===============================================================================
-------------------------
 Mortal Kombat 4
 Character FAQ
 By: Baraka081
 AIM: Baraka081
 Email: Baraka@Iname.com
 Final Version
-------------------------
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 Table Of Contents 
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I. Revision History
II. Introduction
III. Reiko
IV. Basic Moves
V. Special Moves
VI. Combos
VII. Fatalities
VIII. Methods
VIV. FAQ
X. Public Display
XI. Conge Notice
XII. Credits
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 I. Revision History
---------------------
Version 0.5- FAQ Created

Version 0.6- Added the "FAQ" section, edited the "Reiko" section, and credited
a few more people, added some finishing touches; Note: FAQ will soon be 
confirmed a final version

Final Version- Added the "Public Display" section, added some final touches, 
FAQ is confirmed to be a GameFAQs exclusive, one final credit; FAQ Completed, 
no more updates
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 II. Introduction
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Greetings, everyone. This FAQ is based on the fourth sequal to the Mortal
Kombat series a.k.a. Mortal Kombat 4. Mortal Kombat 4 is a great game that fits
well as a good game under the game genres of "Action", "Fighting", and "3D". My 
FAQ will not cover every concept in Mortal Kombat 4. However, it will cover one 
character in the game. I will be sure to cover all of his moves, fatalities  
done at defeat, and great methods to win. I can make one promise through all 
this. If you use all of this FAQ's concepts well during gameplay, you will have
mastered the character. To learn more about the character, please read on. I 
hope my FAQ is informative and helpful to all gamers. Enjoy.
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 III. Reiko
------------
Reiko is a fictional character in the Mortal Kombat franchise. He debuted in 
the series when Mortal Kombat 4 released in 1998. He served as the general of  
an army of a powerful evil ruler named Shinnok.

Race: Demon
Alignment: Evil; Brothers Of The Shadow
Origin: Netherrealm 

~~~~~~~~~~~~~~~~~~ 
 Game Appearances
~~~~~~~~~~~~~~~~~~
Mortal Kombat 4 - Kombatant
Mortal Kombat Gold - Kombatant
Mortal Kombat: Deception - Had a mini cameo in the Konquest Mode.


~~~~~ 
 Bio
~~~~~
Once a General in Shinnok's armies, Reiko lead the forces of darkness into the
battle against the Elder Gods. Once thought killed during that onslaught, he
resurfaces and joins the battle against Earth's forces.

~~~~~~~~ 
 Ending
~~~~~~~~
With the battle over and only himself left standing. Reiko returns back to rule
the realm which he left. Once again as ruler supreme, he can continue the
attack on Earth as he did when leading the assault in the last Mortal Kombat.
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 IV. Basic Moves
-----------------

~~~~~~~~
 Basics
~~~~~~~~
High Punch- High Punch
Low Punch- Low Punch
High Kick- High Kick
Low Kick- Low Kick
Block- Block
Run- Run + Foward
Apprehending Weapons: Run + Down
Evade- Evade

~~~~~~~~~~~~~~~~ 
 Punching Moves
~~~~~~~~~~~~~~~~
High Punches:
Hard Punch- High Punch (Close)
Uppercut- High Punch + Down

Low Punches:
Kneeling Punch- Low Punch + Down
Power Bomb/One-Arm Hiptoss- Low Punch (Close) *Throw*

~~~~~~~~~~~~~~~ 
 Kicking Moves
~~~~~~~~~~~~~~~
High Kicks:
Roundhouse- High Kick + Back
Knee- High Kick (Close)
Kicking Uppercut- High Kick + Down

Low Kicks:
Arm Breaker- Low Kick (Close) *Throw*
Kneeling leg kick- Low Kick + Down
Sweep- Low Kick + Back

~~~~~~~~~~~~~~~ 
 Jumping Moves
~~~~~~~~~~~~~~~ 
Weak Air Punch- High Punch + Jump
Strong Air Punch- Low Punch + Jump
360 Spin Kick- High Punch/Low Punch + Jump
Spinning Strong Kick- High Kick (While flipping)
Spinning Ninja Kick- Low Kick (While flipping)
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 V. Special Moves
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Weapon: Down, Back, High Punch (Reiko equips a spiked club)
Teleport Slam: Down, Up (Block Close)
Circular Teleport: Back, Forward, Low Kick
Flip Kick: Back, Down, Forward, High Kick
Shurikens: Down, Forward, Low Punch (Projectile)
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 VI. Combos
------------

~~~~~~~~
 Basics
~~~~~~~~
High Punch, High Punch, High Punch, etc.
High Punch, High Punch, High Kick, High Kick
High Punch, High Punch, Roundhouse
High Punch, High Punch, Knee, Roundhouse
High Punch, High Punch, Kicking Uppercut
High Punch, High Punch, Sweep
Knee, Sweep
Knee, Roundhouse

~~~~~~~~~~
 Advanced
~~~~~~~~~~
High Punch, High Punch, High Kick, Kicking Uppercut, Flip Kick
High Punch, High Punch, 360 Spin Kick, Teleport, High Punch
High Punch, High Kick, High Kick, Flip Kick
High Punch, High Punch, 360 Spin Kick, Teleport, Low Kick

*Best*
High Punch, High Kick, Uppercut, High Punch, Flip Kick, High Punch, High Punch, 
Shurikens

Flip Kick, Uppercut, Flip Kick, Uppercut, Flip Kick, High Punch, High Punch, 
Shurikens
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 VII. Fatalities
-----------------
Fatality #1- Forward, Down, Forward, Low Punch + Block Punch + High Kick + Low
Kick (Close)
*Reiko knees the opponent's body hard enough to have the head and arms disjoin.
The body falls on the ground almost immediately but the impact has the arms and
head spin in the air for a brief moment. It can be done anywhere.

Fatality #2- Back, Back, Down, Down + High Kick (Far)
*Reiko sends Shurikens all over the opponents body. At the closing moment, 
Reiko sends a final Shuriken to the opponent's forehead. It can be done 
anywhere.

Spike Fatality- Forward, Forward, Down + Low Kick (Close)
*Reiko uppercuts the opponent to the ceiling which is full of spikes. It can be
done anywhere.

Fan Fatality- Down, Down, Back + Low Punch (Close)
*Reiko spins the opponent and finally releases at the point where the opponent 
is sent to a big fast spinning fan, crushing the opponent's body limb for limb.
This can only be done at the Prison Fan stage.
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 VIII. Methods
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Note: The following methods are for the two bosses only. However, I'm sure you
can find some means to use them during regular combat.

~~~~~~~~~~~~~~~~~
 Goro (Sub-Boss)
~~~~~~~~~~~~~~~~~
Do: The main key to beating Goro is to do "cheesy" moves only. What is meant by
this is that you should do a specific combo over and over. The best key to 
defeating him is to do the High Punch, High Punch, Knee, Roundhouse combo I
mentioned earlier in the FAQ. This is the best combo to goro because it is the
only one that will actually make him stay down. As soon as he gets up, you 
should run to him and continue with the combo. Keep your distance, and go for 
it. Of course, my best advice is to try out each combo and see which one works
best for you.

Dont: Projectiles. Yes, projectiles affect him but only for a little while. 
If you depend on projectiles for too long, he will eventually come in on you
and pound the life out of you. Another thing is distance. Never ever get too 
close to Goro. Because if you do, he will use his most deadliest throws that
takes away almost half of your health. Don't bother to throw him, because more
than likely, he will either back-break you or do his pound. Do not treat him 
like a regular Kombatant. Sweeping, kneeing, jumping kicks, and all regular 
attacks are bad techniques and Goro will easily defeat you.

~~~~~~~~~~~~~~~~
 Shinnok (Boss)
~~~~~~~~~~~~~~~~
Do: The good news is that he is easier than Goro. He, unlike Goro, can actually
be treated like a regular Kombatant. Shinnok has absolutely no moves. He can 
only do the basic moves but much faster and more skilled than the previous 
Kombatants, except for Goro. His best moves will be his shape-lifting ability.
So whoever he shape-lifts into, treat the decoy as if he were the actual 
Kombatant. Avoid all of his/her special attacks and use the best technique that
works for you.


Dont: Don't be intiminated by Shinnok. He is more of a Kombatant than a boss.
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 VIV. FAQ
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Q: Your methods are not working for the bosses. What am I supposed to do?
A: I said many times before that you must use this FAQ and choose the best
method that works best for you.

Q: How long will it take me to master the combos? 
A: Yes, all of the combos do have a learning curve. Most of the combos should
not take you more than half an hour to learn. However, I made a particular 
section for the best combos. That will take you a long since they are over five
hit combos. The best and fastest way to learn them is to use Reiko at Practice 
Mode. 

Q: The fatalities are so hard! What am I supposed to do?
A: Unfortunately, you can not try out the fatalities in Practice Mode at ease.
You must win in combat and then try them. Yes, this will indeed take a while 
to learn each but be sure to be in the correct distance and press the correct
buttons.

Q: Now to the story part. The most anticipated answer to this following 
question. IS REIKO SHAO KAHN?
A: No, it has been confirmed in Mortal Kombat: Deception that he is his own
warrior.

Q: What the heck would make you want to ask that question?
A: Because you put two and two together. You look at Reiko's official ending, 
which is found at the "Reiko" section of this FAQ, and you look at the FMV 
endings for the PC and Playstation. In the FMV endings, Reiko enter's Shao
Kahn's chamber and puts on Kahn's mask.

Q: FMV Ending? What was his orginal ending?
A: His original ending, found most in the home versions of N64, showed Reiko 
simply walking through a portal. His ending was extended in the FMV ending. It
was actually considered a joke by an actual interview by Mortal Kombat creator
John Vogel.

Q: Reiko is considered an unpopular character. Is he likely to return in future
Mortal Kombat games?
A: That is just an opinion. To some, Reiko is considered a favorite and to 
others he may be boring. Yes, the Mortal Kombat: Deception storyline confirms
that he will have at least some developments in games.

Q: Where is Reiko at now?
A: He is a forced slave to the Dragon King. I'm not allowed to discuss further.

Q: Why not?
A: Because I am not going to make this a multi-game guide and violate GameFAQs'
rules and regulations.
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 X. Public Display
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This FAQ is a GameFAQs exclusive
This FAQ is allowed
at the following sites:
http://www.gamefaqs.com
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 XI. Conge Notice
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This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a violation 
of copyright. 
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 XII. Credits
--------------
-Myself. I took the time to play Mortal Kombat 4 and creating this FAQ.
-All readers. I wrote this FAQ for you. Thank you.
-CJayC. Congratulations on your excellent website. Thank you for accepting. 
Keep up the good work.
-Midway. Thank's for your ingenious idea of Mortal Kombat and many other games.
-President George W. Bush. Thank you for serving America.
-Every brave soldier. Thank you for fighting for our country.
-Dezurt. My brother who bought me the game and plays Mortal Kombat 4 with me.
-Cobra. Introducing me to Mortal Kombat.
-Forrest Potter. A.K.A. subzero961. He is the author of the Mortal Kombat 
history guide FAQ. He pointed out to me that Goro can be affected by
projectiles. Thanks and keep up the good work on your FAQ.
-Tabmok99. His site is the Kombat Pavillion. He introduced to me that the Reiko
and Kahn situation was indeed a big dispute. Keep up the good work on your 
site.
-P Jay and vcharon. Konquest Mode FAQ writers for Mortal Kombat: Deception.
They helped me pass beat Konquest Mode and seek the truth about the Reiko and
Kahn dispute for myself. Good job on the FAQ and thanks.
-Dieinstylez, Arkem, and Mav for playing Mortal Kombat with me.
-Reiko and all other Mortal Kombatants mentioned belong to Midway.
-Once again, my email is Baraka@Iname.com and my AIM screen name is Baraka081.
Do not hesitate to contact me. I would love to answer any of your questions.
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 Copyright 2004 Baraka081