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    FAQ/Walkthrough by KChang

    Updated: 12/27/02 | Search Guide | Bookmark Guide

                                  
                           XCOM: Enforcer
                                  
                  Unofficial Strategy Guide and FAQ
                                  
                           by Kasey Chang
                                  
                     released December 27, 2002
    
    
    0    Introduction
       
    This section is for "what the FAQ is about" and things like
    that. Feel free to skip this section.
    
    If you like the FAQ, please send me a dollar. :-)  See [0.3]
    
    
    0.1   A WORD FROM THE AUTHOR
    
    A quick browse through the gamefaq.com shows that there is
    no FAQ for XCOM Enforcer, so here's my version.
    
    This is a FAQ, NOT a manual. You probably will not be able
    to learn how to play the game with this document.
    
    This USG only covers the PC version since that's the only
    version that I have (and existed).
    
    Some of you may recognize my name as the editor for the XCOM
    and XCOM2: TFTD FAQ's, among others.
    
    
    0.2  TERMS OF DISTRIBUTION
    
    This document is copyrighted by Kuo-Sheng "Kasey" Chang (c)
    2002, all rights reserved excepted as noted above in the
    disclaimer section.
    
    This document is available FREE of charge subjected to the
    following conditions:
    
    1) This notice and author's name must accompany all copies
    of this document: "XCOM Enforcer Unofficial Strategy Guide
    and FAQ" is copyrighted (c) 2002 by Kasey K.S. Chang, all
    rights reserved except as noted in the disclaimer."
    
    2) This document must NOT be modified in any form or manner
    without prior permission of the author with the following
    exception: if you wish to convert this document to a
    different file format or archive format, with no change to
    the content, then no permission is needed.
    
    2a) In case you can't read, that means TXT only. No banners,
    no HTML borders, no cutting up into multiple pages to get
    you more banner hits, and esp. no adding your site name to
    the site list. [Slight exception: a SMALL toolbar above the
    FAQ is acceptable.]
    
    3) No charge other than "reasonable" compensation should
    charged for its distribution. Free is preferred, of course.
    Sale of this information is expressly prohibited. If you see
    any one selling this guide, contact me (see below).
    
    4) If you used material from this, PLEASE ACKNOWLEDGE the
    source, else it is plagiarism.
    
    5) The author hereby grants all games-related websites the
    right to archive and link to this document to share among
    the game fandom, provided that all above restrictions are
    followed.
    
    Sidenote: The above conditions are known as a statutory
    contract. If you meet them, then you are entitled to the
    rights I give you in 5), i.e. archive and display this
    document on your website. If you don't follow them, then you
    did not meet the statutory contract conditions, and
    therefore you have no right to display this document. If you
    do so, then you are infringing upon my copyright. This
    section was added for any websites that don't seem to
    understand this.
    
    For the gamers: You are under NO obligation to send me ANY
    compensation.  However, I do ask for a VOLUNTARY
    contribution of one (1) US Dollar if you live in the United
    States, and if you believe this guide helped your game. If
    you choose to do so, please make your US$1.00 check or $1.00
    worth of US stamps to "Kuo-Sheng Chang", and send it to
    "2220 Turk Blvd. #6, San Francisco, CA 94118 USA".
    
    If you don't live in the US, please send me some local
    stamps. I collect stamps too.
    
    
    0.3   VOLUNTARY CONTRIBUTION
    
    Gamers who read this guide are under NO obligation to send
    me ANY compensation.
    
    However, a VOLUNTARY contribution of one (1) US Dollar would
    be very appreciated.
    
    If you choose to do so, please make your US$1.00 check or
    $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to
    "2220 Turk Blvd. #6, San Francisco, CA 94118 USA".
    
    If you don't live in the US, please send me some local
    stamps. I collect stamps too.
    
    For the record, out of ALL the FAQs I wrote (31 at least
    count), I've received exactly 2 dollars, and 2 sets of
    stamps, as of release of this guide. So I'm NOT making any
    money off these guides, folks.
    
    
    0.4   HOW AND WHEN TO CONTACT ME
    
    PLEASE let me know if there's a confusing or missing remark,
    mistakes, and thereof... If you find a question about this
    game that is not covered in the USG, e-mail it to me at the
    address specified below.  I'll try to answer it and include
    it in the next update.
    
    Please do NOT write me for technical support. That is the
    job of the publisher.
    
    Please do NOT ask me to send you a list of controls, the
    manual, etc. If you borrowed the game without borrowing the
    manual, blame your own stupidity. If you bought the game
    without a manual, blame your own stupidity. If you copied
    the game without copying the manual, you're not only scum,
    but STUPID scum.
    
    Please do NOT ask me to answer questions that have already
    answered in this FAQ/guide. It makes you extremely dumb.
    
    I will NOT answer stupid questions like the ones above
    unless I'm in a really good mood. If you send questions like
    that, do NOT expect a reply.
    
    In general, I do not answer questions on how to install mods
    or hack files unless those have significant relevance to
    gameplay, as I don't usually install mods or hacks in my
    games.
    
    The address below is spelled out phonetically so spammers
    can't use spambots on it:
    
    Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT
    Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike
    
    To decipher this, simply read the first letter off each word
    except for the numbers and the punctuation. This is
    "military phonetics" or "aeronautical phonetics" in case
    you're wondering.
    
    This document was produced on Microsoft Word 97. Some
    editing was done with Editpad (editpadclassic.com).
    
    
    0.5    THE AUTHOR
    
    I am just a game player who decided to write my own FAQs
    when the ones I find don't cover what I want to see.  Lots
    of people like what I did, so I kept doing it.
    
    Previously, I've written Unofficial Strategy Guides (USGs)
    for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing
    Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I)
    Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack,
    Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed:
    Porsche Unleashed, The Sting!, Terranova, Fallout Tactics,
    Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion
    War, Driver, and a few more.
    
    To contact me, see 0.4 above.
    
    
    0.6   DISCLAIMER / COPYRIGHT INFORMATION
    
    XCOM Enforcer is published by Inforgrames and MicroProse. It
    was created by MPS/Infogrames Hunts Valley (Maryland).
    
    This USG is not endorsed or authorized by ANY of the
    companies mentioned above.
    
    The information compiled in this USG has been gathered
    independently through the author's efforts except where
    noted otherwise. X-Command
    (http://www.strategyplanet.com/xcom) provided valuable
    assistance in researching this FAQ.
    
    
    0.7   HISTORY
    
    27-DEC-2002    Initial release
    
    
    
    1    XCOM Enforcer General Info
       
    
    1.1   THE MOST FREQUENTLY ASKED QUESTIONS
    
    Q: Can you send me the game (or portions thereof)?
    A: No.
    
    Q: Can you send me the manual (or portions thereof)?
    A: No.
    
    Q: Can you tell me how to play the game?
    A: Read the manual.
    
    Q: But where is the manual?
    A: That think booklet stuffed in front of the jewelcase is
    the manual.
    
    Q: How about a patch?
    
    A: Doesn't need one.
    
    Q: How about a sequel?
    A: Doesn't need one. This one is bad enough as is.
    
    Q: Can I play both sides?
    A: Nope, just Enforcer.
    
    Q: Can I pick different "skins"?
    A: Yes, but the choices are limited to what's in the game
    (unless you want to paint your own and use XCOMed to put it
    in). If you finish the game on EASY, you unlock additional
    skins.
    
    Q: What's the difference among the difficulty levels?
    A: Difficulty level affects general toughness of enemies,
    cost of each "upgrade" (in datapoints), and number of
    playable levels.  Easy level costs 50% less than Normal
    level. Hard level is expected to cost even more.
    
    Q: Where is the pause button?
    A: Hit ESC to jump into pause/main menu. Hit ESC again to
    jump back.
    
    Q: How do I take screenshots?
    A: Press F9. It saves the shot in your game's "system'
    directory as SHOTxxxx.BMP file, where xxxx is a number
    starting with 0000 and counts up. If you left it on default,
    the directory is:
    C:\Program Files\Infogrames Interactive\X-COM
    Enforcer\System
    
    Q: Can I play the game in a window instead of fullscreen?
    A: Press F12 to toggle between fullscreen and windowed.
    
    Q: Can I skip those "in-game" cutscenes?
    A: Press "F" to "fast forward" through those cutscenes.
    
    Q: Can I carry more than one weapon at a time?
    A: No. Whenever you pickup a new weapon, the old weapon's
    gone.
    
    Q: Most weapons have orange circle below. Why do I see some
    weapons with purple circle below?
    A: Those are weapons that have NOT been researched yet. You
    get that as a "bonus" occasionally. Find the unknown item
    powerup to get the weapon for good.
    
    Q: Can I shoot the humans?
    A: No. The humans you need to rescue are immune to Enforcer
    weapons. Occasionally you will need to protect them, which
    means you shoot at them and kill the aliens around them.
    
    Q: How do I rescue humans?
    A: Run into one and s/he will beam out in a few seconds.
    
    Q: How do I protect humans?
    A: Shoot "through" them at the aliens. Usually there's a
    time limit, after which you "win" if the humans and you
    survive that long.
    
    Q: What's that timer counting down for?
    A: Two possibilities. Either you're done (the final
    transporter for you just appeared) and you will
    automatically beam out in 30-seconds), or you are in a
    "survive!" mission where you must keep yourself alive
    (and/or some human survivors) until the timer expires.
    
    Q: Are there any missions where I must do something by a
    certain time limit?
    A: Fortunately, no. All missions can take as long as you
    want. On the other hand, the more you wait, the more aliens
    the transporters beam in, and the harder time you will have.
    
    Q: How do I know how close am I to killing the "boss"?
    A: A "boss meter", which is a "green bar" should be on the
    top of the screen. As you do damage, the bar decreases in
    length. When the bar reaches zero, the boss is dead.
    
    Q: Where do I go next?
    A: Hit "H" to get a hint from the professor. An arrow will
    point in the way you need to go. Note that the arrow does
    not understand "obstacles", so you may need to go in a
    roundabout fashion.
    
    Q: How do I get new weapons?
    A: You need to locate those "unknown item" orbs (see
    [4.16]). Once you get it, at the debrief/R&D screen you will
    find out it's either a weapon or a powerup. You then spend
    datapoints (DP) to unlock it and enhance it. There should be
    one every level, though sometimes it's well-hidden. Explore
    EVERYWHERE, every corner, even jump on top of buildings.
    
    Q: How does the "hot streak" work?
    A: See section 2.5
    
    Q: Why can't I find those "BONUS" powerups or "unknown"
    powerups?
    A: They are pretty well hidden. Explore every corner. If you
    see gas tanks, destroy them and see if it exposes extra
    rooms. Destroy the cars, crates, and everything that can be
    destroyed. Upgrade jumpjets and explore the higher levels,
    as often powerups are hidden higher up. Sometimes you see
    flashing "red" or "purple" lights, which would mean there
    are powerups nearby. There is a full set on every level.
    
    Q: Why can't I play beyond "Artic Base 5" level?
    A: You need to play at difficulty beyond "Easy", as the
    endgame screen suggests.
    
    Q: Where is the editor?
    A: XCOMed, which is really UnrealED with a new splash
    screen, is a one of the program group's shortcuts. Please
    don't ask me how to use it. I don't use it and I wouldn't
    know. I imagine it would be quite similar to UnrealED, so
    check UnrealPlanet or sites like that.
    
    Q: How do I pass level X? How do I defeat boss Y?
    A: See mission hints and notes for that specific level in
    section [8]. For notes on specific bosses, see section [6]
    
    Q: What about some cheat codes?
    A: See final section.
    
    
    1.2   XCOM HISTORY
    
    XCOM started off as a pure tactical combat game. Mythos
    Games, which is comprised mainly of the Gallop brothers, had
    a game called "Laser Squad", where groups of soldiers will
    fight each other in a turn-based arena with different
    terrain and such. They approached MicroProse UK for
    publication, but was turned down, as MPS then needs a
    "deeper" game. MPS suggested that they add a strategy layer
    on top of the tactical game. The strategy layer will
    generate missions for the tactical layer, and the results
    will be fed back into the strategy layer.
    
    The result became known as "UFO: Enemy Unknown", and it was
    a true sleeper hit in Europe. You must allocate resources,
    money, and research in order to defeat the UFOs that have
    been rampaging all around Earth. There are battles in the
    air and on the ground. Research captured alien artifacts,
    save cities from alien terror attacks... This tapped into
    the public's "millennium paranoia" at the right time when X-
    Files and such are extremely popular, and the UFO lore
    research is done well enough to make this title the true
    sleeper hit. Once you start playing, you can't stop.
    
    MicroProse quickly brought the game over to the US, and
    renamed it XCOM: UFO Defense (probably due to the copyright
    on the name UFO by subLOGIC Corporation). It was a major hit
    in the US as well, and every major publication then named it
    "game of the year" for that year, and was soon inducted into
    "hall of fame".
    
    While Mythos Games worked on a sequel, it was clear that the
    sequel will take quite a bit more development (2-3 more
    years, in fact).  MicroProse bought the engine from Mythos,
    and quickly made a sequel, titled "XCOM: Terror from the
    Deep", which is set 10-years later, and this time, the
    battle are done with "flying subs" that move deep in the
    oceans. Aliens are much tougher with more serious weaponry.
    Otherwise, the game remained essentially the same.
    
    The XCOM game Mythos Games was working on became known as
    "XCOM: Apocalypse". Earth's populations are gathered into a
    "mega-city", and aliens are menacing the city through a
    portal in the sky. You must secure the city against periodic
    alien incursions, keep other city corporations at least
    neutral toward you, research the alien UFOs for a way into
    their dimension, and eventually wipe out the source of the
    alien threat. Real-time combat was added, along with bigger
    and more detailed maps. However, this one was not as big a
    hit as the original.
    
    MicroProse then produced internally XCOM: Interceptor, which
    married the XCOM strategic layer with a 3D space combat sim
    (similar to Wing Commander or Freespace, but not 3D
    accelerated). As humans explored outward into space, powered
    by the technology left by the aliens, they found that aliens
    are there as well, and perhaps working on something
    sinister... As XCOM, they must protect the few bases in the
    area, mine material for manufacturing and research, raid
    enemy bases and crafts, protect your own convoys, and so on.
    It was not a major hit.
    
    XCOM: Alliance was then announced. Based on the Unreal
    engine, it was supposed to allow you to lead a team of 3
    other XCOM soldiers in first-person combat. Your ship fell
    into a wormhole and emerged in an area where friendlies and
    allies may not be who you think, and you must somehow find
    your way home by fighting through many levels. However, this
    game suffered delay after delay (mainly due to the trouble
    of making 3 other AI soldiers that fight intelligently AND
    follow your orders), and was eventually cancelled.
    
    MicroProse also announced XCOM: Genesis, which was supposed
    to go back to the isometric roots of the game. However, by
    this time, MicroProse was in serious financial trouble, and
    after its acquisition by first Hasbro then Infogrames, this
    title was cancelled as well.
    
    XCOM Enforcer is barely related to the XCOM franchise. It is
    a 3rd person 3D shooter, similar to Tomb Raider, where you
    play a combat robot known as the Enforcer, armed with a lot
    of different weapons. It is a purely arcade game, with few
    tactics or tricks needed. When you kill enemies, collect
    spawned datapoints for bonus items. Destroy enemy
    transporters to prevent more enemy spawning. Clear the
    level, basically, maybe fight off a few bosses.
    
    
    1.3   ENFORCER REQUIREMENTS
    
    The follow is lifted from the README file.
    
     SYSTEM REQUIREMENTS
    
    Operating System:   Windows(r) 95/98/Me
    Processor:          Pentium(r) 233 MHz or higher with Hardware
                        Acceleration
                        Pentium(r) 266 MHz or higher without Hardware
                        Acceleration
    Memory:             32 MB RAM
    Hard Disk Space:    500 MB Free
    CD-ROM Drive:       8X Speed
    Video:              4 MB Windows(r) 95/98/Me-compatible SVGA
                        video card*
    Sound:              1 MB Windows(r) 95/98/Me-compatible sound
                        card*
    DirectX:            DirectX version 8.0 (included) or higher
    Modem:              56kps baud (for modem/Internet play)
    
    * Indicates device should be compatible with DirectX version
    8.0 or higher.
    
    RECOMMENDED
    
    Operating System:   Windows(r) 95/98/Me
    Processor:          Pentium(r) 400 MHz or higher with Hardware
                        Acceleration
    Memory:             64 MB RAM or higher
    Hard Disk Space:    500 MB Free
    CD-ROM Drive:       8X Speed
    Video:              3D Accelerator (Voodoo, TNT, GeForce
    families)
    Sound:              1 MB Windows(r) 95/98/Me-compatible sound
    card*
    DirectX:            DirectX version 8.0 (included) or higher
    Modem:              Broadband Internet Connection (for
                        modem/Internet play)
    
    * Indicates device should be compatible with DirectX version
    8.0 or higher.
    
    Not tested with NT / 2K / XP, compatibility is unknown.
    
    
    1.4   ENFORCER BACKGROUND
    
    XCOM is busy fighting the aliens on terror attacks, and
    funding cuts forced the cancellation of the Enforcer
    Project, lead by Professor Able Standard, among many other
    promising research projects. The Enforcer project is
    attempting to fuse advanced robotics with alien technology
    to create the ultimate warrior.
    
    Professor Standard however, persisted, and he was finally
    able to finish Enforcer in his secret lab somewhere in the
    Nevada canyon.
    
    You are the Enforcer. With alien transporter technology, you
    can arrive on scene of alien attack long before the arrival
    of XCOM troopers. You are heavily armored and extremely
    mobile, armed with the latest in weaponry. Exterminate the
    aliens and save the human hostages on site, and see if you
    can find your way to the alien mothership and deal with the
    alien commander...
    
    
    1.5   HOW DOES THE GAME PLAY?
    
    Enforcer is basically a fast-paced (I say "too fast") 3rd
    person 3D shooter. Think Serious Sam in 3rd person (like
    Tomb Raider) and you won't be too far off.
    
    As enemies are killed, they occasionally drop "datapoints",
    which can be collected by running into them and redeemed for
    more weapons and enhancements later. Do it fast though: the
    data points "fade away" after a little while.
    
    You will run into plenty of power-ups, like invulnerability,
    stealth, speed, damage enhancer, and so on. Other bonus
    items may be hidden (hit some gas tanks to break the walls
    and locate hidden rooms).
    
    Weapons are also beamed into your path and you can collect
    them at your leisure. Unused weapons disappear after a short
    while.
    
    Aliens arrive via transporters, so if you destroy the
    transporter stations they can't beam into your area. Most
    transporters are stationary, but some are mounted on hover
    platforms and thus can move.
    
    You score points many ways, mainly by killing aliens without
    getting hit in return. You get bonus by killing aliens in a
    "streak".
    
    The pace is very fast and some missions can easily have
    several DOZEN aliens chasing you. There are also a wide
    variety of weapons for you to try.
    
    
    1.6   BUGS AND FIXES
    
    This game occasionally "pauses" but otherwise has no serious
    bugs. During many hours of play, the game never crashed.
    
    
    1.7   EXPANSION PACKS? SEQUELS? RELATED TITLES?
    
    No expansion packs or sequels. Related titles would be the
    entire XCOM series, which includes:
    
    XCOM: UFO Defense
    
    XCOM: Terror From the Deep
    
    XCOM: Apocalypse
    
    XCOM: Interceptor
    
    Email Games XCOM
    
    However, none of these are available in retail now unless
    you look for stores that carry older software.
    
    
    
    2    Yourself: the Enforcer
       
    Enforcer is fully equipped to fight the aliens. He has
    armor, jumpjets and jump capabilities, full load of weapons
    (including one default weapon that never runs out), strafe
    and dodge capabilities, and later, even some auto-repair
    capabilities.
    
    
    2.1   WEAPONS
    
    Enforcer is only capable of carrying only ONE weapon at a
    time. See section [3] for details on all your available
    weapons.
    
    Each of the weapons can be enhanced 3 more levels to do more
    damage, increase range, further spread, faster firing, and
    so on.
    
    Weapons will be beamed into the battlefield periodically
    with an orange circle beneath it. Run into it to pick it up
    and use it. Remember, only ONE weapon at a time.
    
    If you find a weapon that has a purple circle underneath,
    that's a weapon that has NOT been researched yet. If you
    like it, find that "unknown item" sphere (yellow orb with
    question mark inside) and touch it so Professor Standard can
    research it.
    
    
    2.2   POWERUPS
    
    During the mission, you may encounter special "globes". See
    section [4] for a full list of powerups. This usually are
    dropped by the aliens you kill.
    
    The powerup's effect can be enhanced by paying datapoints on
    the R&D screen. You can enhance each powerup by up to 3
    levels. Obviously, powerup must be picked up to have an
    effect at all.
    
    
    2.3   ENHANCEMENTS
    
    Enhancements are done directly to Enforcer. Items like
    jumpjets, armor, speed, and such are "built-in" and enhanced
    directly by Professor standard using datapoints. For more
    information on enhancements, see section [5]
    
    
    2.4   SPECIAL MOVES
    
    Enforcer has a couple special moves. Try double-tap the
    arrow keys... Forward does a somersault jump, left/right
    does a dodge, and so on.
    
    You can also do 'bunny hop" by using your jumpjets.
    Sometimes it helps you dodge enemy shots, or get out of a
    crowd.
    
    See your manual for full list of controls, or look on
    control configuration under options.
    
    
    2.5   HOT STREAK
    
    Many people have problem understanding the hot streak, so
    here goes.
    
    Every time you kill an alien, your hot streak meter goes up.
    Every time you got hit, your hot streak goes down. The idea
    is kill LOTS of aliens and get the hot streak meter all the
    way to the top.
    
    Once you filled up the meter you get lots of powerups
    dropped on you. You also get a big bonus score.
    
    You can sometimes find "hot streak help" powerup, which
    helps you fill up the meter faster. For example, if you have
    a 2x hot streak helper active, kills you make during that
    time fills up the meter twice as fast. So instead of say,
    500 kills to fill up, you only need 250. Hot Streak Helper
    can be enhanced to 3x, 4x, even 5x. However, it is of
    limited duration.
    
    
    2.6   SCORING
    
    You are rated in many areas.
    
    --Kills (can range in the hundreds)
    
    --Combos (how many multi-kill shots did you make)
    
    --Combo kills (how many kills did you do with those 
    multi-kill shots)
    
    --Kill Streaks (how many muti-kill streaks you did)
    
    --Number of kills in the streak (higher the better)
    
    --Datapoints picked up
    
    and more.
    
    Those are combined into a "total", and added to your
    previous datapoint cache.
    
    
    
    3    Your weapons
       
    Note: Most weapons must be located as "unknown item", then
    researched to be made available. The items here are in
    alphabetical order, NOT in order of appearance.
    
    
    3.1   AUTO-CANNON
    
    The Auto-Cannon is a replacement for the Laser Rifle, as the
    stock weapon. It is quite powerful against smaller enemies
    such as Sectoids and Snakemen, although it is almost useless
    against bosses.
    
    Autocannon, like the laser stock weapon, has infinite ammo.
    
    
    3.2   BLADE LAUNCHER
    
    A useful weapon, the Blade Launcher fires multiple boomerang-
    like shots, which grasp and circle an enemy, before possibly
    killing it, taking the enemy's Data Point, and returning
    back to Enforcer. This weapon is excellent for crowd
    clearing of smaller enemies.
    
    Upgrades faster shots, makes the blade seek enemies after
    launch, and grab data points.
    
    Best used to help you gather up the data points, after you
    bought the upgrades, of course. This can significantly
    increase your DP input.
    
    [Trivia: this is known inside the game as boomerang gun]
    
    
    3.3   FLAME THROWER
    
    The Flame Thrower is a relatively weak weapon, effective
    against only weaker enemies, though it can be somewhat more
    useful when fully upgraded.
    
    Upgrades increase the reach and spread of the weapon.
    Originally the shots are single fire. Upgrades makes it
    split into 3, add range, then split into 5. Useful against a
    crowd, but not that much damage
    
    
    3.4   FREEZE GUN
    
    The Freeze Gun is as the name implies - a gun which fires a
    shot that freezes the target. This gun can freeze enemies
    within a close vicinity of where the shot hits. It isn't of
    good use generally, but when surrounded by enemies it can be
    very handy. Enemy has a chance to unfreeze themselves, so
    you can't be sure that the freeze will kill the target.
    
    Bosses are not affected by freeze gun.
    
    Enhancements make the effect radius larger and shoots
    faster.
    
    
    3.5   FUSION RIFLE
    
    The Fusion Rifle fires balls of energy at an EXTREMELY fast
    rate. The shots also bounce off walls. Refire delay is
    extremely low, which means you can exhaust your ammo VERY
    quickly. All your ammo can be gone in under 5 seconds.
    
    Higher levels mean the shots bounce off walls, and spreads
    further.
    
    
    3.6   GRENADE LAUNCHER
    
    Similar to the Fusion Rifle, the Grenade Launcher fires
    grenades at a fast rate. This weapon can easily inflict lots
    of damage against larger enemies at close range, but it's
    hard to cause much injury to smaller enemies. It's a real
    crowd clearer though... Fire and backup... Boom!
    
    Upgrade 1: Increase firing rate
    
    Upgrade 2: Increase firing rate
    
    Upgrade 3: Multi-shot (fires multiple grenades
    simultaneously)
    
    
    3.7   LASER RIFLE
    
    The most basic weapon available to the Enforcer is the Laser
    Rifle. This weapon has a slow firing rate, and causes
    minimal damage. It has no upgrade in itself. However, it
    does have infinite ammo, and can kill weaker enemies.
    
    As the game progresses, Enforcer can upgrade this weapon to
    an Auto-Cannon, by using a "professor's choice" enhancement.
    
    
    3.8   LIGHTNING GUN
    
    A highly useful weapon, especially when Enforcer is
    surrounded by a large amount of enemies, is the Lightning
    Gun. When this weapon is fired, it freezes all non-boss
    enemies, and then jumps from enemy to enemy (if other enemy
    is in range), even if the other enemies are out of sight.
    
    Upgrade increases jump radius (jumps over longer distances)
    and forks into more targets.
    
    
    3.9   MASS DRIVER
    
    The Mass Driver is a deadly weapon, although it is hard to
    master. It can shoot in a straight line through any enemy,
    which is great for clearing smaller enemies in a row and for
    long-range bombardment. The Mass Driver is also good for
    assaulting boss enemies. However, in long distances the
    accuracy leaves a little to be desired.
    
    Upgrade 1: Increase firing rate
    
    Upgrade 2: Splash damage on wall hit
    
    Upgrade 3: Splash damage on every hit
    
    [Trivia: this is known internally as "railgun"]
    
    
    3.10  NUKER
    
    The most dangerous weapon, the Nuker can easily clear large
    crowds of enemies with one shot. The weapon is fired, and
    when it hits a solid target (it flies through smaller
    enemies) it explodes with a mushroom cloud, emitting a large
    shockwave, turning scores of enemies into Data Points.
    
    Nuker starts with 2 shots. Upgrades increases the number of
    shots.
    
    
    3.11  PSI-CANNON
    
    A Psi-Cannon harnesses psionic powers and use it as a
    weapon. This "yellow" (in color, that is) weapon actually
    PICKS UP small to medium sized enemies and throw them into
    walls, turning them into alien giblets.
    
    Upgrade increases firing rate.
    
    
    3.12  ROCKET LAUNCHER
    
    Like the Flame Thrower, the Rocket Launcher remains useful
    till the endgame. It's usually best to attack larger sized
    enemies with this weapon, as its damage is concentrated in
    only a small area. This weapon is highly useful against
    bosses.
    
    Upgrades turns a single straight shot into a "shotgun" type
    shot then "drunken missile" type shot.
    
    
    3.13  SHOTGUN
    
    Shotgun provides a fair blast size against smaller enemies.
    It is great to do combo kills, esp. with damage enhancer.
    Clears weaker creatures. Not quite as good for larger aliens
    or for long distances.
    
    Upgrade 1: Increase shots
    
    Upgrade 2: Increase firing rate
    
    Upgrade 3: Tighten spread
    
    
    3.14  VIBROBLADE XL
    
    VibroBlade XL can instantly cut through any enemy except for
    bosses. This is the most useful weapon for cutting a path
    into and out of a crowd. However, it is a hand-to-hand
    weapon.
    
    Upgrade 1: Deflect enemy shots
    
    Upgrade 2: Sonic Wave attack
    
    Upgrade 3: 360 spin attack
    
    [Trivia: For those of you who have played XCOM:TFTD, you
    know vibroblade does NOT look like a hand-held propeller. ]
    
    
    
    
    4    Your powerups
       
    Powerups are either already on the map, or dropped randomly
    by dead aliens. Some Powerups can temporarily boost your
    Enforcer's speed or make your Enforcer invisible. You can
    use your Data Points to obtain powerup enhancements in the
    R&D screen, which makes the powerups more effective. Some
    will repair more hitpoints, others last longer, and so on.
    
    
    4.1   1/5/10/100 (DATA POINTS)
    
    Square icons with one of the four denominations inside. Each
    is a different color.
    
    Technically, data point is not a powerup, but it is
    collected like one. As aliens die, they spawn icons that
    represent different amounts of Data Points. The Data Point
    value of each kill depends on the type of alien. Combo shots
    (killing multiple aliens with one shot, using an explosive
    object that destroys nearby aliens, or knocking objects into
    the aliens) will result in higher Data Points.
    
    When you kill boss creatures, it may "rain" large number of
    data points (until the timer expires).
    
    Blade launcher can "collect" data points once you upgraded
    it to that capability.
    
    Datapoints can be used for wide variety of activities. Most
    are needed for research and unlock more items, or for
    enhancing existing weapons and powerups.
    
    
    4.2   B/O/N/U/S
    
    Purple orb with one of the five letters inside.
    
    Gather all five letters, and play a bonus round before
    returning to the R&D screen. The bonus depends on which
    level you are on. Every 7 levels get you a new bonus level.
    
    
    4.3   ATTACK BOT
    
    Yellow orb with ball inside
    
    The Attack Bot is a small AI-controlled ball which circles
    the player on anti-grav and shoots at the same target the
    player does. Not that powerful, but helps.
    
    
    4.4   BIO-MAGNETIC PULSE
    
    Orange? orb with "dynamite icon" inside.
    
    A Bio-Magnetic Pulse shoots a large "wave" which kills or
    maims all nearby enemies.
    
    Higher levels mean multiple "waves" which kills more
    enemies.
    
    
    4.5   DAMAGE INTENSIFIER
    
    Yellow? orb with fist inside.
    
    The Damage Intensifier makes weapons stronger, which
    inflicts more damage on the enemy. It is useful when
    fighting boss enemies.
    
    Basically, this is like quad-damage in Quake. Higher levels
    mean longer duration and heavier effect.
    
    
    4.6   DATA POINT MULTIPLIER
    
    Light blue icon with enforcer icon inside?
    
    The Data Point Multiplier multiplies the amount of Data
    Points you receive per Data Point.
    
    For example, if you pick up one Data Point while the
    multiplier is active, the Data Point Multiplier may give you
    five.
    
    
    4.7   HOT STREAK HELPER
    
    Yellow orb with enforcer icon inside?
    
    The Hot Streak Helper is similar to the Data Point
    Multiplier. When you score kills, the Hot Streak level will
    increase, but when you are damaged, the Hot Streak level
    will decrease. Hot Streak Helper allows you to get the meter
    up faster.
    
    When the Hot Streak level gets to the top, weapons fire at
    their top research level, and you may even receive new
    unresearched weapons, equipment or Powerups.
    
    Hot Streak helper starts at 2x. Upgrades improve that to 3x,
    4x, and finally 5x.
    
    
    4.8   INVULNERATOR
    
    Light blue orb with shield icon inside.
    
    The Invulnerator is basically a timed God mode. It allows
    Enforcer to be shot, but not take any damage.
    
    Higher levels mean longer effect duration.
    
    
    4.9   ITEM UNLOCKER
    
    ??????
    
    The Item Unlocker gives access to a new research item.
    
    Pick this up will unlock more locked items.
    
    
    4.10  LAZARUS SYSTEM
    
    Light-blue orb with enforcer icon inside.
    
    The Lazarus System is the equivalent of an extra life. You
    are restored to this point instead of all the way to the
    beginning of the level if you die.
    
    
    4.11  MISSILE STRIKE
    
    Green orb with "bomb" icon inside.
    
    A Missile Strike is basically an air-strike. When picked up,
    the area surrounding Enforcer is bombarded by missiles. Only
    the aliens are harmed.
    
    Higher levels do more damage and larger damage radius.
    
    
    4.12  REPAIR PACK
    
    Red orb with red cross inside.
    
    The Repair Pack simply repairs Enforcer, restoring its
    health.
    
    Higher levels repair more health points. Starts at 15, then
    30, then 60, then 100.
    
    
    4.13  SPEED BOOSTER
    
    Purple orb with "runner" icon inside.
    
    A Speed Booster makes Enforcer walk/run faster. This is very
    useful when fighting large groups of enemies, as Enforcer
    can run around firing constantly without getting hurt as
    much.
    
    Higher levels mean higher speed and longer duration.
    
    
    4.14  STASIS FIELD
    
    Light blue orb with stopwatch icon inside.
    
    A Stasis Field freezes time, allowing Enforcer to attack
    aliens without them fighting back. This means Enforcer can
    even take advantage of boss enemies and harm them without
    risking damage. Duration is minimal initially, but lasts
    longer once you enhance it.
    
    Higher levels mean longer duration. Initial stop is for 2
    seconds.
    
    
    4.15  STEALTH
    
    Purple? orb with enforcer icon inside.
    
    Stealth allows Enforcer to move around without being seen by
    the enemy. Stealth is especially useful when fighting
    against boss enemies, as they cannot see you.
    
    Higher levels mean longer duration.
    
    
    4.16  UNKNOWN ITEM
    
    A yellow orb with question mark inside.
    
    Contains an item that can be researched, either powerup or
    weapon. Once you got this, you then pay with your datapoints
    to unlock it and enhance it further.
    
    
    
    5    Your enhancements
       
    There are 6 enhancements you can buy for Enforcer, each of
    which has 4 levels.
    
    
    5.1   SPEED
    
    Enhances top speed (not related to the powerup)
    
    
    5.2   JUMPJET
    
    Enhances jump time and height, needed to locate some of the
    really hidden bonuses.
    
    
    5.3   AMMO CAPACITY
    
    Enhances ammo capacity by 25% (??)
    
    
    5.4   AUTO-REPAIR
    
    Enhances auto-repair rate. Higher it is, the faster you
    regenerate lost hitpoints.
    
    
    5.5   ARMOR
    
    Enhances armor, takes less damage.
    
    
    5.6   PROFESSOR'S CHOICE
    
    Can upgrade weapons, makes weapons spawn faster, upgrade
    hitpoints, etc.
    
    
    
    6    Your enemies
       
    Roughly in order of appearance...
    
    
    6.1   SECTOID
    
    Your basic "gray" alien, small with big eyes, armed with
    plasma pistol. A couple shots from your laser will kill one.
    Can be dangerous in groups, but slow moving.
    
    
    6.2   SNAKEMAN
    
    Snakeman fight hand-to-hand, with two sets of slashing
    claws. They move very fast, so keep them away and keep
    moving. Easy to kill.
    
    [They look more like Tasoths in Terror From the Deep than
    Snakeman...]
    
    
    6.3   HUNTER-KILLER
    
    HK is a hexagonal robot that carries an explosive ball
    underneath. It simply moves toward you and explodes on
    contact. Shoot one and it will explode, often taking out
    other aliens in the immediate vicinity, giving you combo
    kills.
    
    
    6.4   REAPER
    
    A reaper is a large dog-sized creature with a huge mouth and
    just two legs. They run quite fast and can even jump. It is
    not that hard to kill, but arrive in groups of 3 or more. In
    groups, they can block you in for other aliens to pound.
    
    
    6.5   RAZORDISC
    
    A small UFO with 4 blades attached on the sides. It will
    approach you spinning, trying to cut you into sushi. Can be
    hard to kill if it gets really close.
    
    
    6.6   GIANT REAPER
    
    A boss-version of the reaper, quite large... You'll meet
    this as the first boss. It also shoots multiple green
    spheres that fall to ground and explodes into fire, which
    can further damage you if you run into the green fire zone.
    The fire goes out after a while.
    
    Giant Reaper appears on later levels as regular nasties.
    
    
    6.7   BASILISK
    
    A large "pig" with spines, it can be a bit hard to kill,
    requiring several shots. On the other hand, it does not
    always charge directly toward you.
    
    
    6.8   MUTON
    
    A large brute with impressive strength but simple brain,
    these are the purple 'grunts' of the alien force. No weapon,
    just hand-to-hand overhead smash.
    
    
    6.9   CHRYSSALID
    
    Looks like a dinosaur head with huge teeth, on a spiny black
    and very thin body. Tough monster, need a lot of firepower
    to kill. Hand-to-hand only.
    
    
    6.10  CYBERDISC
    
    Cyberdisc is a small UFO with 4 double-mounted plasma guns
    in each direction. Those plasma guns can be nasty. Also see
    Razordisc.
    
    
    6.11  MUTON GUNNER
    
    Appear in later levels, these Mutons carry a big plasma gun
    as part of its right arm. It STILL can smash, so be careful
    there.
    
    
    6.12  SENTINEL
    
    Sentinel looks like mobile scorpion with only 2 legs with
    the tail shooting a plasma gun. Not that fast, but those
    shots can hurt. It also jumps up and does some sort of
    clawing attack. Usually arrive in group of three or more.
    
    
    6.13  MUTANT CHRYSSALID
    
    A super Chryssalid that has 4 long legs. Shoots "freeze
    snot" that can hold you for a few seconds. Also shoots
    purple "seeking dots" that goes after your last location. It
    also does the hand-to-hand slash like the regular
    chryssalid.
    
    If you circle-strafe the purple stuff don't hit.
    
    In one of the levels you meet two of them as end-level
    bosses. Later, they appear as part of the crowd, esp. in the
    final levels.
    
    
    6.14  SILVERBACK
    
    Cross between Silverback Gorilla and Alien DNA, this is
    basically a super-Muton, fortunately it carries no weapons.
    However, it is VERY difficult to kill. Forget about using
    autocannon or laser. By the time you kill it they would have
    smashed you to bits. Use big guns.
    
    
    6.15  SECTOPOD
    
    Sectopod is basically a giant-reaper-sized robot that shoots
    heavy rockets. Keep moving and stay away from impact zone!
    Use heavy firepower to kill it.
    
    
    6.16  WINGED TERROR
    
    Winged terror carries a grenade launcher. Usually appear in
    groups. Easy to kill.
    
    
    6.17  MONDELLUS
    
    Another boss, this one is mounted on tank treads and has
    guns and rockets. Circle-strafe him. Those huge rockets
    seek, but can be intercepted by shotgun or autocannon shots.
    
    
    6.18  ARACHNOPOD
    
    Boss creature, it's a four-legged spider-bot with heavy
    armor and some serious weapons. Think of it as a super-
    sectopod... Has both plasma guns (8 shots) and rockets.
    
    
    6.19  CYBERBEAT
    
    An alien copy of the Enforcer, armed with autocannon with
    explosive bullets. It can also do a slash attack with the
    other arm. Nasty boss creature, esp. when THREE of them are
    after you. Later on they appear as regular nasties.
    
    
    6.20  WARGON
    
    Wargon, the hovering black turnip, has three separate
    attacks: 1) fires freezing ray in eight directions 2) fires
    seeking "shards" which explodes on contact, 3) releases
    cyberdiscs (which has its own plasma weapons). Kill
    cyberdiscs, avoid all the other shots, and you can wear it
    down.
    
    
    6.21  HIGH ETHEREAL
    
    High Ethereal is the endgame boss. He can transport in high-
    end creatures such as sectopods, ethereal flyer, muton
    gunner, cyberdiscs, and possible more. Initially he is
    invulnerable, behind a forcefield. You must destroy 3
    generators located OFF THE FLOOR. (Jump up there) before he
    becomes vulnerable.
    
    Ethereal himself has some sort of SUPER bright beam that
    takes a BIG bite out of you.
    
    
    6.22  ETHEREAL FLYER
    
    These almost-transparent insect creatures are guardians of
    the High Ethereal. They perform physical attacks only.
    
    
    6.23  TRANSPORTER
    
    Transporter is what "beams in" these enemies. If you get
    close enough, you'll see this "green beam" that moves from
    the transporter to the enemy beam-in location. Use that to
    lead you to the transporter. Not that hard to kill.
    
    
    6.24  HOVER TRANSPORTER
    
    This is a mobile version of the transporter. It's mounted on
    a hover platform and moves slowly in a fixed path. Can be a
    little harder to kill. Can hover above eye-level, so may be
    a little hard to find.
    
    
    
    7    Tactics
       
    
    7.1   KEEP MOVING!
    
    Moving means you can take less damage, as enemies aim in
    your direction. Moving also means you won't be in one spot
    for the enemy's hand-to-hand attacks either.
    
    
    7.2    NEVER BE SURROUNDED
    
    Being surrounded means you take heavy damage on all sides
    and you can't get away. If surrounded, cut your way out with
    your weapons and/or use your jumpjets.
    
    
    7.3   UNLOCK THE POWERFUL POWERUPS FIRST
    
    Unlock the really powerful powerups like bio-magnetic pulse
    and missile strike and nukes and so on. When used in the
    right place it can really save your bacon.
    
    
    7.4   LEAVE THE LAST TRANSPORTER TO GET MORE DATAPOINTS
    
    That last transporter should allow you to play a longer game
    and get more datapoints, even with just your puny laser or
    autocannon, and you can do this for along long as you have
    time (which could be many data points later). It also helps
    you build a kill streak.
    
    If you see this last transporter in the section and it's
    "around" a corner, use it! Just sit there and engage laser
    or autocannon and blast all comers. This is absolutely great
    if the transporter only spawns hand-to-hand aliens as you
    can just keep killing them, and get THOUSANDS of datapoints
    in return. You can't go forward to collect the points, but
    the kills more than make up for it. You can easily gather
    over a thousand kills.
    
    
    7.5   NEVER PICKUP LOUSY GUNS
    
    Some weapons are quite lousy, like the freeze gun. FG
    doesn't always kill a target outright, yet FG create
    obstacles that blocks you (though that also blocks the
    enemy). Try not to pick those up. Go around them. If not
    possible, wait until they're gone.
    
    If you pick one up by accident, find a quite place and use
    up the ammo, then pick up a GOOD gun,.or just wait until the
    gun disappears.
    
    
    7.6   MOVE FAST ENOUGH TO DODGE SHOTS
    
    By mission 10, you should have enough upgrades to dodge
    enemy shots by moving side to side, so use it!  Double tap
    to do a jump-dodge, and so on. Just make sure you don't jump
    off a building to your death.
    
    
    7.7   USE THE JUMPJETS TO RECON
    
    Sometimes using the jumpjet can give you ideas on how to get
    out of a certain level as you can spot exits easier by going
    high. This is especially true on the farm level, as the exit
    to the cornfield is nearly invisible.
    
    
    7.8   ACCEPT DAMAGE TO TAKE OUT TRANSPORTERS
    
    Transporter will constantly beam in aliens. If you have
    enough health, charge in and take out the transporter will
    give you some breathing room.
    
    In fact, when you have enough speed, you can outrun most
    enemies and kill transporters before they can get to you.
    Leave one transporter in the section for more points, and
    kill the rest quickly. Then you can get more points.
    
    
    7.9   GO FOR STREAKS
    
    The streaks enable you to get higher score and more weapons
    and such. Get streak helper to get you reach the top even
    faster. Streaks give you free powerup, and lots of it.
    
    
    7.10  GET AUTO-REPAIR UP FIRST
    
    Having hitpoints that regenerate, even slowly, can be very
    useful as you have some "safe havens" to retreat to. The
    starting corridor is always a safe spot, as is the corridor
    that links you between two areas.
    
    
    
    8    Your missions
       
    Most missions have a lull right before the final big fight.
    Usually, this means you have to go through a corridor which
    has a door that was previously locked (red) but just
    unlocked automatically (turned green). This puts you in a
    new area of the map where you need to accomplish the
    secondary objective.
    
    
    8.1   X-COM LAB
    
    Primary Objective: n/a
    
    Secondary Objective: n/a
    
    Just get out there and kill aliens, while following
    Professor Standard's instructions. This is basically a
    tutorial level.
    
    
    8.2    KANYON KAOS
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Eradicate the Aliens
    
    Basically, shoot all transporters except one, and look for
    those bonus items. When you are satisfied, go to that last
    transporter and kill it.
    
    
    8.3   TRAILER PARK TROUBLE
    
    Primary Objective: Rescue the Locals
    
    Secondary Objective: Destroy All Transporters
    
    To rescue locals, just run into them.
    
    
    8.4   BOWLING ALLEY RAGE
    
    Primary Objective: Save the Humans
    
    Secondary Objective: Find and Defeat the Giant Reaper
    
    To rescue the human, just run into him/her, which tags
    him/her to be retrieved by transporter.
    
    The Giant Reaper is pretty tough and there will be
    transporters still active in the area. Make sure you
    gathered a good weapon WITH damage intensifier before
    attempting this, and keep moving (use your jumpjets).
    
    Another way to deal with the giant reaper is do NOT enter
    the yard, but instead stay in the "corridor" that leads up
    to it. Just keep shooting through the entrance, dodge those
    green "spit fire", and keep shooting. The reaper cannot
    reach you and you can wear it down.
    
    
    8.5   DANGER ON THE DOCKS
    
    Primary Objective: Destroy All the Alien Transporters
    
    Secondary Objective: Get to the Hover Boat Controls
    
    Not too much to this, just keep shooting.
    
    
    8.6   HOVER BOAT HAVOC
    
    Primary Objective: Get to the City
    
    Secondary Objective: Survive the Alien Attack  (for X
    minutes)
    
    Basically, this means you keep running around the boat and
    shoot enemies that transport in all around you. You won't
    get much data points on this mission. Last the full length
    of time and you win.
    
    
    8.7   BLOCK ROCKIN'
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Protect the Human Captives
    
    This one is tough. Clean out the area, then when you go
    through that "corridor" into the second area, turn left,
    then right into the house (shoot the door), then get to the
    cage where the humans are kept, and stay there and shoot all
    incoming aliens until the timer expires. Took me a couple
    attempts to beat this one.
    
    
    8.8   EXPAND YOUR HEAD
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Secure Each Area
    
    Standard search and destroy.
    
    
    8.9   BREAKFAST IN VEGAS
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Eliminate the Aliens
    
    Standard search and destroy.
    
    
    8.10  CITY STREET CLEANUP
    
    Primary Objective: Exterminate the Extraterrestrials
    
    Secondary Objective: Find the Aliens' Underground Lair
    
    Standard search and destroy, except for that part near the
    end. As you enter, your entrance is cut off. And two super-
    chryssalids turn up. They have TWO attacks, the "seeking"
    purple shots, and the "snot" attack which will freeze you in
    place for several seconds. Stay in a distance, strafe
    left/right, and keep shooting.
    
    
    8.11  PARKING GARAGE MAYHEM
    
    Primary Objective: Rescue the Civilians
    
    Secondary Objective: Proceed to the Shopping Mall
    
    This one can be tough as the enemies just keep on coming and
    you can't stop them by killing transporters. Just run really
    fast and pick up all the civilians. A trick in the garage is
    to take the stairs. The aliens tend to go on the ramps, so
    the stairs are relatively safe. A couple of civilians are
    hiding in the staircases.
    
    When you got all the civilians, come back up to level 5 in
    the staircase, and you should see the entrance to the
    shopping mall. Blast your way through.
    
    
    8.12  MALL MASSACRE
    
    Primary Objective: Save the Shoppers
    
    Secondary Objective: Defend the Mall and Destroy All
    Transporters
    
    This one can be nasty as the shopping mall has multiple
    levels and visibility around the corners can be bad.
    Otherwise, standard search and destroy.
    
    
    8.13    SCREAMIN' STREETS
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Annihilate the Aliens
    
    Standard search and destroy again.
    
    
    8.14  GETTY BASHING
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Locate and Defeat the Cyberbeasts
    
    Nothing special about this mission except those Cyberbeasts
    at the end. Those beasts just have TOO much firepower so
    that fighting them toe-to-toe is suicide. Instead, lure them
    all the way to that corridor that links the two areas. You
    need to wear them down. In my game, they never entered that
    corridor, so I just stay on the other side, pop open the
    door, shoot once, scoot aside. Repeat ad infinitum until
    they fall. My auto-repair means I can't die unless I got
    locked outside with no cover.
    
    
    8.15  SEWER SKIRMISH
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Find and Disable the Alien Craft
    
    Standard search and destroy.
    
    
    8.16  NEW MARKET MAULERS
    
    Primary Objective: Rescue the Humans from the Alien Pods
    
    Secondary Objective: Destroy All Transporters
    
    The humans are in those "green" pods. Blast open the door
    and touch them to beam them out.
    
    
    8.17  CITY CRASHER
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Secure The City
    
    Just blast everything, standard S&D. You have to kill a LOT
    of aliens to get the door open and to get into that "tunnel"
    that leads you to the next section.
    
    
    8.18  DOWNTOWN ASCENSION
    
    Primary Objective: Get to the Rooftop (survive for X
    minutes).
    
    Secondary Objective: Defeat the Wargon
    
    Getting to the rooftop means you need to stand on this
    elevator and blast all comers until the timer expires.
    
    The Wargon has some impressive weaponry... Freeze ray (like
    your freeze gun), a set of seeking "shards", which explodes
    on contact and searches you out. It also releases cyberdiscs
    periodically.
    
    However, it's not that hard to kill overall. Keep shooting
    at it, even with your autocannon. Blast those cyberdiscs and
    avoid the shots. The shards are easy to avoid if you just
    run the "four corners" of the elevator. You can also pick up
    better weaponry by jumping out of the elevator, but beware
    of falling off a ledge in the dark. Keep shooting and
    shooting and watch the boss meter... It'll trickle down, and
    finally, go poof.
    
    
    8.19  ROOFTOP RUMBLE
    
    Primary Objective: Find and Destroy the Alien Landing Pad
    
    Secondary Objective: Secure the Rooftops
    
    This one can be tough, as you can't "fall off". If you fall
    off, you die immediately. Don't get KNOCKED off by the
    mutons or silverbacks either.  Jump from building to
    building, or look for those narrow catwalks.
    
    You'll get to this "sign" which has a raised platform, with
    3 transporters on top and a whole bunch of sentinels below.
    Shoot the transporters and the wall will break. You need to
    jump over to that other building, kill this transporter
    outside, then walk tight-rope to final 4 transporters right
    below that hovering UFO. You can shoot a few of the
    transporters from the ledge if you have blade launcher, but
    those razordiscs may not like it. Once you jump in,
    everything starts to come after you... And it'll be a REAL
    mess. Circle strafe the whole place and try to concentrate
    fire on the transporters. When they all die, you win.
    
    
    8.20  RURAL RIPPER
    
    Primary Objective: Shut Down the Alien Power Cores
    
    Secondary Objective: Destroy All Transporters
    
    Standard S&D, make your way through the farm.
    
    
    8.21  FREEWAY SPLATTER
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Clear the Freeway
    
    Standard S&D. Follow the road, go through those doors, keep
    blasting.
    
    
    8.22  STADIUM SMASHER
    
    Primary Objective: Defeat Mondellus
    
    Secondary Objective: Save the Stadium
    
    Boss fight, this one is tough, as he's huge, and lots of
    followers beam in. Circle strafe and keep shooting. If the
    boss goes, the minions die also.
    
    Remember to grab the "unknown" from the opposite goal post.
    The boss also spews a LOT of points. Grab the blade launcher
    and nab all those points.
    
    
    8.23  GRAVEYARD DIGGIN'
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Purge the Catacombs
    
    If you're not sure where to go, go underground. There's a
    hole in the floor that leads into the catacombs.
    
    Just keep running as fast as you can. There are too many
    enemies to kill (though you CAN clear out an area if you
    kill enough of them).
    
    
    8.24  COUNTRY CORN SHUCKIN'
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Save the Farm
    
    Use the jumpjets to spot the exit from each plot of farm.
    Just kill all transporters and aliens. Don't dawdle as there
    are plenty of enemies. Visibility is really bad due to all
    the corn around.
    
    
    8.25  CROP CIRCLE SURPRISE
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Disable the Alien Ship's Control Room
    
    Make your way to the alien ship in this crop-circle maze. I
    go right, then right, and I'm almost at the ship. There are
    a LOT of enemies, so use jumpjets and keep shooting to get
    out of big jams of enemies. Once you've cleaned out the
    transporters outside, enter the ship (left door), then clear
    it.  Then enter the grav lift to go up to level 2, clear
    that.  Go down to other side, clear that.  Find the other
    lift that goes up to level 3, clear the control room, and
    you're done!
    
    
    8.26  RUNWAY RIOT
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Clear the Runway
    
    Basically, this means clean out all the transporters, and
    there sure are a LOT of them... Before you kill the last
    one, circle the place and look for the bonus powerups.
    
    
    8.27  AIR FORCE ENFORCER
    
    Primary Objective: Defend the Cockpit Crew
    
    Secondary Objective: Secure the Plane
    
    Kill the three transporters next to your starting point,
    then RUN forward and get to the cockpit, kill the obvious
    transporters on the way. Get into the cockpit and take out
    the attacking monsters. Then turn around and defend the
    cockpit until the timer expires. There are two transporters
    just outside the corridor to the cockpit, so kill those
    first. The rest can be left alone as you just keep stay in
    the corridor and shoot approaching monsters. When timer
    expires, you win!
    
    
    8.28  ARCTIC BASE 1: CATALYST
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Clear Out Alpha Quadrant
    
    Standard S&D, except you'll see LOTS of enemies.
    
    
    8.29  ARCTIC BASE 2: IMPLODE
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Secure Beta Quadrant
    
    Standard S&D, except you'll see LOTS of enemies.
    
    
    8.30  ARCTIC BASE 3: RE-WIND
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Purge Delta Quadrant
    
    Standard S&D, except you'll see LOTS of enemies.
    
    
    8.31  ARCTIC BASE 4: NIHIL
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Remove the Threat from Kappa Quadrant
    
    Standard S&D, except you'll see LOTS of enemies.
    
    
    8.32  ARCTIC BASE 5: PROPHECY
    
    Primary Objective: Destroy All Transporters
    
    Secondary Objective: Locate and Destroy the Arachnopod
    
    Standard S&D, except you'll see LOTS of enemies, and the
    nasty boss at the end. When you enter the warehouse, the
    door closes in behind you, and you have to fight the boss,
    along with a lot of other nasties, including Sectopods and
    others that beam in randomly.
    
    If you play EASY level, the game ends here.
    
    
    8.33  HELLTOWN
    
    Primary Objective: Save the Survivors
    
    Secondary Objective: Eradicate the Aliens
    
    Basically follow the arrow and save all the humans around.
    You will see a LOT of enemies, beware... Expect all the
    toughest nasties...
    
    As you return, you find base ruined... The professor lay
    dying... Apparently the professor have located the alien
    mothership, and they launched a retaliatory strike... You
    must attack the mothership now... And avenge the
    professor...
    
    
    8.34  ASSAULT ON THE MOTHERSHIP
    
    Primary Objective: Locate the Master Control Room
    
    Secondary Objective: Exterminate the Extraterrestrials
    
    Basically, make your way down each and every corridor,
    destroy all the transporters you see, and all the nasties.
    You will run into plenty of cyberbeats, at least one
    arachnopod, plenty of sectopods, and countless other
    nasties. Just go through the corridor one at a time. Watch
    out when you come to this "bridge" that goes across. Don't
    run as that bridge will collapse and if it collapses from
    under you, you fall to your death. Instead, wait until it
    blows, then run (no jump) and get into the entrance just
    below the door you were aiming for. Keep going. Stop when
    you come to the "dark maze", which is just after the
    "bridge".
    
    Clean out the dark maze. There are a LOT of transporters in
    there, take them ALL out. Then make your way back out (you
    can find it). More cyberbeats will block your way. Nuke them
    as you see fit. You'll find another door open, and the
    elevator takes you to the High Ethereal's chamber...
    
    
    8.35  THE HIGH ETHEREAL
    
    Primary Objective: Kill the Ethereal
    
    Secondary Objective: Destroy the Force-Field Generators
    
    The end-game...Destroy the force-field generators to make
    the Ethereal vulnerable.
    
    There are A LOT of enemies, and you BETTER have unlocked the
    nukes by now, as you will NEED them. First, destroy the 3
    force-field generators located a bit above you. You will
    need full jumpjets to reach them. Then just shoot and
    destroy the generators one at a time, while dodging
    everything else that want a piece of you.
    
    Then it's a matter of shooting the Ethereal enough times
    until he goes down. He has a LOT of hit points... Not even a
    nuke stops him for long.
    
    When he goes down, the mothership explodes... and you win!
    
    
    8.36  ENFORCER MAN BONUS ROUND
    
    Primary Objective: Collect Data Points???
    
    Secondary Objective: ??? (n/a?)
    
    Sounds like Pac-man...
    
    
    8.37  HIGHWAY MADNESS BONUS ROUND
    
    Primary Objective: collect as many DP's as you can!
    
    Secondary Objective: n/a
    
    This is basically Enforcer playing "Frogger". If you get run
    over, it's game over.
    
    
    8.38  ALIEN RIP-OFF BONUS ROUND?
    
    Primary Objective: Collect Data Points???
    
    Secondary Objective: ??? (n/a?)
    
    
    8.39  WAREHOUSE BLOWOUT BONUS ROUND?
    
    Primary Objective: Collect Data Points???
    
    Secondary Objective: ??? (n/a?)
    
    
    8.40  MUTON TAG-TEAM BONUS ROUND?
    
    Primary Objective: Collect Data Points???
    
    Secondary Objective: ??? (n/a?)
    
    
    8.41  EXTRA SPICY BONUS ROUND
    
    Primary Objective: Defeat all of Enforcer level bosses!
    
    Secondary Objective: n/a
    
    
    
    9    Misc. Information
       
    
    9.1   CHEAT MODE
    
    Press ~ to bring up the console, then type in these cheats
    (without the quotes)
    
    "xgod" - God Mode.
    "killpawns" - Kill all enemies.
    "xfly" - Fly around.
    "walk" - Walk around.
    "allammo" - All ammo.
    "xghost" - No clipping.
    "setspeed (X)" - Change game speed, where 'x' is the speed
    (default is 2).
    "setjumpz (X)" - Change jump height, where 'x' is the height
    (default is 500).
    
    --THE END--
    
    

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