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    Units FAQ by El Greco / A.K.A

    Version: 1.00 | Updated: 05/11/05 | Printable Version | Search This Guide

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         StarCraft Title ASCII Art by Andrew Fielding a.k.a. a67sm
      
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                        Written by : A.K.A. and El Greco
                           Created : September 5, 2003
                           Version : 1.00
                           Updated : November 11, 2004
                            E-mail : REMOVED                   (El Greco)
                                     arminjewell(at)yahoo.com  (A.K.A)
    
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      *  It is very much appreciated if you view the guide prior to asking me a
         question.  Most of your questions will be answered by this guide.  Any
         e-mails that ask about questions that are obviously answered in the guide
         will be promptly deleted.  No exceptions. The e-mail provided should only
         be used to clarify information or ask about information not mentioned
         hereon after.
    
      *  Have a contribution?  Don't hesitate to send it in.  I will accept most
         submissions sent in to me as long as I can understand what you are
         saying.  To make sure I get it right explain it in full-detail before
         sending it my way.
    
      *  One last thing.  Please don't e-mail me with technical questions about
         the game since my expertise is in the gameplay and nothing else.  You'll
         get a better answer at the game board and probably much quicker.
    
    
    
         The latest updates of this guide can be found at GameFAQs:
                                  www.gamefaqs.com
    
    
    
    -----------------------------------------
    ---  WHAT'S NEW?  (Version History)  ----
    -----------------------------------------
    
    Version 1.00 | November 11, 2004 | 102 kb
    
    First version of the guide.  Probably the last one unless there is some kind
    of glaring error pointed out.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    
                    -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
                          T A B L E   O F   C O N T E N T S
                    -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
    
    
    01)  The Units
    
         1.1  Terran Units
         1.2  Zerg Units
         1.3  Protoss units
    
    02)  Legal Disclaimer
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  01)  The Units
    _____________________________________________________________________________
     // = // = // = // = // = // = // = // = // = // = // = // = // = // = // = /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    ==============================================================================
                                     1.1  Terran
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    --  SCV  --
    -----------
    
    Rank           :
    Supplies used  : 1
    Minerals       : 50
    Vespene Gas    : 0
    Hit Points     : 60
    Armor          : 0
    
    Ground Attack  : Fusion Cutter
    Damage         : 5 Normal Damage
    Cooldown Time  : 15
    Range          : 1
    
    
    Air Attack     : none
    Damage         : n/a
    Cooldown Time  : n/a
    Range          : n/a
    
    Building Time  : 20
    Size           : Small
    Cooldown Time  : 15
    Range          : 1
    Sight Range    : 7
    
    Requires       : - Command Center
    
    Basic Commands : - Move
                     - Stop
                     - Attack
                     - Gather
                     - Return
                     - Repair
                     - Build Basic Building
                         - Command Center
                         - Supply Depot
                         - Refinery
                         - Engineering Bay
                         - Turret
                         - Academy
                         - Bunker
                     - Build Advanced Building
                         - Factory
                         - Starport
                         - Science Facility
                         - Armory
    
    Upgrades         : The SCV is upgraded at the Terran Engineering Bay, each
                       weapons upgrade adds one damage point to the Fusion Cutter
                       and each armor upgrade adds one level of armor to the SCV's
                       plating.
    
    Unit Description : The SCV is the Terran worker unit, basically it does all
                       the bitch work for the Terrans.  Its primary functions are
                       to gather resources, minerals and vespene gas, and to
                       build buildings.  When it builds a Refinery it will
                       automatically begin to collect the refined Vespene Gas and
                       bring it to the Command Center.  The SCV is also the unit
                       that repairs damaged vehicles such as Siege Tanks or Battle
                       Cruisers, or even buildings.
    
    Unit Quotes
    -----------
    
    When 100% complete : "SCV ready to go, sir!"
    
    When Selected      : "Reporting for duty."
                         "I read you."
                         "Orders, captain?"
                         "Yes, sir?"
    
    When Irritated     : "Come again, captain?"
                         "I'm not reading you clearly."
                         "You aren't from around here, are you?"
                         "I can't believe they've put me in one of these things!"
                         "And now I've got to put up with this too?"
                         "I told them I was claustrophobic, I gotta get out of 
                         here!"
                         "(something unintelligible)."
    
    When Ordered       : "Orders received."
                         "Affirmative."
                         "Right away, sir."
                         "Roger that!"
    
    ------------------------------------------------------------------------------
    --  Marine  --
    --------------
    Rank            : Private
    Supplies used   : 1
    Minerals        : 50
    Vespene Gas     : 0
    Hit Points      : 40
    Armor           : 0
    
    Ground Attack   : Gauss Rifle
    Damage          : 6 Normal Damage
    Cooldown Time   : 15/7.5 with Stimpack upgrade
    Range           : 4/5 with U-238 Shells
    
    Air Attack      : Gauss Rifle
    Damage          : 6 Normal Damage
    Cooldown Time   : 15/7.5 with Stimpack upgrade
    Range           : 4/5 with U-238 Shells
    
    Building Time   : 24
    Size            : Small
    Cooldown Time   : 15/7.5 with Stimpack
    Range           : 4/5 with U-238 Shells
    Sight Range     : 7
    
    Requires        : - Barracks
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Stim Pack
    
    Upgrades         : You can upgrade the Marine at two places, the Academy or
                       the Engineering Bay.  At the Academy you can research Stim-
                       Packs and U-238 Shells.  The Stim-Packs are a special
                       ability that is given to the Marine so that the time in
                       between his attacks are shorter, therefore dealing out
                       more damage.  The Stim-Pack, however, takes away 10 Hit
                       points for the Marine each time it is used, so use this
                       carefully.  The U-238 Shells increase the Marine's attack
                       range.  This means...obviously...that he can attack units
                       that are further away.  At the Engineering Bay the Marine's
                       Gauss Rifle and his armor can be upgraded, the Weapons
                       upgrade gives him one more damage point to his Gauss Rifle
                       and the Armor Upgrade gives him one more level of armor.
    
    Unit Description : The Marine is probably the most versatile ground unit that
                       any of the races start out with.  The Marine is trained at
                       the Terran Barracks and it can attack units that aren't
                       right next to it and it can also attack air units.  The
                       Marine is physically weak though, it has only 40 hit points
                       and it is easily damaged, it must have a Medic around to
                       heal him.  One marine will not win against a single Zerg
                       Zergling or a Protoss Zealot, neither will a dozen marines
                       stand up to 4 or 5 Protoss Zealots.  To give a Marine more
                       hit points it can be placed in a bunker where the bunker
                       is damaged instead of the Marine, and the Bunker can also
                       be repaired.  You can load up to 4 Marines or other small
                       units into a Bunker.  The Marines best use is to provide
                       support for Siege Tanks or other Ground or Air attack
                       vehicles.  Marines in huge numbers is also a good tactic
                       but they will suffer from splash damage and large numbers
                       of casualties.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "You want a piece of me, boy?"
    
    When Selected      : "Commander?"
                         "Give me something to shoot!"
                         "Standing by."
                         "Jacked up and ready to go!"
    
    When Irritated     : "We gotta move!"
                         "Are you gonna give me orders?"
                         "Oh my god! He's whacked!"
                         "How 'bout we frag this commander?"
                         "I don't know how to get out this chicken shit outfit!"
                         "You want a piece of me, boy?"
                         "If it weren't for these damned neural implants you'd be a
                          smoldering crater by now!"
    
    When Ordered       : "Go! Go! Go!"
                         "Let's move!"
                         "Outstanding!"
                         "Rock 'n roll!"
    
    
    ------------------------------------------------------------------------------
    --  Firebat  --
    ---------------
    Rank            : Corporal
    Supplies used   : 1
    Minerals        : 50
    Vespene Gas     : 25
    Hit Points      : 50
    Armor           : 1
    
    Ground Attack   : Flame Thrower
    Damage          : 16
    Cooldown Time   : 20/11 with Stimpacks
    Range           : 2
    
    Air Attack      : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 24
    Size            : Small
    Cooldown Time   : 20/11 with Stimpacks
    Range           : 2
    Sight Range     : 7
    
    Requires        : - Barracks
                      - Academy
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Stim Pack
    
    Upgrades         : Just like the Marine the Firebat can be upgraded in the
                       same way as the Marine.  The Firebat is upgraded with
                       Stimpacks at the Academy and at the Terran Engineering Bay
                       you can upgrade the Firebat's flamethrower and armor.
    
    Unit Description : The main use of a Firebat in any game that you play is to
                       do major damage to ground units.  The Firebat's
                       flamethrower is perfectly capable of inflicting large
                       amount of damage to any ground unit that it comes across..
                       Given that it is an infantry unit it can be placed in a
                       bunker just like the Marine and Ghost.  When the Firebat is
                       combined with a strikeforce of Marines, they can be almost
                       unstoppable.  The only way to stop a well coordinated
                       Marine-Firebat advance is a well prepared and equipped
                       defense.  However, just like any other ground unit the
                       Firebat is physically weak.  It will not stand up to much
                       damage so make sure you send them in to battle backed up by
                       mechanical units or other ground units.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Need a light?"
    
    When Selected      : "Want to turn up the heat?"
                         "Yes?"
                         "You got my attention."
                         "Fire it up!"
    
    When Irritated     : "Is something burning?"
                         "AHAH, that's what I thought!"
                         "I love the smell of Napalm!"
                         "Nothing like a good smoke!"
                         "Are you trying to get invited to my next barbecue?"
                         "Got me questions about propane?"
                         "Or, propane accessories?"
    
    When Ordered       : "Naturally."
                         "Slammin'!"
                         "You've got it!"
                         "Let's burn!"
    
    ------------------------------------------------------------------------------
    --  Medic  --
    -------------
    
    Rank            : 1st Lieutenant
    Supplies used   : 1
    Minerals        : 50
    Vespene Gas     : 25
    Hit Points      : 60
    Armor           : 1
    
    Ground Attack   : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 30
    Size            : Small
    Cooldown Time   : N/A
    Range           : varies
    Sight Range     : 7
    
    Requires        : - Barracks
                      - Academy
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Optical Flare
                      - Restoration
                      - Heal
    
    Upgrades         : The Terran Engineering Bay can upgrade the Armor for the
                       Medic, it adds one armor level to the Medic.  At the
                       Academy there are four upgrades available for the Medics..
                       The Caeducus Reactor will allow the Medic to have +50
                       energy.  There are also two special ability upgrades for
                       the medic, the Optical Flare, and Restoration, both of
                       these will be explained in detail in the Unit Description
                       area.
    
    Unit Description : The Medic is the life support unit for all of your combat
                       infantry units.  It can heal the Marine, Firebat, Ghost,
                       and other Medics.  When the need arises the Medic can be
                       ordered to send out an Optical Flare to blind other units
                       such as a Zerg overlord that is revealing the locations
                       of your cloaked units, the Optical Flare will reduce the
                       sight range of any unit down to 1.  The Optical Flare can
                       be reversed by using the Restoration tool, Restoration will
                       restore a unit to restore sight or anything else that
                       shouldn't be in your units.  The Medic is one of the most
                       useful units you will use as a Terran, don't underestimate
                       it, it can prolong the battle time for a whole group of
                       units by tens of seconds.  The Medic is best used then
                       there is one Medic for every three combat units you have,
                       anything more is overdoing it and anything less will
                       probably be not enough.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Prepped and ready!"
    
    When Selected      : "Need medical attention?"
                         "Did someone page me?"
                         "State the nature of your medical emergency!"
                         "Where does it hurt?"
    
    When Irritated     : "I've already checked you out commander."
                         "You want another physical?"
                         "Turn your head and cough."
                         "Ready for your sponge bath?"
                         "His EKG is flatlining! Get me a defib, stat!"
                         "CLEAR! *bzzzz*"
                         "He's dead, Jim."
    
    When Ordered       : "I'm on the job!"
                         "On my way"
                         "Stats!"
                         "Right away!"
    
    ------------------------------------------------------------------------------
    --  Ghost  --
    -------------
    
    Rank            : Specialist
    Supplies used   : 1
    Minerals        : 25
    Vespene Gas     : 75
    Hit Points      : 45
    Armor           : 0
    
    Ground Attack   : C10 Canister Rifle
    Damage          : 10 Concussive Damage
    Cooldown Time   : 22
    Range           : 7
    
    Air Attack      : C10 Canister Rifle
    Damage          : 10 Concussive Damage
    Cooldown Time   : 22
    Range           : 7
    
    Building Time   : 50
    Size            : Small
    Cooldown Time   : 22
    Range           : 7
    Sight Range     : 9/11 with Ocular Implants
    
    Requires        : - Barracks
                      - Academy
                      - Science Facility w/ attached Covert Ops
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Cloak
                      - Decloak
                      - Nuclear Launch
                      - Lockdown
    
    Upgrades         : The Ghost is Upgraded at the Terran Engineering Bay, the
                       weapons upgrade will add one damage point to the Canister
                       Rifle and the Armor will add 1 armor level to the Ghost's
                       armor.  At the Covert Ops, which is an add-on to the Terran
                       Science Facility, the Ghost can gain the Cloaking ability,
                       the Lockdown ability, increased sight range, and the
                       Moebius Reactor upgrade which will add-on 50 special
                       energy points to the Ghost's 150.
    
    Unit Description : The Ghost is the most worthless infantry combat unit for
                       the Terrans, it has a near useless weapon for attacking
                       anything and it is pitifully weak.  The main strengths of
                       the Ghost are its ability to Lockdown mechanical units,
                       which makes them cease functioning and makes them very
                       vulnerable to attack, and to make nuclear launches.  The
                       Nuclear Launch is especially useful for decimating a fleet
                       of enemy ships, destroying the enemies main base, defenses,
                       and large attack forces.  The Ghost will only be able to
                       make a Nuclear Strike if it is cloaked since whenever a
                       launch is detected by the enemy they will search the
                       immediate area for the Ghost and if he is not found then
                       they must bring in detectors to locate him, usually by
                       which time the strike has already occurred.  The Ocular
                       Implants also the Ghost to attack the enemy from further
                       away and make Nuclear Strikes from further away, this will
                       also permit him to be outside of the blast zone when the
                       missile hits, and then you can reuse him.  An armed Nuclear
                       Missile Silo is required for a Nuclear Strike to occur.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Somebody called for an exterminator?"
    
    When Selected      : "Call the shots!"
                         "Ghost reporting"
                         "I'm here"
                         "Finally!"
    
    When Irritated     : "You callin' down the thunder?"
                         "Now reap the whirlwind!"
                         "Keep it up! I dare ya!"
                         "I'm about to overload my aggression inhibitors!"
    
    When Ordered       : "I hear that."
                         "I'm gone."
                         "Never know what hit him."
                         "I'm all over it."
    
    
    ------------------------------------------------------------------------------
    --  Siege Tank  --
    ------------------
    
    Rank            : Master Sergeant
    Supplies used   : 2
    Minerals        : 150
    Vespene Gas     : 100
    Hit Points      : 150
    Armor           : 1
    
    Ground Attack   : Arclite Cannon Damage
    Damage          : 30 Explosive Damage
    Cooldown Time   : 30
    Range           : 7
    
    Ground Attack   : Arclite Shock Cannon
    Damage          : 70 Explosive Damage
    Cooldown Time   : 75
    Range           : 12
    
    Air Attack      : none
    Building Time   : 50
    Size            : Large
    
    Range (Tank)    : 7
    Range (Siege)   : 12
    Sight Range     : 10
    
    Requires        : - Factory
                      - Factory w/ attached Machine Shop
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Siege Mode
                      - Normal Mode
    
    Upgrades         : Just like any other unit the Siege Tank can be upgraded.
                       At the Armory the Tank's armor and weapons can be upgraded
                       to a stronger level.  At the Machine Shop the Tank can be
                       equipped with the ability to go into siege mode, this
                       allows the tank to shoot further and deal loads more
                       damage.
    
    Unit Description : Siege Mode is really the only useful feature of the Siege
                       Tank.  It is its most powerful attack and the only one that
                       will stop or slow down an enemy advance.  The Shock Cannon
                       does a lot of splash damage and so when this is put up
                       against a group of ground units such as Zealots or
                       Hydralisks it can quickly eliminate a large group of them.
                       As a defensive unit the tank will do you great service by
                       quickly halting most enemy advances (except extremely
                       large ones).  If you opt to use it as an offensive unit
                       then you will be quickly turned off to the idea, as they
                       will be quickly defeated unless they are in large,
                       overwhelming numbers.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Ready to roll out!"
    
    When Selected      : "Orders sir!"
                         "Identify target!"
                         "Destination?"
                         "Yes sir?"
    
    When Irritated     : "(singing)"
                         "I'm about to drop the hammer!"
                         "And dispense some indiscriminate justice!!"
                         "What is your major malfunction??"
    
    When Ordered       : "Move it!"
                         "Absolutely!"
                         "Delighted to, sir!"
                         "Proceeding."
    
    
    ------------------------------------------------------------------------------
    --  Vulture  --
    ---------------
    
    Rank            : Sergeant
    Supplies used   : 2
    Minerals        : 75
    Vespene Gas     : 0
    Hit Points      : 80
    Armor           : 0
    
    Ground Attack   : Fragmentation Grenade
    Damage          : 20 Explosive Damage
    Range           : 5
    Cooldown Time   : 30
    
    Air Attack      : none
    Damage          : n/a
    Range           : n/a
    Cooldown Time   : n/a
    
    Building Time   : 30
    Size            : Medium
    Cooldown Time   : 30
    Range           : 5
    Sight Range     : 8
    
    Requires        : - Factory
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Spider Mines
    
    Upgrades         : The Vulture is upgraded at the Terran Machine Shop, which
                       is an add-on to the Terran Factory.  The Machine Shop will
                       upgrade the Vulture's ability to lay down Spider Mines,
                       which are essentially land mines that attack targets within
                       their sight range.  The plating and weapons can be upgraded
                       at the Terran Armory.  The Vehicle Plating adds one Plating
                       level and the Weapons Upgrade will add two damage to the
                       Concussion Grenade.
    
    Unit Description : The Vulture is a medium-sized land vehicle that can launch
                       damaging grenades at groups of enemies and lay down Spider
                       Mines in strategic locations where the enemy might attack
                       you.  The Vulture is also very fast moving so it makes good
                       for reconnaissance.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "All right, bring it on!"
    
    When Selected      : "I read ya, sir."
                         "Somethin' on your mind?"
                         "Yeah?"
                         "What do you want?"
    
    When Irritated     : "Something you wanted??"
                         "I don't have time to fuck around!!"
                         "You keep pushing it boy..."
                         "and I'll scrap you along with the aliens!!!"
    
    When Ordered       : "Yeah, I'm going."
                         "I dig!"
                         "Oh! Is that it?"
                         "No problem!"
    
    
    ------------------------------------------------------------------------------
    --  Goliath  --
    ---------------
    
    Rank            : First Sergeant
    Supplies used   : 2
    Minerals        : 100
    Vespene Gas     : 50
    Hit Points      : 125
    Armor           : 1
    
    Ground Attack   : Twin Autocannons
    Damage          : 12 Normal Damage
    Range           : 5
    Cooldown        : 22
    
    Air Attack      : Hellfire Missile Pack
    Damage          : 20 Explosive Damage
    Range           : 5/8 with upgrade
    Cooldown        : 22
    
    Building Time   : 40
    Size            : Large
    Cooldown Time   : 22
    Sight Range     : 8
    
    Requires        : - Armory
                      - Factory
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Charon Boosters
                      - Vehicle Weapons
                      - Vehicle Plating
    
    Unit Description: The Goliath is an excellent all-terrain/situation combat
                      vehicle.  It has two very powerful attacks designed
                      especially for both ground and air units, making good for
                      all types of combat.  The Goliath is best used to mop up the
                      remaining enemy units in an area since it cannot take an
                      especially large amount of damage.  It is best used while
                      backed up by some other sort of combat unit such as Marines
                      or Wraiths.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Goliath online"
    
    When Selected      : "Channel open."
                         "Go ahead tac-com."
                         "Com-link online."
                         "Systems functional."
    
    When Irritated     : "MilSpec ED209 online."
                         "Checklist protocol initiated."
                         "Primary level one diagnostic."
                         "USDA Selected."
                         "FDIC Approved."
                         "Checklist Completed. SOB."
    
    When Ordered       : "Target designated"
                         "Acknowledge HQ"
                         "Confirmed"
                         "Nav-com locked"
    
    
    ------------------------------------------------------------------------------
    --  Wraith  --
    --------------
    
    Rank            : Captain
    Supplies used   : 2
    Minerals        : 150
    Vespene Gas     : 100
    Hit Points      : 120
    Armor           : 0
    
    Ground Attack   : Burst Lasers
    Damage          : 8 Normal Damage
    Range           : 5
    Cooldown        : 30
    
    Air Attack      : Gemini Missiles
    Damage          : 20 Explosive Damage
    Range           : 5
    Cooldown        : 22
    
    Building Time   : 60
    Size            : Large
    Range           : 5
    Sight Range     : 7
    
    Requires        : - Starport
    
    Basic Commands:   - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Cloak
                      - Decloak
    
    Upgrades        : - Ship Plating
                      - Ship Weapons
    
    Unit Description: The Wraith is a good all-around air unit.  Besides that
                      there isn't much to say.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Wraith awaiting launch orders"
    
    When Selected      : "Standin' by."
                         "Reporting in."
                         "Transmit coordinates."
                         "Go ahead commander."
    
    When Irritated     : "My transmission...breaking up...come back..."
                         "I'm curious why I am so good!"
                         "I gotta get me one of these."
                         "You know the best starfighter in the fleet is?"
                         "Yours truly..."
                         "Everybody gotta die sometime, right?"
    
    When Ordered       : "Coordinates received"
                         "Sector locked-in"
                         "Roger"
                         "Attack formation"
    
    
    ------------------------------------------------------------------------------
    --  Battle Cruiser  --
    ----------------------
    
    Rank            : Commodore
    Supplies used   : 8
    Minerals        : 400
    Vespene Gas     : 300
    Hit Points      : 500
    Armor           : 3
    
    Ground Attack   : ATS Laser Battery 25 Normal Damage
    Damage          : 25 Normal Damage
    Cooldown Time   : 30
    Range           : 6
    
    Air Attack      : ATA Laser Battery
    Damage          : 25 Normal Damage
    Cooldown Time   : 30
    Range           : 6
    
    Building Time   : 160
    Size            : Large
    Cooldown Time   : 30
    Range           : 6
    Sight Range     : 11
    
    Requires        : - Starport
                      - Science Facility w/ attached Physics Lab
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Yamato Gun
    
    Upgrades        : - Ship Plating
                      - Ship Weapons
    
    Unit Description: The Battlecruiser is the most powerful Terran unit.  It
                      boasts considerable firepower on both fronts and it can be
                      rather indestructible when fully upgraded.  Only use it with
                      supporting units because you do not want to lose any of
                      these, as they take forever to build.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Battlecruiser operational"
    
    When Selected      : "Good day, commander!"
                         "Hailing frequencies open."
                         "Battlecruiser reporting."
                         "Receiving transmission."
    
    When Irritated     : "Identify yourself!"
                         "Shields up! Weapons online!"
                         "What? No shields? Well, buckle up!"
                         "We are getting WAY behind schedule."
                         "I really have to go...number one."
    
    When Ordered       : "Engage!"
                         "Make it happen."
                         "Take it slow."
                         "Set a course."
    
    
    ------------------------------------------------------------------------------
    --  Drop Ship  --
    -----------------
    
    Rank            : Warrant Officer
    Supplies used   : 2
    Minerals        : 100
    Vespene Gas     : 100
    Hit Points      : 150
    Armor           : 1
    
    Ground Attack   : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 50
    Size            : Large
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 8
    
    Requires        : - Starport w/ attached Control Tower
    
    Basic Commands  : - Move
                      - Patrol
                      - Hold Position
                      - Stop
                      - Load
                      - Unload
    
    Upgrades        : - Ship Armor
    
    Unit Description: There really isn't much to say here but the Drop Ship is a
                      very important unit when it is used correctly.  The Drop
                      Ship is mainly used to transport units across the map
                      quickly or to places where they cannot go.  When using it,
                      however make sure to scout ahead of it to make sure the
                      path is clear.  If you lose a Drop Ship you also lose what
                      is inside it.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Can I take your orders?"
    
    When Selected      : "Go ahead HQ"
                         "I'm listenin'"
                         "Destination"
                         "Input coordinates"
    
    When Irritated     : "When you're moving your overhead luggage, please be
                          careful"
                         "In case of a water landing, you may be used as a
                          flotation device."
                         "To curl chunks, please use the barfing bags in front of
                          you"
                         "Keep your arms and legs inside until this ride comes to
                          a full and complete stop"
    
    When Ordered       : "In the pipe, five by five."
                         "Hang on, we're in for some chops."
                         "In transit, HQ."
                         "Buckle up."
                         "Strap yourselves in, boys."
                         "I copy that."
    
    
    ------------------------------------------------------------------------------
    --  Science Vessel  --
    ----------------------
    
    Rank            : Detector
    Supplies used   : 2
    Minerals        : 100
    Vespene Gas     : 225
    Hit Points      : 200
    Armor           : 1
    
    Ground Attack   : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 80
    Size            : Large
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 10
    
    Requires        : - Starport
                      - Science Facility
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - EMP Shockwave
                      - Defense Matrix
                      - Irradiate
    
    Upgrades        : - EMP Shockwave
                      - Defense Matrix
                      - Irradiate
    
    Unit Description: The Science Vessel is really not much of any use, at least I
                      have found in my experiences.  It can do some useful things
                      but I find that for the most part it is not worth producing.
                      It can fire out to a certain range an EMP Shockwave which
                      will immobilize any electronic or mechanical units for a
                      while (Protoss anyone?).  Another thing that it can do is
                      cast a Defense Matrix over some of your units.  This will
                      put up a defensive shield around your unit and it will
                      protect it from a small percentage of the damage coming its
                      way.
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Explorer reporting"
    
    When Selected      : "AH! Greetings commander!"
                         "Transmit orders."
                         "Receiving transmission."
                         "We have you on visual."
                         "Explorer reporting."
    
    When Irritated     : "I like the cut of your jib."
                         "E=MC...d'oh let me get my notepad."
                         "Mmm...Fusion A, I thought you'd remember that."
                         "Who let all these mad monkeys free?!" (Monkey noises)
                         "I think we may have a gas leak." (Funny voice)
                         "Do any of you fools know how to shut off this infernal
                          contraption?!" (Alarm ringing)
                         "Ah...., the ship.... out of danger..."
    
    When Ordered       : "Excellent!"
                         "Commencing!"
                         "Affirmative sir"
                         "Let's roll!"
    
    
    ------------------------------------------------------------------------------
    --  Valkyrie  --
    ----------------
    
    Rank            : Lieutenant Commander
    Supplies used   : 3
    Minerals        : 250
    Vespene Gas     : 125
    Hit Points      : 200
    Armor           : 2
    
    Ground Attack   : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : Halo Rockets
    Damage          : 5 Normal Damage Per Rocket
    Cooldown Time   : 64 (between rocket volleys)
    Range           : 8
    
    Building Time   : 60
    Size            : Large
    Cooldown Time   : 64 (between rocket volleys)
    Range           : 6
    Sight Range     : 8
    
    Requires        : - Starport
                      - Control Tower
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ship Plating
                      - Ship Weapons
    
    Unit Description: The Valkyrie is probably the best air defense that you could
                      ask for.  It fires air-to-air missiles only so don't make
                      the mistake of making them go after a contingent of
                      Hydralisks.  The Valkyrie will fire salvos of six missiles
                      at any aircraft or unit in its vicinity, the totla damage
                      of these rockets will accumulate to 36 hit points, making
                      it a formidable opponent in battle.  It is best used, just
                      like any other unit, in large groups so that they can
                      overwhelm the enemy and not be overwhelmed themselves.
                      Before sending them into a battle  make sure to provide
                      them with some ground defense such as Marines or Goliaths..
    
    Unit Quotes
    -----------
    
    When 100% Complete : "Valkyrie prepared."
    
    When Selected      : "Don't keep me waiting."
                         "Achtung!"
                         "Need something destroyed?"
                         "I'm here to help."
    
    When Irritated     : "This is very interesting...but stupid"
                         "I have ways of blowing things up."
                         "You're being very naughty."
                         "Who's your mommy?"
                         "???"
                         "(Horse noises)"
    
    When Ordered       : "Achtung!"
                         "Of course, mein herr."
                         "It's showtime!"
                         "Yavoul!"
                         "Perfect!"
    
    
    
    
    
                                  ------------------
                                  Terran Unit Tables
                                  ------------------
    
    
     T A B L E   K E Y
    
    
    Unit  : Unit Name
    Size  : Size the unit takes up on the map
    Sp    : Supplies that the unit uses
    Min   : Minerals needed to construct unit
    Gas   : Gas needed to construct unit
    Armor : Defeault armor carried on the unit
    HP    : Health points
    GA    : Ground attack
    AA    : Air attack
    Cld   : Cooldown time
    Rg    : Attack range
    AtM   : Attack Mod
    St    : Sight range
    Tm    : Time needed to construct the unit
    
     *  When there is an instance of a "/" assume that the number immediately
        before is for the ground attack and the number immediately after is the
        air attack.
    
     *  In the Notes column you will see a possibility of three letters each
        meaning a different thing:
    
            D  : Unit can detect cloaked and burrowed units
            S  : Unit has special abilities
            T  : Transport unit
            W  : Worker unit
    
    
     A T T A C K S  A N D   A R M A M E N T
    
    
    Unit           Armor    HP    GdA    ArA    Cld    RG    AtM
    =============================================================
    Battlecruiser    3     500    25     25     30     6      3 
    Dropship         1     150    0      0      -      0      0 
    Firebat          1     50     16     0      22     2      2 
    Ghost            0     45     10     1      22     7      1
    Goliath          1     125    12     20     22    5/8    1/4
    Marine           0     40     6      6      15     1      7 
    Missile Turret   0     200    0      20     15     7      0
    Science Vessel   1     200    0      0      -      0      0
    SCV              0     60     5      0      15     1      0
    Siege Tank 1     1     150    70     0      75     12     5
    Siege Tank 2     1     150    30     0      37     7      3
    Vulture          0     80     20     0      30     5      2
    Wraith           0     120    8      20    30/22   5     1/2
    
    
     G E N E R A L   S T A T S
    
    
    Unit            Size   Supplies  Min   Gas   Sight   Notes   Time
    ===================================================================
    Battlecruiser    L        6      400   300     11     S       160
    Dropship         L        2      100   100     8      T       50 
    Firebat          S        1      50    25      7      B       24 
    Ghost            S        1      25    75     9/11    BS      50 
    Goliath          L        2      100   50      8              40 
    Marine           S        1      50    0       7      B       24 
    Missile Turret   L        0      75    0       11     D       30 
    Science Vessel   L        2      100   225     10     DS      80 
    SCV              S        1      50    0       7      BW      20 
    Siege Tank 1     L        2      150   100     10             50 
    Siege Tank 2     L        2      150   100     10             50 
    Vulture          M        2      75    0       8      S       30 
    Wraith           L        2      150   100     7      S       60 
    
    
    ==============================================================================
                                      1.2  Zerg
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    --  Drone  --
    -------------
    
    Supplies Used   : 1
    Hit Points      : 40
    Minerals        : 50
    Vespene Gas     : 0
    Hit Points      : 40
    Armor           : 0
    
    Ground Attack   : Claws Normal Damage 5 
    Damage          : 5 Normal Damage
    Cooldown Time   : 22
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Size            : Small
    Cooldown Time   : 22
    Range           : 1
    Sight Range     : 7
    
    Requires        : - Hatchery
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Patrol
                      - Burrow
    
                      - Basic Mutation
    
                          - Hatchery
                          - Creep Colony
                          - Extractor
                          - Spawning Pool
                          - Evolution Chamber
                          - Hydralisk Den
                          - Advanced Mutation
                          - Spire
                          - Queen's Nest
                          - Nydus Canal
                          - Ultralisk Cavern
                          - Defiler Mound
    
    Upgrades        : - Burrow
                      - Ground Carapace
    
    Unit Description: This is the basic worker drone for the Zerg.  Like all other 
                      Zerg units you must hatch one of these from the main hatchery
                      and there is one drone to each egg.  The main purposes of the
                      Drone is to either harvest minerals, harvest gas, or to 
                      transform into new buildings.  That's right, transform.  For 
                      each building you have a new drone, and since they are very 
                      inexpensive it'll work out great.  As for the upgrades, 
                      burrow is a very special ability that only Zerg have.  It 
                      allows them to burrow underground and remain harmless from 
                      enemies.  That upgrade can be obtained at the main hatchery.
                      Carapace is an upgrade that all Zerg units are affected by,
                      it is basically an upgrade for a higher defense or armor.  
                      
    ------------------------------------------------------------------------------
    --  Overlord  --
    ----------------
    
    Supplies used   : 1
    Minerals        : 100
    Vespene Gas     : 0
    Hit Points      : 200
    Armor           : 0
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 40
    Size            : Large
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 9/11 after upgrade
     
    Requires        : - Hatchery
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Flyer Carapace
                      - Pneumatized Carapace
                      - Ventral Sacs
                      - Antennae
    
    Unit Description: These Zerg units are suppliers for the Zerg Army.  For every
                      Zerg created, there must be enough supply left in one of the
                      overlords.  They don't attack, they are very docile, and 
                      they just float around the colony.  Another use that they
                      have is that they can transport troops once they get
                      upgraded with the Ventral Sacs.  They have a total of 8
                      transport spots, and each spot holds one supply.  Finally,
                      you can also detect cloaked or buried enemies with the
                      overlords.  It is a very useful skill and can quickly
                      counter and major attack by any of the three races.
    
    ------------------------------------------------------------------------------
    --  Drone  --
    -------------
    
    Supplies used   : 0
    Minerals        : 0
    Vespene Gas     : 0
    Hit Points      : 15
    Armor           : 10
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : n/a
    Size            : Small
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 4
    
    Requires        : - Hatchery
    
    Basic Commands  : - Drone
                      - Zergling
                      - Overlord
                      - Hydralisk
                      - Mutalisk
                      - Scourge
                      - Queen
                      - Ultralisk
                      - Defiler
    
    Upgrades        : - Ground Carapace
    
    Unit Description: These are the basis of all life forms of the Zerg.  Their 
                      sole purpose is to transform into other Zerg life forms, and 
                      they do that by changing into an egg and after a while into 
                      a Zerg.  They are amazingly tough to kill with their base 
                      armor of 10, so they can withstand a beating if needed. 
                      Mainly, they can change into any of the Zerg shown above.
    
    ------------------------------------------------------------------------------
    --  Zergling  --
    ----------------
    
    Supplies used   : 0.5
    Minerals        : 25
    Vespene Gas     : 0
    Hit Points      : 35
    Armor           : 0
    
    Ground Attack   : Claws 
    Damage          : 5 Normal Damage
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : none
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 28
    Size            : Small
    Cooldown Time   : 8/6 with upgrade
    Range           : 1
    Sight Range     : 5
    
    Requires        : - Hatchery
                      - Spawning Pool
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Burrow
    
    Upgrades        : - Burrow
                      - Melee Attacks
                      - Ground Carapace
                      - Metabolic Boost
                      - Adrenal Glands
    
    Unit Description: These are the basic warriors of the Zerg.  They are tiny, 
                      very cheap to make, and fairly useful.  In very large 
                      numbers, which is easy to get with these guys, an attack of 
                      Zerglings is very effective.  For every larva that is 
                      designated to be a Zergling, two Zerglings come out of each 
                      egg.  This makes them a very fast and easy way of forming an 
                      attack on an enemy.  Keep in mind they are fairly weak, but 
                      large numbers are very effective.  Since they also can 
                      obtain the burrow ability, another useful tactic is to
                      completely surround an enemy with these Zerglings and then
                      back them up with Hydralisks and Mutalisks.
    
    
    ------------------------------------------------------------------------------
    --  Hydralisk  --
    -----------------
    
    Supplies used   : 1
    Minerals        : 75
    Vespene Gas     : 25
    Hit Points      : 80
    Armor           : 0
    
    Ground Attack   : Needle Spines 
    Damage          : 10 Normal Damage
    Cooldown Time   : 15
    Range           : 4/5 with upgrade
    
    Air Attack      : Needle Spines 
    Damage          : 10 Normal Damage
    Cooldown Time   : 15
    Range           : 4/5 with upgrade
    
    Building Time   : 28
    Size            : Medium
    Cooldown Time   : 15
    Range           : 4/5 with upgrade
    Sight Range     : 6
    
    Requires        : - Hatchery
                      - Hydralisk Den
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Burrow
                      - Missile Attacks
                      - Ground Carapace
                      - Muscular Augments
                      - Grooved Spines
                      - Lurker Aspect
    
    Unit Description: These are your basic second level Zerg warriors.  Very 
                      effective and very strong in large numbers, Hydralisks can 
                      mow down enemies very fast with their spines.  Their one 
                      huge drawback is that they are very slow, and without
                      upgrade are very easy targets to hit.  With upgrades they
                      are very tough to beat and even get close to.  An attack 
                      with these is effective if Zerglings are used as bait,
                      because if the Hydralisks go in alone, they could be picked
                      off easily.  Also, a neat aspect of the Hydralisk in Brood
                      War is that they can change into Lurkers, if needed.  This
                      requires an upgrade at the Hydralisk Den, and you can cancel
                      the upgrade as it is happening, but once it occurs, they
                      will stay as Lurkers.
    
    
    ------------------------------------------------------------------------------
    --  Mutalisk  --
    ----------------
    
    Supplies used   : 2
    Minerals        : 100
    Vespene Gas     : 100
    Hit Points      : 120
    Armor           : 0
    
    Ground Attack   : Glave Wurm 
    Damage          : 9 Normal Damage
    Cooldown Time   : 30 
    Range           : 3
    
    Air Attack      : Glave Wurm
    Damage          : 9 Normal Damage
    Cooldown Time   : 30
    Range           : 3
    
    Building Time   : 40
    Size            : Small
    Cooldown Time   : 30
    Range           : 3
    Sight Range     : 7
    
    Requires        : - Lair/Hatchery
                      - Spire
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Flyer Attack
                      - Flyer Carapace
                      - Guardian Aspect
                      - Devourer Aspect
    
    Unit Description: These are the basic flying attackers for the Zerg, and the 
                      only flyers that actually do physical damage.  They shoot 
                      out spines at the enemy, either on the ground or through the
                      air.  They are fairly cheap to make for flying Zerg, and
                      because of that their attack suffers a little.  Having these
                      guys in big numbers can really deflate an enemy base.  When
                      the Spire is upgraded into the Greater Spire, you can
                      upgrade the Mutalisks into either a Guardian or a Devourer.
                      Again, you can cancel while the transformation is taking
                      place, but after they have transformed it is irreversible..
    
    
    ------------------------------------------------------------------------------
    --  Lurker  --
    --------------
    
    Supplies used   : 2
    Minerals        : 200
    Vespene Gas     : 200
    Hit Points      : 125
    Armor           : 1
    
    Ground Attack   : Spikes 
    Damage          : 25 Normal Damage
    Cooldown Time   : 37
    Range           : 6
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 40
    Size            : Medium
    Cooldown Time   : 37
    Range           : 6
    Sight Range     : 8
    
    Requires        : - Lair/Hatchery
                      - Hydralisk Den
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Burrow
    
    Upgrades        : - Missile Attacks
                      - Ground Carapace
    
    Unit Description: The addition of the Lurker to the Zerg force created a huge 
                      advantage for them that was previously possessed by both 
                      other forces.  These forces are the best unit of defense for 
                      ground troops.  They do a lot of damage and are almost 
                      impossible to attack.  To be able to use the attack, they 
                      MUST be burrowed underground.  If they are caught above      
                      ground, say goodnight because they have very weak defenses.  
                      Putting a group of these completely around a base is very 
                      profitable, it will be very tough for enemies to cross 
                      through that barrier of Lurkers.
    
    
    ------------------------------------------------------------------------------
    --  Guardian  --
    ----------------
    
    Supplies used   : 2
    Minerals        : 150
    Vespene Gas     : 200
    Hit Points      : 150
    Armor           : 2
    
    Ground Attack   : Acid Spore 
    Damage          : 20 Normal Damage
    Cooldown Time   : 30
    Range           : 8 
    
    Air Attack      : n/a
    Damage          : n/a 
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 40
    Size            : Large
    Cooldown Time   : 30
    Range           : 8
    Sight Range     : 10
    
    Requires        : - Hive/Lair/Hatchery
                      - Greater Spire/Spire
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Flyer Attack
                      - Flyer Carapace
    
    Unit Description: Guardians are both a good defense and a good primary attack 
                      force.  The most effective use of the Guardian is to use its 
                      range.  Most of the units in the game cannot fire at that 
                      long of a range, therefore, attacking stationary attack  
                      forces such as bunkers will be very effective because the 
                      bunker won't be able to attack back at the Guardians.  Also, 
                      they can shoot through any terrain.  For example, if there 
                      is a cliff, the Guardians stationed on the cliff can shoot
                      down at enemies below, while the enemies try to climb the
                      cliff to get to the Guardians.
    
    
    ------------------------------------------------------------------------------
    --  Queen  --
    -------------
    
    Supplies used   : 2
    Minerals        : 100
    Vespene Gas     : 100
    Hit Points      : 120
    Armor           : 0
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 50
    Size            : Medium
    Cooldown Time   : n/a
    Range           : 0
    Sight Range     : 10
    
    Requires        : - Lair/Hatchery
                      - Queen's Nest 
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Flyer Carapace
                      - Gamete Meiosis
                      - Infest Command Center
                      - Parasite
                      - Ensnare
                      - Spawn Broodling
    
    Unit Description: A Queen of the Zerg is a very powerful and almost elegant 
                      creature.  The Queen doesn't lower herself to physically 
                      attack the enemy, it casts powerful poisons and toxins to 
                      slow or slowly decay at the enemy.  Since it is fairly 
                      susceptible to physical damage with its low defense and lack 
                      of physical attack, it is very very speedy, making it tough 
                      to attack.  With its ability to spawn broodlings, it got its 
                      name of Queen.  Finally, most people think that the only way 
                      to destroy a command center is to blow it up, but now with 
                      Infest Command Center, you can destroy it and make spawns 
                      out of it.
    
    
    ------------------------------------------------------------------------------
    --  Broodling  --
    -----------------
    
    Supplies used   : 0
    Minerals        : 0
    Vespene Gas     : 0
    Hit Points      : 30
    Armor           : 0
    
    Ground Attack   : Toxic Spores
    Damage          : 4 Normal Damage
    Cooldown Time   : 15
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 0
    Size            : Small
    Cooldown Time   : 15
    Range           : 1
    Sight Range     : 5
    
    Requires        : Queen
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Melee Attacks
                      - Ground Carapace
    
    Unit Description: Broodlings are the spawn of queens.  When a queen targets an 
                      enemy for its attack, the enemy dies and it changes into two 
                      Broodlings which are free for you to command.  They aren't 
                      very good and they aren't that effective, but hey, can't go 
                      wrong with free creatures.  Use them to pull a fast one on 
                      the enemy, or just as cannon fodder and to test out the    
                      enemy's supplies.
    
    ------------------------------------------------------------------------------
    --  Scourge  --
    ---------------
    
    Supplies used   : 0.5
    Minerals        : 12
    Vespene Gas     : 38
    Hit Points      : 25
    Armor           : 0
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : Itself
    Damage          : 110 Explosive Damage
    Cooldown Time   : 0
    Range           : 1
    
    Building Time   : 30
    Size            : Small
    Cooldown Time   : 0
    Range           : 1
    Sight Range     : 5
    
    Requires        : - Lair/Hatchery
                      - Spire
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Flyer Carapace
    
    Unit Description: These are your standard kamikaze units from the Zerg.  They 
                      are produced two at a time per egg, and they are very 
                      powerful and cheap.  Since they kill themselves, the supply
                      is replenishable, and the minerals and gas are very low.  
                      These are a very underrated part of the Zerg squad and 
                      essential to victory.
    
    
    ------------------------------------------------------------------------------
    --  Ultralisk  --
    -----------------
    
    Supplies used   : 6
    Minerals        : 200
    Vespene Gas     : 200
    Hit Points      : 400
    Armor           : 1
    
    Ground Attack   : Kaiser Blades 
    Damage          : 20 Normal Damage
    Cooldown Time   : 15
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 60
    Size            : Large
    Cooldown Time   : 15
    Range           : 1
    Sight Range     : 7
    
    Requires        : - Hive/Lair/Hatchery
                      - Ultralisk Cavern
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Melee Attacks
                      - Ground Carapace
                      - Anabolic Synthesis
                      - Chitinous Plating
    
    Unit Description: The Ultralisk is your heavy-duty warrior that is big and full 
                      of strength.  Slow and strong, these things pack a punch.  
                      They have huge claws that they attack with and are very tough 
                      to defeat in melee combat.  Use them as a frontline for an 
                      attack instead of all by themselves, because against ranged 
                      or air attacks they are screwed.  Their armor is also very 
                      strong to help them defend against some ranged attacks.  When 
                      they are fully upgraded, these beasts are really very tough 
                      to defeat.
    
    
    ------------------------------------------------------------------------------
    --  Infested Terran  --
    -----------------------
    
    Supplies used   : 1
    Minerals        : 100
    Vespene Gas     : 50
    Hit Points      : 60
    Armor           : 0
    
    Ground Attack   : itself 
    Damage          : 500 Explosive Splash Damage
    Cooldown Time   : 0
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 40
    Size            : Small
    Cooldown Time   : 0
    Range           : 1
    Sight Range     : 5
    
    Requires        : - Infested Command Center
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Carapace 
    
    Unit Description: When a Zerg Queen infests a Command Center these infested 
                      Terrans are what is produced from it.  These are also 
                      kamikaze units, yet these are much slower and are very 
                      defenseless.  However, if they are able to reach their target 
                      they are very deadly as they can provide up to 500 damage 
                      that splashes to all nearby targets.  The best way to ensure 
                      this is to drop them off on a transport, so that if they do 
                      get blown up all you lose is a transport.  If used in 
                      moderate doses, anything in its path will be wiped out 
                      completely.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "Live for the swarm."
    
    When Selected   : "I am wretched."
                      "But I am strong."
                      "I am Zerg."
                      "I am the future."
    
    When Irritated  : "Ready to kill."
                      "Prepared to die."
                      "Sacrifice me."
    
    When Ordered    : "Yes."
                      "Immediately."
                      "Gladly."
                      "For the Overmind."
    
    ------------------------------------------------------------------------------
    --  Defilers  --
    ----------------
    
    Supplies used   : 2
    Minerals        : 50
    Vespene Gas     : 150
    Hit Points      : 80
    Armor           : 1
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 50
    Size            : Medium
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 10
    
    Requires        : - Hive/Lair/Hatchery
                      - Defiler Mound
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Dark Swarm
                      - Consume
                      - Plague
    
    Upgrades        : - Burrow
                      - Ground Carapace
                      - Metasynaptic Mode
    
    Unit Description: Defilers could be considered the King of Zergs, since its 
                      counterpart the Queen is so similar.  This unit cannot attack 
                      physically, but it can unleash some nasty spells like Dark 
                      Swarm that will completely demolish anyone who is unlucky 
                      enough to be in its way.  These guys are basically the 
                      sorcerer of the Zerg, and if used effectively can whip out an 
                      enemy force with very much ease.  Along with Burrowing to 
                      recharge its energy, you can create an effective attack of 
                      casting a spell, burrowing and recovering, and then casting 
                      again.  
    
    
    ------------------------------------------------------------------------------
    --  Egg  --
    -----------
    
    Supplies used   : 0
    Minerals        : 0
    Vespene Gas     : 0
    Hit Points      : 200
    Armor           : 10
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 0
    Size            : Large
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 4
    
    Requires        : - Hatchery
    
    Basic Commands  : - Cancel
    
    Upgrades        : n/a
    
    Unit Description: These are the intermediate stage from the larva to whatever 
                      you decided to create.  These are very, very tough to defeat, 
                      and sometimes (depending on the unit being created) it is 
                      easier to let it hatch.  Having 200 hit points and 10 armor 
                      you will have a tough time penetrating its tough shell.
    
    ------------------------------------------------------------------------------
    --  Devourer  --
    ----------------
    
    Supplies used   : 2
    Minerals        : 250
    Vespene Gas     : 150
    Hit Points      : 250
    Armor           : 2
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : Acid Spores
    Damage          : 25 Explosive Damage
    Cooldown Time   : 100
    Range           : 6
    
    Building Time   : 40
    Size            : Large
    Cooldown Time   : 100
    Range           : 6
    Sight Range     : 10
    
    Requires        : - Greater Spire 
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Flyer Attack
                      - Flyer Carapace
    
    Unit Description: The other Brood War exclusive is a big advantage to the Zerg 
                      colonies.  A huge flying mammoth, these things can do a whole 
                      lot of damage and quickly.  Although these things are very 
                      large, they can move fairly quickly, making them not too much 
                      of a burden to lug around.  Better used as a defense though, 
                      they can withstand a lot and deal out a lot of damage.  Also 
                      the Acid Spores do more than just explode.  It attaches 
                      spores onto the enemy, increasing their cooldown time.  This 
                      unit is very advantageous and is a must for any Zerg army..
    
    
    ==============================================================================
                                    1.3  Protoss
    ==============================================================================
    
    
    ------------------------------------------------------------------------------
    --  Probe  --
    -------------
    
    Supplies used   : 1
    Minerals        : 50
    Vespene Gas     : 0
    Hit Points      : 20
    Armor           : 0
    Plasma Shield   : 20
    
    Ground Attack   : Particle Beam
    Damage          : 5 Normal Damage
    Cooldown Time   : 22
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 20
    Size            : Small
    Cooldown Time   : 22
    Range           : 1
    Sight Range     : 8
    
    Requires        : - Nexus
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
                      - Warp Basic Structure
                      - Warp Advanced Structure
    
    Upgrades        : - Ground Armor
                      - Plasma Shields
    
    Unit Description: This is the basic worker unit for the Protoss.  As all other 
                      worker units for the other two, these little robots' main 
                      purposes are to teleport in buildings, and gather resources.
                      Be thankful as these units are the only ones in the Protoss'
                      arsenal that needs less than two supply, so take that for 
                      granted.  As all other Protoss have, these units have a 
                      Plasma Shield.  This is basically an addition to their HP, 
                      which can be regenerated. It is very helpful and it is a huge
                      advantage the Protoss have.  For the Unit Quotes, all they do
                      is beep, hence the beep noise.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "*Beep*"
    
    When Selected   : "*Beep*"
    
    When Irritated  : "*Beep*"
    
    When Ordered    : "*Beep*"
    
    ------------------------------------------------------------------------------
    --  Zealot  --
    --------------
    
    Supplies used   : 2 
    Minerals        : 100
    Vespene Gas     : 0
    Hit Points      : 100
    Armor           : 1
    Plasma Shield   : 60
    
    Ground Attack   : Psi Blades
    Damage          : 16 Normal Damage
    Cooldown Time   : 22
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 40
    Size            : Small
    Cooldown Time   : 22
    Range           : 1
    Sight Range     : 7
    
    Requires        : - Gateway
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Weapons
                      - Ground Armor
                      - Plasma Shields
                      - Leg Enhancements
    
    Unit Description: These are your basic ground unit troops for the Protoss.  
                      They are strong, versatile, and relatively cheap, for a 
                      Protoss unit anyway.  These can be used to quickly mount an
                      attack or even a quick defense if needed.  Although they 
                      cannot attack air units, when coupled with Dragoons they form
                      the very essence of the Protoss.  Also, a weakness of the 
                      Zealots is that they cannot attack from afar, as other ground
                      units are able to do, which puts them at a disadvantage.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "My life for Aiur!"
    
    When Selected   : "What now calls?"
                      "I long for combat."
    
    When Irritated  : "All for the Empire."
                      "Doom to all who threaten the homeworld."
    
    When Ordered    : "Thus I serve."
                      "For Adun!"
                      "Honor guide me."
    
    
    ------------------------------------------------------------------------------
    --  Dragoon  --
    ---------------
    
    Supplies used   : 2
    Minerals        : 125
    Vespene Gas     : 50
    Hit Points      : 100
    Armor           : 1
    Shield          : 150
    
    Ground Attack   : Phase Disrupter
    Damage          : 20 Explosive Damage
    Cooldown Time   : 30
    Range           : 4/6 with upgrade
    
    Air Attack      : Phase Disrupter
    Damage          : 20 Explosive Damage
    Cooldown Time   : 30
    Range           : 4/6 with upgrade
    
    Building Time   : 40
    Size            : Large
    Cooldown Time   : 30
    Range           : 4/6 with upgrade
    Sight Range     : 8
    
    Requires        : - Cybernetics Core
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Weapons
                      - Ground Armor
                      - Plasma Shields
                      - Singularity Charge
    
    Unit Description: These units are one of the most underrated of the Protoss 
                      force.  They are strong, can attack both air and ground, and
                      both do a damage of 20, which is very key.  There are many 
                      uses for Dragoons, especially with Zealots they make a very
                      balanced and strong attack against many enemies.  Their 
                      downfall is their cooldown time.  The time between each shot
                      is fairly lengthy so it can get sort of vulnerable, but 
                      otherwise it is very effective.  Do not underestimate them.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "I have returned."
    
    When Selected   : "Receiving."
                      "Input command."
                      "Make use of me."
                      "Awaiting instructions."
                      "I am needed?"
    
    When Irritated  : "Unauthorized transmission."
                      "Incorrect protocol."
                      "Drop your weapon, you have 15 seconds to comply."
                      "5...4...3...2...1...ZAP."
    
    When Ordered    : "Confirmed."
                      "Commencing."
                      "Initiating."
                      "For vengeance."
    
    
    ------------------------------------------------------------------------------
    --  Dark Templar  --
    --------------------
    
    Supplies used   : 2
    Minerals        : 125
    Vespene Gas     : 100
    Hit Points      : 80
    Armor           : 1
    Shield          : 40
    
    Ground Attack   : Warp Blades
    Damage          : 40 Normal Damage
    Cooldown Time   : 30
    Range           : 1
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 50
    Size            : Small
    Cooldown Time   : 30
    Range           : 1
    Sight Range     : 7
    
    Requires        : - Templar Archives
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Weapons
                      - Ground Armor
                      - Plasma Shields
    
    Unit Description: Dark Templar are the evil more shadowed form of the High 
                      Templar.  They do not use their Psionic abilities to cast 
                      spells, instead they use them to attack with the blades they
                      possess.  Very damaging and strong against ground units their
                      Warp Blades are very effective.  Again, they cannot attack
                      air units, but they are very effective against ground units.
                      The best part about them, however, is that they have a 
                      permanent cloak on them without any need to recharge it.  
                      This makes for a great sneak attack if the enemy is unaware.
                      Much like the High Templar, two of these can combine with 
                      each other to form a Dark Archon, which are very powerful as
                      well.  Overall, these are very powerful units to have.
                  
    Unit Quotes
    -----------
    
    When 100% Ready : "*Gibberish*"
    
    When Selected   : "Yes?"
                      "I'm waiting."
    
    When Irritated  : "Your council is ill-advised, templar."
                      "Do not revoke us to violence."
                      "You could not evade my wrath."
                      "And you'd kill your own shadow."
    
    When Ordered    : "Very Well."
                      "For Aiur."
                      "So be it."
    
    
    ------------------------------------------------------------------------------
    --  Dark Archon  --
    -------------------
    
    Supplies used   : 4
    Minerals        : 250
    Vespene Gas     : 200
    Hit Points      : 25
    Armor           : 1
    Plasma Shield   : 200
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 20
    Size            : Large
    Cooldown Time   : n/a
    Range           : 0
    Sight Range     : 10
    
    Requires        : - 2 Dark Templar
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Armor
                      - Plasma Shields
                      - Argus Talisman
    
    Unit Description: The combination of two Dark Templar forms a Dark Archon.  
                      Weak physically like the Archon, it also has its high energy
                      shields making it tough to defeat.  Unlike its Dark Templar
                      counterpart these cannot attack physically, but they have now
                      acquired spells to aid them in their fight.  Maelstrom is a
                      spell that renders a group of anything caught inside it 
                      motionless for about 5 seconds.  It is very effective if a
                      quick relief is needed from battle.  Feedback is another
                      spell that affects units with energy.  It takes the energy of
                      the targeted unit and does that much damage to its HP, which
                      could damage it or destroy it.  Finally, my favorite, is Mind
                      Control.  With this spell, you can control any controllable
                      unit in the entire game.  The drawbacks are great however.
                      When this spell is cast, it completely depletes the Dark
                      Archon's plasma shield, making in completely vulnerable.  
                      This can be worth it however, if the unit is good enough.
                      Overall, this is a very valuable member of the Protoss team.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "We are as one."
    
    When Selected   : "We hear you."
                      "Thoughts in chaos."
                      "Must feed."
                      "Must have energy."
    
    When Irritated  : "Must consume."
                      "Or oblivion will take us."
                      "Adun, save me."
                      "Darkness overpowering."
    
    When Ordered    : "We move."
                      "Oblivion waits."
                      "We move."
    
    ------------------------------------------------------------------------------
    --  High Templar  --
    --------------------
    
    Supplies used   : 2
    Minerals        : 50
    Vespene Gas     : 150
    Hit Points      : 40
    Armor           : 0
    Plasma Shield   : 40
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 50
    Size            : Small
    Cooldown Time   : n/a
    Range           : 0
    Sight Range     : 7
    
    Requires        : - Templar Archives
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Armor
                      - Plasma Shields
                      - Khaydarin Amulet
    
    Unit Description: A High Templar is basically the spell caster of the Protoss.
                      With the deadly Psionic Storm that rips apart any enemy along
                      with Hallucination they are a threat that cannot be ignored.
                      Psionic Storm is a large energy field cast upon enemies that
                      will rip them apart and heavily damage, even destroy them.
                      The only set back is that it affects both friendly and enemy
                      units, so be aware of where you cast this spell.  
                      Hallucinations create a mirror image of anything live being 
                      in the game, whether it is a enemy, friend, ally, or even a
                      critter.  They are not as strong and are good for scouting 
                      out enemy territories and such.  These units are invaluable,
                      especially with their ability, with two of them, to combine
                      and form into one Archon.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "*Gibberish*"
    
    When Selected   : "Your thoughts?"
                      "I heed thy call."
                      "State thy bidding."
    
    When Irritated  : "Your thoughts betray you."
                      "I see you have an appetite for destruction."
                      "And you learn to use your illusion."
                      "But I find your lack of control disturbing."
    
    When Ordered    : "It shall be done."
                      "My path is set."
                      "You think as I do."
    
    
    ------------------------------------------------------------------------------
    --  Archon  --
    --------------
    
    Supplies used   : 4
    Minerals        : 100
    Vespene Gas     : 300
    Hit Points      : 10
    Armor           : 0
    Plasma Shield   : 350
    
    Ground Attack   : Psionic Shockwave
    Damage          : 30 Splash Damage
    Cooldown Time   : 20
    Range           : 2
    
    Air Attack      : Psionic Shockwave
    Damage          : 30 Splash Damage
    Cooldown Time   : 20
    Range           : 2
    
    Building Time   : 20
    Size            : Large
    Cooldown Time   : 20
    Range           : 2
    Sight Range     : 8
    
    Requires        : - 2 High Templar
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Weapons
                      - Ground Armor
                      - Plasma Shields
    
    Unit Description: The Archon is the greatest attack unit that the Protoss have
                      to offer.  By merging two High Templar, they will eventually
                      form an Archon.  These terrifying units are very strong, and
                      they are protected by an immense energy shield.  Though their
                      HP is low, their shields are high enough where it shouldn't 
                      matter too much.  Their Psionic Shockwave is very deadly,
                      affecting both air and ground units with 30 Splash Damage.
                      Their one weakness is if they are affected with EMP Shockwave
                      because then they will be left with only 10 HP of health.
                      Other than that, you can't go wrong with an Archon.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "The merging is complete."
    
    When Selected   : "Power overwhelming."
                      "We burn."
                      "We focus."
                      
    When Irritated  : "It looks so different on this side."
                      "Break on through."
                      "It's beautiful!"
                      "They should have sent a poet."
    
    When Ordered    : "Eradicate."
                      "Annihilate."
                      "Destroy."
                      "Obliterate."
    
    ------------------------------------------------------------------------------
    --  Reaver  --
    --------------
    
    Supplies used   : 4
    Minerals        : 200
    Vespene Gas     : 100
    Hit Points      : 100
    Armor           : 0
    Plasma Shield   : 80
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 70
    Size            : Large
    Cooldown Time   : n/a
    Range           : 0
    Sight Range     : 10
    
    Requires        : - Robotics Support Bay
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Ground Armor
                      - Plasma Shields
                      - Scarab Damage
                      - Increased Reaver Capacity
    
    Unit Description: The Reaver is one of the most creative units in the game.  
                      All alone, it is very vulnerable, but with its scarabs it is
                      a very effective offensive strategy.  The damage created by 
                      these Scarabs is very high, and it splashes onto nearby units
                      which makes it very effective in the early stages of a game.
                      There are, however, many weaknesses.  First of all is that it
                      is unable to attack air units.  Secondly, the rate of Scarab
                      fire is very low, and it makes for vulnerability inbetween.
                      Finally, the Reaver is the slowest unit in the entire game,
                      so if caught off guard it will not have a chance to run for
                      cover.  Overall, it is very effective, especially with other
                      units to help it out.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "*Beep*"
    
    When Selected   : "*Beep*"
    
    When Irritated  : "*Beep*"
    
    When Ordered    : "*Beep*"
    
    
    ------------------------------------------------------------------------------
    --  Observer  --
    ----------------
    
    Supplies used   : 1
    Minerals        : 25
    Vespene Gas     : 75
    Hit Points      : 40
    Armor           : 0
    Plasma Shield   : 20
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 40
    Size            : Small
    Cooldown Time   : n/a
    Range           : 0
    Sight Range     : 9/11 with upgrade
    
    Requires        : - Observatory
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Air Armor
                      - Plasma Shields
                      - Sensor Array
                      - Gravitic Booster
    
    Unit Description: Though the Observer in the beginning seems like a useless 
                      unit, it really does come in handy when on the battlefield.
                      Not only is it very speedy and can scope out many things with
                      its very large sight range, but also it can detect cloaked or
                      burrowed units, making it very helpful to have.  Since they 
                      have such high-tech scanning equipment, there is practically
                      no defense on these units, but they are very quick, making 
                      them tough to kill.  Overall these are very valuable to have
                      on the battlefield.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "*Beep*"
    
    When Selected   : "*Beep*"
    
    When Irritated  : "*Beep*"
    
    When Ordered    : "*Beep*"
    
    
    ------------------------------------------------------------------------------
    --  Scout  --
    -------------
    
    Supplies used   : 3
    Minerals        : 275
    Vespene Gas     : 125
    Hit Points      : 150
    Armor           : 0
    Plasma Shield   : 100
    
    Ground Attack   : Dual Photon Blasters
    Damage          : 8 Normal Damage
    Cooldown Time   : 30
    Range           : 4
    
    Air Attack      : Anti Matter Missiles
    Damage          : 28 Explosive Damage
    Cooldown Time   : 22
    Range           : 4
    
    Building Time   : 80
    Size            : Large
    Cooldown Time   : 30/22
    Range           : 4
    Sight Range     : 8/10 with upgrade
    
    Requires        : - Stargate
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Air Weapons
                      - Air Armor
                      - Plasma Shields
                      - Apial Sensors
                      - Gravitic Thrusters
    
    Unit Description: These are the standard aviation units for the Protoss.  Like
                      the Wraiths, they are weak against ground units and strong
                      against air units.  The damage is much more effective through
                      the air.  Since they are fairly quick and very strong, they 
                      come at a pretty high price.  They need 3 supply, many 
                      minerals and gas, as well as a long time to produce.  But it
                      is well worth it because these machines are very versatile 
                      and very strong.  In large numbers they can form a very large
                      threat against any enemy.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "Teleport successful."
    
    When Selected   : "Contact."
                      "Awaiting command."
                      "Standing by."
    
    When Irritated  : "Signal unstable."
                      "Psionic link dissipating."
                      "Adjusting neural transmission."
    
    When Ordered    : "It will be done."
    
    
    ------------------------------------------------------------------------------
    --  Carrier  --
    ---------------
    
    Supplies used   : 6
    Minerals        : 350
    Vespene Gas     : 250
    Hit Points      : 300
    Armor           : 4
    Plasma Shield   : 150
    
    Ground Attack   : n/a
    Damage          : n/a 
    Cooldown Time   : n/a 
    Range           : n/a 
    
    Air Attack      : n/a
    Damage          : n/a 
    Cooldown Time   : n/a 
    Range           : n/a
    
    Building Time   : 140
    Size            : Large
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 11
    
    Requires        : - Fleet Beacon
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Air Weapons
                      - Air Armor
                      - Plasma Shields
                      - Carrier Capacity
    
    Unit Description: The Carrier is one of the most unique and effective air units
                      of the Protoss fleet.  Since they have incredible armor, HP,
                      and Plasma Shields they are very tough to defeat, and they 
                      will take a while.  As the enemy is trying to defeat them, 
                      their Interceptors rip the enemy apart before they have a
                      chance to do any real damage to it.  Using these is a key 
                      part of employing a successful attack on a base because they
                      are so tough to beat.  Their one weakness is that they are 
                      slow, but in a good attack, you should be okay if you time 
                      things right.  As it is compared with the Battlecruiser, it 
                      is something to be dealt with.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "Carrier has arrived."
    
    When Selected   : "Instructions."
                      "Your command."
                      
    When Irritated  : "Our enemies our legion."
                      "And still you procrastinate."
                      "Command or you will be relieved."
                      "This is not an idle threat."
    
    When Ordered    : "Commencing."
                      "Affirmative."
    
    
    ------------------------------------------------------------------------------
    --  Interceptor  --
    -------------------
    
    Supplies used   : 0
    Minerals        : 25
    Vespene Gas     : 0
    Hit Points      : 40
    Armor           : 0
    Plasma Shield   : 40
    
    Ground Attack   : Pulse Cannon
    Damage          : 6 Normal Damage
    Cooldown Time   : n/a
    Range           : 8
    
    Air Attack      : Pulse Cannon
    Damage          : 6 Normal Damage
    Cooldown Time   : n/a
    Range           : 8
    
    Building Time   : Unknown
    Size            : Small
    Cooldown Time   : n/a
    Range           : 8
    Sight Range     : 11
    
    Requires        : - Carrier
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : n/a
    
    Unit Description: These are the little buggers that Carriers hold.  They are 
                      very tiny spaceships that shoot their pulse cannons.  While
                      at first it doesn't seem like much, if you go and face these
                      in their groups they are tough to beat because they dart 
                      around so much.  They can be created by the hundreds with 
                      enough Carriers, and that will really take care of any enemy.
    
    Unit Quotes
    -----------
    
    When 100% Ready : n/a
    
    When Selected   : n/a
    
    When Irritated  : n/a
    
    When Ordered    : n/a
    
    
    ------------------------------------------------------------------------------
    --  Arbiter  --
    ---------------
    
    Supplies used   : 4
    Minerals        : 100
    Vespene Gas     : 350
    Hit Points      : 200
    Armor           : 1
    Plasma Shield   : 150
    
    Ground Attack   : Phase Disruptor Cannon
    Damage          : 10 Explosive Damage 
    Cooldown Time   : 45 
    Range           : 5 
    
    Air Attack      : Phase Disruptor Cannon
    Damage          : 10 Explosive Damage 
    Cooldown Time   : 45 
    Range           : 5 
    
    Building Time   : 160
    Size            : Large
    Cooldown Time   : 45
    Range           : 5
    Sight Range     : 9
    
    Requires        : - Arbiter Tribunal
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Air Weapons 
                      - Air Armor
                      - Plasma Shields
                      - Khaydarin Core
    
    Unit Description: The Arbiter is one of the most valued units in the Protoss'
                      fleet.  Its attack is not that great, and it should actually
                      only be used as a last resort.  The Arbiter has a much 
                      greater use to it.  When any unit is close to the Arbiter, it
                      will be cloaked.  It is a great way to bring in shuttles and
                      especially large armies, under the cloaking field that the
                      Arbiter casts upon the units.  Thankfully it does have some 
                      attack, which makes it able to defend it if needed.  Also, 
                      another terrific ability of the Arbiter is its ability to
                      create a Statis Field.  This is a terrific offensive tool
                      that renders anyone caught in it stuck in one place for about
                      40 seconds.  Be careful, as it affects all units, including
                      friendly units.  The last terrific use of the Arbiter is the
                      ability to Recall.  This is a little portal to another place
                      that teleports any friendly unit to that place.  First, the
                      Arbiter creates the field and you should pack as many units
                      as you can into that space, then move the Arbiter into the 
                      spot you want them, then do a recall, and all of the units in
                      that space will be teleported to the Arbiter's position.  The
                      Arbiter's many uses make it an invaluable member of the 
                      Protoss fleet.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "Warpfield stabilized."
    
    When Selected   : "We feel your presence."
                      "We are vigilant."
    
    When Irritated  : "We search a soul in search of answers."
                      "Do you seek knowledge of time travel?"
                      "We'll take that as a yes."
                      "And now for your first lesson, hahaha."
                      "*rewinding sound*..do you seek knowledge of time travel?"
    
    When Ordered    : "*Gibberish*"
    
    ------------------------------------------------------------------------------
    --  Corsair  --
    ---------------
    
    Supplies used   : 2
    Minerals        : 150
    Vespene Gas     : 150
    Hit Points      : 100
    Armor           : 1
    Plasma Shield   : 80
    
    Ground Attack   : n/a
    Damage          : n/a 
    Cooldown Time   : n/a 
    Range           : n/a 
    
    Air Attack      : Neutron Flare
    Damage          : 5 Explosive Splash Damage 
    Cooldown Time   : 8
    Range           : 5
    
    Building Time   : 40
    Size            : Medium
    Cooldown Time   : 8
    Range           : 5
    Sight Range     : 9
    
    Requires        : - Stargate
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Air Weapons
                      - Air Armor
                      - Plasma Shields
                      - Argus Jewel
    
    Unit Description: This unit is a very good offensive and defensive air strike
                      unit.  It has many good qualities about it, most of all its
                      Disruption Web.  This skill effects all Ground units, and it
                      is much needed as the Corsair cannot attack Ground units in
                      general.  Their air attack is fairly strong, and in numbers
                      can take down most threats fairly easily.  All in all, it is
                      a good air unit to have on the offensive front and even on 
                      the defensive front.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "It is a good day to die."
    
    When Selected   : "Ready for battle."
                      "May I be of service?"
                      "I stand ready."
                      "Let us attack."
    
    When Irritated  : "Look at all the pretty lights."
                      "*Presses a button* I think this was a big mistake."
                      "Zephram Cochran, is that you?"
                      "What did you do to your hair?"
    
    When Ordered    : "Excellent."
                      "Ah, at last!"
                      "I thought you'd see it my way."
    
    
    ------------------------------------------------------------------------------
    --  Scarab  --
    --------------
    
    Supplies used   : 0
    Minerals        : 15
    Vespene Gas     : 0
    Hit Points      : n/a
    Armor           : n/a
    Plasma Shield   : n/a
    
    Ground Attack   : Itself
    Damage          : 100 Splash Damage/125 Splash Damage with upgrade 
    Cooldown Time   : 60 
    Range           : 8 
    
    Air Attack      : n/a
    Damage          : n/a 
    Cooldown Time   : n/a 
    Range           : n/a 
    
    Building Time   : Unknown
    Size            : Small
    Cooldown Time   : 60
    Range           : 8
    Sight Range     : 10
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Scarab Damage
    
    Unit Description: These are basically the missiles of the Reaver.  They have 
                      mind of their own however, as they can home in certain 
                      enemies and move around buildings and such.  This, in my 
                      opinion, would be absolutely devastating if its range was 
                      even higher.  Their damage is suberb, and can really pack a
                      punch if used right.  Their creation needs to be monitored
                      because if a Reaver is caught without Scarabs, it is toast.
    
    Unit Quotes
    -----------
    
    When 100% Ready : n/a
    
    When Selected   : n/a
    
    When Irritated  : n/a
    
    When Ordered    : n/a
    
    
    ------------------------------------------------------------------------------
    --  Shuttle  --
    ---------------
    
    Supplies used   : 2
    Minerals        : 200
    Vespene Gas     : 0
    Hit Points      : 80
    Armor           : 1
    Plasma Shield   : 60
    
    Ground Attack   : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Air Attack      : n/a
    Damage          : n/a
    Cooldown Time   : n/a
    Range           : n/a
    
    Building Time   : 60
    Size            : Large
    Cooldown Time   : n/a
    Range           : n/a
    Sight Range     : 8
    
    Requires        : - Robotics Facility
    
    Basic Commands  : - Move
                      - Stop
                      - Attack
                      - Hold Position
                      - Patrol
    
    Upgrades        : - Air Armor
                      - Plasma Shields
                      - Gravitic Drive
    
    Unit Description: The Shuttle is he basic carrying unit of the Protoss.  Like 
                      the other carrying units of the game, they have a maximum of
                      8 carrying spots, and the way to tell the units carrying 
                      slots are that it is different for each unit.  For example, 
                      it can hold 4 Zealots because the Zealot needs two supply to 
                      be created and takes up two slots.  A Dragoon however, takes 
                      4 slots.  These are fairly fast, as they need to be fast 
                      enough so that they can get in and out without getting 
                      destroyed.  Make sure you get your units unloaded if it is
                      about to be destroyed, because if a Shuttle is destroyed with
                      the units inside, the units will also be destroyed. Escorting
                      Shuttles is the best way to guarantee safe travels.
    
    Unit Quotes
    -----------
    
    When 100% Ready : "*Beep*"
    
    When Selected   : "*Beep*"
    
    When Irritated  : "*Beep*"
    
    When Ordered    : "*Beep*"
    
    _____________________________________________________________________________
     // = // = // = // = // = // = // = // = // = // = // = // = // = // = // = /
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                                 02)  Legal Disclaimer
    _____________________________________________________________________________
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    This document is Copyright 2003-2004 Don Fleming and Armin Jewell.  It may
    not be reproduced nor retransmitted in  any form without prior consent from
    the author.  It may not be altered, published, sold, given as an incentive
    to  buy, etc. without advance permission from the author. All outside sources
    which have contributed to the making of this guide in some form have been
    cited in the guide. 
     
    Violation of the above terms can and will result in a lawsuit.
    
    ------------------------------------
    SITES WHERE THIS GUIDE MAY BE HOSTED
    ------------------------------------
    
    
     - GameFAQs.com
    http://www.gamefaqs.com/
    
     - Gamespot.com
    http://www.gamespot.com/
    
     - Neoseeker.com
    http://www.neoseeker.com/
    
     - IGN
    http://faqs.ign.com
    
     - Gamerhelp
    http://www.gamerhelp.com
    
    
    ----------------------------------------
    SITES WHERE THIS GUIDE MAY NOT BE HOSTED
    ----------------------------------------
    
    
     - CheatCodeCentral
    http://www.cheatcc.com/
    
    ^ Yes, I am pointing directly at your site, Dave, and not with my index finger
      either.
    
    
    
    ______________________________________________________________________________
                   Copyright 2004 Don Fleming and Armin Jewell