Resident Evil 2 
Hex Editing your Save File Guide!
By BlueTaco

Resident Evil 2 Save Game Hex Editing File v0.1 by BlueTaco
Copyright (c) 2004 BlueTaco

No reprinting, sale, or distribution of this faq or any of its 
contents is allowed at anywhere and at anytime by anyone except 
solely with express written notarized permission of the author. 
Violators shall be prosecuted to the fullest extent of the law.

THE ONLY SITES AUTHORIZED TO HOST THIS SITE ARE:
1. www.gamefaqs.com
2. www.neoseeker.com

THAT's IT!

Mission Statement:
I LOVE RESIDENT EVIL! But its extermely annoying have to play through 
the game 5 or 6 times over, and not being allowed
to use First-Aid Sprays, to save game, or to stop for even a second 
to enjoy the FMVs or the graphics or atmosphere
because of some stupid 2 hour time limit just to unlock rocket launcher 
or enjoy some cool alternate costumes. 
It makes the game unfun in a lot of ways and hex editing fixes this! Now 
you can see all the cool secret weapons without all 
the taxing conditions you have to fulfill! Enjoy true SURVIVAL HORROR the
way YOU WANT! Yay! (I Colt S.A.A-ed my way
through my game w00t! Cowgirl Style!)

=======================================================================
Updates:
6/10/2004 - Found the Address for editing the number of saves you have, 
allowing the player to manipulate their rank yay! (220)

6/10/2004 - Added more character specific traits to weapon codes.
======================================================================== 

First off you need a hex editor, I recommend the Hex Editor by HHD. Okay 
so here we go:

Since all Resident Evil 2 save files are 2 KB, they are easy as heck to 
edit and are all the same YAY!


1. Go to your save game directory which should be something like:
C:\Program Files\CAPCOM\RESIDENT EVIL2

2. Open up the save file you wish to edit. Example if you are playing 
the Leon CD then the file would be 
something like Leon A_01_Hall.RESIDENT2 (which would be a file saved 
for the first time in RPD Police Main Hall,
playing as Leon, Scenario A)

3. Okay so open up the hex file with whatever editor you have and you 
should see a bunch of gibberish divided into

2 sections. On the left side of the screen or in the hex subwindow you 
should see something like:   
 
53 43 11 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 04 
d5 29 93 21 0d 15 57 3a 0a 19 55 3a e9 10 8e 21 85 08 ad 31 83 1c 26 4d 4a
31 3f 04 dd 9c 99 a8 11 aa 1a dd cd 6b 92 a8 11 86 aa da 9d 26 89 11 11 aa 
a8 1a 6d 92 18 8a aa 1a a8 11 ed 82 a1 44 44 a8 1a 11 ed 88 4a 34 43 84 1a 


Okay now on the right side of you should see lots of periods and weird symbols, 
don't worry about those.

4. Now look at the bottom of the screen and you see an address which 
tells where your typing cursor is blinking over like
look at the example at top the first numbers are 53 so the 5 is 00000000
of 00000800 and the 3 is 00000001 of 00000800.

5. Scroll down until you get to 00000598 of 00000800 
(or whatever 00001000 it doesnt matter), 
this is slot 1 of your inventory. If this is first save, 
you probably have the handgun in that slot, so you should see 
(according to the chart belong) 02 which the code for Leon's handgun
now look at the next pair of numbers, thats the ammo amount in hex code, 
to find out the normal number open up your
calculator on the computer and punch in your hex numbers, so if you have
9 bullets loaded in the handgun then the pair of
numbers will display 09, if you (Somehow) have 171 bullets 
loaded you will see ab. Once again don't worry about it, 
just use the calculator. Type in the pair of hex codes and then change the
calculator setting from Hex to Dec, then you 
will get the real amount.

6. The way this works is: let's say you want the custom magnum 
with infinite rounds, so go to 00000598 and type in
06, then move to the right and as the next pair of numbers put in ff 
(Which is equal to 255 and is the value for infinite
in hex pair coding). So you will end up with: 06 ff, now THIS IS VERY 
IMPORTANT THE SLOTS ARE SEPARATED BY TWO PAIRS of 
numbers so if you have the Shotgun with 3 shells, then the Rocket Launcher
 with 40 rockets then infinite ink ribbons
the code will be:
07 03 00 00 11 28 00 00 1e ff then two PAIRS OF ZEROS then the next item,
 remember you only have 8 slots.

I am not puting in any more codes unless I get seriously begged, if you 
have freaking infinite ammo go find the keys 
yourselves! Feel free to experiment but be beware that theres only so many
items and if you enter some weird values:
I WILL NOT BE RESPONSIBLE IN ANY WAY.
Also, trying to equip a Claire only weapon as Leon will CRASH YOUR GAME.
YOU HAVE BEEN WARNED, those sprites DON'T EXIST!

Notes:    
000005b4 of 00000800 or 00001000 is slot 8
000005c0 - Personal Slots (Lighter/Lockpick/Family Picture/G-virus/etc.)
000005c4 - Crate Slots begin
00000220 - Number of times you have saved.

Slot Code ff = 255 for items and the infinite number for ammo

Remember to play Claire scenarios with the ClaireU.exe and Leon's
with the LeonU.exe! And to set compatability to 98/ME or 95 
for XP users!

Slot Codes:
01 - Knife 
02 - Handgun H&K VP70 (Leon and Chris Only)
03 - Handgun Browning HP (Claire and Ada Only) 
04 - Custom Handgun 3-round bursts
05 - 0.50 AE Desert Eagle Magnum (Leon and Chris Only)
06 - Custom 0.50 AE Magnum (Leon and Chris Only)
07 - Shotgun (Leon and Chris Only)
08 - Custom Shotgun (Leon and Chris Only)
09 - Grenade Launcher Normal Rounds (Claire Only)
0a - Grenade Launcher Flame Rounds (Claire Only)
0b - Grenade Launcher Acid Rounds (Claire Only)
0c - Bow Gun (Claire and Ada Only)
0d - Colt S.A.A
0e - Spark Shot (Clarie Only)
0f - Submachine Gun
10 - Flamethrower (Leon and Chris? Only)
11 - Rocket Launcher
12 - Gatling Gun
13 - Beretta (Does Not Exist "Unable to Find File" LOL RE1?)
14 - Handgun rounds 
15 - Shotgun shells
16 - Magnum Rounds
17 - Fuel
18 - Normal Grenade Rounds
19 - Flame Rounds
1a - Acid Rounds
1b - Machine Gun Bullets
1c - Spark Shot Bullets
1d - Bow Gun Bullets
1e - Ink Ribbon
1f - Small Key 
20 - Hand Gun Parts
21 - Magnum Parts
22 - Shotgun Parts
23 - First Aid Spray 
24 - Anti-Virus Bomb
25 - Chemical AC-W24 (Converts Grenade Rounds to Acid Rounds)
26 - Green Herb
27 - Red Herb
28 - Blue Herb
29 - 2 Green Herb Mix
2a - Red/Green Herb Mix
2b - Blue/Green Herb Mix
2c - 3 Green Herb Mix
2d - 2 Green/ 1 Blue Herb Mix
2f - Lighter
30 - LockPick (Claire Only?)
31 - Picture
32 - Valve Handle
33 - Red Jewel
34 - Red Card Key
35 - Blue Card Key
36 - Serpent Stone
37 - Jaguar Stone
53 - Special Locker Key (for Alternate Costumes)
60 - MO Disk

Play around and have fun! If you want me to hex 
edit other games drop an email off at m50blue@hotmail.com
I'm planning to make an RE fan site to test how 
deep you are into RE with questions like 
Who was Lisa Trevor's Mother? (Jessica Trevor)
and 
Where is the Square Crank found in REmake (lol) (in Lisa's 
Cabin in the woods)
and
some easier ones like
Who invented the G-virus (William and Annette Birkin)

Feedback is welcome!

Resident Evil is copyright Capcom! a kickass game maker!