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    Units/Buildings FAQ by Nexxt

    Version: Final | Updated: 02/21/02 | Printable Version | Search This Guide

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                       ( P e r s o n a l   C o m p u t e r )
                 
    ******************************************************************************
                               Building/Units Listing
                       Warcraft II: Beyond the Dark Portal (PC)
                            Ryan Kavanagh (Bonds Legacy)
                          Version: Final - Updated: 02/21/02
                             
    ******************************************************************************
    
    Contacts
    --------
    
    EMAIL.........................bondslegacy@yahoo.ca   
    AOL Instant Messenger.........BondsLegacy   
    MSN Messenger Service.........bondslegacy@hotmail.com
    
    ******************************************************************************
    
    This document is copyrighted (c) 2001 by Ryan "Bonds Legacy" Kavanagh and 
    may not be posted/distributed anywhere without my permission. If you wish 
    to host it on your site,then feel free to contact me at the above address. 
    
    As well as being copyrighted, this document is also under protection by the
    Canadian Copyright Act. Look it up if you don't believe me. But this 
    document is still copyrighted 50 years after I die. Which won't be for some
    time.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The following sites have my permission for this FAQ to be posted:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.geocities.com/bondslegacy
    www.nintendo-z.com
    
    If you see any sites other than the ones listed above, then contact me 
    immediately! The site may have my permission, but just not included in the 
    current version, but tell me anyways...
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Table of Contents
    -----------------
    
    I.......Revision History
     II......Building Tech Trees
         A......Human
          B......Orc
      III.....Unit Tech Trees
           A......Human
            B......Orc
       IV......Credit/Thanks
        V.......Copyright Info
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    I. Revsion History
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Version 0.50: Added the human Building listings
                - Added the human unit listings
                - Added the orc Building Listings
                - Added the Orc unit listings
                - Added the Human tech tree
                - Added the orc tech tree
    
    Final Version - 07/25/01: Added everything this FAQ knows.
    
    Version 1.00 - Added a little bit of this, a little of that. I know that I 
    don't have any descriptions down, but this file is purely a reference to the 
    buildings that are available for both races in the game. I thank you for your 
    support...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    II. Building Tech Trees
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    A. Human
    ------------------------------------------------------------------------------       
    
    Townhall - Keep Upgrade - Keep - - - -Castle  
                               |-Stables    |-Church
    Barracks                   |-Inventor   |-Gryphon Avairy
                                            |-Mage Tower
    Farm
    
    Blacksmith ------
                      \
                   Cannon Tower
                      /
    Scout Tower -----   
                      \
                    Guard Tower
                      /
    Lumber Mill -------------Shipyard
                                 \
                                 |
                                 |-Oil Refinery
                                 |-Foundry
    
    Wall
    
    ------------------------------------------------------------------------------
    
    Town Hall
    ---------
    Visible Range: 4
    Hit Points: 1200
    Magic Points: 0
    Build Time: 255
    Gold Cost: 1200
    Oil Cost: 0
    Lumber Cost: 800
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Keep
    ----
    Visible Range: 6
    Hit Points: 1400
    Magic Points: 0
    Build Time: 200
    Gold Cost: 2000
    Oil Cost: 200
    Lumber Cost: 1000
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Castle
    ------
    Visible Range: 9
    Hit Points: 1600
    Magic Points: 0
    Build Time: 200
    Gold Cost: 2500
    Oil Cost: 500
    Lumber Cost: 1200
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Barracks
    --------
    Visible Range: 3
    Hit Points: 800
    Magic Points: 0
    Build Time: 200
    Gold Cost: 700
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Stables
    -------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 150
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 300
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Church
    ------
    Visible Range: 3
    Hit Points: 700
    Magic Points: 0
    Build Time: 175
    Gold Cost: 900
    Oil Cost: 0
    Lumber Cost: 500
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Farm
    ----
    Visible Range: 3
    Hit Points: 400
    Magic Points: 0
    Build Time: 100
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 250
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Inventor
    --------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 150
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 400
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Gryphon Avairy
    --------------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 150
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 400
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Blacksmith
    ----------
    Visible Range: 3
    Hit Points: 775
    Magic Points: 0
    Build Time: 200
    Gold Cost: 800
    Oil Cost: 100
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Cannon Tower
    ------------
    Visible Range: 9
    Hit Points: 160
    Magic Points: 0
    Build Time: 190
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 300
    Attack Range: 0
    Armor: 20
    Basic Damage: 50
    Piercing Damage: 0 
    
    
    Mage Tower
    ----------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 125
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 200
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Scout Tower
    -----------
    Visible Range: 9
    Hit Points: 100
    Magic Points: 0
    Build Time: 60
    Gold Cost: 550
    Oil Cost: 0
    Lumber Cost: 200
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Guard Tower
    -----------
    Visible Range: 9
    Hit Points: 130
    Magic Points: 0
    Build Time: 140
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 150
    Attack Range: 0
    Armor: 20
    Basic Damage: 4
    Piercing Damage: 12
    
    
    Lumber Mill
    -----------
    Visible Range: 3
    Hit Points: 600
    Magic Points: 0
    Build Time: 150
    Gold Cost: 600
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Shipyard
    --------
    Visible Range: 3
    Hit Points: 1100
    Magic Points: 0
    Build Time: 200
    Gold Cost: 800
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Wall
    ----
    
    
    Oil Refinery
    ------------
    Visible Range: 3
    Hit Points: 600
    Magic Points: 0
    Build Time: 225
    Gold Cost: 800
    Oil Cost: 200
    Lumber Cost: 350
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Foundry
    -------
    Visible Range: 3
    Hit Points: 750
    Magic Points: 0
    Build Time: 175
    Gold Cost: 700
    Oil Cost: 400
    Lumber Cost: 400
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Oil Platform
    ------------
    Visible Range: 3
    Hit Points: 650
    Magic Points: 0
    Build Time: 200
    Gold Cost: 700
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    ------------------------------------------------------------------------------
    B. Orc
    ------------------------------------------------------------------------------
    
    Great Hall - Stronghold Upgrade - Stronghold - - - -Fortress  
                                         |-Ogre Mound       |-Alter of Storms
    Barracks                             |-Alchemist        |-Dragon Roost
                                                            |-Temple of the Damned
    Pig Farm
    
    Blacksmith ------
                      \
                   Cannon Tower
                      /
    Scout Tower -----   
                      \
                    Guard Tower
                      /
    Lumber Mill -------------Shipyard
                                 \
                                 |
                                 |-Oil Refinery
                                 |-Foundry
    
    Wall
    
    ------------------------------------------------------------------------------
    
    Great Hall
    ----------
    Visible Range: 4
    Hit Points: 1200
    Magic Points: 0
    Build Time: 255
    Gold Cost: 1200
    Oil Cost: 0
    Lumber Cost: 800
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Stronghold
    ----------
    Visible Range: 6
    Hit Points: 1400
    Magic Points: 0
    Build Time: 200
    Gold Cost: 2000
    Oil Cost: 200
    Lumber Cost: 1000
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Fortress
    --------
    Visible Range: 9
    Hit Points: 1600
    Magic Points: 0
    Build Time: 200
    Gold Cost: 2500
    Oil Cost: 500
    Lumber Cost: 1200
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Barracks
    --------
    Visible Range: 3
    Hit Points: 800
    Magic Points: 0
    Build Time: 200
    Gold Cost: 700
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Ogre Mound
    ----------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 150
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 300
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Alter of Storms
    ---------------
    Visible Range: 3
    Hit Points: 700
    Magic Points: 0
    Build Time: 175
    Gold Cost: 900
    Oil Cost: 0
    Lumber Cost: 500
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Pig Farm
    --------
    Visible Range: 3
    Hit Points: 400
    Magic Points: 0
    Build Time: 100
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 250
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Alchemist
    ---------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 150
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 400
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Dragon Roost
    ------------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 150
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 400
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Blacksmith
    ----------
    Visible Range: 3
    Hit Points: 775
    Magic Points: 0
    Build Time: 200
    Gold Cost: 800
    Oil Cost: 100
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Cannon Tower
    ------------
    Visible Range: 9
    Hit Points: 160
    Magic Points: 0
    Build Time: 190
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 300
    Attack Range: 0
    Armor: 20
    Basic Damage: 50
    Piercing Damage: 0 
    
    
    Temple of the Damned
    --------------------
    Visible Range: 3
    Hit Points: 500
    Magic Points: 0
    Build Time: 125
    Gold Cost: 1000
    Oil Cost: 0
    Lumber Cost: 200
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Scout Tower
    -----------
    Visible Range: 9
    Hit Points: 100
    Magic Points: 0
    Build Time: 60
    Gold Cost: 550
    Oil Cost: 0
    Lumber Cost: 200
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Guard Tower
    -----------
    Visible Range: 9
    Hit Points: 130
    Magic Points: 0
    Build Time: 140
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 150
    Attack Range: 0
    Armor: 20
    Basic Damage: 4
    Piercing Damage: 12
    
    
    Lumber Mill
    -----------
    Visible Range: 3
    Hit Points: 600
    Magic Points: 0
    Build Time: 150
    Gold Cost: 600
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Shipyard
    --------
    Visible Range: 3
    Hit Points: 1100
    Magic Points: 0
    Build Time: 200
    Gold Cost: 800
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Wall
    ----
    
    
    Oil Refinery
    ------------
    Visible Range: 3
    Hit Points: 600
    Magic Points: 0
    Build Time: 225
    Gold Cost: 800
    Oil Cost: 200
    Lumber Cost: 350
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Foundry
    -------
    Visible Range: 3
    Hit Points: 750
    Magic Points: 0
    Build Time: 175
    Gold Cost: 700
    Oil Cost: 400
    Lumber Cost: 400
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Oil Platform
    ------------
    Visible Range: 3
    Hit Points: 650
    Magic Points: 0
    Build Time: 200
    Gold Cost: 700
    Oil Cost: 0
    Lumber Cost: 450
    Attack Range: 0
    Armor: 20
    Basic Damage: 0
    Piercing Damage: 0
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    III. Unit tech Trees
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Peon
    ----
     - Town Hall
    
    Grunt
    -----
     - Barracks
    
    Troll Axethrower
    ----------------
     - Barracks
     - Lumber Mill
    
    Troll Berserker
    ---------------
     - Barracks
     - Lumber Mill
     - Upgrade at Keep
    
    Catapult
    --------
     - Barracks
     - Lumber Mill
     - Blacksmith
    
    Ogre
    ----
     - Barracks
     - Blacksmith
     - Stables
    
    Ogre Mage
    ---------
     - Barracks
     - Blacksmith
     - Stables
     - Upgrade at Church
    
    Goblin Sappers
    --------------
     - Gnomish Inventor
    
    Death Knight
    ------------
     - Mage Tower
    
    Zeppelin
    --------
     - Gnomish Inventor
     - Lumber Mill
    
    Dragon
    ------
     - Gryphon Aviary
    
    Oil Tanker
    ----------
     - Shipyard
    
    Destroyer
    ---------
     - Shipyard
    
    Transport
    ---------
     - Shipyard
     - Foundry
    
    Juggernaught
    ------------
     - Shipyard
     - Foundry
    
    Giant Turtle
    ------------
     - Shipyard
     - Gnomish Inventor
    
    ------------------------------------------------------------------------------
    
    Peon
    ----
    Visible Range: 4
    Hit Points: 30
    Magic Points: 0
    Build Time: 45
    Gold Cost: 400
    Oil Cost: 0
    Lumber Cost: 0
    Attack Range: 1
    Armor: 0
    Basic Damage: 3
    Piercing Damage: 2
    
    Grunt
    -----
    Visible Range: 4
    Hit Points: 60
    Magic Points: 0
    Build Time: 60
    Gold Cost: 600
    Oil Cost: 0
    Lumber Cost: 0
    Attack Range: 1
    Armor: 2
    Basic Damage: 6
    Piercing Damage: 3
    
    
    Troll Axethrower
    ----------------
    Visible Range: 5
    Hit Points: 40
    Magic Points: 0
    Build Time: 70
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 50
    Attack Range: 4
    Armor: 0
    Basic Damage: 3
    Piercing Damage: 6
    
    
    Troll Berserker
    ---------------
    Visible Range: 6
    Hit Points: 50
    Magic Points: 0
    Build Time: 70
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 50
    Attack Range: 4
    Armor: 0
    Basic Damage: 3
    Piercing Damage: 6
    
    
    Catapult
    --------
    Visible Range: 9
    Hit Points: 110
    Magic Points: 0
    Build Time: 250
    Gold Cost: 900
    Oil Cost: 0
    Lumber Cost: 300
    Attack Range: 8
    Armor: 0
    Basic Damage: 80
    Piercing Damage: 0
    
    
    Ogre
    ----
    Visible Range: 4
    Hit Points: 90
    Magic Points: 0
    Build Time: 90
    Gold Cost: 800
    Oil Cost: 0
    Lumber Cost: 100 
    Attack Range: 1
    Armor: 4
    Basic Damage: 8
    Piercing Damage: 4
    
    
    Ogre Mage
    ---------
    Visible Range: 5
    Hit Points: 90
    Magic Points: 0
    Build Time: 90
    Gold Cost: 800
    Oil Cost: 0
    Lumber Cost: 100
    Attack Range: 1
    Armor: 4
    Basic Damage: 8
    Piercing Damage: 4
    
    
    Goblin Sappers
    --------------
    Visible Range: 4
    Hit Points: 40
    Magic Points: 0
    Build Time: 200
    Gold Cost: 700
    Oil Cost: 0
    Lumber Cost: 250
    Attack Range: 1
    Armor: 0
    Basic Damage: 4
    Piercing Damage: 2
    
    
    Death Knight
    ------------
    Visible Range: 9
    Hit Points: 60
    Magic Points: 1
    Build Time: 120
    Gold Cost: 1200
    Oil Cost: 0
    Lumber Cost: 0
    Attack Range: 2
    Armor: 0
    Basic Damage: 0
    Piercing Damage: 9
    
    
    Zeppelin
    --------
    Visible Range: 9
    Hit Points: 150
    Magic Points: 0
    Build Time: 65
    Gold Cost: 500
    Oil Cost: 0
    Lumber Cost: 100
    Attack Range: 1
    Armor: 2
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Dragon
    ------
    Visible Range: 6
    Hit Points: 100
    Magic Points: 0
    Build Time: 250
    Gold Cost: 2500
    Oil Cost: 0
    Lumber Cost: 0
    Attack Range: 4
    Armor: 5
    Basic Damage: 0
    Piercing Damage: 16
    
    
    Oil Tanker
    ----------
    Visible Range: 4
    Hit Points: 90
    Magic Points: 0
    Build Time: 50
    Gold Cost: 400
    Oil Cost: 0
    Lumber Cost: 200
    Attack Range: 1
    Armor: 10
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Destroyer
    ---------
    Visible Range: 8
    Hit Points: 100
    Magic Points: 0
    Build Time: 90
    Gold Cost: 700
    Oil Cost: 700
    Lumber Cost: 350
    Attack Range: 4
    Armor: 10
    Basic Damage: 35
    Piercing Damage: 0
    
    
    Transport
    ---------
    Visible Range: 4
    Hit Points: 150
    Magic Points: 0
    Build Time: 70
    Gold Cost: 600
    Oil Cost: 500
    Lumber Cost: 200
    Attack Range: 1
    Armor: 0
    Basic Damage: 0
    Piercing Damage: 0
    
    
    Juggernaught
    ------------
    Visible Range: 8
    Hit Points: 150
    Magic Points: 0
    Build Time: 140
    Gold Cost: 1000
    Oil Cost: 1000
    Lumber Cost: 500
    Attack Range: 6
    Armor: 15
    Basic Damage: 130
    Piercing Damage: 0
    
    
    Giant Turtle
    ------------
    Visible Range: 5
    Hit Points: 60
    Magic Points: 0
    Build Time: 100
    Gold Cost: 800
    Oil Cost: 900
    Lumber Cost: 150
    Attack Range: 4
    Armor: 0
    Basic Damage: 50
    Piercing Damage: 0
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    IV. Credit/Thanks
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Credit/thanks for this FAQ go to:
    
       - CJayC (www.gamefaqs.com): For posting this FAQ on his site
    
       - Warcraft II Instruction Booklet. It's how I got the names of all the 
         units and the building tech tree.
    
       - Blizzard: For making a great game
    
       - Myself: For taking time out of my busy shcedule to type this up.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    V. Copyright Info
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This document is copyrighted (c) 2002 by Ryan "Bonds Legacy" Kavanagh and may 
    not be posted/distributed anywhere without my permission. If I find out you 
    have an unauthorized version of this FAQ on your site/magazine, I will be 
    forced to take legal action. If you wish to host it on your site,then feel 
    free to contact me at the above address. (bondslegacy@yahoo.ca)
    
    As well as being copyrighted, this document is also under protection by the
    Canadian Copyright Act. Look it up if you don't believe me. But this document 
    is still copyrighted 50 years after I die. Which won't be for some time.
    
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+-=+=-=+
    End of Document, Copyright (c) 2002 Ryan Kavanagh (Bonds Legacy)