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    Skill Point Location Guide by FrozenCascade

    Version: 6.0 | Updated: 10/07/09 | Printable Version | Search Guide | Bookmark Guide

    Deus Ex: Game of the Year Edition
    Version 1.112fm
    [01] - Introduction
    [02] - Skill Point Locations
    [03] - Skill Distribution
    [04] - Thanks & Legal and Contact
    [01] Introduction:
    Deus Ex is by far one of the most amazing and intuitive games I've
    ever played. It seamlessly combines the goodness from multiple genres
    into a vivid, thought-provoking game that will last for a long time.
    If, like me, you're familiar with the urge to play the game not only
    once, but multiple times in multiple different ways, you will find a
    whole host of assistance on the net. From no kills to no skill
    point/augmentation/weapon upgrades to speed runs and other humorous
    Having purchased the game off Steam, and being already familiar with
    it, I decided to play the game and obtain as much as I possibly could
    in one go. I looked around for guides pertaining the total and
    location of the multitude of skill points, but strangely enough,
    there were none.
    To cut a long story short, as I could not find one, I decided to
    create one. Below is probably the most comprehensive collection of
    skill points around (as I have not seen any other beyond
    dead links) that covers all routes through each section. It is brief,
    to the point and contains nothing except what you need to achieve
    what you desire.
    There are only a few things to note. The first is that this was
    completed using V1.112fm of Deus Ex: Game of the Year addition on
    Steam. The second is that whilst I did spend a number of hours
    producing this, the odd bonus may have slipped past me (Despite
    everything being correct so far). If I've missed anything, or you
    know something I don't, contact me so it can be added.
    Credit will be given in full.
    I will add that this is intended for experienced players, as my
    descriptions will not be surgically accurate and there are a few
    spoilers. Those familiar with the game will have no trouble at all.
    Have fun
    [02] Skill Point Locations:
    Starting SP: 5000
    Untrain pistol bug: +1575 - Select 'Downgrade' Pistol at the start
    and begin a new game, Pistol is
    at Trained at no extra cost.
     - Liberty Island, New York
    Exploration 250 - Rear of statue bunker.
    Exploration 50 - Enter barge at north dock.
    150 - Speak to Harley Filben.
    Secondary Goal 150 - Free Gunther.
    Progress Bonus 150 - Reach the upper statue level.
    Critical Location Bonus 750 - Reach top of statue.
    Exploration Bonus 25 - Enter comm van.
    Exploration Bonus 50 - Enter comm bunker.
    Progress Bonus 115 - Enter UNATCO.
    Amount/Total - 8265/8265
     - UNATCO #1
    Critical Location bonus 250 - Enter Manderley's office.
    Area Location Bonus 50 - Enter Jaime's medlab.
    Subject Acquisition Bonus 50 - Visit Carter's armoury.
    50 - Enter J.C's Office.
    Amount/Total - 400/8665
     - Battery Park #1
    Exploration bonus 20 - Enter secret soda machine door.
    Area Location Bonus 65 - Enter Castle Clinton control room.
    Secondary Goal 150 - Locating the Ambrosia.
    Area Location Bonus 20 - Stairwell leading to tunnels below castle.
    Accomplishment Bonus 40 - Enter doors of Castle Clinton.
    Secondary Goal 10 - Speak to Anna after ambrosia.
    50 - Give kid in Castle Clinton some food.
    Accomplishment Bonus 40 - Get to the subway via ducts.
    300 - Save the hostages.
    Amount/Total - 695/9360
     - Hell's kitchen #1
    Exploration Bonus 40 - Fire escape to Paul's apartment.
    Exploration Bonus 40 - Enter the secret closet.
    Accomplishment Bonus 65 - Rescue hostages in 'Ton.
    Exploration Bonus 50 - Back way into smugglers.
    Area Location Bonus 20 - Meet smuggler.
    Area Location Bonus 50 - Centre of rotating bridge in sewer.
    Accomplishment Bonus 50 - Awarded en route to Schick.
    Secondary Goal 80 - Rescue Schick.
    Accomplishment Bonus 150 - Speak to people in free clinic/underworld
    for information on terrorists.
    Accomplishment Bonus 150 - Return to free clinic/underworld after
    previous bonus for an extra one.
    Exploration Bonus 50 - Corridor in Osgood&Sons at start.
    Exploration Bonus 50 - Osgood underground turret path.
    Area Location Bonus 30 - Base of ladder on first chimney roof.
    Area Location Bonus 30 - Corridor of building near above ladder.
    Accomplishment Bonus 20 - Jump into second building through window.
    Accomplishment Bonus 20 - Explode barrels in the alley by the start.
    Accomplishment Bonus 20 - This is given with the above critera also.
    Area Location Bonus 30 - Corridor of building you jump in.
    Accomplishment Bonus 20 - Get to the generator building roof.
    Area Location Bonus 40 - Path near sewer entrance/hole in fence.
    Accomplishment Bonus 20 - Blowing up broken wall in sewer.
    Area Location Bonus 30 - Proceeding through small door keypad.
    Exploration Bonus 20 - Pass through underwater tunnel.
    Area Location Bonus 60 - Basement storage room.
    Critical Location Bonus 70 - Generator command room.
    Accomplishment Bonus 500 - Destroy the generator.
    Amount/Total - 1705/11065
     - UNATCO #2
     - Battery Park #2
    55 - Speak to Filben in the subway and 'Buy' the password.
    175 - Giving curly the 'underworld' password.
    Accomplishment Bonus 100 - Fix the water supply for bum.
    Secondary Goal 25 - Tell bum you fixed it.
    100 - Kill Rock for El Rey.
    Progress Bonus 100 - Path on from women's restroom.
    25 - Speak to Kevin Bradley to learn the secret brick trick.
    Accomplishment Bonus 100 - Enter secret room.
    100 - Speak to NSF leader.
    Exploration Bonus 38 - Go inside the small cave opposite the path
    leading to the men's restroom.
    Progress Bonus 100 - Go through men's restroom.
    Advancement Bonus 50 - Room before helipad.
    Goal Accomplishment Bonus 100 - Approach first Ambrosia crate.
    Exploration Bonus 50 - Use second pinball machine in social room to
    open bookcase.
    Exploration Bonus 75 - Secret room in helibase control room.
    Goal Accomplishment Bonus 100 - Locating airfield.
    Goal Accomplishment Bonus 100 - Finding second Ambrosia crate by dock.
    Exploration Bonus 25 - Secret room in barracks.
    Advancement Bonus 50 - Entering the hanger.
    Goal Accomplishment bonus 100 - Final Ambrosia crate in plane's cargo.
    175 - Keep speaking to Lebedev until Anna kills him. You do not get
    these if you kill Lebedev yourself.
     - Or
    200 - Kill Anna and speak to Lebedev, you gain the points after the
    talk with him. You can only obtain one of these.
    Amount/Total - 1768/12833
     - Hell's Kitchen #2
    Area Location Bonus 60 - Underground rotating bridge.
    Area Location Bonus 20 - Visit Smuggler.
    Area Location Bonus 30 - Reach the terminal that opens basement
    hatch on level 3.
    Area Location Bonus 50 - Go down the basement hatch you opened.
    Accomplishment Bonus 150 - Find Paul's datacube in basement.
    300 - broadcast the signal.
    Accomplishment Bonus 50 - Reach the Hell's Kitchen Subway station.
    Accomplishment Bonus 50 - Reach the top of the Battery Park subway
    Amount/Total - 710/13543
     - Secret MJ12 Base
    Goal Accomplishment Bonus 250 - Escape detention.
    Progress Bonus 150 - Collect your equipment.
    Goal Accomplishment Bonus 500 - Get to Paul.
    Exploration Bonus 100 - Rear vent in Nano lab against wall.
    Advancement Bonus 200 - Reach UNATCO level 4.
    Progress Bonus 165 - Pass UNATCO retinal door.
    Amount/Total - 1365/14908
     - MJ12 Helibase
    Accomplishment Bonus 50 - Release poison gas.
    Goal Accomplishment Bonus 75 - Enter Flight Deck 1.
    Accomplishment Bonus 175 - Get into the elevator to go to Hong Kong.
    Amount/Total - 300/15208
     - Hong Kong
    Area location Bonus 40 - Jump on left side of roof behind the sign
    at the start of the markets.
    Area Location Bonus 40 - Police HQ basement.
    Area Location Bonus 40 - Enter secret room of stockroom near the
    Exploration Bonus 50 - Jump into the police scene on Canal Road.
    Exploration Bonus 50 - Explore MJ12 walkway to roof in Maggie's house.
    Goal Accomplishment Bonus 200 - Get Dragon Tooth Sword.
    Progress Bonus 100 - Enter Lucky Money.
    Character Interaction Bonus 150 - Speak with Max Chen.
    Exploration Bonus 64 - Sneak into the Quick Stop shop.
    Exploration Bonus 50 - Go into freezer vent in Old China Hand.
    Exploration Bonus 10 - Explore the submerged end of collapsed tunnel.
    Exploration Bonus 30 - Secret room on sampan boat.
    Exploration Bonus 20 - Enter old man's house in wall by sampan boat.
    Accomplishment Bonus 200 - Enter Luminous Path compound.
    Subject Acquisition Bonus 200 - Meet Tracer Tong
    Character Interaction Bonus 150 - Have Hundley killed and speak with
    the programmer.
    Progress Bonus 120 - Get into the elevator to labs.
    Exploration Bonus 50 - Venting before greasel, from bathroom vent.
    Area Location Bonus 50 - Enter ROM encoding area via main hall secret
    Accomplishment Bonus 150 - Get the ROM encoding.
    Exploration Bonus 50 - Enter the security office in reception.
    150 - Meet Max Chen and Gordon Quick in the temple with the ROM
    -Versalife #2
    Exploration Bonus 50 - Get to the end of Canal Road with car accident.
    Critical Location Bonus 50 - Reach the laboratory.
    Progress Bonus 100 - Get blasted through the vent to escape Versalife.
    Amount/Total - 2164/17372
     - Hell's Kitchen #3
    Area Location Bonus 60 - Underground revolving bridge centre.
    Area Location Bonus 20 - Smuggler's place again.
    100 - Speak with Vinny in Underworld and check out the base for him.
    100 - Speak with Filben in Underworld and kill Joe Greene.
    900 - Meet Dowd in Osgood ruins.
    Amount/Total - 1180/18552
     - Naval Shipyard
    100 - Instantly given to you when you start the level, with no
    Accomplishment Bonus 20 - Enter rear office in building before second
    Area Location Bonus 40 - Pass second gate to mech area.
    Accomplishment Bonus 20 - Use terminal by vending machine in first
    warehouse to open door.
    Accomplishment Bonus 20 - Break or pick the desk cupboard to gain
    two keys.
    Critical Location Bonus 50 - Enter third bot bay which releases two
    Accomplishment Bonus 50 - Get on top of above bay's roof ramp to
    other side.
    Area Location Bonus 30 - Walkway between the two first hangers.
    Accomplishment Bonus 40 - Sewer at start, jump three red pipes.
    Accomplishment Bonus 20 - Make it to the next vent in sewer.
    Area Location Bonus 50 - Move beyond the sewer gas lake.
    Accomplishment Bonus 60 - Continue past the LAM on sewer path.
    Area Location Bonus 30 - Move to the end sewer path to freighter.
    Accomplishment Bonus 60 - Enter duct on the roof.
    Accomplishment Bonus 24 - Jump the red gap in the spinning tunnel.
    Area location Bonus 40 - Follow red tunnel to next areas overlook.
    Area Location Bonus 40 - Enter area behind ladder from giant fan room.
    Area Location Bonus 40 - Enter crane control room.
    Accomplishment Bonus 20 - Climb up a far side water to deck ladder.
    Accomplishment Bonus 20 - Climb up the other water to deck ladder.
    Area Location Bonus 50 - Get to prow of ship.
    Accomplishment Trigger 30 - Raise the ramp to the Wall Cloud.
    Area Location Bonus 50 - Go out on deck at the highest level from
    pilots room.
    Accomplishment Bonus 30 - Go into captain's quarters.
    Accomplishment Bonus 30 - Go past the locked door to lower decks.
    Accomplishment Bonus 120 - Blow first weld point near boiler.
    Area Location Bonus 40 - Enter control room tower base from risen
    Accomplishment Bonus 120 - Second weld point by oil tanker.
    Accomplishment Bonus 120 - Third weld point in electrical.
    Area Location Bonus 50 - End of de-electrified walkway to Heli-Ops.
    Area Location Bonus 40 - Get on top of helipad next to chopper.
    Accomplishment Bonus 120 - Fourth weld point in helibay.
    Area Location Bonus 30 - Enter vent in cooling shaft.
    Area Location Bonus 80 - Jump from bilge-pumps to walkway opposite.
    Accomplishment Bonus 120 - Fifth weld point or final objective bilge
    Amount/Total - 1784/20336
     - Cemetery
    Accomplishment Bonus 140 - Destroy hidden generator.
    Area Location Bonus 20 - Tunnels from grave to Dowd's place.
    Area Location Bonus 20 - Second tunnels from 'Dowd' coffin.
    200 - Speak with Dowd.
    Amount/Total - 380/20716
     - Paris
    Exploration Bonus 50 - Reach Aimee at the top of the steps in the
    starting building.
    Progress Bonus 50 - Get past the radioactive room.
    Secondary Goal 200 - Return to Aimee after killing the four greasels.
    Area Location Bonus 50 - Reach the manhole after the greasel section.
    Critical Location Bonus 250 - Entrance to the catacombs.
    Critical Location Bonus 150 - Reach Bunker 01.
    Subject Acquisition Bonus 250 - Enter the central part of Bunker 01
    with Chad.
    Advancement Bonus 50 - Enter the Bunker 03 area via wall gap.
    Subject Acquisition Bonus 250 - Rescue the prisoners in the central
    Accomplishment Bonus 150 - Return to Bunker 01.
    500 - Speak with Chad about Nicolette.
    -Paris Square
    Advancement Bonus 50 - Enter sewers.
    Advancement Bonus 50 - Continue through sewers.
    Accomplishment Bonus 50 - Enter control shack for the bots.
    Area Location Bonus 50 - Crawl inside oven at bakery.
    Exploration Bonus 50 - Enter house 11.
    Exploration Bonus 50 - Go to the balcony of house 12.
    Exploration Bonus 50 - Go to the back of the music store.
    Advancement Bonus 100 - Go to the bartender area of L'enfer.
    Exploration Bonus 50 - Enter the rear storeroom with a code.
    300 - Speak with Nicolette out by Jock's helicopter.
    -DuClare Mansion
    Critical Location Bonus 100 - Proceed into Beth's room.
    Progress Bonus 150 - Proceed into cellar.
    Area Location Bonus 150 - Enter the secret cellar.
    Critical Location Bonus 250 - Find network room.
    Progress Bonus 150 - Enter Crypt.
    Area Location Bonus 250 - Enter Gold vault in cathedral.
    Area Location Bonus 250 - Enter WIB room at top of second tower.
    Exploration Bonus 150 - Use secret door in stairwell with lamp to get
    to cathedral central.
    Critical Location Bonus 500 - Approach cathedral computer.
    Exploration Bonus 50 - Jump onto upper level in mechanic area.
    Advancement Bonus 150 - Get to the bottom of subway stairs.
    150 - Meet Atanwe.
    -Everett's House
    Exploration Bonus 100 - Enter Lucius room from bathroom mirror.
    Exploration Bonus 100 - Enter Morpheus room.
    Subject Acquisition Bonus 500 - Go into Everett's lab.
    Exploration Bonus 50 - Enter aquarium and swim to other side.
    Advancement Bonus 50 - Go to helipad.
    Amount/Total 5850/26566
     - Vandenberg
    Exploration Bonus 50 - Fall down the red lit tunnel from level 3 with
    dead mechanic.
    Accomplishment Bonus 100 - Activate one override switch.
    Exploration Bonus 100 - Enter lift shaft via level 3 vent to get on
    top of the lift.
    Exploration Bonus 50 - Get into small room with assistant next to
    hazard lab.
    Accomplishment Bonus 150 - In hazard lab, jump to far side table with
    hazmat suit.
    Exploration Bonus 75 - Enter the vent in the rear of the main room.
    Area Location Bonus 75 - use the second level outer building pipe to
    get to main building side with LAWS.
    Accomplishment Bonus 100 - Activate second override.
    Exploration Bonus 50 - Go into the water tank outside and locate the
    two crates.
    Exploration Bonus 50 - Use the small vent in main building to get to
    dead scientist outside.
    Accomplishment Bonus 150 - Enter the bot bay.
    Area Location Bonus 100 - Run down slope to the front of Vandenberg
    Critical Location Bonus 400 - Enter Communications building.
    Exploration Bonus 50 - Get onto comm building roof where sniper is.
    Exploration Bonus 150 - Use maintenance hatch to get to above pipes
    over nuke hall.
    Exploration Bonus 150 - Raise ramp to level 2 then get the utility
    box there.
    Advancement Bonus 400 - Get to the ladder near dead scientist with
    Progress Bonus 500 - Upload milnet link for Savage.
    -Gas Station
    Exploration Bonus 50 - Enter the vent from the roof of empty station,
    then go into corner vent.
    -Sub Base
    Exploration Bonus 149 - Enter small storage shed near base entrance.
    Exploration Bonus 50 - Jump into Karkian tank.
    Exploration Bonus 50 - Enter the weapon room in guard's room.
    Progress Bonus 300 - Enter mini-sub hanger.
    Exploration Bonus 200 - After using the sub exit the dock and turn
    right, flickering light reveals hole in lab.
    Advancement Bonus 400 - Get to the stairwell after greasels.
    Advancement Bonus 400 - Take lift beyond crew quarters to the bottom.
    Goal Accomplishment Bonus 500 - Obtain UC schematics.
    Primary Goal 500 - Speak to Savage on roof of the sub base.
    - Missile Base
    Advancement Bonus 300 - Open first set of missile doors.
    Goal Accomplishment Bonus 350 - Get to Launch Controls.
    Goal Accomplishment Bonus 350 - Abort and redirect the missile to
    Area 51.
    Amount/Total 6299/32865
     - Area 51
    -Section One
    Exploration Bonus 50 - Go into the room beneath the comms bunker locked
    Area Location Bonus 50 - Climb up broken girder and meet soldier in
    Exploration Bonus 50 - Use the girder to get onto the roof above soldier,
    with dead mechanic.
    Area Location Bonus 50 - Reach terminal at top of control tower.
    Secondary Goal 50 - Get elevator power online.
    Area Location Bonus 50 - Return to surface and use the vent drop
    alternate route. Power must be on.
    Progress Bonus 50 - Reach Section Two blast doors.
    -Section Two
    Exploration Bonus 50 - Go into the vent behind the exploding generator.
    Area Location Bonus 50 - Enter the recreation room.
    Area Location Bonus 50 - Enter 'Alain's' chamber in barracks.
    -Section Three
    Critical Location Bonus 100 - Enter Section Three.
    Critical Location Bonus 100 - Enter reactor lab B3.
    Critical Location Bonus 100 - Enter Aquinas Hub.
    Critical Location Bonus 100 - Reach to of Aquinas Control.
    Exploration Bonus 50 - Enter weapon locker in Aquinas Control.
    Exploration Bonus 50 - Enter weapon locker on stairwell.
    Exploration Bonus 50 - Enter weapon locker before Section Four.
    -Section Four
    Amount/Total - 1050/33915
    Total SP Obtained - 33915
    Total SP Used for most efficient skills - 33750
    Total SP Unused - 165
    [03] Skill Distribution:
    As we can now see, there are a limited amount of skill points made
    available to the player through the whole game. Below is a list of
    the most effective way to place them regardless of how your play
    style is. I suppose all that would differ is what order they would
    be implemented. Whilst opinion will always vary, a lot of the skills
    can be ignored due to post cost to use ratio whilst others just
    ignored through necessity.
    Skill name - Level of training - Amount of SP used - Total SP used
    Heavy - Advanced - 4050 - 4050
    Pistol - Trained - 0 - 4050
    Rifle - Master - 9975 - 14025
    Low-Tech - Trained - 1350 - 15375
    Demolition - Advanced 2700 - 18075
    Environmental - Advanced - 2025 - 20100
    Lockpicking - Trained - 1800 - 21900
    Electronics - Trained - 1800 - 23700
    Medicine - Trained - 900 - 24600
    Computer - Master - 7125 - 31725
    Swimming - Advanced - 2025 - 33750 - 165 SP Spare
    [04] Thanks & Legal and Contact
     - Those in whole or part creation to Deus Ex
     - Tamás Szarka - Discovered 175 SP, by letting Anna kill Lebedev.
     - Marcel Santee - Discovered 200 SP, by letting Lebedev live.
     - Don Karl 1885 - Discovered 150 SP, by returning to Underworld/Clinic.
    		 - Discovered 30 SP, in the first Osgood roof building.
    		 - Discovered 40 SP, by destroying the alley wall.
    		 - Discovered 40 SP, on the roof in Hong Kong markets.
    		 - Discovered 50 SP, by jumping in the police scene.
     - John Strong - Discovered 200 SP, by swimming out to the sunk wing.
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or
    otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    Copyright 2009-2011 - James Sharp
    Contact: FrozenCascade@gmail.com