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    FAQ/Walkthrough by Zeorhymer

    Version: 0.1 | Updated: 11/06/00 | Search Guide | Bookmark Guide

    SUMMONER
    
    
    Faq Ver 0.1   11/06/00
    Written By Zeorhymer
    
    
    
    I. DISCLAIMER -- Basic disclaimer and such.  You can look through this 
    and hopefully the information provided can be of some use.  There will 
    probably more faqs coming along with more in-depth stuff in it than 
    this one.  Time is short so please don't e-mail me about questions 
    pertaining to the game.  I don't have a good memory of things and more 
    than likely I won't be able to remember what I did to kill X boss.  I'm 
    still new at writing these things so bear with me.  Happy Summoning.
    
    
    II. CAST
    
    Joseph -- Born with the power to summon forth beings from another 
    dimension, he is the main character in the game.  He will be the Jack-
    of-all-trades character that you will play.  You can train him in a 
    large variety of weaponry as well as good defensive magics.  His most 
    unique power is the ability to summon monsters to fight for him in 
    combat.  Be cautious when summoning monsters.  Every time you use such 
    power, Joseph's total HP will go down.  This greatly shortens his life.  
    The good news is that Joseph can gain it back when either you leave the 
    combat space (ie. from random encounters) or unsumming the creatures.  
    Keep a good eye on the summoned  creatures.  If it dies during combat, 
    Joseph will permanantly lose the HPs.  
    
    TIPS: Joseph may be the Jack-of-all-trades, but I used him like a 
    warrior through most of the game.  He's skilled in many different types 
    of weaponry, but I tended to use the sword the most.  To match his 
    combat abilities, Joseph can equip very powerful armors as well.  
    Combat wise he's a formidable warrior to be reckoned with.  Don't lax 
    on his spell casting abilities either.  He learns the ever important 
    Heal line of spells as well as the defensive Holy spells.  Even though 
    you have a lot of HPs doesn't mean you can hack everything into pieces 
    and come out without a scratch.  Healing spells will be used a lot 
    during the game.
    
    Flece -- Stealth, secrets, assasin, thief, she is all this and much 
    more.  With the ability to hide, sneak, and pick lock, she will be 
    invaluable to the party.  Being a thief does have it's downfall.  She 
    does not have very many HPs so battles will be treacherous.  She also 
    lacks in the magic department, although she learns Dark spells very 
    late in her career to be much use.
    
    TIPS: First and foremost, Flece is a thief, use her that way.  Use her 
    in reconnaissance missions to learn the layout of the area before 
    tackling on the monsters within.  Make sure she learns Sneak and Hide 
    to accomplish this mission.  Another skill to improve for her would be 
    the Appraise skill.  You may not think that this skill is very useful, 
    but you are dead wrong.  Without this skill, many of the high end 
    weapons and armor will be unidentified and be totally useless.  Max 
    this skill out early in the game so you'll be able to take advantage of 
    it.  During combat, I found that backstab is pretty much useless.  Sure 
    it works wonders when it hits, but most of the time I wasted lots of AP 
    healing her.  Monsters seem to go for the ones either closest to them 
    or the one with few HP.  To counter this, Bow weapons are very handy 
    indeed.
    
    Rosalind -- Daughter of Yago with an innate ability to manipulate 
    magical energy she is a powerful yet frail member of the party.  Her 
    spellcasting ability surpasses that of Jospeh, but she cannot summon 
    creatures.  Instead she has a wide array of both defensive and 
    offensive spells at her command.  Due to her affinity for magic, she 
    cannot wear very much armor.  As with many pure spellcasters, heavy 
    armor disrupts the magical fields when spells are being cast.
    
    TIPS:  As with lots of mages throughout many games, do not try to 
    combat hand to hand.  Sure you can do it for a little bit, but it is 
    more advantageous to fight from afar.  Throughout the game, she has 
    command over a vast amount of magic.  Heal will be the most important 
    one to keep the party healthy and happy.  Holy magic can do just as 
    much, but you would want to save those AP for damage spells since 
    Joseph can use Holy as well.  AP will go down very quickly when using 
    spells.  Best way to conserve those points would be to attack from afar 
    using a bow weapon.  Even though she doesn't do much damage with the 
    bow, she has magic to back her up.
    
    Jekhar -- Once a friend of Joseph, now just a bodyguard by the order of 
    the King, Jekhar is a strong warrior to have around.  Right from the 
    start you know yo have the making of a tank when you see his HP.  He 
    can take a beating and keeps on slicing.  Not only can he slice and 
    dice, he can also take it like a man.  Many heavy duty armors are 
    available to him to absorb all those punishing blows.
    
    TIPS:  Jekhar can use any and all the weapons in the game, but the most 
    useful ones are the swords.  Axes may be tempting with their large 
    damage, but I found it difficult to chain attacks with them.  It's just 
    a personal taste whether or not you like weapons of mass destruction.   
    Concentrate skills on a couple of weapons as well as Heavy Arms.  
    You'll need Heavy Arms skill in order to equip all those godly armor.  
    It's obvious that he will do the gruntwork in fighting so keep him well 
    healed and covered with protective magic like Bless to keep him going.
    
    
    
    III.  BATTLE SYSTEM
    
    The basics of the battle system is covered in the instruction manual.  
    Tips for battle is simple...chain, chain and chain.  In order to leave 
    a battle relativly unscathed, you must master the chain attacks.  It 
    may be deceptively simple, but takes a bit to master.  Not only do you 
    have to figure out which chain you are going to use, but the type of 
    weapon is very important.  The faster the weapon that you have 
    equipped, the more times you swing.  This in turn means that you have 
    more opportunities to perform a chain attack.  Be careful when 
    switching to a high damage slow swing weapon.  More often than not, the 
    slowness of the weapon you are using will throw off your timing and 
    miss the chain attack.
    
    
    
    IV.  WALK THROUGH
    
    
    Still reading over my notes...Come back later....
    
    
    
    V.  EQUIPMENT
    
    
    ARMORS:  There are many varieties of armor scattered throughout the 
    land.  Many can be purchased in towns or from merchants that dot the 
    landscape.  There are some powerful armor which can only be found by 
    solving the mini-quests which are presented to you.  Take note that not 
    everyone can equip all the protection gear.  To top it off, your 
    character must meet skill requirements in order to equip some of these 
    equipment..  (NOTE: The price listed is the price needed to BUY the 
    item even though some cannot be bought.  The sell back price is roughly 
    2/3 of the buy price.)
    
    Jo = Joseph	F = Flece	R = Rosalind	Jk = Jekhar
    
    
    BOOTS:
    
    Name			Price	Protect	Who	Attributes
    -----------------------------------------------------------------------
    Battle Boots		7500	15	Jo	Double Attack + 2
    Boots of Stleath	50000	10	F	Sneak + 2
    Dragon Boots		500	7	R	Magic Resist + 1
    Felinus Feet		20	5	F
    Heavy Boots		200	7	Jo, Jk, F
    Hero's Sabaton		50000	15	Jk	HP + 15
    High Leather Boots	50	5	All
    Leather Boots		20	3	Jo, F, Jk
    Magus Boots		10000	10	R	Magic Resist + 2
    Mellifluous Scoh	20	7	R	Magic Resist + 2
    Nobleman's Sabaton	25000	15	Jo	AP + 10
    Reinforced Boots	500	10	Jo, F, Jk
    Sabaton			1000	13	Jo, Jk
    Servant's Boots		5	1	F
    Springsteel Boots	5000	15	Jo, F, Jk
    Steel Heeled Boots	20	7	F
    Studded Boots		300	10	Jo, F, Jk
    Summoner Sabaton	50000	15	Jo		AP + 15
    Tough Boots		20	7	Jk
    Warrior's Boots		25000	15	Jk		HP + 10
    
    
    
    LEG ARMOR:
    
    Name			Price	Protect	Who	Attributes
    -----------------------------------------------------------------------
    Blue Pants		20	6	Jo
    Chainmail Legs		5000	10	Jo, F, Jk
    Cloth Pants		20	7	Jk
    Felinus Pantaloons	5000	3	F	Sneak + 1
    Hero's Leggings		10000	20	Jk	Axe + 1
    Leather Breeches	100	8	All
    Magus Leggings		10000	10	R	Magic Resist + 1
    Prowler Leggings	10000	5	F	Sneak + 2
    Silk Breeches		100	3	F, R
    Studded Leggings	20	5	F
    Studded Pants		500	10	All
    Summoner Legs		10000	15	J	Summon + 1
    
    
    
    GAUNTLETS:
    
    Name			Price	Protect	Who		Attributes
    -----------------------------------------------------------------------
    
    Bough-Kote		10000	15	Jo, F, Jk	Piercing + 1
    Chainmail Gaunt		10000	15	Jo, F, Jk
    Cloth Gloves		100	5	Jo, F, Jk
    Dragon Gauntlets	5000	15	Jo		Ap + 10
    Gloves of Pilfer	50000	12	F		Pick Lock + 2
    Hero's Gauntlets	50000	25	Jk		HP + 15
    Horseman's Gaunt	25000	25	Jk		HP + 5
    Iron Gauntlets		5000	10	Jo, F, Jk
    Leather Armguards	20	9	F
    Leather Gauntlets	500	9	Jo, F, Jk
    Leather Gloves		250	7	All
    Magus Gauntlets		5000	9	R		Heal + 1
    Mellifluous Mite	500	8	R
    Midnight Gaunt		25000	10	F		Pick Lock + 1
    Nobleman's Gaunt	25000	15	Jo		Summon + 1
    Plate Gauntlets		25000	20	Jo, Jk
    Reaver Gauntlets	5000	15	Jk 		Counter + 1
    Servant's Gaunt		5	1	F
    Shadow Gauntlets	10000	8	F		Pick Lock + 1
    Silk Gloves		50	3	All		Magic Resist + 1
    Springsteel Gloves	3000	13	Jo, F, Jk
    Steel Gauntlets		20000	17	Jo, F, Jk
    Summoner Gaunt		50000	20	Jo		Summon + 2
    The Black Hand		50000	10	F		Backstab + 1
    The Drangon's Want	10000	10	R		Staff + 2
    Thief's Gauntlets	5000	10	F		Appraise + 1
    Warrior's Gaunt		25000	20	Jk		HP + 10
    
    
    
    CHEST:
    
    Name			Price	Protect	Who		Attributes
    -----------------------------------------------------------------------
    
    Adamant Bogu-Dou	50000	40	Jk
    Arcticus Mantel		100000	35	R
    Blessed Suncoat		250	16	Jo, F, Jk	Magic Resist + 1
    Boiled Leather		5000	30	Jo, F, Jk
    Bone Jerkin		600000	35	R		Holy + 2
    Bougu-Dou		10000	35	Jo, F, Jk
    Breastplate		100000	45	Jo, F, Jk
    Brigandine Chest	50000	40	Jo, Jk
    Burnt Robe		500000	35	R		Fire + 4
    Chainmail Tunic		10000	40	Jo, F, Jk
    Cloth Shirt		20	5	F
    Draco Robe		500000	40	R
    Haramaki		10000	35	Jo, F, Jk
    Hero's Chainmail	50000	40	Jk		Ap + 10
    Hero's Platemail	800000	65	Jk
    Horseman's Plate	800000	55	Jk
    Leather Armor		20	9	Jk
    Leather Jerkin		500	20	Jo, F, Jk
    Mellifluous Wrap	600000	45	R
    Midnight Plate		800000	50	F		Sneak + 1
    Nobleman's Plate	600000	55	Jo
    Padded Surcoat		1000	15	Jo, F, Jk
    Platemail		500000	50	Jo, Jk
    Quilted Holy Robe	200	6	R		Holy + 1
    Quilted Robe		20	5	R
    Robe of Restore		600000	20	R		Heal + 2
    Servant's Blouse	5	1	F
    Shadow Haramaki		50000	40	F		Hide + 1
    Shadow Platemail	600000	40	F		Sneak + 1
    Singed Robe		100000	30	R		Fire + 3
    Springsteel Leath	10000	30	F	
    Steelcore Bougu		50000	40	Jo
    Studded Leather		1000	25	Jo, F, Jk
    Summoner Chain		300000	40	Jo		Summon + 2
    Summoner Plate		800000	60	Jo
    Tunic			20	7	Jo
    Warrior's Plate		600000	60	Jk
    
    
    SHIELDS:
    
    Name			Price		Protect	Who	Attributes
    -----------------------------------------------------------------------
    
    Blinding Buckler	100		10	All	Blind Charge (10)
    Buckler			100		10	All
    Decaying Bulwark	800		14	All
    Defender Heater		5000		18	All	Dodge + 1
    Defender Kite		50000		200	All	Dodge + 3
    Defender Scutum		10000		20	All	Dodge + 2
    Guardian Heater		5000		18	All	Parry + 1
    Guardian Kite		50000		200	All	Parry + 3
    Guardian Scutum		10000		20	All	Parry + 2
    Heater Shield		1000		18	All
    Kite Shield		10000		200	All
    Round Shield		500		15	All
    Scutum Shield		5000		20	All
    
    
    
    RINGS:  Rings are very powerful in the world of Summoner.  They have 
    the ability to boost combat skills as well as enhance magical prowess.  
    Due to the powerful nature of such jewelry, each character may only 
    wear 2 rings at a time.  There are also special rings which the 
    Summoner  can only use.  These rings allow him to call forth dangerous 
    and powerful being to fight for him.
    
    Name			Price		Attributes
    -----------------------------------------------------------------------
    Anit-Magic		20000		Resist Magic + 5
    Archer's		1000		Bow + 1
    Berserker		5000		Axe + 1, Blunt + 1
    Frigidis		5000		Resist Ice + 5
    Haste			20000		Speed + 2 AP + 15
    Luminous		500		Illuminates the area around the wearer
    Onslaught		100000		Counter + 2, Critical Hit + 2, Empower
    Pyros			5000		Resist Fire + 5
    of Aggression		10000		Counter Attack + 1, Critical Hit + 1
    of Blessings		2500		Holy + 2
    of Control		50000		Push + 2, Kick + 2, Trip + 2
    of Dexterity		2500		Dodge + 2
    of Electrus		2500		Energy + 2
    of Expertise		20000		AP + 25
    of Flames		2500		Fire + 1
    of Grounding		5000		Resist Energy + 5
    of Health		5000		HP + 30
    of Ice			2500		Ice + 1
    of Invisibility		50000		Invisibility
    of Mastery		100000		AP + 40
    of Might		50000		HP + 30, AP + 10
    of Power		300000		AP + 40
    of Preservation		50000		Dodge + 1, Parry + 1, HP + 20
    of Proficiency		5000		AP + 10
    of Protection		2500		Parry + 2
    of Puissance		100000		HP + 50, AP + 25
    of Recovery		20000		HP + 50
    of Repulsion		50000		Parry + 3, Counter Attack + 3
    of Shadows		10000		Hide + 1, Sneak + 1
    of Skill		100000		Sword + 1, Axe + 1, Blunt + 1, Heavy + 1
    of Slaying		5000		Backstab + 3
    of Speed		5000		Speed + 2
    of Storms		10000		Energy + 4
    of Swiftness		20000		Speed + 4
    of the Gods		500000		Speed + 5, HP + 40, AP + 20
    of the Night		2500		Dark + 2
    of Thieves		2500		Pick Lock + 3
    of Warding		25000		Dodge +2, Parry + 2
    Swordsman's Ring	1000		Sword + 1
    
    Ring of Darkness			Dark + 3
    Ring of Fire				Fire +2, Resist Fire + 3
    Ring of Forest				Dodge + 1, Parry + 2
    Ring of Four Winds			AP + 30
    Ring of Jade				Magic Resist + 3
    Ring of Light				Energy + 2, Resist Energy + 3
    Ring of Stone				HP + 40
    Ring of Water				Ice + 1, Heal + 1, Resist Ice + 3
    
    
    
    NECKLACES:
    
    Name			Price		Attributes
    -----------------------------------------------------------------------
    Aeros Medallion		100000		Ice + 3, Energy + 3
    Anti-Magic Torque	80000		Magic Resist + 3
    Archer's Medallion	10000		Bow + 3
    Bacite Medallion	7500		Holy + 1, Fire + 1
    Barbarian's Torque	7500		Axe + 2
    Battle Torque		300000		Hp + 60, AP + 30
    Berserker's Torque	100000		Sword + 3, Heavy + 3
    Blessed Necklace	2000		Speed + 1
    Collar of Dexterity	7500		Dodge + 1, Parry + 1
    Collar of Health	50000		HP + 30
    Collar of Precision	10000		Critical + 2, Aimed Attack + 2
    Elemental Necklace	2500		Fire + 1, Ice + 1
    Farseeing Necklace	7500		Bow + 2
    Fighter's Torque	7500		Sword + 2
    Hellfire Necklace	100000		Dark + 3, Fire + 3
    Medallion of Night	2500		Dark + 1, Energy + 1
    Medallion of Power	10000		Push + 4
    Medallion of Vigor	80000		HP + 60
    Medallion of Anshu	500000		Regenerate
    Necklace of Defense	7500		Dodge + 1, Parry + 1
    Necklace of Stealth	25000		Sneak + 2
    Shadow Medallion	100000		Sneak + 3 , Hide + 3
    Summoner's Torque	50000		Summon + 3
    Swordsman's Torque	10000		Sword + 3
    Thermal Medallion	100000		Fire + 3
    Thief's Torque		7500		Sneak + 2
    Torque of Celerity	7500		Speed + 2
    Torque of Bashing	7500		Blunt + 2
    Torque of Haste		10000		Speed + 3
    Torque of Time		25000		Speed + 2, Double Attack + 2
    Warding Necklace	7500		Magic Resistance + 2
    
    

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