hide results

    Walkthrough by MFox

    Version: 1.2 | Updated: 01/01/70 | Printable Version | Search This Guide

    WALKTHROUGH FOR THE 11TH HOUR 
    THE SEQUEL TO THE 7TH GUEST
    
    By Mark Fox 
    
    Version 1.2
    
    You can contact me on the internet at: webber@idirect.com
    or on Compuserve at 102731,314
    
    This document is Copyright 1995 by Mark Fox
    The 11th Hour: The sequel to the 7th Guest and the 7th Guest are 
    Trademarks of Virgin Interactive Entertainment, Inc. and Trilobyte, Inc.
    
    Game Facts:
    
    Few people know that you can move from room to room in the 11th hour by 
    clicking on available rooms from your Map in the Game Book. (Please note 
    that this function only becomes available once you have finished the 
    game for the first time.)  This saves time traveling around the house.  
    You can also use your right mouse button to eliminate transitions (i.e. 
    moving from one spot to another).
    
    Once you finish the game you will be awarded with an "Open House" file 
    which will allow you access to all rooms, puzzles, videos etc. the next 
    time you start the game (same as with the 7th Guest).  It also allows 
    you to watch all of the video clips as a movie.
    
    The female who talks to you through your game book is Samantha.  She is 
    your "Techno - Psychic Ally" and can provide you with help and hints to 
    game puzzles and riddles.  Listen to her! 
    
    I suggest you save your game often to avoid frustration.  I also suggest 
    reading the game manual.
    
    -----------------
    Walkthrough: 
    -----------------
    
    At the start of the game your cursor will be blinking.  This indicates 
    that you should look at your Game Book.  Do this by clicking at the top 
    of the screen.  Your Goal is to try to save Robin (your female 
    companion) and, if possible, to destroy the evil house.  In order to do 
    this you must solve puzzles and find the solutions to many tricky 
    riddles.  Puzzles are 3D games which you can virtually manipulate.  
    Riddles are given to you to solve by Stauf through your Game Book.
    
    - Open your Game Book.  Your first riddle is "Winter coat worn for a 
    mixer."  To solve this riddle, go to the Library and click on the bottle 
    of tonic water which is on top of the fireplace.  You will get to watch 
    a video clip.
    
    - Your next riddle is "Rolling rock, bottle cap."  You must solve a 
    puzzle before you can solve this riddle.  Go to Brian Dutton's room (see 
    your map) and click on the Cash Register Puzzle at the back, right side 
    of the room.  The object of the puzzle is to make both sides of the 
    display equal one another.  Since you start with 162, both sides must 
    equal 81.  To solve the puzzle do the following:  In the top row, 
    depress the number 25, and the last three keys (5,10,10).  In the bottom 
    row depress the last four keys (10,10,1,10).  In this room you will 
    notice a champagne bottle on the floor close to the TV - click on it.  
    Now click on the cork to solve the riddle (Video Clip).
    
    - Your next riddle is "Artsy, excited, lecher."  Your must first solve a 
    Chess Puzzle before you can solve this riddle.  The chess puzzle is in 
    the main foyer on a table near the grandfather clock.  Click on the 
    puzzle.  To solve it, switch the positions of the white and black 
    knights.
    To solve the riddle you must go to the Art Gallery.  To get there you 
    must click on the middle of the grandfather clock.  You will travel 
    through a secret passage into the gallery (Stauf will say "Ohh bad 
    move).  Click on the painting above the statue on the floor (directly in 
    front of you).  To solve the riddle click directly on the Man-Beast 
    thing in the center of the painting. (Video Clip).
    
    - Your next riddle is "A heart attack could put you in the ground."  You 
    must solve a puzzle before you can solve this riddle.  Go to the 
    Library.  You will see a series of books on a shelf between two skulls.  
    Click on these books.  The object of the Book Puzzle is to put all of 
    the green books on the left and all of the red books on the right.  Two 
    books are moved at a time.  
    There are ten spaces between the skulls and only eight books.  In my 
    solution I tell you to count books.  Count only the books and imagine 
    that the two free spaces don't exist. Count from left to right.  Use 
    these four moves to solve the puzzle:
    
    Move the 2nd and 3rd books.  Next move the 3rd and 4th books.  Next move 
    the 6th and 7th books and finally the 1st and 2nd books.  You will 
    notice a globe of the earth in this room.  click on it to solve the 
    riddle.  (Video Clip).
    
    - Your next riddle is "Battleground."  Go to Brian Dutton's room and go 
    through the door on the left side of the bed.  This is the passage into 
    the Chapel.  Go through the wooden door into the Lab.  You must solve 
    another puzzle before you can solve the riddle.  The puzzle is on the 
    counter beside a large green bottle.  You play this Mouse Trap Puzzle 
    against Stauf!  The object of the puzzle is to create a path for the 
    mouse to travel into the orange door (the one on the right of your 
    screen).  Playing a maze piece causes the other pieces in the row to 
    slide over or in a column to slide up and down.  This puzzle is tough 
    and there is no absolute solution (sorry).  Once you solve the puzzle, 
    you can then solve the riddle by clicking on the RX pill box which is on 
    the counter in front of the green bottle. (Video Clip).
    
    - Your next riddle is "Bars deter cuckoo bird."  Click on the picture of 
    birds opposite the grandfather clock in the main foyer.  Now click on 
    the Robin.  (Video Clip)
    
    - Your next riddle is "Modern art flourishes under the sun."  Go through 
    the clock into the gallery.  There is a picture on the wall of a young 
    girl in a blue dress.  There is a picture of modern art on the floor 
    under this painting.  Click on this modern art.  It is another puzzle 
    you play against Stauf.  The object is to choose the last possible spot. 
    It may take a few attempts to get the hang of this one.  You get a video 
    clip after you solve it.
    
    - Your next riddle is "Skedaddled."  Go to the Library and click on the 
    desk to solve this riddle.
    
    - Your next riddle is "Part of the body examined in doctors office."  Go 
    to the art gallery and click on the torso of the white statue on the 
    floor to solve this riddle. (Video Clip).
    
    - Your next riddle "...Sounder..."can be solved by going back to Brian 
    Dutton's room and clicking on the bottle of champagne on the floor (the 
    same one as before).
    
    - Your next riddle is "Animal Sullied Street."  You must solve a puzzle 
    before you can solve this riddle.  Go to the games room and click on the 
    white Pool Balls.  There are nine balls.  Choose them in this order:  
    
    	7
    
       6          8
    
    5	4          9
    
       2          1
    
    	3
    
    To solve the riddle, click on the picture of the dogs in this room and 
    then on the Irish Setter.  (Video Clip).
    
    - Your next riddle is "JFCR VX QCTF..."  To solve the riddle go to the 
    main foyer and click on the FACE of the grandfather clock. (Video Clip).
    
    - Your next riddle is "ZV GOTDY OD MPY..."  You must solve a puzzle 
    before you can solve this riddle.  Go to the bathroom upstairs and click 
    on the Spider Puzzle which is on the floor at the end of the bathtub.  
    Think of this puzzle as points on a compass where N=north, E=east, 
    S=south, W=west etc.  Do the following moves in order:
    
    NE to S
    SE to W
    W to NE
    SW to N
    N to SE
    SE to W
    NW to E
    E to SW
    SW to N
    N to SE
    S to NW
    NW to E
    E to SW
    NE to S
    S to NW
    W to NE
    
    To solve the riddle, click on the straight razor on the bathtub.  (Video 
    Clip).
    
    - Your next riddle is "Fruit Loop on Stove."  Go to the dinning room and 
    click on the picture of fruit.  Now click on the orange to solve the 
    riddle.
    
    - Your next riddle is "Dreams abound of arming the rebels..."  You must 
    solve a puzzle before you can solve this riddle.  Go to Ed Knox bedroom.  
    Click on the full length mirror next to the door.  This Mirror Puzzle is 
    simply a sliding tile game.  You must rearrange the tiles to form a 
    consistent picture.  If you click at the bottom of your screen to 
    restart the puzzle, you will see what the end result should look like.  
    Once you solve this puzzle, click on the picture above the fireplace in 
    this room to solve the riddle. (Video Clip).
    
    - Your next riddle can be solved by going to the Library and clicking on 
    the picture near the telescope. (Video Clip).
    
    - Next, go to the Chapel and click on the concrete slab with the picture 
    of a triangle in the middle next to the wooden door.  The object of the 
    puzzle is to create an unbroken path of your color (red) which touches 
    all three sides of the triangle.  You play this one against Stauf.  
    Although there is no absolute solution, this one is fairly simple to 
    win.  I suggest you start in the middle of the second to bottom row and 
    work to the sides and down one.  You get a video clip after you solve 
    it.
    
    - Your next riddle is "Put an olive in a stein..."  Go to Brian Dutton's 
    room and click on the TV to solve this riddle. (Video Clip).
    
    - Your next riddle is "A vital instrumental part."  Go to the chapel and 
    click on the organ to solve this riddle.
    
    - Your next riddle is "22233642-736846873."  You must first solve a 
    puzzle before you can solve this riddle.  Go to the attic.  There is a 
    model train set on the floor.  Click on the Train Puzzle.  To solve the 
    puzzle you must spell the word STAUF.  Use the switcher to move the 
    train between the tracks.  This one is fairly easy although it may take 
    a long time.  Once you solve this riddle, look for the table with chess 
    pieces on it in this room.  Click on the table.  Now click on the white 
    rook to solve the riddle.
    
    - Your next riddle is "Light piece from great orchestra."  Go to the 
    chapel and click on the torch which is on top of the alter to solve this 
    riddle.  (Video Clip).
    
    - Your next riddle is "Cheesy gadget that sounds larger."  You must 
    solve a puzzle before you can solve this riddle.  Go to the kitchen and 
    click on the Plate Puzzle which is on the wooden block table.  The 
    object of the puzzle is to stack two plates at each of the points on the 
    star.  To solve the puzzle I suggest you do the following.  Draw a rough 
    picture of the star on a piece of paper and then number all of the 
    positions of the plates from 1 to 10 starting at the top and working 
    clockwise (to the right).  Now move your plate in the following manner:
    
    Move the plate at position 6 to position 9
    Move the plate at position 4 to position 1
    Move the plate at position 2 to position 7
    Move the plate at position 8 to position 5
    Move the plate at position 10 to position 3
    
    Now click on the grater on the stove to solve the riddle.
    
    - Your next riddle is "500=100=0."  To solve this riddle go to the lab.  
    There is a cart with a bottle and some trays on it.  Beside the bottle 
    on this tray is a 7th Guest CD-ROM disk (not the box).  Click on this 
    disk. (Video Clip).
    
    - Your next riddle is "...Pearlies won't rot..."  To solve this riddle 
    go to the bathroom and click on the toothpaste which is on the sink.
    
    - Your next riddle is "Slyness holding shipment in choppe."  You must 
    solve a puzzle before you can solve this riddle.  Go to Ham. Temple's 
    room and click on the cube which is on the bottom shelf of the night 
    stand.  To solve this Cube Puzzle do the following:  
    
    Select the #4 to the right of the starting point
    then select the #1 to the right
    then the #3 to the upper right
    then the #1 to the lower right (the #4 and #6 will appear automatically)
    next select the #2 to the upper left of the #6
    then the #1 directly above.  That's it.
    
    In the same room click on the guillotine to solve the riddle. (Video 
    Clip).
    
    - Your next riddle is "...Rise..." Go to Mrtn. Burden's room and click 
    on the Pyramid Puzzle on the small table.  To solve to puzzle you must 
    unscramble two 15 letter words.  The first word is "Unintentionally" and 
    the second word is "Straightforward."  Now click on the red (living) 
    rose in the vase on the night stand to solve your riddle.
    
    - Your next riddle is "What kind of jewelry is angrier."  You must solve 
    a puzzle before you can solve this riddle.  Go to Jul. Heine's room and 
    click on the jewelry box.  The object of this Jewel Puzzle is to match 
    the colors of the touching sides of the gems.  Double click the jewels 
    to make them turn.  You can move the positions of the jewels by single 
    clicking the one you want to move and then single clicking the position 
    you want to move to.  Once you solve this puzzle, click on the mirror 
    vanity and then on the small earring in the center to solve the riddle.
    
    - Your next riddle is "You might hear a well mannered cockney..."  Go to 
    the attic. Now go through the wooden door.  On the ground in front of 
    you is a Beehive Puzzle.  Click on it.  Once again you are playing 
    against Stauf.  This is the same type of puzzle as the microscope puzzle 
    in the 7th guest.  There is no absolute solution.  Keep trying.  Count 
    on losing at least 3 times before you win.  I have included one possible 
    solution to this puzzle as a separate file.  The file is in GIF format 
    and can be viewed using most Paint programs (or you can view it with 
    your WinCim-Compuserve Program).  This puzzle solution was devised by 
    Mark Gradowski.  Please read the Beehive.txt file for more information.  
    
    - Your next riddle is "Instrument is sharp but is missing its head."  Go 
    to the music room.  You must solve another puzzle before you can solve 
    the riddle.  The Furniture Puzzle is on top of the fireplace mantel.  
    This is probably the toughest puzzle in the game.  It should take you at 
    least 90 move to solve it.  Once you solve this puzzle, click on the 
    harp in this room to solve the riddle.
    
    - Your next riddle is "A defective truck with a crane..."  Go up the 
    stairs.  Click on the Nutcracker figure which is just outside the Game 
    Room door in the hallway.  This solves the riddle. (Video Clip).
    
    - Your next riddle is "Look at key missing first..."  Go into the games 
    room and click on the eyeball on the pool table to solve the riddle.
    
    - Your next riddle is "Disabled cutting edge."  Go to Ham. Temple's room 
    and click on the dagger in the headboard to solve the riddle.
    
    - Your next riddle is "unreasonable reason."  Go to the attic and click 
    on the train to solve the riddle.
    
    - Your next riddle is "Paper used in unusual thesis."  Go to Mrtn. 
    Burden's room and click on the bed sheets to solve the riddle. (Video 
    Clip).
    
    - Your next riddle is "Adroit holding a sharp instrument."  Go to the 
    kitchen and click on the clever in the wall to solve the riddle. (Video 
    Clip).
    
    - Your next riddle is "A deserted arthropod."  Go to the dinning room 
    and click on the dessert on the table.  This is another puzzle you must 
    play against Stauf.  The object is to get 4 of your candies in a row 
    (horizontally, vertically or diagonally) to win.
    
    - Your next riddle is "6632646254626455466."  Click on the white lion 
    state at the top of the stairs to solve the riddle. (Video Clip).
    
    - Your next riddle is "Drink left at sea."  Go to Ed Knox's room and 
    click on the glass of wine (port) to solve the riddle. (Video Clip).
    
    - Your next riddle is "Snake, baby, trap."  You must solve a puzzle 
    before you can solve this riddle.  Go to the Doll Room.  Click on the 
    Bishops Puzzle located on the dresser.  The object of this puzzle is to 
    swap the positions of the white and black bishops.  It will take you at 
    least 18 moves.  This one is fairly simple.  Once you solve it, click on 
    the floor boards under the shelf with the ballerina statue on it.  You 
    will go through the floor.  Now click on the big, pink rattle to solve 
    the riddle. (Video Clip).
    
    - Your next riddle is "A letter from Greece..."  Go to the grandfather 
    clock and click on the number 11 on the face of the clock.(Video Clip) 
    
    *** SAVE YOUR GAME HERE***
    
    - Your next riddle is "This eight letter word has kst in the..." Go to 
    the library and click on the desk.  Now click on the pen and ink holder 
    to solve the riddle.
    
    Go to the doll room and then through the floor boards again.  Now click 
    on the toy doll house on the floor.  This is the final puzzle of the 
    game and, of course, you play against Stauf.  To win you must get five 
    of your "stones" in a row (any direction) or capture five pairs of 
    Stauf's stones.  To improve your odds, I suggest you leave a space 
    between your first few stones.  I also find it easier to capture Stauf's 
    stones than to form a line of five. I have included one possible 
    solution to this puzzle as a separate file.  The file is in GIF format 
    and can be viewed using most Paint programs (or you can view it with 
    your WinCim-Compuserve Program).  This puzzle solution was devised by 
    Mark Gradowski.  Please read the dolhouse.txt file for more information.  
    
    Once you solve this puzzle, you will be faced with an 11th hour 
    decision.  Only one of the choices is truly correct!    
    
    I welcome all of your comments about this walkthrough.  Please contact 
    me on the Internet at
    webber@idirect.com or on Compuserve at 102731,314.  This walkthrough was 
    a lot of work so let me know of any errors, suggestions or thoughts you 
    might have.  Thanks...and I hope this  helped. 
    Mark Fox - 1995