This FAQs/Walkthrough is (c) Copyright 2001 by Phan Nguyen Khanh Dan

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                GAME : RESIDENT EVIL 2
                PLATFORM : PC 
                DEVELOPER AND PUBLISHER : CAPCOM

                       -----------------------------

                FAQs author : Phan Nguyen Khanh Dan "Mysticcat"
                Email : kthoa@hcm.vnn.vn
                FAQs version : 2.2 
                Created : August 28th 2001 
                End     : August 29th 2001

 ----------------------------------------------------------------------

                      T A B L E S   O F   C O N T E N T S

    1. INTRODUCTION
    2. LEGAL STUFF
    3. UPDATE/REVISION HISTORY
    4. STORYLINE
    5. CHARACTER BIOS
    6. HEALTH GUIDE & HEALING ITEMS
    7. WALKTHROUGH
       A. LEON A
       B. CLAIRE B
       C. CLAIRE A
       D. LEON B
       E. QUICK WALKTHROUGH 
    8. FILES
       A. HINT FILES FOR ROOKIE MODE
       B. POLICE MEMORANDUM
       C. PATROL REPORT
       D. OPERATION REPORT 1
       E. OPERATION REPORT 2
       F. CHRIS'S DIARY
       G. MAIL TO CHRIS
       H. CHIEF'S DIARY
       I. INVESTIGATE REPORT ON P-EPLISON GAS
       J. SECRETARY'S DIARY A
       K. SECRETARY'S DIARY B
       L. MAIL TO CHIEF
       M. WATCHMAN'S DIARY
       N. SEWER MANAGER FAX
       O. SEWER MANAGER'S DIARY
       P. LABORATORY SECURITY MANUAL
       Q. USER REGISTRATION
       R. INSTRUCTION FOR SYNTHESIS OF THE G-VIRUS ANTIGEN
          G-VACCINE. CODE NAMED "DEVIL"
        - FILE LOCATION
        - FILE EXPLANATION 
    9. MAPS
      - SPECIFIC ITEM LOCATION
      - MAP LOCATION
   10. ITEM LIST
   11. WEAPON LIST
   12. MONSTER LIST
   13. RANKING SYSTEM
   14. SECRETS
   15. EXTREME BATTLE MODE
       A. CHARACTERS & WEAPONS
       B. STRATEGY
       C. BOMBS'S POSITION
   16. HUNK & TOFU SCENARIO
   17. RELATED RESIDENT EVIL 2
       A. RESIDENT EVIL 1.5
       B. BIOHAZARD 2 BETA 1st
       C. BIOHAZARD 2 BETA 2nd
       D. RESIDENT EVIL 2
   18. MISCELLANEOUS  
       - CHARACTERS'BEGINNING
       - GENERAL STRATEGY
       - DIFFERENCE BETWEEN LEON & CLAIRE
       - QUICK STRATEGY 
       - SPEED WALKTHROUGH
   19. OTHER STUFFS
       - TREVOR'S NOTES
       - WHERE IS JILL VALENTINE ?
       - WESKER'S REPORT 
       - RESIDENT EVIL GAMES 
       - MY REVIEW ABOUT THIS GAME 
   20. AUTHORS'S LAST WORDS
   21. SPECIAL THANKS

-----
  Okay, let's begin...

***********************************************************************

01.   I N T R O D U C T I O N

***********************************************************************
  Hello everyone ! I have returned to this new FAQ which I decide to 
make for Resident Evil 2 Dual Shock Edition for PC. I have made a FAQ 
for Resident Evil 2 Dual Shock Edition for Playstation. But I saw that 
many players still wonder about other version, including the PC version. 
In Resident Evil series, there are Resident Evil 1, Resident Evil 2, 
Resident Evil 3 Nemesis made for PC. So now I make FAQ for PC version of 
Resident Evil 2 that can answer some of your problems about this 
unpopular version. If you want to know the difference between the 
versions, see the "Related Resident Evil 2" menu. The major difference 
between PC version and Playstation version is the control. Yes, we can't 
negate this. The control in PC version is free by choosing Option. So I 
don't write it here. Okay, let's begin.  

***********************************************************************

02.   L E G A L   S T U F F

***********************************************************************

  I HAVE MADE FEW FAQS AND NOW I STILL KEEP MY OLD DECISION :
- THIS FAQS CAN'T BE REPRODUCED, RE-PRINTED OR ALTERED ANY WAY.
- FURTHERMORE, IT CAN'T BE USED IN ANY KIND OF WEBSITES, COMMERCE,
BUSINESS, MAGAZINES ETC OR ANYTHING WITHOUT MY PERMISSION. ALL OF THIS
MUST HAVE LAST DECISIONS OF THE AUTHOR ME - PHAN NGUYEN KHANH DAN
"MYSTICCAT". PLAGIARISM IS A CRIME WHICH WOULD BE PUNISHED BY LAW. THAT
MEANS YOU STEAL MY WORK I HAVE TRIED TO DO.
- IF ANYONE HAVE USED THIS FAQS WITH MY PERMISSION, CHECK IT OUT 
REGULARLY IN GAMEFAQS. I ALWAYS SEND THE COMPLETE VERSION TO THIS SITE. 
YOU MUST REVIEW IT AT LEAST ONCE TWO MONTHS. 
  AS I SAID, I CAN ENTIRELY DECIDE THE FATE OF THE FAQS AS ITS CREATOR.
JUST EMAIL ME, LET ME SEE YOUR WEBSITES AND I'LL HAVE RIGHT DECISION. I
ASSURE I'D LIKE TO ANSWER "YES" IF YOU ASK ME. SO DON'T DO BAD THINGS.
I HAVE TOLD YOU WHAT IS NECESSARY. IF YOU DON'T OBEY THIS LEGAL INFO, I
MUST USE REAL ACTION.
  CURRENTLY THIS SITE IS REALLY AVAILABLE AT :

- Http://www.gamefaqs.com

  SORRY FOR BEING RUDE.
  AND THANKS YOU FOR SPENDING READING MY FAQS.

**********************************************************************

03.   U P D A T E  /  R E V I S I O N   H I S T O R Y

**********************************************************************

- Version 1.0 (August 20th, 2001)
  FAQs started
  Always has this step...

- Version 1.2 (August 21st 2001)
  Added a monster in "Monster List" 
  Added some maps in "Maps" menu 

- Version 2.0 (August 24th 2001)
  Added "Resident Evil games"
  Added "Speed Walkthrough" 

- Version 2.2 (August 29th 2001)
  Added some missing parts in "Hint Files for Rookie Mode" 


**********************************************************************

04.   S T O R Y L I N E

**********************************************************************
  Over Resident Evil 1, we all know that the S.T.A.R.S. alive members
escaped from the incident of the mansion in Raccoon forest which
happened by Wesker's cruel plan about T-virus and mysterious
corporation named Umbrella. But it's not over yet...

  September 29th, at Raccoon city...
  A rookie cop named Leon Scott Kennedy, who is a police of RPD
department, begins his first day of duty and enters the city. At the
meantime, Claire Redfield - a strange young lady enters the city to
search her brother named Chris Redfield-one of the survivors of the
mansion incident and an important member of S.T.A.R.S. But both of them
didn't know something terrible happening in Raccoon... A wonderful city
suddenly became a horrible town which is full of strange creatures and
mysterious murders. Zombies and some other creatures are around the 
areas to find human blood. Leon and Claire join together and try to 
escape.
They have an appointment at RPD Police Station where they thought it
was safe...But...

***********************************************************************

05. C H A R A C T E R   B I O S

***********************************************************************
---------------------
 LEON SCOTT KENNEDY
---------------------
 Age : 21
 Sex : male
 Height : 178cm
 Weapons in game : Combat knife, VK70 Handgun, Remington M1100-P 
Shotgun, Desert Eagle 50A.E Magnum, Remington M1100 Enhanced, MAC11 
Machine Gun, Rocket Launcher.    
 A rookie cop of RPD who begins his first day of duty in Raccoon City.
He has a wonderful and naive surface but there is an opposite inside
his real personality : brave and straight. In the game, he falls in
love with a mysterious spy who was sent from Umbrella...

-------------------
  CLAIRE REDFIELD
-------------------
  Age : 19
  Sex : female
  Height : 169cm
  Weapon in game : Combat knife, Browning HP Handgun, M79 Grenade 
Launcher, MAC11 Machine Gun, Colt S.A.A., Rocket Launcher. 
  A young lady who loves riding motorcycle. She enters the Raccoon to
look for her older brother - Chris Redfield, who was lost from the
mansion incident. On searching, she knows that Chris hasn't been there
and decides to continue until she finds him. Claire seems like her
brother : violent and freak in behavior. In necessary situation, she
becomes a wild woman. But for child like Sherry Birkin , she treats her
by a mothering love.

------------
  ADA WONG
------------
  Age : unknown
  Sex : female
  Height : unknown
  Weapon in game : Browning HP Handgun 
  A mysterious spy who was sent from Umbrella. She is half-American,
half-Chinese and really a super shooter who has a lot of experience.
Although she is thought to be an impersonal and cold woman, she falls
in love with Leon. You'll know what will happen to her in the game.

----------------
  SHERRY BIRKIN
----------------
  Age : 12
  Sex : female
  Height : unknown
  Weapon in game : N/A 
  A girl child who wanders in the police station. She is the daughter
of a scientist who is considered to involve in Umbrella and had died.
She was supported by Claire to escape but there is still a secret about
this little girl - her pendant.

--------------------
* HIDDEN CHARACTERS
--------------------

  CHRIS REDFIELD
  The playable character of Resident Evil 1 and Resident Evil Code
Veronica who takes an important role in the game. He is Claire's
brother but went away to Europe to investigate about Umbrella. But you
can still play as him in mini-game of Resident Evil 2 Dual Shock
Edition.

  HUNK
  The only survivor of Umbrella's salvage team which have a mission to
claim G-virus from William Birkin but they got killed by the angry
scientist. You also play as him in mini-game.

  TOFU
  The same as Hunk. He can be the strongest character because he is
very tough. His only weapon is a Combat knife and he is never down when
wounded as ordinary characters.

-------------------
* OTHER CHARACTERS
-------------------
- ROBERT KENDO - 
  The owner of the gun shop who you meet first in the game. But he 
doesn't live longer. 

- MARVIN BRANAGH - 
  He is one of the only surviving police in RPD station. He doesn't live 
longer, too. You need to meet him to get the key for unlocking doors. 
But later, you'll fight him. 

- BEN BERTOLUCCI - 
  He is a mysterious person who hides in RPD police station, prison 
area. Maybe he is there for safety, not prisoner. 

- BRIAN IRONS -
  Chief, a guy who is considered to involve with Umbrella. He has been 
working for them and they destroyed his town. He became insane and do 
freaking work. He killed everyone in his city. But later, he is punished 
miserably by William Birkin.

- WILLIAM BIRKIN -
  He is Sherry's father, a talented scientist who is the creator of G-
virus. He builds a secret laboratory area under Police Station to do 
experiments. He is the target of Umbrella and they want to take his 
virus because he doesn't give it to them. They send a salvage team to do 
that and kill William. But before dying, he prompts to infect himself 
some G-virus and he becomes an insane monster killing everyone who are 
in charge. 
  
- ANNETTE BIRKIN - 
  She is Sherry's mother, working as the contact between her
husband and Umbrella. She wanders around the Sewer and Laboratory area 
for something. She won't let anyone to take her husband's G-virus. But 
in the end, very William kills her. 

***********************************************************************

06. H E A L T H  G U I D E  &  H E A L I N G  I T E M S 

***********************************************************************

 * USAGE : 
- "Health Guide" shows you how to use condition screen
- "Healing items" shows you functions of healing items.
- "Herb Mixing" shows you how to mix herbs.
- "Damage Notes" let you know how strong the enemies' hits are.

-------------- 
 HEALTH GUIDE
--------------
  HEALTH                 COLOR                   PERCENT
 Fine                    Green                   100%-50%      
 Caution                 Yellow                   50%-25%
 Caution                 Orange                   25%-10%
 Danger                  Red                    under 10%
 Poison                  Purple                  100%- 0%

---------------
 HEALING ITEMS
---------------
- First Aid Spray : heal 100%
- Green herb : heal 25%
- Red herb : (can't be used alone)
- Blue herb : cure Poison

-------------
 HERB MIXING
-------------
  HERBS                    COLOR                HEALING PERCENT
Green + Green              Green                heal 50%
Green + Green + Green      Green                heal 100%
Green + Blue               Green + Blue         heal 25% + cure Poison
Green + Red                Green + Red          heal 100%
Green + Red + Blue         Grey                 heal 100% + cure Poison

----------------
 DAMAGE NOTES :
----------------
  NOTES : Combine with "Monster List" will help you to make a good 
tactics for each type. 
===== 
  ZOMBIES : 
- A bite of a zombie make random damage. Sometimes it only causes "Fine" 
to "Fine". Just be careful with your health. A bite at neck from the 
back is often weaker than a bite at neck from the front. 
  Estimated damage : 
  Neck biting : 20-25%
  Feet biting : 5-15%
  Poison breath : 5-15%
----- 
  ZOMBIE DOGS
- A scratch of dog is often half an ordinary bite of zombie. Sometimes 
one hit is also strong as zombie's. And it can confuse you that you 
can't determine your target because dogs often attack in multiple. 
  Estimated damage : 
  Scratch : 10-25% 
-----
  LICKERS & SUPER LICKERS
- Your life is always threatened when meeting any kind of Lickers, of 
course. A simple hit of Licker at your feet just lower one level of your 
health. A tongue striking is double strong the feet cutting. But...don't 
be so happy, when you make them furious, just two slices to your head 
can make you die immediately even you are in complete health. Can you 
imagine what happen if a lot of Lickers attack you at the same time ? To 
tell you the truth, you will have no time to shoot them and stand until 
you die. See "Monster list" and have a good strategy for them.
  Estimated damage :
  Feet cutting : 5-15%
  Tongue striking : 20-25%
  Head slice : 25-50%
-----
  BLACK WIDOWS
- Black Widows attack by dropping Poisonous liquid or striking. Just be 
careful with the liquid. Its strike makes half damage of a zombie hit. I 
don't know if it has ever bitten your body like Resident Evil Code 
Veronica.
  Estimated damage :
  Poison Liquid : 5-15% + Poison effect
  Striking : 10-15%
  Biting : 10-25%
-----
- HUMANOID PLANTS
  Estimated damage :
  Striking : 10-15%
  Poison liquid : 5-15% + poison effect
  Hugging and Poison : 20-25% + poison effect  
  Eating head : 100%    
-----
- G-INFANT 
  Estimated damage :
  Striking : 10-15%
-----
- SCORPIONS :
  Drain health : 5-15%
-----
- SMALL SPIDER :
  Jump : 1-5%
-----
- MR.X 1 :
  Punch : 10-15%
  Blow down : 25-30%
-----
- MR.X 2 :
  Simple hit : 10-20%
  Two hits at once : 15-25%
  Full Sequence : 20-50%
-----
- WILLIAM 1 :
  Striking : 15-25%
-----
- WILLIAM 2 :
  Simple hit : 10-15%%
  Full Sequence : 20-50%
-----
- WILLIAM 3 :
  Simple hit : 10-25%
  Two hits at once : 25-30%
  Full sequence : 20-50%
-----
- WILLIAM 4 :
  Thrusting thorns : 30-60%
-----
- WILLIAM 5 :
  Striking tentacles : 10-15%
  Thrusting thorns : 10-25%
  Gulp : 100%   
  
***********************************************************************

09.   W A L K T H R O U G H

***********************************************************************
  This full walkthrough is for beginners who don't understand much about 
the game. But I have tried not to let it spoil your game. 

==================
 LEON SCENARIO A
==================
1) THE STREETS
  You are in the street. Try to avoid those zombies and get to the only
Gun Shop in the corner. You meet the owner of the Gun Shop - John
Kendo. After talking to him, grab Handgun Bullets and get out by
another door. But the outside zombies would destroy the glass window
and kill John. Fight them, and then grab his Shotgun. Then continue
your way. You can pass the zombies in the yard and get bullets first.
But they will try to get out. Finish them and go to the next path in
the yard. Go up and downstairs, run along the path and get out. There
are some zombies eating a corpse. If you don't want to make trouble
with them, just pass and get on the bus. There are an ordinary zombie
and a crawling female zombie. So aim down to shoot it. Get bullets and
get off. If you are good at dodging, just pass these and go to the gate
of police station. There are a hidden green herb beside one of the
plants pot. Try to find it. Then get into the station.

2) RPD POLICE STATION
  You are in the hall of the mansion. First, go to the furthest door to
talk to Marvin Branagh. He'd tell you about the mansion incident, about
Chris and other S.T.A.R.S. members. Then he gives you the Blue Card
Key. Go out and use the computer. Enter the card to unlock the other
doors. Then go to the big door in your right. Prepare yourself here by
the item box. There is a locked desk (containing First Aid Spray). You 
need
the small key to open it. Go to the next door. You'll see a shadow
passing the window. Remember to equip your Shotgun.

3) AHHH !!! LICKER !!!
  Turn right. Get bullets from the headless corpse. A licker is seeing
you. No, it is jumping down to turn you into its delicious meal. Okay,
use your Shotgun and shoot in calmness. Two correct shots can defeat
it. Try to find a grey door (File room) which is carved a spade
hole beside the corpse. After that, grab the green herb and go to the
next door. Just go along the path. Get into the red door (meeting
room), go inside and find a fireplace. Do you see a picture of hell
above it ? Use your Lighter (standard item) and burn it. A red jewel
will drop. Its name is Virgin Heart. Take it and get outta the room.

 4) WANDERING IN POLICE STATION
  Go to the last door of the corridor. Kill four zombies. Do you see a
grey door in the end of the corridor which is carved a diamond hole.
Remember it. Then get to the save room (dark room) to save and prepare
yourself if you want. Put the Virgin Heart into the item box because
you don't use it now. Then go upstairs. You see three statues : the
white biggest is holding a Virgin Heart, the god of sun (red) and the
god of moon (blue). Try to find two orange squares on the floor. Then
push the god of sun to the left square, the god of moon to the right
one. Then you can take another Virgin Heart. Go to the next corridor.
Fight three zombies here and go to the S.T.A.R.S. office. Grab the
Unicorn Medal and Chris's diary. You can see a picture of S.T.A.R.S.
and Chris's results. Open the locker to get the second Shotgun if you
want. There is also a First Aid Spray here. Then get out. If you check 
the corridor, you'll find a locked door which is carved a spade. Ignore 
it and return to the hall. Put the Medal on the platform of a white 
woman
statue. You'll receive the Spade Key.

 5) PLAYING CARDS ??? SPADE, DIAMOND, HEART &...
 Go to the door beside the headless corpse. Push the shelf until it's
beside the cabinet and climb it, get the Crank. Then next to the door
beside the S.T.A.R.S. office, use this key to open it. With your
Shotgun, finish the zombies here and get ammo. There is another locked
desk needed Small Key (containing VP70 part). Ignore it and go to the
library. First, go upstairs. There is a door here. Don't open because
currently you have nothing to do there. Just continue to the end of the
way...You are dropped to the below floor. Now see the small picture on
the wall and remember the order of the shelves in the bottom. Press the
red switch to get out. You'll see that the room looks like the picture
with four shelves and a big painting. Arrange the shelves as you saw.
The small picture will be pulled down. Grab the Bishop Plug in it.
There is a red herb on the table beside the big door. Then get out by
that door. Kill the zombies. Run along the floor, put down the ladder
and go to the next door. You'll get the Small Key. You only have one.
So choose the desk you like to open. Run to the next door. One side of
this corridor is being burnt. Go to the other side to the door there.
You are in a dark corridor. Get ammo from the corpse and shoot the
crows. Be careful ! Four other crows will attack you suddenly from the
glass window. Get to the end and open the door. You are on the terrace.
There is a burning helicopter and some system of water. First, go
downstairs to the courtyard. Fight four zombies and go to the next
door. Grab the handgun bullets and Valve Handle. There's another door
here. I remind you not to open it you'll get trouble to yourself.
  Return, go upstairs and get to the small path beside the helicopter
and use the Valve Handle to open water putting out the fire.
  Then get into the house and return to the place where half-helicopter
was burning. Go to the hidden room (Antique room). You see three
statues : the knight between two maidens. Put the two Virgin Hearts on
two ladies. You'll receive the King Plug from the knight statue. Take
the Diamond Key on the mass beside and get out. Return to the statue
room and go downstairs. Use the Diamond Key to open the grey door,
shoot zombies here. One of the lockers is Shotgun Shells and a film
(You can bring film you collect to the dark room under the stairs). Go
to the next door. Grab the green herb and find Marvin. Now he is turned
into a dispirited zombie. Use Shotgun to shoot him soon after he rises.
Get the Heart Key on the table beside him and get out. You have
returned to the main hall. Now go up the steps near the entrance and go
to the room on the left. There is a crowd of zombies here. Shoot them.
Don't go to the blue door soon. Get to the deeper door. You are in
another corridor. There are three doors here : a grey, a blue and a
green door. Go to the first grey door by using the Diamond Key. Grab
the Cord and Rook Plug. A Licker will destroy the glass to haunt you.
Just finish it by your Shotgun. The interview room (blue door) only has
ammo. The green door is locked by Club Key. Okay, get out of this
corridor and get to the big blue door. Kill zombies. Go to a small room
and open the safe (the code is 2236)to get Shotgun Shells and Police
Station map. Then go to the table to get two green herbs. Then run to
the inside path. There are two doors. The door beside the corpse takes
to the back yard with some green herbs. If you go upstairs, you'll find
a door which is locked inside. Don't worry, it only takes you to the
dark corridor you have already searched. So you choose the brown door
which is locked by Heart Key. Open it. Put the Cord on the system which
has the green light. Some shutters will cover the broken windows. This
work is free that you can do or not. But later you'll understand why I
remind you to do it. Get the Shotgun Shells beside the stairs. Then go
downstairs.

 6) BASEMENT...AND CLUB KEY
  Finishing the three dogs. In front of you, the Autopsy room is locked
with Clug Key. If you go to the old door in your left (Leon's left),
you only get a red herb and nothing to do. Because this place is for
Claire. Yours is the parking lot. So get out of here and reach the
parking. Before going to it, go to Power room (red door). Grab a green
herb and find the main system to put the switches to supply electricity
to the Weapon storage. The order is 3 up and 2 down anyway. After that,
reach the parking lot in the end of basement corridor. Just go...
  After talking to Ada Wong, get the green herb in the corner and help
her to move the lorry aside. Then get to the secret door with her. When
she goes, follow her to the sliding door to the prison area. There is a
white door on your way but now it's not time to open it. In the prison,
talk to Ben Bertolucci to know what is happening. Then grab the Manhole 
Opener on
the shelf. Go to the white door I said. There is a red herb beside the
wall and two dogs locked in the cages. If you really want to get the
herb, try to shoot the dogs from outside or they will scratch you when
you take it.
  Use the Manhole Opener to open the lid on the floor and climb down
the ladder. Pass the Black Widows and go upstairs. Go to the save room
and prepare yourself. Then get to the next room and put on the door all
the plugs you collect. Now you only miss the Knight Plug. When going
out, Ada will appear. Now help her to go through the upper hole. You'll
control of Ada. Go out and kill the dogs. First, go down the right lift
to get Shotgun Shells for Leon. Then go to the left door, grab the map
and go down the steps. Push the three boxes into a line appreciate with
the passing space. Then go up and operate the system. Get pass the
boxes and grab Club Key. Then return to the place where you have passed
the hole. Ada will throw ammo and the key to Leon. Return to Leon and
go down the stairs, climb up the ladder. Try to return to the Autopsy
Room, using the Club Key. Ignore the corpses and the dropping lid, just
take the Red Card Key. After that, they will wake up to attack you.
Finish them and get out. Use the Red Card Key to open the Weapon
storage. Get ammo and check the locker. There are two things : Machine
Gun and Side Pack. I think the Machine Gun is necessary for you later.
The Side Pack, you can get it or let it to Claire. Are you ready ? Get
out and go upstairs.
  Use Club Key to open the door you first see beside the stairs. Get
ammo in the locker and the Magnum beside the corpse. Get out and return
to the corridor where there is a green door. Open it with Club Key. You
are in the TV room. Pay attention to the white picture with the wheel.
Then go to the other side. You see three faucets as three women
relieves. First, kindle the column in your left. Then burn the faucets
in the order 12, 13 and 11. You'll get the Cogwheel from the picture.
Get out and return to the library. Now go upstairs to the door that you
didn't go. You are in the 3rd floor. Go to the next door, check the
place, use Crank on the square hollow to make a new stairs. Go up on it
and put the Cogwheel to the machine. A secret hole is opened. Grab the
Knight Plug on the wall and get down the hole if you like. After
hearing Ben Bertolucci's cry, go and talk to him. He was killed by 
William Birkin.
When Ada goes away, return to the room where you put the plugs,
remember to bring your Machine Gun. When you reach there, a strange
creature attacks you. Maybe it was born from some body part of monster
William. It attacks you by coughing out the scorpions which climbs your
body to get blood. Don't let any of them on your body. Aim down your
Machine Gun and shoot continuously. Don't stop. If you are not
familiar, just keep your R1 until it runs out of ammo. At that time,
the monster is certainly dead. Put the Knight Plug and get into the new
door. Take Ada with you.

 7) SEWER
  Get to the Control Room, save here if you want and remember to bring
the Valve Handle with you. Try to push the white locker aside, you'll
find a warehouse that contains weapons and ammo. Climb down the ladder,
use Lighter to kindle the light to get ammo. Then climb up and go down
the lift. Leon would be shot by Annette. You, Ada must chase after her.
Follow her until you come the sewer paths. Then climb up the ladder.
Try to avoid the insects and go down...
  After talking to Annette, pass to the other side and climb down
another ladder. Something wrong...
  Return to Leon. Go to the way that Ada did. But now you can't climb
up the ladder. So you must go along the path. Go to Leon's left first,
climb the steps and check the corpses. You'll get a Wolf Medal and
Shotgun Shells. Now go straight the path until you see a fork road with
the black widows, turn left (Leon's left) and go through the door.
Continue to run til you see a big door on the left. Climb the step and
open it. You can't pass to the other side without a bridge. So use the
valve with the system on the right to pull down the bridge. Go pass.
Get herbs and Shotgun Shells. Here there is also the similar system to
control the bridge. Use the valve here to pull it up. Later you will
know I remind you to do this. Then get into the next door. You are in a
long corridor. Just go along it. Try to find a gas cylinder in your
left when going. Until reaching the end, you'll find Ada shooting
something in the water. A giant alligator...Run ! Run like hell !!! Run
to the gas cylinder, press the button to drop it. No ordinary weapon
can take wipe of this thing. Wait until the alligator bites the
cylinder, take your Shotgun and...Splashhh !!! It's funny to see a
headless alligator. Okay, meet Ada and talk to her...
  After that, go up the ladder and pass the bridge (do you understand
why you must pull it up ?). Check the corpse and get Eagle Medal. Now
return to the black widow path. Do you see some system in the right ?
Yeah, put the two medals on it. Then the waterfall will stop and you
can go through the secret door.

 8) FACTORY AREA
  Get the train and go on. William will play a mini-game with you here.
Just shoot his hand. But if you don't want to lose ammo, just run
around and let Ada handle it.
  Get off the train. Then go to a corridor. Shoot four zombies. In the
fork road, go north and turn right, get the Shotgun part from the
corpse and combine it with your Shotgun. You'll receive Enhanced
Shotgun. Run south, turn and go to the next corridor. Fight four
zombies, too. Go north to get herbs, then run to south and climb the
ladder. Remember to remember your weapons and ammo here. Then get out
of here. You'll see another train. First, go to the train to find the
Control Panel Key. Then get out, put the key to the table beside the
train to activate. Both you and Ada get on the train. William wants to
joke again. If you are new to this game, I advise you to use the Magnum
because it's faster than heavy Shotgun. Reload your gun each time it
runs out by menu screen. Don't let your character reload it himself
because it's a waste of time while William continually beats you. Heal
your health frequently, don't wait until it's Danger because the boss
can move his claws through your abdomen anytime. After a while, William
would be wounded and run away. Return to Ada.

 9) LABORATORY AREA
  After talking to Ada, prepare yourself in this infirmary and get out.
  Remember, you can't open the north elevator because it's checked by
Claire. Now go to the west to a fork road corridor. Your way you
standing is showed by the white light. You'll see two other ways which
one is blue light, one is red. The blue is the west area. The red is
the east. Then pay attention to some system in the center of the
position you are at. It needs the Main Fuse to supply power. First, go
to the west area, turn left to the fusion room (full of fog). Grab the
F.Aid Spray and Fuse Case. Use this thing with some machine in the
right. It is changed into Main Fuse. Use this to put on the system I
have said. The electric power is supplied. Now go to the east area.
First, turn left to the last room (Researcher's room), get the
Flamethrower and shoot the roots, only one little shot. Then equip your
Shotgun and pass the hole. Finish two Lickers. You'll get two boxes of
Shotgun Shells in the locker. Then get out.
  Now go to the left, put the switch to open the shutter. Finish the
Plants by your Flamethrower. Notes : this weapon is only effective in
close distance. Okay, go out, kill another plant and climb down the
ladder. Go into the Licker corridor. Don't run, just go in calmness.
Once you turn right, another Licker will jump down from the air. Just
take wipe of it by your Shotgun and kill two others. Grab green herbs
and go through the left path to Monitor Room. Save here if you want.
Then go to the next path. There are two rooms. First, go to the left
room (Leon's left). It's William's experiment room, grab First Aid Spray
and kill some Researcher zombies. Take the Lab Card Key and get out.
Now you can go to the right path (be careful with some dropping worms
from the ceiling), use the card to open the door. This room is not
necessary to go. Let me explain about it for you
-----
  ADDED NOTES :
  When you go here, fight a huge moth. Operate the computer and enter
the password "GUEST". Do you remember the right shutter of the west
area ? Put the button to open it. You'll find another door and a table
in front of it. It needs two different fingerprints to unlock the door.
After you enter the code of the computer. You can go here to enter your
fingerprint, then get out. After that, if you play the 2nd scenarion,
Claire will enter hers and go into the room. This room only has a
Machine Gun and...three Lickers. You also find out this is the place to
do experiment and create Lickers.
-----
  Return to the west area, using Lab Card Key to open the first door.
Grab the MO disc. Nothing else here except for ammo and some crazy
"researchers". In this episode, you'll see a scene about Annette and
Ada and find the truth about Ada's mystery...
  Head to the east area to the Licker corridor, use the MO disc to open
the shutter in the right. Go to it and prepare for your final battle

10) ESCAPE
  Push the red button to operate the elevator. But you must face
William again before getting out. Okay, four Magnum shots can wound
him. After that, he has something wrong and changes into an unshape
creature. Now it's really dangerous because he continually jump in the
air everywhere. Just run around the room until he jumps to you and give
you a big damage (heal your health soon). Then try to aim correctly and
shoot him before he jumps away. Six or seven Magnum shots and defeat
him.
  Huff...Go down the elevator and get out of this hell. See a wonderful
FMV...

------------------------END OF LEON SCENARIO A-------------------------

===================
 CLAIRE SCENARIO B
===================
 1) COURTYARD
  Now you are on the street. Just avoid those zombies and get to the
gate. You're soon at Police Station courtyard. Go to the guard room to
get Cabin Key and open the north door. Now you can't get here anymore
because of the zombies. Get ammo. Then reach the next door. Fight the
zombies and go upstairs. You'll see a FMV about the burning helicopter.
As the first person, you must put out the fire.

 2) RPD POLICE STATION
 Get to the dark corridor, grab the green herb and shoot the crows. If
you are new to this game, go to the brown door first and go to Waiting
room (save here). Reach the main hall, put the button to pull down the
ladder and descend, remember to get the Unicorn Medal at the end of the
2nd hall. Grab the Grenade Launcher on the table. Then return to the
dark corridor.
  Unlock the blue door, grab some green herbs and go downstairs to a
room which is full of zombies. Get the Valve Handle, go to the small
room and open the safe with the number 2236. You receive a map and Acid
Rounds. Return to the heliport and use the Valve Handle to put out the
fire. Get another Acid Rounds in the helicopter. Then go in and see a
FMV...another boss...

 3) NEW BOSS - MR.X
  When you come in, you fight him soon. I call him Mr.X - a kind of
Tyrant. That's the reason why I remind you to get the Grenade Launcher
first although it wasn't necessary at that time. You can use Grenade
Launcher or Handgun to take him out. After that, return to the room
where half-helicopter was burnt. Mr.X wakes up...
-----
  ADDED NOTES :
 Each time Mr.X is down, he remains for you some kind of ammo. So don't
miss them.
-----

 4) WANDERING
  You'll hear someone's cry from the destroyed door. But now you can't
go to it. Go to the deeper room to get the Blue Card Key. A Licker
will jump down after you get it. Don't move and shoot it by Acid
Rounds. Your moving action can make it furious and slice your head if
you don't shoot promptly. Get out and go to the main hall on 1st floor.
Use the card to unlock all the electronic doors. Go up to 2nd floor and
go to the library. Solve the puzzle here as Leon did, you'll receive
Serpent Stone. Then get to the next room. Use Lockpick to open the desk
to get Flame Rounds. Kill the zombies. Then go to the S.T.A.R.S. office
and talk to Leon. After that, grab Diamond Key on the desk. Open the
locker to get the Bow gun. Get "Chris's diary" and "Mail to Chris".
When you get out, you'll see Sherry. But you don't touch her now. Just
reach the north and go to the statue room. Solve the puzzle and get one
Virgin Heart. Then go downstairs. Get to the save room to save if you
want. Use Diamond Key to open the grey door (locker room), use lockpick
to take the Bomb in the last row of lockers beside the next door. Then
get to Marvin's place. Grab the Detonator and combine with the Bomb.
You'll receive Bomb & Detonator. Then get out to the main hall. Put the
Unicorn Medal on the woman statue to get Spade Key. Go to the left big
door, shoot zombies here, use Lockpick to open the locked desk to get
an item. Reach the next door until you are at the grey door beside the
headless corpse, using Spade Key to open it. Get inside and take the
Lighter. Reach the next corridor to the meeting room. Use Lighter to
get Virgin Heart.
  Return to the Antique room, put the Virgin Hearts to the two ladies
to get the half-Jaguar Stone (Blue Stone). After that, use Bomb &
Detonator to make explosion at the destroyed door beside the helicopter
and get into it, hear Chief Irons tell you about the incident here...
  After that, reach the Tiger corridor to a decorated room, turn on the
switch and talk to Sherry...
  There is a First Aid Spray in the box. Take it if you want. Then 
return
to where Brian Irons was. He was away remaining the Heart Key. Take it
and return to the main hall. Go up the steps near the front door and go
to the left small door. Shoot zombies here. Don't go to the big blue
door soon. Go to the deeper corridor, use Diamond Key to open the grey
door and grab Eagle Stone. Don't get the First Aid Spray or it will be a
waste of time with the Licker. Then get out and go to the big blue
door, use Heart Key to open the way to basement.

 5) BASEMENT
  Leon "invades" the parking lot. So yours is the area in the other
side. At the fork road, turn left (Claire's left) to a dirty area. Fight
the dogs and climb down the ladder. Go to the save room and prepare
yourself. When going out, you'll meet Sherry. She will pass the hole to
bring you the Club Key. Now take control of Sherry and begin mission.
  Try to avoid those annoying dogs. First, go to the room where Ada was
in scenario A to get ammo for Claire. Then go to the water room and
solve the puzzle as Ada did. Then pass the bridge and grab the key.
Return and throw those things to Claire.
  Take control of Claire. Go up the ladder and return to the corridor.
Fight the zombies and get to Autopsy Room to get Red Card Key
(There are Lickers here, not zombies). Then go to Power Room to supply
power and take the map. Use Red Card Key to open the Weapon Storage. 
Grab ammo around. The items in the locker depend on what Leon got. If 
you let Leon got all Machine Gun and Side Pack, now Claire would have 
nothing to get. Go to the parking lot to the prison area to get bow gun 
arrows. Then go to the dog cage area to find the Crank. After that, 
return to the police station.

 6) RETURN TO POLICE STATION
  Use Club Key to open the door beside the stairs only to get Acid
Rounds. Then take the key to open the TV room, solve the puzzle of the
faucets. Mr.X comes again. Just do your best with your Grenade
Launcher. Five or six correct shots can make him down. Get the
G.Cogwheel and get out. Mr.X appears again in the corridor. Take him
off and go to the 3rd floor. Use the Crank to make a new way and
operate the system by G.Cogwheel to get another half-Jaguar Stone.
Combine it with the one you had to make a complete Jaguar Stone.
  When you open the door to Library, Mr.x still wants to tease you. And
you just reply him by your talent in shooting.
  Return to Irons's room. Sherry is here. Find a picture behind Irons's
armchair, turn the switch and put the three stones on the hollows. Get
the "Mail to Chief" and get down the elevator. Reach the Chemist room
and talk to Brian Irons...
  After he got killed miserably, get Acid Rounds in the left and climb
down the ladder. You'll meet the first form of William Birkin.
Currently he isn't changed so much. Keep a safe distance, using Grenade
Launcher to shoot him. He is holding a bar and never let him beat you
by it. You'll be shocked heavily and hard to continue the battle. Just
four and five hits can make him weak and drop away. Return to the
elevator to take Sherry with you. Then reach the area William was, put
the switch to pull down a ladder and climb up.

 7) SEWER
  After meeting Mr.X in a sight, Sherry will be dropped down by a
drain. Take control of Claire and continue the game. Go to your Control
Room. Use Lockpick to open the warehouse, climb down it to get ammo if
you want. Now get down the lift and talk to Leon. From here you can
also reach Leon's control room in the other side (Notes : Only the
characters in scenario B could go to the other control room ).
  Okay, head to the sewer path. Go north and check the corpse to get
Wolf Medal and ammo. Then turn left (Claire's left) to another path. Go
to the left door (talk to Annette) and use Valve Handle to pull down
the bridge. After passing, pull it up and go to the "alligator hall"
(there's no alligator in scenario B). Climb up the ladder, passing the
bridge and take Eagle Medal. Get out of the area to the sewer path, put
the two medals on the machine and run through the door in the
waterfall. You'll meet Sherry here. Let's get on the train.

 8) FACTORY AREA
  In the first corridor, kill four zombies, find the corpse to get
Spark Shot if you want. Do the same in the 2nd corridor, then get up
the ladder. Take control of Claire only. Prepare yourself here. Then
get out. There's no train. Try to find a small lift and go down to the
Control Panel Room. Take the C.Panel Key and fight Mr.X.
  In the save room, put the key on some machine on the right. Then go
out, activate the train on the table and get on. Ready to enjoy another
play of William.
  In this battle, I think the best weapon is Grenade Launcher with
Flame Rounds. You can use Spark Shot but I see this thing is almost
slow and useless. Try to heal your health frequently. This 3rd William
always use sequences of hits to attack that make a lot of damage. So be
careful.

 9) LABORATORY AREA
  Leave Sherry and go through the hole outside. You are dropped into
inside of the north elevator that I said in Leon scenario A. Sherry is
being brought to the lower area.
  Go into the Pump Room, use the big lift to get down. Do you see a box
that you can push here ? You'll use it later. After getting down, get
ammo beside the typewriter. Then use the small lift in the right to get
down. Shoot the Lickers, then put the switch to supply power to the
elevator. Now you can get out of here by using it. Kill the naked
zombies and go to the right way to the main area. As Leon, go to the
west area first, getting the Main Fuse to supply power. Then go to the
east, grab ammo and Lab Card Key from the Researcher's room and open
the shutter in the left. Use Flame rounds to take off the Plants. Go
out and descend the ladder. Go to Licker corridor, get green herbs and
head to Monitor Room and pass it, too. Use Lab Card Key to open the
moth room and enter the password "Guest" again if you like.
-----
 ADDED NOTES :
 With this work, you can return to the west area and enter the 2nd
fingerprint to get into the Licker experiment room.
-----
  Go to William's experiment room, get the Power Room Key and go out...
  After meeting Annette at the Monitor room, return to the elevator and
go down. In the Pump Room, push the box on the lift. Then get down with
it. Remember to make necessary space to push. Move to the right, then
to the north until it lies beside the others. Climb them and get to
Power Room to save Sherry...
  The warning about explosion appears. Return to the west area to find
Sherry. Get the Master Key from Annette's corpse, using it with the
elevator to go down the railway to escape by train.

 10) ESCAPE
  Go to the end of the train to save and get Platform Key. Get off and
open the gate. Passing the steps to other pavement, put the machine to
get Joint S Plug and Joint N Plug. Go to the next room and put them all
in their place. After that, Mr.X appears again. This time, none of your
weapons can take him off. Try to run, run like hell, sometimes shoot.
Until 3 minutes are over, Ada appears to throw you the Rocket Launcher.
Use it to play the finishing touch with this boss...
 Okay, return to the train, shoot the naked zombies and operate the
machine in the north to open the gate. Then get on. See a FMV...
  After the incident, go to the back of the train. You'll fight the
final sharp of William Birkin which is now an indefinite creature. This
boss is not hard. Just try to shoot fast, as fast as you can that
doesn't let it close you. Then get out and see the FMV ending...

-----------------------END OF CLAIRE SCENARIO B------------------------

===================
 CLAIRE SCENARIO A
===================
 1) THE STREETS
  You are in the street. Try to avoid those zombies and get to the only
Gun Shop in the corner and meet Robert Kendo. After talking to him, grab
Handgun Bullets and get out by another door. But the outside zombies
would destroy the glass window and kill John. Fight them, and then grab
his Bow gun. Then continue your way. You can pass the zombies in the
yard and get bullets first. But they will try to get out. Finish them
and go to the next path in the yard. Go up and downstairs, run along
the path and get out. There are some zombies eating a corpse. If you
don't want to make trouble with them, just pass and get on the bus.
There are an ordinary zombie and a crawling female zombie. So aim down
to shoot it. Get bullets and get off. If you are good at dodging, just
pass these and go to the gate of police station. There are a hidden
green herb beside one of the plants pot. Try to find it. Then get into
the station.

2) RPD POLICE STATION
  You are in the hall of the mansion. First, go to the furthest door to
talk to Marvin Branagh. He'd tell you about the mansion incident, about
Chris and other S.T.A.R.S. members. Then he gives you the Blue Card
Key. Go out and use the computer. Enter the card to unlock the other
doors. Then go to the big door in your right. Prepare yourself here by
the item box. Use Lockpick to open the desk. Go to the next door.
Remember to equip your bow gun.

3) AHHH !!! LICKER !!!
  Turn right. Get bullets from the headless corpse. A licker is seeing
you. No, it is jumping down to turn you into its delicious meal. Okay,
use your Bow gun and shoot in calmness. Bow gun is a long range weapon
that splashing arrows in a line. So try to wait until the Licker comes
close you and shoot down. Two correct shots can defeat it. Try to find
a grey door which is carved a spade hole beside the corpse. After that,
grab the green herb and go to the next door. Just go along the path.

 4) WANDERING IN POLICE STATION
  Go to the last door of the corridor. Kill four zombies. Then get to
the save room (dark room) to save and prepare yourself if you want.
Then go upstairs and solve the puzzle to take a Virgin Heart. Go to the
next corridor. Fight three zombies here and go to the S.T.A.R.S.
office. Grab the Unicorn Medal and Chris's diary. You can see a picture
of S.T.A.R.S. and Chris's results. Open the locker to get the Grenade
Launcher. Then get out. Find a locked door which is locked by Spade
Key. Ignore it and return to the hall. Put the Medal on the platform of
a white woman statue. You'll receive the Spade Key.

 5) PLAYING CARDS ??? SPADE, DIAMOND, HEART &...
 Go to the File room. Push the shelf until it's beside the cabinet
and climb it, get the Crank. Then next to the door beside the
S.T.A.R.S. office, use this key to open it and talk to Leon. There is
another locked desk. Open it to get Flame rounds. Reach the library.
Solve the puzzle to get Serpent Stone. Then get out by the big door.
Kill the zombies. Run along the floor, put down the ladder and go to
the next door (Waiting Room). You'll get the Lighter. Now you can
return to the meeting room, solving the puzzle to take Virgin Heart.
  Run to the next door of Waiting Room. One side of this corridor is
being burnt. Go to the other side to the door there. You are in a dark
corridor. Get ammo from the corpse and shoot the crows. Get to the end
and open the door. You are on the terrace. Go downstairs to the
courtyard. Fight four zombies and go to the next door. Grab the second
Bow gun if you like and Valve Handle. There's another door here. I
remind you not to open it you'll get trouble to yourself.
  Return, go upstairs and get to the small path beside the helicopter
and use the Valve Handle to open water putting out the fire.
  Then get into the house and return to the place where half-helicopter
was burning. Go to the Antique room and put the two Virgin Hearts on
two ladies. You'll receive the half-Jaguar Stone from the knight
statue. Take the Diamond Key on the mass beside and get out. Return to
the statue room and go downstairs. Use the Diamond Key to open the grey
door, shoot zombies here. One of the lockers is Bowgun arrows and a
film. Use Lockpick to get the Bomb. Go to the next door. Grab the green
herb and find Marvin. Now he is turned into a dispirited zombie. Use
Grenade Launcher to shoot him soon after he rises. Get the Detonator on
the table, combine it with the Bomb and get out.
  Go to the burning helicopter and use Bomb & Detonator and talk to
Chief Irons. Find Sherry and grab the Heart Key on getting out. Return
to the main hall.
  Now go up the steps near the entrance and go to the room on the left.
There is a crowd of zombies here. Shoot them. Don't go to the blue door
soon. Get to the deeper door. You are in another corridor. Go to the
first grey door by using the Diamond Key. Grab the Cord and Eagle
Stone. A Licker will destroy the glass to haunt you. Just finish it.
The interview room only has ammo. Okay, get out of this corridor and
get to the big blue door. Kill zombies. Go to a small room and open the
safe (the code is 2236)to get Acid rounds and map. Then go to the table
to get two green herbs. Then run to the inside path. There are two
doors. The door beside the corpse takes to the back yard with some
green herbs. If you go upstairs, you'll find a door which is locked
inside. Don't worry, it only takes you to the dark corridor you have
already searched. So you choose the brown door which is locked by Heart
Key. Open it. Put the Cord on the system which has the green light.
Some shutters will cover the broken windows. This work is free that you
can do or not. But later you'll understand why I remind you to do it.
Go downstairs.

  6) BASEMENT
   At the fork road, turn to Claire's left to a dirty area. Fight the
dogs and climb down the ladder. Go to the save room and prepare
yourself. When going out, you'll meet Sherry. She will pass the hole to
bring you the Club Key. Now take control of Sherry and begin mission.
  Try to avoid those annoying dogs. First, go to the room where Ada is
to get ammo for Claire. Then go to the water room and solve the puzzle.
Then pass the bridge and grab the key. Return and throw those things to
Claire.
  Take control of Claire. Go up the ladder and return to the corridor.
Fight the zombies and get to Autopsy Room to get Red Card Key . Then go
to Power Room to supply power and take the map. Use Red Card Key to
open the Weapon storage. Grab ammo around and get things in the locker.
After that, return to the police station.
    Use Club Key to open the door you first see beside the stairs. Get
ammo beside the corpse. Get out and return to the corridor where there
is a green door. Open it with Club Key. You are in the TV room. Solve
the puzzle and you'll get the G.Cogwheel from the picture. Get out and
return to the library. Now go upstairs to the door that you didn't go.
You are in the 3rd floor. Go to the next door, check the place, use
Crank on the square hollow to make a new stairs. Go up on it and put
the Cogwheel to the machine. A secret hole is opened. Grab the half-
Jaguar Stone and create a complete one. Return to Irons's room to find
Sherry and get down the elevator.
  After hearing Irons's cry, go and talk to him. He was killed by
William Birkin. Remember to bring your Machine Gun and climb down the
ladder. Aim down your Machine Gun and kill the strange creature. Return
and take Sherry with you. Pull down the ladder and go up.

  7) SEWER
  After meeting Mr.X in a sight, Sherry will be dropped down by a
drain. Take control the child. Go through the warehouse by the hole.
Try to avoid the insects and get to the stains room. Grab the Wolf
Medal and...
  Take control of Claire and continue the game. Go to your Control
Room. Use Lockpick to open the warehouse, climb down it to get ammo if
you want. Now get down the lift and head to the sewer path. Go north
and check the corpse to get ammo. Then turn left (Claire's left) to
another path. Go to the left door (talk to Annette) and use Valve
Handle to pull down the bridge. After passing, pull it up and go to the
alligator hall and fight the giant creature by the strategy as Leon's.
Take Sherry and grab the Wolf Medal. Climb up the ladder, passing the
bridge and take Eagle Medal. Get out of the area to the sewer path, put
the two medals on the machine and run through the door in the
waterfall. You'll meet Sherry here. Let's get on the train.

  8) FACTORY AREA
  In the first corridor, kill four zombies, find the corpse to get
Spark Shot if you want. Do the same in the 2nd corridor, then get up
the ladder. Save here. Get on the train and try to find the Control
Panel Room. Put it on the table to activate the train. Get on. Ready to
fight 2nd William. Your best weapon is still Grenade Launcher with
Flame Rounds. Try to heal your health frequently.

 9) LABORATORY AREA
  After talking to Sherry, prepare yourself in this infirmary and get
out.
  Now go to the west to a fork road corridor. Get to the west area,
turn left to the fusion room (full of fog). Grab the F.Aid Spray and
Fuse Case. Use this thing with some machine in the right. It is changed
into Main Fuse. Use this to put on the system I have said. The electric
power is supplied. Now go to the east area. First, turn left to the
last room (Researcher's room), get the Bow gun arrows and shoot the
roots by Flame rounds, only one little shot. Then finish two Lickers in
the next room. You'll get two boxes of Grenade Launcher in the locker.
Then get out.
  Now go to the left, put the switch to open the shutter. Finish the
Plants. Go out, kill another plant and climb down the ladder. Go into
the Licker corridor. Just take wipe of them all. Grab green herbs and
go through the left path to Monitor Room. Save here if you want. Then
go to William's experiment room, grab First Aid Spray and kill some
Researcher zombies. Take the Lab Card Key and get out. Now you can go
to the moth room by using this card and do as Leon A.
  When you go out, Annette will be killed by her husband. Take the
Vaccine cart from her. Then return to the west area, using Lab Card Key
to open the first door. Grab the MO disc. Put the switch to lighten the
room. Put Vaccine cart to a computer. Then go deeper and operate some
machine on the wall. After that, return to the computer to get Base
Vaccine. Reach William's experiment room again and put this thing into
some machine in the corner of the room and get Vaccine.
  Head to the Licker corridor, use the MO disc to open the shutter in
the right. Go to it and prepare for your final battle.

10) ESCAPE
  Push the red button to operate the elevator. But you must face
William again before getting out. Okay, four Magnum shots can wound
him. After that, he has something wrong and changes into an unshape
creature. Now it's really dangerous because he continually jump in the
air everywhere. Just run around the room until he jumps to you and give
you a big damage (heal your health soon). Then try to aim correctly and
shoot him before he jumps away. Six or seven Magnum shots and defeat
him.
  Huff...Go down the elevator and get out of this hell. See a wonderful
FMV...

-----------------------END OF CLAIRE SCENARIO A------------------------

=================
 LEON SCENARIO B
=================
  1) COURTYARD
  Now you are on the street. Just avoid those zombies and get to the
gate. You're soon at Police Station courtyard. Go to the guard room to
get Cabin Key and open the north door. Now you can't get here anymore
because of the zombies. Get ammo. Then reach the next door. Fight the
zombies and go upstairs. You'll see a FMV about the burning helicopter.
As the first person, you must put out the fire.

 2) RPD POLICE STATION
 Get to the dark corridor, grab the green herb and shoot the crows. If
you are new to this game, go to the brown door first and go to Waiting
room (save here) and grab the Small Key. Reach the main hall, get
Unicorn Medal and put the button to pull down the ladder, descend. Grab
the Shotgun on the table. Then return to the dark corridor.
  Unlock the blue door, grab some green herbs and go downstairs to a
room which is full of zombies. Get the Valve Handle, go to the small
room and open the safe with the number 2236. You receive a map and
Shotgun Shells. Return to the heliport and use the Valve Handle to put
out the fire. Get another Shotgun Shells in the helicopter. Then go in
to meet Mr.X

 3) MR.X
  When you come in, you fight him soon. You can use Shotgun or Handgun
to take him out. It's about six shots with Shotgun, twenty shots with
Handgun. After that, return to the room where half-helicopter was
burnt. Mr.X wakes up...

 4) WANDERING
   Go to the Antique room to get the Blue Card Key . A Licker will
jump down after you get it. Don't move. Shoot it by Shotgun. Get out
and go to the main hall on 1st floor. Use the card to unlock all the
electronic doors. Go up to 2nd floor and go to the library. Solve the
puzzle here , you'll receive Bishop Plug . Then get to the next room.
You'll see Sherry running to a hole. Chase after her and grab the
Diamond Key, then talk to Claire. Then go to the S.T.A.R.S. office.
Open the locker to get the Bow gun. Get "Chris's diary". Reach the
north and go to the statue room. Solve the puzzle and get one Virgin
Heart. Then go downstairs. Get to the save room to save if you want.
Use Diamond Key to open the grey door (locker room). Then get to
Marvin's place and take Heart Key. Then get out to the main hall. Put
the Unicorn Medal on the woman statue to get Spade Key. Go to the left
big door, shoot zombies here. Reach the next door until you are at the
grey door of the File room, using Spade Key to open it. Get inside
and take the First Aid Spray. Reach the next corridor to the meeting 
room. Use Lighter to get Virgin Heart.
  Head to the Antique room, put the Virgin Hearts to the two ladies to
get the King Plug.
  Return to the main hall. Go up the steps near the front door and go
to the left small door. Shoot zombies here. Don't go to the big blue
door soon. Go to the deeper corridor, use Diamond Key to open the grey
door and grab Rook Plug. Don't get the First Aid Spray or it will be a
waste of time with the Licker. Then get out and go to the big blue
door, use Heart Key to open the way to basement.

 5) BASEMENT
  Leon continues to "invades" the parking lot. Meet Ada and help her to
move the lorry. Then find Ben Bertolucci and grab the Manhole Opener. Go 
to the
dog cage area and open the lid on the floor. Climb down, passing the
Black Widows and go up. Go to the second room to put plugs. Then get
out to meet Ada. Take control of Ada to grab the Club Key...
  Kill those annoying zombies. First, go down the lift to get ammo for
Leon. Then go to the water room and solve the puzzle. Pass the bridge
and grab the key. Return and throw those things to Leon.
  Take control of him. Go up the ladder and return to the corridor.
Fight the zombies and get to Autopsy Room to get Red Card Key
(There are Lickers here, not zombies). Then go to Power Room to supply
power and take the map. Use Red Card Key to open the Weapon
storage. Grab ammo around. The items in the locker depend on what
Claire got. If you let Claire got all Machine Gun and Side Pack, now
Claire would have nothing to get. After that, return to the police
station.

 6) RETURN TO POLICE STATION
  Use Club Key to open the door beside the stairs only to get Magnum
rounds. Then take the key to open the TV room, solve the puzzle of the
faucets. Mr.X comes again. Just do your best with your Shotgun. Take
the G.Cogwheel and get out. Mr.X appears again in the corridor. Take
him off and go to the 2ndd floor to Chief Irons's area. At the room
where Claire meets Sherry, grab the Crank in the box. Mr.X teases you
again. Show him who you are. Then reach 3rd floor, use the Crank to
make a new way and operate the system by G.Cogwheel to get Knight Plug
and get down the hole.
  Find and talk to Ben Bertolucci. Get the "Mail to Chief" and return to 
the room
where you put plugs. You'll meet the first form of William Birkin. Keep
a safe distance, using Magnum to shoot him. He is holding a bar and
never let him beat you by it. You'll be shocked heavily and hard to
continue the battle. Just four and five hits can make him weak and drop
away. Put the last plugs and continue.

 7) SEWER
   Go to your Control Room. Open the warehouse, climb down it to get
ammo if you want. Now get down the lift to find Annette. Take control
of Ada and play as Leon scenario A until Leon wakes up.
   From here you can also reach Claire's control room in the other
side. You need the Small Key to open her warehouse.
  Okay, head to the sewer path. Go north and check the corpse to get
Wolf Medal and Small Key to open the warehouse. Then turn left (Leon's
left) to another path. Go to the left door and use Valve Handle to pull
down the bridge. After passing, pull it up and go to the "alligator
hall" (there's no alligator in scenario B) and take Ada with you. Climb
up the ladder, passing the bridge and take Eagle Medal. Get out of the
area to the sewer path, put the two medals on the machine and run
through the door in the waterfall. Let's get on the train and "play"
the old mini-game with William.

 8) FACTORY AREA
  In the first corridor, kill four zombies, find the corpse to get
Shotgun Part. Do the same in the 2nd corridor, then get up the ladder.
Take control of Leon only. Prepare yourself here. Then get out. There's
no train. Try to find a small lift and go down to the Control Panel
Room. Take the C.Panel Key and fight Mr.X.
  In the save room, put the key on some machine on the right. Then go
out, activate the train on the table and get on. Ready to enjoy the
next play of William. This 3rd William continues to use sequences of
hits to attack that make a lot of damage. So be careful.

 9) LABORATORY AREA
  Leave Ada and go through the hole outside. You are dropped into
inside of the elevator. Ada is being brought to the lower area.
  Go into the Pump Room, use the big lift to get down. After getting
down, get ammo beside the typewriter. Then use the small lift in the
right to get down. Shoot the Lickers, then put the switch to supply
power to the elevator. Now you can get out of here by using it. Kill
the naked zombies and go to the right way to the main area. Go to the
west area first, getting the Main Fuse to supply power. Then go to the
east, grab ammo, Lab Card Key and Flamethrower from the Researcher's
room and open the shutter in the left. Use Flamethrower to take off the
Plants. Go out and descend the ladder. Go to Licker corridor, get green
herbs and head to Monitor Room and pass it, too. Use Lab Card Key to
open the moth room and enter the password "Guest" again if you like.
-----
 ADDED NOTES :
 With this work, you can return to the west area and enter the 2nd
fingerprint to get into the Licker experiment room.
-----
  Go to William's experiment room, get the Power Room Key and go out...
  Return to the elevator and go down. In the Pump Room, push the box on
the lift. Then get down with it. Remember to make necessary space to
push. Move to the right, then to the north until it lies beside the
others. Climb them and get to Power Room and see a FMV...
  The warning about explosion appears. Take the Master key, use it to
get into the infirmary to find Sherry. Then use it with the elevator to
go down the railway to escape by train.

 10) ESCAPE
  Go to the end of the train to save and get Platform Key. Get off and
open the gate. Passing the steps to other pavement, put the machine to
get Joint S Plug and Joint N Plug. Go to the next room and put them all
in their place. After that, Mr.X appears again. This time, none of your
weapons can take him off. Try to run, run like hell, sometimes shoot.
Until 3 minutes are over, Ada appears to throw you the Rocket Launcher.
Use it to play the finishing touch with this boss...
 Okay, return to the train, shoot the naked zombies and operate the
machine in the north to open the gate. Then get on. See a FMV...
  After the incident, go to the back of the train. You'll fight the
final sharp of William Birkin which is now an indefinite creature. This
boss is not hard. Just try to shoot fast, as fast as you can that
doesn't let it close you. Then get out and see the FMV ending...

------------------------END OF LEON SCENARIO B-------------------------

---------------------
  QUICK WALKTHROUGH
---------------------
  * USAGE : Anyone don't want your game to be spoiled easily. This 
walkthrough is the best to use. 
- It doesn't show specific parts such as Save Room, location, items, 
weapons, ammunition etc. It doesn't show how to fight enemies. Its only 
property is the basic terms. Okay ?

--------------
  SCENARIO A
--------------
 1) STREET
- Go to the gun shop and talk to Kendo.
- Head to the end of the part until the zombies get out of the basket 
ball yard. Then continue to go.
- Get on the bus. Reach RPD Police Station.
 
 2) RPD POLICE STATION
- Find Marvin to get Blue Card Key
- Unlock doors by accessing the computer. Then go to the east area.
- Fight a Licker, then continue.
- Find Virgin Hearts on the meeting room and 2nd floor.
- Grab Unicorn Medal in S.T.A.R.S. office. Put it on the statue at the 
hall to get Spade Key.
- Unlock all the Spade doors. Find Crank.
- In the library, solve the puzzle and grab Bishop Plug/Serpent Stone
- Get the Valve Handle from the back coutyard, then put out the fire
- Find Diamond Key and King Plug/half-Jaguar Stone 
- Unlock the Diamond doors, one of them is Marvin's place.
- Read continue to know :

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE

- Grab Heart Key from Marvin       - Grab Bomb in Locker Room, Detonator
                                   from Marvin and combine.
- Find Rook Plug and Cord.         - Explode the helicopter by the bomb. 
                                   Then go in to find Heart Key.
- Enter the basement               - Find Eagle Stone and Cord.
                                   - Enter the basement.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3) BASEMENT 
- Go to power room and try to supply power to the store.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE

- Goes to Parking Lot              - Go to the right area
- Talk to Ada and Ben              - Take control of Sherry.
- Put the current Plugs to the     - Find Club Key and ammo.
Door. Take control of Ada.         
- Find Club Key and ammo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Autopsy Room, find Red Card Key
- Open the Weapon Storage and get items.
- Return to Police Station.
- In the TV Room, get G.Cogwheel.
- In the library, go to the 3rd floor. Use Crank and Cogwheel to get 
Knight Plug/half-Jaguar Stone. 
   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE
- Jump to the basement.            - Return to Chief's place.
- Fight G-Infant                   - Put the three stones on the picture
- Put the last Plugs on the door   - Fight G-Infant
- Pick up Ada                      - Pick up Sherry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4) SEWER
- Get Valve Handle from Item Box. 
- Find Wolf Medal. 
- Fight Alligator.
- Grab Eagle Medal
- Put them on the machine in the right of sewer passage. Find the train 
and get on. 

5) FACTORY
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE
- Fight William                    - Get off
- Get off                          - Passing the corridors
- Passing the corridors            - Find Control Panel Key and get on
                                   the train to Laboratory area.
- Find Control Panel Key and get   - Fight William 2
on the train to Laboratory area.
- Fight William 2.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6) LABORATORY AREA
- Find Fuse Case and change it into Main Fuse
- Put on the center of area to supply power.
- Get ammo. Reach B5 area.
- Find Lab Card Key
- Grab Vaccine Cart from Annette (Claire only)
- Return to B4, grab MO disc with both characters. But Claire must make 
Vaccine Base.
- Leon escapes by using Mo disc soon. Claire makes Vaccine and escapes 
by using MO disc. 

=======================================================================

--------------
  SCENARIO B 
--------------

1) STREET :
- Reach the back gate of Police Station

2) RPD POLICE STATION
- Grab Cabin Key and get in.
- Find Valve Handle, the put out the fire.
- Defeat Mr.X. Get Blue Card Key from Antique Room.
- Use it to open the Library. Go there and grab Bishop Plug/Serpent 
Stone. (Claire must get the Unicorn Medal on the wall, Leon needn't)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                       CLAIRE

- Chase after Sherry, grab          - Go to the S.T.A.R.S. office to get
Diamond Key.                        Diamond Key.
- Grab Virgin Heart.                - Grab Virgin Heart.
- Use Diamond Key to find Heart     - Go get the Spade Key, open the
Key and Rook Plug.                  File Room to take Lighter.
                                    - Use Diamond key to find Bomb and 
                                    Detonator. Then destroy and go to 
the  
                                    Secret way behind the helicopter to    
                                    Find Heart Key.
- Enter the basement.               - Enter the basement.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3) BASEMENT
- Activate the electric power in Power Room.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE

- Goes to Parking Lot              - Go to the right area
- Talk to Ada and Ben              - Take control of Sherry.
- Put the current Plugs to the     - Find Club Key and ammo.
door. Take control of Ada.         
- Find Club Key and ammo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Autopsy Room, find Red Card Key
- Open the Weapon Storage and get items.
- Return to Police Station.
- Leon gets Crank at Sherry's first place. Claire gets it at dog's cage 
area. 
- In the TV Room, get G.Cogwheel. Fight Mr.X . 
- In the library, go to the 3rd floor. Use Crank and Cogwheel to get 
Knight Plug/half-Jaguar Stone. 
   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


       LEON                                 CLAIRE
- Jump to the basement.            - Return to Chief's place. Fight 
Mr.X.
- Fight William 1                  - Put the three stones on the picture
- Put the last Plugs on the door   - Fight William 1. 
- Pick up Ada                      - Pick up Sherry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4) SEWER
- Get Valve Handle from Item Box. Try to control the bridge.  
- Find Wolf Medal. 
- Grab Eagle Medal
- Put them on the machine in the right of sewer passage. Find the train 
and get on. 

5) FACTORY
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE
- Fight William                    - Get off
- Get off                          - Passing the corridors
- Passing the corridors            - Find Control Panel Key by using a 
                                   lift to monitor room.  
- Find Control Panel by using a     
lift to monitor room.
- Fight Mr.X.                      - Fight Mr.X.
- Get on the train.                - Get on the train.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6) LABORATORY AREA
- Find the switch to activate the elevator.
- Use it to go to B4 area. 
- Find Fuse Case and change it into Main Fuse
- Put on the center of area to supply power.
- Get ammo. Reach B5 area.
- Find Lab Card Key and Power Room Key.
- Get down the elevator (Leon fights Mr.X here). Find Power Room and 
unlock. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       LEON                                 CLAIRE
- Grab Master Key from Ada.         - Get out of Power Room.
- Go to the infirmary to save       - Find Sherry in B4 center and grab
Sherry.                             The Master Key.
- Use to Master to go to the        - Use Master Key to go to the 
railway
railway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Get the two Plugs to activate the train.
- Fight final Mr.X.
- Return to train, open the gate.
- Get on, fight William 5 and escape.


                            
***********************************************************************

08.  F I L E S

***********************************************************************

(*Note : This file is for Leon only)

  A. HINT FILES FOR ROOKIE MODE

  A statue of a woman hearing a water vessel.

  There's an inscription and a hole on the pedestal...

  The statue holding a red jewel...

  The two statues against each wall appear to have been moved before.
Police staff have been told not move either unless necessary.

  The water tank on the roof. 

  The tank ruptured on one occasion when the regulator valve handle was 
removed after the accident.

  A gas light in the press room.
 
  The main fire must be lit before turning on the gas light. Turn them 
on in the correct order or they'll go out. 

  Clock Tower
  
  The ladder must be lowered to gain access to the upper level. The 
clock has not been functioning since one of the gears was lost. 

  Sewage disposal plant door.

  The lock device is supposedly shaped like a chess board because the 
manager loves chess obsessively. 

  A waterfall blocking the sewer.
  
  The water flow must be locked to allow access to the other side of the 
waterfall. The small device on the wall off to the side is probably the 
key... 

  The ventilation fan and mobile bridge in the sewer.

  Both devices are operated with the use of special handles that are 
usually detached. 

  The train turn table at the factory site.

  The control panel for the turn table is set on the turn table itself. 
A custom key is required to activate it. Access is strictly prohibited. 

  Restoring the power to the lab. 

  The shutter can't be opened unless the breaker system has been 
restored. 
  The fuse consists of super conductive materials that can withstand 
high electrical output and must operate at extremely low temperature. 
  An insulated case is required during its transport. 
  Low temperature conditions must be maintained during their 
installation. 

  How to use the computer in the lab. 

  When typing the letter "A", move the cursor to "A" and then push the 
action button. When typing multiple letters, move the cursor over "*" 
and then push the action button. 

  Elevator leading to the transport facility on the bottom floor. 

  The transport facility and the lab are connected by a large elevator 
lift located at the warehouse. 
  It can be reached from the passageway to the south of the control room 
[downward on the map]. A key is needed to open the shutter.       

-----------------------------------------------------------------------

 B. POLICE MEMORANDUM

  This letter is just to inform everyone about the recent move of
equipment that has happened during the precinct's rearrangements.
  The safe with four digit lock has been moved from the S.T.A.R.S.
office on the second floor, to the eastern office on the first floor.
                            2 2 3 6
                  Raccoon Police Liaison Dept

-----------------------------------------------------------------------

 C. PATROL REPORT

 September 20th 9:30pm
 Reported : Sgt. Neil Carlsen

 We received a report of a suspicious individual skulking around the
sewer in the outskirts of Raccoon city. I searched the area and located
the individual, but he ran away before I had a chance to question him.

 I recover the following items :

- A small amount of C4 plastic explosives
- An electronic detonator
- 9x19 parabellium rounds
- Infrared scopel (broken)

                                        End of report.

-----------------------------------------------------------------------

 D. OPERATION REPORT 1

                      -Operation Report-
  September 26th
  The Raccoon Police Dept was unexpectedly attacked by zombies. Many
have been injured. Even more were killed. During the attack, our
communications we have decided to carry out an operation with the
intent of rescuing any possible survivors as well as to prevent this
disaster from spreading beyond Raccoon city. The details of the
operation are as follows :

 Security of armaments and ammunition

 Chief Irons has voiced concern regarding the issue of recent
unresolved incidents. On the very day of the zombies' attack, he made
the decision to relocate all weapons to scattered intervals throughout
the building as a temporary measure to prevent their possible seizure.
Unfortunately, this decision has made it extremely difficult for us to
locate all ammunition caches. It has become our top priority to recover
these scattered ammunitions.

  To unlock the weapons storage.

  As stated earlier, it will be extremely difficult to secure all
ammunition. However, a considerable supply still remains in the
underground weapon storage. Unfortunately, the person in charge of the
key card used to access the weapon storage is missing and we have been
unable to locate the key. One of the breaker's went down during the
battle and the electronic locks are of functioning in certain areas. It
has become a top priority to restore the power in the power room and
secure those locks.
                             Recorder : David Ford

  September 27th
  1:00pm. The west barricade has been broken through and another
exchange ensued. We sheltered the injured in the confiscation room on
the first floor temporarily. Twelve more people were injured in the
battle.
                            Reporter : David Ford

                      -Additional Report-
  Three additional people were killed following the sudden appearance
of an as yet unknown creature. This creature is identified by missing
patches of skin and razor-like claws. However, its most distinguishing
characteristic is its lance-like tongue capable of piercing a human
torso in an instant. Their numbers as well as their location remaining
unknown. We have tentatively named this creature the "Licker" and are
currently in the process of developing countermeasure to deal with this
new threat.

-----------------------------------------------------------------------

 E. OPERATION REPORT 2

                         -Operation Report-

                                        September 28th
  Early Morning 2:30am. Zombies overran the operation room and another
battle broke out. We lost four more people, including David.
  We're down to four people, including myself. We failed to secure the
weapons cache and hope for our survival continue to diminish. We won't
last much longer...We agreed upon a plan to escape through the sewer.
There's a path leading from the precinct underground to the sewage
disposal plant. We should be able to access the sewers through there.
The only drawback is that there is no guarantee the sewage disposal
plant is free of any possible danger.
  We know our chances in the sewers are slim, but anything is better
than simply waiting here to die.
  In order to buy more time, we locked the only door leading to the
underground, which is located in the eastern office. We left the key
behind in the eastern office since it's unlikely that any of those
creatures have the intelligence to find it and unlock the door.

  I pray that this operation report will be helpful to whoever may find
it.
                                 Recorder : Elliot Edward

-----------------------------------------------------------------------

 F. CHRIS'S DIARY

  August 8th
  I talked to the chief today once again, but he refused to listen to
me. I know for certain that Umbrella conducted T-virus research in that
mansion. Anyone infected turns into a zombie. But the entire mansion
went up in the explosion; along with any incriminating evidence. Since
Umbrella employs so many people in town, no one is willing to talk
about the incident. It looks like I'm running out of options.

  August 17th
  We've been receiving a lot of local reports about the strange
creatures appearing at random throughout the city. This must be the
work of Umbrella.

  August 24th
  With the help of Jill and Barry, I finally obtained information vital
to this case. Umbrella has begun research on the new G-virus, a
variation of the original T-virus. Haven't they done enough damage
already ? We talked it over, and have decided to fly to the main
Umbrella HQ in Europe. I won't tell my sister about this trip because
doing so will put her in danger.

  Please forgive me Claire.

-----------------------------------------------------------------------
(*Note : This file is for Claire only)

 G. MAIL TO CHRIS

  Mr. Chris Redfield
  Raccoon City Police Dept
  S.T.A.R.S. division

  As per your request, we have conducted our internal investigation and
discovered the following information :
1) Regarding the G-virus currently under development by Umbrella Inc.
  So far it is unconfirmed that the G-virus even exists. We're
continuing with our investigation.
2) Regarding Mr. Brian Irons, Chief of the Raccoon Police Dept.
  Mr. Irons has allegedly received a large sum of funds in bribes from
Umbrella Inc. over the last five years. He has apparently involved
involved in the cover up of the mansion case along with several other
incidents in which Umbrella appears to have direct involvement. Mr.
Irons had been arrested under psychiatric evaluation as a result of the
charges but released due to circumstantial evidence as well as his
phenomenal academic standing.

 As such extreme cautions advised when dealed with him.

                     Jack Hamilton
                     Section Chief
                     Internal Investigation
                     United States Federal
                     Police Department

-----------------------------------------------------------------------

 H.  CHIEF'S DIARY

  September 23rd
  It's all over. Those imbeciles from Umbrella have finally done
it...Despite all their promises, they've ruined my town. Soon the 
streets
will be infested with zombies. I'm beginning to think that I may be
infected myself. I'll kill everyone in town if this turns out to be
true !!!

  September 24th
  I was successful in spreading confusion among the police as planned.
I've made sure that no one from the outside will come to help. With the
delays in police station, no one will have the chance to escape my city
alive. I've seen to it personally that all escape routes from inside
the precinct have been cut off as well. There are several survivors
still attempting to escape through the lower levels, but I'll make sure
no one gets out.

  September 26th
  I've had a change of heart about the remaining survivors inside the
precinct. I've decided to hunt then down myself. I shot Ed in the back
through the heart less than an hour ago. I watched him writhe in pain
upon the floor in a pool of his own blood. The expression on his face
was positively exquisite. He died with his eyes wide open, staring up
at me. It was beautiful. I wonder if the mayor's daughter is still
alive ? I let her escape so I could enjoy hunting her down later...I'm
going to enjoy my new trophy. Yes, frozen forever in the pose I choose
to give her.

-----------------------------------------------------------------------

 I.  INVESTIGATE REPORT ON P-EPSILON GAS

  This report demands immediately attention.
  The P-Epsilon gas has been proven capable of incapacitating all know
B.O.W.s. As such, it has been designated for emergency usage in the
event of a B.O.W. escape. Report based on data collected during the
prior incidents indicate the potential for negative side effects.

  The P-Eplison has proven to weaken the B.O.W.s cellular functions.
However, prolonged exposures will result in the creation of adaptive
antibodies to the agent. Furthermore some species have been observed to
absorb the P-Eplison gas as a source of nutrition and use the toxins
extracted against anything that is a threat.

  Use of P-Eplison gas should be severally limited to extreme cases
only. We strongly request the authority to re-evaluate the P-Eplison
gas development system. We would like this re-evaluation take place
immediately.

  2nd R&D Room/Security Team

-----------------------------------------------------------------------

 J. SECRETARY'S DIARY A

  April 6th
  I accidentally moved one of the stone statues on the second floor
when I leaned against it. When the chief found out about it, he was
furious. I swear the guy nearly bit my head off, screaming at me never
to touch the statue again. If it's that importantly, maybe they
shouldn't have put it out in the open like that...

  April 7th
  I heard that all the art pieces from the chief's collection are rare
items, literally worth hundreds of thousand of dollars. I don't know
which is the bigger mystery : where he finds these tacky things, or
where he's getting the money to pay for them.

  May 10th
  I wasn't surprised to see the chief come in today with yet another
large picture frame in his hands. This time it was a really disturbing
painting depicting a nude person being hanged. I was appalled by the
expression on the chief's face as he leered at that painting. Why
anyone would consider something like that to be a work of art is beyond
my comprehension...

-----------------------------------------------------------------------

 K.  SECRETARY'S DIARY B

  June 8th
  As I was straightening up the chief's room, he burst through the door
with a furious look on his face. It's only been 2 months since I've
started working here, but that was the second time I've seen him like
this. The last time was when I bumped into that statue, only this time
he looked even more agitated than ever. I serious thought for a moment
that he was going to hurt me.

  June 15th
  I finally discovered that the chief has been hiding all along...If he
finds out that I know, my life will be in serious danger. It's getting
late already. I'm just going to have to take this a day at a time...

-----------------------------------------------------------------------

 L.  MAIL TO CHIEF

  To : Mr. Brian Irons, Chief of the Raccoon City Police Dept

  We have lost the mansion lab facility due to the renegade operative,
Albert Wesker. Fortunately, his interference will no lasting effect
upon our continued virus research. Our only present concern is the
presence of the remaining S.T.A.R.S. members : Redfield, Valentine,
Burton, Champer and Vickers. It comes to light that S.T.A.R.S. have
any evidence to the activities of our research, dispose of them in a
way that would like purely accidental. Continue to monitor their
progress and make certain their knowledge does not go public. Annette
will continue to be your contact throughout this affair.
                                   William Birkin

  To : Mr. Brian Irons, Chief of the Raccoon City Police Dept
  I have deposited the amount of $10000 to the account for your
services this term as per agreement. The development of the G-virus
scheduled to replace the T-virus, is near completion. Once completed, I
am certain that I will be appointed to be a member of the Executive
board for Umbrella Inc. It is imperative that we proceed with caution.
Redfield and the remaining S.T.A.R.S. members are still attempting to
uncover information on the project. Continue to monitor their
activities and block all attempts to investigate the underground
research facilities.
                                   William Birkin

  To : Mr. Brian Irons, Chief of the Raccoon City Police Dept

  We have a problem. I have received information informing me that
Umbrella HQ has sent spies to recover my research on the G-virus. There
are a number of unknown agents involved. They must not be allowed to
take this project away from me as it represents my entire life work.
Search the city thoroughly for any suspicious persons. Detain any such
individuals by whatever means possible and contact me immediately
through Annette. With these precautions, any possible threat should be
eliminated. I will not allow anyone to steal my work on the G-virus.
Not even Umbrella...
                                   William Birkin

-----------------------------------------------------------------------

 M.  WATCHMAN'S DIARY

  August 11th
  I finally had the chance to see blue skies for the first time in
ages, but did a little to lift my spirit. I was reprimanded by the
chief for neglecting my duties while I was up on the clock tower.
There's only one thing I still don't understand : the chief seemed more
concerned about the fact that I was up on the tower rather than that I
was neglecting my duties. Why was access to the tower prohibited in the
first place anyway ?

  September 5th
  I recently talked to the old man who works in the scrap yard out
back. His name is Thomas. He's a quiet man and really seems to enjoy
chess. He even went so far as to design a special key and lock engraved
with chess pieces on them for one of the doors in the disposal yard. We
made plans to play chess tomorrow night. I can't help but wonder how
good he is. One thing that's been bothering me about him is the way
that he's always scratching himself...Does he have some sort of skin
disease or is he rude ?

  September 9th
  Thomas is a much better player than I has imagined. I used to think
of myself as a fairly decent player, but he did a pretty good job of
humbling me. About the only thing I imagine that could match his skills
in chess is his appetite. All the guy did was talk about food
throughout the entire game. He sounded fairly healthy, but he didn't
look quiet right...I wonder if he's okay.

  September 12th
  I was supposed to play another game of chess with Thomas, but we had
to cancel because he hasn't been feeling too well. He stopped by to see
me, but I told him to go back and rest since he literally looked like
the walking dead. He insisted he was just fine, but I could tell he was
really having problems. Come to think of it, I haven't been feeling too
good myself lately...

-----------------------------------------------------------------------

 N.  SEWER MANAGER FAX

  User List of the Connecting Facility

  On the first and third Wednesday of the month, Angelica Margaret,
chief of maintenance, will make use of the facilities. Be sure to
reduce the moisture levels in the facility by activating the fan, as
the equipment she will be using in susceptible to the effects or water
vapours. On the 28th of every month, the chemical transporter Don
Weller will use the facility. The chemicals he will be transporting are
extremely volatile. Extreme caution should be observed throughout their
transport. On the 6th and 16th of every month, police chief Brian Irons
will visit the facility to attend the regular meeting that take place
in the lab. On the 4th Friday of every other month, William Birkin will
use the facility to conduct a training seminar for the Chicago branch
of Umbrela Inc. as the probability of an attack upon William Birkin
will be high, take every measure conceivable to guard his life. You
will be informed of all other potential visitors and times they will
arrive as needed. Guide these individuals to their destination safely.
We expect nothing but the best for you.

    Charles Coleman
    Secretary Chief
    Umbrela Headquarters

-----------------------------------------------------------------------

 O.  SEWER MANAGER'S DIARY

  June 28th
  It's been a while, but I saw Don today and we talked after completing
our work. He told me he had been sick in bed until yesterday.
  It really doesn't come as much of a surprise given how long he's been
working here.
  He was sweating like a horse and kept scratching his body while we
were talking. I asked if he was hot, but he just looked at me funny.
What's wrong with him anyway ?

  July 7th
  Chief Irons has been visiting the lab quite often lately. I don't
know what he's doing over there but he always looks grim. The
expression on his face has been even more unsettling than usual...
  My guess is that it's because of Dr. Birkin's impossible requests.
The chief has my sympathies though. After all he's done for the town,
he doesn't deserve this.

  July 21st
  I rarely drink because I'm on the graveyard shift, but I don't
suppose I have much to complain about it since this is how I make my
living.

  August 16th
  Chief Irons came in late today, looking grimmer than his usual self.
I tried to joke with him to cheer him up but he wasn't amused. He
pulled his gun and threatened to shoot me ! I was able to calm him
down, but that guy must have some serious problems. He knows he can't
enter the lab without my help and my medal. This is what it means for
the chief "to serve and protect" !?

  August 21st
  William informed me that the police and media have begun their
investigation on Umbrella's affair. He said that the investigation will
be citywide and that there is a possible they'll even search through
the sewer. He asked me to suspend all Umbrella sewer facility
operations until the investigation has concluded. The sewer will still
be used for passage, but he stressed that I have to be extremely
cautions and that I'd lose my job if anyone finds out about this
operation.

-----------------------------------------------------------------------

 P. LABORATORY SECURITY MANUAL

            -Security measure in case of an emergency-
  In the instance of an uncontainable biohazardous breakout, all
security measures will be directed toward the underground transport
facility.
  In the instance that any abnormalities are detected among cargo it
transit, designated high-speed train. At which point, all materials
will be isolated and disposed of without delay.
  In the instance of a Class 1 emergency, the entire train will be
purged and disposed of without delay.
  In the instance that the lab itself becomes contaminated, the
northern most route currently used to transport materials to and from
the facility will be designated as an emergency escape route. This
route will secure passage to the relay point outside the city limits.
  Disclosure about any information regarding research conducted here,
or the existence of this facility, is strictly prohibited.
  Since it is top priority to keep all research classified, escape
access may be denied under certain extenuating circumstances.

-----------------------------------------------------------------------

 Q.  USER REGISTRATION

  Temporary User Registration for the Culture Experiment Room.
  User Name : "GUEST"
  Password : None
  Valid for 24 hours.

-----------------------------------------------------------------------
(*Note : This file is in Claire A only)

 R. INSTRUCTION FOR SYNTHESIS OF THE G-VIRUS ANTIGEN : G-VACCINE
    CODE NAMED "DEVIL."

  Any beings infected by the G-virus will reproduce through the 
impregnation of an embryo within another living being.
  Unless rejected by the host, the embryo will undertake a process of 
gradual cellular invasion, infecting the host's cells on a molecular 
level as it rewrites their DNA. 
  Once the metamorphosis is complete, the host will be capable of 
continuing this cycle of self-replication. The duration of time for the 
process to run its course will vary from subject to subject. In the 
early stages of cellular invasion, it is possible to hart progression of 
the metamorphosis through the administration of the G-vaccine antigen.
  The following procedure details its synthesis. 
  The vaccine creation requires the base vaccine. This can be arranged 
by the activator VAM. First set the empty cartridge to the VAM and 
activate it. After the several moments the process will be complete and 
the white-color base vaccine will be set in the cartridge automatically. 
Then confirm the green light is on, remove the cartridge and proceed to 
the next step. Once the base vaccine has been prepared, set it in the 
vaccine synthesis machine located in the P-4 level experiment room. The 
machine is fully automated and only requires the user to push the 
sequence start switch. At this point, the program will run automatically 
and synthesis will be complete within approximately 10 seconds.
  As the synthesis of DEVIL is an extremely delicate process, the 
quality will vary with slight shocks or changes in temperature. Careful 
handling is required for the proper results.  

-----------------------------------------------------------------------
-----------------------------------------------------------------------
=================
 FILE LOCATION : 
=================
A. HINT FILES FOR ROOKIE MODE
 - Leon's standard file

B. POLICE MEMORANDUM
 - the east room in the main hall

C. PATROL REPORT
 - File Room

D. OPERATION REPORT 1
 - Meeting Room

E. OPERATION REPORT 2
 - Dark Room 
F. CHRIS'S DIARY
 - S.T.A.R.S. office

G. MAIL TO CHRIS
 - S.T.A.R.S. office

H. CHIEF'S DIARY
 - Chief's room (beside the helicopter)

I. INVESTIGATE REPORT ON P-EPLISON GAS
 - Locker Room

J. SECRETARY'S DIARY A
 - Waiting Room

K. SECRETARY'S DIARY B
 - Sherry's place

L. MAIL TO CHIEF
 - on the secret area to sewer (Claire)
 - from Ben (Leon)
 
M. WATCHMAN'S DIARY
 - Watchman's room

N. SEWER MANAGER FAX
 - Control Room

O. SEWER MANAGER'S DIARY
 - beside the sewer manager's corpse

P. LABORATORY SECURITY MANUAL
 - in the laboratory

Q. USER REGISTRATION
 - in the laboratory 

R. INSTRUCTION FOR SYNTHESIS OF THE G-VIRUS ANTIGEN
   G-VACCINE. CODE NAMED "DEVIL"
 - from Annette

-----------------------------------------------------------------------
-----------------------------------------------------------------------

------------------
 FILE EXPLANATION
------------------
  A. This file is for Leon only. It guides the rookie cop about the 
puzzles in the Police Station.
  B. This file tells you the number to open the safe in eastern office. 
  C,D and E files mainly tell you about the past and current events of 
the Raccoon City or RPD Police Station.
  F. Chris tells you about his investigation to the Umbrella Inc. He had 
gone to Europe without telling Claire-his sister because he doesn't want 
her to be in danger. 
  G. An answer letter to Chris about the Umbrella investigation he had 
demanded.
  H. Iron's diary. The incident about the G-virus in the city made him 
insane and kill everyone there.
  I. A report a P-Eplison gas.
  J and K files are diary of a secretary telling us about the current 
events, too.
  L. A mail from Researcher William Birkin to Chief Iron. He needs his 
help and insists that no one could steal the G-virus from him, even the 
Umbrella. 
  M. Watchman's Diary tells about the current events.
  N. Tells us about the waterfall which blocks the way to the train. 
Using the two medals.
  O. The current events in sewer.
  P. This files give us some hints about the escape train of the 
Laboratory area when necessary.
  Q. The username of the system computer in Moth Room.
  R. Tell us how to make the G-Vaccine.     
   

***********************************************************************

09/ M.A.P.S.

***********************************************************************

  * Explanation :
- V,<,> : Doors
- HHH : stairs, ladder
- E : elevator, lift
- S : Save point (typewriter)
- B : Item Box
- O : Hole

 -------------------
 POLICE STATION 1F
-------------------

 __________     ______
!!-- V ---!!   !  HHH !                    _____________
!! 7      !!___!10___H!              _____!  _____ !HHH !
!!     ___!____< !    !_____________! 13  < !     !!V--!!
!6!   !    8   ! !  9 !             !_____! !     !!   !!
!V-   !_V______<_!_S_B!             ! 14  ! ! 15  !!18 !!
! !___!                >            !_____< !     !!   !!
! ! 4 !    5  _________!    S       !     !_>_____!!---!!
! ! ! !      !         !            !   ___________!V_17!
! < !_!_____ !    2    >      1     !  !           ! !
!___3________>________B!            !11!    12     ! !
                       !    HHH     !  <           ! !HHH
                       !____ V _____<__!_____________<16_!

- Area 1 : Main Hall
  + Ink Ribbons 
  + Handgun Bullets (scenario A)
  + Shotgun (Leon B)
  + Grenade Launcher (Claire B) 

- Area 2 :
  + Police Memorandum (File)
  + First Aid Spray (scenario A)
  + Handgun Bullets (scenario B)

- Area 3 : Licker Corridor
  + Handgun Bullets
  + Green Herb

- Area 4 : File Room
  + Patrol Report (File)
  + Crank (scenario A)
  + First Aid Spray (Leon B)
  + Lighter (Claire B)
  + Ink Ribbons

- Area 5 : Marvin's place
  + Handgun Bullets
  + Small Key (Leon B)
  + Heart Key (Leon)
  + Green Herb
  + Detonator (Claire)

- Area 6 : N/A

- Area 7 : Meeting Room
  + Operation Report (File)
  + Handgun Bullets (Leon)
  + Virgin Heart

- Area 8 : Locker Room
  + Shotgun Shells (Leon)
  + Bow gun arrows (Claire)
  + Bomb (Claire)
  + Film 

- Area 9 : Dark Room
  + Clothes
  + Colt S.A.A. (Claire)
  + Operation Report 2 (File)
  + Ink Ribbons 

- Area 10 : 
  + 2 Green Herbs

- Area 11 : 
  + Green Herb 
  + Red Herb

- Area 12 : west office
  + Valve Handle (scenario B)
  + Handgun Bullets 
  + Shotgun Shells (Leon)
  + Acid Rounds (Claire)
  + Map 

- Area 13 : Interview Room 
  + First Aid Spray (scenario B)
  + Cord (scenario A)
  + Rook Plug (Leon)
  + Eagle Stone (Claire)

- Area 14 :
  + Handgun Bullets

- Area 15 : TV room
  + Film
  + G.Cogwheel

- Area 16 :
  + 2 Green Herbs

- Area 17 :
  + 2 Green Herbs
  + Shotgun Shells (Leon)

- Area 18 : Watchman's Room
  + Watchman's diary
  + Shotgun Shells (Leon)
  + Magnum (Leon A)
  + Magnum Rounds (Leon B)
  + Acid Rounds (Claire) 
   
-------------------
 POLICE STATION 2F
-------------------                                       ____
                                                         ! 12 !
                    ____                             ____!____!
                   !HHH !________________           !         H
                   !   H!  ___  1   ___  ! !------!_!         H
    _______________!   H! !   -- H--   ! ! ! 13   < !   11    H
   !     _ _____________! !            ! !_!_____V! !        _!
 __!  5 ! !             ! !            ! !14______!V!__      >
! >_____! !      2      <  !          !  ! !    !      !--  -!!
! !     ! !             ! !            ! ! ! 15 ! !---V!_____!!
! >  4  ! !____V _______! !            ! !_>____!7!    ! !----!
! !     !    ___!       ! !            ! !B     < ! 8  ! !_
! !_____! 3 !           ! !            ! <  6  S! !____! ! !HHHH
!_______>___!           !__!          !__!______!_<_9____<_!10 H


  ITEMS :
- Area 1 : 2nd Hall
  + Unicorn Medal (scenario B)

- Area 2 : Library
  + Red Herb
  + Bishop Plug (Leon)
  + Serpent Stone (Claire)

- Area 3 : 
  + VK70 part (Leon)
  + Flame Rounds (Claire)
  + Handgun Bullets
  + Shotgun Shells (Leon B)
  + Diamond Key (Leon B)

- Area 4 : S.T.A.R.S. office
  + Chris' diary
  + Mail to Chris
  + Diamond Key (Claire B) 
  + Unicorn Medal (scenario A)
  + Shotgun (Leon A)
  + Magnum (Leon B)
  + Grenade Launcher (Claire A)
  + Bow Gun (Claire B)
  + First Aid Spray (Leon)
  + Handgun Bullets
  + Film
 
- Area 5 : Statue Room 
  + Handgun Bullets
  + Virgin Heart 

- Area 6 : Waiting Room
  + Secretary's diary A
  + Ink Ribbons
  + Lighter (Claire A)
  + Small Key (Leon A)

- Area 7 : N/A

- Area 8 : Antique Room 
  + Diamond Key (scenario A)
  + Blue Card Key (scenario B)
  + King Plug (Leon)
  + Half Jaguar Stone (Claire)
  + Shotgun Shells (Leon)
  + Ink Ribbons
 
- Area 9 : Dark corridor
  + Green Herb (scenario B)
  + Handgun Bullets
 
- Area 10 :
  + Green Herb

- Area 11 : Heliport
  + Handgun Bullets (scenario A)
  + Shotgun Shells (Leon B)
  + Acid Rounds (Claire B)
 
- Area 12 : 
  + Valve Handle (scenario B)
  + Handgun Bullets (Leon A % B, Claire B)
  + Bow Gun (Claire A)
 
- Area 13 : Chief's room
  + Chief's diary
  + Heart Key (Claire)
  + Mail to Chief 

- Area 14 : N/A

- Area 15 : Sherry's place
  + Secretary's diary B
  + First Aid Spray (Claire A)
  + Handgun Bullets (Claire B)
  + Crank (Leon B)   


------------------- 
 POLICE STATION 3F
-------------------

                                  _
                                 ! !
                                 ! !
                                 ! !
                                 ! !
                                 ! !
               __________________! !
              !________________  < !
                               ! ! !
                               ! ! !
                               ! ! !
                               ! ! !
                               ! ! !
                           HHHH__! !
                           !     ! !
                           !     ! !
                           !     > !
                           !     ! !
                           !_____!-!

   ITEMS : - Knight Plug (Leon)
           - Half Jaguar Stone (Claire)  

------------------------- 
 POLICE STATION BASEMENT
-------------------------
                             _______
                          __!V ___  !
                         !    !   ! !             _________
                         !    !   ! !   __ ______!O____4_  !
                         !    !   ! !__!  !      ! HHHH__! !
                         !____!   !_______!      ! !     ! !    
                    ____               !  !  2   ! !     ! !
            _______!    !              !5 !      ! !     !V!
           !     O !    !___________   !_V!__V___!1!_____! !
  _________!_V     !                !  !  ___________V_____!
 !V ________  !  9 !                !  ! !         !    !
 ! !----!   ! !    !                !  ! !         ! 3  !
 !8 ____!   ! !____!       6        !__! !         !    !
 ! >    !   !_7____<                <____!         !____!
 !_!____!          !                !
                   !                !
                   !________________!
 
  ITEMS :
- Area 1 : N/A

- Area 2 : Power Room
  + Green Herb
  + Map

- Area 3 : Autopsy Room
  + Red Card Key 

- Area 4 :
  + Red Herb

- Area 5 : Weapon Storage
  + Machine Gun
  + Side Pack
  + Shotgun Shells (Leon A)
  + Handgun Bullets
  + Acid Rounds (Claire)
  + Magnum Rounds (Leon B)

- Area 6 : Parking Lot
  + Green Herb

- Area 7 :
  + Handgun Bullets (Leon A / Claire B)
  + Film (Leon B)
 
- Area 8 : Prison
  + Green Herb
  + Blue Herb
  + Mail to Chief (Leon)
  + Manhole Opener (Leon)
  + Bow gun arrows

- Area 9 : Dogs' cages
  + Red Herb
  + Blue Herb  

---------------------
 SEWAGE DISPOSAL MAP
---------------------

          _________     ______
         !         !   !  4   !
         !          V! !      !
         !V__________!_!____ V!
         !__   ___!         ! !
         !  ! !   !_________! !
         !__!3!___!  ________ !
         !V_______! !        !!_________
         !  __!_6_<_!________!________E !
     !---! !                          !5!
     !S 1> !           ___            ! !_______
     !B--! !    ______<   !           !_!_____  !
         ! !   !__________!                !SB! !
         !H    !__  !                      !2_> !
         !H       ! !                         ! !
     ____!!       ! !                         ! !
    !!----!       ! !                         !H!
    !!            ! !
    !!            ! !
    !!            !_!
    !!
    !!---H
    !----H
 
 ITEMS :
- Area 1 :
  + Blue Herb
  + Ink Ribbons
- Area 2 :
  + Ink Ribbons
- Area 3 :
  + G-Infant (monster)
- Area 4 : Water Room
  + Club Key
  + Map  
- Area 5 :
  + Shotgun Shells (Leon)
- Area 6 :
  + Grenade Rounds (Claire)

--------------
 SEWER MAP B1
--------------               
                                  _________
                                 !         !
                                _!         !
                               !_          ! _
                                 !         !! !
                                 !   _V____!! !
                                 !HH!!______  !
                                            ! !
   __________                               ! !
  !          !                              ! !
  !          !                              ! !
 _!          !_______________               !_!
!           HHHH__________HHH
!_____   ____!
      ! !
  ____! !____
HHH__________!                 ________
                              !     HHH!
                              !        !
                              !        !_
                              !         _!
                              !   _V___!
                              !__!!!
                                  !!
                                  !!___________
                                  !____________<

  ITEMS :
- Leon :
 + Ink Ribbons
 + First Aid Spray
 + Eagle Medal
 + 3 Green Herbs (B) 
 + Sewer Manager's diary
 + Sewer Manager Fax
- Claire :
 + Ink Ribbons
 + First Aid Spray
 + Eagle Medal
 + 3 Green Herbs (B)
 + Sewer Manager's diary
 + Sewer Manager Fax

--------------
 SEWER MAP B2
--------------
   _________________
  !        _________!
  !  1    !
  !       !__
  !  ________!
  ! !                                           ______
  ! !                                          !      !
  !V!                                         _!  11  !
  !!                                         !_       !
  !!                                           !   ___!
  !!__2________ ______________ _________       !  !
  !------------V___ 3 ________<_____   _!      !H-!
                   ! !              ! !        ! !
              _____!V!___           ! !__ _____! !
             !           !          !4 __<_____ 5!
             !     6     !          ! !        ! !
 ____________!           !          ! !--!     ! !
!  _7_______>___S________!          !----!     !H!
! !          HHHH____  _-----!_________!-----!_ H
! !           !      !!_  9  H_________H       !_
! !           !  8   !  !____!         !  10    _!
! !___________!_V____!                 !  ___V_!_____
!_________________!                    !_!  !______  !       
                                                   ! !
                                                   !_!

  ITEMS :
- Area 1 : N/A
- Area 2 : N/A
- Area 3 : N/A
- Area 4 :
  + Shotgun Shells (Leon A)
  + Wolf Medal (Leon & Claire B)
  + Small Key (Leon B)
  + Flame Rounds (Claire)
- Area 5 : 
  + Map

- Area 6 : Bridge Room 
  + Blue Herb (infinite)
  + Shotgun Shells (Leon)
  + Flame Rounds (Claire)
  + 2 Green Herbs
  + Ink Ribbons 
  + Map
- Area 7 :
  + Alligator (monster)
- Area 8 :
  + Wolf Medal (Claire A)
- Area 9 :
  + Wolf Medal (Sherry) 
- Area 10 : 
  + Grenade Rounds (Claire)
  + Acid Rounds (Claire)
  + Shotgun Shells (Leon B)
  + Magnum Rounds (Leon B)
- Area 11 :
  + Shotgun Shells (Leon)
  + Magnum Rounds (Leon)
  + Grenade Rounds (Claire B)
  + Flame Rounds (Claire B)

  

--------------------
 VACANT FACTORY B1
--------------------
                     _______  !H!
                    !!------  ! !       _
   __________       !!        ! !      ! !
  !          !______!!        ! !______! !
  !TRAIN_____>------ !        !___  _____!
                    !!            !!
                    !!_____ ______!!
                    !------V-------!
      
  ITEMS :
- Leon :
 + Green Herbs (A)
 + Shotgun Part
 + Blue Herb (B)
- Claire :
 + Green Herbs (A)
 + Spark Shot
 + Blue Herbs (B)
  
--------------------------------
 VACANT FACTORY 1F (SCENARIO A)
--------------------------------         
                         ________
                       _!        !_
                     _!   _____    !_
     _______________!    !     !      !_
                         !  3  !       !
                  2      !     !       !
     _______V_______     !     !      _!
          !       ! !_   !_____!    _!   
          !  1  S  !   !_          _!
          !______B!     !________!

  ITEMS :
- Area 1 :
 + Magnum Rounds (Leon)
 + Shotgun Shells (Leon)
 + Flame Rounds (Claire)
 + Acid Rounds (Claire)
- Area 2 :
 + Map
 + Handgun Bullets
- Area 3 :
 + Control Panel Key
 + Magnum Rounds (Leon)
 + Flame Rounds (Claire)

---------------------------------
  VACANT FACTORY 1F (SCENARIO B)
---------------------------------
  (This map is available before the train comes.)

            ____________
           !            !-!
           !     2      ! !
           !            ! !
           !_____V______! !
               !      !  \ \
               !  1 S !   \ \_
               !_____B!    \-V!
                            ! !
                            ! !
                         ___! !
                        ! ____!
                        !!  !
                        !!__!
                        !_3_!
 - Area 1 : 
  + Magnum Rounds (Leon)
  + Shotgun Shells (Leon) 
  + Flame Rounds (Claire)
  + Acod Rounds (Claire)
- Area 2 :
  + Map
  + Handgun Bullets 
- Area 3 : 
  + Control Panel Key   

-----------------
  LABORATORY B1
-----------------
  This map is available in scenario B only.

                                  _______
                                _!       !_
                              _!           !_
           !----!______      !               !
           ! E  >      !-----!     TRAIN     !
           !    !____  !-----!_             _!
           !----!    ! !       !_         _!
                     ! !         !_______!
                     ! !
                     ! !             ____________________
                     ! !            !  ____   !          !
                     ! !            ! !    !  !          !
                     !V!____________! !    ! 2!          !
                     !       ! !__  <_!    !  !          !
                     !   1   !    ! !      !  !          !
                     !    _ _!    !_!      !  !          !
                     !   !E!  ______!______!__!__________!
                     !   !   !      !
                     !   !   !______!
                     !_B_!__________!               

  ITEMS :
- Area 1 :
  + Green Herb
- Area 2 :
  + Master Key (Leon) 

---------------
 LABORATORY B2 
---------------
  This map is available in scenario B only. 



                     ________________
                    !       ! !      !
                    !       !!       !
                    !       !!       !
                    !   ____!!___----!--!
                    !  !E    ________!_E!
                    !  !    !        !
                    !  !    !________!
                    !  !           S !          
                    !--!-------------!


   ITEMS :
  + Shotgun Shells (Leon)
  + Acid Rounds (Claire)

----------------
 LABORATORY B3
----------------
      
                                          
                                         ___________________
                                        !     !             !
                                        !     !   __________!
                                        !     !  !          !
                                        !    !   !--!       !
                                        !_   !    __!       !
                                        ! !   !  !          !
                                        ! !___!  !          !
                                        !________!__________!

   ITEMS : N/A


--------------- 
 LABORATORY B4
---------------

                    ____     ________
                   !   B!   /        \
                   ! 1 S!__/          \
             ___   !  >       TRAIN    ! 
            !   !__!__!                !
            ! E >_______               !
            !___!       ! !\          /
                        ! ! \________/
                    ____!V!____
                  /     ! !     \
                 /      ! !      \
   ____         /       ! !       \
  !    !_      !        ! !        !  _______
  !  6   !     !       /   \       ! !       !
  !      !     !      !  2  !      ! !   3   !
  !__ V__!     !     / \___/ \     ! !       !
 _!  ! !       !    / /     \ \    ! !      _!
!  7 > !       !   / /       \ \   ! !_____>!
!    !  \_      \ / /         \ \ /      _/ !
!____!\_  \_   / \V/           \V/ \   _/ _/
        \_  \_/  /\_____________/\  \_/  /        
          \     /                 \     /
           \   /    ___________    \   /__________
            \  \   !    !      !   /  V           !
             \  \__!    !      !__/  / !   4      !
              \____<  8 !      >____/__!          !
                   !    !   5          !__________!
                   !____!              !
                        !______________!

  ITEMS :
- Area 1 : Infirmary
  + Green Herb
  + Magnum Rounds (Leon)
  + Acid Rounds (Claire)
  + Flame Rounds (Claire)

- Area 2 : N/A

- Area 3 : Fusion Room
  + First Aid Spray
  + Fuse Case

- Area 4 : 
  + Shotgun Shells (Leon)
  + Grenade Rounds (Claire)
  + MO disc (scenario A)
  + Vaccine Cart (Claire A)
- Area 5 : Licker Experiment
  + Machine Gun 

- Area 6 : Computer Room
  + Flamethrower (Leon)
  + Bow Gun arrows (Claire) 
  + Laboratory Security Manual
  + User Registration
  + Lab Card Key (scenario B)
  + Blue Herb

- Area 7 :
  + Shotgun Shells (Leon)
  + Grenade Rounds (Claire) 

- Area 8 :
  + 2 Green Herbs

---------------
 LABORATORY B5
---------------

 ______________
!  >           !           _______
! !            !         _!       !_
! !   6        !       _!           !_
! !____________!     _!     _____     !_
! !_________________!      !     !      !         
!   5               <  S B !     !  4   !        !---!
!  !----------------!------!  ___!     _!    ____! E !___
!  !----------------!_       !       _!     !  _      _  !
!  <    !             !_     !     _!       ! ! !    ! ! !
!__!    !               !_   !V __!         ! ! !    ! ! !
   ! ___!     7           !  ! !            ! ! !    ! ! !
   !    !                 !  ! !            ! ! !  3 ! ! !        
   !    !                 !  ! !            ! ! !    ! ! ! 
   !    !                 !  ! !            ! ! !    ! ! !
   !______________________!__! !            ! !_!    !_! !
                      !      ! !____________!_____V______!
                     _!      !_    <_________________!
                    ! <        !   ! 
                    ! !   1    !   !
                    ! !        !   !
                    ! !________! 2 !
                    !______________!           
                    
  ITEMS :
- Area 1 : N/A

- Area 2 : Licker corridor
  + 4 Green Herbs

- Area 3 :
  + William 4 (monster)

- Area 4 : Monitor Room
  + Map
  + Ink Ribbons

- Area 5 :  
  + Red Herb

- Area 6 : Moth Room
  + Huge Moth (monster)

- Area 7 : William's Experiment Room
  + First Aid Spray
  + Lab Card Key (scenario A)
  + Power Room Key (scenario B)

=======================================================================
--------------
 MAP LOCATION
--------------

       MAPS                                   LOCATION  
- Police Station Map                - Eastern office
- Police Station Basement Map       - Power Room, basement
- Sewage disposal Map               - Water Room 
- Sewer B1 Map                      - Annette corridor
- Sewer B2 Map                      - Bridge Room
- Factory Map                       - Train area
- Laboratory Map                    - Monitor Room   

***********************************************************************

10.  I T E M   L I S T

***********************************************************************

  Okay, if you don't want to view the confusing maps to find items, just 
see this board. 

-----------
 ITEM LIST
-----------

- Locker Key                       - From Brad Vickers, RPD station

- Cabin Key                        - Guard Room

- Lighter                          - Waiting Room (Claire A)
                                   - File room (Claire B)

- Blue Card Key                    - From Marvin, RPD station

- Red Card Key                     - Autopsy Room

- Virgin Hearts                    - Meeting Room
                                   - Statue Room

- Unicorn Medal                    - S.T.A.R.S. office (A)
                                   - 2nd floor main hall (B)

- Spade Key                        - Main Hall

- Diamond Key                      - Antique Room (A)
                                   - From Sherry (Leon B)
                                   - S.T.A.R.S office (Claire B)

- Heart Key                        - Marvin's place (Leon)
                                   - Chief Irons's place (Claire)

- Club Key                         - Water Room, basement

- King Plug                        - Antique Room

- Rook Plug                        - The Interview Room

- Bishop Plug                      - Library

- Knight Plug                      - Police Station 3F

- Serpent Stone                    - Library

- Eagle Stone                      - Interview Room

- Jaguar Stone                     - half in Antique Room
                                   - half in Police Station 3F

- Valve Handle                     - Heliport

- Bomb                             - Locker Room

- Detonator                        - Marvin's place

- Manhole Opener                   - Dog cage area, basement

- Crank                            - File room (A)
                                   - Decorated Room (Leon B)
                                   - Dog cage area (Claire B)

- G. Cogwheel                      - TV Room

- Wolf Medal                       - Sewer path (Leon and Claire B)
                                   - Alligator hall (Claire A)

- Eagle Medal                      - Upper sewer

- Control Panel Key                - Train (A)
                                   - Secret Monitor Room (B)

- Main Fuse                        - Fusion Room, Laboratory

- Lab Card Key                     - William's experiment room (A)
                                   - Researcher's room (B)

- Vaccine cart                     - From Annette

- Base Vaccine                     - Vaccine Room

- Vaccine                          - William's experiment room

- MO Disc                          - Machine Room

- Power Room Key                   - William's experiment room

- Master Key                       - Power Room (Leon B)
                                   - Laboratory center (Claire B)

- Platform Key                     - Train

- Joint S Plug                     - Railway

- Joint N Plug                     - Railway

-----
 *You can see more specific by seeing "Maps" menu.

-----------------------------------------------------------------------
---------------
 ITEM FUNCTION
---------------

   ITEMS                                   FUNCTION

- Locker Key                 - open the locker in Dark Room

- Cabin Key                  - open the back door to police station
                                 courtyard.

- Lighter                    - burning the picture to get Virgin Heart
                             - solving the G.Cogwheel puzzle

- Blue Card Key              - open the main doors in the main hall

- Red Card Key               - open the Weapon Storage

- Virgin Hearts              - getting the King Plug (Leon)
                             - getting half-Jaguar Stone (Claire)

- Unicorn Medal              - getting the Spade Key

- Spade Key                  - unlock the doors carved spade hole

- Diamond Key                - unlock the doors carved diamond hole 

- Heart Key                  - unlock the door carved heart hole

- Club Key                   - unlock the doors carved club hole

- King Plug                  - open the door to sewer

- Rook Plug                  - open the door to sewer

- Bishop Plug                - open the door to sewer

- Knight Plug                - open the door to sewer

- Serpent Stone              - open a secret way underground

- Jaguar Stone               - open a secret way underground

- Eagle Stone                - open a secret way underground

- Valve Handle               - controlling the water putting out the 
                               fire burning the helicopter
                             - controlling the sewer bridge

- Bomb                       - combine with Detonator

- Detonator                  - combine with Bomb

- Detonator & Bomb           - making explosion to open a new way after            
                               the spoiled helicopter

- Manhole Opener             - open a lid in basement area

- Crank                      - creating new way on 3rd floor

- G. Cogwheel                - activating the clock on 3rd floor

- Wolf Medal                 - stopping the waterfall in sewer
 
- Eagle Medal                - stopping the waterfall in sewer

- Control Panel Key          - activating the train to lab area

- Main Fuse                  - supplying electric power to area

- Lab Card Key               - open the Machine Room (Vaccine room)
                             - open the moth room

- Vaccine Cart               - (none)

- Base Vaccine               - (none)

- Vaccine                    - cure Sherry of G-virus

- MO Disc                    - open a shutter in Lab area

- Power Room Key             - unlock Power Room

- Master Key                 - unlock the infirmary (Leon B only)
                             - control the elevator to railway

- Platform Key               - unlock a door to railway area

- Joint S Plug               - supplying power to Train

- Joint N Plug               - supplying power to Train                              

***********************************************************************

11.  W E A P O N   L I S T

***********************************************************************
 * USAGE :
- "Weapon List" lists the names and locations of weapons.
- "Weapon Function" shows you characteristics of each weapons :
 + Range : the attack distance
 + Correct ratio : the percentage of correct shots
 + Capacity : How much ammo the weapons bring each time reloading
 + Advantage : Weapon's good points
 + Weakness : Weapon's bad points

-----------------------------------------------------------------------
 
--------------- 
  WEAPON LIST  
---------------

- Combat knife                     - Standard weapon

- VP70 Handgun                     - Leon's standard weapon

- VP70 part                        - RPD Police Station 2F

- Browning HP Handgun              - Claire and Ada's standard weapon

- Shotgun                          - From Robert Kendo
                                   - RPD Police Station

- Shotgun part                     - Factory area

- Spark Shot                       - Factory area

- Flamethrower                     - Researcher's Room, Laboratory

- Magnum                           - RPD Police Station 1F

- Bow gun                          - From Robert Kendo
                                   - RPD Police Station

- Grenade Launcher                 - RPD Police Station

- Colt S.A.A pistol                - In the Locker, Dark Room

- Machine Gun                      - Weapon Storage (original game)
                                   - standard item (arrange game)
                                   - Get A or B rank in scenario B
                                     under 3 hours (original game)

- Gatling Gun                      - Standard item in arrange game
                                   - Get A or B rank in scenario B
                                     under 2:30 hours (original game)

- Rocket Launcher                  - Final battle of scenario B
                                   - Get A or B rank in scenario A
                                     under 2:30 hours
                                   - standard item (arrange game)

-----------------------------------------------------------------------

-----------------
 WEAPON FUNCTION
-----------------
  A. COMBAT KNIFE
  Range : very short
  Correct ratio : 8/10
  Capacity : N/A
  Advantage : powerful strength
  Weakness : short range 
  

  B. VK70 HANDGUN 
  Range : long
  Correct ratio : 8/10
  Capacity : 18 bullets
  Advantage : mediocre power, high speed, long range, effective with 
most popular enemies. 
  Weakness : not strong enough to fight powerful enemies.

     ENHANCED VK70 HANDGUN
  Range : long
  Correct ratio : 8/10
  Capacity : 18 bullets
  Advantage : mediocre power, automatic guns, long range, effective with 
most popular enemies. 
  Weakness : not strong enough to fight powerful enemies.

  C. BROWNING HP
  Range : long
  Correct ratio : 8/10
  Capacity : 13 bullets 
  Advantage : mediocre power, high speed, long range, effective with 
most popular enemies. 
  Weakness : not strong enough to fight powerful enemies.


  D. SHOTGUN
  Range : long and large
  Correct ratio : 9/10
  Capacity : 5 shells
  Advantage : strong power, wonderful range, effective with most enemies 
and bosses. 
  Weakness : slow speed, small capacity.
     
     ENHANCED SHOTGUN
  Range : long and larger than the ordinary one
  Correct ratio : 9/10
  Capacity : 7 shells
  Advantage : strong power, wonderful range, effective with most enemies 
and bosses. 
  Weakness : slow speed, small capacity.

  E. SPARK SHOT :
  Range : long
  Correct ratio : 10/10
  Capacity : 100%
  Advantage : mediocre power, effective with some strong enemies
  Weakness : take 2 blanks in inventory, very slow speed, not effective 
with popular enemies.

  F. FLAMETHROWER
  Range : short
  Correct ratio : 6/10
  Capacity : 100%
  Advantage : indefinite power, effective with humanoid plants.
  Weakness : take 2 blanks in inventory, not effective with popular 
enemies. 

  G. MAGNUM
  Range : long
  Correct ratio : 8/10
  Capacity : 8 rounds
  Advantage : very strong power, can be shot through any enemies on the 
way and kill them at once. Effective with any enemies
  Weakness : Almost none

  H. BOW GUN
  Range : very long
  Correct ratio : 7/10
  Capacity : 18 arrows
  Advantage : shoot three arrows at the same time, mediocre power, 
effective with big enemies.
  Weakness : not effective with creepy enemies (dogs, Lickers, etc)
  Special abilities : shoot 3 arrows one time

  I. GRENADE LAUNCHER :
  Range : short and large
  Correct ratio : 9/10
  Capacity : 1 round (reload each time shooting)
  Advantage : used with various rounds : Grenade, Acid and Flames. Very 
strong power, effective with any enemies, can cast one shot on a group 
of enemies. Each rounds is effective to definite enemies. See "Monster 
List" for more details. 
  Weakness : short range, slow speed (reload each time shooting)

  I. COLT S.A.A 
  Range : long
  Correct ratio : 8/10
  Capacity : 6 bullets
  Advantage : high speed, effective with most popular enemies, mediocre 
power.
  Weakness : small capacity, not strong enough to fight strong enemies. 

  J. MACHINE GUN
  Range : long
  Correct ratio : 10/10
  Capacity : 100%
  Advantage : shoot continuously, high speed, strong power, effective 
with most popular enemies. 
  Weakness : Almost none.

  K. GATLING GUN   
  Range : long and large
  Correct ratio : 10/10
  Capacity : N/A
  Advantage : shoot continuously a group of enemies, strong power, 
effective with most popular enemies.
  Weakness : heavy and slow, can't be aimed up or down. 

  L. ROCKET LAUNCHER
  Range : long
  Correct ratio : 9/10
  Capacity : N/A 
  Advantage : one shot can kill any enemies. Very strong power, 
effective with strong enemies.
  Weakness : heavy and slow, can't be aimed up or down (not effective 
with creepy enemies). 


***********************************************************************

12.  M O N S T E R   L I S T

***********************************************************************
  * USAGE :
- "Characteristics" introduces about the remarkable points of each 
enemy. You can find how they look, what their attacks are and how to 
realize them in this part.
- "Strategy" shows you the general basics to attack and defend when 
fighting the each type enemies. 
- "Weak against" shows you what kind of ammo the enemies are afraid of. 
- "Ammo to kill" shows you how much ammo you take to kill each type.  
 
----------
 ZOMBIES
----------
- Characteristics : Your most popular enemies. They are a bit slow. 
Attack by biting your neck or blowing poisonous breath. Sometimes on 
moving, they suddenly fall under your feet to bite. When moving they
make sounds at their feet. What a deceive ! When falling on the ground, 
sometimes they
only pretend to die that eats your foot if you pass. There are some 
types of this monster :
 + Ordinary zombies
 + Female zombies
 + Police Officer zombies
 + Naked zombies
- Strategy : Keep a safe distance and shoot until it falls. Then see if
it dies or not.
- Weak against : fire and explosion
- Ammo to kill :
 Handgun Bullets : 4-10 bullets
 Shotgun Shells : 1-3 shells
 Bow Gun Arrows : 3-9 arrows (1-3 shots)
 Magnum Rounds : 1 round
 Grenade Rounds : 1-2 rounds
 Acid Rounds : 1-2 rounds
 Flame Rounds : 1-2 rounds
 Rocket Launcher : 1 shot
 Machine Gun : 3-7% 
 

-------------
 ZOMBIE DOGS
-------------
- Characteristics : Your second most popular enemies. They're very fast
which attack by their wild nature : scratching or bitting.
- Strategy : let the dogs in your aim. Then shoot each time they run
forward you in the right way.
- Weak against : fire and explosion.
- Ammo to kill :
 Handgun Bullets : 5-10 bullets
 Shotgun Shells : 1-3 shells
 Bow Gun Arrows : 6-15 arrows
 Magnum Rounds : 1-2 rounds
 Grenade Rounds : 1-2 rounds
 Acid Rounds : 1-2 rounds
 Flame Rounds : 1-2 rounds
 Rocket Launcher : 1 shot
 Machine Gun : 3-7&


-------------------------
 LICKERS & SUPER LICKERS
-------------------------
- Characteristics : new enemies in Resident Evil 2 transformed from
human. Lickers are red, super Lickers are a bit green and tougher.They 
have no eyes and very sensitive with sounds. They are rather slow. But 
when furious, they become violent and fast. Attack by scratching feet or 
using tongue to strike that make a lot of damage. But when they are in 
fury, they can jump and slice your head with a bigger damage. When 
moving they make sounds at their feet and their breath.
- Strategy : When you know there are Lickers in the area, never do you
run. Your sounds will make them furious and attack heavily. Use large-
range weapons as Shotgun or Grenade Launcher to shoot with a safe
distance. Remember, don't move.
- Weak against : Acid
- Ammo to kill :
 Handgun Bullets : 15-20 rounds
 Shotgun Shells : 2-4 rounds
 Bow Gun Arrows : 15-21 arrows
 Magnum Rounds : 2-4 rounds
 Grenade Rounds : 2-3 rounds
 Acid Rounds : 1-2 rounds
 Flame Rounds : 2-5 rounds
 Rocket Launcher : 1 shot
 Machine Gun : 6-10% 
 

--------------
 BLACK WIDOWS
--------------
- Characteristics : popular enemies. They are some kind of spiders
which attack by dropping poisonous liquid from the ceiling or using
legs to strike. They often live in wet places.
- Strategy : Running is the best. But you can also kill it by aim up
your weapons.
- Weak against : fire
- Ammo to kill :
 Handgun Bullets : 10-20 bullets 
 Shotgun Shells : 2-5 shells
 Bow Gun Arrows : 9-18 arrows
 Magnum Rounds : 1-2 rounds
 Grenade Rounds : 1-3 rounds
 Acid Rounds : 1-3 rounds
 Flame Rounds : 1-3 rounds
 Rocket Launcher : N/A
 Machine Gun : 3-10%


---------------
 SMALL SPIDERS
---------------
- Characteristics : They were born from the dead mother Black Widows.
Attack by jumping which lose a very small damage.
- Strategy : Shooting these is a waste of ammo because they are very
crowded. Just run and try to step them.
- Weak against : every ammo
- Ammo to kill : 
 Handgun Bullets : 1-5 bullets
 Shotgun Shells : 1-2 shell
 Bow Gun Arrows : 3-6 arrows
 Magnum Rounds : 1-5 rounds
 Grenade Rounds : 1 round
 Acid Rounds : 1 round
 Flame Rounds : 1 round
 Rocket Launcher : N/A
 Machine Gun : 1-3% 



--------
 CROWS
--------
- Characteristics : flying monsters live in multiple. Attack suddenly by 
scratching your head in the air.
- Strategy : Use handgun and aim following their ways. Just be calm.
- Weak against : every ammo
- Ammo to kill :
 Handgun Bullets : 1 bullet
 Shotgun Shells : 1 shell
 Bow Gun Arrows : 3 arrows
 Magnum Rounds : 1 round
 Grenade Rounds : 1 round
 Acid Rounds : 1 round
 Flame Rounds : 1 round
 Rocket Launcher : 1 shot
 Machine Gun : 1-3% 
 

-----------------------------------------
 HUMANOID PLANTS & SUPER HUMANOID PLANTS
-----------------------------------------
- Characteristics : G-virus plants. The ordinary is green. But the super 
is a bit red. Attack by striking, throwing poisonous air or eating your 
head. They are very slow. When moving they make sounds at their roots.
- Strategy : Use Fire elemental weapons to defeat it. If not you can
use explosion weapons. Never let it "hug" you because there two unlucky 
fates waiting for you : You would be poisoned continuously or it would 
eat your head. 
- Weak against : Fire
- Ammo to kill :
 Handgun Bullets : 15-25 bullets
 Shotgun Shells : 3-5 shells
 Bow Gun Arrows : 12-21 arrows 
 Magnum Rounds : 3-7 rounds
 Grenade Rounds : 3-5 rounds
 Acid Rounds : 3-5 rounds
 Flame Rounds : 2-3 rounds 
 Rocket Launcher : 1 shot 
 Machine Gun : 10-20%
 Flamethrower : 3-5%  


-----------
 G-INFANT
-----------
- Characteristics : It was born from William's body part. Slow and a
bit stupid. I don't know if it has a name, but Resident Evil fans call 
it with a lot of manes : G-Imago, G-baby etc. It attacks by striking or 
coughing out parasite scorpions.
- Strategy : Machine Gun or any weapons shooting continually. Aim down
and shoot that doesn't let the scorpions climb your body.
- Weak against : N/A
- Ammo to kill :
 Handgun Bullets : N/A
 Shotgun Shells : N/A
 Bow Gun Arrows : N/A
 Magnum Rounds : N/A
 Grenade Rounds : N/A
 Acid Rounds : N/A
 Flame Rounds : N/A 
 Rocket Launcher : N/A
 Machine Gun : 50-70%

--------------------
 PARASITE SCORPIONS 
--------------------
- Characteristics : born from G-Infant. Attack by draining blood.
- Weak against : N/A
- Strategy : use continuous-shot weapons and aim down.
- Ammo to kill :
 Handgun Bullets : 1-5 bullets
 Shotgun Shells : 1 shell
 Bow Gun Arrows : 3-6 arrows
 Magnum Rounds : 1 round
 Grenade Rounds : 1 round
 Acid Rounds : 1 round
 Flame Rounds : 1 round
 Rocket Launcher : N/A 
 Machine Gun : 1-2% 

-----------------
  SMALL INSECTS
-----------------
- Characteristics : they live in wet and hidden places such as the hole 
passage on the wall or the pipes in dump area. 
- Weak against : N/A
- Strategy : Running is the best way. 
- Ammo to kill :
  Handgun Bullets : 1-2 bullets
  Shotgun Shells : 1 shell
  Bow gun Arrows : 3-6 arrows
  Magnum Rounds : 1 round
  Grenade Rounds : 1 round
  Acid Rounds : 1 round
  Flame Rounds : 1 round
  Rocket Launcher : N/A
  Machine Gun : 1-2%  




--------
 MR.X 1
--------
- Characteristics : another type of Tyrant. Cold, huge and...slow. 
Attack
by punching and striking.
- Strategy : Shoot continually by powerful weapons.
- Weak against : explosion
- Ammo to kill (each battle)
 Handgun Bullets : 15-25 bullets
 Shotgun Shells : 5-10 shots
 Bow Gun Arrows : 15-30 arrows
 Magnum Rounds : 5-10 rounds
 Grenade Rounds : 5-10 rounds
 Acid Rounds : 5-10 rounds
 Flame Rounds : 5-10 rounds
 Rocket Launcher : 1-2 shots
 Machine Gun : 4-10% 


--------
 MR.X 2
--------
- Characteristics : has more claws and very fast. No ordinary ammo can
defeat him. Attack by sequences of claw strikes.
- Strategy : Run, run like hell. Run until you get the Rocket Launcher
from Ada. Then aim him correctly to play the finishing blow.
- Weak against : explosion
- Ammo to kill :
 Handgun Bullets : infinite
 Shotgun Shells : infinite
 Bow Gun Arrows : infinite
 Magnum Rounds : infinite
 Grenade Rounds : infinite
 Acid Rounds : infinite
 Flame Rounds : infinite
 Rocket Launcher : 1 shot
 Machine Gun : infinite


-----------
 WILLIAM 1
-----------
- Characteristics : Doesn't change so much : half-human, half-monster.
He is not very powerful now. Attack by striking.
- Strategy : use powerful weapons to shoot and keep a safe distance. 
Just don't let it strike you. You'll be shocked very much. 
- Weak against : N/A
- Ammo to kill : 
 Handgun Bullets : 15-30 bullets
 Shotgun Shells : 10-15 shells
 Bow Gun Arrows : 15-30 arrows
 Magnum Rounds : 10-15 rounds
 Grenade Rounds : 10-15 rounds
 Acid Rounds : 10-15 rounds 
 Flame Rounds : 10-15 rounds
 Rocket Launcher : 1-2 shot 
 Machine Gun : 15-30%


-----------
 WILLIAM 2
-----------
- Characteristics : changes more than the 1st form and begins to have
sharp claws. Big and slow. Attack very fast by striking claws.
- Strategy : use powerful weapons and frequently check your health and
heal.
- Weak against : N/A
- Ammo to kill :
 Handgun Bullets : very much
 Shotgun Shells : 10-20 shells
 Bow Gun Arrows : very much
 Magnum Rounds : 10-20 rounds
 Grenade Rounds : 10-20 rounds
 Acid Rounds : 10-20 rounds
 Flame Rounds : 10-20 rounds  
 Rocket Launcher : 1-3 shot
 Machine Gun : very much 

-----------
 WILLIAM 3
-----------
- Characteristics : has more claws and hands. Now can't realize as a
human. He's a real monster. Attack by doing a sequence of hits.
- Strategy : the same as William 2.
- Weak against : N/A
- Ammo to kill :
 Handgun Bullets : very much 
 Shotgun Shells : 10-20 shells
 Bow Gun Arrows : very much
 Magnum Rounds : 10-20 rounds
 Grenade Rounds : 10-20 rounds
 Acid Rounds : 10-20 rounds
 Flame Rounds : 10-20 rounds
 Rocket Launcher : 1-3 shots
 Machine Gun : very much

-----------
 WILLIAM 4
-----------
- Characteristics : a four leg monster which has a lot of deadly thorns
on his chest. It usually jumps in the air to confuse the enemies and
corner them to kill by his thorns.
- Strategy : Use powerful weapons. Run around until he lands and then
shoot correctly and continually.
- Weak against : N/A
- Ammo to kill :
 Handgun Bullets : very much 
 Shotgun Shells : 10-20 shells
 Bow Gun Arrows : very much
 Magnum Rounds : 10-20 rounds
 Grenade Rounds : 10-20 rounds
 Acid Rounds : 10-20 rounds
 Flame Rounds : 10-20 rounds 
 Rocket Launcher : 10-20 rounds
 Machine Gun : very much

-----------
 WILLIAM 5
-----------
- Characteristics : an unshape mass with a lot of fatal tentacles. It
has a big mouth and a lot of thorns around which can gulp anything.
Attack by striking or cornering and gulp.
- Strategy : Shoot in calmness as fast as you can. Be careful with its
thorns and tentacles!
- Weak against : N/A
- Ammo to kill :
 Handgun Bullets : N/A
 Shotgun Shells : 15-20 shells
 Bow Gun Arrows : N/A
 Magnum Rounds : 7-15 rounds 
 Grenade Rounds : 7-15 rounds
 Acid Rounds : 7-15 rounds
 Flame Rounds : 7-15 rounds 
 Rocket Launcher : 1-3 shot
 Machine Gun : N/A


***********************************************************************

13.  R A N K I N G   S Y S T E M

***********************************************************************
  Your ranking system is marked by a hidden score that you can't see in 
the game. 

  RANKING          TIME            SAVE           F.AID SPRAYS
    A          under 3 hours    under 3 times          1
    A          under 3 hours       N/A                 2
    A          under 3 hours     more 3 times         N/A
    B           3:01 to 5:30     3 or 5 times        2 or 3
    C           5:30 to 7:30    about 9 times          5
    D           7:30 to 9:30     more 9 times        more 6
    E         more than 9:30     more 9 times        more 7

 * Notes : Ranking system also depends on how long you use special
weapons which are rewarded to you by best result(Rocket Launcher, 
Gatling Gun, Machine Gun). The more you use them, the lower your ranking 
is.

***********************************************************************

14.  S E C R E T S

***********************************************************************

A/ LOCKER KEY : used to open the locker in the dark room. Choose
Original game _ Normal difficulty. From the beginning to the police
station, don't pick up any items, any ammo or any guns. When you reach
the yard of station, go to the underground path, you'll meet zombie
Brad Vickers. This zombie is very tough that isn't killed easily by
Handgun. Use powerful weapon to kill him. You'll receive the key from
his corpse. That locker has the characters's costumes.
 + Leon : There are two outfits. When he wears them, he changes his
action in aiming Handgun (aim by one hand) and shoot faster.
 + Claire : There's only one outfit. But you'll receive the Colt S.A.A
which is faster than your Handgun.

B/ BROKEN SCREEN : This is random trick. Try to find two certain points
in your screen. Then use your Shotgun to shoot them. You can see the
screen is broken at a moment. I have done this twice. It's funny but
hard to do.

C/ UNLIMITED WEAPONS : You'll get some powerful unlimited weapons in
original game with high rank. See "Weapon List".

D/ REBECCA'S PICTURE : In the S.T.A.R.S. office, check the desk near
the S.T.A.R.S. poster until some notes is written in the bottom of the
screen. Press X for the notes to appear 50 times. You'll find the Film
D. Bring it to create Rebecca's picture in the Dark Room.

E/ EXTREME BATTLE MODE : Complete the two scenarios in Normal difficulty
with A or B rank.

F/ HUNK'S SCENARIO : Complete 3 continuous scenarios with A rank in 
Normal difficulty.

G/ TOFU'S SCENARIO : Complete 6 continuous scenarios with A rank in 
Normal difficulty.


***********************************************************************

15.  E X T R E M E  B A T T L E  M O D E

***********************************************************************

* How to get this mode : See "Secrets" menu

===========================
 A/ CHARACTERS AND WEAPONS
===========================

---------------------
  Leon Scott Kennedy
---------------------
- H&K VP70 Handgun
- Remington M1100-P Shotgun
- Desert Eagle 50A.E
- Ink Ribbon
- First Aid Spray
- Blue herb

------------------
  Claire Redfield
------------------
- M79 Grenade Launcher with Grenade Rounds
- Grenade Flame Rounds
- Grenade Acid Rounds
- Ink Ribbon
- First Aid Spray
- Blue herb

-----------------
  Chris Redfield
-----------------
- Beretta-M92FS
- Remington M1100 Enhanced Shotgun
- Rocket Launcher
- Ink Ribbon
- First Aid Spray

-----------
  Ada Wong
-----------
- Colt S.A.A. pistol
- MAC11 Machine Gun
- Bow gun
- Ink Ribbon
- Mixed Herb

  NOTES :
- Leon and Claire are standard characters.
- Unlock Ada Wong by finishing Leon's mission with best result.
- Unlock Chris Redfield by finishing Claire's mission with best result.

==============
 B/ STRATEGY
==============
- Mission: find 4 anti-virus bomb in the police station in a certain
time.
- Where : from Laboratory area to Police Station precinct

  GENERAL STRATEGY :
  There are three levels of this scenario. The higher level is, the
stronger enemies are. Each scenario includes :
- Stage 1 : Laboratory area
- Stage 2 : Fight to police precinct
- Stage 3 : Obtain 4 special bombs in police precinct
  This is time scenario. That means you have to make records about the
seeking time in each level.
  In the first time, try to fortify your ammo and heling items by
looking for and estimate them. If you feel that they're enough, don't
pick up anymore. It's waste of time. This scenario has tons of ammo and
herbs that you shouldn't worry about it. Avoid any enemies if you can,
especially Mr.X, G-Infant, Lickers, etc . There are a lot of G-Infant 
and Mr.Xs in this scenario. Remember to be sure of your destination 
you're coming, don't go around too much.

  WHERE DO I FIND HERBS OR HEALING ITEMS :
  Healing Items are random, too. But they can be in these positions :
- Stage 1 :
  + Licker Experiment Room
  + Infirmary
- Stage 2 :
  + Control Room 
  + Leon's Weapon Storage
- Stage 3 :
  + Waiting Room
  + Power Room , basement
  + Back courtyard
  + Dark Room 

  INFINITE BLUE HERB BUSH LOCATION
- Stage 1 : Laboratory area center
- Stage 2 : Parking Lot
- Stage 3 : Main Hall 1st floor. 

  CHARACTER STRATEGY

--------------------
 Leon Scott Kennedy
--------------------
- Best weapon is Remington M1100-P Shotgun. It has most ammo and
appreciate with every enemies. Magnum is all right but it's hard to
fight Lickers.

-----------------
 Claire Redfield
-----------------
- She is lucky to have the Grenade Launcher which is very appreciate
with every enemies. One shot can kill ordinary enemy. Try to do your
best with this advantage. But I want to remind you that you should use
Acid rounds with Lickers. If not, use Grenade rounds. Flame rounds
sometimes hasn't effect with these.

----------------
 Chris Redfield
----------------
- It's Remington M1100 Enhanced Shotgun. Chris is a super maskman which
is faster and correct in shooting. Sometimes your Beretta Handgun can
splash zombies's heads with him. He can use this heavy Enhanced Shotgun
very well and fast, not so slow as Leon does.

----------
 Ada Wong
----------
- This character is a bit hard. As Chris, she is very good at shooting.
For ordinary enemies, just use Bow Gun which has tons of arrows. But
for Lickers, try to do your best with the Machine Gun. Bow gun can only
beat these creepy in short range. If you use Colt S.A.A., try to reload
your gun frequently because its capacity only contains 6 bullets.

======================
 C. BOMBS'S POSITIONS
======================
  I know that the positions of 4 anti-virus bombs are random. But by my
long time experience, I think they could be four of these positions's :
- Ben Bertolucci's cell
- Watchman's room
- TV Room
- 3rd floor
- Meeting Room
- Guard Room
- S.T.A.R.S. office
- Sherry's first place


***********************************************************************

16.  H U N K  &  T O F U  S C E N A R I O

***********************************************************************

- How to get this mode : See "Secrets" menu
- Mission : steal G-virus from William Birkin for Umbrella Inc.
- Executed characters : Umbrella's salvage team
- Destination : go from Basement area to Police Station Heliport

1/ HUNK
 Weapon : - H&K VP70
          - Remington M1100-P Shotgun
          - Desert Eagle 50A.E Magnum
2/ TOFU
 Weapon : - Combat Knife
 
* General strategy :
  Estimate your ammo and health, try to avoid any enemies you can,
especially with Tofu. Combat knife is not a good weapon in this
situation(but Tofu is stronger than other characters).


***********************************************************************

17.  R E L A T E D  R E S I D E N T  E V I L  2

***********************************************************************

  Resident Evil 2 Dual Shock Edition is also made for PC beside the 
Playstation version. The major difference between two versions is that 
the beginning screen of PC version has a new menu named "Special". In 
this menu, you can see the artwork of the game or review the beginning 
trailer. 

======================
 A. RESIDENT EVIL 1.5
======================
  Platform : Playstation  
  The first version of Resident Evil 2 which was cancelled when it had
been 70% completed because Shinji Mikami received new story. This
version is hardly the same as current Resident Evil 2. These are the
difference :
- The main characters are Leon Scott Kennedy and Elza Walker. Elza
Walker's characteristics are the same as Claire Redfield's but she has
no relation with Chris Redfield. This character can change the whole
story of Resident Evil series, currently Resident Evil Code Veronica
(There's no adventure of Redfields to look for each other).
- Robert Kendo, Marvin Branagh appear longer in the game
- William monster is more terrible and "funny".
- The mansion, area design is different.
- Sherry's character design is rather different.
- The characters's portraits in menu screen are different.
- The menu screen is different
... ... ...
  In addition to this, there are a lot of difference about story,
roles, areas, items etc. Here I only tell you the representing ones.

=============================
 B. BIOHAZARD 2 BETA 1st
=============================
  This version is almost the same as current version. But it still has
so many difference. The general ones are weapons, strange areas, etc.
The menu screen seems more modern. The characters's portraits are
different, too. Here I only tell you the representing ones which is in
my knowledge about this game, also about language because I don't know
much English:

   BIOHAZARD 2 BETA                        RESIDENT EVIL 2
     1st VERSION                         DUAL SHOCK EDITION

- There is no mini-game.             - There are some mini-games.

- Has an assault rifle named MP5.    - Has no assault rifle.

- Strange monster in Laboratory      - Has no strange monster.
area.

- In the corridor where you first    - In the corridor where you first
meet a Licker, there's no            meet a Licker, there are a
headless corpse or grey door.        headless corpse and a grey door.

- There is no knight statue          - There is a knight statue between
between two lady relieves in         two lady relieves in Antique Room.
Antique Room.

==========================
 C. BIOHAZARD 2 BETA 2nd
==========================
  This version seems newer than the first a few. There is some joke
here, too.
  General difference :
- Camera angles are different
- Decoration and design are different.
- Zombies are at different places.
  Okay, let's go to specific :

   BIOHAZARD 2 BETA                        RESIDENT EVIL 2
     2nd VERSION                         DUAL SHOCK EDITION

- There is another option named      - There's no Debug Mode.
Debug Mode.

- There is no mini-game.             - There are some mini-games.

- There is a typewriter in the       - There's no typewriter in the
gun shop.                            gun shop.

- In the back way, the wall shows    - In the back way, the wall
you the zombies inside.              doesn't have anything.

- The streets are very clean and     - The streets are full of waste
clear. There are fewer zombies.      and spoiled means. There are a lot
                                     zombies.

- There is an Item Box beside the    - There's no Item Box there.
Computer in the main hall of the
Police station.

- Leon talks to Marvin. When going   - Leon talks to Marvin and goes
out, he stands for a while and       out soon as Marvin's order.
says :"I'll be back".

- Before Marvin is turned into a     - Before Marvin is turned into a
zombie, Leon sits down and asks      zombie, Leon does nothing.
what is happening to him.

- In scenario B, Marvin was a        - In scenario B, Marvin was dead
zombie who is waiting for you        before you return.
when you return.

- In scenario B, when solving the    - In scenario B, after solving the
puzzle in the TV Room, the wall      puzzle in TV Room, Mr.X destroys
was destroyed before you come.       the wall and attack you.
Then Mr.X comes in by that hole.

- There is a bear figure in          - There's nothing in Chemist Room.
Iron's Chemist Room.

- There is no Black Widow in         - There are a lot of Black Widows
the second sewer path.               in sewer paths.

- There is no blue herb in the       - There is unlimited Blue Herb in
bridge room.                         the bridge room.

- In some corridor in Factory,       - There is nothing there.
One of the wall's was destroyed.

- The door of Fusion Room is         - The door of Fusion Room is full
clean.                               of fusible stains.

- In the Fusion Room, there is       - The Fusion Room is full of white
some blue (cyan) air beside the      fog.
white fog.

- There's no machine to turn the     - There's a machine to turn the
Fuse Case into Main Fuse.            Fuse Case into Main Fuse.

- In the Vaccine room, there's no    - In the Vaccine Room, there's a
machine to put Vaccine cart in.      machine to put it in.

- The "Licker corridor" has no       - The Licker corridor has three
Lickers. There are Plants.           Lickers.

- There is no table to put the MO    - There is a table to put the MO
disc to open the shutter.            disc to open the shutter.

- The Licker experiment room has     - The Licker experiment room has
naked zombies.                       Lickers.

- There is a Moth near the Power     - There's no Moth there.
Room area.

- There is no Item Box and           - There are an Item Box and
typewriter in the final train.       Typewriter in the train.

- No elevator in the final battle    - There is an escape elevator in
of scenario A.                       the final battle of scenario A.


====================
 D. RESIDENT EVIL 2
====================
  This is the most popular version of this game. The only difference
between Resident Evil 2 and Resident Evil 2 Dual Shock Edition is that
it doesn't have Arrange Game (Rookie Mode) and Extreme Battle Mode.     
That's all. This version has been released for many platform :
- Resident Evil 2 for Sony Playstation
- Resident Evil 2 for Nintendo 64
- Resident Evil 2 for Dreamcast

***********************************************************************

18.  M I S C E L L E N E O U S 

***********************************************************************

  I open this menu for reminding the players who are new to this game 
feeling confusing how to play best. Hope this part is useful for you.

-----------------------
  CHARACTERS'BEGINNING
-----------------------
- If you play this dual shock version, there are some difficulties :
 + Original game :
  _ Easy mode :- Leon starts with : Combat knife, VP70 Handgun with 18
                                    bullets and 147 handgun bullets.
               - Claire starts with : Combat knife, Browning HP handgun
                                      with 13 bullets and 147 handgun
                                      bullets.
 _ Normal Mode :- Leon : Combat knife and 18 bullet-VK70 Handgun
                - Claire : Combat knife and 13 bullet-browning HP
                           handgun
 + Arrange game : game for rookie, beginning item is an unlimited
Machine Gun. In addition to this, there are unlimited Gatling Gun,
Rocket Launcher and the character's own weapons in the item box.
- Leon's standard item is the Lighter.
- Claire's standard item is Lockpick.
- Ada's item is a Browning HP, Handgun bullets, First Aid Spray and her
standard item is a picture of her and another man (maybe it's John)
- Sherry's item is a First Aid Spray and her standard item is a picture 
of
her family.

-------------------
 GENERAL STRATEGY 
-------------------
- See "Monster List" to know more about tactics for each enemy. The most 
general is keeping the best distance.
- Any tactics are appreciate, not only mine. But the important thing is 
that you are in safest condition. 
- Draw your weapon correctly before take out an enemy. Resident Evil 2 
doesn't have auto-draw.
- Always clever and fast in fighting the dangerous bosses.
- Frequently grab healing items ever you don't use them curreltly. 
They're very important to you later. 
- Keep calmness in every situation.
- If you are new, try to collect the files you see on your way. 
Sometimes they are useful.

--------------------------------------
 DIFFERENCE BETWEEN LEON & CLAIRE  
--------------------------------------
  This menu lets you know about the difference between the scenarios of 
each character which involved the game strategy. That means this menu 
doesn't contain the clearly difference such as specific weapons, items, 
biography etc.  
  There are 4 parts :
-----
 PART 1 : BASIC DIFFERENCE BETWEEN LEON AND CLAIRE

   LEON SCOTT KENNEDY                  CLAIRE REDFIELD 

- Supporter : Ada Wong             - Supporter : Sherry Birkin

- Related : Ben Bertolucci         - Related : Brian Irons

- Doesn't have to find Bomb &      - Must find Bomb & Detonator to open 
Detonator.                         Chief's room. 

- Find Heart Key at Marvin's       - Find Heart Key at Chief Iron's 
place 
place.

- Find the four Plugs to unlock    - Find the three stones to unlock the 
the sewer passage.                 Sewer passage.

- He explores the left area of     - She explores the right area of the 
the basement (Parking Lot).        basement.

- When seeking Club Key, Ada gets  - When seeking Club Key, Sherry gets 
ammo for Leon at the place where   ammo for Claire at the place where
Sherry began.                      Ada began. 


- He explores the north east of    - She explores the south east of 
sewer
sewer area.                        area. 

- First meet Annette at Sewer 1.   - First meet Annette at Sewer 2.

- Doesn't have to find Lighter     - Doesn't have to find Small Key  

-----
 PART 2 : GENERAL BASIC DIFFERENCE BETWEEN SCENARIO A & B

     SCENARIO A                           SCENARIO B

- Big bosses : G-Infant, William   - Big bosses : William 1, William 3,
2, William 4 and Alligator.        William 5 and Mr.X.  
  
- The character can't explore      - The character can explore all   
all the places the B one has       entire the places the A one has 
gone.                              gone.

- The zombies destroy              - The zombies destroy the windows
windows and dart in when the       and dart in when the character first
character returns to Library       goes to the Library.
second time. 
 
- Begin from the street to the     - Begin from the street to the back 
front gate of Police Station.      gate of Police Station.

- Valve Handle is at the back      - Valve Handle is at east office.
courtyard.

- Blue Card Key is got from        - Blue Card Key is at Antique Room.
Marvin.

- Unicorn Medal is hidden under    - Unicorn Medal is on the wall of 2F
Chris's diary.                     main hall. 

- Lighter is at Waiting Room.      - Lighter is at File Room.

- Diamond Key is at Antique        - Diamond Key is at different 
position
room.

- There is a cord.                 - There's no cord. 

- Crank is in File Room.           - Crank is at different positions.  

- Machine Gun is at Weapon         - Machine Guns are at Weapon Storage
Storage only.                      And Licker experiment room.  

- The character can't enter the    - The character can enter the 
laboratory elevator.               Laboratory elevator.

- The character can't enter the    - The character can enter the Licker
Licker experiment room.            Experiment room (depending on the A
                                   character). 
                   
- Doesn't have to find Power       - Doesn't have to find MO disk or 
make
Room Key and Master Key.           Vaccine, it means Lab Card Key is an 
                                   Unnecessary item.  

-----
 PART 3 : DIFFERENCE BETWEEN LEON A & CLAIRE A

   LEON SCENARIO A                     CLAIRE SCENARIO A

- Get Wolf Medal from the corpse.  - Get Wolf Medal from Sherry. 

- Next meeting with Annette is     - Next meeting with Annette is at
at West area of Laboratory B4.     the door of William's experiment 
                                   room, Laboratory B5.     
 
- Doesn't have to make G-Vaccine   - Has to make G-Vaccine. 

-----
 PART 4 : DIFFERENCE BETWEEN LEON B & CLAIRE B

  LEON SCENARIO B                     CLAIRE SCENARIO B

- Grab the Diamond Key from        - Grab the Diamond Key in S.T.A.R.S.
Sherry.                            Office. 

- When seeking Club Key, Ada       - Sherry doesn't drop the pendant.
gets the pendant from Sherry.

- Grab the Crank in Sherry's       - Grab the Crank in dog's cage area.
first place. 

- Second meeting with Annette is   - Second meeting with Annette is at
at the Laboratory elevator.        Monitor Room, Laboratory B5.

- Get Master Key from Ada.         - Get Master Key from Annette.
    
----------------
 QUICK STRATEGY
----------------
  This strategy is for expert players who want to get high rankings or 
make records about time. 
- Run as fast as you can
- Avoid any enemies you can.
- Don't waste time to get all ammo you've passed. Resident Evil 2 is not 
poor enough for you to die.
- Don't get the files when you know them too much.
- Determine your certain place you really want to go, don't wander.
- Determine your certain work you are going to d next. 
- Use powerful weapons more frequently when you have it and its ammo. 

~~~~~~~~~~~~~~~~~~~~~\
  SPEED WALKTHROUGH   \~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 *IMPORTANT NOTES
- In the walkthrough I list the order of the work you do in the most 
fastest and convenient way. But maybe it's just fastest in my opinion. 
Any ideas, please contact me at my email address. This walkthrough is 
mainly used for Normal Mode. Use this combining with Quick Strategy 
above. And of course, to use this walkthrough, you must be a person who 
is very good at arranging items in your inventory. I can't spoil this 
guide by many details. I think you would have your own way to play.   

===================
  LEON SCENARIO A
===================
-----------
  STREETS
-----------
- Talk to Kendo, then grab ammo and get out soon. 
- Get ammo in the path, pass the basket ball yard and continue.
- Ignore the group of eating zombies and get on the bus.
- Kill the two zombies and get off. Try to use all your agility here to 
get pass these guys. 
- Enter RPD Police Station.

----------------------
  RPD POLICE STATION 
----------------------
- Avoid two zombies
- Talk to Marvin and access the Blue Card Key
- Open the west door
- Reach the Meeting Room and grab a Virgin Heart.
- Go up to 2nd floor, grab the 2nd Virgin Heart.
- In the STARS office, get Shotgun and Unicorn Medal.
- Return to the main hall and put the Unicorn Medal on the woman statue 
and grab Spade Key. 
- Unlock the File Room and take Crank.
- Unlock the room beside STARS office, kill the zombies by Shotgun, grab 
ammo and continue.
- Solve the puzzle in the Library to get Bishop Plug. 
- In the 2nd floor hall, open the emergency ladder but don't climb now.
- Pass the waiting room and go to dark corridor.
- Fight the crows and get to the heliport. 
- Avoid the zombies in the courtyard, grab the Valve Handle and DON'T 
OPEN THE NEXT DOOR. Just return to put out the fire.
- Go to the Antique Room, put the two Virgin Hearts, grab King Plug and 
Diamond Key. 
- Use emergency ladder to get down. Get to the east area again and use 
Diamond Key to get to Marvin's place. 
- Fight Marvin and grab Heart Key. 
- Now let's get to the west area, use Diamond Key to open the interview 
room and grab Rook Plug. 
- Open the safe in the office if you want.
- Use Heart Key to get down the basement. 
-----
- Get inside the Power Room and supply power to the Weapon Storage.  
- Go to the Parking Lot, then find Ben and talk to him.
- Grab the Manhole Opener, go to the dog cages area.
- Get down the sewer, pass the Black Widows and go on the ground.
- Use the three Plugs to put on the door to sewer, then get out to find 
Ada. 
- Control Ada to find the Club Key and Shotgun Shells, then return and 
give them to Leon.
- Return to the basement corridor, use Club Key to open Autopsy Room. 
- Grab Red Card Key and fight the zombies. 
- Use the card to unlock the Weapon Storage. Grab ammo and Machine Gun. 
The Side Pack is optional. 
- Return to the 1st floor.
-----
- Go to Watchman's room to get Magnum and Shotgun Shells.
- In west area, find the TV room and unlock it. Solve the puzzle to grab 
Golden Cogwheel. 
- Return to the Library. From Library go to 3rd floor. 
- In the clock room, use the Crank to lower the secret stairs. Then go 
up and put the Golden Cogwheel in the hole.
- Get Knight Plug and jump down the rusty way. 
- Meet Ben to get "Mail to Chief". Then return to the place where you 
put the Plugs. 
- Fight G-Infant by the Machine Gun.
- Put the last Plug to get out of Police Station.


---------
  SEWER  
---------
- Go to the Control Room. Bring the Valve Handle with you. Don't go to 
the ammo storage or it's just a waste of time.  
- After seeing Annette, chase after her and talk. 
- Control Leon to the sewer paths. Grab Wolf Medal from the corpses and 
get to the bridge room. Use Valve Handle here.
- Pass the bridge to the next hall.
- Fight the Alligator by the strategy I said in full walkthrough. Then 
talk to Ada.
- Get on Sewer B1 to find Eagle Medal.
- Return to the waterfall. Put the two medals on the machine to stop it.
- Get on the train to factory. 
- Play with William's hand. If you don't want to waste ammo, just run 
around and let Ada handle it. 

-------------------
  VACANT FACTORY   
-------------------
- Fight the zombies, get Shotgun Part from the corpse.
- Pass the two corridors until coming to the Save Room. Prepare yourself 
carefully.
- Go into the train first to grab the Control Panel Key. Then go out and 
put it on the table.
- Push the activation switch. Get down to Laboratory area.
- Fight William 2 by Enhanced Shotgun or Magnum.

-------------------
  LABORATORY AREA  
-------------------
- Go to the laboratory west area. Go to the Fusion room to get Fuse 
Case.
- Put the Fuse Case in the machine to receive Main Fuse.
- Put Main Fuse in the area center to supply power to the whole 
laboratory. 
- Go to the east area. Grab the Flamethrower and Shotgun Shells. 
- Open the shutter, use the Flamethrower to fight the Humanoid Plants. 
- In the small balcony, climb down the ladder.
- Kill the Super Lickers in the corridor. Head to Monitor Room, then 
William's experiment room.
- Grab Lab Card Key and get out. 
- Return to the west area. Use Lab Card Key to open the Vaccine making 
room. 
- Grab MO Disc. 
- Return to the Licker Corridor, use Mo Disc to open the shutter.
- Fight the final boss. Then escape as soon as possible by the emergency 
elevator. 
- Go to the train to meet Claire Redfield.   

====================
  LEON SCENARIO B
====================

----------
  STREET
----------
- Avoid the zombies and run to the back gate of Police Station.

-----------------------
  RPD POLICE STATION
-----------------------
- Avoid the three zombies, take Cabin Key in the guardroom and use it to 
get in the main courtyard.
- Grab ammo, avoid the four zombies and get on the heliport to see a FMV 
scene.
- Kill the crows in dark corridor. Then unlock the door to the back 
stairs. Get down the eastern office.
- Avoid the zombies if you can. Grab the Valve Handle.
- Return, pass the Waiting Room to 2nd floor main hall. Use emergency 
ladder to get down to 1st floor.
- Grab the Shotgun with you. 
- Return and put out the fire. Grab ammo and then fight Mr.X in the dark 
corridor. 
- Go to Antique Room to have Blue Card Key.
- Head to 1st floor main hall, use the Blue Card Key to access the 
computer, unlock the doors.
- Climb up 2nd floor and get in the Library. 
- Solve the puzzle to get Bishop Plug.
- You meet Sherry in the next room. Take the Diamond Key from her. Then 
talk to Claire.
- In the STARS office, get Magnum. 
- Solve the statue puzzle to get one Virgin Heart.
- Reach the Meeting Room to take the other Virgin Heart.
- Use Diamond Key to get to Marvin's place. Find Heart Key.
- Climb up the ladder to 2nd floor. Go to Antique Room.
- Put the two Virgin Hearts to take King Plug.
- In the 1st floor main hall, go to the east area and unlock the 
interview room. Get Rook Plug.
- In the office, unlock the safe if you want. Then use Heart Key to get 
down the basement.
-----
- In the Power Room, supply electric power to the Weapon Storage.
- Kill the zombies here. Get to the Parking Lot.
- Find Ada and Ben and talk to them, then grab the Manhole Opener. 
- Go to dog cages area and open the lid to sewer.
- Pass the Black Widows and go on the ground.
- Use the three Plugs to put on the door to sewer, then get out to find 
Ada. 
- Control Ada to find the Club Key and Shotgun Shells, then return and 
give them to Leon.
- Return to the basement corridor, use Club Key to open Autopsy Room. 
- Grab Red Card Key and fight the zombies. 
- Use the card to unlock the Weapon Storage and grab what you want. 
- Return to the 1st floor.
-----
- Go to Watchman's room to get Magnum and Shotgun Shells.
- In west area, find the TV room and unlock it. Solve the puzzle to grab 
Golden Cogwheel. Here you fight Mr.X two times. 
- Go to Chief Iron's place which was opened by Claire. Find the Crank. 
Then Mr.X visits you again. 
- Return to the Library. From Library go to 3rd floor. 
- In the clock room, use the Crank to lower the secret stairs. Then go 
up and put the Golden Cogwheel in the hole.
- Get Knight Plug and jump down the rusty way. 
- Meet Ben to get "Mail to Chief". Then return to the place where you 
put the Plugs. 
- Fight William 1 by Magnum or Shotgun.
- Put the last Plug to get out of Police Station.


---------
  SEWER  
---------
- Go to the Control Room. Bring the Valve Handle with you. Don't go to 
the ammo storage or it's just a waste of time.  
- After seeing Annette, chase after her and talk. 
- Control Leon to the sewer paths. Grab Wolf Medal from the corpses and 
get to the bridge room. Use Valve Handle here.
- Pass the bridge to the next hall.
- Find and talk to Ada.
- Get on Sewer B1 to find Eagle Medal.
- Return to the waterfall. Put the two medals on the machine to stop it.
- Get on the train to factory. 
- Play with William's hand. If you don't want to waste ammo, just run 
around and let Ada handle it. 

-------------------
  VACANT FACTORY   
-------------------
- Fight the zombies, get Shotgun Part from the corpse.
- Pass the two corridors until coming to the Save Room. Prepare yourself 
carefully.
- Get out the Save Room, get down the lift to Monitor Room of the 
factory and get Control Panel Key. Fight Mr.X. 
- Put the key onto the machine which Ada is using. Then get on the train 
outside.
- Fight William 2 by Enhanced Shotgun or Magnum.

-------------------
  LABORATORY AREA
-------------------
- Go out of the train to check, until you see a hole. Go to it and you 
are suddenly trapped to Laboratory B1. The main elevator doesn't work.
- Get into the Pump Room. Get down the lift and use another elevator in 
the right path.
- Fight the Super Lickers, then move the activation switch of the 
elevator.
- Get out by the main elevator. 
- Go to the laboratory west area. Go to the Fusion room to get Fuse 
Case.
- Put the Fuse Case in the machine to receive Main Fuse.
- Put Main Fuse in the area center to supply power to the whole 
laboratory. 
- Go to the east area. Grab the Flamethrower and Shotgun Shells. 
- Open the shutter, use the Flamethrower to fight the Humanoid Plants. 
- In the small balcony, climb down the ladder.
- Kill the Super Lickers in the corridor. Head to Monitor Room, then 
William's experiment room.
- Grab the Power Room Key. 
- Return to Laboratory B1. Solve the puzzle here to push the box that 
takes you to the Power Room.
- There you get Master Key from the film.
- After being asked by Claire, return to the infirmary in B4 area to 
bring Sherry with you.
- Use Master Key to get down to the train with Sherry.

---------------
  FINAL TRAIN
---------------
- Go to the back of the train to get Platform Key.
- Get out of the train. Use Platform Key to open the door to next area.
- Take the two Plugs, then pass the stairs to the other side.
- In the last area, put the two Plugs to the machine. Then fight the 
last battle with Mr.X. See strategy at full walkthrough or Monster List.
- Return to the train. Go to the front to activate the train.
- After the scene, head to the back and fight the last form of William.    
  

=====================
  CLAIRE SCENARIO A
=====================
-----------
  STREETS
-----------
- Talk to Kendo, then grab ammo and get out soon. 
- Get ammo in the path, pass the basket ball yard and continue.
- Ignore the group of eating zombies and get on the bus.
- Kill the two zombies and get off. Try to use all your agility here to 
get pass these guys. 
- Enter RPD Police Station.

----------------------
  RPD POLICE STATION 
----------------------
- Avoid two zombies
- Talk to Marvin and access the Blue Card Key
- Open the west door and go. 
- Go up to 2nd floor, grab the 2nd Virgin Heart.
- In the STARS office, get Grenade Launcher and Unicorn Medal.
- Return to the main hall and put the Unicorn Medal on the woman statue 
and grab Spade Key. 
- Unlock the File Room and take Crank.
- Unlock the room beside STARS office, kill the zombies by Grenade 
Launcher, grab ammo and continue.
- Solve the puzzle in the Library to get Serpent Stone. 
- In the 2nd floor hall, open the emergency ladder but don't climb now.
- In the Waiting Room, get the Lighter.
- Climb down the emergency ladder, head to Meeting Room to get Virgin 
Heart. Then return to Waiting Room by this ladder.
- Pass the fire and go to the dark corridor.  
- Fight the crows and get to the heliport. 
- Avoid the zombies in the courtyard, grab the Valve Handle and Bow Gun. 
But DON'T OPEN THE NEXT DOOR. Just return to put out the fire.
- Go to the Antique Room, put the two Virgin Hearts, grab Blue Stone and 
Diamond Key. 
- Use emergency ladder to get down. Head to west area again. 
- Use Diamond to enter Locker Room. Fight the zombies by Grenade 
Launcher. 
- Find the Bomb beside the next door. 
- Fight Marvin and grab Detonator. Combine it with Bomb.
- Use the ladder to climb to 2nd floor. Use Bomb & Detonator to explode 
the path beside the helicopter. 
- Go to the new area and talk to Chief Iron.
- Then find and talk to Sherry. 
- Return to Chief Iron and grab Heart Key.  
- Now let's get to the west area, use Diamond Key to open the interview 
room and grab Eagle Stone. 
- Open the safe in the office if you want.
- Use Heart Key to get down the basement. 
-----
- Get inside the Power Room and supply power to the Weapon Storage.  
- Go to the north door, try to avoid the dogs and climb down the ladder. 
- Find Sherry and talk to her. 
- Control Sherry to find the Club Key and ammo, then return and give 
them to Claire.
- Return to the basement corridor, use Club Key to open Autopsy Room. 
- Grab Red Card Key and fight the zombies. 
- Use the card to unlock the Weapon Storage. Grab ammo and Machine Gun. 
The Side Pack is optional. 
- Return to the 1st floor.
-----
- Go to Watchman's room to get ammo.
- In west area, find the TV room and unlock it. Fight the Licker. 
- Solve the puzzle to grab Golden Cogwheel. 
- Return to the Library. From Library go to 3rd floor. 
- In the clock room, use the Crank to lower the secret stairs. Then go 
up and put the Golden Cogwheel in the hole.
- Get Blue Stone. Combine it with the other Blue Stone to make Jaguar 
Stone. 
- Return to Chief Iron's room. Sherry is here. 
- Push the switch below the picture behind the chair. Then put the three 
stones in the holes. 
- Get down the elevator and talk to Iron.  
- Descend the next ladder. Fight G-Infant by the Machine Gun.
- Return to take Sherry with you. 
- Put the switch to lower the last ladder here. Get out of Police 
Station. 


---------
  SEWER  
---------
- Take control of Sherry and try to reach the dump area.
- After Sherry is lost, you return to Claire. Go to the Control Room. 
Bring the Valve Handle with you. Don't go to the ammo storage or it's 
just a waste of time.   
- Get to the bridge room. Use Valve Handle here.
- Pass the bridge to the next hall.
- Fight the Alligator by the strategy I said in full walkthrough. Then 
talk to Sherry and grab Wolf Medal. 
- Get on Sewer B1 to find Eagle Medal.
- Return to the waterfall. Put the two medals on the machine to stop it.
- Get on the train to factory.  

-------------------
  VACANT FACTORY   
-------------------
- Fight the zombies.
- Pass the two corridors until coming to the Save Room. Prepare yourself 
carefully.
- Go into the train first to grab the Control Panel Key. Then go out and 
put it on the table.
- Push the activation switch. Get down to Laboratory area.
- Fight William 2 by Grenade Launcher with Flame Rounds.  

-------------------
  LABORATORY AREA  
-------------------
- Go to the laboratory west area. Go to the Fusion room to get Fuse 
Case.
- Put the Fuse Case in the machine to receive Main Fuse.
- Put Main Fuse in the area center to supply power to the whole 
laboratory. 
- Go to the east area. Grab ammo here. 
- Open the shutter, fight the Humanoid Plants by Flame Rounds. 
- In the small balcony, climb down the ladder.
- Kill the Super Lickers in the corridor. Head to Monitor Room, then 
William's experiment room.
- Grab Lab Card Key and get out. 
- Return to the west area. Use Lab Card Key to open the Vaccine making 
room. 
- Grab MO Disc and Vaccine Cartridge. 
- Put the Vaccine Cartridge into the computer. Then push the switch at 
the V.A.M. machine. 
- Grab Base Vaccine and go to William's experiment room in the east 
area. 
- Create Vaccine. Then return to the Licker Corridor, use MO Disc to 
open the shutter.
- Fight the final boss. Then escape as soon as possible by the emergency 
elevator. 
- Go to the train to meet Leon Scott Kennedy.  

=====================
  CLAIRE SCENARIO B
=====================

----------
  STREET
----------
- Avoid the zombies and run to the back gate of Police Station.

-----------------------
  RPD POLICE STATION
-----------------------
- Avoid the three zombies, take Cabin Key in the guardroom and use it to 
get in the main courtyard.
- Grab ammo, avoid the four zombies and get on the heliport to see a FMV 
scene.
- Kill the crows in dark corridor. Then unlock the door to the back 
stairs. Get down the eastern office.
- Avoid the zombies if you can. Grab the Valve Handle.
- Return, pass the Waiting Room to 2nd floor main hall. Remember to take 
the Lighter. Use emergency ladder to get down to 1st floor.
- Grab the Grenade Launcher with you. 
- Return and put out the fire. Grab ammo and then fight Mr.X in the dark 
corridor. 
- Go to Antique Room to have Blue Card Key.
- Head to 1st floor main hall, use the Blue Card Key to access the 
computer, unlock the doors.
- Climb up 2nd floor and get in the Library. 
- Solve the puzzle to get Serpent Stone.
- In the STARS office, get Bow Gun and Diamond Key. 
- Solve the statue puzzle to get one Virgin Heart.
- Reach the Meeting Room to take the other Virgin Heart.
- Use Diamond Key to unlock Locker Room. Search for Bomb.  
- Get to Marvin's place. Find Detonator and combine it with Bomb. 
- Climb up the ladder to 2nd floor. Go to Antique Room.
- Put the two Virgin Hearts to take Blue Stone.
- Use Bomb & Detonator to get to Chief Iron's room and talk to him.
- Find Sherry and talk to her either. Then return to the Chief to get 
Heart Key.  
- In the 1st floor main hall, go to the east area and unlock the 
interview room. Get Eagle Stone.
- In the office, unlock the safe if you want. Then use Heart Key to get 
down the basement.
-----
- In the Power Room, supply electric power to the Weapon Storage.
- Kill the zombies here. Get through the north door.
- Climb down the ladder and find Sherry.
- Control Sherry to find the Club Key and ammo, then return and give 
them to Claire.
- Return to the basement corridor, use Club Key to open Autopsy Room. 
- Grab Red Card Key and fight the zombies. 
- Use the card to unlock the Weapon Storage and grab what you want. 
- Head to Parking Lot which was opened by Leon and Ada, go to dog cages 
area to find Crank.
- Return to the 1st floor.
-----
- Go to Watchman's room to get ammo.
- In west area, find the TV room and unlock it. Solve the puzzle to grab 
Golden Cogwheel. Here you fight Mr.X two times.  
- Return to the Library. From Library go to 3rd floor. 
- In the clock room, use the Crank to lower the secret stairs. Then go 
up and put the Golden Cogwheel in the hole.
- Get Blue Stone and create Jaguar Stone.
- Return to Chief Iron's place. Sherry is here.    
- Push the switch to move the picture. Then put the three stones onto 
the holes.
- Get down the elevator. Talk to Brian Iron.  
- Fight William 1 by Grenade Launcher. 
- Return to take Sherry with you. Then use the last ladder to get out of 
Police Station. 


---------
  SEWER  
---------
- After Sherry is lost, go to the Control Room. Bring the Valve Handle 
with you. Don't go to the ammo storage or it's just a waste of time.   
- Go to the sewer paths. Grab Wolf Medal from the corpses and get to the 
bridge room. Use Valve Handle here.
- Pass the bridge to the next hall, then the dump area.
- Get on Sewer B1 to find Eagle Medal.
- Return to the waterfall. Put the two medals on the machine to stop it.
- Take Sherry with you. Get on the train to factory.  

-------------------
  VACANT FACTORY   
-------------------
- Fight the zombies here.
- Pass the two corridors until coming to the Save Room. Prepare yourself 
carefully.
- Get out the Save Room, get down the lift to Monitor Room of the 
factory and get Control Panel Key. Fight Mr.X. 
- Put the key onto the machine in Save Room. Then get on the train 
outside.
- Fight William 2 by Grenade Launcher with Flame Rounds. 

-------------------
  LABORATORY AREA
-------------------
- Go out of the train to check, until you see a hole. Go to it and you 
are suddenly trapped to Laboratory B1. The main elevator doesn't work.
- Get into the Pump Room. Get down the lift and use another elevator in 
the right path.
- Fight the Super Lickers, then move the activation switch of the 
elevator.
- Get out by the main elevator. 
- Go to the laboratory west area. Go to the Fusion room to get Fuse 
Case.
- Put the Fuse Case in the machine to receive Main Fuse.
- Put Main Fuse in the area center to supply power to the whole 
laboratory. 
- Go to the east area.  
- Open the shutter, use Flame Rounds to fight the Humanoid Plants. 
- In the small balcony, climb down the ladder.
- Kill the Super Lickers in the corridor. Head to Monitor Room, then 
William's experiment room.
- Grab the Power Room Key. 
- Return to Laboratory B1. Solve the puzzle here to push the box that 
takes you to the Power Room. See the event here.
- Return to Laboratory B4 where Sherry is. There you get Master Key.
- Use Master Key to get to the train with Sherry.

---------------
  FINAL TRAIN
---------------
- Go to the back of the train to get Platform Key.
- Get out of the train. Use Platform Key to open the door to next area.
- Take the two Plugs, then pass the stairs to the other side.
- In the last area, put the two Plugs to the machine. Then fight the 
last battle with Mr.X. See strategy at full walkthrough or Monster List.
- Return to the train. Go to the front to activate the train.
- After the scene, head to the back and fight the last form of William.     



***********************************************************************

19. O T H E R  S T U F F S

***********************************************************************
  This is for anyone who anyone who wants to know about the full story 
of Resident Evil series. You can read this to collect hints about the 
game, such as the real story of Resident Evil 2 is Leon A/Claire B. 

~~~~~~~~~~~~~~~~~
  TREVOR'S NOTE
~~~~~~~~~~~~~~~~~

  INTRODUCTION & EXPLANATION 
  George Trevor was the architect who designed the mansion in Resident 
Evil 1 as the command of a mysterious guy named Spencer. Once he was 
invited to the house he built and then lost in it mysteriously. This is 
a story part got from the book "The True Story Behind Biohazard" which 
was published by Capcom in 1996. But the company saw that they have 
revealed too much for the players. So it was cancelled and most of us 
don't know about it.


  INTRODUCTION OF TREVOR'S NOTE 
  Raccoon City
  A city in the Western part of America. Within a deep forest on the 
outskirts of this city there is a mansion, which seems strangely quiet.

  November 13th 1967
  A man was standing if front of the mansion. It was George Trevor, a 
famous architect from New York, who had designed this place from 
scratch. The owner of the mansion, Ozwell E. Spencer, had invited him 
with all his family in order to thank him for the level of the 
perfection in his work.
  Overflowed with work, Trevor initially sent his wife Jessica and her 
14 year old daughter Lisa before joining them later. Unfortunately, when 
Trevor arrived on the spot, he didn't find his wife nor the child. 
Trevor too would mysteriously disappear upon entering the mansion.
  Where could they all have disappeared to then ?
  The following comes from a small diary written while Trevor was in the 
mansion. Spencer paid a fortune for this mansion. The construction alone 
took 5 years of Trevor's life. Why did he devote so much time to it ? 
And did Trevor already know that thirty years later other strange things 
would happen in this mansion ? Personally I feel that this small diary 
will be the key to understand all these mysteries.   


  TREVOR'S LETTER
  November 13th 1967
  After having finished my work and leaving New York I finally arrived 
at the Mansion around 6.00pm. The hall is very spacious. The central 
stairs leading to the second floor are also impressive. All these things 
make me nostalgic all over again. 
  Designing the plans of this place is the work I'm most proud of.
  From the day I first showed the model to Ozwell E. Spencer in his 
office, until the completion of the building, took me 5 years. Spencer's 
orders were really difficulty and I had to call upon all of my energy 
and ingenuity to realize it. 
  At first sight no one would suspect anything to be out of the 
ordinary. While turning to face me, Lord Spencer shakes the white hairs 
from his shoulders.
  He has an impressive stature, and at the first glance, one can feel 
that he has a high level of self-confidence. He initially announces me 
that my wife Jessica and my daughter returned to visit their aunt Emma, 
who is ill, and then we lift our glasses and toast. We are only ones to 
know about the numerous secrets contained within this building. Deeply 
satisfied with the complicity, we taste the wine. 
  The dining room is amazing. There is an incredible variety of food 
laid out hammoniously on a large table in mahogany wood. When someone 
would raise their eyes, they could see a statue of a goddess, in "Rodin" 
style, on the second floor which seems to observe is with desire. But 
despite all this splendor, the banquet can only be enjoyed by two guests 
(Spencer and I). We only hear the quiet clicking noise of the clock 
needles. Ahhh, if only Jessica and Lisa were there. 
  According to Spencer, they arrived three days before me and 
appreciated the house well. Lisa in particular benefited from the 
Spencer's kindness and was able to use the piano among others. She 
reportedly played the "Moonlight Sonata" of Beethoven (her specialty). 
In this evening of full moon where the melody seemed to surpass the 
satellite floating above the forest which surrounds the house, Spencer 
had congratulated my wife for this superb moment. I imagine proudly that 
their two faces had to illuminated with pleasure. 

  November 14th 1967
  Lord Spencer guided me around in the mansion. He opened the doors of 
several rooms. Those rooms are decorated with the most marvelous at 
pieces : painting of De Vinci, sculpture of Raphael...
  In one of the rooms the eye of a stuffed beast has strangely sparkled, 
and in another room armors of Middle Age Knights were aligned in good 
order close to their captain.
  All these art pieces were collected by Lord Spencer during past years 
and he deserves well to be one of the richest man on earth.
  "Do you like that ? I wish to use this residence as a seaside resort, 
for a new company. I foresaw that, not only for the employees, but also 
for the guests could use it."
  His project is to design an international industrial medicine company. 
He told me that its company would be called "Umbrella". But I wonder why 
he hid as many things in his residence. He can say that he wants to make 
a seaside resort but it's exaggerated. Even in the case his actions had 
been led by his passion. 

  November 18th 1967
  My family hasn't come back yet. "Is aunt Emma that sick ?". I doubt 
it. The telephone is not installed, which is not very convenient. I went 
out to second floor terrace to clear my mind. Crows, perched on a rail, 
looked at me and pushed strange croaking.
  I had a dark intuition. I continuously have the strange impression of 
being observed... I saw an astonishing thing, in a small court. It is a 
ladder leading down into an underpass, which is masked by a 
waterfall."It is not my work. When was this thing built then ?"

  November 20th 1967
  There is no trace of the shotgun my wife had offered Spencer for is 
birthday. I'm smoking a cigarette in the room where a broken shotgun can 
be found and estimate that it can fool people and pass for the original. 
I wonder who exchanged Spencer's shotgun for this unusable shotgun and 
why ?
  Neither my wife nor my daughter have reappeared and I getting very 
concerned. My rich employer informed me that my family and I couldn't 
remain at the mansion any longer and when I suggested that I could join 
them tomorrow, he laughed and said that it was useless to worry myself 
like that.

  November 21st 1967
  Luggage was gathered and somebody led me into a large room, without 
openings, on the first floor reserved for the receptions. As the Lord 
hadn't arrived yet, I was observing the painting in company of a man in 
a white blouse. He was one of the three unknown men on the courtyard. 
  "Life is rich and short". On the painting, which were exposed on the 
wall, time was represented by the life of a man, from his birth to his 
death. 
  "Your family died, now" -laughed the man while he was looking at me 
styly. Time seemed to stop. What was he talking about ? At the same 
moment I felt a terrible pain at the bottom of my neck, and I broke down 
on the floor. 

  November 24th 1967
  How could he have become this kind of man ? What happened here ? And 
what is the objective of this company called "Umbrella" ?
  I was imprisoned in this room and time passed slowly. "The objective 
is to keep all this as a secret, and since you are an unknown...". One 
day, a man in a white blouse said this to me while bringing revolting 
food.
  What secret is more important than a human life ?
  Lord Spencer and me are the two only ones to know the secrets of this 
manor, and if I die, he will be the only holder of this knowledge. Is it 
for that reason we have these creatures which prowl around the premises 
of the Manor ? I cannot remain here and be eaten of worse. It is 
necessary that I escape from here.
  The question is to know if, since the beginning, I didn't quite simply 
build my own prison. When I was creating this manor, and in accordance 
with Lord Spencer's strange fascination for enigmas, I conceived a way 
to escape for whoever would find himself imprisoned there. 
  It would seem that Lord Spencer wants to test this mothod on me...
  At this moment, one of the countless creatures which infest the floor 
and the ceiling, fell from the ceiling onto my body. For an unknown 
reason, it seemed to attract them. I jumped instinctively backwards and 
while getting upright I trampled a great number of them. What are these 
creatures ? Ants ? 

  November 27th 1967
  I finally succeeded to escape from this room. But nobody can exit from 
the Manor on snap of a finger. You need the crests, the missing eye from 
the Tiger's statue and the Gold Emblem. I can't occupy myself find 
something else ! I have no time for this.

  November 28th 1967
  I can't find the words for it. A plant, absurdly gigantic, fills a 
whole room. God could not have created such a thing.

  November 30th 1967
  It is impossible to get out. It is impossible to come out of the room. 
A phantom laboratory, leading into a kind of underground cave without 
visible exit. And finally, I found it :
  One of the high-heeled shoes and the memory, that behind all it I will 
find a passage. Jessica. Were my wife and my daughter subjected to the 
same destiny as me ? No, I will escape at all cost, as they did before 
me. 

  December 5th 1967
  My throat is dehydrated. I didn't eat for many days and I don't know 
how much time I'll still resist. I am becoming insane.
  Why ? Because I am like a rat, hopeless trying to escape from a 
laboratory labyrinth. Does my fascination for the abnormal architect of 
this residence was no reprehensible ? 

  December 7th 1967
  I am in a dark and wet underground secret conduit. And there, 
suddenly, something monstrous opposite of me... I scrape my last match 
with a trembling hand. A tombstone is here with my name engraved on it. 
What kind of a psychopath would make a similar thing ?
  "George Trevor" isn't me ? Spencer calculated since the beginning, 
that I would come up to here to take my breath, and prepared my tomb. 
Realizing, with success, to direct my attention away from each useful 
way to escape. Jessica, please forgive me. Little time... It's the time 
that remains me before joining you in paradise.
                                George Trevor

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  WHERE IS JILL VALENTINE ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This title reminds you about the heroine of Resident Evil 1 - Jill 
Valentine. She has appears in Resident Evil 3 Nemesis with a heavy 
mission : Escape from the haunted Raccoon city. This adventure happens 
at the same time of Resident Evil 2. While Leon and Claire are wandering 
in the police station, Jill is looking for the way around the outside 
city. She is pursued by a new bio-weapon of Umbrella - Nemesis. This 
bio-weapon seems to be more modern and intelligent because he knows his 
target is the S.T.A.R.S. members and he just runs after them. With the 
help of Carlos - a member of Umbrella Personel, Jill with him escaped 
from the city which is gonna be destroyed by Umbrella to delete all the 
evidence about their cruel work. 

~~~~~~~~~~~~~~~~~~~
  WESKER'S REPORT
~~~~~~~~~~~~~~~~~~~

  "Wesker's report" is the bonus DVD disc that will be released with
Resident Evil Code Veronica X when it's sold. Some information said that 
its original version was released for some months in Japan. And the 
purpose which Capcom release this part might be to answer some unknown 
questions about the game that the fans always wonder. I want to write 
some parts of this report for you to know few about it :

  "My name is Albert Wesker.
   I aspired to become a leading researcher at Umbrella Inc. A
pharmaceutical enterprise who covertly conduction Bio Organic Weapons,
better known as B.O.W., for development. But at the leader development
training ground situated in Raccoon city, I met a brilliant and
talented researcher who decided to take a different path, William
Birkin.
   In time I shifted my position to S.T.A.R.S., a special force unit of
the Raccoon Police Department. Umbrella, for crisis management reasons
of their illegal Bio Organic Weapons development had many of its people
working in the police department.
   I became the leader of S.T.A.R.S. and conducted all sorts of
intelligence activities for Umbrella. As I continued to serve I devised
my own plans and waited for the right time moment to execute them.
   Then at last, opportunity knocked.

 - 1998 - July 24th -
   The freak murder incidents had occurred in the forest near the
mansion started it all. The mansion was Umbrella's secret BOW
laboratory and it was clear that the indevelopment T-virus was the
cause of the murder.
   Initially, Umbrella instructed me secretively to keep S.T.A.R.S. to
the mansion, dispose of them, then report the situation to headquarters
so that their combat with the B.O.W. could be used for data analysis
allowing Umbrella a comprehensive portrait of the B.O.W.'s combat
abilities.
   From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As
expected, the top elite of S.T.A.R.S. gave all they had and became
useful sample data. Then following, I geared up the Alpha Team to
"search and rescue" the lost Bravo Team. The members of Alpha Team also
proved theor worth and as expected many died.
   There was five survivors from the initial eleven S.T.A.R.S. members.
From the Alpha team were Chris Redfield, Jill Valentine and Barry
Burton. And from the Bravo Team were Rebecca Chambers and Enrico
Marini.
   It was time to begin executing my plans. In the midst of the whole
affair I could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant,
and join forces with an opposing corporation of Umbrella. To buy into
that opposing corporation I would need the actual combat data of the
Tyrant.
   The surviving privileged members of S.T.A.R.S. were just the perfect
bait. I decided to have one of them play the Judas and draw them to the
Tyrant.
   That Judas was Barry.
   Barry was the strong truth and justice kind and cherished his family
more than anything. His type is easy to manipulate. I just took that
most important thing away from him. My only miscalculation was the high
potential of Chris and Jill. But with the family man Barry playing
Judas the scheme went as planned.
   Then the winds turn unexpectedly.
   I had to eliminate Enrico who found out what was behind it all. I
used Barry to get to him. After I successfully got rid of that nuisance
I awaited the sample specimen that Barry would bring to me in the
Tyrant room.
   I injected the virus I obtained from Birkin in advance. If I made
Umbrella believe I was dead, it made it far more convenient to sell
myself to the opposing corporation. According to Birkin the virus had
profound effects. It would put my body in a state of temporary "death".
It would then bring me back to life with super human powers. Therefore
I unleashed an awesome Tyrant from its slumber and let it attack me.
  As my consciousness faded away I was certain that the whole scheme
would end in success.
  Never did I imagine that S.T.A.R.S. could slay the evil creation. I
lost the Tyrant and the plan I devised which cost me my humanity ended
in failure. Now anything and anyone who stood in my way would be
terminated. It's been that way for a long time and it always will be.At
all cost I had to make S.T.A.R.S. pay.

 - September -
   Two months had passed since the mansion incident. To regain
everything I had lost in my new organization I joined hands with Ada
Wong, a female agent who was also sent to spy on Umbrella.
   I knew in my bones that the key developer was William Birkin, but
what he didn't know was that Umbrella did not play games...with anyone.
Eventually, Birkin would be assassinated, and the G-virus would be in
the hands of Umbrella.
   But the salvage team led by Hunk was ahead of us. By the time they
got to Birkin, he'd already injected himself with the G-virus...he 
became
his own creation, and decimated them.
   Soon after, the T-virus carried by rats spread throughout Raccoon
city, and Umbrella faced its worst scenario.

 - September 28th -
   The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies.
   In the chaos, Umbrella Europe applied a new type B.O.W., called
"Nemesis". The Nemesis would hunt down and destroy the surviving member
of S.T.A.R.S., Jill. It became imperative that our organization would
also obtain the Nemesis data.

 - September 29th -
   To cover up the whole affair, Umbrella jettisoned a Tyrant to take
care of Leon and Claire, who were trying to unveil their secrets.
   Then, a new revelation. Birkin used to hide the findings of his
studies in his daughter Sherry's pendant. It was very possible that the
G-virus was there. While Umbrella was busy with their cover up, we had
to capture Sherry before they did. I sent Ada undercover to seek the
location of Sherry. I, the "dead man" on the other hand, had to work in
the shadows.
   A spy's obligation and priority is in mission, to carry out the
mission like a machine without any emotional interference.
   But through her interaction and involvement with Leon Scott Kennedy,
there had been an affection growing insider her.
   My instincts sensed danger, something had to be done, quickly. My
instincts did not disappoint me. Even though Ada almost had her hands
on the G-virus, which Leon had acquired from Sherry, that affection of
her drove her to her death. But she was still of some use. I had to
save her life. My people hurried to retrieve the G-virus that Leon
threw away. But Hunk, the only survivor of Umbrella's salvage team, was
there before us.

 - September 30th -
   Our only option left was to bring back Birkin, the monster, as the
sample specimen and have him finish Leon and Claire in order to obtain
his combat data. Although Birkin lost the battle to Leon and Claire, we
succeeded in gathering samples of the G-virus from his dead body.

 - October 1st -
   In the morning the government bombed Raccoon city in an attempt to
stop for the viral outbreak. This was, of course, their feigned 
reason...
   Later, Claire left to Europe to find her lost brother Chris, and
Leon joined forces with an underground anti-Umbrella organization.
   Sherry is safe in our hands. I would never underestimate Birkin.
   There's something about this little girl...
                        

* Source : Biohazardextreme.

-----
  Okay, this passage has just been written half. I'll continue if there
are more info.
  But all of you know that it answers you some unknown questions that
you always wonder. Let me give them in this short passage :

- The survivors of the mansion incident were Chris Redfield, Jill
Valentine, Barry Burton, Rebecca Champer and Brad Vickers.
- Chris is the character who directly killed Tyrant.
- Wesker was killed by Tyrant. But he had been infected the virus
before that makes him alive.
- Ada was saved by Wesker because he thought she's still useful for him. 
She stole the G-virus for him. 
- Sherry was caught by Wesker after Resident Evil 2 with the same 
reason.
- The official story of Resident Evil 2 is Leon A / Claire B. 

~~~~~~~~~~~~~~~~~~~~~~~~
  RESIDENT EVIL GAMES
~~~~~~~~~~~~~~~~~~~~~~~~
 NAME :  Resident Evil 
 RELEASED DATE : 1996 - 1997
 PLATFORM : Playstation, PC, Sega Saturn
   This was the first Resident Evil of series. Its content is about the 
incident in a mansion belonging Raccoon Forest. This involves the 
Trevor's Note I wrote above. You take the role of either Chris Redfield 
and Jill Valentine - two members STARS to explore the mansion. 

 NAME : Resident Evil Director's Cut
 RELEASED DATE : 1997-1998
 PLATFORM : Playstation
 It's almost the same as original Resident Evil with more modes and 
features. 

 NAME : Resident Evil Director's Cut Dual Shock Edition
 RELEASED DATE : 1997-1998
 PLATFORM : Playstation
 It's almost the same as Resident Evil Director's Cut.

 NAME : Resident Evil 3 Nemesis
 RELEASED DATE : 1999-2000
 PLATFORM : Playstation, Dreamcast, PC. 
 You take the main role of Jill Valentine to escape from Raccoon City 
which is going be destroyed by Umbrella to wipe all the evidence about 
the virus. She was one of the survivor of the mansion incident who knows 
about this work. So Umbrella creates Nemesis to pursue her. 

 NAME : Resident Evil Gun Survivor
 RELEASED DATE : 2000
 PLATFORM : Playstation
 You are a person who is injured by an accident. He forgets everything 
about himself and tries to find the truth. In his journey, he is watched 
by a guy of Umbrella named Vincent. Later the main character realizes 
himself as Ark Thompson. He destroys an important facility of Umbrella 
and escapes with Lott and Lily - the two children he meets on his way. 

 NAME : Resident Evil Code Veronica
 RELEASED DATE : 2000
 PLATFORM : Dreamcast
  You again take role of Claire Redfield. But now it's not an accidental 
journey in Raccoon City. After Resident Evil 2, Claire decides to look 
for her lost brother Chris Redfield who is doubted to be in Europe. But 
when seeking, she unintentionally spots something important about 
Umbrella and is caught by them... 

 NAME : Biohazard Code Veronica Complete            
 RELEASED DATE : 2000-2001
 PLATFORM : Dreamcast
  It's the same story as Resident Evil Code Veronica. But it has some 
extra cut scenes about the main villain of Resident Evil series - Albert 
Wesker. This disc has a bonus demo of Devil May Cry - a new game of 
Capcom. Beside this game there are some additional packages released 
either. 

 NAME : Resident Evil Code Veronica X
 RELEASED DATE : 2001
 PLATFORM : Playstation 2
 It's the same as Biohazard Code Veronica Complete, but with a bonus DVD 
Wesker's Report which Capcom released to answer some unknown episodes of 
the game which the players often wonder.    

 NAME : Resident Evil 0
 RELEASE DATE : Early 2002
 PLATFORM : GameCube
   This game was released first for Gameboy. But now it has been redoing 
with this new console. This scenario lets us know more about Rebecca 
Champer - the support character in Resident Evil who rarely appears. You 
also have a chance to know more about STARS and Umbrella in this game.  

 NAME : Resident Evil Gaiden
 RELEASE DATE : Fall 2002  
 PLATFORM : Gameboy Color
   This is a new scenario and also a chance for the Resident Evil fans 
who like the character Barry Burton of the first Resident Evil. He would 
be the main character of the game and start his adventure on a ship. 
This is just a rumour. 

 NAME : Resident Evil 4
 RELEASE DATE : Early 2002
 PLATFORM : Sony Playstation 2
  Have you enjoyed enough Resident Evil Code Veronica ? And Resident 
Evil 4 would give you the next answers of the Resident Evil story. There 
are rumours that this game would be an impression of Capcom about 
graphic and other systems. There are tons of stupid rumours about 
characters. But I can't tell which is right. No more information is 
received this time. I think this game is still so far.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\  
  MY OWN REVIEW ABOUT THIS GAME    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Oh yeah, passing the adventures of Resident Evil series, I think 
Resident Evil 2 is the most. But why don't I give it the best score ? 
Just because I'm telling my current feeling. If I wrote this review two 
years ago, the score would be highest. Now Resident Evil 2 can't be 
compared with the later Resident Evils with best graphic and modern 
system. 

  Gameplay  10/10
  The game is long enough for the players to play whenever they want, 
not too long, not too short. There are many thrilling episodes and good 
puzzles in the game that make it more exciting. Mini-game, secret 
scenarios help it to be more various. Each time we play, we can find a 
lot of new things that we haven't paid attention to before. The game is 
always for us. Yes, it's really interesting. 

  Storyline 8/10
  It continues the mansion incident in Resident Evil 1. The whole city 
was haunted by strange creatures. No one knew what had been happening. 
Leon and Claire were lost in the dark city. In Police Station, they find 
more clues about Umbrella Corporation. This story is not bad. But I 
still hope it would be more episodes. 

  Graphic 8/10
  The graphic is good, better than Resident Evil 1. Its graphic can be 
compared with the later Resident Evil 3 Nemesis. The colours are clear 
with right brightness. The camera angles are put well. But I think it 
needs to be repaired a little. But there's one thing : When the 
characters talk to each other, their mouths don't open to say. I only 
hear the voice when their mouths "say" nothing. Why does Capcom let this 
? Or just because the simple graphic ? 

  Sounds 10/10
  The sound system is the best. The steps of characters are sounded well 
and clearly. The shout of monster William is very lively and real. The 
background music is not only horror but makes us jump as well. 

  Mini-games 10/10
  The secret scenarios are hidden so well that some of players couldn't 
find or pay attention. In addition to this, mini-game help us to know 
more small parts in the whole story of Resident Evil series. Capcom is 
good to let us know these small parts by a terrific mini-game. 

  Replayability 10/10 
  As I wrote, the game is attractive enough for you to play many times. 
You'll be fond of it and try to find all the secrets of this game... even 
if you play Resident Evil the first time.

  To rent or buy ?
  Buy !!! Why not !!!

  Overall score : 8/10 (not an average)    


***********************************************************************

20.  A U T H O R ' S  L A S T  W O R D S

***********************************************************************

  Is it enough information for you to know about this game ? I'm very
fond of it and I'm willing to receive any of your good ideas. I'm not
good at playing games or making FAQs so I hope everyone would sympathize 
and have ideas about my mistakes.
  There's one thing I want to tell you. Although I'm still a pupil who 
have to go to school, I would try to have a time for checking your 
emails about any problems in my guide. I have ever been a player who 
needs others' helps and I have been disappointed when they didn't reply 
my questions. So I understand how you think. Just contact me at my email 
address anything you want. I'll try to answer your problems and won't 
make you disappointed. But I won't answer any emails with bad purpose or 
hate emails. It's just a waste of time. But I'm willing to serve anyone 
who really need my help.
  See my other FAQs at Gamefaqs. 
  Again, thank you to read my FAQs.

***********************************************************************

21.  S P E C I A L  T H A N K S

***********************************************************************

 I send my special thanks to :

- Http://www.survivhor.com - for info about Related Resident Evil 2 and 
Trevor's Note. 

- Http://residentevil.emugaming.com - for info about ranking system and 
maps.

- Http://www.videogames.com - for laboratory maps

- Jeff "CJayC" Veasay from Gamefaqs - for posting my FAQs on your site.

- Capcom - for creating this game

- This game - for giving me a good chance to write this FAQs.

- Everybody in Resident Evil 2 Message board - for a lot of important
info you let me know, and the name of G-Infant. 

  Repeatedly, Thanks Everyone.

-----------------------------------------------------------------------

  Again, this guide is owned by :
                   PHAN NGUYEN KHANH DAN
                        "MYSTICCAT"