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    FAQ by HRahman

    Version: 1.0 | Updated: 05/29/03 | Search Guide | Bookmark Guide

    ==============================================================================
    The Sims and The Sims Livin' Large Guide ver.1.0
    (and so, this is mostly OK as the guide for The Sims: Deluxe Edition as well)
    ==============================================================================
    author        : Hafiz Rahman
    e-mail        : notinmybackyardplease@yahoo.com 
    first started : 08 February 2003
    last updated  : 29 May 2003
    
    ==============================================================================
    0. Table of Contents / Version History
    ==============================================================================
     0. Table of Contents / Version History
     1. Introduction
     2. A Quick Intro to The Sims
        2.0. The Sims
        2.1. The Sims Livin' Large
     3. Create-a-family
        3.0. About a family
        3.1. Character personalities
        3.2. Zodiac compatibilities
        3.3. Members consideration
        3.4. Moving-in
     4. Sims Behaviors
        4.0. Between Free Will and not
        4.1. One deadly need, and 7 others...
        4.2. Mood
        4.3. Sims' way of thinking
        4.4. Sims and your order
        4.5. Skills
        4.6. Health
        4.7. What a Sim dislikes and why
        4.8. SimKid behaviors
        4.9. Guests behaviors 
     5. Building
        5.0. Stats
        5.1. Building consideration
        5.2. To mix or not to mix
        5.3. Starting ideas
        5.4. Second story 
     6. Objects
        6.0. Specific objects behaviors
        6.1. List
     7. Relationships
     8. Career
        8.0. The Sims Career List                
        8.1. Livin' Large Career List 
        8.2. Standalone careers
     9. Growing family
        9.0. Baby
        9.1. SimKid  
    10. Livin' Large only!
        10.0. Livin' Large objects
        10.1. Neighborhoods
        10.2. Miscellaneous
    11. Cheats and stuff
        11.0. Playing tricks
        11.1. Money, money, more money 
        11.2. Cheat codes
    12. Miscellaneous
        12.0. The Sims: Did You Know?
        12.1. Careers Description
    13. Credits and References
    
    =-= Version History =-=
    Version 1.0 ~ initial release.
    
    ==============================================================================
    1. Introduction
    ==============================================================================
    I actually wanted to tell you about how I didn't have enough disk space to
    install the better expansions and instead was stuck with Livin' Large, but I
    personally disbelieve that it would bring you even the slightest hint of
    interest. In other words, I'll shut up already.
    
    I was browsing through the Livin' Large page on GameFAQs and found only a
    single FAQ on it, sitting there looking alone and stuff. So I took my duty
    as an author to, euh, (satiate my narcissistic need while pretending to)
    help the gaming world in general. And here's the result, hope you all like
    it. 
    
    NOTE: If you really start reading from the beginning, you may find obscure
          reference about the game itself from time to time (e.g. I may point out
          a little about careers on chapter 6. Objects; while the career itself
          will be explained later in Chapter 8) You will definitely learn more as
          you read through the FAQ, so don't be worried when facing such occasion.
    
          /\___________________________________________________
         //\\__________________________________________________\
        //  \\    This FAQ has spoilers within. And, judging    \
       WARNING!   from its size, that's an AMAZING amount of     \
      //      \\  spoilers already. If you don't mind it, then    \
     //!!!!!!!!\\ go ahead. If you find it a bugger, though, feel  \
          \       free to leave and do whatever's best for yourself.\
           \_________________________________________________________\
            \_________________________________________________________\
    
    ==============================================================================
    2. A Quick Intro to The Sims
    ==============================================================================
    ______________________________________________________________________________
    2.0. The Sims
    
    To put it short, The Sims is all about planning a live, and then living as is.
    You will have to lead your Sims (those guys in the game that you all design
    and stuff) to endure the hardship of their life.
    
    NOTE: I will randomly use "he" or "she" or "it" when referring to your Sim,
          depending on whichever I feel like at the time. No other reason beyond
          that.
    
    The Sims is composed of three different playing mode, they are -Live-, -Buy-
    and -Build- mode. You can switch between the three almost anytime you're
    playing (except during special events) at no cost at all. Logically, though,
    before you can place someone in a house, you will need to build him a house
    and buy something to put into the house. As he eventually live through the
    days, you will get more money to do some rebuilding or buying better objects.
    
    In -Live- mode, you will have to point your Sim to do whatever you think they
    have to do. They have some different needs (this will be discussed soon) and
    as their programmer made them, they are not that smart when it comes to
    helping themselves, and here's where you come to play. You will tell him to
    sleep, to study, to step to the next succesful ladder of a career and such.
    
    In -Buy- mode, you will browse through different categories of objects. These
    will help your Sim in life, and everything starts from the cheap item through
    eventually the better ones with such price tag. These objects have different
    ways and stats about which and how much will they fulfill your Sims need, and
    the more expensive they are, the better the feature is (usually, though).
    
    In -Build- mode, as it should be obvious, you will provide the best shelter
    you can think of for them. You put walls, pools, plants, doors, and such. You
    may not realize it, but this mode drains your money quickly. All those objects
    may be cheap, but you will have to buy a lot at once (say, you just don't
    build a single wall and call it a house, do you?). It is advisable to start
    small, and slowly developing as you have the money.
    
    Note that the game flows in real-time while playing -Live- mode, and it will
    be completely paused everytime you switch to -Buy- and -Build- mode. Uh, and
    you can also completely pause the game by pressing P (short for Pause) or ~
    (that tilde thing next to key 1).
    
    /////////////////////////////////////////////////////////////////////////////
    // ~ Quick Shortcut ~                                                      //
    // ~ Learn to use these keys, a definite help they are! ~                  //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    //  Key      Function                                                      //
    // -----------------------------------------------------------------       //
    //  ~ / P    Pauses the game during -Live- mode                            //
    //  1        Switches the game speed to Normal (-Live-)                    //
    //  2        Switches the game speed to Fast (-Live-)                      //
    //  3        Switches the game speed to Very Fast (-Live-)                 //
    //  F1       Switch to -Live- mode                                         //
    //  F2       Switch to -Buy- mode                                          //
    //  F3       Switch to -Build- mode                                        //
    //  F4       Switch to Photo Album                                         //
    //  F5       Switch to Option mode                                         //
    //  Tab      Toggles between first and second story (if any)               //
    //  Enter    Chooses "OK" when prompted                                    //
    //  Spacebar Chooses "OK" when prompted as well                            //
    //  Esc      Chooses "Cancel" when prompted                                //
    //  Y        Chooses "Yes" when prompted                                   //
    //  N        Chooses "No" when prompted                                    //
    //  Delete   Sells / Delete objects after being chosen in Buy/Build mode   //
    //  Alt+Tab  Switch from The Sims to another application currently open    //
    //           (very useful when, like, writing a guide like this :)         //
    // -----------------------------------------------------------------       //
    //                                                                         //
    //  Mouse action (i.e. done with a left click)                             //
    // -----------------------------------------------------------------       //
    //  +Ctrl(hold)   Deletes building objects                                 //
    //  +Shift(hold)  Builds square room (wall tool only)                      //
    //                Fills an entire room (floor tool only)                   //
    //                Fills an entire connecting wall surface (wallpaper       //
    //                tool only)                                               //
    // -----------------------------------------------------------------       //
    //                                                                         //
    //  To delete a wall, for example, hold Ctrl and click on the wall         //
    //  drag it the way you build the wall. Then let go of the mouse           //
    //  button FIRST, not the Ctrl key. This act works with wall, tile,        //
    //  wallpaper, door, window, and all.                                      //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    // "I'm not sure what to do so, I'll just press whatever!"                 //
    //                                     Selphie Tilmitt, Final Fantasy VIII //
    /////////////////////////////////////////////////////////////////////////////
    
    ______________________________________________________________________________
    2.1. The Sims Livin' Large
    
      Now since this is also a guide on Livin' Large, I will also have to explain
    about the expansion. In many ways, Livin' Large plays just like the original
    game, but with new objects, careers, characters, and some tweak into the
    previous installment (and therefore the name, "expansion").
    
      One of the most obvious change to Livin' Large is that the availability of
    5 neighborhoods at once. All these neighborhoods are identical (i.e. just like
    the one in the original). The first neighborhood remains as an exact copy from
    the first game. The second has only three different pre-made house (each of
    which were made according to the three featured themes) and a pre-made family.
    The rest of the neighborhoods are simply empty lots.
    
      There are many new objects to the game: most has quite the same attribute
    and price to some of the original, but with different looks to reflect the new
    themes. Some are totally new and independent objects. Some other are new ways
    to raise stats: guitar, woodworking table, chemistry set, and a telescope.
    
      Some new happenings and features are gained through the objects. Looking
    through the telescope may cause your Sim to be abducted by who-knows-what,
    chemistry set can make different potions with different result (or simply an
    explosion if you're not good enough), asking the crystal ball and doing what
    it said may raise your personality (or otherwise).
    
      New NPCs are also available, some appeared in a very new way that is via
    the fuse between them and objects. This includes the Genie (by cleaning the
    lamp, no less) and Servo, the robot maid. There are also five new careers
    for the slightly amused by the previous ones.
    
      To sum it up, Livin' Large adds quite a lot to the game. It will take a
    while for you to take a look at all the new objects and possibilities, and
    if you're quite bored through the same old building choices of The Sims, take
    Livin' Large for a reason to start your house anew. Refresh your wallpapers,
    change your tiles, remodel the windows, anything!
    
    ==============================================================================
    3. Create-a-family
    ==============================================================================
    ______________________________________________________________________________
    3.0. About a family
    
      Before you probably know the reason, it is inevitable for you to fill the
    neighborhood with a lot of family. You shouldn't expect to make an exclusive
    family of yourself, hoping that the game will just go on well like in RPGs.
    The game itself didn't provide that many NPCs for you to interact with, so
    you will have to do that on your own. You don't have to play all the family,
    but you simply have to have them.
    
      Oh yeah, in terms of The Sims, a family is regarded as a single or group of
    people under the same last name that will, by default, live altogether during
    the game. There can be 1 to 8 characters in a family, each of which you will
    have to design yourself. All the way through the game, it is possible for a
    character from a family to move to different family either through marriage or
    moving-in. Now if you're set to go, let's go create-a-family!
    
    ______________________________________________________________________________
    3.1. Character Personalities
    
      I know there are quite some steps you will need to do before taking into
    consideration your personalities, but I doubt you can't safely do such tasks
    like finding the create-a-family button or naming your family and characters
    or choosing their clothes and all. So let's now quickly discuss about how you
    will make use of those free 25 Personality Points instead.
    
      There are five different personalities you will see during the making of
    your character, and with those 25 points you will have to decide how your
    character will be. Take further note that, although it says Neat, you will
    have to fill the whole empty bar to have a Neat Sim. Otherwise, if you
    leave it empty, you will get a real messy Sim instead.
    
    Here's the explanation:
    
    /////////////////////////////////////////////////////////////////////////////
    // ~ Character Personalities ~                                             //
    // ~ How they turn out to be, it's all in ye hands! ~                      //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // 1. Neat                                                                 //
    //    It's not easy to explain how a neat person is because I never really //
    //    be one, but heh, I'll just explain about things I rarely do :) Neat  //
    //    Sims are basically like those of the neat people. There are some few //
    //    tasks a Neat Sim will do on his/her own: flushing the toilet after   //
    //    use, washing their hands after that too, and cleaning out their own  //
    //    (and others if any) dishes after eating. Neat Sim also never leaves  //
    //    water puddle on the floor after bathing, something that the Messy    //
    //    Sim seems to enjoy doing again and again. Messy Sims also rarely     //
    //    flush, clean dishes and wash hands.                                  //
    //                                                                         //
    //    NOTE: although Messy Sim never do such task automatically, you can   //
    //          always tell them to do so. So, the only difference is that you //
    //          will have to tell a Messy Sim to flush the toilet after they   //
    //          are finished, while you won't have to do so for a Neat Sim.    //
    //                                                                         //
    //    Pts.  Name         Desc.                                             //
    //    -------------------------------------------------------------------  //
    //    0-2   Slob         So I occasionally leave a pizza box or two lying  //
    //                       around, and I don't mind the flies buzzing all    //
    //                       over. Why clean up when everybody else is willing //
    //                       to do it?                                         //
    //                                                                         //
    //    3-7  Occasional    When it comes to cleaning up, I have a few basic  //
    //         Cleaner       rules. I flush when I'm done, throw away my own   //
    //                       junk, and take out the trash now and then.        //
    //                                                                         //
    //    8-10 Neat Freak    I'm known to wash a dish as soon as I've finished //
    //                       eating. The trashcan's barely full before it's    //
    //                       taken out. The paper is recycled as soon as I've  //
    //                       finished reading. And the house is always         //
    //                       spotless whenever I'm about.                      //
    //    -------------------------------------------------------------------  //
    //                                                                         //
    // 2. Outgoing                                                             //
    //    Being outgoing is perhaps like enjoying and feeling alright being    //
    //    around many people. Talking, playing, everything. That's something   //
    //    an Outgoing Sim will do. Outgoing Sim will easily have better choice //
    //    of interactions when with others, and to compensate their desire to  //
    //    socialize, they will need frequent talk with friends. In other hand, //
    //    a Shy Sim is quite obvious: they don't need that much of the talk,   //
    //    but it will be harder for them to make friend too.                   //
    //                                                                         //
    //    Pts.  Name         Desc.                                             //
    //    -------------------------------------------------------------------  //
    //    0-2   Shy          Being self-conscious and introspective, I don't   //
    //                       have a great need to be social. It's hard for me  //
    //                       to meet new people and make friends.              //
    //                                                                         //
    //    3-7  Member of     I'm a little reserved, and it takes me a while to //
    //         the Crowd     warm up to new people. You won't see me in the    //
    //                       middle of huge crowds at parties, but I won't be  //
    //                       sitting quietly in a corner either.               //
    //                                                                         //
    //    8-10 People        I am an extrovert. I love to talk to everyone. I  //
    //         Person        crave social interactions. Basically, I'm a       //
    //                       social animal.                                    //
    //    -------------------------------------------------------------------  //
    //                                                                         //
    // 3. Active                                                               //
    //    As an Active Sim, he/she will get up faster in the morning, have     //
    //    some games of basketball with the neighbor, and to dance and do      //
    //    everything that takes energy. In exchange, they will quickly lost    //
    //    the comfortness of a recliner, something a Lazy Sim will prefer over //
    //    all the other thing. Beware though, Lazy Sim also obviously takes    //
    //    quite some time to wake up, and they somehow can never walk faster   //
    //    than those of the Active Sims.                                       //
    //                                                                         //
    //    Pts.  Name         Desc.                                             //
    //    -------------------------------------------------------------------  //
    //    0-2   Lazy         Is there anything worse than getting out of bed   //
    //                       in the morning? Who needs ambition--a warm couch  //
    //                       and a good show is all anyone needs.              //
    //                                                                         //
    //    3-7   Laid Back    Though not always on the go, I am somewhat        //
    //                       motivated. Though I tend to linger a little too   //
    //                       long in a nice cozy chair, I won't be caught      //
    //                       sitting there all day either.                     //
    //                                                                         //
    //    8-10  Energetic    Some say I'm a live wire. Some say I have ants in //
    //                       my pants. Either way, it just means that I'm      //
    //                       always on the go and anxious to get there.        //
    //    -------------------------------------------------------------------  //
    //                                                                         //
    // 4. Playful                                                              //
    //    It doesn't take half a brain to admit you are a Playful guy. You're  //
    //    currently reading some guide for videogames, duh. You, like all the  //
    //    Playful Sims, enjoy new games, joking with your friends, just about  //
    //    anything that involves doing fun. A Serious Sim is probably the guy  //
    //    who frowns at you; they enjoy quietness while reading serious books  //
    //    about who-knows-what.                                                //
    //                                                                         //
    //    Pts.  Name         Desc.                                             //
    //    -------------------------------------------------------------------  //
    //    0-2   Serious      Sims who spend their time joking around just      //
    //                       irritate me. Don't they understand that their     //
    //                       frivolous folly is meaningless? So much more fun  //
    //                       can be gained by reading a good book.             //
    //                                                                         //
    //    3-7   Amused       I laugh at good jokes, dance if there are other   //
    //                       people on the floor, and like to play games.      //
    //                       Generally, I like having fun, but I don't go      //
    //                       overboard.                                        //
    //                                                                         //
    //    8-10  Life of      When I'm not telling jokes, I'm laughing at them. //
    //          the Party    I've never seen a game I didn't want to play.     //
    //                       That's why everyone knows the party is always at  //
    //                       my house.                                         //
    //    -------------------------------------------------------------------  //
    //                                                                         //
    // 5. Nice                                                                 //
    //    This only covers the aspect of interaction with another, duh. It's   //
    //    hard to call you a nice person if you're only nice to yourself. A    //
    //    Nice Sim will have friends easier, while the Grouchy Sim enjoys more //
    //    the idea of taunting the others in hope of getting into a fight.     //
    //                                                                         //
    //    Pts.  Name         Desc.                                             //
    //    -------------------------------------------------------------------  //
    //    0-2   Mean         Everything makes me mad, especially when someone  //
    //                       says I have a temper. If everything wasn't always //
    //                       broken, or other Sims weren't always bothering    //
    //                       me, I probably wouldn't have to blow my stack so  //
    //                       often.                                            //
    //                                                                         //
    //    3-7   Easy-going   While some Sims can get on my nerves a little,    //
    //                       overall I'm pretty good-natured.                  //
    //                                                                         //
    //    8-10  Compassionate  I like giving hugs and compliments. I love      //
    //                         making friends with everyone. If everyone were  //
    //                         more like me, the neighborhood would be a nicer //
    //                         place.                                          //
    //    -------------------------------------------------------------------  //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    // "My lusty personality can't be described by any one type!"              //
    //                                             Meis Triumph, Thousand Arms //
    /////////////////////////////////////////////////////////////////////////////
     
    ______________________________________________________________________________
    3.2. Zodiac Compatibilities 
    
      As you try different combinations of personalities, you will see that the
    zodiac sign for your Sim is changed accordingly. This sign is used for one and
    only matter: that is to decide how compatible your Sim is with other Sim's
    zodiac. For a start, here are the zodiac signs and stuff:
    
    /////////////////////////////////////////////////////////////////////////////
    // ~ Zodiac Signs ~                                                        //
    // ~ I personally don't care about this, but who knows! ~                  //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // NOTE: The "Example" stats are gained as you click the name of a zodiac  //
    //       as soon as they appear when you place the points. When you do so, //
    //       the name will shuffle to the next zodiac and you will get the     //
    //       "Example" stats from there.                                       //
    //                                                                         //
    // 1. Aries                                                                //
    //    Dynamic and confident, most Aries never shy away from the            //
    //    opportunity to strike up a conversation with anyone. However, they   //
    //    can be somewhat impulsive and quick-tempered.                        //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Taurus, Gemini                                        //
    //    No Good with : Cancer, Libra                                         //
    //    Example      : Neat        (5)                                       //
    //                   Outgoing    (6)                                       //
    //                   Active      (8)                                       //
    //                   Playful     (3)                                       //
    //                   Nice        (3)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 2. Taurus                                                               //
    //    The typical Taurus is strong-willed and determined. That can often   //
    //    mean determined to have a good time.                                 //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Aries, Libra                                          //
    //    No Good with : Cancer, Virgo                                         //
    //    Example      : Neat        (5)                                       //
    //                   Outgoing    (5)                                       //
    //                   Active      (3)                                       //
    //                   Playful     (8)                                       //
    //                   Nice        (4)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 3. Gemini                                                               //
    //    Youthful and lively, many think Gemini have enough energy for two.   //
    //    Also energized by conversation, it isn't surprising to find them     //
    //    bouncing from one topic to the next at parties.                      //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Virgo, Pisces                                         //
    //    No Good with : Aries, Capricorn                                      //
    //    Example      : Neat        (4)                                       //
    //                   Outgoing    (7)                                       //
    //                   Active      (8)                                       //
    //                   Playful     (3)                                       //
    //                   Nice        (3)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 4. Cancer                                                               //
    //    There is nothing extreme about Cancers--they are very balanced. They //
    //    can also be very changeable which can be good or bad depending on    //
    //    the situation.                                                       //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Taurus, Scorpio                                       //
    //    No Good with : Aries, Gemini                                         //
    //    Example      : Neat        (6)                                       //
    //                   Outgoing    (3)                                       //
    //                   Active      (6)                                       //
    //                   Playful     (4)                                       //
    //                   Nice        (6)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 5. Leo                                                                  //
    //    The ultimate 'people' people, Leos are complete extroverts.          //
    //    Unfortunately, this makes them deficient in other areas.             //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Cancer, Sagittarius                                   //
    //    No Good with : Gemini, Capricorn                                     //
    //    Example      : Neat        (4)                                       //
    //                   Outgoing   (10)                                       //
    //                   Active      (4)                                       //
    //                   Playful     (4)                                       //
    //                   Nice        (3)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 6. Virgo                                                                //
    //    Modest and shy, introverted Virgos take pride in their meticulous    //
    //    and practical approach to life. Unfortunately, these same traits can //
    //    also result in a very fussy individual.                              //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Sagittarius, Aquarius                                 //
    //    No Good with : Taurus, Leo                                           //
    //    Example      : Neat        (9)                                       //
    //                   Outgoing    (2)                                       //
    //                   Active      (6)                                       //
    //                   Playful     (3)                                       //
    //                   Nice        (5)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 7. Libra                                                                //
    //    Romantic and charming and incredibly sociable, it's hard not to like //
    //    a Libra. However, their social pursuits leave them little time for   //
    //    more practical endeavors.                                            //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Cancer, Virgo                                         //
    //    No Good with : Scorpio, Pisces                                       //
    //    Example      : Neat        (2)                                       //
    //                   Outgoing    (8)                                       //
    //                   Active      (2)                                       //
    //                   Playful     (6)                                       //
    //                   Nice        (7)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 8. Scorpio                                                              //
    //    While somewhat withdrawn from social activities, Scorpios are        //
    //    forceful and determined in more practical pursuits.                  //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Leo, Pisces                                           //
    //    No Good with : Libra, Aquarius                                       //
    //    Example      : Neat        (6)                                       //
    //                   Outgoing    (5)                                       //
    //                   Active      (8)                                       //
    //                   Playful     (3)                                       //
    //                   Nice        (3)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    // 9. Sagittarius                                                          //
    //    Jovial and carefree Sagittarians are also blessed with boundless     //
    //    energy. Unfortunately, this combination can also make them restless  //
    //    and careless.                                                        //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Capricorn, Pisces                                     //
    //    No Good with : Libra, Scorpio                                        //
    //    Example      : Neat        (2)                                       //
    //                   Outgoing    (3)                                       //
    //                   Active      (9)                                       //
    //                   Playful     (7)                                       //
    //                   Nice        (4)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    //10. Capricorn                                                            //
    //    Armed with a dry wit, Capricorns can often be found telling a good   //
    //    joke. Also being very practical, they strive for order and           //
    //    discipline.                                                          //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Taurus, Aquarius                                      //
    //    No Good with : Gemini, Leo                                           //
    //    Example      : Neat        (7)                                       //
    //                   Outgoing    (4)                                       //
    //                   Active      (1)                                       //
    //                   Playful     (8)                                       //
    //                   Nice        (5)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    //11. Aquarius                                                             //
    //    Friendly and amusing, Aquarians are excellent companions. Being well //
    //    balanced in other areas helps to make them one of the most agreeable //
    //    signs.                                                               //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Sagittarius, Capricorn                                //
    //    No Good with : Virgo, Scorpio                                        //
    //    Example      : Neat        (4)                                       //
    //                   Outgoing    (4)                                       //
    //                   Active      (4)                                       //
    //                   Playful     (7)                                       //
    //                   Nice        (6)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    //12. Pisces                                                               //
    //    Selfless and kind, Pisces are one of the nicest signs. They're       //
    //    active too. However, this combination can make them emotionally      //
    //    restless and indecisive.                                             //
    //                                                                         //
    // ---------------------------------                                       //
    //    Good with    : Gemini, Scorpio                                       //
    //    No Good with : Aries, Leo                                            //
    //    Example      : Neat        (5)                                       //
    //                   Outgoing    (3)                                       //
    //                   Active      (7)                                       //
    //                   Playful     (3)                                       //
    //                   Nice        (7)                                       //
    // ---------------------------------                                       //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    // "And you think God can only make 12 different traits and fates?"        //
    //                                    A friend of mine, or probably myself //
    /////////////////////////////////////////////////////////////////////////////
    
    NOTE: A character's zodiac is, in fact, not permanent. I know this because I
          always make a Pisces Sim, but as I increase their personalities
          through the crystal ball quest (explained later), I find out that the
          zodiac of mine is changed accordingly.
    
    ______________________________________________________________________________
    3.3. Members Consideration
    
      Now you may want to decide how many people you want to include in a family.
    There is no absolute must about that, duh, you can have as few as you want or
    vice-versa. This section will only provide the facts known so you can put them
    in mind anytime a decision is near.
    
    1. Bachelor
       Living as a bachelor, or being alone in the family, is only good for 
       three reasons. (1) If you're seeking for greater challenge. (2) If you're
       so idealistic about making the direct imitation of your real-life (i.e.
       you also live alone) and (3) You want to eventually let other Sim marry
       your bachelor, and therefore letting her to move to another family.
    
       Being a bachelor is not good as a starting point for you to learn the game,
       because you will miss a lot and will likely meet many trouble on the way.
       Therefore, until you grasp most of the point of the game, it is better for
       you to go with:
    
    2. Two Sims
       Anytime you want to get to know the game better, make a family with two
       Sims. The idea is to let each of your Sim have his/her own task. One should
       be the "moneymaker", going to work and stuff, while the other should be the
       "homer", that is to stay at home. This basically balances the difficulty
       and closes the weak points of each other (i.e. "moneymaker" can't clean the
       house and greet the guests when at job, and this is where "homer" comes in;
       while the "homer" can't make any money with all the business at home, 
       the "moneymaker" can).
    
       When living as a bachelor, you have to be both a "moneymaker" and a "homer"
       for yourself, which from time to time is proven near impossible. Go with
       Two Sims, all the way!
    
    3. Eight Sims  
       The big mother of a challenge is to take care of EIGHT different Sims all
       at once. Everything starts from your money: you only got 20000  at the
       beginning, and the fact is that such amount is quite enough to make a
       decent starting house...for only two Sims. Remember that you will need to
       buy more beds, dining table, a lot of chairs, different objects, and such.
    
       If somehow you're able to give them a quite dependable house, you will
       have to go the rough task. The good part about having eight Sims is that,
       with the "moneymaker/homer" strategy, you can easily have 7 "moneymaker"
       while a single "homer" is enough. That makes way greater income, obviously,
       but when the time has come to raise their stats for a job promotion...
    
    4. To have or not to have...
       Even if you want to have eight Sims in the family, you just don't have to
       start with eight at the beginning. You can slowly (and safely) begin with
       two Sims, and then begin marrying, having kids and maybe asking the same
       gender neighbor to move in to your house. Before then, you can always
       make preparation first! Build bigger house, more bedrooms, and buy better
       objects!
     
       Each kid you have will cut 10% off of your bills, so if you have an adult
       and 7 kids (you always have to have at least one adult), you will only have
       to pay 30% of your total bills. Kids can't go to work, but they are able to
       paint, and will occasionally get 100  from grandpa or when studying with
       the computer if they have the best grade at school.
    
       More adults, as it is already mentioned, will let you have more people to
       work, and quick money therefore. Make a balance between adults and kids,
       and see if it worksbest for you.
    
    ______________________________________________________________________________
    3.4. Moving-in
    
      Now that everything is ready, all you have to do is to move-in your family
    into the neighborhood. You will also see there are another pre-made family
    there. You can always evict them out of the house to replace them with your
    very own neighborhood set.  
    
      With Livin' Large, you can have five different neighborhoods. The #1 is
    exactly the one you see on the original The Sims, the #2 is a new one with
    three newly-themed house and a pre-made family, while the rest (#3-#5) are
    empty neighborhoods with no house or family. Personally, I went to the fifth
    neighborhood to build my very own, but you can do anything you want.
    
      When moving-in, you can buy a house (if any) or just buy an empty lot and
    build on your own. Also note that the lots have different size, and therefore,
    different price. It doesn't matter as to their surroundings, though. Just
    because you buy a lot near the river, doesn't mean you can do a fishing there.
    
    (although... hey, that's quite a good idea to have specific lot feature!)
    
      Most of the lots, though, have different terrain height, meaning that it
    will cost you more to flat out the land (note that walls can't be build on
    such terrain, and so can't anything else for that matter). If you just started
    out, just buy the empty lot exactly behind "The Sims" wood sign (the one that
    shows you the credits screen). It's quite cheap, the land is completely flat,
    and the size is agreeable. 
    
    ==============================================================================
    4. Sims Behaviors
    ==============================================================================
    ______________________________________________________________________________
    4.0. Between Free Will and not...
    
      Through the Game Option feature, you can decide whether you want to turn
    off the Free Will of your Sims or not. Free Will is the feature to let the
    game engine to control your Sims to help themselves. However, as it was stated
    by Will Wright, the designer of The Sims, they make the people in the game
    really dumb (while the objects are really smart). Sims can't find a job by
    themselves, for example. They only have the slight intelligence akin to the
    animal's instinct, that is to do stuff around hoping to fulfill their need in
    the process (euh, maybe there's more, Maxis programmers, don't shoot me...).
    
      Due to that fact (and maybe because I'm an egoistical dictator), I always
    turn Free Will off, especially when playing the one Sim that resemble myself
    in the realm of The Sims. When I played another family, though, I went more
    carefree and let the Free Will kicks them whenever they wanted to go.
    
      Should you use the help of Free Will, though, take note that (1) you will
    still, without no doubt, HAVE to order your Sims to do certain tasks, and
    (2) remember that your order is absolute, and therefore will always takes
    first place compared to their Free Will's order in the term of priority. Say,
    if your Sim is going to the toilet on his own, and then you tell him to turn
    off the TV, he will do your order first.
    
      It will be hard for you to manually give order if you have many people in
    the family, so if you insist on turning the Free Will off even with eight
    Sims in the family, a nice trick is to frequently use the Pause key. You can
    always give order(s) that way, and no time is wasted.
    
    ______________________________________________________________________________
    4.1. One deadly need, and 7 others...
    
      In total, your Sims have eight different needs that will affect their live,
    and their mood, should they are filled and vice-versa. Here they are...
    /////////////////////////////////////////////////////////////////////////////
    // ~ Needs ~                                                               //
    // ~ It doesn't take an artist Sim to be a moody Sim! How unlucky! ~       //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // 1. Hunger                                                               //
    //    Hunger is what I meant with "one deadly need". This is because only  //
    //    this can cause death to your Sim when it isn't satiated. You know,   //
    //    it's sort of amusing having to tell all you friends this, but here   //
    //    goes:                                                                //
    //                                                                         //
    //    you need to have an eat to fill your Hunger bar.                     //
    //                                                                         //
    //    ...                                                                  //
    //    ... ...,                                                             //
    //                                                                         //
    //    Euh. Anyway. Your Hunger bar depletes naturally as time goes by, and //
    //    it may go faster depending on what you're doing at the time. Also    //
    //    note that, naturally, your Bladder bar will decrease faster when     //
    //    you're eating. When your bar is empty, grab a quick eat or else you  //
    //    will die soon. You can only have an eat through (1) the fridge,      //
    //    (2) buying pizza (not dependable), (3) the bar table (not satiating) //
    //    and (3) guest's gift (so totally not dependable/satiating at all).   //
    //                                                                         //
    // 2. Energy                                                               //
    //    You need Energy to do everything except for sleeping and a nap; both //
    //    are coincidentally the two out of the three ways to regain back your //
    //    Energy. Another way is by having a whole lot of coffee.              //
    //                                                                         //
    //    Your Energy bar depletes all the time, each action takes different   //
    //    amount of energy (i.e. playing basketball is more tiring than        //
    //    wasting the whole day watching TV). You won't die when it's empty,   //
    //    but your Sim will automatically ignore you and quickly get a sleep   //
    //    on whatever they're standing on at the time. This is NO GOOD.        //
    //    Sleeping in the bed is much, much better.                            //
    //                                                                         //
    // 3. Comfort                                                              //
    //    Comfort is a weird Need to explain. I imagine that, in real life,    //
    //    my "Comfort Bar" will exactly be near empty when I haven't take a    //
    //    bath for quite some embarassing length of time. But in The Sims,     //
    //    you can have a full Comfort bar even with empty Hygiene bar.         //
    //    Anyway, as to the game, Comfort is gained back through everything    //
    //    that involves (1) bed, (2) chairs and such, and (3) bathtub.         //
    //                                                                         //
    //    Your Comfort bar decreases as you do anything standing. This is also //
    //    an advantage, though, because the bar also increases as you do       //
    //    anything sitting. You will normally fulfill this bar as you try to   //
    //    fulfill other needs. When it's empty, nothing will happen, but heck, //
    //    the only way I could think of a Sim with an empty Comfort bar is     //
    //    if he build too big of a house that he can't afford to buy a chair.  //
    //                                                                         //
    // 4. Fun                                                                  //
    //    Come to think about it, everybody needs to have fun. This goes quite //
    //    different depending on personalities, though. Serious Sim will enjoy //
    //    a good reading more than a game of pool. The most common way to fill //
    //    this bar is to watch TV, but as you will find there are different    //
    //    objects with different fun factor.                                   //
    //                                                                         //
    //    The Fun bar decreases anytime you do too much work. When it is too   //
    //    empty, nothing will really happen, but for even the smallest attempt //
    //    of rescue, tell your Sim to read that newspaper before it decays to  //
    //    a junk--that, in fact, is the cheapest way of fun you can get.       //
    //                                                                         //
    // 5. Hygiene                                                              //
    //    Hygiene drops naturally everytime you're not using the shower/tub/   //
    //    washing hand. Hygiene drops everytime you let that timer roll. It    //
    //    is inevitable, although it is not all that dangerous after all.      //
    //                                                                         //
    //    When the Hygiene bar is empty, nothing will happen as well. The bar  //
    //    will suddenly reach zero if your Bladder bar (see below) is empty,   //
    //    but nothing could fix the problem like a quick visit to the bathroom.//
    //                                                                         //
    // 6. Social                                                               //
    //    Now this is kind of weird too. Every single Sim, regardless of       //
    //    personality traits, needs to be social at times. Even those with an  //
    //    absolutely empty personality. In other words, even if you have a     //
    //    shy, mean, introverted and lazy Sim, they will eventually have to    //
    //    get out and talk with others too.                                    //
    //                                                                         //
    //    The bar decreases anytime you're not in touch with other. Different  //
    //    acts toward your Sim's friend have different Social-filling feat.    //
    //    When it's empty, it is said that your Sim will reach the level that  //
    //    of a crazy guy; but I never experienced that. Just grab that phone   //
    //    and call a friend, or just talk to your family member. It's all the  //
    //    same.                                                                //
    //                                                                         //
    // 7. Bladder                                                              //
    //    Bladder is a very fun bar, because it takes only a mere minute from  //
    //    zero to full bar. This is the reason why you always need a bathroom  //
    //    for your house.                                                      //
    //                                                                         //
    //    This bar goes off everytime, but faster when you're eating or having //
    //    more and more coffee. When it's empty, your character will wet his/  //
    //    her pants and also leaving a water puddle on the floor. Should that  //
    //    happen, the Hygiene bar will also deplete extremely. Other than      //
    //    that, though, nothing else is quite fatal about it.                  //
    //                                                                         //
    // 8. Room                                                                 //
    //    The last Need is quite complicated. This basically rounds out how    //
    //    your Sim is feeling about the surroundings. In short, they always    //
    //    want a clean, bright, enough space, and a properly decorated room.   //
    //    If the room can't fulfill the requirements, the Room bar will never  //
    //    be full.                                                             //
    //                                                                         //
    //    Room bar depletes quickly if you move your Sim to a poor room, and   //
    //    it drops faster than a rock when the plumbing is broken and water is //
    //    flooding the floor. This bar goes up and down fluidly unlike the     //
    //    others. You don't really have to pay much attention to this; should  //
    //    this decrease, chances are you will have a better room for your Sim  //
    //    to fix the problem in a zip. Again, nothing's happen if it's empty.  //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    // "Zidane, I need eat more different food. I still hungry!!! You need     //
    //  come back, take me more places, show me more food!"                    //
    //                                           Quina Queen, Final Fantasy IX //
    /////////////////////////////////////////////////////////////////////////////
    
    NOTE: Another way to quickly refill your needs is to make a Blue Potion
          through the Chemistry Set (explained later). The Blue Potion, albeit
          appears randomly, will fulfill three different needs (also random) to
          the fullest! A definite mood-raiser, this is!
    
    ______________________________________________________________________________
    4.2. Mood
    
      Mood is the overall sum of all your eight Needs bar status, but not exactly.
    Your Mood ranges from five full green Mood (which is good) all the way down
    to zero, to one red Mood to five full red Mood (by which you are in a good
    trouble).
    
    /////////////////////////////////////////////////////////////////////////////
    // Picture of a Mood bar in action                                         //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    //      ==  5     -,                                                       //
    //     ===  4      |                                                       //
    //    ====  3       > Green  // The more you have here, the better!        //
    //   =====  2      |                                                       //
    //  ======  1     -'                                                       //
    //  ,----,                                                                 //
    //  |    |  ZERO     Balance // It's also possible to have zero mood too!  //
    //  |    |  ZERO                                                           //
    //  '----'                                                                 //
    //  ======  1     -,                                                       //
    //   =====  2      |                                                       //
    //    ====  3       > Red    // The more you have here, the worse!         //
    //     ===  4      |                                                       //
    //      ==  5     -'                                                       //
    //                                                                         //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    
      Mood comes into play when you're going to interact with any object that
    involves raising stats. You will need at least one green Mood, or else your
    Sim will reject your order, saying he/she is not in the mood for it. Also
    remember that it doesn't matter if you're going to raise your stat or not.
    You may have 10 full Creativity stat and only want to do it for fun, but when
    your Sim is not in the mood, he won't do the piano too.
    
      What I mean when I said Mood is not the exact round of the Needs is the
    fact that it is possible to have four full green Mood even if one of your
    Need bar is in red. All you need is to have four to six full bars (this
    gets easier as you have better and better objects) and the mood will be
    quite high as well.
    
      This goes otherwise, too. It only take a totally empty need bar to decrease
    the Mood. So, to sum it up, a couple of full needs is better than an even
    set of needs; an even set of needs, though, is better than near-full bars
    with a couple of empty bars.
    
      Mood also factors in your job performance. The better Mood you have when
    going to job, the better your performance is. When you have fulfilled all the
    requirement for a job promotion (explained later) but never seem to get it, it
    is probably because of the Mood. If you keep on going on a bad Mood, your
    performance drops and may eventually bring you to the brink of demotion. Watch
    out.
    
    ______________________________________________________________________________
    4.3. Sims' way of thinking
    
      Behind all those skin and all, your Sim is composed out of many lines of
    programming algorithm. It already has quite some pre-set ways to do things you
    told them to do. These includes pathfinding, priority, and reaction.
    
      The first is pathfinding. Most of your orders will involve many walk to your
    Sim. For instance, your Sim will choose the closest path to an object out of
    the many. This become a bit messy when somebody is on their way. When a
    collision is detected between Sims, both will stop. Your Sim will then try to
    find alternative path. If there isn't any, one of them will consider a
    retreat (that is walking out of the way). Normally, your Sim will then
    continue the walk, but it appears that your Sim will stand for nothing in
    quite a minute before they continue the job.
    
      When something is on the way and there's no solution found (like you're
    telling your Sim to replace a bulb, but the floor lamp itself is inaccesible),
    your Sim will tell you about it. Also, when your Sim is running straight to
    any topiaries (this only available via download or in Livin' Large), he/she
    will then stop and completely FORGET all the task (i.e. you need to reorder).
    
      The next is priority. This only matters when you allow your Sim to have
    their own Free Will. There are occasions when your Sim will ignore your order
    and do what they think is best. You may only order a real hungry Sim to read
    a book, but don't be surprised when he suddenly add "Eating" to the top of
    the list and put your order to second.
    
      A mix between pathfinding and priority is the fact that your Sim will always
    choose to walk on tiled-floor than on grass, even if a grass path to a target
    is closer than a tiled path. Not that it matter that much, just an info much
    heavier to the amusement side.
    
      Another is reaction. According to personalities, your Sim may get along well
    (or not) with another. Sometimes the guest will try to interact with your Sim
    some more, and he may not enjoy it. Another kind of reaction is the waking-up
    sequence (in which Active Sim will be on their feet faster than lazy ones) and
    whatever they're doing when a fire is on. During the latter, your Sim will
    madly crying out loud being so panic at all. You can order him to call the
    fireman and all, but he will then catch the hysteria again (regardless of Free
    Will or not).
    
      When they receive gift from visiting guests (not from interaction option),
    a Sim will first react by looking for a surface to put them down. They also
    do the same thing after they grab the bill letter from the mailbox. If the
    order is cancelled or there is no surface found, they will automatically put
    the item on the floor. Sometimes, though, it saves a lot of time that way. 
    Think about it.
    
    ______________________________________________________________________________
    4.4. Sims and your order
    
    4.4.1. Giving orders
    
      When you think of it, your Sim are nothing more but everything you ordered
    him to do. By default, your Sim will follow any order. He will try to replace
    the bulb under the risk of getting electrocuted if you told him to. He will
    cook the food under the risk of causing fire if you told him to, too.
    
      All that fact comes into advantage for us, the players. There are some
    considerations when giving orders: first is that without any order, a Sim
    will just stand up doing nothing at all until they run out of energy and
    sleep, or they run out of food and die. This means that you will always want
    him to be under command, for his own good.
    
      The best way to give orders is to queue commands. You already know that the
    most common thing to do after eating is to go to toilet. So, you pause the
    game, choosing "Eat" on a plate of food and then clicking "Use" on the toilet
    all at once. That will queue the commands. Consecutive orders work as well as
    one-by-one order, they may in fact save you a lot of time. You can give
    consecutive orders on the fly, though (meaning no need to pause the game) but
    you will usually have to get used to the game flows first before being able
    to think what's next fast enough.
     
      There are occasions when ordering comes slightly different. One is when
    your Sim is sleeping. Normally, he will stay in the bed until it reaches 6
    AM in the morning. This goes even though his Energy (i.e. the only reason
    why you want him to sleep) is already full before 6 AM. Now, by adding
    another order after sleeping, you will be able to cut the habit and get more
    free time to do more things. Whether telling her to serve meal or whatever,
    always tell your Sim to do anything else after sleeping.
    
      By Livin' Large, there will be this new "friend" called the cockroach. The
    only order you could do to them is to spray them, and your character can only
    have that order in the list to do the job. When it works, your Sim will then
    continue to seek another cockroach to spray. The watering order also work
    similarly. They will water all the plant found inside and outside unless you
    told them to do anything else too.
     
      As it is already told, sometimes Sim can lost all the orders in their list
    if they bump into something. Nothing solves this, you just have to give them
    another order. Refer to section 6.0 "Specific objects behavior" for more
    about how ordering affect your Sim's act when using some certain objects.
    
    /////////////////////////////////////////////////////////////////////////////
    // "Captain, sir! We await your orders, sir!"                              //
    //                             Haagen, Pluto Knight VIII, Final Fantasy IX //
    /////////////////////////////////////////////////////////////////////////////
    
    4.4.2. Cancelling orders
    
      You can also stop whatever your Sim is doing by clicking at the picture of
    the order. When reading a book, for example, cancelling will stop your Sim
    and she will then return the book to the shelf. Cancelling a sleep will wake
    your Sim up. Cancelling an eat will leave you a half-empty plate, but still
    ready to be eaten again (the meal, not the plate, duh).
    
      Sometimes, cancelling won't do the job. This is specifically happen when
    a Sim is already doing the task while it is a single yet long-animated task.
    Take "Drinking Coffee" for example. Another tip of cancelling is when you
    take your bill. When doing so, your Sim will automatically seek for the
    closest surface (table, end table) to put it down. But heck, you can cancel
    the task AFTER your Sim got the mail. She will put it down the floor, and by
    then you will be able to quickly pay for it. This also works similarly when
    receiving cake or flowers from guests.
    
      Cancelling also speeds-up other tasks, such as washing the dishes or
    emptying the trash. When doing the latter, you can cancel before she go to
    the outside trashcan. There will be trashes all over the floor, but you can
    pick it up and put it down the inside trashcan again (and voila, it won't be
    full! Wonder where the rest of the trashes go...)
    
    ______________________________________________________________________________
    4.5. Skills
    
      Skills are essential in overcoming various problems you will without no
    doubt encounter during your game. You will have to spend a lot of time working
    on these. Read on.
    
    /////////////////////////////////////////////////////////////////////////////
    // ~ Skills ~                                                              //
    // ~ Gotta read lots, lots, lots of books, and more! ~                     //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // 1. Cooking                                                              //
    //    This is the most important skill to learn at the beginning,          //
    //    especially for the "homer" Sim. Of course, you will definitely want  //
    //    to learn it when playing Bachelor as well.                           //
    //                                                                         //
    //    what it does:                                                        //
    //    Cooking skill is one of the factors that make satisfying meal        //
    //    (another is the quality of the kitchenwares used). The better your   //
    //    Skill is, the faster you'll get a full Hunger bar. Another usage of  //
    //    this skill is to avoid the chance of causing fire when using the     //
    //    stove. The poorer your skill is, the bigger the chance you will      //
    //    burn your whole house down. Some job careers also require you this.  //
    //                                                                         //
    //    how to learn:                                                        //
    //    There's only one way to learn Cooking, that is by purchasing a       //
    //    bookshelf and choosing to Study Cooking from it. I imagine that the  //
    //    skill should also increase the more you cook; but no, it isn't.      //
    //                                                                         //
    // 2. Mechanical                                                           //
    //    Mechanical has a lot to do with fixing and/or making things. The     //
    //    Repairman (whom you can call by phone) has a perfect Mechanical      //
    //    skill, and therefore may be of a help during the beginning of the    //
    //    game when your skill is low.                                         //
    //                                                                         //
    //    what it does:                                                        //
    //    Mechanical will help you a lot when things are broken. Of course,    //
    //    you can always call the Repairman, but why not taking the skill to   //
    //    its best so you can do it yourself and save money? In Livin' Large,  //
    //    the better the skill is, the higher the price of the Gnomes you make //
    //    with the woodworking table. Most job careers also require you this.  //
    //                                                                         //
    //    how to learn:                                                        //
    //    Previously, much like Cooking, you can only learn Mechanical skill   //
    //    through learning from books. But with Livin' Large, you can buy the  //
    //    woodworking table. You will make a lot of Gnomes with that thing,    //
    //    and the longer time you spend, the faster you'll get your skill up.  //
    //                                                                         //
    // 3. Charisma                                                             //
    //    You will need to have a good quality of Charisma to charm other      //
    //    people to do whatever you wanted them to do. Not that you can do     //
    //    that thing in The Sims, duh, it's just some filler sentences...      //
    //                                                                         //
    //    what it does:                                                        //
    //    Nothing much, really. It is only important for some job careers,     //
    //    and that actualy is all.                                             //
    //                                                                         //
    //    how to learn:                                                        //
    //    You will have to buy any kind of mirror and choose Practice Speech   //
    //    from there.                                                          //
    //                                                                         //
    // 4. Body                                                                 //
    //    Everyone wants a good body. Everyone wants to be strong. Do you?     //
    //                                                                         //
    //    what it does:                                                        //
    //    Surprisingly, nothing much, too. It is only important for some job   //
    //    careers. You'd think that with this you will be able to do more      //
    //    things (like, pushing furnitures somewhere out of the way), but no.  //
    //    Oh, it is also said that this help when you get into fight with      //
    //    other.                                                               //
    //                                                                         //
    //    how to learn:                                                        //
    //    Buy the exercise machine, and use it. Also know that this skill      //
    //    takes you the most energy to learn compared to another, so try not   //
    //    to overdo it. You can also build a pool and swim there to eventually //
    //    gain the skill. There's no blue indicator bar when swimming, but     //
    //    the skill will still go up (although at the more lengthy time). Go   //
    //    with the exercise machine all the way.                               //
    //                                                                         //
    // 5. Logic                                                                //
    //    Logic has escaped the mind of many, many Sims. How about yours?      //
    //                                                                         //
    //    what it does:                                                        //
    //    Nothing. It helps you to advance most job careers, but nothing else. //
    //                                                                         //
    //    how to learn:                                                        //
    //    In The Sims, the only way to learn Logic skill is by playing chess.  //
    //    With Livin' Large, you can also buy the chemistry set or telescope   //
    //    as they help too.                                                    //
    //                                                                         //
    // 6. Creativity                                                           //
    //    It is Creativity all they need the most to make games like The Sims. //
    //    It is your ability to make something "new", something original.      //
    //                                                                         //
    //    what it does:                                                        //
    //    Advancing job careers. Uh, and good Creativity skill will raise the  //
    //    price of the paintings you make, but not by much compared to what    //
    //    Mechanical skill is to the Gnome. Yes, a single painting at 10       //
    //    Creativity sold higher than a single Gnome at 10 Mechanical, but by  //
    //    the time you finished your painting, 10 Gnomes or more should be     //
    //    finished too.                                                        //
    //                                                                         //
    //    how to learn:                                                        //
    //    Buy the piano, or the cheaper easel. With the Livin' Large, you      //
    //    should also try the electric guitar.                                 //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    // "I'm fine by myself now. I have all the skills I need to survive. I'm   //
    //  not a child anymore."                                                  //
    //                                    Squall Leonheart, Final Fantasy VIII //
    /////////////////////////////////////////////////////////////////////////////
    
      Note that it takes longer time to learn more and more skills. You can easily
    start getting a couple of skill points by wasting some hours, but it will
    obviously take you more than a full day to max them out from nine to ten. Be
    patient, and always keep an eye on your Energy and other Needs.
    
      Fully skilled Sim also do not get much else in practical. My first Sim who
    had reached that was in fact a "homer". Since she didn't work, most were
    simply wasted. She still called the Repairman just for fun, and so the only
    way it mattered was when she cooked a real good meal for the whole family.
    
    ______________________________________________________________________________
    4.6. Health
    
      Now as you download the Guinea Pig object or installed Livin' Large, it is
    indeed possible for your Sim to get sick. This can usually be recognized when
    he/she is sneezing and all. Sickness can happen when your Sim is playing with
    the Guinea Pig while the cage is not clean (you will notice this if you find
    the "Clean" option on the object). Be warned, though, that it is possible to
    get bitten by the Guinea Pig and get sick even though there is no "Clean"
    option when you ordered to "Play" (this mostly happened if you queue the order
    after sleeping or other long-time acts).
    
     When it happens, most of the need bars (most notably the Energy bar) will
    drop faster then usual. These are things you need to take note about sickness:
    
    1. Yes, sickness can cause death. Be terribly aware of this fact, because
       unlike another things that may also cause death (e.g. being electrocuted
       or hunger), death by sickness may come unpredictably. You may still have
       a sick Sim with quite good mood and somewhat satiated needs, but it doesn't
       mean they won't die an hour later.
    
    2. When a Sim is sick, their Energy bar drops really fast. Because of this,
       NEVER ever force your Sim to do anything beyond their condition, especially
       stat raising. In order of priority, you will need to keep an eye on Hunger,
       then Energy, Bladder (which goes altogether with Energy, you'll soon see)
       and probably Hygiene and Comfort.
    
    3. A cure for the ill Sim is a tight sleep and a lot, lot cups of coffee. My
       suggestion is that you put an endtable or any surface near the bed, and
       tell your Sim to drink around five or more cups of coffee before obviously
       telling him to go to the toilet. I remember that Will Wright said something
       about giving the ill Sim a lot of nice hot drinks--but since the game
       doesn't provide any other kind of drinks (except from the bar object, which
       obviously isn't all that nice and warm), I guess coffee is the best bet.
    
    4. It is said that an ill Sim may not go to work. Fortunately, this suggestion
       has been proven wrong. This probably has a lot to do with the quicker
       decay of Energy and Hunger bars when working (both being the most deciding
       needs whether your Sim will survive or not), but there's always a way. You
       shouldn't tell your Sim to do anything at home (except to fulfill their
       needs) and they'll be quite safe when at work. Your ill Sim will spend a
       lot of time sleeping and drinking coffee, and then use the little hours
       remaining to have an eat, bath, and probably a nap. Tell them to work as
       usual, then tell him to sleep, have coffee, toilet, eat. Lather, rinse,
       repeat.
    
       This is probably hard to do when you don't have quite good objects yet;
       when that happens, you could just go to work a day, stay home the next day,
       go to work again, and that should also help too.  
    
    5. Sickness may jump from a Sim to another; in other words, keep a healthy
       Sim away from the ill one. This probably goes depending on time, not 
       interaction. This fact is an obvious advantage, because when in absolute
       dire need to fulfill the Social bar (and you will, sooner or later), your
       ill Sim could just hug a roommate for a couple time and then quickly leave
       to  avoid further problem. This is quite OK as long as done fast enough.
    
      An ill Sim will regain back his health after two or more days (depending on
    how well she got rest, coffee, and an overall good mood).
    
    NOTE: With Livin' Large, you can buy a decorative item called the Guinea Pig
          painting. Viewing it will cure your ill Sim automatically. Also, you
          may ended up making a White Potion from the Chemistry Set when a Sim is
          ill. It doesn't come up automatically, though, so stick with the
          painting instead.
    
    ______________________________________________________________________________
    4.7. What a Sim dislikes and why
    -----------------------------------------------------------------------------
    When sleeping:
    -----------------------------------------------------------------------------
    They don't like being in the same room with anybody and anything doing certain
    (especially noisy) activities. These include:
    
    - phone ring
    - cuckoo clock (download, or Livin' Large)
    - turned on TV
    - turned on stereo set
    - baby cry
    - other Sim playing with piano
    - other Sim playing with PC
    - other Sim working with the exercise machine
    - other Sim playing with the guitar
    - other Sim playing with other object I fail to notice, as long as they make
      sound.
    
    If Sim A is already sleeping when Sim B is doing one of the above, Sim A
    will suddenly wake up. When Sim B is already doing one of the above when
    Sim A is going to sleep, it will be impossible for Sim A to do it unless
    Sim B stops her act first.
    
    Waking up a Sim when their Energy bar is not yet filled also disturbs them.
    
    In other hand, a Sim will not want to sleep in a double bed with another Sim
    she doesn't have quite a good relationship yet (about 60-80, I guess). This
    may be quite a punch to your wallet to buy different bed for different Sim,
    so it is always advisable to have really good relationship with the same
    family member. That way, you can have two Sims sleeping in the same bed,
    which saves money and space (i.e. you will naturally need only one bedroom
    in the stead of two, or probably can use the second room for SimKid).
    
    -----------------------------------------------------------------------------
    When using the toilet:
    -----------------------------------------------------------------------------
    They don't like another person inside the bathroom, EXCEPT they know the
    person really well (i.e. they have high relationship points, explained later).
    
    -----------------------------------------------------------------------------
    When bathing:
    -----------------------------------------------------------------------------
    They also don't like another person inside the bathroom, EXCEPT they know the
    person really well.
    
    -----------------------------------------------------------------------------
    When an object is broken:
    -----------------------------------------------------------------------------
    Sometimes, your Sim may break an object when using them. When this happens,
    the act is stopped abruptedly and you should immediately call the Repairman
    or fix the object yourself.
    
    -----------------------------------------------------------------------------
    Disasters:
    -----------------------------------------------------------------------------
    In a smaller scale, they hate trash, dirty bathrooms, and messy beds. Of
    course, they hate more serious things like floods and fire too.
    
    -----------------------------------------------------------------------------
    Relationship:
    -----------------------------------------------------------------------------
    Like, you don't like it if a random person hugs you in all of a sudden, do
    you? So do your Sim then. There will also be certain things they dislike in
    the regard of love matters, but it will be discussed more in its own section.
    
    
    ______________________________________________________________________________
    4.8. SimKid behaviors
    
      There will be different section to discuss more about the SimKid, but here
    we will be just talking about their difference with the adult Sim behavior.
    They are basically the same with adult Sim. They can sleep in both the kiddie
    bed or the common beds (the way an adult Sim can also sleep in both, too). A
    kind of special thing is that they are not considered as a real problem in the
    bathroom. They can be with another family member (although maybe not so with
    guests) in the same time without no worries. They also have quite a tendency
    to make a whole lot of water puddles after using the shower.
      Also note that SimKid cannot raise skills, and have no usage of them anyway
    (they can't serve meal, repair, go to work). The very same mood/needs rule
    still apply, though.
    
    ______________________________________________________________________________
    4.9. Guests behaviors
    
      Obviously, you cannot control those guest Sims who make a visit to your
    house. They have their own Free Will, and your role is to satiate what they
    need. In other word, be a good host.
      This is what I use to experience when having guest. First, they will knock
    your door and STAY AWAIT until you GREET them. They don't wait forever,
    though, so if they're ignored for around an hour or more, they will eventually
    leave (and probably get mad at you). Once you greet them, they will instantly
    enter your house; and this begins your job as a host.
      Normally, if your guest comes from "unused family" (i.e. a family you make
    not to be played, just so you can have them as friends. This will be explained
    later), they will come with the default need: They're HUNGRY.
    
      IT IS BETTER FOR YOU TO SERVE MEALS BEFORE INVITING GUEST
    
      Now if you have meals prepared, the guest will quickly grab it and have an
    eat. You can make better use of this fact by taking a meal as well. This will
    trigger a social conversation, which obviously adds up the Social need (with
    the Hunger since you're eating, and most likely Comfort too). If your Sim is
    not hungry, though, just let him do anything else for a while.
      When they're finished, guests will feel what your Sim usually feel: they
    have to go to the bathroom. Let them go first and then use the toilet too 
    (especially if you were also eating) or use another toilet if you have it.
      After that, your guest is ready to be interacted with (i.e. the only reason
    why you need them). Sometimes, though, they will probably go for the coffee-
    maker first (they need a quick boost on Energy, perhaps). After that, chat to
    them, play chess, whatever.
      At some point or another, their Free Will should lead them do fulfill their
    needs with objects found in your house. If their Fun bar is low and you're so
    unlucky that you don't have anything resembling "fun", then your guests will
    eventually go back home to find the entertainment on their own.
    
      REMEMBER THAT YOUR GUEST IS ALSO A HUMA--ERR, A SIM, MEANING THAT YOU SHOULD
      ALWAYS TAKE NOTICE ON THEIR NEEDS AS WELL.
      
    ==============================================================================
    5. Building  
    ==============================================================================
      Unless you buy a pre-made house, you will have to make one for your own.
    Answer me, what's the fun of buying pre-made houses? Oh. Yeah. It's fast and
    doesn't require us the tiniest amount of brain cells. But hey, building is fun
    too, if you just spend enough time and imagination with it.
    ______________________________________________________________________________
    5.0. Stats
    
      The Sims began as a housemaking simulation, and had it stayed that way, this
    Stats should occupy a major portion in the game. But no, so instead it only
    becomes a really, really worthless and unnoticed part. You don't need to care
    about this mostly. If your Sim live there happily, it doesn't matter what the
    Stats said. Here they are anyway:
    -----------------------------------------------------------------------------
    Sq.Ft.:
    -----------------------------------------------------------------------------
    This is the area inside the house--the area enclosed by walls. Sims like lots
    of room, the more the better, and they really won't be happy if space is
    limited.
    -----------------------------------------------------------------------------
    Bedrooms:
    -----------------------------------------------------------------------------
    A bedroom is any room that has a bed. As long as you provide your Sim with
    comfy beds, they'll sleep well and wake re-energized.
    -----------------------------------------------------------------------------
    Bathrooms:
    -----------------------------------------------------------------------------
    Only room that contains a toilet, tub or shower is considered a bathroom. Sims
    definitely need at least one bathroom to relieve their bladder and hygiene
    needs.
    -----------------------------------------------------------------------------
    Lot Size:
    -----------------------------------------------------------------------------
    A lot can happen on a lot. They come in various sizes and cost accordingly.
    
    There are another parts of your house that, unlike the above stats, are
    scored accordingly in the sense that the more they are, the better. They are:
    -----------------------------------------------------------------------------
    Size:
    -----------------------------------------------------------------------------
    This is the size of the buildings you have in the house, probably scored
    solely on the in-house (i.e. doesn't include yard). I came into that thought
    because I used not to give a thing to the yard, but I expand the house a lot
    and somehow this stat is full already.
    -----------------------------------------------------------------------------
    Furnishings:
    -----------------------------------------------------------------------------
    This is the round-out of all the objects you have in your house. To test this
    out, I started a new family and bought them only one thing, the Servo. And
    the Furnishing stats skyrocketed to the fullest. But when there's cheaper
    items around, the score should drop.
    -----------------------------------------------------------------------------
    Yard: 
    -----------------------------------------------------------------------------
    Now this is where they judge how pretty your yard is. The easiest way is to
    plant more and more trees until this stat is full. But you can normally build
    swimming pool and nice gardens to boost this.
    -----------------------------------------------------------------------------
    Upkeep:
    -----------------------------------------------------------------------------
    What's a shiny house if it's left dead for years? Upkeep stat goes up and down
    all the time. When there are broken item, dirty toilets, burned bulbs, the
    Upkeep stat goes down. When all is fixed, it goes back up. Note that whenever
    you start a game, this stat is full (yeah, because you don't have any objects,
    let alone to be broken anyway)...
    -----------------------------------------------------------------------------
    Layout: 
    -----------------------------------------------------------------------------
    If your Sims frequently bump one another when going all around the house,
    you can safely tell something's wrong with the Layout. This is the hardest
    stat to satiate, you will always want all the activity in the house work
    fluidly between one another. I can't really say much else because I used to
    get low Layout score... just try not to place too much unneeded wall and see
    if it works.
    
    ______________________________________________________________________________
    5.1. Building consideration
    
      Now the only reason why you would or would not want to put something on that
    empty lot to eventually make a decent hourse out of it is how your Sim will
    feel about it. You may make a really good house in your own eyes, but maybe
    there's something wrong there according to your Sim. Maybe it's too big, maybe
    it's too simplistic, maybe you just put too much things there.
    
    -----------------------------------------------------------------------------
    Walls
    -----------------------------------------------------------------------------
    ============================================================================
    Control reminder
    ----------------------------------------------------------------------------
    (hold)Ctrl + click-drag  : delete wall
    (hold)Shift + click-drag : build square room
    ============================================================================
    a) Corners
      Sims enjoy more the imaginative approach into the standard, square-shaped
    walls that develop a room. It appears that they liked the cut on the corner
    more. I honestly didn't see any big difference between standard and cut-out
    corners, but aside from the fact that cut-out corner saves money, it's always
    worth a try, no?
    
    /////////////////////////////////////////////////////////////////////////////
    // Wall Corners                                                            //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // 1) This is the standard corner:                                         //
    //     ___                                                                 //
    //    |                                                                    //
    //    |                                                                    //
    //                                                                         //
    //                                                                         //
    // 2) This is the cut-out corner (which a Sim likes more):                 //
    //      ___                                                                //
    //     /                                                                   //
    //    |                                                                    //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    
      There's a downside to making cut-out corners, though, namely the placing
    limitation. To put it short, a single cut-out corner will cost you an empty
    grid that you should get had you decided to use the standard corner. Remember
    that this one grid is sometimes very valuable, you know, due to it's place.
    You can have decorative items there, or floor lamps.
    
    /////////////////////////////////////////////////////////////////////////////
    // Between the Possible and the Impossible                                 //
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // 1) You can make combination between diagonal and normal wall like this: //
    //                                                                         //
    //     |               North                                               //
    //     |___          W   E                                                 //
    //    /                S                                                   //
    //    |                                                                    //
    //                                                                         //
    //    but you cannot make the combination like this:                       //
    //                                                                         //
    //    ______           North                                               //
    //     /             W   E                                                 //
    //    |                S                                                   //
    //    |                                                                    //
    //                                                                         //
    //    A normal wall could not go across a diagonal wall if there's another //
    //    normal wall by the other end of the diagonal wall. In the picture,   //
    //    you could see the normal wall could not go to west because there's   //
    //    another normal wall by the end of the diagonal wall (going north).   //
    //    In much easier words, two normal and a diagonal could not collide.   //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
    
    Also note that NOTHING could be placed on the diagonal wall. No painting,
    no wall lamp, no window, no door, no anything. Well, you could still place
    wallpapers, but that's all I know.
    
    b) functions
      Now back to the basic: why do you want to add a wall? To make a room, that's
    correct. And what's the use of a room? To separate different functions between
    them, right. In other words, you need to make a BATHroom and a BEDroom because
    you don't want to fuse them into a BATHBEDroom (since, you know, sleeping with
    a toilet nearby just doesn't seem quite right).
    
      It is a bit easier to determine in The Sims, though, because all they care
    is just bedroom and bathroom. You can make whatever other room as you wish:
    playroom, studyroom, partyroom, poolroom, hothouse, workshop, whatever. It is
    already discussed in the Sims Behaviors section that Sims want some sort of
    privacy for both bedroom and bathroom (albeit for some slightly different
    reason). Aside from that, it's all yours.
    
      The moral of this subsection is that: you always want to make separate
    bathroom and bedroom. All the livingroom kind of thing can go whatever they
    want.
    
    -----------------------------------------------------------------------------
    Room
    -----------------------------------------------------------------------------
    a) General info
      Now, speaking technically, what is a room? Square-shaped grids surrounded
    with walls? Square-shaped grids surrounded with walls with cut-out corner?
    
    WRONG.
    
      First, a room can be of ANY KIND OF shape. As long as:
    1. The space is entirely surrounded with walls.
    2. There's no fully separating wall between space. Here's an exercise:
    -----------------------------------------------------------------------------
    1)  ______
       |          This, my friend, is not a room. It's missing a wall.
       |       |
       |_______|
    -----------------------------------------------------------------------------
    2)  _______ 
       |       |  This is a full room.  
       |       |
       |_______|  
    ----------------------------------------------------------------------------- 
    3)  _______
       |   |   |  This is also a full room. There's a wall in the middle, but
       |   |   |  it fails to fully separate the space.
       |_______|
    -----------------------------------------------------------------------------
    4)  _______
       |   |   |  No, this isn't a pant. These are TWO ROOMS. The wall in the
       |   |   |  middle has now complete. 
       |___|___|
    -----------------------------------------------------------------------------
    5)   ____             Now, this may look like something out of your math
        /    \_______     textbook. Take it simply, it's also a room despite the
       /             \    rather funky approach to the design.
       |_______       \
               \______|
    -----------------------------------------------------------------------------
      
      I hope you all could understand these little notes. If you can't, it is
    suggested for you to start a journey to Tibet and, uh, seek the meaning of
    life or something.
    
    b) What makes a good room
    
      Note that a full room, as explained above, is not yet to be a perfectly
    liveable room. You should be able to notice them quickly, but here they are:
    1. A room needs at least a door to get in and out.
    2. A room needs some windows to provide maximum lighting in the days.
    3. A room needs some lamps to provide maximum lighting in the nights.
    4. This is not an absolute must, but any kind of wallpaper and tile should 
       help a lot on the aesthetic side and all.
    5. A good room is not of a huge size, but is enough to contain the whole
       objects that are going to be put there, so a Sim could use all of them
       freely and safely enough.
    
    -----------------------------------------------------------------------------
    Door and Window
    -----------------------------------------------------------------------------
    ============================================================================
    Control reminder
    ----------------------------------------------------------------------------
    (hold)Ctrl + click-drag  : delete door/window (but not the wall)
    ============================================================================
    
      There's only little thing we could talk about these two objects, but let's
    discuss them as well. First is the door. A door is regarded basically as a
    wall; a combination between wall and door also separate space into different
    rooms. A door can only be placed on normal, not diagonal walls. A door also
    needs two empty grid in front and behind it. This is obvious, I think, you
    need both space to freely go in and out via the door. There are many kind of
    doors in The Sim, but they're just for aesthetic matter and simply serve and
    behave the same way (e.g. that "frame-only" door is, after all, also a door
    so that albeit the look, it still doesn't connect between rooms into a single
    room).
    
      Still regarding doors, there is currently no double-doors both in The Sims
    and Livin' Large. You may want to place two doors next to each other as a
    front door; When you have more than one guest, repairman, gardener, and maid
    all in one time, it will be quite a mess when people have to queue to get in
    or out. Also make quite some free grids surrounding the door, avoid narrow
    corridor like plague. Here's an example:
    
     |   |        | and - : walls, both occupy a single grid
     |   |              D : doors
    -|-D-|-
     |   |       Never make something like this! It will only leave your Sim
     |   |       a mere 1-grid wide space, meaning it will only be accesible 
                 for one Sim in a time. Compare with the next:
    
     |       |         
     |       |   If you make things like this, you will have wider space which
    -|---D---|-- will be a big help to avoid collision.
     |       |
     |       |
     
      Always note that the "space limiter" doesn't always have to be walls:
    in can also be objects, plants, flowers, anything. Always remember to put
    things far enough from the door to let it have good enough space for your
    Sims to get in and out.
    
      A window works to let the sunlight into the room. You will want to put as
    many window as it is needed to provide the maximum lighting. Simply add one
    by one until the room doesn't get any brighter. You could still add more,
    though, maybe for decorative reason (like in most pre-made houses).
    
      Note that an inside window (a window simply placed inside, so it doesn't
    directly receive sunlight) doesn't transfer light from a room to another.
    Here's a graphical example.
    
     ooooo ##################     o = outside
     ooooo #        #       #     # = wall
     ooooo |        /       #     | = window
     ooooo | Room   / Room  #     / = inside window
     ooooo |     1  /     2 #
     ooooo #        #       #
     ooooo #        #       # 
     ooooo ##################
     oooooooooooooooooooooooo
     oooooooooooooooooooooooo
    
     As you see there, the Room 1 should be bright (because it has a window
    leading outside), but then Room 2 will be totally dark. Notice that the
    inside window will not transfer the light from window in Room 1 to Room 2,
    despite its being adjacent with.
    
     The minimum total of a window needed for a room is based on the room's size,
    and it really doesn't matter on which side the windows are placed. If a room
    only needs two, you can place both next to each other, or on different side,
    anywhere as you wish. Although, still, you can't place it on diagonal walls.
    
      Uh, no. Actually, I had experienced that a slight difference in placement
    may also cause slightly different effect. Placing a window here, for example,
    may only do a bright+1 (or whatever like that), but a window next to it may
    do bright+2. I don't have any explanation about this. Should you know, please
    mail me up.
    
    -----------------------------------------------------------------------------
    Swimming Pool
    -----------------------------------------------------------------------------
    ============================================================================
    Control reminder
    ----------------------------------------------------------------------------
    (hold)Ctrl + click-drag  : delete pool
    ============================================================================
    Everybody loves swimming pool. When you choose the water button, you will get
    a set of 3x3 tiles; Eight of them are cheap, outdoor tiles (meaning you will
    be able to delete or replace them) and the one in the middle is the pool
    itself. When you spread them, the water area will get wider with the rest of
    the tile still surrounding them.
    
    Also note that you need, at the very least, to place the ladder by the edge
    of the pool so your Sim can have access into it. The diving board is optional,
    but since there's nothing else you can have in the pool, then why not?
    
    You can have an indoor swimming pool, but you can't have them on the second
    story (i.e. don't just go building a whole lot of pillars just to realize
    that it's impossible to have pool there like I did).
    
    -----------------------------------------------------------------------------
    Tile and Wallpaper
    -----------------------------------------------------------------------------
    ============================================================================
    Control reminder
    ----------------------------------------------------------------------------
    (hold)Ctrl + click-drag  : delete floor / wallpaper
    (hold)Shift + click-drag : - fill an entire room with the same tile
                               - fill an entire connecting wall surface with
                                 wallpaper  
    ============================================================================
    
    All these things will slowly empty your wallet, especially in the beginning.
    If you can afford it, it is always best to have them. If you can't, though,
    make it the last priority. Remember that different style costs you differently,
    while there definitely isn't any advantage of having a tile/wallpaper over
    another aside from aesthetic side (which doesn't count in-game, anyway).
    
    In other words, start cheap first. They may look rather plain in the eye, but
    there's nothing wrong about it according to your Sim. Also note that I haven't
    experienced any matter in the regard of placing tile/wallpaper not at what it
    seemed to be their "appropriate" place. Like, the tile/wallpaper set for the
    bathroom shouldn't make any problem when placed in the bedroom, or outside.
    
    ______________________________________________________________________________
    5.2. To mix or not to mix
    
    There have been a lot of ideas about not separating rooms differently at all.
    It does not, in fact, bother your Sim should he sleep in a room when there's
    a guest around. So then comes the idea to have only two different rooms in
    the house; the bathroom (this one OBVIOUSLY needs to be separated) and the
    large room for kitchen/bed/living room/dining room all in one pack.
    
    While this DEFINITELY saves money because you don't need to build that much
    of a wall, there are certain downsides to this. First is of course in regard
    of your sleeping Sim. Realized or not, you will eventually place certain
    objects that may annoy your sleeping Sim (refer to subsection 4.7. What a Sim
    dislikes and why).
    
    One of the biggest offender is the phone. You never know when this will ring
    and wake up your Sim, while you will definitely have one in the house. Others
    are the turned on television or stereo sets. Both these objects can easily be
    left unnoticed for quite some time; only to have your about-to-sleep Sim
    complaining about them.
    
    Another problem is room rating. A small, separate bedroom is easier to take
    care and decorate than a mix of different rooms altogether. If you mix
    everything, that basically means you will also have dirty plates in your
    bedroom, maybe unrecycled papers, withered plant, dirty aquariums, and all.
    At the plus side, though, you will only have to concentrate on decorating that
    one room alone to satistfy the Room need most of the time.
    
    So, to sum it up, it basically is not a big problem to mix everything in one
    room. Here are some ideas to better your life and help your Sim more:
    
    1. Place the telephone inside the bathroom, or probably outside.
    2. Never place the Cuckoo Clock. If you have one, place it in the bathroom.
    3. Always make sure everything's turned off before telling your Sim to sleep.
    4. When not playing alone, make sure that whenever you have a sleeping Sim,
       tell the others to do less-noisy things. Practice speech, read books,
       cook, stuff like that. Or maybe you can temporarily place the stuff
       outside if you really need too (works okay with the exercise machine, TV,
       and probably anything else) and move back in when they're done.
    ______________________________________________________________________________
    5.3. Starting ideas
    
    Especially after you bought a vacant lot, you will have quite a little to both
    build your house and buy necessary objects. Because of this, you will have to
    make certain limitations to the size and layout of your house. You will 
    probably want to use the ideas of mixing rooms as explain on the previous
    subsection; or you will not.
    
    Either way, these are MY ideas about the layout. Emphasize the "MY" point
    because it is, in fact, not recommended for you to use. It will be a whole lot
    better if you take mine as a starting point, think about how ridiculous it is
    for your taste, and begin making a better one. Trust me, I want you to do that
    instead.
    
    As a start, remember this. It is good to place your front door as close as
    possible with the mailbox. If you have installed Livin' Large, you could see
    in the 2nd Neighborhood that the retro-themed house (with the Mashuga family)
    is a real bad example of front door placement, because it's at the different
    side with the mailbox. Imagine how long it should take to get and pay bills,
    newspapers, and all. You may want to build a little flower garden in front of
    your house, so give it three space or so from the mailbox, then start building
    walls. Something like this:
    
    4                             D : front door
    3        -----D------        [t]: trashcan 
    2        GGG     GGGG        [m]: mailbox 
    1                             G : garden (i.e. flowers, anything) 
    0 --------[t]--[m]---
      ######## ROAD #####
    
    And here are some of my layout (the in-house only). Remember that the walls
    are only a rough work to ease my job, you can have cut-out walls if you want.
    
    -----------------------------------------------------------------------------
    1. The simple mix
    -----------------------------------------------------------------------------
    
    |------|---------|   FD : Front door
    |   2  D     3   |    D : Door
    |      |         |    1 : Bed area
    |-D----|         |    2 : Bathroom
    |            4   |    3 : Kitchen and dining area
    |   1            |    4 : Living room
    |--------FD------|
    
    Explanation:
    This is where the fuse between the bedroom + kitchen + dining room + living
    room is applied. Place a bed or two in the bed area, put the kitchenwares
    next to the walls and have a table in the middle (area 3). Have TV and stuff
    in area 4. The bathroom is quite self-explanatory.
    
    Advantage:
    It's awesomely cheap. You only need to build two different room, one is very
    small (the bathroom) and nothing else.
    
    Disadvantage:
    You will need to put the phone in the bathroom and stuff, everything to keep
    a sleeping Sim comfortable due to the no privacy at all.
    
    Expansion possibility:
    
           |-----| 
           |  5  |-------|
           |     |   3a  |
    |------|-D---|       |  3a: Kitchen area
    |  2   D         3b  |  3b: Dining area
    |      |             |   5: Study room
    |-D----|             |
    |      D         4   | 
    |  1   |             |
    |      |-FD----------|
    |------|
    
    Explanation:
    You can now seal off the bed area with walls to further privacy, and you can
    expand the northern side area for anything, most notably the addition for
    another room, which I used as a study room in my example. Also the removal
    of the kitchen area so you can have much wider dining room.
    
    -----------------------------------------------------------------------------
    2. A slightly better privacy
    -----------------------------------------------------------------------------
    
           |-----|
    |------|  3  |------|   FD: Front door
    | 2    |--D--|  4   |    D: Door
    |                   |    1: Bedroom
    |----D|---FD--------|    2: Kitchen and dining area
    | 1   |                  3: Bathroom
    |-----|                  4: Living room
    
    Explanation:
    With this, you cut the left part of your yard that's supposed to be a garden
    and build a bedroom there. I know that nobody actually place a bathroom
    directly in front of the front door; but no, Sims care not about this. So
    why should you?
    
    Advantage:
    You will have a complete privacy when sleeping and the chance for another Sim
    to work on noisy things without hesitation. There will be a lot more space to
    place things unlike before and the house is quite expandable due to the simple
    and the few amount of walls used.
    
    Disadvantage:
    Still much more expensive than the first layout, though, due to the cost of
    a new bedroom.
    
    Expansion possibility:
    
                 |------| 
           |-----|  5   |
    |------|  3  |-----D|     5: Study room
    | 2    |--D--|  4   |   
    |                   |   
    |----D|---FD--------|   
    | 1   |                
    |-----|                
    
    
    Explanation:
    I hate fully symmetrical building, so I placed the Study Room to the north
    of the living room instead of to its south. Or if you want to have a fully
    balanced house, then something like this:
    
    |------|     |------| 
    |  6   |-----|   5  |
    |-D----|  3  |----D-|     5: Study room
    | 2    |--D--|  4   |     6: Bedroom 
    |                   |     7: All-purpose room
    |----D|---FD--|D----|   
    | 1   |       |  7  |      
    |-----|       |-----|         
    
    Explanation:
    Now you have two bedrooms (you know, for your SimKid or something) and another
    vacant room for whatever you wish. This cuts down your garden, of course, so
    you can easily delete room 7 if you want, and only add room 6. Or delete room
    6 and only add room 7. Whatever fits you best.
    
    -----------------------------------------------------------------------------
    3. The big family
    -----------------------------------------------------------------------------
    
    |--------------|---|   FD: Front door
    |       2      D 1 |    D: Door
    |-D--|--D------|   |    1: Kitchen area
    |  3 D       4     |    2: Bedroom
    |----|--FD---    5 |    3: Bathroom    
                 \-----|    4: Living room
                            5: Dining area
    
    Explanation:
    When you start a house with eight family members, you don't build a lot of
    bedrooms with one bed each for them. Instead, you build a huge bedroom with
    a lot of beds. This is where the wide bedroom comes in. Note that your Sim
    has no problem sleeping in a room with no matter how many other Sim around,
    so despite the barrack-esque look, it's quite okay. It saves a lot of money
    too. Also note the use of diagonal wall by the dining area. This is to make a
    certain feeling of space, because it is in fact quite narrow for the living
    and dining area had they were limited by common, vertical wall. Also: the door
    next to the kitchen area. This is so that your "homer" Sim (you will have one,
    duh, you're playing eight Sims!) can quickly serve dinner after sleeping
    without having to get out through the south door.
    
    Advantage:
    The usage of walls is quite limited. You basically have only three rooms which
    reduces a lot of other cost (especially for decoration).
    
    Disadvantage:
    The living room and dining room has to be sacrificed (i.e. they have to have
    smaller space) as to save money for walls and stuff. 
    
    Expansion possibility:
    
            |-----| 
    |----|--|     |----|        1: Kitchen area
    | 8  D  D  7  D  1 |        2: Dining area
    |----|  |-----|    |---|    3: Bathroom
    | 3  D  |  6  D      2 |    4: Living room
    |----|  |--D--|        |    5: Bedroom (1)
    | 9  D           4 |---|    6: "homer" Sim's bedroom (2)
    |----|--FD---|D----|        7: All-purpose room 
                 |  5  |        8: Bedroom (3)
                 |-----|        9: Bedroom (4)
    
    Explanation:
    If you have the money, why not? Assuming you have a double-bed in each, then
    two Sims can occupy a bedroom (in the stead of the 8:1 ratio in the beginning)
    for better privacy. Also note the replacement of the bathroom to the more
    northern room; this is because as far as I know, according to an architectural
    law or something, you don't place similar functioned rooms next to each other
    (which is bedroom 8 and 9, in my case) unless you're making some sort of hotel
    or apartment, which I wasn't. Uh, yeah, the dining area is moved too; because
    it's almost a rule that they must be close enough to the kitchen (which is
    also slightly moved). Also note the placement of the two doors in the
    All-purpose room; this is to save your Sims more time when going from the
    left side to the right and vice versa.
    
    CLOSING STATEMENT:
    No matter how excellent a house is, though, there WILL be a big change when
    you also have to consider this next section. introducing: The Second Story.
    ______________________________________________________________________________
    5.4. Second story
    
      Why having to spread out every single room to the north, to the east, to the
    west and to the south to get enough space, if you can expand it to the ABOVE?
    Most of the time, I had this problem of TOO MUCH AVAILABLE SPACE when I wanted
    to build a second story. This was especially when I was playing a small family
    when the need of many bedrooms is non-existant. I used to build everything on
    the first story, and when I have the double space, I don't have any idea about
    how I should make use of it.
    
      The moral of my story is: if you really wanted to make use of a second story
    (i.e. not for bragging rights), then plan as soon as possible. If you have
    spare money and wanted to add a study room, decide if you want it right now
    or soon after you have enough money to build the second story for that room.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    In addition to that, you can actually have an extra grid on the second story;
    In other words, you can place a tile on a first story wall, and have a second
    story wall next it. It's better be experienced than told, though, so just try
    a bit and see what I mean.
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    -----------------------------------------------------------------------------
    1. Basic
    -----------------------------------------------------------------------------
    
      Okay, now as you already grasp the very meaning of the second story, let's
    begin making them. The ways of building the second story are quite simple,
    actually. If you have a room on the first floor, you can have another room
    directly above it. If you have a pillar on the first floor, you can have a
    room right above it too.
    
      The key to building a second story is Tile, actually. While you can have
    grasses on the first floor, you can't expect your Sim to hover around the
    second story. Also note that yard objects do not belong to the second story.
    This includes many stuff in Build mode like the swimming pool and most plants
    that have to be placed on grass (like trees).
    
      If you're ready, then purchase a ladder of your choice. Just the way common
    sense used to say, place that ladder next to any wall. Not only this adds in
    safety (in real life, anyway, as there's no falling incident in The Sims), but
    this also helps the aesthetic feeling of the room.
    
      Now that the ladder is placed, switch to the second story view (press Tab
    or use the game's interface) and you will see empty grids there. Now you can
    start placing tiles, and surround them with walls according to your needs.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Remember that you don't need to make an exact clone of your first story. You
    can only use half of the available grids, and the game will fix the rest for
    you (e.g. the roofs and overall look).
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    -----------------------------------------------------------------------------
    2. Pillars
    -----------------------------------------------------------------------------
      You will use these for one purpose and one purpose only: to have a second
    story tile when there's no wall under it. No, wait. You can use these for
    decorative purpose too, I guess, to give your house a certain accent and such,
    but that isn't all I wanted to discuss right now.
    
      A pillar, despite what it may show you, actually support a 3x3 grid. You may
    only see one above it in the beginning, but if you place a tile on it, it will
    expand to all direction for you to place more tiles. In other words, if you
    want a second story area by the size of 6x1, for example:
    
    you don't have to buy six of them!
    
    1   P P P P P P    P: Pillars
        1 2 3 4 5 6 
    
    no need for this! You only have to buy two pillars!
    
    1     P     P      P: Pillars
        1 2 3 4 5 6
    
    (in fact, if you make full use of it, two pillars are enough for 6x3/3x6!)
    
    this is enough. If you still have any problem, just imagine a pillar as the
    middle tile in a fully available 3x3 grid (which IS its feature, after all).
    
    -----------------------------------------------------------------------------
    3. Balcony
    -----------------------------------------------------------------------------
      When you have a second story, you also have to have a balcony. I don't know
    what's the reason behind this, maybe it gives you a certain feel of
    awesomeness when watching other people down there from high above a balcony.
    And just admit it, you want a balcony too, right?
    
      It is fairly simple to build one. You already know that a second story floor
    can have an extra grid over the first story one; but one grid is not enough
    for a balcony. You will want around 2 or three grids there, depending on your
    taste.
    
      The way to do it, of course, is to place pillars. With these, you don't have
    to build room on the first story to support the balcony (and a balcony does
    NOT want a room under it, anyway). So you basically tile all the grid you
    wanted to be a balcony, place surrounding fences (uh, not that a Sim will fall
    down from an open balcony, mind you), and wall the back side of the balcony
    and add a door to the inside.
    
    -----------------------------------------------------------------------------
    4. Gravity-defying second story
    -----------------------------------------------------------------------------
      Say, do you hate having pillars to support your balcony? Maybe they just
    look plain ugly and can never match your Japanese-themed house? Me too,
    sometimes. Now what if we somehow delete the pillars when the balcony is
    already build? Will the floor just crumble down, disappear, or what?
    
      No, baby. They stay.
    
      Uhm, let me state this again in a much less compassionate speech. You can
    sell all your pillars, and your balcony will stay intact. Just sell them the
    same way you sell other objects, and voila! You have set your very own
    gravity-defying house.
    
      You can go extreme with this fact, too. If you have the money, you can place
    nothing else but a ladder and a whole lots of pillars, then build your entire
    house on the second story. Sell the pillars and see what happen. Let some of
    the corner pillars stay and you will have what some of the folks here in
    my country, Indonesia, have; a fully second story house with nothing much else
    under it. And then start telling your friend the house is special to avoid the
    attack of wild animals and floods, and voila, they praise your imagination!
    
      (As a little aside, though, wild animals and floods actually ARE the reasons
    why some of our people have that sort of a house.)
    
    ==============================================================================
    6. Objects
    ==============================================================================
    A house and an object is like the dark and the light; Each cannot go without
    another. Once you get through the daunting task of building your house, you
    can now calm down and start choosing what kind of thing you want your Sim to
    enjoy. Provided you still have spare money in hand, of course.
    
    ////////////////////////////////////////////////////////
    // NOTE!                                              //
    ////////////////////////////////////////////////////////
    //                                                    //
    // You can sell an object you just bought and gain    //
    // back your full money as long as you do that within //
    // the same day you bought the object. This does NOT  //
    // mean 24 hours after you bought the object. Rather, //
    // you have whatever the time remaining in the        //
    // current day to do so. So, if it's 10 AM, you have  //
    // 14 hours to sell the object and still acquire your //
    // money back.                                        //
    //                                                    //
    // This is especially useful when buying the PC to    //
    // find your Sim a job. Buy a PC, search for job,     //
    // accept, and sell the PC back. No harm's done, and  //
    // you have more options for job thanks to the PC.    //
    //                                                    //
    ////////////////////////////////////////////////////////
    
    ______________________________________________________________________________
    6.0. Specific objects behavior
    
      Some objects work differently from the other. Before we're talking about the
    most common ones, I'll include the specific first. 
    
    - Bed -
    Your Sim will continue to sleep until 6 AM unless you use the order "Wake up"
    or you give him another order in the queue. When you tell him to "Wake up",
    your Sim will do that right at the time, regardless of energy, and most
    likely will be yelling at you. This works best when a burglar is barging in.
    When you simply give another order, your Sim will wait until his Energy is
    all green before he wakes up and do the order.
    
    A double bed needs free space to its left and right so two Sims can sleep
    there at the same time.
    
    - TV -
    When watching TV, your Sim will keep on sitting until they have full Fun bar,
    much like a bed is to the Energy bar. When you queue the order, they will wait
    until the Fun is full too (unless of course if you cancel the Watch TV order).
    Note that a Sim doesn't turn off the TV when they're finished; it's best to
    queue a "Watch" and a "Turn Off" order all at once. See the result.
    
    - Computer -
    When playing with the computer, your Sim will also stay there until the Fun
    bar is full. In addition to that, she will also turn off the computer. The
    difference is that, if you add another order when she is playing, she will
    completely leave the computer and do what you ordered. After that, she will
    completely forgot that she was playing the computer before, so you will have
    to reorder them again to Play or to Turn Off the PC. "It's best to let a
    playing Sim play," I guess that's what Will Wright have in mind when designing
    this.  
    
    - Plants -
    Your Sim never water a single plant. You may only tell her to water that
    cactus, but then she will also get out of the house to water the whole garden.
    You can cancel this, naturally, by giving another order to the list. That way
    she will only take care of the cactus and then she'll go for something else.
    
    - Stat-raising objects -
    The basic rule when interacting with stat-raising objects is that your Sim
    will not stop until she get a new, shiny point from that. When you queue
    another order, you will have to either wait or cancel the stat-raising task.
    Stat-raising task normally stops when you're Sim is low on energy too. In
    some occasion when your Sim is still healthy enough, they may even continue
    doing the same thing even after getting a point.
    
    - Cuckoo Clock (download / Livin'Large) -
    This thing will sound in the interval of 6 hours, starting from 0 AM. Never
    put this in the bedroom or it may wake your Sim at the wrong time.
    
    ______________________________________________________________________________
    6.1. List
    
    The Sims objects first, Livin' Large objects last. The list will be arranged
    based on the objects first categories, with the 2nd category included in each
    of the objects description.
    
    -----------------------------------------------------------------------------
    1. The Sims
    -----------------------------------------------------------------------------
    
    /////////////////////////////////////////////////////////////////////////////
    SEATING
    -----------------------------------------------------------------------------
      Seatings are sometimes essential in their presence with another object. If
    you buy a dining table, a chess set, or a television, for example, you will
    also have to buy either a chair or a sofa. They can also stand alone too,
    like if you want to put one outside so you don't have to have a bored Sim
    when standing still waiting for his Carpool to arrive.
      Loveseat and sofa have the option for your Sim to take a nap there. This
    probably depends on the hour: If you tell your Sim to take a nap during night
    until before 6 AM, they'll stay there until the clock hits 6 AM. After that,
    the Nap command may only well work for about half and hour or so.
      You can also take a nap on certain chair/recliner, too.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Sioux Sity Wicker Chair
        Price        :  80
        Size         : 1x1
        Attribute    : Comfort +2
        2nd Category : Living Room
      
        Sioux Sity Wicker Chair
        Who needs excessive comfort when you can fill your home with cheap, hand
        crafted Sioux Sity furnishings? Inspired by the last decade's South
        Western design fad, the multi-colored fabric could match anything.
        Durable, propylene glycol SimWicker and vynil cushions guaranteed for 30
        days. Sioux Sity-"Take a load off everything but your wallet."
    
    -----------------------------------------------------------------------------
    02. Werkbunnst All Purpose Chair
        Price        :  80
        Size         : 1x1
        Attribute    : Comfort +2
        2nd Category : Dining Room
    
        Werkbunnst All Purpose Chair
        Chairs are a great invention! They let you sit down while eating, make
        typing possible when using the computer and are great for sitting on
        while watching TV. This minimal, serious, cantilevered design provides
        seriously minimal comfort.
    
    -----------------------------------------------------------------------------
    03. "Posture Plus" Office Chair
        Price        :  100
        Size         : 1x1
        Attribute    : Comfort +3
        2nd Category : Study
    
        "Posture Plus" Office Chair
        Comfort. Health. Value. We've merged the logic of procedural chair 
        peripherals with the science of ergonomics to create a chair that makes
        sense. Comfortably priced, "Posture Plus" is the seatware solution for
        Sims' desk and table interface challenges.
    
    -----------------------------------------------------------------------------
    04. Deck Chair by Survivall
        Price        :  150
        Size         : 1x1
        Attribute    : Comfort +3
        2nd Category : Outside
    
        Deck Chair by Survivall
        Just the right height and angle for eating, drinking and socializing, 
        this sturdy chair can fill many needs, whether on the deck or porch, in
        the garden, or at the foot of your bed. Survivall products use only
        locally grown, locally milled, pure redwood cleansed of any foreign
        particles.
    
    -----------------------------------------------------------------------------
    05. Contempto Loveseat
        Price        :  150
        Size         : 2x1
        Attribute    : Comfort +3
                       Energy  +4
        2nd Category : Living Room
    
        Contempto Loveseat
        Part of our Contempto for the Home collection, our loveseat makes a cozy
        nest on its own or a charming addition to our Comtempto couch.
        Independently compensated couch specialists say that Sims may experience
        slightly more comfort due to the vertical (as opposed to the horizontal)
        striping. Nylon shells. Foam cushions. Durable plastic legs. Color:
        Nicotine.
    
    -----------------------------------------------------------------------------
    06. Indoor-Outdoor Loveseat
        Price        :  160
        Size         : 2x1
        Attribute    : Comfort +3
                       Energy  +4
        2nd Category : Living Room
    
        Indoor-Outdoor Loveseat
        Made from a space age PVC and silicon hybrid, this sofa provides year
        round comfort both in front of the TV or out by the pool. The baked-on
        plastic finish mimics antique vynils and is impervious to chipping,
        peeling, cracking rust and chemical or atomic attack. Manufacturer:
        R. Martin Industries.
    
    -----------------------------------------------------------------------------
    07. Recycled Couch
        Price        :  180
        Size         : 2x1
        Attribute    : Comfort +2
                       Energy  +5  
        2nd Category : Living Room
    
        Recycled Couch
        Show your solidarity with other Eco-conscious Sims by purchasing a 
        recycled couch. Rebirthed from discarded bolsters, driftwoods, car tires
        and bottle caps, a recycle couch announces a radical disregard for
        bourgeois comfort. Break the cycle of consumption and waste at a
        revolutionary low price.
    
    -----------------------------------------------------------------------------
    08. Touch of Teak Dinette Chair
        Price        :  200
        Size         : 1x1
        Attribute    : Comfort +3
        2nd Category : Dining Room
    
        Touch of Teak Dinette Chair
        Step up and sit down to Touch of Teak! Elegance and durability hearken
        back to simpler times and simpler comfort levels. Whether used alone or
        as a part of a handsome dinette set, these chairs scream class and value.  
    
    -----------------------------------------------------------------------------
    09. Contempto Couch
        Price        :  200
        Size         : 3x1
        Attribute    : Comfort +3
                       Energy  +5  
        2nd Category : Living Room
    
        Contempto Couch
        Softness and coziness. Expression and impression. This dynamically
        striped couch creates a statement both in form and function that says
        "my couch." Brings comfort that lasts as long as the endless harmony of
        the beautiful homestead. Nylon shells. Foam cushions. Durable plastic
        legs. Color: Nicotine.
    
    -----------------------------------------------------------------------------
    10. SimSafari Sofa
        Price        :  220
        Size         : 3x1
        Attribute    : Comfort +3
                       Energy  +5  
        2nd Category : Living Room
    
        SimSafari Sofa
        Go crazy with this latest addition to our lounge furniture collection.
        synthetic zebra-hide and black damask are used to create a unique,
        asymmetrical that's right on the crest of the current retro-design wave.
        Whether you and you're guest are napping, watching TV or just relaxing,
        the SimSafari will certainly be the center of attention all night long.
    
    -----------------------------------------------------------------------------
    11. Country Class Armchair
        Price        :  250
        Size         : 1x1
        Attribute    : Comfort +4
        2nd Category : Living Room
      
        Country Class Armchair
        A blend of English Country style and mass market ideals, the Country 
        Class armchair afford down-filled comfort at a moderate price. Available
        as a single item or as a part of the Craftmeister living room set.
    
    -----------------------------------------------------------------------------
    12. "Back Slack" Recliner
        Price        :  250
        Size         : 1x1
        Attribute    : Comfort +6
                       Energy  +3  
        2nd Category : Living Room
      
        "Back Slack" Recliner
        Retreat from the outside world, and relax in the comfortable retro-style
        of the new "Back Slack" recliner by Cheap Eazzzzze. Inspired by computer
        generated sweaters and subliminal relaxation tapes, the "Back Slack"
        features oversized stuffed arms, luxurious pillows, and a super-soft,
        sink-into-the-cushions seat.
    
    -----------------------------------------------------------------------------
    13. Parque Fresco del Aire Bench
        Price        :  250
        Size         : 2x1
        Attribute    : Comfort +2
        2nd Category : Outside    
    
        Parque Fresco del Aire Bench
        Own a piece of history with an authentic reproduction of Parque Fresco
        del Aire bench. This beautiful handcrafted bench has been a part of the
        scenes in SimCity parks since its release. Add a sense of history and
        elegance to your gardens, lawns, patio, and indoor atriums with this
        comfortable bench.
    
    -----------------------------------------------------------------------------
    14. Spartan Special
        Price        :  300
        Size         : 1x3
        Attribute    : Comfort +6
                       Energy  +7  
        2nd Category : Bedroom
      
        Spartan Special
        For a single Sim on a tight schedule AND a tight budget. There's no
        better value than the Spartan Special by Cheap Eazzzzze. Barrack-inspired
        comfort and design ensures that your Sims receive their ration of energy.
    
    -----------------------------------------------------------------------------
    15. Country Class Loveseat
        Price        :  340
        Size         : 2x1
        Attribute    : Comfort +5
                       Energy  +4  
        2nd Category : Living Room
     
        Country Class Loveseat
        The perfect loveseat for getting cozy by a fire. Modest size means this
        comfy loveseat fits almost anywhere. Acetate slip covers emulate silk and
        linen. The moderate cost and blendability with other more expensive sofa
        makes the Country Class a popular item. Part of the Craftmeister
        collection.
    
    -----------------------------------------------------------------------------
    16. Pinstripe Loveseat from Zecutime
        Price        :  360
        Size         : 2x1
        Attribute    : Comfort +5
                       Energy  +4  
        2nd Category : Living Room
    
        Pinstripe Loveseat from Zecutime
        A "must have" loveseat! Whether Sims are enganging in some intimate
        power networking or just relaxing with their current couch strategy,
        Zecutime promises aggresive levels of comfort. Navy pinstriped cushions
        with fitted covers professionally coordinate with the entire Zecutine
        line.
    
    -----------------------------------------------------------------------------
    17. Pinstripe Sofa from Zecutime
        Price        :  400
        Size         : 3x1
        Attribute    : Comfort +5
                       Energy  +5  
        2nd Category : Living Room
    
        Pinstripe Sofa from Zecutime
        Zecutime is focused on Sims building healthy comfort levels through the
        ownership of upscale and corporate full-service sofas located in major
        living rooms, family rooms and dens. Sofa acquisition and investment
        management strategies have been developed with the benefit of the
        proprietary couch research of the Zecutime Comfort Research Group.
    
    -----------------------------------------------------------------------------
    18. Country Class Sofa
        Price        :  450
        Size         : 3x1
        Attribute    : Comfort +5
                       Energy  +5  
        2nd Category : Living Room
    
        Country Class Sofa
        More rustic than romantic, this style offers traditionally sturdy arms
        and back, but comfortable down-filled cushion make Sims want to dive just
        right in. Kiln-dried hardwood frames. Eight-way, hand-tied coils. The
        perfect blend of adult and kid-proof all in one? Part of the Craftmeister
        collection.
    
    -----------------------------------------------------------------------------
    19. Cheap Eazzzzze Double Sleeper
        Price        :  450
        Size         : 2x3
        Attribute    : Comfort +7
                       Energy  +8  
        2nd Category : Bedroom 
    
        Cheap Eazzzzze Double Sleeper
        Finding a good bed when you're on a budget is tough. So is sleeping on
        the floor. A good compromise is the Cheap Eazzzzze Double Sleeper.
        Satisfy your Sim's basic sleep and energy needs while you dream about
        better, more comfortable beds. 100% authentic chipboard.
        
    -----------------------------------------------------------------------------
    20. Tyke Nyte Bed 
        Price        :  450
        Size         : 1x3
        Attribute    : Comfort +7
                       Energy  +8  
        2nd Category : Bedroom
    
        Tyke Nyte Bed
        Kids are sims too and like Adult Sims, they need sleep to re-energize.
        Buy 'em this colorful bed so they can wake up bright-eyed and
        bushy-tailed and ready for school! Comes with durable plastic liner.
        
    -----------------------------------------------------------------------------
    21. "Citronel" from Chiclettina Inc.
        Price        :  450
        Size         : 1x1
        Attribute    : Comfort +6
        2nd Category : Living Room
    
        "Citronel" from Chiclettina Inc.
        Style: Contemporary       Color: Citron
        Comfort Level: High       Upholstery: Alcantara Cover
        Designer: Annoyioni       Target Consumer: High Level
    
    -----------------------------------------------------------------------------    
    22. "The Sarrbach" by Werkbunnst
        Price        :  500
        Size         : 1x1
        Attribute    : Comfort +6
        2nd Category : Living Room
    
        "The Sarrbach" by Werkbunnst
        Perfect proportions. Perfect comfort. Relieve sore backs with the
        "Sarrbach". It was a featured item at the "Equipment for Habitation"
        show last October in SimCity. Covered with full-grain leather.
    
    -----------------------------------------------------------------------------
    23. Empress Dining Room Chair
        Price        :  600
        Size         : 1x1
        Attribute    : Comfort +4
                       Room    +2  
        2nd Category : Dining Room
    
        Empress Dining Room Chair
        Impress your friends with the Empress Dining Room Chair. The plush,
        inviting cushions are a sore Sim's best friend. The austere black lacquer
        design has a Northern Japanese influence. Place these near table so Sims
        may eat in total comfort... and style.
    
    -----------------------------------------------------------------------------
    24. "Von Braun" Recliner
        Price        :  850
        Size         : 1x2
        Attribute    : Comfort +9
                       Energy  +3  
        2nd Category : Living Room
    
        "Von Braun" Recliner
        Initially designed as a command chair for space modules, the Von Braun's
        space planning was meticulous and economical. Werkbunnst engineers, 
        rejecting physical exhaustion and all concern for material costs, refused
        to stop until they had achieved the ideal line and the absolute comfort
        our customers demand. Though it has a "machine made" look it is almost
        100% hand labored.
    
    -----------------------------------------------------------------------------
    25. Luxariare Loveseat
        Price        :  875
        Size         : 2x1
        Attribute    : Comfort +8
                       Energy  +4
                       Room    +2
        2nd Category : Living Room
    
        Luxuriare Loveseat 
        "Exciting design requires some risk taking," says SimCity designer Yoko
        Onasis. "SimCity designers are striving for an international yet regional
        look, but we don't equate sophistication with making sense." While some
        Sim may be opposed to the lamb skin leather, most find the white, creamy
        surfaces deliciously decadent and inviting. 
    
    -----------------------------------------------------------------------------
    26. Napoleon Sleigh Bed
        Price        :  1,000
        Size         : 2x3
        Attribute    : Comfort +8
                       Energy  +9  
        2nd Category : Bedroom
    
        Napoleon Sleigh Bed
        Bring out the little emperor in your Sim By purchasing the Napoleon
        Sleigh Bed. Comfort and satisfaction await in the Roman inspired lines
        and comfort of this classic Empire style bed. ACTUAL bend wood and REAL
        aromatic cedar make this an instant heirloom at an affordable price.
    
    -----------------------------------------------------------------------------
    27. "The Deiter" by Werkbunnst
        Price        :  1,100
        Size         : 1x3
        Attribute    : Comfort +8
                       Energy  +5
                       Room    +3
        2nd Category : Living Room
    
        "The Deiter" by Werkbunnst
        Made to accompany our "Von Braun" recliner, this Bauhaus inspired sofa
        has been redesigned by highly disciplined team of young, Swiss, ergonomic
        researchers. "Sitting on this sofa makes you feel like the King of
        Comfort!", exclaimed one sofa scientist during final testing. Swiss
        pearwood frame. Fully aniline dyed leather.
    
    -----------------------------------------------------------------------------
    28. Parisienne Dining Chair
        Price        :  1,200
        Size         : 1x1
        Attribute    : Comfort +6
                       Room    +3  
        2nd Category : Dining Room
     
        Parisienne Dining Chair
        Made to accent our Parisienne dining table, this European style armless
        dining chair has been made by a family of cabinet makers whose pedigree
        stretches back to the reign of Louis XIII. Sinuous lines and refined
        comfort set these chairs apart from so many of their stark modern rival.
    
    -----------------------------------------------------------------------------
    29. Dolce Tutti Frutti Sofa
        Price        :  1,450
        Size         : 3x1
        Attribute    : Comfort +9
                       Energy  +5
                       Room    +3
        2nd Category : Living Room
    
        Dolce Tutti Frutti Sofa
        Unique. Rigorous. Contemporary design. Extraordinary comfort.
        Chiclettina sofas represent the apogee of authentic exclusiveness and
        creative hegemony. Shell is molded polyurethane foam. Seat cushions are
        down-filled poly-core and pressed Llama wool. Legs are polished bubunga
        wood.
        Manufacturer: Chiclettina Inc.    Designer: Paolo Annoyioni
    
    -----------------------------------------------------------------------------
    30. Modern Mission Bed
        Price        :  3,000
        Size         : 2x3
        Attribute    : Comfort +9
                       Energy  +10
                       Room    +3
        2nd Category : Bedroom    
    
        Modern Mission Bed
        Patterned on the Arts and Crafts movement's design principles of
        simplicity and workmanship, our craftspeople have reinterpreted this
        aesthetic for the new millenium. Cherrywood and mahogany combine to 
        create a luxurious place to sleep and re-energize.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    SURFACES
    -----------------------------------------------------------------------------
      Surfaces are essential to put some of the objects that require a surface
    due to their size and stuff. You can put many things on surfaces; meals,
    bills, vases, table lamps, computers, and every small objects you could think
    of that shouldn't normally be placed on the floor.
       End tables are useful near the kitchen or anywhere else to put lamps, and
    the bigger tables are best for computer (not that you can't place computer
    on another kind of table, but you wanted to imitate the real life or not?).
    Counters are special because sinks can only be placed on them; they also
    perfectly suit a kitchen. Dining tables are exceptionally big and can
    sometimes be a problem when you're just starting with a small house; save
    them for a big upgrade, if you should.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Pinelgucher End Table
        Price        :  40   
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom
    
        Pinelgucher End Table
        Pinelgucher means value. Made of machine chipped and glue-hardened
        rubberwood, our accent tables are vacu-laminated to ensure minimal
        formaldehyde emissions. This contributes to the optimum strength and
        smooth finish on all surfaces.
    
    -----------------------------------------------------------------------------
    02. Wicked Breeze End Table
        Price        :  55   
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom
    
        Wicked Breeze End Table
        Come back to the Islands! Wicked Breeze combines turn of the century 
        resort styling with 20th century technology. Perfectly acceptable in the
        home, these elegant and graceful SimWicker tables can enjoy the "elegant
        outdoors" as well. "Wicker with a twist...Wicked Breeze!"
    
    -----------------------------------------------------------------------------
    03. KinderStuff Nightstand
        Price        :  75    
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom
    
        KinderStuff Nightstand
        SPAZZ...A little funky, a little eclectic... OK, a lot funky and a lot
        eclectic. Use the whole set or just a piece or two to create a wacky
        design statement. Hand painted in totally wacky primary colors.
    
    -----------------------------------------------------------------------------
    04. Mesquite Desk/Table
        Price        :  80   
        Size         : 2x1
        Attribute    : -
        2nd Category : Study
    
        Mesquite Desk/Table
        Sniff the sawdust and old saloon aromas when using this Western-inspired
        desk/table made from hardy mesquite. Whether used as a cost effective
        computer desk, a table for a small kitchen, or as part of an overall
        South Western theme, our desk/tables parlay a bygone era's rustic look
        and distressed economy.
    
    -----------------------------------------------------------------------------
    05. NuMica Folding Card Table
        Price        :  95   
        Size         : 2x2
        Attribute    : -
        2nd Category : Dining Room
    
        NuMica Folding Card Table
        Is it really a card table... or breakfast table? A computer stand? A
        poolside picnic table! WHO KNOWS!!! There are just about as many uses for
        a NuMica folding table as there are things to put on it! Plastic covered
        chipboard has simulated Formica pattern for that retro look without the
        "Vintage" price tag.
    
    -----------------------------------------------------------------------------
    06. "Anywhere" End Table
        Price        :  120  
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom
    
        "Anywhere" End Table 
        Part of our new "no-brow" design, we blended antique furniture forms with
        intentional austerity. The result is a highly versatile and stylish end
        table that looks great "anywhere" and is priced to move. 
    
    -----------------------------------------------------------------------------
    07. Imperious Island End Table
        Price        :  135  
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom    
      
        Imperious Island End Table
        "Imperious Island" furniture is recognizable by its grace, simple
        carvings, and an under-worked appearance in the wood. It is haughty in
        style, inspired by the elite life of the colonial tropics. High quality
        and durable hardwood is easy to maintain and has rich grains.
     
    -----------------------------------------------------------------------------
    08. NuMica Kitchen Counter
        Price        :  150  
        Size         : 1x1
        Attribute    : -
        2nd Category : Kitchen
    
        NuMica Kitchen Counter
        Out with the old and in with the new! These aren't the kitchen counters
        you grew up with! Miracle in plastic recovery rates have made counters
        made of NuMica the choice of food choppers and thrifty shoppers
        EVERYWHERE! Features a resilient food preparation surface and plumbing
        hook for sink installation. "Start making bread...instead of spending
        it!".
    
    -----------------------------------------------------------------------------
    09. Backwoods Table by Survivall
        Price        :  200  
        Size         : 3x2
        Attribute    : -
        2nd Category : Outside
    
        Backwood Table by Survivall
        Redwood swells less than imported woods. It is less likely to warp, 
        split, or let you down. All natural materials. No chemical additives.
        Union made.
    
    -----------------------------------------------------------------------------
    10. "Colonial Legacy" Dining Table
        Price        :  200  
        Size         : 2x2
        Attribute    : -
        2nd Category : Dining Room
     
        "Colonial Legacy" Dining Table 
        Hearty proportions meet classic details in this solid oak compromise. 
        Legs are machine turned by hand from an original neo-colonial pattern.
        Surfaces are treated with lissapol, chloroform, tannic acid and
        potassium permanganate and then finished with urethane to preserve the
        natural luster and feeling of the wood.
    
    -----------------------------------------------------------------------------
    11. London "Cupertino" Collection Desk/Table
        Price        :  220  
        Size         : 2x1
        Attribute    : -
        2nd Category : Study  
    
        London "Cupertino" Collection Desk/Table
        The perfect desk for the working Sim. Economy design has produced a work
        surface ideally suited to supporting computers, table lamps and
        telephones. Also works well for dining when extra guests are over.
        Designed for use with a variety of chairs.   
    
    -----------------------------------------------------------------------------
    12. Modern Mission End Table
        Price        :  250  
        Size         : 1x1
        Attribute    : Room    +1
        2nd Category : Bedroom
    
        Modern Mission End Table
        Designed as part of our Modern Mission bedroom set, this tempting piece
        in cherrywood and mahogany looks great as a display stand or as a dapper
        accent for sofas, hallways and dining areas. 
    
    -----------------------------------------------------------------------------
    13. Tiled Counter     
        Price        :  250  
        Size         : 1x1
        Attribute    : -
        2nd Category : Kitchen
    
        Tiled Counter
        Our most popular counter, the tile grid imparts feelings of order and
        cleanliness to any kitchen. Solid hickory frame with raised panels and
        mitered corners makes an attractive food preparation or sink area. The
        amazing character and distinctive grain of the hardwood has been
        carefully painted over with durable acrylic. Color: Chlorotic Green.
    
    -----------------------------------------------------------------------------
    14. Sumpto End Table  
        Price        :  300  
        Size         : 1x1
        Attribute    : Room    +1
        2nd Category : Bedroom  
    
        Sumpto End Table
        "Our commitment to serious design began in earnest by bringing Sumpto
        style to SimCity over a decade ago," says Foo Foo Shop founder Eileen
        Sharpe. Small in size, large in attitude, this Sumpto piece is
        constructed of rare llama-wood with a daring, flared ebony base.
    
    -----------------------------------------------------------------------------
    15. Count Blanc Bathroom Counter
        Price        :  400  
        Size         : 1x1
        Attribute    : -
        2nd Category : Bathroom
    
        Count Blanc Bathroom Counter
        This clean, uncluttered, contemporary, sophisticated look is long
        lasting, easy to care for... and so dynamic in sparkling white! Rely on
        Count Blanc for the experience, the expertise, and excellence demanded
        by Sims for home bathroom projects.
        Count Blanc--"Counters you can count on."
        
    -----------------------------------------------------------------------------
    16. London "Mesa" Dining Design
        Price        :  450  
        Size         : 3x2
        Attribute    : Room    +2
        2nd Category : Dining Room
    
        Londond "Mesa" Dining Design
        Sophistication redefined! The "Mesa" dining design by London was inspired
        by nature. Mesa, a high plateau or flat tableland with steep sides... we
        created the Mesa to mirror these flat and stable natural elements.
    
    -----------------------------------------------------------------------------
    17. The "Redmond" Desk/Table
        Price        :  800  
        Size         : 2x1
        Attribute    : Room    +2
        2nd Category : Study     
      
        The ultimate computer desk or designer table. Modern, sleek, just a tad
        techie, and slender enough to make even the biggest slob look more
        organized.
        Part of the C. London collection.
    
    -----------------------------------------------------------------------------
    18. "Barcelona" Incurve Counter
        Price        :  800  
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Kitchen
       
        "Barcelona" Incurve Counter
        Inspired by the radical curves and rich materials of the Barcelona crafts
        movement, this countertop will provide the style-conscious with
        impeccable elegance while offering the most discerning home chef an
        unpararelled food preparation surface and sink region. The black granite
        work surface will last a lifetime, and the combination cherry/maple 
        exterior is both gorgeous and easy to clean.
    
    -----------------------------------------------------------------------------
    19. "Barcelona" Outcurve Counter
        Price        :  800  
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Kitchen
    
        "Barcelona" Outcurve Counter
        Inspired by the radical curves and rich materials of the Barcelona crafts
        movement, this countertop will provide the style-conscious with
        impeccable elegance while offering the most discerning home chef an
        unpararelled food preparation surface and sink region. The black granite
        work surface will last a lifetime, and the combination cherry/maple 
        exterior is both gorgeous and easy to clean.
    
    -----------------------------------------------------------------------------
    20. Parisienne Dining Table
        Price        :  1,200
        Size         : 3x2
        Attribute    : Room    +3
        2nd Category : Dining Room
    
        Parisienne Dining Table
        The centerpiece of our Parisienne line, this large dining table was made
        by a family of cabinet marker who have served the aristocracy of Europe
        for over 375 years. The classic shape has been carved from the finest
        walnut and inlaid in a floral pattern with teak, cherry, ash and 
        greenheart, then polished to a mirror finish.
       
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    DECORATIVE
    -----------------------------------------------------------------------------
      These are the blood and the breath of your Room rating. Nothing's like a
    massive bunch of Pink Flamingoes outside your house to cheaply boost the
    rating. Also note that most of the stuff here will definitely be more
    expensive than other (more useful) objects. The most expensive paintings,
    for example, costs  6,400 more than a hi-tech toilet with modem (that's
    almost full six-day work as a Mad Scientist, or sixty four Gnomes at full
    Mechanical skill).
      Some decorative objects (definitely not the Flamingo, I believe) may also
    appreciate by time provided you didn't touch or even see or in other words do
    anything with it. I don't think they get massive price boost, though, so if
    you think this can be a way to fetch some good money, I can't guarantee
    anything.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
        
    01. Pink Flamingo               
        Price        :  12   
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        Pink Flamingo
        Are you bothered by nuisance tropical flamingos soiling your front yard?
        Or does your lot just need some decoration? Either way you can't go
        wrong with a pink flamingo decoy. The high gloss finish and metal legs
        act as a deterrent to real flamingos, while simultaneously advertising
        the light-hearted and fun-loving spirit of the home owner.
     
    -----------------------------------------------------------------------------
    02. African Violet              
        Price        :  30   
        Size         : 1x1 (Surface; e.g.: desk / end table)
        Attribute    : Room    +1
        2nd Category : Outside
    
        African Violet
        Propagated by hand in the SimCity African Violet Society greenhouse,
        these noble flowers claim botalinear descendancy from the protogenal East
        African S. ionantha, first discovered by W. von Saint Paulliaire in the
        Usambara district.
        Flowering Time: Permanent           Water: Occasionally.
    
    -----------------------------------------------------------------------------
    03. Spider Plant                 
        Price        :  35   
        Size         : 1x1 (Surface)
        Attribute    : Room    +1
        2nd Category : Outside
    
        Spider Plant
        Originating in South Africa, the spider plant has become a favorite
        indoor plant due to its slender, graceful leaves and low maintenance. 
        A member of the lily famiy, the spider plant is easy to grow, needing
        average humidity, average moisture, average air circulation, average
        fertilizer, average trimming and average interest. 
    
    -----------------------------------------------------------------------------
    04. "Tragic Clown" Painting
        Price        :  45  
        Size         : 1 (Wall)
        Attribute    : Room    +1
        2nd Category : Miscellaneous
    
        "Tragic Clown" Painting
        The paradoxical image of the sad, hobo clown touches on humanity's
        emotions, secrets, pathos and comedy. He is funny, but not on purpose.
        A trait many buyers find in themselves. Previously only available to
        savvy catalog buyers and limited edition plate collectors, "The Tragic
        Clown" is now available everywhere.
        
    -----------------------------------------------------------------------------
    05. "Roxana" Geranium          
        Price        :  45   
        Size         : 1x1 (Surface)  
        Attribute    : Room    +1
        2nd Category : Outside
    
        "Roxana" Geranium
        This lovely aromatic Pelargonium arrangement is a pleasant addition to
        any room. The unique and delicate flower pattern appease even the most
        discriminating of Geranium connoiseurs. Secret cross-fertilization
        techniques have produced a modern breed completely resistant to oedema, 
        heat and shade. Keep watered.
    
    -----------------------------------------------------------------------------
    06. Watercolor by J.M.E.        
        Price        :  75   
        Size         : 1 (Wall)
        Attribute    : Room    +1
        2nd Category : Miscellaneous
      
        Watercolor by J.M.E.
        Art student painting. Help spread the "gift" of art by purchasing and
        displaying this floral tryptich. There's always the chance the artist
        might be famous some day, as well. Mounted on acid-free card board.
    
    -----------------------------------------------------------------------------
    07. Rubber Tree Plant           
        Price        :  120  
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        Rubber Tree Plant
        Spruce up a bare corner or enliven a deck. Rubber tree plants are sturdy,
        beautiful, and require less tending than many other plants of similar
        size. Our plants come delivered in a well-watered dirt bolus, and are
        packed with a deluxe stoneware vase and cherrywood stand.
    
    -----------------------------------------------------------------------------
    08. Echinopsis Maximus Cactus   
        Price        :  150  
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        Echinopsis Maximus Cactus
        Spice up those sunny patios or kitchens with a desert harvested 
        echinopsis maximus. Whether used to accent a Western-style or just as a
        decorative conversation piece, the point is always well taken. Comes with
        kiln baked terra-cotta pot. Though desert flora, occasional watering is
        necessary.  
    -----------------------------------------------------------------------------
    09. Jade Plant                  
        Price        :  160  
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        Jade Plant
        There is nothing crass about this crassula arborescens. Originally grown
        from South African cuttings smuggled to SimCity on an umarked tramp
        steamer, the Jade plant is now a favorite of tract house landscaping
        firms throughout desert areas. Also makes a great houseplant. Sturdy,
        redwood container included. Water as needed, or pay a gard(e)ner.
     
    -----------------------------------------------------------------------------
    10. Poseidon's Adventure Aquarium
        Price        :  200  
        Size         : 1x1
        Attribute    : Fun     +1
                       Room    +2
        2nd Category : Living Room
    
        Poseidon's Adventure Aquarium
        Aquariums are lots of fun. Well at least for some people. Just don't
        forget to feed the fish and clean the tank periodically, and they will
        swim happily in circles forever.
    
    -----------------------------------------------------------------------------
    11. Bi-Polar by Conner I.N.
        Price        :  240
        Size         :
        Attribute    : Room    +2
        2nd Category : Miscellaneous
    
        Bi-Polar by Conner I.N.
        Tangerine. Emerald Green. Conflict and resolution. Contrasting colors are
        used to explore the epic struggle between opposites. The artist has
        picked up the torch of post-War abstract-figuration and rejuvenated it 
        with one of her many unique styles and marketing strategies. This could
        benefit the owner financially in the future.
    
    -----------------------------------------------------------------------------
    12. "Delusion de Grandeur"      
        Price        :  360  
        Size         : 1 (wall)
        Attribute    : Room    +2
        2nd Category : Miscellaneous
    
        "Delusion de Grandeur" 
        "Delusion de Grandeur" typifies Bart Alay's work with its subdued color
        and soft lines. The response is direct--the color and paint application
        convey a mood to the viewer and even to the room. This strictly emotional
        reaction allows the viewer to insert his or her own associations and
        imagination into the picture. 
    
    -----------------------------------------------------------------------------
    13. "Fountain of Tranquility"   
        Price        :  700  
        Size         : 1x1
        Attribute    : Fun     +1
                       Room    +2
        2nd Category : Outside
    
        "Fountain of Tranquility"
        Any outdoor event can be made more refreshing by the addition of a simple
        fountain. Let the cool, soothing qualities of the water wash worries
        away. Two-tiered design of Italian marble with hand-carved filigee adds
        an illusion of grandeur to any home.
    
    -----------------------------------------------------------------------------
    14. Landscape #12,001 by Manny Kopees
        Price        :  750  
        Size         : 2 (wall)
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        Landscape #12,001 by Manny Kopees
        Style: Photo-Realism    Genre: Landscape
        Medium: Oil on Canvas   Investment Analysis: Moderate
    
    -----------------------------------------------------------------------------
    15. Bust of Athena by Klassick Repro. Inc.
        Price        :  875  
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        Bust of Athena by Klassick Repro. Inc.
        Athena, or Minerva to some, was the ultimate warrior princess. Shown
        wearing a helmet, Athena was very different from the war god Ares. She
        was not so much a fighter as a prudent and wise advisor and guardian of
        craftwork. We advise crafty Sim to prudently purchase this polymer
        reproduction and make any room fit for a princess!
     
    -----------------------------------------------------------------------------
    16. "Scylla and Charybdis"       
        Price        :  1,450
        Size         : 1x1
        Attribute    : Room    +4
        2nd Category : Miscellaneous
    
        "Scylla and Charybdis"
        Sculpture isn't just what you back into when looking at paintings, 
        sculpture turns your room into an EXPERIENCE. Inspired by Greek mythology
        and contemporary sci-fi, this blue ribbon quality piece challenges the
        viewer to overcome their habitual and culturally imposed ideas of taste
        and value. All proceeds benefit the Grey Llamas Art Society.
     
    -----------------------------------------------------------------------------
    17. Snails with Icicles in Nose 
        Price        :  2,140
        Size         : 1 (wall)
        Attribute    : Room    +5
        2nd Category : Miscellaneous
    
        Snails with Icicles in Nose
        Tempera, gouache, egg, oil, pastel and gun powder on linen. Known for
        depriving himself of sleep for days to induce hallucinations to creep
        through his head and on the walls of his studio, artist Beau Mann has
        produced abstract formations of brightly colored shapes and fantastic
        creatures. Turns the most mundane of living quarters into a modern art
        gallery.  
    
    -----------------------------------------------------------------------------
    18. Portrait Grid by Payne A. Pitcher
        Price        :  3,200
        Size         : 1 (wall)
        Attribute    : Room    +8
        2nd Category : Miscellaneous
    
        Portrait Grid by Payne A. Pitcher
        "Mechanical reproduction of art changes the reaction of the buyer to the 
        art," says Payne Pitcher. "Losing authenticity makes it COOLER to look at
        while making your home a WARMER place to live". The temperature of this
        piece could make it a "HOT" investment.
     
    -----------------------------------------------------------------------------
    19. Grandfather Clock           
        Price        :  3,500
        Size         : 1x1
        Attribute    : Room    +7
                       Adults only
        2nd Category : Study
    
        Grandfather Clock
        Defined, elegant, hand polished, the clock is shown from a private 
        collection of the highest quality, collectable, investment grade clocks 
        still on the market. No longer being manufactured, this clock is a wise
        investment and a thoughtful improvement to any room. Brazilian mahogany.
        Solid brass hand engraved dial.
    
    -----------------------------------------------------------------------------
    20. Blue China Vase             
        Price        :  4,260
        Size         : 1x1
        Attribute    : Room    +7
        2nd Category : Miscellaneous
    
        Blue China Vase
        This beautiful porcelain vase is decorated in an under glaze of blue and
        white flying cranes. The now endangered Hooded Crane was an ancient
        symbol of nobility, power, and good fortune. Originally owned by a
        wealthy Asian bureaucrat, this vase arrived in SimCity during the
        colonial era. Past owners have described immediate feelings of nobility
        and power soon after purchase.
    
    -----------------------------------------------------------------------------
    21. "Still Life, Drapery and Crumbs" 
        Price        :  7,600     
        Size         : 2 (wall)
        Attribute    : Room    +9
        2nd Category : Miscellaneous
    
        "Still Life, Drapery and Crumbs"
        Here we see Brad Shaw's taste for rich color and complex design form an
        allegory for the abundance of the land. Appropriate for rich Sims with
        designs on an abundance on room points and a possible increase in value.
    
    -----------------------------------------------------------------------------
    22. "Large Black Slab" by ChiChi Smith
        Price        :  12,648
        Size         : 3x2
        Attribute    : Room    +10
        2nd Category : Miscellaneous
    
        "Large Black Slab" by ChiChi Smith
        Smith contorts the human body in a controlled structure of taboos and
        prohibitions and by way of several measures of repression, makes it into
        an object of modern art when it is reborn only in terms of its
        deficiencies. "By disassociating themselves from body and nature and
        buying my art, buyers disassociate themselves from the common riffraff,"
        says Smith.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    ELECTRONICS
    -----------------------------------------------------------------------------
      There are some must-have objects here: smoke detector, bulglar alarm, and
    phone. The rest are simply fun-based objects and whatnot, so you can decide
    which interests you and which does not. Note: The computers are not all that
    useful.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. FireBrand Smoke Detector    
        Price        :  50   
        Size         : 1 (wall)
        Attribute    : -         
        2nd Category : Miscellaneous
    
        FireBrand Smoke Detector
        No responsible Sim should be without a smoke alarm. The cheap price and
        speedy SimCity Fire Department response are all the insurance you'll
        need. Highly recommended for stubborn Sims who can't cook but insist on
        using stoves. The advanced 360 (degrees) photoelectric detection pattern
        detects fires instantly in same room. Range: 1 Room.
     
    -----------------------------------------------------------------------------
    02. SCTC BR-8 Standard Telephone
        Price        :  50   
        Size         : 1x1 (Surface)
        Attribute    : -         
        2nd Category : Miscellaneous
     
        STCT BR-8 Standard Telephone
        A phone is a Sim's connection to the outside world. With an STSC BR-8,
        invite people over, get some pizza, or hire some help. Durable plastic
        shells. Touch-tone dialing. Miracle infrared port allows use throughout
        house and automatic storage of phone numbers.    
    
    -----------------------------------------------------------------------------
    03. SCTC Cordless Wall Phone          
        Price        :  75    
        Size         : 1 (wall)
        Attribute    : -           
        2nd Category : Miscellaneous
    
        SCTC Cordless Wall Phone
        Extended range. Emergency numbers pre-stored. Virtually private
        conversations. Number memory for frequently called friends. Wall
        mountable. Integrated keypad.
    
    -----------------------------------------------------------------------------
    04. Urchineer Train Set by Rip Co.    
        Price        :  80    
        Size         : 2x1
        Attribute    : Fun     +2 
                       Kids only
                       Group activity
        2nd Category : Miscellaneous
    
        Urchineer Train Set by Rip Co.
        Smokestacks smokin'! Passengers chokin'! Kids gotta have it! Playin' it's
        a habit! Kids are all screaming for the Urchineer Train Set this year!
        Mesmerizing figure eight track and perpetu-LIF battery keep the little
        ones infinitely entertained!
    
    -----------------------------------------------------------------------------
    05. Monochrome TV                      
        Price        :  85    
        Size         : 1x1
        Attribute    : Fun     +2 
                       Group activity
        2nd Category : Living Room  
    
        Monochrome TV
        There's something to be said for watching TV and movies in black and
        white. Who wants high definition, high fidelity and high costs when Sims
        can get a little entertainment at a low, low, low price!
    
    -----------------------------------------------------------------------------
    06. "Down Wit Dat" Boom Box          
        Price        :  100   
        Size         : 1x1 (Surface)
        Attribute    : Fun     +2
                       Group activity
        2nd Category : Living Room  
    
        "Down Wit Dat" Boom Box
        From A-Town to SimTown there ain't no SWEETER deal than the "Down Wit
        Dat" CD-DAT boom box. Get those slacker Sims dancing STUPID freaky
        without spending mad bank. This little box is all you NEED to make all
        the other Sims in the hood wanna chill out and party at YOUR crib.
     
    -----------------------------------------------------------------------------
    07. SimSafety IV Burglar Alarm        
        Price        :  250   
        Size         : 1 (wall)
        Attribute    : -           
        2nd Category : Miscellaneous
    
        SimSafety IV Burglar Alarm
        SimSafety IV unit includes auto-police summoning, motion detector, exit/
        entry delay features, changeable user ID code, 2-Pulse Bipolar 
        Processing, Split-Zone Optics technology, and digital dialer. (Unit has
        a single room zone--multiple devices may be used for separate rooms).
    
    -----------------------------------------------------------------------------
    08. Trottco 27" Color Television 894U
        Price        :  500   
        Size         : 1x1
        Attribute    : Fun     +4 
                       Group activity
        2nd Category : Living Room
    
        Trottco 27" Color Television 894U
        Whether you need total distraction and some entertainment in the kitchen,
        the bedroom, or the family room, the B94U television set from Trottco is
        a solid choice. Auto-Tuning, Channel Recall, Hair Filter, Sharpness,
        Three A/V Inputs Visible, Static-Video Input, Audio Output, Permanent
        Channel Setting, Bass and Treble Sounds, TV Stand, Vents.
         
    -----------------------------------------------------------------------------
    09. Zimantz Component Hi-Fi Stereo    
        Price        :  650   
        Size         : 2x1
        Attribute    : Fun     +3
                       Group activity
        2nd Category : Living Room  
    
        Zimantz Component Hi-Fi Stereo
        Who says the days of the vynil LP are dead? Even the major media outlets
        now report that analog LPs sound "warmer" or that they have more soul
        than the "crisp" and "antiseptic" sound of CD systems. Solid state, hand
        tuned, vacuum tube electronics. Modern triode amplification. Simulated
        plastic wood resistant to scratching, tagging and raps. 
    
    -----------------------------------------------------------------------------
    10. OCD Systems SimRailRoad Town      
        Price        :  955   
        Size         : 3x2
        Attribute    : Fun     +4
                       Room    +3
                       Group activity
        2nd Category : Miscellaneous
    
        OCD Systems SimRailRoad Town
        Model railroads are great fun for the whole family. Imagine a miniature
        world of houses, neighborhoods and people that submit to your every whim
        in HO scale! The OCD System allows for TOTAL control by allowing 
        multiple trains to run at the same time with up to 42 individual, yet
        monitored, subsystems. Tracks may be isolated or forced to work
        together. Painstaking realism has been achieved through obsessive
        attention to detail and masterful hand painting of scenery.
    -----------------------------------------------------------------------------
    11. Moneywell Computer                
        Price        :  999   
        Size         : 1x1 (Surface)
        Attribute    : Fun     +3
                       Study (kids only)
        2nd Category : Study        
    
        Moneywell Computer
        Specializing in refurbished computers, Moneywell assembles new systems
        from old parts, some still under 5 years warranty. A great educational
        tool for kids, all systems also include FREE Job-Seek software, game
        bundle, protocol converter and 28.8 modem. "Spend money well with a 
        Moneywell Computer!"
    
    -----------------------------------------------------------------------------
    12. "See Me, Feel Me" Pinball Machine  
        Price        :  1,800 
        Size         : 1x2
        Attribute    : Fun     +5
                       Group activity
        2nd Category : Miscellaneous
    
        "See Me Feel Me" Pinball Machine
        Not every Sim is a pinball wizard, but they would have to be deaf, dumb
        and blind not to love playing on the "See Me, Feel Me" pinball table!
        Chrome plated stell balls bounce off rubber coated electric bumpers in a
        cacophony of movement, noise, flashing lights and the ever elusive high
        score. By who? By Tommi Co. of course!
     
    -----------------------------------------------------------------------------
    13. Microscotch Covetta Q628-1500JA 
        Price        :  1,800 
        Size         : 1x1 (Surface)
        Attribute    : Fun     +5
                       Study (kids only)
        2nd Category : Study
    
        Microscotch Covetta Q628-1500JA
        Microscotch positions the Covetta Q628-1500JA for first time buyers.
        The unit offers average manageability and support and mostly average
        performance. GipChord audio card and GimeByte motherboard provide
        serviceable gaming performance. Free internet access and Job-Seek
        software with purchase.     
    
    -----------------------------------------------------------------------------
    14. SSRI Virtual Reality Set     
        Price        :  2,300 
        Size         : 1x1 (Surface)
        Attribute    : Fun     +7 
        2nd Category : Miscellaneous
    
        SSRI Virtual Reality Set
        SSRI VR-glasses connect to a WORLD of entertainment options. Imagine
        crystal-clear, full-color, big-screen, high-fidelity sights and sounds
        in your private virtual theater. "Not for use by Sims subject to
        perspiration, dilated pupils, dilation of bronchial tubes, and secretion
        of oxytocin, vasopressin, hydrochloric acid and glucose."  
    
    -----------------------------------------------------------------------------
    15. Strings Theory Stereo             
        Price        :  2,550 
        Size         : 2x1
        Attribute    : Fun     +5 
                       Room    +3
                       Group activity
        2nd Category : Living Room
    
        Strings Theory Stereo
        The product of a joint venture between the Sim Institute of Techiness
        and the Landgraab Corporation, the Strings Theory stereo system utilizes
        an entropy logarithm to produce mass excitations of an audio data string
        particle with zero mass and two units of DJ spin. Supersymmetry of
        phonic bubbles produces music SUPERIOR to live performance.
    
    -----------------------------------------------------------------------------
    16. The Brahma 2000
        Price        :  2,800  
        Size         : 1x1 (Surface)
        Attribute    : Fun     +7
                       Study (kids only)
        2nd Category : Study
    
        The Brahma 2000        
        The high-end Bradbury Brahma 2000 has three key A/V interfaces: SPIF,
        SIM-Link, and HypWire digital video and peripheral interface. Benchmark
        tests blow the competition away making this a gaming monster. 
        PugiProcessor, PACHI-2 memory slots, Giganta drives, Insana3 Graphics
        card, SIM disks, dual high-speed modems, TKY support, smart case, ergo-
        mouse. Pre-installed Job-Seek software and Bradbury Unabridged
        Encyclopedia.
    
    -----------------------------------------------------------------------------
    17. Soma Plasma TV                
        Price        :  3,500 
        Size         : 2x1
        Attribute    : Fun     +6
                       Room    +2
                       Group activity
        2nd Category : Living Room
    
        Soma Plasma TV
        Perfect focus... Perfect image uniformity... Perfect entertainment. Soma
        Consumer Electronics takes the "plasma phenomenon" to a brave new level
        in this elegant technology statement. With its incredible image quality,
        unique form and super thin, Flatuospective screen, the Soma plasma TV is
        the undisputed leader in nanopixel technology. 
    
    -----------------------------------------------------------------------------
    18. Meet Marco                         
        Price        :  6,500 
        Size         : 1x1 (Surface)
        Attribute    : Fun     +9
                       Study (kids only)
        2nd Category : Study         
    
        Meet Marco
        "My software uses a decentralized, self-organizing network of artificial
        ecosystems of evolving information-filtering and discovery agents that
        cooperate and compete to find my consumer ideal work and gaming
        scenarios." said Marco himself at a recent trade show. "My frictionless
        work surfaces and microencapsulation module media monitor are destiny
        defined."
     
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    APPLIANCES
    -----------------------------------------------------------------------------
      If you buy a food processor, chances are you won't make use of the oven and
    the microwave. The same also applies if you buy the oven, or the microwave.
    You only need one of these. A full cooking method consists of the fridge,
    processor/oven/microwave, stove, and then serve.
      Also, definitely buy the coffee-maker (whichever suit your pocket). They
    obviously KILL your Bladder need, but it fills a little amount of energy in
    exchange; while staying awake!
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Mr. Regular-Joe Coffee          
        Price        :  85    
        Size         : 1x1 (Surface)
        Attribute    : Bladder -1
                       Energy  +1
                       Adults only      
        2nd Category : Kitchen
    
        Mr. Regular-Joe Coffee
        Do you have a Sim who needs to burn the midnight oil? Keep them pumped
        full of coffee, and they'll spend less time napping and more time amusing
        you.
    
    -----------------------------------------------------------------------------
    02. Brand Name Toaster Oven         
        Price        :  100   
        Size         : 1x1 (Surface)
        Attribute    : Hunger  +1
        2nd Category : Kitchen
    
        Brand Name Toaster Oven
        Momma's making scents! Brand Name saves you cents! Cooking hyper speed!
        The price won't make you bleed! The Brand Name toaster oven is the
        perfect space saver for apartments, vacation cabins, backyards, and
        sheds. Toast, bake, toast-bake functions. One-position oven rack. 
        Non-removable crumb tray.
    
    -----------------------------------------------------------------------------
    03. XLR8R Food Processor           
        Price        :  220   
        Size         : 1x1 (Surface)
        Attribute    : Hunger  +2
        2nd Category : Kitchen
    
        XLR8R Food Processor
        Part of the Intelli-kitchen total food prep system, the XLR8R accelerates
        food delivery time... AND taste. The low cost, high-precision pulse-echo
        radar blades enable invariable food chunk tolerances by combining digital
        logic with microwave techiques. Sealed housing. Quick lock lid. Finger
        Shield. Idi-Pruuf control panel. 
    
    -----------------------------------------------------------------------------
    04. Positive Potential Microwave    
        Price        :  250   
        Size         : 1x1 (Surface)
        Attribute    : Hunger  +2
        2nd Category : Kitchen
    
        Positive Potential Microwave
        Taking advantage of trickle-down technology from SimCity defense
        contractors, the Positive Potential harnesses neo-non-ionizing radiation
        in a magnetron tube to enable half-way voltage octupling. Reduces cooking
        time from minutes to seconds! Variable speed rotating antenna prevents
        ignition of exterior surfaces. Free "Glowing Reviews" cookbook with
        purchase.
    
    -----------------------------------------------------------------------------
    05. Wild Bill THX-451 Barbecue      
        Price        :  350   
        Size         : 2x2
        Attribute    : Hunger  +4
                       Adults only      
        2nd Category : Outside
    
        Wild Bill THX-451 Barbecue
        With its brutal styling and high-performance cooking system, the Wild
        Bill is an eyebrow-singeing blend of decadence and power guaranteed to
        feed everyone in sight. Tropical hardwood work surfaces add a touch of
        elegance. Underneath, 66,600 BTUs rage through six heavy-duty stainless
        steel burners for a perpetual inferno.
    
    -----------------------------------------------------------------------------
    06. Junk Genie Trash Compactor      
        Price        :  375   
        Size         : 1x1
        Attribute    : -
        2nd Category : Kitchen
    
        Junk Genie Trash Compactor
        The Junk Genie system is the perfect answer to total trash control.
        Efficiently holding the equivalent of several ordinary trash cans, the
        Junk Genie saves you both time and energy. Another fine product by Shiny
        Things Inc.
     
    -----------------------------------------------------------------------------
    07. Dialectric Free Standing Range   
        Price        :  400   
        Size         : 1x1
        Attribute    : Hunger  +5
        2nd Category : Kitchen
    
        Dialectric Free Standing Range
        Have you ever been shopping in a traditional appliance store and looked
        at the ovens? The similarities are almost incredible. They all look the
        same. Like the Dialectric electric range. The Dialectric makes cooking a
        snap! Familiar design. SemiTuph heating elements, Grease waiter.
        Contradiction of opposite heat current synthesizes perfect meals...every
        time.
      
    -----------------------------------------------------------------------------
    08. Gagmia Simore Espresso Machine  
        Price        :  450   
        Size         : 1x1 (Surface)
        Attribute    : Bladder -2
                       Energy  +2
                       Fun     +1
                       Adults only      
        2nd Category : Kitchen
    
        Gagmia Simore Espresso Machine
        A hyper-efficient model that automatically grinds and brews caffeine rich
        espresso. The ergonomic front lever adjusts the volume of each beverage
        and dump box catches the ejected coffee grounds. Nev-Scald enabled. Half
        stepping during brew circle.
     
    -----------------------------------------------------------------------------
    09. Dish Duster Deluxe              
        Price        :  550   
        Size         : 1x2
        Attribute    : Adults only      
        2nd Category : Kitchen
    
        Dish Duster Deluxe
        The Dish Duster Deluxe is an integral part of the fully automated
        kitchen. Saving both time and water, the convection heater and triple-
        tower-aqua-jet system make kitchen chores a distant memory. Space saving
        surface doubles as kitchen prep surface. Vynil coated racks.
        Polypropylene filter. Available in Hospital white.
     
    -----------------------------------------------------------------------------
    10. Llamark Refridgerator       
        Price        :  600   
        Size         : 1x1
        Attribute    : Hunger   +6
        2nd Category : Kitchen
    
        Llamark Refridgerator
        The Llamark cools perishables at temperatures ranging from "Medium" to
        "Coolest". Patented gas technology produces only minimal carbon monoxide
        emissions. Comes with shelves, drawers, door, and a little inside light
        that goes on and off.
     
    -----------------------------------------------------------------------------
    11. Fuzzy Logic Dishwasher        
        Price        :  950   
        Size         : 1x2
        Attribute    : Adults only      
        2nd Category : Kitchen
    
        Fuzzy Logic Dishwasher
        Shiny Things Inc. is always one step ahead. Now dishes can be one step
        ahead too. Fuzzy Logic aquainterpretation allows smart cleaning by 
        delivering detergents based on suds subset values between "completely
        dirty" and "completely clean". Saves time. No more frustation. No more
        pain. 
    
    -----------------------------------------------------------------------------
    12. The "Pyrotorre" Gas Range         
        Price        :  1,000 
        Size         : 1x1
        Attribute    : Hunger   +7
        2nd Category : Kitchen
    
        The "Pyrotorre" Gas Range
        Shiny Things Inc.'s slide in gas ranges feature commercial styling and
        gourmet features. These include a glass, front-mounted control panel, 
        flush-to-cabinet installation and keen, modern edges to complement every
        kitchen. Automated control make our ranges easy to use. Gas heat ensures
        superior food quality and taste.
    
    -----------------------------------------------------------------------------
    13. Porcina Refridgerator Model P1g-S
        Price        :  1,200 
        Size         : 1x1
        Attribute    : Hunger   +7
        2nd Category : Kitchen
    
        Porcina Refridgerator Model P1g-S
        State of the art cooling technology and standard aesthetic meet head on
        in the Porcina P1g-S. Ample door and freezer spaces eliminate bottlenecks
        in the fridge-to-mouth food pipeline. Flip & Glide SpillNot shelves.
        Backup compressor. Deli drawer. Egg couch. Meat hanger. Feed trough. No
        longer available in Avocado, Chocolate or Harvest Gold.
    
    -----------------------------------------------------------------------------
    14. Freeze Secret Refridgerator     
        Price        :  2,500 
        Size         : 1x1
        Attribute    : Hunger   +8
        2nd Category : Kitchen
    
        Freeze Secret Refridgerator
        The brainchild of reclusive Shiny Things Inc. founder Malcolm Landgraab,
        the Free Secret exploits experimental cryogenic technology. Utilizing a
        combination of liquid sulfur oxyde and argon in a low gravity vacuum, 
        perishables are kept fresh for generations. High impact stainless steel
        and modern design make this the veritable ice queen of refridgeration. 
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    PLUMBING
    -----------------------------------------------------------------------------
      Sinks are essential for two things: to wash dishes and to wash hands after
    using the toilet. If you have bought the dishwasher, then you need not one
    of these in the kitchen. Just buy one for the bathroom.
      I find shower is more efficient to simply fulfill Hygiene; the bathtub may
    add Comfort, but it takes a long animation to watch and sometimes my Sim's
    Comfort is already full anyway without it. If you have the dough and space,
    place both shower and bathtub in a bathroom, that way you can decide which
    you want to use according to your needs.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Hydronomic Kitchen Sink         
        Price        :  250   
        Size         : 1x1 (Surface: Counter only)
        Attribute    : Hygiene  +2
        2nd Category : Kitchen
    
        Hydronomic Kitchen Sink
        Everything BUT the kitchen sink? Sims could probably do without
        everything EXCEPT for the kitchen sink. Practically a necessity, Sims can
        use this economic stainless steel model for washing hands and dishes.
        The special design allows universal drop-fitting of the Hydronomic in all
        counters.
    
    -----------------------------------------------------------------------------
    02. Hygiea-O-Matic Toilet           
        Price        :  300   
        Size         : 1x1 (must be placed against wall)
        Attribute    : Bladder  +8
        2nd Category : Bathroom
    
        Hygiea-O-Matic Toilet
        Based on ancient Greek and Victorian engineering principles such as
        gravity and water-seal technology, the toilet has become a staple of
        modern hygiene and efficiency. Waste is drained away and the water trap
        effectively stops odors from backing up into the room. Ingenious flipping
        seat and flush handle make using the Hygiea-O-Matic a blast.
     
    -----------------------------------------------------------------------------
    03. "Andersonville" Pedestal Sink   
        Price        :  400   
        Size         : 1x1
        Attribute    : Hygiene  +2
        2nd Category : Bathroom
    
        "Andersonville" Pedestal Sink
        An elegant period-style bathroom suite, the Andersonville takes hygiene
        to the Victorian era but is produced to the exacting standards required
        by the demands of modern Sims. The classical fluted pedestal and shell
        design give the Andersonville its strength of character.
    
    -----------------------------------------------------------------------------
    04. Epikouros Kitchen Sink          
        Price        :  500   
        Size         : 1x1 (Surface: Counter only)
        Attribute    : Hygiene  +3
        2nd Category : Kitchen
    
        Epikouros Kitchen Sink
        Washing dishes by hand takes time. That's why discriminating Sims are
        spoiling themselves with Epikouros kitchen sinks. The double bowl comes
        with mirror ledge, 18-gauge stainless steel, and a seamless welded front
        apron. Vintage single lever faucet along with the vintage soap dispenser
        turns ordinary chores into extra-ordinary experiences. Specially designed
        to fit all counter types.
    
    -----------------------------------------------------------------------------
    05. SpaceMiser Shower               
        Price        :  650   
        Size         : 1x1
        Attribute    : Hygiene  +6
        2nd Category : Bathroom
    
        SpaceMiser Shower
        Krampft Industry is recognized worldwide as a leader in hot and cold
        water hygiene delivery systems. The SpaceMiser, constructed of
        indestructible acrylic, polyester resin, and fiberglass, is the perfect
        solution for space constricted bathrooms.
        Maximum Capacity: One
    
    -----------------------------------------------------------------------------
    06. Justa Bathtub
        Price        :  800   
        Size         : 2x1
        Attribute    : Comfort  +3
                       Hygiene  +6
        2nd Category : Bathroom
    
        Justa Bathtub
        There's nothing like improving your hygiene with a long, hot, soothing
        bath after a hard day. The immediate effects of the Justa are a general
        sense of well-being, relaxation, lowered tension and stress. In addition
        there is the psychological effect of the pleasure of bathing. Unique
        lozenge shape and "one size fits all" design make Justa bathtub a top
        seller.
    
    -----------------------------------------------------------------------------
    07. Flush Force 5 XLT
        Price        :  1,200 
        Size         : 1x1 (must be placed against wall)
        Attribute    : Comfort  +4
                       Bladder  +8
        2nd Category : Bathroom
    
        Flush Force 5 XLT
        If ever there were a toilet that would contribute better to satisfying
        the Sims' bladder motives, this would be it. Don't ask why, don't ask
        how, it's just cool looking, and has more buttons than a stealth bomber.
        Complete with 8 hour emergency battery pack, heated seat and a 56K modem.
        It's even equ(i)pped with Auto-Flush technology.
    
    -----------------------------------------------------------------------------
    08. Sani-Queen Bathtub           
        Price        :  1,500 
        Size         : 2x1
        Attribute    : Comfort  +5
                       Hygiene  +8
        2nd Category : Bathroom
    
        Sani-Queen Bathtub
        We've combined all the classic indulgence of a clawfoot tub with the
        sleek sensibility of modern design and the sturdiness of contemporary
        materials. Chrome floormount pipes and feet offset the elegant
        coloration. Comes with handy sidemount soap and shampoo caddy.
    
    -----------------------------------------------------------------------------
    09. Hydrothera Bathtub             
        Price        :  3,200 
        Size         : 2x2
        Attribute    : Comfort  +8
                       Hygiene  +10
        2nd Category : Bathroom
    
        Hydrothera Bathtub
        All bathtubs are not created equally. It doesn't take Sims long to feel
        the tremendous benefits Hydrothera tubs provide. These luxurious one
        person bathtubs go beyond just elegance and comfort, ensuring proper
        lumbar support for the ultimate in maximum bathing experience.
    
    -----------------------------------------------------------------------------
    10. WhirlWizard Hot Tub             
        Price        :  6,500 
        Size         : 2x2 
        Attribute    : Comfort  +6
                       Hygiene  +2
                       Fun      +2
                       Adults only
                       Group activity
        2nd Category : Outside
    
        WhirlWizard Hot Tub
        The WhirlWizard computer-controlled indoor/outdoor hot tub is the
        pinnacle of current relaxation technology. 16 jets provide a multitude
        of massage settings for up to four Sims simultaneously. The WhirlWizard
        is also equipped with a chip that remembers up to 256 separate personal
        profile per seat, and has a self-cleaning setting for minimal
        maintenance.
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    LIGHTING
    -----------------------------------------------------------------------------
    These are utterly essential when the days come into dawn; and you know it,
    the days do come into dawn. You will want to place some of these outside,
    especially when you have a night-shift job. Remember that a dark yard is like
    a dark room; your Room need will drop like a rock in a second. Place a lot of
    them inside the house too, of course. If ever you see a dark spot in a room
    by night, suffice to say that you need a lamp there.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Bottle Lamp
        Price        :  25    
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        Bottle Lamp
        What will those SimCity kids think of next? Using only garage sale
        castoffs and donated electrical hardware, Mrs. Farsheim's 10th grade
        shop class collaborated to make these elegant table lamps in their
        school colors. Go Llamas! Light up Sims' lives and the local school
        budget with the purchase of these lovingly handmade lamps.
    
    -----------------------------------------------------------------------------
    02. Halogen Heaven Lamp by Contempto
        Price        :  50   
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        Halogen Heaven Lamp by Contempto
        Our most popular floor lamp, the Halogen Heaven is proud to provide 
        a hospital-quality light and mood to any room. Contempto lamps leave some
        lasting impressions and ensure the perfect blend of fun and
        functionality. Our motto is, "Who needs the sun when you can be in
        Halogen Heaven?" 
    
    -----------------------------------------------------------------------------
    03. Garden Lamp by Lunatech    
        Price        :  50   
        Size         : 1x1
        Attribute    : -
        2nd Category : Outside
    
        Garden Lamp by Lunatech
        These solar powered lamps are designed to provide a soft, warm evening
        glow to add romance to your gardens and keep guests from tripping into
        pools. They can be staked into the ground against the edge of a garden
        path or used indoors for festive parties. Brass plating on light-weight
        alumunium shield. Endorsed by the SC Green Gaians.
    
    -----------------------------------------------------------------------------
    04. Love 'n Haight Lava Lamp      
        Price        :  80    
        Size         : 1x1 (Surface only)
        Attribute    : Room     +2
        2nd Category : Miscellaneous
    
        Love 'n Haight Lava Lamp
        Everything old is new again! Give your den that kitschy touch with the
        classic Lava Lamp. The glass is extra-thick tempered to withstand bumps
        and scratches, and the base is high-quality brushed steel with a small
        secret compartment.
    
    -----------------------------------------------------------------------------
    05. Ceramiche Table Lamp           
        Price        :  85    
        Size         : 1x1 (Surface only)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Ceramiche Table Lamp
        Modern living requires modern decor. The "Ceramiche" satisfies that
        particular requirement. The stylish line is only enhanced by the
        translucent polyresin contruction which can resemble either porcelain or
        plastic, depending on point of view. Linen shade. Brass supports.
     
    -----------------------------------------------------------------------------
    06. Lumpen Lumeniant Floor Lamp 
        Price        :  100   
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        Lumpen Lumeniant Floor Lamp
        For over 40 years, we've specialized in functional lamps for the home,
        specializing in incandescent models. The Lumeniat is the epitome of
        traditional AND classic style. Hand crafted from red birch and walnut.
        Every Lumpen lamp is guaranteed to meet the rigorous standards of CQC
        Laboratories, an independent consumer-safety testing organization. A
        light at night brightens any room.
     
    -----------------------------------------------------------------------------
    07. Elite Reflections Chrome Lamp   
        Price        :  180   
        Size         : 1x1 (Surface only)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Elite Reflections Chrome Lamp
        Slim yet flared, this distinctive lamp honors the industrial materials
        and lines of old spacecraft. Diffuser is molded thermoplastic with an
        anodized alumunium reflector. Chrome finish bears resemblance to classic
        chrome finishes.
        Manufacturer: Elite Reflections   Designer: I.C. Luuk
     
    -----------------------------------------------------------------------------
    08. SC Electric Co. Antique Lamp   
        Price        :  300   
        Size         : 1x1 (Surface only)
        Attribute    : Room     +1
        2nd Category : Miscellaneous
    
        SC Electric Co. Antique Lamp
        This wonderful antique, brass lighting fixture dates from the 
        turn-of-the-century. Original etched frost bulb is intact with working
        carbon two-loop filament. The natural patina of this beautiful historical
        lamp is untouched to show its age.
    
    -----------------------------------------------------------------------------
    09. Torchosteronne Floor Lamp     
        Price        :  350   
        Size         : 1x1
        Attribute    : Room     +1
        2nd Category : Miscellaneous
    
        Torchosteronne Floor Lamp
        Our finest quality floor lamp uses stainless steel to describe what has
        been called by the leading design magazines "a concerto in geometry." The
        milk glass shade diffuses the light and moderates the crispness of the
        design while the metal rod construction describes a virtual, implied
        volume.
     
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    MISCELLANEOUS
    -----------------------------------------------------------------------------
      You will obviously want to buy stat-building objects here. Basically, all
    these objects here have their own value. Some are Fun-based objects that are
    aren't electronic; some other are just functional objects like the trash can
    and alarm clock. Most if them, though, are basically stuff you want to buy
    to live with STYLE. The Pinball machine, at lower price, gives better Fun
    rating than the piano, but why won't you want to play with piano?
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Trash Can
        Price        :  30   
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        Trash Can
        They say that, "One man's trash is another man's treasure." Well until
        that man shows up it's best to put trash where it belongs...in a trash
        can. Sure, Sims can use the curbside receptacle, but why not save time
        by putting a trash can in every room?
    
    -----------------------------------------------------------------------------
    02. Snoozmore Alarm Clock         
        Price        :  30    
        Size         : 1x1 (Surface only)
        Attribute    : -
        2nd Category : Bedroom
    
        Snoozmore Alarm Clock
        Who has time to sleep these days? Hectic hours and stressful living have
        made REM sleep a thing of the past. Make sure JOBS don't end up a thing
        of the past by waking up early to the stylish and unforgettable sounds of
        the Snoozmore alarm clock.
    
    -----------------------------------------------------------------------------
    03. Magical Mystery Toy Box
        Price        :  50   
        Size         : 1x3
        Attribute    : Fun      +2
                       Kids only
        2nd Category : Bedroom
    
        Magical Mystery Toy Box
        The Magical Mystery toy box is chock full of fun toys that will keep kids
        occupied for hours. Watch as the lid ooooooopens up and GOBBLES all the
        toys! Hand-crafted wood work and whimsical designs ensure joy and
        memories for generations.
      
    -----------------------------------------------------------------------------
    04. Narcisco Wall Mirror
        Price        :  100   
        Size         : 1 (Wall)
        Attribute    : + Charisma
                       Adults only
        2nd Category : Bedroom
    
        Narcisco Wall Mirror
        Some believe that the proper positioning of mirrors can improve the
        "energy" of a room. Sims believe it's a great excuse to stick mirrors
        everywhere so they can check themselves out and work on their charisma.
        Silver plating. Cherry frame.
     
    -----------------------------------------------------------------------------
    05. Medicine Cabinet
        Price        :  125   
        Size         : 1 (Wall)
        Attribute    : Hygiene  +1
                       + Charisma
        2nd Category : Bathroom
    
        Medicine Cabinet
        The classic bathroom medicine cabinet. Sims can brush their teeth or
        brush up on their charm and wit. Spacious cabinet has enough space for
        even the largest and varies of personal pharmacies.
    
    -----------------------------------------------------------------------------
    06. Narcisco Floor Mirror         
        Price        :  150   
        Size         : 1x1
        Attribute    : + Charisma
                       Adults only
        2nd Category : Bedroom
    
        Narcisco Floor Mirror
        Charisma lacking? Suffering from stage fright in the boardroom or press
        conference? Not impressing the right people at work? What you need is the
        Narcisco full-length floor mirror. "Narcisco...when you care for yourself
        the very most!"
    
    -----------------------------------------------------------------------------
    07. Will Lloyd Wright Doll House  
        Price        :  180   
        Size         : 1x1
        Attribute    : Fun      +2
                       Group activity
        2nd Category : Bedroom
    
        Will Lloyd Wright Doll House
        This marvel of doll house design is meant for everyone, allowing children
        as well as adults to act out fantasies of controlling little families. 
        This incredible replica comes complete with amazingly realistic furniture
        and decorative items. Don't be surprised if hours upon hours are spent
        enjoying this little world.
    
    -----------------------------------------------------------------------------
    08. "Dimanche" Folding Easel      
        Price        :  250   
        Size         : 1x1
        Attribute    : Fun      +2
                       + Creativity
        2nd Category : Study
    
        "Dimanche" Folding Easel
        All Sims love to paint, especially those who wish to improve their
        creativity. Unleash the right side of the brain with this lightweight, 
        folding easing. Made of oiled beechwood, this portable model can be
        deployed indoors or outdoors.
    
    -----------------------------------------------------------------------------
    09. Pinegulcher Dresser
        Price        :  250   
        Size         : 2x2
        Attribute    : -
        2nd Category : Bedroom
    
        Pinegulcher Dresser
        There's nothing quite like solid pine furniture for giving home a warm
        and friendly feeling. Except maybe this durable chipboard dresser from
        Pinegulcher. Precision machine cut pine and lubricated chassis combine
        to give the clothing user easy access to all their apparel.
     
    -----------------------------------------------------------------------------
    10. Cheap Pine Bookcase
        Price        :  250   
        Size         : 1x1
        Attribute    : Fun      +1
                       + Cooking
                       + Mechanical
                       Study (Kids only)
        2nd Category : Study
    
        Cheap Pine Bookcase
        This plain, functional bookcase will keep the books and souvenirs off the
        floor. It does the job, but that's about it. Sims can improve their
        cooking and mechanical skills by reading books. Kids can also use books
        to study and improve their grades.
        
    -----------------------------------------------------------------------------
    11. Kinderstuff Dresser
        Price        :  300   
        Size         : 2x2
        Attribute    : -
        2nd Category : Bedroom
    
        Kinderstuff Dresser
        This explosive piece turn a child's room into a playpen of fun and
        zaniness! Kids can play dress-up with every garment they own. Goofy
        drawers go in and out, and are guaranteed never to break! Hand painted
        to match the rest of SPAZZ line of attention grabbing and distracting
        furniture! From Kinderstuff!!!
    
    -----------------------------------------------------------------------------
    12. Amishim Bookcase
        Price        :  500   
        Size         : 1x1
        Attribute    : Fun      +2
                       + Cooking
                       + Mechanical
                       Study (Kids only)
        2nd Category : Study
    
        Amishim Bookcase
        This bookcase offers quality you will not find outside of SimCity. 
        Amishim Furniture specializes in large bookcases with extra-thick
        shelves, eliminating the worry of bowing or breakage over time. Whether
        your Sims are just reading their favorite book for fun, doing some
        serious studying, or trying to improve their cooking or mechanical
        skills, these shelves were built to last.
    
    -----------------------------------------------------------------------------
    13. Chuck Matewell Chess Set    
        Price        :  500   
        Size         : 1x1
        Attribute    : Fun      +2
                       + Logic
                       Group activity
        2nd Category : Study
    
        Chuck Matewell Chess Set
        An exact replica of the competition chess set used by Chuck Matewell to
        beat the M.A.X. "Deep Trouble" computer, this top quality chess set lets
        Sims have fun while they build their logic skills. Although a timeless
        two-player game, Matewell says, "I spent years playing chess alone, and
        look where it got me."
    
    -----------------------------------------------------------------------------
    14. Traditional Oak Armoire       
        Price        :  550   
        Size         : 2x2
        Attribute    : Room     +1
        2nd Category : Bedroom
    
        Traditional Oak Armoire
        Experience a taste of the past in the present with this traditional oak
        piece. Upper doors open to reveal an expansive clothing compartment for
        changing clothes easily. Sims can rest assured that they are obtaining a
        "highly moderate quality heirloom" that will last for generations.
    
    -----------------------------------------------------------------------------
    15. SuperDoop Basketball Hoop  
        Price        :  650   
        Size         : 1x4
        Attribute    : Fun      +4
                       Group activity
        2nd Category : Outside
    
        SuperDoop Basketball Hoop
        Sims just can't resist a little b-ball action when their fun levels are
        low! Even the adults and neighbors like to join in. Make your house THE
        fun house in the neighborhood with the SuperDoop Basketball hoop. No
        assembly required.
    
    -----------------------------------------------------------------------------
    16. "Exerto" Benchpress Exercise Machine
        Price        :  700   
        Size         : 3x1
        Attribute    : + Body
                       Adults only
        2nd Category : Miscellaneous
    
        "Exerto" Benchpress Exercise Machine
        From our Exerto line, this traditional benchpress machine tones and 
        strengthens both pectoralis major and pectoralis minor muscle groups. 
        For Sims into body building, the Exerto Benchpress will serve admirably
        as part of a home gymnasium.
      
    -----------------------------------------------------------------------------
    17. Bachman Wood Beverage Bar     
        Price        :  800   
        Size         : 1x2
        Attribute    : Hunger   +1
                       Fun      +3
                       Room     +2
        2nd Category : Dining Room
    
        Bachman Wood Beverage Bar
        What good host would entertain guests without a wood beverage bar by
        Bachman? Solid mahogany. Imported marble top. Built in cooler and ice
        maker. Kids are welcome to use it for their drinks, too.
      
    -----------------------------------------------------------------------------
    18. Libri di Regina Bookcase      
        Price        :  900   
        Size         : 2x1
        Attribute    : Fun      +3
                       + Cooking
                       + Mechanical
                       Study (Kids only)
        2nd Category : Study
    
        Libri di Regina Bookcase
        The bold European design of the Libri di Regina turns ordinary reading
        and studying into of passion for the written word. Adds style and
        sophistication to any room.
        Manufacturer: Iliterati & Co.
    
    -----------------------------------------------------------------------------
    19. Antique Armoire
        Price        :  1,200 
        Size         : 2x2
        Attribute    : Room     +2
        2nd Category : Bedroom
    
        Antique Armoire
        Changing clothes becomes a ritual with this Western-style, two door
        cabinet. Dating from the early 19th Century, the construction is entirely
        of excuisitely grained padauk with bamboo inlays. The post and pivot door
        construction opens to a generous interior including removable shelves. 
    
    -----------------------------------------------------------------------------
    20. The Funinator Deluxe
        Price        :  1,200 
        Size         : 3x3
        Attribute    : Fun      +5
                       Group activity
                       Kids only
        2nd Category : Outside
    
        The Funinator Deluxe
        Fitness is a way of life. The Funinator Deluxe build young muscles, motor
        skills and increases coordination and cardiovascular stimulation, which
        results in a healthy body and mind. Kids build self-esteem, learn goal
        setting and build camaraderie in a clean, drug-free lifestyle. Lag
        bolted. Screw fastened. Headland Redwood.
    
    -----------------------------------------------------------------------------
    21. Chimeway & Daughters Piano    
        Price        :  3,500 
        Size         : 2x2
        Attribute    : Fun      +4
                       Room     +3
                       + Creativity
                       Group activity
        2nd Category : Living Room  
    
        Chimeway & Daughters Piano
        "The richest Sim is pathetic without the gift of music and one of my
        pianos." -Arianna Chimeway, President, Chimeway Musical Properties-
        In this age of ever-increasing creativity, music that Sims make
        themselves offers the perfect skill learning activity. Make your next
        party better by entertaining friends with a Chimeway.
    
    -----------------------------------------------------------------------------
    22. Aristoscratch Pool Table  
        Price        :  4,200 
        Size         : 3x2
        Attribute    : Fun      +6
                       Adults only
                       Group activity
        2nd Category : Living Room
    
        Aristoscratch Pool Table
        Every home that entertains should have a conversation piece, and the
        Aristoscratch pool table is sure to turn a gathering into an event. The
        ultimate in conspicuous consumption for the upwardly mobile Sim.
    
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    2. The Sims Livin' Large
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    SEATING
    -----------------------------------------------------------------------------
      You should find mostly old-themed seatings here. Some others are funky
    looking chairs with bright colors. And, uh, the heart bed.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Satinistics Reproduction Armchair
        Price        :  155
        Size         : 1x1
        Attribute    : Comfort +3
        2nd Category : Living Room
    
        Satinistics Reproduction Armchair
        Satinistics does it again! We took a boring old chair from an OLD century
        and gave it a NEW life with our trademark FrosTEE blue satin upholstery.
        Then we jacked up the cushion content a notch and added those snazzy
        buttons for a look and feel that will make people think twice.
    
    -----------------------------------------------------------------------------
    02. Sir Laxalot Dinette Chair
        Price        :  210
        Size         : 1x1
        Attribute    : Comfort +3
        2nd Category : Dining Room
    
        Sir Laxalot Dinette Chair
        Yes, the Sir Laxalot is the most exciting chair of the millenium, and for
        years to come. Everything about this chair is a clean break with outmoded
        tradition. Precision-balanced chair legs. Independent seat cushions. 
        Space-age patterned vynil and chromotone-plated steel pass rigid testing,
        to deliver more than passing comfort. Relax with Sir Laxalot! 
    
    -----------------------------------------------------------------------------
    03. Satinistics Loveseat    
        Price        :  240
        Size         : 2x1
        Attribute    : Comfort +3
                       Energy  +4
        2nd Category : Living Room
    
        Satinistics Loveseat
        Satinistics restyles the past for contemporary living! The perfect blend
        of old-fashioned furniture craftmanship smothered in soothing, FrosTEE
        blue satin. Pressure treated fabric repels liquids, bugs and odors, while
        decreasing friction and gluteal adhesion factor by up to 50%!
    
    -----------------------------------------------------------------------------
    04. The M Chair
        Price        :  299
        Size         : 1x1
        Attribute    : Comfort +5
        2nd Category : Dining Room
    
        The M Chair
        Designed to compliment the M Table, these iron and steel chairs are 
        obvious classics. With the same insight and database queries, M chair
        designers married the best of Industrial era styling with Post-Irony
        seriousness of surface. The M Chair...a new beginning for an old end.
    
    -----------------------------------------------------------------------------
    05. Etherette Lounger
        Price        :  335
        Size         : 1x1
        Attribute    : Comfort +5
        2nd Category : Living Room
    
        Etherette Lounger
        Someone once said that perfection existed when no further elements could
        be removed from an object. The Etherette could possibly be the perfect
        chair. With a reduced curve silhouette, powder blue hue and just a hint
        of legs, the Etherette is truly an elightened vehicle for comfort.
        Evolutionary. Revolutionary. That's Etherette.
    
    -----------------------------------------------------------------------------
    06. Frogg
        Price        :  460
        Size         : 1x1
        Attribute    : Comfort +6
        2nd Category : Living Room
    
        Frogg
        "The Frogg breaks all the rules," says seating visionary Sinjin Vain. "I
        stripped the seat of fabric and cushioning to expose the ugly structural
        frame underneath. I then carefully reconstructed them in luxuriant
        stuffed magenta wool to obscure the structural frame."
    
    -----------------------------------------------------------------------------
    07. Velvet Sofasaurus
        Price        :  575
        Size         : 3x1
        Attribute    : Comfort +6
                       Energy  +5
        2nd Category : Living Room
    
        Velvet Sofasaurus
        Get on up and sit down! Every boo-tay in the house craves the divine
        attention of a Velvet Sofasaurus! Sitting in a sea of electrovelvet and
        cheatachunks is enough to make a Sim leave ordinary cares and chairs
        behind. So get YOUR behind into a Sofasaurus luxuriate...as you
        sophisticate!
    
    -----------------------------------------------------------------------------
    08. Egg Chair
        Price        :  840
        Size         : 1x1
        Attribute    : Comfort +7
        2nd Category : Living Room
    
        Egg Chair
        Often seen in men's magazines and espionage films 25 years ago, the
        hyper-comfy egg chair quickly became a novelty item for the "in crowd"
        but soon lost its appeal with the rise of the Anti-Comfort movement. Now
        employed, sober and yearning for a piece of their past, these same
        radicals have made the Egg Chair one of the most sought-after items at
        boutiques and at auction.
    
    -----------------------------------------------------------------------------
    09. El Tamayo Dining Chair
        Price        :  1,200
        Size         : 1x1
        Attribute    : Comfort +9
        2nd Category : Dining Room
    
        El Tamayo Dining Chair
        The favored chair of General Tomayo, he had them brought along on all 
        his campaigns. You don't need to be a general to use an El Tomayo, but
        you will be conquering comfort each time you sit down! Plush red velvet
        cushions. Hand turned legs. Solid Mahogany.
    
    -----------------------------------------------------------------------------
    10. Ebonized Victorian Chair
        Price        :  1,200
        Size         : 1x1
        Attribute    : Comfort +9
        2nd Category : Living Room
    
        Ebonized Victorian Chair
        With is sinuous, sumptuous lines and rich upholstery, Victorian chairs
        embodied the anti-Classical movement by emphasizing decorative detailing
        and biomorphic design. Ebonized walnut. Hand carved. Original silk 
        damask extremely well preserved.
    
    -----------------------------------------------------------------------------
    11. The Manchester
        Price        :  1,200
        Size         : 1x1
        Attribute    : Comfort +7
                       Room    +4
        2nd Category : Living Room
    
        The Manchester
        Large Victorian wing armchair on Art Nouveau cabriole feet with loose
        feather cushion. Upholstered in cotton damask. Armchair wings act as a
        sound buffer and privacy enhancement as well as lending weight to
        opinions previously held forth at length yet in vain.
    
    -----------------------------------------------------------------------------
    12. Duke of Earle Throne Chair
        Price        :  1,440
        Size         : 1x1
        Attribute    : Comfort +8
                       Room    +2
        2nd Category : Living Room
    
        Duke of Earle Throne Chair
        Some chairs are fit for a king...ours was MADE for one! Bold lines and
        muscular design are suggestive of power, emphasizing the importance of
        the throne's occupant. Walnut carving is rare in its reference to
        celestial as well as marsupial symbolism. Exact reproduction of late 14th
        century original. From Duke of Earle Reproductions.
    
    -----------------------------------------------------------------------------
    13. Le Grande Guignol Loveseat
        Price        :  1,445
        Size         : 2x1
        Attribute    : Comfort +7
                       Energy  +5
                       Room    +4
        2nd Category : Living Room
    
        Le Grande Guignol Loveseat
        Now YOU have the opportunity to have your own prestigious furniture
        signed "Le Grande Guignol." Reproduced from the 19th century original, 
        each piece represents a real work of art that will make you proud and
        envied by your friends and enemies. This late Victorian loveseat oozes
        warmth and well-being with a timeless quality, which goes beyond fashion
        trends and fads. French walnut frame finely sculptured by acanthus
        leaves, palmettes and pearls. Silk damask. French workshop.
    
    -----------------------------------------------------------------------------
    14. "Red Matter" Sofa from Studio Bakonmi
        Price        :  1,600
        Size         : 3x1
        Attribute    : Comfort +9
                       Energy  +5
                       Room    +3
        2nd Category : Living Room
    
        "Red Matter" Sofa from Studio Bakonmi
        "In these mechanistic times, the bulk of the furniture we are offered is
        mass-produced junk," says elite designer Tanya Bakonmi. "Most of those
        sofas are utilitarian clones -- injection molded and churned out of
        sweatshop factories for the masses. MY custom Red Matter sofas are
        DEFINED by their obviously labor intensive construction, museum-like
        appearance and sensuous red velvet." Serious inquiries only please.
    
    -----------------------------------------------------------------------------
    15. Gothic Revival Bench
        Price        :  2000
        Size         : 3x1
        Attribute    : Comfort +7
                       Energy  +5
                       Room    +5
        2nd Category : Living Room
    
        Gothic Revival Bench
        Journey through time and culture to the Gothic era with this frame and
        panel settee from St. Ajoque Reproductions. Based on 14th century church
        pew design, Lady Ophelia Shrewhill modified the design of her Gothic
        revival estate at Battyshire in 1840. The strong rectiliear form is
        enhanced by the linenfold paneling on the seat front and an architectural
        tracery carving on the back. Hand carved from solid oak. Manufactured
        exclusively for St. Ajoque Reproductions.
    
    -----------------------------------------------------------------------------
    16. Antique Four Poster Bed
        Price        :  3,650
        Size         : 2x3
        Attribute    : Comfort +10
                       Energy  +9
                       Room    +4
        2nd Category : Bedroom
       
        Antique Four Poster Bed
        Our customers have been known to get strangely attached to their four-
        poster beds. Perhaps it's the rich glow of the hand-turned walnut frame,
        or maybe the pricely amount of goose down in the mattress. Either way,
        this bed is bound to satisfy.
    
    -----------------------------------------------------------------------------
    17. The Vibromatic Heart Bed
        Price        :  4,500
        Size         : 2x3
        Attribute    : Comfort +10
                       Energy  +8
        2nd Category : Bedroom
    
        The Vibromatic Heart Bed
        "Our vibrating bed was so popular with honeymoon motels, we decided to
        sell them to the public," says creator Sadie S. Factor. "The vibration
        engine is Swedish of course, but we have done a lot of testing with a
        pair of 300 pound dummies to strengthens the springs, reinforce the
        stitching and ensure smooth motion to the ocean." Bed comes complete with
        purple silk sheets and pillow ensemble.
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    SURFACES
    -----------------------------------------------------------------------------
      Nothing's really that special with the new surfaces; You can live with the
    old objects if you must.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Rampa Lopside End Table 
        Price        :  79
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom
    
        Rampa Lopside End Table 
        Authentic temple guardian end table. Made by the followers of Rampa
        Lopside at their desert compound, these stunning, ceramic tables pack
        the spiritual punch of the pachyderm, semi-sacred animal of Lopside.
        24-carat gold symbolizes eternal purity. Red is a reminder of the flesh.
        All sales benefit the Rampa Lopside Desert Tabernacle Restoration and
        Security Fund.
    
    -----------------------------------------------------------------------------
    02. The Queen's Rose End Table
        Price        :  399
        Size         : 1x1
        Attribute    : -
        2nd Category : Bedroom
    
        The Queen's Rose End Table
        An excellent quality rosewood center table, the "Queen's Rose" end table
        is a herald of sophistication and good taste, copied from the original
        now in display in Sim City Metropolitan Art Museum. Ornate carving on the
        legs done under strict supervision of antiquities researchers. Part of
        the Furniteaology Collection.
    
    -----------------------------------------------------------------------------
    03. Cornerstone Counter
        Price        :  425
        Size         : 1x1
        Attribute    : -
        2nd Category : Kitchen
    
        Cornerstone Counter
        Sturdy fortress design. Hand polished granite surface. Built to last a
        millenium. Make Cornerstone Counters the cornerstone of YOUR new
        kitchen...or your old one. No mortar required.
    
    -----------------------------------------------------------------------------
    04. Retratech Dining Table
        Price        :  450
        Size         : 3x2
        Attribute    : -
        2nd Category : Dining Room
    
        Retratech Dining Table
        Every Retratech table is injection molded from original, authentic, 
        antique French furniture casts to exacting specifications. We use only
        the highest quality, latext-reinforced plastic for the interior and hand
        dip each piece in silicon lacquer for a tough exterior. Easy to clean.
        Easy to move. Easy on the eyes.
    
    -----------------------------------------------------------------------------
    05. The M Table
        Price        :  850
        Size         : 3x2
        Attribute    : Room    +2
        2nd Category : Dining Room
    
        The M Table
        Inspired by military and industrial plant machinery from the 1930's
        through the 1950's, M tables are simple, functional and enduring. Custom
        fabricated in stainless steel with decorative riveting and bolts; these
        artist-made pieces typify the SimCity Contemporary aesthetic. While
        perfectly suited for the kitchen, these designer tables will look great
        anywhere.
    
    -----------------------------------------------------------------------------
    06. O'Mann Partners Desk
        Price        :  999
        Size         : 2x1
        Attribute    : Room    +2
        2nd Category : Study
    
        O'Mann Partners Desk
        19th Century solid quartered oak partners desk inlaid with birds-eye
        maple. Original tooled green leather writing surface.
        Attributed to Crochett T. O'Mann. Circa: 1890.
    
    -----------------------------------------------------------------------------
    07. El Tomayo Plank Table
        Price        :  1,500
        Size         : 3x2
        Attribute    : Room    +3
        2nd Category : Dining Room
    
        El Tomayo Plank Table 
        Especially popular during the colonial period, these heavy, rough, yet
        ornately carved pieces were the physical embodiment of cultural and
        militaristic aspirations of the young empire. Carved out of the now
        extinct hardwood trees from the territories, many Tomayo tables were
        destroyed in Nationalist uprisings. Surviving examples are extremely
        rare.
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    DECORATIVE
    -----------------------------------------------------------------------------
      There's the new kind of object: the rug. It's basically a stylized tile as
    you can place other objects and walk over it. There should be a whole lot of
    weird dungeon decoration objects too, although I just fail to understand why
    a dungeon needs to be decorated anyway.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
        
    01. What a Gas! Party Balloons 
        Price        :  50   
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Outside
    
        What a Gas! Party Balloons
        What's up Party People!!!! Need more people to stop by your next party?
        Neighbors can't resist these brightly colored, helium-filled, rubber
        bags! Just plop 'em down anywhere and let the celebration begin! Makes
        for a great conversation piece or ice breaker. In fact, balloons have
        the mysterious ability to keep Sims' spirit high while their tongues
        keep wagging. Maybe it's the helium. Maybe it's the bright colors. Hey,
        maybe it's just party magic!! Guaranteed to make you more POPular!
    
    -----------------------------------------------------------------------------
    02. "The Forgotten Guinea Pig" 
        Price        :  60   
        Size         : 1 (Wall)
        Attribute    : Room    +1
        2nd Category : Miscellaneous
    
        "The Forgotten Guinea Pig"
        When the house is warm and the food is hot,
        The Guinea pig cries, "forget me not."
        Alas, some Sims may clean their own,
        Only to forget a Guinea pig's home.
    
        Hungry and cold, a pig feels no love.
        Thus breeds contempt for masters above.
        Expecting to play after many a night,
        Who is surprised by the guinea pig bite?
    
        Uncleaned, unloved, a pig's life means naught,
        like a child's plaything, it is simply forgot.
        But warnings to all who turn a deaf ear,
        Let the curse of the guinea always bring fear.
    
    -----------------------------------------------------------------------------
    03. "Tahitian Eye" by Nick N. Borrow
        Price        :  60   
        Size         : 1 (Wall)
        Attribute    : Room    +1
        2nd Category : Miscellaneous
    
        "Tahitian Eye" by Nick N. Borrow
        Legend has it that Borrow abandoned his post as a submarine sailor during
        WW2 to lead the wild life of a painter in Tahiti. As is usual for this
        type of character, he quickly idealized Tahitian women as "noble savages"
        and set about recording their "natural, fertile" features onto black 
        velvet, a medieval technique. While the man and most of his oeuvre have
        been lost, the legend lives on in thousands of untalented imitations. 
        Originals, when they surface, fetch hundreds, if not thousands of
        dollars. 
    
    -----------------------------------------------------------------------------
    04. "Tongue of the Tiger"
        Price        :  60   
        Size         : 1 (Wall)
        Attribute    : Room    +1
        2nd Category : Miscellaneous
    
        "Tongue of the Tiger"
        Painstakingly assembled in the highest grade painting factory this side
        of the border, the "Tongue of the Tiger" is one of our hottest sellers. 
        Let the wild animal bring out the tiger in you! Acrylic and enamel on
        synthetic velvet. Plastic injection molded tiki frame. Velvistic
        Industries. All rights reserved.
    
    -----------------------------------------------------------------------------
    
    05. Potted Palm
        Price        :  90   
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        Potted Palm
        Bring a touch of the tropics to your home with the toughtful placement of
        a potted palm. Makes your wasteland an oasis, your palace a pleasure
        dome. The perfect accent for bathrooms or beside the pool.
    
    -----------------------------------------------------------------------------
    06. Guinea Pig
        Price        :  120
        Size         : 1x1 (Surface only)
        Attribute    : Room    +2
        2nd Category : Living Room
    
        Guinea Pig
        Want to experiment with the idea of having a household pet? Well then,
        what better animal to experiment with than a Guinea Pig? All Creatures
        Small and Expensive brings you this wonderful, little, four-legged ball
        of mammalia. Comes complete with cage, fur, warm blood and 4 chambered
        heart. It could become your best friend...or at the very least, a 
        fantastic source of home-brewed, natural fertilizer.
    
    -----------------------------------------------------------------------------
    07. Bird of Paradise
        Price        :  170  
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        Bird of Paradise
        Passion. Color. Grace. This splendid tropical flower is taken directly
        from a South American rainforest and delivered to your front door step.
        The Bird of Paradise is THE choice of discriminating gardeners and
        collectors everywhere. Elegant cream vase offsets the vibrant color of
        this rare bird. Family: Banana. Musaceae.
    
    -----------------------------------------------------------------------------
    08. Cuckoo Clock
        Price        :  180  
        Size         : 1 (Wall)
        Attribute    : Room    +2
        2nd Category : Study
     
        Cuckoo Clock
        Directly from an alpine village in the heart of Europe, made by Cuckoo,
        Cuckoo, Cuckoo, Inc., comes the time-honored Cuckoo Clock. Now here's
        your chance to have one of these hand-carved, passive, yet strikingly
        annoying timepieces to call your own...you don't even have to wind it.
        Every member of your family will grow to love that little bird.
    
    -----------------------------------------------------------------------------
    09. Christmas Tree
        Price        :  199  
        Size         : 2x2
        Attribute    : Fun     +4
                       Room    +2
        2nd Category : Living Room
    
        Christmas Tree
        Since Roman times, trees have been decorated with lights to honor the
        gods of the harvest and light. Northern Europeans later adapted these
        ritual to fancy, new Eastern religions. Made even more popular in 19th
        century Germany, some contend the tree is really a throwback to the
        mythological Norse tree named Yggdrasil.
    
    -----------------------------------------------------------------------------
    10. Old Movie Prop
        Price        :  210  
        Size         : 1 (Wall)
        Attribute    : Room    +2
        2nd Category : Miscellaneous
    
        Old Movie Prop
        There is nothing quite so cool as having authentic props from old movies
        to decorate your home, especially if they are from well known classics.
        Now you can own your VERY OWN cardboard Zulu war shield as seen in the
        1958 hit: Attack of the Insane Alien Clown Zulu Posse from Mars.
    
    -----------------------------------------------------------------------------
    11. Deer Master Trophy
        Price        :  390  
        Size         : 1 (Wall)
        Attribute    : Room    +2
        2nd Category : Miscellaneous
    
        Deer Master Trophy
        Why bother with a real hunting trip when you can just buy this fabulous,
        yet fake, 10-point trophy? No packing, no driving, no messy backyard
        taxidermy. You don't even need to kill anything! Just sit back and
        enjoy the majesty and beauty of this magnificent animal in its new
        habitat: your home. Only from Deer Master Industries.
    -----------------------------------------------------------------------------
    12. Floor Rug by Leopard Life
        Price        :  460  
        Size         : 3x3
        Attribute    : Room    +2
        2nd Category : Study
    
        Floor Rug by Leopard Life
        Mother Nature really outdid herself when she provided hides for some of
        the big cats. And you would have to outdo your wallet to afford them
        today! Leopard Life changes all that. By using quilted nylon furs printed
        with industrial aniline dyes, anyone can afford a leopard rug skin!
        Mmmeeeeeow!
    
    -----------------------------------------------------------------------------
    13. "David" by DeLux Sculpture 
        Price        :  510  
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        "David" by DeLux Sculpture
        Who can judge the beauty of human nature? We at DeLuxe invite you to
        judge for yourself. Meticulously fashioned after the classic David by
        Michaelangelo, this gold-plated fiberglass sculpture is a tremendous
        improvement. Embarassing anatomical details hidden by tasteful garment.
        Rediscover historical culture and philosophy by purchasing today!
    
    -----------------------------------------------------------------------------
    14. Trajicklowna Cloisonne Urn
        Price        :  580  
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        Trajicklowna Cloisonne Urn
        This large earthenware vase decorated in typical Trajicklowna colors is
        decorated in highly stylized botanical and humorous patterns. The overall
        effect is quite pleasing without the strict formality of depiction that
        characterizes much Trajicklowna found in tourist galleries.
    
    -----------------------------------------------------------------------------
    15. Granite Guard Lion
        Price        :  650  
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        Granite Guard Lion
        The fearsome lion. King of the jungle and master of the savanna. With
        subtle pneumatic chisel work, the artist has captured the icy stare of
        the giant cat in reinforced concrete. If you stare back long enough...it
        almost looks alive.
    
    -----------------------------------------------------------------------------
    16. "Space Chicken" Macquette
        Price        :  790  
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        "Space Chicken" Macquette
        Considered by many to be the godfather of Corporate Sculpture, Hugh 
        Topian was the first sculptor to reduce both the form and the emotional
        impact of sculpture. His motto was, "Simple forms are easier for
        foundries to make, easier for people to take." Marble macquette. 
        Lacquered wood stand.
    
    -----------------------------------------------------------------------------
    17. "Hazard the Guess" by Connor Tiist
        Price        :  950  
        Size         : 1 (Wall)
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        "Hazard the Guess" by Connor Tiist
        Connor Tiist has been at the forefront of Accident Painting, a movement
        he started when he drunkenly kick cans of paint onto a canvas. Long
        lampooned by critics, the unflappable Tiist has always maintained that,
        "critics hate my work because they see themselves...a collection of ugly
        stains on the earth."
    
    -----------------------------------------------------------------------------
    18. "Blind Date" by I. Roney
        Price        :  1,020
        Size         : 2 (Wall)
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        "Blind Date" by I. Roney
        Ian Roney is best know for his cheerless yet colorful examinations of
        photography, advertising and the gallery system. "Blind Date" is both a
        critique of museum-centric revisionist historians and a humorous jab at
        his critics.
    
    -----------------------------------------------------------------------------
    19. Empty Circles Again (Seriograph) by N.I. Strane
        Price        :  1,100
        Size         : 1 (Wall)
        Attribute    : Room    +3
        2nd Category : Miscellaneous
      
        Empty Circles Again (Seriograph) by N.I. Strane
        Before his tragic suicide, Strane at the peak of his career and leader of
        the movement he founded. Coined "Hallucinart" by Art Wag Magazine, 
        Strane's name and colorful style soon graced galleries, magazines, and
        record albums around the world. Sadly, the movement and its innovations
        quickly fell out of favor with the rise of No-Progress Theory.
    
    -----------------------------------------------------------------------------
    20. Schwa Carpet
        Price        :  1,300
        Size         : 3x2
        Attribute    : Room    +4
        2nd Category : Study
    
        Schwa Carpet
        A passion for simple geometry, simple color schemes, soft sounds and
        simple unstylized rectangles is carried out in our original carpet
        design. Custom tufted 100% wool.
    
    -----------------------------------------------------------------------------
    21. Head in a Jar Curio
        Price        :  1,470
        Size         : 1x1
        Attribute    : Room    +4
        2nd Category : Miscellaneous
    
        Head in a Jar Curio
        Found in the basement of the Sim City Scientific Society, legend now
        surrounds these speciments. While the identities remain a mystery, the
        heads appear on the record books as an anonymous donation to the SCSS in
        the 1901. In 1897, the Society was scandalized by a failed exploration to
        the Peruvian interior. Searching for the headhunting Jivaro tribe, 
        Professor M.I. Crane and his party was tragically lost. Or were they?
    
    -----------------------------------------------------------------------------
    22. Estate Sale Conversation Piece
        Price        :  1,750
        Size         : 1x1
        Attribute    : Room    +3
        2nd Category : Miscellaneous
    
        Estate Sale Conversation Piece
        A mystery to antiquities dealers everywhere, these old cages have been
        surfacing with some regularity. Theories abound as to their original
        usage, ranging from medical display cases to religious accoutrements.
        The type of scratches and the worn down teeth of most skeletons may point
        to a slightly different utility.
    
    -----------------------------------------------------------------------------
    23. Highbrau Coat of Arms
        Price        :  1,800
        Size         : 1 (Wall)
        Attribute    : Room    +4
        2nd Category : Miscellaneous
    
        Highbrau Coat of Arms
        An extraordinarily well-preserved coat of arms, this particular sword
        and escutcheon design dates back to the 13th century. While the Highbrau
        family emblems of eagle and worm are clearly distinguished, heraldry
        experts argue as "Honor with courage." Others believe them to signify
        "Honor...with a tremendous amount of bloodshed."   
    
    -----------------------------------------------------------------------------
    24. "Cosine Cathedral" by S. Neverdunne
        Price        :  3,300
        Size         : 2x1
        Attribute    : Room    +6
        2nd Category : Miscellaneous
    
        "Cosine Cathedral" by S. Neverdunne
        Welded alumunium painted black and red. S. Neverdunne's works are
        congeries of frustated dreams, and distortions of mathematic landscapes.
        She attempts to impose chaos over the memory of her past, which was
        sheltered and monotonous. This effort must be made in a symbolic manner,
        and painted mostly black, if it is to be referred to as art.
    
    -----------------------------------------------------------------------------
    25. Sham Tiger Skin Rug
        Price        :  4,300
        Size         : 3x3
        Attribute    : Room    +7
        2nd Category : Study
       
        Sham Tiger Skin Rug
        "Tiger stalking, tiger striped
        Eyes gleam terror in the night
        Hate and love, in equal parts
        Who could tame thy wild heart?"
        Tiger Run N'Render Incorporated...that's who.
    
    -----------------------------------------------------------------------------
    26. Faux Bearskin Rug
        Price        :  4,300
        Size         : 3x3
        Attribute    : Room    +7
        2nd Category : Study
    
        Faux Bearskin Rug
        What is natural in this time of figures and statistics? Where lies human
        triumph in the face of rationalism and automation? Relive the glory of
        man's fight against Nature with the purchase of this faux bearskin rug.
        Experience the pathos. Taste the fear. Bring the warmth of the great
        outdoors INDOORS...to your family and to your home.  
    
    -----------------------------------------------------------------------------
    27. White Rhino Re-enactment
        Price        :  4,800
        Size         : 2 (Wall)
        Attribute    : Room    +7
        2nd Category : Miscellaneous
    
        White Rhino Re-enactment
        White rhinos have roamed the earth for over 30 million years, yet they
        may not survive another decade. Simulated specimens such as this
        unlucky young adult are sold to overseas environmental groups to generate
        operating revenue for the currently unregulated, non-profit Rhino Anti-
        Poaching Profit Fund.
    
    -----------------------------------------------------------------------------
    28. Judith Peynter - Self Portrait
        Price        :  5,000
        Size         : 1 (Wall)
        Attribute    : Room    +7
        2nd Category : Miscellaneous
    
        Judith Peynter - Self Portrait
        Late 17th century. Peynter was both praised and loathed by contemporary
        critical opinion. She was seen as dangerous because she was a woman
        exercising a creative ability thought to be exclusively male. These
        fears proved well founded when she took the lives of two particularly
        avid critics, as well as her own, in a leap to their deaths from a 
        castle tower.   
    
    -----------------------------------------------------------------------------
    29. "Eruption of Decadence" Tapestry
        Price        :  8,100
        Size         : 2 (Wall)
        Attribute    : Room    +9
        2nd Category : Miscellaneous
    
        "Eruption of Decadence" Tapestry
        The pictures of the tapestry tell the story of the Sacred Sisters, who
        returned from the Holy Land and started the first international banking
        system. It tells the story from the Italian bankers' point of view and
        is a justification of the excommunication and beheading of the Sacred 
        Sisters.
    
    -----------------------------------------------------------------------------
    30. Black Tree Tapestry
        Price        :  8,100
        Size         : 1 (Wall)
        Attribute    : Room    +9
        2nd Category : Miscellaneous
    
        Black Tree Tapestry
        French. 14th century. Cotton/Wool. Tapestry suffered during this period
        due to the loss of many weavers and dyers to the Black Plague. Heuristic
        experts believe the black tree motif to be an alchemical reference.
        Others believe it be a mysterious cryptogram, possibly meaning, "dead
        tree."
    
    -----------------------------------------------------------------------------
    31. Antique Persian Rug
        Price        :  8,200
        Size         : 3x3
        Attribute    : Room    +7
        2nd Category : Study
     
        Antique Persian Rug
        Tapetologist certified antique Persian rug. Silk. 17th century.
        Originally a craft of nomadic tribes, Persian rugs have evolved into one
        of the highest artistic expressions of civilization. Practical, yet
        aristocratic, these carpets add a magic flavor to any room.
    
    -----------------------------------------------------------------------------
    32. Shabycratah Figure
        Price        :  13,000
        Size         : 1x1
        Attribute    : Room    +10
        2nd Category : Miscellaneous
    
        Shabycratah Figure
        Late Period, 26th Dynasty, 664 - 525 B.C. Basalt. The Fired Official
        or "Shabycratah" were funerary figures buried in the tomb to act as
        reminders of the officials dismissed in the real world to intimidate the
        hired spirits of the next world. Each resembled a bureaucrat, but
        stripped of official vestments.
    
    -----------------------------------------------------------------------------
    33. "La Gargouille" Ornamental Sculpture
        Price        :  13,100
        Size         : 1x1
        Attribute    : Room    +10
        2nd Category : Miscellaneous
    
        "La Gargouille" Ornamental Sculpture
        Happy and sad. Terrified and brave. Beautiful and disgusting. Gargoyles
        not only served as protectors to stave off evil spirits, they also 
        portrayed the struggle of the mediaeval mind with the dichotomy between
        body and soul, heaven and earth.
      
    -----------------------------------------------------------------------------
    34. Suit of Armor
        Price        :  15,000
        Size         : 1x1
        Attribute    : Room    +10
        2nd Category : Miscellaneous
    
        Suit of Armor
        Plate armor reached the apogee of technical perfection in the
        Renaissance. The fine etching and expert joint work seen in this model
        were available only to the wealthiest of royalty and nobility. A solid
        addition to any art collection, a suit of armor is guaranteed to slay
        your guests...with envy.
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    ELECTRONICS
    -----------------------------------------------------------------------------
      There's only little to the new electronic objects. Euh, and so totally
    expensive too.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Wurl 'N' Hurl Retro Jukebox
        Price        :  1,199
        Size         : 1x1
        Attribute    : Fun     +3
                       Room    +2
                       Group activity
        2nd Category : Living Room
    
        Wurl 'N' Hurl Retro Jukebox
        They say you shouldn't dwell on the past...but apparently "They" can't
        afford the new Retro Jukebox from Wurl 'N' Hurl! Rediscover the "Good Old
        Days" and bask in the nostalgic ambience cast by the mesmerizing color
        columns and bubble tubes. Fully backward AND forward compatible! The
        patented, microprocessor-controlled, audio product delivery system, 
        combined with the fully restored plastic and chrome detailing will make
        Sims rock around the clock!!!
    
    -----------------------------------------------------------------------------
    02. Viva PGT Home Casino
        Price        :  1,750 
        Size         : 1x1 (Surface only)
        Attribute    : Fun     +2
                       Adults only
        2nd Category : Study (er, what?)
     
        Viva PGT Home Casino
        Have you been looking for that unique amusement item? Do you want to make
        your next party a hit? Or are ya just feeling lucky? Well you just hit
        the JACKPOT! Advances in coin-capture technology family finally paid off,
        bringing all the excitement and fun of casino gambling into the home! 
        Pine Gultcher Technologies are not liable whatsoever to the user or any
        third party for the loss of friends, family, memory, profits or
        opportunity, indirect, special, inconsequential or incremental. Pays out
        10:1 on bets. 
    
    -----------------------------------------------------------------------------
    03. Meet Servo
        Price        :  15,000
        Size         : 1x2
        Attribute    : -
        2nd Category : Miscellaneous
    
        Meet Servo
        Shiny Things Inc. makes dreams come alive! Meet Servo, our new
        experimental home robot. Tired of cleaning? Cooking? Gardening? 
        REPAIRING? Your lack of respect for the dignity of work gives Servo a 
        reason to live! Servo is self-powered, self-guiding, self-cleaning and
        self-denying! Concentrate on living. Let Servo do the rest!!!
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    APPLIANCES
    -----------------------------------------------------------------------------
      Most of these are again for the dungeon/castle thing. All is black, tough-
    looking, and may somewhat fit on differently-themed (or not-themed-at-all)
    houses.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. CiaoTime 360 Moderna Cooktop
        Price        :  1,100
        Size         : 1x1 (Surface only)
        Attribute    : Hunger  +7
        2nd Category : Kitchen
    
        CiaoTime 360 Moderna Cooktop
        The CiaoTime is an interpretation of the 4-burner cooktop with a free
        dial sweep, drop-in flexibility and a pronounced technological
        personality for the 21st century. "Our stoves are expressions of
        superlative engineering. And they always make themselves and their food
        desired.
    
    -----------------------------------------------------------------------------
    02. Olde Thyme Restored Oven
        Price        :  1,600
        Size         : 1x1
        Attribute    : Hunger  +9
        2nd Category : Kitchen
    
        Olde Thyme Restored Oven
        The kitchen stove was the canvas on which the Victorian iron artists
        cast their masterpieces. Olde Thyme restores them to their former
        beauty. Rivaling modern stoves for efficiency and ease of use, these
        ovens surpass all others in terms of beauty and sophistication. Nickel
        trim. Lard drawer. 
    
    -----------------------------------------------------------------------------
    03. Olde Thyme Victual Preservatorium
        Price        :  2,750
        Size         : 1x1
        Attribute    : Hunger  +9
        2nd Category : Kitchen
    
        Olde Thyme Victual Preservatorium
        Before electricity, keeping food cold was an art form in itself. On the
        outside, the Preservatorium proudly displays the rich, decorative iron
        and zinc work characteristics of the period. On the inside, a controlled
        reaction of barium hydroxide octahydrate and ammonium thiocyanate yields
        a controlled endothermic reaction that chills the food, while leaving
        only faint whiffs of amonia and water condensation.     
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    PLUMBING
    -----------------------------------------------------------------------------
      Again, medieval objects for your dungeon needs.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. In-house Outhouse
        Price        :  2,750
        Size         : 1x1 (must be placed against wall)
        Attribute    : Hygiene -1
                       Bladder +8
                       Room    +2
        2nd Category : Bathroom
    
        In-house Outhouse
        Modern bathrooms are a relatively new convenience. In the ancient world
        and in rural farming communities, a simple hole was the practical, and in
        some cases elegant solution to waste problems. In fact, with today's
        water shortages and emphasis on recycling, the In-house Outhouse can be
        considered the "thinking man's" toilet of the future!
    
    -----------------------------------------------------------------------------
    02. Stonewash Sink
        Price        :  600
        Size         : 1x1 (Surface: Counter only)
        Attribute    : Hygiene +3
                       Room    +1
        2nd Category : Kitchen
     
        Stonewash Sink
        Long used by cunning dyers and fabric markes, stonewash sinks were used
        for imparting decorative streaks and patterns with acids to select
        indigo-dyed heavy cottons. Modern usages include anything from washing
        hands to washing dishes!
       
    -----------------------------------------------------------------------------
    03. "Suds du Solei" Antique Tub
        Price        :  2,000
        Size         : 2x1
        Attribute    : Comfort +6
                       Hygiene +9
        2nd Category : Bathroom
    
        "Suds du Solei" Antique Tub
        Relaxation and comtemplation...Imperial style. A splendid example of
        European heritage, this is a most rare bath, with only a few hundred
        having survived to this day. The tub has no feet, but rests in a heavy,
        ornate, wooden shell. Hand carved detailing on the base is complimented
        by the flawless execution of the pristine porcelain interior. Modern
        fixtures include chrome spray nozzle and soap caddy. Originally
        available only at auction, this bath is now available to the public.
    
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    LIGHTNING
    -----------------------------------------------------------------------------
      There are a whole lot of Wall Lamps here. They may save you a lot of space
    compared to the floor and table lamp, but remember that you can't replace the
    bulb if something's placed against the same wall on which the lamp is hung.
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. White Globe Sconce
        Price        :  35
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
      
        White Globe Sconce
        Nothing says 'Sphere of Light' like a White Globe Sconce from You Light
        Up My Life Electric and Lighting. For only about twice the cost of our
        Half Sphere sconce, you can bring the White Globe Sconce into your home.
        A great conversation piece for the socially challenged.
    
    -----------------------------------------------------------------------------
    02. Hawaiian Fantasy Tiki Torch
        Price        :  70
        Size         : 1x1
        Attribute    : -
        2nd Category : Outside
    
        Hawaiian Fantasy Tiki Torch
        When the sun goes down, the Tiki torch goes up! Tiki torches are great
        accents for gardens, parties, and pools, or even in the home! Universal
        adapter plug right into indoor/outdoor gas lines! Hawaiian Fantasy sets
        the standard of excellence in the Tiki industry...ON FIRE! BUY ONE
        TODAY!!!
    
    -----------------------------------------------------------------------------
    03. Oval Glass Sconce
        Price        :  85
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Oval Glass Sconce
        It's Oval!!! It's Glass!!! It's a Sconce!!! Let the Oval Glass Emporium
        shed a little light into the darkest corners of your life with this 
        excuisite fixture. Did we mention that it's oval?!
    
    -----------------------------------------------------------------------------
    04. Top Brass Sconce
        Price        :  110
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Top Brass Sconce
        From Touch of Brass Lighting Co. comes this 100% brass sconce. Truly one
        of our society's most underrated and misunderstood metals, this brass
        fixture is sure to leave guests and residents alike in awe of its
        shimmering radiance.
       
    -----------------------------------------------------------------------------
    05. "Torchemada" Wall Torch
        Price        :  110
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
    
        "Torchemada" Wall Torch
        No modern light can substitute for the physical--as well as the
        spiritual--warmth generated by an open flame. Torcher Inc. brings you
        the very latest in antique torch technology with its "Torchemada" line
        of household flame fixtures. In-house blacksmiths carefully craft the
        unbreakable yet eye-pleasing wall mounts in a traditional forge. "If it
        says Torcher...it's made in iron."
    
    -----------------------------------------------------------------------------
    06. Femme de Luxe Lamp
        Price        :  120
        Size         : 1x1 (Surface only)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Femme de Luxe Lamp
        If there is one thing you can count on it is the elegance and
        sophistication that a gold lamp brings to any room. The Femme de Luxe
        astutely combines the pragmatism of the lamp and the glory of gold with
        a nod to the past. A timeless classic.
    
    -----------------------------------------------------------------------------
    07. Greek Fire Garden Lamp
        Price        :  125
        Size         : 1x1
        Attribute    : -
        2nd Category : Outside
    
        Greek Fire Garden Lamp
        There is nothing Spartan about the Greek Fire garden lamp! The graceful
        marble base column is topped with a stunning pyromantic-inspired iron
        lamp. Made in Turkey. Platonic Industries Inc.
    
    -----------------------------------------------------------------------------
    08. "Cupidity" Art Lamp
        Price        :  130
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        "Cupidity" Art Lamp
        It's difficult to put a label on designer Hugh de Mann. Surrealist, folk
        artist, designer for world peace, environmental artist, and furniture
        visionary, all come to mind. De Mann's distinctive lamps, carefully
        developed after years of study in Europe, feature a variety of
        "puttiscapes". traditional bronze Cupid sculptures topped with jungle
        themed lampshades.
    
    -----------------------------------------------------------------------------
    09. Blue Plate Special Sconce
        Price        :  135
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Blue Plate Special Sconce
        For one low price, BRIGHT IDEAS Light Fixtures Inc., bring you a feast of
        blue light to help brighten up any room.
    
    -----------------------------------------------------------------------------
    10. Neon Flamingo Sign
        Price        :  149
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
    
    -----------------------------------------------------------------------------
    11. Gam Sarfatti Floor Lamp
        Price        :  160
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        Gam Sarfatti Floor Lamp
        1962. Sarfatti, Italy. Hand-blown glass shade. Wood-metal stem. Signature
        "femmelectric" Sarfatti styling and inspiration makes this lamp a
        definite turn-on. Perfect original vintage condition.
    
    -----------------------------------------------------------------------------
    12. "Blue Note" Floor Lamp
        Price        :  170
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        "Blue Note" Floor Lamp
        Removed from the old Mule Skinner Box Lounge, these memorable lamps have
        been cleaned, restored and are now up for sale. Lamp upgrades include
        incandescent instead of florescent bulbs, and new longer-lasting plastic
        tiles on shade. Drink, smoke and human residue completely removed.
    
    -----------------------------------------------------------------------------
    13. Menorah
        Price        :  175
        Size         : 1x1 (Surface only)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Menorah
        A traditional symbol of Jewish life, this beautiful chased silver Menorah
        comes complete with kosher candles imported from the Holy Land. The
        perfect touch for the holidays, it makes a great gift or decorative
        accent in any home.
    
    -----------------------------------------------------------------------------
    14. Mica Tube Lamp
        Price        :  180
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
     
        Mica Tube Lamp
        It has been said that beauty comes from simplicity. If so, then the Mica
        Tube lamp is a classic example. It has a delicate, warm appearance and a
        minimalist, cylindrical shade with a stand that could be mistaken for an
        afterthought. 100% orange-amber mica. Imported from Japan.
    
    -----------------------------------------------------------------------------
    15. Torchosteronne Table Lamp
        Price        :  200
        Size         : 1x1 (Surface only)
        Attribute    : -
        2nd Category : Miscellaneous
    
        Torchosteronne Table Lamp
        Continuing the "concerto in geometry," our new table lamp virtually begs
        to be used. Stainless steel construction rods compliment the soft
        translucent shade. "Torchosteronne...when might makes light." 
    
    -----------------------------------------------------------------------------
    16. The "Methanopolis" Floor Lamp
        Price        :  250
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        The "Methanopolis" Floor Lamp
        The Methsthetic movement celebrated the public and private use of natural
        gas in an orgy of styles, mixing Art Nouveau, Neo-Gothic, and Japonisme
        in a fully derivative manner. This Methsthetic lamp features a sumptuous
        rose tinted blown glass orb, supported by a bronze, flouradental-style
        base with full metal bloom.
    
    -----------------------------------------------------------------------------
    17. The Biomushric Floor Lamp
        Price        :  250
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
       
        The Biomushric Floor Lamp
        "My main influences are biology and my father," says edgy lamp designer
        Isis Crisis. "The biomushric lamp is both a celebration and condemnation
        of the double helix and the male germ cell, with light as the viral
        catalyst that binds the piece together."
    
    -----------------------------------------------------------------------------
    18. NeoRococo Wall Sconce
        Price        :  300
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
    
        NeoRococo Wall Sconce
        These super Victorian gas sconces are fashioned from Bolivian silver and
        are among the finest surviving examples of late NeoRococo Yankee
        lighting. Amazingly, all the original glass hurricane lamps were found
        intact and wrapped in their original 1870's newsprint!
    
    -----------------------------------------------------------------------------
    19. The KranialKone Light
        Price        :  300
        Size         : 1x1
        Attribute    : Room    +1
        2nd Category : Miscellaneous
    
        The KranialKone Light
        Our amber mica panels peer out from the polished chrome shade on the
        KranialKone. Perfect in the neo-modern or eclectic urban lofts or
        studios. Brushed steel base.
    
    -----------------------------------------------------------------------------
    20. "Torchemada" Candelabra
        Price        :  330
        Size         : 1x1
        Attribute    : Room    +1
        2nd Category : Miscellaneous
    
        "Torchemada" Candelabra
        Return to romance! Medieval workmanship and style attend hand-made
        beeswax candles for a look that is both cultured and romantic. Whether
        you are setting the mood or curling up with a book, let our lamps take
        you to another time. Part of the Torchemada line. "If it says Torcher...
        it's made in iron."
      
    -----------------------------------------------------------------------------
    21. "Sisters of Mercy" Candelabra
        Price        :  360
        Size         : 1 (Wall)
        Attribute    : -
        2nd Category : Miscellaneous
     
        "Sisters of Mercy" Candelabra
        Highly valued for the natural color, this antique wall candelabra was 
        created by the sand casting method, a technique lost in the machine age.
        Every piece went through multiple chasing and finishing processes to
        enhance the embedded details. 1870. Non-ferrous metal. France.
    
    -----------------------------------------------------------------------------
    22. Knight Niche Light Piece
        Price        :  1,150
        Size         : 1 (Wall)
        Attribute    : Room    +2
        2nd Category : Miscellaneous
      
        Knight Niche Light Piece
        Based on prayer alcoves used by ascetic knights, this austere lamp is a
        vital part of Torcher Inc.'s crusade to popularize the Neo-Gothic Revival
        trend. Whether used in prayer, or as a part of a total housing
        conversion, the Knight Niche sheds light on a world of darkness.
    -----------------------------------------------------------------------------
    23. The Fiery Friary Medieval Garden Lamp
        Price        :  1,150
        Size         : 1x1
        Attribute    : Room    +2
        2nd Category : Outside
    
        The Firey Friary Medieval Garden Lamp
        Now you too can experience the warmth and serenity of a medieval garden,
        with the new Fiery Friary garden lamp. Still laboriously hand made by
        penitent monks, it resembles its progenitors found in Gothic monasteries.
        "May our lamps be your guiding light."
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    MISCELLANEOUS
    -----------------------------------------------------------------------------
      There are a lot of exciting objects here; the Antique Lamp, Guitar, Crystal
    Ball, Telescope, and the chemistry set. You will want to mess with these a
    lot in your life, they're as interesting as they're intended to be.  
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    
    01. Professional Trash Can
        Price        :  40
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    -----------------------------------------------------------------------------
    02. Dungeon Dumpster
        Price        :  45
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    
        Dungeon Dumpster
        The cutting edge simplicity of the trash barrel may have been lost on its
        original inventors, but the design has withstood the test of time. Solid,
        kiln-dried, oak planks, reinforced with metal banding, keep trash secure,
        while the maternal, curvilinear shape creates an inviting waste disposal
        experience.
    
    -----------------------------------------------------------------------------
    03. Little Voodoo Dolly
        Price        :  65
        Size         : 1x1 (Surface only)
        Attribute    : Fun     +1
                       Adults only
        2nd Category : Study (huh?)
    
        Little Voodoo Dolly
        A practitioner-made item, each doll has a personality, is blessed, and is
        manufactured from authentic African twigs. Long considered a
        "superstition," the practice of voodoo has re-established itself as an
        art form and a way of living, all in one. Share the magick of Africa with
        a friend, won't you? Imported by Greater Benin Globalization Group LTD.   
    
    -----------------------------------------------------------------------------
    04. Sky Scorcher Fireworks Kit
        Price        :  90
        Size         : 1x1
        Attribute    : Fun     +2
        2nd Category : Outside
       
        Sky Scorcher Fireworks Kit
        Sky Scorcher introduces our new home fireworks system! Bulls eye launch
        pad insures perfect rocket-to-azimuth alignment, while the recently
        declassified, military grade, Speed-FRK propellant insures consistent
        altitude...and fun! Invite your friends to watch...if they don't invite
        themselves!!!
    
    -----------------------------------------------------------------------------
    05. Elephant Foot Trash Can
        Price        :  230
        Size         : 1x1
        Attribute    : -
        2nd Category : Miscellaneous
    -----------------------------------------------------------------------------
    06. Antique Lamp
        Price        :  375
        Size         : 1x1 (Surface only)
        Attribute    : Room    +1
        2nd Category : Living Room
    
        Antique Lamp
        A blemished yet collectible piece, this antique oil lantern is of
        indeterminate origin. Found in a Hawaiian flea market, it appears to have
        markings from Ceylon and an original Arabic stamp on underside.
        Authenticity tests and cleaning incomplete. Traces of silver can be found
        on base, but consists mainly of tarnished brass. I.M.P. Importers.
    
    -----------------------------------------------------------------------------
    07. Makutu Tiki Dresser
        Price        :  510
        Size         : 2x2
        Attribute    : -
        2nd Category : Bedroom
     
        Makutu Tiki Dresser
        Hewn from live trees sacred to the Samoans, the Makutu Tiki dresser
        embodies the mysterious and sensual spirit of the South Pacific. The
        grotesque carved face howl in a sea of playful color and design! Use the
        "Magic of the Islands" to dress YOUR way into your own mysterious and
        sensual garments! Produced exclusively for U.G. Lee Americana.
    
    -----------------------------------------------------------------------------
    08. Guido
        Price        :  560
        Size         : 2x2
        Attribute    : Room    +2
        2nd Category : Bedroom
    
        Guido
        Clothing storage system consisting of drawers, knobs and drawer housing. 
        Frictionless sliders. Featured in the "Furniture 4 Perceptions"
        exhibition this Spring. Color: Blanche and black. Style: Inversed.
    
    -----------------------------------------------------------------------------
    09. Beejaphone Guitar
        Price        :  580
        Size         : 1x1
        Attribute    : Fun     +2
                       + Creativity
        2nd Category : Living Room
    
        Beejaphone Guitar
        Westwood guitars have reissued the classic Beejaphone from the mid
        1960's, made famous by Brit invasion band Heavy Clown. Features the
        somewhat unique and distinguishable poplar constructed body shape with
        maple necks and rosewood fingerboards. Complimentary Kauker-Jolly amp
        with each purchase.
    
    -----------------------------------------------------------------------------
    10. KraftKing Woodworking Table
        Price        :  720
        Size         : 2x1
        Attribute    : + Mechanical
                       Adults only
        2nd Category : Study
    
        Kraftking Woodworking Table
        This basic workbench comes with saw, mallet, chisel and vise. Increase
        your home improvement skill while creating unique objects for display
        or sale. Whether you are making decorative lawn ornaments, or miniature
        sculptures of loved ones, the KraftKing is guaranteed to blow you away! 
    
    -----------------------------------------------------------------------------
    11. Madame Blahbatfry Crystal Ball
        Price        :  760
        Size         : 1x1
        Attribute    : Adults only
        2nd Category : Study
     
        Madame Blahbatfry Crystal Ball
        The say the journey is the goal, that those who seek shall find. Look
        deep into the crystal ball...and then look deep into yourself...to start
        a journey of self-discovery and enhancement. Let the vibrations trapped
        in the crystal reverberate throughout your life. Austrian crystal.
    
    -----------------------------------------------------------------------------
    12  Beach Boss Beverage Bar
        Price        :  780
        Size         : 1x1
        Attribute    : Hunger  +1
                       Fun     +3
                       Room    +1
        2nd Category : Dining Room
    
        Beach Boss Beverage Bar
        Combining the freewheeling stylings of island Beach-Pop with a state of
        the art liquid-cooled refrigeration system, you AND your drink can
        achieve maximum coolness. "Beach Boss...when one drink is never enough."
    
    -----------------------------------------------------------------------------
    13. "The Swing" Bookshelf
        Price        :  910
        Size         : 1x1
        Attribute    : Fun     +3
                       + Cooking
                       + Mechanical
                       Study (Kids only)
        2nd Category : Study
    
        "The Swing" Bookshelf
        Another instant classic from Gliteri & Co. The Swing is full of life and
        vitality. Pressure-treated and steam-twisted wood gives a humorous twist
        to any interior. Designer: Beni Dingi.
    
    -----------------------------------------------------------------------------
    14. The "Concoctanation Station"
        Price        :  980
        Size         : 2x1
        Attribute    : + Logic
                       Adults only
        2nd Category : Study
     
        The "Concoctanation Station"
        Explore the infallibility and mathematical order of the universe with the
        "Concoctanation Station" Home Chemistry Lab. The comprehensive glassware
        set enables completion of almost any organic chemistry procedure. An
        excellent learning tool or conversation piece, the kit includes potion
        jar, Bunsen burner, test tubes, deluxe chemical rack, burn kit, eyewash
        and a 35-page diclaimer of liability.
    
    -----------------------------------------------------------------------------
    15. Baroque Optilopticon
        Price        :  1,100
        Size         : 1 (Wall)
        Attribute    : Room    +2
                       + Charisma
                       Adults only
        2nd Category : Bedroom
    
        Baroque Optilopticon
        Circa 1730. France. Original gold plating. Finest quality carvings. This
        regency mirror evokes a mood of worn opulence and timelessness. Though
        they have endured generations of laughter, parties and tears, these
        mirrors have remained untarnished. In fact, they have only become more
        beautiful with age.
        
    -----------------------------------------------------------------------------
    16. Horwitz "Star-Track" Backyard Telescope
        Price        :  2,100
        Size         : 1x2
        Attribute    : Fun     +4
                       + Logic
        2nd Category : Outside
    
        Horowitz "Star-Track" Backyard Telescope
        Impeccable optical imaging yields heavenly results. Includes: altazimuth
        operation; 15 (degrees) per second slewing speed; boredom inhibitor and
        fully enclosed optical encoders for position location. Wutzat database
        contains over 10,000 known object and several unknown. Optical equatorial
        wedge, 1.25" 26mm Kolosyl eyepiece (78x), a 1.25" 90 degree star
        diagonal, visual back, and a 9x50 finder scope. Apochromatic detractor. 
    
    -----------------------------------------------------------------------------
    17. Fantzi di Pantza Dresser
        Price        :  2,500
        Size         : 2x2
        Attribute    : Room    +4
        2nd Category : Bedroom
    
        Fantzi di Pantza Dresser
        Exquisite garments demand excuisite storage. The Fantzi di Pantza dresser
        satisfies that demand. Luxury is not an abstraction, but a reality in
        this hand carved reproduction of an 18th century Italian original. Walnut
        and cherry woods. Imported.
    
    -----------------------------------------------------------------------------
    18. Liebefunkenmann Piano
        Price        :  5,399
        Size         : 3x2
        Attribute    : Fun     +4
                       Room    +6
                       + Creativity
                       Group activity
        2nd Category : Living Room
    
        Liebefunkenmann Piano
        Liebefunkenmann takes the traditional grand piano to the next level. The
        brushless keypad drives, run by a CME24-7 control processor, creates a
        near perfect, simulated, piano-like experience. Optical hammers and semi-
        metallic strings never need tuning. Design updated for contemporary
        tastes.
     
    -----------------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////
    // "...but basically the fridge yells at the player, 'I can satisfy hunger //
    //  five!' and the chair says, 'But I'm all about comfort four!' and the   //
    //  bath says, 'Hygiene seven right here!'"                                //
    //                                  Will Wright, Game Designer of The Sims //
    /////////////////////////////////////////////////////////////////////////////
    
    ==============================================================================
    7. Relationships
    ==============================================================================
    If you only plan on being alone ever after, relationship only matters when it
    comes to career and Social needs. But if you want to expand a little, though,
    like if you want to have more people living in the house, then the only way is
    through good relationship.
    
    Remember that you can be an egoistical player by not placing another families
    into the neighborhood; but that way you will never get far in this game. You
    need them, period. Make a lot of family (with hopefully a lot of members) and
    place them anywhere but your desired lot. Then build them a wall and place a
    wall phone; or buy an endtable and place the common phone. Remember:
    
       THE MOST IMPORTANT OBJECT TO START A RELATIONSHIP IS THE TELEPHONE
    
    Read that over and over and over again. Without a phone, your friends cannot
    receive your phone call. This means that they will never visit your house
    unless in some rare occasions when their Artificial Intelligence and the
    Chaos Generator are just so happen to send them to your door. This is no good.
    
    When you start playing, most of your neighbors (except those introvert enough)
    will visit you. This is YOUR CHANCE to GREET them. Greeting a Sim for the
    first time will acquire you their phone number (unless they don't have a
    phone). Greeting works quite individually. If you have Sim A and Sim B in a
    house, and then Sim A greets a neighbor (let's call her Sim C), only Sim A
    will acquire her phone number. I.e. when Sim B uses the phone, he will not be
    able to call Sim C although his roommate has her number.
    
    In my game, strangely enough, some family not placed in any lot (i.e. only
    resides in the Create-a-Family menu) will also make a visit. They can be
    greeted and all, but there's obviously no chance for you to make a call for
    them.
    ______________________________________________________________________________
    7.0. Social activities
    
    When you click on another Sim, you will have some choice of action you can do
    towards them. This may (or normally) vary from time to time. There are also
    certain requirements before you can do "high-level" actions. This section will
    discuss them:
    
    LEGEND: all is in the scale between zero to 5 points
    needs rating : my score about how good it raise the need rating compared to
                   another action.
    risk rating  : about how big the chance it may ruin relationship if done
                   at the wrong time, the wrong person, or at the wrong situation.
    point rating : how much it will add to the Relationship Points.
    love inducing: whether doing the action will cause a Love state or not.
    jealousy     : whether it causes jealousy to another Loving Sim or not.
    
    [note that these are my personal opinion; you may have yours obviously]
    
    7.0.1. non-object oriented ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    - greet ----------------------------------------------------------------------
    needs rating : 0/5
    this is the most basic of all. If you click on a new Sim ("new" being haven't
    been greeted before), except he/she is a family member, you will have this
    option. Greeting has two purposes: one is to collect the Sim's phone number
    (if and only if she live in a lot and has a phone) and two is to let the Sim
    come into your house. Guests are not burglars; they won't get into your house
    before being greeted by the host. This doesn't fulfill Social needs, though.
    Or maybe it does, but little enough to be non-existant.
    
    risk rating  : 0/5
    point rating : 0/5
    you don't keep a risk either. Nobody will hate you if you greet somebody.
    
    Love-inducing? NO
    Jealousy? NO
    ------------------------------------------------------------------------------
    
    - ask to leave ---------------------------------------------------------------
    needs rating : 0/5
    once you greet somebody, this option naturally appears. In fact, this is the
    strongest option of all since it will always appear when you click a Sim,
    unlike any other action. When executed, this will obviously kick guest away
    from your house (and they can't refuse). Very useful if all you want is just
    to collect their phone number and you plan to befriend them later in the game.
    
    risk rating  : 0/5
    point rating : 0/5
    Despite of you might have thought, this doesn't have any downside on a
    relationship. It doesn't lower the Relationship score.
    
    Love-inducing? NO
    Jealousy? NO
    ------------------------------------------------------------------------------
    
    - talk -----------------------------------------------------------------------
    needs rating : 1/5
    talking is the very first needs-filling action you can have. It's also the
    very basic thing you can do to somebody you don't know quite well yet. When
    triggered, two Sims will chat about their own interests. A Sim's interest may
    match another, which adds to the Relationship score a bit better.
    
    risk rating  : 1/5
    point rating : 1/5
    it's also possible that a clash happened (possibly the zodiac), in which a
    talk actually decrease Relationship score. It's nothing that can't be helped,
    though, so you may want to do something else to fix this.
    
    Love-inducing? NO
    Jealousy? NO
    ------------------------------------------------------------------------------
    
    - compliment -----------------------------------------------------------------
    needs rating : 1/5
    Normally, you won't get much satisfied when complimenting people, will you?
    
    risk rating  : 1.5/5
    point rating : 2/5
    There are times when people don't want to believe what you said. It is
    advisable for you to only start complimenting when you have more than 20 
    Relationship Points. That will reduce the risk: people may still get annoyed,
    but the loss won't be that damaging. This also is a very good action overall:
    until you reach 50 points or more, keep doing it.
    
    Love-inducing? NO
    Jealousy? NO
    ------------------------------------------------------------------------------
    
    - dance ----------------------------------------------------------------------
    needs rating : 3/5
    When the relationship gets better, you will be able to ask a friend to dance.
    This helps to fill the bar quite fast.
    
    risk rating  : 3/5
    point rating : 2/5
    Remember that you should only ask Playful Sim to dance with you. Serious Sim
    will likely to turn you down and a loss of point is inevitable. The risk is
    quite high if you have another Sim already in love with you finding out your
    dancing with another. This should be explained later.
    
    Love-inducing? NO
    Jealousy? YES
    ------------------------------------------------------------------------------
    
    - entertain ------------------------------------------------------------------
    needs rating : 3/5
    This will be good if both your friend and you has the same perspective about
    the word "fun".
    
    risk rating  : 2/5
    point rating : 3/5
    Don't expect Serious Sim to enjoy this too. Obviously, they won't.
    
    Love-inducing? NO
    Jealousy? NO
    ------------------------------------------------------------------------------
    
    - joke -----------------------------------------------------------------------
    needs rating : 3/5
    Still the same, not for the serious at heart.
    
    risk rating  : 2/5
    point rating : 3/5
    Joke is more or less like the ENTERTAIN. Choose this, but don't overdo it.
    You should obviously know when the time to joke, and when the time to stop.
    
    Love-inducing? NO
    Jealousy? NO
    ------------------------------------------------------------------------------
    
    - hug ------------------------------------------------------------------------
    needs rating : 4.5/5
    This is a very good action (when the both of you are alone, at least). You can
    hug a friend again and again to quickly fill both the Relationship Points and
    the Social bar. Very, very advisable. Remember though, that you should only
    try this when the Points are already around 70 or so.
    
    risk rating  : 4.5/5
    point rating : 4.5/5
    It can be a problem when there's another people around, though. Always do it
    when nobody else is in the room, and you should be doing just fine.
    
    Love-inducing? YES
    Jealousy? YES
    ------------------------------------------------------------------------------
    
    - kiss -----------------------------------------------------------------------
    needs rating : 5/5
    Only do this when you're in real good term with a Sim. For the rest, you
    should easily figure by yourself.
    
    risk rating  : 5/5
    point rating : 5/5
    There's also a "risk" of getting a baby from frequent kissing, too. You may
    want to do this with the wife/husband (obviously) if you want baby. Euh. Or
    try the Love Bed if you're with Livin' Large.
    
    Love-inducing? OBVIOUSLY
    Jealousy? HELL YEAH
    ------------------------------------------------------------------------------
    
    Also note that there are also some "bad" relationship actions, such as
    "bragging", "teasing", up to "fight". These naturally have negative effect
    on relationship and I don't think I should really explain them further down
    but the fact that, yes, these are bad indeed.
    
    Depending on the age, relationship can be composed of:
    a. Adult - Adult
    b. Adult - Kids
    c. Kids  - Kids
    
    Depending on gender, though, they can be:
    a. Love (for the opposites, obviously)
    b. Friends (which isn't really all that simple).
    
    
    ______________________________________________________________________________
    7.1. Based on Age
    
    -----------------------------------------------------------------------------
    a. Adult - Adult
    -----------------------------------------------------------------------------
    An adult Sim should normally make a relationship with another adult Sim. This
    is obvious; Unless you went overboard and put within every family an adult and
    seven dwarv--er, kids, chances are you will have more adults than kids in the
    neighborhood.
    
    What differs the relationship between 2 adults and adult-kid/kid-kid is almost
    non-existant. Yea, you hear me. The only difference is that there are objects
    with Adults Only attributes and Group Activity (The Hot Tub, for example).
    These objects can only help relationships between adults, duh.
    
    -----------------------------------------------------------------------------
    b. Adult - Kids
    -----------------------------------------------------------------------------
    Kids are usually more Playful than most adults, and so are easier to make
    friends. When an adult Sim is inviting a Kid to his/her home, the Kid's
    adult family member will pick him/her up back when the night gets late. As
    it is obvious (and would be creepy if otherwise), Adults can't marry Kids.
    
    -----------------------------------------------------------------------------
    c. Kids - Kids
    -----------------------------------------------------------------------------
    Kids love to play with each other, either with the Funinator or other kid
    toys with group activity label. Kids don't kiss, or things like that.
    
    ______________________________________________________________________________
    7.2. Based on Gender
    
    -----------------------------------------------------------------------------
    a. Love
    -----------------------------------------------------------------------------
    A love happens between two Sims with opposite gender, assuming they've spent
    enough time knowing each other well. You will need to do the 'love-inducing'
    act to trigger someone's love towards you. A heart icon will be shown over
    their head when it begins. However, once someone's in love with you, they
    will get 'jealous' if you're doing the 'jealousy-inducing' act with another
    Sim. This only happens when the three (or more) of you is in the same room,
    though, so if, like, your wife is way off to work, or is in another room,
    you may flirt with another without worry.
    
    Jealousy can be bad. It decreases relationship meter sharply and will require
    you to do a lot of good things to fix the situation.
    
    When a Sim loves someone, doesn't mean that particular someone love that Sim.
    To get a couple into marriage, they have to love each other. Duh. In this
    game, marriage is basically a "reason" to move someone into your family.
    That's all. And that means...
    
    ...when you already made a family of two Sims, male and female, both are in
    love with another, you won't get the chance to get them married as they've
    already lived under the same roof anyway.
    
    
    ///////////////////
    Marriage
    ///////////////////
    Proposing someone into a marriage is not always an easy task. First, of
    course, you need to have that particular person in love with your Sim. Then,
    invite him/her to your house. You must make sure that you have enough objects
    in your house for the invited Sim to fill its needs and therefore increase
    the mood. This is *important* because Sims will never accept proposal when
    they're in bad enough mood. 
    
    First, you obviously needs FOOD. Let the invited Sim eat, and do whatever it
    is it wants to do. If the Sim is going to the bathroom, make sure you're not
    using any of them at the moment. If they watch the TV, you can guess how long
    time it takes for that Sim to fulfill its Fun bar. After you have made good
    enough guess, maybe you should let the Sim eat once more to be sure
    (especially if you yourself isn't a good cook so a plate may not be satiating
    enough). After that, try to go to any place with the best room rating in your
    house, and try to propose there. If you fail, there's always tomorrow. Just
    to let you feel safe, though, I once had a succesful proposal after two
    rejected ones and it happened in a real cramped room where you can't really
    tell whether it's a kitchen or a living room. So don't worry, you don't need
    pretty altars or luxurious stuffs to engage a marriage.
    
    Generally, you want your invited Sim to wander around to fulfill its needs
    first. After some hours, try the proposal.
    
    -----------------------------------------------------------------------------
    b. Friends
    -----------------------------------------------------------------------------
    Same gender Sims can be friends. Uh, and no, then, no marriage. The closest
    option you'll get for a Sim and his friend from similar gender is the
    "Move In" option. This means you're asking that particular friend to move
    into your house; the very same thing you do like in marriage, just without
    that weird feeling what with the same gender and all.
    
    ==============================================================================
    8. Career
    ==============================================================================
    Every once in a while, you're going to need to add those Simoleons in your
    coffer. No, I mean, most of the time. Everyday. Whatever. In that case, you
    will need to get your Sim a job, so they can afford the cost of their own
    life and things. There are two methods of getting job:
    
    1. Looking from the newspaper. It's free, only that it offers one job per day.
    2. Looking from the PC. You're offered three different jobs per day, but of
       course you're going to buy the PC first (or "rent", using the "buy, use and
       sell back" method I mentioned in the beginning of the Object section).
    
    The basic premise of working is like this. You get a job, and see the work
    hours. Now, before your working hours starts, a carpool will arrive to your
    house (will be shown via PIP if not in the current screen). You will have to
    click it and choose to go to work. Then, time will pass, your at-work Sim's
    needs will gradually decrease (especially Energy and Hygiene), and you'll
    arrive back home when the work hour is over.
    
    You have an hour duration since the arrival of the carpool until it decides
    that you don't want to go to work and leaves you instead. So, if the carpool
    arrives and you wanna do some other little things first, do so, and make it
    fast. You have a full hour for that.
    
    You MAY skip work. When you don't go to work for a day, you get a warning
    phone which you may or may not answer, but still apply anyway. Once you
    receive this, you HAVE to go to work the next day or else you'll get fired.
    In other words, don't skip work two days in a row.
    
    You get promotion by meeting certain skill and friends requirements. When all
    is filled, you will just have to keep your Sim at good Mood while going to
    work, as to make his job better and draws the promotion near. Alternately,
    there's also a demotion as well, and this happens if you keep sending your
    Sim to work while she's in bad mood. I'd rather skip a day to fix my Sim's
    mood rather than going anyway under the risk of demotion.
    
    There are random events when you'll get automatically shifted to another
    Career after your Sim reaches the final career stage. This happens by nature
    and if you want your old job back, just quit and start it again from scratch.
    What with your already making it up to the most previously, doing so again
    wouldn't take much time.
    
    ______________________________________________________________________________
    8.0. The Sims Career List                8.1. Livin' Large Career List 
     
    8.1.1. Business                          8.2.1. Hacker 
    8.1.2. Entertainment                     8.2.2. Journalism
    8.1.3. Law Enforcement                   8.2.3. Musician
    8.1.4. Life of Crime                     8.2.4. Paranormal
    8.1.5. Medicine                          8.2.5. Slacker
    8.1.6. Military                          
    8.1.7. Politics                          
    8.1.8. Pro Athlete                       
    8.1.9. Science                           
    8.1.10. X-Treme 
    
    ////////////////////////////////////////////////////////
    // LEGEND                                             //
    ////////////////////////////////////////////////////////
    //-(the following are requirements:)------------------//
    // Fr. : Friends                                      //
    // Ck. : Cooking skill                                //
    // Ch. : Charisma                                     //
    // Bd. : Body                                         //
    // Lg. : Logic                                        //
    // Cr. : Creativity                                   //
    // Mc. : Mechanical                                   //
    //                                                    //
    ////////////////////////////////////////////////////////
    
    
    -The Sims Careers-
    
    --------
    BUSINESS
    --------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Mailroom Clerk                9am-3pm     120   --  --  --  --  --  --  --
    2   Executive Assistant           9am-4pm     180   --  --  --  --  --  --  +2
    3   Field Sales Rep               9am-4pm     250    1  --  +2  --  --  --  --
    4   Junior Executive              9am-4pm     320    3  --  --  --  +2  --  --
    5   Executive                     9am-4pm     400    6  --  +1  --  +1  +2  --
    6   Senior Manager                9am-4pm     540    8  --  +1  +2  +1  --  --
    7   Vice President                9am-5pm     660   10  --  +1  --  +2  +1  --
    8   President                     9am-5pm     800   12  --  +1  --  +1  +2  --
    9   CEO                           9am-4pm     950   14  --  +2  --  +2  +1  --
    10  Business Tycoon               9am-3pm   1,200   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   14  --  08  02  09  06  02
    
    Summary:
    As you can see, Business Career track has no night shift job at all, they all
    start at 9 am and ended up before late. The last job also gives more than 1K
    Simoleons a day, which is more than enough to simply afford your daily needs.
    You will need quite some number of friends, though, which will be hard to
    maintain if you live all alone. The skill upgrading is on smooth ramp, though,
    so you'll likely do it easier than you might thought. 
     
    
    -------------
    ENTERTAINMENT
    -------------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Waiter / Waitress             9am-3pm     100   --  --  --  --  --  --  --
    2   Extra                         9am-3pm     150   --  --  +2  --  --  --  --
    3   Bit Player                    9am-3pm     200    2  --  --  +2  --  --  --
    4   Stunt Double                  9am-4pm     275    4  --  +1  +1  --  +1  --
    5   B-Movie Star                  10am-5pm    375    6  --  +1  +1  --  +1  +1
    6   Supporting Player             10am-6pm    500    8  --  +2  +1  --  +1  --
    7   TV Star                       10am-6pm    660   10  --  +2  +1  --  +1  +1
    8   Feature Star                  5pm-1am     900   12  --  +1  +1  --  +3  --
    9   Broadway Star                 10am-5pm  1,100   14  --  +1  +1  --  +3  --
    10  Superstar                     10am-3pm  1,400   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   14  --  10  08  --  10  02
    
    Summary:
    Things begin rough with Entertainment, because you only get 100 Simoleons per
    day. That's the lowest out of the other Careers in The Sims (In Livin' Large,
    though, the Musician starts out with only 90!), and obviously won't be much
    of a help. There's also a night-shift job, the Feature Star one, which will
    bring trouble if you've just been promoted from TV Star. There are also times
    when you'll have to upgrade to three more skill points for promotion as well,
    which will probably cost you a lot of time. All those bad points, though, may
    be well compensated by the whooping wage you'll get as you eventually reach
    the Superstar job. 
    
    ---------------
    LAW ENFORCEMENT
    ---------------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Security Guard                12am-6am    240   --  --  --  --  --  --  --
    2   Cadet                         9am-3pm     320   --  --  --  +2  --  --  --
    3   Patrolman                     5pm-1am     380    1  --  --  --  --  --  +2
    4   Desk Sergeant                 9am-3pm     440    2  --  --  +2  --  --  +1
    5   Vice Squad                    10pm-4am    490    4  +1  +1  +1  +1  --  --
    6   Detective                     9am-3pm     540    6  --  +1  --  +2  +1  --
    7   Lieutenant                    9am-3pm     590    8  --  +1  +1  +2  --  +1
    8   SWAT Team Leader              9am-3pm     625   10  --  +1  +1  +2  +2  --
    9   Police Chief                  9am-5pm     650   12  --  --  --  +3  +2  --
    10  Captain Hero                  10am-5pm    700   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   12  01  04  07  10  05  04
    
    Summary:
    Yes, unlike the pathetic Entertainment start, being in the Law Enforcement
    grants you 240 Simoleons per day, which is around the same number with a level
    3 Business or Entertainment. However, the long work hours and the horrible
    night-shift are bound to happen, and those aren't really nice. Another bad
    news is that the last level only pay you for a mere 700, which is just a tad
    more than a Level 7 Entertainment. If you plan to keep this job for the money,
    don't. 
    
    
    -------------
    LIFE OF CRIME
    -------------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Pickpocket                    9am-3pm     140   --  --  --  --  --  --  --
    2   Bagman                        11pm-7am    200   --  --  --  +2  --  --  --
    3   Bookie                        12pm-7pm    275    2  --  +1  --  --  +1  --
    4   Con Artist                    9am-3pm     350    3  --  --  --  --  +1  +2
    5   Getaway Driver                5pm-1am     425    4  --  +1  +1  +1  --  +1
    6   Bank Robber                   3pm-11pm    530    6  --  --  +2  +1  +1  --
    7   Cat Burgular                  9pm-3pm     640    8  --  --  --  +1  +2  +2
    8   Counterfeiter                 9am-3pm     760   10  --  +3  +1  --  +1  --
    9   Smuggler                      9am-3pm     900   12  --  +2  --  +1  +2  --
    10  Criminal Mastermind           6pm-12am  1,100   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   12  --  07  06  04  08  05
    
    Summary:
    Life of Crime is, indeed, a heck of horrible hours-shift. Prepare for some
    horrible promotion as you get back to home just to have the carpool down your
    front door a few hour later. This job offer enough money and there's no skill
    maxing either, though, so those may be good considerations. 
    
    --------
    MEDICINE
    --------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Medical Technician            9am-3pm     200   --  --  --  --  --  --  --
    2   Paramedic                     9am-3pm     275   --  --  --  --  --  --  +2
    3   Nurse                         9am-3pm     340    2  --  --  +2  --  --  --
    4   Intern                        9am-3pm     410    3  --  --  --  +2  --  +1
    5   Resident                      9pm-4am     480    4  --  +1  +1  +2  --  --
    6   General Practitioner          10am-6pm    550    5  --  +1  +1  +1  --  +1
    7   Specialist                    10am-4pm    625    7  --  +1  +1  +2  +1  --
    8   Surgeon                       10am-4pm    700    9  --  +1  +1  +2  +1  +1
    9   Medical Researcher            9am-4pm     775   11  --  +2  +1  +1  +1  +1
    10  Chief of Hospital Staff       9am-4pm     850   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   14  --  06  07  10  03  06
    
    Summary:
    While it starts out pretty good and there's only one night-shift listed,
    Medicine career sums up quite bad. Although the average working hours aren't
    horribly long, they don't pay you quite much for that either, so you may not
    save much money for your future (or whatever) even at level 10.
    
    --------
    MILITARY
    --------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Recruit                       6am-12pm    250   --  --  --  --  --  --  --
    2   Elite Forces                  7am-1pm     325   --  --  --  +1  --  --  --
    3   Drill Instructor              8am-2pm     400   --  --  +2  --  --  --  +1
    4   Junior Officer                9am-3pm     450   --  +1  --  +2  --  --  --
    5   Counter-Intelligence          9am-3pm     500    1  --  +2  --  +1  --  +1
    6   Flight Officer                9am-3pm     550    3  --  +1  --  +2  --  +1
    7   Senior Officer                9am-3pm     580    5  --  +1  --  +2  --  +3
    8   Commander                     9am-3pm     600    6  --  --  +3  +1  --  +3
    9   Astronaut                     9am-3pm     625    8  --  +2  +2  +3  --  +1
    10  General                       9am-3pm     650   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:    8  --  08  08  09  --  10
    
    Summary:
    When there's a good thing, bad ones shouldn't be far behind. Military offers
    you a handful of money at the beginning, but ended up paying you very little
    in the end. Also, the skill requirements are very demanding, either maxing
    or very close to that, some of which involves +3 points at once. Which means
    hours and hours of exercising and stuff like that. While you only need a mere
    8 friends to carry on with your career, that won't help much anyway. Like the
    Law Enforcement, don't take this for the money. 
    
    --------
    POLITICS
    --------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Campaign Worker               9am-6pm     220   --  --  --  --  --  --  --
    2   Intern                        9am-3pm     300   --  --  +2  --  --  --  --
    3   Lobbyist                      9am-3pm     360    2  --  --  --  +1  --  --
    4   Campaign Manager              9am-6pm     430    4  --  +1  +1  --  --  --
    5   City Council Member           9am-3pm     485    6  --  +1  +1  --  +1  --
    6   State Assemblyman/woman       9am-4pm     540    9  --  --  +2  +2  +1  --
    7   Congressman/woman             9am-3pm     600   11  --  +1  +1  +1  +1  --
    8   Judge                         9am-3pm     650   14  --  +1  +1  +2  +1  --
    9   Senator                       9am-6pm     700   17  --  +3  --  +1  +1  --
    10  Mayor                         9am-3pm     750   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   17  --  09  06  07  05  --
    
    Summary:
    Being in Politics means getting a truckload of friends, something that'd be
    quite a burden if a)yours is an antisocial Sim, b) you live alone or c)both.
    It will be awfully hard to maintain 17 friends; and just to pour salt to the
    wound, the pay is low as well. Since being the Mayor doesn't mean you get to
    zone lands and place power plants and bring disasters like in SimCity games,
    don't be. Unless you want to, in which case you could actually ignore whatever
    it is in this FAQ and do whatever it is you want with your own game anyway :)
    
    
    -----------
    PRO ATHLETE
    -----------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Team Mascot                   12pm-6pm    120   --  --  --  --  --  --  --
    2   Minor Leaguer                 9am-3pm     170   --  --  --  +2  --  --  --
    3   Rookie                        9am-3pm     230    1  --  --  +3  --  --  --
    4   Starter                       9am-3pm     300    3  --  +1  +1  --  --  +1
    5   All-Star                      9am-3pm     385    5  --  +1  +1  --  --  +1
    6   MVP                           9am-3pm     510    7  +1  +1  +1  --  --  --
    7   Superstar                     9am-4pm     680   10  +1  +1  +1  --  +1  --
    8   Assistant Coach               9am-2pm     850   11  +1  +3  --  --  +1  --
    9   Coach                         9am-3pm   1,000   13  +1  +3  --  --  +1  --
    10  Hall of Famer                 9am-3pm   1,300   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   13  04  10  09  --  03  02
    
    Summary:
    Pro Athlete career only emphasize on two different skill, Charisma and Body,
    which is okay since you'll be less bothered by other else. The hefty pay at
    the end is also pretty good, with decent work hours too. However, it starts
    quite difficult with only 120 Simoleons a day. Aside from that, they have only
    one night-shift, at the beginning as well, so once you could get through it,
    things will be much easier.
    
    
    -------
    SCIENCE
    -------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Test Subject                  9am-3pm     155   --  --  --  --  --  --  --
    2   Lab Assistant                 11pm-5am    230   --  --  --  --  +2  --  --
    3   Field Researcher              9am-3pm     320    1  --  +1  --  +1  --  --
    4   Science Teacher               9am-4pm     375    3  --  +1  --  +1  +1  --
    5   Project Leader                10am-5pm    450    4  --  --  --  --  +2  +2
    6   Inventor                      10am-7pm    540    5  --  --  --  +2  +1  +2
    7   Scholar                       10am-3pm    640    7  +1  +2  --  +1  --  +2
    8   Top Secret Researcher         10am-3pm    740    8  --  --  --  +2  +3  +1
    9   Theorist                      10am-2pm    870   10  +1  +1  --  +1  +3  +2
    10  Mad Scientist                 10am-2pm  1,000   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   10  02  05  --  10  10  09
    
    Summary:
    On the bad side, the skill building is a bit rough. Yes, you could totally
    ignore the Body skill, but there are two other skills you have to max out and
    one going to 9 (and that's a lot of hours into training and stuff). However,
    there's only one night-shift near the beginning, the payment is good and the
    work hours are pretty lenient in the end. As a bonus, you only need 10
    friends, which is lower than your average career demand.
    
    -------
    X-TREME
    -------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Daredevil                     9am-3pm     175   --  --  --  --  --  --  --
    2   Bungee Jump Instructor        9am-3pm     250    1  --  --  +2  --  --  --
    3   Whitewater Guide              9am-3pm     320    2  --  --  +2  --  --  +1
    4   Xtreme Circuit Pro            9am-3pm     400    3  +1  --  --  +1  --  +1
    5   Bush Pilot                    9am-3pm     475    4  --  --  +2  --  --  +2
    6   Mountain Climber              9am-3pm     550    5  --  +2  --  --  +3  +1
    7   Photojournalist               9am-3pm     650    7  --  +1  +1  +2  +1  +1
    8   Treasure Hunter               10am-5pm    725    9  --  +2  --  +2  +3  --
    9   Grand Prix Driver             10am-4pm    825   11  +1  +3  +1  +1  +2  --
    10  International Spy             11am-5pm    925   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   11  02  08  08  06  09  06
    
    Summary:
    At first glance, yes, you'd be sort of like a jack-of-all-trades being in this
    career. Skill requirements are spread out like nothing before, so you'll need
    all those skill-building objects in your house. However, the working hours are
    good as there's no night-shift, and the payment is quite decent. They don't
    reach 1K, but close to as not to make much of a difference.
    
    -The Sims Livin' Large Careers-
    
    ------
    HACKER
    ------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Beta Tester                   9am-5pm     120   --  --  --  --  --  --  --
    2   Support Tech                  8am-4pm     150   --  --  --  --  --  --  +2
    3   Web Master                    6pm-2am     200   --  --  --  --  +2  --  +1
    4   Hacker                        12am-9am    240    2  --  --  --  +2  --  +1
    5   Security Consultant           10am-7pm    400    3  --  --  --  --  +4  --
    6   Game Designer                 2pm-11pm    610    5  --  +2  --  +1  +2  --
    7   Internet Enterpreneur         10am-8pm    800    6  --  +2  --  +1  +1  --
    8   Software CEO                  10am-7pm  1,100    8  --  +2  --  +1  +2  +1
    9   Venture Capitalist            11am-8pm  1,300    8  --  +2  --  +2  +1  +2
    10  Information Overlord          11am-8pm  1,550   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   08  --  08  --  09  10  07
    
    Summary:
    Admit it, being in the Hacker career for the payment is the best way. Look,
    even a level 8 career gets 1K simoleons already, something another careers
    will always be dreaming of doing. Also, you only need 8 friends, which will be
    a lot of help when you're playing alone. But going through the downside, we
    have horrible working hours, night-shift syndrome and tough skill building.
    
    ----------
    JOURNALISM
    ----------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Typesetter                    4am-12pm    120   --  --  --  --  --  --  --
    2   Game Reviewer                 11am-6pm    200   --  --  --  --  --  +2  --
    3   Tabloid Writer                9am-3pm     230    2  --  +2  --  --  --  --
    4   Paparazzi                     5pm-1am     350    2  --  --  --  +2  +2  --
    5   Newspaper Reporter            3am-10am    420    4  --  +1  +1  +1  +1  --
    6   Meteorologist                 5am-1pm     510    6  --  +3  +1  --  --  --
    7   TV Reporter                   12pm-8pm    660    9  --  +2  --  +1  --  --
    8   Investigative Reporter        10am-5pm    850   11  --  +1  +3  +1  +1  --
    9   National News Anchor          11am-8pm    975   14  --  +1  --  +2  +1  --
    10  Talk Show Host                1pm-5pm   1,200   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   14  --  10  05  07  07  --
    
    They have night-shift, quite frequent at that, but the ninth job offers almost
    1K Simoleons already. The working hours vary greatly, but it turns out much
    easier by the end. Quite an average job, really.
    
    --------
    MUSICIAN
    --------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Subway Musician               3pm-9pm      90   --  --  --  --  --  --  --
    2   Piano Tuner                   3am-8pm     120   --  --  --  --  --  +2  --
    3   Wedding Singer                9am-3pm     190    2  --  --  --  --  +3  --
    4   Lounge Singer                 8pm-4am     250    2  --  --  --  --  +1  +2
    5   High School Band Teacher      7am-2pm     325    5  --  --  --  --  +1  +3
    6   Roadie                        11am-8pm    400    8  --  --  +4  --  --  --
    7   Back-up Musician              12pm-9pm    550    9  --  +2  +1  --  +2  --
    8   Studio Musician               11am-6pm    700   12  --  +5  +2  --  --  --
    9   Rock Star                     5pm-2am   1,100   15  --  +3  --  +4  --  --
    10  Celebrity Activist            10am-3pm  1,400   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   15  --  10  07  04  09  05
    
    Summary:
    While the pay is really good by the end, Musician starts real low with only
    90, barely enough to help you through the day. The skill building is also
    frightening, especially those +4 and +5 requirements. By normal, that'd take
    quite some days before you could get the promotion. Getting and keeping 15
    friends can be a pain too.
    
    ----------
    PARANORMAL
    ----------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Psychic Phone Friend          6pm-12am    100   --  --  --  --  --  --  --
    2   Conspiracy Theorist           11pm-5am    130   --  --  +1  --  --  +2  --
    3   Tarot Card Reader             5pm-11am    200   --  --  +1  --  +3  --  --
    4   Hypnotist                     10am-4pm    300    3  --  --  --  +1  --  --
    5   Medium                        8pm-2am     375    5  --  +1  +1  +1  --  --
    6   Dowser                        6am-3pm     480    6  --  +2  --  +1  +1  +1
    7   Police Psychic                6pm-2am     600   10  --  +1  --  +1  +1  --
    8   UFO Investigator              11pm-6am    810   13  --  +2  --  --  +1  --
    9   Exorcist                      10am-3pm  1,000   17  --  +2  +1  +2  +2  +1
    10  Cult Leader                   10am-4pm  1,200   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   17  --  10  02  09  07  02
    
    Summary:
    In a way, this is where you should go if you're expecting Politics career with
    better payment. Which is sort of weird, really. You will need 17 friends here,
    which I guess you'll already understand the meaning by now, and you need a lot
    of Charisma and Logic. The graveyard-shift shouldn't be a surprise at this
    sort of job, but still....it'd take some time to adjust to this lifestyle.
    
    --------
    SLACKERS
    --------
    
    Lv./Name                          Hours     Wage    Fr  Ck  Ch  Bd  Lg  Cr  Mc
    ------------------------------------------------------------------------------
    1   Golf Caddy                    5am-10am     90   --  --  --  --  --  --  --
    2   Convenience Store Clerk       10am-3pm    110    1  --  --  +2  --  --  --
    3   Life Guard                    9am-3pm     150    2  --  +2  --  --  --  --
    4   Record Store Clerk            12pm-5pm    180    4  --  +2  --  --  --  --
    5   Party D.J.                    11pm-4pm    220    6  --  --  --  --  --  +3
    6   Projectionist                 6pm-1am     280    7  --  --  --  --  --  +2
    7   Video Editor                  12pm-6pm    350   10  --  +3  +1  --  --  --
    8   Free Lance Photographer       12pm-5pm    400   12  --  +1  +3  --  --  --
    9   Personal Tour Guide           2pm-7pm     450   15  --  +2  +3  --  --  --
    10  Professional Party Guest      10pm-2am    600   --  --  --  --  --  --  --
    ------------------------------------------------------------------------------
                                               Total:   15  --  10  09  --  --  05
    
    Summary:
    Slackers live the slackers' way of living. Obviously. That's why you'll only
    need very, very few skill (compared to others anyway), and yet, that's why
    you'll get a little amount of money as well. Your work hours will usually be
    short, but there are night-shifts here and there and you probably will meet
    some problem getting 15 friends. But hey, if you wanna be a Slacker, then why
    bother with everything else?
    
    ______________________________________________________________________________
    8.2. Standalone careers
    
    Standalone careers are basically unofficial way of making money which don't
    include carpools, promotion, demotion, work hours, and don't even get you to
    step out of your house. Now how do you do this? Read on.
    
    -The Sims-
    
    8.3.1. Painter
    You know that, with the Easel object, you can make paintings that can be sold
    for money once finished. These artworks are probably pretty worthless at the
    beginning, but max out your Creativity skill and see the difference. However,
    even at 10 points, a painting may just worth around 100 Simoleons, and you can
    probably make two or somehow three in a day. That's very little of course, but
    still enough to pay your bills and save up things. And, yes, you can be proud
    of your own way of artistic living too as a bonus, if you want to.
    
    NOTE: you can sell the painting the way you sell back any other object. Go to
          Buy mode and stuff.
    
    8.3.2. Art Dealer
    I don't actually know how effective this job is. The basic premise is that
    most artistically made decoration objects will have a rise in price as time
    passes by. This includes statues, paintings, and I don't know what else. To
    get so, however, this specific object must NOT be touched, viewed, anything.
    So you might want to make a big, closed room with no door (so your Sim can't
    enter) and place a lot of artworks there. I don't know how much the raise
    will give you, and I don't know how many days it'll take before the price
    raises at max, so you might want to try it and tell me. However, you'll need
    a lot of money to begin with, because most art decorations are pretty
    expensive to boot.
    
    8.3.3. The REAL Con Artist
    While there is a Con Artist level in the Life of Crime career, this one is
    even WORSE. This includes trap, baits, betrayal, and finally murder.......
    Now before I incidentally turn this FAQ into a bad reading for the kids out
    there, here's how it works. It's not really as horrible as it sounds. Honest.
    First, you make the Con Artist. That's you. Next, you make another family.
    With one Sim of the opposite gender of yours. Let's call him/her Poor Sim.
    Next, you move Poor Sim into the neighborhood and you buy him/her the
    cheapest lot available. No, you don't build him/her any house. You just
    place a wall and a wallphone, or a desk and a phone. Just that. Then you
    play back with your Con Artist Sim. Basically, you will then try to get to
    know the Poor Sim, eventually make him/her fall in love with you and ended
    up in marriage. Now this is where it starts. With a marriage, you acquire
    the Poor Sim's money (and that's why you don't buy him/her things in the
    beginning). Now that the money's with you, Poor Sim is no longer useful.
    He/she will just have an "incident" and die.
    
    NOTE: I'm not really sure about this, but if the Poor Sim died, will it be
          possible for the Con Artist to marry someone else again? If it's okay,
          then you'll get much more money by making another Poor Sim clone to
          marry for their money.
    
    -The Sims: Livin' Large-
    
    8.3.4. Gnome Maker
    There is an object, a Woodworking Table, that work somehow like the Easel.
    While working at it, you also raise up your Mechanical skill and you create
    Gnomes in the process. A WHOLE LOT OF GNOMES. These Gnomes are pretty
    worthless object to USE. It may decorate your lawn, and you can kick it for
    some wonderful effect, but nothing much else. But as you keep on doing this,
    your skill apparently becomes better. As you max out your Mechanical skill,
    you'll get 100 Simoleons per Gnome you sell. Even more, you can make around
    3 Gnomes per hour (compare to three per day as with the easel), meaning that
    even with the average working hour of six hours per day, you can make 18
    Gnomes equal to 1,800 Simoleons, enough to make an Information Overlord weep.
    
    NOTE: this is by no means the best money-making "job" out there. If money's
          your thing, and you don't care about this "official/non-official" job
          thing, go all the way with the Gnomes!
    
    8.3.5. Monster Painter
    
    ----------
    Summary:
    The good thing about standalone careers is that you decide when you want to
    work, when you need the money, and when you don't. You can stop anytime you
    want, you only need some wee skill upgrade (well, you have to max out
    Creativity for a painter or Mechanical for the gnome maker, but still) and
    there's no demotion or promotion. Also, you're still all the way back at home,
    meaning that you can easily go to sleep if you really need to, go to the bath-
    room if you really need to. You can greet guest, you can stop for a while to
    get some eat. You can do much more things at home.
    
    Oh yeah, the REAL Con Artist job isn't something you'd do in real life, so if
    you're playing this game for exact realism of your own life, it surely won't
    do.
    
    ==============================================================================
    9. Growing family
    ==============================================================================
    ______________________________________________________________________________
    9.0. Baby
    
    When two adult Sims are married, or they are in love to each other and have
    been in the same house since day one, they can have baby. The common way is
    via a lot of kissing. Eventually, there should be a question asking whether
    you want a baby or not. Should you choose yes, a baby complete with the crib
    will be delivered right into your house.
    
    With the Livin' Large, you can buy the Love Bed in which you can do the Play
    in Bed activity. This obviously yields a chance to have baby as well.
    
    Occasionally, you will also get a phone call asking you to adopt a baby. If
    you choose okay, the baby will be delivered too.
    
    The main difference between YOUR baby and adopted ones is that the parent Sims
    get to share their traits and pass it to their baby. An adopted baby grows up
    randomly and is not related physically with parents whatsoever.
    
    A baby only lives for three days, after which they will turn into SimKid.
    Those three days, however, are definitely the longest days for the parents
    and without a fully "homer" Sim things will be pretty grim indeed. The reason
    is that a baby needs PERFECT care from the parent EVERYTIME he/she asked for
    it. A baby naturally goes a slumber, but once awake, it will need to be taken
    care of. And a baby is awaken frequently enough to make your Sim a tired,
    depressed mess indeed.
    
    Adult Sims have three option with the baby: Feed, Play and Sing. Sims should
    do these simultaneously until the baby is back to his sleep. A common and
    widely accepted combination is Feed, Feed, Sing. That should normally bring
    baby to the dreamland. Keep doing this for three days and NEVER ignore the
    cry of the baby. If you fail to respond to his cry, you'll get a phone from
    the social department people or stuff who will take away your baby if you
    ever ignore him again. This is YOUR LAST warning, so make sure you make no
    mistake.
    
    A good tip for raising a baby is first have a fully "homer" Sim. Quit from
    your job for a while if you must, or alternate jobs (i.e. Day 1 Sim A goes to
    work and Sim B stays home with the baby, Day 2 Sim A stays home with the baby
    and Sim B goes to work, etc).
    
    Then, you will want to move the baby crib into your bedroom. Taking care of
    baby takes a lot of energy, and the best place to recover is the bed indeed.
    If your homer Sim is getting tired, get her sleep. When the baby cries, she
    will be automatically awaken and then you should order her to take care of
    the baby before going back to sleep. Lather, rinse, repeat.
    
    NOTE: you can move the crib via the Buy mode. You can't do that when your
          Sim is interacting with the crib (i.e. playing, feeding and singing).
          Do that when the baby is sleeping and your Sim is doing anything else.
    
    ______________________________________________________________________________
    9.1. SimKid
    
    After three days of meticulous caring and sleepless nights, your baby will
    turn into SimKid, whose gender you can't choose and whose traits you can
    guess, but never determine.
    
    SimKids don't go to work. They can't interact with objects with Adults-only
    label. They are very playful and often mess the bathroom. However, they are
    obvious helper when it comes to cleaning dishes, and doing home maintenance.
    
    The only thing a SimKid must do everyday is going to school, and a school bus
    will arrive the way a carpool will to an adult with career in hand. SimKid has
    a grade which reflects his/her score at school. It can be raised by reading
    books or studying with the computer. Or heck, just send him to school *every*
    day and he naturally will get smarter. However, if you don't send him to
    school, his school grade drops and, eventually, will lead him into the worst
    possible choice in which he will have to be sent to the military and you will
    have to pay for that. As a bonus, you will never get to see him again. So, if
    you love him, get him to the school.
    
    A SimKid can generate money too. When studying with computer, they
    occasionally get 100 Simoleons (and here I am getting nothing writing stuff
    for the 'net...sigh...not that I *want* it, but still...). When they have
    an A grade, grandfather will occasionaly give him money too. It doesn't matter
    if there's no such "grandfather" in your game, they still get the money. A
    Kid can paint, too. Their paintings are remarkably sold low, but still make
    money anyway.
    
    A SimKid cannot cook; they can only have snacks from the fridge, I believe.
    So, maybe if for one or another reason the entire adult Sims in the family
    "disappears" leaving only a SimKid at home, the only way he could survive is
    by selling cheap paintings and living through continuous order of pizza...not
    a good life you'd want your kid to live on indeed.
    
    A SimKid is also a reduction at bills. I don't know the exact number, but
    having more kids does reduce more significant number off your bill. That very
    money you could save from the reduction will be well spent to raise all your
    kids--buying them all the stuff they need--anyway, so it probably won't do
    much unless for the long time.
    
    Oh, last, SimKid cannot grow to Adult.
    
    ==============================================================================
    10. Livin' Large only!
    ==============================================================================
    ______________________________________________________________________________
    10.0. Livin' Large objects
    
    There are some of the objects that give more than others; Some with more
    interesting feature never-before-seen in the original Sims. They are:
    
    1. Rugs
       Yeah, a rug is a rug is a rug, and it's nearly worthless, but it's pretty
       and don't take up space. You can place a rug as a "second" tile, where you
       can still place objects on it, you can walk on it, and you can place it
       anywhere at whim.
    
    2. Wall lamps
       Wall lamps also don't take much horizontal space; It's placed on walls,
       duh, so the downside is that you will need to have the tile adjacent to it
       empty, or else you can't replace their bulbs when you have to.
    
    3. Topiaries
       Topiaries are good addition, but they're buggy as well. If you have some
       orders queued on a Sim, and she is walking and bumping into the topiary,
       she will completely *forgot* the orders and forces you to redo the order.
       But still, who can't resist a set of topiaries on their yard?
    
    4. Cockroaches
       Flies now have friend! A slacker Sim will not only be treated with dirty
       plates, but swarm of roaches should appear too, all come in what could have
       been the most annoying animal animation to look at ever in the history of
       videogaming. Your Sim will be able to spray the roach, but these creatures
       move real fast and can be behind the sofa, under the bed, anywhere. It's
       not easy to kill them all, so put a little more order into your life...
    
    5. The Concoctonator Chemistry set
       The chemistry set will let you create different potions of different use.
       Or it may blow up your face. Or it may cause a failure that'd spread an
       ugly smell to the neighborhood and resulting a police fine for you. When 
       a potion is made, there's no other action you can do with the set except
       to drink the potion (regardless of what result it may gives). The potions
       and their usage is as follow:
       
       Blue     Maxed out three random different needs, very useful
    
       Yellow   Reverses your personality, forever. The reverse works simply on
                the 10-point scale: if you previously have 3 Nice points, you now
                have 7 Nice points. Previously 6, now 4. And if you previously
                have zero point....hmm....
    
       White    This can cure the sickness, and it rarely appears as well
    
       Purple   Turns your Sim into a monster for a set of time. This particular
                creature *loves* to break television, and it has a knack on
                painting as well...it won't revert into a human unless a picture
                is painted, so if you give him a whole load of easel....hmmm....
    
       Red      This makes one random Sim in your neighborhood to fall in love
                with your Sim
    
       Orange   Renders your Sim invisible for a period of time. Invisible Sims
                don't really do much; they can interact with people, but people
                can't do it to them.
    
       Dark     Makes a reverse clone of your Sim. The clone, their personality
       Green    is probably reversed the way a Yellow potion would cause, will
                wander around and eventually disappears at whim.
    
       Light    Kills your Sim's every Need bar to the point of nearing empty.
       Green    *Sell* your set when you somehow make this, you don't want to
                drink it.
    
       Since you can't make another potion before somebody drink that darned Light
       Green potion, you may just as well sell the set and buy a new one,
       hopefully making more useful potion this time. Oh, and guests sometime
       drink the potion too, so you may as well call a friend and have the effect
       of the evil potion...on him!
    
    6. The Crystal Ball
       The Crystal Ball shapes your personality. If you can figure out the message
       and do what it told you to do during the next 24 hours, you may have a 1
       point addition to the particular personality. If you fail, though, you'll
       lose one. Play wisely and reload if you must.
    
    7. The Brass Lamp
       Uh, so you can clean it and a genie will appear. He will then offer you
       stuff, only once per day, and whatever the option will have a random
       chance between giving you good things *or* bad things. If you're not
       ready to make a bet, don't. Or even if you do, save and reload if things
       are getting ugly.
    
    8. The telescope
       If you keep on using it, something strange will be happen...don't worry,
       though, you will be returned back to your home soon. Your personality will
       be messily changed, though, and there doesn't seem to be any way to fix
       it...
    
    9. The Voodoo Doll
       No, no, don't use it on nearby Sim or they'll definitely hate you...
    
    10. The Cuckoo Clock
       It will cuckoo for every certain period of time and may be a well annoyance
       in the bedroom. So place it somewhere safer, like inside the bathroom.
    
    11. The Love Bed...
       ...on which you can play...you know, stuff. I guess you should try it your
       own as I'm never in the mood to explain anyway.
    
    12. The woodworking table
       This is the one which will make you more and more and more gnomes...which
       isn't all that bad if you're particularly good enough at it.
    
    13. The party balloon
       By placing these, your neighbors will invite themselves to your house and
       they will come in pack as well. Pretty useful when you're about to welcome
       a baby or things like that. Saves you time from calling them by phone one
       by one too.
    
    14. The firework
       It is still dangerous to use it inside your house, as it may cause fire
       wherever it fell down. Heck, it actually may cause fire *outside* too, but
       at least it'd be just your empty yard you'll have to take care of, not all
       those snazzy equipments inside...
    ______________________________________________________________________________
    10.1. Neighborhoods
    
    Now you have five different neighborhoods to play in. The 3-5 is vacant, so
    you don't have to delete the already-made houses if you want to make yours,
    just choose the empty neighborhood.
    
    Each neighborhood isn't related to another, however, so it's just like the
    very same with The Sims, only you get the chance to play it four times more.
    
    ______________________________________________________________________________
    10.2. Miscellaneous
    
    1. Tragic Clown
       About as tragic as his name, this ugly, stick-figured clown will appear by
       your Sim's house when and only when your Sim is depressed enough his mood
       bar is all way down red. The Clown will try to cheer up your Sim, but it
       will not be of a help, AT ALL. Trust me, you just want to kick this Clown
       out.
      
       The only way to do it is by being in better mood indeed. Overcome the
       depression by keep filling your Sim's need, and eventually the Clown will
       leave.
    
    2. Sickness
       If you buy the Guinea Pig, you will have to clean it in a daily basis or
       else it may bite you back and cause you sickness. If it happens, you can:
       a) buy the Guinea Pig painting and view it, so the sickness'd soon leave
       b) go the common way by keeping up your Sim's energy and other needs.
    
    ==============================================================================
    11. Cheats and stuff
    ==============================================================================
    ______________________________________________________________________________
    11.0. Playing tricks
    
    01. Cheaper house
        As you can see, a house's price gets lower for second-hand buyer. With
        this you can make a builder family consisted of only one Sim. His purpose
        is to buy the lot and build the house layout there. You do not need to
        buy objects and everything else. Just build the walls and second story and
        all. Then, evict the Sim out and make another family you'd be willing to
        play inside the house. Buy the new family that house, and the price-tag
        will be lower than had you were to build it yourself the first place!
    
    02. "Let the carpool wait" trick
        Actually, the carpool gives you one full hour before it decides to leave
        you. So don't get all that hasty seeing its coming, do stuff you still
        need to do first.
    
    03. "Wake up, sleepyhead" trick
        A Sim naturally sleeps until 6 AM (or 6 PM, depending on the time she
        began sleeping) even if his energy is already full since hours ago. To
        avoid this time-wasting activity, simply queue another order ("Take a
        bath", for example) so he will wake up *the time* his energy need reaches
        max (and that could be hours long before 6 AM).
    
    04. Orders queue trick
        In some objects like on the sofas, you can't do same action twice if the
        first action is still on the move. This is mostly obvious with the "nap"
        option. If you want to tell your Sim to do more than one "nap" order all
        in one time, you will have to include another order in-between. Here's a
        step by step example:
    
        0: you think a single nap is too short for your Sim and decided you want
           to queue four naps for him, only to find out the game wouldn't allow
           you too.   
        1: So, being the smart that you are, you put the following:
           "Nap", "Sit", "Nap", "Sit", "Nap", "Sit", "Nap"
           into the order queue.
        2: Now you can see four naps there. Next, you only need to delete all the
           "Sit" orders (by clicking on it) and tada...
        3: You have queued four naps, a thing you can't normally do!
    
        This works for many other objects too, also for relationship action. Try
        around.
    
    05. Pick and drop and pick again
        If you just pick up the bill, you will naturally try to find a surface to
        place it. Come to think about it, the very earth you're standing on is a
        big, flat surface indeed! So you need to quickly delete the act and you'll
        automatically put the bill on the ground. No problem, check it out and now
        you'll be able to pay the bill, much closer to your mailbox!
    
        Also if you have a full trash bin or compactor, you would naturally pick
        the trash and put it into the outer trash bin. However, if you cancel the
        act, you will drop the whole mess on the floor. No problem, just clean it
        up again and you will be able to trash them down into the (previously
        full) trash bin/compactor. What a helpful twist of logic!
    
        This also work with stuff given by guests. You know you don't need them,
        so don't waste your time looking for table to put it, cancel your action
        and trash them all down instead.
    
    06. Playing your music
        Simply drop your MP3, MP3 shortcut or (probably) .M3U file into one of
        the "Station" folder of your Sims directory. By default, it'd be
        "C:\Program Files\Maxis\The Sims\Music\Stations"
        Then play your stereo set, choose the correct station and enjoy.
        (I'm not sure about the .m3u file, though, It works with SimCity4, but
        just use normal shortcut if it won't work. Don't copy your MP3 to save
        yourself precious disk space. The shortcut should do well).
    
    07. Multiple neighborhoods trick
        Of course you do not need this with the Livin' Large.
        To all you Sims player, however, go to the:
        "C:\Program Files\Maxis\The Sims\" or wherever you installed it.
        
        1. Copy the UserData folder and paste it on the same place. You'll get a
           new folder called "Copy of UserData" (or something like that). Rename
           it to "n1" to help you out.
        2. You can do this as much as you want, provided you have the disk
           space, so you have "n2", "n3", etc, etc.
        3. Say, if you want to play with the "n1" neighborhood, you will first
           want to rename the "UserData" folder into something else; The name
           "n0" should do the description well.
        4. Next, you will have to rename the "n1" folder into "UserData".
        5. Now you have a new neighborhood.
        6. If you want to play with your old neighborhood, rename the "UserData"
           folder back to its original name (that's "n1" in our case).
        7. Then, rename "n0" folder back to its "UserData" name.
        8. Now you have restored your old neighborhood.
        9. Do it again and again as you wish, just remember to keep track of
           the different neighborhoods.
    
    08. Death
        Yes, it's death indeed. There are multiple ways to cause death...
    
        1. Let them swim into the pool and sell the ladder. That way, your Sim
           cannot return back, so they will keep on swimming and swimming until
           they run out of energy and...die.
    
        2. Pause the game and build a full wall set surrounding your Sim, so it
           can't get out. Wait for a while until it's drained out of its energy
           and hunger and...die.
      
        3. Let them start fire either by cooking or firework or anything. Once
           they catch on fire...
     
        4. Have a broken lamp. If your Sim try to replace the bulb, *and* there is
           a puddle of water directly beneath his feet, he will get electrocuted
           to horrible death.
    
    09. Borrow the objects
        If you buy an object and sell it back within the same day, you will get
        full money back. There's no better deal than this, so you may as well
        get a computer just to pick some job and sell it back, buy a stove and
        cook a great meal and sell it back, or buy a pink flamingo to kick and
        *then* sell it back!
    
    10. Perfect personality *Livin' Large only!*
        First, start off with a Sim with ZERO personality. No, not at all.
        Nothing. Then, buy the chemistry set and keep making potions until you get
        the yellow one. This is the reverse personality potion. With this, your
        Sim will have *perfect* personality, the exact opposite! What a luck!
    
    ______________________________________________________________________________
    11.1. Cheat codes
    
    These were first rounded from "http://www.gamewinners.com"
    First, you need to open up the console in which you can type up the codes.
    Press Ctrl-Shift-C.
    
    code                 effect
      
    klapaucius           gives you 1000 Simoleons
    rosebud              gives you 1000 Simoleons (for patched game/Livin'Large)
    water_tool           creates water over the ground, Build mode only 
    move_objects         moves any objects, including your Sim, mailbox, etc.
    
    there are more codes, but most are nowhere as useful as the above that I'd
    rather not include them, so you should check the above site yourself if you
    wanna know.
    
    You can do multiple code (such as multiple "rosebud" all at once to give you
    more than 1K in a shot) by adding ;! after the code. You can add as much as
    you want. So, it should look like:
    
    rosebud !;!;!;!;!;!;!;!;!;!;!;!    ...and so on and so on....
    
    and you'll get more money than before.
    
    NOTE: using the move_objects code, you can move and then delete objects. You
          delete your Sim, too. The way to move him back is by clicking your Sim's
          portrait. The Sim will return back with the stats derived from the last
          time you save your game. So, if you have made a useless potion from the
          chemistry set, save your game, have your Sim drink it, use the cheat and
          delete your monster (or whatever happens to your Sim) and bring him back
          to the healthy state he was before.
    
          warning, do not delete the carpool or mailbox. Just. Don't.
    
    ==============================================================================
    12. Miscellaneous
    ==============================================================================
    ______________________________________________________________________________
    12.0. The Sims: Did You Know?
    
    First and foremost, you have to play the game in a family through 100 Simdays
    and more. If you have a neighborhood with several families, you DO NOT NEED
    to have all of them playing 100 days, just have a single family and it will
    do. The window, of course, will only be available for the family with 100 days
    (i.e. while the others who haven't reach it won't). Not that it matters for
    you, right?
    
    Now the next part is to find it. DUH. First thing first. Exactly at the 100th
    day, you will get this question icon on the very upper-right corner of your
    screen (i.e. the one that used to be QuickTips and such). There will be a
    message from the Maxis folks, and you'll be prompted to decide whether to
    accept the Did You Know? window or not. You, obviously, will want to accept.
    You can have the text here, but not pictures.
    
    Now for the Did You Know? Window. It also appears as the Question mark icon on
    the upper-right corner of your screen by 10 AM every morning. If you missed a
    day, it will keep the unlocked information (i.e. it won't skip to the next
    person in the list). But just in case, you might want to keep an eye everytime
    you're playing.
    
    12.0.0. Did You Know?
    
           Congratulations! This house has been running for 100 days! You must
           really like this game. We are glad since we do too. If you like the
           game this much then you must be interested in knowing how it was made.
           Each day you continue to keep this family going a new "Did You Know?"
           box will appear until you know all about us.. If you are not
           interested then click "Don't Show This Again" but come on you want to
           know... you know you do!
    
                 -OK-         -Don't Show-
    
    12.0.1. Will Wright - Game Designer
    
           Will first thought of "The Sims" shortly after the original SimCity.
           It took this long for technology to catch up with Will's vision. In
           Maxis Offices we have a mock-up design for the original idea of the
           Sims. Though the technology is far more advanced, the actual game does
           not vary much from this prototype. Will makes wicked excel sheets, and
           likes to zip around the Maxis offices on a bright red electric scooter.
    
           Fun Fact:
           Will purchased a couple of real pink flamingo lawn ornaments for the
           team so we could properly model both the complex 3D shape of the birds
           and the physics and emotional algorithms needed for kicking them.
    
           Image Description:
           Showing Will Wright (presumably in a thinking stance) in a Japanese
           room (wallpaper and flooring) with computer, train set, recliner, VR
           set and some decoration which name I fail to remember. 
    
    12.0.2. Kana Ryan - Producer
           Kana was the glue that held the Sims project together and moved things
           forward. Rarely seen without a Diet Coke (r) in hand, Kana is also
           known for her "Saga of Kana" which was a test house she used to mark
           progress in the game and to find the remaining bugs. It is rumored that
           Kana gained her production skills testing IBM workstation software in a
           previous life.
    
           Fun Fact:
           The wedding picture the Sims paint on the easel is her wedding picture.
      
           Image Description:
           Showing Kana Ryan, painting (her Creativity bar is slighty filled)
           in a room with decorative plant and the boombox. 
    
    12.0.3. Jeff Charvat - Development Director
           Came to us late in the project to lead the programmers to Alpha and
           Final. He inherited our somewhat brutal schedule as well as our
           notorious game database. Likes to assign bugs with a smile. Jeff and
           Claire worked on another non-Maxis game together long ago, but would
           not let us print the title here for some reason.
    
           Fun Fact:  
           At E3 we showed off our first career suit, an astronaut suit. Shortly
           thereafter we stole Jeff from the "SimMars" team. By the end of the
           project we had also, um, borrowed a programmer and two artists from
           "SimMars". A little SimForeshadowing?
    
           Image Description:
           Jeff Charvat is pointing his arm to the TV he's currently watching,
           in a room where there also lies a PC, floor lamp and a painting is
           on the wall. 
    
    12.0.4. Charles London - Art Director
           Charles led an ever growing art team that began with just him and grew
           to three artists, three animators, and a contracted company. He is 
           responsible for designing and drawing the game's interface as well as
           the whole look of "The Sims". Charles is worshipped by some for his
           work on PC classics such as Panzer General and Allied General. We love
           him because he brings us chocolate marbled bread from his favorite
           deli.
    
           Fun Fact:
           How many interfaces has "The Sims" had? Even we don't know. As we tried
           to achieve both graphically outstanding AND functional interface, many
           were tried. Each time a new feature was added, Charles had to redesign
           the interface.
    
           Image Description:
           Charles London is sitting, gazing at some sort of mini-screen
           displaying The Sims game interface (i.e. the thing he himself created). 
    
    12.0.5. James (Jamie) Doornbos - Programmer
           Besides writing the majority of the actual game code, Jamie wrote the
           "tree" language that is used to code the objects in "The Sims". Because
           this "tree" code resides in the actual objects and the Sims run the
           code from the objects, the game is incredibly expandable. This is why
           you can just drop objects into the game from the Web or create them in
           HomeMaster. A.K.A. "Jamers."
    
           Fun Fact:
           Jamie originally was the only tree programmer as well as the game
           programmer. It took four objects programmers to complete the objects
           shipped with "The Sims." Some of Jamie's original objects still exist
           in the game such as the Pool Table and the Fire.
    
           Image Description:
           Some sort of programming software showing the game's "tree" code (too
           little to read, though), while the mini-screen at the corner shows
           Jamie, apparently doing a little work-out. 
    
    12.0.6. Patrick Buechner - Director of Marketing
           Patrick is responsible for getting us all that early press. We were
           really impressed when he got "The Sims" in U.S. News & World Report.
           Little did we know that it was just the beginning of all the press we
           would get thanks to him. He was largely responsible for keeping the
           momentum and excitement going.
    
           Fun Fact:
           Patrick can usually be found watching Will Wright demonstrate the game
           to various reporters and reviewers.
    
           Image Description:
           Patrick is playing games in a room with the paper, another garbage
           newspaper on the floor, the Tragic Clown painting and an alarm clock. 
    
    12.0.7. Chris Trottier - Associate Producer
           Chris has done a little of almost everything on "The Sims." Most 
           notably heading the tuning team to get us from Alpha fo Final. Though
           not exactly her job, she is also known as the best bug hunter in the
           game. Very few people in the team know the entire game as well as she
           does. We call her "The Database Goddess."
    
           Fun Fact:
           "The Sims" wasn't always the title. At various times the game was known
           as "Project X," The Dollhouse Simulator," "Tactical Domestic
           Simulator," and others. The meeting room for "The Sims" team at Maxis
           is called "The Doll House".
    
           Image Description:
           She is playing with the dollhouse, with cans of beans lying on the
           floor, along with the toybox and aquarium. 
    
    12.0.8. Luc Barthelet - General Manager of Maxis
           Luc believed in the game through its development when even some of the
           team members questioned it. Luc built most of the early support for the
           game by establishing "The Sims Neighborhood Watch." Luc is a card
           carrying member of the Fancy French Shirt Society.
    
           Fun Fact:
           Luc would stop by each team member's work area and ask "What's new and
           cool?" each day. This one-on-one interaction made each team member feel
           important to the entire project.
    
           Image Description:
           Luc is playing with the VR set, in some sort of office room with PC
           and that expensive floor lamp. A fountain is shown outside, through
           the window. 
    
    12.0.9. Patrick J. Barrett III - Object programmer
           Patrick is responsible for the majority of the object programming.
           Between Patrick pushing the "tree" programming to its limits and Jamie
           increasing the strength of the "tree" programming language, all the
           game play takes place. Patrick's first game was made in 1982, but he
           won't say how many years he has been in the industry.
    
           Fun Fact:
           Eating was a lonely experience in "The Sims" and used to look funny.
           Patrick was told that was how it had to be with the constraints of the
           sim. He found this unacceptable and made it so the Sims place their
           plates in front of them, pull in their chairs, and can talk to each
           other while eating. The designers went crazy with this using it as an
           example to make the interactions more rewarding..
    
           Image Description:
           Shown working on the computer, with newspaper, a desk phone and opened
           chocolate box nearby. It appears that the PC is broken is on repair... 
    
    12.0.10. Eric "BoBo" Bowman - Programmer
           Eric was the graphics guru on "The Sims." In charge of the graphical
           system programming, he made everything you see possible. Though maybe
           not a great programming achievement in code, one of his best effects is
           the fading roof on the neighborhood screen. The roofs fade away so you
           can see inside the houses. By the way, besides coding the fading roofs,
           he also came up with the idea. He is famous on the team for "Wouldn't
           it be really neat if.... Now what if I told you it is already done."
    
           Fun Fact:
           People run up to him on the street and offer him wads of cash for his
           stylin' Datsun 280Z.
    
           Image Description:
           The Neighborhood screen, with a mini-screen showing the fading roof
           and another with Eric in the Hot Tub. 
    
    12.0.11. Don Hopkins - Programmer
           Don wrote the animation engine in the game. His code is what makes the
           Sims look so lifelike when running hundreds of animations. Don also 
           ported the editor for the "tree" programming from the Mac to Windows.
    
           Fun Fact:
           Sean said that Don reminded him of Santa Claus. Don has been known to
           dance horizontally on the floor with his shirt stuffed with hot air
           balloons. It is rumored he used to work at Sun Microsystems on some
           super secret project.
    
           Image Description:
           Simply shown reading, sitting on the green sofa near the kiddie end
           table with a table lamp on it. 
    
    12.0.12. Trevor Perrin - Object Programmer
           Trevor came to us near the end of the project. Without him many of the
           last coded objects would have been cut from the game such as the
           Basketball Court. He also adopted the Installer to "The Sims".
    
           Fun Fact:
           Some of his objects were reassigned to Patrick so that Trevor could
           work on the installation. Instead, Trevor stayed until late at night to
           work on them.
    
           Image Description:
           Shown playing basketball outside, with a pale-green mood crystal over
           the head. 
    
    12.0.13. Alex Zvenigorodsky - Programmer
           Stolen from "SimMars," Alex came to us first to help with some object
           programming then wrote the file system used in "The Sims" to combine
           all the files into single files. He also wrote "SLANG" the tool used to
           translate "The Sims" into the many languages it ships with.
    
           Fun Fact:
           While on the "SimMars" team, Alex helped Jami Becker make the chess
           table so that it uses real moves. When the Sims play chess against one
           another they actually play different stages of a real game.
    
           Image Description:
           Simply playing chess against himself. 
    
    12.0.14. Robi Kauker & Kent Jolly - Sound Engineers
           They are responsible for the sound effects and voices in "The Sims".
           You can thank these two for the hilarious TV channels and commercials.
           Unfortunately, we had to cut "VOX_choke_heimlich" and "VOX_throwup"
           sounds from the game. Maybe that was fortunate actually...
    
           Fun Fact:
           The singer of some of the "Rock" songs claims, "I sing nonsense words
           anyway...so it wasn't that hard to sing Sims lyrics." Some of the  
           country music on the stereo was from "Streets of SimCity" but has been
           remastered to sound more Sims like.
    
           Image Description:
           Two computers, two different audio sets, somebody is playing the piano
           while the other is apparently dancing (can't really tell who's who). 
    
    12.0.15. Eric "Chin" Chin - Graphic Artist
           Eric made all the people in the game and their clothing. He also made
           the mock-up of the neighborhood screen as well as numerous art works
           for magazines showcasing "The Sims." Only Eric knows what a naked Sim
           looks like. Some of us prefer it that way.
    
           Fun Fact:
           All told we had three Eric's on the team. Hence, each also had a
           nickname so we could tell them apart.
    
           Image Description:
           A quick snapshot seconds before the guy change clothes. 
    
    12.0.16. Eric "Irk" Hedman - Animator
           Yet another Eric. This Eric made a large portion of our animations
           which give the Sims their realistic look and emotion. A snappy dresser
           and Swing dance aficionado, he also displays a keen interest in
           inflatable office furniture and wrestling masks. Don't ask him about
           video games starring sloths.
    
           Fun Fact:
           When one of our programmers was hired, he thought all our animations
           were motion captured due to the high quality. As it turns out, we tried
           that and it didn't look as good as Eric's!
    
           Image Description:
           Euh, brushing teeth? 
    
    12.0.17. Jami Becker - Artist
           Jami produced a large portion of the object graphics. Some of her work
           includes the aquarium and the animated phones. She also produced the
           infamous "SimSafari" Zebra Couch that, despite what Will may claim, is
           not the zebra from SimSafari. Actually, no SimCreatures were injured or
           hurt while making "The Sims."
    
           Fun Fact:
           Though spelled differently Jamie and Jami sound alike. This caused
           Patrick who had to work with both to call them "Programmer Jamie" and
           "Graphic Jami."
    
           Image Description:
           Jami is apparently feeding the fish in the aquarium. 
    
    12.0.18. Michael "Mike" Lawson - Product Analyst
           Mike is a man of all trades. He worked on testing, tuning, maintained
           the test neighborhoods, mnned the SimWatch web cam, and more numerous
           tasks that can be named. Mike claims he is a "survivor" of the Streets
           of Sim City testing process. He is also the youngest member of the
           team.
         
           Fun Fact:
           His band performed the music in the Electronic Arts game "MotoRacer 2."
    
           Image Description:
           Mike is playing with the VR set. 
    
    12.0.19. Melissa Bachman-Wood - Assistant Producer
           Melissa was instrumental in specifying how the objects in the game
           would look and leading the massive testing effort, often commuting 100+
           miles a day between Maxis and EA. Melissa proudly displays a sign
           reading, "I wasn't hired for my demeanor." above her desk.
    
           Fun Fact:
           Every object in the game was a group effort requiring an object
           designer, an object programmer, an animation artist, an object artist,
           a writer, a sound designer and a sound programmer. Oh, and lots of
           testers.
    
           Image Description:
           Melissa is shown taking quick nap on the recliner. 
    
    12.0.20. Tim LeTourneau - Associate Producer & Chris Baena - Assistant Producer
           Tim and Chris came on board to handle the localization of "The Sims"
           into many languages and to help with the development and testing of
           our free SimShow and HomeMaster tools. Both started in testing and
           Customer Support at EA. Chris is still the only Maxis employee with a
           a handlebar mustache.
    
           Fun Fact:
           Though the catalog text was written by Sean and the other text by Roxy,
           Tim had to adjust the language of the text as well as maintain the text
           database for the entire game. This help system you are reading now was
           added just two weeks before the deadline for localizations and contains
           almost a third of the text in the game! Now maybe Tim will be able to
           go home at night. Maybe...
    
           Image Description:
           Both are having a game of chess, Chris takes it as a social interaction
           while Tim is getting his Logic bar filled. 
    
    12.0.21. Sean Baity - Assistant Producer
           Chief of the SimWatch, Sean also was in charge of the sound effects and
           catalog text in the game. It is amazing that Sean and Claire can still
           hear anymore after hours upon hours of listening to all the sounds in
           the game and verifying that they worked. Sean was a lead tester at EA
           for three years at EA before coming to Maxis.
    
           Fun Fact:
           Leading the SimWatch group also required Sean to come up with new
           weekly downloadables from our Web Site including a Desktop Theme,
           Chatter Box and the Mini Aquarium.
    
           Image Description:
           In the same sort of stance with Will Wright, Sean is standing in the
           middle of a real messy room with broken PC, dirty aquarium, junks,
           dead plants, a gift cake on the floor. There's also another PC and
           a glimpse of audio set nearby. 
    
    12.0.22. Paul Wilkinson - Programmer
           Paul is responsible for the Sound System used in the Sims. Sims say
           different things depending on their age, sex, mood and skill. That is
           all Paul. You may have heard his work in a little game called SimCity
           3000. Paul started at Distinctive Software before it became EA Canada.
           Even though he is Canadian, we still enjoy working with him.
    
           Fun Fact:
           Paul ends his email with the note "PEACE OUT"
    
           Image Description:
           Paul is shown repairing the computer, while a boombox, desk phone,
           lamps, decor plants and the Tragic Clown painting are found around. 
    
    12.0.23. Roxy Wolosenko - Designer
           Roxy was one of three designers on the game along with Claire and Will.
           She wrote all the dialogs on the phone as well as the catalog
           descriptions used in Build Mode. It was her idea to have social
           interactions in the game.
    
           Fun Fact:
           Roxy was a producer on Maxis children's software before working on the
           Sims.
    
           Image Description:
           Roxy in a little gardening session. 
    
    12.0.24. Claire Curtain - Designer
           Though a majority of the design of the game came from Will Wright, Roxy
           and Claire picked up the other tasks such as documenting the design.
           Claire found the voice actors and directed recording sessions. Claire
           also specified every sound in the game and there are a lot of them!
           Together with Sean she made sure "The Sims" has a lot of sound in very
           interesting places.
    
           Fun Fact:
           Claire is also from the former Kids Group working on titles such as
           SimTown.
    
           Image Description:
           Claire is sitting in a room with an audio set. 
    
    12.0.25. Bob King - Animator & B.J. West - Graphic Artist
           Another couple of Martians we abducted. Bob and B.J. helped with the
           nearly impossible task of getting every animation and object done in
           time and on schedule. The Sims team had originally hoped to include
           100 objects with the game. With the help of others such as B.J. we were
           able to ship with over 200. Bob is still the only Maxis employee with a
           Delorean.
    
           Fun Fact:
           "The Sims" has over 1,400 animations.
    
           Image Description:
           Truth be told, the artists are in a messy room with rotten pizza,
           the easel and again, someone's is playing with the computer and a
           skill bar is shown...while the other is simply applausing the guy with
           the computer.
    
    12.0.26. The Sims Testing Team
           Guided by Jamil, Gabe and Etienne, finding well over 4,000 bugs was the
           job of this intrepid team. (Only a minimum of duplicates) Working under
           the motto "(Quis simulatiet ipsos simulates?)" they made sure to find
           as many problems as possible, so you wouldn't have to.
     
           Fun Fact:
           The Sims has had 20 different full-time testers since the first build
           back in July. As with any game, "The Sims" would not be here without
           their hard work.
    
           Image Description:
           The most obvious image you could get from full-time testers; a room 
           filled with computers, some people are in heavy need of rest while
           somebody is extremely lying on the floor, apparently due to the empty
           energy bar.
    
    12.0.27. Jim Mackraz - Former Development Director
           Jim left us shortly after E3 to join an Internet start-up. Jim affected
           the game in too many ways to mention.
    
           Fun Fact:
           The Foosball table in the Maxis Multi-Purpose Room is named in memory
           of Jim. It is rumored when you walk by that you can still hear him
           playing, but usually it is just Paul and the sound team.         
    
           Image Description:
           Jim is inside the Hot Tub with two other neighbors, talking to each
           other.
    
    ______________________________________________________________________________
    12.1. Careers Description
    
    BUSINESS
    01 Mailroom Clerk
       Minimum wage, but you're on the ground floor of one of SimCity's
       mega-corps. Keep the copier and coffee machine in working order. Be
       organized, prompt, and friendly when you push the cart through the halls -
       maybe some sharp-eyed company officer will consider you for a kick
       upstairs.
    
    02 Executive Assistant
       Longer hours, but an opportunity to work the phones, increase people
       skills, and keep the Boss happy. If you work on your mechanical skill, you
       might be able to repair that infernal copy machine the next time it breaks.
       Now THAT would make your boss notice you.
    
    03 Field Sales Rep
       Before you move up in the company, you'll have to earn your dues putting in
       a long day on the road. Meet your quotas (charisma can make a good sales
       pitch great) and make good contacts and you'll be ripe for a promotion to
       and office with wheels.
    
    04 Junior Executive
       Now you have your own grunt to boot around, a personal cubicle, and a nice
       salary - but it's still a long walk down the hall to the washrooms. Good
       relationships with people to whom you've proven your superior logic skill
       will definitely get you noticed.
    
    05 Executive
       You have your own Junior Executive, and an actual office with a door that
       closes. Problem is, the Executive level at your company is heavily
       populated. Well-rounded skills and a good work attitude will help you stand
       out from the crowd and impress the higher ups.
    
    06 Senior Manager
       Salary hops up, as you are now overseeing several franchise offices. There
       are a lot of executives under your command, so charisma and logic help in
       settling disputes and keeping the various teams running smoothly. Your golf
       game needs to be good if you expect to close deals, so a little more work 
       in the body department might not be a bad idea.
    
    07 Vice President
       The corner office is yours. Pay takes another leap. However, competition is
       rougher on this floor. Keep sharpening those skills and keep making lots of
       friends. You never know when you'll need them.
    
    08 President
       The company sends a town car to pick you up in the morning. You get the top
       floor suite and a hefty paycheck. Your creative juices are flowing and
       you're feeling smart and powerful. But there's a downside as well. More
       stress, and some of the neighbors might resent your success (Nothing a
       barbecue at your place wouldn't fix. And who knows, you might meet someone
       new...)
    
    09 CEO
       Top of the heap at your company. But can a powerful, well-to-do exec
       balance the responsibilities of the office with mate, children and friends?
       Social responsibilities are peaking. It might be time to move up to a
       bigger house, to better entertain bigwigs.
    
    10 Business Tycoon
       You're a corporate raider and mogul, heading a worldwide conglomerate. But
       now that you're a famous local figure, guess what? You'll be expected to
       give money to charities to maintain your standing with your fellow Sims.
       Still, it does feel good to glow in the bask of success.
    
    ENTERTAINMENT
    01 Waiter/Waitress
       You're available for auditions, but can stil make your tips at night. Good
       people-skills could get your picture and resume served along with the
       salad.
    
    02 Extra
       You're "atmosphere," "living scenery." The pay is pitiful, but at least
       you're on the set. No lines, though... and Central Casting can call you
       for the day shift or the night shift, depending on production needs. Make
       sure you develop your Charisma skill so when the speaking part does come,
       you'll be ready.
    
    03 Bit Player
       You're able to support yourself in your chosen career - barely. You've
       actually got a few lines to speak... ironically, they often seem to be
       "May I take your order, sir?" Building relationships and your body is
       important now. 
    
    04 Stunt Double
       That's not the box-office mage star being set on fire and tossed from a
       helicopter - that's you. You're making a name for yourself, though,
       directors like your ideas for mock mayhem. Keep those creative juices
       flowing. You just might graduate to a low-budget starring role of your own
       - if you survive. Keep yourself and your gear in top-shape, or you may miss
       that air bag. And keep developing your active social life - not only it is
       fun, it's very useful.
    
    05 B-Movie Star
       Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the star,
       even if your best work goes "straight to video." If you really want to
       make it big, you'll need a great body and some very convincing and
       creative dialogue. Lots of work on skills from here on out.
    
    06 Supporting Player
       You name's not on the poster, but at least it's a "major motion picture."
       You're the best friend, the villan's sidekick, or the one who dies in the
       first half-hour. But, the studios have noticed you and big things may be
       on the horizon. Keep practicing your lines and remember, it's not always
       what you know, but who you know that counts.
    
    07 TV Star
       Your talent is acknowledged at last, and you're referred to as "SimCity's
       home-grown star." It's never been easier to throw a party at your place.
       You can build a bigger house now, but the killer hours assure that you're
       not at home as much as you'd like. Keep developing your charisma and body
       skills or you'll never make it to the big screen.
    
    08 Feature Star
       You made it to the big screen. You're now making money for fewer hours,
       but you may suddenly have to leave town for a distant location shoot.
       You're loving all the attention. Everyone wants to be your friend - but is
       that always a good thing? Sometimes you long for the spontaneous
       creativity and audience response of Broadway...
    
    09 Broadway Star
       It's a whole new world for a star of your magnitude. Live performances,
       six days a week, singing, dancing in Sim City's latest musical. Who knew
       it would be so physically demanding? But those cast parties are a great
       place to meet new friends, no? And you've never felt so creatively pumped
       up!
    
    10 Superstar
       Everywhere you go, the paparazzi snap your picture. They've just placed
       your star on the Sim City "Walk of Fame." And when the lights get too
       bright, you can always retreat to your mansion on the hill.
    
    LAW ENFORCEMENT
    01 Security Guard
       A badge, a gun... and the graveyard shift. As you're required to supply
       your own firearm and uniforms, it doesn't leave much in your pay envelope.
       Also, you can't leave your post - which means your skills on the hot plate
       come in handy at meal breaks.
    
    02 Cadet
       You're going to the Police Academy with a starting salary from the city
       burning a hole in your blues. Like a combination of boot camp and college,
       the experience can be physically and mentally draining. Improve your body
       skill so you can graduate and get a real job.
    
    03 Patrolman
       You're riding the mean streets on Sim City in a squad car - dangerous work
       without a lot of pay. Keep yourself in top physical condition and study up
       on your mechanical skills so you can be considered for a shield.
    
    04 Desk Sergeant
       A break from the mean streets, and a promotion with a pay hike... but tons
       of paperwork. However, you're on regular hours with a reduction in
       physical demands. If you get tired of this desk job, improve those body
       and mechanical skills and you may be out on the street in a much more
       interesting job.
    
    05 Vice Squad
       You're attached to your first plainclothes job. Vice duty can be exciting,
       but your squad operates mostly at night. It's important to shine here, so
       you can be considered for detective training. Well-rounded skills,
       including logic, will help hasten that promotion.
    
    06 Detective 
       You get your shield and continue plainclothes work.  Logic needs to be
       sharp and friends are very important. Charisma also comes into play, if 
       suspects and informants are to help you close cases and step up the
       departmental ladder.
    
    07 Lieutenant
       Cases have a higher profile, and your experience has advanced you to a
       better pay rate. As a Lieutenant, you are a Detective Squad Leader, and
       you need to keep those skills sharpened. The stress of dealing with that
       thick, unsolved folder of Sim City crimes can do real damage to your home
       life. Try to emphasize "family time" and recreation at home to achieve a
       proper balance.
    
    08 SWAT Team Leader
       An elite job with a good bonus in the form of "danger pay." But you've got
       to be very smart and creative to be successful. Make sure you're making
       friends in high places.
    
    09 Police Chief
       You're finally "Top Cop." You can afford a substantial house on the hill
       and are one of the most influential people in Sim City. What more can you   
       possibly do to protect the citizens of Sim City?
    
    10 Captain Hero
       Crime peoples beware! A new day has dawned on our most wonderful
       community. A day of righteous justice for all, for Captain Hero is here at
       last! With his massive superpowers at hand, Captain Hero fights crime on a
       daily basis, to the fullest extent of the law.
    
    LIFE OF CRIME
    01 Picpocket
       Entry-level two-bit thief - but you are your own boss. Dexterity and
       physical speed are obviously important. A certain amount of charisma is
       helpful, too, if you are going to charm those marks before you dip into
       their cents.
    
    02 Bagman
       You're a foot soldier for a small-time mobster - making pickups and
       deliveries of dirty cash and "sensitive merchandise." You'll need to be
       quick on your feet to avoid the heat and rival punks. Work on your body
       skill will definitely pay off.
    
    03 Bookie
       Make book on the dog track, horse races, stadium game - where, one way or
       another, "the house" always wins. And this time, "the house" is you. You
       never know when something may go wrong that requires some fast talking so
       keep those charisma and creativity skills sharp.
    
    04 Con Artist
       Run schemes, scams, and swindles - anything to seperate a naive Sim from
       their hard-earned cash. Profits inrease, but this job needs inspired
       thinking and the power to persuade others.
    
    05 Getaway Driver
       From two-bit crook to three-bit crook.  To succeed as a driver you'll need
       some strong physical skills, and a mechanic's knowledge. But you want to
       get in on the main action, right? Work on your skills to show the boss just
       how indispensible you are.
    
    06 Bank Robber
       Instead of just driving the money away, now you're inside the Sim City
       First National Bank when it goes down - which cuts you in for a bigger
       slice. But you'd like to try your hand at some sneakier, more challenging
       crimes. Better brains, brawn, and buddies will move you up.
    
    07 Cat Burglar
       Higher scores, but more risk involved. Suddenly you're on the night shift.
       You cannot afford to let physical energy flag, or you'll botch a job.
       Mechanical skills are handy to keep your tools in good order and some
       creative problem solving will help keep you out of the slammer. Your
       friends are coming in very handy - more can only help.
    
    08 Counterfeiter
       You're getting more sophisticated. Why steal money when you and your gang
       can print your own? You're getting quite a reputation and people are
       seeking your advice. Better practice your charisma and creativity in case
       you need to go national.
    
    09 Smuggler
       Your business card says you're in the "Import/Export" business. Let's just
       say that you supply everything that people want that the law says they
       cannot have. You're bringing in and sending out goods by land, sea, and
       air, and earning the large profits all that implies. Your skills need to be
       fully honed to reach the apex of this illustrious career.
    
    10 Criminal Mastermind
       Most men fear you.  You run your own mob of theives and hijackers, and can
       buy any house on the block.  Your front is a respectable Sim City business,
       and you feel almost above the law.
    
    MEDICINE
    01 Medical Technician
       Entry-level, low-paying grunt work in a big medical lab - but a way to test
       your aptitude and interest in exploring a doctor's work. Taking X-rays,
       logging samples, preparing test results are among your duties.
    
    02 Paramedic
       You're attending medical school and working part time as a paramedic.
       You'll need to avoid fatigue while allowing time for study and riding in
       an ambulance on the night shift. To keep your vehicle and equipment
       maintained, work on your mechanical skills as much as you can.
    
    03 Nurse
       You've made it through med school, and secured your first job at SimCity
       General Hospital. This is a physically demanding job and will require good
       body skill. Work on your bedside manner to get those patient referrals.
    
    04 Intern
       There's a "M.D." after your name, but it seems you spend more time doing
       paperwork and changing bandages than saving lives. Pay special care to
       develop your mechanical and logic skills; doctors are multi-talented. The
       hours are steady, though, so you're earning more.
    
    05 Resident
       You've been promoted to a night shift residency in the Emergency Room. This
       is an obviously stressful position, so make sure home is a comforting
       place. You need fun, rest, and proper meals, or you won't succeed. If you
       work on the proper diagnoses, and care for those tough cases, and develop a
       good bedside manner, your promotion to General Practitioner will come
       quickly.
    
    06 General Practitioner
       An altruistic streak has compelled you to join a neighborhood Sim clinic as
       a GP. The pay won't be high, but you'll be helping a lot of less fortunate
       Simcitizens through broken bones, pregnancies, and measles. You will be
       handling a lot youself, but don't slack off on the skill-building - you may
       want a different job someday.
    
    07 Specialist
       Congratulations. You've "hung up your shingle," gaining a traditional work
       schedule and golf game occasionally. Now you have more time to maintain a
       happy home and maybe happy family? Work on your charisma if higher steps in
       this career seem appealing.
    
    08 Surgeon
       One of the elite with an income advance to go with it. This job demands a
       rested, calm individual, so watch your emotion levels, eat right, and get
       plenty of sleep. And, you'll need some home study time, especially in the
       areas of creativity and logic, to keep left brain skills sharp in the
       operating room.
    
    09 Medical Researcher
       You've created a new vaccination serum in Sim City's most advanced
       research clinic. You've now joined the ranks of the highest paid
       researchers in the world. If you decide to go for the top bucks, continue
       the skill-building path up to Chief of Hospital Staff, where you can get a
       cut of the profits.
    
    10 Chief of Hospital Staff
       You are one of the most respected physicians in Sim City. You spend office
       hours at the hospital. You are now part owner, and are making large profits
       keeping your fellow Sims in good health.
    
    MILITARY
    01 Recruit
       Buzz cuts and boot camp. I don't know but I've been told, scrubbing
       latrines gets mighty old. Better maintain prime physical shape to advance
       from the trenches. Cooking and Repair skills also help you pass KP and
       cleanup detail to earn your stripes.
    
    02 Elite Forces
       Special training as a commando brings you more prestige, and as an added 
       incentive you will be earning special hazard pay. Physical skills are
       important, so get your body pumped up and strong.
    
    03 Drill Instructor
       Now that you're an experienced vet, the base commander has "volunteered"
       to impart your wisdom to a squad of green, malleable recruits. Charisma is
       important here, as you'll need to drill fear, loyalty, and discipline into
       these jar-heads.
    
    04 Junior Officer
       You've finally gained entrance to the Officer's Club. No resting on your
       laurels, though, as you must keep your body in top physical condition to
       advance.
    
    05 Counter-Intelligence
       Tracking the enemy is your whole life right now. You know enough about
       the enemy for them to really want to kill you - so you have to stay one
       step ahead of them for your sake and that of your troops. Work on your
       mechanical skill to keep those highly sensitive machines in top working
       order and logic skills to interpret all the data you're downloading.
    
    06 Flight Officer
       Somebody has to deliver those troops, drop that cargo, and guard the air
       space over Sim City. There's a pay grade advance here, but earning your
       wings will require additional training with a flight simulator program at
       the base. Mechanical skill is a must and logic is not far behind.
    
    07 Senior Officer
       You've survived your airborne tour and made it to "the brass." You're well
       respected your counsel is often sought. More logic training will make you a
       better strategist amd charisma will improve your speeches. Work on these if
       you want to move on to Commander.
    
    08 Commander
       Your great leadership accomplishments have brought you to the post of
       Commander. No more dodging bullets and crawling under barbed wire. But
       don't get all soft and flabby because it's been whispered that you're being
       considered as a political condidate for astronaut. You'll have to show
       exceptional mechanical and body skills for that honor.
    
    09 Astronaut
       One of the highest achievements for a military lifer like yourself. Fame
       and fortune climb with each mission into space, and you're in the best
       physical shape of your life. Keep working on your skills if you want to
       become one of the most influential people in history.
    
    10 General
       Your logistical genius has earned you the rank of General, the top of the
       top brass. Your day is filled with government officials requesting your
       wise council and a book deal for your memoirs is looking good. Is your home
       life as successful as your professional life?
    
    POLITICS
    01 Campaign Worker
       The salary is miniscule, but you get your feet wet in the political puddle
       by helping a favorite local candidate into officer. The job requires long
       hours managing telephone teams and volunteer groups canvassing
       neighboorhoods for votes.
    
    02 Intern
       Start running errands for the Sim City Comptroller, and try to work your
       way up to getting lunch for the mayor. Low pay, long hours. You'll need
       lots of Charisma to advance in Politics.    
    
    03 Lobbyist
       A special-interest group to influence a local politician hires you. Heavy
       social skills and lots of friends are needed to advance in this career -
       you must win friends and influence people. Charisma is essential to
       progress in a political career.
    
    04 Campaign Manager
       Salary jumps, but overtime work increases. You must still maintain
       neighborhood relationships and domestic tranquility. You need to cultivate
       your "image." Practice your charisma and develop that all-important spin
       control. Without it, your political career is sunk. But friends in the
       right places can sometimes be very useful.
    
    05 City Council Member
       Your first elected post, finally admitted to Sim City's inner power circle.
       A well-paid job to be sure. The more persuasive and creative you are in
       pushing your own agenda through the council, the faster you will advance in
       the political machine.
    
    06 State Assemblyman/woman
       The voters trust you enough to represent their fair city in the State
       Assembly. Fortunately, Sim City is the state capital, so you'll be close
       to home. A lot of creative thought will be needed in meeting with state
       officials to be sure Sim City's local intrests and protected and promoted.
    
    07 Congressman/woman
       The people have spoken once again, and this time elected you to Congress.
       You'll spend your time covering your district from your local office.
       Networking with neighbors and making new friends to keep political support
       must be balanced with keeping a contented house and family.
    
    08 Judge
       You win a position on the Sim City Central Court. Your peerless logical
       skills at reading human nature and deconstructing legal arguments will
       prompt your success and continuing rise in status. Cultivate friends in
       your spare hours. Watch mood indicators and keep alert - you're supposed to
       be clear-headed and impartial when the gavel comes down.
    
    09 Senator
       You're authoring bills and chairing sub-committees. You appear regularly on
       political talk shows and your influence is being felt around the Capitol.
       With a little more speaking experience and a few more friends, you may
       attain the most coveted Sim position: Mayor of SimCity!
    
    10 Mayor
       As Mayor of Sim City, you're entitled to big bucks - you can finally
       afford that "house on the hill" where the town's elite citizens cluster.
       You are a master at the political game and it's obvious that you enjoy the
       fame as well as the excitement of shaking up the entrenched bureaucrats.
       It's great to be powerful, isn't it?
    
    PRO ATHLETE
    01 Team Mascot
       A young athlete has to start somewhere - even if it's sweating inside a
       cartoon animal suit. A very physical grunt job with lousy pay - but at
       least you can watch the game from up close. You are also expected to keep
       your suit in good repair.
    
    02 Minor Leaguer
       A scout spotted you in a local pickup game and figured you had talent.
       Welcome to the "Llamas," Sim City's minor league team. Your starting pay
       isn't much, and you'll have a lot of training time to deal with. Develop
       your body skill so you can rise through the ranks.
    
    03 Rookie
       Advancing into the pros, you start out with league minimum salary, which
       is the highest starting pay in the neighborhood. Keep working on your body
       and just hope injury doesn't slow your advancement.
    
    04 Starter
       You've made it of the bench and into the starting line up. Some money's
       coming in, but long practices take their toll on your mood. It's essential
       to get your rest and keep your body in prime shape - this is your
       livelihood. And since you're going to be interviewed more now, work on that
       charisma skill so you can get noticed.
    
    05 All-Star
       You've become a household name in Sim City. You need to be comfortable
       speaking in front of a camera, not just playing in front of one. Improve
       your charisma and body and you'll be voted MVP in no time.
    
    06 MVP
       You're heading through the mid-point of your career. There is a special
       need to work on relationship skills here and present a positive image. If
       the fans love you, that fills the stadium - and that fills your pay
       envelope. Meanwhile, family and mate (and even your house) might need
       attention too.
    
    07 Superstar
       Major income, you've got those commercial endorsements, and you're at the
       top of your game. Your body works like a well-oiled machine except that
       it's taking longer to recover from injuries. How long can you remain
       "Number One?" It's probably a good time to start thinking about future
       opportunities; you may be retiring sooner than you think.
    
    08 Assistant Coach
       You've retired from playing: a change both dreaded and welcome. But there's
       an opportunity to stay with the team you love - although this time you'll
       be carrying a play-book. Make sure you're still networking with friends
       because your relationships and creativity are going to get you further than
       your body skill can.
    
    09 Coach
       More prestige and a nicer paycheck, but longer work hours dealing with the
       media, game films, and the team's personal appearances. Thank goodness for
       those friends. They can help your career when you least expect it.
    
    10 Hall of Famer
       You are now a "living legend." The residents to Sim City shower you with a
       ticker tape parade, and your number is retired. The team gives you an
       office and salary as their "goodwill ambassador." This is as good as it
       gets!
    
    SCIENCE
    01 Test Subject
       While earning a science degree, you're picking up a mediocre salary as a
       human guinea pig at a local kinetics lab. It's a way to introduce yourself
       to the scientific community, but it's tough to be charming after several
       hours in a wind tunnel.
    
    02 Lab Assistant
       Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
       your mood today? A lot of logic-building-time at home is needed to advance.
       And guess what? You're on the graveyard shift. Work all night, sleep all
       day.
    
    03 Field Researcher
       This job takes you into the field, working on far-flung projects. However,
       your pay increases. Develop your charisma and logic and maybe you can
       actually teach about the stuff in the classroom, instead of doing it in
       remote, inhospital places.
    
    04 Science Teacher
       No amount of field research could have prepared you for the naked job of
       teaching a high-school science class (at least it's a job with regular
       hours). A creative approach with the kids can sometimes yield positive
       results, and more logic skill might aid you in getting a different job.
    
    05 Project Leader
       It is up to you to manage a team of researchers in the quest for an
       important scientific breakthrough. Creative inspiration is absolutely
       necessary, and mechanical know-how doesn't hurt either. If you really
       shine here, you may be on your way to becoming an inventor.
    
    06 Inventor
       Income has climbed, but to succeed as an inventor, you'll need to put in
       long, hard hours at the lab. Maintaining your home relationships may be
       harder now - there will be little time for socializing as you create the
       auto-recycling newspaper.
    
    07 Scholar
       You've been named Chairman of the Science Department at Sim University. The
       regents are depending on your leadership and logical thinking to invigorate
       the school science curriculum. This is a high-paying, well-respected
       position with good hours and more time at home. But it takes a well-rounded
       skill set to guarantee success and promotion.
    
    08 Top Secret Researcher
       Your expertise with auto-recycling has led to a position on a highly
       classified, very demanding government project. The money is excellent, but
       you may be called to the lab at any time. Special care should be taken to
       stay happy and rested - a tired, cranky scientist might pose as a security
       risk. If exceptional creativity is demonstrated, a promotion to Theorist
       may be in the cards.
    
    09 Theorist 
       The accolades from your research have earned you the highly paid position
       of Theorist. You enjoy a higher salary-to-work hours ratio than the one you
       had as an inventor. You must work hard to keep a high state of happiness
       and health, and only a successful theory can lead to the status and rewards
       you seek.
    
    10 Mad Scientist
       With lecture fees and book advances, you're able to purchase the big house
       on the hill. The question is, what experiments will you be conducting in
       it's cellar?
    
    X-TREME
    01 Daredevil
       You've turned a bar bet into the foundation of an extreme career. In short,
       you'll try anything, the crazier, the better. Swim under the surface of a
       frozen lake, leap between rooftops with a bicycle, beat a train to a
       crossing, juggle a chainsaw while whistling "Dixie." Your workday is short,
       but intense.
    
    02 Bungee Jump Instructor
       The salary sinks - but whoever thought that you'd get paid to do this? Body
       skills are critical here; nutrition and fatigue must be carefully monitored
       at home. You might invest in home gym equipment as well, to keep in the 
       best shape possible.
    
    03 Whitewater Guide
       You're in charge of the rafts bobbing down the river in SimCanyon. Hope
       your body skills are sufficient - to advance here, your paying riders need
       to have confidence in your strength. Never know when you might have some
       boat repairs to do, so mechanical aptitude is a plus.
    
    04 Xtreme Circuit Pro
       Snowboards in winter, mountain bikes in spring, kayaks in summer, and
       skateboards in fall - you've entered the year-round pro circuit. Strategies
       for winning can be helped by developing your logic skill. Since you're
       burning mega-calories, learning a few cooking tricks is a good idea, too.
    
    05 Bush Pilot
       Piloting that antique plane of yours demands some serious mechanical skill
       if you're going to safely dive through dense cloud cover and land on
       dangerous terrain. And you'd better be in great physical shape in case you
       can't get out the same way you got in. Of course, the danger does yield
       high pay.
    
    06 Mountain Climber
       You've become a renowned climber of unscaled peaks, and there's lots of
       cash to be made by filming your expeditions for television. Mechanical and
       creativity skills will be important - a failure in your ascent gear or
       strategy could be devastating.
    
    07 Photojournalist
       Creative skills will help you here.  Work time is divided between taking
       photos and writing articles at the Sim Times newspaper office. You need to
       make sure you allow enough time to write without social distractions, in
       order to meet deadlines and collect a nice, fat fee. Maybe you should
       practice charisma. Who knows when you may be called upon to narrate your
       photos?
    
    08 Treasure Hunter
       You've moved on to salvaging wrecks off the SimCity coastline. You need
       friends in the right places to secure all those permits. Hone that creative
       talent to get an edge in the search.
    
    09 Grand Prix Driver
       Your latest job involves laying rubber on Sim City's racetracks.  It is
       important that you leave home in a good mood with high spirits - you'll
       drive your best race that way. Playing an Electronic Arts racing game on
       your home computer might sharpen your reflexes, too.
    
    10 International Spy
       You've become a "secret agent" on assignment for your government in
       SimCity. To survive this highly lucrative business, you must keep yourself
       in top mental and physical condition. Spies are also irrestible - which can
       cause problems with your mate.
    
    HACKER
    01 Beta Tester
       Put the next version of the software through its paces, and try to crash
       the software as often as possible. The Company is depending on you to make
       sure this code arrives on the store shelves in the cleanest possible
       condition, provided you don't rack up too many late-night pizza bills.
    
    02 Support Tech
       Time in the testing trenches has earned you a break working on the phone.
       The hours are more regular, but the work isn't very entertaining. Keep up
       on the latest technology trends, and watch out for those nifty bugs that
       slipped through the cracks. Keep your customers happy...
    
    03 Web Master
       Your understanding of what the company has to offer and what the customer
       is looking has you uniquely suited to creating (and maintaining) the
       company's website. Expect late-night work to avoid high-traffic downtimes,
       and requests from literally everyone in the company for changes and
       additions to your fine work.
    
    04 Hacker
       Answering to the world was for the birds, so causing trouble on your own
       time has all the advantages you've been seeking. Keep your mind sharp so
       you can infiltrate government databases and eventually hone your skills to
       go after international banks.
    
    05 Security Consultant
       Getting caught breaking into that government database had you on the brink
       of incarceration. Fortunately, the SimCitySoftware Company needs someone to
       help protect their Intellectual Properties from people with just your kinds
       of skills, so they'll let you out on probation if you agree to beef up
       their electronic security. Keep your creative and logic skills high to
       outsmart your former friends' assault on your new company's firewall.
    
    06 Game Designer
       Good thing you've gotten so creative as of late - turns out your ideas for
       games have caught the eyes and ears of the Powers That Be. Now the
       pressure's on for you to develop a game script that will capture the
       public's interest, as well. That also means you get to work nights, since
       that's when the engineers are at the office.
    
    07 Internet Entrepreneur
       Take your brilliant ideas out into the e-commerce world on your own. The
       hours are ridiculously long, the work is physically and mentally
       exhausting, but the payoff could be big at the end of the road. Make sure
       you don't overspend your VC budget in the first month, and there's a chance
       others may want to work for you.
    
    08 Software CEO
       If you lead, they will follow... and they have. You are now a hard-working,
       headline-making software industry baron, with impossible work hours, lots
       of healthy industry competition, and a P/L report to die for.
    
    09 Venture Capitalist
       All those stock options paid off - now that you've gotten more liquid, you
       can pick and choose which struggling little startups will earn your
       magnanimity, as well as the prestige for your name as a backing of their
       work.
    
    10 Information Overlord
       Just when you thought it couldn't get any better, the hours eased up, the
       public became both worshipful and insufferable, and you have all the
       answers that everyone else in technology is seeking. You can become
       increasingly reclusive, bulking up your home security system, and taking
       lots of phone calls, but the money just keeps rolling in.
    JOURNALISM
    01 Typesetter
       Prep the morning SimCity Times for its suscribers, and get the first look
       at the breaking news stories. The hours are early, but it's a great way to
       get your foot in the door.
    
    02 Game Reviewer
       The lowliest writing job you can get, but your name is in the byline. Game
       companies send you free beta builds, and you get to play them (game and
       company), deciding on a whim whether you'll give them good press or not.
    
    03 Tabloid Writer
       Your sensationalist side provides a great benefit in the high-circulation
       industry of tabloid journalism. The seedy side of reporting lets you focus
       more on the rich and famous, too.
    
    04 Paparazzi
       Well, now since you're "in" on the rich and famous, you're capable of
       hunting them down and harassing them all day AND night. Those tabloids pay
       better for scandalous photographs than they do for the accompanying
       article, so live as vicariously as you like.
    
    05 Newspaper Reporter
       Finally - the ability to be taken seriously for all the hot topics of the
       day you've broken to the paper-reading world. Early mornings continue as
       you struggle to meet the deadlines for the morning edition, and your world
       is filled with more serious journalists than ever before.
    
    06 Meteorologist
       Rain, sun, snow, sleet, hail, wind - or perpetual Springtime. Whatever the
       weather, you'll be the trusted source that SimCitizens look to for the
       forecasts. Brush up on your image so people have a respectable, trustworthy
       face to watch with in the morning and evening braodcasts.
    
    07 TV Reporter
       Your respected face and voice have earned you the chance to report on local
       news stories from the scene of the event. Keep your presentations concise,
       winning, and offer perfect sound bites for the national news affiliates -
       they'll remember you for it.
    
    08 Investigative Reporter
       Building trust with your viewers over time enables you to dig in to those
       issues that matter to you the most, and present your findings to the public
       while on location. Find enough headline-worthy stories, regardless of the
       danger involved in procuring them, share them before any other reporter,
       and you could be on your way to a seat at the main news desk.
    
    09 National News Anchor
       You are the face of honesty, truth, and have that perfect hairdo required
       of all evening news anchors. The hours are long and late, but you get to
       deliver news to the nation on politics, entertainment, social crises, and
       an assortment of crime and education issues. More SimCity households know
       you by name than you had ever hoped for. 
    
    10 Talk Show Host
       Retiring from your anchor position has left you with the enviable ability
       to discuss the issues seizing the public's interest and reflect on them in
       a forum of your most respected peers. Keep the arguments lively, the
       personalities slightly less-than-comfortable with each other, and your
       ratings will soar.
    
    MUSICIAN
    01 Subway Musician
       Simoleons are sparse and the looks from passers-by are harsh, but the hours
       are great. Plus, isn't contributing music to SimCitizens' commutes a
       community service?
    
    02 Piano Tuner
       Keeping everyone else in tune is a good ground-floor "in" for the music
       industry. Longer hours, but the work is still relatively easy, though it
       requires a good ear and plenty of listening.
    
    03 Wedding Singer
       So much for EVER getting a weekend off - you're the best wedding show in
       town now, and always busy. The pay is a bit better, and you have to start
       being more creative, too, but you'll get to hob-nob with the rich and
       famous while they sip their champagne.
    
    04 Lounge Singer
       So, the day job got boring? You'll sleep days now, since you'll be working
       until the last call is made and the last patron stumbles home from the bar.
    
    05 High School Band Teacher
       Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly
       ticking metronome are the burdens of your trade now, but the hours are the
       same as all the school-age kids.
    
    06 Roadie
       Time spent tolerating the high-school crowd was worth it - you are now cool
       enough to take your act on the road - setting up someone else's gear. Long
       hours are exhausting, but you're having fun and making the right contacts.
       You will need plenty of body skills, but maybe something cushy will present
       itself soon.
    
    07 Back-up Musician
       Spending time on the road pays off - occasionally, someone in the band you
       cover quits, and you get to fill in for the remainder of the tour! Dress
       casual, practice often, play hard, have fun, and start to make a name for
       yourself.
    
    08 Studio Musician
       Rest for the road-weary: you get to play back-up on album cuts in the
       studio now. Spending time around all these recording label producers and
       executives is bound to pay off, if you play your cards right. Make sure you
       schmooze all the right people in addition to delivering a perfect
       performance every day.
    
    09 Rock Star
       Fame, fortune, tours, parties, and a number-one album!  Congrats, you're
       now living every teenager's dream. Sleep is a rarity, power lunches are
       common, shades are almost mandatory outside your own home, and people mob
       you for autographs almost everywhere you go. Enjoy it!
    
    10 Celebrity Activist
       With all the fame comes a sense of responsibility and social conscience.
       Use your fame and power to promote the causes you care most about, whether
       they be political, enviromental, social, or intellectual. The hours are
       easier, the extra pay is almost inconsequential, you're so wealthy, and the
       Heads of State now send you engraved invitations to their fundraisers.
    
    PARANORMAL
    01 Psychic Phone Friend
       You knew you were meant for this job before it was even offered to you.
       Evening hours, lots of talk on the phone, and the chance to warn others
       of impending disasters in their lives is just what you're best at doing.
    
    02 Conspiracy Theorist
       They're out to get you, you just know it. That suspicious warning on the
       phone the other night proved it too. Charm the locals and perhaps you'll
       be able to get to the root of all this supposedly random (but you know
       better) chaos in SimCity.
    
    03 Tarot Card Reader
       Branching out on your own to do more in-depth analysis of your customer's
       love life and family history is an interesting career change. Get to know
       your clients on a more personal level, up the aura on your personal
       appearance, and generally get away with being as odd as you like - everyone
       expects it, after all.
    
    04 Hypnotist
       Your interest in "helping" your clients get in touch with their inner
       selves has prompted you to study hypnotism, and offer your services to
       calmly and peacefully help those seeking freedom from their poor Earthly
       habits.
    
    05 Medium
       All that hypnotic work kept providing you with Otherworldly interference,
       so address it on a daily basis. Contact deceased family members, friends
       from former lives, and even the client's long lost guinea pig to the wonder
       and appreciation of all around you.
    
    06 Dowser
       Use your gifts to help local organizations find everything from missing
       children to a new water supply. This will earn you the notice of local
       officials, and the hours are a bit odd, but the work is definitely
       interesting...
    
    07 Police Psychic
       The local police force has noticed your work in the field and wants you to
       help profile and track down some of their toughest criminals (Just hope
       they aren't your neighbors.) Late nights and strange phone calls abound,
       but you're doing the public a great service.
    
    08 UFO Investigator
       Keep the RV gassed up and the equipment finely tuned, because tracking
       down these UFO reports will take you all over the country in search of...
       well, who knows what? Develop many friends in the science community, and
       make sure your personal theories get talked about in many circles, so the
       word gets passed along.
    
    09 Exorcist
       When science and the law can't provide answers, people turn to a higher
       authority. That's where you come in. Whether it's consecrating some earth
       or full-scale diabolical investigation removal, your powers are not
       questioned... nor is your cost. Save enough souls and make enough friends
       and you could be on the shining path to a whole "New Way" of living.
    
    10 Cult Leader
       The New Way is here! And you are the messenger! Enforcing a highly
       regulated and disciplined lifestyle, you "deprogram" people from their
       selfish, materialistic ways. Politicians, movie stars, venture capitalists,
       they all want a glimpse of the truth. YOUR turth. THE TRUTH. And they will
       pay you anything to set the "free." Display this wealth openly, as a lesson
       against "false suffering."
    
    SLACKER
    01 Golf Caddy
       What could be better than spending your sunny days carrying someone else's
       clubs for a round of 18?  Early morning tee times call for early work
       hours, but it's a terrific opportunity to schmooze with the wealthy at the
       local country club.
    
    02 Convenience Store Clerk
       The customers are considerably less wealthy than those in your last job,
       but there is plenty of free soda pop and candy bars - not a bad trade.
       Besides, all of you friends can hang out at the store late in the evening
       and read all the comics while you pretend to work.
    
    03 Life Guard
       Back in the sunshine again! Like, remember to be all hip and stuff and work
       on your charisma. Be sure to load up on sunscreen, too!
    
    04 Record Store Clerk
       Nothin' but tunes all day long, man... While you'll need to boost your
       Charisma to keep this cushy job, there's no easier way to get paid to
       listen to all your favorite music all day long.
    
    05 Party D.J.
       Those contacts you made record store certainly paid off - now you're
       spinning tunes at the best parties at town. Late nights and lots of
       mechanical skills are needed to keep those turntables spinnin'.
    
    06 Projectionist
       Show the finished product to the world, press a button here and there, and 
       presto! - you're not working very hard for that tidy little paycheck, are
       you? Good thing you're a night owl.
    
    07 Video Editor
       The best part of your job?  Seeing all the blunders those mega-stars make
       when filming. Making them to look good can help you to make friends,
       though you'll want to concentrate on making plenty of them yourself - never
       hurts to know the right people when you're looking to just be comfortable.
    
    08 Free Lance Photographer
       That time in the editing room taught you well - you know how to get a good
       shot the first time around. Go everywhere, see everything, take gorgeous
       pics on someonw else's dime, and look good doing it. It's a free-and-easy
       way to live, but requires lots of travel, as well as the connections to
       finance it.
    
    09 Personal Tour Guide
       The best part about knowing so many people is that you get to use that
       knowledge to earn your keep. Point out all the best places to newcomers,
       and keep your friends connected to all the great places you visited when
       you were a lowly photographer. Those who learn the most from you learn to
       love you best, and may eventually invite you into their inner circle.
    
    10 Professional Party Guest
       This is it, the ultimate lap of luxury, at no cost to you!  Living the good
       life, partying and living at someone else's house, surrounded by more
       artificial friends than the best politicians in town. Enjoy it while you
       can...
    
    ==============================================================================
    13. Credits and references
    ==============================================================================
    Thanks to...
    - Allah SWT, The Beneficent, The Merciful -
    
    and to...
    CJayC, for what should have been an obvious reason
    Will Wright and team, for the zaniness
    Ta2k, without whom I'd never get to play the Sims
    TERbaik, for being nice and all
    adinda, for having nothing to do with this Guide and won't read it anyway
    luak, for I've long listed my friends here and can't resist another one
    
    ...and especially to you, for keeping up with my whole crap all day long.
    Thanks!
    
    
    References (i.e. recommended reading materials about the game)...
    - Dan Simpson's The Sims FAQ (can be found at gamefaqs.com)
      Covers even more expansion packs than just Livin' Large; definitely a
      treasure box chock full of incredible information all around.
    
    - BestGuy9's The Sims Item and Career Guide (also at gamefaqs.com)
      Highly detailed and nicely arranged coverage on both item and career
      subjects for The Sims, Livin' Large, *and* House Party.
    
    - http://gamefaqs.com
      a bunch of other FAQs for the Sims and all (literally).
    
    - http://gamewinners.com
      for more of the cheat codes not included here.
    
    - http://thesims.com
      since this is The Sims game, right?

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