M""""""""M dP
Mmmm  mmmM 88
MMMM  MMMM 88d888b. .d8888b.    ***************************
MMMM  MMMM 88'  `88 88ooood8    *The Sims                 *
MMMM  MMMM 88    88 88.  ...    *Item & Career Guide v6.1 *
MMMM  MMMM dP    dP `88888P'    *May 10, 2001             *
MMMMMMMMMM                      ***************************

         MP""""""`MM oo
         M  mmmmm..M
         M.      `YM dP 88d8b.d8b. .d8888b.
         MMMMMMM.  M 88 88'`88'`88 Y8ooooo.
         M. .MMM'  M 88 88  88  88       88
         Mb.     .dM dP dP  dP  dP `88888P'
         MMMMMMMMMMM

           /----------\
|=========|  FAQ Info  |
|          \----------/
|
|   guide version: 6.1
|   created on: 06.11.00
|   last update: 06.06.01
|   creator: BestGuy9 (BestGuy9@aol.com)
|
|_____________________

|-------------------------------|  NOTES  |------------------------------|

    Copyright Notice
    ----------------

All contents of this FAQ are copyright
2001 by BestGuy9.  They are the sole
property of BestGuy9.  If you would like
to copy the FAQ to your website, it must
be a non-profit website, and the FAQ must
be completely un-altered.

    E-mail Policy
    -------------
I welcome any and all e-mails you wish to send (in the general sense).  I
will do my best to respond to every one (in the general sense).  However,
if you could just follow a few guidelines before writing, it will make
everyone's day just a little happier.
First, as a general rule of thumb, I do not send out attachments attached
to any e-mail responses.  I do not send out install files that you might
be missing, cheats that require a seperate file, or the latest FAQ version.
I just don't do it.  If you want the latest version of my FAQ, I WILL NOT
send it to you.  See below for more info.
Also, along those same lines, I do not send out CD-keys.  At all.  Ever.
I don't care what your reason is or whether it is legitimate or not.  I
don't so it.  So, please don't ask me to send you files or CD-keys.  If
you do, don't be surprised if I send an angry e-mail back, or don't reply
at all.
Next, if you are contributing a piece of information, please read the
following.  By crediting people, I usually out their alias in the FAQ body,
and I then list their alias along with their e-mail in the credits section.
When you contribute, please send me an alias (if you have one) that you
want me to put in the FAQ body.  Otherwise, I'll put your e-mail.  Also,
if you do not want your e-mail listed anywhere, let me know, and I won't
add it.
If you would like to post this FAQ on your website, that's fine.
Do not alter it in any way.  Also, I cannot keep track of all the places
that this guide is posted.  I cannot guarantee in any way that the version
of the guide at the website you are visiting is the most update.  See
below for more information.
One last thing - I have recently been getting many e-mails about people
installing Livin' Large and saying that items are missing.  Let me say that
I AM NOT A TECHNICAL EXPERT on the Sims!  This is obviously a bug of some
sort, but I do not know what is causing it or what the problem is.  Please
do not e-mail me asking, because I will not know the answer, and from now
on, I will likely not bother responding.  You can try e-mailing Maxis tech
support (from www.thesims.com).

    Official Websites
    -----------------

This FAQ is copied to many websites over time.  I cannot keep track nor
will I keep track to see if the guide you are looking at is the latest
version.  I cannot guarantee in any way that the version you are viewing
is the more up to date.  For the most up-to-date version, please visit:
http://www.gamefaqs.com
http://www.fbgames.com

    Navigating this Guide
    ---------------------

To make your way around this guide, first take a look at the table of
contents.  The guide is divided into two main parts: the item guide and
career guide.  The guide is pretty evenly distributed, so, basically, the
top half is the item guide and the bottom half is the careet guide.  See
the table of contents for more information.

     Game Info
     ---------

Name:       The Sims
Genre:      Simulation
Platforms:  PC
Developer:  Maxis
Publisher:  Electronic Arts
Quick Info: THE SIMS is Maxis' brand new game.  It is, most basically, a
            people simulator.  You create your own people, find jobs,
            build them a house, buy stuff, and, ultimately, find happiness.
            Expansion is Livin' Large.  Second expansion is House Party.
            Rumored sequel is The Sims Online.  This game will also be
            linked to Maxis' upcoming Simsville;  you can import you Sim
            families into the towns you build.


i.   Revision History
ii.  Introduction and Notes
iii. Credits
iv.  Other FAQs

*                        *
*PART ONE* The Item Guide*
*                        *

~Information on Item Appreciation

*Chapter One* The Sims Item Guide
~ Seating
~ Surfaces
~ Decorative
~ Electronics
~ Appliances
~ Plumbing
~ Lighting
~ Miscellaneous
  -------------
~ Secondary Categories

*Chapter Two* Livin' Large Item Guide
~ Seating
~ Surfaces
~ Decorative
~ Electronics
~ Appliances
~ Plumbing
~ Lighting
~ Miscellaneous
  -------------
~ Secondary Categories

*Chapter Three* House Party Item Guide
~ Seating
~ Surfaces
~ Decorative
~ Electronics
~ Appliances
~ Plumbing
~ Lighting
~ Miscellaneous
  -------------
~ Secondary Categories

*Chapter Four* Item Analysis
~ Primary Categories
~ Secondary Categories

*                          *
*PART TWO* The Career Guide*
*                          *

*Chapter Five* The Sims Career Guide
~ BUSINESS career track
~ ENTERTAINMENT career track
~ LAW ENFORCEMENT career track
~ LIFE OF CRIME career track
~ MEDICINE career track
~ MILITARY career track
~ POLITICS career track
~ PRO ATHLETE career track
~ SCIENCE career track
~ X-TREME career track

*Chapter Six* Livin' Large Career Guide
~ MUSICIAN career track
~ SLACKER career track
~ PARANORMAL career track
~ JOURNALISM career track
~ HACKER career track

*Chapter Seven* Career Analysis
~ Charts by Career
~ Career Comparison: Hours Worked
~ Career Comparison: Wage Earned
~ Career Comparison: Wage per Hour
~ Career Comparison: Skills & Friends
~ Career Comparison: Overall Analysis

__________________________________________________________________________

i. Revision History
   *** see "Introduction & Notes" section for details on changes ***
   v1.0 - 06/11/00
     original version
     half of all items oublished
     entry-level jobs on every career listed
   v2.0 - 06/13/00
     Publish #2
     Item Guide finished! - downloaded items coming soon?
     added "Other FAQs" section
     added "Next Update" section
     other minor changes
   v2.05- 06/14/00
     Publish #3
     Item Guide finished! (really)
     Problem?  (see notes)
     other minor changes
   v2.1 - 06/16/00
     Publish #4
     LIFE OF CRIME career track complete (see notes)
     other minor changes
   v2.2 - 06/24/00
     Publish #5
     BUSINESS career track complete
     other minor changes
   v2.3 - 06/30/00
     Publish #6
     added secondary categories for items
     additional section: sorted items into secondary categories
     other minor changes
   v2.4 - 07/07/00
     Publish #7
     ENTERTAINMENT complete
     other minor changes
   v3.4 - 07/09/00
     Publish #8
     LAW ENFORCEMENT complete
     item sizes added for Seating - Decorative
     Career Analysis chapter added
     other minor changes
   v3.5 - 07/11/00
     Publish #9
     MEDICINE complete
     Career Analysis filled in for MEDICINE
     item sizes added for Electronics
     other minor changes
   v3.6 - 08/05/00
     Publish #10
     MILITARY complete
     Career Analysis filled in for MILITARY
     other minor changes
   v3.7 - 08/08/00
     Publish #11
     POLITICS complete
     Career Analysis filled in for POLITICS
     added item sizes
     other minor changes
   v4.0 - 08/16/00
     Publish #12
     CAREER GUIDE complete!  (yahoo!!)
     Career Analysis filled in for PRO ATHLETE, SCIENCE, & X-TREME
     Overall Analysis written
     secondary charts (sorted charts) completed
     Table of Contents changed
     chapter structure updated in prep. for Livin' Large release
     other minor changes
   v4.1 - 09/05/00
     Publish #13
     LIVIN' LARGE has been released!
     Item Guide for Livin' Large had been completed
     Tons of new items!
     Item Analysis filled in for Seating & Surfaces
     first level careers filled in
     other minor changes
   v5.0 - 01.01.01
     Publish #14
     added MUSICIAN career track & analysis
     added SLACKER career track & analysis
     added PARANORMAL career track & analysis
     added JOURNALISM career track & analysis
     added HACKER career track & analysis
     added all Item Analyses
     added Livin' Large secondary categories
     Item Guide complete!!
     Career Guide complete!!
     streamlined guide:
       moved most current "Notes" to top of Notes section
       abandoned old numbering system
       added more "graphics" to make it easier to find things
       grouped lists by Career and Item, rather than Old and New
     changed copyright to 2001 :)
     other minor changes
   v5.05 - 01.17.01
     Publish #15
     added an e-mail notice
     other minor changes
   v5.1 - 01.28.01
     Publish #16
     updated e-mail notice - *please read*
     other minor changes
   v5.5 - 04.27.01
     Publish #17
     added House Party items
     updated Item Analysis
     added text before The Sims Item Guide - see Notes for more info
     updated e-mail notice - *please read*
     other minor changes
   v6.0 - 05.04.01
     Publish #18
     added House Party secondary categories/list
     changed dates so they are correct :)
     other minor changes
   v6.05 - 05.10.01
     Publish #19
     minor changes
   v6.1 - 06.06.01
     Publish #20
     added information about item appreciation
     added some new Alternative Careers
     other minor changes

ii. Introduction & Notes
    ----------------------------------------------------------------------
    notes for v6.1 - I have been getting some e-mails about item
    appreciation issues.  You know, that's when you buy an item and it
    gains monetary value over time.  Check it out right before the Item
    Guide starts.
    I also added some new Alternative Careers thanks to JPrier256.
    ----------------------------------------------------------------------

    notes for v2.0 - Here's the next update.  I know that you all want
    this information so much, that I rushed just to put it out!  Okay,
    not really, but I hope that it helps you in all your buying.  I'll
    put out more updates with the careers updated soon!

    notes for v2.05- Golly gee, did you notice that I forgot to actually
    finished the darned Item Guide?  Well, I did.  So, here's the
    final version - I'll have an update for the Career Guide soon.
    Oh, yeah, and I put the wrong dates on the last version.  Sorry.
    One more thing - some of my apostrophes seem to have been changed to
    the capital "AE" symbol in this text document.  I don't know if it's
    just WordPad or saved that way, but just so you know...
    
    notes for v2.1 - All right!  I decided to go a bit differently - I
    decided to complete the career guide by career track instead of
    levels.  I decided that an eight-person family was too hard to
    manage.  So, I'll just start a series of bachelors and finish the
    individual career tracks.  Completed: LIFE OF CRIME.  Next up:
    BUSINESS and ENTERTAINMENT. I will go in order, from now on, just
    that my guy with the LIFE OF CRIME job was already at #7.  So, I
    just advanced him and now I'll work on the rest.

    notes for v2.2 - The next track is completed!  Career tracks are
    surprisingly hard to finish - it took me over 80 days of living in
    the same house to finish one track.  But I'm getting there... slowly,
    but surely.  ENTERTAINMENT is planned next.  My goal is to have all
    the career tracks done by the end of summer, so I'll be ready to
    work on the Livin' Large tracks when it comes out on Sept 1.

    notes for v2.3 - Couple things to cover here.  First, I'm trying as
    hard as I possibly can to finish up these career tracks.  I'm very,
    ever so sorry that the next track isn't done yet.  I've rearranged my
    neighbohood, and a loss of several friends can certainly set you back
    a few days.  I'll have that done next update.
    I've been getting a lot of response
    (positive, that is) from the "community" - thanks to some of the
    websites who have been supporting this FAQ.  Thanks also to those
    people who have been submitting "corrections."  See the credits.
    On a final note, I'll try to have five tracks done by July 11.  More
    on that in the next update.

    notes for v2.4 - Sorry it's been so long... I've been busy with
    Independence Weekend activities.  But, ENTERTAINMENT is complete!
    I've narrowed my goal to four tracks by July 11... We're going
    on vacation, so updates will spread out until August.  I'm still
    set on finishing every track by the end of summer, so I can begin
    work on Livin' Large tracks when it comes out, September 1.
    On an unrelated note, I noticed that this FAQ was longer & bigger
    (in terms of KB) than my Harvest Moon FAQ, which I was sure was
    longer.  Okay, that wasn't that interesting, but a little side
    note for you.
    Oh, yes, another note for you.  I've decided NOT to include
    Official Maxis item downloads because they will all be included in
    Livin' Large... and it'll get far too confusing if I put them if
    a bunch of different places.

    notes for v3.4 - Wonders behold! - LAW ENFORCEMENT is complete.
    My heavens, in only two days, too.
    I've also added the item sizes with low-quality pictures for your
    enjoyment.  Only for Seating - Decorative, I'll get to the rest
    later.  I'm hoping for one more update by the time we leave for
    vacation, but you never know... we'll see.  Wish me luck.

    notes for v3.5 - Well, I'll be.  That's two career tracks in four
    days... and I made it to my goal after all!  Five tracks by July
    11, and I'm well set on finishing by August 31.  No problem at all.
    In other notes, I've filled in the Analysis for the Medicine track
    and added item sizes for the Electronics category.  Please remember
    that updates will be sparse until August, due to vacation.  Thank
    you for your patience!
    One other thing... if you noticed, this FAQ has broke 100K!  Yahoo!

    notes for v3.6 - Well, well, here we are.  The MILITARY track is
    complete, and that leaves only four (count them: four) to finish
    by the time Livin' Large comes out at the end of the month.  So!
    Here we go!

    notes for v3.7 - Here it is!  The tenth version of this lovely
    FAQ.  I've finished Politics; it took a while because you do need
    quite a few friends (and in Politics, I can see why.)  I also
    added the rest of the item sizes.  Enjoy!

    notes for v4.0 - Well, ha ha ha!  It's done!  Yahoo!  The Career
    Guide for THE SIMS is officially done.  Now, all we've got to do
    is wait for Livin' Large to come out.
    A few notes on that subject.  I'm going to put the Livin' Large
    items into their own chapter, sorted, of course, like the items
    are right now.  I'll also add the secondary categories and sizes
    over time.  I am also going to put the Livin' Large career tracks
    in their own chapter, but I am going to meld the two analyses.
    I'm going to do that because the point of the analysis is to help
    you choose the best career track, and it won't help that much if
    you have to read through two of them.  Okay?  All rightey, then,
    I'll update again when Livin' Large comes out!

    notes for v4.1 - Yahoo!  Livin' Large has been released!  It has all
    kinds of cool stuff from new characters to new career tracks and tons
    of new items!
    I've added all the new items to the Item Guide for Livin' Large
    (remember, it is seperate from the original).  Sizes and 2nd
    categories aren't in yet (I don't have THAT much time.)  Career
    tracks will soon follow.

    notes for v5.0 - Well, I am truly sorry for the lack of updates.  I
    can't and won't explain my absence.  Hopefully you will accept my
    apology, and the load of updates will make up for it.  :)
    And... everything is done!  Complete!  Absolutely and positively
    OVER.  I'm so happy.  Now, any following updates should only be minor
    ones, such as typos and changing item descriptions.  Unless, of course,
    Maxis decided to release another version of Sims.  However, we will
    jump that hurdle when we reach it.
    Next, I have tried to fix and always-present problem.  That is, guides
    can be very confusing.  Scrolling to a random part of the guide to
    approximately where you think a section is will most likely lose you
    somewhere.  My odd numbering system certainly didn't help any.  So, I
    have gotten rid of that and labeled things so, hopefully, it will be
    easier to find your way around.  Good luck.  Any comments, questions,
    compliments, or complaints, can certainly be e-mailed to me.  I will
    do my very best to reply to every e-mail I get.
    My Email: BestGuy9@aol.com

    notes for v5.05 - An FAQ can never be complete.  The only way an FAQ
    can be in its final update is if its author is giving up or not
    putting more time into it.  Therefore, v5.05 contains minor changes
    that benefits or corrects existing information.  I also added an
    e-mail notice.  Please read it if you are planning on e-mailing me.

    notes for v5.1 - I've changed around the pre-FAQ stuff.  I'm doing
    this to all FAQs written by me, to have a sort of uniformity.  Not
    that it matters all that much, but there you go.  Secondly, I've
    updated my E-mail Notice (now found above).  If you would please read
    it before sending me e-mail, you will be my friend.  Thank you.

    notes for v5.5 - House Party has been released, so, naturally, I must
    update my guide.  I have added all the items from House Party, which
    really aren't as many as one might have thought, but the secondary
    categories have yet to be put up.  There are no new career tracks in
    House Party, so we don't need to worry about that.
    In other news, I also updated my E-mail Notice.  I still appreciate
    any and all e-mail you wish to send, within limits.  If you don't
    read the E-mail Policy before you send your e-mail, I will get upset
    and I might even ignore you.  Though I can't usually bring myself to
    do that, so I might just send a nasty letter back.  You can decide
    which is worse.  Finally, I rewrote the whole text directly before the
    original Sims Item Guide.  You might want to read it, as I explained
    many of the guide's oddities.  Do enjoy, and e-mail me if you have any
    comments!
    Oh, yes, one other minor thing.  I did away with the little "X"s
    representing the sizes of the items; I felt that it was pointless.
    However, if you feel for some reason that they should really be there,
    get enough people to petition me and I'll put them back up.  It's
    trivial, I know, but I aim to please.  Enjoy!

    notes for v6.0 - If you noticed any discrepancies in the last version,
    you're right.  I was working with two different copies of the guide;
    one on my disk and one on my hard drive.  Well, I sent off the wrong
    one, believe it or not, so the dates were all wrong and that version
    didn't have the little Xs for Size removed under The Sims and Livin'
    Large.  This is, I think, the second time I've done this, so I'll
    try not to do it again.
    Instead of doing another minor update, however, I just decided to get
    out the next version.  So, here it is.  This one has all House Party
    secondary categories added, as well as the list of secondary
    categories.  With any luck, the guide should now be complete.  If you
    notice anything wrong or needs adding, let me know.  Please read the
    E-mail Policy before doing so, because that tells you how I give
    credit and such useful information.

    notes for v6.05 - Like I said in Notes for v5.05, a FAQ can be
    finished, but NEVER complete (like a game - you can finish it by
    beating it, but that'd different than completing it by collecting all
    the items and finding all the secrets).  Anyway, the only way a FAQ
    is finished is if the author is giving up or not putting any more time
    into it - but it's still not complete.  There will always be something
    wrong.  Such as grammar, mistake's. or things speled incorekly.
    Don't let me bore you, but I'm trying to explain my reasoning behind
    another update to a seemingly complete guide.  I just fixing a few
    problems that I uncovered while admiring my beautiful work; that's
    all.

iii. Credits
     I will recognize SigZag, which I used to make the "logo" at the
     top.  http://www.geocities.com/southbeach/marina/4942/sigzag.htm

     OTHER CONTRIBUTORS
     phylosopher_aoe@yahoo.com ("Jailburger with Fries")
     SSj4Vegeta 94289@aol.com
     Why2K4@aol.com
     wjgammill@juno.com
     SGO Mario@aol.com
     dan682@hotmail.com
     Crovax
     Adam V. (Daishi2326@aol.com)
     Carmine (Carm476572@aol.com)
     Sahil Javeri (thesimsfan@hotmail.com)
     JPrier256 (JPrier256@aol.com)

iv. Other FAQs
    If you really love my FAQs all that much, you might want to check out
    my other ones.  See them below with a short description.

    Harvest Moon 64 (N64)
        My full FAQ on Harvest Moon covers games basics as well as
        coverage on various game events, and a full walkthrough for your
        first two years of playing.
    Roller Coaster Tycoon (PC)
        My RCT FAQ gives you a complete guide on each scenario in the game
        to help you complete every one.
    StarCraft (PC)
        Stuck on SC?  No problem.  My FAQ will assist you in making your
        way through the single-player campaigns and scenarios.

-----------------
ITEM APPRECIATION
-----------------
Item appreciation is where you buy an item, and it gains value over time.  You
can then sell it for more money.  Personally, I haven't experimented much and
I haven't noticed any items gaining value.  However, I have gotten e-mails
from people who have noticed this.  Here's what one person, Sahil Javeri, had
to say about the subject.  Try it out and let me know what happens.

  "The funny thing is that these objects appreciate at times and also depreciate
  at times. I tried to find out why this was happening, and I think I might have
  the answer. If I buy any of these objects and place them in the house and just
  leave them there without doing anything (clicking on them, viewing them etc)
  then they appreciate. The moment I go to buy mode and check on the items value
  to see if it has appreciated, the value of the item later starts going down!
  I tried this 4-5 times with all these items and got similar results. Every
  time I went to buy mode to check on the items price, the item started
  depreciating, but when I just left the item in the house, its value went up. I
  recommend buying any of these items, putting them wherever in the house, and
  selling them about 3-4 days later so as to make a profit(you can always repeat
  this over and over again). During this time, do not interact with the object
  at all if you want to earn some money.
  I also tried out the antique lamp and the antique rug, but neither seemed to
  appreciate no matter what I did."

I don't really have any other information on the subject.  I have listed whether
or not an item appreciates under the item notes.  I've also added a career on the
subject, thanks to JPrier256@aol.com.  Thanks again to Mr. Javeri for all this
information.

----------------
ITEM GUIDE NOTES
----------------
Here are all the items of the Sims, sorted into their default categories
(seating, surfaces, decorative, electronics, applainces, plumbing,
lighting, and miscellaneous).  I have also listed the items' secondary
categories (you get to this mode by clicking on the "Buy" button twice).
These are Living Room, Dining Room, Study...  You can find a list of the
secondary category items at the bottom.
I have also listed sub-categories.  PLEASE NOTE: sub-categories are not
official in any way or form!  Sub-categories are special categories that
I MADE UP that make it easier to organize items in a category.  Please
DO NOT e-mail me asking how to make the game tell you an item is in a
sub-category; the game does not contain sub-categories.  This is
something that I'm just doing.  You don't need to pay attention if you
don't want to.
Finally, there's the size of the item.  The numbers are the number of
tiles the item takes up.  "Wall - #" means that an item hangs on a wall,
and the number is the number of spaces it takes up.  You can usually
place another item on the floor beneath a wall item.  "Wall - #x#" means
that the item sits on the floor, but requires an attached wall.  So, these
items use up floor space, but you can still hang regular wall items above
them (i.e. pictures).  "#x# - Surface" means that the item requires a 
surface - a table.  I don't believe that there are any surface items more
than 1x1, but I could be wrong.
One other thing worth mentioning: I only include the items included in
either THE SIMS, LIVIN' LARGE/LIVIN' IT UP, or HOUSE PARTY.  I do not
include third-party items, and I do not include Maxis's item downloads.
Most of the item downloads have been included with the expansions, anyway,
and if they are available for download I have noted that.
So, that's a "guide to the guide" in a nutshell.  If you have any
questions that I did not address, by all means, e-mail me.  I don't mind
comments or complaints at all.  Enjoy!

 /----------------------------------\
|  Chapter One: The Sims Item Guide  |
 \----------------------------------/

==========================================================================
|                     The Sims Item Guide - SEATING                      |
==========================================================================

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * SEATING NOTES                                                       *
  * Here we are - Seating.  This includes chairs as well as beds.  Just *
  * a note for the sub-categories: I consider a "Couch" to be a two-    *
  * seater, and a "Sofa" to be a three-seater.  Just so you know what   *
  * I'm talking about.                                                  *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Seating #1 ~ Sioux Sity Wicker Chair
       PRICE: $80                         SIZE: 1x1
       ATTRIBUTES: Comfort - 2
       SUB-CATEGORY: Chair
       2nd CATEGORY: Living Room
       This chair is cheap, but ugly.  I would go for the next chair in line,
       which is the same price but better looking.

Seating #2 ~ Werkbunnst All Purpose Chair
       PRICE: $80                         SIZE: 1x1
       ATTRIBUTES: Comfort - 2
       SUB-CATEGORY: Dining Chair
       2nd CATEGORY: Dining Room
       This chair is most certainly all-purpose.  You can use if for anything, 
       really... kitchen to living room to bedroom.  Good to use when you
       can't afford better.
Seating #3 ~ "Posture Plus" Office Chair
       PRICE: $100                        SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Chair
       2nd CATEGORY: Study
       No, this chair does not roll, so don't build a special floor (like I
       did.)  This chair is good by a desk, is more expensive, but also more
       comfortable.  Good chair to play on the computer (by the desk)
Seating #4 ~ Contempto Loveseat
       PRICE: $150                        SIZE: 2x1
       ATTRIBUTES: Comfort - 3
                   Energy - 4
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       The very cheapest couch, it's two person and very cheap.  If you've
       got the dough, go for something bigger and better.
Seating #5 ~ Deck Chair by Survivall
       PRICE: $150                        SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Chair
       2nd CATEGORY: Outside
       This deck chair is very professional and goes great in any atmosphere.
       Love it, personally.  Put it on a deck or balcony. Looks great by the
       chessboard.
Seating #6 ~ Indoor-Outdoor Loveseat
       PRICE: $160                        SIZE: 2x1
       ATTRIBUTES: Comfort - 3
                   Energy - 4
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       This couch looks like it's made out of plastic.  Actually, anything
       can be outside, considering it doesn't rain.  I don't like it, but
       if it fits your budget and room, go for it.
Seating #7 ~ Recycled Couch
       PRICE: $180                        SIZE: 2x1
       ATTRIBUTES: Comfort - 2
                   Energy - 5
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       It looks recycled... maybe it is!  This couch looks okay, but it's
       not very comfortable (and I don't blame it!)  If you want a cheap
       couch to be used for napping, go for it.  Buy a better couch for TV
       viewing.
Seating #8 ~ Contempto Couch
       PRICE: $200                        SIZE: 3x1
       ATTRIBUTES: Comfort - 3
                   Energy - 5
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       Here you are, the three-person version of the Contempto Loveseat.
       It looks the same but is slightly more comfortable.  I still say
       you need a better couch for the TV, but if you are short on cash,
       this is a good one.
Seating #9 ~ Touch of Teak Dinette Chair
       PRICE: $200                        SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Dining Chair
       2nd CATEGORY: Dining Room
       Here's the first dining chair (besides the all-purpose chairs.)
       It looks really nice, but can get pricey when you need a lot.  Get
       these if you have a large budget and small table.
Seating #10 ~ SimSafari Sofa
       PRICE: $220                        SIZE: 3x1
       ATTRIBUTES: Comfort - 3
                   Energy - 5
       SUB-CATEGORY: Sofa
       2nd CATEGORY: Living Room
       It may not be the best couch, but looks awesome!  If you're going
       for looks, it's a fantastic buy.  If you just want a couch for
       sitting, you can get the exact same attributes for a cheaper price.
       Check out the Contempto Couch.
Seating #11 ~ "Back Slack" Recliner
       PRICE: $250                        SIZE: 2x1
       ATTRIBUTES: Comfort - 6
                   Energy - 3
       SUB-CATEGORY: Chair
       2nd CATEGORY: Living Room
       This is one of the few chairs that you can sleep in.  This chair's
       looks are gaudy and bright, but it's a good chair for both TV
       viewing and napping.
Seating #12 ~ Parque Fresco del Aire Bench
       PRICE: $250                        SIZE: 2x1
       ATTRIBUTES: Comfort - 2
       SUB-CATEGORY: Couch
       2nd CATEGORY: Outside
       If you can afford it, this is an excellent bench to buy for your
       deck.  It looks great, and will beautify any lawn.
Seating #13 ~ Country Class Armchair
       PRICE: $250                        SIZE: 1x1
       ATTRIBUTES: Comfort - 4
       SUB-CATEGORY: Chair
       2nd CATEGORY: Living Room
       This chair does not recline, therefore does not give energy.  If
       you are looking for a mediocre chair, this is the way to go.  Made
       to go along with the Country Class Loveseat & Sofa.
Seating #14 ~ Spartan Special
       PRICE: $300                        SIZE: 3x1
       ATTRIBUTES: Comfort - 6
                   Energy - 7
       SUB-CATEGORY: Bed
       2nd CATEGORY: Bedroom
       The cheapest bed is not much more than a cot.  This bed is cheap,
       yes, but doesn't give as much energy, so you'll need to go to bed
       eariler.  I suggest the next cheapest bed, or, if you don't have
       room for a double, buy the kid's bed.  An adult can sleep in it no
       problem.
Seating #15 ~ Country Class Loveseat
       PRICE: $340                        SIZE: 2x1
       ATTRIBUTES: Comfort - 5
                   Energy - 4
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       As we get more expensive, we get better couches.  Made to go with
       the Country Class Armchair and Sofa.
Seating #16 ~ Pinstripe Loveseat from Zecutire
       PRICE: $360                        SIZE: 2x1
       ATTRIBUTES: Comfort - 5
                   Energy - 4
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       This loveseat also goes with the very next item, the Pinstripe Sofa
       from Zecutire.  This loveseat, however, is slightly more expensive
       than the Country Class model with the same attributes.  If looks 
       does not concern you, go for the Country Class.
Seating #17 ~ Pinstripe Sofa from Zecutire
       PRICE: $400                        SIZE: 3x1
       ATTRIBUTES: Comfort - 5
                   Energy - 5
       SUB-CATEGORY: Sofa
       2nd CATEGORY: Living Room
       This sofa goes with, well, duh.  If choosing a sofa, go with this
       one over the Country Class Sofa, 'cuz it's same attributes &
       cheaper price.  This is a good sofa for TV viewing and napping.
Seating #18 ~ Cheap Eazzzzze Double Sleeper
       PRICE: $450                        SIZE: 3x2
       ATTRIBUTES: Comfort - 7
                   Energy - 8
       SUB-CATEGORY: Bed
       2nd CATEGORY: Bedroom
       This is a cheapest double bed there is, and a better energy rating
       than the Tyke bed above it.  It's cheaper, yet better, unfortunetly
       some houses just don't have room for a double.  So, if you've got
       room, I would go with this one over the cot and the Tyke bed,
       unless, of course, you do have a kid.
Seating #19 ~ Tyke Nyte Bed
       PRICE: $450                        SIZE: 3x1
       ATTRIBUTES: Comfort - 7
                   Energy - 8
       SUB-CATEGORY: Bed
       2nd CATEGORY: Bedroom
       This is the only other single bed besides the cot, which is the
       reason an adult would sleep in one.  That is, you want better than
       the cot, but you don't have room for the Cheap Eazzzzze.
Seating #20 ~ "Citronel" from Chiclettina Inc.
       PRICE: $450                        SIZE: 1x1
       ATTRIBUTES: Comfort - 6
       SUB-CATEGORY: Chair
       2nd CATEGORY: Living Room
       Hmm... sounds like the car company in France.
       Here's an ugly yellow chair for you.  Too bright for me, but some
       may enjoy it.  It's rather expensive, at a $200 price jump from the
       previous armchair, but the Comfort also jumps two whole points.
Seating #21 ~ Country Class Sofa
       PRICE: $450                        SIZE: 3x1
       ATTRIBUTES: Comfort - 5
                   Energy - 5
       SUB-CATEGORY: Sofa
       2nd CATEGORY: Living Room
       This sofa is really not worth it, if you ask me.  The Pinstripe
       Sofa works just as well, and for a cheaper price.
Seating #22 ~ "The Sarrbach" by Werkbunnst
       PRICE: $500                        SIZE: 1x1
       ATTRIBUTES: Comfort - 6
       SUB-CATEGORY: Chair
       2nd CATEGORY: Living Room
       Second in the line of four chairs from Werkbunnst,
       same attributes as the yellow Citronel, but $50 more expensive.
       So, here's the big question.  Will you spend an extra $50 for a
       better looking armchair?  Up to you, but I like this chair.
Seating #23 ~ Empress Dining Room Chair
       PRICE: $600                        SIZE: 1x1
       ATTRIBUTES: Comfort - 4
                   Room - 2
       SUB-CATEGORY: Dining Chair
       2nd CATEGORY: Dining Room
       Here's the second-best dining chair.  It looks nicer, unfortunetly,
       it's an incredible $400 price jump from the last one, which is out
       of many people's budgets.  It's not even than much more comfortable
       The only thing that would make me consider this chair is the fact
       that it adds two points to the room value.
Seating #24 ~ "Von Braun" Recliner 
       PRICE: $850                        SIZE: 1x2
       ATTRIBUTES: Comfort - 9
                   Energy - 3
       SUB-CATEGORY: Chair
       2nd CATEGORY: Living Room
       Here is another of the few chairs that you can sleep in, and third
       in the line of four Werkbunnst chairs.  This chair is $350 more
       expensive, and trades a drop of two energy points for an incredible
       jump of three comfort points.  Is it worth it?  I wouldn't buy it
       specifically for napping, but it's an excellent chair for just
       sitting, reading, or watching TV.
Seating #25 ~ Luxariare Loveseat
       PRICE: $875                         SIZE: 2x1
       ATTRIBUTES: Comfort - 8
                   Energy - 4
                   Room - 2
       SUB-CATEGORY: Couch
       2nd CATEGORY: Living Room
       If you can afford it, this is a great sofa for watching TV.  It's
       comfortable, and adds to the room value.  The only drawback is the
       high price tag.
Seating #26 ~ Napoleon Sleigh Bed
       PRICE: $1,000                       SIZE: 3x2
       ATTRIBUTES: Comfort - 8
                   Energy - 9
       SUB-CATEGORY: Bed
       2nd CATEGORY: Bedroom
       The first item to hit the $1K price tag also hits new standards in
       attributes.  If you can afford it, it's a fantastic compromise
       between the Modern Mission & Tyke Nyte.  It's very elegant,
       comfortable, and relaxing.
Seating #27 ~ "The Deiter" by Werkbunnst
       PRICE: $1,100                       SIZE: 3x1
       ATTRIBUTES: Comfort - 8
                   Energy - 5
                   Room - 3
       SUB-CATEGORY: Sofa
       2nd CATEGORY: Living Room
       Here's the fourth and final item in the Werkbunnst line.  Compared
       with the last loveseat, it goes up a point in both energy and room,
       unfortunetly, it also has a heavy price tag for those who are heavy
       in cash.
Seating #28 ~ Parisienne Dining Chair
       PRICE: $1,200                       SIZE: 1x1
       ATTRIBUTES: Comfort - 6
                   Room - 3
       SUB-CATEGORY: Dining Chair
       2nd CATEGORY: Dining Room
       WHAT!?  The price of this chair staggered my mind.  It's just as
       expensive as the matching table, and for only one chair!  It's not
       even that comfortable, just that it adds to the room value.  The
       only reason to buy it would be if you had a large cash supply and
       wanted to be a classy family.
       SSj4Vegeta 94289@aol.com says that the chair would be a decent
       investment for a stable income family, because the Comfort rating
       goes ways up from the Empress chair, and it could increase your
       Sim's house rating.
Seating #29 ~ Dolce Tutti Frutti Sofa
       PRICE: $1,450                       SIZE: 3x1
       ATTRIBUTES: Comfort - 9
                   Energy - 5
                   Room - 3
       SUB-CATEGORY: Sofa
       2nd CATEGORY: Living Room
       This sofa is very ugly, to me, but it is the best sofa.  Expensive,
       but it'll bring the room up and is very comfortable.
Seating #30 ~ Modern Mission Bed
       PRICE: $3,000                       SIZE: 3x2
       ATTRIBUTES: Comfort - 9
                   Energy - 10
                   Room - 3
       SUB-CATEGORY: Bed
       2nd CATEGORY: Bedroom
       The thirtith and final item doubles the price of the previous sofa-
       to $3K!  The bed is great, though, it's elegant, confortable,
       relaxing, and the only bed that improves your room rating.  Take
       it if you can afford it.

==========================================================================
|                     The Sims Item Guide - SURFACES                     |
==========================================================================

Surfaces #1 ~ Pinegulcher End Table
       PRICE: $40                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       This end table is cheap, but not very nice looking.  If you don't
       have a lot of cash, go for the next end table - only $15 more.
Surfaces #2 ~ Wicked Breeze End Table
       PRICE: $55                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       This end table is carefully neutral looking, but nice for the
       cheap price.  There are better end tables, but this is the way to
       go if you are looking cheap.
Surfaces #3 ~ KinderStuff Nightstand
       PRICE: $75                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       What's the difference between an end table and nightstand?  The
       name, of course.  Anyway, this colorful end table is for the
       kids' room.
Surfaces #4 ~ Mesquite Desk/Table
       PRICE: $80                         SIZE: 2x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Desks
       2nd CATEGORY: Study
       This furniture can serve as a desk or a crude kitchen table.  This
       is a good place to put the mail, a computer, or to study by.  Many
       purposes, really.
Surfaces #5 ~ NuMica Folding Card Table
       PRICE: $95                         SIZE: 2x2
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       Here it is... the kitchen table for under $100!  This card table is
       not classy, but it serves the purpose well enough.  Made to go with
       the NuMica kitchen counters.
Surfaces #6 ~ "Anywhere" End Table
       PRICE: $120                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       End table #3 of 6.  This end table is very elegant and a good
       choice for a low price.  Looks much better than the cheaper end
       tables and goes well in any room design.
Surfaces #7 ~ Imperious Island End Table
       PRICE: $135                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       End table #4 of 6.  This end table is not exactly elegant, but
       small and goes well with anything, really.
Surfaces #8 ~ NuMica Kitchen Counter
       PRICE: $150                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters
       2nd CATEGORY: Kitchen
       The NuMica Kitchen Counter matches the NuMica table perfectly, if
       you don't need class or sophistication.  Cheapeast kitchen counters
       you can get.
Surfaces #9 ~ "Colonial Legacy" Dining Table
       PRICE: $200                        SIZE: 2x2
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       The Colonial Legacy is a very nice looking table.  It's the same
       size as the NuMica version (2x2) if you don't have room for a 2x3.
       I would take the Backwoods table over this one, because it's the
       same price but larger.
Surfaces #10 ~ Backwoods Table by Survivall
       PRICE: $200                        SIZE: 3x2
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Outside
       The Backwoods table is also very nice, and the same price as the
       Colonial Legacy.  I would get this table, because it's bigger.  
       Only take the Colonial Legacy if you don't have enough room.
Surfaces #11 ~ London "Cupertino" Collection Desk/Table
       PRICE: $220                        SIZE: 2x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Desks
       2nd CATEGORY: Study
       This is the second cheapest desk, but with a heavy $140 jump in
       price.  Personally, I would take the other desk over this one, only
       because it's cheaper and looks just as good.
Surfaces #12 ~ Modern Mission End Table
       PRICE: $250                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       End table #5 of 6.  This end table has a steep price per unit, 
       considering the cheaper ones look just as good.  This is the first
       end table to add to the room value.
Surfaces #13 ~ Tiled Counter
       PRICE: $250                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters
       2nd CATEGORY: Kitchen
       This next counter in line, this one is green tiled, probably meant
       to go with the green tiled floor and wallpaper.  It fits most
       anywhere, actually, but I prefer the fancy counters.  Take these
       if it fits your budget.
Surfaces #14 ~ Sumpto End Table
       PRICE: $300                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       I think that this is one of my favorite items.  If you are thinking
       price-wise, you can get equal quality for a cheaper price in the
       Modern Mission.  If you want looks, this is great.  It's sleek,
       elegant, and very nice.  My favorite end table.
Surfaces #15 ~ Count Blanc Bathroom Counter
       PRICE: $400                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters
       2nd CATEGORY: Bathroom
       It could go in the kitchen, I suppose, but it really looks good in
       the bathroom, esp. with a white toilet & shower.  Put a kitchen
       sink on the top of it, and a mirror above it, and you've got a nice 
       little setup.
Surfaces #16 ~ London "Mesa" Dining Design
       PRICE: $450                        SIZE: 3x2
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       This is a very nice dining table, and goes really well with the
       Empress chairs.  The price for such a setup is rather steep, but it
       does add room value, which is very nice.
Surfaces #17 ~ The "Redmond" Desk/Table
       PRICE: $800                        SIZE: 2x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Desks
       2nd CATEGORY: Study
       This desk is very nice, and I would take it if you can afford it.
Surfaces #18 ~ "Barcelona" Incurve Counter
Surfaces #19 ~ "Barcelona" Outcurve Counter
       PRICE: $800 per unit               SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Counters
       2nd CATEGORY: Kitchen
       The two Barcelona counters are meant to alternate, and they look
       very nice, if you do.  Each one adds two to the room value. It'll
       make your room value skyrocket.  Unfortunetly, they are expensive,
       if you want a lot of counters.
Surfaces #20 ~ Parisienne Dining Table
       PRICE: $1,200                      SIZE: 3x2
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       Here it is, the best and most expensive dining table.  Made to go
       with the chair of the same name.  Unfortunetly, the chair is the
       same price as the table - each!  Go with it if you have an 
       extremely fat wallet, but filling a table with these chairs will
       cost over $8,000.  Good luck.

==========================================================================
|                   The Sims Item Guide - DECORATIVE                     |
==========================================================================

Decorative #1 ~ Pink Flamingo
       PRICE: $12                         SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Floor
       2nd CATEGORY: Outside
       Tell me, now, why wouldn't you get one of these?  They are one of
       the cheapest items, and they make your room value go up quite a bit
       This is a must buy, if you ask me.
Decoartive #2, 3, 5 ~ African Violet - Spider Plant - "Roxana" Geranium
                      PRICE: $30       PRICE: $35     PRICE: $45 
                      ATTRIBUTES: Room - 1         SIZE: 1x1 - Surface
                      SUB-CATEGORY: Plants
                      2nd CATEGORY: Outside
       All of these little plants are very nice.  They are cheap, look
       and can be put on any end table or dining table.  Good buy.
Decorative #4 ~ "Tragic Clown" Painting
       PRICE: $45                         SIZE: Wall - 1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This painting is, uh, nice... It's good to spice up a room a bit.  If you
       own this painting and your family is in a bad mood, the Tragic Clown will
       pay you a visit.  He will try to do tricks, but will only end up
       upsetting your Sims even more.  You can get rid of him by calling the
       Clown Catchers (included with House Party or as a download on thesims.com.)
       They will charge a fee to get rid of the clown.  Also, this item
       appreciates over time (thanks to Sahil Javeri for the info).
Decorative #5 ~ Watercolor by J.M.E
       PRICE: $75                         SIZE: Wall - 1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This is a very nice vertical painting that you can hang on a wall.
       Still on the cheap side, too.
Decorative #6 ~ Rubber Tree Plant
       PRICE: $120                        SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Plants
       2nd CATEGORY: Outside
       Despite the name, these plants still need to be watered.  They can
       be put outside or in, your choice.
Decorative #7 ~ Echinopsis Maximus Cactus
       PRICE: $150                        SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Plants
       2nd CATEGORY: Outside
       This is a very nice cactus.  It, well... if it suits your fancy, 
       take it.
Decorative #8 ~ Jade Plant
       PRICE: $160                        SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Plants
       2nd CATEGORY: Outside
       I like this plant second to the Rubber Tree, but it is more
       expensive, for the same attributes.
Decorative #9 ~ Poseidon's Adventure Aquarium
       PRICE: $200                        SIZE: 1x1
       ATTRIBUTES: Fun - 1
                   Room - 2
       SUB-CATEGORY: Floor
       2nd CATEGORY: Living Room
       Here it is - the fish tank!  You can get a bit of fun by watching 
       them, but you also have to feed them and clean their tank.  The
       tank will also act as a light in the room.
Decorative #10 ~ "Bi-Polar" by Conner I.N.
       PRICE: $240                        SIZE: Wall - 2
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This (painting?) is kind of cool, and it's cheap.  You can get the
       same room rating for a cheaper price, though, if price is your
       competitor.
Decorative #11 ~ "Delusion de Grandeur"
       PRICE: $360                        SIZE: Wall - 1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This is a small, one tile painting, perfect for any room.
Decorative #12 ~ "Fountain of Tranquility"
       PRICE: $700                        SIZE: 1x1
       ATTRIBUTES: Fun - 1
                   Room - 2
       SUB-CATEGORY: Floor
       2nd CATEGORY: Outside
       This fountain is good outside.  It's fun (if you watch it) and adds
       to the outside room.  Unfortunetly, it's also a double price jump
       from the last object.
Decorative #13 ~ Landscape #12,001 by Manny Kopees
       PRICE: $750                        SIZE: Wall - 2
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This is a huge painting - 2 tiles.  It's also really expensive.  It
       would be cheaper just to buy two of the Delusions.
Decorative #14 ~ Bust of Athena by Klassick Repro. Inc.
       PRICE: $875                        SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Same attributes as the Landscape painting, but this is one tile
       standing up.  Really small, but really expensive.
Decorative #15 ~ "Scylla and Charybdis"
       PRICE: $1,450                      SIZE: 1x1
       ATTRIBUTES: Room - 4
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       This sculpture of Homer's beasts only raises the room one point,
       but takes a heavy price jump.  Stick with the Bust.
Decorative #16 ~ Snails With Icicles in Nose
       PRICE: $2,140                      SIZE: Wall - 1
       ATTRIBUTES: Room - 5
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       I must admit that the name is not particularly alluring.  The price
       is very steep, but the room rating is high.  Seems a bit low for
       your money, though.  You can, however, enthrall your guests with
       the elegance of snails and icicles in their noses.
Decorative #17 ~ Portrait Grid by Payne A. Pitcher
       PRICE: $3,200                      SIZE: Wall - 1
       ATTRIBUTES: Room - 8
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This portrait grid is very, very expensive, but the room rating
       leaps up three points.  Worth it?  Up to you, but high budget
       is required.
Decorative #18 ~ Grandfather Clock
       PRICE: $3,500                      SIZE: 1x1
       ATTRIBUTES: Room - 7
                   adults only
       SUB-CATEGORY: Floor
       2nd CATEGORY: Study
       I don't know what the point of this object is - it's more expensive
       with a smaller room rating.  Really, I would go for the portrait
       grid over the clock.  Oh, and you've got to wind it every day.
Decorative #19 ~ Blue China Vase
       PRICE: $4,260                      SIZE: 1x1
       ATTRIBUTES: Room - 7
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       This Vase is even worse than the clock - super expensive and low
       room rating.  Save it for the junkyard.
Decorative #20 ~ "Still Life, Drapery and Crumbs"
       PRICE: $7,600                      SIZE: Wall - 2
       ATTRIBUTES: Room - 9
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Attractive room rating, but super high price.  If you've got dough
       to spend, by the Large Black Slab.
Decorative #21 ~ "Large Black Slab" by ChiChi Smith
       PRICE: $12,648                     SIZE: 3x2
       ATTRIBUTES: Room - 10
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Can anyone say "mountain of cash to burn?"
       Here's the big mother of decorative items.  The highest room rating
       possible, but also requires MAJOR bucks.  It's even more expensive
       than the whole Parisienne dining set!  If you've got the dough, it
       does go up in value during the duration of your ownsership, so you
       can sell it for more than you bought it for.  Thanks to Mario (see
       credits).

==========================================================================
|                   The Sims Item Guide - ELECTRONICS                    |
==========================================================================

Electronics #1 ~ FireBrand Smoke Detector
       PRICE: $50                         SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: [none]
       2nd CATEGORY: Miscellaneous
       This is a must buy.  Put it in any room with a fire hazard (stove,
       microwave...)  It will basically call the fire dept. to your house
       automatically.  And it's cheap, for heaven's sakes.  Why wouldn't
       you buy one?  Range is one room.  Put one in the kitchen, for sure,
       and perhaps one by the grill, just in case.
Electronics #2 ~ SCTC BR-8 Standard Telephone
       PRICE: $50                         SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Phones
       2nd CATEGORY: Miscellaneous
       Every family needs a telephone.  Without one, you can't call for
       pizza or invite friends over.  This is a cheap phone that sits on
       a table or end table.  If anyone is sleeping in the room when it
       rings, they will wake up, so don't put one in the bedroom.  If
       you've got a bit of extra money, spring for the wall phone instead.
       Why2K4 (see credits) pointed out to me that this phone is actually
       more expansive because you've got to buy an end table, too.  This
       is true, but it can be cheaper if you put it on a table that's
       already being used for something else (e.g. empty space on the
       kitchen table.)
Electronics #3 ~ SCTC Cordless Wall Phone
       PRICE: $75                         SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Phones
       2nd CATEGORY: Miscellaneous
       Ooh, cordless.  This phone is better than the standard, mostly
       because it doesn't take up table space.  It's actually cheaper than
       the table phone if you need to buy a seperate end table.
Electronics #4 ~ Urchineer Train Set by Rip Co.
       PRICE: $80                         SIZE: 2x1
       ATTRIBUTES: Fun - 2
                   kids only
                   group activity
       SUB-CATEGORY: Other Entertainment
       2nd CATEGORY: Miscellaneous
       This nice little train set is cheap, and can give your kids a quick
       fun boost.  Good for more than one person, too.
Electronics #5 ~ Monochrome TV
       PRICE: $85                         SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   group activity
       SUB-CATEGORY: TVs
       2nd CATEGORY: Living Room
       Here's the most basic TV you can get.  The color TV is the most
       standard, you should only get this one if you can't afford better.
       It's a group activity, too, if you've got several chairs.
Electronics #6 ~ "Down Wit Dat" Boom Box
       PRICE: $100                        SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 2
                   group activity
       SUB-CATEGORY: Stereo
       2nd CATEGORY: Living Room
       This small stereo is great for a bit of fun, if you dance to it.
       Otherwise, drop your fav. MP3 files into the folders of THE SIMS
       and listen to your music in-game.  Put this stereo on a small
       end table and you've got yourself a nice little dance setup.
       If you do add your own MP3 files, you've got yourself a primitive
       CD player.  You can even say "Play Next Song" and it'll pick
       another at random.  You can have as many songs as you want on one
       station, but it becomes quite difficult to play a particular song
       when the stereo picks them at random.
       DIRECTORY: The Sims\Music\Stations
                  Drop the MP3 into the station you want it in.  Also,
                  you can go into the Music\Modes directory to change
                  the music in the neighborhood and build & buy modes.
                  Note that when selecting a song, the game will look in
                  the hard drive folder first, and if there aren't any,
                  go look on the CD.  Therefore, if you drop only one
                  song in any of the folders, the game will play ONLY
                  that song (it won't play that song in addition to the
                  default songs.)  If you want to add your song to the
                  default songs, take the default MP3 files off the SIMS
                  CD (they are in the same directory - Music\Stations)
                  and put them in the corresponding folders on your hard
                  drive.
Electronics #7 ~ SimSafety IV Burgular Alarm
       PRICE: $250                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: [none]
       2nd CATEGORY: Miscellaneous
       A burgular alarm is very important.  It keeps burgulars off your
       property.  It calls the police automatically, since Sims take so
       long to get out of bed.  HINT: Put one on the outside of your home.
       Since the range is one room, it will ring as soon as the burgular
       is within five tiles of the front door (thanks to 
       wjgammill@juno.com for pointing this out.)  You get a $1000 reward
       for the capture, too.
Electronics #8 ~ Trottco 27" Color Television B94U 
       PRICE: $500                        SIZE: 1x1
       ATTRIBUTES: Fun - 4
                   group activity
       SUB-CATEGORY: TVs
       2nd CATEGORY: Living Room
       This is really the most standard TV (unless you spring for the
       plasma).  It's a good group activity, and PLEASE buy a couch.
Electronics #9 ~ Zimantz Component Hi-Fi Stereo
       PRICE: $650                        SIZE: 2x1
       ATTRIBUTES: Fun - 3
                   group activity
       SUB-CATEGORY: Stereo
       2nd CATEGORY: Living Room
       This stereo functions the same way as the rest of them... it's
       the cheapest floor-standing stereo.  It's worth it, if you can't
       afford the more expensive one.  Good for parties.
       Thank you to Why2K4 (see credits) for pointing out that I forgot
       to add this item!
       See the Boom Box description (1.4.6) for instructions on playing
       your favorite songs on the stereo.
Electronics #10 ~ OCD Systems SimRailRoad Town
       PRICE: $955                        SIZE: 3x2
       ATTRIBUTES: Fun - 4
                   Room - 3
                   group activity
       SUB-CATEGORY: Other Entertainment
       2nd CATEGORY: Miscellaneous
       Here's the adult version of the train set.  This nicely fashioned
       train system is quite cool.  It's large, and less fun than TV, but
       it's yet another way for you to entertain your guests.
Electronics #11 ~ Moneywell Computer
       PRICE: $999                        SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 3
                   + study
       SUB-CATEGORY: Computers
       2nd CATEGORY: Study
       Here's the cheapest computer you can get.  They are actually quite
       useful - anyone can play on them, and kids can study for school.
       Also, adults can use them to find 3 or 4 jobs at once.
       Unfortunetly, we're already getting to the expensive side.
Electronics #12 ~ Microscotch Covetta Q628-1500JA
       PRICE: $1,800                      SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 5
                   + study
       SUB-CATEGORY: Computers
       2nd CATEGORY: Study
       Here's the next best computer.  It's more on the expensive side,
       but also more fun.  The fun rating goes up two points from the
       last computer.  You can also find a job.  Too bad it's so
       expensive...
Electronics #13 ~ "See Me, Feel Me" Pinball Machine
       PRICE: $1,800                      SIZE: 2x1
       ATTRIBUTES: Fun - 5
                   group activity
       SUB-CATEGORY: Other Entertainment
       2nd CATEGORY: Miscellaneous
       This nice purple pinball machine is yet ANOTHER way to
       entertain and make your guests like you.  If you're a rich buff,
       then by all means, get one.  If you don't got the dough, then
       there are other ways to get just as much fun.
       Mr. Jailburger (see credits) adds that "The See-Me-Feel_Me is what
       Tommy the (later in life) pinball wizard says when he's blind,
       deaf, and mute because he's seen a murder in the who album."
Electronics #14 ~ SSRI Virtual Reality Set
       PRICE: $2,300                      SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 7
       SUB-CATEGORY: Other Entertainment
       2nd CATEGORY: Miscellaneous
       Now, here's something cool.  Unfortunetly, it's so expensive.  But
       wouldn't you love to have your own Virtual Reality Set?  It's a
       self-item, too, though, so no letting guests have a go.
Electronics #15 ~ Strings Theory Stereo
       PRICE: $2,550                      SIZE: 2x1
       ATTRIBUTES: Fun - 5
                   Room - 3
                   group activity
       SUB-CATEGORY: Stereo
       2nd CATEGORY: Living Room
       Ooh!  We may be getting expensive, but these items sure are darned
       cool!  Maxis went all-out in designing the electronics.  Anyway,
       here's the best stereo you can get.  It may be less fun than the
       Virtual Reality set, but it's a group activity and adds to the room
       rating.  So, why not?
       See the Boom Box description (1.4.6) if you want to know how you
       can play your own favorite songs through the stereo.
Electronics #16 ~ The Brahma 2000
       PRICE: $2,800                      SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 7
                   + study
       SUB-CATEGORY: Computers
       2nd CATEGORY: Study
       The difference between the four computers is only the fun rating - 
       for an extreme price jump.  If you want it, though, go for it.
Electronics #17 ~ Soma Plasma TV
       PRICE: $3,500                      SIZE: 2x1
       ATTRIBUTES: Fun - 6
                   Room - 2
                   group activity
       SUB-CATEGORY: TVs
       2nd CATEGORY: Living Room
       All right!  Here, at last, is the Plasma TV!  It's so much more fun
       than the old TV - you won't have to watch it for as long.  Also,
       it's a group activity.  You might just buy one so that YOU can look
       at it!
Electronics #18 ~ Meet Marco
       PRICE: $6,500                      SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 9
                   + study
       SUB-CATEGORY: Computers
       2nd CATEGORY: Miscellaneous
       This computer is the most expensive one there is, but it's really 
       not THAT much more fun.  It's super expensive, but it is the 
       highest scoring fun object.  So, hey, if you've got the money, you
       might buy it.

==========================================================================
|                   The Sims Item Guide - APPLIANCES                     |
==========================================================================
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  * There aren't that many appliances, but they are important.  Mostly  *
  * for the kitchen - they are very important.  Buy the higest scoring  *
  * version, if you can.  Buy a smoke detector with any cooking object, *
  * and STUDY COOKING as soon as possible.  I implore you not to use    *
  * the stove until you have at least two or three Cooking points.      *
  * I know it may not seem like a full kitchen, but if you have the     *
  * Cooking skills, get a stove and no microwave, food processor, or    *
  * toaster oven.  If you keep one of them, your Sims will occasionally *
  * use that instead of the stove, and the food won't be nearly as      *
  * fulfilling.                                                         *
  * Even though the in-game notes say that the dishwashers are adults   *
  * only, kids CAN use them.                                            *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Appliances #1 ~ Mr. Regular-Joe Coffee
       PRICE: $85                         SIZE: 1x1 - Surface
       ATTRIBUTES: Bladder - neg. 1
                   Energy - 1
                   adults only
       SUB-CATEGORY: Pick-Me-Ups
       2nd CATEGORY: Kitchen
       You should buy this little coffee pot, if you can't afford the 
       espresso machine.  They are the only two items in the game that
       make your energy go up (without sleeping).  It's worth it,
       even more so if you have guests over and need a short energy boost.
Appliances #2 ~ Brand Name Toaster Oven
       PRICE: $100                        SIZE: 1x1 - Surface
       ATTRIBUTES: Hunger - 1
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       This little toaster oven is the smallest item you can get that
       allows you to cook food.  Buy a smoke detector with this one, 
       please - chance of fire is surprisingly high if you haven't studied
       cooking.
Appliances #3 ~ XLR8R Food Processor
       PRICE: $220                        SIZE: 1x1 - Surface
       ATTRIBUTES: Hunger - 2
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       Looks more like a humidifier to me, but hey... what do I know? 
       This Food Processor is a different way to prepare food (NOT to cook
       it, as Why2K4 pointed out to me - see credits).  According to my
       less-than-good timing methods, it's faster than cutting it up.
       An almost must-buy, as it saves a lot of time cooking your meals.
       Cheap, too.
Appliances #4 ~ Positive Potential Microwave
       PRICE: $250                        SIZE: 1x1 - Surface
       ATTRIBUTES: Hunger - 2
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       Same attributes as the Food Processor... but a microwave just seems
       like THE THING to get.  Don't ask me, though, I don't know anything
       If you have cooking skills, then buy the stove and the Processor.
Appliances #5 ~ Wild Bill THX-451 Barbecue
       PRICE: $350                        SIZE: 2x2
       ATTRIBUTES: Hunger - 4
                   adults only
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Outside
       Here's a nice grill for your backyard.  Well, I suppose you could
       put it inside, but...
       Well, anyway, it's the only way you can cook hamburgers!  Watch out
       for fires, though - either put a phone or, better yet, a smoke
       detector nearby.
Appliances #6 ~ Junk Genie Trash Compactor
       PRICE: $375                        SIZE: 1x2
       ATTRIBUTES: [none]
       SUB-CATEGORY: Appliances
       2nd CATEGORY: Kitchen
       Shiny Things, Inc. has a whole line of terrific kitchen items!
       Here's a nice trash compactor - it eliminates the need for several
       garbage cans in the kitchen, and you don't need to empty the trash.
       Good buy if you can afford it.
Appliances #7 ~ Dialectic Free Standing Range
       PRICE: $400                        SIZE: 1x1
       ATTRIBUTES: Hunger - 5
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       This nice stove is much better as feeding your Sims than the
       Microwave, but there is a HIGH risk of fire.  Be sure to buy a
       smoke detector.
Appliances #8 ~ Gagmia Simore Espresso Machine
       PRICE: $450                        SIZE: 1x1 - Surface
       ATTRIBUTES: Bladder - neg. 2
                   Energy - 2
                   Fun - 1
                   adults only
       SUB-CATEGORY: Pick-Me-Ups
       2nd CATEGORY: Kitchen
       I can't see any reasons not to buy it!  It's cheap, it gives the
       most energy without sleeping, and on top of all that, it throws in
       a fun point!  So, this is almost a must buy, for those late night
       pick-me-ups.
Appliances #9 ~ Dish Duster Deluxe
       PRICE: $550                        SIZE: 1x2
       ATTRIBUTES: adults only
       SUB-CATEGORY: Appliances
       2nd CATEGORY: Kitchen
       This nice dishwasher will wash you dishes in less time than it
       takes you to wash them.  Unfortunetly, you can't put in one dish
       right after another, it's not THAT fast.  If you can afford it,
       go for the Shiny Things, Inc. model. (Heh, heh, I love
       advertising.)
Appliances #10 ~ Llamark Refrigerator
       PRICE: $600                        SIZE: 1x1
       ATTRIBUTES: Hunger - 6
       SUB-CATEGORY: Refridgerators
       2nd CATEGORY: Kitchen
       Here it is.  This item is absolutely, positively essential to your
       Sims success.  After all, they can't eat without it!  Buy this one,
       or another one, but buy one!  (Personally, I like the Shiny Things
       model!)
Appliances #11 ~ Fuzzy Logic Dishwasher
       PRICE: $950                        SIZE: 1x2
       ATTRIBUTES: adults only
       SUB-CATEGORY: Appliances
       2nd CATEGORY: Kitchen
       All right!  Another fine item by Shiny Things, Inc.  (I love that
       company...)
       Anyway, this dishwasher is mighty fast, and frees up time for other
       stuff.  The only drawback is the price.
Appliances #12 ~ The "Pyrotorre" Gas Range
       PRICE: $1,000                      SIZE: 1x1
       ATTRIBUTES: Hunger - 7
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       Ah, yes, the Shiny Things Stove!
       This nice stove is very good for feeding you Sims - they'll love
       it.  And, it's by Shiny Things, Inc!  The price is a little steep,
       though.
Appliances #13 ~ Porcina Refrigerator Model P1g-S
       PRICE: $1,200                      SIZE: 1x1
       ATTRIBUTES: Hunger - 7
       SUB-CATEGORY: Refridgerators
       2nd CATEGORY: Kitchen
       This is the next best refrigerator - nice, and fills you up well.
Appliances #14 ~ Freeze Secret Refrigerator
       PRICE: $2,500                      SIZE: 1x1
       ATTRBUTES: Hunger - 8
       SUB-CATEGORY: Refridgerators
       2nd CATEGORY: Kitchen
       The refrigerator by Shiny Things, Inc. works well in any kitchen!
       Actually, this one is very nicely designed, and feeds you well.
       The only problem is the extremely steep price tag.

==========================================================================
|                    The Sims Item Guide - PLUMBING                      |
==========================================================================

Plumbing #1 ~ Hydronomic Kitchen Sink
       PRICE: $250                        SIZE: 1x1 - Counter
       ATTRIBUTES: Hygiene - 2
       SUB-CATEGORY: Sinks
       2nd CATEGORY: Kitchen
       This small sink is for washing both your hands and dishes.  You can
       put it in the kitchen or in the bathroom on a bathroom counter.
       TIP: The Hydronomic sink on a counter is the price as a Pedestal
       sink.  So, don't bother adding it up.
       SIZE NOTE: By the way, I say "Counter" instead of "Surface" because
       you can't put a sink on an end table or kitchen table.  Only
       counters.
Plumbing #2 ~ Hygeia-O-Matic Toilet
       PRICE: $300                        SIZE: 1x1 - Wall
       ATTRIBUTES: Bladder - 8
       SUB-CATEGORY: Toilets
       2nd CATEGORY: Bathroom
       This standard toilet is nothing special - it just fills up your
       bladder rating.  Standard toilet.
       SIZE NOTE: The toilet actually sits on the floor, but I added
       "Wall" because it is required to go against the wall (presumably
       because of plumbing).
Plumbing #3 ~ "Andersonville" Pedestal Sink
       PRICE: $400                        SIZE: 1x1
       ATTRIBUTES: Hygiene - 2
       SUB-CATEGORY: Sinks
       2nd CATEGORY: Bathroom
       This sink is good in the bathroom, but can go well other places,
       too.  A bit on the expensive side, but worth it.  The sink is not
       required to go against a wall.  You can place a medicine cabinet
       over the sink and your Sims will still be able to reach it.
Plumbing #4 ~ Epikouros Kitchen Sink
       PRICE: $500                        SIZE: 1x1 - Counter
       ATTRIBUTES: Hygiene - 3
       SUB-CATEGORY: Sinks
       2nd CATEGORY: Kitchen
       This kitchen sink is slightly better for washing you hands, but
       doubles the price.  Well, doubles the basins, too, so I guess it's
       logical...
       SIZE NOTE: See the Hydronomic Kitchen Sink (1.6.1).
Plumbing #5 ~ SpaceMiser Shower
       PRICE: $650                        SIZE: 1x1
       ATTRIBUTES: Hygiene - 6
       SUB-CATEGORY: Showers
       2nd CATEGORY: Bathroom
       This is the basic, and only shower.  It will clean you off.  If you
       need comfort instead, take a bath.  The shower is not required to
       go against a wall.
Plumbing #6 ~ Justa Bathtub
       PRICE: $800                        SIZE: 2x1
       ATTRBITUES: Comfort - 3
                   Hygiene - 6
       SUB-CATEGORY: Bathtubs
       2nd CATEGORY: Bathroom
       It's not that much more expensive than a shower, and it gives
       comfort as well.  The downside is that Sims take more time when
       they are bathing.  The bathtub takes up two tiles, and both tiles
       next to it must be free as well, so the Sim can turn it on and
       then get in.
Plumbing #7 ~ Flush Force 5 XLT
       PRICE: $1,200                      SIZE: 1x1 - Wall
       ATTRIBUTES: Comfort - 4
                   Bladder - 8
       SUB-CATEGORY: Toilets
       2nd CATEGORY: Bathroom
       Here is the all-powerful slef-flushing toilet!  At last, no more
       telling your Sims to flush!  It even gives you comfort and has a
       fast modem!  Very worth it, but has quite a price tag.
       SIZE NOTE: See the Hygeia-O-Matic Toilet (1.6.2)
Plumbing #8 ~ Sani-Queen Bathtub
       PRICE: $1,500                      SIZE: 2x1
       ATTRIBUTES: Comfort - 5
                   Hygiene - 8
       SUB-CATEGORY: Bathrubs
       2nd CATEGORY: Bathroom
       Here's a medium bathtub - it's very nice, but also quite expensive.
Plumbing #9 ~ Hydrothera Bathtub
       PRICE: $3,200                      SIZE: 2x2
       ATTRIBUTES: Comfort - 8
                   Hygiene - 10
       SUB-CATEGORY: Bathtubs
       2nd CATEGORY: Bathroom
       This bathtub is incredibly expensive, but also very nice.  You've
       gotta dip deep into your pockets for this one.  Unfortunetly, it's
       also for only one person.  Requires a large bathroom, as well.
       If you do buy one, take a look at which side the fauct is on,
       because this side cannot be against the wall.  Of course, you can
       eliminate the problem by not putting it against a wall, but this
       requires a huge bathroom.
Plumbing #10 ~ WhirlWizard Hot Tub
       PRICE: $6,500                      SIZE: 2x2
       ATTRIBUTES: Comfort - 6
                   Hygiene - 2
                   Fun - 2
                   adults only
                   group activity
       SUB-CATEGORY: Bathtubs
       2nd CATEGORY: Outside
       With five whole attributes and an out-of-this-world price tag of
       over $6,000, this hot tub is the best you can get.  It holds four
       people, and is very luxurious.  It's also a bit of fun - and a
       group activity.  Unfortunetly, the price!  [gag]

==========================================================================
|                    The Sims Item Guide - LIGHTING                      |
==========================================================================

Lighting #1 ~ Bottle Lamp
       PRICE: $25                         SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       This tiny, cheap light it perfect for any low-class family.  It's
       not a floor light, though - you need to buy an endtable or put it
       on a free space on a desk or kitchen table.
Lighting #2 ~ Halogen Heaven Lamp by Contempto
       PRICE: $50                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       Ah, yes, Contempto.  Get second-rate items here, from couches to
       lights!
       This is the cheapest floor lamp available.  It doesn't need a
       seperate table.  It is cheaper than the Bottle Lamp/endtable
       combo, though the Bottle Lamp would be cheaper if you just stick
       it on an existing table.
Lighting #3 ~ Garden Lamp by Lunatech
       PRICE: $50                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Outside
       This small lamp is made for outside, in your garden (well, duh.)
       Anyway, this small little lamp just sits on the ground.  Good to
       line your sidewalk with if you take your trash out late at night,
       or leave early in the morning.  Remember, if it's dark out when
       you leave, then your room rating will go down right before you get
       in the car.  Not good.
Lighting #4 ~ Love 'n Haight Lava Lamp
       PRICE: $80                         SIZE: 1x1 - Surface
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Other Lights
       2nd CATEGORY: Miscellaneous
       This lava lamp is very cheap, and adds to the room value.  You need
       to put it on a table, though, or buy a special end table.
Lighting #5 ~ Ceramiche Table Lamp
       PRICE: $85                         SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       Here's the second cheapest table lamp, available for a cheap price,
       too.  Looks a little nicer than the previous lamps, but you do need
       to put it on a table.
Lighting #6 ~ Lumpen Lumeniat Floor Lamp
       PRICE: $100                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       The second floor lamp available goes for only $100, and is rather
       nice.
Lighting #7 ~ Elite Reflections Chrome Lamp
       PRICE: $180                        SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       This little table lamp is very sleek and elegant.  The only 
       downside is that it is expensive for a low budget, and you do have
       to put it on a table.
Lighting #8 ~ SC Electric Co. Antique Lamp
       PRICE: $300                        SIZE: 1x1 - Surface
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       This lamp is also a table lamp, but it's antique.  It might
       appreicate over time, if you try hard enough.
Lighting #9 ~ Torchosteronne Floor Lamp
       PRICE: $350                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       This very nice floor lamp is a marvel to have, and it adds to the
       room value.  The downside, as always, is price.

==========================================================================
|                 The Sims Item Guide - MISCELLANEOUS                    |
==========================================================================

   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * There are no sub-categories for these items because they are        *
   * miscellaneous: a whole bunch of different items bunched together.   *
   * So, it would be next to impossible to group them.                   *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Miscellaneous #1 ~ Trash Can
       PRICE: $30                         SIZE: 1x1
       ATTRIBUTES: [none]
       2nd CATEGORY: Miscellaneous
       This little item is very important if you can't afford the Junk
       Genie.  It can't hold much, though, so you might need several if
       you have a big load.  Of course, if you are lazy, you could buy
       one, fill it up quickly, then sell it for full price!
Miscellaneous #2 ~ SnoozMore Alarm Clock
       PRICE: $30                         SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       2nd CATEGORY: Bedroom
       This alarm clock will wake you up two hours before you start work.
       It needs to go on a table, though it might be easier just to wake
       your Sim up manually.
Miscellaneous #3 ~ Magical Mystery Toy Box
       PRICE: $50                         SIZE: 3x1
       ATTRIBUTES: Fun - 2
                   kids only
       2nd CATEGORY: Bedroom
       This toy box is for the kids, though they can't play together.
       It needs three tiles (3x1) though, which is a bit big.
Miscellaneous #4 ~ Narcisco Wall Mirror
       PRICE: $100                        SIZE: Wall - 1
       ATTRIBUTES: + charisma
                   adults only
       2nd CATEGORY: Bedroom
       This mirror will go well in the office or bedroom - it's for
       practicing your Charisma.
Miscellaneous #5 ~ Medicine Cabinet
       PRICE: $125                        SIZE: Wall - 1
       ATTRIBUTES: Hygiene - 1
                   + charisma
       2nd CATEGORY: Bathroom
       This mirror is meant to go in the bathroom.  You can work on your
       Charisma, or brush your teeth.  It gives you a quick & small
       Hygiene boost.  You can put the mirror behind your sink and the
       Sims will still be able to use it.
Miscellaneous #6 ~ Narcisco Floor Mirror
       This mirror is like the Wall Mirror, but will stand on the floor.
       PRICE: $150                       SIZE: 1x1
       ATTRIBUTES: + charisma
                   adults only
       2nd CATEGORY: Bedroom
Miscellaneous #7 ~ Will Lloyd Wright Doll House
       PRICE: $180                       SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   group activity
       2nd CATEGORY: Bedroom
       I love the description on this one!  Take a look... remind you
       of anything?
Miscellaneous #8 ~ Cheap Pine Bookcase
       PRICE: $250                       SIZE: 1x1
       ATTRIBUTES: Fun - 1
                   + cooking
                   + mechanical
                   + study
       2nd CATEGORY: Study
       This is the cheapest bookcase you can buy.  You can read a book,
       for fun, or study Cooking & Mechanical.  Kids can also study for
       school.
Miscellaneous #9 ~ Pinegulcher Dresser
       PRICE: $250                       SIZE: 2x2
       ATTRIBUTES: [none]
       2nd CATEGORY: Bedroom
       Dressers are used for changing your clothes (permanently).  Also,
       you can change into your swimsuit, work clothes, PJs, and formal
       wear.  This is the cheapest one.
Miscellaneous #10 ~ "Dimanche" Folding Easel
       PRICE: $250                       SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   + creativity
       2nd CATEGORY: Study
       This easel is used for painting pictures.  You can increase your
       Creativity, and it is also fun.  As an added bonus, you can sell
       your pictures!  (not for much until you get a higher Creativity)
Miscellaneous #11 ~ Kinderstuff Dresser
       PRICE: $300                       SIZE: 2x2
       ATTRIBUTES: [none]
       2nd CATEGORY: Bedroom
       This dresser is for the kids - goes great with the Kindestuff
       Nightstand.  They can change their clothes, too.
Miscellaneous #12 ~ Chuck Matewell Chess Set
       PRICE: $500                       SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   + logic
                   group activity
       2nd CATEGORY: Study
       This very nice chess set is great - it increases your logic.  Two
       people can play together and both will earn logic points.  You
       need to buy chairs to put next to the set.
Miscellaneous #13 ~ Armishim Bookcase
       PRICE: $500                       SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   + cooking
                   + mechanical
                   + study
       2nd CATEGORY: Study
       This is the second bookcase - fun if you read for fun.  The fun
       rating is slightly higher.
Miscellaneous #14 ~ Traditional Oak Armoire
       PRICE: $550                       SIZE: 2x2
       ATTRIBUTES: Room - 1
       2nd CATEGORY: Bedroom
       This nice little chest of drawers is actually quite nice and
       elegant.  It doesn't have any special features, but it does give
       one to the room value.
Miscellaneous #15 ~ SuperDoop Basketball Hoop
       PRICE: $650                       SIZE: 4x1
       ATTRIBUTES: Fun - 4
                   group activity
       2nd CATEGORY: Outside
       This basketball hoop goes outside (obivously), preferably on
       a basketball court.  It's very good for your active Sims to play
       around, but it doesn't buiuld Body.  Sorry.
Miscellaneous #16 ~ Exerto" Benchpress Exercise Machine
       PRICE: $700                       SIZE: 3x1
       ATTRIBUTES: + body
                   adults only
       2nd CATEGORY: Miscellaneous
       This exercise machine may be a bit on the expensive side, yes, but
       it is the fastest way to up the Body skill.  You can also gain body
       points in the swimming pool, but there is not indicator bar and it
       takes quite a bit longer.  The machine does eat up energy, so don't
       use it right before you go to work.
       Thanks to wjgammill@juno.com.
Miscellaneous #17 ~ Buchman Wood Beverage Bar
       PRICE: $800                       SIZE: 2x1
       ATTRIBUTES: Hunger - 1
                   Fun - 3
                   Room - 2
       2nd CATEGORY: Dining Room
       It may be a bit on the expensive side, yes, but very useful.  With
       this little item, you can have a drink or serve your guests drinks.
       Your kids can even make themselves a soda or something, now isn't
       that cool?  Quick pick-me-up - that is, a small & quick hunger
       boost right before work or bed.
Miscellaneous #18 ~ Libri di Regina Bookcase
       PRICE: $900                       SIZE: 2x1
       ATTRIBUTES: Fun - 3
                   + cooking
                   + mechanical
                   + study
       2nd CATEGORY: Study
       This is the fanciest bookcase you can buy, and it increases your
       Fun rating if you are reading without studying (you know, casual
       reading...)  Note that this bookcase take up two tiles, instead of
       one tile like that other two book cases.
Miscellaneous #19 ~ Antique Armoire
       PRICE: $1,200                     SIZE: 2x2
       ATTRIBUTES: Room - 2
       2nd CATEGORY: Bedroom
       This is yet another clothes dresser, except that it's antique and
       expensive.
Miscellaneous #20 ~ The Funinator Deluxe
       PRICE: $1,200                     SIZE: 3x3
       ATTRIBUTES: Fun - 5
                   kids only
                   group activity
       2nd CATEGORY: Outside
       Now, THIS one looks like FUN.  It's a custom built home swingset,
       only without the swings.  Major fun for the kids, especially if you
       have more than one.  Really worth it, if you've got the cash.
Miscellaneous #21 ~ Chimeway & Daughters Piano
       PRICE: $3,500                     SIZE: 2x2
       ATTRIBUTES: Fun - 4
                   Room - 3
                   + creativity
                   group activity
       2nd CATEGORY: Living Room
       Here's a nice piano for you.  It's a great item - creativity while
       have lots of fun at the same time.  Adds to the room value, too,
       except for the fact that it's REALLY expensive.  Multiple people, 
       too, unlike the easel.
Miscellaneous #22 ~ Aristoscratch Pool Table
       PRICE: $4,200                     SIZE: 3x2
       ATTRIBUTES: Fun - 6
                   adults only
                   group activity
       2nd CATEGORY: Living Room
       This very nice looking pool table is a good way for many people to
       have fun - but it's expensive.  There are better ways to have fun
       if you can't afford this.  Can you say "Plasma TV?"

==========================================================================
|               The Sims Item Guide - SECONDARY CATEGORIES               |
==========================================================================
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * Here is a list of all the items sorted into their secondary         *
   * The attributes & description aren't included in this list - if you  *
   * need those, find the item in the list above.  I've included the     *
   * primary category next the item name.  If you need the price or      *
   * attributes, find it in the list above.                              *
   * *Note* that this list, like the in-came catalogue, is organized     *
   * by price.  The most expensive item in each category is last in      *
   * that category's list.                                               *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

LIVING ROOM
    Sioux Sity Wicker Chair - Seating
    Monochrome TV - Electronics
    "Down Wit Dat" Boom Box - Electronics
    Comtempto Loveseat - Seating
    Indoor-Outdoor Loveseat - Seating
    Recycled Couch - Seating
    Poseidon's Adventure Aquarium - Decorative
    Contempto Couch - Seating
    SimSafari Sofa - Seating
    "Back Slack" Recliner - Seating
    Country Class Armchair - Seating
    Country Class Loveseat - Seating
    Pinstripe Loveseat from Zecutire - Seating
    Pinstripe Sofa from Zecutire - Seating
    "Citronel" from Chiclettina Inc. - Seating
    Country Class Sofa - Seating
    Trocotto 27" Color Television B94U - Electronics
    Zimantz Component Hi-Fi Stereo - Electronics
    "Von Braun" Recliner - Seating
    Luxuraire Loveseat - Seating
    "The Deiter" by Werkbunnst - Seating
    Dolce Tutti Frutti Sofa - Seating
    Strings Thing Stereo - Electronics
    Soma Plasma TV - Electronics
    Chimeway & Daughters Piano - Miscellaneous
    Aristoscratch Pool Table - Miscellaneous

DINING ROOM
    Werkbunnst All Purpose Chair - Seating
    NuMica Folding Card Table - Surfaces
    Colonial Legacy Dining Table - Surfaces
    Touch of Teak Dinette Chair - Seating
    London "Mesa" Dining Design - Surfaces
    Empress Dining Room Chair - Seating
    Buchman Wood Beverage Bar - Miscellaneous
    Parisienne Dining Table - Surfaces
    Parisienne Dining Chair - Seating

BEDROOM
    SnoozMore Alarm Clock - Miscellaneous
    Pinegulcher End Table - Surfaces
    Magical Mystery Toy Box - Miscellaneous
    Wicked Breeze End Table - Surfaces
    KinderStuff Nightstand - Surfaces
    Narcisco Wall Mirror - Miscellaneous
    "Anywhere" End Table - Surfaces
    Imperious Island End Table - Surfaces
    Narcisco Floor Mirror - Miscellaneous
    Will Lloyd Wright Doll House - Miscellaneous
    Modern Mission End Table - Surfaces
    Pinegulcher Dresser - Miscellaneous
    Sumpto End Table - Surfaces
    Spartan Special - Seating
    KinderStuff Dresser - Miscellaneous
    Tyke Nyte Bed - Seating
    Cheap Eazzzzze Double Sleeper - Seating
    Traditional Oak Armoire - Miscellaneous
    Napoleon Sleigh Bed - Seating
    Antique Armoire - Miscellaneous
    Modern Mission Bed - Seating

STUDY
    Mesquite Desk/Table - Surfaces
    "Posture Plus" Office Chair - Seating
    London "Cupertino" Collection Desk/Table - Surfaces
    "Dimanche Folding Easel" - Miscellaneous
    Cheap Pine Bookcase - Miscellaneous
    Chuck Matewell Chess Set - Miscellaneous
    Amishim Bookcase - Miscellaneous
    The "Redmond" Desk/Table - Surfaces
    Libri di Regina Bookcase - Miscellaneous
    Moneywell Computer - Electronics
    Microscotch Corvetta Q628-1500JA - Electronics
    The Brahma 2000 - Electronics
    Grandfather Clock - Decorative
    Meet Marco - Electronics

KITCHEN
    Mr. Regular-Joe Coffee - Appliances
    Brand Name Toaster Oven - Appliances
    NuMica Kitchen Counter - Surfaces
    XLR8R Food Processor - Appliances
    Hydronomic Kitchen Sink - Plumbing
    Positive Potential Microwave - Appliances
    Tiled Counter - Surfaces
    Junk Genie Trash Compactor - Appliances
    Dialectic Free Standing Range - Appliances
    Gagmia Simore Espresso Machine - Appliances
    Epikouros Kitchen Sink - Plumbing
    Dish Duster Deluxe - Appliances
    Llamark Refrigerator - Appliances
    "Barcelona" Incurve Counter - Surfaces
    "Barcelona" Outcurve Counter - Surfaces
    Fuzzy Logic Dishwasher - Appliances
    The "Pyrotorre" Gas Range - Appliances
    Porcina Refrigerator Model P1g-S - Appliances
    Freeze Secret Refrigerator - Appliances

BATHROOM
    Medicine Cabinet - Miscellaneous
    Hygeia-O-Matic Toilet - Plumbing
    "Andersonville" Pedestal Sink - Plumbing
    Count Blanc Bathroom Counter - Surfaces
    SpaceMiser Shower - Plumbing
    Justa Bathtub - Plumbing
    Force Flush 5 XLT - Plumbing
    Sani-Queen Bathtub - Plumbing
    Hydrothera Bathtub - Plumbing

OUTSIDE
    Pink Flamingo - Decorative
    African Violet - Decorative
    Spider Plant - Decorative
    "Roxana" Geranium - Decorative
    Garden Lamp by lunatech - Lighting
    Rubber Tree Plant - Decorative
    Echinopsis Maximus Cactus - Decorative
    Deck Chair by Surviall - Surfaces
    Jade Plant - Decorative
    Backwoods Table by Survivall - Surfaces
    Parque Fresco del Aire Bench - Seating
    Wild Bill THX-451 Barbecue - Appliances
    SuperDoop Basketball Hoop - Miscellaneous
    "Fountain of Tranquility" - Decorative
    The Funinator Deluxe - Miscellaneous
    WhirlWizard Hot Tub - Plumbing

MISCELLANEOUS
    Bottle Lamp - Lighting
    Trash Can - Miscellaneous
    "Tragic Clown" Painting - Decorative
    FireBrand Smoke Detector - Electronics
    SCTC BR-8 Standard Telephone - Electronics
    Halogen Heaven Lamp by Contempto - Lighting
    SCTC Cordless Wall Phone - Electronics
    Watercolor by J.M.E. - Decorative
    Love n' Haight Lava Lamp - Lighting
    Urchineer Train Set - Miscellaneous
    Ceramiche Table Lamp - Lighting
    Lumpen Lumeniat Floor Lamp - Lighting
    Elite Reflections Chrome Lamp - Lighting
    "Bi-Polar" by Conner I.N. - Decorative
    SimSafety IV Burgular Alarm - Electronics
    SC Electric Co. Antique Lamp - Lighting
    Torchosteronne Floor Lamp - Lighting
    "Delusions de Grandeur" - Decorative
    "Exerto" Benchpress Exercise Machine - Miscellaneous
    Landscape #12,001 by Manny Kopees - Decorative
    Bust of Athena by Klassick Repro. Inc. - Decorative
    OCD Systems SimRailRoad Town - Electronics
    "Scylla and Charybdis" - Decorative
    "See Me, Feel Me" Pinball Machine
    Snails With Icicles in Nose - Decorative
    SSRI Virtual Reality Set - Electronics
    Portrait Grid by Payne A. Pitcher - Decorative
    Blue China Vase - Decorative
    "Still Life, Drapery and Crumbs" - Decorative
    "Large Black Slab" by ChiChi Smith - Decorative

 /--------------------------------------\
|  Chapter Two: Livin' Large Item Guide  |
 \--------------------------------------/

==========================================================================
|                   Livin' Large Item Guide - SEATING                    |
==========================================================================

Seating #1 ~ Satinistics Reproduction Armchair
       PRICE: $155                        SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Check out this electric blue chair.  Meant to go with the Loveseat.
Seating #2 ~ Sir Laxalot Dinette Chair
       PRICE: $210                        SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Dining Chairs
       2nd CATEGORY: Dining Room
       This nice heart-shaped chair goes great in any room!  There isn't
       really anything that it goes with - even though it IS a dinette
       chair.  It might go well with the NuMica table.
Seating #3 ~ Satinistics Loveseat
       PRICE: $240                        SIZE: 2x1
       ATTRIBUTES: Comfort - 3
                   Energy - 4
       SUB-CATEGORY: Couches
       2nd CATEGORY: Living Room
       This loveseat goes with, well, duh.  You can, of course, sleep on
       it for a slight boost in energy.  Matching electric blue.
Seating #4 ~ The M Chair
       PRICE: $299                        SIZE: 1x1
       ATTRIBUTES: Comfort - 5
       SUB-CATEGORY: Dining Chairs
       2nd CATEGORY: Dining Room
       This is actually a pretty cool chair - kind of futuristic.  It's 
       fairly good in the comfort department.  Meant to go with the M
       table in the dining room.  You could put it in the family room,
       too, I suppose.
Seating #5 ~ Etherette Lounger
       PRICE: $335                        SIZE: 1x1
       ATTRIBUTES: Comfort - 5
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       This chair isn't quite as blue, but it still sure can get your
       attention.  It's actually quite cool... sculpted in a way to look
       really neat.  But, hey, do I know?
Seating #6 ~ Frogg
       PRICE: $460                        SIZE: 1x1
       ATTRIBUTES: Comfort - 6
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Well, hmm...  This is a nice, purple chair.  The design itself
       is quite interesting, with half of the backside raised above the
       other half.  In terms of attributes, it scores higher than the
       Lounger.
Seating #7 ~ Velvet Sofasaurus
       PRICE: $575                        SIZE: 3x1
       ATTRIBUTES: Comfort - 6
                   Energy - 5
       SUB-CATEGORY: Sofas
       2nd CATEGORY: Living Room
       This sofa is really quite cool.  It is actually a nice sofa for a
       fair price... though it might not appeal to everyone's tastes.
       Actually, this sofa has +1 Comfort over the Country Class model...
       this sofa is a nice compromise between the pre-Livin' Large
       Country Class and the also pre-LL Loveseat.
Seating #8 ~ Egg Chair
       PRICE: $840                        SIZE: 1x1
       ATTRIBUTES: Comfort - 7
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Ah, now here's something everyone can be proud of; the all-powerful
       Egg Chair.  This chair gives you a modern, sophisticated feel for
       less than a grand.  Looks nice, actually, and the Comfort ain't
       bad either.
Seating #9 ~ Ebonized Victorian Chair
       PRICE: $1,200                      SIZE: 1x1
       ATTRIBUTES: Comfort - 9
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       This chair would actually go well with the bright red wallpaper
       that shipped with Livin' Large.  This is a family room version.
       If you want one for around the dinner table, there's the El Tomayo
       with same price, attributes, and shade of red, but it's a dining
       chair.
Seating #10 ~ The Manchester
       PRICE: $1,200                      SIZE: 1x1
       ATTRIBUTES: Comfort - 7
                   Room - 4
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Personally, this is a great chair.  Same price as the red pair, and
       it does take a hit in Comfort, but it is a nice color, and the room
       skyrockets.
Seating #11 ~ El Tamayo Dining Chair
       PRICE: $1,200                      SIZE: 1x1
       ATTRIBUTES: Comfort - 9
       SUB-CATEGORY: Dining Chairs
       2nd CATEGORY: Dining Room
       This dining chair is much like the Victorian, except that you can
       put it in the dining room.
Seating #12 ~ Duke of Earle Throne Chair
       PRICE: $1,440                      SIZE: 1x1
       ATTRIBUTES: Comfort - 8
                   Room - 2
       SUB-CATEGORY: Dining Chairs
       2nd CATEGORY: Living Room
       This nice chair is meant for the living room, not the dining room,
       like many seem to think.  It's a great chair if you're going for
       the castle theme; put some by the fireplace and you'll get great
       results.
Seating #13 ~ Le Grande Guignol Loveseat
       PRICE: $1,445                      SIZE: 2x1
       ATTRIBUTES: Comfort - 7
                   Energy - 5
                   Room - 4
       SUB-CATEGORY: Couches
       2nd CATEGORY: Living Room
       This nice loveseat suggests elegance and refinement.  It's nice,
       but if you've got three space available, then I would say that the
       pre-LL Tutti Frutti Sofa has it beat in Comfort.
Seating #14 ~ "Red Matter" Sofa from Studio Bakonmi
       PRICE: $1,600                      SIZE: 3x1
       ATTRIBUTES: Comfort - 9
                   Energy - 5
                   Room - 3
       SUB-CATEGORY: Sofas
       2nd CATEGORY: Living Room
       This curved sofa looks cool, though not very comfortable.  Still,
       it goes very well in a predominately red room.  Unfortunetly, it
       has the same attributes as the pre-LL Tutti Frutti Sofa, for nearly
       $150 more.  Basically, you have to decide if appearance or cost is
       more important.
Seating #15 ~ Gothic Revival Bench
       PRICE: $2,000                      SIZE: 3x1
       ATTRIBUTES: Comfort - 7
                   Energy - 5
                   Room - 5
       SUB-CATEGORY: Sofas
       2nd CATEGORY: Living Room
       This bench clearly goes in a castle theme.  It takes a hit in
       Comfort, but balances the difference with a nice room rating.
Seating #16 ~ Antique Four Poster Bed
       PRICE: $3,650                      SIZE: 3x2
       ATTRIBUTES: Comfort - 10
                   Energy - 9
                   Room - 4
       SUB-CATEGORY: Beds
       2nd CATEGORY: Bedroom
       This bed is very comfortable, and is worth the heavy price.  The
       "four poster" part of the bed, however, look very awkward when
       place in the home.
Seating #17 ~ The Vibromatic Heart Bed
       PRICE: $4,500                      SIZE: 3x2
       ATTRIBUTES: Comfort - 10
                   Energy - 8
       SUB-CATEGORY: Beds
       2nd CATEGORY: Bedroom
       Well, here it is.  This bed has been talked about, praised, blasted,
       and everything in-between.  It is the answer to many Sim-ers dreams.
       It allows you the option to "Play In Bed" (you may interpret that
       as you wish.)  Note that the bed is quite expensive; the initial
       cost is one killer, and every time you select "Vibrate," you must
       pay $20.  Not cheap.

==========================================================================
|                   Livin' Large Item Guide - SURFACES                   |
==========================================================================

Surfaces #1 ~ Rampa Lopside End Table
       PRICE: $79                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       This is basically an elephant statue with a flat surface on its
       back.
Surfaces #2 ~ The Queen's Rose End Table
       PRICE: $399                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables
       2nd CATEGORY: Bedroom
       Apparently, Maxis didn't see the need to make more cheap surface
       items, hence the price jump.  This is an expensive end table,
       overtaking the pre-LL Sumpto End Table as the most expensive.
       Actually, I would take the Sumpto over the Rose, as the Sumpto
       adds to your Room rating.
Surfaces #3 ~ Cornerstone Counter
       PRICE: $425                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters
       2nd CATEGORY: Kitchen
       Here's the counter that will go with the Castle theme.
Surfaces #4 ~ Retratech Dining Table
       PRICE: $450                        SIZE: 3x2
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       This table is mostly white.  Actually, it's a nice, big table,
       and it's hard to go wrong with white.  If you're not sure, take
       this table.  You can always sell it back later.
Surfaces #5 ~ The M Table
       PRICE: $850                        SIZE: 3x2
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       This table is actually quite cool, but it all really boils down
       to what you like best.  Meant to go with the M Chair, of course.
Surfaces #6 ~ O'Mann Partners Desk
       PRICE: $999                        SIZE: 2x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Desks
       2nd CATEGORY: Study
       This is now the most expensive desk.  You know, a desk is a desk
       is a desk.  Personally, I like the pre-LL Redmond better.
Surfaces #7 ~ El Tomayo Plank Table
       PRICE: $1,500                      SIZE: 3x2
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Dining Tables
       2nd CATEGORY: Dining Room
       This table is not the most expensive.  Fortunetly, the El Toyamo
       matching chair is not nearly as expensive.  This set looks really
       cool if you can afford it.

==========================================================================
|                 Livin' Large Item Guide - DECORATIVE                   |
==========================================================================

Decorative #1 ~ What a Gas! Party Balloons
       PRICE: $50                         SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor
       2nd CATEGORY: Outside
       These party balloons look great.  They bring your room way up and
       are very cheap.  They are good for parties, just remember that
       they pop within a day.  When they all pop, your room rating goes
       down, and you can't delete them.  You have to physically clean
       them up, and they block your path, too.  Originally a downloadable
       item, now included with Livin' Large.
Decorative #2 ~ "The Forgotten Guinea Pig"
       PRICE: $60                         SIZE: Wall - 2
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This guinea pig painting has a huge description, which forms into
       a poem.  I haven't actually tried to buy this painting, yet, so I
       don't know if it has some adverse effect on your family.  Perhaps
       it just brings back bad memories of the Trojan Horse pet.
       Update: Looking at this painting will cure the Guinea Pig sickness.
       Thanks to Crovax.
Decorative #3 ~ "Tongue of the Tiger"
       PRICE: $60                         SIZE: Wall - 1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Nice tiger painting.
Decorative #4 ~ "Tahitian Eye" by Nick N. Borrow
       PRICE: $60                         SIZE: Wall - 1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Another nice painting.  The item's value does appreciate over time, as
       the item description suggests (thanks to Sahil Javeri for the info).
Decorative #5 ~ Potted Palm
       PRICE: $90                         SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Outside
       This small palm tree will go well with lots of other things,
       especially cactuses and the like.
Decorative #6 ~ Guinea Pig
       PRICE: $120                        SIZE: 1x1 - Surface
       ATTRIBUTES: Room - 2
                   group activity
       SUB-CATEGORY: [none]
       2nd CATEGORY: Living Room
       This item is somewhat more famous, and, its first appearance
       was before Livin' Large, as a download off of thesims.com.  This
       item became well known because it could make your Sims sick, which
       had never happened before, and not many Sim-ers really knew how to
       heal their Sims.  You get sick if the guinea pig bites you and
       its cage is dirty.  Solution: keep the cage clean.  To cure your
       sickness, buy the Guinea Pig painting and look at it.  Thanks to
       Crovax for pointing this out.
Decorative #7 ~ Bird of Paradise
       PRICE: $170                        SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Plants
       2nd CATEGORY: Outside
       This is actually a pretty cool plant, i.e. it looks cool.  If you
       like it, buy it.  Like I said in the beginning, many of the
       Decorative items appeal to taste, so go for looks, and don't worry
       so much about cash on hand.
Decorative #8 ~ Cuckoo Clock
       PRICE: $180                        SIZE: Wall - 1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Study
       This item was also a download available off of thesims.com, before
       it joined the collection on the Livin' Large CD.  This cuckoo clock
       will "cuckoo" a few times every day, including once at 6am.  It
       might just be useful as an alarm clock, but it may "cuckoo" in the
       middle of the night, too, I don't really remember.  The secondary
       category is Study, so you might just follow their advice and put
       it in there.
Decorative #9 ~ Christmas Tree
       PRICE: $199                        SIZE: 2x2
       ATTRIBUTES: Fun - 4
                   Room - 2
       SUB-CATEGORY: Floor
       2nd CATEGORY: Living Room
       This is a really cool item.  Not only is it a light that's
       constantly on, but it also brings your room rating up.  You can
       "open a present" for an immediate fun boost.  Unfortunely, there
       are only a few presents under the tree, and when they run out,
       you've got to buy a new tree (sigh.)
Decorative #10 ~ Old Movie Prop
       PRICE: $210                        SIZE: Wall - 1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This old movie prop looks like it would go well in a castle
       environment.
Decorative #11 ~ Deer Master Trophy
       PRICE: $390                        SIZE: Wall - 1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       If you want to look and feel like a hunter, you can put one of
       these on the wall and buy a bearskin rug, and you'll be all set.
Decorative #12 ~ Floor Rug by Leopard Life
       PRICE: $460                        SIZE: 3x3
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Carpets
       2nd CATEGORY: Study
       This floor rug looks really cool, and is apparently leopard skin.
       This is a brand new subcategory (Decorative/Rugs) that was created
       by Livin' Large; there are two others, as well.
Decorative #13 ~ "David" by DeLux Sculpture
       PRICE: $510                        SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Nice golden statue.  Nicely carved, all golden, and some, er, NICE
       red dotted shorts round out the thing.
Decorative #14 ~ Trajicklowna Cloisonne Urn
       PRICE: $580                        SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Okay, it doesn't take a Harvard graduate to notice something about
       the title of this item: Trajicklowna (or, Tragic Klown).  Hinting
       at something?  I don't know.  If you do, let me know!  Also, this
       item does appreciate over time (thanks to Sahil Javeri for the info.)
Decorative #15 ~ Granite Guard Lion
       PRICE: $650                        SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Nice Guard Lion that can go at the end of your sidewalk or
       something like that.
Decorative #16 ~ "Space Chicken" Macquette
       PRICE: $790                        SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Here's an interesting sculpture.
Decorative #17 ~ "Hazard the Guess" by Connor Tiist
       PRICE: $950                        SIZE: Wall - 1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellanoeus
       This painting is quite plain, except for the few dabs of color
       here and there.
Decorative #18 ~ "Blind Date" by I. Rony
       PRICE: $1,020                      SIZE: Wall - 2
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Well, this painting sure captures your attention.  This is a huge
       painting, not only taking up two wall spaces, and is bigger
       vertically than horizontally!  Surely an attention grabber.
Decorative #19 ~ Empty Circles Again (Seriograph) by N.I. Strane
       PRICE: $1,100                      SIZE: Wall - 1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       This is a pretty cool painting that is mostly a swirl of color and
       black.  Really neat to look at, though a bit on the expensive side.
Decorative #20 ~ Schwa Carpet
       PRICE: $1,300                      SIZE: 2x3
       ATTRIBUTES: Room - 4
       SUB-CATEGORY: Carpets
       2nd CATEGORY: Study
       Here's another item that joins the rug subcategory; and another
       carpet.  This one isn't quite as big as the 3x3s, taking up three
       less squares in one direction.
Decorative #21 ~ Head in a Jar Curio
       PRICE: $1,470                      SIZE: 1x1
       ATTRIBUTES: Room - 4
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Well, it's a curio, all right.  I'm not sure if it has some strange
       effect on your Sim, but it would go well in a castle.  This item does
       appreciate over time (thanks to Sahil Javeri for the info.)
Decorative #22 ~ Estate Sale Conversation Piece
       PRICE: $1,750                      SIZE: 1x1
       ATTRIBUTES: Room - 4
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellanoeus
       Here you go: the perfect castle piece.  A skeleton in a cage is the
       perfect item for any castle dungeon.
Decorative #23 ~ Highbrau Coat of Arms
       PRICE: $1,800                      SIZE: Wall - 1
       ATTRIBUTES: Room - 4
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Another coat of arms.  Could go well a bunch of places; best
       probably in the castle.
Decorative #24 ~ "Cosine Cathedral" by S. Neverdunne
       PRICE: $3,300                      SIZE: 2x1
       ATTRIBUTES: Room - 6
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Enormous price jump here, but the Room rating is pretty good.  Not
       only that, but the piece actually looks good, too.  Nice
       sculpture of curving lines and neat colors.
Decorative #25 ~ Sham Tiger Skin Rug
Decorative #26 ~ Faux Bearskin Rug
       PRICE: $4,300                      SIZE: 3x3
       ATTRIBUTES: Room - 7
       SUB-CATEGORY: Carpets
       2nd CATEGORY: Study
       Note that these two rugs are $4,300 each, and they are not a set.
       Good for the aspiring hunter.  They look nice in front of a
       fireplace or on a cold castle floor.
Decorative #27 ~ White Rhino Re-enactment
       PRICE: $4,800                      SIZE: Wall - 2
       ATTRIBUTES: Room - 7
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Again, for the aspiring hunter.  There are a whole bunch of
       objects that can all go together in the hunter's collector room.
Decorative #28 ~ Judith Peynter - Self Portrait
       PRICE: $5,000                      SIZE: Wall - 1
       ATTRIBUTES: Room - 7
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       A nice picture of Mrs. Judith Peynter.
Decorative #29 ~ Black Tree Tapestry
       PRICE: $8,100                      SIZE: Wall - 1
       ATTRIBUTES: Room - 9
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Now were getting into the REAL expensive stuff.  Nice Room rating,
       though.
Decorative #30 ~ "Eruption of Decadence" Tapestry
       PRICE: $8,100                      SIZE: Wall - 2
       ATTRIBUTES: Room - 9
       SUB-CATEGORY: Wall/Paintings
       2nd CATEGORY: Miscellaneous
       Another nice tapestry.
Decorative #31 ~ Antique Persian Rug
       PRICE: $8,200                      SIZE: 3x3
       ATTRIBUTES: Room - 7
       SUB-CATEGORY: Carpets
       2nd CATEGORY: Study
       Nice rug.  Strangely enough, it's expensive but takes a hit in
       Room!?  Oh, well.  It's an antique, maybe it goes up in value?
       Get back to me if you know: BestGuy9@aol.com
Decorative #32 ~ Shabycratah Figure
       PRICE: $13,000                     SIZE: 1x1
       ATTRIBUTES: Room - 10
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Finally, we are down to the last three Decorative, all having the
       highest possible Room rating.  This one looks like it belongs in
       Egypt, but if you've got the cash, put a couple outside your
       home.  They look great.
Decorative #33 ~ "La Gargouille" Ornamental Sculpture
       PRICE: $13,100                     SIZE: 1x1
       ATTRIBUTES: Room - 10
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Another sculpture to go outside, quite like the other one.
Decorative #34 ~ Suit of Armor
       PRICE: $15,000                     SIZE: 1x1
       ATTRIBUTES: Room - 10
       SUB-CATEGORY: Floor
       2nd CATEGORY: Miscellaneous
       Here's a Suit of Armor, tying the most expensive item at $15,000.
       Goes well in a castle (duh).  It should appreciate over time (thanks to
       Sahil Javeri for the info.)

==========================================================================
|                 Livin' Large Item Guide - ELECTRONICS                  |
==========================================================================

Electronics #1 ~ Wurl 'N' Hurl Retro Jukebox
       PRICE: $1,199                      SIZE: 1x1
       ATTRIBUTES: Fun - 3
                   Room - 2
                   group activity
       SUB-CATEGORY: Other Entertainment
       2nd CATEGORY: Living Room
       This item was originally available as a stand-alone on the Visa
       RankIt website.  It's now in Livin' Large, and will play your
       favorite songs, providing you drop the correct MP3 in the correct
       folder.
Electronics #2 ~ Viva PGT Home Casino
       PRICE: $1,750                      SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 2
                   adults only
       SUB-CATEGORY: Other Entertainment
       2nd CATEGORY: Study
       Nice home casino.  You can gamble, and hope to get paid off.  Goes
       on a table.
Electronics #3 ~ Meet Servo
       PRICE: $15,000                     SIZE: 2x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: [none]
       2nd CATEGORY: Miscellaneous
       Yahoo!  Servo is fantastic!  And, what better company to make this
       fine product... Shiny Things, Inc!  My favorite SimCompany, in
       case you hadn't guessed.  Shiny Things, Inc makes a whole line of
       kitchen appliances including top-notch refridgerators and stoves.
       Oh, right, about the item.  Servo is basically a robotic maid.
       He'll do everything a maid does, including making the beds, washing
       dishes, cleaning the beds, and everything inbetween.  You can even
       tell him to serve dinner!  It won't cost your the normal $20,
       Servo will serve it immediately (i.e. he doesn't have to prepare
       or cook it.)  The only downside is that his cooking doesn't fulfill
       hunger very much.  Very useful if you are running late and need
       a quick meal.  I believe he will do gardening work, as well, but
       don't hold me on that one.  He will also get rid of those pesky
       cockroaches.
       Basically, if you've got lots of cash, Servo is a great investment.
       You'll never need a maid again!
       Update: Servo does do gardening.  Thanks to Adam V. who pointed that
       out to me.


==========================================================================
|                 Livin' Large Item Guide - APPLIANCES                   |
==========================================================================

Appliances #1 ~ CiaoTime Moderna Cooktop
       PRICE: $1,100                      SIZE: 1x1 - Surface
       ATTRIBUTES: Hunger - 7
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       This nice stove goes on a counter, instead of standing alone like
       the pre-LL ranges.  So, before, you'd have to interrupt your nice
       sequence of Barcelona counters to fit in a stove.  Now, you can
       continue your sequence without interruption.  Unfortunetly, the
       attributes are the same as the Shiny Things, Inc. model, but the
       base price is more expensive, and you have to pitch for the
       counter as well.  So, looks are not cheap.
Appliances #2 ~ Olde Thyme Restored Oven
       PRICE: $1,600                      SIZE: 1x1
       ATTRIBUTES: Hunger - 9
       SUB-CATEGORY: Cooking
       2nd CATEGORY: Kitchen
       This oven is made to be at home in the castle theme.  It is more
       expensive than even the CiaoTime (base price), but you might want
       to consider this model even for the non-Castle.  The Hunger rating
       it higher than all the other stoves.
Appliances #3 ~ Olde Thyme Victual Preservatorium
       PRICE: $2,750                      SIZE: 1x1
       ATTRIBUTES: Hunger - 9
       SUB-CATEGORY: Refridgerators
       2nd CATEGORY: Kitchen
       Basically, a fancy way of saying "Castle Refridgerator."  This
       nice fridge is completely black, made for a castle.  Again, you
       might consider it even if you don't have a castle, as the Hunger
       rating is one higher than the Shiny Things' Freeze Secret.  It
       IS the most expensive fridge.
       Hey, you knew a castle wouldn't be cheap.  Makes you wonder how
       all the monarchs of the European empires were able to afford
       those complex forts that we visit as tourists.  So that's where
       our tax dollars are going, huh?


==========================================================================
|                  Livin' Large Item Guide - PLUMBING                    |
==========================================================================

Plumbing #1 ~ In-house Outhouse
       PRICE: $350                        SIZE: 1x1 - Wall
       ATTRIBUTES: Hygiene - neg. 1
                   Bladder - 8
                   Room - 2
       SUB-CATEGORY: Toilets
       2nd CATEGORY: Bathroom
       Well, ugh.  That's the first word that comes to mind.  It's a state-
       of-the-art toilet, state-of-the-art for the eleventh century, that
       is.  Standard castle toilet, but it's not very clean.  Strangely
       enough, it does add to the room value.
       Remember that this has "Wall" attached to it under Size.  This is
       because that while toilets are sitting on the floor, they must be
       attached to the wall.
Plumbing #2 ~ Stonewash Sink
       PRICE: $600                        SIZE: 1x1 - Counter
       ATTRIBUTES: Hygiene - 3
                   Room - 1
       SUB-CATEGORY: Sinks
       2nd CATEGORY: Kitchen
       This is actually a great sink, even out of the castle.  It has the
       highest Hygiene rating for any sink, and it adds to the Room value
       for a cheap price.
       This has a "Counter" on it instead of "Surface" under Size because
       sinks cannot be put on tables, only counters.
Plumbing #3 ~ "Suds du Solei" Antique Tub
       PRICE: $2,000                      SIZE: 2x1
       ATTRIBUTES: Comfort - 6
                   Hygiene - 9
       SUB-CATEGORY: Bathtubs 
       2nd CATEGORY: Bathroom
       Nice tub, actually, for the Castle, or in any fancy house.


==========================================================================
|                  Livin' Large Item Guide - LIGHTING                    |
==========================================================================

Lighting #1 ~ White Globe Sconce
       PRICE: $35                         SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       Originally a download, this is the cheapest wall light you can get.
       Wall lights are very useful because more often than not, your
       floor space is more limited.
Lighting #2 ~ Hawaiian Fantasy Tiki Torch
       PRICE: $70                         SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Outside
       This one looks, well, Hawaiian.  It's a nice torch, those kinds of
       things you see to keep bugs away.  They would go well outside.
Lighting #3 ~ Oval Glass Sconce
       PRICE: $85                         SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       This one was also a download.  It's the next cheapest wall light.
Lighting #4 ~ "Torchemada" Wall Torch
       PRICE: $110                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       Yet another wall "light" or torch.
Lighting #5 ~ Top Brass Sconce
       PRICE: $110                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       This wall light was also originall a download.
Lighting #6 ~ Femme de Luxe Lamp
       PRICE: $120                        SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       Here's a nice little lamp that sits on a surface - looks like those
       kinds of lamps they had back in the colonial days.
Lighting #7 ~ Greek Fire Garden Lamp
       PRICE: $125                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Outside
       This lamp almost looks Chinese in a way... but it's meant to sit
       outside on your porch to light the night.
Lighting #8 ~ "Cupidity" Art Lamp
       PRICE: $130                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       Basically a lamp with a cupid as its base.
Lighting #9 ~ Blue Plate Special Sconce
       PRICE: $135                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       Originally a download, this was my favorite wall light.  Looks
       very cool... even more so when it's on.
Lighting #10 ~ Neon Flamingo Sign
       PRICE: $149                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       Originally a download, this was a very nice bar light that Maxis
       offered up.  You could put it by your beverage bar and it'll
       look great.
Lighting #11 ~ Gam Sarfatti Floor Lamp
       PRICE: $160                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       This nice lamp looks like it has a huge, rounded, red shade.  Oh,
       well, most of the upcoming lamps are more interesting than cool,
       but that's what you get, right?
Lighting #12 ~ "Blue Note" Floor Lamp
       PRICE: $170                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       If it weren't for the title, I'd think that this is a table lamp.
       Nope, it is actually a floor lamp, and the shade is a complex array
       of blue colors.
Lighting #13 ~ Menorah
       PRICE: $175                        SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       The menorah in included with Livin' Large.  Nice little glow is
       givin off, but it does require a surface.
Lighting #14 ~ Mica Tube Lamp
       PRICE: $180                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       This tall, tubey lamp would be great for one of those futuristic
       houses.
Lighting #15 ~ Torchosteronne Table Lamp
       PRICE: $200                        SIZE: 1x1 - Surface
       ATTRIBUTES: [none]
       SUB-CATEGORY: Table Lamps
       2nd CATEGORY: Miscellaneous
       This is, perhaps, one of my favorite new items.  My favorite lamp
       before Livin' Large was the Torchosteronne Floor Lamp, and now
       they have a table lamp to match.  Yahoo!
Lighting #16 ~ The "Methanopolis" Floor Lamp
       PRICE: $250                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       Well, if the name says anything about it, it's powered by methane.
       Hope it doesn't blow up.  Nice red, though.
Lighting #17 ~ The Biomushric Floor Lamp
       PRICE: $250                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       This is, uh, nice.  Certainly fulfills the "Bio" part of the name.
       Yes, very interesting.
Lighting #18 ~ NeoRococo Wall Sconce
       PRICE: $300                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       This sconce was NOT originally a download, but it still is quite
       cool.  Blue lamp, might go well in a castle.
Lighting #19 ~ The KranialKone Light
       PRICE: $300                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       Here's another cool lamp.  The lamp shade is basically a cone, with
       a cool design to boot.  Not only that, but it adds to the room
       value.
Lighting #20 ~ "Torchemada" Candelabra
       PRICE: $330                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Miscellaneous
       This torch is very nice.  Also comes in a neat wall version to fit
       all your Castle needs.
Lighting #21 ~ "Sisters of Mercy" Candelabra
       PRICE: $360                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       The wall version of the Candelabra torch.  Perfect for a Castle.
Lighting #22 ~ Knight Niche Light Piece
       PRICE: $1,150                      SIZE: Wall - 1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall Lights
       2nd CATEGORY: Miscellaneous
       Perfect for a Castle.  Unfortunetly, the price skyrockets.  Hey,
       you knew a Castle wouldn't be cheap.
Lighting #23 ~ The Firey Friary Midieval Garden Lamp
       PRICE: $1,150                      SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Floor Lamps
       2nd CATEGORY: Outside
       Expensive, yes, but perfect for the gardens of your castle.  Every
       castle has gardens... does yours?

==========================================================================
|               Livin' Large Item Guide - MISCELLANEOUS                  |
==========================================================================

   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * There are no sub-categories for these items because they are        *
   * miscellaneous: a whole bunch of different items bunched together.   *
   * So, it would be next to impossible to group them.                   *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Miscellaneous #1 ~ Professional Trash Can
       PRICE: $40                         SIZE: 1x1
       ATTRIBUTES: [none]
       2nd CATEGORY: Miscellaneous
       This trash can was originally available for download.  It's 
       basically a trash can that's colored black.
Miscellaneous #2 ~ Dungeon Dumpster
       PRICE: $45                         SIZE: 1x1
       ATTRIBUTES: [none]
       2nd CATEGORY: Miscellaneous
       Well, duh.  Everyone who inhabits a castle must have a castle
       themed trash can.
Miscellaneous #3 ~ Little Voodoo Dolly
       PRICE: $65                         SIZE: 1x1 - Surface
       ATTRIBUTES: Fun - 1
                   adults only
       2nd CATEGORY: Study
       Nice little voodoo kit.  You can hurt people with it - I'm not
       exactly sure if it effects your relationship or not.  Note that it
       can only be used by adults, on adults.  So, don't buy it if there's
       only one adult in your household.  I suppose you could use it on
       friends, though :P
Miscellaneous #4 ~ Sky Scorcher Fireworks Kit
       PRICE: $90                         SIZE: 1x1
       ATTRIBUTES: Fun - 2
       2nd CATEGORY: Outside
       It's cheap, it's cool.  Don't launch them inside, or there's a very
       good chance of starting a fire.
Miscellaneous #5 ~ Elephant Foot Trash Can
       PRICE: $230                        SIZE: 1x1
       ATTRIBUTES: [none]
       2nd CATEGORY: Miscellaneous
       This trash can resembles an elephant's foot.  Not the most elegant,
       but if you can put up with the looks, it does hold more trash than
       the standard ones.
Miscellaneous #6 ~ Antique Lamp
       PRICE: $375                        SIZE: 1x1 - Surface
       ATTRIBUTES: Room - 1
       2nd CATEGORY: Living Room
       The most famous lamp in the whole neighborhood.  The genie 
       contained inside sometimes grants... bad wishes.  Try it.  You
       get a wish a day.  Only adults can wish, but kids can view the lamp.
Miscellaneous #7 ~ Makutu Tiki Dresser
       PRICE: $510                        SIZE: 2x2
       ATTRIBUTES: [none]
       2nd CATEGORY: Bedroom
       Going Hawaiian?  Here's the dresser for you - matches the Tiki
       Torches.
Miscellaneous #8 ~ Guido
       PRICE: $560                        SIZE: 2x2
       ATTRIBUTES: Room - 2
       2nd CATEGORY: Bedroom
       Here's a cool dresser.  It's kinda futuristic - but it adds to the
       room value, at any rate.
Miscellaneous #9 ~ Beejaphone Guitar
       PRICE: $580                        SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   + creativity
                   group activity
       2nd CATEGORY: Living Room
       Here's a nice guitar.  It's the only new way to raise your
       creativity, besides the old easel.
       Correction: The piano can also raise your creativity level.  Thanks
       to dan682@hotmail.com who pointed this out to me.
Miscellaneous #10 ~ KraftKing Woodworking Table
       PRICE: $720                        SIZE: 2x1
       ATTRIBUTES: + mechanical
                   adults only
       2nd CATEGORY: Study
       Now, here's a great investment.  You can make cute little garden
       gnomes that you can put out in your garden.  Okay, they might
       explode, but still... Actually, aside from raising your mechanical,
       these gnomes will raise in value as you make more.  So, before too
       long, you'll be able to make 10+ a day, each one selling for $50+.
       Quite a bit of money to be made there.
       NOTE: All right, after some usage, I have decided that my numbers
       were somewhat pessimistic.  Actually, gnomes sell for $100 if you
       have full Mechanical skill.  Not only that, but you can make
       15-20 gnomes per day, if you work all day.  For those of you who
       can't do the math, that's almost $2000 a day for making gnomes.
       I added that as an "alternate career," so check out the Career
       Analysis for a description.
Miscellaneous #11 ~ Madame Blahbatfry Crystal Ball
       PRICE: $760                        SIZE: 1x1
       ATTRIBUTES: adults only
       2nd CATEGORY: Study
       This crystal ball will give you suggestions about your future.
       Some of the messages are a little confusing, but you would be wise
       to follow them.  Sometimes you'll get rewarded with skills/friends
       if you follow the ball's advice.
       Note that it is very difficult to orient this, because each of the
       four sides of the ball look the same, so you don't really know
       which side your Sim will want to sit down on.  Good luck.
Miscellaneous #12 ~ "The Swing" Bookshelf
       PRICE: $910                        SIZE: 1x1
       ATTRIBUTES: Fun - 3
                   + cooking
                   + mechanical
                   + study
       2nd CATEGORY: Study
       This is a modern day bookshelf.  It bit expensive, but it looks
       cool.
Miscellaneous #13 ~ The "Concoctanation Station"
       PRICE: $980                        SIZE: 2x1
       ATTRIBUTES: + logic
                   adults only
       2nd CATEGORY: Study
       Here's a cool chemistry set.  According to the box, you can make
       eight different potions (though you can't choose which one you
       make).  There's blue, which will refresh your Sim, or green, which
       will make an evil clone, or... well, we want to leave SOME
       surprises, don't we?  See for yourself what happens.
Miscellaneous #14 ~ Baroque Optilopticon
       PRICE: $1,100                      SIZE: Wall - 1
       ATTRIBUTES: Room - 2
                   + charisma
                   adults only
       2nd CATEGORY: Bedroom
       Nice mirror.  It's big, gold, and expensive.  Thanks to Carmine who
       pointed out that I actually had written "creativity" as opposed to
       "charisma."
Miscellaneous #15 ~ Horwitz "Star-Track" Backyard Telescope
       PRICE: $2,100                      SIZE: 1x2
       ATTRIBUTES: Fun - 4
                   + logic
       2nd CATEGORY: Outside
       The telescope that can help you gain logic.  Apparently, if you
       use it too much, you can get abducted by aliens.  Try it if you
       dare...
Miscellaneous #16 ~ Fantzi di Pantza Dresser
       PRICE: $2,500                      SIZE: 2x2
       ATTRIBUTES: Room - 4
       2nd CATEGORY: Bedroom
       Nice dresser.  Unfortunetly, it's the most expensive.  It does add
       quite a bit to the room.
Miscellaneous #17 ~ Liebefunkenmann Piano
       PRICE: $5,399                      SIZE: 3x2
       ATTRIBUTES: Fun - 4
                   Room - 6
                   + creativity
                   group activity
       2nd CATEGORY: Living Room
       Yet another piano.  It helps your creativity go up, and it's more
       "roomy" than the other piano.

==========================================================================
|             Livin' Large Item Guide - SECONDARY CATEGORIES             |
==========================================================================
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * Here is a list of all the items sorted into their secondary         *
   * The attributes & description aren't included in this list - if you  *
   * need those, find the item in the list above.  I've included the     *
   * primary category next the item name.  If you need the price or      *
   * attributes, find it in the list above.                              *
   * *Note* that this list, like the in-came catalogue, is organized     *
   * by price.  The most expensive item in each category is last in      *
   * that category's list.                                               *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

LIVING ROOM
    Guinea Pig - Decorative
    Satinistics Reproduction Armchair - Seating
    Menorah - Lighting
    Christmas Tree - Decorative
    Satinistics Loveseat - Seating
    Etherette Lounger - Seating
    Antique Lamp - Miscellaneous
    Frogg - Seating
    Velvet Sofasaurus - Seating
    Beejaphone Guitar - Miscellaneous
    Wurl 'N' Hurl Retro Jukebox - Electronics
    The Manchester - Seating
    Ebonized Victorian Chair - Seating
    Duke of Earle Throne Chair - Seating
    Le Grande Guignol Loveseat - Seating
    "Red Matter" Sofa from Studio Bakonmi - Seating
    Liebefunkenmann Piano - Miscellaneous

DINING ROOM
    Sir Laxalot Dinette Chair - Seating
    The M Chair - Seating
    Beach Boss Beverage Bar - Miscellaneous
    The M Table - Surfaces
    El Tomayo Dining Chair - Seating
    El Tomayo Plank Table - Surfaces

BEDROOM
    Rampa Lopside End Table - Surfaces
    The Queen's Rose ENd Table - Surfaces
    Makutu Tiki Dresser - Miscellaneous
    Guido - Miscellaneous
    Baroque Optiloptican - Miscellaneous
    Fantzi di Pantza Dresser - Miscellaneous
    The Vibromatic Heart Bed - Seating

STUDY
    Little Voodoo Dolly - Miscellaneous
    Cuckoo Clock - Miscellaneous
    Floor Rug by Leopard Life - Decorative
    KraftKing Woodworking Table - Miscellaneous
    Madame Blahbatfry Crystal Ball - Miscellaneous
    "The Swing" Bookshelf - Miscellaneous
    The "Concoctanation Station" - Miscellaneous
    O'Mann Partners Desk - Surfaces
    Schwa Carpet - Decorative
    Viva PGT Home Casino - Electronics
    Sham Tiger Skin Rug - Decorative
    Faux Bearskin Rug - Decorative
    Antique Persian Rug - Decorative

KITCHEN
    Cornerstone Counter - Surfaces
    Retratech Dining Table - Surfaces (Don't know how THIS one slipped in)
    CiaoTime 360 Moderna Cooktop - Appliances
    Olde Thyme Restored Oven - Appliances
    Olde Thyme Victual Preservatorium - Appliances

BATHROOM
    In-house Outhouse - Plumbing
    Stonewash Sink - Plumbing
    "Suds du Solei" Antique Tub - Plumbing

OUTSIDE
    What a Gas! Party Balloons - Decorative
    Hawaiian Fantasy Tiki Torch - Lighting
    Sky Scorcher Fireworks Kit - Miscellaneous
    Potted Palm - Decorative
    Greek Fire Garden Lamp - Lighitng
    The Firey Friary Medieval Garden Lamp - Lighting
    Horrorwitz "Star-Track" Backyard Telescope - Miscellaneous

MISCELLANEOUS
    White GLobe Sconce - Lighting
    Professional Trash Can - Miscellaneous
    Dungeon Dumpster - Miscellaneous
    "Tongue of the Tiger" - Decorative
    "Tahitian Eye" by Nick N. Borrow - Decorative
    "The Forgotten Guinea Pig" - Decoartive
    Oval Glass Sconce - Lighting
    Top Brass Sconce - Lighting
    "Torchmada" Wall Torch - Lighting
    Femme de Luxe Lamp - Lighting
    Cupidity Art Lamp - Lighting
    Blue Plate Special Sconce - Lighting
    Neon Flamingo Sign - Lighting
    Gam Sarfatti Floor Lamp - Lighting
    "Blue Note" Floor Lamp - Lighting
    Mica Tube Lamp - Lighting
    Torchosteronne Table Lamp - Lighting
    Old Movie Prop - Decorative
    Elephant Foot Trash Can - Miscellaneous
    The Biomushric Floor lamo - Lighting
    "The Methanopolis" Floor Lamp - Lighting
    NeoRocco Wall Sconce - Lighting
    The KranialKone Light - Lighting
    "Torchemada" Candelabra - Lighting
    "Sisters of Mercy" Wall Candelabra - Lighting
    Deer Master Trophy - Decorative
    "David" by DeLux Sculpture - Decorative
    Trajicklowna Cloisonne Urn - Decorative
    Granite Guard Lion - Decorative
    "Space Chicken" Marquette - Decorative
    "Hazard the Guess" by Connor Triist - Decorative
    "Blind Date" by I. Roney - Decorative
    Empty Circles Again (Seriograph) by N.I. Strane - Decorative
    Knight Niche Light Piece - Lighting
    Head in a Jar Curio - Mescellaneous
    Estate Sale Conversation Piece - Decorative
    Highbrau Coat of Arms - Decorative
    "Cosine Cathedral" by S. Neverdunne - Decorative
    White Rhino Re-enactment - Decorative
    Judith Peynter - Self Portrait - Decorative
    "Eruption of Decadence" Tapestry - Decorative
    Black Tree Tapestry - Decorative
    Shabycratah Figure - Decorative
    "La Gargouille" Ornamental Sculpture - Decorative
    Introducing Servo - Electronics
    Suit of Armor - Decorative

 /---------------------------------------\
|  Chapter Three: House Party Item Guide  |
 \---------------------------------------/

=========================================================================
|                   House Party Item Guide - SEATING                    |
=========================================================================

Seating #1 ~ Freedom Chair
       PRICE: $165                        SIZE: 1x1
       ATTRIBUTES: Comfort - 1
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       This, uh, distinctive chair takes over the spot of cheapest chair
       previously held by the Sioux Sity chair and the red dining chair.
       Made out of hay, meant to go with the Cowboy set.  Not that
       comfortable, as you can imagine.
Seating #2 ~ Rusty Redneck Barrel Chair
       PRICE: $95                        SIZE: 1x1
       ATTRIBUTES: Comfort - 2
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       A little ol' barrel made chair.  I'm not exactly sure which set
       this fits into, if it fits into a set, but it is another chair that
       you can buy on the cheap and it is slightly more comfortable than
       sitting on hay.
Seating #3 ~ "Magneti" Inflatable Fun Chair
Seating #4 ~ "Biome" Inflatable Fun Chair
Seating #5 ~ "Aquaqu" Inflatable Fun Chair
       PRICE: $109 per chair             SIZE: 2x1
       ATTRIBUTES: Comfort - 3
                   Room - 1
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       These chairs are exactly the same, except in different colors.
       Basically, they are air chairs, if you've seen them in stores or
       not.  Kind of cool.  They all match with their respective couches.
Seating #6 ~ Surplus Theatre Seating
       PRICE: $153                       SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Here's a nice little theatre seat.  They can go by themselves, but
       they really do look like theatre seats if you put them together in
       a row.  Of course, they don't have guest amenities like cupholders,
       but I've never actually seen a Sim holding a cup.  Maybe that
       doesn't matter...
Seating #7 ~ Tiki Drean Dining Chair
       PRICE: $175                       SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Dining Chairs
       2nd CATEGORY: Dining Room
       This dining chair is made specifically to go with the Tiki Dream
       Dining Table.
Seating #8 ~ "Sky Surfer" Inflatable Sofa
Seating #9 ~ "Verdette" Inflatable Sofa
Seating #10 ~ "Psycha" Inflatable Sofa
       PRICE: $190                       SIZE: 2x1
       ATTRIBUTES: Comfort - 3
                   Energy - 5
                   Room - 1
       SUB-CATEGORY: Couches
       2nd CATEGORY: Living Room
       I must admit that I think air chairs are kinda cool - but I haven't
       yet seen an air sofa on the market.  These are two-seater sofas
       you can take a nap on.  In case you hadn't already guessed, they go
       with their matching color Inflatable Fun Chair.
Seating #11 ~ Chair of the Future
       PRICE: $203                       SIZE: 1x1
       ATTRIBUTES: Comfort - 3
       SUB-CATEGORY: Dining Chairs
       2nd CATEGORY: Dining Room
       Here's a rather cool looking chair.  They go very well with the
       Artist's Concept Table, kind of a futuristic set.  They aren't that
       expensive, either.
Seating #12 ~ Tropi-Cone Island Chair
       PRICE: $315                       SIZE: 1x1
       ATTRIBUTES: Comfort - 5
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Here's a nice Luau chair.
Seating #13 ~ Plushie Mushie Pleasure Chair
       PRICE: $329                       SIZE: 1x1
       ATTRIBUTES: Comfort - 5
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Well...hmm.  I really don't know what to think about this chair.
       Don't hold me to this, but I believe that it is meant to go with
       the Efficiency Table (but I could be wrong).
Seating #14 ~ Tropi-Cone Sofa
       PRICE: $535                       SIZE: 3x1
       ATTRIBUTES: Comfort - 5
                   Energy - 5
       SUB-CATEGORY: Sofas
       2nd CATEGORY: Living Room
       Well, gee, what might this sofa go with?  I'll give you one guess.
Seating #15 ~ Cowch Country Lounger
       PRICE: $1,115                     SIZE: 1x1
       ATTRIBUTES: Comfort - 8
                   Room - 1
       SUB-CATEGORY: Chairs
       2nd CATEGORY: Living Room
       Here's a chair that is strictly cowboy set.  Despite being in a
       specific set, this chair is very comfortable, and it might not hurt
       to have this chair in your house regardless of the setting.
Seating #16 ~ Cowch Country Sofa
       PRICE: $1,350                     SIZE: 3x1
       ATTRIBUTES: Comfort - 8
                   Energy - 5
                   Room - 1
       SUB-CATEGORY: Sofas
       2nd CATEGORY: Living Room
       The matching cowboy couch is still very comfortable.  While not up
       to par with some of the Livin' Large couches in terms of attributes,
       it has a decent price tag.

==========================================================================
|                   House Party Item Guide - SURFACES                    |
==========================================================================

Surfaces #1 ~ Freedom End Table
       PRICE: $40                        SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables 
       2nd CATEGORY: Bedroom
       Here's a nice 'ol end table made out of hay.  As you can imagine,
       this fine product goes with the Freedom Chair.
Surfaces #2 ~ The Elegant Chef's End Table
       PRICE: $50                        SIZE: 1x1
       ATTRIBUTES: [none] 
       SUB-CATEGORY: End Tables 
       2nd CATEGORY: Dining Room
       This nice chef's end table will work in any environment, though it
       makes an excellent table for the punch bowl, sitting next to The
       Elegant Chef Buffet Table.  Works for parties!
Surfaces #3 ~ "Lola Mona" Occasional Table
       PRICE: $170                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: End Tables 
       2nd CATEGORY: Bedroom
       Here's another end table, this one for the Luau setting.
Surfaces #4 ~ Efficiency Table
       PRICE: $179                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables 
       2nd CATEGORY: Dining Room
       This is a brand new type of dining table -  1x1 dining table, the
       likes of which Simers have never seen before!  Very cool, actually,
       as Sims can still comfortably sit one on each side, making a very
       small and compact dining area that seats four.  There are a few new
       tables like this in House Party.
Surfaces #5 ~ Wicked Breeze Counter
       PRICE: $180                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters 
       2nd CATEGORY: Kitchen
       This is supposed to be a counter, I suppose, though my first
       thought was an end table.  You could use it for either, I suppose.
       Anyway, this is a nice counter to go with the Luau setting.
Surfaces #6 ~ Cape Crab Coastside Counter
       PRICE: $249                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters 
       2nd CATEGORY: Kitchen
       Here's a very nice, elegant counter in a pleasant shade of blue.
       I don't really know if it fits into a set or not, but it will go
       well in many kitchen settings.
Surfaces #7 ~ Efficiency Table Plus!
       PRICE: $275                       SIZE: 2x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables 
       2nd CATEGORY: Dining Room
       Here's an expansion of the Efficiency Table, for those of you who
       are still space-conscious, but need a little extra room.  This is a
       nice 2x1 table that will comfortably seat six people.
Surfaces #8 ~ Country Counter
       PRICE: $276                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters 
       2nd CATEGORY: Kitchen
       Here's another counter that looks like it was from the same people
       who designed the Cape Crab Counter - except with a different theme.
       This counter is clearly meant to go with the Cowboy setting.
Surfaces #9 ~ Artist's Concept Table
       PRICE: $349                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables 
       2nd CATEGORY: Dining Room
       Here's another small, 1x1 dining table that seats four.  This one
       is quite cool, as it is probably meant to go with the Rave setting
       (though I label it futuristic).
Surfaces #10 ~ Tiki Dream Dining Table
       PRICE: $379                       SIZE: 3x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Dining Tables 
       2nd CATEGORY: Dining Room
       Here's a dining table that is much longer than it is wide.  Meant
       to go with the Luau setting.  For your information, this table can
       only accomodate six people, as you cannot put a chair between two
       other chairs on the long side.
Surfaces #11 ~ ScienStone Wall Counter
       PRICE: $425                       SIZE: Wall - 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters 
       2nd CATEGORY: Kitchen
       Here's a very interesting counter - one that does not touch the
       floor and is entirely supported by the wall.  Very nice, but the
       downside is that it must be attached to a wall, so you can't put
       one in the middle of the kitchen.  Under Size, I put "Wall - 1x1"
       as opposed to "Wall - 1" because the counter does need a wall, but
       it also uses up one floor tile.  Note that, like toilets, it
       requires being next to a wall, but you can still put other wall
       items (such as paintings) above it.
Surfaces #12 ~ The Smart Counter
       PRICE: $432                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Counters 
       2nd CATEGORY: Kitchen
       Despite this item's description, it does not offer any special food
       or hunger bonuses with cooking.  It just looks cool - fits in with
       the Rave setting.

==========================================================================
|                  House Party Item Guide - DECORATIVE                   |
==========================================================================

Decorative #1 ~ Jack-O-Latern
       PRICE: $27                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Floor 
       2nd CATEGORY: Outside
       Here's a nice cheap ornament that will up your Room value just a
       bit.  If you don't own House Party, this item is also a download
       off of thesims.com.
Decorative #2 ~ Desert Not Lawn Ornament
       PRICE: $70                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Floor 
       2nd CATEGORY: Miscellaneous
       This is a cowboy lawn ornament.  I suppose it's supposed to go
       outside.
Decorative #3 ~ "Amaizing" Lawn Ornament
       PRICE: $89                        SIZE: 1x1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Floor 
       2nd CATEGORY: Miscellaneous
       Another Cowboy lawn ornament.  Nice wheat.  You could make a
       convincing hedge maze out of this, though it would probably take
       up a whole lot.
Decorative #4 ~ Queen Vivanco Roses
       PRICE: $99                        SIZE: 1x1 - Surface
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Plants 
       2nd CATEGORY: Miscellaneous
       These are actually very nice roses.  They are meant to go on a
       table.  Also available as a download item off of thesims.com.
Decorative #5 ~ Jungle Jumble Import Display
       PRICE: $151                       SIZE: Wall - 1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Wall/Painting 
       2nd CATEGORY: Miscellaneous
       Here's a nice imported Luau wall display.  It actually looks quite
       cool, though it's a bit on the expensive side for only a one room
       rating.
Decorative #6 ~ Pacific Island Relic
       PRICE: $198                       SIZE: Wall - 1
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Painting 
       2nd CATEGORY: Miscellaneous
       Another Luau relic that you can place on your wall.  A bit more
       realistic in terms of price:room rating ratio.
Decorative #7 ~ "Duke Tubula" Memorial Surf Board
       PRICE: $230                       SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Floor 
       2nd CATEGORY: Miscellaneous
       Despite initial appearances, this is not a wall hanging (which is
       what I thought at first. Silly me).  Yet another item in the deluge
       of Luau themed Decorative items.
Decorative #8 ~ Scraps Ranch Rag Rug
       PRICE: $233                       SIZE: 3x2
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Carpets 
       2nd CATEGORY: Study
       Finally, we deviate from the Luau setting.  Here, we see a nice rug.
       From the description, you might think that it's a cowboy rug, but
       it does fit well into any setting.  Rugs are nice because they look
       nice, but Sims can also walk on them and you can put other items (
       i.e. bookshelves, sofas, etc.) on top of them.
Decorative #9 ~ Savant-Naif Art Rug
       PRICE: $290                       SIZE: 3x3
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Carpets 
       2nd CATEGORY: Study
       Here's kind of a pseudo-rug, though it does go well in many
       different living room settings.
Decorative #10 ~ Long Horn Wall Accent
       PRICE: $395                       SIZE: Wall - 1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       Here's a nice hunter's artifact from the good 'ol days of stalking
       through the forest, looking for those animals...  Anyway, the
       price is fairly decent for a room rating of 3.
Decorative #11 ~ Weft Wrights Wall Quilt
       PRICE: $515                       SIZE: Wall - 2
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       Now, we're starting to get into the more expensive side.  The
       price to room ratio is not that great on this item.  It's rather
       expensive, though it does go well in many environments.
Decorative #12 ~ "Black Bile Bear"
       PRICE: $520                       SIZE: 1x1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Floor 
       2nd CATEGORY: Miscellaneous
       Here's a cool, carved bear for your home.
Decorative #13 ~ Native Sim Wall Hanging
       PRICE: $639                       SIZE: Wall - 1
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       More expensive still.  This wall hanging is kinda neat, though you
       might be hard-pressed to find a place where it goes well.
Decorative #14 ~ SimBad's Stuffed Marlin
       PRICE: $777                       SIZE: Wall - 3
       ATTRIBUTES: Room - 3
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       Now here's a massive, expensive, poor-room-rating item that is only
       good for those hunters out there.  This is the only item in the
       whole game (I believe) that takes up three wall spaces - and that
       is quite a lot, when you consider windows, paintings, lights, and
       all the other things that grace your walls.  You will probably have
       a hard time finding space for it, and it's expensive.  I recommend
       dumping this item.
Decorative #15 ~ "Blue Inca Pilot" Band Poster
       PRICE: $1,789                     SIZE: Wall - 2
       ATTRIBUTES: Room - 4
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       Here's another large item, though it may only seem large because
       it's tiny in the preview picture.  Not a bad item, but we take a
       huge price leap from the last House Party item to this one.
Decorative #16 ~ Ali'i Kahuna Ceremonial Tiki
       PRICE: $2,000                     SIZE: 1x1
       ATTRIBUTES: Room - 5
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       Here's another luau monument for your home.  Not a bad item, but a
       bit on the expensive side.
Decorative #17 ~ Non-experimental Neon Painting
       PRICE: $2,012                     SIZE: Wall - 2
       ATTRIBUTES: Room - 5
       SUB-CATEGORY: Wall/Paintings 
       2nd CATEGORY: Miscellaneous
       This painting obviously goes with the Rave/futuristic theme of the
       game.
Decorative #18 ~ "Sublime Slime" Installation
       PRICE: $9,000                     SIZE: 2x1
       ATTRIBUTES: Room - 8
       SUB-CATEGORY: Floor 
       2nd CATEGORY: Miscellaneous
       A massive leap in price, but not a bad room rating.  Interesting
       model, though I think it goes well with those air chairs/sofas.

==========================================================================
|                 House Party Item Guide - ELECTRONICS                   |
==========================================================================

Electronics #1 ~ Neukum Stereo Speakers
       PRICE: $99                        SIZE: 1x1
       ATTRIBUTES: Room - 1
       SUB-CATEGORY: Stereo 
       2nd CATEGORY: Living Room
       Now we get to Electronics; some of the coolest new items in House
       Party are electronic.  One such invention are the Speakers.  These
       nice, handy items are cheap stand-alone speakers that you can put
       anywhere in your house.  If you put them somewhere, turn a radio
       on, and turn the speaker on, then the music will be broadcast to
       that area.  You can't dance there; I have a strong suspicion that
       these speakers are more for the player's benefit than the Sim's.
       That doesn't mean it's not a cool item, though.
Electronics #2 ~ Recycled Pay Phone
       PRICE: $111                       SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Phones 
       2nd CATEGORY: Miscellaneou
       Here's a new wall phone that fits in with the Cowboy theme.  There
       aren't any Rave or Luau phones, sorry.
Electronics #3 ~ "Bounce My Booty" Dance Floor
       PRICE: $1,250                     SIZE: 2x2 (one)
       ATTRIBUTES: Fun - 6                     any size by connecting them
                   Room - 3
                   group activity
       SUB-CATEGORY: Stereo 
       2nd CATEGORY: Miscellaneous
       This dance floor is one of the "main items" in House Party (the
       dance floor is to House Party as the Heart Bed was to Livin' Large.)
       One of the features everyone was looking forward to, that is.  And
       awesome it is.  By putting it near a radio or the DJ Booth, Sims can
       dance to their favorite tunes.  And, you can put 2x2 sections
       together to make a large dance floor.  Not only that, but the whole
       floor will light up in different patterns based on the type of music
       playing.  Definitely one of the better items added in House Party.
Electronics #4 ~ Spazmatronic Plasmatronic Go-Go Cage
       PRICE: $1,749                     SIZE: 1x1
       ATTRIBUTES: Fun - 7
                   Room - 3
       SUB-CATEGORY: Stereo 
       2nd CATEGORY: Miscellaneous
       Parties are very expensive, I can't deny that.  This is a very
       useful item for any party, however; Sims will get into the cage and
       dance.  It's fun for them, and it usually attracts a crowd to watch
       and dance along.  Quite a fun item, especially if you have music
       and a dance floor nearby.
Electronics #5 ~ ToroTee Mechanical Bull
       PRICE: $5,678                     SIZE: 3x3
       ATTRIBUTES: Fun - 4
                   + body
                   group activity
       SUB-CATEGORY: Other Entertainment 
       2nd CATEGORY: Miscellaneous
       Here's a nice mechanical bull that allows Sims to raise their Body
       level.  You can ride it as Easy, Medium, and Difficult.  It is
       interesting to watch the Sims ride.  While listed as a group
       activity, I would be careful; participating Sims can only watch,
       and if their relationship isn't high, they will boo, which will
       send the relationship down.
Electronics #6 ~ Turntablitz DJ Booth
       PRICE: $7,129                     SIZE: 3x2
       ATTRIBUTES: Fun - 8
                   Room - 3
                   group activity
       SUB-CATEGORY: Stereo 
       2nd CATEGORY: Living Room
       Here's another party item: the large DJ Booth that you can put
       next to the dance floor.  Sims can DJ, for fun, or they can just
       turn the machine on and let it play.

==========================================================================
|                  House Party Item Guide - APPLIANCES                   |
==========================================================================

   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * There are no new Appliances for House Party.  Sorry.                *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


==========================================================================
|                   House Party Item Guide - PLUMBING                    |
==========================================================================

Plumbing #1 ~ Savage Salvage Sink
       PRICE: $229                        SIZE: 1x1 - Surface
       ATTRIBUTES: Hygiene - 2
       SUB-CATEGORY: Sinks 
       2nd CATEGORY: Kitchen
       True to the description, it is cheaper to buy a sink from Savage
       Salvage than buy a new one.  It has the same Hygiene rating than
       the previous cheapest Sink.
Plumbing #2 ~ Boggs Memorial Commode
       PRICE: $375                        SIZE: Wall - 1x1
       ATTRIBUTES: Bladder - 8
       SUB-CATEGORY: Toilets 
       2nd CATEGORY: Bathroom
       Here's another toilet for your use.  I have yet to decide which set
       it belongs in; most likely, Cowboy.
Plumbing #3 ~ Chrome Faucet System
       PRICE: $622                        SIZE: 1x1
       ATTRIBUTES: Hygiene - 3
                   Room - 2
       SUB-CATEGORY: Sinks 
       2nd CATEGORY: Bathroom
       Ah, a very fancy sink that goes into the Rave category.  Goes with
       (duh) the matching shower.
Plumbing #4 ~ Wicked Breeze Surf Shower
       PRICE: $672                        SIZE: 1x1
       ATTRIBUTES: Hygiene - 5
                   Room - 1
       SUB-CATEGORY: Showers 
       2nd CATEGORY: Bathroom
       Finally!  A new shower!  Yahoo!  Sims fans everywhere were upset
       when new showers weren't included with Livin' Large.  At last, we
       have some!  This shower isn't the cleanest in the world, but it
       goes well with the Luau theme.
Plumbing #5 ~ Chrome Concept Shower
       PRICE: $2,999                      SIZE: 1x1
       ATTRIBUTES: Hygiene - 10
                   Room - 2
       SUB-CATEGORY: Showers 
       2nd CATEGORY: Bathroom
       Sorry for the pun, but Maxis really did decide to shower us with
       showers!  This one is expensive, to be sure, but it is extremely
       clean and does look very cool.  Goes with the Chrome Sink.  Excuse
       me, the "Faucet System."

==========================================================================
|                   House Party Item Guide - LIGHTING                    |
==========================================================================

Lighting #1 ~ SUNOT Shop Light
       PRICE: $30                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights 
       2nd CATEGORY: Miscellaneous
       Here's a nice industrial-looking light for your living room or
       workshop.
Lighting #2 ~ Old Railroad Lamp
       PRICE: $63                        SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights 
       2nd CATEGORY: Miscellaneous
       This is an old lamp that looks like it belongs in the Cowboy
       category.
Lighting #3 ~ Vintage "Hula Girl" Dancing Lamp
       PRICE: $80                        SIZE: 1x1 - Surface
       ATTRIBUTES: Room - 2
       SUB-CATEGORY: Table Lamps 
       2nd CATEGORY: Miscellaneous
       Here's a nice Luau lamp for your living room.  This light is unique
       in that if you manually turn it on, it does not go off until the
       bulb burns out or your turn it off.  All other lights go off at 7AM
       if you manually turn them on.  This item is also available for
       download at thesims.com.
Lighting #4 ~ LED Pod Light
       PRICE: $131                       SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights 
       2nd CATEGORY: Miscellaneous
       This is a very nice looking light, and it flashes.  Well, the
       lights move around.  This is more of a disco item.
Lighting #5 ~ Symbol Light
       PRICE: $135                       SIZE: Wall - 1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Wall Lights 
       2nd CATEGORY: Miscellaneous
       Here's another cool looking Disco light.
Lighting #6 ~ Faux Blowfish Fish Lamp
       PRICE: $173                       SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps 
       2nd CATEGORY: Miscellaneous
       Here's a very curious looking lamp.  I'm not exactly sure which
       set this one is supposed to fit into.
Lighting #7 ~ Club Code Thrill Light
       PRICE: $1,000                     SIZE: 1x1
       ATTRIBUTES: [none]
       SUB-CATEGORY: Floor Lamps 
       2nd CATEGORY: Miscellaneous
       Here's another very cool lamp made for the discos - and somewhat
       close to the dance floor, too.  You can't actually see the red and
       blue lights bouncing off nearby walls, sorry.  Despite looks, this
       lamp only produces normal white light.

==========================================================================
|                House Party Item Guide - MISCELLANEOUS                  |
==========================================================================

   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * There are no sub-categories for these items because they are        *
   * miscellaneous: a whole bunch of different items bunched together.   *
   * So, it would be next to impossible to group them.                   *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Miscellaneous #1 ~ Granny Raymond's Holiday Cookies
       PRICE: $10                        SIZE: 1x1
       ATTRIBUTES: [none] 
       2nd CATEGORY: Miscellaneous
       Here is some definite insta-food.  You can buy them and eat them
       for a very cheap price.  They aren't that filling.  However, they
       do take over the award for cheapest item: previously held by the
       original Sims Flamingo ($12).  I believe this item is also
       available for download at thesims.com.
Miscellaneous #2 ~ Birthday Cake
       PRICE: $49                        SIZE: 1x1
       ATTRIBUTES: Fun - 3 
       2nd CATEGORY: Dining Room
       Here's another insta-food for your enjoyment, though this one has
       quite a few bonuses.  When you tell a Sim to blow out the candles,
       they will gather all the other Sims in the house over to watch.
       Not only that, but many of your neighbors will come over to give
       you presents.  It's a very subtle way of calling a party.
Miscellaneous #3 ~ SimFarm Turkey Dinner
       PRICE: $102                       SIZE: 1x1
       ATTRIBUTES: Fun - 3 
       2nd CATEGORY: Dining Room
       This is almost exactly the same as the Birthday Cake (see above).
Miscellaneous #4 ~ Punchucopia Extraordinaria
       PRICE: $150                       SIZE: 1x1 - Surface
       ATTRIBUTES: Hunger - 1
                   Fun - 2
                   group activity 
       2nd CATEGORY: Miscellaneous
       Here's the Punch Bowl - something the Caterer will be responsible
       for filling if you hire one.  When the punch bowl is full, you can
       drink from it, and have your friends drink from it, and they will
       all converse while doing so.  It goes extremely well when placed on
       the Elegant Chef's End Table, next to the Elegant Chef Buffet Table.
Miscellaneous #5 ~ The Elegant Chef Buffet Table
       PRICE: $194                       SIZE: 3x1
       ATTRIBUTES: Hunger - 4 
       2nd CATEGORY: Dining Room
       This is the main event for your parties - the food!  Hire a caterer,
       and he will come over and fill up the Table every time it is empty.
       You'll never have to worry about food!  If you choose not to hire
       a Caterer, you can fill it up yourself, for the price of $100 each
       time.
Miscellaneous #6 ~ Fancy Feet Cake Treat
       PRICE: $300                       SIZE: 2x1
       ATTRIBUTES: Fun - 3 
       2nd CATEGORY: Miscellaneous
       Here's another great item for the parties - a large cake.  Should
       you need a quikc boost of fun at your party, but one of these
       and you can hire a male or female entertainer.  They will pop out
       of the cake and do a little dance.  Of course, all the Sims on the
       lot at that time will run over to watch.  After, (s)he will hang
       around and converse with you and your guests.  Careful, though,
       as (s)he is very seductive.  This can cause much jealously among
       those who are already in love.  This happened at my party.  I
       figured something was wrong when everyone started hating each
       other.  You might be wise to dismiss he(r) after he(r) dance.
Miscellaneous #7 ~ KampRile Instant Campfire
       PRICE: $482                       SIZE: 1x1
       ATTRIBUTES: Comfort - 2
                   Fun - 2
                   group activity 
       2nd CATEGORY: Outside
       Here's another nice little item for your informal gatherings.  You
       can gather some people together, start a fire, and tell stories
       and sing songs around the campfire.  Best done late at night, but
       your Sims probably won't care anyway.  I'm not sure if your Sims
       can start anything on fire by using this item, but you might be
       wise to have a smoke alarm in the same room just in case.
Miscellaneous #8 ~ Porta-Parody Costume Trunk
       PRICE: $496                       SIZE: 2x2
       ATTRIBUTES: [none] 
       2nd CATEGORY: Bedroom
       Another of the House Party Genius Items.  This little costume trunk
       will allow you to change your clothes, but not permanently.  Before,
       you could only dress in Formal, PJs, Work, or Swimsuit clothes from
       the dresser.  Now, you can temporairly dress in any number of
       preset skins and categories.  As a bonus, after you issue the
       command to Dress In..., then everyone at your party will come over
       to dress in that theme of costume also.
Miscellaneous #9 ~ "Bezique's Folly" Card Game
       PRICE: $502                       SIZE: 1x1
       ATTRIBUTES: Fun - 2
                   + charisma
                   group activity 
       2nd CATEGORY: Study
       Here's a nice little card game that your Sims can play together.
       It looks more like Charades to me, but anyway... According to the
       EA Tech Support, your Charisma will only go up if your Sims play
       together.  However, I have found that my Charisma goes up if you
       practice the game as a single player.  So, I don't know.  Play
       around with it, and let me know what you find.
Miscellaneous #10 ~ Super Schlooper Bubble Blower
       PRICE: $710                       SIZE: 3x3
       ATTRIBUTES: Charisma - 2
                   Fun - 3
                   group activity 
       2nd CATEGORY: Miscellaneous
       Here's a nice little bubble blower.  I haven't tested it all that
       much, but it doesn't seem to raise your Charisma.  I don't really
       know, though.
Miscellaneous #11 ~ Whether Vain Drink Dispenser
       PRICE: $920                       SIZE: 2x1
       ATTRIBUTES: Hunger - 1
                   Fun - 3
                   Room - 3 
       2nd CATEGORY: 
       Here's a very nice bar following the Rave/futuristic theme.
Miscellaneous #12 ~ Antique Saloon Drink Cabinet
       PRICE: $922                       SIZE: 2x1
       ATTRIBUTES: Hunger - 1
                   Fun - 3
                   Room - 3 
       2nd CATEGORY: Dining Room
       Ooh, it's not only a drink dispenser, it's a drink cabinet!  This
       bar, I'm assuming, goes with the Cowboy/Wild West theme.
Miscellaneous #13 ~ Galvanator Bookshelf
       PRICE: $925                       SIZE: 1x1
       ATTRIBUTES: Fun - 3
                   + cooking
                   + mechanical
                   + study 
       2nd CATEGORY: Study
       Here's another bookshelf that looks very, uh, well, I don't really
       how to describe this item.  "Modern," I suppose, as it's not
       futuristic, but it's not old fashioned/Cowboy, either.
Miscellaneous #14 ~ Ornery Owl Pioneer Bookcase
       PRICE: $935                       SIZE: 2x1
       ATTRIBUTES: Fun - 3
                   + cooking
                   + mechanical
                   + study 
       2nd CATEGORY: Study
       Ah, now here's the Cowboy bookcase.  Longer than it is wide, much
       like the best bookcase in the original Sims.

==========================================================================
|              House Party Item Guide - SECONDARY CATEGORIES             |
==========================================================================
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
   * Here is a list of all the items sorted into their secondary         *
   * The attributes & description aren't included in this list - if you  *
   * need those, find the item in the list above.  I've included the     *
   * primary category next the item name.  If you need the price or      *
   * attributes, find it in the list above.                              *
   * *Note* that this list, like the in-came catalogue, is organized     *
   * by price.  The most expensive item in each category is last in      *
   * that category's list.                                               *
   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

LIVING ROOM
    Freedom Chair - Seating
    RustyRedneck Barrel Chair - Seating
    Neukum Stereo Speakers - Electronics
    "Magneti" Inflatable Fun Chair - Seating
    "Biome" Inflatable Fun Chair - Seating
    "Aquaqu" Inflatable Fun Chair - Seating
    Surplue Theatre Seating - Seating
    "Sky Surfer" Inflatable Sofa - Seating
    "Vedette" Inflatable Sofa - Seating
    "Psycha" Inflatable Sofa - Seating
    Tropi-Cone Island Chair - Seating
    Cowch Country Lounger - Seating
    Cowch Country Sofa - Seating
    Turntablitz DJ Booth - Electronics

DINING ROOM
    Birthday Cake - Miscellaneous
    The Elegant Chef's End Table - Surfaces
    SimFarm Turkey Dinner - Miscellaneous
    Tiki Dream Dining Chair - Seating
    Efficiency Table - Surfaces
    The Elegant Chef Buffet Table - Miscellaneous
    Chair of the Future - Seating
    Efficiency Table Plus! - Surfaces
    Artist's Concept Table - Surfaces
    Tiki Dream Dining Table - Surfaces
    Whether Vain Drink Dispenser - Miscellaneous
    Antique Saloon Drink Cabinet - Miscellaneous

BEDROOM
    Freedom End Table - Surfaces
    "Lola Mona" Occasional End Table - Surfaces
    Porta-Parody Costume Trunk - Miscellaneous

STUDY
    Scraps Ranch Rag Rug - Decorative
    Savant-Naif Art Rug - Decorative
    "Bezique's Folly" Card Game - Miscellaneous
    Galvnator Bookshelf - Miscellaneous
    Ornery Owl Pioneer Bookcase - Miscellaneous

KITCHEN
    Wicked Breeze Counter - Surfaces
    Savage Salvage Sink - Plumbing
    Cape Crab Coastside Counter - Surfaces
    Country Counter - Surfaces
    ScienStone Wall Counter - Surfaces
    The Smart Counter - Surfaces

BATHROOM
    Boggs memorial Commode - Plumbing
    Chrome Faucet System - Plumbing
    Wicked Breeze Surf Shower - Plumbing
    Chrome Concept Shower - Plumbing

OUTSIDE
    Jack-O-Lantern - Decorative
    KampRite Instant Campfire - Miscellaneous

MISCELLANEOUS
    Granny Raymond's Holiday Cookies - Miscellaneous
    SUNOT Shop Light - Lighting
    Old Railroad Lamp - Lighting
    Desert Nut Lawn Ornament - Decorative
    Vintage "Hula Girl" Dancing Lamp - Lighting
    "Amaizing" Lawn Ornament - Decorative
    Queen Vivanco Roses - Decorative
    Recycled Pay Phone - Miscellaneous
    LED Pod Light - Lighting
    Symbol Light - Lighting
    Punchucopia Extraordinaria - Miscellaneous
    Jungle Jumble Import Display - Decorative
    Faux Blowfish Fish Lamp - Lighting
    Pacific Island Relic - Decorative
    "Duke Tubula" Memorial Surf - Decorative
    Fancy Feet Cake Treat - Miscellaneous
    Long Horn Wall Accent - Decorative
    Weft Wrights Wall Quilt - Decorative
    "Black Bile Bear" - Decorative
    Native Sim Wall Hanging - Decorative
    Super Schlooper Bubble Blower - Miscellaneous
    SimBud's Stuffed Marlin - Decorative
    Club Code Thrill Light - Lighting
    "Bouncy My Booty" Dance Floor - Electronics
    Spazmatronic Plasmatronic Go-Go Cage - Electronics
    "Blue Inca Pilot" Band Poster - Decorative
    Ali'i Kahuna Ceremonial Tiki - Decorative
    Non-experimental Neon Painting - Decorative
    ToroTec Mechanical Bull - Electronics
    "Sublime Slime" Installation - Decorative       

 /-----------------------------\
|  Chapter Four: Item Analysis  |
 \-----------------------------/
I decided to remove the complete lists for primary and secondary
categories.  Really, there's no point, since you can go in the game and
see for yourself.  Instead, I am just putting how many items in each
category are from SIMS and how many are from Livin' Large.

*note* Miscounting is possible.  I have counted the number of items from
the categories in the FAQ; the numbers in terms of total items between
the Sims and Livin' Large may differ by a few.

*another note* Maxis claims that House Party contains "100+ new items."
By this base count, it does not, however, I am not going to argue this.  I
am not counting new wallpapers, columns, fences, floors, etc., etc.  Maxis,
most likely, is.  So, please don't complain about it.

==========================================================================
|                  Item Analysis - Primary Categories                    |
==========================================================================

SIMS SEATING: 30                          SIMS APPLIANCES: 14
LIVIN' LARGE SEATING: 17                  LIVIN' LARGE APPLIANCES: 3
HOUSE PARTY SEATING: 16                   HOUSE PARTY APPLIANCES: 0
TOTAL SEATING: 63                         TOTAL APPLIANCES: 17

SIMS SURFACES: 20                         SIMS PLUMBING: 10
LIVIN' LARGE SURFACES: 7                  LIVIN' LARGE PLUMBING: 3
HOUSE PARTY SURFACES: 12                  HOUSE PARTY PLUMBING: 5
TOTAL SURFACES: 39                        TOTAL PLUMBING: 18

SIMS DECORATIVE: 21                       SIMS LIGHTING: 9
LIVIN' LARGE DECORATIVE: 34               LIVIN' LARGE LIGHTING: 23
HOUSE PARTY DECORATIVE: 18                HOUSE PARTY LIGHTING: 7
TOTAL DECORATIVE: 73                      TOTAL LIGHTING: 39

SIMS ELECTRONICS: 18                      SIMS MISCELLANEOUS: 22
LIVIN' LARGE ELECTRONICS: 3               LIVIN' LARGE MISCELLANEOUS: 17
HOUSE PARTY ELECTRONICS: 6                HOUSE PARTY MISCELLANEOUS: 14
TOTAL ELECTRONICS: 27                     TOTAL MISCELLANEOUS: 53

                     TOTAL SIMS ITEMS: 144
                     TOTAL LIVIN' LARGE ITEMS: 107
                     TOTAL HOUSE PARTY ITEMS: 78
                     TOTAL ITEMS: 329

==========================================================================
|                 Item Analysis - Secondary Categories                   |
==========================================================================

SIMS LIVING ROOM: 26                      SIMS KITCHEN: 19
LIVIN' LARGE LIVING ROOM: 17              LIVIN' LARGE KITCHEN: 5
HOUSE PARTY LIVING ROOM: 16               HOUSE PARTY KITCHEN: 6
TOTAL LIVING ROOM: 59                     TOTAL KITCHEN: 30

SIMS DINING ROOM: 9                       SIMS BATHROOM: 9
LIVIN' LARGE DINING ROOM: 6               LIVIN' LARGE BATHROOM: 3 
HOUSE PARTY DINING ROOM: 12               HOUSE PARTY BATHROOM: 4
TOTAL DINING ROOM: 27                     TOTAL BATHROOM: 16

SIMS BEDROOM: 21                          SIMS OUTSIDE: 16
LIVIN' LARGE BEDROOM: 7                   LIVIN' LARGE OUTSIDE: 7
HOUSE PARTY BEDROOM: 3                    HOUSE PARTY OUTSIDE: 2
TOTAL BEDROOM: 31                         TOTAL OUTSIDE: 25

SIMS STUDY: 14                            SIMS MISCELLANEOUS: 30
LIVIN' LARGE STUDY: 13                    LIVIN' LARGE MISCELLANEOUS: 46
HOUSE PARTY: 5                            HOUSE PARTY MISCELLANEOUS: 30
TOTAL STUDY: 32                           TOTAL MISCELLANEOUS: 106

                     TOTAL SIMS ITEMS: 144
                     TOTAL LIVIN' LARGE ITEMS: 107
                     TOTAL HOUSE PARTY ITEMS: 78
                     TOTAL ITEMS: 329


 /-------------------------------------\
|  Chapter Five: The Sims Career Guide  |
 \-------------------------------------/
*Important Notes!!!*
 - The "Skills" and "Friends" fields are those attributes needed to
   advance FROM that level, not TO that level.
 - "Skills" based on meeting MINIMUM skills required for last
   promotion, and does not include any possible disasters that randomly
   befall your Sim while at work (loss of Skill points, etc.)
 - Job descriptions come from the game itself.
 - "Hours" section is the hours of the job, NOT when the carpool picks
   you up... so you actually leave one hour before the time listed, though
   you do return to your house at the ending time listed.  Strange, huh?

==========================================================================
|             The Sims Career Guide - BUSINESS career track              |
==========================================================================

Business Level 1 ~ Mailroom Clerk
    HOURS: 9am - 3pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
    Minimum wage, but you're on the ground floor of one of SimCity's 
    mega-corps.  Keep the copier and coffee machine in working order.  Be
    organized, prompt, and friendly when you push the cart through the 
    halls - maybe some sharp-eyed company officer will consider you for a
    kick upstairs.

Business Level 2 ~ Executive Assistant
    HOURS: 9am - 4pm
    PAY: $180
    SKILLS: Mechanical: +2
    FRIENDS: [none]
    ---------------
    Longer hours, but an opportunity to work the phones, increase people
    skills, and keep the Boss happy.  If you work on your mechanical skill,
    you might be able to repair that infernal copy machine the next time
    it breaks.  Now THAT would make your boss notice you.

Business Level 3 ~ Field Sales Rep
    HOURS: 9am - 4pm
    PAY: $250
    SKILLS: Charisma: +2
    FRIENDS: 1
    ----------
    Before you move up in the company, you'll have to earn your dues 
    putting in a long day on the road.  Meet your quotas (charisma can
    make a good sales pitch great) and make good contacts and you'll be
    ripe for a promotion to an office with wheels.

Business Level 4 ~ Junior Executive
    HOURS: 9am - 4pm
    PAY: $320
    SKILLS: Logic: +2
    FRIENDS: 3
    ----------
    Now you have your own grunt to boot around, a personal cubicle, and a
    nice salary - but it's still a long walk down the hall to the
    washrooms.  Good relationships with people to whom you've proven your
    superior logic skill will definitely get you noticed.

Business Level 5 ~ Executive
    HOURS: 9am - 4pm
    PAY: $400
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +2
    FRIENDS: 6
    ----------
    You have your own Junior Executive, and an actual office with a door
    that closes.  Problem is, the Executive level at your company is
    heavily populated.  Well-rounded skills and a good work attitude will
    help you stand out from the crowd and impress the higher ups.

Business Level 6 ~ Senior Manager
    HOURS: 9am - 4pm
    PAY: $540
    SKILLS: Charisma: +1
            Body: +2
            Logic: +1
    FRIENDS: 8
    ----------
    Salary hops up, as you are now overseeing several franchise offices.  
    There are a lot of executives under your command, so charisma and
    logic help in settling disputes and keeping the various teams running
    smoothly.  Your golf game needs to be good if you expect to close
    deals, so a little more work in the body department might not be a bad
    idea.

Business Level 7 ~ Vice President
    HOURS: 9am - 5pm
    PAY: $660
    SKILLS: Charisma: +1
           Logic: +2
           Creativity: +1
    FRIENDS: 10
    -----------
    The corner office is yours.  Pay takes another leap.  However, 
    competition is rougher on this floor.  Keep sharpening those skills
    and keep making lots of friends.  You never know when you'll need
    them.

Business Level 8 ~ President
    HOURS: 9am - 5pm
    PAY: $800
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +2
    FRIENDS: 12
    -----------
    The company sends a town car to pick you up in the morning.  You get
    the top floor suite and a hefty paycheck.  Your creative juices are
    flowing and you're feeling smart and powerful.  But there's a downside
    as well.  More stress, and some of the neighbors might resent your
    success (Nothing a barbecue at your place wouldn't fix. And who knows,
    you might meet someone new...)

Business Level 9 ~ CEO
    HOURS: 9am - 4pm
    PAY: $950
    SKILLS: Charisma: +2
            Logic: +2
            Creativity: +1
    FRIENDS: 14
    -----------
    Top of the heap at your company.  But can a powerful, well-to-do exec
    balence the responsibilities of the office with mate, children and
    friends?  Social responsibilities are peaking - it might be time to
    move up to a bigger house, to better entertain bigwigs.

Business Level 10 ~ Business Tycoon
    HOURS: 9am - 3pm
    PAY: $1,200
    -----------
    You're a corporate raider and mogul, heading a world wide conglomerate.
    But not that you're a famous local figure, guess what?  You'll be
    expected to give money to charities to maintain your standing with
    your fellow Sims.  Still, it does feel good to glow in the bask of
    success.

==========================================================================
|          The Sims Career Guide - ENTERTAINMENT career track            |
==========================================================================

Entertainment Level 1 ~ Waiter/Waitress
    HOURS: 9am - 3pm
    PAY: $100
    SKILLS: none
    FRIENDS: none
    -------------
    You're available for auditions, but can still make your tips at night.
    Good people-skills could get your picture and resume served along with
    the salad.

Entertainment Level 2 ~ Extra
    HOURS: 9am - 3pm
    PAY: $150
    SKILLS: Charisma: +2
    FRIENDS: [none]
    ---------------
    You're "atmosphere," "living scenery."  The pay is pitiful, but at
    least you're on the set.  No lines, though... and Central Casting can
    call you for the day shift or the night shift, depending on production
    needs.  Make sure you develop your Charisma skill so when the speaking
    part does come, you'll be ready.

Entertainment Level 3 ~ Bit Player
    HOURS: 9am - 3pm
    PAY: $200
    SKILLS: Body: +2
    FRIENDS: 2
    ----------
    You're able to support yourself in your chosen career - barely.
    You've actually got a few lines to speak... ironically, they often
    seem to be "May I take your order, sir?"  Building relationships and
    your body is important now.

Entertainment Level 4 ~ Stunt Double
    HOURS: 9am - 4pm
    PAY: $275
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 4
    ----------
    That's not the box-office mage star being set on fire and tossed from
    a helicopter - that's you.  You're making a name for yourself, though,
    directors like your ideas for mock meyhem.  Keep those creative juices
    flowing.  You just might graduate to a low-budget starring role of
    your own - if you survive.  Keep yourself and your gear in top-shape,
    or you may miss that air bag.  And keep developing your active social
    life - not only is it fun, it's very useful.

Entertainment Level 5 ~ B-Movie Star
    HOURS: 10am - 5pm
    PAY: $375
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 6
    ----------
    Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the
    star, even if your best work goes "straight to video."  If you really
    want to make it big, you'll need a great body and some very convincing
    and creative dialogue.  Lots of work on skills from here on out.

Entertainment Level 6 ~ Supporting Player
    HOURS: 10am - 6pm
    PAY: $500
    SKILLS: Charisma: +2
            Body: +1
            Creativity: +1
    FRIENDS: 8
    ----------
    You name's not on the poster, but at least it's a "major motion
    picture."  You're the best friend, the villan's sidekick, or the who
    dies in the first half-hour.  But, the studios have noticed you and
    big things may be on the horizon.  Keep practicing your lines and
    remember, it's not always what you know, but who you know that counts.

Entertainment Level 7 ~ TV Star
    HOURS: 10am - 6pm
    PAY: $660
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +1
            Creativity: +1
    FRIENDS: 10
    -----------
    Your talent is acknowledged at last, and you're referred to as 
    "SimCity's home-grown star."  It's never been easier to throw a party
    at your place.  You can build a bigger house now, but the killer hours
    assure that you're not at home as much as you'd like.  Keep developing
    your charisma and body skills or you'll never make it to the big
    screen.

Entertainment Level 8 ~ Feature Star
    HOURS: 5pm - 1am
    PAY: $900
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +3
    FRIENDS: 12
    -----------
    You made it to the big screen.  You're now making money for fewer
    hours, but you may suddenly have to leave town for a distant location
    shoot.  You're loving all the attention.  Everyone wants to be your
    friend - but is that always a good thing?  Sometimes you long for the
    spontaneous creativity and audience response of Broadway...

Entertainment Level 9 ~ Broadway Star
    HOURS: 10am - 5pm
    PAY: $1,100
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +3
    FRIENDS: 14
    -----------
    It's a whole new world for a star of your magnitude.  Live
    performances, six days a week, singing, dancing in Sim City's latest
    musical.  Who knew it would be so physically demanding?  But those
    cast parties are a great place to meet new friends, no?  And you've
    never felt to creatively pumped up!

Entertainment Level 10 ~ Superstar
    HOURS: 10am - 3pm
    PAY: $1,400
    -----------
    Everywhere you go, the paparazzi snap your picture.  They've just
    placed your star on the Sim City "Walk of Fame."  And when the lights
    get too bright, you can always retreat to your mansion on the hill.

==========================================================================
|         The Sims Career Guide - LAW ENFORCEMENT career track           |
==========================================================================

Law Enforcement Level 1 ~ Security Guard
    HOURS: 12am - 6am
    PAY: $240
    SKILLS: none
    FRIENDS: none
    -------------
    A badge, a gun... and the graveyard shift.  As you're required to supply
    your own firearm and uniforms, it doesn't leave much in your pay
    envelope.  Also, you can't leave your post - which means your skills
    on the hot plate come in handy at meal breaks.

Law Enforcement Level 2 ~ Cadet
    HOURS: 9am - 3pm
    PAY: $320
    SKILLS: Body: +2
    FRIENDS: none
    -------------
    You're going to the Police Academy with a starting salary from the 
    city buring a hole in your blues.  Like a combination of boot camp and 
    college, the experience can be physically and mentally draining.  
    Improve your body skill so you can graduate and get a real job.

Law Enforcement Level 3 ~ Patrolman
    HOURS: 5pm - 1am
    PAY: $380
    SKILLS: Mechanical: +2
    FRIENDS: 1
    ----------
    You're riding the mean streets on Sim City in a squad car - dangerous
    work without a lot of pay.  Keep yourself in top physical condition
    and study up on your mechanical skills so you can be considered for a
    shield.

Law Enforcement Level 4 ~ Desk Sergeant
    HOURS: 9am - 3pm
    PAY: $440
    SKILLS: Mechanical: +1
            Body: +2
    FRIENDS: 2
    ----------
    A break from the mean streets, and a promotion with a pay hike... but
    tons of paperwork.  However, you're on regular hours with a reduction
    in physical demands.  If you get tired of this desk job, improve those
    body and mechanical skills and you may be out on the street in a much
    more interesting job.

Law Enforcement Level 5 ~ Vice Squad
    HOURS: 10pm - 4am
    PAY: $490
    SKILLS: Cooking: +1
            Charisma: +1
            Body: +1
            Logic: +1
    FRIENDS: 4
    ----------
    You're attached to your first plainclothes job.  Vice duty can be
    exciting, but your squad operates mostly at night.  It's important to
    shine here, so you can be considered for detective training.
    Well-rounded skills, including logic, will help hasten that promotion.

Law Enforcement Level 6 ~ Detective
    HOURS: 9am - 3pm
    PAY: $540
    SKILLS: Charisma: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 6
    ----------
    You get your shield and continue plainclothes work.  Logic needs to be
    sharp and friends are very important.  Charisma also comes into play,
    if suspects and informants are to help you close cases and step up the
    departmental ladder.

Law Enforcement Level 7 ~ Lieutenant
    HOURS: 9am - 3pm
    PAY: $590
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +2
    FRIENDS: 8
    ----------
    Cases have a higher profile, and your experience has advanced you to a
    better pay rate.  As a Lieutenant, you are a Detective Squad Leader,
    and you need to keep those skills sharpened.  The stress of dealing
    with that thick, unsolved folder of Sim City crimes can do real damage
    to your home life.  Try to emphasize "family time" and recreation at
    home to achieve a proper balance.

Law Enforcement Level 8 ~ SWAT Team Leader
    HOURS: 9am - 3pm
    PAY: $625
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +2
    FRIENDS: 10
    An elite job with a good bonus in the form of "danger pay."  But
    you've got to be very smart and creative to be successful.  Make sure
    you're making friends in high places.

Law Enforcement Level 9 ~ Police Chief
    HOURS: 9am - 5pm
    PAY: $650
    SKILLS: Logic: +3
            Creativity: +2
    FRIENDS: 12
    -----------
    You're finally "Top Cop."  You can afford a substantial house on the
    hill and are one of the most influential people in Sim City.  What
    more can you possibly to to protect the citizens of Sim City?

Law Enforcement Level 10 ~ Captain Hero
    HOURS: 10am - 5pm
    PAY: $700
    ---------
    Crime peoples beware!  A new day has dawned on our most wonderful
    community.  A day of righteous justice for all, for Captain Hero is
    here at last!  With his massive superpowers at hand, Captain Hero
    fights crime on a daily basis, to the fullest extent of the law.
       

==========================================================================
|          The Sims Career Guide - LIFE OF CRIME career track            |
==========================================================================

Life of Crime Level 1 ~ Pickpocket
    HOURS: 9am - 3pm
    PAY: $140
    SKILLS: none
    FRIENDS: none
    -------------
    Entry-level two-bit thief - but you are your own boss.  Dexterity and
    physical speed are obviously important.  A certain amount of charisma
    is helpful, too, if you are going to charm those marks before you dip
    into their cents.

Life of Crime Level 2 ~ Bagman
    HOURS: 11pm - 7am
    PAY: $200
    SKILLS: Body: +2
    FRIENDS: none
    -------------
    You're a foot soldier for a small-time mobster - making pickups and
    deliveries of dirty cash and "sensitive merchandise."  You'll need to
    be quick on your feet to avoid the heat and rival punks.  Work on your
    body skill will definitely pay off.

Life of Crime Level 3 ~ Bookie
    HOURS: 12pm - 7pm
    PAY: $275
    SKILLS: Charisma: +1
            Creativity: +1
    FRIENDS: 2
    ----------
    Make book on the dog track, horse races, stadium game - where, one way
    or another, "the house" always wins.  And this time, "the house" is
    you.  You never know when something may go wrong that requires some
    fast talking so keep those charisma and creativity skills sharp.

Life of Crime Level 4 ~ Con Artist
    HOURS: 9am - 3pm
    PAY: $350
    SKILLS: Mechanical: +2
            Creativity: +1
    FRIENDS: 3
    ----------
       Run schemes, scams, and swindles - anything to seperate a naive Sim
       from their hard-earned cash.  Profits inrease, but this job needs
       inspired thinking and the power to persuade others.
Life of Crime Level 5 ~ Getaway Driver
    HOURS: 5pm - 1am
    PAY: $425
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +1
    FRIENDS: 4
    ----------
    From two-bit crook to three-bit crook.  To succeed as a driver you'll
    need some strong physical skills, and a mechanic's knowledge.  But you
    want to get in on the main action, right?  Work on your skills to show
    the boss just how indispensible you are.

Life of Crime Level 6 ~ Bank Robber
    HOURS: 3pm - 11pm
    PAY: $530
    SKILLS: Body: +2
            Logic: +1
            Creativity: +1
    FRIENDS: 6
    ----------
    Instead of just driving the money away, now you're inside the Sim City
    First National Bank when it goes down - which cuts you in for a bigger
    slice.  But you'd like to try your hand at some sneakier, more
    challenging crimes.  Better brains, brawn, and buddies will move you
    up.

Life of Crime Level 7 ~ Cat Burgular
    HOURS: 9pm - 3am
    PAY: $640
    SKILLS: Mechanical: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 8
    ----------
    Higher scores, but more risk involved.  Suddenly you're on the night
    shift.  You cannot afford to let physical energy flag, or you'll botch
    a job.  Mechanical skills are handy to keep your tools in good order
    and some creative problem solving will help keep you out of the
    slammer.  Your friends are coming in very handy - more can only help.

Life of Crime Level 8 ~ Counterfeiter
    HOURS: 9am - 3pm
    PAY: $760
    SKILLS: Charisma: +3
            Body: +1
            Creativity: +1
    FRIENDS: 10
    -----------
    You're getting more sophisticated.  Why steal money when you and your
    gang can print your own?  You're getting quite a reputation and people
    are seeking your advice.  Better practice your charisma and creativity
    in case you need to go national.

Life of Crime Level 9 ~ Smuggler
    HOURS: 9am - 3pm
    PAY: $900
    SKILLS: Charisma: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 12
    -----------
    Your business card says you're in the "Import/Export" business.  Let's
    just say that you supply everything that people want that the law says
    they cannot have.  You're bringing in and sending out goods by land,
    sea, and air, and earning the large profits all that implies.  Your
    skills need to be fully honed to reach the apex of this illustrious
    career.

Life of Crime Level 10 ~ Criminal Mastermind
    HOURS: 6pm - 12am
    PAY: $1,100
    -----------
    Most men fear you.  You run your own mob of theives and hijackers, and
    can buy any house on the block.  Your front is a respectable Sim City
    business, and you feel almost above the law.

==========================================================================
|            The Sims Career Guide - MEDICINE career track               |
==========================================================================

Medicine Level 1 ~ Medical Technician
    HOURS: 9am - 3pm
    PAY: $200
    SKILLS: none
    FRIENDS: none
    -------------
    Entry-level, low-paying grunt work in a big medical lab - but a way to
    test your aptitude and intrest in exploring a doctor's work.  Taking
    X-rays, logging smaples, preparing test results are among your duties.

Medicine Level 2 ~ Paramedic
    HOURS: 9am - 3pm
    PAY: $275
    SKILLS: Mechanical: +2
    FRIENDS: none
    You're attending medical school and working part time as a paramedic.
    You'll need to avoid fatigue while allowing time for study and riding
    in an amublance on the night shift.  To keep your vehicle and
    equipment maintained, work on your mechanical skills as much as you
    can.

Medicine Level 3 ~ Nurse
    HOURS: 9am - 3pm
    PAY: $340
    SKILLS: Body: +2
    FRIENDS: 2
    ----------
    You've made it through med school, and secured your first job at Sim
    City General Hospital.  This is a physically demanding job and will
    require good body skill.  Work on your bedside manner to get those
    patient referrals.

Medicine Level 4 ~ Intern
    HOURS: 9am - 3pm
    PAY: $410
    SKILLS: Mechanical: +1
            Logic: +2
    FRIENDS: 3
    ----------
    There's a "M.D." after your name, but it seems you spend more time
    doing paperwork and changing bandages than saving lives.  Pay special
    care to develop your mechanical and logic skills; doctors are
    multi-talented.  The hours are steady, though, so you're earning more.

Medicine Level 5 ~ Resident
    HOURS: 9pm - 4am
    PAY: $480
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
    FRIENDS: 4
    ----------
    You've been promoted to a night shift residency in the Emergency Room.
    This is a obviously stressful position, so make sure home is a
    comforting place.  You need fun, rest, and proper meals, or you won't
    succeed.  If you work on the proper diagnoses, and care for those
    tough cases, and develop a good bedside manner, your promotion to
    General Practitioner will come quickly.

Medicine Level 6 ~ General Practitioner (GP)
    HOURS: 10am - 6pm
    PAY: $550
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 5
    ----------
    A altruistic streak has compelled you to join a neighborhood Sim 
    clinic as a GP.  The pay won't be high, but you'll be helping a lot of
    less fortunate Simcitizens through broken bones, pregnancies, and
    measles.  You will be handling a lot youself, but don't slack off on
    the skill-building - you may want a different job someday.

Medicine Level 7 ~ Specialist
    HOURS: 10am - 4pm
    PAY: $625
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 7
    ----------
    Congratulations.  You've "hung up your shingle," gaining a traditional
    work schedule and golf game occasionally.  Now you have more time to
    maintain a happy home and maybe happy family?  Work on your charisma
    if higher steps in this career seem appealing.
Medicine Level 8 ~ Surgeon
    HOURS: 10am - 4pm
    PAY: $700
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 9
    ----------
    One of the elite with an income advance to go with it.  This job
    demands a rested, calm individual, so watch your emotion levels, eat
    right, and get plenty of sleep.  And, you'll need some home study
    time, especially in the areas of creativity and logic, to keep left
    brain skills sharp in the operating room.

Medicine Level 9 ~ Medical Researcher
    HOURS: 9am - 4pm
    PAY: $775
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 11
    -----------
    You've created a new vaccination serum in Sim City's most advanced
    research clinic.  You've notw joined the ranks of the highest paid
    researchers in the world.  If you decide to go for the top bucks,
    continue the skill-building path up to Chief of Hospital Staff, where
    you can get a cut of the profits.

Medicine Level 10 ~ Chief of Hospital Staff
    HOURS: 9am - 4pm
    PAY: $850
    ---------
    You are one of the most respected physicians in Sim City.  You spend
    office hours at the hospital.  You are now part owner, and are making
    large profits keeping your fellow Sims in good health.

==========================================================================
|            The Sims Career Guide - MILITARY career track               |
==========================================================================

Military Level 1 ~ Recruit
    HOURS: 6am - 12pm
    PAY: $250
    SKILLS: none
    FRIENDS: none
    -------------
    Buzz cuts and boot camp.  I don't know but I've been told, scrubbing
    latrines gets mighty old.  Better maintain prime physical shape to
    advance from the trenches.  Cooking and Repair skills also help you
    pass KP and cleanup detail to earn your stripes.

Military Level 2 ~ Elite Forces
    HOURS: 7am - 1pm
    PAY: $325
    SKILLS: Body: +2
    FRIENDS: none
    -------------
    Special training as a commando brings you more prestige, and as an
    added incentive you will be earning special hazard pay.  Physical
    skills are important, so get your body pumped up and strong.

Military Level 3 ~ Drill Instructor
    HOURS: 8am - 2pm
    PAY: $400
    SKILLS: Mechanical: +1
            Charisma: +2
    FRIENDS: none
    -------------
    Now that you're an experienced vet, the base commander has
    "volunteered" to impart your wisdom to a squad of green, malleble
    recruits.  Charisma is important here, as you'll need to drill fear,
    loyalty, and discipline into these jar-heads.

Military Level 4 ~ Junior Officer
    HOURS: 9am - 3pm
    PAY: $450
    SKILLS: Cooking: +1
            Body: +2
    FRIENDS: none
    -------------
    You've finally gained entrance to the Officer's Club.  No resting on
    your laurels, though, as you must keep your body in top physical
    condition to advance.

Military Level 5 ~ Counter-Intelligence
    HOURS: 9am - 3pm
    PAY: $500
    SKILLS: Mechanical: +1
            Charisma: +2
            Logic: +1
    FRIENDS: 1
    ----------
    Tracking the enemy is your whole life right now.  You know enough
    about the enemy for them to really want to kill you - so you have to
    stay one step ahead of them for your sake and that of your troops.
    Work on your mechanical skill to keep those highly sensitive machines 
    in top working order and logic skills to interpret all the data you're
    downloading.

Military Level 6 ~ Flight Officer
    HOURS: 9am - 3pm
    PAY: $550
    SKILLS: Mechanical: +1
            Charisma: +1
            Logic: +2
    FRIENDS: 3
    ----------
    Somebody has to deliver those troops, drop that cargo, and guard the
    air space over Sim City.  There's a pay grade advance here, but
    earning your wings will require additional training with a flight
    simulator program at the base.  Mechanical skill is a must and logic
    is not far behind.

Military Level 7 ~ Senior Officer
    HOURS: 9am - 3pm
    PAY: $580
    SKILLS: Mechanical: +3
            Charisma: +1
            Logic: +2
    FRIENDS: 5
    ----------
    You've survived your airborne tour and made it to "the brass."  You're
    well respected your counsel is often sought.  More logic training will
    make you a better strategist amd charisma will improve your speeches.
    Work on these if you want to move on to Commander.

Military Level 8 ~ Commander
    HOURS: 9am - 3pm
    PAY: $600
    SKILLS: Mechanical: +3
            Body: +3
            Logic: +1
    FRIENDS: 6
    ----------
    Your great leadership accomplishments have brought you to the post of
    Commander.  No more dodging bullets and crawling under barbed wire.
    But don't get all soft and flabby because it's been whispered that
    you're being considered as a political condidate for astronaut.
    You'll have to show exceptional mechanial and body skills for that
    honor.

Military Level 9 ~ Astronaut
    HOURS: 9am - 3pm
    PAY: $625
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +2
            Logic: +3
    FRIENDS: 8
    ----------
    One of the highest achievements for a military lifer like yourself.
    Fame and fortune climb with each mission into space, and you're in the
    best physical shape of your life.  Keep working on your skills if you
    want to become one of the most influential people in history.

Military Level 10 ~ General
    HOURS: 9am - 3pm
    PAY: $650
    ---------
    Your logistical genius has earned you the rank of General, the top of
    the top brass.  Your day is filled with government officials
    requesting your wise council and a book deal for your memoirs is
    looking good.  Is your home life as successful as your professional
    life?

==========================================================================
|             The Sims Career Guide - POLITICS career track              |
==========================================================================

Politics Level 1 ~ Campaign Worker
    HOURS: 9am - 6pm
    PAY: $220
    SKILLS: none
    FRIENDS: none
    -------------
    The salary is miniscule, but you get your feet wet in the political
    puddle by helping a favorite local candidate into officer.  The job
    requires long hours managing telephone teams and volunteer groups
    canvassing neighboorhoods for votes.

Politics Level 2 ~ Intern
    HOURS: 9am - 3pm
    PAY: $300
    SKILLS: Charisma: +2
    FRIENDS: none
    -------------
    Start running errands for the Sim City Comptroller, and try to work
    your way up to getting lunch for the mayor.  Low pay, long hours.
    You'll need lots of Charisma to advance in Politics.

Politics Level 3 ~ Lobbyist
    HOURS: 9am - 3pm
    PAY: $360
    SKILLS: Logic: +1
    FRIENDS: 2
    ----------
    A special-intrest group to influence a local politician hires you.
    Heavy social skills and lots of friends are needed to advance in this
    career - you must win friends and influence people.  Charisma is
    essential to progress in a political career.

Politics Level 4 ~ Campaign Manager
    HOURS: 9am - 6pm
    PAY: $430
    SKILLS: Charisma: +1
            Body: +1
    FRIENDS: 4
    ----------
    Salary jumps, but overtime work increases.  You must still maintain
    neighborhood relationships and domestic tranquility.  You need to
    cultivate your "image."  Practice your charisma and develop that
    all-important spin control.  Without it, your political career is sunk.
    But friends in the right places can sometimes be very useful.

Politics Level 5 ~ City Council Member
    HOURS: 9am - 3pm
    PAY: $485
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 6
    ----------
    Your first elected post, finally admitted to Sim City's inner power 
    circle.  A well-paid job to be sure.  The more pursuasive and creative
    you are in pushing your own agenda through the council, the faster you
    will advance in the political machine.

Politics Level 6 ~ State Assemblyman/woman
    HOURS: 9am - 4pm
    PAY: $540
    SKILLS: Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 9
    ----------
    The voters trust you enough to represent their fair city in the State
    Assembly.  Fortunetly, Sim City is the state capital, so you'll be
    close to home.  A lot of creative thought will be needed in meeting
    with state officials to be sure Sim City's local intrests and
    protected and promoted.

Politics Level 7 ~ Congressman/woman
    HOURS: 9am - 3pm
    PAY: $600
    SKILLS: Charisma: +1
            Body: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 11
    -----------
    The people have spoken once again, and this time elected you to
    Congress.  You'll spend your time covering your district from your
    local office.  Networking with neighbors and making new friends to
    keep political support must be balanced with keeping a contented house
    and family.

Politics Level 8 ~ Judge
    HOURS: 9am - 3pm
    PAY: $650
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 14
    -----------
    You win a position on the Sim City Central Court.  Your peerless
    logical skills at reading human nature and deconstructing legal
    arguements will prompt your success and continuing rise in status.
    Cultivate friends in your spare hours.  Watch mood indicators and
    keep alert - you're supposed to be clear-headed and impartial when
    the gavel comes down.

Politics Level 9 ~ Senator
    HOURS: 9am - 6pm
    PAY: $700
    SKILLS: Charisma: +3
            Logic: +1
            Creativity: +1
    FRIENDS: 17
    -----------
    You're authoring bills and chairing sub-committees.  You appear
    regularly on political talk shows and your influence is being felt
    around the Capitol.  With a little more speaking experience and a few
    more friends, you may attain the most coveted Sim position: Mayor of
    Sim City!

Politics Level 10 ~ Mayor
    HOURS: 9am - 3pm
    PAY: $750
    ---------
    As Mayor of Sim City, you're entitled to big bucks - you can finally
    afford that "house on the hill" where the town's elite citizens
    cluster.  You are a master at the political game and it's obvious that
    you enjoy the fame as well as the excitement of shaking up the
    entrenched bureaucrats.  It's great to be powerful, isn't it?

==========================================================================
|           The Sims Career Guide - PRO ATHLETE career track             |
==========================================================================

Pro Athlete Level 1 ~ Team Mascot
    HOURS: 12pm - 6pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
    A young athlete has to start somewhere - even if it's sweating inside
    a cartoon animal suit.  A very physical grunt job with lousy pay - but
    at least you can watch the game from up close.  You are also expected
    to keep your suit in good repair.

Pro Athlete Level 2 ~ Minor Leaguer
    HOURS: 9am - 3pm
    PAY: $170
    SKILLS: Body: +2
    FRIENDS: none
    -------------
    A scout spotted you in a local pickup game and figured you had talent.
    Welcome to the "Llamas," Sim City's minor league team.  Your starting
    pay isn't much, and you'll have a lot of training time to deal with.
    Develop your body skill so you can rise through the ranks.

Pro Athlete Level 3 ~ Rookie
    HOURS: 9am - 3pm
    PAY: $230 
    SKILLS: Body: +3
    FRIENDS: 1
    ----------
    Advancing into the pros, you start out with league minimum salary,
    which is the highest starting pay in the neighborhood.  Keep working
    on your body and just hope injury doesn't slow your advancement.

Pro Athlete Level 4 ~ Starter
    HOURS: 9am - 3pm
    PAY: $300
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
    FRIENDS: 3
    ----------
    You've made it of the bench and into the starting line up.  Some
    money's coming in, but long practices take their toll on your mood.
    It's essential to get your rest and keep your body in prime shape -
    this is your livelihood.  And since you're going to be interviewed
    more now, work on that charisma skill so you can get noticed.

Pro Athlete Level 5 ~ All-Star
    HOURS: 9am - 3pm
    PAY: $385
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
    FRIENDS: 5
    ----------
    You've become a household name in Sim City.  You need to be
    comfortable speaking in front of a camera, not just playing in front
    of one.  Improve your charisma and body and you'll be voted MVP in no
    time.

Pro Athlete Level 6 ~ MVP
    HOURS: 9am - 3pm
    PAY: $510
    SKILLS: Cooking: +1
            Charisma: +1
            Body: +1
    FRIENDS: 7
    ----------
    You're heading through the mid-point of your career.  There is a
    special need to work on relationship skills here and present a
    positive image.  If the fans love you, that fills the stadium - and
    that fills your pay envelope.  Meanwhile, family and mate (and even
    your house) might need attention too.

Pro Athlete Level 7 ~ Superstar
    HOURS: 9am - 4pm
    PAY: $680
    SKILLS: Cooking: +1
            Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 9
    ----------
    Major income, you've got those commercial endorsements, and you're at
    the top of your game.  Your body works like a well-oiled machine
    except that it's taking longer to recover from injuries.  How long can
    you remain "Number One?"  It's probably a good time to start thinking
    about future opportunities; you may be retiring sooner than you think.

Pro Athlete Level 8 ~ Assistant Coach
    HOURS: 9am - 2pm
    PAY: $850
    SKILLS: Cooking: +1
            Charisma: +3
            Creativity: +1
    FRIENDS: 11
    -----------
    You've retired from playing: a change both dreaded and welcome.  But
    there's an opportunity to stay with the team you love - although this
    time you'll be carrying a play-book.  Make sure you're still
    networking with friends because your relationships and creativity are
    going to get you further than your body skill can.

Pro Athlete Level 9 ~ Coach
    HOURS: 9am - 3pm
    PAY: $1,000
    SKILLS: Cooking: +1
            Charisma: +3
            Creativity: +1 
    FRIENDS: 13
    -----------
    More prestige and a nicer paycheck, but longer work hours dealing with
    the media, game films, and the team's personal appearances.  Thank
    goodness for those friends.  They can help your career when you least
    expect it.

Pro Athlete Level 10 ~ Hall of Famer
    HOURS: 9am - 3pm
    PAY: $1,300
    -----------
    You are now a "living legend."  The residents to Sim City shower you
    with a ticker tape parade, and your number is retired.  The team gives
    you an office and salary as their "goodwill ambassador."  This is as
    good as it gets!

==========================================================================
|             The Sims Career Guide - SCIENCE career track               |
==========================================================================

Science Level 1 ~ Test Subject
    HOURS: 9am - 3pm
    PAY: $155
    SKILLS: none
    FRIENDS: none
    -------------
    While earning a science degree, you're picking up a mediocre salary as
    a human guinea pig at a local kinetics lab.  It's a way to introduce
    yourself to the scientific community, but it's tough to be charming
    after several hours in a wind tunnel.

Science Level 2 ~ Lab Assistant
    HOURS: 11pm - 5am
    PAY: $230
    SKILLS: Logic: +2
    FRIENDS: none
    -------------
    Cleaning rat cages, fixing delicate lab equipment for minimum wage -
    how's your mood today?  A lot of logic-building-time at home is needed
    to advance.  And guess what?  You're on the graveyard shift.  Work all
    night, sleep all day.

Science Level 3 ~ Field Researcher
    HOURS: 9am - 3pm
    PAY: $320
    SKILLS: Charisma: +1
            Logic: +1
    FRIENDS: 1
    ----------
    This job takes you into the field, working on far-flung projects.
    However, your pay increases.  Develop your charisma and logic and
    maybe you can actually teach about the stuff in the classroom, instead
    of doing it in remote, inhospital places.

Science Level 4 ~ Science Teacher
    HOURS: 9am - 4pm
    PAY: $375
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 3
    ----------
    No amount of field research could have prepared you for the naked job
    of teaching a high-school science class,  (At least it's a job with
    regular hours.)  A creative approach with the kids can sometimes yield
    positive results, and more logic skill might aid you in getting a
    different job.

Science Level 5 ~ Project Leader
    HOURS: 10am - 5pm
    PAY: $450
    SKILLS: Mechanical: +2
            Creativity: +2
    FRIENDS: 4
    ----------
    It is up to you to manage a team of researchers in the quest for an
    important scientific breakthrough.  Creative inspiration is absolutely
    necessary, and mechanical know-how doesn't hurt either.  If you really
    shine here, you may be on your way to becoming an inventor.

Science Level 6 ~ Inventor
    HOURS: 10am - 7pm
    PAY: $540
    SKILLS: Mechanical: +2
            Logic: +2
            Creativity: +1
    FRIENDS: 5
    ----------
    Income has climbed, but to succeed as an inventor, you'll need to put
    in long, hard hours at the lab.  Maintaining your home relationships
    may be harder now - there will be little time for socializing as you
    create the auto-recycling newspaper.

Science Level 7 ~ Scholar
    HOURS: 10am - 3pm
    PAY: $640
    SKILLS: Cooking: +1
            Mechanical: +2
            Charisma: +2
            Logic: +1
    FRIENDS: 7
    ----------
    You've been named Chairman of the Science Department at Sim University.
    The regents are depending on your leadership and logical thinking to
    invigorate the school science curriculum.  This is a high-paying,
    well-respected position with good hours and more time at home.  But it
    takes a well-rounded skill set to guarantee success and promotion.

Science Level 8 ~ Top Secret Researcher
    HOURS: 10am - 3pm
    PAY: $740
    SKILLS: Mechanical: +1
            Logic: +2
            Creativity: +3
    FRIENDS: 8
    ----------
    Your expertise with auto-recycling has led to a position on a highl
    classified, very demanding government project.  The money is excellent,
    but you may be called to the lab at any time.  Special care should be
    taken to stay happy and rested - a tired, cranky scientist might pose
    as a security risk.  If exceptional creativity is demonstrated, a
    promotion to Theorist may be in the cards.

Science Level 9 ~ Theorist
    HOURS: 10am - 2pm
    PAY: $870
    SKILLS: Cooking: +1
            Mechanical: +2
            Charisma: +1
            Logic: +1
            Creativity: +3
    FRIENDS: 10
    -----------
    The accolades from your research have earned you the highly paid
    position of Theorist.  You enjoy a higher salary-to-work hours ration
    then the one you had as an inventor.  You must work hard to keep a
    high state of happiness and health, and only a successful theory can
    lead to the status and rewards you seek.

Science Level 10 ~ Mad Scientist
    HOURS: 10am - 2pm
    PAY: $1,000
    -----------
    With lecture fees and book advances, you're able to purchase the big
    house on the hill.  The question is, what experiments will you be
    conducting in it's cellar?

==========================================================================
|             The Sims Career Guide - X-TREME career track               |
==========================================================================

X-Treme Level 1 ~ Daredevil
    HOURS: 9am - 3pm
    PAY: $175
    SKILLS: none
    FRIENDS: none
    -------------
    You've turned a bar bet into the foundation of an extreme career.  In
    short, you'll try anything, the crazier, the better.  Swim under the
    surface of a frozen lake, leap between rooftops with a bicycle, beat a
    train to a crossing, juggle a chainsaw while whistling "Dixie."  Your
    workday is short, but intense.

X-Treme Level 2 ~ Bungee Jump Instructor
    HOURS: 9am - 3pm
    PAY: $250
    SKILLS: Body: +2
    FRIENDS: 1
    ----------
    The salary sinks - but whoever thought that you'd get paid to do this?
    Body skills are critical here; nutrition and fatigue must be carefully
    monitored at home.  You might invest in home gym equipment as well, to
    keep in the best shape possible.

X-Treme Level 3 ~ Whitewater Guide
    HOURS: 9am - 3pm
    PAY: $325
    SKILLS: Body: +2
            Mechanical: +1
    FRIENDS: 2
    ----------
    You're in charge of the rafts bobbing down the river in Sim Canyon.
    Hope your body skills are sufficient - to advance here, your paying
    riders need to have confidence in your strength.  Never know when you
    might have some boat repairs to do, so mechanical aptitude is a plus.

X-Treme Level 4 ~ Xtreme Circuit Pro
    HOURS: 9am - 3pm
    PAY: $400
    SKILLS: Cooking: +1
            Mechanical: +1
            Logic: +1
    FRIENDS: 3
    ----------
    Snowboards in winter, mountain bikes in spring, kayaks in summer, and
    skateboards in fall - you've entered the year-round pro circuit.
    Strategies for winning can be helped by developing your logic skill.
    Since you're burning mega-calories, learning a few cooking tricks is a
    good idea, too.

X-Treme Level 5 ~ Bush Pilot
    HOURS: 9am - 3pm
    PAY: $475
    SKILLS: Mechanical: +2
            Body: +2
    FRIENDS: 4
    ----------
    Piloting that antique plane of yours demands some serious mechanical
    skill if you're going to safely dive through dense cloud cover and
    land on dangerous terrain.  And you'd better be in great physical
    shape in case you can't get out the same way you got in.  Of course,
    the danger does yield high pay.

X-Treme Level 6 ~ Mountain Climber
    HOURS: 9am - 3pm
    PAY: $550
    SKILLS: Mechanical: +1
            Charisma: +2
            Creativity: +3
    FRIENDS: 5
    ----------
    You've become a renowned climber of unscaled peaks, and there's lots
    of cash to be made by filming your expeditions for television.
    Mechanical and creativity skills will be important - a failure in your
    ascent gear or strategy could be devastating.

X-Treme Level 7 ~ Photojournalist
    HOURS: 9am - 3pm
    PAY: $650
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 7
    ----------
    Creative skills will help you here.  Work time is divided between
    taking photos and writing articles at the Sim Times newspaper office.
    You need to make sure you allow enough time to write without social
    distractions, in order to meet deadlines and collect a nice, fat fee.
    Maybe you should practice charisma.  Who knows when you may be called
    upon to narrate your photos?

X-Treme Level 8 ~ Treasure Hunter
    HOURS: 10am - 5pm
    PAY: $725
    SKILLS: Charisma: +2
            Logic: +2
            Creativity: +3
    FRIENDS: 9
    ----------
    You've moved on to salvaging wrecks off the Sim City coastline.  You
    need friends in the right places to secure all those permits.  Hone
    that creative talent to get an edge in the search.

X-Treme Level 9 ~ Grand Prix Driver
    HOURS: 10am - 4pm
    PAY: $825
    SKILLS: Cooking: +1
            Charisma: +3
            Body: +1
            Logic: +1
            Creativity: +2
    FRIENDS: 11
    -----------
    Your latest job involves laying rubber on Sim City's racetracks.  It
    is important that you leave home in a good mood with high spirits -
    you'll drive your best race that way.  Playing an Electronic Arts
    racing game on your home computer might sharpen your reflexes, too.

X-Treme Level 10 ~ International Spy
    HOURS: 11am - 5pm
    PAY: $925
    ---------
    You've become a "secret agent" on assignment for your government in
    Sim City.  To survive this highly lucrative business, you must keep
    yourself in top mental and physical condition.  Spies are also
    irrestible - which can cause problems with your mate.

 /----------------------------------------\
|  Chapter Six: Livin' Large Career Guide  |
 \----------------------------------------/

==========================================================================
|           Livin' Large Career Guide - MUSICIAN career track            |
==========================================================================

Musician Level 1 ~ Subway Musician
    HOURS: 3pm - 9pm
    PAY: $90
    SKILLS: none
    FRIENDS: none
    -------------
    Simoleons are sparse and the looks from passers-by are harsh, but the
    hours are great.  Plus, isn't contributing music to SimCitizens'
    commutes a community service?

Musician Level 2 ~ Piano Tuner
    HOURS: 3pm - 8pm
    PAY: $120
    SKILLS: Creativity: +2
    FRIENDS: none
    -------------
    Keeping everyone else in tune is a good ground-floor "in" for the
    music industry.  Longer hours, but the work is still relatively easy,
    though it requires a good ear and plenty of listening.

Musician Level 3 ~ Wedding Singer
    HOURS: 9am - 3pm
    PAY: $190
    SKILLS: Creativity: +3
    FRIENDS: 2
    ----------
    So much for EVER getting a weekend off - you're the best wedding show
    in town now, and always busy.  The pay is a bit better, and you have
    to start being more creative, too, but you'll get to hob-nob with the
    rich and famous while they sip their champagne.

Musician Level 4 ~ Lounge Singer
    HOURS: 8pm - 4am
    PAY: $250
    SKILLS: Mechanical: +2
            Creativity: +1
    FRIENDS: 2
    ----------
    So, the day job got boring?  You'll sleep days now, since you'll be
    working until the last call is made and the last patron stumbles home
    from the bar.

Musician Level 5 ~ High School Band Teacher
    HOURS: 7am - 2pm
    PAY: $325
    SKILLS: Mechanical: +3
            Creativity: +1
    FRIENDS: 5
    ----------
    Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly
    ticking metronome are the burdens of your trade now, but the hours are
    the same as all the school-age kids.

Musician Level 6 ~ Roadie
    HOURS: 11am - 8pm
    PAY: $400
    SKILLS: Body: +4
    FRIENDS: 8
    ----------
    Time spent tolerating the high-school crowd was worth it - you are now
    cool enough to take your act on the road - setting up someone else's
    gear.  Long hours are exhausting, but you're having fun and making the
    right contacts.  You will need plenty of body skills, but maybe
    something cushy will present itself soon.

Musician Level 7 ~ Back-up Musician
    HOURS: 12pm - 9pm
    PAY: $550
    SKILLS: Charisma: +2
            Body: +1
            Creativity: +2
    FRIENDS: 9
    ----------
    Spending time on the road pays off - occasionally, someone in the band
    you cover quits, and you get to fill in for the remainder of the tour!
    Dress casual, practice often, play hard, have fun, and start to make a
    name for yourself.

Musician Level 8 ~ Studio Musician
    HOURS: 11am - 6pm
    PAY: $700
    SKILLS: Charisma: +5
            Body: +2
    FRIENDS: 12
    -----------
    Rest for the road-weary: you get to play back-up on album cuts in the
    studio now.  Spending time around all these recording label producers
    and executives is bound to pay off, if you play your cards right.
    Make sure you schmooze all the right people in addition to delivering
    a perfect performance every day.

Musician Level 9 ~ Rock Star
    HOURS: 5pm - 2am
    PAY: $1,100
    SKILLS: Charisma: +3
            Logic: +4
    FRIENDS: 15
    -----------
    Fame, fortune, tours, parties, and a number-one album!  Congrats,
    you're now living every teenager's dream.  Sleep is a rarity, power
    lunches are common, shades are almost mandatory outside your own home,
    and people mob you for autographs almost everywhere you go.  Enjoy it!

Musician Level 10 ~ Celebrity Activist
    HOURS: 10am - 3pm
    PAY: $1,400
    -----------
    With all the fame comes a sense of responsibility and social
    conscience.  Use your fame and power to promote the causes you care
    most about, whether they be political, enviromental, social, or
    intellectual.  The hours are easier, the extra pay is almost
    inconsequential, you're so wealthy, and the Heads of State now send
    you engraved invitations to their fundraisers.

==========================================================================
|            Livin' Large Career Guide - SLACKER career track            |
==========================================================================

Slakcer Level 1 ~ Golf Caddy
    HOURS: 5am - 10am
    PAY: $90
    SKILLS: none
    FRIENDS: none
    -------------
    What could be better than spending your sunny days carrying someone
    else's clubs for a round of 18?  Early morning tee times call for
    early work hours, but it's a terrific opportunity to schmooze with the
    wealthy at the local country club.

Slacker Level 2 ~ Convenience Store Clerk
    HOURS: 10am - 3pm
    PAY: $110
    SKILLS: Body: +2
    FRIENDS: 1
    -------------
    The customers are considerably less wealthy than those in your last
    job, but there is plenty of free soda pop and candy bars - not a bad
    trade.  Besides, all of you friends can hang out at the store late in
    the evening and read all the comics while you pretend to work.

Slacker Level 3 ~ Life Guard
    HOURS: 9am - 3pm
    PAY: $150
    SKILLS: Charisma: +2
    FRIENDS: 2
    -------------
    Back in the sunshine again!  Like, remember to be all hip and stuff
    and work on your charisma.  Be sure to load up on sunscreen, too!

Slacker Level 4 ~ Record Store Clerk
    HOURS: 12pm - 5pm
    PAY: $180
    SKILLS: Charisma: +2
    FRIENDS: 4
    ----------
    Nothin' but tunes all day long, man... While you'll need to boost your
    your Charisma to keep this cushy job, there's no easier way to get
    paid to listen to all your favorite music all day long.

Slacker Level 5 ~ Party D.J.
    HOURS: 11pm - 4pm
    PAY: $220
    SKILLS: Mechanical: +3
    FRIENDS: 6
    ----------
    Those contacts you made record store certainly paid off - now you're
    spinning tunes at the best parties at town.  Late nights and lots of
    mechanical skills are needed to keep those turntables spinnin'.

Slacker Level 6 ~ Projectionist
    HOURS: 6pm - 1am
    PAY: $280
    SKILLS: Mechanical: +2
    FRIENDS: 7
    ----------
    Show the finished product to the world, press a button here and there,
    and presto! - you're not working very hard for that tidy little
    paycheck, are you?  Good thing you're a night owl.

Slacker Level 7 ~ Video Editor
    HOURS: 12pm - 6pm
    PAY: $350
    SKILLS: Charisma: +3
            Body: +1
    FRIENDS: 10
    -----------
    The best part of your job?  Seeing all the blunders those mega-stars
    make when filming.  Making them to look good can help you to make
    friends, though you'll want to concentrate on making plenty of them
    yourself - never hurts to know the right people when you're looking to
    just be comfortable.

Slacker Level 8 ~ Free Lance Photographer
    HOURS: 12pm - 5pm
    PAY: $400
    SKILLS: Charisma: +1
            Body: +3
    FRIENDS: 12
    -----------
    That time in the editing room taught you well - you know how to get a
    good shot the first time around.  Go everywhere, see everything, take
    gorgeous pics on someon else's dime, and look good doing it.  It's a
    free-and-easy way to live, but requires lots of travel, as well as the
    connections to finance it.

Slacker Level 9 ~ Personal Tour Guide
    HOURS: 2pm - 7pm
    PAY: $450
    SKILLS: Charisma: +2
            Body: +3
    FRIENDS: 15
    -----------
    The best part about knowing so many people is that you get to use that
    knowledge to earn your keep.  Point out all the best places to
    newcomers, and keep your friends connected to all the great places you
    visited when you were a lowly photographer.  Those who learn the most
    from you learn to love you best, and may eventually invite you into
    their inner circle.

Slacker Level 10 ~ Professional Party Guest
    HOURS: 10pm - 2am
    PAY: $600
    ---------
    This is it, the ultimate lap of luxury, at no cost to you!  Living the
    good life, partying and living at someone else's house, surrounded by
    more artificial friends than the best politicians in town.  Enjoy it
    while you can...

==========================================================================
|             Livin' Large Career Guide - PARANORMAL career track        |
==========================================================================

Paranormal Level 1 ~ Psychic Phone Friend
    HOURS: 6pm - 12am
    PAY: $100
    SKILLS: none
    FRIENDS: none
    -------------
    You knew you were meant for this job before it was even offered to you.
    Evening hours, lots of talk on the phone, and the chance to warn
    others of impending disasters in their lives is just what you're best
    at doing.

Paranormal Level 2 ~ Conspiracy Theorist
    HOURS: 11pm - 5am
    PAY: $130
    SKILLS: Charisma: +1
            Creativity: +2
    FRIENDS: none
    -------------
    They're out to get you, you just know it.  That suspicious warning on
    the phone the other night proved it too.  Charm the locals and perhaps
    you'll be able to get to the root of all this supposedly random (but
    you know better) chaos in Sim City.

Paranormal Level 3 ~ Tarot Card Reader
    HOURS: 5pm - 11am
    PAY: $200
    SKILLS: Charisma: +1
            Logic: +3
    FRIENDS: none
    -------------
    Branching out on your own to do more in-depth analysis of your
    customer's love life and family history is an interesting career
    change.  Get to know your clients on a more personal level, up the
    aura on your personal appearance, and generally get away with being as
    odd as you like - everyone expects it, after all.

Paranormal Level 4 ~ Hypnotist
    HOURS: 10am - 4pm
    PAY: $300
    SKILLS: Logic: +1
    FRIENDS: 3
    ----------
    Your interest in "helping" your clients get in touch with their inner
    selves has prompted you to study hypnotism, and offer your services to
    calmly and peacefully help those seeking freedom from their poor
    Earthly habits.

Paranormal Level 5 ~ Medium
    HOURS: 8pm - 2am
    PAY: $375
    SKILLS: Charisma: +1
            Body: +1
            Logic: +1
    FRIENDS: 5
    ----------
    All that hypnotic work kept providing you with Otherworldly
    interference, so address it on a daily basis.  Contact deceased family
    members, friends from former lives, and even the client's long lost
    guinea pig to the wonder and appreciation of all around you.

Paranormal Level 6 ~ Dowser
    HOURS: 6am - 3pm
    PAY: $480
    SKILLS: Mechanical: +1
            Charisma: +2
            Logic: +1
            Creativity: +1
    FRIENDS: 6
    ----------
    Use your gifts to help local organizations find everything from
    missing children to a new water supply.  This will earn you the notice
    of local officials, and the hours are a bit odd, but the work is
    definitely interesting...

Paranormal Level 7 ~ Police Psychic
    HOURS: 6pm - 2am
    PAY: $600
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 10
    -----------
    The local police force has noticed your work in the field and wants
    you to help profile and track down some of their toughest criminals
    (Just hope they aren't your neighbors.)  Late nights and strange phone
    calls abound, but you're doing the public a great service.

Paranormal Level 8 ~ UFO Investigator
    HOURS: 11pm - 6am
    PAY: $810
    SKILLS: Charisma: +2
            Creativity: +1
    FRIENDS: 13
    -----------
    Keep the RV gassed up and the equipment finely tuned, because tracking
    down these UFO reports will take you all over the country in search of
    ... well, who knows what?  Develop many friends in the science
    community, and make sure your personal theories get talked about in
    many circles, so the word gets passed along.

Paranormal Level 9 ~ Exorcist
    HOURS: 10am - 3pm
    PAY: $1,000
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +1
            Logic: +2
            Creativity: +2
    FRIENDS: 17
    -----------
    When science and the law can't provide answers, people turn to a
    higher authority.  That's where you come in.  Whether it's
    consecrating some earth or full-scale diabolical investigation removal,
    your powers are not questioned... nor is your cost.  Save enough souls
    and make enough friends and you could be the shining path to a whole
    "New Way" of living.

Paranormal Level 10 ~ Cult Leader
    HOURS: 10am - 4pm
    PAY: $1,200
    -----------
    The New Way is here!  And you are the messenger!  Enforcing a highly
    regulated and disciplined lifestyle, you "deprogram" people from their
    selfish, materialistic ways.  Politicians, movie stars, venture
    capitalists, they all want a glimpse of the truth.  YOUR turth.  THE
    TRUTH.  And they will pay you anything to set the "free."  Display
    this wealth openly, as a lesson against "false suffering."

==========================================================================
|             Livin' Large Career Guide - JOURNALISM career track        |
==========================================================================

Journalism Level 1 ~ Typesetter
    HOURS: 4am - 12pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
    Prep the morning SimCity Times for its suscribers, and get the first
    look at the breaking news stories.  The hours are early, but it's a
    great way to get your foot in the door.

Journalism Level 2 ~ Game Reviewer
    HOURS: 11am - 6pm
    PAY: $200
    SKILLS: Creativity: +2
    FRIENDS: none
    -------------
    The lowliest writing job you can get, but your name is in the byline.
    Game companies send you free beta builds, and you get to play them
    (game and company), deciding on a whim whether you'll give them good
    press or not.

Journalism Level 3 ~ Tabloid Writer
    HOURS: 9am - 3pm
    PAY: $230
    SKILLS: Charisma: +2
    FRIENDS: 2
    ----------
    Your sensationalist side provi8des a great benefit in the
    high-circulation industry of tabloid journalism.  The seedy side of
    reporting lets you focus more on the rich and famous, too.

Journalism Level 4 ~ Paparazzi
    HOURS: 5pm - 1am
    PAY: $350
    SKILLS: Logic: +2
            Creativity: +2
    FRIENDS: 2
    ----------
    Well, now since you're "in" on the rich and famous, you're capable of
    hunting them down and harassing them all day AND night.  Those
    tabloids pay better for scandalous photographs than they do for the
    accompanying article, so live as vicariously as you like.

Journalism Level 5 ~ Newspaper Reporter
    HOURS: 3am - 10am
    PAY: $420
    SKILLS: Charisma: +1
            Body: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 4
    ----------
    Finally - the ability to be taken seriously for all the hot topics of
    the day you've broken to the paper-reading world.  Early mornings
    continue as you struggle to meet the deadlines for the morning edition,
    and your world is filled with more serious journalists than ever
    before.

Journalism Level 6 ~ Meterologist
    HOURS: 5am - 1pm
    PAY: $510
    SKILLS: Charisma: +3
            Body: +1
    FRIENDS: 6
    ----------
    Rain, sun, snow, sleet, hail, wind - or perpetual Springtime.
    Whatever the weather, you'll be the trusted source that SimCitizens
    look to for the forecasts.  Brush up on your image so people have a
    respectable, trustworthy face to watch with in the morning and
    evening braodcasts.

Journalism Level 7 ~ TV Reporter
    HOURS: 12pm - 8pm
    PAY: $660
    SKILLS: Charisma: +2
            Logic: +1
    FRIENDS: 9
    ----------
    Your respected face and voice have earned you the chance to report on
    local news stories from the scene of the event.  Keep your
    presentations concise, winning, and offer perfect sound bites for the
    national news affiliates - they'll remember you for it.

Journalism Level 8 ~ Investigative Reporter
    HOURS: 10am - 5pm
    PAY: $850
    SKILLS: Charisma: +1
            Body: +3
            Logic: +1
            Creativity: +1
    FRIENDS: 11
    -----------
    Building trust with your viewers over time enables you to dig in to
    those issues that matter to you the most, and present your findings to
    the public while on location.  Find enough headline-worthy stories,
    regardless of the danger involved in procuring them, share them before
    any other reporter, and you could be on your way to a seat at the main
    news desk.

Journalism Level 9 ~ National News Anchor
    HOURS: 11am - 8pm
    PAY: $975
    SKILLS: Charisma: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 14
    -----------
    You are the face of honesty, truth, and have that perfect hairdo
    required of all evening news anchors.  The hours are long and late,
    but you get to deliver news to the nation on politics, entertainment,
    social crises, and an assortment of crime and education issues.  More
    SimCity households know you by name than you had ever hoped for.

Journalism Level 10 ~ Talk Show Host
    HOURS: 1pm - 5pm
    PAY: $1,200
    -----------
    Retiring from your anchor position has left you with the enviable
    ability to discuss the issues seizing the public's interest and
    reflect on them in a forum of your most respected peers.  Keep the
    arguments lively, the personalities slightly less-than-comfortable
    with each other, and your ratings will soar.

==========================================================================
|             Livin' Large Career Guide - HACKER career track            |
==========================================================================

Hacker Level 1 ~ Beta Tester
    HOURS: 9am - 5pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
    Put the next version of the software through its paces, and try to
    crash the software as often as possible.  The Company is depending on
    you to make sure this code arrives on the store shelves in the
    cleanest possible condition, provided you don't rack up too many
    late-night pizza bills.

Hacker Level 2 ~ Support Tech
    HOURS: 8am - 4pm
    PAY: $150
    SKILLS: Mechanical: +2
    FRIENDS: none
    -------------
    Time in the testing trenches has earned you a break working on the
    phone.  The hours are more regular, but the work isn't very
    entertaining.  Keep up on the latest technology trends, and watch
    out for those nifty bugs that slipped through the cracks.  Keep your
    customers happy...

Hacker Level 3 ~ Web Master
    HOURS: 6pm - 2am
    PAY: $200
    SKILLS: Mechanical: +1
            Logic: +2
    FRIENDS: none
    -------------
    Your understanding of what the company has to offer and what the
    customer is looking has you uniquely suited to creating (and
    maintaining) the company's website.  Expect late-night work to avoid
    high-traffic downtimes, and requests from literally everyone in the
    company for changes and additions to your fine work.

Hacker Level 4 ~ Hacker
    HOURS: 12am - 9am
    PAY: $240
    SKILLS: Mechanical: +1
            Logic: +2
    FRIENDS: 2
    ----------
    Answering to the world was for the birds, so causing trouble on your
    own time has all the advantages you've been seeking.  Keep your mind
    sharp so you cdan infiltrate government databases and eventually hone
    your skills to go after international banks.

Hacker Level 5 ~ Security Consultant
    HOURS: 10am - 7pm
    PAY: $400
    SKILLS: Creativity: +4
    FRIENDS: 3
    ----------
    Getting caught breaking into that government database had you on the
    brink of incarceration.  Fortunately, the SimCitySoftware Company
    needs someone to help protect their Intellectual Properities from
    people with just your kinds of skills, so they'll let you out on
    probation if you agree to beef up their electronic security.  Keep
    your creative and logic skills high to outsmart your former friends'
    assault on your new company's firewall.

Hacker Level 6 ~ Game Designer
    HOURS: 2pm - 11pm
    PAY: $610
    SKILLS: Charisma: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 5
    ----------
    Good thing you've gotten so creative as of late - turns out your ideas
    for games have caught the eyes and ears of the Powers That Be.  Now
    the pressure's on for you to develop a game script that will capture
    the public's interest, as well.  That also means you get to work
    nights, since that's when the engineers are at the office.

Hacker Level 7 ~ Internet Entrepreneur
    HOURS: 10am - 8pm
    PAY: $800
    SKILLS: Charisma: +2
            Logic: +1
            Creativity: +1
    FRIENDS: 6
    ----------
    Take your brilliant ideas out into the e-commerce world on your own.
    The hours are ridiculously long, the work is physically and mentally
    exhausting, but the payoff could be big at the end of the road.  Make
    sure you don't overspend your VC budget in the first month, and
    there's a chance others may want to work for you.

Hacker Level 8 ~ Software CEO
    HOURS: 10am - 7pm
    PAY: $1,100
    SKILLS: Mechanical: +1
            Charisma: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 8
    ----------
    If you lead, they will follow... and they have.  You are now a
    hard-working, headline-0making software industry baron, with
    impossible work hours, lots of healthy industry competition, and a
    P/L report to die for.

Hacker Level 9 ~ Venture Capitalist
    HOURS: 11am - 8pm
    PAY: $1,300
    SKILLS: Mechanical: +2
            Charisma: +2
            Logic: +2
            Creativity: +1
    FRIENDS: 8
    ----------
    All those stock options paid off - now that you've gotten more liquid,
    you can pick and choose which struggling little startups will earn
    your magnanimity, as well as the prestige for your name as a backing
    of their work.

Hacker Level 10 ~ Information Overlord
    HOURS: 11am - 8pm
    PAY: $1,550
    -----------
    Just when you thought it couldn't get any better, the hours eased up,
    the public became both worshipful and insufferable, and you have all
    the answers that everyone else in technology is seeking.  You can
    become increasingly reclusive, bulking up your home security system,
    and taking lots of phone calls, but the money just keeps rolling in.

 /--------------------------------\
|  Chapter Seven: Career Analysis  |
 \--------------------------------/
The numbers are in!  All charts are complete; all analyses are written.

Just the reminders that I had posted here before: first, I am not going
to sit here and say "All right, take this career - it's the best."  I
simply can't do that - you have to decide based on your Sim's situation
and your goals.  You can read more about that below.

Second, please note that the majority of this chapter is based on the
assumption that you are choosing the career that you want to keep
forever.  (i.e. your "final" career)  I do mention a few things about
short-term jobs, but I go much more in-depth based on that assumption.

That's all!  Go ahead and check it out.

* * * * * * * * * * * * *
* 6.1) Charts by Career *
* * * * * * * * * * * * *
Here are charts that put each level of each career side by side, and show
you how each level increases in stats & wage earned.  This chart compares
level-by-level within a career.  This shows you the rate of increase of
many of the attributes of the careers.  You can also compare these
increases with other careers; wither do it yourself, or see the comparison
charts below.
We start at the beginning, with the BUSINESS Career Track.

Quick Notes:
Before we begin, here are a few notes to keep the chart as non-confusing
as possible.
-Increase is wage from the last level
-Skills & Friends needed are not included; for those, see the previous
 part.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The BUSINESS Career Track
1. Mailroom Clerk         9am - 3pm (6)    $120   -=[n/a]=-  $20/hr.
2. Executive Assistant    9am - 4pm (7)    $180   +$60       $25/hr.
3. Field Sales Rep        9am - 4pm (7)    $250   +$70       $35/hr.
4. Junior Executive       9am - 4pm (7)    $320   +$70       $45/hr.
5. Executive              9am - 4pm (7)    $400   +$80       $57/hr.
6. Senior Manager         9am - 4pm (7)    $540   +$140      $77/hr.
7. Vice President         9am - 5pm (8)    $660   +$120      $83/hr.
8. President              9am - 5pm (8)    $800   +$140      $100/hr.
9. CEO                    9am - 4pm (7)    $950   +$150      $135/hr.
10. Business Tycoon       9am - 3pm (6)    $1200  +$250      $200/hr.
BUSINESS AVERAGES: 7.0 hrs/day   +$120.0/promotion   $77.7/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The ENTERTAINMENT Career Track
1. Waiter / Waitress      9am - 3pm (6)    $100   -=[n/a]=-  $17/hr.
2. Extra                  9am - 3pm (6)    $150   +$50       $25/hr.
3. Bit Player             9am - 3pm (6)    $200   +$50       $33/hr.
4. Stunt Double           9am - 4pm (7)    $275   +$75       $39/hr.
5. B-Movie Star           10am- 5pm (7)    $375   +$100      $54/hr.
6. Supporting Player      10am- 6pm (8)    $500   +$125      $63/hr.
7. TV Star                10am- 6pm (8)    $660   +$160      $83/hr.
8. Feature Star           5pm - 1am (8)    $900   +$240      $113/hr.
9. Broadway Star          10am- 5pm (7)    $1100  +$200      $157/hr.
10. Superstar             10am- 3pm (5)    $1400  +$300      $280/hr.
ENTERTAINMENT AVERAGES: 6.8 hrs/day   +$144.4/promotion   $86.4/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The LAW ENFORCEMENT Career Track
1. Security Guard         12am- 6am (6)    $240   -=[n/a]=-  $40/hr.
2. Cadet                  9am - 3pm (6)    $320   +$80       $53/hr.
3. Patrolman              5pm - 1am (8)    $380   +$60       $48/hr.
4. Desk Sergeant          9am - 3pm (6)    $440   +$60       $73/hr.
5. Vice Squad             10pm- 4am (6)    $490   +$50       $82/hr.
6. Detective              9am - 3pm (6)    $540   +$50       $90/hr.
7. Lieutenant             9am - 3pm (6)    $590   +$50       $98/hr.
8. SWAT Team Leader       9am - 3pm (6)    $625   +$35       $104/hr.
9. Police Chief           9am - 5pm (8)    $650   +$25       $81/hr.
10. Captain Hero          10am- 5pm (7)    $700   +$50       $100/hr.
LAW ENFORCEMENT AVERAGES: 6.5 hrs/day   +$51.1/promotion   $76.9/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The LIFE OF CRIME Career Track
1. Pickpocket             9am - 3pm (6)    $140   -=[n/a]=-  $23/hr.
2. Bagman                 11pm- 7am (8)    $200   +$60       $25/hr.
3. Bookie                 12pm- 7pm (7)    $275   +$75       $39/hr.
4. Con Artist             9am - 3pm (6)    $350   +$75       $58/hr.
5. Getaway Driver         5pm - 1am (8)    $425   +$75       $53/hr.
6. Bank Robber            3pm -11pm (8)    $530   +$105      $66/hr.
7. Cat Burgular           9pm - 3am (6)    $640   +$110      $107/hr.
8. Counterfeiter          9am - 3pm (6)    $760   +$120      $127/hr.
9. Smuggler               9am - 3pm (6)    $900   +$140      $150/hr.
10. Criminal Mastermind   6pm -12am (6)    $1100  +$200      $183/hr.
LIFE OF CRIME AVERAGES: 6.7 hrs/day   +$106.7/promotion   $83.1/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The MEDICINE Career Track
1. Medical Technician     9am - 3pm (6)    $200   -=[n/a]=-  $33/hr.
2. Paramedic              11pm- 5am (6)    $275   +$75       $46/hr.
3. Nurse                  9am - 3pm (6)    $340   +$65       $57/hr.
4. Intern                 9am - 3pm (6)    $410   +$70       $68/hr.
5. Resident               9pm - 4am (7)    $480   +$70       $69/hr.
6. General Practitioner   10am- 6pm (8)    $550   +$70       $69/hr.
7. Specialist             10am- 4pm (6)    $625   +$75       $104/hr.
8. Surgeon                10am- 4pm (6)    $700   +$75       $117/hr.
9. Medical Researcher     9am - 4pm (7)    $775   +$75       $111/hr.
10. Chief of Hospital Staff9am - 4pm(7)    $850   +$75       $121/hr.
MEDICINE AVERAGES: 6.5 hrs/day   +$72.2/promotion   $79.5/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The MILITARY Career Track
1. Recruit                6am -12pm (6)    $250   -=[n/a]=-  $42/hr.
2. Elite Forces           7am - 1pm (6)    $325   +$75       $54/hr.
3. Drill Instructor       8am - 2pm (6)    $400   +$75       $67/hr.
4. Junior Officer         9am - 3pm (6)    $450   +$50       $75/hr.
5. Counter-Intelligence   9am - 3pm (6)    $500   +$50       $83/hr.
6. Flight Officer         9am - 3pm (6)    $550   +$50       $92/hr.
7. Senior Officer         9am - 3pm (6)    $580   +$30       $97/hr.
8. Commander              9am - 3pm (6)    $600   +$20       $100/hr
9. Astronaut              9am - 3pm (6)    $625   +$25       $104/hr.
10. General               9am - 3pm (6)    $650   +$25       $108/hr.
MILITARY AVERAGES: 6.0 hrs/day   +$44.4/promotion   $82.2/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The POLITICS Career Track
1. Campaign Worker        9am - 6pm (9)    $220   -=[n/a]=-  $24/hr.
2. Intern                 9am - 3pm (6)    $300   +$80       $50/hr.
3. Lobbyist               9am - 3pm (6)    $360   +$60       $60/hr.
4. Campaign Manager       9am - 6pm (9)    $430   +$70       $47/hr.
5. City Council Member    9am - 3pm (6)    $485   +$55       $81/hr.
6. State Assemblyman      9am - 4pm (7)    $540   +$55       $77/hr.
7. Congressman            9am - 3pm (6)    $600   +$60       $100/hr.
8. Judge                  9am - 3pm (6)    $650   +$50       $108/hr.
9. Senator                9am - 6pm (9)    $700   +$50       $78/hr.
10. Mayor                 9am - 3pm (6)    $750   +$50       $125/hr.
POLITICS AVERAGES: 7.0 hrs/day   +$58.9/promotion   $75.0/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The PRO ATHLETE Career Track
1. Team Mascot            9am - 3pm (6)    $120   -=[n/a]=-  $20/hr.
2. Minor Leaguer          9am - 3pm (6)    $170   +$50       $28/hr.
3. Rookie                 9am - 3pm (6)    $230   +$60       $38/hr.
4. Starter                9am - 3pm (6)    $300   +$70       $50/hr.
5. All-Star               9am - 3pm (6)    $385   +$85       $64/hr.
6. MVP                    9am - 3pm (6)    $510   +$125      $85/hr.
7. Superstar              9am - 4pm (7)    $680   +$170      $97/hr.
8. Assistant Coach        9am - 2pm (5)    $850   +$180      $170/hr.
9. Coach                  9am - 3pm (6)    $1000  +$150      $167/hr.
10. Hall of Famer         9am - 3pm (6)    $1300  +$300      $217/hr.
PRO ATHLETE AVERAGES: 6.0 hrs/day   +$132.2/promotion   $93.6/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The SCIENCE Career Track
1. Test Subject            9am - 3pm (6)    $155   -=[n/a]=-  $26/hr.
2. Lab Assistant           11pm- 5am (6)    $230   +$75       $38/hr.
3. Field Researcher        9am - 3pm (6)    $320   +$90       $53/hr.
4. Science Teacher         9am - 4pm (7)    $375   +$55       $54/hr.
5. Project Leader          10am- 5pm (7)    $450   +$75       $64/hr.
6. Inventor                10am- 7pm (9)    $540   +$90       $60/hr.
7. Scholar                 10am- 3pm (5)    $640   +$100      $128/hr.
8. Top Secret Researcher   10am- 3pm (5)    $740   +$100      $148/hr.
9. Theorist                10am- 2pm (4)    $870   +$130      $218/hr.
10. Mad Scientist          10am- 2pm (4)    $1000  +$130      $250/hr.
SCIENCE AVERAGES: 5.9 hrs/day   +$93.9/promotion   $103.9/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The X-TREME Career Track
1. Daredevil              9am - 3pm (6)    $175   -=[n/a]=-  $29/hr.
2. Bungee Jump Instructor 9am - 3pm (6)    $250   +$75       $42/hr.
3. Whitewater Guide       9am - 3pm (6)    $325   +$75       $54/hr.
4. Xtreme Circuit Pro     9am - 3pm (6)    $400   +$75       $67/hr.
5. Bush Pilot             9am - 3pm (6)    $475   +$75       $79/hr.
6. Mountain Climber       9am - 3pm (6)    $550   +$75       $92/hr.
7. Photojournalist        9am - 3pm (6)    $650   +$100      $108/hr.
8. Treasure Hunter        10am- 5pm (7)    $725   +$75       $104/hr.
9. Grand Prix Driver      10am- 4pm (6)    $825   +$100      $138/hr.
10. International Spy     11am- 5pm (6)    $925   +$100      $154/hr.
SCIENCE AVERAGES: 6.1 hrs/day   +$83.0/promotion   $86.7/hr.

=ABOVE: The Sims==================================BELOW: Livin' Large=

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The MUSICIAN Career Track
1. Subway Musician        3pm - 8pm (5)    $90    -=[n/a]=-  $18/hr.
2. Piano Tuner            9am - 4pm (7)    $120   +$30       $17/hr.
3. Wedding Singer         9am - 3pm (6)    $190   +$60       $32/hr.
4. Lounge Singer          8pm - 4pm (8)    $250   +$60       $31/hr.
5. High School Band Teacher7am- 2pm (7)    $325   +$75       $46/hr.
6. Roadie                 11am- 8pm (9)    $400   +$75       $44/hr.
7. Back-up Musician       12pm- 9pm (9)    $550   +$150      $61/hr.
8. Studio Musician        11am- 6pm (7)    $700   +$150      $100/hr.
9. Rock Star              5pm - 2am (9)    $1100  +$400      $122/hr.
10. Celebrity Activist    10am- 3pm (5)    $1400  +$300      $280/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The SLACKER Career Track
1. Golf Caddy             5am -10am (5)    $90    -=[n/a]=-  $18/hr.
2. Convenience Store Clerk10am- 3pm (5)    $110   +$20       $22/hr.
3. Life Guard             9am - 3pm (6)    $150   +$40       $25/hr.
4. Record Store Clerk     12pm- 5pm (5)    $180   +$30       $36/hr.
5. Party D.J.             11pm- 4am (5)    $220   +$40       $44/hr.
6. Projectionist          6pm - 1am (7)    $280   +$60       $40/hr.
7. Video Editor           12pm- 6pm (6)    $350   +$70       $58/hr.
8. Free Lance Photographer12pm- 5pm (5)    $400   +$50       $80/hr.
9. Personal Tour Guide    2pm - 7pm (5)    $450   +$50       $90/hr.
10. Professional Party Guest10pm-2am(4)    $600   +$150      $150/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The PARANORMAL Career Track
1. Psychic Phone Friend   6pm -12am (6)    $100   -=[n/a]=-  $17/hr.
2. Conspiracy Theorist    11pm- 5am (6)    $130   +$30       $22/hr.
3. Tarot Card Reader      5pm -11pm (6)    $200   +$70       $33/hr.
4. Hypnotist              10am- 4pm (6)    $300   +$100      $50/hr.
5. Medium                 8pm - 2am (6)    $375   +$75       $62/hr.
6. Dowser                 6am - 3pm (9)    $480   +$105      $53/hr.
7. Police Psychic         6pm - 2am (8)    $600   +$120      $75/hr.
8. UFO Investigator       11pm- 6am (7)    $810   +$210      $116/hr.
9. Exorcist               10am- 3pm (5)    $1000  +$190      $200/hr.
10. Cult Leader           10am- 4pm (6)    $1200  +$200      $200/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The JOURNALISM Career Track
1. Typesetter             4am -12pm (8)    $120   -=[n/a]=-  $15/hr.
2. Game Reviewer          11am- 6pm (7)    $200   +$80       $28/hr.
3. Tabloid Writer         9am - 3pm (6)    $230   +$30       $38/hr.
4. Paparazzi              5pm - 1am (8)    $350   +$120      $44/hr.
5. Newspaper Reporter     3am -10am (7)    $420   +$70       $60/hr.
6. Meterologist           5am - 1pm (8)    $510   +$90       $64/hr.
7. TV Reporter            12pm- 8pm (8)    $660   +$150      $82/hr.
8. Investigative Reporter 10am- 5pm (7)    $850   +$190      $121/hr.
9. National News Anchor   11am- 8pm (9)    $975   +$125      $108/hr.
10. Talk Show Host        1pm - 5pm (4)    $1200  +$225      $300/hr.

Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
----------------------------------------------------------------------
The HACKER Career Track
1. Beta Tester            9am - 5pm (8)    $120   -=[n/a]=-  $15/hr.
2. Support Tech           8am - 4pm (8)    $150   +$30       $19/hr.
3. Web Master             6pm - 2am (8)    $200   +$50       $25/hr.
4. Hacker                 12am- 9am (9)    $240   +$40       $27/hr.
5. Security Consultant    10am- 7pm (9)    $400   +$160      $44/hr.
6. Game Designer          2pm -11pm (9)    $610   +$210      $68/hr.
7. Internet Entrepreneur  10am- 8pm (10)   $800   +$190      $80/hr.
8. Software CEO           10am- 7pm (9)    $1100  +$300      $122/hr.
9. Venture Capitalist     11am- 8pm (9)    $1300  +$200      $144/hr.
10. Information Overlord  11am- 8pm (9)    $1550  +$250      $172/hr.
 
* * * * * * * * * * * * * * * * * * * *
* 6.2) Career Comparison:Hours Worked *
* * * * * * * * * * * * * * * * * * * *
Here's a nice little chart to show the total hours worked for each level
of each career.  The average hours worked is at the far right
side.  The first chart shows the careers in their original order, the
second shows them sorted by average hours worked.  An analysis follows.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  Above the line are SIMS careers, below the line
are Livin' Large careers.
|----------------------------------------------------|
|        Levels:| 1  2  3  4  5  6  7  8  9  10  AVG.|
|---------------|------------------------------------|
|BUSINESS       | 6  7  7  7  7  7  8  8  7  6   7.0 |
|ENTERTAINMENT  | 6  6  6  7  7  8  8  8  7  5   6.8 |
|LAW ENFORCEMENT| 6  6  8  6  6  6  6  6  8  7   6.5 |
|LIFE OF CRIME  | 6  8  7  6  8  8  6  6  6  6   6.7 |
|MEDICINE       | 6  6  6  6  7  8  6  6  7  7   6.5 |
|MILITARY       | 6  6  6  6  6  6  6  6  6  6   6.0 |
|POLITICS       | 9  6  6  9  6  7  6  6  9  6   7.0 |
|PRO ATHLETE    | 6  6  6  6  6  6  7  5  6  6   6.0 |
|SCIENCE        | 6  6  6  7  7  9  5  5  4  4   5.9 |
|X-TREME        | 6  6  6  6  6  6  6  7  6  6   6.1 |
|----------------------------------------------------|
|MUSICIAN       | 5  7  6  8  7  9  9  7  9  5   7.2 |
|SLACKER        | 5  5  6  5  5  7  6  5  5  4   5.3 |
|PARANORMAL     | 6  6  6  6  6  9  8  7  5  6   6.5 |
|JOURNALISM     | 8  7  6  8  7  8  8  7  9  4   7.2 |
|HACKER         | 8  8  8  9  9  9 10  9  9  9   8.8 |
|------------------|---------------------------------|
                   |CAREER STANDARD (hours/day): 6.63|
                   |---------------------------------|

SORTED from least average hours worked to most average hours worked
(per day.)  The careers above the line are better than the career
standard, the careers below the line are worse than the career standard.
|----------------------------------------------------|
|        Levels:| 1  2  3  4  5  6  7  8  9  10  AVG.|
|---------------|------------------------------------|
|SLACKER        | 5  5  6  5  5  7  6  5  5  4   5.3 |
|SCIENCE        | 6  6  6  7  7  9  5  5  4  4   5.9 |
|MILITARY       | 6  6  6  6  6  6  6  6  6  6   6.0 |
|PRO ATHLETE    | 6  6  6  6  6  6  7  5  6  6   6.0 |
|X-TREME        | 6  6  6  6  6  6  6  7  6  6   6.1 |
|LAW ENFORCEMENT| 6  6  8  6  6  6  6  6  8  7   6.5 |
|MEDICINE       | 6  6  6  6  7  8  6  6  7  7   6.5 |
|PARANORMAL     | 6  6  6  6  6  9  8  7  5  6   6.5 |
|----------------------------------------------------|
|LIFE OF CRIME  | 6  8  7  6  8  8  6  6  6  6   6.7 |
|ENTERTAINMENT  | 6  6  6  7  7  8  8  8  7  5   6.8 |
|BUSINESS       | 6  7  7  7  7  7  8  8  7  6   7.0 |
|POLITICS       | 9  6  6  9  6  7  6  6  9  6   7.0 |
|MUSICIAN       | 5  7  6  8  7  9  9  7  9  5   7.2 |
|JOURNALISM     | 8  7  6  8  7  8  8  7  9  4   7.2 |
|HACKER         | 8  8  8  9  9  9 10  9  9  9   8.8 |
|------------------|---------------------------------|
                   |CAREER STANDARD (hours/day): 6.63|
                   |---------------------------------|

SLACKER is most clearly the winner here, with an average of 5.3 hours per
day.  Nearly all of SLACKER's levels are below 6 hours, with level 10
being only 4.  The career never tops 7 hours a day, and even 7 hours a
day isn't bad.  This balances out the horrific pay.  If you want a more
balanced career, SCIENCE looks good.  The average is 5.9 hours.  After
you clear a nine-hour hurdle at level 6, all the rest of the levels are
4-5 hours, with level 10 being only 4 hours long.  The pay is not bad,
either ($1000 at level 10).  MILITARY and PRO ATHLETE are both excellent
choices in terms of time worked; MILITARY has a six-hour workday on all
levels, while PRO ATHLETE has one seven hour day and one five hour day.

* * * * * * * * * * * * * * * * * * * *
* 6.3) Career Comparison: Wage Earned *
* * * * * * * * * * * * * * * * * * * *
Here's a chart that shows wage per level of each career.  The 10th level
wage is on the far right.  The top chart shows careers in original order;
bottom shows sorted by final level wage.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the line are SIMS careers, the
careers below the line are Livin' Large careers.
|------------------------------------------------------------------|
|        Levels:|  1    2    3    4    5    6    7    8    9    10 |
|---------------|--------------------------------------------------|
|BUSINESS       |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200|
|ENTERTAINMENT  |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400|
|LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 |
|LIFE OF CRIME  |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100|
|MEDICINE       |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 |
|MILITARY       |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 |
|POLITICS       |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 |
|PRO ATHLETE    |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300|
|SCIENCE        |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000|
|X-TREME        |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 |
|------------------------------------------------------------------|
|MUSICIAN       |$90  $120 $190 $250 $325 $400 $550 $700 $1100$1400|
|SLACKER        |$90  $110 $150 $180 $220 $280 $350 $400 $450 $600 |
|PARANORMAL     |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200|
|JOURNALISM     |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200|
|HACKER         |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550|
|--------------------------|---------------------------------------|
                           |CAREER STANDARD (wage earned): $1055.00|
                           |---------------------------------------|

SORTED from most earned in the 10th level to least earned in the 10th 
level.  The careers above the line are better than the career standard,
the careers below the line are worse than the career standard.
|------------------------------------------------------------------|
|        Levels:|  1    2    3    4    5    6    7    8    9    10 |
|---------------|--------------------------------------------------|
|HACKER         |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550|
|ENTERTAINMENT  |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400|
|MUSICIAN       |$90  $120 $190 $250 $325 $400 $550 $700 $1100$1400|
|PRO ATHLETE    |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300|
|BUSINESS       |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200|
|PARANORMAL     |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200|
|JOURNALISM     |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200|
|LIFE OF CRIME  |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100|
|------------------------------------------------------------------|
|SCIENCE        |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000|
|X-TREME        |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 |
|MEDICINE       |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 |
|POLITICS       |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 |
|LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 |
|MILITARY       |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 |
|SLACKER        |$90  $110 $150 $180 $220 $280 $350 $400 $450 $600 |
|--------------------------|---------------------------------------|
                           |CAREER STANDARD (wage earned): $1055.00|
                           |---------------------------------------|

Who would have guessed?  I certainly wouldn't have.  HACKER takes top
honors here, hauling in $550 more than a grand, and $150 more than its
two competitors, ENTERTAINMENT and MUSICIAN.  HACKER also tops a grand
per day on level 8, something no other careers to.  It doesn't take too
much looking before you can spot a trend: generally, starting pay (i.e.
level 1 pay) is ascending the chart (with the obvious exception of
SLACKER).  This means that the more you earn in the beginning, the less
you earn at the end.  Compare MUSICIAN to MILITARY.  MILITARY earns a
whole chunk of money at the beginning, but only $650 at the end.
Meanwhile, MUSICIAN earns only $90 in the beginning (almost not enough to
support yourself), but earns $1400 at the end.
Another tip: SCIENCE, despite being right below the line, is an excellent
career because of the short hour load.

* * * * * * * * * * * * * * * * * * * * *
* 6.4) Career Comparison: Wage Increase *
* * * * * * * * * * * * * * * * * * * * *
This chart shows the wage increase from promotion to promotion, comparing
different careers.  The top chart shows careers in their original order,
bottom chart is sorted by best average.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the line are SIMS careers, the
careers below the line are Livin' Large careers.
|------------------------------------------------------------------------|
|        Levels:| 1    2    3    4    5    6    7    8    9   10    AVG. |
|---------------|--------------------------------------------------------|
|BUSINESS       |     +60  +70  +70  +80  +140 +120 +140 +150 +250 +120.0|
|ENTERTAINMENT  |     +50  +50  +75  +100 +125 +160 +240 +200 +300 +144.4|
|LAW ENFORCEMENT|     +80  +60  +60  +50  +50  +50  +35  +25  +50  +51.1 |
|LIFE OF CRIME  |     +60  +75  +75  +75  +105 +110 +120 +140 +200 +106.7|
|MEDICINE       |     +75  +65  +70  +70  +70  +75  +75  +75  +75  +72.2 |
|MILITARY       |     +75  +75  +50  +50  +50  +30  +20  +25  +25  +44.4 |
|POLITICS       |     +80  +60  +70  +55  +55  +60  +50  +50  +50  +58.9 |
|PRO ATHLETE    |     +50  +60  +70  +85  +125 +170 +180 +150 +300 +132.2|
|SCIENCE        |     +75  +90  +55  +75  +90  +100 +100 +130 +130 +93.9 |
|X-TREME        |     +75  +75  +75  +75  +75  +100 +75  +100 +100 +83.0 |
|------------------------------------------------------------------------|
|MUSICIAN       |     +30  +60  +60  +75  +75  +150 +150 +400 +300 +144.4|
|SLACKER        |     +20  +40  +30  +40  +60  +70  +50  +50  +150 +56.6 |
|PARANORMAL     |     +30  +70  +100 +75  +105 +120 +210 +190 +200 +122.2|
|JOURNALISM     |     +80  +30  +120 +70  +90  +150 +190 +125 +225 +120.0|
|HACKER         |     +30  +50  +40  +160 +210 +190 +300 +200 +250 +158.9|
|-----------------|------------------------------------------------------|
                  |CAREER STANDARD (wage increase per promotion): +$100.6|
                  |------------------------------------------------------|

SORTED from highest average wage increase per promotion to lowest average
wage increase per promotion.  The careers above the line are better than
the career standard, while careers below the line are worse than the
career standard.
|------------------------------------------------------------------------|
|        Levels:| 1    2    3    4    5    6    7    8    9   10    AVG. |
|---------------|--------------------------------------------------------|
|HACKER         |     +30  +50  +40  +160 +210 +190 +300 +200 +250 +158.9|
|ENTERTAINMENT  |     +50  +50  +75  +100 +125 +160 +240 +200 +300 +144.4|
|MUSICIAN       |     +30  +60  +60  +75  +75  +150 +150 +400 +300 +144.4|
|PRO ATHLETE    |     +50  +60  +70  +85  +125 +170 +180 +150 +300 +132.2|
|PARANORMAL     |     +30  +70  +100 +75  +105 +120 +210 +190 +200 +122.2|
|BUSINESS       |     +60  +70  +70  +80  +140 +120 +140 +150 +250 +120.0|
|JOURNALISM     |     +80  +30  +120 +70  +90  +150 +190 +125 +225 +120.0|
|LIFE OF CRIME  |     +60  +75  +75  +75  +105 +110 +120 +140 +200 +106.7|
|------------------------------------------------------------------------|
|SCIENCE        |     +75  +90  +55  +75  +90  +100 +100 +130 +130 +93.9 |
|X-TREME        |     +75  +75  +75  +75  +75  +100 +75  +100 +100 +83.0 |
|MEDICINE       |     +75  +65  +70  +70  +70  +75  +75  +75  +75  +72.2 |
|POLITICS       |     +80  +60  +70  +55  +55  +60  +50  +50  +50  +58.9 |
|SLACKER        |     +20  +40  +30  +40  +60  +70  +50  +50  +150 +56.6 |
|LAW ENFORCEMENT|     +80  +60  +60  +50  +50  +50  +35  +25  +50  +51.1 |
|MILITARY       |     +75  +75  +50  +50  +50  +30  +20  +25  +25  +44.4 |
|-----------------|------------------------------------------------------|
                  |CAREER STANDARD (wage increase per promotion): +$100.6|
                  |------------------------------------------------------|

Isn't this interesting?  This chart looks almost identical to the last, in
terms of which careers are above and below the line, with SCIENCE again
right below the line and HACKER again taking the top spot.  HACKER might
start out slow in terms of increase, but really picks up soon (going into
triple digits as early as level 5).  You might say "Oh, but PARANORMAL and
JOURNALISM have triple digits in level 4!"  Yes, that's true, but they
both drop back down again and don't enter triples until level 6, level 7
in the case of JOURNALISM.  SLACKER, LAW ENFORCEMENT, and MILITARY are
again tumbled to the very bottom.

* * * * * * * * * * * * * * * * * * * * *
* 6.4) Career Comparison: Wage per Hour *
* * * * * * * * * * * * * * * * * * * * *
This chart shows the wage per hour from level to level, comparing
different careers.  The top chart shows careers in their original order,
bottom chart is sorted by best average.

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the line are SIMS careers, while
the careers below the line are Livin' Large careers.  ALL NUMBERS ARE PER
HOUR ($##/hr).
|--------------------------------------------------------------|
|        Levels:| 1   2   3   4   5   6   7   8   9   10  AVG. |
|---------------|----------------------------------------------|
|BUSINESS       |20  25  35  45  57  77  83  100 135 200  77.7 | 
|ENTERTAINMENT  |17  25  33  39  54  63  83  113 157 280  86.4 |
|LAW ENFORCEMENT|40  53  48  73  82  90  98  104 81  100  76.9 |
|LIFE OF CRIME  |23  25  39  58  53  66  107 127 150 183  83.1 |
|MEDICINE       |33  46  57  68  69  69  104 117 111 121  79.5 |
|MILITARY       |42  54  67  75  83  92  97  100 104 108  82.2 |
|POLITICS       |24  50  60  47  81  77  100 108 78  125  75.0 |
|PRO ATHLETE    |20  28  38  50  64  85  97  170 167 217  93.6 |
|SCIENCE        |26  38  53  54  64  60  128 148 218 250  103.9|
|X-TREME        |29  42  54  67  79  92  108 104 138 154  86.7 |
|--------------------------------------------------------------|
|MUSICIAN       |18  17  32  31  46  44  61  100 122 280  75.1 |
|SLACKER        |18  22  25  36  44  40  58  80  90  150  56.3 |
|PARANORMAL     |17  22  33  50  62  53  75  116 200 200  82.8 |
|JOURNALISM     |15  28  38  44  60  64  82  121 108 300  86.0 |
|HACKER         |15  19  25  27  44  68  80  122 144 172  71.6 |
|---|----------------------------------------------------------|
    |CAREER STANDARD (wage earned per hour of work): $81.12/hr.|
    |----------------------------------------------------------|

SORTED from highest average dollars per hour of working time to lowest
average dollars per hour of working time.  The careers above the line are
ones that are better than the career standard, while the careers below
are worse.  ALL NUMBERS ARE PER HOUR ($##/hr)
|--------------------------------------------------------------|
|        Levels:| 1   2   3   4   5   6   7   8   9   10  AVG. |
|---------------|----------------------------------------------|
|SCIENCE        |26  38  53  54  64  60  128 148 218 250  103.9| 
|PRO ATHLETE    |20  28  38  50  64  85  97  170 167 217  93.6 |
|X-TREME        |29  42  54  67  79  92  108 104 138 154  86.7 |
|ENTERTAINMENT  |17  25  33  39  54  63  83  113 157 280  86.4 |
|JOURNALISM     |15  28  38  44  60  64  82  121 108 300  86.0 |
|LIFE OF CRIME  |23  25  39  58  53  66  107 127 150 183  83.1 |
|PARANORMAL     |17  22  33  50  62  53  75  116 200 200  82.8 |
|MILITARY       |42  54  67  75  83  92  97  100 104 108  82.2 |
|--------------------------------------------------------------|
|MEDICINE       |33  46  57  68  69  69  104 117 111 121  79.5 |
|BUSINESS       |20  25  35  45  57  77  83  100 135 200  77.7 |
|LAW ENFORCEMENT|40  53  48  73  82  90  98  104 81  100  76.9 |
|MUSICIAN       |18  17  32  31  46  44  61  100 122 280  75.1 |
|POLITICS       |24  50  60  47  81  77  100 108 78  125  75.0 |
|HACKER         |15  19  25  27  44  68  80  122 144 172  71.6 |
|SLACKER        |18  22  25  36  44  40  58  80  90  150  56.3 |
|---|----------------------------------------------------------|
    |CAREER STANDARD (wage earned per hour of work): $81.12/hr.|
    |----------------------------------------------------------|

This chart is not identical to the last two, and shouldn't be, since this
compares salary to work hours.  This is almost the most important chart to
look at (out of the three money charts) because it accurately judges
careers by both salary and work hours.  HACKER is sent sprawling to the
near bottom because of the incredible work schedule, and ENTERTAINMENT and
MUSICIAN are both low because of the same reason: higher work hours.  Here,
you can see that SCIENCE is the best.  While pay isn't stellar, the work
schedule is very low, therefore you earn the most buck for the amount of
work that you do.

* * * * * * * * * * * * * * * * * * * * * *
* 6.5) Career Comparison:Skills & Friends *
* * * * * * * * * * * * * * * * * * * * * *
This chart shows skills and friends needed for the final level of
the career - as well as totals.  First chart is
sorted by career order; second is sorted by total skills.  The
third chart (yes, there is a third one) is sorted by total friends.  Just
to make it easier on those tired eyes of yours.
Cook. - Cooking
Mech. - Mechanical
Char. - Charisma
Logi. - Logic
Crea. - Creativity

This chart shows the careers in their order (as defined by the SIMS
instruction manual.)  The careers above the first line are SIMS careers,
the careers below the first line are Livin' Large careers.  The third
section has averages for each individual skill. 
|------------------------------------------------------------------|
|        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
|---------------|--------------------------------------------------|
|BUSINESS       | 00    02    08    02    09    06    27    14     | 
|ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
|LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
|LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
|MEDICINE       | 00    06    06    07    09    04    32    11     |
|MILITARY       | 01    10    07    10    09    00    37    08     |
|POLITICS       | 00    00    09    05    07    05    26    17     |
|PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
|SCIENCE        | 02    09    05    00    10    10    36    10     |
|X-TREME        | 02    06    08    08    06    09    39    11     |
|------------------------------------------------------------------|
|MUSICIAN       | 00    05    10    07    04    10    36    15     |
|SLACKER        | 00    05    10    09    00    00    24    15     |
|PARANORMAL     | 00    02    10    02    09    07    30    17     |
|JOURNALISM     | 00    00    10    05    07    07    29    14     |
|HACKER         | 00    07    08    00    10    10    35    08     |
|------------------------------------------------------------------|
|AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
|-----------------------------------|------------------------------|
                                    |CAREER STANDARD (skills): 31.4|
                                    |               (friends): 12.2|
                                    |------------------------------|

SORTED from lowest total skill points needed to highest total skill
points needed.  The careers above the first line are better than the
career standard, while the careers below the first line are worse.  The
third section has averages for each individual skill.
|------------------------------------------------------------------|
|        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
|---------------|--------------------------------------------------|
|SLACKER        | 00    05    10    09    00    00    24    15     |
|POLITICS       | 00    00    09    05    07    05    26    17     | 
|BUSINESS       | 00    02    08    02    09    06    27    14     | 
|PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
|JOURNALISM     | 00    00    10    05    07    07    29    14     |
|LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
|ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
|PARANORMAL     | 00    02    10    02    09    07    30    17     |
|------------------------------------------------------------------|
|MEDICINE       | 00    06    06    07    09    04    32    11     |
|LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
|HACKER         | 00    07    08    00    10    10    35    08     |
|SCIENCE        | 02    09    05    00    10    10    36    10     |
|MUSICIAN       | 00    05    10    07    04    10    36    15     |
|MILITARY       | 01    10    07    10    09    00    37    08     |
|X-TREME        | 02    06    08    08    06    09    39    11     |
|---------------|--------------------------------------------------|
|AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
|-----------------------------------|------------------------------|
                                    |CAREER STANDARD (skills): 31.4|
                                    |               (friends): 12.2|
                                    |------------------------------|

SORTED from lowest number of friends needed to highest number of friends
needed.  The careers above the first line are better than the career
standard, while the careers below the first line are worse.  The third
section contains averages for each individual skill.
|------------------------------------------------------------------|
|        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
|---------------|--------------------------------------------------|
|MILITARY       | 01    10    07    10    09    00    37    08     |
|HACKER         | 00    07    08    00    10    10    35    08     | 
|SCIENCE        | 02    09    05    00    10    10    36    10     |
|X-TREME        | 02    06    08    08    06    09    39    11     |
|MEDICINE       | 00    06    06    07    09    04    32    11     |
|LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
|LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
|------------------------------------------------------------------|
|PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
|ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
|BUSINESS       | 00    02    08    02    09    06    27    14     |
|JOURNALISM     | 00    00    10    05    07    07    29    14     |
|MUSICIAN       | 00    05    10    07    04    10    36    15     |
|SLACKER        | 00    05    10    09    00    00    24    15     |
|POLITICS       | 00    00    09    05    07    05    26    17     |
|PARANORMAL     | 00    02    10    02    09    07    30    17     |
|---------------|--------------------------------------------------|
|AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
|-----------------------------------|------------------------------|
                                    |CAREER STANDARD (skills): 31.4|
                                    |               (friends): 12.2|
                                    |------------------------------|

All right.  There are a couple of interesting observations that you can
draw from these two charts.  First, you'll notice that the Skill chart
is almost opposite the Friend chart.  This means that generally (not
always) the more skills you need, the less friends you need.  You need
a ton of friends for POLITICS (on the bottom of the Friends chart) but
the fewest number for skills (on the top of the Skill chart.)  Balance
is always important - you'll see that next in the overall analysis.
Really the only exception to this rule is MUSICIAN, which requires a huge
number of skills AND friends.

* * * * * * * * * * * * * * * * * * * * * *
* 6.6) Career Comparison:Overall Analysis *
* * * * * * * * * * * * * * * * * * * * * *
All right, here we go!  This is where I give you the final low-down on all
the careers in THE SIMS.  First, I've given you information on short-term
careers and careers that aren't going to be your family's primary career,
such as an extra one that you want just as supplementary income.  After
that, we launch into the big stuff.  I've seperated all the careers and
taken a look at each one - the advantages and disadvantages of each one.
I've based that section off of the above charts, descriptions of the 100
jobs, and my own personal experiences, since I have gone through each and
every career just to bring you this information.  For those of you who go
purely by numbers, I've given each career a rating that I feel demonstrates
an average of not only income, but number of skills & friends needed, as
well as other things that affect how "good" each career is.  After that,
I've stacked all the careers up together and you can look for yourself at
how "good" each one is.  Ready?

That's good.  Before we start, I would like to say that I have assigned a
number value to each career based on how I like it (stress the "I".)  
If you don't like the rating I have given a career, and can put up a good
argument as to why I should change it, then I will.  E-mail me at 
BestGuy9@aol.com.  Now, are you ready?  All rightey then, let's go!

Oh, yes, one more thing.  I always have notes to help make my poor
description ability easier to understand.  Here are the notes for this
section:

NOTES
-----
- when I talk about "the career standard," I mean the career-wide
  average, or the number listed underneath all the above charts.
- NS-DS or NS-DS syndrome is the "night-shift to day-shift" transition
  where your Sim gets home, is promoted to an opposite shift, and has
  to leave again within a few hours (so Energy really suffers.)
- Saying that an attribute is "above the career standard" means that it
  is better than the standard, while being below the career standard
  means that it is worse than the standard.  For example, the standard
  for total skills needed is 31.8.  Having a total of 29 skills needed
  would make it "above the career standard" because it's better than
  the standard, even though the actual number is "physically" lower than
  the standard.  That's because lower is better with skills, friends, and hours
  worked.

------------------
SHORT TERM CAREERS
------------------
This section is for those of you who want information on a short term
career, or one that is not going to be the big money-maker for your family.
Now, you can see for yourself that MILITARY and LAW ENFORCEMENT bring in
the most money initially, but there is more to it than that.  It depends
on what exactly you want to do.  If you are taking a career just until you
can find the appropriate one for you, then MILITARY might be the one for
you.  It brings in good money at the beginning, and the hours are good,
despite being eariler in the day than most jobs.  LAW ENFORCEMENT is also
a good job, but it brings in slightly less money and the ND-DS can be
tough on your Sim.

If you plan to keep this job for a while, but aren't planning for it to
be your "final" job, then you need to use your best judgement on your
circumstances.  I wouldn't take a job that constantly changes from night
shifts to day shifts (like LAW ENFORCEMENT) because, again, that can be
hard on your Sim.  Even more so if you have an eariler version of the
game - those versions have a bug that count a night shift as two days, so
you get fired if you miss one day of work.  You can download the patch
(1.1) at www.thesims.com.  BUSINESS might be good in this situation,
because the hours are quite constant and the pay isn't too bad.  MILITARY
might be good here, but it depends on how long you want to keep the job.
Take a look at the wage chart to see when MILITARY is overtaken by the
higher paying jobs.

The last case I am talk about in the "Short Term" section is about a
career that isn't your family's main money-maker, but you want it
just as a supplementary income.  In this case, I would strongly
suggest the SCIENCE career, especially if you are going to keep it
forever.  Except for the nine-hour hurdle at level 6, the hours are
good.  At the last level, there's only a four hour day (the shortest
out of all the careers) and the money is pretty good for the amount of
time you work ($1,000, or $250/hr or working).  If you want an even
shorter average number of hours worked, then try SLACKER.  While the pay
is no better than abysmal, the average hours is only 5.3, a full hour
less than the career standard of 6.6.  If $600 a day is good enough for
you, then check out SLACKER.

That's all I'm going to say for the "Short Term" section.  If you've
got another case that you'd like me to examine in this section,
e-mail me at BestGuy9@aol.com.  If I don't feel that it's common
enough to write it up here, I'll at least get back to you and help
you with your problem.

-----------------
LONG TERM CAREERS
-----------------
By long term careers, I mean, most basically, your final career, or the
one that you are going to keep forever.  First, I'm going to break down
the careers one by one and take a look at the pros and cons of each.
Every track is surprisingly well balanced; some give and some take.  While
some are obviously more trade-offs than not, every track has some good
points and bad points.  Tracks such as MILITARY trades bad pay at the end
for low number of friends needed, or, depending on how you want to look at
it, high pay at the beginning.  Balance is very important, and you'll read
more about it in the following descriptions.

-------------------
BUSINESS (7 - Good)
-------------------
ADVANTAGES: First and foremost, the BUSINESS track has very constant
hours.  There is no changing from night shift to day shift and back
again.  In terms of hours, the graph is very domed.  That is, the
hours worked per day grow from 6 to 8 by the latter end of the track,
then eventually fall back to 6 again by the end.  So, there's no
jumping around, and every transition is very gradual and easy on your
Sim's life.  The money is fairly good by the end of the track; over
a thousand Simoleons a day.  It's not the best, but it is very good
money and you can't live a bad life with it.  Also, a lower number
of skills is needed for this job - only 27.  Also, those 27 are
spread out over several skills, not just concentrated on three or four.

DISADVANTANGES: BUSINESS has good hours, yes, but the domed graph rounds
out to a very high average of hours worked per day.  The average turns out
to be exactly seven hours a day, a half-hour more than the career standard
of six and half.  Also, the average amount of money per hours worked is
lower than the career average ($81.1/hr. while BUSINESS earns $77.7/hr.)

BOTTOM LINE: Despite the longer average hours per day, BUSINESS is a
good career track.  The final level earns over a grand, and you don't
need that many skill points to get through.  The fact that there are
no NS-DS shifts rounds out the whole package.

------------------------
ENTERTAINMENT (5 - Okay)
------------------------
ADVANTAGES: The first thing that springs to mind is the high salary at
the end.  ENTERTAINMENT almost pays the most ($1400), and therefore has
one of the biggest wage increase per promotion.  Also, the hours on the
final level of the track are very good, having only a five hour workday
and a very high wage earned per hour worked.

DISADVANTAGES: ENTERTAINMENT requires quite a few friends, and keeping
track of them all is quite a hassle.  The average hours worked per day
is almost 7, and certainly above the career standard of 6.6.  You don't
need as many skills, but the skills you do need are concentrated around
four skills, which makes it harder to earn them all.  The NS-DS syndrome
is present here, switching from day to night between levels 7 and 8, and
then back to day for level 9.

BOTTOM LINE: ENTERTAINMENT may seem like a track to grab for, just for
the high ending salary, but you need to take a look at the opposite
sides.  Nearly all the advantages are money related, and the problems
that you encounter while earning friends and skills degrade this rating
to only a six.  The fact that NS-DS is here brings the rating down further
to only a five.  You can get a better track and not sacrifice too much of
the income.  Take a look at PRO ATHLETE, or BUSINESS.

------------------------------
LAW ENFORCEMENT (1 - Horrible)
------------------------------
ADVANTAGES: The starting pay is excellent.  Though you need quite a few
skills, they are mostly spread out instead of concentrated.

DISADVANTAGES: This job is plagued with NS-DS syndrome.  The day shift
and night shift flips back and forth all the way up until level 6, which
is, in my opinion, far too taxing on your Sim.  The hours worked per day
is slightly below the career standard.  By the end of the track, your 
wage really isn't that much.  Both the average wage increase and average
wage per hour is horribly far below the career standard.  Also, you need
lots of skills and quite a few friends.  The ending level of the career
is quite long (seven hours) compared to other careers.  The wage earned
per hour never goes far above $100, unlike other tracks that breach
$250/hr.

BOTTOM LINE: Despite what I've said about balance, this is a horrible
career track.  The disadvantages far outweigh the advantages.  The
single biggest advantage with this track is the high starting salary,
and you can do better with MILITARY.  That is the biggest thing, but
plus the horribly bad TS-DS, has earned this track a measly one - the
lowest you can get.

------------------------
LIFE OF CRIME (8 - Good)
------------------------
ADVANTAGES: The ending wage is quite high.  The average increase of
wage per promotion is far above the career standard, and the average
wage per hour worked is just about on par.  Skills and friends are
very low, both being a bit under the career standard.  The few skills
that you need are spread out nicely, making them much easier to earn.

DISADVANTAGES: This track is even more plagued by NS-DS than LAW
ENFORCEMENT - the flip-flop continues through level 7.  Also, there
are quite a few long days to be had, as well as the level 2 job
going all the way to 7pm - a very late hour.

BOTTOM LINE: Despite the TS-DS and long hours, LIFE of CRIME is a
great career track.  As I've said, the final pay is high (over a
grand) and the skills are neatly spread out.  Both skills and friends
needed are over the career standard, which is very unusual. Also, the 
pay is quite high.  That makes this career track more than worthy of a 
rating of eight.

-------------------
MEDICINE (2 - Bad)
-------------------
ADVANTAGES: The skills are again neatly spread out, making them easier
to obtain.  You need less friends than the career standard.

DISADVANTAGES: Virtually all of the averages are below the career
standards.  Here's a comparison:
STATISTIC                      MEDICINE   CAREER STANDARD
hours/day                        6.5        6.63
ending wage                      $850      $1055.00
wage increase per promotion    +$72.20     +$100.60
wage earned per hour           $79.50/hr.  $81.12/hr.
Unfortuetly, it's also rounded out by a semi-severe case of TS-DS,
occuring every other promotion.  The ending level hours are quite long.

BOTTOM LINE: This track earns a two because it as so many bad sides.
It's statistics end up being sub-standard, and the TS-DS makes it that
much worse.

-------------------
MILITARY (4 - Okay)
-------------------
ADVANTAGES: Starting pay is very high.  There is no TS-DS, even though
the hours start off a bit odd.  The career has a flat average of
exactly 6.0 hours per day, since every level on this track is a six
hour day.  Virtually every level has the hours of 9am - 3pm, making
it easy to figure who's going where and when.  Also, very few friends
are needed.

DISADVANTAGES: Pay is the lowest at the peak of the career, that is,
the end.  You need lots of skills, and the monetary attributes of the
career are all sub-standard.

BOTTOM LINE: The bad monetary aspects towards the end of the career
automatically degrade the rating.  This career has great value in the
fact that is has an excellent beginning pay, so it makes a great short-
term career.  Also, it requires the fewest number of friends.  These
pluses sustain the rating at a four.

-----------------------
POLITICS (1 - Horrible)
-----------------------
ADVANTAGES: Very few number of skills required.

DISADVANTAGES: This job has absolutely atrocious hours.  The starting
job is a NINE-HOUR day, which is incredibly long, even more horrible
because of the fact that it is a starting level job.  Two other levels
in the career are also nine hours, which makes the average a solid 7,
horribly far above the standard of 6.63.  The reward for all of that?
Bad pay and the requirement of tons of friends.  The pay and career
averages fall far short of the standards, and you need 17 friends
by the time you are done.  Sometimes you need a leap of three friends
for a promotion, which can be incredibly hard, even more so with a
nine-hour day, to boot.  The final wage is only a measly $750.

BOTTOM LINE: This career gets the worst rating, mostly because of the
horrible nine hour days and no five or four hour jobs to compensate.  The
money is terribly bad, almost rivaling the "badness" of the LAW
ENFORCEMENT track.  This career should be shoved aside, to be saved
for the mothballs.

-----------------------
PRO ATHLETE (9 - Great)
-----------------------
ADVANTAGES: The money is really good.  This is probably your next best if
you don't want to go with ENTERTAINMENT but still want one of the highest
salaries.  The hours worked is a flat 6.0, well above the career standard,
and the average salary increase and wage per hour are both well above the
standard, making the money really good.  In addition, you need a total of
28 skills, well above the standard of 31.4.  This track is completely
void of TS-DS.

DISADVANTAGES: You need quite a few friends for this track - a bit below
the standard.  You need to earn a full 10 Body Skill points very early on
in this track (by level 8), which is difficult to do.

BOTTOM LINE: This track is a fantastic track, and probably THE one to go
for, especially if you don't like the disadvantages offered by
ENTERTAINMENT.  The money is still good, and hours aren't too long, and
there's no TS-DS.  Besides that, you really don't need that many skills.
That gives this track a very high rating of nine.

------------------------
SCIENCE (10 - Excellent)
------------------------
ADVANTAGES: The money is still pretty good (at least a grand), though
slightly below the standard by $55.  Still, you'll be earning a full
thousand Simoleons a day, which isn't too shabby.  Also, you don't need
that many friends, and the hours worked per day is very low.  The ending
level of this track is only a four hour day, so you can go to work and
still get the house cleaned up.  The final level of the career comes up
into the range of $250 per hour of working, which is a very nice wage.
Another plus: no Body skills required.

DISADVANTAGES: TS-DS only slightly affects this track, and the beginning,
at that.  You need a LOT of skills.  Also, there is a nine hour hurdle
to jump at level 6 of this track; you don't get home until 7pm, which
is very late.  With that kind of a job, you really don't have enough time
to go to work, and make friends and work on skills all at once.

BOTTOM LINE: That hurdle at level 6 is difficult, but can be overlooked by
the fact that the last four levels of the career are less than six hours,
and in some cases, only four hour days.  This gives you plenty of free
time to do whatever you want.  Also, the money is still good, and you don't
need that many friends.  To top it off, no Body skills are required (which,
in my opinion, are the hardest to earn.)  That gives this career an
all-star rating of a 10.

------------------
X-TREME (5 - Okay)
------------------
ADVANTAGES: The hours are really good - the average ending up to be only 
6.1.  Also, not as many friends are needed, and the money is fairly
good.  Average wage earned per hour is slightly above the standard.
Friends needed starts off easy, going up by one every promotion.  This
makes for a nice, easy transition.  You end up getting to be an 
International Spy (and who wouldn't want to?)

DISADVANTAGES: Okay, maybe the money isn't THAT great.  It's pretty good
but falls just short of the standard by about $175.  You need A LOT of
skills, and the average wage increase per promotion just isn't up to
par.

BOTTOM LINE: The hours are friends needed can make this job look good, but
the money isn't quite up to par, the you need a TON of skill points, which
end up taking a long time to earn.  That gives this career only a five.

-------------------
MUSICIAN (3 - Bad)
-------------------
ADVANTAGES: High ending salary - tying ENTERTAINMENT for the highest.  This
also logically leads to the highest increase salary per promotion.

DISADVANTAGES: Extremely high average hours worked, with a handful for 9
hour a day jobs thrown in.  The pay is horrible at the beginning, only
taking huge leaps in the end.  Extraordinary number of skills and friends
needed (very hard).

BOTTOM LINE: The salary is really the only reason MUSICIAN gets a 3.  High
number of hours, high number of skills and friends needed, and much lower
amount of salary per hour worked, make this a bad career.

-----------------
SLACKER (3 - Bad)
-----------------
ADVANTAGES: Low number of skills needed.  Extremely low number of hours
worked.  Hours average is 5.3, a more than a full hour less than the
career standard of 6.41.  Also, you only need a total of 24 skills, as
opposed to the standard of 31.5.

DISADVANTAGES: Abysmal ending salary, even less than MILITARY.  Also,
high number of friends needed.  Very low salary per hours worked, and
very low wage increase per promotion.

BOTTOM LINE: SLACKER is good career for a family supplementary income.
The only reason is scores a three is the very low number of skills needed
and extremely low number of hours worked.

---------------------
PARANORMAL (4 - Okay)
---------------------
ADVANTAGES: Number of skills required below the career standard.  Wage
increase per promotion is above the standard, as is final wage, at $1200.
That is not a bad ending salary.

DISADVANTAGES: Besides money, this track is pretty bad.  Extremely high
number of friends needed, rivaling POLITICS for the most (17).  Also,
high number of hours worked.  Finally, this career iis plagued with
NS-DS syndrome, flipping back and forth several times before the end.

BOTTOM LINE: PARANORMAL is an okay career.  While it has a high income at
the end, the extremely high number of friends required make it a struggle
to get to the top.  Also, a higher number of hours than some of the other
careers.

---------------------
JOURNALISM (4 - Okay)
---------------------
ADVANTAGES: Ending level hours very good.  Because of the low number of
hours, the pay per hour is excellent ($300/hr.)  High ending pay.  Good
salary increase per promotion.  Very few skills required.  The ending
salary, as $1,200, is very good.

DISADVANTAGES: Rather high number of friends required.  High number of
hours worked (first level is an eight hour day!)  Hours tops out at 9
hours at level 9 before dropping to four.  This is a very long day for
your Sim, not leaving you much time to work on skills and friends.  Bad
case of NS-DS.

BOTTOM LINE: JOURNALISM is a satisfactory career.  The pay is rather good,
and there aren't many skills required.  However, high number of friends,
high number of hours, and the NS-DS drops the rating to only a 4.  If you
want a better career with roughly the same salary, try BUSINESS, which
also ends with $1,200.

-----------------
HACKER (6 - Okay)
-----------------
ADVANTAGES: The salary is out-of-this-world.  The tenth level salary is
$1,550, more than any other career, both in SIMS and Livin' Large.  The
salary tops $1,000 at level 8, eariler than any other career.  In
addition, the salary increase per promotion starts out slow, but hits
triple digits (i.e. over $100) as early as level 5.  Extremely few number
of friends required.  While NS-DS is present, it is somewhat cushioned.
See the disadvantages section for details.  Wage increase per promotion
is extremely high.

DISADVANTAGES: If the salary is out of this world, so are the hours
worked.  The lowest number of hours you'll be working is 8.  The level 7
job is a 10 hour day, more than any other career.  This rounds out to an
average of 8.8 hours, more than an hour and a half longer than the next
highest, MUSICIAN and JOURNALISM, both at 7.2 hours.  The pay per hour
takes a severe hit, especially in the beginning, due to the high number
of hours.  High number of skills required.

BOTTOM LINE: The hours are abysmal, the skills are high, and the pay per
hour is bad.  So why does HACKER get such a high rating?  Money is a
powerful thing, my friends.  The salary is wonderful.  Skills are not that
hard to earn, and friends (in my opinion the hardest) are extremely low
(rivaling only MILITARY).  However, you do have to consider the hours.
Let's examine the 10-hour hurdle: 11 hours for work (the ten hour day plus
an hour early for the carpool), assume 8 hours for sleeping, 2 hours for
standard needs-building (such as going to the bathroom, showering, eating,
watching TV, though I suppose you can eat and watch TV with a friend).
This leaves only a meager three hours a day to build skills and friends.
Therefore, HACKER only gets a six.

--------------------------------
GNOME MANUFACTURER - (11 - Best)
ALTERNATIVE CAREER
--------------------------------
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career involves an up-front cost of $720 to buy a KraftKing Woodworking
Table (Livin' Large only).  After that, you only need 10 Mechanical skill points
(which you earn by using the table) to sell your gnomes and make money.  The
more Mechanical skill you have, the less time it takes to make one gnome, and
the more you can sell it for.  It takes a good amount of time before it becomes
a profitable business, but it is worth it in the end.

ADVANTAGES: No skills or friends required.  Highest salary, assuming you
work all day.  You can set your own hours; sometimes you can work, and
you don't have to if you don't want to.

DISADVATAGES: Requires 10 Mechanical skill points.  If you do not have any
previous Mechanical experience, it takes a good deal of time to build up those
skill points.

BOTTOM LINE: Being a Gnome Manfacturer earns you the most money (up to
$2000, if you work hard.)  You don't need any skills or friends, and
you can set your own hours and work days.  Great career!

-------------------
ARTIST - (6 - Okay)
ALTERNATIVE CAREER
-------------------
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career involves an up-front cost of $250 to buy the "Dimanche" Folding
Easel (original Sims).  Again, it takes 10 Creativity points (which you earn by
using the Easel) to make approximately $166 per picture you paint, and you can
paint 2-3 per day.  Again, it takes a good amount of time to build up you skills
it the beginning.

ADVANTAGES: No skills or friends required.  You can set your own hours
sometimes, you can work, and you don't have to if you don't want to.

DISADVANTAGES: Requires 10 Creativity skill points.  Only makes
roughly $200 a day.  Takes a good amount of time to build up your skills to make
even that much.

BOTTOM LINE: It doesn't make that much money, but it's great if all you are
buying is food.  If you are trying to buy expensive items, you should get a job
or make gnomes.  This career is great for housewives who stay home while their
spouse goes to work; it's a bit a extra income.

-------------------------
HOMEWRECKER - (9 - Great)
ALTERNATIVE CAREER
-------------------------
*Thanks to JPrier256@aol.com for this career*
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career does not have any up-front cost and only requires a free lot in your
neighborhood.  Basically, it involves creating a Sim, marrying him/her into your
family, and killing him/her.  It does not require a great amount of time, and
can in fact be accomplished over a period of time, if you have another job as
well.  Since new Sim families all start out with $20,000, just make a single
person family.  Have that person marry/Move In with one person in your original
family (remember to do this at your original family's house) and you get the
single person's entire fortune ($20,000).

ADVANTAGES: Very lucrative - can get great amounts of money all at once.  Does
not require any skills or friends whatsoever - the only friend you'll need is
the person that you are trying to marry.

DISADVANTAGES: If your family is poor, and desperate for money, this is not the
way to go, as it can take time.

BOTTOM LINE: This is a side thing that you can do while tending to your official
job; it is great for more money and you can earn lots if you put your mind to
it.  However, this is not a very realistic career; i.e. it's not something
people would do in the real world.  So, if you are trying to mimic the real
world, this is not a good career.

-------------------------
ART COLLECTOR - (7 - Good)
ALTERNATIVE CAREER
-------------------------
*Thanks to JPrier256@aol.com for this career*
Alternative careers are ones that aren't official "jobs," exactly, that is, you
don't go to work via carpool and you don't have a set salary.  Basically, they
are just other ways to regularly make money besides having a job.  You can set
you own hours, of course, but if you don't work, you don't earn money.  This is
a benefit if you have plenty of money.  Of course, you can also do these
alternative careers besides another official job, as well, to make more money.
This career does have an up-front cost that requires you to buy all the artwork.
Basically, this career involves buying artwork, letting it appreciate in value,
and selling it.

ADVANTAGES: Does not require skills or friends.  No set hours, of course.  In
fact, this career does not occur in game time at all - the game is always
paused while you are wheeling and dealing.

DISADVANTAGES: Does not earn terrific amounts of money.  Requires a large up-
front investment.  Requires careful micro-management, as items can easily start
depreciating if you don't handle them correctly.

BOTTOM LINE: This is a side thing that you can do while tending to your official
job; after all, it doesn't require any of your Sims time.  Unfortunetly, you
don't earn that much and probably can't hold out as your main job.  This is only
a side thing that you can do.


THE RECALL
----------
Here are the numbers, for those of you who think in numbers.
|--------------|
|11:  Best     |
|10:  Excellent|
|9:   Great    |
|7-8: Good     |
|4-6: Okay     |
|2-3: Bad      |
|1:   Horrible |
|--------------|
BUSINESS:           7 - good
ENTERTAINMENT:      5 - okay
LAW ENFORCEMENT:    1 - horrible
LIFE OF CRIME:      8 - good
MEDICINE:           2 - bad
MILITARY:           4 - okay
POLITICS:           1 - horrible
PRO ATHLETE:        9 - great
SCIENCE:            10- excellent
X-TREME:            5 - okay

MUSICIAN:           3 - bad
SLACKER:            3 - bad
PARANORMAL:         4 - okay
JOURNALISM:         4 - okay
HACKER:             6 - okay

GNOME MANUFACTURER: 11- best
ARTIST:             6 - okay
HOMEWRECKER:        9 - great
ART COLLECTOR:      7 - good
=================================
---------------------------------
or, sorted...
(* indicates alternative career)
*GNOME MANUFACTURER:11- best
SCIENCE:            10- excellent
*HOMEWRECKER:       9 - great
PRO ATHLETE:        9 - great
LIFE OF CRIME:      8 - good
*ART COLLECTOR:     7 - good
BUSINESS:           7 - good
*ARTIST:            6 - okay
HACKER:             6 - okay
ENTERTAINMENT:      5 - okay
X-TREME:            5 - okay
MILITARY:           4 - okay
PARANORMAL:         4 - okay
JOURNALISM:         4 - okay
MUSICIAN:           3 - bad
SLACKER:            3 - bad
MEDICINE:           2 - bad
LAW ENFORCEMENT:    1 - horrible
POLITICS:           1 - horrible

If you go strictly by the numbers, you cans see that SCIENCE is the best
career.  It earns a decent sum of money ($1,000), and has very short
hours.  The ending level is only four hours long, leaving you plenty of
time to come home and do whatever it is you do.

If you don't want to sacrifice that much salary, try PRO ATHLETE.  The
final wage is $1,300, and the hours are pretty short (average of 6).
You don't need many skills, and friends aren't that bad.  You will have
to sacrifice the short days at the end.

If you don't care whether or not you have an real career (i.e. where you
get picked up by a carpool, etc.), try manufacturing gnomes.  It only
requires an up-front cost of $720 (for the KraftKing Woodworking Table).
After that, you only need to build your skills to 10 Mechanical (which
will only take a couple days).  By that point, you'll be able to push out
a gnome worth $100 every half-hour or so.  You can easily earn $1,500 a
day, and probably $2,000 if you really push it.  Also, no friends
required and you only have to work when you want to.

==========================================================================
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Thanks for reading my FAQ!  I really hope it helped.  Any feedback, e-mail
me.  Remember, if you don't like a rating I've given a career, and have
a good argument as to why I should change it, then e-mail me.  Any other
complaints, changes, or things that should be added or said, e-mail me.
Thanks again!

~BestGuy9@aol.com