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    1.11 Runeword Guide by DeeJayTee

    Version: 1.32 | Updated: 12/13/06 | Printable Version | Search This Guide

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    DIABLO II: LORD OF DESTRUCTION [version 1.11]
    
    1.11 Runeword Guide [version 1.31]
     by DeeJayTee (diamond_dan_27@hotmail.com)
      Last modified: October 8th 2006
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     Table Of Contents
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    Introduction
    
    Chapter One....................................1.11 Runewords
    
    Chapter Two........................Frequently Asked Questions
    
    Chapter Three.............................Version Information
    
    Chapter Four................................Legal Information
    
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     Introduction
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    Simply put, this guide deals with the new runewords which were implemented in
    the game with the release of the 1.11 patch.
    
    The new runewords function just like the old ones: by putting runes in a
    certain and precise order in a certain and precise item type with the certain
    and precise number of sockets, you greatly upgrade the item in question,
    adding a whole bunch of new modifiers and abilities.
     
    You'll soon notice that all 1.11 runewords made from armour are made for a
    specific class.
     
    All information concerning the armour runewords this guide uses was taken 
    directly from Arreat Summit, the Battle.net Diablo II strategy guide. Here's 
    the specific website address:
     
     http://www.battle.net/diablo2exp/items/runewords-111.shtml
    
    NOTE: John Steinmetz brought this to my attention: The Blizzard 1.11 patch
          information says that there are ten new runewords this patch. However,
          while this is most probably true, Arreat Summit only gives information on
          seven of them. As such, there are three more which have yet to be
          accounted for. As soon as I get more information, I'll include them in
          this guide.
    
    
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     Chapter One: 1.11 Runewords
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     Armour Runewords
    
    
    Bone (Necromancer)
     Body Armour, 3 Sockets
       [Sol] + [Um] + [Um]
     15% Chance To Cast level 10 Bone Armor When Struck
     15% Chance To Cast level 10 Bone Spear On Striking
     +2 To Necromancer Skill Levels
     +100-150 To Mana (varies)
     All Resistances +30
     Damage Reduced By 7
    
    Enlightenment (Sorceress)
     Body Armour, 3 Sockets
       [Pul] + [Ral] + [Sol]
     5% Chance To Cast Level 15 Blaze When Struck
     5% Chance To Cast level 15 Fire Ball On Striking
     +2 To Sorceress Skill Levels
     +1 To Warmth
     +30% Enhanced Defense
     Fire Resist +30%
     Damage Reduced By 7
    
    Myth (Barbarian)
     Body Armour, 3 Sockets
       [Hel] + [Amn] + [Nef]
     3% Chance To Cast Level 1 Howl When Struck
     10% Chance To Cast Level 1 Taunt On Striking
     +2 To Barbarian Skill Levels
     +30 Defense Vs. Missile
     Replenish Life +10
     Attacker Takes Damage of 14
     Requirements -15%
    
    Peace (Amazon)
     Body Armour, 3 Sockets
       [Shael] + [Thul] + [Amn]
     4% Chance To Cast Level 5 Slow Missiles When Struck
     2% Chance To Cast level 15 Valkyrie On Striking
     +2 To Amazon Skill Levels
     +20% Faster Hit Recovery
     +2 To Critical Strike
     Cold Resist +30%
     Attacker Takes Damage of 14
    
    Principle (Paladin)
     Body Armour, 3 Sockets
       [Ral] + [Gul] + [Eld]
     100% Chance To Cast Level 5 Holy Bolt On Striking
     +2 To Paladin Skill Levels
     15% Slower Stamina Drain
     +5% To Maximum Poison Resist
     Fire Resist +30% 
    
    Rain (Druid)
     Body Armour, 3 Sockets
       [Ort] + [Mal] + [Ith]
     5% Chance To Cast Level 15 Cyclone Armor When Struck
     5% Chance To Cast Level 15 Twister On Striking
     +2 To Druid Skills
     +100-150 To Mana (varies)
     Lightning Resist +30%
     Magic Damage Reduced By 7
     15% Damage Taken Goes to Mana 
    
    Treachery (Assassin)
     Body Armour, 3 Sockets
       [Shael] + [Thul] + [Lem]
     5% Chance To Cast Level 15 Fade When Struck
     25% Chance To Cast level 15 Venom On Striking
     +2 To Assassin Skills
     +45% Increased Attack Speed
     +20% Faster Hit Recovery
     Cold Resist +30%
     50% Extra Gold From Monsters
    
    
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     Chapter Two: Frequently Asked Questions
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    Q: Are these runewords available only on Ladder?
    A: No. No they're not. They work in every mode, meaning Single Player and
       Multiplayer, which includes Open Battle.net and all Realms.
    
    Q: Are the armour runewords reserved for the specific class, or can anyone use
       them?
    A: A guy calling himself "Hi Gotec" confirmed that the Treachery runeword can
       be used by Barbarian mercenaries. Logic thus revealed that everyone can use
       them, meaning all classes and all mercenaries can share, enjoy and cherish
       the runewords together.
    
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     Chapter Three: Version Information
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    1.00
     The first version (and most probably final, unless some devoted readers really
     feel the need to contribute). Includes the table of contents, the
     introduction, the runewords and the FAQ chapters, plus the bonus chapter
     entitled Legal Information.
    
    1.10
     Turns out it wasn't the final version. A reader (presumably the only one,
     seeing as no one else bothered e-mailing me) decided to contribute to the FAQ
     by answering a few unanswered questions. Now there is absolutely nothing left
     to add to this guide. Good night.
    
    1.11
     Alas, there is room for improvement. I added a note in the introduction. Read
     it and you'll understand that there will have to be another update at some
     point.
    
    1.20
     Ka-ching! The mystery of the missing runewords has been solved! I added an
     updated note in the introduction, and of course the three newly discovered 
     weapon-related runewords, though they didn't come with confirmation from 
     Blizzard nor with complete statistics. As such, there will have to be more 
     updating.
    
    1.30
     Huh. Turns out those new runewords I talked about weren't exactly new. They
     were apparently available in the 1.10 patch. I deleted all their references,
     as I'm sure you can look elsewhere for that specific information. However,
     the three mysterious runewords that haven't been divulged by Blizzard yet are
     still unknown, so, uh, yeah.
    
    1.31
     I haven't been playing for over a year, but having received an e-mail, I just
     felt it was my sworn duty to include the Plague runeword. I have no idea if it
     will work, and I personally don't care. I also realised that I tend to write a
     lot of unnecessary information, like this Version Information chapter.
    
    1.32
     I recently (i.e. one month ago) received an e-mail Luke DuMoulin. Seems that
     he tested this Plague runeword, and, surprisingly enough, it doesn't work. I
     removed it from the list here, so now you'll never know what it was supposed
     to do. And I promised an emoticon to whoever would send more information, so
     here it is, Luke!:   <:-{}
    
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     Chapter Four: Legal Information
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     This is DeeJayTee (formerly known as DiamondDan27) property. Do whatever you
     want with this thing, I really don't care anymore. Well, at least have the
     decency to state that I'm the authour, not you.
    
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     - Copyright 2006 DeeJayTee