hide results

    FAQ/Walkthrough by Bilboboy

    Updated: 04/11/03 | Search Guide | Bookmark Guide

    Metal Gear Solid 1 FAQ
    By Bilboboy
    Created 1/4/03
    1. Introduction
    2. Email Policy
    3. Story
    4. Cast
    5. Snake's Items
    6. Snake's Weapons
    7. Walkthrough - Disc 1
    8. The Dock
    9. The Heliport
    10.The Tank Hangar
    11.Floor B1
    12.Floor B2
    14.The Nuclear Building
    15.The Caves
    16.The Underground Path
    18.Comms Tower A & B
    19.Snow Field
    20.Walkthrough - Disc 2
    21.Blast Furnace
    22.Metal Gear Hangar 
    23.PAL Key Input Process
    24.Metal Gear and Liquid
    25.Escape and final showdown
    26.Codec Frequencies
    27.VR Training
    28.Survival Masterclass!
    31.Copyright Notice
    1. Introduction
    Hi! Welcome to my FAQ for Metal Gear Solid 1. This is my third FAQ 
    that I have posted and I hope it proves both useful and beneficial to 
    2. Email Policy
    Emails - What I want and what I don't want
    With any walkthrough, there will be minor errors or different ways of 
    doing things. But, there are certain ways of informing the author 
    about them, here is a list of things I will accept via email and that 
    will be acknowledged and included in the FAQ.
    Different ways of doing things i.e. alternative ways to beat a boss
    New Gameshark Codes
    Polite suggestions of things I could put in when I next update the 
    Your own reviews of my FAQ or any others that I've posted
    Things that you found didn't work that I said did
    New things you found that I missed i.e. secrets, glitches etc
    NOTE: Codes must be tested before emailed to me. I have neither the 
    time, nor the desire to test every single code that is emailed to me. 
    It is also no use sending in cheats or codes that I know for a fact 
    don't work i.e. "fly"
    Here is a list of things that I don't want:
    Rude emails telling me a mission strategy or something is rubbish
    No foul worded emails WHATSOEVER
    No angry emails that say I have used something from your guide and I 
    haven't given you credit for it. If this is the case then a polite 
    email informing me of the error will solve the problem.
    No emails that put down any other MGS 1 FAQs. I believe that MGS 1 is 
    a very hard game to write an FAQ about and everyone who writes one 
    puts in a very large amount of effort and care.
    No emails that don't explain the problem. E.G. "how do you kill the 
    boss?" will not get an answer, as I will have no idea what boss 
    you're talking about, or if it's MGS 1 you want advice for.
    That is basically it for emails. The general rule is if it's polite 
    and the request/problem is clearly stated, I will more often than not 
    reply to it.
    3. Story 
    NOTE: This story was taken right from the MGS 1 instruction manual.
    The Nuclear Weapons disposal facility on Shadow Moses Island in 
    Alaska's Fox Archipelago was attacked and taken over by Next 
    Generation Special Forces, being lead by members of Fox Hound.
    They're currently demanding that the government of the United States 
    turn over the remains of Big Boss and they say if their demand is not 
    met within 24 hours, they'll launch a nuclear weapon.
    Solid Snake (you) has two mission objectives. The first is to rescue 
    the DARPA's chief, Donald Anderson, and the President of Armstech, 
    Kenneth Baker. Both are being held as hostages. Secondly, Snake has 
    to investigate whether or not the terrorists have the ability to make 
    a nuclear strike, and stop them if they do.
    4. Cast
    Solid Snake
    The main man in this game. A retired member of Fox Hound who has a 
    very good reputation for getting things sorted out. He has been 
    brought out of retirement for this mission by his old friend Colonel 
    Roy Campbell, as he is the only one with enough experience to stop 
    the terrorists launching a nuke, if they can.
    Colonel Roy Campbell
    An army Colonel who spent most of his life working in Fox Hound and 
    training new agents. He has been assigned to this mission because of 
    the close bond that both him and Snake share.
    Mei Ling
    A Japanese technological genius. She is the one who you call if you 
    need to save your game. She also designed many of your electrical 
    arsenal. Including your soliton radar and your codec.
    Master Miller
    Another old friend of Snake's. In the days when Snake was in Fox 
    Hound, Miller was the one who taught Snake everything he knew about 
    survival and stealth. He is also an old war veteran himself.
    A mysterious bloke who doesn't make himself known to anyone on this 
    mission. He calls Snake from a secret location to give him hints 
    every now and then.
    Meryl Silverburgh
    The Colonel's niece who got herself involved in the mission before 
    Snake and his team got involved. She is a great admirer of Snake's 
    and does anything she can to help him. However, despite her helpful 
    and independent nature she still has a lot to learn about real 
    The Armstech computer wiz. He designed and helped create Metal Gear 
    and all the other electrical devices that Armstech have. He is purely 
    on Snake and Fox Hound's side though as he found out what the 
    terrorists were planning to use Metal Gear for.
    Nastahsa Romanenko 
    Natasha is the German/Bulgarian weapons expert who spent most of her 
    working life serving in Fox Hound. She has an extensive knowledge of 
    almost any weapon that has ever been created so if you have a 
    question about a particular enemy's weapon, she's the one to ask. #
    Naomi Hunter
    Naomi's parents were killed in Zanzibar during the war. Her brother, 
    a man called Frank Jaega and Naomi had to basically fend for 
    themselves until Big Boss came along and took them under his wing. 
    She joined the operation because she has an extensive knowledge of 
    genes and how they influence people's behaviour. Not really someone 
    who can help you much but useful if you need an interesting 
    conversation with someone.
    Liquid Snake
    The evil brother of Solid Snake. This evil ruler of Fox Hound is 
    determined to take over the world and destroy anything in his path. 
    Including, Solid Snake, his own brother.
    Revolver Ocelot
    Gunman extraordinaire. This man can shoot down a target that is high 
    up in the air or moving at an incredibly fast rate. He has mastered 
    all types of weaponry including his newest invention, the Colt that 
    can take out anything that moves in one shot. He's eager to try out 
    his new toy so best watch your back.
    No one really knows who this guy is or what he wants. He seems to 
    know a lot about the operation even though the information is 
    classified. The thing that is clear about him though is that he is 
    hell bent on taking Solid Snake on in a final hand-to-hand combat 
    battle to the death.
    Physco Mantis
    Fox Hounds Physic. He can read the minds of any human he comes into 
    contact with which makes him almost impossible to defeat in battle. 
    He is FOX hound best shot at getting the two PAL codes to activate 
    the nuke missile.
    Sniper Wolf
    Beautiful, but very deadly. She is Fox Hound's best shooter and can 
    spend weeks, days, months or even years waiting for her prey it 
    doesn't matter to her. She is deadly accurate with her rifle so a 
    normal handgun or machine gun won't work so you may need something 
    with a better focus, should you ever need to take her on, one on one.
    Vulcan Raven
    Vulcan Raven is Fox Hound's deadliest assassin. He wields a chain gun 
    which are normally found on military aircraft, making taking him on 
    in a one on one shootout impossible. He has a strange relationship 
    with the ravens which haunt where he dwells, maybe that's how he got 
    the name Vulcan Raven, who knows.
    5. Snake's Items
    Before I begin the greatest walkthrough/FAQ you'll ever find on the 
    net, let's take a look at what Snake can cram into that tight 
    sneaking suit.
    Finishing the game without submitting to the torture will result in 
    you receiving this handy thing which, when equipped gives you 
    unlimited ammo for any of your weapons, cool eh!
    Body Armour
    When equipped, this halves the damage you receive when something hits 
    you. It can be found in the Blast Furnace in the steam room.
    Take photos wherever you like!! Has no relevance to the game mind
    you. Found in the room next to where you take on Revolver Ocelot in 
    the B2 armoury.
    Cardboard Box A - To Heliport
    Ah! An old classic never dies. When a guard is getting a bit close 
    and there aren't any convenient hiding places simply pop this thing 
    over your head and wait for him to pass by, then jump out and break 
    his neck, heh! Or, if you're too lazy to walk all the way back to the 
    heliport, simply hop in any of the three delivery trucks in the game 
    and wait for a guard to come and drive you there. A great way to get 
    Cardboard Box B - To Nuclear Warhead Storage Building
    Ah! An old classic never dies. When a guard is getting a bit close 
    and there aren't any convenient hiding places simply pop this thing 
    over your head and wait for him to pass by, then jump out and break 
    his neck, heh heh! Or, if you're too lazy to walk all the way back to 
    the Nuclear Warhead Storage Building, simply hop in any of the three 
    delivery trucks in the game and wait for a guard to come and drive 
    you there. A great way to get around.
    Cardboard Box C - To Snowfield
    Ah! An old classic never dies. When a guard is getting a bit close 
    and there aren't any convenient hiding places simply pop this thing 
    over your head and wait for him to pass by, then jump out an break 
    his neck, heh heh! Or, if you're too lazy to walk all the way back to 
    the Snowfield, simply hop in any of the three delivery trucks in the 
    game and wait for a guard to come and drive you there. A great way to 
    get around.
    A completely useless item at first. When equipped, they can detect 
    infra red beams. However, you're health also goes down whilst they're 
    equipped, only use them if you didn't collect the Thermal Goggles.
    Very useful item when sniping. Take one and you will calm yourself 
    down meaning you won't shake and your aim will be a lot better.
    Gas Mask
    When equipped, this will make you invulnerable to gas attacks. Found 
    on floor B2 of the Nuclear Warhead Storage building.
    Used to escape from the cell after you've been tortured. Given to you 
    by Otacon.
    Magnifying Scope
    Allows you to zoom in on a particular area or enemy. Useful or 
    getting a good look at what's in there before crashing in all guns 
    After the torture, you may have caught a cold from the guard that was 
    patrolling around. Taking this will get rid of this cold and stop 
    Snake sneezing at inconvenient moments and alerting the guards.
    Mine Detector
    When equipped, any hidden mines are shown on your radar. Found in the 
    office building of floor 1 in the Tank Hangar.
    Night Vision Goggles
    When in poorly lit areas, like the caves for example these will 
    improve your vision allowing you to see things that you previously 
    PAL Card Key
    You need this to shut down Metal Gear at the end of the game. Given 
    to you by Meryl before you meet Physco Mantis.
    Standard military food package. Take one of these and your health 
    will increase. It's a very good idea to always have a good supply of 
    This is given to you whilst in prison. It has a faint smell of Sniper 
    Wolf and, when equipped the wolves in the caves won't attack you.
    Stealth Suit
    Very useful item this one. When equipped, any enemies (not including 
    Bosses) won't be able to see you. You get it from Otacon at the end 
    of the game if you submit to the torture.
    Thermal Goggles
    When equipped, you can see any hidden infra red beams. They basically 
    do the same job as the cigarettes but they don't make your health 
    decrease so I'd use these instead of the cigarettes. Found in the 
    small room on floor 1 of the Tank Hangar
    6. Snake's Weapons
    Although it's generally recommended that you move silently throughout 
    this game, there are a few weapons that may come in handy when it 
    comes to a spot of, er... killing.
    These are small packages of explosives, which can be attached to any 
    object and used to blow that object to hell. My favourite thing to do 
    is to sneak up behind a guard and plant a C4 on his back. Then, just 
    before he sees you, blow his brains out!
    Chaff Grenades
    These grenades are full of electronic interference which, when 
    released into the surrounding area scramble the circuits of anything 
    electronic. These are mainly used to take out security cameras, 
    however they also scramble your radar so use with caution.
    These are proximity mines that are hidden in the ground and will blow 
    up as soon as anything, even you comes into contact within their 
    This is actually a rapid-fire assault rifle and the nearest thing to 
    a machine gun in the game. It comes in very handy when the only 
    option is to blast your way out of a surrounding group of enemies.
    These are extremely powerful but also very noisy so it's not exactly 
    a good choice of weapon in a game of silent espionage.
    This is a missile launcher with a difference. After firing the 
    missile, pressing the triangle will allow you to look through the eye 
    of the missile and make targeting specific targets loads easier. So 
    be sure to collect from the B1 office building of the Nuclear Weapon 
    Storage building.
    This is your classic Sniper Rifle equipped with a laser scope for 
    night time combat. It's an essential weapon to have as it's the only 
    way to beat Sniper Wolf in the first battle.
    This is your first weapon and as such its uses are slightly limited 
    but it will do the job until you find a more powerful means of 
    protecting yourself. You can also attach a silencer to it, which 
    comes in handy when a quieter, less obvious way of killing is needed.
    Should you ever need to shoot down any form of aircraft then this is 
    your best friend. It's a portable SAM missile launcher, which 
    automatically locates and locks onto its target so it's pretty handy 
    against the tougher bosses. 
    Stun Grenades
    These guys do exactly what it says on the label. Stun stuff. Lob one 
    into a crowd of enemies and they will be temporarily stunned, leaving 
    you to kick ass without too much resistance. So don't worry 'bout the 
    government, have a blast!!
    At last, I've got to the point where I actually provide some advice 
    for the game. This guide is intended to help you as much as I can 
    without actually doing the game for you. I have checked and double-
    checked it so it shouldn't have many errors; if, however you find one 
    or have another way of doing something, then please don't hesitate to 
    inform me of it in the usual way. So, without further ado let's get 
    Part 1 - The Dock
    Here we are in the first area of MGS 1. The Dock. The main point of 
    this bit is to get to the Heliport where you can access the enemy 
    base from, but you need the elevator for that and the elevator is 
    presently above the area you're in now so we'd better do something 
    useful while we're waiting.
    Firstly, you'll notice two dots with cones attached to them on your 
    radar. These two dots are guards that need to be taken out before 
    proceeding. So, clamber out of the water and head over to the small 
    hole in front of you. As you approach it, you'll get a call on your 
    codec that basically tells you how to crawl through small gaps, 
    ignore if you wish, it's not that important. 
    After the codec call has finished, press X to crawl into the gap. 
    Before crawling through however, check that the guard that's 
    patrolling the area in front of you has his back to you. When it's 
    safe to, crawl out, run up to the guard and press and hold square to 
    make Snake grab is neck. Repeatedly tap square to break the guard's 
    neck. One down, one to go!
    Now, the second guard shouldn't be too far away from you so check 
    that he won't see you, sneak up on him and repeatedly tap square to 
    break his neck as well. After both guards are dead, this area is now 
    free to roam around in.
    The next thing to do is to get some rations as you're health bar 
    isn't that big at the moment. So, head to the top right hand corner 
    to find a ration by a digger. Now go back to where you came out of 
    the water at the very start. Now, go down the stairs that lead into 
    the water and turn left to find another ration just next to the 
    We now need to wait for the lift to come down, so head back to the 
    digger where you got the first ration from and crouch behind it and 
    wait for the lift to come down. When it does, wait for the third 
    guard to come out of it and begin his patrol before running out, from 
    your hiding place and into the lift.
    Part 2 - The Heliport			
    After the cut scenes and conversations have stopped, head to the 
    bottom left hand corner and grab the ration if you need it. Now, go 
    back to your starting place and head right. 
    Sneak along the side of the helipad and use the container to the 
    right to hide behind. When you can, jump out behind the guard and 
    kill him by breaking his neck. 
    Now, head left to the delivery truck and hop inside. Go to the back 
    corner and collect the Socom pistol from behind the crates. Now, use 
    the triangle button to activate the first person view mode. Use it to 
    keep an eye out for any guards that may be near the van, when the 
    coast is clear, hop out of the van.
    Now, head right and you'll get a cut scene, during which Snake 
    notices a surveillance camera. Flatten yourself against the wall and 
    strafe across to the stairs to avoid being spotted by the camera. 
    Now, head up the stairs and watch out for the guard that is 
    patrolling this platform. 
    When you arrive he should have is back to you so quickly snap his 
    neck before he notices you. After he's gone, continue along this 
    platform until you see a hole along the right side. When you do, 
    crawl through it to enter the ducts.
    Crawl through the ducts and you'll pretty soon get a codec call from 
    Master Miller who will give you some advice about following the rats 
    through the ducts to avoid getting lost. Anyway, after the call, keep 
    going along the same path and you'll eventually come across a 
    hatchway that is open. For now, crawl over it and collect the ration 
    on the other side if you need it and then drop through the hatchway 
    into the enemy base.
    Part 3 - The Tank Hangar
    Welcome to the Tank Hangar. This place is where all the military 
    vehicles are stored, so it is pretty well guarded which is why it's 
    advisable to use your radar as much as you can. Anyway, check behind 
    the crate to your left for some chaff grenades. Now, go to your right 
    and lob a chaff grenade to disable the camera that's on the wall at 
    the end, near the stairs. Now, head over to that camera and enter the 
    door below it. Quickly, run over to the right corner of this room and 
    grab the Thermal Goggles (if the chaff wears off, throw another one). 
    Now, exit this room and head down the stairs, being wary of the 
    camera. Now, head behind the stairs for some Socom Ammo. We now need 
    to go down a couple of floors so head to the north wall to find the 
    elevator. Press the circle button to get it to come down (if it 
    doesn't come down immediately then press circle again. When it does 
    come down, head inside and select floor B1 on the panel.
    Part 4 - Floor B1
    There really is only one main thing to do on this floor at the moment 
    so head past the level 6 door and go to the ladder at the end. When 
    you reach here you'll get a codec call from Mei Ling saying that the 
    DARPA chief's signal is coming from somewhere nearby and that you 
    should hurry and rescuer him. After the call, climb the ladder to 
    access some more ducts.
    Crawl along the path until you come to a junction. Turn left and 
    continue till you reach the air holes. Look down with triangle and 
    down to see a guard in the toilet... Ahem, moving on. Now, continue 
    crawling through the vents and you'll come across some socom ammo, 
    pick that up and then crawl back to the junction. 
    This time, go right and carry on until you see a second air hole. 
    This time when you look down however you'll see Meryl doing some sit-
    ups in her cell. Crawl a bit further along and you'll get buzzed by 
    the Colonel who says that the DARPA must be somewhere near where you 
    are now, so after he's done talking, drawl a bit further along until 
    a cutscene starts.
    After the cutscene is finished you'll find yourself in the DARPA 
    chief's cell with his corpse lying next to you. Crawl under the bed 
    for a ration and then wait for Meryl to come and unlock the door. Now 
    exit the cell and watch another cutscene. 
    After the cutscene be ready to kick some ass. You'll be attacked by 5 
    groups of three guards, each with rifles. As Meryl is a bit of a 
    chicken wuss, you'll have to do all the shooting and killing 
    The good thing is though that nearly all the groups leave something 
    behind like rations or socom ammo, which helps a bit. Near the end of 
    the fight, a guard will come in and throw three grenades into the 
    room where you and Meryl are. Quickly, get as far into a corner as 
    you can to avoid the blast.
    After all the guards have been taken out, exit the room and watch yet 
    another cutscene. After it's finished, go into the elevator and head 
    down to floor B2.
    Part 5 - Floor B2
    This floor is the armoury where all the weapons are kept. It can be a 
    little bit confusing so I've included a little map to help you along 
    in finding your way around this area.
    There you have it. A map for the B2 armoury. I know it's not that 
    good but it will help when you have to find a particular weapon. 
    There are also a couple of trapdoors that are positioned around the 
    place which are invisible unless you equip your thermal goggles, so 
    equip those when you get out of the elevator.
    Firstly, head down to room four and collect the grenades. Now head 
    back up to room 2 and pick up some C4. Now, head back up to the 
    elevator and have a close look at the walls either side of it. Don't 
    they look a bit... well, crumbly to you. 
    Well, plant a C4 on one of them and detonate it. This will reveal a 
    passage. Go down it and collect the items you'll find. Now, do the 
    same to the other one and collect the goodies you'll find there. Now, 
    head to the bottom of the room (by rooms 4-6) and you'll find some 
    more of these walls. 
    Blow up the one on the left and go down the passage. You'll soon find 
    another wall that you can blow up, so do so and continue. In this new 
    area, you'll find two walls that you can blow up. Take out the upper 
    one and enter the next area. You'll now face boss number 1, who's a 
    real arse so keep your cool and try to stay calm.
                            Revolver Ocelot
                            Difficulty 7/10
    For a first boss, Ocelot sure can be a pain in the ass. Strangely 
    enough though, it's not him that's the problem. You see, he also has 
    President Baker of Armstech tied to some C4 on the central pillar; so 
    one wrong move and the whole place will blow up, along with the 
    So, how to keep the fight away from the central pillar. Well, 
    assuming you still have some, put some of your own C4 in the far 
    corners, they must be right in the corners as they will detonate 
    Ocelot's C4 if they're too close. Anyway, when Ocelot runs past one o 
    them, detonate it then fire some well placed socom bullets at him. 
    Keep doing this till you run out of C4 or he is defeated. If you run 
    out of C4 then simply keep firing at him or wait till he stops to 
    reload and then pop some bullets in his ass, he shouldn't be that 
    hard to defeat.
    After he's defeated, watch the cutscene during which the Ninja comes 
    and chops off his hand. Then watch the next cut scene where Baker 
    tells you about his involvement in the Metal Gear project.
    After all the cut scenes have finished and the President is dead, 
    exit through the door you entered from and go back to the armoury. 
    Before you do anything in this area, get out your codec and call 
    Meryl on 140.15, I know her code is supposed to be on the back of the 
    CD case that Baker gave you but as I have yet to find out how to use 
    the case, I thought I'd better put in Meryl's code before I get tons 
    of emails asking me what Meryl's code is.
    Anyway, call Meryl and she'll tell you that she'll open the big door 
    in the Tank Hangar that leads to the canyon. Anyway, after the 
    conversation you should notice that there are a few guards in this 
    area now so just watch out for them. You'll now want to get yourself 
    another gun so head to building 6 in this area. When you go in, equip 
    your Thermal Goggles and you'll notice that there are a few infra-red 
    beams in front of the Fa-Mas, trip one of these wires and you'll have 
    tons of guards on your ass within seconds so crawl under them and 
    collect the Fa-Mas.
    Now, crawl back under the beams and exit the room. Now, head back to 
    the elevator and go back to the Tank Hangar. 
    Hey, did you notice that one of the tanks is missing? Go left and 
    open the door at the end with your level 2 card. Quickly, sneak 
    behind the sleeping guard and break his neck. That was a bit sadistic 
    and un-necessary but it serves him right for sleeping on the job, 
    Anyway, grab the socom suppressor and combine it with your socom. You 
    can now shoot a guard with your socom and no one will be any the 
    wiser. Anyway, now exit this room and head up the stairs to the left 
    of the elevator. Sneak past the camera and follow the walkway all the 
    way round to the opposite side. Open the first level 2 door you come 
    to and collect the cardboard box A and chaff grenades. Now, exit this 
    room and go back round to the side where you first came up and go 
    through that level 2 door and collect the mine detector. At some 
    point while you were doing all this, Meryl should have called you 
    back saying that she'd opened the big door for you. So, head back 
    down and go through this door. Immediately equip your thermal goggles 
    to see some more infra red beams, trip one of these and the doors 
    will lock and you'll be killed by gas so be careful. Slowly, crawl 
    beneath each of the beams as it rises up and unlock the door at the 
    end. Oh yeah, did you notice there was a tank missing?
    Part 6 - Canyon
    As soon as you enter this area, equip your mine detector and all the 
    hidden mines will show up on your radar. Crawl left and grab the 
    ration from behind the rock. Now, crawl forward until a cut scene 
    takes over and you meet boss number 2.
                                   The Tank
                                 Difficulty 7/10
    So that's where the missing tank went! Well, now we have a slight 
    problem. Our way is presently being blocked by a bloody great M1 
    tank, oh well, looks like we're just gonna have to fight it. No 
    problem really, after all, how hard can a massive M1 tank be? The 
    hardest bit of this boss is actually getting up to it as its main gun 
    is constantly firing explosive shells at you. The solution is simple. 
    Stand a good way back and lob two or three chaffs at it. These chaffs 
    will completely scramble the tank's main gun, allowing you to get up 
    close. Once you can get up close, you need to land two grenades on 
    its top so the two gunners will be blown up and allow you to get 
    past. When you are up close though, be sure to keep moving as if the 
    tank gets close to you, it will run you over. There are re-appearing 
    grenades around the canyon so you shouldn't have much trouble with 
    this boss. After it's blown up, head through the door behind it.
    Part 7 - The Nuclear Building
    Head up the ramp to the left and collect the ration. Now, head back 
    down the ramp and crawl through the thin gap at the end. While you're 
    in this room, you can use no weapons other than the chaff grenades as 
    this room contains dismantled nukes that will leak a lethal gas, 
    should they be pierced. In this room are a few items. There are some 
    chaffs behind the missiles to the left, Fa-Mas ammo behind one of the 
    cameras on the right wall and socom bullets on the left part of the 
    truck in the centre of the room. Only get these if you have to as 
    there too much risk of getting caught and killed. Anyway, equip 
    cardboard box A and use it to avoid the guards and get to the 
    elevator on the second level of this room, when you get to it take 
    the elevator down to floor B1.
    This Floor is a bit like the B2 armoury but it actually houses a 
    variety of items and weapons, which is why you'll come back here a 
    lot before the game is over. At present though, we just need to get 
    the nikita launcher so head through the level 3 door, which is to the 
    right as you go in. Now, head down to floor B2.
    When you've gone through the first two glass doors, you'll get a 
    codec call from "Deepthroat" telling you that the floor is 
    electrified and the chamber is filled with gas. Well, we first need 
    to sort out the electrified floor. So, go back out and then in again 
    to get a full O2 gauge. Then take out your newly found Nikita and 
    fire a missile. Guide it down the corridor and right. In the next 
    room, guide it around the table and into the small room at the end. 
    Now, go through the hall into another room and guide the missile 
    right into the generator and fix the floor. Now, get another full O2 
    gauge and come down the corridor and go into the last doorway before 
    the turning. Grab the gas mask from this room and equip it. Now, go 
    left at the turning and through the next door. Head down the next 
    corridor and through the door at the end to meet... 
                                 Difficulty 6/10
    When you first start, don't fire any bullets at him. Seriously, it's 
    useless because all he'll do is block them all with his sword. You'll 
    have to take out this dude mano ? mano.
    At this early stage in the fight, he won't try and fight back too 
    much so keep doing your combo or give him a few one twos and you 
    should be able to inflict some serious damage. After a few minutes, 
    he'll put on his stealth suit so equip your thermal goggles and get 
    after him. When you see a big, red blob you've got him so punch him 
    and he'll take off the suit for a few seconds so keep doing your 
    combo until he activates it again.
    Next, he'll walk around throwing punches that are extremely powerful. 
    The way you can avoid these is that he will appear and then disappear 
    a few times. When he appears and then stops for a second or two, 
    that's when he's about to punch so get out of the way and when he has 
    thrown a punch, run up to him and throw some punches of your own! 
    After a bit, he'll activate a field of electricity around him. This 
    is when you can use a gun so pull out your Fa-Mas and get blastin'!
    After a bit he'll finally be defeated and skip away.
    After all the cut scenes have stopped, head back up to the office 
    building on floor B1, it's time to find Meryl. We now need to find 
    Meryl but she is disguised as one of the enemy soldiers so you'll 
    need to be extra careful, right, wrong!! As you walk in, walk up to 
    the "guard" on the right and let him see you. He'll sigh and walk 
    off. Follow him into the ladies bathroom and go into the end cubicle 
    to get a cut scene.
    Well what do ya know! The guard was Meryl all along!! She'll give you 
    the PAL card which is a very important item in this game so be sure 
    to keep it safe. Now, head out of the bathroom and down the corridor 
    to the Commander Room.
    When you enter, Meryl will go a bit weird (I mean weirder than she is 
    normally) and point her gun at you. Throw a stun grenade at her to 
    knock her out for a bit and then boss number 4 will make an 
                                  Physco Mantis
                                 Difficulty 6/10
    At first, Physco Mantis proves impossible to even hit as he keeps 
    reading your mind and knows exactly when you're going to fire. Well, 
    what he's actually doing is reading your controller port so simply 
    switch to the other controller and this boss will be a cinch. Keep 
    you thermal goggles equipped, as every so often he'll activate his 
    stealth suit. He'll also revive Meryl occasionally so keep the stun 
    grenades on stand by. When he starts using his telekinesis to throw 
    stuff at you simply lay on the floor and let it fly over you. After a 
    while of shooting and dodging, he'll finally be dead and you can 
    switch back to controller 1. 
    After Mantis is defeated, Meryl will return to normal so head out of 
    the door in the right corner of the room and go down the stairs. 
    Collect the ammo and rations from down the side of the stairs and go 
    through the door to finally exit the nuclear building.
    Part 8 - The Caves
    First off equip your Night Vision Goggles as the caves aren't very 
    well lit and can be a bit of a pain to get through in the pitch black 
    and the wolves won't make it much easier. Anyway, first off head left 
    and continue to a little alcove with some rations in it. Collect them 
    and then grab the socom bullets from the south. Now head back to 
    where you left Meryl. Take the first path you come to and crawl 
    through the hole. 
    Continue along this path until you come to an area where there's 
    water on the floor. Head left and collect the Fa-Mas ammo then head 
    back right. At the next junction, head south and you'll come to an 
    area where there are two holes in the wall. Go through the south one 
    first and collect the diazepam, Fa-Mas bullets and rations then head 
    through the east hole to finally meet up with Meryl. When she says "I 
    though you were good with dogs" punch her once and then hide in your 
    cardboard box. A cub will then come along and pee on it. Now, the 
    other wolves in the caves won't attack you as you smell like a wolf. 
    Collect the ration from behind her and then go through the next door.
    Part 9 - The Underground Path
    When you first enter this area, Meryl will warn you about the 
    claymore mines that are laid across your path. After she's shown you 
    the safe path across, ignore it and crawl straight across the 
    claymore field, collecting mines as you go. A cutscene will then kick 
    in where Meryl gets shot by Sniper Wolf, boss number 5.
    After all the boo-hooing and stuff has finished, call Otacon on 
    141.12. He'll tell you that to defeat Sniper Wolf you'll need a good 
    quality sniper rifle and that he saw a PS-G1 in the B2 armoury of the 
    Tank Hangar. So, after the conversation has stopped, we've got a bit 
    of a trek on our hands. So, make your way all the way back through 
    the caves, back through the Nuclear Building, back across the canyon 
    (watch out for the claymore mines and cameras) to the Tank Hangar. 
    Once back in the Tank Hangar, take the elevator back down to the B2 
    armoury. You'll now need to make your way to room 1 and collect the 
    PS-G1. When you get in the room, equip your thermal goggles and 
    you'll see an infra red trap so carefully crawl through it and 
    collect the PS-G1 and ammo. Now, while we're here, we may as well 
    pick up an item or two. So, head back to the passage way that lead to 
    the room where you fought Ocelot and there should be another bomb-
    able wall at the end of the passage so blow it up and go in. Avoid 
    the camera gun on the wall above you and go to the end and pick up 
    the camera, now exit.
    You now need to make the long trek back to the canyon, across the 
    canyon, through the nuclear building, back up to floor B1, through 
    the level 5 door and back through the caves to where Meryl got shot. 
    When you get back there however, you'll find that the enemy have 
    taken Meryl, but the Sniper is still there...
                                 Sniper Wolf              
                                Difficulty 5/10
    First off, equip your newly found PS-G1 and take some diazepam to 
    steady your nerves and stop your hand shaking (when I say "your" I 
    mean Snake's, obviously!) Equip your rations and get ready for the 
    best sniping duel in this game. Zoom into the tower and you should be 
    able to see Sniper Wolf either hiding behind a pillar or about to 
    fire at you. If she hits you, then it's no problem as your gun does 
    more damage to her than hers does to you. Anyway, as soon as you see 
    her, shoot her and then hide behind the corner, as she'll fire back 
    at you pretty quickly. After she's fired her shot, come out of hiding 
    and quickly shoot back at her. If you can't see her immediately then 
    zoom out a bit so you can see the whole structure and you should see 
    her, hiding behind one of the pillars, when you do, shoot her as many 
    times as you can (this may only be once but once is better than not 
    at all). Keep up this procedure of shooting, hiding, locating, 
    shooting and after a few more hits, she should be defeated.
    After she's gone, proceed up to the central tower and check all the 
    alcoves along the way to get some more PS-G1 ammo and a ration. Now, 
    go beneath the tower and collect the socom bullets from behind the 
    barrel then go right and grab the Fa-Mas bullets from beneath the 
    stairs. Now, call Mei-Ling on 140.96 and SAVE. Whatever you do now it 
    is of paramount importance that you save your game. Why? Well, the 
    reason is that the next bit decides what ending you get! After 
    saving, head through the door to the right of the central tower.
    Part 10 - Torture!!
    During the cut scene, you'll see Snake get captured and taken into 
    the torture room where Revolver Ocelot is waiting, along with Liquid 
    Snake. After all the cut scenes are over, make sure you have your 
    strongest finger at the ready cos' you're gonna need it now. You'll 
    now get tortured and, to survive you need to tap O as fast as you can 
    till the time is over. You need to do this three times, with the time 
    getting longer each time. While doing this though, keep and eagle eye 
    on your health bar and, if it gets too low press select immediately 
    as there is no continuing at this point, you have been warned. 
    Anyway, after either three rounds are over or you've submitted, 
    Ocelot will send you to the cells.
    If you didn't submit and you managed to get through the first bit of 
    torture then (a) good for you!! and (b) after a while the guard will 
    tell you that Ocelot wants to see you again for some more torture. 
    When you're back in there, regardless of whether you can survive it 
    or not, submit because the prize you get at the end is a lot more 
    useful than the prize you'd get at the end for surviving the torture. 
    NOTE: If you already have the stealth suit then survive the torture 
    so you can get the bandanna.
    Anyway, once you're back in the cells you'll have to wait around and 
    eventually, the guard has to go to the toilet as he has a dodgy 
    stomach. While he's out, Otacon will come and give you a level 
    6 keycard, Sniper Wolf's handkerchief and some tomato ketchup.
    NOTE: If you already have the stealth suit then survive the torture 
    so you can get the bandanna. 
    After he's gone, equip the ketchup and lay on the floor. Now, press O 
    to use the ketchup and create a little red puddle on the floor that 
    looks a bit like blood. When the guard comes back, he'll see you and 
    think you're dead. He'll then come running into the cell and stand 
    over you. When he's in the cell and NOT before stand up and either 
    flip him over or kill him. While he's on the floor, run out of the 
    cell and get out of the cells with the level 6 keycard. You'll now be 
    back in the torture room so nip behind the torture machine and get 
    all your items back. Now, exit through the door to the right of where 
    you are now and you'll find yourself back on floor B1 where you found 
    the DARPA chief.
    Go right, past the elevator and down the corridor. Enter the office 
    on your left and grab some socom bullets, now head back to the 
    elevator and make your way back to the place where you fought Ocelot. 
    Head down to the other side of the room and then head right. We are 
    now able to unlock some doors that we couldn't before. So unlock the 
    bottom one and grab the stun grenades and chaff grenades. You'll need 
    them shortly so keep em'. Now, head back to floor B1 of the Nuclear 
    We just need to nip back here to pick up a few items that were 
    inaccessible before. So, when you're on floor B1, grab the medicine 
    and use it to cure Snake's cold (if he has one) now trot back to 
    floor B2. Head over the used-to-be-electrified floor and go left at 
    the junction. Avoid the cameras and search all the rooms here for 
    some body armour. Now go back up to floor B1 and get back to the 
    place where Meryl got shot.
    Go along the passage, past the blood pool and through the level 6 
    door where you were captured before. 
    AUTHOR'S NOTE: You're about to enter the next stage of the game, 
    after which we won't be coming back here or any of the places before 
    it so, if you missed anything now's the time to get it.
    Part 11 - Comms Tower A and B
    Anyway, head down the passage and ensure that your Fa-Mas is 
    equipped. Then open the door at the end. When you get into the next 
    room, don't be alarmed when the camera goes off and the guards come 
    after you, that's supposed to happen. Grab the stun grenades and rope 
    then head out the other door.
    You now have to run from a ton of guards all the way up to the top of 
    Comms Tower A. So, there really is no way that I can tell you how to 
    do this bit. The only advice I can give you is keep your Fa-Mas ready 
    and every so often give the guards behind you a quick blast. Also, 
    about halfway up will be a level 6 door. Ignore it, it's frozen shut 
    and won't open. Anyway, once you're at the top, grab the items and 
    climb the ladder.
    NOTE: If you already played through this game and got the stealth 
    suit, it won't work for this bit, you'll still have to fight or run 
    from the guards.
    Anyway once at the top of the ladder exit through the door and, when 
    you're out on the roof, go along and head up the set of steps near 
    the big receiver dish. 
    After the cut scene, equip the rope you picked up a while back and 
    approach the fence. We've got a fair bit of climbing to do now. 
    You'll get a codec call from the Colonel, which tells you how to 
    rappel. Follow his instructions and get to the bottom of the tower. 
    Once at the bottom, grab the items and then go to the start of the 
    long passageway. 
    Looking down this passageway, you'll spot three guards. Please note 
    that if you have the stealth suit, you won't be able to simply walk 
    up to them and blow their brains out because they will be able to see 
    you so don't try that. Simply send a few well-placed PS-G1 shots in 
    their direction. After they're all dead, go down the passageway, 
    collect the ration from next to the door and then go through the door 
    (ignore the Hind D for now) In this next room you'll collect your 
    most useful weapon the Stinger Missile Launcher along with some ammo. 
    Now head down the passageway and head through the next door into 
    Comms Tower B.
    Comms Tower B
    Follow the path around to the elevator. Press the button you'd 
    normally press and you'll discover that it's not working, damn! Best 
    take the stairs then. So, head past the elevator and begin descending 
    the stairs. Keep going down them until you find that one floor of 
    them has been destroyed. Now, make your way back to the elevator.
    When you get back to the elevator, head past it slightly and you 
    should hear a shuffling sound. Snake will then draw his gun out and a 
    cut scene will kick in. After the cutscene is finished, go left and 
    follow the path round till you reach some more stairs. Climb up these 
    stairs and lob a chaff grenade. 
    The reason for this is tat every fourth turn there is a nest of 
    camera guns, which increases in size every fourth turn so be careful. 
    Use the time the chaff gives you to get past as many as you can and 
    throw another one when the first runs out. 
    Anyway, once you're at the top collect all the goodies and head 
    through the exit door. It's time to do something about that damn 
    Hind D that's been circling around (and it's a bit nippy out!)
                                Hind D
                            Difficulty 6/10
    Firstly, equip your rations and go to the edge of the roof. Equip 
    your stinger and wait till you can clearly see the Hind D. Lock onto 
    it and fire a missile. It will hit him and he will then fire some 
    machine gun bullets at you so be sure to keep on the move to avoid 
    getting hit by them. After a bit, it will fire a missile at the 
    south- east corner so get to where you came in to avoid the 
    explosions. When it's almost destroyed, it'll fire another missile. 
    This time it's aimed at the central structure that's near the door 
    you accessed this area from so get to where he aimed the first 
    missile at to avoid the explosions. 
    If you need it, there is a ration by the entrance door and some 
    missiles in the south-east corner. Keep up the process of firing 
    missiles and dodging his attacks until he's down.
    After dealing with the Hind D, Otacon calls you and says that he's 
    managed to fix the elevator so head back down the ladder and back 
    down the circular staircase to it.  When you get there, call the 
    elevator and step inside. Ignoring the bell that goes off when you 
    step inside, select floor 1. When you're in the elevator, Otacon 
    warns you about the four guards that are in there with you wearing 
    stealth suits. So, equip both your thermal goggles and Fa-Mas and get 
    When the elevator stops, head left and follow the path round to 
    collect some PS-G1 bullets from behind the elevator. Now go round to 
    the front of the elevator for some chaffs. Now, head to the bottom 
    right corner and open the level 6 door. In the next room, grab the 
    PS-G1 ammo if you need it as both boxes are guarded by the camera 
    gun, otherwise head through the door to the left. Now, follow the 
    path round, grab all the goodies and head out into the snowfield. 
    When you're out in the snowfield, go forward a bit and Snake will get 
    shot, by...
    Part 13 - Snowfield
                                   Sniper Wolf II
                                  Difficulty 2.5/10
    Once again, Sniper Wolf wants a duel with you, this time however it's 
    real easy. You can either stick to the usual sniping methods, using 
    diazepam to steady your nerves, or you can use my method, which 
    involves the Nikita. What you need to do is get in the bottom right 
    corner of the snowfield so Sniper Wolf can't hit you with her bullets 
    and equip you Nikita. Then, fire a missile and press triangle so you 
    look through the eye of the missile. Guide the missile round the 
    bumps, through the trees and right into the back of Sniper Wolf. 
    Repeat this tactic till she's finally defeated. After she's defeated, 
    move forward to trigger another, rather moving cutscene. 
    After she's dead, you can go into almost any of the rooms that adjoin 
    the Snowfield so get exploring. Take care though as almost every room 
    has some kind of defence, usually in the form of camera guns or 
    claymore mines. After you've got all the items and other stuff, head 
    through the middle door, past some cameras, down some stairs and 
    through the next door to end disk one.
    Walkthrough - Disc 2
    Part 14 - Blast Furnace
    First off, equip your socom and head through the door into the blast 
    Furnace. Go along to the end and look down the ledge to your left. 
    Wait till the guard starts coming towards you then crouch down in the 
    corner so he won't see you. When he turns his back to you, quickly 
    shoot him with the Socom. Grab the goodies he gives you then head 
    back to the bridge that leads to where a crane is moving up and down. 
    Cross this bridge and when you get to where the crane is, flatten 
    yourself against the wall and carefully walk across the platform. If 
    the crane comes near you, crouch down so it passes over you because 
    if it hits you it will knock you off and cause you mega problems.
    Once across the ledge, head down the stairs and either ignore or kill 
    the guard that may show his face. Anyway, continue and go through the 
    double doors at the end. In this room, take the time to wander round 
    and collect all the goodies before the cargo elevator shows up. When 
    it does, go onto it and activate the panel. You now have three guards 
    to deal with. The most fun way of dealing with them is to throw them 
    off the elevator and listen to the "thump" as they hit the floor 
    below, this is a bit sadistic I know but hey, who the hell cares!!
    Anyway, regardless of whether they're dead or not when the elevator 
    stops, hop off it and equip your thermal goggles so you can see the 
    claymore mines that are dotted around. Either pick them up or avoid 
    them and take the next elevator down to the next area. Look behind 
    the crates in this area for some useful items. Once you've got 
    everything, head through the door at the end.
                                  Vulcan Raven
                                 Difficulty 5/10
    The first thing you'll notice about Raven is that he has an 
    absolutely massive field of vision, but that isn't much of a problem 
    given the size of the warehouse you're in. There are three ways of 
    defeating him. I'll list them in order of preference:
    1) Use Stinger Missiles then run before he has chance to fire at you
    2) Fire Nikita missiles up his ass
    3) Plant claymore and C4s around the area and detonate them as he 
    walks by.
    Well, there you have it! The three ways of defeating Raven. The best 
    method is to use Stinger Missiles so here's how. Hide in one of the 
    corners (preferably one as far from Raven as possible) and lock onto 
    him using the stinger, when you see his gun barrel coming out from 
    somewhere fire a missile at it. Quickly, de-equip the stinger and 
    leggit!! Once he' stopped charging around the warehouse looking for 
    you, get to another corner and fire another missile when you see him 
    emerging. Keep up this technique of locking on, firing, legging it 
    super quick till he's down.
    After a mega long cut scene that I usually skip, you get the level 7 
    keycard so head through the level 7 door. Grab the chaffs from the 
    left and then head across the trapdoors and grab the ration. Lob a 
    chaff to confuse the cameras that you'll see and then head up the 
    steps and grab the ammo from the left of the door, then go through 
    the door and head down the passage to finally enter Metal Gear's 
    Underground Base.
    Part 15 - Metal Gear Hangar
    Welcome to the main hangar of the game. As you go in, you'll see 
    Metal Gear in all its glory in front of you. Ignore it for now and go 
    right to the ladder. Climb up the ladder and, when you're at the top 
    go left and climb another ladder. Now climb the ladder that's in 
    front of you and go to the next ladder on the other side of the 
    structure you're now on. Now, head along this passage and climb the 
    steps at the end to get another cutscene.
    NOTE: While travelling along the final passage, you may encounter a 
    guard. If he sees you, don't panic, he won't do much as there aren't 
    that many more guards around this hangar so just ignore him and head 
    for the steps.
    Anyway, after the cutscene we have a bit of a crisis on our hands. 
    The PAL key that is needed to shut down Metal Gear is now in the 
    drainage ditch below you and Liquid and Ocelot have alerted the 
    guards to hinder your retrieving of it. So, from where you are, head 
    left and ignore any guards you meet. 
    Follow this path round and climb up the ladder. Go across the 
    structure and climb down the ladder. Now continue climbing down 
    ladders till you reach the ground floor. Now, head down the steps to 
    the left of the entrance to find the drainage ditches. Have a good 
    rummage around in there for the PAL key. 
    If you pick up a bomb, equip it and get rid of it the same way you 
    would use a ration. If you can't find the PAL key in the ditch, then 
    shoot the rats that are about, as one of them will have eaten it. 
    When you've retrieved the PAL key make your way back up to the 
    control room.
    Part 16 - PAL key input process
    When you get back to the control room, walk in and use the PAL key on 
    the far left terminal (the one nearest to you when you first walk 
    in). After you do this, you'll notice that the two other terminals 
    each have a different coloured symbol on them. These correspond to 
    the temperature of the card. The blue one is when the card is frozen 
    and the red one is when the card is boiling hot. You must first 
    change the card to blue then red NOT the other way round. So, to 
    change it to blue go back to Vulcan Raven's warehouse and jog round a 
    bit till it turns blue. Then come back to the control room and use 
    the card on the middle terminal. Now go back to the blast furnace and 
    wait for it to turn red. Now go back to the control room and use it 
    in the far right terminal. After you enter the final PAL card, Snake 
    discovers that Metal Gear was de-activated all along and he has 
    actually activated it!! Also, the camera spots him and there is an 
    awful lot of gas released. Call Otacon on 141.12 and he'll unlock the 
    door for you, allowing you to escape the control room Now, head down 
    the stairs, right and along the passage to get another (long) 
    cutscene involving you and Liquid. After the cutscene is over, you 
    have to fight...
    Part 17 - Metal Gear and Liquid
                                   Metal Gear Rex
                                 Difficulty 9/10 (!!)
    This is by the hardest and worst boss battle in the game. As you 
    can't de-activate Metal Gear Rex, you have now only one choice, which 
    is to destroy it. The two weapons you need from now on are the 
    stinger and a whole load of chaff grenades. So, on to how to defeat 
    this beast. Well, when the Rex screeches and starts moving, lob about 
    five chaffs in the air and equip your Stinger. Look up at the right 
    dish on top of Rex and, when you can, fire as many missiles at it as 
    you can. It will now fire some missiles at you so de-equip your 
    missiles and get runnin'!! Once the missiles have stopped coming at 
    you, your chaffs will have probably run our so lob some more and 
    equip your stinger. Once again, target the satellite dish on top of 
    Rex and fire as many missiles at him as you can. Repeat this process 
    until a cutscene kicks in. Once this cutscene is over, the battle 
    stops temporarily because Grey Fox A.K.A the Ninja is making his 
    final death speech. He wants you to finish him off with the Stinger 
    but Snake just can't do it damnit!! So simply wait till he finishes 
    talking and Liquid kills him instead. Now it's back to you and Rex.
    The process is the same but this time you're aiming at the cockpit 
    itself. If you need them (and you most probably will!) there is a 
    ration in the bottom right hand corner of the hangar and reappearing 
    boxes of chaffs and missiles behind the crates in both of the top 
    After Metal Gear Rex is down, there is another MEGA long cutscene 
    which I would advise you skip when you can (the first part with 
    Liquid and Snake you have to watch) after the cutscene is finished, 
    it's time for a final battle with Liquid.
                                     Liquid Snake
                            7/10 (depends how good you are 
                                  at hand to hand combat)
    So it's come to this. A final confrontation with Liquid on top of 
    Metal Gear Rex and as you have only two and a half minutes to do the 
    business you'd best get stuck in. Try to keep as close as you can so 
    you can hit him with your three hit combo. After a bit, he'll start 
    using his own combo that does some serious damage and should bee 
    dodged at all cost. But, continue using your three hit combo whenever 
    you can and you'll soon knock his energy down to zero. When his life 
    is gone, you need to knock him off Rex to defeat him. Ensure you 
    don't knock him off before this because, like you he waste time 
    before getting back up and, as you don't have all that much time to 
    begin with it's advisable not to waste it.
    After he's dead, the endings change. If you submitted to the torture, 
    Snake will try and wake Meryl up but, when he realises she's dead he 
    gets a bit emotional to say the least and does this little speech 
    which goes a bit like this:
    "Meryl, I'm sorry. I gave into my fear, I gave into my pain, I sold 
    you life to save my own. I'm not the hero you thought I was. I'm 
    nothing. Meryl, please forgive me"  
    Otacon the appears and gives this little speech about how he also 
    lost Wolf but she and him will be together forever which is very 
    touching but a bit boring so I'm not going to put that in as well. 
    After his speech he helps Snake recover and he Otacon both escape 
    But, if you didn't submit to the torture then not only do you miss 
    out on some brilliant acting on David Hayter's part but also Snake 
    will wake Meryl up and then she and him will escape together. 
    However, regardless of who helps you escape, the final part of this 
    epic game is still the same.
    Part 18 - Escape and final showdown
    Before you follow Meryl/Otacon head back through the door and grab 
    the ration. Then head back through the door and grab the ration from 
    under the stairs. Now head up them to join Otacon/Meryl. During the 
    cutscene, a camera spots Meryl/Otacon and some guards come. As you've 
    lost all your weapons now, there's nothing you can do till 
    Otacon/Meryl gets the jeep ready so keep out of the firing line and 
    try to lose as little health as possible. Once the jeep is started, 
    hop onto it and use the gun to dispose of all the guards. 
    Meryl/Otacon will start driving the jeep down the exit tunnel. Along 
    the way, you'll be stopped at two checkpoints so clear a path with 
    your gun and continue. After both checkpoints, you'll get a cutscene 
    where Liquid shows up again and you'll have to engage him in a final 
    jeep-to-jeep duel. So, keep shooting at him with your gun and be sure 
    to have your rations equipped. After you've hit him about 15 times, 
    Meryl/Otacon will see light at the end of the tunnel and that's it. 
    Metal Gear Solid is all done!
    26. Codec Frequencies
    Contact        Frequency
    Campbell       140.85
    Mei Ling       140.96
    Master         141.80
    Meryl          140.15
    Otacon         141.12
    Nastasha       141.52
    Naomi Hunter   140.85
    Deepthroat     140.48
    27. VR Training
    Here's how to get past all those damn training levels!
    Stage 0001
    Normal: Simply wait where you are till the guard comes towards you. 
    Then. When he starts to walk away again, run up behind him, flip him 
    over and get to the goal.
    Time Attack: Same strategy as above only this time, do it faster.
    Gun Shooting: When the guard walks away from you, instead of flipping 
    him over, shoot him instead.
    Stage 0002
    Normal: Wait for each guard to emerge and then kill them one at a 
    time only be sure to do it far away from the others so they won't 
    come and investigate. Then head for the goal.
    Time Attack: Same as above only this time, only flip the guards, 
    don't kill them.
    Gun Shooting: Wait for each guard to emerge and then kill them one at 
    a time only be sure to do it far away from the others so they won't 
    come and investigate. Then head for the goal.
    Stage 0003
    Normal: Crawl under the block infront of you and crawl out to the 
    end. Quickly, take out the guard in front of you and then go right 
    and crawl through the hole in the right wall and then head for the 
    Time Attack: Same as above only this time, knock out the guards, 
    don't kill them.
    Gun Shooting: take out the first guard like I said in the normal mode 
    strategy then just pump the other full of lead when they aren't 
    Stage 0004
    Normal: Attract the guards' attention by knocking on the walls, then 
    when they come out, snap their necks. Once every guard is dead, head 
    for the goal.
    Time Attack: Same as above but only kill the guards that you have to 
    Gun Shooting: Blast everyone while they're not looking, then head to 
    the goal.
    Stage 0005
    Normal: This one's easy. Simply crawl across the coloured floor 
    towards the goal.
    Time Attack: Simply crawl across the coloured floor, only this time 
    when you're near the end, run to the goal.
    Gun Shooting: Simply target one guard and blast his arse off. Then 
    target another and blast his arse off. Repeat till they're all dead 
    and then head for the goal.
    Stage 0006
    Normal: In this stage, cameras are introduced so be extra vigilant. 
    When one camera is turned away from you, go up to it and press 
    yourself against the wall. When it turns the other way, head for the 
    Time Attack: Same as above only this time do it faster!
    Gun Shooting: Blast everyone while they're not looking, then head to 
    the goal. Watch out for the camera though.
    Stage 0007
    Normal: This one's easy. Crawl north and, when the guards turn to 
    you, hide behind one of the pillars. Then, when they're not looking 
    run to the goal.
    Time Attack: Same strategy as before, only this time do it faster.
    Gun Shooting: Take out the guards when their backs are turned. But be 
    sure not to alert any other guards.
    Stage 0008
    Normal: This level has snow in it. Bear in mind that guards can see 
    you footprints in the snow so use this to your advantage. Simply wait 
    till they follow your footprints and then leggit to the goal!!
    Time Attack: Same strategy as before, only this time do it faster and 
    be sure not to let any guard spot you.
    Gun Shooting: Take out the guards when their backs are turned. But be 
    sure not to alert any other guards.
    Stage 0009
    Normal: Get the guards' attention by knocking on the walls, then snap 
    their necks while their backs are turned.
    Time Attack: Same as above only this time, knock out the guards, 
    don't kill them.
    Gun Shooting: Just blast the guards when they're not looking, then 
    head to the goal. Make sure you don't alert any guards though. 
    Stage 0010
    Normal: Ah the final stage. This is a combination of everything 
    you've done in the previous training levels with the added bonus of 
    spotlights. So, head right and crawl through the hole all the way to 
    the end. When the guard walks away from the hole, dash to the goal.
    Time Attack: Same as above only this time, do it faster. 
    Gun Shooting: Take out the guards when their backs are turned. But be 
    sure not to alert any other guards.
    28. Survival Masterclass
    How to get out of there alive? Don't drink the water. No, just follow 
    these handy hints for maximum survivalage!!
    1) When fighting a boss, always have your rations equipped. Then, if 
    your health goes down to zero a ration will automatically be used.
    2) When using the Thermal Goggles to detect mines, watch out as they 
    only show where the mines are but the mines themselves have a 
    detection zone so be sure to crawl from a distance, particularly if 
    it's a claymore mine.  
    3) Don't linger in a cold area as your rations will freeze, 
    preventing you from using them.
    4) If your rations freeze the equip them and they will thaw out even 
    if you're in the same place they froze in!
    5) To destroy cameras quickly, use your stinger or C4 explosives.
    6) Finish the game with Otacon first, then Meryl as the stealth suit 
    is more useful than the bandanna.
    7) The Stealth Suit is very useful. It can even pass through infra 
    red traps. If you equip it and then touch and enemy soldier, he'll 
    just stand there looking confused.
    8) To avoid any unnecessary reloading, press R1 twice during battle 
    and your gun will be reloaded. This method is particularly useful in 
    Gun Shooting made in the VR Training.
    9) If you need to shoot an enemy or something that out of your field 
    of vision, equip your thermal goggles (or anything that has a 
    crosshair on it) and aim the cross at your target. Almost like using 
    the PS-G1, amazing!
    29. Photographs
    1) Mizutani: Metal Gear Rex: Boss battle
    2) Korekado: Men's bathroom
    3) Sato: Comm. Tower A, where you rappelled down the tower: It was 
    destroyed  by the Hind.
    4) Nakamura: Meryl's blood, where she was shot my Sniper Wolf
    5) Shinkawa: Behind the pillars where you fought Sniper Wolf
    6) Kozyou: Towards the back of the Canyon
    7) Negishi: Towards the end of the game, in the waterfall below Metal    
    8) Kojima: In Otacon's Lab, on the Policnauts poster
    9) Matsuhana: In the hallway outside of Otacon's Lab
    10) Sasaki: Pictures in the room where you fight Psycho Mantis
    11) Kobayshi: The rocks in the canyon
    12) Shikama: On the electrified floor
    13) Uehara: On the elevator in the main building
    14) Shimizu: Inside the cave with the dogs
    15) Kaneda: In mirror in the Women's bathroom
    16) Okajima: The bugs on the dead DARPA Chief in the cell
    17) Takabe: Inside Otacon's lab, in the glass to the right of the 
    18) Fujimura: Comms Tower B elevator
    19) Toyota: One of the boxes where you fight Vulcan Raven
    20) Kimura: Towards the end of the game, on the rail gun on Metal 
    Gear Rex.
    21) Sonoyama: The torture rack
    22) Fukushima: Heliport, near the ocean
    23) Nishimura: The area next to the dead Baker
    24) Mukaide: The water inside the dog-cave, after Psycho Mantis fight
    25) Onoda: During the Revolver Ocelot fight, where Baker is tied up
    26) Dolph: Inside the area between the two Comms towers
    27) Yoshimura: Inside the air shafts, in the dead end
    28) Tougo: In the boiler room, near Blast Furnace
    29) Muraoka: In the Cargo dock, inside the puddle of water
    30) Ishiyama: Heliport, on the roof
    31) Kutome: Observation Room
    32) Mori: The bottom of the elevator in Comms Tower B
    33) Yoshioka: The bridge inside the Blast Furnace
    34) Jeremy Blaustein: The dead body of Sniper Wolf
    35) Kobayashi: The guard that is guarding you in your cell
    36) Hirano: Comms Tower B elevator
    37) Makimura: In the hidden room in the Armory
    38) Ito: The Tank Hangar elevator
    39) Tanaka: Heliport, on the sleeping guard
    40) Shigeno: The camera in the heliport
    41) Yamashita: The warheads in the storage area
    42) Kinbara: The stairs near heliport
    43) Kitao: The fake DARPA Chief corpse in the cell on B1.
    30. Rankings
    After all the credits have rolled you finally get your ranking for 
    the game. Are you a pig or hippo? Read on...
    Game Time
    How many times you saved
    How many times you had to continue
    How many times you got spotted
    How many rations you used
    How many enemies you killed
    What special items you got
    What special items you used
    These are divided into three categories:
    Normal: Rank you can get if you play normally. The stats above will 
    affect your rank:
    Code names: These can be achieved by fulfilling certain criteria.:
    Jaws: More than 250 enemies killed
    Pig: Ate more than 130 rations
    Hippo: Save more than 80 times
    Turtle: Clear time more than 18:00
    Chicken: Pig + Hippo + Turtle
    Ultimate group
    If you got any of these you either played really well or you used the 
    stealth suit.
    Big Boss
    Found less than 4 times
    Less than 25 enemies killed
    Rations less than 1 used
    Continue = 0
    Clear time less than 3:00
    No radar
    Same as above but with a radar
    Clear time less than 2:30
    31. Copyright Notice
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.

    FAQ Display Options: Printable Version