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   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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       _______ _    _ ______ ____   _____ _____            _______     __
      |__   __| |  | |  ____/ __ \ / ____|  __ \     /\   / ____\ \   / /
         | |  | |__| | |__ | |  | | |    | |__) |   /  \ | |     \ \_/ /
         | |  |  __  |  __|| |  | | |    |  _  /   / /\ \| |      \   /
         | |  | |  | | |___| |__| | |____| | \ \  / ____ \ |____   | |
         |_|  |_|  |_|______\____/ \_____|_|  \_\/_/    \_\_____|  |_|


                 _____ _____ _____ ______ _____ _____ _____
                |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |          FAQ/Walkthrough by              |
                |                     RedIsPoetic          |
                |          Version:          0.20          |
                |          Last Updated:                   |
                |                      20/11/2012          |
                |__________________________________________|
                 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |Like this author's page on Facebook!  http://www.facebook.com/redispoetic|
  |_________________________________________________________________________|
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                             |Thanks very much!|
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 _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                             |
|                               Introduction                       [01.0.0]   |
|                                                                             |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Welcome to my guide for Theocracy! Theocracy is an odd cross between a
real-time and a turn-based strategy game. The developers themselves describe
the game as a fusion of Command & Conquer and Civilization, including what they
believe to be the best of both franchises.

Theocracy itself is actually quite original in what it does, bringing a whole
new style of gameplay to the table. The game's far from perfect, but it
presents such a wonderful and compelling concept, that it's easy to overlook
the flaws. You are the leader of an extremely weak tribe and must command them
and lead them. You must use them to gather resources and must invade other
provinces to expand your territory and control over the continent.

There are other, more powerful tribes on the continent. You can interact with
them through diplomacy or simply overpower them. Having control over other
tribes or their territory isn't necessary to complete the game, but is
certainly recommended. You have 100 years to become as powerful as you can
before the Spanish invade. You are then tasked with pushing them back and
stopping their invasion of your continent. Do so and you'll have completed the
game.

On to information on the guide itself. Basically I've been looking at a game to
write an FAQ on for sometime. Every game was either so popular that many
guides had been written already and I didn't find any sense of purpose
creating a guide for it or I simply didn't like the game.

After a long time searching I realised Theocracy didn't have an FAQ written
for it. After thinking about it I realised it wouldn't be too daunting or
ambitious (in comparison it isn't a huge game in relation to most others) and
that I would actually be contributing to the gaming community, reward enough
for creating a guide. Pretty soon I had started writing a guide for it. And
here it is.

Enjoy!

 - RedIsPoetic



Note from 12:50 PM 19/11/2012:

['I realised it wouldn't be too daunting or ambitious'. Boy was I wrong.]


                _ _____ _____ _____ ______ _____ _____ _____ _
               |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               |                                              |
               |                  Contents         [02.0.0]   |
               |                                              |
               |______________________________________________|
               |Ż ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ Ż|
               |                                              |
               |   Introduction                    [01.0.0]   |
               |   Contents                        [02.0.0]   |
               |   The Basics                      [03.0.0]   |
               |   Advanced Mechanics              [04.0.0]   |
               |   General Hints & Tips            [05.0.0]   |
               |                                              |
               |   Prophecy Walkthrough            [06.0.0]   |
               |    - Getting Started              [06.1.0]   |
               |    - Initial Expansion            [06.2.0]   |
               |       - Nine Hills (S)            [06.2.1]   |
               |       - Sacred Groves             [06.2.2]   |
               |       - Blizzard Hills (S)        [06.2.3]   |
               |       - White Peaks               [06.2.4]   |
               |       - Sentinal Peak (S)         [06.2.5]   |
               |       - Fields of Life (S)        [06.2.6]   |
               |    - War and Diplomacy            [06.3.0]   |
               |    - Axocopan Provinces           [06.4.0]   |
               |       - Crying Springs            [06.4.1]   |
               |       - Halls of Fear             [06.4.2]   |
               |       - Lizard Harbour (N)        [06.4.3]   |
               |       - Mirror of Kauni           [06.4.4]   |
               |       - Napochka's Castle         [06.4.5]   |
               |       - Shark Coast               [06.4.6]   |
               |       - Snake Throat              [06.4.7]   |
               |       - Stairs of the Rain        [06.4.8]   |
               |    - Yaxuna Provinces             [06.5.0]   |
               |       - Halls of Honour           [06.5.1]   |
               |       - Huap's Dam                [06.5.2]   |
               |       - Inkas's Gate              [06.5.3]   |
               |       - Silversand (N)            [06.5.4]   |
               |       - Spearhills (N)            [06.5.5]   |
               |       - Sword Ring                [06.5.6]   |
               |       - Tuap's Dam                [06.5.7]   |
               |    - Huatepec Provinces           [06.6.0]   |
               |       - Halls of Wealth           [06.6.1]   |
               |       - Mochi's Lagoon            [06.6.2]   |
               |       - Raider Paths              [06.6.3]   |
               |       - Root of Rivers            [06.6.4]   |
               |       - Tlaloc's Coast            [06.6.5]   |
               |    - Iztahuacan Provinces         [06.7.0]   |
               |       - Anaconda Fields (N)       [06.7.1]   |
               |       - Answering Ravines         [06.7.2]   |
               |       - Halls of Might            [06.7.3]   |
               |       - Halls of Time (N) (S)     [06.7.4]   |
               |       - Lizard Fields             [06.7.5]   |
               |       - Monkey Hills              [06.7.6]   |
               |       - Red Fields                [06.7.7]   |
               |    - Teotitlan Provinces          [06.8.0]   |
               |       - Halls of Souls            [06.8.1]   |
               |       - Misty Peaks (N)           [06.8.2]   |
               |       - Ratfields                 [06.8.3]   |
               |       - Rockgates (S)             [06.8.4]   |
               |       - Stairs of the Wind        [06.8.5]   |
               |       - Well of Souls             [06.8.6]   |
               |       - Wormgulch                 [06.8.7]   |
               |    - Other Provinces              [06.9.0]   |
               |       - Fields of Red Curse       [06.9.1]   |
               |       - Forbidden Valley          [06.9.2]   |
               |       - Gardens of Silence        [06.9.3]   |
               |    - The Spanish Invasion         [06.A.0]   |
               |                                              |
               |   Chronicles Walkthrough          [07.0.0]   |
               |    - The Trader                   [07.1.0]   |
               |    - The Commander                [07.2.0]   |
               |    - The Priest                   [07.3.0]   |
               |    - The Captain                  [07.4.0]   |
               |    - The Architect                [07.5.0]   |
               |    - The Hero                     [07.6.0]   |
               |    - The Governor                 [07.7.0]   |
               |    - The Revolt                   [07.8.0]   |
               |                                              |
               |   Appendices                      [08.0.0]   |
               |    - Structures                   [08.1.0]   |
               |       - Resource Production       [08.1.1]   |
               |       - Civilian Training         [08.1.2]   |
               |       - Military Training         [08.1.3]   |
               |       - Services and Storage      [08.1.4]   |
               |       - Pyramids                  [08.1.5]   |
               |    - Units                        [08.2.0]   |
               |       - Civilian                  [08.2.1]   |
               |       - General Military          [08.2.2]   |
               |       - Swordsman Heroes          [08.2.3]   |
               |       - Spearman Heroes           [08.2.4]   |
               |       - Archer Heroes             [08.2.5]   |
               |    - Magic Items                  [08.3.0]   |
               |       - Masks                     [08.3.1]   |
               |       - Shields                   [08.3.2]   |
               |       - Rings                     [08.3.3]   |
               |       - Battle-Axes               [08.3.4]   |
               |       - Spears                    [08.3.5]   |
               |       - Bows                      [08.3.6]   |
               |       - Blades                    [08.3.7]   |
               |       - Magic Jewels              [08.3.8]   |
               |       - Other                     [08.3.9]   |
               |    - Spells                       [08.4.0]   |
               |       - Sun Priest Spells         [08.4.1]   |
               |       - Moon Priest Spells        [08.4.2]   |
               |       - Star Priest Spells        [08.4.3]   |
               |       - Soul Priest Spells        [08.4.4]   |
               |       - Nature Priest Spells      [08.4.5]   |
               |                                              |
               |   Version History                 [09.0.0]   |
               |   Legal Notice                    [10.0.0]   |
               |   Contact Me                      [11.0.0]   |
               |   Credits                         [12.0.0]   |
               |   Conclusion                      [13.0.0]   |
               |______________________________________________|


  Using The Table of Contents
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  To skip to a particular section of the guide, press CTRL + F. This will
  bring up the search bar. Now enter or copy and paste the tag next to the
  section you wish to skip to into the search bar. Press enter and you will
  skip to the appropriate section.


  (N) and (S) Symbols
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The (N) and (S) Symbols found next to some of the provinces listed under the
  Prophecy Walkthrough contents are used to denote special features of that
  particular province. (N) symbols denote that a province begins the game as
  'Neutral' before being conquered by one of the tribes. (S) symbols are used to
  denote provinces that can be conquered through completing special missions or
  something similar.




|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                The Basics                        [03.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Coming in a Later Version


|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                            Advanced Mechanics                    [04.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

 Construction Mechanics
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the only formula you'll ever need to find the number of days until
completion for any structure being constructed. It may seem a little
complicated and daunting, but it really isn't. See below to find the formula!

Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)

w = Amount of wood still required
s = Amount of stone still required
j = Amount of jewels still required
b = Number of builders working
t = Number of slaves working

All values are Natural numbers (0, 1, 2, 3 ...)
t must be greater than 0
If j does not equal 0, b must be greater than 0
Final value is always rounded down to the nearest integer
This equation assumes that there is never a shortage of required resources at
any time during construction.


Just in case you're freaking out over how this works, let's go through a few
examples:


 Example One
 ŻŻŻŻŻŻŻŻŻŻŻ
You want to build a Lumberyard (100 Wood) and you wish to know how long it will
take to build it from scratch using only 4 slaves.

w = 100
s = 0
j = 0
b = 0
t = 4

Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
Number of days until completion = (11.25w(100)+ 22.5(0) + 90(0))/(3(0) + 4)
Number of days until completion = (1125 + 0 + 0)/(0 + 4)
Number of days until completion = (1125)/(4)
Number of days until completion = 281.25 = 281

So it will take 281 days from start to finish to build a Lumberyard using only
4 slaves, assuming that you do not have a shortage of resources at any point.


 Example Two
 ŻŻŻŻŻŻŻŻŻŻŻ
You want to build a Small School (190 Wood, 120 Stone) and you wish to know how
long it will take to build it from scratch using 2 slaves and 6 builders.

w = 190
s = 120
j = 0
b = 6
t = 2

Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
Number of days until completion = (11.25(190) + 22.5(120) + 90(0))/(3(6) + (2))
Number of days until completion = (2137.5 + 2700 + 0)/(18 + 2)
Number of days until completion = (5037.5)/(20)
Number of days until completion = 251.875 = 251

It will take 251 days from start to finish to build a Small School using 2
slaves and 6 builders, assuming that you do not have a shortage of resources at
any point.


 Example Three
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
You want to build a High Soul Pyramid (720 Wood, 1000 Stone, 540 Jewels) and
you wish to know how long it will take to build it from scratch using 94
builders and 1 slave.

w = 720
s = 1000
j = 540
b = 94
s = 1

Note: As j does not equal 0, b must be greater than 0. This is basically saying
that because the building requires at least one Jewel, you need at least one
Builder, which is the case with any structure that requires at least one Jewel.

Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
Number of days until completion = (11.25(720) + 22.5(1000) + 90(540))/(3(94)+1)
Number of days until completion = (8100 + 22500 + 48600)/(282 + 1)
Number of days until completion = (71100)/(283)
Number of days until completion = 251.237 = 251

It will take 251 days from start to finish to build a High Soul Pyramid using 1
slave and 94 builders, assuming that you do not have a shortage of resources at
any point.


As you can see, using the formula isn't really that hard. One thing that needs
to be noted is that the game works out the formula a little differently (in
what is technically a less accurate method than mine). The game's exact formula
can't be easily written or explained. For this reason I won't go into the
details of exactly how it differs, but what it means for you is that the 'true'
amount of days required to complete a structure may actually be a little lower
than what the formula above shows, especially when high numbers of slaves
and/or builders are used.

As an example, if you wanted to construct a Lumberyard with 7 Builders and 1
Slave, the formula above would give a result of 51 days needed to complete
construction from scratch. The game, however, will give a result of 50 days.
For larger projects, this slight difference will have a greater effect, but
overall will still remain relatively negligible.

Oh and if you can't work it out from the formula, one Builder is the equivalent
of three Slaves. It demonstrates how valuable they can be.



 Mana Mechanics
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 - 35 mana per Slave sacrificed on a Pyramid of any kind (High or normal)
 - 1 Mana every day for a High Pyramid
 - 1 Mana every 2 days for a normal Pyramid
 - 70000 is the maximum mana for each Mana type



 Birthrate Mechanics
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Without a Medium-size or Large Hospital
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               _____ ______ _____ _____ _____ _____ _____ _____
              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              | Number of Slaves | Displayed Birthrate In-Game |
              |__________________|_____________________________|
              |                  |                             |
              |       0-9        |              0              |
              |      10-29       |              1              |
              |      30-48       |              2              |
              |      49-68       |              3              |
              |      69-87       |              4              |
              |      88-107      |              5              |
              |     108-126      |              6              |
              |     127-146      |              7              |
              |     147-165      |              8              |
              |     166-185      |              9              |
              |     186-204      |             10              |
              |     205-224      |             11              |
              |     225-243      |             12              |
              |     244-263      |             13              |
              |     264-282      |             14              |
              |     283-302      |             15              |
              |     303-321      |             16              |
              |     322-341      |             17              |
              |     342-360      |             18              |
              |     361-380      |             19              |
              |     381-399      |             20              |
              |     400-500      |             21              |
              |       501+       |              0              |
              |__________________|_____________________________|
               ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ


 With a Medium-size or Large Hospital
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               _____ ______ _____ _____ _____ _____ _____ _____
              |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              | Number of Slaves | Displayed Birthrate In-Game |
              |__________________|_____________________________|
              |                  |                             |
              |       0-7        |              0              |
              |       8-22       |              1              |
              |      23-37       |              2              |
              |      38-52       |              3              |
              |      53-67       |              4              |
              |      68-82       |              5              |
              |      83-97       |              6              |
              |      98-112      |              7              |
              |     113-127      |              8              |
              |     128-142      |              9              |
              |     143-157      |             10              |
              |     158-172      |             11              |
              |     173-187      |             12              |
              |     188-202      |             13              |
              |     203-217      |             14              |
              |     218-232      |             15              |
              |     233-247      |             16              |
              |     248-262      |             17              |
              |     263-277      |             18              |
              |     278-292      |             19              |
              |     293-307      |             20              |
              |     308-322      |             21              |
              |     323-337      |             22              |
              |     338-352      |             23              |
              |     353-367      |             24              |
              |     368-382      |             25              |
              |     383-397      |             26              |
              |     398-500      |             27              |
              |       501+       |              0              |
              |__________________|_____________________________|
               ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
 Notes:
 ŻŻŻŻŻ
 - Wonderbows count as one person for birthrate purposes
 - Even a Medium-size or Large Hospital that is only under construction still
   affects birthrates. Even if you don't intend on building one of these
   Hospitals, place one down anyway!



 Food Mechanics
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 - 1 Corn feeds 1 Human or Llama unit for 60 days
 - 1 Meat feeds 1 Human or Jaguar unit for 120 days

The Food Supply display that is shown when Llamas are given food to carry
between provinces shows how long a Food Supply will last when there are mixed
groups of Llamas, Humans and possibly Jaguars. This is generally wrong and
deceiving however. It assumes that one Human will eat both 1 Corn and 1 Meat
simultaneously, which isn't true. Food distribution is done in an optimal way,
maximising the amount of time before Food Supply will run out.

Just remember that 1 Corn will feed a Human or Llama for 60 days (3 months) and
1 Meat will feed 1 Human or Jaguar for 120 days (6 months). That's all that you
really need to know. Food distribution within provinces themselves is optimised
too, so if you have 1000 Slaves producing Corn for your total of 3000 humans in
the province and one slave producing Meat for your 4 Jaguars, it will optimize
food distribution so that the humans will only eat Corn, allowing the Jaguars
to eat the only Meat being produced. This way, everyone will be adequately fed
at this population and no one will starve, including the Jaguars.

Note that 1 Slave can produce enough Corn for 3 humans/llamas or enough Meat
for 4 humans/jaguars. 1 Farmer can produce enough Corn for 6 humans/llamas or
enough Meat for 8 humans/jaguars.


*More Coming in a Later Version*


|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                           General Hints & Tips                   [05.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Coming in a Later Version


 _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                             |
|                           Prophecy Walkthrough                   [06.0.0]   |
|                                                                             |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

*In-Game Prologue*

                   Welcome to Central America, the land of
                   mysteries and myths. You wre born as the
                   son of the Atlan ruling dinasty in 1398, and
                   took the throne of your ancestors at a young
                   age. At this time the Atlans were living in
                   oppression under the rule of the Axocopan
                   empire. Most Atlans were trained to be
                   warriors in the Axocopan army and lost their
                   lives in unknown lands wearing Axocopan
                   armour. Your capital city, the Halls of
                   Freedom, had been deprived of all young
                   blood, but the Axocopan ruler was still not
                   satisfied. He wanted to annihilate the
                   entire Atlan nation. Following the advice of
                   his commander, Kathapi, he accused you of
                   supporting the secret traitors that work
                   against the empire. The warriors sent by the
                   ruler to the Halls of Freedom only managed
                   to capture the royal Atlan guards and their
                   leader, Jarakhi, your foster brother. You
                   managed to hide in the thicket and, under
                   the cover of darkness, organised a revolt.
                   The next day you overran the Axocopan
                   garrison. After you had freed your subjects,
                   nothing could save the Axocopans. You
                   regained the freedom of your people, but how
                   much did it really cost you? Most of your
                   men have been killed and the revenge of the
                   Axocopan empire is prevented only by the
                   Yaxunas, those wild people of the forest
                   that attack the Axocopan borders. It is time
                   to begin to organise your future empire so
                   that the Atlans can take their rightful
                   place among the wild Yaxunas, the ruthless
                   Axocopans, the fanatic Iztahuacans and the
                   wise Teotitlans. The founding of the Atlan
                   empire has suffered unfortunate setbacks
                   such as droughts, arson and comets. The
                   priests whisper that the exiled god, the
                   Feathered Snake, makes his presence felt in
                   his old country and perhaps the time will
                   soon come when he will return to the Earth
                   Snake. However, when the priests were trying
                   to determine the exact time of his return,
                   the priest performing the oracle was struck
                   by lightning. For seven days afterwards, the
                   sky roared and lightning struck the
                   province. However, not a single drop of rain
                   fell.

*End Prologue*



I thought the prologue given by the game was fitting enough to begin the guide
for the main mode of the game. Just a piece of trivial information: the revolt
mentioned in the text is in fact the final chronicle, creatively named
'The Revolt'. Playing that first can really help you get into the spirit of the
game. Plus it's also just a great challenge.

It's a good idea to mention that as daunted as the sheer amount of options
there are (especially in terms of where to expand your empire to) can seem a
little daunting. The fact is, there is only one good way to start the game.
This is to take all the neutral areas to your north-west that you can without
attacking another tribe's province. It's simply the smartest way to go. If you
attack another tribe too early in the game you'll get crushed. Below the best
early-game play order is listed. After that there will be a list of all the
provinces in the game (not including the seven provinces that you should
always conquer, these are covered in the first sections). These lists will
provide you with helpful information so that you can choose where to attack
next and strategies on how to most successfully conquer each province.
Hopefully this shall all be a great help.

Anyways, onto the Prophecy guide!



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                             Getting Started                      [06.1.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

The two most important short-term goals are to bolster your population and to
implement infrastructure which you can make use of in the future. These are far
more important than anything else, including owning a large number of
provinces, amassing resources or building up a powerful army which all comes
later.

The heart of your tribe is your people. Without them, nothing can be done.
Resources can't be collected, workers or warriors can't be trained and
buildings can't be constructed. For this reason, it's vital that you have a
large number of citizens under your control. There are two ways to do this.
Firstly, you can do this naturally, through your people spawning more people.
Although this is fine in the later stages of the game when you already have a
sizeable populace and they grow quickly, it's not good early on in the game
where you only have a small force under your control. Under those
circumstances, other measures are called for to increase population.

The second method is through conquests. The key here is attacking provinces
where you are certain the number of new slaves gained from taking control of
the province is greater than the number of casualties you'll take, so that
you're increasing your overall population. This is an appealing method early on
in the game when you have a number of neutral provinces to your north-west that
are all relatively weak. You can quickly increase your population, therefore
increasing the rate at which the population increases, creating a snowball
effect. This is what you want to aim for early on.


The other thing to focus on is infrastructure. In your starting province, the
Halls of Freedom, you already have a large number of food-producing buildings,
as well as a number of Lumberyards and a Quarry. This means that you don't need
to focus so much on infrastructure for resource collection, but instead
infrastructure to train your currently unskilled Slaves. This includes training
for both warriors and workers, with slightly more emphasis on the latter as
a good economy will be much more valuable than a good military at the beginning
of the game.

Initially the most important is Miner and Builder training. Your starting
population is completely unskilled, so you must train them up. To build the
schools to train them requires people to collect the resources (especially
Stone) and to physically construct the structures. This is where the Miners
and Builders come in and why their schools should be focused on and built
first. As you already have a decent little stockpile of Stone at the start of
the game, Miners aren't required straight away, so it's better to first build
a Medium-size School for Builders, meaning that you can build everything else
in a much shorter period of time. A School for Miners comes after.



Follow the directions above, but additionally begin construction of a
Medium-size or Large Hospital. Don't actually place men on it and begin
construction, but just have it placed. This way the birthrate for the province
will be increased by its presence, without consuming any resources. Once you're
done, move Jarakhi, a few Archers and a couple of Scouts to Nine Hills and
have them attack.

Once overtaken, move all but a few Slaves back to the Halls of Freedom
province. Leave enough behind to be able to feed all of the Llamas and
themselves, as well as enough to train up at least two Llama Masters and any
more Llamas if you think you need them. Begin construction of a Medium-Size
Hospital, although don't worry about actually completing construction.

Complete construction of the Medium-size School (Builder) first and begin
training Builders. Complete the Medium-size School (Miner) second and the
Medium-size Barracks (Spearman) third. The Medium-size Hospital only has small
added value if built, but feel free to build it whenever you have the Builders,
Slaves and resources to spare.

Next build more Food-production structures as well as a Medium-size School
(Farmer) so that you don't have to continue building new Food-production
structures.



  -----------



When you begin your empire consists of one province. Not exactly impressive,
but the greatest of things arose from nothing (Just as a forewarning there
will be random moments when I write philosophical crap. I've learnt to embrace
it as to be at war with oneself is [blah blah blah] I rest my case). Anyway,
you begin with one province the known as the 'Halls of Freedom'. This province
will be home to you and will most likely be the most familiar sight (besides
the world map) of the whole game.

The date is 1419/07/04

You begin with:

Men
ŻŻŻ

63 Slaves
2 Scouts
12 Swordsmen
18 Spearmen
12 Archers
2 Commanders
Jarakhi


Resources
ŻŻŻŻŻŻŻŻŻ

310 Corn
180 Meat
780 Wood
680 Stone
450 Jewels

Buildings
ŻŻŻŻŻŻŻŻŻ

1 Quarry
5 Lumberyards
5 Small Farms
2 Fishing Huts
1 Ranch
3 Provision Stores
1 Small Store
1 Small Barracks (Swordsmen)
1 Palace


Magic Items
ŻŻŻŻŻŻŻŻŻŻŻ

Immortal Shield
Grappling Spear


Nothing to be ashamed of. There's 3 things that need to be done immediately
whenever you start a game in Prophecy mode:

1. Set up food production

Set your slaves to work in the Fishing Huts, Ranches and Small Farms
located in Halls of Freedom. Ideally you should only place enough slaves in
food producing buildings to make sure you're not running out of food. This
frees up more slaves to produce wood and stone, build and train and also frees
up storage space. You don't want a large amount of food clogging up your
stores. Instead you want stockpiles of more valuable resources, such as wood
and stone that you can use to construct buildings.

To check whether you are making food faster than your subjects consume it, go
into the Province Info Panel. You will see a bar with a little slave standing
next to it and the words 'Food Supply' above. Green means you are fine,
whereas red means you need to have more slaves producing food. It is best to
have the food supply just in the green so that you aren't keeping much food and
filling your stores with worthless crap and freeing up as many slaves as
possible. Unfortunately, as more slaves are born you will need to micromanage
the amount of slaves producing food (there are obviously more mouths to feed).
This can become tedious and eventually you will end up having as many as 5 or
even 10 extra slaves producing food in a province as your empire gets larger
and micromanagement becomes frustrating.

Early on however, the micromanagement gives you something to do and an extra
man working to construct a building can cut construction time by a 100 days
with ease. This is extremely helpful at the start of your empire.

It is worth noting that 1 slave producing meat feeds more than 1 slave
producing corn. So unless you need the corn for a specific reason (ie. to feed
llamas) it is better to send all your slaves first to meat producing buildings,
then if food is still needed, to corn producing buildings.


2. Set any extra slaves to gather wood or stone, begin constructing buildings
and begin training swordsmen.

Any extra slaves you have should be set to one of the above tasks.
The best thing to do is set two slaves to the Small Barracks and begin
creating Swordsmen. Warriors are the most valuable asset in the game and
everything you do in the game should be to support your army, make it easier
to build more men or make the army more powerful itself.

With this in mind, it is best to make schools and barracks. I personally
usually start by building a medium-school for builders. Builders make all
construction much quicker and so it is wise to build a school for them as
early as possible.

The other option is to create a small or medium-size barracks to begin
producing men. This is helpful and you can fairly easily create both
a medium-sized barracks and medium-sized school within 500.

I personally prefer medium-sized barracks as they produce units quicker and
don't cost a whole lot more than a small barracks. You might not think that an
extra 45 days per warrior is a whole lot of difference, but you'll continually
be producing warriors for 100 years and if you're anything like me, you'll
have *at least* 10 barracks in your starting province.

Let's compare the production of 10 Small Barracks for Swordsmen over a period
of 100 years to that of 10 Medium-Size Barracks:

It takes 120 days for a Small Barracks to create a Swordsman
It takes 75 days for a Medium-Sized Barracks to create a Swordsman

100 years = 100 x 365 days = 36500 days

36500/no. of days to create a swordsman = No. of swordsmen created in 100 yrs.

Small Barracks:

36500/120 = 304 warriors x 10 barracks
          = 3040 warriors

Medium-Sized Barracks:

36500/75 = 486 warriors x 10 barracks
         = 4860 warriors

For an extra 50 wood and 70 stone per barracks, you can produce over 1800
extra warriors over 100 years. Obviously some would only be built 10-15 years
into the game, but it's more to prove a point. If the above information
doesn't convince you to use Medium-Sized Barracks, I don't know what'll
change your mind.

It is all fairly open-ended and the choice is entirely yours. What I suggest is
merely that, a *suggestion*. It has proven to work for me, but I'm sure alot
of other strategies are viable, if not better, than mine.

On the topic of sending slaves to produce wood and stone, I personally prefer
to first focus on building (you are given a fair stockpile at the start to
create a few buildings). Just remember as you're stockpile declines in size
that slaves can only produce resources so quickly. Don't let the stockpile
disappear before producing more, be proactive and start producing before and
prepare yourself. That way construction will be much, much more efficient.

Personally I generally start the game by setting 18 slaves on meat production
and around 14 on corn production (a few more than needed, but means I won't be
constantly micromanaging every two births in the province).

I then begin building a medium-sized school for builders and a medium-sized
barracks for Spearmen (to have a mixture of the units produced; you already
have a Small Barracks for Swordsmen). I set them so that they will both
finish at about the same time.

3. Conquer Nine Hills

I can safely say that you should *always* attack Nine Hills as soon as possible
(ie. send out a caravan containing warriors to attack the province on Day One).

Here's why you should:

- You gain many more slaves to use
- You gain the use of Llamas (you can transport resources between provinces)
- It can be done with NOT ONE single casualty. I've done it numerous times,
it truly isn't too hard. It simply requires patience and caution. To find the
strategy I employ, check the information on the Nine Hills province.

The only possible negatives is that:

- You're hero will get injured a bit and you may lose a few other warriors if
you aren't careful enough.

But overall, the positives simply curb-stomp the negatives.

DO IT. STRAIGHT. AWAY.

'Nuff Said XD.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                            Initial Expansion                     [06.2.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

From here you will be given a guide to each province, how to conquer it,
rewards, usefulness etc.

After this, the best line of action is to always conquer the neutral lands that
you can without attacking other tribes. This expands your empire and you can
then begin to wage war on the other tribes. If you attack them too early you're
going to get easily crushed.


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               Nine Hills (S)     [06.2.1]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Owner: Neutral
Special Mission: Yes
Buildings:

2 Lumberyards
7 Small Farms
1 Fishing Hut
3 Provision Stores
5 Llama Lairs

Enemies:

79 Warriors
4 Llama Masters
35 Slaves
16 Llamas

Magic Items:

None

Recommended Force:

Jarakhi

Optional:

1-5 Archers
1-2 Scouts

Battle Strategy:

This is a perfect learning tool on how to use stealth in special missions.
For the first time doing this mission, it is best to use Jarakhi only.
'But why only bring *one* warrior?' I here you ask. 'Surely it'd be easier to
win with more men.' True. It would be *easier*, but certainly not better for
you. The negatives of taking more men are worth looking at. Firstly, it can
be a constant battle between you and your units AI. If sighting an enemy they
will run after and attack it. Often this puts them in sight of other enemies
who then come over and attack, your units move towards these new enemies,
drawing even more enemies. If you only bring as many as you need, you don't
need to fight to control as many men. Secondly, the less men you bring the
easier it is to sneak past enemies. This might seem cowardly to you but the
game promotes this sort of behaviour greatly, placing many woods to hide in
throughout all maps. You might not see any point in killing as few enemies as
possible but remember that for every enemy you keep alive, at the end of the
mission you'll get one extra slave to raise your growth rate, produce
resources or train into warriors or workers. Sneaking past most of your
enemies army can leave you with 20 or 30 more slaves to do your bidding.
Plus, you'll take less casualties as your fighting less. Unless you fail at
being stealthy, then your going to die, plain and simple.

The main rules about Special Missions:

1. Use Stealth
2. Kill as few enemies as possible
3. Take as few casualties as possible

Using these rules, you are going to fare far better in these missions.

The best thing you can do to learn how to lessen you and your enemies
casualty rate is to simply play the special missions. Save before you send
your warriors to attack and if you die or think you could do better you just
have to reload your game. Just give it a go, you aren't risking anything.
Try and work out the mechanics of the enemy AI, how stealth works and also the
freewill AI mechanics of your own units and how to combat them doing something
stupid. I can tell you how the mechanics work and the best way to act to
take advantage of the mechanics but until this is actually put into
practise it won't mean anything to you.


Quick note:

You may wish to bring a few extra men (preferably archers due to their long
range). If there are enemies you *must* kill and you've already maxed
Jarakhi's experience you might want to instead kill these men with your
archers. It's generally best to use all of them so that you kill enemies
before they can damage you too much. Just be careful to not accidentally
bring extra enemies upon you. Stealth is key.

You may also wish to take scouts so you have a larger line of sight. Get them
to tag along behind Jarakhi and make sure they don't stumble upon any enemies.

Here's the actual battle strategy:

Your objective is to capture all 5 Llama Lairs. First scan across the screen
and work out where each one is. The first to take is on the east side of the
river. Jump Jarakhi from wood to wood, first going south from his spawn point
into the massive forest. You're aiming for the woods just east of the
entrance to the hill containing the first Llama Lair. Move to the fairly small
wood that's north of the circular valley landmark. The wood east-north-east of
that one contains two archers just on its north-east edge. Run towards
this wood and kill the two archers that attack. After that move to the wood
west of this and you'll be just east of the entrace to the Llama Lair hill.

You'll notice there
are men guarding the entrance to both the Llama Lair hill and the hill above
you that contains two small farms and a provision store. Basically what you 
want to do is lure one enemy (two at most) away from their posts until they
are isolated. To lure them simply come out of the woods for a moment so that
only one or to enemies will see you. They'll move towards your position. Sink
back into the woods and then attack as soon as they're in range. Spearmen will
require two shots so you want to make sure the first on is right on the edge of
Jarakhi's range. He'll throw the second one before the spearman can even get
into range. If too many enemies diverge on you at once, don't panic. All you
need to do is move around in the woods a bit. They only home in on the point
that they saw you last and then search around that point for a bit. If you're
far enough away from there, they won't find you. Then just allow everyone to
go back to their posts and try again.

You'll need to kill all the men on the Llama Lair hill but you can leave the
archer that is posted just beneath the Small Farm on the left of the hill
above you. Sneak Jarakhi onto the Llama Lair hill. To overtake it simply
right-click on the building. It's smart to overtake any building that you can
without being attacked. You'll own all buildings when you complete the mission
anyway but it means that some of the Fog of War is cleared because of the
building's view range. This will make it easier for you to spot enemies and
lessen the chance of being attacked unexpectedly. Make sure to not kill any
slaves either, by the way. It'll be one less person to serve you when you
conquer the province.

Once you've captured the first Llama Lair you need to get to the other side of
the stream. All three bridges are guarded. The northern one is so insanely
guarded that there's no point in even trying. The middle bridge has two
spearmen openly guarding it and a few archers waiting in ambush, meaning you
can't prevent getting at least a little hurt. The southern bridge is only
guarded by two spearmen and is surrounded by swampland. Swampland can be your
greatest friend or your greatest enemy depending on whether you're attacking or
defending. It impedes the movement of any troops travelling through it, so if
you stick a bunch of archers (or a single Spearman Hero by the name of Jarakhi)
in it and let a group of men attack you (ideally swordsmen, but it will work
with spearmen and archers too), you'll notice how quickly the opposing group
get crushed. This is because your range is longer so there is a distance that
the enemy needs to cover where you can attack them before they can get into
range themselves. The fact that swampland slows enemies down means that it
takes them longer before they can actually get within range to fight back.
Jarakhi against two spearmen is nothing. Place him so that the enemy needs to
run through swampland as much as possible before they can attack. Watch them
run at him and fall before his spear. After that just cross the bridge and run
into the woods.

It's easiest to take the south-western Llama Lair next. To capture the Lair
in the south-eastern on the western side of the stream you'll be so close to
this one you may as well take it now. Run from the woods across the road to
the conglomeration of trees on the other side (not too high up to make sure
you aren't attacked). Take the woods right up to the edge of the entrance
of the hill. Move up so that the man
guarding the entrance itself sees you. Isolate and pick him off. Move onto the
hill and towards the trees closest to you. Two archers will attack. Kill them
and move into the trees. All you have to do now is sneak through the trees
until you're next to the Llama Lair, capture it, sneak away again and leave
the hill.

Move up the north-eastern edge of the
wood you're in at the moment. You're going to leave yourself very open here.
There is a scatter of trees on the western edge of the hill of the
south-eastern Llama Lair on the west side of the river. Move Jarakhi from tree
to tree up the west side of the hill. On your way up you'll find a single
archer concealed in one of the trees so look out. At the last tree before
you come around the corner to the north side of the hill you'll also be shot
at by and archer on the hill. Make sure to kill him too. You should there are
two archer and two spearmen at the entrance to this hill. Use the tactic
described for capturing the very first Llama Lair. Draw each one out one at a
time if you can and deal with them by themselves. If you draw the attention of
an extra person or two when trying to capture this Lair don't worry too much,
it can be difficult to get this one clean and perfect. It's best to deal with
the spearman guarding the centre bridge now as you will have to deal with him
soon anyway. After he's dead simply go in and take over the third Lair.

The fourth lair is the one further to the east of the remaining two that is
on the same hill as the town centre (where slaves, workers and warriors are
spawned). Go north from the third Lair. Be careful of the first patch of trees
just north of the exit from the hill, it contains three archers. Try to hug the
hill containing the one small farm as you go past to avoid unnecessary
bloodshed. Clear the lone spearman at the entrance to the hill containing the
fourth Llama Lair and move into the wood just outside of the entrance.
Archers should come from the hill, kill them. A few other men from the west
side of the road may see you attacking these archers so be ready to kill them
off to if necessary. The best way to capture this Lair is simply run in,
capture it and move away as far away from the entrance to hill as possible.
Enemies will swamp the entrance and one or two may find you on the hill so
again, be ready. After this simply run off the hill and away as quickly as
possible. Enemies should stop following you pretty quickly. Now onto the final
Lair.

Retrace your steps back to the second Lair (the most south-westerly one).
Remember to dodge the ambush near the centre bridge too. You can't go directly
across the road to reach the final Lair because of an ambush waiting on the
edge of the trees. When you get back to the wood outside of the second Lair,
go right around the western side of the hill and up to the woods there. You
are going to take the path between the hills of the second and final Lairs. Run
from the woods to the patch of trees just under the lumberyard and from there
to the patch of trees just to the east of the lumberyard. You'll see two
spearmen and an archer guarding the entrance to the hill. Pick these off one
at a time, as per usual. The final thing to do is charge in, kill the last
archer and capture the Llama Lair. A moment later the mission will end
and you'll be debriefed. If it doesn't then make sure each Lair is in fact
captured (it can sometimes happen, I've done it).

I managed to only kill 31 of the total 79 enemy warriors, so you should get
somewhere around this mark too. You'll get the 16 Llamas (unless you killed
some) and a good 85-95 slaves. Not a bad day's work.

Messages related to the 'Mystery of Nine Hills' mission:



Conditions for message: The player must not have yet attacked the Nine Hills
province and the date must be 1424/07/05.

Following its foundation, your young empire
lives its first years. A trader, who has
returned from one of the western provinces,
Nine Hills, brings exciting new.
"Mighty Lord, I have seen animals that I
have not even heard of before. Their fur is
pale, they have four legs and feed on grass.
They have immense strength and one of them
can bear three times more than the strongest
load bearer. If we had these animals,
transportation would become a lot easier
between our provinces".
"He speaks well, mighty Lord", says your
counsellor approvingly. "It is said that the
province's line of defense is so weak that
we could conquer the province and obtain
these valuable animals".
"Tell me trader, what is the name of this
creature?"
"Llama, mighty Lord!"



Conditions - Plays the first time you invade Nine Hills

Mystery of Nine Hills

Chilly morning. The breeze dishevels the
hair of the warriors gathering at the foot
of the Nine Hills. A confident smile flits
across the face of the men painted with the
colours of war. A gray shadow skips across
the cliffs and the wind blows the noise of
this movement far away into the morning
mist. The commander of the conquerors gives
orders for the attack.

Mission Objectives:
- Occupy the llama houses.



Conditions - Fail in the 'Mystery of Nine Hills' mission.

Defeat!

Perhaps the news you received underestimated
the strength of the enemy or it was you who
overestimated yours. Whatever happened, your
first mission has ended in a humiliating
defeat that brings discredit to your new-
born empire.

Pray to the gods, Emperor, to make your next
mission more successful!



Conditions - Succeed in the 'Mystery of Nine Hills' mission.

Victory!

Your reward after completing the mission:

From now on you can build Llama Lairs!

"Look what we found, mighty Lord!" One of
your commanders approaches, leading a
strange creature tied to a rope. The animal
has dirty-white fur and four legs.
"What is this creature, commander?"
"The natives call it the Llama, might Lord.
It feeds only on vegetables, but can bear
three times more than the strongest load
bearer. With the help of these animals,
transportation would become a lot easier
between our provinces".


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                Sacred Groves     [06.2.2]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Owner: Neutral
Special Mission: No
Buildings:

2 Lumberyards
4 Small Farms
5 Fishing Huts
3 Provision Stores

Enemies:

41 Warriors
43 Slaves

Magic Items:

None

Recommended Force:

60 + Warriors
(Can be done with 50 or so however)

Battle Strategy:

Unknown



ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Blizzard Hills (S)   [06.2.3]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Owner: Neutral
Special Mission: Yes
Buildings:

5 Ranches
3 Provision Stores
2 Lumberyards
2 Hall of Wonders

Enemies:

Unknown

Magic Items:

Unknown

Recommended Force:

Unknown

Battle Strategy:

Unknown

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                White Peaks       [06.2.4]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Owner: Neutral
Special Mission: No
Buildings:

1 Quarry
2 Lumberyards
3 Small Farms
3 Large Farms
1 Fishing Hut
4 Provision Stores
1 Small Barracks (Spearman)

Enemies:

Pocotli (Swordsman Hero)
56 Warriors
63 Slaves

Magic Items:

None

Recommended Force:

Unknown

Battle Strategy:

Unknown

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Sentinal Peak (S)    [06.2.5]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Owner: Neutral
Special Mission: Yes
Buildings:

2 Lumberyards
3 Small Farms
1 Fishing Hut
1 Ranch
2 Provision Stores

Enemies:

Unknown

Recommended Force:

Unknown

Battle Strategy:

Unknown

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Fields of Life (S)   [06.2.6]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Owner: Neutral
Special Mission: Yes
Buildings:

1 Ranch
2 Small Stores
2 Lumberyards
4 Fishing Huts
1 Palace

Enemies:

Unknown

Recommended Force:

Unknown

Battle Strategy:

Unknown
 


|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                            War and Diplomacy                     [06.3.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Sections [06.3.0] - [06.A.0] coming in later versions


 _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                             |
|                          Chronicles Walkthrough                  [07.0.0]   |
|                                                                             |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In each section listed below information will be given on each of the eight
Chronicles listed in the game. These are scenarios that test you on and teach
you about certain elements of the game. Playing through these and winning *can*
actually help with the Prophecy mode. You get a better understand of game
mechanics and how to abuse mechanics to win.

Onwards to the Chronicles! XD

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               The Trader                         [07.1.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

Every child has heard of the famous
Humopochi. He is a popular hero of old
legends, a plump and clumsy trader who
is always escaping thieves and whose
quick-witted mind helps him to avoid
their vicious traps. Every trader and
traveller knows who he is. If there is
any trouble, they immediately think of
him and wish he was with them. However,
only those who know the legends and the
eldest of wise men know who Humopochi
really was. Only they know that, besides
being a brilliant trader, he was indeed
the savior of his people, the peaceful
Huatepec tribe. Humopochi become a
legend following his memorable escape in
1309 when the survival of his people
depended entirely on this escape from
the Province of Silversand.


In-Game Chronicle Briefing:

Humopochi was born on the shores of the
Large Eastern Sea in the 13th century. As
a child he had always wanted to enter the
trading profession and by the age of
twenty he had become a skillful trader.
Although at that time the Huatepec and
the Yaxuna were hostile towards one
another, Humopochi occasionally visited
Yaxuna villages and even their capital,
the Halls of Honour, to ply his trade.
One day when Humopochi happened to be in
the capital, he overheard the
conversation of two prominent Yaxuna.
They were discussing the implications of
an all-out attack against the Huatepec!
The Trader sneaked off, prepared his
llamas to leave as quickly as he could,
hired a few warriors and set out for
home. However, he was soon discovered and
the Yaxuna leaders sent warriors to chase
him. In spite of Humopochi's relentless
march lasting many days and nights, the
hunters caught up with him in the
Province of Silversand on the border with
the Yaxuna Empire. They massacred the
caravan and set out to track down
Humopochi and his men, making their way
along a narrow mountain pass. Even though
they had to cross deep jungles and
marshlands while the Yaxuna were looking
for them, the small Huatepec group
managed to cross the border.

Now it is your turn to do the same
adventurous journey. If you are successful,
this will mean that you have acquired the
skills necessary for moving around in the
wilderness.

Scenario Objectives:
- Lead the trader into one of the escape
circles.



Strategy:

This is one of the simplest chronicles. You begin it being attacked from the
west. Allow your swordsmen to deal with the threat. From here, use your
remaining swordsmen to provide an escort for the trader. You have a limited
amount of time before a large number of enemies begin following you from the
west so make sure you don't waste too much time. The trader must be led into
the escape circle on the eastern edge of the map, at the end of the path. Move
the trader first towards the bridge and then directly to the circle. You will
most likely meet a small number of enemies moving east to west. They will move
straight towards the trader if they sight him so be careful and use your other
men to protect the trader and kill any enemies. Once the trader has reached
the escape circle the mission is over.



Message Log


Conditions - Lose 'The Trader' Chronicle

Defeat!

Humopochi was just a trader who never had to
undertake anything more important than
making a deal or leading a trading caravan.
Yet he was able to trick his hunters and
avoid their traps. You are supposed to be
leading an Empire soon, but it seems that at
the moment you cannot carry out even the
easiest of duties.

Try again, and do not give up until you
succeed for these skills are indispensable
for an emperor.




Conditions - Win 'The Trader' Chronicle

Victory!

Humopochi finally reached his homeland. He
immediately warned the Huatepec's Head Chief
of the grave danger, allowing him to prepare
his army and his people for the attack. The
Yaxuna attack was successfully defeated and
the ensuing peace agreement is still in
effect. Congratulations!

Following the path of the cunning Trader,
you have learnt how to avoid the obstacles
in the wilderness and the enemy's traps. You
are now able to lead men in battle as a real
war chief. Now take a closer look at the
next legend, which will prepare you for this
serious task.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                              The Commander                       [07.2.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

The legend of Zalpochi, which dates back to
ancient times, is widely known. Zalpochi
was an eminent Chief of the Axocopan tribe,
a good leader in both war and peace. He is
the author of the famous book on the
'theory of tactical fighting'. The Axocopan
tribe has been very successful in battle
ever since as the war chiefs learn how to
put his valuable knowledge into practice
(many of the original Zalpochi tactics are
still in use). Now that you understand his
eminence, let's see whether you are as
skilled as the Great Zalpochi.


In-Game Chronicle Briefing:

Zalpochi and his exhausted warriors were
returning home from faraway lands. Weakened
by fierce battles and relentless marching,
they arrived in the Province of White Peaks,
knowing that they still had a long way to
go. It is not surprising that when they
stumbled upon the camp of a Teotitlan army,
they were completely unprepared. The enemy
was almost equal in number and had a priest
with them. The Teotitlan warriors intended
to attack at once, but Zalpochi avoided this
by ordering his army to retreat into the
thicket. The Teotitlans then changed tactics
and decided to search the province for the
famous Chief. Meanwhile, they started to
organise their attack. During those hours,
Zalpochi found himself in a very difficult
situation as food was scarce and they were
unable to flee the province or face the
mighty Teotitlan priest in an open battle.
Zalpochi's only help was his brillian mind,
which did not let him down.

According to the legends, this was the first
time an army had fought in formation.

Now it is your chance to show that you can
handle the situation just as resourcefully.

Scenario Objectives:
- Kill all of your enemies.



Strategy:

This chronicle is also fairly simple. Although you are told to move your
men into formation (this is the whole idea of the chronicle), it is time
consuming and is often less effective than simply making your men charge into
battle not in formation. Your army consists of:

Combatant

1 Commander  @ 1000 Experience
26 Swordsmen @ 0 Experience
42 Spearmen  @ 0 Experience
25 Archers   @ 0 Experience
2 Spearmen   @ 1000 Experience

Non-Combatant

5 Scouts


Your enemy's army consists of two camps, a smaller one in the west and the
main body in the east:

West

Combatant

1 Commander  @ 0 Experience
10 Swordsmen @ 0 Experience
17 Spearmen  @ 0 Experience
7 Archers    @ 0 Experience


East

Combatant

1 Commander  @ 0 Experience
25 Swordsmen @ 0 Experience
21 Spearmen  @ 0 Experience
15 Archers   @ 0 Experience
2 Spearmen   @ 1000 Experience
1 Sun Priest @ 0 Experience

Non-Combatant

2 Llama Masters
10 Llamas
2 Scouts



First of all, group your army into a single group (Ctrl+1). From now on you
can select your complete army by pressing the '1' Key. Sent your army first to
the western camp. This camp is smaller and much more easily overwhelmed.
Move everyone close and then move a few warriors forward so that a fairly
small portion reacts and runs over to fight. Let the fighting ensue, as your
men move closer to fight the enemy, more and more enemies will react until
their full army is engaged in the fighting. Let the first battle resolve.
You should still have an army that is about the size of the eastern camp.

Move your men across to the eastern camp, using the same tactic of first
gathering your army nearby and then luring a few out, engaging them as more
come out etc. If you can, leave the sun priest and his 2 Spearmen guards until
last as they can do a bit of damage. The whole chronicle can sway either way
quickly and relies quite a bit on luck, so if you find yourself losing,
restart the chronicle and try again. If you do restart then next time use more
caution and try and lure out the enemy at a slower rate. Engaging as small
an amount of enemies with as many of your men as possible at a single time
is the key to victory and in fact the best way to fight enemies in every
situation within the game. If you kill all enemy combatant units the 'Victory!'
debriefing message will start.



Message Log


Conditions - Lose 'The Commander' Chronicle

Defeat!

News of the victory in the Province of White
Peaks spread quickly and shocked the whole
world. Although the Teotitlans lost a priest
and the Axocopans won the battle
brilliantly, the victory also represented
the start of a completely new kind of
warfare. Zalpochi was an eminent war chief,
the first great commander. It is quite clear
that no one can become emperor without a
thorough understanding of his theories of
tactics and strategy.

Try again, and pay more attention to detail.
Prove that you can lead an army to victory
and take a decisive step closer to leading
an Empire.




Conditions - Win 'The Commander' Chronicle

Victory!

News of the victory in the Province of White
Peaks spread quickly and shocked the whole
world. Although the Teotitlans lost a priest
and the Axocopans won the battle
brilliantly, the victory also represented
the start of a completely new kind of
warfare. Zalpochi was an eminent war chief,
the first great commander.

You have proved that you possess his wits
and it is now time to move on. Listen to the
next legend, which reveals the secrets of
power and magic.




|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               The Priest                         [07.3.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

This legend tells of old times when the wise
Iztahuacans first offered sacrifices to the
Stars in return for their power. It was so
long ago that the tribe did not yet know the
secret of how to build a temple for the
Stars. It took several years and many bloody
battles to obtain a Pyramid of the Stars,
which was built by the Olmeks long ago.
Unfortunately, the Pyramid was situated in
the Province of Crying Spring in a small
village close to the border, which was often
attacked by the Axocopan. Nevertheless, this
was just one of the problems Ateocatlal, the
province's new ruler, had to face.


In-Game Chronicle Briefing:

For a long time, Ateocatlal served the
Iztahuacan religious community as a priest
with no special qualifications. Finally, his
diligence, experience and hard work paid off
and he was appointed to lead the Province of
Crying Spring. His fellows were not very
hopeful and thought it was just a question
of time before the Pyramid was lost.
Therefore, they wished to gain as much
magical energy out of it as they could even
though they knew that the province's small
and stagnating economy could not afford to
sacrifice many slaves. Ateocatlal was
charged to produce a huge amount of mana.
This order aimed to accelerate production.
Of course, everyone was amazed when
Ateocatlal fulfilled the requirements and
repelled the Axocopans' repeated attacks. He
handed a stable, flourishing and well-
protected province over to his successor and
soon became High Priest of the Stars. He
wrote several studies on this sphere and,
according to the legends, he was the
inventor of the Shield of Reflection, a
powerful magic armour.

Do not erase the memory of this great man
from your mind when trying to complete his
mission.

Scenario Objectives:
- Gather 7000 mana within 10 years by
making sacrifices.



Strategy:

Where as the last two chronicles used the 'real-time' province screen, this
chronicle will instead be using the turn-based-style realm screen that is
a primary feature of Prophecy Mode. Your objective is to gather a total of
7000 mana within 10 years. This is going to be done by the capturing of enemy
slaves and the sacrifice of these slaves on the steps of the Star Pyramid.
Just as a heads-up, to actually sacrifice a slave first move him into the
pyramid by either left-clicking him and right-clicking the pyramid or
left-clicking the pyramid and left-clicking the arrow pointing up under the
avatar of the slave. Then you will see a button reading 'Sacrifice' on the
lower part of the pyramid menu. Click this and all slaves except ones being
educated to become priests will be sacrificed. The inflow of mana from
sacrifices will be instantaneous but the mana will also slowly build up over
in-game days, with 1 Mana being earnt every two days, simply for having a
Star Pyramid.

It is worth mentioning, although this may already be obvious, that it is a
good idea not to use any Star Priests in battle. This will drain the Star mana
you've acquired and set you back. Although they may be helpful in combat,
the fact that it actually hinders you reaching your goal (a goal that has to
be completed within a set time) means that it isn't worth using them. You
have warriors who will be near to good as priests anyway.

You begin the mission in ownership of the 'Crying Spring' province.
It contains:

Men
ŻŻŻ

24 Slaves
12 Farmers
2 Scouts
25 Swordsmen
15 Spearmen
1 Star Priest

Buildings
ŻŻŻŻŻŻŻŻŻ

3 Small Farms
2 Ranches
2 Provision Stores
1 Small Hospital
1 Star Pyramid
4 Huts

Resources
ŻŻŻŻŻŻŻŻŻ

50 Corn
30 Meat
120 Wood

A dismally small heap of stuff, but you won't be needing too much to win
the chronicle; it's a very simple scenario. First thing's first, set your
farmers and slaves to work in all of the food-producing buildings. It doesn't
matter which buildings have slaves and which have farmers just as long as
you're overproducing by a decent amount. Move your spearmen and swordsmen to
attack Stairs of the Rain. Emulate the battle as it's quicker and you take
less casualties. Move your spearmen and swordsmen onto Napochka's Castle,
emulating the battle once again. Do this for Lizard Harbour too. Each time you
conquer a province, move all of your new slaves back to Crying Spring. When
they arrive, send them into the pyramid and sacrifice them. The point of this
is not to keep control of provinces as that is impossible with such a tiny
army. All you're trying to do is capture slaves to sacrifice to gain 7000 mana.
Once you've conquered the 3 provinces, move your swordsmen and spearmen back
to Crying Spring, demote them to slaves and sacrifice them too. Same goes for
every person except one (such as the star priest) - demote them to slaves
and sacrifice them in the pyramid. You won't reach the required mana straight
away but set the in-game time too fastest and wait a little while and you'll
soon have the required 7000 mana. Easy as.

A helpful note - if you're playing around with the scenario, don't attack
Halls of Fear, or any other province that the enemy has recaptured after you've
conquered it. This is because they all now contain 200+ enemies, way too many
for your puny army.



Message Log


Conditions - Win 'The Priest' Chronicle

Victory!

Ateocatlal's success led to the Izahuacans'
better understanding of the sphere, and soon
they were able to build their own pyramid
for the Stars. From them on, no one could
halt their expansion as the Stars helped
their allies in a number of battles.

Now that you have completed the mission and
learned about the use of magic, procced to
the next legend, which will teach you the
skills of fighting in the wilderness.




Conditions - Lost 'The Priest' Chronicle

Defeat!

Ateocatlal's success led to the Izahuacans'
better understanding of the sphere, and soon
they were able to build their own pyramid
for the Stars. From them on, no one could
halt their expansion. The Stars saved their
allies from several defeats and often
removed the obstacles standing in their way.

Start your mission again and complete it.

As long as you lack the theory and practice
of the art of magic, you cannot become a
wise leader of your people.




|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               The Captain                        [07.4.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

This is one of the Axocopans' most famous
and popular legends as it reflects all the
important qualities of a true warrior:
heroic tenacity, responsibility,
organisational skills and a good sense of
strategy and tactics. Kathapi possessed all
these qualities, which enabled him to become
the hero of the Axocopan army. His career
started at the beginning of the 14th century
in the thicket of the Province of
Spearhills. He quickly rose up through the
ranks and soon found himself at the head of
the Axocopan army. Yaxuna warriors gave him
the name 'The Lion of the Woods', and even
now when they hear this name they think of
Kathapi with fear and respect. Now let us
see what actually happened in the Province
of Spearhills at the beginning of the 14th
century.


In-Game Chronicle Briefing:

If you look at early maps, you will notice a
strange spot at the heart of the Axocopan
Empire. It seems very strange indeed that a
region as strategically located as the
Province of Spearhills remained neutral for
such a long time. The reason becomes clear
as soon as you take a closer look at this
'blind spot'. In the middle of a vast and
seemingly impenetrable jungle there stands a
few ramshackle cottages surrounded by a
shaky fence. There is no farm and no garden.
It is almost impossible to produce anything
there. One may wonder how its residents
could survive at all. This has always
remained their secret. It is quite obvious
that the village is unable to support
soldiers. Yet at the beginning of the 1300s,
the Axocopan War Chief realised its
stategic location and so acted promptly. He
commissioned young Kathapi to set up a sound
garrison within ten years, which would be
able to check the violent Yaxuna attacks.
Kathapi set about this accordingly. He
hunted for food resources, organised
provisions, and by the end of the 10th year,
had created a strong fort that could easily
repel hostile attacks. The Province of
Spearhills soon became the strongest bastion
of the Axocopan Empire.

Now it is time for you to check out what you
can accomplish.

Scenario Objectives:
- Defend the Province of Spearhills at
all costs for 10 years.
- Kathapi has to survive.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                              The Architect                       [07.5.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

The High Pyramid of the Province of
Ratfields was the largest building on the
continent for a long time. Even today,
decades later, it is one of the greatest
miracles ever constructed by man. Its
construction required vast amounts of jewels
and building materials, and the final result
was so grand that it exceeded even the
wildest expectations. The Teotitlan
architects were particularly proud of their
creation as its construction was hindered in
several ways. Chief Chimoki, the leader of
all Teotitlans, did not support the plan at
first and only provided provinces at the
border. In addition, the Iztahuacans got
wind of the plans and decided to prevent its
construction by carrying out a massive
attack.


In-Game Chronicle Briefing:

The Teotitlan priests wished to build the
largest pyramid ever seen on Earth in which
fantastic sacrifices could be offered to the
gods. They also hoped to obtain two new
spells, the Mouth of Nothing and the Souls
of Betray, which the underworld promised to
hand over to the newly ordained High Priest.
Despite the fact that the Emperor did not
favour the expensive plan and only provided
small provinces on the border with a 10-year
deadline, the priests did not give up. They
hired the best architects in the Empire,
engaged traders to transport the raw
materials, and ordered Morhamum, their own
demonic creature, to command the protection
forces. Despite their efforts, they faced
obstacles which were more difficult to
overcome than they had imagined. The
Iztahuacans found out that the Teotitlan
priests were building up more mana
resources than the continent had ever seen
and promptly started to organise their
attacks. They sent larger and larger forces,
but could not halt construction. Finally,
they called their demons together and sent
them to destroy the pyramid. However, this
savage regiment also failed. All Iztahuacan
attacks were warded off by the Teotitlans
under the leadership of the great architect
and war chief whose name has fallen into
oblivion forever.

Scenario Objectives:
- Finish the high pyramid within 10 years.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                The Hero                          [07.6.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

Tlechlal was born sometime around the turn
of the millenium in a small, unknown
village. Even during his childhood he showed
considerable strength, physique and courage,
and he soon became the best hunter in his
tribe. In his early twenties, the Yaxuna
attacked his village, killing everyone they
found. He was the only survivor. The
Huatepec people, who were then waging war
with the Yaxuna, invited him to join their
tribe. Tlechlal then swore that he would
fight all forms of tyranny, and acted
accordingly. He wandered near the borders
and fought as many Yaxuna and Axocopan
warriors as he could. Sometimes he
accompanied Huatepec caravans in order to
offer them protection. On one of these
journeys, he disappeared and accomplished
one of the most famous of his brilliant
deeds.


In-Game Chronicle Briefing:

Tlechlal soon found faithful friends in the
Huatepec army. There was a Priest of Nature,
who accompanied the hero wherever he went,
and 15 veteran warriors, who had been
fighting on his side for more than a decade
and were even prepared to follow Tlechlal
into the underworld. One day they were on
their way home from the Halls of Souls, the
Teotitlan capital. They traded successfully
and left all the merchandise there, and so
no longer had the caravan with them. They
intended to pass by a village called
Wormgulch to get some food, but when they
reached the border of the province they saw
something strange. A few men came running
towards them and, without a word, sprinted
off into the forest. Soon bizarre creatures
appeared following their tracks. The
creatures' skin was as grey as a shadow, and
indeed, they were shadows. The spiritual
fighters of the Stars approached quickly and
pounced on Tlechlal and his companions.
However, the Huatepec warriors were skilled
enough to destroy the Shadow Warriors. They
then proceeded to kill all of these grey
fighters in the town. After a vicious fight,
they found footprints leading to the
neighboring province of Ratfields.

Scenario Objectives:
- Kill all of the shadows.
- Tlechlal has to survive.

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                              The Governor                        [07.7.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

This odd legend does not tell the usual
tale of glory. On the contrary, it tells
of the darkest years of the Axocopan
Empire. The Empire was established around
the turn of the millenium when the
Axocopans ruled over a vast number of
small tribes and thus gained an immense
amount of territory. It became a very
powerful Empire, as you already know from
chronicle 4. However, it now seems that it
is about to collapse. Under the leadership
of Head Chief Huormuah, the hostile Yaxuna
Empire achieved a decisive victory over
the Axocopan army. Realising what a great
opportunity this was, the subordinate
tribes also started to revolt, almost
completely destroying the Axocopan army
during the fighting. In this seemingly
hopeless situation, the Emperor appoints a
new Governor and passes all authority to
him.


In-Game Chronicle Briefing:

In the past, the Axocopans had to face and
put down several rebellions. They knew
rebellions were a natural phenomenon and
their army was so strong that they need not
fear. No wonder they were completely shocked
when several subordinate tribes successfully
revolted shortly after the war against the
Yaxuna Empire. These tribes, much smaller in
number and less organised, attacked and
defeated the local Axocopan garrisons. From
then on, no one could halt their unified
armies. Despite the efforts made, the tribes
gained independence while the Axocopan army
was practically destroyed. The Yaxuna soon
joined the fighting again and overran the
Eastern territores of the Empire. At this
point, the Axocopan Emperor realised his
responsibility and withdrew. He appointed a
new Governor to govern the Empire for twenty
years (although he was sure that the Empire
would be conquered in less than twenty
months) and gave him full authority. The new
Governor, called Itzilcatza, represented a
ray of hope for the people in this otherwise
hopeless situation. Everyone said that he
was talented, which is a very modest way to
describe him in view of what he did for the
Empire. He was a brilliant strategist
driving back the Yaxuna forces one by one, a
great war chief reorganising the military
and a remarkable leader reviving the Empire.
The situation he had to face was probably
the most desperate ever.

Itzilcatza is said to be the finest governor
of all times. Or is this status thrown into
question by a newly appointed governor about
to start the same mission?

Scenario Objectives:
- Protect the province of
- Halls of Fear
- Stairs of the Rain
- Mirror of Kauni
- Napochka's Castle

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               The Revolt                         [07.8.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

In-Game Chronicle Background:

The last legend of this chronicle is indeed
a very new one. It tells us about the events
that took place on the fourth day of the
first month of 1419, just one day ago. This
story is not a lesson and will not teach you
anything new. It is not even a legend. It is
actually an epilogue which introduces the
people whom you will have to lead in the
next decades to come. They are called
Atlans. Just a few centuries ago, the Atlans
left the jungle and founded their capital,
the Halls of Freedom. It is a sad irony that
the Halls of Freedom were soon annexed to
the Axocopan Empire and the Atlans were
forced into slavery. Yesterday changed all
this as the Atlans started their brave
revolt to regain their freedom.


In-Game Chronicle Briefing:

Only the old wise men remember the glorious
moment when Chief Legachque left the jungle
and stabbed his spear into the ground. The
Halls of Freedom were later erected on this
very site, but unfortunately were soon taken
over by the Axocopans. The Atlans were then
forced to serve them for much too long. A
few of them remained in the capital, working
hard under the constant surveillance of the
slave-drivers. A large part of the
population were taken to the Axocopan army
and trained to be warriors. Many were killed
in far-away battles fought against the
Axocopans' enemies or rebels. As Legachque
had surrendered of his own free will, the
Emperor showed mercy on him and his people
and the Atlans were given some power in
their internal affairs. You were born as a
member of the Legachque family at the turn of
the century. Your brother, Jarakhi, had to
join the army where he was promoted several
times and is now of a high rank. Although
you have always been faithful to the
Emperor, he turned against you not long ago
for the simple reason that he wants to
remove you from power, however limited that
power might be. He said you had helped a
rebellious tribe and sent warriors to
capture you. The Axocopan warriors occupied
the Halls of Freedom, imprisoned Jarakhi and
his warriors inside the old Governor's
Palace and were looking for you to sacrifice
you all on the altar of the Sun. You have
been lucky so far and found a hideout in the
thicket. Meanwhile, the Axocopan fighters
have been searching for you and setting up a
strong garrison around the old Palace. It is
now time for you to start the ball rolling:
organise and launch a rebellion to free your
people from the chains of slavery. Remember
that the majority of your tribe served the
military for some time and almost everyone
has some type of a gun under their bed.

Now go, your people are waiting for you.

Scenario Objectives:
- Kill the Governor.
- Occupy the Palace.


 _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                                                             |
|                                Appendices                        [08.0.0]   |
|                                                                             |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Structures                         [08.1.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            Resource Production   [08.1.1]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Lumberyard
ŻŻŻŻŻŻŻŻŻŻ
Wood: 100
Capacity: 8

(3l + s)/2.5 = Monthly Wood Production

l = Number of Lumberjacks working at Lumberyard
s = Number of Slaves working at Lumberyard (including transporting Wood to
    Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 8
Will be displayed in-game rounded down to the nearest integer

1 Lumberjack is the equivalent of 3 Slaves



Small Farm
ŻŻŻŻŻŻŻŻŻŻ
Wood: 120
Capacity: 8

(2f + s) = Monthly Corn Production

f = Number of Farmers working at Small Farm
s = Number of Slaves working at Small Farm (including transporting Corn to
    Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 8
Will be displayed in-game rounded down to the nearest integer

1 Farmer is the equivalent of 2 Slaves



Large Farm
ŻŻŻŻŻŻŻŻŻŻ
Wood: 220
Capacity: 15

(2f + s) = Monthly Corn Production

f = Number of Farmers working at Large Farm
s = Number of Slaves working at Large Farm (including transporting Corn to
    Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 15
Will be displayed in-game rounded down to the nearest integer

1 Farmer is the equivalent of 2 Slaves



Fishing Hut
ŻŻŻŻŻŻŻŻŻŻŻ
Wood: 210
Capacity: 7

(2f + s)/1.5 = Monthly Meat Production

f = Number of Farmers working at Fishing Hut
s = Number of Slaves working at Fishing Hut (including transporting Meat to
    Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 7
Will be displayed in-game rounded down to the nearest integer

1 Farmer is the equivalent of 2 Slaves



Ranch
ŻŻŻŻŻ
Wood: 130
Capacity: 4

(2f + s)/1.5 = Monthly Meat Production

f = Number of Farmers working at Ranch
s = Number of Slaves working at Ranch (including transporting Meat to Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 4
Will be displayed in-game rounded down to the nearest integer

1 Farmer is the equivalent of 2 Slaves



Jewelry manufacture
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 160
Stone: 220
Capacity: 6

Using both Gold and Jade to manufacture Jewels
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
2 Gold + 2 Jade = 6 Jewels

4(3j + s)/3 + 1/3 = Monthly Jewel Production

j = Number of Jewellers working at Jewelry Manufacture
s = Number of Slaves working at Jewelry Manufacture (including transporting
    Jewels to Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 6
Will be displayed in-game rounded down to the nearest integer

This is a bit of a weird equation. I'm not entirely sure it's correct, but it
seems to work out. This one wasn't as easy to derive from the data as the
others have been and it can be shown due to its supposed y-intercept of one
third.


Using only either Gold or Jade to manufacture Jewels
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1 Gold = 1 Jewel   OR   1 Jade = 1 Jewel

(3j + s)/4.5 + 4/9 = Monthly Jewel Production

j = Number of Jewellers working at Jewelry Manufacture
s = Number of Slaves working at Jewelry Manufacture (including transporting
    Jewels to Storage)

s must be greater than 0
f and s must be Natural numbers (0, 1, 2, 3 ...)
f + s cannot be greater than 6
Will be displayed in-game rounded down to the nearest integer

As before, I'm unsure whether this is the true equation, but it seems to hold
true for all of the known values, so I'm not going to get any more accurate
than that without seeing the actual script.

1 Jeweller is the equivalent of 3 Slaves



Quarry
ŻŻŻŻŻŻ
Capacity: 20

(3m + s)/3 = Monthly Stone Production

m = Number of Miners working at Quarry
s = Number of Slaves working at Quarry (including transporting Stone to
    Storage)

s must be greater than 0
m and s must be Natural numbers (0, 1, 2, 3 ...)
m + s cannot be greater than 20
Will be displayed in-game rounded down to the nearest integer

1 Miner is the equivalent of 3 Slaves



Jade Mine
ŻŻŻŻŻŻŻŻŻ
Capacity: 15

(3m + s)/4.5 = Monthly Jade Production

m = Number of Miners working at Jade Mine
s = Number of Slaves working at Jade Mine (including transporting Jade to
    Storage)

s must be greater than 0
m and s must be Natural numbers (0, 1, 2, 3 ...)
m + s cannot be greater than 15
Will be displayed in-game rounded down to the nearest integer

1 Miner is the equivalent of 3 Slaves



Gold Mine
ŻŻŻŻŻŻŻŻŻ
Capacity: 15

(3m + s)/4.5 = Monthly Gold Production

m = Number of Miners working at Gold Mine
s = Number of Slaves working at Gold Mine (including transporting Gold to
    Storage)

s must be greater than 0
m and s must be Natural numbers (0, 1, 2, 3 ...)
m + s cannot be greater than 15
Will be displayed in-game rounded down to the nearest integer

1 Miner is the equivalent of 3 Slaves




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Civilian Training    [08.1.2]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Small School
ŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 190
Stone: 120
Capacity: 20

Lumberjack - 140 days
Miner      - 150 days
Farmer     - 120 days

Only one type of Worker can be trained per Small School, which must be chosen
before construction of the school begins.



Medium-size School
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 240
Stone: 240
Capacity: 30

Lumberjack - 95 days
Miner      - 105 days
Farmer     - 80 days
Jeweller   - 160 days
Builder    - 150 days

Only one type of Worker can be trained per Medium-size School, which must be
chosen before construction of the school begins.



Large School
ŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 380
Stone: 360
Jewel: 180
Capacity: 50
Builder required

Lumberjack - 60 days
Miner      - 70 days
Farmer     - 50 days
Jeweller   - 110 days
Builder    - 105 days



Palace
ŻŻŻŻŻŻ
Wood: 760
Stone: 560
Jewel: 360
Capacity:80
Builder required

Scout  - 200 days
Trader - 240 days



Education Centre
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 760
Stone: 560
Jewel: 460
Capacity: 80
Builder required

Scout  - 200 days
Trader - 240 days



Llama Lair
ŻŻŻŻŻŻŻŻŻŻ
Wood: 190
Stone: 140
Capacity: 10

Llama Master - 120 days




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Military Training    [08.1.3]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Small Barracks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 190
Stone: 120
Capacity: 20

Archer    - 140 days
Swordsman - 120 days
Spearman  - 105 days

Only one type of Warrior can be trained per Small Barracks, which must be
chosen before construction of the barracks begins.



Medium-size Barracks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 240
Stone: 190
Capacity: 30

Archer    - 90 days
Swordsman - 75 days
Spearman  - 70 days

Only one type of Warrior can be trained per Medium-size Barracks, which must be
chosen before construction of the barracks begins.



Large Barracks
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 380
Stone: 280
Jewel: 180
Capacity: 50
Builder required

Archer    - 60 days
Swordsman - 50 days
Spearman  - 45 days


Mathematically speaking, Spearman benefit the most from Large Barracks
comparitive to Medium Barracks, with production time only 64% that of a Medium
Barracks. Comparatively, Swordsmen and Archer Large Barracks production times
are both 67% that of their respective Medium Barracks production times.
Swordsmen benefit the most from Medium Barracks comparitive to Small Barracks,
with production time 62.5% of that of a Small Barracks. Archer production time
is 64% that of a Small Barracks and Spearman is 67%. Overall, the Swordsmen
benefit most from Large Barracks comparitive to Small Barracks, with production
time being 41.7% that of a Small Barracks. Archers and Spearman both had a
Large Barracks production time 42.9% that of a Small Barracks.



Jaguar Lair
ŻŻŻŻŻŻŻŻŻŻŻ
Wood: 30
Stone: 120
Jewel: 120
Capacity: 8
Builder required

Jaguar Master - 180 days



Hall of Wonders
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 280
Stone: 360
Jewel: 180
Capacity: 10
Builder required

5 Slaves + 10 Wood = 1 Wonderbow

Number of Days Until Completion of Wonderbow = 20w/s

w = Amount of wood still required
s = Amount of slaves working

All values are Natural numbers (0, 1, 2, 3 ...)
s must be greater than 0
Final value is always rounded down to the nearest integer
This equation assumes that there is never a shortage of required resources at
any time during construction
s cannot be greater than 10

For construction to complete, s must be equal to or greater than 5. Until that
point, the Number of Days Until Completion will count down as normal until
there are 0 days left. Until enough slaves are added, the Number of Days Until
Completion will be displayed as 0 in-game and construction will not be
completed.




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
           Services and Storage   [08.1.4]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Provision Store
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 150
Storage Space: 300



Small Store
ŻŻŻŻŻŻŻŻŻŻŻ
Wood: 280
Stone: 40
Storage Space: 1400



Medium-size Store
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 350
Stone: 300
Storage Space: 4500



Large Store
ŻŻŻŻŻŻŻŻŻŻŻ
Wood: 400
Stone: 400
Jewel: 80
Storage Space: 15000
Builder required



Small Hospital
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 100
Stone: 80
Increases Health of Province



Medium-Size Hospital
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 180
Stone: 120
Increases Health of Province
Increases Birth Rate of Province



Large Hospital
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 240
Stone: 240
Jewel: 90
Builder required
Increases Health of Province
Increases Birth Rate of Province



Weaponsmith's Workshop
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 290
Stone: 160
Jewel: 90
Builder required
Enables construction of Medium Barracks for Archers and the production of
Archers




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Pyramids         [08.1.5]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Soul Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 720
Jewel: 360
Capacity: 80
Builder required

Soul Priest - 450 days



High Soul Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 1000
Jewel: 540
Capacity: 95
Builder required

Soul Priest - 320 days



Nature Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 720
Jewel: 360
Capacity: 80
Builder required

Nature Priest - 450 days



High Nature Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 1000
Jewel: 540
Capacity: 95
Builder required

Nature Priest - 320 days



Sun Pyramid
ŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 720
Jewel: 360
Capacity: 80
Builder required

Sun Priest - 450 days



High Sun Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 1000
Jewel: 540
Capacity: 95
Builder required

Sun Priest - 320 days



Moon Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 720
Jewel: 360
Capacity: 80
Builder required

Moon Priest - 450 days



High Moon Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 1000
Jewel: 540
Capacity: 95
Builder required

Moon Priest - 320 days



Star Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 720
Jewel: 360
Capacity: 80
Builder required

Star Priest - 450 days



High Star Pyramid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wood: 720
Stone: 1000
Jewel: 540
Capacity: 95
Builder required

Star Priest - 320 days




|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                 Units                            [08.2.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Civilian         [08.2.1]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Slave
ŻŻŻŻŻ
Hit Points     50

Basic units of the Empire. They can be trained to be Fighters,
Craftsmen, Priests, Scouts, Traders or even Governors. The
Slave is capable of any Craftsmen's work but with a lower
efficiency. Within the borders of the province the slave is the
only one to be able to complete transportation, consequently an
active building always requires slaves to be able to operate.



Farmer
ŻŻŻŻŻŻ
Hit Points     60

Producers of food. Farmers can work on Farms, Ranches or in
Fishing Huts. They are educated in Schools and are recruited
from the Slave class.



Lumberjack
ŻŻŻŻŻŻŻŻŻŻ
Hit Points     70

Lumberjacks cut wood and work in Lumberyards. They are
educated in Schools out of Slaves.



Miner
ŻŻŻŻŻ
Hit Points     70

Miners can work in three different types of mines: stone, gold
or jade. They are educated in Schools and are recruited from
the Slave class.



Builder
ŻŻŻŻŻŻŻ
Hit Points     60

Builders are the construction experts. They shorten the building
construction time and are essential in order to start work on
some buildings, including the Large Schools, Large Storehouses,
Large Barracks, Heavy Armouries, Large Hospitals, Palaces
and the Pyramids (all sizes). They are trained in the
Medium-size and Large Schools and recruited from the Slave
class.



Jeweller
ŻŻŻŻŻŻŻŻ
Hit Points     60

Jewellers make Jewels (from gold and/or jade). They work in
Jewellery shops and are educated in Medium-size and Large
Schools from Slave recruits.



Llama Master
ŻŻŻŻŻŻŻŻŻŻŻŻ
Hit Points     70

Llama Masters are the only unit capable of driving the llamas.
Llama Masters are not able to fight. They are educated in the
Llama Lair using recruits from the Slave class. Llamas will only
follow the orders of the Llama Master if you group the llamas
and their master into one unit on the Side Panel.



Llama
ŻŻŻŻŻ
Hit Points     120

Llamas are the means of transportation between the Provinces
and are controlled by the Llama Master. Llamas are born in the
Llama Lair if there is enough corn in the province and the
Llama Master is in the Llama Lair.



Trader
ŻŻŻŻŻŻ
Hit Points     140

Traders are necessary for advanced transportation. This means
that if there is a trader in the caravan, transportation will be
uninterrupted and you will not have to repeat the orders. Just
set the type and quantity of the resource to be transported
between the two provinces once, and the caravan containing a
Trader, Llama Master and llamas will transport the goods
between the two provinces without stopping. Traders are
educated in the Palace from Slaves recruits.



Governor
ŻŻŻŻŻŻŻŻ
Hit Points     240

Governors help govern the Province and, when present in a
Province, will co-ordinate the work there. Using the sliders in
the Province Info Panel, you can set the rates of construction
and exploitation of all six provincial resources (corn, gold,
stone, jade, wood, meat). Governors are appointed from Palace
slaves and their promotion will also cost you some Jewels.




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             General Military     [08.2.2]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Swordsman
ŻŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      120
Stamina         120
Attack          40
Defense         30

1000 Experience Stats

Hit Points      190
Stamina         178
Attack          66
Defense         53

Basic units of the Army. Swordsmen are excellent in close
combat and are trained in barracks from Slave recruits.



Spearman
ŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      90
Stamina         90
Attack          30
Defense         15

1000 Experience Stats

Hit Points      150
Stamina         188
Attack          58
Defense         35

Spearmen are basic units of the Army. They possess average
ability in both close combat and long-range attack. Spearmen do
not attack from the same distance as Archers, though the
wounds they cause are more severe. They are trained in
barracks from Slave recruits.



Archer
ŻŻŻŻŻŻ
0 Experience Stats

Hit Points      80
Stamina         80
Attack          25
Defense         10

1000 Experience Stats

Hit Points      140
Stamina         160
Attack          55
Defense         20

Basic units of the Army. Archers are incapable of close combat
but are excellent in long-range battle. Although archers can
shoot farther than Spearmen can throw, the wounds they cause
are less severe. They are trained in barracks form Slave
recruits.



Commander
ŻŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      150
Stamina         130
Attack          10
Defense         25

1000 Experience Stats

Hit Points      250
Stamina         250
Attack          20
Defense         45

Commanders of the Army lead troops into battle. They have the
ability to handle the troops: that is, they can arrange units into
formations and change formations in battle. Commanders are
fighters promoted to the Commander position.



Scout
ŻŻŻŻŻ
0 Experience Stats

Hit Points      90
Stamina         200
Attack          0
Defense         30

Though incapable of fighting, Scouts possess excellent
observational ability and can detect enemies lurking nearby.



Wonderbow
ŻŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      300
Stamina         200
Attack          200
Defense         30

1000 Experience Stats

Hit Points      300
Stamina         200
Attack          200
Defense         30

The Wonderbow is a fearsome weapon made of wood;
wonderbows shoot gigantic arrows and possess devastating
power. To build a Wonderbow you need five slaves, plus
another five to operate the weapon after it is complete.
Wonderbows are made in the Hall of Wonders out of wood.



Jaguar Master
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      150
Stamina         130
Attack          15
Defense         25

Jaguars Master are both leaders of jaguars and fighters. They
are trained from Slave recruits in the Jaguar Lair. Jaguars will
follow the orders of the Jaguar Master only if you group the
jaguars and their master into one unit using the group icon on
the Side Panel.



Jaguar
ŻŻŻŻŻŻ
0 Experience Stats

Hit Points      180
Stamina         150
Attack          100
Defense         50

Jaguars are tamed wild beasts that are extremely effective and
strong units in battle. Note that only the Jaguar Master can tame
and control them. Jaguars feed only on meat. If they run out of
meat, they starve and die. Jaguars are born in the Jaguar Lair if
there is enough meat in the province and the Jaguar Master is in
the Jaguar Lair).



Shadow Warrior
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hit Points	40
Stamina		250
Attack		130
Defense		90

Shadow Warrior



Stone Warrior
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      300
Stamina         250
Attack          25
Defense         80

Stone Warrior



Hero
ŻŻŻŻ
Stats vary depending on Hero.
Heroes use either use swords, spears or bows.

Heroes are fearsome fighters who have an enormous influence
on the outcome of battles. A hero is God's bliss on your
Empire. They join you after the completion of a mission or the
expansion of the Empire. Besides their tremendous strength,
Heroes possess Magic Items and the team-handling abilities of
the commanders.




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Swordsman Heroes     [08.2.3]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Fakhuma
ŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      300
Stamina         200
Attack          102
Defense         61

Fakhuma is a dull, stupid warrior, but, with his extreme
strength and hatred of swordsmen, he is extremely efficient
when it comes to wounding hostile swordsmen. He is famous
for his ability to recover his strength after just a few minutes
rest. Fakhuma is poor at taking blows, but he makes up for this
with his almost infinite stamina.

Huatepec Hero





Garkuna
ŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      300
Stamina         220
Attack          102
Defense         61

He is the head of the mystic Jaguar Masters' tribe and is
immune to all spells of the sphere of Nature. Jaguars do not
wound him. Although he has never learned to fight and his
defense is weak, throughout the long years spent in the
wilderness his body learnt stamina and his blows are as strong
as anyone else's.

Neutral Hero



Koloth
ŻŻŻŻŻŻ
0 Experience Stats

Hit Points      300
Stamina         200
Attack          117
Defense         56

The mighty hero of the Iztahuacans. Nobody knows the time or
place of his birth, but his blows are as heavy as an axe. He is as
fast as lightning and tenacious. He has no equal in the southern
part of the continent, but Koloth's weakness is defense: he only
attacks and kills at random until there is just one single enemy
alive.

Iztahuacan Hero



Pocotli
ŻŻŻŻŻŻŻ
Neutral Hero

Obtained by: Conquering White Peaks without defeating him.



Tlechlal
ŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      250
Stamina         180
Attack          69
Defense         67

He was born in an unknown village deep in the forest and is
the great hero of the Huatepec army. He has almost no
weaknesses. Tlechlal is lethal and tenacious in combat.

Huatepec Hero




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
              Spearman Heroes     [08.2.4]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Jarakhi
ŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      230
Stamina         180
Attack          70
Defense         59

Your foster brother and best friend, commander of the Atlan
army. He is not an extremely good fighter, but his loyalty and
stamina are honourable.

Atlan Hero



Kathapi
ŻŻŻŻŻŻŻ
0 Experience Stats - Prophecy

Hit Points      255
Stamina         180
Attack          80
Defense         55

0 Experience Stats - The Captain Chronicle

Hit Points      255
Stamina         216
Attack          86
Defense         55

Kathapi is the commander of the Axocopan army and the mortal
enemy of your foster brother, Jarakhi. He possesses outstanding
abilities and is an excellent fighter. He has the most stamina and
strength of any Axocopan warrior.

Axocopan Hero



Kukurbuki
ŻŻŻŻŻŻŻŻŻ
717 Experience Stats

Hit Points      230
Stamina         210
Attack          70
Defense         55

He is the head of an ancient, forgotten tribe who possesses
unique abilities: Kukurbuki is able to gain vitality from his
environment and to continually heal himself. He is extremely
enduring and immune to the spells of Nature.

Neutral Hero



Shaloc
ŻŻŻŻŻŻ
0 Experience Stats

Hit Points      255
Stamina         180
Attack          40
Defense         59

Son of an ancient Axocopan noble family, the Stark brood.
Although he does not possess considerable strength or stamina,
Shaloc takes blows very well.

Axocopan Hero



Shibiri
ŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      180
Stamina         179
Attack          70
Defense         58

This daemon of the Underworld is imprisoned in a human body
and is able to gain new strength and heal his friends from the
blood he shed. His body is reasonably weak and lacking
stamina, but the long centuries have taught him how to take the
enemy's blows. As he is the creature of the Soul, he is immune
to the spells of the Soul.

Iztahuacan Hero



Toomoo
ŻŻŻŻŻŻ
0 Experience Stats

Hit Points      255
Stamina         210
Attack          80
Defense         55

Toomoo is a warrior who was enclosed in a stone statue six
hundred years ago. Toomoo has just returned to real life and is
an excellent fighter in every respect. He possesses a special
ability to wound the priests and the creatures of the Moon very
efficiently. He is immune to the spells of Moon and also knows
the weak points of the Wonderbow.

Neutral Hero

Obtain by: Completing the Sentinal Peak special mission.




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               Archer Heroes      [08.2.5]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Morhamum
ŻŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      239
Stamina         204
Attack          80
Defense         45

He is the dark offspring of the alliance between the Teotitlan
priests and the Underworld. His body has been taken over by a
daemon and is enduring and as strong as a bull. Morhamum's
shots are incredibly strong and he hunts for hostile priests with
fantastic aggression. They could be killed by Morhamum's
single arrow. He is completely immune to the spells of the

Teotitlan Hero



Skalaki
ŻŻŻŻŻŻŻ
0 Experience Stats

Hit Points      260
Stamina         180
Attack          80
Defense         48

A forest wanderer who was driven out of his homeland and
settled in the dark woods. Although his health is often weak,
Skalaki is a very skilled archer and is able to kill anyone with
two or three shots. He possess a special ability to move faster in
the canopy of the trees than on the ground.

Neutral Hero




|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                              Magic Items                         [08.3.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Masks          [08.3.1]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Desert Lion Mask
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In the same way that the thick and bushy
pelt of the desert lion protects its owner, the ancient fire and
desert god, this magic mask protects its wearer against physical
attacks.

Stat Increase:

+ 15 Attack



Mask of Death
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
The most horrible mask owned by the Teotitlan
royal family. It was made in the darkest corner of the
underworld and contains a blood daemon. Anyone in the mask's
range will slowly become numb and weaken as the daemon
drains him of his vital energy. It he does not get out of the
mask's range, he's as good as dead.

Stat Increases:

NONE




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  Shields         [08.3.2]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Immortal Shield
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The shield increases the vitality of the user,
who will be able to take more blows without being wounded.

Stat Increase:

+ 300 Hit Points

How to Obtain:

Jarakhi is equipped with it at the beginning of Prophecy mode. He's found in
the Halls of Freedom.



Shield of Four Winds
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The shield protects against slighter
physical wounds and neither spears nor arrows will be able to
injure the user. On the other hand, the shield does not protect
against spells or swords.



Shield of Reflection
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This shield possesses a special quality: the
sword blows taken by its user are reflected back to the enemy.

Stat Increases:

NONE




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Rings          [08.3.3]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Dragonring
ŻŻŻŻŻŻŻŻŻŻ
This item was created solely to combat the flying
snakes of ancient times. Its wearer will possess the strenth of a
wild beast and his blows will hit with the force of a large
battle-axe. If placed into the dragon's nest, the ring can also kill
the dragon.

Stat Increase:

+ 80 Attack



Ring of Concordance
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This magic item was handcrafted by the
Goddess of Nature herself, who created the Ring as a token of
an ancient alliance. It is saturated with the essence of Nature,
protecting the wearer against some parts of physical wounds.

Stat Increases:

NONE




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                Battle-Axes       [08.3.4]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Axe of Flame
ŻŻŻŻŻŻŻŻŻŻŻŻ
The blade of this fearsome weapon is steeped in
the magic of the Sun, and the signs carved upon it create a
steady glow. The extreme heat of the Axe of Flame melts flesh
and bone like butter cut by a knife. One blow has three times
the strength of an ordinary weapon.

Stat Increase:

+ 60 Attack



Axe of Nature
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Users of the Axe are the favored children of
Nature. While they hold the Axe of Nature in their hands, they
grow harder and become stronger and healthier. The weapon
itself does not do more damage than an ordinary axe, but its
possessor will strike harder and die only after a fierce fight.

Stat Increases:

+ 50 Hit Points
+ 20 Attack

How to Obtain:

Complete the 'Gardens of Death' mission in the Gardens of Silence (Equipped to
Garkuna).



Headcutter's Axe
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The dreaded weapon of the God of
Execution. Users land blows so strong that no creature has yet
survived attack -hence its name. The axe's wide blade also
protects users against physical attacks.

Stat Increases:

+ 80 Attack
+ 5 Defense




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  Spears          [08.3.5]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Spears of Lightning
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
These weapons of terrifying strength
flatten the enemy to the ground with the force of lightning.
They were made by the God of Lightning, who offered them as
gifts to a golden eagle that had helped him in his fight against
the God of Clouds. The mighty Spears of Lightning are now in
the hands of an Axocopan noble family, the Stark Brood, whose
members are all descendants of the golden eagle.

Stat Increase:

+ 50 Attack

How to Obtain:

Equipped to Shaloc. Conquer the province that Shaloc is defeated in or capture
Shaloc himself. He is an Axocopan hero.



Spears of Thunder
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The counterpart to the Spears of
Lightning, Spears of Thunder were made by the God of Clouds
to fight his opponent. After his defeat however, the weapon
disappeared and no one has ever learned where it is. Legends
suggest that the Spears of Thunder are just as frighteningly
strong as the Spears of Lightning.

Stat Increase:

+ 35 Attack



Jaguar Killer
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
The magic weapon's name derives from the fact
that it can kill even the thick-coated and bloodthirsty animals of
the jungle with one blow. Only a few people have ever survived
the lethal blow of the Jaguar Killer. Actually, this is one of the
most dangerous weapons on the continent.

Stat Increase:

+ 80 Attack

How to Obtain:

Complete the 'Gardens of Death' mission in the Gardens of Silence.



Grappling Spears
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This magic weapon increases the strength and
skill of its user, who can strike much heavier blows and deflect
attacks more successfully.

Stat Increases:

+ 20 Attack
+ 8 Defense

How to Obtain:

Jarakhi is equipped with it at the beginning of Prophecy mode. He's found in
the Halls of Freedom.




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Bows           [08.3.6]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Jade Bow
ŻŻŻŻŻŻŻŻ
Jade bows were fashioned from the sacred stone of
the Nature Sphere and can send heavy but supple arrows great
distances. Jade Bows are extremely efficient in wounding
Nature Sphere priests and jaguars but also cause death when
used against ordinary people.

Stat Increase:

+ 25 Attack



Snake Bow
ŻŻŻŻŻŻŻŻŻ
Shoots arrows saturated with extremely strong
poison. Unless the poisoned person is a hero, he will slowly
weaken, suffer paralysis and die. The unusually strong bodies
of heroes, high priests, demons and other similar creatures can
withstand the effect of the poison, so they will not die but only
suffer an ordinary bow wound.

Stat Increases:

NONE



Vulture Bow
ŻŻŻŻŻŻŻŻŻŻŻ
The Vulture Bow is an extremely strong and
dangerous weapon. Its gigantic, heavy arrows pierce the body
like the sharp beak of a vulture and in most cases result in
instant death.

Stat Increase:

+ 40 Attack




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  Blades          [08.3.7]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Blade of Death
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Although heavy, the Blade of Death is very easy
to handle and is one of the best swords on the Earth Snake.
Users are also helped by its magic, which makes them stronger
and protects against physical attacks.

Stat Increases:

+ 35 Attack
+ 15 Defense

How to Obtain:

Equipped to Fakhuma. Conquer the province that Fakhuma is defeated in or
capture Fakhuma himself.



Sword of Might
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This special sword is exceptionally easy to
handle. It is a heavy and very sharp weapon that causes
extremely deep wounds.

Stat Increase:

+ 30 Attack

How to Obtain:

There are two. One is equipped to Koloth. Conquer the province that Koloth is
defeated in or capture Koloth himself. Ths other can be found by



Axitars Blade
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
This blade is covered with the same lethal poison
as the Snake Bow. Anyone wounded by Axitars Blade slowly
weakens and dies. The only exceptions are heroes, high priests
daemons and other similar creatures, which suffer a wound like
that of an ordinary blade.

Stat Increases:

NONE




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               Magic Jewels       [08.3.8]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Earring of Shielding
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While the user is wearing this earring,
he will be a lot more flexible and skilled -better at both attack
and deflection.

Stat Increases:

+ 15 Attack
+ 10 Defense




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Other          [08.3.9]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Stinning Mace
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
[No details given]

Stat Increases:

NONE




|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                Spells                            [08.4.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             Sun Priest Spells    [08.4.1]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Sacred Fire
ŻŻŻŻŻŻŻŻŻŻŻ
30 mana
Attack spell
Select an enemy unit to cast this spell


Daemon Ball
ŻŻŻŻŻŻŻŻŻŻŻ
300 mana
Attack spell
Select a region to cast this spell


Arms of the Father
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
30 mana
Defence spell that works on your priest
Press the icon to cast this spell


Cloud of the Dragon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
300 mana
Defence spell that works on your units
Select one of your units to cast this spell



HIGH SUN PRIEST SPELLS ONLY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Flash of Sun
ŻŻŻŻŻŻŻŻŻŻŻŻ
160 mana
Attack spell
Select a region to cast this spell


Ring of Flame
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
500 mana
Attack spell
Select a region to cast this spell




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            Moon Priest Spells    [08.4.2]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            Star Priest Spells    [08.4.3]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            Soul Priest Spells    [08.4.4]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Daemon of Blood
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
25 mana
Attack Spell
Select an enemy unit to cast this spell


Charge of Souls
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
300 mana
Attack spell
Select a region to cast this spell


Protecting Veil
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
30 mana
Defence spell that works on your prest
Press the icon to cast this spell


Spirit of Braveness
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
250 mana
Defence spell that works on your units
Select one of your units to cast this spell



HIGH SOUL PRIEST SPELLS ONLY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Mouth of the Void
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
180 mana
Spell that works on your units
Select a destination to cast this spell


Souls of Betrayal
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
600 mana
Attack spell
Press the icon to cast this spell




ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
           Nature Priest Spells   [08.4.5]   |_________________________________
_____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ






|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                            Version History                       [09.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Version 0.12     Dates: 14/08/2011 - 16/08/2011, 18/08/2011 - 21/08/2011
ŻŻŻŻŻŻŻŻŻŻŻŻ
Update: Major

Change Log:

 - Everything you see up to this point!

Notes: I've decided that today will mark the first publically released version
of the FAQ, only one week after starting it. I'm immensely surprised how
quickly the guide has taken shape and become ready to publish. I plan to send
it for publishing before at 6:15pm, the time when it was officially started.



Version 0.15     Dates: 18/09/2011, 21/09/2011, 23/09/2011
ŻŻŻŻŻŻŻŻŻŻŻŻ
Update: Minor

Change Log:

 - Added www.neoseeker.com and www.supercheats.com as sites that are given
   permission to host the FAQ.
 - 'The Trader', 'The Commander' and 'The Priest' Chronicles completed
 - Various and extensive miscellaneous changes

Notes: -



Version 0.20     Dates: 29/09/2012, 10/11/2012 - 20/11/2012
ŻŻŻŻŻŻŻŻŻŻŻŻ
Update: Major

Change Log:

 - Guide totally re-formatted!
 - Conclusion sections re-written!
 - Added information to various appendices stuff, most notably various useful
   formulas
 - Drastically condensed what was a stupidly long Version History

Notes: OHGOD. To put it simply, this FAQ was horrible. I suppose it *was* my
first FAQ, but even so, it really needed a facelift and a re-write. Well, the
facelift is done, but the re-write isn't, so I'm halfway to having a decent
FAQ!

That's right, I haven't forgotten this little guy! ;) He's been sitting in the
back of my mind whenever I write actually. It turns out that this game is
much bigger than I thought I could originally handle, but I think I'll be up to
it at some point in the future.

And a massive thanks to the numerous people that emailed me about the guide. It
was wonderful to hear from you! Hopefully I can get a few more emails sometime
in the future, eh?



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                             Legal Notice                         [10.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

Copyright İ 2011-2012 Jesse Paech (aka. RedIsPoetic).
This guide is the property of Jesse Paech (aka. RedIsPoetic) and is
protected under copyright laws. It cannot be reproduced or edited in any form.
It is for personal use only, unless I grant permission to do otherwise. No
profit is to be made from this guide, directly or indirectly, it is totally
free. I take no responsibility for any error or mistake found within this
guide.

The following sites have my permission to host this guide:

  www.gamefaqs.com
  www.neoseeker.com
  www.supercheats.com

If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.

If you would like the guide placed on your site, email me:

   redis*poetic@hotm*ail.com

[Remove the asterisks. Spam Bot avoidance FTW.]

Make the subject of your email something related to the guide and I'll
eventually end up reading it.

If you are hosting this guide, make sure that you're updating the file on
your site soon after the guide is officially updated on GameFAQs.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                              Contact Me                          [11.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

If you have any additions, constructive criticism, want to say thanks or
anything relating to the guide in general feel free to contact me at:

   redis*poetic@hotm*ail.com

[Remove the asterisks. Spam Bot avoidance FTW.]

Make the subject 'Theocracy' or something like that.

No spam or any other crap though please.


I'm happy to hear about almost anything including but not limited to:

- typos
- corrections on information
- any missing information
- formatting feedback
- overall feel of guide
- etc. etc.


Of course, you will be credited for any help you give me (if it is actually
helpful). Credit for major things will not only be given in the devoted
'Credits' section but also where the information is directly placed within the
guide.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                Credits                           [12.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

A massive thank you goes to:

 - Philos Laboratories, for creating a lovely game.
 - Ubisoft, for publishing said game.
 - CJayC, SBAllen and Devin for running or having ran GameFAQs
 - super_luigi16, for being a pooface. :D
 - Most importantly, You, the reader, for reading this guide. You're the reason
   that I write!



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                              Conclusion                          [13.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

There we are! I hope you've enjoyed reading this guide as much as I have
writing it! Considering how little information is out there on Theocracy, I'm
certain this FAQ has been able to lend a hand in at least some small way. I'm
sure that it's greatly appreciated by those of you who adore this game (and
there's a surprising number of you out there; you're not alone, reader!), so I
know that my effort has been worthwhile. So thank you!

  *Throws dragnet at reader, rips off the cat's gloves and laughs manically*

  - RedIsPoetic


            ___         _____   ___
          _|___\__________|____|___\________________
         | |   / __    |  |   _|   /_   __ _|_' __  |
         | |__/ /  \__/|  |  / |__/  \ /  \ | ||    |
         | |  \/___/   |  |  \ | /    \___/ | ||    |
         | |   \___\__/|__|__/ | \____/___  |/||__/ |
         |__________________________________________|

Copyright İ 2011-2012 RedIsPoetic