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    Tribes FAQ by DanielDarth

    Version: 1.11 | Updated: 05/05/09 | Printable Version | Search Guide | Bookmark Guide

    Populous: The Beginning Tribe Guide
    By Daniel Cowlishaw (darth_daniel@hotmail.co.uk)
    You can navigate through the contents by selecting the 
    section code (e.g. [PTB-A]), copying it, pasting it into the 
    Find box (usually opened with Ctrl+F) and then pressing 
    enter. The section you wanted should appear before your 
    very eyes!
    [PTB-0] - Version History
    [PTB-A] - Introduction
    [PTB-B] - Dakini
    [PTB-C] - Matak
    [PTB-D] - Chamara
    [PTB-E] - Other information
    [PTB-F] - Copyright Stuff
    [PTB-G] - Thanks
    [PTB-0]  -  Version History
    -Version 1.00 (14/8/2006) - Probably the final version, but I 
    may add something
    -Version 1.01 (14/8/2006) - Added more sites that can post
    this guide and the Other Information section
    -Version 1.02 (11/9/2006) - Fixed a few errors. Not much
    -Version 1.03 (26/10/2006) - Fixed a few more spelling
    -Version 1.10 (13/3/2008) - Been a while. More spelling errors
    fixed and some prettiness to make each section stand out a tad
    -Version 1.11 (5/5/2009) - Another big block of inactivity. More
    spelling errors sorted out and some extra information added
    to certain sections.
    [PTB-A]  -  Introduction
    This is a guide to the different tribes of Populous: The 
    Beginning. Ok, so it's been quite a few years since P:TB was released, 
    but I still play it! This is quite a short guide and I forget why I 
    decided to create it, but one day someone may find a use 
    for it. It goes through the usual way that the tribes have acted 
    during my playthrough of P:TB, such as how and when they 
    attack, their settlement defenses and the order that I advise 
    you take them out. I have listed the tribes in the order that 
    you meet them. This guide is mainly for the later levels when 
    you have more powerful armies and spells and are facing 
    all three tribes at once. You may be able to use something 
    you read here in earlier levels, but the later levels are the 
    main focus.
    This guide will follow a pattern. Each section will have a brief 
    description/introduction to each tribe. Following that there will 
    be two paragraphs; an offence paragraph and a defence 
    paragraph. These will contains details of that tribes attacks 
    and defenses respectively. I will also say when I personally 
    eradicate them from the planet.
    If you have any questions regarding this guide, or any 
    suggestions to make it better, you're very welcome to e-mail 
    me. Just make sure that the subject mentions something 
    about Populous, or I may delete it without reading it.
    WARNING - This guide may contain spoilers. This is the 
    only warning you will receive.
    [PTB-B]  -  Dakini
    The Dakini are my least favourite tribe in the whole of P:TB. 
    They are okay early in the game, but the later you get the 
    worse they are and harder to defeat they become. I have 
    failed more than one World because of these warmongers, 
    and have stopped playing out of sheer frustration because 
    of something they have done (might be a slight exaggeration).
    Anyway, moving on...
    Offence - The Dakini are fierce attackers. While the other 
    tribes may send five or so followers and cast one or two 
    spells, these guys will lob a full army your way and cast 
    whatever they have charged up. As with all three tribes, they 
    prefer to attack on land with a large force, but have no 
    objections to using boats. If there is a way into your base, 
    you can be sure the Dakini will be the first there to attack. 
    They usually send a large force combined of firewarriors 
    and warriors, maybe with a few preachers. Their main 
    attacker, though, is their Shaman. As soon as she arrives 
    she will begin casting, and you may have lost most/all of 
    your army and a few buildings before you have noticed they 
    are there. And when I say spells, I don't mean Blast and 
    Swarm. I mean Volcano, Tornado, Earthquake, the really 
    nasty spells you could do without. My advice is take out the 
    Shaman as soon as you can when they attack. The rest of 
    the attacking force will be easily taken care of once she is 
    dead. Watch out for boat attacks from these guys. They
    attack anywhere they can land a boat, but aren't too keen on 
    using balloon attacks, even if that is the only way they can 
    attack you.
    Defence - Apart from being horrible attackers, the Dakini 
    usually have a hard defense. On some of the later levels, 
    you will realise that the Dakini have a full settlement built 
    when the level begins. Their usual defense is comprised of 
    alot of Guard towers with firewarriors, patrols of all fighting 
    classes and the Shaman in or near a tower on top of a 
    hill or other high point. The Guard towers can usually be 
    taken down with a quick cast of Lightning, but be warned 
    when you enter their territory. They will send everything they 
    have at you. The patrols can be taken out by putting a 
    Swamp in the patrol path. As for the Shaman, she will stay in 
    her tower and not do anything unless you get too close, in 
    which case she will cast spells to split up your army or turn 
    them against you.
    When I get rid of the Dakini depends on what they are doing. 
    If they are mercilessly slaughtering my enemies, I'll leave 
    them to it for a while and pick on some one else. If they are 
    mercilessly slaughtering me, I'll make sure I get rid of them 
    quite soon...
    [PTB-C]  -  Matak
    The Matak are my favourite tribe. Not only are they the 
    green tribe, they also tend to not do much apart from build 
    up. I have found it quite rare to be attacked by the Matak, 
    and even if I am the attacking force is usually small.
    Offence - As mentioned above, the Matak are much more 
    peaceful than the other two tribes. But if you let them, they will
    attack and do damage. When they do attack, the force
    is usually comprised of quite a balanced number of each 
    class, with maybe a few more preachers than any other. 
    They don't use too many spells either, maybe one or two 
    quite damaging ones, but nothing on the same scale as the 
    Defence - Defence is the area in which the Matak seem to 
    excel. I have been quite severly taught a lesson when 
    underestimating the Matak defenses. They seem to like 
    guard towers and placing firewarriors in them. This defence 
    is their best way of blowing your Shaman out of a balloon. 
    They also have a few preachers hanging around in 
    strategic points to stop any preacher-less army in its tracks. 
    The best thing the Matak seem to have is numbers. 
    Because they rarely attack they breed a fantastic amount 
    of braves and train them. This provides a large army and 
    plenty of mana for the Shaman.
    I usually get rid of the Matak last. They don't usually do 
    anything to provoke me, and they don't do anything to 
    anyone else either, so there is never a hurry to finish them for 
    me. You may think this a reason to take them down first. If so,
    do that. I am only going on my personal experience.
    [PTB-D]  -  Chumara
    The Chumara appear to be a neutral tribe, by which I mean 
    they concentrate on both attack and defence. I have a 
    grudge against them for what they did to me on 'Fire in the 
    Mist', but apart from that I don't mind them that much.
    Offence - The Chumara do attack, but it's not very regular 
    and not a huge assault when it does happen. Once the 
    ballon hut is unlocked you may notice that all they build are 
    balloons after they have done everything else. Watch out for
    that. They always attack when you aren't expecting them to, 
    and they always send their Shaman. Her usual tactic 
    is to Lightning a building or two and retreat, but sometimes 
    she does more (such as during my 'Fire in the Mist' 
    experience). Another thing the Chumara seem to be fans of 
    are spies. Every single spy that has set foot into my territory, 
    that has burned one of my buildings, that has been 
    bludgeoned to death by braves, every single one from the 
    Chumara. They love sending in boat loads of spies. By that I
    don't mean a boat full of spies, just lots of boats with one 
    spy. Luckily they only get one or two buildings before 
    the braves get annoyed and kill them. Still, rebuilding 
    something could be a hinderance that costs you a World.
    Defence - From what I have noticed, the Chumara don't 
    seem to intend to have any defence, it just happens. They 
    have the occasional patrol and tower, but nothing more. 
    The armies they build are often in the right place at the right 
    time, but have no set location. They do always have at least 
    10 firewarriors though (after the firewarrior training hut is 
    acquired, of course), which are either in a large group 
    around the Shaman, in towers, or patrolling an area.
    I usually get rid of the Chumara second, because they aren't 
    as aggressive as the Dakini, but do much more than the 
    Matak. When I do get rid of them though, I don't do it quickly. I 
    let them stew in their own failure for a little while before 
    making the final, swift blow...
    [PTB-E]  -  Other Information
    Whilst playing the levels following 'An Easy Target', I have 
    noticed a preference in the spells or buildings that each tribe 
    uses. On the world 'An Easy Target' the Dakini guard
    the Vault of Knowledge for Tornado, the Matak hold the Vault 
    for Erode and the Chumara guard the Vault for the Spy 
    Training Hut. For most of the levels after this world, the Dakini
    Shaman uses Tornado more than any other spell, the Matak
    Shaman uses Erode alot and the Chumara use spies more 
    than anyone else. This is only a theory, but I think that
    each tribe prefers to use the knowledge they hold in a Vault 
    on certain levels. This is based on my experience though, 
    so you may notice something different.
    One other thing I'd like to point out is the 'relationship' 
    between the Dakini and Chumara. You may notice that all 
    these two tribes do when on the same world is fight. They 
    seem to prefer to kill each other more than focus on the 
    player or the Matak. You may be able to use this against 
    them on some worlds to make them easier. Of course, it may
    not play out to your advantage if they use your settlement
    as a battleground. Just a thought...
    [PTB-F]  -  Copyright Stuff
    This section just contains all of the copyright information. All 
    the interesting stuff is up there.
    Copyright 2009 Daniel Cowlishaw
    This may be not be reproduced under any circumstances 
    except for personal, private use. It may not be placed on 
    any web site or otherwise distributed publicly without 
    advance written permission. Use of this guide on any 
    other web site or as a part of any public display is strictly 
    prohibited, and a violation of copyright. 
    If you wish to put this on your site, e-mail me first. 
    My e-mail address is darth_daniel@hotmail.co.uk. Make 
    sure the subject is relevant or I may disregard it as being 
    Sites that have permission to post this guide are:
     - http://www.gamefaqs.com.
     - http://www.random-gubbings.co.uk
    All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright 
    [PTB-G]  -  Thanks
    I would like to thank 3 different people in this section.
    Firstly I would like to thank Bullfrog for such a fantastic game, 
    a game that showed me that being a God would be as much
    fun as I originally supected.
    Secondly, I would like to thank Danny for joining me in a 
    good evil laugh as we both watched the other Tribes burn on
    the worlds 'Bloodlust' and 'The Middle Ground'
    Finally I would like to thank you for wasting your time reading
    this guide (which is my first), particularly if it helped you in any 
    way whatsoever. Even if it just helped you remember where 
    you put you car keys or that you had to feed the dog.