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    Hyper Melee Ship Guide by Ledmeister

    Updated: 09/27/03 | Search Guide | Bookmark Guide

    Star Control 3: Hyper Melee game for the IBM-PC: Starship Quick Reference Sheet
    -------------------------------------------------------------------------------
    ARILOU LALEE'LAY | DOOG        | UR-QUAN KOHR-AH | OWA        | UR-QUAN KZER-ZA
    SKIFF            | CONSTRUCTOR | MARAUDER        | VOYAGER    | DREADNOUGHT
    Value: 16        | Value: 44   | Value: 75       | Value: 50  | Value: 90
                     |             |                 |            |
    1: Fire laser    | 1: Homing   | 1/1: Fire/place | 1: Homing  | 1: Fire a
    (homing, short   | rapid-fire  | a short range   | missile (8 | fusion missile
    range)           | missiles    | homing mine     | warheads)  | (medium range)
                     |             |                 |            |
    2: Hyperjump to  | 2: Repair   | 2: Radiate a    | 2: Fire a  | 2: Pair of long
    randomly-chosen  | hull (add   | ring of 16      | paralysis  | range fighters
    location         | new crew)   | plasmoids       | dart (aft) | (aft, homing)
    -----------------|-------------|-----------------|------------|----------------
    CHMMR            | EXQUIVAN    | K'TANG          | PKUNK      | UTWIG
    AVATAR           | ENIGMA      | CRIPPLER        | FURY       | JUGGER
    Value: 65        | Value: 45   | Value: 55       | Value: 52  | Value: 76
                     |             |                 |            |
    1: Rapid-fire    | 1: Deploy a | 1: Fire a wave  | 1: Guns (1 | 1: Fire a wave
    heavy laser beam | Guardian    | of 4 small      | forward, 1 | of 6 darts
    (medium range)   | "missile"   | projectiles     | per side)  | (medium range)
                     |             |                 |            |
    2: Activate long | 2: Teleport | 2: Deploy short | 2: Recoup  | 2: Activate
    range tractor    | enemy ship  | range fan-burst | two points | shield/energy
    beam (homing)    | away        | mine (aft)      | of energy  | accumulator
    -----------------|-------------|-----------------|------------|----------------
    CLAIRCONCTLAR    | HARIKA/YORN | LK              | PLOXIS     | VUX
    PINNACLE         | RAVAGER     | SANCTORUM       | PLUNDERER  | INTRUDER
    Value: 56        | Value: 37   | Value: 20       | Value: 15  | Value: 26
                     |             |                 |            |
    1: Short range   | 1: Fire a   | 1: Rapid-fire   | 1: Long    | 1: Rapid-fire
    guns (1 forward, | two-missile | mini missiles   | range dart | laser beam
    2 on each side)  | "bola" web  | (semi-linear)   | (homing)   | (medium range)
                     |             |                 |            |
    2/2: Launch/jump | 2: Burst of | 2: Enagage      | 2: Engage  | 2: Drop limpet
    to teleporter    | thrust (one | intangibility   | projectile | parasite (aft,
    beacon (aft)     | crew/burst) | shield/mode     | deflector  | homing)
    -----------------|-------------|-----------------|------------|----------------
    COLONY SHIP      | HERALD      | MYCON           | SPATHI     | VYRO-INGO
    (No designator)  | ERADICATOR  | PODSHIP         | ELUDER     | INVADER
    Value: 90        | Value: 57   | Value: 57       | Value: 53  | Value: 10
                     |             |                 |            |
    1: Rapid-fire    | 1: Missile  | 1: Launch       | 1: Light,  | 1: Activate
    missiles (medium | (medium     | plasmoid (long  | rapid-fire | shield for
    range)           | range)      | range, homing)  | gun        | offense/defense
                     |             |                 |            |
    2: Rapid-fire    | 2: Toggle   | 2: Regenerate   | 2: Launch  | 2: Deploy a
    missiles (short  | ship cloak  | up to 4 new     | BUTT (aft, | "wake" obstacle
    range, homing)   | on or off   | crew members    | homing)    | (aft)
    -----------------|-------------|-----------------|------------|----------------
    DAKTAKLAKPAK     | HUMAN       | ORZ             | SYREEN     | XCHAGGER
    VIVISECTOR       | CRUISER     | NEMESIS         | PENETRATOR | EXCLAVE
    Value: 45        | Value: 27   | Value: 36       | Value: 28  | Value: 20
                     |             |                 |            |
    1: Close-range   | 1: Missile  | 1: Gun (angle   | 1: Fire a  | 1: Rapid-fire
    drill/grappling  | (homing,    | is adjustable)  | medium     | twin missiles
    arms combination | long range) |                 | range dart | (medium range)
                     |             | 1+2: Use marine |            |
    2: Deploy short  | 2: Homing,  | (aft, homing)   | 2: Summon  | 2: Fire a
    range mine (aft, | short range |                 | any nearby | spin-reversal
    fires missile)   | laser beams | 2+R: Rotate gun | enemy crew | missile (aft)
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    Notes: "1" and "2" represent the chosen primary- and secondary-weapon keys; "R"
    represents a key used for rotating; 1/1 (or 2/2) indicates a key held/released.
    Projectiles are fired forward and follow straight paths unless otherwise noted.
    Copyright (C) 1996-2003.  Updates are available from: http://www.Ledmeister.com
    

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