hide results

    FAQ/Walkthrough by atomic:potato

    Updated: 03/30/02 | Printable Version | Search Guide | Bookmark Guide

    Last update 8th May 2001.
    
    Welcome to my Diablo 2 FAQ
    
    This contains many hints and tips on how to complete the game and train
    a character.
    It is designed to help you train and complete the game. It also contains
    some random info
    on some stuff.
    
    By atomic:potato. E-mail: Freckles800@hotmail.com
    
    A note to anyone reading from Diablo2.com. E-mail back the recent e-mail
    I sent you. Please. I really need the skill tables. You know it makes
    sense.
    
    Also, DON'T SEND ME HATE MAIL. It is just a waste of my time and yours.
    I ignore any hatemail I get because if you don't like my FAQ then don't
    read it. If you have ideas of improvement, they would be useful but
    hostility is not neccesary thankyou.
      And another thing that is bothering me. Please don't say "I'm sorry
    for any inconvenience\wasting your time." Number 1, unless you've sent
    me a killer virus that will wipe out my family and blind me for life,
    you're not being inconvenient. Number 2, unless you waffle on for pages
    about tutus or custard colour jumpers, or something else completely
    seperate from Diablo 2, you are not wasting my time.
      It may not be up yet, but I'm writing a battle strategy guide for
    Oni. Go check it out if you want (when its up)
    
    I have only ever received one piece of hatemail. To that end, I have decided to
    make super_frog_uk@yahoo.co.uk's e-mail address public, and if he reads this
    then I just want him to know I hope he dies.
    
    
    REVISION HISTORY:
    
    Febuary 28 2001: I've started the walkthrough. Broke 1k mark.
    March 7 2001: I've done the boss list. Broke 100k mark. Thanks to a day
    off school, I had time to e-mail Morquan at Diablo2.com for the skill
    tables. They'll come soon.
    March 29 2001: The strategy section was added. I thought I'd put it
    first as it is very important. Dwason Brotemarkle and Peter Judson added
    to the thankyous section. Exp table thingy added.
    28th April 2001: Quick update. Locations table added. Didn't get round
    to mailing it though :P
    3rd May 2001: Easter was great, and when I came back I made up for it
    with Solid FAQing. You now have Sorceress, Barbarian and Necromancer
    Skill Descriptions. Paladin will come soon but Amazon might take a while
    (please mail me with any cotributions).
    8th May 2001: I've had the coolest idea. I'm going to put an animals
    name then the word doofers. Then I add it to the contents table and you
    can use the find button to get the stuff you want easily! Also, my
    computer says my guide is 223K but gamefaqs.com say it's only 124k. Help
    me please anybody!
    16? July: Bought Lord of Destruction. Now expanidng guide for it. Do NOT
    remove this from the standard Diablo 2 Pages. It still contains a lot of
    useful information.
    
    
    -----------------------------------------------------------------------
    ----------------------------------------------------
    THIS FAQ CANNOT BE REPRODUCED BY ANYONE OTHER THAN ME, REID WASON,
    UNLESS THEY E-MAIL ME FIRST. ALSO, YOU MUST GIVE ME THE PROPER
    CREDIT FOR CREATING THIS WALKTHROUGH. IF YOU DIASGREE WITH ANY OF THIS,
    STOP READING NOW AND DISCARD ANYTHING AND EVERYTHING THAT IT HAS DONE
    FOR YOU. IF I DO SAY YOU CAN REPRODUCE IT, YOU MUST NOT EDIT IT IN ANY
    WAY UNLESS I AM ASKED BEFORE-HAND. IF YOU DO MAKE MONEY FROM MY FAQ, OR
    PUT IT ON A SITE WITHOUT ASKING ME I WILL TAKE LEGAL ACTION.
    -----------------------------------------.------------------------------
    -----------------------------------------------------
    
    
    Sorry about that, but I do know some lousy freeloaders try and sell faqs
    for money. Trust me, I've met them. On that subject, this FAQ can only
    legally be put on the following sites:
    www.gamefaqs.com
    www.neoseeker.com
    www.dhl.net or is it www.dlh.net?
    If you got it from anywhere else please e-mail me.
    
    CONTENTS\DOOFER CODE   Contents Doofer Code: Dooferdoofers
    1.  Strategies      Stinginthedoofers
    2.  Walkthrough for all quests.
    A1Q1                Aardvarkdoofers
    A1Q2                Antdoofers
    A1Q3                Helldoofers
    A1Q4                Anteaterdoofers
    A1Q5                Deaddoofers
    A1Q6                Snakedoofers
    A2Q1                Ratdoofers
    A2Q2P1              Zombifieddoofers
    A2Q2P2              Maggotdoofers
    A2Q2P3              Cobradoofers
    A2Q3                Owldoofers
    A2Q4\A2Q5           Magicdoofers
    A2Q6                Scorpiondoofers
    A3Q1                Pheasantdoofers
    A3Q2                Sharpdoofers
    A3Q3P1              Tarantuladoofers
    A3Q3P2              Voodoodoofers
    A3Q3P3              Mousedoofers
    A3Q3P4\A3Q5         Macedoofers
    A3Q4                Lostdoofers
    A3Q6                Floatingdoofers
    A4Q1                Penguindoofers
    A4Q2                Minotaurdoofers
    A4Q3                Evilcowdoofers
    3.  Items
    Weapons             Attackingdoofers
    Head Armour         Noggindoofers
    Body Armour         Protectivedoofers
    Gloves              Heldhanddoofers
    Belt                Trouserdoofers
    Boots               Shoedoofers
    Shields             Arsedoofers
    4.  Character List: Good Guys.
    All Acts             Burningdockdoofers
    Multiple Acts        Burningcampdoofers
    A1                   Campdoofers
    A2                   Jeweldoofers
    A3                   Dockdoofers
    A4                   Burningdoofers
    5.  Character List: Not-so-good Guys.
    All Acts              Kittyminiondoofers
    Multiple Acts         Corruptedapedoofers
    A1                    Corrupteddoofers
    A2                    Kittydoofers
    A3                    Apedoofers
    A4                    Miniondoofers
    6.  Character List: Bosses.
    A1                    Tictacdoofers
    A2                    Hugescorpiondoofers
    A3                    Sankekurdoofers
    A4                    CowFromHelldoofers
    7.  Training Tips     Strongdoofers
    8.  Maximums          Maximumdoofers
    9.  Amount of Exp per Level table by Jchris Experiencedoofers
    10. Locations guide    WhereamIdoofers
    11. Skill Descriptions (what they do and how to use) Skillfuldoofers
    Barbarian   Combat Skills      Meleedoofers
                Combat Masteries   Masterfuldoofers
                Warcries           VERYLOUDdoofers
    Paladin     Combat Skills      Holybashdoofers
                Off. Auras         Badsmelldoofers
                Def. Auras         Aromatherapydoofers
    Necromancer Curses             Weakerdoofers
                Poison\Bone Spells Venomousbonedoofers
                Summoning Spells   Skeletaldoofers
    Sorceress   Fire Spells        Flamingdoofers
                Lightning Spells   Zappydoofers
                Ice Spells         Icedoofers
    
    
    STRATEGIES                      Stinginthedoofers
    
    The Hit-And-Run Strategy:
    Fighter Version: Firstly, run in and hit the NME a few times. Don't let
    them get a chance to hit you. If they hit you, run away, use a potion,
    keep running when they get close, and then start attacking them once
    again. Repeat until either of you are dead.
    Ranger\Mage Version: Firstly get in their face. Next RUN AWAY VERY
    FAST!!! When you are a fair distance away, you want to use your most
    damaging attack, until they once again come up to you. Repeat until
    dead. If you are a Necromancer cast a spell or curse, then let your army
    do the hard work.
    
    The TP Escape strategy:
    
    OK, firstly cast a TP near where the bad guy appears. Then run to an
    escape (stairs, WP, whatever). Now run to the nearest WP (if you haven't
    already), and when in town simply go through the TP. Doesn't work if you
    HAVE to defeat a bad guy, obviously. This is an escape.
    
    Undead Strategy:
    
    Fighter\Necro Version: Use a mace. This means a wand, hammer, or other
    blunt weapon.
    Mage\Ranger Version: Use holy bolt or fire spells (like Fireball or Fire
    Arrow).
    Why did I just do that section? The strategy is so blatantly obvious.
    I'll mention it in the walkthrough a lot though ;).
    
    The Daleks Strategy:
    
    EXTERMINATE! It may be your quest but it is easier said than done. Fight
    your NME well, but when you need a potion go up the stairs so they can't
    get you (thus the name Dalek Strategy). When out of potions cast a TP
    back to town, and cheekily re-enter the arena. Nice strategy, shame
    about it not working on Duriel.
    
    The Through-the-wall Strategy:
    
    Now THIS is clever. Shame it doesn't work for some characters. However,
    with an army and Strafe, who needs to do this flash stuff? In order of
    effectiveness:
    Sorceress Strategy: When injured while fighting, cast teleport through a
    wall. You should have time to use a potion, and while the clumsy monster
    follows you, missile it when it comes through the door.
    Barbarian Strategy: You can jump over almost any liquid and the void in
    A4, plus you can also jump through portcullises in some dungeons. If you
    see it, try jumping it, and wait behind the door for a stupid monster to
    come and hit you.
    Paladin Strategy: What you can't see can hurt you. Stand on one side of
    a wall. If there is an NME on the other side Sanctuary will hurt it.
    
    Of course, you could e-mail me if you have any more.
    ------------------------------------------------------------------------
    ----------------------------------------------------
    DIABLO 2 WALKTHROUGH
    ------------------------------------------------------------------------
    -----------------------------------------------------
    In my walkthrough I will call things by the first time you meet them.
    E.G. I will call Fallen Fallen(1) and Carvers Fallen(2), etc. Most vital
    locations will have "--" both in front and behind them, and be in caps.
    They stand out that way.
    Also, here are keys to abbreviations:
    TP= Town Portal
    WP= Waypoint
    A1\A2\A3\A4= Act 1, 2, 3, 4
    Q1\Q2\Q3 etc.= Quest 1, 2, 3, etc.
    L1\L2 etc.= Levels of a dungeon.
    LG= Lut Gholein
    KD= Kurast Docks
    PF= Pandemonium Fortress
    Now lets get started!
    
    
    ACT 1: ROGUE CAMP
    ------------------------------------------------------------------------
    ----------------------------------------------------
    First things first. Don't worry about the movie at the beginning, it is
    not a vital part of the game and it does not make
    sense until the end. Now you have started off, talk to Warriv. Then talk
    to Akara for a quest, and if you are a fighter talk to Charsi. Then go
    out to the --BLOOD MOOR--, and find the --DEN OF EVIL--.
    ------------------------------------------------------------------------
    ----------------------------------------------------
    ACT 1: QUEST 1: THE DEN OF EVIL        Aardvarkdoofers
    ------------------------------------------------------------------------
    ----------------------------------------------------
    
    This is probably one of the easiest quests, especially for a
    necromancer. Just wander around and kill things. The little
    red dudes, Fallen(1), have Shamans. Kill the Shaman(1) before you
    attempt to kill the Fallen(1), cos the Shamans(1)
    resurrect Fallen(1) and shoot fireballs at you. Zombies(1) are easy
    enough to kill. For a Sorceress, firebolt them, and for
    all others, hack at them (or let skells do it for you). Don't waste any
    Javelin em. For the Spikes(1)(quill rats)
    simply do whatever you can, avoiding the bolts. BEWARE! There is a
    magical monster called Corpsefire. He will use an elemental
    attack on you (that is what Spectral Hit means). He shows up with a
    group of Zombies(1), but should be not much of a prob.
    However, you might want to use a ranged attack instead of a melee if you
    can. After you find and kill all the monsters,
    right click on the blue scroll in your inventory to warp back to town.
    Go to Akara for an extra skill point, then go to
    Kashya for another quest. She wants you to kill Blood Raven. You can
    find Blood Raven in the --BURIAL GROUNDS--, beyond
    the --COLD PLAINS--. Oh yeah. Get the waypoint for Cold plains. If you
    find the --STONY FIELD--, turn back. You don't go
    there yet.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 1: QUEST 2: BLOOD RAVEN                  Antdoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    In case you're wondering, Blood Raven is the one who is raining arrows
    down on you. She is surrounded by Skeletons(1) and
    Zombies(1), who should be a) hacked into a million pieces or b) burnt
    with a fire attack. The Skeletons are like the
    Zombies, but they are MUCH faster. Use an armour defence spell if you
    are a sorceress, or pick em off from a distance if you
    are a female character\necro. If you are baba\pala, simply go and hack
    them up. But you need to try and ignore Skeletons
    and zombies for now. Instead, throw whatever you've got at Blood Raven.
    Most Sorceress attacks work well (esp. Fire), and
    Amas should be able to use a ranged attack on her, Babas and Palas use
    any fast attack and Necros use Teeth and Skells to
    take her down (and golems if you have them). After this return to the --
    COLD PLAINS-- waypoint, talk to Kashya, get a
    mercenary, talk to Akara, WP back to the --COLD PLAINS--, and find the -
    -STONY FIELD-- Waypoint. Then go through the
    --UNDERGROUND PASSAGE-- (l2 is optional. Exit is on l1) to the --DARK
    WOOD--.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 1: QUEST 3: THE SEARCH FOR CAIN          Helldoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    Now you're in the Dark Wood, right? Good. Find the tree of Inifuss. It
    should have the monster Treehead Woodfist nearby
    (he is a Golem(1)). He is extra strong extra fast, so the best thing to
    do is run at him, attack, run off. Or, run away,
    attack (with ranged attack) run off again when he gets near. Or use some
    skells. Your choice. Anyway, once he's dead, click
    on the Tree of Inifuss and get the scroll. Now look for the --DARK WOOD-
    - waypoint and use it to get back to the Roguecamp.
    Then talkto Akara, stock up on potions (I really mean that), and wp to
    Stony Field. Once there, find the Cairn Stones, and
    kill Rakanishu the Fallen(2). Use ranged attacks or hit-and-runs to kill
    him (or skells, but stand back). Now enter Tristram
    by clicking on all of the stones in any order (it doesn't matter what
    order you do them in, but you still have to have
    the Scroll. Strange). Now beware. There are Skeleton Mages(1),
    Goatmen(1) or (2) and Fallen\Shaman(1) and (2). Also beware
    of Griswold. He is cursed, so he MUST NOT HIT YOU. If he does, run away
    until the curse wears off. To kill the skellmages,
    either hit them very hard, chuck things, or use fire\ice (lightning is
    not a very good choice cos they are made of stone).
    The goatmen are big and fast, so use close-range attacks(Inferno, Jab,
    Bash, Normal) (or skells) to kill them. Another
    strategy is to find Cain and run away very fast. Somewhere on the map is
    Wirt's Body. Get the gold and his leg(if you want
    to do the secret cow level later in the game), unless you're too busy
    running away from Griswold and Goaties. Now use the
    red portal to Stony Field and wp back to the Rogue Camp. Talk to Cain,
    then Akara. By the way, did you find something called
    the "Moldy Tome" in the Stony Field? If not, go find it now. You'll
    stumble upon the next quest that way. Afterwards, wp
    to the --DARK WOOD--. NOTE: Now you can identify items for FREE!!!!!!
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 1: QUEST 4: THE FORGOTTEN TOWER               Anteaterdoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    You find the tower in the --BLACK MARSH-- beyond the --DARK WOOD--. The
    --BLACK MARSH-- waypoint would therefore come in
    handy. Now enter the --FORGOTTEN TOWER-- and head for the Tower Cellars.
    On each level, there are a group of monsters and
    a magic one. Kill them all, and proceed to the next level. Now repeat
    that until you get to L5. On this level is the
    Countess and a group of Dark Rogues (they might be rangers. I'll check
    that). Best to kill them all, because if you kill the
    Countess you get big lots of gold and a completed quest. Now TP back to
    the Rogue Camp and talk to Charsi for Q5. Then use
    the WP to get to the --BLACK MARSH-- and proceed to the --TAMOE
    HIGHLAND-- to the --MONASTERY GATE-- to the --OUTER CLOISTER--
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 1: QUEST 5: THE HORADRIC MALUS                Deaddoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    Well this is hard, eh? I don't know what number Dark Rogues you are
    fighting, but they are very fast. Also beware of the
    new edition of the Fallen, Fallen\Shaman(3). Firstly kill everything,
    then go to the corridors left, in front, and right of
    the --OUTER CLOISTER-- WP (its not hard to find, believe me). Find the -
    -BARRACKS-- and prepare for new editions of the
    Goatmen(2?) and Fallen\Shaman(4). Deck everything until you hear someone
    shouting about the Hellforge, or making weapons
    from your bones (charming!). This is your cue to leg it. Run away, using
    cold attacks and skells if you have them to slow
    down The Smith. You can stay and fight (baba, pala), but TP (just in
    case, right?). When he's dead, go and grab the
    Horadric Malus. Now, while snooping around, you may have found the --
    JAIL--. Go back to town (WP or TP), talk to Charsi
    or an Imbue (don't use this for a long while. It will pay off.....) and
    then Deckard Cain for the Final Act1 Quest. Then call your lawyer, we're
    going to the --JAIL--.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 1: QUEST 6: SISTERS TO THE SLAUGHTER       Snakedoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    Now you're in jail L1, you have a couple of new enemies to square off
    against. Firstly, Ghosts(1). They drain mana, so stay
    out of range unless you can do without. There are also Helldogs(1)
    (tainted). These are fast, they have a ranged attack,
    they also have good close range abilities. Yikes! Bear in mind that the
    Jail is full of undead, so maces and fire are in
    order. Also starring in the Jail are Vampires(1), who shoot fire and
    steal life. They are also undead, so mace\fire them.
    Now work your way down to Jail L3 (beware of Pitspawn Fouldog, he's
    magic) and grab the --INNER CLOISTER-- WP and use it
    before you get got by the Spikies(3) who have a magical leader (I have
    forgotten his name.) You can kill them if you feel
    like it, or you can leg it over to the --CATHEDRAL-- and kill the
    ghosts, and Boneash (he's magic resistant and stone skin?),
    and also the Helldogs and Fallen\Shaman(4). Now get down to the final
    Act1 Dungeon: The Catacombs. On L1 there are a couple
    of Ratmen(1), who plague act 3. They are pretty darned fast, so a close
    range attack is order of the day. Also, you might
    get ambushed by Helldogs, which you should also kill. Grab the WP on L2,
    and cast a TP before you enter L4. It's time for
    the Final Showdown For Act 1: Andariel. She hates fire, and poisons you
    a lot. If you are dead or nearly dead, cast TP
    upstairs on L3 where she can't get you :), get healed and re-enter the
    fray. Then start killing her again (the more the
    better), and repeat until she's dead. Watch the firestorm, loot her
    corpse, and talk to Warriv to get to A2. You've now
    completed A1, and shouldn't ever return unless you want to train.
    
    ------------------------------------------------------------------------
    ------------------------------------------------
    ACT 2: LUT GHOLEIN
    ------------------------------------------------------------------------
    ------------------------------------------------
    
    Wow, a desert. But it's a fun desert. Talk to everyone in town,
    particularly Fara and Drognan, then go see Atma. She'll
    tell you to go kill Radament. Which is Q1. So go do that.
    
    ------------------------------------------------------------------------
    ------------------------------------------------
    ACT 2: QUEST 1: RADAMENT'S LAIR                 Ratdoofers
    ------------------------------------------------------------------------
    ------------------------------------------------
    
    Go to the --SEWERS--. OK then, time for some brand new enemies. Firstly,
    the Burning Dead.
    They do fire damage, and are also archers. Secondly, the Mummies, they
    do poison damage when you kill them and when they hit you.
    In case you hadn't guessed, use Maces and Fire to kill them all. Get the
    WP on L2, then proceed to L3 and find Radament.
    You'll know when he's near cos he hisses at you. Now tempt his minions
    out of his range and kill them.
    Then go in for Radament, with (here we go again) Fire and Maces. He
    shouldn't be much of a problem.
    When you finally do kill him, loot him and look for an enchanted chest.
    Grab the Horadric Scroll from it, and TP to LG.
    Talk to Cain. Get Q2.
    
    ------------------------------------------------------------------------
    -------------------------------------------------
    ACT 2: QUEST 2: PART 1: THE HORADRIC STAFF  Zombifieddoofers
    ------------------------------------------------------------------------
    -------------------------------------------------
    
    Step outside of LG, into the --ROCKY WASTE--. This is the second biggest
    quest in the game, so you may stumble upon other
    quests as you do it. Anyway, the --ROCKY WASTE-- is basically a practice
    ground, so practice in it. You will meet various
    new enemies, such as Leapers(1), Hellcats(1), Vultures(1), and many
    more. Vultures are tricky. They are quite zealous,
    so make sure you get first hit, or use a ranged attack. Hellcats come in
    2 forms: Ranged and Melee. The Melee cats are fast,
    so beware if you use ranged attacks. The Ranger Cats are also fast, but
    only in their throwing arm. Chuck stuff back, or
    simply hit them very hard, a lot.  The leapers are hard to hit, but keep
    trying and eventually you will be able to hit them.
    Once hit, they are slowed down a bit, so hit them lots more. Once you've
    got enough practice, head to the --DRY HILLS--
    and get the Waypoint. If you are on Nightmare\Hell, don't bother with
    the --HALLS OF THE DEAD-- and meet me at Part 2 in a minute. If on
    Normal, be prepared. Be very prepared, because this is a very hard level
    if you don't have Fire, Maces, or a lot of life\defence\patience. Well,
    start off by destroying all the monsters you can find. Work down to L2,
    and make sure you have a ranged attack. For Necros, Amas, and Sorcs,
    this isn't a problem, but if you're a Baba or Pala you might want to at
    least get Leap Attack or Charge.
    There are Greater Mummies(1) on this floor. They resurrect all undead
    (except each other), so they must be disposed of before you try killing
    the others. They have a Unholy Bolt attack, too, so beware. Anyway,
    after L2, go to L3, and destroy everything down there. There might be
    some kind of boss, it's been a long time since I did this level so I
    can't be sure. Anyway, grab the enchanted chest and inside is.... the
    Horadric Cube!!!! Wayhey!!!! This rather useful tool is good for
    transmuting things to combine them. I will put down known recipes soon.
    Talk to Cain if you want some.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 2: QUEST 2: PART 2: THE HORADRIC STAFF  Maggotdoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    Time for A2Q2 part 2: The Staff of Kings. You need to go down the --
    MAGGOT LAIR-- in the --FAR OASIS-- for this. The Maggot Lair sure is
    narrow! Beware the Swarms(1): they drain your stamina, and the Big Sand
    Maggots(1)have baby Sand Maggots(1), so you should kill the big ones
    first to prevent them from creating the young. Bearing in mind the
    narrow corridors, some spells are killer here, particularly Blaze,
    Bonespear, and the Amazon's ranged Javelin skills,
    and Whirlwind (For nightmare-ers). Anyway, kill everything on your way
    down to L3. At the end, you'll find millions of Maggots,
    Maggot babies, and a Really Big Bad Maggot called Coldworm The Burrower.
    Kill all the baby maggots that chase you,
    then kill the big maggots, then start on Coldworm. He can't hurt you, so
    just hack away at him, then get the Staff of Kings.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 2: QUEST 2: PART 3: THE HORADRIC STAFF Cobradoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
      Now it's time for A2Q2 part 3: The Claw Viper Amulet\Staff Headpiece.
    This is the smallest part, but it makes up for it
    in hardness. It is located in the --CLAW VIPER TEMPLE-- in  --THE VALLEY
    OF THE SNAKES-- beyond the --LOST CITY-- which
    has a WP. Also, it combines with A2Q3: Tainted Sun, so I won't have to
    bother writing an entire A2Q3 section. A2Q3 is
    when it becomes eternal night in the Lost City (so a "great hero" must
    break the spell :D). Anywho, in the --CLAW VIPER
    TEMPLE--, you meet the Salamanders and the Serpents. One of them (I
    can't remember which) has an ice-charge attack, and the
    other a double-swing-zeal kinda thingy. Lost? Me too. Cold resistance
    does help against them, though. So does ChainLightning,
    Bash, Jab (or Fend if you have it), Skeleton Magi, Golems, Zeal, Charge,
    Stun, Smite, Inferno and Glacial Spike. Phew! Bad
    news for an Ama though. All you need to do is Kill The Whole Damn Lot Of
    Them. Easier said than done, that. Also, I can't
    remember if you meet the ZapBats here. If so, get lightning resist, and
    hit them quickly and strongly. Then go down to L2.
    I seem to remember lots of them charging at me, and I got frozen, and
    major ouchies!! I also remember a magic one. Can't
    remember what its called, but I can remember it is hard to eliminate.
    Don't worry about mana, just kill them all, and be
    quick about it. Then high-tail it over to the Altar, and finish Quest 3
    by clicking on it. Then finish Q2 by nicking the
    Golden Amulet from the Claw Vipers. Then run like there's no tomorrow.
    When back in LG, put the Staff Of Kings and the
    Claw Viper Amulet inside the Horadric Cube, press the Transmute button,
    and wolla! One Horadric Staff. What's it useful for?
    A2Q6. You've finally done A2Q2! Congratulations!
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 2: QUEST 3: TAINTED SUN             Owldoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    I've just finished explaining how you do this, but I have to explain
    again now so people don't get lost. First go to the
    --LOST CITY--, then the --VALLEY OF THE SNAKES--, then the --CLAW VIPER
    TEMPLE--. Destroy the Altar on L2. Sorted.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 2: QUEST 4: ARCANE SANCTUARY and also ACT 2: QUEST 5: THE SUMMONER
    Magicdoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Now this is a hard quest. You have to run around the Arcane Sanctuary,
    which is infested with Ghosts(2), and Goatmen(2),
    and Vampires(2). The walkways are again quite narrow, but they have open
    space on either side this time. Fireballs and
    Firewall spells and whatnot can travel across the vacuum. So can jumping
    barbarians and teleporting Sorceresses, not to mention
    arrows, javelins and sorc\necro spells. I think Paladin Offensive Auras
    can also travel across, I haven't tried. Ditto Shouts.
    but enough about me, lets get on to you, good customer. Go up in
    whatever direction you want, but always do the teleporter
    bit last. At one end you should come across The Summoner and Horazon's
    Journal. This is probably obvious, but destroy the
    journal and read the summoner. I mean, read the journal and destroy the
    summoner. The Summoner is best dealt with at close
    range, I wouldn't reccomend getting into a fireball ping-pong match with
    him. After he's dead, read the Journal and a portal
    will open. Go through it to the --CANYON OF THE MAGI--, and grab the
    waypoint.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 2: QUEST 6: THE SEVEN TOMBS Scorpiondoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Get ready to meet the Wendigo(3). Unless, of course, I've got it wrong
    and it's a Wendigo(2). Anyhow, also beware of the
    Hellcats(3 or 4). I REALLY hate them. Oh yeah, there are also a bunch of
    Sand Maggots(3 or 4), for you to kill. But I think
    that's about it until you get to the Tombs. Find the True Tomb (it gets
    randomised, but the journal should have told you
    which one it is. If not, e-mail Blizzard and complain.) Enter the true
    tomb. Apparently, there is a magic monster called
    Ancient Kaa the Soulless down here, but I've never met it. Also there
    are the Death Beetles, which you should run away from
    if you have no ranged attacks. Don't even THINK about Whirlwinding
    these. I can tell you that you will kill them, but you'll
    die in a way that can cause the game to crash (I call it Double-Death
    Crasher. If you lose double your health, you can die
    twice in a second. You can't die while you're still whirlwinding, but if
    you lose double your maximum life your game will
    crash). Right, now stick the Staff in the Orifice and watch the wall
    crumble. Go downstairs and say hi to Baal... except
    it isn't Baal. It's Duriel, which is probably as bad (or maybe even
    worse). The following spells work well against him:
    Jab, Fend, Zeal, Bash, Frenzy, Double Swing, Blaze, Hydra, Golem,
    Charge, Skeleton Magi, Lightning. The following spells
    are crap against him: Leap Attack, Cold Attacks, Poison Attacks, Holy
    Bolt, Smite, Stun. All other spells are OK, but the
    good ones are the best to use against him. Especially Blaze, which means
    you can do him using no TPs or Potions. He is one
    hard nut, though, if you're under level 20\35\55 (depending on
    difficulty level). Once he's dead, steal his stuff, and
    investigate the tomb. You should find Tyrael the Archangel there, who'll
    blabbermouth at you. Then go through the TP, talk
    to Meshif, go to A3 (the jungle).
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 3: KURAST DOCKS
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Welcome to Magnificent (yeah, and pigs fly) Kurast. Firstly, go out into
    the jungle and start killing things. If you're fast
    you can see the Dark Wanderer disappear into a group of Flesh Beasts
    (i.e. Vilekid(1)). Observe the new enemies in A3: The
    Treehulk(1-4), which is a big wooden man, who likes to hit any young
    heroes or heroines he finds (doing so increases his
    speed in much the same way as a Baba's Frenzy), The Fetishaman(1-4 or
    5), who has a flamethrower (Sorc's Inferno) attack,
    and the ability to resurrect Fetish,  The Mosquito(1-2), who drains
    Mana\Stamina, and the Tentacle(1-5), who has a ranged
    posion attack and REALLY hates lightning. Anywho, after killing the
    first magic monster, it should drop a Jade Figurine.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 3: QUEST 1: THE GOLDEN BIRD Pheasantdoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Pick up the Jade Figurine and take it to Meshif. He gives you a Golden
    Bird, which you take to Cain, who goes blah-blah-blah,
    go see Alkor (I love how he says "DAMNIT!"), get the Potion of Life from
    him, drink it, quest closed. That was short, boring
    and pointless. I don't even know why I bothered telling you about such a
    simple, easy quest. Now you need to see Hratli
    and Cain (or is it Ormus?) for Quests 2+3.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 3: QUEST 3: PART 1: KHALIM'S WILL Tarantuladoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    I know, I know. You probably want to do Q2 first, but seeing as this is
    on the way you might as well do it. Go to the
    --SPIDER FOREST-- and find the --SPIDER CAVERN--. Now kill all you want
    to kill in the Spider Cavern, then go and see the
    big, bad, drives-you-mad, Sszarck The Burning. He is quite hard, I
    believe, if you only have melee attacks or a low fire
    resistance. On Nightmare, I resorted to TPing near the chest and running
    away to the Spider Forest WP, where I went to KD
    and TPed to the chest. Anyway, take the eye from the magical chest after
    killing or fleeing Sszarck (I can't remember the
    spelling, somebody please tell me if I'm right), and be on your way.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 3: QUEST 3: PART 2: KHALIM'S WILL Voodoodoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    Now here is something funny. Sometimes, if you're especially unlucky,
    the --GREAT MARSH-- will not lead you to the
    --FLAYER JUNGLE-- at all! So you will need to fully explore the Flayer
    Jungle and Great Marsh for this one. As soon as you
    find the --FLAYER DUNGEON--, go in and look out for SkellFetish(1).
    They're like Fetish(1), except undead. Simply work your
    way down to L2, and eventually L3. You should meet a magic Fetishaman(2)
    who I have forgotten the name of, and his gang.
    Ranged attacks works best, such as Charge, Leapattack, Whirlwind, Chain
    Lightning (very good for this one), Bone Spear or
    Spirit, and Lightning Strike (also very good). Grab the brain and TP out
    of there.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 3: QUEST 2: BLADE OF THE OLD RELIGION Sharpdoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    If you haven't already done this, do it now. Explore the Flayer Jungle
    to its full extent, especially the bits which go off
    from the main jungle. One of them should have loads of Fetish(2 and 3)
    and their Shamans, also (2) and (3) (Well done for
    guessing THAT, Sherlock), which should be done very very recklessly and
    quickly. Once you've worked your way into the little
    "pocket" shape on the map, you must simply nick the Gidbinn from the
    fire without being Fetishafied (easier said than done).
    Now carry on exploring (unless you already found Lower Kurast) until you
    meet Stormtree. He is a big Treehulk(2) or (3) and
    he is lightning enchanted, so he is like Rakanishu's big brother. Try
    and used ranged attacks, especially Fire. Explore this
    area until you find --LOWER KURAST--. Your reward for Q2 is a ring from
    Ormus.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 3: QUEST 3: PART 3: KHALIM'S WILL Mousedoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    You're in Lower Kurast, right? Get the WP and proceed to --THE KURAST
    BAZAAR--. Now look for the Sewers and enter. I think
    it's about this time that you have to go see Alkor for Q4, but I'll do
    that bit in a minute. You must explore the Sewer,
    until you find the Sewer Lever, which you pull to go to L2. I don't
    think there's a boss down here, but if there is then
    deal with them in the appropriate way. It is time to loot Khalim's
    Heart. Waaaaait! What was Khalim's Heart doing in the
    Sewer? Doesn't that strike you as odd when his eye and brain are back in
    the jungle? What is going on? What? On with it? OK,
    but only for you, good customer.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 3: QUEST 4: LAM ESEN'S TOME Lostdoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Before (or after) you find Khalim's Heart in the --SEWERS--, go and see
    Alkor (DAMNIT!). He babbles on and you get Q4.
    Simply lookin all of the 6 Reliquaries, Cathedrals, etc. until you find
    Lam Esen's tome. Your reward? Stats points.
    Yummy stats points.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 3: QUEST 3: PART 4: KHALIM'S WILL and also ACT 3: QUEST 5: THE
    BLACKENED TEMPLE Macedoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    This is the first truly hard bit of Diablo 2 I came across. Go to   --
    UPPER KURAST-- then --THE KURAST CAUSEWAY-- then
    --TRAVINCAL-- (eek!). Kill everything you can, then find the High
    Council. They are Toorc Icefist, Geleb Flamefinger, and
    Ismail Vilehand, who you should deal with one at a time with any skill
    you have. Once the first one goes down, he drops
    Khalim's Flail, and the other two also give you some stuff (gave my sorc
    the Bonesnap gold Maul). Thats Q5 done, but to
    complete Q3 you must put Khalim's various organs and body parts in the
    Horadric Cube and press the button. That done, go
    to where the High Council were before and find the Compelling Orb. Equip
    your new flail and smash up the Compelling Orb.
    Now go into the Durance of Hate, and congratulate yourself on completing
    Q3.
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    ACT 3: QUEST 6: THE GUARDIAN Floatingdoofers
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    I hope you like to respawn, because if not, you'll be tearing your hair
    out. Find the --DURANCE OF HATE-- WP on L2, and go
    down to L3 when you find it. Kill everything, and don't run away,
    because if you do Mephisto will be even harder. When you
    finally meet Mephisto, you should TP before you start fighting him. He
    has a lightning attack, and Bone Spirit, plus the
    all-new, very funny, fart-joke provoking, Poison Nova. I'll check what
    he's weak against soon, but for now cut his life into
    pieces, as your first resort! Sorry, I'm listening to my walkman as I'm
    typing. Anywho, when he's dead, go through the
    Infernal gate for the Final Act. Also, the cut-scene is quite a good
    one, if I remember correctly, and it is easily as good
    as the A2 one where Tyreal fights the Dark Wanderer, though more gross.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 4: THE PANDEMONIUM FORTRESS
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    So, the final act. Your probably thinking "Whoa" or "Uh-oh" or
    something, but once you get the hang, this Act is quite fun.
    Definitely the most challenging act, almost all creatures are new to
    you, but the rewards are well worth it. Honest. The
    new baddies go like this: Dragon(1-4), is not really a dragon. Has a
    flamethrower attack and is fast, but has a relatively
    puny melee attack. Ranged attacks are good, but melee is even better.
    The Strongman(1-4) is similar to the dragon. He is
    big and fast, like a dragon, but unlike it his melee attacks are good
    (they stun) and he has no magic attacks. A melee
    attack is, once again, the answer. Their are Electricghosts (eghosts(2-
    4) from A3, and Leapers (5-6) from A2. But their
    is a new type of ghost: The Homingghost (hghosts (1-4), who has homing
    missles that drain mana. They look like burning,
    flying, skeletons. Also starring in this Act are the Cannibals(1-3) who
    eat corpses (gross) and spit them back at you
    (grosser!), and the powerful UMages(1-2) UFighters (1-2), and UFMs (1-
    2). They are like skeleton soldiers, skeleton mages,
    and skeletonfighter-mages (U is for Undead), but about 50 times harder.
    The UFighters have Spectral Hit capabilities,
    that do a fair amount of damage, the UMages have some curses (including
    the deadly Iron Maiden), the Bone Spirit spell,
    and an elemental missile. The UFMs have both, but they excel at neither,
    making a jack-of-all-trades-master-of-none effect.
    Also, a bit later on, you'll find VHags and VKids (V is for Vile). They
    are like bigger, badder, maggots, but they don't
    make eggs, the Hags just spit out Kids one at a time.
    Go see Tyrael for your first quest.
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 4: QUEST 1: THE FALLEN ANGEL Penguindoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Carefully make your way through the --OUTER STEPPES--, and look for some
    more steps down to the --PLAINS OF DESPAIR--.
    These A4 places have very jolly names, huh? Now run around until you
    here someone say "Save your soul!", at which you
    run up and hit Izual. Lead him onto the steps if you're a fighter, keep
    running and firing if your a mage\archer, or
    simply kill things and turn them into skeletons if a necro. Once he's
    dead, talk to his soul, then TP and see Tyrael.
    Grab the two skill point reward. Congratulations! Now go back through
    the TP and look around for the --CITY OF THE
    DAMNED-- (another jolly A4 name). Grab the WP (it should be next to some
    stairs to the --RIVER OF FLAME--
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 4: QUEST 2: HELL'S FORGE Minotaurdoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    Enter the --RIVER OF FLAME--. I imagine our hero must be feeling pretty
    hot right now :D. Now you want to find the Forge
    in one of the pockets of the main path. You'll meet what appears to be
    the Smith, but it's actually Hephasto the Armourer.
    I will call him Hep for short. Hep will say "YOUR SOUL WILL FILL THE
    HELLFORGE" or just growl. Either way, you see him,
    baby, and shake that ass. He will follow you. Run and do one of the
    following (for Fighters and Mages respectively)
    F) Run, but then when he's coming double back straight at him, and use
    Charge or Leapattack, then Zeal or Frenzy and
    whatver you use for a hit-hard attack.
    M) Run, then shoot, then double back on him, then shoot again. Repeat
    until it's the Case of the Ex-Hep. In case your
    wondering, I'm listening to my walkman again. Take the Hellforge Hammer
    and click on the Hellforge. Take all the gems that
    fall out of the Hellforge. Keep them. PLEASE! IF YOU GET A PERFECT SKULL
    THEN I WILL TRADE IT FOR A SET OF ARMOUR IF YOU
    WANT IT! PLEASE! E-MAIL ME IF YOU DO!
    
    ------------------------------------------------------------------------
    ---------------------------------------------------
    ACT 4: QUEST 3: TERROR'S END. Evilcowdoofers
    ------------------------------------------------------------------------
    ---------------------------------------------------
    
    The final quest means killing the biggest, baddest, hardest, most
    annoying boss. If you're lucky, you'll die about 3 times.
    If not (like me) you'll die somewhere between 14-40 times. First, you
    have the Chaos Sanctuary to worry about. It is packed
    with UFMs, UMages, UFighters, Hghosts and Cannibals. The bit at the
    beginning with the five-way flame paths should be no
    problem for an experienced hero(ine) like you.  A good trick with the
    beginning of the --CHAOS SANCTUARY-- (if you're a
    fighter) is to tempt the monsters out and kill them in one of the
    corners of the main gate of the Sanctuary. Now kill all
    the others, one way or another, and find the Seals. Touch them in the
    morning! Or last thing at night! Guess what I'm
    listening to now? Pop ya collar to kill the 3 sub-bosses:
    RIGHT: A gang of Dragons will ambush you. They are extra fast and extra
    strong. The purple one is magic. If you specialise
    in ranged attacks, you might have a problem with them surrounding you.
    Fire resistance will help, as will melee attacks
    and multiple-hit abilities (like Frenzy, Zeal, Inferno, Chain Lightning,
    Multiple Shot) and escapes (Leapattack, Teleport).
    Kill the boss first if you do this last.
    LEFT: A gang of Hghosts will get you. Kill them all, but the red one is
    magic (fire enchanted). These are killer if you
    rely on mana. Make sure you use ranged attacks on ALL elementally
    enchanted monsters. Also don't get caught sleeping with
    the girl next door while killing the magic one in paticularly.
    STRAIGHT ON: I'm sorry Miss Jackson, but this is for reeeeal! You must
    fight the UMages including Lord De Seis the magic
    one. I call him Lord Swiss Cheese-head. Run in, kill one, run away.
    Repeat, until all Swissy's men are dead, then go for
    him. Then cut The Cheese, or burn it.
      Now that's done, I just want to say good luck and congratulations on coming
    this far. But Diablo will totally redefine
    how good you think you are. Don't let him get a shot in, run the HELL
    away from his red-twisty-lightning and fire-trail
    attacks (especially if you are a fighter) and TP when you run out of
    potions. Two rather weird tips are: Do not under
    estimate him. 2: Listen to classical music while fighting. I know it
    sounds weird, but it really does help. After about
    a half-hour of duelling him, he should fall. Be. Very. Careful. Full
    Lightning and Fire resistance will help you kill him.
    You're done! The world is saved! HEY! WAIT A SECOND! WHAT ABOUT BAAL!! OH NO!
    Now feel the beat as the Stupid Old Man from
    all the cut-scenes appears once again. I still have no idea who he is, but you
    REALLY want to watch this cut-scene as it
    explains why you have to play Nightmare and Hell. SPOILER ALERT! The
    Man-in-black is not Tyrael. It is Baal, who decides
    to kill the old man and unleash Terror once again, thus the Expansion Pack.
    Speaking of the Expansion... read below!
    
    ------------------------------------------------------------------------------------------------------------------------------------------
    ACT 5: HARROGATH
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    Am I the only nerd who remembers Meshif saying "Holy crap! Hope they don't go
    to the Barbarian Mountains!" in act 3? Well looky what happened. Go see Malah -
    she's Akara's big sister. Go see Larzuk - he's Charsi's dad. Go see Qual-Kehk -
    looks like the Necromancer. Go see Nihilithak - say "boo! hiss!" especially if
    you're an ass-kicking assassin. Go see Deckard Cain - never listen to anything
    he says. Go see the monsters outside the gate - they're worse than Nihlithak.
    
    ------------------------------------------------------------------------------------------------------------------------------------------ACT 5: QUEST 1: SHRENK THE OVERSEER
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    Oh. I like green ogres... wait, its Shrenk (please LOL. Its only polite.) Shrek
    was funny but this guy is King Evil. After battling through the fist "bit" of
    Act 5, the --1ST BIT-- until I remember what its called, you'll meet him. He's
    got several of those pesky little soldiers you've been fighting (the small grey
    ones who I call "Slaves"). Kill his slaves with a handy chain or area attack,
    then jump on Shrenk's head. These Whippers (big, fat, has whip) aren't very
    fast, so Fire Wall is a killer (mmm...replaying as a Sorceress.) For everyone
    else - usual strategy. Go home! See Larzuk! Get reward of socket-cutting. Don't
    use this on a weapon if you're a mage. I use this on defensive items, and I
    suggest you do to because you can put handy gems in them to make you Resistant
    to most things. Go see Qual-Kehk for next quest.
    
    ------------------------------------------------------------------------------------------------------------------------------------------
    ACT 5: QUEST 2: Rescue on Mount Arreat
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    Rescuing people on mountains is all very Indiana Jones, but this is the
    beginning of the single most annoying creatures in the game - the Imp. Imps are
    small... thingies that shoot fireballs and teleport about. When I've had a bad
    day I come home and hunt them. Not only can imps do that, but they can also
    ride on Crushers (big, elephant-like, harmless unless mounted) and gain the
    inferno spell. Same thing happens if they get to a guard tower - the difference
    being that killing the tower kills the imp and killing the Crusher doesn't.
    You're now in the --BLOODY FOOTHILLS??--
       I'm forgetting my... brain so lets continue. Once you've hunted imps for
    about as long as you can stand, you'll find a prison. In here are Barbarians.
    Kill all the imps, then bash the door in (remember they are immune to poison).
    The Barbarians go and inconsiderately close the portal behind them. Can't they
    at least share it? You'll need health and mana too! (and a rest from Imps, but
    thats besides the point.)
       You want the other 10 barbarians? Repeat what you've done; shouldn't take
    long before they're all home safe and Qual-Kehk gives you 3 runes - each for a
    different resistance. Now go see... I think its Malah.
    
    ------------------------------------------------------------------------------------------------------------------------------------------
    ACT 5: QUEST 3: Rescue Anya
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    If Nihlithak was such a... not very nice person... why did the Elders let him
    into their gang? (They just did. We needed 2 quests worth, and this sounded
    interesting - Blizzard). Silly questions aside, you've got to go to the
    --CRYSTALLINE PASSAGE-- at the end of the
    --ARREAT PLATEAU?--.
        Ooh, shiny in here isn't it? (Nod your head. NOW!) You'll meet Yetis
    (Wendigos covered in ice) and Lords (Who look like a cross between Hep and the
    Goatmen - urrgh what an ugly thought). Cold is most useless against Yetis -
    fire, most useful. Lords don't like Lightning as far as I know - stay away from
    them all the same because they've got Frenzy and they're not afraid to use it.
    Also beware the ice witches - the orange "Hand-cuffs" curse will smite you for
    mana use. They're weak if you whack em with a sword or such. Also, there's  
    the Ice Dogs. They're big, frozen, and spiky.
        I realise the new Act 5 bit has not been funny so far, but one of the next
    3 quests will rhyme - I haven't decided which yet. Anyways, go around here
    until you find the --FROZEN RIVER-- bit, and when you do, smile! Kill
    everything down here. Say something funny afterwards, then find Anya. Oh no!
    She needs a potion!
       Quickly TP, talk to Malah, go back through the TP, talk to Anya, make
    another TP, talk to Malah, talk to Anya. Anya opens up a portal. Malah gives
    you a "scroll of resistance" which is obviously good but I don't know how it
    works.
      Step through Anya's portal to go kill the obviously evil Nihlithak.
    
    ------------------------------------------------------------------------------------------------------------------------------------------ACT 5: QUEST 4: Kill That Obviously Evil Nihlithak
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    Go through the portal, and kill some re-animated hordes. I suggest making them
    unable to get up again (Freeze em! Or cast a Necromancer Corpse spell.) Go to
    the halls of anguish. Kill things. Notice the new Chicken Demons - the
    Defilers. They are harmless. But kill them so you don't have to fight the Worms
    they put in other creatures. Go to the halls of pain. Kill things. Go to the
    Halls of Vaught. Kill things. Go see Nihlithak. Nihlithak is easy once you kill
    his beasties. Just jump on his head and knock the stuffing out of him,
    obviously. He has no elemental "weakness" but enough damage of any kind and its
    byebye to the Evil Elder. You probably don't know why you had to kill him - if
    not pay more attention to the plot.
    
    ------------------------------------------------------------------------------------------------------------------------------------------
    ACT 5: QUEST 5: THE TEST OF THE ANCIENTS
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    The Ancients are Barbarians and they're tough
    To get past them you'll have to play rough
    Go through the Crystal Passage faster than a snail
    Then continue if you can through the --GLACIAL TRAIL--
    
    Go through here - do not blunder!
    Go out of the cave to the --FROZEN TUNDRA--
    Try to keep the demons at bay
    While getting through to the --ANCIENTS WAY--
    
    Oh my god, not another cave!
    Send the demons to their grave!
    If you want, please feel free
    To get the A.W. W.P.
    
    Hear me now as I say "Damn it!"
    Cos nothing much rhymes with Summit
    I suppose that'll have to do
    But I'd be careful if I were you.
    
    Don't talk yet to the Statues Three
    If I were you I'd cast a TP
    Cos this is a fight where you can't go home
    You have to stay till one of you's bones
    
    Stay away from the Ancient Babas
    From range is how you hit these brothers
    Pick a good attack and prepore
    Cos its time to go to war!
    
    One of them likes to do Whirlwind
    One does warcries - how kind!
    One of them tries to jump on your head!
    Keep hitting and running till they's dead!
    
    Once they're dead you can go inside
    Its Worldstone Keep time - have pride!
    You're getting very close to Baal
    Who will not kneel before you and hail.
    
    I'd just like to say that was quite hard, but I enjoyed it and I hope you did
    too.
    
    ------------------------------------------------------------------------------------------------------------------------------------------
    ACT 5: QUEST 6: Lets Kill Baal
    ------------------------------------------------------------------------------------------------------------------------------------------
    
    The final level. Everything in your Diablo Character's life has lead up to this
    moment. If you talk to Malah she'll say (amusingly) "Kill Baal! Finish the
    game!" Enter the --WORLDSTONE KEEP-- and kill things. Its the same crew as you
    found in Nihlithak's level. They're all a bit tougher, but nothing you can't
    handle.
        Kill the whole lot, and whether you want to or not I insist you grab the
    Level 2 Waypoint. Battle on through level 3 and find the (Jaws tune starts)
    Throne of Destruction. You'll have to fight minions that Baal throws at you.
    Lets go like this!
    
    1. The Fallen Shamans are quite easy, and their Super Shaman is always random
    so I can't give special tips.
    2. The Undead are also showing up now. The Super Mummy is nothing I remember
    but probably quite tough. Also, beware Cold Bone Mages.
    3. It starts getting tricky here. The High Council have thrown in Bartuc the
    Bloody and he's Lightning Enchanted. Since Council Members can heal themselves
    you'll have to keep constant pressure preferably from a distance and this can
    be tricky. Melee troops - either get ranged or get Lightning Resistant.
    4. Arguably easier than the last lot, these Dragons are still hard. They're
    boss is super fast, which can be frustrating for those who use ranged attacks.
    This bunch of minions are like the "right-path" bunch in the Chaos Sanctuary.
    5. It's a green, scaly thing called a Minion of Destruction. They're very large
    versions of the Ice Dogs of the A5 Caves. These guys are the single toughest
    non-Boss monsters in the game, especially the magic one. Pick on one at a time
    before their boss. He's not especially hard - but he's still a Minion of
    Destruction which makes everything worse.
    
    Now its a whole new Baal-game. You have to kill the Boss, Baal. He's easier
    with characters who have decent ranged attacks. You don't want to go near this
    guy, trust me. See the Boss-Fight section for more details.
    
    When he's dead, talk to Tyrael the angel, grab any treasure, identify the lot
    and then step through the red portal to Destruction's End. You've done it -
    you've completed Diablo II: The Lord of Destruction. Good for you!
    
    
    ------------------------------------------------------------------------
    --------------------------------------------------
    PART 2: ITEM LIST
    ------------------------------------------------------------------------
    --------------------------------------------------
    
    *=NIGHTMARE\HELL DIFFICULTY ONLY. (Required Level is therefore 25
    normally)
    
    WEAPONS Attackingdoofers
    
    NAME           DAMAGE\HANDS              A BRIEF DESCRIPTION
    REQUIREMENTS    SPEED
    
    *Ancient Axe*  46-74 (2h)                A Super War Axe.
    S125, L25       Slow
    *Arablest*     14-27 (2h)                The first Super Crossbow.
    S52, D61, L25   Normal
    Axe            3-11 (1h)                 The 2nd normal 1h axe.
    D32             "
    Balanced Axe   5-10 melee\12-15 throw(1h)Normal Throwing Axe Number 2.
    D57             Fast
    Balanced Knife 1-8 melee\6-11 throw(1h)  Normal Throwing Knife Number
    2.D51             V. Fast
    *Ballista*     24-45(2h)                 A Super Heavy Crossbow.
    S110, D80, L25  Slow
    Bardiche       1-25(2h)                  The 1st polearm.
    S40             Normal
    Bastard Sword  20-28(2h)                 2nd best 2h sword.
    S62             "
    Battle Axe     12-28(2h)                 The 3rd? 2h axe.
    S54             Slow
    Battle Staff   6-13(2h)                  The 2nd 2h staff.
    None            "
    *Bearded Axe*  21-42(2h)                 A Super 2h Broad Axe.
    S91, L25        Normal
    Blade          4-12(1h)                  The best normal dagger.
    S35, D51        V. Fast
    Bone Wand      3-7(1h)                   2nd best wand. Mace class.
    None.           "
    Brandistock    7-17(2h)                  A reasonable 3-prong spear.
    S40, D50        Fast
    Broad Axe      10-18(2h)                 The 2nd 2h axe.
    S48             Slow
    Broad Sword    7-14(1h)                  The 3rd? 1h sword.
    "               Fast
    *Cedar Bow*    10-29(2h)                 A Super Long Bow?
    S53, D49, L25   "
    *Chu-ko-nu*    14-32(2h)                 A Super Repeating Crossbow.
    S80, D95, L25   V. Fast
    *Cinquedas*    8-26(1h)                  A Super Kris.
    S25, D88        "
    Claymore       13-30(2h)                 The 3rd? 2h sword.
    S47             Normal
    *Cleaver*      10-29(1h)                 A Super Axe.
    S68, L25        "
    Club           1-6(1h)                   The 1st 1h mace
    None            V. Fast
    Composite Bow  4-8(2h)                   The 2nd Bow. Shoots 2 arws?
    S25, D35        "
    Crossbow       9-14(2h)                  The 1st crossbow.
    S40, D33        Slow
    *Crowbill*     14-27(1h)                 A Super Military Pick.
    S94, D70, L25   Fast
    Crystal Sword  5-15(1h)                  Not durable, 2nd\3rd 1h sword.
    S43             Normal
    Dagger         1-4(1h)                   The 1st dagger.
    None            V. Fast
    Dirk           3-7(1h)                   The 2nd dagger.
    D25             Fast
    Double Axe     5-12(1h)                  The 3rd 1h axe.
    S43             Normal
    *Double Bow*
    11-26(2h)      A Super Composite Bow.         S58, D73        V. Fast
    Great Maul     The Best 2h Mace          S99, D?
    50-110(2h)(approx)
    Heavy Crossbow 12-20(2h)                 The 4th? Crossbow.
    S60, D40        V. Slow
    Hunter's Bow   2-6(2h)                   The 2nd? Bow.
    D28             Fast
    Javelin        1-5 melee\6-14 throw (1h) The 1st Javelin.
    None            "
    Kris           2-9(1h)                   The 3rd? Dagger.
    D35             V. Fast
    Large Axe      6-13(2h)                  The 1st 2h Axe.
    S35             Fast
    *Large Siege Bow*10-42(2h)               A Super Long Battle Bow.
    S80, D95, L25   "
    Light Crossbow 6-9(2h)                   The 1st Crossbow.
    S21, S27        Normal
    Long Battle Bow3-16(2h)                  The 2nd Best Normal Longbow.
    S40, D50        Fast
    Long Bow       3-10(2h)                  The 1st Normal Longbow.
    S22, D19        Normal
    Long Staff     2-8(2h)                   The 2nd Staff.
    None            Fast
    Long Sword     3-19(1h)                  The 2nd Best 1h Sword.
    S55, D39        "
    Long War Bow   3-23(2h)                  The Best Normal Longbow.
    S50, D65        "
    Mace           3-10(1h)                  The 2nd? 1h Mace.
    S27             "
    Maul           30-40(2h)                 The 2nd best 2h Mace.
    S69             Slow
    *Military Axe* 14-34(2h)                 A Super Large Axe.
    S73             Fast
    Military Pick  6-10(1h)                  The 2nd? Best 1h axe.
    S49, D33        "
    Morning Star   7-18(1h)                  The 3rd? Best 1h Mace.
    S36             "
    *Naga&         18-34(1h)                 A Super War Axe.
    S121            "
    Pike           14-65(2h)                 The best? Normal spear.
    S60, D45        Slow
    Pilum          4-9 melee\ 7-20 throw(1h) The best? Javelin.
    D45             Fast
    Poignard       6-18(1h)                  The Best Dagger.
    S25             V. Fast
    Poleaxe        18-30(2h)                 The 3rd? Polearm.
    S62             Slow
    Razor Bow      8-22(2h)                  A Super Hunter Bow.
    L25             V. Fast
    Repeating Crossbow6-12(2h)               The fasted Normal Crossbow.
    S40, D50        V. Fast
    *Rondel*       10-22(1h)                 Super Dirk.
    S25, D58, L25   Fast
    *Rune Bow*     14-35(2h)                 A Super Short Bow.
    S73, D103, L25  "
    Sabre          3-8(1h)                   The 3rd? 1h sword.
    S25, D25        "
    Scepter        3-8(1h)                   The 1st scepter.
    S25             "
    Scimitar       2-6(1h)                   Faster than Short Sword.
    D21             V. Fast
    Scythe         8-20(2h)                  The 2nd? Best Polearm.
    D41, S41        Normal
    Short Battle Bow5-11(2h)                 The 2nd? Best Shortbow.
    S30, D40        Fast
    Short Bow      1-4(2h)                   The 1st Shortbow.
    D15             Normal
    *Short Siege Bow*13-30(2h)               A Super Short Battle Bow.
    S65, D80        Fast
    Short Spear    2-13 melee\14-25 throw    The 3rd? Javelin.
    S40, D40        Normal
    Short Staff    1-5(2h)                   The 1st Staff. Sorc starter.
    None            Fast
    Short Sword    2-7(1h)                   The 1st Sword. Pala starter.
    None            "
    Short War Bow  6-14(2h)                  The Best? Shortbow.
    S35, D55        "
    *Siege Crossbow*19-35(2h)                A Super Crossbow.
    S80, D70        Slow
    *Simbilan*     8-32 melee\ 27-50 throw(1h)A Super Pilum or Short Spear.
    S80, D80.       Normal
    Spear          3-15(2h)                  The 3rd? Spear.
    None.           "
    Two-Handed Sword8-16(2h)                 The 1st 2h Sword
    S35, D27        Fast
    Voulge         6-20(2h)                 The 2nd? Best Polearm.
    S50             Normal
    Wand           2-5(1h)                  The 1st Wand. Necro starter.
    None.           Fast
    War Axe        8-14(1h)                 The best Normal 1h Axe.
    S67             "
    War Hammer     11-20(1h)                The best normal 1h Mace.
    S53             Slow
    War Javelin    6-19 melee\ 14-32 throw  Super Javelin to the rescue!
    S25, D25        Fast
    War Scepter    7-14(1h)                 The best Sceptre :(.
    S55             "
    War Scythe     15-32(2h)                The best Polearm.
    S80, D80        Normal
    War Staff      12-28(2h)                The best normal Staff.
    None            V. Slow
    War Sword      8-21(1h)                 The best normal 1h sword.
    S71, D45        Fast
    Wirt's Leg     2-8(1h)                  Crap. Cow level key.
    None            "
    Yew Wand       2-8(1h)                  The 2nd wand.
    None            Normal
    
    Besides that, there are the Sorceress orbs. They're all the same, basically,
    because Sorcs don't care about damage. Also, there are a variety of Amazonly
    Spears and Bows. I can't be bothered to add them but they're worth mentioning.
    Assasins have "Claw" weapons too.
    
    BODY ARMOUR in order of quality (well, normals in order of quality, then
    supers in order of quality)Protectivedoofers
    
    NAME                    DEFENCE(roughly)             REQUIREMENTS
    Quilted Armour          8-13                         S12
    Leather Armour          12-16	                       S15
    Hard Leather Armour     18-24                        S20
    Studded Leather         28-34                        S27
    Ring Mail               38-46                        S36
    Scale Mail              46-57                        S44
    Breast Plate            65                           S30
    Chain Mail              67-79                        S48
    Splint Mail             85-95                        S51
    Light Plate             90-105                       S41
    Field Plate             94-110                       S55
    Plate Mail              110-114                      S65
    Gothic Plate            130-150                      S70
    Full Plate Mail         155-164                      S80
    *Ghost Armour*          110-121                      S38 L25
    *Serpentskin Armour*    121-135                      S43 L25
    *Trelissed Armour*      135-150                      S50 L25
    *Linked Mail*           169+                         S74 L25
    *Tigulated Mail*        175+                         S86 L25
    *Cuirass*               195                          S65 L25
    *Mesh Armour*           205                          S92 L25
    *Ancient Armour*        210-250                      S100
    *Russet Armour*         225-245                      S97 L25
    *Sharktooth Armour*     240-260                      S103 L25
    *Mage Plate*            225-260                      S82 L25
    *Templar Coat*          250-275                      S118 L25
    *Embossed Plate*        280-300                      S125 L25
    *Chaos Armour*          about 331                    S140 L25
    *Ornate Plate*          415+                         S170 L25
    
    
    HEAD ARMOUR\HELMETS AND HATS Noggindoofers
    
    These aren't quite in order of quality, as Bone\Grim Helms and
    (Grand)Crowns vary in quality (but are better than the rest)
    
    NAME                          DEFENCE(approx.)
    Cap                           2
    Skull Cap                     8
    Mask                          12
    Helm                          17
    Full Helm                     20
    Great Helm                    30
    Bone Helm                     35
    Circlet (LOD)                 20-30
    Crown                         29-40
    *Coronet*                     30-40
    *War Hat*                     40
    *Sallet*                      50
    *Death Mask*                  60
    *Casque*                      70
    *Basinet*                     80
    *Winged Helm*                 85-95
    *Grand Crown*                 90-115
    *Grim Helm*                   60-130
    
    Barbarians, Druids, and Necromancers have their own brand of headwear, which
    gives them skills and things. They're all very useful. Necromancers wear
    decapitated heads. Yuck!
    
    HAND ARMOUR\GLOVES Handhelddoofers
    
    NAME                          DEFENCE  (approx.)      REQUIREMENTS
    Leather Gloves                2                         None
    Heavy Gloves                  5                         None
    Chain Gloves                  8                         S25
    Light Gauntlets               10                        S45
    Gauntlets                     14                        S60
    *Demonhide Gloves*            30                        S20 L25
    *Sharkskin Gloves             35                        S20 L25
    *Heavy Bracers*               40                        S58 L25
    *Battle Gauntlets*            45                        S88 L25
    *War Gauntlets*               50                        S110 L25
    
    FOOT ARMOUR\BOOTS Shoedoofers
    
    NAME                         DEFENCE(approx.)           REQUIREMENTS
    Leather Boots                2                          None
    Heavy Boots                  5                          S18
    Chain Boots                  8                          S30
    Light Plated Boots           10                         S50
    Greaves                      12                         S70
    *Demonhide Boots*            30                         S20 L25
    *Sharkskin Boots*            35                         S47 L25
    *Mesh Boots*                 40                         S65 L25
    *Battle Boots*               45                         S95 25
    *War Boots*                  50                         S125 L25
    
    I know the Boots table is very similar to the Gloves table, but the two are
    indeed very similar. Also, I went to a website
    and it said that there are Plate Boots, which are Greaves without any
    requirements. Please e-mail freckles800@hotmail.com
    if you have any information on them. (sorry about the overhang there on the
    e-mail address)
    
    WAIST ARMOUR\BELTS Trouserdoofers
    
    Again, not quite in order of quality, becuase Battle\Heavy Belts can be better
    than War\Plated Belts (though they rarely
    are)
    
    NAME                     DEFENCE
    Sash                     1-3
    Light Belt               2-4
    Belt                     4-6
    Heavy Belt               6-10
    Plated Belt              8-12
    *Demonhide Sash*         28-32
    *Sharkskin Belt*         32-35
    *Mesh Belt*              35-40
    *Battle Belt*            37-42
    *War Belt*               40-50
    
    ARM ARMOUR\SHIELDS Arsedoofers
    
    I didn't use shields, being a Barbarian, so if I've missed any out e-
    mail me (freckles800@hotmail.com) These are
    in rough order. Happy? Feeling glad?
    
    NAME                 DEFENCE              CHANCE TO BLOCK(%)
    REQUIREMENTS
    Buckler              4 max                20
    None
    Small Shield         8 max                25
    None
    Large Shield         10                   32
    S34
    Kite Shield          15                   38
    S47
    Bone Shield          20                   50
    S25
    Spiked Shield        22                   40
    S30
    Tower Shield         30-35                54
    S75
    Gothic Shield        30-45                41
    S60
    *Defender*           41-50                25
    S38 L25
    *Round Shield*       45-55                30
    S53 L25
    *Scutum*             50-60                37
    S71 L25
    *Dragon Shield*      60-70                33
    S91 L25
    *Barbed Shield*      70-80                35
    S65 L25
    *Grim Shield*        50-150               45
    S58 L25
    *Pavise*             80-90                49
    S133 L25
    *Ancient Shield*     80-100               41
    S110 L25
    
    In LoD there are some Paladin-only shields. You'll be able to tell if they're
    any good or not. The best is the Aerin Shield.
    
    
    The Good Guys:
    
    
    ALL ACTS Burningdockdoofers
    
    Amazon: Amazons are good at both ranged and melee attacks. They have
    skills to do with bows, javelins, spears, and even
    other Amazons (like Valkyrie). I personally don't get along with them
    too well, but if you can get the balance between
    melee and ranged attacks right you will make a formidable fighter.
    
    Assasin: I can't believe this. If you were to fight Diablo, and hit
    him at least 18 times, then hit him with your strongest Finishing
    Move, you'd get 300% extra damage raw, and at least 60% Fire, Ice,
    and Lightning damage with an ice nova. He'd be quite shocked. Well,
    she specialises in Claw class weapons. She's as good at tearing
    people to pieces up close as she is at bombarding them with arrows
    then giving them a good kicking if they come near. For the sneaky
    git in you.
    
    Barbarian: My personal favorite, the Barbarian is a primitive sort of
    fellow. A bit like a Paladin, he can do aura-a-likes
    (shouts) for a limited time, is skilled with all melee weapons (except
    daggers), has VERY useful passive abilities (for one
    skill point you can up your defence by 30%, or your Resistances by 25%)
    and can hold two weapons at once. He can also hold
    two-handed swords in one hand (my baba has a yellow Ancient Sword and a yellow
    Sword in the other). He is about one thing mainly though: Hitting Things Very
    Hard.
    
    Druid: Is it a Wolf? Is it a Bear? No, it is the spell-casting,
    shape-shifting Druid! Turn him into an animal, summon some wolves,
    ravens, and forest sages, and they'll be no stopping you! Or will
    there? He's a bit poncy sometimes. I like him, but I don't play as
    him because he's a bit, well, standard. You might like him though.
    
    Necromancer: Necromancers have an army to command, some spells, and the ability
    to weaken an enemy. I love to have them in
    my clan, as they overwhelm in number. However, I don't like to play as them as
    they are a bit frail, the armies get in their way, and the first few spells are
    useless. But many people find this the easiest character to play as, and I say
    rock on to them.
    
    Paladin: Picture a Knight off his horse, with a strange light around
    him. I really hate playing as these, because I am used
    to the raw power of a Barbarian, but my Dad and others find him quite
    useful, and I can see why. His stats are brilliant
    when enhanced by an aura, giving him sheer class, and Zeal and Charge
    are prehaps in the Top 10 Most Useful Skills. However,
    they have no passive skills. They can use Salvation, and there NatRes's go up,
    but there damage goes down. With Sword Mastery
    and Natural Resistance on Passive, you can have both (though they aren't as
    effective). But choose this guy for a well
    balanced Fightermage.
    
    Sorceress: Quite sexy, unlike the standard blue-eyes-blonde-hair Amazon, I
    wouldn't dare ask her out. Not only can she
    freeze things then melt them with some fire, she can summon Lightning aswell.
    However, if a particularly fast monster
    (like Hep) decided to attack her, she'd be in trouble. Though she excels at
    ranged magic attacks, her close range spells are
    a little feeble. Still, if you can bear running away and clicking
    frantically, she will serve you well.
    
    Deckard Cain: He is a very useful bloke, but don't talk to him unless
    you have to, for he will bore you with several pages
    of complete and utter nonsense. Identifies items for free once A1Q3 is done.
    Even if you don't, once you finish A1 he'll
    charge you 100 gold per item to identify. Gives you many, many quests.
    
    MULTIPLE ACTS: Burningcampdoofers
    
    Warriv: The portal to A2. Nothing else, really, except a bore.
    
    Meshif: Like Warriv, except the portal to A3. Nothing else of interest
    here, people.
    
    ACT 1: Campdoofers
    
    Akara: Heals. Sells Potions and Mage stuff, plus TPs, IDs, etc. Gives 2 quests
    (3 if you don't bother with A1Q3)
    
    Charsi: Sells Fighter\Archer stuff and armour. Gives 1 quest, when
    completed she will imbue an item. DON'T imbue
    anything unless you are sure it is the best thing to imbue (personal
    experience from imbueing Chain Gloves <:-(, and also
    take off all armour and\or weapons for the best results)
    
    Kashya: The A1 merc-seller. Sells low-quality archers that are hardly
    worthwhile.
    
    Gheed: The gambler. Gamble with him. Sells Fighter stuff, and Keys, but
    for a higher price than Charsi (I think)
    
    ACT 2: Jeweldoofers
    
    Fara: Heals. Sells fighter\archer stuff and armour. Doesn't give quests.
    
    Drognan: Sells potions and Mage stuff. Gives A2Q4 and A2Q5. Nuff said.
    
    Lysander: Sells potions and keys, but that's it.
    
    Atma: Gives A2Q1, upon which you stumble A2Q2.
    
    Geglash: A useless drunken slob.
    
    Greiz: The A2 merc-seller. Sells Spearmen that are handy, but not worth $1000.
    
    Elzix: Gheed, except in A2.
    
    Jehryn: Gives A2Q6, and kind of gives you A2Q4 and A2Q5.
    
    Kaelan: Lets you into the palace (or not). Depends on whether A2Q2 is
    complete.
    
    ACT 3: (I hope I haven't missed anyone out) Dockdoofers
    
    Hratli: Sells fighter\archer stuff and armour. Gives A3Q2.
    
    Ormus: Sells potions, mage stuff, and heals.
    
    Alkor: DAMNIT! I WISH YOU PEOPLE WOULD JUST LEAVE ME ALONE! It's Apu
    from the Simpsons! Except instead of beer, he sells
    you potions, A3Q4, and A3Q1s reward. IMO, the funniest character in the game.
    Consider talking to him when you have nothing
    better to do. Also the gambler.
    
    Natalya: Gives some not-worth-listening to advice. Dissapears after A3Q6
    (?????), but Stinger 3:16 says that she is supposed
    to say something like "I've gone to protect my Order in the Barbarian
    mountains now Mephisto has bit the dust," but doesn't
    because it got lost on the D2CD.
    
    Asheara: Sells mages. (Arguably) best kind of mercs. Worthwhile, especially
    when they're Cold Fastcasters.
    
    ACT 4: Burningdoofers
    
    Jamella: Sells archer\mage stuff and potions. Also the gambler. Doesn't talk
    much.
    
    Halbu: Sells fighter stuff and armour. Not a lot else.
    
    Tyrael: Gives A4Q1 and its reward. That's it.
    
    ACT 5: Mountdoofers
    
    Malah: Anya's mum. She's Akara all over again. She gives A5Q3 and something
    else too.
    
    Larzuk: Charsi's dad? (Not a fact). He's the Mountain's blacksmith. Gives you
    A5Q1... and its reward.
    
    Nihlithak: A total arse. Thank God he pisses off after you rescue Anya. Then
    you have to kill him. Hoorah!
    
    Qual-Kehk: This guy gives you Barbarians! And also A5Q2, and its reward.
    
    Anya: She sells potions and gambles. Gives A5Q4 and its reward.
    
    The Not-so-good Guys:
    
    ALL ACTS: Kittyminiondoofers
    
    Booby-trapped treausre chests: If you click on something that normally gives
    treasure and it creaks, run away, because it
    will shoot fire-bolts, poison nova, lightning, or lightning nova you.
    Also sets themselves on fire. Sometimes turns into
    a Flying Scimitar, which should be killed quickly.
    
    MULTIPLE ACTS: Corruptapedoofers
    
    Zombies: ZOMBIE! ZOMBIE NATION! These are slow. Kill them with fire or
    maces. Their first appearance is in the Blood Moor,
    and their last is in the A3Sewers.
    
    Skeletons: BAD TO THE BONE! Bigger, tougher, and more damaging than
    Zombies, they are often imbued with magic. Here's a
    table:
    FIRE: Burning Dead in A2
    COLD: Drowned Carcasses in A3
    SHOCK: Horrors in A2 and A3.
    
    Skeleton Archer: Does pure damage, plus if it's a Burning Dead Archer,
    for example, it will do fire damage as well. A bit
    like the...
    
    Skeleton Mage: A Magic Skeleton, who shoots fire, lightning, poison, or
    ice from their hands. Fire should do the trick, or
    maces.
    
    Mummy: In A2 and A3, you kill them and they release poison. So fire\mace
    them and then run away. Simple enough, unless
    nearby is a....
    
    Greater Mummy: These shoot Unholy Bolts (I just made that name up!),
    breathe posion, and have an OK melee attack. They
    also resurrect Mummies. Therefore, you must kill them with fire and
    maces. I am really getting bored of typing that. They
    appear in A2 and A3.
    
    Strongman: Like a Treehulk, but it doesn't frenzy, it does stun. From
    far away, my child. From far, far away. A2 and A4.
    
    Ghost 1(Ghost): It drains mana in A1 and A2.
    
    Ghost 2(Lghost): It drains mana and shoots lightning in A3 and A4.
    
    Ratmen: Although they appear en masse in A3, there are a small number in
    A1. Their shamans only appear in A3, though. Whether
    knifing\spearing you up close or running away to blowdart you, these are
    fast and annoying. I reccomend a good strong multiple hit attack.
    
    Spiderdemon: Not the E3 boss of Doom, but a silent killer in A1 and A3.
    They have poison or fire attacks, and if you hit
    them they will run away, casting Web so you are slowed when you follow
    them, at which they come back and gnaw on your
    entrails. To counter them, do your own running away, then hack them
    up\cast blaze\summon a golem\use Immolation Arrow in a narrow corridor.
    
    Swarms: In A2 and A3 they fly around and drain stamina. They need a good
    hacking up, or lightninging.
    
    Maggots\Maggot babies: Kill the big ones first, or kill the little ones
    first and then destroy the big ones before they can
    lay more eggs. Kill them with the elements, kill them by melee; it's
    your choice. The big 'uns shoot poison missiles too.
    
    Um....(flicks through manual)... ah!
    
    Crowdemon: These annoying birds are just excess baggage compared to
    other minions of hell. Although easy to kill, you can find yourself
    swarmed by armies, thanks to the Crow Demon's Nest (which will NOT have
    it's own section). Obviously, destroy the Nest before you start on the
    birds or you could be playing Diablo 2 for the next million years.
    Appears in A1, A2 and A3.
    
    Wendigo (the big golem thing): In A1 and A2 they are big, quick, and a
    real pain in the butt. Wendigos are best dealt with with a melee attack,
    but you can run away and use a good ol' cold attack to slow them down.
    
    Fallen: I bet your thinking "What's he on about? They appear in A1
    only!" Well, you sir (or madam), are wrong. I have met them in A3 on the
    Durance of Hate. They have small knives, cause small damage, and should
    be a small problem. The problem becomes slightly larger if nearby stands
    a Fallen Shaman (A1 only, so look there)
    
    Corrupt Rogues: They appear on A3 as well, not just A1. They come in 3
    flavours: Spearwoman, Swordswoman, and Archer. Show no mercy when you
    kill them, with (rangers) cold to slow them down or (fighters) a quick
    weapon (like a war sword).
    
    Goatmen: Nananananana! Goatman!! They carry large axes, and are quite
    speedy. Easy on their own but can get out of hand in bigger groups upon
    which you use group attacks such as Zeal, Double Swing, Multiple Shot,
    or Blizzard. Necromancers use normal strategy. A1 only? No, they're in
    the Arcane Sanctuary, silly.
    
    Leaper: Like a jumping Barbarian, these need to be countered by dodging,
    then striking as they are vulnerable once again. What? Oh, A2 and A4. Do
    they appear in A3 as well? I'll check.
    
    Vulture: "You can't catch me!"
    "Of course not. You're flying. But you can't fly forever!"
    "I need a rest!"
    "A-HAH! (lets loose with a sword attack, only to
    be countered by that pesky zealy beak attack)
    "Haha! You can't win!" (your character use a far better ranged
    attack)"Ouch! You....uh....(groan)....(dies)
    A2 and A3.
    
    Hell Bovines: Well, I don't know what act you do the Cow Level on.
    However, these cows are fast, travel in groups, and are quite tough. For
    details of how to get to the Cow Level go to the bottom of my FAQ, just
    above the thankyous. Best dealt with with a melee attack, a strong army,
    or a multihit attack (strafe etc.) A gothically themed game featuring an
    army of bipedal cows that have axes. How I laughed. Beware of the boss,
    the Cow King. Shouldn't that be the bull king?
    
    If I've left any out, please e-mail me (freckles800@hotmail.com).
    
    ACT 1 ONLY: Corruptdoofers
    
    Spikerat: These rats are not hard to kill, for at close range they are
    useless. It really doesn't matter what you use on them, because they
    should die in one hit however you do it.
    
    Fallen Shaman: Revives fallen and shoots fireballs. Counter it with
    anything, because it's so weak you don't need a strategy for it.
    
    ACT 2 ONLY: Kittydoofers
    
    Scarab: An ugly beetle. Shoots charged bolts if you hit it. You need to
    find a spot to hit it in where it does not hurt you very much. Or simply
    use a ranged attack.
    
    Cat1: These giant cats have a whip that they like to use on you. You
    can't use ranged attacks to any effect, but you can use a decent melee
    one and they'll be no trouble.
    
    Cat2: These giant cats have javelins. They will chuck them at you until
    you get close enough (which I recommend doing to use a melee attack)
    when they stab you. The stabs are less damaging than the ranged, so a
    close melee attack is in order.
    
    Cat3: These giant cats have potions to throw at you. Like Cat2, they are
    best at ranged attacks. Unlike Cat2, they can't stab, and will simply
    run away from you to a better spot for throwing things. A ranged attack
    would be useful, but a quick melee leaves them helpless.
    
    ACT 3 ONLY: Apedoofesr
    
    Mosquito: There's only 1 of these I've ever met. They are quick to fly
    and should be quick to kill if you have fire on your side. If not,
    you'll need to Charge or Leap Attack them, because they drain your
    stamina faster than Swarms. Also, they poison you.
    
    Tentacle: I've no idea how you can melee these, but you can. They have a
    poisonous missile with a knockback side-effect. Lightning is killer
    against these, always attack the head.
    
    Treehulk: These huge wood thingies are found all over the jungle. Fire
    is good against them (well, duh) and so are jumps, charges, arrows, and
    skeleton mages (preferably fire). Their attack makes them faster every
    time they use it, like a Barbarian's frenzy.
    
    Ratshaman: Has a habit of resurrecting fallen Ratmen. If you kill it it
    will turn into a ratman. It has a flamethrower attack, like the
    Sorceress' Inferno. Again, fire does the trick, but so do arrows, leap,
    charge, and bonespear.
    
    Zealot: The foot soldiers of the Church of Zakarum, a religion that's
    modelled on Christianity during the Crusades. These guys have a big axe,
    but they're fast with it, as are they fast in movement. So, a bunch of
    Mini-mes made by Hephasto. Deal with them by using a ranged, preferably
    multi-hit attack. Or simply run away from them, then double back and
    lick arse.
    
    ZMage: Ah, the Zakarumite Magey-healy-zealy dude. Preferably dealt with
    BEFORE you take on a bunch of other dudes. They have Blizzard (I wonder
    why THAT spell got in), Teleport (a classic), Lightninging, and a Heal
    spell for them and others.
    
    ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.. wha?
    
    Council Members: Heal themselves, so do them all at once. Have a red-
    lightning spell that does both fire and lightning damage. Fast. Might
    have a ranged spell (I don't know). Nuff said.
    
    Ape of DOOM!: Currently on vacation in a game called Black and White,
    these guys are fast, travel in packs, and have a powerful melee attack.
    So, that'll be ice for Sorcs, Amas and maybe even Palas, usual for Babas
    and Necros.
    
    
    ACT 4 ONLY (there are a lot of these): Miniondoofers
    
    UFighter: A melee attack that does elemental damage. Appears in groups.
    Medium speed, high damage. Best dealt with from a long way away.
    
    UMage: A missile attack that does elemental damage. Appears in groups.
    Low speed, high damage. Also has curses including (I think):
    Amplify Damage, Weaken, Iron Maiden, Life Tap, Decripify, and Lower
    Resist. Best dealt with close up and personal.
    
    UFM: See above. See above above. They're a cross between them, but
    better mages than fighters. Best dealt with by doing a high-damage move.
    
    VHag: It's attack is the VKid. Kill these first unless you want to fight
    VKids for the rest of eternity. Ranged attacks aren't as good as melee,
    because the kids often take the bullet.
    
    VKid: A problem is that they swarm round you. This prevents you from
    getting the VHag without Jumping, Teleporting, or killing them all. Just
    clean these up once the hag is dead, using any means possible.
    
    Dragon: Fast. Has an Inferno attack. Can't dish it out or take it
    really, unless your a ranger and your stuck in a swarm of them. I really
    don't know what to do if the latter happens. Maybe you should summon
    something, load up on fire resistance, teleport, or plough through them.
    Just an idea, I only got to A4 with a Baba.
    
    Ghost 3(Hghost): Ah, the homing ghost. Best dealt with with: Fire\Maces.
    The missiles home and drain your mana. Tricky blighters they are, best
    kept at a safe distance and fireballed.
    
    Cannibals: Aren't much of a problem. They are more interested in their food
    than they are in you. Simply kill them using whatever you can, but at a safe
    distance so you have time to dodge.
    
    ACT 5:
    
    Slaves: They're small and grey. If a Whipper hits them, they'll get stronger or
    go beserk. If they go beserk, they do the serious-sam-beheaded-kamikaze act and
    try to blow up in your face. Yoiks! There aren't many problems here - these are
    basic grunts.
    
    Beserk Slaves: Keep away. While doing so, attack.
    
    Whipper: They're fat, ugly, and unpleasant. A bit like the guy in the new
    George Michael video (Freeek? With 3 e's? Even I spell better than that!) Some
    people say deal with these first. I say kill the small beasties before they
    turn into Beserker-Beasties
    
    Ice Dog: Despite being about 8 times as big as a dog, thats what they are. They
    have a cool "Frozen Breath" attack. Fire works well. Melts ice, you see.
    
    Yeti: An Ice Wendigo with icicles stuck all over it. Looks like a cheesecake
    monster to me. Like above, use fire. Not ice. If you don't have that ability,
    just use your normal Wendigo tactics.
    
    Witchy Things: They're witchy, and things. Thus I call them "Witchy Things".
    They cannot stand Lightning, and put curses on you such as Amplify Damage and
    Mage-Slayer. Mage-Slayer punishes you for using mana - it has slain my mage a
    few times, hence the name.
    
    Putrid Defiler (AKA Mutant Chicken): They do nothing, like the A4 Cannibals.
    But what they do do is lay eggs inside monsters. If you kill "egged" monsters,
    a worm will jump out, which you also must kill.
    
    Reanimated Horde: Thou canst not kill thou which doth not live. But thou canst
    blast it into icy pieces. You need some way to stop these guys getting back up:
    desecrate his corpse any way you can.
    
    
    
    
    
    
    
    
    Is that all of them? E-mail me at freckles800@hotmail.com for more! for any
    extra information.
    
    BOSSES:
    
    ACT BOSSES: Tictacdoofers
    
    1: Andariel.
    ATTACKS: Poisonous hit, poisonous balls in every direction, poison
    breath.
    WEAKNESS: Fire.
    STRATEGIES: Hit her with fire. TP upstairs and she can't get you. If you
    don't have fire simply cut her up and run upstairs to the TP when  your
    health gets low. If she uses Poison Breath then give her a tictac :).
    
    2: Duriel. Hugescorpiondoofers
    ATTACKS: Holy Freeze aura, Charge, Double swing, Stun.
    WEAKNESS: I think it's fire, but I'm told it's lightning by Battle.net.
    STRATEGIES: Easy for a Sorceress, because if they run and use Blaze they
    can win the fight without losing any health. Palas and Babas need a
    quick attack like Zeal or Frenzybash combo, plus potions and TPs. Necros
    need a very large army, plenty of mana, and bone spear. Amazons need a
    damaging attack of any kind, plus plenty of speed. Barbar tip: Don't
    even think about jumping over his head.
    
    3: Mephisto Sankekurdoofers
    ATTACKS: Posion Nova, lightning, spectral hit, Summons this pesky ghost
    thing.
    WEAKNESS: Lightning, I think.
    STRATEGIES: Lightning will be good, as will killing all of the pesky
    council members surrounding him. I found he couldn't get through the
    doors, so if you run through a door and use a potion, you can cheekily
    run back out there. The latest patch might have fixed this though.
    
    4: Diablo CowFromHelldoofers
    ATTACKS: Red Twisty Lightning, Fire Trails, Cold hit, Special Bone
    Prison.
    WEAKNESS: All resistances are equal, and defence is high.
    STRATEGIES: For fighters: Get on his platform using Charge or
    Leapattack. Use your most damaging attack very quickly, but when he
    starts to use his Twisty Lightning attack, GET THE HELL OUT OF THE
    WAY!!! This is very important, as if you don't you'll die. The only way
    to survive it is maximum fire\lightning resist. For mages and rangers:
    Use your most damaging attack on him, but run the hell away from the
    Twisty Lightning attack. Eventually he will drop.
    For Both: Cast a TP after doing the seals, go and load up on potions and
    TPs. Cast TP again before fighting him.
    
    5: Baal
    
    ATTACKS: Ice breath, that "Hands" thing, a few more.
    
    QUEST BOSSES:
    
    A1 Tictacdoofers
    
    Blood Raven (A1Q2): An Undead Archer Laydee. Like a cross between a
    Necromancer and an Amazon. Shoots arrows (occasionally fire arrows, the
    saucy mare) and raises undead (occasionally skeletons, the saucy mare).
    Ranged attacks are not effective because of the "Zombie Wall" she has
    (just loads of Zombies surrounding her), so get up close any way you
    can. But then the cheeky girl will run away, so use any means possible
    to follow. Should be no problem for an Amazon with Javelins (using Jabs
    and throwing things). Question. What would you do without me?
    
    Griswold (A1Q3): Charlie, how your angels get down with this? Cos this
    mean lean sour bean is quite a challenge when combined with all his
    homies. Hit him, but run away, saying "It wasn't me!" before you go back
    and hit him once again. Griswold will finally explode. His defeat is not
    neccesary to do Q3.
    
    The Countess(A1Q4): Know this: she not your baby. If mama told you not
    to play with fire, she probably wasn't talking about the EASY boss of
    the Forgotten Tower. Hit her about 3 times with any attack and she'll
    flop. I don't know about you, but I was dissapointed with such an easy
    boss, cos I like boss battles more than anything else in a game. Once
    she dies you get some treasure and Q4 is over.
    
    The Smith(A1Q5): Love it feels so good! Why? Because this is the first
    boss that deserves his own section (I'll do them all, don't worry). Lots
    of fast hits are the order of the day for this boss, and cold attacks
    will slow him down.
    
    Andariel(A1Q6): Look in the boss-of-acts section, you silly little
    monkey.
    Giantscorpiondoofers
    Radament(A2Q1): ZOMBIE! ZOMBIE NATION! Like a Necromancer, he has an
    army. The best thing to do is lure his army away from him, then deal
    with them in the right way (see the enemy section). Then go in,
    Bimboombam, and Fire\Mace him. If you are low on health, getcha frick on
    out of there (but return. You could say "I'm back. And this t0ime it's
    personal."  This always give me great delight).
    
    The Giant Worm Thing (A2Q2P2): The Maggot at the end of the Maggot Lair
    has just two attacks, one on Norm. Attack one: When killed, the big worm
    will spurt posion out in a dramatic fashion. This is your cue to run.
    Attack two: Quite often he'll make a Maggot Mum for you to kill, should
    be no problem. The real problem is he's magic resistant and might even
    be stone skinned.
    
    The Summoner(A2Q5): What is the deal with this? You go through Hell Clan
    and high numbers of ghosts and you get this boss! THIS BOSS!! Hit him
    with anything about 5 times and he should die. Do it first time, though,
    or he could kill you. Make sure no skells etc. get in your way. My
    friend Summoner says that he is quite hard. I disagree, so I think he's
    just crap instead (it's easier to believe).
    
    Duriel(A2Q6): Guess what section this is in. That's right, the item list
    :).
    Sankekurdoofers
    Sszarck the Burning(A3Q3P1): This spider is Fire Enchanted, meaning his
    attacks do fire damage, and he explodes when killed. So high fire
    resistance, then, plus a good healthy dose of Ice.
    
    Witch Doctor Endugu(A3Q3P2): Son-of-a-Witch! I can't remember what he
    does, but stay out of range of his inferno and blast him with fire.
    
    Geleb Flamefinger(A3Q5\A3Q3P4): TrAvInCaLs OnE aNd OnLy HiGh CoUnCiL.
    BeAt ThEm FoR KhAlImS fLaIl aNd A2Q5 oFf ThE lIsT. This one just happens
    to like Fire (fire FIRE!). He'll burn you. I seem to remember he's a
    Curser, but maybe not. Now get some fire ressie and hack him up. Cold
    will help slow him down, but then he'll summon some Hydras on your @$$.
    
    Toorc Icefist(A3Q5\A3Q3P4): TrAvInCaLs OnE aNd OnLy HiGh CoUnCiL. BeAt
    ThEm FoR KhAlImS fLaIl aNd A2Q5 oFf ThE lIsT. This one just happens to
    like Ice (ice ICE!). He'll frost you. My pala-dad hated him, but he is
    no problem if you have a fast attack (he tries to charge everyone, silly
    pala-head). If your ranged, dance around him in the moonlight (I LOVE
    that song) and shoot missiles by the, um, missile-container load.
    
    Ismail Vilehand(A3Q5\A3Q3P4): NOTE: Woo! It's Friday! I'm very happy!!!.
    On with it? Oh, Kay! TrAvInCaLs OnE aNd OnLy HiGh CoUnCiL. BeAt ThEm FoR
    KhAlImS fLaIl aNd A2Q5 oFf ThE lIsT. I can't remember what he does
    against you. Probably hits you quite hard. Now, my child, either run-
    and-missile or run-in-hit-leg-it, depending on if your a Melee-er or a
    Missile-er. :)
    
    Mephisto(A3Q6): Would it insult your intelligence if I told you where to
    find tips on this boss?
    CowFromHelldoofers
    Izual(A4Q1): The Fallen Angel has Cold Attacks :(!! Well, lure him on to
    the steps and kick his butt. Or run-and-missile. But you'll have to be
    very fast to do the latter. Or have a cold\speed-reducing attack.
    Anyway, A4-Izual=A4Q1 is finished.
    
    Hephasto The Armorer(A4Q2): Crappy American spelling, in my British
    opinon. I call this bloke Hep. Hep is big. Hep is fast. Hep wants to
    kick your arse. Hep curses you. Ranged attacks are best against Hep if
    you can use them (cold him) but if not, melee him. Hit him before he
    hits you, though, cos his Hit Recovery Time isn't too long. Try stunning
    him (that's Smite, Stun, and Telekinesis, silly)
    
    Diablo(A4Q3\Diablo 2 Game): I'm off down the pub. See ya later.
    
    TRAINING TIPS: So you want to fight a monster, but found you're just not
    good enough? Here are some tips for you to digest and use. Strongdoofers
    
    1) The best place to train is by far the River of Flame. Your exp goes
    up real fast, but the risks are high, especially on Nightmare and Hell.
    But if you're level 28-35, ROF on normal is a worthwhile place to train.
    If you're level 35-60 then ROF Nightmare is worthwhile too. If you're
    above level 60 then guess what difficulty level you should play ROF on?
    
    2) Some places are good to train in because of the sheer number of
    creatures. Examples are Travincal, The Maggot Lair, Canyon of the Magi,
    Sewers(a3), Arcane Sanctuary, and Halls of the Dead. All are worth a try
    if ROF is too hard for you, which it just might be.
    
    3) If you're playing multiplayer, try and join a game with lots of
    people in it on Normal. Go to A4 and the monsters should be hard enough
    whatever your level. On Nightmare and Hell they'll be practically
    impossible though.
    
    4) If you think you're fighting in a place too hard for your char, don't
    hesitate to stock up on potions and TPs. Also, don't hesitate to retreat
    from monsters harder than you in Nightmare\Hell, and always save and
    exit if you die.
    
    5) Another benefit of training is the treasure you get. Wear a ring that
    increases magic item chances and you should soon reap the rewards,
    especially in A4.
    
    Now in the Walkthrough I told you not to use the Imbue from Charsi. This
    is because if you save it, you could imbue yourself a nice Ornate Plate
    instead of a Ring Mail (probably the best you have at this stage). The
    difference? Ring Mail could have about 100 Def when Imbued. Ornate could
    have 897. Or you could imbue an Ancient Sword instead of a Scimitar. The
    difference in damage is 11-16 to 50-116. I think I have proved my point.
    Mages don't use your imbue until level 30. After that, go nuts. Why?
    Becuase if you use it before you'll probably get +1 to a crappy skill
    like Firebolt. At L30, you could get +1 to Frozen Orb, or Fire Golem,
    etc. I rest my case.
    
    As Summoner so kindly pointed out, I've not told you about the Secret
    Cow Level. Well here is how to get to it. 1) Complete Diablo 2 on normal
    difficulty. 2) Go to Tristram 3) Find Wirt's Body and get Wirt's Leg. 4)
    Transmute Wirt's Leg with a Tome of Town Portal 5) There should now be a
    red portal to the Secret Cow Level waiting.
    
    Maximums Maximumdoofers
    
    Right now, the Resistances go from -50 up to 75, the experience goes up
    to about 3.8 billion, the levels go up to 99. The amount of exp you need
    to level up varies from 500 to 317,253,763 (a MAJOR difference) There is
    no maximum defence, or maximum damage, but once you reach 2000Def or
    600Dam you know you're unlikely to get anything much better. The skill
    levels go up to 20 (I'll introduce tables soon, I have to ask Yegg's
    Tavern if I can borrow their's). Also, you only get 106 skill points, so
    spend wisely. Here is the amount of exp required to do the different
    levels, from Joseph Christopher (thankyou to JC.) Now, the Gap column
    was made by me, but JC did the Level and Exp columns. I also did the
    comments :).
    
    Experiencedoofers
      |_Level_|_Experience____|Gap________
      |   1   |             0 | N\A
      |   2   |           500 |         500
      |   3   |         1,500 |       1,000  First 1k gap. First 1k exp.
      |   4   |         3,750 |       2,250
      |   5   |         7,875 |       4,125
      |   6   |        14,175 |       6,300   First 10k exp.
      |   7   |        22,680 |       8,505
      |   8   |        32,886 |      10,206   First 10k gap.
      |   9   |        44,396 |      11,510
      |  10   |        57,715 |      13,319
      |  11   |        72,144 |      14,429
      |  12   |        90,180 |      18,036
      |  13   |       112,725 |      22,545   First 100k exp.
      |  14   |       140,906 |      28,181
      |  15   |       176,132 |      35,226
      |  16   |       220,165 |      44,033
      |  17   |       275,207 |      55,042
      |  18   |       344,008 |      68,801
      |  19   |       430,010 |      90,002
      |  20   |       537,513 |     107,503   First 100k gap.
      |  21   |       671,891 |     134,378
      |  22   |       839,864 |     167,973
      |  23   |     1,049,830 |     209,966   First million exp.
      |  24   |     1,312,287 |     262,457
      |  25   |     1,640,359 |     328,072
      |  26   |     2,050,449 |     410,090
      |  27   |     2,563,061 |     512,612
      |  28   |     3,203,826 |     640,765
      |  29   |     3,902,260 |     698,434
      |  30   |     4,663,553 |     761,293
      |  31   |     5,493,363 |     829,810
      |  32   |     6,397,855 |     904,492
      |  33   |     7,383,752 |     985,987
      |  34   |     8,458,379 |   1,074,267   First million gap.
      |  35   |     9,629,723 |   1,171,344
      |  36   |    10,906,488 |   1,276,765   First 10mil exp.
      |  37   |    12,298,162 |   1,391,674
      |  38   |    13,815,086 |   1,516,924
      |  39   |    15,468,534 |   1,653,448
      |  40   |    17,270,791 |   1,802,257
      |  41   |    19,235,252 |   1,964,461
      |  42   |    21,376,535 |   2,141,283
      |  43   |    23,710,491 |   2,333,596
      |  44   |    26,254,525 |   2,544,034
      |  45   |    29,027,522 |   2,772,997
      |  46   |    32,050,088 |   3,022,566
      |  47   |    35,344,386 |   3,294,298
      |  48   |    38,935,796 |   3,591,410
      |  49   |    42,850,109 |   3,914,313
      |  50   |    47,116,709 |   4,266,600
      |  51   |    51,767,302 |   4,650,593
      |  52   |    56,836,449 |   5,069,147
      |  53   |    62,361,819 |   5,525,370
      |  54   |    68,384,473 |   6,022,654
      |  55   |    74,949,165 |   6,564,692
      |  56   |    82,104,680 |   7,155,515
      |  57   |    89,904,191 |   7,799,511
      |  58   |    98,405,658 |   8,501,467
      |  59   |   107,672,256 |   9,255,698   First 100mil exp.
      |  60   |   117,772,849 |  10,100,593   First 10mil gap.
      |  61   |   128,782,495 |  11,009,646
      |  62   |   140,783,010 |  12,000,515
      |  63   |   153,863,570 |  13,080,560
      |  64   |   168,121,381 |  14,257,811
      |  65   |   183,662,396 |  15,541,015
      |  66   |   200,602,101 |  16,939,705
      |  67   |   219,066,380 |  18,464,279
      |  68   |   239,192,444 |  20,126,064
      |  69   |   261,129,853 |  21,937,409
      |  70   |   285,041,630 |  23,911,777
      |  71   |   311,105,466 |  26,063,836
      |  72   |   339,515,048 |  28,409,582
      |  73   |   370,481,492 |  30,966,444
      |  74   |   404,234,916 |  33,753,424
      |  75   |   441,026,148 |  36,791,232
      |  76   |   481,128,591 |  40,102,443
      |  77   |   524,840,254 |  43,711,633
      |  78   |   572,485,967 |  47,645,713
      |  79   |   624,419,793 |  51,933,826
      |  80   |   681,027,665 |  56,607,872
      |  81   |   742,730,244 |  61,702,579
      |  82   |   809,986,056 |  67,255,812
      |  83   |   883,294,891 |  73,308,835
      |  84   |   963,201,521 |  79,906,630
      |  85   | 1,050,299,747 |  87,098,226  First BILLION exp.
      |  86   | 1,248,718,217 | 198,418,470  First 100mil gap.
      |  87   | 1,361,512,946 | 112,794,729
      |  88   | 1,484,459,201 | 122,946,255
      |  89   | 1,618,470,619 | 134,011,418
      |  90   | 1,764,543,065 | 146,072,466
      |  91   | 1,923,762,030 | 159,218,965
      |  92   | 2,097,310,703 | 173,548,673
      |  93   | 2,286,478,756 | 189,168,053
      |  94   | 2,492,671,933 | 206,193,177
      |  95   | 2,717,422,497 | 224,750,564
      |  96   | 2,962,400,612 | 244,978,115
      |  97   | 3,229,426,756 | 267,026,144                   1
      |  98   | 3,520,485,254 | 291,058,498
      |  99   | 3,837,739,017 | 317,253,763.
    
    
    
    Part 10: Locations Guide in order. WhereAmIdoofers
    
    You don't know what I'm talking about, do you? Well let me explain. This
    is the way you should come across locations. If you see 2 locations, it
    goes to both. If it's in ALL CAPS, its a Quest Location. If there's a
    star, it has a Waypoint. If there's a number in brackets, its the number
    of levels. As you can see, dungeons are on the right. If there's a WP in
    a dungeon you'll see a number in brackets and a star to indicate which
    level. If there's more than one quest then it'll have (x2) next to it
    (or x3, x4, etc.) Regarding A3Q4,these locations will have $ next to
    them.  To the tablemobile!
    
    Rogue Camp*
    Blood Moor
    Cold Plains* DEN OF EVIL(1)
    Stony Field* GRAVEYARD
    Underground Passage(2) TRISTRAM
    Dark Wood*
    Black Marsh* FORGOTTEN TOWER(5)
    Tamoe Highland
     Outer Cloister*
     BARRACKS
     Jail(3)(1*)
     Inner Cloister*
     Cathedral
     CATACOMBS(4)(2*)
    Then you go back to the Rogue Camp and speak to Warriv
    Lut Gholein
    Rocky Waste SEWERS(3)(2*)
     Dry Hills*
     Far Oasis* HALLS OF THE DEAD(3)(2*)
     Lost City* MAGGOT LAIR(3)
     Valley of the Snakes
     CLAW VIPER TEMPLE(2)
    Then you go back to Lut Gholein and speak to Jerhyn
    Harem(3)
     Palace Cellar(3)(1*)
     ARCANE SANCTUARY* x2
     Canyon of the Magi*
    TAL RASHA'S TOMB
    TAL RASHA'S BURIAL CHAMBER
    Then you go back to Lut Gholein and speak to Meshif
    Kurast Docks*
    SPIDER FOREST*
    Great Marsh* SPIDER CAVERN(1)
    FLAYER JUNGLE*
    FLAYER DUNGEON(3)
    Lower Kurast*
    $Kurast Bazaar*
    $Upper Kurast* SEWERS(2)
    $The Kurast Causeway
    TRAVINCAL*
    DURANCE OF HATE*(3)
    Then you go through the Infernal Gate
    Pandemonium Fortress
    Outer Steppes
    PLAINS OF DESPAIR
    City of the Damned
    RIVER OF FLAME
    CHAOS SANCTUARY
    LORD OF DESTRUCTION LOCATIONS
    The Moo Moo Farm (Secret Cow Level)
    Moomoo farm is optional, you only have to do up to Chaos Sanctuary.
    The Cow Level: Combine Wirts Leg and a Tome of TP for a portal
    
    
    Part 11: Skills Skillfuldoofers
    
    The Stars are out of five. I have a Golden Turkey award for the weakest
    skill in each kind of skill. Not the CHARACTERS weakest skill, but the
    KIND of skill (e.g. Sorc Fire Spells, or Baba Warcries). Also, I'll
    probably call it The Weakest Link. Goodbye. Here are the 5 stars
    compared with songs\musicians
        *: Chris De Burgh\N*Sync
       **: Steps\Hear'say\S Club 7
      ***: Destiny's Child
     ****: Wyclef Jean
    *****: Backyard Dog\Daft Punk\Modjo
    
    
    AMAZON SKILLS:
    BOW\CROSSBOW SKILLS:
    
    No info yet due to lack of knowledge :))
    Archerdoofers
    
    MAGIC ARROW
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Creates an arrow composed entirely from mana. Damages
    starts at the same cost as a normal arrow and increases with higher
    levels of training.
    I SAYS: No thankyou. Past Level 2 it gains extra damage, but there are
    far more worthy spells of a heroine like you. I can see, an empty
    quiver, oh-no-no-alternative situations may require this. So ONE level.
    No more or I'll give you a spanking.
    RATING: *
    
    FIRE ARROW
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Enchants an arrow with the additional damage of fire.
    I SAYS: Yes, another one-level spell here. But don't get me wrong. It's
    just that foxier spells lay just 11 short levels away, such as Exploding
    Arrow, or immolation arrow.
    RATING: ** before level 12. No stars afterwards.
    
    COLD ARROW
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Enchants an arrow, adding cold damage and slowing your
    enemy.
    I SAYS: Good, but only until level 18 this time. So 2 or 3 skill points
    here if you're a bow user.
    RATING: *** before level 18. * afterwards.
    
    MULTIPLE SHOT aka MULTISHOT
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Splits one arrow into several
    I SAYS: But at no cost to damage. I found this spell to be one of the
    best for an Amazon. Very excellent. However, juggling being a spear and
    bow using Amazon meant that I had to gaze in awe at the Amazons with 20-
    arrow multishot online. That means UPGRADE UPGRADE UPGRADE! I haven't
    got strafe yet, though, I hear its excellent. Note to self: Revise this
    section.
    RATING: ****
    
    EXPLODING ARROW
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Adds fire damage and explodes on impact
    I SAYS: Exploding Arrow is to Fire Arrow what Fire Ball is to Fire Bolt,
    i.e. more damage, bigger range, better. But, don't specialise yet; what
    of Immolation Arrow? If you're willing to wait 18 levels, that is...
    RATING: *** before level 30, ** afterwards.
    
    ICE ARROW
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Arrows have cold damage to momentarily freeze a target
    I SAYS: Ice Arrow is to Cold Arrow what Ice Ball is to Ice Bolt. I think
    that Blizzard have just nicked spells from the Sorceress, put "arrow" on
    the end, and made them arrows for the Amazon. As I speak, I'm waiting
    for my internet to log on to a website. Oh yeah I haven't got this yet
    but its bloody obvious. Gotta go, funny.com awaits!
    RATING: *** before level 30, ** afterwards
    
    GUIDED ARROW
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Imbues an arrow with the ability to seek its next target.
    I SAYS: I have a cool idea that I haven't tested yet. If I were to go
    see Mr D. Ablo, and had this, I bet I could just use this spell over and
    over while out of his range to pick him off with no damage done.
    Actually, I haven't tried this yet, but a homing arrow might be good for
    some situations. Like when those little impy guys in A1 decide to
    bugger off while I try and kill them. I'll do a rating later, ok?
    RATING:
    
    STRAFE
    REQUIRED LEVEL:
    BLIZZARD SAYS: <sigh>
    I SAYS: People have told me it is like Multishot, but better. Better than
    Multishot? Thats gotta be pretty darn good. But I can't rate it. I haven't
    tried it myself.
    RATING:
    
    IMMOLATION ARROW
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    I SAYS: Is this the Fire-Wall-Arrow one? Great. I don't like Firewall.
    But coming from an arrow... nice.
    RATING:
    
    FREEZING ARROW
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    I SAYS: ......help.......get........thaw......potion....amazon....hit...
    me....with....freeze....arrow...(dies)
    RATING:
    
    AMAZON SKILLS:
    PASSIVE AND MAGIC SKILLS:
    
    INNER SIGHT
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Illuminates nearby monsters and decreases their ability
    to defend themselves.
    I SAYS: Hmm. I'm not so sure. It is certainly useful at certain points,
    kind of like a Necromancer's curse or a Paladin's offensive aura, but it
    costs mana rather quickly and doesn't work on boss monsters. I'd have to
    say use this on large rooms of monsters. Yes, that is good advice. Well
    done me. I award myself employee of the day.
    RATING: **1/2
    
    CRITICAL STRIKE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Grants a chance to do double physical damage with range
    and thrust attacks.
    I SAYS: 1 skill point= 16% chance of double damage. Gotta be worth it.
    RATING: ***
    
    DODGE
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    I SAYS: One skill point = 16% dodge chance. Worth it? Hmm.
    RATING: **
    
    SLOW MISSILES
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    I SAYS: Slow incoming missiles. Why? In my experience they hit me
    whether I use this or not.
    RATING: *
    
    AVOID
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    PENETRATE
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    DECOY
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS: YOU DUMMY! (smack). I haven't tried this. It fools monsters
    though, as I've seen online (thankyou AnnaTheAma!). But Valkyrie is
    better.
    RATING: ***
    
    EVADE
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    VALKYRIE
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    I SAYS: Woo-yeah! VaLkYrIe TiMe! Basically makes another amazon. Which
    is GREAT because 2 amazons are better than one. I got kicked up and down
    the park with this skill. So its gotta be quite good.
    RATING: *****
    
    PIERCE
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: We're pierced off that you lost the manual.
    I SAYS: An arrow goes through an enemy. To hit another one?
    Probably not. Haven't tried, won't rate.
    RATING:
    
    AMAZON SKILLS:
    SPEAR\JAVELIN SKILLS:
    
    JAB
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS: Zeal for Amas: Does exactly what it says on the tin. Well, not
    quite, because its not as good. But fair try by the Amazonians.
    RATING: ***
    
    POWER STRIKE
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: I've got the power!
    I SAYS: Adds small amount of lightning damage and small amount of damage.
    And it costs mana. And it is TOTAL CRAP o_0.
    RATING: *
    
    POISON JAVELIN
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    I SAYS: Ho hum. This javelin leaves a big poison trail behind it. Great for
    rooms of magic monsters and minions, or Shaman-lead monsters. Bit expensive,
    but worth it.
    RATING: ****
    
    IMPALE
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    I SAYS: This is so slow it doesn't hit (and the durability still goes down
    if you miss). If you DO manage to get a lucky hit, it ISN'T worth it.
    RATING: *
    
    LIGHTNING BOLT
    REQUIRED LEVEL: 12 or 18
    BLIZZARD SAYS: Converts javelin into a lightning bolt
    I SAYS: A lightning bolt. Just what you've always wanted.
    RATING: ***
    
    CHARGED STRIKE
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    I SAYS: I haven't tried this one yet.
    RATING:
    
    PLAGUE JAVELIN
    REQUIRED LEVEL: 24
    BLIZZARD SAYS:
    I SAYS: Super Poison Javelin? Wayhey!
    RATING: ****1/2
    
    FEND
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS: Oh, this is supposed to be the Zeal Clone. Haven't tried it yet.
    RATING:
    
    LIGHTNING STRIKE
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    LIGHTNING FURY
    REQUIRED LEVEL
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    ASSASIN SKILLS: Mysteriousninjadoofers
    MARTIAL ARTS:
    
    TIGER STRIKE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: WHY DID YOU LOSE OUR MANUAL??!!
    I SAYS: Hit a rubbish monster three times with this. Then find a good
    monster and hit them with a +300% attack. If that attack happens to be
    Dragon (whatever) which adds 50% attack damage anyway then it'll be 450%
    of a normal attack's damage. Gotta love it.
    RATING: ***1/2
    
    DRAGON TALON
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Have you looked behind the sofa yet?
    I SAYS: Now you can literally kick ass. If your a Bow Assasin then
    you'll want this. Bombard from afar, kick up close. However it quickly
    falls to Dragon Claw. Upgrade ONLY if you're a Bow-assasin.
    RATING: **** for Bow Assasins, * otherwise
    
    FISTS OF FIRE
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Adds fire damage. Or something.
    I SAYS: Hit a rubbish monster once. Do fire damage to the next
    monster. Hit rubbish monster twice. Do fire damage to the next
    GANG of monsters. Hit rubbish monster 3 times. Do fire damage
    a whole PILE of monsters.
    RATING: ****
    
    DRAGON CLAW
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Slash two enemies with dual claw weapons...
    I SAYS: ... except it doesn't work. It never hits with both,
    it has a poor attack rating, and it has no noticable effect.
    Oh well.
    RATING: *
    
    COBRA STRIKE
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Drain an enemy of life and mana...
    I SAYS: ...but not much. I didn't notice any mana or life
    being added to me. But I don't pay much attention to that anyway.
    Suppose it is good sometimes.
    RATING: **
    
    CLAWS OF THUNDER
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: A whole lot of stuff
    I SAYS: This is basically Fists Of Fire. But with electricity.
    Ho hum.
    RATING: ****
    
    DRAGON TAIL
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Kick so powerful it makes an explosion...
    I SAYS: Just like 2-Strike Fist-of-Fire with a Dragon Talon!
    So useful if you don't have time to do the 2-Strikes.
    RATING: ***
    
    BLADES OF ICE
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Icey icey ice ice
    I SAYS: The ULTIMATE CHARGE UP! One hit: ice!
    Two hits: Ice Explosion! Three hits: Ice NOVA!!
    RATING: ****
    
    DRAGON FLIGHT
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Teleport+kick.
    I SAYS: Gotta love it. Sounds expensive though, so
    one star off.
    RATING: ****
    
    PHOENIX STRIKE
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Leave me alone! Let me sleep damn you!
    I SAYS: Novas... pick your fave. One for Fire, Two for
    Lightning, Three for Ice. I s'pose if you charge up
    Blades of Ice and this at the same time you'll get a
    double ice nova. Anyway, this is expensive, but I've decided
    its way worth it.
    RATING: *****
    
    ASSASIN SKILLS: Moonshadowdoofers
    SHADOW DISCIPLINES:
    
    CLAW MASTERY
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS: Increase damage with claw class weapons. Want my comments?
    See the Barbarian's mastery skills.
    RATING: ***
    
    PSYCHIC HAMMER
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    I SAYS: <gahk>
    RATING: *
    
    BURST OF SPEED
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS: Speed booster. Noticable and almost essential for an ass
    (that is short for assasin so don't take the mick)
    RATING: ***
    
    WEAPON BLOCK
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    I SAYS: It doesn't work while you're attacking. Therefore this is
    useless. But worth a skill point.
    RATING: **
    
    CLOAK OF SHADOWS
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    I SAYS: Ooh, it has made it all dark. And its reduced enemy defence!
    <does a weird dance>
    RATING: ***
    
    FADE
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    SHADOW WARRIOR
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    MIND BLAST
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    VENOM
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    SHADOW MASTER
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    ASSASIN SKILLS: Mousetrapdoofers
    TRAPS:
    
    FIRE BLAST
    REQUIRED LEVEL:
    BLIZZARD SAYS: 1
    I SAYS: Basically a throwing potion. And you know what I think about
    them.
    RATING: *
    
    SHOCK WEB
    REQUIRED LEVEL: 1 or 6
    BLIZZARD SAYS: Hmm... Fish fingers or a saveloy?
    I SAYS: Throw a small lightning web. Which is small in damage too.
    Like a throwing potion that hadn't been invented in the era LoD was
    invented in. But still a throwing potion!!! <gahk>
    RATING: **
    
    BLADE SENTINEL
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    I SAYS: Well this sucks. A little small blade goes from you to a distance.
    Which does hardly any damage and in no possible situation is it useful.
    ARGH! Make a good trap spell!
    RATING: *
    
    CHARGED BOLT SENTRY
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: If you tie a piece of string round your finger real
    tight, it'll turn purple!
    I SAYS: Well, its a small step for Blizzard and a slight skip for
    ass-kind. Quite good, because it releases Charged Bolts near enemies.
    Good, but nowhere near as good as...
    RATING: ***
    
    ..WAKE OF FIRE
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Who cares? They made this spell!
    I SAYS: Excuse me sir-demon, your pants appear to be on fire. This is
    probably because a crafty assasin has cast this spell and burned
    most of your body and several of your friends. It costs her 13 mana
    though, so you needn't worry about it happening too often.
    RATING: ****
    
    BLADE FURY
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    LIGHTNING SENTRY
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    WAKE OF INFERNO
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    DEATH SENTRY
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    BLADE SHIELD
    REQUIRED LEVEL:
    BLIZZARD SAYS:
    I SAYS:
    RATING:
    
    BARBARIAN SKILLS: Meleedoofers
    COMBAT SKILLS:
    
    BASH
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: A powerful smashing blow that knocks the target back
    I SAYS: TOP Skill. Not only does this add damage and accuracy to your
    normal attack, it costs a small amount of mana and knocks enemies back,
    possibly into a corner, and they're stunned for a second. Combined with
    Frenzy later on, it can almost instantly kill any normal monster with a
    decent weapon.
    RATING: ****
    
    LEAP <THE GOLDEN TURKEY AWARD!>
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Barbarian jumps and knocks back enemies where he lands
    I SAYS: This is not a good skill. You jump a small distance, and you
    don't damage anyone, and it probably won't even escape anyway. I suppose
    with enough skill points you could jump pretty far, but you should only
    give it 1 skill point to allow the far superior Leap Attack. Yup, this
    is the weakest link people. Don't even go there. Goodbye.
    RATING: *
    
    DOUBLE SWING
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: A quick double attack that can damage 2 nearby enemies
    I SAYS: Only one skill point here. Though this is unquestionably a
    useful skill, the upgrade is not worth a precious Point of Skill. It
    very rarely gets 2 of them at once, but even if it doesn't it'll
    probably instantly kill one NME.
    RATING: ***
    
    STUN
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: A successful attack briefly stuns the NME
    I SAYS: Blizzard are right. Briefly. Veeeeerrry briefly. It starts at
    about a second, and I'm not even sure that stunning does anything
    anyway. Some find this a good skill, but Bash does more damage (most of
    the time). Definitely not the Weakest Link, but it comes close.
    RATING: *
    
    DOUBLE THROW
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Throws two weapons.
    I SAYS: If you like this skill, play as an Amazon. If you don't, then
    you're like me. You can throw two weapons at once, which I suppose can
    be useful, if you have chosen Throwing Weapons mastery as well. So use
    only if you are a thrower.
    RATING: **** if you do throwing weapons, 1/2* if you don't.
    
    LEAP ATTACK
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Leaps onto a target and attacks while landing
    I SAYS: You'll leap onto a target, and attack while you're landing. Also
    useful for jumping the rivers in A3, and some doors can be jumped.
    However, your online adversaries are smart enough to dodge it. So don't
    try it on them
    RATING: ***
    
    CONCENTRATE
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: An uninterruptile attack that also temporarily improves
    your defence
    I SAYS: Blizzard speak the truth (No bull!). I found this a Most
    Excellent skill, but it seems to take a while to do. Maybe you should
    get this for online and Bash for single player. You will love the extra
    defence bonus when you hit, and the damage is better than average. I
    can't think of anything else to say, so here's the rating.
    RATING: ***1/2
    
    FRENZY
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Every successful hit increases your velocity and attack
    speed.
    I SAYS: WOW! This is a Most Excellent skill as well! It is basically
    Double Swing, but it increases the attack speed AND it is worth
    upgrading! I like it a lot, especially when I use Bash or Concentrate
    straight afterwards! I give it...
    RATING: ****1/2
    
    WHIRLWIND
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: A fierce spinning attack.
    I SAYS: First of all, here is how you use this. You wait until a whole
    pile of enemies are chasing you. Then you click in there direction as
    far away as possible. You'll just cut through everything in your way.
    But you DON'T click on an enemy and use it like that or it will be 25+
    mana down the drain.
    RATING: ***
    
    BESERK
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: A powerful attack that leads the Barbarian more
    vulnerable.
    I SAYS: No no no no no. I don't care how powerful the attack is, if it
    leaves me defenceless I don't want it. The only thing saving it from
    being the Weakest Link is it does more damage than Leap.
    RATING: *1/2
    
    BARBARIAN SKILLS: Masterfuldoofers
    COMBAT MASTERIES:
    
    SWORD MASTERY
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Increased Damage and Attack Rating while using swords
    I SAYS: One of the combat masteries. Choose two, then you have multiple
    options.
    RATING: ****
    
    AXE MASTERY
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Increased Damage and Attack Rating while using axes
    I SAYS: One of the combat masteries. Choose two, then you have multiple
    options.
    RATING: ****
    
    MACE MASTERY
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Increased Damage and Attack Rating while using maces
    I SAYS: One of the combat masteries. Choose two, then you have multiple
    options.
    RATING: ****
    
    POLEARM MASTERY
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Increased Damage and Attack Rating while using poelarms
    I SAYS: One of the combat masteries. Choose two, then you have multiple
    options.
    RATING: ****
    
    THROWING MASTERY
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Increased Damage and Attack Rating while using thrown
    weapons
    I SAYS: One of the combat masteries. Choose two, then you have multiple
    options.
    RATING: ****
    
    SPEAR MASTERY
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Increased Damage and Attack Rating while using spears
    I SAYS: One of the combat masteries. Choose two, then you have multiple
    options.
    RATING: ****
    
    I cut-and-pasted that bit, so it is a bit boring I know. I just had to
    modify the word "sword" into whatever it was I was doing (and the level
    to 6 for the last 3). Not sure what the req levels are for the rest.
    
    INCREASED STAMINA <GOLDEN TURKEY AWARD>
    REQUIRED LEVEL: 12?
    BLIZZARD SAYS: Increases stamina and stamina recovery rate.
    I SAYS: I'm not sure about this one. OK, stamina is useful, but it's not
    worth a skill point. But I think its worth a level here because then
    you'll get increased speed afterwards (wayhey!). But judging on the fact
    it is pretty crap, it is the weakest link. Goodbye.
    RATING: **
    
    IRON SKIN
    REQUIRED LEVEL: 18?
    BLIZZARD SAYS: Hi, we're Blizzard. I mean, Improves overall defence.
    I SAYS: Well, this is pretty good I think. One skill point for an extra
    30% in defence? Good deal.
    RATING: ****
    
    INCREASED SPEED
    REQUIRED LEVEL: 24?
    BLIZZARD SAYS: Increases walk and run speed.
    I SAYS: Must I state the obvious? Levelling up in this is probably well
    worth it, though I've only got level 1 in it myself. I actually quite
    like this one, it makes you pretty turbo charged.
    RATING: ****
    
    NATURAL RESISTANCE (nat res)
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Increases resistances to elemental damage.
    I SAYS: Increases your resistance to poison, lightning, cold, and fire.
    Not on-off like the Paladins Salvation. Therefore, this is Quite Good.
    RATING: ****
    
    BARBARIAN SKILLS: VERYLOUDdoofers
    WARCRIES:
    
    HOWL
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Frightens monsters into retreating...
    I SAYS: ...although it doesn't very often. And why would you want to
    send the monsters away anyway? You use close-range, don't you? <sigh>
    RATING: *
    
    FIND POTION
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Grants a chance a potion wil come from a corpse.
    I SAYS: I don't like the idea of clicking on every single corpse. Worth
    it if you really, really, don't have any gold.
    RATING: *1/4
    
    TAUNT
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Taunts a monster into fighting you.
    I SAYS: Now this is more like it. You can attract hoards of monsters and
    then kill them all with a few bashes\whirlwind. Pretty good, no? Problem
    is most monsters are melee, so telling them to come close would be a
    waste on them.
    RATING: ***
    
    SHOUT
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Increases the defence of friendly units.
    I SAYS: All you paladins: SHUT UP. This is the best a Barbarian can do
    to compete with Defiance. Yours might last forever and cost no mana, but
    the Barbarians is a slightly more cumbersome version. And they all love
    it.
    RATING: ***1/2
    
    FIND ITEM
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Grants a chance to find an item from a corpse.
    I SAYS: I've had no experience of this whatsoever, but I suppose it
    means more Unique Items. So it is probably quite good.
    RATING: ***
    
    BATTLECRY
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Frightens nearby enemies and lowers their defence.
    I SAYS: Yes, Blizzard. Nearby. VERY nearby. Small range, although
    potentially devastating effect, especially to Sorcs online. I only say
    Sorcs because I can't spell the long version without tripping over the
    S's. So, in summary, use after taunt for best effect, but before Bash.
    RATING: **1/2
    
    GRIM WARD <GOLDEN TURKEY AWARD>
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Turns a corpse into a fetish that frightens monsters
    away.
    I SAYS: Sounds crap. Probably is, too. Why do I want them to go,
    Blizzard? Eh? I don't. I'm a Barbarian. If I were an Amazon, that'd be
    different. Weakest Link. Get lost.
    RATING: 1/2*
    
    WAR CRY
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Temporarily increases the skills of party members.
    I SAYS: One skill point for one extra skill point in everything when it
    is active. Two skill points, bad deal. A bit like the Synthetic Heart
    ability in Deus Ex. Seems a good deal to me.
    RATING: ***1/2
    
    NECROMANCER SKILLS:
    CURSES: Weakerdoofers
    
    AMPLIFY DAMAGE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Increases the amount of damage received.
    I SAYS: Use on the harder enemies for best results. That way, you'll do
    more damage. It is quite good, therefore.
    RATING: ***1/2
    
    DIM VISION (THE GOLDEN TURKEY AWARD!)
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Decreases radius of awareness.
    I SAYS: I can't see why this would be useful. In fact, I don't think it
    would be. So the team has voted it off. It IS the Weakest Link.
    Goodbye!
    RATING: *
    
    WEAKEN
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Decreases the damage a target can do.
    I SAYS: Like Amplify Damage, use on hard enemies. Wonder if 2 curses at
    once works? Have to ask Summoner that.
    RATING: ***1/2
    
    IRON MAIDEN
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Damage dealt is damage recieved
    I SAYS: AAAAARRRRRRGGGGGGHHHH! If it is being used on you.
    MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! If you're using it on someone.
    That must be good.
    RATING: *****
    
    TERROR
    REQUIRED LEVEL: 12 or 18
    BLIZZARD SAYS: Cursed monsters run in fear.
    I SAYS: Not good online, probably quite useful in game if you want them
    all to run off. However, only 1 at a time can be cursed which means a
    LOT of mana is used.
    RATING: **1/2
    
    CONFUSE (like me)
    REQUIRED LEVEL: 12 or 18
    BLIZZARD SAYS: Cursed monsters attack randomly
    I SAYS: Not as good as Attract, but still pretty useful, and neccessary
    for it.
    RATING: ***
    
    LIFE TAP
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Attacking a cursed soul gives you health.
    I SAYS: No, attacking a cursed MONSTER gives you health. Because it is
    hell that kills the soul. Still pretty useful, attacking monsters and
    getting health in return.
    RATING: ***
    
    ATTRACT
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Causes other monsters to target your enemy.
    I SAYS: Other monsters? That implies the hero is a monster. Anyhow, this
    is just like the Paladin's conversion spell. In fact, on Chaos
    Sanctuary, I suppose you could go outside and get all the monsters on
    your side, then charge in and overwhelm Big D. Very Necromancer-style.
    RATING: ****
    
    DECREPIFY
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Slows speed of the cursed
    I SAYS: Yes, I see. Good against melee monsters, because they rush you.
    Good against rangers, it is not. But most monsters are melee.
    RATING: ***
    
    LOWER RESIST
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Elemental attacks do more damage to a cursed monster.
    I SAYS: It is a shame the Necromancer only has poison spells, and this
    doesn't get lowered. But it does make a mage army much more effective.
    So I suppose it is good.
    RATING: ***1/2
    
    NECROMANCER SKILLS: Venomousbonedoofers
    POISON\BONE SPELLS
    
    TEETH
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Summons multiple projectiles that damage enemies...
    I SAYS: ...although not very much. DON'T level up in this. DO get it,
    cos it is required for most other stuff.
    RATING: *
    
    BONE ARMOUR
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: A protective shiled that absorbs damage.
    I SAYS: Defence bonus. Wayhey!
    RATING: ***1/2
    
    POSION DAGGER (THE GOLDEN TURKEY AWARD!)
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Adds poison damage to dagger
    I SAYS: I'm not fond of poison, whatever way you look at it, and I'm not
    fond of daggers, whatever way you look at it. And I'm not fond of this
    spell. Whatever way you look at it.
    RATING: 1/2*.
    
    CORPSE EXPLOSION
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Targeted corpse explodes, damaging nearby enemies.
    I SAYS: Good range, good damage, good idea. Only problem is you have to
    kill the monster in the first place, so don't charge in with this
    selected.
    RATING: ****
    
    BONE WALL
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Creates a barrier of bone.
    I SAYS: Send in the skells, then blockade yourself so as not to get
    hurt. Nice strategy. Problem is, wall is quite weak.
    RATING: **1/2
    
    POISON EXPLOSION
    REQUIRED LEVEL: 12 or 18
    BLIZZARD SAYS: Releases a cloud of posionous gas from a corpse.
    I SAYS: I can't judge this, I've never used it or seen it used.
    RATING: ?
    
    BONE SPEAR
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Summons a magical missile of bone.
    I SAYS: I like this. A good, strong, ranged attack. Shame it isn't
    homing like the Bone Spirit one, but it does go through multiple
    enemies. Like an Amazon attack, except it doesn't take up an arrow.
    RATING: ****
    
    BONE PRISON
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Summons a ring of bone to surround a target
    I SAYS: Why would I want to blockade my enemies in? Answer: I wouldn't.
    Then I wouldn't be able to attack them, or let my skells do it.
    RATING: *
    
    POISON NOVA
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: A ring of poison explodes from the necromancer.
    I SAYS: AMAZING comic potential. Oops, I farted. LOL. And I think it is
    quite effective, too.
    RATING: Comedy: ****. Usefulness: ***1/2
    
    BONE SPIRIT
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Spirit tracks down a target, or tracks down one of its
    own.
    I SAYS: A homing bone spear. Therefore, it gets an extra 1/2 star.
    RATING: ****1/2
    
    NECROMANCER SKILLS: Skeletaldoofers
    SUMMONING SPELLS:
    
    RAISE SKELETON (THE GOLDEN TURKEY AWARD!)
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Raises one skeleton per skill level to fight for you.
    I SAYS: The main staple of the army. Shame skeletons look considerably
    smaller under the shadow of Hephasto. Best coupled with Skell Mastery
    (and a lot of it), then. However, judged on it being the worst creature
    you can summon, it is the Golden Turkey today.
    RATING: **, plus an extra 1/2 star for every 2 points in Skeleton
    mastery.
    
    SKELETON MASTERY
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Improved quality of skells, magi, and revived.
    I SAYS: For every one point you put into skeleton\mage\revive, put one
    in here. That way it'll balance out between quality and number.
    RATING: ****
    
    CLAY GOLEM
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Raises a Golem from the earth to fight for you.
    I SAYS: Golems are strong but slow. You can only have one Golem. Try to
    improve them lots with Golem Mastery (and a lot of it).
    RATING: **, plus an extra 1/2 star for every 2 points in Golem mastery.
    
    GOLEM MASTERY
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Enhances speed and life of golems
    I SAYS: They're right. And it's worth it. For every one point you put
    into Golem\Bloodgolem\Irongolem\Firegolem, put one here. That way it'll
    balance out between quality and number.
    RATING: ****
    
    SKELETON MAGE
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Raises a skeletal mage that fights for you with an
    elemental attack.
    I SAYS: Cold is the best, then fire, then poison. I've never seen one do
    lightning. I like this spell quite a bit.
    RATING: **1/2, plus an extra 1/2 star for every bit of Skeleton Mastery.
    
    BLOOD GOLEM
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Summons a golem that is linked to the casters health
    I SAYS: A Clay Golem, but linked to you in health. That means you use a
    potion and it benefits as well. That also means if it gets hurt then so
    do you. So, some people will like having a healable golem, but others
    will despise the extra pain they give to you.
    RATING: **, plus an extra 1/2 star for every bit of Golem Mastery.
    
    SUMMON RESIST
    REQUIRED LEVEL: 9,999,999. Oh, ok. 18.
    BLIZZARD SAYS: Raises the elemental resistances of your minions.
    I SAYS: Since when were they minions? Well, get a level in this before
    fighting Diablo, so your army will be STRONGER! THAN YESTERSAY! IT'LL BE
    NOTHING BUT YOUR WAY! DAMN, I've got Britney on the brain. The more you
    put in this, the more resisant your minions are to the elements (please
    tell me if this includes poison).
    RATING: ***
    
    IRON GOLEM
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Summons a golem from a metal item. The golem gains the
    properties of that item.
    I SAYS: Varying quality here. If you chose a Short Sword, you'd be a bit
    of a plonker. If you chose a Unique Executioner Sword, you'd still be a
    plonker because you could make millions selling it. So best to chose
    something in between that is not good enough to sell.
    RATING: That depends on the item doesn't it?
    
    FIRE GOLEM
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: A golem of fire that uses fire damage to heal itself.
    I SAYS: Summoner tells of the time he used this on a Sorceress who had
    level 20 fire skills. How he did laugh. And me too. This spell is
    excellent, and well worth its (quite large) mana cost. This is the daddy
    of all golems, and it kills anyone near it. It is totally excellent on
    Blood Raven on Nightmare.
    RATING: ***1/2, plus an extra 1/4 star for every Golem Mastery skill
    point.
    
    REVIVE
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Resurrects a monster to fight for you.
    I SAYS: Does exactly what it says on the skillbox. If you revive a bunch
    of Fetish and a Fetish Shaman or two, nice move. However, crap like
    Zombies are better turned into standard skells. Like Iron Golem, it
    depends how you use it. So let me tell you, revive strong monsters, and
    revive resurrectable armies (fallen etc.)
    
    PALADIN SKILLS: Holybashdoofers
    COMBAT SKILLS:
    
    SACRIFICE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: I think I can remember... sacrifice a small quantity
    of your blood to boost speed and mana
    MY DAD SAYS: Is OK, but it does cost you life and there aren't many
    situations where you'll need to use it. (Arse spell - Reid)
    RATING: **
    
    SMITE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS:
    MY DAD SAYS: Handy till you get charge, stun em then Zeal em.
    Mwahaha. Good with a Spiked Shield >:). (Sucks - Reid)
    RATING: ***
    
    HOLYBOLT
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    MY DAD SAYS: Slightly OK if you need a range attack against undead.
    (This is the 2nd worst attack a Paladin has - Reid)
    RATING: **
    
    ZEAL
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    MY DAD SAYS: Tops! Put lots of skill points into this. Starts perfect
    but gets even better. (I agree, but I've had to edit this because Dad
    can't write tippity-tops in my guide because I'll get embarassed - Reid)
    RATING: ****
    
    CHARGE
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    MY DAD SAYS: Great while the mana lasts. Stock up on potions and use
    it on the toughest guys. (Reid says that 9 mana isn't all that steep
    but sees the point)
    RATING: ****
    
    VENEGANCE
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    MY DAD SAYS: I never use it. Power up your weapons instead. (I'm
    nodding - Reid)
    RATING: *
    
    BLESSED HAMMER
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    MY DAD SAYS: Complete rubbish. (Worst spell in the game, despite
    close competition from Blade Sentinel and Magic Arrow - Reid)
    RATING: Not worth stars.
    
    CONVERSION
    REQUIRED LEVEL
    BLIZZARD SAYS:
    MY DAD SAYS: Bit of a laugh! Use it when faced with multiple foes
    and reap the rewards, e.g. Canyon of the Magi. (Shame it doesn't work
    in multiplayer <laughs at Paladin who tried to use it online in a
    battle> - Reid)
    RATING: ***
    
    HOLY SHIELD
    REQUIRED LEVEL: 24
    BLIZZARD SAYS:
    MY DAD SAYS: Not worth the mana or the button space. (He's a wise man,
    my dad - Reid)
    RATING: *
    
    FIST OF THE HEAVENS
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    MY DAD SAYS: Sometimes useful against hordes of undead, and
    Radament on hell. Also good in the River of Flame vs the
    UFighters, UMages, and UFMs. (Reid disagrees and thinks that this
    spell is THE worst level 30 spell ever)
    RATING: ***
    
    PALADIN SKILLS:
    AURAS (OFFENSIVE): Badsmelldoofers
    
    MIGHT
    REQUIRED LEVEL: 1
    BLIZZARD SAYS:
    MY DAD SAYS: Alright till you get Concentration. (Reid says that
    means don't specialise here because Concentration is better)
    RATING: *** (until Concentration)
    
    HOLY FIRE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS:
    MY DAD SAYS: Phhff no. No damage. (Reid agrees)
    RATING: *
    
    THORNS
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    MY DAD SAYS: Better off using an aura that allows you to damage them
    rather than hoping that they'll damage themselves. (Reid nods his head)
    RATING: *
    
    BLESSED AIM
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    MY DAD SAYS: Only really useful for ranged attacks, and if you want
    ranged attacks the Ama (or the sorc - Reid) is for you. (Reid thinks
    that this sucks)
    RATING: **
    
    CONCENTRATION
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    MY DAD SAYS: Top aura! Add to Zeal to make major mayhem. (Reid likes)
    RATING: ****
    
    HOLY FREEZE
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    MY DAD SAYS: Basically like Holy Fire, only slightly better.
    (IT RULES!! - Reid) Use it against speedy critters like the
    leapers in Act 2\4. (Reid loves this spell but hates it when
    Duriel uses it on his Baba)
    RATING: *** (**** - Reid)
    
    HOLY SHOCK
    REQUIRED LEVEL: 24
    BLIZZARD SAYS:
    MY DAD SAYS: More of the same, but it doesn't slow them down.
    (Reid nods his head)
    RATING: **
    
    SANCTUARY
    REQUIRED LEVEL: 24
    BLIZZARD SAYS:
    MY DAD SAYS: Sometimes quite useful. It useful for getting them
    away but don't expect much harm done. (It works through walls
    as well - Reid) (Reid doesn't agree. He thinks this sucks)
    RATING: ***
    
    FANATICISM
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    MY DAD SAYS: Yeah. If you're using Zeal then you've got the speed
    anyway and need the damage. (Reid thinks this might be useful if
    you've specialised in Smite)
    RATING: **
    
    CONVICTION
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    MY DAD SAYS: Not very good really. Same effect as Concentration,
    because it decreases enemy defence. Never use it myself. (Reid
    disagrees. It decreases DEFENCE, which is your chance of missing,
    not how much they resist)
    RATING: **
    
    PALADIN SKILLS: Aromatherapydoofers
    AURAS(DEFENSIVE)
    
    PRAYER
    REQUIRED LEVEL: 1
    BLIZZARD SAYS:
    MY DAD SAYS: Get to level 1, use it to recharge life in quite
    moments. Not worth anything past level 1, though. (Yup - Reid)
    RATING: ****
    
    RESIST FIRE
    REQUIRED LEVEL: 1
    BLIZZARD SAYS:
    MY DAD SAYS: NOOO! Don't use it. Not worth it. Wait for Salvation!
    :-) (Time for a bit of cut and pasting hey dad? - Reid)
    RATING: *
    
    DEFIANCE
    REQUIRED LEVEL: 6
    BLIZZARD SAYS:
    MY DAD SAYS: Increases your defence. So its quite useful. (note:
    this is Reid saying this).
    RATING: *
    
    RESIST COLD
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    MY DAD SAYS: NOOO! Don't use it. Not worth it. Wait for Salvation!
    :-) (Thought so - Reid)
    RATING: *
    
    CLEANSING
    REQUIRED LEVEL: 12
    BLIZZARD SAYS:
    MY DAD SAYS: Not past level 1, but get poisoned, switch to Cleansing...
    your larfing. (Yup - Reid)
    RATING: ***
    
    RESIST LIGHTNING
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    MY DAD SAYS: NOOO! Don't use it. Not worth it. Wait for Salvation!
    :-) (Put the paste down - Reid)
    RATING: *
    
    VIGOR
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:
    MY DAD SAYS: Pants. If you want to run away you should be a Tottenham
    fan (boo, hiss - Tottenham fans) (Let me explain-- Tottenham is a
    soccer club in England and my dad thinks they're rubbish - Reid)
    RATING: *
    
    MEDITATION
    REQUIRED LEVEL: 24
    BLIZZARD SAYS:
    MY DAD SAYS: Quite handy after your mana is gone thanks to Prayer.
    (I like it when Paladins use this on my sorc - Reid)
    RATING: ***
    
    REDEMPTION
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    MY DAD SAYS: Mana and life from corpses. Not really worth your skill
    points.... (And you can only have one aura on at a time and it won't
    be this - Reid. Dad proceeds to agree)
    RATING: *
    
    SALVATION
    REQUIRED LEVEL: 30
    BLIZZARD SAYS:
    MY DAD SAYS: ....but this is! Especially after you've been killed and
    the normal resistance material is all over the floor. (Like it so often
    happens to Paladins - Cheeky Reid)
    RATING: ***
    
    SORCERESS SKILLS: Flamingdoofers
    FIRE SPELLS:
    
    FIREBOLT
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Creates a bolt of fire
    I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: The basic ranged
    attack for fire spells. The reason you do not upgrade this is because at
    L12 you can get Fireball which is Much Better. I think this is rubbish
    because you get better quickly and the damage is just "A scratch! A
    scratch, dearest Romeo!" Who said you can't play computer games and be
    smart at the same time?
    RATING: *
    
    WARMTH
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Increases your mana recovery rate.
    I SAYS: If you think this is crap you are not right. Because, you see,
    this spell strenghtens the Sorceress in a unique way; her mana recovery
    rate. The more you put in here, the longer you can stay out there.
    Almost compulsory, I feel.
    RATING: ****
    
    INFERNO
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: A spout of flame that burns your enemies.
    I SAYS: As we all know (or if we don't, we're stupid), Sorceressesses
    are good at ranged attacks. So what if a big fat meleemonster or
    Barbarian gets in her face and she is weak? Well, this is the First
    Alternative. It is the Flamethrower from Deus Ex we have here; it burns
    ammo and enemies quickly. Speaking of Deus Ex, it is an excellent game.
    RATING: ***
    
    BLAZE
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Leaves a wall of fire in your footsteps
    I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A rather nifty little
    spell. Instead of merely running away when health is low, consider
    Blazing them. This works especially well when you run through doors,
    narrow corridors; places where you can't dodge. I've done two semicolons
    so far today; I must be on a roll.
    RATING: ***1/2
    
    FIREBALL
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Creates a ball of fire that explodes on impact
    I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A souped up Firebolt.
    It has the multihit capability (like the well known Barbarian Double
    Swing attack) and more damage. Nice. Maybe even worth a few upgrades.
    For its tidying-up of previous efforts, I give it an extra 2 stars.
    RATING: ***
    
    FIREWALL
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Creates a wall of fire.
    I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A wall of the stuff.
    The problem is, unlike a wall, it can be walked through, it dissapears
    after a second, it isn't big enough to seriously damage NMEs, and it
    costs 30 mana. So some might say it is a bit rubbish. But definitely
    twice as good as Firebolt.
    RATING: **
    
    ENCHANT (THE GOLDEN TURKEY AWARD!)
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Temprorarily adds fire damage to a weapon...
    I SAYS: ... though this does not apply to spells cast from it. Which is
    kind of the whole point of being a Sorceress, rather than hitting
    enemies with your large stick, which is similar to the point of being  a
    Barbarian. Who you can't give enchanted weapons to because they become
    unenchanted when taken out of your hand. Which is stupid. And is the
    Weakest Link. Goodbye!
    RATING: *
    
    METEOR
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Draws a meteor down from the heavens to smash your
    enemies.
    I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: A slow but heavy fire
    spell. The Poleaxe of fire spells. This takes a little while to come
    down, but when it does, OUCH! say the enemies, and YES! shouts the Sorc.
    I have to take 1 and a half stars off it for its "speed" though.
    RATING: ***1/2
    
    FIRE MASTERY
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Increases the damage done by your fire spells.
    I SAYS: Sounds useful. No experience in this, however, so you'll have to
    ask someone else. What about JChris? He knows lots.
    
    HYDRA
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Creates a multi-headed beast that attacks your enemy with
    bolts of fire.
    I SAYS: I AM THE GOD OF HELL FIRE! AND I GIVE YOU: That joke is
    beginning to wear off, isn't it? Well this multi-headed beast attacks
    your enemy with bolts of fire. It is a shame that, once summoned, this
    can't move. THe best thing to do is run, use a mana potion, then summon
    a whole load of them while your enemies chase you. However, the mana
    cost makes it impractical for single enemies. Unless they're bosses you
    want to surround. Like Diablo, or Hep.
    RATING: ****
    
    SORCERESS SKILLS: Zappydoofers
    LIGHTNING SPELLS:
    
    Can I use this oppurtunity to say: You know that song, Snoop Dogg? Is it
    my imagination, or does he at some point say "Me and my partner, and my
    impala"? Send your answers to freckles800@hotmail.com marked
    Snoop Dogg
    
    CHARGED BOLT
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Fires multiple, jumping bolts of electricity.
    I SAYS: Best shot into a whole pile of monsters, because these bolts are
    not very accurate. They just, well, fly very slowly in one direction,
    hoping to hit something. How sad. If you use it on one enemy, providing
    they're reasonably skinny, it'll miss them and hit something behind
    them. So I think, on those grounds, this is reasonably useless.
    RATING: *
    
    STATIC FIELD
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Every enemy in a radius around you loses a quarter of
    their health.
    I SAYS: A good thing to start a boss off with, as it doesn't kill in
    four, it does a quarter of their current life. Use Frost Nova, this,
    this, Inferno, for best results against Andariel at least (not so far
    with my Sorc yet...)
    RATING: ***1/2
    
    TELEKINESIS (THE GOLDEN TURKEY AWARD!)
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Allows you to pick up items, trigger objects, and attack
    others from a distance.
    I SAYS: Doesn't work on looting yourself. Can't see any other reason
    you'd want to use this. Damage almost non-exsistent. Stun length not
    long. Weakest Link. Bye.
    RATING: 1/2*.
    
    NOVA
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Creates an expanding ring of electricity that does
    massive damage.
    I SAYS: Not massive, but certainly a significant amount of damage. If
    you're fighting an angry swarm of melee attackers, Frost Nova, then
    repeat Nova a few times before Infernoing them. Worked for me.
    RATING: ****
    
    LIGHTNING
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Casts a bolt of lightning
    I SAYS: ZAP! This reminds me of the fight I put up with Pokemon fans on
    the fact that thunder is just a loud noise, and can never harm anyone,
    its the lightning that kills. And it does kill. Big time. Its like ZAP!
    BAP! I TAKE NO CRAP! (my version of wam bam thankyou ma'am). However,
    there's a butt. Though it kicks it, don't upgrade, because there is the
    small improvement that is Chain Lightning. See the appropriate section
    for that. So I have to give this 3 stars so I can give Chain 4 stars.
    RATING: ***
    
    CHAIN LIGHTNING
    REQUIRED LEVEL: 18
    BLIZZARD SAYS:  Casts a bolt of lightning that jumps through multiple
    targets.
    I SAYS: Zaps one, zaps another, zaps one more before finally
    dissapearing. That means, it is about 60 damage to all of those suckers
    in the way. It hits more than Lightning, it hits more targets than
    lightning, and it does more damage than Lightning (I think). High
    quality stuff. Possibly the best Lightning spell.
    RATING: ****
    
    TELEPORT
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: Instantly transports you between two points.
    I SAYS: "Lets get her!"
    "Help! I'm about to be eaten by the Salamanders!"
    "You can't escape!"
    "Thats where you're wrong"
    (uses teleport)
    "Now you're trapped, you can't cross that river."
    "Wrong again!"
    (teleports across the river, wiping brow and sipping potion, thanking
    the day she got this spell and thinking that its an all-purpose evasion
    dream)
    RATING: ****
    
    THUNDERSTORM
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Summons a thunderstorm that periodically blasts nearby
    enemies with bolts of lightning
    I SAYS: That means that when Mr(s) NME comes near, he'll get zapped.
    Great, because you can just run around with this on and zapzapzap. Luvly
    jubly. Except it costs quite a bit. And with the word "thunder" in the
    attack I can't help thinking Nintendo are out to get me.
    RATING: ****
    
    ENERGY SHIELD aka the golden malteaser
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Absorbs magical and some physical damage to mana instead
    of life.
    I SAYS: As if you don't have not enough mana already. Geez, a double
    negative. First semicolons, now this. Mood swing or what? :). Well, this
    summons a golden malteaser which for SOME REASON makes damage go to mana
    and not life. I suppose this varies on which you have more: mana or
    life. Choose accordingly. Mmm, sweet malteaser...
    RATING: 1/2* if you have less mana than life.
            *** stars if you have less life than mana.
    
    LIGHTNING MASTERY
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Reduces the mana cost of lightning spells.
    I SAYS: If you use lightning a lot and constanstly run out of mana, get
    this. If you're a cold or hot person, don't because then this skill will
    be Quite Crap.
    RATING: * if you don't use lightning much, **** if you do
    
    SORCERESS SPELLS: Icedoofers
    COLD SPELLS:
    
    ICEBOLT
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Shoots a bolt of ice that slows your victim.
    I SAYS: The best L1 spell. Slows an NME to stop them getting to you in
    time. Use this then Firebolt, then they're probably history. Don't
    upgrade, save it for Glacial Spike.
    RATING: ***
    
    FROZEN ARMOUR
    REQUIRED LEVEL: 1
    BLIZZARD SAYS: Gives a defensive bonus any melee attackers that hit you.
    I SAYS: I don't think it actually freezes them, it just slows them down
    a lot. Don't upgrade, wait for Shiver Armour because that is clearly
    better.
    RATING: ***
    
    FROST NOVA
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Creates an expanding ring of ice and frost that damages
    and slows enemies.
    I SAYS: Exceedingly good. So much so I still use it in A4. It basicallly
    means no melee attacker need ever hit you again. Damage is also good.
    RATING: ****1/2
    
    ICEBLAST
    REQUIRED LEVEL: 6
    BLIZZARD SAYS: Creates a bolt of ice that completely freezes a target.
    I SAYS: Brrrrr, chilly. Super Icebolt simply means increased damage. Not
    worth upgrading, because you should save it for Glacial Spike if you
    like this.
    RATING: ***1/2
    
    SHIVER ARMOUR
    REQUIRED LEVEL: 12
    BLIZZARD SAYS: Defence bonus, plus any melee attacker that hits you
    takes damage and gets slowed.
    I SAYS: A quick note. I'm British. I spell Armour with a U and there's
    nothing you can do about it. Now, this spell is Frozen ArmoUr plus it
    does damage. Well done, have an extra half-star. Also, occasionaly a
    spark thing will fly off and slow an opponent. Also damages. An extra
    halfstar for the spark as well. So no melees again for Sorceresses. Talk
    about compensation for weaknesses :).
    RATING: ****
    
    GLACIAL SPIKE
    REQUIRED LEVEL: 18
    BLIZZARD SAYS: A shard of ice that inflicts massie cold damage and
    explodes to freeze nearby enemies.
    I SAYS: I'm with Blizzard, this kicks ass. Good damage, and freezes.
    Followed by Chain Lightning; deadly!
    RATING: *****
    
    BLIZZARD
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: A spell named after us! I mean, summons an ice storm to
    rain cold death onto your enemies.
    I SAYS: Hello NMEs! I have a new spell! Now stay still, oh. You're dead?
    You too? You too? Sorry, I'm not allowed to play with the dead. I'll
    have that Thawing Potion though. You needed it! Now, I can kill lots of
    enemies and freeze survivors with one spell! Hoorah!
    RATING: ****1/2
    
    CHILLING ARMOUR (THE GOLDEN TURKEY AWARD!)
    REQUIRED LEVEL: 24
    BLIZZARD SAYS: Creates a defensive bonus and launches an ice bolt
    against ranged attackers.
    I SAYS: I realise I've been generous with the Cold Spell marks. This
    only gets 2 and a half because it seems to me that there are better
    things to do than icebolt ranged enemies. And I know its an instant
    action, and it might be useful to some, but I don't like it because it
    seems too flimsy. Not completely useless, mind. Even though it is
    this spell type's golden turkey.
    RATING: **1/2
    
    FROZEN ORB
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: A pulsating orb that shreds an area with icebolts.
    I SAYS: I haven't actually used this spell, but I've seen it and it is
    DEVASTATING! It kills anything on screen (except the Sorc). I like this
    a lot, but the mana cost is too high to use on more than, ooh, 5 normal
    enemies.
    RATING: *****
    
    COLD MASTERY
    REQUIRED LEVEL: 30
    BLIZZARD SAYS: Pierces the cold resistance of enemies.
    I SAYS: A rather dramatic approach to making attacks more effective is
    to lower your enemeies' cold resistance. It is also a good way of doing
    it. Basically, with enough skill here, you can completely ignore cold
    resistance and get back to the hammering.
    RATING: ****1/2
    
    Here are the credits. I don't expect you to read them, of course. Why
    would you want to do that? But they must be done or I'll have to lie
    and say I did it all myself.
    
    Thankyou to:
    
    My parents, for buying me the compuer I typed this on.
    Yegg's Tavern, for helping me with the items' lists (I was sure I'd miss
    some out)
    Battle.net, for providing me with a decent place to get items and stuff
    from.
    Blizzard, for making such a brilliant game.
    Stinger 3:16, JChristopher, Spider0 and BobDaMunky, for inspiring me to
    write this FAQ.
    Me, for writing this FAQ, and my dad for Paladin&Druid section help.
    You, for reading this FAQ.
    Sony, for making my Walkman, and my aunt, for buying it for me.
    Microsoft, for creating Word and Calculator programs, and Windows ME.
    Kiss 100 FM and Radio 1, for playing great songs I
    listen to while typing FAQs. (notice I deleted Capital FM)
    Bungie Games, Rock*, Godgames amd Take 2 Interactive for Oni, which I
    really really like very much and think they should get $1m for making.
    Irrational Studios and Looking Glass for making System Shock 2 that had
    me quaking in my boots (shivers).
    Summoner, for testing this FAQ and giving his opinions.
    GameFAQs, Neoseeker, DHL.net, and some others for putting this on their site.
    Chris Moyles (spelt right?), for making me laugh while I'm FAQing
    Paramount Comedy Channel and the PText Ed for giving me the doofercodes
    idea.
    Funny.com, for, I'm sorry, HAHAHAHAHAAHAHAHAAAAAAAAAAAAAAAAAAA!
    
    
    And everyone who e-mailed me. Yes, all of you.
    
    
    Have you met me? I'm [dc]ap, Lancelot, and Megabitch on Battle.net.
    
    If you're reading this from the end, here is my legal statement once
    again.
    
    -----------------------------------------------------------------------
    ----------------------------------------------------
    THIS FAQ CANNOT BE REPRODUCED BY ANYONE OTHER THAN ME, REID WASON,
    UNLESS THEY E-MAIL ME FIRST. ALSO, YOU MUST GIVE ME THE PROPER
    CREDIT FOR CREATING THIS WALKTHROUGH. IF YOU DIASGREE WITH ANY OF THIS,
    STOP READING NOW AND DISCARD ANYTHING AND EVERYTHING THAT IT HAS DONE
    FOR YOU. IF I DO SAY YOU CAN REPRODUCE IT, YOU MUST NOT EDIT IT IN ANY
    WAY UNLESS I AM ASKED BEFORE-HAND. IF YOU DO MAKE MONEY FROM MY FAQ, OR
    PUT IT ON A SITE WITHOUT ASKING ME I WILL TAKE LEGAL ACTION.
    -----------------------------------------.------------------------------
    -----------------------------------------------------
    
    
    *bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*bye*