Review by Vegetaman

"The best game in the Delta Force series..."

General Overview:

Delta Force: Land Warrior is probably the best game in the Delta Force set. It has the most varied selection of weapons, best use of graphics, and the best set of missions of all the Delta Force games that are on the market today. It really builds upon the first two Delta Force games to produce what is ultimately a very epic and enjoyable game that does require a bit of strategy and effort even on the “easiest” difficulty setting. And good luck if you even want to attempt the maximum difficulty level of this game, as it requires the utmost skill and cunning to pull off. Not to mention the major increase in the amount of bad guys you will face from the easier modes.

It is also of note that this is the first Delta Force game that you are really able to make up your own mission plan and stray from the game's “pre-determined mission plan” that you are given in the overview at the start of each mission. This doesn't work for all the missions of course, because some require you to reach certain waypoints and check locations for things, but for the most part you can just venture off and pick off enemies at your leisure. If you want to take a M82A1 Barrett 50 caliber sniper rifle with extra ammo and snipe every enemy in the game from a distance and then complete the other objectives, there's absolutely nothing to stop you from doing so. Alas, if you have to go inside a building, you might want to rethink that strategy a bit and take an OICW Landwarrior and some grenades and lay waste to the insides of a complex. The possibilities here are truly endless, and the enemy AI also helps make this aspect of gameplay great.

Introduction:

As one may have guessed, this game is modeled directly after the real life Delta Force operatives and the types of missions it is believed they may actually have to go on. Of course, it's unlikely that we've ever had terrorists smuggling nukes all over the place like this, but hey – you just never really know. At least we have awesome guys like Delta Force (whom the American Government still have the official position of the stance that they “don't exist”) to take care of the problems. Also, the guns in this game are quite obviously made and usually named after guns in real life, which is cool. You don't have that James Bond game renaming of things like “Waltherr PPK” to “PP7” or “Wolfram P2K”, if it's an M-60 machine gun, by god it will tell you that's what it is!

Gameplay:

There are actually two modes to play this game in. The first one is called Quick Missions and the second is the Campaign setting. The former, Quick Missions, will get you prepared with the controls and how to play the game and is a lot more straightforward than the Campaign style setting. But there's a lot less Quick Missions than there are missions in the Campaign setting, as well as a lot less bad guys. I suggest that one would play through the Quick Missions and then the Campaign, but either way it's easy to get a handle on the controls. The only thing that takes some getting used to is the sneaky AI.

In fact, the AI in this game is incredible, and they can really ruin your day. There seems to be a glitch where if you're standing too close to a door or a wall (or sadly, sometimes even the floor) an enemy can shoot you when they shouldn't be able to. But luckily, the converse is also true… Well, for everything except the shooting through the floor. But the AI is really good at shooting you out of windows and stuff, but they easily fall prey to LAW Rockets or Grenades thrown through doorways or windows at them though. Of course, you actually will die realistically (like Soldier of Fortune, Counter Strike, etc.) after getting shot maybe once or twice. There's no James Bond unbelievable health meter in this game, bucko.

Also, if you use a silenced weapon or a knife, then you can actually be stealthy in this game, and it adds an entire extra element to gameplay. There's one mission in particular that, without giving away any spoilers or specifics, it's nearly impossible to beat unless you crouch down and crawl your way through the level with the M-40 sniper rifle (because it's a hell of a lot quieter than the Barrett .50 caliber). Though your team mate AI isn't always the greatest I have to admit, as well as the fact that you can't boss them around..

The controls are fairly simple in this game too. The numbers keys switch your guns, and you use your mouse in conjunction with either the control pad or the letter keys to move about. Same premise as Counter Strike, the earlier Delta Force games, Half-Life, Soldier of Fortune, and so on. You can crouch (or become “prone”) or lay flat on your stomach (good for sniping) as well. The only thing that's hard to get a handle on is running through a doorway and seeing an enemy and being fast enough to get him in your sights and blow him away before he does likewise to you, which takes a bit of getting used to. But with roaming AI characters, it can make your life miserable as well.

Story:

The Quick Missions don't truly have a story, they're pretty much like your standard training mode – especially the first mission, which shows you how to use all the commands and shows you the ropes of the game, like getting a suitcase from the bottom of a pool and dropping it off in a guard tower to complete an objective. But the Campaign missions have a storyline that it would be hard for me to explain without giving away the plot that unfolds as you play through the game. The basic gist of it is that you are fighting terrorist cells around the world attempting to stop them from killing a lot of innocent people and all that good stuff. It's kind of like playing in your own personal episode of 24.

Graphics/Sound:

The graphics in this Delta Force game are definitely superior to and improvements upon the earlier two Delta Force games. They really upped the detail level for this game. At the start of each mission, the female voice that reads the mission briefings to you is flawless. No computerized mumbo jumbo or crappy wave file, it sounds like you're getting fed info off of a telephone. Aside from that, the menus are clean and crisp, and it really doesn't take up too much graphics card or CPU power to run the game, which is a definite perk. The gunshot sounds are reminiscent of the ones from the original games, but they sound much clearer and cleaner. Plus the enemy death sounds are just great.

Play Time/Replayability:

I'd estimate that if you include getting used to the game controls, and played through both Quick Missions and the Campaign, then you're looking at around 10 hours of solid gameplay. This includes the notion that you will undoubtedly die a couple of times while attempting the missions, and therefore will have to start them over from the beginning (which becomes very tedious and annoying, so if you get this game and do yourself a favor – don't die). It is also very replayable, it's just you'll probably want to take a 3 month break between each time you play it and beat it.

Final Recommendation:

Odds are, you can find this game on it's own for $10, or in the Delta Force Trilogy pack (which gets you Delta Force, Delta Force 2, AND Delta Force: Land Warrior) for a mere $20. Either way, it's a good bargain, and you should definitely go for it. Plenty of fun game time, and you can even take your playing online for some hardcore enjoyment. There's still a handful of people that play this game online, even today. And if you ever see this game in a bargain bin for $5 and you don't pick it up, then you're losing out big time. So go out and buy it, now!


Reviewer's Score: 10/10 | Originally Posted: 04/13/06


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