hide results

    Rune and Runeword FAQ (1.09) by Wingchild

    Version: 3.2 | Updated: 09/11/01 | Printable Version | Search This Guide

                        Diablo 2 Expansion - Lord of Destruction
                               Rune and Runeword FAQ
                              Version 3.2, 09/11/2001
                         by Brian Kern <wingchild@home.com>
    
    ______________________________________________________________________________
    
                          This FAQ is copyrighted material.
    
     LIMITED REPRODUCTION LICENSE: This FAQ may be posted, emailed, or saved to a
     disk without express permission, provided that the FAQ remains unaltered, and
     the full copyright notice is in place. Removing the copyright notice and
     rights disclaimer voids any rights assigned.
    
     Exclusions: This FAQ may not be used for promotional purposes, nor may it be
     incorporated in guides, magazines, secured websites, or in any state or place
     where a fee is charged in order to obtain the information contained within.
     All professional use rights are retained by the author.
    
     All copyrights and trademarks are held by their respective owners, when not
     specifically mentioned.
    
     Diablo 2 is (c) 2000 Blizzard Entertainment.
    
     Future revisions of this FAQ may be found at http://www.gamefaqs.com .
    
    ______________________________________________________________________________
    
    
    Table of Contents
    
    1. Revision History
    2. Introduction
    3. Rune listing, by rarity
    4. Runeword listing
    
         4.1. Single Player vs Open TCP/IP mode
         4.2. How to make a Runeworded Item
         4.3. Confirmed Runewords
         
    5. Credits and Contact Info
    
    ______________________________________________________________________________
    
      1. Revision History
    ______________________________________________________________________________
    
    v3.2, 09/11/2001, 2:20pm
     Minor update on the Runeword formulas. 
     I pray for the families involved in the terrorist attack yesterday. No cause
     and no reason can be worth the destruction leveled against our civillians. 
    
    v3.1, 09/02/2001, 10:00pm
     Minor updates for Eld and Pul. They were decremented from +175% stats to
     +75% against the critters of choice. Also fixed some spelling errors. :) 
     Also fixed an error with White's effects.
    
    v3.0, 08/28/2001, 11:00am
     Updating for the 1.09 patch. Sorry on the delay, I've been working 100 hour
     weeks and haven't had time to play D2 inside the last month and more. :(
     Fixed the Tal Rune's stats. Fixed the names of Shael, Io, and Jah. Fixed
     Jah's effect. Updated recipes where names/effects have changed. 
     
     Inactive runewords have been removed; I didn't feel they were helping the
     FAQ. The `speculative` section was pulled for the same reason. 
    
    v2.1, 07/22/2001, 12:10pm
     Ripped out the old inaccurate unconfirmed Fury recipie. I can't believe I 
     missed that!
    
    v2.0, 07/21/2001, 8:30pm
     Added Venom and Fury, and finalized all of the listings of what works in    
     what.             
    
    v1.9, 07/11/2001, 7:00pm
     Added Terror (inactive), White. 
    
    v1.8, 07/11/2001, 11:30a
     Added Black, Blood (unconfirmed). 
    
    v1.7, 07/10/2001, 12:30pm
     Added Lionheart, Myth (inactive).
    
    v1.6, 07/09/2001, 7:00pm
     Added Melody and Wealth. 
    
    v1.5.1, 07/09/2001, 1:30pm
     Fixed the stats on the Ancient's Pledge. woo! 
    
    v1.5, 07/08/2001, 11:40pm
     A couple of "required level" corrections. Added the How-To section. Added
     recipes for Memory and Silence. Fixed the Io/Po rune conspiracy. yeesh, 
     Silence is powerful.. 
    
    v1.4, 07/06/2001, 12:30pm
     Remind me not to make changes after midnight. Added information about what
     the rune levels mean, and a note about single player mode. 
    
    v1.3.3, 07/06/2001, 2:45pm
     More "this doesn't work" fixes.. should be current now. 
    
    v1.3.2, 07/06/2001, 1:45pm
     Several different rune recipie problems have been submitted and are now 
     corrected. Yeesh. More testing needed! :) I went through and corrected all
     of the known problems with rune recipes and double-checked all my rune
     stats against my info. List restructured alphabetically.
    
    v1.3.1, 07/06/2001, 7:00a
     There's a problem with Rhyme.. someone send me screenshot confirmation
     of the new theory please!
    
    v1.3, 07/04/2001, 8:20pm
     Experienced the Runeword Bug first-hand, adding it to the FAQ. Two more
     Runewords: Rhyme and Smoke. 
    
    v1.2, 07/04/2001, 6:00pm
     Picked up some more Runewords: Added stats on Honor, Holy Thunder, King's
     Grace, Lore, Nadir, Radiance, and Zephyr.
    
    v1.1, 07/04/2001, 3:00pm
     Formatted everything for posting and submitted to GameFAQs.
    
    v1.0, 07/04/2001, 2:30pm
     I was going through my collected information on the D2 expansion and noted
     that GameFAQs seemed to be lacking content.. so I codified a mess of it that
     I wanted to print out anyway, and here we are.
    
    ______________________________________________________________________________
    
      2. Introduction
    ______________________________________________________________________________
    
    
    Welcome to the D2 Expansion Runeword FAQ. I'm going to list every Runeword I
    find, read about, or hear about. Contributions and corrections from players
    are encouraged -- Skip on down to "Credits and Contact Info" to find me.
    
    The FAQ consists of two major parts - a rune section, showing you what all the
    runes in the game are and how rare they are in comparison to one another, and
    a runeword section, detailing all the known runewords at the time I last
    updated.
    
    Hopefully this will give everyone a little something to do with all those
    runes, instead of just loading up mules to the point of collapse.. :)
    
    - Brian
    
    ______________________________________________________________________________
    
      3. Rune listing, by rarity
    ______________________________________________________________________________
    
    
    Rarity increases: #1 is the most common (as I'm sure you've seen already..)
    and #33 is the most rare.
    
    :: Key ::
    Rune name - Rarity
    Item: bonuses
    Item2: bonuses ..
    Level required
    
    Runes do different things in different types of items, so the bonuses are
    split up. "Level required" refers to the level that a monster has to be
    before there's a chance that it will drop the rune. The existing Diablo 2
    Experience FAQ can serve as a baseline until information is available for
    me to update for the Expansion's levels. 
    
    The level required is also the level you have to be to use an item with 
    that rune socketed in it - with Hel (#15) being the only exception. That 
    rune can be used at Level 1. 
    
    
    
    El - #1
    Weapon           : +50 Attack Rating, +1 Light Radius
    Armor/Helm/Shield: +15 Defense, +1 Light Radius
    Level Required   : 11
    
    
    Eld - #2
    Weapon           : +75% Damage vs. Undead, +50 Attack Rating vs. Undead
    Armor/Helm       : Lowers Stamina drain by 15%
    Shield           : +15% Increased Blocking
    Level Required   : 11
    
    
    Tir - #3
    Weapon           : +2 Mana Per Kill
    Armor/Helm/Shield: +2 Mana Per Kill
    Level Required   : 13
    
    
    Nef - #4
    Weapon           : Knockback
    Armor/Helm/Shield: +30 Defense vs. Missile
    Level Required   : 13
    
    
    Eth - #5
    Weapon           : -25% Target Defense
    Armor/Helm/Shield: Regenerate Mana 15%
    Level Required   : 15
    
    
    Ith - #6
    Weapon           : +9 to Maximum Damage
    Armor/Helm/Shield: 15% Damage Taken Goes to Mana
    Level Required   : 15
    
    
    Tal - #7
    Weapon           : +75 poison damage over 5 seconds
    Armor/Helm       : +30% Poison Resistance
    Shield           : +35% Poison Resistance
    Level Required   : 17
    
    
    Ral - #8
    Weapon           : +5-30 Fire Damage
    Armor/Helm       : +30% Fire Resistance
    Shield           : +35% Fire Resistance
    Level Required   : 19
    
    
    Ort - #9
    Weapon           : +1-50 Lightning Damage
    Armor/Helm       : +30% Lightning Resistance
    Shield           : +35% Lightning Resistance
    Level Required   : 21
    
    
    Thul - #10
    Weapon           : +3-14 Cold Damage (3 seconds)
    Armor/Helm       : +30% Cold Resistance
    Shield           : +35% Cold Resistance
    Level Required   : 23
    
    
    Amn - #11
    Weapon           : 7% Life Stolen Per Hit
    Armor/Helm/Shield: Attacker takes 14 damage
    Level Required   : 25
    
    
    Sol - #12
    Weapon           : +9 to Minimum Damage
    Armor/Helm/Shield: Damaged Reduced by 7
    Level Required   : 27
    
    
    Shael - #13
    Weapon           : 20% Increased Attack Speed
    Armor/Helm       : 20% Faster Hit Recovery
    Shields          : 20% Faster Block Rate 
    Level Required   : 29
    
    
    Dol - #14
    Weapon           : 25% Chance that Hit Causes Monster to Flee
    Armor/Helm/Shield: Replenish Life +7
    Level Required   : 31
    
    
    Hel - #15
    Weapon           : Requirements -20%
    Armor/Helm/Shield: Requirements -15%
    Level required   : 33
    * Note: Requires Lvl 1 to use.
    
    
    Io - #16
    Weapon           : +10 Vitality
    Armor/Helm/Shield: +10 Vitality
    Level Required   : 35
    
    
    Lum - #17
    Weapon           : +10 Energy
    Armor/Helm/Shield: +10 Energy
    Level Required   : 37
    
    
    Ko - #18
    Weapon           : +10 Dexterity
    Armor/Helm/Shield: +10 Dexterity
    Level Required   : 39
    
    
    Fal - #19
    Weapon           : +10 Strength
    Armor/Helm/Shield: +10 Strength
    Level Required   : 41
    
    
    Lem - #20
    Weapon           : +75% Extra Gold from Monsters
    Armor/Helm/Shield: +50% Extra Gold from Monsters
    Level Required   : 43
    
    
    Pul - #21
    Weapon           : +75% Damage vs Demons, +100 Attack Rating vs Demons
    Armor/Helm/Shield: +30% Enhanced Defense
    Level Required   : 45
    
    
    Um - #22
    Weapon           : 25% Chance of Open Wounds
    Armor/Helm       : +15  Resist All
    Shields          : +22  Resist All
    Level Required   : 47
    
    
    Mal - #23
    Weapon           : Prevent Monster Heal
    Armor/Helm/Shield: Magic Damage Reduced by 7
    Level Required   : 49
    
    
    Ist - #24
    Weapon           : +30% Better Chance of Finding Magical Items
    Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
    Level Required   : 51
    
    
    Gul - #25
    Weapon           : +20% Attack Rating
    Armor/Helm/Shield: +5 to Max Poison Resist
    Level Required   : 53
    
    
    Vex - #26
    Weapon           : 7% Mana Steal
    Armor/Helm/Shield: +5 to Max Fire Resist
    Level Required   : 55
    
    
    Ohm - #27
    Weapon           : +50% Enhanced Damage
    Armor/Helm/Shield: +5 to Max Cold Resist
    Level Required   : 57
    
    
    Lo - #28
    Weapon           : 20% Chance of Deadly Strike
    Armor/Helm/Shield: +5 to Max Lightning Resist
    Level Required   : 59
    
    
    Sur - #29
    Weapon           : Hit Blinds Target
    Armor/Helm       : +5% Max Mana
    Shields          : +50 Mana
    Level Required   : 61
    
    
    Ber - #30
    Weapon           : 20% Chance of Crushing Blow
    Armor/Helm/Shield: Damage Reduced by 8%
    Level Required   : 63
    
    
    Jah - #31
    Weapon           : Ignores Target's Defense
    Armor/Helm       : +5% Max Life
    Shields          : +50 Life
    Level Required   : 65
    
    
    Cham - #32
    Weapon           : Freezes Target
    Armor/Helm/Shield: Cannot be Frozen.
    Level Required   : 67
    
    
    Zod - #33
    Weapon           : Indestructible
    Armor/Helm/Shield: Indestructible
    Level Required   : 69
    This rune prevents items from losing durability. It can be socketed in
    Ethereal items, effectively preserving them forever.
    
    ______________________________________________________________________________
    
      4. Runeword Listing
    ______________________________________________________________________________
    
    
    Herein lies all the Runewords I know of.. please update me on any other 
    runewords you know, or other configurations you test. I've listed what's 
    known to work, and what's known to not work, but there's a lot left to test 
    out there.
    
    
    .----------------------------------------------------------------------------.
    | 4.1: Single Player vs Open TCP/IP mode                                     |
    '----------------------------------------------------------------------------'
    
    Prior to the 1.09 patch, you had to be playing on Battle.net in order to 
    get any benefit from Runewords. The only Runeword that worked in Single
    Player or Open TCP/IP was Ancient's Pledge.
    
    With the 1.09 patch, however, Runewords are now active in Open TCP/IP mode.
    
    
    
    .----------------------------------------------------------------------------.
    | 4.2: How to make a Runeworded Item                                         |
    '----------------------------------------------------------------------------'
    
    To make a Runeword Item, do the following.
    
    1. Find yourself a socketed item. It doesn't matter if the item is Normal,
    Exceptional, or Elite. It doesn't matter if it's standard or superior. Just 
    don't use a Magical item that's been socketed. Rares and Uniques will only
    pick up a single socket, and thus cannot be Runeworded. 
    
    2. Set the runes in the item in the exact order listed below. Be sure to 
    check to see if that particular item type is allowed for that Runeword before
    proceeding.
    
    3. The item must have the *exact* number of sockets for that Runeword. If you
    go to socket Ral Ort Tal in a shield with four sockets, you will not get the
    Ancient's Pledge. 
    
    
    .----------------------------------------------------------------------------.
    | 4.3: Confirmed Runewords                                                   |
    '----------------------------------------------------------------------------'
    
    Ancient's Pledge                10% Damage Taken Goes to Mana          
    Ral (8) + Ort (9) + Tal (7)     +50% Enhanced Defense                  
    Shields Only                    +43% Resist Cold                       
    Level Required: 21              +48% Resist Fire, Poison, and Lightning
    * This Runeword works in        
    * Single Player Mode.
    
    
    Black                           Level 4 Corpse Explosion [12 Charges]
    Thul (10) + Io (16) + Nef (4)   40% Chance of Crushing Blow
    Level Required: 35              Magic Damage Reduced by 2
    Club, Hammer, Mace Only         +120% Enhanced Damage
                                    +200 to Attack Rating
                                    +15% Increased Attack Speed
                                    Adds 3-14 Cold Damage
                                    +10 Vitality
                                    Knockback
    
    
    Fury                            +209% Enhanced Damage
    Jah (31) + Gul (25) + Eth (5)   40% Increased Attack Speed
    Melee Weapons Only              Prevent Monster Heal
    Level Required: 65              66% Chance of Open Wounds
    NOT: Scepters                   33% Chance of Deadly Strike
                                    Ignores Target's Defense
                                    -25% Target Defense
                                    +20% to Attack Rating
                                    6% Life Stolen per hit
                                    +5 to Frenzy (Barbarian Only)
                                                                    
    
    Holy Thunder                    Level 7 Chain Lightning [60 Charges]
    Eth (5) + Ral (8) + Ort (9)     -25% Target Defense
    + Tal (7)                       +60% Enhanced Damage
    Scepters Only                   +75 Poison damage / 5 seconds
    Level Required: 21              +5% Maximum Lightning Resistance
                                    +60% Lightning Resistance
                                    +21-110 Lightning Damage
                                    +5-30 Fire Damage
                                    +10 Maximum Damage
                                    +3 to Holy Shock (Paladin Only)
    
    
    Honor                           +160% Enhanced Damage 
    Amn (11) + El (1) + Ith (6)     +250 Attack Rating    
    + Tir (3) + Sol (12)            +9 Minimum Damage     
    Melee Weapons Only              +9 Maximum Damage     
    Level Required: 27              25% Deadly Strike     
                                    7% Life Stolen Per Hit
                                    +1 to All Skill Levels
                                    +2 Mana per kill      
                                    +1 Light Radius       
                                    Replenish Life +10    
                                    +10 Strength          
    
    
    King's Grace                    +100% Enhanced Damage
    Amn (11) + Ral (8) + Thul (10)  +150 Attack Rating
    Sword, Scepter Only             +100 Attack Rating vs Undead
    Level Required: 25              150% Damage vs Undead
                                    +100 Attack Rating vs Demons
                                    200% Damage vs Demons
                                    7% Life Steal
                                    +3-14 Cold Damage (3 seconds)
                                    +5-30 Fire Damage
    
    
    Leaf                            +5-30 Fire Damage    
    Tir (3) + Ral (8)               +2 Mana per kill     
    Staves Only                     +3 to Fire Skills    
    Level Required: 19              +33% Cold Resistance 
                                    +3 Inferno           
                                    +3 Fire Bolt         
                                    +3 Warmth            
                                                         
    
    Lionheart                       -15% Requirements
    Hel (15) + Lum (17) + Fal (19)  +20% Enhanced Damage
    Body Armor Only                 +30% to All Resistances
    Level Required: 41              +50 Life
                                    +10 Energy
                                    +20 Vitality
                                    +15 Dexterity
                                    +25 Strength
                                    
    
    Lore                            +1 to All Skill Levels
    Ort (9)  + Sol (12)             +2 Mana per kill
    Helms Only                      Reduced Damage by 7
    Level Required: 27              +30% Lightning Resistance
                                    +10 Energy
                                    +2 Light Radius
    
                            
    Malice
    Ith (6) + El (1) + Eth (5)      +33% enhanced damage    
    Melee Weapons Only              +9 max damage           
    Level Required: 15              +50 Attack Rating       
                                    100% chance of open wounds
                                    -100 monster defense/hit    
                                    Prevents Monster Heal   
                                    -25% target defense     
                                    Drain Life -5           
    
                                    
    Melody                          400% Damage vs Undead
    Shael (12) + Ko (18) + Nef (4)  +50% Enhanced Damage
    Missile Weapons Only            +3 to Bow and Crossbow Skills
    Level Required: 39              +3 to Slow Missiles
                                    +3 to Dodge
    * Pretty Amazon specific        +3 to Critical Strike	
                                    +10 Dexterity
                                    20% Increased Attack Speed
                                    Knockback
    
    
    Memory                          33% Faster Cast Rate
    Lum (17) + Io (16) + Sol (12)   +50% Enhanced Defense
    + Eth (5)                       +3 to Sorceress Skill Levels
    Staves Only                     Magic Damage Reduced By 7
    Level Required: 37              +20% Max Mana
                                    -25% Target Defense
                                    +9 Minimum Damage
                                    +10 Energy
                                    +10 Vitality
    
    
    Nadir                           Level 13 Cloak of Shadows [9 charges]
    Nef (3) + Tir (4)               +50% Enhanced Defense
    Helms Only                      +2 Mana per kill
    Level Required: 13              -3 Light Radius
                                    +30 Defense vs Missle
                                    +10 Defense
                                    +5 Strength
                                    -33% Gold from monsters
    
    
    Radiance                        15% Damage Taken to Mana    
    Nef (3) + Sol (12) + Ith (6)    +75% Enhanced Defense       
    Helms Only                      Magical Damage Reduced by 3 
    Level Required: 27              Physical Damage Reduced by 7
                                    +30 Defense vs Missles      
                                    +33 Mana                    
                                    +10 Energy                  
                                    +10 Vitality                
                                    +5 Light Radius             
                                    
    
    Rhyme			        Cannot be Frozen
    Shael (12) + Eth (5)            40% Faster Block Rate
    Shields Only                    20% Increased Blocking
    Level Required: 29              +15% Mana Regeneration Rate
                                    +25 to All Resistances
                                    +25% Chance to find Magic Items
                                    +50% Gold from Monsters
    
    
    Silence                         175% Damage vs Undead
    Dol (14) + Eld (2) + Hel (15)   Hit Blinds Target
    + Ist (24) + Tir (3) + Vex (26) 20% Faster Hit Recovery
    Weapons Only                    +2 All Skill Levels
    Level Required: 55              +200% Enhanced Damage
                                    11% Mana Steal
    * The only restriction on       +75 Resist All
    * the weapon is that it must    20% Increased Attack Speed
    * pack 6 sockets.. so you'll    +2 Mana after each kill
    * never see this on a Claw.     +50 Attack Rating vs Undead
                                    25% Hit Causes Monster to Flee
                                    Requirements -20%
                                    +30% Chance to find Magic Items
    
    
    Smoke			        Level 6 Weaken [18 charges]
    Nef (4) + Lum (17)              20% Faster Hit Recovery
    Body Armor Only                 -1 Light Radius
    Level Required: 37              +75% Enhanced Defense
                                    +50 Resist All
                                    +280 Defense vs Missile
                                    +10 Energy
    
    
    Stealth                         25% Faster Casting Rate    
    Tal (8) + Eth (7)               25% Faster Hit Recovery    
    Body Armor Only                 25% Faster run/walk speed  
    Level Required: 17              Magical Damage Reduced By 3
                                    +15% Mana Regeneration Rate
                                    +30% Poison Resistance     
                                    +15 Maximum Stamina        
                                    +6 Dexterity               
    
    
    Steel                           +20% Enhanced Damage    
    Tir (3) + El (1)                +3 Minimum Damage       
    Axe, Mace, Sword Only           +3 Maximum Damage       
    Level Required: 13              +50 Attack Rating       
                                    50% Chance of Open Wounds
                                    +1 Light Radius         
                                    +2 Mana per kill        
                                    25% Increased Attack Speed
    
    
    Strength                        +35% Enhanced Damage       
    Amn (11) + Tir (3)              25% Chance of Crushing Blow
    Melee Weapons Only              7% life steal              
    Level Required: 25              +2 Mana per kill           
                                    +10 Vitality               
                                    +20 Strength               
    
    
    Venom                           Level 13 Poison Nova [11 charges]
    Tal (8) + Dol (14) + Mal (23)   Level 15 Poison Explosion [27 charges]
    Weapons Only                    Ignore Target's Defense
    Level Required: 49              7% Mana Stolen per hit
                                    +400 Poison Damage Over 8 seconds [50/sec]
    * Tailored for claw-fighting    Prevent Monster Heal
    * Assassins.                    +25% Hit Causes Monster to Flee
    
                                 
    Wealth                          +100% Chance to find Magic Items
    Lem (20) + Ko (18) + Tir (3)    300% Extra Gold from Monsters
    Body Armor Only                 +2 Mana after each kill
    Level Required: 43              +10 Dexterity
    
    
    White                           +25% Hit causes Monster to Flee
    Dol (14) + Io (16)              20% Faster Cast Rate
    Wands Only                      Magic Damage Reduced By 4
    Level Required: 35              +13 Mana
                                    +10 Vitality
    * Nice Necro bonuses on         +3 to Bone and Poison Spells (no curses)
    * this one.                     +4 to Skeletal Mastery
                                    +2 to Bone Spear
                                    +3 to Bone Armor
                                    
    
    Zephyr                          7% chance of Lvl1 Twister when hit
    Ort (9)  + Eth (5)              +33% Enhanced Damage
    Missile Weapons Only            +1-50 Lightning Damage
    Level Required: 21              25% Increased Attack Speed
                                    -25% Target Defense
                                    25% Faster Run
                                    +25 Defense
                                    +66 Attack Rating
    
    
    ______________________________________________________________________________
    
      5. Credits and Contact Info
    ______________________________________________________________________________
    
    
    - Credits
    
    Blizzard Entertainment, for some of the finest games around. A good part of
    my life has been devoted to Warcraft, Starcraft, and Diablo.
    
    GameFAQs.com, for providing the best online gaming resource that we have in
    this troubled day and age. :)
    
    ILJ, for sending in a screenshot of Rhyme not functioning in Body Armor.. 
    remind me to smack the guy who gave me that recipie.. :)
    
    Hanzo, for letting me know that Holy Thunder didn't work out in swords. 
    
    Rich, for catching the Steel / Claw problem.
    
    Derek, for catching the mlvl/ilvl/clvl difference that I didn't explain 
    correctly.
    
    Nyren, for pointing out the lack of Runeword support in single-player mode.
    
    Darkone, for socketing up a helm with too many slots for a two-rune Runeword,
    thus leading to the How-To section. 
    
    Lokust, for proving that Ancient's Pledge works in single-player mode. 
    
    wiz_kamikaz, for letting me know that Steel works with Maces. 
    
    Wicked Mouse, for giving me more accurate stats on his Ancient's Pledge. :)
    
    Nik, for letting me know that Memory couldn't work in Orbs. 
    
    Gordon Fruman, for the unconfirmed `Blood` runeword.
    
    Scott Anderson, for the `Lionheart` runeword.
    
    furyentity, for catching my mistake on the unconfirmed Fury recipie.
    
    SuperLuigi, for catching my mistake on the Strength recipie. 
    
    - Contact Info
    
    Do you have additions or corrections for this FAQ? Send an email over to
    <wingchild@home.com>. Due to the kind of item listings we're dealing with,
    please submit a screenshot of the item in question, clear enough that I can
    read the values off of it to update the FAQ. It's the only way to maintain
    good info. :)
    
    Don't know how to take a screenshot? Hit Print Screen while in D2, and you'll
    find it saved as Screenshot001.jpg in your Diablo 2 game directory. Try to 
    have the /users or /time command showing, as it helps prove that you're in a
    realm game. Mail the resulting JPG to me, and corrections will happen ASAP. 
    Full credit will be given to the person responsible for the contributions or 
    corrections.
    
    One note of warning: Please make sure that you've read the latest version of
    the FAQ. Updates can be found at www.gamefaqs.com -- check there *first*. If
    this FAQ winds up elsewhere, they might not have the current version.
    
    
    
                             (c) 2001, by Brian Kern
                        Limited reproduction rights as assigned.