==========================================
VIRTUA FIGHTER 2.0
GENERAL GUIDE
by Wojciech Dworak <glc@virtuafighter.com>
version 2.05
==========================================

DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced or
placed on a web page or site as long as it is unaltered, with this disclaimer
and the copyright notice appearing in full, and with permission granted by the
author. Any information used from this document, quoted or no, should have this
author's name somewhere clearly as acknowledgement. With the above in mind,
feel free to distribute between members of VF community, but this FAQ is not to
be used for profitable or promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in any way.

Movelist statistics Copyright Sega 1994, Gamest 1995; all rights reserved.
Translation copyright Wojciech Dworak, 1999; all rights reserved.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.



========
CONTENTS
========
  0. Introduction
  I. Notation
 II. The System
     a) General Movement
     b) Executing Moves
     c) Throwing
     d) The Round
     e) Character Data
III. Characters
     a) Akira Yuki
     b) Jacky Bryant
     c) Jeffry McWild
     d) Kage-Maru
     e) Lau Chan
     f) Lion Rafale
     g) Pai Chan
     h) Sarah Bryant
     i) Shun-Di
     j) Wolf Hawkfield




0. INTRODUCTION
===============
This bit was valid when this document used to be just a movelist... so, not
much to say this time ;) As always, comments / suggestions are welcome.




I. NOTATION
===========
The movelist template looks like this:

Move Name                       Motion
Hit Level     Damage            Ex-Co-Re      Advantage      Notes
Motion Delay


Move Name
---------
Pretty self-explanatory; names mostly created by players. >s seperate different
moves/combinations.


Motion
------
All motions must be executed in accordance to your position, not opponent's!
f,b,d,u   joystick motions (forward, back, down, up); hold if capitalized
db...     diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G     press punch, kick or guard buttons, respectively
/         alternate motions, according to the Gamest's list; there may be more
          in some cases
+         buttons must be pressed together
,         move separator
FC        execute from crouching position
FS        execute from standing position
n         return joystick to neutral


Hit Level
---------
H,M,L,G   attack levels; low, mid, high and ground respectively
Ht,Lt     throw levels; high and low respectively
Bt        back-throw (all grab both crouching and standing characters, except
          for Jacky's P+G and Wolf's P+K+G back throws)


Damage
------
Given in points, standardized to Wolf's giant swing throw being 100 points. Not
the percentage of the lifebar.


Ex-Co-Re
--------
Move's execution-coverage-recovery, respectively, in frames. There are 60 in
a second. No execution and coverage times are given for throws and reversals.
All the escapable throws have 3 recovery times: 1st - your recovery if the
throw connects; 2nd and 3rd - yours and opponent's recovery if the throw is
broken. All the tsukame (stumble) throw have 2 recovery times, yours and your
opponent's.
"D" denotes a ground recovery.


Advantage
---------
In frames; the more, the better.


Notes
-----
AKPW      move can be reversed by Akira, Kage, Pai or Wolf, respectively
S         denotes the stance change.
!         move always knocks down, despite its damage being under 30 points
escape    the throw can be escaped by P+G (b+P+G for Jeffry's body press)
AtPm      Lau's "AutoPalm" possible (refer to explanation below)
+1 DP     Shun gains 1 drinking point after connecting with this move
x DP      the move requires Shun to have 'x' drinking points to execute
[]        time in frames allowed between motions; if motions are in ()s, it
          means they have to be executed in the given number of frames


Motion Delay
------------
Time allowed between motion presses, in frames.


Other Notes
-----------
> If a hopping/jumping move has "f+x" in its motion, it can also be done with
  "df+x" and "uf+x". Same with "b+x" motion (..."db+x" & "ub+x")
> ~s denote stat range
> Lau's AutoPalm: after certain moves make contact with opponent, it's possible
  to execute the upknife by just pressing P - continue with regular upknife-X
  strings



II. THE SYSTEM
==============
Refer to earlier General Notation section for explanation on conventions.
This section is also very important. Although I tried to make things as concise
as possible, it's still much to learn. But believe me, it can't be made any
shorter.


a) General Movement
=-=-=-=-=-=-=-=-=-=
to inch: F / B
to dash: f,f / b,b
to crouch dash (CD): df,d,DF or df,d,DF (forward) / db,DB or db,d,DB (backward)
to run: f,F
regular hop: u / uf / ub
regular jump: U / UF / UB
Lion and Shun also have special dodging moves, check their lists for details.

Back facing the opponent:
inch away from opponent                      F
run away from opponent                       f,F
back-turned dash (away from opponent)        f,f
back-turned dash (towards opponent)          hold G, b,b, release G
back-turned crouch dash                      hold G, db,DB, release G
back-turned backflip*                        ub
* Jacky, Kage, Lau, Lion, Pai, Sarah & Shun only
turn-towards, standing recovery              b
turn-towards, crouching recovery             db


Stance:
In other words, characters' feet alignment. There are two types of stance:

    closed stance:            open stance:

  Player 1    Player 2     Player 1    Player 2
  --------    --------     --------    --------
  left        right        left           right
     right       left         right    left

When a character gets knocked down, he/she retains the stance from before being
knocked down.

Tidbits:
* character is considered a standing non-defender during dashes and special
  dodges (Lion's and Shun's), and crouching non-defender during crouch dashes;
* dashes, crouch dashes or running can be cancelled by any button input;
* when a move requires the character to be standing, while crouching do
  f,f (or b,b) then input the move - everything as one motion. This results
  in so-called instant stand and you execute the move like you would normally.


b) Executing Moves
=-=-=-=-=-=-=-=-=-
Try to chain your moves into one flow, mixing them up with dashes, evades and,
most importantly, throws! Easier said than done, especially for VF-newbies, but
as you progress with your play, it will eventually become a habit. There are
some documents available on the net, discussing so-called move flowcharts. I'm
not a big fan of them but you can check them to see what the "chaining" is all
about.

You cannot execute moves while holding guard, but you can buffer the motions.
The move is then executed after releasing the G button. There are some rules
and exceptions to buffering:
* you can only buffer one-hit moves, therefore you cannot buffer multi-hit
  sequences like PPK etc.;
* you can buffer moves with complex motions by leaving the last motion out,
  for instance: press G, b,f, release G, f+P+K for Akira's body check;

Damage:
It's usually applied in the moment of move's collision detection but:
* in case of some throws, damage isn't dealt until character's body hits the
  ground (eg. Wolf's giant swing, Akira's pull-in push-out throw);

Hit levels:
There are 4 hit levels in the game, high, mid, low and ground (H/M/L/G). You
cannot execute pounce-type moves if your opponent isn't on the ground. There
are some exceptions to this - for example, opponent stumbling or executing
a sacrifice move like Shun's db+K,G.
Character's behaviour:
* standing: H/M/L moves hit normally;
* crouching: H moves miss, M moves connect, L moves hit, subject to low
  throws;
* standing guard: blocks H/M moves, L moves hit, subject to high throws;
* crouching guard: H moves miss, M moves connect, blocks L moves, subject to
  low throws;
* lying on the ground: H/M/L moves miss, G moves hit;
* bouncing on the ground: any move may hit, it largely depends on move's
  properties, bouncing height plus other circumstances like angulation etc.;

If you are hit while backfacing the opponent:
* you can crouch under H moves normally, M and L moves hit;
* in case of sequences, like PK/PPP etc., it's possible that first hit pushes
  you forward, making the rest of normally guaranteed combo escapable;
* some moves just knock down or float;

Priority hits:
When two moves hit at the same time, which move wins?
1. Rising Attacks always has first priority
2. The attack with the greater damage wins
3. The move with the quicker detection, then execution time hits.
4. If it's still a tie, then both players get knocked down.

Staggers:
If you hit your opponent with mid-level move and it doesn't knock them down,
the character enters the stagger animation (be warned though, as not all the
mid-hitting moves stagger!) You can struggle out of stagger by wiggling the
stick and pressing buttons as fast as possible. Tidbits:
- you cannot be thrown during staggers;
- you cannot buffer any moves, all joystick/button inputs count towards
  shortening stagger time;
- all attacks hit normally, although stagger is a special case, the character
  is considered standing non-defender;

Countering is either:
* hitting the opponent while he's executing a move, that is, in his execution
  phase (major counter - MC), move damage increases by 50%. You cannot throw
  as MC.
* hitting the opponent while he's still in his move's recovery phase (minor
  counter - mC), move's damage increases by 25%. You can throw as mC.

General minor countering rules:
- if you have +8 frames of advantage, you have a free throw;
- counter with fast moves such as punch combos, elbows etc.;
- frame advantage statistic is your friend, check the movelist section...
  consult moves' execution stats to determine which are best used for counters.
In some cases you cannot execute a throw for some reason (weird angle, opponent
stumbles etc.) - learn to recognize and react accordingly.

Reversals:
Techniques that come into action when opponent is executing a move. As the
result, you block the opponent's move with technique of your own, directly
damaging him. Tidbits:
- there are three levels of reversals;
- moves that hit with two limbs, may that be arms or legs, cannot be reversed;
- executing a reversals without your opponent executing an appropriate attack
  will result in a different move (which can be used to your advantage, check
  the appropriate appendix for details);


c) Throwing
=-=-=-=-=-=
All characters have a regular throw done by inputting P+G and complex throws
that require additional joystick motions. Normally throws are instantaneous,
meaning they have no execution time (but you have to be in range for a throw).
If you enter the throw motion while throwing isn't possible, it results in
other move animation (eg. for P+G, it's a punch). Throwing is usually easier
in closed stance.

You cannot throw when:
- opponent is floated (juggled);
- opponent is executing a move;
- opponent is hopping/jumping;
- opponent is staggered (although after stagger animation ends, there's a
  small window when your throw is guaranteed);
- opponent stumbles (including falling out of the ring);

* High throw (Ht): requires opponent to be standing;
* Low throw (Lt): requires opponent to be crouching;
* Back throw (Bt): requires opponent back-facing you; can be either high or
  low (exception: Jacky's back throw does not grab crouching characters);

Escaping throws:
* P+G regular throw: input P+G.
* Jeffry's b+P+G: input b+P+G.
You cannot escape anything else. Throw escape must be entered within 10 frames
after opponent's throw motion input. The situation after a throw escapes
differs, usually the escaper has the advantage - nothing is guaranteed though.


d) The Round
=-=-=-=-=-=-
Means of winning the round:
* opponent's vitality bar reaches 0;
* opponent's character falls out of the stage's playing area (if both fall out
  at the same time, the first one that touches the ground loses);
* if time runs out, the character with more vitality wins;
* if there's a draw for any reason, both opponents are awarded a round - if
  they're tied at the end of the match, it becomes sudden death (fast, 10
  second round on a smaller ring);


e) Character data
=-=-=-=-=-=-=-=-=
General weight classes:
* Lightweight - Pai, Sarah, Lion(1), Shun(1)
* Middleweight - Lau, Kage, Jacky, Akira
* Heavyweight - Wolf, Jeffry
* Super-heavyweight - Dural
(1) These characters behave differently in some circumstances.




III. CHARACTERS
===============


a) AKIRA YUKI
=============
Throw Range:          1.4m
Pounce Range:         3.0m
Jump Height:          1.8m
Forward Dash Range:   1.1m (36 frames)
Backward Dash Range:  1.1m (36 frames)
Crouch Dash Range:    1.1m (40 frames)


BASIC MOVES:

> punch                                         P
  H             10                9-2-13        -1             AKP
  Motion Delay: n/a

> low punch                                     db+P / d+P / df+P
  L             10                10-2-8        +4             A
  Motion Delay: db [6] P / d [6] P / df [6] P

> roundhouse                                    K
  H             30                12-4-22       0              AP
  Motion Delay: n/a

> low kick                                      db+K / d+K
  L             10                14-2-22       -10            A
  Motion Delay: db [6] K / d [6] K

> sidekick                                      df+K
  M             23                14-3-25       -4             APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopping hammer                                ub+P / u+P / uf+P
  M             30                44-4-27       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> hopping punch                                 ub,P asc. / u,P asc. / uf,P
asc.
  M             30                53-3-21       -              -
  Motion Delay: n/a

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             30                33-4-22       -              -
  Motion Delay: n/a

> landing sidekick                              ub,K desc. / u,K desc. / uf,K
desc.
  M             20                52-4-24       -              P
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                83-2-41       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                17-20-60      -              -
  Motion Delay: n/a

> jumping dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                77-7-53       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                77-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43       -              -
  Motion Delay: n/a


TURN-TOWARDS MOVES:

> TT high punch                                 P
  H             12                12-2-18       -              AKP,S
  Motion Delay: n/a

> TT hammer                                     d+P
  L             14                15-4-19       -              -
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                14-5-21       -              S
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             30                16-2-24       -              AP
  Motion Delay: n/a

> TT low kick                                   d[6]+K
  L             10                16-3-21       -              A,S
  Motion Delay: d [6] K

> TT sweep                                      db+K / D+K / df+K
  L             30                14-3-33       -              A
  Motion Delay: db [6] K / n/a / df [6] K

> TT punch-kick                                 P,K
  HH            12+30             12-4-22       0              AP
  Motion Delay: P [20] K

> TT punch-body blow                            P,P
  HM            12+12             10-2-18       -4             P,S
  Motion Delay: P [20] P


SPECIAL MOVES:

> punch-body blow                               P,P
  HM            10+12             10-2-18       -4             P,S
  Motion Delay: P [20] P

> punch-kick                                    P,K
  HH            10+30             12-4-22       0              AP
  Motion Delay: P [20] K

> elbow                                         f+P
  M             10                12-2-25       -7             AP
  Motion Delay: f [6] P

> knee                                          K+G,G
  M             30                15-2-29       -3             S
  Motion Delay: K+G [1] G

> single jumping kick                           f,f+K
  M             30                13-3-31       -7             -
  Motion Delay: f [16] f [6] K

> double jumping kick                           f,f+K,K
  MM            30+30             11-5-38       -16            -
  Motion Delay: f [16] f [6] K [15] K

> dashing elbow                                 f,f+P
  M             20~40             10-2-23       -4 (near)      AP
                                                -1 (far)
  Motion Delay: f [16] f [6] P

> super dashing elbow                           f,f,f+P
  M             20~40             10-2-23       -4 (near)      AP,S
                                                -1 (far)
  Motion Delay: f [16] f [10] f [6] P

> single palm                                   FC,f+P
  M             20~65             11-3-26       -7 (near)      AKP
                                                -4 (far)
  Motion Delay: FC,f [6] P

> body check                                    b,f,f+P+K
  M             20~80             11-3-42       -23 (near)     !
                                                -20 (far)
  Motion Delay: [ (b,f,f+P+K) 28]

> uppercut                                      df,df+P
  M             50                18-6-24       -2             -
  Motion Delay: [ (df,df+P) 28]

> double palm                                   FC,b,f+P
  M             30~70             11-5-32       -10            -
  Motion Delay: [ (FC,b,f+P) 20]


THROWS:

> reaping throw & punches         P+G
  Ht            20+10+10+10       113;46,46     -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 1.13m

> pull-in push-out                              db,f+P
  Ht            60                108           -              -
  Motion Delay: [ (db,f+P) 15]

> reverse body check                            b,df+P+K
  Ht            40                73            -              -
  Motion Delay: [ (b,df+P+K) 20]

> close-in ram                                  f,b,f+P+K
  Ht            20+15+25          100           -              S
  Motion Delay: [ (f,b,f+P+K) 30]

> stun palm                                     P+K+G
  Ht            15                45            -              -
  Motion Delay: n/a

> 2/3 stun palm of doom                         P+K+G,b,df+P+K
  Ht            15+35             64            -              -
  Motion Delay: P+K+G [14] b,df+P+K

> stun palm of doom                             P+K+G,b,df+P+K,b+P
  Ht            15+35+50          52            -              -
  Motion Delay: P+K+G [14] b,df+P+K [17] b+P

> break guard                                   FS,f+P+G
  Ht            0                 32,42         -              -
  Motion Delay: FS,f [6] P+G

> trip I                                        FS,b+P+G
  Ht            0                 43,55         -              -
  Motion Delay: FS,b [6] P+G

> trip II                                       FS,d+P+G
  Ht            0                 43,54         -              -
  Motion Delay: FS,d [6] P+G

> surprise exchange                             FS,db+P+G
  Ht            0                 34,43         -              -
  Motion Delay: FS,db [6] P+G

> stumbling trip                                FS,b,d+P+G
  Ht            10                69,112        -              -
  Motion Delay: [ (FS,b,d+P+G) 16]

POUNCES:

> jumping punch (hit)                           u+P
  G             20                42-3-57       -              -
  Motion Delay: u [6] P

> jumping punch (missed)                        u+P
  G             -                 42-3-23       -              -
  Motion Delay: u [6] P

> ground punch                                  df+P
  G             12                16-4-35       -              -
  Motion Delay: df [6] P


REVERSALS:

> high punch reversal                           G,b+P (closed stance)
  H             50                65            -              S
  Motion Delay: G [6] b [6] P

> high punch reversal                           G,b+P (open stance)
  H             50                49            -              S
  Motion Delay: G [6] b [6] P

> high kick reversal                            G,b+P
  H             50                51            -              S
  Motion Delay: G [6] b [6] P

> mid punch reversal                            G,db+P
  M             50                50            -              S
  Motion Delay: G [6] db [6] P

> mid kick reversal                             G,db+P (closed stance)
  M             50                51            -              S
  Motion Delay: G [6] db [6] P

> mid kick reversal                             G,db+P (open stance)
  M             50                84            -              S
  Motion Delay: G [6] db [6] P

> low punch reversal                            G,d+P
  L             50                55            -              S
  Motion Delay: G [6] d [6] P

> low kick reversal                             G,d+P
  L             50                52            -              S
  Motion Delay: G [6] d [6] P


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-5-21       -              -

> face up, feet towards                         D+K,K,K
  L             20                33-6-31       -              -

> face up, head towards                         K,K,K
  M             20                34-4-20       -              -

> face up, head towards                         D+K,K,K
  L             20                33-16-21      -              -

> face down, feet towards                       K,K,K
  M             20                28-6-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                30-6-22       -              -

> face down, head towards                       K,K,K
  M             20                34-4-22       -              -

> face down, head towards                       D+K,K,K
  L             20                30-6-34       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-6-31       -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                22-14-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                27-11-27      -              -

> face down, head towards                       D+K,K,K
  L             20                15-6-31       -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-8-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-8-25       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-8-25       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-25       -              -



b) JACKY BRYANT
===============
Throw Range:          1.4m
Pounce Range:         3.0m
Jump Height:          1.8m
Forward Dash Range:   1.1m (36 frames)
Backward Dash Range:  1.1m (36 frames)
Crouch Dash Range:    1.1m (40 frames)


BASIC MOVES:

> punch                                         P
  H             12                10-2-9        -5             AKP
  Motion Delay: n/a

> low punch                                     DB+P / d+P / DF+P
  L             10                10-2-8        -4             A
  Motion Delay: DB [6] P / d [6] P / DF [6] P

> roundhouse                                    K
  H             30                12-4-22       0              AP
  Motion Delay: n/a

> low kick                                      db+K / D+K
  L             10                16-2-22       -10            A
  Motion Delay: db [6] K / n/a

> sidekick                                      df+K
  M             25                14-3-29       -6             !,APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopping hammer                                ub+P / u+P / uf+P
  M             30                45-6-24       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> hopping punch                                 ub,P asc. / u,P asc. / uf,P
asc.
  M             30                51-4-20       -              -
  Motion Delay: n/a

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             30                35-2-21       -              P
  Motion Delay: n/a

> landing sidekick                              ub,K desc. / u,K desc. / uf,K
desc.
  M             20                52-4-24       -              -
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                82-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                17-5-68       -              -
  Motion Delay: n/a

> jumping dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                77-7-53       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                77-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43       -              -
  Motion Delay: n/a


TURN-AROUND MOVES:

> TA punch                                      b,b+P
  H             14                13-3-14       +1             AKP
  Motion Delay: b [16] b [6] P

> TA high kick                                  b,b+K
  H             30                19-3-27       -5             AP,S
  Motion Delay: b [16] b [6] K


TURN-TOWARDS MOVES:

> TT punch                                      P
  H             20                9-3-31        -              !,AKP
  Motion Delay: n/a

> TT punch-sidekick                             P,K (near)
  HM            12+19             12-3-21       -3             APW
  Motion Delay: P [20] K

> TT punch-crescent                             P,K (far)
  HH            12+30             18-4-18       +4             -
  Motion Delay: P [20] K

> TT punch-sweep                                P,d+K
  HL            12+20~40          22-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: P [20] d [6] K

> TT double punch                               P,P
  HH            12+12             8-2-16        -2             AKP
  Motion Delay: P [20] P

> TT double punch-kick                          P,P,K
  HHH           12+12+30          14-2-28       -6             AP
  Motion Delay: P [20] P [25] K

> TT double punch-backfist                      P,P,b+P
  HHH           12+12+22          14-4-28       -14            KP
  Motion Delay: P [20] P [25] b [6] P

> TT double punch-elbow                         P,P,f+P
  HHM           12+12+19          11-2-21       -3             AP
  Motion Delay: P [20] P [25] f [6] P

> TT double punch-elbow-heelkick                P,P,f+P,K
  HHMH          12+12+19+30       14-4-30       -8             AP
  Motion Delay: P [20] P [25] f [6] P [33] K

> TT backfist                                   b+P
  H             12                22-2-11       -              AKP
  Motion Delay: b [6] P

> TT hammer                                     d+P
  M             14                15-4-25       -              -
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             20                14-2-34       -              !,AKP
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             36                14-3-42(85)   -              AP
  Motion Delay: n/a

> TT sweep I                                    d+K
  L             36                17-4-25       -              -
  Motion Delay: d [6] K

> TT sweep II                                   db+K / D+K / df+K
  L             36                17-4-23       -              -
  Motion Delay: db [6] K / n/a / df [6] K


SPECIAL MOVES:

> double punch                                  P,P
  HH            12+12             8-2-16        -2             AKP
  Motion Delay: P [20] P

> triple punch                                  P,P,P
  HHH           12+12+14          11-2-15       0              AKP
  Motion Delay: P [20] P [25] P

> punch-sidekick                                P,K (near)
  HM            12+19             12-3-21       -3             APW
  Motion Delay: P [20] K

> punch-crescent                                P,K (far)
  HH            12+30             18-4-18       +4             -
  Motion Delay: P [20] K

> punch-sweep                                   P,d+K
  HL            12+20~40          22-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: P [20] d [6] K

> punch-kick                                    F+P,K
  HH            12+30             12-4-22       -              AP
  Motion Delay: F [6] P [20] K

> double punch-kick                             P,P,K
  HHH           12+12+30          14-2-28       -6             AP
  Motion Delay: P [20] P [25] K

> double punch-backfist                         P,P,b+P
  HHH           12+12+22          14-4-28       -14            KP
  Motion Delay: P [20] P [25] b [6] P

> double punch-elbow                            P,P,f+P
  HHM           12+12+19          11-2-21       -3             AP
  Motion Delay: P [20] P [25] f [6] P

> double punch-elbow-heelkick                   P,P,f+P,K
  HHMH          12+12+19+30       14-4-30       -8             AP
  Motion Delay: P [20] P [25] f [6] P [33] K

> elbow                                         f+P
  M             19                11-2-21       -3             AP
  Motion Delay: f [6] P

> elbow-heelkick                                f+P,K
  MH            19+30             14-4-30       -8             AP
  Motion Delay: f [6] P [33] K

> knee                                          f+K
  N             30                15-2-29       -7             S
  Motion Delay: f [6] K

> hook punch                                    FS,df+P
  H             14                11-3-16       -1             AKP
  Motion Delay: FS,df [9] P

> backfist                                      b+P
  H             22                14-4-14       +6             AKP
  Motion Delay: b [6] P

> backfist-backfist                             B+P,P
  HH            22+30             14-4-22       0              KP
  Motion Delay: B [6] P [31] P

> backfist-low backfist                         B+P,db+P
  HL            22+22             15-3-25       -5             -
  Motion Delay: B [6] P [31] db [6] P

> backfist-crescent                             b+P,K
  HH            22+20~50          25-3-32       -13 (near)     -
                                                -10 (far)
  Motion Delay: b [6] P [31] K

> backfist-sweep                                b+P,d+K
  HL            22+20~35          29-3-36       -17 (near)     !
                                                -14 (far)
  Motion Delay: b [6] P [31] d [6] K

> low backfist                                  FS,db+P
  L             22                15-3-22       -2             -
  Motion Delay: FS,db [6] P

> low backfist-sweep                            FS,db+P,K
  LL            22+20~35          29-3-36       -17 (near)     !
                                                -14 (far)
  Motion Delay: FS,db [6] P [39] K

> beatknuckle                                   P+K
  H             30                14-4-32 (near)-10            AKP
                                  18-3-29 (far)
  Motion Delay: n/a

> roundhouse-heelkick                           K,K
  HH            30+30             20-2-34       -12            AP
  Motion Delay: K [37] K

> toekick                                       d+K
  M             24                18-4-24       -2             P
  Motion Delay: d [6] K

> axe kick                                      b+K
  H             20                17-3-20       -1             !,AP
  Motion Delay: b [6] K

> punt kick                                     f,f+K
  M             30                12-4-30       -8             AP
  Motion Delay: f [16] f [6] K

> crescent                                      K+G
  H             30~50             24-6-24       -2             -
  Motion Delay: n/a

> crescent-sweep                                K+G,d+K+G
  HL            30~50+20~40       18-4-40       -21 (near)     !
                                                -18 (far)
  Motion Delay: K+G [29] d [6] K+G

> low crescent                                  b,f+K+G
  M             36                16-3-41       -19            -
  Motion Delay: b [20] f [6] K+G
  When the move hits, recovery is 125 (taunt)

> 1 lightning kick                              d+P+K
  M             8                 9-3-26        -              AP
  Motion Delay: d [6] P+K

> 2 lightning kicks                             d+P+K,K
  MM            8+8               14-3-24       -              AP
  Motion Delay: d [6] P+K [16] K

> 3 lightning kicks                             d+P+K,K,K
  MMM           8+8+8             12-3-25       -              AP
  Motion Delay: d [6] P+K [16] K [22] K

> 4 lightning kicks                             d+P+K,K,K,K
  MMMH          8+8+8+10          15-3-27       -              AP
  Motion Delay: d [6] P+K [16] K [22] K [20] K

> 5 lightning kicks                             d+P+K,K,K,K,K
  MMMHH         8+8+8+10+30       16-4-31(106)  -15            AP
  Motion Delay: d [6] P+K [16] K [22] K [20] K [23] K

> kickflip                                      ub+K
  M             60                10-4-50(44)   -28            -
  Motion Delay: ub [6] K

> kickflip-cancel                               ub+K+G
  M             60                10-4-50(44)   -28            -
  Motion Delay: ub [6] K+G

> shin slicer                                   db+K+G / d+K+G / df+K+G
  L             20                18-2-36       -17            A
  Motion Delay: db [6] K+G / d [6] K+G / df [6] K+G

> dodging punch                                 G,P
  H             14                12-2-16       -1             AKP
  Motion Delay: G [19] P

> dodging punch-sidekick                        G,P,K (near)
  HM            14+19             12-3-21       -3             APW
  Motion Delay: G [19] P [20] K

> dodging punch-crescent                        G,P,K (far)
  HH            14+30             18-4-18       +4             -
  Motion Delay: G [19] P [20] K

> dodging punch-sweep                           G,P,d+K
  HL            14+20~40          22-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: G [19] P [20] d [6] K

> dodging punch-punch                           G,P,P
  HH            14+12             8-2-16        -2             AKP
  Motion Delay: G [19] P [20] P

> dodging punch-punch-kick                      G,P,P,K
  HHH           14+12+30          14-2-28       -6             AP
  Motion Delay: G [19] P [20] P [25] K

> dodging punch-double punch                    G,P,P,P
  HHH           14+12+14          11-2-15       0              AKP
  Motion Delay: G [19] P [20] P [25] P

> dodging punch-punch-elbow                     G,P,P,f+P
  HHM           14+12+19          11-2-21       -3             AP
  Motion Delay: G [19] P [20] P [25] f [6] P

> dodging punch-punch-elbow-heelkick            G,P,P,f+P,K
  HHMH          14+12+19+30       14-4-30       -8             AP
  Motion Delay: G [19] P [20] P [25] f [6] P [33] K


THROWS:

> brainbuster                                   P+G
  Ht            50                153D;81D,81   -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 0.95m

> bulldog                                       P+G
  Bt            60                179           -              -
  Motion Delay: n/a
  Will not grab crouchers

> clothesline                                   f,f+P
  Ht            40                81D           -              -
  Motion Delay: f [16] f [6] P

> trip & hammer                                 f,b+P+K
  Ht            10+50             65            -              -
  Motion Delay: [ (f,b+P+K) 20]


POUNCES:

> knee slam (hit)                               u+P
  G             30                33-5-70       -              -
  Motion Delay: u [6] P

> knee slam (missed)                            u+P
  G             -                 33-5-44       -              -
  Motion Delay: u [6] P

> heavy knee slam (hit)                         U+P
  G             40                36-2-70       -              -
  Motion Delay: U [6] P

> heavy knee slam (missed)                      U+P
  G             -                 36-2-44       -              -
  Motion Delay: U [6] P

> ground kick                                   df[6]+K
  G             15                18-3-48       -              -
  Motion Delay: df [6] K


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-6-18       -              -

> face up, head towards                         K,K,K
  M             20                34-6-26       -              -

> face down, feet towards                       K,K,K
  M             20                28-6-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                25-11-24      -              -

> face down, head towards                       K,K,K
  M             20                28-8-29       -              -

> face down, head towards                       D+K,K,K
  L             20                33-6-21       -              -


RISING ATTACKS - TWIST AWAY (G,G,G)

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b)

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



c) JEFFRY MCWILD
================
Throw Range:          1.5m
Pounce Range:         2.5m
Jump Height:          1.8m
Forward Dash Range:   0.8m (39 frames)
Backward Dash Range:  0.8m (39 frames)
Crouch Dash Range:    1.1m (40 frames)


BASIC MOVES:

> punch                                         P
  H             14                12-2-6        +9             AKP
  Motion Delay: n/a

> low punch                                     db+P / d+P
  L             10                10-2-8        +4             A
  Motion Delay: db [6] P / d [6] P

> roundhouse                                    K
  H             36                16-4-20       +2             AP
  Motion Delay: n/a

> low kick                                      db+K / D+K
  L             17                16-3-25       -8             A
  Motion Delay: db [6] K / n/a

> sidekick                                      df+K
  M             33                16-3-35       -13            APW
  Motion Delay: df [6] K


HOPPING MOVES

> hopping hammer                                ub+P / u+P / uf+P
  M             30                43-4-26       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> landing punch                                 ub,P asc. / u,P asc. / uf,P
asc.
  M             30                51-4-20       -              -
  Motion Delay: n/a

> hopkick I                                     ub+K / u+K / uf+K
  M             30                39-7-21       -              -
  Motion Delay: ub [6] K / u [6] K / uf [6] K

> hopkick II                                    ub,K asc. / u,K asc. / uf,K
asc.
  M             30                35-2-21       -              -
  Motion Delay: n/a

> landing sidekick                              ub,K desc. / u,K desc. / uf,K
desc.
  M             22                52-4-24       -              P
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                83-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             36                17-5-74       -              -
  Motion Delay: n/a

> landing dropkick                              UB,f+K / U,f+K / UF,f+K
  M             50                77-9-43G      -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                77-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43       -              -
  Motion Delay: n/a


TURN-TOWARDS MOVES:

> TT high punch                                 P
  H             12                12-2-18       -              AKP,S
  Motion Delay: n/a

> TT punch-kick                                 P,K
  HH            12+30             12-4-22       0              AP
  Motion Delay: P [19] K

> TT double punch                               P,P
  HH            12+14             9-3-14        +1             AKP
  Motion Delay: P [19] P

> TT double punch-uppercut                      P,P,P
  HHM           12+14+28          18-4-26       -4             AKP
  Motion Delay: P [19] P [25] P

> TT hammer                                     d+P
  L             30                15-5-23       -              AKP,S
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                14-5-21       -              S
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             30                16-2-24       -              AP
  Motion Delay: n/a

> TT split kick                                 d+K
  L             36                16-7-41       -              S
  Motion Delay: d [6] K

> TT kick from crouch                           db+K / D+K / df+K
  H             36                19-3-28       -              AP
  Motion Delay: db [6] K / D [6] K / df [6] K


SPECIAL MOVES:

> punch-kick                                    P,K
  HH            14+30             12-4-22       0              AP
  Motion Delay: P [19] K

> double punch                                  P,P
  HH            14+14             9-3-14        +1             AKP
  Motion Delay: P [19] P

> double punch-uppercut                         P,P,P
  HHM           14+14+28          18-4-26       -4             AKP
  Motion Delay: P [19] P [25] P

> uppercut                                      df+P
  M             22                15-3-22       -2             AKP
  Motion Delay: df [6] P

> uppercut-uppercut                             df+P,P
  MM            22+19             20-4-22       -4             AKP
  Motion Delay: df [6] P [39] P

> uppercut from crouch                          FC,df+P
  M             22                13-3-22       -2             AKP
  Motion Delay: FC,df [6] P

> dashing elbow                                 f,f+P
  M             19                16-2-20       -2             AP,S
  Motion Delay: f [16] f [6] P

> dashing elbow-uppercut                        f,f+P,P
  MM            19+19             12-2-26       -8             AKP
  Motion Delay: f [16] f [6] P [37] P

> toekick                                       d+K
  M             24                18-4-24       -2             P
  Motion Delay: d [6] K

> toekick-hammer                                d+K,P
  MM            24+19             24-6-30       -12            !
  Motion Delay: d [6] K [45] P

> knee                                          f+K
  M             35                15-2-29       -7             S
  Motion Delay: f [6] K

> elbow                                         f+P
  M             19                12-1-26       -8             AP
  Motion Delay: f [6] P

> elbow-hammer                                  f+P,b+P
  MM            19+30             28-4-28       -6             -
  Motion Delay: f [6] P [38] b [6] P

> elbow drop                                    b,f+P
  M             30                14-5-31       -9             S
  Motion Delay: [ (b,f+P) 20]

> starfleet maneuver                            b,df+P
  M             30                18-3-44       -22            -
  Motion Delay: [ (b,df+P) 20]

> big-ass boot                                  f,f+K
  M             40                26-5-33       -1             APW
  Motion Delay: f [16] f [6] K

> heel axe                                      f,d+K
  M             36                19-4-29       -7             S
  Motion Delay: [ (f,d+K) 16]

> headbutt                                      f+P+K
  H             40                28-6-13       +9             -
  Motion Delay: f [6] P+K

> stomach crash                                 db,f+P+K
  M             40                19-6-35       -13            -
  Motion Delay: [ (db,f+P+K) 20]

> hell stab                                     d+P+K
  H             30                14-3-19       +3             KP
  Motion Delay: d [6] P+K

> flying butt                                   P+K+G
  M             30                26-10-21G     +1             -
  Motion Delay: n/a


THROWS:

> fireman's carry                               P+G
  Ht            60                163D;81,81    -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 2.13m

> backbreaker                                   P+G
  Bt            100               199           -              -
  Motion Delay: n/a

> power slam                                    f+P
  Ht            50                158           -              -
  Motion Delay: f [6] P

> body press                                    b+P+G
  Ht            60                252;152,152   -              escape
  Motion Delay: b [6] P+G
  If escaped, the distance between you and your opponent is 1.03m

> frontal backbreaker                           b,f,f+P+K+G
  Ht            70                159           -              -
  Motion Delay: [ (b,f,f+P+K+G) 28]

> headbutt                                      b,f+P+K
  Ht            20                86            -              -
  Motion Delay: [ (b,f+P+K) 20]

> double headbutt                               b,f+P+K,f+P+K
  HtHt          20+20             97            -              -
  Motion Delay: [ b,f+P+K) 20] [26] f [6] P+K

> triple headbutt                               b,f+P+K,f+P+K,f+P+K
  HtHtHt        20+20+40          69            -              -
  Motion Delay: [ (b,f+P+K) 20] [26] f [6] P+K [16] f [6] P+K

> crucifix piledriver                           df,df+P+K
  Ht            80                248           -              -
  Motion Delay: [ (df,df+P+K) 28]

> toekick of doom                               d+K,d,df,f+P+K+G
  HHt           24+100            248           -              -
  Motion Delay: d [6] L [44] [ (d,df,f+P+K+G) 20]

> iron claw                                     d+P
  Lt            50                198           -              -
  Motion Delay: d [6] P

> powerbomb                                     df+P+K+G
  Lt            70                158           -              -
  Motion Delay: df [6] P+K+G

> machine-gun knee                              d,f+K
  Lt            10+10+10+30       130           -              -
  Motion Delay: d [16] f [6] K


POUNCES:

> body splash (hit)                             u+P
  G             30                25-6-78       -              -
  Motion Delay: u [6] P

> body splash (missed)                          u+P
  G             -                 25-6-66       -              -
  Motion Delay: u [6] P

> butt slam (hit)                               U+P
  G             40                31-4-77       -              -
  Motion Delay: U [6] P

> butt slam (missed)                            U+P
  G             -                 31-4-64D      -              -
  Motion Delay: U [6] P

> stomp                                         df+K
  G             20                26-4-39       -              S
  Motion Delay: df [6] K


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                34-4-20       -              -

> face up, head towards                         D+K,K,K
  L             20                32-6-20       -              -

> face down, feet towards                       K,K,K
  M             20                28-6-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                30-8-22       -              -

> face down, head towards                       K,K,K
  M             30                33-6-21       -              -

> face down, head towards                       D+K,K,K
  L             30                33-4-23       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



d) KAGE-MARU
============
Throw Range:          1.4m
Pounce Range:         4.0m
Jump Height:          2.7m
Forward Dash Range:   1.1m (32 frames)
Backward Dash Range:  1.1m (33 frames)
Crouch Dash Range:    1.1m (40 frames)


BASIC MOVES:

> punch                                         P
  H             10                8-2-10        +2             AKP
  Motion Delay: n/a

> low punch                                     DB+P / d+P / df+P
  L             10                10-2-8        +4             A
  Motion Delay: n/a / d [6] P / df [6] P

> roundhouse                                    K
  H             30                12-4-22       0              AP
  Motion Delay: n/a

> low kick                                      db+K / d+K
  L             14                16-3-24       -9             A
  Motion Delay: db [6] K / d [6] K

> sidekick                                      df+K
  M             22                14-3-24       -4             APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopping chop                                  ub+P / u+P / uf+P
  M             30                43-6-22       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> landing punch                                 ub,P asc. / u,P asc. / uf,P
asc.
  M             24                48-6-30       -              -
  Motion Delay: n/a

> upkick                                        ub+K / u+K / uf+K
  M             20                10-4-29       -              !
  Motion Delay: ub [6] K / u [6] K / uf [6] K

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             20                34-2-12       -              P
  Motion Delay: n/a

> hopping sweep                                 ub,K desc. / u,K desc. / uf,K
desc.
  L             20                52-4-39       -              !
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                97-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                19-4-88       -              -
  Motion Delay: n/a

> jumping dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                93-7-53       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                93-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                95-4-43       -              -
  Motion Delay: n/a

> 2.5 roll & slam                               UF+K (far)
  M             30                91-6-45       -              -
  Motion Delay: n/a


TURN-AROUND MOVES:

> TA slap                                       b,b+P
  H             14                13-3-14       +1             P
  Motion Delay: b [16] b [6] P

> TA upward slap                                b,b+P+G
  H             14                14-3-13       +2             -
  Motion Delay: b [16] b [6] P+G

> TA kick                                       b,b+K
  H             30                15-3-17       +5             AP
  Motion Delay: b [16] b [6] K

> TA slide                                      b,b+K+G
  L             12                18-4-18       -4             !
  Motion Delay: b [16] b [6] K+G


TURN-TOWARDS MOVES:

> TT punch                                      P
  H             12                12-2-18       -              AKP
  Motion Delay: n/a

> TT punch-kick                                 P,K
  HH            10+30             12-4-22       0              AP
  Motion Delay: P [19] K

> TT double punch                               P,P
  HH            10+10             7-2-13        -1             AKP
  Motion Delay: P [19] P

> TT double punch-kick                          P,P,K
  HHH           10+10+30          14-2-28       -6             AP
  Motion Delay: P [19] P [21] K

> TT triple punch                               P,P,P
  HHH           10+10+12          9-2-18        -4             AKP
  Motion Delay: P [19] P [21] P

> TT triple punch-heelkick                      P,P,P,K
  HHHM          10+10+12+30       16-4-32       -10            APW
  Motion Delay: P [19] P [21] P [28] K

> TT triple punch-backflip                      P,P,P,ub+K / b+K
  HHHM          10+10+12+20       10-3-34       -15            !
  Motion Delay: P [19] P [21] P [22] ub+K

> TT double low slap                            d+P
  LL            14+14             12-2-19 (1st) -              A,S
                                  19-3-22 (2nd)
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                15-3-22       -              AKP
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             30                16-2-24       -              AP
  Motion Delay: n/a

> TT slide                                      d+K
  L             30                13-4-36       -              -
  Motion Delay: d [6] K

> TT kick from crouch                           db+K / D+K / df+K
  H             30                19-3-28       -              AP
  Motion Delay: db [6] K / n/a / df [6] K

> TT flipover knee                              u+K
  M             30                31-7-32       -              -
  Motion Delay: u [6] K


SPECIAL MOVES:

> punch-kick                                    P,K
  HH            10+30             12-4-22       0              AP
  Motion Delay: P [19] K

> double punch                                  P,P
  HH            10+10             7-2-13        -1             AKP
  Motion Delay: P [19] P

> double punch-kick                             P,P,K
  HHH           10+10+30          14-2-28       -6             AP
  Motion Delay: P [19] P [21] K

> triple punch                                  P,P,P
  HHH           10+10+12          9-2-18        -4             AKP
  Motion Delay: P [19] P [21] P

> triple punch-heelkick                         P,P,P,K
  HHHM          10+10+12+30       16-4-32       -10            APW
  Motion Delay: P [19] P [21] P [28] K

> triple punch-backflip kick                    P,P,P,ub+K / P,P,P,b+K
  HHHM          10+10+12+20       10-3-34       -15            !
  Motion Delay: P [19] P [21] P [22] ub+K

> elbow                                         f+P
  M             19                11-2-21       -3             AP
  Motion Delay: f [6] P

> rising knee                                   FC,f+K
  M             38                14-6-36       -14            -
  Motion Delay: FC,f [6] K

> heelkick                                      d+K+G
  M/H           35                14-4-28       -6             PW
  Motion Delay: d [6] K+G

> backflip kick                                 ub+K
  M             40                20-2-34       -12            -
  Motion Delay: ub [6] K

> kickflip                                      ub+K+G
  M             50                10-4-56(60)   -34            -
  Motion Delay: ub [6] K+G

> backheel sweep                                f,f+K
  L             20~30             26-7-30       -11 (near)     !,S
                                                -8 (far)
  Motion Delay: f [16] f [6] K

> catapult kick                                 f,f+P+K+G
  L             40                20-20-76      -54            -
  Motion Delay: f [16] f [6] P+K+G

> back thrust                                   b+K+G
  H             30                22-3-21       +1             -
  Motion Delay: b [6] K+G

> sliding tackle                                b,db,d+K
  L             19                19-6-47       -29            !,S
  Motion Delay: [ (b,db,d+K) 20]

> corkscrew kick                                f,f+K+G
  M             30                25-14-46      -24            S
  Motion Delay: f [16] f [6] K+G

> chopping shuto                                FC,f+P+K
  M             16                15-4-26       -10            -
  Motion Delay: FC,f [6] P+K

> chopping-horizontal shuto                     FC,f+P+K,P+K
  H             16+16             12-3-24       -8             !
  Motion Delay: FC,f [6] P+K [20] P+K

> slash shuto                                   b,f+P+K
  M             16                18-5-25       -9             S
  Motion Delay: b,f [6] P+K

> slash-horizontal shuto                        b,f+P+K,P+K
  MH            16+16             13-4-32       -16            !,S
  Motion Delay: b,f [6] P+K [20] P+K

> slash shikan-ken                              d+P+K
  H             16                23-3-19       -3             AKP,S
  Motion Delay: d [6] P+K

> slash-back shikan-ken                         d+P+K,P+K
  HM            16+16             6-3-25        -9             KP,S
  Motion Delay: d [6] P+K [21] P+K

> swipe                                         db+P
  H             14                12-2-16       -1             AKP
  Motion Delay: db [6] P

> swipe-kick                                    db+P,K
  HH            14+30             12-4-22       0              AP
  Motion Delay: db [6] P [19] K

> swipe-punch                                   db+P,P
  HH            14+10             7-2-13        -1             AKP
  Motion Delay: db [6] P [19] P

> swipe-punch-kick                              db+P,P,K
  HHH           14+10+30          14-2-28       -6             AP
  Motion Delay: db [6] P [19] P [21] K

> swipe-double punch                            db+P,P,P
  HHH           14+10+12          9-2-18        -4             AKP
  Motion Delay: db [6] P [19] P [21] P

> swipe-double punch-heelkick                   db+P,P,P,K
  HHHM          14+10+12+30       16-4-32       -10            APW
  Motion Delay: db [6] P [19] P [21] P [28] K

> swipe-double punch-backflip kick              db+P,P,P,ub+K / db+P,P,P,b+K
  HHHM          14+10+12+20       10-3-34       -15            !
  Motion Delay: db [6] P [19] P [21] P [22] ub+K

> roll forward-sweep                            b,db,d,df,f+K
  L             20~35             28-2-40       -21 (near)     !
                                                -18 (far)
  Motion Delay: [ (b,db,d,df,f+K) 12]

> roll backward-sweep                           f,df,d,db,b+K
  L             20~35             30-2-30       -11 (near)     !
                                                -8 (far)
  Motion Delay: [ (f,df,d,db,b+K) 12]

> roll forward                                  b,db,d,df,f
  -             -                 n/a-n/a-45    -              -
  Motion Delay: [ (b,db,d,df,f) 12]

> roll backward                                 f,df,d,db,b
  -             -                 n/a-n/a-49    -              -
  Motion Delay: [ (f,df,d,db,b) 12]

> multiroll forward                             b,db,d,df,f+P
  -             -                 n/a-n/a-43    -              -
  Motion Delay: [ (b,db,d,df,f+P) 26]
  Must be executed after at least one roll.

> ...roll forward-sweep                         ...b,db,d,df,f+K
  L             20~35             54-2-40       -21 (near)     !
                                                -18 (far)
  Motion Delay: [ (...b,db,d,df,f+K) 26]
  Must be executed after at least one roll.

> ...roll backward-sweep                        ...f,df,d,db,b+K
  L             20~35             59-2-40       -11 (near)     !
                                                 -8 (far)
  Motion Delay: [ (...f,df,d,db,b+K) 26]
  Must be executed after at least one roll.

> ...roll forward-catapult kick                 ...b,db,d,df,f+P+K+G
  L             40                19-10-84      -54            -
  Motion Delay: [ (b,db,d,df,f+P+K+G) 12]
  Must be executed after at least one roll.

> ...roll forward-shinsodan                     ...b,db,d,df,f+P
  L             15                n/a-n/a-43    -27            !
  Motion Delay: [ (...b,db,d,df,f+P) [26]
  Must be executed after at least one roll.

> star backflip                                 ub+G
  -             -                 -             -              -
  Motion Delay: ub [6] G


THROWS:

> shoulder throw                                P+G
  Ht            50                78;42,44      -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 0.97m

> torso takedown                                P+G
  Bt            50                146           -              -
  Motion Delay: n/a
  Recovery is 139 frames if Kage grabs a croucher

> ten-foot toss                                 b+P
  Ht            40                83            -              -
  Motion Delay: b [6] P
  Does no damage if opponent is hit in the air.

> turnover toka throw                           P+K+G
  Ht            50                90            -              -
  Motion Delay: n/a

> reaping throw                                 b,f+P
  Ht            50                98            -              -
  Motion Delay: [ (b,f+P) 20]


POUNCES:

> head slam (hit)                               u+P (near)
  G             30                41-9-59       -              -
  Motion Delay: u [6] P

> head slam (missed)                            u+P (near)
  G             -                 41-9-59D      -              -
  Motion Delay: u [6] P

> jumping stomp (hit)                           u+P (mid range)
  G             40                49-2-80       -              -
  Motion Delay: u [6] P

> jumping stomp (missed)                        u+P (mid range)
  G             -                 49-2-25       -              -
  Motion Delay: u [6] P

> knee slam (hit)                               u+P (far)
  G             30                48-4-73       -              -
  Motion Delay: u [6] P

> knee slam (missed)                            u+P (far)
  G             -                 48-4-68       -              -
  Motion Delay: u [6] P

> heel smash                                    df+K
  G             15                28-5-39       -              -
  Motion Delay: df [6] K


REVERSALS:

> punch reversal                                d+P
  H             50                75            -              -
  Motion Delay: d [6] P


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                34-4-20       -              -

> face up, head towards                         D+K,K,K
  L             20                32-6-20       -              -

> face down, feet towards                       K,K,K
  M             20                29-8-43       -              -

> face down, feet towards                       D+K,K,K
  L             20                25-11-24      -              -

> face down, head towards                       K,K,K
  M             20                30-4-26       -              -

> face down, head towards                       D+K,K,K
  L             20                29-6-35       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                24-4-22       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-28       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                24-4-22       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



e) LAU CHAN
===========
Throw Range:          1.4m
Pounce Range:         3.0m
Jump Height:          1.8m
Forward Dash Range:   1.1m (36 frames)
Backward Dash Range:  1.1m (36 frames)
Crouch Dash Range:    1.1m (40 frames)


BASIC MOVES:

> punch                                         P
  H             12                9-2-10        +4             AKP
  Motion Delay: n/a

> low punch                                     DB+P / d+P
  L             10                10-2-8        +4             A
  Motion Delay: DB [6] P / d [6] P

> roundhouse                                    K
  H             30                12-4-22       0              AP,AtPm
  Motion Delay: n/a

> low kick                                      db+K / d+K
  L             10                14-2-22       -10            A
  Motion Delay: db [6] K / d [6] K

> sidekick                                      df+K
  M             23                14-3-25       -4             APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopknife                                      ub+P / u+P / uf+P
  M             30                24-7-16       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> landing punch                                 ub,P asc. / u,P asc. / uf,P
asc.
  M             30                51-4-20       -              -
  Motion Delay: n/a

> hopping kick                                  ub+K / u+K
  M             20                27-2-16       -              P,AtPm
  Motion Delay: ub [6] K / u [6] K

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             30                35-2-21       -3             P,AtPm
  Motion Delay: n/a

> cartwheel                                     uf+K
  M             30                24-3-25       +3             AtPm
  Motion Delay: uf [6] K

> hopping roundhouse                            uf+K+G
  M             32                17-4-24       -2             AtPm
  Motion Delay: uf [6] K+G

> landing sweep                                 ub,K desc. / u,K desc. / uf,K
desc.
  M             20                54-3-28       -              !
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                83-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                17-5-68       -              -
  Motion Delay: n/a

> landing dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                77-7-53       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                77-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43       -              -
  Motion Delay: n/a


TURN-TOWARDS MOVES:

> TT punch                                      P
  H             12                12-2-18       -              AKP,S
  Motion Delay: n/a

> TT punch-heelkick                             P,K
  HH            12+30             14-4-38       -16            AP,AtPm
  Motion Delay: P [20] K

> TT double punch                               P,P
  HH            12+12             8-2-15        -1             AKP
  Motion Delay: P [20] P

> TT double punch-heelkick                      P,P,K
  HHH           12+12+30          14-4-24       -2             AP,AtPm
  Motion Delay: P [20] P [24] K

> TT triple punch                               P,P,P
  HHH           12+12+14          10-2-18       -3             AKP
  Motion Delay: P [20] P [24] P

> TT triple punch-crescent                      P,P,P,K
  HHHH          12+12+14+50       17-7-40       -18            -
  Motion Delay: P [20] P [24] P [29] K

> TT triple punch-sweep                         P,P,P,d+K
  HHHL          12+12+14+40       18-5-43       -21            -
  Motion Delay: P [20] P [24] P [29] d [6] K

> TT triple punch-backflip kick                 P,P,P,ub+K / b+K
  HHHM          12+12+14+20       10-3-34       -15            !
  Motion Delay: P [20] P [24] P [29] ub [6] K

> TT double low slap                            d+P
  LL            14+14             15-4-15       -              S
                                  18-2-15
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                14-5-21       -              S
  Motion Delay: db [6] P / n/a / df [6] P

> TT kick                                       K
  H             36                12-2-30       -              AP,AtPm
  Motion Delay: n/a

> TT split kick                                 d[6]+K
  L             36                21-8-18       -              -
  Motion Delay: d [6] K

> TT kick from crouch                           db+K / D+K / df+K
  H             36                15-3-36       -              AtPm
  Motion Delay: db [6] K / n/a / df [6] K


SPECIAL MOVES:

> punch-heelkick                                P,K
  HH            12+30             14-4-38       -16            AP,AtPm
  Motion Delay: P [20] K

> double punch                                  P,P
  HH            12+12             8-2-15        -1             AKP
  Motion Delay: P [20] P

> double punch-heelkick                         P,P,K
  HHH           12+12+30          14-4-24       -2             AP,AtPm
  Motion Delay: P [20] P [24] K

> triple punch                                  P,P,P
  HHH           12+12+14          10-2-18       -3             AKP
  Motion Delay: P [20] P [24] P

> triple punch-crescent                         P,P,P,K
  HHHH          12+12+14+50       17-7-40       -18            -
  Motion Delay: P [20] P [24] P [29] K

> triple punch-sweep                            P,P,P,d+K
  HHHL          12+12+14+40       18-5-43       -21            -
  Motion Delay: P [20] P [24] P [29] d [6] K

> triple punch-backflip kick                    P,P,P,ub+K / P,P,P,b+K
  HHHM          12+12+14+20       10-3-34       -15            !
  Motion Delay: P [20] P [24] P [29] ub [6] K

> punch-crescent                                P,K+G
  HH            12+20~40          18-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: P [20] K+G

> punch-sweep                                   P,d+K+G
  HL            12+20~40          22-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: P [20] d [6] K+G

> downknife                                     df+P
  M             15                13-3-22       -6 (near)      AKP
                                  17-3-20       -4 (far)
  Motion Delay: df [6] P

> downknife-punch                               df+P,P
  MH            15+12             10-2-14       -1             AKP
  Motion Delay: df [6] P [37] P

> downknife-punch-kick                          df+P,P,K
  MHH           15+12+30          14-2-26       -2             AP,AtPm
  Motion Delay: df [6] P [37] P [25] K

> downknife-double punch                        df+P,P,P
  MHH           15+12+14          10-2-18       -3             AKP
  Motion Delay: df [6] P [37] P [25] P

> downknife-double punch-crescent               df+P,P,P,K
  MHHH          15+12+14+50       17-7-40       -18            -
  Motion Delay: df [6] P [37] P [25] P [29] K

> downknife-double punch-sweep                  df+P,P,P,d+K
  MHHL          15+12+14+40       18-5-43       -21            -
  Motion Delay: df [6] P [37] P [25] P [29] d [6] K

> downknife-double punch-backflip               df+P,P,P,ub+K / df+P,P,P,b+K
  MHHM          15+12+14+20       10-3-34       -15            !
  Motion Delay: df [6] P [37] P [25] P [29] ub [6] K

> upknife                                       FC,df+P
  M             20                13-3-22       -3             AKP
  Motion Delay: FC,df [6] P

> upknife-punch                                 FC,df+P,P
  MH            20+12             9-2-10        +4             AKP
  Motion Delay: FC,df [6] P [20] P

> upknife-punch-heelkick                        FC,df+P,P,K
  MHH           20+12+30          14-4-38       -16            AP,AtPm
  Motion Delay: FC,df [6] P [20] P [20] K

> upknife-double punch                          FC,df+P,P,P
  MHH           20+12+12          8-2-15        -1             AKP
  Motion Delay: FC,df [6] P [20] P [20] P

> upknife-double punch-heelkick                 FC,df+P,P,P,K
  MHHM          20+12+12+30       14-4-24       -2             AP,AtPm
  Motion Delay: FC,df [6] P [20] P [20] P [24] K

> upknife-triple punch                          FC,df+P,P,P,P
  MHHH          20+12+12+14       10-2-18       -3             AKP
  Motion Delay: FC,df [6] P [20] P [20] P [24] P

> upknife-triple punch-crescent                 FC,df+P,P,P,P,K
  MHHHH         20+12+12+14+50    17-7-40       -18            -
  Motion Delay: FC,df [6] P [20] P [20] P [24] P [29] K

> upknife-triple punch-sweep                    FC,df+P,P,P,P,d+K
  MHHHL         20+12+12+14+40    18-5-43       -21            -
  Motion Delay: FC,df [6] P [20] P [20] P [24] P [29] d [6] K

> upknife-triple punch-backflip kick            FC,df+P,P,P,P,ub+K /
FC,df+P,P,P,P,b+K
  MHHHM         20+12+12+14+20    10-3-34       -15            !
  Motion Delay: FC,df [6] P [20] P [20] P [24] P [29] ub [6] K

> elbow                                         f+P
  M             19                11-2-21       -3             AP
  Motion Delay: f [6] P

> snapkick                                      f+K
  M             19                15-2-15       +3             AP
  Motion Delay: f [6] K

> heelkick                                      FC,n+K
  M             40                14-4-30       -8             AP,AtPm
  Motion Delay: FC,n [6] K

> crescent                                      K+G
  H             30~50             24-6-24       -2             -
  Motion Delay: n/a

> sweep                                         db+K+G / d+K+G / df+K+G
  L             20~35             24-6-32       -13 (near)     !
                                                -10 (far)
  Motion Delay: db [6] K+G / d [6] K+G / df [6] K+G

> backflip kick                                 ub+K
  M             40                20-2-34       -12            -
  Motion Delay: ub [6] K

> sliding tackle                                f,d+K
  L             30                21-3-30       -8             A
  Motion Delay: [ (f,d+K) 16]

> lunging knife                                 df,df+P
  M             20                23-4-18       +1             AKP,S
  Motion Delay: [ (df,df+P) 28]

> lunging knife-punch                           df,df+P,P
  MH            20+12             9-2-10        +4             AKP
  Motion Delay: [ (df,df+P) 28] [20] P

> lunging knife-punch-heelkick                  df,df+P,P,K
  MHH           20+12+30          14-4-38       -16            AP,AtPm
  Motion Delay: [ (df,df+P) 28] [20] P [20] K

> lunging knife-double punch                    df,df+P,P,P
  MHH           20+12+12          8-2-15        -1             AKP
  Motion Delay: [ (df,df+P) 28] [20] P [20] P

> lunging knife-double punch-heelkick           df,df+P,P,P,K
  MHHM          20+12+12+30       14-4-24       -2             AP,AtPm
  Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] K

> lunging knife-triple punch                    df,df+P,P,P,P
  MHHH          20+12+12+14       10-2-18       -3             AKP
  Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P

> lunging knife-triple punch-crescent           df,df+P,P,P,P,K
  MHHHH         20+12+12+14+50    17-7-40       -18            -
  Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P [29] K

> lunging knife-triple punch-sweep              df,df+P,P,P,P,d+K
  MHHHL         20+12+12+14+40    18-5-43       -21            -
  Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P [29] d [6] K

> lunging knife-triple punch-backflip kick      df,df+P,P,P,P,ub+K /
df,df+P,P,P,P,b+K
  MHHHM         20+12+12+14+20    10-3-34       -15            !
  Motion Delay: [ (df,df+P) 28] [20] P [20] P [24] P [29] ub [6] K

> overhead elbow                                db+P
  H             14                19-3-22       -7             AKP
  Motion Delay: db [6] P

> overhead elbow-punch                          db+P,P
  HH            14+12             8-2-15        -1             AKP
  Motion Delay: db [6] P [43]

> overhead elbow-punch-heelkick                 db+P,P,K
  HHM           14+12+30          14-4-24       -2             AKP,AtPm
  Motion Delay: db [6] P [43] P [25] K

> overhead elbow-double punch                   db+P,P,P
  HHH           14+12+14          10-2-18       -3             AKP
  Motion Delay: db [6] P [43] P [25] P

> overhead elbow-double punch-crescent          db+P,P,P,K
  MHHH          14+12+14+50       17-7-40       -18            -
  Motion Delay: db [6] P [43] P [25] P [29] K

> overhead elbow-double punch-sweep             db+P,P,P,d+K
  HHHL          14+12+14+40       18-5-43       -21            -
  Motion Delay: db [6] P [43] P [25] P [29] d [6] K

> overhead elbow-double punch-backflip kick     db+P,P,P,ub+K / db+P,P,P,b+K
  HHHM          12+12+14+20       10-3-34       -15            !
  Motion Delay: db [6] P [43] P [25] P [29] ub [6] K


THROWS:

> waterwheel drop                               P+G
  Ht            40                109;91,94     -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 1.64m

> face grab                                     b,f+P
  Ht            60                164           -              -
  Motion Delay: [ (b,f+P) 20]

> shoulder drop                                 b+P
  Ht            50                98            -              -
  Motion Delay: b [10] P

> stumbling trip                                b,d+P+G
  Ht            10                59,93         -              S
  Motion Delay: [ (b,d+P+G) 16]


POUNCES:

> flying stomp (hit)                            u+P
  G             30                32-7-60       -              -
  Motion Delay: u [6] P

> flying stomp (missed)                         u+P
  G             -                 32-7-23       -              -
  Motion Delay: u [6] P

> double flying stomp (hit)                     U+P
  GG            25+15             33-6-n/a      -              -
                                  90-6-59
  Motion Delay: U [6] P

> double flying stomp (missed)                  U+P
  G             -                 33-6-29       -              -
  Motion Delay: U [6] P

> stomp                                         df+K
  G             15                21-8-51       -              -
  Motion Delay: df [6] K


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                34-4-20       -              -

> face up, head towards                         D+K,K,K
  L             20                32-6-20       -              -

> face down, feet towards                       K,K,K
  M             20                28-6-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                29-7-26       -              -

> face down, head towards                       K,K,K
  M             20                34-4-22       -              -

> face down, head towards                       D+K,K,K
  L             20                29-6-35       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                26-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



f) LION RAFALE
==============
Throw Range:          1.4m
Pounce Range:         3.0m
Jump Height:          1.8m
Forward Dash Range:   1.2m (32 frames)
Backward Dash Range:  1.2m (32 frames)
Crouch Dash Range:    1.1m (40 frames)


BASIC MOVES:

> punch                                         P
  H             12                11-3-16       -2             AKP
  Motion Delay: n/a

> low punch                                     DB+P / d+P
  L             8                 10-4-9        -2             A
  Motion Delay: n/a / d [6] P

> high kick                                     K
  H             30                14-3-23       -1             AP
  Motion Delay: n/a

> low kick                                      db+K / d+K
  L             12                19-3-18       -4             A
  Motion Delay: db [6] K / d [6] K

> sidekick                                      df+K
  M             24                16-2-24       -2             APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopping swipe                                 uf+P
  M             30                29-6-23       -1             -
  Motion Delay: uf [6] P

> backward hopping swipe                        ub+P
  M             30                43-6-37       -15            -
  Motion Delay: ub [6] P

> hopping jab                                   ub,P asc. / u,P asc. / uf,P
asc.
  M             30                51-6-27       -              -
  Motion Delay: n/a

> hopping roundhouse                            u+K
  M             25                26-4-27       -3             !
  Motion Delay: u [6] K

> double hopping roundhouse                     u+K[32],K
  MH            25+30             26-4-27       -5             -
  Motion Delay: u [6] K [32] K

> cartwheel kick                                uf+K
  M             20                30-6-44       -2             !
  Motion Delay: uf [6] K

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             20                36-2-21       -              !,P
  Motion Delay: n/a

> landing sweep                                 ub,K desc. / u,K desc. / uf,K
desc.
  L             20                46-6-28       -              !
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                85-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                16-5-78       -              -
  Motion Delay: n/a

> jumping dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                78-9-53       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                78-4-13       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                83-4-43       -              -
  Motion Delay: n/a


TURN-AROUND MOVES:

> TA punch                                      b,b+P
  H             14                14-3-17       -2             AKP,S
  Motion Delay: b [16] b [6] P

> TA kick                                       b,b+K
  H             30                11-3-26       -4             AP
  Motion Delay: b [16] b [6] K

> TA hopkick                                    b,b+K+G
  H             24                12-3-23       -1             AP,S
  Motion Delay: b [16] b [6] K+G


TURN-TOWARDS MOVES:

> TT double punch                               P
  HH            12+12             5-2-n/a (1st) -              AKP,S
                                  14-2-21 (2nd)
  Motion Delay: n/a

> TT double punch-heelkick                      P,pause,K
  HHH           12+12+30          11-2-42       -20            -
  Motion Delay: P [30+] K

> TT punch-heelkick                             P,K
  HH            12+30             13-2-42       -20            -
  Motion Delay: P [29] K

> TT punch-swipe                                P,P
  HH            12+14             9-3-20        -5             -
  Motion Delay: P [29] P

> TT punch-double swipe                         P,P,P
  HHH           12+14+15          9-4-32        -16            !,AKP
  Motion Delay: P [29] P [23] P

> TT low swipe                                  d+P
  L             14                12-3-27       -              -
  Motion Delay: d [6] P

> TT vacuum punch                               db+P / D+P / df+P
  H             12                11-4-9        -              AKP
  Motion Delay: db [6] P / n/a / df [6] P

> TT kick                                       K
  H             36                12-2-30       -              AP
  Motion Delay: n/a

> TT hopkick I                                  d+K
  L             36                15-5-20       -              A
  Motion Delay: d [6] K

> TT hopkick II                                 db+K / D+K / df+K
  L             36                13-3-22       -              -
  Motion Delay: db [6] K / n/a / df [6] K

> TT upward slap                                P+K (right after the TA attack)
  M             12                14-?-?        -              S
  Motion Delay: n/a


SPECIAL MOVES:

> punch-heelkick                                P,K
  HH            12+30             11-2-42       -20            -
  Motion Delay: P [29] K

> punch-swipe                                   P,P
  HH            12+14             9-3-20        -5             -
  Motion Delay: P [29] P

> punch-double swipe                            P,P,P
  HHH           12+14+15          9-4-32        -16            !,AKP
  Motion Delay: P [29] P [23] P

> uppercut                                      df+P
  M             10                11-5-19       -7             -
  Motion Delay: df [6] P

> uppercut-swipe                                df+P,P
  MH            10+20             10-4-36       -17            !
  Motion Delay: df [6] P [12] P

> creeping peck                                 FC,df+P
  L             12                12-4-21       -7             -
  Motion Delay: FC,df [6] P

> double creeping peck                          FC,df+P,P
  LL            12+12             13-4-21       -7             !
  Motion Delay: FC,df [6] P [15] P

> elbow                                         f+P
  M             19                11-5-24       -6             AP
  Motion Delay: f [6] P

> spinning punch                                u+P
  H             30                12-4-33       -11            -
  Motion Delay: u [6] P

> dodging poke                                  b+P
  H             30                26-4-21       +1             -
  Motion Delay: b [6] P

> thrusting peck                                FS,db+P
  L             12                16-3-20       -6             AKP
  Motion Delay: FS,db [6] P

> double thrusting peck                         FS,db+P,P
  LL            12+8              5-3-13        -2             AKP
  Motion Delay: FS,db [6] P [16] P

> lunging poke                                  f,f+P
  M             40                28-6-20       +2             AKP
  Motion Delay: f [16] f [6] P

> short trip                                    P+G
  L             15                15-5-20       -4             A
  Motion Delay: n/a

> long trip                                     df+P+G
  L             20                23-3-28       -9             !,A
  Motion Delay: df [6] P+G

> thrusting jab                                 f+P+G
  H             30                19-5-14       +8             -
  Motion Delay: f [6] P+G

> knee                                          f+K
  M             30                16-3-31       -9             -
  Motion Delay: f [6] K

> double low kick                               db+K,K / d+K,K
  LL            12+16             18-4-34       -18            !,A
  Motion Delay: db [6] K [25] K

> low kick-crescent                             db+K,K+G / d+K,K+G
  LH            12+30             22-4-26       -4             -
  Motion Delay: db [6] K [31] K+G

> sweep                                         db+K+G / d+K+G
  L             24                15-4-39       -17            !
  Motion Delay: db [6] K+G / d [6] K+G

> lunging sweep                                 df+K+G
  L             24                26-5-43       -21            !
  Motion Delay: df [6] K+G

> lunging crescent                              f,f+K+G
  M             24                30-4-36       -14            !
  Motion Delay: f [16] f [6] K+G

> handstand kicks                               d,d+K
  LL            24+24             16-3-n/a (1st)-              -
                                  21-5-40 (2nd)
  Motion Delay: d [16] d [6] K

> forward dodge                                 df+G
  -             -                 n/a-n/a-23    -              -
  Motion Delay: df [10] G

> backward dodge                                db+G
  -             -                 n/a-n/a-29    -              -
  Motion Delay: db [10] G

> dodging swipe                                 G,f+P
  H             20                28-6-22       -3             -
  Motion Delay: G [10] f [6] P

> dodging trip                                  G,df+P
  L             20                17-5-34       -15            !
  Motion Delay: G [10] df [6] P


THROWS:

> trip throw                                    P+G
  Ht            10+15+25          50;43,42      -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 1.67m

> piggyback throw                               P+G
  Bt            10+15+25          89            -              -
  Motion Delay: n/a

> reaping throw                                 b+P+K
  Ht            30+20             57            -              -
  Motion Delay: b [6] P+K

> grab & fling                                  f,f+P+G
  Ht            30+20             80            -              -
  Motion Delay: f [16] f [6] P+G

> face grab                                     f,df,d,db,b+P+G
  Ht            10+15+15+30       69            -              -
  Motion Delay: [ (f,df,d,db,b+P+G) 26]


POUNCES:

> heel smash (hit)                              u+P
  G             30                42-2-67       -              -

> heel smash (missed)                           u+P
  G             -                 42-2-46       -              -

> cartwheel smash (hit)                         U+P
  G             40                78-4-13       -              -

> cartwheel smash (missed)                      U+P
  G             -                 30-5-45       -              -


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                29-7-26       -              -

> face up, head towards                         D+K,K,K
  L             20                32-6-20       -              -

> face down, feet towards                       K,K,K
  M             20+20             20-4-n/a (1st)-              -
                                  33-4-63 (2nd)

> face down, feet towards                       D+K,K,K
  L             20                29-7-26       -              -

> face down, head towards                       K,K,K
  M             20                30-4-26       -              -

> face down, head towards                       D+K,K,K
  L             20                33-6-21       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



g) PAI CHAN
===========
Throw Range:          1.4m
Pounce Range:         3.0m
Jump Height:          1.8m
Forward Dash Range:   1.1m (32 frames)
Backward Dash Range:  1.1m (33 frames)
Crouch Dash Range:    1.1m (40 frames)

BASIC MOVES:

> punch                                         P
  H             10                8-2-10        +2             AKP
  Motion Delay: n/a

> low punch                                     DB+P / d+P / DF+P
  L             10                10-2-8        +4             A
  Motion Delay: n/a / d [6] P / n/a

> high kick                                     K
  H             30                10-4-30       -8             AP
  Motion Delay: n/a

> low kick                                      db+K / d+K
  L             12                12-1-25       -11            A
  Motion Delay: db [6] K / d [6] K

> sidekick                                      df+K
  M             21                14-3-23       -3             APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopping hammer                                ub+P / u+P / uf+P
  M             30                44-4-18       -              -
  Motion Delay: n/a

> landing punch                                 ub,P desc. / u,P desc. / uf,P
desc.
  M             30                51-4-20       -              -
  Motion Delay: n/a

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             18                35-4-16       -              -
  Motion Delay: n/a

> single swallow kick                           uf+K
  M             19                12-3-21       -3             S
  Motion Delay: uf [6] K

> double swallow kick                           uf+K,K
  MM            16+10             4-3-n/a (1st) -18            !,S
                                  9-2-40 (2nd)
  Motion Delay: uf [6] K [9] K

> landing kick                                  ub,K desc. / u,K desc. / uf,K
desc.
  M             20                50-4-18       -              P
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                83-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                17-5-68       -              -
  Motion Delay: n/a

> landing stomp                                 UB,f+K / U,f+K / UF,f+K
  M             30                63-10-47      -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                -             -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             40                80-5-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43       -              -
  Motion Delay: n/a


TURN-TOWARDS MOVES:

> TT punch                                      P
  H             12                12-2-18       -              AKP
  Motion Delay: n/a

> TT punch-heelkick                             P,K
  HH            10+30             14-4-38       -16            AP
  Motion Delay: P [19] K

> TT double punch                               P,P
  HH            10+10             7-2-11        +1             AKP
  Motion Delay: P [19] P

> TT double punch-kick                          P,P,K
  HHH           10+10+30          14-2-26       -4             AP
  Motion Delay: P [19] P [19] K

> TT triple punch                               P,P,P
  HHH           10+10+12          9-2-18        -4             AKP
  Motion Delay: P [19] P [19] P

> TT triple punch-crescent                      P,P,P,K
  HHHH          10+10+12+50       15-6-39       -17            -
  Motion Delay: P [19] P [19] P [28] K

> TT triple punch-sweep                         P,P,P,d+K
  HHHL          10+10+12+40       18-5-43       -21            -
  Motion Delay: P [19] P [19] P [28] d [6] K

> TT triple punch-backflip kick                 P,P,P,b+K / P,P,P,ub+K
  HHHM          10+10+12+20       10-3-34       -21            !
  Motion Delay: P [19] P [19] P [28] b [6] K

> TT double low punch                           d+P
  LL            14+14             15-4-n/a (1st)-              -
                                  18-2-15 (2nd)
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                12-2-18       -              AKP
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             30                16-2-24       -              AP
  Motion Delay: n/a

> TT split kick I                               d+K
  L             36                21-8-18       -              -
  Motion Delay: d [6] K

> TT split kick II                              db+K / D+K / df+K
  L             36                25-4-24       -              -
  Motion Delay: db [6] K / n/a / df [6] K


SPECIAL MOVES:

> punch-heelkick                                P,K
  HH            10+30             14-4-38       -16            AP
  Motion Delay: P [19] K

> double punch                                  P,P
  HH            10+10             7-2-11        +1             AKP
  Motion Delay: P [19] P

> double punch-kick                             P,P,K
  HHH           10+10+30          14-2-26       -4             AP
  Motion Delay: P [19] P [19] K

> triple punch                                  P,P,P
  HHH           10+10+12          9-2-18        -4             AKP
  Motion Delay: P [19] P [19] P

> triple punch-crescent                         P,P,P,K
  HHHH          10+10+12+50       15-6-39       -17            -
  Motion Delay: P [19] P [19] P [28] K

> triple punch-sweep                            P,P,P,d+K
  HHHL          10+10+12+40       18-5-43       -21            -
  Motion Delay: P [19] P [19] P [28] d [6] K

> triple punch-backflip kick                    P,P,P,b+K / P,P,P,ub+K
  HHHM          10+10+12+20       10-3-34       -21            !
  Motion Delay: P [19] P [19] P [28] b [6] K

> punch-crescent                                P,K+G
  HH            10+20~40          18-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: P [19] K+G

> punch-sweep                                   P,db+K+G / P,d+K+G / P,df+K+G
  HL            10+20~40          22-4-34       -15 (near)     !
                                                -12 (far)
  Motion Delay: P [19] d [6] K+G

> dodging punch                                 db+P
  H             14                18-2-20       -5             AKP
  Motion Delay: db [6] P

> dodging punch-heelkick                        db+P,K
  HH            14+30             14-4-38       -16            AP
  Motion Delay: db [6] P [19] K

> dodging punch-punch                           db+P,P
  HH            14+10             7-2-11        +1             AKP
  Motion Delay: db [6] P [19] P

> dodging punch-punch-kick                      db+P,P,K
  HHH           14+10+30          14-2-26       -4             AP
  Motion Delay: db [6] P [19] P [19] K

> dodging punch-double punch                    db+P,P,P
  HHH           14+10+12          9-2-18        -4             AKP
  Motion Delay: db [6] P [19] P [19] P

> dodging punch-double punch-crescent           db+P,P,P,K
  HHHH          14+10+12+50       15-6-39       -17            -
  Motion Delay: db [6] P [19] P [19] P [28] K

> dodging punch-double punch-sweep              db+P,P,P,d+K
  HHHL          14+10+12+40       18-5-43       -21            -
  Motion Delay: db [6] P [19] P [19] P [28] d [6] K

> dodging punch-double punch-backflip kick      db+P,P,P,b+K / P,P,P,ub+K
  HHHM          10+10+12+20       10-3-34       -21            !
  Motion Delay: db [6] P [19] P [19] P [28] b [6] K

> chop                                          df[6]+P
  M             14                11-3-16       -1             AKP
  Motion Delay: df [6] P

> snapkick                                      f+K
  M             19                15-2-17       +1             AP
  Motion Delay: f [6] K

> crane kick                                    f,f+K
  H             30                14-7-30       -8             AP
  Motion Delay: f [16] f [6] K

> jabbing footwork                              b,b+P
  H             12                22-2-24       -10            AKP,S
  Motion Delay: b [16] b [6] P

> crescent                                      K+G
  H             25~45             22-6-24       -2             !
  Motion Delay: n/a

> sweep                                         db+K+G / d+K+G / df+K+G
  L             20~30             20-6-26       -7 (near)      !
                                                -4 (far)
  Motion Delay: db [6] K+G / d [6] K+G / df [6] K+G

> reverse crescent                              b+K+G
  H             20~40             16-3-25       -6 (near)      !,AP
                                                -3 (far)
  Motion Delay: b [6] K+G

> heelkick                                      FC,n+K
  M             40 or 35          14-4-30       -8             AP
  Motion Delay: FC,n [6] K

> backflip kick                                 ub+K
  M             40                20-2-34       -12            -
  Motion Delay: ub [6] K


THROWS:

> wrist twist                                   P+G
  Ht            50                118;55,55     -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 2.04m

> pushover                                      b,f+P
  Ht            60                118           -              -
  Motion Delay: [ (b,f+P) 20]

> ddt                                           f,d+P
  Ht            60                93            -              -
  Motion Delay: [ (f,d+P) 20]

> reaping throw                                 f,f+P+K
  Ht            40+10             132           -              -
  Motion Delay: f [16] f [6] P+K

> stumbling trip                                b,d+P+G
  Ht            30                68,103        -              -
  Motion Delay: [ (b,d+P+G) 20]

> croucher cartwheel                            f,f+P+K+G
  Lt            0                 47,55         -              -
  Motion Delay: f [16] f [6] P+K+G


POUNCES:

> knee slam (hit)                               u+P
  G             30                30-9-75       -              -
  Motion Delay: u [6] P

> knee slam (missed)                            u+P
  G             -                 30-9-39       -              -
  Motion Delay: u [6] P

> heavy knee slam (hit)                         U+P
  G             40                33-9-75       -              -
  Motion Delay: U [6] P

> heavy knee slam (missed)                      U+P
  G             40                33-9-46       -              -
  Motion Delay: U [6] P

> ground punch                                  df+P
  G             10                18-6-31       -              -
  Motion Delay: df [6] P


REVERSALS:

> high punch reversal                           b+P
  H             30                70            -              -
  Motion Delay: b [6] P

> high kick reversal                            b+P
  H             30                66            -              -
  Motion Delay: b [6] P

> mid punch reversal                            db+P
  M             30                70            -              -
  Motion Delay: db [6] P

> mid kick reversal                             db+P
  M             30                54            -              -
  Motion Delay: db [6] P


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                34-4-20       -              -

> face up, head towards                         D+K,K,K
  L             20                32-6-20       -              -

> face down, feet towards                       K,K,K
  M             20                27-7-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                29-7-26       -              -

> face down, head towards                       K,K,K
  M             20                34-4-22       -              -

> face down, head towards                       D+K,K,K
  L             20                29-6-35       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-32       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



SARAH BRYANT
============
Throw Range:          1.4m
Pounce Range:         3.5m
Jump Height:          1.8m
Forward Dash Range:   1.1m (32 frames)
Backward Dash Range:  1.1m (33 frames)
Crouch Dash Range:    1.1m (40 frames)

BASIC MOVES:

> punch                                         P
  H             10                8-2-10        +2             AKP
  Motion Delay: n/a

> low punch                                     DB+P / d+P / DF+P
  L             10                10-2-8        +4             A
  Motion Delay: n/a / d [6] P / n/a

> roundhouse                                    K
  H             30                12-4-22       0              AP
  Motion Delay: n/a

> low kick                                      db+K / D+K
  L             10                16-2-22       -10            A
  Motion Delay: db [6] K / n/a

> sidekick                                      df+K
  M             21                12-3-38       +20            APW
  Motion Delay: df [6] K


HOPPING MOVES

> hopping hammer                                ub+P / u+P / uf+P
  M             30                45-6-24       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> landing punch                                 ub,P desc. / u,P desc. / uf,P
desc.
  M             30                51-4-20       -              -
  Motion Delay: n/a

> hopping roundhouse                            u+K
  M             25                20-3-19       +3             !,P
  Motion Delay: u [6] K

> forward hopping roundhouse                    uf+K
  M             25                28-2-23       -1             !,P
  Motion Delay: uf [6] K

> tornado kick                                  uf+K+G
  H             20~50             28-4-28       -9 (near)      !
                                                -6 (far)
  Motion Delay: uf [6] K+G

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             30                35-2-12       -              -
  Motion Delay: n/a

> landing sidekick                              ub,K desc. / u,K desc. / uf,K
desc.
  M             20                50-4-18       -              -
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                83-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                17-5-68       -              -
  Motion Delay: n/a

> jumping dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                79-5-43       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                77-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43D      -              -
  Motion Delay: n/a


TURN AROUND MOVES:

> TA punch                                      b,b+P
  H             14                13-3-14       +1             KP
  Motion Delay: b [16] b [6] P

> TA hopkick                                    b,b+K
  H             30                19-3-27       -5             AP,S
  Motion Delay: b [16] b [6] K

> TA spinkick                                   FC,b+K
  H             20                12-3-24       -5             AP
  Motion Delay: FC,b [6] K

> TA spinkick-TT roundhouse                     FC,b+K,K
  HH            20+20             19-3-18       +1             AP
  Motion Delay: FC,b [6] K [19] K


TURN-TOWARDS MOVES:

> TT punch                                      P
  H             20                9-3-31        -              !,AKP,S
  Motion Delay: n/a

> TT punch-kick                                 P,K
  HH            10+30             12-3-23       -1             AP
  Motion Delay: P [19] K

> TT punch-sidekick                             P,d+K
  HM            10+19             12-3-21       -3             APW
  Motion Delay: P [19] d [6] K

> TT double punch                               P,P
  HH            10+10             9-2-11        +1             AKP
  Motion Delay: P [19] P

> TT double punch-kick                          P,P,K
  HHH           10+10+30          14-2-28       -6             AP
  Motion Delay: P [19] P [21] K

> TT triple punch variant I                     P,P,P
  HHH           10+10+10          11-2-14       -2             AKP
  Motion Delay: P [19] P [21] P

> TT triple punch variant II                    P,P,b+P / P,P,ub+P
  HHH           10+10+10          9-2-16        -4             AKP
  Motion Delay: P [19] P [21] b [6] P

> TT triple punch variant III                   P,P,u+P
  HHH           10+10+10          8-2-12        0              -
  Motion Delay: P [19] P [21] u [6] P

> TT triple punch-rising knee                   P,P,P,K
  HHHM          10+10+10+40       14-6-40       -18            S
  Motion Delay: P [19] P [21] P [26] K

> TT triple punch-kickflip I                    P,P,P,b+K / P,P,ub+K
  HHHM          10+10+10+30       10-4-46(48)   -24            -
  Motion Delay: P [19] P [21] b [6] P [26] K

> TT triple punch-kickflip II                   P,P,b+P,K
  HHHM          10+10+10+30       10-4-46(48)   -24            -
  Motion Delay: P [19] P [21] b [6] P [26] K

> TT triple punch-upkick I                      P,P,P,u+K
  HHHM          10+10+10+30       15-5-50       -28            -
  Motion Delay: P [19] P [21] P [26] u [6] K

> TT triple punch-upkick II                     P,P,u+P,K
  HHHM          10+10+10+30       15-5-50       -28            -
  Motion Delay: P [19] P [21] u [6] P [26] K

> TT hammer                                     d[6]+P
  L             14                13-3-22       -              A
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             20                14-2-34       -              !,AKP,S
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             36                12-2-30       -              AP
  Motion Delay: n/a

> TT hopkick                                    b+K
  H             36                16-3-31       -              P,S
  Motion Delay: b [6] K

> TT hook kick                                  db+K
  H             36                19-4-33       -              AP,S
  Motion Delay: db [6] K

> TT sweep I                                    d+K
  L             36                14-7-19       -              S
  Motion Delay: d [6] K

> TT sweep II                                   D+K / df+K
  L             36                14-8-25       -              S
  Motion Delay: n/a / df [6] K


SPECIAL MOVES:

> punch-kick                                    P,K
  HH            10+30             12-3-23       -1             AP
  Motion Delay: P [19] K

> punch-sidekick                                P,d+K
  HM            10+19             12-3-21       -3             APW
  Motion Delay: P [19] d [6] K

> double punch                                  P,P
  HH            10+10             9-2-11        +1             AKP
  Motion Delay: P [19] P

> double punch-kick                             P,P,K
  HHH           10+10+30          14-2-28       -6             AP
  Motion Delay: P [19] P [21] K

> triple punch variant I                        P,P,P
  HHH           10+10+10          11-2-14       -2             AKP
  Motion Delay: P [19] P [21] P

> triple punch variant II                       P,P,b+P / P,P,ub+P
  HHH           10+10+10          9-2-16        -4             AKP
  Motion Delay: P [19] P [21] b [6] P

> triple punch variant III                      P,P,u+P
  HHH           10+10+10          8-2-12        0              -
  Motion Delay: P [19] P [21] u [6] P

> triple punch-rising knee                      P,P,P,K
  HHHM          10+10+10+40       14-6-40       -18            S
  Motion Delay: P [19] P [21] P [26] K

> triple punch-kickflip I                       P,P,P,b+K / P,P,P,ub+K
  HHHM          10+10+10+30       10-4-46(48)   -24            -
  Motion Delay: P [19] P [21] P [26] b [6] K

> triple punch-kickflip II                      P,P,b+P,K / P,P,ub+P,K
  HHHM          10+10+10+30       10-4-46(48)   -24            -
  Motion Delay: P [19] P [21] b [6] P [26] K

> triple punch-upkick I                         P,P,P,u+K
  HHHM          10+10+10+30       15-5-50       -28            -
  Motion Delay: P [19] P [21] P [26] u [6] K

> triple punch-upkick II                        P,P,u+P,K
  HHHM          10+10+10+30       15-5-50       -28            -
  Motion Delay: P [19] P [21] u [6] P [26] K

> elbow                                         f+P
  M             15                11-2-19       -3             AP
  Motion Delay: f [6] P

> elbow-knee                                    f+P,K
  MM            15+25             14-4-28       -6             !,S
  Motion Delay: f [6] P [31] K

> knee                                          f+K
  M             30                15-2-29       -8             S
  Motion Delay: f [6] K

> knee-rising knee                              f+K,df+K
  MM            30+40             50-6-52       -30            -
  Motion Delay: f [6] K [16] df [6] K

> rising knee                                   FC,f+K
  M             40                14-6-40       -18            S
  Motion Delay: FC,f [6] K

> lunging knee                                  f,f+K
  M             30                13-5-36       -14            S
  Motion Delay: f [16] f [6] K

> toekick                                       d+K
  M             30                13-3-30       -8             AP
  Motion Delay: d [6] K

> toekick-sidekick                              d+K,K
  MM            30+20             18-3-31       -12            !
  Motion Delay: d [6] K [23] K

> illusion kicks                                df+K,K
  MH            19+20             10-2-36       -17            -
  Motion Delay: df [6] K [24] K

> mirage kicks                                  df+K,K,K
  MHH           19+20+21          18-2-32       -12            !,AP
  Motion Delay: df [6] K [24] K [21] K

> double roundhouse                             b+K
  HH            20+30             13-1-n/a (1st)-7             AP
                                  19-1-29 (2nd)
  Motion Delay: b [6] K

> crescent                                      K+G
  H             20~30             22-2-26       -7 (near)      !
                                                -4 (far)
  Motion Delay: n/a

> axe kick                                      db+K+G
  M             20                15-3-32       -3             !,AP
  Motion Delay: db [6] K+G

> shin slicer                                   d+K+G / df+K+G
  L             20                18-2-36       -18            A
  Motion Delay: d [6] K+G / df [6] K+G

> kickflip                                      ub+K
  M             50                10-4-42(48)   -20            -
  Motion Delay: ub [6] K

> miniknuckle                                   FS,df+P
  H             12                12-4-14       0              AKP
  Motion Delay: FS,df [6] P

> kick-punch                                    K[15],P
  HH            30+8              22-2-12       -1             AP
  Motion Delay: K [15] P

> dodging punch                                 db+P
  H             14                21-2-19       -4             AKP
  Motion Delay: db [6] P

> dodging punch-kick                            db+P,K
  HH            14+30             12-3-23       -1             AP
  Motion Delay: db [6] P [19] K

> dodging punch-sidekick                        db+P,d+K
  HM            14+19             12-3-21       -3             APW
  Motion Delay: db [6] P [19] d [6] K

> dodging punch-punch                           db+P,P
  HH            14+10             9-2-11        +1             AKP
  Motion Delay: db [6] P [19] P

> dodging punch-punch-kick                      db+P,P,K
  HHH           14+10+30          14-2-28       -6             AP
  Motion Delay: db [6] P [19] P [21] K

> dodging punch-double punch variant I          db+P,P,P
  HHH           14+10+10          11-2-14       -2             AKP
  Motion Delay: db [6] P [19] P [21] P

> dodging punch-double punch variant II         db+P,P,b+P / db+P,P,ub+P
  HHH           14+10+10          9-2-16        -4             AKP
  Motion Delay: db [6] P [19] P [21] b [6] P

> dodging punch-double punch variant III        db+P,P,u+P
  HHH           14+10+10          8-2-12        0              -
  Motion Delay: db [6] P [19] P [21] u [6] P

> dodging punch-double punch-rising knee        db+P,P,P,K
  HHHM          14+10+10+40       14-6-40       -18            S
  Motion Delay: db [6] P [19] P [21] P [26] K

> dodging punch-double punch-kickflip I         db+P,P,P,b+K / db+P,P,P,ub+K
  HHHM          14+10+10+30       10-4-46(48)   -24            -
  Motion Delay: db [6] P [19] P [21] P [26] b [6] K

> dodging punch-double punch-kickflip II        db+P,P,b+P,K / db+P,P,ub+P,K
  HHHM          14+10+10+30       10-4-46(48)   -24            -
  Motion Delay: db [6] P [19] P [21] b [6] P [26] K

> dodging punch-double punch-upkick I           db+P,P,P,u+K
  HHHM          14+10+10+30       15-5-50       -28            -
  Motion Delay: db [6] P [19] P [21] P [26] u [6] K

> dodging punch-double punch-upkick II          db+P,P,u+P,K
  HHHM          14+10+10+30       15-5-50       -28            -
  Motion Delay: db [6] P [19] P [21] u [6] P [26] K


THROWS:

> suplex                                        P+G
  Ht            50                112;60,60     -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 1.12m

> torso takedown                                P+G
  Motion Delay: n/a
  Bt            60                91D           -              -

> clothesline                                   f,f+P
  Motion Delay: f [16] f [6] P
  Ht            40                81D           -              -


POUNCES:

> knee slam (hit)                               u+P
  G             30                33-5-70       -              -
  Motion Delay: u [6] P

> knee slam (missed)                            u+P
  G             -                 33-5-44       -              -
  Motion Delay: u [6] P

> heavy knee slam (hit)                         U+P
  G             40                36-2-70       -              -
  Motion Delay: U [6] P

> heavy knee slam (missed)                      U+P
  G             -                 36-2-44       -              -
  Motion Delay: U [6] P

> ground kick                                   df+K
  G             15                18-3-48       -              -
  Motion Delay: df [6] K


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                34-6-26       -              -

> face down, feet towards                       K,K,K
  M             20                27-7-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                29-7-26       -              -

> face down, head towards                       K,K,K
  M             20                28-8-29       -              -

> face down, head towards                       D+K,K,K
  L             20                33-6-21       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



SHUN-DI
=======
Throw Range:          1.4m
Pounce Range:         3.0m
Jump Height:          1.8m
Forward Dash Range:   1.1m (36 frames)
Backward Dash Range:  1.1m (36 frames)
Crouch Dash Range:    1.1m (40 frames)

BASIC MOVES:

> punch                                         P
  H             10                9-2-13        -1             AKP
  Motion Delay: n/a

> low punch                                     d+P
  L             8                 9-3-10        +1             A
  Motion Delay: d [6] P

> heelkick                                      K
  H             30                14-4-24       -2             AP
  Motion Delay: n/a

> low kick                                      DB+K / d+K
  L             10                15-3-30       -18            A
  Motion Delay: n/a / d [6] K

> sidekick                                      df+K
  M             21                14-3-25       -5             APW
  Motion Delay: df [6] K


HOPPING MOVES:

> corkscrew punch                               uf+P
  M             30                24-3-37       -15            KP
  Motion Delay: uf [6] P

> falling hammer                                ub+P / u+P
  M             30                53-3-21D      +1             -
  Motion Delay: ub [6] P / u [6] P

> hopping hammer                                ub,P asc. / u,P asc. / uf,P
asc.
  M             30                53-3-21       -              -
  Motion Delay: n/a

> scissor kick                                  uf+K
  M             35                32-3-44D      -22            -
  Motion Delay: uf [6] K

> mule kick                                     u+K
  M             30                14-4-29       -7             -
  Motion Delay: u [6] K

> hopkick                                       ub,K asc. / u,K asc. / uf,K
asc.
  M             30                36-2-21       -              -
  Motion Delay: n/a

> landing sweep                                 ub,K desc. / u,K desc. / uf,K
desc.
  L             20                46-7-32       -              !
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                85-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             30                16-5-78       -              -
  Motion Delay: n/a

> jumping dropkick                              UB,f+K / U,f+K / UF,f+K
  M             40                78-9-53       -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                78-4-13       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                83-4-43       -              -
  Motion Delay: n/a


TURN-AROUND MOVES:

> TA punch                                      b,b+P
  H             12                14-4-22       -8             -
  Motion Delay: b [16] b [6] P

> TA kick                                       b,b+K
  H             30                20-4-21       +1             -
  Motion Delay: b [16] b [6] P


TURN-TOWARDS MOVES:

> roll away                                     f,f
  -             -                 -             -              -
  Motion Delay: n/a

> TT punch                                      P
  H             12                12-2-18       -              AKP
  Motion Delay: n/a

> TT punch-heelkick                             P,K
  HH            12+30             12-2-14       0              -
  Motion Delay: P [23] K

> TT double punch                               P,P
  HH            12+12             13-2-41       -19            AKP
  Motion Delay: P [23] P

> TT double punch-uppercut                      P,P,P
  HHM           12+12+14          19-3-28       -13            !,AKP
  Motion Delay: P [23] P [27] P

> TT sitting punch                              d+P
  L             14                16-3-31       -              S
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                15-2-23       -              AKP
  Motion Delay: db [6] P / n/a / df [6] P

> TT drunken kick                               K
  H             30                15-3-32       -              AP,S
  Motion Delay: n/a

> TT sweep                                      d[6]+K
  L             36                18-4-28       -              S
  Motion Delay: d [6] K

> TT kick from crouch                           db+K / D+K / df+K
  H             36                15-3-32       -              AP,S
  Motion Delay: db [6] K / n/a / df [6] K


SPECIAL MOVES:

> punch-heelkick                                P,K
  HH            10+30             12-2-14       0              -
  Motion Delay: P [23] K

> double punch                                  P,P
  HH            10+12             13-2-41       -19            AKP
  Motion Delay: P [23] P

> double punch-uppercut                         P,P,P
  HHM           10+12+14          19-3-28       -13            !,AKP
  Motion Delay: P [23] P [27] P

> uppercut                                      FS,df+P
  M             14                15-4-23       -8             AKP
  Motion Delay: FS,df [6] P

> lunging palm                                  FC,f+P / FC,df+P
  M             30                16-3-27       -5             AKP
  Motion Delay: FC,f [6] P

> backfist                                      b+P
  H             24                15-4-21       +1             AKP
  Motion Delay: b [6] P

> rushing punches                               f+P
  HHH           10+14+18          9-2-n/a (1st) -11            AKP
                                  17-1-n/a (2nd)
                                  29-5-29 (3rd)
  Motion Delay: f [6] P

> backpush                                      db+P
  L             22                22-3-24       -7 (near)      -
                                  19-3-27       -4 (far)
  Motion Delay: db [6] P

> lifting uppercut                              d,df,f+P
  M             30                12-6-19       +3             AKP
  Motion Delay: [ (d,df,f+P 20]

> sacrifice toekick                             b+K
  M             24                17-3-33D      -11            -
  Motion Delay: b [6] K

> shin kick (+fall)                             db+K(...G)
  L             10                16-4-28       +1             A
  Motion Delay: db [6] K (...[29] G)

> shin kick-high kick (+fall)                   db+K,K(...G)
  LH            10+30             11-3-21       -16            AP
  Motion Delay: db [6] K [29] K (...[23] G)

> cartwheel                                     f,f+K
  M             35                17-3-32       -10            -
  Motion Delay: f [16] f [6] K

> twisting heelkick                             db,db+K
  HH            30+15             14-4-n/a (1st)+3             !
                                  27-4-13G (2nd)
  Motion Delay: [ (db,db+K) 28]

> twisting strike                               P+K
  H             39                33-2-30       -8             +1 DP
  Motion Delay: n/a

> spinkick                                      K+G
  M             35                16-5-28       -6             -
  Motion Delay: n/a

> spinkick-poke                                 K+G,P
  MH            35+19             44-4-19       -1             !
  Motion Delay: K+G [20] P

> sweep                                         db+K+G / D+K+G / df+K+G
  L             30                25-7-38       -16            -
  Motion Delay: db [6] K+G / n/a / df [6] K+G

> scorpion kick                                 d+K+G
  M             35                21-3-34       -12            -
  Motion Delay: d [6] K+G

> backward hopping kicks                        b+K+G
  M             20                11-32-13      +6             !
  Motion Delay: b [6] K+G

> sit down (+kick)                              d,d(...K)
  L             24                16-4-36       -14            -
  Motion Delay: n/a

> handstand (+kicks)                            f,df,d,db,b(...K)
  M             30                11-24-20      +2             -
  Motion Delay: [ (f,df,d,db,b) 12] (...K)

> drunken sweep                                 d+P+K
  L             10                20-6-29       -17            !,1 DP req.
  Motion Delay: d [6] P+K

> double drunken sweep                          d+P+K,K
  LL            10+10             20-6-27       -17            !,2 DP req.
  Motion Delay: d [6] P+K [25] K

> triple drunken sweep                          d+P+K,K,K
  LLL           10+10+10          20-6-27       -15            !,3 DP req.
  Motion Delay: d [6] P+K [25] K [25] K

> retreat (+swipe)                              b+G(...P)
  H             15                10-3-29(13)   +3             -
  Motion Delay: b [6] G (...[19] P)

> backward dodge (+swipe)                       db+G(...P)
  H             20                9-4-34(17)    +2             -
  Motion Delay: db [10] G (...[19] P)

> backward dodge (+strike)                      db+G(...P+K)
  H             30                19-4-34(27)   -5             -
  Motion Delay: db [10] G (...[19] P+K)

> forward dodge                                 df+G
  -             -                 n/a-n/a-21    -              -
  Motion Delay: df [10] G


THROWS:

> slap'n'spin                                   P+G
  Ht            10+10+10+20       178;55,55     -              escape, +1 DP
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 1.28m

> tripping elbow drop                           P+K+G
  Ht            30+20             99            -              -
  Motion Delay: n/a


POUNCES:

> somersault drop                               u+P
  G             30                33-5-68       -              -
  Motion Delay: u [6] P

> roll & elbow drop                             U+P
  G             30                46-4-14D      -              -
  Motion Delay: U [6] P


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                24-5-41       -              -

> face up, feet towards                         D+K,K,K
  L             20                34-5-26       -              -

> face up, feet towards                         df+K,K,K
  L             20+20             25-7-48       -              -

> face up, head towards                         K,K,K
  M             20                29-7-26       -              -

> face up, head towards                         D+K,K,K
  L             20                32-6-20       -              -

> face down, feet towards                       K,K,K
  M             20                29-5-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                25-11-24      -              -

> face down, head towards                       K,K,K
  M             30                28-8-29       -              -

> face down, head towards                       D+K,K,K
  L             30                33-6-21       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                28-8-29       -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                17-7-26       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                24-7-46       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                17-7-26       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -



WOLF HAWKFIELD
==============
Throw Range:          1.5m
Pounce Range:         2.5m
Jump Height:          1.8m
Forward Dash Range:   0.8m (39 frames)
Backward Dash Range:  0.8m (39 frames)
Crouch Dash Range:    1.1m (40 frames)

BASIC MOVES:

> punch                                         P
  H             14                12-2-6        +9             AKP
  Motion Delay: n/a

> low punch                                     db+P / d+P
  L             10                10-2-8        +4             A
  Motion Delay: db [6] P / d [6] P

> roundhouse                                    K
  H             36                16-4-20       -2             AP
  Motion Delay: n/a

> low kick                                      db+K / d+K
  L             17                16-3-25       -8             A
  Motion Delay: db [6] K / d [6] K

> sidekick                                      df+K
  M             33                16-3-35       -13            APW
  Motion Delay: df [6] K


HOPPING MOVES:

> hopping hammer                                ub+P / u+P / uf+P
  M             30                43-4-26       -              -
  Motion Delay: ub [6] P / u [6] P / uf [6] P

> landing punch                                 ub,P asc. / u,P asc. / uf,P
asc.
  M             30                51-4-20       -              -
  Motion Delay: n/a

> dropkick                                      uf+K
  M             30                23-5-22D      0              -
  Motion Delay: uf [6] K

> hopkick I                                     ub+K / u+K
  M             30                39-7-21       -              -
  Motion Delay: ub [6] K / u [6] K

> hopkick II                                    ub,K asc. / u,K asc. / uf,K
asc.
  M             30                35-2-21       -              -
  Motion Delay: n/a

> landing sidekick                              ub,K desc. / u,K desc. / uf,K
desc.
  M             22                52-4-24       -              P
  Motion Delay: n/a


JUMPING MOVES:

> jumping hammer                                UB,f+P / U,f+P / UF,f+P
  M             30                83-2-43       -              -
  Motion Delay: n/a

> take-off kick                                 UB+K / U+K / UF+K
  M             36                17-5-74       -              -
  Motion Delay: n/a

> landing dropkick                              UB,f+K / U,f+K / UF,f+K
  M             50                77-9-43D      -              -
  Motion Delay: n/a

> in-air kick                                   UB,K asc. / U,K asc. / UF,K
asc.
  M             30                10-4-n/a      -              -
  Motion Delay: n/a

> landing kick                                  UB,K desc. / U,K desc. / UF,K
desc.
  M             30                77-4-10       -              -
  Motion Delay: n/a

> backward dropkick                             UB,b+K / U,b+K / UF,b+K
  M             40                81-4-43       -              -
  Motion Delay: n/a


TURN-TOWARDS MOVES:

> TT punch                                      P
  H             12                12-2-18       -              AKP,S
  Motion Delay: n/a

> TT punch-kick                                 P,K
  HH            12+36             12-4-22       0              AP
  Motion Delay: P [19] K

> TT double punch                               P,P
  HH            12+14             9-3-14        +1             AKP
  Motion Delay: P [19] P

> TT double punch-uppercut                      P,P,P
  HHM           12+14+28          18-4-26       -4             AKP
  Motion Delay: P [19] P [25] P

> TT double punch-elbow                         P,P,f+P
  HHH           12+14+20          12-4-24       -5             KP
  Motion Delay: P [19] P [25] f [6] P

> TT hammer                                     d+P
  L             30                14-4-19       -              AKP,S
  Motion Delay: d [6] P

> TT punch from crouch                          db+P / D+P / df+P
  H             12                14-5-21       -              S
  Motion Delay: db [6] P / n/a / df [6] P

> TT roundhouse                                 K
  H             30                16-2-24       -              AP
  Motion Delay: n/a

> TT low dropkick                               d+K
  L             36                17-6-27       -              S
  Motion Delay: d [6] K

> TT kick from crouch                           db+K / D+K / df+K
  H             36                19-3-28       -              AP
  Motion Delay: db [6] K / n/a / df [6] K


SPECIAL MOVES:

> punch-kick                                    P,K
  HH            14+36             12-4-22       0              AP
  Motion Delay: P [19] K

> double punch                                  P,P
  HH            14+14             9-3-14        +1             AKP
  Motion Delay: P [19] P

> double punch-uppercut                         P,P,P
  HHM           14+14+28          18-4-26       -4             AKP
  Motion Delay: P [19] P [25] P

> double punch-elbow                            P,P,f+P
  HHH           14+14+20          12-4-24       -5             KP
  Motion Delay: P [19] P [25] f [6] P

> uppercut                                      df+P
  M             22                15-3-22 (near)-2             AKP
                                  16-4-26 (far)
  Motion Delay: df [6] P

> uppercut from crouch                          FC,df+P
  M             22                13-3-22       -2             AKP
  Motion Delay: FC,df [6] P

> body blow                                     f+P
  M             20                14-3-24       -5             -
  Motion Delay: f [6] P

> knee                                          f+K
  M             30                15-2-29       -7             S
  Motion Delay: f [6] K

> backhand slap                                 b+P
  H             20                20-3-32       -13            AKP
  Motion Delay: b [6] P

> elbow smash                                   b+P+K
  H             30                13-4-25       -3             KP,S
  Motion Delay: b [6] P+K

> upward lift                                   FC,f+P
  M             30                12-5-38       -16            -
  Motion Delay: FC,f [6] P

> scissor kick                                  K+G
  H             36                20-5-35D      -13            -
  Motion Delay: n/a

> ballet kick                     f+K+G
  M             30                19-4-22       0              S
  Motion Delay: f [6] K+G

> flying knee                     f,f+K+G
  H             30                23-6-47       -25            S
  Motion Delay: f [16] f [6] K+G

> somersault heel smash           b,f+K+G
  H/M/L         30                30-5-29D      -7             -
  Motion Delay: [ (b,f+K+G) 20]

> low dropkick                    f,d+K
  L             20                16-5-44       -25            !
  Motion Delay: [ (f,d+K) 16]

> running clothesline             f,f+P
  H             40                24-8-38       -16            -
  Motion Delay: f [16] f [6] P
  The clothesline cannot be blocked, only ducked under or dodged.

> shoulder ram                    b,f+P
  M             20~70             19-11-32      -13 (near)     !
                                                -10 (far)
  Motion Delay: [ (b,f+P) 20]


THROWS:

> backfall suplex                               P+G
  Ht            60                137D;49,50    -              escape
  Motion Delay: n/a
  If escaped, the distance between you and your opponent is 1.08m

> german suplex                                 P+G
  Bt            80                176           -              -
  Motion Delay: n/a

> full-nelson suplex                            P+K+G
  Bt            85                169           -              -
  Motion Delay: n/a
  Will not grab crouchers

> body slam                                     f+P
  Ht            50                178           -              -
  Motion Delay: f [6] P

> frankensteiner                                uf+K+G
  Ht            60                118           -              -
  Motion Delay: uf [6] K+G

> ghostbuster                                   df,df+P+K
  Ht            80                213           -              -
  Motion Delay: [ (df,df+P+K) 28]

> giant swing                                   b,db,d,df,f+P
  Ht            100               226           -              -
  Motion Delay: [ (b,db,d,df,f+P) 26]

> double-arm suplex                             db+P+K+G
  Lt            70                182           -              -
  Motion Delay: db [6] P+K+G

> torso takedown                                d+P+G
  Lt            60                109           -              -
  Motion Delay: d [6] P+G

> tombstone piledriver                          df+P+K+G
  Lt            70                179           -              -
  Motion Delay: df [6] P+K+G


POUNCES:

> jumping elbow (hit)                           u+P
  G             30                34-2-72D      -              -
  Motion Delay: u [6] P

> jumping elbow (missed)                        u+P
  G             -                 34-2-37D      -              -
  Motion Delay: u [6] P

> heavy jumping elbow (hit)                     U+P
  G             40                35-2-72D      -              -
  Motion Delay: U [6] P

> heavy jumping elbow (missed)                  U+P
  G             -                 35-2-36D      -              -
  Motion Delay: U [6] P

> back splash (hit)                             u+K
  G             20                29-6-62       -              -
  Motion Delay: u [6] K

> back splash (missed)                          u+K
  G             -                 29-6-75       -              -
  Motion Delay: u [6] K

> elbow drop                                    df+P
  G             20                27-4-49       -              -
  Motion Delay: df [6] P


REVERSALS

> midkick reversal                              db[6]+P
  M             60                83            -              -
  Motion Delay: db [6] P


RISING ATTACKS - IN PLACE:

> face up, feet towards                         K,K,K
  M             20                34-8-16       -              -

> face up, feet towards                         D+K,K,K
  L             20                32-8-18       -              -

> face up, head towards                         K,K,K
  M             20                34-4-20       -              -

> face up, head towards                         D+K,K,K
  L             20                32-5-20       -              -

> face down, feet towards                       K,K,K
  M             20                28-6-26       -              -

> face down, feet towards                       D+K,K,K
  L             20                30-8-22       -              -

> face down, head towards                       K,K,K
  M             20                26-6-29       -              -

> face down, head towards                       D+K,K,K
  L             20                30-6-94       -              -


RISING ATTACKS - TWIST AWAY (G,G,G):

> face up, feet towards                         K,K,K
  M             20                20-16-24      -              -

> face up, feet towards                         D+K,K,K
  L             20                15-10-15      -              -

> face up, head towards                         K,K,K
  M             20                25-13-22      -              -

> face up, head towards                         D+K,K,K
  L             20                15-10-15      -              -

> face down, feet towards                       K,K,K
  M             20                24-12-24      -              -

> face down, feet towards                       D+K,K,K
  L             20                15-10-15      -              -

> face down, head towards                       K,K,K
  M             20                22-15-23      -              -

> face down, head towards                       D+K,K,K
  L             20                15-10-15      -              -


RISING ATTACKS - ROLL AWAY (b,b,b):

> face up, feet towards                         K,K,K
  M             20                24-2-22       -              -

> face up, feet towards                         D+K,K,K
  L             20                17-7-26       -              -

> face up, head towards                         K,K,K
  M             20                19-5-31       -              -

> face up, head towards                         D+K,K,K
  L             20                19-4-32       -              -

> face down, feet towards                       K,K,K
  M             20                17-5-33       -              -

> face down, feet towards                       D+K,K,K
  L             20                17-4-32       -              -

> face down, head towards                       K,K,K
  M             20                24-4-22       -              -

> face down, head towards                       D+K,K,K
  L             20                17-7-26       -              -





[end of file, (c) GLC]