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    FAQ/Strategy Guide by JChristopher

    Version: 2.3 | Updated: 07/08/00 | Printable Version | Search Guide | Bookmark Guide

      _________  __                                             _____   __
     /   _____/_/  |_ _____   _______   ____  _______ _____   _/ ____\_/  |_
     \_____  \ \   __\\__  \  \_  __ \_/ ___\ \_  __ \\__  \  \   __\ \   __\
     /        \ |  |   / __ \_ |  | \/\  \___  |  | \/ / __ \_ |  |    |  |
    /_______  / |__|  (____  / |__|    \___  > |__|   (____  / |__|    |__|
            \/             \/              \/              \/
                                                                           
    by Joseph Christopher <sirlordjoseph@icqmail.com>
    version 2.3
    July 8, 2000
                                                                           
    this faq is copyright 2000-2001 Joseph Christopher
                                                                                       
    I didn't believe there will come a time when I'll have to write something          
    like this just to remind some people of what they all should be knowing            
    by heart :( Anyway, here goes...                                                   
                                                                                       
    By gaining access to this faq you agree to the following terms:                    
                                                                                       
    ___________________________________________________________________________________
    ===================================================================================
    ||                                                                               ||
    ||  1) I, Joseph Christopher, the author of this faq, is not in any way          ||
    ||     liable for any harm that anybody thinks came from reading this faq.       ||
    ||     Examples of this harm include physical ones, such as getting mauled       ||
    ||     by someone who lost to you via a technique found in this faq, and         ||
    ||     emotional ones, such as experiencing humiliation upon the use or          ||
    ||     most likely misuse of yet another technique found in this faq.            ||
    ||                                                                               ||
    ||  2) If this faq was accessed from a source other than gamefaqs.com, nine      ||
    ||     out of ten chances are it is not in its latest update. You must           ||
    ||     therefore read the latest version of this faq first at the said web       ||
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    ||     As for webmasters, web page contibutors, and all similar personnel,       ||
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    ||     phrase, word, and character contained within this file included and       ||
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    ||     preferable, though not required.                                          ||
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    ||                                                                               ||
    ||  4) You will not use even a single phrase, sentence, or concept found         ||
    ||     anywhere in this faq on your own work, even if you expressed it in        ||
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    ||     the author of this faq, full credit for it. If you in any way             ||
    ||     incorporated even a very minute part of the strategies found in this      ||
    ||     faq with your own in your work, then you must at the very least give      ||
    ||     me partial credit for it.                                                 ||
    ||                                                                               ||
    ||  5) Ignorance of the law excuses no one, therefore if ever anything           ||
    ||     unlawful is done to this faq and/or to me, its author, the appropriate    ||
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    ||     or any of the above statements, delete this faq immediately and discard   ||
    ||     any help it has done for you.                                             ||
    ||                                                                               ||
    ===================================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                       
    * This society does not care if you're the dumbest vegetable on earth,             
      if you do something wrong, someone will make you pay the price! ;)               
                                                                                       
    * Starcraft has been out for a long time now. But since all that's out
      are expansions to this great game and since almost everybody already
      knows how to play against human opponents, I've decided to write this
      faq which, quite uncommonly, would also be dealing with the game's campaign
      mode. Of course, I'd still be including all sorts of unit stats and some
      multiplayer strategies for those who are interested, but I really hope
      all you beginners out there and especially those who find the game's
      mission schemes and the stories that come with them highly entertaining
      would find this faq quite informative.
                                                                           
                                                                           
    Why read this guide:
        I. Commands                 \
       II. Basic Concept             |
      III. The Buildings             |
       IV. The Units                 |
        V. The Tech Tree              > all in part 1 of 4
       VI. Terran Campaign Mode      |
           1. Mission 1-8            |
           2. Mission 9              |
              a. Overview           /
              b. Walkthrough           \
           3. Mission 10                |
      VII. Zerg Campaign Mode           |
     VIII. Protoss Campaign Mode        |
       IX. Epilogue                      \  all in part
        X. Additional Campaigns          /    2 of 4
       XI. Multiplayer Strategies       |
      XII. Rushes                       |
     XIII. Combos                       |
           1. Terran                   /
           2. Zerg and Protoss      \
      XIV. Teamwork                   > all in part 3 of 4
           1. Terran and Zerg       /
           2. Protoss                  \
       XV. Suggestions                  |
      XVI. Misc. FAQ                    |
     XVII. Credits                      |
    XVIII. Revision History             |
      XIX. Final Words                   > all in part 4 of 4
       XX. Game Alterations             |
      XXI. Stellar Forces               |
     XXII. Insurrection                 |
    XXIII. Retribution                  |
     XXIV. Gundam Century              /
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____       ___  _____  __  __  __  __    __    _  _  ____   ___
    (_  _)     / __)(  _  )(  \/  )(  \/  )  /__\  ( \( )(  _ \ / __)
     _)(_     ( (__  )(_)(  )    (  )    (  /(__)\  )  (  )(_) )\__ \
    (____)()   \___)(_____)(_/\/\_)(_/\/\_)(__)(__)(_)\_)(____/ (___/
                                                                           
                                                                           
            Simply put, Starcraft is a point-and-click game. Click on units
    and you'd be calling their attention. After which you can right-click on
    any spot or fellow unit to issue an automatic command or you may choose
    from the commands menu in the lower right hand corner of the screen. Seeing
    a highlighted letter in a command name simply means you may press that
    letter instead of clicking its icon to quickly issue the corresponding
    command. Seeing your pointer change its shape means you can click on that
    very spot and some info or command would be presented to you.
                                                                           
            You can also click anywhere on the screen and drag to any other
    point to creat a square all the selectable units within which would be
    automatically selected as a group when you let go. This feature is extremely
    useful for issuing a group command like attacking the same base, harvesting
    from the same patch of minerals, etc.
                                                                           
            For unit selection, hitting ctrl+left click on any unit would enable
    you to automatically select all the units of that type on the screen. This
    is quite useful to save you the bother of locating each unit of a certain
    type in a crowded area. Be reminded, though, that you only have a maximum
    of twelve units to select at a time, so you'll only get twelve even if
    there are a hundred of the same type on your screen. If, however, you've
    selected less than twelve, you can hold the shift key and click on other
    units to select them as well.
                                                                           
            For unit grouping, hitting ctrl+number while a number of units
    are selected will enable you to access the same group of units even if
    you forgot where they are by hitting the number you used. This is extremely
    useful for grouping your men into armies and launching a full scale attack.
    On the other hand, holding down the shift key while a group of units is
    selected readies them for multiple tasks. Just right click on every place
    you'd like them to go to or on every opponent you'd like them to attack
    and they'll perform each task in the order you clicked.
                                                                           
            As for the hot keys, here's a list:
                                                                           
    * For the basic structures, these hot keys apply to their respective
          workers after hitting b
    * For the advanced structures, these hot keys apply to their respective
          workers after hitting v
    * For the units, these hot keys apply to their respective buildings
    * For all the other commands, these hot keys apply to their respective
          units and buildings
    * All info on which unit/building does what will be discussed later on
                                                                           
    Terran  - basic     : C - Command Center
                          S - Supply Depot
                          R - Refinery
                          B - Barracks
                          E - Engineering Bay
                          T - Missile Turret
                          A - Academy
                          U - Bunker
                                                                           
            - advanced  : F - Factory
                          S - Starport
                          I - Science Facility
                          A - Armory
                                                                           
            - addons    : C - ComSat Station
                          N - Nuclear Silo
                          C - Machine Shop
                          C - Covert Ops
                          P - Physics Lab
                                                                           
            - upgrades  : W - Infantry Weapons
                          A - Infantry Armor
                          U - U-238 Shells
                          T - Stim Packs
                          W - Vehicle Weapons
                          P - Vehicle Plating
                          S - Ship Weapons
                          H - Ship Plating
                          C - Cloaking Field
                          A - Apollo Reactor
                          I - Ion Thrusters
                          M - Spider Mines
                          S - Siege Tech
                          E - EMP Shockwave
                          I - Irradiate
                          T - Titan Reactor
                          L - Lockdown
                          O - Ocular Implants
                          M - Moebius Reactor
                          C - Personel Cloaking
                          Y - Yamato Gun
                          C - Colossus Reactor
                                                                           
            - units     : S - SCV
                          M - Marine
                          F - Firebat
                          G - Ghost
                          V - Vulture
                          T - Siege Tank
                          G - Goliath
                          W - Wraith
                          D - Dropship
                          V - Science Vessel
                          B - Battlecruiser
                                                                           
            - specials  : R - Repair
                          L - Liftoff
                          S - Scanner Sweep
                          T - Stim Pack
                          Y - Yamato Gun
                          L - Lockdown
                          C - Cloaking
                          D - Defensive Matrix
                          I - Irradiate
                          E - EMP Shockwave
                          L - Load
                          U - Unload
                          O - Siege/Tank Mode
                          I - Spider Mines
                          N - Nuclear Strike
                          N - Arm Nuclear Silo
                                                                           
                                                                           
    Zerg    - basic     : H - Hatchery
                          C - Creep Colony
                          E - Extractor
                          S - Spawning Pool
                          V - Evolution Chamber
                          D - Hydralisk Den
                                                                           
            - advanced  : S - Spire
                          Q - Queen's Nest
                          N - Nydus Canal
                          U - Ultralisk Cavern
                          D - Defiler Mound 
                                                                           
            - upgrades  : H - Hive
                          B - Burrow
                          V - Ventral Sacs
                          A - Antennae
                          P - Pneumatized Carapace
                          M - Metabolic Boost
                          A - Adrenal Glands
                          M - Muscular Augments
                          G - Grooved Spines
                          A - Flyer Attacks
                          C - Flyer Carapace
                          G - Greater Spire
                          B - Spawned Broodling
                          E - Ensnare
                          G - Gemete Meiosis
                          G - Plague
                          C - Consume
                          M - Metasynaptic Node
                                                                           
            - units     : D - Drone
                          Z - Zergling
                          O - Overlord
                          H - Hydralisk
                          M - Mutalisk
                          S - Scourge
                          Q - Queen
                          U - Ultralisk
                          F - Defiler
                                                                           
            - specials  : S - Select Larva
                          R - Parasite
                          B - Spawn Broodling
                          E - Ensnare
                          I - Infest Command Center
                          W - Dark Swarm
                          G - Plague
                          C - Consume
                          L - Load
                          U - Unload
                          G - Guardian Aspect
                                                                           
                                                                           
    Protoss - basic     : N - Nexus
                          P - Pylon
                          A - Assimilator
                          G - Gateway
                          F - Forge
                          C - Photon Cannon
                          Y - Cybernetics Core
                          B - Shield Battery
                                                                           
            - advanced  : R - Robotics Facility
                          S - Stargate
                          C - Citadel of Adun
                          B - Robotics Support Bay
                          F - Fleet Beacon
                          T - Templar Archives
                          O - Observatory
                          A - Arbiter Tribunal
                                                                           
            - upgrades  : W - Ground Weapons
                          A - Ground Armor
                          S - Plasma Shields
                          W - Air Weapons
                          A - Air Armor
                          S - Singularity Charge
                          L - Leg Enchancements
                          S - Scarab Damage
                          C - Reaver Capacity
                          G - Gravitic Drive
                          P - Psionic Storm
                          H - Hallucination
                          K - Khaydarin Amulet
                          A - Apial Sensors
                          G - Gravitic Thrusters
                          C - Carrier Capacity
                          G - Gravitic Booster
                          S - Sensor Array
                          R - Recall
                          S - Stasis Field
                          K - Khaydarin Core
                                                                           
            - units     : P - Probe
                          Z - Zealot
                          D - Dragoon
                          T - High Templar
                          S - Shuttle
                          V - Reaver
                          O - Observer
                          S - Scout
                          C - Carrier
                          A - Arbiter
                                                                           
            - specials  : T - Psionic Storm
                          L - Hallucination
                          R - Recall
                          T - Stasis Field
                          L - Load
                          U - Unload
                          R - Recharge Shields
                          I - Interceptors
                          R - Scarabs
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  ____      ____    __    ___  ____   ___
    (_  _)(_  _)    (  _ \  /__\  / __)(_  _) / __)
     _)(_  _)(_      ) _ < /(__)\ \__ \ _)(_ ( (__
    (____)(____)()  (____/(__)(__)(___/(____) \___)
                      ___  _____  _  _   ___  ____  ____  ____
                     / __)(  _  )( \( ) / __)( ___)(  _ \(_  _)
                    ( (__  )(_)(  )  ( ( (__  )__)  )___/  )(
                     \___)(_____)(_)\_) \___)(____)(__)   (__)
                                                                           
                                                                           
            The first thing you have to do is gather resources. This is possible
    via your gathering units (SCV for the Terrans, Drone for the Zerg, and
    Probe for the Protoss). Once you have enough minerals and vespene gas
    (obtained by contructing the corresponding builing on a vespene geyser
    and ordering your harvesters to gather from that building), you can construct
    more buildings, summon more units, upgrade, etc. to suit the needs of what
    you may think is the best way to deal with the present situation. Each
    race's units also "eat up a certain number of supplies" depending on how
    massive that unit is. In turn, each race also has a "supply provider"
    that is required whenever you'd like to summon more units.
                                                                           
            However, in the campaign mode's case, you'll sometimes be situated
    in missions wherein you lack the ability to acquire a certain unit, upgrade
    a certain spell, etc. You may also very well be situated in missions that
    don't even allow construction of buildings or gathering of resources to
    complete. Adjust your actions according to these missions' objectives and
    you're on your way to the next.
                                                                           
            As you'd probably know by now, there are three different races
    in Starcraft to choose from: The Terrans, the Zerg, and the Protoss.
    The Terrans are most likely what the beginners will choose, as they seem
    to be the star of the show, not to mention having easy to remember unit
    and building names. They are not to be underestimated, however, since
    they are just as lethal as the other two races in the hands of an expert.
    As predicted, these Terrans will make use of marines, tanks, jet fighters,
    and of course, the James Bond types. The Zerg, on the other hand, are
    your typical "Aliens"---gross, slimy, acidic, purely biological, mindless,
    savage, and of course, totally unharmed by your everyday bullets. The
    Zerg knows of no technology whatsoever, nor does it need any. Its buildings
    are actually alive, and they incorporate the surrounding ground with an
    organic purple substance called Creep. Each member of a Zerg army is
    practically unaware of its own existence, as consciousness is only granted
    upon the Cerebrates (what YOU are supposed to be when you control them)
    and the almighty Overmind (you'll find out what that is in the campaign
    mode). Lastly, as the Zerg may be compared to the alien species introduced
    by the movie, "Aliens", the Protoss, in my honest opinion, can be compared
    to "The Predator".  They are what the Zerg are not. Their bodies are thin,
    weak, and fragile, but their minds are strong and capable of Psionic eminations.
    Their cool psychic powers, coupled with a technology far more advanced
    than ours today, provide all that they need to be at par with the other
    two races. The Protoss rely heavily on teleportation technology in the
    wars they fight, partly because they may use this technology strategically
    in warfare, but mainly because, in an attempt to save much needed time,
    they opt to have their war machines readily constructed on Aiur, their
    homeland so all they have to do to is to teleport them on the battlefield
    when needed. This makes their worker, the Probe, the best worker in the
    game in terms of construction since it can summon multiple buildings all
    at once, not like in the Terrans' case, wherein your SCV would be fully
    occupied by the task at hand, or worse in the Zerg's case, where your
    Drone would BECOME the building therefore making you one Drone short.
                                                                            
            Other little details on this game include:
                                                                            
    1) Fog of War - You start out on a map knowing only the parts of it covered
                    by the combined yet overlapping sight ranges of all your
                    units. As you move your units towards unexplored areas,
                    they (these areas) become visible on your map. However,
                    if you leave these areas uninhabited by your own units,
                    you can now only view a dimmed version of them. You will
                    not see any of the opponents' units anymore nor will you
                    be able to detect any activity. If there were buildings
                    at the time you explored these areas with your units, you
                    will still see them as they were AT THAT TIME, meaning
                    you still cannot be certain if new buildings were constructed
                    with them or if they no longer exist.
                                                                            
    2) 200 Supply Limit - besides being limited to the number of "supply
                          providers" under your control, this rule states
                          that you cannot build over 200 supply's worth of
                          any unit or combination of units. This was probably
                          implemented by the games programmers to ensure no
                          slowdown during gameplay due to overcrowding of
                          units, especially for the Zerg, where units generally
                          consume less supplies.
                                                                            
    3) Critters - they are the native animals of whatever planet you are waging
                  war on. They are neutral units, meaning they would not
                  attack anyone at all. They do, however, block your path
                  at times thus you must be merciless and kill them all.
                  And since they are neutral units, you can't just right click
                  on them and expect your men to attack, rather you must
                  left click on the attack button and lastly left click on
                  the critters to select them as a target.
                                                                            
    4) Robotic/Mechanical misuse or terms - whoops, I really messed up on the
                                            definition of these terms in
                                            previous versions of the faq.
                                            Anyway, besides the spells that
                                            affect both, either, or neither,
                                            you can determine the true nature
                                            of a unit by its portrait. If
                                            the portrait is most likely of
                                            the thing istelf, it is either
                                            biological or robotic, and if 
                                            it is of the pilot, the unit is
                                            mechanical.
                                                                            
    5) Rally Points - rally points are only available on unit-producing buildings,
                      and they are defined to be the area at which any unit
                      further produced should go after completion. For example,
                      you click on a building's rally point icon then click
                      again on the opponent's base. What happens is whenever
                      you produce a unit from that building he/she will automatically
                      proceed to the opponent's base.
                                                                            
                                                                            
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  ____  ____      ____  _   _  ____
    (_  _)(_  _)(_  _)    (_  _)( )_( )( ___)
     _)(_  _)(_  _)(_       )(   ) _ (  )__)
    (____)(____)(____)()   (__) (_) (_)(____)
                 ____  __  __  ____  __    ____   ____  _  _   ___  ___
                (  _ \(  )(  )(_  _)(  )  (  _ \ (_  _)( \( ) / __)/ __)
                 ) _ < )(__)(  _)(_  )(__  )(_) ) _)(_  )  ( ( (_-.\__ \
                (____/(______)(____)(____)(____/ (____)(_)\_) \___/(___/
                                                                           
                                                                           
    The charts below feature the different stats (cost, hit points, etc.) of
    each building in the game. These charts are only for quick reference,
    as I plan to add a full description of what each building does afterwards.
    Another side note: All buildings are under the category of "large" (type 3)
    unit size. (of course, what else....)
                                                                           
    * All Zerg buildings except the Hatchery and its upgraded states(discussed
      later) must be built upon an organic purple substance called creep the
      area of which is increased via Creep Colonies. Protoss buildings, on
      the other hand, must be built within the energy fields produced by a
      Pylon. If at any time all the Pylons near any building is destroyed,
      that building will halt everything it is doing until a replacement is
      built. Terran buildings do not have any similar requirements though their
      buildings cannot be built upon Creep. Also, if Terran buildings are
      on low life, they'll burst into flames and, if not repaired by their
      workers in time, will blow up by themselves.
                                                                           
    * Min obviously means Minerals, and Time is in seconds.
    _________________________________________________________________________
    Race____|_Name________|_Min_|_Gas_|_Time_|_Hit Points_|_Armor_|_Shields_|
    Terran  | Command     | 400 |   0 |  120 |    1500    |   1   |    0    |
            | Center      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Supply      | 100 |   0 |   40 |     500    |   1   |    0    |
            | Depot       |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Refinery    | 100 |   0 |   40 |     750    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Barracks    | 150 |   0 |   80 |    1000    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Academy     | 200 |   0 |   80 |     600    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Factory     | 200 | 100 |   80 |    1250    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Starport    | 150 | 100 |   70 |    1300    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Science     | 150 | 200 |   80 |     850    |   1   |    0    |
            | Facility    |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Engineering | 125 |   0 |   60 |     850    |   1   |    0    |
            | Bay         |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Armory      | 100 |  50 |   80 |     750    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Missile     | 100 |   0 |   30 |     200    |   0   |    0    |
            | Turret      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Bunker      | 100 |   0 |   30 |     350    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Comsat      |  50 |  50 |   40 |     500    |   1   |    0    |
            | Station     |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Nuclear     | 100 | 100 |   80 |     600    |   1   |    0    |
            | Silo        |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Control     |  50 |  50 |   40 |     500    |   1   |    0    |
            | Tower       |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Covert Ops  |  50 |  50 |   40 |     750    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Physics Lab |  50 |  50 |   40 |     600    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Machine     |  50 |  50 |   40 |     750    |   1   |    0    |
            | Shop        |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
    _________________________________________________________________________
    Race____|_Name________|_Min_|_Gas_|_Time_|_Hit Points_|_Armor_|_Shields_|
    Zerg    | Hatchery    | 300 |   0 |  120 |    1250    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Lair        | 150 | 100 |  100 |    1800    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Hive        | 200 | 150 |  120 |    2500    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Extractor   |  50 |   0 |   40 |     750    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Spawning    | 150 |   0 |   80 |     750    |   1   |    0    |
            | Pool        |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Hydralisk   | 100 |  50 |   40 |     850    |   1   |    0    |
            | Den         |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Spire       | 200 | 150 |  120 |     600    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Greater     | 100 | 150 |  120 |    1000    |   1   |    0    |
            | Spire       |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Queen's     | 150 | 100 |   60 |     850    |   1   |    0    |
            | Nest        |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Defiler     | 100 | 100 |   60 |     850    |   1   |    0    |
            | Mound       |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Ultralisk   | 150 | 200 |   80 |     600    |   1   |    0    |
            | Cavern      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Evolution   |  75 |   0 |   40 |     750    |   1   |    0    |
            | Chamber     |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Creep       |  75 |   0 |   25 |     400    |   0   |    0    |
            | Colony      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Sunken      |  50 |   0 |   20 |     400    |   0   |    0    |
            | Colony      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Spore       |  50 |   0 |   20 |     400    |   0   |    0    |
            | Colony      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Nydus Canal | 150 |   0 |   40 |     250    |   1   |    0    |
            |             |     |     |      |            |       |         |
            | Infested    |   0 |   0 |    5 |    1500    |   1   |    0    |
            | Command     |     |     |      |            |       |         |
            | Center      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
    _________________________________________________________________________
    Race____|_Name________|_Min_|_Gas_|_Time_|_Hit Points_|_Armor_|_Shields_|
    Protoss | Nexus       | 400 |   0 |  120 |     750    |   1   |   750   |
            |             |     |     |      |            |       |         |
            | Pylon       | 100 |   0 |   30 |     300    |   0   |   300   |
            |             |     |     |      |            |       |         |
            | Assimilator | 100 |   0 |   40 |     450    |   1   |   450   |
            |             |     |     |      |            |       |         |
            | Gateway     | 150 |   0 |   60 |     500    |   1   |   500   |
            |             |     |     |      |            |       |         |
            | Cybernetics | 200 |   0 |   60 |     500    |   1   |   500   |
            | Core        |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Robotics    | 200 | 200 |   80 |     500    |   1   |   500   |
            | Facility    |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Stargate    | 150 | 150 |   70 |     600    |   1   |   600   |
            |             |     |     |      |            |       |         |
            | Citadel of  | 150 | 100 |   60 |     450    |   1   |   450   |
            | Adun        |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Observatory |  50 | 100 |   30 |     250    |   1   |   250   |
            |             |     |     |      |            |       |         |
            | Templar     | 150 | 200 |   60 |     500    |   1   |   500   |
            | Archives    |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Robotics    | 150 | 100 |   30 |     450    |   1   |   450   |
            | Support Bay |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Forge       | 150 |   0 |   40 |     550    |   1   |   550   |
            |             |     |     |      |            |       |         |
            | Fleet       | 300 | 200 |   60 |     500    |   1   |   500   |
            | Beacon      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Arbiter     | 200 | 150 |   60 |     500    |   1   |   500   |
            | Tribunal    |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Photon      | 150 |   0 |   50 |     100    |   0   |   100   |
            | Cannon      |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            | Shield      | 100 |   0 |   30 |     200    |   1   |   200   |
            | Battery     |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
            |             |     |     |      |            |       |         |
    -------------------------------------------------------------------------
                                                                           
                                                                           
    BUILDING DESCRIPTIONS
                                                                           
    Command Center
    --------------
                                                                           
    Minerals      -  400
    Vespene Gas   -    0
    Build Time    -  120
    Hit Points    - 1500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - provides 10 supplies
                  - build SCV
                  - build Comsat Station
                  - build Nuclear Silo
                  - liftoff
                                                                           
    Misc. Data    - Command Centers are your basic money makers. You start
                    out (in games other than those in campaign mode) with
                    only one of them near a resource area and without any
                    other buildings nearby. This is so because the Command
                    Center is the prereq of all Terran prereqs and should
                    generally be always built near resource-filled areas,
                    where they could build SCVs and use them to gather more
                    resources.
                                                                           
                                                                           
    Supply Depot
    ------------ 
                                                                           
    Minerals      -  100
    Vespene Gas   -    0
    Build Time    -   40
    Hit Points    -  500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - provides 8 supplies
                                                                           
    Misc. Data    - As the name suggests, the only thing a Supply Depot can
                    generally do is provide you with...supplies!! And if you're
                    a genuine newbie to this game, you might be wondering,
                    "Why build this if Command Centers provide more supplies
                    and have lots of other abilities as well?" And my answer
                    comes in the form of a question: "Would you rather spend
                    double the space, triple the time, and quadruple the minerals
                    for a 25% increase in supplies provided?"
                                                                           
                                                                           
    Refinery
    --------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - none
    Abilities     - readies Vespene Geysers for gathering
                                                                           
    Misc. Data    - Vespene Geysers are nothing but a useless piece of land
                    without something built upon it for the sole reason of
                    processing its raw energy (called Vespene Gas) into a
                    compound a lot more useful for the construction of other
                    units and buildings. The Refinery is that something.
                                                                           
                                                                           
    Barracks
    --------
                                                                           
    Minerals      -  150
    Vespene Gas   -    0
    Build Time    -   80
    Hit Points    - 1000
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - Command Center
    Abilities     - train Marine
                  - train Firebat
                  - train Ghost
                  - liftoff
                                                                           
    Misc. Data    - As the Command Center is the basic money maker of the
                    Terrans, the Barracks is their basic army trainer. In
                    this building you will train your most basic attackers
                    (the marine and the firebat) as well as an advanced spell
                    caster (the ghost). Build these (or this) early in the
                    game for a lot of your other buildings depend on it. It
                    is also your doorway to the advanced buildings section'
                    of your SCV menu.
                                                                           
                                                                           
    Academy
    -------
                                                                           
    Minerals      - 200
    Vespene Gas   -   0
    Build Time    -  80
    Hit Points    - 600
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Barracks
    Abilities     - research U-238 shells (increase marine attack range)
                  - research Stim Pack tech (Marine and Firebat ability)
                                                                           
    Misc. Data    - Academies, on the other hand, are your basic researchers.
                    While they may seem useless at first, besides the fact
                    that they are required for a number of the Terrans' most
                    useful assets, constant playing of the game will tell
                    you that the abilities they research can prove vital(or
                    fatal) during the game depending on how you use it.
                                                                           
                                                                           
    Factory
    -------
                                                                           
    Minerals      - 200
    Vespene Gas   - 100
    Build Time    -  80
    Hit Points    - 600
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Barracks
    Abilities     - build Vulture
                  - build Siege Tank
                  - build Goliath
                  - build Machine Shop
                  - liftoff
                                                                           
    Misc. Data    - At last, a taste of the advanced. The Factory is the first
                    advanced building you can get your hands on in the Terran
                    tech tree, and I'm pretty sure you'll grab the opportunity.
                    The units you can build from this installation are robotic
                    in nature, thus cannot die as easily as those who come
                    out of the Barracks. Of course, the units here cost a lot
                    more than the basic ones, so depending on your strategy
                    they may or may not be worth the price.
                                                                           
                                                                           
    Starport
    --------
                                                                           
    Minerals      -  150
    Vespene Gas   -  100
    Build Time    -   70
    Hit Points    - 1300
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - Factory
    Abilities     - build Wraith
                  - build Dropship
                  - build Science Vessel
                  - build Battlecruiser
                  - build Control Tower
                  - liftoff
                                                                           
    Misc. Data    - Being another advanced building, the Starport was constructed
                    for the sole purpose of building up an airborne army.
                    No ground units can come out of this baby, and no sea
                    units either (since there are NO sea units in Starcraft!)
                    And since most Starcraft matches that last more than
                    30 minutes end with a lethal airstrike (at least in my
                    experience), this building is a definite must for newbies
                    and experts alike.
                                                                           
                                                                           
    Science Facility
    ----------------
                                                                           
    Minerals      - 150
    Vespene Gas   - 200
    Build Time    -  80
    Hit Points    - 850
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Starport
    Abilities     - research EMP Shockwave (Science Vessel ability)
                  - research Irradiate (Science Vessel ability)
                  - research Titan Reactor (+50 Science Vessel energy)
                  - build Covert Ops
                  - build Physics Lab
                  - liftoff
                                                                           
    Misc. Data    - The Science Facility is the summit of the Terran tech
                    tree, thus is a building reserved only for games that
                    won't end shortly and easily (unless you're really fast
                    and are feeling lucky). Its main function is to do some
                    advanced researching for the advanced spell casters, but
                    the addons you can annex to it are there for...more
                    researching! And if you're thinking brute force and trying
                    to build-up an army of non-spell casters, you'll still
                    need this building since it's a prereq for upgrading even
                    the most basic unit weapons and armor to level 2 or higher.
                                                                           
                                                                           
    Engineering Bay
    ---------------
                                                                           
    Minerals      - 125
    Vespene Gas   -   0
    Build Time    -  60
    Hit Points    - 850
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Command Center
    Abilities     - upgrade infantry weapons
                  - upgrade infantry armor
                  - liftoff
                                                                           
    Misc. Data    - Going back to the basics, the Engineering Bay is your
                    basic unit upgrader. Though also a prereq for the only
                    attacking building in your race, its main abilities include
                    providing marines with bigger guns, firebats with larger
                    fuel tanks, and both with a thicker, sturdier armor (or
                    at least that's how I interpret it, you really won't notice
                    any graphical change in them, only the fact that their
                    enemies die faster and they die slower)
                                                                           
                                                                           
    Armory
    ------
                                                                           
    Minerals      - 100
    Vespene Gas   -  50
    Build Time    -  80
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Factory
    Abilities     - upgrade vehicle weapons
                  - upgrade vehicle plating
                  - upgrade ship weapons
                  - upgrade ship plating
                                                                           
    Misc. Data    - As the Engineering Bay is your basic unit upgrader, the
                    Armory is its advanced counterpart. With it you can upgrade
                    all the weapons and all the armor of all the advanced
                    units you can ever dream of. It's a prereq for only one
                    unit, one advanced unit, the goliath, and since this Armory
                    can't liftoff, consider it one of your few "disposables"
                    That is, IF (I said IF) you DON'T plan to use a single
                    goliath in the game (or have enough to end it) and only
                    built the Armory for the upgrades.
                                                                           
                                                                           
    Missile Turret
    --------------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  30
    Hit Points    - 200
    Armor         -   0
    Shields       -   0
                                                                           
    Prerequisites - Engineering Bay
    Abilities     - detector
                  - air attack
                                                                           
    Misc. Data    - The Missile Turrent is the only attacking building the
                    Terran race has to offer, and has definitely proven itself
                    to be invaluable in countless situations. Besides automatically
                    attacking every single enemy air unit in sight, it is a
                    detector, meaning cloaked wraiths have no chance of entering
                    an opponent's Missile Turret filled base unharmed. Beware
                    though, since these building attackers will only prove
                    useful until the opponent decides to build higher level
                    units like the battlecruiser, the carrier, and especially
                    the guardian. These units can whack tons of Missile Turrets
                    without suffering a scratch, so the only way to effectively
                    defend against them is providing air-to-air encounters.
                                                                           
                                                                           
    Bunker
    ------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  30
    Hit Points    - 350
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Barracks
    Abilities     - load and unload
                                                                           
    Misc. Data    - This building, in my honest opinion, is what truly distinguishes
                    the Terran race from the other two. It is the only one
                    without a Zerg or Protoss counterpart, and is another
                    extremely useful tool for keeping your own base alive
                    despite the odds. And as with the Missile Turret, Bunkers
                    live out their usefulness as soon as the first batch of
                    higher level air units---the battlecruiser, the carrier,
                    and especially the guardian---arrive. Oh and, I forgot
                    to tell you what it does: well for starters, it can load
                    up to four of your biological ground units (SCVs, marines,
                    firebats, and ghosts) and give them much needed shelter.
                    While loaded, these ground units will not take any damage
                    at all since only the Bunker itself can be the target of
                    all enemy attacks. They can, however, deal damage since
                    the Bunker has windows through which only loaded weapons
                    can pass.
                                                                            
                                                                           
    Comsat Station
    --------------
                                                                           
    Minerals      -  50
    Vespene Gas   -  50
    Build Time    -  40
    Hit Points    - 500
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Command Center
                  - Academy
    Abilities     - Scanner Sweep (detector)
                                                                           
    Misc. Data    - Military intelligence wins you half the war, and that's
                    just what the Comsat Station (an addon to the Command
                    Center) gives you. The Scanner Sweep, its only ability,
                    is a much needed tool for finding out where the opponent
                    is early in the game, checking out his defenses later on,
                    and finally re-checking to see what his armies would be
                    mainly composed of. The Scanner Sweep is also the only
                    "undetectable detector" in the game since it is a spell
                    and not a unit. It can also be cast anywhere from anywhere
                    meaning if you and an opponent's cloaked army is duking
                    it out, you can readily use the Scanner Sweep to turn
                    the tables in your favor.
                                                                           
                                                                           
    Nuclear Silo
    ------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 100
    Build Time    -  80
    Hit Points    - 600
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Command Center
                  - Science Facility w/ Covert Ops
    Abilities     - arm nuclear silo
                                                                           
    Misc. Data    - Another addon to the Command Center, The Nuclear Silo
                    would probably be the sole reason, especially for maps
                    with abundant resources, a Terran player would build at
                    least four Command Centers. Like the Comsat Station, this
                    addon also has only one ability---to arm nukes, yes,
                    NUCLEAR BOMBS! What I don't understand is why these bombs
                    don't take out entire maps, but I'll get to that later.
                    As of now, I can give one tip: if you're planning a nuclear
                    strike against an average player, one is not enough; you
                    have to have at least three nukers simultaneously doing
                    the job to get through, and that means creating four Command
                    Centers (including the one with the Comsat Station, since
                    no game lasting more than 30 mins is easily won without
                    it) Against an above average to expert opponent, however,
                    forget about nuking. It requires a ghost to be near the
                    nuking sight (usually the opponent's base) and no above
                    average to expert player would even allow that to happen.
                                                                           
                                                                           
    Control Tower
    -------------
                                                                           
    Minerals      -  50
    Vespene Gas   -  50
    Build Time    -  40
    Hit Points    - 500
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Starport
    Abilities     - research Cloaking Field (Wraith ability)
                  - research Apollo Reactor (+50 Wraith energy)
                                                                           
    Misc. Data    - This time the building discussed is an addon to the Starport,
                    namely, the Control Tower. While being a prereq for all
                    the Terran's air units besides the Wraith itself, its
                    main functions are for the said unit---Cloaking Field,
                    which of course gives the Wraith the ability to go unseen
                    by enemy eyes unless he has a detector, and the Apollo
                    Reactor, which increases the maximum amount of time your
                    Wraith can remain cloaked.
                                                                           
                                                                           
    Covert Ops
    ----------
                                                                           
    Minerals      -  50
    Vespene Gas   -  50
    Build Time    -  40
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Science Facility
    Abilities     - research Lockdown (Ghost ability)
                  - research personnel Cloaking (Ghost ability)
                  - research Ocular Implants (increase Ghost sight range)
                  - research Moebius Reactor (+50 Ghost energy)
                                                                           
    Misc. Data    - As the Starport's Control Tower concentrates on upgrading
                    the Terran wraith, this Science Facility addon concentrates
                    on a upgrading a ground unit, a biological ground unit---
                    the ghost. And again like the Control Tower, the Covert
                    Ops' Personnel Cloaking research enables the ghost to
                    go unseen by enemy eyes unless he has a detector, while
                    the Moebius Reactor increases the maximum amount of time
                    your ghost can remain cloaked. The Lockdown spell will
                    be discussed later on, and the Ocular Implants, though
                    seemingly obvious, brings one particularly useful effect:
                    Normally if you leave your ghost unattended after using
                    him to launch a nuke, he'd be too close to the nuking
                    site he'd die on impact. However with the Ocular Implants
                    researched, he can launch nukes from afar and thus of
                    course be safe from its harmful effects.
                                                                           
                                                                           
    Physics Lab
    -----------
                                                                           
    Minerals      -  50
    Vespene Gas   -  50
    Build Time    -  40
    Hit Points    - 600
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Science Facility
    Abilities     - research Yamato Gun (Battlecruiser ability)
                  - research Colossus Reactor (+50 Battlecruiser energy)
                                                                           
    Misc. Data    - Another Science Facility addon and again similar to the
                    Control Tower, the Physics Lab in turn concentrates on
                    upgarding the most advanced Terran air unit, the battlecruiser.
                    The Yamato Gun research obviously gives the battlecruiser
                    the ability to use its Yamato Gun, but the Colossus Reactor
                    has a less obvious effect---it decreases the minimum
                    amount of time a battlecruiser needs to charge up for
                    its next Yamato blast.
                                                                           
                                                                           
    Machine Shop
    ------------
                                                                           
    Minerals      -  50
    Vespene Gas   -  50
    Build Time    -  40
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Factory
    Abilities     - research Ion Thrusters (faster Vulture movement)
                  - research Spider Mines (Vulture ability)
                  - research Siege tech (Siege Tank ability)
                                                                           
    Misc. Data    - Going back to the Factory, the Machine Shop is the only
                    addon that you can build from it, and boy does it do a
                    lot. First of all, as mentioned above, it can increase
                    the speed with which vultures move (if they ain't already
                    fast enough). Second, it gives the vultures the ability
                    to plant Spider Mines, things that make opponents think
                    twice before walking through bridges that lead to your
                    base or even out of his. Last and in my opinion very far
                    from being the least, it can also give your siege tanks
                    their well-know ability to go in Siege Mode and beat the
                    crap of any other ground unit from a mile away.
                                                                           
                                                                           
                                                                           
    Hatchery
    --------
                                                                           
    Minerals      -  300
    Vespene Gas   -    0
    Build Time    -  120
    Hit Points    - 1250
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - create and increase Creep
                  - evolve Burrow (ground unit ability)
                  - create larva
                  - mutate into Lair
                  - provides 1 control (supply)
                                                                           
    Misc. Data    - Hatcheries are your basic money makers. You start out
                    (in games other than those in campaign mode) with only
                    one of them near a resource area and without any other
                    buildings nearby. This is so because the Hatchery is
                    the prereq of all Zerg prereqs and should generally be
                    always built near resource-filled areas, where they could
                    select larvas which in turn could morph into your everyday
                    resource gatherers for the Zerg, the drone. The Zerg system
                    of construction (morphing, actually) is quite different
                    from the other two. First of all, its Hatchery---and its
                    upgraded versions discussed next---is its only unit producing
                    building, therefore is also equipped with the ability
                    to build (or morph) all the other Zerg units in the game
                    (that is, from the larva it creates) The other Zerg buildings
                    in the game (most of them) therefore only serve as prerequisities
                    as well as upgraders (or evolvers) for these units.
                                                                           
                                                                           
    Lair
    ----
                                                                           
    Minerals      -  150
    Vespene Gas   -  100
    Build Time    -  100
    Hit Points    - 1800
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - Hatchery
                  - Spawning Pool
    Abilities     - create and increase Creep
                  - evolve Burrow (ground unit ability)
                  - evolve Ventral Sacs (transporting for Overlord)
                  - evolve Antennae (increase Overlord sight range)
                  - evolve Pneumatized Carapace (faster Overlord movement)
                  - create larva
                  - mutate into Hive
                  - provides 1 control (supply)
                                                                           
    Misc. Data    - The Lair is simply an upgraded version of the Hatchery,
                    and besides the numerous upgrades in can provide an
                    overlord with, and again besides having more HP than its
                    previous form, it generally has the same purpose as the
                    Hatchery, namely, your basic money---and unit---makers.
                    Be reminded though, that the Lair (or the Hatchery) do
                    not produce Zerg units by themselves, rather they only
                    create the ultra versatile larva which in turn could be
                    morphed into the other, more useful Zerg units of the game.
                                                                           
                                                                           
    Hive
    ----
                                                                           
    Minerals      -  200
    Vespene Gas   -  150
    Build Time    -  120
    Hit Points    - 2500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - Lair
                  - Queen's Nest
    Abilities     - create and increase Creep
                  - evolve Burrow (ground unit ability)
                  - evolve Ventral Sacs (transporting for Overlord)
                  - evolve Antennae (increase Overlord sight range)
                  - evolve Pneumatized Carapace (faster Overlord movement)
                  - create larva
                  - provides 1 control (supply)
                                                                           
    Misc. Data    - And as the Lair is an upgrade to the Hatchery, the Hive
                    is the upgrade for the Lair! It can still upgrade your
                    overlords if you haven't done that yet, but again besides
                    having even more HP than the Lair itself, this version
                    of the Hatchery does just the same thing: create larvas
                    that morph into drones that in turn gather your much needed
                    resources. And don't forget about all the other Zerg units
                    a larva can morph into, ok?
                                                                           
                                                                           
    Extractor
    ---------
                                                                           
    Minerals      -  50
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - none
    Abilities     - readies Vespene Geysers for gathering
                                                                           
    Misc. Data    - Vespene Geysers are nothing but a useless piece of land
                    without something built upon it for the sole reason of
                    processing its raw energy (called Vespene Gas) into a
                    compound a lot more useful for the construction of other
                    units and buildings. The Extractor is that something.
                                                                           
                                                                           
    Spawning Pool
    -------------
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  80
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Hatchery/Lair/Hive
    Abilities     - evolve Metabolic Boost (faster Zergling movement)
                  - evolve Adrenal Glands (faster Zergling attack)
                                                                           
    Misc. Data    - As mentioned above, most Zerg buildings serve only as
                    prerequisites for units produced only through the larva
                    coming out of Hatcheries, Lairs, and Hives. The Spawning
                    Pool is no different. It's your basic prereq, and thus
                    needed for the morphing of your most basic attackers,
                    the zerglings. Notice that most Zerg buildings are also
                    upgraders (or evolvers) and again the Spawning Pool is
                    no different. It obviously does something for the specific
                    unit it is a prereq for, but what? And the answer or
                    rather answers are providing faster movement and reducing
                    cooldown time.
                                                                           
                                                                           
    Hydralisk Den
    -------------
                                                                           
    Minerals      - 100
    Vespene Gas   -  50
    Build Time    -  40
    Hit Points    - 850
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Spawning Pool
    Abilities     - evolve Muscular Augments (faster Hydralisk movement)
                  - evolve Grooved Spines (increase Hydralisk attack range)
                                                                           
    Misc. Data    - It should be obvious what unit is focused upon by the
                    fan-shaped Zerg building called the Hydralisk Den...What!?
                    You don't know!? THE HYDRALISK, DAMMIT!!! (whoops, just
                    had my stim packs, sorry) And again as with most Zerg
                    buildings, this one's not only a prereq for the said unit,
                    but also has two upgrades for that unit as well.
                                                                           
                                                                           
    Spire
    -----
                                                                           
    Minerals      - 200
    Vespene Gas   - 150
    Build Time    - 120
    Hit Points    - 600
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Lair/Hive
    Abilities     - upgrade flyer attacks
                  - evolve flyer carapace
                  - mutate into Greater Spire
                                                                           
    Misc. Data    - Simply put, the Spire enables your larva to morph into
                    mutalisks. It can also increase the damage they bring
                    as well as that which they could sustain. Pretty neat
                    building and a definite must if ya ask me.
                                                                           
                                                                           
    Greater Spire
    -------------
                                                                           
    Minerals      -  100
    Vespene Gas   -  150
    Build Time    -  120
    Hit Points    - 1000
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - Spire
                  - Hive
    Abilities     - upgrade flyer attacks
                  - evolve flyer carapace
                                                                           
    Misc. Data    - If you thought only Hatcheries and Lairs could be further
                    upgraded, think again. The Spire also has an upgrade of
                    its own, and it was named...the Greater Spire! (so clever...)
                    Anyway, not only does this building continue on upgrading
                    your air units if you haven't done so already, but it's
                    also a prereq for one of your best bets against building
                    attackers---the guardian.
                                                                           
                                                                           
    Queen's Nest
    ------------
                                                                           
    Minerals      - 150
    Vespene Gas   - 100
    Build Time    -  60
    Hit Points    - 850
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Lair/Hive
    Abilities     - evolve Spawn Broodling (Queen ability)
                  - evolve Ensnare (Queen ability)
                  - evolve Gamete Meiosis (+50 Queen energy)
                                                                           
    Misc. Data    - One of the less gross buildings of the Zerg (looks like
                    a macaroon in my honest opinion), the Queen's Nest is
                    both a prereq and an upgrader...for the queen! It gives
                    her the ability to cast two very useful spells (the Spawn
                    Broodling and the Ensnare) as well as reduces the minimum
                    amount of time needed to charge up her next spell after
                    casting one via the Gamete Meiosis.
                                                                           
                                                                           
    Defiler Mound
    -------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 100
    Build Time    -  60
    Hit Points    - 850
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Hive
    Abilities     - evolve Plague (Defiler ability)
                  - evolve Consume (Defiler ability)
                  - evolve Metasynaptic Node (+50 Defiler energy)
                                                                           
    Misc. Data    - A more advanced spell caster in the game comes in the
                    form of a defiler, and this unit in turn relies on the
                    existence of its own mound, the Defiler Mound. And like
                    the Queen's Nest with its queen, the Defiler Mound gives
                    its defilers the ability to cast two very useful spells
                    (the Plague and the Consume) as well as reduces the minimum
                    amount of time needed to charge up her next spell after
                    casting one via the Metasynaptic Node.
                                                                           
                                                                           
    Ultralisk Cavern
    ----------------
                                                                           
    Minerals      - 150
    Vespene Gas   - 200
    Build Time    -  80
    Hit Points    - 600
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Hive
    Abilities     - none (it's a prereq for the ultralisk so you'll still
                          need this even if it has no abilities)
                                                                           
    Misc. Data    - Well, what else to say bout this big green breathing thing
                    but..."it's a prereq for the ultralisk so you'll still
                    need this even if it has no abilities."
                                                                           
                                                                           
    Evolution Chamber
    -----------------
                                                                           
    Minerals      -  75
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 750
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Hatchery/Lair/Hive
    Abilities     - upgrade melee attacks
                  - upgrade missile attacks
                  - evolve carapace
                                                                           
    Misc. Data    - Going back to the basics, the Evolution Chamber is your
                    basic unit upgrader. Though also a prereq for one of the
                    two attacking buildings in your race, its main abilities
                    include providing zerglings with bigger claws, hydralisks
                    with larger jaws, and both with a thicker, sturdier armor
                    (or at least that's how I interpret it, you really won't
                    notice any graphical change in them, only the fact that
                    their enemies die faster and they die slower)
                                                                           
                                                                           
    Creep Colony
    ------------
                                                                           
    Minerals      -  75
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 750
    Armor         -   0
    Shields       -   0
                                                                           
    Prerequisites - none
    Abilities     - increase Creep
                  - mutate into Sunken Colony
                  - mutate into Spore Colony
                                                                           
    Misc. Data    - Zerg buildings should be built on Creep, and since the
                    main Creep producer, the Hatchery (or Lair, or Hive),
                    costs too much for such a minor reason, you may use Creep
                    Colonies to increase the area of your Creep instead.
                    Note that only the Zerg's main building has the ability
                    to create Creep and these Creep Colonies are only here
                    to extend what the Hatchery, Lair, or Hive has created.
                    One more thing, this building may very well be morphed
                    into two others, the Sunken Colony and the Spore Colony
                    both of which, while retaining the Creep increasing abilities
                    of their their previous form, are also the only two attacking
                    buildings at the Zerg's disposal.
                                                                           
                                                                           
    Sunken Colony
    -------------
                                                                           
    Minerals      -  50
    Vespene Gas   -   0
    Build Time    -  20
    Hit Points    - 400
    Armor         -   0
    Shields       -   0
                                                                           
    Prerequisites - Creep Colony
                  - Spawning Pool
    Abilities     - ground attack
                                                                           
    Misc. Data    - This is one of the two building attackers I was talking
                    about, and it sure is a handy thing to have especially
                    whenever your opponents plan to attack early in the game.
                    Most likely he'll use a pure ground assault, and since
                    this building, the Sunken Colony, attacks from below,
                    your guaranteed a tough defense, at least until air
                    or ultra long-range ground units arrive.
                                                                           
                                                                           
    Spore Colony
    ------------
                                                                           
    Minerals      -  50
    Vespene Gas   -   0
    Build Time    -  20
    Hit Points    - 400
    Armor         -   0
    Shields       -   0
                                                                           
    Prerequisites - Creep Colony
                  - Evolution Chamber
    Abilities     - detector
                  - air attack
                                                                           
    Misc. Data    - The Spore Colony is the second attacking building the
                    Zerg race has to offer, and has definitely proven itself
                    to be invaluable in countless situations. Besides automatically
                    attacking every single enemy air unit in sight, it is a
                    detector, meaning cloaked wraiths have no chance of entering
                    an opponent's Spore Colony filled base unharmed. Beware
                    though, since these building attackers will only prove
                    useful until the opponent decides to build higher level
                    units like the battlecruiser, the carrier, and especially
                    the guardian. These units can whack tons of Spore Colonies
                    without suffering a scratch, so the only way to effectively
                    defend against them is providing air-to-air encounters.
                                                                           
                                                                           
    Nydus Canal
    -----------
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  40 
    Hit Points    - 250
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - Hive
    Abilities     - place Nydus Canal Exit
                                                                           
    Misc. Data    - This building, in my honest opinion, is what truly distinguishes
                    the Zerg race from the other two. It is the only one
                    without a Terran or Protoss counterpart, and is another
                    extremely useful tool both defensively and offensively
                    in deceiving the enemy into thinking that you don't or
                    have very few attacking units in a certain area whereas
                    you can readily send an entire army of reinforcements
                    when the need arises. Any ideas what this building does?
                    Well, it provides underground transport for your ground
                    units and lead them to wherever you have placed the Nydus
                    Canal exit. Just right click your units on one Nydus Canal
                    and voila! They're somewhere else!
                                                                           
                                                                           
    Infested Command Center
    -----------------------
                                                                           
    Minerals      -    0
    Vespene Gas   -    0
    Build Time    -    5
    Hit Points    - 1500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - Command Center (duh!)
    Abilities     - train Infested Terran
                  - liftoff
                                                                           
    Misc. Data    - Oh don't jump for joy the first time you see its stats
                    cause it's not what you think. It may not cost anything
                    at all, but it does have its requirements: First of all,
                    you need a queen since infesting Command Centers is her
                    inate ability. Second, you must have a Command Center to
                    infest. It's rather tough to pull this trick off since
                    few good Starcraft players leave their Command Centers
                    unguarded. (You CAN do this with your allies though, IF
                    they allow it to happen) Lastly, the said Command Center
                    should be at least down to half its life (750HP) before
                    the spell could be cast. On the bright side, besides the
                    all powerful infested terran you can train from this
                    building, the building itself is void of all Terran and
                    Zerg building weaknesses---unlike Terran buildings, it
                    doesn't explode by itself when it catches fire on low
                    HP, and it may be landed on Creep. And unlike Zerg buildings,
                    it doesn't NEED to be on Creep for it to be functional.
                                                                           
                                                                           
    Nexus
    -----
                                                                           
    Minerals      - 400
    Vespene Gas   -   0
    Build Time    - 120
    Hit Points    - 750
    Armor         -   1
    Shields       - 750
                                                                           
    Prerequisites - none
    Abilities     - provides 9 Psi (supply)
                  - build Probe
                                                                           
    Misc. Data    - The Nexus is your basic money maker. You start out (in
                    games other than those in campaign mode) with only one
                    Nexus near a resource area and without any other buildings
                    near it. This is so because the Nexus is the prereq of
                    all Protoss prereqs and should generally be always built
                    near resource-filled areas, where they could build Probes
                    and use them to gather more resources.
                                                                           
                                                                           
    Pylon
    -----
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  30
    Hit Points    - 300
    Armor         -   0
    Shields       - 300
                                                                           
    Prerequisites - none
    Abilities     - provides 8 Psi (supplies)
                  - creates 1 energy field
                                                                           
    Misc. Data    - The Protoss Pylon has two uses, and one of them is to
                    provide the Protoss race with "Psi" or supplies. If you're
                    a genuine newbie to this game, you might be wondering,
                    "Why build this if a Nexus could provide more supplies
                    and have other advantages as well?" And my answer comes
                    in the form of a question: "Would you rather spend double
                    the space, triple the time, and quadruple the minerals
                    for a 12.5% increase in supplies provided?" The second
                    purpose for building a Pylon is to provide an energy field
                    only upon which most Protoss buildings may be constructed
                    (like the Creep with the Zerg). But the bad news is losing
                    the energy field provided by a Pylon renders a Protoss
                    building practically useless until you are able to build
                    another Pylon near it. The technique here is to build
                    multiple Pylons near multiple buildings so as to prevent
                    a simple Pylon assault from crippling your base.
                                                                           
                                                                           
    Assimilator
    -----------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 450
    Armor         -   1
    Shields       - 450
                                                                           
    Prerequisites - none
    Abilities     - readies Vespene Geysers for gathering
                                                                           
    Misc. Data    - Vespene Geysers are nothing but a useless piece of land
                    without something built upon it for the sole reason of
                    processing its raw energy (called Vespene Gas) into a
                    compound a lot more useful for the construction of other
                    units and buildings. The Assimilator is that something.
                                                                           
                                                                           
    Gateway
    -------
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 450
    Armor         -   1
    Shields       - 500
                                                                           
    Prerequisites - Nexus
    Abilities     - warp in Zealot
                  - warp in Dragoon
                  - warp in High Templar
                                                                           
    Misc. Data    - As the Nexus is the basic money maker of the Protoss,
                    the Gateway is their basic army trainer. In this building
                    you will train your most basic attackers (the zealot and
                    the dragoon) as well as an advanced spell caster (the
                    high templar). It's a definite must to have at the very
                    least one Gateway very early in the game for a lot of
                    your other buildings depend on it.                                                                       
                                                                           
    Cybernetics Core
    ----------------
                                                                           
    Minerals      - 200
    Vespene Gas   -   0
    Build Time    -  60
    Hit Points    - 500
    Armor         -   1
    Shields       - 500
                                                                           
    Prerequisites - Gateway
    Abilities     - upgrade air weapons
                  - upgrade air armor
                  - develop Singularity Charge (increase Dragoon attack range)
                                                                           
    Misc. Data    - The Cybernetics Core is your main air unit upgrader. With
                    it you can upgrade all the weapons and all the armor of
                    all the air units you can ever dream of. And besides
                    having a special upgrade just for the dragoons, it also
                    is your doorway to the advanced buildings section of your
                    probe menu.
                                                                           
                                                                           
    Robotics Facility
    -----------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 200
    Build Time    -  80
    Hit Points    - 500
    Armor         -   1
    Shields       - 500
                                                                           
    Prerequisites - Cybernetics Core
    Abilities     - build Shuttle
                  - build Reaver
                  - build Observer
                                                                           
    Misc. Data    - As the name suggests, what you can build from this building
                    are highly or rather purely robotic in nature. Nothing
                    much more I can say about the Robotics Facility, except
                    for the three units mentioned above that it can produce,
                    and the fact that it's also a prereq for the other more
                    advanced Protoss buildings in the game.
                                                                           
                                                                           
    Stargate
    --------
                                                                           
    Minerals      - 150
    Vespene Gas   - 150
    Build Time    -  70
    Hit Points    - 600
    Armor         -   1
    Shields       - 600
                                                                           
    Prerequisites - Cybernetics Core
    Abilities     - warp in Scout
                  - warp in Carrier
                  - warp in Arbiter
                                                                           
    Misc. Data    - Being another advanced building, the Stargate was constructed
                    for the sole purpose of building up an airborne army.
                    No ground units can come out of this baby, and no sea
                    units either (since there are NO sea units in Starcraft!)
                    And since most Starcraft matches that last more than
                    30 minutes end with a lethal airstrike (at least in my
                    experience), this building is a definite must for newbies
                    and experts alike.
                                                                          
                                                                           
    Citadel of Adun
    ---------------
                                                                           
    Minerals      - 150
    Vespene Gas   - 100
    Build Time    -  60
    Hit Points    - 450
    Armor         -   1
    Shields       - 250
                                                                           
    Prerequisites - Cybernetics Core
    Abilities     - develop Leg Enhancements (faster Zealot movement)
                                                                           
    Misc. Data    - The Citadel of Adun can only do two things: One is to
                    develop a zealot's walking speed (something very, very
                    useful in most games) and Two is to pave the way for the
                    construction of the Templar Archives, which in turn you
                    most likely will need only one of. So after upgrading
                    your zealots and warping in your first and only Templar
                    Archives, consider the Citadel of Adun as one of your
                    few "disposables".
                                                                           
                                                                           
    Observatory
    -----------
                                                                           
    Minerals      -  50
    Vespene Gas   - 100
    Build Time    -  30
    Hit Points    - 250
    Armor         -   1
    Shields       - 250
                                                                           
    Prerequisites - Robotics Facility
    Abilities     - develop Gravitic Booster (faster Observer movement)
                  - develop Sensor Array (increase Observer sight range)
                                                                           
    Misc. Data    - One of the less massive buildings of the Protoss (looks
                    like fish bones in my honest opinion), the Observatory
                    is both a prereq and an upgrader...for the observer! It
                    gives the said unit the ability to reach a certain point
                    in a shorter amount of time as well as the ability to
                    spy on a larger area than before.
                                                                           
                                                                           
    Templar Archives
    ----------------
                                                                           
    Minerals      - 150
    Vespene Gas   - 200
    Build Time    -  60
    Hit Points    - 500
    Armor         -   1
    Shields       - 500
                                                                           
    Prerequisites - Citadel of Adun
    Abilities     - develop Psionic Storm (Templar ability)
                  - develop Hallucination (Templar ability)
                  - develop Khaydarin Amulet (+50 Templar energy)
                                                                           
    Misc. Data    - As the Observatory concentrates on upgrading the Protoss
                    observer, this one-shot building concentrates on a upgrading
                    a ground unit, a biological ground unit---the High Templar.
                    It gives him the ability to cast two very useful spells
                    (the Psionic Storm and the Hallucination) as well as reduces
                    the minimum amount of time needed to charge up his next
                    spell after casting one via the Khaydarin Amulet. And
                    even if you're thinking brute force and trying to build
                    up an army of non-spell casters, you'll still need this
                    building since it's a prereq for upgrading even the most
                    basic unit weapons and armor to level 2 or higher.
                                                                           
                                                                           
    Robotics Support Bay
    --------------------
                                                                           
    Minerals      - 150
    Vespene Gas   - 100
    Build Time    -  30
    Hit Points    - 450
    Armor         -   1
    Shields       - 450
                                                                           
    Prerequisites - Robotics Facility
    Abilities     - upgrade Scarab damage
                  - increase Reaver capacity (+5 max Scarabs)
                  - develop Gravitic Drive (faster Shuttle movement)
                                                                           
    Misc. Data    - And again as the name suggests, the Robotics Support Bay
                    provides much needed "support" for two of the Protoss
                    units found in the Robotics Facility, namely, the shuttle
                    and the reaver. It also is a prereq for the reaver, by
                    the way, so IF (I said IF) you DON'T plan to use a single
                    reaver in the game (or have enough to end it) and only
                    built the Robotics Support Bay for the upgrades, then
                    as soon as they're done, consider this building a "disposable"
                    as well.
                                                                           
                                                                           
    Forge
    -----
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  40
    Hit Points    - 550
    Armor         -   1
    Shields       - 550
                                                                           
    Prerequisites - Nexus
    Abilities     - upgrade ground weapons
                  - upgrade ground armor
                  - upgrade plasma shields
                                                                           
    Misc. Data    - Going back to the basics, the Forge is your basic unit
                    upgrader. Though also a prereq for the only attacking
                    building in your race, its main abilities include providing
                    zealots with sharper blades, dragoons with larger blasters
                    and both with a thicker, sturdier armor as well as an
                    increase in shield layers (or at least that's how I interpret
                    it, you really won't notice any graphical change in them,
                    only the fact that their enemies die faster and they die
                    slower)
                                                                           
                                                                           
    Fleet Beacon
    ------------
                                                                           
    Minerals      - 300
    Vespene Gas   - 200
    Build Time    -  60
    Hit Points    - 500
    Armor         -   1
    Shields       - 500
                                                                           
    Prerequisites - Stargate
    Abilities     - develop Apial Sensors (increase Scout sight range)
                  - develop Gravitic Thrusters (faster Scout movement)
                  - increase Carrier capacity (+4 max Interceptors)
                                                                           
    Misc. Data    - While being a prereq for all the attacking Protoss air
                    units in the game besides the first one (the scout), its
                    main functions include those for the said unit---increase
                    in sight range as well as increase in speed. It also has
                    a special upgrade just for the carriers, and is another
                    definite must if you're planning to use that giant.
                                                                           
                                                                           
    Arbiter Tribunal
    ----------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 150
    Build Time    -  60
    Hit Points    - 500
    Armor         -   1
    Shields       - 500
                                                                           
    Prerequisites - Stargate
                  - Templar Archives
    Abilities     - develop Recall (Arbiter ability)
                  - develop Stasis Field (Arbiter ability)
                  - develop Khaydarin Core (+50 Arbiter energy)
                                                                           
    Misc. Data    - The Arbiter Tribunal is the summit of the Protoss tech
                    tree, thus is a building reserved only for games that
                    won't end shortly and easily (unless you're really fast
                    and are feeling lucky). Its main function is to do some
                    advanced researching for the most advanced spell caster,
                    the arbiter itself. It gives the said unit the ability
                    to cast two very useful spells (the Recall and the Stasis
                    Field) as well as reduces the minimum amount of time
                    needed to charge up its next spell after casting one
                    via the Khaydarin Core.
                                                                           
                                                                           
    Photon Cannon
    -------------
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  50
    Hit Points    - 100
    Armor         -   0
    Shields       - 100
                                                                           
    Prerequisites - Forge
    Abilities     - detector
                  - ground attack
                  - air attack
                                                                           
    Misc. Data    - The Photon Cannon is the only attacking building the Protoss
                    race has to offer, and has definitely proven itself to
                    be invaluable in countless situations. Besides automatically
                    attacking every single enemy unit (ground AND air) in
                    sight, it is a detector, meaning cloaked wraiths have
                    no chance of entering an opponent's Photon Cannon filled
                    base unharmed. Beware though, since these building attackers
                    will only prove useful until the opponent decides to build
                    higher level units like the battlecruiser, the carrier,
                    and especially the guardian. These units can whack tons
                    of Photon Cannons without suffering a scratch, so the
                    only way to effectively defend against them is providing
                    air-to-air encounters.
                                                                           
                                                                           
    Shield Battery
    --------------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  30
    Hit Points    - 200
    Armor         -   1
    Shields       - 200
                                                                           
    Prerequisites - Gateway
    Abilities     - recharge shields
                                                                           
    Misc. Data    - This building, in my honest opinion, is what truly distinguishes
                    the Protoss race from the other two. It is the only one
                    without a Terran or Zerg counterpart, and is another
                    extremely useful tool for keeping your own base alive
                    despite the odds. What it does is recharge the shields
                    of any unit near it when you choose to do so. With this
                    building and more preferably a few others beside a seemingly
                    out-numbered army of yours, you may still have a chance.
                                                                           
                                                                           
    *  *  *  *  *  *  *  *  *  *  *  *  *
                                                                           
    * S P E C I A L   B U I L D I N G S *
                                                                           
    *  *  *  *  *  *  *  *  *  *  *  *  *
                                                                           
    These are the only buildings you CAN'T build, since they're already there!
    (that is, IF the corresponding campaign says so). You will only see these
    buildings in the single player story mode, and you will either have to
    protect or destroy them. Either way, these buildings usually are a valuable
    part of the mission or of the storyline. Now why do they still have mineral
    and vespene gas cost if you can't build them anyway? Well, for the Terrans,
    I can explain: You see, that build cost determines how much its repair
    cost would be. Get it? And that's why the Zerg's Special Buildings don't
    have any build costs! But the Protoss? Hmmm...that I do not know. Anyway,
    here they are:
                                                                           
                                                                           
    Norad II (Crashed Battlecruiser)
    --------------------------------
                                                                           
    Minerals      - 800
    Vespene Gas   - 600
    Build Time    - 320
    Hit Points    - 700
    Armor         -   1
    Shields       -   0
                                                                           
    Prerequisites - none
    Abilities     - none
                                                                           
    Misc. Data    - What once was a unit, when crashed, is now considered
                    a building! Funny how Blizzard puts it, but I guess very
                    few people actually notice anyway.
                                                                           
                                                                           
    Ion Cannon
    ----------
                                                                           
    Minerals      -  200
    Vespene Gas   -    0
    Build Time    -   60
    Hit Points    - 2000
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - none
                                                                           
    Misc. Data    - If only you could really use this building as a cannon,
                    then no one dare oppose the mighty Terrans! But, alas,
                    this building is only for display, and in the single
                    player story mode you'll even have to destroy it. What
                    a waste...
                                                                           
                                                                           
    Overmind (with shell)
    ---------------------
                                                                           
    Minerals      -    1
    Vespene Gas   -    1
    Build Time    -    0
    Hit Points    - 5000
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - Detector
                                                                           
    Misc. Data    - With something as tough as this sitting at the center
                    of your base, you won't HAVE to worry bout a cloaked Wraith
                    strike finishing you off helplessly! Pretty cool! Whoops,
                    you won't be aquiring any these in the mission mode either
                    =( It's just there to be destroyed.
                                                                           
                                                                           
    Overmind
    --------
                                                                           
    Minerals      -    1
    Vespene Gas   -    1
    Build Time    -    0
    Hit Points    - 2500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - Detector
                                                                           
    Misc. Data    - It's HP is cut down to half, but as I've said with the
                    previous building, "With something as tough as this sitting
                    at the center of your base, you won't HAVE to worry bout
                    a cloaked Wraith strike finishing you off helplessly!
                    Pretty cool! Whoops, you won't be aquiring any these in
                    the mission mode either =( It's just there to be destroyed."
                                                                           
                                                                           
    Mature Chrysalis
    ----------------
                                                                           
    Minerals      -    0
    Vespene Gas   -    0
    Build Time    -    0
    Hit Points    -  250
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - none
                                                                           
    Misc. Data    - Ok, this is sheer weakness. Wonder what it has to do with
                    the story? Maybe something powerful will come out from
                    it? Hmmm...I don't know... ;)
                                                                           
                                                                           
    Cerebrate
    ---------
                                                                           
    Minerals      -    0
    Vespene Gas   -    0
    Build Time    -    0
    Hit Points    - 1500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - Detector
                                                                           
    Misc. Data    - Not as tough as the Overmind and its "with shell" version,
                    but still quite a building. It also is a detector, so you
                    won't have to worry bout something cloaked to get the
                    best of you. Just make sure reinforcements arrive quickly,
                    ok? Good.
                                                                           
                                                                           
    Cerebrate (Daggoth)
    -------------------
                                                                           
    Minerals      -    0
    Vespene Gas   -    0
    Build Time    -    0
    Hit Points    - 1500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - Detector
                                                                           
    Misc. Data    - Perhaps the only reason Blizzard created another special
                    building with the exact same characteristics as another
                    one is to give it a different name, which in my honest
                    opinion is quite unnecessary. But there's nothing I can
                    do about it, right?
                                                                           
                                                                           
    Stasis Cell/Prison
    ------------------
                                                                           
    Minerals      -  150
    Vespene Gas   -    0
    Build Time    -    0
    Hit Points    - 2000
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - none
                                                                           
    Misc. Data    - This is what science fiction is all about. A fine proof
                    that Protoss technology is way beyond ours. Wait, what's
                    that inside? It's a Protoss nonetheless. Funny when you
                    destroy these things (in the mission mode), a perfectly
                    dry, well clothed Protoss comes out ;)
                                                                           
                                                                           
    Khaydarin Crsytal Formation
    ---------------------------
                                                                           
    Minerals      -   250
    Vespene Gas   -     0
    Build Time    -     0
    Hit Points    - 10000
    Armor         -     1
    Shields       -     0
                                                                           
    Prerequisites - none
    Abilities     - none
                                                                           
    Misc. Data    - TEN THOUSAND HP ?!? This is nuts! How can the Protoss
                    lose with something like this on their side?? And that's
                    not all, in the mission mode, this thing is actually
                    rendered INVINSIBLE!! Ok, to be serious, it's nothing
                    like that. This building is supposed to be some sort of
                    alternative resource area, and that's why it can't be
                    shot at. And you thought your favorite Protoss were the
                    best, didn't you??
                                                                           
                                                                           
    Protoss Temple
    --------------
                                                                           
    Minerals      -  250
    Vespene Gas   -    0
    Build Time    -    0
    Hit Points    - 1500
    Armor         -    1
    Shields       -    0
                                                                           
    Prerequisites - none
    Abilities     - none
                                                                           
    Misc. Data    - And this is what proves the fact that the Protoss still
                    have an ancient aspect to them, despite their technology
                    being far more advanced than ours.
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ____  _  _      ____  _   _  ____    __  __  _  _  ____  ____  ___
    (_  _)( \/ )    (_  _)( )_( )( ___)  (  )(  )( \( )(_  _)(_  _)/ __)
     _)(_  \  /       )(   ) _ (  )__)    )(__)(  )  (  _)(_   )(  \__ \
    (____)  \/  ()   (__) (_) (_)(____)  (______)(_)\_)(____) (__) (___/
                                                                           
                                                                           
    The charts below feature the different stats (damage, armor, etc.) of
    each unit in the game. These charts are only for quick reference, as I
    plan to add a full description of what each unit does afterwards.
                                                                           
    Legend:
                                                                           
    NA - not applicable (duh!)
                                                                           
    type column:
    A - air
    G - ground
    R - robotic   
    M - mechanical
    1 - small
    2 - medium
    3 - large
                                                                           
    weapons column:
    G - ground
    A - air
    N - normal
    C - concussive
    E - explosive
    S - splash
    ! - suicidal
                                                                           
    upgrades column:
    Gw - ground weapon
    Aw - air weapon
    Gr - ground weapon range
    Ar - air weapon range
    St - sight
    Sp - speed
    Cd - cooldown
    Hr - hangar (ammo)
                                                                           
    a little note:
    Concussive weapons will do 50% damage on medium defense and 25% damage
    on large defense while explosive weapons will do 75% damage on medium
    defense and 50% damage on small defense. Normal weapons will deal the
    same damage no matter what type of defense its receipient has. One last
    thing, Protoss shields receive full damage no matter what type of ammo
    is used on them.
                                                                           
    * you may see certain names that have already been included in the buildings
      section. Well, they really are buildings, but they deal damage as well
      and so fit in this chart too. They won't have any more supplementary
      descriptions, as such info is already posted in the buildings section.
                                                                           
    * Cool is the cooldown rate of each unit's weapon. It obviously is in 
      units of time, though I'm not really sure what unit. Maybe a tenth of
      a second? St is the unit's sight range in a standard measure of length
      which, once again, I am not aware of. Lastly, upgs is upgrades or the
      number of pluses/minuses/doubles a specific stat gains per upgrade.
      Armor and shield upgrades are no longer included, since they usually
      are just composed of plus ones to their respective units.
                                                                           
    _________________________________________________________________________________
    Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
    Terran  | SCV           | GB=1 |  G=5N    |  15  |   1   |  7 | none |  Gather  |
            |               |      |          |      |       |    |      |  Repair  |
            |               |      |          |      |       |    |      |  Build   |
            |               |      |          |      |       |    |      |          |
            | Marine        | GB=1 |  G=6N    |  15  |   4   |  7 | Gw+1 |   Stim   |
            |               |      |  A=6N    |  15  |   4   |    | Aw+1 |   Pack   |
            |               |      |          |      |       |    | Gr+1 |          |
            |               |      |          |      |       |    | Ar+1 |          |
            |               |      |          |      |       |    |      |          |
            | Firebat       | GB=1 |  G=16CS  |  22  |   1   |  7 | Gw+2 |   Stim   |
            |               |      |          |      |       |    |      |   Pack   |
            |               |      |          |      |       |    |      |          |
            | Ghost         | GB=1 |  G=10C   |  22  |   7   |  9 | Gw+1 |  Spells  |
            |               |      |  A=10C   |  22  |   7   |    | Aw+1 |   Nuke   |
            |               |      |          |      |       |    | St+2 | Cloaking |
            |               |      |          |      |       |    |      |          |
            | Vulture       | GM=2 |  G=20C   |  30  |   5   |  8 | Gw+2 |  Spider  |
            |               |      |          |      |       |    | Spx2 |   Mine   |
            |               |      |          |      |       |    |      |          |
            | Siege Tank    | GM=3 |  G=30E   |  37  |   7   | 10 | Gw+3 |  Siege   |
            | (Tank Mode)   |      |          |      |       |    |      |  Mode    |
            |               |      |          |      |       |    |      |          |
            | Siege Tank    | GM=3 |  G=70ES  |  75  |  12   | 10 | Gw+5 |  Tank    |
            | (Siege Mode)  |      |          |      |       |    |      |  Mode    |
            |               |      |          |      |       |    |      |          |
            | Goliath       | GM=3 |  G=12N   |  22  |   5   |  8 | Gw+1 |   none   |
            |               |      |  A=20E   |  22  |   5   |    | Aw+4 |          |
            |               |      |          |      |       |    |      |          |
            | Wraith        | AM=3 |  G=8N    |  30  |   5   |  7 | Gw+1 | Cloaking |
            |               |      |  A=20E   |  22  |   5   |    | Aw+2 |          |
            |               |      |          |      |       |    |      |          |
            | Dropship      | AM=3 |   none   |  NA  |  NA   |  8 | none | Load and |
            |               |      |          |      |       |    |      |  Unload  |
            |               |      |          |      |       |    |      |          |
            | Science       | AM=3 |   none   |  NA  |  NA   | 10 | none |  Spells  |
            | Vessel        |      |          |      |       |    |      | Detector |
            |               |      |          |      |       |    |      |          |
            | Battlecruiser | AM=3 |  G=25N   |  30  |   6   | 11 | Gw+3 |  Yamato  |
            |               |      |  A=25N   |  30  |   6   |    | Aw+3 |   Gun    |
            |               |      |          |      |       |    |      |          |
            | Spider Mine   |  G=1 | G=125ES! |  NA  |   4   |  7 | none |  Burrow  |
            |               |      |          |      |       |    |      |          |
            | Nuclear       |  A=1 | G=500NS! |  NA  |  NA   | NA | none |  High    |
            | Missile       |      | A=500NS! |  NA  |  NA   |    |      |  Level   |
            |               |      |          |      |       |    |      |  Splash  |
            |               |      |          |      |       |    |      |          |
            | Missile       |  G=3 |  A=20E   |  15  |   7   | 11 | none | Detector |
            | Turret        |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
    _________________________________________________________________________________
    Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
    Zerg    | Drone         | GB=1 |  G=5N    |  22  |   1   |  7 | none |  Gather  |
            |               |      |          |      |       |    |      |  Burrow  |
            |               |      |          |      |       |    |      |  Morph   |
            |               |      |          |      |       |    |      |          |
            | Zergling      | GB=1 |  G=5N    |   8  |   1   |  5 | Gw+1 |  Burrow  |
            |               |      |          |      |       |    | Cd-2 |          |
            |               |      |          |      |       |    | Spx2 |          |
            |               |      |          |      |       |    |      |          |
            | Hydralisk     | GB=2 |  G=10E   |  15  |   4   |  6 | Gw+1 |  Burrow  |
            |               |      |  A=10E   |  15  |   4   |    | Aw+1 |          |
            |               |      |          |      |       |    | Spx2 |          |
            |               |      |          |      |       |    | Gr+1 |          |
            |               |      |          |      |       |    | Ar+1 |          |
            |               |      |          |      |       |    |      |          |
            | Ultralisk     | GB=3 |  G=20N   |  15  |   1   |  7 | Gw+3 |   none   |
            |               |      |          |      |       |    |      |          |
            | Defiler       | GB=2 |   none   |  NA  |  NA   | 10 | none |  Spells  |
            |               |      |          |      |       |    |      |  Burrow  |
            |               |      |          |      |       |    |      |          |
            | Broodling     | GB=1 |  G=4N    |  15  |   1   |  5 | none |   none   |
            |               |      |          |      |       |    |      |          |
            | Infested      | GB=1 | G=500ES! |  NA  |   1   |  5 | none |  Burrow  |
            | Terran        |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Overlord      | AB=3 |   none   |  NA  |  NA   |  9 | St+2 | Detector |
            |               |      |          |      |       |    |      | Load and |
            |               |      |          |      |       |    |      |  Unload  |
            |               |      |          |      |       |    |      |          |
            | Mutalisk      | AB=1 |  G=9NS   |  30  |   3   |  7 | Gw+1 | Guardian |
            |               |      |  A=9NS   |  30  |   3   |    | Aw+1 |          |
            |               |      |          |      |       |    |      |          |
            | Guardian      | AB=3 |  G=20N   |  30  |   8   | 11 | Gw+2 |   none   |
            |               |      |          |      |       |    |      |          |
            | Queen         | AB=2 |   none   |  NA  |  NA   | 10 | none |  Spells  |
            |               |      |          |      |       |    |      |          |
            | Scourge       | AB=1 |  A=110N! |  NA  |   1   |  5 | none |   none   |
            |               |      |          |      |       |    |      |          |
            | Sunken Colony |  G=3 |  G=40E   |  32  |   7   | 10 | none |   none   |
            |               |      |          |      |       |    |      |          |
            | Spore Colony  |  G=3 |  A=15N   |  15  |   7   | 10 | none | Detector |
            |               |      |          |      |       |    |      |          |
            | Larva         | GB=1 |   none   |  NA  |  NA   |  4 | none |  Morph   |
            |               |      |          |      |       |    |      |          |
            | Egg           | GB=3 |   none   |  NA  |  NA   |  4 | none |   none   |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
    _________________________________________________________________________________
    Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
    Protoss | Probe         | GR=1 |  G=5N    |  22  |   1   |  8 | none |   Warp   |
            |               |      |          |      |       |    |      |          |
            | Zealot        | GB=1 |  G=16N   |  22  |   1   |  7 | Gw+2 |   none   |
            |               |      |          |      |       |    | Spx2 |          |
            |               |      |          |      |       |    |      |          |
            | Dragoon       | GM=3 |  G=20E   |  30  |   4   |  8 | Gw+2 |   none   |
            |               |      |  A=20E   |  30  |   4   |    | Aw+2 |          |
            |               |      |          |      |       |    | Gr+2 |          |
            |               |      |          |      |       |    | Ar+2 |          |
            |               |      |          |      |       |    |      |          |
            | High Templar  | GB=1 |   none   |  NA  |  NA   |  7 | none |  Spells  |
            |               |      |          |      |       |    |      |  Archon  |
            |               |      |          |      |       |    |      |          |
            | Archon        |  G=3 |  G=30NS  |  20  |   2   |  8 | Gw+3 |   none   |
            |               |      |  A=30NS  |  20  |   2   |    | Aw+3 |          |
            |               |      |          |      |       |    |      |          |
            | Reaver        | GR=3 |  Scarab  |  60  |   8   | 10 | Hr+5 |  Scarab  |
            |               |      |          |      |       |    |      |          |
            | Scarab        |  G=2 | G=100ES! |  NA  |  NA   | NA | Gw   |   none   |
            |               |      |          |      |       |    |  +25 |          |
            |               |      |          |      |       |    |      |          |
            | Shuttle       | AR=3 |   none   |  NA  |  NA   |  8 | Spx2 | Load and |
            |               |      |          |      |       |    |      |  Unload  |
            |               |      |          |      |       |    |      |          |
            | Observer      | AR=1 |   none   |  NA  |  NA   |  9 | St+2 | Detector |
            |               |      |          |      |       |    | Spx2 | Perma-   |
            |               |      |          |      |       |    |      |  nent    |
            |               |      |          |      |       |    |      | Cloaking |
            |               |      |          |      |       |    |      |          |
            | Scout         | AM=3 |  G=8N    |  30  |   4   |  8 | Gw+1 |   none   |
            |               |      |  A=28E   |  22  |   4   |    | Aw+2 |          |
            |               |      |          |      |       |    | St+2 |          |
            |               |      |          |      |       |    | Spx2 |          |
            |               |      |          |      |       |    |      |          |
            | Carrier       | AM=3 | Inter-   |   0  |   8   | 11 | Hr+4 | Inter-   |
            |               |      | ceptor   |      |       |    |      | ceptors  |
            |               |      | Inter-   |   0  |   8   |    |      |          |
            |               |      | ceptor   |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Interceptor   | AM=1 |  G=5N    |  NA  |  NA   | NA | Gw+1 |   none   |
            |               |      |  A=5N    |  NA  |  NA   |    | Aw+1 |          |
            |               |      |          |      |       |    |      |          |
            | Arbiter       | AM=3 |  G=10E   |  45  |   5   |  9 | Gw+1 | Spells   |
            |               |      |  A=10E   |  45  |   5   |    | Aw+1 | Cloaking |
            |               |      |          |      |       |    |      | Nearby   |
            |               |      |          |      |       |    |      | Subordi- |
            |               |      |          |      |       |    |      |  nates   |
            |               |      |          |      |       |    |      |          |
            | Photon Cannon |  G=3 |  G=20N   |  22  |   7   | 11 | none | Detector |
            |               |      |  A=20N   |  22  |   7   |    |      |          |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
    ____________________________________________________________________________________
    Race____|_Name__________|_Min_|_Gas_|_Time_|_Supply_|_Hit Points_|_Armor_|_Shields_|
    Terran  | SCV           |  50 |   0 |   20 |    1   |      60    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Marine        |  50 |   0 |   24 |    1   |      40    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Firebat       |  50 |  25 |   24 |    1   |      50    |   1   |    0    |
            |               |     |     |      |        |            |       |         |
            | Ghost         |  25 |  75 |   50 |    1   |      45    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Vulture       |  75 |   0 |   30 |    2   |      80    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Siege Tank    | 150 | 100 |   50 |    2   |     150    |   1   |    0    |
            | (Tank Mode)   |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Siege Tank    |  NA |  NA |   NA |   NA   |     150    |   1   |    0    |
            | (Siege Mode)  |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Goliath       | 100 |  50 |   40 |    2   |     125    |   1   |    0    |
            |               |     |     |      |        |            |       |         |
            | Wraith        | 150 | 100 |   60 |    2   |     120    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Dropship      | 100 | 100 |   50 |    2   |     150    |   1   |    0    |
            |               |     |     |      |        |            |       |         |
            | Science       | 100 | 225 |   80 |    2   |     200    |   1   |    0    |
            | Vessel        |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Battlecruiser | 400 | 300 |  160 |    8   |     500    |   3   |    0    |
            |               |     |     |      |        |            |       |         |
            | Spider Mine   |  NA |  NA |   NA |   NA   |      20    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Nuclear       | 200 | 200 |  100 |    8   |      NA    |  NA   |   NA    |
            | Missile       |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Missile       | 100 |   0 |   30 |    0   |     200    |   0   |    0    |
            | Turret        |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
    ____________________________________________________________________________________
    Race____|_Name__________|_Min_|_Gas_|_Time_|_Supply_|_Hit Points_|_Armor_|_Shields_|
    Zerg    | Drone         |  50 |   0 |   20 |    1   |      40    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Zergling      |  25 |   0 |   28 |   0.5  |      35    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Hydralisk     |  75 |  25 |   28 |    1   |      80    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Ultralisk     | 200 | 200 |   60 |    6   |     400    |   1   |    0    |
            |               |     |     |      |        |            |       |         |
            | Defiler       |  50 | 150 |   50 |    2   |      80    |   1   |    0    |
            |               |     |     |      |        |            |       |         |
            | Broodling     |  NA |  NA |   NA |   NA   |      30    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Infested      | 100 |  50 |   40 |    1   |      60    |   0   |    0    |
            | Terran        |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Overlord      | 100 |   0 |   40 |    0   |     200    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Mutalisk      | 100 | 100 |   40 |    2   |     120    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Guardian      | 150 | 200 |   40 |    2   |     150    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Queen         | 100 | 150 |   50 |    2   |     120    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Scourge       |  12 |  38 |   30 |   0.5  |      25    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Sunken Colony |  75 |   0 |   20 |    0   |     400    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Spore Colony  |  75 |   0 |   20 |    0   |     400    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Larva         |  NA |  NA |   NA |   NA   |      25    |  10   |    0    |
            |               |     |     |      |        |            |       |         |
            | Egg           |  NA |  NA |   NA |   NA   |     200    |  10   |    0    |
            |               |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
    ____________________________________________________________________________________
    Race____|_Name__________|_Min_|_Gas_|_Time_|_Supply_|_Hit Points_|_Armor_|_Shields_|
    Protoss | Probe         |  50 |   0 |   20 |    1   |      20    |   0   |   20    |
            |               |     |     |      |        |            |       |         |
            | Zealot        | 100 |   0 |   40 |    2   |      80    |   1   |   80    |
            |               |     |     |      |        |            |       |         |
            | Dragoon       | 125 |  50 |   40 |    2   |     100    |   1   |   80    |
            |               |     |     |      |        |            |       |         |
            | High Templar  |  50 | 150 |   50 |    2   |      40    |   0   |   40    |
            |               |     |     |      |        |            |       |         |
            | Archon        |  NA |  NA |   20 |   NA   |      10    |   0   |  350    |
            |               |     |     |      |        |            |       |         |
            | Reaver        | 200 | 100 |   70 |    4   |     100    |   0   |   80    |
            |               |     |     |      |        |            |       |         |
            | Scarab        |  15 |   0 |    7 |    0   |      NA    |  NA   |   NA    |
            |               |     |     |      |        |            |       |         |
            | Shuttle       | 200 |   0 |   60 |    2   |      80    |   1   |   60    |
            |               |     |     |      |        |            |       |         |
            | Observer      |  25 |  75 |   40 |    1   |      40    |   0   |   20    |
            |               |     |     |      |        |            |       |         |
            | Scout         | 300 | 150 |   80 |    3   |     150    |   0   |  100    |
            |               |     |     |      |        |            |       |         |
            | Carrier       | 350 | 250 |  140 |    8   |     300    |   4   |  150    |
            |               |     |     |      |        |            |       |         |
            | Interceptor   |  25 |   0 |   20 |    0   |      40    |   0   |   40    |
            |               |     |     |      |        |            |       |         |
            | Arbiter       | 100 | 350 |  160 |    4   |     200    |   1   |  150    |
            |               |     |     |      |        |            |       |         |
            | Photon Cannon | 150 |   0 |   50 |    0   |     100    |   0   |  100    |
            |               |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
    ------------------------------------------------------------------------------------
                                                                           
                                                                           
    UNIT DESCRIPTIONS
                                                                           
    SCV
    ---
                                                                           
    Minerals      - 50
    Vespene Gas   -  0
    Build Time    - 20
    Supplies      -  1
    Hit Points    - 60
    Armor         -  0
    Shields       -  0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Fusion Cutter
                  - damage   : 5 normal
                  - cooldown : 15
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - none
    Prerequisites - Command Center
    Abilities     - ground attack
                  - build
                  - gather
                  - repair
                                                                           
    Quotes        - ready    : "SCV, good to go, sir."
                  - selected : "Yes, sir?"
                             : "Orders, Captain?"
                             : "I read you."
                             : "Reportin for duty."
                  - annoyed  : "Come again, Captain?"
                             : "I'm not readin you clearly."
                             : "You ain't from around here, are you?"
                             : "I can't believe they put me in one o these
                                   things!"
                             : "I told 'em I was claustrophobic, I gotta get
                                   outta here!"
                             : "I'm stuck in here tighter than a frog butt
                                   in a Watermelon C-5"
                                        --------------
                                              |
                                              |
                                              -----> This is just a wild guess
                                                     on what he's really
                                                     sayin since it's too
                                                     fast and I just can't
                                                     get it right. =p
                                                                           
                  - ordered  : "Affirmative."
                             : "Roger that."
                             : "Right away, sir."
                             : "Orders received."
                  - error    : "I can't build there, somethin's in the way."
                             : "I can't build there!"
                  - built    : "Job's finished."
                                                                           
    Misc. Data    - Terrans scream of versatility, and the SCV is one of the
                    many manifestations of this. First of all, it has 60 HP
                    which is a lot compared to the 40 HP of the Zerg drone
                    and the 20 HP / 20 Shield attribute of the Protoss probe.
                    Second, not only can it gather resources and construct
                    buildings like the other two workers in the game, it can
                    also REPAIR every single damaged mechanical unit! With
                    this ability, battered armies may very well live to fight
                    (and win) another day without having to train and build
                    tons of reinforcements. Lastly, the SCV is also the only
                    biological unit that is ALSO REPAIRABLE, meaning they
                    could replenish each other's HP while some of them work
                    on the larger mechanical units in the game.
                                                                           
                                                                           
    Marine
    ------
                                                                           
    Minerals      - 50
    Vespene Gas   -  0
    Build Time    - 24
    Supplies      -  1
    Hit Points    - 40
    Armor         -  0
    Shields       -  0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Gauss Rifle
                  - damage   : 6 normal
                  - cooldown : 15
                  - range    : 4
    Air           - weapon   : Gauss Rifle
                  - damage   : 6 normal
                  - cooldown : 15
                  - range    : 4
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
                                  : range  + 1
                  - air weapon    : damage + 1
                                  : range  + 1
                  - spells        : Stim Pack
    Prerequisites - Barracks
    Abilities     - ground attack
                  - air attack
                  - Stim Pack
                                                                           
    Quotes        - ready    : "You wanna piece o me, boy?"
                  - selected : "Commander?"
                             : "Standin by..."
                             : "Checked up and good to go."
                             : "Give me somethin to shoot."
                  - annoyed  : "We gotta move."
                             : "Are you gonna give me orders?"
                             : "Oh my God, he's whacked!"
                             : "I'd vote we frag this commander!"
                             : "How do I get outta this chicken shi(BEEP)tty
                                   outfit?"
                             : "You wanna piece o me, boy?"
                             : "If it weren't for these damned neural implants
                                   you'd be a smokin crater by now..."
                  - ordered  : "Go, go, go!"
                             : "Let's move."
                             : "Outstanding."
                             : "Rock 'n roll!"
                                                                           
    Misc. Data    - The marine is yet another manifestation of the versatility
                    of the Terran race, for this is the only basic unit in
                    the game that can target and attack air units. While not
                    a very good match for the two other basic units in the
                    game, marines can prove to be very useful a little later
                    on, when Bunkers are built or Stim Packs are researched.
                    This ability reduces a marine's life by 10, but increases
                    both his movement and attack speed dramatically.
                                                                           
                                                                           
    Firebat
    -------
                                                                           
    Minerals      - 50
    Vespene Gas   - 25
    Build Time    - 24
    Supplies      -  1
    Hit Points    - 50
    Armor         -  1
    Shields       -  0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Flame Thrower
                  - damage   : 16 concussive splash
                  - cooldown : 22
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 2
                  - spells        : Stim Pack
    Prerequisites - Barracks
                  - Academy
    Abilities     - ground attack
                  - Stim Pack
                                                                           
    Quotes        - ready    : "Need a light?"
                  - selected : "Yes?"
                             : "You got my attention."
                             : "Fire it out!"
                  - annoyed  : "Ahahhh, that's what I thought."
                             : "I love the smell of napalhhhm."
                             : "Nuthin like a goood smoke..."
                             : "Are you tryin to get invited to my next barbeque?"
                             : "Got any questions about propane?"
                             : "Or, propane accessories?"
                  - ordered  : "Naturally"
                             : "Slammin'"
                             : "You got it!"
                             : "Let's burn!"
                                                                           
    Misc. Data    - Marines are not likely to succeed in battling their mineral's
                    worth of the other two races' basic units, but alongside
                    firebats, even if the opponent also has his next level
                    units, they have a chance. The marines' versatility has
                    decreased his effectivity in both land and air encounters,
                    thus in the early stages of the match he needs the help
                    of a unit made solely for ground wars, and the firebat
                    is the only one early-to-come-out enough to help him out.
                    Firebats eat the other two races' basic units like crap,
                    but it's they who do crap damage on buildings which are
                    supposed to be the marines' job. The two really complement
                    each other, so learn to use them well as a team and you'll
                    win a game in less than 10 minutes.
                                                                           
                                                                           
    Ghost
    -----
                                                                           
    Minerals      - 25
    Vespene Gas   - 75
    Build Time    - 50
    Supplies      -  1
    Hit Points    - 45
    Armor         -  0
    Shields       -  0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : C-10 Canister Rifle
                  - damage   : 10 concussive
                  - cooldown : 22
                  - range    : 7
    Air           - weapon   : C-10 Canister Rifle
                  - damage   : 10 concussive
                  - cooldown : 22
                  - range    : 7
                                                                           
    Sight         - 9
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
                  - sight         : range  + 2
                  - spells        : Cloak
                                  : Lockdown
                                  : energy + 50
    Prerequisites - Barracks
                  - Academy
                  - Science Facility w/ Covert Ops
    Abilities     - ground attack
                  - air attack
                  - Cloak
                  - Lockdown
                  - Nuclear Strike
                                                                           
    Quotes        - ready    : "Somebody called for an exterminator?"
                  - selected : "Ghost reportin..."
                             : "I'm here..."
                             : "Finally..."
                             : "Call the shots."
                  - annoyed  : "You callin down the thunder?"
                             : "Now reap the whirlwind!"
                             : "Keep it up! I DARE ya..."
                             : "I'm about to overload my aggression inhibitors."
                  - ordered  : "I hear that."
                             : "I'm gone."
                             : "Never knowww what hit 'em"
                             : "I'm all over it."
                                                                           
    Misc. Data    - Ghosts are your basic spell casters, and should normally
                    not come out early in the game. They require a Science
                    Facility with an attached Covert Ops, which is quite at
                    the top of the Terran tech tree. The only way you can
                    have them early in the game is to NOT build a single
                    attacking unit until the Covert Ops is built, which is
                    VERY risky. The rewards are handsome though, especially
                    if you've also already armed your Nuclear Silo (get what
                    I mean?) If you really went straight for the nuke, chances
                    are (if you ain't dead yet) the opponent hasn't prepared
                    for that kind of assault. Now go ahead and NUKE him!!
                    Defensively however, they can still play a big role in
                    saving your own hide through their Lockdown spell. This
                    spell prevents an enemy unit from making any action at
                    all, and while he is in this state, can be attacked with
                    impunity by any of your units. The sad part is this spell
                    would only work on non-biological units, thus is useless
                    on the Zerg, where ALL units are biological. Wait, did
                    I forget to say ghost deal damage like babies? Well, they
                    do, so don't even think of investing on an army of ghost
                    cause they won't do much on the battlefield, especially
                    if your opponent is a Zerg.
                                                                           
                                                                           
    Vulture
    -------
                                                                           
    Minerals      - 75
    Vespene Gas   -  0
    Build Time    - 30
    Supplies      -  2
    Hit Points    - 80
    Armor         -  0
    Shields       -  0
    Type          - ground; mechanical; medium
                                                                           
    Ground        - weapon   : Fragmentation Grenade
                  - damage   : 20 concussive
                  - cooldown : 30
                  - range    : 5
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 2
                  - movement      : speed  x 2
                  - Spider Mines
    Prerequisites - Factory
    Abilities     - ground attack
                  - Spider Mines
                                                                           
    Quotes        - ready    : "Awright, bring it on!"
                  - selected : "Whadda you want!?"
                             : "Yeah?"
                             : "I read ya, SIR! (sarcastic)"
                             : "Somethin on your mind?"
                  - annoyed  : "Somethin you wanted?"
                             : "I don have time to f(BEEP)ck around!!!"
                             : "You keep pushin me, BOY!!..."
                             : "And I'll scrap YOU along with the aliens!!"
                  - ordered  : "Yeah I'm goin..."
                             : "I dig!"
                             : "No problem!"
                             : "Oh, is that it!?"
                                                                           
    Misc. Data    - At 75 minerals, this vehicle can very well be a good
                    replacement for the seemingly all-purpose marine. Though
                    they cannot attack airborne opponents, they deal kick-@$$
                    damage on the ground. Furthermore, if coupled with a speed
                    upgrade and more importantly the ability to plant spider
                    mines, an army of these vultures can be a royal pain in
                    the hide in the early stages of the game. The spider mines,
                    by the way, are little spider-shaped robots that plant
                    themselves in the ground immediately after being deployed
                    by their respective vultures. They then become ultra sensitive
                    and automatically unburrow themselves at the sight of an
                    enemy ground unit. They then "run" for the said unit and
                    explode on impact, dealing insane splash damage. Oh and,
                    you can only have three of these per vulture, and they're
                    non-replenishable.
                                                                           
                                                                           
    Siege Tank
    ----------
                                                                           
    Minerals      - 150
    Vespene Gas   - 100
    Build Time    -  50
    Supplies      -   2
    Hit Points    - 150
    Armor         -   1
    Shields       -   0
    Type          - ground; mechanical; large
                                                                           
    Ground        - weapon   : Arclite Cannon
                  - damage   : 30 explosive
                  - cooldown : 37
                  - range    : 7
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Siege Mode    - weapon   : Arclite Shock Cannon
                  - damage   : 70 explosive splash
                  - cooldown : 75
                  - range    : 12
                                                                           
    Sight         - 10
    Upgrades      - ground weapon : damage + 3
                  - siege weapon  : damage + 5
                  - abilities     : Siege Mode
    Prerequisites - Factory w/ Machine Shop
    Abilities     - ground attack
                  - siege attack
                  - Siege Mode/Tank Mode
                                                                           
    Quotes        - ready    : "Ready to roll out!"
                  - selected : "Yes, sir!"
                             : "Destination..."
                             : "Identify target..."
                             : "Orders, sir!"
                  - annoyed  : "Dat,dararaw,daw,DAT,DARARAW,DAW"
                                -------------------------------
                                               |
                                               |
                                               -----> to the tune of "Ride
                                                      of the Valkyries".
                                                                           
                             : "I'm about to drop the hammer..."
                             : "And dispense some indiscriminate justice!"
                             : "What is you major malfunction!?"
                  - ordered  : "Move it!"
                             : "Proceeding..."
                             : "Delighted to, sir!"
                             : "Absolutely..."
                                                                           
    Misc. Data    - Being the longest attack ranging unit in the game, the
                    siege tank's range of attack is the only one that even
                    exceeds its own sight range! It still won't be able to
                    attack units it can't see, but if other allies are there
                    to see those units for it, then it can very well wreck
                    ground-breaking havoc! And not only that, the siege tank
                    is also the most damaging non-suicidal unit in the game,
                    dealing a whooping 70 damage whereas the next highest
                    is a distant 40. Of course, the above comments refer to
                    the siege tank in siege mode, otherwise it is pointless
                    to attack. In my honest opinion, the siege tank's tank
                    mode exists only to give the said unit its mobility, since
                    a siege moded siege tank cannot move.
                                                                           
                                                                           
    Goliath
    -------
                                                                           
    Minerals      - 100
    Vespene Gas   -  50
    Build Time    -  40
    Supplies      -   2
    Hit Points    - 125
    Armor         -   1
    Shields       -   0
    Type          - ground; mechanical; large
                                                                           
    Ground        - weapon   : Twin Autocannons
                  - damage   : 12 normal
                  - cooldown : 22
                  - range    : 5
    Air           - weapon   : Hellfire Missile Pack
                  - damage   : 20 explosive
                  - cooldown : 22
                  - range    : 5
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 4
    Prerequisites - Factory
                  - Armory
    Abilities     - ground attack
                  - air attack
                                                                           
    Quotes        - ready    : "Goliath online."
                  - selected : "Go ahead, tac-com."
                                          -------
                                             |
                                             |
                                             -----> again, another one of
                                                    my wild guesses
                                                                           
                             : "Comlink online."
                             : "Channel open."
                             : "Systems functional."
                  - annoyed  : "MilSpec ED209 online."
                                        -----
                                          |
                                          |
                                          -----> from Robocop
                                                                           
                             : "Checklist protocol, initiating..."
                             : "Primary level one, diagnostic."
                             : "USDA selected."
                             : "FDIC approved."
                             : "Checklist completed, SOB..."
                  - ordered  : "Acknowledged, HQ."
                             : "Nav-com locked."
                             : "Confirmed."
                             : "Target designated." (with observer SFX)
                                                                           
    Misc. Data    - One of the cooler-looking units in the game, the goliath
                    resembles those robots found in the game "Mechwarrior"---
                    headless androids with guns for arms, piloted by human
                    beings situated in their upper bodies. Their ability to
                    attack both ground and air units makes them qualified
                    to replace your marines, but since they cost a lot more,
                    walk slower, and take up more space, that may not be a
                    very good idea. What you CAN do with them is situate
                    them near Missile Turrets, since the two work mighty well
                    together in repelling the opponent's basic air units.
                    Missile Turrets detect the cloaked attackers, while the
                    goliath finishes them all off, dealing double the Missile
                    Turret's damage on air units.
                                                                           
                                                                           
    Wraith
    ------
                                                                           
    Minerals      - 150
    Vespene Gas   - 100
    Build Time    -  50
    Supplies      -   2
    Hit Points    - 150
    Armor         -   1
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Burst Lasers
                  - damage   : 8 normal
                  - cooldown : 30
                  - range    : 5
    Air           - weapon   : Gemini Missiles
                  - damage   : 20 explosive
                  - cooldown : 22
                  - range    : 5
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 2
                  - spells        : Cloaking
                                  : energy + 50
    Prerequisites - Starport
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Cloaking
                                                                           
    Quotes        - ready    : "Wraith aaawaiting launch orders."
                  - selected : "Go ahead, commander."
                             : "Transmit coordinates."
                             : "Standing by..."
                             : "Reporting in..."
                  - annoyed  : "Last transmission breaking up, come back."
                             : "I'm just curious, why am I so good?"
                             : "I gotta get me one o these..."
                             : "You know who the best darn fighter in the
                                   fleet is?"
                             : "Yours truly."
                             : "Everybody's gotta die sometime, Red..."
                             : "I am the invincible, that's right!"
                  - ordered  : "Coordinates received."
                             : "Attack formation."
                             : "Roger."
                             : "Sector locked in."
                                                                           
    Misc. Data    - At last, an airborne threat to the enemy's safety. The
                    Terran wraith once again proves its race's versatile
                    nature since, like the marine, though would not be at
                    par with their mineral and gas' worth of the other two
                    races' basic air units, come with a feature not present
                    in the opposition---the Cloaking Field. With this ability,
                    Terran wraiths, coupled with the clever manuevering abilities
                    of its human player, can always be the first ones to open
                    fire, thus gaining an instant advantage over the opposition.
                    Be warned though, that every race has its detectors, and
                    a smart opponent won't easily reveal where these detectors
                    are. Each race's building attacker ('cept for the Zerg's
                    Sunken Colony) is also a detector soooo.....watch out!!
                                                                           
                                                                           
    Dropship
    --------
                                                                           
    Minerals      - 100
    Vespene Gas   - 100
    Build Time    -  50
    Supplies      -   2
    Hit Points    - 150
    Armor         -   1
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 8
    Upgrades      - none
    Prerequisites - Starport w/ Control Tower
    Abilities     - load and unload
                  - flight
                                                                           
    Quotes        - ready    : "Can I take your order?"
                  - selected : "Go ahead, HQ."
                             : "I'm listening."
                             : "Destination?"
                             : "Input coordinates..."
                  - annoyed  : "When removing your overhead luggage, please"
                                   be careful."
                             : "In case of a water landing, you may be used
                                   as a floatation device."
                             : "To curl chunks, please use the vomit bag in
                                   front of you."
                             : "Keep your arms and legs inside, until this
                                   ride, come to a full and complete stop."
                  - ordered  : "In the pipe, five by five."
                             : "Hang on, we're in for some chops..."
                             : "In transit, HQ."
                             : "Buckle up."
                             : "Strap yourselves in, boys."
                             : "I copy that."
                                                                           
    Misc. Data    - There are cases when only a ground unit can do the job
                    but there are just too many blocking factors in thr terrain
                    (eg. bodies of water) that no ground unit could pass through.
                    And this is where the dropship butts in. Its ability to
                    load and unload different ground units in the game can
                    prove very useful in countless situations, situations
                    like having to go around a tough frontal defense, needing
                    to expand on an island, etc, etc, etc. Each dropship has
                    eight small slots with which to hold its units, but not
                    all units occupy only one slot. The vulture, for example,
                    occupies two slots while the siege tank occupies four.
                                                                           
                                                                           
    Science Vessel
    --------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 225
    Build Time    -  80
    Supplies      -   2
    Hit Points    - 200
    Armor         -   1
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - spells        : Irradiate
                                  : EMP Shockwave
                                  : energy + 50
    Prerequisites - Starport
                  - Science Facility
    Abilities     - flight
                  - detector
                  - Defensive Matrix
                  - Irradiate
                  - EMP Shockwave
                                                                           
    Quotes        - ready    : "Explorer reporting."
                  - selected : "Ah, greetings, command."
                             : "Transmit orders."
                             : "Receiving, headquarters."
                             : "We have you on visual."
                  - annoyed  : "I like the cut of your jib!"
                             : "E=MC...doh, let me get my notepad..."
                             : "Ah, fusion, eh? I'll have to remember that."
                             : "Eck, who sent all these lab monkeys free?"
                             : "I think we may have a gas leak." (w/ tiny voice)
                             : "Do any of you fools know who to shut off
                                   this infernal contraption?"
                             : "Ahh, the ship, out of danger." (panting)
                  - ordered  : "Let's roll."
                             : "Eeexcellent!"
                             : "Commencing..."
                             : "Affirmative, sir!"
                                                                           
    Misc. Data    - The science vessel is your advanced spell caster. Besides
                    being a detector (able to see cloaked units), this vessel
                    also has the inate ability to cast Defensive Matrix on
                    any unit in the game. What this spell does is provide
                    its beneficiary with an extra 250 HP, usually enough
                    (especially for macho units) for the said beneficiary
                    to break through an opponent's perimeter defenses or
                    maybe just to even the odds in situations when you are
                    outnumbered. The science vessel's other two spells (researched
                    at the Science Facility) are the Irradiate and the EMP
                    Shockwave. The former is a spell cast on biological units,
                    and acts like an insecticide---envelop the unfortunate
                    victim in a large green sphere of gas which reduces his
                    HP by the second until he dies (or gets REALLY low on
                    life). As a side effect, this unit will occasionally go
                    berserk and try to come in contact with his allies, therefore
                    reducing their HP as well. If one of your units gets infected,
                    better send him somewhere far from your armies (if possible
                    to the opponent's armies so as to infect them too) or
                    you'll regret it. Now for the EMP Schockwave. This spell
                    may only be cast on units with energy fields, since its
                    main effect is to reduce all that can be charged up into
                    ZERO. And as a plus, Protoss shields are also affected
                    by this spell, thus are generally cut down to half their
                    lives on impact.
                                                                           
                                                                           
    Battlecruiser
    -------------
                                                                           
    Minerals      - 400
    Vespene Gas   - 300
    Build Time    - 160
    Supplies      -   8
    Hit Points    - 500
    Armor         -   3
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : ATS Laser Battery
                  - damage   : 25 normal
                  - cooldown : 30
                  - range    : 6
    Air           - weapon   : ATA Laser Battery
                  - damage   : 25 normal
                  - cooldown : 30
                  - range    : 6
                                                                           
    Sight         - 11
    Upgrades      - ground weapon : damage + 3
                  - air weapon    : damage + 3
                  - spells        : Yamato Gun
                                  : energy + 50
    Prerequisites - Starport
                  - Science Facility w/ Physics Lab
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Yamato Gun
                                                                           
    Quotes        - ready    : "Battlecruiser operational."
                  - selected : "Old cruiser, reporting."
                             : "Receiving transmission."
                             : "Good day, commander."
                             : "Hailing frequencies open."
                  - annoyed  : "Identify yourself."
                             : "Shields up, weapons online."
                             : "Not equipped with shields...well then buckle
                                   up!!"
                             : "I reeealy have to go, number one.
                  - ordered  : "Make it happen."
                             : "Set a course."
                             : "Take it slow."
                             : "Engage."
                                                                           
    Misc. Data    - The grandaddy of all air units, the battlecruiser not
                    only has high HP, high armor, and high damage weapons,
                    it is HUGE! (quite intimidating, huh?) And besides that
                    no other large air unit can put up a one-on-one match 
                    with this gargantuan since it has a spell that is destined
                    to give it the upperhand anytime, anywhere---the Yamato
                    Gun!!! This baby does 250 damage on absolutely ANYTHING
                    at all, instant death for most units, certain death for
                    the rest. Battlecruisers may be slow, and they may also
                    be quite useless if left alone, but let me assure you
                    that twelve of these, especially if fully charged and
                    upgraded, can carve a HUUUUUGE hole in the opponent's
                    main base, well-fortified or not.
                                                                           
                                                                           
    Spider Mine
    -----------
                                                                           
    Minerals      - n/a
    Vespene Gas   - n/a
    Build Time    - n/a
    Supplies      - n/a
    Hit Points    -  20
    Armor         -   0
    Shields       -   0
    Type          - ground; small
                                                                           
    Ground        - weapon   : itself
                  - damage   : 125 suicidal explosive splash
                  - cooldown : n/a
                  - range    : 4
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - none
    Prerequisites - Vulture
    Abilities     - massive damage
                  - burrow
                                                                           
    Quotes        - ready    : \
                  - selected :  \    none
                  - annoyed  :  /  of course
                  - ordered  : /
                                                                           
    Misc. Data    - As mentioned above, the spider mines are little spider-shaped
                    robots that plant themselves in the ground immediately
                    after being deployed by their respective vultures. They
                    then become ultra sensitive and automatically unburrow
                    themselves at the sight of an enemy ground unit. They
                    then "run" for the said unit and explode on impact, dealing
                    insane splash damage. Oh and, you can only have three
                    of these per vulture, and they're non-replenishable.
                                                                           
                                                                           
    Nuclear Missile
    ---------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 200
    Build Time    - 100
    Supplies      -   8
    Hit Points    - n/a
    Armor         - n/a
    Shields       - n/a
    Type          - air; small
                                                                           
    Ground        - weapon   : itself
                  - damage   : 500 suicidal normal splash
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : itself
                  - damage   : 500 suicidal normal splash
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - n/a
    Prerequisites - Command Center w/ Nuclear Silo
                  - Ghost
    Abilities     - massive damage
                                                                           
    Quotes        - ready    : \
                  - selected :  \    none
                  - annoyed  :  /  of course
                  - ordered  : /
                                                                           
    Misc. Data    - If only these nukes didn't need the help of a Terran ghost
                    to be launched, they'd make the Terran race the ultimate
                    race in Starcraft. They do 500 damage (SPLASH!!) on their
                    targets, and cannot be blasted off the sky or deflected
                    like in the movies. There are, however, two counters:
                    one is to destroy the Nuclear Silo from which that nuke
                    came, which is quite tough to pull of, and two, the easier
                    way, is to kill the ghost who helped launch it. You may
                    cloak the ghost to give him a hard time, but a red blinking
                    dot appears on the nuke's target area and is easily visible
                    for a keen eye. And if those downfalls aren't enough,
                    every player in the game gets a "Nuclear Launch Detected"
                    message everytime you launch a nuke to make them more
                    aware of the situation. But really it's the blinking red
                    spot which I found to be most frustrating since it's what
                    most people see first when they try look for my dreaded
                    ghost, so I thought of a plan. (Try this, it actually
                    works, but with practice) What I do is, use two ghost
                    to launch two nukes ALMOST simultaneously. The timing
                    here is tricky, but if you get it right, it would seem
                    as if the red spot ain't blinkin no more, and that's cause
                    whenever the red spot of the first nuke blinks, the other
                    appears and vice versa.
                                                                           
                                                                           
    Missile Turret
    --------------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  30
    Supplies      -   0
    Hit Points    - 200
    Armor         -   0
    Shields       -   0
    Type          - ground; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : Longbolt Missile
                  - damage   : 20 explosive
                  - cooldown : 15
                  - range    : 7
                                                                           
    Sight         - 11
    Upgrades      - none
    Prerequisites - Engineering Bay
    Abilities     - air attack
                  - detector
                                                                           
    Quotes        - ready    : \
                  - selected :  \    none
                  - annoyed  :  /  of course
                  - ordered  : /
                                                                           
    Misc. Data    - The Missile Turrent is the only attacking building the
                    Terran race has to offer, and has definitely proven itself
                    to be invaluable in countless situations. Besides automatically
                    attacking every single enemy air unit in sight, it is a
                    detector, meaning cloaked wraiths have no chance of entering
                    an opponent's Missile Turret filled base unharmed. Beware
                    though, since these building attackers will only prove
                    useful until the opponent decides to build higher level
                    units like the battlecruiser, the carrier, and especially
                    the guardian. These units can whack tons of Missile Turrets
                    without suffering a scratch, so the only way to effectively
                    defend against them is providing air-to-air encounters.
                                                                           
                                                                           
                                                                           
    Drone
    -----
                                                                           
    Minerals      - 50
    Vespene Gas   -  0
    Build Time    - 20
    Supplies      -  1
    Hit Points    - 40
    Armor         -  0
    Shields       -  0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Spines
                  - damage   : 5 normal
                  - cooldown : 8
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - none
    Prerequisites - Larva
    Abilities     - ground attack
                  - burrow
                  - build (morph)
                  - gather
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - Drones are the worst workers in the game. Not only are
                    they the worst in terms of attacking, since they have
                    a cooldown rate slower than the SCV's while at the same
                    time a sight range shorter than the probe's, they are
                    especially pathetic in building construction, since besides
                    requiring Creep---which is only possible upon the presence
                    of a Hatchery/Lair/Hive coz Creep Colonies only EXTEND,
                    not create Creep---these drones BECOME the building they
                    are supposed to construct therefore making you one worker
                    short. You think Zerg buildings are so cheap? That's
                    cause you have to add 50 minerals (for the drone that
                    will morph into them) to get their REAL price. Oh and
                    I almost forgot, there is one researchable ability the
                    drone, like all the other zerg ground units 'cept the
                    ultralisk, has besides its main functions, the Burrow.
                    With it, a Zerg ground unit can dig a whole in the ground
                    and bury itself there, safe from enemy sight. It's almost
                    the same as cloaking, but the unit won't be able to do
                    anything til it decides to unburrow itself.
                                                                           
                                                                           
    Zergling
    --------
                                                                           
    Minerals      -  25
    Vespene Gas   -   0
    Build Time    -  28
    Supplies      -   0.5
    Hit Points    -  35
    Armor         -   0
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Claws
                  - damage   : 5 normal
                  - cooldown : 8
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 5
    Upgrades      - ground weapon : damage   + 1
                                  : cooldown - 2
                  - movement      : speed    x 2
    Prerequisites - Larva
                  - Spawning Pool
    Abilities     - ground attack
                  - burrow
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - "Quantity over quality", not the other way around, is
                    the main idea or motto of a good Zerg player, thus his
                    units will always be weaker than the other two races',
                    but rest assured their numbers will compensate for that
                    weakness, and the Zerg's basic attacking unit, the Zergling,
                    is one of the best examples of this concept. Despite its
                    relative weakness compared to the Terran marine and the
                    Protoss zealot, they are on a "buy one, take one" basis,
                    meaning 50 minerals and 1 supply (same price for the
                    Terran marine) will yield TWO zerglings under your command!
                    They have a combined HP of 70 as well as a combined attack
                    damage of 10, compared to the marine's 40HP-6N offer.
                    This also works for the Protoss zealot, since they come
                    in the mineral and supply's worth of FOUR zerglings!
                                                                           
                                                                           
    Hydralisk
    ---------
                                                                           
    Minerals      - 75
    Vespene Gas   - 25
    Build Time    - 28
    Supplies      -  1
    Hit Points    - 80
    Armor         -  0
    Shields       -  0
    Type          - ground; biological; medium
                                                                           
    Ground        - weapon   : Needle Spines
                  - damage   : 10 explosive
                  - cooldown : 15
                  - range    : 4
    Air           - weapon   : Needle Spines
                  - damage   : 10 explosive
                  - cooldown : 15
                  - range    : 4
                                                                           
    Sight         - 6
    Upgrades      - ground weapon : damage + 1
                                  : range  + 1
                  - air weapon    : damage + 1
                                  : range  + 1
                  - movement      : speed  x 2
    Prerequisites - Larva
                  - Hydralisk Den
    Abilities     - ground attack
                  - air attack
                  - burrow
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - Zerglings may be the star of the early two minute show,
                    but once Bunkers are built or zealots increase in number,
                    they suddenly become useless critters. And this is where
                    the hydralisk---one of the best units in the game---butts
                    in. It provides your zerglings good cover, and can be
                    used to keep your opponent's units occupied while your
                    zerglings take on his workers. This strategy is suicidal
                    for players of equal skill, but you get to finish off
                    at the very least half his workers. This will hamper his
                    production a bit so by the time all your units are disposed
                    of, a new, more powerful batch should be raring to go.
                    This is one of the easiest ways to win and should be second
                    nature to all good Zerg players out there. Another use
                    for these all-purpose creatures is defense support. What
                    you can always do with them is situate them (burrowed)
                    near Spore Colonies, since the two work mighty well
                    together in repelling the opponent's basic air units.
                    Spore Colonies detect the cloaked attackers, while the
                    burrowed hydralisk gives them the element of surprise
                    by unburrowing and finishing them all off, saving you
                    the time and space needed to construct an equal amount
                    of Spore Colonies.
                                                                           
                                                                           
    Ultralisk
    ---------
                                                                           
    Minerals      - 200
    Vespene Gas   - 200
    Build Time    -  60
    Supplies      -   6
    Hit Points    - 400
    Armor         -   1
    Shields       -   0
    Type          - ground; biological; large
                                                                           
    Ground        - weapon   : Kaiser Blades
                  - damage   : 20 normal
                  - cooldown : 15
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 3
    Prerequisites - Larva
                  - Ultralisk Cavern
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - Wouldn't it just be prime to have an ultralisk for a pet?
                    I mean, at least one of these overgrown rhino-dogs is
                    enough to scare off even the thoughest of men! But anyway,
                    that's just what an ultralisk is---the biggest, most
                    ferocious ground unit in the game. Size (at least for
                    a ground unit) has its disadvantages though, since the
                    bigger a ground unit is, the more smaller ground units
                    with range 3 or less attacks can surround that larger
                    unit at a given time. Nonetheless, ultralisks are great
                    units especially when coupled with a few other Zerg tricks
                    which I would definitely love to discuss, but later on,
                    in another section of the faq.
                                                                           
                                                                           
    Defiler
    -------
                                                                           
    Minerals      -  50
    Vespene Gas   - 150
    Build Time    -  50
    Supplies      -   2
    Hit Points    -  80
    Armor         -   1
    Shields       -   0
    Type          - ground; biological; medium
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - spells        : Plague
                                  : Consume
                                  : energy + 50
    Prerequisites - Larva
                  - Defiler Mound
    Abilities     - burrow
                  - Dark Swarm
                  - Plague
                  - Consume
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - Unlike the other two races, the Zerg's ground unit spell
                    caster, the defiler, is a unit that can cast a spell with
                    no charge at all, as well as replenish its own energy
                    meter by means other than waiting like hell. The spell
                    being refered to by BOTH these descriptions is called
                    the Consume spell, during which the defiler "eats" a fellow
                    Zerg ground unit, of course killing it in the process.
                    This "sacrifice" adds 50 energy to the defiler, therefore
                    enabling it to again cast its more offensive spells like
                    Plague, which reduces an enemy building or unit HP by
                    as low as one but doesn't kill it, or the Dark Swarm,
                    which covers an area with a thick orange fog that disables
                    any long range attacks targeting a unit within the area.
                                                                           
                                                                           
    Broodling
    ---------
                                                                           
    Minerals      - n/a
    Vespene Gas   - n/a
    Build Time    - n/a
    Supplies      - n/a
    Hit Points    -  30
    Armor         -   0
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Toxic Spores
                  - damage   : 4 normal
                  - cooldown : 15
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 5
    Upgrades      - none
    Prerequisites - Queen
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - Broodlings are what becomes of enemy units killed by the
                    queen's Spawn Broodling spell (hence the name). They
                    also are in a "buy one, take one" basis like the zerglings,
                    but unlike these critters, the broodlings deal laughable
                    damage and can sustain only a small amount of such. And
                    if that ain't bad enough, broodlings have a fixed life
                    span---105 seconds to be exact---and will die even if
                    they still have 100%HP left.
                                                                           
                                                                           
    Infested Terran
    ---------------
                                                                           
    Minerals      - 100
    Vespene Gas   -  50
    Build Time    -  40
    Supplies      -   1
    Hit Points    -  60
    Armor         -   0
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : itself
                  - damage   : 500 explosive splash suicidal
                  - cooldown : n/a
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 5
    Upgrades      - none
    Prerequisites - Infested Command Center
    Abilities     - ground attack
                  - burrow
                                                                           
    Quotes        - ready    : "Live for the swarm."
                  - selected : "Ready to kill."
                             : "Prepare to die."
                             : "Ready to serve."
                             : "Sacrifice me."
                  - annoyed  : "I am wretched."
                             : "But I am strong!"
                             : "I am the future."
                             : "I am Zerg!"
                  - ordered  : "Yes."
                             : "Immediately."
                             : "Gladly."
                             : "For the Overmind."
                                                                           
    Misc. Data    - The Zerg is the only race with units created for the sole
                    purpose of being sacrificed to deal huge amounts of damage.
                    Sure, I've listed a few Terran and Protoss units under
                    the "suicidal" category but all of them are simply products
                    of other non-suicidal units. (eg. spider mines from vultures
                    and scarabs from reavers) In the Zerg's case, units like
                    the Infested Terran are created to die, but not before
                    dealing 500 explosive splash damage on enemy units. Keep
                    in mind thought that if they are KILLED and not sacrificed,
                    they will not deal any damage at all, and this gives a
                    great minus on their overall effectivity in the game.
                    Not only that, these cute bombs require an Infested
                    Command Center, which is quite hard to aquire unless you
                    got a Terran ally who's willing to give up 400 minerals
                    just for you.
                                                                           
                                                                           
    Overlord
    --------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  40
    Supplies      -   0
    Hit Points    - 200
    Armor         -   0
    Shields       -   0
    Type          - air; biological; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                              
    Sight         - 9
    Upgrades      - sight        : range + 2
                  - movement     : speed x 2
                  - ability      : load and unload
    Prerequisites - Larva
    Abilities     - provides 8 control (supplies)
                  - detector
                  - load and unload
                  - flight
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - One of the very few manifestations of Zerg versatility,
                    the overlord not only is a detector and can do some serious
                    transporting for your ground units, it also is---or rather
                    its main function is---a supply provider! The Zerg Hatchery/
                    Lair/Hive is the worst supply-providing building in the
                    game since it only gives you 1(!) supply, but to compensate
                    the Zerg has under its control a supply-providing unit!
                    Like the Terran and Protoss' main supply-providers, the
                    overlord gives its allies a good 8 supply; but unfortunately
                    unlike Terran and Protoss transports, overlords move as
                    slow as hell, even after upgrading their movement speed.
                    Still, their detector (and flight, I almost forgot) ability
                    compensates for all that and makes them one of the most
                    versatile units in the game.
                                                                           
                                                                           
    Mutalisk
    --------
                                                                           
    Minerals      - 100
    Vespene Gas   - 100
    Build Time    -  40
    Supplies      -   2
    Hit Points    - 120
    Armor         -   0
    Shields       -   0
    Type          - air; biological; small
                                                                           
    Ground        - weapon   : Glave Wurm
                  - damage   : 9 normal splash
                  - cooldown : 30
                  - range    : 3
    Air           - weapon   : Glave Wurm
                  - damage   : 9 normal splash
                  - cooldown : 30
                  - range    : 3
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
                  - ability       : Guardian Aspect
    Prerequisites - Larva
                  - Spire
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Guardian Aspect
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - The mutalisk is yet another good sign of the Zerg being
                    a "quantity over quality" race. They cost a lot lower
                    and are fully developed in a relatively shorter time
                    compared to the other two races' basic air units, namely
                    the Terran wraith and the Protoss scout. Even their mode
                    of attack can serve as a big proof that the Zerg really
                    do believe that large numbers are better than individual
                    strength. Normally, splash damage would cause harm to
                    your own allies since the damage is dealt no matter what.
                    With mutalisks however, splash damage is redefined. The
                    good news is mutalisk splash damage will only affect enemy
                    units; the bad news is it can only affect 3 enemy units
                    at a time, but it really ain't that bad, trust me, you'll
                    appreciate this kind of splash, which deals 9 damage to
                    the first target, 2 damage to the second, and 1 damage
                    to the third, than the normal type of splash which deals
                    the designated damage to ALL the units in the area, ally
                    or not.
                                                                           
                                                                           
    Guardian
    --------
                                                                           
    Minerals      - 150
    Vespene Gas   - 200
    Build Time    -  40
    Supplies      -   2
    Hit Points    - 150
    Armor         -   0
    Shields       -   0
    Type          - air; biological; large
                                                                           
    Ground        - weapon   : Acid Spore
                  - damage   : 20 normal
                  - cooldown : 30
                  - range    : 8
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 11
    Upgrades      - ground weapon : damage + 2
    Prerequisites - Larva
                  - Greater Spire
    Abilities     - ground attack
                  - flight
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - "Ain't no mountain high enough, ain't no valley low enough,
                    ain't no river wide enough, to keep me from you!" This
                    old yet famous song quote pretty much describes the usefulness
                    of the Zerg guardian in terms of getting through whatever
                    ground-based defense (building attackers in particular)
                    the opponent has set up just for you. The guardian has
                    an outstanding reach, rivaled only by a siege tank in
                    siege mode, but since it has the inate ability to fly,
                    siege tanks can't touch it, thus it is virtually unstoppable
                    by any ground defense an opponent can think of, especially
                    since most of these defenses are static, and if ever some
                    are mobile, will still go through a tough struggle before
                    finally eradicating your forces. The solution here is
                    to use air units, and that's why guardians should always
                    be accompanied by at least double their number of mutalisks.
                                                                           
                                                                           
    Queen
    -----
                                                                           
    Minerals      - 100
    Vespene Gas   - 150
    Build Time    -  50
    Supplies      -   2
    Hit Points    - 120
    Armor         -   0
    Shields       -   0
    Type          - air; biological; medium
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - spells       : Spawn Broodling
                                 : Ensnare
                                 : energy + 50
    Prerequisites - Larva
                  - Queen's Nest
    Abilities     - flight
                  - Parasite
                  - Spawn Broodling
                  - Ensnare
                  - Infest Command Center
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - The queen is your advanced spell caster (even though they
                    come earlier than the defiler). Besides having the fastest
                    movement speed among the spell casters, this air unit
                    also has the inate ability to cast Parasite on any unit
                    in the game. What this spell does is provide info on
                    everything that its host sees, meaning if you cast parasite
                    on a retreating enemy unit, then you'll see where he's
                    headed and if you're luckier than you thought, even get
                    to view his entire base---through his own unit's eyes!
                    The queen's other two spells (researched at the Queen's
                    Nest) are the Ensnare and the Spawn Broodling. The former
                    is a spell that may be cast on any unit or group of units
                    in the game, and its main effect is to decrease both the
                    said unit's movement and attack speed. Now for the Spawn
                    Broodling. This spell may only be cast on ground units,
                    and the effect is the worst you could do to an opponent---
                    kill him. As a plus, two units, called broodlings, are
                    spawned from the enemy unit's slain body, and though pretty
                    useless, are extra units under your command nonetheless.
                                                                           
                                                                           
    Scourge
    -------
                                                                           
    Minerals      -  12
    Vespene Gas   -  38
    Build Time    -  30
    Supplies      -   0.5
    Hit Points    -  25
    Armor         -   0
    Shields       -   0
    Type          - air; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : itself
                  - damage   : 110 normal suicidal
                  - cooldown : n/a
                  - range    : 1
                                                                           
    Sight         - 5
    Upgrades      - none
    Prerequisites - Larva
                  - Spire
    Abilities     - air attack
                  - flight
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - As the infested terran aims to sacrifice itself in order
                    to deal great damage on ground opponents, the scourge
                    is its airborne counterpart. Scourges are definitely a
                    lot cheaper than infested terrans, and do not require
                    a terran player in the game in order to come out. They
                    also are, even at their cheap price, on a "buy one, take
                    one" basis thus are easy to flood your base with. They
                    do have their advantages however, since first of all they
                    are airborne and cannot attack ground units, especially
                    buildings, unless they're lifted off. Secondly, they do
                    not do as much damage as the infested terran, and worse
                    their damage is no splash. Lastly, they have an even shorter
                    HP count and can easily be killed by air units doing nothing
                    at the moment. Still, their cheap price makes them a good
                    stand-by just in case the opponent pulls off a massive
                    battlecruiser/guardian/carrier assault.
                                                                           
                                                                           
    Sunken Colony
    -------------
                                                                           
    Minerals      -  75
    Vespene Gas   -   0
    Build Time    -  20
    Supplies      -   0
    Hit Points    - 400
    Armor         -   0
    Shields       -   0
    Type          - ground; large
                                                                           
    Ground        - weapon   : Subterranean Tentacles
                  - damage   : 40 explosive
                  - cooldown : n/a
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - none
    Prerequisites - Creep Colony
                  - Spawning Pool
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \    none
                  - annoyed  :  /  of course
                  - ordered  : /
                                                                           
    Misc. Data    - This is one of the two building attackers I was talking
                    about, and it sure is a handy thing to have especially
                    whenever your opponents plan to attack early in the game.
                    Most likely he'll use a pure ground assault, and since
                    this building, the Sunken Colony, attacks from below,
                    your guaranteed a tough defense, at least until air
                    or ultra long-range ground units arrive.
                                                                           
                                                                           
    Spore Colony
    ------------
                                                                           
    Minerals      -  75
    Vespene Gas   -   0
    Build Time    -  20
    Supplies      -   0
    Hit Points    - 400
    Armor         -   0
    Shields       -   0
    Type          - ground; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : Seeker Spores
                  - damage   : 15 normal
                  - cooldown : 15
                  - range    : 7
                                                                           
    Sight         - 10
    Upgrades      - none
    Prerequisites - Creep Colony
                  - Evolution Chamber
    Abilities     - detector
                  - air attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \    none
                  - annoyed  :  /  of course
                  - ordered  : /
                                                                           
    Misc. Data    - The Spore Colony is the second attacking building the
                    Zerg race has to offer, and has definitely proven itself
                    to be invaluable in countless situations. Besides automatically
                    attacking every single enemy air unit in sight, it is a
                    detector, meaning cloaked wraiths have no chance of entering
                    an opponent's Spore Colony filled base unharmed. Beware
                    though, since these building attackers will only prove
                    useful until the opponent decides to build higher level
                    units like the battlecruiser, the carrier, and especially
                    the guardian. These units can whack tons of Spore Colonies
                    without suffering a scratch, so the only way to effectively
                    defend against them is providing air-to-air encounters.
                                                                           
                                                                           
    Larva
    -----
                                                                           
    Minerals      - n/a
    Vespene Gas   - n/a
    Build Time    - n/a
    Supplies      - n/a
    Hit Points    -  25
    Armor         -  10
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 4
    Upgrades      - none
    Prerequisites - Hatchery
    Abilities     - morph
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky sounds
                  - ordered  : /
                                                                           
    Misc. Data    - The larva is the single most versatile unit in the game!!!
                    (well, in a way, well, sort of, well...awwww maybe not!) 
                    Seriously though, what the larva can do is to morph itself
                    into any other more useful unit in the game, thus its
                    versatility. By itself it really is nothing more than
                    a road hump, but with a handful of minerals, a bucket
                    of processed vespene gas, and the right Zerg buildings,
                    it could be ANYTHING the Zerg could dream of.
                                                                           
                                                                           
    Egg
    ---
                                                                           
    Minerals      - n/a
    Vespene Gas   - n/a
    Build Time    - n/a
    Supplies      - n/a
    Hit Points    - 200
    Armor         -  10
    Shields       -   0
    Type          - ground; biological; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 4
    Upgrades      - none
    Prerequisites - Larva
    Abilities     - cancel morph
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky sounds
                  - ordered  : /
                                                                           
    Misc. Data    - Ok, I only included this for the sake of showing you its
                    stats, but really you'll have nothing to do with these
                    units, since you'll only see them everytime you morph
                    a larva into a more useful unit, and the morphing ain't
                    done yet. Of course, the only ability it has, or rather
                    the only button you can click in its menu is the "Cancel
                    Morph" button which would kill the egg along with the
                    unit growing within it and the larva from which it came.
                    The trick is to be careful when choosing the units to
                    morph, since stopping an egg from morphing into another
                    unit will kill the egg, thus leaving you with the task
                    of waiting for another larva to come out of the Hatchery/
                    Lair/Hive, and believe me, this wait can be downright
                    tiresome.
                                                                           
                                                                           
                                                                           
    Probe
    -----
                                                                           
    Minerals      - 50
    Vespene Gas   -  0
    Build Time    - 20
    Supplies      -  1
    Hit Points    - 20
    Armor         -  0
    Shields       - 20
    Type          - ground; robotic; small
                                                                           
    Ground        - weapon   : Particle Beam
                  - damage   : 5 normal
                  - cooldown : 22
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 8
    Upgrades      - none
    Prerequisites - Nexus
    Abilities     - ground attack
                  - build (warp)
                  - gather
                                                                           
    Quotes        - ready    : \
                  - selected :  \  purely robotic sounds (though there is
                  - annoyed  :  /   one which seems Protoss in language)
                  - ordered  : /
                                                                           
    Misc. Data    - Overall the SCV is the most versatile worker in the game,
                    but if building construction and ONLY building construction
                    is taken under consideration, then it would be a unanimous
                    decision that the Protoss probe is the best worker in the
                    game. Why? Consider this: Terran SCVs use their own arms
                    and legs to construct the buildings they are assigned to,
                    therefore would not be able to do anything else unless
                    they leave the unfinished building unattented or they
                    finish the construction altogether. Zerg drones are worse;
                    they BECOME the building they're supposed to construct,
                    therefore canceling all the previous uses they had as a
                    worker. The Protoss probe, however, simply open portals
                    when instructed to construct Protoss buildings. These
                    portals send in the desired buildings by themselves, thus
                    can be left alone by the probe, which in turn could either
                    open more portals that send in more buildings or just
                    do some serious gathering.
                                                                           
                                                                           
    Zealot
    ------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  40
    Supplies      -   2
    Hit Points    -  80
    Armor         -   1
    Shields       -  80
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Psi Blades
                  - damage   : 16 normal
                  - cooldown : 22
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 2
                  - movement      : speed  x 2
    Prerequisites - Gateway
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : "My life for Aiur!"
                  - selected : "What now calls?"
                             : "(may be of Protoss language)"
                             : "I long for combat."
                             : "(may be of Protoss language)"
                  - annoyed  : "En Taro Adun."
                             : "All for the empire."
                             : "Doom to all who threten homeworld."
                  - ordered  : "Thou corrupt."
                                -------------
                                      |
                                      |
                                      -----> makes no sense so is probably
                                             really of Protoss language and
                                             I just heard wrong.
                                                                           
                             : "Thus I serve."
                             : "Honor guide me."
                             : "For Adun."
                                                                           
    Misc. Data    - In my opinion one of the best units in the game, the
                    zealots are the only basic attackers in the game which
                    you could still use quite effectively in terms of offense
                    way after 30 mins has passed. They cost the most and take
                    the longest to train among the three basic attackers,
                    but one could easily see how worthy a zealot is of its
                    high price. And while one of them wouldn't stand a chance
                    against his mineral's worth of zerglings, the more members
                    a group of tightly packed zealots have, the less their
                    mineral's worth of zerglings stand a chance. This is so
                    because the tendency of a Zerg player battling his zerglings
                    with your zealots is to leave some zerglings out, usually
                    those who no longer have any gap to attack from. To
                    illustrate, imagine a single zealot battling its mineral's
                    worth of zerglings (four, to be exact)---not much of a
                    chance, huh? Now imagine a group of six zealots tightly
                    packed. It would take a little less than twenty zerglings
                    to completely surround them, and that would no longer
                    be a one on four situation, thus more chances of winning
                    for the Protoss zealot. Also don't forget that official
                    Starcraft rules state that a player is eliminated when
                    he/she does not have a single building left, and it's
                    the Protoss zealot that can fully take advantage of this
                    rule. I mean, you can just swarm your zealots in his base,
                    and though they are helpless against air units, there
                    won't be enough to finish all your zealots off before
                    THEY finish all HIS BUILDINGS off!
                                                                           
                                                                           
    Dragoon
    -------
                                                                           
    Minerals      - 125
    Vespene Gas   -  50
    Build Time    -  40
    Supplies      -   2
    Hit Points    - 100
    Armor         -   1
    Shields       -  80
    Type          - ground; mechanical; large
                                                                           
    Ground        - weapon   : Phase Disruptor
                  - damage   : 20 explosive
                  - cooldown : 30
                  - range    : 4
    Air           - weapon   : Phase Disruptor
                  - damage   : 20 explosive
                  - cooldown : 30
                  - range    : 4
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 2
                                  : range  + 2
                  - air weapon    : damage + 2
                                  : range  + 2
    Prerequisites - Gateway
                  - Cybernetics Core
    Abilities     - ground attack
                  - air attack
                                                                           
    Quotes        - ready    : "I have returned."
                  - selected : "Receiving..."
                             : "Awaiting instructions..."
                             : "Transmit."
                             : "Input command."
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                             : "Make use of me."
                             : "I am needed."
                  - annoyed  : "Unauthorized transmission."
                             : "Incorrect protocol."
                             : "(error tone) Drop your weapon, you have 15
                                   to comply..."
                             : "5....4...3..2.1(attack sound)"
                  - ordered  : "Confirmed."
                             : "Initiating..."
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                             : "Commencing..."
                             : "(may be of Protoss language)"
                             : "For vengeance."
                                                                           
    Misc. Data    - But there will always be situations where an army of zealots
                    just aren't enough finish the opponent off before his
                    air units eradicate them all, especially in the Terran's
                    case, where buildings could be lifted off. Thus you may
                    need a little help from units that can attack airborne
                    enemies, and the dragoon is the cheapest way to get that
                    help. These dragoons can keep your opponent's air force
                    busy while your zealots go for their buildings and/or
                    workers, though in rare cases, especially again in the
                    Terran's case where buildings can be airborne, it may
                    be the other way around. I really do not recommend attacking
                    only with dragoons though, since they deal explosive damage
                    thus are at a disadvantage against certain units. What
                    you can always do with them is situate them near Photon
                    Cannons, since the two work mighty well together in repelling
                    the opponent's basic air units. Photon Cannons detect
                    the cloaked attackers, while the dragoons finish them
                    all off, saving you the time and space needed to construct
                    an equal amount of Photon Cannons.
                                                                           
                                                                           
    High Templar
    ------------
                                                                           
    Minerals      -  50
    Vespene Gas   - 150
    Build Time    -  50
    Supplies      -   2
    Hit Points    -  40
    Armor         -   0
    Shields       -  40
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - spells       : Psionic Storm
                                 : Hallucination
                                 : energy + 50
    Prerequisites - Gateway
                  - Templar Archives
    Abilities     - Psionic Storm
                  - Hallucination
                  - Archon Meld
                                                                           
    Quotes        - ready    : "(may be of Protoss language)"
                  - selected : "Your thoughts?"
                             : "(may be of Protoss language)"
                             : "I heed thy call."
                             : "State thy being."
                  - annoyed  : "Your thoughts betray you."
                             : "I see you have an apetite for destruction."
                             : "And you learned to use your illusion."
                             : "But I find your lack of control disturbing."
                  - ordered  : "You think as I do."
                             : "It shall be done."
                             : "My path is set."
                             : "(may be of Protoss language)"
                                                                           
    Misc. Data    - High templars are your basic spell casters, and yet again
                    serve as proof that the Protoss really do believe in its
                    "Quality over quantity" slogan. These "priests" have in
                    their arsenal every kind of trick to drive swarms or
                    legions of enemy forces away, all by themselves! Their
                    first trick: the Psionic Storm. When cast, this spell
                    enables the high templar sends forth a wave of psionic
                    eminations that crack like lightning and thunder in the
                    brains or even circuitries of whatever unit is within
                    the storm (no buildings though), and will continue to
                    wear this unit or group of units out till they die or
                    become really low on HP. Theese units can, however, move
                    away from the affected area to stop themselves from
                    sustaining any more damage. But since a single fully
                    charged high templar can cast up to three of them spells,
                    he's bound to take out at least one batch of attackers!
                    Second trick: the Hallucination. With this spell high 
                    templars create an exact duplicate of the unit on which
                    the spell was cast (well, two copies actually). These
                    duplicates, in the enemy's eyes, are as real as can be,
                    only they can't deal any damage and would immediately
                    vanish upon being the target of another spell. Still,
                    they are a very good way of scaring your enemies off
                    till you find the time to replace those copies with the
                    real deal. Third and last trick is the Archon Meld. This
                    spell/ability will of course give the Protoss player an
                    archon under his control, but he must know that the price
                    for such a unit is the same TWO high templars used to
                    cast it, since they have joined to become the archon and
                    will forever be inseparable. Mind your that archons are
                    also good swarm handlers since they deal a nice 30 damage
                    on both air and ground units, with range 3, (not 1), and
                    most importantly, of the type NORMAL SPLASH.
                                                                           
                                                                           
    Archon
    ------
                                                                           
    Minerals      - n/a
    Vespene Gas   - n/a
    Build Time    -  20
    Supplies      - n/a
    Hit Points    -  10
    Armor         -   0
    Shields       - 350
    Type          - ground; large
                                                                           
    Ground        - weapon   : Psionic Shockwave
                  - damage   : 30 normal splash
                  - cooldown : 20
                  - range    : 2
    Air           - weapon   : Psionic Shockwave
                  - damage   : 30 normal splash
                  - cooldown : 20
                  - range    : 2
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 3
                  - air weapon    : damage + 3
    Prerequisites - High Templar
    Abilities     - ground attack
                  - air attack
                                                                           
    Quotes        - ready    : "The merging is complete."
                  - selected : "We burn."
                             : "We need focus."
                             : "(of Protoss language)"
                             : "Power overwhelming!"
                                -------------------
                                         |
                                         |
                                         -----> Starcraft invinsibility cheat
                                                (for single player mode)
                                                                           
                  - annoyed  : "It all looks so different on this side."
                             : "Break on through!"
                             : "It's beautiful..."
                             : "They should have sent a poet."
                  - ordered  : "Destroy."
                             : "Annihilate."
                             : "Obliterate."
                             : "Eradicate."
                                                                           
    Misc. Data    - Hooyaah!! Archons are the best! They rule! I could win
                    most matches with one batch o them, and 2-3 batches
                    for more than one opponent! Heh, well, that is, IF there
                    are no Terrans with their dreaded EMP Shockwaves around.
                    You see, EMP shockwaves reduce all that can be charged
                    up---including shields---to zero. And since archons are
                    97% shields, they won't have much to defend themselves
                    with after a taste of the shockwave. But even after being
                    shockwaved, archons can still wreck havoc, that is, (once
                    again) IF there are no siege-moded siege tanks to finish
                    them off. If there are, then you're screwed. Head back
                    to your base and start warping in some air units.
                                                                           
                                                                           
    Reaver
    ------
                                                                           
    Minerals      - 200
    Vespene Gas   - 100
    Build Time    -  70
    Supplies      -   4
    Hit Points    - 100
    Armor         -   0
    Shields       -  80
    Type          - ground; robotic; large
                                                                           
    Ground        - weapon   : Scarab
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - Scarab : capacity + 5
    Prerequisites - Robotic Facility
                  - Robotics Support Bay
    Abilities     - ground attack
                  - build Scarab
                                                                           
    Quotes        - ready    : \
                  - selected :  \      purely
                  - annoyed  :  /  robotic sounds
                  - ordered  : /
                                                                           
    Misc. Data    - The Protoss is the only race with units created for the
                    sole purpose of storing even more units inside their
                    bodies, and these stored units, once released, would
                    blindlessly attack the desired enemy units in sight. And
                    the reaver is one of those units. Its sole purpose is
                    to hold scarabs in its hangar, and to release these
                    "bombs" towards enemy property. One of the main disadvantages
                    of a reaver is its speed, since it looks like a caterpillar,
                    and moves just about as slow as one. The faster ground
                    units can take it out before it could take anything out,
                    and if air units find their way to it, it's sure as dead.
                                                                           
                                                                           
    Scarab
    ------
                                                                           
    Minerals      -  15
    Vespene Gas   -   0
    Build Time    -   7
    Supplies      -   0
    Hit Points    - n/a
    Armor         - n/a
    Shields       - n/a
    Type          - ground; medium
                                                                           
    Ground        - weapon   : itself
                  - damage   : 100 suicidal explosive splash
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - ground weapon : damage + 25
    Prerequisites - Reaver
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \   none since it
                  - annoyed  :  /  can't be clicked
                  - ordered  : /
                                                                           
    Misc. Data    - The scarabs, as mentioned, are but ammunition for the
                    mighty reaver. Their advantages include, of course, their
                    damage---100 and upgradable to 125!---which makes them
                    similar to the Terran spider mine, only they can't be
                    killed and they can very well be replenished at the low,
                    low price of 15 bucks. Scarabs are also heat-seeking,
                    and will stay alive until it finds a new target in cases
                    where its former target is currently unreachable (eg.
                    cloaked, on stasis, or already dead)
                                                                           
                                                                           
    Shuttle
    -------
                                                                           
    Minerals      - 200
    Vespene Gas   -   0
    Build Time    -  60
    Supplies      -   2
    Hit Points    -  80
    Armor         -   1
    Shields       -  60
    Type          - air; robotic; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 8
    Upgrades      - movement : speed x 2
    Prerequisites - Robotic Facility
    Abilities     - flight
                  - load and unload
                                                                           
    Quotes        - ready    : \
                  - selected :  \      purely
                  - annoyed  :  /  robotic sounds
                  - ordered  : /
                                                                           
    Misc. Data    - There are cases when only a ground unit can do the job
                    but there are just too many blocking factors in thr terrain
                    (eg. bodies of water) that no ground unit could pass through.
                    And this is where the shuttle butts in. Its ability to
                    load and unload different ground units in the game can
                    prove very useful in countless situations, situations
                    like having to go around a tough frontal defense, needing
                    to expand on an island, etc, etc, etc. Each shuttle has
                    eight small slots with which to hold its units, but not
                    all units occupy only one slot. The high templar, for
                    example, occupies two slots while the reaver occupies
                    four.
                                                                           
                                                                           
    Observer
    --------
                                                                           
    Minerals      - 25
    Vespene Gas   - 75
    Build Time    - 40
    Supplies      -  1
    Hit Points    - 40
    Armor         -  0
    Shields       - 20
    Type          - air; robotic; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 9
    Upgrades      - sight         : range + 2
                  - movement      : speed x 2
    Prerequisites - Robotics Facility
                  - Observatory
    Abilities     - detector
                  - flight
                  - permanent cloaking
                                                                           
    Quotes        - ready    : \      purely
                  - selected : /  robotic sounds
                  - annoyed  : "I sense a soul in search of answers."
                                ------------------------------------
                                                |
                                                |
                                                -----> sounds like this
                                                       observer's been spying
                                                       on Adria, the witch
                                                       from the game "Diablo".
                                                                           
                             : "It sounds like...a huge, gargantuan, swollen,
                                ---------------------------------------------
                                bloated mushroom!"     |
                                -----------------      |
                                        |              |
                                        |              |
                                        -------------------> and again another
                                                             Diablo quote.
                                                             This time it's
                                                             from Griswold,
                                                             the game's blacksmith
                                                                           
                             : "One small step for man, one giant...(static)
                                ---------------------------------
                                ...Stop Poking Meeee!"     |
                                   -----------------       |
                                          |                -----> ain't it
                                          |                       obvious
                                          |                       where this
                                          |                       came from?
                                          |
                                          -----> Warcraft's pissed Orc quote
                                                                           
                             : \ will someone help me out with these remaining
                             : / quotes? They're say something about Warcraft.
                                                                           
                  - ordered  : >  purely robotic sounds
                                                                           
    Misc. Data    - Observers have two highly invaluable uses: One, because
                    they are relatively small, can fly, and are permanently
                    cloaked, you may very well use them to scout for enemy
                    units, defensively or offensively. By defensively I mean
                    distributing a good number of observers way outside your
                    base to warn you of any incoming attacks the opponent
                    may be having just for you. On the other hand, by offensively
                    I mean situating an observer somewhere in the opponent's
                    base unreachable by all his detector's sight ranges put
                    together. This way you can see his development as well
                    as what type of units he'll use against you. This spot
                    is often non-existent for good players, especially for
                    the Zerg, but it won't hurt to try, after all it's just
                    a measly 25 in minerals and 75 in gas. Number two, observers
                    are detectors, thus will render all cloaking and burrowing
                    skills of the enemy useless. Again, you may use this feature
                    defensively and offensively, since you can use it to
                    help detect all kinds of cloaked attackers as well as
                    help take out burrowed units before swarming the opponent's
                    base. All in all, the observer is a must for any semi-long
                    term games or even longer.
                                                                           
                                                                           
    Scout
    -----
                                                                           
    Minerals      - 300
    Vespene Gas   - 150
    Build Time    -  80
    Supplies      -   3
    Hit Points    - 150
    Armor         -   0
    Shields       - 100
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Dual Photon Blasters
                  - damage   : 8 normal
                  - cooldown : 30
                  - range    : 4
    Air           - weapon   : Anti-matter Missiles
                  - damage   : 28 explosive
                  - cooldown : 22
                  - range    : 4
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 2
                  - sight         : range  + 2
                  - movement      : speed  x 2
    Prerequisites - Stargate
    Abilities     - ground attack
                  - air attack
                  - flight
                                                                           
    Quotes        - ready    : "Teleport successful."
                  - selected : "Awaiting command."
                             : "Standing by..."
                             : "Contact."
                             : "Cho'Gall?"
                                ---------
                                    |
                                    |
                                    -----> from Warcraft 2
                                                                           
                  - annoyed  : "Single unstable (echoing)"
                             : "(sound waves) Psionic link, dissipating."
                             : "Adjusting your transmission..."
                             : "Adun...(voice tightening and hard to understand)"
                             : "(not sure but..)Solarized Shot Hearers reengaged."
                  - ordered  : "Due yours."
                             : "(may be of Protoss language)"
                             : "Look who's acknowledged."
                                ----------
                                    |
                                    |
                                    -----> Nah, judging by the scout pilot's
                                           noble personality, this shouldn't
                                           be true.
                                                                           
                             : "It will be done."
                                                                           
    Misc. Data    - The scout, in my opinion, is the best air unit around.
                    It'd be a cold day in hell before a mutalisk could take
                    it out two-on-one, and even if there were three mutalisks
                    against one scout, the two would get killed and the last
                    one would have half its HP left. For the wraiths, two of
                    them against one scout would result in one getting killed
                    and the other one escaping with half his life---cool!
                    On the ground, however, there are a number of units that
                    can put a scout's life in danger, since its ground weapon
                    is just as weak as the Terran wraith's. Examples of
                    these ground units are the goliath, the hydralisk(a bunch
                    of them), and the archon itself. Still, it is one of
                    my favorite units in the game and is the cause of many
                    of my most basic wins.
                                                                           
                                                                           
    Carrier
    -------
                                                                           
    Minerals      - 350
    Vespene Gas   - 250
    Build Time    - 140
    Supplies      -   8
    Hit Points    - 300
    Armor         -   4
    Shields       - 150
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Interceptor
                  - damage   : 0
                  - cooldown : 0
                  - range    : 8
    Air           - weapon   : Interceptor
                  - damage   : 0  
                  - cooldown : 0  
                  - range    : 8  
                                                                           
    Sight         - 11
    Upgrades      - Interceptor : capacity + 4
    Prerequisites - Stargate
                  - Fleet Beacon
    Abilities     - ground attack
                  - air attack
                  - flight
                  - build Interceptor
                                                                           
    Quotes        - ready    : "Carrier has arrived."
                  - selected : "Instructions?"
                             : "Your command?"
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                  - annoyed  : "Our enemies our legions."
                             : "And still you procrastinate."
                             : "Command, or you will be relieved..."
                             : "This is not an idle threat!"
                  - ordered  : "Commencing..."
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                             : "Affirmative."
                                                                           
    Misc. Data    - Carriers take a real while to reach their full potential,
                    but when they do, they'll ROCK!! (not always, but at least
                    sometimes) The thing is, carriers can't survive alone,
                    especially when it still doesn't have its hangar upgrade,
                    which is the only upgrade that can make it somewhat stand
                    a chance against the battlecruiser, the only other mothership
                    in the game. Even so, a fully charged battclecruiser can
                    just Yamato blast his way through half your carrier's
                    life, thus is still the dominant ship. And that's why
                    I really do not recommend using this air unit, which by
                    the way is the second Protoss unit ever made for the sole
                    purpose of storing even more units within its body. These
                    units are called interceptors, and though can play a good
                    role in confusing enemy units, will all explode along
                    with the carrier from which they came if that carrier
                    gets whacked.
                                                                           
                                                                           
    Interceptor
    -----------
                                                                           
    Minerals      - 25
    Vespene Gas   -  0
    Build Time    - 20
    Supplies      -  0
    Hit Points    - 40
    Armor         -  0
    Shields       - 40
    Type          - air; mechanical; small
                                                                           
    Ground        - weapon   : Pulse Cannon
                  - damage   : 5 normal
                  - cooldown : 0
                  - range    : n/a
    Air           - weapon   : Pulse Cannon
                  - damage   : 5 normal
                  - cooldown : 0
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
    Prerequisites - Carrier
    Abilities     - ground attack
                  - air attack
                  - flight
                                                                           
    Quotes        - ready    : \
                  - selected :  \      purely
                  - annoyed  :  /  robotic sounds
                  - ordered  : /
                                                                           
    Misc. Data    - The interceptors, as mentioned, are but ammunition for
                    the "mighty" carrier. They are the smallest air units
                    in the game, (even smaller than the scourge in my opinion)
                    and consequently use the weakest of air weapons. They
                    do, however, come in fours (or eights when upgraded) thus
                    are still able to wreck havoc if not properly dealt with.
                    Their mode of attack is one of the coolest I've seen,
                    and winning through a whole lotta interceptors really
                    make a player look flashy. In the said attack mode, the
                    interceptor flies in a certain loop or orbit, and at one
                    point of this "loop", (usually that which is nearest the
                    target) it shoots out two small beams from its Pulse Cannon
                    and hits the enemy while on the way back to the carrier
                    from which it came---cool, huh?
                                                                           
                                                                           
    Arbiter
    -------
                                                                           
    Minerals      - 100
    Vespene Gas   - 350
    Build Time    - 160
    Supplies      -   4
    Hit Points    - 200
    Armor         -   1
    Shields       - 150
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Phase Disruptor Cannon
                  - damage   : 10 explosive
                  - cooldown : 45
                  - range    : 5
    Air           - weapon   : Phase Disruptor Cannon
                  - damage   : 10 explosive
                  - cooldown : 45
                  - range    : 5
                                                                           
    Sight         - 9
    Upgrades      - ground attack : damage + 1
                  - air attack    : damage + 1
                  - spells        : Stasis Field
                                  : Recall
                                  : energy + 50
    Prerequisites - Stargate
                  - Arbiter Tribunal
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Stasis Field
                  - Recall
                  - cloaking nearby subordinates
                                                                           
    Quotes        - ready    : "Warp field stabilized."
                  - selected : "We feel your presence."
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                             : "We are vigilant."
                  - annoyed  : "We sense a soul in search of answers."
                                -------------------------------------
                                                 |
                                                 |
                                                 -----> Hey, this is what
                                                        the witch Adria says
                                                        in another Blizzard
                                                        game called "Diablo"!
                                                        Either Blizzard wants
                                                        fans of both Starcraft
                                                        and Diablo to appreciate
                                                        their work or they're
                                                        just running out of
                                                        quotes ;)
                                                                           
                             : "Do you seek knowledge of time travel?"
                                -------------------------------------
                                                  |
                                                  |
                                                  -----> Another supposed
                                                         parallelism between
                                                         these two great games.
                                                         =P
                                                                           
                             : "We take that as a yes."
                             : "And now for your first lesson, (sinister laugh)"
                             : "(rewinding sound) Do you seek knowledge of
                                   time travel?"
                  - ordered  : "In Khast's name..."
                                   -------
                                      |
                                      |
                                      -----> not sure, not sure.
                                                                           
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                                                                           
    Misc. Data    - The sole unit on the top of the Protoss tech tree, the
                    arbiter is the said race's advanced spell caster---and
                    its spells really are ADVANCED. Spell number one is the
                    Stasis Field. It encases all units in the target area
                    within a blue crystal of some sort, making these units
                    invulnerable as well as immobile for a whole minute,
                    which could decide the outcome of the match. They are,
                    in a way, "taken out" of the game since they cannot
                    attack nor can they be attacked; they also cannot cast
                    spells nor be the target of any, and any abilities they
                    may have had (like detector and cloaking abilities) will
                    be temporarily disabled. Everything else will go on as
                    if the affected units weren't there at all. Spell number
                    two is called Recall. This is one of the few spells that
                    may target any area in the map, and its purpose is to
                    teleport all your units present in the target area to
                    where the arbiter currently is. And since the arbiter
                    has a third ability, the ability to cloak ALL nearby units
                    (your units) in the game, casting Recall on an army of
                    yours somewhere else into where your arbiter is (hopefully
                    in the middle of an opponent's base) will result in you
                    instantly having a cloaked army under your control!
                                                                           
                                                                           
    Photon Cannon
    -------------
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  50
    Supplies      -   0
    Hit Points    - 100
    Armor         -   0
    Shields       - 100
    Type          - ground; large
                                                                           
    Ground        - weapon   : STS Photon Cannon
                  - damage   : 20 normal
                  - cooldown : 22
                  - range    : 7
    Air           - weapon   : STA Photon Cannon
                  - damage   : 20 normal
                  - cooldown : 22
                  - range    : 7
                                                                           
    Sight         - 11
    Upgrades      - none
    Prerequisites - Forge
    Abilities     - ground attack
                  - air attack
                  - detector
                                                                           
    Quotes        - ready    : \
                  - selected :  \    none
                  - annoyed  :  /  of course
                  - ordered  : /
                                                                           
    Misc. Data    - The Photon Cannon is the only attacking building the Protoss
                    race has to offer, and has definitely proven itself to
                    be invaluable in countless situations. Besides automatically
                    attacking every single enemy unit (ground AND air) in
                    sight, it is a detector, meaning cloaked wraiths have
                    no chance of entering an opponent's Photon Cannon filled
                    base unharmed. Beware though, since these building attackers
                    will only prove useful until the opponent decides to build
                    higher level units like the battlecruiser, the carrier,
                    and especially the guardian. These units can whack tons
                    of Photon Cannons without suffering a scratch, so the
                    only way to effectively defend against them is providing
                    air-to-air encounters.
                                                                           
                                                                           
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
                                                                           
    * S P E C I A L   U N I T S  /  C R I T T E R S *
                                                                           
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
                                                                           
    These are examples of units that you CANNOT train, morph, or warp in,
    since they're already there! They serve no other purpose than to grace
    the terrain they are in and make you feel like you really are waging war
    in an unknown world. Oh and they can also block your path. Shoot them
    down!!!
                                                                           
                                                                           
    Rhynadon
    --------
                                                                           
    Minerals      -   1
    Vespene Gas   -   1
    Build Time    -   0
    Supplies      - n/a
    Hit Points    -  60
    Armor         -   0
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - none
    Prerequisites - none
    Abilities     - none
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /     lotta growls
                  - ordered  : /
                                                                           
    Misc. Data    - This critter is supposedly only found in the Badlands
                    terrain. It looks like a rhinoceros.
                                                                           
                                                                           
    Bengalaas
    ---------
                                                                           
    Minerals      -   1
    Vespene Gas   -   1
    Build Time    -   0
    Supplies      - n/a
    Hit Points    -  60
    Armor         -   0
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - none
    Prerequisites - none
    Abilities     - none
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /     lotta growls
                  - ordered  : /
                                                                           
    Misc. Data    - This critter is supposedly only found in the Jungle
                    terrain. It looks like a panther.
                                                                           
                                                                           
    Ragnasaur
    ---------
                                                                           
    Minerals      -   1
    Vespene Gas   -   1
    Build Time    -   0
    Supplies      - n/a
    Hit Points    -  60
    Armor         -   0
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - none
    Prerequisites - none
    Abilities     - none
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /     lotta growls
                  - ordered  : /
                                                                           
    Misc. Data    - This critter is supposedly only found in the Ash World
                    terrain. It looks like something I've never seen before.
                                                                           
                                                                           
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
                                                                           
    * U N I Q U E   U N I T S  /  H E R O E S *
                                                                           
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
                                                                           
    These are examples of units that you CANNOT train, morph, or warp in,
    since they're already there! (that is, IF the corresponding campaign
    says so). You will only see these units in the single player story mode,
    and boy do they help a lot! These units are beefed up versions of the
    other normal units in the game, and even some of them don't have a normal
    version! Truly unique! Now why do they still have mineral and vespene gas
    cost if you can't build them anyway? Well, for the Terrans, I can explain:
    You see, that build cost determines how much its repair cost would be. But
    the Zerg and the Protoss? Hmmm...that I do not know. Anyway, here's a chart,
    followed by a unit descriptions section:
                                                                           
    _________________________________________________________________________________
    Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
    Terran  | Civilian      | GB=1 |  none    |  NA  |  NA   |  7 | none |   none   |
            |               |      |          |      |       |    |      |          |
            | Jim Raynor    | GB=1 |  G=18N   |  15  |   5   |  7 | Gw+1 |   Stim   |
            | (Marine)      |      |  A=18N   |  15  |   5   |    | Aw+1 |   Pack   |
            |               |      |          |      |       |    |      |          |
            | Jim Raynor    | GM=2 |  G=30C   |  30  |   5   |  8 | Gw+2 |  Spider  |
            | (Vulture)     |      |          |      |       |    |      |   Mine   |
            |               |      |          |      |       |    |      |          |
            | Gui Montag    | GB=1 |  G=32CS  |  22  |   1   |  7 | Gw+2 |   Stim   |
            | (Firebat)     |      |          |      |       |    |      |   Pack   |
            |               |      |          |      |       |    |      |          |
            | Sarah         | GB=1 |  G=30C   |  22  |   7   | 11 | Gw+1 |  Spells  |
            | Kerrigan      |      |  A=30C   |  22  |   7   |    | Aw+1 | Cloaking |
            | (Ghost)       |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Edmund Duke   | GM=3 |  G=70E   |  37  |   7   | 10 | Gw+3 |  Siege   |
            | (Siege Tank;  |      |          |      |       |    |      |  Mode    |
            |  Tank Mode)   |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Edmund Duke   | GM=3 | G=150ES  |  75  |  12   | 10 | Gw+5 |  Tank    |
            | (Siege Tank;  |      |          |      |       |    |      |  Mode    |
            |  Siege Mode)  |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Alan Schezar  | GM=3 |  G=20N   |  22  |   5   |  8 | Gw+1 |   none   |
            | (Goliath)     |      |  A=40E   |  22  |   5   |    | Aw+4 |          |
            |               |      |          |      |       |    |      |          |
            | Tom Kazansky  | AM=3 |  G=16N   |  30  |   5   |  7 | Gw+1 | Cloaking |
            | (Wraith)      |      |  A=30E   |  22  |   5   |    | Aw+2 |          |
            |               |      |          |      |       |    |      |          |
            | Magellan      | AM=3 |   none   |  NA  |  NA   | 10 | none |  Spells  |
            | (Science      |      |          |      |       |    |      | Detector |
            |  Vessel)      |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Hyperion      | AM=3 |  G=30N   |  30  |   6   | 11 | Gw+3 |  Yamato  |
            | (Battle-      |      |  A=30N   |  30  |   6   |    | Aw+3 |   Gun    |
            |  cruiser)     |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Norad II      | AM=3 |  G=50N   |  30  |   6   | 11 | Gw+3 |  Yamato  |
            | (Battle-      |      |  A=50N   |  30  |   6   |    | Aw+3 |   Gun    |
            |  cruiser)     |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
    _________________________________________________________________________________
    Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
    Zerg    | Devouring One | GB=1 |  G=10N   |   6  |   1   |  5 | Gw+1 |  Burrow  |
            | (Zergling)    |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Hunter Killer | GB=2 |  G=20E   |  15  |   5   |  6 | Gw+1 |  Burrow  |
            | (Hydralisk)   |      |  A=20E   |  15  |   5   |    | Aw+1 |          |
            |               |      |          |      |       |    |      |          |
            | Torrasque     | GB=3 |  G=50N   |  15  |   1   |  7 | Gw+3 |   none   |
            | (Ultralisk)   |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Unclean One   | GB=2 |   none   |  NA  |  NA   | 10 | none |  Spells  |
            | (Defiler)     |      |          |      |       |    |      |  Burrow  |
            |               |      |          |      |       |    |      |          |
            | Infested      | GB=1 |  G=50N   |  30  |   1   |  5 | Gw+1 |  Spells  |
            |  Kerrigan     |      |          |      |       |    |      |          |
            | (Infested     |      |          |      |       |    |      |          |
            |  Terran)      |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Yggdrasill    | AB=3 |   none   |  NA  |  NA   | 11 | none | Detector |
            | (Overlord)    |      |          |      |       |    |      | Load and |
            |               |      |          |      |       |    |      |  Unload  |
            |               |      |          |      |       |    |      |          |
            | Kukulza       | AB=1 |  G=18NS  |  30  |   3   |  7 | Gw+1 | Guardian |
            | (Mutalisk)    |      |  A=18NS  |  30  |   3   |    | Aw+1 |          |
            |               |      |          |      |       |    |      |          |
            | Kukulza       | AB=3 |  G=40N   |  30  |   8   | 11 | Gw+2 |   none   |
            | (Guardian)    |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Matriarch     | AB=2 |   none   |  NA  |  NA   | 10 | none |  Spells  |
            | (Queen)       |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
    _________________________________________________________________________________
    Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
    Protoss | Dark Templar  | GB=1 |  G=45N   |  30  |   1   |  7 | Gw+1 | Perma-   |
            |               |      |          |      |       |    |      |  nent    |
            |               |      |          |      |       |    |      | Cloaking |
            |               |      |          |      |       |    |      |          |
            | Zeratul       | GB=1 |  G=100N  |  30  |   1   |  7 | Gw+1 | Perma-   |
            | (Dark         |      |          |      |       |    |      |  nent    |
            |  Templar)     |      |          |      |       |    |      | Cloaking |
            |               |      |          |      |       |    |      |          |
            | Fenix         | GB=1 |  G=40N   |  22  |   1   |  7 | Gw+2 |   none   |
            | (Zealot)      |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Fenix         | GM=3 |  G=45E   |  30  |   6   |  8 | Gw+2 |   none   |
            | (Dragoon)     |      |  A=45E   |  30  |   6   |    | Aw+2 |          |
            |               |      |          |      |       |    |      |          |
            | Tassadar      | GB=1 |  G=20N   |  30  |   5   |  7 | Gw+1 |   none   |
            | (High         |      |          |      |       |    |      |          |
            |  Templar)     |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Tassadar/     |  G=3 |  G=60NS  |  20  |   2   |  8 | Gw+3 |   none   |
            | Zeratul       |      |  A=60NS  |  20  |   2   |    | Aw+3 |          |
            | (Archon)      |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Warbringer    | GR=3 |  Scarab  |  60  |   8   | 10 | none |  Scarab  |
            | (Reaver)      |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Warbringer's  |  G=2 | G=100ES! |  NA  |  NA   | NA | Gw   |   none   |
            |  Scarab       |      |          |      |       |    |  +25 |          |
            |               |      |          |      |       |    |      |          |
            | Mojo          | AM=3 |  G=20N   |  30  |   4   | 10 | Gw+1 |   none   |
            | (Scout)       |      |  A=48E   |  22  |   4   |    | Aw+2 |          |
            |               |      |          |      |       |    |      |          |
            | Gantrithor    | AM=3 | Inter-   |   0  |   8   | 11 | none | Inter-   |
            | (Carrier)     |      | ceptor   |      |       |    |      | ceptors  |
            |               |      | Inter-   |   0  |   8   |    |      |          |
            |               |      | ceptor   |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
            | Gantrithor's  | AM=1 |  G=5N    |  NA  |  NA   | NA | Gw+1 |   none   |
            |  Interceptor  |      |  A=5N    |  NA  |  NA   |    | Aw+1 |          |
            |               |      |          |      |       |    |      |          |
            | Danimoth      | AM=3 |  G=20E   |  45  |   5   |  9 | Gw+1 | Spells   |
            | (Arbiter)     |      |  A=20E   |  45  |   5   |    | Aw+1 | Cloaking |
            |               |      |          |      |       |    |      | Nearby   |
            |               |      |          |      |       |    |      | Subordi- |
            |               |      |          |      |       |    |      |  nates   |
            |               |      |          |      |       |    |      |          |
            |               |      |          |      |       |    |      |          |
    ____________________________________________________________________________________
    Race____|_Name__________|_Min_|_Gas_|_Time_|_Supply_|_Hit Points_|_Armor_|_Shields_|
    Terran  | Civilian      |   0 |   0 |    0 |    1   |      40    |   0   |    0    |
            |               |     |     |      |        |            |       |         |
            | Jim Raynor    |  50 |   0 |    0 |    1   |     200    |   3   |    0    |
            | (Marine)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Jim Raynor    | 150 |   0 |   60 |    2   |     300    |   3   |    0    |
            | (Vulture)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Gui Montag    | 100 |  50 |   48 |    1   |     160    |   3   |    0    |
            | (Firebat)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Sarah         |  50 | 150 |  100 |    1   |     250    |   3   |    0    |
            | Kerrigan      |     |     |      |        |            |       |         |
            | (Ghost)       |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Edmund Duke   | 300 | 200 |  100 |    2   |     400    |   3   |    0    |
            | (Siege Tank;  |     |     |      |        |            |       |         |
            |  Tank Mode)   |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Edmund Duke   |  NA |  NA |   NA |   NA   |     400    |   3   |    0    |
            | (Siege Tank;  |     |     |      |        |            |       |         |
            |  Siege Mode)  |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Alan Schezar  | 200 | 100 |   80 |    2   |     300    |   3   |    0    |
            | (Goliath)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Tom Kazansky  | 400 | 200 |  120 |    2   |     500    |   4   |    0    |
            | (Wraith)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Magellan      |  50 | 600 |  160 |    2   |     800    |   4   |    0    |
            | (Science      |     |     |      |        |            |       |         |
            |  Vessel)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Hyperion      | 800 | 600 |  160 |    8   |     850    |   4   |    0    |
            | (Battle-      |     |     |      |        |            |       |         |
            |  cruiser)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Norad II      | 800 | 600 |  320 |    8   |     700    |   4   |    0    |
            | (Battle-      |     |     |      |        |            |       |         |
            |  cruiser)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
    ____________________________________________________________________________________
    Race____|_Name__________|_Min_|_Gas_|_Time_|_Supply_|_Hit Points_|_Armor_|_Shields_|
    Zerg    | Devouring One | 100 |   0 |   56 |   0.5  |     120    |   3   |    0    |
            | (Zergling)    |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Hunter Killer | 150 |  50 |   52 |    1   |     160    |   2   |    0    |
            | (Hydralisk)   |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Torrasque     | 400 | 400 |  120 |    6   |     800    |   4   |    0    |
            | (Ultralisk)   |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Unclean One   |  50 | 200 |  100 |    2   |     250    |   3   |    0    |
            | (Defiler)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Infested      | 200 | 300 |  100 |    1   |     400    |   2   |    0    |
            |  Kerrigan     |     |     |      |        |            |       |         |
            | (Infested     |     |     |      |        |            |       |         |
            |  Terran)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Yggdrasill    | 200 |   0 |   80 |    0   |    1000    |   4   |    0    |
            | (Overlord)    |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Kukulza       | 200 | 200 |   80 |    2   |     300    |   3   |    0    |
            | (Mutalisk)    |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Kukulza       | 100 | 200 |   80 |    2   |     400    |   4   |    0    |
            | (Guardian)    |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Matriarch     | 200 | 300 |  100 |    2   |     300    |   3   |    0    |
            | (Queen)       |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
    ____________________________________________________________________________________
    Race____|_Name__________|_Min_|_Gas_|_Time_|_Supply_|_Hit Points_|_Armor_|_Shields_|
    Protoss | Dark Templar  | 100 | 300 |  100 |    2   |     40     |   0   |    80   |
            |               |     |     |      |        |            |       |         |
            | Zeratul       | 100 | 300 |  100 |    2   |     60     |   0   |   400   |
            | (Dark         |     |     |      |        |            |       |         |
            |  Templar)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Fenix         | 200 |   0 |   80 |    2   |    240     |   2   |   240   |
            | (Zealot)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Fenix         | 300 | 100 |  100 |    2   |    240     |   3   |   240   |
            | (Dragoon)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Tassadar      | 100 | 300 |  100 |    2   |     80     |   2   |   300   |
            | (High         |     |     |      |        |            |       |         |
            |  Templar)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Tassadar/     |   0 |   0 |   40 |    4   |    100     |   3   |   800   |
            | Zeratul       |     |     |      |        |            |       |         |
            | (Archon)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Warbringer    | 400 | 200 |  120 |    4   |    200     |   3   |   400   |
            | (Reaver)      |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Warbringer's  |  15 |   0 |    7 |    0   |     20     |   0   |    10   |
            |  Scarab       |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Mojo          | 600 | 300 |  160 |    3   |    400     |   3   |   400   |
            | (Scout)       |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Gantrithor    | 700 | 600 |  280 |    8   |    800     |   3   |   500   |
            | (Carrier)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Gantrithor's  |  30 |   0 |   20 |    0   |     20     |   0   |    30   |
            |  Interceptor  |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            | Danimoth      |  50 |  1K |  320 |    4   |    600     |   3   |   500   |
            | (Arbiter)     |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
            |               |     |     |      |        |            |       |         |
    ------------------------------------------------------------------------------------
                                                                           
                                                                           
    UNIT DESCRIPTIONS
                                                                           
    Civilian
    --------
                                                                           
    Minerals      -  0
    Vespene Gas   -  0
    Build Time    -  0
    Supplies      -  1
    Hit Points    - 40
    Armor         -  0
    Shields       -  0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - none
    Prerequisites - none
    Abilities     - none (!)
                                                                           
    Quotes        - ready    : "Hey, how'd I get here!?"
                  - selected : "Hey, there."
                             : "How ya all doin?"
                             : "What's up?"
                             : "Howdy"
                  - annoyed  : "I wanna be all I can be."
                             : "I tell you what, I think I'll join up."
                             : "I'm a little claustrophobic, though."
                             : "I hope they don't put me in any tight places."
                             : "Ah, what the hell, I need that college money."
                  - ordered  : "I'm goin."
                             : "No sweat."
                             : "Yyyep!"
                             : "Awright!"
                             : "Sure thing."
                                                                           
    Misc. Data    - Of all the heroes / unique units in the game, this is an
                    exception. It does NOT have any use at all, not even as
                    a decoy since it dies sooo easily. Well I guess ya can't
                    expect any more from a civilian, can you?
                                                                           
                                                                           
    Jim Raynor (Marine)
    -------------------
                                                                           
    Minerals      -  50
    Vespene Gas   -   0
    Build Time    -   0
    Supplies      -   1
    Hit Points    - 200
    Armor         -   3
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Gauss Rifle
                  - damage   : 18 normal
                  - cooldown : 15
                  - range    : 5
    Air           - weapon   : Gauss Rifle
                  - damage   : 18 normal
                  - cooldown : 15
                  - range    : 5
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - Stim Pack
                                                                           
    Quotes        - selected : "Raynor here."
                             : "This is Jimmy."
                             : "Anytime you're ready."
                             : "Go ahead, commander."
                  - annoyed  : "Hey, quit it!"
                             : "What's your problem, man?"
                             : "Look, Commander, do you mind?"
                             : "I knew I should've stayed in bed this morning."
                  - ordered  : "Sounds fun."
                             : "Right on."
                             : "This should be good."
                             : "Oh, yeah!"
                                                                           
    Misc. Data    - He is one cool dude. Best for find/assassinate type missions,
                    but unfortunately will not fare well in a real war.
                                                                           
                                                                           
    Jim Raynor (Vulture)
    --------------------
                                                                           
    Minerals      - 150
    Vespene Gas   -   0
    Build Time    -  60
    Supplies      -   2
    Hit Points    - 300
    Armor         -   3
    Shields       -   0
    Type          - ground; mechanical; medium
                                                                           
    Ground        - weapon   : Fragmentation Grenade
                  - damage   : 30 concussive
                  - cooldown : 30
                  - range    : 5
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                  - Spider Mines
                                                                                                                                                  
    Quotes        - selected : "Raynor here."
                             : "This is Jimmy."
                             : "Anytime you're ready."
                             : "Go ahead, commander."
                  - annoyed  : "Hey, quit it!"
                             : "What's your problem, man?"
                             : "Look, Commander, do you mind?"
                             : "I knew I should've stayed in bed this morning."
                  - ordered  : "Sounds fun."
                             : "Right on."
                             : "This should be good."
                             : "Oh, yeah!"
                                                                           
    Misc. Data    - And now he's in a Vulture bike!! Really cool, man. Mostly
                    for hit and run. This time can take on tougher units, but
                    still only for hit and run. Vultures aren't really made
                    for tough battles, anyway.
                                                                           
                                                                           
    Gui Montag (Firebat)
    --------------------
                                                                           
    Minerals      - 100
    Vespene Gas   -  50
    Build Time    -  48
    Supplies      -   1
    Hit Points    - 160
    Armor         -   3
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Flame Thrower
                  - damage   : 32 concussive splash
                  - cooldown : 22
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                  - Stim Pack
                                                                           
    Quotes        - ready    : "Need a light?"
                  - selected : "Yes?"
                             : "You got my attention."
                             : "Fire it out!"
                  - annoyed  : "Ahahhh, that's what I thought."
                             : "I love the smell of napalhhhm."
                             : "Nuthin like a goood smoke..."
                             : "Are you tryin to get invited to my next barbeque?"
                             : "Got any questions about propane?"
                             : "Or, propane accessories?"
                  - ordered  : "Naturally"
                             : "Slammin'"
                             : "You got it!"
                             : "Let's burn!"
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Sarah Kerrigan (Ghost)
    ----------------------
                                                                           
    Minerals      -  50
    Vespene Gas   - 150
    Build Time    - 100
    Supplies      -   1
    Hit Points    - 250
    Armor         -   3
    Shields       -   0
    Type          - ground; biological; small
    
    Ground        - weapon   : C-10 Canister Rifle
                  - damage   : 30 concussive
                  - cooldown : 22
                  - range    : 7
    Air           - weapon   : C-10 Canister Rifle
                  - damage   : 30 concussive
                  - cooldown : 22
                  - range    : 7
    
    Sight         - 11
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - Cloak
                  - Lockdown
                                                                           
    Quotes        - selected : "Lt. Kerrigan reporting."
                             : "What now?"
                             : "I'm waiting on you!"
                             : "I'm ready."
                  - annoyed  : "Easily amused, huh?"
                             : "Doesn't take a telepath to know what you're
                                thinkin."
                             : "You get off on annoying people, don't you?"
                             : "But I've got a job to do."
                  - ordered  : "I gotcha."
                             : "Thinkin the same thing."
                             : "It'd be a pleasure."
                             : "I read ya, heh."
                                                                           
    Misc. Data    - High on damage, but the concussive nature of her weapons
                    will prove to be a big drawback whenever she is used to
                    take out enemy buildings. Plus she DOESN'T have the ability
                    to land a hard-hitting Nuke, so basically she's just useful
                    against mechanical units, meaning those that are affected
                    by her Lockdown spell.
                                                                           
                                                                           
    Edmund Duke (Siege Tank)
    ------------------------
                                                                           
    Minerals      - 300
    Vespene Gas   - 200
    Build Time    - 100
    Supplies      -   2
    Hit Points    - 400
    Armor         -   3
    Shields       -   0
    Type          - ground; mechanical; large
                                                                           
    Ground        - weapon   : Arclite Cannon
                  - damage   : 70 explosive
                  - cooldown : 37
                  - range    : 7
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Siege Mode    - weapon   : Arclite Shock Cannon
                  - damage   : 150 explosive splash
                  - cooldown : 75
                  - range    : 12
                                                                           
    Sight         - 10
    Upgrades      - ground weapon : damage + 3
                  - siege weapon  : damage + 5
    Prerequisites - none
    Abilities     - ground attack
                  - siege attack
                  - Siege Mode/Tank Mode
                                                                           
    Quotes        - selected : "What!?"
                             : "Well?"
                             : "I haven't got all day."
                             : "Make up your mind."
                  - annoyed  : "Been a general for fifteen years."
                             : "Now I'm takin orders from a pup!"
                             : "This Korhal outfit's a mess."
                             : "Ya all need some good old-fashioned discipline!"
                  - ordered  : "'Bout time."
                             : "Decisive action!"
                             : "Should work..."
                             : "Alright, then."
                                                                           
    Misc. Data    - It's the General himself, and he's under your command!
                    A very useful unit indeed, dealing more damage than what
                    Protoss Reavers can only dream of! With a little back-up,
                    this hero unit can take out an entire base when in Siege
                    Mode!
                                                                           
                                                                           
    Alan Schezar (Goliath)
    ----------------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 100
    Build Time    -  80
    Supplies      -   2
    Hit Points    - 300
    Armor         -   3
    Shields       -   0
    Type          - ground; mechanical; large
                                                                           
    Ground        - weapon   : Twin Autocannons
                  - damage   : 20 normal
                  - cooldown : 22
                  - range    : 5
    Air           - weapon   : Hellfire Missile Pack
                  - damage   : 40 explosive
                  - cooldown : 22
                  - range    : 5
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 4
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                                                                           
    Quotes        - ready    : "Goliath online."
                  - selected : "Go ahead, tac-com."
                                          -------
                                             |
                                             |
                                             -----> again, another one of
                                                    my wild guesses
                                                                           
                             : "Comlink online."
                             : "Channel open."
                             : "Systems functional."
                  - annoyed  : "MilSpec ED209 online."
                                        -----
                                          |
                                          |
                                          -----> from Robocop
                                                                           
                             : "Checklist protocol, initiating..."
                             : "Primary level one, diagnostic."
                             : "USDA selected."
                             : "FDIC approved."
                             : "Checklist completed, SOB..."
                  - ordered  : "Acknowledged, HQ."
                             : "Nav-com locked."
                             : "Confirmed."
                             : "Target designated." (with observer SFX)
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Tom Kazansky (Wraith)
    ---------------------
                                                                           
    Minerals      - 400
    Vespene Gas   - 200
    Build Time    - 120
    Supplies      -   2
    Hit Points    - 500
    Armor         -   4
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Burst Lasers
                  - damage   : 16 normal
                  - cooldown : 30
                  - range    : 5
    Air           - weapon   : Gemini Missiles
                  - damage   : 30 explosive
                  - cooldown : 22
                  - range    : 5
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Cloaking
                                                                           
    Quotes        - ready    : "Wraith aaawaiting launch orders."
                  - selected : "Go ahead, commander."
                             : "Transmit coordinates."
                             : "Standing by..."
                             : "Reporting in..."
                  - annoyed  : "Last transmission breaking up, come back."
                             : "I'm just curious, why am I so good?"
                             : "I gotta get me one o these..."
                             : "You know who the best darn fighter in the
                                   fleet is?"
                             : "Yours truly."
                             : "Everybody's gotta die sometime, Red..."
                             : "I am the invincible, that's right!"
                  - ordered  : "Coordinates received."
                             : "Attack formation."
                             : "Roger."
                             : "Sector locked in."
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Magellan (Science Vessel)
    -------------------------
                                                                           
    Minerals      -  50
    Vespene Gas   - 600
    Build Time    - 160
    Supplies      -   2
    Hit Points    - 800
    Armor         -   4
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - none
    Prerequisites - none
    Abilities     - flight
                  - detector
                  - Defensive Matrix
                  - Irradiate
                  - EMP Shockwave
                                                                           
    Quotes        - ready    : "Explorer reporting."
                  - selected : "Ah, greetings, command."
                             : "Transmit orders."
                             : "Receiving, headquarters."
                             : "We have you on visual."
                  - annoyed  : "I like the cut of your jib!"
                             : "E=MC...doh, let me get my notepad..."
                             : "Ah, fusion, eh? I'll have to remember that."
                             : "Eck, who sent all these lab monkeys free?"
                             : "I think we may have a gas leak." (w/ tiny voice)
                             : "Do any of you fools know who to shut off
                                   this infernal contraption?"
                             : "Ahh, the ship, out of danger." (panting)
                  - ordered  : "Let's roll."
                             : "Eeexcellent!"
                             : "Commencing..."
                             : "Affirmative, sir!"
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Hyperion (Battlecruiser)
    ------------------------
                                                                           
    Minerals      - 800
    Vespene Gas   - 600
    Build Time    - 160
    Supplies      -   8
    Hit Points    - 850
    Armor         -   4
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : ATS Laser Battery
                  - damage   : 30 normal
                  - cooldown : 30
                  - range    : 6
    Air           - weapon   : ATA Laser Battery
                  - damage   : 30 normal
                  - cooldown : 30
                  - range    : 6
                                                                           
    Sight         - 11
    Upgrades      - ground weapon : damage + 3
                  - air weapon    : damage + 3
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Yamato Gun
                                                                           
    Quotes        - selected : "Raynor here."
                             : "This is Jimmy."
                             : "Anytime you're ready."
                             : "Go ahead, commander."
                  - annoyed  : "Hey, quit it!"
                             : "What's your problem, man?"
                             : "Look, Commander, do you mind?"
                             : "I knew I should've stayed in bed this morning."
                  - ordered  : "Sounds fun."
                             : "Right on."
                             : "This should be good."
                             : "Oh, yeah!"
                                                                           
    Misc. Data    - Yep! Jimmy's got himself a Battlecruiser now! Goes to show
                    how much you can earn being a military official ;) This
                    is one tough mama, and can really make matters unbalanced
                    to your favor. Good for ANY type of mission, offensive,
                    passive, or even defensive. And don't forget that Yamato
                    Gun...
                                                                           
                                                                           
    Norad II (Battlecruiser)
    ------------------------
                                                                           
    Minerals      - 800
    Vespene Gas   - 600
    Build Time    - 320
    Supplies      -   8
    Hit Points    - 700
    Armor         -   4
    Shields       -   0
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : ATS Laser Battery
                  - damage   : 50 normal
                  - cooldown : 30
                  - range    : 6
    Air           - weapon   : ATA Laser Battery
                  - damage   : 50 normal
                  - cooldown : 30
                  - range    : 6
                                                                           
    Sight         - 11
    Upgrades      - ground weapon : damage + 3
                  - air weapon    : damage + 3
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Yamato Gun
                                                                           
    Quotes        - selected : "What!?"
                             : "Well?"
                             : "I haven't got all day."
                             : "Make up your mind."
                  - annoyed  : "Been a general for fifteen years."
                             : "Now I'm takin orders from a pup!"
                             : "This Korhal outfit's a mess."
                             : "Ya all need some good old-fashioned discipline!"
                  - ordered  : "'Bout time."
                             : "Decisive action!"
                             : "Should work..."
                             : "Alright, then."
                                                                           
    Misc. Data    - But this Battlecruiser's piloted by a general! It may have
                    less HP than the captain's, but it's weapons deal 60%
                    more damage! This is the better Battlecruiser in my opinion,
                    and that I can conclude simply because it can kill both
                    Marines and Zerglings in ONE shot! Ain't that cool?
                                                                           
                                                                           
    Devouring One (Zergling)
    ------------------------
                                                                           
    Minerals      - 100
    Vespene Gas   -   0
    Build Time    -  56
    Supplies      -   0.5
    Hit Points    - 120
    Armor         -   3
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Claws
                  - damage   : 10 normal
                  - cooldown : 6
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 5
    Upgrades      - ground weapon : damage   + 1
    Prerequisites - none
    Abilities     - ground attack
                  - burrow
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Hunter Killer (Hydralisk)
    -------------------------
                                                                           
    Minerals      - 150
    Vespene Gas   -  50
    Build Time    -  52
    Supplies      -   1
    Hit Points    - 160
    Armor         -   2
    Shields       -   0
    Type          - ground; biological; medium
                                                                           
    Ground        - weapon   : Needle Spines
                  - damage   : 20 explosive
                  - cooldown : 15
                  - range    : 5
    Air           - weapon   : Needle Spines
                  - damage   : 20 explosive
                  - cooldown : 15
                  - range    : 5
                                                                           
    Sight         - 6
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - burrow
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit (but with a different
                    portrait), nothing more, but fortunately nothing less.
                                                                           
                                                                           
    Torrasque (Ultralisk)
    ---------------------
                                                                           
    Minerals      - 400
    Vespene Gas   - 400
    Build Time    - 120
    Supplies      -   6
    Hit Points    - 800
    Armor         -   4
    Shields       -   0
    Type          - ground; biological; large
                                                                           
    Ground        - weapon   : Kaiser Blades
                  - damage   : 50 normal
                  - cooldown : 15
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 3
    Prerequisites - none
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Unclean One (Defiler)
    ---------------------
                                                                           
    Minerals      -  50
    Vespene Gas   - 200
    Build Time    - 100
    Supplies      -   1
    Hit Points    - 400
    Armor         -   2
    Shields       -   0
    Type          - ground; biological; medium
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - none
    Prerequisites - none
    Abilities     - burrow
                  - Dark Swarm
                  - Plague
                  - Consume
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Infested Kerrigan (Infested Terran)
    -----------------------------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 300
    Build Time    - 100
    Supplies      -   1
    Hit Points    - 400
    Armor         -   2
    Shields       -   0
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Claws
                  - damage   : 50 normal
                  - cooldown : 30
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 5
    Upgrades      - none
    Prerequisites - none
    Abilities     - ground attack
                  - Cloaking
                  - Ensnare
                  - Psionic Storm
                  - Consume
                                                                           
    Quotes        - selected : "Yes, Cerebrate?"
                             : "(angry growl)"
                             : "What is it now?"
                             : "I'm listening."
                  - annoyed  : "You're beginning to annoy me Cerebrate."
                             : "But don't think that I need you."
                             : "Should you become a nuissance..."
                             : "I'll kill you myself."
                  - ordered  : "Hmmm..."
                             : "A bold move."
                             : "On my way!"
                             : "Alright!"
                                                                           
    Misc. Data    - Arguably the best hero in the game, Infested Kerrigan
                    has the Terran's ability to Cloak, the Protoss' ability
                    to cast Psionic Storms, and of course the Zerg's ability
                    to Ensnare and to Consume. With these in her arsenal, and
                    with a highly damaging set of claws, all she needs now
                    are a few "snacks" (Zerglings, of course) and she can ruin
                    any well-fortified base you might be thinking of!
                                                                           
                                                                           
    Yggdrasill (Overlord)
    ---------------------
                                                                           
    Minerals      -  200
    Vespene Gas   -    0
    Build Time    -   80
    Supplies      -    0
    Hit Points    - 1000
    Armor         -    4
    Shields       -    0
    Type          - air; biological; large
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 11
    Upgrades      - none
    Prerequisites - none
    Abilities     - provides 30 control (supplies)
                  - detector
                  - load and unload
                  - flight
                                                                           
    Misc. Data    - With this unit by your side, you almost GUARANTEED a successful
                    drop, EVERYTIME!! No amount of firepower can destroy a
                    1000HP unit without it first being able to unload 8 creatures,
                    right? Cool!!
                                                                           
                                                                           
    Kukulza (Mutalisk)
    ------------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 200
    Build Time    -  80
    Supplies      -   2
    Hit Points    - 300
    Armor         -   3
    Shields       -   0
    Type          - air; biological; small
                                                                           
    Ground        - weapon   : Glave Wurm
                  - damage   : 18 normal splash
                  - cooldown : 30
                  - range    : 3
    Air           - weapon   : Glave Wurm
                  - damage   : 18 normal splash
                  - cooldown : 30
                  - range    : 3
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Guardian Aspect
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Kukulza (Guardian)
    ------------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 200
    Build Time    -  80
    Supplies      -   2
    Hit Points    - 400
    Armor         -   4
    Shields       -   0
    Type          - air; biological; large
                                                                           
    Ground        - weapon   : Acid Spore
                  - damage   : 20 normal
                  - cooldown : 30
                  - range    : 8
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 11
    Upgrades      - ground weapon : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                  - flight
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - Well of course you can morph the mutalisk Kukulza, can't
                    you? Then this is the result: just another highly enhanced
                    unit, nothing more, but fortunately nothing less.
                                                                           
                                                                           
    Matriarch (Queen)
    -----------------
                                                                           
    Minerals      - 200
    Vespene Gas   - 300
    Build Time    - 100
    Supplies      -   2
    Hit Points    - 300
    Armor         -   3
    Shields       -   0
    Type          - air; biological; medium
                                                                           
    Ground        - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - none
    Prerequisites - none
    Abilities     - flight
                  - Parasite
                  - Spawn Broodling
                  - Ensnare
                  - Infest Command Center
                                                                           
    Quotes        - ready    : \
                  - selected :  \     just a whole 
                  - annoyed  :  /  lotta yucky growls
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Dark Templar
    ------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 300
    Build Time    - 100
    Supplies      -   2
    Hit Points    -  40
    Armor         -   0
    Shields       -  80
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Warp Blades
                  - damage   : 45 normal
                  - cooldown : 30
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - permanent cloaking
                                                                           
    Quotes        - selected : "Yes?"
                             : "(may be of Protoss language)"
                             : "I'm waiting..."
                             : "(may be of Protoss language)"
                  - annoyed  : "Your thoughts are ill-advised, Templar."
                             : "Do not provoke me to violence."
                             : "You can no more evade my wrath."
                             : "And you fear your own shadow!"
                  - ordered  : "For Auir."
                             : "(may be of Protoss language)"
                             : "So be it."
                             : "Very well."
                                                                           
    Misc. Data    - Having no "normal" versions whatsoever, the Dark Templar
                    is one of the more unique heroes in the game, if there
                    is such a term. Alone, it cannot do much but find and
                    assassinate important enemy units, but in groups, (notice
                    it doesn't have a REAL name, meaning it CAN come in groups)
                    it WILL wreck some serious havoc, and ensure victory once
                    the detectors are taken out. Pretty cool unit. I'd love
                    to have an entire army of these...
                                                                           
                                                                           
    Zeratul (Dark Templar)
    ----------------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 300
    Build Time    - 100
    Supplies      -   2
    Hit Points    -  60
    Armor         -   0
    Shields       - 400
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Warp Blades
                  - damage   : 100 normal
                  - cooldown : 30
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - permanent cloaking
                                                                           
    Quotes        - selected : "Hmmm?"
                             : "You address me?"
                             : "Your orders, Templar?"
                             : "(may be of Protoss language"
                  - annoyed  : "You have persecuted us for generations..."
                             : "And now you beg us to aid you!?"
                             : "We will do what we must..."
                             : "But we do it for Aiur, not you!"
                  - ordered  : "I do this for Aiur."
                             : "So be it."
                             : "It will be done."
                             : "En Taro Adun!"
                                                                           
    Misc. Data    - Zeratul is the ONLY unique unit in the game whose "normal"
                    version is also a hero!!! Now that's what I call truly
                    unique!! I'm actually at a loss for words here. He also
                    is one of the best units in the game, and unlike the Infested
                    Kerrigan, will fare even better without back-up. First of
                    all, Zeratul is the king of assassinations (and demolitions),
                    since besides being permanently cloaked, he also deals
                    the most normal damage any unit could. Let's put it this
                    way: It takes him just about the same amount of time (even
                    a little less) to inflict 300 damage than a Battlecruiser
                    to cast Yamato Gun (which, by the way, only deals 250!).
                    He is also one of the best units to include in an all-out
                    war because of the very same reasons, plus the fact that
                    HP/Shield wise, he is even better than an Archon!
                                                                           
                                                                           
    Fenix (Zealot)
    --------------
                                                                           
    Minerals      - 200
    Vespene Gas   -   0
    Build Time    -  80
    Supplies      -   2
    Hit Points    - 240
    Armor         -   2
    Shields       - 240
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Psi Blades
                  - damage   : 40 normal
                  - cooldown : 22
                  - range    : 1
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - ground weapon : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                                                                           
    Quotes        - selected : "Executor?"
                             : "Your command?"
                             : "What would you ask of me?"
                             : "I hunger for battle!"
                  - annoyed  : "I fear no enemy!"
                             : "For the Khala is my strength!"
                             : "I fear not death..."
                             : "For our strength is eternal."
                  - ordered  : "For Aiur!"
                             : "Immediately."
                             : "(may be of Protoss language)"
                             : "As you will."
                                                                           
    Misc. Data    - A warrior at heart, Fenix will always be a welcome addition
                    to your attacking fleet, even if your attackers do not
                    include other Zealots. Alone, he cannot fare well against
                    large amounts of troops, but he can make sure enemy suicide
                    missions become nothing more than, well, suicide.
                                                                           
                                                                           
    Fenix (Dragoon)
    ---------------
                                                                           
    Minerals      - 300
    Vespene Gas   - 100
    Build Time    - 100
    Supplies      -   2
    Hit Points    - 240
    Armor         -   3
    Shields       - 240
    Type          - ground; mechanical; large
                                                                           
    Ground        - weapon   : Phase Disruptor
                  - damage   : 45 explosive
                  - cooldown : 30
                  - range    : 6
    Air           - weapon   : Phase Disruptor
                  - damage   : 45 explosive
                  - cooldown : 30
                  - range    : 6
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 2
                  - air weapon    : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                                                                           
    Quotes        - selected : "Executor?"
                             : "Your command?"
                             : "What would you ask of me?"
                             : "I hunger for battle!"
                  - annoyed  : "I fear no enemy!"
                             : "For the Khala is my strength!"
                             : "I fear not death..."
                             : "For our strength is eternal."
                  - ordered  : "For Aiur!"
                             : "Immediately."
                             : "(may be of Protoss language)"
                             : "As you will."
                                                                           
    Misc. Data    - It's Mr. Fenix once again, and as I've said, he will always
                    be a welcome addition, but this time to your defending
                    fleet, even if your defenders do not include other Dragoons.
                    Situating him near an Observer instead of warping in a
                    Photon Cannon will definitely make matters even worse for
                    your opponent.
                                                                           
                                                                           
    Tassadar (High Templar)
    -----------------------
                                                                           
    Minerals      - 100
    Vespene Gas   - 300
    Build Time    - 100
    Supplies      -   2
    Hit Points    -  80
    Armor         -   2
    Shields       - 300
    Type          - ground; biological; small
                                                                           
    Ground        - weapon   : Psi Assault
                  - damage   : 20 normal
                  - cooldown : 30
                  - range    : 5
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 7
    Upgrades      - none
    Prerequisites - none
    Abilities     - Psionic Storm
                  - Hallucination
                                                                           
    Quotes        - selected : "Yes, Executor?"
                             : "I hear you."
                             : "How may I help?"
                             : "Your will?"
                  - annoyed  : "Speak quickly, Executor!"
                             : "I don't have time for games."
                             : "I was Executor long before you."
                             : "So do not try my patience!"
                  - ordered  : "Of course."
                             : "It shall be done."
                             : "For Adun!"
                             : "(may be of Protoss language)"
                                                                           
    Misc. Data    - Just as the Terran's Sarah Kerrigan has the inability to
                    launch Nukes, so does this hero spell caster with the
                    Archon Meld. It's a pity you can't create a meaner, brighter
                    Archon with Tassadar and another High Templar, but at least
                    this basic spell caster's got the ability to attack! Nothing
                    to brag about tough, but can still come in handy in tight
                    situations.
                                                                           
                                                                           
    Tassadar/Zeratul (Archon)
    -------------------------
                                                                           
    Minerals      -   0
    Vespene Gas   -   0
    Build Time    -  40
    Supplies      -   4
    Hit Points    - 100
    Armor         -   3
    Shields       - 800
    Type          - ground; large
                                                                           
    Ground        - weapon   : Psionic Shockwave
                  - damage   : 60 normal splash
                  - cooldown : 20
                  - range    : 2
    Air           - weapon   : Psionic Shockwave
                  - damage   : 60 normal splash
                  - cooldown : 20
                  - range    : 2
                                                                           
    Sight         - 8
    Upgrades      - ground weapon : damage + 3
                  - air weapon    : damage + 3
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                                                                           
    Quotes        - selected : "We burn."
                             : "We need focus."
                             : "(of Protoss language)"
                             : "Power overwhelming!"
                                -------------------
                                         |
                                         |
                                         -----> Starcraft invinsibility cheat
                                                (for single player mode)
                                                                           
                  - annoyed  : "It all looks so different on this side."
                             : "Break on through!"
                             : "It's beautiful..."
                             : "They should have sent a poet."
                  - ordered  : "Destroy."
                             : "Annihilate."
                             : "Obliterate."
                             : "Eradicate."
                                                                           
    Misc. Data    - WOW!! This is the product of the powers of two of the best
                    Protoss units in the game! Ahhh, bs, ya can't find anything
                    new here. I honestly think they should've added something
                    like the ability to cast spells, or to cloak or whatever.
                    Don't get me wrong, I am impressed by its stats---they are
                    HUUUGE!---but still I was expecting a little more, maybe
                    even just a change of quotes! But, *sigh*, technically,
                    it's just another highly enhanced unit, nothing more, but
                    fortunately nothing less.
                                                                           
                                                                           
    Warbringer (Reaver)
    -------------------
                                                                           
    Minerals      - 400
    Vespene Gas   - 200
    Build Time    - 120
    Supplies      -   4
    Hit Points    - 200
    Armor         -   3
    Shields       - 400
    Type          - ground; robotic; large
                                                                           
    Ground        - weapon   : Scarab
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - 10
    Upgrades      - none
    Prerequisites - none
    Abilities     - ground attack
                  - build Scarab
                                                                           
    Quotes        - ready    : \
                  - selected :  \      purely
                  - annoyed  :  /  robotic sounds
                  - ordered  : /
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Warbringer's Scarab
    -------------------
                                                                           
    Minerals      -  15
    Vespene Gas   -   0
    Build Time    -   7
    Supplies      -   0
    Hit Points    - n/a
    Armor         - n/a
    Shields       - n/a
    Type          - ground; medium
                                                                           
    Ground        - weapon   : itself
                  - damage   : 100 suicidal explosive splash
                  - cooldown : n/a
                  - range    : n/a
    Air           - weapon   : none
                  - damage   : n/a
                  - cooldown : n/a
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - ground weapon : damage + 25
    Prerequisites - Warbringer
    Abilities     - ground attack
                                                                           
    Quotes        - ready    : \
                  - selected :  \   none since it
                  - annoyed  :  /  can't be clicked
                  - ordered  : /
                                                                           
    Misc. Data    - this is even identical to its normal version!
                                                                           
                                                                           
    Mojo (Scout)
    ------------
                                                                           
    Minerals      - 600
    Vespene Gas   - 300
    Build Time    - 160
    Supplies      -   3
    Hit Points    - 400
    Armor         -   3
    Shields       - 400
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Dual Photon Blasters
                  - damage   : 20 normal
                  - cooldown : 30
                  - range    : 4
    Air           - weapon   : Anti-matter Missiles
                  - damage   : 48 explosive
                  - cooldown : 22
                  - range    : 4
                                                                           
    Sight         - 10
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 2
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                                                                           
    Quotes        - ready    : "Teleport successful."
                  - selected : "Awaiting command."
                             : "Standing by..."
                             : "Contact."
                             : "Cho'Gall?"
                                ---------
                                    |
                                    |
                                    -----> from Warcraft 2
                                                                           
                  - annoyed  : "Single unstable (echoing)"
                             : "(sound waves) Psionic link, dissipating."
                             : "Adjusting your transmission..."
                             : "Adun...(voice tightening and hard to understand)"
                             : "(not sure but..)Solarized Shot Hearers reengaged."
                  - ordered  : "Due yours."
                             : "(may be of Protoss language)"
                             : "Look who's acknowledged."
                                ----------
                                    |
                                    |
                                    -----> Nah, judging by the scout pilot's
                                           noble personality, this shouldn't
                                           be true.
                                                                           
                             : "It will be done."
                                                                           
    Misc. Data    - just another highly enhanced unit, nothing more, but fortunately
                    nothing less.
                                                                           
                                                                           
    Gantrithor (Carrier)
    --------------------
                                                                           
    Minerals      - 700
    Vespene Gas   - 600
    Build Time    - 280
    Supplies      -   8
    Hit Points    - 800
    Armor         -   3
    Shields       - 500
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Interceptor
                  - damage   : 0
                  - cooldown : 0
                  - range    : 8
    Air           - weapon   : Interceptor
                  - damage   : 0  
                  - cooldown : 0  
                  - range    : 8  
                                                                           
    Sight         - 11
    Upgrades      - none
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                  - build Interceptor
                                                                           
    Quotes        - selected : "Yes, Executor?"
                             : "I hear you."
                             : "How may I help?"
                             : "Your will?"
                  - annoyed  : "Speak quickly, Executor!"
                             : "I don't have time for games."
                             : "I was Executor long before you."
                             : "So do not try my patience!"
                  - ordered  : "Of course."
                             : "It shall be done."
                             : "For Adun!"
                             : "(may be of Protoss language)"
                                                                           
    Misc. Data    - Do these quotes sound familiar? Yep, it's Tassadar himself
                    whose piloting this airborne behemoth, and he does seem
                    suited for the task. But am I not satisfied? Simply because
                    it's just another highly enhanced unit, nothing more, even
                    though (fortunately) nothing less either.
                                                                           
                                                                           
    Gantrithor's Interceptor
    ------------------------
                                                                           
    Minerals      - 25
    Vespene Gas   -  0
    Build Time    - 20
    Supplies      -  0
    Hit Points    - 40
    Armor         -  0
    Shields       - 40
    Type          - air; mechanical; small
                                                                           
    Ground        - weapon   : Pulse Cannon
                  - damage   : 5 normal
                  - cooldown : 0
                  - range    : n/a
    Air           - weapon   : Pulse Cannon
                  - damage   : 5 normal
                  - cooldown : 0
                  - range    : n/a
                                                                           
    Sight         - n/a
    Upgrades      - ground weapon : damage + 1
                  - air weapon    : damage + 1
    Prerequisites - Carrier
    Abilities     - ground attack
                  - air attack
                  - flight
                                                                           
    Quotes        - ready    : \
                  - selected :  \      purely
                  - annoyed  :  /  robotic sounds
                  - ordered  : /
                                                                           
    Misc. Data    - this is even identical to its normal version!
                                                                           
                                                                           
    Danimoth (Arbiter)
    ------------------
                                                                           
    Minerals      -   50
    Vespene Gas   - 1000
    Build Time    -  320
    Supplies      -    4
    Hit Points    -  600
    Armor         -    3
    Shields       -  500
    Type          - air; mechanical; large
                                                                           
    Ground        - weapon   : Phase Disruptor Cannon
                  - damage   : 20 explosive
                  - cooldown : 45
                  - range    : 5
    Air           - weapon   : Phase Disruptor Cannon
                  - damage   : 20 explosive
                  - cooldown : 45
                  - range    : 5
                                                                           
    Sight         - 9
    Upgrades      - ground attack : damage + 1
                  - air attack    : damage + 1
    Prerequisites - none
    Abilities     - ground attack
                  - air attack
                  - flight
                  - Stasis Field
                  - Recall
                  - cloaking nearby subordinates
                                                                           
    Quotes        - ready    : "Warp field stabilized."
                  - selected : "We feel your presence."
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                             : "We are vigilant."
                  - annoyed  : "We sense a soul in search of answers."
                                -------------------------------------
                                                 |
                                                 |
                                                 -----> Hey, this is what
                                                        the witch Adria says
                                                        in another Blizzard
                                                        game called "Diablo"!
                                                        Either Blizzard wants
                                                        fans of both Starcraft
                                                        and Diablo to appreciate
                                                        their work or they're
                                                        just running out of
                                                        quotes ;)
                                                                           
                             : "Do you seek knowledge of time travel?"
                                -------------------------------------
                                                  |
                                                  |
                                                  -----> Another supposed
                                                         parallelism between
                                                         these two great games.
                                                         =P
                                                                           
                             : "We take that as a yes."
                             : "And now for your first lesson, (sinister laugh)"
                             : "(rewinding sound) Do you seek knowledge of
                                   time travel?"
                  - ordered  : "In Khast's name..."
                                   -------
                                      |
                                      |
                                      -----> not sure, not sure.
                                                                           
                             : "(may be of Protoss language)"
                             : "(may be of Protoss language)"
                                                                           
    Misc. Data    - 
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _      ____  _   _  ____    ____  ____   ___  _   _    ____  ____  ____  ____
    ( \/ )    (_  _)( )_( )( ___)  (_  _)( ___) / __)( )_( )  (_  _)(  _ \( ___)( ___)
     \  /       )(   ) _ (  )__)     )(   )__) ( (__  ) _ (     )(   )   / )__)  )__)
      \/  ()   (__) (_) (_)(____)   (__) (____) \___)(_) (_)   (__) (_)\_)(____)(____)
                                                                           
                                                                           
    Every unit, building, and upgrade has its own immediate requirements and/
    or pre-requisites. This section aims to further explain that aspect of
    the game graphically so as to make it easier to comprehend. As of now,
    I can only do the buildings part of the tech tree. If anyone could suggest
    any way to include the units and upgrades in this illustration without
    increasing its overall width (length is just fine), please mail me bout
    it, ok? Here goes:
                                                                           
    TERRAN:                                                                
                                                                           
    ----------------                                                       
     Nuclear Silo                                                        
    ----------------                                                       
      |            \                                                       
      |             \                                                      
      |         -------------- ---------------                             
      |          Covert Ops   Physics Lab                              
      |         -------------- ---------------                             
      |                      \ /                                           
      |             -------------------- -----------------                 
      |              Science Facility   Control Tower                  
      |             -------------------- -----------------                 
      | ------------------             \ /                                 
      |  Comsat Station          ------------ ----------                 
      | ------------------          Starport   Armory                  
      |    |           \______     ------------ ----------                 
      |    |                  \               \ /                          
      |    |  ----------  -----------     -----------     ---------------- 
      |    |   Bunker    Academy    _  Factory  ---  Machine Shop  
      |    |  ----------  ----------- _/  -----------     ---------------- 
      |    |            \      |     /                         ----------- 
      |    |__________   ------------  -------------------      Missile  
      |               \   Barracks    Engineering Bay  ---  Turret   
      |______________  \ ------------  -------------------     ----------- 
                     \  \            \ /                                   
    ----------------  \  \    ------------------              ------------ 
     Supply Depot    ------  Command Center                Refinery  
    ----------------          ------------------              ------------ 
                                                                           
                                                                           
                                                                           
    ZERG:                                                                  
                                                                           
                      ----------- ------------- ---------  -----------     
                       Defiler   Ultralisk   Nydus    Greater      
                        Mound      Cavern    Canal     Spire       
                      ----------- ------------- ---------  -----------     
                               \               \    |       /   |          
                                \               --------   /    |          
                                 \-------------- Hive --/     |          
                                                --------        |          
                                                   |            |          
                                           ---------------- ---------      
                                            Queen's Nest   Spire       
                                           ---------------- ---------      
                                                           \   |           
                                                           --------        
                                                            Lair         
    ---------------- -----------------  -----------------  --------        
     Spore Colony   Sunken Colony    Hydralisk Den   /     /         
    ---------------- -----------------  ----------------- /     /          
      |            \ /                \ /                / ____/           
      |       ---------------- -----------------        / /                
      |        Creep Colony   Spawning Pool  ------/ /                 
      |       ---------------- -----------------        /                  
      |      ---------------------     |        _______/                   
       -----  Evolution Chamber      |       /                           
             ---------------------     |      /                            
                                 \     |     /                             
                                 ------------                ------------- 
                                  Hatchery                  Extractor  
                                 ------------                ------------- 
                                                                           
                                                                           
                                                                           
    PROTOSS:                                                               
                                                                           
                   ---------------                --------------------     
                    Observatory                  Arbiter Tribunal      
                   ---------------                --------------------     
                           \   ----------------        /  |                
                            \   Fleet Beacon   _____/   |                
                             \ ---------------- /         |                
    ------------------------  \         \      /  --------------------     
     Robotics Support Bay    \   ------------    Templar Archives      
    ------------------------   |    Stargate    --------------------     
                      |        |   ------------           |                
                 ---------------------   |   -------------------           
                  Robotics Facility    |    Citadel of Adun            
                 ---------------------   |   -------------------           
                                      \  |  /                              
              ------------------ --------------------                      
               Shield Battery   Cybernetics Core                       
              ------------------ --------------------                      
                               \ /                                         
                           ----------- ---------     -----------------     
                            Gateway   Forge  ---  Photon Cannon      
                           ----------- ---------     -----------------     
                                     \ /                                   
    ---------                     ---------                --------------- 
     Pylon                       Nexus                  Assimilator  
    ---------                     ---------                --------------- 
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____      ____  ____  ____  ____    __    _  _
    ( \/ )(_  _)    (_  _)( ___)(  _ \(  _ \  /__\  ( \( )
     \  /  _)(_       )(   )__)  )   / )   / /(__)\  )  (
      \/  (____)()   (__) (____)(_)\_)(_)\_)(__)(__)(_)\_)
                      ___    __    __  __  ____    __    ____   ___  _  _
                     / __)  /__\  (  \/  )(  _ \  /__\  (_  _) / __)( \( )
                    ( (__  /(__)\  )    (  )___/ /(__)\  _)(_ ( (_-. )  (
                     \___)(__)(__)(_/\/\_)(__)  (__)(__)(____) \___/(_)\_)
                     __  __  _____  ____   ____
                    (  \/  )(  _  )(  _ \ ( ___)
                     )    (  )(_)(  )(_) ) )__)
                    (_/\/\_)(_____)(____/ (____)
                                                                           
                                                                           
    * warning: DO NOT read this and the next three sections unless you are
               simultaneously playing the game with it or have already played
               the game before. This part of the faq contains EVERY transmission
               and dialogue directly related to the campaign mode's gameplay
               and can therefore be considered a spoiler.
                                                                           
    * note: text under the "comments" category are NOT found in the game,
            rather they are my own thoughts on the present situation. As
            for campaign strategies, I will, be using the most direct route
            towards each mission's goal thus will most of the time no longer
            cover things you will do only out of curiosity.
                                                                           
              %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
              %                                         %
              % PROLOGUE: "TERRAN CAMPAIGN: REBEL YELL" %
              %                                         %
              %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
              In the decade since the end of the Guild
              Wars, the oppressive Terran Confederacy has
              stood unchallenged in its supremacy over
              colonized space.
                                                                           
              All of that changed four days ago when a
              large alien fleet emerged from warp-space and
              laid waste to the unsuspecting Confederate
              colony of Chau Sara.
                                                                           
              The Confederacy, fearing that the alien fleet's
              next target will be the colony of Mar Sara,
              has sent you to intervene. Acting as
              Magistrate, you are to safeguard the
              colonists and keep their state of panic from
              escalating any further.
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                              %
    % TUTORIAL: "BOOT CAMP"                        %
    %                                              %
    %           Office of the Colonial Magistrate  %
    %           Mar Sara Colony                    %
    %           2:25 SCT, 12.12.2499               %
    %                                              %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Build 3 Supply Depots
                Build a Refinery
                Gather 100 Vespene Gas
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Welcome to Mar Sara, Magistrate.    |                  
                  | The equipment demostration you      |                  
                  | requested is prepared and may be    |                  
                  | initiated at your convenience.      |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | Simply select "Start" to begin the  |                  
                  | demonstration. You may skip the     |                  
                  | demostration by selecting "Skip     |                  
                  | Tutorial."                          |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | Whenever you feel you are ready     |                  
                  | you may select "Start."             |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | Anytime is fine.                    |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | You're okay to go.                  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | Magistrate? Are you all right?      |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: First, lets tackle what happens if you do things normally,
              and didn't click on the "Skip Tutorial" button.
                                                                           
    Starting line-up:  1 Command Center
                       1 Supply Depot
                       1 SCV
                      16 Marines
                                                                           
    Introduction: Advisor - The T-280 SCV is the cornerstone of
                            our hostile-environment construction
                            and resource gathering operations.
                                                                           
                  SCV - Roger that!
                                                                           
                  Advisor - In order to build a thriving colony,
                            numerous SCVs are necessary.
                                                                           
                          - You can build additional SCVs at
                            a Command Center.
                                                                           
                  - Select the Command Center.
                  - Click on the Build SCV button.
                                                                           
    Comments: Well, you heard the lady, build an SCV!
                                                                           
    Transmission: Advisor - In order to equip additional personnel you
                            must have enough supply depots to
                            support them.
                                                                           
                          - You can use SCVs to build additional supply
                            depots.
                                                                           
                  - Select an SCV.
                  - Click on the Build Structure button.
                  - Click on the Build Supply Depot button.
                                                                           
    Comments: This is a TUTORIAL in case you forgot, so just keep following
              instructions and you'll be fine. Go on and build a Supply
              Depot with one of your SCVs.
                                                                           
    Transmission: - After receiving a transmission, you can use
                    the SPACE BAR to center on the source of
                    the transmission
                                                                           
    Comments: Ok now just continue accomplishing the rest of your objectives
              and you'll be on your merry way.
                                                                           
    Transmission: Advisor - This concludes the equipment
                            demonstration. There will now be a fully
                            catered reception at Mar Sara Base
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                              %
    % MISSION 1: "WASTELAND"                       %
    %                                              %
    %            Office of the Colonial Magistrate %
    %            Mar Sara Colony                   %
    %                                              %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Find Raynor. 
                Build a Barracks.
                Train 10 marines.      
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Adjutant online. Good evening,      |                  
                  | Magistrate. I'll fill you in on     |                  
                  | what's been happening: Confederate  |                  
                  | traffic has increased substantially |                  
                  | within the system due to the recent |                  
                  | Protoss destruction of the Chau     |                  
                  | Sara colony. The Confederates have  |                  
                  | tightened security on all outlying  |                  
                  | systems, and it's likely that this  |                  
                  | colony will be locked-down as well. |                  
                  | An encrypted Confederate            |                  
                  | transmission came for you while you |                  
                  | were at dinner. Replaying           |                  
                  | transmission:                       |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Gen. Duke- (with Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Greetings, Magistrate. I'm General  |                  
                  | Edmund Duke of the Confederate      |                  
                  | Security Forces, Alpha Squadron.    |                  
                  | The Confederacy has quarantined     |                  
                  | this entire planet, and we'll       |                  
                  | proceed with the lock-down within   |                  
                  | 48 hours.                           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | You're to relocate your core        |                  
                  | colonists to the outlying           |                  
                  | wastelands. Now I know there won't  |                  
                  | be any problems with these new      |                  
                  | arrangements.                       |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Advisor- (with no one else; Gen. Duke out)
                   _____________________________________                   
                  |                                     |                  
                  | Transmission ended. I have          |                  
                  | contacted the local Marshal, James  |                  
                  | Raynor. Raynor has agreed to meet   |                  
                  | your personnel en route and escort  |                  
                  | them to the new wasteland site.     |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: Finally, your first mission. Good luck...
                                                                           
    Starting line-up:  1 Command Center
                       1 Supply Depot
                       5 SCVs
                       5 Marines
                                                                           
    Comments: In the campaign mode, you don't always start with all your
              units crowded in one place. "Mission 1: Wasteland" is a good
              example of that. Here your men in the upper-left corner
              of the map while your buildings are located somewhere below
              the center.
                                                                           
    Introduction: - You can select multiple units by clicking
                    and dragging a box around them.
                                                                           
                  - Alternatively, you can hold CTRL and click
                    on a unit to select multiple units of that type.
                                                                           
                  SCV - I can't believe we're being sent to
                        the Wasteland. These Confederates
                        think they can push anybody around.
                                                                           
    Comments: Proceed south-east. Marines first, SCVs second. Cross the
              bridge and meet your first hero.
                                                                           
    Transmission: Raynor - Howdy, boys. I'm Jim Raynor, the Marshal
                           of these parts.
                                                                           
                  - Raynor must survive.
                                                                           
    Comments: Proceed south. Two Zerglings will block your path, while a
              third one will be backing them up. Still, they're as easy as
              1-2-3. Now that your units are with your buildings, time to
              complete the rest of the mission. Gather your minerals then
              build a Barracks when you got the cash. Try to kill the zerglings
              in the surrounding area for added amusement. When the Barracks is
              finally complete...
                                                                           
    Transmission: Advisor - Infantry units, such as Marines, can be
                            trained at this facility.
                                                                            
                  - Marine counter activated.
                                                                            
    Comment: Just amass 10 Marines (including the ones you have, and after
             that...
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                              %
    % MISSION 2: "BACKWATER STATION"               %
    %                                              %
    %            Office of the Colonial Magistrate %
    %            Mar Sara Colony                   %
    %                                              %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                            
    Objectives: Eradicate the alien infestation.
                Raynor must survive.
                                                                            
    Briefing:
                                                                            
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Receiving incoming transmission.    |                  
                  | Com-link established:               |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Hey, what's up, man? Got yer        |                  
                  | refugees tucked in nice and tight.  |                  
                  | Provided you can sidestep anymore   |                  
                  | surprises from our Confederate      |                  
                  | friends, and we can keep them       |                  
                  | away from those critters, they      |                  
                  | should have an easy time.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Advisor- (with Raynor)
                   _____________________________________                   
                  |                                     |                  
                  | Priority alert! Backwater station   |                  
                  | under attack by unknown alien       |                  
                  | organisms. Distress beacon activated|                  
                  | at 0658. Alerting Confederate       |                  
                  | headquarters on Tarsonis... Stand by|                  
                  | for incoming transmission.          |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Gen. Duke- (with Raynor and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | We've already received the distress |                  
                  | beacon from Backwater, and we'll    |                  
                  | take care of it. You just sit tight.|                  
                  | You'll be notified if there's       |                  
                  | anything we think you need to know. |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Advisor; Gen. Duke out)
                   _____________________________________                   
                  |                                     |                  
                  | Damn! Listen, if we wait for        |                  
                  | Confederate reinforcements, that    |                  
                  | station's dust. I'll head out there |                  
                  | now, do what I can. You send in some|                  
                  | militia, and we'll save those       |                  
                  | folks. Trust me.                    |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: Ahah! Conflict is starting to heat up...
                                                                           
    Starting line-up: 1 Command Center
                      1 Barracks
                      2 Supply Depots
                      2 SCVs
                      4 Marines
                      1 Raynor (Vulture)
                                                                           
    Comments: Raynor will do pretty damn well in the battlefield, but make
              sure you keep him alive, ok? Otherwise you'll instantly lose
              the game.
                                                                           
    Introduction: Raynor - Glad to see you, boys. Time to kick some
                           serious butt.
                                                                           
    Comments: First off, train four Marines with your 200 bucks. And while
              doing that, use Raynor to give the Zerglings in front of your
              base some hit and run. Notice the ramp? Plant a Spider Mine
              there if you will. More Zerglings await you beyond that ramp,
              so when you get Raynor there...
                                                                           
    Transmission: Raynor - What the hell is that? Looks like the ground
                           there is alive.
                                                                           
    Comments: Raynor just saw the Zerg's Creep for the first time. And along
              with it is it's expander, the Creep Colony. Zerglings await
              some hit and run. Finish them off to find more Terran buildings!
              Order any of your men to come close to these buildings and
              they're yours for the taking...
                                                                           
    Transmission: SCV - Thanks for the rescue. We've been
                        holed up in these bunkers for days
                        hiding from the Zerg!
                                                                           
    Comments: To take control of the entire Terran base waiting for you,
              just order any of your men to come close to their Command
              Center and voila! Yours is a second base!
                                                                           
    Transmission: Raynor - These things have been out here awhile.
                           But they could be pretty useful.
                                                                           
    Comments: And after rescuing a Terran Firebat...
                                                                           
    Transmission: Firebat - Need a light?
                                                                           
    Comments: Now you have to finish the rest of the mission, and there are
              lots o' ways to do it. But first of all, you have to deal with
              the Zergling group just next to your new-found base. Upgrade
              your Marines' attack range, then load them in the Bunker closest
              to these Zerglings. Then use Raynor to lure the creatures in
              to the Bunkers while he himself whacks at them in a hit-and-run
              manner. With them taken out, level the Creep Colony in sight
              and proceed with looking for the other aliens to eradicate.
              Here's a map to help you out:
                                                                           
                                                                           
     _____________________________________________________________________ 
    |  _____________                                                      |
    | |             |                  /                           Inf.CC |
    | | Terran Base |                 /__          H                      |
    | |_____________|                    \  CrC   5Z                      |
    |                                     \_____                    3Z    |
    |                /                   /######\____CrC                  |
    |                |                  /#############\__       CrC  H    |
    |                |                 >>>##############<<<__H__          |
    |               /                  _/####-Z-################\_H____   |
    |               |                _/####-2H-########################\__|
    |               |                \####################################|
    |              /                   \################-2Z-##############|
    |              |                     \#############################/  |
    |        ______|______       _____        \#####################/     |
    |        \############\     /#####\___    |###-3Z-####-2Z-###/  MIN   |
    |         \############|   |###-6Z-###\__/################/           |
    |         |############/   \##############################\__         |
    |        >>>#######/        \###############################/         |
    |       _/########/            \########/        \#########/          |
    |______/#######<<<              ________                              |
    |-GAS-###########\_             \#######\_     2H                     |
    |############| \###\_            \##-5Z-##\_                          |
    |############|    \#/           _/##########\_                        |
    |#############\_              >>>#############\_                      |
    |###############\__    2Z   _/#################<<<                    |
    |##################\_      /######################\_____              |
    |################### |       \##########################\____GAS      |
    |-MIN-##############/        /################################\       |
    |#################/_________/##################################/______|
                                                                           
                                                                           
    MIN   - minerals
    GAS   - vespene gas
    Z     - zergling
    H     - hydralisk
    CrC   - Creep Colony
    InfCC - Infested Command Center
    #     - lowlands
    < / > - ramp
                                                                           
                                                                           
    Comments: And once any of your men reach the Infested Command Center...
                                                                           
    Transmission: Marine/Firebat - What the hell did they do to
                                   that Command Center?
                                                                           
                  Raynor - Whatever it is, it ain't natural.
                           Burn it, boys.
                                                                           
    Comments: Actually, that's all you need to destroy to complete the mission.
                                                                           
    Transmission: Advisor - Receiving incoming transmission...
                                                                           
                  Gen. Duke - Marshal Raynor, by destroying a
                              vital Confederate installation, you
                              and your men have violated standing
                              colonial law. As of right now, you're
                              all under arrest. I suggest you throw
                              down your weapons and come
                              peaceably.
                                                                           
                  Raynor - Are you outta your mind? If we
                           hadn't burned that damn factory,
                           this entire colony could have been
                           overrun! Maybe if you hadn't taken
                           your sweet time in getting here -
                                                                           
                  Gen. Duke - Now I asked you nice the first
                              time boy. I didn't come here to
                              talk with you. Now throw down
                              them weapons!
                                                                           
                  Raynor - Guess you wouldn't be a
                           Confederate if you weren't a
                           complete pain in the ass.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    CINEMATIC: "WASTELAND PATROL"
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                              %
    % MISSION 3: "DESPERATE ALLIANCE"              %
    %                                              %
    %            Office of the Colonial Magistrate %
    %            Mar Sara Colony                   %
    %                                              %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Survive for 30 minutes
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Receiving incoming transmission.    |                  
                  | Com-link established:               |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Gen. Duke- (with Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I got your message, Magistrate, and |                  
                  | frankly I don't care what you have  |                  
                  | to say about Confederate            |                  
                  | regulations. You damn fridge world  |                  
                  | yokels are all alike, don't know    |                  
                  | where your loyalties lie. Y'all have|                  
                  | a real good day now, y'hear?        |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Advisor- (with no one else; Gen. Duke out)
                   _____________________________________                   
                  |                                     |                  
                  | Transmission ended. The report you  |                  
                  | requested is ready. Sixteen outland |                  
                  | stations have reported sightings of |                  
                  | the alien invaders identified as    |                  
                  | Zerg. The Confederates have arrested|                  
                  | all standing militia forces and     |                  
                  | continue to avoid action against the|                  
                  | Zerg. Three stations have fallen to |                  
                  | the Zerg already. We've been unable |                  
                  | to locate any source of military    |                  
                  | relief except... the extremist      |                  
                  | faction known as The Sons of Korhal.|                  
                  | Their liaison is holding on line.   |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Good day, Magistrate. My name is    |                  
                  | Arcturus Mengsk, and I represent    |                  
                  | The Sons of Korhal. You're familiar |                  
                  | with the Confederate propaganda     |                  
                  | surrounding my group but your       |                  
                  | reputation suggests you'll see past |                  
                  | it. It's never been our practice to |                  
                  | operate in one place for long,      |                  
                  | but these Zerg don't look like      |                  
                  | they're going to wait. I'm going to |                  
                  | make you an offer, Magistrate. I'd  |                  
                  | like to help you out by sending down|                  
                  | a number of transports to your      |                  
                  | colony and evacuating any survivors.|                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | You know, of course, that my        |                  
                  | organization operates outside the   |                  
                  | bounds of Confederate law. That's   |                  
                  | why they spread their lies and      |                  
                  | misinformation. If you decide to    |                  
                  | accept out help, you'll be branded  |                  
                  | as an outlaw too. But, it's a chance|                  
                  | to save those people. Time to make a|                  
                  | stand, Magistrate.                  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Advisor- (with no one else; Mengsk out)
                   _____________________________________                   
                  |                                     |                  
                  | Ending transmission. Priority Alert!|                  
                  | Evacuation Zone under attack by     |                  
                  | Zerg forces. Distress beacon        |                  
                  | activated at 1220.                  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: Whoa! SURVIVE, for 30 minutes!? Looks like you'd won't have
              any chances of wiping out the opposition, eh? This mission
              will concentrate on defense rather than offense. Good luck...
                                                                           
    Starting line-up:  1 Command Center
                       3 Supply Depots
                       1 Barracks
                       1 Engineering Bay
                       1 Academy
                       2 Bunkers
                       3 Missile Turrets
                       3 SCVs
                      16 Marines
                       3 Vultures
                                                                           
    Comments: Well, at least you've got something nice to start with. Wonder
              what the Zerg has in store for you? Better not...
                                                                           
    Introduction: (focuses on Bunker)
                                                                           
                   Vulture - Hey, this thing's on fire! You oughta send
                             an SCV out here and repair it,
                             and fix my bike up too while he's at it.
                                                                           
    Comments: Better do what he says before he lays the smack down on you!
                                                                           
    Transmission: Marine - We can take cover in these Bunkers
                           if things get too dicey.
                                                                           
    Comments: Oh, don't wait for that. Load them up in your Bunkers now!
              After a few minutes your the zerg's first assault will commence.
              But don't worry, it's all too easy. And after a few more minutes,
              more Zerg will come knocking at your door. Not to worry, as
              long as you got Marine-filled Bunkers and SCVs to back these
              Bunkers up, you'll be fine. Stay in this state for more than
              twenty minutes, then,
                                                                           
    Transmission: Advisor - Ten minutes until Dropship arrival.
                                                                           
    Comments: It wasn't that hard, was it? Five more minutes then,
                                                                           
    Transmission: Advisor - Five minutes until Dropship arrival.
                                                                           
    Comments: Things'll start to get ugly from this point on, so just try
              to hang on...four more minutes then,
                                                                           
    Transmission: Advisor - One minute until Dropship arrival.
                                                                           
    Comments: Just keep one building standing and you'll be fine.
                                                                           
    Transmission: Advisor - Sons of Korhal Dropships approaching.
                                                                           
                  Dropship - Strap yourselves in, boys.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                                     %
    % MISSION 4: "THE JACOBS INSTALLATION"                %
    %                                                     %
    %            Office of the former Colonial Magistrate %
    %            Mar Sara Colony                          %
    %            Three hours after colonial evacuation    %
    %                                                     %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Retrieve data discs from the Confederate network.
                Raynor must survive.
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Your tenure as Colonial Magistrate  |                  
                  | is suspended, pending an official   |                  
                  | Investigation of your affiliation   |                  
                  | with the Sons of Korhal. Receiving  |                  
                  | incoming transmission...            |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Hey, man. Arcturus' boys sprung me  |                  
                  | from the prison ship. Apparently,   |                  
                  | they're as frustrated with the      |                  
                  | Confederates as we are! I know      |                  
                  | their reputation, but they seem to  |                  
                  | be on the level. I think Arcturus   |                  
                  | wanted to speak with you...         |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Commander, Mar Sara is almost       |                  
                  | completely overrun by the Zerg.     |                  
                  | The Confederates are abandoning     |                  
                  | the planet, and so are we. However, |                  
                  | there is one thing I'd like to do   |                  
                  | be on the level. I think Arcturus   |                  
                  | before we leave.                    |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | I want you to raid this colony's    |                  
                  | Confederate outpost and retrieve    |                  
                  | whatever design or weapons'         |                  
                  | schematics that you can find in     |                  
                  | their networks. With the chaos of   |                  
                  | the Confederates' evacuation, you   |                  
                  | should'nt have any trouble getting  |                  
                  | or our of their installation.       |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I'm into it.                        |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: Oops, ya just lost a job, so I guess there's nothing else to
              lose. Better start fighting for what you believe in, and I
              honestly hope it ain't the Confederate's way of living.
                                                                           
    Starting line-up: 7 Marines
                      4 Firebats
                      1 Raynor (Marine)
                                                                           
    Comments: No buildings!? Yup, this is yet another type of mission you
              will encounter in campaign mode, one that concentrates solely
              on unit management and does not, in any way, involve resource
              usage and gathering. What you need to do here is find your
              way to the "exit" or the place where the mission is accomplished.
              The guys at Blizzard programmed this mission in such a way
              that you would more or less have to go through the entire map
              before finally reaching the unknown goal. And if you're wonderin
              how a handful of units are gonna take out an installation,
              don't. These types of missions will usually provide their players
              with useful reinforcements, and also usually when the need arises.
              Ok, on with the strategies: First of all, move north-west to
              witness a wall lowering itself for your men to pass. You'll
              see another one of those "doors" to your lower-left, but nothing
              useful can be found there so proceed on your current direction.
              Whoops! Missiles from nowhere! Well, actually they're wall
              turrets aimed to give your men more than just a headache.
              But it's pretty easy to dispatch and keep on movin. Now the
              road splits three ways. To your men's right is a Beacon that
              teleports you to a somewhat useless place in the map so cancel
              the thought. On the left is a very long path towards your goal,
              while on the right is a shortcut filled with resistance. And
              though your men can easily handle the resistance, it's up to
              you if ya want more opponents killed or less allies lost. Let's
              first assume you took the left path:
                                                                           
              - continue walking since it's pretty much a linear path at
                first
                                                                           
              - when the road finally splits up, it's a choice of turning
                right or going straight ahead. The right path leads to
                where you should have come from had you taken the shortcut,
                and you don't want that, do you? Go straight ahead...
                                                                           
              Now, assuming you took the shortcut,
                                                                           
              - wage war against the opponent's Marine-Goliath tandem and
                wipe the floor with their butts. Continue up the stairs and
                through the door.
                                                                           
              - when the road finally splits up, it's a choice of turning
                left or right. The left path leads to where you should have
                come from had you taken the long way, and you don't want that,
                do you? Turn right..
                                                                           
              But either way, this is what happens afterwards:
                                                                           
              - and yet again, the road splits into three. Just go straight
                ahead and ignore the opponents waiting at either turn.
                                                                           
              - you'll be confronted by four ground turrets in a certain
                corner. Whack the upper-left and both lower turrets. The
                other one won't be able to attack if your men stick to the
                opposite wall while turning.
                                                                           
              - don't be afraid to whack the civilians, they won't bite.
                                                                           
              - when you reach the stairs part, you'll be given a choice
                of opening the doors or going up yet another flight of
                stairs. Go up...
                                                                           
              - at last, a Beacon, go through it, and...
                                                                           
    Transmission: - Teleportation field activated.
                  - You have teleported to sector 1.
                                                                           
    Comments: Now your somewhere else. Head south and open the door there...
                                                                           
    Transmission: Advisor - Unauthorized entry detected.
                                                                           
                  Marine - It's them! Blast them!
                                                                           
    Comments: Don't stay too long inside the room you teleported into, cause
              it's filled with ground turrets. Ok, from this point on, it's
              just a linear path to victory, and that path leads south-west.
              Go through the door there, battle a little, and send any of
              your men towards the Beacon to complete the mission.
                                                                           
    Transmission: - Accessing Confederate Network>...
                                                                           
                  - Downloading files>...
                                                                           
                  - ...
                                                                           
                  - ...
                                                                           
                  - ...
                                                                           
                  - File transfer complete>...
                                                                           
                  Raynor - Hey, we've found the plans, man... Have
                           the transports waiting when we come out.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
            - In the wake of the chaos resulting from the
              Zerg invasion, The Sons of Korhal escaped
              with the stolen discs.
                                                                           
              Fleeing to the border colony of Antiga Prime,
              Arcturus' group now plans its next crucial
              moves against the Confederacy.
                                                                           
              Thirteen hours after the evaluation of Mar
              Sara, Protoss warships took up orbit around
              the colony and unleashed a massive planetary
              bombardment.
                                                                           
              All life upon the surface was extinguished.
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                        %
    % MISSION 5: "REVOLUTION"                %
    %                                        %
    %            Secret Staging Area         %
    %            Second moon of Antiga Prime %
    %                                        %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Bring Kerrigan to the Antigan Command Center.
                Defend the Antigan rebels.
                Raynor and Kerrigan must survive.
                                                                           
    Briefing:
                                                                           
    Raynor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Hey man. Headquarters has begun     |                  
                  | analysis of the discs. They expect  |                  
                  | to have them decoded shortly. I     |                  
                  | hope whatever's on those discs is   |                  
                  | worth it.                           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Advisor- (with Raynor)
                   _____________________________________                   
                  |                                     |                  
                  | Receiving incoming transmission     |                  
                  | from Arcturus Mengsk:               |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | You and Captain Raynor have done    |                  
                  | well, Commander. I believe our      |                  
                  | efforts have weakened the           |                  
                  | Confederacy's grip on the fringe    |                  
                  | worlds, but our job out here isn't  |                  
                  | done yet. Lieutenant Kerrigan, my   |                  
                  | second in command, will elaborate.  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Raynor, Mengsk, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I'll get straight to the point. Our |                  
                  | sources tell us that Antiga Prime is|                  
                  | ready to begin open revolt against  |                  
                  | the Confederacy. Unfortunately, the |                  
                  | Confederates seem to be aware of    |                  
                  | this as well. They've stationed a   |                  
                  | large detachment of Alpha Squadron  |                  
                  | troops there, under the command     |                  
                  | of General Duke.                    |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | It will be your job, Commander, to  |                  
                  | free this colony and show our good  |                  
                  | intent to the Antigan people.       |                  
                  | Lieutenant Kerrigan will help you   |                  
                  | deal with Duke's officers. The rest |                  
                  | of the Confederates are yours to    |                  
                  | deal with.                          |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Starting line-up: 8 Marines
                      1 Raynor (Vulture)
                                                                           
    Comments: The path only leads south, so better head there to get this
              over with. You'll meet Kerrigan along the way.
                                                                           
    Transmission: Kerrigan - Captain Raynor, I've finished scout out
                             the area, and---you pig!
                                                                           
                  Raynor - What? I haven't even said anything to you
                           yet!
                                                                           
                  Kerrigan - Yeah, but you were thinking it.
                                                                           
                  Raynor - Oh yeah, you're a telepath. Look, let's just
                           get on with this, okay?
                                                                           
                  Kerrigan - Right.
                                                                           
    Comments: The road lead to a bridge that, in turn, leads south-east.
              Head with Kerrigan there to have her spot some Missile Turrets.
                                                                           
    Transmission: Kerrigan - I hate these things. They can sense me
                             even when I'm cloaked. We should take
                             these out.
                                                                           
    Comments: Cross yet another bridge, take out the welcoming Vulture as
              well as the stray Wraith, head north, then finally head east
              to reach the Antigan base.
                                                                           
    Transmission: - Kerrigan can use her Cloaking ability to
                    sneak by most enemy forces.
                                                                           
                  - Only "detectors" such as Missile Turrets
                    can be used to spot cloaked units.
                                                                           
    Comments: Ok now, take out the first enemy Missile Turret you see after
              crossing that bridge. Then cloak our Lady Lieutenant and have
              her enter the base (through the rightmost part) unharmed. Bring
              her to the Beaacon beside the rescuable Command Center.
                                                                           
    Transmission: - (Kerrigan kills the Confederate Officer)
                                                                           
                  Kerrigan - I've taken care of business on this end,
                             Commander. I think the Antigans are ready
                             to back us up, too.
                                                                           
                  Marine - That's right. We've tolerated these
                           Confederate goons long enough!
                                                                           
    Comments: Yes!! Now you have an entire base under your control!
                                                                           
    Transmission: Advisor - Commander, I'm picking up a large
                            Confederate strike force advancing on our
                            position.
                                                                           
                  Kerrigan - Well, they're not wasting any time.
                                                                           
                  - New Mission Objective:
                    Destroy the Confederate base.
                                                                           
    Comments: The Confederate base occupies most the lower part of the map,
              but taking them out is a pretty easy task. They won't be having
              any Comsat Stations to detect your Wraiths when they cloak,
              so I suggest you concentrate on building up an army of these
              flyers (6 will do). Still, he will have Missile Turrets to
              prevent you from a flawless victory, so you'll need a Dropship
              full of Marines to take these buildings out. Attack the lower
              right part of the map first with your cloaked Wriaths, then
              clean it up with the Marines. By this time you should have
              about four more wraiths waiting at your base so send them in
              along with the old ones and go straight for the opponent's
              Command Center. And take the SCVs out while your at it. Once
              your done, the opponent will be too crippled to do anything.
              Leave nothing alive.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    CINEMATIC: "THE DOWNING OF NORAD II"
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                %
    % MISSION 6: "NORAD II"          %
    %                                %
    %            Secret Staging Area %
    %            Antiga Prime Colony %
    %                                %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Protect Battlecruiser Norad II.
                Bring Raynor and 2 dropships to Norad II.
                                                                           
    Briefing:
                                                                           
    Advisor- (with Mengsk, Raynor, and Kerrigan)
                   _____________________________________                   
                  |                                     |                  
                  | It appears that the Confederates    |                  
                  | are in a state of panic about the   |                  
                  | Antigan revolt. I'm picking up a    |                  
                  | high number of Confederate          |                  
                  | transmissions going back and forth  |                  
                  | between their outposts and their    |                  
                  | headquarters on Tarsonis. Most of   |                  
                  | the transmissions are heavily coded,|                  
                  | but wait, here's something:         |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Gen. Duke- (with Mengsk, Raynor, and Kerrigan; Advisor out)
                   _____________________________________                   
                  |                                     |                  
                  | This is General Duke calling from   |                  
                  | Alpha Squadron Flagship Norad II!   |                  
                  | We've crash-landed and are being    |                  
                  | hit hard by the Zerg! Request       |                  
                  | immediate backup from anyone        |                  
                  | receiving this signal! Repeat, this |                  
                  | is a priority one distress call---  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk, Kerrigan, and Advisor; Gen. Duke out)
                   _____________________________________                   
                  |                                     |                  
                  | Zerg? Here? Serves 'em right.       |                  
                  | 'Bout time they got a taste of what |                  
                  | it's like to be in there mixin' it  |                  
                  | up.                                 |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Jim, I want you to move in and save |                  
                  | that base.                          |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I'm positive I didn't hear that     |                  
                  | right.                              |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Arcturus, have you lost your mind?  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Listen, I know Duke's a cold hearted|                  
                  | bastard, but an entire colony       |                  
                  | shouldn't have to suffer for that.  |                  
                  | Besides, a Confederate general could|                  
                  | prove to be a powerful ally. This is|                  
                  | an opportunity we cannot miss.      |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I don't like this at all.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I'm not asking you to like it. I'm  |                  
                  | asking you to do it.                |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Yes sir.                            |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Kerrigan and Advisor; Mengsk out)
                   _____________________________________                   
                  |                                     |                  
                  | Great. Let's get this over with.    |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: What a twist! Is Mengsk growing soft? Or is he really a Confederate
              spy!? Probably not, but let's get on with it, shall we?
                                                                           
    Starting line-up: 2 SCVs
                      4 Marines
                      2 Firebats
                      1 Raynor (Vulture)
                                                                           
    Comments: See that dimmed Command Center somewhere to your left? That's
              a rescuable area! Go there now and gain yourself an entire
              base. There will be some resistance, but pitiful ones compared
              to what you have in store for them.
                                                                           
    Transmission: - A Terran building with hit points
                    "in the red" will burn down unless
                    it is repaired.
                                                                           
    Comments: Well? Start repairing those buildings! Start with the Engineering
              Bay, as it is the most likely to burn down. Next, repair the
              Bunkers, in preparation of a Zerg rush. Then build a Refinery,
              gather some gas, and start working on the damaged Battlecruiser
              on your right. And by the way, the Beacon there marks the spot
              where you should bring Raynor and the Dropships.
                                                                           
    Transmission: Raynor - If we're doin' this, we'd better hurry. That
                           ship won't last long against those Zerg.
                                                                           
    Comments: Right you are, Mr. Raynor. The Zerg will occasionally attack
              the crashed Battlecruier area so you don't have much time to
              get your units there before it becomes totally whacked. Ok now,
              here's the situation: Your base is quite close to the destination,
              but the narrow path in between is packed with Spore Colonies---
              those things that could detect all sorts of cloaked units and
              bring down those that are airborne. The solution? A ground attack,
              what else!? Sure, there are also Sunken Colonies nearby, but
              they're not as many as the Spores, which by the way are also
              aided by tons o' Scourges to make sure no small air unit group
              gets through. Here's a sketch of the right half of the map:
                                                                           
                                                                           
     _____________________________________________________________________ 
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN|
    |#######################/                         __                \_|
    |#####################/              3Sp       __/##\_                |
    |#####################|                     __/######<<<              |
    |#####################\      Sn            /############\_            |
    |######################|               3Sc \####-CRASH  ##\_          |
    |#####################/                      \##   SITE-####\_        |
    |###################/                     3Sp  \##############\       |
    |###################\    _   Sp                  \#########/          |
    |###################|   /#\_            Sn         \####/             |
    |#################/   _/####\_                                        |
    |################/  _/########\         2M         3Sc 3Sp        ____|
    |##############/___/########/       __       Sp                  /####|
    |#########################/_       /##\_ Sp       Sn   2Sc Sp  _/#####|
    |###########################\_   _/#####\_                   _/#######|
    |#############################\_/#########\          Sc     /#########|
    |#########################################/ Sp          Sp /##########|
    |# <----- Your Base  ####################/                /###########|
    |######################################/                _/############|
    |##############################-><-###/               _/###########/ \|
    |###################################/________________/############/___|
                                                                           
                                                                           
    Sp    - Spore Colony
    Sc    - Scourge
    Sn    - Sunken Colony
    M     - Mutalisk
    #     - lowlands
    < / > - ramp
    N     - insignificant areas
    -><-  - entry point
                                                                           
                                                                           
    Comments: All you need to accomplish the current mission is three Dropships,
              one of which is empty, another one with Raynor in it, and yet
              a third one full of Marines. Gather your forces at the "entry
              point" and have them stay there for awhile. Now unload your
              Marines. Chances are the lower-left most Spore Colony will
              spot you and fire away. No problem. You'll be able to unload
              all your Marines before the Dropship explodes. Now take that
              first Spore Colony out. The plan is to make a path through
              the right part of this piece of land, so move on towards the
              right and whack that Spore Colony and the onlooking Scourges.
              Now take out the Sunken Colony in front of you, as well as the
              four more Spore Colonies around it, and the extra Scourges
              floating by. The path is now clear. Fly your two other Dropships
              through this path and your done.
                                                                           
    Transmission: Gen. Duke - You're about the last folks I expected to
                              show up. What's your angle here, Mengsk?
                                                                           
                  Raynor - Our angle? I'll give you an angle, you slimy
                           Confederate piece of---
                                                                           
                  Mengsk - Jim, enough! I'll handle this. The
                           Confederacy is falling apart, Duke. Its
                           colonies are in open revolt. The Zerg are
                           rampaging unchecked. What would have
                           happened here today is we hadn't shown
                           up?
                                                                           
                  Gen. Duke - Your point?
                                                                           
                  Mengsk - I'm giving you a choice.
                           You can return to the Confederacy and
                           lose, or you can join us and help save our
                           entire race from being overrun by the Zerg. I
                           don't think it's a difficult choice.
                                                                           
                  Gen. Duke - Join forces? With you? I'm a general, for
                              God's sake!
                                                                           
                  Mengsk - A general without an army. I'm offering
                           you a position in my cabinet, not just some
                           backwater post. Don't test my patience,
                           Edmund.
                                                                           
                  Gen. Duke - All right, Mengsk. You've got a deal.
                                                                           
                  Mengsk - You've made the right choice, General
                           Duke.
                                                                           
                  Raynor - I can't believe you're really going to trust
                           this snake!
                                                                           
                  Mengsk - Don't worry, Jim. He's our snake now.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                %
    % MISSION 7: "THE TRUMP CARD"    %
    %                                %
    %            Secret Staging Area %
    %            Antiga Prime Colony %
    %                                %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Bring the Psi Emitter to the enemy base.
                Kerrigan must survive.
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Commander, our position has been    |                  
                  | discovered. As of two hours ago, a  |                  
                  | large Confederate strike force      |                  
                  | arrive on Antiga Prime and          |                  
                  | established a base camp within our  |                  
                  | defensive perimeter. Arcturus       |                  
                  | Mengsk is calling a meeting.        |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Greetings. I know you're all        |                  
                  | concerned about the Confederate     |                  
                  | strike force, but first we have a   |                  
                  | grave matter to discuss. It seems   |                  
                  | our data discs didn't hold weapon   |                  
                  | designs after all. Lieutenant       |                  
                  | Kerrigan will explain.              |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | You all know that the Confederates  |                  
                  | run a program for psychically gifted|                  
                  | humans, training them to be Ghosts. |                  
                  | Those running the program found     |                  
                  | that the Zerg are attuned to the    |                  
                  | psychic emanations of Ghosts.       |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | So the Zerg are here for you,       |                  
                  | darlin'? This keeps gettin' better  |                  
                  | and better.                         |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Shut up. There's been a lot of      |                  
                  | secret Confederate research         |                  
                  | surrounding Ghosts and the Zerg.    |                  
                  | What we stole was a small but       |                  
                  | critical piece of the puzzle:       |                  
                  | designs for a Transplanar Psionic   |                  
                  | Waveform Emitter. The emitters      |                  
                  | broadcast the neural imprint of a   |                  
                  | Ghost, but at a much greater        |                  
                  | magnitude. These things reach across|                  
                  | worlds.                             |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | The Confederacy used these Psi      |                  
                  | Emitters to lure the Zerg into      |                  
                  | isolated containment areas. Your    |                  
                  | colony---Mar Sara---Commander, was  |                  
                  | one such location.                  |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | What are you saying?                |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Kerrigan, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I'm saying the Zerg are a secret    |                  
                  | weapon developed by the             |                  
                  | Confederacy. I'm saying you were all|                  
                  | subjects of a Confederate weapons   |                  
                  | test.                               |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | Just as they destroyed Korhal with  |                  
                  | nuclear weapons to establish        |                  
                  | dominance a generation ago, they    |                  
                  | would use the Zerg to put an end to |                  
                  | their other rivals. Only this time  |                  
                  | there'd be no outrage; who could    |                  
                  | suspect the aliens were their       |                  
                  | creation? No, they'd be lauded as   |                  
                  | heroes for coming in and destroying |                  
                  | the Zerg. It's time the Confederacy |                  
                  | paid for its crimes.                |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  | And I know just the way. Lieutenant |                  
                  | Kerrigan is going to plant an       |                  
                  | emitter at the Confederate base     |                  
                  | camp. Commander, you will provide   |                  
                  | her with an escort. When th Zerg    |                  
                  | arrive, they'll break the blockade  |                  
                  | for us and we'll make our escape.   |                  
                  | Now get moving.                     |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: This is the first mission that'll deal with a special item---
              a Psi Emitter that can only be carried by your workers.
                                                                           
    Starting line-up:  1 Command Center
                       1 Refinery
                       5 Supply Depots
                       2 Barracks
                       1 Engineering Bay
                       1 Factory
                       4 Missile Turrets
                       1 Starport w/ Control Tower
                       1 Science Facility
                       5 SCVs
                      11 Marines
                       2 Vultures
                       1 Science Vessel
                       1 Psi Emitter
                                                                           
    Introduction: Kerrigan - I'm having doubts about this, Arcturus. I
                             just don't think anyone deserves to have
                             the Zerg unleashed on them.
                                                                           
                  Mengsk - I know you have personal feelings about
                           this, but you can't let your past cloud your
                           judgement. Carry out your orders, lieutenant.
                                                                           
                  Kerrigan - Yes, sir.
                                                                           
    Comments: You'll be instantly attacked in two different areas simultaneously.
              First thing's first. Move Kerrigan and the Psi Emitter carried
              by your SCV in a safe place, specifically in the center of
              your base located south-west.
                                                                           
    Transmission: - Use the Liftoff command to
                    move your buildings.
                                                                           
    Comments: That's right, since by now your buildings are starting to burst
              into flames due to opponent's attacks. Move them to safety
              as well by using the said command. The other buildings being
              attacked, namely the Supply Depots on the other end of your
              base, have low chances of survival so better just retreat your
              Marines and have them live to fight another time. Manage your
              resource-gathering as soon as all is settled and quickly build
              more Bunkers and Missile Turrets around your base. A few minutes
              later you'll be attacked by cloaked Wraiths.
                                                                           
    Transmission: - Science Vessels and Missile Turrets
                    can be used to detect cloaked foes.
                                                                           
                  - The Scanner Sweep on the ComSat
                    Station can also be used for detection.
                                                                           
    Comments: You are given a fair idea of where the Beacon is, and that's
              more or less where you'll have to take Kerrigan and the Psi
              Emitter to accomplish the mission. And from the looks of your
              base, there are three ways to do it: Passing by the uppermost
              bridge, the middle bridge, and the rightmost one. My personal
              preference for the quickest results is the middle bridge. It
              leads to the least resistance thus is the easiest path towards
              accomplishing the current task. Amass six to eight Marines,
              six to eight Wraiths, and a Dropship. Of course, load your SCV
              (with the Psi Emitter) and Kerrigan on the Dropship, and back
              it up with the Science Vessel present since the start. Have
              them wait a little beyond your middle bridge's entrance and
              then attack with your cloaked Wraiths. Target first all the
              Siege Tanks in the highlands to prevent them from getting free
              hits on your Marines, followed by the Goliaths and finally the
              Marines. Now move in YOUR Marines and have them take out the
              lone Missile Turret guarding the nearest entrance towards the
              Beacon. Once the Missile Turret is toast and all your Marines
              dead, re-attack with your cloaked Wraiths and specifically target
              the opponent's Goliaths since it's these that can really ruin
              an airborne strategy. Next kill the Ghost so he won't have any
              chance of locking your Dropship down and getting free hits.
              Lastly, target the Battlecruiser. It's all alone and not much
              of a resistance at that. Most of your Wraiths are probably
              whacked by now since their cloaking already wore off, but that
              doesn't matter. Move in your Science Vessel followed by the
              Dropship. Cast Defensive Matrix on the Dropship just before
              it enters the opponent's base and unload on the Beacon.
                                                                           
    Transmission: Kerrigan - Psi-Emitter in place. Just promise me we'll
                             never do anything like this again.
                                                                           
                  Mengsk - We will do whatever it takes to save
                           humanity. Our responsibility is too great to
                           do any less.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
            - The Zerg, lured by the Psi Emitter's signal,
              descended upon the unsuspecting Confederate
              forces and annihilated them.
                                                                           
              Once again, the Protoss fleet, under the      
              command of High Templar Tassadar, arrived
              and incinerated the planet.
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                               %
    % MISSION 8: "THE BIG PUSH"                     %
    %                                               %
    %            Command Ship Hyperion              %
    %            Holding perimeter orbit over       %
    %            Confederate Capitol World Tarsonis %
    %                                               %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Eliminate the Confederate forces.
                Duke must survive.
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | Greetings, Commander. Receiving     |                  
                  | incoming transmission:              |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor, Duke, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | The time of our final strike against|                  
                  | the Confederacy is close at hand.   |                  
                  | Before we can strike at Tarsonis    |                  
                  | itself, however, we must break      |                  
                  | through the Confederacy's most      |                  
                  | potent defenses. General Duke will  |                  
                  | brief you.                          |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Duke- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I've defended Tarsonis in over      |                  
                  | thirty major battles, so I know its |                  
                  | defenses inside and out. There are  |                  
                  | three primary orbital platforms that|                  
                  | serve as staging areas for the      |                  
                  | Confederate fleet. If we assault the|                  
                  | central platform, we should cause   |                  
                  | enough of a ruckus to allow a small |                  
                  | force to break through the          |                  
                  | planetary defenses.                 |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk, Duke, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | General, I'm impressed. I never     |                  
                  | figured you for the frontal assault |                  
                  | type.                               |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Duke- (with Mengsk, Raynor, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Well, the Confederates have Omega   |                  
                  | and Delta Squadron troops           |                  
                  | defending the platform. They're     |                  
                  | nothing compared to my Alpha        |                  
                  | Squadron boys.                      |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk, Duke, and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Right.                              |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Starting line-up:  2 Command Centers
                       1 Barracks
                       1 Factory
                       1 Starport
                       1 Science Facility
                       4 SCVs
                       4 Marines
                       2 Ghosts
                       3 Wraiths
                       2 Dropships
                       1 Duke (Battlecruiser)
                                                                           
    Comments: No fancy missions this time, since your orders are plain and
              simple: leave no one alive. You start off with a bunch o'
              floating buildings ready for relocation. Fly them northwest
              to find a suitable landing site. There will be lots of addons
              in the said site, so all you have to do is land their corresponding
              buildings and voila! They're yours for the taking!
                                                                           
    Transmission: Gen. Duke - I can't believe this! Alpha Squadron never
                              would've left this equipment behind! That's
                              what I call sloppy!
                                                                           
                  - Use Ghosts to target Nuclear Missiles.
                                                                           
    Comments: You'll instantly have two Nuclear Silos under your control,
              thus the first thing you should do is arm your Nukes, so as
              to prevent having to wait for them when you need them. Build
              a Refinery, some Supply Depots, and lots of SCVs to keep up
              with the times. Notice that you must keep Gen. Duke alive,
              but that doesn't mean he's a helpless little scrub who needs
              to be protected. I myself believe that it is he whom you should
              use to lead your men in the battlecruiser, since as far as this
              mission is concenred, he is the most useful unit you have. Keep
              him in front of your base to stop any enemy suicide missions
              from ever being accomplished. Besides dealing a great amount
              of damage, our general has a high HP count thus is easy to
              battle with and repair afterwards. Now for the assualt, which
              I would prefer to tackle step by step:
                                                                           
              1) Notice that since you can only build one Refinery, your
                 mineral count will increase at a much much faster rate than
                 your vespene count.
                                                                           
              2) With this in mind, build as many marines as your Barracks
                 allows at a time.
                                                                           
              3) With your additional minerals and all your vespene gas,
                 start building an army of Siege Tanks while researching
                 their Siege Tech.
                                                                           
              4) Research too the Marines' U-238 Shells.
                                                                           
              5) Once you got the Siege Tech enabled, line your Siege Tanks
                 up in front of your base and get ready to attack the opponents
                 base north-west.
                                                                           
              6) Position Gen. Duke in front of these tanks and have them
                 engage in Siege Mode.
                                                                           
              7) Your Siege-moded Siege Tanks will instantly attack the
                 nearest enemy buildings and units, thus luring many of the
                 opponent's men to come your way. Call an SCV out there to
                 repair them while they duke it out.
                                                                           
              8) When all the nearby buildings have been whacked, have half
                 your Siege Tank army (after ordering them to go Tank Mode,
                 of course) move in front of Gen. Duke and re-enable their
                 Siege Tech. Then do the same with the second half. Finally,
                 move Gen. Duke in front of them all.
                                                                           
              9) Repeat this process until the entire base has been leveled
                 to the ground.
                                                                           
              10) Call out a pair of SCVs to build a Command Center and a
                  Refinery at what once was the opponent's base. Make your
                  new base flourish.
                                                                           
              11) Have all your Siege Tanks surround the new found base and
                  guard it against Marine-Goliath combos that's come your
                  way throughout the game.
                                                                           
              12) Be equally prepared for Wraith-Battlecruiser attacks on
                  your old base by stationing your Wraiths as well as your
                  Marines in the right most part of this base.
                                                                           
              13) Build an Armory and lots and lots of Supply Depots to help
                  you out in your next endeavor, which is to wipe out the
                  opponents from the north-east, which, by the way, is the
                  most heavily guarded area in the map.
                                                                           
              14) Northeast of your new base is a little outpost which you
                  should take out before anything else. Nuke it.
                                                                           
              15) Use Gen. Duke to take out whatever is left of the Nuclear
                  Strike.
                                                                           
              16) Use a Dropship to unload two to four Siege Tanks in the
                  area.
                                                                           
              17) Order half your unloaded Tanks to go into Siege Mode and
                  the other half to move southeast.
                                                                           
              18) This "other half" will take out all the Missile Turrets
                  lined-up in the said direction.
                                                                           
              19) Once they're done, move in all your Siege Tanks and, along
                  with Gen. Duke, engage the opponent's main base in battle.
                  Trust me, with an SCV to repair them as they duke it out,
                  none of them will die.
                                                                           
              20) Continue sending in Siege Tanks as well as Wraiths when
                  their corresponding buildings complete their production.
                                                                           
              21) Once the whole base is taken out, use Gen. Duke and your
                  Wraiths to take out all the additional enemy Missile Turrets
                  southwest, and your Ghost (Nuke-armed, of course), to finish
                  off the remaining outpost in the upperleft corner of the
                  map.
                                                                           
    Transmission: Gen. Duke - This is Duke. The emitters are secured and
                              on-line.
                                                                           
                  Kerrigan - Who authorized the use of Psi-Emitters?
                                                                           
                  Mengsk - I did, lieutenant.
                                                                           
                  Kerrigan - What? The Confederates on Antiga were
                             bad enough, but now you're going to use
                             the Zerg against an entire planet? This is
                             insane.
                                                                           
                  Raynor - She's right, man. Think this through.
                                                                           
                  Mengsk - I have thought it through. Believe me.
                           You all have your orders. Carry them out.
                                                                           
                              ___________                                  
                             |           |                                 
                             |  VICTORY  |                                 
                             |___________|                                 
                                                                           
                                                                           
    CINEMATIC: "OPEN REBELLION"
                                                                           
                                                                           
            - Like a beacon, the combined power of the Psi
              Emitters reached out to the far corners of
              the Terran Sector, luring billions of Zerg to
              the capitol world of Tarsonis.
                                                                           
              The Zerg, overrunning the Confederacy's best
              defences, proceeded to lay waste to Tarsonis'
              major cities and industrial centers.
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                               %
    % MISSION 9: "NEW GETTYSBURG"                   %
    %                                               %
    %            Command Ship Hyperion              %
    %            Holding perimeter orbit over       %
    %            Confederate Capitol World Tarsonis %
    %                                               %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    Objectives: Destroy the Protoss force.
                All Zerg buildings must survive.
                Kerrigan must survive.
                                                                           
    Briefing:
                                                                           
    Advisor- (with no one else)
                   _____________________________________                   
                  |                                     |                  
                  | I've picked up several dozen Protoss|                  
                  | warships decending upon Tarsonis.   |                  
                  | They seem to be heading on a        |                  
                  | direct course to the primary Zerg   |                  
                  | Hive.                               |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | If they engage the Zerg, the        |                  
                  | Confederates may escape.            |                  
                  | Commander, send Lieutenant          |                  
                  | Kerrigan with a strike force to     |                  
                  | engage the Protoss. Captain Raynor  |                  
                  | and General Duke will stay behind   |                  
                  | with the command ship.              |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Mengsk and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | First you sell out every person on  |                  
                  | this world to the Zerg, then you    |                  
                  | ask us to go up against the         |                  
                  | Protoss? And you're goin' to send   |                  
                  | Kerrigan down there with no         |                  
                  | backup?                             |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Mengsk- (with Raynor and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I have absolute confidence in       |                  
                  | Kerrigan's ability to hold off the  |                  
                  | Protoss.                            |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Advisor; Mengsk out)
                   _____________________________________                   
                  |                                     |                  
                  | This is bullshit. Kerrigan, are you |                  
                  | reading this?                       |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Kerrigan- (with Raynor and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | I heard. I'm going down there.      |                  
                  | Arcturus knows what he's doing. I   |                  
                  | can't back out on him now.          |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Raynor- (with Kerrigan and Advisor)
                   _____________________________________                   
                  |                                     |                  
                  | Funny. I never thought of you as    |                  
                  | anyone's martyr.                    |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    message-
                   _____________________________________                   
                  |                                     |                  
                  |                                     |                  
                  |          End of Briefing.           |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                                                                           
    Comments: This will be your first encounter with the Protoss, so better
              make it an impressive one. What's worse? The Zerg are also out
              to get you, and you can't even lay a finger on them!
                                                                           
    Starting line-up: 1 Command Center
                      3 Supply Depots
                      1 Barracks
                      1 Factory
                      2 SCVs
                      6 Marines
                      2 Vultures
                      1 Dropship
                      1 Kerrigan (Ghost)
                                                                           
    Comments: Not much, but don't worry cause the opponent doesn't have much
              either.
                                                                           
    Introduction: Raynor - Why are you doing this, Kerrigan? Look, I
                           know about your past. I mean, I've heard
                           the rumors. I know you were a part of those
                           experiments with the Zerg; that Mengsk
                           came and saved you, but you don't owe
                           him this! Hell, I've saved your butt
                           plenty of times.
                                                                           
                  Kerrigan - Jimmy, drop the knight-in-shining-armor routine.
                             It suits you sometimes. Just not...not now. I
                             don't need to be rescued. I know what I'm doing.
                             The Protoss are coming to destroy the entire
                             planet, not just the Zerg. I know that because...
                             well I just know it. I am a Ghost, remember?
                             Once we've dealt with the Protoss, we can do
                             something about the Zerg. Arcturus will come
                             around. I know he will.
                                                                           
                  Raynor - I hope you're right, darlin'. Good huntin'!
                                                                           
    Comments: Surprise! The infamous Zerg has their base situated right next
              to yours! And you don't even have a barricade yet! But don't
              you worry, the Zerg are kinda passive in this mission, will
              only attack you once in a while, and usually with a very weak
              squad composed mostly of zerglings. But to give you a better
              feel of what you're up against, here's a pale representation
              of the battlefield:
                                                                           
                                                                           
     _____________________________________________________________________ 
    |**********************************/    _/NNNNNNN/   _/***************|
    |* | ************/ \*************/    _/NNNNNNN/   _/**              *|
    |* Z *********>>>    \*********/    _/NNNNNNN/   _/****-PROTOSS BASE-*|
    |* E ********/        <<<****/    _/NNNNNNN/   _/******      1       *|
    |* R *****>>>            \*/     /NNNNNNN/_   /***********************|
    |* G ****/                         \NNNNNNN\_   \*****/ \*************|
    |*   **/_     GAS                    \NNNNNNN\_   \*/    <<<**********|
    |* B ** *\_                       M    \NNNNNNN\            \*********|
    |* A ******\_       -YOUR BASE-   I     _/NNNNN/             <<<******|
    |* S ********\_                   N   _/NNNNN/            _     /*****|
    |* E **********\                     /NNNNN/              \\__/*******|
    |* | **********/                       \N/  _              \**********|
    |************/                  _/\_      _/*\_           _   \*******|
    |*********>>>                 _/NNNN\   _/*****\_       _/N\_   \*****|
    |********/                  _/NNNNN/   /*********\_   _/NNNNN\_   \***|
    |******/                  _/NNNNN/      <<<*******/ _/NNNNNNNNN\_   \*|
    |****/                   /NNNNN/          _/****/ _/NNNNNNNNNNNNN\_   |
    |**/        _              \N/      _   _/****/ _/NNNNNNNNNNNNNNNNN\_ |
    |/        _/$\_                    /*\_/****/ _/NNNNNNNNN/ \NNNNNNNNN\|
    |       >>>$$$<<<                   _\***>>> /NNNNNNNNN/     \NNNNNNNN|
    |\_   _/$$$$$$$$$\_               _/N\_\*/_    \NNNNN/     _   \NNNNNN|
    |NN\_/$$$$$$$$$$$$<<<      GAS  _/NNNNN\_/N\_    \N/     _/$\_   \NNNN|
    |NNNN\$$$$$$$$$$$$$$$\        _/NNNNNNNNNNNNN\_        >>>$$$$\_   \NN|
    |NNNNNN\$$$$$$$$$$$/        _/NNNNNNNNNNNNNNNN/      >>>$$$$$$$$\_   \|
    |NNNNNNNN\$-MIN-$/        _/NNNNNNNNNNNNNNNN/      _/$$$$$$$$$$$$$\_  |
    |NNNNNNNNNN\$$$/        _/NNNNNNNNNNNNNNNN/      >>>$$$$$$$$$$$$$$$$\_|
    |NNNNNNNNNNNN\_       _/NNNNNNNNNNNNNNNN/_ MIN _/$$$$$$$$$$$$$$$$$$$$$|
    |NNNNNNNNNNNNNN\_   _/NNNNNNNNNNNNNNNNNNNN\_   \$$$$$$$              $|
    |NNNNNNNNNNNNNNNN\_/NNNNNNNNNNNNNNNNNNNNNNNN\_   \$$$$$-PROTOSS BASE-$|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\_   \$$$       2      $|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\_   \$$$$$$$$$$$$$$$$|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\_   \$$$$$$$$$$$$$$|
    |NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\____\$$$$$$$$$$$$|
                                                                           
                                                                           
    MIN   - minerals
    GAS   - vespene gas
    $     - lowlands
    *     - highlands
    N     - outer space
    < / > - ramp
                                                                           
                                                                           
                                                                           
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    ===================================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                           
                        - end of part 1 of this faq -                      
                                                                           
                                                                           
                                                                           
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