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    Game Script by AdmiralPo

    Version: 1.02 | Updated: 07/31/08 | Printable Version | Search This Guide

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    || |@|                          S T A R C R A F T                         |@| ||
    || \-/                                                                    \-/ ||
    ||                                 Game Script                                ||
    ||                                                                            ||
    ||          By :                                                              ||
    ||                    Admiral Po                                              ||
    ||                    (admiral_popovsky@yahoo.com)                            ||
    ||          Version :                                                         ||
    || /-\                1.02                                                /-\ ||
    || |@|                (update 31/07/08)                                   |@| ||
    || \-/                                                                    \-/ ||
    | ---------------------------------------------------------------------------- |
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    ||||| Introduction |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    Okay, first of all, I would like to answer this question (not from anyone, but
    from myself, which maybe most of you will also ask it) : "Why would I make
    a guide for a game that released 10 years ago?". In other word, this guide 
    could be outdated, and maybe only little still playing that game anymore.
    I will give the following reasons to clear everything out (I hope so) :
    
    First, I love this game! Okay, that should be obvious: I like it, I play it,
    and now I write a guide of it. Why would I make a guide for a game that I
    don't even like? If I make it, I love it.
    
    Second, there is no such "game script" guide yet for this game, so it's a good
    chance to make and submit one.
    
    Third, Starcraft II is coming!!! As a Starcraft fans, I couldn't wait when the
    game is going to be completed and released. Everytime I browse starcraft2.com
    the more I want to play it ASAP, but when? TBA (To Be Announced) is the only
    answer for the mean time. To cure that desire, I decided to replay the first
    sequel again (Starcraft & Starcraft: Brood War), doing the entire campaign
    again. Based on the reason number 2, I also write a note of the script. Why?
    Because I would like to relive the moment I enjoy playing this game, and to
    enjoy the twisted story plot, the battle, the quotes, Kerrigan "-you pig!" or
    Mengsk "I'm not asking you to like it, I'm asking you to do it", or Raynor
    "Guess you wouldn't be a Confederate if you weren't a complete pain 
    in the ass", or Duke "I'm a general, for God's sake!" and so on...
    
    It's my first time writing a guide, so I'm sorry if there are some mistakes 
    or flaws. Should you notice something is wrong or misspelled or anything, 
    feel free to email me at :
    
    admiral_popovsky@yahoo.com
    
    However,I don't check my email too often...so your email subject should 
    indicate about this guide or anything related to it, so that I can quickly
    notice it (for example, mention "[starcraft]" in the subject).
    Also, please be patient if your email don't get replied fast enough... :)
    
    So... here's the main part of this guide! Hope you enjoy it!
    
    
    ||||| Version History  |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
       27/07/08 - v 1.00
                  first full completed version
    
       29/07/08 - v 1.01
                  added version history, and permitted host sites
    
       31/07/08 - v 1.02
                  added permitted host sites (and some minor fixes)
    
    
    ||||| Tabel of Contents ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    To quickly find a mission, use the find/search command in your text browser
    then type the corresponing letter followed by dash and the number.
    T = Terran, Z = Zerg, P = Protoss. Or you can input the mission title directly
    (if you remember...) Ex. for Zerg campaign mission #7 you type
    Z-07 in the find/search input, or "the culling" (with or without the quotes).
    (or, if you just remember the famous quotes, you can input it directly too
    to go to the corresponding mission)
     
    The mission number and title refers to the following list :
    
    ===============================
    I. TERRAN CAMPAIGN : REBEL YELL
    ===============================
    --- PROLOGUE ---
    T-00. Tutorial : Boot Camp
    T-01. Wasteland
    T-02. Backwater Station
    T-03. Desperate Alliance
    T-04. The Jacobs Installation
    --- INTER ---
    T-05. Revolution
    T-06. Norad II
    T-07. The Trump Card
    --- INTER ---
    T-08. The Big Push
    --- INTER ---
    T-09. New Gettysburg
    T-10. The Hammer Falls
    
    ============================
    II. ZERG CAMPAIGN : OVERMIND
    ============================
    --- PROLOGUE ---
    Z-01. Among the Ruins
    Z-02. Egression
    --- INTER ---
    Z-03. The New Dominion
    Z-04. Agent of the Swarm
    --- INTER ---
    Z-05. The Amerigo
    Z-06. The Dark Templar
    Z-07. The Culling
    Z-08. Eye for an Eye
    --- INTER ---
    Z-09. The Invasion of Aiur
    Z-10. Full Circle
    
    ================================
    III. PROTOSS CAMPAIGN : THE FALL
    ================================
    --- PROLOGUE ---
    P-01. First Strike
    P-02. Into the Flames
    P-03. Higher Ground
    --- INTER ---
    P-04. The Hunt for Tassadar
    P-05. Choosing Sides
    P-06. Into the Darkness
    P-07. Homeland
    --- INTER ---
    P-08. The Trial of Tassadar
    P-09. Shadow Hunters
    P-10. Eye of the Storm
    --- EPILOGUE ---
    
    
    ================================================================================
    <<<<<<<<<<<<<<<<<<<<<<< I. TERRAN CAMPAIGN : REBEL YELL >>>>>>>>>>>>>>>>>>>>>>>
    ================================================================================
    
    
    PROLOGUE :
    
    In the decade since the end of the Guild 
    Wars, the oppressive Terran Confederacy has 
    stood unchallenged in its supremacy over 
    colonized space.
    
    All of that changed four days ago when a 
    large alien fleet emerged from warp-space and 
    laid waste to the unsuspecting Confederate 
    colony of Chau Sara.
    
    The Confederacy, fearing that the alien fleet's 
    next target will be the colony of Mar Sara,
    has sent you to intervene. Acting as 
    Magistrate, you are to safeguard the 
    colonists and keep their panic from 
    escalating any further.
    
    
    [------------------------------------------------------------------------------]
    [ T-00. TUTORIAL : "BOOT CAMP"                                                 ]
    [------------------------------------------------------------------------------]
    [ Office of the Colonial Magistrate                                            ]
    [ Mar Sara Colony                                                              ]
    [ 2:25 SCT, 12.12.2499                                                         ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Build 3 Supply Depots
    - Build a Refinery
    - Gather 100 Vespene Gas
    
    Advisor :
    
       Welcome to Mar Sara, Magistrate.
       The equipment demonstration you
       requested is prepared and may be
       initiated at your convenience.
    
       Simply select "Start" to begin the
       demonstration. You may skip the
       demonstration by selecting "Skip
       Tutorial."
    
    *** the following will occur if no action is taken for a long period ***
    
       Whenever you feel you are ready you may select "Start."
    
       Anytime is fine.
    
       You're okay to go.
    
       Magistrate? Are you all right?
    
       End of Briefing.
    
       End of Briefing.
       (Really.)
    
       End of Briefing.
       (This time I mean it!)
    
       End of Briefing.
       (Hey, it's your dime anyway.)
    
       End of Briefing.
       CHINESE LEMON CHICKEN
       1 pound sliced chicken brst.
       1 tsp corn starch.
       3 tbsp soy sauce (dark).
       1 sliced lemon.
    
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    ADVISOR
    
       The T-280 SCV is the cornerstone of
       our hostile-enviroment construction
       and resource gathering operations.
    
    SCV
    
       Roger That !
    
    ADVISOR
    
       In order to build a thriving colony,
       numerous SCVs are necessary.
    
    ADVISOR
    
       You can build additional SCVs at 
       a Command Center.
    
    - Select the Command Center.
    - Click on the Build SCV button.
    
    *** After making one additional SCV ***
    
    ADVISOR
    
       In order to equip additional personel you
       must have enough supply depots to
       support them.
    
    ADVISOR
    
       You can use SCV's to build additional suply
       depots.
    
    - Select an SCV.
    - Click on the Build Structure button.
    - Click on the Build Supply Depot button.
    
    *** After building additional supply depot (and deplete your stockpile) ***
    
    TIP
    
       After receiving a transmission, you can use
       the SPACE BAR to center on the source of
       the transmission.
    
    ADVISOR
    
       Magistrate, our stockpile of minerals has
       run out.
    
    TIP
    
       Your resource total is displayed in the upper
       right corner of the screen.
    
    ADVISOR
    
       Select an SCV and use the gather command
       on the crystals to collect more minerals.
    
    *** After finished building a Refinery ***
    
       Vespene Gas counter activated.
    
    ADVISOR
    
       The Refinery processes raw Vespene gas,
       converting it into a form which your SCVs
       can gather.
    
    NOTE
    
       Multiple SCVs can gather Vespene from
       the same Refinery, but only one SCV can
       be inside the Refinery at a time.
    
    *** If you move your marines far from base ***
    
    MARINE
       
       Permission to speak freely, sir?
    
       I'm not sure you know what you're doing.
    
       If you're going to send us into hostile
       territory and you want us to defend
       ourselves, use the ATTACK command.
    
       If you want us to ignore enemy fire and go
       exactly to the spot you've targeted, use the
       MOVE command.
    
    TIP
    
       You can click with the Right Mouse
       Button to issue Auto Commands.
    
       - Right clicking on the ground issues a
       move command.
    
       - Right clicking on an enemy issues an
       attack command.
    
    *** After successfully gather 100 Vespene Gas ***
    
    ADVISOR
    
       This concludes the equipment
       demonstration. There will now be a fully
       catered reception at Mar Sara Base.
    
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-01. "WASTELAND"                                                            ]
    [------------------------------------------------------------------------------]
    [ Office of the Colonial Magistrate                                            ]
    [ Mar Sara Colony                                                              ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Find Raynor
    - Build a Barracks
    - Train 10 Marines
    
    Advisor :
    
       Adjutant Online. Good evening,
       Magistrate. I'll fill you in on what's
       been happening: Confederate traffic
       has increased substantially within
       the system due to the recent
       Protoss destruction of the Chau
       Sara Colony. The Confederates have 
       tightened security on all outlying
       systems, and it's likely that this
       colony will be locked-down as well.
       An encrypted Confederate
       transmission came for you while you
       were at dinner. Replaying
       transmission:
    
    Duke :
    
       Greetings, Magistrate. I'm General
       Edmund Duke of the Confederate
       Security Forces, Aplha Squadron.
       The Confederacy has quarantined
       this entire planet, and we'll proceed
       with the lock-down within 48 hours.
       You're to relocate your core
       colonists to the outlying wastelands.
       Now I know there won't be any
       problems with these new
       arrangements.
    
    Advisor :
    
       Transmission ended. I have
       contacted the local Marshal, James
       Raynor. Raynor has agreed to meet
       your personnel en route and escort
       them to the new wasteland site.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    TIP
    
       You can select multiple units by clicking
       and dragging a box around them.
    
       Alternatively, you can hold CTRL and click
       on a unit to select multiple units of that type.
    
    TERRAN SCV
    
       I can't believe we're being sent to
       the Wasteland. These Confederates
       think they can push anybody around.
    
    *** After meeting James Raynor ***
    
    RAYNOR
    
       Howdy, boys. I'm Jim Raynor, the Marshal
       of these parts.
    
    NEW MISSION OBJECTIVE:
    - Raynor must survive.
    
    *** After building a Barracks ***
    
    ADVISOR
    
       Infantry units, such as Marines, can be
       trained at this facility.
    
       Marine counter activated.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-02. "BACKWATER STATION"                                                    ]
    [------------------------------------------------------------------------------]
    [ Office of the Colonial Magistrate                                            ]
    [ Mar Sara Colony                                                              ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Eradicate the alien infestation
    - Raynor must survive
    
    Advisor :
    
       Receiving incoming transmission.
       Com-link established:
    
    Raynor :
    
       Hey, what's up, man? Got yer
       refugees tucked in nice and tight.
       Provided you can sidestep anymore
       surprises from our Confederate
       friends, and we can keep them
       away from those critters, they
       should have an easy time.
    
    Advisor :
    
       Priority Alert! Backwater station
       under attack by unknown alien
       organisms. Distress beacon activated
       at 0658. Alerting Confederate
       headquarters on Tarsonis... Stand by
       for incoming transmission.
    
    Duke :
    
       We've already received the distress
       beacon from Backwater, and we'll
       take care of it. You just sit tight.
       You'll be notified if there's anything
       we think you need to know.
    
    Raynor :
    
       Damn! Listen, if we wait for
       Confederate reinforcements, that
       station's dust. I'll head out there
       now, do what I can. You send in
       some militia, and we'll save those
       folks. Trust me.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    RAYNOR
    
       Glad to see you, boys. Time to kick some
       serious butt.
    
    *** Bring unit to Zerg colony ***
    
    RAYNOR
    
       What the hell is that? Looks like
       the ground there is alive.
    
    *** Bring unit to bunker and rescue base ***
    
    RESCUED SCV
    
       Thanks for the rescue. We've been
       holed up in these bunkers for days
       hiding from the Zerg!
    
    RAYNOR
    
       These things have been out here awhile.
       But they could be pretty useful.
    
    *** Bring unit to rescue Command Center ***
    
    RESCUED FIREBAT
    
       Need a light?
    
    
    *** Bring unit to Infested Command Center ***
    
    MARINE
    
       What the hell did they do to
       that Command Center?
    
    RAYNOR
    
       Whatever it is, it ain't natural.
       Burn it, boys.
    
    *** After destroying Infested Command Center ***
    
    ADVISOR
    
       Receiving incoming transmission...
    
    DUKE
    
       Marshal Raynor, by destroying a
       vital Confederate installation, you
       and your men have violated standing
       colonial law. As of right now, you're
       all under arrest. I suggest you throw
       down your weapons and come
       peaceably.
    
    RAYNOR
    
       Are you outta your mind!? If we
       hadn't burned that damn factory,
       this entire colony could have been
       overrun! Maybe if you hadn't taken
       your sweet time in getting here -
    
    DUKE
    
       Now I asked you nice the first
       time, boy. I didn't come here to
       talk with you. Now throw down
       them weapons!
    
    RAYNOR
    
       Guess you wouldn't be a
       Confederate if you weren't a
       complete pain in the ass.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-03. "DESPERATE ALLIANCE"                                                   ]
    [------------------------------------------------------------------------------]
    [ Office of the Colonial Magistrate                                            ]
    [ Mar Sara Colony                                                              ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Survive for 30 minutes
    
    Advisor :
    
       Receiving incoming transmission.
       Com-link established:
    
    Duke :
    
       I got your message, Magistrate, and
       frankly I don't care what you have
       to say about Confederate
       regulations. You damn fringe world
       yokels are all alike, don't know
       where your loyalties lie. Y'all have a
       real good day now, y'hear?
    
    Advisor :
    
       Transmission ended. The report you
       requested is ready. Sixteen outland
       stations have reported sightings of
       the alien invaders identified as Zerg.
       The Confederates have arrested all
       standing militia forces and continue
       to avoid action against the Zerg.
       Three stations have fallen to the
       Zerg already. We've been unable to
       locate any source of military relief
       except... the extremist faction
       known as The Sons of Korhal. Their
       liaison is holding on line.
    
    Mengsk :
    
       Good day, Magistrate. My name is
       Arcturus Mengsk, and I represent
       The Sons of Korhal. You're familiar
       with the COnfederate propaganda
       surrounding my group, but your
       reputation suggests you'll see past
       it. It's never been our practice to
       operate in any one place for long,
       but these Zerg don't look like
       they're going to wait. I'm going to
       make you an offer, Magistrate. I'd
       like to help you out by sending down
       a number of transports to your
       colony and evacuating any survivors.
    
       You know, of course, that my
       organization operates outside the
       bounds of Confederate law. That's
       why they spread their lies and
       misinformation. If you decide to
       accept our help, you'll be branded as
       an outlaw too. But, it's a chance to
       save those people. Time to make a
       stand, Magistrate.
    
    Advisor :
    
       Ending transmission. Priority Alert!
       Evacuation ZOne under attack by
       Zerg forces. Distress beacon
       activated at 1220.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    VULTURE
    
       Hey, this thing's on fire! You oughta' send
       an SCV out here and repair it,
       and fix my bike up too while he's at it.
    
    MARINE
    
       We can take cover in these bunkers
       if things get too dicey.
    
    *** 10 minutes remaining ***
    
    ADVISOR
    
       Ten minutes until dropship arrival.
    
    *** 5 minutes remaining ***
    
    ADVISOR
    
       Five minutes until dropship arrival.
    
    *** 1 minutes remaining ***
    
    ADVISOR
    
       One minute until dropship arrival.
    
    *** Time counter reaches 0:00 ( and you're still alive... ) ***
    
    ADVISOR
    
       Sons of Korhal dropships approaching.
    
    DROPSHIP PILOT
    
       Strap yourselves in, boys.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-04. "THE JACOBS INSTALLATION"                                              ]
    [------------------------------------------------------------------------------]
    [ Office of the former Colonial Magistrate                                     ]
    [ Mar Sara Colony                                                              ]
    [ Three hours after colonial evacuation                                        ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Retrieve data disc from the
      Confederate network
    - Raynor must survive
    
    Advisor :
    
       Your tenure as Colonial Magistrate
       is suspended, pending an official
       investigation of your affiliation with
       the Sons of Korhal. Receiving
       incoming transmission...
    
    Raynor :
    
       Hey, man. Arcturus' boys sprung me
       from the prison ship. Apparently,
       they're as frustated with the
       Confederates as we are! I know
       their reputation, but they seem to
       be on the level. I think Arcturus
       wanted to speak with you...
    
    Mengsk :
    
       Commander, Mar Sara is almost
       completely overrun by the Zerg.
       The Confederates are abandoning
       the planet, and so are we. However,
       there is one thing I'd like to do
       before we leave.
    
       I want you to raid this colony's
       Confederates outpost and retrieve
       whatever design or weapons'
       schematics that you can find in
       their networks. With the chaos of
       the Confederates' evacuation, you
       shouldn't have any trouble getting in
       or out of their installation.
    
    Raynor :
    
       I'm into it.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Bring unit to Teleporter Sector 5 ***
    
    Teleportation field activated.
    YOU HAVE TELEPORTED TO SECTOR 5.
    
    *** Bring unit near security camera computer ***
    
    CIVILIAN
    
       Hey! You're not allowed in here!
    
    *** Bring unit to security camera computer ***
    
    ADVISOR
    
       Security Camres Activated.
    
    
    *** Bring unit to Teleporter Sector 6 ***
    
    Teleportation field activated.
    YOU HAVE TELEPORTED TO SECTOR 6.
    
    *** Bring unit to defense system computer ***
    
    Automatic Defense System Deactivated.
    
    *** Bring unit near cell lock ***
    
    CIVILIAN
    
       You rebel scum!
    
    *** Bring unit to cell lock ***
    
    Cell Doors Open.
    
    *** Bring unit to cell containing Zerglings ***
    
    RAYNOR
    
       Zerg! I don't believe this!
    
    MENGSK
    
       Believe it. I saw Zerg within Confederate
       holding pens myself, and that was over a
       year ago. It's clear the Confederates 
    have
    
       known of these creatures for some time. For
       all we know they could be breeding the
       things! Be that as it may, our priority here is
       accessing the Confederates nework.We'll
       deal with the Zerg another day.
    
    
    *** Bring unit to Teleporter Sector 1 ***
    
    Teleportation field activated.
    YOU HAVE TELEPORTED TO SECTOR 1.
    
    *** Bring unit to Sector 1 ***
    
    MARINE
    
       It's them! Blast them!
    
    ADVISOR
    
       Unauthorized entry detected.
    
    *** Bring unit to main computer ***
    
    DOWNLOADING FILES>...
    ...
    ...
    ...
    FILE TRANSFER COMPLETE>...
    
    RAYNOR
    
       Hey, we've found the plans, man. Have
       the transports waiting when we come out.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    In the wake of the chaos resulting from the
    Zerg invasion, The Sons of Korhal escaped
    with the stolen data discs.
    
    Fleeing to the border colony of Antiga Prime,
    Arcturus' group now plans its next crucial
    moves against the Confederacy.
    
    Thirtheen hours after the evacuation of Mar
    Sara, Protoss warships took up orbit around
    the colony and unleashed a massive planetary
    bombardment.
    
    All life upon the surface was extinguished.
    
    
    [------------------------------------------------------------------------------]
    [ T-05. "REVOLUTION"                                                           ]
    [------------------------------------------------------------------------------]
    [ Secret Staging Area                                                          ]
    [ Second moon of Antiga Prime                                                  ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Bring Kerrigan to the Antigan
      Command Center
    - Defend the Antigan rebels
    - Raynor and Kerrigan must
      survive
    
    Raynor :
    
       Hey, man. Headquarters has begun
       analysis of the discs. They expect
       to have them decoded shortly. I
       hope whatever's on those discs is
       worth it.
    
    Advisor :
    
       Receiving incoming transmission
       from Arcturus Mengsk:
    
    Mengsk :
    
       You and Captain Raynor have done
       well, commander. I believe our
       efforts have weakened the
       Confederacy's grip on the fringe
       worlds, but our job out here isn't
       done yet. Lieutenant Kerrigan, my
       second in command, will elaborate.
    
    Kerrigan :
    
       I'll get straight to the point. Our
       sources tell us that Antiga Prime is
       ready to begin open revolt against
       the Confederacy. Unfortunately, the
       Confederates seem to be aware of
       this as well. They've stationed a
       large detachment of Alpha Squadron
       troops there, under the command
       of General Duke.
    
    Mengsk :
    
       It will be your job, Commander, to
       free this colony and show our good
       intent to the Antigan people.
       Lieutenant Kerrigan will help you
       deal with Duke's officers. The rest
       of the Confederates are yours to
       deal with.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Meeting with Kerrigan ***
    
    KERRIGAN
    
       Captain Raynor, I've finished scouting out
       the area, and-you pig!
    
    RAYNOR
    
       What? I haven't even said anything to you
       yet!
    
    KERRIGAN
    
       Yeah, but you we're thinking it.
    
    RAYNOR
    
       Oh yeah, you're a telepath. Look, let's just
       get on with this, okay?
    
    KERRIGAN
    
       Right.
    
    *** Bring unit to enemy turrets ***
    
    KERRIGAN
    
       I hate these things. They can sense me
       even when I'm cloaked. We should take
       these out.
    
    *** Bring unit near Antigan base ***
    
    HINT
    
       Kerrigan can use her Cloaking ability to
       sneak by most enemy forces.
    
       Only "detectors" such as Missile Turrets
       can be used to spot cloaked units.
    
    *** Bring Kerrigan to Antigan Command Center ***
    
    (Kerrigan kills the Confederate Officer)
    
    KERRIGAN
    
       I've taken care of business on this end,
       Commander. I think the Antigans are ready
       to back us up, too.
    
    ANTIGAN MARINE
    
       That's right. We've tolerated these
       Confederate goons long enough!
    
    ADVISOR
    
       Commander, I'm picking up a large
       Confederate strike force advancing on our
       position.
    
    KERRIGAN
    
       Well, they're not wasting time.
    
    NEW MISSION OBJECTIVES
    - Destroy the Confederate base.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-06. "NORAD II"                                                             ]
    [------------------------------------------------------------------------------]
    [ Secret Staging Area                                                          ]
    [ Antiga Prime Colony                                                          ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Protect Battlecruiser Norad II
    - Bring Raynor and 2 dropships
      to Norad II
    
    Advisor :
    
       It appears that the Confederates
       are in a state of panic about the
       Antigan revolt. I'm picking up a high
       number of Confederate
       transmissions going back and forth
       between their outposts and their
       headquarters on Tarsonis. Most of
       the transmissions are heavily coded,
       but wait, here's something:
    
    Duke :
    
       This is General Duke calling from
       Alpha Squadron Flagship Norad II!
       We've crash-landed and are being
       hit hard by the Zerg! Request
       immediate backup from anyone
       receiving this signal! Repeat, this is
       a priority one distress call-
    
    Raynor :
    
       Zerg? Here? Serves 'em right.
       'Bout time they got a taste of what
       it's like to be in there mixin' it up.
    
    Mengsk :
    
       Jim, I want you to move in and save
       that base.
    
    Raynor :
    
       I'm positive I didn't hear that right.
    
    Kerrigan :
    
       Arcturus, have you lost your mind?
    
    Mengsk :
    
       Listen, I know Duke's a clod hearted
       bastard, but an entire colony
       shouldn't have to suffer for that.
       Besides, a Confederate general could
       prove to be a powerful ally. This is
       an opportunity we cannot miss.
    
    Kerrigan :
    
       I don't like this at all.
    
    Mengsk :
    
       I'm not asking you to like it. I'm
       asking you to do it.
    
    Kerrigan :
    
       Yes, Sir.
    
    Raynor :
    
       Great. Let's get this over with.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Arrived at the base ***
    
    NOTE
    
       A Terran building with hit points
       "in the red" will burn down unless
       it is repaired.
    
    *** Beginning of the mission ***
    
    RAYNOR
    
       If we're doin' this, we'd better hurry. That
       ship won't last long against those Zerg.
    
    *** Bring Raynor and 2 dropships to Norad II ***
    
    DUKE
    
       You're about the last folks I expected to
       show up. What's your angle here, Mengsk?
    
    RAYNOR
    
       Our angle? I'll give you an angle, you slimy
       Confederate piece of -
    
    MENGSK
    
       Jim, enough! I'll handle this. The
       Confederacy is falling apart, Duke. Its
       colonies are in open revolt. The Zerg are
       rampaging unchecked. What would have
       happened here today if we hadn't shown
       up?
    
    DUKE
    
       Your point?
    
    MENGSK
    
       I'm giving you a choice.
       You can return to the Confederacy and
       lose, or you can join us and help save our
       entire race from being overrun by the Zerg. I
       don't think it's a difficult decision.
    
    DUKE
    
       Join forces? With you? I'm a general, for
       God's sake!
    
    MENGSK
    
       A general without an army. I'm offering
       you a position in my cabinet, not just some
       backwater post. Don't test my patience,
       Edmund.
    
    DUKE
    
       All right, Mengsk. You've got a deal.
    
    MENGSK
    
       You've made the right choice, General
       Duke.
    
    RAYNOR
    
       I Can't believe you're really going to trust
       this snake!
    
    MENGSK
    
       Don't worry, Jim. He's our snake now.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-07. "THE TRUMP CARD"                                                       ]
    [------------------------------------------------------------------------------]
    [ Secret Staging Area                                                          ]
    [ Antiga Prime Colony                                                          ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Bring the Psi Emitter to the
      enemy base
    - Kerrigan must survive
    
    Advisor :
    
       Commander, our position has been
       discovered. As of two hours ago, a
       large Confederate strike force
       arrived on Antiga Prime and
       established a base camp within our
       defensive perimeter. Arcturus
       Mengsk is calling a meeting.
    
    Mengsk :
    
       Greetings. I know you're all
       concerned about the Confederate
       strike force, but first we have a
       grave matter to discuss. It seems
       our data discs didn't hold weapon
       designs after all. Lieutenant
       Kerrigan will explain.
    
    Kerrigan :
    
       You all know that the Confederates
       run a program for psychically gifted
       humans, training them to be Ghosts.
       Those running the program found
       that the Zerg are attuned to the
       psychic emanations of Ghosts.
    
    Raynor :
    
       So the Zerg are here for you,
       darlin'? This keeps gettin' better
       and better.
    
    Kerrigan :
    
       Shut up. There's been a lot of
       secret Confederate research
       surrounding Ghosts and the Zerg.
       What we stole was a small but
       critical piece of the puzzle: designs
       for a Transplanar Psionic Waveform
       Emitter. The emitters broadcast
       the neural imprint of a Ghost, but
       at a much greater magnitude. These
       things reach accross worlds.
    
    Mengsk :
    
       The Confederacy used these Psi
       Emitters to lure the Zerg into
       isolated containment areas. Your
       colony-Mar Sara-Commander, was
       one such location.
    
    Raynor :
    
       What are you saying?
    
    Mengsk :
    
       I'm saying the Zerg are a secret
       weapon developed by the
       Confederacy. I'm saying you were all
       subjects of a Confederate weapons
       test.
    
       Just as they destroyed Korhal with
       nuclear weapons to establish
       dominance a generation ago, they
       would use the Zerg to put an end
       to their other rivals. Only this time
       there'd be no outrage: who could
       suspect the aliens were their
       creation? No, they'd be lauded as
       heroes for coming in and destroying
       the Zerg. It's time the Confederacy
       paid for its crimes.
    
       And I know just the way. Lieutenant
       Kerrigan is going to plant an
       emitter at the Confederate base
       camp. Commander, you will provide
       her with an escort. When the Zerg
       arrive, they'll break the blockade for
       us and we'll make our escape. Now
       get moving.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    KERRIGAN
    
       I'm having doubts about this, Arcturus. I
       just don't think anyone deserves to have
       the Zerg unleashed on them.
    
    MENGSK
    
       I know you have personal feelings about
       this, but you can't let your past cloud your
       judgement. Carry out your orders, lieutenant.
    
    KERRIGAN
    
       Yes, sir.
    
    TIP
    
       Use the Liftoff command to
       move your buildings.
    
    *** After successfully bring the Psi Emitter to enemy base ***
    
    KERRIGAN
    
       Psi-Emitter in place. Just promise me we'll
       never do anything like this again.
    
    MENGSK
    
       We will do whatever it takes to save
       humanity. Our responsibility is too great to
       do any less.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    The Zerg, lured by the Psi Emitter's signal,
    descended upon the unsuspecting Confederate
    forces and annihilated them.
    
    Once again, the Protoss fleet, under the
    command of High Templar Tassadar, arrived
    and incinerated the planet.
    
    
    [------------------------------------------------------------------------------]
    [ T-08. "THE BIG PUSH"                                                         ]
    [------------------------------------------------------------------------------]
    [ Command Ship Hyperion                                                        ]
    [ Holding perimeter orbit over                                                 ]
    [ Confederate Capitol World Tarsonis                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Eliminate the Confederate
      forces
    - Duke must survive
    
    Advisor :
    
       Greetings, Commander. Receiving
       incoming transmission:
    
    Mengsk :
    
       The time of our final strike against
       the Confederacy is close at hand.
       Before we can strike at Tarsonis
       itself, however, we must break
       through the Confederacy's most
       potent defenses. General Duke will
       brief you.
    
    Duke :
    
       I've defended Tarsonis in over thirty
       major battles, so I know its
       defenses inside and out. There are
       three primary orbital platforms that
       serve as staging areas for the
       Confederate fleet. If we assault the
       central platform, we should cause
       enough of a ruckus to allow a small
       force to break through the
       planetary defenses.
    
    Raynor :
    
       General, I'm impressed. I never
       figured you for the frontal assault
       type.
    
    Duke :
    
       Well, the Confederates have Omega
       and Delta Squadron troops
       defending the platform. They're
       nothing compared to my Alpha
       Squadron boys.
    
    Raynor :
    
       Right.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Bring unit to landing area ***
    
    DUKE
    
       I can't believe this! Alpha Squadron never
       would've left this equipment behind! That's
       what I call sloppy!
    
    *** Acquire Nuclear Silo ***
    
    TIP
    
       Use ghosts to target Nuclear Missiles.
    
    *** After wipe out the Confederate forces ***
    
    DUKE
    
       This is Duke. The emitters are secured and
       on-line.
    
    KERRIGAN
    
       Who authorized the use of Psi-Emitters?
    
    MENGSK
    
       I did, lieutenant.
    
    KERRIGAN
    
       What? The Confederates on Antiga were
       bad enough, but now you're going to use
       the Zerg against an entire planet? This is
       insane.
    
    RAYNOR
    
       She's right, man. Think this through.
    
    MENGSK
    
       I have thought it through. Believe me.
       You all have your orders. Carry them out.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    Like a beacon, the combined power of the Psi
    Emitters reached out to the far corners of
    the Terran Sector, luring billions of Zerg to
    the capitol world of Tarsonis.
    
    The Zerg, overrunning the Confederacy's best
    defences, proceeded to lay waste to Tarsonis'
    major cities and industrial centers.
    
    
    [------------------------------------------------------------------------------]
    [ T-09. "NEW GETTYSBURG"                                                       ]
    [------------------------------------------------------------------------------]
    [ Command Ship Hyperion                                                        ]
    [ Holding close orbit over                                                     ]
    [ Confederate Capitol World Tarsonis                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Protoss force
    - All Zerg buildings must
      survive
    - Kerrigan must survive
    
    Advisor :
    
       I've picked up several dozen Protoss
       warships descending upon Tarsonis.
       They seem to be heading on a
       direct course to the primary Zerg
       Hive.
    
    Mengsk :
    
       If they engage the Zerg, the
       Confederates may escape.
       Commander, send Lieutenant
       Kerrigan with a strike force to
       engage the Protoss. Captain Raynor
       and General Duke will stay behind
       with the command ship.
    
    Raynor :
    
       First you sell out every person on
       this world to the Zerg, then you
       ask us to go up against the
       Protoss? And you're goin' to send
       Kerrigan down there with no
       backup?
    
    Mengsk :
    
       I have absolute confidence in
       Kerrigan's ability to hold off the
       Protoss.
    
    Raynor :
    
       This is bullshit. Kerrigan, are you
       reading this?
    
    Kerrigan :
    
       I heard. I'm going down there.
       Arcturus knows what he's doing. I
       can't back out on him now.
    
    Raynor :
    
       Funny. I never thought of you as
       anyone's martyr.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    RAYNOR
    
       Why are you doing this, Kerrigan? Look. I
       know about your past. I mean, I've heard
       the rumors. I know you were a part of those
       experiments with the Zerg; that Mengsk
       came and saved you, but you don't owe
       him this! Hell, I've saved you butt
       plenty of times.
    
    KERRIGAN
    
       Jimmy, drop the knight-in-shining-armor routine.
       It suits you sometimes. Just not ... not now. I don't
       need to be rescued. I know what I'm doing. The
       Protoss are coming to destroy the entire planet, not
       just the Zerg. I know that because ... well I just know
       it. I am a Ghost, remember? Once we've dealt with
       the Protoss, we can do something about the Zerg.
       Arcturus will come around. I know he will.
    
    RAYNOR
    
       I hope you're right, darlin'. Good huntin'!
    
    *** After destroying the Protoss forces ***
    
    ADVISOR
    
       Receiving incoming transmission:
    
    KERRIGAN
    
       This is Kerrigan. We've neutralized the
       Protoss, but there's a wave of Zerg
       advancing on this position. We need
       immediate evac.
    
    MENGSK
    
       Belay that order. We're moving out.
    
    RAYNOR
    
       What? You're not just gonna leave them?
    
    MENGSK
    
       All ships prepare to move away from
       Tarsonis on my mark.
    
    KERRIGAN
    
       Uh, boys? How about that evac?
    
    RAYNOR
    
       Damn you, Arcturus! Don't do this.
    
    MENGSK
    
       It's done. Helmsman, signal the fleet, and
       take us out of orbit. Now!
    
    KERRIGAN
    
       Commander? Jim? What the hell's going on
       up there-
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ T-10. "THE HAMMER FALLS"                                                     ]
    [------------------------------------------------------------------------------]
    [ Command Ship Hyperion                                                        ]
    [ Holding perimeter orbit over                                                 ]
    [ Confederate Capitol World Tarsonis                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Ion Cannon
    - Raynor must survive
    
    Advisor :
    
       The fleet has lost contact with the
       ground forces at New Gettysburg.
       General Mengsk has ordered the
       immediate disengagement of the
       Korhal fleet from the Tarsonian
       system. Protoss and Zerg forces
       continue to battle across the core
       continent of Tarsonis. Receiving
       incoming transmission:
    
    Raynor :
    
       I can't believe he actually left her
       down there! I'm gone, and you'd
       better come with me. There's no
       tellin' who Arcturus'll screw over
       next.
    
    Advisor :
    
       Receiving incoming transmission:
    
    Mengsk :
    
       Gentlemen, you've done very well,
       but remember that we've still got a
       job to do. The seeds of a new
       Empire have been sewn, and if we
       hope to reap -
    
    Raynor :
    
       Aw, to hell with you!
    
    Arcturus Mengsk :
    
       You're making a terrible mistake.
       Don't even think to cross me. I've
       sacrificed too much to let this fall
       apart.
    
    Raynor :
    
       You mean like you sacrificed
       Kerrigan?
    
    Mengsk :
    
       You'll regret that. You don't seem
       to realize my situation here. I will
       not be stopped. Not by you, or the
       Confederated, or the Protoss or
       anyone! I will rule this sector or see
       ir burnt to ashes around me. If you
       try to get in my -
    
    Advisor :
    
       The fleet is prepped and ready,
       Commander. Awaiting orders.
    
    Raynor :
    
       The hell with him. We're gone.
    
    Advisor :
    
       It appears that General Duke has
       successfully activated Tarsonis'
       primary defensive weapon, the Ion
       Cannon. The Cannon must be shut
       down if any escape attempt is to be
       made.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    RAYNOR
    
       Well, Commander, it looks like we're on our
       own. It's funny... it seems like yesterday
       Arcturus was the idealistic rebel crusader.
       Now he's the law, and we're the criminals. It
       kills me to know that we helped him
       achieve his goals of conquest.
    
    RAYNOR
    
       Damnit! I shouldn't have left her go alone.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    ================================================================================
    <<<<<<<<<<<<<<<<<<<<<<<<< II. ZERG CAMPAIGN : OVERMIND >>>>>>>>>>>>>>>>>>>>>>>>>
    ================================================================================
    
    
    PROLOGUE :
    
    The Swarms have crushed the meager human
    resistance and laid waste to nine of the
    thirteen Terran worlds. Shortly after the fall
    of the Terran capitol world of Tarsonis, the
    main Protoss fleet abandoned the Terran
    Sector. Now, efforts continue on Tarsonis to
    weed out the remaining Protoss forces.
    
    
    [------------------------------------------------------------------------------]
    [ Z-01. "AMONG THE RUINS"                                                      ]
    [------------------------------------------------------------------------------]
    [ Confederate Capitol World Tarsonis                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Create a Spawning Pool
    - Create a Hydralisk Den
    - Protect the Chrysalis
    
    Overmind :
    
       Awaken my child, and embrace the
       glory that is your birthright. Know
       that I am the Overmind; the eternal
       will of the Swarm, and that you
       have been created to serve me.
    
       Behold that I shall set you amongst
       the greatest of my Cerebrates,
       that you might benefit from their
       wisdom and experience. Yet your
       purpose is unique. While they carry
       forth my will to the innumerable
       Broods, you have but one charge
       entrusted to your care.
    
       For I have found a creature that
       may yet become the greatest of
       my agents. Even now it resides
       within a protective Chrysalis,
       awaiting its rebirth into the Swarm.
    
       You must watch over the Chrysalis,
       and ensure that no harm comes to
       the creature within it. Go now and
       keep safe my prize.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    DAGGOTH
    
       The Hatchery is the heart of any Zerg
       colony. It spontaneously generates larva,
       which in turn are used to spawn your
       various warriors and minions.
    
    DAGGOTH
    
       Now, create a Drone and start gathering
       resources.
    
    TIP
    
       Using the Select Larva button on the
       Hatchery can make it easier to select
       the larvae.
    
    *** After food limit reach 9 (max) ***
    
    DAGGOTH
    
       Overlords provide control for your minions.
       As your forces grow in number, you must
       hatch more Overlords to control them.
    
    *** Accumulate at least 100 ore (and current food limit is 9) ***
    
    DAGGOTH
    
       You have enough minerals. Select a larva
       and mutate it into an Overlord.
    
    *** After creating more Overlord ***
    
    DAGGOTH
    
       To create new warrior strains, you must
       generate the various hive structures.
    
    DAGGOTH
    
       The Drones themselves mutate into these
       structures. Yet be careful. Never use
       your last Drone to make a building.
    
    *** Accumulate at least 200 ore ***
    
    DAGGOTH
    
       Now, order your Drone to become a
       Spawning Pool.
    
    DAGGOTH
    
       You'll notice that structures can only implant
       themselves upon the creep.
    
    DAGGOTH
    
       You can make Creep Colonies to extend
       the creep, but only a Hatchery can be
       built upon open ground.
    
    *** After building a Spawning Pool ***
    
    ZASZ
    
       Greetings, I am Zasz. I too am a Cerebrate
       of the Overmind. I have located a small
       band of terrans who could threaten the
       chrysalis and the hive cluster. You must
       not allow them to leave here alive.
    
    NEW MISSION OBJECTIVE
    -Destroy the Terran encampment.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ Z-02. "EGRESSION"                                                            ]
    [------------------------------------------------------------------------------]
    [ Confederate Capitol World Tarsonis                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Bring the Chrysalis to the
      beacon
    
    Overmind :
    
       I am well pleased young Cerebrate,
       and so long as my prize remains
       intact, I shall remain pleased. Thus,
       its life and yours shall be made as
       one. As it prospers, so shall you. For
       you are part of the Swarm. If ever
       your flesh should fail, that flesh shall
       be made anew. That is my covenant
       with all Cerebrates.
    
       Now you have grown strong enough
       to bear the rigors of warp travel
       with the Swarm. Thus we shall
       make our exit from this blasted
       world and secure the Chrysalis
       within the Hive cluster, upon the
       planet Char.
    
    Zasz :
    
       Remnants of the Protoss fleet still
       linger within this planet's orbit. They
       will attempt to block our exodus at
       every turn.
    
    Daggoth :
    
       My Brood shall aid you, Cerebrate,
       should you require assistance.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Bring unit to the Hunter Killer ***
    
    DAGGOTH
    
       Do with my minions as you will Cerebrate.
       They will serve you unqestioningly. Go and
       bring swift wrath to all who would oppose
       the Swarm.
    
    *** Bring the Chrysalis to the beacon ***
    
    ZASZ
    
       Prepare yourself, Cerebrate. Your first jump
       through warp space could be... unsettling.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    With the Protoss forces beaten and
    scattered, the Overmind has withdrawn the
    Swarms to the remote ash world of Char.
    
    
    [------------------------------------------------------------------------------]
    [ Z-03. "THE NEW DOMINION"                                                     ]
    [------------------------------------------------------------------------------]
    [ Primary Hive Cluster                                                         ]
    [ Planet Char                                                                  ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Protect the Chrysalis
    - Eliminate the Terran presence
    
    Overmind :
    
       Behold the power of that which is 
       yet unborn! For the swirling images
       that flow forth from the Chrysalis
       are only a shadow of the sleeper's
       true power.
    
    Zasz :
    
       The psionic emanations of the
       Chrysalis have rached out into the
       depths of space and lured our
       enemies to us! Even now, we are
       aware of their plans:
    
    Duke :
    
       All right. All squadrons close
       formation and scan for hostiles.
       Emperor Arcturus believes that
       there's Zerg out here, so it's our
       job to flush 'em out! I don't want
       any slip-ups this time! We'll show
       these critters that they can't run
       from the Terran Dominion!
    
    Daggoth :
    
       Engage the Terran forces with
       care. Your priority is to protect
       the Chrysalis at all costs.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** After destroying most of the Terran buildings ***
    
    DUKE
    
       All right you sorry bastards! Fall Back!
       Fall Back!
    
    DAGGOTH
    
       Hold, Cerebrate. Do not pursue them.
    
    ZASZ
    
       Cerebrate you must stay and relocate the
       Chrysalis to a more secure location.
       Daggoth shall deal with the remaining
       Terran Forces.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ Z-04. "AGENT OF THE SWARM"                                                   ]
    [------------------------------------------------------------------------------]
    [ Primary Hive Cluster                                                         ]
    [ Planet Char                                                                  ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Protect the Chrysalis until it is
      ready to hatch
    
    Zasz :
    
       Cerebrate, be warned. While
       Daggoth is occupied with the forces
       of the Dominion, the emanations of
       the Chrysalis have called even more
       of our enemies to Char!
    
    Overmind :
    
       These too shall be eradicated by
       your hand, Cerebrate, for you grow
       more cunning with each passing
       battle. Indeed, you are a testament
       to my will and the fury of the
       Swarm.
    
       Yet first must you stay your wrath,
       and watch over the Chrysalis a
       while longer. For the very hour of
       the sleeper's rebirth is at hand, and
       soon my greatest creation shall be
       loosed.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    RAYNOR
    
       All right. All crews, stay frosty, and keep
       your eyes peeled for our target. Remember,
       not only are we up against the Zerg here,
       but our old pal General Duke may be
       creepin' around too. Let's hope this trip
       wasn't a big mistake...
    
    *** 30 seconds to Chrysalis hatching ***
    
    Zasz: Cerebrate! The chrysalis is opening! Do not allow any Terrans near it!
    
    *** Chrysalis hatching ***
    
    OVERMIND
    
       Arise, my daughter. Arise... Kerrigan.
    
    KERRIGAN
    
       By your will, father, I live to serve... Let all
       who oppose the Overmind feel the wrath of
       the Swarm.
    
    OVERMIND
    
       Well done, Cerebrate! What I have wrought
       this day shall be the undoing of my enemies!
       Let not a Terran survive...
    
    RAYNOR
    
       Mother of God... Kerrigan what have they
       done to you?
    
    NEW MISSION OBJECTIVES:
    - Infest or destroy Raynor's Command
      center
    - Kerrigan must Survive
    
    *** Destroy or infest Raynor's Command Center ***
    
    RAYNOR
    
       Sarah... Is that really you?
    
    KERRIGAN
    
       To an extent... I'm far more than I once
       was, Jim. You shouldn't have come here.
    
    RAYNOR
    
       But the dreams... I dreamed you were still
       alive... that somehow... you were calling to
       me.
    
    KERRIGAN
    
       I was. While I was in the Chrysalis, I
       instinctively reached out to you and
       Arcturus telepathically. Apparently, Arcturus
       sent Duke here to reclaim me. But that was
       then, Jim. I'm one of the Zerg, now. And I
       like what I am. You can't imagine how this feels...
    
    RAYNOR
    
       So what? Are you goin' to kill me now,
       darlin'?
    
    KERRIGAN
    
       It is certainly within my power. But you're not
       a threat to me, Jim. Be smart. Leave here
       now, and never seek to confront the Zerg
       again.
    
    RAYNOR
    
       Doesn't look like I have much choice.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    Kerrigan, the newest and most powerful
    agent of the Overmind, has arisen from her
    embryonic Chrysalis, but her formidible powers
    are still not fully functional.
    
    Kerrigan must now seek to unravel the Ghost
    conditioning that keeps her powers in check.
    Once done, she will lead the Overmind's
    minions to complete domination over the
    unsuspecting Protoss.
    
    
    [------------------------------------------------------------------------------]
    [ Z-05. "THE AMERIGO"                                                          ]
    [------------------------------------------------------------------------------]
    [ Primary Hive Cluster                                                         ]
    [ Planet Char                                                                  ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Bring Kerrign to the
      Supercomputer
    - Kerrigan must survive
    
    Kerrigan :
    
       Cerebrate, you watched over me
       during my incubation, and I am
       grateful to you. It is my wish that
       you continue your vigil, so that I
       might strengthen my powers to
       better aid the Swarm.
    
       I have been unable to access the
       totality of my latent powers, and as
       such, I would like to infiltrate a
       Terran science vessel and uncover
       the secrets of their abandoned
       Ghost projects. If I can learn more
       about their mental conditioning, I can
       undo the damage their tinkering
       scientists have done to my mind.
    
    Zasz :
    
       Though you be the favored servant
       of the Overmind, you would do well
       to remember that you are just a
       servant. You know of our grand
       mission, Kerrigan. Would you put
       your personal whims before the will
       of the Overmind?
    
    Kerrigan :
    
       Do not cross me, Zasz. I will do as I
       see fit, and not you or any other
       Cerebrate shall stand in my way.
    
    Overmind :
    
       Let her go, Zasz. The greatness of
       her spirit has been left to her; that
       the Swarms might benefit from her
       fierce example. Fear not her
       designs, for she is bound to me as
       intimately as any Cerebrate. Truly,
       no Zerg can stray from my will, for
       all that you are lies wholly within
       me. Kerrigan is free to do as she
       desires.
    
    Zasz :
    
       By your will, Overmind. Cerebrate,
       you must see that she comes to no
       harm.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    DAGGOTH
    
       Cerebrate, take these, the deadliest of my
       minioins. They shall aid you in your search.
    
    *** Bring unit to entry door ***
    
    ADVISOR
    
       Unauthorized entry detected.
    
    *** Entering the facility ***
    
    MARINE
    
       We got company!
    
    CIVILIAN
    
       Call for Help!
    
    *** Bring unit to Security Camera Computer ***
    
    ADVISOR
    
       Security cameras activated.
       
    SUPERCOMPUTER LOCATED IN SECTOR 6!
    
    *** Entering the lab ***
    
    CIVILIAN
    
       She's infested, stay away from her.
    
    *** Bring unit near trapped Zerglings ***
    
    MARINE
    
       See, they ain't so tough. These critters
       bleed just like anybody else.
    
    *** Bring unit to Prison Door Computer ***
    
    PRISON DOORS OPENED.
    
    *** Bring unit near groups of marines ***
    
    MARINE
    
       All right, let's wax these critters.
    
    *** Bring unit to door to Supercomputer but still locked ***
    
    DOOR IS LOCKED!
    
    *** Bring unit near Computer that open all doors ***
    
    MARINE
    
       You'll never make it out of here alive, bitch!
    
    *** Bring unit to Security Camera Computer ***
    
    ADVISOR
    
       Security cameras activated.
       
    A TELEPORTER LOCATED IN SECTOR 5!
    
    *** Bring unit to Computer that unlock all doors ***
    
    YOU HAVE UNLOCKED ALL DOORS!
    
    *** Bring unit to Sector 5 Teleporter ***
    
    TELEPORTATION FIELD ACTIVATED.
    
    YOU HAVE TELEPORTED TO SECTOR 6.
    
    *** Bring unit to Sector 6 Teleporter ***
    
    TELEPORTATION FIELD ACTIVATED.
    
    YOU HAVE TELEPORTED TO SECTOR 5.
    
    *** Bring Kerrigan to Supercomputer ***
    
    Accessing Dominion Network>...
    
    Downloading files>...
    ...
    ...
    ...
    File Transfer Complete>...
    
    KERRIGAN
    
       Cerebrate, I've located the records I sought.
       We have everything we need here.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ Z-06. "THE DARK TEMPLAR"                                                     ]
    [------------------------------------------------------------------------------]
    [ Primary Hive Cluster                                                         ]
    [ Planet Char                                                                  ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Exterminate the Protoss
      intruders
    - Kerrigan must survive
    
    Kerrigan :
    
       Do you feel that, Cerebrate? The
       Protoss are here. On Char. They
       have been for some time...
    
       Hiding.
    
       Protoss commander, it was folly of
       you to come here. For I am
       Kerrigan, and I am Queen of the
       Zerg!
    
    Tassadar :
    
       I know of you well, O Queen of the
       Zerg, for we have met before. I am
       Tassadar, of the Templar. I
       remember your selfless exploits,
       defending humanity from the Zerg.
       Unfortunate it is, to see that one
       who was once so honorable and full
       of life would succumb to the twisted
       wiles of the Overmind.
    
    Kerrigan :
    
       Do not presume to judge me,
       Templar. You'll find my powers to be
       more than a match for yours. In
       fact, I sense that your vaunted
       power has diminished since last we
       met.
    
    Tassadar :
    
       Mayhap, O Queen. Or it is only that
       I need not flaunt my power in such
       an infantile test of will?
    
    Kerrigan :
    
       Foolish Templar. Prepare your
       defenses! I will come for you soon.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    ZASZ
    
       Kerrigan, I sense something strange about
       this Templar. Perhaps you should
       reconsider your attack.
    
    KERRIGAN
    
       For the last time Zasz, you question my
       motives and authority at your own peril.
    
    ZASZ
    
       You dare threaten a Cerebrate? You will be
       the doom of us all!
    
    *** After destroying the Protoss base ***
    
    KERRIGAN
    
       Where are you Tassadar? Do your
       undelings always do your fighting for you?
    
    TASSADAR
    
       This shall be our battleground, O Queen.
       Face me here, and I will defeat you myself.
    
    NEW MISSION OBJECTIVES:
    - Bring Kerrigan to Tassadar's challenge,
      alone
    
    *** Bring Kerrigan to the battleground and defeat him ***
    
    KERRIGAN
    
      An illusion? Are you afraid to face me,
      Templar?
    
    TASSADAR
    
       So long as you continue to be so
       predictable, O Queen, I need not face
       you at all. You are your own worst enemy.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ Z-07. "THE CULLING"                                                          ]
    [------------------------------------------------------------------------------]
    [ Primary Hive Cluster                                                         ]
    [ Planet Char                                                                  ]
    [ One hour later                                                               ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Eradicate every last remnant
      of the Garm Brood
    
    Kerrigan :
    
       Insufferable Protoss coward!
       Tassadar cannot evade my wrath
       forever! I shall find him and-
    
    Daggoth :
    
       Kerrigan, Zasz is dead!
    
    Infested Kerrigan :
    
       Oh? It is a pity that Cerebrates
       cannot truly be killed. I expect that
       the Overmind will reincarnate him
       soon.
    
    Daggoth :
    
       No. He will not! The Protoss have
       devised some new attack. An attack
       powerful enough to nulify our
       reincarnation and give pause to the
       Overmind itself!
    
    Kerrigan :
    
       So. Tassadar's plan was merely a
       diversion. I should not have
       underestimated him so.
    
    Daggoth :
    
       Without its master, Zasz's Brood
       has run amok and even now
       threatens the Hive cluster.
       Cerebrate, you must eradicate the
       rampaging Brood and stem any
       further damage it might cause. I
       shall deal with the Protoss myself.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
     [ no script exist during the mission ]
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ Z-08. "EYE FOR AN EYE"                                                       ]
    [------------------------------------------------------------------------------]
    [ Primary Hive Cluster                                                         ]
    [ Planet Char                                                                  ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Protoss bases
    - Let no Dark Templar escape
    - Kerrigan must survive
    
    Overmind :
    
       Behold, my long silence is now
       broken, and I am made whole once
       more. The cunning Protoss have
       dared strike down that which was
       immortal. For the Protoss who
       murdered Zasz are unlike anything
       we have faced before. These Dark
       Templar radiate energies that are
       much like my own, and it is by
       these energies that they have
       caused me harm.
    
       Yet shall their overweening pride
       be their downfall. For when the
       assassin Zeratul murdered Zasz, his
       mind touched with mine, and all his
       secrets were made known to me. I
       have taken from his mind the
       secret location of Aiur, the Protoss
       Homeworld.
    
       At long last, my children, our
       searching is done. Soon we shall
       assault Aiur directly.
    
    Daggoth :
    
       For now we must ensure that the
       Dark Templar can cause no more
       harm. Cerebrate, you shall set a
       trap for our foes. Kerrigan will lead
       them to you.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    TIP
    
       You can move ground forces between
       colonies quickly using the Nydus Canal.
    
    *** Destroying one Protoss base ***
    
    KERRIGAN
    
       Once again, I grow tired of slaughtering
       your servants. Have the mighty Templar
       lost their infallible courage?
    
    ZERATUL
    
       Well spoken, Concubine of the Zerg. But
       though we strike at you from the shadows,
       do not think that we lack the courage to
       stand in the light. You would do well to
       abandon this attack.
    
    KERRIGAN
    
       You seem overconfident of your abilities,
       dark one. I am no helpless Cerebrate to be
       assailed under cover of darkness. I am the
       Queen of Blades, and my stare alone would
       reduce you to ashes. You and your ilk
       cease to amuse me. Prepare yourself for
       oblivion's embrace.
    
    *** Destroying all Protoss base ***
    
    KERRIGAN
    
       Now, Protoss, you shall know my wrath.
       Now you will know the fury of the Queen of
       Blades!
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    Tassadar and the Dark Templar Zeratul
    survived Kerrigan's vicious attacks, but their
    Templar armies have been decimated.
    Kerrigan, left behind to hunt down and
    eradicate the remaining Protoss warriors,
    begin to scour the burning wastelands of
    Char for her elusive prey.
    
    Meanwhile, the entirety of the extended Zerg
    Swarm teleported through space-time and
    began its long awaited invasion of the hated
    Protoss Homeworld of Aiur.
    
    
    [------------------------------------------------------------------------------]
    [ Z-09. "THE INVASION OF AIUR"                                                 ]
    [------------------------------------------------------------------------------]
    [ Zerg Swarm                                                                   ]
    [ High orbit over                                                              ]
    [ Protoss Homeworld of Aiur                                                    ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Bring a Drone to the
      Khaydarin Crystal Formation
    
    Overmind :
    
       My children, the hour of our victory
       is at hand. For upon this world of
       Aiur shall we incorporate the
       strongest known species into our
       fold. Then shall we be the greatest
       of creation's children. We shall be...
    
       Perfect.
    
       Yet before I can be made manifest
       upon this world, the way must be
       prepared. You must seize the
       Khaydarin Crystals. For within them
       lies power undreamed of by the
       Protoss.
    
       Go now, my Cerebrate. Secure the
       crystals, and bring swift wrath to
       all who oppose the Swarm!
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Bring Drone to Khaydarin Crystal Formation ***
    
    DAGGOTH
    
       The Crystal is being harvested.
    
    - 10 minutes until harvesting is complete.
    
    MISSION OBJECTIVES:
    - Hold off the protoss forces while the drone
      harvests the Khaydarin Crystals.
    
    *** Khaydarin Crystal harvesting is done ***
    
    Harvesting Complete.
    
    MISSION OBJECTIVES
    - Bring Khaydarin Crystal to the Beacon.
    
    *** Bring harvested Khaydarin Crystal back to base ***
    
    DAGGOTH
    
       Cerebrate, the Khaydarin Crystals are now
       in our possession. Now, all shall tremble
       before the might of the swarms.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ Z-10. "FULL CIRCLE"                                                          ]
    [------------------------------------------------------------------------------]
    [ Zerg Swarm                                                                   ]
    [ High orbit over                                                              ]
    [ Protoss Homeworld of Aiur                                                    ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Protoss Temple
    
    Overmind :
    
       You have done well, my Cerebrate.
       The Protoss can do nothing but flee
       before the onslaught of the Swarm.
       But now you must assault one final
       site before our conquest is assured.
    
       Behold, there is a temple, not far
       from here, that lies upon ground
       most hallowed. Though I have born
       witness to the passing of countless
       millenia, the temple which you must
       assault is older by far. For it was
       constructed by my creators, the
       Xel'Naga, and it marks the site
       where the Xel'Naga first set foot
       upon Aiur.
    
       The temple must be cleared, and
       the Khaydarin Crystal set in its
       place. Only then shall the way be
       made ready. For it is upon that
       ground alone that I may be manifest.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Destroying the Protoss Temple ***
    
    DAGGOTH
    
       Cerebrate, the Protoss have launched a
       final offensive to keep us from the ruins.
       You must hold them at bay for awhile
       longer!
    
    NEW MISSION OBJECTIVE :
    
       Bring Khaydarin Crystal to the remains
       of the Protoss Temple
    
    *** Bring the crystal to the beacon ***
    
    OVERMIND
    
       Now shall the events set into motion so long agi be made
       complete. For the Protoss too, were created by the Xel'Naga. They
       were the first creation, gifted with a purity of form. And we were the
       second creation, blessed with a purity of essence. Indeed, our two
       species are but opposite facets of a greater whole. Soon shall our
       two races be made as one. Thenceforth shall all feel the wrath of
       the eternal Swarm... For the hour of judgement is come!
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    ================================================================================
    <<<<<<<<<<<<<<<<<<<<<<< III. PROTOSS CAMPAIGN : THE FALL >>>>>>>>>>>>>>>>>>>>>>>
    ================================================================================
    
    
    PROLOGUE :
    
    The Zerg Overmind has succeeded in invading
    the Protoss Homeworld of Aiur and has
    embedded itself into the crust of the planet.
    
    Now, as the agents of the sinister Overmind
    spread chaos and destruction across the
    face of Aiur, the stalwart Protoss defenders
    prepare themselves for the coming onslaught.
    
    
    [------------------------------------------------------------------------------]
    [ P-01. "FIRST STRIKE"                                                         ]
    [------------------------------------------------------------------------------]
    [ Citadel of the new Protoss Executor                                          ]
    [ Two days after the Zerg invasion                                             ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Meet Fenix at Antioch
    - Destroy the Zerg base
    - Fenix must survive
    
    Aldaris :
    
       En Taro Adun, Executor. I am
       Judicator Aldaris, and I have been
       sent by the Conclave to serve and
       counsel you. The former Executor,
       Tassadar, was commanded to halt
       the Zerg progress in the Terran
       sector by burning the infested
       human worlds.
    
       Unfortunately, he disregarded his
       orders and attempted to destroy
       the Zerg while sparing the Terrans
       from the flame. Clearly, Tassadar
       has failed us. You must not.
    
       The Conclave has dictated that our
       first priority is to strengthen our
       defenses. You must reinforce our
       outpost in Antioch and make certain
       that the province does not fall to
       the Zerg. Your old comrade,
       Praetor Fenix, will meet you there
       an assist you in this endeavor.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Bring unit to Antioch base ***
    
    FENIX
    
       Ah, Executor! En Taro Adun! It is good to
       see you once more upon the field of battle.
    
    FENIX
    
       Alas, all of our Probes were lost in the
       last Zerg attack, and we had no
       resources with which to replace them.
    
    NOTE
    
       Robotic Probes - which are use to warp
       in buildings and gather resources - can
       be built at a Nexus.
    
    *** Build 1 Probe ***
    
    FENIX
    
       I had intended to construct Photon
       Cannons here for defense, but
       without Probes, we could not do so.
    
    NOTE
    
       Protoss buildings can only be placed
       within the blue area of influence of a
       Pylon.
    
    *** Warping in a building ***
    
    NOTE
    
       After it has started a building's
       warp rift, a Probe can be given
       new commands. The building will
       finish warping in on its own.
    
    *** Destroying the Zerg base ***
    
    FENIX
    
       You know, Executor, although we two
       have marched across hundreds of worlds
       together, I never imagined that we would
       be fighting on Aiur. The Zerg are indeed
       worthy foes.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-02. "INTO THE FLAMES"                                                      ]
    [------------------------------------------------------------------------------]
    [ Citadel of the Executor                                                      ]
    [ The following night                                                          ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Distract the Zerg while
      Fenix gets into position
    - Kill the Zerg Cerebrate
    - Fenix must survive
    
    Aldaris :
    
       En Taro Adun, Executor. Your
       defense of Antioch has restored my
       faith in the Templar caste. I admit
       that Tassadar's desertion had
       shaken my faith.
    
    Tassadar :
    
       Indeed, Aldaris? I would hope that
       the Judicator would put more faith
       in their Templar brethren.
    
    Aldaris :
    
       Tassadar! Where have you been?
    
    Tassadar :
    
       Be silent, Judicator. There is no
       time to waste, and I have much to
       tell you. As you know, the Zerg
       vanished after the fall of the
       Terran world of Tarsonis, and
       though the Conclave bid me return
       home, I was compelled to remain.
    
       A powerful psionic call drew my
       attention to a remote, barren world
       named Char. Apparently, the call
       was answered by others as well.
       For upon Char, I encountered those
       who were once our brethren - the
       Dark Templar.
    
    Aldaris :
    
       Consorting with the Fallen Ones is
       heresy!
    
    Tassadar :
    
       Enough! Hear me, Executor, for I
       have learned much from the Dark
       Templar Prelate, Zeratul.
    
       The Overmind controls its minions
       through agents called Cerebrates.
       Strike down the Cerebrates, and
       the Swarms will surely fall.
    
    Fenix :
    
       Executor, Tassadar may be right. If
       you can keep the Zerg occupied,
       my force may be able to penetrate
       their perimeter and slay the
       abomination.
    
    Aldaris :
    
       I pray we can trust you, Tassadar.
       Already I can sense the taint of the
       Fallen Ones' influence on your mind.
       You must return to Aiur at once!
    
    Tassadar :
    
       My concern is for the safety of
       Aiur, not the judgements of the
       Conclave. I will return when the
       time is right.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
       15:00 minutes until Fenix is in position.
    
    TIP
    
       Build a Shield Battery to
       recharge your units' shields.
    
    *** Fenix reinforcement has arrived ***
    
    FENIX
    
       Executor we are in position. I await your orders.
    
    TIP
    
       You must build Scarabs for your Reavers
       before you can attack with them.
    
    *** Kill the Zerg Cerebrate ***
    
    FENIX
    
       I will remain behind and observe the effects
       of our attack. Return to the Citadel. I shall
       notify you when the Broods becomes erratic.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-03. "HIGHER GROUND"                                                        ]
    [------------------------------------------------------------------------------]
    [ Citadel of the Executor                                                      ]
    [ Two hours later                                                              ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Zerg colonies
    
    Fenix :
    
       Executor, I bring news most dire.
       The Cerebrate that we thought we
       had killed has arisen again. The
       creature's battered form was
       reincarnated, despite the
       considerable damage we inflicted
       upon it. Even now, the Cerebrate
       drives its Brood in preparation for
       their next offensive.
    
    Aldaris :
    
       It is as I feared. It was folly to
       believe Tassadar could be trusted.
       The Conclave will not soon forget
       his wanton betrayal. Nevertheless,
       we must stand resolute. For
       attacking defenseless Cerebrate is
       not the way of true Protoss
       warriors! We shall overcome the 
       entire Swarm with the might and
       the fury that is our heritage!
    
       Executor, we shall lead our main
       strike force to the province of
       Scion which has fallen to the Zerg.
       It's time the Zerg felt the wrath of
       the Sons of Aiur! Praetor Fenix will
       remain here with a small
       detachment and guard Antioch from
       any further assaults.
    
    Fenix :
    
       Adun be with you, Executor. Bring
       swift death to the enemies of Aiur.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Destroying the Zerg base ***
    
    FENIX
    
       Executor! Antioch is under attack by
       overwhelming Zerg forces!
    
    ALDARIS
    
       Praetor, you must hold your position for as
       long as possible. Fight on, brave Fenix. And
       know that the gods watch over you.
       En Taro Adun!
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    The Zerg Hive cluster near the Scion
    province was destroyed, but the Protoss
    forces paid a high price for their victory.
    
    Praetor Fenix, hero and Steward of the
    Templar, was killed during the assault. The
    Conclave, convinced that its strategems are
    winning the war against the Zerg, have let
    down their guard and turn their attention
    to personal matters. The Judicator Aldaris
    was ordered to find and arrest the wayward
    Tassadar and bring him home to stand trial
    for his crimes of treason.
    
    Now, with only a small fleet for protection,
    Aldaris and the Executor have traveled to
    the ash world of Char, hoping that Tassadar
    is still somewhere to be found.
    
    
    [------------------------------------------------------------------------------]
    [ P-04. "THE HUNT FOR TASSADAR"                                                ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Holding orbit over the planet Char                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Find Tassadar
    - Bring Tassadar to the beacon
    
    Judicator Aldaris :
    
       Executor, I know that you were
       reluctant to leave Aiur in this dark
       hour, and that you still grieve for
       the lost of your comrade, Fenix. But
       remember that he lived and died as
       a Templar. He has reached the
       Khala's end. There is no greater
       glory than that.
    
       We Judicator are called to look
       beyond such matters; to ensure the
       safety and future of our people. It
       is not the Zerg, but the rouge
       Tassadar, who represents the
       greatest threat to us now.
    
       If he is allowed to spread the Dark
       Templar's tainted influence to Aiur,
       all will be lost. We will find him and
       bring him to judgement.
    
       Tassadar claimed that this world
       was abandoned by the Zerg just
       prior to the invasion of Aiur. Yet, I
       still sense a lingering darkness here.
       Be prepared for anything, Executor.
       If there are still Zerg on this
       world, then they must surely know
       of our arrival.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Bring unit to Tassadar location ***
    
    TASSADAR
    
       Aldaris? Executor? How is it that you've
       come here? I was about to abandon all
       hope of rescue!
    
    ALDARIS
    
       I have come to arrest you and bring you
       home to Aiur to stand trial.
    
    TASSADAR
    
       Arrest me? Aiur burns at the touch of the
       Zerg, and you travel all this way to arrest
       me?
    
    RAYNOR
    
       Don't let it get to you, man. This happened
       to me once...
    
    ALDARIS
    
       Who is this human, Tassadar?
    
    RAYNOR
    
       The name's Jim Raynor, pal. And I won't be
       talked down to by anybody. Not even a
       Protoss.
    
    ALDARIS
    
       Amusing... Tassadar, your taste in
       companions grows ever more inexplicable.
       Executor, prepare to take Tassadar into
       custody.
    
    TASSADAR
    
       Executor, wait. I do not know what they
       have told you about me, but what I've
       done, I've done for Aiur. Help me find
       Zeratul and his Dark Templar. They alone
       can defeat the Overmind's Cerebrates. Once
       we've won I'll gladly submit myself to the
       judgement of the Conclave.
    
    ALDARIS
    
       Unthinkable! You presume that we would
       side with the Dark Ones as you have? You
       have gone quite mad, Tassadar.
    
    TASSADAR
    
       You shall speak of them with respect,
       Aldaris. Executor, there is much that I can
       explain to you, if only you'll help me find
       Zeratul.
    
    NEW MISSION OBJECTIVES:
    - Bring Tassadar and Raynor to the Beacon
    
    HIGH TEMPLAR
    
       We've been surrounded!
    
    *** Bring Tassadar and Raynor to the beacon ***
    
    TASSADAR
    
       You have my thanks, Executor. Now let's
       find Zeratul and speed our way home.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-05. "CHOOSING SIDES"                                                       ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Low orbit over the planet Char                                               ]
    [ One hour later                                                               ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Bring Tassadar and two Zealots
      to the installation entrance
    
    Aldaris :
    
       Executor, by following Tassadar and
       attempting to rescue the Dark 
       Templar, you have openly defied the
       will of the Conclave. Abandon this
       mad scheme now, and the Conclave
       may show you mercy.
    
    Tassadar :
    
       Don't let him control you, Executor.
       The Judicator have long since
       steered the actions of the Templar
       to their own ends.It's time we
       acted of our own accord.
    
    Aldaris :
    
       Ah, Tassadar, have you fallen so far?
       To think that you were our
       brightest hope; our most beloved
       son. Now you are everything that
       we are not. You are lost to us. Not
       only have you damned yourself, but
       you have damned those who have
       followed you.
    
    Tassadar :
    
       Such is the price for our race's
       salvation, Judicator! I have been
       here with the Dark Templar, these
       last few months. While I helped
       them in their fight against the
       Zerg, I learned many of their
       secrets from their Prelate, Zeratul.
    
       Apparently, the energies which
       empower the Dark Templar also
       course through the Overmind and
       its Cerebrates.
    
    Aldaris :
    
       The same Cerebrate which you told
       us to destroy. Your advice was
       useless, for the creature was
       reincarnated before our eyes!
    
    Tassadar :
    
       Unfortunately, yes. Your attack on
       the Cerebrate failed because the
       energies that you wield are useless
       when used directly against the
       Overmind and its Cerebrates.
    
       Only the Dark Templar's power can
       truly harm the Zerg. That is why
       we must rescue Zeratul and return
       him to Aiur!
    
    Aldaris :
    
       You were warned, Executor. The
       Conclave will not be pleased.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Destroy a Terran building (why would you do that anyway? ...) ***
    
    DUKE
    
       Protoss Commander, this is General
       Edmund Duke of the Terran Dominion
       Armada. You are in violation of our
       air-space and have endangered human
       lives in your reckless attack against the
       Zerg. I order you to withdraw your ships
       immediately. If you fail to comply, I will not
       hesitate to open fire upon your vessels.
    
    TASSADAR
    
       General Duke, I am Tassadar, and you are
       well known to me. Whatever leniency I
       extended to you and your comrades before,
       may have been in error. If you persist in
       halting our course, we will burn your
       pathetic fleet down to the last man.
    
    DUKE
    
       I'm going to have to assume that was a
       hostile response...
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-06. "INTO THE DARKNESS"                                                    ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Low orbit over the planet Char                                               ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Rescue Zeratul
    - Tassadar must survive
    
    Tassadar :
    
       Executor, I sense that Zeratul and
       his brethren are close by. But I
       have been unable to make contact
       with them. I fear they may be in
       grave danger. We must scour this
       area immediately and find the Dark
       Templar, lest they be overcome by
       the Zerg.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Rescue Terran Marine (near entrance and later on) ***
    
    TERRAN MARINE
    
       Mind if we tag along?
    
    *** Bring unit to a certain area ***
    
    TERRAN MARINE
    
       Did you hear that?
    
    *** Rescue Terran Marine near the cranes (with many burrowed Zerg) ***
    
    TERRAN MARINE
    
       We gotta move!
    
    *** Bring unit to a certain area ***
    
    TERRAN MARINE
    
       What was that?
    
    *** Bring unit to Security Door computer ***
    
    Security Doors unlocked.
    
    *** Bring unit to cell door but still locked ***
    
    This door is locked.
    
    *** Bring unit to Cell Door computer ***
    
    Opening cell doors.
    
    *** Bring unit to Zeratul location ***
    
    TASSADAR
    
       Greetings, Dark One. I have come to bring you home.
    
    ZERATUL
    
       Greetings to you mighty Tassadar. I knew that you would
       not forsake us. For in the time that you have spent with us,
       you have learned to value our ways and our methods. You
       have learned to channel our dark power as well as that of
       your masters; thus you alone have found completeness
       beyond the scope of the Khala. But I fear that the Conclave,
       in It's pride, could never bring itself to welcome outcasts such as
       we.
    
    TASSADAR
    
       Outcasts though you may be, it is your vision and courage that may
       yet save our Homeworld from the Swarm. I beg of you, Zeratul,
       return with us to Aiur. Though they are petty, and have, in ignorance
       cursed your kind for generations... help me save our people.
    
    ZERATUL
    
       Since our banishment long ago, we have never failed in our
       responsibility to Aiur. Though it shall cause us great pain to see our
       homeland once more, we shall return with you, Tassadar. We will
       do what we can.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-07. "HOMELAND"                                                             ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Holding Orbit over the planet Aiur                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the heart of the Conclave
    - Fenix, Zeratul and Tassadar must
      survive
    
    Fenix :
    
       Greetings Executor! And greetings
       to you, Tassadar. I am overjoyed to
       see you both return home in this
       dark hour. The Zerg have redoubled
       their efforts, and it seems-
    
    Tassadar :
    
       Fenix? It can't be! The Executor told
       me of how you fell before the Zerg.
       How is it that you live and breathe?
    
    Fenix :
    
       Ha hah... Well, after my unfortunate
       defeat, my ruined body was
       recovered by our brethren. I now
       reside within the cold, robotic shell
       of a Dragoon.
    
    Tassadar :
    
       Old friend-would that this never
       came to pass...
    
    Fenix :
    
       Nonsense! There is no shame in
       defeat so long as the spirit is
       unconquered, and I am still able to
       serve Aiur to a degree. But enough
       of this.
    
       There is much you both need to
       know. You have been branded as
       traitors by Aldaris and the
       Conclave. Even now they seek to
       arrest you and execute the Dark
       Templar, Zeratul.
    
    Tassadar :
    
       I never believed that they would go
       so far. In the face of total
       annihilation they still cing to their
       failing traditions!
    
    Fenix :
    
       Yes, and that makes them all the
       more dangeours. They hunt you
       even now, Tassadar. And though I
       damn myself by doing so, I shall
       stand by you till the end.
    
    Tassadar :
    
       En Taro Adun, noble Fenix. Executor,
       it seems that if our world is to live,
       we must protect the Dark Templar
       from our own brethren. Although it
       pains me greatly, not even the
       Conclave shall stand in our way.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    ALDARIS
    
       Executor, you and the traitor Tassadar are
       to cease your resistance and surrender
       yourselves to the judgement of the Conclave.
       We will take the outlaw, Zeratul, into
       custody and deal with him as is written by
       the Khala's law.
    
    TASSADAR
    
       Flee back to your masters, Aldaris, and
       huddle with them in darkness! For your
       actions shall set us all unto the Zerg!
    
    *** Destroying most of the Conclave base ***
    
    TASSADAR
    
       Executor! Aldaris! This madness must stop!
       The sight of my brethren slaughtering one
       another is more than I can stand. Though I
       fear you would doom us all, Aldaris, I
       surrender myself to the Conclave. En Taro
       Adun, Executor. Don't give up the fight!
    
    ALDARIS
    
       Tassadar of the Templar, by your actions you have severed
       yourself from the mercy of your brethren. You refused to destroy the
       Terran worlds as was commanded. You have questioned time and
       time again, the sacred will of the Conclave. And you have
       abandoned your Homeworld in its darkest hour. Most grievous of all
       is that you have allied yourself with the blasphemous Dark Ones
       and learned to utilize their profane powers in tandem with our own!
       What say you, oh fallen Templar?
    
    TASSADAR
    
       Aldaris, I submit myself to the Conclave's judgement. But know this,
       given the same choices again, I would surely have made them. I
       have sacrified my rank and standing, and I have even broken
       our own most ancient traditions. But never think that I would, for
       one moment, regret my actions. For I am Templar, and above all
       else, I have sworn to Protect our Homeworld 'till the end.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    INTER :
    
    Tassadar was taken into Judicator custody
    and sentenced to stand trial for his crimes
    against the Conclave. Fenix, Raynor and
    Tassadar's followers escaped form the
    Conclave's agents, as the Dark Templar
    slipped away in the chaos.
    
    
    [------------------------------------------------------------------------------]
    [ P-08. "THE TRIAL OF TASSADAR"                                                ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Holding Orbit over the planet Aiur                                           ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Stasis Cell
    - Fenix and Raynor must
      survive
    
    Fenix :
    
       En Taro Adun, Executor. All seems
       lost now, but still we must fight on.
       We must find Tassadar and secure
       his release from the Judicator
       before they can execute him for
       treason. Without him, I fear there
       is no way to defeat the Zerg and
       their Overmind.
    
       Zeratul and his Dark Templar have
       vanished, leaving us to fend for
       ourselves. I wonder if Tassadar was
       mistaken to have put his trust in
       them. We are receiving a
       transmission from Captain Raynor's
       command ship.
    
    Raynor :
    
       This is Raynor. I'd like to help if I
       can. Tassadar laid it on the line for
       me and my crew on Char. I'd like to
       repay the debt. Besides, I'm a long
       way from home, surrounded by
       hostile aliens. I've got to do
       something.
    
    Fenix :
    
       Than you shall, bold human. You shall.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    TIP
    
       Carriers can not attack without Interceptors.
       To build additional Interceptors select the
       Carrier and click "Build Interceptor".
    
    *** Reach the Stasis Cell perimeter ***
    
    FENIX
    
       Executor, we hve found Tassadar's Stasis Cell. We will atempt to
       free him now.
    
    *** Destroy the Stasis Cell ***
    
    ALDARIS
    
       I expected you to attempt to retrieve your
       hero. You will learn that the will of the
       COnclave is absolute. Make peace with
       Adun.
    
    ZERATUL
    
       Stay thy hand, Judicator. The stewards of
       Tassadar shall not fall while the Dark
       Templar live. Call off your guards and stand
       aside, and you may yet live to see another
       moonrise.
    
    ALDARIS
    
       I will not be addressed so by one so devoid
       of the Khala's light. You and your vile
       brethren shall die with these traitors.
    
    ZERATUL
    
       Are you truly so blinded by your vaunted
       religion, that you can't see the fall ahead of
       you? Your Conclave believes that they are
       winning this war, but all they've succeeded
       in doing is helping the Overmind to win.
    
    ALDARIS
    
       What could you possibly know about our
       designs, blasphemer?
    
    ZERATUL
    
       You speak of knowledge, Judicator? You
       speak of experience? I have journeyed
       through the darkness between the most
       distant stars. I have beheld the births of
       negative-suns and borne witness to the
       entropy of entire realities...
       Unto my experience, Aldaris, all that you've
       built here on Aiur is but a fleeting drem. A
       dream from which your precious Conclave
       shall awaken, finding themselves drowned
       in a greater nightmare.
    
    ALDARIS
    
       We shall see...
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-09. "SHADOW HUNTERS"                                                       ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Low orbit over the planet Aiur                                               ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Use Zeratul to destroy the
      Zerg Cerebrates
    - Zeratul and Fenix must survive
    
    Tassadar :
    
       En Taro Adun Executor! My
       gratitude to you, for having secured
       my release, knows no bounds. By all
       the gods, we may win yet! The time
       has come to let loose the fury of
       the Dark Templar. Zeratul, perhaps
       the time has come to tell our
       friends of the foe we face.
    
    Zeratul :
    
       Indeed. When I slew the Cerebrate
       on Char, I touched briefly with the
       essence of the Overmind. In that
       instant, my mind was filled with its
       thoughts, and I tell you now our
       worst fears have come true.
    
       The Zerg were indeed created by
       the ancient Xel'Naga, the same
       beings that empowered us in our
       infancy. But the Overmind grew
       beyond their constraints. and has at
       last come to finish the experiments
       they began so long ago.
    
    Tassadar :
    
       So you see my friends, we fight not
       only to save Aiur, but all creation! If
       we fall to the Zerg then the
       Overmind will run rampant
       throughout the stars, consuming all
       sentience-all life. It is up to us to
       put and end to this madness, once
       and for all.
    
    Fenix :
    
       Our forces shall engage the primary
       Zerg Hive clusters in an attempt to
       weaken their defenses. Once their
       numbers have thinned out, Zeratul
       and his companions can infiltrate the
       clusters and assassinate the
       Cerebrates. Adun willing, the
       Cerebrates' deaths will distract the
       Overmind long enough for us to
       assault it directly.
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
     [ no script exist during the mission ]
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    [------------------------------------------------------------------------------]
    [ P-10. "EYE OF THE STORM"                                                     ]
    [------------------------------------------------------------------------------]
    [ Protoss Command Ship Gantrithor                                              ]
    [ Low orbit over the planet Aiur                                               ]
    [------------------------------------------------------------------------------]
    
    
    ||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Objectives :
    - Destroy the Overmind
    - Tassadar, Raynor, and
      Zeratul must survive
    
    Fenix :
    
       Executor, our plan worked perfectly.
       The Zerg defenses are broken, and
       the way to the Overmind is laid
       bare! The time for our stand has
       come.
    
    Tassadar :
    
       Indeed. My friends, this is our final
       hour. Not all of us may survive the
       coming conflict. Yet, death may be a
       blessing should we fail here. We
       seek now to destroy a foe that has
       ravaged its way across the universe
       consuming all in its path.
    
       And now it has reached the end of
       its long journey. The Overmind has
       come to destroy all that we hold
       dear and assimilate us into itself.
       And I say to thee, this shall not
       come to pass! Aiur shall not fall!
       Executor, I stand ready!
    
    Zeratul :
    
       As do I.
    
    Raynor :
    
       Well, I guess all I have left is to see
       this through. The Zerg have taken
       everything from me: my home, my
       family, my friends. I know that
       nothing I do can bring those things
       back, but I'll be damned if I just sit
       on my hands and wait for the end. I
       want a piece of 'em, all right. I'm in.
    
    Tassadar :
    
       Then let our actions speak for us!
       For Adun! For Aiur!
    
    ||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    *** Beginning of the mission ***
    
    ALDARIS
    
       Executor. Tassadar. This comes too late to you.
       But the Conclave has witnessed your defeat of
       the  Cerebrate. They know now that they cannot
       deny the necessity or the valiancy of your actions.
       We sought to punish you, while it was we who were
       in error. You represent the greatest in us all, and
       all our hopes go with you. EN TARO ADUN, brave
       Sons of Aiur!
    
    RAYNOR
    
       Wow. Does that mean they're goin' to send
       some back-up for us?
    
    *** Successfuly destroy the Overmind (its outer shell only though...) ***
    
    TASSADAR
    
       Executor, the Overmind has been weakened, but
       I fear we have sustained severe damage ourselves.
       I will steer the Gantrithor into a collision course with
       the Overmind. If I can channel enough of the Dark
       Templars' energy through the hull of the Gantrithor, I
       should be able to bring swift death to the accursed
       abomination. Remember us, Executor. Remember
       what was done here today. May Adun watch over you.
    
    ||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    EPILOGUE
    
    As the chaotic, swirling energies subsided, a
    heavy silence settled over the battlefields of
    Aiur. Due to Tassadar's noble sacrifice, the
    Overmind was now dead and the Zerg
    Swarms were scattered and broken. But as
    the heroes surveyed their once glorius
    homeland, they realized that their victory had
    cost them all but their lives. Aiur was left
    nothing more than a smoldering ruin. Those
    few Protoss who survived the final battle
    could only wonder what the future would hold
    for their race.
    
    And far away, on the distant planet Char,
    Kerrigan, the self-styled Queen of Blades,
    knew that the time of her ascension was
    at hand.
    
    
    ||||| Thanks & Special Thanks ||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
       - GameFAQs ; Neoseeker ; Supercheats
            for accepting and hosting this guide
       - Blizzard
            for their marvelous game
       - myself
            for making this guide
    
    
    ||||| Copyright ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    The web sites that this guide is available on are : 
    
       > GameFAQs.com (primary host site)
       > neoseeker.com
       > supercheats.com
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any other web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Need to contact me? Send email at :
    
    admiral_popovsky@yahoo.com
    
    Copyright (c) 2008, Admiral Po. All rights reserved.
    
    
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