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    Walkthrough by EAGeniUS

    Updated: 09/12/09 | Printable Version | Search This Guide

    =================================	=========================
    StarCraft PC Original walkthrough	   ____
    =================================	  / ___| _
    Written by: EAGeniUS the Albanian	 ( (___ | |_ __ _ _ __
    Contact: endrit_a1989@yahoo.com >	  \___ \| __/ _` | '__|
    >only if you have any suggestions	   ___) | |_ (_| | |
    or unanswered questions please!!!	  |____/ \__\__,_|_|
    =================================	   ___
    The walkthrough Table of Contents	  / __|           __ _
    I...............Episode I: Terran	 / /   _ __ __ _ / _| |_
    II...............Episode II: Zerg	( (   | '__/ _` |  _| __|
    III..........Episode III: Protoss	 \ \__| | ( (_| | | | |_
    IV........................DO NOTs	  \___|_|  \__,_|_|  \__\
    V.......................Thanks To
    =================================	=========================
    
    =================
    Episode I: Terran
    =================
    
    Tutorial: Boot Camp
    Mission Objectives:
    -Build 3 Supply Depots.
    -Build a Refinery.
    -Gather 100 Vespene Gas.
    Strategy:
    Well, I don't think you'll need a strategy for this tutorial (Damn it, it's just
    a tutorial!). You can choose either to play it or to skip it (I suggest you to
    play it). Anyhow, if you choose to play it, I've written the strategy (In order
    to complete this walkthrough). First, build an SCV and use the starting one to
    build a Supply Depot. When it's done, start mining with the 2 SCVs and build
    other 2 to mine (200 Minerals). Meanwhile (100 Minerals mined), use an SCVs to
    build a Supply Depot and another one (The other 100 Minerals mined)to build a
    Refinery (On top of the Vespene Geyser nearby). When it's done, use 'em all to
    harvest 100 Vespene Gas. You can liftoff the Command Center and land it close to
    the Mineral Fields and Vespene Geyser to faster up the gathering.
    
    1. Wasteland
    Mission Objectives:
    -Find Raynor.
    -Build a Barracks.
    -Train 10 Marines.
    New Mission Objectives:
    -Raynor must survive.
    Strategy:
    Proceed south with the Marines till you find Raynor. Use him to kill the
    Zerglings and clear the path to the Command Center. Then, bring there all of
    your forces and use 4 SCVs to mine (400 Minerals), each on a Mineral Field
    nearby. Use the left one to repair Raynor's Vulture (300=80*15/4). When it's
    done, use it to build a Barracks and train there 5 Marines (+5 starting
    Marines).
    
    2. Backwater Station
    Mission Objectives:
    -Eradicate the alien infestation.
    -Raynor must survive.
    Strategy:
    Well, in this mission you'll start to reveal StarCraft, cuz this is the 1st
    mission you'll need to come up with a strategy (Like every coming mission, cuz
    the 1st mission of StarCraft is like a 2nd Tutorial). Once mission starts, start
    mining (An SCV per Mineral Field)and build a Refinery (Use 4 SCVs to harvest in
    it). Then, build a Barracks and use Raynor to scout the area nearby and kill
    some Zerglings (Repair his Vulture when damaged). Proceed north with Raynor and
    kill some Zerglings and a Creep Colony there. You'll find a surviving base, wich
    will be under your control (Load all found units - 5 Firebats + 2 SCVs - in
    Bunkers nearby). Now you can train Firebats (Academy found, so research all on
    it). Meanwhile, train 8 Marines (4 on each Barracks of your starting base)and
    move the dozen of Marines to the surviving base. Proceed east of your starting
    base with Raynor and kill all Zerglings and Hydralisks till you find a Vespene
    Geyser and some Mineral Fields at the SEern corner of the Minimap. Now proceed
    with the dozen of Marines killin' all Zerglings, Hydralisks and Creep Colonies
    on their way to an Infested Command Center (Located at the NEern corner of the
    Minimap). Destroy it (I suggest to use Raynor)! You've just caused the greatest
    conflict on StarCraft (Between Confederacy - UED on Brood War - and Dominion -
    which'll be greatest Terran union - conflict that will end up with a Terran
    alliance against the Zerg in the last mission of Brood War).
    
    Cinematic: Wasteland Patrol
    
    3. Desperate Alliance
    Mission Objectives:
    -Survive for 30 minutes.
    Strategy:
    First, repair everything on fire and load each Bunker with 4 Marines and move an
    SCV close to repair it when attacked. Then hold Marines' positions on the
    platforms and start mining (An SCV per Mineral Field). When it's done, build a
    Refinery (4 SCVs). Doin' so, your Supplies have reached 34/34, so you'll need to
    build Supply Depots to expand your Supplies (Every time your Supplies Used reach
    your Total Supplies, you'll have to build Supply Depots). When it's done, build
    a Barracks, 3 Bunkers east and 3 west (Square formation; 4 Marines loaded on
    each and 2 SCVs close to repair the front ones when attacked). Then start
    buildin' Missile Turrets behind the platforms and Bunkers securing your base
    from Zerg aerial units attacks. Now you'll have to wait till time's up
    (Meanwhile, repair everything when attacked)and you'll be Victorious.
    
    4. The Jacobs Installation
    Mission Objectives:
    -Retrieve data discs from the Confederate network.
    -Raynor must survive.
    Strategy:
    Well, this is the 1st of those missions I'd like to call "puzzle" missions, and
    that's cuz you've no base, but only nomadic forces (Starting forces and, most of
    times, reinforcements). And that's fun, cuz you'll need a "step by step"
    strategy more than ever. Ok, let's start now. First, don't move Raynor
    (200=40*5)from his starting position (2nd Objective accomplished). Proceed NW
    with the other forces till you find a door left. Enter and kill all Confederate
    SCVs and Civilians. When it's done, turn back and keep goin' NW till you find a
    Right Wall Missile Trap and 2 doors. Don't enter any of the doors, but proceed
    left till you find another door. Enter and kill all SCVs and Civilians. Then,
    proceed west and you'll find some stairs. Climb your forces and go ahead (Kill
    all Confederate forces standin' your way) till you find a crossroad and a door.
    Enter and move your forces to a Beacon. Then, proceed NW till you find another
    Beacon and kill 5 imprisoned Zerglings (By the Confederacy). When it's done,
    turn back to the 1st Beacon and proceed right (Kill all Confederate forces
    standin' your way)till you find some stairs. Climb down your forces, enter one
    of the doors and kill 2 Confederate Vultures. Then, climb some other stairs
    close and you'll find a Beacon. Move your forces there and they'll be
    teleported. Destroy a Floor Missile Trap and a Floor Gun Trap and enter a door
    close. Go ahead till you find another door. Enter and you'll be in the
    Confederate network hall. Kill all Confederate forces and move one of your
    surviving units (Or Raynor, penetrating clear paths)to the Beacon.
    
    5. Revolution
    Mission Objectives:
    -Bring Kerrigan to the Antigan Command Center.
    -Defend the Antigan rebels.
    -Raynor and Kerrigan must survive.
    Strategy:
    Proceed south till you find Kerrigan. Then, use Marines to kill a Confederate
    Marine and destroy 3 Confederate Missile Turrets, so Kerrigan can't be detected
    when cloaked. Proceed with them to the Antigan Command Center (Kill all
    Confederate forces standin' your way)till you find some Confederate Bunkers
    preventing you. Destroy a Missile Turret close to them and fall back your
    Marines. Then use cloaked Kerrigan to penetrate through them to the Beacon close
    to Antigan Command Center. When it's done, the Antigan rebels will be your
    allies and they'll destroy all Confederate forces close to the base. When it's
    done, they'll be under your control, so repair damaged Bunkers (Load all Antigan
    Marines in Bunkers)and move Raynor and Kerrigan (First, decloak her)at the NEern
    corner of the Minimap (3rd Objective accomplished). Now start mining and
    harvesting (As always, an SCV per Mineral Field and 4 SCVs per Refinery).
    Meanwhile, train 4 Marines and load 'em in the southern Bunker. Also, build
    other 2 Starports (Close to the Barracks)and add on each a Control Tower
    (Research all on it). Then, encircle your base with Missile Turrets (Engineering
    Bay needed)and bring close to each Bunker and Missile Turret an SCV to repair
    them when attacked. Also, build 2 Bunkers (4 Marines loaded on each and an
    Antigan SCV close to repair if attacked)and a Missile Turret (Close to the
    Antigan Starport). Now your Antigan base is secure, so start buildin' Wraiths.
    Use 2 dozen of Wraiths (Cloaked)to rush the Confederate base (Located on an
    island south)from the east. First, destroy the Refinery and what's close to it,
    all SCVs, 2 Command Centers and all Missile Turrets detecting your Wraiths.
    Then, destroy Starports, Barracks and what's left from the Confederate base.
    
    Cinematic: The Downing of Norad II
    
    6. Norad II
    Mission Objectives:
    -Protect Battlecruiser Norad II.
    -Bring Raynor and 2 dropships to Norad II.
    Strategy:
    Proceed with your forces to the Confederate Command Center nearby (Kill 2
    Zerglings and Hydralisks standin' your way)and that base will be unnder your
    control. Repair all damaged buildings and load your forces in Bunkers. Do the
    same thing close to Norad II. Then, start mining and harvesting (As always).
    Repair your damaged Goliaths close to Norad II and protect your base by buildin'
    3 Bunkers left and 3 right of northern Bunker (Line formation; 4 Marines loaded
    on each and an SCV close to repair when attacked). Between every 2 Bunkers build
    a Missile Turret. Now your base is secure, so build a Starport (Factory
    needed)and add on it a Control Tower. When it's done, build 2 Dropships.
    Meanwhile, build a Barracks and train 3 dozens of Marines (One after another).
    Use 'em to proceed north and destroy a Zerg base. Then, train other 5 dozens of
    Marines (Again, one after another)and use 'em to destroy another Zerg base north
    of the one destroyed. When it's done, train the last dozen of Marines and
    proceed west till you reach Norad II (Kill all Sunken and Spore Colonies and
    Scouges standin' your way). You've exterminated all Zerg, so bring Raynor and
    the 2 Dropships to the Beacon close to Norad II.
    
    7. The Trump Card
    Mission Objectives:
    -Bring the Psi Emitter to the enemy base.
    -Kerrigan must survive.
    Strategy:
    Once this mission starts, you'll be under attack by Confederate Siege Tanks. So
    liftoff attacked buildings (Kerrigan and Psi Emitter too)and land 'em close to
    your base (When it's done, repair them). Also, start mining and harvesting (An
    SCV per Mineral Field and 3 SCVs per Refinery). Add on a Control Tower to
    Starport and a Machine Shop to Factory. Also, start buildin' a Bunker (4 Marines
    loaded on each, a Missile Turret to detect Confederate cloaked Wraiths and an
    SCV close to repair it when attacked)left and one right to each path leadin' to
    your base. Then, encircle your base (I mean, unprotected areas on the edges of
    your base)with Missile Turrets. Now your base is secure, but you have less
    resources under your control (Remember, battle for resources - I'd like to call
    battle of resources - is the fundamental battle in a mission). So train a dozen
    of Marines and use 'em to destroy all Confederate forces upon a hill nearby the
    place where used to be Supply Depots. When it's done, build 3 Bunkers (4 Marines
    loaded on each and an SCV close to repair them when attacked)close to the stairs
    and 2 Missile Turrets behind them. Also, build a Command Center there and start
    mining and harvesting (As always). Now build 2 Starports and add on each a
    Control Tower (Research all on it). Meanwhile, train 3 dozens of Marines (One
    after another)and proceed with them to the Beacon destroying only 6 Missile
    Turrets on their way. Also, build 2 dozens of Wraiths and wait till their
    energies reach maximum (250/250). When it's done, cloak a dozen and use 'em to
    rush the Confederate base and destroy Confederate Command Center (Located close
    to the Beacon)and all SCVs. Use the other dozen (Cloaked)to destroy all
    Confederate forces (First, flying buildings and then Goliaths, Marines, Wraiths
    and what's left)standin' your way to the Beacon (Fall back Wraiths and wait till
    their energies recharge, if needed). Now bring the Psi Emitter there.
    
    8. The Big Push
    Mission Objectives:
    -Eliminate the Confederate forces.
    -Duke must survive.
    Strategy:
    Hold position of Norad II (2nd Objective accomplished), load your forces in the
    2 Dropships and scout ahead with the Wraiths. You'll find abandoned add-ons upon
    the platform close, so take 'em over by landin' your lifted buildings next to
    them (Each Command Center next to each Nuclear Silo, Factory next to Machine
    Shop, Starport next to Control Tower, Science Facility next to Covert Ops and
    Barracks wherever you want inside the platform). Also, unload upon it all your
    forces from the Dropships and start mining and harvesting (An SCV per Mineral
    Field and 7 SCVs per Refinery). Meanwhile, protect your base with Wraiths and
    repair them when attacked. Now you must start to build your defences (In order
    to protect your base), so first, build 4 Bunkers (U formation; 4 Marines loaded
    on each and an SCV close to repair them when attacked). Then, encircle your base
    with Missile Turrets (An SCV close to each to repair them when attacked;
    Engineering Bay needed). Now your base is secure, so arm 2 Nuclear Silos.
    Meanwhile, research all on Covert Ops and Control Tower and build an Armory. Use
    the starting Ghosts (Cloaked)to proceed ahead and launch each a Nuclear Strike
    upon Missile Turrets (Each time a Ghost launches a Nuclear Strike, arm a Nuclear
    Silo). When you've destroyed all Missile Turrets, launch a Nuclear Strike upon
    the damaged Command Center and destroy it too. Then, destroy what's left from
    that base launchin' other Nuclear Strikes (To destroy buildings)and usin' 2
    dozens of Marines (To kill all ground and aerial units). When it's done,
    resources close to your base will be depleted. So use an SCV to build a Command
    Center (Add on it a Nuclear Silo)where used to be the Confederate Command Center
    destroyed (And a Barracks close to it). North, close to the Command Center,
    there's a bridge. It's the only way that the remaining Confederate ground units
    use to come and attack your base, so build there 4 Bunkers (Line formation; 4
    Marines loaded on each and an SCV close to repair them when attacked)and 2
    Missile Turrets. Now your new base is secure, so start mining and harvesting
    there (Usin' SCVs to your starting base). Proceed with cloaked Ghosts and launch
    Nuclear Strikes (From the platform)upon Missile Turrets till you find another
    Confederate Command Center. Launch 2 Nuclear Strikes upon it, so it'll be
    destroyed and all SCVs will be killed. Then, destroy what's left from that base
    (You have to scout, so you'll find Confederate forces both at the SWern and
    SEern corners of the Minimap)launchin' other Nuclear Strikes.
    
    Cinematic: Open Rebellion
    
    9. New Gettysberg
    Mission Objectives:
    -Destroy the Protoss force.
    -All Zerg buildings must survive.
    -Kerrigan must survive.
    Strategy:
    Well, this is the last mission you'll see Kerrigan around (At least, as Terran).
    Once mission starts, start mining and harvesting (As always). When gathering is
    settled, start building a Barracks and Bunkers (4 Marines loaded on each and an
    SCV close to repair them when destroyed)fencin' 3 stairs leadin' to Zerg
    platform close to your base. Then, move SW with the Vultures till you find
    another stairs leadin' to Zerg platform. Do the same things there, so Zerg will
    be safe (Huh?! :). Now you have to protect your base from the Protoss. There's
    only a bridge leadin' their ground units to your base, so build there 4 Bunkers.
    When it's done, you'll be runin' out of Minerals, so scout south of the last
    stairs and you'll find several Mineral Fields. Build there a Command Center and
    start mining (An SCV per Mineral Field). Then, encircle your bases with Missile
    Turrets (An SCV from the starting base close to each to repair them when
    attacked; Engineering Bay needed). When it's done, build a Science Facility
    (Starport needed)attached with Covert Ops (Research all on it)and add on each
    Command Center a Nuclear Silo. Meanwhile, add on Starport a Control Tower
    (Research all on it)and arm 2 Nuclear Silos. Also, build an Academy and train 4
    Ghosts. Build another Starport (Add on it a Control Tower)and 8 Wraiths.
    MeanWhile, proceed west with a cloaked Ghost till you find a Nexus and a Photon
    Cannon close to it. Use the Ghost to launch 2 Nuclear Strikes, one upon the
    Photon Cannon and the other upon the Nexus, so it will be destroyed (And all
    Probes too). Then, quickly, arm other 2 Nuclear Silos and use another Ghost to
    launch 'em, one upon a shown Pylon (Close to a Photon Cannon)and the other upon
    a Stargate. Destroy the damaged Stargate usin' the Ghost. The, use the Wraiths
    to clear the path to that base (Cloak 'em when they reach the Gateway till
    they've destroyed it and all the Dragoons)and destroy what's left in it.
    Meanwhile, use the Dropship to transport an SCV where used to be the Nexus.
    Build there a Command Center and start mining and harvesting(As always). Protect
    it, first holdin' the Wraiths close to the path leadin' to it, and then fencin'
    it with 4 Bunkers (3 NW of Command Center and another SW of it). Meanwhile,
    build a Barracks there and train 16 Marines (To load the Bunkers). Also add on
    the Command Center a Nuclear Silo and arm one. When it's done (You've reached
    maximum Supplies), Victory is just a matter of time! Proceed north with the 2
    Ghosts left (One after another)till you find the last Protoss base (Destroy it
    launchin' Nuclear Strikes).
    
    10. The Hammer Falls
    Mission Objectives:
    -Destroy the Ion Cannon.
    -Raynor must survive.
    Strategy:
    Once mission starts, start mining and harvesting (As always). Meanwhile, use the
    Vulture to scout the area close and you'll see that there are only 2 ways
    leadin' to your base. When gathering is settled, build a Barracks and start
    fencin' those ways (4 Bunkers north and 3 NW). Meanwhile, protect your base from
    enemy attacks with 8 Marines and a Firebat. Then, encirlce your base with
    Missile Turrets (East and west of your base and between the Bunkers, close to
    the platform; Engineering Bay needed). When it's done, your base is secure.
    Build a Factrory, add on it Machine Shop and research Siege Tech. Move each
    starting Siege Tank close to the Bunkers north and NW (Siege Mode). Now build 3
    Starports attached with Control Towers and a dozen of Battlecruisers (Science
    Facility attached with Physics Lab needed; Research all on it). Meanwhile,
    replace all destroyed Bunkers (By Dominion Siege Tanks)and Missile Turrets (By
    Dominion Battlecruisers). When Battlecruisers' energies reach over 150/250, move
    'em at the SWern corner of the Minimap and use their Yamato Gun to attack and
    destroy the Ion Cannon.
    
    Cinematic: The Inauguration
    
    ================
    Episode II: Zerg
    ================
    
    1. Among the Ruins
    Mission Objectives:
    -Create a Spawning Pool.
    -Create a Hydralisk Den.
    -Protect the Chrysalis.
    New Mission Objectives:
    -Destroy the Terran encampment.
    Strategy:
    First, you'll hear some tips from a Cerebrate, but what you must do is start
    mining and morphin' an equal number of Drones to the number of Mineral Fields
    close. Then, start mining with all of them and mutate another Drone into
    Extractor (On the top of the Vespene Geyser). Harvest in it with 4 other Drones.
    Meanwhile, you'll have to morph Overlords to gain Control over new Broods. When
    it's done, morph other 2 Drones. Mutate one into Spawning Pool and the other
    into Hydralisk Den (Spawning Pool needed). Once the mutation of Hydralisk Den
    has started, another Cerebrate will give you a New Mission Objective to
    accomplish. Also, you'll be under attack by 2 Marines, so kill 'em usin' the
    starting dozen of Zerglings (Use 'em to protect the base from further Terran
    attacks). Now morph 2 dozens of Hydralisks and use 'em to rush and destroy the
    Terran base.
    
    2. Egression
    Mission Objectives:
    -Bring the Chrysalis to the beacon.
    Strategy:
    You don't have to worry abouth the Chrysalis safety (It'll be safe and sound!),
    cuz 6 Hunter Killers (A new strain of Hydralisk, you'll never have the chance to
    morph a Hydralisk to it during the Zerg Episode)are protecting it (They aren't
    under your control, but under a Cerebrate control). Start mining and harvesting
    (As always, a Drone per Mineral Field and 4 Drones per Extractor, but mutate it
    first)and mutate an Evolution Chamber, a Hydralisk Den, Hatchery into Lair and a
    Spire. Meanwhile, protect your base with your modest starting forces (3
    Hydralisks and 2 Mutalisks). When it's done, expand the Creep mutating 5 Sunken
    Colonies SE (2 Spore Colonies behind them)and 4 Sunken Colonies close to each
    stairs leadin' to your base (Line formation). Also, mutate 2 Spore colonies
    behind each platform (Left and right of the 5 Sunken Colonies). Now your base is
    secure, so morph 2 dozens of Mutalisks. Use 'em to clear the path to the Beacon.
    When it's done (The 6 Hunter Killers will be under your control), move a Drone
    to the Chrysalis to pick it up. Then, bring the Chrysalis Drone to the Beacon
    (Protect it holdin' the surviving Mutalisks where used to be a Gateway, at the
    center of the Minimap).
    
    3. The New Dominion
    Mission Objectives:
    -Protect the Chrysalis.
    -Eliminate the Terran presence.
    Strategy:
    Well, in this mission you'll have to worry about the Chrysalis safety (250/250).
    Once mission starts, start mining and harvesting (As always). Till the gathering
    is settled, protect your base (Mature Chrysalis too) with your forces (4
    Mutalisks and 4 Hydralisks). Then, with them, scout the area close (Kill 5
    Marines and a Vulture upon the hill nearby)and you'll see that there's only one
    way the Terran ground units can come to your base. Morph a dozen of Hydralisks
    (Move 'em there)and expand the Creep till there mutating 2 Sunken Colonies close
    to each of the 3 stairs leadin' to your base (Mutate 2 Spore Colonies between
    each 2 stairs; Evolution Chamber needed)along the hill. Then, mutate there
    (Startin' from the farest stairs and goin' SW on a line formation)7 Sunken
    Colonies and behind them 3 Spore Colonies. When it's done, your base is secure,
    so mutate Hatchery into Lair and 2 Spires (Upgrade all on them). Meanwhile,
    morph 2 dozens of Mutalisks (You've runed out of Minerals!)and use 'em to rush
    and destroy the Terran base (Kill all units and destroy all buildings).
    
    Cinematic: The Dream
    
    4. Agent of the Swarm
    Mission Objectives:
    -Protect the Chrysalis until it is ready to hatch.
    New Mission Objectives:
    -Infest of destroy Raynor's Command Center.
    -Kerrigan must survive.
    Strategy:
    You've 10 min to protect the Chrysalis (250/250)from Terran attacks. Use your
    starting forces to protect it till you've settled the gathering (As always).
    Then, mutate a Spawning Pool, an Evolution Chamber, a Hydralisk Den and Hatchery
    into Lair. Meanwhile, scout area close (Usin' Zerglings)and you'll see that
    you're upon an island, so the only way the Terran ground units can harm the
    Chrysalis is landin' in your island (East side)usin' Dropships (Also, you'll
    find several Mineral Fields north). So encircle your island with Spore Colonies
    (Expand the Creep till it's possible)and Sunken Colonies close to the Extractor
    (Line formation). Meanwhile, countdowning has finished and Chrysalis has given
    rebirth to Kerrigan as one of the Zerg (An "Agent of the Swarm"). However,
    finish what you've started (4 Sunken Colonies south of the Extractor - Square
    formation - and 6 north - W formation). When it's done (Another Drone per
    Mineral Field), mutate 2 Spires (Upgrade all on them). Meanwhile, morph 2 dozens
    of Mutalisks. When it's done (You've runed out of Vespene Gas!), use 'em to
    destroy (Or infest usin' a starting Queen)Raynor's Command Center (First,
    destroy all Missile Turrets on your way, including Raynor's ones).
    
    5. The Amerigo
    Mission Objectives:
    -Bring Kerrigan to the Supercomputer.
    -Kerrigan must survive.
    Strategy:
    Well, this is the 2nd "puzzle" mission. Your starting forces are very modest
    (Kerrigan, 2 Hunter Killers and 6 Zerglings), so you'll have to use 'em wisely
    (Especially Kerrigan's powers). Procced ahead (Killin' all on your way)till you
    find a Beacon showin' the Supercomputer. Keep goin' (Let no one standin' your
    way alive)till you find 7 imprisoned Zerglings (Save 'em all)and a Beacon close
    (At this point, you've losed all starting Zerglings). Then, proceed with the
    Broods (Except Kerrigan), destroy 3 Floor Missile Traps and kill 11 Marines
    (Only Hunter Killers will survive). When it's done, go ahead till you find some
    stairs and a closed door. Now proceed with Kerrigan (At this point, she must be
    full healthy and her energies on maximum)and cloak her when you reach 7 Firebats
    and a dozen of Marines, close to a platform with 2 Floor Missile Traps (Destroy
    them first)and 2 other Beacons upon it (You'll open all doors and locate a
    teleporter). When it's done, decloak her and bring her back to the door (Now
    it's opened)where are the Hunter Killers. Once again, proceed with Kerrigan
    (Cloak her when she enters that door)to the teleporter, and from there to the
    Supercomputer (Kill all Terrans on her way, but be careful to destroy Floor
    Missile Traps first). If proceed correctly, she'll be cloaked (Injured, but
    still alive!)when she reaches the Supercomputer Beacon.
    
    Cinematic: Battle on the Amerigo
    
    6. The Dark Templar
    Mission Objectives:
    -Exterminate the Protoss intruders.
    -Kerrigan must survive.
    New Mission Objectives:
    -Bring Kerrigan to Tassadar's challenge, alone.
    Strategy:
    Once mission starts, start mining and harvesting (As always)and when gathering
    is settled, mutate an Evolution Chamber, Hatchery into Lair and 2 Spires
    (Upgrade all on them). Meanwhile, mutate 4 Sunken Colonies (Close to each of the
    stairs leadin' to your base), a Queen's Nest, Lair into Hive and a Spire into
    Greater Spire. Also, morph 2 starting Mutalisks to Guardians and other 8
    Guardians (+2 starting Guardians). When it's done, morph a dozen of Scouges (To
    protect the dozen of Guardians when they rush the Protoss base, cuz they can't
    attacks enemy aerial units). Now scout around till you find the Protoss base at
    the SEern corner of the Minimap. When you've destroyed it (Meanwhile, evolve all
    on the Hive), use an Overlord to transport Kerrigan upon the hill at the center
    of the Minimap (Don't worry, it'll be no fight between her and Tassadar).
    
    7. The Culling
    Mission Objectives:
    -Eradicate every last remnant of the Garm Brood.
    Strategy:
    Use your starting forces (8 Hydralisks and 4 Mutalisks)to destroy a Zerg base
    close. Then, mutate a Hatchery (Where the Garm Lair used to be)and an Extractor.
    When it's done, start mining and harvesting (As always)and when gathering is
    settled, mutate a Spawning Pool, an Evolution Chamber, Hatchery into Lair
    (Evolve all on it), a Hydralisks Den and 2 Spires (Upgrade all on them).
    Meanwhile, scout left and right and you'll see that there are only 2 ways
    leadin' Garm ground units to your base (A stairs left and a path right), so
    expand the Creep till there and mutate 4 Sunken Colonies and a Spore Colony
    behind them (On each). Then, mutate Spore Colonies west-NW-north-NE-east of your
    base (Chain Formation). Now your base is secure, so mutate a Queen's Nest, Lair
    into Hive and a Spire into Greater Spire. When it's done, morph a dozen of
    Guardians and 4 Mutalisks. Use 'em (Guardians to destroy the Garm bases and
    Mutalisks - including the starting ones - to protect them from Garm aerial
    units)to eradicate the Garm Brood (You may need to fly and scout all the
    Minimap).
    
    8. Eye for an Eye
    Mission Objectives:
    -Destroy the Protoss bases.
    -Let no Dark Templar escape.
    -Kerrigan must survive.
    Strategy:
    Well, you have to rush in this mission in order to close all the ways (3
    Beacons), so no Dark Templars can escape. Once mission starts (Move Kerrigan at
    the SEern corner of the Minimap - 3rd Objective accomplished), move a Ultralisk
    and 2 Hydralisks at the SEern Beacon and the other Ultralisk at the NWern one.
    Then, start mining and harvesting (As always) and mutate a Spawning Pool, an
    Evolution Chamber, a Hydralisk Den and main Hatchery into Lair. Then, morph a
    dozen of Hydralisks at the SEern Hatchery and move 'em (3 by 3)to the Beacon
    close. Do the same thing at the NEern Lair and the NWern Hatchery (Meanwhile,
    use your starting forces close to the Beacons to kill Dark Templars and other
    Protoss forcess approaching). When it's done, mutate 2 Spires (Upgrade all on
    them), a Queen's Nest, Lair into Hive and a Spire into Greater Spire. Meanwhile,
    morph a dozen of Guardians and a dozen of Scourges. Use 'em (Guardians to
    destroy the Protoss bases and Scourges to protect them from Protoss Scouts)to
    keep Kerrigan's word (Remember her chat with Tassadar in the end of mission 6
    :).
    
    Cinematic: The Warp
    
    9. The Invasion of Aiur
    Mission Objectives:
    -Bring a Drone to the Khaydarin Crystal Formation.
    New Mission Objectives:
    -Hold off the protoss forces while the drone harvests the Khaydarin Crystal. >
    -Bring Khaydarin Crystal to the Beacon. <
    Strategy:
    Once mission starts, start mining and harvesting (As always)and mutate a
    Hydralisk Den and Hatchery into Lair (Evolve all on it). When it's done, mutate
    2 Spires (Upgrade all on them), a Queen's Nest and Lair into Hive. Meanwhile,
    encircle your base with 7 Sunken Colonies (Line formation)south (Mutate 9 Spore
    Colonies behind them, till they reach the Extractor)and other 7 Sunken Colonies
    west (Mutate other 3 Spore Colonies behind them, till they reach the Extractor
    too). When it's done (Mutate a Spire into Greater Spire), your base is secure,
    so morph 2 dozens of Mutalisks (One of them to Guardians). Use 'em to clear the
    path to the Khaydarin Crystal Formation and hold their position upon it. Then,
    use an Overlord to transport a Drone to the Beacon close. Wait till the Crystal
    is bein' harvested (Meanwhile, keep bringin' there Scourges; 10 min)and when
    it's over, transport the Drone back to the Beacon at your base.
    
    10. Full Circle
    Mission Objectives:
    -Destroy the Protoss Temple
    New Mission Objectives:
    -Bring Khaydarin Crystal to the remains of the Protoss Temple.
    Strategy:
    First, start mining and harvesting (A Drone per Mineral Field and 5 Drones per
    Extractor)and when it's done, mutate a Spawning Pool, an Evolution Chamber, a
    Hydralisk Den, Hatchery into Lair, 2 Spires (Upgrade all on them). Meanwhile,
    protect your base with your starting forces (Mutate 2 dozens of Hydralisks too).
    Also, mutate a Queen's Nest, Lair into Hive (Evolve all on it)and a Spire into
    Greater Spire. When all this is done, morph a dozen of Guardians (Meanwhile, use
    'em to protect your base from Protoss ground attacks)and a dozen of Mutalisks
    (To protect them from Protoss aerial units, while they're destroying the Protoss
    Temple). Rush the Protoss base and destroy all on your way to the Temple usin'
    the dozen of Guardians. When the Temple's destroyed, hold your forces position
    and use an Overlord to transport (Fly thru the clear path)the Khaydarin Crystal
    Drone to the Beacon (Where used to be the Protoss Temple).
    
    Cinematic: The Invasion of Aiur
    
    ====================
    Episode III: Protoss
    ====================
    
    1. First Strike
    Mission Objectives:
    -Meet Fenix at Antioch.
    -Destroy the Zerg base.
    -Fenix must survive.
    Strategy:
    Proceed with your starting forces (6 Zealots and 2 Dragoons)till you find Fenix
    (240=80*3 240=80*3)at the Antioch base (Kill all Zerg standin' your way, but
    make sure not to lose any Protoss). When you meet Fenix (1st Objective
    accomplished), first, move him at the SWern corner of the Minimap (3rd Objective
    accomplished). Then, build a Probe and use it to warp a Pylon close to the
    Unpowered Gateway (It'll power it up and also will increase your Total Psi, cuz
    every time your Psi Used reach your Total Psi, you'll have to warp Pylons, so
    place 'em wisely to spread their area of influence all over your base).
    Meanwhile, keep buildin' other Probes and use 'em to mine (A Probe per Mineral
    Field)and harvest (3 Probes per Assimilator, cuz it's too close to the Nexus,
    but usually you'll need 4 Probes to harvest in an Assimilator). Also, protect
    Antioch with your starting forces. Then, warp a Pylon close to the damaged one
    NE of your base, a Gateway close to the damaged one and a Cybernetics Core. When
    it's done, warp 2 dozens of Dragoons (And Pylons when needed)and use 'em both to
    rush and destroy the Zerg base north of Antioch.
    
    2. Into the Flames
    Mission Objectives:
    -Distract the Zerg while Fenix gets into position.
    -Kill the Zerg Cerebrate.
    -Fenix must survive.
    Strategy:
    Once mission starts (You've 15 min until Fenis is in position), start mining (A
    Probe per Mineral Field)and then, warp an Assimilator (On the top of the Vespene
    Geyser)and harvest in it (3 Probes). Meanwhile, scout the area close and you'll
    find 2 stairs leadin' to your base, so warp a Pylon (Hold a Probe close to each,
    to warp Photon Cannons when destroyed)and 4 Photon Cannons (Forge needed)close
    to each. Also, warp 2 Gateways close to the Nexus, a Cybernetics Core and a
    Shield Battery. When all this is done, your base is secure (5 min left). Now
    warp a dozen of Dragoons and when it's done, Fenix will come with
    reinforcements. First, move him at the NEern corner of the Minimap and then,
    build 5 Scarabs to each Reaver (Replace them after each Reaver attack). Use the
    dozen of Dragoons and your starting forces to rush the Zerg base from west.
    Meanwhile, use the Fenix's forces to rush the Zerg base from north (Use Reavers'
    Scarabs to destroy the Lair). When the Zerg base is destroyed, proceed south and
    kill the Zerg Cerebrate.
    
    3. Higher Ground
    Mission Objectives:
    -Destroy the Zerg colonies.
    Strategy:
    Once mission starts, start mining and harvesting (As always, a Probe per Mineral
    Field and 4 Probes per Assimilator, but warp it first)and when gathering is
    settled, encircle your base with Photon Cannons (Chain formation; Forge needed).
    Meanwhile, protect your base with your starting forces. When it's done, your
    base is secure, so warp 2 Gateways and a Cybernetics Core (Upgrade all both on
    it and Forge). Meanwhile, warp 2 dozens of Dragoons and proceed north with them
    till you find a Zerg base. Destroy it (If played wisely, you'll lose only half a
    dozen)and proceed west of your base with the remaining Dragoons till you find
    another Zerg base. Destroy it too (Let no Zerg alive)!
    
    Cinematic: The Fall of Fenix
    
    4. The Hunt for Tassadar
    Mission Objectives:
    -Find Tassadar.
    -Bring Tassadar to the Beacon.
    New Mission Objectives:
    -Bring Tassadar and Raynor to the Beacon.
    Stategy:
    Well, this mission is half "puzzle" and half normal, cuz you'll have to play
    "puzzle" with your starting forces (4 Zealots, 4 Dragoons and a High
    Templar)till you find Tassadar. Let's start and I'll explain it step by step.
    Proceed with your starting forces till you find a Sunken Colony and some
    burrowed Zerglings close. Fall back your forces when they attack, kill all
    Zerglings and then, the Sunken Colony. Go right till you find another Sunken
    Colony and other Zerglings burrowed. Proceed the same way to destroy this Sunken
    Colony. Then, go ahead till you find some stairs. Proceed with a Zealot and hold
    other forces position. Fall him back when some Zerglings and Hydralisks
    (Unburrowed)attack him. Kill all Zerg and proceed ahead till you find a Mutalisk
    and 2 Hydralisks (Use the Dragoons to kill 'em). Then, close to some stairs
    you'll find some other burrowed Zerglings. Kill 'em one by one by fallin' back
    your forces (You'll be followed and attacked only by the closest Zerglings. Now
    go ahead (If proceeded correctly, you won't lose any of your starting forces)and
    you'll find Tassadar (300=40*15/2 80=40*2 250=200*5/4)and his base (You'll find
    Raynor too!). When the chatin' between Aldaris, Tassadar and Raynor is over,
    start mining and harvesting (As always). Meanwhile, protect your base with your
    starting and founded forces (You can warp the 2 High Templars in an Archon).
    Scout the area close and you'll see that there are only 2 stairs leadin' to your
    base, so warp a Pylon and 4 Photon Cannons close to each. Now your base is
    secure, so warp a Cybernetics Core and other 2 Gateways. When it's done, warp 2
    dozens of Zealots and a dozen of Dragoons. Use 'em (Followed by Tassadar and
    Raynor)to clear the path to the Beacon (2 dozens of Zealots in first line and
    the dozen of Dragoons on rearwards).
    
    5. Choosing Sides
    Mission Objectives:
    -Bring Tassadar and two Zealots to the installation entrance.
    Strategy:
    Well, this is the shortest and easiest mission of StarCraft. Once mission
    starts, load 3 Zealots in the Shuttle and use Tassadar's Hallucination upon it
    to create 4 fake Shuttles (Load him too!). Proceed SE with them (Followed by the
    real Shuttle)flyin' upon the lava beside an island (2 Scouges will destroy 2
    fake Shuttles)till you find 2 little islands (There's nothing on them). Then,
    proceed east (Keep flyin' upon the lava)till you find some Guardians. Now fly
    south (Make sure that the real Shuttle is attacked only by a Spore Colony close
    to an Infested Command Center)till you find an "uncreeped" area close to the
    Beacon (Where the real Shuttle can't be attacked by any Spore Colonies). Unload
    Tassadar and the Zealots there and move 'em to the Beacon (Quickly, before
    they're killed by the Guardians nearby). If proceeded correctly, you'll be
    Victorious within 2-3 min.
    
    Cinematic: The Ambush
    
    6. Into the Darkness
    Mission Objectives:
    -Rescue Zeratul.
    -Tassadar must survive.
    Strategy:
    Well, the last "puzzle" mission (4th)and the most difficult one, cuz there are
    so many Infested Terrans seekin' to kill Tassadar and also, your starting forces
    are very very modest (Tassadar and 2 Zealots, that's all you have!). First,
    proceed with the 2 Zealots till you find 5 Marines (Kill 8 Zerglings and 2
    Hydralisks in their way till there). Then, go ahead only with the 2 Zealots and
    kill some other Zerglings (6 burrowed and 3 unburrowed). An Infested Terran is
    burrowed close, so be careful to make him blow up usin' a fake Zealot
    (Tassadar's Hallucination). When it's done, go north and kill 6 Zerglings and 4
    Hydralisks (Make sure not to lose any Zealots)till you find 2 stairs at the
    SEern corner of the Minimap. Climb up the 1st stairs (2 Left Wall Flame
    Traps)and you'll find a Beacon and other 2 Zealots and a Dragoon. Do not climb
    the 2nd stairs (A Right Wall Flame Trap)! Then, fall back your forces and
    proceed ahead till you find a crossroads. Proceed south with 4 fake Zealots (One
    after another), so 3 Infested Terrans will be blown up. Proceed with the last
    fake Zealot and climb up some stairs till he find a locked door (He'll find 2
    Left Wall Flame Traps, 2 Left Wall Missile Traps and 2 Floor Missile Traps close
    to the door). Now proceed left with 2 other fake Zealots (As always, one after
    another, so another Infested Terran will be blown up)till you find some stairs
    and 5 burrowed Hydralisks close. There's a Beacon upon the platform the stairs
    leadin', which opens the locked door. So open it and move your forces there. Now
    proceed with a fake ealot and attack an Infested Terran. He'll blow up himself
    killin' all Zerglings close. Use your forces to kill 3 remaining Hydralisks and
    you'll find 3 Marines, 4 Firebats and a Ghost. Proceed ahead with the other fake
    Zealot till he meets a colony of Zerglings. Then, cloak the Ghost and proceed
    with him ahead (All Zerg will migrate, Overmind knows where :)till you find
    another locked door (Decloak the Ghost when he reaches there). Now proceed with
    Tassadar till he finds a Beacon (Which opens the locked door that leads to
    Zeratul)and then, fall him back to the door (But before destroy 6 Floor Gun
    Traps close to the Beacon). Enter the door and Tassadar will find Zeratul. If
    you play by my strategy, you won't lose any units (Protoss or Terran)at all!
    
    7. Homeland
    Mission Objectives:
    -Destroy the heart of the Conclave.
    -Fenix, Zeratul and Tassadar must survive.
    Strategy:
    Once mission starts, Tassadar, Zeratul and 4 Dark Templars will be under attack
    by the Conclave forces, so quickly fall 'em back to your base. Also, move
    Tassadar, Zeratul and Fenix at the NWern corner of the Minimap (2nd Objective
    accomplished). Then, warp a dozen of Photon Cannons to protect your base (2
    Photon Cannons between the starting ones, 3 behind them, 3 between the stairs
    and 2 close to each stairs). When it's done (Replace them when destoyed), start
    mining and harvesting (As always)and when gathering is settled, warp Photon
    Cannons behind the walls (I mean, encircle your base). Now your base is secure,
    so warp other 2 Stargates close to the starting one and a Cybernetics Core close
    to the starting one (Upgrade all on them and all levels of Plasma Shields on the
    Forge). Meanwhile, warp 30 Scouts on the Stargates. When all this is done,
    you're ready to attack and destroy the heart of the Conclave (It's just a well
    protected Nexus at the SEern corner of the Minimap, so attack it with all of
    your Scouts at the same time).
    
    Cinematic: The Return to Aiur
    
    8. The Trial of Tassadar
    Mission Objectives:
    -Destroy the Stasis Cell.
    -Fenix and Raynor must survive.
    Strategy:
    Once mission starts, move Fenix and Raynor's Hyperion (850=500*17/10 250=250*1)
    at the NWern corner of the Minimap (2nd Objective accomplished). Then, start
    mining and harvesting (A Probe per each reachable Mineral Field and 5 Probes per
    Assimilator, but warp it first)and when gathering is settled, encircle your base
    with Photon Cannons (First, warp 6 Photon Cannons - 3*2 - on each of the ways
    leadin' to your base and then, warp other Photon Cannons behind the walls, but
    be careful and replace them when destroyed). Meanwhile, protect your base with
    your starting forces and when all this is done, your base is secure. Now warp a
    Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all
    levels of Plasma Shields on the Forge), 2 Stargates and a Fleet Beacon (Increase
    Carrier Capacity). When it's done, warp a dozen of Carriers and build on each 8
    Interceptors. Now you're ready to seek and destroy the Stasis Cell where
    Tassadar is imprisoned by the Conclave. Proceed SE with the dozen of Carriers
    till you find the Stasis Cell and destroy it. When it's done, Zeratul and the
    Dark Templar will appear.
    
    9. Shadow Hunters
    Mission Objectives:
    -Use Zeratul to destroy the Zerg Cerebrates.
    -Zeratul and Fenix must survive.
    Strategy:
    Move your starting forces right till you find some Mineral Fields and a Vespene
    Geyser furthermore. Warp a Nexus and start mining (A Probe per Mineral Field).
    Then, warp a Forge and encircle your base with Photon Cannons (First, warp 10
    Photon Cannons left - 5*2 lines - and then, warp other Photon Cannons north
    along the hill, but make sure to replace them when destroyed). Also, warp
    another Nexus close to the Vespene Geyser and an Assimilator (4 Probes)on its
    top. When it's done, move the Arbiter, Fenix and Zeratul at the SEern corner of
    the Minimap (2nd Objective accomplished). Now your base is secure, so warp a
    Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all
    levels of Plasma Shields on the Forge), 2 Stargates and a Fleet Beacon (Increase
    Carrier Capacity). Meanwhile, bring a Probe at the SWern corner of the Minimap
    and warp there a Nexus and 2 Pylons (Nexus must be placed between the Pylons).
    Start mining (A Probe per Mineral Field)and when mining is settled, encircle the
    Nexus (Meanwhile, bring there your starting Zealots and Dragoons)with a dozen of
    Photon Cannons. Now you can think about the 1st Objective, so warp a dozen of
    Carriers (Build 8 Interceptors on each). Use 'em to kill (I mean, let no one
    alive)all Zerg (Of course, except the 2 Zerg Cerebrates located north). When all
    this is done, use Zeratul to finish up the Zerg Cerebrates (Piece of cake, huh
    :).
    
    10. Eye of the Storm
    Mission Objectives:
    -Destroy the Overmind.
    -Tassadar, Raynor, and Zeratul must survive.
    Strategy:
    Well, this is the last mission of StarCraft (You wanna more of StarCraft? - Who
    doesn't?! - Play its Expansion Set: Brood War! You've heard about it, haven't
    you?! :)and normally the top one. It starts with 2 bases (Terran base NW and
    Protoss one SE), so you must play both Terrans and Protoss. Once this mission
    starts, move Raynor's Hyperion at the NWern corner of the Minimap. Also, move
    Zeratul and Tassadar's Gantrithor (500=150*10/3 800=250*16/5) at the SEern one.
    Then, start mining and harvesting (A Probe or SCV per Mineral Field and 4 Probes
    per Assimilator, but warp it first). When gathering is settled (I mean, on both
    bases), encircle Protoss base with Photon Cannons (First, close to the stairs
    and north above the Vespene Geyser, and then, close to the Assimilator).
    Meanwhile, build another Barracks and keep trainin' Marines. Also, build SCVs a
    use 'em to encircle your base with Bunkers (4 Marines loaded on each and an SCV
    close to repair it when attacked or Plagued by the Defilers). First, build
    Bunkers south of the base (Right to left)and then, (2)close to each stairs
    leadin' to the base. North of each stairs build 3 Missile Turrets (Don't forget
    to build Supply Depots each time needed!). Also, train a dozen of Marines
    (Except the ones loaded on Bunkers)in case of any emergencies (Make sure to
    replace them and the Bunkers when killed or destroyed!). Now build a Refinery (4
    SCVs)and warp another Assimilator (4 Probes)on the top of the Vespene Geysers
    close to each base. Also, warp a Gateway, a Cybernetics Core (Upgrade all levels
    of Air Armor on it and all levels of Plasma Shields on the Forge), 2 Stargates
    and and a Fleet Beacon (Increase Carrier Capacity). Meanwhile warp a dozen of
    Dragoons and scout area close for resources, till you find several Mineral
    Fields (And a Vespene Geyser close)north of the Protoss base. Bring there a
    Probe and warp a Nexus and an Assimilator. Meanwhile, Terran base will be
    attacked by a great army of Ultralisks, Mutalisks and Guardians (Ultralisks are
    in dozens), which will be destroyed (Replace what they've destroyed). Start
    mining and harvesting (As always, a Probe per Mineral Field and 4 Probes per
    Assimilator)on the the new Protoss base and meanwhile, encircle it with Photon
    Cannons. At this point, don't spend any more on Terran base, cuz there are no
    resources there any more (You know, war's cruel, isn't it? :). Now you're ready
    to assault the Overmind itselft, so warp 2 dozens of Carriers (Build 8
    Interceptors on each). When the dozens of Carriers are ready, fly 'em to the
    Overmind (Located at the center of the Minimap)cleanin' all Zerg on their way.
    Beware of the Scourges (Kill 'em before they can kill you)! When the dozens of
    Carriers reach the Overmind, use 'em all to attack (Only it)and kill the
    Overmind.
    
    Cinematic: The Death of the Overmind
    
    =======
    DO NOTs
    =======
    
    I'd please to you (Yes, you! :), who read this walkthrough, DO NOT:
    -copy or modify it and publish it as your own (This is my 1st walkthrough - 2nd
    part - and I swear that the 1st time is always hard, so I've done some hard work
    here :).
    -use sections of it for some reason (Walkthroughs, FAQs, etc.)without thankin'
    me somewhere for the info.
    -make money on this, since I'm not (If you can find any dummies willing to buy
    this walkthrough, feel free to do it :).
    -e-mail me any questions answered above (I won't answer them!).
    -use any cheats during the gameplay (I think this walkthrough is enough), cuz
    it'll only make the game worst (I swear, every single mission is balanced and I
    beat the game - before I started to write this walkthrough - usin' no cheats at
    all)and you'll never stop usin' it (Cheats=eDrugs! :).
    Nevertheless, you can do as you please! I can't forbid you! (But if you're gonna
    do anything mentioned above, first recall: Why do I have to be mean to smb,
    who's only been kind to me?! :)
    
    =========
    Thanks To
    =========
    
    I'd like to say Thank You to:
    -Blizzard Entertainment for this great game (This is my 1st PC-game and it's
    like the 1st love, you can't forget it :), and hope StarCraft II will be
    released soon.
    -you (Yes, you again! :), for reading all above.
    -you, who e-mail me for any suggestions (I probably won't reply your e-mails, so
    consider yourself thanked).
    -this website (Special thanks), for publishing this walkthrough.
    -My Self, for returning to such a Classic (I've looked around on different
    cheats websites for StarCraft walkthroughs and I've found nothing worthy).
    Thank you Friends!!! (That's all 4U!)
    
    ___________________________________________________
    StarCraft PC: Friday, April 24, 2009, 8:15 PM
    Date Created: Thursday, August 20, 2009, 10:00 AM
    Last Revised: Thursday, September 11, 2009, 3:33 PM
    ___________________________________________________