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    FAQ/Strategy Guide by JChristopher

    Version: 2.3 | Updated: 07/08/00 | Printable Version | Search This Guide

                                                                           
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                       - start of part 4 of this faq -                     
                                                                           
                                                                           
                                                                           
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    ===================================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                           
                                                                           
                                                                           
    _______________________________________________________________________
    Race____|_Attacker______|_Back-up_______|_Comments____________________|
            |               |               |                             |
    Protoss | Probe         | SCV           | Are you kiddin me, boy!?    |
            |               |               | Use this type of attack,    |
            |               |               | when rushing the opponent   |
            |               |               | VERY early in the game;     |
            |               |               | still a very lame idea if   |
            |               |               | ya ask me, but it's your    |
            |               |               | choice.                     |
            |               |               |                             |
            | Probe         | Marine        | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Firebat       | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Ghost         | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Vulture       | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Siege Tank    | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Goliath       | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Wraith        | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Dropship      | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Probe         | Science       | A combo of two non-attack-  |
            |               | Vessel        | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Probe         | Battlecruiser | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Drone         | Are you kiddin me, boy!?    |
            |               |               | Use this type of attack,    |
            |               |               | when rushing the opponent   |
            |               |               | VERY early in the game;     |
            |               |               | still a very lame idea if   |
            |               |               | ya ask me, but it's your    |
            |               |               | choice.                     |
            |               |               |                             |
            | Probe         | Zergling      | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Hydralisk     | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Ultralisk     | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Defiler       | Using a probe to win is     |
            |               |               | just plain pathetic, unless |
            |               |               | the opponent's units have   |
            |               |               | already suffered the full   |
            |               |               | effects of the defiler's    |
            |               |               | Plague spell, and you got   |
            |               |               | no other men to finish the  |
            |               |               | job.                        |
            |               |               |                             |
            | Probe         | Broodling     | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Infested      | Attacking with a probe is   |
            |               | Terran        | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Overlord      | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Probe         | Mutalisk      | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Guardian      | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Probe         | Queen         | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Probe         | Scourge       | Attacking with a probe is   |
            |               |               | just plain pathetic, unless |
            |               |               | it's a super-early rush.    |
            |               |               | Don't use this combo. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Zealot        | SCV           | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by zealots alone, except in |
            |               |               | super-early rushes, where   |
            |               |               | the zealots will need all   |
            |               |               | the help they can get.      |
            |               |               |                             |
            | Zealot        | Marine        | The strategies that come    |
            |               |               | with this combo are quite   |
            |               |               | simple: just use your zeal- |
            |               |               | ots against his stronger    |
            |               |               | but shorter-ranged ground   |
            |               |               | units, while the marines    |
            |               |               | continously whack them from |
            |               |               | afar.                       |
            |               |               |                             |
            | Zealot        | Firebat       | Works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Zealot        | Ghost         | Many people believe that it |
            |               |               | simply is illogical to drop |
            |               |               | a nuke in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind sacrifi-  |
            |               |               | cing a few zealots for a    |
            |               |               | well-placed nuke, would     |
            |               |               | you? Would you!?            |
            |               |               |                             |
            | Zealot        | Vulture       | No specific strategies for  |
            |               |               | this type of combo. Just    |
            |               |               | remember NOT to plant your  |
            |               |               | spider mines till most your |
            |               |               | zealots are killed. Spider  |
            |               |               | mines can kill zealots, you |
            |               |               | know.                       |
            |               |               |                             |
            | Zealot        | Siege Tank    | No specific strategies for  |
            |               |               | this type of combo. Just    |
            |               |               | remember NOT to worry 'bout |
            |               |               | the splash damage dealt by  |
            |               |               | a siege-moded siege tank,   |
            |               |               | since zealots are but a     |
            |               |               | small price to pay for lots |
            |               |               | o' kills.                   |
            |               |               |                             |
            | Zealot        | Goliath       | Both will fare well on the  |
            |               |               | ground (though zealots'll   |
            |               |               | fare better), but when the  |
            |               |               | opponent's air units arrive |
            |               |               | it's time for the goliath   |
            |               |               | to do what it does best.    |
            |               |               |                             |
            | Zealot        | Wraith        | The zealots will swarm the  |
            |               |               | opponent's base, heavily    |
            |               |               | concentrating on all nearby |
            |               |               | detectors in the base. Then |
            |               |               | come the wraiths (cloaked,  |
            |               |               | of course) to finish off    |
            |               |               | what remains of the zealot  |
            |               |               | strike.                     |
            |               |               |                             |
            | Zealot        | Dropship      | Your dropship will load the |
            |               |               | zealots and situate them    |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Not as  |
            |               |               | recommended as a zealot-    |
            |               |               | shuttle combo, period.      |
            |               |               |                             |
            | Zealot        | Science       | Nothing specific for this   |
            |               | Vessel        | type of combo; just use the |
            |               |               | zealots for attacking, and  |
            |               |               | at the same time use the    |
            |               |               | science vessels for casting |
            |               |               | spells other than defensive |
            |               |               | matrix on opponents when    |
            |               |               | needed.                     |
            |               |               |                             |
            | Zealot        | Battlecruiser | Always use your basic units |
            |               |               | to do basic things while    |
            |               |               | the others do the more com- |
            |               |               | plicated ones. Such is true |
            |               |               | for this type of combo,     |
            |               |               | where the zealots will do   |
            |               |               | nothing but attack the opp- |
            |               |               | onents, while your battle-  |
            |               |               | cruisers use their Yamato   |
            |               |               | Guns on the tougher, splash |
            |               |               | damaging enemies.           |
            |               |               |                             |
            | Zealot        | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Zealot        | Zergling      | Works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Zealot        | Hydralisk     | The strategies that come    |
            |               |               | with this combo are quite   |
            |               |               | simple: just use your zeal- |
            |               |               | ots against his stronger    |
            |               |               | but shorter-ranged ground   |
            |               |               | units, while the hydralisks |
            |               |               | continously whack them from |
            |               |               | afar.                       |
            |               |               |                             |
            | Zealot        | Ultralisk     | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Zealot        | Defiler       | The defiler's Dark Swarm    |
            |               |               | spell enables any unit to   |
            |               |               | penetrate any opponent's    |
            |               |               | base unharmed by what most  |
            |               |               | likely it would face first, |
            |               |               | namely, units with long-    |
            |               |               | range weapons! With this    |
            |               |               | spell cast in strategic     |
            |               |               | locations throughout your   |
            |               |               | opponent's base, your zeal- |
            |               |               | ots should have no problem  |
            |               |               | finishing their mission in  |
            |               |               | record time.                |
            |               |               |                             |
            | Zealot        | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by zealots alone, simply    |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Zealot        | Infested      | Works both ways, since the  |
            |               | Terran        | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Zealot        | Overlord      | Your overlord will load the |
            |               |               | zealots and situate them    |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Not as  |
            |               |               | recommended as a zealot-    |
            |               |               | shuttle combo, but at least |
            |               |               | you'll have a detector by   |
            |               |               | your side.                  |
            |               |               |                             |
            | Zealot        | Mutalisk      | The zealots will enter an   |
            |               |               | opponent's base, split up,  |
            |               |               | and attack everything in    |
            |               |               | sight. And while they do,   |
            |               |               | the mutalisks and their     |
            |               |               | bouncing Glave Wurms will   |
            |               |               | finish the job, or jobs.    |
            |               |               |                             |
            | Zealot        | Guardian      | Your zealots will swarm the |
            |               |               | opponent's base, attacking  |
            |               |               | anything you want it to.    |
            |               |               | Meanwhile, you must utilize |
            |               |               | your guardians to take out  |
            |               |               | enemy spell casters as well |
            |               |               | as his splash-damagers,     |
            |               |               | since it's these two types  |
            |               |               | of units that can really    |
            |               |               | ruin a swarm.               |
            |               |               |                             |
            | Zealot        | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | zealots for attacking, and  |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed.       |
            |               |               |                             |
            | Zealot        | Scourge       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Dragoon       | SCV           | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by dragoons alone, except   |
            |               |               | in super-early rushes, when |
            |               |               | the dragoons will need all  |
            |               |               | the help they can get.      |
            |               |               |                             |
            | Dragoon       | Marine        | Works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Dragoon       | Firebat       | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Dragoon       | Ghost         | In the case of a mass mech  |
            |               |               | attack by either Terran or  |
            |               |               | Protoss, the ghosts may use |
            |               |               | their Lockdown spell to pa- |
            |               |               | ralyze those major mechs    |
            |               |               | while the dragoons give     |
            |               |               | them a good beating.        |
            |               |               |                             |
            | Dragoon       | Vulture       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Dragoon       | Siege Tank    | Dragoons will play some hit |
            |               |               | and run, while those tanks  |
            |               |               | (in siege mode, of course)  |
            |               |               | will play hit and hit. A    |
            |               |               | pretty mighty combo if ya   |
            |               |               | ask me.                     |
            |               |               |                             |
            | Dragoon       | Goliath       | Both will fare well on the  |
            |               |               | ground, but when enemy air  |
            |               |               | units arrive, it's time for |
            |               |               | these goliaths to do what   |
            |               |               | they do best.               |
            |               |               |                             |
            | Dragoon       | Wraith        | The dragoons will swarm the |
            |               |               | opponent's base, heavily    |
            |               |               | concentrating on all nearby |
            |               |               | detectors in the base. Then |
            |               |               | come the wraiths (cloaked,  |
            |               |               | of course) to finish off    |
            |               |               | what remains of the dragoon |
            |               |               | strike.                     |
            |               |               |                             |
            | Dragoon       | Dropship      | Your dropship will load the |
            |               |               | dragoons and situate them   |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Not as  |
            |               |               | recommended as a dragoon-   |
            |               |               | shuttle combo, period.      |
            |               |               |                             |
            | Dragoon       | Science       | Nothing specific for this   |
            |               | Vessel        | type of combo; just use the |
            |               |               | dragoons for attacking, and |
            |               |               | at the same time use the    |
            |               |               | science vessels for casting |
            |               |               | spells other than defensive |
            |               |               | matrix on opponents when    |
            |               |               | needed.                     |
            |               |               |                             |
            | Dragoon       | Battlecruiser | Always use your basic units |
            |               |               | to do basic things while    |
            |               |               | the others do the more com- |
            |               |               | plicated ones. Such is true |
            |               |               | for this type of combo,     |
            |               |               | where the dragoons will do  |
            |               |               | nothing but attack the opp- |
            |               |               | onents, while your battle-  |
            |               |               | cruisers use their Yamato   |
            |               |               | Guns on the tougher, splash |
            |               |               | damaging enemies.           |
            |               |               |                             |
            | Dragoon       | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Dragoon       | Zergling      | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Dragoon       | Hydralisk     | Works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Dragoon       | Ultralisk     | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Dragoon       | Defiler       | The defiler's Dark Swarm    |
            |               |               | spell enables any unit to   |
            |               |               | penetrate any opponent's    |
            |               |               | base unharmed by what most  |
            |               |               | likely it would face first, |
            |               |               | namely, units with long-    |
            |               |               | range weapons! With this    |
            |               |               | spell cast in strategic     |
            |               |               | locations throughout your   |
            |               |               | opponent's base, your dra-  |
            |               |               | goons should have no prob-  |
            |               |               | lem finishing their mission |
            |               |               | in record time. Take note   |
            |               |               | that even though your dra-  |
            |               |               | goons themselves wouldn't   |
            |               |               | be able to deal damage to   |
            |               |               | their enemies, they can and |
            |               |               | should attack the enemy's   |
            |               |               | buildings instead.          |
            |               |               |                             |
            | Dragoon       | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by dragoons alone, simply   |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Dragoon       | Infested      | Works both ways, since the  |
            |               | Terran        | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Dragoon       | Overlord      | Your overlord will load the |
            |               |               | dragoons and situate them   |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Not as  |
            |               |               | recommended as a dragoon-   |
            |               |               | shuttle combo, but at least |
            |               |               | you'll have a detector by   |
            |               |               | your side.                  |
            |               |               |                             |
            | Dragoon       | Mutalisk      | The dragoons will enter an  |
            |               |               | opponent's base, split up,  |
            |               |               | and attack everything in    |
            |               |               | sight. And while they do,   |
            |               |               | the mutalisks and their     |
            |               |               | bouncing Glave Wurms will   |
            |               |               | finish the job, or jobs.    |
            |               |               |                             |
            | Dragoon       | Guardian      | Your dragoons will swarm    |
            |               |               | the opponent's base, attack-|
            |               |               | ing anything you want it to.|
            |               |               | Meanwhile, you must utilize |
            |               |               | your guardians to take out  |
            |               |               | enemy spell casters as well |
            |               |               | as his splash-damagers,     |
            |               |               | since it's these two types  |
            |               |               | of units that can really    |
            |               |               | ruin a swarm.               |
            |               |               |                             |
            | Dragoon       | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | dragoons for attacking, and |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed.       |
            |               |               |                             |
            | Dragoon       | Scourge       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | High Templar  | SCV           | As mentioned quite earlier, |
            |               |               | using an SCV to win is just |
            |               |               | plain pathetic, unless all  |
            |               |               | the opponent's units have   |
            |               |               | already suffered the full   |
            |               |               | effects of the high temp-   |
            |               |               | lar's Psionic Storm spell,  |
            |               |               | and you got no other men to |
            |               |               | finish the job.             |
            |               |               |                             |
            | High Templar  | Marine        | Psi Storm his entire base   |
            |               |               | then clean it all up. 'Nuff |
            |               |               | said.                       |
            |               |               |                             |
            | High Templar  | Firebat       | Psi Storm his entire base   |
            |               |               | then fire it all up. 'Nuff  |
            |               |               | said.                       |
            |               |               |                             |
            | High Templar  | Ghost         | In the case of a mass mech  |
            |               |               | attack by either Terran or  |
            |               |               | Protoss, the ghosts may use |
            |               |               | their Lockdown spell to pa- |
            |               |               | ralyze those major mechs    |
            |               |               | while the high templars     |
            |               |               | cast their almighty Psionic |
            |               |               | Storm spells to cut his     |
            |               |               | opposing forces by half.    |
            |               |               |                             |
            | High Templar  | Vulture       | Psi Storm his base then at- |
            |               |               | tack while planting your    |
            |               |               | spider mines to ensure its  |
            |               |               | sterility.                  |
            |               |               |                             |
            | High Templar  | Siege Tank    | Psi Storm his entire base   |
            |               |               | then give it a good whack-  |
            |               |               | ing. A very old strategy    |
            |               |               | and one good example of     |
            |               |               | winning the traditional way.|
            |               |               |                             |
            | High Templar  | Goliath       | Psi Storm his entire base,  |
            |               |               | especially in areas where   |
            |               |               | ground units are abundant,  |
            |               |               | then use your goliaths to   |
            |               |               | take out the other areas,   |
            |               |               | since if most the enemy's   |
            |               |               | ground units are taken out, |
            |               |               | your goliaths are sure to   |
            |               |               | dominate.                   |
            |               |               |                             |
            | High Templar  | Wraith        | Psi Storm his entire base   |
            |               |               | and then again clean it all |
            |               |               | up, just like with the mar- |
            |               |               | ines. Definitely easier to  |
            |               |               | say than to accomplish.     |
            |               |               |                             |
            | High Templar  | Dropship      | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | High Templar  | Science       | A combo of two non-attack-  |
            |               | Vessel        | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | High Templar  | Battlecruiser | Psi Storm is entire base    |
            |               |               | then finish it off with the |
            |               |               | awesome power of the battle-|
            |               |               | cruiser's Yamato Gun.       |
            |               |               |                             |
            | High Templar  | Drone         | As mentioned quite earlier, |
            |               |               | using a drone to win is     |
            |               |               | just plain pathetic, unless |
            |               |               | the opponent's units have   |
            |               |               | already suffered the full   |
            |               |               | effects of the high temp-   |
            |               |               | lar's Psionic Storm spell,  |
            |               |               | and you got no other men to |
            |               |               | finish the job.             |
            |               |               |                             |
            | High Templar  | Zergling      | Psi Storm his base then eat |
            |               |               | it up. 'Nuff said           |
            |               |               |                             |
            | High Templar  | Hydralisk     | Psi Storm his base then     |
            |               |               | slime it all up. Sounds     |
            |               |               | good, tastes even better.   |
            |               |               |                             |
            | High Templar  | Ultralisk     | Psi Storm his entire base   |
            |               |               | then give it a good whack-  |
            |               |               | ing. A very old strategy    |
            |               |               | and one good example of     |
            |               |               | winning the traditional way.|
            |               |               |                             |
            | High Templar  | Defiler       | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | High Templar  | Broodling     | As mentioned quite earlier, |
            |               |               | using a broodling to win's  |
            |               |               | plain pathetic, unless all  |
            |               |               | the opponent's units have   |
            |               |               | already suffered the full   |
            |               |               | effects of the high temp-   |
            |               |               | lar's Psionic Storm spell,  |
            |               |               | and you got no other men to |
            |               |               | finish the job.             |
            |               |               |                             |
            | High Templar  | Infested      | Psi Storm his base then     |
            |               | Terran        | blow it up. 'Nuff said.     |
            |               |               |                             |
            | High Templar  | Overlord      | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | High Templar  | Mutalisk      | Psi Storm his entire base   |
            |               |               | then eat it all up, just    |
            |               |               | like with the zerglings.    |
            |               |               |                             |
            | High Templar  | Guardian      | Psi Storm his entire base,  |
            |               |               | especially in areas where   |
            |               |               | air units are abundant,     |
            |               |               | then use your guardians to  |
            |               |               | to take out the other areas,|
            |               |               | since if most the enemy's   |
            |               |               | air units are taken out,    |
            |               |               | your guardians are sure to  |
            |               |               | dominate.                   |
            |               |               |                             |
            | High Templar  | Queen         | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | High Templar  | Scourge       | Psi Storm his entire base,  |
            |               |               | especially in areas where   |
            |               |               | ground units are abundant,  |
            |               |               | then use your scourges to   |
            |               |               | take out the other areas,   |
            |               |               | since if most the enemy's   |
            |               |               | ground units are taken out, |
            |               |               | your scourges are sure to   |
            |               |               | dominate.                   |
            |               |               |                             |
            | Archon        | SCV           | As mentioned when done the  |
            |               |               | other way around, don't use |
            |               |               | a combo such as this. It's  |
            |               |               | sheer waste of minerals     |
            |               |               |                             |
            | Archon        | Marine        | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Archon        | Firebat       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Archon        | Ghost         | In the case of a mass mech  |
            |               |               | attack by either Terran or  |
            |               |               | Protoss, the ghosts may use |
            |               |               | their Lockdown spell to pa- |
            |               |               | ralyze those major mechs    |
            |               |               | while the archons give them |
            |               |               | a good beating.             |
            |               |               |                             |
            | Archon        | Vulture       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Archon        | Siege Tank    | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed, utilizes your ar-  |
            |               |               | chons to take out the enemy |
            |               |               | air units and the siege-    |
            |               |               | moded siege tanks for those |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Archon        | Goliath       | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your goliaths to   |
            |               |               | take out the opponent's air |
            |               |               | units and the power-over-   |
            |               |               | whelmed archons for those   |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Archon        | Wraith        | Works only for the Terrans: |
            |               |               | (otherwise, archons alone   |
            |               |               | will do) Keep your wraiths  |
            |               |               | above and a little in front |
            |               |               | of your archons, and have   |
            |               |               | them instantly destroy any  |
            |               |               | science vessels nearby, be- |
            |               |               | fore they can even think of |
            |               |               | casting that dreaded EMP    |
            |               |               | Shockwave.                  |
            |               |               |                             |
            | Archon        | Dropship      | Your dropship will load the |
            |               |               | archons and situate them    |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Not as  |
            |               |               | recommended as an archon-   |
            |               |               | shuttle combo, period.      |
            |               |               |                             |
            | Archon        | Science       | Using a science vessel to   |
            |               | Vessel        | provide your high damaging  |
            |               |               | units with much needed pro- |
            |               |               | tection via Defensive Mat-  |
            |               |               | will give these units more  |
            |               |               | than enough time to destroy |
            |               |               | more than twice their total |
            |               |               | worth. Highly recommended.  |
            |               |               |                             |
            | Archon        | Battlecruiser | Another cool "brute" combo, |
            |               |               | works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings. For   |
            |               |               | Terran opponents, keep your |
            |               |               | battlecruisers patroling    |
            |               |               | above and a little in front |
            |               |               | of your archons, and have   |
            |               |               | them instantly YGun any     |
            |               |               | science vessels nearby, be- |
            |               |               | fore they can even think of |
            |               |               | casting that dreaded EMP    |
            |               |               | Shockwave.                  |
            |               |               |                             |
            | Archon        | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Archon        | Zergling      | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Archon        | Hydralisk     | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Archon        | Ultralisk     | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your archons to    |
            |               |               | take out the opponent's air |
            |               |               | units and the mighty ultra- |
            |               |               | lisks for those that move   |
            |               |               | on land---very cool!        |
            |               |               |                             |
            | Archon        | Defiler       | Many people believe that it |
            |               |               | simply is illogical to cast |
            |               |               | Plague in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind damaging  |
            |               |               | (NOT sacrificing) a few Ar- |
            |               |               | chons for a well-placed     |
            |               |               | Plague, would you? Would    |
            |               |               | you!?                       |
            |               |               |                             |
            | Archon        | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by archons alone, simply    |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Archon        | Infested      | Works both ways, since the  |
            |               | Terran        | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Archon        | Overlord      | Your overlord will load the |
            |               |               | archons and situate them    |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Not as  |
            |               |               | recommended as an archon-   |
            |               |               | shuttle combo, but at least |
            |               |               | you'll have a detector by   |
            |               |               | your side.                  |
            |               |               |                             |
            | Archon        | Mutalisk      | Works only for the Terrans: |
            |               |               | (otherwise, archons alone   |
            |               |               | will do)Keep your mutalisks |
            |               |               | above and a little in front |
            |               |               | of your archons, and have   |
            |               |               | them instantly destroy any  |
            |               |               | science vessels nearby, be- |
            |               |               | fore they can even think of |
            |               |               | casting that dreaded EMP    |
            |               |               | Shockwave.                  |
            |               |               |                             |
            | Archon        | Guardian      | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed utilizes your arch- |
            |               |               | ons to take out the enemy   |
            |               |               | air units and those mighty  |
            |               |               | crabs--guardians--for those |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Archon        | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | archons for attacking, and  |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed.       |
            |               |               |                             |
            | Archon        | Scourge       | Works only for the Terrans: |
            |               |               | (otherwise, archons alone   |
            |               |               | will do) Keep your scourges |
            |               |               | above and a little in front |
            |               |               | of your archons, and have   |
            |               |               | them instantly destroy any  |
            |               |               | science vessels nearby, be- |
            |               |               | fore they can even think of |
            |               |               | casting that dreaded EMP    |
            |               |               | Shockwave.                  |
            |               |               |                             |
            | Reaver        | SCV           | If only SCVs could repair   |
            |               |               | Protoss structures, this    |
            |               |               | would have been a great com-|
            |               |               | bo, seeing as how the SCV   |
            |               |               | could repair every damage   |
            |               |               | sustained by the said unit  |
            |               |               | while it attacks. But, alas,|
            |               |               | as mentioned when done the  |
            |               |               | other way around, don't use |
            |               |               | a combo such as this. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Reaver        | Marine        | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Reaver        | Firebat       | No specific strategies for  |
            |               |               | this type of combo. Just    |
            |               |               | remember NOT to worry 'bout |
            |               |               | the splash damage dealt by  |
            |               |               | a reaver's almighty scarab, |
            |               |               | since firebats are but a    |
            |               |               | small price to pay for lots |
            |               |               | o' kills.                   |
            |               |               |                             |
            | Reaver        | Ghost         | Many people believe that it |
            |               |               | simply is illogical to drop |
            |               |               | a nuke in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind sacrifi-  |
            |               |               | cing a few reavers for a    |
            |               |               | well-placed nuke, would     |
            |               |               | you? Would you!? By a few I |
            |               |               | mean one or two, ok? Sacri- |
            |               |               | ficing five reavers (or     |
            |               |               | even more) is out of the    |
            |               |               | question.                   |
            |               |               |                             |
            | Reaver        | Vulture       | You must totally adore the  |
            |               |               | sight of exploding things   |
            |               |               | if you always use this type |
            |               |               | of combo. But anyway, it    |
            |               |               | works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Reaver        | Siege Tank    | The perfect Terran-Protoss  |
            |               |               | ground-based "range" combo, |
            |               |               | works both ways and has the |
            |               |               | highly amusing ability to   |
            |               |               | just rip through any known  |
            |               |               | Starcraft defense, with air-|
            |               |               | borne ones as the only pos- |
            |               |               | sible exception. Still, a   |
            |               |               | combo such as this is one   |
            |               |               | of the mightier ones if ya  |
            |               |               | ask me.                     |
            |               |               |                             |
            | Reaver        | Goliath       | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed utilizes your gol-  |
            |               |               | iaths to take out the enemy |
            |               |               | air units and the scarab-   |
            |               |               | loaded reavers for those    |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Reaver        | Wraith        | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Reaver        | Dropship      | Your dropship will load the |
            |               |               | reavers and situate them    |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Well,   |
            |               |               | actually there is one more  |
            |               |               | thing about this combo, and |
            |               |               | it's popularly known as the |
            |               |               | "Reaver Drop". In this drop |
            |               |               | the basic principle is to   |
            |               |               | unload your reavers, have   |
            |               |               | them attack anything at all,|
            |               |               | build more scarabs, and re- |
            |               |               | load them into your transpo |
            |               |               | while they replenish both   |
            |               |               | their shields and their     |
            |               |               | ammo. Fly them over to ano- |
            |               |               | ther uninhabited part of    |
            |               |               | the opponent's base and...  |
            |               |               | DROP! Still, this is NOT as |
            |               |               | recommended as a reaver-    |
            |               |               | shuttle combo, period.      |
            |               |               |                             |
            | Reaver        | Science       | Using a science vessel to   |
            |               | Vessel        | provide your high damaging  |
            |               |               | units with much needed pro- |
            |               |               | tection via Defensive Mat-  |
            |               |               | will give these units more  |
            |               |               | than enough time to destroy |
            |               |               | more than twice their total |
            |               |               | worth. Highly recommended.  |
            |               |               |                             |
            | Reaver        | Battlecruiser | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your battlecrui-   |
            |               |               | sers to take out the enemy  |
            |               |               | air units and the scarab-   |
            |               |               | loaded reavers for those    |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Reaver        | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Reaver        | Zergling      | No specific strategies for  |
            |               |               | this type of combo. Just    |
            |               |               | remember NOT to worry 'bout |
            |               |               | the splash damage dealt by  |
            |               |               | a reaver's almighty scarab, |
            |               |               | since zerglings are but a   |
            |               |               | small price to pay for lots |
            |               |               | o' kills.                   |
            |               |               |                             |
            | Reaver        | Hydralisk     | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Reaver        | Ultralisk     | Another cool "brute" combo, |
            |               |               | works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Reaver        | Defiler       | Many people believe that it |
            |               |               | simply is illogical to cast |
            |               |               | Plague in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind sacrifi-  |
            |               |               | cing a few reavers for a    |
            |               |               | well-placed Plague, would   |
            |               |               | you? Would you!?            |
            |               |               |                             |
            | Reaver        | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by reavers alone, simply    |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Reaver        | Infested      | You must totally adore the  |
            |               | Terran        | sight of exploding things   |
            |               |               | if you always use this type |
            |               |               | of combo. But anyway, this  |
            |               |               | works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Reaver        | Overlord      | Your overlord will load the |
            |               |               | reavers and situate them    |
            |               |               | somewhere in the middle of  |
            |               |               | an opponent's base, what    |
            |               |               | else were you thinking for  |
            |               |               | this type of combo? Well,   |
            |               |               | actually there is one more  |
            |               |               | thing about this combo, and |
            |               |               | it's popularly known as the |
            |               |               | "Reaver Drop". In this drop |
            |               |               | the basic principle is to   |
            |               |               | unload your reavers, have   |
            |               |               | them attack anything at all,|
            |               |               | build more scarabs, and re- |
            |               |               | load them into your transpo |
            |               |               | while they replenish both   |
            |               |               | their shields and their     |
            |               |               | ammo. Fly them over to ano- |
            |               |               | ther uninhabited part of    |
            |               |               | the opponent's base and...  |
            |               |               | DROP! Still, this is NOT as |
            |               |               | recommended as a reaver-    |
            |               |               | shuttle combo, but at least |
            |               |               | you'll have a detector by   |
            |               |               | your side.                  |
            |               |               |                             |
            | Reaver        | Mutalisk      | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Reaver        | Guardian      | Another cool "brute" combo, |
            |               |               | works both ways, since the  |
            |               |               | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Reaver        | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | reavers for attacking, and  |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed.       |
            |               |               |                             |
            | Reaver        | Scourge       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Shuttle       | SCV           | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Shuttle       | Marine        | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Firebat       | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Ghost         | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Vulture       | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Siege Tank    | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Goliath       | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Wraith        | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Shuttle       | Dropship      | Are you kiddin me, boy!?    |
            |               |               | Using a combo of transport  |
            |               |               | units and nothing else (!)  |
            |               |               | won't give you much help in |
            |               |               | the game. In fact, it won't |
            |               |               | give you any help at all!   |
            |               |               |                             |
            | Shuttle       | Science       | A combo of a transport unit |
            |               | Vessel        | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Shuttle       | Battlecruiser | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Shuttle       | Drone         | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Shuttle       | Zergling      | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Hydralisk     | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Ultralisk     | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Defiler       | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Shuttle       | Broodling     | And how do you expect to    |
            |               |               | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Infested      | And how do you expect to    |
            |               | Terran        | attack with a shuttle? You  |
            |               |               | don't! Using the shuttle    |
            |               |               | as a decoy is quite a cool  |
            |               |               | idea, but still I wouldn't  |
            |               |               | recommend it.               |
            |               |               |                             |
            | Shuttle       | Overlord      | Are you kiddin me, boy!?    |
            |               |               | Using a combo of transport  |
            |               |               | units and nothing else (!)  |
            |               |               | won't give you much help in |
            |               |               | the game. In fact, it won't |
            |               |               | give you any help at all!   |
            |               |               |                             |
            | Shuttle       | Mutalisk      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Shuttle       | Guardian      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Shuttle       | Queen         | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Shuttle       | Scourge       | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Observer      | SCV           | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Observer      | Marine        | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Firebat       | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Ghost         | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Vulture       | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Siege Tank    | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Goliath       | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Wraith        | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Dropship      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Observer      | Science       | A combo of two non-attack-  |
            |               | Vessel        | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Observer      | Battlecruiser | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Drone         | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Observer      | Zergling      | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Hydralisk     | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Ultralisk     | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Defiler       | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Observer      | Broodling     | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Infested      | And how do you expect to    |
            |               | Terran        | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Overlord      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Observer      | Mutalisk      | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Guardian      | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Observer      | Queen         | A combo of two non-attack-  |
            |               |               | ers is quite a lame idea if |
            |               |               | ya ask me.                  |
            |               |               |                             |
            | Observer      | Scourge       | And how do you expect to    |
            |               |               | attack with an observer?    |
            |               |               | You don't! Perhaps doing it |
            |               |               | the other way around is the |
            |               |               | better idea.                |
            |               |               |                             |
            | Scout         | SCV           | If only SCVs could repair   |
            |               |               | Protoss structures, this    |
            |               |               | would have been a great com-|
            |               |               | bo, seeing as how the SCV   |
            |               |               | could repair every damage   |
            |               |               | sustained by the said unit  |
            |               |               | while it attacks. But, alas,|
            |               |               | as mentioned when done the  |
            |               |               | other way around, don't use |
            |               |               | a combo such as this. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Scout         | Marine        | Scouts are quite pathetic   |
            |               |               | in air-to-ground situations,|
            |               |               | and using your most basic   |
            |               |               | ground units (marines) to   |
            |               |               | help them out is just the   |
            |               |               | thing to do.                |
            |               |               |                             |
            | Scout         | Firebat       | Scouts are quite pathetic   |
            |               |               | in air-to-ground situations,|
            |               |               | and using your most basic   |
            |               |               | ground units (firebats) to  |
            |               |               | help them out is just the   |
            |               |               | thing to do. Not as recom-  |
            |               |               | mended as the scout-marine  |
            |               |               | combo, but recommended none-|
            |               |               | theless.                    |
            |               |               |                             |
            | Scout         | Ghost         | In the case of a mass mech  |
            |               |               | attack by either Terran or  |
            |               |               | Protoss, the ghosts may use |
            |               |               | their Lockdown spell to pa- |
            |               |               | ralyze those major mechs    |
            |               |               | while the scouts give them  |
            |               |               | a good beating.             |
            |               |               |                             |
            | Scout         | Vulture       | Scouts are quite pathetic   |
            |               |               | in air-to-ground situations,|
            |               |               | and using your less basic   |
            |               |               | ground units (vultures) to  |
            |               |               | help them out is just the   |
            |               |               | thing to do. Not as recom-  |
            |               |               | mended as the scout-marine  |
            |               |               | combo, but recommended none-|
            |               |               | theless.                    |
            |               |               |                             |
            | Scout         | Siege Tank    | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your scouts to     |
            |               |               | take out the opponent's air |
            |               |               | units and the siege-moded   |
            |               |               | siege tanks for those that  |
            |               |               | move on land---very cool!   |
            |               |               |                             |
            | Scout         | Goliath       | Anti-matter Missiles plus   |
            |               |               | Hellfire Missiles equals... |
            |               |               | total airborne annihilation!|
            |               |               | A combo such as this is     |
            |               |               | extremely effective against |
            |               |               | the opponent's air units    |
            |               |               | (surprise, surprise) and is |
            |               |               | especially useful against   |
            |               |               | the Zerg, who have airborne |
            |               |               | supply providers to protect.|
            |               |               |                             |
            | Scout         | Wraith        | No specific strategies for  |
            |               |               | this type of combo. Just    |
            |               |               | remember NOT to show your   |
            |               |               | scouts to the enemy if your |
            |               |               | cloaked wraiths can accom-  |
            |               |               | plish the mission by them-  |
            |               |               | selves.                     |
            |               |               |                             |
            | Scout         | Dropship      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Scout         | Science       | Using a science vessel to   |
            |               | Vessel        | provide your scouts with    |
            |               |               | much needed protection via  |
            |               |               | Defensive Matrix will give  |
            |               |               | them enough time to destroy |
            |               |               | more than twice their total |
            |               |               | worth. Should've been one   |
            |               |               | of those highly recommended |
            |               |               | combos, but for some reason |
            |               |               | I don't use it much. Per-   |
            |               |               | haps it's because scouts    |
            |               |               | should always come in tens, |
            |               |               | and casting Defensive Mat-  |
            |               |               | rix on all of them is just  |
            |               |               | too tedious!                |
            |               |               |                             |
            | Scout         | Battlecruiser | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your scouts to     |
            |               |               | take out the opponent's air |
            |               |               | units and the battlecruis-  |
            |               |               | er's Yamato Guns for those  |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Scout         | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Scout         | Zergling      | Scouts are quite pathetic   |
            |               |               | in air-to-ground situations,|
            |               |               | and using your most basic   |
            |               |               | ground units (zerglings) to |
            |               |               | help them out is just the   |
            |               |               | thing to do. Not as recom-  |
            |               |               | mended as the scout-hydra-  |
            |               |               | lisk combo, but recommended |
            |               |               | nonetheless.                |
            |               |               |                             |
            | Scout         | Hydralisk     | Scouts are quite pathetic   |
            |               |               | in air-to-ground situations,|
            |               |               | and using your most basic   |
            |               |               | ground units (hydralisks)   |
            |               |               | to help them out is just    |
            |               |               | the thing to do.            |
            |               |               |                             |
            | Scout         | Ultralisk     | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your scouts to     |
            |               |               | take out the opponent's air |
            |               |               | units and the mighty ultra- |
            |               |               | lisks for those that move   |
            |               |               | on land---very cool!        |
            |               |               |                             |
            | Scout         | Defiler       | Many people believe that it |
            |               |               | simply is illogical to cast |
            |               |               | Plague in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind sacrifi-  |
            |               |               | cing a few scouts for a     |
            |               |               | well-placed Plague, would   |
            |               |               | you? Would you!?            |
            |               |               |                             |
            | Scout         | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by scouts alone, simply     |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Scout         | Infested      | Works both ways, since the  |
            |               | Terran        | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Scout         | Overlord      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Scout         | Mutalisk      | The scouts will enter an    |
            |               |               | opponent's base, split up,  |
            |               |               | and attack everything in    |
            |               |               | sight. And while they do,   |
            |               |               | the mutalisks and their     |
            |               |               | bouncing Glave Wurms will   |
            |               |               | finish the job, or jobs.    |
            |               |               |                             |
            | Scout         | Guardian      | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed utilizes your scout |
            |               |               | to take out the enemy air   |
            |               |               | units and those mighty fly- |
            |               |               | ers---guardians---for those |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Scout         | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | scouts for attacking, and   |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed.       |
            |               |               |                             |
            | Scout         | Scourge       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Carrier       | SCV           | If only SCVs could repair   |
            |               |               | Protoss structures, this    |
            |               |               | would have been a great com-|
            |               |               | bo, seeing as how the SCV   |
            |               |               | could repair every damage   |
            |               |               | sustained by the said unit  |
            |               |               | while it attacks. But, alas,|
            |               |               | as mentioned when done the  |
            |               |               | other way around, don't use |
            |               |               | a combo such as this. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Carrier       | Marine        | Only works for the Zerg:    |
            |               |               | Use your carriers to attack |
            |               |               | opponent's buildings. While |
            |               |               | they're busy, your marines  |
            |               |               | will be on the lookout for  |
            |               |               | stray scourges that most    |
            |               |               | likely would go for the air |
            |               |               | units---the carriers---you  |
            |               |               | are using.                  |
            |               |               |                             |
            | Carrier       | Firebat       | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Carrier       | Ghost         | In the case of a mass mech  |
            |               |               | attack by either Terran or  |
            |               |               | Protoss, the ghosts may use |
            |               |               | their Lockdown spell to pa- |
            |               |               | ralyze those major mechs    |
            |               |               | while the carriers give     |
            |               |               | them a good beating.        |
            |               |               |                             |
            | Carrier       | Vulture       | Now matter how hard I try,  |
            |               |               | I can't come up with a suit-|
            |               |               | able strategy for a combo   |
            |               |               | such as this. Perhaps just  |
            |               |               | attacking with these units  |
            |               |               | as if they weren't teamed-  |
            |               |               | up is the better idea.      |
            |               |               |                             |
            | Carrier       | Siege Tank    | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed utilizes your car-  |
            |               |               | riers to take out the enemy |
            |               |               | air units and the siege-    |
            |               |               | moded siege tanks for those |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Carrier       | Goliath       | Another cool "brute" combo, |
            |               |               | works both ways and, as you |
            |               |               | may already have noticed,   |
            |               |               | utilizes your goliaths to   |
            |               |               | take out the opponent's air |
            |               |               | units and the carrier's     |
            |               |               | interceptors to deal with   |
            |               |               | those that move on land---  |
            |               |               | cool!                       |
            |               |               |                             |
            | Carrier       | Wraith        | No specific strategies for  |
            |               |               | this type of combo. Just    |
            |               |               | remember NOT to show your   |
            |               |               | carriers to the enemy if    |
            |               |               | your cloaked wraiths can    |
            |               |               | accomplish the mission by   |
            |               |               | themselves.                 |
            |               |               |                             |
            | Carrier       | Dropship      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Carrier       | Science       | Using a science vessel to   |
            |               | Vessel        | provide your high damaging  |
            |               |               | units with much needed pro- |
            |               |               | tection via Defensive Mat-  |
            |               |               | will give these units more  |
            |               |               | than enough time to destroy |
            |               |               | more than twice their total |
            |               |               | worth. Highly recommended.  |
            |               |               |                             |
            | Carrier       | Battlecruiser | Hooo, mama! This is THE     |
            |               |               | "brute" combo of all "brute"|
            |               |               | combos, and that I can con- |
            |               |               | clude primarily because, as |
            |               |               | you can see, this combo not |
            |               |               | only works both ways and    |
            |               |               | wrecks some great havoc at  |
            |               |               | that, it also is composed   |
            |               |               | of nuthin but...motherships!|
            |               |               |                             |
            | Carrier       | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Carrier       | Zergling      | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Carrier       | Hydralisk     | Only works for the Zerg:    |
            |               |               | Use your carriers to attack |
            |               |               | opponent's buildings. While |
            |               |               | they're busy, your hydras   |
            |               |               | will be on the lookout for  |
            |               |               | stray scourges that most    |
            |               |               | likely would go for the air |
            |               |               | units---the carriers---you  |
            |               |               | are using.                  |
            |               |               |                             |
            | Carrier       | Ultralisk     | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed utilizes your car-  |
            |               |               | riers to take out the enemy |
            |               |               | air units and the mighty    |
            |               |               | ultralisks for those that   |
            |               |               | move on land---cool!        |
            |               |               |                             |
            | Carrier       | Defiler       | Many people believe that it |
            |               |               | simply is illogical to cast |
            |               |               | Plague in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind damaging  |
            |               |               | (NOT sacrificing) a few car-|
            |               |               | riers for a well-placed     |
            |               |               | Plague, would you? Would    |
            |               |               | you!?                       |
            |               |               |                             |
            | Carrier       | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by carriers alone, simply   |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Carrier       | Infested      | Works both ways, since the  |
            |               | Terran        | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Carrier       | Overlord      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Carrier       | Mutalisk      | The carriers will enter an  |
            |               |               | opponent's base, split up,  |
            |               |               | and attack everything in    |
            |               |               | sight. And while they do,   |
            |               |               | the mutalisks and their     |
            |               |               | bouncing Glave Wurms will   |
            |               |               | finish the job, or jobs.    |
            |               |               |                             |
            | Carrier       | Guardian      | And yet another cool "brute"|
            |               |               | combo, works both ways and, |
            |               |               | as you may already have     |
            |               |               | noticed utilizes your car-  |
            |               |               | riers to take out the enemy |
            |               |               | air units and those mighty  |
            |               |               | crabs--guardians--for those |
            |               |               | that move on land---cool!   |
            |               |               |                             |
            | Carrier       | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | scouts for attacking, and   |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed.       |
            |               |               |                             |
            | Carrier       | Scourge       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            | Arbiter       | SCV           | If only SCVs could repair   |
            |               |               | Protoss structures, this    |
            |               |               | would have been a great com-|
            |               |               | bo, seeing as how the SCV   |
            |               |               | could repair every damage   |
            |               |               | sustained by the said unit  |
            |               |               | while it attacks. But, alas,|
            |               |               | as mentioned when done the  |
            |               |               | other way around, don't use |
            |               |               | a combo such as this. It's  |
            |               |               | sheer waste of minerals.    |
            |               |               |                             |
            | Arbiter       | Marine        | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | all those marines in your   |
            |               |               | base longing for battle.    |
            |               |               |                             |
            | Arbiter       | Firebat       | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Arbiter       | Ghost         | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | the cloaked ghost in your   |
            |               |               | base longing for a well-    |
            |               |               | placed nuke. You gotta have |
            |               |               | perfect timing for this     |
            |               |               | trick to actually work, or  |
            |               |               | else you just wasted 200    |
            |               |               | minerals and gas.           |
            |               |               |                             |
            | Arbiter       | Vulture       | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Arbiter       | Siege Tank    | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Arbiter       | Goliath       | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | all those goliaths in your  |
            |               |               | base longing for battle.    |
            |               |               |                             |
            | Arbiter       | Wraith        | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | all those wraiths in your   |
            |               |               | base longing for battle.    |
            |               |               |                             |
            | Arbiter       | Dropship      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Arbiter       | Science       | Using a science vessel to   |
            |               | Vessel        | provide your spell-casting  |
            |               |               | units with much needed pro- |
            |               |               | tection via Defensive Mat-  |
            |               |               | will give these units more  |
            |               |               | than enough time to crush   |
            |               |               | more than twice their total |
            |               |               | worth. Highly recommended.  |
            |               |               |                             |
            | Arbiter       | Battlecruiser | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | all those battlecruisers in |
            |               |               | your base longing for bat-  |
            |               |               | tle.                        |
            |               |               |                             |
            | Arbiter       | Drone         | As mentioned, do not use a  |
            |               |               | combo such as this. It's    |
            |               |               | sheer waste of minerals.    |
            |               |               | The drone is a very pathe-  |
            |               |               | tic creature in terms of    |
            |               |               | attacking, and even as back-|
            |               |               | up it won't have much use.  |
            |               |               |                             |
            | Arbiter       | Zergling      | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Arbiter       | Hydralisk     | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | all those hydralisks in     |
            |               |               | your base longing for bat-  |
            |               |               | tle.                        |
            |               |               |                             |
            | Arbiter       | Ultralisk     | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Arbiter       | Defiler       | Many people believe that it |
            |               |               | simply is illogical to cast |
            |               |               | Plague in an area where     |
            |               |               | your allies are present but |
            |               |               | you wouldn't mind sacrifi-  |
            |               |               | cing a few arbiters for a   |
            |               |               | well-placed Plague, would   |
            |               |               | you? Would you!?            |
            |               |               |                             |
            | Arbiter       | Broodling     | Nothing this type of combo  |
            |               |               | can do that can't be done   |
            |               |               | by arbiters alone, simply   |
            |               |               | because the broodlings are  |
            |               |               | extremely weak, even weaker |
            |               |               | than the zerglings!         |
            |               |               |                             |
            | Arbiter       | Infested      | Works both ways, since the  |
            |               | Terran        | strategies that come with   |
            |               |               | combos such as these are    |
            |               |               | quite simple: Use either of |
            |               |               | your units to attack the    |
            |               |               | opponent's units and keep   |
            |               |               | them busy, while the rest   |
            |               |               | of the combo target your    |
            |               |               | opponent's buildings.       |
            |               |               |                             |
            | Arbiter       | Overlord      | A combo of a transport unit |
            |               |               | and a different air unit is |
            |               |               | quite a lame idea if ya ask |
            |               |               | me.                         |
            |               |               |                             |
            | Arbiter       | Mutalisk      | Whenever you see an entire  |
            |               |               | enemy fleet come your way,  |
            |               |               | meet them with your arbiter |
            |               |               | en route, Stasis Field half |
            |               |               | their troops, then Recall   |
            |               |               | all those mutalisks in your |
            |               |               | base longing for battle.    |
            |               |               |                             |
            | Arbiter       | Guardian      | Perhaps doing it the other  |
            |               |               | way around is the better    |
            |               |               | idea.                       |
            |               |               |                             |
            | Arbiter       | Queen         | Nothing specific for this   |
            |               |               | type of combo; just use the |
            |               |               | arbiters for attacking, and |
            |               |               | at the same time use your   |
            |               |               | queens for casting spells   |
            |               |               | other than Parasite on ene- |
            |               |               | my units when needed. Still |
            |               |               | a pretty lame combo if ya   |
            |               |               | ask me, unless you include  |
            |               |               | a number of high damaging   |
            |               |               | units with them.            |
            |               |               |                             |
            | Arbiter       | Scourge       | Works both ways, but really |
            |               |               | there's nothing to get too  |
            |               |               | excited about with a combo  |
            |               |               | such as this.               |
            |               |               |                             |
            |               |               |                             |
    -----------------------------------------------------------------------
                                                                           
                                                                           
    Other teamwork tactics include:
                                                                           
                                                                           
    1) attackers       : zergling -|
       extra attackers : zealot   -|
       back-up         : marine   -|
       extra back-up   : none     ---> It's your basic multi-racial rush,
                                       what else were you thinking for this
       expected ratio  : four zerg-    type of combo? Well anyway, just make
                         lings for     sure they come out really fast and
                         every two     very early in the game, else you're
                         marines and   toast later on. Note: the zealots and
                         one zealot    the zerglings may very well change
                                       roles, but the marine, with its ability
                                       to attack from a distance, must always
                                       be used as back-up.
                                                                           
                                                                           
    2) attackers       : firebat   -|
       extra attackers : none      -|
       back-up         : hydralisk -|
       extra back-up   : dragoon   ---> It's your less basic multi-racial rush,
                                        what else were you thinking for this
       expected ratio  : three fire-    type of combo? Well anyway, just make
                         bats for       sure they come out really fast and
                         two hydra-     very early in the game, else you're
                         lisks and      toast later on. Note: the dragoons
                         one dragoon    and the hydralisks may very well change
                                        roles, but the firebat with its inability
                                        to attack from a distance, must always
                                        be used as the main attacker.
                                                                           
                                                                           
    3) attackers       : any zerg ground unit   -|
       extra attackers : any terran ground unit -|
       back-up         : shuttle                -|
       extra back-up   : high templar           ---> Shuttles can rarely enter
                                                     any base unharmed, or any
       expected ratio  : any number less than        good base alive. It is
                         or equal to eight ground    therefore the job of the
                         units for every one         high templar to cast Hallu-
                         shuttle and one high        cination on the desired
                         templar                     shuttle before the said
                                                     transport unit proceeds
                                                     to unload your men in the
                                                     middle of an opponent's
                                                     base, so as to confuse
                                                     his building attackers
                                                     or any other air defense
                                                     on which shuttle to target.
                                                     The zerg's ground units,
                                                     on the other hand, are
                                                     generally the best attackers
                                                     around while the terran's
                                                     are generally the best
                                                     back-ups.
                                                                           
                                                                           
    4) attackers       : hydralisk  -|
       extra attackers : none       -|
       back-up         : siege tank -|
       extra back-up   : scout      ---> Hydralisks will play some hit and run,
                                         while those siege tanks (in siege
       expected ratio  : four hydra-     mode, of course) will play hit and
                         lisks for       hit. Only an enemy flyer can pass
                         every one       through this type of combo alive, but
                         siege tank      with scouts hunting them down as soon
                         and one scout   as they leave their base perimeter,
                                         they don't have much chance of survival.
                                                                           
                                                                           
    5) attackers       : high templar   -|
       extra attackers : none           -|
       back-up         : queen          -|
       extra back-up   : science vessel ---> The perfect unit-based defense
                                             any team could have, since a few
       expected ratio  : three high temp-    of these can take out more than
                         lars for every      ten times their worth if used
                         three queens and    properly. The high templar will
                         one science ves-    of course use the only damaging
                         sel                 ability it has, namely, the Psionic
                                             Storm, but not before the queen
                                             has already Ensnared your enemy
                                             troops and made sure they won't
                                             escape that easily. The science
                                             vessels, on the other hand, will
                                             have with race-dependent strategies: 
                                             For the Terran, just use your
                                             Defensive Matrix for your own
                                             units since they'll definitely
                                             need it. For the Zerg, it's Irradiation
                                             time! Casting this spell right
                                             in the middle of a zerg swarm
                                             can cut it down up to half its
                                             original size. And lastly for
                                             Protoss, use your EMP Shockwave
                                             spell to quickly reduce their
                                             chance of survival.
                                                                           
                                                                           
    6) attackers       : ultralisk  -|
       extra attackers : reaver     -|
       back-up         : siege tank -|
       extra back-up   : none       ---> The perfect multi-racial "brute" combo,
                                         may work anyway, but best if done in
       expected ratio  : three ultra-    an order identical to the one listed
                         lisks for       here. A combo such as this (if there's
                         every two       any like it) can readily tear an
                         reavers and     opponent's base apart, but it comes
                         four siege      with one major flaw: the inability
                         tanks           to attack air units! Without this
                                         ability, you are sure to lose against
                                         your opponents and their air units,
                                         but at least you'll rip off their
                                         perimeter defenses before they can
                                         even tough you.
                                                                           
                                                                           
    7) attackers       : any unit       -|
       extra attackers : any other unit -|
       back-up         : defiler        -|
       extra back-up   : science vessel ---> This type of combo works extremely
                                             well against the Protoss, but
       expected ratio  : any number of       can also be lethal against the
                         unit attackers      other two races. Well, here goes:
                         for every one       first of all, Plague his buildings
                         defiler and one     a couple o' times til their HPs
                         science vessel      are down to one (!) Now's the
                                             time to send in your science
                                             vessels, and complete the torturing
                                             process via their EMP Shockwaving
                                             ability. (Note: skip that part
                                             if playing against Terran or Zerg)
                                             Finally, use any of your other
                                             unit attackers finish the job,
                                             which by the way should be even
                                             easier than gathering ^_^
                                                                           
                                                                           
    8) attackers       : infested terran -|
       extra attackers : reaver          -|
       back-up         : vulture         -|
       extra back-up   : none            ---> You must totally adore the sight
                                              of exploding things if you always
       expected ratio  : two infested         this type of combo. But anyway,
                         terrans for every    this could've have been an "every
                         one reaver and one   man for himself" type of combo,
                         vulture              but since your vultures have
                                              the ability to plant the ever
                                              so useful Spider Mines, it would
                                              prove more strategic to use them
                                              as back-ups instead, so as to
                                              prevent those mines from being
                                              whacked before they even finish
                                              burying themselves in the ground.
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _      ___  __  __   ___   ___  ____  ___  ____  ____  _____  _  _  ___
    ( \/ )( \/ )    / __)(  )(  ) / __) / __)( ___)/ __)(_  _)(_  _)(  _  )( \( )/ __)
     )  (  \  /     \__ \ )(__)( ( (_-.( (_-. )__) \__ \  )(   _)(_  )(_)(  )  ( \__ \
    (_/\_)  \/  ()  (___/(______) \___/ \___/(____)(___/ (__) (____)(_____)(_)\_)(___/
                                                                           
                                                                           
    In this section goes all the mail sent to me by my readers out there.
    (Well not all really, but anyways...) If ever you are able to submit a
    strategy/comment so new I wouldn't know about it if it weren't for you,
    then I'd put it here. However, if you contribute a variation to the strategies
    I already know or is already listed in this faq, I MAY include it in this
    section or maybe just alter my own strategies instead. Rest assured I
    will still give FULL credit to anyone who contributes anything useful
    for this faq. Here goes:
                                                                           
                                                                           
    "In the mission where you have to save the Norad 2, make defence around
    your base then destroy the bunker nearest to the ramp in the Norad 2 area.
    Start making attackers and clear a path for raynor and the dropships from
    the inside. About 2-3 groups of 12 will do it."
                                                                           
                           -by Novabird@aol.com-                           
                                                                           
                                                                           
    "I usually end up spending minimally on base defense, especially with
    Protoss: their Photon cannon is probably the stupidest defense building
    in the game. Sure, it hits everything and can detect, BUT it has only
    200 hp and doesn't shoot as fast as the Missile Turret. The fact that
    it shoots everything is, in fact, occasionally a disadvantage, because
    it then cannot concentrate its fire on air units or ground units, but
    ends up getting attacked by both."
                                                                           
                         -by Dan(DoobaDan@aol.com)-                        
                                                                           
                                                                           
    "The Zergling drop: Zerglings, with adrenal glands and full upgrades,
    and in three overlord-fulls, can take out a probe line and a Nexus before
    the enemy knows what is happening. And the best thing is: when you have
    four hatcheries, it is only one batch. This is best used if you have a
    distractory attack."
                                                                           
                   -by SeiferAlmassy05(blueflame1@home.com)-               
                                                                           
                                                                           
    "The following are a list of good strategies that I have learnt to implement
    in the game of Starcraft:
                   1) Protoss is good VS. Zerg
                   2) Terran is good VS. Protoss
                   3) Zerg is good VS. Terran
    Protoss have psi storm to use on mass zergling/hydralisk rush, this will
    most likely wipe em out. Terrans have the ability to use emp shockwave
    on Protoss. They can also EMP their buildings and then nuke them to destroy
    them! (Could never get that gateway, stargate or Nexus without the EMP
    shockwave). Zerg has the ability to use Plague (Defiler ability) on Terrans.
    I've seen a great defense by terran, they had 5 bunkers full of marines,
    behind those were 5-10 tanks, and then supplies depots in front (Have
    much more HP then bunkers!). Because terran buildings eventually get
    destroyed after they get in the red, plague will destroy all buildings
    in the vicinity unless there's hmmm, 20 workers ready! "
                                                                           
                        -by Richard(rmsauve@dccnet.com)-                   
                                                                           
                                                                           
    "For zerg scouts, use the Scourges. They are fast, cheap and they fly."
                                                                           
                             -by Urfo618@aol.com-                          
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____      __  __  ____  ___   ___      ____    __    _____
    ( \/ )( \/ )(_  _)    (  \/  )(_  _)/ __) / __)    ( ___)  /__\  (  _  )
     )  (  \  /  _)(_      )    (  _)(_ \__ \( (__      )__)  /(__)\  )(_)(
    (_/\_)  \/  (____)()  (_/\/\_)(____)(___/ \___)()  (__)  (__)(__)(___/\\
                                                                           
                                                                           
    *  *  *  *  *  *  *  *
                                                                           
    * ON THE GAME ITSELF *
                                                                           
    *  *  *  *  *  *  *  *
                                                                           
    1) ARE THERE ANY CHEATS IN THE GAME? IF THERE ARE, WHAT ARE THEY?
                                                                           
               Sure there are, though I'd hope you'll never need them. These
       cheats would only work in single player mode, and are done by hitting
       enter before and after typing the messages below, quotation marks and
       the brief explanations that follow are of course not included:
                                                                           
       " Power Overwhelming " - enables invincibility for all your men. Well,
                                not really. I once tried to send a single,
                                uncloaked Ghost towards the center of a Zerg
                                base jampacked with Hydras, Sunkens, and
                                a whole lotta Guardians. And even with the
                                infamous cheat to aid me, my Ghost did not
                                last long enough to nuke the base's center.
                                Be especially careful with this cheat in
                                campaign mode where the storyline must include
                                some casualties before moving on.
                                                                           
       " Operation Cwal " - speeds up all productions, constructions, and
                            upgrades in the game. This is one cheat I actually
                            approve of, since it is the only "fair" cheat,
                            affecting all your opponents as well. The only
                            cheap use of this trick is to enable it when you
                            need it, and disable afterwards.
                                                                           
       " Show me the money " - gives you an instant boost of 10,000 minerals
                               and Vespene gas. You can do this repeatedly
                               to indefinitely increase your cash. 
                                                                           
       " What's mine is mine " - gives you an instant boost of 500 minerals.
                                 Don't know who'd use this cheat given the
                                 one above---honorable cheaters, maybe? If
                                 there's such a person?
                                                                           
       " Breathe Deap " -  gives you an instant boost of 500 Vespene gas.
                           Again, don't know who'd use this cheat given the
                           one above---honorable cheaters, maybe? If there's
                           such a person?
                                                                           
       " Food for Thought " - disables all supply requirements. You can have
                              armies at your disposal without the need for
                              Supply Depots, Overlords, or Pylons. You still
                              can't build over 200 supply's worth of any
                              unit or combination of units tough.
                                                                           
       " Black Sheep Wall " - reveals the entire map. It will seem as if you
                              have cleverly distributed your units throughout
                              the entire map thus you are able to see everything
                              that's happening. Still won't see cloaked units
                              though.
                                                                           
       " War ain't what it used to be " - whenever a unit of yours explores
                                          one part of the map and leaves it
                                          be, you can still view that part
                                          of the map, but in a dimmed version
                                          and without the units, right? Well,
                                          this cheat prevents that from happening.
                                          Once again an entry for the "most
                                          honorable cheat award." ;)
                                                                           
       " Modify the phase variance " - disables all tech tree requirements.
                                       (eg. you can build a Factory, Hydralisk
                                       Den, or Cybernetics Core without the
                                       need to have a Barracks, Spawning Pool
                                       or Gateway respectively.
                                                                           
       " Medieval Man " - enables all spells. Also works for the opponent
                          so be careful.
                                                                           
       " The Gathering " - disables all energy requirements. With this cheat
                           enabled, you can forever cloak your Terran Wraiths,
                           Spawn Broodlings with your Zerg queen all over the
                           place, or create fleets upon indespensible fleets
                           of Hallucinations with the Protoss High Templar.
                                                                           
       " Noglues " - disables all spells for your enemies. Totally unfair,
                     but in my opinion is simply useless compared to the
                     other cheats.
                                                                           
       " Something for nothing " - gives all units one level of upgrade. If
                                   the upgrade is an ability (NOT a spell)
                                   it will also give that to the corresponding
                                   unit. Other upgrades, as long as they're
                                   not spells, are also included. Enter this
                                   cheat three times for a full upgrade on
                                   all weapons and armor.
                                                                           
       " There is no cow level " - you instantly win the current game. yawn.
                                                                           
       " Game over man " - you instantly lose the current game. yikes!
                                                                           
       " Staying alive " - after winning, IF you win, you get to continue
                           controlling your units and making fun of the opposition's
                           remaining forces until you disable the cheat.
                                                                           
       " Ophelia " - level select for campaign mode. After entering this code
                     you'll have to hit enter and type in yet another one
                     to complete the level skip. Use this formula to verify
                     which level you'll go to:
                                                                           
       " Race# "   - (where race is of course either Terran, Zerg, or Protoss
                     while # is any number from 1 to the maximum number of
                     missions the specified race has to offer)
                                                                           
       " Radio Free Zerg " - changes the background music into something...
                             different---cool really but only works if you're
                             playing as the Zerg.
                                                                           
                                                                           
    2) HOW BOUT MULTIPLAYER CHEATS? ARE THERE ANY? IF THERE ARE, WHAT ARE
       THEY?
                                                                           
               Again, sure there are. Unfortunately, I won't tell. Besides,
       what I know of really aren't cheats, but more like making use of
       glitches and all the other tiny details in the game overlooked by its
       skilled programmers. These "cheats", as with those brought about by
       all the mass-produced Diablo trainers out there, destroy the supposedly
       challenging experience this game has to offer. They are, however, still
       pleasing to the eye (eg. screenfuls of Zerg) thus I have tried to acquire
       info on all these cheats (just to view, not to fight with). But no
       matter how sad your Starcraft-playing story is, you can't make me
       squeal them to ya...unless...(hehe) you'd like to trade a cheat of
       your own! Just mail me bout it, k? ^_~ As of now, these are what I
       can trade your cheats for: (these were only tested on the original
       version 1.0)
                                                                           
       a) Having a Command Center right next (and I mean right next!) to mineral
          clusters
                                                                           
       b) Having a Command Center that fires back at opponents
                                                                           
       c) Having a Command Center that produces units other than SCV's, or
          add-ons other than Comsat Stations and Nuclear Silos
                                                                           
       d) Building a Missile Turret above a Command Center
                                                                           
       e) Building Protoss buildings near the Command Center without a Pylon
          near it.
                                                                           
       f) Exceeding the 200 supply limit for the Zerg
                                                                           
                                                                           
    3) WHICH SPELL/ABILITY CANCELS ON/COMBINES WITH/OVERRIDES WHICH?
                                                                           
               Ok, to answer all that, I have listed a number of rules
       which as far as I know have never been broken in the realm of
       spellcasting: (note: if two rules contradict, the one that came first...
       "overrules" the other one)
                                                                           
       RULE#1 - Stasis Field cancels EVERYTHING---from all the damage a nuke
                could bring to all the protection a Defensive Matrix can
                provide---all of them! And I really do mean all! Detector
                ability as well as the ability to cloak all nearby units is
                also canceled, temporarily that is. If, however, the other
                spell was cast BEFORE the Stasis Field, it depends: spells
                with instant effects will push through, those with long-term
                ones won't.
                                                                           
       RULE#2 - Spells that affect an entire area of units will do their job
                no matter what. This rule is of course second only to rule#1,
                therefore it is only when a unit is in Stasis Field that area
                spells won't do what they're supposed to. Abilities that hide
                units from enemy sight won't save these units from the harmful---
                or beneficial---effects of these spells. One last note: these
                spells are all one hit wonders, meaning two of them won't do
                any more than increase the area affected and the duration of
                the effect by a small percent.
                                                                           
       RULE#3 - Splash damage will also affect units which are cloaked, burrowed,
                or hidden in any way. The same goes with all damage-dealing
                area spells.
                                                                           
       RULE#4 - The Defensive Martix only provides protection against unit-dealt
                damage. This means that spells like Lockdown, Irradiate, EMP
                Shockwave, Parasite, Spawn Broodling, Ensnare, Plague, and
                Dark Swarm will still push through. Defensive Matrix also
                cancels a units cloaking ability, whether it be permanent
                or not.
                                                                           
       RULE#5 - Against robotic units, the Irradiate spell does not prove
                useful at all, but it can still be cast on these types of
                units since its ability to deal damage on all biological
                units nearby still remains.
                                                                           
       RULE#6 - Archons are imune to ALL types of unit-specific spells with
                only the Defensive Matrix and the Hallucination as exceptions.
                Archons are ETHEREAL (as I've heard from someone I forgot
                who, sorry), neither robotic nor biological thus cannot be
                the target of unit-specific spells, since most of which can
                only target a specific type of unit.
                                                                           
       RULE#7 - Lockdown also cancels everything, but there are a few exceptions
                like a unit's "ability" to receive damage.
                                                                           
       RULE#8 - Spells that entirely contradict each other will cancel out,
                except for their side effects. A good example of this would
                be an Ensnared marine under the influence of Stim Packs. The
                effect? A marine that walks and shoots as quickly as before
                but can no longer be hidden by any means (side effect of Ensnare)
                and has suffered a loss of life (side effect of his Stim Pack
                ability)
                                                                           
       RULE#9 - Except for a siege tank in Siege Mode and units under the
                Lockdown spell, the Recall spell cannot be used to teleport
                units which at their current state (eg. burrowed) would not
                normally be able to move. This spell will also not work if
                the arbiter is on a place normally not passable via the units
                it will teleport (eg. bodies of water for ground units).
                                                                           
                                                                           
    *  *  *  *  *  *  *  *  *  *  *
                                                                           
    * ON ME AS A STARCRAFT PLAYER *
                                                                           
    *  *  *  *  *  *  *  *  *  *  *
                                                                           
    1) HAVE YOU JOINED/WON ANY STARCRAFT TOURNAMENTS?
                                                                           
               Nope. Never have I joined any Starcraft tournament whatsoever.
       And it only follows that I haven't won one. Though even if I did join,
       the chances of me taking home the grand prize won't go well over 50% :p.
                                                                           
    2) DO YOU PLAY STARCRAFT ON BATTLE.NET? IF SO, WHAT IS YOUR NAME THERE?
                                                                           
               I did a long time ago. Actually I didn't have a modem during
       the peak of Starcraft's popularity thus all my Battle.net experience
       on this game came from computer rentals, using many different names.
       I don't play on Bnet nowadays simply because if I do, I'll get hooked
       up again and would spend 80+% of my time and money playing.
                                                                           
    3) WHICH RACE DO YOU USE THE MOST?
                                                                           
               I use them all regularly. Not that I'm a Starcraft master
       or anything, just because it really gets boring if you concentrate
       on executing every single strategy for one and only one race.
                                                                           
    4) WHAT'S YOUR FAVORITE CD-BASED STARCRAFT MAP?
                                                                           
               The ideal map for me is a map where the terrain cannot interfere
       greatly and be the cause of the general outcome of the game. Therefore
       my favorite maps are Challenger, Blood Bath, and The Hunters (yeah,yeah).
                                                                           
    5) WHICH MULTIPLAYER STRATEGY DO YOU USE THE MOST?
                                                                           
               Stacking up on each race's basic air unit (Wraiths, Mutalisks,
       and Scouts) is what I do best. I will occasionally pull off massive
       ground attacks with Siege Tanks, Ultralisks, or Reavers, but only
       to work around an opponent who has heavily prepared for the first type
       of strategy I mentioned. The only exception would be for the Protoss,
       if there are no Terrans with their dreaded EMP Shockwaves around,
       I'd go for mass production of...Archons!!
                                                                           
    6) HOW MANY COMPUTER OPPONENTS CAN YOU HANDLE AT A TIME?
                                                                           
               As of now, only 5. Actually I'm kinda proud of it (even if
       it seldom means anything at all), but I hear of people who would do
       7 with ease. Now that's a Starcraft nerd if ya ask me! I suppose I
       could handle 7, but all I'd be doing is defending my base from multiple,
       non-stop rushes that'd improve by the minute! Of course, I'm talking
       bout Melee mode here. If it were Free for All, (where computer opponents
       cannot form alliances among themselves) taking seven computer opponents
       out would be a breeze...
                                                                           
    7) DO YOU TAUNT DURING THE GAME? WHAT DO YOU DO BEST TO INSULT YOUR OPPONENTS?
                                                                           
               Yup, but of course only when those I will insult are close
       friends. I can make them realize they have no hope when:
                                                                           
       a) They attack and I even help them out by casting Defensive Matrix
          on the largest of their units.
                                                                           
       b) They witness my ghosts nuking my own base just to free up space.
                                                                           
       c) My buildings float by their base to eat up all Missile Turret/Spore
          Colony/Photon Cannon ammo.
                                                                           
       d) I use Yamato Guns on their workers.
                                                                           
       e) I launch an attack through their main entrance with legions of
          spawned broodlings all Plagued and Ensnared.
                                                                           
       f) My defilers consume ultralisks instead of zerglings.
                                                                           
       g) I cast Dark Swarm on their whole base and do nothing afterwards.
                                                                           
       h) They are kept busy by armies of Hallucinations.
                                                                           
       i) Only one Carrier equiped with one and only one interceptor greets
          all trespassers.
                                                                           
       j) All my attacking units are sent to his base, then just before they
          fire their first missiles, I cast Stasis Field on all of them.
                                                                           
                                                                           
    8) WHAT ARE YOUR BEST/WORST STARCRAFT MATCHES?
                                                                           
               Worst? none really. Except when I first felt the fury of the
       six zergling rush!! I was simply devastated at that time (about two
       years back), when I honestly thought gas buildings should always come
       before your sixth worker and any other building! That particular loss
       convinced me that all the previous games I won were child's play and
       I had to push myself to the limits in order to keep up with the power
       of the so-called "rush".
                                                                           
               As for best, I'd include in this category matches in which
       I won in the nick of time, by chance, or through a clever tactic. This
       happens rarely, since most of the time a Starcraft match ends with
       one player dominating the other, launching a full-scale attack and
       leaving nothing alive. Anyway, here goes:
                                                                           
       a) Protoss vs. Zerg
          My base was getting overrun, but so was his. I almost nailed him
          with my last scout fleet, but he managed to save his own Hive with
          one, I repeat, ONE life left. I was so frustrated, but all's not
          lost. I had one, and I again repeat, ONE stray, non-upgraded zealot
          left. All wasn't lost for him either, for besides his mutalisks 
          hammering on my base, he had one well-placed guardian blocking my
          long path. I looked back at my base, there was a Pylon beside a Citadel
          and a Nexus left. No more probes or any other unit, except for that
          lone zealot, which was unseen by the enemy cause he's just outside
          the opponent's base. I told myself, "What the heck..." and rushed
          my last hope towards his base. Of course, the dreaded guardian
          started spitting as if there ain't no tommorow. I watched in horror
          as my zealot's life turned from green, to yellow, to red. Then, as
          if on cue, the zealot RAN towards the Hive and delivered his final,
          killing blow just as he ate the last acid spore his body could
          contain. I looked back at my base to see my last two buildings (a
          Pylon and a Citadel) blow up simultaneously. Still I was proclaimed
          the victor. I suddenly remembered clicking on the Leg Enhancement
          Upgrade just before the overrunning started.
                                                                           
       b) Protoss vs. Terran
          We both just ran out of attacking units though I still had a ton
          of high templars by my side. Since there were no cash left, I could
          just morph them all into archons, but he'll easily EMP Shockwave
          his way through my army. Half a minute after all was peaceful (we
          each unsuccessfully attacked the other's base), I decided to take
          the risk---I got one Scout left, so I used all the energy of all
          my high templars to create tons and tons of hallucinated scouts!
          I sent them all to his base, while preparing a sneak attack with
          my now fused high templars. However, I should've seen the look on
          his face when he shouted "WTF!?....HOW!?!?" He was too overwhelmed
          with the scouts alone---five seconds later he quit....yeah, he
          QUIT!!! Hahahahahahaha!!
                                                                           
       c) Protoss vs. Protoss
          I launched a full scale attack on his base but unfortunately a few
          of his buildings still survived. I had no more than 2 arbiters
          left on his base, hammering away on his remaining buildings. Suddenly
          he delivered a sneak reaver attack on my base, and I had no defenders
          left. I knew I'd definitely win if I stop this last resort, but
          it seemed hopeless having two weak air units in terms of damage on
          the other side of the base (By the way he had 6 reavers all taking
          out the perimeter Photon Cannons with ease) Here's what I did: Of
          course, I first rushed the two arbiters back on my base and let one
          of them cast Stasis Field on the reavers. Any ideas? Heheh...I then
          created one high templar for each Gateway I had (there were only
          two) and waited, impatiently. The spell wore off even before the
          high templar came out, but luckily the other arbiter was fully
          charged so I let it cast a second Stasis Field. Finally the two
          high templars arrived, but they still weren't charged up for a
          Psionic Storm, which was obviously what I was planning. I cast my
          last Stasis Field. Meanwhile, my opponent can't do anything cause
          he gots no cash, probes, or Nexus left. When my last Stasis Field
          wore off, I had more than enough. One Psionic Storm went for a direct
          hit, while the other one was cast in anticipation of where they're
          headed. Yes, another hard-earned victory!
                                                                            
       d) Terran vs. Zerg
          He found my base late in the game using a guardian/mutalisks horde,
          whereas I found his in the same way with my battlecruiser/wraith
          army. And since we both did not know the direct route towards each
          other's base, our units did not meet along the way, and we both
          decided to just be the first to eliminate the opponent's buildings.
          Seeing as the match could turn out as a loss on my part, I tried
          my best to discretely transport my SCV into a nearby resource-filled
          area, where I started to create a bunker. I had enough cash left,
          so I didn't finish the bunker and instead built another unfinished
          one in another nearby resource area. I had one building left, but
          he still had three. And while his second building was starting to
          bleed, mine already burned out! Good thing I built those unfinished
          bunkers, which in that state blended with the surrounding "space
          platform" terrain. He eventually found both, but not before I butchered
          his last building.
                                                                           
       e) Terran vs. Terran
          We both launched a tank push-aided battlecruiser attack on each
          other's base, but both our defenses eradicated the opposition's
          air units. All that's left from both our attackers are the siege
          tanks, so we both decided to liftoff our buildings. Too late for
          both of us though, since we both (we're pretty equal in skill)
          damaged each other's base so heavily all our buildings where flaming
          red. I, however, managed to load an ignored dropship with two SCVs
          which seemed like saving graces until I found out I had 10 crystals
          left! I clicked on his buildings (visible because of my tanks on
          the ground below) and saw that they had a little more life than
          mine, thus will explode later than mine will. One by one our remaining
          buildings were starting to explode, so I rushed my dropship towards
          the floating Command Center and unloaded the SCVs. The first one
          ate all that the siege-moded tanks could throw up, but the second
          one lived long enough to give my CC an extra three life. It turned
          out that extra three was all I needed to win the game by burn out.
                                                                           
       f) Terran vs. Protoss
          I purely concentrated on offense and have managed to massacre all
          his observers and robotics facilities during my previous attack.
          His defenses were more than a handful, and all I got left still
          attacking his base were cloaked wraiths---and he STILL gots lotsa
          scouts all eager to attack; I did not change my target, but it turned
          out he had one observer left (perhaps from afar) and when this observer
          came, all my wraiths started cooking like popcorns! I still tried
          to target his buildings though, since they're almost wiped out.
          Then I remembered my scanner, which by the way just got charged up.
          I of course used it to kill his last observer, by this time I had
          three wraiths left, him one whole nexus and lotsa units. He unexpectedly
          sent all but a few scouts to my base(which was totally defenseless)
          and started wiping out MY buildings! It was another close fight,
          Since his last Nexus was almost done, but my wraiths' cloaking were
          also close to wearing off, besides the fact that my buildings are
          burning like hell. Finally my wraiths lost all cloaking ability,
          thus his scouts were finishing off BOTH my last Wraiths and my last
          buildings! Suddenly his Nexus exploded. I had one Wraith and one
          Academy left, (both in bad shape) afterwards.
                                                                           
       g) Zerg vs. Zerg
          I tried to put up a Hatchery beside his base, but he was clever
          enough to destroy it barely a few minutes after its completion
          Still luckily for me his units left the spot right away and never
          checked on it again, so I managed to create a Nydus Canal exit just
          before the spot ran out of Creep. It's Ultra time! Sent them by
          the tens and got him panicky till the end of the match. He did try
          to launch a full scale attack using tons of mutalisks, guardians,
          and hydralisk-carrying overlords at my base in sheer desperation
          but I eliminated him even before he got totally past my perimeter
          defenses.
                                                                           
       h) Zerg vs. Terran
          All my units were given only one set of orders: "Target the enemy's
          Command Center and ignore everything else." And so they all went
          straight for center of his base, got all killed by tons of Missile
          Turrets, but got the mission accomplished: His Command Center is
          now burning red, and all I had to do is get my queen near it, five
          queens actually, since any less than that wouldn't survive his turret-
          filled base in 5 seconds. Second objective achieved: Enemy's Command
          Center has just been infested. He sure gots lotsa turrets, but there
          were only two bunkers to guard himself against attacks from within.
          They started firing away as soon as my newly infested Command Center
          was put up, so the only thing left to do is...create Infested Terrans!
          He didn't bother to help with with his other units, perhaps because
          he thought my Infested Command Center would get whacked even before
          it could create its first human bomb. How wrong was he, since I
          was able to create THREE infested terrans just as the Infested Command
          Center's life turned red. These three were enough to cut down my
          attackers by half, and the fourth one finished them all (one infested
          terran per Bunker and one per batch of four marines). My next target
          were of course his supply depots followed by his turrets and it
          was too late before my InfCC finally got leveled by his air units---
          there already was a huuuge hole in the center of his base. All I
          did next was finish him off with tons of Ultralisk drops.
                                                                           
       i) Zerg vs. Protoss
          This is rather simple, but still a very memorable win for me: I
          attacked his base with every last unit I had left---including the
          zerglings I created just in case he was gonna rush me. I even had
          defilers burrowing in and out of his base, casting Plagues when
          opportunities showed themselves. He of course also had tons of units
          in his base, and since it was his base I was attacking, there were
          Photon Cannons everywhere to help him out. The whole confusion ended
          with him having one, yes ONE flaming Pylon left, but he still had
          enough units to give me a headache, since it was my base which was
          battered before I launched my final attack. There was one obvious
          thing for him to do, and that was to send out all his units on my
          base and finish me off. I saw his units leave, but then I could
          still view his lone Pylon on my screen...why? I had ONE burrowed
          zergling left! He had a few Scouts left to guard this Pylon, but
          they weren't enough to kill the zergling before it delivered two
          strikes---all I needed to destroy the Pylon.
                                                                           
                                                                           
    9) ARE THERE ANY OTHER STARCRAFT-RELATED THINGS YOU WOULD LIKE TO SHARE?
                                                                           
               Yes, of course, and I prefer to call them my "Did you know?"s.
       Nothing much you can learn here but oh well, here goes...
                                                                            
          DID YOU KNOW . . . 
                                                                           
       a) ...you can rate a Starcraft player by his general motto?
                                                                           
          newbie        - "I wanna be rich...owo-ow, I wanna be rich!"
          below average - "Betcha can't break through my Alcatraz of a base!"
          average       - "The best defense is a good offense."
          above average - "If there's a will, there's a way."
          expert        - "Hit me!"
          strategy god  - "I came, I saw, I conquered."
                                                                           
       b) ...I got hooked onto Starcraft because I honestly thought it was
          such a high-tech game ever since I saw...the SCV!? The first time
          I saw it, I really thought it was one of the main attacking units
          in the game and is supposed to be a product of a technology far
          more advanced than ours! ^_^
                                                                           
       c) ...Vespene Geyser processors (the Refinery, Extractor, and Assimilator)
          are the only buildings compatible for all races, meaning you can
          use a Refinery for your drones, an Extractor for your probes, an
          Assimilator for your SCVs, etc, etc, etc.?
                                                                           
       d) ...Terran addons become neutral after their main buildings are
          destroyed/lifted off? This means that after taking out an opponent's
          Command Center, if all that's left is the now unattached Comsat
          Station, you can build your own Command Center right next to it
          and use it to your advantage!
                                                                           
       e) ...there are still other insignificant messages you can view after
          the "End of Briefing" message in your very first Terran mission?
          the one with the "Skip Tutorial" button? Well, all you have to do
          is wait and this'll what you'll get...
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  |            End of Briefing.         |                  
                  |                                     |                  
                  |                                     |                  
                  |                                     |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  |            End of Briefing.         |                  
                  |                (Really.)            |                  
                  |                                     |                  
                  |                                     |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  |            End of Briefing.         |                  
                  |        (This time I mean it!)       |                  
                  |                                     |                  
                  |                                     |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  |            End of Briefing.         |                  
                  |   (Hey it's your dime anyway.)      |                  
                  |                                     |                  
                  |                                     |                  
                  |                                     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  |            End of Briefing.         |                  
                  |                                     |                  
                  |                                     |                  
                  |    CHINESE LEMON CHICKEN            |                  
                  |    1 pound sliced chicken brst.     |                  
                  |_____________________________________|                  
                                                                           
                   _____________________________________                   
                  |                                     |                  
                  |    CHINESE LEMON CHICKEN            |                  
                  |    1 pound sliced chicken brst.     |                  
                  |    1 tsp corn starch.               |                  
                  |    3 tbsp soy sauce (dark).         |                  
                  |    1 sliced lemon.                  |                  
                  |_____________________________________|                  
                                                                           
                                                                           
       f) ...the Zerg overlord is the ONLY unit in the game you can build
          indefinitely? It consumes zero control (or supplies) thus cannot
          exceed Zerg's supply limit by itself---cool! Too bad overlords don't
          have any forms of attack, otherwise I'd be a Zerg fan all the way!
                                                                           
       g) ...the Zerg larva eventually dies after the Hatchery, Lair, or
          Hive from which it came got whacked? So next time, whenever you
          lose any one of these buildings, quickly click on what's left of
          them and morph these larvae into something definitely more useful.
                                                                           
       h) ...there are TWO death sequences for the Zerg drone? One is when
          they get mutilated and spurt small amounts of blood, while the
          other one is when they totally explode into nothingness. You can
          see the former everytime you kill a drone without a task at hand,
          while the second one may be viewed upon killing a drone with a
          cluster of minerals or a mass of processed vespene gas in its grasp.
                                                                           
        i) ...the mutalisk is the highest flyer in the game while the science
           vessel is the lowest? Try flying a mutalisk through a bunch of
           any other type of unit in the game and you'll always see the mutalisk
           fly OVER the unit and not under it. As for the science vessel,
           it's the other way around---all the OTHER air units pass over and
           not under it---cool!
                                                                           
                                                                           
    *  *  *  *  *  *  *  *  *
                                                                           
    * ON ME AS A FAQ AUTHOR *
                                                                           
    *  *  *  *  *  *  *  *  *
                                                                           
    1) WHY'D IT TAKE YOU SO LONG TO WRITE THIS FAQ?
                                                                           
               While most of you may think this faq was four months in the
       making, it (at least the first release) only was made in two weeks
       (if that ain't too long itself). The reason why I haven't been writing
       any faqs for a long time was not to get this faq together, but to give
       myself lots o' time for the tons and tons of schoolwork I have to do.
                                                                           
    2) ARE YOU ALSO WRITING A BROODWAR FAQ?
                                                                           
               Of course. Actually it's a Broodwar faq I was planning to write,
       but since my Hellfire faq had a Diablo counterpart, I'd like the same
       for the Broodwar.
                                                                           
    3) CAN I POST YOUR FAQ ON MY SITE?
                                                                           
               Sure. Just make sure you have read, understood, and sworn to
       follow everything I stated in my legal notice found both at the beginning
       and at the end of this faq, ok?
                                                                           
    4) WILL YOU HELP ME WITH A SIMILAR FAQ I'M WRITING?
                                                                           
               I'm sorry, but everything I could help you with is already
       in this faq! I'd permit you to use my faq as a guide for the one
       you're writing, but please have the decency to put me in your credits
       section ok?
                                                                           
    5) WHAT OTHER FAQS ARE YOU PLANNING TO WRITE?
                                                                           
               I only write strategy/rpg/action faqs once in a while, so I
       guess I'll be writing lots o' fighting game faqs in the near future
       but, oh well, you'll see...
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____  ____       ___  ____  ____  ____   ____  ____  ___
    ( \/ )( \/ )(_  _)(_  _)     / __)(  _ \( ___)(  _ \ (_  _)(_  _)/ __)
     )  (  \  /  _)(_  _)(_     ( (__  )   / )__)  )(_) ) _)(_   )(  \__ \
    (_/\_)  \/  (____)(____)()   \___)(_)\_)(____)(____/ (____) (__) (___/
                                                                           
                                                                           
    Janice (my kid sis) for copying some of the in-game text for me when I
                        just didn't have the time and for doing a good deal
                        of typing in the stats part of my faq
                                                                           
    THE web site (http://www.battle.net) for a big, big part of my charts
                                                                           
    Red Phoenix (red_phoenix_1@hotmail.com) for info on the whats and hows
                                            of ASCII arts
                                                                           
    Dan (DoobaDan@aol.com) for tons of corrections and for the correct definition
                           of mechanical and robotic units
                                                                           
    Patrick (GalahadPC@aol.com) for many quote corrections and explanations
                                                                           
    Lord Zero (lord_0@yahoo.com) for this info:
                                                                           
    " Ok, you were asking about the last two anoyed quotes of the observer,
      right? The one which talks about Starcraft its a little bit from the
      hidden track in the expansion pack, "Im a medievil man" ("At one sir",
      probably). You can download it from the Battle.net website. "
                                                                           
                                                                           
    Gamefaqs.com for paying attention to this faq
    Blizzard and all its affiliates for creating such a great game
                                                                           
    And to all my new found victims, err...opponents and my favorite Starcraft
       quote/s that suit them fine ^_^
                                                                           
    Phil   - This is not an idle threat!
    Leejay - Set a course...take it slow...
    Jeff   - Never knowww what hit 'em.
    Larry  - I have returned, for vengeance.
    Roland - Nuclear launch detected.
    Tintin - How y'all doin'?
    Kting  - Identify yourself.
    Jay-ar - Not enough minerals! (heehee)
    Devan  - hklaarlkrlk...laarrrgghhk!!
                                                                           
    and in case anyone actually cares, my fav quotes are...
                                                                           
       " Annihilate, Obliterate, Eradicate, Destroy !! "
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____  ____  ____      ____  ____  _  _  ____  ___  ____  _____  _  _
    ( \/ )( \/ )(_  _)(_  _)(_  _)    (  _ \( ___)( \/ )(_  _)/ __)(_  _)(  _  )( \( )
     )  (  \  /  _)(_  _)(_  _)(_      )   / )__)  \  /  _)(_ \__ \ _)(_  )(_)(  )  (
    (_/\_)  \/  (____)(____)(____)()  (_)\_)(____)  \/  (____)(___/(____)(_____)(_)\_)
                       _   _  ____  ___  ____  _____  ____  _  _
                      ( )_( )(_  _)/ __)(_  _)(  _  )(  _ \( \/ )
                       ) _ (  _)(_ \__ \  )(   )(_)(  )   / \  /
                      (_) (_)(____)(___/ (__) (_____)(_)\_) (__)
                                                                           
                                                                           
    v2.3 - added heroes' stats and completed campaigns and epilogue section
    v2.2 - split this faq up in volumes and updated campaigns section
    v2.1 - updated campaigns section
    v2.0 - completed teamwork section
    v1.9 - improved ASCII art
    v1.8 - updated teamwork section
    v1.7 - completed combos section
    v1.6 - updated Zerg and Protoss combos section
    v1.5 - updated Terran combos section
    v1.4 - completed rushes section
    v1.3 - completed multiplayer strategies
    v1.2 - updated Zerg and Protoss unit descriptions section
    v1.1 - updated Terran unit descriptions section
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  ____  _  _      ____  ____  _  _    __    __
    ( \/ )(_  _)( \/ )    ( ___)(_  _)( \( )  /__\  (  )
     )  (  _)(_  )  (      )__)  _)(_  )  (  /(__)\  )(__
    (_/\_)(____)(_/\_)()  (__)  (____)(_)\_)(__)(__)(____)
                           _    _  _____  ____  ____   ___
                          ( \/\/ )(  _  )(  _ \(  _ \ / __)
                           )    (  )(_)(  )   / )(_) )\__ \
                          (__/\__)(_____)(_)\_)(____/ (___/
                                                                           
                                                                           
    Please feel free to email me if there's something about Starcraft I left
    out (I'm sure there will be as this faq barely tries to tell everything
    about such a big, big game) or if you just want to comment on my work.
    Thank you. If ever I revise this faq and add something you feel came from
    one of your emails to me, email me again and remind me bout it so I can
    give you credit. Thanks again.
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _       ___    __    __  __  ____
    ( \/ )( \/ )     / __)  /__\  (  \/  )( ___)
     )  (  )  (     ( (_-. /(__)\  )    (  )__)
    (_/\_)(_/\_)()   \___/(__)(__)(_/\/\_)(____)
             __    __    ____  ____  ____    __    ____  ____  _____  _  _  ___
            /__\  (  )  (_  _)( ___)(  _ \  /__\  (_  _)(_  _)(  _  )( \( )/ __)
           /(__)\  )(__   )(   )__)  )   / /(__)\   )(   _)(_  )(_)(  )  ( \__ \
          (__)(__)(____) (__) (____)(_)\_)(__)(__) (__) (____)(_____)(_)\_)(___/
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____      ___  ____  ____  __    __      __    ____
    ( \/ )( \/ )(_  _)    / __)(_  _)( ___)(  )  (  )    /__\  (  _ \
     )  (  )  (  _)(_     \__ \  )(   )__)  )(__  )(__  /(__)\  )   /
    (_/\_)(_/\_)(____)()  (___/ (__) (____)(____)(____)(__)(__)(_)\_)
                           ____  _____  ____   ___  ____  ___
                          ( ___)(  _  )(  _ \ / __)( ___)/ __)
                           )__)  )(_)(  )   /( (__  )__) \__ \
                          (__)  (_____)(_)\_) \___)(____)(___/
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____  ____      ____  _  _  ___  __  __  ____
    ( \/ )( \/ )(_  _)(_  _)    (_  _)( \( )/ __)(  )(  )(  _ \ ___
     )  (  )  (  _)(_  _)(_      _)(_  )  ( \__ \ )(__)(  )   /(___)
    (_/\_)(_/\_)(____)(____)()  (____)(_)\_)(___/(______)(_)\_)
                                 ____  ____   ___  ____  ____  _____  _  _
                                (  _ \( ___) / __)(_  _)(_  _)(  _  )( \( )
                                 )   / )__) ( (__   )(   _)(_  )(_)(  )  (
                                (_)\_)(____) \___) (__) (____)(_____)(_)\_)
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____  ____  ____      ____  ____  ____  ____  ____
    ( \/ )( \/ )(_  _)(_  _)(_  _)    (  _ \( ___)(_  _)(  _ \(_  _) ___
     )  (  )  (  _)(_  _)(_  _)(_      )   / )__)   )(   )   / _)(_ (___)
    (_/\_)(_/\_)(____)(____)(____)()  (_)\_)(____) (__) (_)\_)(____)
                                       ____  __  __  ____  ____  _____  _  _
                                      (  _ \(  )(  )(_  _)(_  _)(  _  )( \( )
                                       ) _ < )(__)(   )(   _)(_  )(_)(  )  (
                                      (____/(______) (__) (____)(_____)(_)\_)
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     _  _  _  _  ____  _  _       ___  __  __  _  _  ____     __    __  __
    ( \/ )( \/ )(_  _)( \/ )     / __)(  )(  )( \( )(  _ \   /__\  (  \/  )
     )  (  )  (  _)(_  \  /     ( (_-. )(__)(  )  (  )(_) ) /(__)\  )    (
    (_/\_)(_/\_)(____)  \/  ()   \___/(______)(_)\_)(____/ (__)(__)(_/\/\_)
                                  ___  ____  _  _  ____  __  __  ____  _  _
                                 / __)( ___)( \( )(_  _)(  )(  )(  _ \( \/ )
                                ( (__  )__)  )  (   )(   )(__)(  )   / \  /
                                 \___)(____)(_)\_) (__) (______)(_)\_) (__)
                                                                           
                                                                           
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                           
    And just in case you read the last part of this faq before the first,
    allow me restate my legal notice...
                                                                           
    By gaining access to this faq you agree to the following terms:                    
                                                                                       
    ___________________________________________________________________________________
    ===================================================================================
    ||                                                                               ||
    ||  1) I, Joseph Christopher, the author of this faq, is not in any way          ||
    ||     liable for any harm that anybody thinks came from reading this faq.       ||
    ||     Examples of this harm include physical ones, such as getting mauled       ||
    ||     by someone who lost to you via a technique found in this faq, and         ||
    ||     emotional ones, such as experiencing humiliation upon the use or          ||
    ||     most likely misuse of yet another technique found in this faq.            ||
    ||                                                                               ||
    ||  2) If this faq was accessed from a source other than gamefaqs.com, nine      ||
    ||     out of ten chances are it is not in its latest update. You must           ||
    ||     therefore read the latest version of this faq first at the said web       ||
    ||     site before sending in any comments, suggestions, and/or corrections.     ||
    ||     As for webmasters, web page contibutors, and all similar personnel,       ||
    ||     posting this faq on any other website requires every last sentence,       ||
    ||     phrase, word, and character contained within this file included and       ||
    ||     unaltered. Keeping this faq as updated as it is on gamefaqs.com is        ||
    ||     preferable, though not required.                                          ||
    ||                                                                               ||
    ||  3) This faq is not to be profited from---directly, indirectly, or in         ||
    ||     whatever other way possible. By directly I mean earning less than,        ||
    ||     equal to, or greater than a cent's worth in cash, items, or services      ||
    ||     in exchange for part of or all the contents of this faq. On the           ||
    ||     other hand, by indirectly I mean using a part of or all the contents      ||
    ||     of this faq as a convincing factor for the purchase of another product    ||
    ||     thus directly or again indirectly yielding profit.                        ||
    ||                                                                               ||
    ||  4) You will not use even a single phrase, sentence, or concept found         ||
    ||     anywhere in this faq on your own work, even if you expressed it in        ||
    ||     your own words, without at the very least giving me, Joseph Christopher,  ||
    ||     the author of this faq, full credit for it. If you in any way             ||
    ||     incorporated even a very minute part of the strategies found in this      ||
    ||     faq with your own in your work, then you must at the very least give      ||
    ||     me partial credit for it.                                                 ||
    ||                                                                               ||
    ||  5) Ignorance of the law excuses no one, therefore if ever anything           ||
    ||     unlawful is done to this faq and/or to me, its author, the appropriate    ||
    ||     legal actions will be taken. If at any point you disagree to this         ||
    ||     or any of the above statements, delete this faq immediately andd iscard   ||
    ||     any help it has done for you.                                             ||
    ||                                                                               ||
    ===================================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~