# # # # # ###### # # #### # # #### # # # # # ## # # # # # # # # # ##### # # # #### # # #### ####### # # # # # # # # # # # # # # # # ## # # # # # # # # ###### # ###### # # #### ## #### ###### ##### # # ##### ###### ##### ## ##### #### ##### # # # # # # # # # # # # # # # # # ###### # # ##### # # # # # # # # # ##### # ##### # # # ###### # # # ##### # # # # # # # # # # # # # # # # # # ###### ##### # # # #### # # ####### Aliens vs Predator 2 Walkthrough/Strategy Guide Written by Darkness December 21, 2004 Email: firstname.lastname@example.org Version 1.0 ---------------------- Table of Contents ---------------------- 1. Legal Info 2. Introduction 3. Version History 4. Game Summary 5. My Review 6. Marine Information 6.A Marine Player Classes 6.B Marine Equipment 6.C Marine Weapons 6.D Marine Tips 7. Alien Information 7.A Alien Player Classes 7.B Alien Abilities 7.C Alien Tips 8. Predator Information 8.A Predator Player Classes 8.B Predator Equipment & Abilities 8.C Predator Weapons 8.D Predator Tips 9. Marine Walkthrough 10. Alien Walkthrough 11. Predator Walkthrough 12. AvP2 Characters 13. Cheats 14. This FAQ is Posted at: 15. Legal Info Again 16. Credits --------------------- 1. Legal Info --------------------- This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. --------------------- 2. Introduction --------------------- The contents of this guide had been written by me in 2001 for my website AvPGalaxy (now shut down). I figured it would be a shame to let all this information go to waste so I made this FAQ. --------------------- 3. Version History --------------------- 1.0 - First Release - Has been checked for spelling errors. --------------------- 4. Game Summary --------------------- Sequel to one of the most frightening games ever made, Aliens versus Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival. The story-driven plot weaves together the fates of all three races, while the action is as heart-stopping as the blockbuster films on which it is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive. --------------------- 5. My Review --------------------- Aliens vs Predator 2 is one of the games that totally amazed me. As soon as I played the demo, I was hooked on this game and it's no surprise why. You get to play as three species - an Alien, a Predator or a Marine - the latter two armed with cool weaponry. There's seven challenging missions for each species and at some point in the storyline, the characters all intersect with each other. The graphics hold up well but it can't compete with the latest game engines such as the one for UT2004. That said, once you complete singleplayer, you have the multiplayer aspect to keep you entertained. There's numerous game modes here but my only annoyance with this is that there's no bots for example so it's online play only. Even still, this is the game that inspired me to make AvPGalaxy so at the very least, you should download the demo and you'll be impressed. -------------------------- 5. Multiplayer Game Modes -------------------------- -------------- Deathmatch -------------- Information Deathmatch games appear in every shooter game and this type of deathmatch is the most common. When you play a deathmatch game, it's every man for themselves so everybody is playing against each other. Therefore you win by killing anything in sight and there are three possible ways the round can end: 1. Frag Limit - The Frag Limit is the number of kills a player must make if they to win the game and one of these frags is given to you every time you kill someone. It doesn't matter which species it is so you can kill Marines, Corporates, Aliens or Predators and you would get a frag added to your score. You can gain easily frags by hunting down weaker species and stay out of the way of much stronger species. 2. Score Limit - Instead of relying on the number of frags you need to win, the score limit pressures players to attack others of more point value. Because each class has its own strengths and weaknesses, each species awards a different point value (which can be changed by the server) per-kill for each class. Therefore if you hunt a smaller class, you won't get a big reward for your troubles. 3. Time Limit - The round is ended after a set time duration. The player with the most points at the finishing time is the winner. Strategies The Deathmatch in AvP2 is more about who can kill who first so people who take the slow route aren't not going to come out on tops. For a Marine, you only have your Motion Tracker to help you so use it wisely. For a Predator, use your different vision modes to your advantage. For an Alien, speed is everything. ---------------- Team Deathmatch ---------------- Information Team Deathmatch is a game mode very similar to normal Deathmatch but you now work in a team. You and other members of the team have to kill other species on the other team in order to win the round. This is where teams will use different classes to gain the advantage over other players. The rounds end in the same way as the Deathmatch mode: 1. Frag Limit - The frag limit is now based on the score of the whole team rather than just the one player. Also, when you change class, your frag count will not be affected. 2. Score Limit - The Score Limit is based on the total score of all players using each of the species. 3. Time Limit - The round is ended when the timer is up. The team who have scored the most points are the winners. Strategies When establishing your team, make sure you pick a number of different classes to balance your side out. For Marines, don't stick together because your more vulnerable to opponents. For Predators, make sure other players on your team are using different mission modes so you can spot other species more easily. For Aliens, spread yourselves out and use PredAliens and Praetorians to distract enemies so faster creatures can attack. ------------- Survivor ------------- Information Every player begins the round as a Survivor and one player begins as a Mutant and the object of each round is to be the last Survivor. Everyone else in the game become Mutants and Survivors are turned into Mutants if they are killed by a Mutant or kill themselves. Each round ends when only one Survivor remains or the time limit has been exceeded. The rounds end in the following ways: 1. Score Limit - While playing as a survivor, a player receives 1 point per second and Mutants receive 10 points per survivor that they kill. The player who reaches the score limit first is declared the winner. 2. Round Limit - A number of rounds are played and the score is in the same way as above. At the end of the game, the player who has the most points through the rounds is the winner. Strategies For a Survivor, try to avoid confrontation with Mutants and for a Mutant, you must be quick in order to kill the Survivor to win the round. For a Marine, you must stay well out of view if you're a survivor and if you're a Mutant, use your big weaponry. For a Predator, use your cloak at all times if you're a survivor and if you're a Mutant, use your vision modes to find the Survivor. For an Alien, use your speed, crawling ability and pounce attack to make a quick escape from your enemies and if you're a Mutant, use speed to catch up with any Survivors. ------------- Hunt ------------- Information In Hunt mode, players are on one of two sides: Hunters or Prey. The Hunters will obviously be hunting the Prey throughout the game and the main change is that only kills made by the Hunters are recorded. If a Prey kills a Hunter, they switch sides so the Prey becomes a Hunter and the Hunter becomes the Prey. This game mode ends in two possible ways: 1. Frag Limit - The frag limit is the number of kills a player must get to win the game. A frag is given to you for every kill you make so try to hunt classes you know how to defeat. 2. Time Limit - The round is ended when the timer runs out. The player with the most points at that time is the winner. Strategies For a Marine to be Prey, don't kill other Prey members and use your Motion Tracker to track a Hunter and if you're a Hunter, take care since everyone in the game is against you. For a Predator, use the correct vision mode as there's only one species out to get you if you're a Prey and if you're a Hunter, use your cloak at all times and attack Aliens with the Speargun. If you're an Alien, approach your opponent from behind if you're a Prey and if you're a Hunter, seek out players that are alone and vulnerable. ------------- Overrun ------------- Information There's the introduction of "lives" in each round is the new thing in this game. Once a player loses all of their lives, they are out of the current round. There are two teams, Attackers and Defenders and the goal of the Attackers is to kill every Defender before the timer runs out. If all Defenders are dead, the Attackers receive 1 point for every dead Defender. If one or more Defenders are alive when the time limit is reached, the Defenders receive 1 point for every Defender that is alive. There's also only one way to win the game: Round Limit - A set number of rounds are played. At the end of the game, the team who have got the most points through the rounds is the winner. Strategies For Defenders, seek out player alone and make the kill and try to keep in the vicinity. For Attackers, use the same tactics for Defenders. For Marines, hide away and set traps for any approaching opponents if you're the Defenders and if you're the Attackers, use your Motion Trackers and stay together. For Predators, view the Attackers from a distance with the appropriate vision mode if you're the Defender and if you're the Attackers, use your stealth capabilities. For Aliens, hide away and kill any Attackers that come by if you're the Defenders and if you're the Attackers, use your speed to surprise your opponents. ---------- Evac ---------- Information In this mode of play, your team is able to win without killing anybody. There are two teams, the Evacs and Attackers and the Evac team must have any player reach the Evac Point and stay there for 10 seconds. The Attackers need to prevent the Evacs from evacuating, either by the timer or killing the Evac team. The team that wins the round receives 1 point. There is also only one way to win the round: Round Limit - A set number of rounds are played. At the end of the game, the team who has got the most points through the rounds is the winner. Strategies For Attackers, stake it out at the Evac Point and wait for the Evacs to arrive. For Evacs, time is everything so take different routes to the Evac Point. For Marines, you have to get through the Attacker extremely quickly if you're the Evacs and if you're the Attackers, set up traps and use Snipers to pick the Evacs off one by one. For Predators, use your cloak if you're the Evacs and if you're the Attackers, Remote Bombs are very effective for setting up traps. For Aliens, use shortcuts like vents to get to the Evac Point if you're the Evacs and if you're the Attackers, use speed to catch up to them to make an easy kill. -------------------------------- 6. Marine Information -------------------------------- 6.A Marine Player Classes --------------------- --- Harrison - Specialist --- Corporal Andrew Harrison is the Marine you play as in the Singleplayer missions. Here's a list of what pieces of equipment you start off with in multiplayer: the Motion Tracker, Shoulder Lamp, and finally the Image Intensifier. Remember there's the absence of the Flares, Hacking Device and the Welding Torch. This equipment doesn't apply to Harrison but also the other Marine player classes as well. In terms of weaponry, in Mission 1 of the Singleplayer mode, you'll start the level with a Pulse Rifle, a Pistol and a Knife. As you progress through the missions you will get more weapons and more ammunition. In the Multiplayer mode, you'll start off with these weapons: a Knife, a Pistol, a Shotgun and a Smartgun. The Smartgun is the key weapon in this player class. This is a very powerful Machinegun which no other Marine player class has in their arsenal. --- Johnson - Demolitionist --- In the Singleplayer mode, you might possible see Ms. Johnson as a pilot. Her job is to transport the Marines into battle. In Multiplayer mode her starting weapons are: a Knife, a Pistol, a Pulse Rifle and lastly a Flamethrower. Now obviously her main weapon is the Flamethrower which can be used mainly on Aliens for use in close combat. The Pulse Rifle is better used for combat in medium range. Don't forget that you also can fire grenades out of the Pulse Rifle. That an extra bonus for you. You might run into trouble if you come into contact with a Praetorian. All you have is your Pistol. Switch the appropriate ammunition and dodge the Aliens while firing at him. With the Pulse Rifle and Flamethrower in her arsenal, she is definitely a good all rounder for fighting enemies. She has weapon for multi-purpose events and for different ranges. --- Ichiro - Sniper --- Although Ichiro doesn't make an appearance in the singleplayer missions, you can play as him in the multiplayer levels. As you can see from the screenshot, stealth isn't going to be one of your strong points because of his red shoulder pads. You best bet is to hide behind crates or trees. The weapons of Ichiro are: a Knife, a Pistol, a Grenade Launcher and obviously the Sniper Rifle. The Sniper Rifle should always remain your default weapon when playing as this guy but the Grenade Launcher will definitely come in handy for trapping enemies or escaping from them. Remember you need to keep a low profile when so try to get to high places where you can see everything going on. Open environments are the best because it's much easier to hide and to see opponents coming. --- Jones - Heavy Weapons --- Mr. Jones is the Heavy Weapons expert and he'll be the man in charge in the singleplayer missions. In Multiplayer mode, he carries the following weapons: a Knife, a Pistol, a Shotgun and a Rocket Launcher. With the Rocket Launcher as you main weapon, you'll be forced to battle in open environments and over long distances. Remember the splash-damage that the Rocket Launcher has. You could take out a whole group of Aliens if you fired one missile at them. When you're battling close-up to enemies, you're best off using the Shotgun. Also remember that running away will be hard when carrying the Rocket Launcher. Switch to the Shotgun so you can run faster from enemies. This man has definitely got the power to deal with troublesome enemies but it comes down to what sort of level you're playing on. --- The Exosuit --- The Exosuit is an extremely powerful suit which a Marine can put on. It works like a Marine in terms of mobility. Therefore you can follow Marines about and go perhaps to places where APCs can't go. This suit doesn't just boost your speed and strength up but also it comes with four different weapons. First of all it has a Minigun which can fire a million rounds of ammunition in one go. Next is the Rocket Launcher holding powerful rockets. Then there is a built-in Laser Gun which can be used to tear up Aliens. Lastly there is a Flamethrower. As I said before it increases your mobility. If you look at the Exosuit, you'd think it would be very bulky and slow to manoeuvre but luckily it isn't. You can also jump a little higher than average Marines. Along with the advantages, there are also disadvantages. Because you're inside the Exosuit, you can use the Motion Tracker which means you are unable to know if an enemy is approaching you. You just have to use the sounds to hear nearby enemies. It's not just the Motion Tracker which has disappeared but also other pieces of equipment such as Flares or Shoulder Lamp. The only piece of equipment you can use is the Image Intensifier. Another side effect of the Exosuit is that you can pick up extra ammunition or most of all Medi-Kits. This means you have to use all of your weapons to your advantage. Kill the enemy before they can fire at you first. After playing the Exosuit in the Singleplayer mission, I do tends to get the feeling that you can slow really down to a very slow speed. I think this is caused by your battery supply. The Laser Gun, especially, uses the battery to fire lasers. But it does fill up if you don't move or fire. Overall the Exosuit is a very powerful thing to have. It's really up to you if you decide to play in the Exosuit. --- Ivan - Specialist --- Ivan is of the Specialist player class and in the singleplayer missions, he is a regular Corporate soldier and medic for Rykov. He doesn't play a big role in the game but his main duties are to protect Rykov. If you choose to be the Specialist class in multiplayer, the weapon lineup is: Knife, Pistol, Shotgun, Flamethrower and Grenade Launcher. You can use the Grenade Launcher for close to medium combat and you can also plant grenades and wait for enemies to trip them. The Flamethrower is excellent for when you're faced with weaker Aliens like Drones and Runners and the Shotgun is an ideal weapon for killing Marines, Predators and PredAliens. Ivan is best suited to close-combat with the Grenade Launcher and the Flamethrower by his side. You definitely have a difference between Ivan and Harrison as Ivan has more close-up weapons and Harrison has more medium and long-range weaponry. --- Dunya - Trooper --- Dunya is the best Corporate if you're looking for stealth. In singleplayer, she guards General Rykov throughout the game and creates a few problems along the way when you're playing as a Marine. In multiplayer, Dunya acts as the 'sniper' of the group and her weaponry lineup backs this up. She has a Knife, Pistol, Flamethrower and the Sniper Rifle. As you can see from the screenshot, she's well camouflaged and ready to kill each enemy from a long- distance. If your hiding place gets found out, you even have close-range weapon to use. The Flamethrower is an ideal weapon for use against Aliens. Just hope you don't encounter a Praetorian or PredAlien because the Flamethrower won't be as effective so use the Sniper Rifle to take out bigger and stronger enemies. --- Dimitri - AT Soldier --- Dimitri is Dunya's fiance and also Corporate soldier for the Weyland-Yutani corporation. In multiplayer mode, his weapon lineup is: Knife, Pistol, Shotgun, and the Minigun. The key weapon here is the Minigun and this can kill any Aliens, Predators or humans in a few seconds. The problem with this weapon is it slows you down, but if you want to go a little faster, switch to the Shotgun where you can take out wondering enemies. The Minigun is best used out in the open or at least at medium-range because enemies won't get to you before you fire it. If you're running around in narrow corridors, use the Shotgun as it is a quick-fire weapon. Dimitri is a little like Dunya in terms of clothing. He's wearing good camouflage clothing, which is ideal for hiding out in dark areas or behind rocks. The Minigun is the best weapon to use for stealth due to the noise and power-up time so use the Shotgun for sneaking up on enemies. Overall, Dimitri is best suited to open arenas where he can just take out a whole host of enemies in one swoop with the Minigun. --- Rykov - Heavy Weapons --- Rykov is one of the biggest characters in the singleplayer campaign and he is in charge of the Corporates on LV-1201. His duties include: preventing any Predators from breaking into the Research Facility, tracking down the escaped Alien before it can cause damage and stopping the Marines from finding out about the Research Facility. In multiplayer mode, Rykov is equivalent to Jones in the Marine classes - the Heavy Weapons expert. He starts a match with the following weapons: a Knife, Pistol, Shotgun, Pulse Rifle and the Grenade Launcher. Compared to the Ivan the Specialist, the only weapon difference is that the Flamethrower has been swapped for the Pulse Rifle. The Flamethrower might be well suited for close-range combat but the Pulse Rifle is an all-round weapon as it can be used as a short, medium or long-range weapon. General Rykov isn't really as brilliant as you may initially think, but he has an average weapon line-up and probably suitable for average game players. 6.B AvP2 Marine Equipment --------------------- --- ComTech Hacking Device --- The Hacking Device is only used in the Singleplayer mode because in the Multiplayer mode, there are no doors that need hacking. Its function is to bypass door locks making them accessible. It can also be used to hack Control Panel so you can continue through the mission. When you open a door, you have to press a button by the side of the door to open it. If the door needs hacking, a small panel will open on the switch and an icon will appear telling you it needs to be bypassed. You can just get out the Hacking Device and simply run a bypass on it so you can gain access. It may take a few seconds to run a bypass so be patient. You will need to use the Hacking Device in Singleplayer very often so make sure you know which button to press on the keyboard. Very often after you've bypassed a Control Panel or a door, something is bound to happen. Usually an Alien will burst out of a vent and attack you. Be ready to switch to another weapon when you've finished bypassing the door so you can take out any enemies nearby. --- Welding Torch --- Like the Hacking Device, the Welding Torch is only used in the Singleplayer mode and its use is to burn locks off doors or panels in the Marine missions. The Welding Torch is just an old-fashioned version of the Hacking Device for doors or panels that don't have the electronic locking system on them. Remember to switch to an attacking weapon, once you've finished using the Welding Torch because you won't know what will be hiding around the corner. The Panels can be easy to miss when you're playing a level so just check any panels as you explore the level. Once you've found a panel you can use the Welding Torch on, an icon will appear just like the Hacking Device. You can then get your Torch out and start burning those locks off. It'll take a few good seconds and eventually the door or panel will break open giving you access to the next area. --- Motion Tracker --- This handy device acts as a warning for approaching enemies moving in front or at the side of you. It can track anything with thirty metres from yourself which gives you an advantage over enemies. If you can remember from the Aliens films, the Motion Tracker was used to track Aliens moving about. While the Alien and Predator has far superior vision than a Marine, they can see you from a far distance. The Motion Tracker is perhaps considered to be the Marine's vision. As I said before, the Motion Tracker can detect anything moving in front of you or a the side of you. The obvious disadvantage is that it can't detect anything moving behind you. In Singleplayer mode it's very common for Aliens to attack from behind you. Unless you hear the Aliens coming, there's no other way to know if they're behind you. The basic method of trying to get around this problem is to keep turning around and checking the Motion Tracker for movement. Another problem with the Motion Tracker is that it can't detect where the enemy is vertically. In other words, you'll see them in front of you but they could be on the floor above or the floor below. You just have to keep your eyes open for any attacks. It's in Multiplayer mode where you really need to be aware. Players are extremely aware of all the tricks and will use them against you. As you've probably guessed, the Motion Tracker is based on movement. If you see a dot approaching you and suddenly disappears, one of the reasons could be they've just stopped still. In Singleplayer mode, the Aliens and Predators aren't that smart to trick you but the dots can disappear for numerous reasons. It's very common to happen in a multiplayer mission, especially in a dark, misty level where you can't see what's going on. The dots on the Motion Tracker can be absolutely anything moving and this includes objects, making it even harder to tell if it's an enemy or just a door opening. If you know the differences in speed between the types of Aliens and Predators, you might be able to tell what's approaching you. If a dot appears but doesn't appear to move, this could be due to a number of different things. One could be an elevator moving up or down or a crane moving about. Another kind of dot could be if it appears and then disappears. It could be an Alien or Predator tricking you or it could just be a door opening or someone who has just been killed. Now if the dot is moving very slowly, then I suggest you panic. The slow moving object could be a PredAlien, a Praetorian or a Heavy predator. If the object moving is moving at an average pace, it could be a Light, Standard or Assault Predator, a Marine or a fast Praetorian. If the object is moving very fast, is could be a Facehugger, a Chestburster, Runner Alien or a Drone Alien. I've designed the following table to help you with the different kinds of dots. The Dot The Cause Stationary Elevator, Crane. Occasional Smart Enemy, Door opening, Recently Killed Enemies. Slow Pace PredAlien, Praetorian, Heavy Predator. Average Pace Light, Standard, Assault Predator, Marine. Fast Pace Facehugger, Chestburster, Runner, Drone Alien. --- Image Intensifier --- The Image Intensifier is one of three ways a Marine can see in the dark. The other two are Flares and the Shoulder Lamp. Each one has their own individual purpose and should only be used at certain times in a mission. The Image Intensifier is the Marine's night vision and it helps you to guide your way through dark tunnels or areas. The way the Image Intensifier works is quite simple, really. When you switch the device on, the device searches for any light at all and makes it much bigger, enabling you to see where you're going. If you switch it on when there's plenty of light around, the Image Intensifier will make your vision so bright, you won't be able to see where you're going. It's best used in total darkness, preferably inside a building of some sort. Another way in which you might not see where you're going is when you fire a weapon. Some weapons of the Marine emit a large light when firing, therefore making you enable to see what you're firing at. This will decrease your accuracy but you may be better firing in small gaps. Fire your weapon and then leave it for a couple of seconds to see if you killed the target. Another downside to the Image Intensifier is that it doesn't run on thin air. Unfortunately for you, it's battery powered. When you switch the device on, you'll only have a fixed amount of time before the battery runs out. Compared to the Multiplayer mode, the battery doesn't last long at all in the Singleplayer mode. In fact in Singleplayer mode, the battery runs our four times faster than it does in Multiplayer mode. There's nothing you can do about that but you just have to use the Image Intensifier when necessary. Overall, the Image Intensifier is a useful piece of equipment but with all the disadvantages, I would have to say I prefer the Shoulder Lamp much better. The batter doesn't last very long, there's less accuracy in a battle and lastly the auto-tracking system doesn't work on the Motion Tracker or the Smartgun. --- Shoulder Lamp --- The Shoulder lamp is a bright lamp situated on a Marine's left shoulder. When you switch the lamp on, a ray of light is emitted from the lamp which makes it easier to see in darker areas. A problem with the Shoulder Lamp is that the ray of light only lights up the centre of the screen. Since the light doesn't cover at the sides of you, any attacks coming from the sides is going to be a problem. The best strategy to use is to move the light around in front of you, both vertically and horizontally. This way, you can keep your eyes open for any Aliens hiding above you or at the side of you. Like the Image Intensifier, the Shoulder Lamp runs on a battery in the Singleplayer mode. It takes battery power off gradually but quite slowly compared to the Image Intensifier. Once it's run out of power, the Shoulder Lamp turns itself off and recharges itself. Once it's recharged, you can switch it on again. Remember to only use the Shoulder Lamp when you need it. You can just sit and wait for it to charge up in singleplayer but in multiplayer, you always need to be aware of the situation. You won't know what's going to happen so use it only when necessary. In Multiplayer mode, the Shoulder Lamp will give your position away to other enemies. Aliens and Predators will spot you regardless of the Shoulder Lamp but if you're fighting against other Marines, the bright light will let them know where you are. Stealth is not one of the Marine's strong points but if you want to try and blend in with the darkness, then I suggest you leave it off. In the Singleplayer mode, it doesn't really matter if your enemies see you or not. Aliens, Marines and Predators will attack you regardless of the Shoulder Lamp. Overall, the Shoulder Lamp is probably the best form of seeing in the dark. In my opinion, it's much better than the Image Intensifier and the Flares. The Shoulder Lamp is a vital piece of equipment is singleplayer but in multiplayer you might need to consider other options. --- Flares --- Flares are small objects which can be thrown anywhere and they'll light the entire area up within a medium range. You can easily see enemies and other things close by when you drop a Flare and it gives you perfect vision. A problem with the Flares is that they don't last forever. After dropping one, a Flare lasts for up to 15 seconds, then the area will return to normal. A good tactic to use with Flares is drop some when you know an opponent is coming. If you want to battle them or you can't escape from the situation, the Flares will give you perfect vision for the potential battle. Flares are not like the Image Intensifier or the Shoulder Lamp because they need to be picked up on the level. You can hold a maximum of 20 Flares so once you've used them all, they will all be gone until you find some more. The other two methods of vision can be recharged and reused again but you can't do that with Flares. Another fact about Flares is that they are strictly for Singleplayer mode meaning you can't use them in the Multiplayer mode. You can use the Image Intensifier and the Shoulder Lamp in both modes of play. Flares could be added to multiplayer levels if designers wanted to. This paragraph is about strategies to use if you're playing the multiplayer game. If you're fighting Marines, look to see if they're using the Image Intensifier. If you've read the description above, then you'll know that it doesn't work properly when there's bright lights in the area. You can sue the Flares to blind the Marine and you can switch to a combat weapon to kill him. You just have to be lucky if the Marine has the Image Intensifier on. The next tip you can use is for the Team Deathmatch game. You could use the Flares as a signal to other Marines on your team. The will know your location and come to you if you need help. The Flares are useful tools to have in your equipment. Although you can only use them in the Singleplayer mode, they do have their uses. You'll be playing in a lot of dark areas but overall I still rate the Shoulder Lamp as being the best form of vision. --- Flare Pouch --- As you know, Flares are only found in the Singleplayer mode, not in multiplayer and the Flare Pouch carry's 10 flares inside it. Altogether, you can have twenty flares held in the Flare Pouch at any one time. --- Battery --- The Battery is a key feature of the Marine's equipment but if you read the above equipment descriptions, you'll know that the Battery isn't a good thing. It means that the Shoulder Lamp and the Image Intensifier are powered by this Battery. Unfortunately the Battery does run out causing you to lose vision in dark areas in less you use your Flares. It goes down fairly fast on the Image Intensifier but the Battery will take a few seconds to recharge. --- Pickup Items --- Pickup Items are small power-ups situated around the singleplayer missions and the multiplayer levels. The general idea is that they give you such items like extra health, extra ammo or weapons. These are essential for surviving through the missions but each pickup item can be destroyed by weaponry or any other form of attack. This simply means in multiplayer, Aliens and Predators can destroy the pickup items so you can't revive yourself. Other enemy Marines can also destroy the pickup items if they feel they don't want you to get them for yourself. As I've said above, there are a few different kinds of pickup items you should be aware of. --- Armour Pickups --- The first pickup item is called Armour and this basically increases the armour held by a Marine. This armour can protect you from all forms of attacks and even falls, flames or steam. Each Armour pickup can give you up to 100 points of Armour so the maximum amount of armour you can have at any one time is 200 points. Having this large amount of armour can make you last longer in hard battles so you can fight just that little bit longer. Even if you have the full amount of armour, you can still be killed in those one- hits. The Rocket Launcher is the main weapon that can kill you regardless of your defences. A good thing about armour pickups is that you can return to the pickup to get more armour if you haven't used it all. --- Medi-Kit Pickups --- The next form of pickup is called a Medi-Kit which increases the health points of a Marine. Like the armour pickups, these also carry 100 points of health. The Medi-Kit also works like the armour because you can use the same pickup gain if you haven't used all the points first time round. --- Ammo Box --- The Ammo boxes found in the missions, obviously give you extra ammunition for certain weapons. Unlike the Armour or Medi-Kit pickups, these Ammo Boxes cannot be destroyed by gunfire or any other attacks by Marines, Predators or Aliens. In the Singleplayer mode, Ammo Boxes can hold all sorts of ammunition and supplies. Note that ammunition can also be found in other forms of storage so don't just look for boxes. In the Multiplayer mode, Ammo Boxes hold large amounts of ammunition but unfortunately no Armour or Medi-Kit pickups or even any Flares. A note to make when playing in multiplayer is that if the Player Weapon Classes setting is activated, you can only get ammunition for the weapons you carrying. The position of Ammo Boxes also make a great battling ground for you. If you're nearby to ammunition, you can just get some more when you're in combat with something. Overall the Ammo Boxes are essential for battling enemies and keeping your weapons topped up. --- Notes --- When you're playing as a Marine in the singleplayer missions, you'll find a lot of information stored around the levels. This information can be found in Electronic Diaries or basically just written on paper. The Information is just connected to the whole storyline of the Marine missions. It's worth looking at if you want to learn more about he storyline of the game. 6.C AvP2 Marine Weapons ------------------- --- Combat Knife --- Introduction Considering all the other weapons, this is not an ideal weapon for taking down enemies. You'll probably be using it more in Singleplayer mode for when you've run out of ammo in all the other weapons. In Multiplayer mode, it will probably be only used for one purpose. Cutting yourself out of Nets from a Predator's Netgun. The Combat Knife does of one advantage over other weapons because it never runs out of ammo. You can use it often as you like but unfortunately it's not as effective as other weaponry. Against Facehuggers/Chestbursters I wouldn't bother using this weapon against a Facehugger because they will easily be able to Facehug you. You're better off using another weapon or just running away. The Combat Knife is much more effective against Chestbursters. A couple of slashes to a Chestburster, and it'll be dead in no time at all. Against Runner/Drone Aliens The Combat Knife is not ideal against Runner or Drone Aliens but if that's all you've got then use it. Try to aim for the head but you'll probably be killed before you can even touch them. Against PredAliens/Praetorians A PredAlien and Praetorian are far too big to take down with a Combat Knife. It'll take about 5 slashes of the Knife to take a PredAlien out but against a Praetorian it's useless. Because of their amour plating, the Combat Knife won't even do any damage. Against Marines/Corporates/Synthetics You're going to have to sneak up on Marines if you want to kill them. When you do ambush them from behind, try to aim for the head. A couple of slashes to the head, and they'll die immediately. It'll take three or four slashes to the body to take them down. Combat Synthetics are very strong in terms of strength and will take a lot to take them out. To be honest, I don't think you'll last long enough to kill one. If you want to, use the same tactics as a Marine. Aim for the head and just hope it does the trick. Against Predators The Combat Knife can help you out here by cutting yourself out of a Net. That should be the only use for the Knife here. You'll never get close enough to actually use the Knife on a Predator. Just stick to another weapon or run away. Last Words The Combat Knife is practically only used as a last resort weapon and for cutting yourself out of Nets. This is the only weapon that actually allows you to cut yourself out of a Net. It won't be used for anything else than that. --- M-4A4 Pistol --- Introduction As with the Combat Knife, this is another last resort weapon. This gun can hold twelve rounds per clip of ammunition and also has two different types of ammunition. The first one is called Dumb-Dumbs which is what you start off with. There's more ammo of Dumb-Dumbs but it's quite weak compared to the other type of ammo. The second type of ammunition is called Armor-Piercing which can only be found in Ammo Boxes found in the missions. You get less ammo but it's more powerful than Dumb-Dumb ammunition. Against Facehuggers/Chestbursters The Pistol is fairly effective against Facehuggers and Chestbursters but that's if you can hit them. They're quite small but very weak and if the Facehugger leaps at you, you've had it. Against Runner/Drone Aliens The weapon is quite effective against Runner and Drone Aliens. Judging by their speed, they will probably get to you before you can even kill them. It'll take a few shots to kill them if you're still standing. Against PredAliens/Praetorians One advantage of this weapon is that it can really effective against Praetorians. In fact it's one of the few weapons that actually is. It'll take a few hits but you should be able to kill them. A PredAlien a bit stronger but it'll take quite few shots to take this Alien out. Against Marines/Corporates/Synthetics Use the same tactics as you did for the Combat Knife. Try to aim for the head of the Marine and you should easily take them out in very few shots. Against Combat Synthetics, this Pistol is more effective than the Combat Knife but Combat Synthetics are still very strong. Try strafing about so they can't hit you and just keep firing at them. Against Predators If this is your last weapon then go for it. If the Predator's not wearing a cloak, then sneak up and just keep firing at his head. It's not the best weapon to use but it could be very effective. Last Words This Pistol is better than the Combat Knife but again should be only used as a last resort weapon. If you haven't got any other armour-piercing weapon then use this against a Praetorian. Other than that, there aren't many more uses. --- Shotgun --- Introduction This Shotgun weapon is extremely effective in close-up battle encounters. It's useless for long-range targets because you'll never hit them. Like the Pistol weapon, this Shotgun also comes in two different types of ammunition. The first type is called Shells which are small metal pellets. You will get lots of these on your travels and they are good for most targets. The second type is called Slugs which is a hard and heavy type of ammunition. Against Facehuggers/Chestbursters Use the Shells on Facehuggers and Chestbursters to save ammo on the other type of ammunition. These enemies are very weak targets and so are easy to kill. Against Runner/Drone Aliens As before, use the Shells to take down these Aliens but be careful when reloading your ammo because it takes a few seconds. A few seconds in which you can get killed by Aliens. Against PredAliens/Praetorians The Shells ammunition doesn't work well against Praetorians because of their armour plating. The other type of ammunition - Slugs work brilliant against Praetorians. Against Marines/Corporates/Synthetics Use the weapon for close-up battles with Marines because it'll only take a couple of shots to take the enemy out. If you do from long-range, you'll probably get killed by their weapons. Synthetics are much tougher than Marines and will take a lot of fire to take them down. Be careful around them and try to use a more powerful weapon if you can. Against Predators Predators are exactly like Marines. If you shoot from far away, they'll switch to a long-range weapon and kill you easily. Use the Slugs for the ammunition instead of the Shells and you'll be killing Predators very easily. Shells aren't that effective but the Slugs are extremely effective. Last Words Remember that the weapon is for close-up encounters and you'll be fine. Overall it's not as good as the Pulse Rifle but you will definitely get some use out of it. --- M-41A Pulse Rifle --- Introduction The Pulse Rifle is the most common weapon a Marine will be carrying in Singleplayer mode. It's not just one weapon but two weapons built in together. The primary mode is a machine gun and the secondary mode is a grenade launcher. When you're using the primary mode, it's best to fire in short bursts at your target. This not only saves you lots of ammo but you also get a better accuracy on the target. This is a good strategy in Singleplayer mode because you'll discover that ammo runs out fast. The secondary mode pumps out a very powerful grenade and has a good splash- effect. This mode is for medium to long-range targets because if you fire it too close, you'll be killed in the blast. Against Facehuggers/Chestbursters The weapon is not that effective against Facehuggers and Chestbursters because they are just too fast for you. You can be wasting loads of ammo, only to find out you missed the target. The secondary mode is better but watch out for the splash-effect. Against Runner/Drone Aliens The Pulse Rifle is extremely effective against Runner and Drone Aliens. You should be mainly firing in primary mode when you battle Aliens. If you see them coming from a far distance then switch to the secondary mode. Against PredAliens/Praetorians It's a fine weapon to use against PredAliens but it'll take a few hits to kill one. Don't even bother firing at a Praetorian in either mode because you just won't get through the armour plating. Against Marines/Corporates/Synthetics The Pulse Rifle is an OK weapon to use against Marines and Synthetics but it's not that effective. If you see Marines standing in a group, fire a grenade in and it'll do masses of damage to them. It'll take a few seconds to actually kill a Combat Synthetic. Keep dodging their weapon fire and shoot them down. Against Predators Lastly fighting Predators will be easy because the weapon is just as effective as it is against Runner and Drone Aliens. Just keep moving about and you'll kill these targets in no time at all. Last Words In Singleplayer mode, this will the weapon you'll be using most of the time on most of the targets. It's a brilliant, multi-purpose weapon that a Marine definitely shouldn't be without. --- M-240A1 Flamethrower --- Introduction This is your most exciting weapon - the Flamethrower. You can just hold down on fire and watch the burst of flames that emerge from the weapon. Unlike the Pulse Rifle which is better fired in short bursts, you're better off firing this is long bursts since accuracy isn't a problem. If there's just one enemy, you can fire a short burst of fire to save ammo. When the flame hits the target, they'll catch on fire and die immediately. Against Facehuggers/Chestbursters The Flamethrower is extremely effective against these types of Aliens. Facehuggers won't be able to jump on you if you're firing a flame out and Chestbursters are so weak, you'd be able to kill them easily. Against Runner/Drone Aliens Like Facehuggers, Runner and Drone Aliens are very weak against fire. In Singleplayer mode, Aliens tend to attack in groups so you can just use the weapon and spread it around. Each Alien will be on fire in a matter of seconds. Against PredAliens/Praetorians Don't use the Flamethrower against PredAliens or Praetorians because it just isn't effective. You won't even be able to penetrate a Praetorian's armour plating. Against Marines/Corporates/Synthetics If you're struggling for weapons, then I suggest you try to ambush Marines. Sneak up on them and fire everything you have at them. The same goes for Combat Synthetics. Try to lure them to a confined area and blast them to death. Against Predators Use the same tactics as I said for the Marines. Sneak up on them and watch out they don't attack you back. If you can actually reach them, face-to-face, then that's the key to success. Last Words The Flamethrower is a great weapon to have, especially when you're playing against Aliens. One note to make is that, however much you fire the weapon, you can never get on fire yourself. In fact, you can't set fire to anything other than something alive. --- M-56 Smartgun --- Introduction The Marine's Smartgun is a very heavy weapon to carry about. The machine gun can hold about 750 rounds per clip and also has an auto-targeting system like the Predator. This type of gun is for taking down small targets such as Marines or Runner Aliens. Because of the weight of the gun, the disadvantage is that you are slowed down to walking speed when you want to move about. If you're in a situation where you need to be ready to escape from a target, then I suggest you use a much lighter weapon. Against Facehuggers/Chestbursters The Smartgun is very effective against Facehuggers and Chestbursters but it's recommended you save your ammo for bigger targets such as Runner or Drone Aliens. It'll only take a couple of seconds to kill one and the auto- targeting system is pretty effective here. Against Runner/Drone Aliens As I said before, it's quite effective against Runner Aliens and good against Drone Aliens but the problem lies in the speed of the Aliens. The Smartgun takes a few seconds to actually fire after pressing fire. This can be very bad if you're playing against these types of fast Aliens. On the other hand you do have the auto-targeting system which is good to increase accuracy. Against PredAliens/Praetorians The Smartgun is not an ideal weapon for big Aliens like PredAliens and Praetorians. While it'll take a long time to kill a PredAlien, the ammunition won't even do any damage a Praetorian. You don't need the auto-targeting system for these Aliens because of the size and speed of them. Try to use another weapon when you encounter these Aliens. Against Marines/Corporates/Synthetics This weapon is reasonably effective against Marines. As you know from using other weapons, the best place to hit Marines, is in the head. If you have the auto-targeting system activated, the weapon focuses on the body of the target. This means it'll take longer to kill the target and waste ammo. Try to get as close as possible to the Marine if you are targeting manually. Use the same sort of tactics for Combat Synthetics as well. Against Predators This is a very good weapon for tracking Predators which are cloaked. The auto-targeting system is based on movement so it aims automatically. However, if the Predator stops suddenly, the auto-targeting system won't work and another problem is the auto-targeting system only works when you're medium or close range to the target. Last Words The Smartgun is a brilliant weapon to have in your weaponry and comes with a few advantages like the auto-targeting system. Remember that the auto- targeting system, apart from the Motion Tracker, is the only way to track cloaked Predators. The weight doesn't help as it slows you down. Apart from that, it's a good weapon to use against most creatures. --- WY-102 Sniper Rifle --- Introduction This is the Marine's ultimate long-range weapon. It comes with thirty rounds of ammunitions and is very powerful lat taking down targets. Because it's a long-range weapon, you've got a scope which you can use to zoom in on enemies. One good thing about this gun is that it'll take out an enemy in one shot maximum. Don't bother aiming for the head of a target, simply aim for the body and that'll work. The best place you need to be is on a high platform where nobody can see you. Aliens and Predators have far superior vision and will discover you before you can discover them. Against Facehuggers/Chestbursters This weapon is not very useful against Facehuggers or Chestbursters. They are simply too small and too fast for you to hit. Remember you'll be far away and as soon as you've zoomed in, they'll have vanished. Against Runner/Drone Aliens It'll be easy to see Runner and Drone Aliens but are very hard to hit. They're fast at running and moving about all over the place, you just have to get lucky with a shot. They will probably see you before you see them with their vision so take your time and kill them. Against PredAliens/Praetorians This weapon is one of the few weapons that is actually effective against PredAliens and Praetorians. They are very slow and big so you have better accuracy on the target. It'll take you about two shots to take one out but it's a good weapon to use. Against Marines/Corporates/Synthetics The Sniper Rifle is brilliant against Marines and Synthetics. They can't move very fast and can't dodge the bullets easily. You can see them easily and you can also hide more easily. Hide behind a rock or something and you'll be able to kill Marines as and Synthetics so easily. It'll take one shot for at a Marine and two shots against a Synthetic to kill them. Against Predators You only have your Motion Tracker to rely on to find where a cloaked Predator is. Keep looking in the direction of the Motion Tracker and see if you spot him. A Predator won't be able to auto-target you until it gets close so you'll have plenty of time to take him out. Last Words The Sniper Rifle is designed to be a long-range weapon. It's not advised to use as a close-range weapon because you'll probably miss the target. If you're playing it close-up then confined spaces work the best as your accuracy will increase. Remember to hide efficiently and be ready to kill anybody who sees you. --- M-92 Grenade Launcher --- Introduction The Grenade Launcher is a great weapon to play about with. This weapon simply fires out grenades but the good thing is, is that there's five different types of grenades to choose from. These grenades have the power to kill anybody in one or two hits. The first grenade type is called the Timed Grenade which is a general-purpose grenade. This automatically explodes on impact with the target or after a few seconds if you missed the target. The second grenade is called the Proximity Grenade which explodes when the target comes close to it. These are good grenades to use for mining a certain place. If they don't hot anybody, when fired, they'll explode by themselves after a minute of waiting. It's excellent for when you're escaping opponents as well. You can fire them behind you, slowing the enemy down even more. The third set of grenades are called Smart Grenades which, when fired, sits and waits for the target. When the target gets close, the grenade runs after the target getting a direct hit. They're much better used for wide-open locations because enemies will be tricked and walk around the grenade but it'll chase after them. The last grenade is called the EMP Grenade which is designed for use against Predators. This grenade can do all sorts to them including de-cloaking them, draining their energy and immobilizing them. Against Facehuggers/Chestbursters I would save your the best grenades for bigger targets. Just use a Timed Grenade to kill them and it'll be really effective if there's a group of them together. If you're using the grenade to attack rather than to defend then use this grenade. Against Runner/Drone Aliens The Proximity Grenades are good against Aliens because you can fire them up to ceiling and they'll stick there. As you well know, Aliens crawl about all over so they're bound to go near the grenade. Against PredAliens/Praetorians Any of the first three grenades will be effective against PredAliens. Praetorians are a different matter because it'll take three or four grenades to kill one. Try planting a few Proximity Grenades together and just hope the Praetorian comes that way. Against Marines/Corporates/Synthetics Any of the grenades will work well here. Marines will be easily to trick because they won't know what sort of grenade you're using. Synthetics are very strong but can easily be taken down in two hits maximum. Against Predators As I've said above, use the EMP Grenades to target Predators. Look on your Motion Tracker for them, and fire at will. The Grenades will explode immediately but can have fantastic effects on them. The Grenades will de- cloak them, paralyse them and make them unable to attack you. Once you see them, use another weapon to finish them off. Last Words Each grenade has its uses and while the EMP Grenades are brilliant against Predators, Smart Grenades are fun to use as well. Grenades do pack a punch if you fire them directly at the target but also server another purpose. Use them as mines at an entrance or exit of something. --- M-90 Minigun --- Introduction The Minigun is one of the Marine' most powerful weapons. One clip holds nine hundred rounds of ammunition and the weapon fires extremely fast. This weapon is possible the most powerful of the Marine's weaponry. Instead of shooting small, weak bullets like the Smartgun, this weapon fire big, powerful bullets at the target. In Primary mode, the gun takes a few seconds to charge up and then it pumps out a million bullets a second. As you'll notice, the gun needs to spin before it can fire. However in Secondary mode, you can make the gun spin around on its own, saving you plenty of time. The problem with this is that it makes a huge noise, giving your position away to other enemies. Against Facehuggers/Chestbursters The Minigun is great against these small creatures but remember the time it takes to charge the gun up. Facehuggers are very fast and will pounce on you before you know it. Against Runner/Drone Aliens This gun is fantastic against Runner and Drone Aliens but the only problem is the time the gun to fire. There's a good few seconds before the gun actually fires if the gun isn't spinning. You could have it in Secondary mode where the gun is always spinning but it will let other targets know where you are. Against PredAliens/Praetorians The Minigun is the best weapon you can use for PredAliens and Praetorians. It can easily pierce the armour plating on a Praetorian and it can tear apart a PredAlien in no time at all. Against Marines/Corporates/Synthetics It's brilliant against Marines but be careful when you have it in Secondary mode because the noise will give your position away. Combat Synthetics are stronger but even they can't last long under this kind of fire. Against Predators It's good against Predators if you can see them. Use the Motion Tracker to search for them and just fire everywhere. You'll easily hit the Predator if it's nearby. When you actually fire the weapon, your view is totally blocked by the gunfire. You're just better off staying in one place when you do fire because it'll be hard to see if you actually hit the Predator. Last Words The Minigun is the most effective weapon of the Marine. It's good against any enemy but does come with any disadvantages. The time it takes to charge up could be bad if you're playing against speedy Aliens. If you decide to have it in Secondary mode, the noise will give your position away. Aliens and Predators can see you from miles away but other Marines will be able to spot you. --- M-6B Rocket Launcher --- Introduction The Rocket Launcher is a weapon of mass destruction. Complete with guided and unguided rockets, this is a very useful weapon. The Rocket Launcher only comes with three round clips for the guided and unguided rockets. The guided rockets are called Tracking Rockets which lock on, on a target. These types of rockets are best suited to medium range so you get a better accuracy. The unguided rockets are called Direct-Fire rockets which you can just fire anywhere at your will. Against Facehuggers/Chestbursters Although the Rocket Launcher is very effective against Facehuggers and Chestbursters, you'd be better off saving the precious ammo. You will also probably get damaged in the blast as well. Against Runner/Drone Aliens Using the Rocket Launcher is not a good idea when it comes to Runner and Drone Aliens. When you encounter Aliens, they'll be very close up to you. It's very unlikely that'll you'll see one from a long distance but if you do, have a go. Against PredAliens/Praetorians This is a perfect weapon to use against these types of Aliens, especially against a Praetorian. You can easily fire one or two unguided rockets at them and they'll die more or less immediately. Against Marines/Corporates/Synthetics The Rocket Launcher is very effective against Marines and because of their slow speed, you can easy hit them. Direct-Fire Rockets will be enough and it's best to hide on a high platform and fire down to the ground. Against Predators Tracking Rockets are the best things to use here. If the Predator is un- cloaked, have a go with the Direct-Fire Rockets. It will probably take about two or three shots to actually bring them down if you can see them. Last Words As with the Minigun, this is a good all-round weapon. It is designed to be a long-range weapon like the Sniper-Rifle so it's not ideal for smaller Aliens. Remember to save your ammo for when you really need it and use the guided rockets carefully. 6.D Marine Tips ----------- ---> Attack from Long-Range Humans have the most powerful weapons and equipment of the three species, but as compensation they are physically the weakest. Any sustained attack will bring a human down quickly, so the key is engaging enemies on your own terms - at a distance, where they (particularly Aliens) cannot deal much damage to do you - yet. Bring your weapons to bear on targets at medium and long range. ---> Manoeuvrability Against Aliens The Aliens' weapons are short range - claws, tails, and jaw. A charging Alien is serious threat - if it reaches you, it will make short work of you. Learn to backtrack when an Alien is rushing you; this will help lengthen the time it takes to reach you while you can fire full-bore. Pull back from charging Aliens to gain a few extra seconds of sustained fire. ---> Stay Together There is strength and numbers, and for humans this is no exception. Human weapons are very powerful, but humans themselves are relatively fragile. Further, humans can only detect enemies at range when they are moving - and only when their infrared vision mode is not enabled. It's vital for humans to move in groups and cover each other, particularly in an environment where Aliens and Predators can come from any direction. Watch each other's backs - because your enemies certainly won't. ---> Reloading Weapons Make sure you keep your weapons at the ready; there's nothing worse than having to reload at an inopportune time, particularly with enemies as powerful as Predators and as fast as Aliens. When things calm down, reload. ---> Using the Motion Tracker The motion tracker is the human's secret weapon, but it only covers the 180- degree forward arc in front of its user. It is vital, then, to make frequent quick reverses (and hold them for a moment so that your motion tracker can get a full sweep) to "clear your baffles." Especially with sneaky Aliens and cloaked Predators, you need to constantly watch your six. Reverse, wait a tick for a motion tracker sweep, and then reverse again. ---> The Life of a Chestburster In lifecycle games, the aliens start out as Facehuggers and must Facehug hosts (humans or Predators), escape as a Chestburster, and survive for a period of time until they can transform into a full-fledged, adult Alien. As a Chestburster, they are the most vulnerable; they have reduced mobility, cannot crawl, and although they have teeth, are easily killed. "Corpse camping" is the process of humans or Predators waiting over an impregnated body for the Chestburster to appear, and then immediately killing it. This is considered fairly unsportsmanlike; it is really the lifecycle equivalent of spawn killing. It is, of course, totally legitimate to kill a Chestburster that you encounter, and even to shoot an emerging Chestburster as you're passing through. But it's somewhat unfair to intently do nothing but wait for a Chestburster to arrive, particularly when there are only a few Aliens playing, in the same way it's considered unsportsmanlike to camp spawn points for your enemies to appear. The one positive side is that corpse campers tend to not be paying attention to their surroundings, and make easy targets. ---------------------------- 7. Alien Information ---------------------------- 7.A Alien Player Classes -------------------- --- Facehugger --- Introduction The Facehugger is probably the weakest out of the player classes for Alien but it's one of the fastest player classes. From the Alien movies, this is the first creature we see when it comes out of the egg. It sets out with intent to find a suitable host to lay the egg. To do this it needs to use its pounce attack and to leap onto someone's face. Singleplayer In the singleplayer mission, you have to find the guy who is sleeping in the chair. Pounce on his face and you'll be attached to his face where you'll plant the egg. The Facehugger will die and after a few seconds the Chestburster is born. Multiplayer A tip for when playing as a Facehugger, is to make sure your host is in a secluded area where there is no one else around. Otherwise other enemies will kill you as soon as you're born. Note: you will only be able to play as a Facehugger in multiplayer if the Alien Life Cycle is switched on. Attacks/Abilities The obvious attack which a Facehugger has is to pounce on its unsuspecting victim. This is called the Facehug attack. Try to pounce when you're behind a corner or a box. In dark areas is a good place to hide. Opponents have less chance of seeing you there. You need to have good accuracy if you are to pounce on their face. If you miss, just run away and try again later. You can also pounce when you're behind an enemy because you just latch onto the front of their face. It's next ability is its ability where it can crawl up walls just like other Aliens. This can be used to hide and to jump from the wall onto the victim. Your Evolvement As a Facehugger, you can impregnate Marines and Predators but you can't do it against Combat Synthetics or your fellow Aliens. Who you impregnate will determine who you will become. E.g. if you impregnate a Colonial Marine or a Civilian, you will become a Drone Alien. If you impregnate a Corporate Soldier, you will become a Runner Alien. Finally if you impregnate a Predator, you will become a mighty PredAlien. Last Words Remember surprise is everything so use your speed and the ability to crawl up walls to your advantage. In multiplayer, playing as a Facehugger is more for fun than anything else. --- Chestburster --- Introduction After a Facehugger has impregnated someone, this is the next evolvement of the Alien life cycle. You have to break out of someone's chest and then the Chestburster is born. Singleplayer In the singleplayer mission you start off from inside a man's chest. Burst through that and you will have a long mission. You have to get to the end of the mission without anyone seeing you at all and believe me this is a challenge. If anyone sees you, the whole place will be put on alert. The Chestburster will only evolve if it finds some food. Don't waste your time trying to take down a human because it's very risky. At the end you'll find a cage with a small animal in it. This will evolve you into an Alien Drone. Multiplayer In multiplayer, playing as a Chestburster is more for fun like the Facehugger. When you've broken free of the host, you must wait about a minute in order to evolve. The Chestburster should evolve into a Runner, a Drone or a PredAlien depending who you impregnated as a Facehugger. My advice to you is to find a place to hide as soon as possible. Frequently you'll find that you are shot as soon as you're born. Attacks/Abilities A Chestburster doesn't have many weapons. In fact its only weapon is to use its to bite its enemy and even that doesn't do much damage. It's quite speedy so you can get away from enemies quickly. It can't really jump very high but you might be able to get to small platforms. One major disadvantage is that it cannot climb up walls unlike other Aliens. Last Words Your purpose is to survive in multiplayer which can have its problems. Find a place to hide temporarily in multiplayer and in singleplayer use boxes to hide behind. --- Drone --- Introduction This is the star Alien we all love and what is seen from the Alien films. By far, this is the most common Alien in the entire game. Singleplayer In singleplayer, a Drone Alien is the most common Alien you'll meet in the campaign. This goes for playing as a Marine and also a Predator. This is also who you will be playing in the last set of Alien Missions when you've played as a Facehugger and a Chestburster. As you go through the campaign mission, there will be a man called Dr. Eisenberg who will try his best to destroy you. Multiplayer When playing as a Drone Alien, use surprise and your speed to your advantage. When playing against humans, try to dodge attacks from them until you can come up close to them. When you've got close, claw them to death. Watch out for a Predator's Shoulder Cannon. This weapon can be devastating for a Drone Alien. Again, once you've got close, claw them to death. If you're against fellow Aliens in multiplayer, speed won't be an advantage for you. Use your strength to destroy other Aliens. Attacks/Abilities A Drone Alien is the 'normal' type of Alien with its abilities evenly balanced. This deadly creature can run at a normal rate, jump at a normal height, and it's able to do a faire amount of damage. A Drone Alien can use its and its Tail to do some serious damage. One strong attack it has is to use its Pounce Attack on its victim. This could kill the enemy instantly if you get it right. You could also use the Pounce Attack to jump from one place to another. It can Crouch-Leap making it jump at a reasonable height. Use it for jumping out of the way of something or getting to another platform. A Drone Alien's speed is amazing with lightening fast movement, you can easily sneak up or run from prey. Another ability is its Crawling ability to crawl up walls. This helps you even more to surprise your prey. The last attack is its Head- Bite attack. Use it to get health from victims. The only disadvantage of a Drone Alien is that it could be vulnerable to gunfire. Last Words Playing as a Drone Alien is fantastic so experiment with its attacks and abilities for good results. --- Runner --- Introduction The Runner Alien is the result of when a Facehugger impregnates a Corporate Soldier. This is the fastest of the Alien species but also the weakest in terms of strength. Singleplayer Although you can't play as one in singleplayer mode, it's the second-most common Alien you'll see. Multiplayer When playing against other players, other player's accuracy levels might be lower. This is due to the way the Runner Alien moves. It uses all four legs to move around making you very low to the ground. This does have its disadvantages because the Head-Bite attack might be difficult to do. In light areas, camouflaging is difficult to do because of your red colour. Attacks/Abilities The Runner Alien has all the attacks as the normal Drone Alien. The only things that are different are the speed difference and the strength difference. Its attacks it uses are: its Claws, Tail, Pounce Attack, and Head-Bite. It still can jump the same height as a Drone Alien with Crouch- Leap. It also has the Crawling ability allowing it to crawl up walls and other objects. A Runner Alien is slightly faster than a Drone Alien but being along with being faster it also has a disadvantage. It's slightly weaker in strength than a Drone Alien. This means that a Runner Alien will be more vulnerable to attacks from Humans, Predators and other Aliens.The extra speed could come in handy for running away from enemies or missiles. Maybe you could use the extra speed to ambush your enemy before they even know your there. From a Drone Alien's point of view, extra speed isn't really an advantage because other Aliens use Pounce Attack to get to places quickly. Last Words What a Runner Alien doesn't have in strength, it makes up for it in extra speed. This appears to be a good Alien but I still pick to play a Drone Alien. --- PredAlien --- Introduction This is what you get when you cross an Alien and a Predator - a PredAlien. A PredAlien is the result when a Facehugger impregnates a Predator. Singleplayer Like a Runner Alien, a PredAlien is a non-playable character in singleplayer. You still get to meet this Alien when you're playing the Marine and Predator missions. Multiplayer A PredAlien can easily defeat any other types of Aliens because of the increased strength. Watch out for humans carrying a Rocket Launcher, Mini- Gun, Sniper Rifle, and a Shotgun. a couple of shots from these at you will kill you. Also watch out for a Predator's Disk or Remote Bomb. A disadvantage of a PredAlien is that it's quite big and so maybe unable to hide easily. Attacks/Abilities One thing that is obvious when you play as a PredAlien is the reduced speed. A PredAlien is the slowest specie of Aliens. I think that the increased Pounce Attack range makes up for the reduced speed. It can jump about 1.5 times further than a Drone Alien. Because of the reduced speed, a PredAlien is very strong in terms of durability, although some weapons can be very effective. The durability can be good at getting close to the enemy and killing them. One thing a PredAlien is lacking compared to a Drone Alien is that there's no Head-Bite attack. This basically means that regaining health can only be done by using your Claws. Apart from that, a PredAlien has all the attacks and abilities of a Drone Alien. These include: its Claws, Tail, Crawling ability and its Crouch-Leap. Last Words A PredAlien is certainly strong but maybe its lack of speed can be damaging. Although its Pounce Attack makes up for it, it's certainly a class Alien. --- Praetorian --- Introduction A Praetorian Alien is the Queen's royal guard and the protector of the Alien Hive. Compared to other Alien classes, a Praetorian is the most heavily armoured Alien in the game. Singleplayer Like a PredAlien, you can't play as a Praetorian in any of the singleplayer missions unless you use cheats. If you're playing the Predator or Marine missions, you will only tend to meet this Alien at the end of the missions - near the hive. Multiplayer If you pick to play as a Praetorian in the multiplayer, I can guarantee it's going to be a challenge. When playing against Marines, be careful about approaching them. Look to see if they've got one of the amour-piercing weapons. If they haven't attack them straight away. Playing against a Predator might not be as bad as you think. With its speed being not good and its lack of amour-piercing weapons, a Predator could be easy to bring down. They will probably only be able to beat a Praetorian with hand-to-hand combat with the Combstick. Aliens will be the easiest of the lot to kill because despite their speed, they will be easy to kill. All comes down to when fighting Aliens is strength and that's where a Praetorian wins. Attacks/Abilities Being heavily armoured means that a Praetorian is covered in amour plating. This reduces damage by about 80% whereby only amour-piercing weapons will work against him. From a Marine's point of view, effective weapons are: the M-4A4 Pistol (Secondary Ammo Only), the Shotgun (Secondary Ammo Only), M-6B Rocket Launcher, and the M-90 Minigun. From a Predator's point of view, the most effective weapons only seem to be a Remote Bomb and his Combstick. A Praetorian's amour plating seems to be the only advantage to this creature. Unfortunately there are a few disadvantages. The first thing that suffers is a Praetorian's speed. It's the second-slowest Alien after a PredAlien. Another big disadvantage is that there's no Pounce Attack. Unlike a PredAlien you can't use the attack as a way of getting around. Playing as a Praetorian means you are the biggest of the Alien species. This could be good in a way but it messes up your chances of hiding and sneaking up on your prey. The disadvantages don't stop here. It's also unable to use the Crawling ability. This makes it harder to escape from enemies and to sneak up on them. A Praetorian still has the smaller attacks such as its Claws, its Tail, its Crouch-Leap and it also has the Head-Bite attack meaning it will be easier to regain health. Last Words Playing as a Praetorian in multiplayer is definitely a challenge. It has no stealth capabilities and its speed is not impressive, but its only advantage lies in its strength. --- Queen --- Introduction The Queen Alien is the highest ranked Alien in the game and controls all other Aliens. The Queen Alien is the meanest, biggest and deadliest Alien in the game and it will take nothing short of a good strategy and brilliant tactics if you are to take this Alien down. Singleplayer Like a PredAlien and a Praetorian, you can't play as the Queen in any of the singleplayer missions. If you're playing the Predator or Marine missions, you will fight the Queen at the end of the missions. Multiplayer In order to play as a Queen in multiplayer, you can't directly select to play as her. The Queen Molting option on the menu must be selected to at least one kill. This means that when you meet the kill count, you will transform into the Queen there and then but only playing as a mature Alien. When playing against Marines, be careful about approaching them because they'll be carrying some very powerful weaponry. If you can reach Predators, they are fairly easy to kill. The speed of the creatures isn't particularly good and the absence of strong weapons makes the Predator easy to bring down. Aliens will be the easiest to kill because despite their speed, they need strength to kill. In terms of strength, the Queen wins over any other Alien. Attacks/Abilities The advantages of the Queen Alien is that she has high durability and strength. In combat, this means she'll be able to take more hits than a normal Drone Alien but her strength is incredible. If you surprise the target (which is difficult to do), you'll easy have the upper advantage to take him down with one swoop. Unfortunately there are a few disadvantages. The first thing that suffers is the Queen's speed. It's probably the slowest out of all Alien species. Another big disadvantage is that there's no Pounce Attack. Unlike a PredAlien you can't use the attack as a way of getting around. Playing as the Queen means you are the biggest of the Alien species and this could be good in a way but it ruins your chances of hiding and surprising your prey. The Queen is also unable to use the Crawling ability and this makes it harder to escape from enemies. The Queen Alien still has the smaller attacks such as its Claws, its Tail, and its Crouch-Leap but she also lacks the Head-Bite attack meaning she can't regain health easily. Last Words Playing as the Queen is more difficult than anything. She has no stealth capabilities and her speed is not great, but her only advantage lies in her strength. The Queen is basically a stronger version of the Praetorian but without the Head-Bite attack. 7.B AvP2 Alien Abilities -------------------- --- Facehug --- This is only attack used by Facehuggers. When a Facehugger uses it, it tries to target the face of a Human or a Predator. If it hits the target's face, a Facehugger latches onto the head and impregnates the victim with an Egg. This Egg will eventually grow into the next stage of the Alien Life Cycle. This attack can also be done from behind the victim. If a Facehugger pounces on a victim from behind and hits the back of their head, it still latches onto the front of the victim's face. To use this attack, you need to be really smart and sneak up on your victim. Make sure there in a secluded area with no people nearby or else your cover in blown. You can use small boxes and dark areas to hide behind so no-one can see you. Also if you're using Primal Hunt, the facehugger can pounce through grills and grates. You'll only in fact use the pounce twice in the first PredAlien mission to break down a grill. --- Jaws --- This small attack is used only by Chestbursters. During the singleplayer missions, you will get to play as a Chestburster and you can use its Jaws. During the mission, you can actually use the Jaws on humans and actually kill them. This is not recommended because it leaves you with minimum health and probably will attract other humans' attention. You can also use this attack in the multiplayer missions but it's definitely not recommended because as soon as anyone sees a Chestburster, they will kill it with minimum effort. In Primal Hunt, a Chestburster can bite through a grill. Since there are no grills or vents in multiplayer that I know of, you will get your chance to play as a Chestburster in the second PredAlien mission. There are quite a few times where you'll use the Bite attack to go inside a vent. --- Claws --- An Alien's Claws are used by Drones, Runners, PredAliens and Praetorians. An Alien's Claws are its primary weapon for killing an opponent. Claws can be used by any type of Alien except for a Facehugger or a Chestburster. When used, these razor sharp claws can kill anything. It takes a few slashes of an Alien's Claws to kill a marine or a predator. When an Alien is not indirect combat with an enemy, the claws can be used to smash through a grill in the wall or ceiling, to destroy control panels and to rip through iron bars. As an extra, an Alien's Claws can also be used to generate health. If you keep hacking at someone, you are supposed to regain health but it's only a very small amount. An easier attack to use would be the head-bite attack. You can regain a large proportion of health from that. You would only probably use claws to regain health back if you were a PredAlien since they don't have the head-bite ability. Using claws to regain health can be done with all three species including your own kind. If you want to regain health in multiplayer you can use your claws against another Alien. Remember that an Alien's Claws can only be used at close range so watch out for marines with long-range weapons. The best advice I could give you would be to use your speed as an advantage and claw your opponent to death. --- Tail --- As before, the Tail attack can be used by Drones, Runners, PredAliens and Praetorians. An Alien's tail is its secondary attack when fighting an enemy. It's located behind view and hits in front of you to take down your opponent. Its main purpose is for paralysing the enemy rather than killing the enemy. It's still possible to kill your enemy with a number of tail whips. When you hit your opponent with your tail, it paralysing them making them unable to move for a couple of seconds. As well as paralysing them, it also does a slight amount of damage to your opponent. When the enemy is paralysed, this gives you time to use the head-bite attack. Be warned that the tail does paralyse enemies but they can still use their weapon. Don't worry because they won't be able to aim with the weapon so try to use the tail attack from the sides or from behind. How does it work against other species you're wondering? The tail attack works great against humans and predators but unfortunately it doesn't paralyse fellow Aliens. This means Aliens will be still able to move but the tail does still create a bit of damage towards an Alien. Another point to make is that you can't paralyse Synthetics. I would only recommend using this attack when you're probably low on health and you need to use the head-bite attack. Use it only against lone marines or predators to take advantage of the situation. Also don't let them see where you are attacking from. Surprise is everything! --- Head-Bite --- The Head-Bite attack can only be used by Drones, Runners and Praetorians. This is the legendary head-bite attack from the Alien movies. This attack uses your inner jaws to instantly kill your enemy by biting off their head. There is one problem with head-bite is that you need to have the opponent's head in the middle of the screen. This isn't a problem if your opponent is already dead but if you do when they're alive it can be difficult. This attack takes great accuracy and possibly a fair few seconds. If you're not quick enough, you will probably be blown away. Just by clawing an enemy to death, you can still use the head-bite attack. Be careful when clawing not to take their head off in a fit of panic, otherwise you won't be able to use head-bite. Once the enemy is on the floor, centre their head in the front of the screen and use the head-bite attack. Not only does this attack kill your enemy, but you also gain health from it. It's a much better way of getting health rather than the claw attack. A couple of head-bites and you will have full health in no time at all. Head-bite works against humans and predators but again it doesn't work against Aliens because of their huge head. When I said it works against predators, there is a few problems. What about the mask with which predators hide behind? It would probably be quite hard to kill a predator this way but you still might be able to get health. This ability is really only designed for humans so be careful when using it. The best tip to use would be to claw your enemy to death and then eat the head of the dead body. Make sure there are no other humans about when you do this, as your eyes will only be pointing downwards towards the dead body. In Primal Hunt, this attack is probably the best addition to Aliens in the expansion pack and PredAliens Head-Bite attack is slightly different to other Aliens. In order for the Head-Bite to work, your opponent's head must be in the centre of the screen. Once they are, a spike will veer from each corner of the screen. These spikes are in fact of the PredAlien's mouth and so are quite different from a Drone Aliens method of the attack. Anyway, once the spikes appear, left-click on your mouse and the spikes will shoot out from the PredAlien's mouth and tear the head of the unsuspecting victim. The attack is quite difficult to get used with the PredAlien but after you've practiced a couple of times, you'll be on your way. This new addition also makes it much easier for a PredAlien to gain health rather than using its Claws. --- Pounce Attack --- The Pounce Attack can be used by Drones, Runners and PredAliens. In my opinion, this is one of Alien's best attacks to use. The pounce attack is like one giant leap to quickly get in front of your enemy. With a good aim, the pounce attack will kill your opponent in one clear pounce. If you don't kill your opponent with this attack, you will have time to claw them to death. Apart from killing your enemy, this attack can also be used for jumping over large distances. If you're in a large open area with lots of cliffs and mountains, then an Alien is ideal. You combine crawling and the pounce attack into jumping from one small cliff to another. If you're playing with a PredAlien, they can jump the furthest out of all the Alien creatures. You can also combine the pounce attack with crawling as a direct attack against an enemy. You can sneak up against your enemy and use pounce attack to kill your opponent from above. This takes a great deal of accuracy since your upside down so practice makes perfect. If you're hoping to kill your enemy straight away, you should use it in small environments so your accuracy won't matter as much. In open environments you are more likely to miss your opponent. If you hit your enemy directly, there's a chance that you might not kill them instantly. With weaker targets, you will probably kill them easily. What I consider to be weaker targets are a Civilian or a Runner Alien. The next set would depend on your difficulty setting: a Marine, a Drone or a Light/Standard Predator. The only disadvantage I can think of from this attack is that it takes a 1-second delay to do one pounce to the next. i.e. once you pounce you will have to wait about 1 second to do another pounce. The 1-second delay probably won't matter to you much but it's the only disadvantage I can think of. A tip for when jumping from one place to another is to aim higher than the target. This way you will easily make the jump. Note that when you jump you also make a loud noise which could give your game away to other players. --- Crouch-Leap --- The Crouch-Leap ability can be used by Chestbursters, Drones, Runners, PredAliens and Praetorians. This is rather an ability than an attack but this is a very useful ability to have. When you're using this ability you are able to jump much higher than normal. This is used exactly like a predator's leap jump. It's mainly used for jumping onto large trees or onto a nearby platform. When an Alien uses this, it crouches down and jumps straight way a long way up. Just like pounce attack, there's a couple seconds delay before you can do the next crouch leap. It's very rare I actually use this ability because I just use a combination of crawling and pouncing to my destination. However if you're a Praetorian you can't crawl or use the pounce attack so you'll be relying on crouch leap quite a lot. Crouch leap is probably better for accuracy than anything else. If you're tearing along like me then you probably don't even think of using crouch leap. You can just use it for getting balanced on high places such as treetops. Then you could jump from one branch to the next. The question is can this ability be used in battle. It can in a way but you need to have your controls on your keyboard or whatever close to hand. It could be used for dodging missiles fro marines or something. This ability could also be used to dodge the predator's deadly Shoulder Cannon. As well as dodging things, you can also use it to leap down onto your enemies. Once you've done this you could use your claws to kill them. You could even leap over them and land behind them to kill them. It's up to you. Personally, I wouldn't recommend this ability for in-game battle. It's more for when you're taking things slow. --- Crawling --- The Crawling ability can be used by Facehuggers, Drones, Runners and PredAliens. This has to be the best and the most fascinating ability of an Alien. The good thing about this is that you can get to very high places with this and none of the other species can have his ability. Just by pressing the crawl key on your keyboard, you'll be able to start crawling on anything. The main purpose of crawling is to get to places where you can't by walking. It's an important ability in singleplayer mode because a lot of the things you need to do is to get to high places. There maybe hatches in the ceiling and the only way to get to it is to crawl there. Use this ability to your advantage in multiplayer. Because you can't turn invisible like a predator, you need to find a way of sneaking up on your enemy. Crawling on cliffs and walls is the perfect way. You cannot only crawl on vertical walls but you can also crawl upside down. When you first do this, it can be incredibly complicated but you soon get used to it. As an extra tip, there are arrows that appear around the screen when you're in crawl mode. If the arrow is pointing downwards it means you're the right way up. If it's pointing upwards it means that if you let go you will fall to the ground. If there are two arrows pointing left and right that means you're on an angle and you will probably fall to the ground. No other specie can do this, so try to take advantage of the situation. If you use the pounce attack to jump from one place to another when in crawl mode, you still will be able to hang onto the wall. i.e. you won't go out of crawl mode if you pounce off. --- Vision Modes --- Each species has at least two vision modes where one vision mode will let you see in the dark. But an Alien's normal vision will have a number of nice features. This is called Hunt mode. Its primary vision mode will let you spot enemies from a long distance. Your enemies will glow a certain colour depending on what specie they are. If it's a blue glow floating around the enemy, then it's a human. If it's a red glow, it's an Alien and if it's a green glow it's a predator. There is one flaw to this system. Synthetics don't have any glow so beware. In my opinion, an Alien's vision modes are the best out of all the species. Unlike a predator you have no need to keep switching vision modes to spot enemies. An Alien can see everybody easily at any one time. An Alien's secondary vision mode is called Navigate mode. This enables an Alien to see in the dark. The only problem with this is that enemies don't glow making it difficult to spot enemies. This leaves you open to direct attack from opponents. In singleplayer, you will probably only need to use for the dark shafts. In multiplayer you might need it for extremely dark tunnels. 7.C Alien Tips ---------- ---> Using the Pounce Attack Aliens are designed for close-range combat and uses their Claws, Tail, and Head-Bite attacks. Unfortunately they have no medium-range or long-range attacks or abilities. If you're an Alien, you have to get close to your enemy, attack them and move back out very quickly. The best attack you have for medium to long-range enemies is the Pounce Attack which is a powerful jump. The Alien has to wait a few seconds before it can do another a Pounce. This is where you have to be careful because you are vulnerable to gunfire. If the accuracy is good enough, when you come in contact with someone, it will kill them instantly. A problem with this is that you can't regain health from the victim once you've Pounced on them. ---> Circle Strafing The Alien's Claw and Tail attacks are extremely effective, but only at close range. At close-range a Marines and Predator's weapons are even more dangerous. The key to Alien survival in a close-range situation is to strafe towards the enemy. This involves sidestepping around your victim, but moving forward at the same time so that you move in a small circle with the target at the centre. Because of the Alien's incredible speed, strafing around while using your Claws and Tail can make it difficult for a Marine or Predator to attack. If you keep doing this, the opponent will only last a couple of seconds and you'll have killed them. ---> Stunning your Victim Using your Tail to attack someone will stun them for a few seconds and this causes their senses to be reduced substantially. Once you've done this, go around to the back of them and use your Claws or the Head-Bite attack to bring them down. Remember a victim can still fire a weapon when they are paralysed but they just have very low accuracy. That's why it's better to attack from the side or back for an easy kill. ---> Crawling Adult Aliens can crawl anywhere - don't forget this. This is an ability that none of the other species have, and which even intermediate players frequently forget. Crawling up from the bottom of scaffolds or dropping down out of vents behind an enemy not only gives you an easy kill and a corpse to chew on, but also has the added benefit of scaring the crap out of the other players. You're an Alien - act like one. ---> Destroy Enemy Weapons Any Marine or Predator weapons you see on the ground, you can destroy so the enemy doesn't get to use them. This is only for multiplayer mode and can come in handy for Deathmatch or Team Deathmatch games. ---> Scaring your Enemies An Alien's greatest assets are its intrinsic abilities. One of these abilities, which is rarely mentioned during gameplay, is the mythos from the movies that the games are based on. Aliens are scary, and an Alien player can take advantage of that. There's nothing more effective at keeping your enemies - particularly humans - on their toes than giving them a good scare. Take advantage of the crawling to get into areas that your enemies won't expect; sneak up on them from above or below when they are unsuspecting. In lifecycle games, there's nothing more demoralizing than a well-timed Facehug. Use the Alien's innate abilities to keep your enemies off guard. ---> Attacking Enemies Together (Team Death Match) Their short-range engagements mean that Aliens need to get in quickly, do their damage, and escape to cover. This is made much more easily when Aliens engage in coordinated attacks. Humans and Predators have very powerful weapons that can make short work of any Alien that's directly in their sustained line of fire, so it's best to attack from multiple angles (including above and below!) simultaneously. If one distracts enemy fire, another can get in behind the victim for an easy kill. Coordinated attacks with decoys and hunters will make short work of the enemy. ---> Stay in a Group (Facehuggers) In lifecycle games, Facehuggers are the key to the enterprise; all the Aliens start as one, and they must Facehug victims in order to graduate to adulthood. Power in numbers is always a factor in gameplay; a lone Facehugger is easy for a Marine to dispatch, but a batch of several, or a Facehugger and a few adults is far more difficult. Even with a large grouping of alert humans, a swarm of Facehuggers is bound to land a few Facehugs. Swarming in groups of Facehuggers and adults to draw fire is most effective. ---> Timing is Everything (Facehuggers) Facehuggers are small and can easily slip into and under a skirmish without being obviously noticed, particularly by humans who lack an explicit vision mode for detecting Aliens. The best time for a Facehugger to strike is when your victim is occupied, either because he's battling an adult Alien (or even trying to pick off another Facehugger) or simply another species. (Marine vs. Corporate skirmishes are often the best, since human weapons are so powerful the attention of both will be fully concentrated on the other.) Wait until your potential victim is caught up in a skirmish with someone else and then move in for the kill. ---> Regaining Health Adult Aliens gain health by mutilating corpses with their claws (and a jaw attack on a corpse for drones and runners). Once you've made a push into a new area and taken out the humans and Predator, backtrack through your spoils of war and mutilate the corpses lying around for health. Taking time out to do this while you're still under fire leaves you can easy target, so be sure the area is safe before proceeding. Heal up by mutilating corpses between skirmishes; you'll need it. ---> Attack Unsuspecting Predators The Predator's vision modes allow him to see his prey easily regardless of what else is going on. But these vision modes have a serious disadvantage: each vision mode is good for detecting one species type (human, Alien, and Predator), but is very poor at detecting the others. Take advantage of this failing; when you see a Predator pursuing a human (or you're a human and see one pursuing an Alien), chances are very good that the Predator is in the wrong vision mode to see you. This gives you the best opportunity to take him out. When a Predator is in a skirmish with a human, not only will he be distracted, but chances are he'll barely be able to see you at all. ---> Mega Jump (Submitted by Mik42) Absolutely necessary technique when you're playing with Aliens. You cannot survive two seconds against competent marines without it. Mega jump allows you to jump 300 or more feet in any direction (including straight up). It is executed by holding the wallwalking button and looking in the direction you want to mega jump (you will have to look up and above the point you want to mega-jump to . The higher you look the bigger your jump arc will be), and then press pounce. The key is to execute it on the flat floor. You press your designated ww key, stick to the floor, choose the angle you're looking up (determines how far will you jump) and pounce. You may jump from any surface (wall, ceiling) as well, but it takes some practice to control it effectively. When you do - there's nothing that can stop you. My favourite is to use PredAlien. He's slow but strong. His slowness is his death verdict, unless... ...you use mega jump and slaughter unsuspecting marine who's 200 yards across the map! The best thing is that your flight usually lasts several seconds, so your pounce will regenerate by the time you land, and you may mega jump again immediately after you've landed. It allows you to continue traversing the map at enormous speed. I managed to kill three marines that were scattered around the Compound map in nine seconds!. They never knew what hit them! And the best thing is that it strikes sheer terror in the hearts of your enemies. They are always in fear. If you become expert in mega jumping they will never even see you, and if they do, the sight of 200 pounds of claws and teeth flying right at you at a subsonic speed from the other side of the map makes you wish you have never saw it anyway. You may clench to the floors and walls while flying if you hold the ww button. It is a good strategy to use to quickly traverse open maps. Locate Marines, choose the most distant one (he will be most unsuspecting of them all), jump between the object on the map (learn the maps inside out), and squish him. If you manage to land on him even better, but the mega jump is usually used to engage in the melee, and when your in melee, well it's supper-time Mega jump has its drawbacks, though: You cannot direct your flight once you mega jumped, so you can be easy target to aim. You are usually flying to fast to allow any clear shot to the marines or predators who manages to see you before you land, though. In team games, it is possible that you will kill your partner who locks on the same victim. Once you jumped you cannot stop, and anything that stands in your way is piece of raw meat. Cooperate. Do not jump straight up. You will fly several seconds. It will allow you to have a great airborne view of the map form the 100 yard altitude, but your lateral speed will be 0 making you an easy target. Jumping straight up can be useful to clench on to the ceiling directly from the floor in rooms with high ceiling, though. Naturally, you cannot use mega jump on closed maps and in corridors - so, avoid corridors. Use PredAlien on open maps. He's strong and versatile. Runners and Drones can mega jump as well, but they are fragile, and with properly executed mega jump your in melee in no time, that's why I love PredAlien. Use PredAlien with runner in 2vs2`s. Use Praetorian in corridors, and closed maps (Auriga) and work in team with the runner. Use Praetorian to distract the marines (he has improved armour against small ballistic projectiles), while runner attacks them from behind. Use mega jump to pounce on distant enemies. It's all in the angle. Practice. Charge tail. Use mega jump from time to time even if you don't see anyone. The sight of a flying alien is terrifying, and an enemy with no morale is a half dead enemy. The best maps for mega-jumping are the lesser fate or compound-like ones. Mega jumping is lethal in Bunker as well, use it to pounce and kill the enemies on the upper levels directly from the bottom one (ouch!). One last exploit (perhaps fixed): In team games you can switch quickly between alien types (with f1). Your team does not lose frags if you do this, and you regenerate all your health! It is too cheesy though, as the game becomes pounce-pounce-kill-kill-switch- regenerate-pounce... You may even switch in the middle of the battle, denying enemy the frag, and regenerating yourself! Aliens becomes virtually immortal using the switch cheese!!! Winners don't use switch -------------------------------- 8. Predator Information -------------------------------- 8.A Predator Player Classes ----------------------- --- Standard Predator --- Compared to the other four classes, the Standard Predator is the closest to look like the Predator in the Predator movies. This is also the Predator you'll be playing in the Predator missions in Singleplayer mode. The Standard Predator is what you would call the average Predator out of all the classes. Both the speed and strength is about average and it's not the fastest and not the strongest out of the four. Because you have average strength, you need to be quite aware of attacks coming at you in combat. You will be able to endure a few hits or slashes from a Marine, Predator or Alien but you won't be that tough. The average speed does help compared to a Heavy Predator. You can get away and hide quickly from enemies and you will be fast enough to catch up with some Alien classes and Marines. If the "Class Weapons Settings" option is turned on, you will begin with the following weapons: your Wristblades, the Combstick, the Plasma Pistol, Disc and the Netgun. As you probably notice, there are very few long-range weapons here. You won't have the Speargun to start off with which means the enemy is going to have to be medium or close range in order to kill them. You will only have the Plasma Pistol to which you can use your zooming ability and that isn't very good. You can use auto-targeting on the Disc but you need to be close up to the enemy. The hard part playing with this class is that you need to be close up in order to use most of your weapons so try taking out Predators who are using long-range weapons. --- Heavy Predator --- The next Predator class is called the Heavy Predator. If you've played the Predator missions, you will know that he is the second Predator you actually meet. In the first mission, he helps you out by killing the Marines and gives you a new weapon - the Disc. The Heavy Predator is the strongest in strength out of all the classes but as a downside he's also the slowest Predator class. Being very strong, does give you a good advantage over opponents. You will be able to take lots more damage than you would if you were a Standard Predator. This means you will be able to last longer in battle and finish the opponent quicker before he finishes you first. If a Marine has a Rocket Launcher, for example, you will still be killed there and then. As I said before, you are much slower than the other classes. Running away from enemies and dodging weapon fire is going to be much more difficult. You're also not advised to run after enemies because you are just too slow. In terms of weapons, a Heavy Predator doesn't start off with many, unfortunately. You will have your Wristblades, the Combstick, the Netgun and the Disc. This is the same as the Standard predator line-up but without the Plasma Pistol. You are definitely going to run into trouble with Marine snipers. They will kill you in a small number of shots, however, a Predator's Speargun is not that powerful so you can run for cover easily. The best strategy I can give you would be to use the Netgun on the enemy and switch to the Combstick and finish them off. For this to work, the enemy must be on their own and not in a group. There's also the Disc weapon to think about. Use the auto-targeting system always and make sure it hit them and kill them on the spot. Fighting Aliens is going to be more difficult with the absence of the Plasma Pistol but just keep switching visions and find a nice, safe spot to ambush enemies. This type of Predator is built for face-to-face combat so use the cloak to hide you from Marines at least. ---Assault Predator --- The Assault Predator is not found anywhere in the Predator, Alien or Marine missions in Singleplayer mode. You'll only find this Predator class in Multiplayer mode. In terms of strength and speed, this Predator is in between the Standard Predator and the Heavy Predator. The Assault Predator is stronger in strength than a Standard Predator although not as fast as the Standard Predator. The Assault Predator is faster than the Heavy Predator though not as strong as the Heavy Predator. Looking at the other Predator classes, this Predator has given up the speed for a little extra strength. You will be able to endure a little more damage than a Standard Predator but not as much as a Heavy Predator. The speed comes in handy for escaping enemies and hiding away. You also will be able to run after slow enemies such as the Marine or Praetorian. Once you catch up with them, you can use a close up weapon to kill them. The Assault Predator does come with an excellent line-up of starting weapons for you to play with. These are your Wristblades, the Netgun, Shoulder Cannon, Plasma Pistol and lastly Remote Bombs. This line-up allows you to kill opponents from a medium-range distance. You can use the Netgun and Wristblades for close up enemies but you will be using most weapons from a reasonably far distance. The only effective weapon you have for a Praetorian is the Remote Bombs so you need to set up some on the ground and detonate them when it goes by. None of the weapons will be effective. You will run into trouble with long-range enemies like the Heavy Predator. If they are firing their Speargun or Sniper Rifle, it's going to be hard to take them down. Remember to use the auto-targeting system on the Shoulder Cannon for better accuracy and use your cloak at all times. Overall your extra strength might come in handy for taking long-range enemies down and lasting in battles that little bit longer. This is definitely a good choice to make when choosing a Predator class. Not bad speed, extra strength and brilliant weapons make this a good option. --- Light Predator --- The Light Predator is the first Predator you meet in the singleplayer Predator missions. When you meet him, he gives you a new weapon - the Combstick. As well as the Predator missions, this class also makes an appearance in the Alien missions. When you're playing as an Alien, you'll encounter this Predator twice. From the name of the Predator, Light suggests that it fastest out of the four Predator classes. It is also built to be the smallest out of the four classes. Being the fastest Predator does come with some disadvantages. This Predator is also the weakest in strength. You're going to have to use its speed to your advantage by hiding and escaping from enemies quickly and efficiently. If you can see the opponent firing at you, you may be able to dodge the weapon fire if you're lucky. The high speed also allows you to catch up with enemies much easier. You might even be able to catch up with a Drone Alien and that is fast. With the speed, you'd expect the Light Predator to be fantastic at face-to- face combat with an enemy. Unfortunately, you haven't checked out the starting weapons yet. You will have your Wristblades, Speargun, Disc and Remote Bombs. This means that the Predator's weapons are suited to medium to long-range opponents. Remember that this is the only Predator to have a Speargun which means you can find a quiet place and kill enemies from a long distance. If enemies see you snipering, you can just use the speed to escape from them and find another place. The Disc is the only weapon to break your cloak so this adds to the stealth factor. Playing as a Light Predator means you have to be on guard quite often. It won't take much enemy fire to take you down because of your low strength. This Predator class is strictly for long-range killings. Find high spots above the ground so you can see what's going on and take out enemies one by one. If you think your good at hiding, then choose this Predator for the stealth. --- Conclusion --- After writing the above descriptions, I've lastly drawn up the table below. This table compares the speed and the strength of the four Predator classes. The Heavy Predator is the strongest but the slowest and the Light Predator is the fastest but the weakest. If you're better at face-to-face combat, choose the Heavy Predator. However, if you're better at hiding, choose the Light Predator. The Standard Predator and the Assault Predator are basically average. Speed Strength 1. Light Predator 1. Heavy Predator 2. Standard Predator 2. Assault Predator 3. Assault Predator 3. Standard Predator 4. Heavy Predator 4. Light Predator. 8.B Predator Equipment & Abilities ------------------------------ --- The Cloak Generator --- A Predator has the ability to turn itself completely invisible to its enemies and this cannot be done by any other of the species on the planet. There is one problem with the Cloak Generator that makes the Predator not so invincible. The Cloak Generator only works against Marines. Other species like Aliens, Combat Synthetics and other Predators can see you with or without your cloak on. There are a few more disadvantages to the Cloak Generator. One of which is that the Generator uses energy up from your Energy Bar. It only takes a little bit at a time but if you run out of energy, the cloak doesn't work and you'll return to your normal self. To get energy back you need to use the Energy Sift which in turn makes you become visible again. There's really nothing you can do about this but just get to a safe confined place to refill your energy supply. Other ways you could lose your cloak are by using certain weapons. If you've already played the game, then you'll discover that the Shoulder Cannon, Plasma Pistol and the Disc all make you visible again. Although you can still hold the min your hand, once you fire them, you're turned back to normal again. If you do use one of these weapons, at least make sure you use the auto-targeting system on the Shoulder Cannon and the Disc and make sure you actually kill the enemy in a couple of hits. If you remember from the Predator movie, the Predator lost its cloak when it came out of the water at the end of the film. That actually happens in the game. Once you even touch water, you'll lose you cloak but you can just as easily put it back on again once you're out of the water. While we're talking about the auto-targeting system, from an enemy's point of view, a small red light will appear on your Hunting Mask when you're using the system. I can easily be seen close up but it's barely visible far away. You better off switching to another weapon if you're nearby the opponent. The Cloak Generator does make you totally invisible but there's a side effect when you move about. A transparent outline will appear faintly around your body. This can definitely be seen when your close up to a Marine in Singleplayer mode. Generally, if you're far away you won't be spotted moving about. If you've been spotted by a Marine while cloaked in multiplayer, try to get out of their vision and stop immediately. Doing this will mean they will not be able to see you at all. Even though the Cloak Generator only works against Marines, it's still a vital piece of equipment you should have on at all times. This goes for both Multiplayer and Singleplayer modes. Although it may have a lot of disadvantages, Marines will be helpless when you have your cloak turned on. --- Medi-Comp --- The Medi-Comp is a vital piece of equipment and is used to regain health. With this equipment, you can use it over and over again and it's never run out. It's much better than a Marine's method because the Health Kits are spread over the level. With this you can use it any time, anywhere. When you activate the equipment, two knifes are shown and have some kind of medicine put on them. Then the Predator puts the knifes into its stomach and screams really loud. Because of this screaming, your enemies can discover where your location is. This will give enemies in the vicinity a vague idea of your location. Another problem is that once you use the Medi-Comp, you lose your cloak to become visible to Marines. Once you've finished healing yourself, you can cloak again. Also when you're healing, you can't run very fast. In fact all you can do is walk slowly. This only last a few seconds until the healing is finished but you can easily get killed in these few seconds. Like the Cloak Generator, this is powered from your Energy Bar. But it doesn't take little bits of energy off at a time. It takes about 50% of your total energy capacity. So when you've healed, you'll probably need to use the Energy Sift to regain the energy back. In Singleplayer mode it's simpler to find a quiet place to use the Medi-Comp but in Multiplayer mode it's made more difficult. You won't know what to expect so my advice is to find a confined place to heal yourself. That way no one will be able to see you and you'll be fully healed and fully cloaked when you emerge. This is a brilliant piece of equipment but you'll probably be using in conjunction with the Energy Sift. Still you do have an advantage over other species. You don't have to kill someone to regain health like the Alien and you don't have to wait until you come across a Health Kit like the Marine. --- Energy Sift --- You've probably guessed now that the Energy Sift is used to regain your energy supply. Just like the Medi-Comp you can use it over and over again and it'll never run out. Although you don't need it to stay alive, you do need it to power most of your weaponry and equipment. The Energy Sift is the only way in the game for a Predator to regain energy and it only take a few seconds for it to start and finish. Like any other piece of equipment, this has a few drawbacks that you need to know. Firstly, by using it you'll lose your cloak and become visible again. Just like the Medi-Comp, you can use your cloak again once it's finished the job. You can't get very far or run away from enemies in a hurry because the Energy Sift slows you down to walking speed. Just like the screaming gives away your location for the Medi-Comp, the blue blast of light emitting from the Energy Sift will definitely let enemies know where you're hiding. You better off using the same strategy as before. Sneak off to a small, confined location and use both the Energy Sift and the Medi-Comp to recharge yourself. You can use at any time in singleplayer but in multiplayer, you have to expect the unexpected. A Predator would be unbeatable if it didn't have to charge up it's energy supply but I suppose this is the developers' way of balancing out the Predator. An Alien or Marine doesn't have to wait to use their weapons because of low energy. But this still is a nice piece of equipment. --- Hunting Mask --- This is a brilliant piece of equipment for someone to have. The Hunting Mask comes complete with four very different modes. Certain vision modes make it possible for you to see certain species from a far away distance. Your Primary Vision is called the Normal vision and this is how a Marine sees the planet. This vision doesn't highlight species and it is mainly used for finding a way to go. It's the better vision for identifying objects and other part of the scenery. This vision makes it possible to view all three species at once and also you can only view Combat Synthetics properly in this vision. Your Secondary Vision is called Thermal vision. This was the only vision that you saw the Predator use in the Predator movie. In Predator 2, you actually found out that it has a few different vision modes. This vision is used to spot body heat from humans and you can easily see them in this vision from a mile away. You can use the auto-targeting system with this vision so you'll get better accuracy with certain weapons. The Thermal vision also can be used to see in the dark although it isn't that good as the Predtech vision. The third vision is called Electromagnetic vision. This is basically the same as the Thermal vision but can spot Aliens from far away. This makes you see all types of Aliens from a Facehugger to a Praetorian. It's quite difficult to navigate around because of the red colour of the vision. Like before you can still use the auto-targeting system for the weapons. The last vision of the Predator is called the Predtech vision. This makes it possible to see Predators from a far distance. It only works for Predators so you can't see a PredAlien in this vision. The good thing about this vision, is that it can see through a Predator's cloak. If you're looking at a Predator with a cloak on in Normal vision, you won't see it but you will in this vision. This vision can also highlight weapons of Marines or Predators. You can clearly make out the type of weapon the enemy is holding. It uses the auto-targeting system against Predators and this vision is the best for seeing in the dark. As I've been explaining in the past few paragraphs. There is a problem with the auto-targeting system. When you're using it, a red little light appears on your mask. If you had you're cloak on, this would give away your position to Marines close by. The only weapons which use the auto-targeting system are the Shoulder Cannon and the Disc. An advantage to the Predator that no other species has is to zoom in. You can be a mile away and you can zoom in and see perfectly what enemies are doing. You can also use this for conjunction with the Speargun so you can use it as a long-range weapon. Be careful in multiplayer because your Hunting Mask can be knocked off your face. This means you won't get the unique visions, the auto-targeting system and the zooming in ability. Once it's knocked off you, you can just pick it up again off the ground. Another side-effect when switching visions is that your eyes turn either red, blue or green depending on what vision mode you have on. This only effects you if you have your cloak on. It can't be seen from far away but enemies will soon discover you if you're close by. Overall, this is very useful piece of equipment but it might get tiresome switching from one vision to another. If your playing as an Alien, you wouldn't have to because enemies simply glow a certain colour. Use the Mask wisely and to your advantage. --- Charge Emitter --- When you go through the missions yourself, you'll find that some doors or objects have a small panel on them. By pressing the panel, a latch drops down and you'll need to use something to open the door. This is where the Charge Emitter comes in handy. A small charge is released from a Predator's computer system and this will open the door. You can't access this through an on- screen icon. You have to press a key on the keyboard to activate it. When you're hacking a door, you must remember to keep the key pressed and wait a few seconds for some kind of sign like a small explosion. The Charge Emitter is just like the Marine's version of the Hacking Device. This Charge Emitter is only designed for Singleplayer mode because the Multiplayer mode doesn't have doors that need hacking. --- Ammo Box --- The Ammo Box is only found in the Multiplayer mode and as you've probably guessed, it holds ammo for your weapons. It doesn't carry any ammo for your Shoulder Cannon or Plasma Pistol because they run off your energy supply. It just carries extra Nets for the Netgun, Spears for the Speargun and Remote Bombs. --- Crouch-Leap --- The Crouch-Leap is practically the only ability a Predator has. Without all its weapons and equipment, this is all it would have. The Crouch-Leap is fairly basic and a Predator just crouches first and jumps up into the air. This goes much higher than a regular jump because the Predators have more power. This ability is mainly used to reach high places like treetops or mountain ledges. It's useful in multiplayer because you can hide more easily from enemies and a good place to hide is on top of a building. This may not give you an advantage over Aliens but it's a really safe hiding place from Marines who can't jump as high as you. The Crouch-Leap can also be used for battling. You can escape from enemies firing at you. You'd easily be able to dodge from the Shoulder Cannon, Disc and the Rocket Launcher. This requires extreme amounts of practice because if you jump too early, the Disc weapon will probably change its course and hit you. If you jump too late, you'll be killed on the spot. There's also the splash-effect from weapons you need to consider. The ability is very useful if an Alien is just going to Pounce on you. You can jump into mid-air and the Alien will pounce straight past you. It might be difficult to use any of your weapons while in mid-air but the auto-targeting system helps a lot. That, as you know, can be found on the Disc and Shoulder Cannon weapons. 8.C Predator Weapons ---------------- --- Wristblades --- Introduction A Predator's Wristblades are generally known to be a last resort weapon. I would only use these if you have no other weapon available. The Wristblades are also obviously for face-to-face combat. As an added extra, they come with two different modes. The primary mode of attack does a few quick punches in succession. The secondary mode of fire is a charged punch whereby a Predator pulls back his arm and does a high-strength punch. The Wristblades are also capable of getting trophies. Aim for the enemy's head and use either primary or secondary mode to attack. This can also be accomplished when the body is dead. Against Facehuggers/Chestbursters Watch out for Facehuggers because they are good at pouncing on you. If you're not confident, I suggest you just get as far away as possible to avoid death. The Wristblades are a good attack to use against Chestbursters because of the weak body. Just slash away at it and you will kill it in no time. Against Runner/Drone Aliens Be careful against Runner and Drone Aliens because they are terribly fast. The seconds it takes to charge up the secondary attack may cost you your life. If you see the Alien coming from a long distance, then charge it up and get ready. If I haven't got any other weapons, I tend to use the primary mode of attack. Against PredAliens/Praetorians Against PredAliens and Praetorians is a different story. I would suggest to run away from both of these creatures if you've got no other weapons.. They both are very powerful and although it's possible to defeat a PredAlien with your Wristblades, you have no chance against a Praetorian. Your Wristblades will not even penetrate their body so don't bother. Against Marines/Corporates/Synthetics Against Marines or Corporates a good strategy to use is to sneak up on them. Don't go blazing in because they will kill you before you even know it. Bide your time and come from behind and slash them to death. Fortunately the Motion Tracker won't pick anything up from behind. Attacking Synthetics is quite difficult because your Cloak Generator is useless. Use the same tactics as you did against a Predator. Against Predators (Multiplayer Only) With other Predators it's very unlikely that you will get that close to them without them killing you. I wouldn't risk it but if you've got no choice then hope that they're in a different vision mode. You could even risk it if their back is turned. It will take a few slashes before you kill them because of the strong durability a Predator has. Last Words The only thing that Wristblades has over any other weapon is the fact it can cut through Nets. If another Predator fires a Net at you, switch to your Wristblades and cut yourself free. A Predator's Wristblades are good but I wouldn't choose them over the Combstick. Note that using your Wristblades will not break your Cloak. --- Combstick --- Introduction The Combstick is the better weapon for face-to-face combat unlike the Wristblades. Like the Wristblades, the Combstick comes with two modes. The first is the primary mode where a few quick slashes of the weapon is done. The secondary mode is where one powered strike is done. Primary mode can be used to also to paralyse your enemy leaving them helpless. Like the Wristblades you can also take off the enemy's head for trophies. Secondary mode can also be used for trophies but is more commonly used to take out the enemy in one shot. Compared to your Wristblades, the Combstick is more powerful, and can slash and swipe a lot faster than Wristblades. As an added bonus, it's a bit longer so you can take out enemies a bit further away. Against Facehuggers/Chestbursters Playing against Alien classes can be quite difficult. Facehuggers would be quite easy to take down but again I would just stay clear of them. Chestburster would be very easy to kill because of their weaker strength. Against Runner/Drone Aliens Drone and Runner Aliens are very fast but if you can see them coming use the secondary mode. A couple of strikes on the head and they will be killed. If they're too close, try and double back to get some space. Against PredAliens/Praetorians PredAliens and Praetorians are very strong so face-to-face combat wouldn't be advisable. I would use the same technique as you do for Runner and Drone Aliens. The Combstick is just one of two weapons which can penetrate a Praetorian's amour, with the other being a Remote Bomb. Against Marines/Corporates For Marines or Corporates use the same tactics as before with the Wristblades. Try to come from behind or the sides so the Motion Tracker won't pick you up. You could also try using Crouch-Leap to get close to the enemy. Your Cloak-Generator doesn't work against Synthetics so try to hide while getting close to them. Once you've accomplished this, you can fire a few slashes at them but watch out for their weaponry. Against Predators (Multiplayer Only) Be careful when playing against your own kind. User objects to hide behind and try to ambush your opponent and slash them to death. Last Words In my opinion, the Combstick is the best weapon to use for face-to-face combat. It comes which two modes that have two different types of slashes. Also when using the Combstick, it doesn't break your Cloak, so using the Combstick won't blow your cover. --- Speargun --- Introduction This weapon is the Predator's sniping weapon so a Predator can kill opponents from far away. It fires at a quick rate and also comes with two modes of attack. Primary mode fires one spear out of the gun whereas secondary mode fires three spears at the same time. This is good but it's not very accurate. Using primary mode has very good accuracy and has the ability to kill an enemy with one hit. A problem in singleplayer mode is that you can run out of ammo very quickly. One way to get more is to go find the spears you fired out. You pick them up and use them again. If you decapitated someone with the Speargun, by picking up the head, you can get the spears back as well. Also by picking up a trophy in the current mission means you will start with more ammo for the next mission. As well as being a long-range weapon, the Speargun can also be used as a short-range weapon. The secondary mode might not be good for long-range shots but it has a much better accuracy if you fire it close up to he target. Against Facehuggers/Chestbursters The Speargun is not a preferred weapon against small creatures like these. They are very small but very fast so use the Combstick if you are close. Against Runner/Drone Aliens Use it for long-range shots if you can hit them. I wouldn't try using it for short-range shots because they'll be too fast and will probably kill you instantly. Against PredAliens/Praetorians Because of the high durability a PredAlien has, it would take a fair few shots to bring him down. PredAliens are very slow and so should be easy to hit. Against Praetorians it's impossible to even penetrate their amour. Unlike the Combstick and Remote Bomb, the Speargun is not an amour-piercing weapon. If you don't have any other weapon, try hitting the head. Against Marines/Corporates/Synthetics The Speargun is probably the most effective against humans. Aim for the head and that will kill them easily. Humans are very slow and so are easy to hit. They also won't know where the shot is coming from because of their poor vision. The Speargun is not a bad weapon to use against Synthetics. They are very strong so aim for the head area. Synthetics will be harder than a human because it takes a few shots to the head to bring them down. Against Predators (Multiplayer Only) Predators are fairly the same as Marines. Aim for the head and fire them down. Remember that your cloak is useless against Predators but you just need to find a remote place high up and take them out one by one. Last Words As a benefit. the Speargun doesn't de-cloak you like other weapons. You can also take advantage of your zooming ability and use the Speargun with extra accuracy. The Speargun is much faster at hitting the enemy rather than the Shoulder Cannon and the Plasma Pistol. For long-range shots, this is definitely the best weapon for a Predator to have. --- Netgun --- Introduction This is a nice weapon for immobilizing your enemy. Although it doesn't do any damage to your enemy, it fires a big net out and captures anything in its path. With the few seconds with the enemy on the ground, you can switch to another weapon to kill finish them off. The opponent will only be trapped for three or four seconds because they can escape with the use of a knife, blades or claws. A bonus of using the weapon is that you won't be un-cloaked when you're using it. Like any weapon, there are a few disadvantages of the weapon. Marines can still fire their weapon when they have been caught inside a net, but they can't aim their weapon which is a bonus. Just stand back and finish them off without getting in the firing line. Also the net can actually be destroyed if a Marine or a Predator sees it coming and fires their weapon at it. Against Facehuggers/Chestbursters Unfortunately, the Netgun is totally useless against Facehuggers and Chestbursters, probably because of their small size. Use the Combstick to kill them without any trouble. Against Runner/Drone Aliens The Netgun does immobilize Runner and Drone Aliens but not for more than two seconds. Unlike a Predator or a Marine, an Alien has its claws ready to attack straight away. This makes it easy to cut through the net. If you do use the Netgun, I suggest you switch to another weapon as quick as possible to finish the Alien off. Against PredAliens/Praetorians The Netgun is very effective against a PredAlien. You can sue this weapon to your advantage because a PredAlien can't escape from it so easily. Switch to another more powerful weapon and kill the PredAlien when he's on the floor. If you're using the Netgun against a Praetorian, I'm afraid it's useless. The nets simply bounce off its tough amour. Against Marines/Corporates/Synthetics This weapon is quite effective against Marines because it takes them a few seconds to get their Knife out. Remember to stand well back when approaching them because they can still fire their weapon and also remember that a net can be destroyed before its even got to the target. Note that if you don't kill the Marine inside a net, he will escape and for some reason can see through your cloak. Using the weapon against Combat Synthetics is the same as against Marines. It will buy you a few free seconds of time to think. Against Predators (Multiplayer Only) Predators are pretty much the same as Marines in multiplayer. It will give you a few seconds to use another weapon on them but as Marines, they can still use their weapons from inside the net. Last Words Remember to use the Netgun for lone enemies. Use it for enemies that are alone with no one else around to help them. --- Shoulder Cannon --- Introduction This is the ultimate weapon of the Predator and is what's seen in the Predator movies. With this weapon you can fire two different types of Plasma Bolts. In Primary Mode, quick firing and less powerful Plasma Bolts are fired out of the weapon. This mode is great for taking out small enemies. For larger enemies, it's a bit more complicated. In Secondary Mode, right- clicking on the mouse and holding will charge up a Plasma Bolt ready for fire. This takes quite a bit of energy from your Energy Bar though when it is used. This is best for taking out larger enemies you face in your quest. When firing at a target in Secondary Mode, the Plasma Bolt will also do damage to anybody standing nearby so you can take out multiple targets at a time. Another advantage to this weapon is the fact that it can auto target the enemy. If you're in a vision other than Normal, a red target will appear on approaching enemies. You can fire and the Bolt will guide itself to that enemy, hitting them head on. Note that one type of vision can only auto- target one kind of species. Against Facehuggers/Chestbursters The Shoulder Cannon is extremely effective against these types of creatures because they can't sustain much damage. Use the Electromagnetic vision for them so you can use the auto-targeting system and use primary mode to fire quick Plasma Bolts. Against Runner/Drone Aliens In singleplayer mode, it shouldn't take more than a couple of shots to take out a Runner or Drone Alien. I prefer using primary mode because the speed of the Aliens can cost you when you're using secondary mode. Unfortunately it can take a few seconds to charge up so stick to primary mode. Against PredAliens/Praetorians Use Secondary Mode to kill PredAliens. PredAliens are very slow and you can easily wait a couple of seconds to charge the weapon up. Keep a distance from a PredAlien because a Plasma Bolt could backfire and get you too. The Shoulder Cannon is not an amour-piercing weapon so it's useless against a Praetorian. Against Marines/Corporates/Combat Synthetics The weapon is not the ideal weapon for Marines as it takes three or four quick-fire shots or possibly two powered-up shots. Use the auto-targeting system to full effect and maybe kill them when a Marine is alone is you're quite close by. When firing at a Marine, remember that firing will de-cloak you so you're left open to attack and remember when cloaked that a small red light can be seen from your mask. This light is the auto-targeting system and could make you position known to other Marines. Combat Synthetics are very strong and the auto-targeting system doesn't work because Synthetics don't appear on any other vision mode apart from Normal. However, they are quite slow, so don't give up hope. Use charged up shots and just hope one of them hits them. Against Predators (Multiplayer Only) Predators have high durability so you're better off using the Secondary Mode of fire. It's not the best weapon to use against a Predator but face-to-face combat is more effective. Last Words Remember that the Shoulder Cannon isn't a long-range weapon as the auto- targeting system won't work. Use for medium to close opponents and fire them down. --- Plasma Pistol --- Introduction The Plasma Pistol is a more powerful and faster version than the Shoulder Cannon and it also comes in two separate modes of fire. The Primary Mode of fire shoots out quick bursts of blue Plasma Bolts. These are just like the Shoulder Cannon's, except they are much more powerful and much more faster. The Secondary Mode of fire, shoots out three balls of energy out of the gun. These are fired out as fast and powerful as before but don't launch very far. Like the Shoulder Cannon, the Secondary Mode of fire has a splash-effect. Anything close-by will be affected by the blast. The opponent will be paralysed temporarily, lose energy and be un-cloaked. These effects only work on Predators or Aliens though. The Plasma Pistol doesn't use an auto- targeting system so you have to aim for yourself. Another big disadvantage is that it uses more energy from the Energy Bar than any other weapon of the Predator. Against Facehuggers/Chestbursters It's very effective against these creatures because they have low durability. Remember you don't have the auto-targeting system so it might be a bit tricky to hit them due to their size. Against Runner/Drone Aliens It's quite effective against Runner and Drone Aliens. Use Primary Mode to take them out and this will also hurt any other Aliens in the vicinity. If the Aliens are really close to you, then I suggest you use Secondary Mode but don't get caught in the fire. Against PredAliens/Praetorians Using the Pistol against these creatures will be hard. Use the Secondary Mode to immobilize them and quickly switch to another weapon to kill them. This is the same with a Praetorian. It won't do much damage but you can immobilize them for a few seconds at least and kill them with your Combstick. Against Marines/Corporates/Synthetics The Pistol is much better than the Shoulder Cannon but as before, the weapon does break your cloak when you fire it. Sneak up on them and fire everything you have at them and you have to be quick to escape if there are any remaining Marines. It's much better to use another weapon against Marines, such as the Speargun or the Combstick but use Secondary Mode of fire if you have no other weapon available. The Plasma Pistol seems to be really effective against Combat Synthetics. Just keep firing in Primary Mode until you kill them. The Plasma Bolts are just like powered up Bolts from the Shoulder Cannon so Synthetics shouldn't be a problem. Against Predators (Multiplayer Only) Other Predators will be able to see you from a far distance so it's better to lead them to a confined area so they can't use a long-range weapon. As soon as there's close, fire Plasma Bolts in Secondary Mode to kill them. If you don't kill him then, then you will have at least paralysed him. Remember when a Predator is paralysed, they can still fire a weapon but can't aim it so stick to the sides to approach him. Last Words The Plasma Gun is designed for close combat so don't stand too close to where you're firing it. It's better used in an open area than a confined area and you should be using the Primary Mode normally. --- Disc --- Introduction The Predator's Disc first appeared in the Predator 2 movie when it cut through a number of bodies hung up and returned back to the Predator. Like the Shoulder Cannon, it uses the auto-targeting system to lock onto enemies. Depending on what vision you have on, the Disc will track the enemy and kill it in one hit. The enemies do need to be about close or medium range for the auto-targeting to work. The best thing about the Disc is that it can change course suddenly and kill the enemy if they've moved from position. It can move on its own but the enemy can dodge it if they're very lucky. Use the Disc in open area for full effect. As long as there are no objects in its path, it will kill the opponent immediately. The Disc can get obstructed in confined areas so someone can dodge the Disc by hiding behind a solid object. It's best to fire it, when the opponent is not looking around so you get a better accuracy. You only have one Disc to use but the Disc can be used again once it has been fired. You can press F on your keyboard to recall the Disc automatically but this does use some energy up. Another way is to pick the Disc up yourself which requires no energy whatsoever. If you do recall the Disc back and it's too far away to be recalled, it will be teleported back to you. This uses a lot more energy than before. Against Facehuggers/Chestbursters It's very effective against these small creatures but make sure there's not may around. It'll take a few seconds to fire and to recall so be prepared for any attacks afterwards. Against Runner/Drone Aliens It's very effective against Runner and Drone Aliens but as before Aliens are positioned in groups and it'll take a couple of seconds to actually kill one of them. But after the first Alien, there'll be about a dozen more behind him. Don't even bother trying to fire the Disc at an Alien without the auto- targeting system because the Disc will never hit them. Against PredAliens/Praetorians Against a PredAlien, the Disc isn't so bad. Make sure you have the correct vision on and fire at will. It should kill them in about one shot. Against a Praetorian can be difficult and can take at least two shots to even bring him down. Against Marines/Corporates/Synthetics It's very effective against Marines and kills them easily in one hit but there can be a few problems. After firing the Disc, you are de-cloaked which makes your presence known to any Marines nearby. When you do fire it, make sure it actually kills them. The Disc is one of the few weapons that is extremely effective against Combat Synthetics. Remember that the auto- targeting system won't work against them so you'll have to target manually. This can be hard but if the Disc actually hits, he'll die immediately. Against Predators (Multiplayer Only) Predators are the same as Marines. One hit will kill them so try to lead them out to open areas so you have better accuracy. Last Words The Disc in one of the Predator's best weapons so use it to your advantage. The Disc is very slow so you should always use it when you have the auto- targeting system on. If you don't, you'll miss the target and you'll be attacked by the enemy. --- Remote Bomb --- Introduction Remote Bombs are like little mines that you can put on walls, ceilings and floors. In fact you can put them just about anywhere. These then can be detonated remotely. When you have detonated it, a big explosion occurs that has a big splash-effect. If opponents are standing together, throw a Remote Bomb in and detonate it and all opponents nearby will be killed instantly. From a Marine or an Alien's point of view, a Remote Bomb is barely visible to them but a Predator maybe able to see it with its Predtech vision. A Remote Bomb can be thrown from a far distance and you can be as far away as you want when you right-click on the mouse. Note that if a Remote Bomb is thrown at someone and it hits them, they will be blown up instantly and they'll die. Against Facehuggers/Chestbursters Remote Bombs are not ideal for Facehuggers or Chestbursters because it's just a waste of ammo. Creatures that small can easily be taken out with the Combstick or Wristblades. Against Runner/Drone Aliens Be careful in Singleplayer mode because the Aliens are very quick and you may not have time to fiddle about with Remote Bombs. In Multiplayer mode, you can try throwing a few Remote Bombs in a doorway or somewhere and just wait for them to pass through. You need to be in a confined area so they can't see you and on guard so they can't survive. Against PredAliens/Praetorians It'll take about two Remote Bombs maximum to take down a PredAlien and it's pretty much same for a Praetorian. You'll need at least two Remote Bombs to kill them. Against Marines/Corporates/Synthetics Marines are the most vulnerable to Remote Bombs because they can't see you as your cloak is protecting you. A bonus of the Remote Bomb is that it doesn't de-cloak you before or after the detonation so you can easily sneak up on unsuspecting enemies and kill them. Try to put as many bombs around a Combat Synthetic as possible and then detonate them. As before they can see through your cloak so make sure they aren't looking. Against Predators (Multiplayer Only) Remote Bombs are a neat weapon to use against Predators and you may be able to take them out in one blast. Make sure you're concealed because Predators can see through your cloak don't forget. Last Words In Singleplayer, Remote Bombs should be generally used against Marines but they are mainly more effective in Multiplayer games. Remote Bombs are nice little weapons and they don't break your cloak. 8.D Predator Tips ------------- ---> Using your Vision Modes Perhaps the Predator's greatest weakness is the polarization of the vision modes. The thermal vision mode is excellent and spotting humans, but almost useless at detecting Aliens. Conversely, the electrical vision mode highlights Aliens with ease, but makes it very difficult to discern humans. The key to playing on a server where there are both humans and Aliens is to frequently cycle through vision modes. Keep in mind that while you can see one species, you cannot see the other. ---> Using the Energy Sift & Medi-Comp Playing as the Predator means managing your energy reserves, and the energy sift gives you energy for free. The only problem is that it makes a noise and light show that alerts nearby enemies to your present. When things quiet down, retreat into a secluded area and use the energy sift; you are injured and have time, then use the Medi-Comp (which will significantly drain your energy) and use the energy sift again. The Predator is a hunter, so it's important that you be able to get quiet times to heal and recharge. Find time in your hunting to take time out to heal and recharge. ---> Hunting is your Specialty Predators are extremely powerful, but in close quarters against an Alien or at medium range between an alerted human, it doesn't take long for a Predator to fall. The Predator's assets are best tuned toward hunting, not getting involved with free for all skirmishes. Predators should predate; hunt your victims. Take out your enemies from a distance when they barely know you're after them. Predators are hunters. So hunt. ---> The Life of a Chestburster In lifecycle games, the aliens start out as Facehuggers and must Facehug hosts (humans or Predators), escape as a Chestburster, and survive for a period of time until they can transform into a full-fledged, adult Alien. As a Chestburster, they are the most vulnerable; they have reduced mobility, cannot crawl, and although they have teeth, are easily killed. "Corpse camping" is the process of humans or Predators waiting over an impregnated body for the Chestburster to appear, and then immediately killing it. This is considered fairly unsportsmanlike; it is really the lifecycle equivalent of spawn killing. It is, of course, totally legitimate to kill a Chestburster that you encounter, and even to shoot an emerging Chestburster as you're passing through. But it's somewhat unfair to intently do nothing but wait for a Chestburster to arrive, particularly when there are only a few Aliens playing, in the same way it's considered unsportsmanlike to camp spawn points for your enemies to appear. The one positive side is that corpse campers tend to not be paying attention to their surroundings, and make easy targets. ---> Decloak Weapons/Equipment Remember there are some weapons as well as equipment that can make you lose your cloak. These are the Plasma Pistol, Shoulder Cannon and the Disc. For Equipment, it's the Energy Sift and Medi-Comp. It's best to use the equipment out of view and when using the weapons make sure you kill them before they can see you and retaliate. -------------------------------- 9. Marine Walkthrough -------------------------------- Level 1: Unwelcome Guests Quick Facts: Date: January 06, 2231 Time: 05:25 AM Incident: +6 Weeks, 0.25 hours Mission Time: 0.25 hours Location: Approaching Primary Operations Complex (POC) The Mission Objectives: 1. Locate primary operations complex. 2. Don't kill other marines. 3. Locate security station and activate automatic defences. 4. Locate Sergeant Hall. After the cut-scenes, go forward to your fellow Marines. You'll soon see a door. When you get to it, get the Hacking Device out and hack the button nearby the door. After running a bypass the door should open. Continue through onto the next area. When you enter the next area, the roof will cave in behind you so you can't go back. Continue down the corridors and you will see someone get killed. Go in that direction and turn left and you will be at a door. Open the door and you'll hear someone being killed by a Predator. If you go forward from the door, there is a panel in the floor in the corner of the room. Open the panel and drop down. You'll be in a room with a truck so open one of the doors nearby and you will be in the next area. You will see some Marines on the bridge and then there will be an explosion on the bridge. That was caused by a Predator. There will be a sign nearby the bridge so go right direction from the sign. When you're walking along the surface a Marine will fall to the ground and you should soon see a truck being blown up by a Predator. Watch out for the truck and go towards the place where the truck came from. Follow the route around and you'll reach another area with bodies hung up on some rope. Go towards the door and use the Hacking Device to enter through. When you enter, go forward and you will see a platform underground with some ladders emerging from the top. Jump down into that and go through the opening in the wall. Follow the route along and around the corridor and you might see two objects on the Motion Tracker. These are just little bugs but you can kill them if you want to. You'll eventually get to a switch. Turn the System Charge switch on and go back to ground. Along the way keep out the way of the steam and use the ladders to get back onto ground. Near the ladders is a door. Go through that into the next area. Follow down the corridor and you'll get to a door which has been smashed through. Go through that and in the room is an elevator. Before calling the elevator, get the Pulse Rifle bullets on the shelf nearby. Call the elevator and go inside it and press the switch. When the door opens, you'll see a desk on your left. Get the Shotgun ammo go around the walls and you'll find a Control Desk. Press it and the shutters in front of you will open showing the Dropship land. You now need to make your way back to ground level and report to Major McCain. Go back down the elevator and back through the smashed door and you'll be back to the Landing Pad. Go to Major McCain and he'll speak to you. Next to him you'll find a Grenade Launcher and some ammo. Head towards the big doors which are open. Inside is an APC and you'll soon start the next part of the mission. Behind the nearby crates is a door. Go up the steps and enter through that. Head down the corridor and turn left. Go through the broken door and you'll have two choices to go down. Go left towards the crates and the floor beneath you will collapse. Continue walking and you'll come to two doors. Ignore the left one and go through the right one. Inside the room, you'll find some Flares and some Health. Head through onto the corridor and to the right is another barricade blocking your way. Walk down the corridor and enter the first door on your left. On the nearby desk is some Shotgun ammo and there's a big hole in the floor which has been burnt through by acid. Try to go down the hole making sure you don't hurt yourself on the way down. There's also a box of Flares half way down if you want them. When you're at the bottom, go around the crates piled up and you should find a door. Go through it and again you have two choices to go down. Go left because the other way is barricaded. Follow the corridor and you need to go in the first door on your left. This room is the Security Station. You can continue back down the corridor if you want in order to pick up a Shotgun. Come back to the Security Station if you do. Beside the Control Desk is a Control Panel. Press the button and use the Hacking Device to restore the power. You objective now is to return to the Landing Bay. An Alien Drone will come out of the ceiling. Take care of him and go through the air-vent nearby. Another Alien Drone will burst through the vent giving you access to it. Go through the vent watching out for any Aliens which attack you from behind and in front of you. Towards the end of the vent, go left and up the ladder into another room. You'll see a dead person in the corner and there's an Alien on the ceiling. Kill him and get the Amour and the Pulse Rifle ammo in the room. Enter the next room and go through the door behind the crates. Another Alien will attack you just before the door. You'll arrive at a room with a big staircase. Go up to Level 2 and grab the ammo nearby and go through the door. Turn right and follow the corridor watching out for Aliens which attack you. An Alien will soon break the barricade down. You can either go through the kitchen and up the ramp or open the door, go through the room and up the collapsed area. Both ways will take to a corridor which you started in. When you get out of the corridor, you'll enter the area with the APC. Go towards the APC and watch the cut-scenes and get ready for the next area. You'll soon discover that Sergeant Hall has been captured by the Aliens. When you start the next section, you'll notice a red dot on the Motion Tracker. This helps you to track Sergeant Hall. Go left and you'll see an Alien jump across the walls. Keep an eye on the Motion Tracker and continue down the ally. A number of Alien Runners and Drones will attack you from all sides so be careful. Continue down the ally and you'll eventually arrive at some wide doors. You can go right of the door and at the end of the ally, you'll see three bodies hung up. Nearby are Pulse Rifle ammo, Health and a Shotgun. Go back to the wide doors and enter through them. You'll emerge at another area. Go down the ally and you'll come to the Hive entrance. Enter the Hive and go left and follow the corridor around. If you're lucky, you won't get attacked by anything. Hidden near the door right at the end is a small opening. Go through that and you'll be at another door. When you open the door, a number of Alien Drones will attack you so be on guard. Go around and you'll arrive in another room. On the floor is an acid- burnt hole. Whatever you do, don't jump down the hole. Instead go down the elevator and you'll be near the Eggs. When you get near the Eggs, they will hatch releasing a Facehugger. You can however shoot them before they hatch. Go right when you first enter and you'll see Sergeant Hall stuck on the wall. Talk to her and eventually a Chestburster will burst out of her chest. Get the Amour and the Pulse Rifle next to her and you objectives will be updated. You now have to return to the APC. Go back up the elevator and back through the room, through the opening in the wall. When you get out of the Hive, numerous Aliens will attack you. Keep running towards the APC which will protect you. That is the end of the level. -------------------------------- Level 2: Collateral Damage Quick Facts: Date: January 06, 2231 Time: 06:55 AM Incident: +6 Weeks, 1.75 hours Mission Time: 1.75 hours Location: Road system leading from the Primary Complex to the Forward Observation Pods. The Mission Objectives: 1. Open containment tunnels. #1 through #5. When you start the level, you will see a large tunnel to the left of you. Go down the ramp and inside the tunnel. Go down the corridor and you need go through two doors but you will eventually arrive at some ladders. Climb up the ladders and go through another door and you'll reach the next section. This is the first Contamination Room so in the corner is a small windowed room. Go inside that and pull the first Control Station switch. The APC will now have access to drive through. Go back out of the windowed room and across the road into the opposite door. Go though that and another door and you'll come to the next Control Station switch. Unfortunately it needs hacking so use your Hacking Device to pull the switch. Watch out for an Alien Drone which comes out the previous door. After taking out the Alien, go through the next door and the Control Station will be straight in front of you. Watch out for Aliens along the corridor. When you pull the switch, a number will Alien Runners and Drones will attack you. Head for the door nearby the switch and some Aliens may try to break through the vent on the floor but are unsuccessful. When walk up the next ramp, you'll be in the next area. You might see the next room near the APC. Go towards that watching out for Aliens. You'll soon come to the door which leads to the next Control Station. Watch out for Alien Runners and you will also find a Smartgun and some ammo. Pull the switch and exit the room and watch out for some Aliens which break out of the window. Go back to the position you were when you first entered this area. Go back up the steps onto the platform. Go through the door at the end of the corridor and you'll find the Torch. Go back out of the room and you should see a panel in the floor. Get the Torch out and burn the two locks holding it down. Drop down the hole and kill the Alien Drone nearby. Follow down the narrow corridor and you'll reach some ladders. Go up them onto the next small area. There are Health and ammo near the hole. Head down the corridor and you'll reach a large room with a walkway in the middle. Go through the door at the other end and soon some Aliens will burst out of a vent in the floor. Go down the vent and eventually you'll reach another ladder which will take you to the next section. When you climb up, there's another ladder in front of you to climb up. Watch out for the fans and the Alien Runner which comes from behind you. Towards the end of the vent is a hole which takes you to the last Control Station switch. Drop down and pull the switch which then lets the APC drive past. Exit the room and enter the door near the APC. Follow the corridor watching out for Aliens coming out of a vent in the ceiling. Continue until you come to a flight of stairs. Go down the staircase and out the door. The APC will drive past so go through the door across the road. You will soon see someone get dragged under a vent by an Alien. The Control Station in here is damaged so go down the Service Tunnel. Follow down the tunnel and kill any Aliens that get in your way. Go up the ladder at the end and you'll be in the next section. If you explore you'll see some barrels next to a door. Shoot the barrels and there's will be a big explosion giving you access to the Security Room. Use your Hacking Device on the Control Panel and now that's the end of this mission. ------------------------ Level 3: Betrayal Quick Facts: Date: January 06, 2231 Time: 09:40 PM Incident: +6 Weeks, 16.50 hours Mission Time: 16.50 hours Location: Forward Observation Pods The Mission Objectives: 1. Proceed to the communication terminal. 2. Locate Implantation Lab 2. 3. Find a way out of pods. 4. Locate your team. 5. Find new gear; you'll need it. After the cut-scenes, you start the level in front of a Scientist. From here, go right and right when you get through the door. Turn left in the corridor and the Communications Terminal is in the door right at the end. Dunya will arrive and knocks Harrison out with her gun. You awake in prison with a fellow convict. When the guard comes in and gets distracted, get your Knife out and kill him. You can also take his Pistol while you are there. Go in the opposite room and go up the elevator. Head out of the door into a small corridor. You should soon see some ladders. Go up them and open the airshaft doors by flicking the switch. As you go up, someone will try to shoot you from ground but you can take care of him from the ladders. Follow up the airshaft and you'll be in the elevator shaft. Don't go out of the airshaft yet because the elevator will come to you. Crawl underneath the elevator and you'll be taken to another airshaft. Crawl into the airshaft. Take your first right in the airshaft and you'll be in a small room. Right above the place where the man got facehugged is a panel. To open it you need the Torch which is found in the corridor to your left. Open the panel and climb up. Keep crawling through the vent until you get to a sign glowing red. Beneath the sign is another panel so get your Torch out. Cut the locks and go down a corridor into the next room. Go up the nearby ladders to get some Health if you need some. Go through the door opposite to where you came in from and turn right to get some AP bullets. Go back the other way, left from the door. Go through the door that's slightly open. Go down the ladder into the room below and enter through the unlocked door. Go through the corridor and turn left. Watch out for a PredAlien which attacks you from the ceiling. Take the right-hand corridor and at the end there is a Door Panel left of the door. Use your Torch to open the panel and go into the air-shaft. Follow through the shaft into the next part of the level. Drop down onto the caged Predator. Nearby is a switch that's located on the wall. Press that and the caged Predator will rise allowing you to drop behind the cage. Watch out for the three guards and get the Pistol bullets on the yellow truck. Just above that is a vent. Smash the grill on the vent and go through it. You'll get to a sign in the vent and nearby is a latch. Use your Torch to get through the panel. Then at the end of the vent is another panel for you to burn. You'll now be in the next area. Go right from the vent and kill anyone in your path. Use the elevator to go to the Control Station. When you enter the Control Station, you'll see a cut-scene of someone watching you from a camera. In the Control Room, activate the Belt Relay switch and also the Specimen Status switch. Go back into the big room and ride along the belt. Your objectives now are to activate the emergency security override. When you get off the belt, you'll be in a large Egg pit. Go across the pit and you'll find a tunnel leading underwater. Go through the tunnel. Get you Torch handy to break through the metal gate and go up the ladders on your right. Explore this room and turn the System Charge switch on. Head back into the water and into the tunnel. Use your Torch to get through the gate on your right. This tunnel will lead you to the next Egg pit. Make your way across and climb up the ladders onto the platform. Go into the corridor and there's a door in the middle of the corridor which is already open. Go in there and climb up the ladder. Exit through the door and go through the corridor. When you come to the Main Lift, the doors will automatically open. Go through and get ready to start the next part of the mission... In my opinion, this is the most confusing part of the Marine missions. Watch out for Marines because they are lurking all over the place. Open the elevator door and turn left. Follow through and go down the ladder in the floor. Go through and turn left to be in a room with a large table in the middle. Go inside the door marked Core Access Door and you will be soon on a bridge. Head across the bridge and through the doors. Turn left and go through the door and up the ladders to the room above. Go down the corridor and enter the door on your right. Behind the scientist is a table with your Hacking Device. Get that and come back into the corridor. Enter the door straight ahead marked Central Elevator. You might see an elevator in the corridor. Remember where this is because you will have to come back to it later. Walk past the elevator and out the door and down the ladder. When you get to the end of the corridor, enter the last door on you left. If you go in there, that's the Locker Room. Search all the lockers for items you may need. Head back out to the corridor, and use the Hacking Device to override the Security Systems. Doing this will open all the doors in the Sleeping Quarters. You can also use the Hacking Device on the opposite corridor. Search each of the rooms and you should find the ID Pass. If it's not in one corridor try the other one. You now need to take the Internal Lift so go to the room with the table in the middle. Go through the Core Access Door onto the bridge. Go through the doors again. When you get in go straight ahead into a small laboratory. Get the Ammo and use the small elevator nearby the entrance door. The Lift will take to where the Predator was caged. If explore you'll find a Disc on the table. Grab that and you need to return to the Main Lift. Head back down the Lift you came up here in. Go out the door and turn right. Climb up the ladder and enter the corridor with the elevator. Go inside the elevator and ride down. Half way down the elevator comes to a halt so hack the lock on the elevator and go into the air-shaft. Open the door and turn right. Kill any Marines and go through the next door. By exploring the room, you'll find a Panel Door. Drop down and use the Hacking Device on the Sentry Gun Panel. You now have access to the corridor below. Go through into the shaft and you'll soon come to an opening in the ground. You will soon come to the skyway. Continue across and turn right. Go straight on and open the next door on your right. When you reach the door you'll find out it's sealed so head back across the skyway. Go up the ladder and out of the hatch. Walk along the roof and at the end, go right to walk around the ledge. Be careful not to fall off and jump onto the platform when you get close enough. Go down the hatch. Head left from the lift and turn right at the junction. You'll soon come to a room with an elevator in the middle. Kill the Marine and enter the elevator and press the Control Panel inside. The elevator will drop down to the bottom of the Pod. If you remember from the Predator missions, this is the end of the Interloper level for the Predator. If you're quick enough you might even be able to see him jump onto the Dropship. Use the ladders to get down to the bottom of the Cargo room. When you reach the bottom, search the room and pick up any items or weapons. Soon enough some Marines will come out so take care of them quickly. You now have to destroy Ivan in the Exosuit. Use the crates to move around and shoot when he's not looking. When you've killed him, walk to the centre of the room and you've just completed this level. --------------------------- Level 4: A Long Detour Quick Facts: Date: January 06, 2231 Time: 11:10 PM Incident: +6 Weeks, 18.00 hours Mission Time: 18.00 hours Location: Remnants of the outer POC -- LV-1201 The Mission Objectives: 1. Rendezvous with white team in landing bay 3. 2. Locate the security station and activate automatic defences. In the cut-scenes you have now found out that the person guiding you in the last level was a girl called Tomiko. When you start this level, get the Ammo which is near the dead man. If you explore this area you'll find a panel. If you go near it a bunch of Aliens will burst out attacking you. Kill them and go down the tunnel and turn right when you get to the bottom. Head down the tunnel and take your first right. Watch out for a couple of Aliens that come from behind you. You'll get to a small area with a couple of ladders. Go up the left one and through a door. Turn right in the corridor and you'll get to a door. Use the Torch to burn the four locks off. Once you've done this you can continue through. Watch out for any Chestbursters and go left at the junction to arrive at an Egg pit. Shoot them if you want but just run towards the ladder. Go up them and go around the room left. You should see a ramp leading downwards. Follow the route and you'll find the System Charge switch. Turn the switch go back to the beginning of the ramp you came down. At the other side of the room is a door. Go through that onto the next part of the level. Follow the corridor around and you'll be in a big room with four levels. Go down the ramp and when you get to a gap in the floor with some ladders, go back towards the ramp you came from. Go carefully along the ledge and go in the first door you come to. f you explore you'll see a System Charge switch behind some fencing. Use the Torch to gain entry and turn the switch. Turn left in the room to go towards the corner of the room. Jump onto the crates and onto another platform. Walk along and you'll get to another platform. Get the Amour and Ammo hidden in the lockers and flick Crane Sequence switch. Head back down to ground and at the other side of the room is a door. Go through it but be careful of all the Aliens that will attack you. The door at the end of the corridor leads to the Security Station. Unfortunately it's locked but you get a helping hand from Tomiko. Kill any Runner Aliens that attack you and go through the door. Up on some steps is the Security Station Control Desk. Press a button on the desk and pull a lever on the wall nearby. This is the Defence Primary Control. Walk back out of the room to the room with the crane. Use the crates again to climb up to the high platform where the lockers are. Walk out the nearby door into the big room. Finally go down to ground floor in the big room. Enter the wide doors at the bottom and turn left. Press the button and then use the Hacking device to get through. After that open the next door and kill the Runner Aliens in the corridor that attack you. Walk to the end of the corridor and you'll see a vent in the wall. Use the Torch to get through but beware as soon as you open the vent, a Praetorian will come flying up the corridor behind you. You can easily avoid him by crouching and going through the vent. Once you enter the vent, you've completed the level. ------------------------------------- Level 5: Price of Admission Quick Facts: Date: January 07, 2231 Time: 12:10 PM Incident: +6 Weeks, 19.00 hours Mission Time: 19.00 hours Location: Primary Operations Complex, Secured Zone The Mission Objectives: 1. Rendezvous with white team in landing bay 3. 2. Do not kill other marines. When you start this level, you will be at the bottom of an elevator shaft. By exploring you'll find a ladder. Climb up the ladders onto the elevator left of the ladders. Press the button on the elevator and it will go up. After a few seconds the elevator will stop suddenly. Jump off the elevator and onto the ledge. This ledge is opposite the wall. If you keep watching a dead man will be thrown onto the elevator and a number of Aliens will swarm down to the elevator. When I watched from the ledge, none of the Aliens were able to attack me so you should be safe. After a few seconds of being on the ledge the elevator will crash down back to the ground. This was because of a Predator. Go left from the ledge and you will see a set of ladders. Make sure you have the Lamp on so you can see them. Jump form the ledge onto the ladders and climb up to the top. If you're quick enough you will get a glimpse of the Predator run out of the room. Follow him out the door and outside. When you get around the corner, watch out for the Predator standing on the roof. He fired two Plasma Bolts at me so be careful. Go around the corner and check the doors of the building on the left-hand side. One of the doors will be unlocked. Go inside it. Follow the corridor and you will get to see another glimpse of the Predator. Continue down the corridor and you'll reach a door called Landing Pad Cargo Access door. Go inside it. When you're inside press the Control Panel switch nearby. Remember to also pick up any items which are hidden in the room. Head back out of the room and back down the corridor. Soon enough you'll see someone get killed by the Predator. Turn right and walk up the stairs. You'll see lots of electricity beaming from wall to wall. Enter the room on your right and flick the switch inside. This will stop the electricity so now you can go past the electricity and into the corridor. You'll eventually come to the Landing Bay. You now need to enter the doors below to your right. If you jump down no you will hurt yourself so go right along the platform and enter the door at the end. Follow this along and you come out at the other side of the Landing Bay. Now walk across and enter the APC doors. Head through the corridor and through the door on the opposite side. Now watch out for the Heavy Predator because you will actually get to fight him now. Continue left down the ally and if he doesn't appear yet just keep walking down the ally. I encountered him right at the end of the section. Look for any glowing lights from the buildings and that will be the Predator. When he gets to ground, get close to him and he'll summon his Combstick. My advice is just to fire everything you have at him. Continue to the end of the ally and a door will open to your left. Inside you will see someone get killed by two Aliens. Kill them and enter through the doors to complete the level. ---------------------------------- Level 6: Loose Ends Quick Facts: Date: January 07, 2231 Time: 1:25 AM Incident: +6 Weeks, 20.25 hours Mission Time: 20.25 hours Location: Primary Operations Complex. White Team Operation Zone -- LV-1201 The Mission Objectives: 1. Bay #2 system damaged. 2. Go to bay #3 to contact Verloc for evac. Exit the room and turn right. Eventually go left down some small steps and you'll see some Marines get attacked by some Aliens. Kill the Aliens and continue down the corridor. When you get round, you'll see some more Marines get attacked by Aliens so again help the Marines out. Head up the steps and enter the door on the left. You'll see some more Marines running towards a door but the get killed by some Aliens. Kill the Aliens and go down the nearby ladder onto the next floor. Walk carefully around the corridor. A Marine will be attacked by a couple of Runner Aliens. Kill the Aliens and open the door that's on the right. Go down to the bottom of the stairs and turn right into the narrow dark corridor. Follow the corridor around and turn left. Explore the room and opposite the switch on the wall is another passage way. Go down to the bottom of that. Climb up the ladders and shoot the grate to get out onto ground. You are now on the Landing Bay and you'll see two Marines run across. Suddenly a Praetorian will emerge so take the Alien out with a strong weapon. Head over to the nearest door which is being guarded by Marines and go through it. Ride up the elevator and after a few seconds you'll hear those two Marines get killed. Get out of the elevator when it stops and go down the corridor to the end. Go through and kill the Alien Drones which are waiting for you. By exploring you'll find a Minigun by the Control Station. Grab that and press the Control Station Desk and Tomiko will contact the Verloc. Have the Minigun to hand because just outside the room is a Praetorian. Go back out and deal with him. When you're in the corridor you'll find a hole in the floor. Drop down into the corridor below. Where you dropped down is a door. Use the Hacking Device to open it and inside you'll find the Guns and Ammo waiting to be collected. You now need to make your way back to the Landing Bay so head down the familiar stairs nearby and through the dark corridor. Go back down the passage which slightly red at the end and climb up the ladders to the Landing Bay. In the middle of the Landing Bay is another Praetorian. Kill that and the Dropship above will land on the Landing Bay. Walk up the ramp on the Dropship to finish the level. ----------------------------------------------- Level 7: Savior Quick Facts: Date: January 07, 2231 Time: 2:40 AM Incident: +6 Weeks, 21.50 hours Mission Time: 21.50 hours Location: Airborne, en-route to the hive The Mission Objectives: 1. Locate your team. 2. Kill the Queen. You start this level in the Exosuit so head for the nearby tunnel which leads underground. Jump down the tunnel by jumping on the small platforms which spiral down to the bottom. You'll notice some dead people down here but just follow the passage through the tunnel and kill any Aliens along the way. You'll eventually come to an elevator. Go behind it and press the System Charge switch. There's now power to the elevator so you can use it. Go in the elevator and ride it down to the bottom. When you emerge you'll see a Combat Synthetic and a Marine. Kill them and kill all the Aliens that come at you from now on because there's going to be a lot. There are two tunnels in this room for you to go through. One at the left and one at the right side of the room. For the purpose of the walkthrough we'll take the left-hand tunnel. Go through that and prepare for a swarm of Aliens which attack you. Follow the tunnel and you'll come to a big room with a very tall object in the middle. If you look up to the top of the object, it has numerous branches coming out of it. Shoot these so that they break off. The tall structure will now explode so get out of the room and through the tunnel. When you're in the big room where the Combat Synthetic was, go to the opposite tunnel. So go left for a while and into the other tunnel. You'll soon come to another tall object in the middle of the room. Shoot the branches which are coming off it and that will also explode. Go back out to the main room and be careful off the Praetorian waiting on your way back. There will now be a new tunnel in the room for you to go through. Go through and kill the next Praetorian waiting in the corridor. Continue through until you get to this strange object. Go inside and you'll drop to the bottom. Your Exosuit is wrecked so you are now on foot. You will see a small tunnel and also hear some Marines talking. Go through the tunnel into another room and enter the next tunnel on the right-hand side. You'll eventually get to a big room. There's some kind of strange object in the centre of the room and there's also the Queen Alien nearby. There are lots of weapons and items around the room so quickly go find them but the Queen will be running after you. Keep on moving around while at the same time shooting at her. The Queen will eventually die and there will be an explosion on the wall opening a passageway for you. Quickly go through and you'll see your team of Marines. There will be about a million Aliens chasing after as soon as you kill the Queen so run backwards up the ramp and take them out one by one. You'll soon see the Dropship hovering at the end of the platform. Jump down and run towards it. There a few seconds wait before the Dropship door will actually open so when you reach the end of the platform just wait. There will still be quite a few Aliens chasing you and there will be eventually two Praetorians. Keep checking to see if the Dropship door has opened and jump on when it does. You should be able to avoid an encounter with the Praetorians. Jump on and watch the ending of the Marine Missions. Well done! You have now completed all the Marine Missions. ---------------------------------------- 10. Alien Walkthrough ---------------------------------------- Level 1: Birth Quick Facts: Date: November 23, 2230 Time: 10:13 PM Incident: -1 Day, 07.00 hours Location: Cargo ship. Western landing. Primary Operations Complex (POC) -- LV-1201 The Mission Objectives: 1. Escape the cargo vessel. 2. Find an isolated host. After the cut-scenes, you start your mission within a cargo ship called the Aurora. If you explore for a while, you'll find a shaft. Crawl up there and you'll see a tunnel with a pole in the centre. Go through the tunnel until you see some Marines. Continue through until you see some more Marines below. Go to the end and turn lefty and you'll see a small hole in a grill. Go through that and you'll be in the next room. This room will be full of crates and just outside the room will be two scientists chatting about something. Go into the vent that's nearest to the bars. You'll get to a small room with some steam. Try to avoid the steam and go through the hole in the top of the next fencing. Carry on through the steam. Follow the route until you get to a room with a bolt of electricity. Go right to dodge the electricity and go into the tunnel. Use your other vision so you can see where you're going. You'll be soon above the ceiling with two scientists talking about something. When they stop talking jump down in the hole onto the desk below. Now run out the door and into the corridor. Go right from the door and keep looking up at the ceiling for a vent. When you see at the end of the corridor, crawl up the wall and into the vent. Wait until you hear them go away and run towards the broken door and go through the crack in the door. Go right after the door and you'll find someone sleeping in a chair in a confined room. Use your pouncing ability and leap onto his face and get ready for the next part of the level. After the cut-scene you will start inside the chest as a Chestburster. Bite you way through is chest and watch the next cut-scene. Nearby the man will be a open window. Jump out of that onto the platform. Use the other small platforms to get down to the ground. Keep working your way around the crates hiding so no one sees you. Wait for the man to walk away and go hide behind the crates near the Marine. Do not attempt to look at them because they will see you straight away. Wait until the Marine leaves and go out from the crates and onto the ally. Cross to the other side of the ally and follow it around and around the corner. Wait until the Marine disappears and go right into the ally and follow it down to the bottom. When you get to the end keep to the right and wait for the Marine to come. An animal will cry out and the Marine will come running. When he's gone past you, turn right into the next ally. Keep going and at the end hide behind the tall object and wait for the next Marine to pass. Once he's passed, go towards the crates. Soon enough a vehicle will arrive next to you. Let the truck go past and stay behind it. Wait for the Marine in front of it to walk off and run and keep to the left. Stay behind the wall and once he passes back towards the truck run by him. Go left and carry on up the ally and keep to the left. There's three Marines unloading crates and just behind the truck is a door. That's where you need to get to. Go past the Crate- Lifter Suit and hide behind the crates. You can jump on top of them if you want to see where they are. Get to the end of the crates and just dash inside the door when they're not looking. Go left and around the room and you'll get to a hole in a fence. Go through the fence to complete the level. ------------------------------------- Level 2: Surprise Quick Facts: Date: November 23, 2230 Time: 10:13 PM Incident: -1 Day, 07.00 hours Location: Primary Operations Complex (POC) -- LV-1201 The Mission Objectives: 1. Return to the hive. After the cut-scenes, you will see two guys running away. Go after them and kill them. After killing everybody in the vicinity, go through the APC doors at the left from where you first started the level. Once you get inside the other doors opposite will open automatically. Two Marines will appear from beyond the door so hurry up and kill them both. Keeping heading straight ahead and kill any Marines you see and go around the corner. When you get to the Bar sign, be careful because a couple of Marines will be in front of you and behind you. Head out and a Dropship will land on the Landing Bay after you've emerged from the corridor. Explore and kill the man fixing the Dropship and kill the other two Marines which follow. Look around for a vehicle that's blocking the way in an entrance. Go towards the vehicle which is smoking and to the right, a door will open. Kill the man and carry on into the next corridor. Switch to Night vision and you'll see some Lasers going across the room so use the ceiling to crawl over them. When you come out of the corridor, you'll see a man fixing an animal storage unit. Nearby is a Marine so take him out as well and head out through the door opposite. You'll enter a room with another man fixing another animal storage unit. After killing him crawl up to the higher floor. Follow the corridor and you will get to a similar room as before. Kill anybody in this room if you like but just go up to the ceiling and look for a vent. You may need to switch visions if you can't see it but go through it to start the next part of the level. You will start in the ceiling above two people talking. Change to Night vision and look in the walls for a opening and go through the tunnel. When you get to the next area, drop down from the ceiling and go up the nearby stairs. You will start in the ceiling above two people talking. Change to Night vision and look in the walls for a opening and go through the tunnel. When you get to the next area, drop down from the ceiling and go up the nearby stairs. You'll soon see someone fixing a vent so kill him and go through and follow the vent. You'll eventually come to an opening and just below are two Marines talking. Drop down to the ground and kill them both. Explore and go down the dark corridor until you reach the end. When you get to the end go into the nearby room. Smash the Control Desk in order to release Xenomorphs which are caged. Now head back out into the corridor and go in the door nearby and into the Maintenance Tunnel. You'll be under the floor and above is a Marine so break the grill and kill the Marine. Follow the corridor and in the corridor, there are two Marines sealing up a vent. Kill them and enter the Section 4 Security room. Go through the room and into the Cargo Bay. Some Marines will appear from behind you and also watch out for the Flamethrower. Kill them and you may notice a Predator standing on the roof. Don't worry just yet, go to the opposite side of the Cargo Bay and smash the door. Enter the corridor and follow it through to the end killing anybody that gets in your way until you get to a door. Go through the door at the end of the corridor and you'll be in an area with two trucks and an APC. Other Alien Drones will start attacking the three Marines nearby. Help them out and finish off the Marines left standing. Underneath the truck is a vent so drop down underneath the truck and smash through the grill and follow the vent.You'll eventually come to a room with two Marines waiting for you. Kill them and just above where one of them was standing is a vent. Go through to complete the level. --------------------------------------- Level 3: Escape Quick Facts: Date: November 25, 2230 Time: 05:18 PM Incident: Start Location: Animal Storage. Primary Operations Complex (POC) -- LV-1201 The Mission Objectives 1. Return to the hive. Walk down the ramp slowly and you'll see a Marine setting up a Sentry Gun. Kill him and two more Marines will follow him. Kill them and go through into the small room they came from. Don't go down the ramp and through into the next room because there are Sentry Guns everywhere. Instead above the door is a vent. Crawl up the wall and go through the vent. Follow through and go through the next vent on the left. You'll eventually come to a ceiling with two rotating fans. Break the device on the wall nearby to stop the fans from rotating. Drop down from a fan and into the room below. Kill the Marines in the room and slowly follow the corridor nearby. You'll be behind two Sentry Guns and another will be across the room on the other side. Smash the two Sentry Guns nearby and in the right-hand corner is a vent. Smash the grill and go inside. Follow the tunnel through and you'll be in a big room with water canals at the bottom. You may also hear a Predator roar but you won't encounter him just yet. Drop down into the water and turn right just before the small bridge. Go through the vent which is on the wall. Follow the vent through and you'll see two Marines from the vent. Kill the two Marines and enter one of the broken fans nearby. Go through the vent that's behind the fan and you'll emerge under a floor. Switch to Night vision and crawl through the sealed hole above to emerge in the above room. Go up the nearby ladder and you'll see a man setting up a Sentry Gun. Kill him and go through the vent that's right next to him. Go through and turn left and get ready for the next part of the level. Smash through the grill on the vent and you'll be in a room with an elevator shaft. Kill the Marine and crawl down the shaft to the bottom. Watch out for any moving elevators and kill the Marines at the bottom. Go down the ramp towards the door. Ignore the left route and go right and kill the Marine waiting there. When you go up the corridor, a couple of Marines will appear from behind you so take care of them. Continue through the corridor until you get to a small room with a Scientist and another Marine. Break through the windows and you'll be in the next area. Drop down to the ground and kill the Marines that come running. Kill them and go down the door they came out of. Go down the ramp and your objective now is to kill the Predator. He will immediately start firing Plasma Bolts at you so reach the ground where he is. The Predator will now be forced to use his Combstick. Just keep using your Claws on him until you kill him. He will now Self-Destruct so get the hell out of there. Crawl up the walls as far as you can and there will be a big explosion. He as now made a huge hole in the floor for you to escape in. Go down into the hole and enter the corridor. Take the first left you come to and enter the next corridor. Keep on going and that will be the end of the level. ----------------------------------- Level 4: Vengeance Quick Facts: Date: January 06, 2231 Time: 09:50 AM Incident: +6 Weeks, 16.50 hours The Mission Objectives 1. Liberate the artificial hive. You will start this level in a ventilation shaft so crawl upwards and you'll be underneath the floor of some corridors. Turn right twice and climb up onto the corridor. Go left past a room with a Scientist and you'll reach some ladders. Go up them onto the next floor. Go down the short corridor and in the left-hand corner of the corridor is a grill. Smash the grill and crawl up and follow it until you emerge out of the ceiling of another corridor. From the ceiling, go around left and get through the grill in the right-hand corner. There's two ways to go from here. So for the walkthrough we'll go into the room below. Inside a room, a door will be open to the left. Go into it and through the acid-burnt hole and follow the vents round. You come out in an elevator shaft with a Scientist on a bridge below. Go in the door which the Scientist came out of and you'll see some ladders leading upwards. If you take the door left of the ladders, you'll find a captive PredAlien but there's nothing to do here so go up the previous set of ladders. Enter the room up there and you'll find a Control Panel and you will also see the PredAlien from before. Smash the Control Panel and this will let the PredAlien loose. From inside the room go into the vent in the ceiling. You'll emerge in the dark corridor which I told you about before. You will hear the PredAlien smash through a door just outside of the corridor. Now go out of the corridor and go through the door which the PredAlien has broken. Take the first left into a room containing two sets of staircases. Go up the right one and if the is closed, smash through the window to gain entry. Look for a vent in the ceiling and go through it. Go left in the vent and you'll eventually get to an open door. Go through it to start the next part of your mission. You begin in front of a doorway where a Scientist is busy typing away nearby. Head left from the doorway, go left and past the table in the middle of the room. You'll be in another room so just go up the nearby stairs and kill the two Marines nearby. Look up towards the ceiling and you'll see a vent. Go through and enter it. Follow the vent through and you will eventually drop down with yet more fans nearby. Crawl straight ahead and crawl up out of the vent. You'll now be in a room near a caged Predator. Go down the corridor and crawl up into the vent where the Scientist is standing. Follow the vent and you'll drop down an airshaft. Smash the grill and drop down into a room with two Scientists. Walk into the next room and you'll notice three glassed Aliens on your left. Two more Scientists will be unloading something nearby. Head around and climb up to the platform around on the right. Break the Control Panel and you'll see the crane spill lots of acid on the floor nearby. This will make a big hole so you can drop down into the next room. When you're at the bottom, you'll some Aliens outside so smash the Control Panel near the window. After you've done that kill the Marines which then come running. Head down the corridor and into a small room. Drop down the ladder onto the next section. As you head out, three Aliens will run past you. Run behind them and destroy the Sentry Guns in front. Walk out the open door and kill the two Scientists chatting at the Control Desk. Destroy the Power Relay Station 1 Control Panel and make you way back out. Enter the door which is now open and there will be another two Scientists in the next room. Look under the door and you'll notice a Floor Panel. Break through it and drop down. Follow through and you'll emerge in the main elevator shaft. Crawl up to the top of the shaft and another Aliens will cause one of the fans to break giving you access through. Climb through the broken fan and you will have finished the level. ---------------------------------- Level 5: Abduction Quick Facts: Date: January 06, 2231 Time: 11:35 PM Incident: +6 Weeks, 18.25 hours Location: Hive. LV-1201. 6 KM northeast of the Forward Pods The Mission Objectives: 1. The humans are trying to blow up the hive to cut the empress off from her minions. Eliminate the bombs and the humans that placed them. 2. Beware the combat synthetics. They emit no pheromones. One thing you'll find out about the level is that it's the shortest level in the Alien Missions. It's also quite easy, as you've got other Aliens helping you. When you start the level, you'll start just outside of the Alien Hive. Explore around but be careful of the dangerous plants that grow in the green fog. Go into the Hive entrance and follow the tunnel down. Head out onto the wider path and you'll see a group of Aliens running towards some people. Follow your Alien friends and kill the Marines. Destroy the Sentry Guns and also destroy the bomb they were setting up. After you've done this continue up the path. As you go up, some more Aliens will come out of a tunnel. At the end of the path your on near the bridge is another bomb. For a sneaky approach you can go through the tunnel the Aliens came out of. Just keep heading straight ahead if you want to go at them head on. When you've got to the bridge, kill the Marines and destroy the bomb. Keep walking up the dark path and you'll get to some more people. Kill all the Marines and destroy the final bomb. Now you need to crawl down into the tunnel below. It will be all smoking so jeep on crawling and go through the narrow tunnel at the end. You'll get to an enclosed room with some dormant Aliens. Crawl up to the tunnel in the ceiling or the one in the wall and you'll finally emerge in the final area. This was the Queen's breeding area and you'll notice two Marines standing in the large room. Kill them and follow out of the tunnel. You'll eventually see some more Marines up ahead. Luckily your Alien friends will help you out. If there's any Marines left just kill them. Follow the bridge and you'll get to a tunnel. Go through that to complete the level. ----------------------------------- Level 6: Pursuit Quick Facts: Date: January 07, 2231 Time: 01:50 AM Incident: +6 Weeks, 20.50 hours Location: Near Hive. Access tunnel and neighbouring archaeological dig -- LV- 1201 The Mission Objectives: 1. Prevent humans from escaping with the empress. When you start the mission, walk down the left-hand wall. Watch out for the Sentry Guns and kill the nearby Marines. Climb down below the Sentry Guns and go left. You'll soon get to a Marine so kill him and smash the grill in the floor nearby. Go down the vent to the floor below and kill the Marines down there. Find the Control Panel near the door and destroy it. Once you've done this, go through to the next room. Kill the Marines waiting for you when you go through and drop down to the floor below where the APC is. Kill the two Marines near the door and destroy the Control Panel nearby. Head through the door and turn left. Kill the Marines in this room and look up to the ceiling for a vent. You will see two grills with a red glowing light behind them. Crawl up there and smash the left-hand grill and enter it. Follow the vent and smash through another grill at the end to go into the next area. By exploring you'll find a tall shaft with a spinning fan at the top. Destroy the three Control Panels on the wall at the bottom of the shaft and this will stop the fan from spinning. Crawl to the top and go through the fan to the next floor. Kill the two Marines when you emerge. There are a lot of people in the next corridor. Instead of going through all this, turn left and go through the vent which is in the floor. Follow through the vent to the next room. Climb up the wall and you'll see a couple of Marines. Try and get on to the walkway where one of the Marines is standing. Follow the walk way and you'll find a System Charge switch. Destroy that and an explosion will occur just right of the System Charge switch. Enter the passage and follow the corridor. Head left and you'll see someone fixing a lamp To the right of him, there are two more Marines standing in front of a door. Kill them all and climb up to the level above and search for a Control Panel. Destroy that and go through the nearby door. Go left and go through the next door you come to. Kill the two Marines and follow the corridor until you come to a large circular room. There are a couple of Marines and a Combat Synthetic in this room so be careful and kill them all. Walk into the corridor which the previous two Marines came out of to complete the level. --------------------------------------- Level 7: Freedom Quick Facts: Date: January 07, 2231 Time: 02:55 AM Incident: +6 Weeks, 21.50 hours Mission Time: 0.25 hours Location: Tunnels leading to the Auxiliary Landing Pad. LV-1201. 2 KM northeast of the Forward Observation Pods. The Mission Objectives: 1. Prevent the humans from escaping with the empress. 2. Locate primary operations complex. 3. Don't kill other marines. 4. Locate security station and activate automatic defences. 5. Locate Sergeant Hall. When you start this level, a lone Marine will appear ahead of you. Kill him and look up to the walls. Crawl up the elevator shaft that's nearby. When you reach the top, kill the two Marines on the platform. Enter the corridor and go through the vent that's in the ceiling. Follow the vent and you'll see two Marines below you. Drop down by smashing the grill and kill the Marines. Search for the Sentry Gun Panel and destroy it. Follow the corridor around and enter the room to the right of you. Drop down onto a small platform in the middle of the room and go through the opening. Kill the Combat Synthetic and destroy the Control Switch for the vehicle doors. Go back out of the room and be careful or the Marines who are waiting for you outside. Kill them and go through the short corridor which is nearby. You'll soon come to another Sentry Gun Panel. Destroy the Panel and drop down to the floor below. Go through into the next room and there are two people inside. Head straight across and turn left. You'll soon see two Marines shooting at a Predator. Kill any Marines left standing and climb up to the level above. Turn right and kill the next few Marines and follow the corridor to the next room. Kill the two Marines standing to the right and follow the corridor until you find an opening in the wall. Enter the passage and you'll come to a large room. Just above on a beam is a Predator who will blow up an APC. The Predator will leap across to the platform opposite where he will fire at you. Pounce to the platform where he is and just keep using your claws to kill him. After you've kill him, find a pipe where steam is coming out of it. It's on the wall nearby the Predator. Once you've found it, go through it and follow it to the end. You will see a room which contains water and there's a Marine standing by the pool of water. Jump out of the vent and kill him. Continue through the corridor and break through the fence on the left. Go through that and you'll be in a huge elevator shaft. Crawl up that slowly and on the first level are two Marines. Kill them and look up to find a vent. Smash through the grill and crawl up there. When you get to the top, destroy the Sentry Guns and you'll see another vent across the room on the other side. Go through that. This will take you to the top of the elevator. Explore and go into the wide corridor opposite. Use your night vision to find a vent in the floor and go through it to the next part of the mission. You'll start behind a grill and just in front is some people. Smash the grill down and kill the people in the room. Now head left down the corridor. You need to work your way all around the corridor to the end. Kill any enemies along the way. You'll eventually reach a Control Panel on the wall near the last door. Smash the Control Panel and head back and go in the door on the left which is now open. This room contains the Landing Hydraulics 1 Control Panel. Destroy that and go back out the door you came in from. Turn right and go through the door and then turn right again to go through another door. When you're inside, find the Landing Hydraulics 2 Control Panel and destroy that. Come back out of the room and you can go right to start from the beginning or go back left. It doesn't matter which way because they both lead to the same door. You'll know the door when you come to it because two Combat Synthetics are guarding it. Kill the guards and enter through the door. Find the vent in the wall and smash the grill to gain access. Follow the vent to the floor above. You'll emerge in a room over-looking the Landing Bay. If you go to the window, you'll see a Predator firing at two Marines. Destroy the Control Panels under the yellow sign and head back down the vent. Kill anybody waiting for you when you emerge from the vent. You'll see a ramp nearby so go up that. When you come out of the ramp you'll be under the Landing Bay. On the platform above, there are two Predators waiting for you and nearby on a truck in the Queen Alien. Crawl up the walls on the left to get up to the platform. From the wall, you'll have a good view of where the Predator positions are. One is on a beam opposite and the other is standing on the Landing Bay. You need to get close to the Light Predator so he doesn't use his Shoulder Cannon. Jump down onto the Landing Bay and kill him. He's fairly simple to defeat so just use your claws to kill him. Once he's dead, the Heavy Predator on the beam will leap down to fight you. Use the same tactics as you did for the Light Predator. Keep strafing and clawing him to death. Once you've killed the Heavy Predator, head towards the Control Tower nearby the Queen Alien. A Marine will appear so kill him and enter through the door into a room. Search for the vent and go in there and follow the vent to the floor above. Kill the two Marines in the next room and destroy the Landing Beacon. By destroying this, the Dropship is unable to land so Dr. Eisenberg can't escape. Go back down the vent and onto the Landing Bay. Dr. Eisenberg will run towards you and try to shoot you down so just pounce on him to kill him easily. Once you've killed him, you can watch the final cut-scenes where you'll find out that Dr. Eisenberg is a Synthetic. Well done. You've completed the Alien Missions. --------------------------------- 11. Predator Walkthrough --------------------------------- Level 1: Hunt Quick Facts: Date: December 01, 2230 Time: 09:08 AM Incident: +6 days, 4 hours Hunt: +4.0 hours Location: Canyons, 3 KM south of the Forward Observation Pods The Mission Objectives: 1. Hunt down the human prey. After the long introduction, you will start the level on a small platform with many trees in front of you. Immediately turn your Cloak Generator on so the nearby humans can't see you. Jump onto the nearby tree and jump to the next tree. You should see three scientists chatting away. Fortunately for you they don't have any weapons. The only weapons you have are your Wristblades and your Speargun so go towards the exit of this area. You can now test out your Wristblades by sneaking up behind them and killing them. Make sure none of them get away because they will alert the guards in the next area. One you've killed them, get your trophies and move on to the next area. In the next area there is a Marine and another scientist on the ground. Sneak up on them and kill them. You can now go up the nearby ladder but be careful because there's a guard waiting at the top. Use the nearby tree to get up to the platform. Now the next Marine can easily be visible so kill him and continue to the next area. If you have your thermal vision on, you will clearly see two Marines standing near a rock. Kill the guy on the right with the Speargun but be aware that the next guard will come to the scene. Continue along the route and you'll see two more guards. Kill them with the Speargun and collect your trophies. In the area to the right, you might see another scientist. Ignore him because you'll run into these killer plants. You should see a Predator standing on a rocky bridge. Don't worry because he's on your side. Go and talk to him and he'll give you your next weapon - the Combstick. Continue along the bridge onto the next area. In the next area, you have two different routes in which to go. There's one straight ahead and another one to the your right. They both practically get you to the same place so for the walkthrough, we'll go straight forward. Jump from tree to tree and you will see the exit of this area. Go through that ant onto the next area. You will see on the floor that there's a strange mist floating about. Do not jump onto the ground because the mist will un-cloak you. Jump from tree to tree again and you will see some more Marines wandering about. You can kill them if you want but I would just continue onto the next area. The exit from this area is nearby. You should soon see some murky water. Jump in that and go down the left path. Beware that it will un- cloak you. As soon as you get out, put your cloak back on and prepare to fight four marines. Get the Combstick out and slash them all to death and use your equipment to gain back health or energy if you need it. Continue down the patch and you should see two Marines. Don't worry because another Predator will show up and kill them for you. Talk to him and he'll give you the Disc. Head forward to the opening in the mountain. Some Marines will appear so defeat them and move on into the mountain. You'll soon see a waterfall and nearby is a radio. You can listen to that if you want but go up the spiral path up the mountain. You'll encounter two more Marines wandering about. Kill them and move onto the next area. In the next area, make sure you have enough health for the area. A lot of Marines will come rushing out and they'll spread out. Kill them one by one if you want and get your trophies. You should see an opening at the end of this area. Follow through to the last area of the level. You will soon see a fight between a couple of Marines and a couple of Alien Drones. Watch out for the water, as it will un-cloak you. After the battle is over, kill the remaining Marines left standing. Save you game and prepare yourself for the last enemy of the level. Wander around in the left direction and you should encounter the last enemy. This is an angry Praetorian. This battle is not as hard as you may think. A couple of slashes of the Combstick will kill it. Once you've accomplished this, then you have completed the level. ----------------------------- Level 2: Trap Quick Facts: Date: December 01, 2230 Time: 05:13 PM Incident: +6 days, 12 hours Hunt: +12.00 hours Location: Canyons, 3 KM south of the Forward Observation Pods The Mission Objectives: 1. Pursue your abducted clan mates. After the cut-scenes have been shown, there will be two APCs in front of you. One will drive off leaving two Marines talking. Eventually these will go to the APC and it will drive off. Whatever you do, don't shoot the Marines with the Speargun because the APC will shoot you down. After the APCs have driven off, go along the side of the cliff and through the tunnel at the end. You will soon emerge in the next area. Remember to have your cloak activated and you'll see three Marines patrolling the area beneath the platform you're on. You can kill them if you want but jump onto the tree and then onto the ground. You now need to go left of the platform you were on previously. You'll soon see some crates situated near a tree. When you approach them, two Marines will appear from behind them. Kill them and you now have a number of routes in which you can go. From the crates you can go down the left, middle or right paths but each one is guarded by two Marines. The easiest and safest way to go is to climb up the tree. Jump onto the crates where the two Marines were and then jump onto the tree branch. Work your way along the branch and jump to the next level of branches above you. You now need to get to the ledge on the right so take the right branch and jump onto the ledge. Follow the ledge and when you get to the end, you'll see an APC on the ground. From the cliff go right and right again and follow the narrow ledge around and you'll see some APC doors on the ground. Now jump onto the branch from the tree and then jump onto the next level of the tree. Remember to have your cloak on and a Marine will appear on the platform near the tree. Take him out with the Combstick and jump from the branch onto the platform. Follow the tunnel onto the next area. When you get out of the tunnel you'll be on a small platform with numerous Marines patrolling below. As long as you don't jump onto the ground they won't see you so jump onto the branch in front of the platform. Work your way along the left hand side and jump from tree to tree and you'll see a platform at the end. When you're on the final tree, jump up onto the branch above and a final jump onto the platform. Go through the platform and follow it through. You'll emerge on a short ledge and two Dropships will fly by you. Don't worry about them. Just go up the ledge and into another tunnel. When you emerge from the tunnel, a Marine will be standing on the platform. Kill him and again you need to jump from tree to tree to get to the high platform. When you arrive in the area, an APC will also arrive and it contains numerous Marines and a Combat Synthetic. Remember to use your cloak but beware your cloak doesn't work against the Combat Synthetic. As soon as he sees you in the tree, he will start shooting but the rest of the Marines will be unaware of your presence. From the platform jump onto the nearby tree. My advice to you is to go in the right direction because a Marine is guarding a tree on the left. When you get to the tree near the APC, jump onto the higher branches and work your way along the branches part the APC. When you get to the next tree, jump onto the next set of branches above. Work your way along left and you should see the platform above now. Work your way along and get to the next tree. Go to the edge of the branch and jump up to the branch above. Then do the same on the next set of branches above. When you get to the next set of branches jump onto the platform nearby and follow it through to complete the level. ------------------------------ Level 3: Interloper Quick Facts: Date: December 01, 2230 Time: 11:15 PM Incident: +6 days, 18 hours Hunt: +18 hours Location: Beneath the Forward Observation Pods The Mission Objectives: 1. Rescue your clan mates. 2. Use the human lifts to follow your team mates. 3. Escape the core. 4. Beware of water, which will temporarily disable your cloaking. When you start this mission, you are on a mountain slope and you'll see green glowing lights on the ground. These are powerful Sentry Guns watching for intruders. You need to get inside the perimeter so go down the slope and go in a right direction. Remember to have your cloak activated and you'll soon get to a pool of water. Get to the edge of the water and crouch-leap over the fence to be inside the perimeter. Do not wonder away from the edge of the water because you will be killed instantly by the Sentry Guns. Follow the water up staying to the edge. Go past the APC and you'll get to a slightly raised platform from the ground and a few Marines are patrolling the area. Kill them if you want but go over the raised platform and past the small tower until you get to another pool of water. You don't have to worry about keeping to the edge of the water because the Sentry Guns won't fire. When you get tot the edge of the water you'll see and elevator with some more Marines around the area. You now need to jump across the water and run to the elevator. Beware that your cloak will be de-activated when you touch the water but just keep running to the elevator. Once you're off the water, activate your cloak again and kill the two nearby Marines. Let the third Marine come to the elevator so he can tell other Marines to raise the elevator. Once he's done that, kill the Marine and ride up on the elevator to begin the next part of the level. When the game reloads, immediately run out from your position and hide behind some nearby crates. If you stay there, Marines will fire EMP Grenades at you. You now need to get to the platform above so you can either use the crates stacked up to get up or use the crane to get up there. If you use the crates, kill the Marines and follow the path round to the other side. If you use the crane you can just jump from the platform onto the crates nearby and onto the platform above. When you're on the next level, there will be two Marines just ahead of you. Kill them and another two Marines to your right. Wonder around where the two Marines to the right were and you'll find a switch. Press that and a crane will pull a crate up. Jump onto the crate and you'll be soon approaching the next level. Jump form the crate or the crane onto the next level. Wonder around the elevator and you'll find a switch on the elevator. Use the Hacking Device to hack it and turn around to discover a ladder. Go up them and go along the ceiling to the elevator shaft. Open the panel on the top of the shaft and drop inside and kill the person inside. When you get off the elevator, there will be two Marines and a Combat Synthetic roaming around. Kill them and go right. Kill any Marines and you'll eventually reach two Sentry Guns. Destroy them and go up the elevator. Proceed in a left direction and kill the Marines that you encounter. You'll come to a door on your right. Go through that and kill the two Marines when you go through. Head up the set of stairs until you get to a doorway and go straight in. Kill the Marines inside and go around until you come to another door. The next bit can be very complicated because it involves a lot of jumping from beam to beam. Jump onto the ledge and onto another after that. Go along the narrow beam and head around to the right. You'll soon come to a small beam so jump onto it and jump off once more time onto another platform. Kill the Marines and the Combat Synthetic which you encounter and continue on through. Head right until you get to a ladder and go up that onto the next level. On this level there are a few Combat Synthetics so try just kill them one by one. Explore and you'll find some ladders leading into an opening. Go up them and into a confined room. The doors will be closed and you'll be captured. That is the end of this mission. ------------------------------------ Level 4: Unexpected Allies Quick Facts: Date: January 06, 2231 Time: 10:22 PM Incident: +6 weeks, 17.25 hours. Hunt: +5 weeks, 1 day, 17 hours. Location: Inside the Forward Observation Pods The Mission Objectives: 1. Find a clan mate's Mask to replace your own. 2. Escape the Pods. 3. Recover your clans' weapons. 4. Find a Cloaking Field Generator. 5. Leap onto the dropship. Since the Alien has destroyed the Control Station, you're now free of the chamber. Go straight out and turn to the left to find a small panel on the wall. Use the Hacking Device and go up the elevator to the next floor. Head straight through and go through the door. Keep to the left and kill the Marines that will arrive by. Go left and continue down the corridor until you get to a room. Go down the pipe and kill the Marines waiting at the bottom. Head down the corridor and keep to the left. You'll come to a room with a window on the left, a door on the right and two pipes going up the nearby wall. Go up to the pipes between the pipes and use the Hacking Device to hack a panel behind them. Jump down and continue on through. Keep going until you reach two Marines wandering about. Kill them and enter the door they were guarding. Grab your Remote Bombs on the desk in the room. Use the Hacking Device on the panel on the left side of the room and a door will be unlocked. Kill the two Marines when you go through the door and go through the next door. Grab your Net Gun and your Mask in the room. Head back out the way you came in and you'll notice a new door. Inside a nearby room is a set of ladders leading up to the next level and a Marine guarding the ladders. Kill the Marine and go up the ladders to the next area. Follow the pipe around and drop down to the room below. Kill the two Marines and now you need to turn the two valves on in the room. Turn them on and go to the other side of the room and watch the explosion. Go through the newly created hole and kill anybody you see on your way. After a while, go in the door on your right to find your Combstick and your Cloak Generator. Go down the previous corridor and through the door at the end. Kill the Marine and go left and kill any Scientists in the room. By exploring you'll find your Energy Sift and a new weapon called the Shoulder Cannon. These are lying on a circular table on a platform. As soon as you pick them up, two Marines will come through the door nearby. Kill them and go up the other set of steps into a small room. Head through the door to your right and kill the Marines in the corridor. From where you came in the door is a opening in the ceiling. Jump into there and explore and you'll find a box that needs to be hacked. Use your Hacking Device and go back down to the corridor. Kill the Scientist and the Marine and in a room nearby is your Speargun. Grab that and go down the corridor and go straight to the elevator shaft. Jump onto the elevator and wait for it to stop. Jump off the elevator where two Marines and a Sentry Gun are below. Kill them and a Combat Synthetic will appear nearby as well. Kill him as well. Around the big room, lots of Combat Synthetics are situated. Watch out for the two at the bottom because they are carrying SADARs and as soon as you raise your head, they will fire you down. Kill the two Synthetics to the left and right and try t take out the two at the bottom. Once they're dead, proceed down to the bottom of the big room. Use the ladders if they're accessible. Once at the bottom, there are a few crates next to an APC. If you didn't blow them up earlier, do it now and an opening in the wall will be created. Approach the opening and wait for the Dropship to fly by and jump onto it to complete the level. ------------------------------------- Level 5: Old Debts Quick Facts: Date: January 06, 2231 Time: 11:25 PM Incident: +6 weeks, 18.25 hours Hunt: +5 weeks, 1 day, 18 hours Location: Canyon beside the Pods leading to the canyon heights The Mission Objectives: 1. Find high ground and signal your clan. 2. Restore the transmitter's power. 3. Use the transmitter to contact your clan. 4. Recover your mask to restore your honour. When you start the mission, go along to the right and through the fencing and drop down into the hole. You are now deep inside the Alien Hive. Switch to your Alien Vision mode and get your Shoulder Cannon weapon ready. Proceed along the tunnel until you come to a big area or opening. You now need to get to the other side. Be careful and watch out for numerous Aliens which attack you on the way. Head left and follow the tunnel around until you get to another opening. Leap on the rocks to get to the top. Turn left and continue until you get to an opening on your right. Head on through and go left and you'll fall into a a pool of water. Swim out and explore and find the exit at the right-hand side. Keep going until you reach some pipes. Go straight ahead until you reach the pipeline. Head down and climb up the ladders and go right, along the pipes. Eventually in the middle of the pipe a PredAlien will appear in front of you and to make that worse another one will appear from behind you. Kill both of them and continue along the pipe. Kill the Aliens that attack you and continue along. Keep to your right all the time and eventually you'll reach an elevator. On the left-hand side is a switch. Flick that and a small explosion will occur. Go to the control box nearby and use the Hacking Device on it. Now you can ride up the elevator. When you've reached the top, kill the Aliens that you'll soon see and turn left into a door. Go down the steps and along the corridor. Go along the room nearby and hit the switch. You now need to maker your way back up the previous steps and out the door. Go across the Landing Bay and find the switch nearby the large doors. Use your Hacking Device and immediately loads of Aliens will appear behind you. Run around the Landing Bay killing the Aliens and don't stand near the main doors when the Dropship arrives. Watch out for a Praetorian that makes and appearance and soon the Dropship will fire the doors down giving you a way out. Kill any Aliens on your way out and switch to your Predator Vision and you'll see a Predator standing nearby. Talk to him and he'll give you your Disc back. Now just go through the door nearby to complete the mission. ----------------------------------- Level 6: New Target Quick Facts: Date: January 07, 2231 Time: 01:50 AM Incident: +6 weeks, 20.50 hours Hunt: +5 weeks, 1 day, 20.50 hours Location: Tunnels leading from abandoned landing to Hive entrance The Mission Objectives: 1. Find your original mask and pursue Rykov. 2. Descend to the Hive entrance to intercept Rykov. When you start the mission, you start on an elevator. Jump down and continue on through the vents. Climb down the ladder and in the room will be a Scientist and a Marine. Kill them quickly. Open the cage door in the room and jump down to be under the floor. Explore around and you'll find a switch on a wall. Use the Hacking Device on the switch and watch the door open. Go back to where you came in under the floor and jump up into the opened door. Kill the Marine on the left and kill the three Marines to the right. Nearby some crates is a grill in the floor. Go in the hole to be under the floor. Just go left and then right into the next area. Kill the Marines with your Speargun and go forward to the small elevator. Jump onto that and onto the platform above. Watch out for a lot of Sentry Guns and destroy them as soon as you see them. Head to the nearby crates and destroy the Sentry Gun in front of them. Destroy the next few around the platform and another is close by at the end. Look for a corridor near the Sentry Guns and enter it. Go up the elevator into another room. Kill the two Scientists in the room and flick the switch on the left. Now you need to head back down the elevator. Stand still and watch the fight between the Aliens and Marines and kill anybody remaining. Jump into the middle of the area and down a hatch in the ground. Go down the tunnel and you'll now encounter numerous Aliens. Use the Shoulder Cannon to take them all out and jump to the platform in front of you and go over the fencing. Carry on along the winding tunnel and kill the Aliens along the way. You'll soon see some kind of platform with a couple of Marines on it. Then loads of Aliens will arrive and attack the Marines and you. Kill the remaining survivors and go right, down the tunnel. Go out of the tunnel at the end and you'll have to jump down from platform to platform soon. When you get to the doorway at the bottom, Aliens and Marines will be firing at each other. Kill anybody left and continue on. You'll get to another area with Aliens and Marines fighting each other. Kill anybody left and jump into the middle section and through the vent to complete the mission. ------------------------------------ Level 7: Trophy Quick Facts: Date: January 07, 2231 Time: 02:36 AM Incident: +6 weeks, 21.33 hours Hunt: +5 weeks, 1 day, 21:33 hours Location: Hive Entrance The Mission Objectives: 1. Find your original mask and pursue Rykov. 2. Bring down Rykov. After the cut-scenes, jump down to the ground where Rykov was. Head to the right and through the tunnel with the pipes. Crouch down and enter until you get to an opening and you'll see a dead Predator on the ground. Kill the Facehugger nearby and go back towards the way you came in. Immediately another Facehugger will attack you. Kill that and go inside the vent that it came out of above the crates. Destroy the grill at the end and jump out into the corridor. Use the Hacking Device on the panel near the vent and the wide doors will open. Go through the doors that Rykov went through ahead and continue on until you get to another room. Kill any Aliens and go near the Drill Rig in the ground. By the wall is a switch. Press it a few times and the Drill will be raised. Press it again and it will be lowered. Jump down and go through the tunnel at the bottom near the Drill. Continue on, killing all the Aliens and watch out for the Praetorian lurking about down there. Now you need to do a lot of jumping and you have to get to an exit right at the top. Go left or right and jump onto the branch. Work you way along jumping up onto each one and you'll get to a broken branch. Jump down to the right, onto the below stem and go back to work your way up. Head through the tunnel at the top and you'll get to another area. Kill all the Aliens that attack you and carry on to the other side of the room. Go through until you come to the next area. Go straight ahead avoiding all the Facehuggers and turn left when you can. Head up and left again and you'll come to the next section. Turn to your Normal Vision and you'll see that one of the openings ahead is covered in some kind of alien material. Make your way to that opening and jump up onto tit. Half way up however, Runner Aliens will come from above and attack you. Take care of them and jump up into the tunnel. Continue on until you get to the next area. Kill the Aliens and continue along the path in front of you. When you're at the other side, look for the tunnel and go through it until you get to the next section. You now need to do a lot of jumping and head through the tunnel to the last area. Head down to the centre of the room and you get the chance to fight the Queen Alien. Strafe around and fire Plasma Bolts at her and finish her with the Combstick to kill her. Once you've done this, you'll will be attacked by lots of Aliens. Kill them and head down the passageway. Wander around the next area and keep an eye out for Rykov. Try and get as far away as possible and use your Zoom to use your Plasma Pistol on him. It won't be very hard to defeat him and that's it. You've completed all the Predator Mission. Well Done! -------------------------- 12. AvP2 Characters/Creatures -------------------------- Commander McCain Commander McCain is the leader of the Marine Units and is very experienced in what he does. He's very optimistic and can get through anything when he puts his mind to it. Sergeant Hall Sergeant Hall is next in the line of command after Commander McCain and she's a very daring person. She sometimes wonders into the unknown but she remains fearless at all times. Unfortunately, Sergeant Hall is captured by Aliens and is finally killed when a Chestburster explodes out of her chest. Duke Duke is a good friend to Harrison and is another fearless soldier. He gets himself into some tricky situations but manages to pull through with the help of his friends. Flight Officer Johnson Flight Officer Johnson is the pilot for the Marine Unit and is very experienced when piloting the Dropship. Unfortunately she's not perfect and makes the mistake of crash landing on Planet LV-1201. Dr Eisenberg Dr. Eisenberg leads the research at the Alien Research Facility on Planet LV- 1201 and is a survivor of an Alien attack. To this day, he is frightened of the past alien encounter but he still goes through life hoping to know more about the alien species. Tomiko Tomiko's brother was killed and she secretly wants to find out what really happened to her brother. Tomiko is a very suspicious woman and suspects that illegal experiments are taking place at the Alien Research Facility. Combat Synthetics Combat Synthetics are made to replicate human beings and they are built to be much stronger and quicker than normal humans. According to laws, they are not allowed to be used in combat but Dr,. Eisenberg has other ideas for them. These robots are all over the place in Aliens vs Predator 2 and they'll stop at nothing to kill you. Civilians Civilian workers are a bit like researchers who do their work on LV-1201. For Predators, they are perhaps an easy kill to get a trophy and it's even better for Aliens who can regain health from these unarmed people. They don't offer Marines much but you may want to protect them in case of attackers. Gas Plant Looking very pleasant to the eye this plant is not what it seems. This plant emits a deadly spray of toxic gas when approached by anybody. Although the damage is minor, it is best to avoid them at all costs, you are going to need all the energy you can get when you face any enemies. These plants appear mainly on the Predator missions and you'll meet them on Mission One. Try to stay in the trees at all times. Florescent Plants Unlike the dangerous Gas Plants, these small harmless plants have no attacks to speak of. They are very small and you'll probably never notice them on your journey through the game missions. Some people say they have a special way of lighting small areas up. Flying Bug These small bug creatures can usually be found in dark areas of missions, especially the Marine missions. They do have small wings but they can only fly over a small distance. It's more like a big jump from one position to another. Be careful in the dark areas because these creatures can easily be mistaken for Facehuggers. They are armless little creatures which won't hurt you so save your ammo for bigger creatures. Air Bug These flying creatures are harmless and they do tend to appear on both the Predator and Marine missions. I've never had one of them attack me so you should be all right. You can usually see one flying around the skies of LV- 1201. ------------ 13. Cheats ------------ To use any of these cheats you need to do the following: When playing a mission in Singleplayer mode press Enter to bring up the Message box. Type "<cheat>" first of all and enter one of the following: mpcanthurtme - God Mode On/Off E.g. <cheat>mpcanthurtme mpschuckit - Add Weapons and Ammo E.g. <cheat>mpschuckit mpsmithy - Full Armor E.g. <cheat>mpsmithy mpkohler - Full Ammo E.g. <cheat>mpkohler mpdoctordoctor 100 - Regain Health E.g. <cheat> mpdoctordoctor 100 mpbeamme - Beam Player to Level Start with Initial Conditions E.g. <cheat>mpbeamme mpsixthsense - No Clip On/Off E.g. <cheat>mpsixthsense mpicu - Third-Person Mode On/Off (HUD Not Visible in this Mode) E.g. <cheat>mpicu mptachometer - Show Speed Info On/Off E.g. <cheat>mptachometer mpsizeme - Show Size Info On/Off E.g. <cheat>mpsizeme mpgrs - Show Rotation Info On/Off E.g. <cheat>mpgrs mpgps - Show Position Info On/Off E.g. <cheat>mpgps mpfov - Edit (with Keys) FOV Value E.g. <cheat>mpfov mpvertextint - Edit (with Keys) Vertext Tint E.g. <cheat>mpvertextint mplightadd - Edit (with Keys) Light Amplification E.g. <cheat>mplightadd mplightscale - Edit (with Keys) Light Scale E.g. <cheat>mplightscale mpbreach - Edit (with Keys) Weapon Breach E.g. <cheat>mpbreach mpwmpos - Edit (with Keys) Weapon Offset One E.g. <cheat>mpwmpos mpwpos - Edit (with Keys) weapon Offset Two E.g. <cheat>mpwpos --------------------------- 14. This FAQ is Posted at: --------------------------- GameFAQs - http://www.gamefaqs.com If anybody sees any websites other than what's on the list above with this FAQ, please contact me at: email@example.com ---------------------------- 15. Legal Info ---------------------------- This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------- 16. Credits ----------------------------- There was quite a number of people who submitted AvP2 tips to me for which I added to this FAQ but I no longer have their names for crediting. As I've said, I wrote most of this FAQ barring the Tips section. If there's anything I've missed or any mistakes, please email me at: firstname.lastname@example.org.