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    Artifacts FAQ by mdk2

    Version: 1.1 | Updated: 04/06/00 | Search Guide | Bookmark Guide

    Might and Magic VIII: Day of the Destroyer (Artifacts FAQ)
    
    6nd April 2000
    
    Version 1.0 (4/2/00)
    Version 1.1 (4/6/00)
    Added Volcano and Terminus weapons.
    
    
    by mdk2@tm.net.my
    
    This document Copyright 4/2/2000 mdk2.
    Anyone is free to use and reproduce this FAQ as long as credit is given to the 
    writter.
     
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    Might & Magic 8: Artifacts FAQ
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    Question: What is an artifact?
    Answer: Any item which significantly boosts your heroes stats (usually at the 
    expense of another) and is very expensive.  However, certain artifact quest 
    items have 0 value.  An artifact will usually look different from your standard 
    weapons, armor, etc.
    
    
    Question: How do you obtain these artifacts?
    Answer: The game randomly generates these items. Once you have killed a high 
    level monster; usually a Dragon which is higher than a Dragonette/Hatchling, 
    search the dead body.  
    
    Hints: 
    
    (1) Save your game before searching the bodies, if you don't get the desired 
    item reload your     save game and search the body again.  Persistance pays off.
    
    (2) You have a better chance of obtaining the artifacts if your character/hero 
    has a high Luck     attribute. 
    
    
    Table of Contents:
    
    (1) Weapons
        1.1:- Maces & Clubs
        1.2:- Axes
        1.3:- Daggers
        1.4:- Swords
        1.5:- Spears
        1.6:- Bows & Crossbows
        1.7:- Staffs
        
     
    (2) Armor & Misc.
        2.1:- Helms, Hats, and Crowns
        2.2:- Body Armor
        2.3:- Boots
        2.4:- Belts
        2.5:- Cloaks
        2.6:- Amulats
        2.7:- Rings
        2.8:- Shields
    
    
    (1) WEAPONS
    
    1.1  Maces & Clubs
    
    Mace of the Sun, Weapon Type: Mace 
    Attack:+7 Damage: 3d4 +7
    Double damage vs. Elementals 
    Value: 12000
    
    Breaker, Weapon Type: Club
    Attack:+12 Damage:3d3+12
    Might and Endurance +20, 10-20 Body Damage
    Value: 20000
    
    
    1.2 Axes
    
    Hell's Cleaver, Weapon Type: Axe
    Attack:+12 Damage:4d2+12
    Might and Accuracy +70, Personality and Intellect -50
    Value: 30000
    
    Volcano, Weapon Type: Two-handed Axe
    Attack:+15 Damage:3d7+15
    10-20 pts fire damage, fire resistance
    Value: 15000
    
    
    1.3 Daggers
    
    Blade of Mercy, Weapon Type: Dagger
    Attack:+15 Damage:2d2+15
    Might +40, 4-10 pts electrical damage, Accuracy -40, usable by Lich only 
    Value: 30000
    
    
    1.4 Swords
    
    Glomenthal, Weapon Type: Longsword 
    Attack:+14 Damage: 3d3+14
    Might +40, 10-20 pts of Dark Magic damage
    Value: 20000
    
    Elsenail, Weapon Type: Longsword
    Attack:+14 Damage:3d3+14
    Accuracy +40, 10-20 pts of Light Magic damage 
    Value: 20000
    
    Havoc, Weapon Type: Longsword
    Attack:+15 Damage:3d3+15
    Speed and Accuracy +70, Armor -20
    Value: 30000
    
    Snake, Weapon Type: Longsword
    Attack:+12 Damage:3d4+12
    Slows target, Water Resistance -50, Personality -15
    Value: 30000
    
    Finality, Weapon Type: Two-handed Sword
    Attack:+15 Damage:4d5+15
    10-20 pts fire damage, slow, speed -20
    Value: 30000
    
    Judicious Measure, Weapon Type: Cutlass
    Attack:+13 Damage:2d4+13
    Endurance and Luck +30, Orge Slaying
    Value: 20000
    
    Terminus, Weapon Type: Broadsword
    Attack:+14 Damage:+3d4+14
    Armmasterskill +7, air resistance +70
    Value: 15000 
    
    
    1.5 Spears
    
    Trident of Rulership, Weapon Type: Spear
    Attack:+13 Damage: 2d6+13
    Water Breathing, Water Resistance +70, Fire Resistance -70
    Value: 30000
    
    Ebonest, Weapon Type: Spear 
    Attack:+13 Damage: 2d9 +13
    Double Damage vs. Dragons
    Value: 0 (Quest Item)
    
    Wyrm Spitter, Weapon Type: Spear
    Attack:+14 Damage: 1d9 +14
    Endurance +20, Dragon Slaying, Swift
    Value: 20000
    
    Spirit Slayer, Weapon Type: Spear
    Attack:+13 Damage:1d9+13
    Vampiric, Might +50, Luck -40
    Value: 30000
    
    
    1.6 Bows & Crossbows
    
    Noblebone Bow, Weapon Type: Bow
    Attack:+12 Damage: 5d4 +12
    Explosive Impact
    Value: 12000
    
    Long Seeker, Weapon Type: Bow
    Shoot:+10 Damage:5d2+10
    Accuracy +50, Swift, Bow Skill+4
    Value: 20000
    
    Tournament Bow, Weapon Type: Bow
    Shoot:+10 Damage:5d2+10
    Accuracy +100, Bpw Sill+5, Armor -20
    Value: 30000
    
    Lightning Crossbow, Weapon Type: Crossbow
    Shoot:+12 Damage:4d2+12
    Swift, Accuracy -50, usable by Dark Elf only
    Value: 30000 
    
    
    1.7: Staffs
    
    Staff of Elements, Weapon Type: Staff
    Attack:+12 Damage: 2d4 +4
    Bonus to skills of Air,Fire,Earth and Water, Armor -40
    Value: 30000
    
    Staff of Swamp, Weapon Type: Staff
    Attack:+10 Damage: 2d4+10
    of Shielding, Immune to disease, paralysis, and poison
    Value: 20000
    
    
    2.0 ARMOR & MISC.
    
    2.1 Helms, Hats & Crowns
    
    Drogg's Helm, Helm
    Armor:+12, Pesonality and Intellect +15, Regenerates Hit pts
    Value: 20000
    
    Crown of Dominion, Crown
    Intellect +50, Dark Magic skill bonus, usable by Lich only
    Value: 20000
    
    Lucky Hat, Hat
    Luck +90, Personality -50
    Value: 30000
    
    
    2.2 Body Armor
    
    Last Stage Cuirass, Leather Armor
    Armor:+19, Intellect +70, Personality +80, -30 Mind and Spirit Resistances
    Value: 30000
    
    Serendine's Preservation, Leather Armor
    Armor:+34, regenerates spell pts, Endurance +30
    Value: 20000
    
    Glomenmail, Chainmail
    Armor:+48, +10 to all stats, +10 to all Resistance, Usable by Dark Elf only
    Value: 20000
    
    Supreme Plate, Plate Armor
    Armor:+70, Swift, Speed +15, Accuracy +15, usable by Knight only
    Value: 20000
    
    
    2.3 Boots
    
    Herald's Boots, 
    Armor:+10, Speed +30, Swift, Immune to Sleep
    Value: 20000
    
    
    2.4 Belts
    
    Berserker Belt,
    Might +100, Immune to Fear, Accuracy -30, Armor -15
    Value: 20000
    
    
    2.5 Cloaks
    
    Archangel Wings, 
    Armor:+10
    Intellect +30, Feather Falling, All Resistances +10
    Value: 20000
    
    
    2.6 Amulets
    
    Nil (yet to find any)
    
    
    2.7 Rings
    
    Ring of Plains
    +40 Air, Earth, Fire, Water Resistances
    Value: 20000
    
    Ring of Fusion 
    of Water, Alchemy skill+5, Intellect +50, Endurance -20
    Value: 30000
    
    
    2.8 Shields
    
    Herondale's Lost Shield
    Armor:+14, Immune to fear, sleep, stone, and paralysis
    Value: 30000
    
    Eclipse
    Armor:+21, of Spirit, Body and Mind, usable by Cleric only
    Value: 0 (Quest Item) 
    
    

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