FAQ/Walkthrough by Iron Knuckle

Version: 1.26 | Updated: 08/10/10 | Printable Version

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/_/  /_/  /_/  /________/  /_/   |__/  /_/    \_\ /_______/     /_/

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     / / / ___  |  / /         /__ /   /  |   / / / _  |    * * * *
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  / /      | \  / /       / ____  / / / | |/ / / /  / /       * * *      __
 / / ______/ / / /_____  / /   / / / /  | / / / /__/ /           * *    /_/
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   | |  | | | |(  __/    | |__| || |_| ||  /  __/ /(  __/    ( () )|   |
   | |  | | | | \ ¯|      \    /  \    || |   \  /  \ ¯|      \  /  | |
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 | || || |( () )| || ||   \ (  __/| |/ /  | | __/ /| |_( (| || || |( (_| |
 | || || | \  / | || || |\ \ \ ¯| | / /  |   |\  / |   |\   || || | \____|
  ¯  ¯  ¯   ¯¯   ¯  ¯  ¯  ¯   ¯¯ _|  /    ¯¯¯  ¯¯   ¯¯¯  ¯¯¯  ¯  ¯
                                |   /

 Game:           Monkey Island 3: the Curse of Monkey Island
 Platform:       Windows PC (95+)
 Version:        1.26
 Last updated:   8 August 2010
 Written by:     Iron Knuckle
 Type:           FAQ/Walkthrough
 GameFAQ status:  99 %

Table of contents

  Version Updates



  Main Characters
    Guybrush Threepwood
    Governor Elaine Marley
    Zombie Pirate LeChuck

  Other Important People
    The Voodoo Lady
    Wally the Cartographer
    The Barbery Coast's Barbers


   Part 1: The demise of the zombie pirate LeChuck
         1.1. Blast through the door
         1.2. Escape from the ship

   Part 2: The curse gets worse
         2.1. Guidelines from the Voodoo Lady
         2.2. Exploring all areas on Plunder Island
         2.3. Get a Map, Ship and Crew together for the voyage
            2.3A. Recruit your pirate crew
            2.3B. The map to Blood Island
            2.3C. A seaworthy ship
         2.4. Get Elaine back

   Part 3: Three sheets in the wind
         3.1. The path to becoming a fearsome pirate
         3.2. Take on René Rottingham

   Part 4: The bartender, the thieves, his aunt and her lover
         4.1. Exploring the Island & A hangover cure
         4.2A. Unite Minnie and Charles for the Wedding Band
         4.2B. Get the diamond from the smugglers
         4.2C. Replace LeChuck's cursed ring

   Part 5: Kiss of the spider
         5.1. A cure for the Itch

   Part 6: Guybrush kicks butt again
         Final. The Rollercoaster of Death

Appendix A:
  Inventory Items

Appendix B:
  Insults & Replies

Appendix C:



E-mail, Questions and Contributions

Unfinished business

Version Updates

Version 0.1
 27 August 2006:
 Started with a walkthrough for this game.

Version 0.4
 4 September 2006:
 Completed Parts 1 and 2 of the game, also started mapping all the insults 
and replies in the game.

Version 0.7
 10 September 2006:
 Filled in all the replies including the Rottingham Insults, continued with 
the walkthrough and got up to the part where you need to win the Diamond 
Ring of the smugglers.

Version 0.8
 20 September 2006:
 Completed the game in walkthrough, but still need to fill in many parts of 
the Appendices and the Controls sections.

Version 0.95
 22 September 2006:
 Finally finished the first version of the game's walkthrough. I still need 
to complete the second appendix however.

Version 1.0
[first public release]
 23 September 2006:
 Added some information to Appendix C and finally released the walkthrough 
on gamefaqs.com.

Version 1.1
 29 September 2006:
 Fixed some small errors and added the "Shift+J" Light saber sound effects 
for the sword fights in chapter 3. I Also added some more references in the 
Stuff section.

Version 1.2
 29 December 2006:
 Corrected some small typographical mistakes and included some extra 
guidelines at certain locations. Included information about the in-game 
joke of the wood stump in the first Monkey Island game.

Version 1.25
 22 March 2009:
 I received some mails about this FAQ and therefore made some updates with 
respect to those corresponding sections. Thanks for the feedback people!

Version 1.26
 8 August 2010:
A minor update after some mails. One explained the reference of the 
spider to "the Dig" in the Mutual of Stan.

Frequently Asked Questions

Q: What are the (hardware) requirements for this game?
A: Here's a list of the minimal system requirements:
     OS:              100% Windows 95 DirectX compatible
     CPU:             Intel Pentium 90 MHz
     Memory:          16 MB RAM
     Hard disk:       2 MB free space (have more for individual game saves)
     CD-ROM:          4x CD-ROM drive
     Graphics Card:   PCI Graphics Card
     Soundcard:       Windows 95 Compatible 16-bit Soundcard
     Input Device:    Windows 95 Compatible Mouse and Keyboard
     Drivers:         Microsoft DirectX 5 or greater (is included on CD 1)

Q: I can't seem to be able to run the game under Windows XP, what can I do?
A: Although the game works fine for me some PCs may have problems with
   this. What you can do is installing DirectX 5 again from the CMI CD or
   if that doesn't work download the SCUMM VM, which is supposed to solve
   this problem. You can find it here:

Q: What about additional troubleshooting? I can't install/run the game
A: LucasArts included a README.TXT and MonkeyTG.txt troubleshooting guide
   files for you to read, if something unfortunate happens. These files are
   very comprehensive and should solve most (if not all) problems you may
   encounter. BTW: I ran the game on Windows 95 and Windows XP without any
   trouble at all.

Q: I'm stuck! I can't get any further. Do I need to restart from a previous
A: No, unlike MI 1 & MI 2 this game is built up in such a way that it is
   ALWAYS possible to complete the required events. Of course some of the
   puzzles are quite hard, but that is what this game is all about.

Q: I can't respond to Captain Rottingham's insults. What are the answers?
A: Albeit the fierce captain uses different insults to torment Guybrush he
   can counter them with the same replies, which he learned from all the
   pirates he battled. Just think of the response that would be most
   appropriate to the insult.

Q: Any word of advice in general?
A: If you are new to this type of adventure game stick to the following
   rules and you should be able to get through most of the problems without
   too much effort:

   1. Always try to examine or pick up any object that seems to of
      interest. You'd be surprised by the type of items Guybrush can carry
      in his inventory. Also in order to find every item you are best of
      trying to explore as much of the regions as possible.

   2. Talk to everybody. Most people provide you with hints right away,
      whereas others are much less talkative and require some persuasion to
      spill out the beans. Don't give up right away if a person doesn't
      talk to you. In some occasions showing him/her a specific item may
      help as well.

   3. Try to combine two item that would make logical sense. Most of the
      items you can collect in the game are meant to be used in ways
      different to the normal kind of usage. This is most of the time part
      of the puzzles you have to solve.
       For example in the first chapter Guybrush can collect a Ramrod and a
      Plastic Hook. Next to that you can see some interesting debris
      outside the gun bay after shooting the cannon. The ramrod on itself
      won't allow you to get the item, but if you combine it with the
      Plastic Hook you get a Gaff in return allowing you to pick up the
      debris. You have to use common sense logic in really devious ways


 The controls of this game are quite ingenious as they are very simple and 
easy to understand. But for the sake of completeness I included a brief 
summary of all the interesting features used in this game.


 This game is mainly a Point-and-Click Adventure, so you will be using our 
two (or more buttoned) friend quite a lot. The controls of this game are 
extremely simple to understand and to work around with. You can use both 
button in various contexts for different results. Take a look below:

Left Mouse Button
- - - - - - - - -
 As with most Windows applications this will be used in most cases. Unless 
of course, you setup the mouse for left handed people in Windows, this will 
mirror the lay-out. You can point at any location on the screen in this 
game and, when the cursor is over something interesting it will either do 
one of the following things:

  White Cross    - Click to make Guybrush walk to that location
                     "   to select an option when talking / in the menu  
  Red Cross      - Click & Hold to make the Verb Coin appear
  Red Arrow      - Click to exit an area (Double click for instant exit)
  Hourglass      - Usually only appears, when you double click on an exit
                   (the computer is busy processing your input)
  Inventory Item - If you select an item from the inventory you can drag
                   it around on the screen and use it with something else 

Right Mouse Button
- - - - - - - - - -
 Even though this button is used much less than the button on the other 
side it is just as important. Again a click has a different effect 
depending on the context.

  Cross / Arrow  - Make the inventory appear 
  Inventory Item - Turns the cursor into a regular cross again
  Boat (Ch. 3)   - Shoot the cannon's of Guybrush's ship

Verb Coin
- - - - -
 I will treat the Verb Coin in a separate section, because it is quite 
special on itself. If you click and hold the left mouse button, when the 
cross is red (notice that the Object Line at the bottom of the screen will 
spell the name of that particular event out) this golden coin appears and 
has three different options on it: a Hand, a Skull and a Parrot. These 
three options can have any of the following possible meanings:

  Hand    - Use, Pick Up, Push, etc.; anything you do with your hands
  Skull   - Examine; Guybrush will provide a description about the event
  Parrot  - Talk, Eat, Drink, Taste, Blow, Bite, etc.

 Only one option is available for each event, but this game is so cleverly 
developed that you will only need one for each event. For example: the 
Parrot automatically becomes "Talk" to when the cursor is over a person or 
animal, but it turns to "Eat" if it is over something of an edible 
substance. The game will always opt for the most logical option for you.


You hardly need the keyboard to play this game, but some of the keys can be 
very handy from time to time. Here follows a short list of all the 
important options:

F1 (Function key 1)
- - - - - - - - - -
Calls the log-book where you can Save/Load your game and set some of the 
options for more playing comfort.

Esc (Escape the cinema)
- - - - - - - - - - - -
Skips the cut scenes, so you can continue on with the game. Personally I 
recommend that you watch them, they are quite fun and sometimes provide 
some information about the current situation.

Enter (Left Mouse Button)
- - - - - - - - - - - - - 
Exactly the same function as a click on the left button on the mouse would 
have on the current location of the cursor.

Tab (Right Mouse Button)
- - - - - - - - - - - - -
Opens the Inventory in the regular game scene and fires the cannon in the 
Ship-to-Ship Combat scene of Chapter 3.

D (Difficulty)
- - - - - - - -
Check In-Game whether you are playing a regular game or the Mega-Monkey 
difficulty setting.

E (Examine)
- - - - - -
Guybrush gives the player a description of the current object / event, if 
something useful can be said about it. This is actually the same as the 
Skull option of the Verb Coin.

I or Tab (Inventory)
- - - - - - - - - - -
Opens the Inventory; just like a click on the right mouse button.

G (Grab)
- - - - -
Select an item from the Inventory

T (Talk)
- - - - -
Same as the Verb Coin's Parrot option, you can talk to someone or drink 
some Grog.

U (Use)
- - - -
Again, this is just a short cut key to the Hand Option from the well-known 
Verb Coin. Use it to "Use" the object if possible.

Alt + (F4 or X or Q) or Ctrl + C (Quit)
- - - - - - - - - - - - - - - - - - - -
Answer the Yes/No question with "Yes" to quit the game and exit back to 

Shift + W (Win Game)
- - - - - - - - - - -
Skips the entire game and shows you the Credits List. There isn't much fun 
to this, but if you wish to make this the fastest speed run you ever 
performed just press this combination so you can instantly finish the game.

Shift + ?
- - - - -
You will get the message: "machine rating is" and that is all. I don't know 
what this is used for. It might yield different results on your PC. You 
should not need to use this option during regular gameplay.

Shift + J
- - - - -
Use this during Ship-to-Ship combat and the following insult sword fights 
change the sounds of the swords into Light saber sounds similar to the 
sounds from Star Wars.

Ctrl + B (Buffer change)
- - - - - - - - - - - - -
If you have trouble with static bursts during the conversations of the 
game, press this button combination to increase the buffer from 5 to 7 (or 
back). This might solve the problem on older PCs.

Ctrl + M (Move)
- - - - - - - -
Guybrush will home in on the cursor just as a click on the left mouse 
button would do, when the cursor is a white cross.

Ctrl + T (Toggle Voice and/or Text)
- - - - - - - - - - - - - - - - - -
Toggles "Voice", "Text Only" and "Voice & Text" options. This will cause 
text messages to appear, when somebody says something or you will hear 
speech if that particular option is active.


 The inventory holds all the items you come across in this game. You don't 
have to worry about over flooding it, because there is plenty of room for 
all the items you can get. Open it by clicking on the right mouse button 
(or pressing 'I'). If there are more than 15 items in the inventory you 
will get to see a small yellow arrow at the top right corner of the screen 
allowing you to view the next set of items on the next page.

 Guybrush can use the Verb Coin here to use all three options on that item, 
but mostly you want to left click on the item and it will turn into your 
cursor. This allows you to use a particular item on another object inside 
and also outside the inventory. To get outside the inventory you just have 
to move your newly inventory cursor outside the inventory chest and it will 
disappear. If you want your normal cursor back again press the right mouse 
button once again.


 Press 'F1' to make Guybrush's Log book appear. On the main page you can 
set various options like the volumes for Sound Effects, Voices and the back 
Ground Music levels. Next to that you can enable Voice and/or Text 
messages. If Text is set to on, then you can control the text speed as 
well. Finally there is the "Enable 3D acceleration" button, press it to 
activate the very special SCUMM 3D accelerated environment. BTW as the 
Readme.txt reads you should call LucasArts if you can get this option to 
work properly. ;)

 Apart from all the setting options you can also "Save" and "Load" Games by 
clicking on the corresponding options. You can save up to 104 Game Saves 
(if you Hard disk is large enough), but saves are only ~450 kilobyte large 
so that shouldn't be a problem. "Show Object Line" displays the single 
sentence of comment, when you are on an event on the map. Unchecking this 
mark causes the sentence to disappear. The "Return to Game" and "Quit" 
options speak for themselves of course.

Main Characters

Guybrush Threepwood (Voice: Dominic Armato)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Guybrush is the main character of this game (and the other games in the 
Monkey Island series). He may appear as somewhat goofy and lacks any kind 
of physical strength yet he is capable of overcoming even the most 
unfortunate situations. His only real ability is being able to hold his 
breath for 10 minutes (he doesn't demonstrate this ability in this game, 
unfortunately). Threepwood lost the beard he had in MI 2, but not even 
Guybrush himself knows what happened to it. Besides this he also appears to 
be much larger than in the previous to installments of the game. Elaine 
Marley is the love of his life, but up to now LeChuck has stopped him from 
being close to her.

Governor Elaine Marley (Voice: Alexandra Boyd)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Elaine Marley is young woman who is the governor of Tri-Island area 
consisting of Scabb, Mélée and Plunder Islands. Moreover she is the 
daughter of Captain Horatio Marley. Who set out to find the secret of Big 
Whoop, but died in doing so. In this game we will meet her in the beginning 
of the game where her fort is under siege by the undead pirate LeChuck and 
his skeletons. She loves Guybrush, mostly because of his incompetence. 
LeChuck however set his eye on her too and is trying to persuade her in 
marrying him instead of our hero.

Zombie Pirate LeChuck (Voice: Earl Boon)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 They guy just doesn't no when to quit. He can't stay dead even though he 
has been destroyed several times. Each time this undead pirate returns to 
haunt the lives of Elaine Marley and Guybrush Threepwood. Of course, what 
is a good game with a proper villain?

Other Important People

The Voodoo Lady (Voice: Leilani Jones Wilmore)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 This woman of which the real name has remained as secret for as long as 
the Monkey Island series exist has helped Guybrush in each game so far. 
After Guybrush gets stuck on Plunder Island a visit to this mysterious lady 
will provide you with enough support to get you going on your way to undo 
the curse about which this game is about.

Wally B. Feed the Cartographer - Bloodnose the pirate (Voice: Neil Ross)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Remember Wally from MI 2? This very small cartographer helped Guybrush out 
in finding Dinky Island. In the mean time when Guybrush was away he joined 
LeChuck's army and took the name of Bloodnose, but deep inside he is still 
the frail boy he once was. You'll meet up with him again near the end of 
the game as well (if you look very carefully).

Murray the invincible demonic skull (Voice: Denny Delk)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 This is actually one of my favorite characters. The bald skull who is one 
of LeChuck's skeletons is called Murray and appears on several locations in 
the game. In fact he appears in all chapters except 3 and 6. You first get 
to meet him outside the gun bay after you shot his boat down with the 
cannon, leaving him disembodied on a wooden plank. He's constantly trying 
to convince Guybrush in joining him in his 'evil' line of work. Near the 
end of the game he is so upset that you pick the Anchor Charm over him that 
he makes a vow to haunt you in the next game saying: "I shall return!".

The Barbery Coast's Barbers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Voices: Haggis McMutton   - Alan Young
          Edward Van Helgen - Michael Sorich
          Cutthroat Bill    - Gregg Berger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The barbers of the Barbery Coast on the east side of Puerto Pollo will 
play an important role in the game, for they will be the crew you need to 
sail out to Blood Island. We have Eduard van Helgen, Cutthroat Bill and 
Haggis McMutton. After reaching Blood Island they commit a mutiny. Not 
because they dislike Guybrush, but they wish to return to their shop on 
Plunder Island. 


The story of Monkey Island so far consists of Guybrush Threepwood who 
started out on Mélée Island (MI 1). In the beginning of that game he wanted 
to become a pirate for a living and started to complete the three trials 
any pirate in training must undergo to become a real one. After Guybrush 
successfully completed all three tasks:

   1. Finding treasure in the woods
   2. Insult sword fighting
   3. Stealing the Icon from the Governor's mansion

 While performing the third task he came across the governor Elaine Marley 
and fell in love with her at first sight. After doing so he got some help 
from the Voodoo Lady, Otis, Carla the swords master and Stan the Boat 
salesman and find Monkey Island. On this island he defeated the Zombie 
Pirate LeChuck and returned to Mélée Island for Elaine.

 In Monkey Island 2: LeChuck's Revenge, Guybrush set out to find the 
treasure that is called Big Whoop to become a really famous pirate to be 
remembered for many generations. In his quest he has to take out Largo 
LeGrande in order to set out find the four map parts that lead to the 
treasure on Monkey Island. But by accident he helped Largo to reanimate 
LeChuck once again! Fortunately, with the aid of Wally and the Voodoo Lady 
he manages to survive all the trouble he has gotten into. Guybrush puts so 
much at stake to find Big Whoop that he nearly lost Elaine. In the end in 
the underground tunnels LeChuck made him believe that he was a young boy 
and Chuckie (LeChuck himself) was his older brother. Using this mirage 
LeChuck locked him away in the Carnival of the Damned as he set out to find 
Elaine again and declare his love for her.

 Now in MI 3: the Curse of Monkey Island we are just about to witness the 
events off the coast of Plunder Island where LeChuck is attacking Governor 
Marley's fort. LeChuck is convinced that he can buy Elaine's love with all 
the treasure on his boat. The game starts out as we see Guybrush writing in 
his log just after he (mysteriously) escaped the Carnival of the Damned in 
a bumper car floating in the middle of the sea!



--Difficulty Screen--
 Before the game commences you are allowed to choose a difficulty setting 
for playing this game, unlike the other three games of Monkey Island. If 
you are new to this type of game I would recommend you to start playing on 
the regular difficulty. The "Mega-Monkey" quest has some additional puzzle 
that can easily cause you much grief, if you are not used to solve these 
kinds of 'common-logic' puzzles. Of course you can read the walkthrough 
from beginning to the end, but that would actually spoil a lot of the fun, 
really! Because of the difference in difficulty settings some items are 
only available in Mega-Monkey (MM) and vice versa. I marked these in the 
hidden item tabs at the top of each location and at some points the guide 
will split up in two or three smaller parts if you have multiple objectives 
to complete.

 We get to see Guybrush in - what seems to be - a bumper car from the 
fanfare called "The Carnival of the Damned". Don't ask me how he got here 
in this state, because that is one of the mysteries the scenario-writers 
intentionally left in the middle. If you are patient enough to view the 
entire scene and the intro credits (nice music here) you get to see how 
LeChuck is laying a siege on the fort on Plunder Island.

 Elaine appears and tells LeChuck for the 'insert-a-number-near-infinity-
here' time that she only loves our hero Guybrush. LeChuck then plans on 
using a voodoo cannonball to blast the fort and convince Elaine to change 
her current feelings towards him. Next, Guybrush is spotted by one of 
LeChuck's skeletonial horde and captured in the hold of the ship.

Part 1: The demise of the zombie pirate LeChuck
1.1. Blast through the door

--LeChuck's hold--
Hidden Items: 
 Pirate Literature, Plastic Hook, Ramrod

 Guybrush starts out below deck in small room with some cannonballs, a 
self-loading cannon and a very small operator pirate. For those of you who 
have played the previous Monkey Islands you recognize the cartographer from 
MI 2 right away. Before you regain control you will hear Guybrush thinking 
up a plan to escape. You can also listen to the comments the little pirate 
makes while firing, his last comment is quite different to all the ones 
before it. Before starting let's check the inventory by right-clicking with 
the cursor mouse on the screen. Here you'll see two Helium Balloons located 
in one inventory spot. Use the "inhale" (parrot) option with the Verb Coin 
for some nice sound effects.

 Your first objective is to get through the door behind you. So examine the 
door (or the Keyhole) to discover rather quickly that he can never open it 
by himself. Look around with the cursor and locate the Ramrod up against 
the wall. This is not just part of the background, but you can actually 
pick it up using the Hand on the Verb Coin.

 Talk to the operator pirate for a warm welcome. Bloodnose the Pirate 
points a gun at you and tells you to stay put. You can choose any of the 
options as a reply to find out that it is indeed Wally the cartographer who 
helped you in the previous adventure. After some more talking you will 
receive the Pirate Literate for free. This is a bogus item, but you can 
read it to find out about LeChuck's guide to piracy. Choose "What's behind 
the door?" option to find out that all of LeChuck's treasure is behind it 
for the ultimate wedding gift to Elaine. If you are done chattering choose 
"You're a failure as a pirate". Eventually Wally realizes that he is not a 
pirate and starts crying (if you use the 3rd option here twice for an 
unexpected result). As Wally weeps he tries to cover his eyes and throws 
the fake hook away. You can pick it up for free, as Wally doesn't need it 

 The self-loading cannon is ready for you to use. You get to see the fort 
and four of the long boats LeChuck released filled with skeleton pirates 
(enter "lapostal" here for a strange message). There is an infinity amount 
of cannonballs at your disposal so take your time to shoot the four boats, 
or blow the two little towers on the fort to smithereens if you like that. 
After you take out all four boats Guybrush will point out that there is 
some debris floating outside in the water. Position your cursor at the gun 
bay and it will turn into a red arrow. Click here to make Guybrush squeeze 
past the cannon or double click to do all of that in a split second.

--Outside the gun bay--
Hidden Items:
 Cutlass, Skeleton Arm

 There is a skull on a wooden plank and part of a femur sticking out of the 
water. Talk to the skull to find out that this is Murray the all powerful 
and demonic skull. You will meet him later on several times so let him be 
for now or use the ramrod on him to make him silent.

 You can try to reach the Skeleton Arm with the Ramrod, but you cannot draw 
the item near you with it... Open your inventory and right click on the 
Ramrod / Plastic Hook to set your focus on that. Position it over the other 
item and you can combine these two into a Gaff. After doing so you can get 
the Skeleton Arm with the Gaff originally belonging to the skull on your 
left and a Cutlass the hand of the Arm holds. If Murray is still around you 
can try to return the arm to him, but Guybrush will not give it to him 
because he is too evil!

--LeChuck's hold--
 Back in the hold use the Cutlass on the cannon restraint rope to unsecure 
the cannon. It should not be too difficult to understand what will happen 
if you use the cannon now. After blasting yourself through the door a cut 
scene is displayed where the ship capsizes and LeChuck blows himself into 
the significant otherworld! 

1.2. Escape from the ship

--LeChuck's treasure hold--
Hidden Items:
 Bag of Nickels, Diamond Ring

 Look around here to find some very odd and bizarre treasures that lay 
around. The floatation device is to Guybrush an item that no pirate with 
any self respect would be seen wearing. So he will never wear it... Anyway, 
pick up the Bag of wooden Nickels from the floor to uncover a Diamond Ring 
beneath it. Collect this as well and look around for a path to escape. The 
gap at the top of the screen is not reachable so it won't do you any good. 
On the right however is a small porthole (if you look through it Guybrush 
may tell you about a particular angry skull in the water) and use the 
Diamond of the ring to cut the glass. This will 'open' the porthole filling 
the ship up with water. Guybrush escapes using the Floatation Device and 
meets up with Elaine on shore.

--Blood island shore--
 In the cut scene you get to see how Guybrush proposes to Elaine and gives 
her the diamond ring as a wedding gift. He puts in on Elaine's finger and 
then Wally pops up. Wally notices the Diamond Ring and asks whether it this 
the big cursed voodoo ring LeChuck had in his hold. It has a terrible curse 
on it and hopes for you that this isn't the one. As he leaves Elaine gets 
mad at Guybrush, but just before she can punch him the curse takes effect 
and she turns into a solid gold statue.

Part 2: The curse gets worse
2.1. Guidelines from the Voodoo Lady

Hidden Items:
 Glowing Ember

 You are free to explore Plunder Island, but there is not much to do around 
here. Everything is closed and will remain closed until you visit the 
Voodoo Lady in Plunder Swamp. Talking to Elaine won't do you any good. You 
can also try to pick her up, but wimpy Guybrush tells you that she weighs a 
ton! To the right are some parts of a broken boat used in the battle. 
Guybrush can collect one of the embers lying on the ground. Notice about 
this island that there are little information signs at interesting 
locations all around the place. Read them if you wish to learn more about 
certain things. To get to the Voodoo lady you need to visit her in the 
swamp. Walk to the far right and you'll notice that Guybrush is on the 
right track as there are voodoo marks around there.

 Walk up to the shipwreck and the skull sitting at the top of the spike 
will try to scare you. It's Murray again and he is up to no good again, but 
he is harmless at the moment so after the conversation you can let him be.

--Wretched Ship--
Hidden Items:
 Paste (MM only), Pack of Gum, Pin

 Inside the ship Guybrush can use the Bag of Nickels on the "Bit o' Jerky" 
bubblegum machine to receive a whole pack of gum. You can chew on it if you 
like and an additional Chewed Gum item appears in the inventory, but it is 
useless here. Look at the ground and you'll observe a bottle of Paste on 
Mega Monkey, and a voodoo Pin stabbed in a paper doll on both difficulty 
settings. When you collect the Pin a scene is displayed showing an 
undertaker (we'll meet him much later on) who is relieved of his pain. 
Examine the stuffed alligator and his tongue to find out that is 
exceptionally long in particular. Pull the tongue to activate a mechanism 
and take note that the tongue produces a random sound effect each time it 
is pulled!

 A familiar face appears in a chair. This is the Voodoo Lady Guybrush met 
in his previous adventures. She's here to guide him on his path to lift the 
curse on Elaine. BTW: It doesn't matter what you input when she asks you to 
view the pictures of the voodoo children, because our hero will always say 
'perhaps later'. After telling her what happened to Elaine she asks you 
where you hid her. Eventually Guybrush admits that he forgot to do that and 
sets off to the coast to get her back. Once he arrives there you can just 
see a ship taking off with the gold.

 Back at the Voodoo Lady you propose on what the next step should be to get 
everything back to normal. She tells you that you have to claim the statue 
back from the kidnappers called the Mangy Pirates anchored in Danjer Cove. 
After doing so you must replace the cursed ring a by a pure one, which can 
be found on Blood Island. To get there however you need a Map, Ship and a 
good Crew to reach Blood Island safely. That's all the relevant information 
you can get from her, but you can stay and chat about several topics like 
"El Pollo Diablo" the demon chicken who is supposed to be roaming around on 
this island terrorizing everybody. When you are done go to Puerto Pollo the 
capital and only city around.

2.2. Exploring all areas on Plunder Island

--Puerto Pollo--
Hidden Items:
 Flyer, Ipecac Flower, Mug, Pitcher

 Now that you spoke to the Voodoo Lady town has opened up. The little boy 
on the far left is selling lemonade for a nickel. If you try to drink it 
however it turns out that he cheated you out and you get no lemonade at all 
(we'll make him pay for it, later on). Little farther to the right is a 
special door that you can use to reach the far right. This may seem 
useless, but this shortcut saves you much time compared to walking the 
entire end on foot. The speak-through speaker at the Chicken Shop is 
incomprehensible so Guybrush quickly gives up speaking to it. You can pick 
up the Flyer around here too, if you haven't done that for some information 
about the Voodoo Lady. The chicken shop parlor is opened, but without a 
reservation slip you'll be send out right away.

 To the right is the Theatre where the theatrical medley called "Speare" is 
performed. Look at the clock tower to find out what your current Windows 
Clock time is (this is quite a nice feature and the clock even chimes on 
full and half hours). Enter the theater via the backdoor on left to find a 
room behind the scenes.

--Theater - Back room--
Hidden Items:
 Glove, Lice, Magic Wand, Ventriloquism Book

 First collect the Magic Wand on the desk, next use it on the Magic Hat to 
make a Ventriloquism Book appear. It's called the "ABC's of Ventriloquism", 
but as everybody knows the "B" cannot be pronounced when you perform an act 
in this art, hence Guybrush skips this letter when you examine it. You can 
use it on the masks for some witty comments. To the left is a coat hanging 
on the hallstand. Examine the dandruff to find out that it is moving lice! 
After doing so Threepwood can collect the wiggling Lice from it, because 
you need them later on.

 Finally, you can obtain a glove from the coat's pocket. Note that in MM 
you need to open the pocket first to get to the glove. Plus you also have 
to examine the Blood Island sticker on the travel trunk to have Slappy 
spill out the beans about the map to Blood Island.

--Theater - On stage--
Hidden Items:
 Shovel (appears much later)

 On stage to the right of the back room you can find two actors..., pardon 
me thespians. The pirate in the dress has not much to say, but Rex Fortune 
(alias Slappy Cromwell) is quite a blabbermouth. You can inquire to him 
where you can find a map to Blood Island (in MM Slappy will only speak 
about this after you examined the Blood Island sticker on the travel 
trunk). Cromwell then tells you about Palido Domingo who always handled the 
traveling. He can be found on the far end of the beach at the Brimstone 
Beach Club. 

--Barbery Coast--
Hidden Items:
 Jawbreaker, Rock, Scissors

 The first time you enter this place Guybrush blabbers out about the curse 
Elaine has befallen. The gold statue attracts all the pirates, but only 
Captain René Rottingham is a bad guy. Speak to everybody if you like, but 
in order to get a haircut you need Rottingham to get out of his chair. To 
do this put the Lice on the comb, when the barber pirate lays it down. When 
you are successful Rene's hair receives an amputation and he's thrown out 
of the shop. 

 Talk to the barber after the wicked captain has left the building to find 
out that the barber's name is Haggis McMutton. Ask Haggis to cut your hair 
and you take place in the seat. After this happens the only useful thing 
you can do is picking the peddle up (on MM you need to use the handle first 
to reach it), which is holding the page of the book correctly. Haggis will 
go out to find a new paper weight leaving you behind. Use the handle of the 
chair several times and you should be able to reach the scissors that are 
stuck up in the ceiling. When you get it the chair automatically lowers and 
McMutton returns to tell you that he couldn't find a single suitable rock 
and for 'some' reason Guybrush is no longer interested in having a haircut.

 The Jaw Breaker can be found lying on the floor in the easy game, but in 
MM you need to get it from the small pirate called Cutthroat Bill. Slap 
Bill on the back and he starts to choke on it. Slap him again to free Bill 
from his agony and he throws the Jaw Breaker on the floor. After this you 
can collect is in the same manner as a regular game. You can also get 
Eduard van Helgen to join your crew at this moment (look at section 3A for 
more details).

--Puerto Pollo--
 Outside again Threepwood can go to the Brimstone Beach Club's cabaña, but 
it is meaningless because you first need a Membership's Card. The only way 
to make progression is by getting the scissors from the barber's chair, and 
then using those on the overgrowth between Kenny & the Chicken Parlor 
marked by the sign spelling "Danjer" to cut and hack your way through the 
overgrowth around here. Guybrush automatically picks up a flower and he 
even reads the signpost about the Ipecac, so the player knows about the 
flower's purgative abilities. After he is done walk through the passage to 
find a new area behind it.

--Snake Crossing--
Hidden Items:
 Coffee, Eggs, Encyclopedia, Faberge Egg, Naturalist Remains,
 Old Phone Book, Pancake Syrup, Pancakes, Reservation Slip, Sausage,
 Spare Tire, Stuffed Dinghy Dog(tm), Top-secret Plans,
 Vacuum Cleaner Attachments

 In the back of the scenery you can see the ship of the Mangy Pirates 
anchored in the cove. If you try to move a snake falls down from the tree 
and swallows him completely. Inside the snake you cannot move nor can you 
reach any of the snake beating items lying in the open. Pick up all the 
loot the snake has already eaten (located to the left of Guybrush). Do this 
several times to get everything and you will have a huge amount of really 
weird items in your possession. Guybrush loses most of them very soon only 
the Syrup, Reservation Slip and Encyclopedia are useful.

 After collecting the junk he needs to get out of the snake. In order to 
get out one could use the Ipecac Flower's purgative property to make the 
snake throw you up. The Ipecac on itself can't be used, hence use the 
flower on the Syrup and use that in its turn on the Snake's head to make 
him vomit. Threepwood plunges down the edge and ends up in a quicksand 

--Quicksand Field--
Hidden Items:
 Reed, Thorn

 Talking about getting out of the frying pan into the fire, because our 
pirate-wannabe gets stuck in the quicksand field, can't get out on his own 
and he even loses most of the odd stuff he found inside the snake. To the 
far left you see a life saving vine, but as expected you can't reach it 
immediately. There is precarious branch below the vine and when you manage 
to hit that branch the vine will be thrown towards you.

 Pick up a Reed from the bushes to your right and a Thorn from the thorny 
plant on your left. Note that Guybrush will adopt his "Youch" yell into 
"Pappapishu" if you read the sign about the native meaning of the 
Pappapishu bush. Combine the Thorn and Reed to form a Peashooter, next 
combine one of the Helium Balloons with the Paperweight and you'll 
automatically see the balloon to your left floating in the air. Blow it 
with the "Parrot" option on the Verb-Coin. After one failed attempt the 
balloon 'mysteriously' gets into the correct position. Finally use the 
Peashooter on the Balloon and the Paperweight rock drops on right spot on 
the branch allowing you to escape with the lifesaving vine.

--Danjer Cove--
 There is not much to do here. On MM difficulty the boat is broken and 
needs to be repaired before you can reach the vessel of the Mangy Pirates. 
In the regular game the rowing boat is already fixed, but it won't do you 
any good to use the row boat at this moment either way. This because you 
need the Serrated Bread Knife from the Chicken Parlor. Now that you have a 
Reservation Slip this shouldn't be a problem anymore, therefore go to the 
Parlor just to the right of the path to Danjer Cove.

--Chicken Parlor--
Hidden Items:
 Biscuit Cutter(MM), Buttery Biscuit, Maggots(MM), Membership Card,
 Pie Pan(MM), Serrated Bread Knife

Tell the proprietor of the Parlor that you have a Reservation Slip and 
Guybrush (I mean Mrs. Brinestoop) will automatically show it to him. You 
can walk around freely from this moment on. Talk to captain Blondebeard to 
hear more stories about "El Pollo Diablo" (there is even a big picture 
behind him; just examine it). He also tells you that he lost his Membership 
Card of the exclusive beach club resort, but it might be around somewhere 
in the shop. Guybrush also notices his golden tooth, which is very useful 
if you wish to get Bill to join your crew. See section 3A to find more 
details on how to get it. Walk up to the silent patron and look at the 
sticker on his hood to learn more about Grim Fandango, or not perhaps. Push 
the bloke and you'll quickly discover that it is one of LeChuck's skeleton 
minions who is stabbed through the back with a knife. Pick the Serrated 
Bread Knife up as we need it later on.

-Normal difficulty-
 Collect the Membership Card for the Brimstone Beach Club from within the 
chicken's remains. You can get the Buttery Biscuit from the Biscuit Barrel 
and take a bite if you like, but this is not required on this setting.

-Mega Monkey Difficulty-
 If you are playing MM collect the Biscuit Cutter and the Pie Pan on the 
far left that appear around there. On this difficulty setting some Maggots 
will appear in your inventory if you eat the Buttery Biscuit from the 
Biscuit Barrel! Use these little cretins on the gross black Cajun Chicken 
in front of the silent patron to find the Membership Card inside the 
chicken's remains.

2.3. Get a Map, Ship and Crew together for the voyage

 Guybrush is now able to reach all the areas on the map and therefore you 
can do several separate tasks in parallel so I split the guide up in three 
distinct parts, because these can be completed in any order. We need to get 
a good crew for your trip to Blood Island, the Map leading you towards it 
and a ship. Of course we need to save Elaine, but that objective falls 
together with obtaining a ship. After completing each sub quest you get to 
see a small cut scene that shows the progress LeChuck is making on his 

2.3A. Recruit your pirate crew
 The three pirates that are left over after the Rottingham incident inside 
the Barbery Coast will be the crew for your ship, but you need to do 
something to show each one of them that you are a worthy captain. Note that 
you cannot complete everything right away, but I placed it all here 
together. If you complete the tasks for all three of them you get to see a 
cut scene of LeChuck. For the challenges you have to do the following 

Heart & Kidney boiled in the stomach of the animal "Haggis" McMutton
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 You can challenge Haggis in a contest of the caber toss where you have to 
throw a wooden log as far as possible. With Guybrush's strength however 
you'll never win. Go to the grassy knoll yourself, which can be reached 
from the right of the Speare Theatre.

--Grassy Knoll--
 Use the Serrated Bread Knife on the sawhorse to make the keg roll into the 
rubber tree and all the rum is spills out as the keg rolls down. Ignite it 
with the Glowing Ember and the rubber tree lands on top of the caber pile.

--Barbery Coast--
 Challenge McMutton (again) and after Guybrush puts all his might into it 
he wins the caber toss with a supreme victory.

Eduard "Snuggle cakes" van Helgen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 You have to provide sufficient insult in order to fight him in a dual. 
Verbal insult does not work on him (try singing for some interesting songs 
like "There's a monkey in my pocket", but after you slap him with a glove 
obtained in the back room of the Speare Theatre he concedes.

--Grassy Knoll--
Hidden Items:

 At the field of honor you have to pick a weapon. If you tried it out once 
you'll notice that you can never beat him with the gun. So instead of 
picking up a Gun close the lid of the gun box and choose the underlying 
Banjo. Surprisingly Eduard accepts the challenge and you start the duel.

 Remember the last note of each couplet and imitate that order 2 times in 
regular and 3 times in MM difficulty (you don't have to wait for the entire 
couplet, just click on the snares in the correct order whenever you like). 
After some success van Helgen cranks up the difficulty to a scale that 
Guybrush can never hope to defeat. Go back to the gun pile and reopen the 
box, collect the Gun and shoot van Helgen's banjo when you get the chance. 
Eduard is so flabbergasted by the lowest trick he has ever seen that he 
joins you after all.

"Cutthroat" Bill
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 In order to have him join your group you must find him some real gold. The 
only golden object on this island is Captain Blondebeard's tooth so you 
need to get that item and show it to him. In order to get this item for him 
you need enter the Chicken Parlor and get the following items in the 
inventory if you want to complete this task:

   Nr. Name             Location
   --- ---------------- -------------------------------------
    1. Reservation Slip Snake crossing
    2. Jaw Breaker      Barbery coast 
    3. Pack of Gum      Wretched ship
    4. Pin              Wretched ship
    5. Chewed Gum       'use' the Gum  (required in MM only)
    6. Helium Balloon   n/a            (required in MM only) 
    7. Pie Pan          Chicken parlor (required in MM only)

--Chicken Parlor--
 Inside the parlor use the Reservation Slip so you don't get thrown out. 
Give the Jaw Breaker to Blondebeard and after he bites on it his teeth will 
get loose. After that give him some gum by using the Pack of Gum on him and 
he'll start blowing bubbles with the tooth in it. Pop such a bubble with 
the voodoo Pin and the tooth will fall on the ground. Pick it up and you 
are the new owner of the tooth.

 In the regular game you are done, but when playing in MM you cannot leave 
the Parlor or else Blondebeard checks your inventory and takes the tooth 
from it. If this happens you have to do the previous part all over again. 
So put the Golden Tooth in the Chewed Gum and before you chew on it inhale 
some helium from the balloon to fill the bubble with helium instead of air. 
This causes the bubblegum balloon with the tooth inside to float through 
the window. You can hear it pop outside and the tooth sliding down the 
drainage system.

--Puerto Pollo--
 Go outside and use the Pie Pan to collect the Golden Tooth from the mud 
puddle at the end of the drainage system. Show this to Bill and he 
reconsiders to join you. On top of it all you can keep the tooth as well.

2.3B. The map to Blood Island

 As Slappy informed us we need to find Palido Domingo in order to get 
possession of a map to Blood Island. This guy can be found on the beach at 
the Beach Club so go to the Cabaña on the world map.

--Brimstone Beach Club and Smorgy--
Hidden Items:
 Cooking Oil, Towels (3x)

 Briefly show the guy behind the counter Blondebeard's Membership Card 
which you found at the Chicken Parlor. After scaring the guy behind counter 
with the card you are free to walk up the beach, but Guybrush's shoes are 
full of holes and therefore he can't walk over the hot sand. To solve this 
problem collect 3 Towels from the towel bin and soak them in the icy water 
inside the bucket on the tray. Next use the Wet Towels on the Cabaña boy to 
whip his ass and he leaves the scene saying "Pappapishu". This allows you 
to collect the Cooking Oil as well. After getting all the items go over to 
the beach to reach the far end.

--Brimstone Beach--
 This beach is so hot that the only way to get past it is by tossing all 
three towels on the hot sand. Walk over it to the other side and the towels 
shrivel and ignite under the hot sun. You can't go back this way, but that 
is no problem at all. On the next screen Guybrush can reach a shortcut to 
the world map. 

--Brimstone Beach (far end)--
Hidden Items:
 Mug, Map

 Talk to Palido and he tells you how long he has been laying on the beach. 
Note that this time is determined by the Windows Clock (e.g. talk to him in 
September and he tells you that he is lying here since February). Also if 
you talk to him in the beginning of January he wishes you a Happy New Year! 
You can also tease him with his pale complexion, but it won't help you 
finding the map.

 Talk to him about Blood Island and at first he pretends that he doesn't 
know where it is. Be persuasive and eventually he tells you all about it if 
you talked to Slappy beforehand (note that on MM you need to have examined 
the sticker on the travel trunk in the theatre and before talking to 
Slappy). Palido obliges and tells you that he will show you the map on his 
back when he is done tanning his chest, because when that happens he'll 
turn over to tan his back. However as you noted about the previous comments 
this will never happen so we have to help him tan a little faster. Get the 
Mug from his chest, because we need it. After doing so go back to Kenny the 
Lemon Salesman at the western end of Puerto Pollo. Take note that you can 
skip this entire conversation all the same and collect the map 
straightaway, but it looks rather strange if you make him turn over for 
'apparently' no reason.

--Puerto Pollo--
 Switch the bottomless mug with the Mug you have in your inventory and 
Guybrush will use the "Look! There is a 3-headed monkey" routine to 
distract him. Buy some lemonade and now that the mug is exchanged for a 
real one you can actually drink the lemonade. This puts Kenny out of 
business, because he doesn't have any more Lemonade and he leaves for his 
mother. Pick up the Pitcher that he leaves behind and fill it with the red 
dye to the right. You can do this by using the Pitcher on the can of dye 

--Brimstone Beach (far end)--
 Back at Palido put the bottomless mug on his chest and use the Pitcher 
filled with Red Dye on the mug to pour the dye all over his body. Guybrush 
automatically tells Palido to turn over and you can finally see the map on 
his back. The map is too complex for Guybrush to memorize so he needs to 
get it off somehow... This may seem very bizarre, but you have to use the 
Cooking Oil to make the skin on his back crispy and you can just peel off 
the upper layer of skin to extract the map from his back.

2.3C. A seaworthy ship

--Grassy Knol (MM only)--
Hidden Items:
 Rubber Plug

 Use the Biscuit cutter on the Rubber Tree (or the "Another Rubber Tree" if 
you didn't blow it up already) to get a rubber plug from it. Go back to 
Danjer Cove right away to patch the boat.

--Danjer Cove--
 On MM difficulty you need to use the plug on the boat, but it will work 
only after you make is sticky with the Paste. If you did this the plug will 
stay in the hole and the boat is finally seaworthy. After patching it up in 
MM or skipping that part in a regular game, use the boat to row around 
Danjer Bay and enter the pirate's ship called the Sea Cucumber.

--The Sea Cucumber - Outside-- 
 Before boarding the boat use the Serrated Bread Knife (from the Chicken 
Parlor) on the walking plank to cut it off. Climb aboard and the first mate 
Mr. Fossey appears in front of you. He tells you about his dreaded pirate 
captain LeCh..., but gets interrupted each time when he tries to pronounce 
his name. Fossey tells you that his captain wants you to be punished for 
coming here. You seem to have two options called: "Walk the Plank" and 
"Tarred & Feathered". The 1st mate automatically opts for walking the 
plank, because they need the tar to repair the ship in case of an 
emergency. If Guybrush cut the plank like I told you to he gets Tarred and 
Feathered instead. You are allowed to leave the ship now by the way you 

 You can go to various places now for silly comments, because everybody 
thinks that you are El Pollo Diablo! The replies of Murray are perhaps the 
best of all. When you are done having fun being a demon, then go to the 
Chicken Parlor for a surprise.

--Chicken Parlor--
 Enter this place and Blondebeard appears with the standard question for a 
reservation slip. In the middle of the sentence he recognizes the Devil 
Chicken and let's you speak one line. You can actually make Guybrush speak 
Spanish here! Anyway, the blonde pirate brings out a frying pan and dumps 
you in the big can so he can deliver the 'chicken' right away to the 
pirates at Danjer Cove.

--The Sea Cucumber - Captain's room--
Hidden Items:
 Chicken Grease, Treasure Map

 Inside you get to hear that the Chicken Grease washed all the tar and 
feathers off and Guybrush will have some of it in his inventory as well. 
Watch the scene to find out that Fossey is just an idiot hearing voices as 
he 'talks' to the Gorilla whom he calls LeChimp. Use the Ventriloquism Book 
from the Theatre Back Room and throw your voice on LeChimp (if you don't 
have it leave the ship via the back window). After Guybrush tells the first 
mate to send all the monkeys back to the trees where they belong he leaves 
the scene.

 Guybrush comes out, picks up the Treasure Map from the porcelain vase 
right away and examines it. The directions might be a riddle to you at the 
current moment, but it will become clear very soon. Examine the Porcelain 
to find out that he hates anything that is made of this stuff. It remains a 
riddle so far what the reason behind this is.

--Theatre - Back Room--
 After getting the Treasure Map walk on stage to see some horrible theatre 
play with a suitable audience. In the back room go upstairs to find the 
controls of the lights. These controls correspond to the directions on the 
map. Take a look at the map and think of each direction as one of the 
buttons. The buttons are aligned like this:

       1 2 3           1 = Northwest    4 = West         7 = South
       4   5 L         2 = North        5 = East         8 = Southeast
       6 7 8           3 = Northeast    6 = Southwest    L = Lever (Reset)

 First you need to get all eyes open, hence pull the lever on the right to 
activate all the lights. If you ever screw up the sequence, just pull the 
lever again to get it back into the original state. Next look at the 
directions on the map and press the corresponding buttons in the correct 
order (this order is random so I can't help you here). If you press all 
them in the right order an "X" will appear marking the spot where you have 
to dig.

 Back on stage you find out that Slappy should be juggling either knives or 
skulls if you did this correctly. You can't dig with him on the stage so 
you need to get rid of him. Go backstage again and look at the cannonballs 
to find out that Slappy will use these later on in his show. Use the 
Chicken Grease to make the balls all slippery and Slappy will immediately 
come to collect three of them. In the cut scene you get to see how Slappy 
drops the balls and leaves the scene with his 'beloved' Juliet. 

--Theatre - On stage--
 Go on stage again and it should be completely empty apart from the lonely 
monkey sitting in the chair. Pick up the shovel near the sand pile and 
start digging the statue of Elaine up. Guybrush automatically places her in 
the crow's nest of his newly acquired ship for safe keeping. 

--The Sea Cucumber--
 After all three sub-quests are completed the ship leaves Plunder Island 
towards the open seas. You will get a message telling you to insert disk 2 
and afterwards press any button you like to continue. After doing so I 
recommend you to save your game so you don't need to go back to the first 
disk every single time.

 Not much later Rottingham appears and starts a duel of Insult Sword 
Fighting to claim the map from you. Of course Guybrush knows only the 
insults he learned in MI 1, but on the sea the insults have to rhyme and 
therefore he loses the first round. Rottingham does provide you with 2 
insults and the answer to the first insult. Baldy then takes the map from 
you and leaves on his ship, scouring the seas before he makes his way to 
Blood Island. 

 Next your pirate crew starts singing their favorite song and you get to 
sing along with them indirectly. Each time you click on sentence Guybrush 
requests to get moving, but the pirates use the rhyme to complete another 
couplet. After at least 4 of the couplets are completed you can click on 
the "We'll surely avoid scurvy if we all eat an orange". Bill tries to 
think of a rhyme to it, but to no avail and so the song stops. Frankly, I 
suggest you listen to all of them, because they are very good and they also 
get you into the rhyming we need later on for the insult sword fighting.

Part 3: Three sheets in the wind
3.1. The path to becoming a fearsome pirate

--The Sea Cucumber - continued--
 Haggis will speak to you and asks you what kind of captain you are. You 
have to fight other pirate ships using the cannons in a real-time battle of 
Ship to Ship combat. This is however an adventure game by LucasArts and not 
a shooting gallery, therefore you can choose for "Easy Ship Combat" (I let 
you guys help me out) or "Hard Ship Combat" (I'm a captain like the next 
one will be).

 Choosing the first option allows you to take out any ship within your 
liege with 1 shot. In the more difficult version you need to hit your 
opponent more often. Personally, I like the hard version, because shooting 
the cannons can be really fun (especially later on) and even on the higher 
difficulty it is quite possible to win with relative ease. You can always 
change this by speaking to McMutton if you really want to. 

 Guybrush can walk around on the deck and examine the treasure hold (where 
you will keep the treasure from beating the other pirates on the map. You 
can also observe the cannons to find out which level they are and finally 
the Navigational Map can be viewed to see all the vessels that drift around 
on the sea. Each time you defeat a pirate at insult sword fighting you get 
their treasure and you can buy new cannon in Plunder Island's harbor

--Plunder Island - Kenny's--
 In the top left corner of the map you click to reach the island again, but 
you can only visit Kenny's place. He will tell you that he has changed his 
way and from now on he works for his money fair and square. Kenny has the 
following cannon models available from "Bob's Big Bore Boomer Brand Cannon 

   Weak Cannons      - (You start out with these)
   Level 1           - Buccaneer's Buddy
   Level 2           - Ouch-Master
   Level 3           - Holemaker Deluxe
   Level 4           - Paingiver 2000
   Level 5           - Mr. Massacre
   Maximum Firepower - Destructomatic T-47

 There are six upgrades, and indeed as expected there are 6 regular pirate 
vessels that you can defeat. Each time you defeat a new one you go back to 
Kenny to buy new cannons. You don't need to do this every time, but try to 
do this at least after two victories. This, because you can't take out 
pirate ships that are much stronger than you, as for Captain Rottingham's 
ship you need at least level 5 cannons, but using the Destructomatic 
featuring Armor piercing, Carnage delivery, Self-loading and Fax modem is 
much more effective.

--Navigational Map--
 Look at it to see your own ship at first. Next the first ship you need to 
take on appears, then Captain Rottingham's ship and finally some of the 
other ships you need to defeat appear as well. So if you don't know where 
to go next simply click on the first ship that appears next to your own. In 
order of appearance we have:

     Ship Name
        Tourist Ship (bogus ship)
        - - - - - - - - - - - - - - -
     1. Really Not Fearsome Pirates
     2. Semi Fearsome Pirates
     3. Mildly Fearsome Pirates
     4. Pretty Fearsome Pirates
     5. Fearsome Pirates
     6. Really Fearsome Pirates
        - - - - - - - - - - - - - - -
     7. Captain René Rottingham

 There is not much special to note about each of the 6 individual pirates 
you come across. To me they seem to use random insults and their replies to 
the insults is different each time. Some times they know all the answers, 
but most often they give up rather easily. This may seem nice, but you need 
to learn all (at least as many of) the replies to each individual insult if 
you want to take on Rottingham.

 The tourist ship doesn't really count, but the programmers probably just 
put it in for fun. You can take that ship out in one shot regardless of the 
difficulty and you don't need to do sword fighting to win, but you don't 
get any treasure either.

 Because everything is at random here you might as well keep on fighting 
the pirates over and over again, until you learned at least 10 of the 
replies to the regular insults. Then take on Rottingham (see section 2 of 
this chapter) to find out that he uses different insults, so you need to 
figure out yourself which reply would fit best with the insult. Here's a 
complete list of all the insults and replies to them. Note: Press Shift+J 
during a sword fight for some nice sound effects.

Regular Insult & Reply List
Insult:    Every enemy I've met I've annihilated!
Reply:     With your breath, I am sure they all suffocated.
Insult:    You're as repulsive as a monkey in a negligee.
Reply:     Do I look THAT much like your fiancée?
Insult:    Killing you would justifiable homicide.
Reply:     Then killing you would be justifiable fungicide.
Insult:    You're the ugliest monster ever created!
Reply:     If you don't count all the ones you've dated.
Insult:    I'll skewer you like a sow at a buffet!
Reply:     When I'm done with YOU, you'll be a boneless filet.
Insult:    Would you like to be buried or cremated?
Reply:     With you around, I'd prefer to be fumigated.
Insult:    When your father first saw you, he must have been mortified.
Reply:     At least mine can be identified.
Insult:    I'll leave you devastated, mutilated and perforated.
Reply:     Your odor alone makes me aggravated, agitated and infuriated.
Insult:    I have never seen such clumsy swordplay.
Reply:     You would have, but you were always running away.
Insult:    I'll hound you night and day!
Reply:     Then be a good dog. Sit! Stay!
Insult:    I can't rest until you've been exterminated!
Reply:     Then perhaps you should switch to decaffeinated.
Insult:    En garde, touché!
Reply:     Oh that is so cliché.
Insult:    Throughout the Caribbean my great deeds are celebrated!
Reply:     Too bad they're all fabricated.
Insult:    Coming face to face with me must leave you petrified.
Reply:     Is that your face? I thought it was you backside.
Insult:    You can't match my witty repartee.
Reply:     I could, if you would use some breath spray.
Insult:    Heaven preserve me! You look like something that's died!
Reply:     The only way you'll be preserved is in formaldehyde.

2. Take on René Rottingham

 When you think that you are strong enough to take on the fearless captain 
himself. Look on the map for his ship and attack it. Use cannons of at 
least level 5 to beat him (i.e. you cannot beat his ship with the very weak 

--Rottingham's ship--
 On board you can challenge him to duel of insult sword fighting, but 
unlike all the previous battles Rottingham gives all the insults and you 
only have to give the replies. On regular difficulty you need to give 3 
correct replies and on the Mega-Monkey setting you must respond to 6 
replies. Most of the insults are very similar to the regular insult so 
finding the right reply is in most cases not too difficult. Below is a 
complete list of all the insults he uses:

Rottingham's Insult & Reply List
Insult:    My attacks have left entire islands depopulated!
Reply:     With your breath, I am sure they all suffocated.
Insult:    You have the sex appeal of a Shar-Pei.
Reply:     Do I look THAT much like your fiancée?
Insult:    When I'm done, your body will be rotted and putrefied!
Reply:     Then killing you would be justifiable fungicide.
Insult:    Your looks would make pigs nauseated.
Reply:     If you don't count all the ones you've dated.
Insult:    Your lips look like they belong to the catch of the day.
Reply:     When I'm done with YOU, you'll be a boneless filet.
Insult:    I give you a choice. You can be gutted or decapitated!
Reply:     With you around, I'd prefer to be fumigated.
Insult:    You're a disgrace to your species, you're so undignified!
Reply:     At least mine can be identified.
Insult:    I can't tell which of my traits has you the most intimidated.
Reply:     Your odor alone makes me aggravated, agitated and infuriated.
Insult:    I have never lost in mêlée.
Reply:     You would have, but you were always running away.
Insult:    You'll find I'm dogged to my prey!
Reply:     Then be a good dog. Sit! Stay!
Insult:    Your stench would make an outhouse cleaner irritated.
Reply:     Then perhaps you should switch to decaffeinated.
Insult:    Your mother wears a toupee.
Reply:     Oh that is so cliché.
Insult:    My skills with the sword are highly venerated.
Reply:     Too bad they're all fabricated.
Insult:    Never before have I faced someone so sissified.
Reply:     Is that your face? I thought it was you backside.
Insult:    Nothing can stop me from blowing you away.
Reply:     I could, if you would use some breath spray.
Insult:    Nothing on this earth can save your sorry hide.
Reply:     The only way you'll be preserved is in formaldehyde.

 When you finally manage to defeat him Guybrush starts to get the hang of 
it and keeps on humiliating René, until he can take no more of it. You get 
the map back and view the cut scene to find you and your crew getting 
shipwrecked on Blood Island.

Part 4. The bartender, the thieves, his aunt and her lover

As with the problems on Plunder Island the puzzles Guybrush has to solve on 
this Island can be dealt with in several different orders interchanged and 
even interleaved with each other. Therefore I choose the most suitable 
path, which leads to the least amount of backtracking.

4.1. Exploring the Island & A hangover cure

Hidden Items:
 Lotion Bottle, Shaving Soap

 Guybrush unfolds his plan to find Elaine, but Haggis tells you that there 
is a mutiny and all three barber pirates wish to return back to the Barbery 
Coast on Plunder Island instead. From this moment on you are back on your 
own again. There should be a bottle of Captain Nick's Shaving soap near you 
feet in the sand. Pick it up, bite (parrot option) in the bottle's cork to 
open it up and you'll have an opened bottle plus a cork. Talk to Haggis for 
some information on the lotion bottle and he tells you that you get the 
whole bottle if you can get a substance that is similar to tar for the 
repairs on the ship. Let's do some exploring so we can find out which tasks 
lie ahead for our fearsome pirate.

--Cannibal Village - Strange Lights--
Hidden Items:
 Auger, Measuring Cup, Tofu

 You probably notice the "Strange Lights" text on the World map above the 
Cannibal village instead of the "?" for the other locations so go here 
first. The village seems to be empty, but there is a big banquet left wide 
open around here. Pick up the humongous block of Tofu near the entrance and 
the Auger & Measuring Cup from the little table to the right. That's all 
for this place. Exit via the right path and you'll get near the volcano 

--Volcano Entrance--
 Threepwood will meet a familiar face from MI 1 here. It's Lemonhead one of 
the vegetarian cannibals from around this region. Talk to him for some 
information about the village and the sacrifice that is being held for 
Sherman the Volcano God. Lemon Head is waiting for an ambassador of another 
Cannibal village, but he hasn't turned up so far.

 This is your chance to view the offering! Pick some holes in the Tofu 
using the Auger and either "Use/Look Through" the Tofu Mask. Lemon head 
mistakes you for that ambassador and you get to see the sacrifice of the 
inanimate vegetable surrogate human. This sacrifice consists of solely 
vegetables, because Sherman is lactose intolerant and sensitive to fatty 
acids. We'll come back later here to activate the volcano for the greater 

--Cemetery (front)--
 There are two crypts and some gravestones around, but everything is 
secured and locked. Notice the name "Tex Venture" on rightmost one. Could 
it be a relative of Slappy? Anyway, go to the far left and find the lonely 
cabin of the undertaker and a blind dog (probably the undertaker's pet) 
living in a coffin.

--Cemetery (back)--
Hidden Items:
 Chisel, Dog Biscuits (not in MM), Dog Hair, Mallet

 The morbid home to the left is locked too, so never mind it too much. Near 
the bottom of the screen is Old Blind Pew. You can pick up some of the hair 
and he doesn't even notice it. Later on we need Hair of the Dog that bit 
you so you need to make him bite you. In order to do this use the Buttery 
Biscuit from your inventory (in MM), or the Dog Biscuits from his bowl 
(regular game) to feed these to him. When you do this he bites you as he 
devours the food. Lastly, pick up the Chisel and Mallet from the unfinished 
tombstone. According to Guybrush the gravestone it is starting to spell 
"Rib roast" or "Riboflavin", how original.

--Hotel (Exterior)--
 On the world map walk to the "?" marked above the beach and you'll end up 
at the Goodsoup Hotel and Casino. There are decorative Tiki lanterns all 
over the place, which makes it very appealing. To the far right there is an 
odd looking barbecue. This may come in handy later, but there is nothing to 
around here for now. Head in to the hotel itself to check on the folks 

--Hotel (Interior)--
Hidden Items:
 Cushion, Death Card (5x), Empty Jar*, Jar Lid*, Head-B-Clear*,
 Mirror(MM)*, Recipe Book

 * = can only be obtained after the bartender is cured

 There is a very strange add for Grog near the left most door. Try to enter 
and leave this room several times. Each time you do so the add changes bit 
by bit (to a maximum of 6 times) from a young woman into a silly pirate. 
You can also play around with the flashing Grog advertisement to the right 
by pulling the chain several times, but it yields not more than a small 
visual effect.

 Talk to Mme. Xima the fortune teller. She can tell you some details about 
the famous Blood Island ring and she provides you with your fortune. Be 
preserve and ask for your fortune five times (in MM you need to ask her 
each time yourself, whereas the regular game she gives you all five cards 
in one go). After cursing you for getting five Death Cards, pick them up 
from the table using the infamous "look there is 3-headed monkey" trick and 
walk over to the bartender.

 As can be noted by his physical appearance the bartender is in a very bad 
mood due to a severe hang over. Pick up the blue recipe book to the left 
and read it to find out that you need an Egg, Pepper and Hair of the dog 
that bit you to cure him. We already have the hair from the dog that bit 
you from the cemetery, hence there are only two more ingredients missing. 
You can also pick up some of the Big Whoop Leaflets and the leftmost 
cushion from the chair. If you try to get any of the other items the 
bartender will request that you leave the objects where they are.

--Hotel (Back room)--
Hidden Items:
 Un-melted chunk of Nacho Cheese, Magnet

 Open the door near the entrance of the hotel to enter the back room. 
Inside Guybrush can collect the magnet from the refrigerator and use the 
Chisel on the Wheel of Cheese to collect a big chunk from it. As you may 
have noted from the Nacho Machine in the main hall the cheese is very 
sticky, when it is molten. If we can melt it we may be able to give this to 
Haggis as a substitute for the tar and exchange it for the Hand Lotion 
instead. Remember this thought for later on.

Hidden Items:

 There is an Egg lying in a nest on top of an over bending rubber tree. You 
need to lay the cushion on the rocks, before you can use the Mallet on the 
tree so the Egg shakes out of the nest and lands safely on the cushion. 
Collect it and we are done here. By the way, try to "use" the water around 
here 23 times. If you do this Guybrush goes underwater and you get to see a 
very familiar scene from MI 1.

 The lighthouse's light is broken as you will notice around here. On Mega-
Monkey you need to replace both the mirror and provide a substitute for the 
light. If you are playing a regular game the mirror is fixed already, so 
you only need to get a new beacon.

Hidden Items:

 Collect the Pepper from the pepper plant in front of the windmill (not all 
tasks are difficult). Now that we have all three ingredients go back to the 
bartender and give him each item and he makes a concoction of it, drinks it 
and returns back to normal again. Once this is done we can unravel more 
secrets about the lost ring of Blood Island.

4.2A. Unite Minnie and Charles for the Wedding Band

--Hotel (Interior)--
 You get the rest of the curative medicine in a bottle from the sober 
Griswold Goodsoup (use the Chisel on the bottle of Head-B-Clear to open the 
child proof cap). Talk to Griswold and you'll find out most of the details 
in connection with the wedding ring. It turns out that his aunt Minnie 
Stronie Goodsoup is the owner of the ring. She fell in love with a pirate 
that set ashore and was engaged within a week with him. On the night before 
the wedding he stole the diamond from the ring and sold it to the smugglers 
located on Skull Island. Furthermore she took the ring itself with her into 
the grave as she died not much long after that.

 Inquiring about the diamond Griswold replies that you need the Flying 
Welshman's help to get you to Skull Island. The Welshman however doesn't 
appear at the beach, because the lighthouse is out of commission and he 
needs the beacon to find his path through the dark foggy streams around the 
islands. If you have Guybrush asking about how to get into the crypt (for 
obtaining the wedding band) he replies you that would have to die to be 
able to enter it. You can perform the two tasks in any order, but I will 
start with the wedding band.

 Guybrush can also ask Griswold for a drink and he'll ask you what you 
would like. Take the drink with the decorative umbrella in it. He will then 
produce it for you and, because he doesn't have any suitable umbrellas he 
puts a real umbrella in your drink. Guybrush will automatically pick it up 
for you. We need Guybrush to die now (there is absolutely no way around 
this) to get inside the crypt, so pour some of the Head-B-Clear into the 
drink and it will become very spiked. Select the Drink (parrot) option on 
the much more appealing drink and after Guybrush warns anybody not to do 
this at home he holds it aloft and empties the mug in his throat. After a 
very nicely done dying animation the undertaker comes in. Indeed that is 
the same guy you saw when you pulled the Voodoo Pin from the doll and after 
some in-game jokes about not being able to die in a LucasArts Adventure 
game Mort takes you away.

Hidden Items:
 Coffin Nails, Laminated Business Card

 After watching the fake ending where you will always score a pathetic 0 
out of 800 points Guybrush's voice can be heard again. He tells you that he 
is not dead, but rather stuck in the coffin in the lower right corner. 
Select the Chisel and use it on the coffin to free him out of that tight 
place. After a few seconds you will hear some knocks coming from the big 
coffin in the center of the room. Use the Chisel on it and you'll get to 
see an old pal of yours: Stan.

 Stan tells you about all the time he had to think after Guybrush pushed 
him into the coffin in MI 2 in the first place. Stan even thanks him for 
doing that as he now found out a new branch of business: Life Insurance 
policies. Lastly, Stan gives you a plastic Business card. Stan doesn't 
reveal how he made it inside the coffin, just saying not to worry about 
today's technicalities. He kindly suggests that you wander off and let him 
set up his stand.

--Mutual of Stan--
Hidden Items:
 Life Insurance Policy, Insurance Money*

 * = Requires Death Certificate

 Go to the world map and reenter the cemetery to find out that he is 
already done building. Enter the brightly lit crypt and talk him into 
giving you a life insurance police. Give him Captain Blondebeard's Golden 
Tooth and you're all settled. BTW: You didn't end up in The Goodsoup Family 
crypt, did you? Let's go back Griswold to find out why. 
 btw: Did you examine the spider web on the very left? Guybrush wonders 
where it went. So enter and exit the Mutual of Stan about 30 to 40 times 
and it will appear in a very strange animation. It turns out this spider
is a reference to the LucasArts game called "The Dig".

--Hotel (Interior)--
 Nobody is interested in Guybrush as he returns from 'death'. Go over to 
our bartender and ask him why he wasn't buried in the Goodsoup crypt. He 
then tells you that you need to be part of the family in order to be buried 
in that particular crypt. It looks like we have to persuade him into seeing 
Guybrush as his relative.

--Hotel (Upstairs)--
Hidden Items:
 Nail, Portrait(MM), Goodsoup Family History

 Go upstairs, enter the left room and use the Mallet on the single nail 
that sticks out of the wall. Back in the corridor pick up the nail and 
possibly also the portrait. Use the Laminated Business Card from Stan on 
the back door to unlock it. Enter the room and pull the Murphy bed down. 
Beware that if you take one step from the bed it will retract back up 
against the wall.

 Guybrush needs to nail it down with the Coffin Nails and additionally with 
the single Nail from the portrait. The undead guy doesn't communicate with 
you so the only thing to be done here is picking up the blue book on his 
lap. It's entitled: "Goodsoup Family History" and you need it to provide 
facts so you can convince the bartender that you are a relative of him. In 
MM you also need to do the following part.

--Hotel (Upstairs) MM only--
 If you pick up the portrait in MM Guybrush will pull out the Magic Wand, 
dispatches of the frame, and then he looks at the player and asks you if 
something is wrong. Use the scissors to cut out the portrait's face. Put 
the portrait on the door with the porthole and look through it from the 
back room. Our bartender will appear again looking at the pictures of his 
wealthy family. Now that Guybrush's face is replacing Chowder Goodsoup's 
face Griswold will recognize you as family in MM.

--Hotel (Interior)--
Talk to Griswold again, and ask him if he recognizes you as a member of the 
family (on MM you need to have completed the section just above). He will 
ask you for your name and you get to choose from four silly nicknames. Just 
pick one and use the book found on the dead guy to convince Griswold 
completely. He will give you all the privileges of a Goodsoup and in the 
unfortunate case that you die you will be buried in the family crypt.

 Order another drink, spike it with the Head-B-Clear and drink it. The 
undertaker will appear again and on the next scene and you will are buried 
in the family crypt. Guybrush breaks free automatically this time and you 
can walk around this place.

--Goodsoup Family Crypt--
Hidden Items:
 Crowbar, Lantern, Murray, Wedding Band

 The door is locked so you can't leave for the moment. Walk to the left to 
meet a corpse bride waiting for a groom. Talk to her to find out that her 
widdlesnoobums LeChuck was her groom to be. He stole the diamond and sold 
it to those smugglers on the evening before the wedding. She wanted a 
pirate to be a husband, but when Minnie asks what you do for a living 
Guybrush quickly replies that he is a flooring inspector (quite unusual for 
him)! Also if she asks whether you are attached and if you try to answer 
"no" Guybrush will automatically say "You Bet!". The wedding band is stuck 
to her finger until she finds a suitable partner and as you might have 
thought already the young Charles DaGoulash she speaks about is the same 
guy as that undead man in the hotel's bedroom. So we need to get back 
there, once we get out.

 Walk to the back room and pick up the crowbar from the breached coffin. 
Walk to the crack in the wall and you'll come across Murray again. This 
time you can pick him up from the floor into the inventory so he can 
accompany you in your adventure. Look through the crack to see Mort the 
undertaker in his little home. It seems that he's reading a horror novel in 

 Talk to Mort if you like, but he won't open the crypt door because he 
doesn't believe that you are trapped. You have to show yourself in order to 
convince him. There is a lantern just in front of the crack so use the 
skeleton arm on it to grab it. Mind you that you need to put some glue on 
it in MM. Place the Lantern on the coffin lid, next use Murray on the 
Lantern to scare the gravedigger. Note that using Murray on the crack 
doesn't help. You must use him on the Lantern itself, or else you won't be 
noticed. After scaring the undertaker he opens the crypt's door if you 
leave him in peace. Go outside again and if you try to leave the cemetery 
Murray seems to have vanished (you can take him into the Mutual of Stan).

--Hotel (Upstairs)--
 Back in the back room use the Crowbar on the boarded hole in the wall 
behind the bed to create a hole. Then use the Crowbar on the bed and 
Charles will be launched towards the Goodsoup Family Crypt. After the 
reunion cut scene they declare their love for each other and depart leaving 
the wedding band behind. Guybrush appears in the crypt again and you can 
pick the ring up from the floor. Go outside to see a cut scene of LeChuck's 
progression to find Elaine and Guybrush.

4.2B. Get the Diamond from the smugglers

You need to get out to Blood Island in order to retrieve the Diamond from 
the ring, but we need the Welshman to take us there. The Welshman in his 
turn doesn't appear, because the lighthouse is out. So our next task is 
reactivating the lighthouse. You need the Jar and Lid from the bar (just 
pick it up, now that Griswold is cured) and on MM you also need the Mirror. 
You cannot take the mirror just like that, but use the cut out face of 
Chowder Goodsoup to replace it for the Mirror so Griswold doesn't notice 
it. The jar is required to trap the fire flies near Elaine as a light 
source, but they won't enter the jar for no reason of course. So go to the 
windmill for the solution lies there, but first we have some more business 
to attend in the hotel.

--Hotel (Spare Room)--
 Pick up the Death Certificate from the opened file cabinet in the Spare 
Room (where you found the Nacho Cheese and the Magnet). The Death 
Certificate is available this time round, because you died in the name of 

--Mutual of Stan--
 Go back to Stan and show him the Death Certificate. Even though you are 
alive and the certificate spells your fake name he has no other option than 
to pay you your money for the life insurance. You get "A Lot of Money" 
which cannot be denoted in terms of numbers.

 Use the Jar on the Barrel at the windmill's upper level to obtain some 
sugar water. On MM you need to use the Umbrella to get to the top level, 
because the door is locked at this difficulty. After you get the water you 
can just walk down again and open the door.

Hidden Items:
 Fire Flies

 Put the Jar with sugar water on the stump or use it on the fire flies and 
they will all go inside the jar. You need to put the lid on it if you want 
to take them along with you, but you also need to prevent them from 
suffocating. Before putting the lid on use the Chisel to poke some holes in 
the lid and then put in on the Jar.

 Place the Jar with holes in the lid and Fire Flies on the pedestal in 
center and also the Mirror on the left (in case you are on MM difficulty) 
to light the lighthouse's light once more.

 The Welshman should appear here now that the lighthouse is brightly lit 
again. Talk to him to find out that he will only take you to Skull Island 
if you have a directional compass substitute for him so he can navigate the 
seas properly. There is however no compass to be found on the island, but 
as examining the encyclopedia implies you can make one yourself. If you 
have been everywhere you should be able to make a compass yourself right 
now with the following ingredients:

       1. Sea Water     - Beach
       2. Measuring Cup - Cannibal Village
       3. Voodoo Pin    - Voodoo Lady from Plunder Island
       4. Cork          - Shipwreck; Bite on Cap'n Nick's Shaving Soap
       5. Magnet        - Hotel - Back Room

 Select the Measuring cup and use it on the Sea water on the beach to fill 
it up. Next magnetize the Pin with the Magnet, use the magnetized Pin on 
the Cork. Finally put the pinned Cork in the filled Measuring Cup for an 
improvised compass. Give the Compass to the Welshman and you can set out to 
Skull Island. Before doing so make sure you have the 5 Death Cards, 
Umbrella and the Insurance Money in your inventory or else you have to 
backtrack to Blood Island again.

--Skull Island (Duck Island)--
 Upon entering Skull Island you get to the see the so-called fearsome skull 
in the shape of a duck (or a rabbit if you like). Climb up to the top of 
island and you get to see a little deputy crane operator. His name is 
LaFoot and he will operate the crane, when you go down the cliff. 
Unfortunately for Guybrush this guy is so mangy that he lets go after a 
second causing our hero to fall down the cliff. During the falling scene 
open the inventory (the game pauses when you do this) and use the Umbrella 
to slide down slow and gently.

--King Andre's Hoard--
Hidden Items:
 Enormous Diamond, Zombie Pirate Toy(Optional), Weak Hand

 Walk up to King Andre for a strange welcome. He seems to know your name no 
matter what you input and he has odd manners as well. You can also walk 
around the place and examine all the smugglebunnies and other interesting 
items, but you can't pick up anything. Talk to Andre and you can optionally 
ask for a toy and you'll receive a 'cute' Zombie Pirate Toy that resembles 
LeChuck from MI 2.

 You can also get down to business right away and ask for the Goodsoup 
family diamond. Guybrush doesn't have an Awful Lot of Money, so you have to 
play poker against Andre and his silent associate Cruff to win it instead. 
Guybrush puts up a little of his "Lot of Money" and Andre deals the cards 
to all three of them. Of course the game is rigged and Guybrush always gets 
the same worse hand. Whereas King Andre gets a full house Aces over Kings 
the first time and several other good hands later on. If you want to have 
some fun keep on dealing and really odd playing cards come along like: "A 
Wally, a Kenny and a pair of Lemon Heads".

 Anyway, because the game is rigged you might as well use your own playing 
cards as well. If you visited Mme. Xima you should have 5 identical cards. 
Use those on the Weak Hand and Guybrush plays out his special 5-of-a-Kind 
hand, which is something Cruff and Andre cannot beat! A small riot starts 
as Cruff pulls his gun and the two of them attack Guybrush, then suddenly 
LaFoot enters via the left entrance and the candles are extinguished 
darkening the place. This allows our hero to collect the diamond and leave 
Skull Island before the two thieves know what hit them. BTW. If you fell 
down on the cliffs the first time during the crane scene Guybrush will push 
LaFoot of the cliff in order to get his revenge.

--Blood Island - Beach--
 The Welshman leaves you, comes back and departs for a second time after 
asking Threepwood for the directions to Scabb Island. Leave this screen and 
a second cut scene will appear (or the first if you didn't get the wedding 
band yet). 

4.3. Replace LeChuck's cursed ring

 As the title denotes our final task is to replace LeChuck's ring for the 
uncursed one. You can combine the Wedding Band with the Enormous Diamond to 
create an Uncursed Ring. However you need the slippery Hand Lotion from 
Haggis to remove the Cursed Ring. Remember the Nacho Cheese machine where 
everything got stuck, because it is extremely sticky in the fluid state? We 
need to create some fluid Nacho Cheese with our Un-melted Chunk of Nacho 
Cheese that we got from the back room in the hotel. There is a barbeque 
outside the hotel, but no fire to heat it up. If you listened to Griswold's 
words the volcano used to erupt at precisely 6 o' clock, but doesn't do so 
anymore these days. We'll go back and investigate the volcano again.

 If you followed the walkthrough you should have witnessed the sacrifice of 
the human surrogate. Talking to Lemonhead here tells you that the Volcano 
God is lactose intolerant; he can't stand milk or any products with milk in 
it. And he is also sensitive to fatty acids. So get your Nacho Cheese (milk 
product plus it is very fat) out and toss some of it into the volcano. 
Sherman then gets very upset and the volcano erupts once more.

 Back at the hotel use all of the Nacho Cheese that you have left and put 
it in the big black bowl on the barbeque. Use the Cooking Pot and Guybrush 
automatically drags it back to Haggis. He complies with his deal of the 
bargain and you are allowed to pick up the Hand Lotion.

 Use the Hand Lotion on Elaine's left ring finger and Threepwood can pull 
the ring from the finger (it will evaporate if you do this). Next place the 
Uncursed Ring on her finger and she comes back to life again. Still in her 
punching animation she knocks Guybrush to the ground and after a small 
reunion they are taken captive by the skeletal troops of LeChuck (talk 
about timing).

Part 5: Kiss of the spider
5.1. A cure for the itch

--Monkey Island - Carnival of the Damned--
 You start out in a locked compartment of one of LeChuck's Dynamonkeletric 
rides. LeChuck is to your right and he's holding Elaine captive behind him. 
Guybrush can talk all he wants about the amusement park here at Big Whoop 
and other things that are coming up like the demise of all of the governor 
Marley's crew members. When you are done talking select the "I've heard 
quite enough of your horrible stories" option and Guybrush will childishly 
hold his hands over his ears and doesn't listen to LeChuck anymore. The 
zombie pirate will then put a curse on you and leaves the scene with 
Elaine. Open the door of the ride and you'll find out that it isn't locked 
at all. Once Guybrush walks out the door you are about to find out what 
kind of curse he received from LeChuck. After a few moments you find out 
that he has been turned into a child himself!

--Carnival of the Damned--
Hidden Items:
 Anchor, Dinghy Dog's Hair, Meringue, Pepper Mill, Plain Cone
 Guybrush will tell you that he needs to get on the Rollercoaster of Death, 
because that is where Elaine is. He also tells you that he feels like he is 
having a severe headache which causes a brain freeze. These are similar 
symptoms of a person who feels drunk. Remembering the recipe for hangover 
remedy we need to find some Egg, Dog Hair and Pepper (or surrogate / 

 The easiest ingredient to obtain is Pepper in the shape of a Pepper Mill 
and can be found near the Ice Cone guy on his booth.

-Hair of the dog that bit you-
 There is only one dog around and that is the goofy dog actor called Dinghy 
Dog. Push him 3x (or 6x in MM) and he bites you, because he will get 
annoyed of all that pushing. Guybrush will automatically collect some hair 
from his dog suit costume.

 If you look around there doesn't seem to be anything related to an egg, 
but there is actually one thing that is made from egg: Meringue. Look at 
the staple of pies near Wharf Rat and talk to him to find out that the pies 
are made of is concoction with eggs in it. The question remaining is how to 
obtain it from him. You can't just steal a pie from him, so we need to do 
something differently. As you may have noticed Wharf Rat get annoyed very 
easily so if Guybrush would stick his head through the spot where Monty 
Meringue the Mime is he can surely get a pie in his face so to obtain the 
egg surrogate.

 Hence we must get rid of Monty Meringue first and this can be done by 
creating a heavy pie. Go to Dinghy Dog and ask him to guess your age. With 
your childish look Dinghy dog guesses that you are just about 7 years old. 
Then Guybrush shows him his SCUMM Actor's Guild Membership Card and proves 
to him that he is 20 years old (I never knew he had a card like that). 
Guybrush is then allowed to pick an item from the booth. There are many 
prizes and personally I would have picked Murray, but if you do so Guybrush 
will automatically reconsider for the Anchor. So no matter which prize you 
choose you will always end up with the little Anchor. Of course Murray will 
be upset about this, but there is nothing to be done about it.

 In a regular game you can just sneak the Anchor in the Pie Stack. In Mega-
Monkey you can't do this however! Instead, look in your inventory, pick the 
Pie Pan, use Captain Nick's Shaving Soap on it to create a fake pie and 
increase its weight by putting the Anchor in it. Select this Heavy Fake Pie 
and put it on the stack of regular pies. Guybrush will then automatically 
ask Wharf Rat to shoot the cannon and once he obliges the shot will take 
out Monty Meringue in the process. You can walk through the back gate from 
this moment on, since the Mime player is gone and look through the gaping 
hole. This will upset Wharf Rat and he shoots a Meringue Pie at you. As 
Guybrush wipes his face clean he will put the Egg surrogate in the 

-Mixing it all together-
The last step is to go to the Cone Guy again and have Guybrush ask for the 
plain cone (A Merry, ho ho ho, Christmas Cone would have been nice too). 
Don't walk around with the cone or it will melt down very quickly. Open the 
inventory and use the Pepper Mill, Meringue and Dinghy Dog's Hair on the 
Cone and you will end up with a Disgusting Cone. Eat it and Guybrush 
returns to his normal self once again.

Part 6: Guybrush kicks butt again
Final. The Rollercoaster of Death

--Rollercoaster of Death--
Hidden Items:
 Fallen Rope, Keg o' Rum, Flask o' Oil

 This is a very short and pretty simple chapter if you ask me. You ride 
around the rollercoaster through four scenes: Monkey Island Background, 
Governor Marley's Ship, LeChuck's Dungeon and an Icy region. Every now and 
then LeChuck appears and tries to fry your feet with his flame attack. This 
means that you have to escape via one of the cars that pass by at that 
moment.  It is your objective to collect one item from each of the first 
three screens and then head over to the big gorilla in the ice region. Here 
is what you need to do for each of the scenes:

-Monkey Island-
 Along Herman Toothrot and the infamous 3-headed Monkey you can collect the 
Fallen Rope from the hangman.

-Governor Marley's Ship-
 There is a Rum Keg in plain sight to the right of this scene near Rum 
Rodger's Senior. 

-LeChuck's Dungeon-
 In this region open the Lantern to the right of Wally (if you examine 
Wally you find out that it is the REAL Wally, not some dynamo-Monkelectric 
imitation) to find a burning flask of oil. Blow out the flame and collect 
the extinguished Flask o' Oil.

-Ice Region-
 Once you get here with all three items head up the ramp towards the 
Gorilla's right arm. Open the inventory and use the Fallen Rope with the 
Oil to soak it thoroughly. Next use the Rum Keg with the soaked Fallen Rope 
to create an Explosive Keg o' Rum. Put this keg in the left arm of the 
dynamo-Monkelectric gorilla and walk down to the lower region.

 Wait for LeChuck here and when he comes to fry you use the Pepper Mill on 
him to make him sneeze. This causes the oiled rope to ignite and this 
trigger the keg which will explode. Guybrush will automatically escape to 
safety and you get to see how LeChuck dies for the second time in this 

 Watch the ending scene where Guybrush and Elaine set off on the Sea 
Cucumber and how Murray marks his words that he will return! After all the 
credits you get to see another scene where a father and his child have a 
small conversation speaking about the creator of the Park at Big Whoop 
being buried somewhere around here.

                          GAME FINISHED!

Appendix A: Inventory Items

Here I will list all the items you come across the game and the location 
(or the way to create this item by combining them) of each one. 

Item Name                         Finding Location (only this difficulty)
-------------------------------   -----------------------------------------
Anchor                          - Carnival of the Damned
Auger                           - Cannibal Village
Bag of Nickels                  - LeChuck's Treasure Hold
Beach                           - Egg
Biscuit Cutter                  - Chicken Parlor (MM)
Bottomless Mug                  - Puerto Pollo
Buttery Biscuit                 - Chicken Parlor
Chewed Gum                      - *use Pack of Gum
Chewed Gum w Tooth              - *use Chewed Gum with Golden Tooh
Chicken Grease                  - The Sea Cucumber - Captain's Room
Chisel                          - Cemetery - Back
Coffee                          - Snake Crossing
Coffin Nails                    - Crypt
Compass                         - *(1)
Cooking Oil                     - Brimstone Beach Club
Cork                            - *bite Shaving Soap
Crowbar                         - Goodsoup Family Crypt
Cushion                         - Hotel Interior
Cutlass                         - Outside the gun bay
Death Card (%x)                 - Hotel Interior
Death Certificate               - Hotel Back Room
Diamond Ring                    - LeChuck's Treasure Hold
Dinghy Dog's Hair               - Carnival of the Damned
Disgusting Cone                 - *(2)
Dog Biscuits                    - Cemetery - Back (Not in MM)
Eggs                            - Snake Crossing
Empty Jar                       - Hotel Interior
Encyclopedia                    - Snake Crossing
Enormous Diamond                - King André's Hoard
Explosive Keg o' Rum            - *(3)
Faberge Egg                     - Snake Crossing
Fallen Rope                     - Rollercoaster of Death
Flask o' Oil                    - Rollercoaster of Death
Flyer                           - Puerto Pollo
Gaff                            - *use Ramrod with Plastic Hook
Glove                           - Theater (Back Room)
Glowing Ember                   - Fort
Glowing Fireflies               - *(4)
Goodsoup Family History         - Hotel Upstairs
Gun                             - Grassy Knoll
Head-B-Clear                    - Hotel Interior
Heavy Fake Pie                  - *(5)
Helium Balloon(s)               - N/A
Insurance Money                 - Mutual of Stan
Ipecac Flower                   - Puerto Pollo
Jar Lid                         - Hotel Interior
Jawbreaker                      - Barbery Coast
Keg o' Rum                      - Rollercoaster of Death
Laminated Business Card         - Crypt
Lantern                         - Goodsoup Family Crypt
Lice                            - Theater - Back Room
Life Insurance Policy           - Mutual of Stan
Lotion Bottle                   - Shipwreck
Maggots                         - Chicken Parlor (MM)
Magic Wand                      - Theater - Back Room
Magnet                          - Hotel Back Room
Mallet                          - Cemetery - Back
Map                             - Brimstone Beach
Measuring Cup                   - Cannibal Village
Membership Card                 - Chicken Parlor
Meringue                        - Carnival of the Damned
Mirror                          - Hotel Interior (MM)
Mug                             - Brimstone Beach
Murray                          - Goodsoup Family Crypt
Nail                            - Hotel Upstairs
Naturalist Remains              - Snake Crossing
Old Phone Book                  - Snake Crossing
Pack of Gum                     - Wretched Ship
Pancake Syrup                   - Snake Crossing
Pancakes                        - Snake Crossing
Paste                           - Wretched Ship (MM)
Peashooter                      - *use Reed with Thorn
Pepper                          - Windmill
Pepper Mill                     - Carnival of the Damned
Pie Pan                         - Chicken Parlor (MM)
Pin                             - Wretched Ship
Pirate Literature               - LeChuck's Hold
Pitcher                         - Puerto Pollo
Plain Cone                      - Carnival of the Damned
Plastic Hook                    - LeChuck's Hold
Portrait                        - Hotel Upstairs
Ramrod                          - LeChuck's Hold
Recipe Book                     - Hotel Interior
Reed                            - Quicksand Field
Reservation Slip                - Snake Crossing
Rock                            - Barbery Coast
Rubber Plug                     - Grassy Knoll
Sausage                         - Snake Crossing
Scissors                        - Barbery Coast
Serrated Bread Knife            - Chicken Parlor
Shaving Soap                    - Shipwreck
Skeleton Arm                    - Outside the gun bay
Spare Tire                      - Snake Crossing
Stuffed Dinghy Dog              - Snake Crossing
Syrup of Ipecac                 - *use Ipecac Flower on Syrup
Thorn                           - Quicksand Field
Tofu                            - Cannibal Village
Tofu Mask                       - *use Auger on Tofu Mask
Top-secret Plans                - Snake Crossing
Towel (%x)                      - Brimstone Beach Club
Treasure Map                    - The Sea Cucumber - Captain's Room
Un-melted chunk of Nacho Cheese - Hotel Back Room
Vacuum Cleaner Attachments      - Snake Crossing
Ventriloquism Book              - Theater - Back Room
Weak Hand                       - King André's Hoard
Wedding Band                    - Goodsoup Family Crypt
Zombie Pirate Toy               - King André's Hoard
(1) = Use Magnet on Pin, use Pin on Cork, get some seawater from the beach
      into the Measuring Cup and, use Measuring Cup with the magnetized Pin
      stuck in the Cork.

(2) = Use the Plain Cone with: Dinghy Dog's Hair, Meringue and Pepper Mill.

(3) = Use Fallen Rope on Flask o' Oil, then use Keg o' Rum on drenched
      Fallen Rope.

(4) = Get some sugar water from the Windmill in Empty Jar, use the Sugar
      Watered Jar on the Fireflies near the Clearing, use Chisel with Jar
      Lid to poke holes in it. Lastly, use the Jar Lid with the Jar filled
      with Fire Flies.

(5) = Use Pie Pan with, Anchor and Shaving Soap.

Appendix B: Insults & Replies

 This list can also be found in the walkthrough, but it is repeated here 
for the convenience allowing the user to quickly browse through the entire 
list. There is one comeback for each normal / Rottingham insult, which 
makes it possible to win any insult sword fighting game against the 
captain, as he makes all the threats.

Insult:     Every enemy I've met I've annihilated!
Rottingham: My attacks have left entire islands depopulated!
Comeback:   With your breath, I am sure they all suffocated.
Insult:     You're as repulsive as a monkey in a negligee.
Rottingham: You have the sex appeal of a Shar-Pei.
Comeback:   Do I look THAT much like your fiancée?
Insult:     Killing you would justifiable homicide.
Rottingham: When I'm done, your body will be rotted and putrefied!
Comeback:   Then killing you would be justifiable fungicide.
Insult:     You're the ugliest monster ever created!
Rottingham: Your looks would make pigs nauseated.
Comeback:   If you don't count all the ones you've dated.
Insult:     I'll skewer you like a sow at a buffet!
Rottingham: Your lips look like they belong to the catch of the day.
Comeback:   When I'm done with YOU, you'll be a boneless filet.
Insult:     Would you like to be buried or cremated?
Rottingham: I give you a choice. You can be gutted or decapitated!
Comeback:   With you around, I'd prefer to be fumigated.
Insult:     When your father first saw you, he must have been mortified.
Rottingham: You're a disgrace to your species, you're so undignified!
Comeback:   At least mine can be identified.
Insult:     I'll leave you devastated, mutilated and perforated.
Rottingham: I can't tell which of my traits has you the most intimidated.
Comeback:   Your odor alone makes me aggravated, agitated and infuriated.
Insult:     I have never seen such clumsy swordplay.
Rottingham: I have never lost in mêlée.
Comeback:   You would have, but you were always running away.
Insult:     I'll hound you night and day!
Rottingham: You'll find I'm dogged to my prey!
Comeback:   Then be a good dog. Sit! Stay!
Insult:     I can't rest until you've been exterminated!
Rottingham: Your stench would make an outhouse cleaner irritated.
Comeback:   Then perhaps you should switch to decaffeinated.
Insult:     En garde, touché!
Rottingham: Your mother wears a toupee.
Comeback:   Oh that is so cliché.
Insult:     Throughout the Caribbean my great deeds are celebrated!
Rottingham: My skills with the sword are highly venerated.
Comeback:   Too bad they're all fabricated.
Insult:     Coming face to face with me must leave you petrified.
Rottingham: Never before have I faced someone so sissified.
Comeback:   Is that your face? I thought it was you backside.
Insult:     You can't match my witty repartee.
Rottingham: Nothing can stop me from blowing you away.
Comeback:   I could, if you would use some breath spray.
Insult:     Heaven preserve me! You look like something that's died!
Rottingham: Nothing on this earth can save your sorry hide.
Comeback:   The only way you'll be preserved is in formaldehyde.

Appendix C: Extra

 This part of the guide describes all the events and other things that are 
worth mentioning in the FAQ. Yet these wouldn't fit anywhere else in the 
regular walkthrough, or the subjects are too small for a separate appendix 
on itself.


Turn your back Mr... ehm. What was your name again?
 On Blood Island you normally should find out about Palido having the map 
on his back, before you figure out that you need get him to turn over to 
find the map itself. It is however possible to skip the conversation with 
Slappy Cromwell and you don't need to talk to Palido as well. If you then 
pour the Red Dye over him Guybrush will say: "Palido, Look! Your back is 
burning.". This is odd as he doesn't know Palido's name.

The Ring of Blood Island: Where did it go?
 After you place a new uncursed ring on Elaine's ring finger the first 
scene will show Elaine wearing the ring, but just after she punches 
Guybrush the ring is gone. It is nowhere to be seen, when she embraces her 


Hidden MI 1 Scene (1)
 When you get into the crypt of the Goodsoup family on Blood Island you can 
examine the roots of a tree trunk sticking out from the ceiling. If you 
look through this hole you get to see a scene from MI 1 in the forest of 
Mélée Island.

Hidden MI 1 Scene (2)
 On Blood Island again, go to the beach and try to "Use" the water about 25 
times. If you keep on being persistent Guybrush will eventually enter the 
water. You get to see a scene where the MI 1 Guybrush is choking underwater 
on Mélée Island, just after getting thrown in when he stole the icon from 
Elaine's mansion.

Unlimited "Unlimited Cannonballs Mode"
 During the cannon shooting scene in the first act you can shoot an 
infinite amount of cannonballs for as long as you like. If this is not 
enough for you type "lapostal" and you will get to see a message that you 
have an infinite amount of cannonballs at your disposal. That's a very 
strange secret indeed. Type it again in an attempt to turn it off.

MI 2 villain Reference
 Enter the Barbery Coast, when you have the Ventriloquism Book from the 
magic hat in the Theatre. If Captain Rottingham is in the barber's chair 
use the book to throw your voice over to him. Guybrush will say: "Make me 
balder than Largo LeGrande". This Largo guy was an important pawn to 
LeChuck in MI 2 and stopped from making progress in the first part of that 

Windows Clock Quirks
 On Plunder Island the time the hands on the Speare Theatre display is 
exactly the same time as your current Windows Clock. The clock even chimes, 
when it hits a full or half hour if you are in the area.

 When first meeting Palido Domingo on the Brimstone Beach Guybrush will ask 
him since how long he has been lying around here. The answer to this 
question depends on the current month the Windows System Time is set. He 
will always answer 8 months earlier than the current month. Also if it 
happens to be January he also wishes you a Happy New Year!

The Grassy Knoll from a different point of view
 If you go to the Grassy Knoll and enter the mysterious door on the left 
side of the area Guybrush will appear in a different location each time you 
enter it. Some examples are the balcony above, the Clock tower of the 
Speare Theatre and also the Brimstone Beach in the distant (even if he 
doesn't have Membership Card).

Rabbit on stage
 When toying around with the controls of the lights in the Speare theatre. 
You can sometimes see a rabbit face projected on the stage. It turns out 
that this is the Rabbit featured in Sam & Max; another video game from 

Jedi Tricks
 With this game being created at LucasArts a reference to Star Wars is 
nearly inevitable. Go to the Brimstone Beach Club before you get the 
Membership Card and talk to the Cabaña Boy. At some point he will ask you 
to show him your Membership Card. If you choose the option: "You do not 
need to see my card" a scene very similar to one of those Jedi knight 
tricks in Star Wars. Unfortunately, he sees through the your trick just 
before allowing you in.

More Jedi Stuff
 Do you start to get bored with the sound effects in chapter 3. Then press 
Shift + J during Ship-to-Ship combat and in the upcoming battle some Jedi 
Light saber sound effects will be used instead of the standard sounds. Too 
bad the swords don't change into light sabers as well.

The Hidden LucasArts Product placement(1)
 There are several places in the game where you can see LucasArt Logos. 
Here's a list of the little logos scattered across the world of CMI:

 1. The Coffee cup item found in snake crossing has the logo on it
 2. On the left wall of the center hut in the Cannibal Village near the top
 3. The first cut scene of LeChuck on Blood Island; just after the people 
    in the Rollercoaster of Death become skeletons the next scene has the
    logo on the wall just below LeChuck.
 4. The second cut scene of LeChuck on Blood Island; on the right side of
    the doorway, when Dinghy Dog enters the place.

The Hidden LucasArts Product placement(2)
 An advertisement for another adventure game made by the same company can 
be seen in chapter 2. Enter the Chicken Parlor and look at the button on 
the hat of the silent patron. It says: "Ask me about Grim Fandango". If you 
push the guy it turns out to be a skeleton that resembles the main 
character of that game: Manny Calavera quite a lot.

The forgotten: Bobbin Threadbare
 When you are interrogated by LeChuck in the Carnival of the Damned you can 
tell LeChuck to not kill him. Guybrush can then give four reasons why he 
shouldn't. If you choose the option that tells of LeChuck being out of work 
if Guybrush dies as there will be no more Monkey Island sequels, LeChuck 
will then say that nobody will forget THE LeChuck. Guybrush then replies 
with: "Do you know the name Bobbin Threadbare?" and LeChuck can't answer 
it, because Bobbin is forgotten. He is the main character of Loom an 
ancient adventure game also by LucasArts. That figures! 

The Grog advertisement in the Goodsoup Hotel
 On the very left side of the Hotel's main room you can see a what appears 
to be 'shameless ad for Grog'. Each time you enter and leave the room it 
changes bit by bit up to six different variations in total. Did you notice 
any differences?

 I don't know whether you have an answer to this, but Guybrush seems to 
hate porcelain for some reason. The Sea Cucumber on Plunder Island has a 
porcelain vase on it and it is the first time that he mentions his anguish 
for it. Later in Blood Island's Hotel you meet various other porcelain 
objects, but Guybrush never explains why it makes him feel so bad. Just an 
in-game joke of the programmers and Dominic Armato (Guybrush's voice), 

The spider in the crypt
 There is an abandoned spider web on the very left inside the Mutual of 
Stan. If you examine it Guybrush wonders where the little guy went. If you 
really want to see it enter and exit the Mutual of Stan about 30 to 40 
times and it appears right in front of your nose. The ‘spider’ is a giant 
creature from "The Dig", and the shape underneath (wearing an orange 
spacesuit) is one of the characters (Maggie) who gets trapped in his web,
who you need to rescue.

The name is: Bond, James Bond
 When you first meet with King Andre on Skull Island you get to introduce 
yourself. If you choose the option: "Threepwood, Guybrush Threepwood" he 
will announce his name with a very strange accent (almost like Sean 
Connery) implying a reference to another fictional hero nicknamed 007. 
Moreover later on in the conversation Guybrush says: "Do you except me to 
talk?" and King Andre replies: "No, Mr. Threepwood I except you to buy", 
which is very similar to the request of "die" made by various enemies in 
the movies of James. Also the entire setting of the cave overloaded with 
gold and the Poker (casino) game makes the reference even stronger.

The Bartender, the Thieves, His Aunt & Her Lover
 Coincidently some time ago I saw the name of a movie that was aired on TV 
in the newspaper. It's title was "The Cook, the Thief, His Wife & Her 
Lover". This sounds like a reference to me, but I cannot verify this.

LeChuck and his Zombie Toy
 Remember the LeChuck Zombie Toy you can get from King André on Skull 
Island? Try to give it to the real version, when you are riding the 
Rollercoaster of Death. He will take a look at it and burn it right in 
front of your eyes and after that he laughs several times. 

Please insert Disk 34 out of 2!
 You probably remember the odd thing about looking through the ceiling the 
Goodsoup family crypt where you end up looking through the wooden stump in 
a scene from MI 1. It turns out to be that this is gag, for the original 
Monkey Island 1 was distributed on 6(?) diskettes and during the progress 
of the game you had to exchange them. It turns out to be that in the forest 
maze on Mélée Island you could stick Guybrush's head into a tree stump and 
then you'd get the message that you had to insert disk 34(?). I don't know 
the exact numbers, but the gag was that the disk didn't exist at all.

 So basically in CMI Guybrush finally made his way to that 'disk' as that 
is the connection from the other way to MI 1. Not many people know about 
this, because later on when MI 1 was re-released on a CD-ROM the programmer 
removed this joke as players would get confused as there was only 1 CD. 
Hence only people who had the original spanned disk game know about this 

My profession as a flooring inspector
 During the conversation with Minnie in the crypt she wants to marry a 
pirate and asks Guybrush's profession. He then quickly replies "Flooring 
inspector", because he doesn't want to attract the undead lady too much. 
Some people who played the older MI games recognize this as a joke. 

 When Guybrush first sets out to become a pirate in MI 1, the old man in 
the beginning tells Guybrush he looks more like a "flooring inspector" 
rather than a pirate to him.


The credits go to:

  For creating this game.

  For putting this up the website.

  For reading this FAQ.

  As I enjoyed making this FAQ.

  For pointing out a trivia on the "Flooring inspector".

 Rob McMeekin:
  For explaining the spider reference relation with "The Dig"


Iron Knuckle 2006 - 2010 (c)
 Nothing out of this walkthrough may be copied for use on own websites, or 
own profit. The following link is the only website on which my FAQ / 
walkthrough is available, if you wish to upload the FAQ to your own website 
please notify me before doing so. If I am interested enough I will grant 
permission for an additional upload.

Website locations

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E-mail, Questions and Contributions

If you want to ask / contribute / correct anything about this Walkthrough / 
FAQ on Monkey Island 3: the Curse of Monkey Island, then you can mail to 
knuckle_iron(at)hotmail(dot)com . Only send mail that has to do with this 
game. ALL OTHER MAIL WILL BE IGNORED. I don't mean to be rude, but this is 
a Gamefaq. I almost forgot don't submit anything that has been done already 
in this FAQ. In the section below this you can see a list with examples of 
things that are incomplete.

Unfinished business

  -More trivia for the Stuff section, because there is bound to be more of
   these references in this game.

                              - -= END =- -