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    Upgrades FAQ by El Greco / A.K.A

    Version: 1.00 | Updated: 05/11/05 | Search Guide | Bookmark Guide

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         StarCraft Title ASCII Art by Andrew Fielding a.k.a. a67sm
      
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                        Written by : A.K.A. and El Greco
                           Created : September 5, 2003
                           Version : 1.00
                           Updated : November 11, 2004
                            E-mail : REMOVED                   (El Greco)
                                     arminjewell(at)yahoo.com  (A.K.A)
    
         =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          
    
      *  It is very much appreciated if you view the guide prior to asking me a
         question.  Most of your questions will be answered by this guide.  Any
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         hereon after.
    
      *  Have a contribution?  Don't hesitate to send it in.  I will accept most
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      *  One last thing.  Please don't e-mail me with technical questions about
         the game since my expertise is in the gameplay and nothing else.  You'll
         get a better answer at the game board and probably much quicker.
    
    
    
         The latest updates of this guide can be found at GameFAQs:
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    -----------------------------------------
    ---  WHAT'S NEW?  (Version History)  ----
    -----------------------------------------
    
    Version 1.00 | November 11, 2004 | 43 kb
    
    First version of the guide.  Probably the last one unless there is some kind
    of glaring error pointed out.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    
                    -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
                          T A B L E   O F   C O N T E N T S
                    -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
    
    
    01)  The Upgrades
    
         1.1  Terran Upgrades
         1.2  Zerg Upgrades
         1.3  Protoss Upgrades
    
    02)  Legal Disclaimer
    
    _____________________________________________________________________________
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                                  01)  The Upgrades
    _____________________________________________________________________________
     // = // = // = // = // = // = // = // = // = // = // = // = // = // = // = /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    ==============================================================================
                                     1.1  Terran
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    --  Infantry Weapons  --
    ------------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Engineering Bay
    
    Units Affected  : - Marine
                      - Firebat
                      - Ghost
    
    The Terran Engineering Bay can upgrade the weapons on your infantry combat
    units such as the Marine, Firebat, and Ghost.  This upgrade will simply add on
    to the amount of damage that their weapons do. This is a worthwhile upgrade if
    a substantial part of your fighting force is made up of infantry units,
    otherwise don't bother with it.  Of course once you get a substantial amount
    of money you can grab this upgrade just as a little more insurance but it is
    best to just stay away from this unless you plan on using infantry as your
    attack force.
    
    ------------------------------------------------------------------------------
    --  Infantry Armor  --
    ----------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Engineering Bay
    
    Units Affected  : - Marine
                      - Firebat
                      - Ghost
    
    Once again this is just an unnecessary upgrade unless you want to attack
    primarily with infantry units.
    
    ------------------------------------------------------------------------------
    --  U-238 Shells  --
    --------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Academy
    
    Units Affected  : - Marine
    
    This does have a use.  This upgrade will upgrade the distance that Marines
    will fire at an enemy.  If you have a lot of bunker defenses this will
    definitely make your defenses stronger since thay can attack the enemy at a
    greater range than before.
    
    ------------------------------------------------------------------------------
    --  Stim Packs  --
    ------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Academy
    
    Units Affected  : - Marine
                      - Firebat
                      - Ghost
    
    This upgrade will allow your infantry units to attack at shorter intervals.
    They won't have to go through the entire cooldown period before attacking
    again.  This is useful in any defense or offense because your Marines will be
    able to do much more damage than before.  This is especially useful in a
    Bunker defense since your Marines will be able to take out a huge number of
    attacking enemies before they can do any appreciable damage to the Bunker.
    This makes attacking your base a complete nightmare.
    
    ------------------------------------------------------------------------------
    --  Vehicle Weapons  --
    -----------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Armory
    
    Units Affected  :  - SCV
                       - Siege Tank
                       - Goliath
                       - Vulture
    
    This upgrade will affect your vehicle units such as the SCV and Vulture.  What
    it will do is add on to the damage that they do when attacking.  If a unit has
    two attacks, one for ground units and one for air units, then this upgrade
    will upgrade both of them although they won't be upgraded equally.  One attack
    may gain more damage than the other.
    
    ------------------------------------------------------------------------------
    --  Vehicle Plating  --
    -----------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Armory
    
    Units Affected  :  - SCV
                       - Siege Tank
                       - Goliath
                       - Vulture
    
    This upgrade will affect all the vehicles you have.  It will upgrade all of
    their armor plating so that they can take more abuse from the enemy while
    taking less actual damage.  If a vehicle already has a layer of armor then
    this upgrade will just add onto the armor that they already have.
    
    ------------------------------------------------------------------------------
    --  Ship Weapons  --
    --------------------
    
    Minerals        : 100, 150, 200
    Vespene Gas     : 100, 150, 200
    Location        : Armory
    
    Units Affected  :  - Wraith
                       - BattleCruiser
                       - Valkyrie
    
    All of your air units will be upgraded so that they can deal out more damage
    to the enmy with their attacks.  As with the Vehicle Weapons if a unit has
    more than one attack for either ground or air units then both will be upgraded
    even if not at the same level.
    
    ------------------------------------------------------------------------------
    --  Ship Plating  --
    --------------------
    
    Minerals        : 150, 225, 300
    Vespene Gas     : 150, 225, 300
    Location        : Armory
    
    Units Affected  :  - Wraith
                       - Dropship
                       - Valkyrie
                       - BattleCruiser
                       - Science Vessel
    
    This upgrade protects all your air units against damage dished out by the
    enemy.  Works exactly the same way as the Vehicle Plating.  One thing to note,
    if a vessel aalready has a level of armor this will just add one level onto
    what it already has.
    
    ------------------------------------------------------------------------------
    --  Cloaking Field  --
    ----------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Control Tower
    
    Units Affected  :  - Wraith
    
    This is perhpas one of the best upgrades that you can provide for your
    Wraiths.  This upgrade will allow your Wraiths to cloak themselves against
    enemy vision.  This will serve to hide them from enemy attacks, if the enemy
    can't see your units they can't attack them.  The only way that the enemy will
    be able to see cloaked Wraiths is if they bring in a detector unit or if your
    Wraiths stray to close to one of the anti-air buildings, the Missile Turret,
    Spore Colony, and Photon Cannon.
    
    ------------------------------------------------------------------------------
    --  Apollo Reactor  --
    ----------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Control Tower
    
    Units Affected  :  - Wraith
    
    This is a great upgrade if you plan on using cloaked Wraiths at all.  This
    will allow your Wraiths to build up a higher amount of special energy, which
    they will use to cloak themselves.  This will let them stay cloaked longer if
    the higher special energy is left to accumulate. Remember, this doesn't
    instantly give them more it just gives them the potential to get more.
    
    ------------------------------------------------------------------------------
    --  Ion Thrusters  --
    ---------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Machine Shop
    
    Units Affected  :  - Vulture
    
    This upgrade will boost the power of the Vulture's thrusters so that it can
    move around faster.  This is useful so that you can build a Vulture that can
    scout around the map incredibly fast even if you aren't going to use it for
    attacks.  That is mainly what I use this upgrade for, scouting, since I never
    use Vultures when attacking.
    
    ------------------------------------------------------------------------------
    --  Spider Mines  --
    --------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Machine Shop
    
    Units Affected  :  - Vulture
    
    This upgrade will give your Vulture units the abilty to carry around Spider
    Mines.  Spider Mines are just little mines that the vulture drops off where
    he wishes.  When they are dropped off they burrow into the ground so that
    they can be invisible to the enemy.  When it senses an enemy nearvy it will
    unburrow and attack dealing out huge amounts of damage.  Use this upgrade to
    plant mines in your enemy's path and around your outer perimeter.
    
    ------------------------------------------------------------------------------
    --  Charon Boosters  --
    -----------------------
    
    Minerals        : 100
    Gas             : 100
    Location        : Machine Shop
    
    Units Affected  : - Goliath
    
    This upgrade will enable your Goliath units to shoot their ground-to-air
    missiles much further than before.  If you are planning to attack an enemy
    base make sure you have this.  Or if you want to use Goliaths for defensive
    pruposes this will help a lot.
    
    ------------------------------------------------------------------------------
    --  Siege Tech  --
    ------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Machine Shop
    
    Units Affected  :  - Siege Tank
    
    Wan to know why the Siege Tank has the word "siege" in it?  Well this upgrade
    will allow your tanks the ability to go into "siege mode".  This is where they
    firmly attach themselves on the ground via two stabling arms on either side of
    it and be ready to attack units that are very far away on the map.  This is
    useful for wreaking havoc on your enemy's base.  If you plant one of these
    outside their base along with a few supporting units they can cause some
    insane destruction from very far away.  Just be careful with this because the
    Siege Tank is very vulnerable to close range attacks as it only attacks long
    range.  it is also very slow and bulky so it cannot avoid enemy attacks.  Also
    be careful that they Siege Tank cannot move at all when it is in Siege Mode.
    
    ------------------------------------------------------------------------------
    --  EMP Shockwave  --
    ---------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Science Facility
    
    Units Affected  :  - Science Vessel
    
    This upgrade will give the Science Vessel the ability to cast an
    Electro-Magnetic Pulse in all directions that will disable any mechanical or
    electronically powered units in its range.  This is immensely useful against
    Protoss units and Terran vehicles and air units.
    
    ------------------------------------------------------------------------------
    --  Irradiate  --
    -----------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Science Facility
    
    Units Affected  :  - Science Vessel
    
    This will allow your Science Vessel the ability to make a unit radioactive for
    a short period of time.  This will give the unit about 250 hit points and will
    damage any unit that is nearby, given that it is an organic unit.  This will
    last about 30 seconds before it wears off.  Being an attack that only affects
    biological units it will be primarily an anti-Zerg unit although it can be
    used gainst Terran infantry units.  You can also target buildings with this
    attack so it will be able to damage abny units close to it.  This works well
    on Zerg hatcheries since that will be the nexus of their base.  If you can
    target that then you will damage the building and the workers around it.
    
    ------------------------------------------------------------------------------
    --  Titan Reactor  --
    ---------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Science Facility
    
    Units Affected  :  - Science Vessel
    
    This upgrade will affect your Science Vessels.  It will allow them to have 250
    energy points instead of 200.  This extra 50 will give them the ability to use
    more special abilities such as Defense Matrix and Irradiate.
    
    ------------------------------------------------------------------------------
    --  Lockdown  --
    ----------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Covert Ops
    
    Units Affected  :  - Ghost
    
    This upgrade will give the Ghost an ability to completely stall out any
    mechanical unit that it targets.  This will completely render it useless until
    the lockdown wears off.  The unit will still be able to be attacke though so
    if one of your units gets locked down in enemy territory then you can kiss it
    goodbye.
    
    ------------------------------------------------------------------------------
    --  Ocular Implants  --
    -----------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Covert Ops
    
    Units Affected  :  - Ghost
    
    This upgrade will let your Ghost units see very very far away.  The main use
    for this is so that they can launch nukes from further away, that way they
    won't get caught in the blast and the enemy will have a greater area to search
    than if he had normal sight.
    
    ------------------------------------------------------------------------------
    --  Moebius Reactor  --
    -----------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Covert Ops
    
    Units Affected  :  - Ghost
    
    This upgrade just gives your Ghost units an additional 50 energy storage to
    work with.  If you only have a few Ghosts then this will let you do more with
    what little you have, casting more special spells and such.
    
    ------------------------------------------------------------------------------
    --  Personal Cloaking  --
    -------------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Covert Ops
    
    Units Affected  :  - Ghost
    
    This upgrade will let your Ghosts cloak themselves from the enmey.  This is
    great for using nukes and sending out scouts.  The only time that a cloaked
    unit can be revealed is if the enemy brings in a detector unit, otherwise he
    will stay hidden until he either runs out of eergy to power his cloak or you
    turn off thew cloak.
    
    ------------------------------------------------------------------------------
    --  Yamato Gun  --
    ------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Physics Lab
    
    Units Affected  :  - Battle Cruiser
    
    This is basicaly an attack that will deal out a huge load of damage to
    whatever it hits.  This upgrade is great for tkaing out buildings such as
    Command Centers, Hives, Nexuses, and any other building that the enemy can't
    survive without.  This does take a little bit to charge up once you select the
    target so it will be vulnerable to attack while it is charging up.  Only use
    this against buildings since it would be a complete waste against a unit of
    any size, worth, or power.
    
    ------------------------------------------------------------------------------
    --  Colossus Reactor  --
    ------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Physics Lab
    
    Units Affected  :  - Battle Cruiser
    
    This upgrade will net your Battle Cruisers an additional 50 energy to use.
    Only use this upgrade if you plan on building Battle Cruisers for the Yamato
    Gun, although it is a good thing to have just in case you do need it.
    
    
    ==============================================================================
                                   1.2  Zerg Upgrades
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    --  Melee Attacks  --
    ---------------------
    
    Minerals        : 100, 150, 200
    Vespene Gas     : 100, 150, 200
    Location        : Evolution Chamber
    
    Units Affected  :  - Zergling
                       - Ultralisk
    
    This upgrade will enhance the danage of any melee attacks that your units do.
    This will only affect the Zergling and the Ultralisk when upgraded.
    
    ------------------------------------------------------------------------------
    --  Carapace  --
    ----------------
    
    Minerals        : 150, 225, 300
    Vespene Gas     : 150, 225, 300
    Location        : Evolution Chamber
    
    Units Affected  :  - Drone
                       - Zergling
                       - Hydralisk
                       - Broodling
                       - Defiler
                       - Ultralisk
    
    This strenghtnes th biological armour of your units.  Therefore they will be
    able to take slightly more of a beating before being destroyed.  Nifty, eh?
    
    ------------------------------------------------------------------------------
    --  Missile Attacks  --
    -----------------------
    
    Minerals        : 100, 150, 200
    Vespene Gas     : 100, 150, 200
    Location        : Evolution Chamber
    
    Units Affected  :  - Drone
                       - Hydralisk
                       - Broodling
    
    This upgrade will up the damage rating that all your units' missile attacks do
    to enemy forces.
    
    ------------------------------------------------------------------------------
    --  Burrow  --
    --------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Hatchery
    
    Units Affected  :  - Drone
                       - Zergling
                       - Hydralisk
                       - Defiler
    
    This upgrade will allow most of your ground units to burrow under the ground.
    This is useful for hiding groups of units in different parts of the map since
    a burrowed unit an only be detected by a detector.  Use this to help defend
    your base, attack enemy bases, and decieve your enemy.
    
    ------------------------------------------------------------------------------
    --  Ventral Sacs  --
    --------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Lair
    
    Units Affected  :  - Overlord
    
    This allows your Overlords to pick up and carry your ground units.  This is
    especialy good for island warfare or for straight line transportation of
    workers or for tactical air raids on enemy bases.  For in-depth strategy see
    the Zerg Strategy section.
    
    ------------------------------------------------------------------------------
    --  Antennae  --
    ----------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Lair
    
    Units Affected  :  - Overlord
    
    All this upgrade does is increase the sight range of your Overlord units. This
    is a great uprade for better surveillance over your surroundings.
    
    ------------------------------------------------------------------------------
    --  Pneumatized Carapace  --
    ----------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Lair
    
    Units Affected  :  - Overlord
    
    This upgrade allows your Overlords to move around faster than before.  This is
    especially useful for surveillance purposes (dash in and dash out -- a quick
    peek).  This also is really good for transporting attacking units across the
    map quickly or right into an enemy stronghold without getting shotdown
    immediately.
    
    ------------------------------------------------------------------------------
    --  Metabolic Boost  --
    -----------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Spawning Pool
    
    Units Affected  :  - Zergling
    
    This is an upgrade that will enhance the performance of your Zergling's legs
    so that they can move around the map about twice as fast as before.  Zerglings
    are weak units so it is important to get them close up to a unit and start
    attacking them before they can be destroyed.
    
    ------------------------------------------------------------------------------
    --  Adrenal Glands  --
    ----------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Spawning Pool
    
    Units Affected  :  - Zergling
    
    A good upgrade if you plan on using Zerglings.  This upgrade allows them to
    use a melee attack much faster now and therefore doing more damage to that
    they are attacking.
    
    ------------------------------------------------------------------------------
    --  Muscular Augments  --
    -------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Hydralisk Den
    
    Units Affected  :  - Hydralisk
    
    This upgrade will allow your Hydralisks to move around faster.  If you are
    trying to break through some heavy defenses then you will want your Hydralisks
    to get to the target as soon as possible so that they don't get destroyed
    before they can do any damage.
    
    ------------------------------------------------------------------------------
    --  Grooved Spines  --
    ----------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Hydralisk Den
    
    Units Affected  :  - Hydralisk
    
    This upgrade enhances the range of your Hydralisks' missile attack.  In case
    you were wondering this means you can attack from further away.
    
    ------------------------------------------------------------------------------
    --  Lurker Aspect  --
    ---------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Hydralisk Den
    
    Units Affected  :  - Hydralisk
    
    Using this upgrade will turn any Hydralisk selected into a Lurker.  Once the
    upgrade is done the Hydralisk is lost but if you cancel during you can still
    regain your Hydralisk.
    
    ------------------------------------------------------------------------------
    --  Flyer Attacks  --
    ---------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Spire
    
    Units Affected  :  - Mutalisk
                       - Guardian
                       - Devourer
    
    This upgrade enhances the damage that all of your attacking air units do to
    their targets.  Therefore they will be able to dish out more damage than they
    normally do.
    
    ------------------------------------------------------------------------------
    --  Flyer Carapace  --
    ----------------------
    
    Minerals        : 150, 225, 300
    Vespene Gas     : 150, 225, 300
    Location        : Spire
    
    Units Affected  :  - Overlord
                       - Mutalisk
                       - Guardian
                       - Devourer
    
    This increases the armor on your air units.  This includes the Overlord
    althogh it does not attack it is still an air unit.
    
    ------------------------------------------------------------------------------
    --  Spawned Broodling  --
    -------------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Queen's Nest
    
    Units Affected  :  - Queen
    
    If targeted at biological units this will allow the Queen to turn that unit
    into a friendly unit called a Broodling.  Broodlings are weak units but they
    can be good to irritate your enemy by taking out some of their more expensive
    biological units.  Broodlings can only last a maximum of 120 seconds and then
    they will die.
    
    ------------------------------------------------------------------------------
    --  Ensnare  --
    ---------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Queen's Nest
    
    Units Affected  :  - Queen
    
    This upgrade gives the Queen the ability to cast over a large group of units a
    sticky chemical of some sort that will dramatically slow down their speed
    until it wears off.  Use this on large groups of enemies and such because this
    will make them easier targets for you to pick off.
    
    ------------------------------------------------------------------------------
    --  Gamete Meiosis  --
    ----------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Queen's Nest
    
    Units Affected  :  - Queen
    
    This gives the Queen +50 energy.  That means that when fully charged she can
    use more energy with special abilities.
    
    ------------------------------------------------------------------------------
    --  Plague  --
    --------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Defiler Mound
    
    Units Affected  :  - Defiler
    
    If a Defiler is enabled with this ability then it will be able to cast a life
    sucking substance over buildings and any units that it touches.  The Plague
    will decrease any units HP by 300 by the time it runs its course.  If a unit
    has only 60 or so HP then it will stop affecting it when it reaches 1.  This
    is perhaps the most useful ability of a Defiler since this will make enemy
    units incredibly easy to destroy.
    
    ------------------------------------------------------------------------------
    --  Consume  --
    ---------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Defiler Mound
    
    Units Affected  :  - Defiler
    
    If your Defilers are low on energy they can be upgraded to consume other Zerg
    units to increase their energy supply.  You had best use a Zergling because
    they are cheap and effective for this.
    
    ------------------------------------------------------------------------------
    --  Metasynaptic Node  --
    -------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Defiler Mound
    
    Units Affected  :  - Defiler
    
    This upgrade increases the amount of energy a Defiler can have by 50.  That
    means that they can do more and more of their special abilities before needing
    to recharge.
    
    ------------------------------------------------------------------------------
    --  Anabolic Synthesis  --
    --------------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Ultralisk Cavern
    
    Units Affected  :  - Ultralisk
    
    This allows your normally slow Ultralisks to move about with greater speed.
    This makes them formidible opponents when they can rush head on into a pack of
    enemies and start opening up some extra large cans of whoop-ass.
    
    ------------------------------------------------------------------------------
    --  Chitinous Plating  --
    -------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Ultralisk Cavern
    
    Units Affected  :  - Ultralisk
    
    This will increase the armor on an Ultralisk so that it can take more of a
    beating and still keep going.
    
    
    ==============================================================================
                                    1.3  Protoss
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    --  Ground Weapons  --
    ----------------------
    
    Minerals        : 100, 150, 200
    Vespene Gas     : 100, 150, 200
    Location        : Forge
    
    Units Affected  :  - Probe
                       - Zealot
                       - Dragoon
                       - Dark Templar
                       - High Templar
                       - Archon
    
    This upgrade will enhance your gound weapons, therefore your ground units can
    deal out even more damage than before.
    
    ------------------------------------------------------------------------------
    --  Ground Armor  --
    --------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Forge
    
    Units Affected  :  - Probe
                       - Zealot
                       - Dragoon
                       - Dark Templar
                       - High Templar
                       - Archon
    
    With this upgrade your ground units can take more of a beating.  Since this
    upgrade enhances their armor they will be lasting longer than before in
    battle.
    
    ------------------------------------------------------------------------------
    --  Plasma Shields  --
    ----------------------
    
    Minerals        : 200, 300, 400
    Vespene Gas     : 200, 300, 400
    Location        : Forge
    
    Units Affected  :  - Probe
                       - Zealot
                       - Dragoon
                       - Dark Templar
                       - High Templar
                       - Archon
                       - Scout
                       - Reaver
                       - Carrier
                       - Observer
                       - Arbiter
                       - Corsair
    
    All Protoss units have plasma shields so this will affect all your units. This
    is just an additional armor upgrade.  Plasma shields divert some damage off of
    the targeted unit and lessens the blow.
    
    ------------------------------------------------------------------------------
    --  Air Weapons  --
    -------------------
    
    Minerals        : 100, 175, 250
    Vespene Gas     : 100, 175, 250
    Location        : Cybernetics Core
    
    Units Affected  :  - Carrier
                       - Scout
                       - Corsair
    
    With this upgrade all of your air units will be able to dish out more damage
    when they attack with any of their weapons.
    
    ------------------------------------------------------------------------------
    --  Air Armor  --
    -----------------
    
    Minerals        : 150, 225, 300
    Vespene Gas     : 150, 225, 300
    Location        : Cybernetics Core
    
    Units Affected  :  - Carrier
                       - Scout
                       - Corsair
                       - Observer
                       - Arbiter
    
    This upgrade will allow your air units to take more damage than they could
    before by shielding them more efficiently than their previous armor.
    
    ------------------------------------------------------------------------------
    --  Singularity Charge  --
    --------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Cyberbetics Core
    
    Units Affected  :  - Dragoon
    
    This upgrade allows the Dragoon to increase the tange that it can attack from.
    This means that Dragoons won't have to advance as far up as they had to before
    in order to attack an enemy and therefore saving them some damage.
    
    ------------------------------------------------------------------------------
    --  Leg Enhancements  --
    ------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Citadel of Adun
    
    Units Affected  :  - Zealot
    
    This upgrade will allow your Zealots to move faster.  This lets them advance
    quickly upon an enemy so that they can use their melee attack sooner.
    
    ------------------------------------------------------------------------------
    --  Scarab Damage  --
    ---------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Robotics Support Bay
    
    Units Affected  :  - Reaver
    
    With this upgrade your Reaver will spit out scarabs that do collossal damage
    to whatever it hits.
    
    ------------------------------------------------------------------------------
    --  Reaver Capacity  --
    -----------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Robotics Support Bay
    
    Units Affected  :  - Reaver
    
    This upgrade increases the capacity of your Reaver from 4 scarabs to 8
    scarabs.  This means that you can leave your Reavers alone for a longer period
    of time before you have to order them to create more of them.  This isn't
    anything more than a convenience upgrade.
    
    ------------------------------------------------------------------------------
    --  Gravitic Drive  --
    ----------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Robotics Support Bay
    
    Units Affected  :  - Shuttle
    
    This upgrade boosts the power of your Shuttle's thruster so that it can putter
    around quicker.  This means that it can zip past enemy defenses and make quick
    drops in enemy terriatory without taking as much damage.
    
    ------------------------------------------------------------------------------
    --  Psionic Storm  --
    ---------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Templar Archives
    
    Units Affected  :  - High Templar
    
    With this upgrade your High Templars can now use a devestating Psionic Storm
    attack in which they cast out a sheet of electrical currents so that all the
    units it covers take a huge amount of damage.
    
    ------------------------------------------------------------------------------
    --  Hallucination  --
    ---------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Templar Archives
    
    Units Affected  :  - High Templar
    
    This upgrade allows High Templars to create replicates that only serve to cloak
    your real attacking units.  The hallucinated units will not be able to do
    damage they will just make the enemy destroy more units of yours and letting
    your real units do the real damage.  this is a great tactic for confusing your
    enemy.  Create an attack force of 100 or so scouts and then create
    hallucinations of half of them.  Your enemy will be like, "liek oMg! hes
    cheetng!"
    
    ------------------------------------------------------------------------------
    --  Khaydarin Amulet  --
    ------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Templar Archives
    
    Units Affected  :  - High Templar
    
    This gives your High Templars +50 energy storage.  Now they can do an 
    equivilent in additonal special attacks/abilities.
    
    ------------------------------------------------------------------------------
    --  Mind Control  --
    --------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Templar Archives
    
    Units Affected  :  - Dark Archon
    
    This upgrade allows your Dark Archons to take complete control over a targeted
    unit.  This basically means that you can mind control a zerg or terran worker
    and then have all three races under your control; with all three races under
    your control you can build up to 600 (or equivalent) in units so you can build
    a massively overwhelming army.
    
    ------------------------------------------------------------------------------
    --  Maelstrom  --
    -----------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Templar Archives
    
    Units Affected  :  - Dark Archon
    
    This renders the targeted unit useless for about 60 seconds.  Use this on
    enemy tanks, carriers, ultralisks and such.
    
    ------------------------------------------------------------------------------
    --  Argus Talisman  --
    ----------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Templar Archives
    
    Units Affected  :  - Dark Archon
    
    This upgrade will give your Datk Archons +50 energy storage to use at your
    whim.
    
    ------------------------------------------------------------------------------
    --  Apial Sensors  --
    ---------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Fleet Beacon
    
    Units Affected  :  - Scout
    
    This upgrade will increase the sight range of your Scout units.  Coupled with
    the Gravitic Thrusters (below) they make excellent scouting units to quickly
    dash in and dash out of enemy bases or to scan ahead of your attack force or
    to just partol around your base.  This helps the scout to perform the way its
    name indicates.
    
    ------------------------------------------------------------------------------
    --  Gravitic Thrusters  --
    --------------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Fleet Beacon
    
    Units Affected  :  - Scout
    
    Coupled with the Apial Sensors (above) they make excellent scouting units to
    quickly dash in and dash out of enemy bases or to scan ahead of your attack
    force or to just partol around your base.  This helps the scout to perform the
    way its name indicates. 
    
    ------------------------------------------------------------------------------
    --  Carrier Capacity  --
    ------------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Fleet Beacon
    
    Units Affected  :  - Carrier
    
    This upgrade boosts the Interceptor capacity of your Carriers.  They can now
    hold 8 Interceptors rather than 4.  Now they can more quickly damage units
    that they are attacking.  In fact do the math, it doubles their attack
    capabilities.
    
    ------------------------------------------------------------------------------
    --  Disruption Web  --
    ----------------------
    
    Minerals        : 200
    Vespene Gas     : 200
    Location        : Fleet Beacon
    
    Units Affected  :  - Corsair
    
    With this upgrade the Corsair will be able to cast an immobilizing electric
    cloud over enemy defenses such as Missile Turrets, Siege Tanks, Photon
    Cannons, and Spore Colonies.  If you cover one whole area of an enemy's
    defenses then you will be able to drop units in without worrying about them
    being shot down.
    
    ------------------------------------------------------------------------------
    --  Argus Jewel  --
    -------------------
    
    Minerals        : 100
    Vespene Gas     : 100
    Location        : Fleet Beacon
    
    Units Affected  :  - Corsair
    
    This upgrade increases the energy storage of your Corsairs by 50 so they can
    do one additional Disruption Web if they are fully charged.
    
    ------------------------------------------------------------------------------
    --  Gravitic Booster  --
    ------------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Observatory
    
    Units Affected  :  - Observer
    
    This allows your Observers to move around faster.  I guess this means that
    they can observe more stuff quicker than they could before, eh?
    
    ------------------------------------------------------------------------------
    --  Sensor Array  --
    --------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Observatory
    
    Units Affected  :  - Observer
    
    This upgrade increases the sight range of your observers.  So that means that
    they can... see further.
    
    ------------------------------------------------------------------------------
    --  Recall  --
    --------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Arbiter Tribunal
    
    Units Affected  :  - Arbiter
    
    This allows your Arbiter to warp into its location any selected group of
    units.  Scout with the Arbiter into the enemy base and plant it over a
    critical section, then warp in a big group of attackers to deal out some
    damage.
    
    ------------------------------------------------------------------------------
    --  Stasis Field  --
    --------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Arbiter Tribunal
    
    Units Affected  :  - Arbiter
    
    This is a complete and total stoppage of activities for whatever this touches.
    When the Arbiter uses this it will hit the selected unit but it will also
    splash around and get a lot of surrounding units in the process.  This will
    completely halt the unit in its path but they cannot be harmed while they are
    under effect by the Stasis Field.  Use this to stop an attack force while you
    gather units around them to blast them to bits once they come out from the
    effects of the stasis field.  This can also_affect_friendly_units so use it
    with care.
    
    ------------------------------------------------------------------------------
    --  Khaydarin Core  --
    ----------------------
    
    Minerals        : 150
    Vespene Gas     : 150
    Location        : Arbiter Tribunal
    
    Units Affected  :  - Arbiter
    
    This upgrade gives your Arbiters +50 energy storage to work with.  That means
    that they can do 50 energy points worth of special abilities before needing to
    recharge.
    
    _____________________________________________________________________________
     // = // = // = // = // = // = // = // = // = // = // = // = // = // = // = /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 02)  Legal Disclaimer
    _____________________________________________________________________________
     // = // = // = // = // = // = // = // = // = // = // = // = // = // = // = /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This document is Copyright 2003-2004 Don Fleming and Armin Jewell.  It may
    not be reproduced nor retransmitted in  any form without prior consent from
    the author.  It may not be altered, published, sold, given as an incentive
    to  buy, etc. without advance permission from the author. All outside sources
    which have contributed to the making of this guide in some form have been
    cited in the guide. 
     
    Violation of the above terms can and will result in a lawsuit.
    
    ------------------------------------
    SITES WHERE THIS GUIDE MAY BE HOSTED
    ------------------------------------
    
    
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    http://www.gamefaqs.com/
    
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    http://www.gamespot.com/
    
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    ----------------------------------------
    SITES WHERE THIS GUIDE MAY NOT BE HOSTED
    ----------------------------------------
    
    
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    http://www.cheatcc.com/
    
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      either.
    
    
    
    ______________________________________________________________________________
                   Copyright 2004 Don Fleming and Armin Jewell

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