hide results

    FAQ by Proteus

    Version: 2.0 | Updated: 07/21/98 | Search Guide | Bookmark Guide

                   ,"                  \ 
                   |         ,---._____|    ,------------------.
                   |        |._______     ,"                    ".
                   |                 `.   |     ,-----.          |
                    `-----------.      |  |_____|      |         |
                  .---------.___/      |    .----------'         |
                  |                    /  ,"                    ,'
                   \________________./'   |       ,------------'
                                          |      |    ___________ 
                                          |       `--'           |                                      
    Unofficial FAQ ver 2.0
    Dated 21 July 1998.
    Written and kept by Edwin Lim (docfreeze@usa.net)
    Updated by Proteus (proteus@biosys.net)
    Copyright 1997,1998 Edwin Lim. You may duplicate or print as many copies of this
    document as you like, as long as my name stays in this FAQ and I get informed
    of any modifications applied to this document. This FAQ is distributed freely
    and should not be sold for profit. 
    Table of contents 
    Game stuff
       Playing the game
    Cars stuff
       Basic cars
       Hidden cars
    Tracks stuff
    Miscellaneous stuff
       Car settings
       Replays/Camera views
       Cheat codes
    What I want for... Screamer 3
    Hi everyone! I finally got this update out! First of all, lemme thank m'man
    Proteus for inspiring me to really update and send this out... and secondly
    I'd like to say thanks to Sony Entertainment - why? Because of GRAN TURISMO!
    It re-ignited my burning desire to get behind the wheel... And that great
    game also helped me learn about tuning cars! :)
    Description Thingies
    A real rockin' fun game, Screamer 2 improves both visually and in gameplay
    from its equally-successful predecessor. More noticable improvements are:
    1. Even more detailed and eye-catching scenery zip pass as you race across
       every track. The detail for each track (at HIGH detail) is astounding...
       but you need real Pentium Power to run it at HIGH detail AND resolution.
    2. The crash engine is refined and no longer do you mysteriously bounce off
       other cars or walls if you hit them... instead you hear a krash (or glass
       -shattering krang!) when you hit and slowly you have to drag yourself out!
    3. Computer AI is smarter and tougher... but they don't cheat like in the
       previous game where the COM players "warps" forward when reaching the
       finish line, taking the gold from you. And they don't stick together
       that much, therefore it's slightly easier to overtake.
    4. More realistic engine sounds, sfx and MAJOR PLUS : No more commentary!!!
       It's bout time they fired that annoying announcer (esp. when he goes,
    5. More cars! 4 normal cars, plus 4 secret cars. And each car is really
       cool... Pity that they only brought back the Porsche... I really liked
       the Diablo (SHADOW) and the Corvette (YANKEE.. New Yorker?)... sigh.
    The Game stuff
    * Playing the game = Loads of thingys to say
      Take note, if you are already into the game and haven't got much trouble
    with the basics, you might wanna skip this part:
      Okay, it's a racing game... nothing much to say... just drive and finish
    the race at the top of the grid. Big deal. Ah... but that's where the hard
    part is... you see, Screamer 2 is now more like Ridge Racer... you might
    think you're doing fine on road tracks, wait till you see the other tracks.
       You really slip and slide in sand and snow (that will take some getting
    used to) and BIG ADVICE: Get yourself a gamepad! Playing with the keyboard
    can bring moderate gaming pleasure, but nothing controls better than a
    gamepad (I used a Gravis Gamepad and also tested with my Thrustmaster T2,
    though the latter produced less-than-satisfactory results).
      Start off with one of the slower cars first... get used to the loose
    control (esp. if you're used to the road-grip in Screamer 1) and after
    awhile, you can proceed on to the faster cars. I played Screamer 1 like,
    dozens of times and I was a real fan of it.
      There are four views, similar to SCREAMER 1 (plus an EXTERNAL for replays) 
    and the cars look much better (Play with 65k colours! Forget 256 colours!).
    I greatly suggest against driving with the outside view, though it's great
    in replays.
      When Screamer 2 was released, I immediately grabbed a copy and tried it.
    It was frustrating at first with the T2 wheel, coz I used the T2 with
    Screamer 1 and it rocked. So, giving up on the wheel, I dug out my gamepad
    from underneath my the closet and tried it. Hey! Now this is entertainment!
    This is a pure arcade driving sim and it really reminds me of a mix between
    SEGA RALLY PC, RAGE RACER and of course, SCREAMER 1. So, play it like a
    console game... get yourself a Gamepad Pro! ;-)
      Good luck though, League 5 onwards is tough... don't even think on power-
    sliding too much. Take it easy on the slides and go for more quick good
    ol' fashioned turns. Remember: Faster recovery over more flashy turns.
    The Cars stuff
    * Basic cars avaliable:
    Name          Top Speed       Drive    Car clone of...
    RADIANCE        122mph          RWD     Porsche 911. (Obviously.. ^_^)
    SPARK           121mph          FWD     Mazda Miata (MX-5).
    NEBULA          120mph          4WD     Honda NSX.
    HORIZON         120mph          4WD     Toyota Supra.
    * Some ratings and description of cars stuff:
    NOTE: These driving reviews are based on STANDARD configurations
    The fastest of the starting line-up, but sacrifices handling for a better
    top speed. Boasts the highest speed and the worst over-steering. The tail 
    tends to swing out too much during high speed turns and its turning radius 
    isn't that hot either. Take turns early and don't underestimate even the 
    most gentle of turns.
    2. SPARK 
    A close second of the contenders, this baby is smooth on acceleration and
    has an average handling. Still, taking this car too fast into a turn can
    cause it to flip out and spin. Hit the brakes and skid into the turn. This
    is the car most of the records are set with, and, if properly configured, 
    it can even be better than the bonus cars.
    3. NEBULA
    This car and the HORIZON are similar in the sense of controls. But after
    trying out both for 2 days each, NEBULA seem to have slightly better
    acceleration, but slacks a little on turning.
    Although... someone has informed me that this car is actually better at
    cornering, weaker in acceleration than the HORIZON. Any takers?
    4. HORIZON
    At the bottom of the pack is this sleek vehicle. After the above comparison
    I'd guess you already know much about this car. What it lacks in top speed
    and acceleration, it makes up with real good control.
    See above for the arguement between NEBULA and HORIZON...
    * Hidden cars avaliable:
    This cars are released each time you complete the Championship with the
    respective teams. Of course, you might wanna cheat...
    NOTE: These driving reviews are based on STANDARD configurations
    Name          Top Speed       Drive    Car Description
    BLACK CLAW      131mph          RWD     Mix between a Hot Rod & a Stock Car.
    APHRODITE       129mph          FWD     ItalDesign Cala (also in NFS 2).
    THUNDER         129mph          4WD     Sports truck with a BIG rear engine.
    HORNET          123mph          4WD     Mitsubishi Shogun. (You can see the
                                            Mitsubishi logo on the front)
    As its name suggests, this monster is pure power. It is THE fastest car,
    second to none (if one can consider it a car). Drive it on a straight and
    all scenery become a blur. But take a turn at THAT speed, and all you see
    is a brick wall (BANG!). It has the worst turning radius of the pack, and
    it doesn't take too long to discover that... Power-slides are OK for this
    rocket on wheels, but take them REAL early!
    Ah, such a serene name... but underneath this beautiful concept car, hides
    raw power and surprisingly good handling. This has got to be the car at the
    top of my list. Though the turning is just average, this baby can take turns
    better than other vehicles at top speeds. Smooth rides is quite common for
    this car, but no matter what, steep turns can occasionally give you trouble.
    Brilliant on tarmac (as in, like, Switzerland and California)
    3. THUNDER (Team ZEUS)
    Thunder should be the word to describe the noise level of this rugged
    powerhouse. The best thing on driving this truck is the attention! The
    rumble of its engine revving can be easily be heard from afar. This truck
    basically has better acceleration than APHRODITE, similar to the comparison
    between NEBULA and HORIZON. 
    4. HORNET (Team WASP)
    Okay, this 4x4 may seem weak (only 123mph? Sucks!) in speed, but like the
    HORIZON, take a turn with this cosy off-roader and WOW! this truck hugs the
    turn like no other vehicle! Grip and turn radius is tops for this truck,
    and the track for it is definately the Colombia Mud Track. Hairpins and
    chicanes are seldom a problem... but sometimes it does oversteer.
    The Tracks stuff
    So which Track rocks and which one sux? Read this section to find out!
    Included are brief descriptions from the game, some tips on driving the
    tracks and recommended cars (based on STANDARD configs).
    England          Terrain: Wet Asphalt and Grass          Difficulty: Easy
    A road track, not too much problems, one lap and I guess you can remember
    all the turns. Just don't get tricked by the first left hairpin... I still
    turn too early now and then... darn warning arrows. Look for the helicopter!
    Best cars: Any basic car, Aphrodite.
    Egypt           Terrain: Sand & Earth                   Difficulty: Medium
    I HATE this track! Even now with the HORNET, I still can't drive thru this
    track without ever hitting a wall... Grrrr... A slippery track, with many
    bottlenecks and 2 split roads. You have to watch for the tunnel turn (the
    exit is a bottleneck) plus the entrance to the town (another bottleneck)
    and also the entrances after the split roads (more bottlenecks). I suggest
    you take the left side in the first split and the right side in the second
    split, to minimise the time needed when the roads merge.
    Best car: Nebula, Hornet/Thunder.
    California      Terrain: Asphalt and Dirt Road          Difficulty: Medium
    This is easy, though the number of hairpins put the difficulty of this
    slightly higher than the England track. Also, be careful of the scenery
    as it can easily distract you from the sudden turns in this track. Watch
    out, especially that last dirt road turn in the track.
    Best car: Radiance, Aphrodite
    Finland         Terrain: Snow and Ice                   Difficulty: Medium
    Another slip'n'slide track, this track should be given a Hard rating. Why?
    Use the RADIANCE or BLACK CLAW here, you'll know why! The icy roads and
    steep turns (even the gentle turns seem steep!) can often cause you car
    to oversteer and skid (spinning round and round...). Even HORNET drivers
    must be cautious of the turns... take them slow!
    Best car: Horizon, Hornet/Thunder
    Switzerland     Terrain: Asphalt and Cobbles            Difficulty: Hard
    Though it may seem tough during you first say, 10 runs, but after that,
    this track shouldn't prove too much for you. Just remember to watch for
    the turns yourself more than waiting for the stupid warning arrow to
    appear (cos' it always appear late!).
    Best car: Any basic car, Aphrodite
    Colombia        Terrain: Dirt Road and Broken Tracks    Difficulty: Hard
    Hairpin city! I used a HORIZON and THUNDER for this, and the HORIZON won
    4 out of 5 times. Hairpins and chicanes pile up and as before, the arrow
    appears usually after the turn starts, so better memorise the turns!
    Best car: Nebula/Horizon, Hornet/Thunder
    The Tunnel      Terrain: Asphalt                        Difficulty: Hard
    I wonder why there isn't a Super Hard difficulty (depending on the car
    you drive) ... I tried this track with many cars, but I'll just write on
    the APHRODITE and BLACK CLAW. APHRODITE had little trouble with the turns,
    though the bumpy straights had a habit of tossing my car around and I 
    often underestimated the length of the double hairpin. The BLACK CLAW?
    Well... simply stated, I'm glad this game is not reality... coz this track
    tears the BLACK CLAW apart. Most of the time I let my speed stay at 120
    to 125 because CLAW's turning is really wide, and so, the hairpins must
    be taken by powersliding just as you enter it and regaining grip when you
    exit. Whacking walls and flying across the bumps is quite common. Use the
    CLAW only if you crave for a challenge. The Nebula may not offer all the
    speed you want, but it is far superior in hadling, something you can't
    get too much of on this track.
    Best car: Nebula, Aphrodite
    Miscellaneous Thingies
    * Car Settings
    This game isn't too focus on the real thing, these settings are just to
    make your gaming life easier (esp. the Egypt track)... So, let us get into
    the technical car settings (which I took the NASCAR RACING manual and the
    GRAN TURISMO game as references):
    Lower handling setting means the car takes longer to turn. But if set too
    high, the car will tend to oversteer (the tail-end spins out) and set to
    low it understeers (car turns slowly).
    I finally understood what major effect brakes have on the car (other than
    slowing down the car), with hard brakes - the car will stop faster but tend
    to lose control if you SLAM the brakes... remember ABS don't apply here!
    Therefore, use harder brake settings in conjunction with lower tire pressures
    and higher handling.
      Tire Pressure
    Simply stated, lower pressures mean better grip but reduced speed, while
    higher pressures mean faster speeds (acceleration) but less grip and maybe
    increase more shock when you land from jumps.
    Stiffer suspensions (I wonder is this suspensions or shocks?) usually mean
    the car is more responsive on the side you adjusted, but can cause the
    driver to overreact and spin the car. Softer suspensions mean the car
    is less responsive on that side, but provides more body roll, giving you
    an overall smoother drive.
      Tire Type
    This should be pretty obvious, use Dry for normal roads or gravel, use Wet
    for mud/sand tracks and Snow is self-explanatory.
      Recommended settings:
            England         Nebula  4 3 B 3 3 3
            Egypt           Nebula  5 3 B 2 2 2
            California      Spark   4 3 A 3 2 2
            Finland         Nebula  3 3 C 4 4 4
            Switzerland     Spark   4 3 A 4 2 2
            Colombia        Horizon 3 3 B 2 5 5
            The Tunnel      Spark   5 3 A 5 4 3
    * Replays and Camera Views
    As before, the in-game views have an uncanny similarity to Daytona's views!
    At least now VIRGIN made the replay more interesting! The new EXTERNAL
    camera (press F9) for replay mode is much more fun to view your race with,
    as it switches between many different views (I like the TV view, from the
    NASCAR and INDYCAR Racing games, esp. when you are flying in the England
    track) while the race is on.
    The views keys are:
    F1      Bumper view
    F2      In car view
    F3      Windscreen view
    F4      Chase car view
    F9      External Camera (REPLAY ONLY)
    F11     Switch Team (REPLAY ONLY)
    "M" gives you a rear-view mirror in the race, unfortunately not available
    in replay mode :-(
    * Cheaters never prosper... but they survive. ;)
    Type these at the main menu (after entering your name) to activate them,
    but no indication is given (Bummer! Where's the "YOU WANNA PLAY DIRTY?
    THEN LET'S PLAY DIRTY!" speech?).
      CHMPA         Unlocks all championships
      MRTRK         Unlocks all tracks
      TACAR         The BLACK CLAW (Team A) is avaliable
      TBCAR         The APHRODITE (Team B) is avaliable
      TCCAR         The HORNET (Team C) is avaliable
      TDCAR         The THUNDER (Team D) is avaliable
      APHRODITE     Increase game speed
    > Unfortunately, it is confirmed: THERE ARE NO MORE CODES for S2... :(
    Too bad people! No cute cute special effects or funny sounds... :p
    What I like for... Screamer 3
    * Some things I just have to gripe about and want corrected:
    1. Screamer 3 should include the Slalom and Cone Attack... I thought they
       were fun... okay, maybe the Cone Attack occasionally got me fed up.
    2. More grip for the Egypt track! Com'on, driving the track feels like I was
       skating on a layer of ice! After so many plays, I still think it's hard!
       If they are gonna include a similar track, try adding some gravel!
    3. Use engine sounds with more "URMMPHHH!"... some of the engine sounds are
       plain wimpy! Let's hear more roar (i.e. Thunder)!
    4. Let us paint our cars! Or design a team logo.
    5. Of course, S3 MUST be software/hardware accelerated! ;)
    Heheh... no so many now... thanks to the wonderful 3Dfx patch I got from
    the Screamer Rally CD, the game plays "BEAAAUUUTIFULL!!!" - quote from
    Lethal Weapon 4... yeeeee haaawwwww! :>
    Hey y'all... it's been too long since my last FAQ release. I'm sorry I didn't
    send this out faster... I'd would have but due to heavy school workload
    (my site haven't been updated for quite a while too), I was all tied up.
    Nevertheless, it's a new semester and I decided to take this opportunity to
    quickly give this FAQ a refresher (again thanx to Proteus for adding the
    tidbits here and there!)... :)
    And just to make a point - Gran Turismo is the greatest console racing game
    ever created! (This excludes the PC... only consoles) If you own a Playstation
    and you like racing games, BUY IT!!!
    All games mentioned in this FAQ is copyrighted under their respective
    makers and companies. Most of the views stated here are, as far as
    possible, in a unbiased manner and my views do not speak for others.
    Thanks for reading! :D
    Screamer 2. Developed by Milestone.
    Copyright 1997 (C) Virgin Interactive Entertainment.
    Original FAQ Writer........................ Edwin Lim aka Doc Freeze
    FAQ Writer & S2 Enthusiast................. Proteus
    S2 Enthusiast.............................. Roberto Angelucci
    For the League 5 thingy.................... GILES COPNELL
    For APHRODITE code......................... Joe Waho
    For making arcade racing on PC FUN!!!...... VIE and Milestone! 
    And lots of other people who wrote to me last time! Too many to name! 
    I'm sorry! My old e-mailbox crashed and I lost y'all names! SORRY!!! :O
    Doc Freeze's Street Fighter Domain
    Proteus Psychotronic website

    FAQ Display Options: Printable Version