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    Prefix and Item Guide by HChong

    Version: 1.1 | Updated: 10/23/02 | Printable Version | Search This Guide

             THE DIABLO II + DIABLO II LOD PREFIX AND ITEM GUIDE   Henry Chong
             ===================================================   V1.1
                                                                   23.10.02
    
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    CONTENTS:
    
    1. History
    2. Magic Item Properties
       2.1 Prefixes
           2.11 Character Statistic Modifiers
           2.12 Character Attack Modifiers
           2.13 Other Modifiers
       2.2 Suffixes
           2.21 Character Statistic Modifiers
           2.22 Character Modifiers
           2.23 Other Modifiers
           2.24 Prefixes and Suffixes Determined By Level
                2.241 Prefixes
                2.242 Suffixes
           2.25 Charges
                2.251 Prefix Charges
                2.252 Suffix Charges
    3. Rare Item Words
       3.1 First Word
       3.2 Second Word
    4. Unique Items
    5. Property Explanation
    6. Credits
    7. Contact Info
    8. Legal Stuff
    
           ___________________________________________________________________
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    This guide can be found in the following places:
    
    http://www.gamefaqs.com
    
    http://DLH.net
    http://www.geocities.com/kithral/info.html
    http://Neoseeker.com
    
    The latest version of this guide is ALWAYS found at GameFAQS.
    
                                        Always.
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    1. HISTORY
    ==========
    
    Just a warning - I am updating this ALL the time, i.e. every time I play
    DII: LOD, so when I say *update* it's when I feel there has been enough work
    to warrant a new version number or some major change I decide to do.
    
    V 0.1 - Started this guide when I noticed the prefixes and suffixes do give
            certain set properties. (26 Nov 2001)
    V 0.2 - Hah! Update on the same day! I decided to add unique items.
            (26 Nov 2001)
    V 0.3 - Visual update, added about 20. (Working on this!) (27 Nov 2001)
    V 0.4 - Lots of new prefix/suffixes added. (29 Nov 2001)
    V 0.5 - Ditto. (2 Dec 2001)
    V 0.6 - I have now included some from Diablo II: Lord of Destruction after
            actually getting LoD. (30 Jan 2002)
    V 0.7 - Rearranged the Unique and Rare Items, a few more prefixes,
            increased range, etc. (8 Feb 2002)
    V 0.8 - More stuff. Yadayadayada. You get the idea. (26 Feb 2002)
    V 0.9 - Probably the largest update I've done. Added lots of stuff, property
            explanation, prefixes and suffixes that are determined by level,
            and the list goes on. (6 Apr 2002)
    V 1.0 - Added examples, went into a more extended explanation and got a number
            of new prefixes. There won't be an update for quite some time because I
            have exams coming up. (22 May 2002)
    v 1.1 - Finally got back into playing D2 after other random RPGs. A lot of new
            information too, thanks to a regular contributor, Creeping Death.
    Enjoy.
            (23 October 2002)
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    2. MAGIC ITEM PROPERTIES
    ========================
    
    Yes, you can tell what unique properties magic items give you by looking at
    just the name. Properties are listed in alphabetical order of their effect.
    The values here are just the range that I have gotten - the values you can
    get may vary in up to ten points/percent/whatever. Magic item names appear
    in blue. Also, magic prefixes/suffixes that give things like warcries and
    shadow disciplines only work for the specific class - i.e. warcries are
    Barbarian Only and so on. And a final note, magical properties are also used on
    determining the properties of charms, and some of the properties in here are
    charm specific as well.
    
    Note (where applicable) : AR  = Attack Rating
                              Lv  = Level
                              Res = Resistance
                              s   = Seconds
                              Enh = Enhanced
    
    EXAMPLE (Not a real prefix):
    
    Damage To Angels modifiers:      -Blak Omen's     +13-666% Damage and
                                                      +13-666% To AR Against Angels
    
    This means that the prefix "Blak Omen's" will give +13-666% Damage and +13-666
    To AR Against Angels - but in reality it may actually be +702% + 10 AR because
    I may not have the entire range for the prefix/suffix. Also a range within a
    range is possible - for example the lightning damage prefix "Static" could
    come up with 1-70 Lightning Damage.
    
    Another thing that has come up is prefixes and suffixes on charms. In this
    guide
    I have put both the values of the charms and normal items together - however,
    as a general rule charms usually have a lot less of an effect.
    
    2.1 Prefixes
    ============
    
    2.11 Character Statistic Modifiers
    ----------------------------------
    
    All Resistances modifiers:      -Shimmering       All Res 3-12%
                                    -Rainbow          All Res 8-11%
                                    -Scintillating    All Res 12-15%
                                    -Prismatic        All Res 16-20%
                                    -Chromatic        All Res 22%
    
    Cold Resistance modifiers:      -Azure            Cold Res 5-10%
                                    -Lapis            Cold Res 12-20%
                                    -Lapis Lazuli     Cold Res 12%
                                    -Cobalt           Cold Res 21-28%
                                    -Sapphire         Cold Res 25-49%
    
    Defense modifiers:              -Stout            +1-7 To Defense
                                    -Blanched         +8 To Defense
                                    -Burly            +14-30 To Defense
                                    -Ivory            +14 To Defense
                                    -Bone             +20-39 To Defense
                                    -Stalwart         +23-45 To Defense
                                    -Faithful         +xxx To Def (Based On Chr Lv)
    
    Enhanced Defense modifiers:     -Sturdy           Enh Defense 12-30%
                                    -Strong           Enh Defense 31-40%
                                    -Glorious         Enh Defense 41-50%
                                    -Blessed          Enh Defense 51-64%
                                    -Saintly          Enh Defense 67-80%
                                    -Holy             Enh Defense 81-100%
                                    -Godly            Enh Defense 116-165%
    
    Fire Resistance modifiers:      -Crimson          Fire Res 5-10%
                                    -Burgundy         Fire Res 11-19%
                                    -Garnet           Fire Res 12-28%
                                    -Russet           Fire Res 13-20%
                                    -Ruby             Fire Res 40%
    
    Lightning Resistance modifiers: -Camphor          Lightning Res 5-15%
                                    -Ocher            Lightning Res 5-16%
                                    -Tangerine        Lightning Res 5-17%
                                    -Coral            Lightning Res 22-30%
                                    -Ambergris        Lightning Res 26%
                                    -Amber            Lightning Res 37-38%
    
    Life modifiers:                 -Sparking         +17 To Life
    
    Mana modifiers:                 -Lizard's         +1-13 To Mana
                                    -Snake's          +6-10 To Mana
                                    -Zircon           +8 To Mana
                                    -Jacinth          +11 To Mana
                                    -Serpent's        +13-19 To Mana
                                    -Turquoise        +19-20 To Mana
                                    -Drake's          +21-27 To Mana
                                    -Dragon's         +31-38 To Mana
                                    -Wyrm's           +41-59 To Mana
                                    -Great Wyrm's     +66-75 To Mana
                                    -Bahamut's        +92-106 To Mana
                                    -Mnemonic         +xxx To Mana (Based On Chr
    Lv)
    
    Poison Resistance modifiers:    -Beryl            Poison Res 8-9%
                                    -Jade             Poison Res 9-30%
                                    -Viridian         Poison Res 15-29%
                                    -Emerald          Poison Res 34-49%
    
    Stamina modifiers:              -Rugged           +6-39 Maximum Stamina
                                    -Chestnut         +11 Maximum Stamina
                                    -Maroon           +21 Maximum Stamina
                                    -Vigorous         +26-30 Maximum Stamina
    
    2.12 Character Attack Modifiers
    -------------------------------
    
    Attack Rating modifiers:        -Bronze           +3-20 To AR
                                    -Bright           +10 To AR and
                                                      +1 To Light Radius
                                    -Nickel           +10-14 To AR
                                    -Sharp            +11-19 To AR and
                                                      10-19% Enhanced Damage or
                                                      +1 ???? Damage
                                    -Iron             +22-39 To AR
                                    -Fine             +24-40 To AR and
                                                      22-29% Enhanced Damage
                                    -Tin              +25-34 To AR
                                    -Steel            +42-60 To AR
                                    -Warrior's        +42-59 To AR and
                                                      35-40% Enhanced Damage
                                    -Silver           +61-78 To AR
                                    -Soldier's        +62-77 To AR and
                                                      43-45% Enhanced Damage
                                    -Argent           +81 To AR
                                    -Gold             +83-100 To AR
                                    -Knight's         +83-99 To AR and
                                                      Enhanced Damage
                                    -Platinum         +102-119 To AR
                                    -Lord's           +111-113 To AR and
                                                      66-70% Enhanced Damage
                                    -Meteoric         +123-150 To AR
                                    -Strange          +161-256 To AR
                                    -Weird            +357-404 To AR
                                    -Hawkeye          +xxx To AR (Based on Char Lv)
                                    -Visionary        +xx% To AR (Based on Char Lv)
    
    Cold Damage modifiers:          -Snowy            Adds 3-28 Cold Damage
                                    -Shivering        Adds 4-43 Cold Damage
                                    -Boreal           Adds 20-61 Cold Damage
                                    -Hibernal         Adds 39-92 Cold Damage
    
    Damage To Demon modifiers:      -Lunar            +10-24% Damage and
                                                      +39-48 To AR Against Demons
                                    -Arcadian         +28-40% Damage and
                                                      +60-84 To AR Against Demons
                                    -Unearthly        +93% Damage and
                                                      +129 To AR Against Demons
                                    -Celestial        +137% Damage and
                                                      +394 To AR Against Demons
                                    -Elysian          +158-189% Damage and
                                                      +239-261 To AR Against Demons
    
    Damage To Undead modifiers:     -Consecrated      +27-124% Damage and
                                                      +36-74 To AR Against Undead
                                    -Pure             +91-115% Damage and
                                                      +93-159 To AR Against Undead
                                    -Sacred           +144-191% Damage and
                                                      +202-236 To AR Against Undead
                                    -Hallowed         +221-225% Damage and
                                                      +267-268 To AR Against Undead
    
    Enhanced Damage modifiers:      -Cinnabar         5-8% Enhanced Damage
                                    -Sharp            10-19% Enhanced Damage or
                                                      +1 Maximum Damage and
                                                      +11-19 To AR
                                    -Jagged           14-19% Enhanced Damage or
                                                      +1 Maximum Damage
                                    -Deadly           23-30% Enhanced Damage
                                    -Fine             22-29% Enhanced Damage and
                                                      +24-40 To AR
                                    -Vicious          31-40% Enhanced Damage
                                    -Warrior's        35-40% Enhanced Damage and
                                                      +42-59 To AR
                                    -Brutal           42-49% Enhanced Damage
                                    -Soldier's        43-45% Enhanced Damage and
                                                      +62-77 To AR
                                    -Massive          51-64% Enhanced Damage
                                    -Lord's           66-70% Enhanced Damage and
                                                      +111-113 To AR
                                    -Savage           73-79% Enhanced Damage
                                    -Merciless        84-97% Enhanced Damage
                                    -Ferocious        +101-159% Enhanced Damage
                                    -Knight's         Enhanced Damage and
                                                      +83-99 To AR
                                    -Cruel            215-289% Enhanced Damage
    
    Fire Damage modifiers:          -Fiery            Adds 1-55 Fire Damage
                                    -Smoldering       Adds 26-86 Fire Damage
                                    -Condensing       Adds 135-235 Fire Damage
    
    Flee modifiers:                 -Screaming        Hit Monster Flee 12-25%
                                    -Howling          Hit Monster Flee 18-50%
                                    -Wailing          Hit Monster Flee 100%
    
    Lightning Damage modifiers:     -Static           Adds 1-115 Lightning Damage
                                    -Glowing          Adds 1-125 Lightning Damage
                                    -Buzzing          Adds 1-224 Lightning Damage
                                    -Arcing           Adds 1-336 Lightning Damage
                                    -Shocking         Adds 1-462 Lightning Damage
    
    Mana After Kill modifiers:      -Triumphant       +1 To Mana After Each Kill
                                    -Aureolic         +2 To Mana After Each Kill
                                    -Victorious       +4-5 To Mana After Each Kill
    
    Minimum Damage modifiers:       -Red              +1 To Minimum Damage
                                    -Scarlet          +2-4 To Minimum Damage
    
    Maximum Damage modifiers:       -Jagged           +1 To Maximum Damage or
                                                      14-19% Enhanced Damage
                                    -Sharp            +1 To Maximum Damage or
                                                      +11-19 To AR and
                                                      10-19% Enhanced Damage
                                    -Carbuncle        +4 To Maximum Damage
                                    -Vermilion        +15 Maximum Damage
                                    -Screaming        +xx To Maximum Damage
                                    -Fool's           +xx To MD (Bsd On Chr Lv) and
                                                      +xxx To AR (Bsd On Chr Lv)
    
    Poison Damage modifiers:        -Septic           +6-10 Poison Dmg Over 2-3 s
                                    -Foul             +12-15 Poison Dmg Over 2-3 s
    
                                    -Pestilent        +50-275 Poison Dmg Over 5-6
    s
                                    -Corrosive        +80-202 Poison Dmg Over 4-8 s
                                    -Toxic            +150 Poison Dmg Over 5 s
    
    
    2.13 Other Modifiers
    --------------------
    
    A special mention to Fernando Lee (see the Credits) for about 75% of the info
    in this section. Thanks a lot!
    
    Amazon Skill modifiers:         -Maiden's         +1 To Amazon Skills
    
    Assassin Skill modifiers:       -Magekiller's     +1 To Assassin Skills
                                    -Witch-Hunter's   +2 To Assassin Skills
    
    Barbarian Skill modifiers:      -Slayer's         +1 To Barbarian Skills
                                    -Beserker's       +2 To Barbarian Skills
    
    Bow and Crossbow modifiers:     -Fletcher's       +1 To Bow And Crossbow Skills
                                    -Bowyer's         +2 To Bow And Crossbow Skills
    
    Cold Skill modifiers:           -Chilling         +1 To Cold Skills
                                    -Freezing         +2 To Cold Skills
                                    -Glacial          +3 To Cold Skills
    
    Combat Mastery modifiers:       -Fanatic          +1 To Masteries
                                    -Raging           +2 To Masteries
                                    -Furious          +3 To Masteries
    
    Combat Skill (Barb) modifiers:  -Expert's         +1 To Combat Skills
                                    -Veteran's        +2 To Combat Skills
                                    -Master's         +3 To Combat Skills
    
    Combat Skill (Pal) modifiers:   -Lion Branded     +1 To Combat Skills
                                    -Hawk Branded     +2 To Combat Skills
                                    -Rose Branded     +3 To Combat Skills
    
    Damage to Mana:                 -Vulpine          7-12% Dmg Taken Goes To Mana
                                    -Dun              10-11% Dmg Taken Goes To Mana
    
    Damage Recieved Modifiers:      -Amicae           Damage Reduced By 9-14
    
    Defensive Aura modifiers:       -Preserver's      +1 To Defensive Auras
                                    -Warden's         +2 To Defensive Auras
                                    -Guardian's       +3 To Defensive Auras
    
    Druid Skill modifiers:          -Shaman's         +1 To Druid Skills
                                    -Heirophant's     +2 To Druid Skills
    
    Elemental Skill modifiers:      -Natural          +1 To Elemental Skills
                                    -Terrene          +2 To Elemental Skills
                                    -Gaean            +3 To Elemental Skills
    
    Finding Magic Items modifiers:  -Lucky            1-2% Btr Chnc M. Item Find
                                    -Emerald          5% Btr Chnc M. Item Find
                                    -Felicitious      8-9% Btr Chnc M. Item Find
                                    -Fortuitous       11-13% Btr Chnc M. Item Find
    
    Fire Skill modifiers:           -Burning          +1 To Fire Skills
                                    -Blazing          +2 To Fire Skills
                                    -Volcanic         +3 To Fire Skills
    
    Heal Stamina modifiers:         -Tireless         Heal Stamina 25-50%
    
    Javelin and Spear modifiers:    -Harpoonist's     +1 To Javelin And Spear
    Skills
                                    -Spearmaiden's    +2 To Javelin And Spear
    Skills
    
    Lightning Skill modifiers:      -Sparking         +1 To Lightning Skills
                                    -Charged          +2 To Lightning Skills
                                    -Powered          +3 To Lightning Skills
    
    Light Radius modifiers:         -Bright           +1 To Light Radius and
                                                      +10 To AR
                                    -Glimmering       +1 To Light Radius
                                    -Glowing          +2 To Light Radius
    
    Magic Damage Received modifiers:-Devious          Magic Damage Reduced By 1
    
    Martial Arts modifiers:         -Shogukusha's     +1 To Martial Arts
                                    -Sensei's         +2 To Martial Arts
                                    -Kenshi's         +3 To Martial Arts
    
    Necromancer Skill modifiers:    -Summoner's       +1 To Necro Skill Levels
                                    -Necromancer's    +2 To Necro Skill Levels
    
    Offensive Aura modifiers:       -Captain's        +1 To Offensive Auras
                                    -Commander's      +2 To Offensive Auras
                                    -Marshal's        +3 To Offensive Auras
    
    Paladin Skill modifiers:        -Monk's           +1 To Paladin Skill Levels
                                    -Priest's         +2 To Paladin Skill Levels
    
    Shadow Discipline modifiers:    -Mentalist's      +1 To Shadow Disciplines
                                    -Psychic          +2 To Shadow Disciplines
                                    -Shadow           +3 To Shadow Disciplines
    
    Shapeshifting modifiers:        -Spiritual        +1 To Shapeshifting Skills
                                    -Feral            +2 To Shapeshifting Skills
                                    -Communal         +3 To Shapeshifting Skills
    
    Socket modifiers:               -Mechanic's       +1 Socket In Item
                                    -Artisan's        +2-3 Sockets In Item
                                    -Jeweler's        +2-3 Sockets In Item
    
    Sorceress Skill modifiers:      -Angel's          +1 To Sorceress Skills
                                    -Arch-Angel's     +2 To Sorceress Skills
    
    Stack Size modifiers:           -Compact          Increased Stack Size
                                    -Thin             Increased Stack Size
    
    Summoning (Druid) modifiers:    -Trainer's        +1 To Summoning Skills
                                    -Caretaker's      +2 To Summoning Skills
                                    -Keeper's         +3 To Summoning Skills
    
    Summoning (Necro) modifiers:    -Golemlord's      +3 To Summoning Skills
    
    Trap modifiers:                 -Entrapping       +1 To Traps
                                    -Trickster's      +2 To Traps
                                    -Cunning          +3 To Traps
    
    Warcry modifiers:               -Sounding         +1 To Warcries
                                    -Resonant         +2 To Warcries
                                    -Echoing          +3 To Warcries
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    2.2 Suffixes
    ============
    
    All the Suffixes have "of" before them.
    
    2.21 Character Statistic Modifiers
    ----------------------------------
    
    Dexterity modifiers:            -Dexterity        +1-3 To Dexterity
                                    -Daring           +1-6 To Dexterity
                                    -Skill            +4-5 To Dexterity
                                    -Accuracy         +7-8 To Dexterity
                                    -Precision        +10-13 To Dexterity
                                    -Perfection       +16 To Dexterity
                                    -Nirvana          +22-30 To Dexterity
    
    Energy modifiers:               -Knowledge        +5 To Energy
                                    -Brilliance       +7-10 To Energy
                                    -Sorcery          +11-14 To Energy
                                    -Wizardry         +16-20 To Energy
                                    -Enlightenment    +22-27 To Energy
    
    Freeze Duration modifiers:      -Thawing          Half Freeze Duration
    
    Life modifiers:                 -the Jackal       +1-4 To Life
                                    -Spirit           +3-8 To Life
                                    -the Fox          +6-9 To Life
                                    -Life             +7-18 To Life
                                    -the Wolf         +11-20 To Life
                                    -Hope             +14 To Life
                                    -Sustenance       +17-35 To Life
                                    -the Tiger        +21-28 To Life
                                    -the Mammoth      +31-40 To Life
                                    -Vita             +32 To Life
                                    -the Colossus     +44-59 To Life
                                    -the Squid        +61-80 To Life
                                    -the Whale        +81 To Life
                                    -the Elephant     +xx To Life and
                                                      +xx To Mana (Based On Chr Lv)
                                    -the Centaur      +xx To Life (Based On Chr Lv)
    
    Mana modifiers:                 -Energy           +2-4 To Mana
                                    -the Mind         +4-8 To Mana
                                    -Sorcery          +14-18 To Mana
                                    -the Elephant     +xx To Mana and
                                                      +xx To Life (Based On Chr Lv)
                                    -Memory           +xx To Mana (Based On Chr Lv)
    
    Poison Length modifiers:        -Remedy           Poison Length Reduced by 25%
                                    -Amelioration     Poison Length Reduced by 50%
                                    -Defiance         Poison Length Reduced by 75%
    
    Stamina Drain modifiers:        -Transportation   90% Slower Stamina Drain and
                                                      30% Faster Run/Walk
    
    Strength modifiers:             -Virility         +1-4 To Strength
                                    -Strength         +2-3 To Strength
                                    -Might            +4-5 To Strength
                                    -the Ox           +6-9 To Strength
                                    -the Giant        +11-13 To Strength
                                    -the Titan        +17 To Strength
                                    -Atlas            +25-29 To Strength
    
    Walk/Run Speed modifiers:       -Inertia          5-7% Faster Run/Walk
                                    -Haste            20% Faster Run/Walk
                                    -Transportation   30% Faster Run/Walk and
                                                      90% Slower Stamina Drain
                                    -Acceleration     40% Faster Run/Walk
                                    -Pacing           Fast Run/Walk
                                    -Speed            Fastest Run/Walk
    
    2.22 Character Attack Modifiers
    -------------------------------
    
    Amplify Damage modifiers:       -Amplify Damage   5% Chance To Cast Lv 1
                                                      Amplify Damage On Attack
    
    Attack Rating modifiers:        -Light            +15 To AR, +1 To Light Rad
                                    -Radiance         +30 To AR, +3 To Light Rad
                                    -the Sun          +5% To AR, +5 To Light Rad
    
    Attack Speed modifiers:         -Readiness        10% Increased Attack Speed
                                    -Fervor           15% Increased Attack Speed
                                    -Alacrity         20% Increased Attack Speed
                                    -Swiftness        30% Increased Attack Speed
                                    -Quickness        Greatly Incr Attack Speed
    
    Cast Rate modifiers:            -The Apprentice   10% Faster Cast Rate
                                    -The Magus        20% Faster Cast Rate
    
    Chain Lightning modifiers:      -Chain Lightning  5-8% Chance To Cast Lv 3-5
                                                      Chain Lightning On Attack
    
    Cold Damage modifiers:          -Frost            Adds 1-3 Cold Damage
                                    -Frigidity        Adds 1-4 Cold Damage
                                    -the Icicle       Adds 2-4 Cold Damage
                                    -the Glacier      Adds 3-11 Cold Damage
                                    -Winter           Adds 5-17 Cold Damage
    
    Firebolt modifiers:             -Firebolts        5-10% Chance To Cast Lv 3-8
                                                      Firebolt On Attack/Striking
    
    Fire Damage modifiers:          -Flame            Adds 1-6 Fire Damage
                                    -Fire             Adds 1-11 Fire Damage
                                    -Passion          Adds 2-9 Fire Damage
                                    -Burning          Adds 5-18 Fire Damage
                                    -Incineration     Adds 7-53 Fire Damage
    
    Ice Bolt modifiers:             -Ice Bolt         5% Chance To Cast Lv 3
                                                      Ice Bolt On Attack
    
    Knockback modifiers:            -the Bear         Knockback
    
    Life Steal modifiers:           -Leech            4-6% Life Stolen Per Hit
                                    -Locust           6-7% Life Stolen Per Hit
                                    -Lamprey          8% Life Stolen Per Hit
    
    Lightning modifiers:            -Lightning        5% Chance To Cast Lv 3
                                                      Lightning On Attack
    
    Lightning Damage modifiers:     -Shock            Adds 1-8 Lightning Damage
                                    -Ennui            Adds 1-12 Lightning Damage
                                    -Lightning        Adds 1-16 Lightning Damage
                                    -Thunder          Adds 1-32 Lightning Damage
                                    -Storms           Adds 2-81 Lightning Damage
    
    Mana Steal modifiers:           -the Bat          4-7% Mana Stolen Per Hit
                                    -the Wraith       6-7% Mana Stolen Per Hit
                                    -the Vampire      8-9% Mana Stolen Per Hit
    
    Maximum Damage modifiers:       -Craftsmanship    +1 To Maximum Damage
                                    -Ire              +2-5 To Maximum Damage
                                    -Quality          +2-11 To Maximum Damage
                                    -Maiming          +3-4 To Maximum Damage
                                    -Slaying          +6-7 To Maximum Damage
    
                                    -Wrath            +6-8 To Maximum Damage
                                    -Gore             +8-10 To Maximum Damage
    
                                    -Carnage          +11-15 To Maximum Damage
                                    -Slaughter        +15-20 To Maximum Damage
                                    -Butchery         +24-40 To Maximum Damage
                                    -Evisceration     +44-52 To Maximum Damage
    
    Minimum Damage modifiers:       -Worth            +1-2 To Minimum Damage
                                    -Measure          +2 To Minimum Damage
                                    -Joyfulness      +2-4 To Minimum Damage
                                    -Excellence       +3 To Minimum Damage
                                    -Performance      +4-12 To Minimum Damage
    
    Monster Defense modifiers:      -Puncturing       -16-19 To Monster Def Per Hit
                                    -Bashing          -27 To Monster Def Per Hit
    
    Monster Heal modifiers:         -Vileness         Prevent Monster Heal
    
    Nova modifiers:                 -Nova             10% Chance To Cast Level 3
                                                      Nova On Striking
                                    -Nova Shield      12% Chance To Cast Level 4
                                                      Nova On Striking
    
    Poison Damage modifiers:        -Blight           Adds 2-7 Pois Dmg Over 2-3 s
                                    -Venom            Adds 4-21 Pois Dmg Over 3-4 s
                                    -Pestilence       Adds 12-50 Pois Dmg Over 4-5
    s
                                    -Envy             Adds 20 Pois Dmg Over 2 s
                                    -Anthrax          Adds 100 Pois Dmg Over 6 s
    
    Target Defense modifiers:       -Piercing         Ignore Target's Defense
    
    2.23 Other Modifiers
    --------------------
    
    Attacker Damaged modifiers:     -Thorns           Attacker Takes Damage Of 1-2
                                    -Malice           Attacker Takes Damage Of 2
                                    -Spikes           Attacker Takes Damage Of 2-6
                                    -Razors           Attacker Takes Damage Of 7-9
                                    -Swords           Attacker Takes Damage Of
    12-20
    
    Block modifiers:                -Blocking         15% Faster Block Rate and
                                                      10% Incr Chance Of Blocking
                                    -Deflecting       30% Faster Block Rate and
                                                      20% Incr Chance Of Blocking
    
    Charged Bolt modifiers:         -Charged Bolt     10-14% Chance To Cast Lv 3-5
                                                      Charged Bolt When Struck
    
    Damage Received modifiers:      -Health           Damage Reduced By 1
                                    -Absorption       Damage Reduced By 2-3
                                    -Protection       Damage Reduced By 2
                                    -Life             Damage Reduced By 4-7
                                    -Life Everlasting Damage Reduced By 15-24
    
    Finding Magic Items modifiers:  -Prosperity       5-10% Btr Chnc M. Item Find
                                    -Chance           6-13% Btr Chnc M. Item Find
                                    -Fortune          20-25% Btr Chnc M. Item Find
                                    -Luck             26-35% Btr Chnc M. Item Find
    
    Frost Shield modifiers:         -Frost Shield     5% Chance To Cast Lv 3
                                                      Frost Nova When Struck
    
    Gold Received modifiers:        -Greed            5-59% Extra Gold From Mnstrs
                                    -Avarice          10-26% Extra Gold From Mnstrs
                                    -Wealth           73-118% Extra Gold From
    Mnstrs
    
    Hit Recovery modifiers:         -Truth            7% Faster Hit Recovery
                                    -Balance          8-12% Faster Hit Recovery
                                    -Equilibrium      17% Faster Hit Recovery
                                    -Stability        24% Faster Hit Recovery
    
    Indestructible modifiers:       -Ages             Indestructible
    
    Item Requirement modifiers:     -Freedom          Requirements -15%
                                    -Ease             Requirements -20%
                                    -Simplicity       Requirements -30-40%
    
    Life Replenish modifiers:       -Regeneration     Replenish Life +2-5
                                    -Regrowth         Replenish Life +6-10
                                    -Revivification   Replenish Life +11-15
    
    Light Radius modifiers:         -Light            +1 To Light Radius, +15 To AR
                                    -Radiance         +3 To Light Radius, +30 To AR
                                    -the Sun          +5 To Light Radius, +5% To AR
    
    Magic Damage Received modifiers:-Warding          Magic Damage Reduced By 1
                                    -the Sentinel     Magic Damage Reduced By 2
                                    -Guarding         Magic Damage Reduced By 3
                                    -Negation         Magic Damage Reduced By 4-6
    
    Self-Repair modifiers:          -Self-Repair      Repairs 1 Durability In 33 s
                                    -Restoration      Repairs 1 Durability In 20 s
    
    Quantity modifiers:             -Replenishing     Replenishes Quantity
                                    -Propagation      Replenishes Quantity
    
    2.24 Prefixes and Suffixes Determined By Level
    ----------------------------------------------
    
    Some of the prefixes and suffixes increase in potency as you level up. Here is
    a listing of how much they do at each level, which is rather incomplete but
    it'll get there. Some day. The equations listed are my calculation from the
    data
    that I have gathered so far - it might be wrong, so for definite results look
    at
    the listing.
    
    EQUATION EXAMPLE
    
    Sumo's (+Life)
     _____________________
    |Armour - +600 Life/Lv| <- Every level the character is, he/she will gain 600
    HP
    |Other  - +200 Life/Lv| <- Every level the character is, he/she will gain 200
    HP
     ―――――――――――――――――――――
    
    If a Level 56 barbarian with a base HP of 600 equips a Sumo's Ancient Armour:
    
                               New HP = Base HP + (600*LV)
                               New HP = 600 + 33600
                               New HP = 34200
    
    However, if the same character equip's a Sumo's Light Belt:
    
                               New HP = Base HP + (200*LV)
                               New HP = 600 + 11200
                               New HP = 11800
    
    2.241 Prefixes
    --------------
                                   _____________________
    Faithful (+Defense)           |  Lv   |  Increase   |
     _________________________     ―――――――――――――――――――――
    |Armour - +3 Defense/Lv   |      1        ????
    |Other  - +1 Defense/2 Lvs|      2        ????
     ―――――――――――――――――――――――――       3        ????
                                     4        ????
                                     5        ????
                                     6        ????
                                     7        ????
                                     8        ????
                                     9        ????
                                     33       +99 (Armour)
                                     42       +126 (Armour) or +21 (Boots)
                                     43       +129 (Armour)
                                     44       +132 (Armour) or +22 (Shield)
                                     45       +135 (Armour)
                                     46       +138 (Armour)
                                     47       +141 (Armour)
                                     48       +144 (Armour)
                                     49       +147 (Armour) or +24 (Boots)
                                     50       +150 (Armour) or +25 (Boots)
                                     55       +165 (Armour) or +27 (Boots)
                                     58       +29 (Boots)
                                     62       +31 (Boots)
                                     63       +31 (Boots)
                                     64       +32 (Boots)
                                     66       +198 (Armour)
                                     67       +33 (Boots)
                                     69       +34 (Boots)
                                   _____________________
    Fool's (+Max Dmg, AR)         |  Lv   |  Increase   |
                                   ―――――――――――――――――――――
                                     47       +23 MD, +775 AR
                                   _____________________
    Hawkeye (+AR)                 |  Lv   |  Increase   |
     ______________________        ―――――――――――――――――――――
    |+6 To Attack Rating/Lv|         1        ????
     ――――――――――――――――――――――          38       +228
                                     40       +240
                                     41       +246
                                     42       +255
                                     55       +330
                                     67       +402
                                     68       +408
                                   _____________________
    Mnemonic (+Mana)              |  Lv   |  Increase   |
                                   ―――――――――――――――――――――
                                     42       +31
                                   _____________________
    Screaming (+Max Dmg)          |  Lv   |  Increase   |
                                   ―――――――――――――――――――――
                                     56       +42
                                   _____________________
    Visionary (+% AR)             |  Lv   |  Increase   |
     _______________________       ―――――――――――――――――――――
    |+1% To Attack Rating/Lv|        1        +1%
     ―――――――――――――――――――――――         2        +2%
                                     3        +3%
                                     4        +4%
                                     5        +5%
                                     6        +6%
                                     7        +7%
                                     8        +8%
                                     9        +9%
                                     10       +10%
                                     11       +11%
                                     12       +12%
                                     13       +13%
                                     14       +14%
                                     15       +15%
                                     16       +16%
                                     17       +17%
                                     18       +18%
                                     19       +19%
                                     20       +20%
                                     21       +21%
                                     22       +22%
                                     23       +23%
                                     24       +24%
                                     25       +25%
                                     26       +26%
                                     27       +27%
                                     28       +28%
                                     29       +29%
                                     30       +30%
                                     31       +31%
                                     32       +32%
                                     33       +33%
                                     34       +34%
                                     35       +35%
                                     36       +36%
                                     37       +37%
                                     38       +38%
                                     39       +39%
                                     40       +40%
                                     41       +41%
                                     42       +42%
                                     43       +43%
                                     44       +44%
                                     45       +45%
                                     46       +46%
                                     47       +47%
                                     48       +48%
                                     49       +49%
                                     50       +50%
                                     51       +51%
                                     52       +52%
                                     53       +53%
                                     54       +54%
                                     55       +55%
                                     56       +56%
    2.242 Suffixes
    --------------
    
    All suffixes start with "of".
    
                                   _____________________
    the Centaur (+Life)           |  Lv   |  Increase   |
                                   ―――――――――――――――――――――
                                     33       +24
                                     41       +30
                                   _____________________
    the Elephant (+Life, Mana)    |  Lv   |  Increase   |
                                   ―――――――――――――――――――――
                                     55       +27 To Life, +13 To Mana
                                   _____________________
    Memory (+Mana)                |  Lv   |  Increase   |
                                   ―――――――――――――――――――――
                                     1        ????
                                     2        ????
                                     3        ????
                                     4        ????
                                     5        ????
                                     6        ????
                                     7        ????
                                     8        ????
                                     9        ????
                                     10       ????
                                     11       ????
                                     12       ????
                                     13       ????
                                     14       ????
                                     15       ????
                                     16       ????
                                     17       ????
                                     18       ????
                                     19       ????
                                     20       ????
                                     21       ????
                                     22       ????
                                     23       ????
                                     24       ????
                                     25       ????
                                     26       ????
                                     27       ????
                                     28       ????
                                     29       ????
                                     30       ????
                                     31       ????
                                     32       ????
                                     33       ????
                                     34       ????
                                     35       ????
                                     36       ????
                                     37       ????
                                     38       ????
                                     39       ????
                                     40       ????
                                     41       +30
    2.25 Charges
    ------------
    
    This entire section is only for Diablo II: Lord of Destruction, as it is one
    of the new features.
    
    Charges are a way of using skills that would normally be outside the scope of
    your character. The number of charges indicates how many times you can use the
    skill before all the charges are depleted and you cannot use the skill until
    the item is 'recharged' by repairing it. The higher the level of the skill and
    the more charges you have used, the more expensive it becomes to recharge an
    item.
    
    2.251 Prefix Charges
    --------------------
    
    I don't think there are any but this is here just in case.
    
    2.252 Suffix Charges
    --------------------
    
    All suffixes have "of" before them.
    
    Charged Bolt modifiers:   -Charged Bolt    Level 1 Charged Bolt (22 Charges)
    Confuse modifiers:        -Confusion       Level 1-3 Confusion (22-82 Charges)
    Dim Vision modifiers:     -Dim Vision      Level 1 Dim Vision (22 Charges)
    Enchant modifiers:        -Enchantment     Level 1 Enchant (11-22 Charges)
    Fire Bolt modifiers:      -Fire Bolt       Level 1 Fire Bolt (22 Charges)
    Holy Bolt modifiers:      -Holy Bolt       Level 1 Holy Bolt (22 Charges)
    Poison Dagger modifiers:  -Poison Dagger   Level 1 Poison Dagger (22 Charges)
    Telekinesis modifiers:    -Telekinesis     Level 1 Telekinesis (22-33 Charges)
    Ice Blast modifiers:      -Ice Blast       Level 1-2 Ice Blast (25-33 Charges)
    Exploding Arrow modifiers:-Exploding Arrow Level 1 Exploding Arrow (33 Charges)
    Fire Ball modifiers:      -Fire Ball       Level 1 Fire Ball (33 Charges)
    Ice Arrow modifiers:      -Ice Arrow       Level 1 Ice Arrow (33 Charges)
    Magic Arrow modifiers:    -Magic Arrow     Level 1 Magic Arrow (33 Charges)
    Multiple Shot modifiers:  -Multiple Shot   Level 1 Multiple Shot (33 Charges)
    Nova modifiers:           -Nova            Level 1 Nova (33 Charges)
    Bone Spear modifiers:     -Bone Spear      Level 1 Bone Spear (67 Charges)
    Charged Strike modifiers: -Charged Strike  Level 1 Charged Strike (67 Charges)
    Dim Vision modifiers:     -Dim Vision      Level 1 Dim Vision (67 Charges)
    Teeth modifiers:          -Teeth           Level 1 Teeth (67 Charges)
    Bash modifiers:           -Bashing         Level 2 Bash (25 Charges)
    Blizzard modifiers:       -Blizzard        Level 2 Blizzard (37 Charges)
    Ice Blast modifiers:      -Ice Blast       Level 2 Ice Blast (25 Charges)
    Sacrifice modifiers:      -Sacrifice       Level 2-3 Sacrifice (25-27 Charges)
    Ice Bolt modifiers:       -Ice Bolt        Level 2-3 Ice Bolt (25-41 Charges)
    Cold Arrow modifiers:     -Cold Arrow      Level 3 Cold Arrow (41 Charges)
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    3. RARE ITEM WORDS
    ==================
    
    Rare items are always two word items, and their names appear in a light yellow.
    A quick explanation - string together a first word and a last word and you will
    get a likely name for a rare item. For example, Grim Knuckle could be a rare
    ring. However, I do not have every single suffix relation, so Knuckle could
    also refer to something like a Circlet. (If you are aware of any not listed
    here please contact me.)
    
    The properties of these items are randomly selected, so even if a rare object
    has the same name as another one, it may not have the same properties.
    The odds of getting two exact identical copies of a rare object without
    duping are very depressing but nevertheless, it is possible.
    
    3.1 First Word
    --------------
    
    Armageddon
    Beast
    Bitter
    Blackhorn
    Blood
    Bone
    Bramble
    Brimstone
    Carrion
    Chaos
    Corpse
    Corruption
    Cruel
    Dire
    Death
    Demon
    Doom
    Dread
    Eagle
    Entropy
    Fiend
    Gale
    Ghoul
    Glyph
    Grim
    Hailstone
    Havoc
    Imp
    Loath
    Order
    Pain
    Plague
    Raven
    Rule
    Rune
    Shadow
    Skull
    Stone
    Storm
    Soul
    Spirit
    Viper
    Wraith
    
    3.2 Second Word
    ---------------
    
    Aegis    - Gothic Shield, Kite Shield, Tower Shield, Unraveller Head,
               Zombie Head
    Badge    - Kite Shield
    Band     - Ring
    Bar      - Brandistock, Glaive, Halberd, Mace, Morning Star, Pilum, Voulge
    Barb     - Battle Axe, Bardiche, Broad Axe, Hatchet Hands, Maiden Spear, Pilum,
               Sabre, Scissors Katar, Scythe, Shamshir, Short Spear, Spear,
               Throwing Knife, Quhab, Zweihander
    Beads    - Amulet
    Bite     - Claws, Dirk, Flamberge, Poleaxe, Scimitar, Scissors Katar,
               Throwing Axe
    Blazer   - Greaves
    Blow     - Flail, Maul
    Bludgeon - Flail, Grand Scepter, Grave Wand
    Bolt     - Crossbow, Javelin, Heavy Crossbow
    Branch   - Hunter's Bow, Long Staff, Short Spear, Short Staff, Short War Bow
    Brand    - Battle Axe, Great Maul, Short Staff
    Breaker  - Grand Scepter
    Brogues  - Chain Boots, Greaves, Light Plated Boots
    Brow     - Circlet, Crown, Full Helm, Jawbone Cap, Helm, Skull Cap
    Buckle   - Belt, Demonhide Sash, Light Belt
    Carapace - Ancient Armor, Ring Mail, Studded Leather
    Casque   - Crown, Full Helm, Mask
    Circle   - Ring
    Circlet  - Antlers, Bone Helm, Full Helm, Great Helm, Skull Cap
    Chain    - Heavy Belt, Plated Belt
    Clasp    - Amulet, Belt, Sash
    Claw     - Heavy Gloves, Leather Gloves, Light Gauntlets, Katar, Scissors
    Katar,
               War Gauntlets, Wrist Blade
    Cleaver  - Axe, Flamberge, Giant Sword, Gothic Sword
    Cloak    - Breast Plate, Chain Mail, Plate Mail, Studded Leather
    Clutches - Light Gauntlets
    Coat     - Full Plate Mail
    Coil     - Ring
    Collar   - Amulet
    Cord     - Demonhide Sash, Heavy Belt, Sash
    Cowl     - Crown, Full Helm
    Crack    - Flail, Tomb Wand
    Crest    - Antlers, Bone Helm, Cap, Great Helm, Helm, Horned Helm, Spirit Mask,
                Winged Helm
    Crusher  - Club, Grim Wand, Flail, Morning Star
    Cry      - Grave Wand
    Dart     - Crossbow, Short Spear, Trident
    Edge     - Dirk
    Emblem   - Ancient Shield, Amulet, Bone Shield, Demon Head, Gothic Shield,
               Small Shield, Targe, Unraveller Head, Zombie Head
    Eye      - Ring
    Fang     - Falchion, Giant Sword, Lochaber Axe, Short Sword
    Flange   - Club, Leather Armour, Gothic Plate
    Fletch   - Reflex Bow, Repeating Crossbow, Short Battle Bow, Stag Bow
    Flight   - Composite Bow, Light Crossbow, Short Battle Bow
    Finger   - Chain Gloves, Leather Gloves, Ring
    Fist     - Gauntlets, Quhab
    Fringe   - Belt, Light Belt
    Gnarl    - Cudgel
    Gnash    - Axe, Battle Axe, Club, Cudgel, Hand Axe
    Goad     - Pike, Rune Staff, Spear
    Gorget   - Amulet
    Grasp    - Leather Gloves, Ring, Sharkskin Gloves
    Greaves  - Boots, Greaves, Light Plated Boots
    Grinder  - War Hammer
    Grip     - Heavy Gloves, Ring
    Guard    - Buckler, Grim Shield, Heraldic Shield, Small Shield, Spiked Shield
    Gutter   - Balanced Knife, Dagger, Gladius, Glaive, Great Sword, Falchion,
               Scythe
    Gyre     - Eagle Orb, Ring
    Hand     - Gauntlets, Leather Gloves
    Harness  - Belt, Sash
    Harp     - Crossbow, Reflex Bow
    Hide     - Breast Plate, Chain Mail
    Heart    - Clasped Orb, Eagle Orb, Jewel, Smoked Sphere
    Hew      - Axe, Bastard Sword, Broad Axe, Falchion, Shamshir
    Hold     - Chain Gloves, Ring
    Hood     - Cap
    Horn     - Balanced Knife, Crossbow, Dirk, Falcon Mask, Helm, Horned Helm,
               Long Battle Bow, Short Bow, Skull Cap
    Impaler  - Short Sword, War Fork
    Jack     - Quilted Armour
    Knell    - War Scepter
    Knot     - Ring
    Knuckle  - Chain Gloves, Ring
    Lance    - Poleaxe, Spear
    Lash     - Sash
    Lock     - Belt, Plated Belt, Sash
    Loom     - Crossbow
    Loop     - Ring
    Mallet   - Club, Maul, War Hammer
    Mangler  - Hand Axe, Mace, Morning Star
    Mantle   - Breast Plate, Leather Armour
    Mar      - Battle Sword, Broad Axe, Executioner Sword, Sabre, Two Handed Sword,
               War Spear
    Mark     - Amulet, Kite Shield, Spiked Shield, Tower Shield, Unraveller Head
    Mask     - Cap, Circlet, Mask
    Master   - Ring
    Nails    - Battle Scythe, Greaves, Light Plated Boots, Pike, Throwing Spear
    Needle   - Double Bow, Kris, Large Siege Bow, Pilum, Short Battle Bow,
               Short Spear, Two Handed Sword
    Nock     - Short Battle Bow, Short Bow, Short Siege Bow
    Noose    - Amulet
    Pale     - Bardiche, Glaive, Trident
    Pelt     - Ring Mail, Quilted Armour
    Picket   - Lochaber Axe, Pilum
    Prod     - Brandistock, Pilum, Short Spear
    Quarrel  - Chu-Ko-Nu, Heavy Crossbow, Hunter's Bow, Long Battle Bow
    Quill    - Blade, Crossbow, Gothic Bow, Heavy Crossbow, Long Battle Bow,
               Long Bow, Repeating Crossbow, Short Bow
    Razor    - Cestus, Great Sword, Hatchet Hands, Katar, Large Axe, Long Sword,
               Sabre, Short Sword, Throwing Axe, Two Handed Sword, Wrist Blade,
               Wrist Spike
    Reaver   - Balanced Axe, Large Axe
    Rend     - Broad Axe
    Rock     - Kite Shield, Tower Shield
    Saw      - Great Sword
    Scalpel  - Battle Dart, Broad Sword, Cinquedeas, Great Sword
    Scarab   - Amulet, Jewel
    Scourge  - Spetum
    Scratch  - Blade, Dirk, Glaive, Javelin, Scissors Katar, War Scythe
    Scythe   - Broad Axe, Double Axe, Two Handed Sword, Voulge
    Sever    - Dagger, Falchion
    Shank    - Chain Boots, Light Plated Boots
    Shell    - Bone Shield, Circlet, Crown, Heraldic Shield, Great Helm, Hawk Helm,
               Helm, Horned Helm, Leather Armour, Kite Shield, Ring Mail, Skull
    Cap,
               Tower Shield, Quilted Armour
    Shield   - Buckler, Heraldic Shield
    Shroud   - Breast Plate, Field Plate, Leather Armour, Ornate Plate
    Skewer   - Balrog Blade, Bardiche, Broad Sword, Kris, Sabre, Throwing Knife,
               Throwing Spear, Two-Handed Sword
    Slayer   - Ancient Axe, Crowbill, Gothic Axe, Military Axe, Throwing Axe
    Smasher  - Club, Mace, Maul, Wirt's Leg
    Song     - Axe, Balanced Knife, Blade, Crossbow, Dimensional Blade, Dirk,
               Fascia, Giant Sword, Jared's Stone, Long Battle Bow, Long Bow,
               Long Sword, Military Axe, Katar, Scimitar, Spear, Spetum,
               Throwing Axe, Trident, War Sword
    Spawn    - Balanced Axe, Double Axe
    Spike    - Bastard Sword, Executioner Sword, Short Sword, Spear, Stiletto,
               Two Handed Sword
    Spiral   - Ring
    Splitter - Throwing Axe
    Spur     - Chain Boots, Greaves, Light Plated Boots
    Stake    - Ghost Glaive, Lochaber Axe, Maiden Pike, Pike, War Javelin, Voulge
    Stalker  - Boots, Chain Boots, Greaves
    Star     - Grim Wand, Maul, Morning Star
    Stinger  - Broad Sword, Champion Sword, Composite Bow, Crossbow, Dagger,
               Flying Knife, Long War Bow, Repeating Crossbow
    Strap    - Demonhide Sash, War Belt
    Suit     - Breast Plate, Chain Mail, Ghost Armour, Leather Armour,
               Studded Leather
    Sunder   - Broad Axe, Francisca, Military Axe, Military Pick, Small Crescent,
               Throwing Axe
    Talisman - Amulet, Jewel
    Thirst   - Broad Axe, Cestus, Executioner Sword, Military Pick, Partizan,
               Short Battle Bow, Short Spear, Voulge
    Tooth    - Balrog Blade
    Torc     - Amulet
    Touch    - Gauntlets, Ring, War Gauntlets
    Tower    - Akaran Targe, Buckler, Gothic Shield, Large Shield, Tower Shield
    Track    - Light Plated Boots
    Trample  - Battle Boots, Boots, Greaves, Sharkskin Boots
    Tread    - Heavy Boots, War Boots
    Turn     - Ring
    Veil     - Bone Helm, Circlet, Fanged Helm, Great Helm, Skull Cap
    Visage   - Avenger Guard, Horned Helm
    Visor    - Antlers, Bone Helm, Circlet, Crown, Great Helm, Helm
    Wand     - Grim Wand
    Ward     - Buckler
    Weaver   - Short Staff, War Staff
    Winding  - Belt, Sash
    Wing     - Amulet, Buckler, Gothic Shield, Heraldic Shield, Tower Shield,
               Zombie Head
    Whorl    - Eagle Orb, Ring, Smoked Sphere
    Wood     - Bill, Javelin, Short Spear, Spetum
    Wrack    - Lochaber Axe, Spetum, Trident, War Javelin
    Wrap     - Ancient's Armour, Gothic Plate, Leather Armour, Scale Mail
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    4. UNIQUE ITEMS
    ===============
    
    These items usually have unique images and are very rare or are only available
    in quests. Their names appear in a gold colour that is darker than rare items.
    Here they are listed in alphabetical order, and items with an asterisk (*) are
    quest items.
    
    Unique items may have a range, so even though two unique items might be the
    same
    they may have different values.
    
    (*)AMULET OF THE VIPER
    +10 To Life
    +10 To Mana
    Poison Resist 25%
    
    Combines with the "Staff Of Kings" to make the "Horadric Staff".
    
    BIGGIN'S BONNET
    Cap
    Defense        - 18
    Durability     - 12
    Required Level - 3
    +30% Enhanced Damage
    +30 To Attack Rating
    +14 Defense
    +15 To Life
    +15 To Mana
    
    BLADEBUCKLE
    Plated Belt
    Defense           - 52
    Durability        - 24
    Required Strength - 60
    Required Level    - 29
    30% Faster Hit Recovery
    +88% Enhanced Defense
    +30 To Defense
    +5 To Strength
    +10 To Dexterity
    Damage Reduced By 3
    Attacker Takes Damage Of 8
    
    BLINKBAT'S FORM
    Leather Armor
    Defense           - 20
    Required Strength - 15
    Durability        - 120
    Fast Run/Walk
    Adds 3-6 Fire Damage
    +16 To Defense Vs. Missile
    +25 Defense
    
    BLOOD CRESCENT
    Scimitar
    One Handed Damage  - 5 to 12
    Durability         - 22
    Required Dexterity - 21
    Required Level     - 7
    Sword Class        - Very Fast Attack Speed
    15% Increased Attack Speed
    +25% Enhanced Damage
    15% Life Stolen Per Hit
    33% Chance Of Open Wounds
    +15 To Life
    All Resistances +15
    +4 To Light Radius
    
    BLOOD FIST
    Heavy Gloves
    Defense    - 5
    Durability - 70
    Fastest Hit Recovery
    +40 To Life
    +5 To Minimum Damage
    
    BLOODRISE
    Morning Star
    One Handed Damage - 17 to 37
    Durability        - 72
    Required Strength - 35
    Required Level    - 15
    Mace Class        - Fast Attack Speed
    10% Increased Attack Speed
    120% Enhanced Damage
    50% Bonus To Attack Rating
    5% Life Stolen Per Hit
    25% Chance Of Open Wounds
    +2 To Light Radius
    +50% Damage To Undead
    +3 To Sacrifice (Paladin Only)
    
    Uh, another version...
    
    BLOODRISE
    Morning Star
    One Handed Damage - 12 to 26
    Durability        - 255
    Required Strength - 36
    Mace Class        - Fast Attack Speed
    50% Bonus To Attack Rating
    +2 To Light Radius
    Enhanced Damage
    Slightly Increased Attack Speed
    150% Damage To Undead
    
    I believe this is from an earlier version.
    
    BLOODTHIEF
    Brandistock
    Two Handed Damage  - 12 to 27
    Durability         - 28
    Required Dexterity - 50
    Required Strength  - 40
    Required Level     - 17
    Spear Class        - Fast Attack Speed
    +54% Enhanced Damage
    8% Life Stolen Per Hit
    35% Chance Of Open Wounds
    +10 To Strength
    +26 To Life
    
    BRAINHEW
    Great Axe
    Two Handed Damage  - 22 to 26
    Durability         - 250
    Required Strength  - 63
    Required Dexterity - 39
    Axe Class          - Normal Attack Speed
    +4 To Light Radius
    10% Mana Stolen Per Hit
    +25 To Mana
    +14 To Minimum Damage
    
    BUTCHER'S PUPIL
    Cleaver
    One Handed Damage - 57 to 136
    Required Strength - 68
    Required Level    - 39
    Axe Class         - Very Fast Attack Speed
    Indestructible
    30% Increased Attack Speed
    +154% Enhanced Damage
    Adds 30-50 Damage
    35% Deadly Strike
    25% Chance Of Open Wounds
    
    BVERRIT KEEP
    Tower Shield
    Defense             – 43
    Successful Blocking – 49%
    Durability          - 255
    Required Strength   - 75
    Magic Damage Reduced By 4
    Fire Resist 25%
    +20 To Defense
    +5 To Strength
    
    CAIN SHARD
    Petrified Wand
    One Handed Damage - 8 to 24
    Durability        - 15
    Required Strength - 25
    Required Level    - 35
    Staff Class       - Normal Attack Speed
    +1 To Necomancer Skill Levels
    10% Faster Cast Rate
    30% Faster Hit Recovery
    +71 To Life at Level 57 (Based On Character Level)
    Replenish Life +5
    +71 To Mana at Level 57 (Based On Character Level)
    150% Damage To Undead
    +2 To Summoning Skills (Necromancer Only)
    
    CHANCE GUARDS
    Chain Gloves
    Defense           - 27
    Durability        - 16
    Required Strength - 25
    Required Level    - 15
    +25 To Attack Rating
    +28% Enhanced Defense
    +15 Defense
    200% Extra Gold From Monsters
    35% Better Chance Of Getting Magic Items
    +2 To Light Radius
    
    COLDSTEEL EYE
    Cutlass
    One Handed Damage  - 31 to 75
    Durability         - 72
    Required Dexterity - 52
    Required Strength  - 25
    Required Level     - 31
    Sword Class        - Very Fast Attack Speed
    20% Increased Attack Speed
    +245% Enhanced Damage
    6% Mana Stolen Per Hit
    50% Deadly Strike
    Hit Blinds Target
    Slows Target By 30%
    
    CULWEN'S POINT
    War Sword
    One Handed Damage  - 16 to 37
    Durability         - 44
    Required Dexterity - 45
    Required Strength  - 71
    Required Level     - 29
    Sword Class        - Very Fast Attack Speed
    +1 To All Skill Levels
    20% Increased Attack Speed
    20% Faster Hit Recovery
    80% Enhanced Damage
    +60 To Attack Rating
    Poison Length Reduced By 50%
    
    DARK CLAN CRUSHER
    Cudgel
    One Handed Damage - 20 to 64
    Durability        - 24
    Required Strength - 25
    Required Level    - 25
    Mace Class        - Fast Attack Speed
    +2 To Druid Skills
    +195% Enhanced Damage
    23% Bonus To Attack Rating
    200% Damage To Demons
    +200 To Attack Rating Against Demons
    +15 Life After Each Demon Kill
    150% Damage To Undead
    
    DEATHSPADE
    Axe
    One Handed Damage - 16 to 19
    Durability        - 24
    Required Strength - 32
    Required Level    - 9
    Axe Class         - Normal Attack Speed
    +60% Enhanced Damage
    +8 To Minimum Damage
    15% Bonus To Attack Rating
    Hit Blinds Target
    +4 To Mana After Each Kill
    
    FROSTBURN
    Gauntlets
    Defense           - 44
    Durability        - 24
    Required Strength - 60
    Required Level    - 29
    +5% Enhanced Damage
    Adds 1-6 Cold Damage
    +30 Defense
    Increased Max Mana 40%
    
    GLEAMSCYTHE
    Falchion
    One Handed Damage - 7 to 15
    Required strength - 33
    Sword Class       - Fast Attack Speed
    Durability        - 160
    +3 To Light Radius
    +20 Defense
    +30 To Mana
    
    GOLDSKIN
    Full Plate Mail
    Defense           - 333
    Durability        - 70
    Required Strength - 80
    Required Level    - 28
    +120% Enhanced Defense
    All Resistances +35
    Attacker Takes Damage Of 10
    +2 To Light Radius
    100% Extra Gold From Monsters
    
    GOREFOOT
    Heavy Boots
    Defense           – 5
    Durability        – 70
    Required Strength – 18
    Faster Run/Walk
    2% Mana Stolen Per Hit
    Attacker Takes Damage Of 2
    
    GORESHOVEL
    Broad Axe
    Two Handed Damage – 10 to 18
    Durability        - 175
    Required Strength – 48
    Axe Class         - Fast Attack Speed
    60% Chance Of Open Wounds
    +25 To Strength
    Greatly Increased Attack Speed
    
    GRISWOLD'S EDGE
    Broad Sword
    One Handed Damage - 16 to 30
    Durability        - 32
    Required Strength - 48
    Sword Class       - Very Fast Attack Speed
    10% Increased Attack Speed
    +101% Enhanced Damage
    +100 To Attack Rating
    Adds 10-19 Fire Damage
    Knockback
    +12 To Strength
    
    HEART CARVER
    Rondel
    One Handed Damage
    Durability         - 20
    Required Dexterity - 58
    Required Strength  - 25
    Required Level     - 36
    Dagger Class       - Fast Attack Speed
    199% Enhanced Damage
    Adds 15-35 Damage
    Ignore Target's Defense
    35% Deadly Strike
    +4 To Grim Ward (Barbarian Only)
    +4 To Find Item (Barbarian Only)
    +4 To Find Potion (Barbarian Only)
    
    (*)HELL FORGE HAMMER
    One Handed Damage - 6 to 15
    Durability        - 55
    Mace Class        - Fast Attack Speed
    Adds 5-20 Fire Damage
    +35 Defense
    Fire Resist 40%
    150% Damage To Undead
    
    HELLCLAP
    Short War Bow
    Two Handed Damage - 12-13 to 25-28
    Required Dexterity - 55
    Required Strength  - 35
    Required Level     - 18-27
    Bow Class          - Fast Attack Speed-Very Fast Attack Speed
    +1 To Fire Skills
    10% Increased Attack Speed
    72-87% Enhanced Damage
    +62-74 To Attack Rating
    Adds 15-46 Fire Damage
    +12 To Dexterity
    Fire Resist 40%
    
    HELLPLAGUE
    Long Sword
    One Handed Damage  - 3 to 19
    Durability         - 220
    Required Dexterity - 39
    Required Strength  - 55
    Sword Class        - Fast Attack Speed
    5% Life Stolen Per Hit
    5% Mana Stolen Per Hit
    Adds 28-56 Poison Damage Over 6 Seconds
    
    HONE SUNDAN
    Yari
    Two Handed Damage - 104 to 209
    Durability        - 28
    Required Strength - 101
    Required Level    - 37
    Spear Class       - Slow Attack Speed
    +183% Enhanced Damage
    Adds 20-40 Damage
    45% Chance Of Crushing Blow
    Repairs 1 Durability In 10 Seconds
    Socketed (3)
    
    (*)HORADRIC CUBE
    Right-Click To Open
    
    This "unique" item is special because it takes the space of a 2 by 2 square in
    the inventory but can hold 3 by 4 squares. It can also "transmute" items and
    create new items from existing ones, provided you have the correct items in
    the cube.
    
    (*)HORADRIC MALUS
    One Handed Damage  - 6 to 15
    Durability         - 55
    Required Dexterity - 15
    Required Strength  - 15
    Mace Class         - Slow Attack Class
    150% Damage To Undead
    
    (*)HORADRIC STAFF
    Two Handed Damage - 12 to 20
    Durability        - 50
    Required Strength - 30
    Staff Class       - Very Fast Attack Speed
    50% Increased Attack Speed
    +10 To Life
    +10 To Mana
    Fire Resist 10%
    Cold Resist 10%
    Lightning Resist 10%
    Poison Resist 35%
    150% Damage To Undead
    
    HOTSPUR
    Boots
    Defense        - 10
    Druability     - 12
    Required Level - 5
    Adds 3-6 Fire Damage
    +15% Enhanced Defense
    +6 Defense
    +15 To Life
    +15% To Maximum Fire Resist
    Fire Resist +45%
    
    ICHORSTING
    Crossbow
    Two Handed Damage  - 15 to 25
    Required Dexterity - 33
    Required Strength  - 40
    Required Level     - 18
    Crossbow Class     - Normal Attack Speed
    20% Increased Attack Speed
    Piercing Attack
    50% Enhanced damage
    +50 To Attack Rating
    +30 Poison Damage Over 3 Seconds
    +20 To Dexterity
    
    (*)KHALIM'S FLAIL
    One Handed Damage  - 1 to 15
    Durability         - 150
    Required Dexterity - 35
    Required Strength  - 41
    Mace Class         - Very Fast Attack Speed
    Adds 1-20 Lightning Damage
    +40 To Attack Rating
    Greatly Increased Attack Speed
    150% Damage To Undead
    
    (*)KHALIM'S WILL
    One Handed Damage - 1 to 15
    Durability        - 150
    Mace Class        - Very Fast Attack Speed
    6% Mana Stolen Per Hit
    Adds 1-40 Lightning Damage
    +40 To Attack Rating
    Greatly Increased Attack Speed
    150% Damage To Undead
    
    KUKO SHAKUKU
    Cedar Bow
    Two Handed Damage  - 28 to 77
    Required Dexterity - 49
    Required Strength  - 53
    Required Level     - 33
    Bow Class          - Fast Attack Speed
    Fires Explosive Arrows Or Bolts
    Piercing Attack
    +157% Enhanced Damage
    Adds 40-180 Fire Damage
    +3 To Bow And Crossbow Skills (Amazon Only)
    +3 To Immolation Arrow (Amazon Only)
    
    Although it does say "fires explosive arrows or bolts", it doesn't seem to fire
    bolts (considering it's a bow). This is one of the best bows to combat those
    pesky physical immunes in the later difficulties for an amazon as not only does
    it have a good amount of elemental damage, but also adds to Immolation Arrow.
    
    LANGER BRISER
    Arbalest
    Two Handed Damage  - 42 to 107
    Required Dexterity - 61
    Required Strength  - 52
    Required Level     - 32
    Crossbow Class     - Normal Attack Speed
    +186% Enhanced Damage
    +27 To Maximum Damage
    Adds 1-212 Lightning Damage
    33% Chance Of Open Wounds
    Knockback
    +30 To Life
    56% Better Chance Of Getting Magic Items
    
    LEADCROW
    Light Crossbow
    Two Handed Damage  - 10 to 15
    Required Dexterity - 27
    Required Strength  - 21
    Crossbow Class     - Normal Attack Speed
    25% Deadly Strike
    Enhanced Damage
    Poison Resist 30%
    +40 To Attack Rating
    +10 To Life
    +10 To Dexterity
    
    LENYMO
    Sash
    Defense    - 2
    Durability - 12
    +15 To Mana
    Regenerate Mana 30%
    All Resistances +5
    +1 To Light Radius
    
    (*)MEPHISTO'S SOULSTONE
    Absolutely useless except to smash it for gems/runes and to finish a quest.
    
    NAGELRING
    Ring
    Required Level - 7
    +57-58 To Attack Rating
    Magic Damage Reduced By 3
    Attacker Takes Damage Of 3
    15-16% Better Chance Of Getting Magic Items
    
    NIGHTSMOKE
    Belt
    Defense           – 5
    Durability        – 80
    Required Strength – 25
    50% Damage Taken Goes To Mana
    Damage Reduced By 2
    All Resistances +10
    +20 To Mana
    
    NOKOZAN RELIC
    Amulet
    Required Level - 10
    20% Faster Hit Recovery
    Adds 3-6 Fire Damage
    +10% Maximum Fire Resist
    Fire Resist +50%
    +3 To Light Radius
    
    PELTA LUNATA
    Buckler
    Defense           - 39
    Chance To Block   - 45%
    Durability        - 21
    Required Strength - 12
    Required Level    - 2
    40% Faster Block Rate
    20% Increased Chance Of Blocking
    37% Enhanced Defense
    +30 Defense
    +2 To Strength
    +10 To Vitality
    +10 To Energy
    
    PLUCKEYE
    Short Bow
    Two Handed Damage  - 4 to 10
    Required Dexterity - 15
    Bow Class          - Fast Attack Speed
    +2 To Light radius
    3% Mana Stolen Per Hit
    Enhanced Damage
    +28 To Attack Rating
    +10 To Life
    
    RAKESCAR
    War Axe
    One Handed Damage - 25-43
    Durability        - 26
    Required Strength - 67
    Required Level    - 18
    Axe Class         - Very Fast Attack Speed
    30% Increased Attack Speed
    +131% Enhanced Damage
    +50 To Attack Rating
    +38 Poison Damage Over 3 Seconds
    Poison Resist +50%
    
    RATTLECAGE
    Gothic Plate
    Defense           - 177
    Durability        - 255
    Required Strength - 70
    25% Chance Of Crushing Blow
    Hit Causes Monster To Flee
    +45 Defense
    +45 To Attack Rating
    
    RIPSAW
    Flamberge
    ??? Handed Damage  - 18 to 20
    Durability         - 50
    Required Strength  - 70
    Required Dexterity - 49
    Required Level     - 26
    ???? Class         - ???? Attack Speed
    80% Chance Of Open Wounds
    +15 To Maximum Damage
    8% Mana Stolen Per Hit
    80% Enhanced Damage
    
    RIXOT'S KEEN
    Short Sword
    One Hand Damage - 7 to 8
    Durability      - 120
    Sword Class     - Fast Attack Speed
    25% Chance Of Crushing Blow
    20% Bonus To Attack Rating
    +2 To Light Radius
    +25 Defense
    +5 To Minimum Damage
    
    SERPENT LORD
    Long Staff
    Two Handed Damage - 4 to 12
    Durability        - 30
    Required Level    - 9
    Staff Class       - Normal Attack Speed
    +37% Enhanced Damage
    50% Target Defense
    +12 Poison Damage Over 3 Seconds
    100% Mana Stolen Per Hit
    +10 To Mana
    Poison Resist +50%
    -1 To Light Radius
    150% Damage To Undead
    
    SKULL SPLITTER
    Military Pick
    One Handed Damage  - 6 to 10
    Durability         - 130
    Required Dexterity - 30
    Required Strength  - 49
    Axe Class          - Fast Attack Speed
    Hit Blinds Target
    Regenerate Mana 20%
    Adds 1-12 Lightning Damage
    +50 To Attack Rating
    
    SNAKECORD
    Light Belt
    Defense        - 14
    Durability     - 14
    Required Level - 12
    +12 Poison Damage Over 3 Seconds
    +24% Enhanced Defense
    +10 Defense
    Replenish Life +5
    Poison Resist + 25%
    Poison Length Reduced By 50%
    
    SOULFLAY
    Claymore
    One Handed Damage - 11 to 25 (Barbarian Only)
    Two Handed Damage - 27 to 60
    Durability        - 50
    Required Strength - 47
    Required Level    - 19
    Sword Class       - Fast Attack Speed
    10% Increased Attack Speed
    +195% Enhanced Damage
    10% Mana Stolen/Hit
    4% Life Stolen/Hit
    All Resistances +5%
    
    SOUL HARVEST
    Scythe
    Two Handed Damage  – 8 to 20
    Durability         - 225
    Required Strength  – 41
    Required Dexterity – 41
    ???? Class         - Normal Attack Speed
    30% Chance Of Open Wounds
    Adds 12-23 Poison Damage Over 5 Seconds
    All Resistances +20%
    +45 To Attack Rating
    
    SPARKLING MAIL
    Chain Mail
    Defense           - 139
    Durability        - 45
    Required Strength - 48
    Required Level    - 17
    Adds 1-20 Lightning Damage
    +83% Enhanced Defense
    Lightning Resist 30%
    Attacker Takes Lightning Damage Of 14
    
    SPIRE OF HONOR
    Lance
    Two Handed Damage  - 95 to 351
    Durability         - 25
    Required Dexterity - 88
    Required Strength  - 110
    Required Level     - 39
    Spear Class        - Slow Attack Speed
    20% Faster Hit Recovery
    +171% Enhanced Damage
    Adds 20-40 Damage
    25% Bonus To Attack Rating
    +84% Damage To Demons at Level 56 (Based On Character Level)
    +25% Enhanced Defense
    Replenish Life +20
    +3 To Light Radius
    +3 To Combat Skills (Paladin Only)
    
    (*)STAFF OF KINGS
    Two Handed Damage - 10 to 15
    Durability        - 45
    Required Strength - 25
    Staff Class       - Very Fast Attack Speed
    All Resistances +10%
    150% Damage To Undead
    
    Combines with the "Amulet Of The Viper" to create the "Horadric Staff".
    
    STEELCLASH
    Kite Shield
    Defense           - 17
    Successful Block  - 63%
    Smite Damage      - 2 to 5
    Durability        - 150
    Required Strength - 47
    Increased Chance Of Blocking
    +3 To Light Radius
    +15 To All Resistances
    +1 To Paladin Skill Levels
    Damage Reduced By 3
    
    STEELDRIVER
    Great Maul
    Two Handed Damage - 35 to 55
    Durability        - 255
    Required Strength - 50
    ???? Class        - Normal Attack Speed
    Requirements -50%
    Heal Stamina +25%
    Greatly Increased Attack Speed
    150% Damage To Undead
    
    SURESHRILL FROST
    Flanged Mace
    One Handed Damage - 46 to 71
    Durability        - 60
    Required Strength - 61
    Required Level    - 39
    Mace Class        - Fast Attack Speed
    Level 9 Frozen Orb (50 Charges)
    +157% Enhanced Damage
    Adds 5-10 Damage
    Adds 63-112 Cold Damage
    Freezes Target +3
    Cannot Be Frozen
    150% Damage To Undead
    
    Beware - the Frozen Orb costs a heck of a lot to recharge so use it sparingly!
    
    TARNHELM
    Skull Cap
    Defense           - 9
    Durability        - 18
    Required Strength - 15
    +1 To All Skill Levels
    75% Extra Gold From Monsters
    30-44% Better Chance Of Getting Magic Items
    
    TEARHAUNCH
    Greaves
    Defense           - 62
    Required Strength - 70
    Required Level    - 29
    20% Faster Run/Walk
    +71% Enhanced Defense
    +35 Defense
    +5 To Strength
    +5 To Defense
    All Resistances +10
    +2 To Vigor (Paladin Only)
    
    TITAN'S REVENGE
    Ceremonial Javelin
    Throw Damage       - 80 to 210
    One Handed Damage  - 80 to 155
    Quantity           - 140
    (Amazon Only)
    Required Dexterity - 109
    Required Strength  - 25
    Required Level     - 42
    Javelin Class      - Very Fast Attack Speed
    +2 To Amazon Skill Levels
    30% Faster Run/Walk
    +192% Enhanced Damage
    Adds 25-50 Damage
    8% Life Stolen Per Hit
    +20 To Strength
    +20 To Dexterity
    Increased Stack Size
    Replenishes Quantity
    +2 To Javelin And Spear Skills (Amazon Only)
    
    The most sought after weapon for Javazons as it gives an increase to Skills,
    steals life and increases Run/Walk speed.
    
    THE BATTLEBRANCH
    Poleaxe
    Two Handed Damage - 32 to 67
    Durability        - 65
    Required Strength - 65
    Required Level    - 25
    Polearm Class     - Fast Attack Speed
    30% Increased Attack Speed
    +69% Enhanced Damage
    +57 To Attack Rating
    7% Life Stolen Per Hit
    +10 To Dexterity
    
    THE CHIEFTAIN
    Battle Axe
    Two Handed Damage - 26 to 66
    Durability        - 40
    Required Strength - 54
    Required Level    - 19
    Axe Class         - Normal Attack Speed
    20% Increased Attack Speed
    100% Enhanced Damage
    Adds 1-40 Lightning Damage
    All Resistances +15
    +6 To Mana After Each Kill
    
    THE DIGGLER
    Dirk
    One Handed Damage  - 6 to 15
    Durability         - 20
    Required Dexterity - 25
    Required Level     - 11
    Dagger Class       - Very Fast Attack Speed
    30% Increased Attack Speed
    +50% Enhanced Damage
    Ignore Target's Defense
    +10 To Dexterity
    Fire Resist 25%
    Cold Resist 25%
    
    (*)THE GIDBINN
    One Handed Damage  - 3 to 7
    Durability         - 30
    Required Dexterity - 25
    Required Strength  - 15
    Dagger Class       - Very Fast Attack Speed
    
    THE DRAGON CHANG
    Spear
    Two Handed Damage  - 13 to 15
    Durability         - 30
    Required Dexterity - 20
    Required Level     - 8
    ???? Class         - Slow-Normal Attack Speed
    +10 To Minimum Damage
    +35 To Attack Rating
    100% Damage To Undead
    Adds 3-6 Fire Damage
    +2 To Light Radius
    
    THE HAND OF BROC
    Leather Gloves
    Defense        - 14
    Durability     - 12
    Required Level - 5
    3% Mana Stolen Per Hit
    3% Life Stolen Per Hit
    17% Enhanced Defense
    +10 Defense
    +20 To Mana
    Poison Resist +10%
    
    Two versions...the one below is the initial version.
    
    THE HAND OF BROC
    Leather Gloves
    Defense    - 2
    Durability - 60
    3% Life Stolen Per Hit
    3% Mana Stolen Per Hit
    Poison Resist 10%
    +20 To Mana
    
    This version has much less defense. Much less.
    
    THE JADE TAN DO
    Kris
    One Handed Damage  - 2 to 11
    Required Level     - 19
    Required Dexterity - 45
    Durability         - 24
    Dagger Class       - ????
    +120 To Attack Rating
    +180 Poison Damage Over 4 Seconds
    Poison Resist 95%
    +20% To Max Poison Resist
    Cannot Be Frozen
    
    THE STONE OF JORDAN
    Ring
    Required Level - 29
    +1 To All Skill Levels
    Adds 1-12 Lightning Damage
    +20 To Mana
    Increased Max Mana 25%
    
    Not only is this quite a good ring on its own (+1 To All Skill Levels) but an
    "economy" has developed around it and on battle.net this is currency for
    trading - for example a cracked sash could be worth two Stones Of Jordans or
    SOJ's for short (though highly unlikely). It is a good ring for magic users due
    to the "Increased Max Mana" and +20 To Mana.
    
    THE TANNR GOREROD
    Pike
    Two Handed Damage  - 14 to 63
    Durability         - 125
    Required Dexterity - 45
    Required Strength  - 60
    ???? Class         - Very Slow Attack Speed
    +3 To Light Radius
    15% To Maximum Fire Resist
    Fire Resist 15%
    Adds 12-18 Fire Damage
    +60 To Attack Rating
    +30 To Life
    
    TREADS OF CTHON
    Chain Boots
    Defense           - 26
    Durability        - 16
    Required Strength - 30
    30% Faster Run/Walk
    +36-40% Enhanced Defense
    +12 Defense
    +50 Defense Vs Missile
    +10 To Life
    50% Slower Stamina Drain
    
    TWITCHTHROE
    Studded Leather
    Defense           - 57-59
    Durability        - 32
    Required Strength - 27
    Required Level    - 16
    20% Increased Attack Speed
    20% Faster Hit Recovery
    25% Increased Chance Of Blocking
    +25 Defense
    +10 Strength
    +10 Dexterity
    
    UMBRAL DISK
    Small Shield
    Defense           - 27
    Chance To Block   - 30%
    Required strength - 22
    Hit Blinds Target
    -2 To Light Radius
    +18 Defense
    +20 To Life
    +10 To Dexterity
    
    UNDEAD CROWN
    Crown
    Defense           - 51
    Druability        - 250
    Required Strength - 55
    Half Freeze Duration
    4% Life Stolen Per Hit
    Poison Resist 50%
    +8 Defense
    
    VENOM WARD
    Breast Plate
    Defense           - 131
    Durability        - 50
    Required Strength - 30
    Required Level    - 20
    +90% Enhanced Defense
    +15 To Maximum Poison Resistance
    Poison Resist +90%
    Poison Length Reduced By 50%
    +2 To Light Radius
    
    WALL OF THE EYELESS
    Bone Shield
    Required Strength - 25
    Defense           - 31
    One Handed Damage - 3 to 6
    Durability        - 40
    +39% Enhanced Defense
    +10 Defense
    Poison Resist 20%
    3% Mana Stolen Per Hit
    20% Faster Cast Rate
    +5 Mana After Each Kill
    
    WITCHWILD STRING
    Short Siege Bow
    Two Handed Damage - 35 to 77
    2% Chance To Cast Level 5 Amplify Damage On Striking
    Fires Magic Arrows
    +150% Enhanced Damage
    xx% Deadly Strike (Based On Character Level, 1% Per Level)
    All Resistances +40
    
    WIZENDRAW
    Long Battle Bow
    Two Handed Damage  - 3 to 18
    Required Dexterity - 50
    Required Strength  - 40
    Bow Class          - Fast Attack Speed
    Fires Magic Arrows
    Cold Resist 26%
    +36 To Attack Rating
    +30 To Mana
    Increased Attack Speed
    
    WOESTAVE
    Halberd
    Two Handed Damage  - 16 to 57
    Durability         - 55
    Required Dexterity - 47
    Required Strength  - 75
    Required Level     - 28
    Polearm Class      - Slow Attack Speed
    24% Enhanced Damage
    50% Chance Of Open Wounds
    Prevent Monster Heal
    Hit Blinds Target +3
    Freezes Target
    Slows Target By 50%
    -50 To Monster Defense
    +3 To Light Radius
    
    Well, we have a discrepancy. Either there are two versions of the Woestave from
    different versions of Diablo or this is a bug, but Creeping Death swears that
    he
    saw different properties for the Woestave. I suspect it is the versions.
    
    WOESTAVE
    Halberd
    Two Handed Damage  - 12 to 45
    Durability         - 255
    Required Strength  - 75
    Required Dexterity - 47
    Polearm Class      - Normal attack speed
    Slows target by 50%
    +2 To Light Radius
    15% To Maximum Poison Resist
    Poison Resist 15%
    Adds 7-28 Poison Damage Over 3 Seconds
    
    Anyone who has any information on this, please tell me - contact details at the
    bottom of the FAQ. Thanks. ^^"
    
    WORMSKULL
    Bone Helm
    Defense           - 35
    Durability        - 200
    Required Strength - 25
    +1 To Necromancer Skill Levels
    5% Life Stolen Per Hit
    Poison Resist 25%
    +10 To Mana
    
    
    5. PROPERTY EXPLANATION
    =======================
    
    To the request of those who are totally confused with some of the properties
    that you can get with special items.
    
    Better Chance - This increases the chance (in a percentage) of getting a magic,
    of Getting      rare or unique item. However there is a common misconception
    Magic Items     that getting 100% will mean that you will always get a special
                    item. Bad news here - you DON'T. It increases the chance as a
                    multiplier, that is, if you had a 10% chance to get a special
                    item from a Fallen Shaman and you have items that give you 100%
                    better chance of getting magic items, you do not get a 110%
                    chance of getting a magic item - rather, you get 10 times 2 -
                    20% chance. Note that the effect is cumulative, if you have two
                    items that both give a chance, you add the chance together then
                    multiply by the monster's base chance.
    
                    This works on Bosses, Chests, Barrels, Hollow Logs, Loose
    Rocks,
                    and things like that. It works on hirelings too (but in that
                    case the %MF is added, ie your chance + mercenary chance if the
                    hireling makes the final kill).
    
                    EXAMPLE
    
                    Camel
                    Chance of Magic Item Drop - 5% For Monster
    
                    Amazon with Tarnhelm and Langer Briser equipped kills a camel.
    
                    Tarnhelm      - 30% Better Chance of Getting Magic Items
                    Langer Briser - 56% Better Chance of Getting Magic Items
    
                    30 + 56 = 86%
    
                    Original Monster Chance * Added Chance --> 5 * 1.86
    
                    New Chance Of Getting Magic Items      --> 9.3%
    
    
    Crushing Blow - Crushing Blow gives the chance that you will make the monster
                    you hit lose 50% of its current life. This does not work on
                    special monsters (super uniques, uniques, champions, etc.), is
                    at half effectiveness on bows and the probability for Crushing
                    Blow stacks.
    
                    EXAMPLE
    
                    Camel 150/200 HP
    
                    Barbarian with Hone Sundan equipped hits the Camel.
    
                    Hone Sundan - 45% Chance Of Crushing Blow
    
                    ( 150 (Current Life) - 105 (Normal Attack) )/2 (Crushing Blow)
    
                    End HP = 22.5
    
    Deadly Strike - This functions much like the Amazon's Critical Strike or with
                    a Barbarian's weapon mastery - if it is successful, you will
                    deal double damage. For example, a club that gives +50% Deadly
                    Strike means that there is a 50% chance for you to do double
                    damage. Note that this is cumulative with the Amazon's Critical
                    Strike so Amazons with Critical Strike and Deadly Strike can
                    get a whopping 400% damage bonus - and so can Barbarians with
                    weapon masteries.
    
                    EXAMPLE
    
                    Barbarian with Coldsteel Eye equipped and Lv 16 Sword Mastery
    
                    Lv 16 Sword Mastery - +103% Damage
                                        - 20% Chance for Critical Strike
                    Coldsteel Eye       - 50% Chance for Deadly Strike
    
                    Normal Damage - 31-75
                    Sword Mastery - 62.93-152.25
    
                    Chance to do Deadly Strike   - 50% (Damage 125.86-304.5)
                    Chance to do Critical Strike - 20% (Damage 125.86-304.5)
    
                    Chance to do both together - 0.5 * 0.2 ==> 10%
                    Damage when done together  - Base Damage * 2 * 2
    
                    Damage done in this example - 251.72-609
    
                    Therefore there is a 10% chance that this Barbarian will do
                    252-609 damage and a 70% chance to do 126-305 damage.
    
    Hit Causes    - The monster runs away very fast - you will know that this has
    Monster Flee    worked if you see some weird things dangling over its head when
                    you hit it.
    
    On Attack     - When you just attack, regardless of whether you hit or not.
    
    On Striking   - This means when you actually damage (hit) the monster.
    
    Open Wounds   - Open Wounds gives a percentage that on a successful hit, a
                    monster will bleed uncontrollably and gradually lose HP. It
                    looks really great, and sometimes when the monster dies it will
                    keep bleeding (think spurting blood fountain).
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    6. CREDITS
    ==========
    
    Thanks goes to:
    
    William C. (the_next_willennium@hotmail.com)        - Various
    §*Nιτ-Knitιτwl*§ (kniteowl_55699@hotmail.com)       - Various
    Kyosuke (volarath34@hotmail.com)                    - Unique - Goldskin, Ripsaw
    Hunter                                              - Rare - Song (War Sword)
    Heliogabolus (al.sim@tinternet.com)                 - Suffix (Regrowth +8)
    BigWillie (santahasreindeersthatcanfly@hotmail.com) - D2:LoD Help, Uniques
    Fernando Lee (blood_s3m@yahoo.co.uk)                - Various, an insane amount
    Creeping Death (marian_dumitrache@fx.ro)            - Lots of uniques/rares
    
    GameFAQS (http://www.gamefaqs.com)
    Blizzard (http://www.blizzard.com)
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    7. CONTACT INFO
    ===============
    
    Okay, here is where you can submit suggestions, recommendations, information,
    and the like. The following things will be ignored -
    
    *Chain Letters/Chain Anything/Spam
    *Flames
    *Pornography
    *Anything Potentially Useless
    
    The following will be accepted -
    
    *Help
    *Money
    *Criticism - not flames
    *Money
    *Suggestions for improvement
    *Corrections (just because I wrote this guide doesn't mean I'm perfect)
    *Questions, as long as they are relevant and politely asked
    *Random Questions, as long as they are politely asked
    
    You can ask for help in Diablo II, but I won't guarantee I'll know the answer.
    I got up to Act I Hell with my Bowazon, but I will endeavour to help. Take note
    that I DO use an Amazon, so I may not be able to answer in-depth questions
    about assassins or whatever as such. Perhaps try asking on the GameFAQS boards
    instead, or reading some other faqs from GameFAQS.
    
    Here goes!
    
    Email         - darketernal_13@hotmail.com
    ICQ           - 116736221
    MSN Messenger - darketernal_13@hotmail.com
    
    Also as a final note - things with ???? are required fields that I do not know.
    If you have the answer please email/contact me. Thanks. (Note that I need a lot
    of help with the level dependent prefix/suffix). I also need some information
    on diminishing returns and any formulas/equations related to that.
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    8. LEGAL STUFF
    ==============
    
    This FAQ Copyright 2001 (C) Henry Chong.
    
    Diablo II and Diablo II: Lord of Destruction is (C) Blizzard 2001.
    This guide is in no way affiliated with Blizzard, Blizzard North or any other
    company involved with Diablo II and Diablo II: Lord of Destruction.
    
    This guide may be reproduced and distributed for personal use on the terms
    that:
    
    - Credit is given to the author of this guide (me).
    - This guide is not altered in any way, shape or form.
    - This guide is not sold for a profit or used in monetary exchanges.
    
    This guide may be posted for public display on the terms that:
    
    - Credit is given to the author of this guide (me).
    - This guide is not altered in any way, shape or from.
    - This guide is not sold for a profit or used in monetary exchanges.
    - The webmaster or person in charge MUST update this guide regularly.
      (The most recent version can be found at http://www.gamefaqs.com)
    
    If you do not agree with the above terms, please remove your copy from your
    computer and anywhere else where this guide is stored.
    
    Failure to meet with these guidelines will result in serious penalties.
    
    Really.