-------------------------------------------------------------------------------
===============================================================================
                                   Deus Ex      
                Skills                                  FAQ
-------------------------------------------------------------------------------
===============================================================================
                    
                          Created by (]=-The@N-=[)
                               Arno Middelkoop

===============================================================================
-------------------------------------------------------------------------------

                        -----------=-=-=-----------
0.0                               Version
                        -----------=-=-=-----------

Version 1.00:   - The submitted "Deus Ex Sills" FAQ.
06-29-2004

Version 1.03:   - Altered Version Date from 1.00. 
06-30-2004      - Maked some changes in my use of words. I'm not from the 
                  U.S or Great Brittain, so it's difficult for me.
                - Added this section to the Table of Contents.

Version 1.05:   - Added some + signs to procentual numbers.
07-01-2004      - Added the Credits by putting Eidos for publishing and
                  Ion Storm for creating.
                - Added the Credits by putting a friend of mine in the credits
                  who fully conformed me about the "Lockpicking/Electronics"
                  cheat.

Version 1.15:   - Added information about Hacking, see under 4.10: Computer 
07-02-2004        and 4.10.1: "The Thief Strategy".
                - Still fully verifying the subject.
                - Changed "below" to "above" in the Weapons: Pistol Trained
                  section, I forgot I put the bugs above by guide instead of
                  below.

Version 1.25:   - Fully verified the Hacking section and updated.
07-02-2004

Version 1.40:   - Verified all Skills by changing the Lockpicking and 
07-02-2004        Electronics to the rigth amount.
                - Added in the "Aquire Skill Points" section about 
                  Accomplishment.
                - The Final version, for now.

Version 1.50:   - A few final updates I forgot, added "Infinite Skill Points"
07-03-2004        bug, 3.3.
                - Changed Medicine, toxin damage isn't reduced in any way.
                - Now everything is verified, no new updates within at least
                  two weeks.
                - Version 2.00 will be the next one, after a full spell and 
                  grammar check.

Version 1.51:   - Corrected  the Copyright section with its number, 1.5 -> 1.3.
11-13-2004
                        
Version 1.60:   - I started looking the Environmental Training up, because of
02-25-2005        my full Walkthrough. That section has a full update (4.6).

Version 1.70:   - ALL FAQs UPDATE. The introduction section has a big update,
04-03-2005        including and very important, the Copyright. Most FAQs also
                  have a lay-out upgrade.

Version 2.00    - Copied the full section fropm my guide to make this one
FINAL             complete. After considering it, I decided to keep my first
05-03-2005        FAQ. The bugs are still in it, as they're all Skills related.



_______________________________________________________________________________
_______________________________________________________________________________

1.0:                    -----------=-=-=-----------
1.1                              FAQ Info
                        -----------=-=-=-----------

My FAQ number:          1.
Version:                2.00. FINAL
Last update:            05-03-2005.
Lay-out type(*):        1.

*: The 2nd type also has In-Depth sections, besides general sections,
sub-sections and sub-sub-sections.

                        -----------=-=-=-----------
1.2                             Introduction
                        -----------=-=-=-----------

This is a FAQ of (]=-The@N-=[), known as TheaN on Gamefaqs messageboards.
My real name is Arno Middelkoop and I'm from the Netherlands. Look in the
Credits section on how to contact me for additional info, questions or
corrections, but DON'T mail me for flaming or insulting, because you'll and up
on my black list. That was my introduction, on to the subject of this FAQ:

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
1.3                         Subject Introduction
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is about Deus Ex, a perfect game, and for it's time it was and still
is, very unique. I enjoyed playing this game three times, and in the three 
times, I learned that the use of Skill Points, to upgrade your Skills, surely
is effective to what Weapons or Items you use. I this FAQ I will give 
precise information on how the Skills upgrade: from Untrained to Master, 
from total new features to only accuracy upgrades. I will also give you the
amounts that are given for your efforts in the game.
My full FAQ has a copy of this one, however, not a full one. I intergrated it
with the lay-out of my full FAQ. 
 
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
1.4                             Copyright
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is created by me: Arno Middelkoop, aka TheaN. 

PERSONAL USE
============
Feel free to modify for PERSONAL USE ONLY. This includes, and is pretty much
limited to, saving only sections you need onto your computer, copying/pasting
sections to print out for personal use. Once you are distributing it to sites,
magazines or selling it for profit, even without claiming it's your work, you
are breaking my Copyright.

SITES ONLINE
============
You cannot copy this FAQ/Guide to your site without my permission:
- do without permission, and you're plagiarizing.
- do with permission, but change a character, and you're plagiarizing.
- do both, and you're a real bad copy person.
Email me to grant permission on your site. Although I'll keep an eye out for
plagiarizing or changing the format. In most cases, I'll reject the offer,
unless I have proof of a good format.

Linking to any of the allowed three however, is allowed. GameFAQs and Neoseeker
both have connections to other sites, and it would be unfair to not grant them
that connection. I am not aware of any connections to supercheats, but if it
a connection, once again, don't mail me.

Until now, these sites have permission to post:
www.gamefaqs.com        (main host)
www.neoseeker.com       (second host)
www.supercheats.com     (third host)

ILLEGAL POSTING
===============
These sites got their permission revoked:
www.dlh.net             (and connections)       
www.cheatbook.de        (and connections)

Email me if this FAQ is on one of the above sites or another one. BUT DON'T
MAIL ME IF THEY LINKED IT.

_______________________________________________________________________________
_______________________________________________________________________________

                        -----------=-=-=-----------
2.0                          Table of Contents
                        -----------=-=-=-----------

===============================================================================
Current Version                                         0.0
===============================================================================
Introduction                                            1.0
-------------------------------------------------------------------------------
FAQ Info                                                1.1
Introduction                                            1.2
Subject Introduction                                    1.3
Copyright                                               1.4
===============================================================================
Table of Contents                                       2.0
===============================================================================
General info                                            3.0
-------------------------------------------------------------------------------
Weapons: Pistol bug                                     3.1
Lockpicking/Electronics bug                             3.2
Infinite Skill Points bug                               3.3
===============================================================================
Deus Ex Skills                                          4.0
-------------------------------------------------------------------------------
Weapons:        Heavy                                   4.1
Weapons:        Pistol                                  4.2
Weapons:        Rifle                                   4.3
Weapons:        Low-Tech                                4.4
Weapons:        Demolition                              4.5
Environmental Training                                  4.6
Lockpicking                                             4.7
Electronics                                             4.8
Medicine                                                4.9
Computer                                                4.10
        "The Thief Strategy"                            4.10.1
Swimming                                                4.11
===============================================================================
Acquire Skill Points                                    5.0
-------------------------------------------------------------------------------
Exploring                                               5.1
Area Location                                           5.2
Character Interaction                                   5.3
Progress                                                5.4
Secondary Objective                                     5.5     
Critical Location/Primary Objective                     5.6
Accomplishment                                          5.7
===============================================================================
Credits                                                 6.0
===============================================================================

_______________________________________________________________________________
_______________________________________________________________________________

                        -----------=-=-=-----------
3.0                            General info
                        -----------=-=-=-----------

- Skill Points can be acquired in different places and ways, see 5.0. 
- You can upgrade a Skill if you have suffient Skill Points.
- Used Skill Points will be instantly reduced from your stockpile.
- Any upgraded Skill CANNOT be undone!!! Use wisely.
- Only with a New Game the "Downgrade" ability can be used. It's 100% of the
  used Skill Points.
- An upgraded Skill will only give advantages from that Skill, which is the
  opposite of the Augmentations, which can be used for almost all Weapons and
  Items.
- Weapons: Pistol will always be Trained, see 3.1 and 4.2. 

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1                        Weapons: Pistol Bug
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

This will spare you 1575 Skill Points:
 
- When entering a New Game, difficult is irrelevant, you can "Downgrade" 
  your abilities. 
- Weapons: Pistol starts at Trained. 
- Downgrade it, then start a New Game. 
- Now you will have 6575 Skill Points, instead of 5000. 
- But, the Skill is still upgraded.

If you don't want to use it, just use your points or start, but don't Downgrade
Weapons: Pistol. I can understand if you don't, it's still the same as cheating,
eventually. But bugs are there to bug you, but as you can see, they can help
you as well.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
3.2                     Lockpicking/Electronics Bug
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

This hasn't really to do anything with the same Skills, but it could prevent
you from upgrading them.

- Upgrading these Skills makes you use less Lockpicks or Multitools.
- For example: Lockpicking = Untrained, lock strength is 60%, you need 6 Picks.
- If you upgrade it to Trained, you will only need 3 Pics.

But, use this does the same. But I see it as cheating, which I DON'T from the
above bug:
  
- Start picking the lock.
- Press F1 to enter the Inventory Screen.
- After a while, for about 10 seconds, depends on the lock's strength, you
  return to the game.
- How great the lock was doesn't matter, you picked the lock with 1 lockpick.
- The same counts for Bypassing.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3                     Infinite Skill Points Bug
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Maybe for the game the worst bug, but I used it in my last game, because it's
near the end of the game:

- Save Tiffany Savage at the Gas Station.
- Proceed with the game.
- When you uploaded the UC components, go back to where Jock and Savage are,
  talk to Savage with full inventory.
- He gives you an Augmentation Upgrade Canister, but you can't carry it.
- You recieve 500 Skill Points.
- Talk to him again and the same lines are said.
- You recieve 500 Skill Points again.
- Repeat this until you have enough, drop some inventory, talk again.
- You recieve the Canister and get a last 500 Skill Points, go in the 
  Helicopter to proceed with the game.

_______________________________________________________________________________
_______________________________________________________________________________

                        -----------=-=-=-----------
4.0                            Deus Ex Skills
                        -----------=-=-=-----------

I will give the Skills always in the same summary:

------------------------------------------------------------------------
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
number                          "skill name"
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
-
-

Skill Points Needed:

Trained         =
Advanced        =  
Master          =

New features:

Untrained:
Trained:
Advanced:
Master:

Usage upgrades:

Untrained:      -
Trained:        -               
Advanced:       -
Master:         -

When to upgrade:

-
-

Best Skill =    Untrained/Trained/Advanced/Master:
------------------------------------------------------------------------

VERY IMPORTANT NOTE:
When I give "Usage upgrades" or "New features", the skill upgrades from 
it's last level. So if the speed with Heavy Weapons is the same in 
Master as in Advanced, I won't give any Speed upgrades at the Master rate.

VERY IMPORTANT NOTE 2:
Hacking is a bit different. I added a section about the Bank Terminals,
called "The Thief Strategy", below Hacking to make sure you fully 
understand the hacking system.
 
NOTE:
With most Weapon Upgrades, they say that "reload time is reduced" in the 
Skill Screen, this is not true.

NOTE 2:
I give the "Best Skill" here. In fact, this will be a bit different from my
full walkthrough, because this is just a summary.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.1                            Weapons: Heavy
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- GEP Guns
- Plasma Rifles
- Flamethrowers
- LAW's

Skill Points Needed:

Trained         = 1350
Advanced        = 2700
Master          = 4500

New features:

Untrained:      You can use Heavy Weapons.
Trained:        None.
Advanced:       You can now run with Heavy Weapons.
Master:         None.

Usage upgrades:

Untrained:      - Speed reduced to a normal walk rate.
                - Lock on a target with the GEP Gun requires 2 seconds.
                - Basic accuracy
                - Basic damage
Trained:        - Lock on a target with the GEP Gun requires 1.6 seconds.
                - Basic accuracy        + 4%
                - Basic damage          +10%
Advanced:       - Speed is now normal run speed.
                - Lock on a target with the GEP Gun requires about 1.1 seconds.
                - Basic accuracy        +12%
                - Basic damage          +25%
Master:         - Lock on a target with the GEP Gun requires about 0.5 seconds.
                - Basic accuracy        +25%, this makes always 100%.
                - Basic damage          +50%

When to upgrade:

- When using Heavy Weapons, he will only be useful at Advanced, because of
  the speed reducing. You can upgrade anytime.

Best Skill =    Advanced: now the Heavy Weapons will be worth it, because 
        `                 you can run with them. Master only gives accuracy
                          and damage upgrades and is not useful when only
                          carrying the GEP Gun.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.2                            Weapons: Pistol
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Pistols
- Stealth Pistols
- Mini-Crossbows

Skill Points Needed:

Trained         = None, it's a bug. It's upgraded always when starting a 
                  New Game, but because you can Downgrade, see above, you 
                  can retrieve the 1575 Skill Points, which gives you then
                  6575 Skill Points. But no matter what you do, if you start
                  the game, Weapons: Pistol is at Trained.
Advanced        = 3150 
Master          = 5250

New features:

Trained:        You can use Pistols, Crossbows and Stealth Pistols.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained       - Basic accuracy
                - Basic damage
Trained:        - Basic accuracy        + 4%
                - Basic damage          +10%
Advanced:       - Basic accuracy        +12%
                - Basic damage          +25%
Master:         - Basic accuracy        +25%
                - Basic damage          +50%

When to upgrade:

- When still using the Mini-Crossbow and the Stealth Pistol. But as the game
  proceeds, you mostly won't be using these anymore.  

Best Skill =    Trained: it's basic amount is good enough. The problem with
                         Weapons: Pistol is, that it's only used for 2 
                         different kind of weapons, a Pistol and a Crossbow,
                         thats why Advanced/Master would be a waste of Skill
                         Points. You might be using the Stealth Pistol a lot,
                         but that can be wiped out by using Accuracy Mods on
                         it.
 
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.3                            Weapons: Rifle
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Assault Rifles
- Assault Shotguns
- Sawed-off Shotguns
- Sniper Rifles

Skill Points Needed:

Trained         = 1575
Advanced        = 3150
Master          = 5250

New features:

Untrained:      You can use rifles.
Trained:        None.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      - Basic accuracy
                - Basic damage
Trained:        - Basic accuracy        + 5%
                - Basic damage          +10%
Advanced:       - Basic accuracy        +12%
                - Basic damage          +25%
Master:         - Basic accuracy        +25%, the Sniper is always at 100%.
                - Basic damage          +50%

When to upgrade:

- Just a general good upgrade. The Sniper Rifle is a weapon to keep always,
  and you will come across several Shotguns and an Assault Rifle, which 
  also make profit from this upgrade.

Best Skill =    Master: if it was only for the Sniper it would already be
                        enough to upgrade it to Master. But, when you come
                        across an Assault Rifle or Shotguns, it can be very
                        handy too.  

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.4                          Weapons: Low-Tech
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Electric Prods 
- Pepper Guns
- Throwing Knives
- Combat Knives
- Batons 
- Crowbars
- Swords
- The DTS 

Skill Points Needed:

Trained         = 1350
Advanced        = 2700  
Master          = 4500

New features:

Untrained:      You can use the Low-Tech weapons.
Trained:        None.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      - Basic accuracy
                - Basic damage
Trained:        - Basic accuracy        + 5%
                - Basic damage          +10%
Advanced:       - Basic accuracy        +12%
                - Basic damage          +25%
Master:         - Basic accuracy        +25%
                - Basic damage          +50%

When to upgrade:

- With some spare Skill Points it can be useful, in the beginning the 
  Baton gets stronger, that isn't so useful. Once you obtain the Dragon Tooth
  Sword, which is already extremely strong, I should upgrade it. It gets more
  and more stronger with the upgrades.

Best Skill =    Trained: just to improve their accuracy. The DTS gets very
                         useful with it. Advanced can be done, if you have
                         enough spare Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.5                        Weapons: Demolition
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- LAM's
- EMP Grenades
- Gas Grenades
- Scramble Grenades

Skill Points Needed:

Trained         =  900
Advanced        = 1800  
Master          = 3000

New features:

Untrained:      You can use, plant and disarm proximity devices.
Trained:        None.   
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained       - Basic accuracy
                - Basic damage
                - The planted devices give 3 beeps before exploding.
Trained:        - Basic accuracy        + 4%
                - Basic damage          +10%
                - The planted devices give 6 beeps before exploding.
Advanced:       - Basic accuracy        +12%
                - Basic damage          +25%
                - The planted devices give 18 beeps before exploding.
Master:         - Basic accuracy        +25%
                - Basic damage          +50%
                - The planted devices give 36 beeps before exploding.

When to upgrade:

- Where a lot of LAM's are put on the wall. Then it makes you saver from the
  detonation.
- When using the four grenades a lot.

Best Skill =    Advanced: your usage is highly increased and you have 18 beeps
                          to disarm the LAM's, Gas Grenades or EMP Grenades.
                          Master is unnecessary and a waste of Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.6                        Environmental Training
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Hazmat Suits
- Thermatic Camos
- Balastic Armors
- Rebreathers
- Tech Goggles

Skill Points Needed:

Trained         =  675
Advanced        = 1350 
Master          = 2250

New features:

Untrained:      You can wear any of the suits.
Trained:        None.   
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      - Hazmat Suit:          lasts 50 seconds, absorbs 25% damage.
                - Rebreather:           lasts 50 seconds.       
                - Ballistic Armor:      lasts 25 seconds, absorbs 50% damage.
                - Thermoptic Camo:      lasts 12,5 seconds.
                - Tech Goggles:         lasts 12,5 seconds.

Trained:        - Hazmat Suit:          absorbs 43% damage (base + 75%). 
                - Ballistic Armor:      absorbs 62% damage (base + 25%).
                - Lasting times:        base time + 33%.
                - Tech Goggles DON'T upgrade.

Advanced:       - Hazmat Suit:          absorbs 62% damage (base + 150%). 
                - Ballistic Armor:      absorbs 75% damage (base +  50%).
                - Lasting times:        base time + 100%.
                - Tech Goggles DON'T upgrade.

Master:         - Hazmat Suit:          absorbs 81% damage (base + 225%).
                - Ballistic Armor:      absorbs 87% damage (base +  75%).
                - Lasting times:        base time + 300%.
                - Tech Goggles DON'T upgrade.

When to upgrade:

- Because I started to explore this section, I found out that, especially for
  Thermoptic Camo and the Ballistic Armor, 2 upgrades can be very useful. The
  first can be done at the start. The second, "suit" yourself on that one ^_^.

Best Skill =    Advanced: times have a 100% boost, and damage can be greatly
                          decreased. I can even advise Master at some point.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.7                             Lockpicking
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Lockpicks
- Doors

Skill Points Needed:

Trained         = 1800
Advanced        = 3600  
Master          = 6000

New features:

Untrained:      You can pick locks.
Trained:        None.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      - Lockpick = 10% Strength. 10 Lockpicks pick any lock,
                  when not Infinite.
Trained:        - Lockpick = 25% Strength.  4 Lockpicks pick any lock,
                  when not Infinite. 
Advanced:       - Lockpick = 40% Strength.  3 Lockpicks pick any lock,
                  when not Infinite.
Master:         - Lockpick = 75% Strength.  2 Lockpicks pick any lock,
                  when not Infinite.

When to upgrade:

- When low on them, and you need to open a lock.
- When standing before a lock that needs 5 or more, you can better upgrade it
  one level, find the Nanokey if there is one, blow it up or leave it alone.

When to upgrade:

- When low on them, and you need to open a lock.
- When standing before a lock that needs 5 or more, you can better upgrade it
  one level, find the Nanokey if there is one, blow it up or leave it alone.

Best Skill =    Trained: Advanced is way too much Skill Points, and 4 maximum
                         is not so much either, although you should watch out
                         to bypass a system with 76%-100%, mostly there is a
                         key available. Check it by using your Keyring on it, 
                         when it says:
                         - "It's locked", then there is no key.
                         - "Your Nano-Keyring doesn't has the right code", 
                           then you don't have the key yet.
                         - "Unlocked", you already had it.      

NOTE: Use the bug from 3.2 if you want to cheat.

NOTE 2: Anything with Infinite lock strength has either a button or a key.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.8                             Electronics
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Multitools
- Security keypads.
- Security cameras.
- Security turrets.

Skill Points Needed:

Trained         = 1800
Advanced        = 3600  
Master          = 6000

New features:

Untrained:      You can bypass security keypads, cameras and turrets.
Trained:        None.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      - Multitool = 10% Strength. 10 Multitools bypass any security,
                  when not Infinite.
Trained:        - Multitool = 25% Strength.  4 Multitools bypass any security,
                  when not Infinite.
Advanced:       - Multitool = 40% Strength.  3 Multitools bypass any security,
                  when not Infinite.
Master:         - Multitool = 75% Strength.  2 Multitools bypass any security,
                  when not Infinite.

When to upgrade:

- When low on them, and you need bypass a security system.
- When standing before a security device that needs 5 or more, you can better
  upgrade it one level, find the code, hack a security panel, blow it up or
  leave it alone. When there really is no other way, use 5 or more. 

Best Skill =    Trained: Advanced is way too much Skill Points, and 4 maximum
                         is not so much either, although you should watch out
                         to bypass a system with 76%-100%, mostly there is a
                         code or password available.

NOTE: Use the bug from 3.2 if you want to cheat.

NOTE 2: Anything with Infinite bypass strength needs a code or password.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.9                               Medicine
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:

- Medkits
- Greasels
- Grays
- Tranquilizer Darts 

Skill Points Needed:

Trained         =  900
Advanced        = 1800 
Master          = 3000

New features:

Untrained:      You can use medkits.
Trained:        None.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      Medkit = 30HP
Trained:        Medkit = 60HP
Advanced:       Medkit = 75HP
Master:         Medkit = 90HP

When to upgrade:

- Low on HP, high on Skill Points, low to medium on Medkits and in a lot 
  of trouble.
- Or else you can just find a Medbot.

Best Skill =    Trained: 60HP is enough. After Trained, the rate which the 
                         HP recovery of Medkits raises isn't worth it to 
                         upgrade:
                         Untrained -> Trained = +100%
                         Trained -> Advanced  = + 25%
                         Advanced -> Master   = + 20%

NOTE: The toxin, what is said in the Skill Screen, isn't reduced in any way.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.10                             Computer
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Bank Terminals
- Security Panels
- Computer Terminals

Skill Points Needed:

Trained         = 1125
Advanced        = 2250
Master          = 3750

New features:

Untrained:      You can use Bank Terminals, Security Panels and Computer
                Panels, but only hack them by getting a user and password.
Trained:        You now can start the Ice Breaker to hack any of the above
                systems without a password.
Advanced:       When hacking a Security Panel, you can now control the
                Turrets.
Master:         None.

Usage upgrades:

Untrained:      - Depends on your finding Skill and typing speed how long it
                  will take you to hack a system.
Trained:        - System hacked in 10 seconds.
                - Detected in 25 seconds.
                - When detected, all your bio-energy is drained.
                - Money from the Bank Terminals when hacked will be 50% of
                  the total amount if you use all the accounts.
                - Any accounts used will be reduced from the total, what's
                  left will become 50%, so you can better use accounts at this
                  Level.
                - After a Bank Terminal is hacked, it cannot be used anymore.
                - It doesn't matter if you withdrawn all credits or one, when
                  hacking another in the area, the amount will be 0 or less,
                  see below.
Advanced:       - System hacked in 5 seconds.
                - Detected in 35 seconds.
                - When detected, all your bio-energy is drained.
                - Money from the Bank Terminals when hacked will be the total
                  amount if you use all the accounts.
                - Any accounts used will be reduced from the total, what's
                  left will be 100%, so it doesn't matter if you use accounts
                  or hack it, but hacking is faster.
                - After a Bank Terminal is hacked, it cannot be used anymore.
Master:         - System hacked in 2.5 seconds.
                - Detected in 60 seconds.
                - When detected, 50 points of your bio-energy is drained.
                - Money from the Bank Terminals when hacked will be 150% of
                  amount if you use all the accounts.
                - Any accounts used will be reduced from the total, what's
                  left will become 150%, so you can better not use accounts
                  at this Level. See below a full version of the Terminals
                  System.
                - After a Bank Terminal is hacked, it cannot be used anymore. 
                
When to upgrade:

- As fast as possible. You can simply hack security panels to disable the
  security.
- Bank Terminals are useful to hack, but only at Advanced or Master.

Best Skill =    Master: this makes rich and very save. Do as soon as possible.
                        You could better upgrade it already to Advanced in
                        the beginning of the game. See below to see the 
                        full system of the Bank Terminals.

                        -------------------------
4.10.1                     "The Thief Strategy"
                        -------------------------

The full strategy about Bank Terminal Hacking:

Any Bank Terminal is the same in a "Saving/Loading" area. I tested this in
Paris.

Amount on Advanced/Account amount       =  750C         (100%)
Amount on Master                        = 1125C         (150%)

When Hacked at Master and withdrawn everything:

Another Bank Terminal                   = -562C:
        750 - 1125 = -375, logical.
        At Master, you hack for 150%.
        150% of -375 = -562.
Advanced would make:                    = -375C, the negative 100%.
Trained would make:                     = -187C, the negative  50%.
This means the 375C is taken from money that never was there. That is what
you can call "Invisible Money": 

You cannot take more money by withdrawing less:
        Hack the first:         1125C:          withdrawn 200C, left 925.
        Hack another:           925 + 50% = 1387C.

It would work without precaution, but the game is programmed that when you
hack a Terminal, the amount you withdrawn is taken from the standard amount,
the same as hacking on Advanced, not from the Master amount, see above. An
example I came across in the Underworld Tavern:

Trained                                 = 205C
Advanced                                = 411C
Master                                  = 616C

Hack at Master, withdrawn               = 211c
Hack the other, Credits left            = 300C (411 - 211 = 200, 
                                                150% OF 200)

The conclusion is simple. Everything you withdrawn less than the extra
amount, above between 0C and 411C, is just taken for 100%. If you 
withdrawn 411C, 411 - 411 = 0C left. But if you withdrawn 616 makes, 
which makes you take the extra 205C:
411 - 616                               = -205C
150% of -205                            = -307C

Conclusion:     Hack at Master, and withdrawn everything in one time.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
4.11                              Swimming
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

Used items and weapons:
- Underwater

Skill Points Needed:

Trained         =  675
Advanced        = 1350 
Master          = 2250

New features:

Untrained:      You can swim underwater.
Trained:        None.
Advanced:       None.
Master:         None.

Usage upgrades:

Untrained:      - You can stay underwater for 20 seconds, then your Torso's HP
                  is dropping with 10HP every second.
                - You swim with the speed like your walking.
Trained:        - You can stay underwater for 30 seconds, then your Torso's HP
                  is dropping with 10HP every second.
                - You swim with the speed like your running.
Advanced:       - You can stay underwater for 40 seconds, then your Torso's HP
                  is dropping with 10HP every second.
                - You swim with the speed like your running with Speed 
                  Enhancement Level 2.
Master:         - You can stay underwater for 50 seconds, then your Torso's HP
                  is dropping with 10HP every second.
                - You swim with the speed like your running with Speed
                  Enhancement Level 4.

When to upgrade:

- Just do it to Trained anywhere you want, but it's recommended to do it
  before New York, because then you will be confronted by water for the
  first time for a real purpose.
- Another possibility would be to raise the Enviromental Training, and use
  Rebreathers, because you will also be raising the skill of other suits. One
  big side-effect is whatsoever, that you must make place in your inventory
  for the Rebreater, and where he is is probably a place you won't return to.

Best Skill =    Trained: You can be underwater long enough and you swim
                         fast enough to get up again. But if you want to
                         use the Skill points for Advanced, which are very
                         low, do it. You will get a lot of swimming in 
                         Hong Kong.

_______________________________________________________________________________
_______________________________________________________________________________

                        -----------=-=-=-----------
5.0                         Acquire Skill Points
                        -----------=-=-=-----------

Now you know what happens if you upgrade them, but how do you get the Skill
Points for them? I won't give every location of every one point, for this, look
in my general Walkthrough. It will show much of the Points.
This is the summary:

------------------------------------------------------------------------ 
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
number                              name
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- How to get it.
- General amount of Skill Points.
------------------------------------------------------------------------

NOTE:
The amount can be different from whats standing here. These are general 
amounts, and some objectives or places can be worth more Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.1                              Exploring
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- For finding very small places that are somewhat hidden from the level. 
  Secrets have this as well.
- 30 to 75 Skill Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.2                             Area Location
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- For finding important areas, eventually their connected to Goals. 
- 50 to 200 Skill Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.3                        Character Interaction
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- When meeting important people for the first time. This does not include
  most of your friends.
- 50 to 225 Skill Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.4                             Progess
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- Given rigth before you go to a new, "Saving/Loading", area, for your 
  progess of the storyline.
- 100 to 300 Skill Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.5                            Secondary Goal
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- This will almost always be: "Character Interaction", "Area Location" or
  "Critical Area Location"
- 150 to 400 Skill Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.6                       Critical Area Location
                              Primary Goal
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- Or you get Skill Points for the Area, or for the Objective.
- 400 to 1000 Skill Points.

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
5.7                            Accomplishment
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=

- The one that gets all six above together. Mostly acquired in an important
  area and rigth before a goal.
- 400 to 800 Skill Points.

_______________________________________________________________________________
_______________________________________________________________________________

                        -----------=-=-=-----------
6.0                               Credits
                        -----------=-=-=-----------

- I thank Ion Storm for creating this game.
 
- I thank Eidos Interactive for publishing this game.

- I thank Tijmen "Engra" vd B. for conformation on the 
  "Lockpicking/Electronics" cheat.
 
- Further more i'm thanking myself for creating this FAQ.

If there are any questions, improvements, additional
info or info I forgot, get in this list my mailing me at:

arnomiddelkoop_1@hotmail.com

Yours truly,
Arno Middelkoop