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    FAQ/Walkthrough by Pollock974

    Version: 2.0 | Updated: 07/21/02 | Search Guide | Bookmark Guide

    Battle Realms Walkthrough
    By: Pollock974
    IM: Pollock974
    Email: Pollock974@aol.com
    Version 2.0
    
    Authorized Sites
    Neoseeker.com
    GameFAQs.com
    
    
    
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    TOC: Table of Contents
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    TOC: Table of Contents
    VER: Version History
    INT: Introduction
    TNT: Tips N Tricks
    DRW: Dragon Walkthrough
    DRU: Dragon Units
    DRH: Dragon Heros
    DRB: Dragon Buildings
    SEW: Serpent Walkthrough
    SEU: Serpent Units
    SEH: Serpent Heros
    SEB: Serpent Buildings
    CRD: Credits
    
    
    
    
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    VER: Version History
    *****************************************************************************
    
    -7/16/2002, Version .5, just started today got a lot done though.
    -7/17/2002, Version 1.0, about to contribute this, hope you like it. 
    -7/18/2002, Version 1.5, just finished the Dragon walkthrough about to start 
    on the Serpent.  
    -7/19/2002, Version 1.75, got most of the Serpent walkthrough done.
    -7/20/2002, Version 1.99, just about finished. I will try to finish 
    everything tomorrow. 
    -7/21/2002, Version 2.0, DONE, it was an exhausting 6 days, but I've finished 
    both walkthroughs and all sections. 
    
    
    
    
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    INT: Introduction
    *****************************************************************************
    
    This FAQ is recommended for those that know their way around the game 
    somewhat. Beginners may get confused. This FAQ is spoiler free, there are no 
    story details, just strategies on how to beat the missions, and some misc 
    info. You can skip to a certain section by hitting ctrl F and search for the 
    letters listed in the table of contents (INT: to skip straight to the intro, 
    etc.). I know its ugly, but I'm working on content right now, I might pretty 
    it up a little later. I guess the same goes as for any FAQ, use this wherever 
    you want, but let me know where it will be posted and leave it unchanged. 
    Other than that I don't care what you do with it as of right now. If you have 
    anything to contribute send me an email and I might add it. I don't try to 
    tell you everything to do on this, if you like a certain BG, unit or upgrade 
    get it. This FAQ was written completely 100% by me, and since no one has 
    wanted to help yet I doubt any contributions will be added. I might add some 
    Wolf and Lotus info later, but I'm gonna take a break first.
    
    
    
    
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    TNT: Tips N Tricks
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    -Start off with a lot of peasants gathering to finance building costs without 
    hurting unit production. Usually 4-5 on rice and 2-4 on water depending on 
    how far away it is. As you get a good stockpile transform them into units.
    
    -Don't be afraid to snatch some peasants to get a certain amount of resources 
    up. If you got 5 on rice and your short 100 water for a bathhouse, grab 3 or 
    4 to get it quickly. 
    
    -Always have at least 1 peasant on each resource. It's easy to forget if you 
    take them off and you won't find out until it's too late
    
    -Keep up the attack, don't let them control the war. Yin and Yang is very 
    important and you wont get it by staying holed up. Usually as long as your 
    attacking an enemy base your base won't get attacked.
    
    -Always use Kenji's Battle Gear (BG from now on) it can turn the tide on a 
    battle.
    
    -Geisha are your most important asset, get them asap if you can. Keep an eye 
    on them, if they're being attacked run up to some friendly units so they will 
    attack her attackers. Don't ever attack with geisha with low stamina.
    
    -Use the Stand Ground wisely (N on your keyboard). Let them get close then 
    press S (it will take them off of Stand Ground). They will usually chop the 
    lead units to pieces. It can also keep your forces organized and ready to 
    meet the real attack. The CPU likes to send probing attacks and feints, if 
    your troops are scattered all over the place they will get slaughtered by the 
    real attack.
    
    -Wait until the CPU throws a big attack at you then counterattack. Know where 
    your going so you aren't running around until they can build forces back up.
    
    -A couple samurai or ronin and a hero or two with a geisha guarding them are 
    adequate base defense. They can beat back any small to medium raids, just 
    don't let the geisha get killed.
    
    -Watch your back. The CPU likes to circle your base and attack from behind. 
    Set up watch towers so you wont get taken by surprise. 
    
    -Assign a small guard to a different group number than your main force. If 
    the CPU attacks from several sides at once send them where they're needed 
    most.
    
    -Don't stay holed up in your base. If you give the CPU time to build up you 
    will eventually have to fend off an endless train of attacks.
    
    -You can usually wipe out one base from the get go. Send your starting units 
    to stop their production by taking out the peasants first.  
    
    -Use raiders or the archers fire arrows to disable a town quick. Just run 
    around setting fire to all the peasant huts and pretty soon your enemy will 
    be helpless.
    
    -Make sure you get all the peasants and huts first. If you see one running 
    around, automatically assume there's a hut somewhere and find it. If you miss 
    any they will rebuild in no time. Watch how quick peasants are coming out. If 
    they're coming out every 5-8 seconds it's probably the last one.
    
    -Make melee units attack lone watchtowers. If they're right up against it 
    they cant be hurt. If they're in pairs have some cannoneers on the far side 
    away from the second tower with a geisha guarding them. If theres not enough 
    room just split up the main atackers and rush them both.
    
    -When you are attacking a base don't make all your units attack one building. 
    Just move them to the center the base, preferably by the peasant huts, and 
    they will automatically split up and attack several buildings. Whenever an 
    enemy comes up or a peasant pops out they will automatically attack him.
    
    -Make geisha guard different people. If your forces get split up attacking a 
    base you have a better chance of a geisha being near someone who needs them.
    
    
    
    
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    DRW: Dragon Walkthrough
    *****************************************************************************
    
    Mission 1: Just kill all the raiders. When the controls pop up use Kenji's BG 
    to kill them quickly.
    
    
    
    Mission 2-1 (Left Path): Send your starting units (the fighting ones not the 
    peasants) to the top of the stage. Make sure you ctrl click so they wont 
    fight anybody on the way. While they're on their way, build a peasant hut and 
    a dojo. Put 3 peasants getting rice and 2 water. Pause right outside the base 
    so Kenji can build his stamina back up. When its full run into the base. Only 
    use Kenji's BG on melee units, kill the crossbowmen normally. As your 
    spearmen come out (put the peasant huts rally point on the dojo) send them up 
    with a ctrl click too. Let your units do their thing, don't give them 
    commands, when a peasant comes out they'll automatically kill him. When you 
    got both peasant huts down you should have about 6-8 spearmen. Now just go 
    kill the keep.
    
    Mission 2-2 (Right Path): Just rush the top right rice field with your 
    starting units (ctrl click). When you see the building wait a sec to recover 
    stamina. When your full, tap on the building a couple of times and some 
    enemies will come running. Kill them and continue to the rice field. When you 
    see the watchtower let Otomo beat on it a sec and make Kenji stand still to 
    recover stamina. When it comes down some enemies will come running, kill 
    them. While your doing all this you should build a dojo as fast as possible 
    and keep a steady stream of spearmen. As soon as the first one comes up send 
    him to Kenji, he will probably be hurting for some help pretty bad right now. 
    If he is hurting just make him stand still and he'll slowly recover health, 
    just make sure no enemies are around. Now just hunt down any strays to beat 
    the mission.
    
    
    
    Mission 3-1 (After 2-1): Just like 2-2. Rush the spot where Shinja is (top 
    right by the rice field) with your sarting units. When you see the building 
    tap on it a couple of times and some enemies will come running. Kill them and 
    continue to the rice field. When you see Shinja in the watchtower let Otomo 
    beat on it a sec and make Kenji stand still to recover stamina. When he comes 
    down kill him.
    
    Mission 3-2 (After 2-2): Just like 2-1. Walk your starting units right into 
    the north base using Kenji's BG on anybody you come across. Pause right 
    outside and build  Kenji's stamina. Kill everyone and put your dojo's rally 
    point right to the north base, that way the spearmen will go straight to the 
    fight. When the keep goes down Shinja runs out, kill him and you won.
    
    
    
    Mission 4-1 (Left Path): Send your peasants to the lower right patch of rice 
    and build your base there. Send your units to the top left rice patch, ctrl 
    click so they won't fight anything on the way. Make sure you save the archer 
    chick, she is right above you. An attack will come and wipe out your starting 
    position, so make some spearmen fast because your new base is where they will 
    come next. After you defend your base join your two groups and destroy 
    everything. Your new archer can hit watchtowers without them hitting her, so 
    I would make good use of it.
    
    Mission 4-2 (Center Path): Send your units along the road, but pause before 
    crossing the river to recover stamina. After you cross and kill the lotus 
    keep going toward the top and around to the right. When Garrin comes out you 
    will be able to see the wolf camp on the bottom right. Bring everyone there 
    and kill everybody, pausing first to recover stamina. As usual keep pumping 
    out spearmen and send them to the battle. 
    
    Mission 4-3 (Right Path): Send the starting units to the top left, let them 
    kill some buildings until you have a couple of spearmen. Send the spearmen 
    with the others and hunt down the warlock, you only need about 4 or 5, but 
    keep making them anyway to replace casualties.
    
    
    
    Mission 5: Put Kenji, another hero, and a dragon warrior in one group with a 
    geisha guarding them. Put them on the top, and make everybody else a group on 
    the bottom with a geisha guarding them. Just fend off the attacks, there's  
    nothing real special about this one. Use Kenji's BG and don't waste it on 
    someone about to die. Just use one per enemy he faces. If you got the archer 
    chick, its alot eaiser. If you chose the right path in mission 4 this is 
    gonna be a pain in the ass, you are really lacking in manpower. First of all 
    put Kenji on group 1 and Otomo on group 2 and both guarded by a geisha. Send 
    Kenji towards the top but a little to the right and Otomo to the bottom right 
    by the water. Kenji should fight Greyback when he comes, and Otomo will hold 
    up about 3 or 4 of them. Space your people out and take out the heavy hitters 
    first. Try to make sure theres only 1 person on each enemy. It would kill 
    them faster, but you need to take their attention from the building. Put your 
    archers right in front of the building, they can kill 1 or 2 people before 
    they get close and keep the fat dude near them somewhat because they will 
    eventually try to kill them. Keep an eye on Kenji and Otomo, they will 
    eventually kill everybody and just be standing there. Make them go aroung 
    cleaning house and make Kenji use his BG on multiple people to weaken them 
    up. Kenji and Otomo wont need their geisha anymore so use them to grab 
    someone's attention. If all your geisha die one more will pop outta the 
    building. Just cross your fingers and think fast and you'll do it.
    
    
    
    Mission 6 is different depending on what you chose for mission 4.
    
    Mission 6-1 (Left or Center on Mission 4): Just like 4-3. Run all your units 
    up the road toward the north. There's a Lotus base right above the rice 
    fields where your gonna make your base. Send your starting units to the Lotus 
    base right above you and get them a geisha asap. Work your way to the right 
    killing everything that stands in your way, and send about 4 or 5 spearmen to 
    the small pond on the bottom of the map. It might take more to actually 
    destroy it, but that will keep the peasants in check.
    
    Mission 6-2 (Right on Mission 4): Just like 4-1. Send the everybody but Kenji 
    and the cannoneer to the top left, ctrl click so they wont fight anything on 
    the way. Make a base as usual, but only build a dojo and bathhouse to begin 
    with. An attack will come from the north, but you can hold it off with Kenji 
    and the cannoneer, make sure you use his BG. Your starting units will cut off 
    their supply, and when you have about 5 or 6 spearmen send everyone at your 
    base north. Their other supply is there. After you take that out join your 
    two groups and work your way down to the river crossing, killing every 
    building on the way. Now theres only 3 towers left, take them out.
    
    
    
    Mission 7: This one is not too difficult. Send your starting units toward the 
    upper right rice field, killing a Lotus attack party on the way. Make sure 
    you kill them because they could attack your base. Get a geisha to your 
    attackers asap. Let her heal them then return to the base. Build up your 
    spearmen and keep them at the base along with Shinja and the geisha guarding 
    them. A Wolf attack is about to come so make sure your prepared. Start 
    upgrading your spearmen to samurai, you will have plenty of time while your 
    attackers kill the Lotus. When you finish all the Lotus peasant huts there 
    should be one more at the upper left corner, pick off all the peasants 
    running to rebuild as you make your way to it, all you have to do is kill all 
    the peasants and huts. Get everybody back to the base because in about 5 min 
    there's gonna be an attack coming they are gonna come in at the top river 
    crossing first so meet them halfway. After you finish with them go to the 
    bottom right across the river. Send some units on a suicide run ahead of your 
    main force, I used 7 dragon warriors and they tore them up. Only a couple 
    will survive but that was only to butter them up, even if they all get killed 
    they will be very weak for your main force. Continue on to the base after 
    that last battle. Take out all the peasant huts first as usual, there's a hut 
    hidden on the middle right by the pond.
    
    
    
    Mission 8-1 (Left Path): This one is hard. Send all your units to the top 
    left. Make a hut in the middle of all the rice and put your archers right 
    above it. Don't worry about the top hut yet, your archers are there to 
    discourage them from getting your rice and they will eventually tear it down. 
    Make a hut by the pond and put a hero down there to protect your peasants. 
    Have another hero work on the hut right below the rice patch. Eventually 
    people will go after your archers so keep an eye on them and send someone up 
    there to help when they do. Make a dojo asap and pump out spearmen. Whenever 
    you have the resources make a bathhouse and get a geisha or 2 and a target 
    range. Make 2 more archers to help protect your rice. Whenever you got a good 
    bit of spearmen keep a hero up there too. Make an Alchemist Hut and set up 
    the rally points to make Samurai. When you got all the buildings around you 
    cleared out take all your forces except for your rice guards and move them 
    toward the right, killing everything on the way. Keep the Samurai joining 
    with your main force as they come out and start moving groups of spearmen 
    back to get upgraded. Don't take too many at once, keep enough to have a 
    sizeable force. When you have the whole top of the map cleared you should 
    have about 13-15 Samurai with 2 geisha guarding them. Grab everybody and go 
    down the right side of the map. Save before you do this because theres a 
    whole bunch of enemies down here. Make them stand ground and send out a scout 
    to draw the enemy back to your main force. When they're engaged hit S to make 
    them go at it. You should slaughter them, but if you get slaughtered don't 
    worry, just build up about 10 more Samurai and go back. After you kill 
    everything just run around destroying any building left.
    
    Mission 8-2 (Center Path): I forgot this one and I really don't feel like 
    going back and doing it. First send all your units to the woods to the north 
    to save the plant lady. You gotta destroy 3 mines and a cairn. The mines are 
    along the mountains to the east and the cairn is at the northeast corner of 
    the map. Watch out because theres a couple of heros running around. I'll put 
    some more after I finish the Serpent.
    
    Mission 8-3 (Right Path): This ones hard too, but if you get set up good its 
    no problem. The beginning is the hard part if you can survive the first 
    attacks its no problem after that. First of all send all the units to the 
    base at the northwest corner and wipe them out. Pass up the first set of rice 
    and water and set up your base where the Lotus's is. As soon as the fighters 
    are gone set up a hut to start resource gathering. When some room is cleared 
    out build a dojo. Put about 3 people on water and 5 on rice so you can get 
    the buildings quick. If you gotta, put some extras on water so you can get 
    some geisha. Just keep pumping out spearmen with about 6-8 archers and 3 
    geisha. There will be a couple of big attacks coming so save when you got a 
    good set up so you dont have to start over if you get overrun. The key to 
    winning is to watch the geisha, if one is getting attacked move her around a 
    little until someone intercepts her attacker. After a real big attack take 
    your surviving spearmen (unless you got a lot then take about 8) and Otomo, 
    your archers (with fire arrows) and 3 geisha (the more the merrier) and make 
    an attack party. If you got any spearmen left make them into samurai, but 
    only about 3 if there's any more take them with you. This party isn't that 
    important, if they get wiped out don't worry. Put all your rally points so it 
    will automatically make samurai with Yin Blade and make the shrine's rally 
    point right at the entrance to your valley. Go to the bottom middle rice 
    field and wipe it out. Just kill all the guards and set fire to everything 
    then move on. Go to the next closest rice patch killing everything on the 
    way. When you get to the top one of the Lotus generals will come after you. 
    Kill him and all his boys then set fire to the peasant huts and make sure 
    they burn down. Send all the units away except for your archers. Keep them 
    there burning things down. Now when I did this a whole bunch of enemies came 
    and wiped my archers out. You can keep all your units there and try to beat 
    them, but the loss of archers isn't that bad. Even if your maxed out on units 
    you can beat the rest without them. Just try to set everything on fire and 
    make sure there's no peasants left, if there is you will have to do 
    everything over again in about 5 minutes. Now while your doing all of this 
    you should be building your base up. It takes careful placing but you can fit 
    everything you need in that valley with 8 huts. Don't worry about 
    watchtowers, if anybody comes you will know because they will start fighting. 
    Now take all the forces you got except for about 3 samurai. Leave them at the 
    base to slow any attackers down. You should have alot of samurai, a couple of 
    archers, 3 or 4 geisha and all your heros. Go to the rice field at the top of 
    the map killing everything on the way like usual. When you get there a 
    general (the warping dude) will pop out. This is very important, you could 
    get wiped out. Don't take your geisha into the town yet, when the general 
    comes out a bunch of blade dudes pop out too and they will wipe out your 
    geisha and possibly everybody else. When they are engaged run the geisha up 
    there to heal everyone. You have pretty much beat it now, just run your 
    archers around killing all the peasant huts and let everybody else work on 
    the other buildings. There's one peasant hut at the top most left corner down 
    a little path, it's easy to miss.
    
    
    
    Mission 9: This one is too easy. Just ctrl click and run to the bottom right 
    corner, you will pass some units running the other way. Fight them if you 
    want, but you don't gotta. When you get to the bottom of the mountain a 
    cutscene will happen. After that kill everybody that comes at you. When 
    they're all dead send a spearmen to the top of the mountain with a ctrl click 
    so he wont fight anybody on the way. If he gets crushed send another. When 
    one reaches the trees on the top you will beat it.
    
    
    
    Mission 10: Another easy one. Send one archer to the rice patch on the right, 
    where the peasant ran off too and the rest towards the top left corner. Pause 
    a little ways away so Kenji can regain stamina. When it's full run in and 
    have your dragon warriors attack the watchtower and Kenji killing all the 
    units. Start setting fire to the peasant huts with the fat boy and keep the 
    archers with him to kill any strays. Back at the base all you have to do is 
    put all the peasants gathering so you can get a bathhouse. When you have 
    enough make everybody help build it except for one on each resource. Train 2 
    geisha and send them to the battlefield and heal everybody. Now you can build 
    a Dojo to help with the destruction. When you start an alright sized fire 
    with the fat boy move on to another building. Make sure you get all the 
    peasant huts first though.
    
    
    
    Mission 11: This one can be hard. Send all your units to the bottom left 
    corner rice patch. Wait there while fat boy catches up and build a peasant 
    hut and alchemist shop. Put the geisha on Kenji's horse. When fat boy is 
    there and recovered stamina, make a run for the top left rice patch. Ctrl 
    click so they will run straight to the peasant huts. Make the peasant huts 
    rally point at the alchemist shop so you can concentrate on the battle. As 
    the chemists come out send them north to help kill peasant huts. When you got 
    about 4 chemists make a shooting range and a dojo and start pumping out 
    units. Get a total of about 4 archers and 4 chemists and the rest spearmen. 
    Your geisha has to survive and there will be a couple attacks against her so 
    keep her alive. Keep Kenji by her to kill anybody and run her around if 
    someone starts attacking her. You have to watch Kenji sometimes he will just 
    keep shooting something and let the geisha get killed. There is a lot of 
    peasants running around and you gotta get them all. Don't worry about the 
    watch tower by the river, just bring the fat boy along the top to set fire to 
    all the huts and the archers and the chemists to kill all the peasants. Your 
    geisha should stay by them to heal anybody. Make Kenji run around killing any 
    stray peasants and looking for any peasant huts. I played this 2 times a sec 
    ago and both times there was a new hut on the bottom left of the base. By the 
    time you kill all the peasants and huts you should have  some reinforcements 
    at the base. You have to disable the Lotus quick or Shinja's men will come 
    and wipe you out. When you finished with the Lotus regroup at the base. 
    Shinja has already had enough time to make an attack party, so get ready for 
    it. Upgrade your men, the chemists to cannoneers and the fighters to kabuki, 
    dragon warriors, or samurai, whatever you can get in. You can make a 
    bathhouse and train a couple of geisha, but you don't have to, I was able to 
    beat it with just the one you start with. When the attack comes and you 
    destroy it, run to the top right and whoop Shinja's base. After its destroyed 
    just go to the top of the base and work your way west and you will eventually 
    come to the keep. Destroy it and the watchtowers and Shinja will come out, 
    kill him and you win.
    
    
     
    Mission 12-1 (Left Path): This is where you will enlist the Ninja. Its pretty 
    easy. Take all the starting units and run them to the center left of the map, 
    killing anybody along the way. Make the fat boy run separate from everyone 
    else, it will take you forever if you don't. You will see the Soul Flame when 
    you get there. Put your archer to the left and a little below it to keep him 
    outta harm. If anybodys health drops to the yellow just press O to make them 
    stand by the archer until it gets back to green. Don't give any more commands 
    so when any ninja come up your warriors will automatically kill them. 
    Eventually the soul flame will go down. 
    
    
    
    
    Mission 12-2 (Right Path): This is where you enlist the Monks. Run your 
    archers up to the monastery and everyone else to the rice field on the bottom 
    right. Build a peasant hut then a target range. Train 3 more archers to go to 
    the monastery with the other 2 to defend. Build a bathhouse next then a dojo. 
    When the bathhouse is up train a geisha to put with the archers. As you get 
    Yang with your archers use them for the archer upgrades. Start training 
    Dragon Warriors and when you have the resources build an Alchemist Hut and a 
    Fireworks Factory. Set up your rally points so that you make dragon warriors 
    with Fire Blade. When you got about 8-10 Dragon Warriors train 2 more geisha. 
    Have them guard the Dragon Warriors and move out to the top left rice patch. 
    Walk to conserve stamina. Don't worry about the ninja you pass, if you don't 
    bother them they wont bother you. You will come across a watchtower, destroy 
    it and continue. When you get to the base kill everybody and switch on your 
    Flame Blade and destroy everything. 
    
    
    
    Mission 13: This one is rough. The beginning is the hardest part. Speed is 
    everything so build quick and don't let any peasants just sit there. Save 
    when you think you have done good so far and use multiple saves in case you 
    haven't. You really have to use the stand ground command if you want to do it 
    this way. Send your forces to the left enemy base. Theres a little valley 
    leading to it, wait there to recover enough stamina to make a run past the 
    watchtowers to the first set of peasant huts. Have fat boy set fire to the 
    huts while Kenji guards the path deeper into the base. There will be some 
    enemies coming and they will tear up your archers. Keep your archers back a 
    little and when Kenji engages the bad guys make them help him out. If they 
    start shooting the bad guys before Kenji starts fighting them 1 or 2 will 
    break off and whoop them. You don't have to have the archers, but they help. 
    As for your base, you need a geisha asap, so make your first peasant hut and 
    put everybody on water after its built. Put the first one that pops out on 
    water too and the second on rice. When the thirds pops out you should have 
    enough to build the bathhouse, take 1 from the water and have him help build 
    it. As more pop out have them on rice. When your bathhouse is done you should 
    have 3 on rice and 3 on water. Make one of the builders become a geisha and 
    use the rest to bring the total on rice to 5, as soon as the geisha is done 
    get the spider silk upgrade. When you get enough build a dojo put every spare 
    man on it so it will get done quicker. When its finished start training 
    spearmen and build a target range when you have the resources. Any peasants 
    just sitting around waiting to build should be put to work on rice or water 
    until you have the resources to build. When you get the target range start 
    training Dragon Warriors and build an Alchemist Hut and a Fireworks Factory. 
    Set up your rally points to make Dragon Warriors with Fire Blade. Make sure 
    you always have at least 4 on rice and 3 on water. After you get all these 
    buildings built and your peasant production slows down a little you can take 
    1 off of each and train them. Also get 2 geisha to protect your DWs. This 
    will take you until the first base is destroyed to finish, so make sure you 
    don't forget about it while your fighting. As soon as the first geisha is 
    done send her to Kenji's group and work your way through the base burning 
    everything as you come across it. If your geisha dies you might as well load, 
    just make a wall in front of her with the archers and Kenji so anybody has to 
    fight them first. Theres a path going deeper into the base set up Kenji and 
    the archers there so they can kill any peasants running around. Keep fat boy 
    moving along setting fire to the buildings, watch him because he will start 
    fighting peasants and you don't want that. When all the buildings are burnt 
    at the second set make the geisha guard fat boy and move him along the bottom 
    of the screen until he can attack the first watchtower. Move the archers just 
    outta range of the watchtowers and make Kenji run around killing enemies and 
    peasants. Just kill the two buildings first then the peasant huts, theres one 
    peasant hut further north than the others. When you get them all destroyed, 
    set up for battle with your geisha out of harms way. There is about to be an 
    attack coming. You should have a small army of Dragon Warriors by now, move 
    them to the entrance of the base (where you paused to rest the first time), 
    theres gonna be a really big attack coming. After you kill everybody with 
    Kenji's team move them down to the DW's let fat boy burn down the watchtowers 
    on the way, make the geisha guard him so he doesn't get killed. When the 
    attack comes make sure your geisha survive or everybody will get slaughtered. 
    After the majority of the enemies are down make Kenji run around killing any 
    survivors. Don't move yet because theres gonna be a couple of more small 
    attacks. Work your war right killing anyone you come across. Follow the line 
    of enemies to the next base. It has minimal defense. Either burn everything 
    or just the peasant huts, it doesn't matter. After your finished there move 
    on to the next base killing everything as usual. Grab all the warriors at 
    your base and just destroy everything. You should have enough troops by now 
    to not having any problem finishing it.
    
    
    
    Mission 14: This one can be hard but its easier than the last one. Run 
    everybody down to the rice patch killing the watchtower along the way. I 
    would make the cannoneers and the fat boy run on ahead because they will get 
    hurt by the tower. When the tower is gone regroup at the base and work your 
    way right across the river killing everything on the way. Back at the base 
    build a hut and then a bathhouse and get your attackers a healer. Just build 
    a dojo and target range and start pumping out Dragon Warriors. After you 
    clear out the bottom of the island next to your base regroup across the river 
    from the base. Grab all the DWs at the base and work your way up the island, 
    killing everything along the way. Go to the top of the map and work your way 
    right taking out all the watchtowers. It helps if you know what the Lotus 
    heros look like so you can make Kenji attack them. If you lose all your 
    geisha or start running low on warriors pause for a sec and make some more or 
    get the ones from the base. When you got about 10-12 DWs and 2 geisha look to 
    the right along the river. Run your troops to the right most crossing. Ctrl 
    click so they wont fight anything. Zymeth will show up, just make everybody 
    attack him. When he goes down you will see a cutscene. After the scene run 
    Kenji back to the base making sure he doesn't stop to fight. You can forget 
    about your Dragon Warriors, they're doomed. Don't use any Yang, how much you 
    have makes a significant difference in how much damage Kenji does, with about 
    6 you will be able to kill anything with 2 or 3 hits. Just sit around killing 
    everything that shows its face. You can run Kenji around killing to gain some 
    extra Yang. Eventually the boss will show up, kill him and you beat the game.
    
    
    
    
    *****************************************************************************
    DRU: Dragon Units
    *****************************************************************************
    
    Peasant- The backbone of your town. Not good fighters, but can take out 
    enemies in large groups. Not much else to say about them.
    
    Shrine- None
    
    Fireworks- None
    
    
    
    Spearmen- Basic footsoldiers, useful in large numbers. They are good fighters 
    with the upgrades, but they become outclassed in the later stages. Alright 
    damage but can be killed quickly by upper class units.
    
    Shrine- Stun Strike, stuns an opponent. Can turn the tables on any battle. 
    Very effective.
    
    Fireworks- Whirling Spear, hurts everybody nearby. Not as good as Stun 
    Strike, it didn't seem like it helped much at all.
    
    
    
    Archers- The backbone of your army. Nothing beats a shitload of archers. Make 
    sure your main forces are backed up by at least 8 archers at all times. They 
    do decent damage upgraded and have the longest range upgraded. Definitely an 
    asset, Fire Arrows can make them even more useful. Dont let them fight hand 
    to hand.
    
    Shrine- Zen Arrow, lets you see whats around where your arrow lands. Useless, 
    if I'm wondering whats there I will go look. Has pretty good range, so I 
    guess its good for scouting purposes.
    
    Fireworks- Fire Arrows, sets fire to buildings. Very useful in destroying 
    buildings, but will make your archers barely hurt enemies.
    
    
    
    Chemist- They do minimal damage against troops, but good damage against 
    buildings. Pretty good defense. If you use Mandrake Spores they will start 
    doing acceptable damage, but you have to be close to them. Theres far better 
    troops, I would just stay away.
    
    Shrine- Mandrake Spores, enfeebles nearby enemies. Turn their defense down I 
    guess. A little thing comes around them like Shinja's BG. Can actually make 
    them do some damage.
    
    Fireworks- Starburst Rocket, gives them some powerful rockets. The rockets do 
    area of effect and fire damage, but they still don't do much damage against 
    troops. They can only hold 3, but 8 chemists can take out a hut with 1 round 
    of shots.
    
    
    
    Geisha- Your lifeforce, protect them at all costs. They can be the difference 
    between victory and defeat. Decent health, low attack power. Make sure you 
    have a couple of them at all times.
    
    Shrine- Sacrifice, kills the geisha and heals everyone around. You should 
    protect the geisha at all costs, so why would you kill them yourself?
    
    Fireworks- Fire Shield, makes a shield of fire around the geisha hurting 
    anybody attacking them. Your geisha shouldn't be anywhere near any enemies, 
    but if it protects them from damage then it would be useful (I don't think it 
    does).
    
    
    
    Dragon Warriors- Made by training in the Dojo and the target range. Good 
    units, especially against Lotus magic users. Weak against blades and can get 
    tore up by them pretty quick. Good defense and Damage. Fire Sword makes them 
    good base attackers.
    
    Shrine- Chi Shield, makes a shield around the warrior protecting them from 
    damage. Useful if you have archer backup.
    
    Fireworks- Flame Blade, gives them a sword of fire. Very useful in destroying 
    buildings, but reduces damage done to enemies.
    
    
    
    Kabuki Warriors- Made by training in the Dojo and Alchemist Hut. OK defense, 
    not the greatest in the world. Low attack. The only thing they're good for is 
    their BG. Can be good in very large numbers.
    
    Shrine- Stardust, makes enemy archers ineffective. You have to target a 
    certain enemy, it doesn't effect an area. I dont see how this could be 
    effective.
    
    Fireworks- Flash Powder, blinds enemies making them stand still. Use this 
    with some samurai backup and you will slaughter them. You can only hold 3 
    though.
    
    
    
    Sumo Cannoneers- Good against buildings. Train a couple to take out buildings 
    quickly. Low defense but high attack. Slow rate of fire.
    
    Shrine- Indirect Fire, increases the cannoneers range but reduces their line 
    of sight. Useful to cut down their numbers before they get to you. The range 
    isn't too much farther than upgraded archers though.
    
    Fireworks- Shrapnel Keg, gives them 1 very powerful keg that does area of 
    effect damage. If you have a lot of cannoneers it will severely hurt an 
    attacking force.
    
    
    
    Samurai- The strongest unit. Can tear up anybody. These should be your 
    primary melee units. They have bows so they can get a couple of cheap shots 
    in before going all out if used properly. Great defense and high attack. Weak 
    against magic so make sure they have some geisha if facing the Lotus.
    
    Shrine- Yang Blade, gains more Yang with each stroke, damage also increases 
    with more Yang. I usually give this to all my Samurai, more damage=less 
    deaths.
    
    Fireworks- Dragon Skin, makes them immune to all missile weapons. Not as good 
    as Yang Blade.
    
    
    
    
    *****************************************************************************
    DRH: Dragon Heros
    *****************************************************************************
    
    Kenji- Your most useful unit. Whith his BG he can cut the enemy down quickly. 
    Very high attack and defense. Not weak against anything that I've noticed. 
    Start out with him.
    
    
    Otomo- Second most useful. His BG can boost the attack of all nearby units, 
    very useful. Same as kenji pretty much, but with slower attack speed. You get 
    him after the first mission.
    
    
    Shinja- A good fighter. He is useful at base defense or in your attack party. 
    His BG will reduce the amount of damage nearby enemies can cause. You get him 
    after the third mission.
    
    
    Arah- Very powerful archer, with a very high range. probably the third most 
    useful, and the most powerful. She can usually cut down enemies before they 
    can even get into your regular archers range. She sucks at melee combat. Can 
    also take chunks outta buildings health. Her BG lets you shoot an arrow and 
    see whats around it. Not too useful unless you know the enemy is there and 
    want to know their size. Get her by taking the left route to Swans Pool.
    
    
    Garrin- A good fighter like all the heros. Theres nothing real special about 
    him except for his BG. He can summon a horse from anywhere on the map. If 
    theres none left he will take one out of the enemies stable. The whole enemy 
    base will be visible where the horse goes to get out. Get him by taking the 
    center route to Swans Pool
    
    
    Kazan (AKA Fat Boy)- I dont really like him. His attacks dont seem that 
    powerful and he is super slow. Keep him at the base for extra defense or send 
    him to clear out a peasantless base. You get him at the Swans Pool.
    
    
    Gaihla- Not very useful. Her BG will heal everybody around her but thats what 
    you have geisha for. She sucks at fighting and seems to get cut down rather 
    quickly when vastly outnumbered. I think I read somewhere that she helps rice 
    grow with her idle animation. Get her on the center route on mission 8.
    
    
    Tao- Very good fighter. He hits the quickest out of all the heros. He is a 
    good addition to an attack party. His BG reflects a portion of the damage 
    caused against him back at his attackers. You get him by choosing to enlist 
    the ninja instead of the monks. With him you can hold an additional 2 monks 
    or ninja.
    
    
    Ninja- Weak fighters but very useful. Their BG cloaks them and I dont believe 
    it uses stamina, but if they run around and lose all their stamina they will 
    become visible. Very useful as scouts, just set them up at the entrances to 
    your base or the enemys base to know when they're coming.
    
    
    Monks- I didnt find any use for them. I guess they could help out with base 
    defense. They have high attack but low defense. The only reason to get them 
    is to play their level, it was one of the most enjoyable missions.
    
    
    
    
    *****************************************************************************
    DRB: Dragon Buildings
    *****************************************************************************
    
    WATCHTOWER
    Gives you a longer sight and if there's a melee unit in it you can use the 
    charge which will stun everybody around. It will also give archers a longer 
    range.
    
    
    
    PEASANT HUT
    Very important, without one your screwed. The more you have the faster 
    peasants will pop out. The FAQ on the official website says 6 is the maximum, 
    but I build about 8-10 just in case.
    
    
    
    DOJO
    Important building because its one of the training grounds. Trains peasants 
    into Spearmen, Archers into Dragon Warriors, Chemists into Kabuki Warriors 
    and Powder Keg Cannoneers into Samurai.
    
    Dragons Strength- Increases Spearmen damage, very important to make spearmen 
    useful. Costs 2 Yang.
    
    Dragons Heart- Increases Spearmen health, lets them live longer. Get this if 
    you use Spearmen. Costs 1 Yang.
    
    Dragons Fire- Increases Dragon Warrior, Kabuki Warrior and Samurai health. 
    You will most likely have one of them in your attack party, so it's important     
    too. Costs 3 Yang.
    
    
    
    TARGET RANGE
    Important building because its one of the training grounds. Trains Peasants 
    into archers, Spearmen into Dragon Warriors, Chemists into Powder Keg 
    Cannoneers, and kabuki Warriors into Samurai.
    
    Zen Accuracy- Makes your Archers hit harder, so very important. Costs 2 Yang.
    
    Arrow Craftmanship- Gives your Archers better range. Very useful. Costs 2 
    Yang.
    
    Calisthenics- Gives the fat boys more health. Don't waste your points. Your 
    fat boys shouldn't even be in combat. Costs 2 Yang.
    
    
    
    ALCHEMISTS HUT
    Important building because its one of the training grounds. Trains peasants 
    into Chemists, Spearmen into Kabuki Warriors, Archers into Powder Keg 
    Cannoneers, and Dragon Warriors into Samurai.
    
    Phosphorous Powder- Makes chemist do area of effect damage, it will hurt 
    everything around where their rockets blow. Also makes them more effective 
    against buildings. Good if you use them, but you can do without. Costs 2 
    Yang.
    
    Tempered Steel- Makes your Dragon Warriors, Kabuki Warriors, and Samurai hit 
    harder. Very important and useful, especially with Samurai. Costs 4 Yang.
    
    Pressurized Kegs- Cannoneers will hit harder. Good for tearing down 
    buildings, other than that don't bother. Costs 2 Yang.
    
    
    
    BATHHOUSE
    Important building because its one of the training grounds. Makes geisha, 
    your most important combat units. Get one asap because a few geisha can mean 
    the difference between life and death, literally.
    
    Art of Massage- Your soldiers will love this one, makes more skilled at their 
    craft. Reduces the stamina cost of healing. Useful but not super important. 
    Costs 2 Yang.
    
    Meditation- Increases everyone's natural healing rate. Useful if your like me 
    and make anyone hurt badly stand still if there's no geisha around. Costs 4 
    Yang.
    
    Spider Silk- Boosts geisha defense against blades. Lets them live longer. 
    Only costs 1 Yang so why not.
    
    
    
    STABLES
    Its where you put the horses. Horses can be useful by 1) Keeping your geisha 
    alive longer, and making them faster. 2) Giving your archers a longer range 
    and making them faster. Everyone will hit a tad bit harder from horses and 
    will be harder to kill. Horses don't have much life though, and will fall 
    quickly taking some life of its rider. I wouldn't recommend them in close 
    combat. You also cant use BG while on a horse.
    
    Animal Bonding- Horses will live longer. Worth it in the long run, but costs 
    3 Yang. Only get it if you have it to spare or are using a lot of horses.
    
    Horseshoes- Boosts the horses stamina. Good if you have them running all over 
    the place, but they already have a good bit. Costs 1 Yang.
    
    Stirrups- You cant get knocked off the horse unless it dies. Good if you use 
    a lot of horses in combat. Costs 2 Yang.
    
    
    
    TOWN SQUARE
    Gives you a lot higher max for rice and water, costs a lot though. Only build 
    when your maxed out or need a Keep.
    
    
    
    KEEP
    This is where you get your heros if they die or don't start out with you. 
    Build it when you got the resources to spare. Also boosts rice and water max.
    
    
    
    SHRINE
    This is where you get BG. Most units BG are very useful so get this quickly.
    
    
    
    FIREWORKS FACTORY
    The other place where you get BG. Mostly fire related so get it before you go 
    to destroy a base.
    
    
    
    DRAGON MONUMENT
    This is where you supposedly summon the Dragon, but he didn't really help me 
    much. All it does is a super powerful attack once at the cost of 4 Samurai 
    and 3 Yang points. I don't believe its worth it but if you can cast it 
    anywhere and if it damages buildings, it could most of the enemy in a base 
    before you even get there. I'll go a little more research into this.
    
    
    
    WELL
    Build one of these if you can't make a hut close to a water source. With one 
    peasant on it you can more than keep up with demand.
    
    
    
    
    *****************************************************************************
    ***
    SEW: Serpent Walkthrough
    *****************************************************************************
    ***
    
    Mission 1: Just kill the peasants
    
    
    
    Mission 2-1 (Left Path): Send everybody up to the top of the stage, ctrl 
    click so they wont fight anything on the way. While theyre on the way build a 
    peasant hut. I just found this out but you can make rally points before the 
    building is even up, put the huts rally point on the water. Make everyone 
    pause so Kenji can get his stamina up. Now this is the hard part. When you 
    run in there will be 3 Dragon Warriors on horses, make Kenji use his BG on 
    all 3 to dismount them, if you don't do it quick they will tear up your 
    units. Just bring all the survivors by the peasant huts and let them 
    entertain themselves while you train some reinforcements. If Kenji's health 
    is getting low just press O and make him stand there to regain some. When you 
    destroy the Keep you will win.
    
    Mission 2-2 (Right Path): Send your starting units to the top right rice 
    patch. Kill the wolves on the way or they will kill your reinforcements. 
    Pause before you get there to recover stamina. Kill everybody then the 
    watchtower then all the buildings. Train some reinforcements and when you 
    have about 4 send them to the bottom right corner, theres some good guys 
    there so you gotta kill them. After you kill them theres another group of 
    good guys around the center of the map. There was also another archer to the 
    left of the last group. Kill them all then go help Kenji kill the buildings 
    if he isn't through yet.
    
    
    
    Mission 3-1 (After 2-1): This is too easy. Just run all your troops to the 
    rice patch on the top right, pausing first like always. When Kenji's stamina 
    is all the way up just move in killing everybody. When Shinja's watchtower is 
    destroyed kill him and you won. When I did this some troops came in on me, 
    but all I had to do was make everybody attack Shinja I was able to defeat him 
    before I got whooped. You don't even have to build a base. I beat it while my 
    first Swordsman was on his way.
    
    Mission 3-2 (After 2-2): Walk all your units right into the middle of the 
    base, using Kenji's BG to dismount the DWs. Build a hut then a tavern and 
    train some reinforcements. Set the taverns rally point to right into the 
    enemy's base. Kill everything and you won. 
    
    
    
    Mission 4-1 (Left Path): This one is pretty easy. Start off by sending all 
    the units to the top left and your peasants to the far left on the south bank 
    of the river. You need to get some swordsmen reinforcements quick so build 
    fast. Don't forget to turn the hut where you begin at off when you have 
    another. Just destroy everything on the top left and when your through send 
    all your troops back to base, theres about to be an attack on it. If it comes 
    before your done just send at least 1 peasant off somewhere to rebuild if you 
    have to. When you defeat the attack send everything you got to the center of 
    the map, that's where the main base is. You shouldn't have any problems just 
    watch out for the towers, when you kill everything there should be a 
    watchtower to the right of your base, you should have passed it to begin 
    with, just destroy that and you won.
    
    Mission 4-2 (Center Path): Run left from where you begin. You will fight 
    quite a few wolves, just kill them all. When you get to the second bend in 
    the road you will meet Vetkin, hes a Hero and will be with you from now on. 
    He will also give you a town. Don't let Shinja have that horse, make one of 
    your peasants grab it for a pack horse and have him go get some rice. As the 
    peasants pop out just make them stick together until the farmer with the 
    horse drops his load. As soon as he does have about 4 of them make a hut by 
    the rice. Put 2 gathering along with the one with the horse and make the rest 
    go build a couple of taverns. Start training Swordsmen and keep them at your 
    base. Now its up to you when to do this, you can wait till you have an army 
    or just do it right off the bat. I did it as soon as I built my first tavern 
    but its your call. Just move along the road and when you cross you will get 
    into a brawl with a couple of Wolf punks. Kick their asses and just return to 
    base. In a minute Garrin will come out. Just stay at the base and he will 
    come to you. Use Kenji's BG on him to dismount him and kill him. Now just 
    move everyone up to the first village and destroy everything. It might take a 
    little while because peasants just keep popping out. After the village is 
    destroyed continue on towards the top and around the right destroying 
    Garrin's house on the way. Just kill all the buildings and send about 5 
    swordsmen back towards the beginning to take out that first watchtower and 
    look for any stray huts. When you destroy everything you will win.
    
    Mission 4-3 (Right Path): This one isn't too hard. Send all your units to the 
    lake at the middle right part of the map, ctrl click so they wont fight 
    anything. Build a hut and a tavern while your fighters clear everything out. 
    Start training Swordsmen and after everything is gone run down to the little 
    outpost you passed on your way here. Kill everything here and grab any troops 
    at your base. Go to the pond at the bottom, there will be a good many people 
    there waiting on you. Kill them all then the hut and go back to your base. 
    When you regroup at the base grab all your units and work your way right 
    killing all the buildings you pass. Eventually they will all be gone and you 
    will win. 
    
    
    
    Mission 5: This is a joke compared to the Dragon mission. First get everybody 
    their BG at the thieves guild and run up the road. Position Kenji and Shinja 
    at the top and everybody else at the bottom. Keep the crossbowmen in their 
    own group so you can run around hitting everybody with weakness bolt. Make 
    sure you get the Master Warlocks and the Hero dude quick because they can do 
    some damage to the building. Its pretty easy, the buildings health won't even 
    get into the yellow.
    
    
    
    Mission 6 is different depending on what you chose for Mission 4
    
    Mission 6-1 (From 4-1): Run all your units to the top left rice patch with a 
    ctrl click. When they get there let them take out the hut while you build 
    your base. You can either build a Tavern or a Sharpshooters Guild it doesn't 
    matter. When you have the resources build a bathhouse and train a geisha. If 
    you want you can build whatever you didn't build first and start training 
    bandits. When you got the hut down send your forces to the right killing 
    everything on the way. Run a couple of scouts around to find all the huts and 
    take them out first. The main base is on the far right, don't let anyone go 
    there alone because there is a Master Warlock there and he will tear them up. 
    Just kill all the buildings and when you have all of them down send all your 
    forces to the pond at the bottom. There will be a large army of peasants 
    there, just slaughter them. Leave a couple of units there to kill the hut and 
    run everybody else to the small base you passed to begin with. There will be 
    a medium sized army there waiting for you, but you should have plenty of 
    troops by now. Just take it out and run around killing any buildings you 
    might have missed.
    
    Mission 6-2 (From 4-2 or 4-3): Start a base right above you and run all your 
    starting units north. Build a tavern and start training reinforcements. Take 
    out the base right above you and move out to the east. Pause at the end of 
    the valley to recover stamina. When everyone is full run to the middle of the 
    map killing everything on the way. I didn't do it but it would probably be 
    smart to stay away from the tower until you have everything else down, or you 
    could just rush them off the bat. I lost all my troops but 1 crossbowman and 
    my heros to it.  When you have everything there down run everyone but Kenji 
    and a geisha to the top left, that's where the rest of the huts are at. If 
    you don't have a geisha just train one and run her and Kenji to the bottom 
    left. You will meet Budo, the coolest hero in the game besides the Lord 
    Serpent. He will ask for a geisha just make her run to him and he will join 
    you. After the top left huts are cleared out you should see 3 towers where 
    your reinforcements ran to join the fight. Gather everyone at the river 
    crossing and rush the 2 across the river. If you have any troops at the base 
    make them take out the tower right to the left. That should be the last 3 
    buildings, but if you don't win just run around looking for any more.
    
    
    
    Mission 7: This is an easy one. Send all your units to the top rice patch and 
    your peasants to the first patch you cross. Build a hut as close to the water 
    as you can, then build a tavern. The base to the north shouldn't be any 
    problem. They had only 2 units when I played. Completely destroy that base 
    and when you have the resources build an Alchemist Hut and a shooting guild. 
    Make a couple of raiders and set up your rally points to automatically make 
    ronin. You can also make a bathhouse, it wont hurt. As soon as you clear the 
    north base move east killing anybody on the way. When you come to the next 
    base don't let your troops split up. Find their army, wipe it out and then 
    clear it out. It might take you a little while but screen the whole area, 
    theres a whole bunch of peasants running around and you gotta get them. Leave 
    a swordsman by the rice patch so if any peasants are left he will 
    automatically get them. Watch him because if he gets into a battle theres 
    still a hut somewhere up there and you gotta find it.  Run back to base, 
    there might have been an attack on it but the ronin you have been training 
    should beat it down. Grab the ronin and make all the swordsmen you have run 
    to the Wolf base on the lower right. Make your main force wait right outside 
    the base while the swordsmen draw out their army. Slaughter them all then 
    clear that one out too. On the right edge of the map there is a couple of 
    huts by the pond, don't forget them. For some reason this map seems to have a 
    million peasants running all over the place. Just take your ronin in groups 
    of 3 and hunt them all down.
    
    
    
    Mission 8-1 (Left Path): There is two ways you can beat this. If you haven't 
    noticed yet I like to hit them hard and quick, that's the hard way. I'll put  
    the easy way first. Go to the rice patch on the right to begin with, killing 
    the two enemies on the way. Send your troops up the right edge of the map, 
    they will eventually come to some buildings, tap on the buildings until the 
    enemies come and kill them. When you have 1 Yin run back to base. For your 
    base build a hut by the water and one by the rice. Put 3 peasants on rice and 
    1 on water and build a tavern. Train about 6 swordsmen for defense. Get the 
    Drunken Revelry upgrade and build a Bathhouse, Sharpshooters Guild, Alchemist 
    Hut, and a Thieves Guild. Set up the rally points to make Ronin with Blood 
    Bond. Start upgrading your swordsmen to Ronin too. When you have 8-10 Ronin 
    blood bond them to Kenji and put a geisha by him. Now your Ronin will be just 
    about indestructible. Just run them around killing everything. You can also 
    get a geisha or two to go with your Ronin if you want. Just work your way 
    north then west killing everything. Now the hard way is hard at first, you 
    will probably have to restart a couple of times. The difference is you don't 
    run back when you have the Yin, just keep up the attack. Position Kenji by 
    the top building so he can kill any peasants trying to train and the bandit 
    by the bottom one so he can do the same. Put the crossbowmen in the middle. 
    Whenever Kenji kills a peasant make him rest to recover stamina. You have to 
    hit O to put him on passive mode, but make sure to take him back off of it so 
    he kills peasants. You have to get a tavern asap and get them some backup 
    quick. Pretty soon there will be some troops coming down from the north. If 
    you have at least 1 swordsman you can win, I did it 3 times trying to get 
    them a geisha first but I got killed every time, even with the geisha. Its 
    hard but possible. When you kill all the dudes just start on the buildings 
    but make sure you still kill all the peasants that come to train. By the time 
    you have the buildings down you should have a small army of swordsmen. Get 
    the Fortified Ale upgrade if you haven't and build a Sharpshooters Guild and 
    an Alchemist Hut. Set your rally points to make Ronin. Have your troops work 
    their way west killing everything on the way. They will eventually come to a 
    hero, Longtooth I think. Make sure Kenji gets on him so he doesn't hurt too 
    many swordsmen. Now when I did this a whole bunch of troops came from the 
    south and caught me by surprise and wiped me out. You can either run back to 
    base, get into a good battle formation, or get the Ronin from your base. 
    Either one would probably work. If they do wipe you out don't worry. They 
    killed everybody, even Kenji and I still won. If you don't beat them get your 
    Ronin ready for an attack on the base, when they kill everybody take all of 
    them straight northwest towards the center of the map. You will probably have 
    to kill some more troops but they will make short work of them. Kill the Keep 
    in the center and some chick will join you. Just keep killing everything and 
    getting reinforcements from the base when they pop out. Leave about 5-6 ronin 
    at the base because there will be a couple of attacks.
    
    Mission 8-2 (Center Path): This area can be rough, especially at the 
    beginning. Set up your base on the hill to the right, its a lot more 
    defensible than the left. Build all the training buildings and a thieves 
    guild. You might want to also build a stables so you can build a well, you 
    will have to water the rice fields to keep up with demand. Start training 
    blood bonded ronins and bond them to Kenji. Keep a geisha guarding Kenji, and 
    two for your attack party. Keep Kenji deep into the base so he doesn't start 
    fighting. Now you will be constantly attacked and probably close to having 
    all your forces wiped out once or twice. Just keep rebuilding and training 
    and save often. When you have 8 ronin with 2 geisha guarding them go find 
    some bad guys. You can either wait for an attack and counter or you can try 
    to intercept the attack party. Just save before you go and if you go the 
    wrong way load the game. All you have to do is take out the 3 mines and the 
    cairn. The cairn is at the upper right corner and the mines along the 
    mountains to the east. Just run your ronins around and kill them all.
    
    Mission 8-3 (Right Path): Run all your troops to the top right corner. Don't 
    bring your peasants in yet, make your fighters run ahead to clear out the 
    enemy. When all the troops are gone run your peasants down and start building 
    a city. You want to get a tavern asap so you can train some swordsmen to help 
    level the town. Just keep training and keep destroying. When everything is 
    destroyed position all your troops at the entrance of your town to defend. 
    There will be a couple of attacks, but you should be able to defeat them. If 
    you lose any geisha make a bathhouse to replace them first, but build all the 
    training buildings and a thieves guild. Start training blood bond ronins and 
    about 4 raiders when you have a good defense (about 6 ronins). Make them bond 
    to Kenji and set him a little into the base with a geisha guarding him. When 
    you have 8 ronin put them into a group with 2 geisha guarding them and move 
    out towards the bottom left corner. You may want to wait until you have 4 
    more ronin for defense before leaving. Clear out the town on the bottom left. 
    When you get to the top of the hill you will fight one of the Lotus generals, 
    just take him out. When your finished there work your way right to the beach 
    and north along it, you will eventually come to Zymeth, kill him and all his 
    buildings and continue on north. By this time you could get all the ronin 
    from the base, this is the last base and there shouldn't be any more attack 
    parties. When you reach the northeast corner go left and eventually you will 
    come to another general fight. Kill him and all his boys an he will join you. 
    His name is Koril. There are buildings scattered all over the place so hunt 
    them all down and you win. 
    
    
    
    Mission 9: This one is easy and the rewards are very good. Just make your 
    units run to the bottom right. You can kill everything if you want, it 
    doesn't matter. When you get to the path up into the hills just make 
    everybody run up it, going north at both the intersections. When you reach 
    the top by the trees you will see a cutscene and get a very useful ally. 
    
    
    
    Mission 10: This mission is to familiarize you with the necro. You will see 
    he is very powerful, but you are seriously undermanned and you will have to 
    rely on his powers to make some troops. Summon some Spirit Warriors with his 
    BG before you go anywhere then go to the rice patch to the east. Keep your 
    raider out of harms way, he will make taking buildings down a lot easier. 
    When you kill all the buildings get ready for an attack, there will be a 
    pretty large force coming. Send all your zombies away so your geisha doesn't 
    use all their stamina healing them. Just send them northwest as some scouts. 
    If any Spirit Warriors die summon some more. Just wait there for the attack, 
    let them come to you. You will have to make the necro attack, he wont do it 
    on his own. When you whoop everybody send all the zombies south and make your 
    way to the road. Go up the road and you will come to a town. Don't let your 
    raider go anywhere near the towers, just keep him back until all the threats 
    are gone and let him start burning buildings when its safe. Eventually you 
    will destroy all the buildings and win. 
    
    
    
    Mission 11: This one is pretty damn hard. If you don't know the map, build 
    slow, or get a good base you will either get slowly killed or just slap ass 
    overrun. The real secret to this mission is a good base. You can be sure that 
    damn traitor will have a good base, so we will just take his. Run all your 
    troops to the bottom left corner. You will eventually come to his base. As 
    soon as or a little after you get there Shinja and Necro will show up. Get 
    them to the battle asap. There will be constant attacks by all factions, the 
    Wolf and the Dragon, the first time I did this it wasn't too hard, but this 
    time I hung on by a nuthair. Put 2 peasants on rice and 1 on water and have 
    the rest go straight to the tavern, it will make things a lot easier. Keep 
    the swordsmen coming to the battle. When you get both the towers down run all 
    your peasants down there and build a hut, a bathhouse, and a new tavern. 
    Start making swordsmen and one geisha and start clearing everything out. When 
    you take down the Keep ole bitchass will come out, make sure you fight him 
    with a hero. Build a Sharpshooters Guild, Alchemist Hut and a Thieves guild 
    and start training ronin with blood bond. Bond them to Kenji and keep a 
    geisha by him. Put him in the middle of the rice patch and on stand ground so 
    he doesn't run off. Start upgrading your swordsmen and when you have about 10 
    ronin make 2 geisha to guard them. Make an attack party of 8 ronin with 2 
    geisha guarding them and go down to the bottom left. There will probably be a 
    small army in the trees, kill them and all the buildings around and keep 
    going right killing everything. Search the whole lower half of the map to 
    make sure you have them completely cleared out. Now back at your base you 
    should have been bonding the ronin as they come out. You should have about 8-
    10 more. Grab all the units from your base except Kenji and attack the base 
    at the northwest. At the same time make your attack party attack the base at 
    the northeast. Your second party should get finished before the first, just 
    make them go help tear down the other base.
    
    
    
    Mission 12-1 (Left Path): This is where you enlist the Ninja, it's a little 
    harder than the monks but not too much so. You have a choice, to protect the 
    Soul Flame, or to destroy it. Since I like to indulge my treacherous nature I 
    always destroy it. Any time I try to protect it my troops always start 
    getting attacked by the friendly ninja. I don't know if my crossbowmen have 
    an itchy trigger finger, or if they're as treacherous as me, but they always 
    kill my protectors. If you want to destroy it your starting units are 
    sufficient enough as long as you kill off the Ninja around it first. But 
    either way start building a base. After you destroy it, if you do, send 
    everyone back to the base. Put 4 peasants on rice and 1 on water. You might 
    want to get 2 peasants to water the rice, because it doesn't grow fast 
    enough. Build a tavern and start producing some defenders. I kept harassing 
    the Wolf base to the north, but it was really a waste of men, you need better 
    troops if you want to take it. Build the rest of the training buildings when 
    you have the resources and try to get some geisha quick. Start training blood 
    bond ronin as usual, and when you have 8 with a geisha attack the north base. 
    As usual keep Kenji at the base with a geish protector. Also either wait 
    until they attack your base, or try to find their attack party and wipe it 
    out, they will probably have one on the way. If you haven't got the Art of 
    Love upgrade Kenji will probably die, but you should still be able to take 
    the base. When you kill all the huts and peasants you will win.
    
    Mission 12-2 (Right Path): This is where you enlist the monks, it is 
    ridiculously easy. Just make all your forces run to the northeast corner 
    where the little white dot is. The monks wont even attack your forces. You 
    will eventually come to the monastery, just tear it down and you won. It 
    would be pretty hard to lose this mission.
    
    
    
    Mission 13: This one is pretty hard, the Wolf like to rush more than me. 
    First grab Kenji and all his friends and run back to the rest of the troops. 
    Start building your base, I would build a tavern then a stable so you can 
    build a well. Just keep building up your base and start training the usual, 
    BB Ronin. When you have 8 Roni for an attack party and at least 4 (I used 7) 
    for base defense start training either Raiders or Musketeers. Raiders will 
    take buildings down quicker, but Musketeers will help take enemies down while 
    still doing good damage to buildings. Have 1 geisha to guard Kenji when you 
    bond everyone to him and 2 for your attack party and 1 for your base 
    defenders. Get the Musketeers whichever BG you like the most. You can also 
    build a Necro's Throne if you want. When you reach about 30 troops you may 
    want to build a couple of extra huts to speed up production. When your all 
    prepared move your attackers to the top left. Set up your rally points back 
    to Ronin with BG to replace any casualties. You will probably fight some 
    enemies on the way. Go through the little valley to where the Towers are. 
    Kill everything. If you have your Musketeers with you move them straight to 
    the huts, try to keep them from the Towers, they will hurt them bad. Let them 
    work on the peasants and huts while your Ronin clear everything out. After 
    you get that done move your troops down the little path deeper into the base. 
    You might wanna pause on the path and send a couple of Ronin down that little 
    side path to clear all the buildings down there. When your finished just rush 
    the next section of the base. Make your Musketeers run straight to the rice 
    patch to kill the peasants, wait a sec first so all the towers will get Ronin 
    as their targets and not your Musketeers. When that section is cleared run 
    all your Ronin deeper into the base. Leave your Musketeers there because they 
    will only get killed. Somewhere in this little process there will be a decent 
    sized army attack you from behind. Just keep a watch and when you see some 
    troops coming up make all your Ronin meet them. When you have this base all 
    cleared out its time for the next. Move your attack party to the north of the 
    map (right in the middle). You probably have a bunch of extra Ronin at your 
    base, you can grab a couple of them to make things go quicker. Move into the 
    base killing everything. As you get deeper into the base you might want to 
    get a couple of Ronin to go down the side paths and clear out all of the 
    Towers. When that base is gone move all your troops (even the base defenders) 
    to the northeast base. If they happen to have an attack party out and they 
    kill your base while you are away don't worry, you have plenty of troops to 
    finish it. If you don't like losing your base, you can always send some 
    troops to kill them. Gather everyone at the entrance to the northeast base 
    and when they're all together rush it. You shouldn't have any problem, if you 
    don't win after all the buildings are destroyed send scouts all over the map 
    until you find whats left standing.
    
    
    
    Mission 14: This one is quite hard, but if you know where the ideal location 
    for a base is it makes it extremely easy. Send all your troops to the bottom 
    right rice patch. Kill this base and build your own. Have the Cannoneer 
    destroy the huts. After the huts are gone just position all your troops at 
    the entrance while the Cannoneer destroys all the buildings. Start building 
    your training buildings and train the troops (BB Ronin). Get a couple of 
    geisha too. Now you have a choice. You can bond them to Kenji like you've 
    been doing, or bond them to the Necro. The Necro has more life, but Kenji 
    hasn't ever died on me but once, even with 20 Ronin bonded to him. When you 
    have 8 Ronin with 2 geisha set them across the stream so when they fight all 
    the other troops wont come running. Just let them fend off any attacks while 
    you build up your forces. When you have 8 Ronin you have a choice. You can go 
    kill Greyback and trigger the end game battle, or kill everything on the map. 
    You will need to build a good base defense if you want to kill everything. 
    Just go to all the rice patches to see if theres a base there. If you want to 
    just end it Greyback can be found by the smallest rice patch on the map. Just 
    ctrl click and go there and when he shows his face smash it. When he dies a 
    certain someone will show up. Just kill a bunch of the little dudes and he 
    will eventually attack your base. Kill him and you beat the game. You might 
    have to run around a little and kill some of the Wolf bases, I think they 
    keep killing all the little dudes before they got to me.
    
    
    
    
    *****************************************************************************
    SEU: Serpent Units
    *****************************************************************************
    
    Peasant- The backbone of your town. Not good fighters, but can take out 
    enemies in large groups. Not much else to say about them.
    
    Thieves Guild- None
    
    Metal Shop- None
    
    
    
    Swordsman- Good to build a base defense at the beginning, but will get tore 
    up by some units. Pump out as many as you can to begin with, but upgrade them 
    when you get the chance. Good attack with the upgrades, but poor defense.
    
    Thieves Guild- Mugging, Steals the BG of all nearby enemies. Can be a real 
    annoying if your playing against the Serpent, but if your playing with the 
    Serpent against the CPU it isn't as good. They don't use BG enough to make it 
    a good investment.
    
    Metal Shop- Glass Sword, Instantly kills any non hero enemy. Good to cut down 
    their numbers quick, but hurts the user. 
    
    
    
    Crossbowman- Not as good as archers, they have a shorter range but do just as 
    much damage. Good attack and defense makes them good units to have.
    
    Thieves Guild- Weakness Bolts, reduces the defense of anybody shot with it. 
    Very good BG. If you have a lot of crossbowmen this can help you tear them up 
    very quickly. 
    
    Metal Shop- Phosphorous Bolts, Like archers zen arrows they let you see 
    around where it lands. About the same range as an upgraded archer, but 
    doesn't drain stamina. You could set up a perimeter around your base with 
    them but you can only have 9 active at once. 
    
    
    
    Musketeer- Your primary long range unit. Great attack against units and 
    buildings, but kinda low defense. A good addition to your base defense. 
    
    Thieves Guild- Sniper Scope, Increases the range and damage of shots but they 
    have to stand still. Pretty good especially if you use them for base defense.
    
    Metal Shop- Blast Shop, Makes your shots explosive and area of effect. Seems 
    like it reduces damage against units but increases damage against buildings. 
    
    
    
    Fan Geisha- Not as good as regular geisha. It seems they use more stamina to 
    heal, and also move a lot slower. Your troops will usually leave them way 
    behind when moving long distances and they usually use all their stamina 
    trying to catch up. I guess better attack and defense makes up for their 
    slowness, but not to me. 
    
    Thieves Guild- Dark Pact, Robs nearby allies of some health while boosting 
    their attack. I don't know how much the boost helps, but doesn't take that 
    much health. Takes a pretty good bit of stamina from the geisha though.
    
    Metal Shop- Razor Fans, gives health to nearby allies with each hit, but 
    drains stamina with each hit. Your geisha shouldn't be fighting so this isn't 
    that good.
    
    
    
    Bandit- If you don't use Ronin this will be the core of your army. Good 
    attack and defense makes them good fighters. They also have a missile attack 
    which only makes them better.
    
    Thieves Guild- Stealth, makes you invisible but continually drains stamina. 
    As long as you stand still it wont drain, but when you walk it drains at a 
    pretty good rate. Useful for spying.
    
    Metal Shop- Paralysis Darts, Paralyzes an enemy. Pretty good if you have a 
    lot of them, can stop an army in its tracks while you slaughter them.
    
    
    
    Raider- My favorite unit. Theres some kind of beauty in running up, setting 
    fire to a building, and getting the hell outta there before your caught. They 
    can reduce a town to ashes in a matter of minutes. Poor attack against units 
    but alright defense. It takes a couple of torches to get a building burning 
    good, so use them in groups of 4 or 5 at least.
    
    Thieves Guild- Brush Fire, Burns all the rice in a pretty good circle, can 
    also be used to burn trees. Its like cutting the rice down all at once, it 
    will grow back. I don't think this would be too effective except for clearing 
    trees. 
    
    Metal Shop- Caltrops, Drops little spiky things behind you while you walk. 
    Can be used for some fun hit and run tactics. Doesn't do too much damage 
    though. It will constantly drop them behind you when they're active. 
    
    
    
    Cannoneer- Good for building breakers, but doesn't do much damage to units. 
    Good defense too.
    
    Thieves Guild- Smoke Bombs, I don't know if it blinds them making them stand 
    still, or weakens them like the game says. When I tried it they sure didn't 
    stand still. 
    
    Metal Shop- Mines, Lays a mine. Does good damage in an area when someone runs 
    over it. Use them along with caltrops to set a deadly trap. 
    
    
    
    Ronin- Some badass units. Great attack and defense makes them very good 
    units. Weak against fire and explosions so keep some geisha with them if 
    that's what your fighting. 
    
    Thieves Guild- Blood Bond, Bonds you to a unit reflecting most of the damage 
    taken to them. The ultimate BG, can make your Ronin nearly invincible. If you 
    have a lot of Ronin bonded to a hero they will annihilate any force, usually 
    without any losses at all. Bring a couple of geisha along just in case 
    though. 
    
    Metal Shop- Yin Blade, Gains more Yin with each stroke, damage also increases 
    with more Yin. Pretty good BG, but you will probably use BB most of the time.  
    
    
    
    Spirit Warrior- Summoned by the Necro. They are decent warriors, good attack 
    but bad defense. The good thing about them is the Necro can just keep 
    summoning them.
    
    
    Zombie- Good fighters, but very very very slow. Good attackers, but low 
    defense. They will constantly lose health, so if you try to send them a long 
    way off they will probably die before they get there. They can also make your 
    geisha use up all their stamina, I would get them far away from the geisha 
    when the battle is over.
    
    
    
    
    *****************************************************************************
    SEH: Serpent Heros
    *****************************************************************************
    
    Kenji- Your best unit. His BG can severly hurt enemies, especially heros. Has 
    good attack and defense, gets better as the game progresses. You start out 
    with him.
    
    
    Otomo- A good unit. His BG can up the attack of all nearby units. Can 
    significantly reduce casualties. Has good attack and defense. Get him after 
    the first mission.
    
    
    Shinja- An alright unit, I don't really like him. I always see him just 
    standing around and that costs me troops. His BG lowers the attack of nearby 
    enemies. Seems like he has better attack and defense than Otomo. Get him 
    after the third mission.
    
    
    Vetkin- A sissy. He is very fast but has lower attack and defense than the 
    other heros. His BG can take the stamina of all nearby enemies, probably 
    useful if you can keep him alive. Get him by taking the center route to Swans 
    Pool.
    
    
    Budo- The coolest hero in the game. I don't know how good he is in battle 
    because I always have him harassing my peasants. His BG has got to be the 
    funniest thing in the game besides the Wolf peasants smacking the horses. 
    Make him crack his whip and watch the peasants run. They know whats up. Get 
    him in mission 6-2.
    
    
    Utara- She is one bad babe. Her Song of Sorrow BG will quickly drain the life 
    of all nearby enemies, and I mean quick. She has good attack and defense to 
    boot. Definitely one of the best heros. Get her in mission 8-1.
    
    
    Koril- Cool little dude. His BG teleports him anywhere on the map. Pretty 
    good attack and defense. One of the better Heros. He is kinda slow though. 
    Get him in mission 8-3.
    
    
    Necromancer- One bad dude. Any enemies that die around him will automatically 
    turn into Zombies, but it costs stamina. Before you know it you will have 
    doubled your army. His BG can summon spirit warriors who are also good 
    additions to a party.
    
    
    Ninja- Weak fighters but very useful. Their BG cloaks them and I dont belive 
    it uses stamina, but if they run around and lose all their stamina they will 
    become visible. Very useful as scouts, just set them up at the entrances to 
    your base or the enemys base to know when they're coming. Get them in mission 
    12.
    
    
    Monk- I didnt find any use for them. I guess they could help out with base 
    defense. They have high attack but low defense. The only reason to get them 
    is to play their level, it was one of the most enjoyable missions. Get them 
    in mission 12.
    
    
    
    
    *****************************************************************************
    SEB: Serpent Buildings
    *****************************************************************************
    
    WATCHTOWER
    Gives you a longer sight and if there's a melee unit in it you can use the 
    charge which will blind everybody around. It will also give missiles a longer 
    range.
    
    
    
    PEASANT HUT
    Very important, without one your screwed. The more you have the faster 
    peasants will pop out. The FAQ on the official website says 6 is the maximum, 
    but I build about 8-10 just in case.
    
    
    
    TAVERN
    Important building because its one of the training grounds. Trains peasants 
    into Swordsmen, Crossbowmen into Bandits, Musketeers into Raiders, and 
    Cannoneers into Ronin.
    
    Fortified Ale- Gives Swordsmen more health. The costs outweigh the 
    usefulness. Unless you have some Yang to spare, or are Swordsmen heavy, I 
    would stay away. Costs 3 Yang.
    
    Drunken Revelry- Makes Swordsmen do more damage. This is probably gonna be 
    the first upgrade you get most of the time. Costs 1 Yang.
    
    Darts- Gives Raiders longer range. Lets you get a couple of more shots at 
    buildings before the troops get there. A good upgrade. Costs 2 Yang.
    
    
    SHARPSHOOTERS GUILD
    Important building because its one of the training grounds. Trains peasants 
    into Crossbowmen, Swordsmen into Bandits, Musketeers into Cannoneers, and 
    Raiders into Ronin. 
    
    Poisoned Weapons- Coats Bandits and Crossbowmens weapons with poison. Makes 
    them do more damage, a poisoned enemy will gradually lose health. Most of the 
    time you will kill them before this has much effect. Costs 4 Yang.
    
    Cannon Sights- Gives Cannoneers a longer range. Good if you use them. Costs 
    Yang. Costs 2 Yang.
    
    Steel Cannonballs- Makes Cannoneers do more damage. Same as above. Costs 3 
    Yang.
    
    
    
    ALCHEMIST HUT
    Important building because its one of the training grounds. Trains peasants 
    into Musketeers, Swordsmen into Raiders, Crossbowmen into Cannoneers, and 
    Bandits into Ronin. 
    
    Magnesium Torches- Makes Raiders torches do more damage. Lets you take 
    buildings down quicker, which is always good. Costs 1 Yang.
    
    Vital Points- Makes crossbowmen do more damage. Makes a noticeable difference 
    so I would get this. Costs Yang. Costs 2 Yang.
    
    Reinforced Plating- Musketeers and Ronin will take less damage from blunt and 
    piercing weapons. If you use them and are fighting the Wolf you need this. 
    Costs 2 Yang.
    
    
    
    BATHHOUSE
    Important building because its one of the training grounds. Makes fan geisha, 
    your most important combat units. Get one asap because a few geisha can mean 
    the difference between life and death, literally.
    
    Art of Love- Geisha use less stamina to heal. This should be one of the first 
    upgrades you get. Costs 2 Yang.
    
    Flexibility- Gives geisha more health. Definitely a good investment. Costs 1 
    Yang.
    
    Pressure Points- Makes geisha do more damage. Geisha are already decent 
    fighters, give them this and they will be able to protect themselves even 
    better. Costs 2 Yang.
    
    
    
    STABLES
    Its where you put the horses. Horses can be useful by 1) Keeping your geisha 
    alive longer, and making them faster. 2) Giving your archers a longer range 
    and making them faster. Everyone will hit a tad bit harder from horses and 
    will be harder to kill. Horses don't have much life though, and will fall 
    quickly taking some life of its rider. I wouldn't recommend them in close 
    combat. You also cant use BG while on a horse.
    
    Whips and Spurs- Gives horses more stamina. Useful if you run them all over 
    the place. Costs 1 Yang.
    
    Hobbling- Lets peasants capture horses on the first try. Can reduce the time 
    it takes to get a full stable. Costs 1 Yang.
    
    Glue Factory- Makes the horses trample attack use less stamina. Not too 
    useful, unless you use horses in combat. Costs 2 Yang. 
    
    
    
    THEIVES GUILD
    Where you get BG, very useful.
    
    
    METAL SHOP
    The other BG place.
    
    
    
    KEEP
    This is where you get your heros if they die or don't start out with you. 
    Build it when you got the resources to spare. Also boosts rice and water max.
    
    
    
    TOWN SQUARE
    Gives you a lot higher max for rice and water, costs a lot though. Only build 
    when your maxed out or need a Keep.
    
    
    
    NECROMANCER'S THRONE
    Summon the almighty Necro. Costs 4 Ronin, but its worth it. Definitely get 
    this when you have the resources.
    
    
    
    
    *****************************************************************************
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