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    Item/Career Guide by BestGuy9

    Version: 6.1 | Updated: 06/06/01 | Printable Version | Search This Guide

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    MMMM  MMMM 88d888b. .d8888b.    ***************************
    MMMM  MMMM 88'  `88 88ooood8    *The Sims                 *
    MMMM  MMMM 88    88 88.  ...    *Item & Career Guide v6.1 *
    MMMM  MMMM dP    dP `88888P'    *May 10, 2001             *
    MMMMMMMMMM                      ***************************
    
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             M  mmmmm..M
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             MMMMMMM.  M 88 88'`88'`88 Y8ooooo.
             M. .MMM'  M 88 88  88  88       88
             Mb.     .dM dP dP  dP  dP `88888P'
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               /----------\
    |=========|  FAQ Info  |
    |          \----------/
    |
    |   guide version: 6.1
    |   created on: 06.11.00
    |   last update: 06.06.01
    |   creator: BestGuy9 (BestGuy9@aol.com)
    |
    |_____________________
    
    |-------------------------------|  NOTES  |------------------------------|
    
        Copyright Notice
        ----------------
    
    All contents of this FAQ are copyright
    2001 by BestGuy9.  They are the sole
    property of BestGuy9.  If you would like
    to copy the FAQ to your website, it must
    be a non-profit website, and the FAQ must
    be completely un-altered.
    
        E-mail Policy
        -------------
    I welcome any and all e-mails you wish to send (in the general sense).  I
    will do my best to respond to every one (in the general sense).  However,
    if you could just follow a few guidelines before writing, it will make
    everyone's day just a little happier.
    First, as a general rule of thumb, I do not send out attachments attached
    to any e-mail responses.  I do not send out install files that you might
    be missing, cheats that require a seperate file, or the latest FAQ version.
    I just don't do it.  If you want the latest version of my FAQ, I WILL NOT
    send it to you.  See below for more info.
    Also, along those same lines, I do not send out CD-keys.  At all.  Ever.
    I don't care what your reason is or whether it is legitimate or not.  I
    don't so it.  So, please don't ask me to send you files or CD-keys.  If
    you do, don't be surprised if I send an angry e-mail back, or don't reply
    at all.
    Next, if you are contributing a piece of information, please read the
    following.  By crediting people, I usually out their alias in the FAQ body,
    and I then list their alias along with their e-mail in the credits section.
    When you contribute, please send me an alias (if you have one) that you
    want me to put in the FAQ body.  Otherwise, I'll put your e-mail.  Also,
    if you do not want your e-mail listed anywhere, let me know, and I won't
    add it.
    If you would like to post this FAQ on your website, that's fine.
    Do not alter it in any way.  Also, I cannot keep track of all the places
    that this guide is posted.  I cannot guarantee in any way that the version
    of the guide at the website you are visiting is the most update.  See
    below for more information.
    One last thing - I have recently been getting many e-mails about people
    installing Livin' Large and saying that items are missing.  Let me say that
    I AM NOT A TECHNICAL EXPERT on the Sims!  This is obviously a bug of some
    sort, but I do not know what is causing it or what the problem is.  Please
    do not e-mail me asking, because I will not know the answer, and from now
    on, I will likely not bother responding.  You can try e-mailing Maxis tech
    support (from www.thesims.com).
    
        Official Websites
        -----------------
    
    This FAQ is copied to many websites over time.  I cannot keep track nor
    will I keep track to see if the guide you are looking at is the latest
    version.  I cannot guarantee in any way that the version you are viewing
    is the more up to date.  For the most up-to-date version, please visit:
    http://www.gamefaqs.com
    http://www.fbgames.com
    
        Navigating this Guide
        ---------------------
    
    To make your way around this guide, first take a look at the table of
    contents.  The guide is divided into two main parts: the item guide and
    career guide.  The guide is pretty evenly distributed, so, basically, the
    top half is the item guide and the bottom half is the careet guide.  See
    the table of contents for more information.
    
         Game Info
         ---------
    
    Name:       The Sims
    Genre:      Simulation
    Platforms:  PC
    Developer:  Maxis
    Publisher:  Electronic Arts
    Quick Info: THE SIMS is Maxis' brand new game.  It is, most basically, a
                people simulator.  You create your own people, find jobs,
                build them a house, buy stuff, and, ultimately, find happiness.
                Expansion is Livin' Large.  Second expansion is House Party.
                Rumored sequel is The Sims Online.  This game will also be
                linked to Maxis' upcoming Simsville;  you can import you Sim
                families into the towns you build.
    
    
    i.   Revision History
    ii.  Introduction and Notes
    iii. Credits
    iv.  Other FAQs
    
    *                        *
    *PART ONE* The Item Guide*
    *                        *
    
    ~Information on Item Appreciation
    
    *Chapter One* The Sims Item Guide
    ~ Seating
    ~ Surfaces
    ~ Decorative
    ~ Electronics
    ~ Appliances
    ~ Plumbing
    ~ Lighting
    ~ Miscellaneous
      -------------
    ~ Secondary Categories
    
    *Chapter Two* Livin' Large Item Guide
    ~ Seating
    ~ Surfaces
    ~ Decorative
    ~ Electronics
    ~ Appliances
    ~ Plumbing
    ~ Lighting
    ~ Miscellaneous
      -------------
    ~ Secondary Categories
    
    *Chapter Three* House Party Item Guide
    ~ Seating
    ~ Surfaces
    ~ Decorative
    ~ Electronics
    ~ Appliances
    ~ Plumbing
    ~ Lighting
    ~ Miscellaneous
      -------------
    ~ Secondary Categories
    
    *Chapter Four* Item Analysis
    ~ Primary Categories
    ~ Secondary Categories
    
    *                          *
    *PART TWO* The Career Guide*
    *                          *
    
    *Chapter Five* The Sims Career Guide
    ~ BUSINESS career track
    ~ ENTERTAINMENT career track
    ~ LAW ENFORCEMENT career track
    ~ LIFE OF CRIME career track
    ~ MEDICINE career track
    ~ MILITARY career track
    ~ POLITICS career track
    ~ PRO ATHLETE career track
    ~ SCIENCE career track
    ~ X-TREME career track
    
    *Chapter Six* Livin' Large Career Guide
    ~ MUSICIAN career track
    ~ SLACKER career track
    ~ PARANORMAL career track
    ~ JOURNALISM career track
    ~ HACKER career track
    
    *Chapter Seven* Career Analysis
    ~ Charts by Career
    ~ Career Comparison: Hours Worked
    ~ Career Comparison: Wage Earned
    ~ Career Comparison: Wage per Hour
    ~ Career Comparison: Skills & Friends
    ~ Career Comparison: Overall Analysis
    
    __________________________________________________________________________
    
    i. Revision History
       *** see "Introduction & Notes" section for details on changes ***
       v1.0 - 06/11/00
         original version
         half of all items oublished
         entry-level jobs on every career listed
       v2.0 - 06/13/00
         Publish #2
         Item Guide finished! - downloaded items coming soon?
         added "Other FAQs" section
         added "Next Update" section
         other minor changes
       v2.05- 06/14/00
         Publish #3
         Item Guide finished! (really)
         Problem?  (see notes)
         other minor changes
       v2.1 - 06/16/00
         Publish #4
         LIFE OF CRIME career track complete (see notes)
         other minor changes
       v2.2 - 06/24/00
         Publish #5
         BUSINESS career track complete
         other minor changes
       v2.3 - 06/30/00
         Publish #6
         added secondary categories for items
         additional section: sorted items into secondary categories
         other minor changes
       v2.4 - 07/07/00
         Publish #7
         ENTERTAINMENT complete
         other minor changes
       v3.4 - 07/09/00
         Publish #8
         LAW ENFORCEMENT complete
         item sizes added for Seating - Decorative
         Career Analysis chapter added
         other minor changes
       v3.5 - 07/11/00
         Publish #9
         MEDICINE complete
         Career Analysis filled in for MEDICINE
         item sizes added for Electronics
         other minor changes
       v3.6 - 08/05/00
         Publish #10
         MILITARY complete
         Career Analysis filled in for MILITARY
         other minor changes
       v3.7 - 08/08/00
         Publish #11
         POLITICS complete
         Career Analysis filled in for POLITICS
         added item sizes
         other minor changes
       v4.0 - 08/16/00
         Publish #12
         CAREER GUIDE complete!  (yahoo!!)
         Career Analysis filled in for PRO ATHLETE, SCIENCE, & X-TREME
         Overall Analysis written
         secondary charts (sorted charts) completed
         Table of Contents changed
         chapter structure updated in prep. for Livin' Large release
         other minor changes
       v4.1 - 09/05/00
         Publish #13
         LIVIN' LARGE has been released!
         Item Guide for Livin' Large had been completed
         Tons of new items!
         Item Analysis filled in for Seating & Surfaces
         first level careers filled in
         other minor changes
       v5.0 - 01.01.01
         Publish #14
         added MUSICIAN career track & analysis
         added SLACKER career track & analysis
         added PARANORMAL career track & analysis
         added JOURNALISM career track & analysis
         added HACKER career track & analysis
         added all Item Analyses
         added Livin' Large secondary categories
         Item Guide complete!!
         Career Guide complete!!
         streamlined guide:
           moved most current "Notes" to top of Notes section
           abandoned old numbering system
           added more "graphics" to make it easier to find things
           grouped lists by Career and Item, rather than Old and New
         changed copyright to 2001 :)
         other minor changes
       v5.05 - 01.17.01
         Publish #15
         added an e-mail notice
         other minor changes
       v5.1 - 01.28.01
         Publish #16
         updated e-mail notice - *please read*
         other minor changes
       v5.5 - 04.27.01
         Publish #17
         added House Party items
         updated Item Analysis
         added text before The Sims Item Guide - see Notes for more info
         updated e-mail notice - *please read*
         other minor changes
       v6.0 - 05.04.01
         Publish #18
         added House Party secondary categories/list
         changed dates so they are correct :)
         other minor changes
       v6.05 - 05.10.01
         Publish #19
         minor changes
       v6.1 - 06.06.01
         Publish #20
         added information about item appreciation
         added some new Alternative Careers
         other minor changes
    
    ii. Introduction & Notes
        ----------------------------------------------------------------------
        notes for v6.1 - I have been getting some e-mails about item
        appreciation issues.  You know, that's when you buy an item and it
        gains monetary value over time.  Check it out right before the Item
        Guide starts.
        I also added some new Alternative Careers thanks to JPrier256.
        ----------------------------------------------------------------------
    
        notes for v2.0 - Here's the next update.  I know that you all want
        this information so much, that I rushed just to put it out!  Okay,
        not really, but I hope that it helps you in all your buying.  I'll
        put out more updates with the careers updated soon!
    
        notes for v2.05- Golly gee, did you notice that I forgot to actually
        finished the darned Item Guide?  Well, I did.  So, here's the
        final version - I'll have an update for the Career Guide soon.
        Oh, yeah, and I put the wrong dates on the last version.  Sorry.
        One more thing - some of my apostrophes seem to have been changed to
        the capital "AE" symbol in this text document.  I don't know if it's
        just WordPad or saved that way, but just so you know...
        
        notes for v2.1 - All right!  I decided to go a bit differently - I
        decided to complete the career guide by career track instead of
        levels.  I decided that an eight-person family was too hard to
        manage.  So, I'll just start a series of bachelors and finish the
        individual career tracks.  Completed: LIFE OF CRIME.  Next up:
        BUSINESS and ENTERTAINMENT. I will go in order, from now on, just
        that my guy with the LIFE OF CRIME job was already at #7.  So, I
        just advanced him and now I'll work on the rest.
    
        notes for v2.2 - The next track is completed!  Career tracks are
        surprisingly hard to finish - it took me over 80 days of living in
        the same house to finish one track.  But I'm getting there... slowly,
        but surely.  ENTERTAINMENT is planned next.  My goal is to have all
        the career tracks done by the end of summer, so I'll be ready to
        work on the Livin' Large tracks when it comes out on Sept 1.
    
        notes for v2.3 - Couple things to cover here.  First, I'm trying as
        hard as I possibly can to finish up these career tracks.  I'm very,
        ever so sorry that the next track isn't done yet.  I've rearranged my
        neighbohood, and a loss of several friends can certainly set you back
        a few days.  I'll have that done next update.
        I've been getting a lot of response
        (positive, that is) from the "community" - thanks to some of the
        websites who have been supporting this FAQ.  Thanks also to those
        people who have been submitting "corrections."  See the credits.
        On a final note, I'll try to have five tracks done by July 11.  More
        on that in the next update.
    
        notes for v2.4 - Sorry it's been so long... I've been busy with
        Independence Weekend activities.  But, ENTERTAINMENT is complete!
        I've narrowed my goal to four tracks by July 11... We're going
        on vacation, so updates will spread out until August.  I'm still
        set on finishing every track by the end of summer, so I can begin
        work on Livin' Large tracks when it comes out, September 1.
        On an unrelated note, I noticed that this FAQ was longer & bigger
        (in terms of KB) than my Harvest Moon FAQ, which I was sure was
        longer.  Okay, that wasn't that interesting, but a little side
        note for you.
        Oh, yes, another note for you.  I've decided NOT to include
        Official Maxis item downloads because they will all be included in
        Livin' Large... and it'll get far too confusing if I put them if
        a bunch of different places.
    
        notes for v3.4 - Wonders behold! - LAW ENFORCEMENT is complete.
        My heavens, in only two days, too.
        I've also added the item sizes with low-quality pictures for your
        enjoyment.  Only for Seating - Decorative, I'll get to the rest
        later.  I'm hoping for one more update by the time we leave for
        vacation, but you never know... we'll see.  Wish me luck.
    
        notes for v3.5 - Well, I'll be.  That's two career tracks in four
        days... and I made it to my goal after all!  Five tracks by July
        11, and I'm well set on finishing by August 31.  No problem at all.
        In other notes, I've filled in the Analysis for the Medicine track
        and added item sizes for the Electronics category.  Please remember
        that updates will be sparse until August, due to vacation.  Thank
        you for your patience!
        One other thing... if you noticed, this FAQ has broke 100K!  Yahoo!
    
        notes for v3.6 - Well, well, here we are.  The MILITARY track is
        complete, and that leaves only four (count them: four) to finish
        by the time Livin' Large comes out at the end of the month.  So!
        Here we go!
    
        notes for v3.7 - Here it is!  The tenth version of this lovely
        FAQ.  I've finished Politics; it took a while because you do need
        quite a few friends (and in Politics, I can see why.)  I also
        added the rest of the item sizes.  Enjoy!
    
        notes for v4.0 - Well, ha ha ha!  It's done!  Yahoo!  The Career
        Guide for THE SIMS is officially done.  Now, all we've got to do
        is wait for Livin' Large to come out.
        A few notes on that subject.  I'm going to put the Livin' Large
        items into their own chapter, sorted, of course, like the items
        are right now.  I'll also add the secondary categories and sizes
        over time.  I am also going to put the Livin' Large career tracks
        in their own chapter, but I am going to meld the two analyses.
        I'm going to do that because the point of the analysis is to help
        you choose the best career track, and it won't help that much if
        you have to read through two of them.  Okay?  All rightey, then,
        I'll update again when Livin' Large comes out!
    
        notes for v4.1 - Yahoo!  Livin' Large has been released!  It has all
        kinds of cool stuff from new characters to new career tracks and tons
        of new items!
        I've added all the new items to the Item Guide for Livin' Large
        (remember, it is seperate from the original).  Sizes and 2nd
        categories aren't in yet (I don't have THAT much time.)  Career
        tracks will soon follow.
    
        notes for v5.0 - Well, I am truly sorry for the lack of updates.  I
        can't and won't explain my absence.  Hopefully you will accept my
        apology, and the load of updates will make up for it.  :)
        And... everything is done!  Complete!  Absolutely and positively
        OVER.  I'm so happy.  Now, any following updates should only be minor
        ones, such as typos and changing item descriptions.  Unless, of course,
        Maxis decided to release another version of Sims.  However, we will
        jump that hurdle when we reach it.
        Next, I have tried to fix and always-present problem.  That is, guides
        can be very confusing.  Scrolling to a random part of the guide to
        approximately where you think a section is will most likely lose you
        somewhere.  My odd numbering system certainly didn't help any.  So, I
        have gotten rid of that and labeled things so, hopefully, it will be
        easier to find your way around.  Good luck.  Any comments, questions,
        compliments, or complaints, can certainly be e-mailed to me.  I will
        do my very best to reply to every e-mail I get.
        My Email: BestGuy9@aol.com
    
        notes for v5.05 - An FAQ can never be complete.  The only way an FAQ
        can be in its final update is if its author is giving up or not
        putting more time into it.  Therefore, v5.05 contains minor changes
        that benefits or corrects existing information.  I also added an
        e-mail notice.  Please read it if you are planning on e-mailing me.
    
        notes for v5.1 - I've changed around the pre-FAQ stuff.  I'm doing
        this to all FAQs written by me, to have a sort of uniformity.  Not
        that it matters all that much, but there you go.  Secondly, I've
        updated my E-mail Notice (now found above).  If you would please read
        it before sending me e-mail, you will be my friend.  Thank you.
    
        notes for v5.5 - House Party has been released, so, naturally, I must
        update my guide.  I have added all the items from House Party, which
        really aren't as many as one might have thought, but the secondary
        categories have yet to be put up.  There are no new career tracks in
        House Party, so we don't need to worry about that.
        In other news, I also updated my E-mail Notice.  I still appreciate
        any and all e-mail you wish to send, within limits.  If you don't
        read the E-mail Policy before you send your e-mail, I will get upset
        and I might even ignore you.  Though I can't usually bring myself to
        do that, so I might just send a nasty letter back.  You can decide
        which is worse.  Finally, I rewrote the whole text directly before the
        original Sims Item Guide.  You might want to read it, as I explained
        many of the guide's oddities.  Do enjoy, and e-mail me if you have any
        comments!
        Oh, yes, one other minor thing.  I did away with the little "X"s
        representing the sizes of the items; I felt that it was pointless.
        However, if you feel for some reason that they should really be there,
        get enough people to petition me and I'll put them back up.  It's
        trivial, I know, but I aim to please.  Enjoy!
    
        notes for v6.0 - If you noticed any discrepancies in the last version,
        you're right.  I was working with two different copies of the guide;
        one on my disk and one on my hard drive.  Well, I sent off the wrong
        one, believe it or not, so the dates were all wrong and that version
        didn't have the little Xs for Size removed under The Sims and Livin'
        Large.  This is, I think, the second time I've done this, so I'll
        try not to do it again.
        Instead of doing another minor update, however, I just decided to get
        out the next version.  So, here it is.  This one has all House Party
        secondary categories added, as well as the list of secondary
        categories.  With any luck, the guide should now be complete.  If you
        notice anything wrong or needs adding, let me know.  Please read the
        E-mail Policy before doing so, because that tells you how I give
        credit and such useful information.
    
        notes for v6.05 - Like I said in Notes for v5.05, a FAQ can be
        finished, but NEVER complete (like a game - you can finish it by
        beating it, but that'd different than completing it by collecting all
        the items and finding all the secrets).  Anyway, the only way a FAQ
        is finished is if the author is giving up or not putting any more time
        into it - but it's still not complete.  There will always be something
        wrong.  Such as grammar, mistake's. or things speled incorekly.
        Don't let me bore you, but I'm trying to explain my reasoning behind
        another update to a seemingly complete guide.  I just fixing a few
        problems that I uncovered while admiring my beautiful work; that's
        all.
    
    iii. Credits
         I will recognize SigZag, which I used to make the "logo" at the
         top.  http://www.geocities.com/southbeach/marina/4942/sigzag.htm
    
         OTHER CONTRIBUTORS
         phylosopher_aoe@yahoo.com ("Jailburger with Fries")
         SSj4Vegeta 94289@aol.com
         Why2K4@aol.com
         wjgammill@juno.com
         SGO Mario@aol.com
         dan682@hotmail.com
         Crovax
         Adam V. (Daishi2326@aol.com)
         Carmine (Carm476572@aol.com)
         Sahil Javeri (thesimsfan@hotmail.com)
         JPrier256 (JPrier256@aol.com)
    
    iv. Other FAQs
        If you really love my FAQs all that much, you might want to check out
        my other ones.  See them below with a short description.
    
        Harvest Moon 64 (N64)
            My full FAQ on Harvest Moon covers games basics as well as
            coverage on various game events, and a full walkthrough for your
            first two years of playing.
        Roller Coaster Tycoon (PC)
            My RCT FAQ gives you a complete guide on each scenario in the game
            to help you complete every one.
        StarCraft (PC)
            Stuck on SC?  No problem.  My FAQ will assist you in making your
            way through the single-player campaigns and scenarios.
    
    -----------------
    ITEM APPRECIATION
    -----------------
    Item appreciation is where you buy an item, and it gains value over time.  You
    can then sell it for more money.  Personally, I haven't experimented much and
    I haven't noticed any items gaining value.  However, I have gotten e-mails
    from people who have noticed this.  Here's what one person, Sahil Javeri, had
    to say about the subject.  Try it out and let me know what happens.
    
      "The funny thing is that these objects appreciate at times and also depreciate
      at times. I tried to find out why this was happening, and I think I might have
      the answer. If I buy any of these objects and place them in the house and just
      leave them there without doing anything (clicking on them, viewing them etc)
      then they appreciate. The moment I go to buy mode and check on the items value
      to see if it has appreciated, the value of the item later starts going down!
      I tried this 4-5 times with all these items and got similar results. Every
      time I went to buy mode to check on the items price, the item started
      depreciating, but when I just left the item in the house, its value went up. I
      recommend buying any of these items, putting them wherever in the house, and
      selling them about 3-4 days later so as to make a profit(you can always repeat
      this over and over again). During this time, do not interact with the object
      at all if you want to earn some money.
      I also tried out the antique lamp and the antique rug, but neither seemed to
      appreciate no matter what I did."
    
    I don't really have any other information on the subject.  I have listed whether
    or not an item appreciates under the item notes.  I've also added a career on the
    subject, thanks to JPrier256@aol.com.  Thanks again to Mr. Javeri for all this
    information.
    
    ----------------
    ITEM GUIDE NOTES
    ----------------
    Here are all the items of the Sims, sorted into their default categories
    (seating, surfaces, decorative, electronics, applainces, plumbing,
    lighting, and miscellaneous).  I have also listed the items' secondary
    categories (you get to this mode by clicking on the "Buy" button twice).
    These are Living Room, Dining Room, Study...  You can find a list of the
    secondary category items at the bottom.
    I have also listed sub-categories.  PLEASE NOTE: sub-categories are not
    official in any way or form!  Sub-categories are special categories that
    I MADE UP that make it easier to organize items in a category.  Please
    DO NOT e-mail me asking how to make the game tell you an item is in a
    sub-category; the game does not contain sub-categories.  This is
    something that I'm just doing.  You don't need to pay attention if you
    don't want to.
    Finally, there's the size of the item.  The numbers are the number of
    tiles the item takes up.  "Wall - #" means that an item hangs on a wall,
    and the number is the number of spaces it takes up.  You can usually
    place another item on the floor beneath a wall item.  "Wall - #x#" means
    that the item sits on the floor, but requires an attached wall.  So, these
    items use up floor space, but you can still hang regular wall items above
    them (i.e. pictures).  "#x# - Surface" means that the item requires a 
    surface - a table.  I don't believe that there are any surface items more
    than 1x1, but I could be wrong.
    One other thing worth mentioning: I only include the items included in
    either THE SIMS, LIVIN' LARGE/LIVIN' IT UP, or HOUSE PARTY.  I do not
    include third-party items, and I do not include Maxis's item downloads.
    Most of the item downloads have been included with the expansions, anyway,
    and if they are available for download I have noted that.
    So, that's a "guide to the guide" in a nutshell.  If you have any
    questions that I did not address, by all means, e-mail me.  I don't mind
    comments or complaints at all.  Enjoy!
    
     /----------------------------------\
    |  Chapter One: The Sims Item Guide  |
     \----------------------------------/
    
    ==========================================================================
    |                     The Sims Item Guide - SEATING                      |
    ==========================================================================
    
      * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
      * SEATING NOTES                                                       *
      * Here we are - Seating.  This includes chairs as well as beds.  Just *
      * a note for the sub-categories: I consider a "Couch" to be a two-    *
      * seater, and a "Sofa" to be a three-seater.  Just so you know what   *
      * I'm talking about.                                                  *
      * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    Seating #1 ~ Sioux Sity Wicker Chair
           PRICE: $80                         SIZE: 1x1
           ATTRIBUTES: Comfort - 2
           SUB-CATEGORY: Chair
           2nd CATEGORY: Living Room
           This chair is cheap, but ugly.  I would go for the next chair in line,
           which is the same price but better looking.
    
    Seating #2 ~ Werkbunnst All Purpose Chair
           PRICE: $80                         SIZE: 1x1
           ATTRIBUTES: Comfort - 2
           SUB-CATEGORY: Dining Chair
           2nd CATEGORY: Dining Room
           This chair is most certainly all-purpose.  You can use if for anything, 
           really... kitchen to living room to bedroom.  Good to use when you
           can't afford better.
    Seating #3 ~ "Posture Plus" Office Chair
           PRICE: $100                        SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Chair
           2nd CATEGORY: Study
           No, this chair does not roll, so don't build a special floor (like I
           did.)  This chair is good by a desk, is more expensive, but also more
           comfortable.  Good chair to play on the computer (by the desk)
    Seating #4 ~ Contempto Loveseat
           PRICE: $150                        SIZE: 2x1
           ATTRIBUTES: Comfort - 3
                       Energy - 4
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           The very cheapest couch, it's two person and very cheap.  If you've
           got the dough, go for something bigger and better.
    Seating #5 ~ Deck Chair by Survivall
           PRICE: $150                        SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Chair
           2nd CATEGORY: Outside
           This deck chair is very professional and goes great in any atmosphere.
           Love it, personally.  Put it on a deck or balcony. Looks great by the
           chessboard.
    Seating #6 ~ Indoor-Outdoor Loveseat
           PRICE: $160                        SIZE: 2x1
           ATTRIBUTES: Comfort - 3
                       Energy - 4
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           This couch looks like it's made out of plastic.  Actually, anything
           can be outside, considering it doesn't rain.  I don't like it, but
           if it fits your budget and room, go for it.
    Seating #7 ~ Recycled Couch
           PRICE: $180                        SIZE: 2x1
           ATTRIBUTES: Comfort - 2
                       Energy - 5
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           It looks recycled... maybe it is!  This couch looks okay, but it's
           not very comfortable (and I don't blame it!)  If you want a cheap
           couch to be used for napping, go for it.  Buy a better couch for TV
           viewing.
    Seating #8 ~ Contempto Couch
           PRICE: $200                        SIZE: 3x1
           ATTRIBUTES: Comfort - 3
                       Energy - 5
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           Here you are, the three-person version of the Contempto Loveseat.
           It looks the same but is slightly more comfortable.  I still say
           you need a better couch for the TV, but if you are short on cash,
           this is a good one.
    Seating #9 ~ Touch of Teak Dinette Chair
           PRICE: $200                        SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Dining Chair
           2nd CATEGORY: Dining Room
           Here's the first dining chair (besides the all-purpose chairs.)
           It looks really nice, but can get pricey when you need a lot.  Get
           these if you have a large budget and small table.
    Seating #10 ~ SimSafari Sofa
           PRICE: $220                        SIZE: 3x1
           ATTRIBUTES: Comfort - 3
                       Energy - 5
           SUB-CATEGORY: Sofa
           2nd CATEGORY: Living Room
           It may not be the best couch, but looks awesome!  If you're going
           for looks, it's a fantastic buy.  If you just want a couch for
           sitting, you can get the exact same attributes for a cheaper price.
           Check out the Contempto Couch.
    Seating #11 ~ "Back Slack" Recliner
           PRICE: $250                        SIZE: 2x1
           ATTRIBUTES: Comfort - 6
                       Energy - 3
           SUB-CATEGORY: Chair
           2nd CATEGORY: Living Room
           This is one of the few chairs that you can sleep in.  This chair's
           looks are gaudy and bright, but it's a good chair for both TV
           viewing and napping.
    Seating #12 ~ Parque Fresco del Aire Bench
           PRICE: $250                        SIZE: 2x1
           ATTRIBUTES: Comfort - 2
           SUB-CATEGORY: Couch
           2nd CATEGORY: Outside
           If you can afford it, this is an excellent bench to buy for your
           deck.  It looks great, and will beautify any lawn.
    Seating #13 ~ Country Class Armchair
           PRICE: $250                        SIZE: 1x1
           ATTRIBUTES: Comfort - 4
           SUB-CATEGORY: Chair
           2nd CATEGORY: Living Room
           This chair does not recline, therefore does not give energy.  If
           you are looking for a mediocre chair, this is the way to go.  Made
           to go along with the Country Class Loveseat & Sofa.
    Seating #14 ~ Spartan Special
           PRICE: $300                        SIZE: 3x1
           ATTRIBUTES: Comfort - 6
                       Energy - 7
           SUB-CATEGORY: Bed
           2nd CATEGORY: Bedroom
           The cheapest bed is not much more than a cot.  This bed is cheap,
           yes, but doesn't give as much energy, so you'll need to go to bed
           eariler.  I suggest the next cheapest bed, or, if you don't have
           room for a double, buy the kid's bed.  An adult can sleep in it no
           problem.
    Seating #15 ~ Country Class Loveseat
           PRICE: $340                        SIZE: 2x1
           ATTRIBUTES: Comfort - 5
                       Energy - 4
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           As we get more expensive, we get better couches.  Made to go with
           the Country Class Armchair and Sofa.
    Seating #16 ~ Pinstripe Loveseat from Zecutire
           PRICE: $360                        SIZE: 2x1
           ATTRIBUTES: Comfort - 5
                       Energy - 4
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           This loveseat also goes with the very next item, the Pinstripe Sofa
           from Zecutire.  This loveseat, however, is slightly more expensive
           than the Country Class model with the same attributes.  If looks 
           does not concern you, go for the Country Class.
    Seating #17 ~ Pinstripe Sofa from Zecutire
           PRICE: $400                        SIZE: 3x1
           ATTRIBUTES: Comfort - 5
                       Energy - 5
           SUB-CATEGORY: Sofa
           2nd CATEGORY: Living Room
           This sofa goes with, well, duh.  If choosing a sofa, go with this
           one over the Country Class Sofa, 'cuz it's same attributes &
           cheaper price.  This is a good sofa for TV viewing and napping.
    Seating #18 ~ Cheap Eazzzzze Double Sleeper
           PRICE: $450                        SIZE: 3x2
           ATTRIBUTES: Comfort - 7
                       Energy - 8
           SUB-CATEGORY: Bed
           2nd CATEGORY: Bedroom
           This is a cheapest double bed there is, and a better energy rating
           than the Tyke bed above it.  It's cheaper, yet better, unfortunetly
           some houses just don't have room for a double.  So, if you've got
           room, I would go with this one over the cot and the Tyke bed,
           unless, of course, you do have a kid.
    Seating #19 ~ Tyke Nyte Bed
           PRICE: $450                        SIZE: 3x1
           ATTRIBUTES: Comfort - 7
                       Energy - 8
           SUB-CATEGORY: Bed
           2nd CATEGORY: Bedroom
           This is the only other single bed besides the cot, which is the
           reason an adult would sleep in one.  That is, you want better than
           the cot, but you don't have room for the Cheap Eazzzzze.
    Seating #20 ~ "Citronel" from Chiclettina Inc.
           PRICE: $450                        SIZE: 1x1
           ATTRIBUTES: Comfort - 6
           SUB-CATEGORY: Chair
           2nd CATEGORY: Living Room
           Hmm... sounds like the car company in France.
           Here's an ugly yellow chair for you.  Too bright for me, but some
           may enjoy it.  It's rather expensive, at a $200 price jump from the
           previous armchair, but the Comfort also jumps two whole points.
    Seating #21 ~ Country Class Sofa
           PRICE: $450                        SIZE: 3x1
           ATTRIBUTES: Comfort - 5
                       Energy - 5
           SUB-CATEGORY: Sofa
           2nd CATEGORY: Living Room
           This sofa is really not worth it, if you ask me.  The Pinstripe
           Sofa works just as well, and for a cheaper price.
    Seating #22 ~ "The Sarrbach" by Werkbunnst
           PRICE: $500                        SIZE: 1x1
           ATTRIBUTES: Comfort - 6
           SUB-CATEGORY: Chair
           2nd CATEGORY: Living Room
           Second in the line of four chairs from Werkbunnst,
           same attributes as the yellow Citronel, but $50 more expensive.
           So, here's the big question.  Will you spend an extra $50 for a
           better looking armchair?  Up to you, but I like this chair.
    Seating #23 ~ Empress Dining Room Chair
           PRICE: $600                        SIZE: 1x1
           ATTRIBUTES: Comfort - 4
                       Room - 2
           SUB-CATEGORY: Dining Chair
           2nd CATEGORY: Dining Room
           Here's the second-best dining chair.  It looks nicer, unfortunetly,
           it's an incredible $400 price jump from the last one, which is out
           of many people's budgets.  It's not even than much more comfortable
           The only thing that would make me consider this chair is the fact
           that it adds two points to the room value.
    Seating #24 ~ "Von Braun" Recliner 
           PRICE: $850                        SIZE: 1x2
           ATTRIBUTES: Comfort - 9
                       Energy - 3
           SUB-CATEGORY: Chair
           2nd CATEGORY: Living Room
           Here is another of the few chairs that you can sleep in, and third
           in the line of four Werkbunnst chairs.  This chair is $350 more
           expensive, and trades a drop of two energy points for an incredible
           jump of three comfort points.  Is it worth it?  I wouldn't buy it
           specifically for napping, but it's an excellent chair for just
           sitting, reading, or watching TV.
    Seating #25 ~ Luxariare Loveseat
           PRICE: $875                         SIZE: 2x1
           ATTRIBUTES: Comfort - 8
                       Energy - 4
                       Room - 2
           SUB-CATEGORY: Couch
           2nd CATEGORY: Living Room
           If you can afford it, this is a great sofa for watching TV.  It's
           comfortable, and adds to the room value.  The only drawback is the
           high price tag.
    Seating #26 ~ Napoleon Sleigh Bed
           PRICE: $1,000                       SIZE: 3x2
           ATTRIBUTES: Comfort - 8
                       Energy - 9
           SUB-CATEGORY: Bed
           2nd CATEGORY: Bedroom
           The first item to hit the $1K price tag also hits new standards in
           attributes.  If you can afford it, it's a fantastic compromise
           between the Modern Mission & Tyke Nyte.  It's very elegant,
           comfortable, and relaxing.
    Seating #27 ~ "The Deiter" by Werkbunnst
           PRICE: $1,100                       SIZE: 3x1
           ATTRIBUTES: Comfort - 8
                       Energy - 5
                       Room - 3
           SUB-CATEGORY: Sofa
           2nd CATEGORY: Living Room
           Here's the fourth and final item in the Werkbunnst line.  Compared
           with the last loveseat, it goes up a point in both energy and room,
           unfortunetly, it also has a heavy price tag for those who are heavy
           in cash.
    Seating #28 ~ Parisienne Dining Chair
           PRICE: $1,200                       SIZE: 1x1
           ATTRIBUTES: Comfort - 6
                       Room - 3
           SUB-CATEGORY: Dining Chair
           2nd CATEGORY: Dining Room
           WHAT!?  The price of this chair staggered my mind.  It's just as
           expensive as the matching table, and for only one chair!  It's not
           even that comfortable, just that it adds to the room value.  The
           only reason to buy it would be if you had a large cash supply and
           wanted to be a classy family.
           SSj4Vegeta 94289@aol.com says that the chair would be a decent
           investment for a stable income family, because the Comfort rating
           goes ways up from the Empress chair, and it could increase your
           Sim's house rating.
    Seating #29 ~ Dolce Tutti Frutti Sofa
           PRICE: $1,450                       SIZE: 3x1
           ATTRIBUTES: Comfort - 9
                       Energy - 5
                       Room - 3
           SUB-CATEGORY: Sofa
           2nd CATEGORY: Living Room
           This sofa is very ugly, to me, but it is the best sofa.  Expensive,
           but it'll bring the room up and is very comfortable.
    Seating #30 ~ Modern Mission Bed
           PRICE: $3,000                       SIZE: 3x2
           ATTRIBUTES: Comfort - 9
                       Energy - 10
                       Room - 3
           SUB-CATEGORY: Bed
           2nd CATEGORY: Bedroom
           The thirtith and final item doubles the price of the previous sofa-
           to $3K!  The bed is great, though, it's elegant, confortable,
           relaxing, and the only bed that improves your room rating.  Take
           it if you can afford it.
    
    ==========================================================================
    |                     The Sims Item Guide - SURFACES                     |
    ==========================================================================
    
    Surfaces #1 ~ Pinegulcher End Table
           PRICE: $40                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           This end table is cheap, but not very nice looking.  If you don't
           have a lot of cash, go for the next end table - only $15 more.
    Surfaces #2 ~ Wicked Breeze End Table
           PRICE: $55                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           This end table is carefully neutral looking, but nice for the
           cheap price.  There are better end tables, but this is the way to
           go if you are looking cheap.
    Surfaces #3 ~ KinderStuff Nightstand
           PRICE: $75                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           What's the difference between an end table and nightstand?  The
           name, of course.  Anyway, this colorful end table is for the
           kids' room.
    Surfaces #4 ~ Mesquite Desk/Table
           PRICE: $80                         SIZE: 2x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Desks
           2nd CATEGORY: Study
           This furniture can serve as a desk or a crude kitchen table.  This
           is a good place to put the mail, a computer, or to study by.  Many
           purposes, really.
    Surfaces #5 ~ NuMica Folding Card Table
           PRICE: $95                         SIZE: 2x2
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           Here it is... the kitchen table for under $100!  This card table is
           not classy, but it serves the purpose well enough.  Made to go with
           the NuMica kitchen counters.
    Surfaces #6 ~ "Anywhere" End Table
           PRICE: $120                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           End table #3 of 6.  This end table is very elegant and a good
           choice for a low price.  Looks much better than the cheaper end
           tables and goes well in any room design.
    Surfaces #7 ~ Imperious Island End Table
           PRICE: $135                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           End table #4 of 6.  This end table is not exactly elegant, but
           small and goes well with anything, really.
    Surfaces #8 ~ NuMica Kitchen Counter
           PRICE: $150                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters
           2nd CATEGORY: Kitchen
           The NuMica Kitchen Counter matches the NuMica table perfectly, if
           you don't need class or sophistication.  Cheapeast kitchen counters
           you can get.
    Surfaces #9 ~ "Colonial Legacy" Dining Table
           PRICE: $200                        SIZE: 2x2
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           The Colonial Legacy is a very nice looking table.  It's the same
           size as the NuMica version (2x2) if you don't have room for a 2x3.
           I would take the Backwoods table over this one, because it's the
           same price but larger.
    Surfaces #10 ~ Backwoods Table by Survivall
           PRICE: $200                        SIZE: 3x2
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Outside
           The Backwoods table is also very nice, and the same price as the
           Colonial Legacy.  I would get this table, because it's bigger.  
           Only take the Colonial Legacy if you don't have enough room.
    Surfaces #11 ~ London "Cupertino" Collection Desk/Table
           PRICE: $220                        SIZE: 2x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Desks
           2nd CATEGORY: Study
           This is the second cheapest desk, but with a heavy $140 jump in
           price.  Personally, I would take the other desk over this one, only
           because it's cheaper and looks just as good.
    Surfaces #12 ~ Modern Mission End Table
           PRICE: $250                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           End table #5 of 6.  This end table has a steep price per unit, 
           considering the cheaper ones look just as good.  This is the first
           end table to add to the room value.
    Surfaces #13 ~ Tiled Counter
           PRICE: $250                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters
           2nd CATEGORY: Kitchen
           This next counter in line, this one is green tiled, probably meant
           to go with the green tiled floor and wallpaper.  It fits most
           anywhere, actually, but I prefer the fancy counters.  Take these
           if it fits your budget.
    Surfaces #14 ~ Sumpto End Table
           PRICE: $300                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           I think that this is one of my favorite items.  If you are thinking
           price-wise, you can get equal quality for a cheaper price in the
           Modern Mission.  If you want looks, this is great.  It's sleek,
           elegant, and very nice.  My favorite end table.
    Surfaces #15 ~ Count Blanc Bathroom Counter
           PRICE: $400                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters
           2nd CATEGORY: Bathroom
           It could go in the kitchen, I suppose, but it really looks good in
           the bathroom, esp. with a white toilet & shower.  Put a kitchen
           sink on the top of it, and a mirror above it, and you've got a nice 
           little setup.
    Surfaces #16 ~ London "Mesa" Dining Design
           PRICE: $450                        SIZE: 3x2
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           This is a very nice dining table, and goes really well with the
           Empress chairs.  The price for such a setup is rather steep, but it
           does add room value, which is very nice.
    Surfaces #17 ~ The "Redmond" Desk/Table
           PRICE: $800                        SIZE: 2x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Desks
           2nd CATEGORY: Study
           This desk is very nice, and I would take it if you can afford it.
    Surfaces #18 ~ "Barcelona" Incurve Counter
    Surfaces #19 ~ "Barcelona" Outcurve Counter
           PRICE: $800 per unit               SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Counters
           2nd CATEGORY: Kitchen
           The two Barcelona counters are meant to alternate, and they look
           very nice, if you do.  Each one adds two to the room value. It'll
           make your room value skyrocket.  Unfortunetly, they are expensive,
           if you want a lot of counters.
    Surfaces #20 ~ Parisienne Dining Table
           PRICE: $1,200                      SIZE: 3x2
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           Here it is, the best and most expensive dining table.  Made to go
           with the chair of the same name.  Unfortunetly, the chair is the
           same price as the table - each!  Go with it if you have an 
           extremely fat wallet, but filling a table with these chairs will
           cost over $8,000.  Good luck.
    
    ==========================================================================
    |                   The Sims Item Guide - DECORATIVE                     |
    ==========================================================================
    
    Decorative #1 ~ Pink Flamingo
           PRICE: $12                         SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Floor
           2nd CATEGORY: Outside
           Tell me, now, why wouldn't you get one of these?  They are one of
           the cheapest items, and they make your room value go up quite a bit
           This is a must buy, if you ask me.
    Decoartive #2, 3, 5 ~ African Violet - Spider Plant - "Roxana" Geranium
                          PRICE: $30       PRICE: $35     PRICE: $45 
                          ATTRIBUTES: Room - 1         SIZE: 1x1 - Surface
                          SUB-CATEGORY: Plants
                          2nd CATEGORY: Outside
           All of these little plants are very nice.  They are cheap, look
           and can be put on any end table or dining table.  Good buy.
    Decorative #4 ~ "Tragic Clown" Painting
           PRICE: $45                         SIZE: Wall - 1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This painting is, uh, nice... It's good to spice up a room a bit.  If you
           own this painting and your family is in a bad mood, the Tragic Clown will
           pay you a visit.  He will try to do tricks, but will only end up
           upsetting your Sims even more.  You can get rid of him by calling the
           Clown Catchers (included with House Party or as a download on thesims.com.)
           They will charge a fee to get rid of the clown.  Also, this item
           appreciates over time (thanks to Sahil Javeri for the info).
    Decorative #5 ~ Watercolor by J.M.E
           PRICE: $75                         SIZE: Wall - 1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This is a very nice vertical painting that you can hang on a wall.
           Still on the cheap side, too.
    Decorative #6 ~ Rubber Tree Plant
           PRICE: $120                        SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Plants
           2nd CATEGORY: Outside
           Despite the name, these plants still need to be watered.  They can
           be put outside or in, your choice.
    Decorative #7 ~ Echinopsis Maximus Cactus
           PRICE: $150                        SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Plants
           2nd CATEGORY: Outside
           This is a very nice cactus.  It, well... if it suits your fancy, 
           take it.
    Decorative #8 ~ Jade Plant
           PRICE: $160                        SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Plants
           2nd CATEGORY: Outside
           I like this plant second to the Rubber Tree, but it is more
           expensive, for the same attributes.
    Decorative #9 ~ Poseidon's Adventure Aquarium
           PRICE: $200                        SIZE: 1x1
           ATTRIBUTES: Fun - 1
                       Room - 2
           SUB-CATEGORY: Floor
           2nd CATEGORY: Living Room
           Here it is - the fish tank!  You can get a bit of fun by watching 
           them, but you also have to feed them and clean their tank.  The
           tank will also act as a light in the room.
    Decorative #10 ~ "Bi-Polar" by Conner I.N.
           PRICE: $240                        SIZE: Wall - 2
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This (painting?) is kind of cool, and it's cheap.  You can get the
           same room rating for a cheaper price, though, if price is your
           competitor.
    Decorative #11 ~ "Delusion de Grandeur"
           PRICE: $360                        SIZE: Wall - 1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This is a small, one tile painting, perfect for any room.
    Decorative #12 ~ "Fountain of Tranquility"
           PRICE: $700                        SIZE: 1x1
           ATTRIBUTES: Fun - 1
                       Room - 2
           SUB-CATEGORY: Floor
           2nd CATEGORY: Outside
           This fountain is good outside.  It's fun (if you watch it) and adds
           to the outside room.  Unfortunetly, it's also a double price jump
           from the last object.
    Decorative #13 ~ Landscape #12,001 by Manny Kopees
           PRICE: $750                        SIZE: Wall - 2
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This is a huge painting - 2 tiles.  It's also really expensive.  It
           would be cheaper just to buy two of the Delusions.
    Decorative #14 ~ Bust of Athena by Klassick Repro. Inc.
           PRICE: $875                        SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Same attributes as the Landscape painting, but this is one tile
           standing up.  Really small, but really expensive.
    Decorative #15 ~ "Scylla and Charybdis"
           PRICE: $1,450                      SIZE: 1x1
           ATTRIBUTES: Room - 4
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           This sculpture of Homer's beasts only raises the room one point,
           but takes a heavy price jump.  Stick with the Bust.
    Decorative #16 ~ Snails With Icicles in Nose
           PRICE: $2,140                      SIZE: Wall - 1
           ATTRIBUTES: Room - 5
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           I must admit that the name is not particularly alluring.  The price
           is very steep, but the room rating is high.  Seems a bit low for
           your money, though.  You can, however, enthrall your guests with
           the elegance of snails and icicles in their noses.
    Decorative #17 ~ Portrait Grid by Payne A. Pitcher
           PRICE: $3,200                      SIZE: Wall - 1
           ATTRIBUTES: Room - 8
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This portrait grid is very, very expensive, but the room rating
           leaps up three points.  Worth it?  Up to you, but high budget
           is required.
    Decorative #18 ~ Grandfather Clock
           PRICE: $3,500                      SIZE: 1x1
           ATTRIBUTES: Room - 7
                       adults only
           SUB-CATEGORY: Floor
           2nd CATEGORY: Study
           I don't know what the point of this object is - it's more expensive
           with a smaller room rating.  Really, I would go for the portrait
           grid over the clock.  Oh, and you've got to wind it every day.
    Decorative #19 ~ Blue China Vase
           PRICE: $4,260                      SIZE: 1x1
           ATTRIBUTES: Room - 7
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           This Vase is even worse than the clock - super expensive and low
           room rating.  Save it for the junkyard.
    Decorative #20 ~ "Still Life, Drapery and Crumbs"
           PRICE: $7,600                      SIZE: Wall - 2
           ATTRIBUTES: Room - 9
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Attractive room rating, but super high price.  If you've got dough
           to spend, by the Large Black Slab.
    Decorative #21 ~ "Large Black Slab" by ChiChi Smith
           PRICE: $12,648                     SIZE: 3x2
           ATTRIBUTES: Room - 10
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Can anyone say "mountain of cash to burn?"
           Here's the big mother of decorative items.  The highest room rating
           possible, but also requires MAJOR bucks.  It's even more expensive
           than the whole Parisienne dining set!  If you've got the dough, it
           does go up in value during the duration of your ownsership, so you
           can sell it for more than you bought it for.  Thanks to Mario (see
           credits).
    
    ==========================================================================
    |                   The Sims Item Guide - ELECTRONICS                    |
    ==========================================================================
    
    Electronics #1 ~ FireBrand Smoke Detector
           PRICE: $50                         SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: [none]
           2nd CATEGORY: Miscellaneous
           This is a must buy.  Put it in any room with a fire hazard (stove,
           microwave...)  It will basically call the fire dept. to your house
           automatically.  And it's cheap, for heaven's sakes.  Why wouldn't
           you buy one?  Range is one room.  Put one in the kitchen, for sure,
           and perhaps one by the grill, just in case.
    Electronics #2 ~ SCTC BR-8 Standard Telephone
           PRICE: $50                         SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Phones
           2nd CATEGORY: Miscellaneous
           Every family needs a telephone.  Without one, you can't call for
           pizza or invite friends over.  This is a cheap phone that sits on
           a table or end table.  If anyone is sleeping in the room when it
           rings, they will wake up, so don't put one in the bedroom.  If
           you've got a bit of extra money, spring for the wall phone instead.
           Why2K4 (see credits) pointed out to me that this phone is actually
           more expansive because you've got to buy an end table, too.  This
           is true, but it can be cheaper if you put it on a table that's
           already being used for something else (e.g. empty space on the
           kitchen table.)
    Electronics #3 ~ SCTC Cordless Wall Phone
           PRICE: $75                         SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Phones
           2nd CATEGORY: Miscellaneous
           Ooh, cordless.  This phone is better than the standard, mostly
           because it doesn't take up table space.  It's actually cheaper than
           the table phone if you need to buy a seperate end table.
    Electronics #4 ~ Urchineer Train Set by Rip Co.
           PRICE: $80                         SIZE: 2x1
           ATTRIBUTES: Fun - 2
                       kids only
                       group activity
           SUB-CATEGORY: Other Entertainment
           2nd CATEGORY: Miscellaneous
           This nice little train set is cheap, and can give your kids a quick
           fun boost.  Good for more than one person, too.
    Electronics #5 ~ Monochrome TV
           PRICE: $85                         SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       group activity
           SUB-CATEGORY: TVs
           2nd CATEGORY: Living Room
           Here's the most basic TV you can get.  The color TV is the most
           standard, you should only get this one if you can't afford better.
           It's a group activity, too, if you've got several chairs.
    Electronics #6 ~ "Down Wit Dat" Boom Box
           PRICE: $100                        SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 2
                       group activity
           SUB-CATEGORY: Stereo
           2nd CATEGORY: Living Room
           This small stereo is great for a bit of fun, if you dance to it.
           Otherwise, drop your fav. MP3 files into the folders of THE SIMS
           and listen to your music in-game.  Put this stereo on a small
           end table and you've got yourself a nice little dance setup.
           If you do add your own MP3 files, you've got yourself a primitive
           CD player.  You can even say "Play Next Song" and it'll pick
           another at random.  You can have as many songs as you want on one
           station, but it becomes quite difficult to play a particular song
           when the stereo picks them at random.
           DIRECTORY: The Sims\Music\Stations
                      Drop the MP3 into the station you want it in.  Also,
                      you can go into the Music\Modes directory to change
                      the music in the neighborhood and build & buy modes.
                      Note that when selecting a song, the game will look in
                      the hard drive folder first, and if there aren't any,
                      go look on the CD.  Therefore, if you drop only one
                      song in any of the folders, the game will play ONLY
                      that song (it won't play that song in addition to the
                      default songs.)  If you want to add your song to the
                      default songs, take the default MP3 files off the SIMS
                      CD (they are in the same directory - Music\Stations)
                      and put them in the corresponding folders on your hard
                      drive.
    Electronics #7 ~ SimSafety IV Burgular Alarm
           PRICE: $250                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: [none]
           2nd CATEGORY: Miscellaneous
           A burgular alarm is very important.  It keeps burgulars off your
           property.  It calls the police automatically, since Sims take so
           long to get out of bed.  HINT: Put one on the outside of your home.
           Since the range is one room, it will ring as soon as the burgular
           is within five tiles of the front door (thanks to 
           wjgammill@juno.com for pointing this out.)  You get a $1000 reward
           for the capture, too.
    Electronics #8 ~ Trottco 27" Color Television B94U 
           PRICE: $500                        SIZE: 1x1
           ATTRIBUTES: Fun - 4
                       group activity
           SUB-CATEGORY: TVs
           2nd CATEGORY: Living Room
           This is really the most standard TV (unless you spring for the
           plasma).  It's a good group activity, and PLEASE buy a couch.
    Electronics #9 ~ Zimantz Component Hi-Fi Stereo
           PRICE: $650                        SIZE: 2x1
           ATTRIBUTES: Fun - 3
                       group activity
           SUB-CATEGORY: Stereo
           2nd CATEGORY: Living Room
           This stereo functions the same way as the rest of them... it's
           the cheapest floor-standing stereo.  It's worth it, if you can't
           afford the more expensive one.  Good for parties.
           Thank you to Why2K4 (see credits) for pointing out that I forgot
           to add this item!
           See the Boom Box description (1.4.6) for instructions on playing
           your favorite songs on the stereo.
    Electronics #10 ~ OCD Systems SimRailRoad Town
           PRICE: $955                        SIZE: 3x2
           ATTRIBUTES: Fun - 4
                       Room - 3
                       group activity
           SUB-CATEGORY: Other Entertainment
           2nd CATEGORY: Miscellaneous
           Here's the adult version of the train set.  This nicely fashioned
           train system is quite cool.  It's large, and less fun than TV, but
           it's yet another way for you to entertain your guests.
    Electronics #11 ~ Moneywell Computer
           PRICE: $999                        SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 3
                       + study
           SUB-CATEGORY: Computers
           2nd CATEGORY: Study
           Here's the cheapest computer you can get.  They are actually quite
           useful - anyone can play on them, and kids can study for school.
           Also, adults can use them to find 3 or 4 jobs at once.
           Unfortunetly, we're already getting to the expensive side.
    Electronics #12 ~ Microscotch Covetta Q628-1500JA
           PRICE: $1,800                      SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 5
                       + study
           SUB-CATEGORY: Computers
           2nd CATEGORY: Study
           Here's the next best computer.  It's more on the expensive side,
           but also more fun.  The fun rating goes up two points from the
           last computer.  You can also find a job.  Too bad it's so
           expensive...
    Electronics #13 ~ "See Me, Feel Me" Pinball Machine
           PRICE: $1,800                      SIZE: 2x1
           ATTRIBUTES: Fun - 5
                       group activity
           SUB-CATEGORY: Other Entertainment
           2nd CATEGORY: Miscellaneous
           This nice purple pinball machine is yet ANOTHER way to
           entertain and make your guests like you.  If you're a rich buff,
           then by all means, get one.  If you don't got the dough, then
           there are other ways to get just as much fun.
           Mr. Jailburger (see credits) adds that "The See-Me-Feel_Me is what
           Tommy the (later in life) pinball wizard says when he's blind,
           deaf, and mute because he's seen a murder in the who album."
    Electronics #14 ~ SSRI Virtual Reality Set
           PRICE: $2,300                      SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 7
           SUB-CATEGORY: Other Entertainment
           2nd CATEGORY: Miscellaneous
           Now, here's something cool.  Unfortunetly, it's so expensive.  But
           wouldn't you love to have your own Virtual Reality Set?  It's a
           self-item, too, though, so no letting guests have a go.
    Electronics #15 ~ Strings Theory Stereo
           PRICE: $2,550                      SIZE: 2x1
           ATTRIBUTES: Fun - 5
                       Room - 3
                       group activity
           SUB-CATEGORY: Stereo
           2nd CATEGORY: Living Room
           Ooh!  We may be getting expensive, but these items sure are darned
           cool!  Maxis went all-out in designing the electronics.  Anyway,
           here's the best stereo you can get.  It may be less fun than the
           Virtual Reality set, but it's a group activity and adds to the room
           rating.  So, why not?
           See the Boom Box description (1.4.6) if you want to know how you
           can play your own favorite songs through the stereo.
    Electronics #16 ~ The Brahma 2000
           PRICE: $2,800                      SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 7
                       + study
           SUB-CATEGORY: Computers
           2nd CATEGORY: Study
           The difference between the four computers is only the fun rating - 
           for an extreme price jump.  If you want it, though, go for it.
    Electronics #17 ~ Soma Plasma TV
           PRICE: $3,500                      SIZE: 2x1
           ATTRIBUTES: Fun - 6
                       Room - 2
                       group activity
           SUB-CATEGORY: TVs
           2nd CATEGORY: Living Room
           All right!  Here, at last, is the Plasma TV!  It's so much more fun
           than the old TV - you won't have to watch it for as long.  Also,
           it's a group activity.  You might just buy one so that YOU can look
           at it!
    Electronics #18 ~ Meet Marco
           PRICE: $6,500                      SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 9
                       + study
           SUB-CATEGORY: Computers
           2nd CATEGORY: Miscellaneous
           This computer is the most expensive one there is, but it's really 
           not THAT much more fun.  It's super expensive, but it is the 
           highest scoring fun object.  So, hey, if you've got the money, you
           might buy it.
    
    ==========================================================================
    |                   The Sims Item Guide - APPLIANCES                     |
    ==========================================================================
      * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
      * There aren't that many appliances, but they are important.  Mostly  *
      * for the kitchen - they are very important.  Buy the higest scoring  *
      * version, if you can.  Buy a smoke detector with any cooking object, *
      * and STUDY COOKING as soon as possible.  I implore you not to use    *
      * the stove until you have at least two or three Cooking points.      *
      * I know it may not seem like a full kitchen, but if you have the     *
      * Cooking skills, get a stove and no microwave, food processor, or    *
      * toaster oven.  If you keep one of them, your Sims will occasionally *
      * use that instead of the stove, and the food won't be nearly as      *
      * fulfilling.                                                         *
      * Even though the in-game notes say that the dishwashers are adults   *
      * only, kids CAN use them.                                            *
      * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    Appliances #1 ~ Mr. Regular-Joe Coffee
           PRICE: $85                         SIZE: 1x1 - Surface
           ATTRIBUTES: Bladder - neg. 1
                       Energy - 1
                       adults only
           SUB-CATEGORY: Pick-Me-Ups
           2nd CATEGORY: Kitchen
           You should buy this little coffee pot, if you can't afford the 
           espresso machine.  They are the only two items in the game that
           make your energy go up (without sleeping).  It's worth it,
           even more so if you have guests over and need a short energy boost.
    Appliances #2 ~ Brand Name Toaster Oven
           PRICE: $100                        SIZE: 1x1 - Surface
           ATTRIBUTES: Hunger - 1
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           This little toaster oven is the smallest item you can get that
           allows you to cook food.  Buy a smoke detector with this one, 
           please - chance of fire is surprisingly high if you haven't studied
           cooking.
    Appliances #3 ~ XLR8R Food Processor
           PRICE: $220                        SIZE: 1x1 - Surface
           ATTRIBUTES: Hunger - 2
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           Looks more like a humidifier to me, but hey... what do I know? 
           This Food Processor is a different way to prepare food (NOT to cook
           it, as Why2K4 pointed out to me - see credits).  According to my
           less-than-good timing methods, it's faster than cutting it up.
           An almost must-buy, as it saves a lot of time cooking your meals.
           Cheap, too.
    Appliances #4 ~ Positive Potential Microwave
           PRICE: $250                        SIZE: 1x1 - Surface
           ATTRIBUTES: Hunger - 2
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           Same attributes as the Food Processor... but a microwave just seems
           like THE THING to get.  Don't ask me, though, I don't know anything
           If you have cooking skills, then buy the stove and the Processor.
    Appliances #5 ~ Wild Bill THX-451 Barbecue
           PRICE: $350                        SIZE: 2x2
           ATTRIBUTES: Hunger - 4
                       adults only
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Outside
           Here's a nice grill for your backyard.  Well, I suppose you could
           put it inside, but...
           Well, anyway, it's the only way you can cook hamburgers!  Watch out
           for fires, though - either put a phone or, better yet, a smoke
           detector nearby.
    Appliances #6 ~ Junk Genie Trash Compactor
           PRICE: $375                        SIZE: 1x2
           ATTRIBUTES: [none]
           SUB-CATEGORY: Appliances
           2nd CATEGORY: Kitchen
           Shiny Things, Inc. has a whole line of terrific kitchen items!
           Here's a nice trash compactor - it eliminates the need for several
           garbage cans in the kitchen, and you don't need to empty the trash.
           Good buy if you can afford it.
    Appliances #7 ~ Dialectic Free Standing Range
           PRICE: $400                        SIZE: 1x1
           ATTRIBUTES: Hunger - 5
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           This nice stove is much better as feeding your Sims than the
           Microwave, but there is a HIGH risk of fire.  Be sure to buy a
           smoke detector.
    Appliances #8 ~ Gagmia Simore Espresso Machine
           PRICE: $450                        SIZE: 1x1 - Surface
           ATTRIBUTES: Bladder - neg. 2
                       Energy - 2
                       Fun - 1
                       adults only
           SUB-CATEGORY: Pick-Me-Ups
           2nd CATEGORY: Kitchen
           I can't see any reasons not to buy it!  It's cheap, it gives the
           most energy without sleeping, and on top of all that, it throws in
           a fun point!  So, this is almost a must buy, for those late night
           pick-me-ups.
    Appliances #9 ~ Dish Duster Deluxe
           PRICE: $550                        SIZE: 1x2
           ATTRIBUTES: adults only
           SUB-CATEGORY: Appliances
           2nd CATEGORY: Kitchen
           This nice dishwasher will wash you dishes in less time than it
           takes you to wash them.  Unfortunetly, you can't put in one dish
           right after another, it's not THAT fast.  If you can afford it,
           go for the Shiny Things, Inc. model. (Heh, heh, I love
           advertising.)
    Appliances #10 ~ Llamark Refrigerator
           PRICE: $600                        SIZE: 1x1
           ATTRIBUTES: Hunger - 6
           SUB-CATEGORY: Refridgerators
           2nd CATEGORY: Kitchen
           Here it is.  This item is absolutely, positively essential to your
           Sims success.  After all, they can't eat without it!  Buy this one,
           or another one, but buy one!  (Personally, I like the Shiny Things
           model!)
    Appliances #11 ~ Fuzzy Logic Dishwasher
           PRICE: $950                        SIZE: 1x2
           ATTRIBUTES: adults only
           SUB-CATEGORY: Appliances
           2nd CATEGORY: Kitchen
           All right!  Another fine item by Shiny Things, Inc.  (I love that
           company...)
           Anyway, this dishwasher is mighty fast, and frees up time for other
           stuff.  The only drawback is the price.
    Appliances #12 ~ The "Pyrotorre" Gas Range
           PRICE: $1,000                      SIZE: 1x1
           ATTRIBUTES: Hunger - 7
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           Ah, yes, the Shiny Things Stove!
           This nice stove is very good for feeding you Sims - they'll love
           it.  And, it's by Shiny Things, Inc!  The price is a little steep,
           though.
    Appliances #13 ~ Porcina Refrigerator Model P1g-S
           PRICE: $1,200                      SIZE: 1x1
           ATTRIBUTES: Hunger - 7
           SUB-CATEGORY: Refridgerators
           2nd CATEGORY: Kitchen
           This is the next best refrigerator - nice, and fills you up well.
    Appliances #14 ~ Freeze Secret Refrigerator
           PRICE: $2,500                      SIZE: 1x1
           ATTRBUTES: Hunger - 8
           SUB-CATEGORY: Refridgerators
           2nd CATEGORY: Kitchen
           The refrigerator by Shiny Things, Inc. works well in any kitchen!
           Actually, this one is very nicely designed, and feeds you well.
           The only problem is the extremely steep price tag.
    
    ==========================================================================
    |                    The Sims Item Guide - PLUMBING                      |
    ==========================================================================
    
    Plumbing #1 ~ Hydronomic Kitchen Sink
           PRICE: $250                        SIZE: 1x1 - Counter
           ATTRIBUTES: Hygiene - 2
           SUB-CATEGORY: Sinks
           2nd CATEGORY: Kitchen
           This small sink is for washing both your hands and dishes.  You can
           put it in the kitchen or in the bathroom on a bathroom counter.
           TIP: The Hydronomic sink on a counter is the price as a Pedestal
           sink.  So, don't bother adding it up.
           SIZE NOTE: By the way, I say "Counter" instead of "Surface" because
           you can't put a sink on an end table or kitchen table.  Only
           counters.
    Plumbing #2 ~ Hygeia-O-Matic Toilet
           PRICE: $300                        SIZE: 1x1 - Wall
           ATTRIBUTES: Bladder - 8
           SUB-CATEGORY: Toilets
           2nd CATEGORY: Bathroom
           This standard toilet is nothing special - it just fills up your
           bladder rating.  Standard toilet.
           SIZE NOTE: The toilet actually sits on the floor, but I added
           "Wall" because it is required to go against the wall (presumably
           because of plumbing).
    Plumbing #3 ~ "Andersonville" Pedestal Sink
           PRICE: $400                        SIZE: 1x1
           ATTRIBUTES: Hygiene - 2
           SUB-CATEGORY: Sinks
           2nd CATEGORY: Bathroom
           This sink is good in the bathroom, but can go well other places,
           too.  A bit on the expensive side, but worth it.  The sink is not
           required to go against a wall.  You can place a medicine cabinet
           over the sink and your Sims will still be able to reach it.
    Plumbing #4 ~ Epikouros Kitchen Sink
           PRICE: $500                        SIZE: 1x1 - Counter
           ATTRIBUTES: Hygiene - 3
           SUB-CATEGORY: Sinks
           2nd CATEGORY: Kitchen
           This kitchen sink is slightly better for washing you hands, but
           doubles the price.  Well, doubles the basins, too, so I guess it's
           logical...
           SIZE NOTE: See the Hydronomic Kitchen Sink (1.6.1).
    Plumbing #5 ~ SpaceMiser Shower
           PRICE: $650                        SIZE: 1x1
           ATTRIBUTES: Hygiene - 6
           SUB-CATEGORY: Showers
           2nd CATEGORY: Bathroom
           This is the basic, and only shower.  It will clean you off.  If you
           need comfort instead, take a bath.  The shower is not required to
           go against a wall.
    Plumbing #6 ~ Justa Bathtub
           PRICE: $800                        SIZE: 2x1
           ATTRBITUES: Comfort - 3
                       Hygiene - 6
           SUB-CATEGORY: Bathtubs
           2nd CATEGORY: Bathroom
           It's not that much more expensive than a shower, and it gives
           comfort as well.  The downside is that Sims take more time when
           they are bathing.  The bathtub takes up two tiles, and both tiles
           next to it must be free as well, so the Sim can turn it on and
           then get in.
    Plumbing #7 ~ Flush Force 5 XLT
           PRICE: $1,200                      SIZE: 1x1 - Wall
           ATTRIBUTES: Comfort - 4
                       Bladder - 8
           SUB-CATEGORY: Toilets
           2nd CATEGORY: Bathroom
           Here is the all-powerful slef-flushing toilet!  At last, no more
           telling your Sims to flush!  It even gives you comfort and has a
           fast modem!  Very worth it, but has quite a price tag.
           SIZE NOTE: See the Hygeia-O-Matic Toilet (1.6.2)
    Plumbing #8 ~ Sani-Queen Bathtub
           PRICE: $1,500                      SIZE: 2x1
           ATTRIBUTES: Comfort - 5
                       Hygiene - 8
           SUB-CATEGORY: Bathrubs
           2nd CATEGORY: Bathroom
           Here's a medium bathtub - it's very nice, but also quite expensive.
    Plumbing #9 ~ Hydrothera Bathtub
           PRICE: $3,200                      SIZE: 2x2
           ATTRIBUTES: Comfort - 8
                       Hygiene - 10
           SUB-CATEGORY: Bathtubs
           2nd CATEGORY: Bathroom
           This bathtub is incredibly expensive, but also very nice.  You've
           gotta dip deep into your pockets for this one.  Unfortunetly, it's
           also for only one person.  Requires a large bathroom, as well.
           If you do buy one, take a look at which side the fauct is on,
           because this side cannot be against the wall.  Of course, you can
           eliminate the problem by not putting it against a wall, but this
           requires a huge bathroom.
    Plumbing #10 ~ WhirlWizard Hot Tub
           PRICE: $6,500                      SIZE: 2x2
           ATTRIBUTES: Comfort - 6
                       Hygiene - 2
                       Fun - 2
                       adults only
                       group activity
           SUB-CATEGORY: Bathtubs
           2nd CATEGORY: Outside
           With five whole attributes and an out-of-this-world price tag of
           over $6,000, this hot tub is the best you can get.  It holds four
           people, and is very luxurious.  It's also a bit of fun - and a
           group activity.  Unfortunetly, the price!  [gag]
    
    ==========================================================================
    |                    The Sims Item Guide - LIGHTING                      |
    ==========================================================================
    
    Lighting #1 ~ Bottle Lamp
           PRICE: $25                         SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           This tiny, cheap light it perfect for any low-class family.  It's
           not a floor light, though - you need to buy an endtable or put it
           on a free space on a desk or kitchen table.
    Lighting #2 ~ Halogen Heaven Lamp by Contempto
           PRICE: $50                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           Ah, yes, Contempto.  Get second-rate items here, from couches to
           lights!
           This is the cheapest floor lamp available.  It doesn't need a
           seperate table.  It is cheaper than the Bottle Lamp/endtable
           combo, though the Bottle Lamp would be cheaper if you just stick
           it on an existing table.
    Lighting #3 ~ Garden Lamp by Lunatech
           PRICE: $50                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Outside
           This small lamp is made for outside, in your garden (well, duh.)
           Anyway, this small little lamp just sits on the ground.  Good to
           line your sidewalk with if you take your trash out late at night,
           or leave early in the morning.  Remember, if it's dark out when
           you leave, then your room rating will go down right before you get
           in the car.  Not good.
    Lighting #4 ~ Love 'n Haight Lava Lamp
           PRICE: $80                         SIZE: 1x1 - Surface
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Other Lights
           2nd CATEGORY: Miscellaneous
           This lava lamp is very cheap, and adds to the room value.  You need
           to put it on a table, though, or buy a special end table.
    Lighting #5 ~ Ceramiche Table Lamp
           PRICE: $85                         SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           Here's the second cheapest table lamp, available for a cheap price,
           too.  Looks a little nicer than the previous lamps, but you do need
           to put it on a table.
    Lighting #6 ~ Lumpen Lumeniat Floor Lamp
           PRICE: $100                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           The second floor lamp available goes for only $100, and is rather
           nice.
    Lighting #7 ~ Elite Reflections Chrome Lamp
           PRICE: $180                        SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           This little table lamp is very sleek and elegant.  The only 
           downside is that it is expensive for a low budget, and you do have
           to put it on a table.
    Lighting #8 ~ SC Electric Co. Antique Lamp
           PRICE: $300                        SIZE: 1x1 - Surface
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           This lamp is also a table lamp, but it's antique.  It might
           appreicate over time, if you try hard enough.
    Lighting #9 ~ Torchosteronne Floor Lamp
           PRICE: $350                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           This very nice floor lamp is a marvel to have, and it adds to the
           room value.  The downside, as always, is price.
    
    ==========================================================================
    |                 The Sims Item Guide - MISCELLANEOUS                    |
    ==========================================================================
    
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * There are no sub-categories for these items because they are        *
       * miscellaneous: a whole bunch of different items bunched together.   *
       * So, it would be next to impossible to group them.                   *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    Miscellaneous #1 ~ Trash Can
           PRICE: $30                         SIZE: 1x1
           ATTRIBUTES: [none]
           2nd CATEGORY: Miscellaneous
           This little item is very important if you can't afford the Junk
           Genie.  It can't hold much, though, so you might need several if
           you have a big load.  Of course, if you are lazy, you could buy
           one, fill it up quickly, then sell it for full price!
    Miscellaneous #2 ~ SnoozMore Alarm Clock
           PRICE: $30                         SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           2nd CATEGORY: Bedroom
           This alarm clock will wake you up two hours before you start work.
           It needs to go on a table, though it might be easier just to wake
           your Sim up manually.
    Miscellaneous #3 ~ Magical Mystery Toy Box
           PRICE: $50                         SIZE: 3x1
           ATTRIBUTES: Fun - 2
                       kids only
           2nd CATEGORY: Bedroom
           This toy box is for the kids, though they can't play together.
           It needs three tiles (3x1) though, which is a bit big.
    Miscellaneous #4 ~ Narcisco Wall Mirror
           PRICE: $100                        SIZE: Wall - 1
           ATTRIBUTES: + charisma
                       adults only
           2nd CATEGORY: Bedroom
           This mirror will go well in the office or bedroom - it's for
           practicing your Charisma.
    Miscellaneous #5 ~ Medicine Cabinet
           PRICE: $125                        SIZE: Wall - 1
           ATTRIBUTES: Hygiene - 1
                       + charisma
           2nd CATEGORY: Bathroom
           This mirror is meant to go in the bathroom.  You can work on your
           Charisma, or brush your teeth.  It gives you a quick & small
           Hygiene boost.  You can put the mirror behind your sink and the
           Sims will still be able to use it.
    Miscellaneous #6 ~ Narcisco Floor Mirror
           This mirror is like the Wall Mirror, but will stand on the floor.
           PRICE: $150                       SIZE: 1x1
           ATTRIBUTES: + charisma
                       adults only
           2nd CATEGORY: Bedroom
    Miscellaneous #7 ~ Will Lloyd Wright Doll House
           PRICE: $180                       SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       group activity
           2nd CATEGORY: Bedroom
           I love the description on this one!  Take a look... remind you
           of anything?
    Miscellaneous #8 ~ Cheap Pine Bookcase
           PRICE: $250                       SIZE: 1x1
           ATTRIBUTES: Fun - 1
                       + cooking
                       + mechanical
                       + study
           2nd CATEGORY: Study
           This is the cheapest bookcase you can buy.  You can read a book,
           for fun, or study Cooking & Mechanical.  Kids can also study for
           school.
    Miscellaneous #9 ~ Pinegulcher Dresser
           PRICE: $250                       SIZE: 2x2
           ATTRIBUTES: [none]
           2nd CATEGORY: Bedroom
           Dressers are used for changing your clothes (permanently).  Also,
           you can change into your swimsuit, work clothes, PJs, and formal
           wear.  This is the cheapest one.
    Miscellaneous #10 ~ "Dimanche" Folding Easel
           PRICE: $250                       SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       + creativity
           2nd CATEGORY: Study
           This easel is used for painting pictures.  You can increase your
           Creativity, and it is also fun.  As an added bonus, you can sell
           your pictures!  (not for much until you get a higher Creativity)
    Miscellaneous #11 ~ Kinderstuff Dresser
           PRICE: $300                       SIZE: 2x2
           ATTRIBUTES: [none]
           2nd CATEGORY: Bedroom
           This dresser is for the kids - goes great with the Kindestuff
           Nightstand.  They can change their clothes, too.
    Miscellaneous #12 ~ Chuck Matewell Chess Set
           PRICE: $500                       SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       + logic
                       group activity
           2nd CATEGORY: Study
           This very nice chess set is great - it increases your logic.  Two
           people can play together and both will earn logic points.  You
           need to buy chairs to put next to the set.
    Miscellaneous #13 ~ Armishim Bookcase
           PRICE: $500                       SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       + cooking
                       + mechanical
                       + study
           2nd CATEGORY: Study
           This is the second bookcase - fun if you read for fun.  The fun
           rating is slightly higher.
    Miscellaneous #14 ~ Traditional Oak Armoire
           PRICE: $550                       SIZE: 2x2
           ATTRIBUTES: Room - 1
           2nd CATEGORY: Bedroom
           This nice little chest of drawers is actually quite nice and
           elegant.  It doesn't have any special features, but it does give
           one to the room value.
    Miscellaneous #15 ~ SuperDoop Basketball Hoop
           PRICE: $650                       SIZE: 4x1
           ATTRIBUTES: Fun - 4
                       group activity
           2nd CATEGORY: Outside
           This basketball hoop goes outside (obivously), preferably on
           a basketball court.  It's very good for your active Sims to play
           around, but it doesn't buiuld Body.  Sorry.
    Miscellaneous #16 ~ Exerto" Benchpress Exercise Machine
           PRICE: $700                       SIZE: 3x1
           ATTRIBUTES: + body
                       adults only
           2nd CATEGORY: Miscellaneous
           This exercise machine may be a bit on the expensive side, yes, but
           it is the fastest way to up the Body skill.  You can also gain body
           points in the swimming pool, but there is not indicator bar and it
           takes quite a bit longer.  The machine does eat up energy, so don't
           use it right before you go to work.
           Thanks to wjgammill@juno.com.
    Miscellaneous #17 ~ Buchman Wood Beverage Bar
           PRICE: $800                       SIZE: 2x1
           ATTRIBUTES: Hunger - 1
                       Fun - 3
                       Room - 2
           2nd CATEGORY: Dining Room
           It may be a bit on the expensive side, yes, but very useful.  With
           this little item, you can have a drink or serve your guests drinks.
           Your kids can even make themselves a soda or something, now isn't
           that cool?  Quick pick-me-up - that is, a small & quick hunger
           boost right before work or bed.
    Miscellaneous #18 ~ Libri di Regina Bookcase
           PRICE: $900                       SIZE: 2x1
           ATTRIBUTES: Fun - 3
                       + cooking
                       + mechanical
                       + study
           2nd CATEGORY: Study
           This is the fanciest bookcase you can buy, and it increases your
           Fun rating if you are reading without studying (you know, casual
           reading...)  Note that this bookcase take up two tiles, instead of
           one tile like that other two book cases.
    Miscellaneous #19 ~ Antique Armoire
           PRICE: $1,200                     SIZE: 2x2
           ATTRIBUTES: Room - 2
           2nd CATEGORY: Bedroom
           This is yet another clothes dresser, except that it's antique and
           expensive.
    Miscellaneous #20 ~ The Funinator Deluxe
           PRICE: $1,200                     SIZE: 3x3
           ATTRIBUTES: Fun - 5
                       kids only
                       group activity
           2nd CATEGORY: Outside
           Now, THIS one looks like FUN.  It's a custom built home swingset,
           only without the swings.  Major fun for the kids, especially if you
           have more than one.  Really worth it, if you've got the cash.
    Miscellaneous #21 ~ Chimeway & Daughters Piano
           PRICE: $3,500                     SIZE: 2x2
           ATTRIBUTES: Fun - 4
                       Room - 3
                       + creativity
                       group activity
           2nd CATEGORY: Living Room
           Here's a nice piano for you.  It's a great item - creativity while
           have lots of fun at the same time.  Adds to the room value, too,
           except for the fact that it's REALLY expensive.  Multiple people, 
           too, unlike the easel.
    Miscellaneous #22 ~ Aristoscratch Pool Table
           PRICE: $4,200                     SIZE: 3x2
           ATTRIBUTES: Fun - 6
                       adults only
                       group activity
           2nd CATEGORY: Living Room
           This very nice looking pool table is a good way for many people to
           have fun - but it's expensive.  There are better ways to have fun
           if you can't afford this.  Can you say "Plasma TV?"
    
    ==========================================================================
    |               The Sims Item Guide - SECONDARY CATEGORIES               |
    ==========================================================================
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * Here is a list of all the items sorted into their secondary         *
       * The attributes & description aren't included in this list - if you  *
       * need those, find the item in the list above.  I've included the     *
       * primary category next the item name.  If you need the price or      *
       * attributes, find it in the list above.                              *
       * *Note* that this list, like the in-came catalogue, is organized     *
       * by price.  The most expensive item in each category is last in      *
       * that category's list.                                               *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    LIVING ROOM
        Sioux Sity Wicker Chair - Seating
        Monochrome TV - Electronics
        "Down Wit Dat" Boom Box - Electronics
        Comtempto Loveseat - Seating
        Indoor-Outdoor Loveseat - Seating
        Recycled Couch - Seating
        Poseidon's Adventure Aquarium - Decorative
        Contempto Couch - Seating
        SimSafari Sofa - Seating
        "Back Slack" Recliner - Seating
        Country Class Armchair - Seating
        Country Class Loveseat - Seating
        Pinstripe Loveseat from Zecutire - Seating
        Pinstripe Sofa from Zecutire - Seating
        "Citronel" from Chiclettina Inc. - Seating
        Country Class Sofa - Seating
        Trocotto 27" Color Television B94U - Electronics
        Zimantz Component Hi-Fi Stereo - Electronics
        "Von Braun" Recliner - Seating
        Luxuraire Loveseat - Seating
        "The Deiter" by Werkbunnst - Seating
        Dolce Tutti Frutti Sofa - Seating
        Strings Thing Stereo - Electronics
        Soma Plasma TV - Electronics
        Chimeway & Daughters Piano - Miscellaneous
        Aristoscratch Pool Table - Miscellaneous
    
    DINING ROOM
        Werkbunnst All Purpose Chair - Seating
        NuMica Folding Card Table - Surfaces
        Colonial Legacy Dining Table - Surfaces
        Touch of Teak Dinette Chair - Seating
        London "Mesa" Dining Design - Surfaces
        Empress Dining Room Chair - Seating
        Buchman Wood Beverage Bar - Miscellaneous
        Parisienne Dining Table - Surfaces
        Parisienne Dining Chair - Seating
    
    BEDROOM
        SnoozMore Alarm Clock - Miscellaneous
        Pinegulcher End Table - Surfaces
        Magical Mystery Toy Box - Miscellaneous
        Wicked Breeze End Table - Surfaces
        KinderStuff Nightstand - Surfaces
        Narcisco Wall Mirror - Miscellaneous
        "Anywhere" End Table - Surfaces
        Imperious Island End Table - Surfaces
        Narcisco Floor Mirror - Miscellaneous
        Will Lloyd Wright Doll House - Miscellaneous
        Modern Mission End Table - Surfaces
        Pinegulcher Dresser - Miscellaneous
        Sumpto End Table - Surfaces
        Spartan Special - Seating
        KinderStuff Dresser - Miscellaneous
        Tyke Nyte Bed - Seating
        Cheap Eazzzzze Double Sleeper - Seating
        Traditional Oak Armoire - Miscellaneous
        Napoleon Sleigh Bed - Seating
        Antique Armoire - Miscellaneous
        Modern Mission Bed - Seating
    
    STUDY
        Mesquite Desk/Table - Surfaces
        "Posture Plus" Office Chair - Seating
        London "Cupertino" Collection Desk/Table - Surfaces
        "Dimanche Folding Easel" - Miscellaneous
        Cheap Pine Bookcase - Miscellaneous
        Chuck Matewell Chess Set - Miscellaneous
        Amishim Bookcase - Miscellaneous
        The "Redmond" Desk/Table - Surfaces
        Libri di Regina Bookcase - Miscellaneous
        Moneywell Computer - Electronics
        Microscotch Corvetta Q628-1500JA - Electronics
        The Brahma 2000 - Electronics
        Grandfather Clock - Decorative
        Meet Marco - Electronics
    
    KITCHEN
        Mr. Regular-Joe Coffee - Appliances
        Brand Name Toaster Oven - Appliances
        NuMica Kitchen Counter - Surfaces
        XLR8R Food Processor - Appliances
        Hydronomic Kitchen Sink - Plumbing
        Positive Potential Microwave - Appliances
        Tiled Counter - Surfaces
        Junk Genie Trash Compactor - Appliances
        Dialectic Free Standing Range - Appliances
        Gagmia Simore Espresso Machine - Appliances
        Epikouros Kitchen Sink - Plumbing
        Dish Duster Deluxe - Appliances
        Llamark Refrigerator - Appliances
        "Barcelona" Incurve Counter - Surfaces
        "Barcelona" Outcurve Counter - Surfaces
        Fuzzy Logic Dishwasher - Appliances
        The "Pyrotorre" Gas Range - Appliances
        Porcina Refrigerator Model P1g-S - Appliances
        Freeze Secret Refrigerator - Appliances
    
    BATHROOM
        Medicine Cabinet - Miscellaneous
        Hygeia-O-Matic Toilet - Plumbing
        "Andersonville" Pedestal Sink - Plumbing
        Count Blanc Bathroom Counter - Surfaces
        SpaceMiser Shower - Plumbing
        Justa Bathtub - Plumbing
        Force Flush 5 XLT - Plumbing
        Sani-Queen Bathtub - Plumbing
        Hydrothera Bathtub - Plumbing
    
    OUTSIDE
        Pink Flamingo - Decorative
        African Violet - Decorative
        Spider Plant - Decorative
        "Roxana" Geranium - Decorative
        Garden Lamp by lunatech - Lighting
        Rubber Tree Plant - Decorative
        Echinopsis Maximus Cactus - Decorative
        Deck Chair by Surviall - Surfaces
        Jade Plant - Decorative
        Backwoods Table by Survivall - Surfaces
        Parque Fresco del Aire Bench - Seating
        Wild Bill THX-451 Barbecue - Appliances
        SuperDoop Basketball Hoop - Miscellaneous
        "Fountain of Tranquility" - Decorative
        The Funinator Deluxe - Miscellaneous
        WhirlWizard Hot Tub - Plumbing
    
    MISCELLANEOUS
        Bottle Lamp - Lighting
        Trash Can - Miscellaneous
        "Tragic Clown" Painting - Decorative
        FireBrand Smoke Detector - Electronics
        SCTC BR-8 Standard Telephone - Electronics
        Halogen Heaven Lamp by Contempto - Lighting
        SCTC Cordless Wall Phone - Electronics
        Watercolor by J.M.E. - Decorative
        Love n' Haight Lava Lamp - Lighting
        Urchineer Train Set - Miscellaneous
        Ceramiche Table Lamp - Lighting
        Lumpen Lumeniat Floor Lamp - Lighting
        Elite Reflections Chrome Lamp - Lighting
        "Bi-Polar" by Conner I.N. - Decorative
        SimSafety IV Burgular Alarm - Electronics
        SC Electric Co. Antique Lamp - Lighting
        Torchosteronne Floor Lamp - Lighting
        "Delusions de Grandeur" - Decorative
        "Exerto" Benchpress Exercise Machine - Miscellaneous
        Landscape #12,001 by Manny Kopees - Decorative
        Bust of Athena by Klassick Repro. Inc. - Decorative
        OCD Systems SimRailRoad Town - Electronics
        "Scylla and Charybdis" - Decorative
        "See Me, Feel Me" Pinball Machine
        Snails With Icicles in Nose - Decorative
        SSRI Virtual Reality Set - Electronics
        Portrait Grid by Payne A. Pitcher - Decorative
        Blue China Vase - Decorative
        "Still Life, Drapery and Crumbs" - Decorative
        "Large Black Slab" by ChiChi Smith - Decorative
    
     /--------------------------------------\
    |  Chapter Two: Livin' Large Item Guide  |
     \--------------------------------------/
    
    ==========================================================================
    |                   Livin' Large Item Guide - SEATING                    |
    ==========================================================================
    
    Seating #1 ~ Satinistics Reproduction Armchair
           PRICE: $155                        SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Check out this electric blue chair.  Meant to go with the Loveseat.
    Seating #2 ~ Sir Laxalot Dinette Chair
           PRICE: $210                        SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Dining Chairs
           2nd CATEGORY: Dining Room
           This nice heart-shaped chair goes great in any room!  There isn't
           really anything that it goes with - even though it IS a dinette
           chair.  It might go well with the NuMica table.
    Seating #3 ~ Satinistics Loveseat
           PRICE: $240                        SIZE: 2x1
           ATTRIBUTES: Comfort - 3
                       Energy - 4
           SUB-CATEGORY: Couches
           2nd CATEGORY: Living Room
           This loveseat goes with, well, duh.  You can, of course, sleep on
           it for a slight boost in energy.  Matching electric blue.
    Seating #4 ~ The M Chair
           PRICE: $299                        SIZE: 1x1
           ATTRIBUTES: Comfort - 5
           SUB-CATEGORY: Dining Chairs
           2nd CATEGORY: Dining Room
           This is actually a pretty cool chair - kind of futuristic.  It's 
           fairly good in the comfort department.  Meant to go with the M
           table in the dining room.  You could put it in the family room,
           too, I suppose.
    Seating #5 ~ Etherette Lounger
           PRICE: $335                        SIZE: 1x1
           ATTRIBUTES: Comfort - 5
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           This chair isn't quite as blue, but it still sure can get your
           attention.  It's actually quite cool... sculpted in a way to look
           really neat.  But, hey, do I know?
    Seating #6 ~ Frogg
           PRICE: $460                        SIZE: 1x1
           ATTRIBUTES: Comfort - 6
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Well, hmm...  This is a nice, purple chair.  The design itself
           is quite interesting, with half of the backside raised above the
           other half.  In terms of attributes, it scores higher than the
           Lounger.
    Seating #7 ~ Velvet Sofasaurus
           PRICE: $575                        SIZE: 3x1
           ATTRIBUTES: Comfort - 6
                       Energy - 5
           SUB-CATEGORY: Sofas
           2nd CATEGORY: Living Room
           This sofa is really quite cool.  It is actually a nice sofa for a
           fair price... though it might not appeal to everyone's tastes.
           Actually, this sofa has +1 Comfort over the Country Class model...
           this sofa is a nice compromise between the pre-Livin' Large
           Country Class and the also pre-LL Loveseat.
    Seating #8 ~ Egg Chair
           PRICE: $840                        SIZE: 1x1
           ATTRIBUTES: Comfort - 7
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Ah, now here's something everyone can be proud of; the all-powerful
           Egg Chair.  This chair gives you a modern, sophisticated feel for
           less than a grand.  Looks nice, actually, and the Comfort ain't
           bad either.
    Seating #9 ~ Ebonized Victorian Chair
           PRICE: $1,200                      SIZE: 1x1
           ATTRIBUTES: Comfort - 9
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           This chair would actually go well with the bright red wallpaper
           that shipped with Livin' Large.  This is a family room version.
           If you want one for around the dinner table, there's the El Tomayo
           with same price, attributes, and shade of red, but it's a dining
           chair.
    Seating #10 ~ The Manchester
           PRICE: $1,200                      SIZE: 1x1
           ATTRIBUTES: Comfort - 7
                       Room - 4
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Personally, this is a great chair.  Same price as the red pair, and
           it does take a hit in Comfort, but it is a nice color, and the room
           skyrockets.
    Seating #11 ~ El Tamayo Dining Chair
           PRICE: $1,200                      SIZE: 1x1
           ATTRIBUTES: Comfort - 9
           SUB-CATEGORY: Dining Chairs
           2nd CATEGORY: Dining Room
           This dining chair is much like the Victorian, except that you can
           put it in the dining room.
    Seating #12 ~ Duke of Earle Throne Chair
           PRICE: $1,440                      SIZE: 1x1
           ATTRIBUTES: Comfort - 8
                       Room - 2
           SUB-CATEGORY: Dining Chairs
           2nd CATEGORY: Living Room
           This nice chair is meant for the living room, not the dining room,
           like many seem to think.  It's a great chair if you're going for
           the castle theme; put some by the fireplace and you'll get great
           results.
    Seating #13 ~ Le Grande Guignol Loveseat
           PRICE: $1,445                      SIZE: 2x1
           ATTRIBUTES: Comfort - 7
                       Energy - 5
                       Room - 4
           SUB-CATEGORY: Couches
           2nd CATEGORY: Living Room
           This nice loveseat suggests elegance and refinement.  It's nice,
           but if you've got three space available, then I would say that the
           pre-LL Tutti Frutti Sofa has it beat in Comfort.
    Seating #14 ~ "Red Matter" Sofa from Studio Bakonmi
           PRICE: $1,600                      SIZE: 3x1
           ATTRIBUTES: Comfort - 9
                       Energy - 5
                       Room - 3
           SUB-CATEGORY: Sofas
           2nd CATEGORY: Living Room
           This curved sofa looks cool, though not very comfortable.  Still,
           it goes very well in a predominately red room.  Unfortunetly, it
           has the same attributes as the pre-LL Tutti Frutti Sofa, for nearly
           $150 more.  Basically, you have to decide if appearance or cost is
           more important.
    Seating #15 ~ Gothic Revival Bench
           PRICE: $2,000                      SIZE: 3x1
           ATTRIBUTES: Comfort - 7
                       Energy - 5
                       Room - 5
           SUB-CATEGORY: Sofas
           2nd CATEGORY: Living Room
           This bench clearly goes in a castle theme.  It takes a hit in
           Comfort, but balances the difference with a nice room rating.
    Seating #16 ~ Antique Four Poster Bed
           PRICE: $3,650                      SIZE: 3x2
           ATTRIBUTES: Comfort - 10
                       Energy - 9
                       Room - 4
           SUB-CATEGORY: Beds
           2nd CATEGORY: Bedroom
           This bed is very comfortable, and is worth the heavy price.  The
           "four poster" part of the bed, however, look very awkward when
           place in the home.
    Seating #17 ~ The Vibromatic Heart Bed
           PRICE: $4,500                      SIZE: 3x2
           ATTRIBUTES: Comfort - 10
                       Energy - 8
           SUB-CATEGORY: Beds
           2nd CATEGORY: Bedroom
           Well, here it is.  This bed has been talked about, praised, blasted,
           and everything in-between.  It is the answer to many Sim-ers dreams.
           It allows you the option to "Play In Bed" (you may interpret that
           as you wish.)  Note that the bed is quite expensive; the initial
           cost is one killer, and every time you select "Vibrate," you must
           pay $20.  Not cheap.
    
    ==========================================================================
    |                   Livin' Large Item Guide - SURFACES                   |
    ==========================================================================
    
    Surfaces #1 ~ Rampa Lopside End Table
           PRICE: $79                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           This is basically an elephant statue with a flat surface on its
           back.
    Surfaces #2 ~ The Queen's Rose End Table
           PRICE: $399                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables
           2nd CATEGORY: Bedroom
           Apparently, Maxis didn't see the need to make more cheap surface
           items, hence the price jump.  This is an expensive end table,
           overtaking the pre-LL Sumpto End Table as the most expensive.
           Actually, I would take the Sumpto over the Rose, as the Sumpto
           adds to your Room rating.
    Surfaces #3 ~ Cornerstone Counter
           PRICE: $425                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters
           2nd CATEGORY: Kitchen
           Here's the counter that will go with the Castle theme.
    Surfaces #4 ~ Retratech Dining Table
           PRICE: $450                        SIZE: 3x2
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           This table is mostly white.  Actually, it's a nice, big table,
           and it's hard to go wrong with white.  If you're not sure, take
           this table.  You can always sell it back later.
    Surfaces #5 ~ The M Table
           PRICE: $850                        SIZE: 3x2
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           This table is actually quite cool, but it all really boils down
           to what you like best.  Meant to go with the M Chair, of course.
    Surfaces #6 ~ O'Mann Partners Desk
           PRICE: $999                        SIZE: 2x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Desks
           2nd CATEGORY: Study
           This is now the most expensive desk.  You know, a desk is a desk
           is a desk.  Personally, I like the pre-LL Redmond better.
    Surfaces #7 ~ El Tomayo Plank Table
           PRICE: $1,500                      SIZE: 3x2
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Dining Tables
           2nd CATEGORY: Dining Room
           This table is not the most expensive.  Fortunetly, the El Toyamo
           matching chair is not nearly as expensive.  This set looks really
           cool if you can afford it.
    
    ==========================================================================
    |                 Livin' Large Item Guide - DECORATIVE                   |
    ==========================================================================
    
    Decorative #1 ~ What a Gas! Party Balloons
           PRICE: $50                         SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor
           2nd CATEGORY: Outside
           These party balloons look great.  They bring your room way up and
           are very cheap.  They are good for parties, just remember that
           they pop within a day.  When they all pop, your room rating goes
           down, and you can't delete them.  You have to physically clean
           them up, and they block your path, too.  Originally a downloadable
           item, now included with Livin' Large.
    Decorative #2 ~ "The Forgotten Guinea Pig"
           PRICE: $60                         SIZE: Wall - 2
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This guinea pig painting has a huge description, which forms into
           a poem.  I haven't actually tried to buy this painting, yet, so I
           don't know if it has some adverse effect on your family.  Perhaps
           it just brings back bad memories of the Trojan Horse pet.
           Update: Looking at this painting will cure the Guinea Pig sickness.
           Thanks to Crovax.
    Decorative #3 ~ "Tongue of the Tiger"
           PRICE: $60                         SIZE: Wall - 1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Nice tiger painting.
    Decorative #4 ~ "Tahitian Eye" by Nick N. Borrow
           PRICE: $60                         SIZE: Wall - 1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Another nice painting.  The item's value does appreciate over time, as
           the item description suggests (thanks to Sahil Javeri for the info).
    Decorative #5 ~ Potted Palm
           PRICE: $90                         SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Outside
           This small palm tree will go well with lots of other things,
           especially cactuses and the like.
    Decorative #6 ~ Guinea Pig
           PRICE: $120                        SIZE: 1x1 - Surface
           ATTRIBUTES: Room - 2
                       group activity
           SUB-CATEGORY: [none]
           2nd CATEGORY: Living Room
           This item is somewhat more famous, and, its first appearance
           was before Livin' Large, as a download off of thesims.com.  This
           item became well known because it could make your Sims sick, which
           had never happened before, and not many Sim-ers really knew how to
           heal their Sims.  You get sick if the guinea pig bites you and
           its cage is dirty.  Solution: keep the cage clean.  To cure your
           sickness, buy the Guinea Pig painting and look at it.  Thanks to
           Crovax for pointing this out.
    Decorative #7 ~ Bird of Paradise
           PRICE: $170                        SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Plants
           2nd CATEGORY: Outside
           This is actually a pretty cool plant, i.e. it looks cool.  If you
           like it, buy it.  Like I said in the beginning, many of the
           Decorative items appeal to taste, so go for looks, and don't worry
           so much about cash on hand.
    Decorative #8 ~ Cuckoo Clock
           PRICE: $180                        SIZE: Wall - 1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Study
           This item was also a download available off of thesims.com, before
           it joined the collection on the Livin' Large CD.  This cuckoo clock
           will "cuckoo" a few times every day, including once at 6am.  It
           might just be useful as an alarm clock, but it may "cuckoo" in the
           middle of the night, too, I don't really remember.  The secondary
           category is Study, so you might just follow their advice and put
           it in there.
    Decorative #9 ~ Christmas Tree
           PRICE: $199                        SIZE: 2x2
           ATTRIBUTES: Fun - 4
                       Room - 2
           SUB-CATEGORY: Floor
           2nd CATEGORY: Living Room
           This is a really cool item.  Not only is it a light that's
           constantly on, but it also brings your room rating up.  You can
           "open a present" for an immediate fun boost.  Unfortunely, there
           are only a few presents under the tree, and when they run out,
           you've got to buy a new tree (sigh.)
    Decorative #10 ~ Old Movie Prop
           PRICE: $210                        SIZE: Wall - 1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This old movie prop looks like it would go well in a castle
           environment.
    Decorative #11 ~ Deer Master Trophy
           PRICE: $390                        SIZE: Wall - 1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           If you want to look and feel like a hunter, you can put one of
           these on the wall and buy a bearskin rug, and you'll be all set.
    Decorative #12 ~ Floor Rug by Leopard Life
           PRICE: $460                        SIZE: 3x3
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Carpets
           2nd CATEGORY: Study
           This floor rug looks really cool, and is apparently leopard skin.
           This is a brand new subcategory (Decorative/Rugs) that was created
           by Livin' Large; there are two others, as well.
    Decorative #13 ~ "David" by DeLux Sculpture
           PRICE: $510                        SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Nice golden statue.  Nicely carved, all golden, and some, er, NICE
           red dotted shorts round out the thing.
    Decorative #14 ~ Trajicklowna Cloisonne Urn
           PRICE: $580                        SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Okay, it doesn't take a Harvard graduate to notice something about
           the title of this item: Trajicklowna (or, Tragic Klown).  Hinting
           at something?  I don't know.  If you do, let me know!  Also, this
           item does appreciate over time (thanks to Sahil Javeri for the info.)
    Decorative #15 ~ Granite Guard Lion
           PRICE: $650                        SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Nice Guard Lion that can go at the end of your sidewalk or
           something like that.
    Decorative #16 ~ "Space Chicken" Macquette
           PRICE: $790                        SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Here's an interesting sculpture.
    Decorative #17 ~ "Hazard the Guess" by Connor Tiist
           PRICE: $950                        SIZE: Wall - 1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellanoeus
           This painting is quite plain, except for the few dabs of color
           here and there.
    Decorative #18 ~ "Blind Date" by I. Rony
           PRICE: $1,020                      SIZE: Wall - 2
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Well, this painting sure captures your attention.  This is a huge
           painting, not only taking up two wall spaces, and is bigger
           vertically than horizontally!  Surely an attention grabber.
    Decorative #19 ~ Empty Circles Again (Seriograph) by N.I. Strane
           PRICE: $1,100                      SIZE: Wall - 1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           This is a pretty cool painting that is mostly a swirl of color and
           black.  Really neat to look at, though a bit on the expensive side.
    Decorative #20 ~ Schwa Carpet
           PRICE: $1,300                      SIZE: 2x3
           ATTRIBUTES: Room - 4
           SUB-CATEGORY: Carpets
           2nd CATEGORY: Study
           Here's another item that joins the rug subcategory; and another
           carpet.  This one isn't quite as big as the 3x3s, taking up three
           less squares in one direction.
    Decorative #21 ~ Head in a Jar Curio
           PRICE: $1,470                      SIZE: 1x1
           ATTRIBUTES: Room - 4
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Well, it's a curio, all right.  I'm not sure if it has some strange
           effect on your Sim, but it would go well in a castle.  This item does
           appreciate over time (thanks to Sahil Javeri for the info.)
    Decorative #22 ~ Estate Sale Conversation Piece
           PRICE: $1,750                      SIZE: 1x1
           ATTRIBUTES: Room - 4
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellanoeus
           Here you go: the perfect castle piece.  A skeleton in a cage is the
           perfect item for any castle dungeon.
    Decorative #23 ~ Highbrau Coat of Arms
           PRICE: $1,800                      SIZE: Wall - 1
           ATTRIBUTES: Room - 4
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Another coat of arms.  Could go well a bunch of places; best
           probably in the castle.
    Decorative #24 ~ "Cosine Cathedral" by S. Neverdunne
           PRICE: $3,300                      SIZE: 2x1
           ATTRIBUTES: Room - 6
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Enormous price jump here, but the Room rating is pretty good.  Not
           only that, but the piece actually looks good, too.  Nice
           sculpture of curving lines and neat colors.
    Decorative #25 ~ Sham Tiger Skin Rug
    Decorative #26 ~ Faux Bearskin Rug
           PRICE: $4,300                      SIZE: 3x3
           ATTRIBUTES: Room - 7
           SUB-CATEGORY: Carpets
           2nd CATEGORY: Study
           Note that these two rugs are $4,300 each, and they are not a set.
           Good for the aspiring hunter.  They look nice in front of a
           fireplace or on a cold castle floor.
    Decorative #27 ~ White Rhino Re-enactment
           PRICE: $4,800                      SIZE: Wall - 2
           ATTRIBUTES: Room - 7
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Again, for the aspiring hunter.  There are a whole bunch of
           objects that can all go together in the hunter's collector room.
    Decorative #28 ~ Judith Peynter - Self Portrait
           PRICE: $5,000                      SIZE: Wall - 1
           ATTRIBUTES: Room - 7
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           A nice picture of Mrs. Judith Peynter.
    Decorative #29 ~ Black Tree Tapestry
           PRICE: $8,100                      SIZE: Wall - 1
           ATTRIBUTES: Room - 9
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Now were getting into the REAL expensive stuff.  Nice Room rating,
           though.
    Decorative #30 ~ "Eruption of Decadence" Tapestry
           PRICE: $8,100                      SIZE: Wall - 2
           ATTRIBUTES: Room - 9
           SUB-CATEGORY: Wall/Paintings
           2nd CATEGORY: Miscellaneous
           Another nice tapestry.
    Decorative #31 ~ Antique Persian Rug
           PRICE: $8,200                      SIZE: 3x3
           ATTRIBUTES: Room - 7
           SUB-CATEGORY: Carpets
           2nd CATEGORY: Study
           Nice rug.  Strangely enough, it's expensive but takes a hit in
           Room!?  Oh, well.  It's an antique, maybe it goes up in value?
           Get back to me if you know: BestGuy9@aol.com
    Decorative #32 ~ Shabycratah Figure
           PRICE: $13,000                     SIZE: 1x1
           ATTRIBUTES: Room - 10
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Finally, we are down to the last three Decorative, all having the
           highest possible Room rating.  This one looks like it belongs in
           Egypt, but if you've got the cash, put a couple outside your
           home.  They look great.
    Decorative #33 ~ "La Gargouille" Ornamental Sculpture
           PRICE: $13,100                     SIZE: 1x1
           ATTRIBUTES: Room - 10
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Another sculpture to go outside, quite like the other one.
    Decorative #34 ~ Suit of Armor
           PRICE: $15,000                     SIZE: 1x1
           ATTRIBUTES: Room - 10
           SUB-CATEGORY: Floor
           2nd CATEGORY: Miscellaneous
           Here's a Suit of Armor, tying the most expensive item at $15,000.
           Goes well in a castle (duh).  It should appreciate over time (thanks to
           Sahil Javeri for the info.)
    
    ==========================================================================
    |                 Livin' Large Item Guide - ELECTRONICS                  |
    ==========================================================================
    
    Electronics #1 ~ Wurl 'N' Hurl Retro Jukebox
           PRICE: $1,199                      SIZE: 1x1
           ATTRIBUTES: Fun - 3
                       Room - 2
                       group activity
           SUB-CATEGORY: Other Entertainment
           2nd CATEGORY: Living Room
           This item was originally available as a stand-alone on the Visa
           RankIt website.  It's now in Livin' Large, and will play your
           favorite songs, providing you drop the correct MP3 in the correct
           folder.
    Electronics #2 ~ Viva PGT Home Casino
           PRICE: $1,750                      SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 2
                       adults only
           SUB-CATEGORY: Other Entertainment
           2nd CATEGORY: Study
           Nice home casino.  You can gamble, and hope to get paid off.  Goes
           on a table.
    Electronics #3 ~ Meet Servo
           PRICE: $15,000                     SIZE: 2x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: [none]
           2nd CATEGORY: Miscellaneous
           Yahoo!  Servo is fantastic!  And, what better company to make this
           fine product... Shiny Things, Inc!  My favorite SimCompany, in
           case you hadn't guessed.  Shiny Things, Inc makes a whole line of
           kitchen appliances including top-notch refridgerators and stoves.
           Oh, right, about the item.  Servo is basically a robotic maid.
           He'll do everything a maid does, including making the beds, washing
           dishes, cleaning the beds, and everything inbetween.  You can even
           tell him to serve dinner!  It won't cost your the normal $20,
           Servo will serve it immediately (i.e. he doesn't have to prepare
           or cook it.)  The only downside is that his cooking doesn't fulfill
           hunger very much.  Very useful if you are running late and need
           a quick meal.  I believe he will do gardening work, as well, but
           don't hold me on that one.  He will also get rid of those pesky
           cockroaches.
           Basically, if you've got lots of cash, Servo is a great investment.
           You'll never need a maid again!
           Update: Servo does do gardening.  Thanks to Adam V. who pointed that
           out to me.
    
    
    ==========================================================================
    |                 Livin' Large Item Guide - APPLIANCES                   |
    ==========================================================================
    
    Appliances #1 ~ CiaoTime Moderna Cooktop
           PRICE: $1,100                      SIZE: 1x1 - Surface
           ATTRIBUTES: Hunger - 7
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           This nice stove goes on a counter, instead of standing alone like
           the pre-LL ranges.  So, before, you'd have to interrupt your nice
           sequence of Barcelona counters to fit in a stove.  Now, you can
           continue your sequence without interruption.  Unfortunetly, the
           attributes are the same as the Shiny Things, Inc. model, but the
           base price is more expensive, and you have to pitch for the
           counter as well.  So, looks are not cheap.
    Appliances #2 ~ Olde Thyme Restored Oven
           PRICE: $1,600                      SIZE: 1x1
           ATTRIBUTES: Hunger - 9
           SUB-CATEGORY: Cooking
           2nd CATEGORY: Kitchen
           This oven is made to be at home in the castle theme.  It is more
           expensive than even the CiaoTime (base price), but you might want
           to consider this model even for the non-Castle.  The Hunger rating
           it higher than all the other stoves.
    Appliances #3 ~ Olde Thyme Victual Preservatorium
           PRICE: $2,750                      SIZE: 1x1
           ATTRIBUTES: Hunger - 9
           SUB-CATEGORY: Refridgerators
           2nd CATEGORY: Kitchen
           Basically, a fancy way of saying "Castle Refridgerator."  This
           nice fridge is completely black, made for a castle.  Again, you
           might consider it even if you don't have a castle, as the Hunger
           rating is one higher than the Shiny Things' Freeze Secret.  It
           IS the most expensive fridge.
           Hey, you knew a castle wouldn't be cheap.  Makes you wonder how
           all the monarchs of the European empires were able to afford
           those complex forts that we visit as tourists.  So that's where
           our tax dollars are going, huh?
    
    
    ==========================================================================
    |                  Livin' Large Item Guide - PLUMBING                    |
    ==========================================================================
    
    Plumbing #1 ~ In-house Outhouse
           PRICE: $350                        SIZE: 1x1 - Wall
           ATTRIBUTES: Hygiene - neg. 1
                       Bladder - 8
                       Room - 2
           SUB-CATEGORY: Toilets
           2nd CATEGORY: Bathroom
           Well, ugh.  That's the first word that comes to mind.  It's a state-
           of-the-art toilet, state-of-the-art for the eleventh century, that
           is.  Standard castle toilet, but it's not very clean.  Strangely
           enough, it does add to the room value.
           Remember that this has "Wall" attached to it under Size.  This is
           because that while toilets are sitting on the floor, they must be
           attached to the wall.
    Plumbing #2 ~ Stonewash Sink
           PRICE: $600                        SIZE: 1x1 - Counter
           ATTRIBUTES: Hygiene - 3
                       Room - 1
           SUB-CATEGORY: Sinks
           2nd CATEGORY: Kitchen
           This is actually a great sink, even out of the castle.  It has the
           highest Hygiene rating for any sink, and it adds to the Room value
           for a cheap price.
           This has a "Counter" on it instead of "Surface" under Size because
           sinks cannot be put on tables, only counters.
    Plumbing #3 ~ "Suds du Solei" Antique Tub
           PRICE: $2,000                      SIZE: 2x1
           ATTRIBUTES: Comfort - 6
                       Hygiene - 9
           SUB-CATEGORY: Bathtubs 
           2nd CATEGORY: Bathroom
           Nice tub, actually, for the Castle, or in any fancy house.
    
    
    ==========================================================================
    |                  Livin' Large Item Guide - LIGHTING                    |
    ==========================================================================
    
    Lighting #1 ~ White Globe Sconce
           PRICE: $35                         SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           Originally a download, this is the cheapest wall light you can get.
           Wall lights are very useful because more often than not, your
           floor space is more limited.
    Lighting #2 ~ Hawaiian Fantasy Tiki Torch
           PRICE: $70                         SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Outside
           This one looks, well, Hawaiian.  It's a nice torch, those kinds of
           things you see to keep bugs away.  They would go well outside.
    Lighting #3 ~ Oval Glass Sconce
           PRICE: $85                         SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           This one was also a download.  It's the next cheapest wall light.
    Lighting #4 ~ "Torchemada" Wall Torch
           PRICE: $110                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           Yet another wall "light" or torch.
    Lighting #5 ~ Top Brass Sconce
           PRICE: $110                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           This wall light was also originall a download.
    Lighting #6 ~ Femme de Luxe Lamp
           PRICE: $120                        SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           Here's a nice little lamp that sits on a surface - looks like those
           kinds of lamps they had back in the colonial days.
    Lighting #7 ~ Greek Fire Garden Lamp
           PRICE: $125                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Outside
           This lamp almost looks Chinese in a way... but it's meant to sit
           outside on your porch to light the night.
    Lighting #8 ~ "Cupidity" Art Lamp
           PRICE: $130                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           Basically a lamp with a cupid as its base.
    Lighting #9 ~ Blue Plate Special Sconce
           PRICE: $135                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           Originally a download, this was my favorite wall light.  Looks
           very cool... even more so when it's on.
    Lighting #10 ~ Neon Flamingo Sign
           PRICE: $149                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           Originally a download, this was a very nice bar light that Maxis
           offered up.  You could put it by your beverage bar and it'll
           look great.
    Lighting #11 ~ Gam Sarfatti Floor Lamp
           PRICE: $160                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           This nice lamp looks like it has a huge, rounded, red shade.  Oh,
           well, most of the upcoming lamps are more interesting than cool,
           but that's what you get, right?
    Lighting #12 ~ "Blue Note" Floor Lamp
           PRICE: $170                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           If it weren't for the title, I'd think that this is a table lamp.
           Nope, it is actually a floor lamp, and the shade is a complex array
           of blue colors.
    Lighting #13 ~ Menorah
           PRICE: $175                        SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           The menorah in included with Livin' Large.  Nice little glow is
           givin off, but it does require a surface.
    Lighting #14 ~ Mica Tube Lamp
           PRICE: $180                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           This tall, tubey lamp would be great for one of those futuristic
           houses.
    Lighting #15 ~ Torchosteronne Table Lamp
           PRICE: $200                        SIZE: 1x1 - Surface
           ATTRIBUTES: [none]
           SUB-CATEGORY: Table Lamps
           2nd CATEGORY: Miscellaneous
           This is, perhaps, one of my favorite new items.  My favorite lamp
           before Livin' Large was the Torchosteronne Floor Lamp, and now
           they have a table lamp to match.  Yahoo!
    Lighting #16 ~ The "Methanopolis" Floor Lamp
           PRICE: $250                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           Well, if the name says anything about it, it's powered by methane.
           Hope it doesn't blow up.  Nice red, though.
    Lighting #17 ~ The Biomushric Floor Lamp
           PRICE: $250                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           This is, uh, nice.  Certainly fulfills the "Bio" part of the name.
           Yes, very interesting.
    Lighting #18 ~ NeoRococo Wall Sconce
           PRICE: $300                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           This sconce was NOT originally a download, but it still is quite
           cool.  Blue lamp, might go well in a castle.
    Lighting #19 ~ The KranialKone Light
           PRICE: $300                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           Here's another cool lamp.  The lamp shade is basically a cone, with
           a cool design to boot.  Not only that, but it adds to the room
           value.
    Lighting #20 ~ "Torchemada" Candelabra
           PRICE: $330                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Miscellaneous
           This torch is very nice.  Also comes in a neat wall version to fit
           all your Castle needs.
    Lighting #21 ~ "Sisters of Mercy" Candelabra
           PRICE: $360                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           The wall version of the Candelabra torch.  Perfect for a Castle.
    Lighting #22 ~ Knight Niche Light Piece
           PRICE: $1,150                      SIZE: Wall - 1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall Lights
           2nd CATEGORY: Miscellaneous
           Perfect for a Castle.  Unfortunetly, the price skyrockets.  Hey,
           you knew a Castle wouldn't be cheap.
    Lighting #23 ~ The Firey Friary Midieval Garden Lamp
           PRICE: $1,150                      SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Floor Lamps
           2nd CATEGORY: Outside
           Expensive, yes, but perfect for the gardens of your castle.  Every
           castle has gardens... does yours?
    
    ==========================================================================
    |               Livin' Large Item Guide - MISCELLANEOUS                  |
    ==========================================================================
    
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * There are no sub-categories for these items because they are        *
       * miscellaneous: a whole bunch of different items bunched together.   *
       * So, it would be next to impossible to group them.                   *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    Miscellaneous #1 ~ Professional Trash Can
           PRICE: $40                         SIZE: 1x1
           ATTRIBUTES: [none]
           2nd CATEGORY: Miscellaneous
           This trash can was originally available for download.  It's 
           basically a trash can that's colored black.
    Miscellaneous #2 ~ Dungeon Dumpster
           PRICE: $45                         SIZE: 1x1
           ATTRIBUTES: [none]
           2nd CATEGORY: Miscellaneous
           Well, duh.  Everyone who inhabits a castle must have a castle
           themed trash can.
    Miscellaneous #3 ~ Little Voodoo Dolly
           PRICE: $65                         SIZE: 1x1 - Surface
           ATTRIBUTES: Fun - 1
                       adults only
           2nd CATEGORY: Study
           Nice little voodoo kit.  You can hurt people with it - I'm not
           exactly sure if it effects your relationship or not.  Note that it
           can only be used by adults, on adults.  So, don't buy it if there's
           only one adult in your household.  I suppose you could use it on
           friends, though :P
    Miscellaneous #4 ~ Sky Scorcher Fireworks Kit
           PRICE: $90                         SIZE: 1x1
           ATTRIBUTES: Fun - 2
           2nd CATEGORY: Outside
           It's cheap, it's cool.  Don't launch them inside, or there's a very
           good chance of starting a fire.
    Miscellaneous #5 ~ Elephant Foot Trash Can
           PRICE: $230                        SIZE: 1x1
           ATTRIBUTES: [none]
           2nd CATEGORY: Miscellaneous
           This trash can resembles an elephant's foot.  Not the most elegant,
           but if you can put up with the looks, it does hold more trash than
           the standard ones.
    Miscellaneous #6 ~ Antique Lamp
           PRICE: $375                        SIZE: 1x1 - Surface
           ATTRIBUTES: Room - 1
           2nd CATEGORY: Living Room
           The most famous lamp in the whole neighborhood.  The genie 
           contained inside sometimes grants... bad wishes.  Try it.  You
           get a wish a day.  Only adults can wish, but kids can view the lamp.
    Miscellaneous #7 ~ Makutu Tiki Dresser
           PRICE: $510                        SIZE: 2x2
           ATTRIBUTES: [none]
           2nd CATEGORY: Bedroom
           Going Hawaiian?  Here's the dresser for you - matches the Tiki
           Torches.
    Miscellaneous #8 ~ Guido
           PRICE: $560                        SIZE: 2x2
           ATTRIBUTES: Room - 2
           2nd CATEGORY: Bedroom
           Here's a cool dresser.  It's kinda futuristic - but it adds to the
           room value, at any rate.
    Miscellaneous #9 ~ Beejaphone Guitar
           PRICE: $580                        SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       + creativity
                       group activity
           2nd CATEGORY: Living Room
           Here's a nice guitar.  It's the only new way to raise your
           creativity, besides the old easel.
           Correction: The piano can also raise your creativity level.  Thanks
           to dan682@hotmail.com who pointed this out to me.
    Miscellaneous #10 ~ KraftKing Woodworking Table
           PRICE: $720                        SIZE: 2x1
           ATTRIBUTES: + mechanical
                       adults only
           2nd CATEGORY: Study
           Now, here's a great investment.  You can make cute little garden
           gnomes that you can put out in your garden.  Okay, they might
           explode, but still... Actually, aside from raising your mechanical,
           these gnomes will raise in value as you make more.  So, before too
           long, you'll be able to make 10+ a day, each one selling for $50+.
           Quite a bit of money to be made there.
           NOTE: All right, after some usage, I have decided that my numbers
           were somewhat pessimistic.  Actually, gnomes sell for $100 if you
           have full Mechanical skill.  Not only that, but you can make
           15-20 gnomes per day, if you work all day.  For those of you who
           can't do the math, that's almost $2000 a day for making gnomes.
           I added that as an "alternate career," so check out the Career
           Analysis for a description.
    Miscellaneous #11 ~ Madame Blahbatfry Crystal Ball
           PRICE: $760                        SIZE: 1x1
           ATTRIBUTES: adults only
           2nd CATEGORY: Study
           This crystal ball will give you suggestions about your future.
           Some of the messages are a little confusing, but you would be wise
           to follow them.  Sometimes you'll get rewarded with skills/friends
           if you follow the ball's advice.
           Note that it is very difficult to orient this, because each of the
           four sides of the ball look the same, so you don't really know
           which side your Sim will want to sit down on.  Good luck.
    Miscellaneous #12 ~ "The Swing" Bookshelf
           PRICE: $910                        SIZE: 1x1
           ATTRIBUTES: Fun - 3
                       + cooking
                       + mechanical
                       + study
           2nd CATEGORY: Study
           This is a modern day bookshelf.  It bit expensive, but it looks
           cool.
    Miscellaneous #13 ~ The "Concoctanation Station"
           PRICE: $980                        SIZE: 2x1
           ATTRIBUTES: + logic
                       adults only
           2nd CATEGORY: Study
           Here's a cool chemistry set.  According to the box, you can make
           eight different potions (though you can't choose which one you
           make).  There's blue, which will refresh your Sim, or green, which
           will make an evil clone, or... well, we want to leave SOME
           surprises, don't we?  See for yourself what happens.
    Miscellaneous #14 ~ Baroque Optilopticon
           PRICE: $1,100                      SIZE: Wall - 1
           ATTRIBUTES: Room - 2
                       + charisma
                       adults only
           2nd CATEGORY: Bedroom
           Nice mirror.  It's big, gold, and expensive.  Thanks to Carmine who
           pointed out that I actually had written "creativity" as opposed to
           "charisma."
    Miscellaneous #15 ~ Horwitz "Star-Track" Backyard Telescope
           PRICE: $2,100                      SIZE: 1x2
           ATTRIBUTES: Fun - 4
                       + logic
           2nd CATEGORY: Outside
           The telescope that can help you gain logic.  Apparently, if you
           use it too much, you can get abducted by aliens.  Try it if you
           dare...
    Miscellaneous #16 ~ Fantzi di Pantza Dresser
           PRICE: $2,500                      SIZE: 2x2
           ATTRIBUTES: Room - 4
           2nd CATEGORY: Bedroom
           Nice dresser.  Unfortunetly, it's the most expensive.  It does add
           quite a bit to the room.
    Miscellaneous #17 ~ Liebefunkenmann Piano
           PRICE: $5,399                      SIZE: 3x2
           ATTRIBUTES: Fun - 4
                       Room - 6
                       + creativity
                       group activity
           2nd CATEGORY: Living Room
           Yet another piano.  It helps your creativity go up, and it's more
           "roomy" than the other piano.
    
    ==========================================================================
    |             Livin' Large Item Guide - SECONDARY CATEGORIES             |
    ==========================================================================
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * Here is a list of all the items sorted into their secondary         *
       * The attributes & description aren't included in this list - if you  *
       * need those, find the item in the list above.  I've included the     *
       * primary category next the item name.  If you need the price or      *
       * attributes, find it in the list above.                              *
       * *Note* that this list, like the in-came catalogue, is organized     *
       * by price.  The most expensive item in each category is last in      *
       * that category's list.                                               *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    LIVING ROOM
        Guinea Pig - Decorative
        Satinistics Reproduction Armchair - Seating
        Menorah - Lighting
        Christmas Tree - Decorative
        Satinistics Loveseat - Seating
        Etherette Lounger - Seating
        Antique Lamp - Miscellaneous
        Frogg - Seating
        Velvet Sofasaurus - Seating
        Beejaphone Guitar - Miscellaneous
        Wurl 'N' Hurl Retro Jukebox - Electronics
        The Manchester - Seating
        Ebonized Victorian Chair - Seating
        Duke of Earle Throne Chair - Seating
        Le Grande Guignol Loveseat - Seating
        "Red Matter" Sofa from Studio Bakonmi - Seating
        Liebefunkenmann Piano - Miscellaneous
    
    DINING ROOM
        Sir Laxalot Dinette Chair - Seating
        The M Chair - Seating
        Beach Boss Beverage Bar - Miscellaneous
        The M Table - Surfaces
        El Tomayo Dining Chair - Seating
        El Tomayo Plank Table - Surfaces
    
    BEDROOM
        Rampa Lopside End Table - Surfaces
        The Queen's Rose ENd Table - Surfaces
        Makutu Tiki Dresser - Miscellaneous
        Guido - Miscellaneous
        Baroque Optiloptican - Miscellaneous
        Fantzi di Pantza Dresser - Miscellaneous
        The Vibromatic Heart Bed - Seating
    
    STUDY
        Little Voodoo Dolly - Miscellaneous
        Cuckoo Clock - Miscellaneous
        Floor Rug by Leopard Life - Decorative
        KraftKing Woodworking Table - Miscellaneous
        Madame Blahbatfry Crystal Ball - Miscellaneous
        "The Swing" Bookshelf - Miscellaneous
        The "Concoctanation Station" - Miscellaneous
        O'Mann Partners Desk - Surfaces
        Schwa Carpet - Decorative
        Viva PGT Home Casino - Electronics
        Sham Tiger Skin Rug - Decorative
        Faux Bearskin Rug - Decorative
        Antique Persian Rug - Decorative
    
    KITCHEN
        Cornerstone Counter - Surfaces
        Retratech Dining Table - Surfaces (Don't know how THIS one slipped in)
        CiaoTime 360 Moderna Cooktop - Appliances
        Olde Thyme Restored Oven - Appliances
        Olde Thyme Victual Preservatorium - Appliances
    
    BATHROOM
        In-house Outhouse - Plumbing
        Stonewash Sink - Plumbing
        "Suds du Solei" Antique Tub - Plumbing
    
    OUTSIDE
        What a Gas! Party Balloons - Decorative
        Hawaiian Fantasy Tiki Torch - Lighting
        Sky Scorcher Fireworks Kit - Miscellaneous
        Potted Palm - Decorative
        Greek Fire Garden Lamp - Lighitng
        The Firey Friary Medieval Garden Lamp - Lighting
        Horrorwitz "Star-Track" Backyard Telescope - Miscellaneous
    
    MISCELLANEOUS
        White GLobe Sconce - Lighting
        Professional Trash Can - Miscellaneous
        Dungeon Dumpster - Miscellaneous
        "Tongue of the Tiger" - Decorative
        "Tahitian Eye" by Nick N. Borrow - Decorative
        "The Forgotten Guinea Pig" - Decoartive
        Oval Glass Sconce - Lighting
        Top Brass Sconce - Lighting
        "Torchmada" Wall Torch - Lighting
        Femme de Luxe Lamp - Lighting
        Cupidity Art Lamp - Lighting
        Blue Plate Special Sconce - Lighting
        Neon Flamingo Sign - Lighting
        Gam Sarfatti Floor Lamp - Lighting
        "Blue Note" Floor Lamp - Lighting
        Mica Tube Lamp - Lighting
        Torchosteronne Table Lamp - Lighting
        Old Movie Prop - Decorative
        Elephant Foot Trash Can - Miscellaneous
        The Biomushric Floor lamo - Lighting
        "The Methanopolis" Floor Lamp - Lighting
        NeoRocco Wall Sconce - Lighting
        The KranialKone Light - Lighting
        "Torchemada" Candelabra - Lighting
        "Sisters of Mercy" Wall Candelabra - Lighting
        Deer Master Trophy - Decorative
        "David" by DeLux Sculpture - Decorative
        Trajicklowna Cloisonne Urn - Decorative
        Granite Guard Lion - Decorative
        "Space Chicken" Marquette - Decorative
        "Hazard the Guess" by Connor Triist - Decorative
        "Blind Date" by I. Roney - Decorative
        Empty Circles Again (Seriograph) by N.I. Strane - Decorative
        Knight Niche Light Piece - Lighting
        Head in a Jar Curio - Mescellaneous
        Estate Sale Conversation Piece - Decorative
        Highbrau Coat of Arms - Decorative
        "Cosine Cathedral" by S. Neverdunne - Decorative
        White Rhino Re-enactment - Decorative
        Judith Peynter - Self Portrait - Decorative
        "Eruption of Decadence" Tapestry - Decorative
        Black Tree Tapestry - Decorative
        Shabycratah Figure - Decorative
        "La Gargouille" Ornamental Sculpture - Decorative
        Introducing Servo - Electronics
        Suit of Armor - Decorative
    
     /---------------------------------------\
    |  Chapter Three: House Party Item Guide  |
     \---------------------------------------/
    
    =========================================================================
    |                   House Party Item Guide - SEATING                    |
    =========================================================================
    
    Seating #1 ~ Freedom Chair
           PRICE: $165                        SIZE: 1x1
           ATTRIBUTES: Comfort - 1
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           This, uh, distinctive chair takes over the spot of cheapest chair
           previously held by the Sioux Sity chair and the red dining chair.
           Made out of hay, meant to go with the Cowboy set.  Not that
           comfortable, as you can imagine.
    Seating #2 ~ Rusty Redneck Barrel Chair
           PRICE: $95                        SIZE: 1x1
           ATTRIBUTES: Comfort - 2
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           A little ol' barrel made chair.  I'm not exactly sure which set
           this fits into, if it fits into a set, but it is another chair that
           you can buy on the cheap and it is slightly more comfortable than
           sitting on hay.
    Seating #3 ~ "Magneti" Inflatable Fun Chair
    Seating #4 ~ "Biome" Inflatable Fun Chair
    Seating #5 ~ "Aquaqu" Inflatable Fun Chair
           PRICE: $109 per chair             SIZE: 2x1
           ATTRIBUTES: Comfort - 3
                       Room - 1
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           These chairs are exactly the same, except in different colors.
           Basically, they are air chairs, if you've seen them in stores or
           not.  Kind of cool.  They all match with their respective couches.
    Seating #6 ~ Surplus Theatre Seating
           PRICE: $153                       SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Here's a nice little theatre seat.  They can go by themselves, but
           they really do look like theatre seats if you put them together in
           a row.  Of course, they don't have guest amenities like cupholders,
           but I've never actually seen a Sim holding a cup.  Maybe that
           doesn't matter...
    Seating #7 ~ Tiki Drean Dining Chair
           PRICE: $175                       SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Dining Chairs
           2nd CATEGORY: Dining Room
           This dining chair is made specifically to go with the Tiki Dream
           Dining Table.
    Seating #8 ~ "Sky Surfer" Inflatable Sofa
    Seating #9 ~ "Verdette" Inflatable Sofa
    Seating #10 ~ "Psycha" Inflatable Sofa
           PRICE: $190                       SIZE: 2x1
           ATTRIBUTES: Comfort - 3
                       Energy - 5
                       Room - 1
           SUB-CATEGORY: Couches
           2nd CATEGORY: Living Room
           I must admit that I think air chairs are kinda cool - but I haven't
           yet seen an air sofa on the market.  These are two-seater sofas
           you can take a nap on.  In case you hadn't already guessed, they go
           with their matching color Inflatable Fun Chair.
    Seating #11 ~ Chair of the Future
           PRICE: $203                       SIZE: 1x1
           ATTRIBUTES: Comfort - 3
           SUB-CATEGORY: Dining Chairs
           2nd CATEGORY: Dining Room
           Here's a rather cool looking chair.  They go very well with the
           Artist's Concept Table, kind of a futuristic set.  They aren't that
           expensive, either.
    Seating #12 ~ Tropi-Cone Island Chair
           PRICE: $315                       SIZE: 1x1
           ATTRIBUTES: Comfort - 5
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Here's a nice Luau chair.
    Seating #13 ~ Plushie Mushie Pleasure Chair
           PRICE: $329                       SIZE: 1x1
           ATTRIBUTES: Comfort - 5
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Well...hmm.  I really don't know what to think about this chair.
           Don't hold me to this, but I believe that it is meant to go with
           the Efficiency Table (but I could be wrong).
    Seating #14 ~ Tropi-Cone Sofa
           PRICE: $535                       SIZE: 3x1
           ATTRIBUTES: Comfort - 5
                       Energy - 5
           SUB-CATEGORY: Sofas
           2nd CATEGORY: Living Room
           Well, gee, what might this sofa go with?  I'll give you one guess.
    Seating #15 ~ Cowch Country Lounger
           PRICE: $1,115                     SIZE: 1x1
           ATTRIBUTES: Comfort - 8
                       Room - 1
           SUB-CATEGORY: Chairs
           2nd CATEGORY: Living Room
           Here's a chair that is strictly cowboy set.  Despite being in a
           specific set, this chair is very comfortable, and it might not hurt
           to have this chair in your house regardless of the setting.
    Seating #16 ~ Cowch Country Sofa
           PRICE: $1,350                     SIZE: 3x1
           ATTRIBUTES: Comfort - 8
                       Energy - 5
                       Room - 1
           SUB-CATEGORY: Sofas
           2nd CATEGORY: Living Room
           The matching cowboy couch is still very comfortable.  While not up
           to par with some of the Livin' Large couches in terms of attributes,
           it has a decent price tag.
    
    ==========================================================================
    |                   House Party Item Guide - SURFACES                    |
    ==========================================================================
    
    Surfaces #1 ~ Freedom End Table
           PRICE: $40                        SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables 
           2nd CATEGORY: Bedroom
           Here's a nice 'ol end table made out of hay.  As you can imagine,
           this fine product goes with the Freedom Chair.
    Surfaces #2 ~ The Elegant Chef's End Table
           PRICE: $50                        SIZE: 1x1
           ATTRIBUTES: [none] 
           SUB-CATEGORY: End Tables 
           2nd CATEGORY: Dining Room
           This nice chef's end table will work in any environment, though it
           makes an excellent table for the punch bowl, sitting next to The
           Elegant Chef Buffet Table.  Works for parties!
    Surfaces #3 ~ "Lola Mona" Occasional Table
           PRICE: $170                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: End Tables 
           2nd CATEGORY: Bedroom
           Here's another end table, this one for the Luau setting.
    Surfaces #4 ~ Efficiency Table
           PRICE: $179                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables 
           2nd CATEGORY: Dining Room
           This is a brand new type of dining table -  1x1 dining table, the
           likes of which Simers have never seen before!  Very cool, actually,
           as Sims can still comfortably sit one on each side, making a very
           small and compact dining area that seats four.  There are a few new
           tables like this in House Party.
    Surfaces #5 ~ Wicked Breeze Counter
           PRICE: $180                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters 
           2nd CATEGORY: Kitchen
           This is supposed to be a counter, I suppose, though my first
           thought was an end table.  You could use it for either, I suppose.
           Anyway, this is a nice counter to go with the Luau setting.
    Surfaces #6 ~ Cape Crab Coastside Counter
           PRICE: $249                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters 
           2nd CATEGORY: Kitchen
           Here's a very nice, elegant counter in a pleasant shade of blue.
           I don't really know if it fits into a set or not, but it will go
           well in many kitchen settings.
    Surfaces #7 ~ Efficiency Table Plus!
           PRICE: $275                       SIZE: 2x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables 
           2nd CATEGORY: Dining Room
           Here's an expansion of the Efficiency Table, for those of you who
           are still space-conscious, but need a little extra room.  This is a
           nice 2x1 table that will comfortably seat six people.
    Surfaces #8 ~ Country Counter
           PRICE: $276                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters 
           2nd CATEGORY: Kitchen
           Here's another counter that looks like it was from the same people
           who designed the Cape Crab Counter - except with a different theme.
           This counter is clearly meant to go with the Cowboy setting.
    Surfaces #9 ~ Artist's Concept Table
           PRICE: $349                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables 
           2nd CATEGORY: Dining Room
           Here's another small, 1x1 dining table that seats four.  This one
           is quite cool, as it is probably meant to go with the Rave setting
           (though I label it futuristic).
    Surfaces #10 ~ Tiki Dream Dining Table
           PRICE: $379                       SIZE: 3x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Dining Tables 
           2nd CATEGORY: Dining Room
           Here's a dining table that is much longer than it is wide.  Meant
           to go with the Luau setting.  For your information, this table can
           only accomodate six people, as you cannot put a chair between two
           other chairs on the long side.
    Surfaces #11 ~ ScienStone Wall Counter
           PRICE: $425                       SIZE: Wall - 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters 
           2nd CATEGORY: Kitchen
           Here's a very interesting counter - one that does not touch the
           floor and is entirely supported by the wall.  Very nice, but the
           downside is that it must be attached to a wall, so you can't put
           one in the middle of the kitchen.  Under Size, I put "Wall - 1x1"
           as opposed to "Wall - 1" because the counter does need a wall, but
           it also uses up one floor tile.  Note that, like toilets, it
           requires being next to a wall, but you can still put other wall
           items (such as paintings) above it.
    Surfaces #12 ~ The Smart Counter
           PRICE: $432                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Counters 
           2nd CATEGORY: Kitchen
           Despite this item's description, it does not offer any special food
           or hunger bonuses with cooking.  It just looks cool - fits in with
           the Rave setting.
    
    ==========================================================================
    |                  House Party Item Guide - DECORATIVE                   |
    ==========================================================================
    
    Decorative #1 ~ Jack-O-Latern
           PRICE: $27                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Floor 
           2nd CATEGORY: Outside
           Here's a nice cheap ornament that will up your Room value just a
           bit.  If you don't own House Party, this item is also a download
           off of thesims.com.
    Decorative #2 ~ Desert Not Lawn Ornament
           PRICE: $70                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Floor 
           2nd CATEGORY: Miscellaneous
           This is a cowboy lawn ornament.  I suppose it's supposed to go
           outside.
    Decorative #3 ~ "Amaizing" Lawn Ornament
           PRICE: $89                        SIZE: 1x1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Floor 
           2nd CATEGORY: Miscellaneous
           Another Cowboy lawn ornament.  Nice wheat.  You could make a
           convincing hedge maze out of this, though it would probably take
           up a whole lot.
    Decorative #4 ~ Queen Vivanco Roses
           PRICE: $99                        SIZE: 1x1 - Surface
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Plants 
           2nd CATEGORY: Miscellaneous
           These are actually very nice roses.  They are meant to go on a
           table.  Also available as a download item off of thesims.com.
    Decorative #5 ~ Jungle Jumble Import Display
           PRICE: $151                       SIZE: Wall - 1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Wall/Painting 
           2nd CATEGORY: Miscellaneous
           Here's a nice imported Luau wall display.  It actually looks quite
           cool, though it's a bit on the expensive side for only a one room
           rating.
    Decorative #6 ~ Pacific Island Relic
           PRICE: $198                       SIZE: Wall - 1
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Painting 
           2nd CATEGORY: Miscellaneous
           Another Luau relic that you can place on your wall.  A bit more
           realistic in terms of price:room rating ratio.
    Decorative #7 ~ "Duke Tubula" Memorial Surf Board
           PRICE: $230                       SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Floor 
           2nd CATEGORY: Miscellaneous
           Despite initial appearances, this is not a wall hanging (which is
           what I thought at first. Silly me).  Yet another item in the deluge
           of Luau themed Decorative items.
    Decorative #8 ~ Scraps Ranch Rag Rug
           PRICE: $233                       SIZE: 3x2
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Carpets 
           2nd CATEGORY: Study
           Finally, we deviate from the Luau setting.  Here, we see a nice rug.
           From the description, you might think that it's a cowboy rug, but
           it does fit well into any setting.  Rugs are nice because they look
           nice, but Sims can also walk on them and you can put other items (
           i.e. bookshelves, sofas, etc.) on top of them.
    Decorative #9 ~ Savant-Naif Art Rug
           PRICE: $290                       SIZE: 3x3
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Carpets 
           2nd CATEGORY: Study
           Here's kind of a pseudo-rug, though it does go well in many
           different living room settings.
    Decorative #10 ~ Long Horn Wall Accent
           PRICE: $395                       SIZE: Wall - 1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           Here's a nice hunter's artifact from the good 'ol days of stalking
           through the forest, looking for those animals...  Anyway, the
           price is fairly decent for a room rating of 3.
    Decorative #11 ~ Weft Wrights Wall Quilt
           PRICE: $515                       SIZE: Wall - 2
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           Now, we're starting to get into the more expensive side.  The
           price to room ratio is not that great on this item.  It's rather
           expensive, though it does go well in many environments.
    Decorative #12 ~ "Black Bile Bear"
           PRICE: $520                       SIZE: 1x1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Floor 
           2nd CATEGORY: Miscellaneous
           Here's a cool, carved bear for your home.
    Decorative #13 ~ Native Sim Wall Hanging
           PRICE: $639                       SIZE: Wall - 1
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           More expensive still.  This wall hanging is kinda neat, though you
           might be hard-pressed to find a place where it goes well.
    Decorative #14 ~ SimBad's Stuffed Marlin
           PRICE: $777                       SIZE: Wall - 3
           ATTRIBUTES: Room - 3
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           Now here's a massive, expensive, poor-room-rating item that is only
           good for those hunters out there.  This is the only item in the
           whole game (I believe) that takes up three wall spaces - and that
           is quite a lot, when you consider windows, paintings, lights, and
           all the other things that grace your walls.  You will probably have
           a hard time finding space for it, and it's expensive.  I recommend
           dumping this item.
    Decorative #15 ~ "Blue Inca Pilot" Band Poster
           PRICE: $1,789                     SIZE: Wall - 2
           ATTRIBUTES: Room - 4
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           Here's another large item, though it may only seem large because
           it's tiny in the preview picture.  Not a bad item, but we take a
           huge price leap from the last House Party item to this one.
    Decorative #16 ~ Ali'i Kahuna Ceremonial Tiki
           PRICE: $2,000                     SIZE: 1x1
           ATTRIBUTES: Room - 5
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           Here's another luau monument for your home.  Not a bad item, but a
           bit on the expensive side.
    Decorative #17 ~ Non-experimental Neon Painting
           PRICE: $2,012                     SIZE: Wall - 2
           ATTRIBUTES: Room - 5
           SUB-CATEGORY: Wall/Paintings 
           2nd CATEGORY: Miscellaneous
           This painting obviously goes with the Rave/futuristic theme of the
           game.
    Decorative #18 ~ "Sublime Slime" Installation
           PRICE: $9,000                     SIZE: 2x1
           ATTRIBUTES: Room - 8
           SUB-CATEGORY: Floor 
           2nd CATEGORY: Miscellaneous
           A massive leap in price, but not a bad room rating.  Interesting
           model, though I think it goes well with those air chairs/sofas.
    
    ==========================================================================
    |                 House Party Item Guide - ELECTRONICS                   |
    ==========================================================================
    
    Electronics #1 ~ Neukum Stereo Speakers
           PRICE: $99                        SIZE: 1x1
           ATTRIBUTES: Room - 1
           SUB-CATEGORY: Stereo 
           2nd CATEGORY: Living Room
           Now we get to Electronics; some of the coolest new items in House
           Party are electronic.  One such invention are the Speakers.  These
           nice, handy items are cheap stand-alone speakers that you can put
           anywhere in your house.  If you put them somewhere, turn a radio
           on, and turn the speaker on, then the music will be broadcast to
           that area.  You can't dance there; I have a strong suspicion that
           these speakers are more for the player's benefit than the Sim's.
           That doesn't mean it's not a cool item, though.
    Electronics #2 ~ Recycled Pay Phone
           PRICE: $111                       SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Phones 
           2nd CATEGORY: Miscellaneou
           Here's a new wall phone that fits in with the Cowboy theme.  There
           aren't any Rave or Luau phones, sorry.
    Electronics #3 ~ "Bounce My Booty" Dance Floor
           PRICE: $1,250                     SIZE: 2x2 (one)
           ATTRIBUTES: Fun - 6                     any size by connecting them
                       Room - 3
                       group activity
           SUB-CATEGORY: Stereo 
           2nd CATEGORY: Miscellaneous
           This dance floor is one of the "main items" in House Party (the
           dance floor is to House Party as the Heart Bed was to Livin' Large.)
           One of the features everyone was looking forward to, that is.  And
           awesome it is.  By putting it near a radio or the DJ Booth, Sims can
           dance to their favorite tunes.  And, you can put 2x2 sections
           together to make a large dance floor.  Not only that, but the whole
           floor will light up in different patterns based on the type of music
           playing.  Definitely one of the better items added in House Party.
    Electronics #4 ~ Spazmatronic Plasmatronic Go-Go Cage
           PRICE: $1,749                     SIZE: 1x1
           ATTRIBUTES: Fun - 7
                       Room - 3
           SUB-CATEGORY: Stereo 
           2nd CATEGORY: Miscellaneous
           Parties are very expensive, I can't deny that.  This is a very
           useful item for any party, however; Sims will get into the cage and
           dance.  It's fun for them, and it usually attracts a crowd to watch
           and dance along.  Quite a fun item, especially if you have music
           and a dance floor nearby.
    Electronics #5 ~ ToroTee Mechanical Bull
           PRICE: $5,678                     SIZE: 3x3
           ATTRIBUTES: Fun - 4
                       + body
                       group activity
           SUB-CATEGORY: Other Entertainment 
           2nd CATEGORY: Miscellaneous
           Here's a nice mechanical bull that allows Sims to raise their Body
           level.  You can ride it as Easy, Medium, and Difficult.  It is
           interesting to watch the Sims ride.  While listed as a group
           activity, I would be careful; participating Sims can only watch,
           and if their relationship isn't high, they will boo, which will
           send the relationship down.
    Electronics #6 ~ Turntablitz DJ Booth
           PRICE: $7,129                     SIZE: 3x2
           ATTRIBUTES: Fun - 8
                       Room - 3
                       group activity
           SUB-CATEGORY: Stereo 
           2nd CATEGORY: Living Room
           Here's another party item: the large DJ Booth that you can put
           next to the dance floor.  Sims can DJ, for fun, or they can just
           turn the machine on and let it play.
    
    ==========================================================================
    |                  House Party Item Guide - APPLIANCES                   |
    ==========================================================================
    
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * There are no new Appliances for House Party.  Sorry.                *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    
    ==========================================================================
    |                   House Party Item Guide - PLUMBING                    |
    ==========================================================================
    
    Plumbing #1 ~ Savage Salvage Sink
           PRICE: $229                        SIZE: 1x1 - Surface
           ATTRIBUTES: Hygiene - 2
           SUB-CATEGORY: Sinks 
           2nd CATEGORY: Kitchen
           True to the description, it is cheaper to buy a sink from Savage
           Salvage than buy a new one.  It has the same Hygiene rating than
           the previous cheapest Sink.
    Plumbing #2 ~ Boggs Memorial Commode
           PRICE: $375                        SIZE: Wall - 1x1
           ATTRIBUTES: Bladder - 8
           SUB-CATEGORY: Toilets 
           2nd CATEGORY: Bathroom
           Here's another toilet for your use.  I have yet to decide which set
           it belongs in; most likely, Cowboy.
    Plumbing #3 ~ Chrome Faucet System
           PRICE: $622                        SIZE: 1x1
           ATTRIBUTES: Hygiene - 3
                       Room - 2
           SUB-CATEGORY: Sinks 
           2nd CATEGORY: Bathroom
           Ah, a very fancy sink that goes into the Rave category.  Goes with
           (duh) the matching shower.
    Plumbing #4 ~ Wicked Breeze Surf Shower
           PRICE: $672                        SIZE: 1x1
           ATTRIBUTES: Hygiene - 5
                       Room - 1
           SUB-CATEGORY: Showers 
           2nd CATEGORY: Bathroom
           Finally!  A new shower!  Yahoo!  Sims fans everywhere were upset
           when new showers weren't included with Livin' Large.  At last, we
           have some!  This shower isn't the cleanest in the world, but it
           goes well with the Luau theme.
    Plumbing #5 ~ Chrome Concept Shower
           PRICE: $2,999                      SIZE: 1x1
           ATTRIBUTES: Hygiene - 10
                       Room - 2
           SUB-CATEGORY: Showers 
           2nd CATEGORY: Bathroom
           Sorry for the pun, but Maxis really did decide to shower us with
           showers!  This one is expensive, to be sure, but it is extremely
           clean and does look very cool.  Goes with the Chrome Sink.  Excuse
           me, the "Faucet System."
    
    ==========================================================================
    |                   House Party Item Guide - LIGHTING                    |
    ==========================================================================
    
    Lighting #1 ~ SUNOT Shop Light
           PRICE: $30                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights 
           2nd CATEGORY: Miscellaneous
           Here's a nice industrial-looking light for your living room or
           workshop.
    Lighting #2 ~ Old Railroad Lamp
           PRICE: $63                        SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights 
           2nd CATEGORY: Miscellaneous
           This is an old lamp that looks like it belongs in the Cowboy
           category.
    Lighting #3 ~ Vintage "Hula Girl" Dancing Lamp
           PRICE: $80                        SIZE: 1x1 - Surface
           ATTRIBUTES: Room - 2
           SUB-CATEGORY: Table Lamps 
           2nd CATEGORY: Miscellaneous
           Here's a nice Luau lamp for your living room.  This light is unique
           in that if you manually turn it on, it does not go off until the
           bulb burns out or your turn it off.  All other lights go off at 7AM
           if you manually turn them on.  This item is also available for
           download at thesims.com.
    Lighting #4 ~ LED Pod Light
           PRICE: $131                       SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights 
           2nd CATEGORY: Miscellaneous
           This is a very nice looking light, and it flashes.  Well, the
           lights move around.  This is more of a disco item.
    Lighting #5 ~ Symbol Light
           PRICE: $135                       SIZE: Wall - 1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Wall Lights 
           2nd CATEGORY: Miscellaneous
           Here's another cool looking Disco light.
    Lighting #6 ~ Faux Blowfish Fish Lamp
           PRICE: $173                       SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps 
           2nd CATEGORY: Miscellaneous
           Here's a very curious looking lamp.  I'm not exactly sure which
           set this one is supposed to fit into.
    Lighting #7 ~ Club Code Thrill Light
           PRICE: $1,000                     SIZE: 1x1
           ATTRIBUTES: [none]
           SUB-CATEGORY: Floor Lamps 
           2nd CATEGORY: Miscellaneous
           Here's another very cool lamp made for the discos - and somewhat
           close to the dance floor, too.  You can't actually see the red and
           blue lights bouncing off nearby walls, sorry.  Despite looks, this
           lamp only produces normal white light.
    
    ==========================================================================
    |                House Party Item Guide - MISCELLANEOUS                  |
    ==========================================================================
    
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * There are no sub-categories for these items because they are        *
       * miscellaneous: a whole bunch of different items bunched together.   *
       * So, it would be next to impossible to group them.                   *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    Miscellaneous #1 ~ Granny Raymond's Holiday Cookies
           PRICE: $10                        SIZE: 1x1
           ATTRIBUTES: [none] 
           2nd CATEGORY: Miscellaneous
           Here is some definite insta-food.  You can buy them and eat them
           for a very cheap price.  They aren't that filling.  However, they
           do take over the award for cheapest item: previously held by the
           original Sims Flamingo ($12).  I believe this item is also
           available for download at thesims.com.
    Miscellaneous #2 ~ Birthday Cake
           PRICE: $49                        SIZE: 1x1
           ATTRIBUTES: Fun - 3 
           2nd CATEGORY: Dining Room
           Here's another insta-food for your enjoyment, though this one has
           quite a few bonuses.  When you tell a Sim to blow out the candles,
           they will gather all the other Sims in the house over to watch.
           Not only that, but many of your neighbors will come over to give
           you presents.  It's a very subtle way of calling a party.
    Miscellaneous #3 ~ SimFarm Turkey Dinner
           PRICE: $102                       SIZE: 1x1
           ATTRIBUTES: Fun - 3 
           2nd CATEGORY: Dining Room
           This is almost exactly the same as the Birthday Cake (see above).
    Miscellaneous #4 ~ Punchucopia Extraordinaria
           PRICE: $150                       SIZE: 1x1 - Surface
           ATTRIBUTES: Hunger - 1
                       Fun - 2
                       group activity 
           2nd CATEGORY: Miscellaneous
           Here's the Punch Bowl - something the Caterer will be responsible
           for filling if you hire one.  When the punch bowl is full, you can
           drink from it, and have your friends drink from it, and they will
           all converse while doing so.  It goes extremely well when placed on
           the Elegant Chef's End Table, next to the Elegant Chef Buffet Table.
    Miscellaneous #5 ~ The Elegant Chef Buffet Table
           PRICE: $194                       SIZE: 3x1
           ATTRIBUTES: Hunger - 4 
           2nd CATEGORY: Dining Room
           This is the main event for your parties - the food!  Hire a caterer,
           and he will come over and fill up the Table every time it is empty.
           You'll never have to worry about food!  If you choose not to hire
           a Caterer, you can fill it up yourself, for the price of $100 each
           time.
    Miscellaneous #6 ~ Fancy Feet Cake Treat
           PRICE: $300                       SIZE: 2x1
           ATTRIBUTES: Fun - 3 
           2nd CATEGORY: Miscellaneous
           Here's another great item for the parties - a large cake.  Should
           you need a quikc boost of fun at your party, but one of these
           and you can hire a male or female entertainer.  They will pop out
           of the cake and do a little dance.  Of course, all the Sims on the
           lot at that time will run over to watch.  After, (s)he will hang
           around and converse with you and your guests.  Careful, though,
           as (s)he is very seductive.  This can cause much jealously among
           those who are already in love.  This happened at my party.  I
           figured something was wrong when everyone started hating each
           other.  You might be wise to dismiss he(r) after he(r) dance.
    Miscellaneous #7 ~ KampRile Instant Campfire
           PRICE: $482                       SIZE: 1x1
           ATTRIBUTES: Comfort - 2
                       Fun - 2
                       group activity 
           2nd CATEGORY: Outside
           Here's another nice little item for your informal gatherings.  You
           can gather some people together, start a fire, and tell stories
           and sing songs around the campfire.  Best done late at night, but
           your Sims probably won't care anyway.  I'm not sure if your Sims
           can start anything on fire by using this item, but you might be
           wise to have a smoke alarm in the same room just in case.
    Miscellaneous #8 ~ Porta-Parody Costume Trunk
           PRICE: $496                       SIZE: 2x2
           ATTRIBUTES: [none] 
           2nd CATEGORY: Bedroom
           Another of the House Party Genius Items.  This little costume trunk
           will allow you to change your clothes, but not permanently.  Before,
           you could only dress in Formal, PJs, Work, or Swimsuit clothes from
           the dresser.  Now, you can temporairly dress in any number of
           preset skins and categories.  As a bonus, after you issue the
           command to Dress In..., then everyone at your party will come over
           to dress in that theme of costume also.
    Miscellaneous #9 ~ "Bezique's Folly" Card Game
           PRICE: $502                       SIZE: 1x1
           ATTRIBUTES: Fun - 2
                       + charisma
                       group activity 
           2nd CATEGORY: Study
           Here's a nice little card game that your Sims can play together.
           It looks more like Charades to me, but anyway... According to the
           EA Tech Support, your Charisma will only go up if your Sims play
           together.  However, I have found that my Charisma goes up if you
           practice the game as a single player.  So, I don't know.  Play
           around with it, and let me know what you find.
    Miscellaneous #10 ~ Super Schlooper Bubble Blower
           PRICE: $710                       SIZE: 3x3
           ATTRIBUTES: Charisma - 2
                       Fun - 3
                       group activity 
           2nd CATEGORY: Miscellaneous
           Here's a nice little bubble blower.  I haven't tested it all that
           much, but it doesn't seem to raise your Charisma.  I don't really
           know, though.
    Miscellaneous #11 ~ Whether Vain Drink Dispenser
           PRICE: $920                       SIZE: 2x1
           ATTRIBUTES: Hunger - 1
                       Fun - 3
                       Room - 3 
           2nd CATEGORY: 
           Here's a very nice bar following the Rave/futuristic theme.
    Miscellaneous #12 ~ Antique Saloon Drink Cabinet
           PRICE: $922                       SIZE: 2x1
           ATTRIBUTES: Hunger - 1
                       Fun - 3
                       Room - 3 
           2nd CATEGORY: Dining Room
           Ooh, it's not only a drink dispenser, it's a drink cabinet!  This
           bar, I'm assuming, goes with the Cowboy/Wild West theme.
    Miscellaneous #13 ~ Galvanator Bookshelf
           PRICE: $925                       SIZE: 1x1
           ATTRIBUTES: Fun - 3
                       + cooking
                       + mechanical
                       + study 
           2nd CATEGORY: Study
           Here's another bookshelf that looks very, uh, well, I don't really
           how to describe this item.  "Modern," I suppose, as it's not
           futuristic, but it's not old fashioned/Cowboy, either.
    Miscellaneous #14 ~ Ornery Owl Pioneer Bookcase
           PRICE: $935                       SIZE: 2x1
           ATTRIBUTES: Fun - 3
                       + cooking
                       + mechanical
                       + study 
           2nd CATEGORY: Study
           Ah, now here's the Cowboy bookcase.  Longer than it is wide, much
           like the best bookcase in the original Sims.
    
    ==========================================================================
    |              House Party Item Guide - SECONDARY CATEGORIES             |
    ==========================================================================
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
       * Here is a list of all the items sorted into their secondary         *
       * The attributes & description aren't included in this list - if you  *
       * need those, find the item in the list above.  I've included the     *
       * primary category next the item name.  If you need the price or      *
       * attributes, find it in the list above.                              *
       * *Note* that this list, like the in-came catalogue, is organized     *
       * by price.  The most expensive item in each category is last in      *
       * that category's list.                                               *
       * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    LIVING ROOM
        Freedom Chair - Seating
        RustyRedneck Barrel Chair - Seating
        Neukum Stereo Speakers - Electronics
        "Magneti" Inflatable Fun Chair - Seating
        "Biome" Inflatable Fun Chair - Seating
        "Aquaqu" Inflatable Fun Chair - Seating
        Surplue Theatre Seating - Seating
        "Sky Surfer" Inflatable Sofa - Seating
        "Vedette" Inflatable Sofa - Seating
        "Psycha" Inflatable Sofa - Seating
        Tropi-Cone Island Chair - Seating
        Cowch Country Lounger - Seating
        Cowch Country Sofa - Seating
        Turntablitz DJ Booth - Electronics
    
    DINING ROOM
        Birthday Cake - Miscellaneous
        The Elegant Chef's End Table - Surfaces
        SimFarm Turkey Dinner - Miscellaneous
        Tiki Dream Dining Chair - Seating
        Efficiency Table - Surfaces
        The Elegant Chef Buffet Table - Miscellaneous
        Chair of the Future - Seating
        Efficiency Table Plus! - Surfaces
        Artist's Concept Table - Surfaces
        Tiki Dream Dining Table - Surfaces
        Whether Vain Drink Dispenser - Miscellaneous
        Antique Saloon Drink Cabinet - Miscellaneous
    
    BEDROOM
        Freedom End Table - Surfaces
        "Lola Mona" Occasional End Table - Surfaces
        Porta-Parody Costume Trunk - Miscellaneous
    
    STUDY
        Scraps Ranch Rag Rug - Decorative
        Savant-Naif Art Rug - Decorative
        "Bezique's Folly" Card Game - Miscellaneous
        Galvnator Bookshelf - Miscellaneous
        Ornery Owl Pioneer Bookcase - Miscellaneous
    
    KITCHEN
        Wicked Breeze Counter - Surfaces
        Savage Salvage Sink - Plumbing
        Cape Crab Coastside Counter - Surfaces
        Country Counter - Surfaces
        ScienStone Wall Counter - Surfaces
        The Smart Counter - Surfaces
    
    BATHROOM
        Boggs memorial Commode - Plumbing
        Chrome Faucet System - Plumbing
        Wicked Breeze Surf Shower - Plumbing
        Chrome Concept Shower - Plumbing
    
    OUTSIDE
        Jack-O-Lantern - Decorative
        KampRite Instant Campfire - Miscellaneous
    
    MISCELLANEOUS
        Granny Raymond's Holiday Cookies - Miscellaneous
        SUNOT Shop Light - Lighting
        Old Railroad Lamp - Lighting
        Desert Nut Lawn Ornament - Decorative
        Vintage "Hula Girl" Dancing Lamp - Lighting
        "Amaizing" Lawn Ornament - Decorative
        Queen Vivanco Roses - Decorative
        Recycled Pay Phone - Miscellaneous
        LED Pod Light - Lighting
        Symbol Light - Lighting
        Punchucopia Extraordinaria - Miscellaneous
        Jungle Jumble Import Display - Decorative
        Faux Blowfish Fish Lamp - Lighting
        Pacific Island Relic - Decorative
        "Duke Tubula" Memorial Surf - Decorative
        Fancy Feet Cake Treat - Miscellaneous
        Long Horn Wall Accent - Decorative
        Weft Wrights Wall Quilt - Decorative
        "Black Bile Bear" - Decorative
        Native Sim Wall Hanging - Decorative
        Super Schlooper Bubble Blower - Miscellaneous
        SimBud's Stuffed Marlin - Decorative
        Club Code Thrill Light - Lighting
        "Bouncy My Booty" Dance Floor - Electronics
        Spazmatronic Plasmatronic Go-Go Cage - Electronics
        "Blue Inca Pilot" Band Poster - Decorative
        Ali'i Kahuna Ceremonial Tiki - Decorative
        Non-experimental Neon Painting - Decorative
        ToroTec Mechanical Bull - Electronics
        "Sublime Slime" Installation - Decorative       
    
     /-----------------------------\
    |  Chapter Four: Item Analysis  |
     \-----------------------------/
    I decided to remove the complete lists for primary and secondary
    categories.  Really, there's no point, since you can go in the game and
    see for yourself.  Instead, I am just putting how many items in each
    category are from SIMS and how many are from Livin' Large.
    
    *note* Miscounting is possible.  I have counted the number of items from
    the categories in the FAQ; the numbers in terms of total items between
    the Sims and Livin' Large may differ by a few.
    
    *another note* Maxis claims that House Party contains "100+ new items."
    By this base count, it does not, however, I am not going to argue this.  I
    am not counting new wallpapers, columns, fences, floors, etc., etc.  Maxis,
    most likely, is.  So, please don't complain about it.
    
    ==========================================================================
    |                  Item Analysis - Primary Categories                    |
    ==========================================================================
    
    SIMS SEATING: 30                          SIMS APPLIANCES: 14
    LIVIN' LARGE SEATING: 17                  LIVIN' LARGE APPLIANCES: 3
    HOUSE PARTY SEATING: 16                   HOUSE PARTY APPLIANCES: 0
    TOTAL SEATING: 63                         TOTAL APPLIANCES: 17
    
    SIMS SURFACES: 20                         SIMS PLUMBING: 10
    LIVIN' LARGE SURFACES: 7                  LIVIN' LARGE PLUMBING: 3
    HOUSE PARTY SURFACES: 12                  HOUSE PARTY PLUMBING: 5
    TOTAL SURFACES: 39                        TOTAL PLUMBING: 18
    
    SIMS DECORATIVE: 21                       SIMS LIGHTING: 9
    LIVIN' LARGE DECORATIVE: 34               LIVIN' LARGE LIGHTING: 23
    HOUSE PARTY DECORATIVE: 18                HOUSE PARTY LIGHTING: 7
    TOTAL DECORATIVE: 73                      TOTAL LIGHTING: 39
    
    SIMS ELECTRONICS: 18                      SIMS MISCELLANEOUS: 22
    LIVIN' LARGE ELECTRONICS: 3               LIVIN' LARGE MISCELLANEOUS: 17
    HOUSE PARTY ELECTRONICS: 6                HOUSE PARTY MISCELLANEOUS: 14
    TOTAL ELECTRONICS: 27                     TOTAL MISCELLANEOUS: 53
    
                         TOTAL SIMS ITEMS: 144
                         TOTAL LIVIN' LARGE ITEMS: 107
                         TOTAL HOUSE PARTY ITEMS: 78
                         TOTAL ITEMS: 329
    
    ==========================================================================
    |                 Item Analysis - Secondary Categories                   |
    ==========================================================================
    
    SIMS LIVING ROOM: 26                      SIMS KITCHEN: 19
    LIVIN' LARGE LIVING ROOM: 17              LIVIN' LARGE KITCHEN: 5
    HOUSE PARTY LIVING ROOM: 16               HOUSE PARTY KITCHEN: 6
    TOTAL LIVING ROOM: 59                     TOTAL KITCHEN: 30
    
    SIMS DINING ROOM: 9                       SIMS BATHROOM: 9
    LIVIN' LARGE DINING ROOM: 6               LIVIN' LARGE BATHROOM: 3 
    HOUSE PARTY DINING ROOM: 12               HOUSE PARTY BATHROOM: 4
    TOTAL DINING ROOM: 27                     TOTAL BATHROOM: 16
    
    SIMS BEDROOM: 21                          SIMS OUTSIDE: 16
    LIVIN' LARGE BEDROOM: 7                   LIVIN' LARGE OUTSIDE: 7
    HOUSE PARTY BEDROOM: 3                    HOUSE PARTY OUTSIDE: 2
    TOTAL BEDROOM: 31                         TOTAL OUTSIDE: 25
    
    SIMS STUDY: 14                            SIMS MISCELLANEOUS: 30
    LIVIN' LARGE STUDY: 13                    LIVIN' LARGE MISCELLANEOUS: 46
    HOUSE PARTY: 5                            HOUSE PARTY MISCELLANEOUS: 30
    TOTAL STUDY: 32                           TOTAL MISCELLANEOUS: 106
    
                         TOTAL SIMS ITEMS: 144
                         TOTAL LIVIN' LARGE ITEMS: 107
                         TOTAL HOUSE PARTY ITEMS: 78
                         TOTAL ITEMS: 329
    
    
     /-------------------------------------\
    |  Chapter Five: The Sims Career Guide  |
     \-------------------------------------/
    *Important Notes!!!*
     - The "Skills" and "Friends" fields are those attributes needed to
       advance FROM that level, not TO that level.
     - "Skills" based on meeting MINIMUM skills required for last
       promotion, and does not include any possible disasters that randomly
       befall your Sim while at work (loss of Skill points, etc.)
     - Job descriptions come from the game itself.
     - "Hours" section is the hours of the job, NOT when the carpool picks
       you up... so you actually leave one hour before the time listed, though
       you do return to your house at the ending time listed.  Strange, huh?
    
    ==========================================================================
    |             The Sims Career Guide - BUSINESS career track              |
    ==========================================================================
    
    Business Level 1 ~ Mailroom Clerk
        HOURS: 9am - 3pm
        PAY: $120
        SKILLS: none
        FRIENDS: none
        -------------
        Minimum wage, but you're on the ground floor of one of SimCity's 
        mega-corps.  Keep the copier and coffee machine in working order.  Be
        organized, prompt, and friendly when you push the cart through the 
        halls - maybe some sharp-eyed company officer will consider you for a
        kick upstairs.
    
    Business Level 2 ~ Executive Assistant
        HOURS: 9am - 4pm
        PAY: $180
        SKILLS: Mechanical: +2
        FRIENDS: [none]
        ---------------
        Longer hours, but an opportunity to work the phones, increase people
        skills, and keep the Boss happy.  If you work on your mechanical skill,
        you might be able to repair that infernal copy machine the next time
        it breaks.  Now THAT would make your boss notice you.
    
    Business Level 3 ~ Field Sales Rep
        HOURS: 9am - 4pm
        PAY: $250
        SKILLS: Charisma: +2
        FRIENDS: 1
        ----------
        Before you move up in the company, you'll have to earn your dues 
        putting in a long day on the road.  Meet your quotas (charisma can
        make a good sales pitch great) and make good contacts and you'll be
        ripe for a promotion to an office with wheels.
    
    Business Level 4 ~ Junior Executive
        HOURS: 9am - 4pm
        PAY: $320
        SKILLS: Logic: +2
        FRIENDS: 3
        ----------
        Now you have your own grunt to boot around, a personal cubicle, and a
        nice salary - but it's still a long walk down the hall to the
        washrooms.  Good relationships with people to whom you've proven your
        superior logic skill will definitely get you noticed.
    
    Business Level 5 ~ Executive
        HOURS: 9am - 4pm
        PAY: $400
        SKILLS: Charisma: +1
                Logic: +1
                Creativity: +2
        FRIENDS: 6
        ----------
        You have your own Junior Executive, and an actual office with a door
        that closes.  Problem is, the Executive level at your company is
        heavily populated.  Well-rounded skills and a good work attitude will
        help you stand out from the crowd and impress the higher ups.
    
    Business Level 6 ~ Senior Manager
        HOURS: 9am - 4pm
        PAY: $540
        SKILLS: Charisma: +1
                Body: +2
                Logic: +1
        FRIENDS: 8
        ----------
        Salary hops up, as you are now overseeing several franchise offices.  
        There are a lot of executives under your command, so charisma and
        logic help in settling disputes and keeping the various teams running
        smoothly.  Your golf game needs to be good if you expect to close
        deals, so a little more work in the body department might not be a bad
        idea.
    
    Business Level 7 ~ Vice President
        HOURS: 9am - 5pm
        PAY: $660
        SKILLS: Charisma: +1
               Logic: +2
               Creativity: +1
        FRIENDS: 10
        -----------
        The corner office is yours.  Pay takes another leap.  However, 
        competition is rougher on this floor.  Keep sharpening those skills
        and keep making lots of friends.  You never know when you'll need
        them.
    
    Business Level 8 ~ President
        HOURS: 9am - 5pm
        PAY: $800
        SKILLS: Charisma: +1
                Logic: +1
                Creativity: +2
        FRIENDS: 12
        -----------
        The company sends a town car to pick you up in the morning.  You get
        the top floor suite and a hefty paycheck.  Your creative juices are
        flowing and you're feeling smart and powerful.  But there's a downside
        as well.  More stress, and some of the neighbors might resent your
        success (Nothing a barbecue at your place wouldn't fix. And who knows,
        you might meet someone new...)
    
    Business Level 9 ~ CEO
        HOURS: 9am - 4pm
        PAY: $950
        SKILLS: Charisma: +2
                Logic: +2
                Creativity: +1
        FRIENDS: 14
        -----------
        Top of the heap at your company.  But can a powerful, well-to-do exec
        balence the responsibilities of the office with mate, children and
        friends?  Social responsibilities are peaking - it might be time to
        move up to a bigger house, to better entertain bigwigs.
    
    Business Level 10 ~ Business Tycoon
        HOURS: 9am - 3pm
        PAY: $1,200
        -----------
        You're a corporate raider and mogul, heading a world wide conglomerate.
        But not that you're a famous local figure, guess what?  You'll be
        expected to give money to charities to maintain your standing with
        your fellow Sims.  Still, it does feel good to glow in the bask of
        success.
    
    ==========================================================================
    |          The Sims Career Guide - ENTERTAINMENT career track            |
    ==========================================================================
    
    Entertainment Level 1 ~ Waiter/Waitress
        HOURS: 9am - 3pm
        PAY: $100
        SKILLS: none
        FRIENDS: none
        -------------
        You're available for auditions, but can still make your tips at night.
        Good people-skills could get your picture and resume served along with
        the salad.
    
    Entertainment Level 2 ~ Extra
        HOURS: 9am - 3pm
        PAY: $150
        SKILLS: Charisma: +2
        FRIENDS: [none]
        ---------------
        You're "atmosphere," "living scenery."  The pay is pitiful, but at
        least you're on the set.  No lines, though... and Central Casting can
        call you for the day shift or the night shift, depending on production
        needs.  Make sure you develop your Charisma skill so when the speaking
        part does come, you'll be ready.
    
    Entertainment Level 3 ~ Bit Player
        HOURS: 9am - 3pm
        PAY: $200
        SKILLS: Body: +2
        FRIENDS: 2
        ----------
        You're able to support yourself in your chosen career - barely.
        You've actually got a few lines to speak... ironically, they often
        seem to be "May I take your order, sir?"  Building relationships and
        your body is important now.
    
    Entertainment Level 4 ~ Stunt Double
        HOURS: 9am - 4pm
        PAY: $275
        SKILLS: Charisma: +1
                Body: +1
                Creativity: +1
        FRIENDS: 4
        ----------
        That's not the box-office mage star being set on fire and tossed from
        a helicopter - that's you.  You're making a name for yourself, though,
        directors like your ideas for mock meyhem.  Keep those creative juices
        flowing.  You just might graduate to a low-budget starring role of
        your own - if you survive.  Keep yourself and your gear in top-shape,
        or you may miss that air bag.  And keep developing your active social
        life - not only is it fun, it's very useful.
    
    Entertainment Level 5 ~ B-Movie Star
        HOURS: 10am - 5pm
        PAY: $375
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
                Creativity: +1
        FRIENDS: 6
        ----------
        Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the
        star, even if your best work goes "straight to video."  If you really
        want to make it big, you'll need a great body and some very convincing
        and creative dialogue.  Lots of work on skills from here on out.
    
    Entertainment Level 6 ~ Supporting Player
        HOURS: 10am - 6pm
        PAY: $500
        SKILLS: Charisma: +2
                Body: +1
                Creativity: +1
        FRIENDS: 8
        ----------
        You name's not on the poster, but at least it's a "major motion
        picture."  You're the best friend, the villan's sidekick, or the who
        dies in the first half-hour.  But, the studios have noticed you and
        big things may be on the horizon.  Keep practicing your lines and
        remember, it's not always what you know, but who you know that counts.
    
    Entertainment Level 7 ~ TV Star
        HOURS: 10am - 6pm
        PAY: $660
        SKILLS: Mechanical: +1
                Charisma: +2
                Body: +1
                Creativity: +1
        FRIENDS: 10
        -----------
        Your talent is acknowledged at last, and you're referred to as 
        "SimCity's home-grown star."  It's never been easier to throw a party
        at your place.  You can build a bigger house now, but the killer hours
        assure that you're not at home as much as you'd like.  Keep developing
        your charisma and body skills or you'll never make it to the big
        screen.
    
    Entertainment Level 8 ~ Feature Star
        HOURS: 5pm - 1am
        PAY: $900
        SKILLS: Charisma: +1
                Body: +1
                Creativity: +3
        FRIENDS: 12
        -----------
        You made it to the big screen.  You're now making money for fewer
        hours, but you may suddenly have to leave town for a distant location
        shoot.  You're loving all the attention.  Everyone wants to be your
        friend - but is that always a good thing?  Sometimes you long for the
        spontaneous creativity and audience response of Broadway...
    
    Entertainment Level 9 ~ Broadway Star
        HOURS: 10am - 5pm
        PAY: $1,100
        SKILLS: Charisma: +1
                Body: +1
                Creativity: +3
        FRIENDS: 14
        -----------
        It's a whole new world for a star of your magnitude.  Live
        performances, six days a week, singing, dancing in Sim City's latest
        musical.  Who knew it would be so physically demanding?  But those
        cast parties are a great place to meet new friends, no?  And you've
        never felt to creatively pumped up!
    
    Entertainment Level 10 ~ Superstar
        HOURS: 10am - 3pm
        PAY: $1,400
        -----------
        Everywhere you go, the paparazzi snap your picture.  They've just
        placed your star on the Sim City "Walk of Fame."  And when the lights
        get too bright, you can always retreat to your mansion on the hill.
    
    ==========================================================================
    |         The Sims Career Guide - LAW ENFORCEMENT career track           |
    ==========================================================================
    
    Law Enforcement Level 1 ~ Security Guard
        HOURS: 12am - 6am
        PAY: $240
        SKILLS: none
        FRIENDS: none
        -------------
        A badge, a gun... and the graveyard shift.  As you're required to supply
        your own firearm and uniforms, it doesn't leave much in your pay
        envelope.  Also, you can't leave your post - which means your skills
        on the hot plate come in handy at meal breaks.
    
    Law Enforcement Level 2 ~ Cadet
        HOURS: 9am - 3pm
        PAY: $320
        SKILLS: Body: +2
        FRIENDS: none
        -------------
        You're going to the Police Academy with a starting salary from the 
        city buring a hole in your blues.  Like a combination of boot camp and 
        college, the experience can be physically and mentally draining.  
        Improve your body skill so you can graduate and get a real job.
    
    Law Enforcement Level 3 ~ Patrolman
        HOURS: 5pm - 1am
        PAY: $380
        SKILLS: Mechanical: +2
        FRIENDS: 1
        ----------
        You're riding the mean streets on Sim City in a squad car - dangerous
        work without a lot of pay.  Keep yourself in top physical condition
        and study up on your mechanical skills so you can be considered for a
        shield.
    
    Law Enforcement Level 4 ~ Desk Sergeant
        HOURS: 9am - 3pm
        PAY: $440
        SKILLS: Mechanical: +1
                Body: +2
        FRIENDS: 2
        ----------
        A break from the mean streets, and a promotion with a pay hike... but
        tons of paperwork.  However, you're on regular hours with a reduction
        in physical demands.  If you get tired of this desk job, improve those
        body and mechanical skills and you may be out on the street in a much
        more interesting job.
    
    Law Enforcement Level 5 ~ Vice Squad
        HOURS: 10pm - 4am
        PAY: $490
        SKILLS: Cooking: +1
                Charisma: +1
                Body: +1
                Logic: +1
        FRIENDS: 4
        ----------
        You're attached to your first plainclothes job.  Vice duty can be
        exciting, but your squad operates mostly at night.  It's important to
        shine here, so you can be considered for detective training.
        Well-rounded skills, including logic, will help hasten that promotion.
    
    Law Enforcement Level 6 ~ Detective
        HOURS: 9am - 3pm
        PAY: $540
        SKILLS: Charisma: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 6
        ----------
        You get your shield and continue plainclothes work.  Logic needs to be
        sharp and friends are very important.  Charisma also comes into play,
        if suspects and informants are to help you close cases and step up the
        departmental ladder.
    
    Law Enforcement Level 7 ~ Lieutenant
        HOURS: 9am - 3pm
        PAY: $590
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
                Logic: +2
        FRIENDS: 8
        ----------
        Cases have a higher profile, and your experience has advanced you to a
        better pay rate.  As a Lieutenant, you are a Detective Squad Leader,
        and you need to keep those skills sharpened.  The stress of dealing
        with that thick, unsolved folder of Sim City crimes can do real damage
        to your home life.  Try to emphasize "family time" and recreation at
        home to achieve a proper balance.
    
    Law Enforcement Level 8 ~ SWAT Team Leader
        HOURS: 9am - 3pm
        PAY: $625
        SKILLS: Charisma: +1
                Body: +1
                Logic: +2
                Creativity: +2
        FRIENDS: 10
        An elite job with a good bonus in the form of "danger pay."  But
        you've got to be very smart and creative to be successful.  Make sure
        you're making friends in high places.
    
    Law Enforcement Level 9 ~ Police Chief
        HOURS: 9am - 5pm
        PAY: $650
        SKILLS: Logic: +3
                Creativity: +2
        FRIENDS: 12
        -----------
        You're finally "Top Cop."  You can afford a substantial house on the
        hill and are one of the most influential people in Sim City.  What
        more can you possibly to to protect the citizens of Sim City?
    
    Law Enforcement Level 10 ~ Captain Hero
        HOURS: 10am - 5pm
        PAY: $700
        ---------
        Crime peoples beware!  A new day has dawned on our most wonderful
        community.  A day of righteous justice for all, for Captain Hero is
        here at last!  With his massive superpowers at hand, Captain Hero
        fights crime on a daily basis, to the fullest extent of the law.
           
    
    ==========================================================================
    |          The Sims Career Guide - LIFE OF CRIME career track            |
    ==========================================================================
    
    Life of Crime Level 1 ~ Pickpocket
        HOURS: 9am - 3pm
        PAY: $140
        SKILLS: none
        FRIENDS: none
        -------------
        Entry-level two-bit thief - but you are your own boss.  Dexterity and
        physical speed are obviously important.  A certain amount of charisma
        is helpful, too, if you are going to charm those marks before you dip
        into their cents.
    
    Life of Crime Level 2 ~ Bagman
        HOURS: 11pm - 7am
        PAY: $200
        SKILLS: Body: +2
        FRIENDS: none
        -------------
        You're a foot soldier for a small-time mobster - making pickups and
        deliveries of dirty cash and "sensitive merchandise."  You'll need to
        be quick on your feet to avoid the heat and rival punks.  Work on your
        body skill will definitely pay off.
    
    Life of Crime Level 3 ~ Bookie
        HOURS: 12pm - 7pm
        PAY: $275
        SKILLS: Charisma: +1
                Creativity: +1
        FRIENDS: 2
        ----------
        Make book on the dog track, horse races, stadium game - where, one way
        or another, "the house" always wins.  And this time, "the house" is
        you.  You never know when something may go wrong that requires some
        fast talking so keep those charisma and creativity skills sharp.
    
    Life of Crime Level 4 ~ Con Artist
        HOURS: 9am - 3pm
        PAY: $350
        SKILLS: Mechanical: +2
                Creativity: +1
        FRIENDS: 3
        ----------
           Run schemes, scams, and swindles - anything to seperate a naive Sim
           from their hard-earned cash.  Profits inrease, but this job needs
           inspired thinking and the power to persuade others.
    Life of Crime Level 5 ~ Getaway Driver
        HOURS: 5pm - 1am
        PAY: $425
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
                Logic: +1
        FRIENDS: 4
        ----------
        From two-bit crook to three-bit crook.  To succeed as a driver you'll
        need some strong physical skills, and a mechanic's knowledge.  But you
        want to get in on the main action, right?  Work on your skills to show
        the boss just how indispensible you are.
    
    Life of Crime Level 6 ~ Bank Robber
        HOURS: 3pm - 11pm
        PAY: $530
        SKILLS: Body: +2
                Logic: +1
                Creativity: +1
        FRIENDS: 6
        ----------
        Instead of just driving the money away, now you're inside the Sim City
        First National Bank when it goes down - which cuts you in for a bigger
        slice.  But you'd like to try your hand at some sneakier, more
        challenging crimes.  Better brains, brawn, and buddies will move you
        up.
    
    Life of Crime Level 7 ~ Cat Burgular
        HOURS: 9pm - 3am
        PAY: $640
        SKILLS: Mechanical: +2
                Logic: +1
                Creativity: +2
        FRIENDS: 8
        ----------
        Higher scores, but more risk involved.  Suddenly you're on the night
        shift.  You cannot afford to let physical energy flag, or you'll botch
        a job.  Mechanical skills are handy to keep your tools in good order
        and some creative problem solving will help keep you out of the
        slammer.  Your friends are coming in very handy - more can only help.
    
    Life of Crime Level 8 ~ Counterfeiter
        HOURS: 9am - 3pm
        PAY: $760
        SKILLS: Charisma: +3
                Body: +1
                Creativity: +1
        FRIENDS: 10
        -----------
        You're getting more sophisticated.  Why steal money when you and your
        gang can print your own?  You're getting quite a reputation and people
        are seeking your advice.  Better practice your charisma and creativity
        in case you need to go national.
    
    Life of Crime Level 9 ~ Smuggler
        HOURS: 9am - 3pm
        PAY: $900
        SKILLS: Charisma: +2
                Logic: +1
                Creativity: +2
        FRIENDS: 12
        -----------
        Your business card says you're in the "Import/Export" business.  Let's
        just say that you supply everything that people want that the law says
        they cannot have.  You're bringing in and sending out goods by land,
        sea, and air, and earning the large profits all that implies.  Your
        skills need to be fully honed to reach the apex of this illustrious
        career.
    
    Life of Crime Level 10 ~ Criminal Mastermind
        HOURS: 6pm - 12am
        PAY: $1,100
        -----------
        Most men fear you.  You run your own mob of theives and hijackers, and
        can buy any house on the block.  Your front is a respectable Sim City
        business, and you feel almost above the law.
    
    ==========================================================================
    |            The Sims Career Guide - MEDICINE career track               |
    ==========================================================================
    
    Medicine Level 1 ~ Medical Technician
        HOURS: 9am - 3pm
        PAY: $200
        SKILLS: none
        FRIENDS: none
        -------------
        Entry-level, low-paying grunt work in a big medical lab - but a way to
        test your aptitude and intrest in exploring a doctor's work.  Taking
        X-rays, logging smaples, preparing test results are among your duties.
    
    Medicine Level 2 ~ Paramedic
        HOURS: 9am - 3pm
        PAY: $275
        SKILLS: Mechanical: +2
        FRIENDS: none
        You're attending medical school and working part time as a paramedic.
        You'll need to avoid fatigue while allowing time for study and riding
        in an amublance on the night shift.  To keep your vehicle and
        equipment maintained, work on your mechanical skills as much as you
        can.
    
    Medicine Level 3 ~ Nurse
        HOURS: 9am - 3pm
        PAY: $340
        SKILLS: Body: +2
        FRIENDS: 2
        ----------
        You've made it through med school, and secured your first job at Sim
        City General Hospital.  This is a physically demanding job and will
        require good body skill.  Work on your bedside manner to get those
        patient referrals.
    
    Medicine Level 4 ~ Intern
        HOURS: 9am - 3pm
        PAY: $410
        SKILLS: Mechanical: +1
                Logic: +2
        FRIENDS: 3
        ----------
        There's a "M.D." after your name, but it seems you spend more time
        doing paperwork and changing bandages than saving lives.  Pay special
        care to develop your mechanical and logic skills; doctors are
        multi-talented.  The hours are steady, though, so you're earning more.
    
    Medicine Level 5 ~ Resident
        HOURS: 9pm - 4am
        PAY: $480
        SKILLS: Charisma: +1
                Body: +1
                Logic: +2
        FRIENDS: 4
        ----------
        You've been promoted to a night shift residency in the Emergency Room.
        This is a obviously stressful position, so make sure home is a
        comforting place.  You need fun, rest, and proper meals, or you won't
        succeed.  If you work on the proper diagnoses, and care for those
        tough cases, and develop a good bedside manner, your promotion to
        General Practitioner will come quickly.
    
    Medicine Level 6 ~ General Practitioner (GP)
        HOURS: 10am - 6pm
        PAY: $550
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
                Creativity: +1
        FRIENDS: 5
        ----------
        A altruistic streak has compelled you to join a neighborhood Sim 
        clinic as a GP.  The pay won't be high, but you'll be helping a lot of
        less fortunate Simcitizens through broken bones, pregnancies, and
        measles.  You will be handling a lot youself, but don't slack off on
        the skill-building - you may want a different job someday.
    
    Medicine Level 7 ~ Specialist
        HOURS: 10am - 4pm
        PAY: $625
        SKILLS: Charisma: +1
                Body: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 7
        ----------
        Congratulations.  You've "hung up your shingle," gaining a traditional
        work schedule and golf game occasionally.  Now you have more time to
        maintain a happy home and maybe happy family?  Work on your charisma
        if higher steps in this career seem appealing.
    Medicine Level 8 ~ Surgeon
        HOURS: 10am - 4pm
        PAY: $700
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 9
        ----------
        One of the elite with an income advance to go with it.  This job
        demands a rested, calm individual, so watch your emotion levels, eat
        right, and get plenty of sleep.  And, you'll need some home study
        time, especially in the areas of creativity and logic, to keep left
        brain skills sharp in the operating room.
    
    Medicine Level 9 ~ Medical Researcher
        HOURS: 9am - 4pm
        PAY: $775
        SKILLS: Mechanical: +1
                Charisma: +2
                Body: +1
                Logic: +1
                Creativity: +1
        FRIENDS: 11
        -----------
        You've created a new vaccination serum in Sim City's most advanced
        research clinic.  You've notw joined the ranks of the highest paid
        researchers in the world.  If you decide to go for the top bucks,
        continue the skill-building path up to Chief of Hospital Staff, where
        you can get a cut of the profits.
    
    Medicine Level 10 ~ Chief of Hospital Staff
        HOURS: 9am - 4pm
        PAY: $850
        ---------
        You are one of the most respected physicians in Sim City.  You spend
        office hours at the hospital.  You are now part owner, and are making
        large profits keeping your fellow Sims in good health.
    
    ==========================================================================
    |            The Sims Career Guide - MILITARY career track               |
    ==========================================================================
    
    Military Level 1 ~ Recruit
        HOURS: 6am - 12pm
        PAY: $250
        SKILLS: none
        FRIENDS: none
        -------------
        Buzz cuts and boot camp.  I don't know but I've been told, scrubbing
        latrines gets mighty old.  Better maintain prime physical shape to
        advance from the trenches.  Cooking and Repair skills also help you
        pass KP and cleanup detail to earn your stripes.
    
    Military Level 2 ~ Elite Forces
        HOURS: 7am - 1pm
        PAY: $325
        SKILLS: Body: +2
        FRIENDS: none
        -------------
        Special training as a commando brings you more prestige, and as an
        added incentive you will be earning special hazard pay.  Physical
        skills are important, so get your body pumped up and strong.
    
    Military Level 3 ~ Drill Instructor
        HOURS: 8am - 2pm
        PAY: $400
        SKILLS: Mechanical: +1
                Charisma: +2
        FRIENDS: none
        -------------
        Now that you're an experienced vet, the base commander has
        "volunteered" to impart your wisdom to a squad of green, malleble
        recruits.  Charisma is important here, as you'll need to drill fear,
        loyalty, and discipline into these jar-heads.
    
    Military Level 4 ~ Junior Officer
        HOURS: 9am - 3pm
        PAY: $450
        SKILLS: Cooking: +1
                Body: +2
        FRIENDS: none
        -------------
        You've finally gained entrance to the Officer's Club.  No resting on
        your laurels, though, as you must keep your body in top physical
        condition to advance.
    
    Military Level 5 ~ Counter-Intelligence
        HOURS: 9am - 3pm
        PAY: $500
        SKILLS: Mechanical: +1
                Charisma: +2
                Logic: +1
        FRIENDS: 1
        ----------
        Tracking the enemy is your whole life right now.  You know enough
        about the enemy for them to really want to kill you - so you have to
        stay one step ahead of them for your sake and that of your troops.
        Work on your mechanical skill to keep those highly sensitive machines 
        in top working order and logic skills to interpret all the data you're
        downloading.
    
    Military Level 6 ~ Flight Officer
        HOURS: 9am - 3pm
        PAY: $550
        SKILLS: Mechanical: +1
                Charisma: +1
                Logic: +2
        FRIENDS: 3
        ----------
        Somebody has to deliver those troops, drop that cargo, and guard the
        air space over Sim City.  There's a pay grade advance here, but
        earning your wings will require additional training with a flight
        simulator program at the base.  Mechanical skill is a must and logic
        is not far behind.
    
    Military Level 7 ~ Senior Officer
        HOURS: 9am - 3pm
        PAY: $580
        SKILLS: Mechanical: +3
                Charisma: +1
                Logic: +2
        FRIENDS: 5
        ----------
        You've survived your airborne tour and made it to "the brass."  You're
        well respected your counsel is often sought.  More logic training will
        make you a better strategist amd charisma will improve your speeches.
        Work on these if you want to move on to Commander.
    
    Military Level 8 ~ Commander
        HOURS: 9am - 3pm
        PAY: $600
        SKILLS: Mechanical: +3
                Body: +3
                Logic: +1
        FRIENDS: 6
        ----------
        Your great leadership accomplishments have brought you to the post of
        Commander.  No more dodging bullets and crawling under barbed wire.
        But don't get all soft and flabby because it's been whispered that
        you're being considered as a political condidate for astronaut.
        You'll have to show exceptional mechanial and body skills for that
        honor.
    
    Military Level 9 ~ Astronaut
        HOURS: 9am - 3pm
        PAY: $625
        SKILLS: Mechanical: +1
                Charisma: +2
                Body: +2
                Logic: +3
        FRIENDS: 8
        ----------
        One of the highest achievements for a military lifer like yourself.
        Fame and fortune climb with each mission into space, and you're in the
        best physical shape of your life.  Keep working on your skills if you
        want to become one of the most influential people in history.
    
    Military Level 10 ~ General
        HOURS: 9am - 3pm
        PAY: $650
        ---------
        Your logistical genius has earned you the rank of General, the top of
        the top brass.  Your day is filled with government officials
        requesting your wise council and a book deal for your memoirs is
        looking good.  Is your home life as successful as your professional
        life?
    
    ==========================================================================
    |             The Sims Career Guide - POLITICS career track              |
    ==========================================================================
    
    Politics Level 1 ~ Campaign Worker
        HOURS: 9am - 6pm
        PAY: $220
        SKILLS: none
        FRIENDS: none
        -------------
        The salary is miniscule, but you get your feet wet in the political
        puddle by helping a favorite local candidate into officer.  The job
        requires long hours managing telephone teams and volunteer groups
        canvassing neighboorhoods for votes.
    
    Politics Level 2 ~ Intern
        HOURS: 9am - 3pm
        PAY: $300
        SKILLS: Charisma: +2
        FRIENDS: none
        -------------
        Start running errands for the Sim City Comptroller, and try to work
        your way up to getting lunch for the mayor.  Low pay, long hours.
        You'll need lots of Charisma to advance in Politics.
    
    Politics Level 3 ~ Lobbyist
        HOURS: 9am - 3pm
        PAY: $360
        SKILLS: Logic: +1
        FRIENDS: 2
        ----------
        A special-intrest group to influence a local politician hires you.
        Heavy social skills and lots of friends are needed to advance in this
        career - you must win friends and influence people.  Charisma is
        essential to progress in a political career.
    
    Politics Level 4 ~ Campaign Manager
        HOURS: 9am - 6pm
        PAY: $430
        SKILLS: Charisma: +1
                Body: +1
        FRIENDS: 4
        ----------
        Salary jumps, but overtime work increases.  You must still maintain
        neighborhood relationships and domestic tranquility.  You need to
        cultivate your "image."  Practice your charisma and develop that
        all-important spin control.  Without it, your political career is sunk.
        But friends in the right places can sometimes be very useful.
    
    Politics Level 5 ~ City Council Member
        HOURS: 9am - 3pm
        PAY: $485
        SKILLS: Charisma: +1
                Body: +1
                Creativity: +1
        FRIENDS: 6
        ----------
        Your first elected post, finally admitted to Sim City's inner power 
        circle.  A well-paid job to be sure.  The more pursuasive and creative
        you are in pushing your own agenda through the council, the faster you
        will advance in the political machine.
    
    Politics Level 6 ~ State Assemblyman/woman
        HOURS: 9am - 4pm
        PAY: $540
        SKILLS: Body: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 9
        ----------
        The voters trust you enough to represent their fair city in the State
        Assembly.  Fortunetly, Sim City is the state capital, so you'll be
        close to home.  A lot of creative thought will be needed in meeting
        with state officials to be sure Sim City's local intrests and
        protected and promoted.
    
    Politics Level 7 ~ Congressman/woman
        HOURS: 9am - 3pm
        PAY: $600
        SKILLS: Charisma: +1
                Body: +1
                Logic: +1
                Creativity: +1
        FRIENDS: 11
        -----------
        The people have spoken once again, and this time elected you to
        Congress.  You'll spend your time covering your district from your
        local office.  Networking with neighbors and making new friends to
        keep political support must be balanced with keeping a contented house
        and family.
    
    Politics Level 8 ~ Judge
        HOURS: 9am - 3pm
        PAY: $650
        SKILLS: Charisma: +1
                Body: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 14
        -----------
        You win a position on the Sim City Central Court.  Your peerless
        logical skills at reading human nature and deconstructing legal
        arguements will prompt your success and continuing rise in status.
        Cultivate friends in your spare hours.  Watch mood indicators and
        keep alert - you're supposed to be clear-headed and impartial when
        the gavel comes down.
    
    Politics Level 9 ~ Senator
        HOURS: 9am - 6pm
        PAY: $700
        SKILLS: Charisma: +3
                Logic: +1
                Creativity: +1
        FRIENDS: 17
        -----------
        You're authoring bills and chairing sub-committees.  You appear
        regularly on political talk shows and your influence is being felt
        around the Capitol.  With a little more speaking experience and a few
        more friends, you may attain the most coveted Sim position: Mayor of
        Sim City!
    
    Politics Level 10 ~ Mayor
        HOURS: 9am - 3pm
        PAY: $750
        ---------
        As Mayor of Sim City, you're entitled to big bucks - you can finally
        afford that "house on the hill" where the town's elite citizens
        cluster.  You are a master at the political game and it's obvious that
        you enjoy the fame as well as the excitement of shaking up the
        entrenched bureaucrats.  It's great to be powerful, isn't it?
    
    ==========================================================================
    |           The Sims Career Guide - PRO ATHLETE career track             |
    ==========================================================================
    
    Pro Athlete Level 1 ~ Team Mascot
        HOURS: 12pm - 6pm
        PAY: $120
        SKILLS: none
        FRIENDS: none
        -------------
        A young athlete has to start somewhere - even if it's sweating inside
        a cartoon animal suit.  A very physical grunt job with lousy pay - but
        at least you can watch the game from up close.  You are also expected
        to keep your suit in good repair.
    
    Pro Athlete Level 2 ~ Minor Leaguer
        HOURS: 9am - 3pm
        PAY: $170
        SKILLS: Body: +2
        FRIENDS: none
        -------------
        A scout spotted you in a local pickup game and figured you had talent.
        Welcome to the "Llamas," Sim City's minor league team.  Your starting
        pay isn't much, and you'll have a lot of training time to deal with.
        Develop your body skill so you can rise through the ranks.
    
    Pro Athlete Level 3 ~ Rookie
        HOURS: 9am - 3pm
        PAY: $230 
        SKILLS: Body: +3
        FRIENDS: 1
        ----------
        Advancing into the pros, you start out with league minimum salary,
        which is the highest starting pay in the neighborhood.  Keep working
        on your body and just hope injury doesn't slow your advancement.
    
    Pro Athlete Level 4 ~ Starter
        HOURS: 9am - 3pm
        PAY: $300
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
        FRIENDS: 3
        ----------
        You've made it of the bench and into the starting line up.  Some
        money's coming in, but long practices take their toll on your mood.
        It's essential to get your rest and keep your body in prime shape -
        this is your livelihood.  And since you're going to be interviewed
        more now, work on that charisma skill so you can get noticed.
    
    Pro Athlete Level 5 ~ All-Star
        HOURS: 9am - 3pm
        PAY: $385
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
        FRIENDS: 5
        ----------
        You've become a household name in Sim City.  You need to be
        comfortable speaking in front of a camera, not just playing in front
        of one.  Improve your charisma and body and you'll be voted MVP in no
        time.
    
    Pro Athlete Level 6 ~ MVP
        HOURS: 9am - 3pm
        PAY: $510
        SKILLS: Cooking: +1
                Charisma: +1
                Body: +1
        FRIENDS: 7
        ----------
        You're heading through the mid-point of your career.  There is a
        special need to work on relationship skills here and present a
        positive image.  If the fans love you, that fills the stadium - and
        that fills your pay envelope.  Meanwhile, family and mate (and even
        your house) might need attention too.
    
    Pro Athlete Level 7 ~ Superstar
        HOURS: 9am - 4pm
        PAY: $680
        SKILLS: Cooking: +1
                Charisma: +1
                Body: +1
                Creativity: +1
        FRIENDS: 9
        ----------
        Major income, you've got those commercial endorsements, and you're at
        the top of your game.  Your body works like a well-oiled machine
        except that it's taking longer to recover from injuries.  How long can
        you remain "Number One?"  It's probably a good time to start thinking
        about future opportunities; you may be retiring sooner than you think.
    
    Pro Athlete Level 8 ~ Assistant Coach
        HOURS: 9am - 2pm
        PAY: $850
        SKILLS: Cooking: +1
                Charisma: +3
                Creativity: +1
        FRIENDS: 11
        -----------
        You've retired from playing: a change both dreaded and welcome.  But
        there's an opportunity to stay with the team you love - although this
        time you'll be carrying a play-book.  Make sure you're still
        networking with friends because your relationships and creativity are
        going to get you further than your body skill can.
    
    Pro Athlete Level 9 ~ Coach
        HOURS: 9am - 3pm
        PAY: $1,000
        SKILLS: Cooking: +1
                Charisma: +3
                Creativity: +1 
        FRIENDS: 13
        -----------
        More prestige and a nicer paycheck, but longer work hours dealing with
        the media, game films, and the team's personal appearances.  Thank
        goodness for those friends.  They can help your career when you least
        expect it.
    
    Pro Athlete Level 10 ~ Hall of Famer
        HOURS: 9am - 3pm
        PAY: $1,300
        -----------
        You are now a "living legend."  The residents to Sim City shower you
        with a ticker tape parade, and your number is retired.  The team gives
        you an office and salary as their "goodwill ambassador."  This is as
        good as it gets!
    
    ==========================================================================
    |             The Sims Career Guide - SCIENCE career track               |
    ==========================================================================
    
    Science Level 1 ~ Test Subject
        HOURS: 9am - 3pm
        PAY: $155
        SKILLS: none
        FRIENDS: none
        -------------
        While earning a science degree, you're picking up a mediocre salary as
        a human guinea pig at a local kinetics lab.  It's a way to introduce
        yourself to the scientific community, but it's tough to be charming
        after several hours in a wind tunnel.
    
    Science Level 2 ~ Lab Assistant
        HOURS: 11pm - 5am
        PAY: $230
        SKILLS: Logic: +2
        FRIENDS: none
        -------------
        Cleaning rat cages, fixing delicate lab equipment for minimum wage -
        how's your mood today?  A lot of logic-building-time at home is needed
        to advance.  And guess what?  You're on the graveyard shift.  Work all
        night, sleep all day.
    
    Science Level 3 ~ Field Researcher
        HOURS: 9am - 3pm
        PAY: $320
        SKILLS: Charisma: +1
                Logic: +1
        FRIENDS: 1
        ----------
        This job takes you into the field, working on far-flung projects.
        However, your pay increases.  Develop your charisma and logic and
        maybe you can actually teach about the stuff in the classroom, instead
        of doing it in remote, inhospital places.
    
    Science Level 4 ~ Science Teacher
        HOURS: 9am - 4pm
        PAY: $375
        SKILLS: Charisma: +1
                Logic: +1
                Creativity: +1
        FRIENDS: 3
        ----------
        No amount of field research could have prepared you for the naked job
        of teaching a high-school science class,  (At least it's a job with
        regular hours.)  A creative approach with the kids can sometimes yield
        positive results, and more logic skill might aid you in getting a
        different job.
    
    Science Level 5 ~ Project Leader
        HOURS: 10am - 5pm
        PAY: $450
        SKILLS: Mechanical: +2
                Creativity: +2
        FRIENDS: 4
        ----------
        It is up to you to manage a team of researchers in the quest for an
        important scientific breakthrough.  Creative inspiration is absolutely
        necessary, and mechanical know-how doesn't hurt either.  If you really
        shine here, you may be on your way to becoming an inventor.
    
    Science Level 6 ~ Inventor
        HOURS: 10am - 7pm
        PAY: $540
        SKILLS: Mechanical: +2
                Logic: +2
                Creativity: +1
        FRIENDS: 5
        ----------
        Income has climbed, but to succeed as an inventor, you'll need to put
        in long, hard hours at the lab.  Maintaining your home relationships
        may be harder now - there will be little time for socializing as you
        create the auto-recycling newspaper.
    
    Science Level 7 ~ Scholar
        HOURS: 10am - 3pm
        PAY: $640
        SKILLS: Cooking: +1
                Mechanical: +2
                Charisma: +2
                Logic: +1
        FRIENDS: 7
        ----------
        You've been named Chairman of the Science Department at Sim University.
        The regents are depending on your leadership and logical thinking to
        invigorate the school science curriculum.  This is a high-paying,
        well-respected position with good hours and more time at home.  But it
        takes a well-rounded skill set to guarantee success and promotion.
    
    Science Level 8 ~ Top Secret Researcher
        HOURS: 10am - 3pm
        PAY: $740
        SKILLS: Mechanical: +1
                Logic: +2
                Creativity: +3
        FRIENDS: 8
        ----------
        Your expertise with auto-recycling has led to a position on a highl
        classified, very demanding government project.  The money is excellent,
        but you may be called to the lab at any time.  Special care should be
        taken to stay happy and rested - a tired, cranky scientist might pose
        as a security risk.  If exceptional creativity is demonstrated, a
        promotion to Theorist may be in the cards.
    
    Science Level 9 ~ Theorist
        HOURS: 10am - 2pm
        PAY: $870
        SKILLS: Cooking: +1
                Mechanical: +2
                Charisma: +1
                Logic: +1
                Creativity: +3
        FRIENDS: 10
        -----------
        The accolades from your research have earned you the highly paid
        position of Theorist.  You enjoy a higher salary-to-work hours ration
        then the one you had as an inventor.  You must work hard to keep a
        high state of happiness and health, and only a successful theory can
        lead to the status and rewards you seek.
    
    Science Level 10 ~ Mad Scientist
        HOURS: 10am - 2pm
        PAY: $1,000
        -----------
        With lecture fees and book advances, you're able to purchase the big
        house on the hill.  The question is, what experiments will you be
        conducting in it's cellar?
    
    ==========================================================================
    |             The Sims Career Guide - X-TREME career track               |
    ==========================================================================
    
    X-Treme Level 1 ~ Daredevil
        HOURS: 9am - 3pm
        PAY: $175
        SKILLS: none
        FRIENDS: none
        -------------
        You've turned a bar bet into the foundation of an extreme career.  In
        short, you'll try anything, the crazier, the better.  Swim under the
        surface of a frozen lake, leap between rooftops with a bicycle, beat a
        train to a crossing, juggle a chainsaw while whistling "Dixie."  Your
        workday is short, but intense.
    
    X-Treme Level 2 ~ Bungee Jump Instructor
        HOURS: 9am - 3pm
        PAY: $250
        SKILLS: Body: +2
        FRIENDS: 1
        ----------
        The salary sinks - but whoever thought that you'd get paid to do this?
        Body skills are critical here; nutrition and fatigue must be carefully
        monitored at home.  You might invest in home gym equipment as well, to
        keep in the best shape possible.
    
    X-Treme Level 3 ~ Whitewater Guide
        HOURS: 9am - 3pm
        PAY: $325
        SKILLS: Body: +2
                Mechanical: +1
        FRIENDS: 2
        ----------
        You're in charge of the rafts bobbing down the river in Sim Canyon.
        Hope your body skills are sufficient - to advance here, your paying
        riders need to have confidence in your strength.  Never know when you
        might have some boat repairs to do, so mechanical aptitude is a plus.
    
    X-Treme Level 4 ~ Xtreme Circuit Pro
        HOURS: 9am - 3pm
        PAY: $400
        SKILLS: Cooking: +1
                Mechanical: +1
                Logic: +1
        FRIENDS: 3
        ----------
        Snowboards in winter, mountain bikes in spring, kayaks in summer, and
        skateboards in fall - you've entered the year-round pro circuit.
        Strategies for winning can be helped by developing your logic skill.
        Since you're burning mega-calories, learning a few cooking tricks is a
        good idea, too.
    
    X-Treme Level 5 ~ Bush Pilot
        HOURS: 9am - 3pm
        PAY: $475
        SKILLS: Mechanical: +2
                Body: +2
        FRIENDS: 4
        ----------
        Piloting that antique plane of yours demands some serious mechanical
        skill if you're going to safely dive through dense cloud cover and
        land on dangerous terrain.  And you'd better be in great physical
        shape in case you can't get out the same way you got in.  Of course,
        the danger does yield high pay.
    
    X-Treme Level 6 ~ Mountain Climber
        HOURS: 9am - 3pm
        PAY: $550
        SKILLS: Mechanical: +1
                Charisma: +2
                Creativity: +3
        FRIENDS: 5
        ----------
        You've become a renowned climber of unscaled peaks, and there's lots
        of cash to be made by filming your expeditions for television.
        Mechanical and creativity skills will be important - a failure in your
        ascent gear or strategy could be devastating.
    
    X-Treme Level 7 ~ Photojournalist
        HOURS: 9am - 3pm
        PAY: $650
        SKILLS: Mechanical: +1
                Charisma: +1
                Body: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 7
        ----------
        Creative skills will help you here.  Work time is divided between
        taking photos and writing articles at the Sim Times newspaper office.
        You need to make sure you allow enough time to write without social
        distractions, in order to meet deadlines and collect a nice, fat fee.
        Maybe you should practice charisma.  Who knows when you may be called
        upon to narrate your photos?
    
    X-Treme Level 8 ~ Treasure Hunter
        HOURS: 10am - 5pm
        PAY: $725
        SKILLS: Charisma: +2
                Logic: +2
                Creativity: +3
        FRIENDS: 9
        ----------
        You've moved on to salvaging wrecks off the Sim City coastline.  You
        need friends in the right places to secure all those permits.  Hone
        that creative talent to get an edge in the search.
    
    X-Treme Level 9 ~ Grand Prix Driver
        HOURS: 10am - 4pm
        PAY: $825
        SKILLS: Cooking: +1
                Charisma: +3
                Body: +1
                Logic: +1
                Creativity: +2
        FRIENDS: 11
        -----------
        Your latest job involves laying rubber on Sim City's racetracks.  It
        is important that you leave home in a good mood with high spirits -
        you'll drive your best race that way.  Playing an Electronic Arts
        racing game on your home computer might sharpen your reflexes, too.
    
    X-Treme Level 10 ~ International Spy
        HOURS: 11am - 5pm
        PAY: $925
        ---------
        You've become a "secret agent" on assignment for your government in
        Sim City.  To survive this highly lucrative business, you must keep
        yourself in top mental and physical condition.  Spies are also
        irrestible - which can cause problems with your mate.
    
     /----------------------------------------\
    |  Chapter Six: Livin' Large Career Guide  |
     \----------------------------------------/
    
    ==========================================================================
    |           Livin' Large Career Guide - MUSICIAN career track            |
    ==========================================================================
    
    Musician Level 1 ~ Subway Musician
        HOURS: 3pm - 9pm
        PAY: $90
        SKILLS: none
        FRIENDS: none
        -------------
        Simoleons are sparse and the looks from passers-by are harsh, but the
        hours are great.  Plus, isn't contributing music to SimCitizens'
        commutes a community service?
    
    Musician Level 2 ~ Piano Tuner
        HOURS: 3pm - 8pm
        PAY: $120
        SKILLS: Creativity: +2
        FRIENDS: none
        -------------
        Keeping everyone else in tune is a good ground-floor "in" for the
        music industry.  Longer hours, but the work is still relatively easy,
        though it requires a good ear and plenty of listening.
    
    Musician Level 3 ~ Wedding Singer
        HOURS: 9am - 3pm
        PAY: $190
        SKILLS: Creativity: +3
        FRIENDS: 2
        ----------
        So much for EVER getting a weekend off - you're the best wedding show
        in town now, and always busy.  The pay is a bit better, and you have
        to start being more creative, too, but you'll get to hob-nob with the
        rich and famous while they sip their champagne.
    
    Musician Level 4 ~ Lounge Singer
        HOURS: 8pm - 4am
        PAY: $250
        SKILLS: Mechanical: +2
                Creativity: +1
        FRIENDS: 2
        ----------
        So, the day job got boring?  You'll sleep days now, since you'll be
        working until the last call is made and the last patron stumbles home
        from the bar.
    
    Musician Level 5 ~ High School Band Teacher
        HOURS: 7am - 2pm
        PAY: $325
        SKILLS: Mechanical: +3
                Creativity: +1
        FRIENDS: 5
        ----------
        Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly
        ticking metronome are the burdens of your trade now, but the hours are
        the same as all the school-age kids.
    
    Musician Level 6 ~ Roadie
        HOURS: 11am - 8pm
        PAY: $400
        SKILLS: Body: +4
        FRIENDS: 8
        ----------
        Time spent tolerating the high-school crowd was worth it - you are now
        cool enough to take your act on the road - setting up someone else's
        gear.  Long hours are exhausting, but you're having fun and making the
        right contacts.  You will need plenty of body skills, but maybe
        something cushy will present itself soon.
    
    Musician Level 7 ~ Back-up Musician
        HOURS: 12pm - 9pm
        PAY: $550
        SKILLS: Charisma: +2
                Body: +1
                Creativity: +2
        FRIENDS: 9
        ----------
        Spending time on the road pays off - occasionally, someone in the band
        you cover quits, and you get to fill in for the remainder of the tour!
        Dress casual, practice often, play hard, have fun, and start to make a
        name for yourself.
    
    Musician Level 8 ~ Studio Musician
        HOURS: 11am - 6pm
        PAY: $700
        SKILLS: Charisma: +5
                Body: +2
        FRIENDS: 12
        -----------
        Rest for the road-weary: you get to play back-up on album cuts in the
        studio now.  Spending time around all these recording label producers
        and executives is bound to pay off, if you play your cards right.
        Make sure you schmooze all the right people in addition to delivering
        a perfect performance every day.
    
    Musician Level 9 ~ Rock Star
        HOURS: 5pm - 2am
        PAY: $1,100
        SKILLS: Charisma: +3
                Logic: +4
        FRIENDS: 15
        -----------
        Fame, fortune, tours, parties, and a number-one album!  Congrats,
        you're now living every teenager's dream.  Sleep is a rarity, power
        lunches are common, shades are almost mandatory outside your own home,
        and people mob you for autographs almost everywhere you go.  Enjoy it!
    
    Musician Level 10 ~ Celebrity Activist
        HOURS: 10am - 3pm
        PAY: $1,400
        -----------
        With all the fame comes a sense of responsibility and social
        conscience.  Use your fame and power to promote the causes you care
        most about, whether they be political, enviromental, social, or
        intellectual.  The hours are easier, the extra pay is almost
        inconsequential, you're so wealthy, and the Heads of State now send
        you engraved invitations to their fundraisers.
    
    ==========================================================================
    |            Livin' Large Career Guide - SLACKER career track            |
    ==========================================================================
    
    Slakcer Level 1 ~ Golf Caddy
        HOURS: 5am - 10am
        PAY: $90
        SKILLS: none
        FRIENDS: none
        -------------
        What could be better than spending your sunny days carrying someone
        else's clubs for a round of 18?  Early morning tee times call for
        early work hours, but it's a terrific opportunity to schmooze with the
        wealthy at the local country club.
    
    Slacker Level 2 ~ Convenience Store Clerk
        HOURS: 10am - 3pm
        PAY: $110
        SKILLS: Body: +2
        FRIENDS: 1
        -------------
        The customers are considerably less wealthy than those in your last
        job, but there is plenty of free soda pop and candy bars - not a bad
        trade.  Besides, all of you friends can hang out at the store late in
        the evening and read all the comics while you pretend to work.
    
    Slacker Level 3 ~ Life Guard
        HOURS: 9am - 3pm
        PAY: $150
        SKILLS: Charisma: +2
        FRIENDS: 2
        -------------
        Back in the sunshine again!  Like, remember to be all hip and stuff
        and work on your charisma.  Be sure to load up on sunscreen, too!
    
    Slacker Level 4 ~ Record Store Clerk
        HOURS: 12pm - 5pm
        PAY: $180
        SKILLS: Charisma: +2
        FRIENDS: 4
        ----------
        Nothin' but tunes all day long, man... While you'll need to boost your
        your Charisma to keep this cushy job, there's no easier way to get
        paid to listen to all your favorite music all day long.
    
    Slacker Level 5 ~ Party D.J.
        HOURS: 11pm - 4pm
        PAY: $220
        SKILLS: Mechanical: +3
        FRIENDS: 6
        ----------
        Those contacts you made record store certainly paid off - now you're
        spinning tunes at the best parties at town.  Late nights and lots of
        mechanical skills are needed to keep those turntables spinnin'.
    
    Slacker Level 6 ~ Projectionist
        HOURS: 6pm - 1am
        PAY: $280
        SKILLS: Mechanical: +2
        FRIENDS: 7
        ----------
        Show the finished product to the world, press a button here and there,
        and presto! - you're not working very hard for that tidy little
        paycheck, are you?  Good thing you're a night owl.
    
    Slacker Level 7 ~ Video Editor
        HOURS: 12pm - 6pm
        PAY: $350
        SKILLS: Charisma: +3
                Body: +1
        FRIENDS: 10
        -----------
        The best part of your job?  Seeing all the blunders those mega-stars
        make when filming.  Making them to look good can help you to make
        friends, though you'll want to concentrate on making plenty of them
        yourself - never hurts to know the right people when you're looking to
        just be comfortable.
    
    Slacker Level 8 ~ Free Lance Photographer
        HOURS: 12pm - 5pm
        PAY: $400
        SKILLS: Charisma: +1
                Body: +3
        FRIENDS: 12
        -----------
        That time in the editing room taught you well - you know how to get a
        good shot the first time around.  Go everywhere, see everything, take
        gorgeous pics on someon else's dime, and look good doing it.  It's a
        free-and-easy way to live, but requires lots of travel, as well as the
        connections to finance it.
    
    Slacker Level 9 ~ Personal Tour Guide
        HOURS: 2pm - 7pm
        PAY: $450
        SKILLS: Charisma: +2
                Body: +3
        FRIENDS: 15
        -----------
        The best part about knowing so many people is that you get to use that
        knowledge to earn your keep.  Point out all the best places to
        newcomers, and keep your friends connected to all the great places you
        visited when you were a lowly photographer.  Those who learn the most
        from you learn to love you best, and may eventually invite you into
        their inner circle.
    
    Slacker Level 10 ~ Professional Party Guest
        HOURS: 10pm - 2am
        PAY: $600
        ---------
        This is it, the ultimate lap of luxury, at no cost to you!  Living the
        good life, partying and living at someone else's house, surrounded by
        more artificial friends than the best politicians in town.  Enjoy it
        while you can...
    
    ==========================================================================
    |             Livin' Large Career Guide - PARANORMAL career track        |
    ==========================================================================
    
    Paranormal Level 1 ~ Psychic Phone Friend
        HOURS: 6pm - 12am
        PAY: $100
        SKILLS: none
        FRIENDS: none
        -------------
        You knew you were meant for this job before it was even offered to you.
        Evening hours, lots of talk on the phone, and the chance to warn
        others of impending disasters in their lives is just what you're best
        at doing.
    
    Paranormal Level 2 ~ Conspiracy Theorist
        HOURS: 11pm - 5am
        PAY: $130
        SKILLS: Charisma: +1
                Creativity: +2
        FRIENDS: none
        -------------
        They're out to get you, you just know it.  That suspicious warning on
        the phone the other night proved it too.  Charm the locals and perhaps
        you'll be able to get to the root of all this supposedly random (but
        you know better) chaos in Sim City.
    
    Paranormal Level 3 ~ Tarot Card Reader
        HOURS: 5pm - 11am
        PAY: $200
        SKILLS: Charisma: +1
                Logic: +3
        FRIENDS: none
        -------------
        Branching out on your own to do more in-depth analysis of your
        customer's love life and family history is an interesting career
        change.  Get to know your clients on a more personal level, up the
        aura on your personal appearance, and generally get away with being as
        odd as you like - everyone expects it, after all.
    
    Paranormal Level 4 ~ Hypnotist
        HOURS: 10am - 4pm
        PAY: $300
        SKILLS: Logic: +1
        FRIENDS: 3
        ----------
        Your interest in "helping" your clients get in touch with their inner
        selves has prompted you to study hypnotism, and offer your services to
        calmly and peacefully help those seeking freedom from their poor
        Earthly habits.
    
    Paranormal Level 5 ~ Medium
        HOURS: 8pm - 2am
        PAY: $375
        SKILLS: Charisma: +1
                Body: +1
                Logic: +1
        FRIENDS: 5
        ----------
        All that hypnotic work kept providing you with Otherworldly
        interference, so address it on a daily basis.  Contact deceased family
        members, friends from former lives, and even the client's long lost
        guinea pig to the wonder and appreciation of all around you.
    
    Paranormal Level 6 ~ Dowser
        HOURS: 6am - 3pm
        PAY: $480
        SKILLS: Mechanical: +1
                Charisma: +2
                Logic: +1
                Creativity: +1
        FRIENDS: 6
        ----------
        Use your gifts to help local organizations find everything from
        missing children to a new water supply.  This will earn you the notice
        of local officials, and the hours are a bit odd, but the work is
        definitely interesting...
    
    Paranormal Level 7 ~ Police Psychic
        HOURS: 6pm - 2am
        PAY: $600
        SKILLS: Charisma: +1
                Logic: +1
                Creativity: +1
        FRIENDS: 10
        -----------
        The local police force has noticed your work in the field and wants
        you to help profile and track down some of their toughest criminals
        (Just hope they aren't your neighbors.)  Late nights and strange phone
        calls abound, but you're doing the public a great service.
    
    Paranormal Level 8 ~ UFO Investigator
        HOURS: 11pm - 6am
        PAY: $810
        SKILLS: Charisma: +2
                Creativity: +1
        FRIENDS: 13
        -----------
        Keep the RV gassed up and the equipment finely tuned, because tracking
        down these UFO reports will take you all over the country in search of
        ... well, who knows what?  Develop many friends in the science
        community, and make sure your personal theories get talked about in
        many circles, so the word gets passed along.
    
    Paranormal Level 9 ~ Exorcist
        HOURS: 10am - 3pm
        PAY: $1,000
        SKILLS: Mechanical: +1
                Charisma: +2
                Body: +1
                Logic: +2
                Creativity: +2
        FRIENDS: 17
        -----------
        When science and the law can't provide answers, people turn to a
        higher authority.  That's where you come in.  Whether it's
        consecrating some earth or full-scale diabolical investigation removal,
        your powers are not questioned... nor is your cost.  Save enough souls
        and make enough friends and you could be the shining path to a whole
        "New Way" of living.
    
    Paranormal Level 10 ~ Cult Leader
        HOURS: 10am - 4pm
        PAY: $1,200
        -----------
        The New Way is here!  And you are the messenger!  Enforcing a highly
        regulated and disciplined lifestyle, you "deprogram" people from their
        selfish, materialistic ways.  Politicians, movie stars, venture
        capitalists, they all want a glimpse of the truth.  YOUR turth.  THE
        TRUTH.  And they will pay you anything to set the "free."  Display
        this wealth openly, as a lesson against "false suffering."
    
    ==========================================================================
    |             Livin' Large Career Guide - JOURNALISM career track        |
    ==========================================================================
    
    Journalism Level 1 ~ Typesetter
        HOURS: 4am - 12pm
        PAY: $120
        SKILLS: none
        FRIENDS: none
        -------------
        Prep the morning SimCity Times for its suscribers, and get the first
        look at the breaking news stories.  The hours are early, but it's a
        great way to get your foot in the door.
    
    Journalism Level 2 ~ Game Reviewer
        HOURS: 11am - 6pm
        PAY: $200
        SKILLS: Creativity: +2
        FRIENDS: none
        -------------
        The lowliest writing job you can get, but your name is in the byline.
        Game companies send you free beta builds, and you get to play them
        (game and company), deciding on a whim whether you'll give them good
        press or not.
    
    Journalism Level 3 ~ Tabloid Writer
        HOURS: 9am - 3pm
        PAY: $230
        SKILLS: Charisma: +2
        FRIENDS: 2
        ----------
        Your sensationalist side provi8des a great benefit in the
        high-circulation industry of tabloid journalism.  The seedy side of
        reporting lets you focus more on the rich and famous, too.
    
    Journalism Level 4 ~ Paparazzi
        HOURS: 5pm - 1am
        PAY: $350
        SKILLS: Logic: +2
                Creativity: +2
        FRIENDS: 2
        ----------
        Well, now since you're "in" on the rich and famous, you're capable of
        hunting them down and harassing them all day AND night.  Those
        tabloids pay better for scandalous photographs than they do for the
        accompanying article, so live as vicariously as you like.
    
    Journalism Level 5 ~ Newspaper Reporter
        HOURS: 3am - 10am
        PAY: $420
        SKILLS: Charisma: +1
                Body: +1
                Logic: +1
                Creativity: +1
        FRIENDS: 4
        ----------
        Finally - the ability to be taken seriously for all the hot topics of
        the day you've broken to the paper-reading world.  Early mornings
        continue as you struggle to meet the deadlines for the morning edition,
        and your world is filled with more serious journalists than ever
        before.
    
    Journalism Level 6 ~ Meterologist
        HOURS: 5am - 1pm
        PAY: $510
        SKILLS: Charisma: +3
                Body: +1
        FRIENDS: 6
        ----------
        Rain, sun, snow, sleet, hail, wind - or perpetual Springtime.
        Whatever the weather, you'll be the trusted source that SimCitizens
        look to for the forecasts.  Brush up on your image so people have a
        respectable, trustworthy face to watch with in the morning and
        evening braodcasts.
    
    Journalism Level 7 ~ TV Reporter
        HOURS: 12pm - 8pm
        PAY: $660
        SKILLS: Charisma: +2
                Logic: +1
        FRIENDS: 9
        ----------
        Your respected face and voice have earned you the chance to report on
        local news stories from the scene of the event.  Keep your
        presentations concise, winning, and offer perfect sound bites for the
        national news affiliates - they'll remember you for it.
    
    Journalism Level 8 ~ Investigative Reporter
        HOURS: 10am - 5pm
        PAY: $850
        SKILLS: Charisma: +1
                Body: +3
                Logic: +1
                Creativity: +1
        FRIENDS: 11
        -----------
        Building trust with your viewers over time enables you to dig in to
        those issues that matter to you the most, and present your findings to
        the public while on location.  Find enough headline-worthy stories,
        regardless of the danger involved in procuring them, share them before
        any other reporter, and you could be on your way to a seat at the main
        news desk.
    
    Journalism Level 9 ~ National News Anchor
        HOURS: 11am - 8pm
        PAY: $975
        SKILLS: Charisma: +1
                Logic: +2
                Creativity: +1
        FRIENDS: 14
        -----------
        You are the face of honesty, truth, and have that perfect hairdo
        required of all evening news anchors.  The hours are long and late,
        but you get to deliver news to the nation on politics, entertainment,
        social crises, and an assortment of crime and education issues.  More
        SimCity households know you by name than you had ever hoped for.
    
    Journalism Level 10 ~ Talk Show Host
        HOURS: 1pm - 5pm
        PAY: $1,200
        -----------
        Retiring from your anchor position has left you with the enviable
        ability to discuss the issues seizing the public's interest and
        reflect on them in a forum of your most respected peers.  Keep the
        arguments lively, the personalities slightly less-than-comfortable
        with each other, and your ratings will soar.
    
    ==========================================================================
    |             Livin' Large Career Guide - HACKER career track            |
    ==========================================================================
    
    Hacker Level 1 ~ Beta Tester
        HOURS: 9am - 5pm
        PAY: $120
        SKILLS: none
        FRIENDS: none
        -------------
        Put the next version of the software through its paces, and try to
        crash the software as often as possible.  The Company is depending on
        you to make sure this code arrives on the store shelves in the
        cleanest possible condition, provided you don't rack up too many
        late-night pizza bills.
    
    Hacker Level 2 ~ Support Tech
        HOURS: 8am - 4pm
        PAY: $150
        SKILLS: Mechanical: +2
        FRIENDS: none
        -------------
        Time in the testing trenches has earned you a break working on the
        phone.  The hours are more regular, but the work isn't very
        entertaining.  Keep up on the latest technology trends, and watch
        out for those nifty bugs that slipped through the cracks.  Keep your
        customers happy...
    
    Hacker Level 3 ~ Web Master
        HOURS: 6pm - 2am
        PAY: $200
        SKILLS: Mechanical: +1
                Logic: +2
        FRIENDS: none
        -------------
        Your understanding of what the company has to offer and what the
        customer is looking has you uniquely suited to creating (and
        maintaining) the company's website.  Expect late-night work to avoid
        high-traffic downtimes, and requests from literally everyone in the
        company for changes and additions to your fine work.
    
    Hacker Level 4 ~ Hacker
        HOURS: 12am - 9am
        PAY: $240
        SKILLS: Mechanical: +1
                Logic: +2
        FRIENDS: 2
        ----------
        Answering to the world was for the birds, so causing trouble on your
        own time has all the advantages you've been seeking.  Keep your mind
        sharp so you cdan infiltrate government databases and eventually hone
        your skills to go after international banks.
    
    Hacker Level 5 ~ Security Consultant
        HOURS: 10am - 7pm
        PAY: $400
        SKILLS: Creativity: +4
        FRIENDS: 3
        ----------
        Getting caught breaking into that government database had you on the
        brink of incarceration.  Fortunately, the SimCitySoftware Company
        needs someone to help protect their Intellectual Properities from
        people with just your kinds of skills, so they'll let you out on
        probation if you agree to beef up their electronic security.  Keep
        your creative and logic skills high to outsmart your former friends'
        assault on your new company's firewall.
    
    Hacker Level 6 ~ Game Designer
        HOURS: 2pm - 11pm
        PAY: $610
        SKILLS: Charisma: +2
                Logic: +1
                Creativity: +2
        FRIENDS: 5
        ----------
        Good thing you've gotten so creative as of late - turns out your ideas
        for games have caught the eyes and ears of the Powers That Be.  Now
        the pressure's on for you to develop a game script that will capture
        the public's interest, as well.  That also means you get to work
        nights, since that's when the engineers are at the office.
    
    Hacker Level 7 ~ Internet Entrepreneur
        HOURS: 10am - 8pm
        PAY: $800
        SKILLS: Charisma: +2
                Logic: +1
                Creativity: +1
        FRIENDS: 6
        ----------
        Take your brilliant ideas out into the e-commerce world on your own.
        The hours are ridiculously long, the work is physically and mentally
        exhausting, but the payoff could be big at the end of the road.  Make
        sure you don't overspend your VC budget in the first month, and
        there's a chance others may want to work for you.
    
    Hacker Level 8 ~ Software CEO
        HOURS: 10am - 7pm
        PAY: $1,100
        SKILLS: Mechanical: +1
                Charisma: +2
                Logic: +1
                Creativity: +2
        FRIENDS: 8
        ----------
        If you lead, they will follow... and they have.  You are now a
        hard-working, headline-0making software industry baron, with
        impossible work hours, lots of healthy industry competition, and a
        P/L report to die for.
    
    Hacker Level 9 ~ Venture Capitalist
        HOURS: 11am - 8pm
        PAY: $1,300
        SKILLS: Mechanical: +2
                Charisma: +2
                Logic: +2
                Creativity: +1
        FRIENDS: 8
        ----------
        All those stock options paid off - now that you've gotten more liquid,
        you can pick and choose which struggling little startups will earn
        your magnanimity, as well as the prestige for your name as a backing
        of their work.
    
    Hacker Level 10 ~ Information Overlord
        HOURS: 11am - 8pm
        PAY: $1,550
        -----------
        Just when you thought it couldn't get any better, the hours eased up,
        the public became both worshipful and insufferable, and you have all
        the answers that everyone else in technology is seeking.  You can
        become increasingly reclusive, bulking up your home security system,
        and taking lots of phone calls, but the money just keeps rolling in.
    
     /--------------------------------\
    |  Chapter Seven: Career Analysis  |
     \--------------------------------/
    The numbers are in!  All charts are complete; all analyses are written.
    
    Just the reminders that I had posted here before: first, I am not going
    to sit here and say "All right, take this career - it's the best."  I
    simply can't do that - you have to decide based on your Sim's situation
    and your goals.  You can read more about that below.
    
    Second, please note that the majority of this chapter is based on the
    assumption that you are choosing the career that you want to keep
    forever.  (i.e. your "final" career)  I do mention a few things about
    short-term jobs, but I go much more in-depth based on that assumption.
    
    That's all!  Go ahead and check it out.
    
    * * * * * * * * * * * * *
    * 6.1) Charts by Career *
    * * * * * * * * * * * * *
    Here are charts that put each level of each career side by side, and show
    you how each level increases in stats & wage earned.  This chart compares
    level-by-level within a career.  This shows you the rate of increase of
    many of the attributes of the careers.  You can also compare these
    increases with other careers; wither do it yourself, or see the comparison
    charts below.
    We start at the beginning, with the BUSINESS Career Track.
    
    Quick Notes:
    Before we begin, here are a few notes to keep the chart as non-confusing
    as possible.
    -Increase is wage from the last level
    -Skills & Friends needed are not included; for those, see the previous
     part.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The BUSINESS Career Track
    1. Mailroom Clerk         9am - 3pm (6)    $120   -=[n/a]=-  $20/hr.
    2. Executive Assistant    9am - 4pm (7)    $180   +$60       $25/hr.
    3. Field Sales Rep        9am - 4pm (7)    $250   +$70       $35/hr.
    4. Junior Executive       9am - 4pm (7)    $320   +$70       $45/hr.
    5. Executive              9am - 4pm (7)    $400   +$80       $57/hr.
    6. Senior Manager         9am - 4pm (7)    $540   +$140      $77/hr.
    7. Vice President         9am - 5pm (8)    $660   +$120      $83/hr.
    8. President              9am - 5pm (8)    $800   +$140      $100/hr.
    9. CEO                    9am - 4pm (7)    $950   +$150      $135/hr.
    10. Business Tycoon       9am - 3pm (6)    $1200  +$250      $200/hr.
    BUSINESS AVERAGES: 7.0 hrs/day   +$120.0/promotion   $77.7/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The ENTERTAINMENT Career Track
    1. Waiter / Waitress      9am - 3pm (6)    $100   -=[n/a]=-  $17/hr.
    2. Extra                  9am - 3pm (6)    $150   +$50       $25/hr.
    3. Bit Player             9am - 3pm (6)    $200   +$50       $33/hr.
    4. Stunt Double           9am - 4pm (7)    $275   +$75       $39/hr.
    5. B-Movie Star           10am- 5pm (7)    $375   +$100      $54/hr.
    6. Supporting Player      10am- 6pm (8)    $500   +$125      $63/hr.
    7. TV Star                10am- 6pm (8)    $660   +$160      $83/hr.
    8. Feature Star           5pm - 1am (8)    $900   +$240      $113/hr.
    9. Broadway Star          10am- 5pm (7)    $1100  +$200      $157/hr.
    10. Superstar             10am- 3pm (5)    $1400  +$300      $280/hr.
    ENTERTAINMENT AVERAGES: 6.8 hrs/day   +$144.4/promotion   $86.4/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The LAW ENFORCEMENT Career Track
    1. Security Guard         12am- 6am (6)    $240   -=[n/a]=-  $40/hr.
    2. Cadet                  9am - 3pm (6)    $320   +$80       $53/hr.
    3. Patrolman              5pm - 1am (8)    $380   +$60       $48/hr.
    4. Desk Sergeant          9am - 3pm (6)    $440   +$60       $73/hr.
    5. Vice Squad             10pm- 4am (6)    $490   +$50       $82/hr.
    6. Detective              9am - 3pm (6)    $540   +$50       $90/hr.
    7. Lieutenant             9am - 3pm (6)    $590   +$50       $98/hr.
    8. SWAT Team Leader       9am - 3pm (6)    $625   +$35       $104/hr.
    9. Police Chief           9am - 5pm (8)    $650   +$25       $81/hr.
    10. Captain Hero          10am- 5pm (7)    $700   +$50       $100/hr.
    LAW ENFORCEMENT AVERAGES: 6.5 hrs/day   +$51.1/promotion   $76.9/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The LIFE OF CRIME Career Track
    1. Pickpocket             9am - 3pm (6)    $140   -=[n/a]=-  $23/hr.
    2. Bagman                 11pm- 7am (8)    $200   +$60       $25/hr.
    3. Bookie                 12pm- 7pm (7)    $275   +$75       $39/hr.
    4. Con Artist             9am - 3pm (6)    $350   +$75       $58/hr.
    5. Getaway Driver         5pm - 1am (8)    $425   +$75       $53/hr.
    6. Bank Robber            3pm -11pm (8)    $530   +$105      $66/hr.
    7. Cat Burgular           9pm - 3am (6)    $640   +$110      $107/hr.
    8. Counterfeiter          9am - 3pm (6)    $760   +$120      $127/hr.
    9. Smuggler               9am - 3pm (6)    $900   +$140      $150/hr.
    10. Criminal Mastermind   6pm -12am (6)    $1100  +$200      $183/hr.
    LIFE OF CRIME AVERAGES: 6.7 hrs/day   +$106.7/promotion   $83.1/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The MEDICINE Career Track
    1. Medical Technician     9am - 3pm (6)    $200   -=[n/a]=-  $33/hr.
    2. Paramedic              11pm- 5am (6)    $275   +$75       $46/hr.
    3. Nurse                  9am - 3pm (6)    $340   +$65       $57/hr.
    4. Intern                 9am - 3pm (6)    $410   +$70       $68/hr.
    5. Resident               9pm - 4am (7)    $480   +$70       $69/hr.
    6. General Practitioner   10am- 6pm (8)    $550   +$70       $69/hr.
    7. Specialist             10am- 4pm (6)    $625   +$75       $104/hr.
    8. Surgeon                10am- 4pm (6)    $700   +$75       $117/hr.
    9. Medical Researcher     9am - 4pm (7)    $775   +$75       $111/hr.
    10. Chief of Hospital Staff9am - 4pm(7)    $850   +$75       $121/hr.
    MEDICINE AVERAGES: 6.5 hrs/day   +$72.2/promotion   $79.5/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The MILITARY Career Track
    1. Recruit                6am -12pm (6)    $250   -=[n/a]=-  $42/hr.
    2. Elite Forces           7am - 1pm (6)    $325   +$75       $54/hr.
    3. Drill Instructor       8am - 2pm (6)    $400   +$75       $67/hr.
    4. Junior Officer         9am - 3pm (6)    $450   +$50       $75/hr.
    5. Counter-Intelligence   9am - 3pm (6)    $500   +$50       $83/hr.
    6. Flight Officer         9am - 3pm (6)    $550   +$50       $92/hr.
    7. Senior Officer         9am - 3pm (6)    $580   +$30       $97/hr.
    8. Commander              9am - 3pm (6)    $600   +$20       $100/hr
    9. Astronaut              9am - 3pm (6)    $625   +$25       $104/hr.
    10. General               9am - 3pm (6)    $650   +$25       $108/hr.
    MILITARY AVERAGES: 6.0 hrs/day   +$44.4/promotion   $82.2/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The POLITICS Career Track
    1. Campaign Worker        9am - 6pm (9)    $220   -=[n/a]=-  $24/hr.
    2. Intern                 9am - 3pm (6)    $300   +$80       $50/hr.
    3. Lobbyist               9am - 3pm (6)    $360   +$60       $60/hr.
    4. Campaign Manager       9am - 6pm (9)    $430   +$70       $47/hr.
    5. City Council Member    9am - 3pm (6)    $485   +$55       $81/hr.
    6. State Assemblyman      9am - 4pm (7)    $540   +$55       $77/hr.
    7. Congressman            9am - 3pm (6)    $600   +$60       $100/hr.
    8. Judge                  9am - 3pm (6)    $650   +$50       $108/hr.
    9. Senator                9am - 6pm (9)    $700   +$50       $78/hr.
    10. Mayor                 9am - 3pm (6)    $750   +$50       $125/hr.
    POLITICS AVERAGES: 7.0 hrs/day   +$58.9/promotion   $75.0/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The PRO ATHLETE Career Track
    1. Team Mascot            9am - 3pm (6)    $120   -=[n/a]=-  $20/hr.
    2. Minor Leaguer          9am - 3pm (6)    $170   +$50       $28/hr.
    3. Rookie                 9am - 3pm (6)    $230   +$60       $38/hr.
    4. Starter                9am - 3pm (6)    $300   +$70       $50/hr.
    5. All-Star               9am - 3pm (6)    $385   +$85       $64/hr.
    6. MVP                    9am - 3pm (6)    $510   +$125      $85/hr.
    7. Superstar              9am - 4pm (7)    $680   +$170      $97/hr.
    8. Assistant Coach        9am - 2pm (5)    $850   +$180      $170/hr.
    9. Coach                  9am - 3pm (6)    $1000  +$150      $167/hr.
    10. Hall of Famer         9am - 3pm (6)    $1300  +$300      $217/hr.
    PRO ATHLETE AVERAGES: 6.0 hrs/day   +$132.2/promotion   $93.6/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The SCIENCE Career Track
    1. Test Subject            9am - 3pm (6)    $155   -=[n/a]=-  $26/hr.
    2. Lab Assistant           11pm- 5am (6)    $230   +$75       $38/hr.
    3. Field Researcher        9am - 3pm (6)    $320   +$90       $53/hr.
    4. Science Teacher         9am - 4pm (7)    $375   +$55       $54/hr.
    5. Project Leader          10am- 5pm (7)    $450   +$75       $64/hr.
    6. Inventor                10am- 7pm (9)    $540   +$90       $60/hr.
    7. Scholar                 10am- 3pm (5)    $640   +$100      $128/hr.
    8. Top Secret Researcher   10am- 3pm (5)    $740   +$100      $148/hr.
    9. Theorist                10am- 2pm (4)    $870   +$130      $218/hr.
    10. Mad Scientist          10am- 2pm (4)    $1000  +$130      $250/hr.
    SCIENCE AVERAGES: 5.9 hrs/day   +$93.9/promotion   $103.9/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The X-TREME Career Track
    1. Daredevil              9am - 3pm (6)    $175   -=[n/a]=-  $29/hr.
    2. Bungee Jump Instructor 9am - 3pm (6)    $250   +$75       $42/hr.
    3. Whitewater Guide       9am - 3pm (6)    $325   +$75       $54/hr.
    4. Xtreme Circuit Pro     9am - 3pm (6)    $400   +$75       $67/hr.
    5. Bush Pilot             9am - 3pm (6)    $475   +$75       $79/hr.
    6. Mountain Climber       9am - 3pm (6)    $550   +$75       $92/hr.
    7. Photojournalist        9am - 3pm (6)    $650   +$100      $108/hr.
    8. Treasure Hunter        10am- 5pm (7)    $725   +$75       $104/hr.
    9. Grand Prix Driver      10am- 4pm (6)    $825   +$100      $138/hr.
    10. International Spy     11am- 5pm (6)    $925   +$100      $154/hr.
    SCIENCE AVERAGES: 6.1 hrs/day   +$83.0/promotion   $86.7/hr.
    
    =ABOVE: The Sims==================================BELOW: Livin' Large=
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The MUSICIAN Career Track
    1. Subway Musician        3pm - 8pm (5)    $90    -=[n/a]=-  $18/hr.
    2. Piano Tuner            9am - 4pm (7)    $120   +$30       $17/hr.
    3. Wedding Singer         9am - 3pm (6)    $190   +$60       $32/hr.
    4. Lounge Singer          8pm - 4pm (8)    $250   +$60       $31/hr.
    5. High School Band Teacher7am- 2pm (7)    $325   +$75       $46/hr.
    6. Roadie                 11am- 8pm (9)    $400   +$75       $44/hr.
    7. Back-up Musician       12pm- 9pm (9)    $550   +$150      $61/hr.
    8. Studio Musician        11am- 6pm (7)    $700   +$150      $100/hr.
    9. Rock Star              5pm - 2am (9)    $1100  +$400      $122/hr.
    10. Celebrity Activist    10am- 3pm (5)    $1400  +$300      $280/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The SLACKER Career Track
    1. Golf Caddy             5am -10am (5)    $90    -=[n/a]=-  $18/hr.
    2. Convenience Store Clerk10am- 3pm (5)    $110   +$20       $22/hr.
    3. Life Guard             9am - 3pm (6)    $150   +$40       $25/hr.
    4. Record Store Clerk     12pm- 5pm (5)    $180   +$30       $36/hr.
    5. Party D.J.             11pm- 4am (5)    $220   +$40       $44/hr.
    6. Projectionist          6pm - 1am (7)    $280   +$60       $40/hr.
    7. Video Editor           12pm- 6pm (6)    $350   +$70       $58/hr.
    8. Free Lance Photographer12pm- 5pm (5)    $400   +$50       $80/hr.
    9. Personal Tour Guide    2pm - 7pm (5)    $450   +$50       $90/hr.
    10. Professional Party Guest10pm-2am(4)    $600   +$150      $150/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The PARANORMAL Career Track
    1. Psychic Phone Friend   6pm -12am (6)    $100   -=[n/a]=-  $17/hr.
    2. Conspiracy Theorist    11pm- 5am (6)    $130   +$30       $22/hr.
    3. Tarot Card Reader      5pm -11pm (6)    $200   +$70       $33/hr.
    4. Hypnotist              10am- 4pm (6)    $300   +$100      $50/hr.
    5. Medium                 8pm - 2am (6)    $375   +$75       $62/hr.
    6. Dowser                 6am - 3pm (9)    $480   +$105      $53/hr.
    7. Police Psychic         6pm - 2am (8)    $600   +$120      $75/hr.
    8. UFO Investigator       11pm- 6am (7)    $810   +$210      $116/hr.
    9. Exorcist               10am- 3pm (5)    $1000  +$190      $200/hr.
    10. Cult Leader           10am- 4pm (6)    $1200  +$200      $200/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The JOURNALISM Career Track
    1. Typesetter             4am -12pm (8)    $120   -=[n/a]=-  $15/hr.
    2. Game Reviewer          11am- 6pm (7)    $200   +$80       $28/hr.
    3. Tabloid Writer         9am - 3pm (6)    $230   +$30       $38/hr.
    4. Paparazzi              5pm - 1am (8)    $350   +$120      $44/hr.
    5. Newspaper Reporter     3am -10am (7)    $420   +$70       $60/hr.
    6. Meterologist           5am - 1pm (8)    $510   +$90       $64/hr.
    7. TV Reporter            12pm- 8pm (8)    $660   +$150      $82/hr.
    8. Investigative Reporter 10am- 5pm (7)    $850   +$190      $121/hr.
    9. National News Anchor   11am- 8pm (9)    $975   +$125      $108/hr.
    10. Talk Show Host        1pm - 5pm (4)    $1200  +$225      $300/hr.
    
    Level # & Name          | HoursWorked(#) | Wage | Increase | Wage/Hour
    ----------------------------------------------------------------------
    The HACKER Career Track
    1. Beta Tester            9am - 5pm (8)    $120   -=[n/a]=-  $15/hr.
    2. Support Tech           8am - 4pm (8)    $150   +$30       $19/hr.
    3. Web Master             6pm - 2am (8)    $200   +$50       $25/hr.
    4. Hacker                 12am- 9am (9)    $240   +$40       $27/hr.
    5. Security Consultant    10am- 7pm (9)    $400   +$160      $44/hr.
    6. Game Designer          2pm -11pm (9)    $610   +$210      $68/hr.
    7. Internet Entrepreneur  10am- 8pm (10)   $800   +$190      $80/hr.
    8. Software CEO           10am- 7pm (9)    $1100  +$300      $122/hr.
    9. Venture Capitalist     11am- 8pm (9)    $1300  +$200      $144/hr.
    10. Information Overlord  11am- 8pm (9)    $1550  +$250      $172/hr.
     
    * * * * * * * * * * * * * * * * * * * *
    * 6.2) Career Comparison:Hours Worked *
    * * * * * * * * * * * * * * * * * * * *
    Here's a nice little chart to show the total hours worked for each level
    of each career.  The average hours worked is at the far right
    side.  The first chart shows the careers in their original order, the
    second shows them sorted by average hours worked.  An analysis follows.
    
    This chart shows the careers in their order (as defined by the SIMS
    instruction manual.)  Above the line are SIMS careers, below the line
    are Livin' Large careers.
    |----------------------------------------------------|
    |        Levels:| 1  2  3  4  5  6  7  8  9  10  AVG.|
    |---------------|------------------------------------|
    |BUSINESS       | 6  7  7  7  7  7  8  8  7  6   7.0 |
    |ENTERTAINMENT  | 6  6  6  7  7  8  8  8  7  5   6.8 |
    |LAW ENFORCEMENT| 6  6  8  6  6  6  6  6  8  7   6.5 |
    |LIFE OF CRIME  | 6  8  7  6  8  8  6  6  6  6   6.7 |
    |MEDICINE       | 6  6  6  6  7  8  6  6  7  7   6.5 |
    |MILITARY       | 6  6  6  6  6  6  6  6  6  6   6.0 |
    |POLITICS       | 9  6  6  9  6  7  6  6  9  6   7.0 |
    |PRO ATHLETE    | 6  6  6  6  6  6  7  5  6  6   6.0 |
    |SCIENCE        | 6  6  6  7  7  9  5  5  4  4   5.9 |
    |X-TREME        | 6  6  6  6  6  6  6  7  6  6   6.1 |
    |----------------------------------------------------|
    |MUSICIAN       | 5  7  6  8  7  9  9  7  9  5   7.2 |
    |SLACKER        | 5  5  6  5  5  7  6  5  5  4   5.3 |
    |PARANORMAL     | 6  6  6  6  6  9  8  7  5  6   6.5 |
    |JOURNALISM     | 8  7  6  8  7  8  8  7  9  4   7.2 |
    |HACKER         | 8  8  8  9  9  9 10  9  9  9   8.8 |
    |------------------|---------------------------------|
                       |CAREER STANDARD (hours/day): 6.63|
                       |---------------------------------|
    
    SORTED from least average hours worked to most average hours worked
    (per day.)  The careers above the line are better than the career
    standard, the careers below the line are worse than the career standard.
    |----------------------------------------------------|
    |        Levels:| 1  2  3  4  5  6  7  8  9  10  AVG.|
    |---------------|------------------------------------|
    |SLACKER        | 5  5  6  5  5  7  6  5  5  4   5.3 |
    |SCIENCE        | 6  6  6  7  7  9  5  5  4  4   5.9 |
    |MILITARY       | 6  6  6  6  6  6  6  6  6  6   6.0 |
    |PRO ATHLETE    | 6  6  6  6  6  6  7  5  6  6   6.0 |
    |X-TREME        | 6  6  6  6  6  6  6  7  6  6   6.1 |
    |LAW ENFORCEMENT| 6  6  8  6  6  6  6  6  8  7   6.5 |
    |MEDICINE       | 6  6  6  6  7  8  6  6  7  7   6.5 |
    |PARANORMAL     | 6  6  6  6  6  9  8  7  5  6   6.5 |
    |----------------------------------------------------|
    |LIFE OF CRIME  | 6  8  7  6  8  8  6  6  6  6   6.7 |
    |ENTERTAINMENT  | 6  6  6  7  7  8  8  8  7  5   6.8 |
    |BUSINESS       | 6  7  7  7  7  7  8  8  7  6   7.0 |
    |POLITICS       | 9  6  6  9  6  7  6  6  9  6   7.0 |
    |MUSICIAN       | 5  7  6  8  7  9  9  7  9  5   7.2 |
    |JOURNALISM     | 8  7  6  8  7  8  8  7  9  4   7.2 |
    |HACKER         | 8  8  8  9  9  9 10  9  9  9   8.8 |
    |------------------|---------------------------------|
                       |CAREER STANDARD (hours/day): 6.63|
                       |---------------------------------|
    
    SLACKER is most clearly the winner here, with an average of 5.3 hours per
    day.  Nearly all of SLACKER's levels are below 6 hours, with level 10
    being only 4.  The career never tops 7 hours a day, and even 7 hours a
    day isn't bad.  This balances out the horrific pay.  If you want a more
    balanced career, SCIENCE looks good.  The average is 5.9 hours.  After
    you clear a nine-hour hurdle at level 6, all the rest of the levels are
    4-5 hours, with level 10 being only 4 hours long.  The pay is not bad,
    either ($1000 at level 10).  MILITARY and PRO ATHLETE are both excellent
    choices in terms of time worked; MILITARY has a six-hour workday on all
    levels, while PRO ATHLETE has one seven hour day and one five hour day.
    
    * * * * * * * * * * * * * * * * * * * *
    * 6.3) Career Comparison: Wage Earned *
    * * * * * * * * * * * * * * * * * * * *
    Here's a chart that shows wage per level of each career.  The 10th level
    wage is on the far right.  The top chart shows careers in original order;
    bottom shows sorted by final level wage.
    
    This chart shows the careers in their order (as defined by the SIMS
    instruction manual.)  The careers above the line are SIMS careers, the
    careers below the line are Livin' Large careers.
    |------------------------------------------------------------------|
    |        Levels:|  1    2    3    4    5    6    7    8    9    10 |
    |---------------|--------------------------------------------------|
    |BUSINESS       |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200|
    |ENTERTAINMENT  |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400|
    |LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 |
    |LIFE OF CRIME  |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100|
    |MEDICINE       |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 |
    |MILITARY       |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 |
    |POLITICS       |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 |
    |PRO ATHLETE    |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300|
    |SCIENCE        |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000|
    |X-TREME        |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 |
    |------------------------------------------------------------------|
    |MUSICIAN       |$90  $120 $190 $250 $325 $400 $550 $700 $1100$1400|
    |SLACKER        |$90  $110 $150 $180 $220 $280 $350 $400 $450 $600 |
    |PARANORMAL     |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200|
    |JOURNALISM     |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200|
    |HACKER         |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550|
    |--------------------------|---------------------------------------|
                               |CAREER STANDARD (wage earned): $1055.00|
                               |---------------------------------------|
    
    SORTED from most earned in the 10th level to least earned in the 10th 
    level.  The careers above the line are better than the career standard,
    the careers below the line are worse than the career standard.
    |------------------------------------------------------------------|
    |        Levels:|  1    2    3    4    5    6    7    8    9    10 |
    |---------------|--------------------------------------------------|
    |HACKER         |$120 $150 $200 $240 $400 $610 $800 $1100$1300$1550|
    |ENTERTAINMENT  |$100 $150 $200 $275 $375 $500 $660 $900 $1100$1400|
    |MUSICIAN       |$90  $120 $190 $250 $325 $400 $550 $700 $1100$1400|
    |PRO ATHLETE    |$120 $170 $230 $300 $385 $510 $680 $850 $1000$1300|
    |BUSINESS       |$120 $180 $250 $320 $400 $540 $660 $800 $950 $1200|
    |PARANORMAL     |$100 $130 $200 $300 $375 $480 $600 $810 $1000$1200|
    |JOURNALISM     |$120 $200 $230 $350 $420 $510 $660 $850 $975 $1200|
    |LIFE OF CRIME  |$140 $200 $275 $350 $425 $530 $640 $760 $900 $1100|
    |------------------------------------------------------------------|
    |SCIENCE        |$155 $230 $320 $375 $450 $540 $640 $740 $870 $1000|
    |X-TREME        |$175 $250 $325 $400 $475 $550 $650 $725 $825 $925 |
    |MEDICINE       |$200 $275 $340 $410 $480 $550 $625 $700 $775 $850 |
    |POLITICS       |$220 $300 $360 $430 $485 $540 $600 $650 $700 $750 |
    |LAW ENFORCEMENT|$240 $320 $380 $440 $490 $540 $590 $625 $650 $700 |
    |MILITARY       |$250 $325 $400 $450 $500 $550 $580 $600 $625 $650 |
    |SLACKER        |$90  $110 $150 $180 $220 $280 $350 $400 $450 $600 |
    |--------------------------|---------------------------------------|
                               |CAREER STANDARD (wage earned): $1055.00|
                               |---------------------------------------|
    
    Who would have guessed?  I certainly wouldn't have.  HACKER takes top
    honors here, hauling in $550 more than a grand, and $150 more than its
    two competitors, ENTERTAINMENT and MUSICIAN.  HACKER also tops a grand
    per day on level 8, something no other careers to.  It doesn't take too
    much looking before you can spot a trend: generally, starting pay (i.e.
    level 1 pay) is ascending the chart (with the obvious exception of
    SLACKER).  This means that the more you earn in the beginning, the less
    you earn at the end.  Compare MUSICIAN to MILITARY.  MILITARY earns a
    whole chunk of money at the beginning, but only $650 at the end.
    Meanwhile, MUSICIAN earns only $90 in the beginning (almost not enough to
    support yourself), but earns $1400 at the end.
    Another tip: SCIENCE, despite being right below the line, is an excellent
    career because of the short hour load.
    
    * * * * * * * * * * * * * * * * * * * * *
    * 6.4) Career Comparison: Wage Increase *
    * * * * * * * * * * * * * * * * * * * * *
    This chart shows the wage increase from promotion to promotion, comparing
    different careers.  The top chart shows careers in their original order,
    bottom chart is sorted by best average.
    
    This chart shows the careers in their order (as defined by the SIMS
    instruction manual.)  The careers above the line are SIMS careers, the
    careers below the line are Livin' Large careers.
    |------------------------------------------------------------------------|
    |        Levels:| 1    2    3    4    5    6    7    8    9   10    AVG. |
    |---------------|--------------------------------------------------------|
    |BUSINESS       |     +60  +70  +70  +80  +140 +120 +140 +150 +250 +120.0|
    |ENTERTAINMENT  |     +50  +50  +75  +100 +125 +160 +240 +200 +300 +144.4|
    |LAW ENFORCEMENT|     +80  +60  +60  +50  +50  +50  +35  +25  +50  +51.1 |
    |LIFE OF CRIME  |     +60  +75  +75  +75  +105 +110 +120 +140 +200 +106.7|
    |MEDICINE       |     +75  +65  +70  +70  +70  +75  +75  +75  +75  +72.2 |
    |MILITARY       |     +75  +75  +50  +50  +50  +30  +20  +25  +25  +44.4 |
    |POLITICS       |     +80  +60  +70  +55  +55  +60  +50  +50  +50  +58.9 |
    |PRO ATHLETE    |     +50  +60  +70  +85  +125 +170 +180 +150 +300 +132.2|
    |SCIENCE        |     +75  +90  +55  +75  +90  +100 +100 +130 +130 +93.9 |
    |X-TREME        |     +75  +75  +75  +75  +75  +100 +75  +100 +100 +83.0 |
    |------------------------------------------------------------------------|
    |MUSICIAN       |     +30  +60  +60  +75  +75  +150 +150 +400 +300 +144.4|
    |SLACKER        |     +20  +40  +30  +40  +60  +70  +50  +50  +150 +56.6 |
    |PARANORMAL     |     +30  +70  +100 +75  +105 +120 +210 +190 +200 +122.2|
    |JOURNALISM     |     +80  +30  +120 +70  +90  +150 +190 +125 +225 +120.0|
    |HACKER         |     +30  +50  +40  +160 +210 +190 +300 +200 +250 +158.9|
    |-----------------|------------------------------------------------------|
                      |CAREER STANDARD (wage increase per promotion): +$100.6|
                      |------------------------------------------------------|
    
    SORTED from highest average wage increase per promotion to lowest average
    wage increase per promotion.  The careers above the line are better than
    the career standard, while careers below the line are worse than the
    career standard.
    |------------------------------------------------------------------------|
    |        Levels:| 1    2    3    4    5    6    7    8    9   10    AVG. |
    |---------------|--------------------------------------------------------|
    |HACKER         |     +30  +50  +40  +160 +210 +190 +300 +200 +250 +158.9|
    |ENTERTAINMENT  |     +50  +50  +75  +100 +125 +160 +240 +200 +300 +144.4|
    |MUSICIAN       |     +30  +60  +60  +75  +75  +150 +150 +400 +300 +144.4|
    |PRO ATHLETE    |     +50  +60  +70  +85  +125 +170 +180 +150 +300 +132.2|
    |PARANORMAL     |     +30  +70  +100 +75  +105 +120 +210 +190 +200 +122.2|
    |BUSINESS       |     +60  +70  +70  +80  +140 +120 +140 +150 +250 +120.0|
    |JOURNALISM     |     +80  +30  +120 +70  +90  +150 +190 +125 +225 +120.0|
    |LIFE OF CRIME  |     +60  +75  +75  +75  +105 +110 +120 +140 +200 +106.7|
    |------------------------------------------------------------------------|
    |SCIENCE        |     +75  +90  +55  +75  +90  +100 +100 +130 +130 +93.9 |
    |X-TREME        |     +75  +75  +75  +75  +75  +100 +75  +100 +100 +83.0 |
    |MEDICINE       |     +75  +65  +70  +70  +70  +75  +75  +75  +75  +72.2 |
    |POLITICS       |     +80  +60  +70  +55  +55  +60  +50  +50  +50  +58.9 |
    |SLACKER        |     +20  +40  +30  +40  +60  +70  +50  +50  +150 +56.6 |
    |LAW ENFORCEMENT|     +80  +60  +60  +50  +50  +50  +35  +25  +50  +51.1 |
    |MILITARY       |     +75  +75  +50  +50  +50  +30  +20  +25  +25  +44.4 |
    |-----------------|------------------------------------------------------|
                      |CAREER STANDARD (wage increase per promotion): +$100.6|
                      |------------------------------------------------------|
    
    Isn't this interesting?  This chart looks almost identical to the last, in
    terms of which careers are above and below the line, with SCIENCE again
    right below the line and HACKER again taking the top spot.  HACKER might
    start out slow in terms of increase, but really picks up soon (going into
    triple digits as early as level 5).  You might say "Oh, but PARANORMAL and
    JOURNALISM have triple digits in level 4!"  Yes, that's true, but they
    both drop back down again and don't enter triples until level 6, level 7
    in the case of JOURNALISM.  SLACKER, LAW ENFORCEMENT, and MILITARY are
    again tumbled to the very bottom.
    
    * * * * * * * * * * * * * * * * * * * * *
    * 6.4) Career Comparison: Wage per Hour *
    * * * * * * * * * * * * * * * * * * * * *
    This chart shows the wage per hour from level to level, comparing
    different careers.  The top chart shows careers in their original order,
    bottom chart is sorted by best average.
    
    This chart shows the careers in their order (as defined by the SIMS
    instruction manual.)  The careers above the line are SIMS careers, while
    the careers below the line are Livin' Large careers.  ALL NUMBERS ARE PER
    HOUR ($##/hr).
    |--------------------------------------------------------------|
    |        Levels:| 1   2   3   4   5   6   7   8   9   10  AVG. |
    |---------------|----------------------------------------------|
    |BUSINESS       |20  25  35  45  57  77  83  100 135 200  77.7 | 
    |ENTERTAINMENT  |17  25  33  39  54  63  83  113 157 280  86.4 |
    |LAW ENFORCEMENT|40  53  48  73  82  90  98  104 81  100  76.9 |
    |LIFE OF CRIME  |23  25  39  58  53  66  107 127 150 183  83.1 |
    |MEDICINE       |33  46  57  68  69  69  104 117 111 121  79.5 |
    |MILITARY       |42  54  67  75  83  92  97  100 104 108  82.2 |
    |POLITICS       |24  50  60  47  81  77  100 108 78  125  75.0 |
    |PRO ATHLETE    |20  28  38  50  64  85  97  170 167 217  93.6 |
    |SCIENCE        |26  38  53  54  64  60  128 148 218 250  103.9|
    |X-TREME        |29  42  54  67  79  92  108 104 138 154  86.7 |
    |--------------------------------------------------------------|
    |MUSICIAN       |18  17  32  31  46  44  61  100 122 280  75.1 |
    |SLACKER        |18  22  25  36  44  40  58  80  90  150  56.3 |
    |PARANORMAL     |17  22  33  50  62  53  75  116 200 200  82.8 |
    |JOURNALISM     |15  28  38  44  60  64  82  121 108 300  86.0 |
    |HACKER         |15  19  25  27  44  68  80  122 144 172  71.6 |
    |---|----------------------------------------------------------|
        |CAREER STANDARD (wage earned per hour of work): $81.12/hr.|
        |----------------------------------------------------------|
    
    SORTED from highest average dollars per hour of working time to lowest
    average dollars per hour of working time.  The careers above the line are
    ones that are better than the career standard, while the careers below
    are worse.  ALL NUMBERS ARE PER HOUR ($##/hr)
    |--------------------------------------------------------------|
    |        Levels:| 1   2   3   4   5   6   7   8   9   10  AVG. |
    |---------------|----------------------------------------------|
    |SCIENCE        |26  38  53  54  64  60  128 148 218 250  103.9| 
    |PRO ATHLETE    |20  28  38  50  64  85  97  170 167 217  93.6 |
    |X-TREME        |29  42  54  67  79  92  108 104 138 154  86.7 |
    |ENTERTAINMENT  |17  25  33  39  54  63  83  113 157 280  86.4 |
    |JOURNALISM     |15  28  38  44  60  64  82  121 108 300  86.0 |
    |LIFE OF CRIME  |23  25  39  58  53  66  107 127 150 183  83.1 |
    |PARANORMAL     |17  22  33  50  62  53  75  116 200 200  82.8 |
    |MILITARY       |42  54  67  75  83  92  97  100 104 108  82.2 |
    |--------------------------------------------------------------|
    |MEDICINE       |33  46  57  68  69  69  104 117 111 121  79.5 |
    |BUSINESS       |20  25  35  45  57  77  83  100 135 200  77.7 |
    |LAW ENFORCEMENT|40  53  48  73  82  90  98  104 81  100  76.9 |
    |MUSICIAN       |18  17  32  31  46  44  61  100 122 280  75.1 |
    |POLITICS       |24  50  60  47  81  77  100 108 78  125  75.0 |
    |HACKER         |15  19  25  27  44  68  80  122 144 172  71.6 |
    |SLACKER        |18  22  25  36  44  40  58  80  90  150  56.3 |
    |---|----------------------------------------------------------|
        |CAREER STANDARD (wage earned per hour of work): $81.12/hr.|
        |----------------------------------------------------------|
    
    This chart is not identical to the last two, and shouldn't be, since this
    compares salary to work hours.  This is almost the most important chart to
    look at (out of the three money charts) because it accurately judges
    careers by both salary and work hours.  HACKER is sent sprawling to the
    near bottom because of the incredible work schedule, and ENTERTAINMENT and
    MUSICIAN are both low because of the same reason: higher work hours.  Here,
    you can see that SCIENCE is the best.  While pay isn't stellar, the work
    schedule is very low, therefore you earn the most buck for the amount of
    work that you do.
    
    * * * * * * * * * * * * * * * * * * * * * *
    * 6.5) Career Comparison:Skills & Friends *
    * * * * * * * * * * * * * * * * * * * * * *
    This chart shows skills and friends needed for the final level of
    the career - as well as totals.  First chart is
    sorted by career order; second is sorted by total skills.  The
    third chart (yes, there is a third one) is sorted by total friends.  Just
    to make it easier on those tired eyes of yours.
    Cook. - Cooking
    Mech. - Mechanical
    Char. - Charisma
    Logi. - Logic
    Crea. - Creativity
    
    This chart shows the careers in their order (as defined by the SIMS
    instruction manual.)  The careers above the first line are SIMS careers,
    the careers below the first line are Livin' Large careers.  The third
    section has averages for each individual skill. 
    |------------------------------------------------------------------|
    |        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
    |---------------|--------------------------------------------------|
    |BUSINESS       | 00    02    08    02    09    06    27    14     | 
    |ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
    |LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
    |LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
    |MEDICINE       | 00    06    06    07    09    04    32    11     |
    |MILITARY       | 01    10    07    10    09    00    37    08     |
    |POLITICS       | 00    00    09    05    07    05    26    17     |
    |PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
    |SCIENCE        | 02    09    05    00    10    10    36    10     |
    |X-TREME        | 02    06    08    08    06    09    39    11     |
    |------------------------------------------------------------------|
    |MUSICIAN       | 00    05    10    07    04    10    36    15     |
    |SLACKER        | 00    05    10    09    00    00    24    15     |
    |PARANORMAL     | 00    02    10    02    09    07    30    17     |
    |JOURNALISM     | 00    00    10    05    07    07    29    14     |
    |HACKER         | 00    07    08    00    10    10    35    08     |
    |------------------------------------------------------------------|
    |AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
    |-----------------------------------|------------------------------|
                                        |CAREER STANDARD (skills): 31.4|
                                        |               (friends): 12.2|
                                        |------------------------------|
    
    SORTED from lowest total skill points needed to highest total skill
    points needed.  The careers above the first line are better than the
    career standard, while the careers below the first line are worse.  The
    third section has averages for each individual skill.
    |------------------------------------------------------------------|
    |        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
    |---------------|--------------------------------------------------|
    |SLACKER        | 00    05    10    09    00    00    24    15     |
    |POLITICS       | 00    00    09    05    07    05    26    17     | 
    |BUSINESS       | 00    02    08    02    09    06    27    14     | 
    |PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
    |JOURNALISM     | 00    00    10    05    07    07    29    14     |
    |LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
    |ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
    |PARANORMAL     | 00    02    10    02    09    07    30    17     |
    |------------------------------------------------------------------|
    |MEDICINE       | 00    06    06    07    09    04    32    11     |
    |LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
    |HACKER         | 00    07    08    00    10    10    35    08     |
    |SCIENCE        | 02    09    05    00    10    10    36    10     |
    |MUSICIAN       | 00    05    10    07    04    10    36    15     |
    |MILITARY       | 01    10    07    10    09    00    37    08     |
    |X-TREME        | 02    06    08    08    06    09    39    11     |
    |---------------|--------------------------------------------------|
    |AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
    |-----------------------------------|------------------------------|
                                        |CAREER STANDARD (skills): 31.4|
                                        |               (friends): 12.2|
                                        |------------------------------|
    
    SORTED from lowest number of friends needed to highest number of friends
    needed.  The careers above the first line are better than the career
    standard, while the careers below the first line are worse.  The third
    section contains averages for each individual skill.
    |------------------------------------------------------------------|
    |        Skills:|Cook. Mech. Char. Body  Logi. Crea. TOTAL Friends |
    |---------------|--------------------------------------------------|
    |MILITARY       | 01    10    07    10    09    00    37    08     |
    |HACKER         | 00    07    08    00    10    10    35    08     | 
    |SCIENCE        | 02    09    05    00    10    10    36    10     |
    |X-TREME        | 02    06    08    08    06    09    39    11     |
    |MEDICINE       | 00    06    06    07    09    04    32    11     |
    |LAW ENFORCEMENT| 01    04    06    07    10    05    33    12     |
    |LIFE OF CRIME  | 00    05    07    06    04    08    30    12     |
    |------------------------------------------------------------------|
    |PRO ATHLETE    | 03    02    09    10    00    03    28    13     |
    |ENTERTAINMENT  | 00    02    10    08    00    10    30    14     |
    |BUSINESS       | 00    02    08    02    09    06    27    14     |
    |JOURNALISM     | 00    00    10    05    07    07    29    14     |
    |MUSICIAN       | 00    05    10    07    04    10    36    15     |
    |SLACKER        | 00    05    10    09    00    00    24    15     |
    |POLITICS       | 00    00    09    05    07    05    26    17     |
    |PARANORMAL     | 00    02    10    02    09    07    30    17     |
    |---------------|--------------------------------------------------|
    |AVERAGES       | 0.6   4.3   8.2   5.7   6.3   6.3                |
    |-----------------------------------|------------------------------|
                                        |CAREER STANDARD (skills): 31.4|
                                        |               (friends): 12.2|
                                        |------------------------------|
    
    All right.  There are a couple of interesting observations that you can
    draw from these two charts.  First, you'll notice that the Skill chart
    is almost opposite the Friend chart.  This means that generally (not
    always) the more skills you need, the less friends you need.  You need
    a ton of friends for POLITICS (on the bottom of the Friends chart) but
    the fewest number for skills (on the top of the Skill chart.)  Balance
    is always important - you'll see that next in the overall analysis.
    Really the only exception to this rule is MUSICIAN, which requires a huge
    number of skills AND friends.
    
    * * * * * * * * * * * * * * * * * * * * * *
    * 6.6) Career Comparison:Overall Analysis *
    * * * * * * * * * * * * * * * * * * * * * *
    All right, here we go!  This is where I give you the final low-down on all
    the careers in THE SIMS.  First, I've given you information on short-term
    careers and careers that aren't going to be your family's primary career,
    such as an extra one that you want just as supplementary income.  After
    that, we launch into the big stuff.  I've seperated all the careers and
    taken a look at each one - the advantages and disadvantages of each one.
    I've based that section off of the above charts, descriptions of the 100
    jobs, and my own personal experiences, since I have gone through each and
    every career just to bring you this information.  For those of you who go
    purely by numbers, I've given each career a rating that I feel demonstrates
    an average of not only income, but number of skills & friends needed, as
    well as other things that affect how "good" each career is.  After that,
    I've stacked all the careers up together and you can look for yourself at
    how "good" each one is.  Ready?
    
    That's good.  Before we start, I would like to say that I have assigned a
    number value to each career based on how I like it (stress the "I".)  
    If you don't like the rating I have given a career, and can put up a good
    argument as to why I should change it, then I will.  E-mail me at 
    BestGuy9@aol.com.  Now, are you ready?  All rightey then, let's go!
    
    Oh, yes, one more thing.  I always have notes to help make my poor
    description ability easier to understand.  Here are the notes for this
    section:
    
    NOTES
    -----
    - when I talk about "the career standard," I mean the career-wide
      average, or the number listed underneath all the above charts.
    - NS-DS or NS-DS syndrome is the "night-shift to day-shift" transition
      where your Sim gets home, is promoted to an opposite shift, and has
      to leave again within a few hours (so Energy really suffers.)
    - Saying that an attribute is "above the career standard" means that it
      is better than the standard, while being below the career standard
      means that it is worse than the standard.  For example, the standard
      for total skills needed is 31.8.  Having a total of 29 skills needed
      would make it "above the career standard" because it's better than
      the standard, even though the actual number is "physically" lower than
      the standard.  That's because lower is better with skills, friends, and hours
      worked.
    
    ------------------
    SHORT TERM CAREERS
    ------------------
    This section is for those of you who want information on a short term
    career, or one that is not going to be the big money-maker for your family.
    Now, you can see for yourself that MILITARY and LAW ENFORCEMENT bring in
    the most money initially, but there is more to it than that.  It depends
    on what exactly you want to do.  If you are taking a career just until you
    can find the appropriate one for you, then MILITARY might be the one for
    you.  It brings in good money at the beginning, and the hours are good,
    despite being eariler in the day than most jobs.  LAW ENFORCEMENT is also
    a good job, but it brings in slightly less money and the ND-DS can be
    tough on your Sim.
    
    If you plan to keep this job for a while, but aren't planning for it to
    be your "final" job, then you need to use your best judgement on your
    circumstances.  I wouldn't take a job that constantly changes from night
    shifts to day shifts (like LAW ENFORCEMENT) because, again, that can be
    hard on your Sim.  Even more so if you have an eariler version of the
    game - those versions have a bug that count a night shift as two days, so
    you get fired if you miss one day of work.  You can download the patch
    (1.1) at www.thesims.com.  BUSINESS might be good in this situation,
    because the hours are quite constant and the pay isn't too bad.  MILITARY
    might be good here, but it depends on how long you want to keep the job.
    Take a look at the wage chart to see when MILITARY is overtaken by the
    higher paying jobs.
    
    The last case I am talk about in the "Short Term" section is about a
    career that isn't your family's main money-maker, but you want it
    just as a supplementary income.  In this case, I would strongly
    suggest the SCIENCE career, especially if you are going to keep it
    forever.  Except for the nine-hour hurdle at level 6, the hours are
    good.  At the last level, there's only a four hour day (the shortest
    out of all the careers) and the money is pretty good for the amount of
    time you work ($1,000, or $250/hr or working).  If you want an even
    shorter average number of hours worked, then try SLACKER.  While the pay
    is no better than abysmal, the average hours is only 5.3, a full hour
    less than the career standard of 6.6.  If $600 a day is good enough for
    you, then check out SLACKER.
    
    That's all I'm going to say for the "Short Term" section.  If you've
    got another case that you'd like me to examine in this section,
    e-mail me at BestGuy9@aol.com.  If I don't feel that it's common
    enough to write it up here, I'll at least get back to you and help
    you with your problem.
    
    -----------------
    LONG TERM CAREERS
    -----------------
    By long term careers, I mean, most basically, your final career, or the
    one that you are going to keep forever.  First, I'm going to break down
    the careers one by one and take a look at the pros and cons of each.
    Every track is surprisingly well balanced; some give and some take.  While
    some are obviously more trade-offs than not, every track has some good
    points and bad points.  Tracks such as MILITARY trades bad pay at the end
    for low number of friends needed, or, depending on how you want to look at
    it, high pay at the beginning.  Balance is very important, and you'll read
    more about it in the following descriptions.
    
    -------------------
    BUSINESS (7 - Good)
    -------------------
    ADVANTAGES: First and foremost, the BUSINESS track has very constant
    hours.  There is no changing from night shift to day shift and back
    again.  In terms of hours, the graph is very domed.  That is, the
    hours worked per day grow from 6 to 8 by the latter end of the track,
    then eventually fall back to 6 again by the end.  So, there's no
    jumping around, and every transition is very gradual and easy on your
    Sim's life.  The money is fairly good by the end of the track; over
    a thousand Simoleons a day.  It's not the best, but it is very good
    money and you can't live a bad life with it.  Also, a lower number
    of skills is needed for this job - only 27.  Also, those 27 are
    spread out over several skills, not just concentrated on three or four.
    
    DISADVANTANGES: BUSINESS has good hours, yes, but the domed graph rounds
    out to a very high average of hours worked per day.  The average turns out
    to be exactly seven hours a day, a half-hour more than the career standard
    of six and half.  Also, the average amount of money per hours worked is
    lower than the career average ($81.1/hr. while BUSINESS earns $77.7/hr.)
    
    BOTTOM LINE: Despite the longer average hours per day, BUSINESS is a
    good career track.  The final level earns over a grand, and you don't
    need that many skill points to get through.  The fact that there are
    no NS-DS shifts rounds out the whole package.
    
    ------------------------
    ENTERTAINMENT (5 - Okay)
    ------------------------
    ADVANTAGES: The first thing that springs to mind is the high salary at
    the end.  ENTERTAINMENT almost pays the most ($1400), and therefore has
    one of the biggest wage increase per promotion.  Also, the hours on the
    final level of the track are very good, having only a five hour workday
    and a very high wage earned per hour worked.
    
    DISADVANTAGES: ENTERTAINMENT requires quite a few friends, and keeping
    track of them all is quite a hassle.  The average hours worked per day
    is almost 7, and certainly above the career standard of 6.6.  You don't
    need as many skills, but the skills you do need are concentrated around
    four skills, which makes it harder to earn them all.  The NS-DS syndrome
    is present here, switching from day to night between levels 7 and 8, and
    then back to day for level 9.
    
    BOTTOM LINE: ENTERTAINMENT may seem like a track to grab for, just for
    the high ending salary, but you need to take a look at the opposite
    sides.  Nearly all the advantages are money related, and the problems
    that you encounter while earning friends and skills degrade this rating
    to only a six.  The fact that NS-DS is here brings the rating down further
    to only a five.  You can get a better track and not sacrifice too much of
    the income.  Take a look at PRO ATHLETE, or BUSINESS.
    
    ------------------------------
    LAW ENFORCEMENT (1 - Horrible)
    ------------------------------
    ADVANTAGES: The starting pay is excellent.  Though you need quite a few
    skills, they are mostly spread out instead of concentrated.
    
    DISADVANTAGES: This job is plagued with NS-DS syndrome.  The day shift
    and night shift flips back and forth all the way up until level 6, which
    is, in my opinion, far too taxing on your Sim.  The hours worked per day
    is slightly below the career standard.  By the end of the track, your 
    wage really isn't that much.  Both the average wage increase and average
    wage per hour is horribly far below the career standard.  Also, you need
    lots of skills and quite a few friends.  The ending level of the career
    is quite long (seven hours) compared to other careers.  The wage earned
    per hour never goes far above $100, unlike other tracks that breach
    $250/hr.
    
    BOTTOM LINE: Despite what I've said about balance, this is a horrible
    career track.  The disadvantages far outweigh the advantages.  The
    single biggest advantage with this track is the high starting salary,
    and you can do better with MILITARY.  That is the biggest thing, but
    plus the horribly bad TS-DS, has earned this track a measly one - the
    lowest you can get.
    
    ------------------------
    LIFE OF CRIME (8 - Good)
    ------------------------
    ADVANTAGES: The ending wage is quite high.  The average increase of
    wage per promotion is far above the career standard, and the average
    wage per hour worked is just about on par.  Skills and friends are
    very low, both being a bit under the career standard.  The few skills
    that you need are spread out nicely, making them much easier to earn.
    
    DISADVANTAGES: This track is even more plagued by NS-DS than LAW
    ENFORCEMENT - the flip-flop continues through level 7.  Also, there
    are quite a few long days to be had, as well as the level 2 job
    going all the way to 7pm - a very late hour.
    
    BOTTOM LINE: Despite the TS-DS and long hours, LIFE of CRIME is a
    great career track.  As I've said, the final pay is high (over a
    grand) and the skills are neatly spread out.  Both skills and friends
    needed are over the career standard, which is very unusual. Also, the 
    pay is quite high.  That makes this career track more than worthy of a 
    rating of eight.
    
    -------------------
    MEDICINE (2 - Bad)
    -------------------
    ADVANTAGES: The skills are again neatly spread out, making them easier
    to obtain.  You need less friends than the career standard.
    
    DISADVANTAGES: Virtually all of the averages are below the career
    standards.  Here's a comparison:
    STATISTIC                      MEDICINE   CAREER STANDARD
    hours/day                        6.5        6.63
    ending wage                      $850      $1055.00
    wage increase per promotion    +$72.20     +$100.60
    wage earned per hour           $79.50/hr.  $81.12/hr.
    Unfortuetly, it's also rounded out by a semi-severe case of TS-DS,
    occuring every other promotion.  The ending level hours are quite long.
    
    BOTTOM LINE: This track earns a two because it as so many bad sides.
    It's statistics end up being sub-standard, and the TS-DS makes it that
    much worse.
    
    -------------------
    MILITARY (4 - Okay)
    -------------------
    ADVANTAGES: Starting pay is very high.  There is no TS-DS, even though
    the hours start off a bit odd.  The career has a flat average of
    exactly 6.0 hours per day, since every level on this track is a six
    hour day.  Virtually every level has the hours of 9am - 3pm, making
    it easy to figure who's going where and when.  Also, very few friends
    are needed.
    
    DISADVANTAGES: Pay is the lowest at the peak of the career, that is,
    the end.  You need lots of skills, and the monetary attributes of the
    career are all sub-standard.
    
    BOTTOM LINE: The bad monetary aspects towards the end of the career
    automatically degrade the rating.  This career has great value in the
    fact that is has an excellent beginning pay, so it makes a great short-
    term career.  Also, it requires the fewest number of friends.  These
    pluses sustain the rating at a four.
    
    -----------------------
    POLITICS (1 - Horrible)
    -----------------------
    ADVANTAGES: Very few number of skills required.
    
    DISADVANTAGES: This job has absolutely atrocious hours.  The starting
    job is a NINE-HOUR day, which is incredibly long, even more horrible
    because of the fact that it is a starting level job.  Two other levels
    in the career are also nine hours, which makes the average a solid 7,
    horribly far above the standard of 6.63.  The reward for all of that?
    Bad pay and the requirement of tons of friends.  The pay and career
    averages fall far short of the standards, and you need 17 friends
    by the time you are done.  Sometimes you need a leap of three friends
    for a promotion, which can be incredibly hard, even more so with a
    nine-hour day, to boot.  The final wage is only a measly $750.
    
    BOTTOM LINE: This career gets the worst rating, mostly because of the
    horrible nine hour days and no five or four hour jobs to compensate.  The
    money is terribly bad, almost rivaling the "badness" of the LAW
    ENFORCEMENT track.  This career should be shoved aside, to be saved
    for the mothballs.
    
    -----------------------
    PRO ATHLETE (9 - Great)
    -----------------------
    ADVANTAGES: The money is really good.  This is probably your next best if
    you don't want to go with ENTERTAINMENT but still want one of the highest
    salaries.  The hours worked is a flat 6.0, well above the career standard,
    and the average salary increase and wage per hour are both well above the
    standard, making the money really good.  In addition, you need a total of
    28 skills, well above the standard of 31.4.  This track is completely
    void of TS-DS.
    
    DISADVANTAGES: You need quite a few friends for this track - a bit below
    the standard.  You need to earn a full 10 Body Skill points very early on
    in this track (by level 8), which is difficult to do.
    
    BOTTOM LINE: This track is a fantastic track, and probably THE one to go
    for, especially if you don't like the disadvantages offered by
    ENTERTAINMENT.  The money is still good, and hours aren't too long, and
    there's no TS-DS.  Besides that, you really don't need that many skills.
    That gives this track a very high rating of nine.
    
    ------------------------
    SCIENCE (10 - Excellent)
    ------------------------
    ADVANTAGES: The money is still pretty good (at least a grand), though
    slightly below the standard by $55.  Still, you'll be earning a full
    thousand Simoleons a day, which isn't too shabby.  Also, you don't need
    that many friends, and the hours worked per day is very low.  The ending
    level of this track is only a four hour day, so you can go to work and
    still get the house cleaned up.  The final level of the career comes up
    into the range of $250 per hour of working, which is a very nice wage.
    Another plus: no Body skills required.
    
    DISADVANTAGES: TS-DS only slightly affects this track, and the beginning,
    at that.  You need a LOT of skills.  Also, there is a nine hour hurdle
    to jump at level 6 of this track; you don't get home until 7pm, which
    is very late.  With that kind of a job, you really don't have enough time
    to go to work, and make friends and work on skills all at once.
    
    BOTTOM LINE: That hurdle at level 6 is difficult, but can be overlooked by
    the fact that the last four levels of the career are less than six hours,
    and in some cases, only four hour days.  This gives you plenty of free
    time to do whatever you want.  Also, the money is still good, and you don't
    need that many friends.  To top it off, no Body skills are required (which,
    in my opinion, are the hardest to earn.)  That gives this career an
    all-star rating of a 10.
    
    ------------------
    X-TREME (5 - Okay)
    ------------------
    ADVANTAGES: The hours are really good - the average ending up to be only 
    6.1.  Also, not as many friends are needed, and the money is fairly
    good.  Average wage earned per hour is slightly above the standard.
    Friends needed starts off easy, going up by one every promotion.  This
    makes for a nice, easy transition.  You end up getting to be an 
    International Spy (and who wouldn't want to?)
    
    DISADVANTAGES: Okay, maybe the money isn't THAT great.  It's pretty good
    but falls just short of the standard by about $175.  You need A LOT of
    skills, and the average wage increase per promotion just isn't up to
    par.
    
    BOTTOM LINE: The hours are friends needed can make this job look good, but
    the money isn't quite up to par, the you need a TON of skill points, which
    end up taking a long time to earn.  That gives this career only a five.
    
    -------------------
    MUSICIAN (3 - Bad)
    -------------------
    ADVANTAGES: High ending salary - tying ENTERTAINMENT for the highest.  This
    also logically leads to the highest increase salary per promotion.
    
    DISADVANTAGES: Extremely high average hours worked, with a handful for 9
    hour a day jobs thrown in.  The pay is horrible at the beginning, only
    taking huge leaps in the end.  Extraordinary number of skills and friends
    needed (very hard).
    
    BOTTOM LINE: The salary is really the only reason MUSICIAN gets a 3.  High
    number of hours, high number of skills and friends needed, and much lower
    amount of salary per hour worked, make this a bad career.
    
    -----------------
    SLACKER (3 - Bad)
    -----------------
    ADVANTAGES: Low number of skills needed.  Extremely low number of hours
    worked.  Hours average is 5.3, a more than a full hour less than the
    career standard of 6.41.  Also, you only need a total of 24 skills, as
    opposed to the standard of 31.5.
    
    DISADVANTAGES: Abysmal ending salary, even less than MILITARY.  Also,
    high number of friends needed.  Very low salary per hours worked, and
    very low wage increase per promotion.
    
    BOTTOM LINE: SLACKER is good career for a family supplementary income.
    The only reason is scores a three is the very low number of skills needed
    and extremely low number of hours worked.
    
    ---------------------
    PARANORMAL (4 - Okay)
    ---------------------
    ADVANTAGES: Number of skills required below the career standard.  Wage
    increase per promotion is above the standard, as is final wage, at $1200.
    That is not a bad ending salary.
    
    DISADVANTAGES: Besides money, this track is pretty bad.  Extremely high
    number of friends needed, rivaling POLITICS for the most (17).  Also,
    high number of hours worked.  Finally, this career iis plagued with
    NS-DS syndrome, flipping back and forth several times before the end.
    
    BOTTOM LINE: PARANORMAL is an okay career.  While it has a high income at
    the end, the extremely high number of friends required make it a struggle
    to get to the top.  Also, a higher number of hours than some of the other
    careers.
    
    ---------------------
    JOURNALISM (4 - Okay)
    ---------------------
    ADVANTAGES: Ending level hours very good.  Because of the low number of
    hours, the pay per hour is excellent ($300/hr.)  High ending pay.  Good
    salary increase per promotion.  Very few skills required.  The ending
    salary, as $1,200, is very good.
    
    DISADVANTAGES: Rather high number of friends required.  High number of
    hours worked (first level is an eight hour day!)  Hours tops out at 9
    hours at level 9 before dropping to four.  This is a very long day for
    your Sim, not leaving you much time to work on skills and friends.  Bad
    case of NS-DS.
    
    BOTTOM LINE: JOURNALISM is a satisfactory career.  The pay is rather good,
    and there aren't many skills required.  However, high number of friends,
    high number of hours, and the NS-DS drops the rating to only a 4.  If you
    want a better career with roughly the same salary, try BUSINESS, which
    also ends with $1,200.
    
    -----------------
    HACKER (6 - Okay)
    -----------------
    ADVANTAGES: The salary is out-of-this-world.  The tenth level salary is
    $1,550, more than any other career, both in SIMS and Livin' Large.  The
    salary tops $1,000 at level 8, eariler than any other career.  In
    addition, the salary increase per promotion starts out slow, but hits
    triple digits (i.e. over $100) as early as level 5.  Extremely few number
    of friends required.  While NS-DS is present, it is somewhat cushioned.
    See the disadvantages section for details.  Wage increase per promotion
    is extremely high.
    
    DISADVANTAGES: If the salary is out of this world, so are the hours
    worked.  The lowest number of hours you'll be working is 8.  The level 7
    job is a 10 hour day, more than any other career.  This rounds out to an
    average of 8.8 hours, more than an hour and a half longer than the next
    highest, MUSICIAN and JOURNALISM, both at 7.2 hours.  The pay per hour
    takes a severe hit, especially in the beginning, due to the high number
    of hours.  High number of skills required.
    
    BOTTOM LINE: The hours are abysmal, the skills are high, and the pay per
    hour is bad.  So why does HACKER get such a high rating?  Money is a
    powerful thing, my friends.  The salary is wonderful.  Skills are not that
    hard to earn, and friends (in my opinion the hardest) are extremely low
    (rivaling only MILITARY).  However, you do have to consider the hours.
    Let's examine the 10-hour hurdle: 11 hours for work (the ten hour day plus
    an hour early for the carpool), assume 8 hours for sleeping, 2 hours for
    standard needs-building (such as going to the bathroom, showering, eating,
    watching TV, though I suppose you can eat and watch TV with a friend).
    This leaves only a meager three hours a day to build skills and friends.
    Therefore, HACKER only gets a six.
    
    --------------------------------
    GNOME MANUFACTURER - (11 - Best)
    ALTERNATIVE CAREER
    --------------------------------
    Alternative careers are ones that aren't official "jobs," exactly, that is, you
    don't go to work via carpool and you don't have a set salary.  Basically, they
    are just other ways to regularly make money besides having a job.  You can set
    you own hours, of course, but if you don't work, you don't earn money.  This is
    a benefit if you have plenty of money.  Of course, you can also do these
    alternative careers besides another official job, as well, to make more money.
    This career involves an up-front cost of $720 to buy a KraftKing Woodworking
    Table (Livin' Large only).  After that, you only need 10 Mechanical skill points
    (which you earn by using the table) to sell your gnomes and make money.  The
    more Mechanical skill you have, the less time it takes to make one gnome, and
    the more you can sell it for.  It takes a good amount of time before it becomes
    a profitable business, but it is worth it in the end.
    
    ADVANTAGES: No skills or friends required.  Highest salary, assuming you
    work all day.  You can set your own hours; sometimes you can work, and
    you don't have to if you don't want to.
    
    DISADVATAGES: Requires 10 Mechanical skill points.  If you do not have any
    previous Mechanical experience, it takes a good deal of time to build up those
    skill points.
    
    BOTTOM LINE: Being a Gnome Manfacturer earns you the most money (up to
    $2000, if you work hard.)  You don't need any skills or friends, and
    you can set your own hours and work days.  Great career!
    
    -------------------
    ARTIST - (6 - Okay)
    ALTERNATIVE CAREER
    -------------------
    Alternative careers are ones that aren't official "jobs," exactly, that is, you
    don't go to work via carpool and you don't have a set salary.  Basically, they
    are just other ways to regularly make money besides having a job.  You can set
    you own hours, of course, but if you don't work, you don't earn money.  This is
    a benefit if you have plenty of money.  Of course, you can also do these
    alternative careers besides another official job, as well, to make more money.
    This career involves an up-front cost of $250 to buy the "Dimanche" Folding
    Easel (original Sims).  Again, it takes 10 Creativity points (which you earn by
    using the Easel) to make approximately $166 per picture you paint, and you can
    paint 2-3 per day.  Again, it takes a good amount of time to build up you skills
    it the beginning.
    
    ADVANTAGES: No skills or friends required.  You can set your own hours
    sometimes, you can work, and you don't have to if you don't want to.
    
    DISADVANTAGES: Requires 10 Creativity skill points.  Only makes
    roughly $200 a day.  Takes a good amount of time to build up your skills to make
    even that much.
    
    BOTTOM LINE: It doesn't make that much money, but it's great if all you are
    buying is food.  If you are trying to buy expensive items, you should get a job
    or make gnomes.  This career is great for housewives who stay home while their
    spouse goes to work; it's a bit a extra income.
    
    -------------------------
    HOMEWRECKER - (9 - Great)
    ALTERNATIVE CAREER
    -------------------------
    *Thanks to JPrier256@aol.com for this career*
    Alternative careers are ones that aren't official "jobs," exactly, that is, you
    don't go to work via carpool and you don't have a set salary.  Basically, they
    are just other ways to regularly make money besides having a job.  You can set
    you own hours, of course, but if you don't work, you don't earn money.  This is
    a benefit if you have plenty of money.  Of course, you can also do these
    alternative careers besides another official job, as well, to make more money.
    This career does not have any up-front cost and only requires a free lot in your
    neighborhood.  Basically, it involves creating a Sim, marrying him/her into your
    family, and killing him/her.  It does not require a great amount of time, and
    can in fact be accomplished over a period of time, if you have another job as
    well.  Since new Sim families all start out with $20,000, just make a single
    person family.  Have that person marry/Move In with one person in your original
    family (remember to do this at your original family's house) and you get the
    single person's entire fortune ($20,000).
    
    ADVANTAGES: Very lucrative - can get great amounts of money all at once.  Does
    not require any skills or friends whatsoever - the only friend you'll need is
    the person that you are trying to marry.
    
    DISADVANTAGES: If your family is poor, and desperate for money, this is not the
    way to go, as it can take time.
    
    BOTTOM LINE: This is a side thing that you can do while tending to your official
    job; it is great for more money and you can earn lots if you put your mind to
    it.  However, this is not a very realistic career; i.e. it's not something
    people would do in the real world.  So, if you are trying to mimic the real
    world, this is not a good career.
    
    -------------------------
    ART COLLECTOR - (7 - Good)
    ALTERNATIVE CAREER
    -------------------------
    *Thanks to JPrier256@aol.com for this career*
    Alternative careers are ones that aren't official "jobs," exactly, that is, you
    don't go to work via carpool and you don't have a set salary.  Basically, they
    are just other ways to regularly make money besides having a job.  You can set
    you own hours, of course, but if you don't work, you don't earn money.  This is
    a benefit if you have plenty of money.  Of course, you can also do these
    alternative careers besides another official job, as well, to make more money.
    This career does have an up-front cost that requires you to buy all the artwork.
    Basically, this career involves buying artwork, letting it appreciate in value,
    and selling it.
    
    ADVANTAGES: Does not require skills or friends.  No set hours, of course.  In
    fact, this career does not occur in game time at all - the game is always
    paused while you are wheeling and dealing.
    
    DISADVANTAGES: Does not earn terrific amounts of money.  Requires a large up-
    front investment.  Requires careful micro-management, as items can easily start
    depreciating if you don't handle them correctly.
    
    BOTTOM LINE: This is a side thing that you can do while tending to your official
    job; after all, it doesn't require any of your Sims time.  Unfortunetly, you
    don't earn that much and probably can't hold out as your main job.  This is only
    a side thing that you can do.
    
    
    THE RECALL
    ----------
    Here are the numbers, for those of you who think in numbers.
    |--------------|
    |11:  Best     |
    |10:  Excellent|
    |9:   Great    |
    |7-8: Good     |
    |4-6: Okay     |
    |2-3: Bad      |
    |1:   Horrible |
    |--------------|
    BUSINESS:           7 - good
    ENTERTAINMENT:      5 - okay
    LAW ENFORCEMENT:    1 - horrible
    LIFE OF CRIME:      8 - good
    MEDICINE:           2 - bad
    MILITARY:           4 - okay
    POLITICS:           1 - horrible
    PRO ATHLETE:        9 - great
    SCIENCE:            10- excellent
    X-TREME:            5 - okay
    
    MUSICIAN:           3 - bad
    SLACKER:            3 - bad
    PARANORMAL:         4 - okay
    JOURNALISM:         4 - okay
    HACKER:             6 - okay
    
    GNOME MANUFACTURER: 11- best
    ARTIST:             6 - okay
    HOMEWRECKER:        9 - great
    ART COLLECTOR:      7 - good
    =================================
    ---------------------------------
    or, sorted...
    (* indicates alternative career)
    *GNOME MANUFACTURER:11- best
    SCIENCE:            10- excellent
    *HOMEWRECKER:       9 - great
    PRO ATHLETE:        9 - great
    LIFE OF CRIME:      8 - good
    *ART COLLECTOR:     7 - good
    BUSINESS:           7 - good
    *ARTIST:            6 - okay
    HACKER:             6 - okay
    ENTERTAINMENT:      5 - okay
    X-TREME:            5 - okay
    MILITARY:           4 - okay
    PARANORMAL:         4 - okay
    JOURNALISM:         4 - okay
    MUSICIAN:           3 - bad
    SLACKER:            3 - bad
    MEDICINE:           2 - bad
    LAW ENFORCEMENT:    1 - horrible
    POLITICS:           1 - horrible
    
    If you go strictly by the numbers, you cans see that SCIENCE is the best
    career.  It earns a decent sum of money ($1,000), and has very short
    hours.  The ending level is only four hours long, leaving you plenty of
    time to come home and do whatever it is you do.
    
    If you don't want to sacrifice that much salary, try PRO ATHLETE.  The
    final wage is $1,300, and the hours are pretty short (average of 6).
    You don't need many skills, and friends aren't that bad.  You will have
    to sacrifice the short days at the end.
    
    If you don't care whether or not you have an real career (i.e. where you
    get picked up by a carpool, etc.), try manufacturing gnomes.  It only
    requires an up-front cost of $720 (for the KraftKing Woodworking Table).
    After that, you only need to build your skills to 10 Mechanical (which
    will only take a couple days).  By that point, you'll be able to push out
    a gnome worth $100 every half-hour or so.  You can easily earn $1,500 a
    day, and probably $2,000 if you really push it.  Also, no friends
    required and you only have to work when you want to.
    
    ==========================================================================
    --------------------------------------------------------------------------
    
    Thanks for reading my FAQ!  I really hope it helped.  Any feedback, e-mail
    me.  Remember, if you don't like a rating I've given a career, and have
    a good argument as to why I should change it, then e-mail me.  Any other
    complaints, changes, or things that should be added or said, e-mail me.
    Thanks again!
    
    ~BestGuy9@aol.com