Mortal Kombat 4(Nintendo 64) FAQ
Version 5.01
(c) 1998-2004 By Charles Grey (iceout0002@aol.com)


01) Playing Options 02) Legend
03) Secrets         04) Kombat Kodes
05) Combo System    06) Basic Moves
07) Weapon Moves    08) Kai
09) Rayden          10) Shinnok
11) Liu Kang        12) Reptile
13) Scorpion        14) Jax
15) Reiko           16) Johnny Cage
17) Jarek           18) Tanya
19) Fujin           20) Sub-Zero
21) Quan Chi        22) Sonya Blade
23) Meat            24) Noob Saibot
25) Goro            26) Kitana - the lost character
27) Glitches        28) Frequently Asked Questions
29) Credits
-

01)PLAYING OPTIONS
*CHEAT MODE*
Go to OPTIONS, highlight "Continue", hold BL+RN until secret menu appears.
ENDING          : See endings after 1st computer opponent
                  (Goro and Noob do NOT have endings in this version.)
FATALITIES I    : crouch+HP does first fatality
FATALITIES II   : crouch+HP does second fatality
LEVEL FATALITIES: crouch+HP up close will do a spikes fatality on ANY stage
                  except Fan stage(which will do the Fan fatality)

Practice Mode:
No longer any need for the 975-310 and Timer Disabled from MKT!
The now common built-in moves list is also available.

Extra Outfits/Alternate Weapons:
At the select screen, hold START and press any button and the square will
flip to a yin-yang.
Cage(tuxedo)                  : 3 flips
Kai(leather jacket/sunglasses): 3 flips
Scorpion(unmasked/grey suit)  : 2 flips
Noob(unmasked)                : 1 flip
Noob(hooded jacket)           : 3 flips
Rayden(no sleeves)            : 2 flips
Sonya(pink with no cap)       : 3 flips
Tanya(black outfit)           : 3 flips
Sub-Zero(half frozen)         : 2 flips
Sub-Zero(unmasked)            : 1 or 3 flips
Reptile(ninja outfit from MK2): 2 flips
Liu Kang(traditional costume) : 2 flips

To access alternate weapons for any character except Noob or Liu Kang,
do 2 or 3 rotations.

SECRET WEAPONS:
Johnny Cage's Pistol: 3 flips
Kai's Bo Stick      : 2 flips

Tournament:
Standard Elimination, any of the characters can be computer-controlled or
human. (You can make them all CPU players and just watch.)

Endurance:
See how many opponents you can beat on one lifebar!
ULTIMATE: You get a ranking at the end. Lineup resets.

2-on-2 Kombat:
Each side selects two fighters, the second one joining in when the first
gets knocked out.

Group Select(2-player game only):
A shrunken select screen appears. You start with Kai on the top-left and
move down each time you win.

Random:
Randomly selects your character.

Hidden:
Hides your select square.

Also, entering various vulgar letter combinations on the "ENTER YOUR
INITALS" screen changes them to "MAB"


02)LEGEND
Joystick Buttons
UB U UF  HP BL HK
B  * F   LP RN LK
DB D DF

HP/LP/HK/LK: High/Low Punch/Kick
BL: Block
RN: Run
* : can be done in air


03)SECRETS

NOOB SAIBOT - hidden character, see section 24

GORO - The Sub-Boss from MK1 returns! see section 25

MEAT - hidden character, see section 23

Hold any button during Scorp's BBQ fatality to hear "TOASTY! 3-D!"

Hold D right after doing spikes fatality to have them slide down,"Toasty!"

During "CHOOSE YOUR DESTINY" for 1-player games, tap START to rotate
the towers and get a different opponent lineup.


04)KOMBAT KODES
In 2-player games, a "VS" screen appears before the match starts.
Use BL,HK, and LK to change icons. Hold UP to go backwards.

--- 321-321 Big Head Mode (stays that way -  no text)
#01 111-111 FREE WEAPON (falls in center)
#02 100-100 THROWING DISABLED
#03 444-444 ARMED AND DANGEROUS (weapons already out)
#04 666-666 SILENT KOMBAT
#05 050-050 EXPLOSIVE KOMBAT
#06 222-222 RANDOM WEAPONS (different one is drawn)
#07 123-123 NO POWER? (one hit kills!)
#08 555-555 MANY WEAPONS (about 8 different ones are scattered)
#10 060-060 NO RAIN (NOTE: Text appears only on Wind stage)
#11 002-002 WEAPOM KOMBAT (can't drop weapons)
#13 012-012 NOOB SAIBOT MODE (does nothing)
#14 020-020 RED RAIN (on Wind Stage)
#15 010-010 MAXIMUM DAMAGE DISABLED
#16 110-110 THROWING AND MAX DAMAGE DISABLED
#17 011-011 KOMBAT ZONE: GORO'S LAIR (rocks, stage fatality)
#18 022-022 KOMBAT ZONE: THE WELL (heads)
#19 033-033 KOMBAT ZONE: ELDER GODS
#20 044-044 KOMBAT ZONE: THE TOMB (rocks)
#21 055-055 KOMBAT ZONE: WIND WORLD (rain)
#22 066-066 KOMBAT ZONE: REPTILE'S LAIR
#23 101-101 KOMBAT ZONE: SHAOLIN TEMPLE
#24 202-202 KOMBAT ZONE: LIVING FOREST
#25 303-303 KOMBAT ZONE: THE PRISON (fan stage fatality)
#26 001-001 UNLIMITED RUN
#27 313-313 KOMBAT ZONE: ICE PIT


05)COMBO SYSTEM
Air starters : Jump+HP or U,HK/LK (follow with ground combo)
Basic series : HP>HP>HK>(B+LK/B+HK)
Ground series: HP>HP>HK>(HK/LK)>Draw Weapon(hits)/Special
Pop-up series: HP>HP>HK>(D+HP/D+HK)
Weapon series: HK>Any weapon attack except throw
Midair series: Jump+HP,(LP/HK/LK)

NOTE: HP,D+HP/HK and HP,HP,D+HP will NOT WORK. HK,D+HP/HK can only be done
in a combo.

Doing Kai's Handstand(BL+LK) in a combo give you a free upper kick finish.

If the combo reaches 40% or more, "MAXIMUM DAMAGE" appears and you get
knocked back.
NOTE: "MAX DAMAGE" does not appear on throws or Goro's Stomp.

Throws and Breakers will not count as hits in combos, though the damage
will be added.


06)BASIC MOVES
UNARMED PUNCH ATTACKS
HP       : High Jab
LP       : Middle Jab
crouch+HP: Uppercut
crouch+LP: Low Jab
jump+HP  : Jumping Jab
jump+LP  : Jumping Power Punch (knocks down)
close HP : Face Punch
close LP : Basic Throw
Tap HP/LP: Repeated Punches
HP,HP    : Left-right High
LP,LP    : Left-right Low

KICK ATTACKS
HK       : Face Kick
LK       : Quick Kick
B+HK     : Roundhouse
B+LK     : Foot Sweep
crouch+HK: Uppercut Kick
crouch+LK: Ankle Kick
UB/UF+HK : Jump Kick
UB/UF+LK : Drop Kick
U+HK/LK  : Front Leg Kick
close HK : Knee Strike
close LK : Bone Breaker

OTHER ATTACKS
crouch+RN: Pick up and throw non-weapon object

MOVEMENT
RN,RN    : Sidestep away from screen (can also use L)
D,RN,RN  : Sidestep into screen (can also use R)
UB/UF    : Jump back/forward
U        : Jump straight up
D(hold)  : Crouching
F+hold RN: Run forward

OTHER
BL       : Standing block
crouch+BL: Crouching block (use for trips,sweeps and LK's low fireball)
Hold B/DB: Throw protection


07)WEAPON MOVES
In this version, characters also have alternate weapons with other outfits.

(draw move): draw weapon out/throw if in hand
(Jump)+HP  : Midair upper-swing (floats like jumping HK)
(Jump)+LP  : Midair down-swing (knocks straight down)
D+RN       : pick up weapon(when standing over)

BROADSWORD
HP  : Quick Hit
B+HP: Overhand
LP  : Weak Upper
B+LP: Upper Slash
D+LP: Sword Spin(hold LP B/F moves)

CLUB
HP  : Side Swipe
B+HP: Overhead Smash
LP  : Hit into screen
B+LP: 2-hit upper

SPEAR
HP  : Upper
B+HP: Running Stab
LP  : Back Spin
B+LP: Sweep

ICE STAFF
HP  : Side Swipe
B+HP: Uppercut Swing
LP  : Trip
B+LP: Freeze Dash

BOOMERANG/KITANA FAN
HP  : Short Slash
B+HP: Spin Slash
LP  : Throw (returns later)
B+LP: Upward Throw (returns later)

HAMMER
HP  : Side Swipe
B+HP: Overhead Smash
LP  : Hit into screen
B+LP: Uppercut Swing

MACE
HP  : Overhead Smash
B+HP: Side Swipe
LP  : Hit into screen
B+LP: Uppercut Swing

CROSSBOW/PISTOL
HP  : Upward Shot
LP  : Straight Shot
B+LP: Bouncing Shot

BLADE WHEEL
HP  : Upper
B+HP: Backhand Swipe
LP  : Downstrike
B+LP: The "Carver"

CURVED SWORD/SCYTHE/BO STAFF
HP  : Uppercut Swing
B+HP: Backhand Swipe
LP  : Downstrike
B+LP: Dash Slash

JAGGED SWORD
HP   : Lawnmower Slash (tap rapidly for repeated slashes)
B+HP : Running Stab
LP   : Upper
LP,HP: Special Combo
B+LP : Knockdown

AXE
HP  : Upper
B+HP: Axe Spin (hold HP, B/F moves)
LP  : Downstrike
B+LP: Backhand Swipe

DAGGER
HP  : Upper
B+HP: 360 Slash
LP  : Downstrike
B+LP: same as B+HP

PIRATE SWORD
HP  : Step Slash
B+HP: Upper
LP  : Weak Upper
B+LP: Knockdown
-

08)KAI
------
Draw Weapon: D,B,LP

Upward Fire: F,F,LP*
Down Fire  : B,B,HP
Zip Punch  : D,F,HP
Slide Kick : D,F,LK
Handstand  : BL+LK (UB/UF to jump out)
(HS position only)
Spin Kicks : LP(hold) (B/F moves)
Upper Kick : HK
Lower Kick : LK
Stand Up   : BL

COMBOS
(3) Up Fire,jump HP,HK air chain(35%)
(3) Up Fire,HP,jump HK,Zip Punch(32%)
(3) Up Fire,D+HK,Slide Kick(29%)
(3) (club) Up Fire,B+LP(39%)
(3) (dagger) Up Fire,jump HK,HP(34%)
(3) (dagger) Up Fire,HK,LP(36%)
(3) (corner) Up Fire,Slide Kick,Slide Kick(41%)
(4) (bo staff) Up Fire,HP,HP,Slide Kick(44%)
(4) (corner) hit out of air with HP,HK air chain,Up Fire,B+HK(53%)
(5) (dagger) Up Kick,HK,D+HP,jump HK,HP(35%)
(6) Up Kick,HP,HP,HK,HK,Slide Kick(40%)
(7) (corner) Jump HK,Up Fire,one step back,HP,Up Fire,HP,jump HP,HK
    air chain(45%)

Body Rip   : U,F,U,B,HK(close)
Saw Blade  : U,U,U,D,BL(outside sweep)
Fan Stage  : F,F,D,BL
Goro Stage : B,F,D,HK
-

09)RAYDEN
---------
Draw Weapon: F,B,HP

Spark      : D,B,LP
Wall Smash : F,F,LK*
Teleport   : D,U

COMBOS
(3) (hammer) B+LP,jump HP,Smash(27%)
(3) (hammer) B+LP,B+LP,Smash(27%)
(3) hit out of air with HP,HK air chain,Smash(37%)
(4) (near corner w/hammer) B+LP,B+LP,jump HP,Smash(34%)
(5) HP,HK,D+HP,jump HK,Smash(25%)
(5) (corner) Jump HK,jump HK,jump HP,HK air chain,Smash(38%)
(5) (hammer) Up Kick,HK,B+LP,jump HP,Smash(40%)
(7) (near corner) HP,HP,HK,D+HK,jump HP,HK air chain,Smash(33%)
(8) Jump HP,HP,HP,HK,HK,Weapon,jump HP,Smash(45%)

FATALITIES
Dynamo     : F,B,U,U,HK(close)
Electrocute: D,U,U,U,HP(close)
Fan Stage  : D,F,B,BL
Goro Stage : F,F,D,LP
-

10)SHINNOK
----------
Weapon    : B,F,LP

IMPERSONATIONS
Kai       : F,F,F,LK
Rayden    : D,F,F,HP
Liu Kang  : B,B,F,HK
Reptile   : B,B,F,BL
Scorpion  : F,B,LP
Jax       : F,D,F,HK
Reiko     : B,B,B,BL
Cage      : D,D,HP
Jarek     : B,B,B,LK
Tanya     : B,F,D,BL
Fujin     : F,F,B,HK
Sub-Zero  : D,B,LP
Quan Chi  : F,B,F,LK
Sonya     : F,D,F,HP

COMBOS
(3) Up Kick,HK,B+HK(29%)
(4) (any weapon) Up Kick,HK,D+HP,jump LP(28%)
(5) (spear) Up Kick,HK,D+HP,HP,HP(34%)
(6) (near corner) HP,HP,HK,D+HK,jump HP,HK air chain(27%)
(7) Up Kick,HP,HP,HK,D+HP,walk in HP,jump HK(34%)

The Hand  : D,B,F,D,RN(close)
Goal!     : D,U,U,D,BL(close)
Fan Stage : D,D,F,HK
Goro Stage: D,F,B,HP
-

11)LIU KANG
-----------
Draw Weapon : B,F,LK

Fireball    : F,F,HP*
Low FireBall: F,F,LP
Flying Kick : F,F,HK
Bike Kick   : Hold LK 3-5 seconds

COMBOS
(5) HP,HP,HK,HK,Flying Kick(29%)
(5) (jag sword) Up Kick,HK,D+HP,run in,HP,jump LP(30%)
(5) (corner) Jump HK,jump HK,HP,Fly Kick,Fly Kick(36%)
(5) (corner) Jump HK,jump HK,jump HP,HK air chain,air fireball(35%)
(6) (near corner) Hold LK,HP,HK,D+HP,rel. LK,HP,Fly Kick(29%)
(6) Jump HP,HK,HK,Draw Weapon immediately followed with HP,Fly Kick(46%)
(7) Up Kick,HP,HP,HK,D+HP,run in HP,jump HK,air fireball(40%)

FATALITIES
Dragon Morph: F,F,F,D,HK+BL+LK(1/2 screen)
Screen Shot : F,D,D,U,HP(close)
Fan Stage   : F,F,B,LP
Goro Stage  : F,F,B,HK
-

12)REPTILE
----------
Draw Weapon: B,B,LK

Acid Spray : D,F,HP
Palm Strike: B,F,LP
Inviso     : BL+HK
Super Crawl: B,F,LK

COMBOS
(3) (axe) LP,Crawl,B+LP(26%)
(3) (axe) hit out of air with B+HP, hold F and HP(15%)
(3) (corner) Jump HK,Crawl,Uppercut(27%)
(5) (axe) Up Kick,HK,D+HP,walk in,LP,B+LP(32%)
(5) (corner) Jump HK,jump HK,Crawl,jump HP,HK air chain(36%)
(5) (axe) Up Kick,HK,HK,Crawl,B+LP(41%)
(5) (curved sword)(corner) Jump HK,jump HK,Crawl,HP,jump HP(42%)

FATALITIES
Beauty Treatment: Hold HP+LP+HK+LK then U(close)
3-D Acid Loogie : U,D,D,D,HP(outside sweep)
Fan Stage       : D,F,F,LP
Goro Stage      : D,D,F,HK
-

13)SCORPION
-----------
Draw Weapon: F,F,HK

Spear      : B,B,LP
Tele-Punch : D,B,HP*
Fire Breath: D,F,LP
Air Throw  : BL when both in air

COMBOS
(4) (default weapon) Spear,HK,HK,Weapon(31%)
(5) (unmasked only) Spear,HK,HK,Weapon,jump LP(35%)
(5) (corner) hit out of air with HP,HK air chain,telport punch,jump UP with
    HP,HK air chain(53%)
(6) (curved sword) HK,HP,Spear,HK,HP,LP(45%)
(6) (mace) B+LP,B+LP,Teleport,Spear,HK,B+HK(43%)
(7) HP,HK,D+HP,Spear,HP,HP,D+HK(25%)
(8) (corner) Jump HK,jump HK,HP,Spear,HP,HP,HK,B+HK(44%)
(8) Up Kick,HK,HK,Spear,HP,HP,HK,B+HK(50%)
(8+)(near corner) Spear,HP,HP,HK,D+HP,walk in HP,jump HP,LP air chain,
    air throw(41%)
(9) (near corner)Spear,HP,HP,HK,D+HP,run in HP,Fire,run in HP,Fire(39%)
(10+)HP,HK,D+HP,Spear,HP,HP,HK,D+HP,run in,HP,jump HK,Air Throw(43%)
(10)(unmasked only) HP,HK,D+HP,Spear,HP,HP,HK,HK,Weapon,jump LP(45%)

FATALITIES
B.B.Q.     : B,F,F,B,BL(1/2 screen)
Scorpion   : B,F,D,U,HP(close)
Fan Stage  : F,D,D,LK
Goro Stage : B,F,F,LK
-

14)JAX
------
Draw Weapon: D,F,HP

Gun Shot   : D,F,LP
Slide Punch: D,B,LP
Earthquake : F,F,D,LK
Backbreaker: BL when both in air
Multi Throw: Throw,then(hold)RN+BL+HK > HP+LP+LK > HP+BL+LK > HP+LP+HK+LK

COMBOS
(4+)(club) Up Kick,HK,D+HP,immediately throw weapon,Earthquake(36%)
(5) Up Kick,HK,HK,Weapon(41%)* *2nd club hit can be blocked
(5) HP,HK,D+HP,walk in HP,Slide Punch(24%)
(5) (club) Up Kick,HK,D+HP,B+LP(31%)
(6) (corner) Jump HK,jump HK,HP,Slide Punch,LP,Slide Punch(41%)
(6+)Up Kick,HP,HP,HK,D+HP,jump HK,Backbreaker(38%)
(9) (near corner) HP,HK,D+HP,run in HP,Slide Punch,LP,Slide Punch,LP,
    Gunshot(46%)

FATALITIES
Arm Rip    : Hold LK for before you win then F,F,D,F,release LK(close)
Head Smash : B,F,F,D,BL(close)
Fan Stage  : F,F,B,LK
Goro Stage : F,F,B,HP
-

15)REIKO
--------
Draw Weapon      : D,B,HP

Vertical Teleport: D,U* (BL to throw, P/K for regular jump up attack)
Horiz.Teleport   : B,F,LK
Flip Kick        : B to D to F+HK
Throwing Stars   : D,F,LP

COMBOS
(3) Flip Kick,HP,jump HK(20%)
(3) Jump HK,Flip Kick,walk in,Uppercut(24%)
(3) (crossbow near corner) Flip Kick,HP,LP(16%)
(5) (near corner) Flip Kick,HP,jump HP,HK air chain,Teleport Throw(34%)
(6) (club) Up Kick,HK,HK,Flip Kick,B+LP(43%)
(6) (jag sword) Flip Kick,LP-HP combo,Flip Kick,LP-HP combo(46%)
(7) Up Kick,HP,HK,HK,Flip Kick,HP,jump LK(47%)

FATALITIES
Power Kick       : F,D,F+HK+BL+LP+LK(close)
Shuriken Massacre: B,B,D,D,HK(outside sweep)
Fan Stage        : D,D,B,LP
Goro Stage       : F,F,D,LK
-

16)JOHNNY CAGE
--------------
Draw Weapon : F,D,F,LK

High Fire   : D,F,HP
Low FireBall: D,B,LP
Groin Punch : BL+LP(dosen't work on Sonya or Tanya)
Shadow Kick : B,F,LK
Shadow Upper: B,D,B,HP

COMBOS
(3) (pirate sword) HK,B+HP,Shadow Kick(27%)
(5) HP,HK,D+HP,run in,D+HK,Shadow Kick(22%)
(6) (tuxedo only) Jump HP,HP,HP,HK,HK,weapon(??%)*
(8) Up Kick,HP,HP,HK,D+HP,run in,HP,jump HK,Shadow Kick(42%)
(10)(near corner not too close)Up Kick,HP,HP,HK,D+HP,
    run in late HP,HP,jump HK,run in LP,Shadow Kick(48%)
*last 3 shots can be blocked

FATALITIES
Body Rip    : F,B,D,D,HK(close)
Head Punch  : D,D,F,D,BL(close)
Fan Stage   : D,F,F,HK
Goro Stage  : B,F,F,LK
-

17)JAREK
--------
Draw Weapon: F,F,HP

Fwd. Roll  : B,F,LK
Upward Roll: F,D,F,HP
Blade Toss : D,B,LP
Earthquake : B,D,B,HK

COMBOS
(3) (curved sword) HK,HP,LP(27%)
(3) (hammer) B+LP,B+LP,Roll(27%)
(3+)(curved sword/hammer) Up Kick,HK,HP,Earthquake(35%)
(4+)(hammer) Up Kick,HK,HK,Weapon,Earthquake(40%)
(5) HP,HK,D+HP,run in HP,Blade Toss(22%)
(5) (Curved sword) Up Kick,HK,D+HP,walk up HP,LP(34%)

FATALITIES
Heart Pull : F,B,F,F,LK(close)
Eye Beam   : U,U,F,F,BL(outside sweep)
Fan Stage  : F,D,F,HK
Goro Stage : B,F,F,LP
-

18)TANYA
--------
Draw Weapon : F,F,HK

Fire Ball   : D,F,HP
Air FireBall: D,B,LP in air
Spin Kick   : F,F,LK
Spilts Kick : F to D to B+LK

COMBOS
(3) (boomerang) Jump HK,Spin,LP(29%)
(5) (boomerang) Up Kick,HK,HK,Spin,LP(45%)
(4) (hammer) B+LP,B+LP,step fowrard,Spin,Splits(35%)
(6) (ice staff) HK,B+HP,B+LP,B+HP,Spin,Splits(37%)
(6) (ice staff/hammer) Up Kick,HK,HK,Weapon,Spin,Spilts(49%)
(6) Jump+HP,HP,HK,HK,Spin,Spilts(41%)
(6) (corner) Jump HK,jump HK,Spin,HP,Spin,Splits(42%)
(6) (corner, boomerang) Jump HK,jump HK,Spin,jump HK,Spin,LP(48%)

FATALITIES
Explode Kiss: D,D,U,D,HP+BL(close)
Neck Breaker: D,F,D,F,HK(close)
Fan Stage   : B,F,D,HP
Goro Stage  : F,F,F,LP
-

19)FUJIN
--------
Draw Weapon : B,B,LP

Dust Storm  : F,D,F,HP
Slam        : B,F,D,LK from the dust storm
Spin        : F,D,LP(hold) (B/F moves)
Flying Knee : D,F,HK
Diving Kick : U,D,LK during jump

COMBOS
(3) Dust Storm,Slam,Uppercut(24%)
(3) Dust Storm,jump HP,HK air chain(22%)
(5) (crossbow in corner) Dust Storm,HP,Dust Storm,HP,LP(15%)
(5) Jump HK,Dust Storm,Slam,HK,Knee(34%)
(5) (weapon) Dust Storm,Slam,HK,jump HP,Dive Kick(37%)
(5) (crossbow in corner) Dust Storm,jump HP,Dust Storm,jump HP on way down,
    jump LP(54%)
(5) hit out of air with very late jump HP,HK air chain,Dust Storm,quickly
    draw weapon,Slam,throw weapon(55%)
(6) HK,HK,Dust Storm,Slam,HP,jump HK(32%)
(6) Dust Storm,Up Kick,Dust Storm,Slam,HK,Knee(45%)
(6) (any weapon) Dust Storm,jump HP,Dust Storm,Slam,HK,jump LP(50%)
(7) (corner)Jump HK,jump BACK with HK,Dust Storm,Slam,HP,
    jump HP,HK air chain(37%)
(100%) (club, back edge of stage) Dust Storm,jump late HP,Dust storm,
       Slam,LP,repeat combo (club must not hit too far) *NEW*

FATALITIES
Turkey Shoot: Tap BL+RN 12x(1/2 screen)
Wind Blast  : D,F,F,U,BL(outside sweep)
Fan Stage   : D,D,D,HK
Goro Stage  : B,F,B,HP
-

20)SUB-ZERO
-----------
Draw Weapon: D,F,HK

Ice Ball   : D,F,LP
Ice Clone  : D,B,LP*
Slide      : LP+BL+LK

COMBOS
(4) (axe) LP,Ice,LP,B+LP(22%)
(5) Ice,Up Kick,HK,HK,Slide(21%)
(5) (ice staff) B+HP,jump HK,B+LP,B+HP,jump HP(31%)
(5) HP,HK,D+HP,jump HK,Slide(21%)
(5) (corner) Jump HK,jump HK,HP,Slide,HP(27%)
(6) (corner) Jump HK,Ice,jump HP,HP,Slide,HP(22%)
(7) Up Kick,Ice,Up Kick,HP,HP,HK,B+HK(38%)
(7) (ice Staff) Up Kick,HK,B+LP,Up Kick,HK,B+HP,jump HP(43%)
(9) (default weapon) HK,Ice,Up Kick,HP,HP,HK,HK,Weapon,Slide(40%)

FATALITIES
3-D Headrip: F,B,F,D,HP+BL+RN(close)
Ice Smash  : B,B,D,B,HP(outside sweep)
Fan Stage  : D,U,U,U,HK
Goro Stage : D,D,D,LK
-

21)QUAN CHI
-----------
Draw Weapon   : D,B,HK

Skull Fireball: F,F,LP
Teleport Stomp: F,D,LK
Steal Weapon  : F,B,HP when their weapon is drawn
Slide Kick    : F,F,HK
Air Throw     : BL when both in air

COMBOS
(3) (mace) HK,B+LP,jump LP(25%)
(3) (mace) B+LP,B+LP,Teleport Stomp(30%)
(3) (crossbow in corner) Jump HK,B+LP,LP(16%)
(4+)(corner)Jump HK,jump HK,jump HP,LP air chain,Air Throw(40%)
(5) Up Kick,HK,HK,Weapon,jump LP(42%)
(6) HP,HP,HK,HK,Weapon,jump LP(36%)
(8) Up Kick,HP,HP,HK,D+HP,run in late HP,HP,Teleport Stomp(44%)

FATALITIES
Leg Rip       : Hold LK before you win then F,D,F,release LK(close)
Imperson-ality: U,U,D,D,LP(outside sweep)
Fan Stage     : F,F,D,HP
Goro Stage    : F,F,B,LK
-

22)SONYA BLADE
--------------
Draw Weapon    : F,F,LK

Purple FireBall: D,F,LP
Bike Kick      : B,B,D,HK
Air Punch      : F,B,HP
Leg Grab       : Hold D,BL+LP
Fwd. Flipkick  : B to D to F+LK
Air Throw      : BL when both in air

COMBOS
(3) (corner) Flipkick,Uppercut(16%)
(3+)(corner, weapon) Jump HK,jump HK,jump UP with HP,Air Throw(36%)
(4+)HP,HK,D+HP,jump HK,Air Throw(26%)
(5) HP,HP,HK,HK,HK(28%) *link last HK
(5) (blade wheel w/opponent near corner) Flip Kick,B+HP,B+HP,HP(28%)
(7) Up Kick,HP,HP,HK,D+HP,run in HK,Leg Grab(42%)
(8) (blade wheel near corner) Up Kick,HK,D+HP,Flip Kick,B+HP,B+HP,HP(44%)

FATALITIES
Kiss Blade     : D,D,D,U,RN(outside sweep)
Deadly Flipkick: U,D,D,U,HK(outside sweep)
Fan Stage      : D,B,B,HK
Goro Stage     : F,D,F,HP
-

23)MEAT
-------
CODE TO PLAY:
Beat group mode with all 15 select screen characters.
Then choose any character. Has all moves of that character chosen.
He can even do Noob and Goro!
-

24)NOOB SAIBOT
--------------
CODE TO PLAY:
(Activate cheat mode)
Select HIDDEN, then Reiko with BL+RN

Draw Weapon: F,F,HK

Fire       : D,F,LP* (also during teleport)
Teleport   : D,U* (BL to throw, P/K for regular jump up attack)
Air Throw  : BL when both in air

COMBOS
(3) (scythe) HK,HP,LP(27%)
(5) HP,HP,HK,HK,Weapon(25%)
(6+)Up Kick,HP,HP,HK,D+HP,jump HK,Air Throw(41%)
(7) Up Kick,HP,HP,HK,D+HP,run in,HP,fireball(34%)
(7+)(near corner)Up Kick,HP,HK,D+HP,run in HP,jump HP,HK air chain,
    air throw(50%)

FATALITIES
Torso Pull : auto (turn FATALITIES I on)
Ice Smash  : auto (turn FATALITIES II on only)
Fan Stage  : D,B,B,HK
Goro Stage : F,D,F,HK

25)GORO
-------
CODE TO PLAY:
(Activate cheat mode)
Select HIDDEN, then Shinnok with BL+RN
Fatalities can't be done on him. Also no extra outfits or colors.

Draw Weapon : dosen't carry one but can use others

Fireball    : F,B,HP
2 Hand Swipe: F,F,HP
High Stomp  : F,F,B,HK
Weak Upper  : D,D,HP
Big Boot    : B,B,HK
Short Stomp : B,F,D,D,HK
Taunt       : N/A
Body Lunge  : N/A (see question)
Hook Punch  : N/A

COMBOS
(3) (corner) Boot,Boot,High Stomp(60%)
(3+)HK,HK,Swipe,Short Stomp(41%)
(4) HP,HP,HK,Swipe(21%)
(7) Up Kick,HP,HP,HK,HK,Weak Upper,High Stomp(52%)

FATALITIES
Unable to do them, even automatic and stage ones. He will automatically
walk up and kick if he won with a high stomp.

26)KITANA - THE LOST CHARACTER OF MK4
-------------------------------------
CODE TO PLAY:
You must have a Gameshark accessory to do this:
Enter the code "800fe2930010"(left)/"80126e8f0010"(right).
"KITANA" will always be that player.
In a 1-player game, hit the buttons to avoid the scrolling tower,
(to avoid a crash)

Draw Weapon: F,F,HK

Fly Punch  : F,B,HP
Fireball   : D,F,LP*

COMBOS
(3) (fan) HK,HK,HP(27%)
(5) (corner) Jump HK,jump HK,jump HP,HK air chain,air fireball(35%)
(5) (fan) Up Kick,HK,D+HP,run HK,LP(38%)
(10)(near corner) Jump HP,HP,HP,HK,D+HP,run in late HP,HP,jump HP,HK
    air chain,air fireball(46%)

FATALITIES
Torso Pull : auto (see NOOB SAIBOT)
Deadly Flip: auto
Fan Stage  : D,B,B,HK
Goro Stage : F,D,F,HK

27)GLITCHES
-----------
Knocked Out glitch:
Sometimes one or both of the fighters will be stuck in laying-down
position during the "FATALITY" time.
This also occurs during the fatality demo.

Game Crash:
Yep. Interrupt a 1-player game by pressing START simultaneously on both
controllers.

Scorpion's CPU infinite:
HK,Spear,HK,Spear,HK,Spear,etc.. Humans cannot do this.

Use Rocks/Heads like weapons!!
Select Tanya (or Shinnok) to get the boomerang. Use the 002-002 Kombat Kode
for undroppable weapons. If there are rocks or heads on the stage you're
playing, you can "use" them. Draw the boomerang and throw it up with B+LP
and quickly pick up the rock. The rock will be stuck to your arm and the
game will think it is the dagger weapon!
HP          : Up Swipe
LP          : Down Strike
B+LP or B+HP: 360 Slash

Also Goro can do 2 Boots by going B,B,HK,HK fast. This is a common storage
glitch in MK. (Reptile and Robo-Smoke could also do this by doubling the
button with their inviso moves.)

Store a Stomp(Goro):
Tap just F,F,B and you can stomp just by pressing HK at any time as long
as the stick remains neutral. You can even block then stomp!

Pause/Combo Trick:
Some moves that are "time-disabled" to prevent infinite juggles (you must
wait 2 seconds to do another if it hits.). But, you can PAUSE the game for
these 2 seconds, restart and repeat juggle because the "flag" that controls
this still resets itself while paused! (PAUSE when the move hits)

For example:
Tanya: Spin,Start(PAUSE),Spin,PAUSE,Spin,PAUSE,Spin,Splits(43%)
Sub-Zero: (corner, any weapon) (Ice) PAUSE,jump UP HP,air Ice Clone,repeat

Reiko's warp glitch:
With the club,hammer,or the mace, hit them with the LP attack(make sure they
fly way back.) then do the horizontal teleport(B,F,LK) and watch Reiko spin
outside of the stage and in again.

Fujin's face shot:
With the club/hammer/mace, do this combo:
Dust Storm,jump HP,Dust Storm,Slam,LP

It will count as a MAX DAMAGE combo and the camera will be right on Fujin's
head for a few seconds.

28)FREQUENTLY ASKED QUESTIONS
-----------------------------
What are the changes from arcade "Revision 3"?

ADDED
* Goro as playable Sub-Boss
* Noob as super-hidden character
* 3rd Outfits for some characters
* Alternate weapons for most characters
* New "Ice Pit" stage
* Practice, Endurance, and Tournament modes.
* Big Heads/Ice Pit and No Rain(?) Kombat Kodes
* New weapons - Bo Stick, Pistol, and Scythe
* Spark trails during Sonya's air punch
CHANGED
* 3-button 2nd outfit codes from the arcade not used
* Different lineups in CHOOSE YOUR DESTINY
* Ice Clone no longer flashes
REMOVED
* No spiked balls in Reptile Stage
* No Randper Kombat Kode(333-333)

Why no Randper?
It causes weird things to happen on the home versions like invisible or
deformed characters.

What happened to the Skull Stage?
It appears as a backdrop after the TOURNAMENT mode is won. It still may be
in there.

Found on a ROM dump?
"KODE 12: 4 PLAYER RANDPER ILLEGAL"???
Undiscovered Kodes..???!!!!

Why don't Goro and/or Noob have endings?
There wasn't any time to "film" any for them.

Does Goro have a fatality?
No.

What about Goro's Taunt/Body Lunge/Hook Punch???
It is possible that the movements didn't get put in... (remember the
missing Baraka morph from MKT???)
The Body Lunge is just the CPU Goro jumping forward.

What are the movements for Noob's fatalities?
No "move" exists for his lookalike fatalities, you must use FATALITIES I/II.

What about Kitana?
Replaced by Tanya(notice the similarity). Oh well...

29)CREDITS
----------
I{OMBAT             : Reiko warp glitch
Dan Dutra(Bogus88)  : Kitana Gameshark code
MortalKombatDominion: Kitana moves
Badrock             : some corner juggles from his EXCELLENT combo FAQ
Mark Jensen         : Goro stuff
lordhtiek@aol.com   : found Noob's Fan Fatality
trash@cneuin.ptd.net: Goro's Short Stomp
FulgoreX            : 60% Goro Combo
MKNightmares        : Goro's Weak Upper / E3 info
TRMK                : Cheat Menu Code and Ice Pit Kombat Kode / E3 info
MK Extreme          : E3 info
Kingdom MK          : E3 info
Dharmesh Topiwala   : found Noob and Goro codes

N64(c) Nintendo of America  Mortal Kombat 4 (c)1997-98 MIDWAY
Gameshark(c) InterAct