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    Zerg Unit List by RCarlos

    Version: 1.1 | Updated: 01/10/99 | Printable Version | Search This Guide

    Zerg Unit Listing - Version 1.1
    By Roland Carlos
    FongSucks@hotmail.com
    
    Taken from:
    Commander RC's SC Page - http://commander.geminisector.com (I own the site)
    
    Version Updates
    ---------------
    1.1 January 10, 1999 - Updated with 1.04 info
    1.0 December 17, 1998 - First online text release of listing
    
    
    Little Intro
    ------------
    Zerg Units are built in a different way other than the Protoss and Terran. 
    They are hatched from the larvae that comes from Hatcheries, Lairs and Hives.
    In this way, you can build as many as 4 different types of units. However, 
    the larvae reproduces at a slower rate, but if you can capitalize on the
    quickness of the unit production, you can have a good sized force in a small
    amount of time. Also, Zerg Units self-heal themselves in the same the Zerg
    buildings do.
    
    Explanations:
    Cost: How much the unit costs to build
    Armor: What kind of armor the unit is wearing
    HP: How much damage the unit can take
    MP: How much energy the unit has
    Supply: How much supply units the unit takes
    Transport: How much space unit takes in transports
    Ground Attack: How much damage the ground attack of unit does
    Air Attack: How much damage the air attack of unit does
    Attack Range: How far the unit can attack
    Ground Attack Type: What kind of type unit attacks the ground. Explosive 
    means that damage is reduced to 50% when attacking small units, 75% against 
    medium units. Concussion damage means that damage is reduced to 25% when 
    attack large units and 50% when attacking medium units. Normal damage means 
    that the damage is same to all units.
    Air Attack Type: As above, only having to do with air attacks.
    Size: What is the size of the unit, only affects attacks
    Attack Bonus: What the damage bonus is for each upgrade
    
    THE GROUND UNITS
    ----------------
    Drone:
    Cost: 50 Minerals
    Armor: 0
    HP: 40
    MP: 0
    Supply: 1
    Transport: 1
    Ground Attack: 5
    No Air Attack
    Attack Range: 1
    Ground Attack Type: Normal
    Size: Small
    Attack Bonus: 0
    
    You'll be building many of these. The worker of the Zerg, the Drone has the 
    best attack of a worker unit. However, when building, the Drone actully turns
    into the building which means that you lose a Drone, but regain a supply 
    point. This will tack on a +50 Mineral cost to every building. When Drones 
    are attacked however, they can just burrow out of the way.
    
    ---------
    Zergling:
    Cost: 50 Minerals (You get two for each transformation)
    Armor: 0
    HP: 35
    MP: 0
    Supply: 1 per pair
    Transport: 1
    Ground Attack: 5
    No Air Attack
    Attack Range: 1
    Ground Attack Type: Normal
    Size: Small
    Attack Bonus: 1
    
    If you are the type of player that likes rushes, you'll see many of these in 
    your base. Zerglings are quickly made (2 per egg) and are have a quick attack
    and movement rate. However, the Zergling has an attack as weak as the Drone 
    and has less HP than the Drone. But you can overwhelm the enemy with their 
    sheer numbers. Although odd, but possible, you can destroy an enemy in 
    mid-game with a huge force of Zerglings.
    
    ---------
    Hydralisk:
    Cost: 75 Minerals, 25 Gas
    Armor: 0
    HP: 80
    MP: 0
    Supply: 1
    Transport: 2
    Ground Attack: 10
    Air Attack: 10
    Attack Range: 5
    Ground Attack Type: Explosive
    Air Attack Type: Explosive
    Size: Medium
    Attack Bonus: 1
    
    You'll want to have Hydralisks in large groups so you can use them to defend 
    and attack. You can upgrade their speed and range which means you have a 
    great hit and run attacker. They can also be a great ambusher when you learn 
    the Burrow ability. However, their only weakness is that to build them, you 
    need a gas extractor early in the game. In 1.04, the build time has been
    increased.
    
    ----------
    Ultralisk:
    Cost: 200 Minerals, 200 Gas
    Armor: 1
    HP: 400
    MP: 0
    Supply: 6
    Transport: 4
    Ground Attack: 20
    No Air Attack
    Attack Range: 1
    Ground Attack Type: Normal
    Size: Large
    Attack Bonus: 3
    
    If you get to late game stage, you'll want to build Ultralisks if not making 
    Defilers. Ultralisks can easily destroy enemy buildings and are a great 
    support unit. They can get pounded by ranged and air attacks, so have a few 
    Defilers cast Dark Swarm on any Ultralisk attackers.
    :
    --------
    Defiler
    Cost: 50 Minerals, 150 Gas
    Armor: 1
    HP: 80
    MP: 200
    Supply: 2
    Transport: 2
    No Ground Attack
    No Air Attack
    Attack Range: N/A
    Size: Medium
    
    Plague: 150 MP
    The Zerg's version of Psionic Storm, the Defiler spits acidic juices which 
    damage any unit or building in the affected area. Plague skips Protoss 
    shields and goes straight for the un-recoverable HP. However, you can't kill 
    units or buildings with Plague. When the unit/building gets to 1 HP, Plague 
    no longer does damage.
    Range of Spell: 10
    Does it affect multiple units?: Yes, up to two space away from target.
    
    Dark Swarm: 100 MP
    A orange cloud surrounds the area and protects your ground units in the cloud
    from any ranged or air attacks.
    Range of Spell: 10
    Does it affect multiple units?: No
    
    Consume: 1 Zerg Ground Unit
    By feeding a Zerg Unit to the Defiler, the Defiler gains a quick boost of 50
    MP.
    Range of Spell: 1
    Does it affect multiple units?: No
    
    The Defiler is the most underrated Zerg unit. The Plague spell can hurt 
    enemies severely, weakening enemy buildings any units as well as luring any 
    units caught in the Plague attack. Plague can hurt Terran the most because 
    remember, any buildings caught in the red zone will take damage until 
    repaired or destroyed. Dark Swarm can protect your units from ranged and air 
    attacks. Consume can replenish your Defiler's MP so you can cast multiple 
    Plagues.
    
    ----------------
    Infested Terran:
    Cost: 100 Minerals, 50 Gas
    Armor: 0
    HP: 60
    MP: 0
    Supply: 1
    Transport: N/A
    Ground Attack: 500
    No Air Attack
    Attack Range: 1
    Ground Attack Type: Normal, Splash Damage
    Size: Small
    Attack Bonus: 0
    
    Infested Terran are most useful when attacking unguarded buildings. Infested 
    Terrans are easily killed, but if not attacked, the damage done is 
    overwhelming.
    
    THE AIR UNITS
    -------------
    Mutalisk:
    Cost: 100 Minerals, 100 Gas
    Armor: 0
    HP: 120
    MP: 0
    Supply: 2
    Ground Attack: 9
    Air Attack: 9
    Attack Range: 3
    Ground Attack Type: Normal
    Air Attack Type: Normal
    Size: Small
    Attack Bonus: 1
    
    You can produce these in bulk and most people do. The attack value of 9 is 
    not very powerful, so you'll always want to attack in large groups of 
    Mutalisks. When attacking bunched up units or buildings, the Mutalisk attack 
    can hit the other targets for some light damage. The weakness of the Mutalisk
    is that they are weak compared to the other basic air units. The build time
    has been increased in 1.04.
    
    ---------
    Guardian:
    Cost: 50 Minerals, 100 Gas, 1 Mutalisk
    Armor: Heavy
    HP: 150
    MP: 0
    Supply: 2
    Ground Attack: 20
    No Air Attack
    Attack Range: 8
    Ground Attack Type: Normal
    Size: Large
    Attack Bonus: 2
    
    Guardians are very useful in attacks from the air. Never attack with just a 
    force of Guardians since they can be killed easily from the air. Guardians 
    are used mainly to kill enemy Missile Towers, Spore Colonies, and Photon 
    Cannons. Guardians are costly and cannot be turned back into a Mutalisk once 
    fully transformed.
    
    ------
    Queen:
    Cost: 100 Minerals, 150 Gas
    Armor: Medium
    HP: 120
    MP: 200
    Supply: 2
    No Ground Attack
    No Air Attack
    Attack Range: N/A
    Size: Medium
    
    Ensnare: 75 MP
    The Queen spits out a green glob which slows attack and movement rate for any
    units caught in the attack.
    Range of Spell: 10
    Does it affect multiple units?: Yes, up to 1 space away from blast.
    
    Spawn Broodling: 150 MP
    This spell launches a seed from the Queen and attaches itself to the targeted
    unit. The unit dies in a matter of seconds and where the unit used to stand, 
    two broodlings appear. You can only target ground units with this spell, with
    the exception of the Protoss Reaver and Archon.
    Range of Spell: 10
    Does it affect multiple units?: No
    
    Parasite: 75 MP
    When enemy units run away, use this spell to attach a parasite to their backs
    You can see anything that unit sees, and the only way it can be stopped is 
    by the death of the unit.
    Range of Spell: 12
    Does it affect multiple units?: No
    
    The Queen is mainly used for offense, but can suited for defense. The 
    Parasite spell is useful on retreating enemies as well as worker units. 
    Ensnare can be used to stop the effectiveness of your enemies attacks since 
    they move slower and attack slower. You can easily kill them when they are 
    Ensnare. Spawn Broodling can easily kill big ground units like Siege Tanks or
    Reavers. The Infest Terran Command Center ability is also useful so you may 
    want to have a Queen hanging around when attacking a Terran Command Center.
    
    --------
    Scourge:
    Cost: 25 Minerals, 75 Gas (You get two for each transformation)
    Armor: Light
    HP: 25
    MP: 0
    Supply: 1
    No Ground Attack
    Air Attack: 110
    Attack Range: 1
    Air Attack Type: Normal
    Size: Small
    Attack Bonus: 0
    
    Always have a few hanging around your base. You can never kill an attacking 
    air unit with only one Scourge, so have you'll need two. Scourge are also 
    very handy in taking down Battlecruisers or Carriers quickly.
    
    ---------
    Overlord:
    Cost: 100 Minerals
    Armor: Heavy
    HP: 200
    MP: 0
    Supply: Adds 8 to current total
    No Ground Attack
    No Air Attack
    Attack Range: N/A
    Size: Large
    
    Overlord are the staples of any Zerg army since they provide the Supply Units
    They are great targets of enemies so always have a few extra Overlords in 
    case you lose one. They are the worst Transporters even after the Speed 
    Upgrade because of two reasons. Overlords are still kinda slow after the 
    upgrade and Overlords provide your Supply Units. In base defense however, 
    Overlords are very useful. Overlords can detect any cloaked units so you 
    can't be suprised Wraiths or Ghosts. In 1.04, the speed bonus is increased.
    
    ----------
    Disclaimer
    
    This guide can and should be given out as long as it is not altered in any 
    way. The guide's purpose is to help people play Starcraft and that is its 
    only purpose. This guide cannot be used in any commerically such as, but not 
    limited to, Magazines, Books, Guides, without first contacting the author for
    his consent. Credit must given if you take information from this guide.
    
    Starcraft is a trademark of Blizzard Inc., copyright 1998.  
    All other trademarks copyright their respective owners.
    
    Copyright Roland Carlos 1998