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    FAQ/Walkthrough by RARusk

    Version: 2.5 | Updated: 10/05/14 | Printable Version | Search This Guide

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    +|                                                                         |+
    +|                   "Hitman: Codename 47" Strategy Guide                  |+
    +|                                                                         |+
    +|                              [PC Version]                               |+
    +|                 Version 2.5 [Revision 5] (October 2014)                 |+
    +|                                                                         |+
    +|                          By Robert Allen Rusk.                          |+
    +|                  Copyright 2011-2014 Robert Allen Rusk.                 |+
    +|                                                                         |+
    +|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
    +|                                                                         |+
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    No new info for this revision but did some format tweaks, made some minor
    corrections, and changed the year.
    
    <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
    
    "Hitman: Codename 47" is copyright 2000 by IO Interactive, a subsidiary of
    Eidos Interactive (and now Square-Enix). All rights reserved. All other
    trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    A complete listing of contact and other information can be found at the end
    of this guide.
    
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     /=========================================================================\
    | >TBCT. Table of Contents                                                  |
     \=========================================================================/
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    This guide uses a Quick Search Feature which takes advantage of the Find
    feature used by many web browsers. This feature will allow you to go to any
    chapter or section in this guide quickly. To access any of those chapters,
    sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
    activate the Find feature in the web browser. Then enter the code like this:
    
      >KR6 or >ZD12
    
    0============================================0============================0
    | AFS1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0============================================0==============================0
    
      GEN1. About The Guide
      GEN2. Hitman: Codename 47
      GEN3. Windows XP Support Statement
      GEN4. Additional PC Information
      GEN5. Differences Between Codename 47 And Its Sequels
      GEN6. Remastered CN47 Missions for "Contracts"
      GEN7. Controls
              A. Xpadder
      GEN8. Game Menus
      GEN9. The International Contract Agency
      GEN10. Starting a New Profile and Mission
      GEN11. Weapons and Items
               A. Weapons
               B. Mission Specific Weapons and Items
               C. Standard Items
      GEN12. The Main Screen
      GEN13. The Action Window, The Pointer Menu, and The Inventory List
      GEN14. Observing Your Surroundings
      GEN15. Sneaking, Melee Attacks, and Dragging Bodies
      GEN16. Civilians and Police
      GEN17. Disguises and Subterfuge
      GEN18. Dying and Restarting
      GEN19. Mission Completion and Game Saving
      GEN20. Improving Your Score
      GEN21. Mission Breakdown
    
    0=============================0===========================================0
    | AFS2. The Story Begins..... |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0=============================0=============================================0
    
      TSB1. Training
      ==============
    
      HTM1. Hong Kong
      ===============
            HKG1. Kowloon Triads in Gang War
            HKG2. Ambush at the Wang Fou Restaurant
            HKG3. The Massacre at Cheung Chau Fish Restaurant
            HKG4. The Lee Hong Assassination
    
      HTM2. Columbia
      ==============
            CMB1. Find the U'wa Tribe
            CMB2. The Jungle God
            CMB3. Say Hello to my Little Friend
    
      HTM3. Budapest
      ==============
            BPT1. Traditions of the Trade
    
      HTM4. Rotterdam
      ===============
            RTD1. Gunrunner's Paradise
            RTD2. Plutonium Runs Loose
    
      HTM5. Romania
      =============
            RMA1. The Setup
            RMA2. Meet Your Brother
    
      HTM6. Epilogue
      ==============
    
    0==================0
    | AFS3. Conclusion |
    0==================0
    
      /==++====++==\                                             /==++====++==\
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    | >AFS1. Introduction And General Information                               |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
    of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
    Games, Point Of View Computing) and an ex-arcade attendant (Namco
    Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
    as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
    1 and 2, Xbox, and Xbox 360.
    
    I started writing guides in 2003 because I felt it was something I could do
    utilizing my writing skills gained in college and gametesting along with my
    passion for vidgames. Over time I have honed my overall writing and
    organization skills plus my creative thinking skills. Additionally, I have
    extended the play value of the games I have written guides and FAQs for many
    times over plus I have received many letters from all over the world.
    
    I am also what one may call an RGB Analog Video enthusiast. I hack most of my
    game consoles to try to get the best possible video from them and that
    usually involves tapping into the RGB Analog video signals and using them on
    the right monitors to achieve my desires. To this end I became a member of
    the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
    area from time to time.
    
    In addition, I am a member of the X-Otic Computer Systems of San Antonio
    (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
    are also a group of hackers and electronics enthusiasts.
    
    I am also a regular forum poster at GameFAQs, an occasional poster at
    AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
    of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
    City" players who met on the Vice City message boards at GameFAQs).
    
    Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
    the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
    with many titles in my possession. As far as favorite sports teams go, my
    teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
    (NFL) [although I live in Texas, I am originally from Colorado Springs,
    Colorado] and the Air Force Falcons (NCAA Football).
    
    This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
    work in Safari to help in seeing how it would look on the web and correct
    format errors.
    
    I originally played this game on a Dell Optiplex GX270 (at 2.4Ghz) with 1GB
    of RAM and on Windows XP Professional. The GX270 also uses a built-in Intel
    82865G Graphics Controller and SoundMAX Integrated Digital Audio. I also have
    a Dell Optiplex GX620 (at 3.2Ghz) with 2GB of RAM and on Windows XP
    Professional. This machine also has a Galaxy GeForce GT 610 video card
    installed.
    
    The version of "Codename 47" that I have appears to be the last, latest
    version known as Version 1.92 (or b192 as it will be indicated at the upper
    right corner of the main title screen).
    
    I also played this game using a wonderful little program called Xpadder V5.3,
    a program that will allow you to map keyboard commands to a joypad. The
    joypad I used for this game is the Xbox 360 joypad with the "Xbox 360 for
    Windows" driver.
    
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     /=========================================================================\
    | >GEN1. About The Guide                                                    |
     \=========================================================================/
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    Welcome to my "Hitman: Codename 47" guide! If this is the first time you have
    visited then you will find a lot of useful information in a highly organized
    format that you can use to beat all of the missions of the game.
    
    Quotes taken from readers' e-mail are presented "as is" and may include
    spelling and grammatical errors.
    
    The main emphasis of this guide is to provide creative and simple solutions
    to many of the missions for this game. Many hours were spent going over each
    mission and finding unique ways to solve them. I think you will be surprised
    by some of the solutions found here.
    
    This guide was written while playing the game on the Normal difficulty
    setting which is what most people will probably play this game on. It is also
    designed to avoid Civilian kills to make things easier for you and to get
    additional money for better weapons.
    
    This guide was also written while using the Xpadder keyboard-to-joypad
    mapping program and may incorporate strategies that may only work with this
    setup. If any of these strategies don't work with the standard keyboard/mouse
    configuration then feel free to write me about it.
    
    I have worked hard to make sure that this guide is as complete as possible 
    but at the same time leave room for exploration. I hope that you enjoy this
    guide as much as learn from it.
    
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     /=========================================================================\
    | >GEN2. Hitman: Codename 47                                                |
     \=========================================================================/
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    "Hitman: Codename 47" is the first game that features the now-popular
    protagonist known as Agent 47, a clone designed for assassination work. The
    game was released in 2000 for the PC which was the only platform it was
    released for. Some of the missions in this game were remade for the sequel
    "Contracts".
    
    Because it is the first game of the series it certainly does not look or
    sound as good as the ones that would later follow. And, of course, it does
    feel a little rough around the edges but that is forgivable being that it is
    the beginning of this series.
    
    The gameplay is a little different too being that it relies a bit more on
    gunplay than its successors. The mapping is nowhere as useful too but you
    don't need it as much because of how the game is designed. Like with the
    other games in the series I throughly enjoyed this installment. It was cool
    to go and see how this all started.
    
    I got into the "Hitman" games because of the PS2 demo of "Silent Assassin"
    which was made available during the summer of 2002. I decided to load up the
    demo because I was kind of bored while waiting for "Grand Theft Auto: Vice
    City" to be released (fall of 2002).
    
    But I did not expect the awesome music that graced my ears when I got to the
    main menu. A fantastic orchestral piece that blew my mind. I would just let
    the game sit on the menu screen so I could listen to this piece repeatedly.
    After awhile I finally got into the demo and I also became impressed by the
    gameplay and additional music.
    
    From that point I became a fan of "Hitman". And it was the first time that I
    got into a game series because of the music. The music was done by Jesper
    Kyd, a fantastic musician who I was initially exposed to from the Sega
    DreamCast game "MDK2". I now own the scores to all four "Hitman" games (and
    the score to the oft-maligned "Hitman" movie - by Geoff Zanelli).
    
    When I started writing guides I always wanted to do the "Hitman" series.
    However, I wanted to start with the first game. But the game was never
    released outside of the PC platform. This created a problem because I am a
    Mac user and it was never released there either.
    
    I was aware that some of the missions from this game were remade for
    "Contracts" but that wasn't the same. As I was playing "Blood Money" I was
    actually writing a guide in my head but it never came out because I wasn't
    able to do a guide on the first game.
    
    In 2010 I finally obtained a suitable PC and was able to play "Codename 47".
    I would also start writing guides for it and all of the other "Hitman" games.
    
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     /=========================================================================\
    | >GEN3. Windows XP Support Statement                                       |
     \=========================================================================/
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    "Codename 47", which was released in 2000, was published before the arrival
    of better versions of Windows including the popular Windows XP. Eidos
    Interactive put out this statement on their website concerning WinXP:
    
    0===========================================================================0
    | You may not have any problem running any game published by Eidos          |
    | Interactive using Windows XP. There are a few things that we want you to  |
    | be aware.                                                                 |
    |                                                                           |
    | Many of our games were developed for Windows 95/98 long before the        |
    | release of Windows XP. Many of our games were developed using the DirectX |
    | API.                                                                      |
    |                                                                           |
    | While Windows XP does support DirectX, many hardware manufacturers may    |
    | not have drivers that support the version that is included with Windows   |
    | XP. It is common that some hardware drivers have not been brought up to   |
    | the WHQL specifications required for Windows XP.                          |
    |                                                                           |
    | Thus games that use DirectX will not function correctly or at all. We can |
    | only warrant and support our products when they are run using the         |
    | operating system for which they were designed. These specifications are   |
    | clearly listed on the product packaging or at our WEB SITE.               |
    |                                                                           |
    | Older DOS games (Such as Tomb Raider) will not function and are not       |
    | supported.                                                                |
    |                                                                           |
    | Ultimately, it is the responsibility of Microsoft and/or specific         |
    | hardware manufacturer to provide for backward compatibility with Windows  |
    | XP; this is to insure that the device drivers are compatible. At this     |
    | time we do not have plans to change our older titles to make them Windows |
    | XP compatible for the reasons above.                                      |
    |                                                                           |
    | We realize this may be a problem for some users. If you have Windows XP   |
    | on your machine, and the game will not function, your best course of      |
    | action may be to return the game to the place of purchase.                |
    0===========================================================================0
    
    I have had no problems running this game on my current setup (other than an
    occasional crash when trying to load up the cutscene of the lab blowing up in
    the mission "Say Hello to my Little Friend"). Of course, being that there are
    an incredible number of different PC configurations, your mileage will
    definitely vary from setup to setup. At this time I have no idea if this game
    will run under either Vista or Windows 8.
    
    It is also important to point out that I am mainly a Mac user. The PC I have
    is setup to be strictly a gaming machine focusing on older games I have
    always wanted to try, emulation, and gaming gadgets and tools that their
    manufacturers are too damn lazy to make Mac drivers for. Hence its
    designation as the "Xbox Deluxe".
    
    Therefore my knowledge of Windows and PC hardware is basic at best so I may
    not be able to help much with problems with your setup.
    
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     /=========================================================================\
    | >GEN4. Additional PC Information                                          |
     \=========================================================================/
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    Being that "Codename 47" was released in 2000, current PCs and Laptops should
    have no problem running the game regardless of graphical resolution and
    sound. Even on old machines, seven years and older, it runs excellently.
    
    One of my PCs, the Optiplex GX270, came out in 2004, four years after release
    of the game and far exceeds the maximum specs that the title was designed
    around. The integrated graphics processor (IGP) for the GX270 is the Intel(R)
    82865G Graphics Controller and was aimed more towards businesses since that
    is what the machine was initially designed for. So this IGP isn't geared
    toward gaming and is considered fairly weak.
    
    However, even at 1024x768, this game runs excellently even on the Intel IGP,
    meaning that you don't need a dedicated video card to get the most out of
    this game. So, regardless of the age of your PC and/or video card, one should
    have little problem playing this game.
    
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     /=========================================================================\
    | >GEN5. Differences Between "Codename 47" And Its Sequels                  |
     \=========================================================================/
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    Most people are familiar with the game console versions of "Hitman". Many of
    them who have played "Silent Assassin" through "Absolution" have not played
    "Codename 47". There are some major differences between this game and those
    that would follow:
    
      >>Graphics and Sound
        ******************
          The graphics are a bit rougher than its successors but that is to be 
          expected for a game released in 2000. However, it appears to hold up 
          pretty well. The sound is pretty decent but the voice acting, 
          especially your character, is substandard (this was improved in the 
          later games). The music, of course, is excellent.
    
      >>Mapping
        *******
          Those who are used to the mapping in the later "Hitman" games will find 
          that there is a lot less detail to be found in "Codename 47". The only 
          things that will show on your Map is yourself, your Pick-Up Point (if 
          applicable), and some Points of Interest.
    
      >>Scoring
        *******
          The only thing you are scored on is money. The less you spend, and the 
          cleaner the hit (meaning no unnecessary casualties), the more money you 
          will make. That's it. You can be as stealthy or as ballistic as you 
          like without any negative impact as long as you avoid killing Police 
          and Civilians.
    
      >>Kill Only
        *********
          If you need to get somebody out of the way the only way you can do this 
          is to kill them. There are no non-lethal ways to get rid of somebody in 
          this game. Non-lethal means of dealing with people was introduced in 
          "Silent Assassin".
    
      >>No Weapon Collecting
        ********************
          One of the fun things in later "Hitman" games was finding and 
          collecting various weapons that you could use in later missions. 
          However, that doesn't exist here. That feature was also introduced in 
          "Silent Assassin".
    
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     /=========================================================================\
    | >GEN6. Remastered CN47 Missions for "Contracts"                           |
     \=========================================================================/
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    One major feature in "Contracts", one of the sequels to "Codename 47", is
    that several missions are either inspired from or remastered versions of
    missions featured in the first game. Because of the differences on scoring,
    gameplay, and layout the strategies you would've normally used in "Codename
    47" won't work in these remastered versions and vice versa.
    
      >>Asylum Aftermath
        ****************
          This mission uses the ending of the mission "Meet Your Brother" as a 
          starting point. The entire Basement floor is completely different than 
          the one used in the first game. However, the asylum itself closely 
          resembles its original counterpart but with a few minor changes.
    
      >>Deadly Cargo
        ************
          This mission is actually the combination of the two Rotterdam missions 
          - "Gunrunner's Paradise" and "Plutonium Runs Loose".
    
          The gang and strip club are taken from "Gunrunner's Paradise" and the 
          Ship and Target (even though he has a slightly different name he looks 
          almost exactly like Arkadij Jegorov (aka Boris)) are taken from 
          "Plutonium Runs Loose". Another major change is that the Dutch Police 
          and SWAT are involved.
    
      >>Traditions of the Trade
        ***********************
          This mission also has some major changes from the original even though 
          you can kill your Targets in almost the same way as you did in the 
          original. The Restaurant, at the west side of the hotel, is completely 
          blocked off and there are Guards patrolling the Dentist office where 
          you acquire the Chemical Bomb.
    
      >>The Lee Hong Missions
        *********************
          All four of the Lee Hong missions are remastered and presented. Each 
          mission has very different layouts than their originals and present 
          many different ways to accomplish your objectives.
    
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     /=========================================================================\
    | >GEN7. Controls                                                           |
     \=========================================================================/
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    Although the manual covers the setup pretty good, I felt that I should
    include a section on controls. The game uses a keyboard/mouse configuration.
    There are two types of default keyboard configurations - the Keypad and WSAD.
    If the default keyboard configurations do not work for you then you can
    change the configuration to whatever you so desire.
    
    Mathematical symbols will be spelled out in parenthesis:
    
    0=======0
    | Keypad \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Map.................................|                               M Key |
    | Option Screen.......................|                             Esc Key |
    | Mission Status......................|                              F2 Key |
    | In-Game Laptop......................|                              F1 Key |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Walk................................|                               Num 5 |
    | Run.................................|                               Num 8 |
    | Turn Left...........................|                               Num 4 |
    | Turn Right..........................|                               Num 6 |
    | Sidestep Left.......................|                               Num 1 |
    | Sidestep Right......................|                               Num 3 |
    | Walk Backward.......................|                               Num 2 |
    | [1] Lean Left.......................|                               Num 7 |
    | [1] Lean Right......................|                               Num 9 |
    | Sneak Mode..........................|                          (Plus) Key |
    | Camera Mode.........................|                        (Divide) Key |
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Perform Action......................|                           Enter Key |
    | Pointer Menu........................|                  Right Mouse Button |
    | Cancel Pointer Menu.................|                  Right Mouse Button |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Weapons & Items |++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Fire................................|                   Left Mouse Button |
    | Change Fire Mode....................|                             End Key |
    | Reload Weapon.......................|                            Home Key |
    | Next Weapon/Item....................|                         Pg Down Key |
    | Previous Weapon/Item................|                           Pg Up Key |
    | Drop Selected Items.................|                         (Minus) Key |
    | Conceal Weapon......................|                             Ins Key |
    | Equip Binoculars....................|                      (Multiply) Key |
    | Zoom Binoculars.....................|         Pg Up/Pg Down or Mousewheel |
    | Cancel Binoculars...................|                  Right Mouse Button |
    0===========================================================================0
    
    [1] - You can lean extra far by double tapping the Lean button and hold it. 
          Personally, though, I don't use the Lean function. I prefer careful 
          character placement and use of the Camera for my strategies.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=====0
    | WSAD \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Map.................................|                               M Key |
    | Option Screen.......................|                             Esc Key |
    | Mission Status......................|                              F2 Key |
    | In-Game Laptop......................|                              F1 Key |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Walk................................|                               S Key |
    | Run.................................|                               W Key |
    | Turn Left...........................|                               A Key |
    | Turn Right..........................|                               D Key |
    | Sidestep Left.......................|                               Z Key |
    | Sidestep Right......................|                               C Key |
    | Walk Backward.......................|                               X Key |
    | [1] Lean Left.......................|                               Q Key |
    | [1] Lean Right......................|                               E Key |
    | Sneak Mode..........................|                               4 Key |
    | Camera Mode.........................|                               3 Key |
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Perform Action......................|                           Space Bar |
    | Pointer Menu........................|                  Right Mouse Button |
    | Cancel Pointer Menu.................|                  Right Mouse Button |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Weapons & Items |++++++++++++++++++++++++++++|
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Fire................................|                   Left Mouse Button |
    | Change Fire Mode....................|                             Tab Key |
    | Reload Weapon.......................|                               1 Key |
    | Next Weapon/Item....................|                               G Key |
    | Previous Weapon/Item................|                               T Key |
    | Drop Selected Items.................|                               F Key |
    | Conceal Weapon......................|                               R Key |
    | Equip Binoculars....................|                               2 Key |
    | Zoom Binoculars.....................|         Pg Up/Pg Down or Mousewheel |
    | Cancel Binoculars...................|                  Right Mouse Button |
    0===========================================================================0
    
    [1] - You can lean extra far by double tapping the Lean button and hold it. 
          Personally, though, I don't use the Lean function. I prefer careful 
          character placement and use of the Camera for my strategies.
    
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    | A. Xpadder |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    After playing through all of the console versions of "Hitman" I found that I
    could not play this game with the keyboard/mouse control setup. And there are
    no official drivers to allow you to play the game with a joypad.
    
    Thankfully a programmer named Jonathan Firth wrote a program called Xpadder
    that will allow you to map keyboard commands to a joypad. I used the Xbox 360
    joypad for this game and I configured it to be as close as possible to the
    layout used for the Xbox 360 version of "Silent Assassin".
    
    The current version of Xpadder is V5.7 which you have to pay money for. The
    version I am using right now is V5.3 which is the last freeware version and
    what most people probably have.
    
    It is recommended that you do *NOT* play "Codename 47" in Compatibility Mode
    (Windows XP) and in conjunction with Xpadder. If you do then either the game
    will crash when you try to exit or it won't boot up at all. Other than that
    there are no other problems.
    
    Listed below is the recommended layout for using Xpadder with this game
    (using the WSAD setup) for both the Xbox 360 and PlayStation 2 and 3
    controllers:
    
    0====================0
    | Xbox 360 Controller \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Map......................|                  M Key |           Back Button |
    | Mission Status...........|                 F2 Key |          Start Button |
    | In-Game Laptop...........|                 F1 Key |              B Button |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Move Around..............|              SXZC Keys |     Left Analog Stick |
    | Look Around..............|                  Mouse |    Right Analog Stick |
    | Zoom In/Out..............|     Mousewheel Up/Down |         D-Pad Up/Down |
    | Sneak....................|                  4 Key |          Left Trigger |
    | Run......................|                  W Key |           Left Bumper |
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Perform Action...........|              Space Bar |              A Button |
    | Pointer Menu.............|     Right Mouse Button |    Right Stick Button |
    | Cancel Pointer Menu......|     Right Mouse Button |    Right Stick Button |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Weapons & Items |++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Fire/Attack..............|      Left Mouse Button |         Right Trigger |
    | Reload Weapon............|                  1 Key |          Right Bumper |
    | Next Weapon/Item.........|                  G Key |           D-Pad Right |
    | Previous Weapon/Item.....|                  T Key |            D-Pad Left |
    | Drop Weapon/Item.........|                  F Key |              Y Button |
    | Conceal Weapon...........|                  R Key |              X Button |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=============================0
    | PlayStation 2 & 3 Controller \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Map......................|                  M Key |         Select Button |
    | Mission Status...........|                 F2 Key |          Start Button |
    | In-Game Laptop...........|                 F1 Key |         Circle Button |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Move Around..............|              SXZC Keys |     Left Analog Stick |
    | Look Around..............|                  Mouse |    Right Analog Stick |
    | Zoom In/Out..............|     Mousewheel Up/Down |         D-Pad Up/Down |
    | Sneak....................|                  4 Key |             L2 Button |
    | Run......................|                  W Key |             L1 Button |
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Perform Action...........|              Space Bar |              X Button |
    | Pointer Menu.............|     Right Mouse Button |             R3 Button |
    | Cancel Pointer Menu......|     Right Mouse Button |             R3 Button |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Weapons & Items |++++++++++++++++++++++++++++|
    0===========================================================================0
    |          Command         |         PC Keys        |         Joypad        |
    0===========================================================================0
    | Fire/Attack..............|      Left Mouse Button |             R2 Button |
    | Reload Weapon............|                  1 Key |             R1 Button |
    | Next Weapon/Item.........|                  G Key |           D-Pad Right |
    | Previous Weapon/Item.....|                  T Key |            D-Pad Left |
    | Drop Weapon/Item.........|                  F Key |       Triangle Button |
    | Conceal Weapon...........|                  R Key |         Square Button |
    0===========================================================================0
    
    Within the game itself Invert the Mouse and change the speed settings to what
    you would be comfortable with. Your personal speed setting may vary depending
    on your own requirements. In addition, the speed setting doesn't seem to
    affect the speed of your aiming when using a sniper scope - only in regards
    to the overall camera. I think this is a good thing.
    
    The Run command is placed above the Left Analog Stick so it will make for
    much easier navigation when running. Hold down the Run button with your left
    index finger while using the Right Analog Stick for navigation.
    
    The Next/Previous Item keys automatically bring up the Inventory List so you
    don't have to reach for your keyboard.
    
    Do *NOT* use the Cursor Keys for selecting menu items. Use the Mousewheel
    Up/Down instead. The Cursor Keys do not work with Sniper Rifle zooming. The
    Mousewheel will work for both menu item selection and Sniper Rifle zooming.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN8. Game Menus                                                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you start the game then you will see these options near the bottom of
    the screen:
    
    0===========================================================================0
    | Credits    | The credits for those who worked on the game.                |
    |------------+--------------------------------------------------------------|
    | Start Game | This is where you create profiles, load, and delete games.   |
    |------------+--------------------------------------------------------------|
    | Options    | This is where you set up your sound, music, graphics, and    |
    |            | controls.                                                    |
    |------------+--------------------------------------------------------------|
    | Quit Game  | This will allow you to go back to the Windows desktop.       |
    0===========================================================================0
    
    Before I go any further I will go over.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN9. The International Contract Agency                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The ICA or The Agency, as it is often called, is the shadowy organization
    that will employ you. Its main purpose is to carry out assassinations. A
    powerful person, or government, who wants to take down somebody without being
    connected to it will contact The Agency and an agent will be assigned to a
    mission to carry out the contract.
    
    However, sometimes there is more than just killing the Target. Most missions
    often have several objectives beyond the assassination. Destruction or
    retrieval of items and rescuing someone are some of the other objectives that
    an agent may need to accomplish.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN10. Starting a New Profile and Mission                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    To make a new Profile select Start Game then select New. After that then you
    type in your name and select the game difficulty. There are three difficulty
    selections: Easy, Normal, and Hard.
    
    If you select the Easy mode then you will be given five chances to complete a
    mission and you take less damage when being attacked. Normal mode will give
    you two chances to complete a mission and you will take more damage. Hard
    mode will make you restart a mission from the very beginning if you die and
    you will suffer the most damage when being attacked.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    When you start a mission then you will go through several preliminary stages
    before you begin. The first thing you are greeted with is the briefing screen
    which gives you a rundown of what the mission is. It is given to you by Diana
    Burnwood, your Handler from The Agency.
    
    In the lower right corner of this screen is the arrow that will allow you to
    continue after reading through this initial briefing. You will also see an
    Options button that will give you the option to change settings and exit from
    the game.
    
    The round button next to the Options button will immediately send you into
    the game. If you have played through this mission before then you will start
    with whatever weapons started with previously.
    
    The next screen will give you a simple listing of your objectives and reward.
    At the lower right corner of the screen is a button with a magnifying glass.
    Clicking on this will allow you to get more details of your objectives.
    
    The next screen will give you a basic rundown of your current Target. Again,
    there is a button at the lower right corner of the screen that will give you
    more detail about your Target.
    
    The next screen will show you the Map of where the mission will take place.
    You are represented by a green circle with a pointer indicating direction.
    Other objects and people of interest will be designated with either a blue or
    orange circle.
    
    Places where you can acquire additional weapons will be represented by a
    square with a pistol icon. And the Map always points north which is useful
    for when you don't bring a Compass and you need to use the Map to gain your
    bearings.
    
    In the upper left corner of the Map is a hand icon. Clicking on it will allow
    you to move the Map around by putting the cursor on the Map then holding the
    Left Mouse Button down while moving the mouse around.
    
    Right underneath the hand icon is the magnifying glass icon. Clicking on it
    will allow you to zoom in on various areas of the Map by putting the cursor
    near where you want to zoom in then hold down the Left Mouse Button and move
    up to zoom in and pull back to zoom out.
    
    There may be multiple floors or levels to a Map and they can be accessed by
    the list under the magnifying glass icon. There may be other icons on the Map
    as well. Icons like ladders, sewer openings, gates, switches, and "!" which
    indicates something of interest.
    
    The last screen you will come to is the Equipment Screen which will allow you
    to purchase weapons and items that you may want and need for the mission. And
    that leads to the next chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN11. Weapons and Items                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Weapons are the tools of the trade for any professional contractor. There are
    many different weapons that can be used to perform your work. There are also
    additional items that are useful. By the name of each item is an information
    symbol which will allow you to get a closer look at it and provide a little
    more information.
    
    Unlike with the later "Hitman" games you cannot increase the ammo for a
    weapon by picking up another one of the same kind. You will simply add
    another one to your Inventory.
    
    For example, if you pick up four Uzis, then you will have four Uzis in your
    Inventory. This means that if you use one of the Uzis then you will have to
    drop it and use another one when you run out of ammo for it. The only way to
    increase ammo for a weapon during a mission is to find ammo clips for it.
    
    The information on each weapon and item is broken down as follows (if
    applicable):
    
      --Cost: How much the weapon or item costs.
      --Ammo: How much the ammo costs and how many are in a clip.
      --Magazine Capacity: How many rounds the magazine of the weapon holds.
      --Maximum Ammo: The maximum amount of ammunition you can purchase. It 
                      should be noted that this does not mean the maximum amount 
                      of ammo you can carry for that weapon. You can usually find 
                      additional ammo in the field.
        -------------------------------------------------------------------------
      --Notes: Information on the weapon or item.
    
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0==============0
    | Melee Weapons \
    0============================================================>
    
      These weapons are the most silent weapons to use. However, you need to get 
      up behind a person for them to be most effective.
    
        >>Oyabun/Pentagon Knife
          =====================
            Cost: $65/$50.
            ---------------------------------------------------------------------
            Notes: This is a standard combat knife. Its main use is to slit the 
                   throat of a person from behind.
    
                   In real life slitting a throat will leave behind quite a mess 
                   as your victim bleeds out all over the place. However, this 
                   isn't an issue as your victim just drops bloodlessly to the 
                   ground.
    
                   This is the best up-close weapon because you can quickly kill 
                   a person and Holster the weapon before anybody can become 
                   suspicious. However, the main problem with it is that you risk 
                   having the victim make noise as you are killing him which can 
                   attract unnecessary attention.
    
                   To prevent this then you should be in Sneak Mode so you can 
                   totally surprise your victim.
    
        >>Fibre Wire
          ==========
            Cost: $110.
            ---------------------------------------------------------------------
            Notes: This is a specially made weapon using a very strong fiber 
                   wire. Its main use is to strangulate your victim from behind.
    
                   The best feature about this weapon is that, because you are 
                   strangulating your victim, he will not make any noise as you 
                   are attacking him. Another feature is that it will not trigger 
                   metal detectors.
    
                   The main drawback to using this weapon is that it takes time 
                   to kill your victim during which you are vulnerable to being 
                   seen.
    
    0========0
    | Pistols \
    0============================================================>
    
      These easily concealable weapons can take down people from a distance. 
      However, they tend to make a lot of noise which will attract unwanted 
      attention.
    
        >>AMT 1911 "Hardballer"
          =====================
            Based on: .45 ACP Colt M1911.
            Cost: $550.
            Ammo: $5 per clip (15 rounds).
            Magazine Capacity: 7 rounds.
            Maximum Ammo: 150 rounds.
            ---------------------------------------------------------------------
            Notes: This semi-automatic pistol packs a decent punch but has a 
                   small magazine. This weapon is considered the signature 
                   handgun of the "Hitman" series.
    
        >>Beretta 92
          ==========
            Cost: $475.
            Ammo: $10 per clip (15 rounds).
            Magazine Capacity: 15 rounds.
            Maximum Ammo: 150 rounds.
            ---------------------------------------------------------------------
            Notes: This handgun, which shares ammo with the Hardballer, has a 
                   much larger magazine. This weapon also sounds a little less 
                   loud as well.
    
                   Another version of the Beretta 92, the Beretta 92SD (Cost: 
                   $775), is exactly the same as the regular 92 but it is 
                   silenced. If you need a handgun to take with you then this is 
                   the best one to have if it is available to purchase.
    
        >>Desert Eagle Mark XIX
          =====================
            Cost: $1,200.
            Ammo: $6 per clip (7 rounds).
            Magazine Capacity: 7 rounds.
            Maximum Ammo: 130 rounds.
            ---------------------------------------------------------------------
            Notes: This gun has the largest caliber of ammunition of all of the 
                   handguns making it very powerful. Unfortunately, it also makes 
                   it very loud and you will attract unwanted guests in hurry. 
                   And, like the Hardballer, it also has a small magazine.
    
    0=================0
    | Sub-Machine Guns \
    0============================================================>
    
      These easily concealable weapons can clear out an area of bad guys in a 
      hurry. They also use the same ammo (SMG Ammo).
    
        >>Israeli Military Industries UZI
          ===============================
            Cost: $900.
            Ammo: $22 per clip (32 rounds).
            Magazine Capacity: 32 rounds.
            Maximum Ammo: 150 rounds.
            ---------------------------------------------------------------------
            Notes: This weapon has a decent rate of fire but tends to be 
                   inaccurate at anything beyond medium distance. Short, 
                   controlled bursts will help you to conserve ammo.
    
        >>Heckler & Koch MP5
          ==================
            Cost: $2,200.
            Ammo: $21 per clip (30 rounds).
            Magazine Capacity: 30 rounds.
            Maximum Ammo: 150 rounds.
            ---------------------------------------------------------------------
            Notes: This submachine gun is better than the Uzi because it is more 
                   accurate and has a better rate of fire. Even better is the 
                   Heckler & Koch MP5SD (Cost: $2,700) which is the silenced 
                   version of the MP5.
    
    0===============0
    | Assault Rifles \
    0============================================================>
    
      These large machine guns will be useful in medium to long distance 
      firefights but cannot be concealed. Care must be taken when carrying these 
      things around lest you blow your cover (unless you are properly disguised).
    
        >>Kalashnikov AK47
          ================
            Cost: $700.
            Ammo: $30 per clip (30 rounds).
            Magazine Capacity: 30 rounds.
            Maximum Ammo: 100 rounds.
            ---------------------------------------------------------------------
            Notes: This is by far the most popular weapon in the world owing to 
                   the fact that it is the most rugged, durable, and reliable 
                   machine gun of its kind. However, the loose tolerances that 
                   allow the weapon to be so durable also makes it inaccurate at 
                   long distances.
    
        >>M16A2
          =====
            Cost: $600.
            Ammo: $24 per clip (30 rounds).
            Magazine Capacity: 30 rounds.
            Maximum Ammo: 100 rounds.
            ---------------------------------------------------------------------
            Notes: Although this weapon has a smaller caliber than the AK47 this 
                   is the better machine gun due to a faster rate of fire and 
                   much higher accuracy.
    
    0=========0
    | Shotguns \
    0============================================================>
    
      These weapons are very powerful in close combat situations. However, they 
      are very noisy, weak in medium to long range combat, and cannot be 
      concealed. Generally I tend to stay away from these weapons for those 
      reasons.
    
        >>Mossberg Persuader Shotgun
          ==========================
            Cost: $285.
            Ammo: $1 per round.
            Magazine Capacity: 1 round.
            Maximum Ammo: 50 rounds.
            ---------------------------------------------------------------------
            Notes: This shotgun fires one shot at a time which makes makes it 
                   tough to use on multiple enemies.
    
        >>Franchi PA3/215
          ===============
            Cost: $350.
            Type: Pump-Action Shotgun (12 Gauge Caliber).
            Ammo: $6 per clip (8 rounds).
            Magazine Capacity: 8 rounds.
            Maximum Ammo: 50 rounds.
            ---------------------------------------------------------------------
            Notes: This weapon is the precursor of the more famous S.P.A.S 12 
                   shotgun featured in games like "Grand Theft Auto: Vice City". 
                   Packs the same punch as the Mossberg Persuader Shotgun but has 
                   the distinct advantage of being able to fire multiple rounds 
                   before reloading.
    
    0==============0
    | Sniper Rifles \
    0============================================================>
    
      These weapons are used to kill people from long distance. They are best 
      used when way out of sight distance so you don't get discovered when taking 
      down someone.
    
      To use a Sniper Rifle press the Fire key to bring up the scope then use the 
      Mousewheel to go through the three levels of zoom. Then press Fire again to 
      fire the weapon.
    
      You will notice that your scope will bob up and down. The more you sit 
      still, the more it will stabilize. This is important to know so you can 
      make a good shot at someones head.
    
        >>Blaser Jagdwaffen R93 Sniper
          ============================
            Cost: $1,550.
            Ammo: $2 per round.
            Magazine Capacity: 1 round.
            Maximum Ammo: 50 rounds.
            ---------------------------------------------------------------------
            Notes: This is the main Sniper Rifle that you will see the most in 
                   "Codename 47". It has a range of 800m and fires one shot at a 
                   time.
    
        >>Walther WA2000 Sniper
          =====================
            Cost: $9,525.
            Ammo: $12 per clip (6 rounds).
            Magazine Capacity: 6 rounds.
            Maximum Ammo: 50 rounds.
            ---------------------------------------------------------------------
            Notes: Only 176 of these rifles were ever made because it was too 
                   expensive to achieve widespread sales of the weapon. This 
                   makes it a rare and valuable collectable.
    
                   Although it uses a slightly smaller caliber than the R93 the 
                   WA2000 is better because of its range which is 1,000m, 200 
                   meters more than the R93, and the fact that you can fire 
                   multiple shots before needing to reload.
    
                   It should be noted, though, caliber doesn't really matter if 
                   you manage to put the round between the eye sockets of your 
                   intended victim.
    
                   This weapon also becomes the signature Sniper Rifle of the 
                   "Hitman" games.
    
    0==============0
    | Heavy Weapons \
    0============================================================>
    
      These two large heavy weapons are very powerful and use the same ammunition 
      (7.62mm rounds) but they cannot be concealed.
    
        >>US Army M60
          ===========
            Cost: $1,900.
            Ammo: $50 per clip (50 rounds).
            Magazine Capacity: 50 rounds.
            Maximum Ammo: 300 rounds.
            ---------------------------------------------------------------------
            Notes: The M60 is a very powerful belt fed large machine gun that 
                   normally is handled by two people - one to fire and one to 
                   handle the ammo belt. However, in this game, you handle it 
                   just like any machine gun. It is about as accurate than the 
                   M16 and is certainly more powerful.
    
                   There are only two drawbacks to this weapon. First, it is 
                   pretty loud so expect more Guards to come calling if you use 
                   it. And second, this weapon only appears during the Columbia 
                   chapter of the story.
    
        >>M134 Minigun
          ============
            Cost: $10,750.
            Ammo: $1,000 per clip (1,000 rounds).
            Magazine Capacity: 1,000 rounds.
            Maximum Ammo: 6,000 rounds.
            ---------------------------------------------------------------------
            Notes: This large gatling-style machine gun is the most powerful 
                   weapon in the game. It spits ammo like there's no tomorrow and 
                   very little can stand up to it. In real life, this weapon is 
                   often attached to vehicles and cannot be carried by a person. 
                   But, just like with the M60, you have no problems lugging this 
                   thing with you.
    
                   There are a couple of major drawbacks though. The first is 
                   that it takes nearly two seconds from the time you hold down 
                   Fire to actually shoot the weapon. This is because the barrel 
                   needs to start spinning before it can shoot bullets.
    
                   So, by the time you start shooting, your target either has 
                   moved out of the way or killed you. Not good.
    
                   But there is a commonly known trick to get around that. 
                   Quickly tap the Left Mouse Button to spin the barrel without 
                   firing. This way you can fire immediately when you fire again. 
                   But you need re-spin the barrel before making another attack.
    
                   Another downside to the Minigun is that you move very slowly 
                   while carrying it. This makes you very vulnerable to attack. 
                   However, there is another commonly known trick to get around 
                   that. In order to speed yourself up when carrying this weapon 
                   you must Holster it first.
    
                   But you can't use the Holster key to do it or you will drop 
                   the weapon. You must use the Holster option in the Inventory 
                   List to properly Holster this weapon so you can move faster.
    
                   These two tricks are very useful in the one mission where you 
                   need to use this weapon.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Mission Specific Weapons and Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    In this sub-chapter are the weapons and equipment that only appear in certain
    missions:
    
      >>Car Bomb w/Remote Detonator
        ***************************
          Used during: "Ambush at the Wang Fou Restaurant".
          Cost: $3,000.
          -----------------------------------------------------------------------
          Notes: These are Remote detonated C4-Explosives. After you plant it 
                 then bring out the Detonator and use the Fire key to activate.
    
      >>GPS Transmitter and Receiver
        ****************************
          Used during: "Gunrunner's Paradise".
          Cost: $4,000 (Transmitter) - Receiver is no cost.
          -----------------------------------------------------------------------
          Notes: This is a transmitter/receiver device that is used for tracking 
                 targets. When the transmitter is planted then you use either the 
                 Receiver or your Map to track the target.
    
      >>Car Bomb
        ********
          Used during: "Plutonium Runs Loose".
          Cost: None - found in Weapons Depot.
          -----------------------------------------------------------------------
          Notes: This device is very similar to the Car Bomb w/Remote Detonator 
                 except that it is detonated by the victim when he tries to start 
                 the engine of the vehicle.
    
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. Standard Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    In this sub-chapter are the standard equipment that can be useful in most
    situations:
    
      >>Kevlar Body Armor
        *****************
          Cost: $900.
          -----------------------------------------------------------------------
          Notes: This is worn around the torso and will offer some protection 
                 against bullet fire. However, this only protects the torso not 
                 the arms, legs, and head. Therefore it is possible to still die 
                 from head and extremity wounds without losing any armor at all. 
                 But some protection is still better than no protection at all.
    
      >>Compass
        *******
          Cost: $80.
          -----------------------------------------------------------------------
          Notes: This little device will help when dealing with large Maps. 
                 However, this does not automatically activate when you start a 
                 mission. You must manually activate it from the Inventory List.
    
      >>Binoculars
        **********
          Cost: $750.
          -----------------------------------------------------------------------
          Notes: This will allow you to scope out areas before proceeding. You 
                 use it like a Sniper Rifle in that you "shoot" it to activate 
                 and use the movement keys to zoom in and out.
    
    When you have selected what you need then click on the arrow in the lower
    right corner of the screen to begin your mission.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN12. The Main Screen                                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Your Main Screen is where all of the action in "Codename 47" take place. In
    the center of your screen is your main character. You use the keyboard/mouse
    or Xpadder/joypad to move him around and manipulate the Camera.
    
    In the upper left corner of the Main Screen is where your Health, Body Armor,
    Compass, and Actions are displayed. In the upper right corner of the Main
    Screen you will find your Selected Items Display, Ammo (when you use certain
    weapons), and your Inventory List (when activated).
    
    In the center of your screen will be a large white dot which is the Cursor.
    It will become a Crosshair when you pull out any kind of weapon.
    
    When you get close enough to certain objects then you will see a prompt in
    the Action Window, in the upper left corner, to indicate what action you can
    take with it such as taking it or using it. Special prompts will also appear
    in the Action Window when certain events occur.
    
    Speaking of which.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN13. The Action Window, The Pointer Menu, and The Inventory List       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Action Window will display certain prompts and information as you proceed
    through the mission:
    
    0===========================================================================0
    | Action (White)     | This proximity alert will tell you of what action    |
    |                    | you can take such as picking up an object, opening   |
    |                    | and closing doors, or dragging bodies.               |
    |--------------------+------------------------------------------------------|
    | Information (Blue) | This will give you information on certain events     |
    |                    | taking place during the mission such as the arrival  |
    |                    | of a Target or the discovery of a body.              |
    |--------------------+------------------------------------------------------|
    | Warning (Red)      | This will let you know of alerted Guards or whether  |
    |                    | or not you may have blown your cover.                |
    0===========================================================================0
    
    When your cursor gets near certain objects then you may see a small white and
    blue square appear by it. This is the Pointer Menu and it can be activated by
    pressing the Right Mouse Button. It will list certain actions that may not be
    immediately available in the Action Window. In most cases it is easier to use
    the Pointer Menu to pick up or manipulate objects rather than use the Action
    Window.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    To use any weapon or item you must first bring up the Inventory List,
    displayed in the upper right corner of the screen, by using either the
    Previous or Next Item Key. Use these keys to highlight what weapon or item
    you wish to use then press the Left Mouse Button to pull it out. If you are
    pulling out a weapon then you can also attack immediately when you bring it
    out.
    
    You may notice that when you have the Inventory List up then your Cursor will
    disappear. If you are planning to use a gun to aim and shoot someone then aim
    first before bringing up the list.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN14. Observing Your Surroundings                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As you go about the mission then you will see both Guards and Civilians move
    about the area. Although everybody appears to be moving randomly there is
    nothing random about their movements. The most important thing to know about
    this game, as well as the other "Hitman" games, is that everybody, Guards and
    Civilians alike, move in very specific patterns.
    
    It is very important to note these patterns as it can make the difference
    between success and failure. When you first play a mission then it is best to
    take your time and observe everything so you can get the feel of how
    everybody moves before doing anything of importance.
    
    One way to break a pattern is if a body is discovered. Either the Guard will
    stand there (possibly making him easier to attack) or go back to his pattern
    as though nothing has happened (and leave the body alone). As you can see,
    the Guards aren't exactly known for their smarts. This is, obviously, to your
    advantage.
    
    Placing yourself in the exact spot in the patrol pattern of a Guard can make
    it much easier to take him down without fuss and where you don't need to move
    the body (or be much closer to a place where you can drag him). Or waiting
    for the precise moment when a Civilian goes around a corner so you can take
    down a Guard without being seen.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN15. Sneaking, Melee Attacks, and Dragging Bodies                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The overall goal of a given mission is to get close to your Target and kill
    him with little fanfare as possible. There are situations where you need to
    quietly dispose of someone that may get in your way later. The quietest way
    to get rid of someone is to get behind him and then use the Knife/Fibre Wire
    to take him down.
    
    The main thing to know is that if you get behind someone and pull out any
    weapon then they will hear you pulling it out and you may alert him (even if
    you are in the process of killing him). This can lead to problems, especially
    if he makes any noise.
    
    However, if you enter Sneak Mode, in which case you will crouch, you will
    move about slowly and silently. Most importantly, you will also be able to
    pull out any weapon without anybody hearing it even if you are up against
    someone. And, of course, your victim won't be able to make any noise since
    you will completely surprise him when you attack.
    
    During the course of the guide you will see three specific Melee Attack
    words: Knife, Slash, and Wire. They pertain to certain methods of Melee
    Attacks:
    
    0===========================================================================0
    | Knife | This is the melee attack method I use the most as it is the       |
    |       | fastest. Below are the moves involved in the method:              |
    |       |                                                                   |
    |       |   --Get up behind a STATIONARY target.                            |
    |       |   --Highlight the KNIFE in your Inventory List.                   |
    |       |   --Enter Sneak Mode.                                             |
    |       |   --Press the Left Mouse Button to quickly bring out the Knife    |
    |       |     and use it to kill your target.                               |
    |       |   --Immediately Holster your weapon and get out of Sneak Mode.    |
    |       |                                                                   |
    |       | Depending on how you set up your controls, regardless of whether  |
    |       | or not you use Xpadder, you can Holster your Knife and get out of |
    |       | Sneak Mode before your victim hits the ground.                    |
    |-------+-------------------------------------------------------------------|
    | Slash | This method also involves the Knife but this is done with a       |
    |       | MOVING target such as a patrolling Guard. Get up right against    |
    |       | his backside and walk with him, highlight the Knife, then quickly |
    |       | press the Left Mouse Button to pull out the weapon and attack     |
    |       | before he can make any noise and immediately Holster the Knife.   |
    |-------+-------------------------------------------------------------------|
    | Wire  | This is the exact same method as the Knife but you use the Fibre  |
    |       | Wire instead. There are certain situations where the Fibre Wire   |
    |       | may be better for melee attacking than the Knife.                 |
    0===========================================================================0
    
    After killing your victim then you should drag him to a secluded area so he
    isn't found by other Guards and Civilians. To drag a body you need to be
    close enough to the body to get the action to appear in the Action Window or
    place the cursor on the body so you get the Pointer Menu prompt. Then
    activate the Pointer Menu and select Drag.
    
    At this point you will grab the body and start to drag it behind you. This
    will slow you down a lot and you will risk being seen. So it is important to
    either kill him near a place where you can hide the body or kill him in a
    secluded area so you don't have to drag the body at all.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN16. Civilians and Police                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In addition to Guards you must also keep your eye out on innocent Civilians
    and Police. If any Civilian sees you doing something out of the ordinary,
    like moving a dead body, then that person will become alarmed and go to alert
    the Guards or Police.
    
    You can kill Civilians if you want but that is generally frowned upon by The
    Agency since it will make the scene harder to clean up. It is definitely a
    bad idea to kill any Police officer since it makes it very difficult for the
    cleaner to do his job.
    
    Therefore it is important to keep your eyes open for Civilians and Police
    before taking down somebody or entering a restricted area.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN17. Disguises and Subterfuge                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In most missions you will need to get a disguise to enter restricted access
    areas and get close to your Target. Usually this is done by killing a Guard
    and taking his clothes. As long as you do not do anything out of the ordinary
    then you will be seen as a Guard and you can move freely about. If any other
    Guards see the body of the dead Guard you switched clothes with then they
    will become suspicious.
    
    The best way to get around that, other than by hiding the dead body properly
    in the first place, is to change clothes. Even if it looks exactly the same
    as what you were wearing before then that should be enough to get them off
    your case (but you must not be seen changing clothes or your cover will be
    blown).
    
    It is also important that the body you changed clothes with is not found or
    the Guards will start looking for somebody dressed as the dead person
    (meaning: you).
    
    Sometimes you will see Guards with weapons drawn. You can do the same but
    only if the weapon is similar to the weapons the other Guards are carrying.
    If your weapon is different then your cover is blown and you will be
    attacked. You can also safely attack people with firearms as long as you are
    isolated with your victim. If you are seen attacking someone then your cover
    will be blown.
    
    If you are isolated and you attract the attention of a Guard then, as long as
    the weapon drawn matches the Guards or you have Holstered it, then you should
    be okay because either you look like an ordinary Civilian who has discovered
    a dead body or a Guard who has come to investigate.
    
    This can be useful for planning additional attacks by luring Guards for safe
    disposal. One nice trick while changing clothes - if you move your character
    when he is changing clothes then you will be immediately dressed.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN18. Dying and Restarting                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Sometimes things just go very badly and you will end up dying. If you are
    playing the game on Easy or Normal mode then you will placed some distance
    away from where you died and start again from there. However, whatever Guards
    you may have alerted are still near where you died and you will have to fight
    them again.
    
    If you are playing the game on Hard then you will have to completely restart
    from the beginning when you die. This also happens when you run out of
    chances in the other two difficulty modes.
    
    Then there are times that you fail the mission because you let somebody get
    away or kill a necessary person. In this case you can restart the mission by
    holding down the Shift key and pressing Esc.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN19. Mission Completion and Game Saving                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After the mission is carried out then you will be given your reward. The
    amount of money you spent on weapons and equipment for the mission will be
    deducted from your reward. In addition, a cleaner will be sent in to make
    sure that the hit is not traced back to The Agency.
    
    If the hit is clean then no additional money will be deducted from your
    reward. If you kill a Civilian, then some money will be deducted so the
    cleaner can bribe officials and journalists to clean up the mess.
    
    The cost for unnecessary casualties is $5,000 per kill. If kill too many
    Civilians and Police then the cleaner will come after you. So it is essential
    to avoid killing innocents.
    
    Another important point to make is that even if a Guard kills a Civilian that
    happens to be in the crossfire then it will still count against you so avoid
    that as well. Making clean hits will also allow you to save up money so you
    can purchase more powerful weapons in later missions.
    
    The game will automatically save after each mission. It will also save the
    weapon and equipment choices you made so you can use them again in another
    attempt.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN20. Improving Your Score                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As noted earlier, your score is based solely on how much money you make. The
    best way to make money is usually buying as little as possible before going
    on a mission. On some of the missions there are two strategies employed.
    
    The first is the Standard Strategy. This involves bringing certain weapons
    and equipment to make the mission easier to perform.
    
    The second is what I call the Cheap Strategy. This involves bringing only the
    Knife or nothing at all. This also includes not bringing Body Armor, the
    Compass, and the Binoculars.
    
    This can add a bit of challenge on a few of the missions. It is recommended
    that you play through a mission using the Standard Strategy before trying the
    Cheap way. On some missions there is only a minor difference between the two
    strategies so they are combined and the differences noted as the mission
    progresses.
    
    The maximum amount of money you can make by the time you reach the mission
    "The Setup" is $275,755.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN21. Mission Breakdown                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Each Mission listed is broken into six parts:
    
    0=========0
    | Overview \
    0=======================================================>
    
    A detailed overview of the mission.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
    A general listing of your mission objectives.
    
    0=======0
    | Reward \
    0=======================================================>
    
    The amount of money you will get for successful mission completion.
    
    0========0
    | The Map \
    0=======================================================>
    
    This section goes over the entire mission Map and points out Points of 
    Interests and other useful objects.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    Some general notes about the entire mission that includes tips and 
    observations.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    This is the Standard strategy that uses certain weapons and equipment to make
    things easier. There is also a Cheap strategy designed to make as much money
    as possible by allowing for only bringing the Knife or nothing at all and
    using only what is found on the mission to complete your objectives.
    
    With that explained, I will now finally move on to the story.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >AFS2. The Story Begins.....                                              |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    When you start the game then you will find yourself in a padded cell at some
    unfamiliar facility. Then an unknown voice beckons you to get up and follow
    his instructions.....
    
      0=+=+=+0
     / ?????? \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TSB1. Training                                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                                     \ ?????? /
                                                                      0+=+=+=0
    
    This level is pretty straightforward. Simply follow the instructions given as
    you learn to how to use the controls. This level is especially useful for
    Xpadder users as it gives you an opportunity to fine tune the controls,
    especially with mouse sensitivity.
    
    At one point you will be made to jump from one platform to another which is
    done by just going up to the railing and moving forward. There is only one
    mission where this move is required.
    
    Near the end, after you mess around with the Sniper Rifle, you will need to
    go up the nearby Elevator. On the next floor is a Guard. You need to kill
    this Guard to proceed further otherwise he will use his stun gun on you and
    you will have to restart this level. Use any pistol and kill him from the
    Elevator.
    
    Then go to his body and Change Clothes. Holster your weapon and leave through
    the nearby door. From here, the next Guard will let you through the next
    door.
    
    After going through the next door then go to the next one which will let you
    leave. As you leave you will be treated to a cutscene of a shadowy figure who
    appears to be satisfied with your escape.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HTM1. Hong Kong                                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    It is now one year after your escape. You are now employed by the
    International Contract Agency and have been sent off to Hong Kong for your
    first major assignment.
    
    Your Target is Lee Hong, leader of one of the most powerful crime syndicates
    in China, the Red Dragon Triad. As you would imagine he is well protected by
    not only his gang but by the Chief of Police who is on his payroll. In
    addition, the Red Dragon are also rivals of another long time crime
    syndicate, the Blue Lotus Triad. The Chief of Police helps keep a fragile
    truce between the two groups so everyone can prosper in peace.
    
    The Agency has a plan in place to make getting at Lee Hong easier. It
    involves starting a war between the two groups and removing the Chief of
    Police to remove Police protection.
    
    There are four missions total, three are to instigate a war and remove Police
    protection and the fourth to kill Lee Hong and complete this major objective.
    
      0+=+=+=+=+0
     / Hong Kong \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >HKG1. Kowloon Triads in Gang War                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ Hong Kong /
    0=========0                                                    0=+=+=+=+=0
    
    Your first mission here in Hong Kong is to kill the Red Dragon Negotiator who
    is meeting with a Blue Lotus representative. It is believed that killing the
    Negotiator will anger the Red Dragon enough to start a war with the Blue
    Lotus.
    
    The Target will have the traditional Red Dragon insignia on the back of his
    jacket. In addition, you will be given your $13,000 reward up front so you
    can spend it on the necessary equipment to use on this and future missions.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate Red Dragon Negotiator.
      >>Return to the Rendezvous Point.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $13,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There is only one level to this Map and that is the park itself. The only 
    objects of interest are the four Elevators - one to each side of the area.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This is a very simple and straightforward mission with a little room for 
    creativity regardless if whether or not you want to do it cheaply.
    
    0===========================================================================0
    |====================| Mission Walkthrough (Standard) |=====================|
    0===========================================================================0
    
    For this method you should buy the Blaser Jagdwaffen R93 Sniper plus one
    bullet. When you buy the weapon then you will automatically be given one
    bullet so the bullet you buy will be considered insurance against a miss.
    
    When you start the mission then head west while running, go north into an
    narrow alley so you can get to the main street, turn east along the main
    street, turn north at the next intersection, and then go into the alley where
    the *EAST* Elevator is at.
    
    Enter the Elevator and head to the roof. When you reach the roof then stay in
    the Elevator and bring out the R93 while leaving the case inside. Head to the
    west edge of the roof and wait for the Negotiators to appear. From your
    vantage point you should be looking at the backside of the Red Dragon
    Negotiator.
    
    Snipe him in the head then run to the Elevator. At this point you should see
    a helicopter appear on the scene with a nasty looking gunman wielding an M60.
    
    However, by the time he appears, you should be safely back in the Elevator.
    Pick up the Sniper Case, which "holsters" the R93, then head back down and
    walk back the same way you came and to where you started to successfully
    complete this mission.
    
    0===========================================================================0
    |======================| Mission Walkthrough (Cheap) |======================|
    0===========================================================================0
    
    You will need the Oyabun Knife for this method as there are no weapons to
    find on this Map.
    
    When you start the mission then head to an east-west alley near the northeast
    corner of the park. It should have two small trash cans near the entrance.
    Wait for the first limo to come up. This limo will have several Guards and
    the Negotiator. Four of the Guards will split up and go to two of the park
    entrances.
    
    Another Guard will head in your direction. As he is nearing you the other
    limo, with the Red Dragon Negotiator, will pull up. Like the other limo it
    will also have several Guards. Four of them will head to the other two park
    entrances and another one will head north into the alley.
    
    When the Guard enters the alley you are in then follow him closely, wait for
    him to get past the two trash cans, and then Slash him (picking up the Uzi is
    optional). Go back out into the street and head west to the limo that the Red
    Dragon Negotiator came in (which is by the north park entrance).
    
    Stand by the passenger door, but not too close, and look east toward the
    alley where you left the body. Eventually one of the wandering Civilians will
    discover the body in the alley and come to alert the Guards near you.
    
    One of the Guards will leave to investigate. As he does then rotate left so
    you are looking at the limo and ready your Knife in your Inventory List. When
    you get the notice that the Guard has found the dead body then the other
    nearby Guard will run to the alley. At the same time the Red Dragon
    Negotiator will run to the limo.
    
    He will stop in front of you as he begins to open the door. When he does then
    quickly Slash him then turn left and run west for the alley at the end of the
    street. Even though the Guards are warned they didn't see you kill the
    Negotiator so they won't fire on you (of course, using a Knife instead of a
    noisy firearm also helps).
    
    Another option to killing the Red Dragon is to stand on the sidewalk at the
    southeast corner of the limo, look west, and highlight the Uzi from the
    Inventory List (if you picked up the weapon from the dead Guard). When the
    Red Dragon Negotiator gets to the door then quickly pull out the Uzi and kill
    him.
    
    This, of course, will alert the Guards and will start to shoot you from
    behind. Just run like hell to the alley at the end of the street while
    occasionally angling left or right to keep the Guards from getting a good
    bead on you.
    
    Once you get to the next street after you go through the alley then turn left
    and follow it all the way back to your Pick-Up Point to successfully complete
    this mission.
    
      0+=+=+=+=+0
     / Hong Kong \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >HKG2. Ambush at the Wang Fou Restaurant                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ Hong Kong /
    0=========0                                                    0=+=+=+=+=0
    
    The Blue Lotus Triad are afraid that Lee Hong has blamed them for the death
    of his Negotiator. The Blue Lotus are planning to send an Emissary to Lee
    Hong's Restaurant to apologize for the attack.
    
    The Agency wants you to assassinate the Emissary and his Guards which will
    make it look like a counter hit from Lee Hong. This will further destabilize
    the situation. They will be arriving in an armored Limousine and the Agency
    suggests that you use a Remote Bomb to complete your objective.
    
    In addition, there will also be Blue Lotus Guards stationed away from the
    Restaurant. They need to be killed too.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate the Blue Lotus Emissary.
      >>Eliminate all Blue Lotus Triad members.
      >>Return to the Rendezvous Point.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $12,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There is only one level to this Map. The only major object of interest is the
    Sewer Grating in the center of the area. There is also an alley to the west
    that contains an R93 Sniper Rifle.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    Another simple and straightforward mission. That is, if you do it the 
    standard way.....
    
    0===========================================================================0
    |====================| Mission Walkthrough (Standard) |=====================|
    0===========================================================================0
    
    For this method you will need the Oyabun Knife and the Car Bomb w/Remote
    Detonator.
    
    When you start the mission then you need to run to the Sewer Grating in the
    middle of this area. From your starting point, run into the alley and stop at
    the Grating. Then look north at the wall. As you are doing this, the Target
    will appear and stop at the Restaurant. The Chauffer will then leave and head
    toward your position.
    
    What he will do is stop in front of you on the Grating and relieve himself.
    You will need to kill him and take his Outfit. Even though he is a Chauffer
    he is also a Guard and you can kill him without any penalty.
    
    However, another Civilian will be present in the alley, going from west to
    east behind you, and you need to wait for him to leave before you can kill
    the Chauffer. While you are waiting for this Civilian to leave you should
    bring up the Inventory List and highlight the Knife.
    
    Look east and wait for the Civilian to turn the corner before attacking the
    Chauffer. Slash the Chauffer and drag his body to the open Grating. The best
    thing to do is to go up against the wall as you are dragging the body then,
    as you are next to the opening, rotate yourself so the body is covering the
    opening and let go so he can fall in then fall down with him.
    
    After you do that then Change Clothes and climb out. You can also get a
    Beretta from the Chauffer as well if you want. From here, head to the Limo.
    Hopefully the nearby Guard has walked away from the Limo so you can do what
    you need to do.
    
    Get to the drivers side of the Limo, pull out the bomb, and use the Pointer
    Menu to allow you to plant the bomb. After that, then head back into the
    alley. At this point you should see a notice that your Target is leaving the
    Restaurant.
    
    Head to the sidewalk near your car then look east. You should see three Blue
    Lotus members at the street curve ahead of you (with a fourth around the
    corner and out of view). Pull out the Detonator and wait.
    
    The goal is to wait until the Limo is in the right position before
    detonating. You want the explosion to kill not only those inside the vehicle
    but those at the street curve which will complete all of your objectives.
    
    After awhile you should see the Limo come into view and head east toward the
    street curve where the other members are at. Wait just before the Limo gets
    into the curve before detonating.
    
    There is a short delay between pressing the button and the explosion. So, if
    you time it right, then the explosion should occur right when the Limo gets
    into the curve which will kill everybody. Then simply head to your car to
    successfully complete the mission.
    
    0===========================================================================0
    |======================| Mission Walkthrough (Cheap) |======================|
    0===========================================================================0
    
    For this method you don't need to bring anything. As crazy as it sounds you
    can actually do this without bringing in any outside weapons. Because of all
    of the Guards it is easily the hardest mission to do cheaply. To successfully
    do this mission in this manner you pretty much have to kill everybody except
    the three wandering Civilians.
    
    There are a total of eleven Red Dragon members in this level. Two
    Uzi-wielding members at the northwest corner, two Shotgun-wielding members at
    the northeast corner, two in front of the Restaurant, four inside the
    Restaurant, and one that goes around the Map in a counterclockwise pattern.
    
    In addition, there are four Blue Lotus members at the southeast corner, one
    that Guards the Limo, one Chauffer (who is also a Guard), and three inside
    the Restaurant (including the Emissary).
    
    You have to deal with them in a specific way in order to be successful. This
    is because the Emissary tends to flee at the slightest sign of trouble.
    However, you can significantly increase your chances of success if you kill
    the Chauffer as early as possible.
    
    When you start the mission then head west and find the short dead-end alley
    at the southwest corner of the Map. At the end you will find an R93 Sniper
    Rifle and a clip of Sniper Ammo (this will give you seven rounds). Grab the
    Sniper Ammo but not the Rifle. Turn around and look east out of the alley.
    
    Wait for the cutscene of the arrival to start then press Esc and continue to
    wait. You should see a Civilian walking from left to right on the street
    beyond the alley. After he passes then grab the Rifle and head to the
    entrance of the alley but *DON'T* go out. Instead angle northeast to find the
    Red Dragon member standing at the southeast corner of the road intersection.
    
    Zoom in on him and nail him in the head. The other Red Dragon member will
    come closer to investigate. Nail him in the head too. Stay zoomed in and wait
    for the sound cues that tell you that the wandering Red Dragon member has
    discovered the bodies. Wait for him to turn the corner then nail him in the
    head. Then drop the Rifle.
    
    It is important that you need to use just three shots for this part since you
    will need to use the Rifle later in this mission.
    
    Go over to the bodies and look out toward the Limo. Keep an eye on the Blue
    Lotus member guarding the vehicle. If his back is to you then go and collect
    at least two of the Uzis dropped.
    
    If he is not then wait for him to come to investigate and turn his back
    before collecting weapons. Also keep an eye out for the Chauffer who is
    arriving back at the Limo after relieving himself. You may also need to wait
    for him to come to investigate before finishing up with weapon collecting.
    
    After acquiring all three Uzis then head to the Sewer Grating and wait. The
    Chauffer will eventually come back here again to relieve himself.
    
    Enter Sneak Mode, aim the cursor at his head, then pull out an Uzi and cap
    him. Then Holster it, get out of Sneak Mode, grab the Chauffer's Beretta 92,
    and head to the end of the alley to the east. Stay just inside the alley and
    look northeast to find one of the two Shotgun-wielding Red Dragon members.
    Pull out an Uzi but *DON'T* fire.
    
    Instead, let him see you with it then quickly turn around and go to the
    north-south alley nearby. This will lure him into the alley where you can
    safely dispose of him using the wall corner as cover. Poke around the corner
    and kill him with a short burst then quickly Holster your Uzi. This will
    attract the attention of one of the Blue Lotus members at the southeast
    corner of the Map.
    
    He will come into the alley and actually run up to you since you do not have
    a weapon out. Whip out an Uzi and quickly kill him then Holster again and
    grab his Uzi and Holster it. Another Blue Lotus member will run up to you and
    you can repeat the process.
    
    Keep an eye on your Uzi ammo. Switch to another one when the ammo gets very
    low. As long as the Blue Lotus members don't see you firing at someone then
    you shouldn't cause the Emissary to flee. At least three of the four Blue
    Lotus members from the southeast corner should come up to the alley one at a
    time as you kill each one. But you need to do something else before you can
    get the last one.
    
    Bring out an Uzi and creep to the end of the alley. You still need to get rid
    of the other Shotgun-wielding Red Dragon. Poke out just enough to draw his
    attention then go back around the corner and use it as cover when you kill
    him as he gets into view.
    
    After killing him then go through and drop any Uzi with low ammo. Then head
    to the southeast corner of the Map to find the lone Blue Lotus member. Get
    behind him, enter Sneak Mode, pull out the Baretta 92, and cap him. Then drop
    the handgun and pick up his Uzi.
    
    From here, head back to where you dropped the Sniper Rifle (which, if you
    were good in your aiming, should have four rounds remaining). Then go to the
    large red semi at the south side of the Map. Go just east of that and stop
    just before you get to a tree and look north. You should now be looking north
    through a long north-south alley. At the north end is the Restaurant.
    
    Go into Zoom Mode and you should see the Limo Guard and the two stationary
    Red Dragon members. Aim at the head of the Red Dragon on the left but *DON'T*
    shoot him. Instead, after you aim at his head, move your scope left so you
    are aiming at the top of the doorknob on the right side of the door. Then it
    is just a matter of waiting.
    
    Don't worry about the frightened Civilians. They're not going to be able to
    warn the remaining Guards. It will take some time but eventually the Emissary
    will finish his business and leave. The door will then open and he will walk
    into the Crosshairs. Fire one shot at his head to kill him.
    
    Then wait for everybody to settle down. However, two Blue Lotus members will
    stay inside the Restaurant.
    
    Look for the Limo Guard and nail him in the head. Then nail at least one, if
    not both, of the stationary Guards depending on how much ammo you have.
    Notice how they're just standing around like idiots as you pick off their
    friends. Not exactly the brightest crayons in the box.
    
    Drop your empty Rifle and use your Uzis to kill any surviving exterior
    Guards. Go to the door that the Emissary went through and open it. Let
    yourself be seen by the Guards then run for the alley just southeast of the
    entrance.
    
    Lure the Guards into the alley and use the corner near the sewer grating as
    cover as you pick them off (at least one of the remaining Blue Lotus members
    may follow you too). After killing all of the Guards then head back to the
    Restaurant entrance but to the other door.
    
    Go to the door, look northwest, and open it. Slowly sidestep right to find at
    least one, if not both, of the remaining Blus Lotus members. Quickly kill
    them with your Uzi to finish things off.
    
    If you take the time to explore the Restaurant lobby before leaving you will
    find a small storage room with *LOTS* of Sniper Ammo. Lot of good that'll do
    you now, right? And of you're thinking about it, no - there is no safe way
    into this room. No disguise (Red Dragon, Blue Lotus, Chauffer) can prevent
    you from getting shot at if you try to enter the Restaurant.
    
    After killing everybody off then head back to your Pick-Up Point to
    successfully complete this mission.
    
      0+=+=+=+=+0
     / Hong Kong \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >HKG3. The Massacre at Cheung Chau Fish Restaurant                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ Hong Kong /
    0=========0                                                    0=+=+=+=+=0
    
    A full-scale war between the Triads has now begun and that has upset the
    Chief of Police who is on both Triad's payroll. He has called a truce meeting
    to be held in a small Restaurant on neutral ground.
    
    For this mission you need to not only kill the Chief of Police but make it
    look like it was done by the Red Dragon which will implicate Lee Hong
    further. Dressing up as a Red Dragon and leaving behind a Red Dragon Amulet
    will help in this cause.
    
    To acquire the Red Dragon Amulet and Outfit you must intercept and kill the
    Red Dragon Negotiator before he can reach the Restaurant. If the mission is
    successful then the Police protection will be removed and Lee Hong will be
    easier to assassinate.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate the Red Dragon Negotiator.
      >>Hide the body of the Red Dragon Negotiator.
      >>Eliminate the Chief of Police.
      >>Place a Red Dragon Amulet inside the Restaurant.
      >>Escape to the Rendezvous Point.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $15,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There are two levels to this Map - Inside and Outside. The Inside is what is
    inside the Restaurant. The Outside Map has three sewer openings, in red, that
    are of the most interest. The two ladders are fenced in and cannot be
    accessed.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This mission is a little trickier but still straightforward.
    
    If you had thought about just entering through the window without getting the
    key first then you will find that the door will be locked so you can't ambush
    the Chief that way. In addition, you'll be chased out by the Chief and end up
    back outside.
    
    And you really can't wait until everybody shows up since you need to stash
    the Red Dragon body and get the Amulet before he gets to the Restaurant. You
    also need to be dressed as the Red Dragon too or the meeting will be
    cancelled the moment you climb in the window if you are still dressed in your
    standard Suit.
    
    According to one my readers, Andrej, you may be able to do this mission
    without bringing in any weapons:
    
      "Run towards restaurant, pick up key, head towards kitchen and wait. After 
       the info about arriving targets displays, let the cook go 10x around the 
       kitchen knife, take the knife. The kitchen knife is not possible to hide - 
       when I tried, it just dissapeared. That means from now on, you will have 
       to walk around with the knife until you kill the police chief. Do not run 
       after the cook (if he feels persuaded, he alerts the guards sooner). Head 
       through the alley towards the red dragon (do not bump into the old man 
       with the kitchen knife, he will alert the guards), wait in the alley until 
       red dragon passes, then run, knife, run-strafe-drag the body into the 
       sewers - you have to manage to hide red dragon in the sewers on the first 
       try. Take amulet, clothes, run like hell back as you came, climb through 
       the window, open the door to the restaurant, lure the chief to go into the 
       toilet. He will pull out a gun, but dont go into the restaurant, because 
       waiter will kill you quite quickly. Knife the chief in the bathroom, dont 
       forget to leave the amulet there, climb again through the window and run 
       like hell trying to get to the car. While escaping, sometimes, it might 
       happen that one police officer will kill another one ...well just give it 
       another try in such case."
    
    0===========================================================================0
    |====================| Mission Walkthrough (Standard) |=====================|
    0===========================================================================0
    
    For this method you need the Oyabun Knife and the Beretta 92 (Silenced) - 15
    rounds.
    
    When you start the mission then head straight east and enter the Restaurant.
    Talk to the Bartender and get the Toilet Key. From here, enter the Restroom,
    close the door, and exit through the window. Now head to the northeast corner
    of the Map. It is here that the Red Dragon Negotiator will appear.
    
    Bring up your Inventory List and highlight your Knife. Then get up behind him
    and walk with him. If you look at your Map then you will see a Sewer Grating
    at the north central part of the area. This is where you need to drag the Red
    Dragon body when you kill him.
    
    As you walk behind the Red Dragon then you will notice that he will slowly
    cross the street at an angle as he heads to the intersection ahead. You will
    also see, just before the intersection on the sidewalk, a short pipe railing.
    After he gets onto the sidewalk, and just before he reaches this pipe
    railing, quickly Slash the Red Dragon. Next, drag the body to the nearby
    Sewer Grating.
    
    When you get near the Grating then go up against the wall and, when the body
    is near the opening, then angle northwest through the hatch so the body is
    over the opening so you can drop him into it. This takes care of two
    objectives.
    
    After that, fall down into the sewer and Change Clothes plus grab the Red
    Dragon Amulet. Then climb out of the sewer and head back towards the
    Restaurant. However, do not head to the front door. Instead, head back to the
    window you climbed out of earlier and re-enter the Restroom (but make sure
    that no one sees you before doing this).
    
    After re-entering the Restroom then bring out the Red Dragon Amulet and drop
    it thus completing another objective. Next, head to the door, open it, aim
    your cursor at the Chief's head, then close the door again. Then bring out
    the Silenced Beretta, open the door, fire about three quick shots at the
    Chief's head (killing him in the process), and then quickly close the door.
    
    If you do this fast enough then you shouldn't have any of the nearby Police
    come after you (mainly because of the speed of the hit and the silenced
    weapon). After killing the Chief then Holster your weapon and exit through
    the Restroom window again. After getting back outside then walk back to your
    car (getting your Suit back is optional) to successfully complete the
    mission.
    
    0===========================================================================0
    |======================| Mission Walkthrough (Cheap) |======================|
    0===========================================================================0
    
    For this method you still need the Oyabun Knife but leave the Silenced
    Beretta 92 behind.
    
    You do exactly as before in regards to the Red Dragon member and re-entering
    the Restroom. However, the difference is in how you kill the Chief of Police.
    Ready your Knife and exit the Restroom. Then walk up the the Chief.
    
    He will actually stand up which makes it very easy for you to Slash him. Then
    quickly make a run for the Restroom before the Shotgun wielding bartender
    takes off too much of your health.
    
    Then go through the Restroom window again and run to the Sewer Grating where
    you left your Suit. Changing clothes again will keep the Cops off your back
    as you head to your Pick-Up Point to successfully complete the mission.
    
      0+=+=+=+=+0
     / Hong Kong \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >HKG4. The Lee Hong Assassination                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ Hong Kong /
    0=========0                                                    0=+=+=+=+=0
    
    The Police protection has been lifted from Lee Hong and now you can go after
    him. However, he is holed up in his Restaurant and has a small army to
    protect him. This Restaurant is also home to a Brothel which may be of some
    use. There is also a missing Agent that needs to be found. His last report
    indicated a large underground complex underneath the establishment.
    
    Finally, you need to find a valuable Jade Figure and bring it to the Herbal
    Shop before you can carry out the assassination.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Find Safe Combination.
      >>Find Safe location.
      >>Deliver Jade Figure to the Herbal Shop.
      >>Eliminate Lee Hong.
      >>Captured Agent must survive.
      >>Escape to Rendezvous Point.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $15,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There are four levels to the Map:
    
      >>Outside
      >>Basement
      >>2nd Floor
      >>1st Floor
    
    The Outside Map is exactly the same Map you encountered in the mission
    "Ambush at the Wang Fou Restaurant".
    
    The Basement is where the Agent can be found. It has three Elevators and
    plenty of corridors and small rooms. The 2nd Floor has both the Staff
    Area/Guard Quarters and the Brothel with an Elevator and stairs to access
    both.The 1st Floor is the actual Restaurant area itself. It has a Restaurant
    Area, Kitchen, Bar, Lobby, and V.I.P. Area.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This mission takes place inside a multi-level building including a maze-like
    basement area. This is why I suggest using the Compass for this endeavor at
    least for the first couple of attempts before trying without it.
    
    One of the more popular methods of killing Lee Hong is by use of the Poison
    that is provided to you in the Herbal Shop. However, using it will involve
    killing one of the Waiters to gain an Outfit.
    
    However, this will incur a $5,000 penalty against your reward. So, to prevent
    unnecessary Civilian casualties and to save money, I will use another method
    that will involve shooting Lee Hong through a skylight in the Restaurant
    roof.
    
    If any bodies are discovered then the Guards will warn Lee Hong and his HQ
    will be locked down. This doesn't matter much since you can't get past his
    Guard, Tzun, regardless of what disguise you have. This is nothing to worry
    about since there is more than one way into the HQ.
    
    In addition, the Jade Figure can be found in one of four random locations.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    For this method you need the Oyabun Knife. Although you have the option of
    bringing the Silenced Beretta 92 I found that there are better weapons to use
    in this mission.
    
    When you start the mission then you will be near the Restaurant where you
    were at in the mission "Ambush at the Wang Fou Restaurant". This time,
    however, you will need to go inside. Walk into the building to enter the
    Lobby and you will see several things.
    
    Ahead of you is a large pillar and a couple of dividers. To your left is a
    short set of stairs and a guarded door. To your right is another guarded door
    (with two Guards). You will also see a female Guard patrol about.
    
    Go around the pillar and you will see the entrance to the Bar. On the right
    side of the hallway leading to the Bar is another Guard standing in front of
    a door. As you explore the place you will find that you aren't going to get
    into many areas while wearing your current Suit. You will need to get a Guard
    Outfit.
    
    The Guard that is standing in the hallway to the Bar is the one that you need
    to take down to get an Outfit. The door he is standing in front of is a small
    storage room which is conveniently perfect for stashing a body. What you need
    to do is get behind him and open the door but stand behind him just enough to
    keep it open. Wait for the female Guard to pass you and enter the Bar before
    you make your move.
    
    When she does then get up and Knife the Guard and quickly drag him into the
    storage room and around the corner so he isn't seen through the door. Change
    Clothes then head back out. Turn right, enter the Bar, then turn left and
    head to the Bartender. Talk to him and he will tell you about the Brothel on
    the second floor. Even though you are in a Guard Outfit you are still seen as
    a customer. Odd.
    
    After talking to him then he will place a Flyer onto the bar which you will
    need to take so you can enter the Brothel. From here, head east back through
    the octogonal door and all the way to a single door in the east wall. Go
    through this door then straight ahead to another guarded door that will lead
    into the Brothel. Go through this next door and follow the way to another
    door that opens into a larger area.
    
    Angle southeast and you will come to a door guarded by a fat guy who will let
    you through to the upper floor where the Brothel is located. When you get to
    the top floor then you will find two women - and old woman and a young woman.
    
    The old woman will introduce you to Lei Ling who will lead you to her room.
    When you get to her room then you will find that she wants to leave the
    facility and will help you by giving you the Safe Combination if you help her
    escape (which you automatically do).
    
    She will then run out of the room and you have to follow her. She will lead
    you to a ladder which will get you to another part of the rooftop. After
    getting to the other side she will lead you to a gate.
    
    This is where she will make her escape, give you the Safe Combination, and
    inform you of the Agent being locked up in the Basement. After this then turn
    around and head back. You won't be able to climb the ladder but you won't
    need to.
    
    You will see three doors along the west side of this area. The one you will
    need to go through is the one at the top of the short set of stairs leading
    up to it (the middle door).
    
    You will now enter the Kitchen area. Proceed forward past the cabinets, which
    should be to your left, and you will see two doorways. The skinny one near
    the wall corner is the one that leads to the Basement area. Proceed down the
    stairs until you find the pair of Red Dragons.
    
    When you find them then go left around the corner, go left around the next
    corner, then turn right at the next one and go down the short set of stairs.
    Then go all the way to the wall at the end of this hall and turn right. If
    you are in the right place then you should see a Red Dragon on a lower floor
    guarding a door. This is the where the Agent is being kept.
    
    However, there is something that needs to be done first. Get up behind this
    Red Dragon, despite his protest, highlight your Knife, and look left. On the
    upper floor is a wandering Guard. When you see him and he moves out of view
    then Knife the Red Dragon and move to the left of the body. Highlight your
    Knife again and wait.
    
    Eventually the wandering Guard will come back and see the body. When he runs
    down to investigate then either Slash him or let him run off to warn Lee
    Hong.
    
    Then go through the door and talk to the Agent. The Agent is Agent Smith, a
    recurring character who you will run into several times during the course of
    the Hitman games. He will then give you the Safe location as you rescue him.
    That's two objectives down.
    
    Go back through the Basement the way you came and return to the Kitchen. From
    here, look at your Map. The Jade Figure can be found in one of four random
    locations (from hardest to easiest):
    
      >>The Guard Quarters
        ******************
          This is in a small room in the Guard Quarters. To get to it you need to 
          get to the Elevator at the southwest area of the VIP Area. Take it up 
          to the Guards Quarters then turn right when you exit. Head to the 
          junction and turn left to find this room.
    
          When you get to the Safe then you will find it guarded by two Guards 
          and another Guard that will patrol the area. Look on your Map and find 
          the room that says Staff Area. It should have several smaller rooms 
          attached to it.
    
          Go into the Staff Area room to find a Guard at the southwest corner. Go 
          into the room just ahead of you to find two more Red Dragons. However, 
          the reason to go into this room is to find several clips of SMG Ammo on 
          the chair near the door. In the room at the northeast corner is some 
          AK47 ammo and two Body Armor vests.
    
          After you get the SMG Ammo then go to the Guard near the double doors 
          then Knife him, grab his Uzi, and Change Clothes (so you can preserve 
          your Guard Outfit in case you are identified). Keep the Uzi out and 
          head to the Safe.
    
          Near the Safe is a closet you can enter despite the objections of one 
          of the Guards. Once you enter the closet then turn around so you can 
          look at the two Guards. You need to back away from the door and 
          sidestep left to align the heads of the two Guards. Then fire a quick 
          burst to kill them.
    
          This will attract the attention of nearby Guards who will come to 
          investigate. Reload before they arrive then kill them as they appear. 
          Once the coast is clear then open the Safe to get and Holster the Jade 
          Figure. Then go back and get your Guard Outfit before proceeding.
    
      >>The Meeting Room
        *****************
          This is in the room behind the double doors at the southwest corner of 
          the VIP Area. Go through these doors to find two Guards. One that does 
          a very short patrol and the other by the Safe.
    
          Get behind the one by the Safe and look right. When you see the 
          patrolling Guard move out of view then Knife the Red Dragon. Then wait 
          for the other Guard to re-enter the room and stand at the end of his 
          short patrol route. Even though his dead friend is just a few feet away 
          he doesn't do anything!
    
          Quickly get behind him then Knife him. Leave the body since it is out 
          of view of the nearby door. Then open the Safe to get and Holster the 
          Jade Figure.
    
      >>The Brothel
        ***********
          The Safe is found in the room west of where you first talked to the old 
          lady when you were here earlier.
    
          When you get back up to the Brothel, head west through the door then 
          continue forward past the old lady and through another door to find the 
          Safe and a Guard. Get up behind the Guard then Knife him. Move the body 
          into the northeast corner of the room then open the Safe to get and 
          Holster the Jade Figure.
    
      >>The Storage Room
        ****************
          The Storage Room is located at the southeast corner of the Map on the
          first floor. When you are inside the Kitchen then head west until you 
          get to the double doors leading to the Dining Area but don't go through 
          them.
    
          Look to your left to find a single door. Go through this door then 
          angle southeast to get to the door that you went through to get to the 
          Brothel. When you enter back into the larger area where you found the 
          fat guy then turn left to find a single door in a corner. Go through 
          this door and through the next one to enter the Storage Room.
    
          Turn right and go past the wall extension to find a Guard and a safe. 
          Get behind the Guard and Knife him then open the Safe to get and 
          Holster the Jade Figure.
    
    When you have the Jade Figurine then go back to the Restaurant and head for
    the northwest corner where you will find a pair of double doors. This is the
    Herbal Shop.
    
    Go inside and talk to the owner who will provide you information and a bottle
    of Poison that you can use against Lee Hong. However, you need to be dressed
    as a Waiter to use it so, at least as far as this strategy is concerned, the
    Poison is useless.
    
    Exit the Herbal Shop and you will find a table with four bowls sitting under
    a skylight. This is where Lee Hong and his Guard, Tzun, will sit. Now it is
    time to go to the roof so you can assassinate Lee through this skylight. It
    is best to head to the Guards Quarters to get there.
    
    If you hadn't already been here before to get the Jade Figure then go and get
    the SMG Ammo and get Body Armor before heading to the roof.
    
    At the south side of the Staff Area room is a set of double doors. Go through
    then and through the next two to get to the roof. When you exit then you
    should see a pair of stationary Guards. Head to the north side of the roof to
    find a High Voltage area. To the left and right of this area are the
    Restaurant skylights.
    
    The one I will use for the assassination is the one to the left. However, I
    need to clear the rooftop of four Red Dragons.
    
    Head to the southeast corner of the roof to find the door that goes to the
    Brothel. Go near the wall corner and wait for one of the two patrolling Red
    Dragons to stop at the end of his patrol route. Get up behind him and Knife
    him then Change Clothes. Next, go west and stand east of the Helipad which is
    south of the High Voltage area.
    
    The other patrolling Red Dragon will eventually stop at a point east of the
    northeast corner of the Helipad. Knife him and leave the body.
    
    Next, pull out your Uzi and go back to the two stationary Red Dragons you
    passed by earlier. Position yourself south of the pair and line them up, aim
    the cursor at the top of the head of the closest Red Dragon, then kill them
    quickly with the Uzi.
    
    The noise will definitely alert nearby Guards and they will start looking for
    a suspicious Red Dragon. But something else interesting happens. Head to the
    skylight where Lee and Tzun sit underneath. When you get there then you may
    find that Tzun has left Lee to himself. Apparently the gunfire has caused
    Tzun to leave. Some Bodyguard he is.
    
    Aim the cursor at Lee's head then kill him with a quick burst from the Uzi
    then run back and grab your Guard Outfit. This will automatically free you
    from suspicion. From here, head back through the Brothel and through the
    double doors where the fat guy is standing. Then head forward to the single
    door in the corner (this is the door that leads to The Storage Room).
    
    When you get through the door then turn right to go down the stairs back into
    the Basement. Use your Map to help in finding your way to Hong's HQ. Continue
    north through the Basement area and you will then need to take another
    Elevator into Basement 2. Then go through Basement 2 and to another Elevator
    which will lead you into Hong's HQ.
    
    After exiting the Elevator then take a right which will lead you to a metal
    door which contains an Elevator that goes to the dock and a boat that will
    lead you out of Hong Kong and successfully complete this mission.
    
    Now onto the next Target.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HTM2. Columbia                                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Your next Target is a major drug lord named Pablo Belisario Ochoa. He is
    hiding in a large Camp within a remote section of Columbia. Naturally he is
    protected by a large heavily armed force who patrol the jungle. However,
    there is also a local tribe that can be of assistance if you find them.
    
    There are three missions here and they take place on the largest Map in all
    of the "Hitman" games. Because you are in a remote area you will not be able
    to buy weapons and equipment for the second and third mission. Anything you
    buy for and find during the first mission needs to be carried over to the
    next two missions.
    
    It should be noted that any ammo you find for a weapon will not carry over to
    the next mission unless you have the weapon it is meant for in your
    possession. Since there are a lot of weapons that can be found this makes it
    very easy to go without them on the first mission which is the only one where
    you can buy weapons and equipment beforehand.
    
      0+=+=+=+=0
     / Columbia \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CMB1. Find the U'wa Tribe                                                0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ Columbia /
    0=========0                                                     0+=+=+=+=0
    
    Your goal is find the Crash Site and retrieve a religious Idol, that was on
    the crashed plane, and return it to the local tribe. There are also several
    Weapon Caches that have been dropped off by the Agency to assist you.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Secure religious Idol.
      >>Bring Idol to the Indian Village.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $5,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There is only one level to this Map which is the jungle. There are nine
    Weapon Caches spread throughout this area. The Crash Site is in the center of
    this area. The Village of the local tribe is at the east side of the Map.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This is a huge level and use of the Compass and Binoculars is recommended for
    at least the first couple of attempts until you get comfortable with the
    missions here in Columbia before doing this cheaply. I also recommend not
    purchasing any guns for you will find all you need from the Weapon Caches and
    Soldiers.
    
    One thing to note is that there is another objective that is not listed. That
    objective is to rescue the Chief's brother who is being held on a bridge at
    the south end of the Map. You activate this objective when you bring the Idol
    back to the Chief. However, you can rescue his brother before you give the
    Idol back. That is what I will do here.
    
    The game also wants you to find the Crash Site before the Soldiers get there.
    But you will more than likely run into four-man patrols who will fire on you
    because you are not in a disguise.
    
    For this reason I prefer to let the Soldiers find the plane while I go and
    disguise and arm myself. There are a couple of ways to safely get at the Idol
    when it is guarded by them.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    When you start the mission then you will be at the western side of this very
    large area. Your first priority is to find a weapon. Head northwest to find
    the double Weapon Cache. It is here that you can find the Beretta 92 and
    plenty of Pistol Ammo. Pick up one of the Berettas and all of the Pistol
    Ammo.
    
    Just south of this Cache should be a two-man patrol. When you find them then
    stay far back and find the pair of large trees just northeast of them. Stand
    between these trees and slowly sidestep right so you can find one of the
    Guards. Then shoot at him with the Beretta.
    
    If you stand far enough away then he can't see you because of the jungle
    mist. Don't worry if you waste multiple shots killing him - you should have
    more than 200 rounds. After killing him then sidestep right again to find the
    other Guard and do the same to him. Then go and Change Clothes with one of
    them. If they aren't there then there is another place to find a two-man
    patrol.
    
    From this point, the next objective is to head to the triple Weapon Cache
    located at the northeast corner of this Map. As you proceed forward keep an
    eye open for stationary two-man patrols. If you didn't get a disguise then
    you will be fired upon if you are seen.
    
    When you get to the triple Weapon Cache then you will find one with two
    M16A2s and several clips of 5.56mm ammo. The other two contain five clips of
    Machinegun Ammo and two M60s. Grab all of the Machinegun Ammo and one M60. Do
    *NOT* grab an M16A2. The reason not to get an M16A2 is that it is not a
    weapon normally carried by any of the Soldiers here.
    
    If they see you with one then any disguise you are in will be blown and you
    will be fired upon. The Baretta is also a weapon not normally carried by the
    other Soldiers so it is important to Holster it as soon as you are done using
    it. The M60, however, is carried by at least one Soldier and is considered an
    acceptable weapon. And it is more accurate and powerful than the AK47s
    carried by most of them.
    
    Now, if you haven't got a disguise, then head south toward the single Weapon
    Cache. There are usually a two-man patrol you can find along the way so you
    can get an Outfit here when you kill them. The M60 will make it pretty easy
    to dispose of them.
    
    After you get the M60 (and 300 rounds) and a disguise then head to the Crash
    Site. When you get there then you will find the plane and several Guards. All
    of the Guards are on the west side of the plane.
    
    In addition, you will find a Guard that is standing by an open door and near
    the Holy Figure. You cannot get the Holy Figure until you get rid of this
    Guard. But you will also see that all of the nearby Soldiers are facing west
    and with their backs to this one. Use this to your advantage. There are two
    ways to go about this depending on what you bring with you:
    
      >>The M60 (Cheap Method)
        **********************
          Go to the east side of the plane and look west toward it. Pick off the 
          Guard on the wing. Then use the south end of the plane as cover as you 
          take down the remaining Soldiers.
    
          It should be pointed out that the very loud noise of the M60 will 
          attract Guards that may be outside of the Crash Site and will run to 
          investigate. Pick them off while they are standing around then grab and 
          Holster the Holy Figure when the coast is clear.
    
      >>The Knife/Fibre Wire (Standard Method)
        **************************************
          Go to the east side of the plane and drop your M60. Then highlight your 
          Knife/Fibre Wire, go to the other side of the plane, behind the door 
          Soldier, and Knife/Wire him. Then grab and Holster the Holy Figure, go 
          back to the other side of the plane, and grab your M60.
    
    Notice that the Outfit of the door Soldier is a khaki color. He is of a
    higher rank than the others (this info is useful in a later mission).
    
    Regardless of method, when you get the Holy Figure, then go to the bridge
    south of the Crash Site area to rescue the Chief's Brother. When you get to
    the bridge then you will find several Soldiers. One will be in a tower at the
    north end of the bridge (and carrying an M60), three will be at the north
    entrance, three (along with the Brother) will be in the center, and one will
    be in the tower at the south end.
    
    Head up northeast until you come to a tree then use it as cover as you pick
    off the three Soldiers at the entrance. The tree and the jungle mist will
    keep them from seeing you. As you kill them then two of the three Soldiers in
    the center will come to investigate. Kill them and wait for things to settle
    down. If additional Soldiers show up because of the shooting then kill them
    before proceeding.
    
    After that then head to the large tree southwest of your position and use it
    as cover to pick off the tower Soldier. When you are finished with him then
    head towards the bridge so you can take care of the Soldier by the Brother.
    
    If he fires on you as you approach then sidestep left so you can get the left
    brick bridge support between you and him. Stay back far enough so the foliage
    doesn't interfere with your sight of the Soldier. Then slowly sidestep right
    and shoot at his head, with single shots, to pick him off so you don't risk
    killing the Brother.
    
    If he doesn't fire on you then stand by the brick bridge support on the right
    side. Then aim at his head and kill him with a quick burst. Once this Soldier
    is dead then the Brother is free and he will head back to the Village.
    
    Even though there is an R93 Sniper Rifle in the tower it is best to leave it
    alone and keep the M60. The M60 is best for what you need to do later.
    
    From here, follow the river northeast to the Village which is the grouping of
    small squares on the east side of the Map. As you get near the Village then
    pull out the Holy Figure.
    
    It is important to note that there is a bug that can occur if you talk to the
    Chief *BEFORE* the freed Brother reaches him. If this happens then you won't
    be able to talk to him again until you go all the way back to the bridge and
    back again. To prevent that extra work, head to the bridge just south of the
    Village then stop and look north. You should see a small hut north of you.
    
    Go to the hut and go to its right and continue north to the fence and stop.
    Look northwest and you should see a large hut. The Chief should be standing
    about twenty feet in front of this hut. Wait for his Brother to appear near
    the Chief before approaching him.
    
    Talk to the Chief and he will help you by telling you of the passage to the
    Drug Lord. He will also tell you of the sacred grounds and to not upset their
    god. After the cutscene ends then so does the mission.
    
      0+=+=+=+=0
     / Columbia \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CMB2. The Jungle God                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ Columbia /
    0=========0                                                     0+=+=+=+=0
    
    The Chief knows of a secret passage to Pablo's Camp. The passage is guarded
    by what the tribe calls "Tezcatlipoca", the god of death. However, the Agency
    knows that this god is nothing more than a very large Jaguar. But it is still
    dangerous nonetheless.
    
    Your objective is to get to the passage without harming the Jaguar. In
    addition, whatever weapons you had at the end of the last mission are what
    you will have to start this one.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Find the secret passage to Pablo's Camp.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $5,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There is only one level to this Map which is an extension of the jungle from
    the previous mission. There two Point of Interest ("!") symbols on this Map.
    
    The one at the northwest corner of this area is where you can find some Pigs
    you can use to distract the Jaguar. However, I am not going to use them. The
    second one, at the south part of the Map, is where the Jaguar, and the
    Sacrificial Altar, is.
    
    In the center of this area is a large U-shaped structure. This is where I
    will be heading.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This is a short and quick mission. Not a whole lot more to add.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    When you start the mission then you will be on the bridge just south of the
    village. Run south past the Guards and to the large U-shaped construct in the
    center of this area. When you get there then position yourself at the
    northwest corner but just outside of it. Near this corner is a pair of
    Soldiers just inside on the upper level.
    
    Go up to them and line them both up. Aim at the head of the one closest to
    you then kill them both with the M60. After that then grab and drag one of
    them then head south out of the construct. Then drag him southeast and to the
    Sacrificial Altar where you will find the Jaguar.
    
    Put the dead Soldier on the Altar and back away. Once the Jaguar starts
    munching on him (remember, people are meat too) then head south past it and
    to the tunnel to successfully complete this mission.
    
      0+=+=+=+=0
     / Columbia \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CMB3. Say Hello to my Little Friend                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ Columbia /
    0=========0                                                     0+=+=+=+=0
    
    You are now just outside the Camp where Pablo is holed up. It is very well
    guarded and will require some planning to enter and execute Pablo. In
    addition, you will also need to destroy his Drug Lab which is mostly
    underground. You will have to explore the Camp to find what you need to
    destroy it.
    
    The Camp also has a small airstrip and Hangar. You will need to use the
    Airplane there to escape once all of your objectives are completed.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate the Drug Lord.
      >>Blow up the Laboratory.
      >>Use the Airplane to escape.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $30,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There are four levels to the Map:
    
      >>Mansion 3rd
      >>Mansion 2nd
      >>Mansion 1st
      >>Jungle
    
    The Mansion 3rd, 2nd, and 1st are the three floors to the Mansion in the
    center of the Camp. These Maps are basically useless.
    
    The Jungle Map is an extension of the jungle feature in the previous two
    missions. There are two Point of Interest ("!") symbols on this Map. The one
    to the south has some Body Armor, two AK103s, and seven clips of 7.62mm ammo.
    The one at the far northwest corner of the Map cannot be accessed. Why it is
    there is unknown.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This is a fairly complicated mission that requires some degree of planning.
    There are lots of patrolling Soldiers both outside and inside the Camp. There
    are also plenty of Guard Towers as well.
    
    In addition, unlike the Soldiers from the previous missions, the Soldiers
    here will fire on you if you seen with the R93 Sniper Rifle. This is the best
    reason not to bring it with you from the previous mission. However, they have
    no problem with you carrying the M60.
    
    Finally, there is a Weapon Cache right where you start and it has Body Armor
    and several Knives.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    When you start the mission then you will find yourself just north of the
    Camp. Right next to you is the Weapon Cache I just mentioned. If you didn't
    bring a Knife or Fibre Wire then grab a Knife from here (along with some Body
    Armor).
    
    From here, head to the fence then turn right and run alongside it all the way
    to the entrance at the southwest area of the Camp. When you get inside then
    head to a tent directly southeast of the Mansion.
    
    When you get close to the Mansion then you will see a cutscene of Pablo
    enjoying himself (and a Bomb on his desk which you need to destroy the
    Laboratory). When you get inside the tent then you will find a Minigun and
    four clips of Machinegun Ammo. Don't bother with the Minigun. Unlike with the
    M60 you will be fired upon if you are seen carrying it so leave this weapon
    alone.
    
    Get the Machinegun Ammo (for your M60) then proceed to the Mansion. The next
    step is to clear the entire Mansion of Soldiers so you can proceed with the
    assassination of Pablo with no resistance. However, they need to be cleared
    in a specific order to prevent interference as you dispose of them.
    
    Head to the front door and past the Soldiers (who will warn you). But don't
    go through the doors. Instead turn left and proceed forward on the wooden
    walkway and enter the first door you come to on your right. Inside you will
    see a stationary Soldier and another door that leads further inside the
    Mansion.
    
    Get behind him and Knife him. Then drop your M60 and drag him to the corner
    further from the door so he isn't seen by the others as you open the interior
    door. Go through the next door and you should see another stationary Soldier
    in front of you and another one on the opposite side of the dividing wall
    next to him. Go to the one on the other side of the wall (and standing next
    to the door leading outside) and Knife him.
    
    Now go past the other Soldier who is looking around to see what is going on.
    He is too skittish to do anything to him so leave him alone for now. Follow
    the hallway past the double doors and through the single door at the end.
    Inside is another stationary Soldier standing by a large pot (this room is
    the Kitchen).
    
    Knife him then highlight your Knife, head to the door leading outside, and
    open it. Outside is another stationary Soldier. The idea is to let him see
    the body so he will run inside. When he runs inside to investigate the dead
    body then go up behind him and Slash him. After that then head back into the
    hallway and to the stationary Soldier you left behind who has now calmed
    down. Knife him the drag his body partway into the hallway.
    
    Highlight your Knife then open the nearby double doors and go back to the
    body. Inside this room is a pair of Soldiers. One of them will see the body
    and run to it. Slash him quickly when he stops. Then go through the double
    doors and Knife the remaining Soldier.
    
    Now go back into the Kitchen and turn right when you go through the door to
    find another door. Go through it and you will be in the Lobby and you should
    see a Soldier in front of you.
    
    Do *NOT* kill him. There is another one above you to the right who is
    guarding Pablo's office who will fire on you if you kill this Soldier.
    Instead, turn left and proceed forward a few steps to find another door which
    is next to the door you just came through. Go into this room to find another
    Soldier. Knife him then leave.
    
    When you exit the room then turn left to find the front doors. At the front
    doors you will see two sets of stairs. Go up the set on your left and you
    should see two doors. Go through the one furthest from you and you should
    enter the Bathroom.
    
    Inside is another Soldier but he is dressed in a Khaki Outfit. He is one of
    two Soldiers in the Mansion dressed this way. You need to have one later so
    you can safely enter the Laboratory. Only a khaki uniformed person can go
    there. However, I'm just going to Knife this one and drag his body in the
    corner so he isn't seen by the Soldier by Pablo's office. Then leave the
    Bathroom and go through the door near the top of the stairs.
    
    Inside you will see a Ladder leading to the upper level of the Mansion. Here
    you will find another Soldier. Knife him then leave the room and go down the
    stairs. After going down the stairs then go up the next set and through the
    first door you come to and close it when you enter the room. Here you will
    find the other khaki uniformed Soldier.
    
    For now, Knife him and leave the body be. Then grab the Beretta 92SD and all
    of the Pistol Ammo. Then go through the next door that leads into the next
    room. Here you will find another Soldier. Knife him the drag the body to the
    window. Then highlight your Knife and open the door to the upper walkway in
    the Lobby.
    
    Eventually the Soldier by Pablo's office will see the body and run to
    investigate. Close the door and Knife him. Then go back downstairs and Knife
    the Soldier in the Lobby. Now go to the front doors. It is time to remove the
    Soldiers outside.
    
    Stand to the left of the doors and open them. Aim your cursor at the head of
    the Soldier you see. If the doors close on you then get close enough again to
    open them.
    
    After you aim at his head then quickly whip out the Silenced Beretta and kill
    him with a few shots then Holster the weapon and close the doors (if you
    can). Wait for the other one to find the body and return to his post. Then
    open the doors and sidestep right to see him, aim at his head, then bring out
    the Silenced Beretta and kill him.
    
    At this point I have now removed all of the Soldiers inside and outside of
    the Mansion. Now go back and retrieve the M60 and head to Pablo's office.
    Open the doors and Pablo will taunt you which begins the fight. Pablo will
    then grab his M60 and go to various places within his office to fire at you.
    
    When the fight begins then immediately sidestep left so you are out of the
    doorway. Then rotate, and gently sidestep, to your right so you can see a
    stack of three crates. What you want to do is to aim at the wall corner to
    the left of the top crate. Eventually Pablo will come to this point and fire
    a burst when he does.
    
    However, because of the drugs he snorted he will be pretty tough and will
    taunt you. After he taunts you then sidestep left to get out of his line of
    fire and move the camera right to see him. When he leaves that position then
    rotate and sidestep right and aim at the wall corner again. Fire another
    burst at Pablo when he returns and initiate another taunt.
    
    Then sidestep left to get out of his line of fire and repeat the whole
    process until you finally kill him.
    
    Then go into Pablo's office where you can find an M60, a Letter from Prof,
    and the Bomb. Get the Bomb then go and grab a Khaki Outfit from one of the
    dead Soldiers on the upper floor. Then exit the Mansion through the front
    doors and head west to the Laboratory. When you get to the Laboratory grounds
    then go to the east side and past the trio of Soldiers. Go through the door
    and then through the next one (and close it).
    
    Here you will see a bunch of khaki Soldiers but most of them will be on the
    west side and with their backs to you. There is one here on the east side
    that you can, and should, Knife. After Knifing him then remain in Sneak Mode.
    
    Carefully go left and to the Box of Explosives. When you get close enough
    then pull out the Bomb and Place Bomb. Then Sneak your way back to the door
    near the dead Soldier, go through it, and close it before you go through the
    next one. From here, head back out of the area and to the tent closest to the
    Hangar so the others can't see you. Then pull out the Remote Detonator and
    detonate the Bomb to complete another objective.
    
    It is *VERY* important to note is that, if you are using Windows XP, that the
    game may crash when it tries to load up the cutscene of the exploding lab. It
    happened to me about four times during multiple attempts but this happens
    infrequently. But it will *DEFINITELY* crash if you detonate the Bomb with
    you still inside the Laboratory.
    
    After the cutscene is finished then run to the Hangar and enter it. There are
    three Soldiers stationed by the plane but won't become hostile unless you
    hang around too long inside the Hangar. When you see the plane then quickly
    run to and enter it before they get hostile to successfully complete this
    mission and leave Columbia.
    
    Now onto the next Target.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HTM3. Budapest                                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Your next Target is a terrorist named Frantz Fuchs. He is currently staying
    at the Thermal Bath Hotel in Budapest where a peace summit is being held.
    
    However, he is planning to blow up the hotel and kill all of the leaders that
    are there for the summit. The Agency doesn't really care about the leaders
    but saving them will make the ICA popular with many governments and expand
    their clientele. Although you will be actually one of the good guys here you
    can't alert the authorities or you risk exposing the source who provided the
    Agency with Frantz's whereabouts.
    
    There is only one mission here and it takes place within the Hotel. In
    addition, there are Guards with metal detectors in many places so you should
    not try to bring in any weapons other than the Fibre Wire. Because of this it
    may be best not to bring anything at all. Everything you need is inside the
    Hotel.
    
      0+=+=+=+=0
     / Budapest \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BPT1. Traditions of the Trade                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ Budapest /
    0=========0                                                     0+=+=+=+=0
    
    In addition to killing Frantz Fuchs you also need to recover the bomb for the
    customer.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate Frantz Fuchs.
      >>Secure Terrorist Bomb.
      >>Return to the Rendezvous Point.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $55,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There are four levels to the Map:
    
      >>Outside
      >>1st Floor
      >>2nd Floor
      >>3rd Floor
    
    The Outside Map is where you will find your Exit Points. The 1st Floor has
    multiple places of interest - the Kitchen, Restaurant, Pool, Saunas, and the
    Lobby, There are also Elevators and stairs to access the upper floors.
    
    The 2nd Floor also has various places of interest - Lounge, Flower Shop,
    Casino, and Conference Room. There are also three Metal Detectors, in red,
    that need to be avoided if carrying metal objects. The 3rd Floor has the
    Dentist office and the Rooftop. It also has a metal detector.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    There is one objective the game doesn't tell you - you also need to kill
    Frantz's brother, Fritz Fuchs. Fritz is a dentist who has an office on the
    third floor and that is where the Bomb is kept. And he has the key to the
    room where it is locked.
    
    He has a pattern that takes a long time to cycle through. When the mission
    starts then he can be found in the Sauna. Later, he will move to the Swimming
    Pool. Then he will head to the Restaurant where he will eat then go to the
    Restroom (you can kill him here if you wish). Finally, he will go to the Bar
    at the Casino.
    
    After that then he will head back down to the Sauna and start the pattern
    again. It should also be noted that his office secretary knows his
    whereabouts if you should lose track of him. Because the easiest way to
    eliminate him is at the Sauna then that is the first place I will go to when
    I start.
    
    It should be noted that this is the only mission where you actually need to
    jump from one platform to another.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    When you start the mission then you will be outside the hotel. Head through
    the east door and go north past the desk. You can talk to the desk clerk if
    you wish and find the exact room where Frantz is staying (Room 202) but I
    prefer to leave him alone.
    
    In front of you, you should see the main Staircase for the hotel. To the
    right of it is the Men's Pool Entrance. Go through it and into the Changing
    Room. You will also notice a Guard standing by the shower entrance who will
    tell you to change if you want to enter the Pool.
    
    At the southeast corner you can find a Changing Room with a Swimsuit inside.
    Change Clothes and proceed to the Pool. The Guard will now go to the hotel
    entrance to keep you from leaving without changing clothes.
    
    Go through the Showers and into the Pool area. At the east side of the Pool
    is the Men's Sauna room. It is here you will find Fritz Fuchs. If you talk to
    him then he will tell you that he cannot stay here long because of a weak
    heart.
    
    Head back out and turn the nearby Handle. This will greatly increase the heat
    inside and you will hold the door shut so Fritz can die of a heart attack
    caused by the Sauna. Once he dies then go inside and grab the X-Ray Room Key
    which is used in his office. From here, go back to the Changing Room, Change
    Clothes, and go back to the Lobby.
    
    Now you need a weapon. The best weapon to use is the Knife which is found in
    the Restaurant Kitchen. Head west through the double doors to enter the
    Restaurant. At the northwest corner are two pairs of double doors that lead
    to the Kitchen.
    
    Go to the *RIGHT* set of doors and open them but stay just outside. Inside
    you should see the cook going about his business. If you enter the Kitchen
    then you will be told to get out. Just keep opening the doors as they close
    so you can keep an eye on him. Occasionally a couple of Civilians will come
    in and out of the Kitchen.
    
    On the counter, just inside and to the left, are some Kitchen Knives. When
    the cook enters the freezer, in the back, and there are no Civilians then go
    and get one of the Knives and get back out. From here, head to the Elevator
    just east of the Lobby to go to the second floor near Frantz's room. This
    will allow you to avoid the Metal Detectors that are placed on the 2nd Floor
    at the top of the main stairs.
    
    Turn right after you get off the Elevator then turn left to go through a set
    of double doors. Look to your left to find a Guard in front of a room door.
    This is Frantz's room. You can't get past the Guard but there is a way around
    him.
    
    If you look on your Map then you should see that this side of the 2nd Floor
    is nothing but guest rooms. They are being constantly serviced by three Room
    Service people who go around this area in a clockwise pattern.
    
    Go through this hallway in a counterclockwise direction until you either find
    one of them or find a Master Key in a door. The Master Key belongs to him and
    you need it to progress further. After grabbing it then you will cause the
    Room Service person to temporarily leave the floor so he can get another set
    of Master Keys so he can continue his work.
    
    In addition, you will also find a wandering Guard who goes around this area
    in a clockwise pattern.
    
    After you grab a Master Key then head to Room 201 which is next door to
    Frantz's room. Enter this room and go through the next door that leads to the
    balcony. Once on the balcony then turn left, head close to the railing, and
    stop. Across from you is the balcony to Frantz's room.
    
    However, you need to wait for the Guard to come onto the balcony and head
    back into the room again before you do anything. When he goes back inside
    then jump to the other balcony, enter Sneak Mode, go inside then Knife the
    Guard.
    
    Nearby you should see a small table with a Do Not Disturb Sign, a Letter fron
    Frantz, a Letter from Pablo, a Hotel Key (Fuchs), a Dentists Business Card,
    and a Luger PP08 SD. You can pick up and read the letters if you like but the
    main items of interest is the silenced Luger and the Do Not Disturb Sign.
    
    Pick up the weapon and sign then go back through Room 201 and into the
    hallway. Go counterclockwise through the hallway until you find a Room
    Service person.
    
    If he is pretty far away from Room 202 then head back there and stand east of
    the Guard then aim the cursor at his head. Wait for the patrolling Guard to
    pass you and go through the double doors before quickly bringing out the
    Luger and nailing the Guard in the head with a couple of shots.
    
    Then open the door and drag the body inside. Bring out the Do Not Disturb
    Sign, place it on the door using the Pointer Menu, then close the door. This
    will ensure that the bodies are not found for a long time.
    
    There is also this alternative method suggested to me by one of my readers,
    Dak:
    
      "On the level in the hotel where you have to kill the terrorist and get the 
       bomb, there is another way into the terrorist's hotel room. Dress as a 
       bellhop, go up to the guard, and tell him you have fresh towels. He will 
       stand to the side to let you in. Don't go in. instead, you can easily get 
       behind him and strangle him, and then drop him in the bathroom in the room 
       across the hall. There is a risk that a bellhop or cop will see you, but 
       at least the door guard presents his back to you so nicely."
    
    After that then enter the Bathroom and kill Frantz with either the Luger or
    Knife him. Then exit the Bathroom and head to the northwest corner of the
    room to find the Bomb Case. After grabbing the Bomb Case then retrace your
    way back to Room 201 and into the hallway.
    
    From here, head north through the double doors and go back to the Elevator.
    Take it to the 3rd floor then turn right and turn right again to go through a
    set of double doors. After going through these doors then turn left to find
    another set of double doors that lead onto the roof. When you get onto the
    roof then you should see a large dome to your right.
    
    From here, angle northwest to climb onto the next portion of the roof then
    climb down again. As you get near the dome you should see an open window.
    This leads into the Dentist Office.
    
    However, before going through the window, enter Sneak Mode. Go through the
    window and you should see a Guard with his back to you. Knife him and drag
    his body near the window where you entered. Holster your Knife and you will
    drop the Bomb Case. That's okay, there is something else that you should do
    before you can go further.
    
    Remain in Sneak Mode and go through the double doors to the west. To your
    left is another Guard. Knife him then drag his body to where you put the
    other Guard. If you don't Holster your Knife before you go through the door
    then this Guard may turn around and attack you even if you are in Sneak Mode.
    
    After killing this Guard then grab the Bomb Case, go inside the X-Ray Room,
    and put the Bomb in the case. The Bomb is made of metal and will set off the
    Metal Detectors. Thankfully there is a way to get outside without dealing
    with them.
    
    From the X-Ray Room, head out then go through the open door where the second
    Guard stood and out into the hall. Then turn the corner, go through the
    double doors, and turn right again.
    
    Go through the next set of double doors, past the Guard with the metal
    detector, and through the next set of double doors. Then turn right and you
    should see four small brown hatches which should be on the wall to your
    right. Go past them and hang the next right to find the entrance to the
    stairs. Go down to the first floor and you should enter the Kitchen.
    
    When you enter the Kitchen then go left and then go right at the corner and
    head north to the double doors leading outside. After that then just go left
    to find the way back to the street and successful mission completion.
    
    Now onto the next Target.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HTM4. Rotterdam                                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Your next Target is a notorious gunrunner named Arkadij Jegorov (aka Boris).
    He is hiding on a Ship somewhere in Rotterdam Harbor. The Agency does not
    know the exact location where Boris is at but they do know that there is a
    local Dutch gang that is planning to purchase weapons from him. Following the
    gang may lead you to Boris.
    
    In addition, Diana has noticed something interesting about the people you
    have assassinated. It seems that all of them served in the French Foreign
    Legion together at some point. A very weird coincidence.
    
    There are two missions here and they both take place within Rotterdam Harbor.
    
      0+=+=+=+=+0
     / Rotterdam \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTD1. Gunrunner's Paradise                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ Rotterdam /
    0=========0                                                    0=+=+=+=+=0
    
    The Dutch gang is meeting up with Ivan Zilvanovitch, a close associate of
    Boris. Ivan runs a circus which he uses as a front for his gun trafficking.
    The Dutch gang uses a Strip Club as a hideout. You need to place the GPS
    Transmitter in the gang's car and follow it to the meeting place.
    
    You will also need to eliminate all of the gang members at the meeting and
    hide the bodies before Ivan appears or he will run. You will also need to
    place the GPS Transmitter in the Money Suitcase so he can lead you to Boris.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Place GPS Tracker in the Gang Car.
      >>Move GPS Tracker to the Money Suitcase
      >>Give the Suitcase to Ivan.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $50,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There is only one level to this Map and that is the harbor area. You will see
    a blue circle which is the Train that goes around the track within the
    harbor.
    
    You will also find four Warehouses and several gates that can only be busted
    through with the train. There are also three Switches that can be used to
    direct the Train to these gates.
    
    In the center of this area is the yellow circle that is the car you need to
    attach the GPS Transmitter to.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    The interesting thing about this mission is that you don't even have to plant
    the bug on the car to find the correct Warehouse thus saving you quite a bit
    of work. And yet you will still accomplish the "GPS Transmitter in the Gang
    Car" objective.
    
    This will also be your first encounter with the Dobermans, an mildly annoying
    enemy. For this reason I recommend bringing a Silenced MP5 with about 100
    rounds for your first couple of times through so you can deal with them
    quickly and silently before doing the mission without it.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    For this mission you should have a Pentagon Knife and you *MUST* buy the GPS
    Transmitter. Without it you will not be able to complete the mission since it
    is required to track Ivan. As noted, the Silenced MP5 is optional. To do this
    cheaply leave the MP5SD behind and use the Uzis you get from the gang members
    you kill.
    
    When you begin the mission then you will be at the northeast side of this
    large area. When you look at your Map then you will see a blue blip. This is
    a Train that will go around the tracks in this portion of Rotterdam. This
    Train plays an important part in this mission. It is used to smash through
    the gates that block access to three Warehouses.
    
    One of these three Warehouses are used by the gang to conduct their business.
    There is one to the west (Pakhuis #12), one to the south (Pakhuis #14), and
    one to the east (Pakhuis #13). When you find the correct Warehouse then you
    need to divert the Train to smash through the gate so you can get to it.
    
    In order to do that you need to use the Track Switches. There are three of
    them:
    
    The first one (Track Switch #1) is on the north side of the track loop near
    your starting position. The second one (Track Switch #2) is to the east of
    the gang car (the yellow blip on the Map). The last one (Track Switch #3) is
    just south of Track Switch #2.
    
    From your starting position, run to the south and find a wandering Gang
    Member. Get up behind him, Slash him, and grab his Uzi. Now go to the north
    side of the nearby tracks and head west. Eventually you will find another
    wandering Gang Member. Slash him as well and take his Uzi.
    
    From here, head southwest and you will find another wandering Gang Member.
    Slash him, grab his Uzi, and then go look for the correct Warehouse. The
    correct Warehouse where the meeting will take place will have Dobermans
    guarding it. You cannot get access to the Warehouse until you get the Train
    to smash through the gates that block the way. But you don't want to do that
    quite yet at this point.
    
    The Dobermans can hurt you even if you brought Body Armor with you so you
    should use the fence to your advantage to help keep them at a distance. I
    should also point put that they can go through the standard closed gates
    nearby so keep that in mind.
    
    The Uzis that you get from the dead gang members are very inaccurate from a
    distance so it is best to use the Silenced MP5 if you wish to use the fence
    as a shield. However, depending on how close the fence to a given warehouse,
    you may be able to make a Doberman chase you through a fence opening by
    firing single Uzi shots at it.
    
    This should allow the Doberman to get close enough to you to quickly kill it
    with your weapon. You don't need to kill all of the Dobermans. Just the ones
    closest to the stairs on one side of the Warehouse. But, if the Dobermans are
    guarding Pakhuis #13, then there is something else you should do first before
    trying to get rid of them, especially if you did not bring a Silenced MP5.
    
    Just northwest of Track Switch #2 is a trio of Gang Members standing around a
    fire. Line up two of them then whip out an Uzi or MP5SD and quickly kill them
    then move your aim toward and kill the last one. This will keep them from
    interfering. You can also take the Uzis they drop. It may be a good idea to
    kill them regardless so you can get extra Uzis.
    
    After finding the correct Warehouse and getting rid of what Dobermans you can
    then head to Track Switch #1 and pull it. If the correct Warehouse is Pakhuis
    #14 then you do not need to do anything else. If the correct Warehouse is
    Pakhuis #12 then pull Track Switch #2. If the correct Warehouse is Pakhuis
    #13 then pull Track Switch #3.
    
    While you were doing all of this the Gang Car will go to the correct
    Warehouse on its own. This will not fail the mission.
    
    Now head back to the gang Warehouse and go through the newly open gate. Kill
    any Dobermans that attack you then find the stairs which is on one side of
    the Warehouse. The Warehouse contains six Gang Members that need to be killed
    off before you can find the Briefcase and plant the GPS Transmitter inside.
    
    But there is a specific way to go about getting rid of them which will make
    the rest of the mission much easier.
    
    To start, switch to your Uzi or MP5SD, go up the stairs, open the door, and
    let one of them see you. He will then start to head towards your position.
    Stay just inside the Warehouse until he reaches the top floor then step back
    out, sidestep right, and aim left about 45 degrees through the door.
    
    When he comes to the door then kill him and he will drop against the
    cardboard boxes beyond the door. If you looked straight through the door
    instead of the 45 degree angle then you would find a gap between the boxes
    that you can actually knock people through when you shoot them and they would
    land on the wooden boxes on the ground floor.
    
    I do not want to knock them to the ground floor for reasons explained a
    little later. Sometimes they can come through the door and join you on the
    platform outside. But this will cause no problems if you kill them here.
    
    Keep an eye on your Uzi ammo. You don't want to run out of ammo in a close
    firefight. When you kill a Gang Member then grab his Uzi before going after
    another one. When you spot the one guarding the Briefcase then shoot at his
    feet to lure him so you can kill him.
    
    After killing all six of them then you will get a notice that Ivan will
    arrive in three minutes. You would need to hide all of the bodies before he
    arrives or he will run if he sees any.
    
    By killing all of the Gang Members on or by the stairs then you don't need to
    worry about that since you have already "pre-hidden" the bodies. If by any
    chance you knock any of them down to the ground floor then quickly move him
    behind a nearby crate.
    
    Then all you need to do is Change Clothes (to look like a Gang Member), go to
    the Briefcase, pull out the GPS Transmitter, and pick up the Briefcase so you
    can attach the Transmitter. After that then just stand still the whole way
    through to successfully complete the mission.
    
      0+=+=+=+=+0
     / Rotterdam \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTD2. Plutonium Runs Loose                                               0
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    | Overview /                                                  \ Rotterdam /
    0=========0                                                    0=+=+=+=+=0
    
    The plan worked and Ivan has led you to Boris' Ship. Unfortunately, he is
    getting ready to leave Rotterdam. The area is also blocked off and the gates
    are guarded. To make things worse, Boris also has a nuke aboard the Ship.
    More than likely he will arm it if he feels threatened.
    
    Once Boris is dead and the nuke deactivated then take the boat to a
    designated meeting point in international waters. The Agency also has
    information on a Weapons Depot nearby that can be of use to you.
    
    Interestingly enough Boris also served in the French Foreign Legion, just
    like the other targets you have eliminated.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate Boris.
      >>Nuke must be disarmed.
      >>Take Ship to international waters.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $75,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There are five levels to the Map:
    
      >>Main Deck
      >>Harbor
      >>3rd Deck
      >>2nd Deck
      >>1st Deck
    
    The Main Deck, 3rd Deck, 2nd Deck, and 1st Deck is the Ship that Boris is on.
    It doesn't have a lot of detail so these Map levels aren't of much use. The
    Harbor Map shows the fences that you must make your way through. In addition,
    there is the Weapon Cache to the southeast that will be very useful to you.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    This mission is a bit tricky due to Boris' extreme paranoia. If the slightest
    thing goes wrong then he will be warned then arm the Nuke and flee. However,
    you can use this to your advantage. There is an item in the Weapons Depot
    that will turn Boris' paranoia against him.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    For this method you need the Pentagon Knife. Everything else you need can be
    found on this mission. When you start the mission then you will be on a small
    boat dock. Pull out your Knife then climb up the ladder to ground level. From
    here, head northwest toward a Warehouse (Pakhuis #12). Stationed at the
    southeast corner of this building is a Guard.
    
    Run towards him until you are about fifty feet away from him then enter Sneak
    Mode and creep up on him and Knife him or line yourself with him then run all
    the way up to him and Slash him the moment you get there. Then grab his MP5,
    drag him around the corner (just to be safe), and Change Clothes.
    
    After this then head west to the tracks and turn north. Eventually you will
    come to a guarded gate. Even though you are dressed as a Guard they won't let
    you through. Worse, if they warn you then any attempt to get close again will
    result in you getting shot.
    
    So stay far away from them. However, you still need to find a way through. As
    you observe your surroundings you will notice patrolling Guards that can get
    through the gates. There are usually two of them that go through each gate.
    Thankfully they are not as sensitive as the gate Guards.
    
    Find a patrolling Guard and stay real close (meaning against his backside) to
    him. When you get to the gate then you will find that as long as you are
    sticking with the patrolling Guard then the gate Guards will not bother you.
    
    After going through this first gate then angle northeast to find another
    guarded gate. Find another patrolling Guard and do the same thing here. After
    going through that gate then go northeast then east past the corner of the
    fence and to another guarded gate that leads south. Once again, use another
    patrolling Guard to make your way through.
    
    At this point you can now head south and towards the Ship. I still need to go
    to the Weapons Depot but I am going to clear out some Guards first. Head
    south toward the Warehouses (Pakhuis #13, Pakhuis #14). At the east side of
    the north Warehouse is a Limo with a stationary Guard. Stay far away from
    him.
    
    Instead, head to the northeast corner of the north Warehouse (Pakhuis #13)
    and wait for a patrolling Guard to come by. After he turns the corner then
    wait until for him to go about twenty feet then get up behind him and Slash
    him then back a few feet away from the body.
    
    Another patrolling Guard will come around the corner and see the body. He
    will run toward it to investigate then Slash him when he stops by it. From
    here, head to the east side of the south Warehouse (Pakhuis #14). Here you
    will find another patrolling Guard.
    
    Follow him and, and when he turns the southeast corner, wait for him to go
    about twenty feet then Slash him. Go back to the northeast corner of the
    warehouse and wait for another patrolling Guard. Follow him then Slash him
    just before he gets to the southeast corner. The Guard by the limo will be
    too far away to see what you are doing.
    
    Now *RUN* to the Limo. When you get close enough then you will be warned by
    the Guard. The reason to do this is to get him turned so you can have easier
    access to his backside. Back away a few feet from the Limo, get into Sneak
    Mode, then go around the other side of the Limo and behind him. Then Knife
    him and take his M16A2.
    
    With all of the Guards cleared from this immediate area it is time to head to
    the Weapons Depot.
    
    Head north until you find the east-west tracks and turn east. Eventually you
    will come to another guarded gate. Use the patrolling Guard to get through
    this one and stick behind him so you can go through the next one after this.
    After going through this gate then look to your left to find a rooftop Guard.
    This info is useful for later.
    
    Now run east along the tracks and turn south with them. There are Dobermans
    stationed at the west side of the two Warehouses you will go past but you are
    too far away to alert them. However, just past the second Warehouse, is a
    train platform where a Doberman is posted. Kill it with the M16A2 and
    proceed.
    
    Eventually you will get to the Weapons Depot but there is another Doberman
    posted just south of it. Kill it then enter the truck to find all sorts of
    weaponry.
    
    Inside you will find a MP5SD, a Franchi PA3 Shotgun, a Car Bomb, a Beretta
    92SD, a Beretta 92, a Hardballer, a WA2000 Sniper, and Sniper Ammo. Grab the
    WA2000 Sniper, Sniper Ammo (which will give you a total of eighteen rounds),
    the MP5SD, and the Car Bomb.
    
    The Car Bomb is different than the one you used earlier in the game. This one
    is ignition based, meaning that it explodes when the victim tries to start
    the vehicle. This is the weapon that I will use against Boris.
    
    And, by acquiring these weapons, then you will also change one important
    factor of this mission. The Guards that patrol through the guarded gates will
    no longer do so. They will either become stationary Guards near certain
    buildings or disappear.
    
    So now you can't use the patrolling Guards to go through the guarded gates
    since they will no longer exist. You must now kill your way through. This is
    why you need to take the Sniper Rifle.
    
    After acquiring these weapons then head to the entrance of the truck and zoom
    in on the Warehouse. You will find a stationary Guard standing at the south
    side of this Warehouse (or you will see him running to this position).
    
    It may be a good idea to kill him before he finds the dead Doberman nearby.
    Either snipe him with the Sniper Rifle or drop it then run up to him, Knife
    him, and then run back to the truck to get the Sniper Rifle.
    
    From the Weapons Depot, head back to the tracks and proceed north all the way
    to the fence then turn west. Stop after a few steps then zoom on the guarded
    gate ahead. If you can't see the Guards because of the darkness then get a
    little closer and try again. Continue this until you can see the Guards when
    you zoom in.
    
    Pop the first Guard then kill the second before he either gets close enough
    to confront you or run away to warn Boris. After that then rotate right until
    you find a stationary Guard then nail him.
    
    Remember that rooftop Guard I mentioned earlier? You need to kill him too but
    only his head can be seen from your current position. Find him and pop him.
    After this then go over to the stationary Guard you just killed and pick up
    his MP5 then head back to the gate and stop just a few feet away from it.
    
    Use the Sniper Rifle to zoom in on the two Guards at the next gate beyond and
    kill them both quickly. Then angle right and up to kill another rooftop
    Guard. Even though he is far away he can still see what is going on and will
    fire on you if you go near the second gate so it is important to get rid of
    him.
    
    After killing him then drop the Sniper Rifle. You will no longer need it for
    the rest of this mission.
    
    Go through both gates and head back towards the Limo. Pull out the Car Bomb
    and plant it. This will take care of Boris later. After planting the Car Bomb
    then head to the Ship. At the south end of the Ship is the stairs leading up
    but it is guarded and you cannot go up them dressed as a Guard. You need to
    be disguised as a Sailor.
    
    Thankfully, just to the south at the corner is a Sailor. Get up behind him
    and Sneak him then drag his body just a few feet backwards and Change
    Clothes. From here, head up the stairs and to the deck.
    
    When you get up onto the Ship you do not want to cause any kind of trouble or
    Boris will be warned and he will activate the Nuke and then escape before you
    can get into position to disarm it plus you will have to fight a lot of
    people to get where you need to go.
    
    From the top of the stairs, turn right and head north. Go through the first
    door that appears on your left then go down the nearby set of stairs. When
    you get to the bottom then you will see a door ahead of you and another set
    of stairs leading down to the right of the door. Go down these stairs and
    turn left.
    
    Continue forward and enter the *SECOND* door, that should be to your right,
    that you come to. Then turn the corner then head to the next one. Here you
    will find another Sailor just standing around. He is dressed differently than
    the others. He works in the Engine Room and you should just go up behind him
    and Knife him.
    
    If you don't kill him now then he will interfere with the Ship's engine
    preventing you from leaving near the end of the mission and you will have go
    back down and deal with him. Killing him now will save you that hassle.
    
    After doing that then go back through the door and turn right. Continue
    forward until you get to the wall then turn left again and go through the
    next door. After you go through this door then turn left again to find the
    stairs that lead down to the Engine Room area where the Nuke is being kept.
    
    When you get to the Engine Room itself then go down the first set of stairs
    and look left to find another Sailor. He is dressed just like the one you
    just killed. Now get behind him and Knife him then bring out an *UNSILENCED*
    MP5 and aim and the next Sailor just ahead of you. Even though he is nearby
    he didn't see you kill his friend because of the steam.
    
    Kill the Sailor with the MP5. Because of the noise someone will go and warn
    Boris which is okay because at this point I *WANT* to have him warned. When
    he gets warned then he will activate the Nuke and make a run for his
    booby-trapped limo. But the Nuke is in the next room on this deck and I can
    disarm it almost as soon as he activates it.
    
    After killing this Sailor then get close enough to kill Ivan and carefully go
    into the next room and kill the Sailor there (he will be to your left as you
    creep up the stairs). Then Disarm the nearby Nuke which will take care of one
    objective then wait for Boris to activate the Car Bomb which will take care
    of another objective.
    
    Now all that is left is to start up the Ship and sail out.
    
    It should be noted that there is a Minigun in one corner of the Nuke room
    but, since all of the Sailors have fled the Ship at this point, it is pretty
    much useless.
    
    From here, head back out of the Engine Room and go back through the door you
    came through. When you get to the next corner then turn right 180 degrees and
    go up the stairs.
    
    When you get to the next deck then go up the next set of stairs, which should
    be to your left, and turn right 180 degrees when you get to the top. Proceed
    forward and go up the next set of stairs then angle southeast until you reach
    a short hallway. Go south into this hallway and go through the door that
    leads back outside.
    
    From here, turn right, follow the path, and go up the next set of stairs. At
    the top, turn right 180 degrees and you will see the door leading into the
    control center. Before entering, pull out your Knife, open the door, then
    Knife the Captain who is just standing there. Then Start Engine to
    successfully complete this mission.
    
    Now onto the next Target.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HTM5. Romania                                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Agency is in turmoil.
    
    As it turns out all of the hits you have completed were at the request of one
    person. The Agency doesn't take part in larger wars but this one customer is
    powerful enough to get the Agency to accept another mission from him. The
    Agency wanted to use another agent for this job but this customer wants
    you and the Agency granted him that request. Very unusual and very
    suspicious.
    
    You are to go to Romania for this assignment and it takes place within a
    psychiatric hospital. It is a high security facility and you are not allowed
    to bring in firearms.
    
      0+=+=+=+0
     / Romania \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMA1. The Setup                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                    \ Romania /
    0=========0                                                      0=+=+=+=0
    
    All this mission requires is that you eliminate a person named Dr. Kovacs.
    
    0===================0
    | Mission Objectives \
    0=======================================================>
    
      >>Eliminate Doctor Kovacs.
    
    0=======0
    | Reward \
    0=======================================================>
    
      $100,000.
    
    0========0
    | The Map \
    0=======================================================>
    
    There are four levels to the Map:
    
      >>Outside
      >>1st Floor
      >>2nd Floor
      >>3rd Floor
    
    The Outside is the exterior of the Asylum. The 1st Floor has the Lobby and
    many multiple rooms. The 2nd Floor is where you can find the TV Room,
    Offices, Operating Theater, and Roof Access points. The 3rd Floor is
    essentially the attic area and has multiple rooms where weapons can be found
    if you take the time to explore the area.
    
    0==============0
    | General Notes \
    0=======================================================>
    
    A relatively simple mission but there is more than meets the eye here. It is
    simply best not to bring anything at all for this mission.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    When you start the mission then you will be outside the Asylum. Head inside
    and you will talk to the Guard. He will then let you through and give you
    instructions to Dr. Kovacs office. After going through the door then you
    should see a double door ahead of you and some stairs to your left.
    
    Go through the double doors and into an office. Then go up the stairs ahead
    of you. When you get up to the next floor then continue west until you reach
    a Lab. Here you will find a Franchi PA3 (with ammo) on a windowsill and an
    Uzi on a table with beakers.
    
    Take the Uzi and Holster it. This will be the only weapon you need for the
    next mission (even though there are plenty of other weapons found throughout
    the facility). There is also no reason to go after any additional ammo for
    reasons outlined later.
    
    As you are doing this then there will be a cutscene where the Guard will call
    up someone informing him of your presence. Then that person will call up the
    SWAT. However, the SWAT won't actually appear until you confront Dr. Kovacs
    so you have plenty of time to explore the building.
    
    Unfortunately, most of the building is sealed off by locked doors. The key to
    open them can only be found in Dr. Kovacs' office. After grabbing the Uzi
    then head back down to the Lobby. Then climb up any of the two stairs to
    access the second floor.
    
    On the second floor there is an Operating Theater. Go north through it then
    go through the double doors ahead of you and turn left to find a First Aid
    Kit on the wall. Grab the Syringe and go back out.
    
    The interesting thing about the Syringe is that it has "infinite ammo". You
    can, if you're so inclined, use it to kill every patient and Guard in the
    asylum (I wouldn't recommend using it on the SWAT, however).
    
    To the left of the double doors leading back to the Operating Theater you
    will see another door. This is Dr. Kovacs office. Enter it to find the
    Doctor. After talking to him then get behind him and kill him with the
    Syringe and Change Clothes. These clothes will enable you to go throughout
    the Sanitarium without any problems.
    
    Go to the southeast corner of the room and grab the Sanitarium Key. This will
    allow you to unlock all of the doors and gain full access to the facility.
    
    At this point you should now see SWAT going all around the place looking for
    you. The disguise will fool them and you will be left alone. In addition, you
    can also talk to the patients that are running around the place. They will
    ask for various items like Teddy Bears, Rubber Ducks, or Books.
    
    If you give one the item he seeks then he will tell you of the TV Room. But I
    generally just avoid dealing with them and make my way to the TV Room on my
    own.
    
    From Dr. Kovacs office, head back down to the Lobby and through the door at
    the northwest corner. After going through the next door then turn left and go
    through the gate. After going through the gate, and up the short set of
    stairs, is a set of stairs in the corner. Go up the stairs then turn left
    when you get to the next floor.
    
    Proceed forward until you find a set of double doors to your right. This is
    the TV Room. Go inside and you will find a familiar person slumped over in a
    chair. It's Agent Smith and it looks like he's in trouble again. Talk to him
    and he will inform you about yourself and an antidote for the serum he has
    been given. Head into the caged room nearby and grab some Antidote.
    
    Give the Antidote to Agent Smith and he will lead you to a passage leading to
    the basement.....and some answers. Follow him and open the gates and doors so
    he can go through. He will eventually lead you to an Elevator. The passage is
    underneath it and Agent Smith will take it up so you can go down to the
    Basement.
    
    When you head down the passage then you will successfully complete the
    mission.....and set up the final confrontation......
    
      0+=+=+=+0
     / Romania \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMA2. Meet Your Brother                                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                    \ Romania /
    0=========0                                                      0=+=+=+=0
    
    When you start this mission then you will find that whatever Body Armor you
    brought with you has been stripped away. In addition, while you still have
    the weapons you gained from the previous mission, any extra ammo will be
    stripped away as well.
    
    This is why I don't recommend trying to obtain any additional ammo from the
    previous mission. I don't understand why the designers did things this way
    but this is how they made it. And, finally, there is no Map to display on
    this mission.
    
    0===========================================================================0
    |==========================| Mission Walkthrough |==========================|
    0===========================================================================0
    
    The first thing you should do is bring out your Uzi and head around the
    corner and through the gate. There is a Guard at the desk you need to kill so
    take him down. You can grab his Hardballer plus there is a Shotgun with some
    ammo in the locker next to him. However, you won't need any of it.
    
    Continue forward through the next gate until you get a cutscene of multiple
    Clones. One of them goes through a door and has the barcode on the back of
    his head read so he can be released.
    
    This is the Series 48 Clone, one step above you. He is stronger, faster, and
    more accurate with a firearm than you. There are a total of ten Clones you
    need to kill before you can progress further. And you don't have enough ammo
    to take them all on. You need something a lot more powerful. And that weapon
    is the Minigun. And you need to find it fast before he finds you.
    
    When the cutscene begins immediately press the Escape key then turn right and
    *RUN* through the gate. Then *RUN* forward and turn right at the next
    junction and *RUN* through the next gate.
    
    Ahead of you should be a dark door that leads into a storage room. Inside
    this storage room is the Minigun. Immediately grab it and head for the door.
    Open the door but stand in the doorway. Remember the trick to spin the barrel
    by quickly tapping the Left Mouse Button.
    
    Aim at the left side of the open part of the gate ahead of you. The Clone
    will head in your direction but won't fire through the gate bars. Kill him
    when he is exposed enough through the opening and before he can fire on you.
    
    When he drops then do the Holster trick by using the Holster command in the
    Inventory List and *RUN* back through the open gate then turn left and *RUN*
    forward through the next open gate. Continue forward to the end of the
    hallway then open the gate, go through it, close it, then turn right at the
    corner.
    
    You should see a Guard sitting at a desk. You can either use your Uzi to kill
    him or Sneak behind him and use the Syringe (save the Minigun ammo for the
    Clones).
    
    There is a locker nearby with all sorts of stuff inside. Open it and pick up
    all of the ammo and weapons so you can get at the Body Armor inside. After
    you pick up the vest then head back to the gate but *DON'T* go through it.
    Aim through the gate, spin the barrel, and wait.
    
    While you were doing all of this another Clone was released and has been
    wandering the hallways looking for you. You will eventually see him in the
    hallway but he won't fire on you. They usually don't fire on you unless they
    are pretty close to the gate or that you fire on them first.
    
    Apparently the gate bars interfere with their aim. But that doesn't mean that
    they can't do serious damage to you even with the Body Armor. Still, the gate
    serves as a kind of shield that will help you. Aim between the bars and when
    he gets relatively close then fire off a burst to kill him before he can fire
    back at you.
    
    After that then another Clone will be released. Aim through the *SECOND* and
    *THIRD* gate bars (from the left side of the gate) and at the open gate at
    the opposite end of the hallway.
    
    He will eventually appear in the background as he approaches the open gate.
    Fire a burst through the gate bars until he drops dead then spin the barrel
    again and wait.
    
    Repeat this pattern until all of the Clones are dead. As you doing this you
    will be treated to the ramblings of your creator, Dr. Ort-Meyer. After you
    kill the last Clone then drop the Minigun and go back to the first one you
    killed. From here, drag him back to the Biohazard room.
    
    To get to the Biohazard room, go west through the open gate then all the way
    to the wall and turn right to find a closed gate. Go through this gate then
    all the way to the next junction and turn right to find it.
    
    If you don't drag a Clone with you then you will be killed when you enter the
    Biohazard room. The reason is that you are not a Series 48 and when the
    scanner reads the barcode on the back of your head then the doors will close
    and you will be killed with poisonous gas.
    
    By dragging a Clone with you then you can get the scanner to read the back of
    his head and allow you access. When the door finally opens then bring out
    either your Uzi or MP5 and proceed through to another operating room.
    
    It is here that you finally meet Dr. Ort-Meyer. He believes that you are a
    Series 48 and congratulates you. However, you can't let him get too close to
    you. You see, he has a Stun Gun and if he gets too close then he will notice
    that you are not a Series 48 and stun you. Then you will end up back in the
    same room you began the game in.
    
    So, to prevent capture, shoot the Doctor. This will end the mission and the
    game as you finally accomplish your last kill.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HTM6. Epilogue                                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As you regain your memory, originally suppressed by Dr. Kovacs' serums, it
    becomes clear the truth about your origins and why you were sent to kill your
    targets.
    
    Dr. Ort-Meyer created you from the DNA of himself and that of his friends,
    Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, and Arkadij Jegorov. They all
    met during their stints in the French Foreign Legion. After they left and
    went about their ways they helped to set up Dr. Ort-Meyer's experiments in
    DNA research and cloning using money from their respective enterprises.
    
    However, the impatience of the other participants, gathered from the letters
    left behind after you killed them, may have led Dr. Ort-Meyer into using you
    to kill them.
    
    In addition, judging from the Doctor's own ramblings, another reason for
    having his friends killed is so he could have all of the Clones, and glory,
    to himself. The power he gained from all of the cloning research made him
    megalomaniacal.
    
    He then lured you back to the Asylum where you were created so he could
    eliminate the last trace that could lead back to his former friends'
    assassinations and to eliminate an imperfect Clone - you. He hoped that the
    SWAT teams would take you down.
    
    But he underestimated you. A fact that became all too clear to him as you
    stood over him just moments before you ended his life.
    
    After this confrontation you leave the Asylum for parts unknown. And you no
    longer use the name Tobias Rieper. You now go by the name of.....
    
    Agent 47.
    
    And with this I complete the guide and move onto the sequel, "Silent
    Assassin". But there is one more thing to do first before I close things
    up.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >AFS3. Conclusion                                                         |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    0================0
    | General Notices \
    0===============================================>
    
      This document is copyright (c) Robert Allen Rusk (RARusk) 2011-2014.
    
      This guide may only be distributed and/or posted in its original format 
      (and, most importantly, *UNALTERED* in any way).
    
      If you wish to post or use excerpts from this guide then please ask for my 
      permission first before doing so (especially if you work for a magazine or 
      website). A lot of time and effort was spent putting this thing together 
      and that should be taken into consideration.
    
      And remember.....
    
        "Respect is everything."
    
      Although my guides and FAQs can be found at many sites around the internet, 
      the latest versions of my work can always be found first at GameFAQs since 
      that is my primary contribution site. A complete listing of all of my work 
      can be found here:
    
        >>http://rarusk.livejournal.com/6177.html
    
      Most of my guides are dedicated to the popular "Grand Theft Auto" game 
      series but some of my other work include "The Chronicles of Riddick" games, 
      "Bully", and "The Darkness" titles.
    
    0===================0
    | Additional Sources \
    0=======================================================>
    
      --"Hitman: Codename 47" (Game Manual)
      --The Internet Movie Firearms Database (www.imfdb.org) and Wikipedia
          --Weapon names and information
    
    0=========================0
    | Additional Contributions \
    0=======================================================>
    
      --Dak
      --Andrej
    
    0========0
    | Credits \
    0=======================================================>
    
    Credits and thanks go out to the following:
    
      >>IO Interactive
        **************
          For creating this wonderful game series and making me a fan of composer 
          Jesper Kyd.
    
      >>GameFAQs, IGN, and many other gaming sites
        *******************************************
          For providing a place for writers like myself to publish our work and 
          help other gamers while indulging in one of our favorite pastimes.
    
    And finally, my biggest thanks of all goes to you the reader (and especially
    those who have made suggestions as well as those who took the time to write
    me).
    
    0====================0
    | Contact Information \
    0===============================================>
    
      E-MAIL: rarusk[at]netzero[dot]com
      FACEBOOK: http://www.facebook.com/robert.a.rusk
      LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
      BLOG: http://rarusk.livejournal.com
      XBOX LIVE GAMERTAG: RARusk
    
    So now I've come to the end of yet another gaming adventure and looking
    forward to new ones. I hope that my guide helps you in getting the most out
    of "Hitman: Codename 47".
    
    <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>