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    Zerg Building List by RCarlos

    Version: 1.1 | Updated: 01/10/99 | Printable Version | Search This Guide

    Zerg Building Listing - Version 1.1
    By Roland Carlos
    FongSucks@hotmail.com
    
    Taken from:
    Commander RC's SC Page - http://commander.geminisector.com (I own the site)
    
    Version Updates
    ---------------
    1.1 January 10, 1999 - Updated with 1.04 info
    1.0 December 17, 1998 - First online text release of listing
    
    
    Little Intro
    ------------
    Zerg Buildings all have an extra cost of one drone. Drones are morphed into 
    the primary buildings and you lose the drone if the building is finished. 
    This means that every building has +50 minerals added to its primary cost. 
    However, Zerg Buildings have the innate ability to heal themselves, albeit
    slowly. It takes some time to recover enough HP to make a Zerg Building at 
    least hard to destroy if it was attacked enough.
    
    Explanations:
    Cost: How much the building costs to build
    HP: How much damage the building can take
    Unit: What unit the building allows you to make (if any)
    Requirements: Any requirements needed to build the building (if any)
    
    ---------
    Hatchery:
    Cost: 300 Minerals
    HP: 1250
    Unit: Overlord, Drone
    Requirements: None
    
    Options:
    Evolve into Lair, Requires Spawning Pool
    Learn Burrowing
    
    The Hatchery produces creep and provides 1 supply unit.
    
    The HQ of the Zerg, the Hatchery is by far the cheapest the HQ of all the 
    species. It also produces creep, but unlike the other species HQ, you don't 
    get a big supply unit increase. You only get 1 supply unit, so don't think 
    you can build big units when you make a new hatchery. The hatchery also 
    produces larvae. However, the creation of new larvae is not fast should you 
    should always build more than 1 Hatchery to make more units. In 1.04, the
    creation of new larvae has been decreased. The build time has been increased
    in 1.04.
    
    ----------
    Extractor:
    Cost: 150 Minerals
    HP: 750
    Unit: None
    Requirements: None
    
    Wowzers! A gas extractor!
    
    --------------
    Spawning Pool:
    Cost: 150 Minerals
    HP: 750
    Unit: Zergling
    Requirements: Hatchery
    
    Options:
    Faster Movement Upgrade for Zerglings
    Faster Attack Upgrade for Zerglings
    
    The Spawning Pool is only useful in helping to make a Lair and in early game 
    attacks. Usually at mid-game, if your still relying on Zerglings, you either 
    preparing for a big swarm attack, or your really down in your luck.
    
    ------------------
    Evolution Chamber:
    Cost: 75 Minerals
    HP: 750
    Unit: None
    Requirements: None
    
    Options:
    Melee Attack Upgrade
    Missile Attack Upgrade
    Ground Armor Upgrade
    
    Only research the Missile Attack and Ground Armor Upgrades. The Melee Attack 
    is only useful if plan on using Ultralisks. The Melee Attack will upgrade 
    the Zerglings attack, but it's not as powerful or useful.
    
    -------------
    Creep Colony:
    Cost: 75 Minerals
    HP: 400
    Unit: None
    Requirements: None
    
    Options:
    Evolve into Sunken Colony, Requires Spawning Pool
    Evolve into Spore Colony, Requires Evolution Chamber
    
    The Creep Colony produces creep.
    
    Use this to expand your creep without forking over 300 Minerals. The good 
    thing is that Creep Colonies can also be turned into defensive structures.
    
    --------------
    Sunken Colony:
    Cost: 50 Minerals, 1 Creep Colony
    HP: 400
    Unit: None
    Requirements: Spawning Pool
    Ground Attack: 40
    Attack Range: 7
    
    Sunken Colonies are used for ground defense. Always build them in clumps, 
    with Spore Colonies nearby to back them up. A lone Sunken Colony can be 
    killed easily, but four or five cannot be killed easily without heavy losses 
    to the enemy. In 1.04, the build time has been decreased while the attack
    recovery rate has also been decreased.
    
    -------------
    Spore Colony:
    Cost: 50 Minerals, 1 Creep Colony
    HP: 400
    Unit: None
    Requirements: Evolution Chamber
    Air Attack: 15
    Attack Range: 7
    
    Build these around your base like Terran Missile Turrets. Creep supply may 
    be limiting so build as far as you can. In 1.04, the build time has been
    decreased.
    
    --------------
    Hydralisk Den:
    Cost: 100 Minerals, 50 Gas
    HP: 850
    Unit: Hydralisk
    Requirements: Hatchery, Spawning Pool
    
    Options:
    Faster Movement for Hydralisks
    Faster Attack for Hydralisks
    
    Needed to produce Hydralisks, don't lose this building in early and mid-game.
    You'll lose a powerful unit and the resources to make a new one.
    
    -----
    Lair:
    Cost: 150 Minerals, 100 Gas, 1 Hatchery
    HP: 1800
    Unit: Drone, Overlord
    Requirements: Hatchery, Spawning Pool
    
    Options:
    Evolve into Hive
    Learn Burrowing
    Faster Movement for Overlords
    Better Sight Range for Overlords
    Transport Ability for Overlords
    
    When you gain a Lair, you'll be rewarded with a higher HP total and the 
    upgrades for Overlords. Learn Burrowing if you haven't by now, it will be 
    very useful. For Overlords, you should learn Transport, Speed, and Sight in 
    that order. If the enemy has air units, than learn Speed, Sight, and 
    Transport in that order.
    
    -------------
    Queen's Nest:
    Cost: 150 Minerals, 100 Gas
    HP: 850
    Unit: Queen
    Requirements: Lair
    
    Options:
    Learn Ensnare Spell for Queen
    Learn Spawn Broodling Spell for Queen
    +50 MP Upgrade for Queen
    
    Like the Hydralisk Den, you won't want to lose this building in mid-game. The
    ability to make Queens as well as the upgrades are very useful. The Queen can
    use Spawn Broodling to quickly get rid of Siege Tanks, Ultralisks, and other
    bothering units.
    
    ------
    Spire:
    Cost: 200 Minerals, 150 Gas
    HP: 600
    Unit: Mutalisk, Scourge
    Requirements: Lair
    
    Options:
    Evolve into Greater Spire, Requires Hive
    Air Attack Upgrade
    Air Armor Upgrade
    
    You'll never want to lose this building after you build it. The Spire will 
    allow you to make the core of many Zerg armies, the Mutalisks and as well as 
    the anti-air units Scourge. You can also upgrade the attacks and armor of the
    air units here.
    
    -----
    Hive:
    Cost: 200 Minerals, 150 Gas, 1 Lair
    HP: 2500
    Unit: Overlord, Drone
    Requirements: Lair, Queen's Nest
    
    Options:
    Learn Burrowing
    Faster Speed Upgrade for Overlords
    Better Sight Upgrade for Overlords
    Transport Ability for Overlords
    
    The best in Zerg HQ, you get a HQ with 2500 HP, the hardest to kill of all.
    
    --------------
    Greater Spire:
    Cost: 100 Minerals, 150 Gas, 1 Spire
    HP: 1000
    Unit: Mutalisk, Scourge, Guardian
    Requirements: Hive, Spire
    
    Options:
    Air Attack Upgrade
    Air Armor Upgrade
    
    A Spire with more HP and it also gives all Mutalisks the ability to turn into
    Guardians. In 1.04, the build time has been increased.
    
    -----------------
    Ultralisk Cavern:
    Cost: 150 Minerals, 200 Gas
    HP: 600
    Unit: Ultralisk
    Requirements: Hive
    
    If you plan on making these scary attackers, don't forget you need this 
    building to start with. Otherwise, skip wasting the resources and time.
    
    --------------
    Defiler Mound:
    Cost: 100 Minerals, 100 Gas
    HP: 950
    Unit: Defiler
    Requirements: Hive
    
    Options:
    Learn Plague Spell for Defiler
    Learn Consume Spell for Defiler
    +50 MP Upgrade for Defiler
    
    When you make this building, you'll want to research Plague. It affects all 
    units and buildings in the area and causes some serious damage. Depending on 
    your style of play, you may or may not want to build this. If you don't build
    this, you'll want to go with the Ultralisk cavern.
    
    ------------
    Nydus Canal:
    Cost: 150 Minerals
    HP: 250
    Unit: None
    Requirements: Hive
    
    Options:
    Make Nydus Canal Exit
    
    Very useful if you have more than one base. This will allow your Overlords to
    have a nice rest. It is very much faster than Overlord transporting. You can
    even build on enemy Zerg creep.
    
    ------------------------
    Infested Command Center:
    Cost: Terran Command Center
    HP: 1500
    Unit: Infested Terran
    Requirements: None
    
    Options:
    Create Infested Terran
    
    Very hard to get, you need to damage a Terran Command Center to 750 HP and 
    have a Queen nearby to infest it. Taking over a base is much faster (usually)
    and better than destroying it. You can lift-off the Command Center so you 
    can move it away.
    
    ----------
    Disclaimer
    
    This guide can and should be given out as long as it is not altered in any 
    way. The guide's purpose is to help people play Starcraft and that is its 
    only purpose. This guide cannot be used in any commerically such as, but not 
    limited to, Magazines, Books, Guides, without first contacting the author for
    his consent. Credit must given if you take information from this guide.
    
    Starcraft is a trademark of Blizzard Inc., copyright 1998.  
    All other trademarks copyright their respective owners.
    
    Copyright Roland Carlos 1998