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                       The Realm of Mortal Kombat Presents...
    
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               * Nintendo 64 * Sony PlayStation * Windows 95 PC CDROM *
    
                         +++++++++++++++++++++++++++++++++++
                         Mortal Kombat 4:  The Home Versions
                                  Complete Text FAQ
                          Written By Frank "IceMaster" Chan
    
                                    Revision: 3.0
                                  Modified 08/16/98
    
        For Questions and Comments regarding this document, contact Frank Chan
                              at mk4home@icemaster.org
            The Realm of Mortal Kombat web site is owned by Jeff Greeson,
                                at jeff@hotweird.com
    
         This document may be redistributed in whole or part, free of charge,
           so long as proper credit is given to The Realm of Mortal Kombat
                      and its author, Frank "IceMaster" Chan.
    
         Distribution of this document in printed or electronic form for any
                           profit is strictly prohibited.
    
                                    **IMPORTANT**
        You may NOT edit a copy of this FAQ to your own liking and post it on
        your own web page.  Doing so will cause confusion and misinformation,
       since some of the revisions of this FAQ make corrections to significant
                             errors in the previous one.
         If you would like to post a copy of this FAQ on your page, upload it
                   UNMODIFIED or simply link to the following URL:
                     http://mk.hotweird.com/mk4home/mk4home.txt
    
                                   **DISCLAIMER**
        The Realm of Mortal Kombat is in no way associated with Midway Games,
          Midway Home Entertainment, nor any other company involved in the
           development, manufacturing, licensing, and/or distribution of
                            any version of Mortal Kombat 4.
    
            Mortal Kombat 4 (C) Copyright 1997, 1998 Midway Games Inc.
                                  All rights reserved.
          Midway, Mortal Kombat, the Dragon Design and all character names
       are trademarks of Midway Games Inc.  Distributed for home platforms in
          North America by Midway Home Entertainment Inc.  Distributed for
          home platforms in Europe by GT Interactive Software Corp. under
                     license from Midway Home Entertainment Inc.
    
    ----------
    What's New
    ----------
    
    Revision 3.0
         - Added the Cheat Menu code for the PC version.
    
    --------------------
    FAQ Revision History
    --------------------
    
    Revision 2.6
         - Added the PSX Cheat Menu code.
    Revision 2.5
         - Added playing as Noob and Goro in Group Mode.
         - Added more bugs and unintended effects.
    Revision 2.4
         - Added the Simplified Keyboard-Friendly Fatalities for the PC version
           to Section 7-4, thanks to Patrick McCarron.
         - Made some miscellaneous corrections.
    Revision 2.3
         - Added more Bugs & Unintended Effects thanks to Brenton Simpson.
         - Loads of corrections, thanks to Brenton Simpson and Patrick McCarron.
    Revision 2.2
         - There have been reports of modified copies of this FAQ being
           distributed elsewhere.  Do NOT update this FAQ yourself, this can
           lead to confusion and misinformation since some of these revisions
           include corrections to significant errors.  Link the copy on our
           server or just post it with no modifications.
         - Corrected the codes for Goro and Noob on N64 and PSX, added for Win95.
         - Added a Max Dmg "Kombo" for Cage, thanks to Dre Stinson.
         - Added more bugs and unintended effects.
    Revision 2.1
         - Added Basic Strategies section, thanks to Andrew Baran.
         - Reorganized the sections a little and made some random additions and
           corrections, including a detailed Weapons chapter.
    Revision 2.0
         - Removed the PSX Cheat Code (it's changed in the final release
           version) and added the Goro and Noob Saibot codes for PSX.  Thanks to
           Patrick McCarron and Chris Kefallinos.
         - Added the No Rain Kombat Kode (#10) thanks to MAGUS7000.
         - Renamed the weapons based on the names given at Midway's official
           web site.  Updated all weapons listings and made corrections to them.
         - Redid the Table of Contents section.
         - Goro CAN be Air Thrown, a mistake on our part, thanks to Ryan for
           pointing it out.
         - Corrections to Noob Saibot, thanks to Sid, and some to all others,
           thanks to Brad Lynch.
         - Tons of other random corrections and additions.
    Revision 1.2
         - Added all the Kombat Kode text (thanks to McCarron, who used a hex
           editor on an MK4 N64 ROM dump to get it for me).
         - Even more corrections and minor additions to the codes sections and
           character descriptions, thanks once again to Patrick McCarron.
    Revision 1.1
         - Three spins on Tanya's icon to get her third costume too.
         - Added full towers (all four sides of every Destiny Tower), and Goro's
           bio, thanks to Patrick McCarron.
         - Made tons of corrections, thanks again to Patrick McCarron.
    Revision 1.0
         - First revision of this FAQ.  Everything has been reorganized and/or
           corrected since the Arcade Fullscale FAQ.
    
    -----------------
    Table of Contents
    -----------------
    
    CHAPTER 1: Introduction
               Introduction to the FAQ ........................... Section 1-1
               Introduction to Mortal Kombat 4 ................... Section 1-2
               The Story ......................................... Section 1-3
               Definition of Terms ............................... Section 1-4
               Frequently Asked Questions ........................ Section 1-5
    CHAPTER 2: The Basics of MK4
               The Rules ......................................... Section 2-1
               Move Listings Key ................................. Section 2-2
               Basic Moves ....................................... Section 2-3
               The Kombo System .................................. Section 2-4
               Weapon Kombat ..................................... Section 2-5
               Basic Strategies .................................. Section 2-6
    CHAPTER 3: Game Menus
               Arcade Mode ....................................... Section 3-1
               Team Mode ......................................... Section 3-2
               Endurance Mode .................................... Section 3-3
               Tournament Mode ................................... Section 3-4
               Practice Mode ..................................... Section 3-5
               Options ........................................... Section 3-6
               Select Your Fighter ............................... Section 3-7
               Choose Your Destiny ............................... Section 3-8
    CHAPTER 4: The Stages
               Goro's Lair ....................................... Section 4-1
               The Well .......................................... Section 4-2
               Elder Gods ........................................ Section 4-3
               The Tomb .......................................... Section 4-4
               Wind World ........................................ Section 4-5
               Reptile's Lair .................................... Section 4-6
               Shaolin Temple .................................... Section 4-7
               Living Forest ..................................... Section 4-8
               The Prison ........................................ Section 4-9
               Ice Pit .......................................... Section 4-10
    CHAPTER 5: The Kombatants
               Kai ............................................... Section 5-1
               Raiden ............................................ Section 5-2
               Shinnok ........................................... Section 5-3
               Liu Kang .......................................... Section 5-4
               Reptile ........................................... Section 5-5
               Scorpion .......................................... Section 5-6
               Jax ............................................... Section 5-7
               Reiko ............................................. Section 5-8
               Johnny Cage ....................................... Section 5-9
               Jarek ............................................ Section 5-10
               Tanya ............................................ Section 5-11
               Fujin ............................................ Section 5-12
               Sub-Zero ......................................... Section 5-13
               Quan Chi ......................................... Section 5-14
               Sonya ............................................ Section 5-15
    CHAPTER 6: The Weapons
               Kai's Ghurka Knife ................................ Section 6-1
               Raiden's Warhammer ................................ Section 6-2
               Shinnok's Battle Staff ............................ Section 6-3
               Liu Kang's Dragon Sword ........................... Section 6-4
               Reptile's Battle Axe .............................. Section 6-5
               Scorpion's Long Sword ............................. Section 6-6
               Jax's & Reiko's Spiked Club ....................... Section 6-7
               Cage's Bowie Knife ................................ Section 6-8
               Jarek's Black Dragon Sword ........................ Section 6-9
               Tanya's Boomerang ................................ Section 6-10
               Fujin's Cross Bow ................................ Section 6-11
               Sub-Zero's Ice Scepter ........................... Section 6-12
               Quan Chi's Mace .................................. Section 6-13
               Sonya's Wind Blade ............................... Section 6-14
               The Lightning Staff .............................. Section 6-15
               The Pistol ....................................... Section 6-16
               Noob Saibot's Scythe ............................. Section 6-17
    CHAPTER 7: Kodes and Tricks
               Kombat Kodes ...................................... Section 7-1
               Nintendo 64 Specific Cheats ....................... Section 7-2
               Sony PlayStation Specific Cheats .................. Section 7-3
               Windows 95 PC Specific Cheats ..................... Section 7-4
               Goro .............................................. Section 7-5
               Noob Saibot ....................................... Section 7-6
               Meat .............................................. Section 7-7
               Bugs and Unintended Effects ....................... Section 7-8
    CHAPTER 8: Miscellaneous
               World Wide Web Sites .............................. Section 8-1
               File Transfer Protocol Sites ...................... Section 8-2
               USENET Newsgroups ................................. Section 8-3
               System-Specific Features .......................... Section 8-4
    CHAPTER 9: Conclusion
               Character Endings ................................. Section 9-1
               Midway's Arcade MK4 Design Team ................... Section 9-2
               FAQ Credits ....................................... Section 9-3
               Game Over ......................................... Section 9-4
    
    -----------------------
    CHAPTER 1: Introduction
    -----------------------
    
    oooooooooooooooooooooooooooooooooooo 1-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                         Introduction to the FAQ                          *
    ****************************************************************************
    
         Welcome to The Realm of Mortal Kombat's Fullscale Text FAQ for the home
    versions of Mortal Kombat 4.  It is recommended that you view and/or print
    this FAQ in an ASCII Text Editor such as DOS Edit.  If you are using a word
    processor, use 9-point Courier New with no word wrap for proper text
    alignment.  Mortal Kombat 4 is the 4th installment to the extremely
    successful Mortal Kombat fighting game series, and the first one to be a 3D
    fighting game, adding new features such as the true Weapon Kombat system.
         The home versions were ported by Eurocom Developments Ltd. and feature
    many new additions which cannot be found in any revision of the arcade game.
    Nearly every known bug, along with some undiscovered ones, in the arcade
    Revision 3 were found and fixed for the three home versions.
         In a sense, the home versions of Mortal Kombat 4 are "Revision 3+", as
    MK co-creator and MK4 Lead Programmer, Ed Boon, once called it.  Polygons
    were reduced from the player models and the stages were simplified, but the
    game's frame rate has been kept at the smooth 60 frames per second (fps).
    Everything else in the game has either been kept fully intact or changed for
    the better.  Many new features have been added as well.
    
    oooooooooooooooooooooooooooooooooooo 1-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                     Introduction to Mortal Kombat 4                      *
    ****************************************************************************
    
         Mortal Kombat was created by a team originally led by Ed Boon and John
    Tobias, at Midway Manufacturing Co. (now Midway Games, Inc.'s arcade
    division).  As of April 1st 1998, Midway Games is officially no longer a
    subsidiary of WMS Industries.
         Midway is now an individual company with its main arcade division in
    Chicago, Illinois., referred to as "Midway Games, Inc.".  Along with a home
    platform development house (which handles some of the arcade conversions to
    home platforms) in San Diego, California., referred to as "Midway Home
    Entertainment, Inc.", which is also the name of their home distribution and
    marketing division in Corsicana, Texas.  Plus, Midway now owns what was
    formerly a combination of the software division of Atari and Time Warner
    Group, which was previously known as Time Warner Interactive.  Now known as
    Atari Games Corporation, it is a wholy owned subsidiary of Midway Games, as
    an alternative arcade developing division.
    
         Mortal Kombat 4 toured the United States of America in its incomplete
    preliminary form back in July 1997.  After many BETA test revisions in
    Chicago, Illinois (home of Midway's arcade division), Revision 1.0 was
    released across the continent of North America in September of the same year.
    This still-incomplete revision was soon replaced by Revision 2 later in the
    fall season, and finally with Revision 3 in January 1998.
         Although many of the originally planned features still never made it,
    many innovative new additions to the mechanics of Mortal Kombat did make it.
    Using a real Weapon Kombat system, the game allows players to draw their
    weapons at any time during a fight.  Weapons can be dropped, and picked up
    by either of the match's participants, and can even be thrown or dropped at
    will.  There are even objects laying on the floor in many stages that you can
    pick up and throw at your opponent as a weapon.
         Being the first Mortal Kombat to be in 3 dimensions of glory, it just
    wouldn't be complete without some use of the 3rd dimension in the gameplay.
    You can now side-step into the depth of the arena, or toward the direction
    of the camera view.  This is done in a way that, unlike some of the past
    games with simular concepts, prevents you from using it to "cheaply" avoid
    attacks.  It takes an almost impossible timing to actually avoid many hits
    using this, as it comes in handy mainly to dodge projectiles or get to where
    a dropped weapon or useable object is on the ground.
         As even the Chicago MK Design Team agreed that Mortal Kombat 3 had gone
    too far with humor in finishers (ie. stretching people out, inflating their
    heads, etc.) MK4 returns to the dark, violent, feel of the original.  Despite
    the small bit of "humor" used in MK4's Fatalities, you can no longer find the
    finisher types that were created as parodies (Friendships, Babalities, and
    Animalities).  The goal here was to create a game that is visually realistic
    but physically impossible, the way Mortal Kombat was, and forever should be.
    
    oooooooooooooooooooooooooooooooooooo 1-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                The Story                                 *
    ****************************************************************************
    
    The Elder Gods rule all Realms of the Universe, overseeing the creation and
    destruction of worlds.
    
    When the new realm of Earth was created, one of those Gods decided that he
    would take that world for himself.  Shinnok knew that if he could control
    Earth, he would have untold power.
    
    What Shinnok didn't count on was the presence of Raiden, the God of Thunder.
    The Elder Gods had already sent Raiden to Earth to act as the realm's
    guardian, and when Shinnok arrived, the two Gods engaged in a titanic battle.
    Their combat almost destroyed the entire planet, and for many centuries
    Earth was plunged into darkness.
    
    Raiden eventually defeated Shinnok and banished him to the Netherealm, the
    place where all unwanted spirits are sent.  The Netherealm has existed since
    the beginning of time and has had many names.  Whether it's known as Hell,
    Hades, Gehenna or Pluto, it has always had the same purpose: to act as the
    final home of those who have done wrong.
    
    When Shinnok awoke in the Netherealm, he found himself under attack by
    Lucifer, the leader of the fiery realm.  Lucifer used the souls of those whom
    Shinnok himself had banished to the Netherealm to attack the Elder God.
    Shinnok was quickly beaten and found himself in the dregs of Hell.
    
    Continually tortured and tormented, Shinnok remained a prisoner of the
    Netherealm for thousands of years.  He believed that he would never escape
    and had no hope until the arrival of Quan Chi, a mysterious sorcerer who had
    the power to travel throughout all of the planes of reality without detection
    from any of the Gods.
    
    Quan Chi told Shinnok that he would help him escape from his prison and
    defeat Lucifer.  All Quan Chi wanted in exchange was power and the right to
    rule at Shinnok's side.  Shinnok agreed, and the two waged a war in the
    Netherealm that lasted for centuries.  They eventually beat Lucifer and took
    control of the Netherealm.  Shinnok was now the ruler of the dead realm, but
    he wasn't happy with his conquest.  The Netherealm is nothing more than fire
    and brimstone, and he only rules over the grotesque demons that inhabit the
    realm.  Shinnok wants more, and what Shinnok wants, Quan Chi must try to
    arrange.
    
    To Quan Chi, the Realm of Edenia seems like a good place to start...
    
                                   MORTAL KOMBAT 4
                                 Darkness is calling.
    
        "Thousands of years ago, in a battle with the fallen elder god known as
    Shinnok, I was responsible for the death of an entire civilization.  To rid
    all realms of Shinnok's menace, I waged a war that plunged the earth into
    centuries of darkness and banished Shinnok into a place called the
    Netherealm."
        "Now, after Shao Kahn's defeat at the hands of earth's warriors, Shinnok
    has managed to escape his confines in the Netherealm.  The war is now being
    faught once again... only this time, it can be won by mortals."
                                                - Raiden, God of Thunder
                                                  Defender of Earth
    
    oooooooooooooooooooooooooooooooooooo 1-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Definition of Terms                           *
    ****************************************************************************
    
    Forward/Back (Directions)
     Forward refers to whichever direction is toward your opponent, while Back
     refers to the opposite side.  They fully depend on your position in the view
     and is a standard way to list moves for fighting games.
    
    Block Button
     The Block button was introduced in the original Mortal Kombat.  It is used
     for many special moves and finishers, but normally lets your character go
     into a defensive position to reduce the amount of damage you'll take from
     an opponent's attack.
    
    Run Button
     The Run button was introduced in MK3 for the purpose of speeding up the
     series' gameplay.  Like any other button, it is also used to pull off some
     special moves and finishers, but holding it when pressing forward lets you
     run toward your opponent (until your Run Meter, under energy bar, runs out).
     This allows you to perform Kombos since they're done at close range.  In
     MK4, Run is also used in combination with down to pick up a dropped weapon
     or an objects.  Plus, pressing it twice allows you to side-step.
    
    Basic Moves
     Basic moves are universal and relatively easier to pull off than special
     moves.  They are typically less damaging than special moves and usually less
     impressive-looking (with a few exceptions) but are also useful in Kombos
     during fights.
    
    Special Moves
     Special moves are moves that are specific to a character.  They are
     generally harder to pull off than most basic moves, but are easy enough to
     perform that you can use them as part of your offensive arsenal during a
     fight.  Usually, special moves look more impressive and do more damage than
     basics, and some of them can even be used in Kombos as well.
    
    Kombos
     A "Kombo" is a combination attack.  A chained sequence of attacks, done
     without knocking the opponent to the ground, and giving the opponent no time
     in between hits to retaliate.  MK3 introduced a pre-programmed Kombo System
     in which every "Kombo" in the game was a defined sequence like special moves
     are.  However, MK4, although with pre-programmed (or "predefined") Kombo
     Starters (like HP - HP - HK - Down + HP), players are once again allowed to
     make up their own powerful Kombos, like the first two games.  Basics and
     Special moves alike, can be now used in Kombos.
    
    Maximum Damage
     Maximum Damage is a new limit put on the amount of damage a Kombo inflicts.
     It causes both players to drop back when a Kombo exceeding the limit of 40%
     is performed (and since the last hit counts, some can actually exceed 50%).
     This was done for the purpose of evening up the competition a bit when a
     novice player is matched up against an experienced one.  However, many
     people feel that this takes away from your ability to show your skill once
     you have developed it, so the home versions of MK4 provide an option for you
     to toggle Maximum Damage.
    
    Finishers
     The original Mortal Kombat introduced the concept of finishers to the whole
     fighting game genre.  The first type of finishers were Fatalities, everyone
     in MK1 had one of their own.  The second type was originally referred to as
     "Pits", but have come to be known as "Stage Fatalities", in which you make
     use of the current stage's resources to finish off the opponent (such as a
     ceiling of spikes or a large fan on the far wall).  Finishers can be
     performed once you have won the fight, and "Finish Him!" (or Her) is
     announced.
    
    Fatalities
     Fatalities were the original type of finishers.  They have changed the face
     of the fighting game genre forever.  Originally, Fatalities were "dark,
     evil, and violent" ways to kill an opponent after winning the fight.  MK4
     returns to this style with extremely gory Fatalities like the originals.
     In fact, many of the original Fatals from MK1 and 2 have been redone in 3D
     for MK4.
    
    Stage Fatalities
     Stage Fatalities are a form of finishers using the resources of the stage
     you are fighting in to finish off the victim.  They were originally known as
     "Pits" in the original Mortal Kombat since the first one was a bed of spikes
     beneath the bridge of the MK1 stage named "The Pit".  However, it wasn't
     actually announced by the game as a "Fatality" until MKII, in which button
     sequences were used for it rather than just the uppercut motion.  There are
     two Stage Fatalities in MK4, the spikes on the ceiling in Goro's Lair, and
     the fan on the far wall in The Prison.  Every character has his/her own
     motion that's used to perform each of the two.
    
    Regular Characters
     Regular characters are the "kombatants" who can be chosen without the use
     of any "codes" or "cheats".  They are available for you on the select screen
     by default.  There are a total of 15 regular characters in MK4.
    
    Hidden Characters
     Hidden characters are "kombatants" who must be unlocked via some sort of
     "code", they are otherwise absent.  There are three hidden characters in the
     home versions of MK4, one of which is Goro, who is actually a subboss who
     can be played as via a code.  The other two, Noob Saibot and Meat, can only
     be seen in the game at all when they are played as via their "codes".
    
    Kombat Kodes ("KK's")
     Kombat Kodes, introduced in MK3, are the standard way of entering cheat
     codes in 2-player games. They are entered at the VS screen using a button to
     control each of the boxes.  Each Kombat Kode consists of 6 digits.
    
    oooooooooooooooooooooooooooooooooooo 1-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                         Frequently Asked Questions                       *
    ****************************************************************************
    
    ** Story-Related Questions **
    
    Q: Why do Scorpion and Sub-Zero suddenly hate eachother again?
    A: Endings have always been "What If" scenarios, and as you may recall, the
     endings of the past games (from MKII to Trilogy) acknowledge the character's
     ending from the previous game as having happened.
     For example, in the ending for Scorpion in MKII, he discovered that the
     Sub-Zero he had followed to that tournament was actually the younger brother
     of the one he had already killed in MK1, so he lets him live and swears to
     protect him for eternity to make up for the death of his older brother.
     Then In UMK3 and Trilogy, the ending for Scorpion acknowledges the above
     events as having happened, so he had to turn on Shao Kahn since he swore to
     protect this young Sub-Zero.
     However, as far as the endings in MK4 are concerned, none of these "What If"
     scenarios (endings) from the past games ever took place (which, in a way, is
     logical, since they show the events that take place "IF This Character Won
     This Tournament" and the character, in most cases, obviously didn't).
     So in summary, Scorpion never discovered the true identity of this younger
     Sub-Zero and still believes he's the same one who he had already killed in
     MK1 and has been hunting down since.  Like it, love it, or hate it, this is
     just the way the story of MK4 works.
    
    Q: Didn't Johnny Cage die?  Why is he back in MK4?
    A: Yes, Johnny Cage died in the course of MKII.  There are really two answers
     to the question of why he has returned:
     In reality, he has been added to MK4 because he is one of the most popular,
     if not THE most popular, characters in the whole series.  He was written out
     in MK3 for many reasons, but the fans demanded his return.
     But as far as the story goes (which is used to explain WHY), he was
     resurrected by Raiden to help in the battle against Shinnok and his Army of
     Darkness.  Don't try to analyze that subplot too deeply, just accept the
     simple fact that one of your favorite characters has returned because of
     your own popular demand.
    
    ** Technical Questions **
    
    Q: What's the size of the N64 cart?
    A: 128 megabits (that's 16 MegaBYTES).
    
    Q: What type of imaging techniques were used in MK4?
    A: The characters in MK4 were modelled on a PC using LightWave.  The
     animations are motion-captured and their textures are digital video, grabbed
     in the studio and touched up by artist Dave Michicich.  The stages are built
     by different members of the development team, using LightWave as well.
    
    Q: Why does the gameplay in the home versions seem identical to the arcade?
    A: This is because "code-converters" were used to port the game to the home
     platforms.  This is the actual engine coded by Ed Boon, Todd Allen, and Ed's
     brother, Mike Boon, for the arcade game.  Ed Boon has also written fresh new
     code exclusively for the home versions for use with Goro (who was made from
     scratch by the Chicago MK Team and then sent to Eurocom).
    
    Q: Why does Sub-Zero's red line switch sides?  This is normally to be
     expected of a game that uses sprites, but these are 3D models!
    A: Well, firstly, MK4 was designed with the idea of "a 3D MK" in mind, which
     meant making a game that looks and feels like the classic 2D MK games, yet
     uses 3D technology.  Take a look at two idle fighters on screen in their
     stances.  Notice that both have their bodies facing the camera just like in
     the 2D MK games (as opposed to the one on the right facing away, which
     happens in other 3D fighting games such as Tekken and War Gods).  They only
     appeared this way in the 2D games because sprites need to be flipped
     horizontally on the screen to appear facing the other way, but how can this
     look be recreated with 3D models?  Well Ed Boon and company did this by
     flipping the models and animations in their x-axis whenever he/she is
     recognized as being on the "right side of the screen" in 2D MK terms.  For
     example, if you are the first player, and you jump over your opponent and
     onto the other side of him/her, you must use Back in place of Forward and
     vice versa for your moves, therefore are recognized as being on the "right
     side of the screen".
    
    ** Other **
    
    Q: Where can I find the latest revision of this FAQ?
    A: The latest revision is always uploaded to The Realm of Mortal Kombat, and
     can be found as "http://mk.hotweird.com/mk4home/mk4home.txt".  It is also
     usually available at GameFAQs.com (http://www.gamefaqs.com/).
    
    Q: How can I print this out for reference?!
    A: You can't unless you're willing to use a LOT of paper and ink.  This FAQ
     is intended as an "all you ever wanted to know about MK4" guide.  If you
     would like to print out a moves and codes list, our mini FAQ can be found
     on The Realm of Mortal Kombat with the following URL:
                   http://mk.hotweird.com/mk4home/mini4faqh.html
     The mini FAQ can be printed only a few pages, and is compiled and maintained
     by yours truly and TRMK owner, Jeff "Greesman" Greeson.
    
    Q: What's the origin of the name, Noob Saibot?
    A: Noob Saibot is Boon Tobias spelled backwards.  Ed Boon and John Tobias are
     the co-creators of Mortal Kombat.  Boon continues to lead the arcade MK
     development team while Tobias has moved on to doing MK story-oriented
     projects for home gaming platforms, since he was the one who wrote the
     series' story in the first place.
    
    Q: Is Raiden spelled "Rayden" in MK4 Home Versions again?
    A: No.  For the first time, Raiden's name remains spelled with an "i" in the
     home versions of an MK game.  The reason it was ever changed to a "y" in the
     past games was due to copyright problems with an Atari Jaguar game called
     "Raiden".  These copyright conflicts have been resolved.
    
    Q: Did Acclaim make MK4 home versions?  If not, who did?
    A: No.  Acclaim is no longer associated with Midway Games Inc. in any way,
     shape, or form.  Their license to port Midway arcade games to home platforms
     ended with WWF WrestleMania Arcade.  Acclaim's subsidiaries and close
     affiliates (that includes Sculptured Software in Salt Lake City, who are now
     known as Iguana West, Probe in the UK, and all the other company names seen
     on older MK home conversions) are also no longer related to the home ports
     of MK games.  Eurocom Developments Ltd., located in the UK, who are close
     affiliates of Midway, are the ones who ported MK4 to the home platforms.
     They are best known for the DOS port of "Super Street Fighter II Turbo" for
     Capcom, "Duke Nukem 64" for GT Interactive Software (who incidentally now
     have the license to distribute Midway's home games in Europe), the Saturn
     port of "Ultimate MK3" for Midway, and three ports of "War Gods" for Midway
     (great ports of a very limited game).  They have also worked on the home
     ports of Cruis'n World for Nintendo of America, which is due out in North
     America just a few months after MK4.
    
    Q: Why doesn't MK4 have "The Pit 4"?
    A: The MK4 Design Team felt it was becoming too redundant to do a "The Pit 4"
     stage fatality in MK4.  Instead, the only "pit" in the game is the one you
     see during the "Continue?" screen (described at the end of this FAQ).
    
    ----------------------------
    CHAPTER 2: The Basics of MK4
    ----------------------------
    
    oooooooooooooooooooooooooooooooooooo 2-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 The Rules                                *
    ****************************************************************************
    
         The basic purpose in Mortal Kombat is to deminish all of your opponent's
    energy before he/she deminishes yours.  If your energy is equal to your
    opponent's when/if the time runs out, a draw is ruled.  Both participants
    lose the fight if there is no decisive winner after 5 rounds.  Once a
    kombatant gains two victories, he may "Finish" his opponent by a Fatality or
    Stage Fatality.
    
    oooooooooooooooooooooooooooooooooooo 2-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             Move Listings Key                            *
    ****************************************************************************
    
    Up        The UP Direction
    Down      The DOWN Direction on the stick
    Back      The direction AWAY FROM your opponent
    Forward   The direction TOWARD your opponent
    
    HP        High Punch Button
    LP        Low Punch Button
    HK        High Kick Button
    LK        Low Kick Button
    
    BL        Block Button
    Run       Run Button
    
    Hold      Hold the following buttons or directions
    Release   Release the following buttons or directions
    +         Press buttons or directions together
    
    oooooooooooooooooooooooooooooooooooo 2-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                Basic Moves                               *
    ****************************************************************************
    
    ** Travelling in 2 Dimensions **
    
    Walk Forward: Forward
         Walk toward the opponent.
    Walk Back: Back
         Walk away from the opponent.
    Jump Forward: Up + Forward
         Jump toward the opponent.
    Jump Back: Up + Back
         Jump away from the opponent.
    Vertical Jump: Up
         Jump directly upward.
    Crouch: Down
         Duck down.
    
    ** Travelling in the 3rd Dimension **
    
    Side Step Out: Run, Run (or the "Side Step Out" button)
         Two footsteps (in the Z plane) into the depth of the arena, away from
         the camera view.  Note: after you have side stepped in either direction,
         you are not allowed to do so again for 3 seconds.  This is so to prevent
         any "cheap" constant escape techniques.
    Side Step In: Down + Run, Run (or the "Side Step In" button)
         Two footsteps (in the Z plane) toward the direction of the camera view.
         Note: after you have side stepped in either direction, you are not
         allowed to do so again for 3 seconds.  This is so to prevent any "cheap"
         constant escape techniques.
    
    ** Basic Attacks and Maneuvers **
    
    High Punch: HP
         Punch to the opponent's face.
    Low Punch: LP
         Punch to the opponent's torso.
    High Kick: HK
         Kick to the opponent's face.
    Low Kick: LK
         Kick to the opponent's torso.
    Block: BL
         Get into a defensive position to block direct blows and projectiles
         (uses your weapon to do so, if you're holding one).  Hold it with Back
         to block Throws and Bone Breakers.
    Run up to Your Opponent: Run + Forward
         Run toward your opponent for an aggressive offense.
    Pick Up a Weapon/Object: Down + Run (While standing over a weapon or object)
         Pick up a weapon on the ground to use, or an object laying around in the
         stage to automatically throw it at your opponent.
    Roundhouse Kick: Back + HK
         Roundhouse kick, causes the opponent to spiral to the ground.
    FootSweep: Back + LK
         Take the opponent's feet out from under him/her (also causes travel in
         the Z plane).
    
    ** Crouching Moves **
    
    Uppercut: Down + HP
         Flips the opponent backwards, hitting the floor head-first with a crack,
         and leaving a small stain of blood on the ground that stays for a
         moment.
    Crouch Punch: Down + LP
         A simple punch to the opponent's midsection.
    Crouch Kick: Down + HK
         - For Kai, Raiden, Reptile, Cage, Sub-Zero, Quan Chi, Noob, and Goro:
         Vertical Side Kick (a "Jean Claude Van Damme-style" vertical side kick
         aimed at the opponent's jaw.  It causes him/her to flip backwards and
         land on his/her head if it makes contact.)
         - For Shinnok, Liu Kang, Scorpion, Jax, Reiko, Jarek, and Tanya:
         Crouching Chest Kick (a high kick aimed at the opponent's chest, done
         in a crouching position.)
         - For Fujin and Sonya: Crouching Crotch Kick (a straight kick to the
         opponent's crotch area, done in a crouching position.  Pushes him/her
         back a step if it hits.)
    Ankle Kick: Down + LK
         Kick targeting the opponent's ankle while you're crouching.
    
    ** Close Range Attacks **
    
    Face Smash: HP (Close)
         - For Kai, Cage, Fujin, Quan Chi, and Sonya: Headbutt.
         - For Raiden, Shinnok, Liu Kang, Reptile, Scorpion, Jax, Reiko, Jarek,
         Tanya, Sub-Zero, Goro, and Noob Saibot: Forearm Smash.
    Throw: LP (Close)
         Throw or slam your opponent, the exact move used differs between the
         different characters.  Specific Throw Descriptions can be found in each
         of the character's sections in this FAQ.
    Knee Smash: HK (Close)
         A quick hard knee to the opponent's stomach.
    Bone Breaker: LK (Close)
         A painful moves that ranges from a knee-snap to a neck-break.  They're
         not necessarily realistic, since a victim of one would swing their neck
         back in place after getting it broken, but it creates a nice visual
         effect in a fight.  The specific move varies depending on the character,
         you can find specific Bone Breaker Descriptions in each of the
         character's own sections in this FAQ.
    
    ** Arial Attacks **
    
    Light Jump Punch: Jump, HP
         Hits the opponent using the fist farther away from the camera view
         (left hand when on the left side), it allows you to start Kombo's with
         it since it doesn't knock the opponent to the ground.
    Heavy Jump Punch:  Jump, LP
         Hits the opponent hard using the fist closer to the camera view (right
         hand when on the left side), knocks the opponent to the ground.
    Vertical Hop Kick: Jump Up, HK or LK
         - For Kai, Raiden, Liu Kang, Jax, Reiko, Tanya, and Fujin: Spin Kick.
         - For Shinnok, Reptile, Scorpion, Cage, Jarek, Sub-Zero, Quan Chi,
         Sonya, Goro, and Noob Saibot: Front Face Upward Kick (an upward kick
         done with one foot while the other is back with knee bent, facing
         forward.)
    Long Jump Kick: Jump Diagonal (Forward or Back), HK
         - For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi,
         Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed just
         slightly diagonally.
         - For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style
         Jump Kick aimed straight forward.
    Short Jump Kick: Jump Diagonal (Forward or Back), LK
         - For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi,
         Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed at a
         downward 45 degree angle.
         - For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style
         Jump Kick aimed at a downward 45 degree angle.
    
    ** Intermediate Techniques **
    
    Turn-around Jump Kick: Any jump kick after jumping past an opponent.
         Jump over your opponent, turn around in midair, and kick him/her from
         the other side.
    Turn-around Jump Punch: Any jump punch after jumping past an opponent.
         Jump over your opponent, turn around in midair, and punch him/her from
         the other side.
    Heavy Hit: HP when opponent jumps toward you.
         The heavy hit is a maneuver for more experienced players that delivers a
         hard blow to an opponent who is jumping near you, it inflicts more
         damage than a normal High Punch, but it takes accurate timing.
    
    oooooooooooooooooooooooooooooooooooo 2-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             The Kombo System                             *
    ****************************************************************************
    
         MK4 has many "Kombo" styles, most of which take some skill and timing to
    perform properly.  They are now limited by "Maximum Damage" at 40%, but the
    last hit registers so it can sometimes go up to as high as 50% or above.
    
         The main Kombo Starters are 1) HP - HK, 2) HP - HP, and 3) HK - HK.  For
    Ground Chain Kombos, simply run or walk up to close range and use a starter,
    or even jump in with a Light Jump Punch (jumping HP) which even adds an extra
    hit and more damage to your Kombo.
         For Air Chain Kombos, perform a starter when you're in contact with the
    opponent while in midair.
         You can also add the use of a weapon in Ground Kombos by drawing your
    weapon during it, which usually causes an automatic hit.  Other types of
    Kombos found in MK4 include individual ones that are done in particular
    situations, such as after freezing an opponent in the air when playing as
    Sub-Zero.
    
    Universal Kombos
     4-Hit Pop-up Kombo: HP - HP - HK - D + HP
     3-Hit Pop-up Kombo: HP - HP - D + HP
     3-Hit Pop-up Kombo: HK - HK - D + HK
     3-Hit Pop-up Kombo: HP - HK - D + HK
     3-Hit  Basic Kombo: HK - B + LP - LP
    
    oooooooooooooooooooooooooooooooooooo 2-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                               Weapon Kombat                              *
    ****************************************************************************
    
    Introduction to Weapons
     Every character has a weapon that he/she pulls out when the Weapon Draw move
     is used.  When a character is holding a weapon in his/her hands, it will
     drop to the ground if he/she takes a hit.  Once a weapon is laying on the
     ground, either kombatant can pick it up.  To throw a weapon you're holding,
     just do your character's Weapon Draw movement while a weapon is already in
     your hands.  If you're already holding a weapon in your hands, you can't
     pick up another weapon that is laying on the ground, or pick up any other
     objects laying around in the stage you're fighting in.
    
    Objects in the Background
     You can also pick up any objects that are laying around on the floor in
     Goro's Lair, The Well, and The Tomb.  Pick them up the same way you would
     pick up a dropped weapon, but you will immediately throw the object at the
     opponent automatically (you can't hold it).
    
    oooooooooooooooooooooooooooooooooooo 2-6 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             Basic Strategies                             *
    ****************************************************************************
    
         As a beginner, you should try to master a single character first, before
    you start with others.  One of the most important basics a beginner to Mortal
    Kombat 4 should learn is how to counter your opponents properly:
         - If your opponent jumps at you from a distance approximately two body
           lengths, deliver an uppercut to him/her.
         - If your opponent jumps at you from a distance closer than the above,
           throw a simple High Kick to knock him/her back.
         - If your opponent uses a Special Move that brings him/her close to you
           (such as a Slide or Torpedo Dive), block it and counter with a Kombo.
         Against most opponents, it's a good idea to run at your opponent after
    they've done a move and are unable to quickly retaliate.  Basic Kombos and
    even rapid High Punches usually work well in this situation.  Side Stepping,
    despite 3 second intervals between them, are both good for getting to weapons
    as well as getting close to your opponent offensively if you combine it with
    running in.  You can also incorporate your weapon into Kombos, both by having
    it drawn before doing one, as well as drawing it during one, which actually
    adds an automatic hit to your Kombo.
    
    ---------------------
    CHAPTER 3: Game Menus
    ---------------------
    
    oooooooooooooooooooooooooooooooooooo 3-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                Arcade Mode                               *
    ****************************************************************************
    
     This is basically the arcade version.  When you choose this mode, you will
     see the arcade game's actual main menu:
                               _______________________
                              |   MORTAL  4  KOMBAT   |
                              |  ________   ________  |
                              | |        | |        | |
                              | | 1 on 1 | | 2 on 2 | |
                              | | KOMBAT | | KOMBAT | |
                              | |________| |________| |
                              |_______________________|
    
      1 on 1 KOMBAT: The traditional Mortal Kombat you've come to expect.  In 1
                     player, you'll choose your fighter, choose a destiny tower,
                     and fight your way up in best-of-3 round fights until you
                     defeat Goro and Shinnok.  In 2 player (just press Start on
                     controller 2 at the Choose Your Fighter screen), it's a
                     single best-of-3 round fight against eachother.
      2 on 2 KOMBAT: A team game played by 2 players controlling 2 characters
                     each.  Best-of-3 round fights, the first to lose both of
                     their characters in a round loses it.  New to the home
                     versions, 2-on-2 Kombat can actually be played by a single
                     player if no 2nd player presses Start.  In 1 player, you
                     choose a team of 2, then fight up a destiny tower of 2-on-2
                     matches VS the CPU.  If you finish this, you will see the
                     normal ending of whoever you used to win the last match.
    
    oooooooooooooooooooooooooooooooooooo 3-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Team Mode                                *
    ****************************************************************************
                 _______________________    _______________________
                |   CHOOSE TEAM SIZE    |  |     SELECT TEAMS      |
                |[TEAM 1 SIZE Human/CPU]|  |[TEAM 1 SELECT FIGHTER]|
                |      [][][][][]       |  |      [][][][][]       |
                |[TEAM 2 SIZE Human/CPU]|  |[TEAM 2 SELECT FIGHTER]|
                |      [][][][][]       |  |      [][][][][]       |
                |[        EXIT         ]|  |[    BEGIN  FIGHT     ]|
                |_______________________|  |_______________________|
    
     Team mode allows you to have fights between teams of up to 5 members each.
     When you choose it, you will be presented with a menu that allows you to
     choose the size of Team 1 and Team 2, and whether each is "HUMAN" or "CPU".
     Each participant fights in a best-of-3 round fight, when one loses, the next
     member of the team faces the winner of the previous fight, and so on, until
     all the members of a team have been eliminated.  This is the screen that you
     will see after a Team match:
    
                      GAME OVER
    
                       Team 1 [Wins or Loses]
                       [Members of Team 1]
                       Team 2 [Wins or Loses]
                       [Members of Team 2]
    
    oooooooooooooooooooooooooooooooooooo 3-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                              Endurance Mode                              *
    ****************************************************************************
                              _______________________
                             | ENDURANCE MODE SELECT |
                             |[      ENDURANCE      ]|
                             |[     VS ENDURANCE    ]|
                             |[  ULTIMATE ENDURANCE ]|
                             |                       |
                             |[        EXIT         ]|
                             |_______________________|
    
     Endurance mode is MK4's rendition of the classic MK1 concept, battle
     multiple opponents one after another.  There are actually three different
     variations of it now:
      Endurance: 1 Player game in which you fight up a Destiny Tower one after
                     another in a series of single-round fights without regaining
                     any energy.  If you beat them all, you will see your
                     character's ending.  If you lose a single round, "GAME OVER"
                     will appear on-screen, and you will have the privilage of
                     seeing your body explode into pieces.
      VS Endurance: 2 Players battle against eachother with using character after
                     another in a series of single-round matches without
                     regaining any energy.  The first one to lose all 15 of
                     his/her characters loses the fight.  The 1st Player always
                     wears the character's 1st outfit, and the 2nd Player always
                     wears the character's 2nd outfit.  The order is always:
                     Scorpion, Raiden, Sonya, Liu Kang, Sub-Zero, Fujin, Shinnok,
                     Reiko, Quan Chi, Tanya, Reptile, Kai, Jarek, Jax, and Cage.
      Ultimate Endurance: 1 Player takes on the CPU in an endless survival
                     against one opponent after another in a series of one-round
                     matches.  You do not regain any energy between opponents.
                     Every round allows you to FINISH HIM/HER, so you can perform
                     a Fatality.  The fight continues until you have been
                     defeated by a CPU opponent, at which time you will see a
                     screen that shows your Body Count (number of opponents you
                     defeated), Perfect Kills (number of Flawless Victories you
                     got), and Fatals (number of Fatalities you have performed).
                     Underneath this stats will be your Ultimate Endurance rating
                     (Beginner, Apprentice, Amateur, etc.)
    
    oooooooooooooooooooooooooooooooooooo 3-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                              Tournament Mode                             *
    ****************************************************************************
                              _______________________
                             |   TOURNAMENT SETUP    |
                             |[ NUMBER OF  FIGHTERS ]|
                             |        4 or 8         |
                             |        Players        |
                             |[  SHOW  CPU BATTLES  ]|
                             |[        EXIT         ]|
                             |_______________________|
    
     Tournament mode is a standard elimination bracket.  When chosen, you will be
     presented with a Tournament Setup menu in which you can choose between four
     or eight participants, and whether to show or skip CPU Battles (fights that
     occur between two CPU-controlled fighters during the course of the
     elimination tournament).  Each of the four (or eight, depending on what you
     chose in the setup menu) can be a Human Player 1, Human Player 2, or CPU
     (you are also allowed to choose the difficulty level of each CPU fighter:
     Novice, Beginner, Warrior, Master, or Master II).  The winner of the
     tournament will be shown celebrating with a trophy and a skinned head.
    
                             [1]
                                     [?]
                             [2]
                                              [?]
                             [3]
                                     [?]
                             [4]
                                                        [?]
                             [5]
                                     [?]
                             [6]
                                              [?]
                             [7]
                                     [?]
                             [8]
    
    oooooooooooooooooooooooooooooooooooo 3-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                               Practice Mode                              *
    ****************************************************************************
    
     Practice mode is your MK4 training room.  When chosen, you are presented
     with the following menu:
                          _______________________________
                         |         PRACTICE MODE         |
                         |[       PLAYER 1 -Name-       ]|
                         |[       PLAYER 2 -Name-       ]|
                         |[          DIFFICULTY         ]|
                         |[   OPPONENT ACTIVE/INACTIVE  ]|
                         |[          BACKGROUND         ]|
                         |[     PRACTICE INFO ON/OFF    ]|
                         |[        BEGIN PRACTICE       ]|
                         |[             EXIT            ]|
                         |_______________________________|
    
         PLAYER 1                 Scroll through the 15 character names to choose
                                  a fighter for Player 1.
         PLAYER 2                 Scroll through the 15 character names to choose
                                  a fighter for Player 2.
         DIFFICULTY               Choose the CPU AI Level: Novice, Beginner,
                                  Warrior, Master, or Master II.
         OPPONENT                 Choose whether your practice target is ACTIVE
                                  (a moving CPU), INACTIVE (static CPU), or
                                  HUMAN (a second player).
         BACKGROUND               Choose one of the stages to practice on.
         PRACTICE INFO            Toggle whether to show the on-screen button
                                  history line.
         BEGIN PRACTICE           Start the practice.
         EXIT                     Back to the main menu.
    
     When you're in Practice Mode, pause the game for the following menu:
         CONTINUE                 Unpause, back to the practice.
         RESTART THIS MATCH       Start the practice over.
         SHOW MOVES LIST          Show your character's full move list on screen.
         PRACTICE MENU            Back to the Practice Menu.
         QUIT                     Back to the main menu.
    
    oooooooooooooooooooooooooooooooooooo 3-6 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             The Options Menu                             *
    ****************************************************************************
    
     Customize the game settings to your liking.
         CONFIGURE CONTROLLER 1   Customize the controller configuration for
                                  Player 1.  A 3D model of your controller is
                                  shown in this sub-menu.
         CONFIGURE CONTROLLER 2   Customize the controller configuration for
                                  Player 2.  A 3D model of your controller is
                                  shown in this sub-menu.
         DIFFICULTY               Choose the CPU AI difficulty level: Very Easy,
                                  Easy, Medium, Hard, Very Hard, or Ultimate.
         ROUNDS TO WIN            Choose the number of rounds necessary to win
                                  a normal match, from 2 to 9.  Default is 2 (for
                                  best-of-3 fights).
         CONTINUES                Set the number of Credits, from 0 to 9.
         VS SCREEN                Toggle the 2-player VS screen.
         RUMBLE PAK               Toggle the use of vibrations for your system.
           or DUAL SHOCK          (N64 Rumble Pak / PSX Dual Shock) -- Console
                                  Versions Only.
         BLOOD                    Toggle the presence of blood.
         EFFECTS VOLUME           Set the volume of sound effects.
         MUSIC VOLUME             Set the volume of background music.
         CONTROLLER PAK           Manage the save data for your system: Load,
           or MEMORY CARD         Save, Erase.  Saving includes everything in the
                                  Options, the "Best Kombatants" initials, and
                                  even the options in the Cheat Menu.
    
    oooooooooooooooooooooooooooooooooooo 3-7 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Select Your Fighter                           *
    ****************************************************************************
                 ______________________________________________________
                |          |          |          |          |          |
                |   KAI    |  RAIDEN  | SHINNOK  | LIU KANG | REPTILE  |
                |          |          |          |          |          |
                |----------|----------|----------|----------|----------|
                |          |          |          |          |          |
                | SCORPION |   JAX    |  REIKO   |   CAGE   |  JAREK   |
                |          |          |          |          |          |
                |----------|----------|----------|----------|----------|
                |          |          |          |          |          |
                |  TANYA   |  FUJIN   | SUB-ZERO | QUAN CHI |  SONYA   |
                |          |          |          |          |          |
                |__________|__________|__________|__________|__________|
                            [ RANDOM ] [  GROUP ] [ HIDDEN ]
    
    Random Icon
     Choose "Random" to let the computer choose a character for you.  This was
     done in past games by holding Up and pressing Start but you can now do it by
     simply choosing the "Random" icon on the select screen.
    
    Group Icon (2-Player VS Games Only)
     Choose "Group" to play as the first character on the select screen grid,
     Kai.  Win the fight and choose it again to play as the second one (Raiden),
     and so on until you have had a chance to play as all 15 characters.  You
     will then be able to play as a hidden character, Meat.
    
    Hidden Icon
     Choose "Hidden" to hide your cursor.  Once your cursor is hidden, your
     opponent in a 2-player game wouldn't be able to see who you are choosing
     before he makes his/her choice.  This is now also used for a certain other
     purpose, in the home versions (see Goro and Noob Saibot for details).
    
    Rotating The Icons
     If you just choose an icon with any button normally, you will play as your
     character in his/her Outfit 1, and with his/her Weapon 1.  Rotate the icon a
     certain number of times before choosing the icon to get one of your
     character's other outfits and/or weapons.  In order to rotate an icon, hold
     the START button and press ANY button, while you're highlighting it with
     your cursor.  If you rotate 4 times, you will hear "Excellent" without the
     laugh, it's the same as not rotating at all (this is a way to reverse the
     effect of a previous rotation).
    
    Rotations:     None           One            Two            Three
                               "Superb"     "Outstanding" "Hahaha, Excellent"
    =========================================================================
    Kai         First Outfit,  2nd Outfit,  First Outfit, 3rd Outfit,
                Ghurka Knife.  Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Raiden      First Outfit,  2nd Outfit,  3rd Outfit,   First Outfit,
                Warhammer.     Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Shinnok     First Outfit,  2nd Outfit,  First Outfit, 2nd Outfit,
                Battle Staff.  Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Liu Kang    First Outfit,  2nd Outfit,  3rd Outfit,   First Outfit,
                Dragon Sword.  Same Weapon. Same Weapon.  Same Weapon.
    
    Reptile     First Outfit,  2nd Outfit,  3rd Outfit,   First Outfit,
                Battle Axe.    Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Scorpion    First Outfit,  2nd Outfit,  3rd Outfit,   First Outfit,
                Long Sword.    Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Jax         First Outfit,  2nd Outfit,  3rd Outfit,   First Outfit,
                Spiked Club.   Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Reiko       First Outfit,  2nd Outfit,  First Outfit, 2nd Outfit,
                Spiked Club.   Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Cage        First Outfit,  2nd Outfit,  First Outfit, 3rd Outfit,
                Bowie Knife.   Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Jarek       First Outfit,  2nd Outfit,  First Outfit, 2nd Outfit,
                BD Sword.      Same Weapon. Alt Weapon.   Same Alt Weapon.
    
    Tanya       First Outfit,  2nd Outfit,  First Outfit, 3rd Outfit,
                Boomerang.     Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Fujin       First Outfit,  2nd Outfit,  First Outfit, 2nd Outfit,
                Cross Bow.     Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Sub-Zero    First Outfit,  2nd Outfit,  3rd Outfit,   First Outfit,
                Ice Scepter.   Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Quan Chi    First Outfit,  2nd Outfit,  First Outfit, 2nd Outfit,
                Mace.          Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Sonya       First Outfit,  2nd Outfit,  First Outfit, 3rd Outfit,
                Wind Blade.    Same Weapon. Alt Weapon 1. Alt Weapon 2.
    
    Goro        Only Outfit,   Only Outfit, Only Outfit,  Only Outfit,
                No Weapon.     No Weapon.   No Weapon.    No Weapon.
    
    Noob Saibot First Outfit,  2nd Outfit,  First Outfit, 3rd Outfit,
                Scythe.        Same Weapon. Same Weapon.  Same Weapon.
    
      NOTE: Rotating a single icon effects the rest for each player, and all
            rotations stay in effect until you return to the game's main menu
            either by quitting or not continuing.
    
    oooooooooooooooooooooooooooooooooooo 3-8 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Choose Your Destiny                           *
    ****************************************************************************
    
         From easiest to hardest, the towers are: Novice (7 opponents), Beginner
    (8 opponents), Warrior (9 opponents), Master (9 opponents), Master II (9
    opponents).  There are four different sides to each tower, each offerring a
    different set of opponents, use your Start button to rotate the tower before
    choosing it.
                                     NOVICE
                        Side 1   Side 2   Side 3   Side 4
                       ________ ________ ________ ________
                      |Shinnok |Shinnok |Shinnok |Shinnok |
                      |________|________|________|________|
                      |  Goro  |  Goro  |  Goro  |  Goro  |
                      |________|________|________|________|
                      | Jarek  | Sonya  |  Cage  |  Cage  |
                      |________|________|________|________|
                      | Tanya  | Jarek  |  Kai   |Reptile |
                      |________|________|________|________|
                      | Reiko  | Tanya  |Reptile | Reiko  |
                      |________|________|________|________|
                      |  Kai   |Sub-Zero|Liu Kang| Sonya  |
                      |________|________|________|________|
                      |Scorpion|Liu Kang| Sonya  |Sub-Zero|
                      |________|________|________|________|
    
    
                                    BEGINNER
                        Side 1   Side 2   Side 3   Side 4
                       ________ ________ ________ ________
                      |Shinnok |Shinnok |Shinnok |Shinnok |
                      |________|________|________|________|
                      |  Goro  |  Goro  |  Goro  |  Goro  |
                      |________|________|________|________|
                      |  Cage  |Sub-Zero|Liu Kang| Sonya  |
                      |________|________|________|________|
                      |  Jax   | Raiden |Scorpion| Raiden |
                      |________|________|________|________|
                      |Reptile |Scorpion| Sonya  |  Cage  |
                      |________|________|________|________|
                      | Fujin  |  Jax   | Jarek  |  Kai   |
                      |________|________|________|________|
                      |Sub-Zero| Tanya  |  Cage  | Reiko  |
                      |________|________|________|________|
                      |Liu Kang|Quan Chi| Reiko  | Fujin  |
                      |________|________|________|________|
    
    
                                     WARRIOR
                        Side 1   Side 2   Side 3   Side 4
                       ________ ________ ________ ________
                      |Shinnok |Shinnok |Shinnok |Shinnok |
                      |________|________|________|________|
                      |  Goro  |  Goro  |  Goro  |  Goro  |
                      |________|________|________|________|
                      | Sonya  | Fujin  |Sub-Zero|Liu Kang|
                      |________|________|________|________|
                      | Reiko  |Reptile | Tanya  |Quan Chi|
                      |________|________|________|________|
                      | Fujin  | Tanya  |  Cage  | Reiko  |
                      |________|________|________|________|
                      | Raiden |Sub-Zero|Liu Kang| Sonya  |
                      |________|________|________|________|
                      |  Cage  | Raiden |Scorpion|  Cage  |
                      |________|________|________|________|
                      |Reptile |  Jax   | Jarek  |  Kai   |
                      |________|________|________|________|
                      | Tanya  | Jarek  |  Kai   |Reptile |
                      |________|________|________|________|
    
    
                                     MASTER
                        Side 1   Side 2   Side 3   Side 4
                       ________ ________ ________ ________
                      |Shinnok |Shinnok |Shinnok |Shinnok |
                      |________|________|________|________|
                      |  Goro  |  Goro  |  Goro  |  Goro  |
                      |________|________|________|________|
                      | Reiko  |Reptile | Tanya  |Quan Chi|
                      |________|________|________|________|
                      |  Kai   |  Cage  |  Jax   | Jarek  |
                      |________|________|________|________|
                      |Reptile |  Jax   | Jarek  |  Kai   |
                      |________|________|________|________|
                      | Fujin  | Tanya  |  Cage  | Reiko  |
                      |________|________|________|________|
                      | Sonya  | Fujin  |Sub-Zero|Liu Kang|
                      |________|________|________|________|
                      |  Cage  | Raiden |Scorpion| Sonya  |
                      |________|________|________|________|
                      |  Jax   |Scorpion| Sonya  |  Cage  |
                      |________|________|________|________|
    
    
                                    MASTER II
                        Side 1   Side 2   Side 3   Side 4
                       ________ ________ ________ ________
                      |Shinnok |Shinnok |Shinnok |Shinnok |
                      |________|________|________|________|
                      |  Goro  |  Goro  |  Goro  |  Goro  |
                      |________|________|________|________|
                      |  Cage  |  Kai   |Reptile | Tanya  |
                      |________|________|________|________|
                      | Jarek  |Liu Kang|  Cage  |  Jax   |
                      |________|________|________|________|
                      |  Kai   |  Cage  |  Jax   | Jarek  |
                      |________|________|________|________|
                      | Reiko  |Reptile | Tanya  |  Cage  |
                      |________|________|________|________|
                      |Liu Kang| Reiko  | Fujin  |Sub-Zero|
                      |________|________|________|________|
                      | Sonya  | Sonya  | Raiden |Scorpion|
                      |________|________|________|________|
                      | Raiden | Raiden |Scorpion| Sonya  |
                      |________|________|________|________|
    
    ---------------------
    CHAPTER 4: The Stages
    ---------------------
    
    oooooooooooooooooooooooooooooooooooo 4-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                Goro's Lair                               *
    ****************************************************************************
    
    Description
     You are fighting in a stoney hexagonal area, surrounded by large openings
     that reveal other simular openings in the greater distance.  The corners on
     either side of the center opening is decorated by lit candles.
    
    Misc Info
     A 3D rendition of the classic Mortal Kombat stage.
     Objects: Rocks
     Location: The Earth Realm
    
    Stage Fatality
     The winner of the match delivers a powerful uppercut on the victim as the
     camera pans down to view it from a diagonal upward perspective.  The
     powerful blow causes the victim to fly up into the bed of blood-stained
     metal spikes on the ceiling.  Press Down at this point to cause the victim
     to slide off of the spikes and drop to the ground, and hear MK4 Sound
     Designer, Dan Forden, yell "TOASTY!".
    
    oooooooooooooooooooooooooooooooooooo 4-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                  The Well                                *
    ****************************************************************************
    
    Description
     A dark path leads into a room lit by the fire of a large furnace.  You are
     fighting on the dusty floor in front of it.  At the center of the furnace,
     directly across from the entrance is a large opening that reveals its
     flames.  On each side of this opening are two smaller circular ones.  At
     the far left of the entrance is a path enclosed by 3 horizontal and 3
     vertical metal bars.
    
    Misc Info
     Objects: Severed Heads
    
    oooooooooooooooooooooooooooooooooooo 4-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Elder Gods                               *
    ****************************************************************************
    
    Description
     You are fighting on a hard floor with red and white designs in the middle.
     There is a dragon logo, with a glowing red eye, on the center wall.  To
     either side are short paths that lead to the bright blue faces that light
     the room.  On the far sides are walls with blue stars.  Opposite the center
     wall is a large dark path sloping upward, with blue faces on either side of
     it.
    
    oooooooooooooooooooooooooooooooooooo 4-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 The Tomb                                 *
    ****************************************************************************
    
    Description
     You are fighting in a square stoney room.  At the center of the back wall is
     a large window decorated by a skull design that reveals the purple sky.  A
     dead body covered by a purple cloth lays in front of the window on the stone
     ledge.  Two rectangular windows are located on the walls to each side of the
     skull window.  On the far sides of the room are raised diagonal surfaces
     with coffins laid out across them.  In each of the four corners of the room
     is a large torch, lighting up the area.  On the wall opposite the skull
     window, there is a large wooden gate and two rectangular windows to either
     side of it as well.
    
    Misc Info
     Objects: Rocks for all home versions
    
    oooooooooooooooooooooooooooooooooooo 4-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Wind World                               *
    ****************************************************************************
    
    Description
     You are fighting on the surface of a raised circular platform among others
     in the mountains of the far east.  Thunder and lightning fill the dark sky
     as it rains heavily on the fighting area.  Faces can occasionally be seen
     looking down at the fight.
    
    Misc Info
     Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
     Location: The Earth Realm
    
    oooooooooooooooooooooooooooooooooooo 4-6 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                               Reptile's Lair                             *
    ****************************************************************************
    
    Description
     You are fighting in a room decorated by scaly reptilian designs.  On the
     center of the back wall is a large reptilian eye with a black vertical slit.
     There are spheric containers surrounded by snake-like designs at the sides.
     At the far corners are large stone skulls with wide-open jaws that reveal
     silhouettes of captive humans chained to the sides of the interiors.
    
    oooooooooooooooooooooooooooooooooooo 4-7 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            The Shaolin Temple                            *
    ****************************************************************************
    
    Description
     You are fighting in a room within the Shaolin Temples.  There are lanterns
     under the windows in the corners of the room.  On the far sides of the area
     are wooden doors that are decorated by large circular designs.
    
    Misc Info
     Also Appears in "Mortal Kombat Mythologies: SUB-ZERO"
     Location: The Earth Realm
    
    oooooooooooooooooooooooooooooooooooo 4-8 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            The Living Forest                             *
    ****************************************************************************
    
    Description
     You are fighting on a circular open area in the middle of a large, eerie,
     forest located in the realm of Edenia.  Large trees and bushes surround the
     fighting grounds.  The perimeter of the area is circled by trees with the
     face of Mortal Kombat co-creator, Ed Boon, roaring as they watch the fight.
    
    Misc Info
     A 3D Rendition of the classic Mortal Kombat II stage.
     Location: The Realm of Edenia (formerly Outworld)
    
    oooooooooooooooooooooooooooooooooooo 4-9 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                The Prison                                *
    ****************************************************************************
    
    Description
     You are fighting in one of the large octagonal cells in the Netherealm's
     Prison of Souls.  At the center of the back wall is a large metal fan.  The
     ground is made of cement with a large, square, sewer-like ventilation in the
     middle, surrounded by four metallic paths leading to the North, South, East,
     and West ends of the cell.  The cell is enclosed by electronic metal doors
     to either side.
    
    Misc Info
     Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
     Location: The Netherealm
    
    Stage Fatality
     The winner grabs the opponent by his/her left arm and leg, and begins
     spinning, holding the victim at roughly shoulder-height.  The camera view
     switches to a perspective behind the winner, above the shoulder, looking
     toward the helpless victim.  The camera then goes back to a normal view of
     the action, as the winner releases his/her of the opponent, sending him/her
     flying into the large fan on the center of the back wall.  The opponent is
     then mutilated by the large blades of the fan in a shower of fresh red
     blood and falling body parts.  The victim's now-severed head soon flies out
     of the fan, toward the camera, and hits the camera lens with a splat,
     leaving a large stain of blood on it before dropping to the floor below.
    
    ooooooooooooooooooooooooooooooooooo 4-10 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                  Ice Pit                                 *
    ****************************************************************************
    
    Description
     You're fighting in a pit, surrounded by stoney surfaces covered in snow and
     ice.  There is a large gate with closed metallic doors leading into the
     area, with posts decorated by dragon symbols carved into the stone, to
     either side.  Across from the gate, there is a partial arrow-like shape
     carved into the stone wall.  During the fight, snow falls from the blue sky
     above, onto the kombatants.
    
    Misc Info
     The all-new stage built from scratch for the home versions of the game.
     Note: Despite the name of this stage, there is NO Stage Fatality ("pit")
     that can be done here.
    
    -------------------------
    CHAPTER 5: The Kombatants
    -------------------------
                                 The Earth Warriors
                                ____________________
                               |       RAIDEN       |
                               |   God of Thunder   |
                               | Protector of Earth |
                               |____________________|
                   _________________    |  |    _________________
                  |      FUJIN      |   |  |   |     SUB-ZERO    |
                  |   God of Wind   |---|  |---|     Lin Kuei    |
                  |_________________|   |  |   |_________________|
                   _________________    |  |    _________________
                  |     LIU KANG    |   |  |   |   SONYA BLADE   |
                  |   Shaolin Monk  |---|  |---|  Special Forces |
                  |_________________|   |  |   |_________________|
                   ________|________    |  |    ________|________
                  |   JOHNNY CAGE   |   |  |   |    JAX BRIGGS   |
                  |      Actor      |   |  |---|  Special Forces |
                  |_________________|   |  |   |_________________|
                   ________|________    |  |    _________________
                  |       KAI       |   |  |   |      JAREK      |
                  |   Former White  |___|  |___|   Black Dragon  |
                  |   Lotus Member  |          |      Member     |
                  |_________________|          |_________________|
    
                             Shinnok's Army of Darkness
                                ____________________
                               |      SHINNOK       |
                               |  Fallen Elder God  |
                               |  Netherealm Ruler  |
                               |____________________|
                   _________________    |  |    _________________
                  |    QUAN CHI     |   |  |   |      REIKO      |
                  |  Arch-Sorcerer  |---|  |---|     General     |
                  |_________________|   |  |   |_________________|
                   _________________    |  |    ________|________
                  |      TANYA      |   |  |   |     REPTILE     |
                  | Edenian Traitor |___|  |---|     General     |
                  |_________________|      |   |_________________|
                   _________________       |    _________________
                  |   NOOB SAIBOT   |      |   |    SCORPION     |
                  |   Brothers of   |      |___| Serving Shinnok |
                  |  Shadow Member  |          | Under Agreement |
                  |_________________|          |_________________|
    
                        Participants of No Apparent Alliances
                   _________________            _________________
                  |      MEAT       |          |      GORO       |
                  | Unknown Origins |          |  Former Prince  |
                  | and Intentions  |          |  of the Shokan  |
                  |_________________|          |_________________|
    
    oooooooooooooooooooooooooooooooooooo 5-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                    Kai                                   *
    ****************************************************************************
    
    Profile
     Known Relatives: None
     Place of Birth: The United States of America
     Occupation: Former member of the White Lotus Society
    
    Description
     Kai wears a dark red headband, sash, belt, and shin guards.  He has baggy
     black pants, grey wristbands, and has white tiger stripes on his body.
     Second outfit: same as his first, except his clothes have green in place of
     the red.  Third outfit: He wears shades and a leather jacket.
    
    Story
     A former member of the White Lotus Society, Kai learned his skills from the
     great masters throughout Asia. He journeyed to the Far East after meeting
     his friend and ally, Liu Kang in America. Now, they reunite to assist Raiden
     in the battle with Shinnok.
    
    Default Weapons
     Own Weapon: Ghurka Knife
     Alternate Weapon 1: The Lightning Staff
     Alternate Weapon 2: Jax's & Reiko's Spiked Club
    
    Throw Description - Head Flip
     Kai jumps over the opponent while grabbing his/her head, and flips him/her
     overhead to the other side.  Note: If the opponent is cornered, Kai will
     grab the opponent's torso with one arm and simply throw him/her to the other
     side, instead.
    
    Bone Breaker Description - Back Breaker
     Kai lifts the opponent overhead facing up, kneels down, and slams the
     opponent's back into his knee to snap it.
    
    Special Moves
     Weapon Draw: Down - Back - LP
     Falling Fireball from Above: Back - Back - HP
     Rising Fireball from Below: Forward - Forward - LP (Can be done in midair)
     Air Fist: Down - Forward - HP
     Super Roundhouse Kick: Back - Down - Forward + LK
     Hand Stand: BL + LK
         Follow-Ups: Hold LP to Spin on Hands
                     BL or Jump to get back up to your feet
                     HK to Kick Standing on Hands (Knocks down)
                     LK Kick Standing on Hands (Doesn't knock down)
    
    Kombos
     8-Hit MAX: HP - HK - D + HP - Rising Fireball from Below - HP - HP -
                Long Jump Kick - Air Fist
     5-Hit MAX: In corner - Rising Fireball from Below - Super Roundhouse - LP -
                Rising Fireball from Below - Super Roundhouse
    
    Fatalities
     FATALITY #1 - Overhead Rip: Up - Forward - Up - Back + HK
              Distance: Close
              Note: Hold BL so tapping up won't cause you to jump.
              Description: Kai lifts his opponent overhead by the upper torso and
                           lower body, and pulls on it until the body breaks
                           apart at the middle.  He continues to hold both halves
                           up, squirting blood all over the ground, and looks at
                           both pieces.  He then drops both halves over puddles
                           of blood on the floor.  The upper half appears to make
                           an attempt to get up before it dies.
     FATALITY #2 - Head Explosion : Up - Up - Up - Down + BL
              Distance: Outside Sweep
              Description: Kai hovers above ground and sends a fireball at the
                           dazed victim's head that severs it on contact.  The
                           body drops to the ground, squirting blood from the
                           neck.
     STAGE FATALITY - Prison Fan: Forward - Forward - Down + BL
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Down + HK
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                  Raiden                                  *
    ****************************************************************************
    
    Profile
     Also Known As: God of Thunder
     Place of Birth: The Heavens
     Occupation: Current Protector of the Earth Realm
    
    Description
     Raiden wears his trademark straw hat, baggy white clothes, a blue vest with
     a round yellow and black symbol on the back, and metal elbow and shoulder
     pads.  Second outfit: same as his first, except his clothes are red in place
     of the blue.  Third outfit: he wears his old Mortal Kombat II costume.
    
    Story
     The God of Thunder returns to Earth after the defeat of Shao Khan - but
     finds a new threat when Shinnok's forces, led by Quan Chi attack the Elder
     Gods.  With the heavens in disarray Raiden exists as one of the last Gods of
     Earth.  He must come to the aid of his elders and put an end to the
     villainous reign of his ancient enemy.
    
    Default Weapons
     Own Weapon: Warhammer
     Alternate Weapon 1: Sonya's Wind Blade
     Alternate Weapon 2: Kai's Ghurka Knife
    
    Throw Description - Power Bomb
     Raiden, with the opponent bent forward, grabs him/her at the waist from
     behind, and slams him/her to the ground facing up.  Note: If the opponent is
     cornered, Raiden will grab the opponent's torso with one arm and simply
     throw him/her to the other side, instead.
    
    Bone Breaker Description - Skull Crusher
     Raiden grabs the opponent's head and slams it into his knee.
    
    Special Moves
     Weapon Draw: Forward - Back - HP
     Torpedo Dive: Forward - Forward - LK (Can be done in midair)
     Teleport: Down - Up
     Lightning Bolt: Down - Back - LP
    
    Kombos
    10-Hit MAX: HP - HP - HK - D + HP - Run in - HP - HP - Teleport - LP -
                Light Jump Punch - HK - Torpedo Dive
     8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
                Long Jump Kick - Torpedo Dive
     8-Hit MAX: Light Jump Punch - HP - HP - HK - HK - Weapon Pull-Out -
                Light Jump Punch - Torpedo Dive
     8-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
                Light Jump Punch - Torpedo Dive
    
    Fatalities
     FATALITY #1 - Overhead Electrocution: Forward - Back - Up - Up + HK
              Distance: Close
              Note: Hold BL so tapping up won't cause you to jump.
              Description: Raiden lifts his opponent overhead diagonally and
                           electrocutes it until it explodes.  The explosion is
                           then shown from three alternate camera perspectives.
                           In the final view of it, the explosion is seen from
                           above, and the head is seen flying toward the camera
                           then dropping to the ground in front of Raiden's feet.
     FATALITY #2 - Impalement Electrocution : Down - Up - Up - Up + HP
              Distance: Close
              Description: Raiden raises his arm high into the air and his
                           lightning staff appears in his hand.  He shoves the
                           end of the staff through the opponent's stomach,
                           impaling him/her.  The thunder god then proceeds to
                           electrocute the impaled victim and swings the staff
                           down to drop the carcas to the ground facing down.
     STAGE FATALITY - Prison Fan: Down - Forward - Back + BL
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LP
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                  Shinnok                                 *
    ****************************************************************************
    
    Profile
     Position: Final Boss
     Place of Birth: The Heavens
     Occupation: Ruler of the Netherealm
    
    Description
     Shinnok is pale, with a large red and black hat.  He wears a red top with a
     large golden collar, with green sleeves and pants.  He has large red shin
     guards with golden horns on them.  Second costume: same as his first, except
     his clothes are black in place of reds and greens.  He has no third costume.
    
    Story
     Banished to the Netherealm for crimes committed against his once fellow
     Elder Gods, Shinnok is freed from his confines by Quan Chi.  With the aid of
     a traitor he is then able to overtake the realm of Edenia.  From there he
     wages a war against the Elder Gods, and awaits a chance to enact revenge
     against the god who banished him there - Raiden.
    
    Default Weapons
     Own Weapon: Battle Staff
     Alternate Weapon 1: Scorpion's Long Sword
     Alternate Weapon 2: Tanya's Boomerang
    
    Throw Description - Overhead Power Slam
     Shinnok grabs the opponent's body by the upperbody and midsection, lifts
     him/her overhead, and slams the victim to the ground on the other side.
    
    Bone Breaker Description - Neck and Body Break
     Shinnok grabs the opponent by his/her ankles, and holds them up, causing the
     opponent to fall back with ankles still in Shinnok's hands.  Shinnok then
     proceeds to smash his foot onto the opponent's neck, then let the feet fall
     to the ground as he jumps up and puts his full body weight onto the fallen
     opponent's torso.
    
    Special Moves
     Weapon Draw: Back - Forward - LP
    
    Character Impersonations
     Kai: Forward - Forward - Forward - LK
     Raiden: Down - Forward - Forward - HP
     Liu Kang: Back - Back - Forward - HK
     Reptile: Back - Back - Forward - BL
     Scorpion: Forward - Back - LP
     Jax: Forward - Down - Forward - HK
     Reiko: Back - Back - Back - BL
     Cage: Down - Down - HP
     Jarek: Back - Back - Back - LK
     Tanya: Back - Forward - Down - BL
     Fujin: Forward - Forward - Back - HK
     Sub-Zero: Down - Back - LP
     Quan Chi: Back - Forward - Back - Forward - LK
     Sonya: Forward - Down - Forward - HP
    
    Fatalities
     FATALITY #1 - Hand of Hell: Down - Back - Forward - Down + Run
              Distance: Close
              Description: Shinnok forms a ball of flames around his fist and
                           sinks himself into the ground by punching it and
                           engulfing himself in the flames.  A large skeleton
                           hand reaches up through a new opening, grabs the
                           opponent, and squeezes his/her torso until the head
                           pops off with a spray of blood from the neck before
                           the body drops to the ground.  The hand pulls the body
                           with it as it returns underground, closing the
                           opening.  The severed head is left over a puddle of
                           blood on the surface.  Shinnok returns to the surface.
     FATALITY #2 - Two Hand Smash : Down - Up - Up - Down + BL
              Distance: Close
              Description: Shinnok forms a ball of flames around his fist and
                           sinks himself into the ground by punching it and
                           engulfing himself in the flames.  Two large skeleton
                           hands reach up through a new opening and claps
                           together on the helpless opponent.  It then returns
                           underground with blood stained on its palms, closing
                           the opening.  Shinnok returns to the surface.
     STAGE FATALITY - Prison Fan: Down - Down - Forward + HK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Forward - Back + HP
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Liu Kang                                 *
    ****************************************************************************
    
    Profile
     Known Relatives: Father - Lee Kang (Deceased), Mother - Lin Kang (Deceased),
                      Brother - Chow Kang
     Place of Birth: Honan Province, China.
     Occupation: Former member of the White Lotus Society.  Shaolin Monk.
    
    Description
     Liu Kang wears his traditional baggy black and red pants with a new red tank
     top, and a pair of metal black forearm guards.  Second outfit: same as his
     first, except his pants have blue on the sides in place of red, and he
     doesn't wear his tank top.  Third outfit: he wears a white headband with a
     black karate training outfit.
    
    Story
     Still the immortal champion of Mortal Kombat, Liu Kang finds himself
     venturing into the realm of Edenia to rescue the princess Kitana from the
     vile clutches of Quan Chi.  Unsuccessful in his mission Liu returns to Earth
     and mounts an effort to bring together Earth's greatest warriors.  He does
     it this time not only to free Kitana's home world but also to assist his
     mentor and Earth's protector - Raiden.
    
    Default Weapons
     Only Weapon: Dragon Sword
    
    Throw Description - Ankle Slam
     Liu Kang grabs the back of the opponent's ankles, lifts him/her overhead by
     them, and slams their whole body to the other side facing down.
    
    Bone Breaker Description - Back Breaker
     Liu Kang grabs the opponent's shoulders from behind and kicks deep into
     his/her lower back.
    
    Special Moves
     Weapon Draw: Back - Forward - LK
     High Fireball: Forward - Forward - HP (Can be done in midair)
     Low Fireball: Forward - Forward - LP
     Flying Kick: Forward - Forward - HK
     Bicycle Kick: Hold LK for 3 seconds - Release LK
    
    Kombos
    10-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - LP -
                Long Jump Kick - High Fireball (in air)
     9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP -
                Bicycle Kick - Flying Kick
     7-Hit MAX: In corner - Long Jump Kick - Long Jump Kick - HP - Bicycle Kick -
                LP - Flying Kick - Flying Kick
     6-Hit 39%: HP - HK - D + HP - Run in - HP - Bicycle Kick - Flying Kick
     4-Hit 30%: HK - F + LP - HP - Flying Kick
    
    Fatalities
     FATALITY #1 - Dragon Swing: Forward - Forward - Forward -
                                 Down + HK + LK + BL
              Distance: Just Past Sweep Range
              Description: Liu Kang covers himself with a green mist.  When it
                           clears up, Kang is seen in the form of a large dragon.
                           He grabs the opponent's body with his mouth and swings
                           him/her back and forth violently, spraying blood in
                           every direction, before slamming the victim down.
     FATALITY #2 - Throw and Fireball : Forward - Down - Down - Up + HP
              Distance: Close
              Description: The camera view zooms far away, Liu Kang grabs his
                           helpless victim and throws him/her toward the camera.
                           He then shoots a fireball at the body while it's still
                           in midair.  It hits the opponent's body and causes it
                           to explode, blood and bodyparts hit the camera.
     STAGE FATALITY - Prison Fan: Forward - Forward - Back + LP
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HK
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                  Reptile                                 *
    ****************************************************************************
    
    Profile
     Also Known As: (Real name unpronounceable by the human tongue)
     Place of Birth: The Realm of Edenia
     Occupation: A General in Shinnok's Army of Darkness
    
    Description
     Reptile's bald scaly green head is uncovered.  He wears a black partial mask
     that covers a portion of his face, a black vest with squared designs, baggy
     purple pants, a pair of metal shin guards, and forearm guards with spikes on
     them.  Second outfit: same as his first except he wears red pants instead of
     purple.  Third outfit: he is once again disguised in a human form, wearing
     his old green ninja outfit from Ultimate MK3 and MK Trilogy.
    
    Story
     After Shao Kahn's defeat, Reptile finds himself a fugitive in the realm of
     Edenia.  But when Shinnok takes over the realm, Reptile is quick to join his
     forces.  He holds allegiance to those with great power and his role as a
     cold-blooded killer earns him Shinnok's trust and a place in his army of
     darkness.
    
    Default Weapons
     Own Weapon: Battle Axe
     Alternate Weapon 1: Jarek's Black Dragon Sword
     Alternate Weapon 2: Jax's & Reiko's Spiked Club
    
    Throw Description - One Handed Throw
     Reptile grabs the opponent's torso with one arm and simply throws him/her to
     the other side.
    
    Bone Breaker Description - Neck Break
     Reptile brings the opponent to his/her knees, puts one wrist in front of the
     opponent's jaw, the other hand behind their head, and snaps their neck by
     quickly twisting it.  The opponent falls forward with his/her head facing
     up and body facing down.
    
    Special Moves
     Weapon Draw: Back - Back - LK
     Acid Spit: Down - Forward - HP
     Dashing Punch: Back - Forward - LP
     Invisibility: BL + HK
     Super Krawl: Back - Forward - LK
    
    Kombos
     8-Hit MAX: HP - HP - HK - D + HK - Super Krawl - LP - Dash Punch
     6-Hit 39%: HP - HK - D+HP - Run in - D+HK - Super Krawl - Dash Punch
    
    Fatalities
     FATALITY #1 - Face Chew: Hold HP + LP + HK + LK - Up
              Distance: Close
              Description: Reptile hops up onto the opponent's body with his arms
                           and legs wrapped around it.  He starts chewing on the
                           opponent's face, spraying blood in all directions as
                           the camera pans around.  He jumps off of the opponent
                           and the opponent takes a few steps back, holding
                           his/her face in pain, being shown by the camera from
                           behind.  The opponent drops to the ground, on his/her
                           back.  The camera then takes a close-up on what's left
                           of the opponent's face -- blood and muscles hanging
                           onto the bare skull, with eye balls fully exposed.
     FATALITY #2 - Acid Puke : Up - Down - Down - Down + HP
              Distance: Outside Sweep
              Description: The camera pans to a view behind the dazed opponent.
                           Reptile floats into the air and hovers up and down a
                           bit, he then regurgitates a load of acid onto the
                           victim, causing his/her skin to melt off.  The camera
                           takes a top view of what's left of the opponent's
                           carcas, a skeleton covered with blood and exposed
                           hanging flesh.
     STAGE FATALITY - Prison Fan: Down - Forward - Forward + LP
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Forward + HK
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-6 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Scorpion                                 *
    ****************************************************************************
    
    Profile
     Also Known As: Real name - Hanzo Hasashi
     Known Relatives: Wife and Child (Names unknown)
     Place of Birth: Japan in former life
     Occupation: A reincarnated specter serving Shinnok under agreement.
                 Member of the Shirai Ryu ninja clan in former life.
    
    Description
     Scorpion has a yellow skull-shaped mask, a yellow belt with small black
     sections on the front and back, and a new skull belt buckle.  His forearm
     guards wrap around his forearm completely, with yellow and black designs on
     the outer side, and a triangular piece that extends over the back of his
     hand.  He wears his yellow metal shin guards with black designs.  His top is
     black with yellow shoulder edges and rectangular seperated yellow designs on
     the front and back.  The uncovered eye area of his face is the image of MK4
     Artist, Dave Michicich.  Second outfit: same as his first, but with a redish
     color in place of yellow (a "Pseudo-Ermac").  Third outfit: also the same as
     his first, except he has grey in place of all the yellow (a "Pseudo-Smoke")
     and his skull is uncovered.
    
    Story
     In hopes of gaining Scorpion as a new ally in the war with the Elder Gods,
     Quan Chi makes the dead Ninja an offer he cannot refuse - Life, in exchange
     for his services as a warrior against the Elders.
     Scorpion accepts, but hides behind ulterior motives.
    
    Default Weapons
     Own Weapon: Long Sword
     Alternate Weapon 1: Quan Chi's Mace
     Alternate Weapon 2: Jarek's Black Dragon Sword
    
    Throw Description - Overhead Power Slam
     Scorpion grabs the opponent's body by the upperbody and midsection, lifts
     him/her overhead, and slams the victim to the ground on the other side.
    
    Bone Breaker Description - Arm Breaker
     Scorpion holds the opponent's hand up and uppercuts the elbow, snapping it
     backwards.  The opponent then swings back into place.
    
    Special Moves
     Weapon Draw: Forward - Forward - HK
     Spear: Back - Back - LP
     Teleport Punch: Down - Back - HP (Can be done in midair)
     Air Throw: BL in midair at close range
     Breathe Fire: Down - Forward - LP
    
    Kombos
    11-Hit MAX: In midair - HP - HK - Teleport Punch - Spear - HP - HP - HK -
                D + HP - run in - HP - HP - Ait Throw
    11-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - D + HP - run in - HP -
                Light Jump Punch - HK
    11-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP -
                HK - D + HP - run in - LP - LP - Air Throw
    11-Hit MAX: HP - HK - D + HK - Spear - HP - HP - HK - D + HP - run in - HP -
                Light Jump Punch - HK
    10-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP -
                HK - D + HP - run in - LP - Breathe Fire
     9-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - HP - Run in -
                Breathe Fire
     9-Hit MAX: HP - HK - D + HP - Jump Kick - Teleport Punch - Spear - HP - HK -
                D + HP
     9-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - HK - Weapon Pull-Out
     8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - HK - Weapon Pull-Out
     8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - Run in - B + HK
     8-Hit MAX: HK - HK - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire
     8-Hit MAX: Jump Kick - Teleport Punch - Spear - HP - HK - D + HP - Run in -
                HP - Breathe Fire
     6-Hit MAX: HP - D + HP - Spear - HP - HK - D + HP
     6-Hit MAX: Holding Weapon - in corner - Vertical Hop Kick -
                Vertical Hop Kick - Throw - Spear - HK - HP
     6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - HK
     6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - F + LP
     8-Hit MAX: Heavy Hit (HP with opp. in air) - Teleport Punch - Spear - HP -
                HK - D + HP - Run in - HP - Breathe Fire
    
    Fatalities
     FATALITY #1 - Fire Breath: Back - Forward - Forward - Back + BL
              Distance: Just Past Sweep Range
              Note: If you hold BL after doing it, you will hear MK4 Sound
                    Designer, Dan Forden, yell "TOASTY!! 3D!" and the camera will
                    give you a random effect (zoom in, rotate, etc.).
              Description: Scorpion pulls his mask off and breathes fire at the
                           opponent's feet, lighting him/her up in flames.  The
                           opponent runs around in circles from the burning pain
                           and eventually drops on his/her face.
     FATALITY #2 - The Sting : Back - Forward - Down - Up + HP
              Distance: Close
              Description: Scorpion is covered by an orange mist.  As the mist
                           clears up, he appears in the form of the arachnid from
                           which his name was taken.  He grabs the opponent's
                           ankles with his claws, holding him/her in place.  He
                           then shoves his stinger right through the helpless
                           victim's torso, and moves it around a bit.  After a
                           moment, he pulls, causing the victim's body to
                           seperate; the upper half still on the tail.  He keeps
                           his tail above his body with the blood dripping on his
                           back while his claws are still holding the ankles.
     STAGE FATALITY - Prison Fan: Forward - Down - Down + LK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-7 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                    Jax                                   *
    ****************************************************************************
    
    Profile
     Also Known As: Real name - Maj. Jackson Briggs
     Place of Birth: The United States of America
     Occupation: A Major in the U.S. Army, member of Sonya's Special Forces Unit
    
    Description
     Jax has his bionic arms again.  He wears black tights with red on the inner
     thigh area, and large black boots.  Second outfit: same as his first, except
     his tights have purple in place of the red.  Third outfit: he wears a white
     tank top, pants, and a black belt.
    
    Story
     When Sonya disappears while tracking the last living member of the Black
     Dragon, Major Jackson Briggs heads after her. He soon finds that Sonya's
     mission has led her into a battle with the forces of an evil Elder God. This
     is a battle they must win or their own world will crumble at the hands of
     Shinnok.
    
    Default Weapons
     Own Weapon: Spiked Club
     Alternate Weapon 1: Shinnok's Battle Staff
     Alternate Weapon 2: Kai's Ghurka Knife
    
    Throw Description - Arm Whip
     Jax grabs his opponent by the hand with one arm, and slams him/her to the
     other side.  See Special Moves for the Multi-Slam which allows you to do
     five of these in a row for more damage.
    
    Bone Breaker Description - Knee Breaker
     Jax gives his opponent a side kick to the knee, snapping it inward.  The
     opponent holds the knee in pain then snaps it back into place.
    
    Special Moves
     Weapon Draw: Down - Forward - HP
     Ground Wave: Forward - Forward - Down - LK
     Dash Punch: Down - Back - LP
     Backbreaker: BL in midair at close range
     Fist Fireball: Down - Forward - LP
     MultiSlam (5 Steps) - 1st Slam: LP (Close range)
                           2nd Slam: Hold Run + BL + HK
                           3rd Slam: Hold HP + LP + LK
                           4th Slam: Hold HP + BL + LK
                           5th Slam: Hold HP + LP + HK + LK
    
    Kombos
    11-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick -
                Backbreaker - run in - MultiSlam
    
    Fatalities
     FATALITY #1 - Arm Rip: Hold LK for 5 seconds -
                         Forward - Forward - Down - Forward + Release LK
              Distance: Close
              Note: Start holding LK before "Finish Him/Her".
              Description: Jax grabs his opponent by the wrists and puts his foot
                           on the opponent's upper torso for leverage.  He pulls
                           on the arms for a moment and eventually manages to rip
                           one arm out of its socket, then the other.  He slams
                           the severed arms to the ground while the opponent
                           stays standing, squirting blood from the arm sockets,
                           then dropping face-first onto a large puddle of blood.
     FATALITY #2 - Head Clap : Back - Forward - Forward - Down + BL
              Distance: Close
              Description: Jax claps his hands on the sides of the opponent's
                           head, his strength causes the victim's head to explode
                           into blood-soaked pieces on the ground.
     STAGE FATALITY - Prison Fan: Forward - Forward - Back + LK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HP
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-8 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Reiko                                  *
    ****************************************************************************
    
    Profile
     Place of Birth: Unknown.
     Occupation: A General in Shinnok's Army of Darkness.
     Misc Information: Find out his former identity in his new PSX/PC ending.
    
    Description
     Reiko wears a red vest over a black top, with the yellow Netherealm Army of
     Darkness symbol on his back.  He wears a red belt, shin guards, spiked
     forearm guards, and black straps around his upper arm.  He has black hair
     with gray on the sides, and black face paint around his eye area.  Second
     outfit: same as his first except his clothes have purple in place of the
     red.  He has no third outfit.
    
    Story
     Once a general in Shinnok's armies, Reiko lead the forces of darkness into
     the battle against the Elder Gods. Once thought killed during that
     onslaught, he resurfaces and joins the battle against Earth's forces.
    
    Default Weapons
     Own Weapon: Spiked Club
     Alternate Weapon 1: Liu Kang's Dragon Sword
     Alternate Weapon 2: Fujin's Cross Bow
    
    Throw Description - Power Bomb
     Reiko, with the opponent bent forward, grabs him/her at the waist from
     behind, and slams him/her to the ground facing up.  Note: If the opponent is
     cornered, Reiko will grab the opponent's torso with one arm and simply
     throw him/her to the other side, instead.
    
    Bone Breaker Description - Arm Breaker
     Reiko grabs his opponent's wrists from behind and pushes them upward to
     snap his/her shoulders.
    
    Special Moves
     Weapon Draw: Down - Back - HP
     Teleport: Down - Up
         Follow-Ups: BL to throw once at close range
     Spin Around Opponent: Back - Forward - LK
     Flip Kick: Back - Down - Forward - HK
     Shurikens: Down - Forward - LP
    
    Kombos
    10-Hit MAX: HP - HP - HK - D + HK - Flip Kick - run in - HP - HP -
                Long Jump Kick - Teleport - HP - Teleport with Throw
     8-Hit MAX: HP - HK - HK - Flip Kick - run in - HP - HP - Long Jump Kick -
                Teleport - LK
     8-Hit MAX: HP - HK - D+HP - HP - Flip Kick - HP - HP - Shurikens
     8-Hit MAX (VS. CPU): Flip Kick - D+HP - Flip Kick - D+HP - Flip Kick -
                          HP - HP - Shurikens
     7-Hit MAX: Holding Weapon - Long Jump Kick - Flip Kick - Light Jump Punch -
                Teleport - HK - Flip Kick - Light Jump Punch - Teleport - LP
     7-Hit MAX: Jump in HP - HP - HK - HK - Run in - Bone Breaker
    
    Fatalities
     FATALITY #1 - Torso Kick: Forward - Down - Forward + LP + BL + HK + LK
              Distance: Close
              Description: Reiko lifts his knee to his chest and kicks the
                           opponent's torso hard enough to seperate it from the
                           other bodyparts and send it flying behind the
                           opponent's lower section, leaving the arms and head
                           spinning in the air.  The head and arms drop to the
                           ground after a moment.
     FATALITY #2 - Shuriken : Back - Back - Down - Down + HK
              Distance: Outside Sweep
              Description: Reiko showers his opponent's body with shurikens.  He
                           then holds his last one to his eye for aim and throws
                           it right between the victim's eyes.  The victim drops
                           to the ground.
     STAGE FATALITY - Prison Fan: Down - Down - Back + LP
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LK
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 5-9 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                Johnny Cage                               *
    ****************************************************************************
    
    Profile
     Also Known As: Real name - John Carlton
     Known Relatives: Father - Robert Carlton, Mother - Rose Carlton,
                      Sister - Rebecca Carlton, Ex-wife - Cindy Ford
                      (Divorced in former life)
     Place of Birth: Venice, California. USA
     Occupation: Actor
    
    Description
     Johnny Cage wears his shades, with blue forearm guards, shin guards, and
     belt.  He has black tights with white horizontal stripes on the sides of his
     thighs, and black Adidas shoes with white stripes.  Second outfit: same as
     his first except he has red in place of all of the blue, and his shadows are
     red instead of green.  Third outfit: he wears a tuxedo instead.
    
    Story
     After Shao Kahn's defeat, Cage's soul is free to leave to a higher place.
     From the heavens, he observes his friends engaged in battle. With the
     heavens in disarray, he learns of the war waged against the Elder Gods by
     Shinnok.  Cage seeks out Raiden to help him restore his deceased soul and
     join Liu Kang in his quest.  Once again, Johnny Cage finds himself fighting
     alongside Earths greatest warriors.
    
    Default Weapons
     Own Weapon: Bowie Knife
     Alternate Weapon 1: Kai's Ghurka Knife
     Alternate Weapon 2: The Pistol
    
    Throw Description - Overhead Power Slam
     Johnny Cage grabs the opponent's body by the upperbody and midsection, lifts
     him/her overhead, and slams the victim to the ground on the other side.
    
    Bone Breaker Description - Missle Kick
     Johnny Cage grabs the opponent by his/her arms, flips backward and performs
     a straight missle kick on the opponent's chest, sending him/her flying back.
    
    Special Moves
     Weapon Draw: Forward - Down - Forward - LK
     Shadow Kick: Back - Forward - LK
     Shadow Uppercut: Back - Down - Back - HP
     High Fireball: Down - Forward - HP
     Low Fireball: Down - Back - LP
     Split Punch: BL + LP
    
    Kombos
     9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP -
                Long Jump Kick - Shadow Kick
     9-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
                Vertical Hop Kick - Shadow Kick
     6-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Split Punch
     6-Hit 36%: HP - HK - D + HP - Run in - HP - Hop Kick - Shadow Kick
    
    Fatalities
     FATALITY #1 - Torso Rip: Forward - Back - Down - Down + HK
              Distance: Close
              Description: Cage grabs the opponent's waist and twists the torso
                           90 degrees to break the spine inside.  He pulls the
                           torso upward repeated until all the internals break
                           and it seperates.  He holds it up for a moment with
                           blood squirting out of it and slams it to the ground,
                           leaving it laying over a puddle of its own blood.
                           The upper half tries to get up, before it dies.
     FATALITY #2 - Decapitation : Down - Down - Forward - Down + BL
              Distance: Close
              Description: Cage crouches down in front of the dazed victim and
                           puts extra strength into his fist as he delivers a
                           deadly uppercut to the opponent's head.  The uppercut
                           sends the head flying off of the opponent's body,
                           leaving the headless body on the ground squirting
                           blood from its neck while the head itself lies near a
                           puddle of blood.
     STAGE FATALITY - Prison Fan: Down - Forward - Forward + HK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
              Distance: Close
              Description: See 4-1
    
    ooooooooooooooooooooooooooooooooooo 5-10 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Jarek                                  *
    ****************************************************************************
    
    Profile
     Place of Birth: Unknown
     Occupation: Last member of the Black Dragon Organization.
    
    Description
     Jarek wears a brown vest with a Black Dragon symbol on the back, baggy dark
     green pants, black straps around his upper arms, and brown shin guards.  He
     has short brown hair and a beard.  Second outfit: same as his first except
     his vest is red and his pants are brown instead.  He has no third outfit.
    
    Story
     Believed to be the last member of Kano's klan, the Black Dragon.  Jarek is
     hunted down by Special Forces agent Sonya Blade for crimes against humanity.
     With the emergence of a much greater evil, Sonya focuses her strengths on
     the new menacing Quan Chi.  Jarek now finds himself fighting alongside Sonya
     and Earth's warriors to help defeat the Evil Elder God, Shinnok.
    
    Default Weapons
     Own Weapon: Black Dragon Sword
     Alternate Weapon: Raiden's Warhammer
    
    Throw Description - Power Bomb
     Jarek, with the opponent bent forward, grabs him/her at the waist from
     behind, and slams him/her to the ground facing up.  Note: If the opponent is
     cornered, Jarek will grab the opponent's torso with one arm and simply
     throw him/her to the other side, instead.
    
    Bone Breaker Description - Knee Breaker
     Jarek gives his opponent a side kick to the knee, snapping it inward.  The
     opponent holds the knee in pain then snaps it back into place.
    
    Special Moves
     Weapon Draw: Forward - Forward - HP
     Cannonball Roll: Back - Forward - LK
     Ground Shaker: Back - Down - Back - HK
     Tri-Blade: Down - Back - LP
     Vertical Cannonball Roll: Forward - Down - Forward - HP
    
    Kombos
     9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an
                Upward Cannonball - LP - Long Jump Kick - Fallback Slam
     5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP -
                run in - LP - Fallback Slam
    
    Fatalities
     FATALITY #1 - Heart Rip: Forward - Back - Forward - Forward + LK
              Distance: Close
              Description: Jarek shoves his hand into his opponent's chest and
                           searches around for the heart while blood squirts
                           from the hole.  He finds the heart, pulls it right
                           out of the body, and holds it up high while its still
                           beating, dripping blood to the ground.
     FATALITY #2 - Eye Laser : Up - Up - Forward - Forward + BL
              Distance: Outside Sweep Range
              Description: Jarek fires powerful laser beams from his eyes toward
                           the helpless opponent.  As Jarek lowers his aim, the
                           laser cuts the victim in half.
     STAGE FATALITY - Prison Fan: Forward - Down - Forward + HK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP
              Distance: Close
              Description: See 4-1
    
    ooooooooooooooooooooooooooooooooooo 5-11 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Tanya                                  *
    ****************************************************************************
    
    Profile
     Known Relatives: Father - Edenia's ambassador to new realms
     Place of Birth: Edenia
    
    Description
     Tanya has a tanned skin tone like Jade, and dark hair.  She wears a tight
     yellow low-cut top with black designs, along with high yellow and black
     boots, gloves, a yellow and black collar around her neck, and a black belt.
     Second outfit: same as her first except she wears purple in place of yellow.
     Third outfit: she wears a gray dress with straps on her shoulders and a
     mini-skirt.  He doesn't wear her collar.
    
    Story
     As the daughter of Edenia's ambassador to new realms, Tanya invites a group
     of refugees fleeing their own world into the safety of Edenia. But soon
     after Queen Sindel allows them through the portal, she learns that one of
     the warriors is none other than the banished Elder God, Shinnok. The opened
     portal leads not into another world but into the pits of the Netherealm
     itself. The once free realm of Edenia is now at the mercy of Shinnok.
    
    Default Weapons
     Own Weapon: Boomerang
     Alternate Weapon 1: Sub-Zero's Ice Scepter
     Alternate Weapon 2: Raiden's Warhammer
    
    Throw Description - Ankle Slam
     Tanya grabs the back of the opponent's ankles, lifts him/her overhead by
     them, and slams their whole body to the other side facing down.
    
    Bone Breaker Description - Neck Breaker
     Tanya jumps up and wraps her legs around the opponent's neck and swings
     herself around, snapping the opponent's head backwards to break it.  The
     opponent then swings his/her neck back into place.
    
    Special Moves
     Weapon Draw: Forward - Forward - HK
     Fireball: Down - Forward - HP
     Downward Air Fireball: Down - Back - LP in midair
     Split Kick: Forward - Down - Back - LK
     Corkscrew Kick: Forward - Forward - LK
    
    Kombos
     8-Hit MAX: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick -
                Jump Kick - Fireball
     7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP -
                Long Jump Kick - Corkscrew Kick - LP - Split Kick
     6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
     5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick
    
    Fatalities
     FATALITY #1 - Twisted Kiss: Down - Down - Up - Down + HP + BL
              Distance: Close
              Note: Hold BL during directions then release it and press
                    Down + HP + BL so the up won't cause you to jump.
              Description: Tanya kisses the opponent on the cheek and steps away,
                           leaving the opponent looking puzzled and embarassed.
                           A moment later, the opponent's elbows bend backwards,
                           followed by the knees, torso, and neck.  It stays
                           floating in the air in this position until it explodes
                           into pieces which hit the camera and leave stains of
                           blood.
     FATALITY #2 - Neck Break : Down - Forward - Down - Forward + HK
              Distance: Close Range
              Description: Tanya jumps onto the opponent's shoulders with her
                           thighs around the victim's neck.  She then spins
                           herself in a full 360 degrees to break the victim's
                           neck, and the camera takes two alternate views of the
                           break.  Tanya jumps back to the ground, and the body
                           of the victim staggers around with a bit before
                           falling to the ground.
     STAGE FATALITY - Prison Fan: Back - Forward - Down + HP
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Forward +
                                                  LP
              Distance: Close
              Description: See 4-1
    
    ooooooooooooooooooooooooooooooooooo 5-12 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Fujin                                  *
    ****************************************************************************
    
    Profile
     Also Known As: God of Wind
     Place of Birth: The Heavens
     Occupation: Formerly one of four guards in the temple housing the Amulet.
    
    Description
     Fujin has long gray hair in a pony tail, and glowing white eyes.  He wears a
     black vest with brown designs, along with loose green pants and metal shin
     and forearm guards.  His face is the image of "MK Mythologies: Sub-Zero"
     Artist, Richard Ho.  Second outfit: same as his first except he wears brown
     pants instead.  He has no third outfit.
    
    Story
     Better known as the God of Wind, Fujin joins Raiden as one of the last
     surviving Gods of Earth.  Their counterparts were defeated in a war of the
     heavens between Shinnok's forces and the elder gods. He now prepares for the
     final battle between the forces of light and Shinnok's hell-spawned warriors
     of darkness.
    
    Default Weapons
     Own Weapon: Cross Bow
     Alternate Weapon 1: Jax's & Reiko's Spiked Club
     Alternate Weapon 2: Shinnok's Battle Staff
    
    Throw Description - Head Flip
     Fujin jumps over the opponent while grabbing his/her head, and flips him/her
     overhead to the other side.  Note: If the opponent is cornered, Fujin will
     grab the opponent's torso with one arm and simply throw him/her to the other
     side, instead.
    
    Bone Breaker Description - Elbow Breaker
     Fujin grabs the opponent's arm and turns around.  He breaks the opponent's
     elbow over his shoulder with his back facing the opponent, then gives the
     opponent an elbow to the stomach that sends them rolling backwards.
    
    Special Moves
     Weapon Draw: Back - Back - LP
     Whirlwind Spin Throw: Forward - Down - Hold LP
     Dive Kick: Down + LK in midair
     Tornado Lift: Forward - Down - Forward - HP
         Follow-Ups: Back - Forward - Down - LK to Slam
     Rising Knee: Down - Forward - HK
    
    Kombos
     7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
     6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
     5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately
                Miss with it) - D+HP
     5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam -
                Weapon Throw
     4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee
     3-Hit MAX: Holding Weapon - Tornado Lift - late Light Jump Punch -
                Tornado Lift - Slam - Weapon Throw
    
    Fatalities
     FATALITY #1 - Crossbow Explosion: Tap Run + BL FIVE Times
              Distance: Just Past Sweep Range
              Description: Fujin lifts the opponent with a tornado.  The camera
                           takes a shot of the spinning victim and Fujin draws
                           his crossbow.  He fires the crossbow at the helpless
                           opponent and causes him/her to explode.  The explosion
                           is then shown from three alternate perspectives.
     FATALITY #2 - Wind Skinner : Down - Forward - Forward - Up + BL
              Distance: Outside Sweep
              Description: Fujin leans forward and blows wind at the helpless
                           victim.  His wind causes the opponent's skin to rip
                           apart and fly back in pieces.  The skinned carcas of
                           the victim then falls to the ground.
     STAGE FATALITY - Prison Fan: Down - Down - Down + HK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Back + HP
              Distance: Close
              Description: See 4-1
    
    ooooooooooooooooooooooooooooooooooo 5-13 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Sub-Zero                                 *
    ****************************************************************************
    
    Profile
     Also Known As: Real name - Unknown
     Known Relatives: Great Great Grandfather, Great Grandfather, Grandfather,
                      Father, Older Brother - The five previous holders of the
                      Lin Kuei "Sub-Zero" name, Mother and Sister - Unknown
     Place of Birth: The United States of America
     Occupation: The last remaining member of the Lin Kuei clan.
    
    Description
     Sub-Zero has the red line down his right eye, and wears his older brother's
     Lin Kuei uniform (who wore it in MKM).  The mask has horizontal openings on
     the front and sides (like the ninja masks in MKII).  His top is black with a
     blue vest over it, and a simple blue belt with no designs (like in MK1).  He
     wears forearm guards that strap under the elbow and at the wrist only, with
     a blue piece on the outer side of it, and a squared piece that extends over
     the back of his hand.  He has blue knee pads and shin guards with unique
     designs on them.  His face is the image of actor, John Turk, whose past
     roles include Shang Tsung and Sub-Zero in MK3, as well as the starring role
     as this Sub-Zero's older brother in "Mortal Kombat Mythologies: SUB-ZERO".
     Second outfit: same as his first except he doesn't wear his mask, and has an
     extra blue line on the thigh of his black tights.  Third outfit: same as his
     first except his legs and arms appear to be partially frozen.
    
    Story
     After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's
     warrior clan known as the Lin Kuei is disbanded.  But with the new threat
     brought on by Quan Chi, the ice warrior once again dons the familiar costume
     once worn by his brother the original Sub-Zero.  He also holds secrets
     passed onto him from his sibling - secrets that could hold the key to
     stopping Shinnok.
    
    Default Weapons
     Own Weapon: Ice Scepter
     Alternate Weapon 1: Reptile's Battle Axe
     Alternate Weapon 2: Liu Kang's Dragon Sword
    
    Throw Description - One Handed Throw
     Sub-Zero grabs the opponent's torso with one arm and simply throws him/her
     to the other side.
    
    Bone Breaker Description - Knee Breaker
     Sub-Zero gives the opponent a distractor and grabs his/her foot.  He then
     holds the knee in position and pushes the foot toward the opponent's chest
     to snap it.  The knee then swings back into place.
    
    Special Moves
     Weapon Draw: Down - Forward - HK
     Ice Blast: Down - Forward - LP
     Ice Clone: Down - Back - LP (Can be done in midair)
     Slide: LP + BL + LK
    
    Kombos
    13-Hit MAX: Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in -
                HP - HP - Long Jump Kick - Slide - HP - Long Jump Kick - Slide
    11-Hit MAX: Vertical Hop Kick - Ice Blast - Vertical Hop Kick - HP - HP -
                HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
    11-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
                run in - HP - HP - Long Jump Kick - Slide
    10-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
                run in - HP - Light Jump Punch - HK
     9-Hit MAX: Ice Blast - HK - Ice Blast - HP - HK - D + HK - Run in - HP -
                Hop Kick - Slide
     8-Hit MAX: Ice Blast - Hop Kick - Ice Blast - Hop Kick - HP - HK - D + HP -
                B + HK
     7-Hit MAX: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
     6-Hit MAX: HK - HK - Ice Blast - HK - HK - Weapon
     5-Hit MAX: Air Freeze - Jump Kick at Close Range - Ice Blast - Hop Kick -
                D + HP
    
     *TIP* After performing any Combo that ends with the Slide, do the Ice Clone
           to freeze your opponent during the get-up animation, making him/her
           vulnerable to another combo.
    
    Fatalities
     FATALITY #1 - Spine Rip: Forward - Back - Forward - Down + HP + BL + Run
              Distance: Close
              Note: Can also be done by Holding BL + Run while pulling Forward -
                    Back - Forward - Down and pressing HP
              Description: Sub-Zero walks behind the opponent and grabs the back
                           of the head.  He pulls it backward until the neck
                           splits apart, the spine still attached to the head.
                           The opponent's body drops to its knees, squirting
                           blood from the neck, and drops onto its front over a
                           puddle of blood.  Sub-Zero holds the head up high with
                           the blood-covered spine dangling under it.
     FATALITY #2 - Deep Freeze : Back - Back - Down - Back + HP
              Distance: Outside Sweep Range
              Description: Sub-Zero raises his hands and tons of ice particals
                           are absorbed into his hands.  He fires the loads of
                           ice at the opponent to deep freeze him/her, and slides
                           close to the victim.  He then proceeds to deliver an
                           uppercut to the frozen body that causes it to explode
                           into frozen pieces.
     STAGE FATALITY - Prison Fan: Up - Up - Up + HK
              Distance: Close
              Note: Hold BL so tapping up won't cause you to jump.
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Down + LK
              Distance: Close
              Description: See 4-1
    
    ooooooooooooooooooooooooooooooooooo 5-14 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Quan Chi                                 *
    ****************************************************************************
    
    Profile
     Place of Birth: Unknown
     Occupation: Free Roaming Sorcerer, Shinnok's Arch-Sorcerer
    
    Description
     Quan Chi is pale, bald, and has black lips, black eye area, and black lines
     that stretch from above his eyes over the top of his head.  He wears a black
     metal vest with red designs, spikes, and a Yin Yang symbol on the front,
     over a green shirt.  He has baggy green pants, and black shin and forearm
     guards with spikes.  His face is the image of actor and motion-capture
     talent, Richard Divizio, whose past credits include Kano in MK1, Baraka in
     MKII, Kabal and Kano in MK3, and the supporting role as Quan Chi in "Mortal
     Kombat Mythologies: SUB-ZERO".  Second outfit: same as his first except he
     has dark red pants instead of green, and green designs on his vest instead
     of red.  He has no third outfit.
    
    Story
     A free roaming sorcerer powerful in the black arts, Quan Chi uses his
     abilities to free the now evil Elder God Shinnok from his confines in the
     Netherealm.  In exchange for his services Shinnok has granted Quan Chi the
     position of arch-sorcerer of his now expanded Netherealm.
    
    Default Weapons
     Own Weapon: Mace
     Alternate Weapon 1: Cage's Bowie Knife
     Alternate Weapon 2: Fujin's Cross Bow
    
    Throw Description - High Angled German Suplex
     Quan Chi grabs the opponent at the waist from behind, lifts, and throws
     him/her to the other side, letting go of the hold in a bridge position,
     causing the opponent to land after a flip.
    
    Bone Breaker Description - Double Knee Breaker
     Quan Chi grabs the opponent by the shoulders and stands on his/her knees,
     snapping them backwards with caffs flat on the ground.  He then flips back
     with a kick and sends the opponent rolling backwards until his/her knees
     snap back into place.
    
    Special Moves
     Weapon Draw: Down - Back - HK
     Air Throw: BL in midair at close range
     Overhead Tele-Stomp: Forward - Down - LK
     Flying Skull: Forward - Forward - LP
     Slide Kick: Forward - Forward - HK
     Weapon Steal: Forward - Back - HP (while the opponent is holding a weapon)
    
    Kombos
     8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
                Overhead Stomp
     7-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
                Light Jump Punch
     5-Hit MAX: In corner - Vertical Hop Kick - Vertical Hop Kick -
                Light Jump Punch - LP - Air Throw
     4-Hit TBD: HP - HP - HK - Steal Weapon - Use Weapon
                * NOTE * The above Kombo's damage depends on the weapon stolen.
    
    Fatalities
     FATALITY #1 - Leg Rip: Hold LK for 5 seconds - Down - Forward - Down -
                            Forward + Release LK
              Distance: Close
              Description: Quan Chi grabs the opponent's leg and uses his own for
                           leverage while he pulls on it.  Eventually, the
                           victim's leg snaps off, squirting blood, and the rest
                           of the victim drops to the ground facing down.  Quan
                           Chi then proceeds to brutally beat the fallen victim
                           with his/her own severed leg.
     FATALITY #2 - Second Fatality Mimic : Up - Up - Down - Down + LP
              Distance: Outside Sweep Range
              Description: Quan Chi performs the opponent's own Fatality #2 on
                           him/herself.
     STAGE FATALITY - Prison Fan: Forward - Forward - Down + HP
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + LK
              Distance: Close
              Description: See 4-1
    
    ooooooooooooooooooooooooooooooooooo 5-15 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Sonya                                  *
    ****************************************************************************
    
    Profile
     Also Known As: Real name - Lt. Sonya Blade
     Known Relatives: Father - Maj. Herman Blade, Mother - Erica Blade,
                      Twin Brother (Deceased) - Daniel Blade
     Place of Birth: Austin, Texas. USA
     Occupation: A Leutenant in the U.S. Army, leader of a Special Forces Unit.
    
    Description
     Sonya wears a green and black belly top with green tights that have small
     square designs on the sides.  She has black forearm guards that wrap around,
     and black straps on her upper arms.  She wears a belt with a metal buckle,
     and a black cap with her pony tail sticking out of the back.  Second outfit:
     same as her first except her outfit has red in place of all the green.
     Third outfit: same as the first except her outfit has a pinkish purple color
     in place of all the green, and she doesn't wear her cap.
    
    Story
     After her journey into the Outworld and Shao Kahn's near destruction of
     earth, Sonya becomes a member of Earth's own Outworld Investigation Agency.
     Her first mission leads her to join Liu Kang on his quest to aid the
     troubled thunder God, Raiden.  She must survive long enough to warn her
     government of the new menace brought on by Quan Chi.
    
    Default Weapons
     Own Weapon: Wind Blade
     Alternate Weapon 1: Kai's Ghurka Knife
     Alternate Weapon 2: Quan Chi's Mace
    
    Throw Description - High Angled German Suplex
     Sonya grabs the opponent at the waist from behind, lifts, and throws
     him/her to the other side, letting go of the hold in a bridge position,
     causing the opponent to land after a flip.
    
    Bone Breaker Description - Neck Breaker
     Sonya jumps up and stands on the opponent's head with her hands, and spins
     herself around to break the opponent's neck.  The opponent then swings
     his/her neck back into place.
    
    Special Moves
     Weapon Draw: Forward - Forward - LK
     Energy Ring Blast: Down - Forward - LP
     Leg Grab: Down + LP + BL
     Square Wave Punch: Forward - Back - HP
     Vertical Bicycle Kick: Back - Back - Down - HK
     Air Throw: BL in midair at close range
     Front Flip Kick: Back - Down - Forward - LK
    
    Kombos
     9-Hit MAX: HP - HP - HK - HK - Cartwheel - LP - Cartwheel - Long Jump Kick -
                Air Throw
     8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
                Square Wave Punch
     8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
                Jump Kick
     8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
                Air Throw
     8-Hit MAX: HK - HK - Cartwheel - HK - Cartwheel - Square Wave Punch
     7-Hit 38%: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air Throw
     6-Hit MAX: Near corner - HK - HK - Cartwheel - run in - LP - Cartwheel -
                Bicycle Kick
     6-Hit MAX: HK - HK - Cartwheel - run in - LP - Cartwheel - Ring Blast
     6-Hit ??%: HP - HK - HK - Cartwheel - Hop Kick - Air Throw
     5-Hit ??%: HK - HK - Cartwheel - Jump HP - Air Throw
    
    Fatalities
     FATALITY #1 - Exploding Kiss: Down - Down - Down - Up + Run
              Distance: Sweep Range
              Note: Hold BL so tapping up won't cause you to jump.
              Description: Sonya blows a kiss at her opponent, sending a ball of
                           energy into the air.  After floating around for a
                           moment, it makes contact with the opponent's torso and
                           causes it to explode immediately.  The explosion is
                           then shown from three alternate camera perspectives.
                           The last view of it shows the bodyparts hitting the
                           camera and leaving stains of blood.
     FATALITY #2 - Leg Grab Body Split : Up - Down - Down - Up + HK
              Distance: Outside Sweep
              Description: Sonya grabs her opponent's body by the waist on either
                           side with her feet, while standing on her hands.  She
                           then lifts the victim into the air, forming a "T"
                           shape, while she applies strength onto to sides of the
                           victim.  The victim's body splits in half, and she
                           swings her legs apart, blood and bones fly.
     STAGE FATALITY - Prison Fan: Down - Back - Back + HK
              Distance: Close
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HP
              Distance: Close
              Description: See 4-1
    
    ----------------------
    CHAPTER 6: The Weapons
    ----------------------
    
    oooooooooooooooooooooooooooooooooooo 6-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Kai's Ghurka Knife                            *
    ****************************************************************************
    
    Description
     A medium-length knife with a short handle and relatively large curved metal
     blade.  Belongs to Kai.
    
    Weapon Moves
     Midair Upward Slash: HP in midair
     Midair Downward Slash: LP in midair
     Uppercut Slash: HP
     Downward Slash: LP
     Horizontal Torso Slash: Back + HP or LP
     Block With The Blade: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Raiden's Warhammer                            *
    ****************************************************************************
    
    Description
     A large square-headed hammer with a long cylindrical wooden handle.  Belongs
     to Raiden.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Swing Away From The Camera: HP
     Swing Toward The Camera (Opponent hits the surface): LP
     Overhead Downward Swing: Back + HP
     Upward Swing: Back + LP
     Block Using The Handle: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                          Shinnok's Battle Staff                          *
    ****************************************************************************
    
    Description
     A long wooden staff with a small curved-edged metal blade on the end of it.
     Belongs to Shinnok.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Upward Swing: HP
     Downward Swing: LP
     Dashing Straight Stab: Back + HP
     Foot Sweep: Back + LP
     Block Using The Handle: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                          Liu Kang's Dragon Sword                         *
    ****************************************************************************
    
    Description
     A sword with a decorated golden handle and a long, jagged, metal blade.
     Belongs to Liu Kang.
    
    Weapon Moves
     Midair Upward Slash: HP in midair
     Midair Downward Slash: LP in midair
     Horizontal Chest Slash: HP
     Diagonal Torso Slash: LP
     Dashing Straight Stab: Back + HP
     Horizontal Spin Slash: Back + LP
     Block With The Blade: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                           Reptile's Battle Axe                           *
    ****************************************************************************
    
    Description
     A battle axe with a large metal head and long wooden handle.  Belongs to
     Reptile.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Uppercut Swing: HP
     Diagonal Downward Torso Swing: LP
     Spinning Horizontal Chest Swing: Back + HP (Hold HP to continue spinning)
     Horizontal Chest Swing: Back + LP
     Block With The Handle: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-6 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                           Scorpion's Long Sword                          *
    ****************************************************************************
    
    Description
     A long sword with a decorated metal blade, and a long pointed metal blade.
     Belongs to Scorpion.
    
    Weapon Moves
     Midair Upward Slash: HP in midair
     Midair Downward Slash: LP in midair
     Diagonal Downward Chest Slash: HP
     Diagonal Upward Chest Slash: LP
     Overhead Downward Slash: Back + HP
     Upward Slash: Back + LP
     Spinning Horizontal Crouch Slash: Down + LP (Hold LP to continue spinning)
     Block With The Blade: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-7 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                        Jax's & Reiko's Spiked Club                       *
    ****************************************************************************
    
    Description
     A large club with twelve large metal spikes on it.  Belongs to both Jax and
     Reiko.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Swing Away From Camera: HP
     Swing Toward Camera (Opponent hits the surface): LP
     Quick Overhead Downward Swing: Back + HP
     Uppercut Swing: Back + LP
     Block With The Handle: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-8 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Cage's Bowie Knife                            *
    ****************************************************************************
    
    Description
     A large knife with a pointed handle and large metal blade with curved edges.
     Belongs to Johnny Cage.
    
    Weapon Moves
     Midair Upward Slash: HP in midair
     Midair Downward Slash: LP in midair
     Strong Horizontal Chest Slash: HP
     Uppercut Slash: LP
     Upward Slash: Back + HP
     Horizontal Torso Spin Slash: Back + LP
     Block With The Handle: Hold BL
    
    oooooooooooooooooooooooooooooooooooo 6-9 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                        Jarek's Black Dragon Sword                        *
    ****************************************************************************
    
    Description
     A large sword with a black handle and large jagged metal blade.  Belongs to
     Jarek.
    
    Weapon Moves
     Midair Upward Slash: HP in midair
     Midair Downward Slash: LP in midair
     Upward Slash: HP
     Downward Overhead Slash: LP
     Horizontal Chest Slash: Back + HP
     Long Range Torso Stab: Back + LP
     Block With The Blade: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-10 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Tanya's Boomerang                             *
    ****************************************************************************
    
    Description
     A brown boomerang with four yellow lines and metal bladed edges.  Belongs to
     Tanya.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Downward Swing: HP
     Throw Forward: LP (Can catch it on its way back)
     Horizontal Chest Slash: Back + HP
     Diagonal Upward Throw: Back + LP (Can catch it on its way back)
     Block With It: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-11 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Fujin's Cross Bow                             *
    ****************************************************************************
    
    Description
     A metal cross bow with a green arrow that fires balls of green energy.
     Belongs to Fujin.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Upward Bouncing Shot: HP
     Straight Forward Shot: LP
     Downward Bouncing Shot: Back + LP
     Block With It: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-12 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                          Sub-Zero's Ice Scepter                          *
    ****************************************************************************
    
    Description
     A club with a large metal handle and sharp edges on the head, glowing blue
     from inside.  Belongs to Sub-Zero.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Swing Away From The Camera: HP
     Foot Sweep: LP
     Upward Swing: Back + HP
     Dashing Freeze Stab: Back + LP
     Block With It: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-13 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             Quan Chi's Mace                              *
    ****************************************************************************
    
    Description
     A wooden staff with a large spiked metal ball on the end of it.  Belongs to
     Quan Chi.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Overhead Downward Swing: HP
     Swing Toward The Camera (Opponent hits the surface): LP
     Swing Away From The Camera: Back + HP
     Upward Swing: Back + LP
     Block With The Handle: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-14 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Sonya's Wind Blade                            *
    ****************************************************************************
    
    Description
     A wind mill with spinning sharp-edged metal blades and a black handle.
     Belongs to Sonya.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Uppercut Swing: HP
     Downward Swing: LP
     Horizontal Chest Spin Slash: Back + HP
     Hold Forward To Shred: Back + LP
     Block With The Handle: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-15 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                           The Lightning Staff                            *
    ****************************************************************************
    
    Description
     A long wooden staff.  Originally belonging to Raiden, it was given to Kai in
     his ending.  Belongs to Kai's possible future self.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Upward Swing: HP
     Downward Swing: LP
     Horizontal Torso Swing: Back + HP
     Straight Forward Stab: Back + LP
     Block With It: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-16 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                The Pistol                                *
    ****************************************************************************
    
    Description
     A pistol that fires balls of green energy.  Belongs to Johnny Cage when he
     is wearing his tuxedo.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Upward Bouncing Shot: HP
     Straight Forward Shot: LP
     Downward Bouncing Shot: Back + LP
     Block With It: Hold BL
    
    ooooooooooooooooooooooooooooooooooo 6-17 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                           Noob Saibot's Scythe                           *
    ****************************************************************************
    
    Description
     A long wooden staff with a small moon-shaped blade on the end of it.
     Belongs to Noob Saibot.
    
    Weapon Moves
     Midair Upward Swing: HP in midair
     Midair Downward Swing: LP in midair
     Upward Swing: HP
     Downward Swing: LP
     Horizontal Torso Swing: Back + HP
     Straight Forward Stab: Back + LP
     Block With It: Hold BL
    
    ---------------------------
    CHAPTER 7: Kodes and Tricks
    ---------------------------
    
    oooooooooooooooooooooooooooooooooooo 7-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                Kombat Kodes                              *
    ****************************************************************************
             _________ _________ _________ _________ _________ _________
            |         |         |         |         |         |         |
            |  Box 1  |  Box 2  |  Box 3  |  Box 4  |  Box 5  |  Box 6  |
            |_________|_________|_________|_________|_________|_________|
              Player1   Player1   Player1   Player2   Player2   Player2
             Low Punch   Block   Low Kick  Low Punch   Block   Low Kick
    
    Kode  #1:  111-111  "Free Weapon"
               One weapon drops onto the center at the beginning of the match.
    Kode  #2:  100-100  "Throwing Disabled"
               No throws or bone-breakers.
    Kode  #3:  444-444  "Armed and Dangerous"
               Start off with your weapons drawn.
    Kode  #4:  666-666  "Silent Kombat"
               No background music.
    Kode  #5:  050-050  "Explosive Kombat"
               Last hit causes loser to explode.
    Kode  #6:  222-222  "Random Weapons"
               Start with another weapon at random, rather than default.
    Kode  #7:  123-123  "No Power ??"
               Start off with just a bit of energy above "DANGER" level.
    Kode  #8:  555-555  "Many Weapons"
               Weapons drop all over the stage.
    Kode  #9:  333-333  "Randper Kombat"
               No longer works in the home versions.
    Kode #10:  060-060  "No Rain"
               No rain on the Wind World stage.
    Kode #11:  002-002  "Weapon Kombat"
               Both players never drop their weapons.
    Kode #12:  ???-???  "4 Player Randper Illegal"
               ???
    Kode #13:  012-012  "Noob Saibot Mode"
               Used for the process of playing as Noob Saibot in the PSX.
    Kode #14:  020-020  "Red Rain"
               Causes it to rain blood at the "Wind World" stage.
    Kode #15:  010-010  "Maximum Damage Disabled"
               No Maximum Damage limit for Combos.
    Kode #16:  110-110  "Throwing and Max Damage Disabled"
               No Throws and Maximum Damage Combo Limit.
    Kode #17:  011-011  "Kombat Zone: Goro's Lair"
               Play at "Goro's Lair" Stage.
    Kode #18:  022-022  "Kombat Zone: The Well"
               Play at "The Well" Stage.
    Kode #19:  033-033  "Kombat Zone: Elder Gods"
               Play at "The Elder Gods" Stage.
    Kode #20:  044-044  "Kombat Zone: The Tomb"
               Play at "The Tomb" Stage.
    Kode #21:  055-055  "Kombat Zone: Wind World"
               Play at "Wind World" Stage.
    Kode #22:  066-066  "Kombat Zone: Reptile's Lair"
               Play at "Reptile's Lair" Stage.
    Kode #23:  101-101  "Kombat Zone: Shaolin Temple"
               Play at "Shaolin Temple" Stage.
    Kode #24:  202-202  "Kombat Zone: Living Forest"
               Play at "Living Forest" Stage.
    Kode #25:  303-303  "Kombat Zone: The Prison"
               Play at "The Prison" Stage.
    Kode #26:  001-001  "Unlimited Run"
               Get an unlimited Run meter.
    Kode #27:  313-313  "Kombat Zone: Ice Pit"
               Play at "Ice Pit" Stage.
    Kode #xx:  321-321  Big Head Mode (No actual on-screen text)
               The characters have over-sized heads.
    
    oooooooooooooooooooooooooooooooooooo 7-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Nintendo 64 Cheats                            *
    ****************************************************************************
    
    1) Cheat Menu
         At the Options menu, highlight "CONTINUES" and hold Block + Run for
         10 seconds until the Cheat Menu pops up.
                   ENDINGS - When turned ON, you will get to see your character's
                             ending after winning only one match (the first CPU
                             opponent on the ladder is treated as the boss).
              FATALITIES I - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do your character's 1st
                             Fatality.
             FATALITIES II - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do your character's 2nd
                             Fatality.
          LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do a Stage Fatality
                             (Note: if you're fighting on ANY stage other than
                             The Prison, you will do the Ceiling Spikes Fatality
                             that's normally only done only in Goro's Lair. This
                             includes the two stages with open skies, Wind World
                             and Ice Pit).
    
    2) Play As Goro
     Step 1: Finish the game using Shinnok as your character.  Note: If you go to
             the "Controller Pak" menu in Options and save using "Save
             Configuration Data" after doing this, you can go directly to Step 2
             next time you play the game.
     *A Cheat For a Cheat*
         If you're too lazy to actually finish the game with Shinnok, you can
         skip this step by simply accessing the Cheat Menu (see cheat #1 in this
         section for details).  Nothing needs to be turned on or off in it, just
         accessing it is equal to completing this first step.
     Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
             with your now-invisible cursor, and choose him using Block + Run,
             you will have actually chosen Goro as your character.
              NOTE: In a 2-Player game, only one of you can be Goro.  Whoever
                    did Step 2 first will be Goro.
    
     *TRMK's Timing Tricks*
         If you're having trouble getting the timing for Step 2, or would just
         like a way to be able to do it easier, there are two tricks you can use
         for it.
          1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
             then Hold RUN, let go of Start, and choose the icon with BLOCK while
             you're still holding Run.  This will cause the icon to rotate in the
             process but it really doesn't make a difference for Goro.
       OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
             move up to SHINNOK.  Now press BLOCK while still holding Run.
    
     *Play As Goro in Group Mode*
         To play as Goro in Group mode, first complete Step 1.  Now in Group
         mode, at Shinnok's turn, choose Hidden and then choose Group the same
         way you would choose Shinnok in Step 2.
    
    3) Play as Noob Saibot
     Step 1: Finish the game using Reiko as your character.  Then in a 2-Player
             game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
             the game.  Note: If you go to the "Controller Pak" menu in Options
             and save using "Save Configuration Data" after doing this, you can
             go directly to Step 2 next time you play the game.
     *A Cheat For a Cheat*
         If you're too lazy to actually finish the game with Reiko, you can
         skip this step by simply accessing the Cheat Menu (see cheat #1 in this
         section for details).  Nothing needs to be turned on or off in it, just
         accessing it is equal to completing this first step.
     Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
             with your now-invisible cursor, and choose him using Block + Run,
             you will have actually chosen Noob Saibot as your character.
              NOTE: In a 2-Player game, both of you can be Noob Saibot.
    
     *TRMK's Timing Tricks*
         If you're having trouble getting the timing for Step 2, or would just
         like a way to be able to do it easier, there are two tricks you can use
         for it.
          1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
             then Hold RUN, let go of Start, and choose the icon with BLOCK while
             you're still holding Run.  This will cause the icon to rotate in the
             process so you may want to use trick #2 instead if you want Noob's
             first outfit.  You can also press Run as many times as you like, so
             you can use this to choose Noob's 2nd or 3rd outfit as long as you
             remember to hold it on the last rotation.
       OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
             move up to REIKO.  Now press BLOCK while still holding Run.
    
     *Play As Noob in Group Mode*
         To play as Noob in Group mode, first complete Step 1.  Now in Group
         mode, at Reiko's turn, choose Hidden and then choose Group the same
         way you would choose Reiko in Step 2.
    
    4) Play As Meat
     Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
             matches with it.  You will then have played as all 15 of the regular
             characters.
     Step 2: Choose ANYONE on the select screen, you will have actually chosen
             Meat as your character.
     *Just For Fun*
         If you have completed Step 1 of the code to Play As Goro, access Meat
         with the above two steps before going on to Step 2 of the Goro code.
         You will play as Goro using the Meat model.
    
    5) Stage Select in 1-Player Games
     Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
     here's a trick to choose a stage to start at in a 1-player game.
     Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
             one you would like to play in.
     Step 2: Start Practice and Quit.  When you go to start a 1-Player game, you
             will start off at your desired stage.
    
    oooooooooooooooooooooooooooooooooooo 7-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            PlayStation Cheats                            *
    ****************************************************************************
    
    1) Cheat Menu
     Step 1: In a 2-Player game, enter the Kombat Kode 302-213 at the VS screen,
             and quit the game.
     Step 2: At the Options menu, highlight "VERSUS SCREEN" and hold Block + Run
             for 10 seconds until the Cheat Menu pops up.
                   ENDINGS - When turned ON, you will get to see your character's
                             ending after winning only one match (the first CPU
                             opponent on the ladder is treated as the boss).
              FATALITIES I - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do your character's 1st
                             Fatality.
             FATALITIES II - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do your character's 2nd
                             Fatality.
          LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do a Stage Fatality
                             (Note: if you're fighting on ANY stage other than
                             The Prison, you will do the Ceiling Spikes Fatality
                             that's normally only done only in Goro's Lair. This
                             includes the two stages with open skies, Wind World
                             and Ice Pit).
    
    2) Play As Goro
     Step 1: Finish the game using Shinnok as your character.
     Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
             with your now-invisible cursor, and choose him using Block + Run,
             you will have actually chosen Goro as your character.
              NOTE: In a 2-Player game, only one of you can be Goro.  Whoever
                    did Step 2 first will be Goro.
    
     *TRMK's Timing Tricks*
         If you're having trouble getting the timing for Step 2, or would just
         like a way to be able to do it easier, there are two tricks you can use
         for it.
          1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
             then Hold RUN, let go of Start, and choose the icon with BLOCK while
             you're still holding Run.  This will cause the icon to rotate in the
             process but it really doesn't make a difference for Goro.
       OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
             move up to SHINNOK.  Now press BLOCK while still holding Run.
    
     *Play As Goro in Group Mode*
         To play as Goro in Group mode, first complete Step 1.  Now in Group
         mode, at Shinnok's turn, choose Hidden and then choose Group the same
         way you would choose Shinnok in Step 2.
    
    3) Play as Noob Saibot
     Step 1: Finish the game using Reiko as your character.  Then in a 2-Player
             game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
             the game.
     Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
             with your now-invisible cursor, and choose him using Block + Run,
             you will have actually chosen Noob Saibot as your character.
              NOTE: In a 2-Player game, both of you can be Noob Saibot.
    
     *TRMK's Timing Tricks*
         If you're having trouble getting the timing for Step 2, or would just
         like a way to be able to do it easier, there are two tricks you can use
         for it.
          1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
             then Hold RUN, let go of Start, and choose the icon with BLOCK while
             you're still holding Run.  This will cause the icon to rotate in the
             process so you may want to use trick #2 instead if you want Noob's
             first outfit.  You can also press Run as many times as you like, so
             you can use this to choose Noob's 2nd or 3rd outfit as long as you
             remember to hold it on the last rotation.
       OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
             move up to REIKO.  Now press BLOCK while still holding Run.
    
     *Play As Noob in Group Mode*
         To play as Noob in Group mode, first complete Step 1.  Now in Group
         mode, at Reiko's turn, choose Hidden and then choose Group the same
         way you would choose Reiko in Step 2.
    
    4) Play As Meat
     Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
             matches with it.  You will then have played as all 15 of the regular
             characters.
     Step 2: Choose ANYONE on the select screen, you will have actually chosen
             Meat as your character.
     *Just For Fun*
         If you have completed Step 1 of the code to Play As Goro, access Meat
         with the above two steps before going on to Step 2 of the Goro code.
         You will play as Goro using the Meat model.
    
    5) Stage Select in 1-Player Games
     Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
     here's a trick to choose a stage to start at in a 1-player game.
     Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
             one you would like to play in.
     Step 2: Start Practice and Quit.  When you go to start a 1-Player game, you
             will start off at your desired stage.
    
    oooooooooooooooooooooooooooooooooooo 7-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                            Windows 95 Cheats                             *
    ****************************************************************************
    
    1) Cheat Menu
     Step 1: In a 2-Player game, enter the Kombat Kode 312-203 at the VS screen,
             and quit the game.
     Step 2: At the Practice menu, highlight "DIFFICULTY" and hold Low Kick +
             Block for 10 seconds until the Cheat Menu pops up.
                   ENDINGS - When turned ON, you will get to see your character's
                             ending after winning only one match (the first CPU
                             opponent on the ladder is treated as the boss).
              FATALITIES I - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do your character's 1st
                             Fatality.
             FATALITIES II - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do your character's 2nd
                             Fatality.
          LEVEL FATALITIES - When turned ON, simply Hold DOWN and Press HP
                             after "Finish Him/Her" to do a Stage Fatality
                             (Note: if you're fighting on ANY stage other than
                             The Prison, you will do the Ceiling Spikes Fatality
                             that's normally only done only in Goro's Lair. This
                             includes the two stages with open skies, Wind World
                             and Ice Pit).
    
    2) Play As Goro
     Step 1: Finish the game using Shinnok as your character.
     Step 2: At the select screen, choose the "HIDDEN" icon, move up to SHINNOK
             with your now-invisible cursor, and choose him using Block + Run,
             you will have actually chosen Goro as your character.
              NOTE: In a 2-Player game, only one of you can be Goro.  Whoever
                    did Step 2 first will be Goro.
    
     *TRMK's Timing Tricks*
         If you're having trouble getting the timing for Step 2, or would just
         like a way to be able to do it easier, there are two tricks you can use
         for it.
          1) After choosing the "HIDDEN" icon, move up to SHINNOK and Hold START,
             then Hold RUN, let go of Start, and choose the icon with BLOCK while
             you're still holding Run.  This will cause the icon to rotate in the
             process but it really doesn't make a difference for Goro.
       OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
             move up to SHINNOK.  Now press BLOCK while still holding Run.
    
     *Play As Goro in Group Mode*
         To play as Goro in Group mode, first complete Step 1.  Now in Group
         mode, at Shinnok's turn, choose Hidden and then choose Group the same
         way you would choose Shinnok in Step 2.
    
    3) Play as Noob Saibot
     Step 1: Finish the game using Reiko as your character.  Then in a 2-Player
             game, enter Kombat Kode #13: 012-012, "Noob Saibot Mode", then quit
             the game.
     Step 2: At the select screen, choose the "HIDDEN" icon, move up to REIKO
             with your now-invisible cursor, and choose him using Block + Run,
             you will have actually chosen Noob Saibot as your character.
              NOTE: In a 2-Player game, both of you can be Noob Saibot.
    
     *TRMK's Timing Tricks*
         If you're having trouble getting the timing for Step 2, or would just
         like a way to be able to do it easier, there are two tricks you can use
         for it.
          1) After choosing the "HIDDEN" icon, move up to REIKO and Hold START,
             then Hold RUN, let go of Start, and choose the icon with BLOCK while
             you're still holding Run.  This will cause the icon to rotate in the
             process so you may want to use trick #2 instead if you want Noob's
             first outfit.  You can also press Run as many times as you like, so
             you can use this to choose Noob's 2nd or 3rd outfit as long as you
             remember to hold it on the last rotation.
       OR 2) Choose the "HIDDEN" icon using RUN, and keep holding it while you
             move up to REIKO.  Now press BLOCK while still holding Run.
    
     *Play As Noob in Group Mode*
         To play as Noob in Group mode, first complete Step 1.  Now in Group
         mode, at Reiko's turn, choose Hidden and then choose Group the same
         way you would choose Reiko in Step 2.
    
    4) Play As Meat
     Step 1: In a 2-player game, keep choosing the "GROUP" icon and win 15
             matches with it.  You will then have played as all 15 of the regular
             characters.
     Step 2: Choose ANYONE on the select screen, you will have actually chosen
             Meat as your character.
     *Just For Fun*
         If you have completed Step 1 of the code to Play As Goro, access Meat
         with the above two steps before going on to Step 2 of the Goro code.
         You will play as Goro using the Meat model.
    
    5) Stage Select in 1-Player Games
     Since there's no VS screen for you to enter Kombat Kodes in 1-player games,
     here's a trick to choose a stage to start at in a 1-player game.
     Step 1: Go to the Practice Menu and choose the stage that comes BEFORE the
             one you would like to play in.
     Step 2: Start Practice and Quit.  When you go to start a 1-Player game, you
             will start off at your desired stage.
    
    6) Keyboard-Friendly Fatalities
     Turn Keyboard Friendly Fatalities ON to do some of the Fatalities in the PC
     version with less buttons needed.  This is useful for players using a
     keyboard for the game since keyboards can't register more than 3 keys
     pressed simultaneously, which is normally required for some of the more
     complicated Fatalities.  Here are the Keyboard-friendly ways to do some of
     the Fatalities when the option is on:
    
         Reptile's Face Chew: Hold HP + HK - Up
                              (You don't need to hold LP or LK with it)
        Sub-Zero's Spine Rip: Forward - Back - Forward - Down - HP + BL
                              (You don't need to press Run with HP + BL)
          Reiko's Torso Kick: Forward - Down - Forward - LP + BL
                              (You don't need to press HK + LK with LP + BL)
    
    oooooooooooooooooooooooooooooooooooo 7-5 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Goro                                   *
    ****************************************************************************
    
    Profile
     Position: Subboss
     Known Relatives: Father - King Gorbak, Mother - Queen Mai, Had 7 Wives
     Place of Birth: Kuatan, the 4th Astral Plane of the Shokan Province in the
                     Realm of Outworld (its form at the time of his birth)
     Occupation: Former Prince of Kuatan and Ruler of the Shokan Armies.
    
    Description
     Goro has his black pony tail on his bald head.  He has four arms, his skin
     is a yellowish color, with reptilian scales on his back.  He wears a red
     belt with a yin yang symbol, black groin cloth, metal wrist bands (on all
     four of them), and his ankle and feet are strapped in white.  He only has
     one outfit.
    
    Story
     The half human dragon stood as Shang Tsung's protector in the first
     tournament.  Goro took the Mortal Kombat title from the original Kung Lao,
     only to have it won from him nine generations later by Lao's ancestor, Liu
     Kang.  Seeking revenge, the Shokan Prince has returned from the Outworld to
     crush Liu Kang in Mortal Kombat.
    NOTE: There is an obvious error in this bio, which we have copied above
          word-for-word from the N64 version, Liu Kang is the original Kung Lao's
          descendant, not ancestor.
    
    Default Weapons
     He does NOT have any weapons of his own.  However, he CAN pick up an
     opponent's dropped weapon.
    
    Throw Description - Chest Pound
     Goro holds the opponent at the waist with his lower arms and pounds on their
     chest with his upper arms.  He then lifts the opponent overhead and slams
     him/her to the other side.
    
    Bone Breaker Description - Four Armed Backbreaker
     Goro holds the opponent overhead at the upperbody and midsection with his
     upper arms, and breaks their back with both of his lower arms.  He then
     slams the opponent to the other side.
    
    Special Moves
     Fireball: Forward - Back - HP
     Tele-Stomp: Forward - Forward - Back - HK
     Forward Stomp: ??
     Ground Shaker Stomp: Back - Forward - Down - Down - HK
     Two Hand Swipe: Forward - Forward - HP
     Super Uppercut: Down - Down - HP
     Lunge Kick: Back - Back - HK
     Overhand Hit: ??
     Taunt: ??
    
    Special Note
     Goro takes one third of a normal character's damage.  "Kombos" that can be
     repeated three times but are normally cut off by "Maximum Damage" can
     usually be repeated a full three times on Goro before getting cut off by
     "Maximum Damage", and inflict the same percentage of damage as if it were
     done once on a normal opponent.
    
    Kombos
     COMING SOON!
    
    Fatalities
     Goro has no Fatalities, he's a real subboss.  To make up for this, he has an
     above average number of Special Moves.
    
    oooooooooooooooooooooooooooooooooooo 7-6 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                               Noob Saibot                                *
    ****************************************************************************
    
    Description
     Noob Saibot's skin and clothing is dark gray and black.  His eyes are
     glowing blue.  Second outfit: he has a metallic upper body, with black pants
     and gray versions of Scorpion's decorated shin guards.  Third outfit:  He
     wears a white hood, a black jacket over a white shirt underneath, and baggy
     black pants with small gray wrap-around shin guards.
    
    Default Weapons
     Own Weapon: The Scythe
    
    Nintendo 64 Throw Description - One Handed Throw
     Noob Saibot grabs the opponent's torso with one arm and simply throws
     him/her to the other side.
    
    PlayStation and Windows 95 Throw Description - Power Bomb
     Noob Saibot, with the opponent bent forward, grabs him/her at the waist from
     behind, and slams him/her to the ground facing up.  Note: If the opponent is
     cornered, Noob will grab the opponent's torso with one arm and simply throw
     him/her to the other side, instead.
    
    Bone Breaker Description - Knee Breaker
     Noob Saibot gives the opponent a distractor and grabs his/her foot.  He then
     holds the knee in position and pushes the foot toward the opponent's chest
     to snap it.  The knee then swings back into place.
    
    Special Moves
     Weapon Draw: Forward - Forward - HK
     Fireball: Down - Forward - LP (Can be done in midair)
     Air Throw: BL in midair (Close range)
     Teleport: Down - Up
         Follow-Ups: BL to Throw
                     HP or LP to Punch
                     HK or LK to Kick
    
    Kombos
     5-Hit 23%: Jump in HP - HK - D + HP - Fireball
     4-Hit 16%: HP - HK - D + HP - Fireball
    
    Fatalities
     FATALITY #1 - Torso Rip: ??
              Distance: Close
              Description: Noob grabs the opponent's waist and twists the torso
                           90 degrees to break the spine inside.  He pulls the
                           torso upward repeated until all the internals break
                           and it seperates.  He holds it up for a moment with
                           blood squirting out of it and slams it to the ground,
                           leaving it laying over a puddle of its own blood.
                           The upper half tries to get up, before it dies.
     FATALITY #2 - Deep Freeze : ??
              Distance: Outside Sweep Range
              Description: Noob raises his hands and tons of ice particals
                           are absorbed into his hands.  He fires the loads of
                           ice at the opponent to deep freeze him/her, and slides
                           close to the victim.  He then proceeds to deliver an
                           uppercut to the frozen body that causes it to explode
                           into frozen pieces.
     STAGE FATALITY - Prison Fan: Down - Back - Back + HK
              Distance: Close
              Note: You can hold BL so tapping back won't cause you to jump.
              Description: See 4-9
     STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HK
              Distance: Close
              Description: See 4-1
    
    oooooooooooooooooooooooooooooooooooo 7-7 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                   Meat                                   *
    ****************************************************************************
    
    Description
     Meat is a skinned skeleton covered in blood and hanging muscles.  His skull
     is mostly exposed and covered only in torn tissues and stains of blood.
    
       NOTE: Meat has all the moves of whoever you actually choose in step 2,
             he's only really for cosmetic purposes, not a real character.
    
    oooooooooooooooooooooooooooooooooooo 7-8 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                         Bugs and Unintended Effects                      *
    ****************************************************************************
    
         This is a list of known bugs and unintended effects in the home versions
    of MK4.  If you have noticed such things in any of the three games, feel free
    to submit it to mk4bugs@icemaster.org with your name and which platform you
    have seen or done it on.
    
    FROZE THE WRONG COSTUME (Tested on N64) Submitted by Esirc
         If you're using Sub-Zero or using his Ice Scepter and your opponent is
    wearing his/her third outfit (or even second if it's noticeably different
    other than color, such as Sub-Zero or Liu Kang), freeze him/her.  Notice that
    it appears as though your opponent was frozen while wearing his/her first
    outfit instead.
    
    WRONG CLONE! (All versions) Additional notes from Brenton Simpson
         If you're using Sub-Zero and are wearing your second outfit (unmasked),
    or you're using Shinnok and mimmicking Sub-Zero, doing the Ice Clone move
    will create an ice statue of a masked Sub-Zero (his 1st and 3rd costumes)
    instead of an unmasked Sub-Zero or Shinnok.
    
    BIG HEADS SHRINK (Tested on N64)
         When you've used the Big Head mode Kombat Kode (321-321), the players'
    heads will shrink back to normal size when it is severed by a Fatality such
    as a decapitation or explosion.
    
    A SKULL UNDER A SKULL (Tested on N64) Submitted by Darkfwank
         When you're wearing Scorpion's 3rd costume (gray with skull exposed),
    Breathe Fire (Down - Forward - LP) to Scorpion take off his skull to reveal
    another skull underneath before breathing fire (the removed skull will appear
    as his normal black and yellow mask).  This also happens if you do his first
    Fatality.
    
    FIRE FROM THE FOREHEAD (Tested on N64)
         Pick Scorpion in a 2-player game and enter the Big Head mode Kombat Kode
    (321-321).  Breathe Fire or do his first Fatality to see the fire coming out
    of his oversized-skull's forehead.
    
    BIG HEADED REIKO THROUGH THE CAMERA (Tested on N64 & PSX) Submitted by Sid
         Using Reiko in Big Head Mode (321-321), do his Spinning Teleport move
    (Back - Forward - LK) to see a graphical glitch with the camera during the
    spin animation.
    
    SMALL ACID BUBBLES (All versions) Submitted by Brenton Simpson
         If you're using Reptile in Big Head Mode (321-321), his acid bubbles
    (spit them using Down - Forward - HP) appear small.
    
    NO SPIKES ON SHINNOK'S FACE (PSX & W95 Only) Submitted by Patrick McCarron
         There are sometimes no spikes on Shinnok's face when he's dying, in the
    PSX and Windows 95 versions.  This doesn't always happen, and never happens
    at all in the N64 version.
    
    NO SPIRAL IN 2on2 SHINNOK DEATH (Tested on N64)
         If you beat the game in 1-player 2-on-2 Kombat mode, Shinnok (or his
    partner, whoever you beat in the last round) falls into blackness, there's no
    spiral or fire in the animation.
    
    TWO MEN DOWN (Seen on N64)
         It's almost impossible to time this on purpose: if your opponent hits
    you with a move that knocks you down (but you still have more energy left) at
    exactly the same time you hit him with his dying hit, you will be lying dead
    on the floor and not be able to do a Fatality, but still be announced as the
    winner while you lie flat on the ground.  It's not a draw since you still
    have more energy left, but you can't move.
    
    SONYA AND GORO IN SILENCE (PSX Only) Submitted by Sid
         During a match between Sonya and Goro, some of Sonya's high-pitched
    yells will cause the background music to stop.
    
    CPU GETS UP TOO FAST (N64 and PSX) Submitted by Sid
         In a fight against a CPU opponent, using the Downward Slash with any
    weapon that has it (LP when holding Kai's Ghurka Knife, etc.) will cause the
    CPU opponent to fall and appear to just "teleport" back to his/her feet.
    
    BIG HEADED ENDINGS (N64 Only) Submitted by Proceba2
         This isn't really a bug, but it's a fun little effect to see.  In a 2-
    player game, enter the Big Head Mode Kombat Kode (321-321) and don't continue
    with the losing player.  Now finish the game, the characters in the ending
    will appear with big heads, since they're realtime animations in the N64.
    
    ACID BUBBLES U-TURN (All versions, plus arcade) Submitted by Brenton Simpson
         If you're using Reptile and you Acid Spit (Down - Forward - HP) just
    when your opponent is jumping over you, the first half of the bubbles will
    be directed at your opponent's original position, while the rest after it
    will be going the opposite direction (the side your opponent has jumped to).
    
    FROZEN BODY DISAPPEARS (PSX & PC versions only) Submitted by countless people
         When you freeze either Quan Chi or Shinnok in the PC or PSX versions of
    the game, their frozen self will be invisible.  This also happens if Shinnok
    is impersonating Sub-Zero and does the Ice Clone move (the clone will not be
    visible).
    
    HOLD BACKGROUND OBJECTS LIKE WEAPONS (All versions) Submitted by JTMcGoo
         In a 2-player game at Goro's Lair, The Tomb, or The Well, choose Tanya
    and play against any character.  Enter the "Weapon Kombat" KK (002-002) at
    the VS screen so that you can't drop your weapon.  Throw Tanya's boomerage
    and jump when it's on its way back so you'll drop it.  Now pick up an object
    that's on the ground (depending on which stage you're on).  The object will
    act as a normal weapon in your hands since you won't drop it.  You will,
    however, drop it when you get hit.
    
    ------------------------
    CHAPTER 8: Miscellaneous
    ------------------------
    
    oooooooooooooooooooooooooooooooooooo 8-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                           World Wide Web Sites                           *
    ****************************************************************************
    
    The Realm of Mortal Kombat - The Leading Source for Everything That is MK
     Maintained By Jeff "Greesman" Greeson, Jonathan "TetterkeT" Wilcox, and
     Frank "IceMaster" Chan
     URL - http://mk.hotweird.com/
    
    The Mortal Kombat Saga : How it All Unfolded - The Full Story
     Maintained By Frank "IceMaster" Chan
     URL - http://www.icemaster.org/mksaga/
    
    The Official Mortal Kombat 4 World Wide Web Site
     Maintained By MK4 Lead Artist, David Michicich
     URL - http://www.mk4.com/
    
    The Mortal Kombat 4 Character Pages
     Maintained By MK4 Lead Artist, David Michicich
     URL - http://www.mk4.com/mikicic/
    
    Noob Saibot's Outworld
     Maintained By MK4 Project Leader and Lead Programmer, Ed Boon
     URL - http://www.noob.com/
    
    oooooooooooooooooooooooooooooooooooo 8-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                        File Transfer Protocol Sites                      *
    ****************************************************************************
    
    The Midway Gaming Source Mortal Kombat 4 FTP Archive
     Administrated By Frank "IceMaster" Chan
     Server - ftp.icemaster.org
     Directory - /pub/mk4/
    
    oooooooooooooooooooooooooooooooooooo 8-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             USENET Newsgroups                            *
    ****************************************************************************
    
    The Mortal Kombat USENET Newsgroup
     alt.games.mk
    
    oooooooooooooooooooooooooooooooooooo 8-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                           System-Specific Features                       *
    ****************************************************************************
    
         While the arcade version ran on Midway's extremely powerful proprietary
    3D graphics hardware, known as Zeus, the home versions take advantage of each
    of the target platforms' individual 3D graphics capabilities.  All three
    versions make use of dynamic light sourcing, so the projectiles, such as
    fireballs, eluminate their path and the players.
    
    Nintendo 64
     The N64 version takes advantage of the hardware's anti-aliasing (it blends
     pixels when an image is seen up close so as to prevent the "blocky effect")
     Also, since it's stored on a 16MB cartridge (unlike MK Trilogy, which was on
     a 12MB cartridge), ALL the sounds from the arcade version are included and
     in high quality.  Plus, the Rumble Pak is supported (so that you can feel
     everything from the snap of a Fatality to an explosion in an Ending), as
     well as the Controller Memory Pak (used to save controller configurations,
     High Win Streaks, etc.)
    
    Sony PlayStation
     The PSX version takes advantage of the fact that it is stored on a CD-ROM,
     which provides much more space than a cartridge or even the EPROM's that the
     arcade game was stored on.  It has used up a lot of this space by replacing
     the real-time introduction and endings animations with pre-rendered full-
     motion video (FMV) sequences.  If you have no idea what this means, don't
     worry about it, you'll notice the difference.  Dual Shock is supported (as
     its answer to the N64's Rumble Pak), as are the Memory Cards (used to save
     controller configurations, High Win Streaks, etc.)
    
    Windows 95 PC CD-ROM
     The Win95 version supports Microsoft's DirectX API.  For its 3D graphics
     rendering, it supports both Microsoft Direct3D as well as 3Dfx's Glide (and
     for those of you without a 3D graphics accellerator card, it also has a
     software renderer, though it is recommended that you use Direct3D or Glide
     to get the full experience).  When you're using D3D or Glide, it will
     actually look better than the N64 and PSX versions since it has larger
     textures than the N64 version, but at same time has anti-aliasing which the
     N64 is capable of but the PSX isn't.  Any joysticks and controllers
     supported by DirectX can obviously be used.
    
    ---------------------
    CHAPTER 9: Conclusion
    ---------------------
    
    oooooooooooooooooooooooooooooooooooo 9-1 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                             Character Endings                            *
    ****************************************************************************
    
    ++++++++++++++++++++++++++++++++++++ Kai +++++++++++++++++++++++++++++++++++
    
    Raiden: You fought well, Kai.  You are now a true Shaolin Warrior.
    Kai: Thanks, Raiden.  But I am not interested in becoming a Shaolin Warrior
         anymore.  I've got too many of my own problems to deal with.
    Raiden: What will you do next?
    Kai: I don't know... Wander the earth, search for my soul.  That kind of
         thing...
     [Raiden gives Kai his Lightning Staff.]
    Raiden: Well, perhaps you could use this on your journey.
    Kai: Your Lightning Staff?
    Raiden: It holds the power of Thunder and Lightning.  Wield it wisely, for it
         can show you the way to immortality.
    Kai: Thank you, Raiden.  I will not fail.
    
    ++++++++++++++++++++++++++++++++++ Raiden ++++++++++++++++++++++++++++++++++
    
    Elder God: Raiden, for many ages you have protected the Earth Realm from the
         forces of evil.  You have earned your place among us.  Before your
         dissention into the Patheon of Elder Gods, you must choose your sucessor
         to protect your earth.
    Raiden: With the aid of Earth's mortals, I have once again managed to defeat
         Shinnok and his minions.  I choose Fujin.  He will guide the mortals of
         earth as they move into the next millenium.
    
    ++++++++++++++++++++++++++++++++++ Shinnok +++++++++++++++++++++++++++++++++
    
     [Raiden floats helplessly in the air as Shinnok stands beneath him.]
    Shinnok: For millions of years, I suffered in the bowels of the Netherealm.
         You, Thunder God, are responsible for my suffering.  Now the piteous
         mortals of Earth will pay for my grievance.
    Raiden: You turned against your fellow Elder Gods.  You betrayed your title.
         You deserve much worse.
    Shinnok: But it's too late, Raiden.  I win!  With the other elder gods out of
         the way, I will take my rightful place as ruler of all eternity.  I can
         already feel the power surging from within!
    Raiden: You're mad!
    Shinnok: Farewell, Thunder God!
     [Shinnok laughs at Raiden and raises his hands and uses lightning to cause
     Raiden to explode.]
    
    +++++++++++++++++++++++++++++++++ Liu Kang +++++++++++++++++++++++++++++++++
    
    Liu Kang: The war is over.  I once again defended my title as Champion of
         Mortal Kombat, and defended the realm of earth.  I have failed to save
         the realm of Edenia.  In doing so, I have also lost Kitana, forever...
     [Portal opens and Kitana appears.]
    Liu Kang: Kitana?
    Kitana: Yes, Liu Kang.  It is I.
    Liu Kang: I thought you were gonna...
    Kitana (interrupting): With Shinnok's destruction, you have not only saved
         the earth, but you have saved my own realm.  For that, I can never repay
         you.
    Liu Kang: Knowing you survived is all I need.
    Kitana: As heir to the throne of my realm, I offer you the chance to rule at
         my side, as King of Edenia, forever.
    Liu Kang: I... cannot accept your offer.  I belong here on earth as Champion
         of Mortal Kombat.
    Kitana: Then, I wish you good luck, Liu Kang... on all your journeys.
    Liu Kang: Goodbye, Princess Kitana.
    
    ++++++++++++++++++++++++++++++++++ Reptile +++++++++++++++++++++++++++++++++
    
     [Reptile kneels before Quan Chi.]
    Reptile: Quan Chi... I have served the lord Shinnok well in the destruction
         of Earth's Warriors...
    Quan Chi: Yes, we are most appreciative of your efforts.
    Reptile: Now I wish to return in time to my home world, before it was
         destroyed in the hands of Shao Kahn.  As the new ruler supreme of all
         reality, Shinnok alone has the power to grant me this wish...
    Quan Chi: How dare you make such an impetuous request of your lord and
         master?!
    Reptile: It is a simple request for one of such great power...
    Quan Chi: It's also not worth his attention.
    Reptile: I demand it!  If it was not for warriors such as myself, his attack
         against Raiden's forces would have failed.
    Quan Chi: Perhaps you shall convey your feelings to Shinnok himself.
    Reptile: WHAT?!
     [Shinnok teleports onto the surface and holds Reptile up by the neck.]
    Shinnok: Infidel!  You are in no position to demand anything!  I can kill you
         with a mere thought!
    Reptile: We had a DEAL!
    Shinnok: A deal?!  I am not a god of my word, Reptile!  All deals are OFF!
     [Shinnok causes Reptile to explode, pieces of him hit the camera.]
    
    +++++++++++++++++++++++++++++++++ Scorpion +++++++++++++++++++++++++++++++++
    
    Scorpion: I deafeated you, Sub-Zero.  I have avenged the death of my family
         and clan.  Now my soul can finally rest...
    Sub-Zero: Your soul will never rest, Scorpion.  The Lin Kuei may have been
         responsible for your murder, but your family's true killer still remains
         free.
    Scorpion: If you are not the murderer, then who is?
     [Quan Chi appears.]
    Quan Chi: I am the one you seek.  To defeat my nemesis, Sub-Zero, I needed
         the power of a specter.  You've done my bidding well, Scorpion.  But now
         I must return you to the Netherealm.
     [Quan Chi opens a portal into the Netherealm.]
    Scorpion: NEVER!
     [Scorpion takes Quan Chi with him.]
    Quan Chi: NO!!!
    
    ++++++++++++++++++++++++++++++++++++ Jax +++++++++++++++++++++++++++++++++++
    
     [Sonya is standing with Jarek.]
    Sonya: It's over, Jarek, Shinnok is dead.  The good guys won.  You're coming
         back with me.
    Jarek: Never, Sonya!  I agreed to help defeat Shinnok, not turn myself in to
         the Special Forces!  The Black Dragon lives on!
     [Jarek walks toward Sonya, she begins backing away from him.
     WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
     edge.]
    Sonya: The Black Dragon died with Kano.  You're the last one, Jarek.
    Jarek: NEVER!
     [Jarek attacks Sonya.  She dodges and Jarek falls over the cliff.  Sonya
     takes out her radio.]
    Sonya: Come in, Major Briggs.  This is Lt. Sonya Blade...
     [Jarek is climbing up from the edge of the cliff, he grabs Sonya's leg and
     tosses her over.  Camera zooms up on the radio lying on the ground.]
    Jax: Sonya?!  This is Major Briggs!  Come in...  Sonya, this is Jax!  Are you
         there?
     [Jarek steps on the radio, laughs, and begins to walk away from the scene.
     Jax then appears in person.]
    Jax: Going somewhere, Jarek?
     [WIDE SHOT: Jax holds Jarek by his neck.]
    Jarek: JAX!  But I thought you were...
    Jax: Thought I was what?  Dead?  Like my partner you just dropped off the
         cliff?
     [Jax walks toward the edge of the cliff.  OVERHEAD SHOT:  Jax holds Jarek
     over the cliff.]
    Jarek: I... I'm sorry, Jax!  Wait!  Don't drop me!
    Jax: Wait?
    Jarek: I promise...
    Jax: Too late, Jarek!
    Jarek: You can't drop me!  You have to uphold the law!  You have to arrest
         me!  Wait!  Wait!  This is BRUTALITY!  You can't do it!
    Jax: Wrong, Jarek.  This is not a Brutality.  This is a FATALITY!
     [Jax releases Jarek over the cliff.]
    
    +++++++++++++++++++++++++++++++++++ Reiko ++++++++++++++++++++++++++++++++++
    
     [A portal opens, Reiko runs through it.]
    
    NOTE: For a special bonus plot twist, watch the new Pre-Rendered Full-Motion
          Video (FMV) version of this ending in the Sony PlayStation and Windows
          95 PC CD-ROM versions of the game.
    
    +++++++++++++++++++++++++++++++++++ Cage +++++++++++++++++++++++++++++++++++
    
     [Johnny Cage walks up to a podium at an Awards ceremony.  Crowd cheers.]
    Cage: Wow!  I don't know what to say!  I guess I should start by thanking all
         my fans out there!
     [More cheering.]
    Cage: But that's enough of the mushy stuff.  I mean let's get real here, huh?
         When am I gonna get some REAL competition?
     [Silence.]
    Cage: Come on, don't get silent now.  Where are all the cheers?
     [Crowd starts booing.]
    Cage: Hey wait a minute!  I'm your Number One guy!
     [Crowd is Booing and starts throwing things at Cage.]
    Someone in The Crowd: You SUCK!
    Cage: I'm gonna remember this!  Ow!  Hey, Come on!  Ow!  I saw that, Arnold!
         ... Hey cut it out! ...
    
    +++++++++++++++++++++++++++++++++++ Jarek ++++++++++++++++++++++++++++++++++
    
     [Sonya is standing with Jarek.]
    Sonya: It's over, Jarek, Shinnok is dead.  The good guys won.  You're coming
         back with me.
    Jarek: Never, Sonya!  I agreed to help defeat Shinnok, not turn myself in to
         the Special Forces!  The Black Dragon lives on!
     [Jarek walks toward Sonya, she begins backing away from him.
     WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
     edge.]
    Sonya: The Black Dragon died with Kano.  You're the last one, Jarek.
    Jarek: NEVER!
     [Jarek attacks Sonya.  She dodges and Jarek falls over the cliff.  Sonya
     takes out her radio.]
    Sonya: Come in, Major Briggs.  This is Lt. Sonya Blade...
     [Jarek is climbing up from the edge of the cliff, he grabs Sonya's leg and
     tosses her over.  Camera zooms up on the radio lying on the ground.]
    Jax: Sonya?!  This is Major Briggs!  Come in...  Sonya, this is Jax!  Are you
         there?
     [Jarek steps on the radio, laughs, and walks away from the scene.]
    
    +++++++++++++++++++++++++++++++++++ Tanya ++++++++++++++++++++++++++++++++++
    
    Tanya: Follow me, Liu Kang.  Raiden has asked that I lead you to him.
    Liu Kang: What about the others?
    Tanya: He has something special planned for them.
     [Liu Kang enters the Furnace room with Quan Chi and Shinnok, gate closes.]
    Liu Kang: Tanya, what's going on?
    Tanya: *laughs* I don't know what Kitana saw in you... Can't you see, Liu
           Kang?  This is a trap!
    Liu Kang: What?!
    Quan Chi: Welcome, Shaolin Warrior.  Your thunder god is beaten, earth's
              warriors destroyed.  We obliterated the forces of light.  Do you
              wish to beg the mercy of your new master, the lord Shinnok?
    Liu Kang: Never, sorcerer!
     [Liu Kang performs a flying kick toward Shinnok but is blown up by him.]
    Quan Chi: Fool.  *laughs*
    
    +++++++++++++++++++++++++++++++++++ Fujin ++++++++++++++++++++++++++++++++++
    
     [Fujin stands before the face of an elder god.]
    Fujin: Our forces of light have defeated Shinnok.  Now, I must return to my
         duties as earth's God of Wind.
    Elder: You have served your elders well, Fujin.  But we have a new mission
         for you.
     [Raiden appears.]
    Fujin: Raiden?
    Raiden: Our battle with Shinnok's forces is over.  I must move on to my new
         position as an elder god.  And you, Fujin, you must take my former
         position as protector of Earth.
    Fujin: Raiden, it will be my honor to succeed you.
    Raiden: Take special care of the mortals of earth, they are a great people
         but have the ability to self-destruct.  Be patient, and offer your
         wisdom as guidance.
    Fujin: Farewell, Thunder God.  I will not fail you.
    Raiden: That is why I picked you.
    
    +++++++++++++++++++++++++++++++++ Sub-Zero +++++++++++++++++++++++++++++++++
    
    Sub-Zero: The battle is finished. Your quest for vengeance is over, Scorpion.
    Scorpion: You cannot kill a dead man... You have defeated my physical form,
         but my soul is eternal.  You will pay for the massacre of my clan and
         family.
     [Quan Chi runs in behind Sub-Zero, and knocks him down.]
    Quan Chi: Well done, Sub-Zero.  Like your brother before you, you have served
         my purposes well...
    Sub-Zero: I serve no-one!  Not the Lin Kuei, and not you!
     [Quan steps on Sub-Zero's torso.]
    Quan Chi: Scorpion agreed to fight for us, in exchange for freedom from the
         Netherealm.  A deal I had no intention of fulfilling.  By killing him
         you saved us the trouble, both you and Scorpion were pawns for Shinnok.
     [Scorpion lifts Quan Chi.]
    Quan Chi: SCORPION!!!
     [Quan Chi explodes.]
    Scorpion: Our battle is finished, you are now free from my curse.  Live well,
         Lin Kuei warrior.
    
    +++++++++++++++++++++++++++++++++ Quan Chi +++++++++++++++++++++++++++++++++
    
     [Shinnok stands with Quan Chi.]
    Shinnok: As payment for your loyal services, Quan Chi, I grant you the gift
         of your existence.
    Quan Chi: My existence?
    Shinnok: Understand, sorcerer, I consume all energies, including the life
         forces of all that live.  But I shall spare you.
    Quan Chi: If it weren't for me, you would still be a tortured soul rotting in
         the pits of the Netherealm.
    Shinnok: You dare question ME?!
    Quan Chi: I do more than question you, Shinnok.  I CHALLENGE YOU!
    Shinnok: Then you shall DIE!
     [Shinnok fires a projectile at Quan Chi, that hits him without making a
     scratch.]
    Shinnok: WHAT!?!
    Quan Chi: Your powers are useless against me!
    Shinnok: How can this be?!
     [Quan Chi takes out the real amulet.]
    Quan Chi: I am in possession of your royal sacred amulet.  Years ago I
         delivered to you an exact duplicate, while I retained the original.  I
         even fooled Raiden.  Now, I am ruler supreme!  And you, elder god, are
         finished!
    Shinnok: NO!!
     [Quan Chi fires a projectile back at Shinnok, using the power of the real
     amulet.  It causes Shinnok to explode on contact.]
    
    +++++++++++++++++++++++++++++++++++ Sonya ++++++++++++++++++++++++++++++++++
    
     [Sonya is standing with Jarek.]
    Sonya: It's over, Jarek, Shinnok is dead.  The good guys won.  You're coming
         back with me.
    Jarek: Never, Sonya!  I agreed to help defeat Shinnok, not turn myself in to
         the Special Forces!  The Black Dragon lives on!
     [Jarek walks toward Sonya, she begins backing away from him.
     WIDE SHOT AND CRESENDO: They are atop a high cliff with Sonya backed to the
     edge.]
    Sonya: The Black Dragon died with Kano.  You're the last one, Jarek.
    Jarek: NEVER!
     [Jarek attacks Sonya.  She dodges and Jarek falls over the cliff.  Sonya
     takes out her radio.]
    Sonya: Come in, Major Briggs.  This is Lt. Sonya Blade, over.
    Jax: Sonya, glad to hear you're alive.
    Sonya: You actually sound happy to hear from me, Jax.  Things got boring?
    Jax: Not since you followed Liu Kang into the Netherealm.
    Sonya: Well it's over now, I'm returning to base.  10-4 Jax.
    
    oooooooooooooooooooooooooooooooooooo 9-2 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                      Midway's Arcade MK4 Design Team                     *
    ****************************************************************************
    
     Ed Boon ................................................ Lead Programming
     Todd Allen ................................. Programming, 3D Engine, Zeus
     Mike Boon ................................................... Programming
     Dave Michicich ................................... 3D, Character Modeling
     Tony Goskie ............................................. Backgrounds, 3D
     Steve Beran .......................................... Motion Capture, 3D
     John Vogel ........................................... Motion Capture, 3D
     Dan Forden ...................................... Music and Sound Effects
    
                Story written by John Tobias with help from Ed Boon.
    
    oooooooooooooooooooooooooooooooooooo 9-3 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                FAQ Credits                               *
    ****************************************************************************
    
    FAQ Written and Edited by:
     Frank "IceMaster" Chan .................................. mk4@icemaster.org
    
    Home FAQ Contributors:
     Jeff "Greesman" Greeson (Hours of Misc Help) ............ jeff@hotweird.com
     Patrick McCarron (Corrections and Tons of Help) .. patrick@rivercitypub.com
     darkfwank (Notes on Costumes and Weapons) .................. ultmk@epix.net
     Ryan (Correction) ........................................ yawn@netwide.net
     Brad Lynch (Corrections on Icon Rotations) ............. MarinoFn13@aol.com
     MAGUS7000 (Kombat Kode #10) ............................. MAGUS7000@aol.com
     Dre Stinson (Kombo) ........................................ dre627@aol.com
     Brenton Simpson (Loads of Corrections) ..... Reptile@logowatches.reno.nv.us
    
    The Realm of Mortal Kombat Web Site Staff:
     Jeff "Greesman" Greeson (Administrator/News) ............ jeff@hotweird.com
     Jonathan "Tetterket" Wilcox (CGI Coding/Editing) ...... jmw@mk.hotweird.com
     Frank "IceMaster" Chan (News/FAQs) ...................... mk4@icemaster.org
     Patrick McCarron (Chicago Correspondent) ......... patrick@rivercitypub.com
     kn0wledge (Chicago Correspondent) .......................... know@imaxx.net
     SekTrax (Confirming and Simplifying Moves) ........ sektrax@mk.hotweird.com
    
    Original Arcade FAQ Contributors:
     3DKiller (Kombos) ........................................ just@infoave.net
     BADRoCK (Kombos) ........................................... badrock@i1.net
     mk4km (Kombos) .......................................... MetalHed5@aol.com
     Daryle Walker (Corrections) ............................. dwalke@us.ibm.com
     Terry Campbell (DIP Switch Settings) ................. campbell@nci2000.net
     Mike Hinrichs (Kombos) .......................... wordtoyourmother@juno.com
     MK4god (Weapon Moves/Kombos) ............................ Mkfourgod@aol.com
     ]{0MBAT (Corrections) .................................. edeering@erols.com
     RAHRaiden (Corrections) ................................. RAHRaiden@aol.com
    
                The Basic Layout of this FAQ was Originally Based on
                Patrick McCarron's "MK3: The Final Chapter" Text FAQ
    
    oooooooooooooooooooooooooooooooooooo 9-4 ooooooooooooooooooooooooooooooooooo
    ****************************************************************************
    *                                 Game Over                                *
    ****************************************************************************
    
         When a player loses, the character is shown from a top view falling down
    a seemingly endless stoney pit.  When the counter reaches 0 (if it does) the
    character will continue to fall for a moment, as the music begins to slow
    down.  The camera then moves to a roughly 45 degree angled view of the
    falling Kombatant.  The body eventually hits the blood-stained bed of jagged
    metal spikes at the bottom of the "pit", and two puddles of fresh red blood
    poors out onto the concrete surface...
                                     GAME OVER
    
    --------------- Copyright (C) 1998 The Realm of Mortal Kombat --------------
    

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