Battle Realms
Tips&Tricks
Introduction
	My name is Hoplyte and I wanted to make a strategy guide for this game 
ever since I played it the first time. It is a very good RTS that, in my 
opinion, may be better than the AOE series. Iím a romanian gamer and I consider 
myself a medium RTS player, because I never played anything else than AOE, RA, 
Starcraft or Battle Realms in multiplayer, although I played a lot of 
strategies (RT or TB) in single-player. This will not be a mission walktrough 
since this gameís missions may be solved by a lot of different ways but I will 
include mission tips although this is a multiplayer guide.
	This game is really cool and interesting and innovative andÖ phew. It 
doesnít have so many bugs and has lots of original ideas, like the Yin/Yang 
points, which are really an experience counter. The game is inspired by the 
history of medieval Japan, but if you want a more historycal approach, play 
Shogun: Total War. One weird thing: you use rice and water to build the 
buildings. Whatís that all about?
	The probleme in this game is that you donít have stats like in AOE so 
you canít compare two units by their health or damage. Plus, some units are 
better against a type of enemy but they really take a beating from others.
Contents
Part I: Clans and their units
Part II: Clans and their Heroes
Part III: Mission tips
Part IV: Multiplayer tips and strategies
 Part I: Clans and their units
	The clans in the game are well balanced, except for the Lotus, which 
are too powerful. The Serpent and the Dragon are pretty much alike, except for 
the units, which are totally different. The Wolf and the Lotus are pretty 
weird, but once you get the hang of them youíll be victorious. NOTE: donít get 
pissed off if I give too many examples from personal experience.
DRAGON
	The dragon clan is a good clan to play with but not if youíre a 
beginner. Its Samurai can be deadly to both enemy units and yours if you donít 
know how to handleíem. On the other side it has the best archers and beside the 
spearman, all units can fire projectiles. This is quite good because while 5 of 
your Dragon Warriors are in there fighting for you, the others can stay behind 
and fire magical bolts instead of joining the massacre in hand-to-hand. And the 
samurai are good to keep in a tower because their arrows can seriously damage 
the attackers and when the tower is destroyed they can hold their own against 
lots of enemy units. But I will describe more tactics along with each unit 
type. The last thing about this clan is that you can sacrifice 4 samurai at the 
dragonís shrine and then enlist the dragonís help. You can now call a ,,rain of 
fireĒ upon your unsuspecting victims. VERY POWERFUL. USE WITH CARE 
Spearman: A good level 1 unit. Itís quite better if you upgrade it, but canít 
do much against more advanced units. Quite good for a rush but not unless you 
have lots of them. Then again, by the time you have 6 of these the enemy will 
probably have a good defense. Plus, the peasants can do some damage to the 
spearmen. Well, I guess that instead of attacking with this one you may as well 
wait to train at least some Dragon Warriors. The whirling spear battle gear is 
good, though.
Archer: I think itís the best level 1 ranged unit in the game, but unlike the 
wolfís hurler, he really stinks in close combat. Heís good because he has a 
very good range and can seriously damage the enemy before he even gets close. 
Plus, the arrows fly faster than the stones from the Hurlerís slingshot, for 
example, so they miss rarely. They arenít that good against fast targets or 
buildings, so the fire arrow battle gear is a must.
Chemist: If upgraded, this guy is a pain in the index finger. He can fire area-
effect missiles (again, if upgraded) which makes him pretty good, but donít 
expect wonders. The serpentís musketeer is better because he has a longer 
range, and he can also fire explosive area-effect shells. But the chemist has 
an interesting battle gear: cascade rockets. Select a chemist, press B (use 
battle gear) and cascade away.
Dragon warrior: A very good level 2 unit. It can fire magical bolts at the 
enemy before engaging in hand-to-hand, where they excel. You can build up your 
attack force starting from this guy. His only problem is that if you are up to 
level 3 units, they will take a beating if they donít have supporting units. He 
really gets better with the shield battle gear, which transforms him into a 
big, round, attack attractor (isnít that a mouthfull). Seriously, using that 
battle gear you can save the dragon warrior until reinforcements arrive.
Kabuki warrior: I donít know what this guy is supposed to do, but he does one 
thing right: ,,jump around like he donít careĒ. He is better than the serpentís 
raider, WAY better, but he isnít that good. The dragon warrior is better than 
this guy, but he can blind enemies with the right battle gear, so he becomes 
very handy if the enemy relies on hand-to-hand units.
Powder keg cannoneer: Good for wrecking buildings or occupying a tower. Period.
Samurai: At last, the level 3 unit! This guy is pretty tough to beat if you 
upgrade him. He can fire arrows at the enemy until he gets near enough to hack 
at them with his katana. He would probably be the best level 3 unit in the 
game, but one thing sets him back: when he dies, the spirit of the dragon 
attacks all of the nearby units, including allies, so attacking with more than 
3 samurai is pure idiocy. One tactic is to send them in kamikaze attacks, 
weakening the defenses until you are ready to send in more of them without 
losing a SINGLE ONE. Otherwise, you will trigger a chain reaction and see all 
your samurai dead and all your archers exposed to enemy blades. A single 
samurai defeated 3 spearmen which were attacking at the same time, the last 
being killed by the samuraiís dragon spirit, and once I lost 12 ronins to 3 
samurai and a few archers (all of the samurai died, taking my ronin with them). 
Be careful while attacking samurai, and when you see one fall to his knees, get 
all your units (if possible) to RUN THE HELL OUTTA THERE, because when the 
dragon appears above his head you wonít have anyone to command anymore. The 
bottom line is that the samurai are quite good if you know how to use them, and 
they rank no.3 in the level 3 unit top, very close behind the ronin. BTW, donít 
forget to use the Dragon skin battle gear if the enemy relies on ranged units.
Geisha: She heals all allied units with low health automatically, but you 
should do research quickly so that she uses less stamina for healing. Otherwise 
you will need lots of them to keep your army alive. What can I say: keep her 
out of trouble and she can be a real lifesaver. A must in any attack.
SERPENT
	The dragon and serpent clans are pretty much the same, but you will 
need different strategies for each clan. If a dragon attack will need a lot of 
different units to support or complement one another, the serpentís ronin can 
be sent in alone to wreak havoc. And the musketeer is a good ranged attacker, 
although he reloads kinda slowly. The music for this clan is cool, though. One 
last thing: by sacrifycing 4 ronin at the necromancerís throne you will enlist 
the help of the necromancer, a very powerful hero. I will tell you more on the 
Hero section.
	Swordsman: pretty much like the spearman, maybe a bit better. The glass 
sword battle gear is good but in fact itís a kamikaze attack since a swordsman 
with full health will remain on red after using it, making him very vulnerable 
to archers (especially) or hand-to-hand units.
	Crossbowman: A not so good ranged unit, the crossbowman fires twice, so 
he hardly misses. But he doesnít do that much damage, and he has a small attack 
range, so donít bother to use them. Better train them to Bandits.
	Musketeer: A good ranged attacker. With the sniper Scope he really 
deals damage from VERY far away and with the blast shot he can damage close 
grouped units. Go for this one instead of the crossbowman, itís a sure bet. 
Besides, he can damage a building without any upgrades, but he is not that good 
at it as the cannoneer. If upgraded, he can become extremely powerful, dealing 
lots of damage. You should really use his battle gear and try using 50% Sniper 
Scope - 50% Blast Shot musketeers.
	Bandit: Good in the early stages of a game. He can loot corpses and 
give you the resources paid for the respective unit. He can shoot from afar, 
pretty much like the dragon warrior, but his range is shorter. If you upgrade 
the poison tips he becomes even better. He is good in hand-to-hand combat, but 
if you have enough resources go for the ronin.
	Raider: Weak. He can do some damage in hand-to-hand, but not something 
to worry about. His main purpose is to set buildings on fire, but he only does 
this after he hits the building 5-6 times. And waiting for the building to burn 
instead of hitting it with cannoneers isnít that fun. If you have one lurking 
about, turn him into a ronin.
	Cannoneer: Pretty much like the Powder Keg Cannoneer, only that he is a 
bit better thanx to his battle gear. The mines are good, and setting up a 
minefield around your base is a good ideea (too bad you have the 20-mines 
limit). He can destroy buildings pretty easily and his cannonballs go through 
the victim, so you can hit closely grouped buildings or units in column 
formation. Itís a good idea to upgrade his damage and range.
	Ronin: Whoohoo! The level 3 unit is here! And he has two huge poisonous 
blades. Not the one Iíd piss off, but the one Iíd take to the enemyís camp. He 
can hack his way through enemies and pile up Yin points with his Yin Blade 
Battle Gear. Usually, 12 or more of these followed by some 
musketeers/cannoneers and some geisha will seriously cripple the enemyís base, 
but their attacks arenít quite unparaleled or unbrakeable. Like the samurai, 
when they die, all enemy units surrounding him will loose something, but not 
life. They will loose their will to fight and their attacks wonít do much 
damage, while your units will suddenly fight better. From this angle, he is way 
better than the samurai is because he doesnít affect allied units in a bad way, 
so you can still use weaker units to finnish them off. But the ronin canít 
attack from a distance, so they will loose some health in a battle with some 
samurai (they will loose it all if you donít get them away from the samurai in 
time). I prefer the ronin to the samurai so this is the No.2 best level 3 unit 
in the game, after the Lotus Warlock.
NOTE: If the Yin Blade Battle Gear is active the Ronin will produce more Yin 
points but the damage he does is very little compared to a Ronin with Yin Blade 
deactivated.
Fan Geisha: Same as the dragon geisha, maybe she can kick harder.

Wolf
	The wolf clan are some kind of nature lovers who were occupied by the 
serpent and sent to work in the mines. This is why they are all so muscular. 
This clan is pretty good once you get the hang of it and you will surely have 
some surprises while hunting down a Wolf player. For instance, the wolf units 
are the only units that will recover full health over time and if you do the 
upgrades at the Vitality Garden they will regenerate ridiculously quick. And 
another weird thing about them is that, in order to get battle gear, you will 
have to train a druidess in the Vitality Garden and Cairn and then bless units 
on your way. Each unit type will be blessed with a different skill and youíll 
soon realise that itís like having a Fireworks Facility on wheels (well, legs). 
Of course, you still have to drop by the Cairn now and then to stock up on 
blessings. The last thing that I want to mention about the wolf is that you 
have a special building called Shalery. This is where your units are equipped 
with leather armour that kinda saves their butts sometimes, because they are 
harder to kill. Use this wisely.
	NOTE: I havenít played so much with this clan so I didnít exactly take 
my time in analizing all of the units, but I still have some descriptions. The 
problem is that this clanís hand-to-hand units are quite weird. For example, a 
Mauler can beat the crap out of a swordsman but he will get creamed by an 
Infested One. The idea is that you should only use level-to-level units( 
sledger to bandit, berserk to Warlock), but you will still have some surprises.
	Brawler: Donít bother. He may hold his own against some spearmen, but 
heíll get a spear up his throat in the end.
	Hurler: A ranged attacker that hurls rocks from a slingshot towards the 
enemy. Just like the serpentís cannoneer, the rock will bounce off the ground 
and hit more units in a column.
	Mauler (weird names): With his big rock-on-a-chain he can beat up some 
units, but heíll get kicked in the face by others. Again, donít bother to 
remember which units to attack. Just jump to theÖ
Sledger : Now thatís what Iím talkiníbout. He is quite good with the huge 
hammer and can face multiple enemies (especially if you blessed him with the 
druidess so that he can blind them). Of course, you should never use only 
sledgers. Use them in combination with some ranged attackers or some Pack 
Masters. NOTE: I donít know if you realised this, but their voice sounds 
dangerously close to a Wolf Schwarzennegger: ,,Look at my masses!Ē.
Ballista man: ranged attacker with good range and damage. He can damage 
buildings too, but he is quite slow, even when heís running, and his stamina 
drops quickly. But he is nonetheless a good unit, and if you bless him he will 
be able to fire totems that have the same effect as Shinjaís Intimidation and 
Otomoís Battle Cry alltogether (they cannot attack as long as the totem is 
activated).
Pitch Slinger: I think this guy is the best range attacker in the game (maybe 
the Warlock beats himÖ and he does it very easily) and he can destroy buildings 
very quickly and efficiently. He isnít that bad at hand-to-hand, although you 
donít want to lose him by throwing him in the chaos. Instead keep him behind 
your berserks and he will damage enemy units very bad. And of course, he has a 
special function: if there are enemy units or buildings on a column just attack 
the one whoís furthest away and you should damage them all with hot coals. His 
only downside is that he has a pretty short range, but not something to really 
worry about.
Berserker: Every time when I hear this word I think about the berserker in 
AOE2, but here the legend of the Viking berserkers is better illustrated. This 
unit is pretty cool, but not that good for a level 3 unit. I think itís the 
weakest level 3 unit in the game, but it has a special skill, like almost all 
wolf units: if you bless him, wait for his health to drop to red and press B 
(use battle gear), he will transform into a werewolf with full health, and 
lemme tell you: itís like having two lives! Anyway, you should use these guys 
as they are your best hand-to-hand units, and backing them up with Sledgers is 
a good ideea. Of course, any attack force should have at least some 
Ballistamen/Pitch Slingers or even Hurlers in the first stages of the game.
Pack Master: He is the special unit of the Wolf clan. Train this guy at the 
Wolvesí Den, pick up some wolves and go Lotus hunting. They are quite effective 
if in groups of 5-6, and they are easy to ,,equipĒ with wolves as they can only 
have 3 under their control, while a horse will feed 2 of them. So, for 6 Pack 
Masters you will need 9 horses, which isnít that much on a map with more 
horses. NOTE: yes, you read correctly, while playing with the wolf, the horses 
wonít serve as free rides, but as free burgers for wolves.
Druidess: A quite interesting and helpful unit, the druidess will serve you 
well if you use her well. She can fire magical bolts from her staff and 
immediately vine the victim to the ground (yeah, just like in Heroes3). Of 
course, she will still bless your units as you probably heard a few hundred 
times Ďtill now.


Lotus
	The lotus clan is the most powerful in the game, but not exactly 
invincible. If the other clans were well balanced, this one weighs more than a 
dragon and a half if used properly. Firstly, you have the crypt of brothers, 
where you have 3 new heroes beside the ones in the keep that you can acces very 
early in the game. Secondly, you have the warlocks and Master warlocks which 
are quite tough and, if used in large quantities (), they can really make your 
day. Lastly you have the same battle gear aquiring as the wolf, only you get 
the gear from the Brothers and they donít need blessing points: they get them 
in combat, so theyíre practically infinite. The music is nice here too, which 
really sets the balance in their favour ().
	Blade accolyte: Reminds me of the Accolyte from Homeworld Cataclysm: 
light, quick, he will take some damage before being shot down. Heís quite good 
even against level 2 units, and heís very fast, so a rush with these guys may 
scare your enemy a bit. I prefer to use these instead of infested or diseased 
ones, because they are much more faster and if upgraded they can deal a lot of 
damage.
	Leaf disciple: Medium ranged unit. If you shoot in a pack of enemies 
the leafes will hit the one who is the closest to your unit, but still the 
damage done isnít too high so just upgrade them to unclean ones.
	Staff adept: pretty good, but not something you should use too often. 
If you are in the early stages of the game you can use these, but youíd better 
just train diseased ones.
	Infested one: Good level 2 unit which has high health and which does 
pretty good damage. But, like all Lotus level 2 units, they are very slow and 
they run for a very short while. Keep some around just in case.
	Diseased one: A very good level 2 unit, itís a miniature samurai, only 
that it doesnít have a bow. When it dies it will disease all nearby targets and 
they will loose health pretty quickly unless they run the hell outta there. Use 
them in conjunction with Blade Accolytes or Infested ones.
	Unclean one: Very good ranged unit, it hurls BBBs (big black blobs) on 
your enemyís head with a big damage radius, so itís perfect against closely 
grouped enemies. Itís good against buildings and if you have a peasant to 
sacrifice, you can eat it with the Unclean one. After this the Unclean one will 
be able to call a flaming skull on a location to attack enemies that are close 
by.
	Warlock: Da very best level 3 unit. To get this one you will have to 
train one of the level 2 units above in the art of Rites Ascension. After this 
you will be able to use a battle gear that will turn the unit into a Warlock. 
But keep some Channelers close, because the warlocks will only appear with half-
health, so you will need to heal them. Keep them behind some diseased ones or 
blade accolytes and they really come to life. They are very powerful even in 
hand-to-hand, and if you have the soul chill, they really start damaging close 
enemies. They are very good against buildings (a single warlock can destroy a 
building immediately with the dark arson) and have a fast rate of fire, and if 
doubled by unclean ones, you will become invincible. AND, if you have a 
warlockís tower, you can train two Warlocks and turn them into a MASTER 
Warlock, which is REALLY tough to beat. But you should only use them if the 
enemy has very powerful defenses. Generally, an attack led by Blade Accolytes 
supported by Warlocks and Unclean Ones is very tough to repel. And if you throw 
in some Brothers or Heroes, that base is extinct. Of course, weíre not talking 
about 10 units, but 20 to 30.
	Master Warlock: when you send 2 warlocks in the Warlock Tower they will 
start dueling and after some time one of them emerges victorous as a master 
warlock. Donít use just master warlocks, but keep their number at 20% of your 
total units if you relly want to use them. They have interesting skills if they 
learn them, each of the Brothers giving them a different power. Probably the 
most interesting is the teleportation which can take them very quickly to quite 
distant locations on the map, so you can use them to surprise the enemy by 
arriving behind his impenetrable defense. Like the Warlocks, they destroy 
buildings very easily and kill enemies quickly, but they have a slightly slower 
rate of fire.
Part II: Clans and their Heroes
	Heroes are a good adition in this game as they bring new tactics and 
strategies to the standard RTS type of play. They should lead any attack as 
they are very good fighters and they each have a special ability that helps 
your units in battle, so donít overlook these advantages. Plus, if your enemy 
uses heroes, he will have an important advantage over you if you donít. 
Compared to the regular units, heroes are summoned in the keep using Yin/Yang 
points and rice/water. But you donít need to train a peasant in order to summon 
them, as their souls are immortal and once a hero is dead, you will just have 
to wait a while for his soul to return to the keep and then you may summon 
him/her again. 
Dragon Heroes
	Dragon heroes are good fighters and their special abilities are very 
useful. I always use Otomo to lead an attack, as his Battle Cry is very good at 
turning your Dragon Warriors into killing machines. You should use the other 
heroes too, especially Arah and Kazan, which will level buildings quickly or 
Tao accompanied by 6 monks to wreak havoc amongst the enemies.
	Otomo: Your most important hero. His battle cry will inspire your men 
in battle so they will fight better. He is also a very good fighter, and you 
should use him whenever posibile.
	Arah: A very good hero, Arah is an archer with huge range and damage. 
She can damage buildings and kill enemy units. Her special talent is focusing 
on her arrow, which helps her see further into the fog of war. Just press b 
(use battle gear), select a location outside of Arahís view (but not too far) 
and fire the arrow. Your view will now be extended for a short period of time.
	Garrin: A pretty good fighter, Garrin can use all his stamina to call a 
horse to his location. You can now mount it with Garrin and hack through the 
enemy ranks.
	Kazan: Heís fat and ugly and they say heís a monk! Whatever. He is good 
against buildings because by using his special skill he sets a building on 
flames from the first hit. He is a ranged attacker, although he can punch them, 
so be careful how you use him
	Tao: He is practically a more powerful monk, which can mirror enemy 
attacks onto themselves. While he is alive, your monk limit will be set to 6 so 
always have the monks guard him and you will be getting Yang in no time. 
	Monk: They can be summoned by the dragon and wolf. A maximum of four 
can be used at the same time. They are very good fighters and you should mix 
them in your ranks or keep them around your archers to protect them. They have 
a special ability that makes them regenerate very quickly but this will hold 
them still and vulnerable. Only use this when they are out of danger. 
Serpent Heroes
	Serpent heroes are dark outlaws skilled in fighting dirty. Shinja and 
Necromancer should be your best choices, but Vetkin comes in handy too 
sometimes.
	Shinja: Probably the best Serpent Hero, he is a very good fighter with 
lots of health and his Intimidation skill will be very efficient in lowering 
the enemy unitsí combat power so that your Ronin can move in for the kill.
	Utara: A powerful Geisha. She canít heal but she can use a magic harp 
to hit all nearby enemies (I know itís weird hittiní people with harps, but 
thatís the way the game is). Sheís way more powerful than a normal geisha and 
using her in conjunction with Shinja would be a very good ideea, as Shinja 
Intimidates them and Utara hits them all with the magic harp.
	Vetkin: A good fighter, Vetkin can run very fast without loosing 
stamina so you can take him to the enemy base and back in no time. He has a 
special skill that drains all the nearby enemiesí stamina, so if he relied on 
blinding you with Spearmen heís got another thing coming.
	Necromancer: He is the best serpent hero. You can get him by 
sacrificing 4 Ronins at the Necromancerís Throne. He can use half of his 
stamina to summon a Spirit warrior, with 3 Spirits as a limit. But the real 
advantage comes when you walk by a corpse, as it will turn into a zombie that 
will fight for you. The necromancer uses about 1/6 of his stamina for a 
ressurection, but if you keep him still he will regain stamina quickly so you 
will be able to have a whole army of zombies. The catch is that the zombies 
loose life at regular intervals so you will need to go all the way to the 
enemyís camp in order to summon them AND use them. Of course, you can still 
keep the Necromancer in your camp and ressurect the corpses of those killed by 
the Spirit Warriors, but, as I said, the zombies will die eventually. The 
Necromancer isnít quite defenceless, as his hits are very powerful, dealing 
lots of damage.
	Budo: He can fight very well, but he is very slow even when running. 
Use his whip on your peasants if you are out of rice, they will gather it 
quicker.
	Ninja: They can be summoned by Serpent and Lotus. A maximum of 4 may be 
used in the same time. They are very quick and prefer throwing poisoned metal 
stars at the enemy. They are good in hand-to-hand combat too, but keep them 
behind your ronin and let them do the dirty work. They can become invisible for 
unlimited periods of time, but an attack made by the ninja will break the 
invisibility spell. If you have 4 Yin points, you should summon Shinja, Utara 
and Vetkin. But these guys are very cheap (50 water, 50 rice) compared to 
the ,,realĒ heroes, so you can use them too. Of course, if you summoned 
everyone, you should summon these guys too and join the party. 
Wolf
	Wolf heroes are different than other heroes as they are huge men with 
huge weapons (well, except the Nymph and Monk) and hugely useful talents.
	Grayback: A very good fighter, he has the same ability as Otomo: making 
his soldiers fight better. He deals lots of damage and has a high health 
rating. He destroyes buildings quite easily, but this is not something out of 
the ordinary for a wolf unit, which are meant to level buildings rapidly.
	Shale Lord: Probably the best wolf hero. A very good fighter, he 
destroys buildings very easily. He can armour an ally by giving up on some 
health points, but he regenerates quick, so you should use him to armour your 
berserks instead of paying those resources at the Shalery. Besides, the armour 
comes instantly so you wonít have to wait for the unit to finish ,,trainingĒ 
like in the Shalery.
	Gaihla: A forest nymph who can heal allies. Donít use her in combat, 
instead use her as you would a geisha. Her special ability is healing allies, 
and she will heal all nearby allies, which means that you can put her in the 
centre of a compact formation and when your units start taking damage you 
simply have to select her and press B (use battle gear). I advise  to assign a 
selection to her (ctrl+number).
	Longtooth: If youíre out of range units, this oneís for you. He has a 
long range and can do a lot of damage to an attacker. Not too good, but then 
again not too bad. Use him if you likeÖ I donít. 
Lotus
	Lotus heroes should be feared, as they are very powerful. Use Zymeth 
and Issyl to lead an attack or Koril to get quickly in their camp and surprise 
them by killing their peasants.
	Zymeth: A very powerful Warlock, Zymeth will blend in the ranks of 
your ,,originalĒ warlocks and start frying enemies. His special ability is to 
call in bolts of lightning that will hit multiple targets at the same time. He 
is very powerful and I saw once how Zymeth single-handedly killed 2 Bandits and 
2 Crossbowmen while being under attack by them and some musketeers (the 
musketeers got him in the end). He has lots of health and he will kill lots of 
enemies with his lightning strikes (he automatically uses them).
	Issyl: Issyl is a good fighter which deals plenty of damage, and her 
Haste spell should be used to reach the enemy camp faster. Use her in 
conjunction with Zymeth and the 3 Brothers.
	Koril: Pretty good fighter. His only good use would be to surprise the 
enemy by teleporting him on the enemyís rice fields while his army is away 
fighting your warlocks. But then again, if you repel his attack the peasants 
you kill with Koril will be substituted very quickly and he will be sending 
Berserks on Korilís head in no time. But, if you move your army quickly, Koril 
could be a very useful decoy, keeping the other player busy until you reach his 
camp...
	Soban: Donít take him in battle, instead build 3 golems and substitute 
3 peasants with them. The enemy will now have 3 potential warlocks to worry 
about .
	The 3 Brothers: You will be able to summon them from the Crypt of 
Brothers. They are each an upgraded version of a level1 Lotus unit and they are 
your floating Fireworks Facility, as they float around the map killing enemies 
and bestowing new powers upon your units. Be careful when using them for your 
warlocks: they each give the warlocks or master warlocks different abilities, 
so experience with the different abilities. You should use them in any attack 
as they only cost 1 Yin point and they are way better than the normal units 
(Sekh is a Leaf Disciple, Lythis is a Blade Accolyte, Tausil is a Staff Adept).
Part III: Mission tips
	*In the first mission you will need to choose between killing the 
bandits that are attacking the city or killing the peasants to show them whoís 
boos. If you attack the bandits you will begin the Dragon (good) campaign; if 
you kill the peasants you will begin the Serpent (evil) campaign. The campaigns 
have different missions and you will be able to solve the common missions (the 
first few) differently depending on your clan.
	*In the missions in which you have to build a base be careful where you 
build it. On the maps with rice fields scattered throughout the region there 
will be more enemy camps (as they are usually situated near rice fields), but 
they start with a small army compared to yours (you have Kenji and/or other 
heroes) so itís a good idea to destroy a base at the beginning of the game and 
build yours on that spot. This will save you lots of resources because you will 
now have one less attacker to worry about, since each enemy base attacks with 
itís own army.
	*In the missions in which you have a small army, no peasants and a goal 
to reach, keep your geishas alive at all costs. Because you have a limited army 
you will need them to keep your soldiers alive and fighting for you. In some 
missions, just try to get one of your units to the goal spot as quickly as 
possible (if the goal is not an enemy base).
	*Always concentrate your attacks on a certain enemy camp until itís 
destroyed. 
	*Keep some soldiers in defense if you are battling more enemies at a 
time.
	*Always attack after the enemy attacks. This means that after you repel 
his attack force, he wonít have too many soldiers in his base, so counter-
attack him with ĺ or more of your army.
	*ALWAYS keep your heroes alive. In some missions you wonít have a Keep 
to retrain heroes, and sometimes loosing them will mean losing the mission. 
Only attack with heroes if you are sure you have a superior army.
*Donít let them rebuild their base after they barely killed your last Samurai 
while sacrificing 10 peasants. If you have some units in your base, send them 
quickly before he builds up a defense force. Donít worry, if another enemy 
attacks you, just do what they do: quickly train a few soldiers and defend your 
base. While they get killed, your other soldiers can return to the base.
*Donít panic if the enemy attacks you from different directions. Send some 
units scouting and discover their base. After another attack from that 
respective direction, go and killíem all.
*Be aggressive.
*Try and build your entire base in one spot and try not to have more than one 
base, if itís possible. This will mean a lighter defence and a heavyer offense.
*This game has a major AI bug: the fog of war doesnít apply to the computer 
opponents. This is the only way I can explain ,,coincidencesĒ like the enemy 
attacking exactly when my army is halfway across the map; always finding my 
attack force even if it isnít in their line of sight; always knowing where I 
built another base and ,,scouting aheadĒ with ,,a fewĒ warlocks and diseased 
ones. This is why I told you to build your base in one spot and keep units in 
defence. You can observe this in skirmishes by assigning you an ally and 
observing his attack pattern. See how their armies always meet outside both of 
their bases?
Part IV: Multiplayer tips and startegies
	I think the multiplayer mode is where this game really shines. Even 
skirmishes with the computer can be more intresting than the campaign (although 
the campaignís story is noce) as you can set the rules of the game if a mission 
pissed you off. You have four multiplayer modes, but basically they all have 
the same objective: wipe out the enemyís base. I will first explain them and 
then proceed to the tips and strategies.
	Survival: You will start with a few peasants (depends on the map or on 
the options you made at the start of the game) and maybe a Peasant hut and you 
will have to destroy the enemyís base and all of his units. If you destroyed 
all of his units but he still has his base, all you have to do is kill all of 
his peasants and Peasant Huts and  the victory will be yours (it doesnít matter 
what other buildings he had standing- they will all be destroyed along with his 
last peasant/Peasant Hut).
	Razing: You just have to destroy all of his peasant huts and he will 
loose regardless of his building potential.
	Kill the Keep:Every player starts with a Keep, and loosing it will mean 
loosing the game. Just make your way to his keep and level it with 
cannoneers/pitch slingers/warlocks. You should place your buildings so that an 
attack will suffer a slowdown while reaching your keep. If the other player is 
REALLY stupid, he will attack those buildings, giving you time to rebuild an 
army.
	Famine: A cool mode. You start off with huge amounts of rice and water 
and with the maximum amount of peasants. You cannot harvest rice, but you can 
collect water. All you have to do is build an efficient army with the provided 
resources.
	Now for the tips and strategies:
	*When attacking, always do it after an enemy attacks you (and remember 
which one). After you repel his attack, just take all your units to his base 
immediatly, so that he won't have time to rebuild an army. This way you can 
quickly annihilate him.
	*USE THE HEROES. This will help you a lot in combat, as your heroes are 
the best fighters and their special abilities can turn the tide of war.
	*If you have allies, always help them when they are under attack. 
Loosing an ally will always loose the game. After the enemy attack has been 
repeled, if your ally is too weak you can still keep some troops around until 
he gets back on his feet. If you see that an ally is preparing to attack, ake 
some troops to his base for defense or make them guard his attacking army. This 
way you have more chances of winning.
	*Don't spread your troops too much. Keep some in your base and some in 
attacking the enemy/helping the ally.
	*Always concentrate on one enemy at a time. Let's say you have a team 
with ally1 and play against enemy1 and enemy2. If you attack enemy1 and nearly 
destroy his base, but he kills your cannoneers with some peasants and some 
luck, don't attack enemy2, because you will just give time to enemy 1 to 
rebuild his army/base. Tell ally1 to attack him or take your remaining troops 
from your base and attack again. But be careful: if you want to take all your 
army to the enemy's base, ask your ally to cover your base for you.
	*Use the buildings' rally point efficiently: if you want a certain type 
of unit to be created automatically, let's say a ronin, take these steps: 1. 
Select the peasant hut and double right-click the tavern. This will 
automatically send the new made peasants to train as swordsmen.
						2. Select the tavern and double 
right-click the sharpsooter guild. This will automatically train swordsmen as 
bandits.
						3. Select the sharpsooter guild 
and double right-click the alchemist hut. This will automatically train the new 
bandits as ronin.
	Using this tehnique you won't have to worry about your attack and 
defense at the same time. While you are busy destroying the enemy, if you get 
a ,,you are under attack" signal, just go to your base, select your ronin and 
attack the intruders.
	*Use selections. In the heat of battle, you won't be able to select 
your ronin and give them a new target while also selecting the cannoneers and 
ordering them to attack the buildings. So, before attacking, double click a 
ronin to selsect all the ronins in the screen and then hold ctrl and press a 
number (let's say 1). Now the selection ,,1" has been attribuited to all your 
attacking ronin. Do this with the other units and prefferably put the melee to 
1 and ranged to 2, while assigning the healing units/heroes to 3. This way it 
will be a lot easier to use different battle gear (just press 1 to select your 
ronin and then b to activate Yin sword) or attack different targets.
	*USE GEISHA. They can save your butt sometimes. Keep them out of 
trouble and with high stamina.
	*Don't attack with only one unit type. Use both ranged and melee units. 
AND heroes.
	*Only use level-to-level or level-to-lower-level attacks as I said in 
the unit guide.
	*Don't bother using level1 units, except the specialised ones (like the 
archer, musketeer or blade accolyte)
	*If you have a unit on low health, either back it up with other units 
or, prefferably, heal it. Don't think that loosing a unit won't bother you, as 
only one unit can make a real difference in this game.
	*Defend all the entrances to your base with towers and, in case of an 
attack, use the towers' special ability.
	Now for the strategies:
	This game can be played with a single strategy: build as many forces as 
possible and then attack with all of them. But if the enemy attacks your base 
while you are away, he can seriously damage your production. And if your attack 
doesn't succed, you are as good as dead. So you should use different strategies 
or variatins on this strategies. For one, you can attack with some ronin to 
draw his attention and then attack with your heroes and ranged units from 
another direction, killing his peasants and damaging/destroying his buildings. 
Usually this will make the other player think again about placing all his 
towers in one spot. Then you can attack with all your army from one direction, 
because he will most likely have his troops scattered throughout the base now.
	The defensive strategy: keep all your troops in the base and repel all 
his attacks. And when you repel a big one, attack with all your units. Usually 
he won't have any units in the base that could whitstand the attack. The 
downside is that you will gain Yin/Yang very slowly this way and you won't be 
able to summon too many heroes or use many upgrades.
	The offensive strategy: Just harass him. Send in 10 or so troops to 
attack his base and always attack from a different directin. This will bring 
you Yin/Yang points to spend on upgrades or heroes until you are ready for some 
serious attackin'.
	The rabbit strategy: Just hop from a rice field to another (this only 
works on bigger maps after you destroyed some enemies). This will drain some 
resources because you will have to build training buildings in every base, but 
it will make the enemy send troops in recon, which will weaken his defenses. 
And when he believes he just destroyed your base without too much trouble, all 
your army will ,,teleport" in his base (of course he destroyed one of your 
decoy bases).NOTE: this doesn't work with the computer, as I explained a big 
bug above.
For the ending
	This is my first walkthrough, so please be gentle. And please excuse my 
poor english.
	Thanx go to Liquid Entertainment for this great game and to my computer 
for not hanging up so frequently.