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    Warthog Jumping FAQ by Juggertrout

    Version: 1.40 | Updated: 02/24/04 | Printable Version | Search Guide | Bookmark Guide

                            Halo
    
                            Warthog Jumping FAQ
    
    Version 1.00 started 3/6/03.
    Version 1.10 added minor spelling and factual errors.
    Version 1.20 added something to Warthog Jumping Techniques page and a few minor
    other things.
    Version 1.25 just added the name of another site that can now host this FAQ.
    Minor spelling and grammar errors have been rectified.
    Version 1.30 man, I've got so many updates going on. Now www.ign.com may host my
    FAQ. Cool website too, check it out! Added my AIM screen name as well.
    Version 1.35 changed some things that I've found over the last few months.
    Version 1.40 I sorted out a few things which I've been getting e-mails about.
    
    What Is Warthog Jumping?
    
    Warthog jumping is basically launching a Warthog hundreds of feet into
    the air by building up a collection of grenades under it and then
    throwing in one of your own. Stunts using this method are very
    spectacular and add a lot of variety to the usual FPS that is Halo.
    
    History Of Warthog Jumping
    
    The first person to make a movie of the idea of putting grenades under a
    Warthog to launch it up high was the pioneer of Warthog jumping, Randy
    Glass. In a response to a challenge on the halo.bungie.org forum which
    was putting a Warthog on top of Silent Cartographer. He made a video
    called 'When Pigs Fly' showing a dead marine with two grenades beside
    him and a Warthog over him. Randy then threw in a grenade and the
    explosion of the other two grenades with it made it fly above the mountain side
    while Randy positioned it with the help of some rockets. Randy then got
    the idea of putting much more grenades under the Warthog and created the
    movie 'Warthog Jump' showing high flying stunts and truly amazing set
    pieces. The film was a huge success. Randy received countless e-mails by
    fans, some who didn't even own an X-Box. He appeared on interviews and
    on the British video game programme, Gamepad 3. A sequel was inevitable
    and soon 'Warthog Revisited' was born showcasing some unbelievable
    stunts and top class editing. It was even shown at E3 2002. Another
    video he created was 'Dreams Of Master Chief' which is also worth
    watching. All videos are downloadable from halo.bungie.org or you could
    visit the official Warthog jump website at www.warthog-jump.com.
    
    How To Guide: Single Player Beginner Techniques
    
    The most important part of Warthog jumping is to choose your level. For
    beginners you should start on Silent Cartographer. It is the easiest
    level for jumping and the one Randy Glass does most of his jumping.
    Start a game on easy and clear the landing bay without using grenades.
    Try also to pick up at least 3 plasma grenades. After clearing the landing bay,
    switch to your pistol and Foe Hammer will drop off a Warthog. You should have 9
    marines, 2 will get into the Warthog with you. Keep driving avoiding all enemies
    to the beach were the dropship drops off 3 or 4 Jackals. It is a good idea to
    kill them as they sometimes get in your way. Pass through the arch and park the
    Warthog by the first rock, so that the gunner seat is facing the arch and then
    run back to the arch and trigger a checkpoint. Come back and press 'x' to take
    the gunner out of the gunner seat. Now, here comes the cruel part. Shoot him in
    the head. It may seem a bit sadistic but it's the only way to accumulate
    grenades. Marines drop 0-2 grenades, as a beginner you should aim to collect
    about 9 grenades which is 1 grenade from every marine. Granted you may end up
    with more grenades but this is just an approximate. After collecting about 1
    grenade from the gunner, take the other marine out of the side seat and get into
    the driver seat. The marine should enter the gunner seat. Get a checkpoint and
    repeat what you did with the other marine. Then get into the Warthog and go and
    collect some more marines and repeat your sick, twisted killing process.
    
    As a beginner, I wouldn't recommend trying to put too many grenades under a
    Warthog at first, in case the 'glitch' happens. I'm still trying to figure out
    exactly why this happens. It is a glitch that when you go back for your last
    marine, sometimes the grenades and bodies disappear, leaving you with only about
    4 grenades or so. Luckily this is very rare; it has only happened twice to me
    out of hundreds of hours of jumping.
    
    After you have built up your grenades, park a Warthog over them and then throw
    in a grenade. You can throw a frag, a plasma, 2 plasmas, a plasma and a frag
    and, if you are fast, a frag and then attach a plasma. You can aim the Warthog
    in any direction, the best looking one is over the arch, but it is really up to
    you. Have fun!
    
    How To Guide: Single Player Advanced Techniques
    
    If you now consider yourself an expert at throwing a Warthog over an arch there
    are some more advanced Silent Cartographer techniques for you to try. Most of
    these are listed in the 'Different Kinds Of Warthog Jump' section near the end
    of the FAQ. I think that before you even try a Warthog Jump, you collect 3
    Warthogs and the Rocket Launcher. Then you can try setting of jumps with the
    Rocket Launcher and launching multiple Warthogs. For better looking jumps I
    suggest getting onto the arch. For information on how to do this, read Legolas's
    secrets FAQ. Once on the arch you can launch warthogs over it or on it by
    setting it off. It is possible to get marines onto the arch by getting a Warthog
    up and then backing the Warthog slowly into the crease by the metal arch where
    the marines are. If done right, the marines will 'fly' onto the Warthog. Now,
    think about the jumps you could do from up there. To get 3 Warthogs as well as
    yourself up there, simply knock 2 Warthogs up there using Legolas's Secrets FAQ
    and then either Overshield Jump up there or Warthog Bounce it up from the
    mountain. Both techniques are explained in the 'Different Kinds Of Warthog Jump'
    section. There is one very spectacular stunt you can do on top of the arch. Go
    there with 3 Warthogs and park it on the flat bit at the top of the arch, facing
    sideways. You should notice there is a very plump tree near the middle of the
    arch. It is possible to Warthog Bounce 3 Warthogs up there, one at a time and it
    makes for a very spectacular set piece. Just make sure you position each Warthog
    to the side of the tree once it is on top by firing a rocket at it. This makes
    it easier to launch all the Warthogs up there. There is a checkpoint at the
    bottom of the arch in case you screw up.
    
    You can also try other levels. The ones I've done successful jumps on are Halo
    and Assault on the Control Room. For Halo, it's merely a case of collecting
    marines in your Warthog from various lifeboats and taking them to places. You
    can launch them on top of hills or even on top of the blue beam towers. It is
    also possible to drive up some hills and kill marines there for more spectacular
    jumps. On Assault on the Control Room, the easiest way to do this is to get down
    the first bridge and cause the no enemy effect so you have a lot of marines
    left. You can also do jumps with many vehicles including Ghosts, Banshees,
    Scorpions, Wraiths and Shades (which actually go higher than Warthogs). For
    information on how to get down the first bridge, go to halo.bungie.org and go to
    the tricks section. I am currently working on a way to do single player jumps on
    Two Betrayals. It seems like you could do some amazing jumps there due to the
    large number of marines.
    
    How To Guide: Co-op Techniques
    
    For multiplayer, there is no beginner or advanced because multiplayer jumping is
    so easy anyone can do it and the jumps are always higher on multiplayer than on
    single player. The reason for this that you can easily accumulate more grenades
    and you don't need marines, so you can do it on any level with vehicles,
    including levels like Truth and Reconciliation which only feature Shades.
    
    To get grenades, just melee each other in the back of the head and you'll die
    and drop 4 frags and 4 plasmas. The player who meleed you should run back so the
    other person doesn't respawn on the grenades. You can then go around collecting
    more grenades and keep meleeing each other to eventually build up a lot of
    grenades. Then pick one up and let it rip. I find Assault on the Control Room is
    the best level for jumps on multiplayer due to the large number of enemies and
    vehicles.
    
    Of course, the type of Warthog jump you do depends on your imagination. You
    could launch straight up and see how high up you could get it or try and land it
    on top of structures. It is your choice.
    
    Different Kinds Of Warthog Jump
    
    Overshield Jump: This jump is very useful because it can get you and a Warthog
    to places you wouldn't have thought possible. All it requires is a Warthog, a
    pile of grenades and an Overshield. Build up your grenades and park a Warthog by
    the Overshield so that the driver seat is near it. You want to throw a grenade
    and time it so that you get the Overshield and get into the driver seat as your
    Overshield is charging up which makes you temporarily invincible. Thus when the
    grenade goes off it sends you alive with the Warthog flying into the air in its
    driver seat. You can use this to get on top of Silent Cartographer and many
    other places which I will leave to you to figure out.
    
    Warthog Eject: A variation on the Overshield Jump. It is basically flying OUT of
    the Warthog alive and into the air, although you do die on the way down. To do
    this, go about an Overshield Jump normally and then either throw a frag too late
    and then get in and get out as the frag explodes or throw a frag too soon and
    then as you get in the frag goes off. Both should launch you high into the air
    giving you a full survey of your area.
    
    Warthog Launch: A very, very difficult manoeuvre to pull off. It is basically an
    Overshield Jump without the Overshield. To do it, build up grenades by the nose
    of the Warthog and keep a plasma grenade. Get near the back of the Warthog and
    throw a plasma at the front of the Warthog and then jump onto the gunner seat
    less than a second after the grenade explodes. First you should watch the
    Warthog and notice that the front wheels come up a bit before the entire Warthog
    launches into the air. That's the time you want to be jumping from about another
    Warthog's distance onto the gunner seat if you're lucky you'll be seated
    comfortly in the gunner seat as you fly through the air, but most of the time
    you'll just die. But keep with it and you'll get to some remarkable places....
    
    Warthog Bounce: Warthog Bounces can get a warthog high in the air with only 1
    plasma, 1 frag and a rocket. Park a warthog parallel to the place you want to
    Bounce to and then throw a plasma and then press 'black' once and start tapping
    'l' repeatedly and when the frag is thrown tap 'r' repeatedly to shoot a rocket
    all in the same place, (half under, half outside the Warthog). The idea of the
    tapping is to shoot things faster. You'd be surprised how high Warthogs get. A
    few useful things top do with Warthog Bounces are knocking a Warthog on top of a
    Blood Gulch base and even the upper level of a Sidewinder base if you're good at
    it.
    
    Warthog Catapult: This is a very useful trick that can be performed in many ways
    and places. Get a Warthog and place some grenades under it. The grenades should
    be spread out and under all of the Warthog depending on the direction you want
    to it to go, mainly straight up. Now get to a higher place and throw a plasma
    grenade under the Warthog so it goes past the warthog but remains under it so
    that the Warthog is throw upwards towards you. Just as the plasma grenade goes
    off or a tiny bit before, you want to jump in the Warthog path. If done
    correctly then you will be thrown upwards incredibly high. This can also be done
    with a Shade but, hey, this is a Warthog Jumping FAQ, not a Shade Jumping FAQ.
    You can use this to get on top of the blue beam towers on Halo and other such
    incredible places.
    
    Records
    
    Juggertrout's Highest Warthog Jumps:
    
    Single Player - Silent Cartographer - 14 seconds
    Co-op - Assault on the Control Room - 21 seconds
    
    Credits etc.
    
    I would like to especially thank:
    
    Bungie: For an unforgettable game.
    
    Randy Glass: For pioneering such an unbelievably popular 'sport'.
    
    Legolas: For his Secrets FAQ.
    
    Scooter McDue: For his newer Secrets FAQ.
    
    serpantsnake: For his great help and advice in the editing and publication of
    this FAQ.
    
    And also the following at the HBO website:
    
    Frogblast
    grimace
    pete the duck
    x-bill
    duckbill
    mike miller
    brad
    Dark Helmet
    
    Juggertrout copyright(c)2003
    
    This FAQ should only be used at www.gamefaqs.com, www.neoseeker.com, www.ign.com
    and www.gamenotover.com. If you would like to reproduce this FAQ, please e-mail
    me at: sopunk89@hotmail.com
    
    If you have any questions, comments or queries feel free to e-mail me at the
    aforementioned e-mail address or AIM me at Juggertrout.
    
    Juggertrout