Beyond Atlantis FAQ/Walkthrough V 1.2 AUTHOR'S NOTE: Due to some personal problems, I will be unable to answer any emails sent to me for a period of time. I appologize for this, but emails sent to me will not be answred untill I can take care of some things on my end. Thank you This FAQ/Walkthrough is copyrighted to me, Otoniel Fernandez. If you want to use it on your site ask me first, you will find that I am very agreeable. All questions, comments, correction, criticism, and salutations are welcomed. All emails will be answered promptly provided that they are to the topic and non-offensive. My Email address is email@example.com Table of Contents *Updates *Introduction *Game Play Information *Chapters *The Beginning *Ireland *China *Maya *Shambhala *Puzzle Solutions *Gaming Hints *Farewells UPDATES: 3/13/01 Created the first version of this walkthrough 6/9/01 Just checking in and fixing one very ugly mistake I made in the walkthrough for ireland. I am still working on the other areas so please be kind and patient. I want to appologize to the many people that sent me email asking for help and got nowhere but somwhere along the line the email I provided dropped a character and gave you one of my other email addresses that I never check. You have the right address now at the top and heck I will put it here again firstname.lastname@example.org INTRODUCTION: Beyond Atlantis is a wonderful game following in the tradition of the Mist/Riven series. It has a wonderful interface, easy to handle game play, challenging puzzles that are guaranteed to stump you and a marvelous story line that will keep you wondering what will happen next. This game is a long and splendid way to kill a weekend ;) GAMEPLAY INFORMATION: Beyond Atlantis offers a very easy to understand method of game play. You will use only your mouse (unless you are saving) to do everything within the game. The mouse shape changes when special actions are needed. Here is what the pointers mean: A solid arrow means that you can move ahead/backwards. A simple white "+" means that you cant interact with the object/person. A simple green "+" means that there is something special needed before you can interact with the object/person Two revolving arrows around the "+" means that you can talk to the person. Four spiraling half arrows towards the "+" means that the object can be interacted with (pick up, use) A solid arrow with a red "+" means you have found the exit. **NOTE** Sometimes the cursor will change and there's nothing you can do with it, keep that in mind. Saving, loading and options can be found by hitting you Esc key. By moving your pointer to the different icons you can find out what each will do. It's self-explanatory so I won't waste time with it here. CHAPTERS: The whole purpose of the game is to "travel" to different places and clearing that particular chapter. You will find yourself in exotic lands and places for you to explore. Each land needs you to travel into the body of one character and solve a problem pertinent to that land. Its really quite simple, posses someone, do what you need to do, get out. Once you travel into one of the lands, you can always come back to the ship if you need to. You have no health so you will not need to recharge. I will write this walkthrough in the order in which I beat the game. I will devote a separate section to each land so that if you want to beat the game in a different order you can refer to that section of this FAQ. Also, I will devote a separate section to the solutions of the puzzles so that I wont ruin it for you. If you are stuck, refer to that section and all the solutions will be there. That being said, on to the game! NOTE: Point of return refers to where you should click to go back to the boat. THE BEGINING After the movie (and there are quite a few) click on the ship. You will be taken to right outside it. Click on the ladder and you will find yourself on the deck. Look to your left and click on the staircase going below the deck. In this screen turn immediately to your right and you will see a triangular stone, this is a piece of the road, click on it to pick it up and right click on it to put it in your inventory. Go through the door on the left. Once you go in, you will have a sequence with the old guy. After he talks to you, click on him and a few options will appear. Make sure to talk to him about everything and get the crystal from him (put it in your inventory). After you are done, go one screen further into the ship. Towards your left and on the floor there is another piece of the road, grab it and go one screen further in. Note the green chamber in front of you. Before you examine it, towards your right and underneath the hammock, there is the third piece of the road, after you grab it go look at the chamber. In the green map on the wall, you will need to put pieces of the road to go to that place. Look in your inventory and choose one of the stones. With the stone selected start moving it around and you will see the cursor change. By trial and error you will find where the piece you are holding fits. If you chose the first stone you got, it will take you to Ireland. Place the stone on the inner-bottom left of the map. You may need to move it around a bit before finding the right place. Once you do, sit back and watch the movie. IRELAND: Point of Return: The weeping virgin. When the movie is over, you are brother Felim. The Brother Liam (the old priest) will come in and talk to you. You will hear a scream from outside and Liam will ask you to go check on Brother Felim. Get out of the chair by clicking slightly left of Liam and out the temple. Notice the altar and the wall hanging on your way out. Before stepping outside, you will be in a small room and you will be able to hear water running) turn to the right and you will see a weeping head. Make note of that as well. Go out and find brother Finbar. Talk to him (and get a good laugh) and return to Liam. Talk to him and learn everything you can from him. And sit back down on your chair. Look above the book you were illustrating and you will see a cup with pens and brusher, grab one and stick it in your inventory. You can now click on the picture in the book and you will be looking at it really closely. Select the pen you just got and click right on the middle of the picture. You will be taken into the book. IN THE BOOK: Look around and explore. Once you find a blue guy with a tray in hand talk to him and learn everything you can from him. Find the king and you will learn of his sword. You now need to exit the book. If you stand right in from of Dian, look towards the right and you will see the word "Exit" written on the wall. Go to it and exit the book. Go back, and hover again over the picture. Select your pen, but this time click close to the king and you will draw his sword. Go back into the book and talk to the king again. Pick up the sword put it in your inventory and exit the book. BACK INTO IRELAND: You will notice that Liam is gone now. You can find him if you go outside and go towards the far right. There's a well and chickens there. The room where the priest's sleep are here. Go to the leftmost alcove and inside there's an urn or vase. Pick it up and put it in your inventory. If you explore well, you will find the mound where the skull of Aillil is. Notice that the skull is broken, so you must take it upon yourself to find all the pieces and put him together again. Once you find all the skull pieces, talk to him, he wont say much, but you get the clue that he needs something "What can I do to help you talk?" I think is the phrasing. Remember the weeping head? Remember the pot thing you got in one of the sleeping quarters? There you go! After you give Aillil a drink of water, you may talk to him. Hmmm, where is that knife? Now that you have talked with Aillil, go back to Liam and talk to him. In one conversation he will give you a key. If you look on the floor and to the right you will see a chest. Use the key to get at the contents inside, one knife and Vellum. Put everything in your inventory and take the knife back to Aillil. After you speak with him, he gives you the clue about trees. Go back to Liam and ask him about trees. He tells you that he has always been partial to trees. If you picked up the Vellum along with the knife then while with the priest, select it and click on the pictures of the trees. He will say something about it. After you are done, go back to the entrance of the temple but don't go in it. Head towards the left most path (Right if you are staring at the entrance) and you will be at the other side of the temple. There are carvings on the wall here. A Vertical line with many smaller horizontal ones. On the bottom right is a swirly circle thing. For these puzzle you need to figure out what symbol from which tree to carve. Start off by erasing all of the lines. When you figure it out (seep puzzle solutions if you need to) click on the circle thing with the knife. If you carved correctly, the wall in front of you will drop. Inside the indentation is the stick. You will need this in a moment. Along the way, talk to Aillil again and he will tell you about a horse. Well, if you explored the island (like I suggested) then you would have seen a stone with carvings in it. The same stone on one side has a Celtic cross on the other the horse. After you set him free, you need to catch him. The first time through, watch what path he chooses to run. What you will need to do is not follow him, but on the way back you need to get in his way so that he doesn't jump back into the stone. The way to block him is freeing him, then go one screen to the right and turn immediately let then go two screens, you would have passed Aillil's mound on the way. When you block him, he will stand there, he won't move so pick him up and put him in your inventory. Take the horse to the riverbank. There's one spot where you can click on the water. Select your horse and click there. After the movie, click on him to ride over to the Island. You will see an amazing movie again (I love movies ;)) *NOTE* you can find the first crystal journey in this island. Refer to my crystal location guide for further detail. Once in the island look around until you see a guy up in a tree. This is Fintan, the Birdman. He wont talks to you until you can figure out what bird call he is using. To beat him, all you have to do is listen to the chirp carefully. 5 little windows will pop up next to him. Drag your mouse over the pictures but DON'T CLICK! When you drag the mouse over them you will hear bird calls. Match his birdcalls to the options and when you get it right Fintan will talk to you normally. Make sure you talk to him about everything. He will give you the divining rod when you ask him about the glass tower. Select the divining rod and walk to the middle of the middle area. Near the wall. The divining rod will let you know if you are getting close. Move it over the ground carefully and slowly and your pointer will let you know when you have found it. It's near the brick wall. After you use the rod, a well will appear. Dive down into it. You will see the glass tower, but a big monster snake guards it. You wont be able to pick it up yet though so just remember where it is for later. Return to Fintan and talk to him again, learn all you can. Go back into the book and talk to Dian about his daughter. After that go back to Aillil and talk to him about Airimid and Fintan. Unfortunately the only person who can help you is inside the book, but she's a statue. Like you already know, Dian's daughter was turned into a statue because of Fintan. The goddess Aine turned her into a statue because Fintan used Airimid as a muse after he had wooed the goddess. You are going to have to find a way to get Airimid back to normal. Go see Liam, and ask him about the sun (the ball of light picture) and he will give you Brigid' cross. Go back into the church. You need to summon Aine to talk to her and the way to do this is by placing brigid's cross on the wall hanging. Get it.you need to set the sun spinning in the sky. Place Brigid's cross slightly to the right of what appears to be a clock tower. You will know when you do it right. Turn around and speak to the goddess (kind of cute isn't she). Talk to her about everything you can (JUST DONT ASK ABOUT FINTAN!). Once she tells you that Airimid is back to normal go into the book again. IN THE BOOK: Go by Dian, you will meet Arimid. Once she is done talking, talk to her again and learn all you can. She will tell you that she needs her Salmon. Go back out of the book and draw the fish on Airmid. Like last time, go back into the book and talk to Airimid about the snake in the well once again. She will give you a talisman to use. All right, lets go back to the island via out new pony. BACK IN IRELAND: Once in the Island, go into the well again and go as deep as you can. When you get there go into your inventory and select the amulet and use it on the snake. You will attack the snake and get the glass tower. Return to the book. You are now like five minutes away from ending this chapter. YAY! IN THE BOOK: Speak with Dian about the glass tower; give it to him when he asks. After the conversation use Nuada's Sword to break it. Talk the hand and give it to the king. He will ask for his sword. Watch as he defeats the big, ugly oaf. You are no longer able to speak with anyone. Go back out of the book and run outside the temple. You are done! Watch the movie and notice that Brother Liam gets a piece of the road out of the Fomorach armor thing (Looks like a diaper lol). Watch the rest of the movie and listen to the awesome music. Pat yourself on the back. Ireland is done. CHINA: Coming soon MAYA: Coming next update SHAMBHALA: Coming next update PUZZLE SOLUTIONS: I did not want to give away the solutions before you had a chance to do it yourself so all the solutions will be in this section. I will categorize everything by region so I will have all the solutions for Ireland in this version and will add as I go along. IRELAND: Where are all the skull Pieces? 1. Find a fork in the garden of the temple (behind Brother Finbar) and go into the back yard (By the well and the chickens). Climb the ladder and use the fork on the skull piece on top of the 2X4. 2. After disturbing a fox, you will hear chicken cackling. Go to the well and look behind the chicken hanging out there. It's close to the well. 3.Between the rocks by the sheep on the riverbank. 4.On the second rightmost beehive. 5.In one of the bookshelves in the temple. It's to the left of the wall hanging. WHAT TO DO WITH THE CARVINGS ON THE CHURCH WALL? The answer to which trees you need is Oak and Elderberry. You need to carve this: -| -| | \ \ \ \ \ | | | By clicking to the left or right of the lines (just not on them) they will rearrange into three different patterns. Chose the one above after carving the lines in their appropriate place. HOW DO I FREE THE HORSE? Remember the stick you got for the above puzzle? Use that stick on the stone with the carving on the horse. WHAT ARE THE BIRDCALLS TO CHOOSE? In each game the calls are different. There isn't a set one. GAMING TIPS: As of now, there are none. Hopefully I will get emails with them. FAREWELLS: First, I would like to apologize for this walkthrough not being complete. I don't have too much time, but I will continue to update it as much as I can. Email me if you need help on the parts of the game that I have not covered, I have beaten the game and will be able to help you, and the walkthrough will be completed shortly. Email me with complaints, questions, hints, and everything else about this walk through and the game. All emails will be answered provided they are for the game and non-offensive. If you make any sort of contribution a credits section will be added to this FAQ with your name on it. Happy gaming and I hope you enjoy.