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    Druid FAQ/Walkthrough by Depthcharge101

    Version: 1.0 | Updated: 05/06/03 | Printable Version | Search This Guide

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                              |EXPANSION SET|
                               -------------
                            Lord Of Destruction
    
    *Druid FAQ/Walkthrough
    
    --------
    CONTENTS
    --------
    1. Introduction
       a)Copyright
       b)Version
    2. Author's Note
    3. Plans and Focus
    4. Druid Skill Trees
       a)Elemental
       b)Shape Shifting
       c)Summoning
    5. Suggestions
       a)Werewolf vs. Werebear
       b)Oak Sage vs. Heart of Wolverine vs. Spirit of Barbs
       c)Carrion Vine vs. Solar Creeper
    6. Physical Immunition
    7. Walkthrough
       a)Act 1
       b)Act 2
       c)Act 3
       d)Act 4
       e)Act 5
    8. Bosses Guide
    9. Special Thanks
    
    ------------
    INTRODUCTION
    ------------
    Hi, well, I certainly can't deny that the reason I use Druid is that he
    is an expansion charracter. The reason I choose Druid than Assasin is I
    heard that Druid is able to summon like Necro, the character I used and
    love till I made a FAQ for him, and I heard Blizzard said that he is
    able to transform into animals and casts elemental spells, and the first
    thought I have is that he is surely more adapt in fighting than Necro.
    Well, I don't feel to talk much about my history, so let the fun begins.
    
    a)Copyright
    This document is copyright to Depthcharge, you MUSTN'T sell it, publish
    it in any magazine or put it on a CD for sale. If you want to contribute
    this FAQ please let me know(by emailing me). This FAQ is for private use
    only and can be found at "www.gamefaqs.com", "www.neoseeker.com".
    
    b)Version
    Version:0.9
    History-
    0.5:
    First version.
    0.6:
    Correct some minor mistakes.
    Add act 5 map.
    0.7:
    Add more stuff.
    Correct some minor errors.
    0.8:
    Add a new topic on how to face those pesky physical immuned monsters.
    Add some ways to find those good items.
    Correct some mistakes.
    0.9:
    Change a lot of stuff as 1.09 is released.
    Also correct some serious mistakes.
    Final 1.0:
    Last update.
    
    Start doing at 25-06-2001
    *NOTE:If there aren't any major mistakes or changes, I will not update
          it.
    
    -------------
    AUTHOR's NOTE
    -------------
    Why a Druid? Everyone has it own reasons. For me, I have told my reason
    just above. Druid is an interesting character, you see, he can summon
    like necro, change into animals to become more powerful and casts spells
    like sorceress. Although it seems cool when you hear about it, some
    spells will rather be disappointed when you really use them, but, he
    still has it specialty, and a Druid can be extremely powerful if you do
    it correctly. In this FAQ, I will share my experience with you, if you
    don't agree about it, it's your choice, remember, I am just here to help
    , so don't get mad when I have a different opinion, but, you have any
    problems, don't hesitate to mail me, I will certainly try to help as
    much as I can. Ah, I nearly forgot, if you have any questions, please
    do not mail me anymore, you should check the forum instead. Thankz.
    If you are seeking for his history, Blizzard.com will be your best
    destination, drop by and have a look!
    
    ---------------
    PLANS AND FOCUS
    ---------------
    First, let's talk about equipments.
    Personally, I think that stuff that adds skills are surely the best, but
    not for weapons. Since I am still playing Nightmare, I found this
    weapons through trading(most of them) and some I found them myself. If
    you only stick to single player, you gotta praise for some luck.
    
    Now, these are the equipments I have found pretty nice for an
    intermediate Druid, so have a look if you have reached about level 30
    but lower than level 70. If you are higher than level 70, check out my
    expert's set.
    
    APPRENTICE'S SET
    These stuff aren't perfect, but before you can wear the best armor, use
    the best weapon, you gotta think about their requirements, and these
    are the best you can find and wear at your level. Happy hunting.
    1. Peasant Crown War hat
    2. Silks of The Victor Ancient Armor
    3. Ginther's Rift Dimensional Blade
    4. Sigon's Tower Shield
    5. Sigon's Warp Plated Belt
    6. Frostburn Gauntlets
    7. Tearhaunch Greaves
    8. Hierophant's Amulet
    9. The Stone of Jordan Ring
    
    These are the attributes of these stuff:
    
    Peasant Crown War Hat
    Defense:108
    Durability:20
    Required Strength:20
    Required Level:28
    15% Faster walk/run
    +1 To all skill levels
    +100% Enhanced defense
    Replenish life +12
    +20 To energy
    +20 To vitality
    Comments: Look at this, not only it adds 1 level to all skills but the
              other attributes kick ass too! But for a druid, you can also
              have druid's exceptional helmet that adds skills, though I
              couldnt find any, but if you have, use them, some are even
              better.
    
    Silks of The Victor Ancient Armor
    Defense:510
    Durability:60
    Required Strength:100
    Required Level:28
    +2 To light radius
    +1 To all skill levels
    5% Mana stolen per hit
    +120% Enhanced Defense
    Comments: Man, good news. This defense of this armor is raised a lot.
              Now, you can choose to wear this than skullder's, cuz the
              differences aren't a lot now. Nice. Finally the popular ol'
              Silks of the Victor rockz now. Sweet.
    
    Ginther's Rift Dimensional Blade
    One Hand Damage:64-155
    Durability:60
    Required Dexterity:60
    Required Strength:85
    Required Level:37
    Sword Class-Very fast attack speed
    Add 50-120 Magic damage
    Magic damage reduced by 11
    +200% Enhanced damage
    Repairs 1 durability in 5 seconds
    Add 25-50 damage
    30% Increase attack speed
    Comments: Change a bit in 1.09, but still it rockz, for lower level
              characters.
    
    Sigon's Tower Shield
    Defense:24
    Chance To Block:64%
    Durability:120
    Required Strength:75
    Required Level:18
    Increase chance of blocking
    +1 to all skill levels
    Comments: Lack of resistance, low defense, other than the add skills,
              just plain suck. So why I get it? Read below.
              If you get only this shield, it won't probably prove its
              worthy, so, to get this useful, you must have Sigon's Warp
              Plated Belt to gain some partial bonus from these two items.
              Besides, remember to get it socketed at Act 5 to add some
              resistance. What's the partial bonus? It's further below.
    
    Sigon's Warp Plated Belt
    Defense:8
    Durability:24
    Required Strength:60
    Required Level:6
    Fire resist +20%
    +20 To life
    Comments: Again, if you get this alone, it is totally useless. But it
              you get Sigon's Tower Shield, see the partial bonus I gain.
              -Add X Defense(Base on your character level)
              -10% Life stolen per hit
              Now, the life leeching bonus is hell useful for Shape Shifters
              , for an example, my Druid max(In bear) now is 1020, that
              means, I when I attack Diablo, each hit will gain myself 102
              HP! If your attack rating is high and able to hit Diablo often
              , you won't really need a potion(though I had a lot since
              Diablo's Red Lightning dealed too much damage, but for other
              like Duriel, I drank NO potions to kill him)
              Now, the add defense bonus, at level 46, it adds 92 defense,
              so the actual belt's defense 100, wow, that's the point, your
              shield's defense is low, but your belt's defense grows each
              level you gain, and remember after socketing one perfect
              diamond into the shield, you gain +19% resistance! Yay!
    
    Frostburn Gauntlets
    Defense:63
    Durability:120
    Required Strength:60
    Required Level:29
    +30 Defense
    +20% Enhanced defense
    5% Enhanced damage
    Increase maximum mana 40%
    Add 1-6 to cold damage
    +30 Defense
    Comments: Again, it is better in 1.09. The defense is higher. And still
              it is the best gauntlets for lower level character who is
              lacked of mana.
    
    Tearhaunch Greaves
    Defense:62
    Durability:120
    Required Strength:70
    Required Level:29
    +75% Enhanced Defense
    20% Faster run/walk
    All resistance +10
    +35 Defense
    +5 To dexterity
    +5 To strength
    +2 To Vigor (Paladin Only)
    Comments: I couldn't find better greaves, so this will be the best till
              I find others.
    
    Hierophant's Amulet
    Required Level:67
    +2 To Druid skills
    Comments: As I have said, get an amulet that adds skills, if you aren't
              able to reach the level yet, find a Shaman's Amulet that add
              1 to all skill levels.
    
    The Stone Of Jordan Ring
    Required Level:29
    +1 To all skill levels
    Increase maximum mana 25%
    Add 1-12 lightning damage
    +20 To mana
    Comments: This ring is so hard to find! I get this through a friend of
              a friend and this ring's attributes rockz. Since I have 2 of
              them, so my mana increasing is 25%+25%+40%(from frostburn)=
              90%, so my mana is crazy high! Sweet!
    
    EXPERT'S SET
    Ass you move on, you will realize your stuff are lacked of somthing-
    Defense. It's true, the apprentice's set have quite low defense. Anyway,
    we gotta do something, that is seek for better items. That's how I find
    this all items. If you have the courage, you can get them. Trust
    yourself. Well, these are the stuff I wear now, some of them are traded
    on Battle.net, some of them are obtained trhough gambling, and I also
    get some of them by the droppings drom Bosses. Well, these aren't easy
    to find, be sure to waste a month or two to get them.
    If you have problems about resistance, try finding a medium charm named
    Shimmering Large Charm cuz it adds 8 to all resistance, duplicate it and
    have 4 of them in your inventory and you should have no probs on
    resistance.
    1. Harlequin Crest Shako
    2. Skullder's Ire Russet Armor
    3. Baranar's Star Devil Star
    4. Sigon's Tower Shield
    5. Sigon's Warp Plated Belt
    6. Hellmouth War Gauntlets
    7. Tearhaunch Greaves
    8. Hierophant's Amulet
    9. The Stone of Jordan Ring
    10.Bul-Kathos' Wedding Ban Ring
    
    Their properties are:
    
    Harlequin Crest Shako
    Defense:134
    Required Strength:50
    Required Level:62
    Indestructible
    +2 To all skill levels
    +X to Life(Based on character level)
    +X to Mana(Based on character level)
    Damage reduced 10%
    +2 to Strength
    +2 to Dexterity
    +2 to Vitality
    +2 to Energy
    50% better chance of getting magic items
    Comments: Again totally changed in 1.09. The add 40% max HP is cleared
              and instead it adds a certain amount to life and mana base
              on your level. The HP bonus is greatly decreased, sad, and the
              +2 to stats basically don't have much effect. I prefer
              Harlequin Crest at 1.08. Though I haven't find better caps.
    
    Skullder's Ire Russet Armor
    Defense:732
    Durability:30
    Required Strength:97
    Required Level:42
    Repairs 1 durability In 4 Seconds
    X% Extra gold from monsters(Based on character level)
    +1 To all skill levels
    +200% Enhanced defense
    Magic damage reduced by 10
    X% better chance of getting magic items(Based on character level)
    Comments: It has the same function that adds 1 to all skills like Silks
              of the Victor Ancient Armor. Defense is surely a lot more than
              Silks of the Victor, and the other properties make it an
              upgrade from Silks of the Victor. Some properties is changed
              in 1.09 though. Still not bad.
    
    Baranars' Star Devil Star
    One Hand Damage:129-159
    Required Dexterity:44
    Required Strength:153
    Required Level:65
    
    1.08
    Mace Class-Very Fast Attack Speed
    Indestructible
    10% Chance to cast level 5 Meteor on attack
    +X to Vitality(Based on character level)
    200% Bonus to attack rating
    +200% Enhanced damage
    +15 To Dexterity
    30% Increased attack speed
    
    1.09
    Mace Class-Very Fast Attack Speed
    Durability:172
    +200% Enhanced Damage
    150% Damage To Undead
    Adds 1-200 Fire Damage
    Adds 1-200 Lightning Damage
    Adds 1-200 Cold Damage
    50% Increased Attack Speed
    200% Bonus To Attack Rating
    +15 To Dexterity
    +15 To Strength
    Comments: The Baranars is better at 1.08, since it adds hell HP. Though
              it is totally changed in 1.09. Its elemental damage is nice,
              though the min damage suck. Anyway, I use Schaefer's Hammer
              Legendary Mallet, cuz it does more max damage and if socket
              one Ohm rune, it's perfect. This is its stats.
     ---------------------------------------------------
    |Schaefer's Hammer Legendary Mallet                 |
    |One-Hand Damage: 87 To X(Based on character level) |
    |Required Level:79                                  |
    |Required Strength:189                              |
    |Mace Class-Fast Attack Speed                       |
    |Indestructible                                     |
    |+75% Enhanced Damage                               |
    |+ X To Maximum Damage(Based On character Level)    |
    |150% Damage To Undead                              |
    |5% Chance To Cast Level 5 Static Field On Attack   |
    |20% Increased Attack Speed                         |
    |+ X To Attack Rating(Based On character Level)     |
    |Lightning Resist +50%                              |
    |+50 To Life                                        |
     ---------------------------------------------------
    
    Sigon's Tower Shield
    Defense:24
    Chance To Block:64%
    Durability:120
    Required Strength:75
    Required Level:18
    Increase chance of blocking
    +1 to all skill levels
    Comments: I just can't find any shields better than it. No, I mean when
              I equip this with Sigon's Warp Plated Belt. Well, you should
              know what's the bonus you get, as it has been mentioned above.
              I think I will equip this till I got bored about Diablo 2.
    
    Sigon's Warp Plated Belt
    Defense:8
    Durability:24
    Required Strength:60
    Required Level:6
    Fire resist +20%
    +20 To life
    Comments: I won't mention about the partial bonus again. If you need to
              know, read above. The reason I keep it is also because the
              upgradable defense. I am now at level 65, and its defense 138,
              can't be say very very high cuz may be there are better belts.
              But I think when I reach level 99, its defense is probably the
              highest of all belts. Though the shield's defense suck, but
              you gotta know that the belt has replaced the flawed.
    
    Hellmouth War Gauntlets
    Defense:135
    Durability:24
    Required Strength:110
    Required Level:47
    5% Chance to cast level 1 Meteor on attack
    Cannot be frozen
    +150% Enhanced defense
    Fire resist +20%
    Adds 15-40 fire damage
    Attacker takes damage of 10
    Comments: A fire version of Frostburn Gauntlets, sorta. The defense is
              surely better, but it has lost the +40% to maximum mana.
              Casters can still keep Frostburn, but for shapeshifters, since
              your mana is always upgrading per level(though you didn't pump
              any points to mana after reaching 45, and that's called as
              natural growth) take this. The "Cannot be frozen" ability is
              very very useful for melee fighters. One thing still confuses
              me, why we need such high strength to wear gauntlets? Are
              they that heavy? That doesn't really make sense.
    
    Tearhaunch Greaves
    Defense:62
    Durability:120
    Required Strength:70
    Required Level:29
    +75% Enhanced Defense
    20% Faster run/walk
    All resistance +10
    +35 Defense
    +5 To dexterity
    +5 To strength
    +2 To Vigor (Paladin Only)
    Comments: The only change in 1.09 that makes me happy. I know the add
              skills doesn't benefit me, but the defense is raised a lot.
              ^_^
    
    Hierophant's Amulet
    Required Level:67
    +2 To Druid skills
    Comments: I couldn't find any amulets that add skills and other
              properties except for the Plague Eye Amulet. This amulet
              (Plague Eye Amulet) adds 2 to all shape shifting skills so I
              couldn't write its name up since it is useless for casters.
              But the Plague Eye Amulet is really better, since it adds a
              lot of resisntance. Anyway, if you are not a shape shifters,
              get Hierophant's Amulet, though my Hierophant's Amulet has
              no other properties except for adding 2 to all Druid skills.
    
    The Stone Of Jordan Ring
    Required Level:29
    +1 To all skill levels
    Increase maximum mana 25%
    Add 1-12 lightning damage
    +20 To mana
    Comments: When I am at lower level, I keep 2 SOJs. But as I moved on, I
              found another unique ring that adds skills. I can actually
              duplicate the item, but I didn't cuz I think SOJ isn't totally
              useless. The properties that adds 25% to maximum mana saves
              him from being sold. LOL. Keep one SOJ and the next slot
              for the following ring.
    
    Bul-Kathos' Wedding Ban Ring
    Required Level:58
    +1 To all skill levels
    4% Life stolen per hit
    +50 Maximum stamina
    +X To life(Based on character level)
    +50 Maximum stamina
    Comments: Yay, another upgrade that is nice. The life bonus is still
              higher than previous and it adds some to stamina. Though it
              isn't upgraded a lot, I just hope it don't get toned down
              like others.
    *It is good to socket your items with Um rune or perfect diamond to add
     resistance, so add sockets, complete act 5 first quest.
    
    Alternatives:
    Well, a lot of people email me asking actually how to get these items. I
    found there are some ways, try it and see which you love the most.
    1. Go to battle.net and trade for them. It takes some time and it isn't
       effective cuz the people there dislike trading or they will need a
       of SOJs or other stuff for that.
    2. Get the Cowking. I love this, and probably the best. You actually
       more than 3 chances, cuz when I found something good dropped by it, I
       give it to a trusted friend and copy the default d2s that hasn't
       beaten Cowking yet and join your friend's game and tell him to give
       you back.
    3. OK, one major mistake that I said to gamble for sets and uniques at
       1.08, sorry, cuz I gambled uniques in Diablo II. But as 1.09 is
       released, you can now gamble for uniques and sets again, though the
       chance is low. Note that the MF doesn't help you in gambling.
    4. Recently, I found out the importance of magic find bonus. Try a
       character that is trained to find items and let him wear the most
       MF he can. Highest is 1000+% I think, and it's effective. You can
       find a lot of rares. That mean you are near uniques too.
    
    Of course, the alternatives ain't meant for this. If you still can't
    find them, never mind, try get a good and high defense normal item and
    have it imbued. You gotta reload a lot of times until you get something
    you like but it's worth when you imbued sometime hell good. Again, if
    you don't wanna waste the reward, trade it to a friend and repeat the
    process I mentioned at ways number 2.
    I tried to imbue a good boots but I have tried for 3 days but nothing is
    good. That normal boot has 90+ defense.
    
    Stats:
    If you are going to be a caster, pump points to mana forever, be sure
    to put points to strength since you need brute strength to equip better
    items, dexterity is useless for casters, and a little points for
    vitality.
    For a bear or wolf, pump your mana till about 45 then stop, it's very
    enough for a shape shifters and if you have 2 SOJs(Stone of
    Jordan) and Frostburn Gauntlets, it would be more perfect. More strength
    and vitality for wolf and A LOT dexterity for bear.
    
    -----------------
    DRUID SKILL TREES
    -----------------
    Get a skill tree and stick to it, don't spread them, or it will be your
    worst nightmare.
    I STRONGLY encourage you to be a shape shifters. At long term, they will
    prove more useful than the elemental(in fact, most of them suckz) and
    those summoned creatures. Just like Necro, Fire Golem is vulnerable in
    Hell, but Necro always has the best summoning spells, revive. But for
    Druid, you can only 3 dire wolves or one grizzly, just like the Fire
    Golem, but it's still your choice.
    My choice is a Dbear, but it is harder to get a good Dbear than a Dwolf.
    For more info, read the Wolf vs. Bear section.
    
    a)Elemental
    Weakest of all trees.
    Basically, it is just the weaker version of sorceress fire and cold
    spells. The elemental can be divide into fire spells and wind spells
    (most of them do cold damage though). If you really wanna choose this
    tree, you are getting yourself a hard time. A few points to summoning
    is not bad idea to support.
    *NOTE: While your Druid in animal form, he won't be able to cast any
           elemental spells.
    
            Firestorm
               (1)
                |
             Molten                            Artic
            Boulder(6)                        Blast(6)
                |                                |
             Fissure                          Cyclone
              (12)                           Armor(12)
                |                                 |
                |                             Twister
                |                               (18)
                |                                 |
             Volcano                           Tornado
              (24)                              (24)
                |                                 |
           Armageddon<------------------------Hurricane
              (30)                              (30)
    
    -Firestorm-
    Requirements :Level 1
    Description  :Just like firewall, but a lot weaker.
    Advantages   :Required very little mana, mana cost remain constant(4).
    Disadvantages:Low damage, inaccurate.
    Comments     :Totally useless, put a point to get other spells and
                  forget about it.
    Grade        :C-
    
    Level        Average Fire        Mana
                DMG Per Second       Cost
      1              3-7              4
      2              7-10             4
      3             10-14             4
      4             14-17             4
      5             17-21             4
      6             21-24             4
      7             24-28             4
      8             28-31             4
      9             32-36             4
     10             37-41             4
     11             42-45             4
     12             46-50             4
     13             51-55             4
     14             56-59             4
     15             60-64             4
     16             65-69             4
     17             71-75             4
     18             77-80             4
     19             83-86             4
     20             89-92             4
    
    -Molten Boulder-
    Requirements :Level 6, Firestorm
    Description  :Cast a boulder that knockbacks opponents.
    Advantages   :Mana cost isn't very high, when stuck, cast it to open a
                  way to escape, knockbacks opponents. Explodes when it hits
                  obstruction, causing some more damage.
    Disadvantages:Inaccurate, casting delay is long, damage is low.
    Comments     :Great to escape from the heat of battle, but it's too
                  inaccurate to be useful. Some points won't harm though.
    Grade        :B
    
    Level        Average Fire        Mana
                DMG Per Second       Cost
      1             11-16             10
      2             19-24             10.5
      3             28-32             11
      4             36-41             11.5
      5             44-49             12
      6             52-57             12
      7             60-65             13
      8             69-73             13
      9             79-84             14
     10             90-94             14
     11            100-105            15
     12            111-116            15
     13            121-126            16
     14            132-137            16
     15            142-147            17
     16            153-158            17
     17            166-171            18
     18            179-183            18
     19            192-196            19
     20            205-209            19
    
    -Artic Blast-
    Requirements :Level 6
    Description  :Ice version of inferno.
    Advantages   :Frozen targets, range can be increased, does decent
                  damages if continuously casted.
    Disadvantages:Once target on one enemy, the direction couldn't be
                  changed. Need a heck lot of mana to make it effective.
    Comments     :Does OK cold damage, range is quite nice when maxed, but
                  there are better spells.
    Grade        :C+
    
    Level       Cold DMG        Cold Length       Range       Mana
               Per Second        (Seconds)       (yards)      Cost
      1           8-15               4              5.3         4
      2          14-21               4.6            6           5
      3          20-28               5.2            6           6
      4          26-34               5.8            6.6         7
      5          33-40               6.4            6.6         7
      6          39-46               7              7.3         8
      7          45-53               7.6            7.3         9
      8          51-59               6.8            8          10
      9          58-66               7.2            8          10
     10          65-72               7.6            8.6        11
     11          71-79               8              8.6        12
     12          78-85               8.4            9.3        13
     13          85-92               8.8            9.3        14
     14          91-99               9.2           10          14
     15          98-105              9.6           10          15
     16         105-112             10             10.6        16
     17         112-119             10.4           10.6        17
     18         119-126             10.8           11.3        17
     19         126-133             11.2           11.3        18
     20         133-140             11.6           12          19
    
    -Fissure-
    Requirements :Level 12, Firestorm, Molten Boulder
    Description  :Cast a fissure on the ground.
    Advantages   :Mana cost remains constant, has range.
    Disadvantages:Duration is short, casting delay is long, damage is not
                  high enough, attacks randomly.
    Comments     :Of course it does better damage than Molten Boulder, but
                  the casting delay is kinda long, sometimes you may miss
                  the target. Besides, it attacks randomly at the area you
                  cast, so there is no 100% to hit the enemy.
    Grade        :B+
    
    Level         Average Fire         Mana
                 DMG Per Second        Cost
      1              15-25              15
      2              21-31              15
      3              27-37              15
      4              33-43              15
      5              39-49              15
      6              45-55              15
      7              51-61              15
      8              57-67              15
      9              69-79              15
     10              81-91              15
     11              93-103             15
     12             105-115             15
     13             117-127             15
     14             129-139             15
     15             141-151             15
     16             153-163             15
     17             169-179             15
     18             185-195             15
     19             201-211             15
     20             217-227             15
    
    -Cyclone Armor-
    Requirements :Level 12, Artic Blast
    Description  :Creates a defensive armor that absorbs elemental damage.
    Advantages   :Since it absorbs elemental damage, when cyclone is armor
                  is casted around you, you won't be damaged by fire, cold
                  and lightning attacks, absorbs more damage than necro's
                  Bone Armor.
    Disadvantages:It doesn't absorb physical damage, where most of the
                  enemies is physical attackers.
    Comments     :Nice, for shape shifters, this is the only spell worth
                  learning in the elemental tree. Cast it before you change
                  and you can last a bit longer from mages. For elementary
                  Druid, this is also useful, but Bone Armor is still a bit
                  better cuz most of the enemies are physical attackers.
    Grade        :A-
    
    Level           DMG Absorbed           Mana Cost
      1                  40                    5
      2                  52                    6
      3                  64                    7
      4                  76                    8
      5                  88                    9
      6                 100                   10
      7                 112                   11
      8                 124                   12
      9                 136                   13
     10                 148                   14
     11                 160                   15
     12                 172                   16
     13                 184                   17
     14                 196                   18
     15                 208                   19
     16                 220                   20
     17                 232                   21
     18                 244                   22
     19                 256                   23
     20                 268                   24
    
    -Twister-
    Requirements :Level 18, Artic Blast, Cyclone Armor
    Description  :Creates several small tornado.
    Advantages   :Can stun, mana cost low and remains constant, wide attack
                  range.
    Disadvantages:Randomly attacks, stun length is way too short, damage
                  suckz, inaccurate, have to cast a lot to make it useful.
    Comments     :I love Tornado better, since it does more damage, but
                  using twister to support Tornado is a good idea. Learn to
                  aim is very important too.
    Grade        :C+
    
    Level          Damage         Mana Cost         Stun Length
      1             6-8               7                0.4
      2             8-10              7                0.4
      3            10-12              7                0.4
      4            12-14              7                0.4
      5            14-16              7                0.4
      6            16-18              7                0.4
      7            18-20              7                0.4
      8            20-22              7                0.4
      9            23-25              7                0.4
     10            27-29              7                0.4
     11            30-32              7                0.4
     12            34-36              7                0.4
     13            37-39              7                0.4
     14            41-43              7                0.4
     15            44-46              7                0.4
     16            48-50              7                0.4
     17            52-54              7                0.4
     18            57-59              7                0.4
     19            61-63              7                0.4
     20            66-68              7                0.4
    
    -Volcano-
    Requirements :Level 24, Firestorm, Molten Boulder, Fissure
    Description  :Creates a volcano that bursts out molten rock randomly
                  at that area, while causing damages to enemies.
    Advantages   :Has range, mana cost remains constant, does medium damage
                  , wide attack range.
    Disadvantages:Attacks randomly, casting delay is way too long.
    Comments     :Isn't a very good spell, as it attacks too randomly and
                  misses enemies most of the time, and the casting delay
                  makes this spell useless.
    Grade        :C
    
    Level           Fire DMG           Mana Cost
      1              15-20                25
      2              19-24                25
      3              23-28                25
      4              27-32                25
      5              31-36                25
      6              35-40                25
      7              39-44                25
      8              43-48                25
      9              51-56                25
     10              59-64                25
     11              67-72                25
     12              75-80                25
     13              83-88                25
     14              91-96                25
     15              99-104               25
     16             107-112               25
     17             119-124               25
     18             131-139               25
     19             143-148               25
     20             155-160               25
    
    -Tornado-
    Requirements :Level 24, Artic Blast, Cyclone Armor, Twister
    Description  :Release a powerful twister.
    Advantages   :Mana cost remains constant and low, does a decent damage,
                  has a wide attack range.
    Disadvantages:Again, it goes randomly around, so it may misses target
                  very often, gotta cast a lot to make it more accurate,
                  Attack range is lower than Twister, takes time to learn
                  aiming accurately.
    Comments     :Better than twister since it does a lot more damage,
                  though lower attack range, use this while having Hurricane
                  casted around you.
    Grade        :B-
    
    Level             Damage             Mana Cost
      1               25-35                 10
      2               33-43                 10
      3               41-51                 10
      4               49-59                 10
      5               57-67                 10
      6               65-75                 10
      7               73-83                 10
      8               81-91                 10
      9               95-105                10
     10              109-119                10
     11              123-133                10
     12              137-147                10
     13              151-161                10
     14              165-175                10
     15              179-189                10
     16              193-203                10
     17              213-223                10
     18              233-243                10
     19              253-263                10
     20              273-283                10
    
    -Hurricane-
    Requirements :Level 30, Artic Blast, Cyclone Armor, Twister, Tornado
    Description  :Creates a large hurricane surrounding your druid for 10
                  seconds, damaging any enemies who come close to you.
    Advantages   :It does very nice cold damage, radius is kinda large, mana
                  cost remains constant.
    Disadvantages:Mana cost is quite high, duration and radius can't be
                  upgraded, have to run into the battlefield to cause
                  damages, thus making yourself invulnerable to enemies,
                  takes time to learn hitting target accurately, casting
                  delay is sooooooo long.
    Comments     :Though its disadvantages seems a lot, it's still a very
                  good spell in this tree, cold damage is nice, worth
                  learning though.
    Grade        :A-
    
    Level       Cold Damage     Mana Cost      Duration     Radius
                                               (seconds)    (yards)
      1            25-50           30             10          5.3
      2            32-57           30             10          5.3
      3            39-64           30             10          5.3
      4            46-71           30             10          5.3
      5            53-78           30             10          5.3
      6            60-85           30             10          5.3
      7            67-92           30             10          5.3
      8            74-99           30             10          5.3
      9            84-109          30             10          5.3
     10            94-119          30             10          5.3
     11           104-129          30             10          5.3
     12           114-139          30             10          5.3
     13           124-149          30             10          5.3
     14           134-159          30             10          5.3
     15           144-169          30             10          5.3
     16           154-179          30             10          5.3
     17           166-191          30             10          5.3
     18           178-203          30             10          5.3
     19           190-215          30             10          5.3
     20           202-227          30             10          5.3
    
    -Armageddon-
    Requirements :Level 30, Firestorm, Molten Boulder, Artic Blast, Fissure,
                  Cyclone Armor, Twister, Tornado, Volcano, Hurricane
    Description  :After casting it, meteor will be raining around you
                  randomly, damaging enemies when the meteors hit them.
    Advantages   :The highest damage in this tree, mana costs remains
                  constant, wide attack range.
    Disadvantages:This... is crazy inaccurate! In fact, I think this skill
                  suckz... Though the damage is high, it will ALWAYS misses
                  your opponents, raining too randomly, duration and radius
                  can't be upgraded, a mana consuming spell, have to risk
                  your own to hit enemies, won't be able to learn how to hit
                  accurately forever.
    Comments     :I hate this spell, Hurricane is a lot more better, if you
                  wanna try, go ahead, but I am sure this skill suckz hard,
                  It took me forever to hit a few foes, and it rains just
                  too randomly.
    Grade        :C
    
    Level       Average Fire       Mana      Duration       Radius
               DMG Per Second      Cost      (seconds)      (yards)
      1            25-75            35          10           5.3
      2            40-90            35          10           5.3
      3            55-105           35          10           5.3
      4            70-120           35          10           5.3
      5            85-135           35          10           5.3
      6           100-150           35          10           5.3
      7           115-165           35          10           5.3
      8           130-180           35          10           5.3
      9           150-200           35          10           5.3
     10           170-220           35          10           5.3
     11           190-240           35          10           5.3
     12           210-260           35          10           5.3
     13           230-280           35          10           5.3
     14           150-300           35          10           5.3
     15           270-320           35          10           5.3
     16           290-340           35          10           5.3
     17           315-365           35          10           5.3
     18           340-390           35          10           5.3
     19           365-415           35          10           5.3
     20           390-440           35          10           5.3
    
    b)Shape Shifting
    Best of all skill trees. In Hell, this tree will still prove to be very
    useful. Oh, forgot to tell wat this is this tree, well, this tree gives
    you the ability to transform into Bear or Wolf and while in their form,
    they can use other useful skills, besides, after transforming, you gain
    some bonus, for an example, shape shifting to a Bear let you gain more
    defense, damage, and more life. In short, this is the tree you should
    focus in. I love it Bear.
    
         Werewolf-------->Lycanthropy
           (1)                (1)
            |                  |
            |                  |              Werebear
            |                  |                (6)
            |                  |                 |
          Feral                |                Maul
         Rage(12)\             |               /(12)
            |     \            |              /  |
          Rabies   ---------->Fire<-----------   |
           (18)             Claws(18)            |
            |                  |                 |
            |                Hunger          Shockwave
            |                 (24)             (24)
            |
           Fury
           (30)
    
    -Werewolf-
    Requirements :Level 1
    Description  :Transform your Druid into a wolf, and gain some bonus.
    Advantages   :Mana cost is low at later levels, remains constant,
                  makes you attack more accurately, faster attack speed,
                  a little more HP and stamina.
    Disadvantages:Costs a lot for a Druid at first, doesn't increase damage,
                  defense, the life bonus is too low.
    Comments     :A very good skill, for most players, they love wolf than a
                  bear, it's because to be a good bear is hard, cuz you
                  gotta equip some items(some recommendation is below) to be
                  a good bear. Besides, you gotta put more points into some
                  bear's skill to see its effectiveness. It's your choice to
                  get wolf or bear, and don't split the points. Wolf and
                  Bear each has their own advantages and disadvantages, if
                  you need more info, refer to the next section.
                  Max this after you have maxed your special attacks.
    Grade        :A
    
    Level  Attack Speed  Attack Rating  Mana  Duration  Life  Stamina
                +%            +%        Cost  (seconds)
      1         20            50         15      40     +35%   +25%
      2         28            65         15      40     +35%   +25%
      3         35            80         15      40     +35%   +25%
      4         40            95         15      40     +35%   +25%
      5         45           110         15      40     +35%   +25%
      6         48           125         15      40     +35%   +25%
      7         51           140         15      40     +35%   +25%
      8         53           155         15      40     +35%   +25%
      9         56           170         15      40     +35%   +25%
     10         57           185         15      40     +35%   +25%
     11         59           200         15      40     +35%   +25%
     12         61           215         15      40     +35%   +25%
     13         62           230         15      40     +35%   +25%
     14         63           245         15      40     +35%   +25%
     15         64           260         15      40     +35%   +25%
     16         66           275         15      40     +35%   +25%
     17         66           290         15      40     +35%   +25%
     18         67           305         15      40     +35%   +25%
     19         68           320         15      40     +35%   +25%
     20         68           335         15      40     +35%   +25%
    
    -Lycanthropy-
    Requirements :Level 1, Werewolf
    Description  :(Passive)Increasing life percentage and duration, doesn't
                  need any mana since it's a passive skill.
    Advantages   :It gives you more life and duration.
    Disadvantages:Doesn't increase stamina, the life percentage added is low
                  .
    Comments     :It's essential to put points into to get be a powerful
                  wolf or bear, though adding points into the bear or wolf
                  skill itself is still better, max this when you hav maxed
                  everything you need.
    Grade        :A-
    
    Level           Max Life            Duration
                       +%                +X(s)
      1                20                  40
      2                25                  60
      3                30                  80
      4                35                 100
      5                40                 120
      6                45                 140
      7                50                 160
      8                55                 180
      9                60                 200
     10                65                 220
     11                70                 240
     12                75                 260
     13                80                 280
     14                85                 300
     15                90                 320
     16                95                 340
     17               100                 360
     18               105                 380
     19               110                 400
     20               115                 420
    
    -Werebear-
    Requirements :Level 6
    Description  :Transform into a bear, while gaining some bonus.
    Advantages   :Boosts damage, defense and HP a lot, low mana cost at
                  later levels, mana cost remains constant.
    Disadvantages:Doesn't increase stamina, attack rating, attack speed,
                  high mana cost for apprentice.
    Comments     :Another shape shifting move, so there are 2 choices you
                  can have. To most people, they love wolf better, but for
                  me, I love bear cuz I have high attack rating, speed, so
                  I need something to enhance my defense and damage. A good
                  bear is a powerful tank, max this when you max Shockwave
                  and Maul.
    Grade        :A
    
    Level        DMG +%        Defense +%         Life +%         Mana cost
      1            50              25               100              15
      2            57              30               100              15
      3            64              35               100              15
      4            71              40               100              15
      5            78              45               100              15
      6            85              50               100              15
      7            92              55               100              15
      8            99              60               100              15
      9           106              65               100              15
     10           113              70               100              15
     11           120              75               100              15
     12           127              80               100              15
     13           134              85               100              15
     14           141              90               100              15
     15           148              95               100              15
     16           155             100               100              15
     17           162             105               100              15
     18           169             110               100              15
     19           176             115               100              15
     20           183             120               100              15
    
    -Feral Rage-
    Requirements :Level 12, Werewolf(can only be used in werewolf form)
    Description  :While in wolf form, this spell can be used to attack with
                  some more bonus. A small red ball will surround you at
                  your first hit, when you hit more, the ball grows larger
                  and you gain more bonus, and has a duration of 20 seconds.
                  Each level of feral rage has different charges.
                  Use this formula for the total of levels of charges=>
                  [(max steal-min steal)/4]+1
                  For an example, for level 1 feral rage, the max level of
                  charges =[(12-4)/4]+1=3, so you have 3 levels to charge
                  up to max. For the first charge, the life stealing bonus
                  is 4, second charge is 4+4=8, third charge is 8+4=12.
                  So for level 2 feral rage, the max charges is 4. About
                  walk/run speed, I still haven't sure whether it gorws
                  per level charge or it doesn't increase as your ball
                  grows.
                  *NOTE: As you charge up the ball, it doesn't increse any
                  attack rating or damage.
    Advantages   :It increases a lot of attack rating, and some damage, plus
                  it has life stealing ability and increases walk/run speed,
                  a very good spell for wolf, low mana cost.
    Disadvantages:The min life leeching bonus doesn't increase, remains at
                  4% all the times, duration can't be increased and is kinda
                  short.
    Comments     :A superb spell for wolf, at later levels, when you gain
                  some mana leeching spell, keep this as your default damage
                  i.e. replace the normal attack on your left click.
                  Remember to max it if you are a wolf.
    Grade        :A+
    
    Level  DMG  Attack  Life Steal  Walk/Run Speed  Mana  Duration
           +%     +%        +%            +%        Cost  (seconds)
      1     50    20       4-12         19-31        3       20
      2     55    30       4-16         19-36        3       20
      3     60    40       4-16         19-36        3       20
      4     65    50       4-20         19-40        3       20
      5     70    60       4-20         19-40        3       20
      6     75    70       4-24         19-43        3       20
      7     80    80       4-24         19-43        3       20
      8     85    90       4-28         19-45        3       20
      9     90   100       4-28         19-45        3       20
     10     95   110       4-32         19-47        3       20
     11    100   120       4-32         19-47        3       20
     12    105   130       4-36         19-49        3       20
     13    110   140       4-36         19-49        3       20
     14    115   150       4-40         19-50        3       20
     15    120   160       4-40         19-50        3       20
     16    125   170       4-44         19-52        3       20
     17    130   180       4-44         19-52        3       20
     18    135   190       4-48         19-53        3       20
     19    140   200       4-48         19-53        3       20
     20    145   210       4-52         19-55        3       20
    
    -Maul-
    Requirements :Level 12, Werebear(can only be used in werebear form)
    Description  :While in bear form, you can use this skill to gain some
                  bonus, though it differs from feral rage a little.
                  The duration remains the same at 20 seconds, but there is
                  not only 3 levels.
                  For an example, for level 1 maul, the damage added is 25-
                  75, use this formula=>[(max DMG-min DMG)/20]+1
                  OK, so for level 1 maul, it should be [(75-25)/25]+1=
                  The 3 indicates that you have 3 levels to charge to max.
                  So, for the first charge, the percentage added for damage
                  is 25, second charge is 25+25=50, third charge is 50+25=75
                  , nah there it is, so for the next level, it should have
                  4 level to charge, and each charge add 25% more damage.
                  *Note: The charge doesn't increase your attack rating or
                  stun length.
    Advantages   :A very very good spell for a bear, same as feral rage,
                  replace it as your default attack when you have some mana
                  leeching items. Besides, mana cost is low and reamins
                  constant.
    Disadvantages:Doesn't increase speed, duration and doesn't have any life
                  leeching bonus, Hunger will be your choice if you really
                  need some stealing move, but if you are able to get the
                  items I mentioned above, you will have 10% life leech
                  already. And stun length is a bit short.
    Comments     :Since wolf has 3 attacks while bear has only 2, this is
                  the best you can find. Max it.
    Grade        :A++
    
    Level      DMG      Attack       Stun Length       Mana       Duration
               +%         +%          (seconds)        Cost       (seconds)
      1       25-75       20           1.7-2.8          3            20
      2       25-100      30           1.7-3.2          3            20
      3       25-100      40           1.7-3.2          3            20
      4       25-125      50           1.7-3.4          3            20
      5       25-125      60           1.7-3.4          3            20
      6       25-150      70           1.7-3.7          3            20
      7       25-150      80           1.7-3.7          3            20
      8       25-175      90           1.7-3.9          3            20
      9       25-175     100           1.7-3.9          3            20
     10       25-200     110           1.7-4.0          3            20
     11       25-200     120           1.7-4.0          3            20
     12       25-225     130           1.7-4.2          3            20
     13       25-225     140           1.7-4.2          3            20
     14       25-250     150           1.7-4.4          3            20
     15       25-250     160           1.7-4.4          3            20
     16       25-275     170           1.7-4.5          3            20
     17       25-275     180           1.7-4.5          3            20
     18       25-300     190           1.7-4.6          3            20
     19       25-300     200           1.7-4.6          3            20
     20       25-325     210           1.7-4.7          3            20
    
    -Rabies-
    Requirements :Level 18, Werewolf, Feral Rage(can only be used in
                  werewolf form)
    Description  :When in wolf form, this attack is able to spread poison
                  damage when the foes stick together.
    Advantages   :Finally a skill that has multiple shoots, mana cost
                  remains constant and pretty low at higher levels, damage
                  is normal, and it adds some attack rating.
    Disadvantages:You still gotta walk in front of an enemy before
                  spreading any poison damages, and requires a lot of mana
                  at lower levels.
    Comments     :Since it does a fix amount of damage, so it doesn't gain
                  any extra damage bonus from you weapon unlike feral rage.
                  Besides, poison takes time to kill.
    Grade        :B
    
    Level            Poison DMG             Attack            Mana
                   over 4 seconds             +%              Cost
      1                18-43                  50               10
      2                31-56                  57               10
      3                43-68                  64               10
      4                56-81                  71               10
      5                68-93                  78               10
      6                81-106                 85               10
      7                93-118                 92               10
      8               106-131                 99               10
      9               121-146                106               10
     10               137-162                113               10
     11               153-178                120               10
     12               168-193                127               10
     13               184-209                134               10
     14               200-225                141               10
     15               215-240                148               10
     16               231-256                155               10
     17               250-275                162               10
     18               268-293                169               10
     19               287-312                176               10
     20               306-331                183               10
    
    -Fire Claws-
    Requirements :Level 18, Werewolf, Werebear, Feral Rage, Maul(can only be
                  used in werewolf or werebear form)
    Description  :A fiery attack.
    Advantages   :Does fire damage, and for killing those pesky monsters
                  that are immune to physical attack, don't be confused by
                  the fire damage listed below, it actually doesn't do fix
                  damage, for an example, if your default damage is 1-2,
                  then your fire claws damage is 16-22, and so only level
                  one fire claws is needed to get those physically immuned
                  foes as the actual fire damage depends on your weapon.
    Disadvantages:Too bad it requires Maul and Feral Rage, and so you have
                  to waste another point to it.
    Comments     :One point is enough, put points into your special attack
                  (Feral Rage or Maul) instead, so you can kill those
                  physically immuned monsters.
    Grade        :B-
    
    Level          Fire DMG          Attack +%          Mana Cost
      1             15-20               50                  4
      2             21-26               65                  4
      3             27-32               80                  4
      4             33-38               95                  4
      5             39-44              110                  4
      6             45-50              125                  4
      7             51-56              140                  4
      8             57-62              155                  4
      9             69-74              170                  4
     10             81-86              185                  4
     11             93-98              200                  4
     12            105-110             215                  4
     13            117-122             230                  4
     14            129-134             245                  4
     15            141-146             260                  4
     16            153-158             275                  4
     17            173-178             290                  4
     18            193-198             305                  4
     19            213-218             320                  4
     20            233-238             335                  4
    
    -Shockwave-
    Requirements :Level 24, Werebear, Maul(can only be used in werebear
                  form)
    Description  :Cast a shockwave that stuns enemies in the attack range.
    Advantages   :Multiple attacks, has some range, stun length is very
                  effective lately, low mana cost and remains constant.
    Disadvantages:Damage suckz, stun length is useless for the first few
                  levels, doesn't affect uniques and super uniques.
    Comments     :I love this spell! Though lack of damage at higher
                  difficulties, it has some range and does damage to all
                  the enemies in the range, use it often! Cast one high
                  level shockwave and see wat happens! A whole group of
                  enemies staring at you! Take your time and hunt them down
                  one by one. It's a must to max.
    Grade        :A++
    
    Level            DMG            Stun Length          Mana Cost
      1             10-20              1.6                   7
      2             13-23              2.2                   7
      3             16-26              2.8                   7
      4             19-29              3.4                   7
      5             22-32              4.0                   7
      6             25-35              4.6                   7
      7             28-38              5.2                   7
      8             31-41              5.8                   7
      9             36-46              6.4                   7
     10             41-51              7.0                   7
     11             46-56              7.6                   7
     12             51-61              8.2                   7
     13             56-66              8.8                   7
     14             61-71              9.4                   7
     15             66-76             10.0                   7
     16             71-81             10.6                   7
     17             78-88             11.2                   7
     18             85-95             11.8                   7
     19             92-102            12.4                   7
     20             99-109            13.0                   7
    
    -Hunger-
    Requirements :Level 24, Werewolf, Werebear, Feral Rage, Maul, Fire Claws
                  (can only be used in werebear or werewolf form)
    Description  :A life and mana leeching move.
    Advantages   :Huge stealing bonus, add some attack rating, low mana cost
                  and remains constant.
    Disadvantages:Greatly decrease your actual damage(-90%), a lot of
                  prerequisites.
    Comments     :Though it decrease your damage A LOT, but the reward is
                  really worth, for more info, check the chart below. Best
                  for bears which don't have any life leeching items, but
                  Feral Rage is enough for wolves.
    Grade        :A
    
    Level    Attack    Life Steal    Mana Steal     Mana      Damage
               +%          +%            +%         Cost
      1        50         187           187          3         -90%
      2        60         217           217          3         -90%
      3        70         240           240          3         -90%
      4        80         260           260          3         -90%
      5        90         275           275          3         -90%
      6       100         287           287          3         -90%
      7       110         297           297          3         -90%
      8       120         305           305          3         -90%
      9       130         315           315          3         -90%
     10       140         320           320          3         -90%
     11       150         327           327          3         -90%
     12       160         332           332          3         -90%
     13       170         337           337          3         -90%
     14       180         342           342          3         -90%
     15       190         345           345          3         -90%
     16       200         350           350          3         -90%
     17       210         352           352          3         -90%
     18       220         355           355          3         -90%
     19       230         357           357          3         -90%
     20       240         360           360          3         -90%
    
    -Fury-
    Requirements :Level 30, Werewolf, Feral Rage, Rabies(can only be used in
                  werewolf form)
    Description  :Just like Zeal, does multiple attacks.
    Advantages   :Increase a lot of damage, increase some attack rating, low
                  mana cost and remains costant, 5 hits per use.
    Disadvantages:No range.
    Comments     :Another great move for wolf, max this out.
    Grade        :A++
    
    Level        Attack         DMG          Hits         Mana Cost
                   +%           +%
      1            50           100           2               4
      2            57           117           3               4
      3            64           134           4               4
      4            71           151           5               4
      5            78           168           5               4
      6            85           185           5               4
      7            92           202           5               4
      8            99           219           5               4
      9           106           236           5               4
     10           113           253           5               4
     11           120           270           5               4
     12           127           287           5               4
     13           134           304           5               4
     14           141           321           5               4
     15           148           338           5               4
     16           155           355           5               4
     17           162           372           5               4
     18           169           389           5               4
     19           176           406           5               4
     20           183           423           5               4
    
    c)Summoning
    The summoned creature is nice for supporting, but if you are going to
    use to them kill, you won't be able to rely on them at later
    difficulties. As you are not destined to be a Necro, remember, don't
    only spend points on this tree, it is only here to support. Not a bad
    tree overall. Even shape shifters need some help here. Spirits and vines
    are very useful.
    
                          Raven            Poison Creeper
                           (1)                  (1)
                            |                    |
    Oak Sage          Summon Spirit              |
      (6)   \            Wolf(6)                 |
       |     \              |                    |
       |      \             |                 Carrion
       |       \            |                 Vine(12)
       |        \           |                    |
    Heart Of     ----->Summon Dire               |
    Wolverine(18)        Wolf(18)                |
       |                    |                    |
       |                    |                  Solar
       |                    |                Creeper(24)
       |                    |
    Spirit Of            Summon
    Barbs(30)          Grizzly(30)
    
    -Raven-
    Requirements :Level 1
    Description  :Summon some ravens to peck your enemies.
    Advantages   :Ravens have no HP, so they don't die. Mana cost low and
                  remains constant.
    Disadvantages:Does crazy damage at later levels. 5 max ravens are really
                  not enough. Since they have no HP, they couldn't distract
                  enemies.
    Comments     :It's fine since they have no HP, but they do just way too
                  low damage. Put points into better summonings. Though it
                  MIGHT be effective if they are maxed.
    Grade        :C+
    
    Level        Hits        DMG        Ravens       Mana Cost
      1           12         2-4          1              6
      2           13         3-5          2              6
      3           14         4-6          3              6
      4           15         5-7          4              6
      5           16         6-8          5              6
      6           17         7-9          5              6
      7           18         8-10         5              6
      8           19         9-11         5              6
      9           20        10-12         5              6
     10           21        11-13         5              6
     11           22        12-14         5              6
     12           23        13-15         5              6
     13           24        14-16         5              6
     14           25        15-17         5              6
     15           26        16-18         5              6
     16           27        17-19         5              6
     17           28        18-20         5              6
     18           29        19-21         5              6
     19           30        20-22         5              6
     20           31        21-23         5              6
    
    -Poison Creeper-
    Requirements :Level 1
    Description  :Summon a vine that travels underground and poison enemies
                  when contact.
    Advantages   :It has HP, so it can distract enemies. Low mana cost and
                  remains constant.
    Disadvantages:Crazy low HP, and can very easily before they can poison.
                  Besides, poison takes time to kill and the damage suck at
                  Hell.
    Comments     :Put a point and don't bother it. Cuz the next vine is very
                  special and very important.
    Grade        :C-
    
    Level           Life            Poison DMG            Mana
                                  Over 4 Seconds          Cost
      1              15                4-7                 8
      2              18                7-8                 8
      3              21               10-11                8
      4              24               12-14                8
      5              27               15-17                8
      6              30               18-19                8
      7              33               21-22                8
      8              36               23-25                8
      9              39               28-30                8
     10              42               33-34                8
     11              45               37-39                8
     12              48               42-44                8
     13              51               47-48                8
     14              54               51-53                8
     15              57               56-58                8
     16              60               61-62                8
     17              63               67-68                8
     18              66               73-74                8
     19              69               78-80                8
     20              72               84-86                8
    
    -Oak Sage-
    Requirements :Level 6
    Description  :Summon a spirit that gives bonus to HP.
    Advantages   :More HP means more durable, pretty tough.
    Disadvantages:Doesn't add any attack rating or defense or damage, mana
                  cost is quite high for a high level Oak Sage, cannot
                  attack.
    Comments     :Wolves gotta get this. What wolves lack of is their HP,
                  damage, and defense. Max it when you have maxed skills on
                  your tree, really useful for wolves.
    Grade        :A
    
    Level              Life              Life +%             Mana Cost
      1                 30                 30                   15
      2                 39                 35                   16
      3                 48                 40                   17
      4                 57                 45                   18
      5                 66                 50                   19
      6                 75                 55                   20
      7                 84                 60                   21
      8                 93                 65                   22
      9                102                 70                   23
     10                111                 75                   24
     11                120                 80                   25
     12                129                 85                   26
     13                138                 90                   27
     14                147                 95                   28
     15                156                100                   29
     16                165                105                   30
     17                174                110                   31
     18                183                115                   32
     19                192                120                   33
     20                201                125                   34
    
    -Summon Spirit Wolf-
    Requirements :Level 6, Raven
    Description  :Summon 5(max) wolves to kill foes.
    Advantages   :5 Spirit Wolves can distract mosnters very effectively.
                  It's fine to spend points here since it adds attack rating
                  and defense to bears and wolves. Mana cost remains
                  constant.
    Disadvantages:High mana cost for weak summonings. Damage and HP both
                  suckz.
    Comments     :The most Spirit Wolves you can have are only 5.(unlike
                  Necro's Mage and Skeleton that have a total of 20 max)
                  But if you are going to be a zookeeper, you should put
                  points into this skill since it has passive bonus, so
                  don't fear the points are wasted.
    Grade        :C+
    
    Level   Wolves   DMG   Attack Rating   Defense   Life   Mana
                                +%                          Cost
      1       1      2-6        50           50       35     15
      2       2      3-7        60           60       35     15
      3       3      4-8        70           70       35     15
      4       4      6-9        80           80       35     15
      5       5      7-10       90           90       35     15
      6       5      8-12      100          100       35     15
      7       5      9-13      110          110       35     15
      8       5     10-14      120          120       35     15
      9       5     13-16      130          130       35     15
     10       5     15-19      140          140       35     15
     11       5     18-21      150          150       35     15
     12       5     20-24      160          160       35     15
     13       5     22-26      170          170       35     15
     14       5     25-28      180          180       35     15
     15       5     27-31      190          190       35     15
     16       5     30-33      200          200       35     15
     17       5     34-38      210          210       35     15
     18       5     39-43      220          220       35     15
     19       5     44-48      230          230       35     15
     20       5     49-52      240          240       35     15
    
    -Carrion Vine-
    Requirements :Level 12, Poison Creeper
    Description  :Summon a vine that eats corpse and replenish you life.
    Advantages   :It is always healing you when there are corpses, low mana
                  cost and remains constant, once a corpse is eaten, the
                  foe can't be revived.
    Disadvantages:HP is a little low, can't attack, doesn't heal summonings
                  or hirelings.
    Comments     :I love this! When you are having it, you are drinking a
                  healing potion constantly, though its HP is little low,
                  just summon one more when it dies. Shape shifters must get
                  this. One point is enough, sine it heals 4% of your MAX
                  HP, it's really enough. Don't ever underestimate the
                  little 4%. For sorcy druid, it's your choice to heal your
                  mana or HP, since both two are important to you.
    Grade        :A
    
    Level              Life             Heals %            Mana Cost
      1                 47                 4                  10
      2                 56                 5                  10
      3                 65                 6                  10
      4                 75                 6                  10
      5                 84                 7                  10
      6                 94                 7                  10
      7                103                 8                  10
      8                112                 8                  10
      9                122                 8                  10
     10                131                 9                  10
     11                141                 9                  10
     12                150                 9                  10
     13                159                 9                  10
     14                169                 9                  10
     15                178                10                  10
     16                188                10                  10
     17                197                10                  10
     18                206                10                  10
     19                216                10                  10
     20                225                10                  10
    
    -Heart Of Wolverine-
    Requirements :Level 18, Oak Sage
    Description  :Summon a spirit that adds your attack rating and damage.
    Advantages   :You can attack more accurately, and does more damage.
    Disadvantages:High mana cost, doesn't add any HP, and can't attack.
    Comments     :Now this is the spirit for bears. Since bears are short of
                  attack rating so get this to raise it. Very very nice for
                  bears. Always put points when you have some and should max
                  this later.
    Grade        :A
    
    Level       Life       DMG       Attack Rating      Radius      Mana
                            +%            +%            (yards)     Cost
      1          68         20            25              20         20
      2          81         27            32              20         21
      3          95         34            39              20         22
      4         108         41            46              20         23
      5         122         48            53              20         24
      6         136         55            60              20         25
      7         149         62            67              20         26
      8         163         69            74              20         27
      9         176         76            81              20         28
     10         190         83            88              20         29
     11         204         90            95              20         30
     12         217         97           102              20         31
     13         231        104           109              20         32
     14         244        111           116              20         33
     15         258        118           123              20         34
     16         272        125           130              20         35
     17         285        132           137              20         36
     18         299        139           144              20         37
     19         312        146           151              20         38
     20         326        153           158              20         39
    
    -Summon Dire Wolf-
    Requirements :Level 18, Raven, Oak Sage, Summon Spirit Wolf
    Description  :Summon 3(max) wolves to aid you.
    Advantages   :3 Wolves still do great distraction. Do nice damage if you
                  put points into Summon Grizzly, HP is not low. And it adds
                  life to Bears and Wolves. Eat corpse to heal themselves,
                  and at the same time, they are stopping enemies being
                  revived.
    Disadvantages:3 wolves aren't enough. Damage suckz if few points in
                  Summon Grizzly. Mana cost is fairly high, eat corpse so
                  your Carrion Vine or Solar Creeper might be short of food.
    Comments     :3 fully upgraded wolves are better than one fully upgraded
                  Grizzly, but if they are not upgraded, Grizzly will be
                  better. It's your choice to upgrade all since you gonna
                  waste a lot of points to them(max upgrade=20 levels Spirit
                  Wolves + 20 levels Dire Wolves + 20 levels Grizzly = 60
                  levels!)
    Grade        :B+
    
    Level       Life       Life       DMG       Wolves       Mana
                            +%                               Cost
      1          85         50        8-14        1           20
      2          91         60       10-16        2           20
      3          96         70       13-19        3           20
      4         102         80       15-21        3           20
      5         108         90       18-24        3           20
      6         114        100       20-26        3           20
      7         119        110       22-28        3           20
      8         125        120       25-31        3           20
      9         131        130       28-34        3           20
     10         136        140       32-38        3           20
     11         142        150       36-42        3           20
     12         148        160       39-45        3           20
     13         153        170       43-49        3           20
     14         159        180       46-52        3           20
     15         165        190       50-56        3           20
     16         171        200       54-60        3           20
     17         176        210       61-67        3           20
     18         182        220       68-74        3           20
     19         188        230       75-81        3           20
     20         193        240       82-88        3           20
    
    -Solar Creeper-
    Requirements :Level 24, Poison Creeper, Carrion Vine
    Description  :Summon a vine that eats corpse and regenerates your mana.
    Advantages   :Mana is always regenerating, best for elementary druid
                  since they need a lot of mana to cast spells. Kinda tough.
                  And when they eat corpse, they are preventing any
                  resurrection.
    Disadvantages:Doesn't replenish life, and can't attack, mana cost isn't
                  low.
    Comments     :I think Carrion is more important since it heals HP, but
                  for casters, may be they need mana more than their HP.
                  Essential for sorcy druid. Again, one points is enough.
    Grade        :A-
    
    Level         Life        Heals Mana %         Mana Cost
      1            82              2                  14
      2            98              2                  15
      3           114              3                  16
      4           131              4                  17
      5           147              4                  18
      6           164              4                  19
      7           180              5                  20
      8           196              5                  21
      9           213              5                  22
     10           229              5                  23
     11           246              5                  24
     12           262              6                  25
     13           278              6                  26
     14           295              6                  27
     15           311              6                  28
     16           328              6                  29
     17           344              6                  30
     18           360              6                  31
     19           377              6                  32
     20           393              6                  33
    
    -Spirit Of Barbs-
    Requirements :Level 30, Oak Sage, Heart Of Wolverine
    Description  :Summon a spirit that reflects damage back to the enemy
                  who attacks you or your summonings.
    Advantages   :Just like thorns, so enemies are killing themselves when
                  they are killing you. Summonings include itself take the
                  effect too, have a lot of HP.
    Disadvantages:You can still get killed, and you are risking yout life.
                  Thorns damage suckz, and a mana consuming spell.
    Comments     :This is the worst of all spirits. First of all, we hope to
                  kill enemies before they can hurt us, and the damage
                  returned just suckz. A low level of Paladin's thorn beats
                  it. Just forget about it.
    Grade        :C
    
    Level            Life           % DMG Returned           Mana Cost
      1              106                  50                    25
      2              127                  60                    26
      3              148                  70                    27
      4              169                  80                    28
      5              190                  90                    29
      6              212                 100                    30
      7              233                 110                    31
      8              254                 120                    32
      9              275                 130                    33
     10              296                 140                    34
     11              318                 150                    35
     12              339                 160                    36
     13              360                 170                    37
     14              381                 180                    38
     15              402                 190                    39
     16              424                 200                    40
     17              445                 210                    41
     18              466                 220                    42
     19              487                 230                    43
     20              508                 240                    44
    
    -Summon Grizzly-
    Requirements :Level 30, Raven, oak Sage, Summon Spirit Wolf, Summon Dire
                  Wolf
    Description  :Summon a Grizzly bear that fights for you.
    Advantages   :Does impressive damage, high HP for normal, mana cost is
                  fine and remains constant, and it adds damage to bears and
                  wolves.
    Disadvantages:One bear doesn't distract as well as 3 wolves. HP is low
                  at Hell and gotta waste points into Dire Wolves again.
    Comments     :It's pretty well in normal but seems weak at hell. You
                  gotta waste points into Dire Wolves to make it more
                  durable.
    Grade        :B+
    
    Level          DMG          DMG           Life          Mana
                                 +%                         Cost
      1           37-75          25           213            40
      2           52-91          30           213            40
      3           67-108         35           213            40
      4           84-126         40           213            40
      5          101-145         45           213            40
      6          120-165         50           213            40
      7          139-186         55           213            40
      8          160-208         60           213            40
      9          189-239         65           213            40
     10          221-272         70           213            40
     11          253-306         75           213            40
     12          288-342         80           213            40
     13          323-379         85           213            40
     14          361-418         90           213            40
     15          399-458         95           213            40
     16          440-500        100           213            40
     17          492-553        105           213            40
     18          546-609        110           213            40
     19          602-666        115           213            40
     20          660-726        120           213            40
    
    -----------
    SUGGESTIONS
    -----------
    This part is my suggestions about skills. Some people find some skills
    hard to choose, so I'll put some of my suggestions here. Have a look.
    
    a)Werewolf vs. Werebear
    First of all, this is always the question asked by a lot of people. Most
    think that Wolf is better, nevertheless, both has their advantages. It's
    right to say Wolf is better, in the case wolf is easier to master. Bear,
    if used right, can be also very powerful. Wolf does lower damage but
    faster and more accurate, while bear does more damage but slower and not
    as accurate as wolf, and bear is more durable since they has more
    defense and HP. Below I shall list some of their pros and cons, then I
    will make more decisions.
    
    Werewolf:
    Pros-
    1. Walk/run faster and has more stamina
    2. Attack faster and more accurate
    3. Can have life leeching bonus
    4. Has 3 unique skills
    5. Easier to master
    6. Has one elemental attack, rabies
    
    Cons-
    1. Lower damage
    2. Lower defense
    3. Lower HP
    4. Don't have any range attacks
    
    Werebear:
    Pros-
    1. Higher damage
    2. Higher defense
    3. Higher HP
    4. Has one range attacks, Shockwave
    5. Master in stunning
    
    Cons-
    1. Walk/run slower
    2. Attack slower and less accurate than wolf(still, it is more accurate
       than your actual druid)
    3. Don't have any stealing move(doesn't count for Hunger since both can
       learn)
    4. has only 2 unique skills
    5. Harder to master
    6. No elemental attacks(doesn't count Fire Claws since both can learn)
    
    Conclusion: As you can see, both of them have their own advantages,
                something can't be denied, wolf is more popular, but if you
                are planning for a bear, you gotta equip some items to be a
                powerful bear, for any items recommendation, read the upper
                section about plans of my Druid. For most of the people, I
                suggest using wolf since you won't be frustrated about
                finding the right weapons, it isn't an easy task to find the
                suitable items.
    
    b)Oak Sage vs. Heart Of Wolverine vs. Spirit Of Barbs
    The three spirits are all here. First thing I wanna say, Spirit Of Barbs
    is out of the match. Cuz its thorn damage suckz and I have told before
    that what we want is to kill the enemy before they can touch us, and
    risking your life is not a good idea. So, Spirit Of Barbs is out. What
    are left are between Oak Sage and Heart Of Wolverine.
    
    Oak Sage:
    Pros-
    1. Adds HP
    2. Lower mana cost
    3. The Bonus for HP is high
    4. Can be learnt at lower level
    
    Cons-
    1. Doesn't add any attack rating or damage
    2. Lower HP
    
    Heart Of Wolverine:
    Pros-
    1. Adds attack rating and damage
    2. Higher HP
    
    Cons-
    1. Bonus isn't very high
    2. Higher mana cost
    3. Can only be leant at higher level
    4. Doesn't add any HP
    5. There is a range for effect to be taken
    
    Conclusion: Something very important to be made is that Oak Sage is for
                wolf while Heart Of Wolverine is made for bear. Nothing much
                to say here, it depends which you choose, wolf or bear.
    
    c)Carrion Vine vs. Solar Creeper
    Carrion heals your HP, while Solar Creeper heals your mana, which to
    choose? Let's look at their pros and cons.
    
    Carrion Vine:
    Pros-
    1. Heals HP
    2. Can be learnt at lower level
    3. Healing bonus is higher
    4. Mana cost remains constant and is a lot less
    
    Cons-
    1. Lower HP
    2. Doesn't heal mana
    3. Doesn't heal summonings or hirelings.
    
    Solar Creeper:
    Pros-
    1. Heals mana
    2. Higher HP
    
    Cons-
    1. Doesn't heal HP
    2. Can only be learnt at higher level
    3. Healing bonus is lower
    4. Higher mana cost
    
    Conclusion: First of all, HP is more important than mana, since you will
                die when you loose all your HP, while you are fine if your
                mana is empty. But for caster, since mana is also very
                important to them, cuz no mana means they are gonna be
                killed either, so I suggest shape shifters go for Carrion
                and casters go for Solar Creeper.
    
    -------------------
    PHYSICAL IMMUNITION
    -------------------
    This topic is made for shapeshifters, cuz elemental druid has no
    problems with those damn physically immuned monsters. Don't know what is
    that? Well, this only happens at Hell but sometimes you can find one or
    two at Normal and Nightmare. Well, what's that? OK, don't worry. Every
    monsters(almost) has an immunition. There are fire immunition, ice,
    lightning, physical and many more. When you see a monster with a
    "Physical Immuned" phrase that means you can't use physical damage in
    him. Cuz it will take no effect. That means you gotta use some pure
    magic spells(in my knowledge, there is no magic skill for druid, for an
    exmaple Bone Spirit of Necro does a plain and pure magic damage) or
    elemental skills. That's way elemental druids have no problems cuz they
    possesed elemental magic and and take them with ease. But for shape-
    shifters, where most of them will not learn a single elemental spells,
    have some problems. The first you encounter at Hell is probably those
    wraiths(all wraiths or their relatives are immuned to physical at Hell)
    at Act 1. How to beat them? I have tried several methods and these are
    them:
    
    1. Get an elemental skill and max it.
    Comments: I tried this personally and it's not effective at all. My
              friend first get this idea and he told me to try Artic Blast.
              But it took me 45 minutes to kill 3 packs of wraiths at act 1
              (there are 3 uniques together, they are situated at Inner
              Cloister waypoint's first exit). It's because we gotta learn
              till Hurricane to make it effective. That's why it's not
              worth wasting all the points till Hurricane. Try it if you
              don't believe.
    
    2. Get a hireling
    Comments: Well, this is a bit better than the first way, but still you
              can't rely on them too much cuz they could die easily(I wish
              Blizzard could make a shortcut key to give hirelings a potion
              cuz I always wasn't able to save them immediately, for example
              pressing "8" will use you 4th slot potion to them, I hope)
              Get a Barbarian and give him a socketed sword that has 6
              perfect sapphires in it. Why not perfect emerald? Cuz poison
              takes time to kill, for example, socketing 6 perfect emeralds
              into it will do 1055 poison damage per 6 seconds, but your
              hirelings won't hit and let the poison take effect for 6
              seconds but instead he will just hack and hack and resets the
              damage again and again so making it useless(remember you can't
              stack poison). why not lightning ot fire? Personally though
              ice does lower damage, but they can freeze target and making
              your enemies slower, so they attack your hireling slower and
              killing him more slowly.
              If you don't like barbarians, act 3's Iron Wolves are OK but
              they do just too low damage, so it's your choice.
    
    3. Do it yourself
    Comments: Don't understand? It's the same. Get a 6 sockets Maul and add
              6 perfect emeralds for it. Why emeralds now? Aha, that's the
              point. Do you have brains? Well, I mean you should hit and run
              and let the poison takes effect while luring it to you, but be
              sure don't loose him. Then, when you see him normal again, hit
              and run again to let it takes the effect. Eventually, it will
              die. This is not that effective when facing a group of them,
              but try to split them by summoning a spirit at their back so
              some of them may loose you and follow the spirit. Then, take
              then down slowly. It takes me 25 minutes to kill all the
              wraiths at the place I told you above. Better.
              Another way i tried and it works. Try to find a bow that fires
              explosive or magic or elemental arrows and change to human
              form to use it. This is even more effective than the poison
              Maul.
    
    
    4. Get a weapon or ring that can cast magic skills
    Comments: I have my baranar's star that casts a level 5 meteor(10%
              chance) on attack. So you hit and sometimes a meteor will fall
              from the sky and boom! Causing a little damage. You can also
              get rings that give you cast bone spirit or other magic, but
              I love my poisonous maul better.
    
    Conclusion: I use the 2,3,4 methods and it is not bad. If you think you
                have lots of skill points, try the first method then. Always
                remember they are still harder than those non-physically
                immuned monsters ,to a shapeshifter of course.
    
    -----------
    WALKTHROUGH
    -----------
    Just a guide for all the acts and all the quests. I decide to draw a map
    of each acts, but don't expect me to draw out the real map since it is
    random.
    
    a)Act 1
    Act 1 is your first act, and it has a nice terrain(I love greeneries).
    The size of the map is normal, and the rewards here can't be said a lot.
    It's a nice act though, enjoy the freshness cuz you are going to feel
    exhausted at the next act.
    
    NOTE:(x)=>x is the levels
    
                             Rogue
                           Encampment
                               |
                     Den of  Blood
                     Evil  --Moor
                               |
                             Cold
                  Caves(2)--Plains
                               |
                -------------------------------
               |                               |
            Burial                           Stony
            Grounds                          Field
               |                               |
        ---------------             ------------------
       |               |           |                  |
      The             The       Tristram      The Underground
     Crypt          Mausolem                       Passage(2)
                                                      |
                                                    Dark
                                                    Wood
                                                      |
                                           The      Black  Forgotten
                                           Hole(2)--Marsh--Tower(5)
                                                      |
                                                    Tamoe    The
                                                  Highlands--Pit
                                                      |
                                                  Monastery
                                                     Gate
                                                      |
                                                    Outer
                                                   Cloister
                                                      |
                                                   Barracks
                                                      |
                                                     Jail(3)
                                                      |
                                                    Inner
                                                   Cloister
                                                      |
                                                  Cathedral
                                                      |
                                                  Catacombs(4)
    
    Waypoints:Rogue Encampment, Cold Plains, Stony Field, Dark Wood, Black
              Marsh, Outer Cloister, Jail(1), Inner Cloister, Catacombs(2)
    
    NPCs: Akara  -Heals you when you talk to her(include your minions)
                  Unlocks Quest I and Quest III
                  Sells potions, weapons, some wands and scrolls
          Charsi -Repairs your things
                  Sells some weapons, armor and some more junks
                  Unlocks Quest V
          Gheed  -Let you Gamble
                  Sells some expensive junks
          Kasha  -Let you hire Rogues after Quest II
                  Unlocks Quest II
          Warriv -Takes you to Act 2 after Quest VI
          Cain   -Indentifies times for free after Quest III
                  Unlocks Quest VI
    
    QUEST I  :Den Of Evil
    Available:Talk to Akara
    Mission  :Kill all the monsters in Den Of Evil at Blood Moor
    Reward   :1 Skill Point
    Note     :If you played Diablo 2 before, you should have knew what's
              going to do. Anyway, since there are still some new players
              here, I am going to tell it. This is your first quest, and can
              be opened either by Akara or go to Den Of Evil directly, Den
              Of Evil is situated right outside the town, and it isn't hard
              inside, but I still suggest you get at least level 3(level 6
              if can) before getting in.
    
    QUEST II :Sisters' Burial Ground
    Available:Talk to Kasha after you have completed Quest I
    Mission  :Kill Blood Raven, the corrupted Rogue
    Reward   :1 Free Rogue, and you can hire Rogues after this quest
    Note     :Blood Raven is situated in the Burial Ground after Cold Plains
              . She is your first boss actually, but there's nothing to fear
              . She isn't hard at all, for more guide, refer to the Bosses
              Guide section.
    
    QUEST III:The Search For Cain
    Available:Talk to Akara after completing Quest I and Quest II
    Mission  :Save Deckard Cain who is prisoned at Tristram
    Reward   :Cain will identifies items for you for free
              A random ring given by Akara
    Note     :Cain is at Tristram. Before going to Tristram, you gotta go to
              Dark Wood through the underground passage and then seek for
              the Tree of Inifuss. It is shown on the map and click the tree
              and a piece of note will be dropped. Take it and show it to
              Akara to translate the paper. Then, go to Stony Field and find
              five stones and activate them base on your scroll. Enter the
              portal and save Cain. Cain is imprisoned in a cage, and he is
              guarded by a lot of enemies. This is probably your first
              challenge, cuz there are a lot of monsters and 2 or 3 uniques
              here, kill them all to gain experience and release Cain and
              you are done with it.
    
    QUEST IV :The Forgotten Tower
    Available:Read Moldy Tome in the Stony Field
    Mission  :Kill The Countess in the Forgotten Tower
    Reward   :Lots of gold. It used to have more gold before d2x is
              released, when you open the chest guarded by the Countess, it
              drops money so long until you feel bored, may be Blizzard
              think this is too much and the gold are toned down.
    Note     :Another Boss. Just go to the Forgotten Tower and kill the
              Countess. Remember to deposit your gold in you stash so that
              you won't loose any money if you are killed. The countess
              isn't very tough though, read the Bosses Guide if you need
              some help.
    
    QUEST V  :Tools Of The Trade
    Available:Talk to Charsi after completing the first 4 quests
    Mission  :Find the Horadric Malus at Barracks for Charsi
    Reward   :Charsi will imbue an item for you
    Note     :Make your way to Barracks and kill The Smith who guards there.
              Then get the Horadric Malus and talk to Charsi. Then Chrasi
              will imbue one item. If can, save it till your level is higher
              , since the properties of your item is proportional to your
              level.
    
    QUEST VI :Sisters To The Slaughter
    Available:Talk to Deckard Cain after the first 5 quests
    Mission  :Kill Andariel at Catacombs
    Reward   :Way to Act 2
              Some goodies left by Andariel
    Note     :One word, kill Andariel. For some strategies, read the Bosses
              Guide section.
              After that, tell Warriv to bring you to act 2.
    
    b)Act 2
    Act 2 is a desert. It looks hot here but the music is kinda cool here.
    It isn't very big, like the size of act 1, rewards aren't a lot.
    
           The                      Lut    The
          Harem(2)----------------Gholein--Sewers(3)
            |                        |
           The                     Rocky  The
      Palace Cellar(3)             Waste--Stony Tomb(2)
            |                        |
          Arcane                    Dry   Halls Of
         Sanctuary                 Hills--The Dead(3)
            |                        |
        Canyon Of                   Far   Maggot
        The Magi                   Oasis--Lair(3)
            |                        |
      --------------                Lost  Ancient
     |              |               City--Tunnels
    6 Fake        Tal Rasha's        |
    Tal Rasha's   Tomb            Valley Of
    Tomb            |             The Snakes
                  Tal Rasha's        |
                  Chamber         Claw Viper
                                   Temple(2)
    
    Waypoints:Lut Gholein, Sewers(2), Dry Hills, Halls Of The Dead(2), Far
              Oasis, Lost City, The Palace Cellar(1), Arcane Sanctuary,
              Canyon Of The Magi
    
    NPCs : Atma    -Unlocks Quest I
           Cain    -Identifies items for free
                    Unlocks Quest II
           Drognan -Much like Akara in Act 1, sells some potions, scrolls
                    and some weapons and magic
                    Unlocks Quest IV
           Elxiz   -Similar to Gheed in Act 1, let you gamble
           Fara    -Heals you when talk to her
                    Repairs your stuff
           Geglash -Useless NPC
           Griez   -Like Kasha in Act 1, let you hire some men
           Jerhyn  -Unlocks Quest VI
           Kaelan  -A word or two
           Lysander-Potions Master
           Meshif  -Take you to Act 3 after completing those 6 quests
           Warriv  -Bring you back to Act 1
    
    QUEST I  :Radament's Lair
    Available:Talk to Atma
    Mission  :Kill Radament in the Sewers
    Reward   :1 Skill Point
              Lower prices on stuff sold in Lut Gholein
    Note     :Radament is at Sewers level 3. To get to the sewers, you can
              either go through the trap door or a tunnel door near Meshif.
              About Radament? Read the Bosses Guide.
    
    QUEST II :The Horadric Staff
    Available:Show Horadric Scroll to Cain
    Mission  :Horadric Cube -Halls Of The Dead
              Staff Of Kings-Sand Maggot Lair
              Viper Amulet  -Claw Viper Temple
              Transmute Staff of Kings and Viper Amulet with the Horadric
              Cube transmute power into the Horadric Staff.
    Reward   :Horadric Cube
    Note     :You can't keep the Staff of Kings and Viper Amulet, but you
              can have the Horadric Cube. It doesn't only provide more space
              for you, but a Horadric has a lot of functions. First, you can
              trasmute items, crafted items(only in d2x), upgrade stuff e.g.
              flawed skull=>flawless skull.
              Before you can get the Staff of Kings, you gotta kill the
              Coldworm the Burrower, and open the chest. Find all the
              ingredients you need and transmute them into the Horadric
              Staff.
    
    QUEST III:The Tainted Sun
    Available:Enter the Lost City.
    Mission  :Get Viper Amulet
    Reward   :N/A
    Note     :Go back to Far Oasis and find a path to the Lost Of City.
              Clear the Ancient Tunnels there and head for Claw Viper Temple
              . The amulet is at the second floor, get it.
    
    QUEST IV :Arcane Sanctuary
    Available:Talk to Drognan after the first 3 quests
    Mission  :Get the portal which leads to Arcane Sanctuary
    Reward   :N/A
    Note     :The portal to Arcane Sanctuary is located at third floor of
              Pallace Cellar. Get you minimap ready and seek for the
              Summoner. On the way, you can find many Ghould Lords that
              cast Fireball. Nothing much to fear, just clear all the ways
              and don't get confused.
    
    QUEST V  :The Summoner
    Available:When you are near The Summoner
    Mission  :Kill The Summoner
    Reward   :Know the real symbol of Tal Rasha's Tomb
    Note     :The strategy is at the Bosses Guide section.
    
    QUEST VI :The Seven tombs
    Available:Talk to Jerhyn after completing the Quest I
    Mission  :Find the real Tal Rasha's Tomb
              Kill Duriel
    Reward   :Path to Act 3
              Some stuff left by Duriel
    Note     :If you need experience, go all the tombs. When you are ready
              to go, find the right symbol of tomb and explore it before
              facing the act boss. Then, you will find the way to Tal
              Rasha's Chamber. Go in and Duriel should be waiting for you,
              let the fun begins!
              After killing Duriel, say farewell to all the townspeople and
              go to act 3 by the ship of Meshif.
    
    c)Act 3
    The worst of all acts. First, it is hell big. The monsters here are all
    so irritating. It looks wet here, and rewards are better here.
    
                                  Kurast
                                  Docks
                                    |
                          Spider  Spider  Arachnid
                          Cavern--Forest--Lair
                                    |
                                  Great
                                  Marsh
                                    |
                      Flayer      Flayer  Swampy
                      Dungeon(3)--Jungle--pit(3)
                                    |
                                  Lower
                                  Kurast
                                    |
                        Dissused  Kurast  Ruined
                        Fane    --Bazaar--Temple
                                    |
                                 -------
                                |       |
                                |     Sewers(2)
                                |       |
                                 -------
                                    |
                       Forgotten  Upper   Forgotten
                       Temple   --Kurast--Reliquary
                                    |
                      Dissused    Kurast   Ruined
                      Reliquary--Causeway--Fane
                                    |
                                 Travincal
                                    |
                                 Durance
                                 Of Hate(3)
    
    Waypoints:Kurast Docks, Spider Forest, Great Marsh, Flayer Jungle, Lower
              Kurast, Kurast Bazaar, Upper Kurast, Travincal, Durance Of
              Hate(2)
    
    NPCs : Alkor  -Potions Master
                   Let you gamble
                   Unlocks Quest IV
           Asheara-Similar to Griez and Kasha, let you hire mercenaries
                   Sells some weapons
           Cain   -Identifies items for free
                   Unlocks Quest III
           Hralti -Repairs your stuff
                   Sells goodies
                   Unlocks Quest II
           Ormus  -Your healer
                   Sells some stuff including scepters, wands and staffs
                   Tells you about Quest V and Quest VI
           Meshif -Brings you back to Lut Gholein
           Natalya-Gives some information about quests, other than that, she
                   is useless
    
    QUEST I  :The Golden Bird
    Available:You get Jade Figurine
    Mission  :Trade it for a potion
    Reward   :A potion that can permanently adds 20 points into your life
    Note     :Jade figurine can be obtained by killing a unique. Once you
              get that, talk to Cain and he will tell you to look for Meshif
              . Do it. Meshif should trade you a Golden Bird and give it to
              Alkor, wait for a few seconds and go to Alkor again and he
              will give you a potion that permanently adds 20 to life. Not
              a bad reward.
    
    QUEST II :Blade Of The Old Region
    Available:Talk to Hralti after completing Quest I
    Mission  :Find Gidbinn in the Flayer Jungle
    Reward   :A ring from Ormus
              A mercenary from Asheara
    Note     :Clean all those fluties(those damn flayers who shoot you by a
              flute and run away when you are trying to go near them) on the
              way. You will find the Gidbinn by lighting a fire. Kill the
              Unique and he will drop you that blade you need. Talk to Ormus
              to restore the power and he will give a ring(random). By the
              way, get a free merc. from Asheara.
    
    QUEST III:Khalim's Will
    Available:Talk to Cain after QuestI
    Mission  :Find-
              Khalim's Eye at Spider Cavern
              Khalim's Brain at Flayer Dungeon
              Khalim's Heart in Sewers
              Khalim's Flail in Travincal
    Reward   :N/A
    Note     :Get Eye, Brain and Heart and talk to Alkor. He will open the
              next quest.
    
    QUEST IV :Lam Esen's Tome
    Available:Talk to Alkor after you have obtained Khalim's Eye, Brain and
              Heart.
    Mission  :Find the Lam Esen's Tome
              Lame Esen's Tome possible locations-
              Kurast Bazaar   >>Ruined Temple
                                Dissused Fane
              Upper Kurast    >>Forgotten Reliquary
                                Forgotten Temple
              Kurast Causeway >>Ruined Fane
                                Dissused Reliquary
    Reward   :Five stat points
    Note     :One of them contains the Tome. Get back to Alkor for the
              reward after you have the Tome in your hand.
    
    QUEST V  :The Blackened Temple
    Available:Talk to Ormus after entering Travincal
    Mission  :Kill the High Councils in Travincal
              Destroy the Compelling Orb
    Reward   :N/A
    Note     :Kill those high councils there and you will notice that one
              of them will drop the flail. Transmute it with the Eye, Brain
              and heart to get the Khalim's will and smash the Compelling
              Orb to open the tunnel door to Durance of Hate to face the
              Lord of Hatred, Mephisto.
    
    QUEST VI :The Guardian
    Available:Talk to Ormus after Quest IV
    Mission  :Kill Mephisto, the Lord Of Hatred
    Reward   :Way to Act 4
              Some goodies Mephisto left include his Soulstone
    Note     :There are lots of damn Blood Lords that cast crazy Firewalls.
              Kill them. And seek for Mephisto. After seeing him fall on the
              ground, prepare yourself to Hell.
    
    d)Act 4
    It's a small act. Though small, the enemies here are tough. Remember to
    spend some time before getting to Diablo, Lord of Terror. Rewards is
    fine here, quite a nice act.
    
                                  Pandemonium
                                   Fortress
                                       |
                                     Outer
                                    Steppes
                                       |
                                   Plains Of
                                    Dispair
                                       |
                                  City Of The
                                     Damned
                                       |
                                    River Of
                                     Flames
                                       |
                                     Chaos
                                   Sanctuary
    
    Waypoints:Pandemonium Fortress, City Of The Damned, River Of Flames
    
    NPCs : Archangel Tyrael-Unlocks Quest I and Quest III
           Cain            -Identifies items for free
                            Unlocks Quest II
           Halbu           -Repairs your stuff
                            Sells armors and weapons
           Jamella         -Your healer
                            Let you gamble
                            Sells stuff
    
    QUEST I  :The Fallen Angel
    Available:Talk to Archangel Tyrael
    Mission  :Kill Izual
    Reward   :2 Skill Points
    Note     :Izual is at Plains of Despair. My strategy is told on the
              Bosses Guide section so if you need help, go there. After
              killing it, you can see its spirit and talk to him to have a
              surprising answer. Talk to Tyrael for the reward.
    
    QUEST II :Hell's Forge
    Available:Talk to Cain after killing Izual
    Mission  :Kill Hephasto the Armorer
              Use the Hellforge Hammer to smash Mephisto's Soulstone.
    Reward   :Some gems, including a perfect skull
    Note     :Pass the City of Damned and enter River of Flames. Hephasto is
              there. Get him and take the Hellforge Hammer. Smash Mephisto's
              soulstone on Hellforge and talk to Tyrael in order to fight
              the Big D.
    
    QUEST III:Terror's End
    Available:Talk to Archangel Tyrael after the first 2 quests.
    Mission  :Kill Diablo
    Reward   :Some nice stuff left by Diablo
              Way to act 5
    Note     :Enter the Chaos Sanctuary and before you face the Lord of
              Terror, you need to open 5 seals. 3 of them contains a herd
              of monsters and a unique. All of them ain't really hard,
              except for the Fighter mage group. Lord De Seis is their
              leader, and to get them isn't an easy task for shape shifters.
              Before you can touch them, they could have killed you with
              Bone Spirit or their elemental attacks. So the strategy here
              is to use your hireling wisely. My hireling at that time is
              the free rogue from act 1. She has huge range and I use her to
              lure some of them. Anyway, just be careful. If you have
              shockwave. Use it and stun them nicely. Once they are cleared,
              an earthquake would occur and that indicates Diablo has
              arrived. How to get him? Read the Bosses Guide section.
              After that, talk to Tyrael and he will open the portal to act
              5, the new act!
    
    e)Act 5
    Act 5 is the new act in expansion. Its terrain is snow and that's what
    I like the most. Map size is just as big as act 1 and 2, rewards are
    crazy a lot here, probably Blizzard is afraid we get sick of the game
    and so they make a lot a lot a lot of rewards here. My favourite act and
    it is now the best training ground.
    
                                Harrogath
                                    |
                                 Bloody
                                Foothills
                                    |
                                 Frigid
                                Highlands---Abaddon
                                    |
                                  Arreat    Pit of
                                 Plateau----Acheron
                                    |
                               Crystalline  Frozen   **Nihlathank's
                                 Passage----River------Temple
                                    |                     |
                                 Glacial               Halls of
                                  Trail                Anguish
                                    |                     |
                                  Frozen    Infernal   Halls of
                                  Tundra----Pit         Pain
                                    |                     |
                                 Ancients'  Icy         Halls of
                                   Way------Cellar      Vaught
                                    |
                                  Arreat
                                  Summit
                                    |
                                Worldstone
                                  Keep(3)
                                    |
                                Throne of
                               Destruction
                                    |
                                Worldstone
                                 Chamber
    
    **Note:Frozen River itself doesn't lead to Nihlathak's Temple. But you
           can save Anya from Frozen River and Anya will open a portal to
           Nihlathak's Temple when you talk to her at town.
    
    Waypoints:Harrogath, Frigid Highlands, Arreat Plateau, Crystalline
              Passage, Glacial Trail, Halls of Pain, Frozen Tundra, The
              Ancients' Way, Worldstone Keep(2)
    
    NPCs : Cain     - Identifies your items for free
           Larzuk   - Repairs your stuff
                      Sells some armors and weapons
                      Unlocks Quest I
           Malah    - Your healer
                      Sells some goodies
                      Unlocks Quest III
           Qual-kehk- Allows you to hire barbarians after Quest II
                    - Unlocks Quest II and VI
           Nihlathak- Let you gamble
           *Note:At Quest IV, you will find out that Nihlathak betrays
                 Harrogath and you gotta kill him and Anya will be his
                 substitution.
           Anya     - Let you gamble
                      Sells some stuff
                      Unlocks Quest IV
    
    QUEST I  :Siege On Harrogath
    Available:Talk to Larzuk
    Mission  :Kill Shenk that is located at the Bloody Foothills
    Reward   :Larzuk will add sockets to one of your items
    Note     :OK, just don't go too far. Bloody Foothills is before Frigid
              Highlands. Besides, you will notice some barbarians fighting
              there, just for fun, nothing to do with them until later. The
              barbarians can die!
              And I suggest use the reward wisely. Socket into your shield
              and find some perfect diamonds and put it in, so you can gain
              some more resistance.
    
    QUEST II :Rescue on Mount Arreat
    Available:Talk to Qual-Kehk
    Mission  :Save 15 barbarians in the Frigid Highlands
    Reward   :You can hire barbarians from Qual-Kehk
              Get 3 runes form Qual Kehk
    Note     :Go to the Frigid Highlands and find 3 groups of barbarians,
              each group contains 5 barbarians, unlock them from their
              prisons. Their prisons are shown clearly on the map.
    
    QUEST III:Prison of Ice
    Available:Talk to Malah
    Mission  :Save Anya who is located in the Frozen River by Crystalline
              Passage
    Reward   :Permanently +10 to all resistance(from Malah)
              A class-specific item(from Anya)
    Note     :Continue your journey on the Frigid Highlands and eventually
              you will find yourself in the Arreat Plateau. Keep going until
              you reach Crystalline Passage and enter it. In there, there
              are 2 ways, Frozen River and Glacial Trail. Enter Frozen River
              and save Anya. Then go back and talk to Malah to get a potion
              that can release Anya. After giving the potion to Anya, head
              back to the town and talk to Malah and Anya for your reward.
    
    QUEST IV :Betrayal of Harrogath
    Available:Talk to Anya
    Mission  :Kill Nihlathak at Halls of Vaught
    Reward   :Personalize one of your stuff by Anya
    Note     :After talking to Anya, she will open a portal to Nihlathak's
              temple. Wander around the temple and eventually you will find
              a waypoint at Halls of Pain. Keep going and you will reach
              Halls of Vaught, where Nilathak is situated. Kill him. For
              strategy, read the Bosses Guide section.
              The reward here is really nice, the feeling when you have
              personalize your favourite stuff is fun. In this case, I have
              personalized my Silks of The Victor Ancient Armor. So, my
              armor now called "Depthcharge's Silk of The Victor Ancient
              Armor". Sweet.
    
    QUEST V  :Rite of Passage
    Available:Talk to Qual-Kehk
    Mission  :Defeat 3 Ancients to prove yourself worthy
    Reward   :One level up
    Note     :OK, back to Crystalline Passage and now take the Gracial Trail
              exit. Kepp on going until you reach Frozen Tundra. From there,
              you can find a path that leads to the Ancients' way. Ancients'
              way will lead to the Arreat Summit, find and click on the
              Altar of the Heavens and 3 of the statue will become alive.
              Beat them without a death or going back to town cuz this will
              reset them. I have written my strategy in the Bosses Guide
              section, read it if you need them. After you have beaten them,
              in normal, if your level is same or higher than level 20, you
              will upgrade 1 level, if lower, you gain no rewards. For
              Nightmare, you gotta have at least level 40 to gain the bonus.
              For Hell, you must be at least level 60 to get the rewards.
    
    QUEST  VI:Eve of Destruction
    Available:After beating the Ancients
    Mission  :Kill Baal
    Reward   :Some stuff dropped by Baal
    Note     :Enter Worldstone Keep. Explore all of them and you will find
              Baal sitting there in the Throne of Destruction, teasing you.
              Click on him and you will find nothing, so that means you
              can't fight him now. Baal's kinda cool here, cuz he don't
              fight wiht you first, instead, he will throw something that
              looks a ball and a group of his minions appear, and one of
              them is a unique. I can't remember  exactly how many rounds
              there are, probably 5, then after he has run out of minions,
              he will go through the portal to the Worldstone Chamber.
              Follow him, and kill him there. Strategy of mine is written
              in the same section.
              Then Tyrael will appear and talk to him, he will open a portal
              that sends you to a safer place. Enjoy the cinematic, though
              it's kinda disappointed.
              Well, boys and girls, it's time for Nightmare again..........
    
    ------------
    BOSSES GUIDE
    ------------
    This section talks about my strategy I use to fight bosses. Bosses are
    actually Super Uniques, but there are more Super Uniques out there, but
    I feel these look more like a boss so I list them here.
    
    Bosses Difficulty:
    1-Piece of cake
    2-Fairly easy
    3-Medium
    4-Quite Challenging
    5-HARD
    
    Act 1-
    
    1.Blood Raven
    Since she is your first boss, she won't be a problem to you. Being a
    bear, I rush directly to her without caring her minions and I hit her
    not more than 15 shots I think, she falls. If you don't like this, kill
    her minions first is a great idea since you will be facing her alone.
    Difficulty:1.5
    
    2.The Countess
    Hm.. Her Firewall is so irritating. Dodge it and give her minios a
    shockwave to stun them. If you don't have use feral rage. It's better
    to kill her minions first, since you mostly get yourself killed when
    you are surounded by them.
    Difficulty:2
    
    3.The Smith
    Piece of Cake for me. Being a bear, and since he is a melee attacker, we
    rush together and we heck each other. His damage is quite high but I
    manage to kill him before he does. Easy...
    Difficulty:1.5
    
    4.Andariel
    Whoa.. She is kinda tough. She doesn't have brute strength but her
    poison rockz! My hireling has died for 3 times because of her poison, I
    lure her to the stair and hit her as much as I can, then I retreat to
    the second floor for an antidote and back to town to heal. It took me 4
    retreats if I am not wrong. But, kinda challenging. Again, kill every
    monsters before luring her.
    Difficulty:4
    
    Act 2-
    
    1.Radament
    This damn boss is able to resurrect, don't worry, if you have a Carrion,
    let it eats corpses to prevent him from reviving them. After he is
    isolated, hit him toe-to-toe and but bewares his poison. I just hate
    poison by bosses cuz they kill. Anyway, prepare some antidotes in case
    you are weak against poison.
    Difficulty:3
    
    2.Cold Worm The Burrower
    Duh! It can't attack! But its minions are hell a lot and all of them
    spread poison, No, not poison again, argh.... my strategy is run into it
    and use shockwave and stun all of them and use your shockwave to kill
    thei babies. For wolves, go with rabies cuz this is effective. remember
    bring one antidote potion before killing the boss cuz its poison is very
    very strong, stronger than Andariel, yeah, at first I though I can
    survive, but it's soooo close, I manage to travel back to town and Fara
    saves me. Phew.
    Difficulty:3.5
    
    3.The Summoner
    If you evade his attacks, you have won, cuz he has very low HP and it
    took me 2 hits to take him down, but beware, his magic kills, just dodge
    it and youw'll be fine.
    Difficulty:2.5
    
    4.Duriel
    Oh boy, he has freeze aura! But he's piece of cake to me. I have frozen
    attacks from my weapons and he freezes me and I freezes him. But it
    seems he is rather weak to ice and I become normal so fast but he is
    always freezing. Not a lot of space to run, so open a portal before
    kicking his butts. Rather easy for my bear, wolf, get feral rage.
    Difficulty:3
    
    Act 3-
    
    1.Mephisto
    The easiest of the 3 Prime Evils. Don't fight him with range attacks,
    cuz he will grow angry and uses lightning, LOL. Go in front of him and
    his melee attacks suckz and it took me no potion to kill him. Easy.
    Difficulty:2.5
    
    Act 4-
    
    1.Izual
    He is kinda strong. Even though I have brute strength and tons of HP, he
    can still get you killed. Since his attack has no range, again, I go
    toe-to-toe with him and he does it too. I was hurt a lot cuz his blade
    damage is high and I took 3 potions. For Wolves, it's better to hit and
    run, since wolves will have lower HP. And remember don't push too hard,
    he's not easy.
    Difficulty:4
    
    2.Hephasto The Armorer
    The name looks strong, but he suckz. Izual is stronger and this is a
    piece of shit. Just go in front of him and wear him down. No sweat.
    Difficulty:2.5
    
    3.Diablo
    Though D2x is released, Diablo is still the hardest of all prime Evils.
    His melee attacks, ice claws ain't damage a lot, but sure freezes you
    for long. Anyway, this is not the main point. Where most of the bosses
    use their melee attacks when you go near them, but not for Diablo. i try
    to hit him as much as i can and he uses his ice claws again and again.
    Then, he gets our red lightning! NO!!! Run, jusr run, when you are hit
    buy the lightning, you'll see your HP is dropping so fast, within 5
    seconds, you will have bitten the dust. Hiteling , most of the time,
    will sacrifice, since they have no brains and keep on shooting Diablo,
    while you run away and Diablo is hit by your hireling and so he will
    kill your hireling by his red lightning. Make town portals in hidden
    place, or he'll bone cage them. Just one word, Dodge Diablo's lightning!
    After some hard work, he will falls eventually.
    Difficulty:4.5
    
    Act 5-
    
    1.Shenk the Overseer
    Kinda easy. Just remember to evade his suicidal minions cuz they do a
    lot of damage, 4 of them is enough to kill you, let your hireling to
    kill the suicidal minion cuz they always head for you. After that, heck
    him till death.
    Difficulty:3
    
    2.Nihlathak
    Wow, this man is cool. He walks without his feet and is definitely a
    spell casters. Just don't get into his corpse explosion, cuz that can
    kills you easily. Besides, use your shockwave to kill him, cuz his
    defense is too high and I am always hitting air when trying to kill him.
    Wolf should have no probs on attack rating, so run to him and scratch
    him till death.
    Difficulty:4
    
    3.The 3 Ancients
    OK, this depends on your level. Get a barbarian if you wanna beat them
    easily. Make sure your hireling is at high level. Then face them, there
    are total of 3 Ancients, go get one of them, your barbarian will get the
    other, while my Heart of Wolverine is distracting the third one. Nice
    teamwork, my barbarian is able to kill one of them. Before my barbarian
    kill his Ancient, I have killed mine earlier and and get the third one.
    By the time you going to finish, you barbarian should have killed his
    Ancient. They are pretty tough, though with nice teamwork, shouldn't be
    a problem.
    Difficulty:3.5
    
    4.Baal
    After getting all his minions, go get him. He is easier than Diablo cuz
    his melee attacks suckz and doesn't possess any great damaging spell
    like Diablo's red lightning. His damage is high though, so be careful
    of your HP, while hitting him.
    Difficulty:3.5
    
    --------------
    SPECIAL THANKS
    --------------
    1.Thank god I am able to finish this FAQ.
    2.Thank my parents for buying D2x.
    3.Thank Blizzard for making this great game.
    4.Thank GameFAQs.com, Neoseeker.com, for posting my FAQ.
    5.Thank my softoy Pikachu for accompanying me all these days.
    6.Thank everyone who reads my FAQ.
    7.Thank myself, Depthcharge for writing this FAQ.
    
                                                                         ^_^
    ========================================================================
    This Document Copyright 2001 Depthcharge
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