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    FAQ/Move List by CGrey

    Version: 5.01 | Updated: 10/09/04 | Search Guide | Bookmark Guide

    Mortal Kombat 4(Nintendo 64) FAQ
    Version 5.01
    (c) 1998-2004 By Charles Grey (iceout0002@aol.com)
    
    
    01) Playing Options 02) Legend
    03) Secrets         04) Kombat Kodes
    05) Combo System    06) Basic Moves
    07) Weapon Moves    08) Kai
    09) Rayden          10) Shinnok
    11) Liu Kang        12) Reptile
    13) Scorpion        14) Jax
    15) Reiko           16) Johnny Cage
    17) Jarek           18) Tanya
    19) Fujin           20) Sub-Zero
    21) Quan Chi        22) Sonya Blade
    23) Meat            24) Noob Saibot
    25) Goro            26) Kitana - the lost character
    27) Glitches        28) Frequently Asked Questions
    29) Credits
    -
    
    01)PLAYING OPTIONS
    *CHEAT MODE*
    Go to OPTIONS, highlight "Continue", hold BL+RN until secret menu appears.
    ENDING          : See endings after 1st computer opponent
                      (Goro and Noob do NOT have endings in this version.)
    FATALITIES I    : crouch+HP does first fatality
    FATALITIES II   : crouch+HP does second fatality
    LEVEL FATALITIES: crouch+HP up close will do a spikes fatality on ANY stage
                      except Fan stage(which will do the Fan fatality)
    
    Practice Mode:
    No longer any need for the 975-310 and Timer Disabled from MKT!
    The now common built-in moves list is also available.
    
    Extra Outfits/Alternate Weapons:
    At the select screen, hold START and press any button and the square will
    flip to a yin-yang.
    Cage(tuxedo)                  : 3 flips
    Kai(leather jacket/sunglasses): 3 flips
    Scorpion(unmasked/grey suit)  : 2 flips
    Noob(unmasked)                : 1 flip
    Noob(hooded jacket)           : 3 flips
    Rayden(no sleeves)            : 2 flips
    Sonya(pink with no cap)       : 3 flips
    Tanya(black outfit)           : 3 flips
    Sub-Zero(half frozen)         : 2 flips
    Sub-Zero(unmasked)            : 1 or 3 flips
    Reptile(ninja outfit from MK2): 2 flips
    Liu Kang(traditional costume) : 2 flips
    
    To access alternate weapons for any character except Noob or Liu Kang,
    do 2 or 3 rotations.
    
    SECRET WEAPONS:
    Johnny Cage's Pistol: 3 flips
    Kai's Bo Stick      : 2 flips
    
    Tournament:
    Standard Elimination, any of the characters can be computer-controlled or
    human. (You can make them all CPU players and just watch.)
    
    Endurance:
    See how many opponents you can beat on one lifebar!
    ULTIMATE: You get a ranking at the end. Lineup resets.
    
    2-on-2 Kombat:
    Each side selects two fighters, the second one joining in when the first
    gets knocked out.
    
    Group Select(2-player game only):
    A shrunken select screen appears. You start with Kai on the top-left and
    move down each time you win.
    
    Random:
    Randomly selects your character.
    
    Hidden:
    Hides your select square.
    
    Also, entering various vulgar letter combinations on the "ENTER YOUR
    INITALS" screen changes them to "MAB"
    
    
    02)LEGEND
    Joystick Buttons
    UB U UF  HP BL HK
    B  * F   LP RN LK
    DB D DF
    
    HP/LP/HK/LK: High/Low Punch/Kick
    BL: Block
    RN: Run
    * : can be done in air
    
    
    03)SECRETS
    
    NOOB SAIBOT - hidden character, see section 24
    
    GORO - The Sub-Boss from MK1 returns! see section 25
    
    MEAT - hidden character, see section 23
    
    Hold any button during Scorp's BBQ fatality to hear "TOASTY! 3-D!"
    
    Hold D right after doing spikes fatality to have them slide down,"Toasty!"
    
    During "CHOOSE YOUR DESTINY" for 1-player games, tap START to rotate
    the towers and get a different opponent lineup.
    
    
    04)KOMBAT KODES
    In 2-player games, a "VS" screen appears before the match starts.
    Use BL,HK, and LK to change icons. Hold UP to go backwards.
    
    --- 321-321 Big Head Mode (stays that way -  no text)
    #01 111-111 FREE WEAPON (falls in center)
    #02 100-100 THROWING DISABLED
    #03 444-444 ARMED AND DANGEROUS (weapons already out)
    #04 666-666 SILENT KOMBAT
    #05 050-050 EXPLOSIVE KOMBAT
    #06 222-222 RANDOM WEAPONS (different one is drawn)
    #07 123-123 NO POWER? (one hit kills!)
    #08 555-555 MANY WEAPONS (about 8 different ones are scattered)
    #10 060-060 NO RAIN (NOTE: Text appears only on Wind stage)
    #11 002-002 WEAPOM KOMBAT (can't drop weapons)
    #13 012-012 NOOB SAIBOT MODE (does nothing)
    #14 020-020 RED RAIN (on Wind Stage)
    #15 010-010 MAXIMUM DAMAGE DISABLED
    #16 110-110 THROWING AND MAX DAMAGE DISABLED
    #17 011-011 KOMBAT ZONE: GORO'S LAIR (rocks, stage fatality)
    #18 022-022 KOMBAT ZONE: THE WELL (heads)
    #19 033-033 KOMBAT ZONE: ELDER GODS
    #20 044-044 KOMBAT ZONE: THE TOMB (rocks)
    #21 055-055 KOMBAT ZONE: WIND WORLD (rain)
    #22 066-066 KOMBAT ZONE: REPTILE'S LAIR
    #23 101-101 KOMBAT ZONE: SHAOLIN TEMPLE
    #24 202-202 KOMBAT ZONE: LIVING FOREST
    #25 303-303 KOMBAT ZONE: THE PRISON (fan stage fatality)
    #26 001-001 UNLIMITED RUN
    #27 313-313 KOMBAT ZONE: ICE PIT
    
    
    05)COMBO SYSTEM
    Air starters : Jump+HP or U,HK/LK (follow with ground combo)
    Basic series : HP>HP>HK>(B+LK/B+HK)
    Ground series: HP>HP>HK>(HK/LK)>Draw Weapon(hits)/Special
    Pop-up series: HP>HP>HK>(D+HP/D+HK)
    Weapon series: HK>Any weapon attack except throw
    Midair series: Jump+HP,(LP/HK/LK)
    
    NOTE: HP,D+HP/HK and HP,HP,D+HP will NOT WORK. HK,D+HP/HK can only be done
    in a combo.
    
    Doing Kai's Handstand(BL+LK) in a combo give you a free upper kick finish.
    
    If the combo reaches 40% or more, "MAXIMUM DAMAGE" appears and you get
    knocked back.
    NOTE: "MAX DAMAGE" does not appear on throws or Goro's Stomp.
    
    Throws and Breakers will not count as hits in combos, though the damage
    will be added.
    
    
    06)BASIC MOVES
    UNARMED PUNCH ATTACKS
    HP       : High Jab
    LP       : Middle Jab
    crouch+HP: Uppercut
    crouch+LP: Low Jab
    jump+HP  : Jumping Jab
    jump+LP  : Jumping Power Punch (knocks down)
    close HP : Face Punch
    close LP : Basic Throw
    Tap HP/LP: Repeated Punches
    HP,HP    : Left-right High
    LP,LP    : Left-right Low
    
    KICK ATTACKS
    HK       : Face Kick
    LK       : Quick Kick
    B+HK     : Roundhouse
    B+LK     : Foot Sweep
    crouch+HK: Uppercut Kick
    crouch+LK: Ankle Kick
    UB/UF+HK : Jump Kick
    UB/UF+LK : Drop Kick
    U+HK/LK  : Front Leg Kick
    close HK : Knee Strike
    close LK : Bone Breaker
    
    OTHER ATTACKS
    crouch+RN: Pick up and throw non-weapon object
    
    MOVEMENT
    RN,RN    : Sidestep away from screen (can also use L)
    D,RN,RN  : Sidestep into screen (can also use R)
    UB/UF    : Jump back/forward
    U        : Jump straight up
    D(hold)  : Crouching
    F+hold RN: Run forward
    
    OTHER
    BL       : Standing block
    crouch+BL: Crouching block (use for trips,sweeps and LK's low fireball)
    Hold B/DB: Throw protection
    
    
    07)WEAPON MOVES
    In this version, characters also have alternate weapons with other outfits.
    
    (draw move): draw weapon out/throw if in hand
    (Jump)+HP  : Midair upper-swing (floats like jumping HK)
    (Jump)+LP  : Midair down-swing (knocks straight down)
    D+RN       : pick up weapon(when standing over)
    
    BROADSWORD
    HP  : Quick Hit
    B+HP: Overhand
    LP  : Weak Upper
    B+LP: Upper Slash
    D+LP: Sword Spin(hold LP B/F moves)
    
    CLUB
    HP  : Side Swipe
    B+HP: Overhead Smash
    LP  : Hit into screen
    B+LP: 2-hit upper
    
    SPEAR
    HP  : Upper
    B+HP: Running Stab
    LP  : Back Spin
    B+LP: Sweep
    
    ICE STAFF
    HP  : Side Swipe
    B+HP: Uppercut Swing
    LP  : Trip
    B+LP: Freeze Dash
    
    BOOMERANG/KITANA FAN
    HP  : Short Slash
    B+HP: Spin Slash
    LP  : Throw (returns later)
    B+LP: Upward Throw (returns later)
    
    HAMMER
    HP  : Side Swipe
    B+HP: Overhead Smash
    LP  : Hit into screen
    B+LP: Uppercut Swing
    
    MACE
    HP  : Overhead Smash
    B+HP: Side Swipe
    LP  : Hit into screen
    B+LP: Uppercut Swing
    
    CROSSBOW/PISTOL
    HP  : Upward Shot
    LP  : Straight Shot
    B+LP: Bouncing Shot
    
    BLADE WHEEL
    HP  : Upper
    B+HP: Backhand Swipe
    LP  : Downstrike
    B+LP: The "Carver"
    
    CURVED SWORD/SCYTHE/BO STAFF
    HP  : Uppercut Swing
    B+HP: Backhand Swipe
    LP  : Downstrike
    B+LP: Dash Slash
    
    JAGGED SWORD
    HP   : Lawnmower Slash (tap rapidly for repeated slashes)
    B+HP : Running Stab
    LP   : Upper
    LP,HP: Special Combo
    B+LP : Knockdown
    
    AXE
    HP  : Upper
    B+HP: Axe Spin (hold HP, B/F moves)
    LP  : Downstrike
    B+LP: Backhand Swipe
    
    DAGGER
    HP  : Upper
    B+HP: 360 Slash
    LP  : Downstrike
    B+LP: same as B+HP
    
    PIRATE SWORD
    HP  : Step Slash
    B+HP: Upper
    LP  : Weak Upper
    B+LP: Knockdown
    -
    
    08)KAI
    ------
    Draw Weapon: D,B,LP
    
    Upward Fire: F,F,LP*
    Down Fire  : B,B,HP
    Zip Punch  : D,F,HP
    Slide Kick : D,F,LK
    Handstand  : BL+LK (UB/UF to jump out)
    (HS position only)
    Spin Kicks : LP(hold) (B/F moves)
    Upper Kick : HK
    Lower Kick : LK
    Stand Up   : BL
    
    COMBOS
    (3) Up Fire,jump HP,HK air chain(35%)
    (3) Up Fire,HP,jump HK,Zip Punch(32%)
    (3) Up Fire,D+HK,Slide Kick(29%)
    (3) (club) Up Fire,B+LP(39%)
    (3) (dagger) Up Fire,jump HK,HP(34%)
    (3) (dagger) Up Fire,HK,LP(36%)
    (3) (corner) Up Fire,Slide Kick,Slide Kick(41%)
    (4) (bo staff) Up Fire,HP,HP,Slide Kick(44%)
    (4) (corner) hit out of air with HP,HK air chain,Up Fire,B+HK(53%)
    (5) (dagger) Up Kick,HK,D+HP,jump HK,HP(35%)
    (6) Up Kick,HP,HP,HK,HK,Slide Kick(40%)
    (7) (corner) Jump HK,Up Fire,one step back,HP,Up Fire,HP,jump HP,HK
        air chain(45%)
    
    Body Rip   : U,F,U,B,HK(close)
    Saw Blade  : U,U,U,D,BL(outside sweep)
    Fan Stage  : F,F,D,BL
    Goro Stage : B,F,D,HK
    -
    
    09)RAYDEN
    ---------
    Draw Weapon: F,B,HP
    
    Spark      : D,B,LP
    Wall Smash : F,F,LK*
    Teleport   : D,U
    
    COMBOS
    (3) (hammer) B+LP,jump HP,Smash(27%)
    (3) (hammer) B+LP,B+LP,Smash(27%)
    (3) hit out of air with HP,HK air chain,Smash(37%)
    (4) (near corner w/hammer) B+LP,B+LP,jump HP,Smash(34%)
    (5) HP,HK,D+HP,jump HK,Smash(25%)
    (5) (corner) Jump HK,jump HK,jump HP,HK air chain,Smash(38%)
    (5) (hammer) Up Kick,HK,B+LP,jump HP,Smash(40%)
    (7) (near corner) HP,HP,HK,D+HK,jump HP,HK air chain,Smash(33%)
    (8) Jump HP,HP,HP,HK,HK,Weapon,jump HP,Smash(45%)
    
    FATALITIES
    Dynamo     : F,B,U,U,HK(close)
    Electrocute: D,U,U,U,HP(close)
    Fan Stage  : D,F,B,BL
    Goro Stage : F,F,D,LP
    -
    
    10)SHINNOK
    ----------
    Weapon    : B,F,LP
    
    IMPERSONATIONS
    Kai       : F,F,F,LK
    Rayden    : D,F,F,HP
    Liu Kang  : B,B,F,HK
    Reptile   : B,B,F,BL
    Scorpion  : F,B,LP
    Jax       : F,D,F,HK
    Reiko     : B,B,B,BL
    Cage      : D,D,HP
    Jarek     : B,B,B,LK
    Tanya     : B,F,D,BL
    Fujin     : F,F,B,HK
    Sub-Zero  : D,B,LP
    Quan Chi  : F,B,F,LK
    Sonya     : F,D,F,HP
    
    COMBOS
    (3) Up Kick,HK,B+HK(29%)
    (4) (any weapon) Up Kick,HK,D+HP,jump LP(28%)
    (5) (spear) Up Kick,HK,D+HP,HP,HP(34%)
    (6) (near corner) HP,HP,HK,D+HK,jump HP,HK air chain(27%)
    (7) Up Kick,HP,HP,HK,D+HP,walk in HP,jump HK(34%)
    
    The Hand  : D,B,F,D,RN(close)
    Goal!     : D,U,U,D,BL(close)
    Fan Stage : D,D,F,HK
    Goro Stage: D,F,B,HP
    -
    
    11)LIU KANG
    -----------
    Draw Weapon : B,F,LK
    
    Fireball    : F,F,HP*
    Low FireBall: F,F,LP
    Flying Kick : F,F,HK
    Bike Kick   : Hold LK 3-5 seconds
    
    COMBOS
    (5) HP,HP,HK,HK,Flying Kick(29%)
    (5) (jag sword) Up Kick,HK,D+HP,run in,HP,jump LP(30%)
    (5) (corner) Jump HK,jump HK,HP,Fly Kick,Fly Kick(36%)
    (5) (corner) Jump HK,jump HK,jump HP,HK air chain,air fireball(35%)
    (6) (near corner) Hold LK,HP,HK,D+HP,rel. LK,HP,Fly Kick(29%)
    (6) Jump HP,HK,HK,Draw Weapon immediately followed with HP,Fly Kick(46%)
    (7) Up Kick,HP,HP,HK,D+HP,run in HP,jump HK,air fireball(40%)
    
    FATALITIES
    Dragon Morph: F,F,F,D,HK+BL+LK(1/2 screen)
    Screen Shot : F,D,D,U,HP(close)
    Fan Stage   : F,F,B,LP
    Goro Stage  : F,F,B,HK
    -
    
    12)REPTILE
    ----------
    Draw Weapon: B,B,LK
    
    Acid Spray : D,F,HP
    Palm Strike: B,F,LP
    Inviso     : BL+HK
    Super Crawl: B,F,LK
    
    COMBOS
    (3) (axe) LP,Crawl,B+LP(26%)
    (3) (axe) hit out of air with B+HP, hold F and HP(15%)
    (3) (corner) Jump HK,Crawl,Uppercut(27%)
    (5) (axe) Up Kick,HK,D+HP,walk in,LP,B+LP(32%)
    (5) (corner) Jump HK,jump HK,Crawl,jump HP,HK air chain(36%)
    (5) (axe) Up Kick,HK,HK,Crawl,B+LP(41%)
    (5) (curved sword)(corner) Jump HK,jump HK,Crawl,HP,jump HP(42%)
    
    FATALITIES
    Beauty Treatment: Hold HP+LP+HK+LK then U(close)
    3-D Acid Loogie : U,D,D,D,HP(outside sweep)
    Fan Stage       : D,F,F,LP
    Goro Stage      : D,D,F,HK
    -
    
    13)SCORPION
    -----------
    Draw Weapon: F,F,HK
    
    Spear      : B,B,LP
    Tele-Punch : D,B,HP*
    Fire Breath: D,F,LP
    Air Throw  : BL when both in air
    
    COMBOS
    (4) (default weapon) Spear,HK,HK,Weapon(31%)
    (5) (unmasked only) Spear,HK,HK,Weapon,jump LP(35%)
    (5) (corner) hit out of air with HP,HK air chain,telport punch,jump UP with
        HP,HK air chain(53%)
    (6) (curved sword) HK,HP,Spear,HK,HP,LP(45%)
    (6) (mace) B+LP,B+LP,Teleport,Spear,HK,B+HK(43%)
    (7) HP,HK,D+HP,Spear,HP,HP,D+HK(25%)
    (8) (corner) Jump HK,jump HK,HP,Spear,HP,HP,HK,B+HK(44%)
    (8) Up Kick,HK,HK,Spear,HP,HP,HK,B+HK(50%)
    (8+)(near corner) Spear,HP,HP,HK,D+HP,walk in HP,jump HP,LP air chain,
        air throw(41%)
    (9) (near corner)Spear,HP,HP,HK,D+HP,run in HP,Fire,run in HP,Fire(39%)
    (10+)HP,HK,D+HP,Spear,HP,HP,HK,D+HP,run in,HP,jump HK,Air Throw(43%)
    (10)(unmasked only) HP,HK,D+HP,Spear,HP,HP,HK,HK,Weapon,jump LP(45%)
    
    FATALITIES
    B.B.Q.     : B,F,F,B,BL(1/2 screen)
    Scorpion   : B,F,D,U,HP(close)
    Fan Stage  : F,D,D,LK
    Goro Stage : B,F,F,LK
    -
    
    14)JAX
    ------
    Draw Weapon: D,F,HP
    
    Gun Shot   : D,F,LP
    Slide Punch: D,B,LP
    Earthquake : F,F,D,LK
    Backbreaker: BL when both in air
    Multi Throw: Throw,then(hold)RN+BL+HK > HP+LP+LK > HP+BL+LK > HP+LP+HK+LK
    
    COMBOS
    (4+)(club) Up Kick,HK,D+HP,immediately throw weapon,Earthquake(36%)
    (5) Up Kick,HK,HK,Weapon(41%)* *2nd club hit can be blocked
    (5) HP,HK,D+HP,walk in HP,Slide Punch(24%)
    (5) (club) Up Kick,HK,D+HP,B+LP(31%)
    (6) (corner) Jump HK,jump HK,HP,Slide Punch,LP,Slide Punch(41%)
    (6+)Up Kick,HP,HP,HK,D+HP,jump HK,Backbreaker(38%)
    (9) (near corner) HP,HK,D+HP,run in HP,Slide Punch,LP,Slide Punch,LP,
        Gunshot(46%)
    
    FATALITIES
    Arm Rip    : Hold LK for before you win then F,F,D,F,release LK(close)
    Head Smash : B,F,F,D,BL(close)
    Fan Stage  : F,F,B,LK
    Goro Stage : F,F,B,HP
    -
    
    15)REIKO
    --------
    Draw Weapon      : D,B,HP
    
    Vertical Teleport: D,U* (BL to throw, P/K for regular jump up attack)
    Horiz.Teleport   : B,F,LK
    Flip Kick        : B to D to F+HK
    Throwing Stars   : D,F,LP
    
    COMBOS
    (3) Flip Kick,HP,jump HK(20%)
    (3) Jump HK,Flip Kick,walk in,Uppercut(24%)
    (3) (crossbow near corner) Flip Kick,HP,LP(16%)
    (5) (near corner) Flip Kick,HP,jump HP,HK air chain,Teleport Throw(34%)
    (6) (club) Up Kick,HK,HK,Flip Kick,B+LP(43%)
    (6) (jag sword) Flip Kick,LP-HP combo,Flip Kick,LP-HP combo(46%)
    (7) Up Kick,HP,HK,HK,Flip Kick,HP,jump LK(47%)
    
    FATALITIES
    Power Kick       : F,D,F+HK+BL+LP+LK(close)
    Shuriken Massacre: B,B,D,D,HK(outside sweep)
    Fan Stage        : D,D,B,LP
    Goro Stage       : F,F,D,LK
    -
    
    16)JOHNNY CAGE
    --------------
    Draw Weapon : F,D,F,LK
    
    High Fire   : D,F,HP
    Low FireBall: D,B,LP
    Groin Punch : BL+LP(dosen't work on Sonya or Tanya)
    Shadow Kick : B,F,LK
    Shadow Upper: B,D,B,HP
    
    COMBOS
    (3) (pirate sword) HK,B+HP,Shadow Kick(27%)
    (5) HP,HK,D+HP,run in,D+HK,Shadow Kick(22%)
    (6) (tuxedo only) Jump HP,HP,HP,HK,HK,weapon(??%)*
    (8) Up Kick,HP,HP,HK,D+HP,run in,HP,jump HK,Shadow Kick(42%)
    (10)(near corner not too close)Up Kick,HP,HP,HK,D+HP,
        run in late HP,HP,jump HK,run in LP,Shadow Kick(48%)
    *last 3 shots can be blocked
    
    FATALITIES
    Body Rip    : F,B,D,D,HK(close)
    Head Punch  : D,D,F,D,BL(close)
    Fan Stage   : D,F,F,HK
    Goro Stage  : B,F,F,LK
    -
    
    17)JAREK
    --------
    Draw Weapon: F,F,HP
    
    Fwd. Roll  : B,F,LK
    Upward Roll: F,D,F,HP
    Blade Toss : D,B,LP
    Earthquake : B,D,B,HK
    
    COMBOS
    (3) (curved sword) HK,HP,LP(27%)
    (3) (hammer) B+LP,B+LP,Roll(27%)
    (3+)(curved sword/hammer) Up Kick,HK,HP,Earthquake(35%)
    (4+)(hammer) Up Kick,HK,HK,Weapon,Earthquake(40%)
    (5) HP,HK,D+HP,run in HP,Blade Toss(22%)
    (5) (Curved sword) Up Kick,HK,D+HP,walk up HP,LP(34%)
    
    FATALITIES
    Heart Pull : F,B,F,F,LK(close)
    Eye Beam   : U,U,F,F,BL(outside sweep)
    Fan Stage  : F,D,F,HK
    Goro Stage : B,F,F,LP
    -
    
    18)TANYA
    --------
    Draw Weapon : F,F,HK
    
    Fire Ball   : D,F,HP
    Air FireBall: D,B,LP in air
    Spin Kick   : F,F,LK
    Spilts Kick : F to D to B+LK
    
    COMBOS
    (3) (boomerang) Jump HK,Spin,LP(29%)
    (5) (boomerang) Up Kick,HK,HK,Spin,LP(45%)
    (4) (hammer) B+LP,B+LP,step fowrard,Spin,Splits(35%)
    (6) (ice staff) HK,B+HP,B+LP,B+HP,Spin,Splits(37%)
    (6) (ice staff/hammer) Up Kick,HK,HK,Weapon,Spin,Spilts(49%)
    (6) Jump+HP,HP,HK,HK,Spin,Spilts(41%)
    (6) (corner) Jump HK,jump HK,Spin,HP,Spin,Splits(42%)
    (6) (corner, boomerang) Jump HK,jump HK,Spin,jump HK,Spin,LP(48%)
    
    FATALITIES
    Explode Kiss: D,D,U,D,HP+BL(close)
    Neck Breaker: D,F,D,F,HK(close)
    Fan Stage   : B,F,D,HP
    Goro Stage  : F,F,F,LP
    -
    
    19)FUJIN
    --------
    Draw Weapon : B,B,LP
    
    Dust Storm  : F,D,F,HP
    Slam        : B,F,D,LK from the dust storm
    Spin        : F,D,LP(hold) (B/F moves)
    Flying Knee : D,F,HK
    Diving Kick : U,D,LK during jump
    
    COMBOS
    (3) Dust Storm,Slam,Uppercut(24%)
    (3) Dust Storm,jump HP,HK air chain(22%)
    (5) (crossbow in corner) Dust Storm,HP,Dust Storm,HP,LP(15%)
    (5) Jump HK,Dust Storm,Slam,HK,Knee(34%)
    (5) (weapon) Dust Storm,Slam,HK,jump HP,Dive Kick(37%)
    (5) (crossbow in corner) Dust Storm,jump HP,Dust Storm,jump HP on way down,
        jump LP(54%)
    (5) hit out of air with very late jump HP,HK air chain,Dust Storm,quickly
        draw weapon,Slam,throw weapon(55%)
    (6) HK,HK,Dust Storm,Slam,HP,jump HK(32%)
    (6) Dust Storm,Up Kick,Dust Storm,Slam,HK,Knee(45%)
    (6) (any weapon) Dust Storm,jump HP,Dust Storm,Slam,HK,jump LP(50%)
    (7) (corner)Jump HK,jump BACK with HK,Dust Storm,Slam,HP,
        jump HP,HK air chain(37%)
    (100%) (club, back edge of stage) Dust Storm,jump late HP,Dust storm,
           Slam,LP,repeat combo (club must not hit too far) *NEW*
    
    FATALITIES
    Turkey Shoot: Tap BL+RN 12x(1/2 screen)
    Wind Blast  : D,F,F,U,BL(outside sweep)
    Fan Stage   : D,D,D,HK
    Goro Stage  : B,F,B,HP
    -
    
    20)SUB-ZERO
    -----------
    Draw Weapon: D,F,HK
    
    Ice Ball   : D,F,LP
    Ice Clone  : D,B,LP*
    Slide      : LP+BL+LK
    
    COMBOS
    (4) (axe) LP,Ice,LP,B+LP(22%)
    (5) Ice,Up Kick,HK,HK,Slide(21%)
    (5) (ice staff) B+HP,jump HK,B+LP,B+HP,jump HP(31%)
    (5) HP,HK,D+HP,jump HK,Slide(21%)
    (5) (corner) Jump HK,jump HK,HP,Slide,HP(27%)
    (6) (corner) Jump HK,Ice,jump HP,HP,Slide,HP(22%)
    (7) Up Kick,Ice,Up Kick,HP,HP,HK,B+HK(38%)
    (7) (ice Staff) Up Kick,HK,B+LP,Up Kick,HK,B+HP,jump HP(43%)
    (9) (default weapon) HK,Ice,Up Kick,HP,HP,HK,HK,Weapon,Slide(40%)
    
    FATALITIES
    3-D Headrip: F,B,F,D,HP+BL+RN(close)
    Ice Smash  : B,B,D,B,HP(outside sweep)
    Fan Stage  : D,U,U,U,HK
    Goro Stage : D,D,D,LK
    -
    
    21)QUAN CHI
    -----------
    Draw Weapon   : D,B,HK
    
    Skull Fireball: F,F,LP
    Teleport Stomp: F,D,LK
    Steal Weapon  : F,B,HP when their weapon is drawn
    Slide Kick    : F,F,HK
    Air Throw     : BL when both in air
    
    COMBOS
    (3) (mace) HK,B+LP,jump LP(25%)
    (3) (mace) B+LP,B+LP,Teleport Stomp(30%)
    (3) (crossbow in corner) Jump HK,B+LP,LP(16%)
    (4+)(corner)Jump HK,jump HK,jump HP,LP air chain,Air Throw(40%)
    (5) Up Kick,HK,HK,Weapon,jump LP(42%)
    (6) HP,HP,HK,HK,Weapon,jump LP(36%)
    (8) Up Kick,HP,HP,HK,D+HP,run in late HP,HP,Teleport Stomp(44%)
    
    FATALITIES
    Leg Rip       : Hold LK before you win then F,D,F,release LK(close)
    Imperson-ality: U,U,D,D,LP(outside sweep)
    Fan Stage     : F,F,D,HP
    Goro Stage    : F,F,B,LK
    -
    
    22)SONYA BLADE
    --------------
    Draw Weapon    : F,F,LK
    
    Purple FireBall: D,F,LP
    Bike Kick      : B,B,D,HK
    Air Punch      : F,B,HP
    Leg Grab       : Hold D,BL+LP
    Fwd. Flipkick  : B to D to F+LK
    Air Throw      : BL when both in air
    
    COMBOS
    (3) (corner) Flipkick,Uppercut(16%)
    (3+)(corner, weapon) Jump HK,jump HK,jump UP with HP,Air Throw(36%)
    (4+)HP,HK,D+HP,jump HK,Air Throw(26%)
    (5) HP,HP,HK,HK,HK(28%) *link last HK
    (5) (blade wheel w/opponent near corner) Flip Kick,B+HP,B+HP,HP(28%)
    (7) Up Kick,HP,HP,HK,D+HP,run in HK,Leg Grab(42%)
    (8) (blade wheel near corner) Up Kick,HK,D+HP,Flip Kick,B+HP,B+HP,HP(44%)
    
    FATALITIES
    Kiss Blade     : D,D,D,U,RN(outside sweep)
    Deadly Flipkick: U,D,D,U,HK(outside sweep)
    Fan Stage      : D,B,B,HK
    Goro Stage     : F,D,F,HP
    -
    
    23)MEAT
    -------
    CODE TO PLAY:
    Beat group mode with all 15 select screen characters.
    Then choose any character. Has all moves of that character chosen.
    He can even do Noob and Goro!
    -
    
    24)NOOB SAIBOT
    --------------
    CODE TO PLAY:
    (Activate cheat mode)
    Select HIDDEN, then Reiko with BL+RN
    
    Draw Weapon: F,F,HK
    
    Fire       : D,F,LP* (also during teleport)
    Teleport   : D,U* (BL to throw, P/K for regular jump up attack)
    Air Throw  : BL when both in air
    
    COMBOS
    (3) (scythe) HK,HP,LP(27%)
    (5) HP,HP,HK,HK,Weapon(25%)
    (6+)Up Kick,HP,HP,HK,D+HP,jump HK,Air Throw(41%)
    (7) Up Kick,HP,HP,HK,D+HP,run in,HP,fireball(34%)
    (7+)(near corner)Up Kick,HP,HK,D+HP,run in HP,jump HP,HK air chain,
        air throw(50%)
    
    FATALITIES
    Torso Pull : auto (turn FATALITIES I on)
    Ice Smash  : auto (turn FATALITIES II on only)
    Fan Stage  : D,B,B,HK
    Goro Stage : F,D,F,HK
    
    25)GORO
    -------
    CODE TO PLAY:
    (Activate cheat mode)
    Select HIDDEN, then Shinnok with BL+RN
    Fatalities can't be done on him. Also no extra outfits or colors.
    
    Draw Weapon : dosen't carry one but can use others
    
    Fireball    : F,B,HP
    2 Hand Swipe: F,F,HP
    High Stomp  : F,F,B,HK
    Weak Upper  : D,D,HP
    Big Boot    : B,B,HK
    Short Stomp : B,F,D,D,HK
    Taunt       : N/A
    Body Lunge  : N/A (see question)
    Hook Punch  : N/A
    
    COMBOS
    (3) (corner) Boot,Boot,High Stomp(60%)
    (3+)HK,HK,Swipe,Short Stomp(41%)
    (4) HP,HP,HK,Swipe(21%)
    (7) Up Kick,HP,HP,HK,HK,Weak Upper,High Stomp(52%)
    
    FATALITIES
    Unable to do them, even automatic and stage ones. He will automatically
    walk up and kick if he won with a high stomp.
    
    26)KITANA - THE LOST CHARACTER OF MK4
    -------------------------------------
    CODE TO PLAY:
    You must have a Gameshark accessory to do this:
    Enter the code "800fe2930010"(left)/"80126e8f0010"(right).
    "KITANA" will always be that player.
    In a 1-player game, hit the buttons to avoid the scrolling tower,
    (to avoid a crash)
    
    Draw Weapon: F,F,HK
    
    Fly Punch  : F,B,HP
    Fireball   : D,F,LP*
    
    COMBOS
    (3) (fan) HK,HK,HP(27%)
    (5) (corner) Jump HK,jump HK,jump HP,HK air chain,air fireball(35%)
    (5) (fan) Up Kick,HK,D+HP,run HK,LP(38%)
    (10)(near corner) Jump HP,HP,HP,HK,D+HP,run in late HP,HP,jump HP,HK
        air chain,air fireball(46%)
    
    FATALITIES
    Torso Pull : auto (see NOOB SAIBOT)
    Deadly Flip: auto
    Fan Stage  : D,B,B,HK
    Goro Stage : F,D,F,HK
    
    27)GLITCHES
    -----------
    Knocked Out glitch:
    Sometimes one or both of the fighters will be stuck in laying-down
    position during the "FATALITY" time.
    This also occurs during the fatality demo.
    
    Game Crash:
    Yep. Interrupt a 1-player game by pressing START simultaneously on both
    controllers.
    
    Scorpion's CPU infinite:
    HK,Spear,HK,Spear,HK,Spear,etc.. Humans cannot do this.
    
    Use Rocks/Heads like weapons!!
    Select Tanya (or Shinnok) to get the boomerang. Use the 002-002 Kombat Kode
    for undroppable weapons. If there are rocks or heads on the stage you're
    playing, you can "use" them. Draw the boomerang and throw it up with B+LP
    and quickly pick up the rock. The rock will be stuck to your arm and the
    game will think it is the dagger weapon!
    HP          : Up Swipe
    LP          : Down Strike
    B+LP or B+HP: 360 Slash
    
    Also Goro can do 2 Boots by going B,B,HK,HK fast. This is a common storage
    glitch in MK. (Reptile and Robo-Smoke could also do this by doubling the
    button with their inviso moves.)
    
    Store a Stomp(Goro):
    Tap just F,F,B and you can stomp just by pressing HK at any time as long
    as the stick remains neutral. You can even block then stomp!
    
    Pause/Combo Trick:
    Some moves that are "time-disabled" to prevent infinite juggles (you must
    wait 2 seconds to do another if it hits.). But, you can PAUSE the game for
    these 2 seconds, restart and repeat juggle because the "flag" that controls
    this still resets itself while paused! (PAUSE when the move hits)
    
    For example:
    Tanya: Spin,Start(PAUSE),Spin,PAUSE,Spin,PAUSE,Spin,Splits(43%)
    Sub-Zero: (corner, any weapon) (Ice) PAUSE,jump UP HP,air Ice Clone,repeat
    
    Reiko's warp glitch:
    With the club,hammer,or the mace, hit them with the LP attack(make sure they
    fly way back.) then do the horizontal teleport(B,F,LK) and watch Reiko spin
    outside of the stage and in again.
    
    Fujin's face shot:
    With the club/hammer/mace, do this combo:
    Dust Storm,jump HP,Dust Storm,Slam,LP
    
    It will count as a MAX DAMAGE combo and the camera will be right on Fujin's
    head for a few seconds.
    
    28)FREQUENTLY ASKED QUESTIONS
    -----------------------------
    What are the changes from arcade "Revision 3"?
    
    ADDED
    * Goro as playable Sub-Boss
    * Noob as super-hidden character
    * 3rd Outfits for some characters
    * Alternate weapons for most characters
    * New "Ice Pit" stage
    * Practice, Endurance, and Tournament modes.
    * Big Heads/Ice Pit and No Rain(?) Kombat Kodes
    * New weapons - Bo Stick, Pistol, and Scythe
    * Spark trails during Sonya's air punch
    CHANGED
    * 3-button 2nd outfit codes from the arcade not used
    * Different lineups in CHOOSE YOUR DESTINY
    * Ice Clone no longer flashes
    REMOVED
    * No spiked balls in Reptile Stage
    * No Randper Kombat Kode(333-333)
    
    Why no Randper?
    It causes weird things to happen on the home versions like invisible or
    deformed characters.
    
    What happened to the Skull Stage?
    It appears as a backdrop after the TOURNAMENT mode is won. It still may be
    in there.
    
    Found on a ROM dump?
    "KODE 12: 4 PLAYER RANDPER ILLEGAL"???
    Undiscovered Kodes..???!!!!
    
    Why don't Goro and/or Noob have endings?
    There wasn't any time to "film" any for them.
    
    Does Goro have a fatality?
    No.
    
    What about Goro's Taunt/Body Lunge/Hook Punch???
    It is possible that the movements didn't get put in... (remember the
    missing Baraka morph from MKT???)
    The Body Lunge is just the CPU Goro jumping forward.
    
    What are the movements for Noob's fatalities?
    No "move" exists for his lookalike fatalities, you must use FATALITIES I/II.
    
    What about Kitana?
    Replaced by Tanya(notice the similarity). Oh well...
    
    29)CREDITS
    ----------
    I{OMBAT             : Reiko warp glitch
    Dan Dutra(Bogus88)  : Kitana Gameshark code
    MortalKombatDominion: Kitana moves
    Badrock             : some corner juggles from his EXCELLENT combo FAQ
    Mark Jensen         : Goro stuff
    lordhtiek@aol.com   : found Noob's Fan Fatality
    trash@cneuin.ptd.net: Goro's Short Stomp
    FulgoreX            : 60% Goro Combo
    MKNightmares        : Goro's Weak Upper / E3 info
    TRMK                : Cheat Menu Code and Ice Pit Kombat Kode / E3 info
    MK Extreme          : E3 info
    Kingdom MK          : E3 info
    Dharmesh Topiwala   : found Noob and Goro codes
    
    N64(c) Nintendo of America  Mortal Kombat 4 (c)1997-98 MIDWAY
    Gameshark(c) InterAct

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