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    FAQ/Walkthrough by RedIsPoetic

    Version: 0.20 | Updated: 11/20/12 | Search Guide | Bookmark Guide

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       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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           _______ _    _ ______ ____   _____ _____            _______     __
          |__   __| |  | |  ____/ __ \ / ____|  __ \     /\   / ____\ \   / /
             | |  | |__| | |__ | |  | | |    | |__) |   /  \ | |     \ \_/ /
             | |  |  __  |  __|| |  | | |    |  _  /   / /\ \| |      \   /
             | |  | |  | | |___| |__| | |____| | \ \  / ____ \ |____   | |
             |_|  |_|  |_|______\____/ \_____|_|  \_\/_/    \_\_____|  |_|
    
    
                     _____ _____ _____ ______ _____ _____ _____
                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    |          FAQ/Walkthrough by              |
                    |                     RedIsPoetic          |
                    |          Version:          0.20          |
                    |          Last Updated:                   |
                    |                      20/11/2012          |
                    |__________________________________________|
                     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
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     _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                                                             |
    |                               Introduction                       [01.0.0]   |
    |                                                                             |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Welcome to my guide for Theocracy! Theocracy is an odd cross between a
    real-time and a turn-based strategy game. The developers themselves describe
    the game as a fusion of Command & Conquer and Civilization, including what they
    believe to be the best of both franchises.
    
    Theocracy itself is actually quite original in what it does, bringing a whole
    new style of gameplay to the table. The game's far from perfect, but it
    presents such a wonderful and compelling concept, that it's easy to overlook
    the flaws. You are the leader of an extremely weak tribe and must command them
    and lead them. You must use them to gather resources and must invade other
    provinces to expand your territory and control over the continent.
    
    There are other, more powerful tribes on the continent. You can interact with
    them through diplomacy or simply overpower them. Having control over other
    tribes or their territory isn't necessary to complete the game, but is
    certainly recommended. You have 100 years to become as powerful as you can
    before the Spanish invade. You are then tasked with pushing them back and
    stopping their invasion of your continent. Do so and you'll have completed the
    game.
    
    On to information on the guide itself. Basically I've been looking at a game to
    write an FAQ on for sometime. Every game was either so popular that many
    guides had been written already and I didn't find any sense of purpose
    creating a guide for it or I simply didn't like the game.
    
    After a long time searching I realised Theocracy didn't have an FAQ written
    for it. After thinking about it I realised it wouldn't be too daunting or
    ambitious (in comparison it isn't a huge game in relation to most others) and
    that I would actually be contributing to the gaming community, reward enough
    for creating a guide. Pretty soon I had started writing a guide for it. And
    here it is.
    
    Enjoy!
    
     - RedIsPoetic
    
    
    
    Note from 12:50 PM 19/11/2012:
    
    ['I realised it wouldn't be too daunting or ambitious'. Boy was I wrong.]
    
    
                    _ _____ _____ _____ ______ _____ _____ _____ _
                   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   |                                              |
                   |                  Contents         [02.0.0]   |
                   |                                              |
                   |______________________________________________|
                   |Ż ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ Ż|
                   |                                              |
                   |   Introduction                    [01.0.0]   |
                   |   Contents                        [02.0.0]   |
                   |   The Basics                      [03.0.0]   |
                   |   Advanced Mechanics              [04.0.0]   |
                   |   General Hints & Tips            [05.0.0]   |
                   |                                              |
                   |   Prophecy Walkthrough            [06.0.0]   |
                   |    - Getting Started              [06.1.0]   |
                   |    - Initial Expansion            [06.2.0]   |
                   |       - Nine Hills (S)            [06.2.1]   |
                   |       - Sacred Groves             [06.2.2]   |
                   |       - Blizzard Hills (S)        [06.2.3]   |
                   |       - White Peaks               [06.2.4]   |
                   |       - Sentinal Peak (S)         [06.2.5]   |
                   |       - Fields of Life (S)        [06.2.6]   |
                   |    - War and Diplomacy            [06.3.0]   |
                   |    - Axocopan Provinces           [06.4.0]   |
                   |       - Crying Springs            [06.4.1]   |
                   |       - Halls of Fear             [06.4.2]   |
                   |       - Lizard Harbour (N)        [06.4.3]   |
                   |       - Mirror of Kauni           [06.4.4]   |
                   |       - Napochka's Castle         [06.4.5]   |
                   |       - Shark Coast               [06.4.6]   |
                   |       - Snake Throat              [06.4.7]   |
                   |       - Stairs of the Rain        [06.4.8]   |
                   |    - Yaxuna Provinces             [06.5.0]   |
                   |       - Halls of Honour           [06.5.1]   |
                   |       - Huap's Dam                [06.5.2]   |
                   |       - Inkas's Gate              [06.5.3]   |
                   |       - Silversand (N)            [06.5.4]   |
                   |       - Spearhills (N)            [06.5.5]   |
                   |       - Sword Ring                [06.5.6]   |
                   |       - Tuap's Dam                [06.5.7]   |
                   |    - Huatepec Provinces           [06.6.0]   |
                   |       - Halls of Wealth           [06.6.1]   |
                   |       - Mochi's Lagoon            [06.6.2]   |
                   |       - Raider Paths              [06.6.3]   |
                   |       - Root of Rivers            [06.6.4]   |
                   |       - Tlaloc's Coast            [06.6.5]   |
                   |    - Iztahuacan Provinces         [06.7.0]   |
                   |       - Anaconda Fields (N)       [06.7.1]   |
                   |       - Answering Ravines         [06.7.2]   |
                   |       - Halls of Might            [06.7.3]   |
                   |       - Halls of Time (N) (S)     [06.7.4]   |
                   |       - Lizard Fields             [06.7.5]   |
                   |       - Monkey Hills              [06.7.6]   |
                   |       - Red Fields                [06.7.7]   |
                   |    - Teotitlan Provinces          [06.8.0]   |
                   |       - Halls of Souls            [06.8.1]   |
                   |       - Misty Peaks (N)           [06.8.2]   |
                   |       - Ratfields                 [06.8.3]   |
                   |       - Rockgates (S)             [06.8.4]   |
                   |       - Stairs of the Wind        [06.8.5]   |
                   |       - Well of Souls             [06.8.6]   |
                   |       - Wormgulch                 [06.8.7]   |
                   |    - Other Provinces              [06.9.0]   |
                   |       - Fields of Red Curse       [06.9.1]   |
                   |       - Forbidden Valley          [06.9.2]   |
                   |       - Gardens of Silence        [06.9.3]   |
                   |    - The Spanish Invasion         [06.A.0]   |
                   |                                              |
                   |   Chronicles Walkthrough          [07.0.0]   |
                   |    - The Trader                   [07.1.0]   |
                   |    - The Commander                [07.2.0]   |
                   |    - The Priest                   [07.3.0]   |
                   |    - The Captain                  [07.4.0]   |
                   |    - The Architect                [07.5.0]   |
                   |    - The Hero                     [07.6.0]   |
                   |    - The Governor                 [07.7.0]   |
                   |    - The Revolt                   [07.8.0]   |
                   |                                              |
                   |   Appendices                      [08.0.0]   |
                   |    - Structures                   [08.1.0]   |
                   |       - Resource Production       [08.1.1]   |
                   |       - Civilian Training         [08.1.2]   |
                   |       - Military Training         [08.1.3]   |
                   |       - Services and Storage      [08.1.4]   |
                   |       - Pyramids                  [08.1.5]   |
                   |    - Units                        [08.2.0]   |
                   |       - Civilian                  [08.2.1]   |
                   |       - General Military          [08.2.2]   |
                   |       - Swordsman Heroes          [08.2.3]   |
                   |       - Spearman Heroes           [08.2.4]   |
                   |       - Archer Heroes             [08.2.5]   |
                   |    - Magic Items                  [08.3.0]   |
                   |       - Masks                     [08.3.1]   |
                   |       - Shields                   [08.3.2]   |
                   |       - Rings                     [08.3.3]   |
                   |       - Battle-Axes               [08.3.4]   |
                   |       - Spears                    [08.3.5]   |
                   |       - Bows                      [08.3.6]   |
                   |       - Blades                    [08.3.7]   |
                   |       - Magic Jewels              [08.3.8]   |
                   |       - Other                     [08.3.9]   |
                   |    - Spells                       [08.4.0]   |
                   |       - Sun Priest Spells         [08.4.1]   |
                   |       - Moon Priest Spells        [08.4.2]   |
                   |       - Star Priest Spells        [08.4.3]   |
                   |       - Soul Priest Spells        [08.4.4]   |
                   |       - Nature Priest Spells      [08.4.5]   |
                   |                                              |
                   |   Version History                 [09.0.0]   |
                   |   Legal Notice                    [10.0.0]   |
                   |   Contact Me                      [11.0.0]   |
                   |   Credits                         [12.0.0]   |
                   |   Conclusion                      [13.0.0]   |
                   |______________________________________________|
    
    
      Using The Table of Contents
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      To skip to a particular section of the guide, press CTRL + F. This will
      bring up the search bar. Now enter or copy and paste the tag next to the
      section you wish to skip to into the search bar. Press enter and you will
      skip to the appropriate section.
    
    
      (N) and (S) Symbols
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The (N) and (S) Symbols found next to some of the provinces listed under the
      Prophecy Walkthrough contents are used to denote special features of that
      particular province. (N) symbols denote that a province begins the game as
      'Neutral' before being conquered by one of the tribes. (S) symbols are used to
      denote provinces that can be conquered through completing special missions or
      something similar.
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                The Basics                        [03.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Coming in a Later Version
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                            Advanced Mechanics                    [04.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
     Construction Mechanics
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is the only formula you'll ever need to find the number of days until
    completion for any structure being constructed. It may seem a little
    complicated and daunting, but it really isn't. See below to find the formula!
    
    Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
    
    w = Amount of wood still required
    s = Amount of stone still required
    j = Amount of jewels still required
    b = Number of builders working
    t = Number of slaves working
    
    All values are Natural numbers (0, 1, 2, 3 ...)
    t must be greater than 0
    If j does not equal 0, b must be greater than 0
    Final value is always rounded down to the nearest integer
    This equation assumes that there is never a shortage of required resources at
    any time during construction.
    
    
    Just in case you're freaking out over how this works, let's go through a few
    examples:
    
    
     Example One
     ŻŻŻŻŻŻŻŻŻŻŻ
    You want to build a Lumberyard (100 Wood) and you wish to know how long it will
    take to build it from scratch using only 4 slaves.
    
    w = 100
    s = 0
    j = 0
    b = 0
    t = 4
    
    Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
    Number of days until completion = (11.25w(100)+ 22.5(0) + 90(0))/(3(0) + 4)
    Number of days until completion = (1125 + 0 + 0)/(0 + 4)
    Number of days until completion = (1125)/(4)
    Number of days until completion = 281.25 = 281
    
    So it will take 281 days from start to finish to build a Lumberyard using only
    4 slaves, assuming that you do not have a shortage of resources at any point.
    
    
     Example Two
     ŻŻŻŻŻŻŻŻŻŻŻ
    You want to build a Small School (190 Wood, 120 Stone) and you wish to know how
    long it will take to build it from scratch using 2 slaves and 6 builders.
    
    w = 190
    s = 120
    j = 0
    b = 6
    t = 2
    
    Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
    Number of days until completion = (11.25(190) + 22.5(120) + 90(0))/(3(6) + (2))
    Number of days until completion = (2137.5 + 2700 + 0)/(18 + 2)
    Number of days until completion = (5037.5)/(20)
    Number of days until completion = 251.875 = 251
    
    It will take 251 days from start to finish to build a Small School using 2
    slaves and 6 builders, assuming that you do not have a shortage of resources at
    any point.
    
    
     Example Three
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You want to build a High Soul Pyramid (720 Wood, 1000 Stone, 540 Jewels) and
    you wish to know how long it will take to build it from scratch using 94
    builders and 1 slave.
    
    w = 720
    s = 1000
    j = 540
    b = 94
    s = 1
    
    Note: As j does not equal 0, b must be greater than 0. This is basically saying
    that because the building requires at least one Jewel, you need at least one
    Builder, which is the case with any structure that requires at least one Jewel.
    
    Number of days until completion = (11.25w + 22.5s + 90j)/(3b + t)
    Number of days until completion = (11.25(720) + 22.5(1000) + 90(540))/(3(94)+1)
    Number of days until completion = (8100 + 22500 + 48600)/(282 + 1)
    Number of days until completion = (71100)/(283)
    Number of days until completion = 251.237 = 251
    
    It will take 251 days from start to finish to build a High Soul Pyramid using 1
    slave and 94 builders, assuming that you do not have a shortage of resources at
    any point.
    
    
    As you can see, using the formula isn't really that hard. One thing that needs
    to be noted is that the game works out the formula a little differently (in
    what is technically a less accurate method than mine). The game's exact formula
    can't be easily written or explained. For this reason I won't go into the
    details of exactly how it differs, but what it means for you is that the 'true'
    amount of days required to complete a structure may actually be a little lower
    than what the formula above shows, especially when high numbers of slaves
    and/or builders are used.
    
    As an example, if you wanted to construct a Lumberyard with 7 Builders and 1
    Slave, the formula above would give a result of 51 days needed to complete
    construction from scratch. The game, however, will give a result of 50 days.
    For larger projects, this slight difference will have a greater effect, but
    overall will still remain relatively negligible.
    
    Oh and if you can't work it out from the formula, one Builder is the equivalent
    of three Slaves. It demonstrates how valuable they can be.
    
    
    
     Mana Mechanics
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     - 35 mana per Slave sacrificed on a Pyramid of any kind (High or normal)
     - 1 Mana every day for a High Pyramid
     - 1 Mana every 2 days for a normal Pyramid
     - 70000 is the maximum mana for each Mana type
    
    
    
     Birthrate Mechanics
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Without a Medium-size or Large Hospital
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   _____ ______ _____ _____ _____ _____ _____ _____
                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | Number of Slaves | Displayed Birthrate In-Game |
                  |__________________|_____________________________|
                  |                  |                             |
                  |       0-9        |              0              |
                  |      10-29       |              1              |
                  |      30-48       |              2              |
                  |      49-68       |              3              |
                  |      69-87       |              4              |
                  |      88-107      |              5              |
                  |     108-126      |              6              |
                  |     127-146      |              7              |
                  |     147-165      |              8              |
                  |     166-185      |              9              |
                  |     186-204      |             10              |
                  |     205-224      |             11              |
                  |     225-243      |             12              |
                  |     244-263      |             13              |
                  |     264-282      |             14              |
                  |     283-302      |             15              |
                  |     303-321      |             16              |
                  |     322-341      |             17              |
                  |     342-360      |             18              |
                  |     361-380      |             19              |
                  |     381-399      |             20              |
                  |     400-500      |             21              |
                  |       501+       |              0              |
                  |__________________|_____________________________|
                   ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    
     With a Medium-size or Large Hospital
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   _____ ______ _____ _____ _____ _____ _____ _____
                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | Number of Slaves | Displayed Birthrate In-Game |
                  |__________________|_____________________________|
                  |                  |                             |
                  |       0-7        |              0              |
                  |       8-22       |              1              |
                  |      23-37       |              2              |
                  |      38-52       |              3              |
                  |      53-67       |              4              |
                  |      68-82       |              5              |
                  |      83-97       |              6              |
                  |      98-112      |              7              |
                  |     113-127      |              8              |
                  |     128-142      |              9              |
                  |     143-157      |             10              |
                  |     158-172      |             11              |
                  |     173-187      |             12              |
                  |     188-202      |             13              |
                  |     203-217      |             14              |
                  |     218-232      |             15              |
                  |     233-247      |             16              |
                  |     248-262      |             17              |
                  |     263-277      |             18              |
                  |     278-292      |             19              |
                  |     293-307      |             20              |
                  |     308-322      |             21              |
                  |     323-337      |             22              |
                  |     338-352      |             23              |
                  |     353-367      |             24              |
                  |     368-382      |             25              |
                  |     383-397      |             26              |
                  |     398-500      |             27              |
                  |       501+       |              0              |
                  |__________________|_____________________________|
                   ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
     Notes:
     ŻŻŻŻŻ
     - Wonderbows count as one person for birthrate purposes
     - Even a Medium-size or Large Hospital that is only under construction still
       affects birthrates. Even if you don't intend on building one of these
       Hospitals, place one down anyway!
    
    
    
     Food Mechanics
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     - 1 Corn feeds 1 Human or Llama unit for 60 days
     - 1 Meat feeds 1 Human or Jaguar unit for 120 days
    
    The Food Supply display that is shown when Llamas are given food to carry
    between provinces shows how long a Food Supply will last when there are mixed
    groups of Llamas, Humans and possibly Jaguars. This is generally wrong and
    deceiving however. It assumes that one Human will eat both 1 Corn and 1 Meat
    simultaneously, which isn't true. Food distribution is done in an optimal way,
    maximising the amount of time before Food Supply will run out.
    
    Just remember that 1 Corn will feed a Human or Llama for 60 days (3 months) and
    1 Meat will feed 1 Human or Jaguar for 120 days (6 months). That's all that you
    really need to know. Food distribution within provinces themselves is optimised
    too, so if you have 1000 Slaves producing Corn for your total of 3000 humans in
    the province and one slave producing Meat for your 4 Jaguars, it will optimize
    food distribution so that the humans will only eat Corn, allowing the Jaguars
    to eat the only Meat being produced. This way, everyone will be adequately fed
    at this population and no one will starve, including the Jaguars.
    
    Note that 1 Slave can produce enough Corn for 3 humans/llamas or enough Meat
    for 4 humans/jaguars. 1 Farmer can produce enough Corn for 6 humans/llamas or
    enough Meat for 8 humans/jaguars.
    
    
    *More Coming in a Later Version*
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                           General Hints & Tips                   [05.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Coming in a Later Version
    
    
     _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                                                             |
    |                           Prophecy Walkthrough                   [06.0.0]   |
    |                                                                             |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    *In-Game Prologue*
    
                       Welcome to Central America, the land of
                       mysteries and myths. You wre born as the
                       son of the Atlan ruling dinasty in 1398, and
                       took the throne of your ancestors at a young
                       age. At this time the Atlans were living in
                       oppression under the rule of the Axocopan
                       empire. Most Atlans were trained to be
                       warriors in the Axocopan army and lost their
                       lives in unknown lands wearing Axocopan
                       armour. Your capital city, the Halls of
                       Freedom, had been deprived of all young
                       blood, but the Axocopan ruler was still not
                       satisfied. He wanted to annihilate the
                       entire Atlan nation. Following the advice of
                       his commander, Kathapi, he accused you of
                       supporting the secret traitors that work
                       against the empire. The warriors sent by the
                       ruler to the Halls of Freedom only managed
                       to capture the royal Atlan guards and their
                       leader, Jarakhi, your foster brother. You
                       managed to hide in the thicket and, under
                       the cover of darkness, organised a revolt.
                       The next day you overran the Axocopan
                       garrison. After you had freed your subjects,
                       nothing could save the Axocopans. You
                       regained the freedom of your people, but how
                       much did it really cost you? Most of your
                       men have been killed and the revenge of the
                       Axocopan empire is prevented only by the
                       Yaxunas, those wild people of the forest
                       that attack the Axocopan borders. It is time
                       to begin to organise your future empire so
                       that the Atlans can take their rightful
                       place among the wild Yaxunas, the ruthless
                       Axocopans, the fanatic Iztahuacans and the
                       wise Teotitlans. The founding of the Atlan
                       empire has suffered unfortunate setbacks
                       such as droughts, arson and comets. The
                       priests whisper that the exiled god, the
                       Feathered Snake, makes his presence felt in
                       his old country and perhaps the time will
                       soon come when he will return to the Earth
                       Snake. However, when the priests were trying
                       to determine the exact time of his return,
                       the priest performing the oracle was struck
                       by lightning. For seven days afterwards, the
                       sky roared and lightning struck the
                       province. However, not a single drop of rain
                       fell.
    
    *End Prologue*
    
    
    
    I thought the prologue given by the game was fitting enough to begin the guide
    for the main mode of the game. Just a piece of trivial information: the revolt
    mentioned in the text is in fact the final chronicle, creatively named
    'The Revolt'. Playing that first can really help you get into the spirit of the
    game. Plus it's also just a great challenge.
    
    It's a good idea to mention that as daunted as the sheer amount of options
    there are (especially in terms of where to expand your empire to) can seem a
    little daunting. The fact is, there is only one good way to start the game.
    This is to take all the neutral areas to your north-west that you can without
    attacking another tribe's province. It's simply the smartest way to go. If you
    attack another tribe too early in the game you'll get crushed. Below the best
    early-game play order is listed. After that there will be a list of all the
    provinces in the game (not including the seven provinces that you should
    always conquer, these are covered in the first sections). These lists will
    provide you with helpful information so that you can choose where to attack
    next and strategies on how to most successfully conquer each province.
    Hopefully this shall all be a great help.
    
    Anyways, onto the Prophecy guide!
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                             Getting Started                      [06.1.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    The two most important short-term goals are to bolster your population and to
    implement infrastructure which you can make use of in the future. These are far
    more important than anything else, including owning a large number of
    provinces, amassing resources or building up a powerful army which all comes
    later.
    
    The heart of your tribe is your people. Without them, nothing can be done.
    Resources can't be collected, workers or warriors can't be trained and
    buildings can't be constructed. For this reason, it's vital that you have a
    large number of citizens under your control. There are two ways to do this.
    Firstly, you can do this naturally, through your people spawning more people.
    Although this is fine in the later stages of the game when you already have a
    sizeable populace and they grow quickly, it's not good early on in the game
    where you only have a small force under your control. Under those
    circumstances, other measures are called for to increase population.
    
    The second method is through conquests. The key here is attacking provinces
    where you are certain the number of new slaves gained from taking control of
    the province is greater than the number of casualties you'll take, so that
    you're increasing your overall population. This is an appealing method early on
    in the game when you have a number of neutral provinces to your north-west that
    are all relatively weak. You can quickly increase your population, therefore
    increasing the rate at which the population increases, creating a snowball
    effect. This is what you want to aim for early on.
    
    
    The other thing to focus on is infrastructure. In your starting province, the
    Halls of Freedom, you already have a large number of food-producing buildings,
    as well as a number of Lumberyards and a Quarry. This means that you don't need
    to focus so much on infrastructure for resource collection, but instead
    infrastructure to train your currently unskilled Slaves. This includes training
    for both warriors and workers, with slightly more emphasis on the latter as
    a good economy will be much more valuable than a good military at the beginning
    of the game.
    
    Initially the most important is Miner and Builder training. Your starting
    population is completely unskilled, so you must train them up. To build the
    schools to train them requires people to collect the resources (especially
    Stone) and to physically construct the structures. This is where the Miners
    and Builders come in and why their schools should be focused on and built
    first. As you already have a decent little stockpile of Stone at the start of
    the game, Miners aren't required straight away, so it's better to first build
    a Medium-size School for Builders, meaning that you can build everything else
    in a much shorter period of time. A School for Miners comes after.
    
    
    
    Follow the directions above, but additionally begin construction of a
    Medium-size or Large Hospital. Don't actually place men on it and begin
    construction, but just have it placed. This way the birthrate for the province
    will be increased by its presence, without consuming any resources. Once you're
    done, move Jarakhi, a few Archers and a couple of Scouts to Nine Hills and
    have them attack.
    
    Once overtaken, move all but a few Slaves back to the Halls of Freedom
    province. Leave enough behind to be able to feed all of the Llamas and
    themselves, as well as enough to train up at least two Llama Masters and any
    more Llamas if you think you need them. Begin construction of a Medium-Size
    Hospital, although don't worry about actually completing construction.
    
    Complete construction of the Medium-size School (Builder) first and begin
    training Builders. Complete the Medium-size School (Miner) second and the
    Medium-size Barracks (Spearman) third. The Medium-size Hospital only has small
    added value if built, but feel free to build it whenever you have the Builders,
    Slaves and resources to spare.
    
    Next build more Food-production structures as well as a Medium-size School
    (Farmer) so that you don't have to continue building new Food-production
    structures.
    
    
    
      -----------
    
    
    
    When you begin your empire consists of one province. Not exactly impressive,
    but the greatest of things arose from nothing (Just as a forewarning there
    will be random moments when I write philosophical crap. I've learnt to embrace
    it as to be at war with oneself is [blah blah blah] I rest my case). Anyway,
    you begin with one province the known as the 'Halls of Freedom'. This province
    will be home to you and will most likely be the most familiar sight (besides
    the world map) of the whole game.
    
    The date is 1419/07/04
    
    You begin with:
    
    Men
    ŻŻŻ
    
    63 Slaves
    2 Scouts
    12 Swordsmen
    18 Spearmen
    12 Archers
    2 Commanders
    Jarakhi
    
    
    Resources
    ŻŻŻŻŻŻŻŻŻ
    
    310 Corn
    180 Meat
    780 Wood
    680 Stone
    450 Jewels
    
    Buildings
    ŻŻŻŻŻŻŻŻŻ
    
    1 Quarry
    5 Lumberyards
    5 Small Farms
    2 Fishing Huts
    1 Ranch
    3 Provision Stores
    1 Small Store
    1 Small Barracks (Swordsmen)
    1 Palace
    
    
    Magic Items
    ŻŻŻŻŻŻŻŻŻŻŻ
    
    Immortal Shield
    Grappling Spear
    
    
    Nothing to be ashamed of. There's 3 things that need to be done immediately
    whenever you start a game in Prophecy mode:
    
    1. Set up food production
    
    Set your slaves to work in the Fishing Huts, Ranches and Small Farms
    located in Halls of Freedom. Ideally you should only place enough slaves in
    food producing buildings to make sure you're not running out of food. This
    frees up more slaves to produce wood and stone, build and train and also frees
    up storage space. You don't want a large amount of food clogging up your
    stores. Instead you want stockpiles of more valuable resources, such as wood
    and stone that you can use to construct buildings.
    
    To check whether you are making food faster than your subjects consume it, go
    into the Province Info Panel. You will see a bar with a little slave standing
    next to it and the words 'Food Supply' above. Green means you are fine,
    whereas red means you need to have more slaves producing food. It is best to
    have the food supply just in the green so that you aren't keeping much food and
    filling your stores with worthless crap and freeing up as many slaves as
    possible. Unfortunately, as more slaves are born you will need to micromanage
    the amount of slaves producing food (there are obviously more mouths to feed).
    This can become tedious and eventually you will end up having as many as 5 or
    even 10 extra slaves producing food in a province as your empire gets larger
    and micromanagement becomes frustrating.
    
    Early on however, the micromanagement gives you something to do and an extra
    man working to construct a building can cut construction time by a 100 days
    with ease. This is extremely helpful at the start of your empire.
    
    It is worth noting that 1 slave producing meat feeds more than 1 slave
    producing corn. So unless you need the corn for a specific reason (ie. to feed
    llamas) it is better to send all your slaves first to meat producing buildings,
    then if food is still needed, to corn producing buildings.
    
    
    2. Set any extra slaves to gather wood or stone, begin constructing buildings
    and begin training swordsmen.
    
    Any extra slaves you have should be set to one of the above tasks.
    The best thing to do is set two slaves to the Small Barracks and begin
    creating Swordsmen. Warriors are the most valuable asset in the game and
    everything you do in the game should be to support your army, make it easier
    to build more men or make the army more powerful itself.
    
    With this in mind, it is best to make schools and barracks. I personally
    usually start by building a medium-school for builders. Builders make all
    construction much quicker and so it is wise to build a school for them as
    early as possible.
    
    The other option is to create a small or medium-size barracks to begin
    producing men. This is helpful and you can fairly easily create both
    a medium-sized barracks and medium-sized school within 500.
    
    I personally prefer medium-sized barracks as they produce units quicker and
    don't cost a whole lot more than a small barracks. You might not think that an
    extra 45 days per warrior is a whole lot of difference, but you'll continually
    be producing warriors for 100 years and if you're anything like me, you'll
    have *at least* 10 barracks in your starting province.
    
    Let's compare the production of 10 Small Barracks for Swordsmen over a period
    of 100 years to that of 10 Medium-Size Barracks:
    
    It takes 120 days for a Small Barracks to create a Swordsman
    It takes 75 days for a Medium-Sized Barracks to create a Swordsman
    
    100 years = 100 x 365 days = 36500 days
    
    36500/no. of days to create a swordsman = No. of swordsmen created in 100 yrs.
    
    Small Barracks:
    
    36500/120 = 304 warriors x 10 barracks
              = 3040 warriors
    
    Medium-Sized Barracks:
    
    36500/75 = 486 warriors x 10 barracks
             = 4860 warriors
    
    For an extra 50 wood and 70 stone per barracks, you can produce over 1800
    extra warriors over 100 years. Obviously some would only be built 10-15 years
    into the game, but it's more to prove a point. If the above information
    doesn't convince you to use Medium-Sized Barracks, I don't know what'll
    change your mind.
    
    It is all fairly open-ended and the choice is entirely yours. What I suggest is
    merely that, a *suggestion*. It has proven to work for me, but I'm sure alot
    of other strategies are viable, if not better, than mine.
    
    On the topic of sending slaves to produce wood and stone, I personally prefer
    to first focus on building (you are given a fair stockpile at the start to
    create a few buildings). Just remember as you're stockpile declines in size
    that slaves can only produce resources so quickly. Don't let the stockpile
    disappear before producing more, be proactive and start producing before and
    prepare yourself. That way construction will be much, much more efficient.
    
    Personally I generally start the game by setting 18 slaves on meat production
    and around 14 on corn production (a few more than needed, but means I won't be
    constantly micromanaging every two births in the province).
    
    I then begin building a medium-sized school for builders and a medium-sized
    barracks for Spearmen (to have a mixture of the units produced; you already
    have a Small Barracks for Swordsmen). I set them so that they will both
    finish at about the same time.
    
    3. Conquer Nine Hills
    
    I can safely say that you should *always* attack Nine Hills as soon as possible
    (ie. send out a caravan containing warriors to attack the province on Day One).
    
    Here's why you should:
    
    - You gain many more slaves to use
    - You gain the use of Llamas (you can transport resources between provinces)
    - It can be done with NOT ONE single casualty. I've done it numerous times,
    it truly isn't too hard. It simply requires patience and caution. To find the
    strategy I employ, check the information on the Nine Hills province.
    
    The only possible negatives is that:
    
    - You're hero will get injured a bit and you may lose a few other warriors if
    you aren't careful enough.
    
    But overall, the positives simply curb-stomp the negatives.
    
    DO IT. STRAIGHT. AWAY.
    
    'Nuff Said XD.
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                            Initial Expansion                     [06.2.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    From here you will be given a guide to each province, how to conquer it,
    rewards, usefulness etc.
    
    After this, the best line of action is to always conquer the neutral lands that
    you can without attacking other tribes. This expands your empire and you can
    then begin to wage war on the other tribes. If you attack them too early you're
    going to get easily crushed.
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Nine Hills (S)     [06.2.1]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Owner: Neutral
    Special Mission: Yes
    Buildings:
    
    2 Lumberyards
    7 Small Farms
    1 Fishing Hut
    3 Provision Stores
    5 Llama Lairs
    
    Enemies:
    
    79 Warriors
    4 Llama Masters
    35 Slaves
    16 Llamas
    
    Magic Items:
    
    None
    
    Recommended Force:
    
    Jarakhi
    
    Optional:
    
    1-5 Archers
    1-2 Scouts
    
    Battle Strategy:
    
    This is a perfect learning tool on how to use stealth in special missions.
    For the first time doing this mission, it is best to use Jarakhi only.
    'But why only bring *one* warrior?' I here you ask. 'Surely it'd be easier to
    win with more men.' True. It would be *easier*, but certainly not better for
    you. The negatives of taking more men are worth looking at. Firstly, it can
    be a constant battle between you and your units AI. If sighting an enemy they
    will run after and attack it. Often this puts them in sight of other enemies
    who then come over and attack, your units move towards these new enemies,
    drawing even more enemies. If you only bring as many as you need, you don't
    need to fight to control as many men. Secondly, the less men you bring the
    easier it is to sneak past enemies. This might seem cowardly to you but the
    game promotes this sort of behaviour greatly, placing many woods to hide in
    throughout all maps. You might not see any point in killing as few enemies as
    possible but remember that for every enemy you keep alive, at the end of the
    mission you'll get one extra slave to raise your growth rate, produce
    resources or train into warriors or workers. Sneaking past most of your
    enemies army can leave you with 20 or 30 more slaves to do your bidding.
    Plus, you'll take less casualties as your fighting less. Unless you fail at
    being stealthy, then your going to die, plain and simple.
    
    The main rules about Special Missions:
    
    1. Use Stealth
    2. Kill as few enemies as possible
    3. Take as few casualties as possible
    
    Using these rules, you are going to fare far better in these missions.
    
    The best thing you can do to learn how to lessen you and your enemies
    casualty rate is to simply play the special missions. Save before you send
    your warriors to attack and if you die or think you could do better you just
    have to reload your game. Just give it a go, you aren't risking anything.
    Try and work out the mechanics of the enemy AI, how stealth works and also the
    freewill AI mechanics of your own units and how to combat them doing something
    stupid. I can tell you how the mechanics work and the best way to act to
    take advantage of the mechanics but until this is actually put into
    practise it won't mean anything to you.
    
    
    Quick note:
    
    You may wish to bring a few extra men (preferably archers due to their long
    range). If there are enemies you *must* kill and you've already maxed
    Jarakhi's experience you might want to instead kill these men with your
    archers. It's generally best to use all of them so that you kill enemies
    before they can damage you too much. Just be careful to not accidentally
    bring extra enemies upon you. Stealth is key.
    
    You may also wish to take scouts so you have a larger line of sight. Get them
    to tag along behind Jarakhi and make sure they don't stumble upon any enemies.
    
    Here's the actual battle strategy:
    
    Your objective is to capture all 5 Llama Lairs. First scan across the screen
    and work out where each one is. The first to take is on the east side of the
    river. Jump Jarakhi from wood to wood, first going south from his spawn point
    into the massive forest. You're aiming for the woods just east of the
    entrance to the hill containing the first Llama Lair. Move to the fairly small
    wood that's north of the circular valley landmark. The wood east-north-east of
    that one contains two archers just on its north-east edge. Run towards
    this wood and kill the two archers that attack. After that move to the wood
    west of this and you'll be just east of the entrace to the Llama Lair hill.
    
    You'll notice there
    are men guarding the entrance to both the Llama Lair hill and the hill above
    you that contains two small farms and a provision store. Basically what you 
    want to do is lure one enemy (two at most) away from their posts until they
    are isolated. To lure them simply come out of the woods for a moment so that
    only one or to enemies will see you. They'll move towards your position. Sink
    back into the woods and then attack as soon as they're in range. Spearmen will
    require two shots so you want to make sure the first on is right on the edge of
    Jarakhi's range. He'll throw the second one before the spearman can even get
    into range. If too many enemies diverge on you at once, don't panic. All you
    need to do is move around in the woods a bit. They only home in on the point
    that they saw you last and then search around that point for a bit. If you're
    far enough away from there, they won't find you. Then just allow everyone to
    go back to their posts and try again.
    
    You'll need to kill all the men on the Llama Lair hill but you can leave the
    archer that is posted just beneath the Small Farm on the left of the hill
    above you. Sneak Jarakhi onto the Llama Lair hill. To overtake it simply
    right-click on the building. It's smart to overtake any building that you can
    without being attacked. You'll own all buildings when you complete the mission
    anyway but it means that some of the Fog of War is cleared because of the
    building's view range. This will make it easier for you to spot enemies and
    lessen the chance of being attacked unexpectedly. Make sure to not kill any
    slaves either, by the way. It'll be one less person to serve you when you
    conquer the province.
    
    Once you've captured the first Llama Lair you need to get to the other side of
    the stream. All three bridges are guarded. The northern one is so insanely
    guarded that there's no point in even trying. The middle bridge has two
    spearmen openly guarding it and a few archers waiting in ambush, meaning you
    can't prevent getting at least a little hurt. The southern bridge is only
    guarded by two spearmen and is surrounded by swampland. Swampland can be your
    greatest friend or your greatest enemy depending on whether you're attacking or
    defending. It impedes the movement of any troops travelling through it, so if
    you stick a bunch of archers (or a single Spearman Hero by the name of Jarakhi)
    in it and let a group of men attack you (ideally swordsmen, but it will work
    with spearmen and archers too), you'll notice how quickly the opposing group
    get crushed. This is because your range is longer so there is a distance that
    the enemy needs to cover where you can attack them before they can get into
    range themselves. The fact that swampland slows enemies down means that it
    takes them longer before they can actually get within range to fight back.
    Jarakhi against two spearmen is nothing. Place him so that the enemy needs to
    run through swampland as much as possible before they can attack. Watch them
    run at him and fall before his spear. After that just cross the bridge and run
    into the woods.
    
    It's easiest to take the south-western Llama Lair next. To capture the Lair
    in the south-eastern on the western side of the stream you'll be so close to
    this one you may as well take it now. Run from the woods across the road to
    the conglomeration of trees on the other side (not too high up to make sure
    you aren't attacked). Take the woods right up to the edge of the entrance
    of the hill. Move up so that the man
    guarding the entrance itself sees you. Isolate and pick him off. Move onto the
    hill and towards the trees closest to you. Two archers will attack. Kill them
    and move into the trees. All you have to do now is sneak through the trees
    until you're next to the Llama Lair, capture it, sneak away again and leave
    the hill.
    
    Move up the north-eastern edge of the
    wood you're in at the moment. You're going to leave yourself very open here.
    There is a scatter of trees on the western edge of the hill of the
    south-eastern Llama Lair on the west side of the river. Move Jarakhi from tree
    to tree up the west side of the hill. On your way up you'll find a single
    archer concealed in one of the trees so look out. At the last tree before
    you come around the corner to the north side of the hill you'll also be shot
    at by and archer on the hill. Make sure to kill him too. You should there are
    two archer and two spearmen at the entrance to this hill. Use the tactic
    described for capturing the very first Llama Lair. Draw each one out one at a
    time if you can and deal with them by themselves. If you draw the attention of
    an extra person or two when trying to capture this Lair don't worry too much,
    it can be difficult to get this one clean and perfect. It's best to deal with
    the spearman guarding the centre bridge now as you will have to deal with him
    soon anyway. After he's dead simply go in and take over the third Lair.
    
    The fourth lair is the one further to the east of the remaining two that is
    on the same hill as the town centre (where slaves, workers and warriors are
    spawned). Go north from the third Lair. Be careful of the first patch of trees
    just north of the exit from the hill, it contains three archers. Try to hug the
    hill containing the one small farm as you go past to avoid unnecessary
    bloodshed. Clear the lone spearman at the entrance to the hill containing the
    fourth Llama Lair and move into the wood just outside of the entrance.
    Archers should come from the hill, kill them. A few other men from the west
    side of the road may see you attacking these archers so be ready to kill them
    off to if necessary. The best way to capture this Lair is simply run in,
    capture it and move away as far away from the entrance to hill as possible.
    Enemies will swamp the entrance and one or two may find you on the hill so
    again, be ready. After this simply run off the hill and away as quickly as
    possible. Enemies should stop following you pretty quickly. Now onto the final
    Lair.
    
    Retrace your steps back to the second Lair (the most south-westerly one).
    Remember to dodge the ambush near the centre bridge too. You can't go directly
    across the road to reach the final Lair because of an ambush waiting on the
    edge of the trees. When you get back to the wood outside of the second Lair,
    go right around the western side of the hill and up to the woods there. You
    are going to take the path between the hills of the second and final Lairs. Run
    from the woods to the patch of trees just under the lumberyard and from there
    to the patch of trees just to the east of the lumberyard. You'll see two
    spearmen and an archer guarding the entrance to the hill. Pick these off one
    at a time, as per usual. The final thing to do is charge in, kill the last
    archer and capture the Llama Lair. A moment later the mission will end
    and you'll be debriefed. If it doesn't then make sure each Lair is in fact
    captured (it can sometimes happen, I've done it).
    
    I managed to only kill 31 of the total 79 enemy warriors, so you should get
    somewhere around this mark too. You'll get the 16 Llamas (unless you killed
    some) and a good 85-95 slaves. Not a bad day's work.
    
    Messages related to the 'Mystery of Nine Hills' mission:
    
    
    
    Conditions for message: The player must not have yet attacked the Nine Hills
    province and the date must be 1424/07/05.
    
    Following its foundation, your young empire
    lives its first years. A trader, who has
    returned from one of the western provinces,
    Nine Hills, brings exciting new.
    "Mighty Lord, I have seen animals that I
    have not even heard of before. Their fur is
    pale, they have four legs and feed on grass.
    They have immense strength and one of them
    can bear three times more than the strongest
    load bearer. If we had these animals,
    transportation would become a lot easier
    between our provinces".
    "He speaks well, mighty Lord", says your
    counsellor approvingly. "It is said that the
    province's line of defense is so weak that
    we could conquer the province and obtain
    these valuable animals".
    "Tell me trader, what is the name of this
    creature?"
    "Llama, mighty Lord!"
    
    
    
    Conditions - Plays the first time you invade Nine Hills
    
    Mystery of Nine Hills
    
    Chilly morning. The breeze dishevels the
    hair of the warriors gathering at the foot
    of the Nine Hills. A confident smile flits
    across the face of the men painted with the
    colours of war. A gray shadow skips across
    the cliffs and the wind blows the noise of
    this movement far away into the morning
    mist. The commander of the conquerors gives
    orders for the attack.
    
    Mission Objectives:
    - Occupy the llama houses.
    
    
    
    Conditions - Fail in the 'Mystery of Nine Hills' mission.
    
    Defeat!
    
    Perhaps the news you received underestimated
    the strength of the enemy or it was you who
    overestimated yours. Whatever happened, your
    first mission has ended in a humiliating
    defeat that brings discredit to your new-
    born empire.
    
    Pray to the gods, Emperor, to make your next
    mission more successful!
    
    
    
    Conditions - Succeed in the 'Mystery of Nine Hills' mission.
    
    Victory!
    
    Your reward after completing the mission:
    
    From now on you can build Llama Lairs!
    
    "Look what we found, mighty Lord!" One of
    your commanders approaches, leading a
    strange creature tied to a rope. The animal
    has dirty-white fur and four legs.
    "What is this creature, commander?"
    "The natives call it the Llama, might Lord.
    It feeds only on vegetables, but can bear
    three times more than the strongest load
    bearer. With the help of these animals,
    transportation would become a lot easier
    between our provinces".
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    Sacred Groves     [06.2.2]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Owner: Neutral
    Special Mission: No
    Buildings:
    
    2 Lumberyards
    4 Small Farms
    5 Fishing Huts
    3 Provision Stores
    
    Enemies:
    
    41 Warriors
    43 Slaves
    
    Magic Items:
    
    None
    
    Recommended Force:
    
    60 + Warriors
    (Can be done with 50 or so however)
    
    Battle Strategy:
    
    Unknown
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Blizzard Hills (S)   [06.2.3]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Owner: Neutral
    Special Mission: Yes
    Buildings:
    
    5 Ranches
    3 Provision Stores
    2 Lumberyards
    2 Hall of Wonders
    
    Enemies:
    
    Unknown
    
    Magic Items:
    
    Unknown
    
    Recommended Force:
    
    Unknown
    
    Battle Strategy:
    
    Unknown
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    White Peaks       [06.2.4]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Owner: Neutral
    Special Mission: No
    Buildings:
    
    1 Quarry
    2 Lumberyards
    3 Small Farms
    3 Large Farms
    1 Fishing Hut
    4 Provision Stores
    1 Small Barracks (Spearman)
    
    Enemies:
    
    Pocotli (Swordsman Hero)
    56 Warriors
    63 Slaves
    
    Magic Items:
    
    None
    
    Recommended Force:
    
    Unknown
    
    Battle Strategy:
    
    Unknown
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Sentinal Peak (S)    [06.2.5]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Owner: Neutral
    Special Mission: Yes
    Buildings:
    
    2 Lumberyards
    3 Small Farms
    1 Fishing Hut
    1 Ranch
    2 Provision Stores
    
    Enemies:
    
    Unknown
    
    Recommended Force:
    
    Unknown
    
    Battle Strategy:
    
    Unknown
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Fields of Life (S)   [06.2.6]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Owner: Neutral
    Special Mission: Yes
    Buildings:
    
    1 Ranch
    2 Small Stores
    2 Lumberyards
    4 Fishing Huts
    1 Palace
    
    Enemies:
    
    Unknown
    
    Recommended Force:
    
    Unknown
    
    Battle Strategy:
    
    Unknown
     
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                            War and Diplomacy                     [06.3.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Sections [06.3.0] - [06.A.0] coming in later versions
    
    
     _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                                                             |
    |                          Chronicles Walkthrough                  [07.0.0]   |
    |                                                                             |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In each section listed below information will be given on each of the eight
    Chronicles listed in the game. These are scenarios that test you on and teach
    you about certain elements of the game. Playing through these and winning *can*
    actually help with the Prophecy mode. You get a better understand of game
    mechanics and how to abuse mechanics to win.
    
    Onwards to the Chronicles! XD
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               The Trader                         [07.1.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    Every child has heard of the famous
    Humopochi. He is a popular hero of old
    legends, a plump and clumsy trader who
    is always escaping thieves and whose
    quick-witted mind helps him to avoid
    their vicious traps. Every trader and
    traveller knows who he is. If there is
    any trouble, they immediately think of
    him and wish he was with them. However,
    only those who know the legends and the
    eldest of wise men know who Humopochi
    really was. Only they know that, besides
    being a brilliant trader, he was indeed
    the savior of his people, the peaceful
    Huatepec tribe. Humopochi become a
    legend following his memorable escape in
    1309 when the survival of his people
    depended entirely on this escape from
    the Province of Silversand.
    
    
    In-Game Chronicle Briefing:
    
    Humopochi was born on the shores of the
    Large Eastern Sea in the 13th century. As
    a child he had always wanted to enter the
    trading profession and by the age of
    twenty he had become a skillful trader.
    Although at that time the Huatepec and
    the Yaxuna were hostile towards one
    another, Humopochi occasionally visited
    Yaxuna villages and even their capital,
    the Halls of Honour, to ply his trade.
    One day when Humopochi happened to be in
    the capital, he overheard the
    conversation of two prominent Yaxuna.
    They were discussing the implications of
    an all-out attack against the Huatepec!
    The Trader sneaked off, prepared his
    llamas to leave as quickly as he could,
    hired a few warriors and set out for
    home. However, he was soon discovered and
    the Yaxuna leaders sent warriors to chase
    him. In spite of Humopochi's relentless
    march lasting many days and nights, the
    hunters caught up with him in the
    Province of Silversand on the border with
    the Yaxuna Empire. They massacred the
    caravan and set out to track down
    Humopochi and his men, making their way
    along a narrow mountain pass. Even though
    they had to cross deep jungles and
    marshlands while the Yaxuna were looking
    for them, the small Huatepec group
    managed to cross the border.
    
    Now it is your turn to do the same
    adventurous journey. If you are successful,
    this will mean that you have acquired the
    skills necessary for moving around in the
    wilderness.
    
    Scenario Objectives:
    - Lead the trader into one of the escape
    circles.
    
    
    
    Strategy:
    
    This is one of the simplest chronicles. You begin it being attacked from the
    west. Allow your swordsmen to deal with the threat. From here, use your
    remaining swordsmen to provide an escort for the trader. You have a limited
    amount of time before a large number of enemies begin following you from the
    west so make sure you don't waste too much time. The trader must be led into
    the escape circle on the eastern edge of the map, at the end of the path. Move
    the trader first towards the bridge and then directly to the circle. You will
    most likely meet a small number of enemies moving east to west. They will move
    straight towards the trader if they sight him so be careful and use your other
    men to protect the trader and kill any enemies. Once the trader has reached
    the escape circle the mission is over.
    
    
    
    Message Log
    
    
    Conditions - Lose 'The Trader' Chronicle
    
    Defeat!
    
    Humopochi was just a trader who never had to
    undertake anything more important than
    making a deal or leading a trading caravan.
    Yet he was able to trick his hunters and
    avoid their traps. You are supposed to be
    leading an Empire soon, but it seems that at
    the moment you cannot carry out even the
    easiest of duties.
    
    Try again, and do not give up until you
    succeed for these skills are indispensable
    for an emperor.
    
    
    
    
    Conditions - Win 'The Trader' Chronicle
    
    Victory!
    
    Humopochi finally reached his homeland. He
    immediately warned the Huatepec's Head Chief
    of the grave danger, allowing him to prepare
    his army and his people for the attack. The
    Yaxuna attack was successfully defeated and
    the ensuing peace agreement is still in
    effect. Congratulations!
    
    Following the path of the cunning Trader,
    you have learnt how to avoid the obstacles
    in the wilderness and the enemy's traps. You
    are now able to lead men in battle as a real
    war chief. Now take a closer look at the
    next legend, which will prepare you for this
    serious task.
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                              The Commander                       [07.2.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    The legend of Zalpochi, which dates back to
    ancient times, is widely known. Zalpochi
    was an eminent Chief of the Axocopan tribe,
    a good leader in both war and peace. He is
    the author of the famous book on the
    'theory of tactical fighting'. The Axocopan
    tribe has been very successful in battle
    ever since as the war chiefs learn how to
    put his valuable knowledge into practice
    (many of the original Zalpochi tactics are
    still in use). Now that you understand his
    eminence, let's see whether you are as
    skilled as the Great Zalpochi.
    
    
    In-Game Chronicle Briefing:
    
    Zalpochi and his exhausted warriors were
    returning home from faraway lands. Weakened
    by fierce battles and relentless marching,
    they arrived in the Province of White Peaks,
    knowing that they still had a long way to
    go. It is not surprising that when they
    stumbled upon the camp of a Teotitlan army,
    they were completely unprepared. The enemy
    was almost equal in number and had a priest
    with them. The Teotitlan warriors intended
    to attack at once, but Zalpochi avoided this
    by ordering his army to retreat into the
    thicket. The Teotitlans then changed tactics
    and decided to search the province for the
    famous Chief. Meanwhile, they started to
    organise their attack. During those hours,
    Zalpochi found himself in a very difficult
    situation as food was scarce and they were
    unable to flee the province or face the
    mighty Teotitlan priest in an open battle.
    Zalpochi's only help was his brillian mind,
    which did not let him down.
    
    According to the legends, this was the first
    time an army had fought in formation.
    
    Now it is your chance to show that you can
    handle the situation just as resourcefully.
    
    Scenario Objectives:
    - Kill all of your enemies.
    
    
    
    Strategy:
    
    This chronicle is also fairly simple. Although you are told to move your
    men into formation (this is the whole idea of the chronicle), it is time
    consuming and is often less effective than simply making your men charge into
    battle not in formation. Your army consists of:
    
    Combatant
    
    1 Commander  @ 1000 Experience
    26 Swordsmen @ 0 Experience
    42 Spearmen  @ 0 Experience
    25 Archers   @ 0 Experience
    2 Spearmen   @ 1000 Experience
    
    Non-Combatant
    
    5 Scouts
    
    
    Your enemy's army consists of two camps, a smaller one in the west and the
    main body in the east:
    
    West
    
    Combatant
    
    1 Commander  @ 0 Experience
    10 Swordsmen @ 0 Experience
    17 Spearmen  @ 0 Experience
    7 Archers    @ 0 Experience
    
    
    East
    
    Combatant
    
    1 Commander  @ 0 Experience
    25 Swordsmen @ 0 Experience
    21 Spearmen  @ 0 Experience
    15 Archers   @ 0 Experience
    2 Spearmen   @ 1000 Experience
    1 Sun Priest @ 0 Experience
    
    Non-Combatant
    
    2 Llama Masters
    10 Llamas
    2 Scouts
    
    
    
    First of all, group your army into a single group (Ctrl+1). From now on you
    can select your complete army by pressing the '1' Key. Sent your army first to
    the western camp. This camp is smaller and much more easily overwhelmed.
    Move everyone close and then move a few warriors forward so that a fairly
    small portion reacts and runs over to fight. Let the fighting ensue, as your
    men move closer to fight the enemy, more and more enemies will react until
    their full army is engaged in the fighting. Let the first battle resolve.
    You should still have an army that is about the size of the eastern camp.
    
    Move your men across to the eastern camp, using the same tactic of first
    gathering your army nearby and then luring a few out, engaging them as more
    come out etc. If you can, leave the sun priest and his 2 Spearmen guards until
    last as they can do a bit of damage. The whole chronicle can sway either way
    quickly and relies quite a bit on luck, so if you find yourself losing,
    restart the chronicle and try again. If you do restart then next time use more
    caution and try and lure out the enemy at a slower rate. Engaging as small
    an amount of enemies with as many of your men as possible at a single time
    is the key to victory and in fact the best way to fight enemies in every
    situation within the game. If you kill all enemy combatant units the 'Victory!'
    debriefing message will start.
    
    
    
    Message Log
    
    
    Conditions - Lose 'The Commander' Chronicle
    
    Defeat!
    
    News of the victory in the Province of White
    Peaks spread quickly and shocked the whole
    world. Although the Teotitlans lost a priest
    and the Axocopans won the battle
    brilliantly, the victory also represented
    the start of a completely new kind of
    warfare. Zalpochi was an eminent war chief,
    the first great commander. It is quite clear
    that no one can become emperor without a
    thorough understanding of his theories of
    tactics and strategy.
    
    Try again, and pay more attention to detail.
    Prove that you can lead an army to victory
    and take a decisive step closer to leading
    an Empire.
    
    
    
    
    Conditions - Win 'The Commander' Chronicle
    
    Victory!
    
    News of the victory in the Province of White
    Peaks spread quickly and shocked the whole
    world. Although the Teotitlans lost a priest
    and the Axocopans won the battle
    brilliantly, the victory also represented
    the start of a completely new kind of
    warfare. Zalpochi was an eminent war chief,
    the first great commander.
    
    You have proved that you possess his wits
    and it is now time to move on. Listen to the
    next legend, which reveals the secrets of
    power and magic.
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               The Priest                         [07.3.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    This legend tells of old times when the wise
    Iztahuacans first offered sacrifices to the
    Stars in return for their power. It was so
    long ago that the tribe did not yet know the
    secret of how to build a temple for the
    Stars. It took several years and many bloody
    battles to obtain a Pyramid of the Stars,
    which was built by the Olmeks long ago.
    Unfortunately, the Pyramid was situated in
    the Province of Crying Spring in a small
    village close to the border, which was often
    attacked by the Axocopan. Nevertheless, this
    was just one of the problems Ateocatlal, the
    province's new ruler, had to face.
    
    
    In-Game Chronicle Briefing:
    
    For a long time, Ateocatlal served the
    Iztahuacan religious community as a priest
    with no special qualifications. Finally, his
    diligence, experience and hard work paid off
    and he was appointed to lead the Province of
    Crying Spring. His fellows were not very
    hopeful and thought it was just a question
    of time before the Pyramid was lost.
    Therefore, they wished to gain as much
    magical energy out of it as they could even
    though they knew that the province's small
    and stagnating economy could not afford to
    sacrifice many slaves. Ateocatlal was
    charged to produce a huge amount of mana.
    This order aimed to accelerate production.
    Of course, everyone was amazed when
    Ateocatlal fulfilled the requirements and
    repelled the Axocopans' repeated attacks. He
    handed a stable, flourishing and well-
    protected province over to his successor and
    soon became High Priest of the Stars. He
    wrote several studies on this sphere and,
    according to the legends, he was the
    inventor of the Shield of Reflection, a
    powerful magic armour.
    
    Do not erase the memory of this great man
    from your mind when trying to complete his
    mission.
    
    Scenario Objectives:
    - Gather 7000 mana within 10 years by
    making sacrifices.
    
    
    
    Strategy:
    
    Where as the last two chronicles used the 'real-time' province screen, this
    chronicle will instead be using the turn-based-style realm screen that is
    a primary feature of Prophecy Mode. Your objective is to gather a total of
    7000 mana within 10 years. This is going to be done by the capturing of enemy
    slaves and the sacrifice of these slaves on the steps of the Star Pyramid.
    Just as a heads-up, to actually sacrifice a slave first move him into the
    pyramid by either left-clicking him and right-clicking the pyramid or
    left-clicking the pyramid and left-clicking the arrow pointing up under the
    avatar of the slave. Then you will see a button reading 'Sacrifice' on the
    lower part of the pyramid menu. Click this and all slaves except ones being
    educated to become priests will be sacrificed. The inflow of mana from
    sacrifices will be instantaneous but the mana will also slowly build up over
    in-game days, with 1 Mana being earnt every two days, simply for having a
    Star Pyramid.
    
    It is worth mentioning, although this may already be obvious, that it is a
    good idea not to use any Star Priests in battle. This will drain the Star mana
    you've acquired and set you back. Although they may be helpful in combat,
    the fact that it actually hinders you reaching your goal (a goal that has to
    be completed within a set time) means that it isn't worth using them. You
    have warriors who will be near to good as priests anyway.
    
    You begin the mission in ownership of the 'Crying Spring' province.
    It contains:
    
    Men
    ŻŻŻ
    
    24 Slaves
    12 Farmers
    2 Scouts
    25 Swordsmen
    15 Spearmen
    1 Star Priest
    
    Buildings
    ŻŻŻŻŻŻŻŻŻ
    
    3 Small Farms
    2 Ranches
    2 Provision Stores
    1 Small Hospital
    1 Star Pyramid
    4 Huts
    
    Resources
    ŻŻŻŻŻŻŻŻŻ
    
    50 Corn
    30 Meat
    120 Wood
    
    A dismally small heap of stuff, but you won't be needing too much to win
    the chronicle; it's a very simple scenario. First thing's first, set your
    farmers and slaves to work in all of the food-producing buildings. It doesn't
    matter which buildings have slaves and which have farmers just as long as
    you're overproducing by a decent amount. Move your spearmen and swordsmen to
    attack Stairs of the Rain. Emulate the battle as it's quicker and you take
    less casualties. Move your spearmen and swordsmen onto Napochka's Castle,
    emulating the battle once again. Do this for Lizard Harbour too. Each time you
    conquer a province, move all of your new slaves back to Crying Spring. When
    they arrive, send them into the pyramid and sacrifice them. The point of this
    is not to keep control of provinces as that is impossible with such a tiny
    army. All you're trying to do is capture slaves to sacrifice to gain 7000 mana.
    Once you've conquered the 3 provinces, move your swordsmen and spearmen back
    to Crying Spring, demote them to slaves and sacrifice them too. Same goes for
    every person except one (such as the star priest) - demote them to slaves
    and sacrifice them in the pyramid. You won't reach the required mana straight
    away but set the in-game time too fastest and wait a little while and you'll
    soon have the required 7000 mana. Easy as.
    
    A helpful note - if you're playing around with the scenario, don't attack
    Halls of Fear, or any other province that the enemy has recaptured after you've
    conquered it. This is because they all now contain 200+ enemies, way too many
    for your puny army.
    
    
    
    Message Log
    
    
    Conditions - Win 'The Priest' Chronicle
    
    Victory!
    
    Ateocatlal's success led to the Izahuacans'
    better understanding of the sphere, and soon
    they were able to build their own pyramid
    for the Stars. From them on, no one could
    halt their expansion as the Stars helped
    their allies in a number of battles.
    
    Now that you have completed the mission and
    learned about the use of magic, procced to
    the next legend, which will teach you the
    skills of fighting in the wilderness.
    
    
    
    
    Conditions - Lost 'The Priest' Chronicle
    
    Defeat!
    
    Ateocatlal's success led to the Izahuacans'
    better understanding of the sphere, and soon
    they were able to build their own pyramid
    for the Stars. From them on, no one could
    halt their expansion. The Stars saved their
    allies from several defeats and often
    removed the obstacles standing in their way.
    
    Start your mission again and complete it.
    
    As long as you lack the theory and practice
    of the art of magic, you cannot become a
    wise leader of your people.
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               The Captain                        [07.4.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    This is one of the Axocopans' most famous
    and popular legends as it reflects all the
    important qualities of a true warrior:
    heroic tenacity, responsibility,
    organisational skills and a good sense of
    strategy and tactics. Kathapi possessed all
    these qualities, which enabled him to become
    the hero of the Axocopan army. His career
    started at the beginning of the 14th century
    in the thicket of the Province of
    Spearhills. He quickly rose up through the
    ranks and soon found himself at the head of
    the Axocopan army. Yaxuna warriors gave him
    the name 'The Lion of the Woods', and even
    now when they hear this name they think of
    Kathapi with fear and respect. Now let us
    see what actually happened in the Province
    of Spearhills at the beginning of the 14th
    century.
    
    
    In-Game Chronicle Briefing:
    
    If you look at early maps, you will notice a
    strange spot at the heart of the Axocopan
    Empire. It seems very strange indeed that a
    region as strategically located as the
    Province of Spearhills remained neutral for
    such a long time. The reason becomes clear
    as soon as you take a closer look at this
    'blind spot'. In the middle of a vast and
    seemingly impenetrable jungle there stands a
    few ramshackle cottages surrounded by a
    shaky fence. There is no farm and no garden.
    It is almost impossible to produce anything
    there. One may wonder how its residents
    could survive at all. This has always
    remained their secret. It is quite obvious
    that the village is unable to support
    soldiers. Yet at the beginning of the 1300s,
    the Axocopan War Chief realised its
    stategic location and so acted promptly. He
    commissioned young Kathapi to set up a sound
    garrison within ten years, which would be
    able to check the violent Yaxuna attacks.
    Kathapi set about this accordingly. He
    hunted for food resources, organised
    provisions, and by the end of the 10th year,
    had created a strong fort that could easily
    repel hostile attacks. The Province of
    Spearhills soon became the strongest bastion
    of the Axocopan Empire.
    
    Now it is time for you to check out what you
    can accomplish.
    
    Scenario Objectives:
    - Defend the Province of Spearhills at
    all costs for 10 years.
    - Kathapi has to survive.
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                              The Architect                       [07.5.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    The High Pyramid of the Province of
    Ratfields was the largest building on the
    continent for a long time. Even today,
    decades later, it is one of the greatest
    miracles ever constructed by man. Its
    construction required vast amounts of jewels
    and building materials, and the final result
    was so grand that it exceeded even the
    wildest expectations. The Teotitlan
    architects were particularly proud of their
    creation as its construction was hindered in
    several ways. Chief Chimoki, the leader of
    all Teotitlans, did not support the plan at
    first and only provided provinces at the
    border. In addition, the Iztahuacans got
    wind of the plans and decided to prevent its
    construction by carrying out a massive
    attack.
    
    
    In-Game Chronicle Briefing:
    
    The Teotitlan priests wished to build the
    largest pyramid ever seen on Earth in which
    fantastic sacrifices could be offered to the
    gods. They also hoped to obtain two new
    spells, the Mouth of Nothing and the Souls
    of Betray, which the underworld promised to
    hand over to the newly ordained High Priest.
    Despite the fact that the Emperor did not
    favour the expensive plan and only provided
    small provinces on the border with a 10-year
    deadline, the priests did not give up. They
    hired the best architects in the Empire,
    engaged traders to transport the raw
    materials, and ordered Morhamum, their own
    demonic creature, to command the protection
    forces. Despite their efforts, they faced
    obstacles which were more difficult to
    overcome than they had imagined. The
    Iztahuacans found out that the Teotitlan
    priests were building up more mana
    resources than the continent had ever seen
    and promptly started to organise their
    attacks. They sent larger and larger forces,
    but could not halt construction. Finally,
    they called their demons together and sent
    them to destroy the pyramid. However, this
    savage regiment also failed. All Iztahuacan
    attacks were warded off by the Teotitlans
    under the leadership of the great architect
    and war chief whose name has fallen into
    oblivion forever.
    
    Scenario Objectives:
    - Finish the high pyramid within 10 years.
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                The Hero                          [07.6.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    Tlechlal was born sometime around the turn
    of the millenium in a small, unknown
    village. Even during his childhood he showed
    considerable strength, physique and courage,
    and he soon became the best hunter in his
    tribe. In his early twenties, the Yaxuna
    attacked his village, killing everyone they
    found. He was the only survivor. The
    Huatepec people, who were then waging war
    with the Yaxuna, invited him to join their
    tribe. Tlechlal then swore that he would
    fight all forms of tyranny, and acted
    accordingly. He wandered near the borders
    and fought as many Yaxuna and Axocopan
    warriors as he could. Sometimes he
    accompanied Huatepec caravans in order to
    offer them protection. On one of these
    journeys, he disappeared and accomplished
    one of the most famous of his brilliant
    deeds.
    
    
    In-Game Chronicle Briefing:
    
    Tlechlal soon found faithful friends in the
    Huatepec army. There was a Priest of Nature,
    who accompanied the hero wherever he went,
    and 15 veteran warriors, who had been
    fighting on his side for more than a decade
    and were even prepared to follow Tlechlal
    into the underworld. One day they were on
    their way home from the Halls of Souls, the
    Teotitlan capital. They traded successfully
    and left all the merchandise there, and so
    no longer had the caravan with them. They
    intended to pass by a village called
    Wormgulch to get some food, but when they
    reached the border of the province they saw
    something strange. A few men came running
    towards them and, without a word, sprinted
    off into the forest. Soon bizarre creatures
    appeared following their tracks. The
    creatures' skin was as grey as a shadow, and
    indeed, they were shadows. The spiritual
    fighters of the Stars approached quickly and
    pounced on Tlechlal and his companions.
    However, the Huatepec warriors were skilled
    enough to destroy the Shadow Warriors. They
    then proceeded to kill all of these grey
    fighters in the town. After a vicious fight,
    they found footprints leading to the
    neighboring province of Ratfields.
    
    Scenario Objectives:
    - Kill all of the shadows.
    - Tlechlal has to survive.
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                              The Governor                        [07.7.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    This odd legend does not tell the usual
    tale of glory. On the contrary, it tells
    of the darkest years of the Axocopan
    Empire. The Empire was established around
    the turn of the millenium when the
    Axocopans ruled over a vast number of
    small tribes and thus gained an immense
    amount of territory. It became a very
    powerful Empire, as you already know from
    chronicle 4. However, it now seems that it
    is about to collapse. Under the leadership
    of Head Chief Huormuah, the hostile Yaxuna
    Empire achieved a decisive victory over
    the Axocopan army. Realising what a great
    opportunity this was, the subordinate
    tribes also started to revolt, almost
    completely destroying the Axocopan army
    during the fighting. In this seemingly
    hopeless situation, the Emperor appoints a
    new Governor and passes all authority to
    him.
    
    
    In-Game Chronicle Briefing:
    
    In the past, the Axocopans had to face and
    put down several rebellions. They knew
    rebellions were a natural phenomenon and
    their army was so strong that they need not
    fear. No wonder they were completely shocked
    when several subordinate tribes successfully
    revolted shortly after the war against the
    Yaxuna Empire. These tribes, much smaller in
    number and less organised, attacked and
    defeated the local Axocopan garrisons. From
    then on, no one could halt their unified
    armies. Despite the efforts made, the tribes
    gained independence while the Axocopan army
    was practically destroyed. The Yaxuna soon
    joined the fighting again and overran the
    Eastern territores of the Empire. At this
    point, the Axocopan Emperor realised his
    responsibility and withdrew. He appointed a
    new Governor to govern the Empire for twenty
    years (although he was sure that the Empire
    would be conquered in less than twenty
    months) and gave him full authority. The new
    Governor, called Itzilcatza, represented a
    ray of hope for the people in this otherwise
    hopeless situation. Everyone said that he
    was talented, which is a very modest way to
    describe him in view of what he did for the
    Empire. He was a brilliant strategist
    driving back the Yaxuna forces one by one, a
    great war chief reorganising the military
    and a remarkable leader reviving the Empire.
    The situation he had to face was probably
    the most desperate ever.
    
    Itzilcatza is said to be the finest governor
    of all times. Or is this status thrown into
    question by a newly appointed governor about
    to start the same mission?
    
    Scenario Objectives:
    - Protect the province of
    - Halls of Fear
    - Stairs of the Rain
    - Mirror of Kauni
    - Napochka's Castle
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               The Revolt                         [07.8.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    In-Game Chronicle Background:
    
    The last legend of this chronicle is indeed
    a very new one. It tells us about the events
    that took place on the fourth day of the
    first month of 1419, just one day ago. This
    story is not a lesson and will not teach you
    anything new. It is not even a legend. It is
    actually an epilogue which introduces the
    people whom you will have to lead in the
    next decades to come. They are called
    Atlans. Just a few centuries ago, the Atlans
    left the jungle and founded their capital,
    the Halls of Freedom. It is a sad irony that
    the Halls of Freedom were soon annexed to
    the Axocopan Empire and the Atlans were
    forced into slavery. Yesterday changed all
    this as the Atlans started their brave
    revolt to regain their freedom.
    
    
    In-Game Chronicle Briefing:
    
    Only the old wise men remember the glorious
    moment when Chief Legachque left the jungle
    and stabbed his spear into the ground. The
    Halls of Freedom were later erected on this
    very site, but unfortunately were soon taken
    over by the Axocopans. The Atlans were then
    forced to serve them for much too long. A
    few of them remained in the capital, working
    hard under the constant surveillance of the
    slave-drivers. A large part of the
    population were taken to the Axocopan army
    and trained to be warriors. Many were killed
    in far-away battles fought against the
    Axocopans' enemies or rebels. As Legachque
    had surrendered of his own free will, the
    Emperor showed mercy on him and his people
    and the Atlans were given some power in
    their internal affairs. You were born as a
    member of the Legachque family at the turn of
    the century. Your brother, Jarakhi, had to
    join the army where he was promoted several
    times and is now of a high rank. Although
    you have always been faithful to the
    Emperor, he turned against you not long ago
    for the simple reason that he wants to
    remove you from power, however limited that
    power might be. He said you had helped a
    rebellious tribe and sent warriors to
    capture you. The Axocopan warriors occupied
    the Halls of Freedom, imprisoned Jarakhi and
    his warriors inside the old Governor's
    Palace and were looking for you to sacrifice
    you all on the altar of the Sun. You have
    been lucky so far and found a hideout in the
    thicket. Meanwhile, the Axocopan fighters
    have been searching for you and setting up a
    strong garrison around the old Palace. It is
    now time for you to start the ball rolling:
    organise and launch a rebellion to free your
    people from the chains of slavery. Remember
    that the majority of your tribe served the
    military for some time and almost everyone
    has some type of a gun under their bed.
    
    Now go, your people are waiting for you.
    
    Scenario Objectives:
    - Kill the Governor.
    - Occupy the Palace.
    
    
     _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                                                             |
    |                                Appendices                        [08.0.0]   |
    |                                                                             |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Structures                         [08.1.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                Resource Production   [08.1.1]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Lumberyard
    ŻŻŻŻŻŻŻŻŻŻ
    Wood: 100
    Capacity: 8
    
    (3l + s)/2.5 = Monthly Wood Production
    
    l = Number of Lumberjacks working at Lumberyard
    s = Number of Slaves working at Lumberyard (including transporting Wood to
        Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 8
    Will be displayed in-game rounded down to the nearest integer
    
    1 Lumberjack is the equivalent of 3 Slaves
    
    
    
    Small Farm
    ŻŻŻŻŻŻŻŻŻŻ
    Wood: 120
    Capacity: 8
    
    (2f + s) = Monthly Corn Production
    
    f = Number of Farmers working at Small Farm
    s = Number of Slaves working at Small Farm (including transporting Corn to
        Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 8
    Will be displayed in-game rounded down to the nearest integer
    
    1 Farmer is the equivalent of 2 Slaves
    
    
    
    Large Farm
    ŻŻŻŻŻŻŻŻŻŻ
    Wood: 220
    Capacity: 15
    
    (2f + s) = Monthly Corn Production
    
    f = Number of Farmers working at Large Farm
    s = Number of Slaves working at Large Farm (including transporting Corn to
        Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 15
    Will be displayed in-game rounded down to the nearest integer
    
    1 Farmer is the equivalent of 2 Slaves
    
    
    
    Fishing Hut
    ŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 210
    Capacity: 7
    
    (2f + s)/1.5 = Monthly Meat Production
    
    f = Number of Farmers working at Fishing Hut
    s = Number of Slaves working at Fishing Hut (including transporting Meat to
        Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 7
    Will be displayed in-game rounded down to the nearest integer
    
    1 Farmer is the equivalent of 2 Slaves
    
    
    
    Ranch
    ŻŻŻŻŻ
    Wood: 130
    Capacity: 4
    
    (2f + s)/1.5 = Monthly Meat Production
    
    f = Number of Farmers working at Ranch
    s = Number of Slaves working at Ranch (including transporting Meat to Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 4
    Will be displayed in-game rounded down to the nearest integer
    
    1 Farmer is the equivalent of 2 Slaves
    
    
    
    Jewelry manufacture
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 160
    Stone: 220
    Capacity: 6
    
    Using both Gold and Jade to manufacture Jewels
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    2 Gold + 2 Jade = 6 Jewels
    
    4(3j + s)/3 + 1/3 = Monthly Jewel Production
    
    j = Number of Jewellers working at Jewelry Manufacture
    s = Number of Slaves working at Jewelry Manufacture (including transporting
        Jewels to Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 6
    Will be displayed in-game rounded down to the nearest integer
    
    This is a bit of a weird equation. I'm not entirely sure it's correct, but it
    seems to work out. This one wasn't as easy to derive from the data as the
    others have been and it can be shown due to its supposed y-intercept of one
    third.
    
    
    Using only either Gold or Jade to manufacture Jewels
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1 Gold = 1 Jewel   OR   1 Jade = 1 Jewel
    
    (3j + s)/4.5 + 4/9 = Monthly Jewel Production
    
    j = Number of Jewellers working at Jewelry Manufacture
    s = Number of Slaves working at Jewelry Manufacture (including transporting
        Jewels to Storage)
    
    s must be greater than 0
    f and s must be Natural numbers (0, 1, 2, 3 ...)
    f + s cannot be greater than 6
    Will be displayed in-game rounded down to the nearest integer
    
    As before, I'm unsure whether this is the true equation, but it seems to hold
    true for all of the known values, so I'm not going to get any more accurate
    than that without seeing the actual script.
    
    1 Jeweller is the equivalent of 3 Slaves
    
    
    
    Quarry
    ŻŻŻŻŻŻ
    Capacity: 20
    
    (3m + s)/3 = Monthly Stone Production
    
    m = Number of Miners working at Quarry
    s = Number of Slaves working at Quarry (including transporting Stone to
        Storage)
    
    s must be greater than 0
    m and s must be Natural numbers (0, 1, 2, 3 ...)
    m + s cannot be greater than 20
    Will be displayed in-game rounded down to the nearest integer
    
    1 Miner is the equivalent of 3 Slaves
    
    
    
    Jade Mine
    ŻŻŻŻŻŻŻŻŻ
    Capacity: 15
    
    (3m + s)/4.5 = Monthly Jade Production
    
    m = Number of Miners working at Jade Mine
    s = Number of Slaves working at Jade Mine (including transporting Jade to
        Storage)
    
    s must be greater than 0
    m and s must be Natural numbers (0, 1, 2, 3 ...)
    m + s cannot be greater than 15
    Will be displayed in-game rounded down to the nearest integer
    
    1 Miner is the equivalent of 3 Slaves
    
    
    
    Gold Mine
    ŻŻŻŻŻŻŻŻŻ
    Capacity: 15
    
    (3m + s)/4.5 = Monthly Gold Production
    
    m = Number of Miners working at Gold Mine
    s = Number of Slaves working at Gold Mine (including transporting Gold to
        Storage)
    
    s must be greater than 0
    m and s must be Natural numbers (0, 1, 2, 3 ...)
    m + s cannot be greater than 15
    Will be displayed in-game rounded down to the nearest integer
    
    1 Miner is the equivalent of 3 Slaves
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Civilian Training    [08.1.2]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Small School
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 190
    Stone: 120
    Capacity: 20
    
    Lumberjack - 140 days
    Miner      - 150 days
    Farmer     - 120 days
    
    Only one type of Worker can be trained per Small School, which must be chosen
    before construction of the school begins.
    
    
    
    Medium-size School
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 240
    Stone: 240
    Capacity: 30
    
    Lumberjack - 95 days
    Miner      - 105 days
    Farmer     - 80 days
    Jeweller   - 160 days
    Builder    - 150 days
    
    Only one type of Worker can be trained per Medium-size School, which must be
    chosen before construction of the school begins.
    
    
    
    Large School
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 380
    Stone: 360
    Jewel: 180
    Capacity: 50
    Builder required
    
    Lumberjack - 60 days
    Miner      - 70 days
    Farmer     - 50 days
    Jeweller   - 110 days
    Builder    - 105 days
    
    
    
    Palace
    ŻŻŻŻŻŻ
    Wood: 760
    Stone: 560
    Jewel: 360
    Capacity:80
    Builder required
    
    Scout  - 200 days
    Trader - 240 days
    
    
    
    Education Centre
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 760
    Stone: 560
    Jewel: 460
    Capacity: 80
    Builder required
    
    Scout  - 200 days
    Trader - 240 days
    
    
    
    Llama Lair
    ŻŻŻŻŻŻŻŻŻŻ
    Wood: 190
    Stone: 140
    Capacity: 10
    
    Llama Master - 120 days
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Military Training    [08.1.3]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Small Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 190
    Stone: 120
    Capacity: 20
    
    Archer    - 140 days
    Swordsman - 120 days
    Spearman  - 105 days
    
    Only one type of Warrior can be trained per Small Barracks, which must be
    chosen before construction of the barracks begins.
    
    
    
    Medium-size Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 240
    Stone: 190
    Capacity: 30
    
    Archer    - 90 days
    Swordsman - 75 days
    Spearman  - 70 days
    
    Only one type of Warrior can be trained per Medium-size Barracks, which must be
    chosen before construction of the barracks begins.
    
    
    
    Large Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 380
    Stone: 280
    Jewel: 180
    Capacity: 50
    Builder required
    
    Archer    - 60 days
    Swordsman - 50 days
    Spearman  - 45 days
    
    
    Mathematically speaking, Spearman benefit the most from Large Barracks
    comparitive to Medium Barracks, with production time only 64% that of a Medium
    Barracks. Comparatively, Swordsmen and Archer Large Barracks production times
    are both 67% that of their respective Medium Barracks production times.
    Swordsmen benefit the most from Medium Barracks comparitive to Small Barracks,
    with production time 62.5% of that of a Small Barracks. Archer production time
    is 64% that of a Small Barracks and Spearman is 67%. Overall, the Swordsmen
    benefit most from Large Barracks comparitive to Small Barracks, with production
    time being 41.7% that of a Small Barracks. Archers and Spearman both had a
    Large Barracks production time 42.9% that of a Small Barracks.
    
    
    
    Jaguar Lair
    ŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 30
    Stone: 120
    Jewel: 120
    Capacity: 8
    Builder required
    
    Jaguar Master - 180 days
    
    
    
    Hall of Wonders
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 280
    Stone: 360
    Jewel: 180
    Capacity: 10
    Builder required
    
    5 Slaves + 10 Wood = 1 Wonderbow
    
    Number of Days Until Completion of Wonderbow = 20w/s
    
    w = Amount of wood still required
    s = Amount of slaves working
    
    All values are Natural numbers (0, 1, 2, 3 ...)
    s must be greater than 0
    Final value is always rounded down to the nearest integer
    This equation assumes that there is never a shortage of required resources at
    any time during construction
    s cannot be greater than 10
    
    For construction to complete, s must be equal to or greater than 5. Until that
    point, the Number of Days Until Completion will count down as normal until
    there are 0 days left. Until enough slaves are added, the Number of Days Until
    Completion will be displayed as 0 in-game and construction will not be
    completed.
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               Services and Storage   [08.1.4]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Provision Store
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 150
    Storage Space: 300
    
    
    
    Small Store
    ŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 280
    Stone: 40
    Storage Space: 1400
    
    
    
    Medium-size Store
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 350
    Stone: 300
    Storage Space: 4500
    
    
    
    Large Store
    ŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 400
    Stone: 400
    Jewel: 80
    Storage Space: 15000
    Builder required
    
    
    
    Small Hospital
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 100
    Stone: 80
    Increases Health of Province
    
    
    
    Medium-Size Hospital
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 180
    Stone: 120
    Increases Health of Province
    Increases Birth Rate of Province
    
    
    
    Large Hospital
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 240
    Stone: 240
    Jewel: 90
    Builder required
    Increases Health of Province
    Increases Birth Rate of Province
    
    
    
    Weaponsmith's Workshop
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 290
    Stone: 160
    Jewel: 90
    Builder required
    Enables construction of Medium Barracks for Archers and the production of
    Archers
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     Pyramids         [08.1.5]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Soul Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 720
    Jewel: 360
    Capacity: 80
    Builder required
    
    Soul Priest - 450 days
    
    
    
    High Soul Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 1000
    Jewel: 540
    Capacity: 95
    Builder required
    
    Soul Priest - 320 days
    
    
    
    Nature Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 720
    Jewel: 360
    Capacity: 80
    Builder required
    
    Nature Priest - 450 days
    
    
    
    High Nature Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 1000
    Jewel: 540
    Capacity: 95
    Builder required
    
    Nature Priest - 320 days
    
    
    
    Sun Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 720
    Jewel: 360
    Capacity: 80
    Builder required
    
    Sun Priest - 450 days
    
    
    
    High Sun Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 1000
    Jewel: 540
    Capacity: 95
    Builder required
    
    Sun Priest - 320 days
    
    
    
    Moon Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 720
    Jewel: 360
    Capacity: 80
    Builder required
    
    Moon Priest - 450 days
    
    
    
    High Moon Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 1000
    Jewel: 540
    Capacity: 95
    Builder required
    
    Moon Priest - 320 days
    
    
    
    Star Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 720
    Jewel: 360
    Capacity: 80
    Builder required
    
    Star Priest - 450 days
    
    
    
    High Star Pyramid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wood: 720
    Stone: 1000
    Jewel: 540
    Capacity: 95
    Builder required
    
    Star Priest - 320 days
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                 Units                            [08.2.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     Civilian         [08.2.1]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Slave
    ŻŻŻŻŻ
    Hit Points     50
    
    Basic units of the Empire. They can be trained to be Fighters,
    Craftsmen, Priests, Scouts, Traders or even Governors. The
    Slave is capable of any Craftsmen's work but with a lower
    efficiency. Within the borders of the province the slave is the
    only one to be able to complete transportation, consequently an
    active building always requires slaves to be able to operate.
    
    
    
    Farmer
    ŻŻŻŻŻŻ
    Hit Points     60
    
    Producers of food. Farmers can work on Farms, Ranches or in
    Fishing Huts. They are educated in Schools and are recruited
    from the Slave class.
    
    
    
    Lumberjack
    ŻŻŻŻŻŻŻŻŻŻ
    Hit Points     70
    
    Lumberjacks cut wood and work in Lumberyards. They are
    educated in Schools out of Slaves.
    
    
    
    Miner
    ŻŻŻŻŻ
    Hit Points     70
    
    Miners can work in three different types of mines: stone, gold
    or jade. They are educated in Schools and are recruited from
    the Slave class.
    
    
    
    Builder
    ŻŻŻŻŻŻŻ
    Hit Points     60
    
    Builders are the construction experts. They shorten the building
    construction time and are essential in order to start work on
    some buildings, including the Large Schools, Large Storehouses,
    Large Barracks, Heavy Armouries, Large Hospitals, Palaces
    and the Pyramids (all sizes). They are trained in the
    Medium-size and Large Schools and recruited from the Slave
    class.
    
    
    
    Jeweller
    ŻŻŻŻŻŻŻŻ
    Hit Points     60
    
    Jewellers make Jewels (from gold and/or jade). They work in
    Jewellery shops and are educated in Medium-size and Large
    Schools from Slave recruits.
    
    
    
    Llama Master
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Hit Points     70
    
    Llama Masters are the only unit capable of driving the llamas.
    Llama Masters are not able to fight. They are educated in the
    Llama Lair using recruits from the Slave class. Llamas will only
    follow the orders of the Llama Master if you group the llamas
    and their master into one unit on the Side Panel.
    
    
    
    Llama
    ŻŻŻŻŻ
    Hit Points     120
    
    Llamas are the means of transportation between the Provinces
    and are controlled by the Llama Master. Llamas are born in the
    Llama Lair if there is enough corn in the province and the
    Llama Master is in the Llama Lair.
    
    
    
    Trader
    ŻŻŻŻŻŻ
    Hit Points     140
    
    Traders are necessary for advanced transportation. This means
    that if there is a trader in the caravan, transportation will be
    uninterrupted and you will not have to repeat the orders. Just
    set the type and quantity of the resource to be transported
    between the two provinces once, and the caravan containing a
    Trader, Llama Master and llamas will transport the goods
    between the two provinces without stopping. Traders are
    educated in the Palace from Slaves recruits.
    
    
    
    Governor
    ŻŻŻŻŻŻŻŻ
    Hit Points     240
    
    Governors help govern the Province and, when present in a
    Province, will co-ordinate the work there. Using the sliders in
    the Province Info Panel, you can set the rates of construction
    and exploitation of all six provincial resources (corn, gold,
    stone, jade, wood, meat). Governors are appointed from Palace
    slaves and their promotion will also cost you some Jewels.
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 General Military     [08.2.2]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Swordsman
    ŻŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      120
    Stamina         120
    Attack          40
    Defense         30
    
    1000 Experience Stats
    
    Hit Points      190
    Stamina         178
    Attack          66
    Defense         53
    
    Basic units of the Army. Swordsmen are excellent in close
    combat and are trained in barracks from Slave recruits.
    
    
    
    Spearman
    ŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      90
    Stamina         90
    Attack          30
    Defense         15
    
    1000 Experience Stats
    
    Hit Points      150
    Stamina         188
    Attack          58
    Defense         35
    
    Spearmen are basic units of the Army. They possess average
    ability in both close combat and long-range attack. Spearmen do
    not attack from the same distance as Archers, though the
    wounds they cause are more severe. They are trained in
    barracks from Slave recruits.
    
    
    
    Archer
    ŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      80
    Stamina         80
    Attack          25
    Defense         10
    
    1000 Experience Stats
    
    Hit Points      140
    Stamina         160
    Attack          55
    Defense         20
    
    Basic units of the Army. Archers are incapable of close combat
    but are excellent in long-range battle. Although archers can
    shoot farther than Spearmen can throw, the wounds they cause
    are less severe. They are trained in barracks form Slave
    recruits.
    
    
    
    Commander
    ŻŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      150
    Stamina         130
    Attack          10
    Defense         25
    
    1000 Experience Stats
    
    Hit Points      250
    Stamina         250
    Attack          20
    Defense         45
    
    Commanders of the Army lead troops into battle. They have the
    ability to handle the troops: that is, they can arrange units into
    formations and change formations in battle. Commanders are
    fighters promoted to the Commander position.
    
    
    
    Scout
    ŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      90
    Stamina         200
    Attack          0
    Defense         30
    
    Though incapable of fighting, Scouts possess excellent
    observational ability and can detect enemies lurking nearby.
    
    
    
    Wonderbow
    ŻŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      300
    Stamina         200
    Attack          200
    Defense         30
    
    1000 Experience Stats
    
    Hit Points      300
    Stamina         200
    Attack          200
    Defense         30
    
    The Wonderbow is a fearsome weapon made of wood;
    wonderbows shoot gigantic arrows and possess devastating
    power. To build a Wonderbow you need five slaves, plus
    another five to operate the weapon after it is complete.
    Wonderbows are made in the Hall of Wonders out of wood.
    
    
    
    Jaguar Master
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      150
    Stamina         130
    Attack          15
    Defense         25
    
    Jaguars Master are both leaders of jaguars and fighters. They
    are trained from Slave recruits in the Jaguar Lair. Jaguars will
    follow the orders of the Jaguar Master only if you group the
    jaguars and their master into one unit using the group icon on
    the Side Panel.
    
    
    
    Jaguar
    ŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      180
    Stamina         150
    Attack          100
    Defense         50
    
    Jaguars are tamed wild beasts that are extremely effective and
    strong units in battle. Note that only the Jaguar Master can tame
    and control them. Jaguars feed only on meat. If they run out of
    meat, they starve and die. Jaguars are born in the Jaguar Lair if
    there is enough meat in the province and the Jaguar Master is in
    the Jaguar Lair).
    
    
    
    Shadow Warrior
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hit Points	40
    Stamina		250
    Attack		130
    Defense		90
    
    Shadow Warrior
    
    
    
    Stone Warrior
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      300
    Stamina         250
    Attack          25
    Defense         80
    
    Stone Warrior
    
    
    
    Hero
    ŻŻŻŻ
    Stats vary depending on Hero.
    Heroes use either use swords, spears or bows.
    
    Heroes are fearsome fighters who have an enormous influence
    on the outcome of battles. A hero is God's bliss on your
    Empire. They join you after the completion of a mission or the
    expansion of the Empire. Besides their tremendous strength,
    Heroes possess Magic Items and the team-handling abilities of
    the commanders.
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Swordsman Heroes     [08.2.3]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Fakhuma
    ŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      300
    Stamina         200
    Attack          102
    Defense         61
    
    Fakhuma is a dull, stupid warrior, but, with his extreme
    strength and hatred of swordsmen, he is extremely efficient
    when it comes to wounding hostile swordsmen. He is famous
    for his ability to recover his strength after just a few minutes
    rest. Fakhuma is poor at taking blows, but he makes up for this
    with his almost infinite stamina.
    
    Huatepec Hero
    
    
    
    
    
    Garkuna
    ŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      300
    Stamina         220
    Attack          102
    Defense         61
    
    He is the head of the mystic Jaguar Masters' tribe and is
    immune to all spells of the sphere of Nature. Jaguars do not
    wound him. Although he has never learned to fight and his
    defense is weak, throughout the long years spent in the
    wilderness his body learnt stamina and his blows are as strong
    as anyone else's.
    
    Neutral Hero
    
    
    
    Koloth
    ŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      300
    Stamina         200
    Attack          117
    Defense         56
    
    The mighty hero of the Iztahuacans. Nobody knows the time or
    place of his birth, but his blows are as heavy as an axe. He is as
    fast as lightning and tenacious. He has no equal in the southern
    part of the continent, but Koloth's weakness is defense: he only
    attacks and kills at random until there is just one single enemy
    alive.
    
    Iztahuacan Hero
    
    
    
    Pocotli
    ŻŻŻŻŻŻŻ
    Neutral Hero
    
    Obtained by: Conquering White Peaks without defeating him.
    
    
    
    Tlechlal
    ŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      250
    Stamina         180
    Attack          69
    Defense         67
    
    He was born in an unknown village deep in the forest and is
    the great hero of the Huatepec army. He has almost no
    weaknesses. Tlechlal is lethal and tenacious in combat.
    
    Huatepec Hero
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  Spearman Heroes     [08.2.4]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Jarakhi
    ŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      230
    Stamina         180
    Attack          70
    Defense         59
    
    Your foster brother and best friend, commander of the Atlan
    army. He is not an extremely good fighter, but his loyalty and
    stamina are honourable.
    
    Atlan Hero
    
    
    
    Kathapi
    ŻŻŻŻŻŻŻ
    0 Experience Stats - Prophecy
    
    Hit Points      255
    Stamina         180
    Attack          80
    Defense         55
    
    0 Experience Stats - The Captain Chronicle
    
    Hit Points      255
    Stamina         216
    Attack          86
    Defense         55
    
    Kathapi is the commander of the Axocopan army and the mortal
    enemy of your foster brother, Jarakhi. He possesses outstanding
    abilities and is an excellent fighter. He has the most stamina and
    strength of any Axocopan warrior.
    
    Axocopan Hero
    
    
    
    Kukurbuki
    ŻŻŻŻŻŻŻŻŻ
    717 Experience Stats
    
    Hit Points      230
    Stamina         210
    Attack          70
    Defense         55
    
    He is the head of an ancient, forgotten tribe who possesses
    unique abilities: Kukurbuki is able to gain vitality from his
    environment and to continually heal himself. He is extremely
    enduring and immune to the spells of Nature.
    
    Neutral Hero
    
    
    
    Shaloc
    ŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      255
    Stamina         180
    Attack          40
    Defense         59
    
    Son of an ancient Axocopan noble family, the Stark brood.
    Although he does not possess considerable strength or stamina,
    Shaloc takes blows very well.
    
    Axocopan Hero
    
    
    
    Shibiri
    ŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      180
    Stamina         179
    Attack          70
    Defense         58
    
    This daemon of the Underworld is imprisoned in a human body
    and is able to gain new strength and heal his friends from the
    blood he shed. His body is reasonably weak and lacking
    stamina, but the long centuries have taught him how to take the
    enemy's blows. As he is the creature of the Soul, he is immune
    to the spells of the Soul.
    
    Iztahuacan Hero
    
    
    
    Toomoo
    ŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      255
    Stamina         210
    Attack          80
    Defense         55
    
    Toomoo is a warrior who was enclosed in a stone statue six
    hundred years ago. Toomoo has just returned to real life and is
    an excellent fighter in every respect. He possesses a special
    ability to wound the priests and the creatures of the Moon very
    efficiently. He is immune to the spells of Moon and also knows
    the weak points of the Wonderbow.
    
    Neutral Hero
    
    Obtain by: Completing the Sentinal Peak special mission.
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Archer Heroes      [08.2.5]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Morhamum
    ŻŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      239
    Stamina         204
    Attack          80
    Defense         45
    
    He is the dark offspring of the alliance between the Teotitlan
    priests and the Underworld. His body has been taken over by a
    daemon and is enduring and as strong as a bull. Morhamum's
    shots are incredibly strong and he hunts for hostile priests with
    fantastic aggression. They could be killed by Morhamum's
    single arrow. He is completely immune to the spells of the
    
    Teotitlan Hero
    
    
    
    Skalaki
    ŻŻŻŻŻŻŻ
    0 Experience Stats
    
    Hit Points      260
    Stamina         180
    Attack          80
    Defense         48
    
    A forest wanderer who was driven out of his homeland and
    settled in the dark woods. Although his health is often weak,
    Skalaki is a very skilled archer and is able to kill anyone with
    two or three shots. He possess a special ability to move faster in
    the canopy of the trees than on the ground.
    
    Neutral Hero
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                              Magic Items                         [08.3.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       Masks          [08.3.1]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Desert Lion Mask
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In the same way that the thick and bushy
    pelt of the desert lion protects its owner, the ancient fire and
    desert god, this magic mask protects its wearer against physical
    attacks.
    
    Stat Increase:
    
    + 15 Attack
    
    
    
    Mask of Death
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The most horrible mask owned by the Teotitlan
    royal family. It was made in the darkest corner of the
    underworld and contains a blood daemon. Anyone in the mask's
    range will slowly become numb and weaken as the daemon
    drains him of his vital energy. It he does not get out of the
    mask's range, he's as good as dead.
    
    Stat Increases:
    
    NONE
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                      Shields         [08.3.2]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Immortal Shield
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The shield increases the vitality of the user,
    who will be able to take more blows without being wounded.
    
    Stat Increase:
    
    + 300 Hit Points
    
    How to Obtain:
    
    Jarakhi is equipped with it at the beginning of Prophecy mode. He's found in
    the Halls of Freedom.
    
    
    
    Shield of Four Winds
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The shield protects against slighter
    physical wounds and neither spears nor arrows will be able to
    injure the user. On the other hand, the shield does not protect
    against spells or swords.
    
    
    
    Shield of Reflection
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This shield possesses a special quality: the
    sword blows taken by its user are reflected back to the enemy.
    
    Stat Increases:
    
    NONE
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       Rings          [08.3.3]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Dragonring
    ŻŻŻŻŻŻŻŻŻŻ
    This item was created solely to combat the flying
    snakes of ancient times. Its wearer will possess the strenth of a
    wild beast and his blows will hit with the force of a large
    battle-axe. If placed into the dragon's nest, the ring can also kill
    the dragon.
    
    Stat Increase:
    
    + 80 Attack
    
    
    
    Ring of Concordance
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This magic item was handcrafted by the
    Goddess of Nature herself, who created the Ring as a token of
    an ancient alliance. It is saturated with the essence of Nature,
    protecting the wearer against some parts of physical wounds.
    
    Stat Increases:
    
    NONE
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    Battle-Axes       [08.3.4]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Axe of Flame
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    The blade of this fearsome weapon is steeped in
    the magic of the Sun, and the signs carved upon it create a
    steady glow. The extreme heat of the Axe of Flame melts flesh
    and bone like butter cut by a knife. One blow has three times
    the strength of an ordinary weapon.
    
    Stat Increase:
    
    + 60 Attack
    
    
    
    Axe of Nature
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Users of the Axe are the favored children of
    Nature. While they hold the Axe of Nature in their hands, they
    grow harder and become stronger and healthier. The weapon
    itself does not do more damage than an ordinary axe, but its
    possessor will strike harder and die only after a fierce fight.
    
    Stat Increases:
    
    + 50 Hit Points
    + 20 Attack
    
    How to Obtain:
    
    Complete the 'Gardens of Death' mission in the Gardens of Silence (Equipped to
    Garkuna).
    
    
    
    Headcutter's Axe
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The dreaded weapon of the God of
    Execution. Users land blows so strong that no creature has yet
    survived attack -hence its name. The axe's wide blade also
    protects users against physical attacks.
    
    Stat Increases:
    
    + 80 Attack
    + 5 Defense
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                      Spears          [08.3.5]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Spears of Lightning
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These weapons of terrifying strength
    flatten the enemy to the ground with the force of lightning.
    They were made by the God of Lightning, who offered them as
    gifts to a golden eagle that had helped him in his fight against
    the God of Clouds. The mighty Spears of Lightning are now in
    the hands of an Axocopan noble family, the Stark Brood, whose
    members are all descendants of the golden eagle.
    
    Stat Increase:
    
    + 50 Attack
    
    How to Obtain:
    
    Equipped to Shaloc. Conquer the province that Shaloc is defeated in or capture
    Shaloc himself. He is an Axocopan hero.
    
    
    
    Spears of Thunder
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The counterpart to the Spears of
    Lightning, Spears of Thunder were made by the God of Clouds
    to fight his opponent. After his defeat however, the weapon
    disappeared and no one has ever learned where it is. Legends
    suggest that the Spears of Thunder are just as frighteningly
    strong as the Spears of Lightning.
    
    Stat Increase:
    
    + 35 Attack
    
    
    
    Jaguar Killer
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The magic weapon's name derives from the fact
    that it can kill even the thick-coated and bloodthirsty animals of
    the jungle with one blow. Only a few people have ever survived
    the lethal blow of the Jaguar Killer. Actually, this is one of the
    most dangerous weapons on the continent.
    
    Stat Increase:
    
    + 80 Attack
    
    How to Obtain:
    
    Complete the 'Gardens of Death' mission in the Gardens of Silence.
    
    
    
    Grappling Spears
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This magic weapon increases the strength and
    skill of its user, who can strike much heavier blows and deflect
    attacks more successfully.
    
    Stat Increases:
    
    + 20 Attack
    + 8 Defense
    
    How to Obtain:
    
    Jarakhi is equipped with it at the beginning of Prophecy mode. He's found in
    the Halls of Freedom.
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       Bows           [08.3.6]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Jade Bow
    ŻŻŻŻŻŻŻŻ
    Jade bows were fashioned from the sacred stone of
    the Nature Sphere and can send heavy but supple arrows great
    distances. Jade Bows are extremely efficient in wounding
    Nature Sphere priests and jaguars but also cause death when
    used against ordinary people.
    
    Stat Increase:
    
    + 25 Attack
    
    
    
    Snake Bow
    ŻŻŻŻŻŻŻŻŻ
    Shoots arrows saturated with extremely strong
    poison. Unless the poisoned person is a hero, he will slowly
    weaken, suffer paralysis and die. The unusually strong bodies
    of heroes, high priests, demons and other similar creatures can
    withstand the effect of the poison, so they will not die but only
    suffer an ordinary bow wound.
    
    Stat Increases:
    
    NONE
    
    
    
    Vulture Bow
    ŻŻŻŻŻŻŻŻŻŻŻ
    The Vulture Bow is an extremely strong and
    dangerous weapon. Its gigantic, heavy arrows pierce the body
    like the sharp beak of a vulture and in most cases result in
    instant death.
    
    Stat Increase:
    
    + 40 Attack
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                      Blades          [08.3.7]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Blade of Death
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Although heavy, the Blade of Death is very easy
    to handle and is one of the best swords on the Earth Snake.
    Users are also helped by its magic, which makes them stronger
    and protects against physical attacks.
    
    Stat Increases:
    
    + 35 Attack
    + 15 Defense
    
    How to Obtain:
    
    Equipped to Fakhuma. Conquer the province that Fakhuma is defeated in or
    capture Fakhuma himself.
    
    
    
    Sword of Might
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This special sword is exceptionally easy to
    handle. It is a heavy and very sharp weapon that causes
    extremely deep wounds.
    
    Stat Increase:
    
    + 30 Attack
    
    How to Obtain:
    
    There are two. One is equipped to Koloth. Conquer the province that Koloth is
    defeated in or capture Koloth himself. Ths other can be found by
    
    
    
    Axitars Blade
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This blade is covered with the same lethal poison
    as the Snake Bow. Anyone wounded by Axitars Blade slowly
    weakens and dies. The only exceptions are heroes, high priests
    daemons and other similar creatures, which suffer a wound like
    that of an ordinary blade.
    
    Stat Increases:
    
    NONE
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   Magic Jewels       [08.3.8]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Earring of Shielding
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    While the user is wearing this earring,
    he will be a lot more flexible and skilled -better at both attack
    and deflection.
    
    Stat Increases:
    
    + 15 Attack
    + 10 Defense
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                       Other          [08.3.9]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Stinning Mace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [No details given]
    
    Stat Increases:
    
    NONE
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                Spells                            [08.4.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 Sun Priest Spells    [08.4.1]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Sacred Fire
    ŻŻŻŻŻŻŻŻŻŻŻ
    30 mana
    Attack spell
    Select an enemy unit to cast this spell
    
    
    Daemon Ball
    ŻŻŻŻŻŻŻŻŻŻŻ
    300 mana
    Attack spell
    Select a region to cast this spell
    
    
    Arms of the Father
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    30 mana
    Defence spell that works on your priest
    Press the icon to cast this spell
    
    
    Cloud of the Dragon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    300 mana
    Defence spell that works on your units
    Select one of your units to cast this spell
    
    
    
    HIGH SUN PRIEST SPELLS ONLY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Flash of Sun
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    160 mana
    Attack spell
    Select a region to cast this spell
    
    
    Ring of Flame
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    500 mana
    Attack spell
    Select a region to cast this spell
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                Moon Priest Spells    [08.4.2]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                Star Priest Spells    [08.4.3]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                Soul Priest Spells    [08.4.4]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Daemon of Blood
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    25 mana
    Attack Spell
    Select an enemy unit to cast this spell
    
    
    Charge of Souls
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    300 mana
    Attack spell
    Select a region to cast this spell
    
    
    Protecting Veil
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    30 mana
    Defence spell that works on your prest
    Press the icon to cast this spell
    
    
    Spirit of Braveness
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    250 mana
    Defence spell that works on your units
    Select one of your units to cast this spell
    
    
    
    HIGH SOUL PRIEST SPELLS ONLY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Mouth of the Void
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    180 mana
    Spell that works on your units
    Select a destination to cast this spell
    
    
    Souls of Betrayal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    600 mana
    Attack spell
    Press the icon to cast this spell
    
    
    
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               Nature Priest Spells   [08.4.5]   |_________________________________
    _____________________________________________|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    
    
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                            Version History                       [09.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Version 0.12     Dates: 14/08/2011 - 16/08/2011, 18/08/2011 - 21/08/2011
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Update: Major
    
    Change Log:
    
     - Everything you see up to this point!
    
    Notes: I've decided that today will mark the first publically released version
    of the FAQ, only one week after starting it. I'm immensely surprised how
    quickly the guide has taken shape and become ready to publish. I plan to send
    it for publishing before at 6:15pm, the time when it was officially started.
    
    
    
    Version 0.15     Dates: 18/09/2011, 21/09/2011, 23/09/2011
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Update: Minor
    
    Change Log:
    
     - Added www.neoseeker.com and www.supercheats.com as sites that are given
       permission to host the FAQ.
     - 'The Trader', 'The Commander' and 'The Priest' Chronicles completed
     - Various and extensive miscellaneous changes
    
    Notes: -
    
    
    
    Version 0.20     Dates: 29/09/2012, 10/11/2012 - 20/11/2012
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Update: Major
    
    Change Log:
    
     - Guide totally re-formatted!
     - Conclusion sections re-written!
     - Added information to various appendices stuff, most notably various useful
       formulas
     - Drastically condensed what was a stupidly long Version History
    
    Notes: OHGOD. To put it simply, this FAQ was horrible. I suppose it *was* my
    first FAQ, but even so, it really needed a facelift and a re-write. Well, the
    facelift is done, but the re-write isn't, so I'm halfway to having a decent
    FAQ!
    
    That's right, I haven't forgotten this little guy! ;) He's been sitting in the
    back of my mind whenever I write actually. It turns out that this game is
    much bigger than I thought I could originally handle, but I think I'll be up to
    it at some point in the future.
    
    And a massive thanks to the numerous people that emailed me about the guide. It
    was wonderful to hear from you! Hopefully I can get a few more emails sometime
    in the future, eh?
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                             Legal Notice                         [10.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    Copyright İ 2011-2012 Jesse Paech (aka. RedIsPoetic).
    This guide is the property of Jesse Paech (aka. RedIsPoetic) and is
    protected under copyright laws. It cannot be reproduced or edited in any form.
    It is for personal use only, unless I grant permission to do otherwise. No
    profit is to be made from this guide, directly or indirectly, it is totally
    free. I take no responsibility for any error or mistake found within this
    guide.
    
    The following sites have my permission to host this guide:
    
      www.gamefaqs.com
      www.neoseeker.com
      www.supercheats.com
    
    If you want this placed on your site, ask permission. It is illegal to host
    this on an unauthorized site.
    
    If you would like the guide placed on your site, email me:
    
       redis*poetic@hotm*ail.com
    
    [Remove the asterisks. Spam Bot avoidance FTW.]
    
    Make the subject of your email something related to the guide and I'll
    eventually end up reading it.
    
    If you are hosting this guide, make sure that you're updating the file on
    your site soon after the guide is officially updated on GameFAQs.
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                              Contact Me                          [11.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    If you have any additions, constructive criticism, want to say thanks or
    anything relating to the guide in general feel free to contact me at:
    
       redis*poetic@hotm*ail.com
    
    [Remove the asterisks. Spam Bot avoidance FTW.]
    
    Make the subject 'Theocracy' or something like that.
    
    No spam or any other crap though please.
    
    
    I'm happy to hear about almost anything including but not limited to:
    
    - typos
    - corrections on information
    - any missing information
    - formatting feedback
    - overall feel of guide
    - etc. etc.
    
    
    Of course, you will be credited for any help you give me (if it is actually
    helpful). Credit for major things will not only be given in the devoted
    'Credits' section but also where the information is directly placed within the
    guide.
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                Credits                           [12.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    A massive thank you goes to:
    
     - Philos Laboratories, for creating a lovely game.
     - Ubisoft, for publishing said game.
     - CJayC, SBAllen and Devin for running or having ran GameFAQs
     - super_luigi16, for being a pooface. :D
     - Most importantly, You, the reader, for reading this guide. You're the reason
       that I write!
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                              Conclusion                          [13.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
    There we are! I hope you've enjoyed reading this guide as much as I have
    writing it! Considering how little information is out there on Theocracy, I'm
    certain this FAQ has been able to lend a hand in at least some small way. I'm
    sure that it's greatly appreciated by those of you who adore this game (and
    there's a surprising number of you out there; you're not alone, reader!), so I
    know that my effort has been worthwhile. So thank you!
    
      *Throws dragnet at reader, rips off the cat's gloves and laughs manically*
    
      - RedIsPoetic
    
    
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    Copyright İ 2011-2012 RedIsPoetic

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