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    FAQ/Walkthrough by Gray Fox

    Version: 1.3 | Updated: 04/01/02 | Printable Version | Search This Guide

    Version 1.3
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    This FAQ/Walkthrough is copyright of Alan Quirino (grayfox_2510@hotmail.com).
    
    You must agree these terms in order to read/put on a page this document:
    
    1) You make no credit for this, this work is a result of many hours of gameplay and writting, so
       please do not steal.
    
    2) You keep this document exactly as it is, you must NOT change anything, font, number,
       NOTHING!!
    
    3) If you do wish to put this in your web page, you must contact me first saying so.
    
    4) You may use some info of this document as long as I give you permision to do so, but only a
       small paragraph.
    
    5) If you think or know someone stole from this, please contact me, as I said, this is the
       result, of someone's hard work and a lot of time, so please, don't steal.
    
    6) If you feel I missed something in this or you have a suggestion, contact me, but I will not
       accept hate-mail, I will just problably ban your e-mail adress if you do so.
    
    7) I will respond most questions concerning this game, as long as IT IS _NOT_ detailed in here,
       so please check first, if the question is detailed here, i will just problably erase the
       mail, if didn't respond it was problably because the question was already detailed here, if
       you insist I will ban you, and don't try making another account and keep asking!!!!
    
    Please, read them.
    
    
    ---------------
    Contents
    ---------------
    1.-Intro
    2.-Walkthrough
      2.1.-Port
      2.2.-Sewers
      2.3.-Monument
      2.4.-Museum
      2.5.-City
      2.6.-Lab
    3.-Enemies List
      3.1.-Enemies
      3.2.-Bosses
      3.3.-Allies
    4.-Weapons
      4.1.-Melee
      4.2.-Throwing
      4.3.-Limited
      4.4.-Ammo
      4.5.-Battery
      4.6.-Satelite
      4.7.-Rare
    5.-Items
      5.1.-Healing
      5.2.-Armor
    6.-Key Items
    7.-Thanks
    8.-Copyright
    ---------------
    Contents
    ---------------
    1.-Intro
    ---------------
    Odium is a Strategy/RPG game, it?s a very good game but sometimes it an turn vvery hard....
    
    When you level up, you should always raise Accuracy up to 100% the raise anything you want.
    
    1 thing, when you have battery weapons and they aren?t fully charged, SAVE and LOAD your
    batteries will be full...
    ---------------
    1.-Intro
    ---------------
    2.-Walkthrough
    ---------------
    2.1 Port
    
    You start in the port, after the "small talk" between your soldiers you?ll get control.
    
    Go south and you?ll be on your first fight:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Sfinks 40HP
    
    Just basics, keep a good distance and attack with your pistol or your rifle, deliver the final
    blow with a bayonet to save a bullet.
    
    ////////////////////
    
    Go south and you?ll reach two dead man, they are 2 members of Group one, take the board and just
    a little south you?ll
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Sfinks 40HP each
    
    Same as the last battle, the difference is that there are two Sfinks, just be careful.
    
    ////////////////////
    
    Take the note on the south and open the box for:
    
    3 Adhesive Tapes
    1 Flame Thrower
    1 Bat
    1 Axe
    
    Then go west and up the ramp, you should save, go all the way north and use the board, Jarek
    will cross it, when he grabs the Shotgun he will fall and enter a:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Sfinks 40HP
             1 Fang 70HP
             1 Cutter Pill 50HP (Appears at your fifth turn)
    
    Extras: 3 Barrels
    
    Keep your distance with the Fang, it can fire missiles, use the barrels to kick some ASS...
    Shot the barrel right away with your pistol... Cole and Thiery will come at your seventh turn.
    
    ////////////////////
    
    After the fight heal any damage. Then go again all the way down and west to meet Wasilij
    Dobrovsky, after the conversation you will:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Sfinks 40HP
             2 Garcia 60HP (1 appears at your fifth turn)
             1 Cutter Pill 50HP
    
    Extras: 1 Barrel
    
    Fast, give Wasilij the Axe and kick thier ass, try to lure a Sfinks near the Barrel, not to
    hard... Be careful, BTW the Cutter Pill is Fire Resistant...
    
    ////////////////////
    
    Take the note in the car, then go through the gate and try to make your pointer click right next
    to the stair to go, go up these and enter the door, right-click on the safe then open, input:
    
    Pleasure= 75327873
    
    1 Shocker
    4 Grenade
    8 Shotgun Ammo
    3 Painkillers
    
    Then exit, save and go north where you will THATS RIGHT! AGAIN:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Garcia 60HP
             1 Singing Mutant 90HP (Not an enemy)
    
    YOU MUST SAVE THE SINGING MUTANT!!! You must kill both Garcias before they kill the Singing
    Mutant, if you fail it?s game over...
    
    ////////////////////
    
    After the fight, go north and open the box for:
    
    1 Vest
    5 Darts
    5 Bandages
    
    Take all then go back, go left at the stairs and north to OH! YEAH!
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    
    Enemies: 1 Judge 200HP
             4 Judge Child 20HP
    
    Extras: 2 Barrels
            2 Big Boxes
    
    First take care of the childs then go for the big one, use the boxes to hide and blast anything
    that come close to the barrel, use the Flame Thrower and the Tranquilizer on the Boss. If a
    Judge Child hits you, the damage will be absorbed by the Judge...
    
    \\\\\\\\\\\\\\\\\\\\
    
    After the fight fo a little west and enter the "Store" get the Matrix Disk from the floor and
    open the box for:
    
    1 Uzi
    6 Uzi Ammon
    24 Rifle Ammo
    6 Adhesive Tape
    
    Take them, go outm, split the Rifle Ammo, go south back to the 2 dead bodies then go to the gate:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 3 Garcias 60HP (1 appears at 4th turn)
             1 Sfinks 40HP (Appears at 5th turn)
    
    You know these, keep a distance, fire them up, tranquilize them, just kill em.
    
    ////////////////////
    
    After the fight go south and enter the house, pick up the gloves from the floor, then exit, go
    south and RIIIIIIIIIIIIIGHT!!!!
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Sfinks 40HP
             1 Garcia 60HP
             2 RC28 75HP
    
    Extras: 2 Barrels
    
    RC28 attacks in a melee fashion, you know the other two, use the barrels to blow up something
    *COUGH* PYROMANIAC *COUGH*.
    
    ////////////////////
    
    After the fight, grab the Oxygen cylinder just south of the fight, then west to a box with:
    
    1 Crwobar
    6 Pistol Ammo
    2 Food
    
    Take these and go west from the 2 dead bodies right were you found Wasilij to a fence below,
    right-click on it and use the gloves to open it, here, lower the screen with the arrows and try
    to click in the tunnel so you go directly to it.
    
    Inside right-click on the rocks and select the Oxygen Cylinder go right next to the exit, select
    your pistol, click on the pistol and then left-click on the Oxygen Cylinder you?ll uncover a box:
    
    1 Napalm Launcher
    3 Napalm
    1 Missile
    4 Food
    
    DON?T USE THE missile until I say, really, take all, and go out, save and prepare:
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Grandma 200HP*
             3 Grandma Child 25HP
    
    *Beware, it can shot anywhere!
    
    Just be cautious about the boss, the childs don?t do anything serious, use anything you got BUT
    DON?T USE THE Missile!!
    
    \\\\\\\\\\\\\\\\\\\\
    
    After the fight get the "Hand" from the floor (The Night of the Living Hand.....) And enter the
    Citadel, inside open the box for:
    
    1 Tranquilizer (Finally!)
    2 Grenade
    8 Throwing Knife (Circus?s here)
    6 Pistol Ammo
    
    Take ?em as usual, exit, go back to the gate east of the dead bodies and right-click on the
    yellow thing (Finger print ID) and use the hand. SAVE! Go through and....
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Smoke Rider 300HP
    
    Extras: 1 Box/Chest (Contains: 3 Stun Bomb)
    
    
    Use the Missile, it will take about 200, and if you don?t get whats inside the box, it?s gone
    forever...
    
    BTW, you can tranquilize this boss....
    
    \\\\\\\\\\\\\\\\\\\\
    
    Anyway, after the fight, open the door at the north and enter, inside pick the unuseful note and
    open the box for:
    
    3 Bottle of Vodka (Let?s get drunk)
    1 Uzi
    6 Uzi Ammo
    4 Bandages
    
    Take all and go outside. Go south through the right gate and you?ll meet two burglars.........
    
    After the talk take everything from Wasilij, then look with the camera for a box at your
    southwest and click on it, open it for:
    
    3 Grenade
    2 Molotov Cocktail
    6 Rifle Ammo
    
    Save, then go east and watch the cinema....then......and then.......Damn it!
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Garcias 60HP
             4 Hornet 50HP (These put you in flammable when they hit you)
    
    Extras: 1 Giant Box
            2 Boxes
            2 Boxes/Chest (East: 1 Bullet Proff Vest
                                 3 Adhesive Tape
                                 12 Rifle Ammo)
                          (South: 1 Tranquilizer
                                  5 Darts
                                  3 Bandages)
    
    This is a tough fight, in some ways, use your Flame Thrower, Grenades, Shocker, Napalm Launcher,
    everything here can be lit up and tranquilized, use this as an advantage. Remember to grab the
    boxes...
    
    ////////////////////
    
    You?ll automatically go down to the sewers to....(I?m bored of fighting)
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Cutter Pill 50HP
             2 RC28 75 HP
    
    Extras: 3 Barrels
    
    Let?s blow up some ass!!! Try to lure an enemy right into the "Death Trap"...(Insert Malebolic
    Laugh here)... You can blow a barrel next to a Cutter Pill just starting.
    
    ////////////////////
    
    Watch the mini cinema, let look out for McFadden!...Ignore that, fix your inventory, recover
    yourself, open the box for:
    
    2 Stun Bomb
    1 Vest
    3 Painkillers
    
    Save your game, there?s nothing coming next, but you should. Enter the Sewers.
    
    ---------------
    2.2.-Sewers
    
    Walk through the planks and you?ll enter a cinema where you?ll se McFadden alive, after the talk
    she?ll join you, she has a bonus that when she heals someone or herself, she?ll ads 15% of the
    total, not much but...
    
    Continue your way, and before you cross the plank go west to a box with:
    
    5 Darts
    12 Pistol Ammo
    4 Adhesive Tape
    2 Bandage
    
    Now cross the plank and go right, right-click on the valve and turn it on, grab the box to the
    right:
    
    2 Molotov Cocktail
    5 Throwing Knife
    3 Food
    
    Now right-click on the switch and turn it on, it will blew away the acid, go to where it was
    and turn on the valve there to clear the gas then go through were the acid was to:
    (Ass-kicking time!!.......)
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Fang 70HP
             3 Hound 40HP
    
    This battle is easy but the hard part is that you have very little space to maneuver, just
    watch out for the Fang as it fire missiles...
    
    ////////////////////
    
    Go up the stairs to, no, it?s not a fight but its...
    
    ---------------
    2.3.-Monument
    
    That?s right you?re in a new area, save and heal up. Try to get the box at your left to...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 4 Sfinks 40HP
             3 Siner 70HP (2 appears at 3rd turn)
    
    Extras: 3 Giant Boxes
            2 Crates
            3 Barrels
    
    Well, all the enemies are almost in the same place, as always, try to lure an enemy next to a
    barrel and blow it up! Thats pretty much I can say...
    
    ////////////////////
    
    Open the box at your left for:
    
    2 Bottle of Vodka
    6 Uzi Ammo
    2 Healing Ointment
    2 Food
    
    Then open the box at your south for:
    
    1 Crowbar
    24 Rifle Ammo
    18 Pistol Ammo
    6 Shotgun Ammo
    
    Save, then go to where you appeared and go south to a box:
    
    3 Molotov Cocktail
    2 Grenade
    3 Food
    5 Painkillers
    
    Then go to the "cabinet" south of you open it for a Matrix Disk then:
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Fatman 250HP
             3 Hound 40HP (These appear at your 3rd turn)
    
    My strategy here is: First kill the hounds, then give McFadden the Tranquilizer with 3-5 darts,
    tranquilize the boss, then have one attack with the Axe, another with the Bat and last one with
    a Crowbar, McFadden musn?t attack, then just keep hitting, alternate with the use of the
    Shocker and the Tranquilizer, this way, you?ll get a lot of experience...
    
    \\\\\\\\\\\\\\\\\\\\
    
    After the fight go northeast to:
    
    ////////////////////FIGHT!!!!!!!!
    Eemies: 2 Jet Elmer 100HP
            2 Cutter Pill 50HP
    
    Extras: 3 Barrels
            2 Crates
            1 Big box
    
    Watch out for the Jet Elmer, they can be very dangerous... Well, only sometimes...There?s not
    much strategy here, just watch out, especially with McFadden...BTW, Jet Elmer are invulerable to
    almost eveything...
    
    ////////////////////
    
    After the fight grab the Yellow Passkey to again...no, I?m lying...Go back to where the stairs
    where and go up these to enter the:
    
    ---------------
    2.4.-Museum
    
    As you enter walk a little to view a cinema...
    
    Go upstairs and all the way around and go to the exit to go to a kind of balcony and open the
    boss there to get
    
    3 Time Bomb
    6 Rifle Ammo
    4 Adhesive Tape
    
    Take all and go back, go back downstairs but sva at the intersection and go right in the stairs,
    go all the way down to a box:
    
    3 Time Bomb
    3 Grenade
    8 Shotgun Ammo
    2 Gas Antidotes
    
    Go north from the box to (I?m tired of writing the same)...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 3 Hound 40HP
             2 Sfinks 40HP
             1 Headnail 50HP
             1 Garcia 60HP
             1 Jet Elmer 100HP
    
    Okey, just one thing, SCRAMBLE, no I?m kidding, there are a lot of enemies, 8 in total, use the
    Granades you just got, use your Flame Thrower, Shotgun, whatever you got, just be careful...
    
    ////////////////////
    
    Go northeast to, damn, once again.
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Cutter Pill 50HP
             1 Jet Elmer 100HP
    
    Non-enemies: Medusa 120HP
    
    This is like the Singing Mutant battle, you must save the Medusa at all cost, it dies, its game
    over... Remember, you have Tranquilizing Darts...
    
    ////////////////////
    
    After the fight you?ll have a fight...I mean a talk with the Medusa, after the that, it will
    join you...
    
    There?s a box right southwest of you inside is:
    
    8 Rifle Ammo
    3 Adhesive Tape
    2 Bandage
    
    Take all and split it as you want, then go back to the monitor and just a little Northwest
    there?s a box, inside is:
    
    1 Tranquilizer
    5 Darts
    1 Vest
    2 Bandage
    
    Take all and go to the monitor, right-click and select "Use Yellow Passkey" and:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Hound 40HP
             2 Headnail 50HP (1 appears at 3, 4th turn)
             3 Garcia 60HP (1 appears at 3, 4th turn other appears at 6th turn)
             1 Jet Elmer 100HP
             1 Fang 70HP (Appears at 6th turn)
    
    Objective: Protect the monitor, if blown up, game over.
    
    You must protect the Monitor at all cost, use Tranquilizer and kick ass!!!
    
    ////////////////////
    
    After the fight, go upstairs and through the now opened door to reach another part of the
    Museum. Go all the way through the catwalk and down the stairs move a little right to a box to:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Fang 70HP
             1 RC28 75HP
             1 Hound 40HP
             1 Jet Elmer 100HP
             1 Headnail 50HP
             2 Siner 70HP
    
    Extras: 4 Crates
    
    Phew, a lot of enemies here, don?t let your guard down, you?re almost there (Yeah, sure) just
    starting you can kick the RC28 ass....
    
    ////////////////////
    
    Open the box after the fight for:
    
    2 Bottle of Gasoline
    12 Uzi Ammo
    6 Ultrahealer
    
    Take all and go northest, just left of the stairs and you?ll see a talk with a girl and...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Jet Elmer 100HP
             1 Child 75HP
    
    Extras: 2 Crates
            1 Barrel
    
    Kill the girl, I?M SERIOUS, if not, she?ll mutate into a enemy, just kill her, and try to lure
    a Jet Elmer to the Barrel... If you attack the girl she?ll also mutate...
    
    ////////////////////
    
    After the fight go a little right but DON?T grab the cardkey, instead go a little north a open
    a box for:
    
    5 Food
    24 Pistol Ammo
    5 Darts
    4 Adhesive Tape
    
    Take all, save and go grab the Cardkey to once again...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 3 Lillith 75HP
             2 Headnail 50HP
    
    Extras: 2 Big box
            1 Crate
    
    The Lillith are not to strong but as always, you should take caution, you?re half game, hope
    this isn?t difficult for you... BTW, you can?t tranquilize the Lillith...
    
    ////////////////////
    
    Heal any damage the cause might have done, then go right and upstairs, you?ll end up at the
    observatory, open the box there to:
    
    4 Grenade
    24 Rifle Ammo
    4 Bandage
    4 Napalm (Yey)
    
    Take all and go to the Scanner and use the Orange Passkey, go left and pull on the lever to
    open a path to the Museum roof...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 9 Pain God 50HP
    
    Extras: 2 Barrels
            1 Big Box
    
    Damn! There are 9, I can?t give many hints here, save for be careful and kick some flying ass!
    They have Fire Protection...Don?t worry, they hardly do 10 to 20 damage per hit...
    
    ////////////////////
    
    Move Northwest to
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Stinger 400HP
    
    This boss can freeze you, you can lure him with your team and make Medusa sneak by and
    Tranquilize it or make your own strategy...BTW, I said about Medusa because it has tranquilizing
    protection...
    
    YOU SHOULD DO THIS: Leave your team all the way back, attack with Medusa and use the
    Tranquilizing attack then get all your team down, give the Shocker and a Tranquilizer with some
    Darts to McFadden, only attack with Sullivan, Ovitz, Trantigne using the Axe, Crowbar, Bat...
    When the boss isn?t Tranquilized anymore use the Shocker, Darts, Medusa?s Attack...Keep doing
    this... This is my favorite strategy, it works almost with any boss and deals a lot of Exp.
    
    \\\\\\\\\\\\\\\\\\\\
    
    After the fight move a little west to see Medusa go crazy...After watching it go insane he says
    you must die!!! I love Jarek`s comments....
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Pain God 50HP
             1 Lilith 75HP
             1 Medusa 120HP (Remember, you can`t tranquilize it)
    
    Take out Medusa first as it can tranquilize you with it`s attacks, it should go down fast, and
    leave the Pain God for last.
    
    ////////////////////
    
    Heal ay wounds then go north to a box for:
    
    4 Throwing Knife
    5 Food
    2 Healing Ointment
    
    There`s another one south to where you are:
    
    3 Stun Bomb
    2 Molotov Cocktail
    3 Painkillers
    
    Try to open the door ad you`ll see a cutscene, then select whoever has the Stun Bomb and use
    one on the door, a man named Slavsky will come out and he`ll come with you...
    
    WARNING!!!!
    *He doesn`t have anything equipped, so give him something...
    
    Go back to the entrance to the observatory but beefore going in, go west and grab the Red
    Passkey and...(It`s raininig monsters...okey, bad joke...)
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Pain God 50HP
             2 Headnail 50HP
             1 Jet Elmer 100HP
    
    Extras: 1 Barrel
            1 Time Bomb
    
    Objective: Fiish the battle before 6 turns passes by...
    
    As I said, you must finish the battle in 6 turns or less, or it`s Game Over, you can blow up
    the barrle next to the Jet Elmer starting by....
    
    ////////////////////
    
    After the fight go east and open the box for:
    
    1 Shocker
    6 Rifle Ammo
    2 Tranquilizing Antidotes
    
    Go back to the observatory and exit through it, then go back to the museum and save, then use
    the Red Passkey on the computer for, yep, again, but you will see a FMV and then...
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Guard 350HP
             2 Lucy 100HP
    
    I can only say this, you DON`T have to protect the monitors this time...Be careful of a Lucy
    that strts besides Joan...BTW, Lucy has Tranquilizing Protection...The Guard can tranquilize
    you...
    
    \\\\\\\\\\\\\\\\\\\\
    
    After the fight go through the exit and... No, not a fight but into the...
    
    ---------------
    2.5.-City
    
    Go through the gate just in front of you to start once again, but take everything from McFadden
    before going through it...
    
    ////////////////////FIGHT!!!!!!!!
    Event: A Monster suddenly appears and attacks McFadden, YOU MUST FINISH THE FIGHT BEFORE SHE
           RUNS OUT OF HEALTH due to the poison and you cannot remove it...
    
    Enemies: 2 Garcia 60HP
    
    I can only say that you use your best weaponry here, dont let anything down...You must keep
    McFadden alive 3 turns to finish...
    
    ////////////////////
    
    Event: Whatever you do, McFadden will pass away (Insert dramatic moment, like crying like crazy)
    
    Open the box to the south for:
    
    4 Grenade
    18 Rifle Ammo (Finally!)
    18 Uzi Ammo
    5 Bandage
    
    Keep going south and an event will take place:
    
    You will meet General Kozov, and tells you something....
    And thanks to Ovitz mouth you'll
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Kozov 100HP
             7 Specnaz 60HP
    
    Extras: 2 Crates
    
    This will take some time, the Specnaz have Rifles by the way. Just take out one at a time...
    And you can Tranquilize them...
    
    ////////////////////
    
    Phew. What a long fight, go a little north and again...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 4 Needle 70HP
             1 Sister of Mercy 100HP
    
    This fight will take up a while, is a little difficult, but beware of the Needle as they
    Tranquilize you when they hit you... By the way, having 100% of Accuracy really helps out
    here....As if you miss...Game Over...This will be a long fight...
    
    ////////////////////
    
    After the fight there's a box to the left, try to get to, oh yeah...
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: Cripple 400HP (<- Holy S**t!!)
    
    This boss has a lot of HP!!! You can't Tranquilize it, but you can Burn it...Try to use your
    best weapons, it attacks twice!!!! BTW, the monster is 9x9 squares long but it can only target
    in straight line, like this, so you should place your allies where told:
                                   T
                                   T
    A: Allies                      T
    M: Monster                     T
    T: Target Line                 T
                                 A T A
                               A M M M A
                     T T T T T T M M M T T T T T T
                               A M M M A
                                 A T A
                                   T
                                   T
                                   T
                                   T
                                   T
    
    This way, it CAN'T DO ANYTHING, it CAN'T HARM YOU!!!!!
    
    \\\\\\\\\\\\\\\\\\\\
    
    Then open the box for:
    
    1 Rocket Launcher (Yeah!!...No ammo...)
    8 Shotgun Ammo
    3 Drugs
    4 Adhesive Tape
    
    Then go back to where McFadden died and go south pass the Hotel, and quickly try to enter the
    Underground Parking, open the Trunk and grab the Attracting Device, then go to the box for:
    
    3 Stun Bomb
    1 Liquid Nitrogen Thrower (This one freezes enemies!)
    3 Napalms
    1 Kevlar Vest
    
    Go east and open the box in the yard of the house for:
    
    4 Grenade
    18 Pistol Ammo
    12 Uzi Ammo
    4 Ultrahealers
    
    Enter the house, but give a Crowbar to the one who enters, exit through the hole in the wall,
    right-click the lid and grab the Matrix Disks, go back inside the house and equip the crowbar
    and use it on the nailed planks in the wall for the:
    
    Ion Rifle!!!
    
    This weapon is powerful, no exit and into the street for...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Squeakers 110HP
             2 Jet Elmer 100HP (Immune to energy)
    
    Allies: Anna Hutchesn 80/100HP
    
    You guessed right, you gotta save her, if you gave the Ion Rifle to Sullivan you can put him so
    he can hit both Squakers with it, but the Jet Elmers are immune to this... Use the Attracting
    Device to lure them out...
    
    ////////////////////
    
    BTW, Hutchens has the most F***ing voice of all!!!!!! I want to kick her *** when she talks!!!!
    
    Now, do this, give a Shocker to Hutchens and the Liquid Nitrogen Launcher to Slavsky and go
    through the "archway" just north of you to...
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Puppet 450HP
    
    Extras: 1 Crate
    
    This boss is easy, just use a Stun Bomb on him to Tranquilize it, surround and attack with
    Sullivan, Ovitz and Trantigne using melee weapons, after the Tranquilizing wears off, use the
    LNL (Liquid nitrogen Launcher) on it and and then use the Shocker, and you will be able to kill
    it easily and get a lot of EXP. Deal the Finish blow with the Ion Rifle. This process really
    takes up some time...
    
    \\\\\\\\\\\\\\\\\\\\
    
    The go north and try to quickly enter the store there and open the box for:
    
    6 Attack Gas Grenade
    1 Energy Beam (Oh, yeah!)
    4 Ultrahealer
    1 Rifle Ammo
    
    Don`t use the Energy Beam until told so. Go out and a little West for a fight...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Garcia 60HP
             2 Needle 70HP
             1 Squaker 110HP (<- Attracting Protection)(Poison Protection)
             1 Reverend Insect 80HP  (<- Almost immune to anything!!!!!)(Can freeze you)
    
    Ovitz will be separated, first use the Attracting Device for some extra help and then use
    everything you got (BUT DON'T USE THE Energy Beam!!!) and try to save Ovitz...
    
    ////////////////////
    
    After the fight go east and enter the Tenement, inside, open the box for:
    
    1 Flame Thrower
    5 Darts
    1 Matrix Disk
    1 Key
    
    Exit and go back to where McFadden died, go through the gate and then south to a gate,
    right-clickon it and select to use the key, then go through, save, climb up the ladder, try
    to get the box and...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Reverend Insect 80HP
             2 Lucy 100HP (<- Attracting Protection)
    
    Use the Attracting Device just starting and attack with all you got (remember, dont use the
    Energy Beam), try to use the Ion Rifle so that you can hit multiple targets...
    
    ////////////////////
    
    After the fight open the box for:
    
    6 Rockets (Yeah!)
    1 Bullet Proof Vest
    12 Rifle Ammo
    6 Bandages
    
    Climb down the ladder nd go back to the hotel, equip the Rocket Launcher and use it on the
    Door of the hotel, save and try to enter to fight...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Squakers 110HP
             3 Needle 70HP (<- Energy Protection)
             1 Reverend Insect 80HP
    
    As usual use the Attracting Device and try to take out the Squakers first...
    
    ////////////////////
    
    Now enter the hotel and right-click on the elevator and select up and fight...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 1 Pain God 50HP
             1 Reverend Insect 80HP
    
    You can easily kill the Pain God with the Ion Cannon... You won't have any problems here...
    
    ////////////////////
    
    Now open the box for:
    
    3 Attack Gas Grenade
    1 Lightning Strike (^_^)
    1 Kevlar Vest
    3 Crazy Tablets
    
    Go back to the elevator, and now select to go down, open the box upstairs for:
    
    3 Grenade
    6 Pistol Ammo
    3 Napalm
    6 Food
    
    Go downstairs and take whatever is useful from both Slavsky and Hutchens, heal yourself and
    save, try to exit and watch the cinema then:
    
    \\\\\\\\\\\\\\\\\\\\BOSS!!!!!!!!
    Enemies: 1 Messiah 170HP
               (Fire, Tranquilizing, Freezing, Attracting (<-DUH!) Protection)
    Extras: 6 Crates
    
    This boss is a little tricky, you must first let it attack you, so you can hit it, otherwise,
    you'll ALWAYS MISS. Just defend when getting close, it doesn't do much damage but its better.
    You MUST be in front of him to damage it when it attacks you. It CAN NOT move. I only use the
    Ion Rifle 3-4 times and I'm done here.
    
    \\\\\\\\\\\\\\\\\\\\
    
    Right after, Sullivan will communicate with HQ about the lab, then you'll regain control, first
    save, then go a little north and open the box for:
    
    1 Liquid Nitrogen Launcher
    6 Uzi Ammo
    8 Shotgun Ammo
    6 Adhesive Tape
    
    Then go west and open the door and enter, go all the way down and switch on the Main Computer,
    then exit, go east then north to a little talk about a "sparkling" thingy, save, and "talk" to
    it to:
    
    /\/\/\/\/\/\/\/\/\/\????????
    Enemies: 2 Incubus 150HP (<- Energy, Tranquilizing Protection)
             2 Reverend Insect 80HP
    
    First you'll get a cinema, but I'm not pretty sure to call this a boss, maybe a Mini-Boss,
    anyway, the battle perimeter is really long (Once again I love Ovitz comments...), give it all
    you got now you're close to the end!!!! Stay away from the Energy Balls they throw, they just
    suddenly explode!!! THEY REALLY HURT!!!! But they can also harm enemies...
    
    /\/\/\/\/\/\/\/\/\/\
    
    By the way, this is an easy EXP as you will be teleported back to the beggining of the city...
    No, I'm kidding, just of the lab and it will be there again. Just go north of it and east
    through the path for a box with:
    
    3 Rockets
    5 Bandages
    
    Save!! Then go north for another talk with a Nato Capitan and a fight will start:
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 4 Nato 100HP
             1 Nato 100HP
    
    Extras: 1 Big Crate
            1 Barrel
    
    Sullivan will have a minus 60HP "bonus" at the start... Use the Energy Beam if you still have
    it, and hope you do, it will make things easier...
    
    ////////////////////
    
    Save, and enter the building and pull on the lever to retrace the train that was blocking your
    way, exit, and go all the way through the track to fight...(Again, I love Ovitz comment!)
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 2 Harvester 100HP (<- Tranquilizing, Energy Protection)
             2 Sister of Mercy 100HP (<- Fire Protection)
    
    First, put on fire the Harvesters, and just kill everything. If your Ion Rifle is at a high
    level (5 and above) you can instantly kill a Sister of Mercy...
    
    ////////////////////
    
    Then go north through the bridge to open a box for:
    
    3 Rockets
    3 Napalms
    6 Rifle Ammo
    6 Bandages
    
    Then go a little west to a machine, the Teleport Controller and switch it off, this will make the
    Incubus dissappear. Go all the way soth to reach another box with:
    
    1 Energy Blaster
    12 Rifle Ammo
    1 Kevlar Vest
    4 Gas Antidotes
    
    Now go the stairs a little north from where you are, go down and go all the way to the west for
    another box:
    
    4 Time Bomb
    4 Shotgun Ammo
    5 Darts
    4 Ultrahealers
    
    Go north to the machine but DON'T GET CLOSE!!! First save, as this will start the most
    irritating battle of all, you must fight the invisible enemy that killed McFadden, and you
    can not see them, worse yet, when they attack you, they poison you, and I can not give you any
    stats about them, and you must remember where they landed...
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 5 ????????? 40???HP Energy, Fire Protection
    
    What you need to know is on the paragraph above...
    
    ////////////////////
    
    Now, I bet that caused some problems to you, well, doesn't matter, just heal as necesary and
    save, go north to the Voltage Generator and switch it on, now go all the way back to where you
    fought the Incubus, Save, and go through, go to the Computer Center and switch it on, and go
    a little west to the workstation and use a Matrix Disk, you'll have a talk with
    DOBROVSKY!!!!!!!!! Apparently he wasn't dead!!! All the thing of Gorky-17 will be revealed here.
    You will automaticaly insert all the Disks and Lamare will come and fight!!
    
    ////////////////////FIGHT!!!!!!!!
    Enemies: 3 Nato 100HP
             1 Lamare 100HP
    
    Well, this fight is before the last one, so give it all, but don't use the Lighting Strike or
    the Enenrgy Beam, whichever you have with you, use the Ion Rifle, the Energy Blaster, all!!
    This fight is really piece of cake...
    
    ////////////////////
    
    Another talk, Dobrovsky will mutate and this is the final fight a boss...
    
    .....,,,,,+++++/////FINAL FIGHT!!!!!!!!
    Enemies: Mutated Dobrovsky 500HP!!!
    
    Allies: Lamare 30/100HP
    
    This is the final fight, but first, Dobrovsky can be Tranquilized, Fired up, Freezed....HAHA!!
    If you have any satelite weapons (Lighting Strike, Energy Beam, use them here) And don't lose
    time with my tactic of hitting with Melee weapons, use ALL!!!!!!
    
    .....,,,,,+++++/////FINAL FIGHT!!!!!!!!
    
    You will get the last talk, then the last cinema, also known as the ending. which by the way,
    SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    This is all, you finally completed Odium, I hope this guide helped you.........
    
    ---------------
    2.-Walkthrough
    ---------------
    3.-Enemy List
    ---------------
    3.1.-Enemies
    
    ??????-----------------------40HP
    Cutter Pill------------------50HP
    Fang-------------------------70HP
    Garcia-----------------------60HP
    Harvester--------------------100HP
    Headnail---------------------50HP
    Hornet-----------------------50HP
    Hound------------------------40HP
    Incubus----------------------150HP
    Jet Elmer--------------------100HP
    Kozov------------------------100HP
    Lamare-----------------------100HP
    Lillith----------------------75HP
    Lucy-------------------------100HP
    Nato-------------------------100HP
    Needle-----------------------70HP
    Pain God---------------------50HP
    RC28-------------------------75HP
    Reverend Insect--------------80HP
    Sfinks-----------------------40HP
    Siner------------------------70HP
    Sister of Mercy--------------100HP
    Specnaz----------------------60HP
    Squeaker---------------------110HP
    
    ---------------
    3.2.-Bosses
    
    Cripple----------------------400HP
    Fatman-----------------------250HP
    Grandma----------------------200HP
    Grandma Child----------------25HP
    Guard------------------------350HP
    Judge------------------------200HP
    Judge Child------------------20HP
    Medusa-----------------------120HP
    Messiah----------------------170HP
    Puppet-----------------------450HP
    Stinger----------------------400HP
    
    Mutated Dobrovsky------------500HP
    
    ---------------
    3.3.-Allies
    
    Anna Hutchens (City, after getting a Matrix Disk)------------80/100HP
    Medusa (Museum)----------------------------------------------120HP
    Lamare (Final Battle)----------------------------------------30/100HP
    Singing Mutant (Boat in the Port)----------------------------90HP
    
    ---------------
    3.-Enemies List
    ---------------
    4.-Weapons
    ---------------
    4.1.-Melee
    ---------------
    
    These weapons are unlimited, and you can only attack in front of you with them.
    
    1.-Axe: Butcher?s Tool.
            Max Damage:    20
            Light Armor:   100%
            Medium Armor:  80%
            Heavy Armor:   70%
    
    2.-Bat: 32 inch baseball bat.
            Max:     15
            Light:   100%
            Medium:  80%
            Heavy:   50%
    
    3.-Bayonet: Ordinary military bayonet.
                Max:     10
                Light:   100%
                Medium:  85%
                Heavy:   75%
    
    4.-Crowbar: Tool of many purposes.
                Max:     15
                Light:   100%
                Medium:  70%
                Heavy:   60%
    ---------------
    4.2.-Throwing
    
    This weapons are throwed at the enemy.
    
    1.-Attack Gas Grenade: Grenade with ability to temporarily poisoning the enemie.
                             Max:    15
                             Light:  100%
                             Medium: 100%
                             Heavy:  100%
    
    
    2.-Bottle of Gasoline: Medium sized, flammable bottle filled with unleaded gasoline.
                           Max:    5
                           Light:  100%
                           Medium: 80%
                           Heavy:  60%
    
    3.-Bottle of Vodka: Large glass, bottle filled with flammable alcohol.
                        Max:    5
                        Light:  100%
                        Medium: 70%
                        Heavy:  40%
    
    
    4.-Grenade: A LT 135 Mk II hand grenade.
                Max:    30
                Light:  100%
                Medium: 85%
                Heavy:  70%
    
    5.-Molotov Cocktail: Home made bomb.
                         Max:    20
                         Light:  100%
                         Medium: 90%
                         Heavy:  70%
    
    
    6.-Stun Bomb: Temporarily stunning all enemies in range.
                  Max:    5
                  Light:  100%
                  Medium: 100%
                  Heavy:  100%
    
    7.-Throwing Knife: Lighter, Throwable version of the bayonet.
                       Max:    20
                       Light:  100%
                       Medium: 85%
                       Heavy:  70%
    ---------------
    4.3.-Limited
    
    These are the ammo weapons and things like that.
    
    1.-Napalm Launcher: Hand held napalm distributor. Use with extreme caution.
                        Max:    30
                        Light:  100%
                        Medium: 90%
                        Heavy:  75%
    
    2.-Pistol: Standard pistol.
               Max:    15
               Light:  100%
               Medium: 85%
               Heavy:  75%
    
    3.-Rocket Launcher: Hand-held rocket launcher.
                        Max:    70
                        Light:  100%
                        Medium: 95%
                        Heavy:  90%
    
    4.-Rifle: One-shot military rifle.
              Max:    25
              Light:  100%
              Medium: 90%
              Heavy:  85%
    
    5.-Shotgun: High impact, big caliber weapon.
                Max:    30
                Light:  100%
                Medium: 90%
                Heavy:  85%
    
    6.-Tranquilizer: Gun with tranquilizing darts.
                     Max:    0
                     Light:  100%
                     Medium: 100%
                     Heavy:  100%
    
    7.-Uzi: Modified Uzi-type machine gun.
             Max:    25
             Light:  100%
             Medium: 90%
             Heavy:  80%
    ---------------
    4.4.-Ammo
    
    Duh! The ammo for weapons...
    
    1.-Darts: Enchanced tranquilizer shells.
              Weapon: Tranquilizer
    
    2.-Napalm: Liquid napalm containers.
               Weapon: Napalm Launcher
    
    3.-Pistol Ammo: Standard 8mm shells.
                    Weapon: Pistol
    
    4.-Rockets: SS-22 rockets modified for use with standard rocket launcher.
                Weapon: Rocket Launcher:
    
    5.-Rifle Ammo: Standard 14mm rifle shells.
                   Weapon: Rifle.
    
    6.-Shotgun: Shotgun shells.
                Weapon: Shotgun.
    
    7.-Uzi Ammo: Standard Uzi clips.
                 Weapon: Uzi.
    ---------------
    4.5.-Battery
    
    After you use this weapons you must let them charge.
    
    1.-Energy Blaster: Prototype bio-energy driven weapon.
                       Max:    70
                       Light:  100%
                       Medium: 95%
                       Heavy:  90%
    
    2.-Flame Thrower: Type 102 powder powered flame thrower.
                      Max:    30
                      Light:  100%
                      Medium: 100%
                      Heavy:  90%
    
    3.-Ion Rifle: Hand held sub-nuclear fusion energy weapon.
                  Max:    100
                  Light:  100%
                  Medium: 100%
                  Heavy:  100%
    
    4.-Liquid Nitrogen Thrower: Emits a focused streamlet of enemy-freezing liquid acid.
                                Max:    0
                                Light:  100%
                                Medium: 100%
                                Heavy:  100%
    
    5.-Shocker: Personal defense tool.
                Max:    0
                Light:  100%
                Medium: 95%
                Heavy:  85%
    ---------------
    4.6.-Satelite
    
    There are only 3, these are the most powerful weapons in the game.
    
    1.-Missile: Instant armageddon.
                Max:    200
                Light:  100%
                Medium: 95%
                Heavy:  90%
    
    2.-Lighting Strike: Produce artificial lightning that burns all enemies in range.
                        Max:    200
                        Light:  100%
                        Medium: 90%
                        Heavy:  80%
    3.-Energy Beam:
                    Max: 200
                    Light: 100%
                    Medium: 100%
                    Heavy: 100%
    
    ---------------
    4.7.-Rare
    
    Stuff that doesn?t fit in any category.
    
    1.-Attracting Device: Bait for monsters.
                          Max:    20
                          Light:  100%
                          Medium: 100%
                          Heavy:  100%
    
    2.-Matches: Ordinary box of matches.
                Max:    0
                Light:  100%
                Medium: 100%
                Heavy:  100%
    
    3.-Time Bomb: Speacial purpose bomb with time based detonator.
                  Max:    80
                  Light:  100%
                  Medium: 85%
                  Heavy:  80%
    
    ---------------
    4.-Weapons
    ---------------
    5.-Items
    ---------------
    5.1.-Healing
    
    These items will heal you...
    
    1.-Adhesive Tape: Item to heal the wounds.
                      HP: 30
    
    2.-Bandages: Item to heal the wounds.
                 HP: 35
    
    3.-Crazy Tablets: Unknown item.
                      HP: 40
    
    4.-Drugs: Healing item with side effects.
              HP: 100
    
    5.-Food: Various kinds of food.
             HP: 20
    
    6.-Gas Antidotes: Removes effects of poisoning.
                      HP: 0
    
    7.-Healing Ointment: Strong healing item to use in emergency situations.
                         HP: 50
    
    8.-Painkillers: Makes human organism feel no pain. Heals but causes rage.
                    HP: 10
    
    9.-Tranquilizing Antidotes: Removes effects of tranquilizing.
                                HP: 10
    
    10.-Ultrahealer: Powerful healing item.
                     HP: 80
    ---------------
    5.2.-Armor
    
    Armor...Gives defense.
    
    1.-Bullet Proof Vest: Heavy vest, works good against hand weapons and pistols.
                          Armor: 5
    
    2.-Kevlar Vest: The best vest available.
                    Armor: 7
                    Fire Protection.
    
    3.-Vest: Basic vest, prevents light damage.
             Armor: 3
    
    ---------------
    5.-Items
    ---------------
    6.-Key Items
    ---------------
    Special events items
    
    1.-Diary: Hand-written diary.
    
    2.-Gloves: Ruuber coated gloves.
    
    3.-Hand:Hand of a monster. Mint condition.
    
    4.-Matrix Disk: Data storage device with high capacity.
    
    5.-Note: "I will be watching you. BT6213"
    
    6.-Note: "The first one is here.BT6213"
    
    7.-Note: Remember, not everyone is a hybrid. BT6213"
    
    8.-Transmitter: Communication device.
    
    ---------------
    6.-Key Items
    ---------------
    7.-Thanks
    ---------------
    Not so many thanks...
    
    1.-ME!  Alan Quirino   deep_fox@yahoo.com   or   grayfox_2510@hotmail.com
       For making this Walkthrough/FAQ of Odium, a great game of Strategy/RPG for the PC even
       through the ending sucks...
    
    2.-You!
       For reading this guide I made... If you have any suggestion, complaint, anything, mail me.
    
    3.-Monolith
       The author of Odium, once again, a great game of Strategy/RPG for PC.
    
    ---------------
    7.-Thanks
    ---------------
    8.-Copyright
    ---------------
    
    This FAQ/Walkthrough is property of me, Alan Quirino, and every content in this is copyrighted,
    if you wish to post this in your site, please mail me (grayfox_2510@hotmail.com), if you want to
    use some of this info, please mail me and give credit where due, this required a lot of patience
    and time to do, so please, if someone stole any of this, please mail me.
    
    
    
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    OAlan Quirino