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    1.11 Javazon Guide by CLLi

    Version: 1.60 | Updated: 01/12/08 | Search Guide | Bookmark Guide

    Diablo II: Lord of Destruction
     Indepth Guide
    Lightning Javazon - 1.11b Patch
       Version 1.60
          Written by CLLi a.k.a. sunny_d2
    Table of Contents
    I. Introduction
       A. Basic
       B. Style
    II. Stats
    III. Skills
       A. Bow and Crossbow Skills
       B. Passive and Magic Skills
       C. Javelin and Spear Skills
    IV. Equipment
       A. Best Equipment
       B. Average Equipment
       C. Inventory
       D. Mercenary
       E. Special Leech
    V. Usage
       A. Normal
       B. Bosses
       C. Lightning Immunes / Conviction
       D. Pot
    VI. FAQs
    VII. Miscellaneous
    I. Introduction
    A. Basic
    The reason I am making this guide is because there is a lack of javazon
    guides. And because I've made a couple javazons that are pretty decent. They
    aren't strength glitched with 5000 life, but they are well made.
    Lightning javazons use a javelin (not spear) to inflict physical and
    lightning damage on the target. Damage can be inflicted via close range
    and far range causing the the javazon to be adaptable wherever. 
    This build is your best bang-for-your-buck build. A naked javazon can
    obtain massive damage just by herself. Same with every build, creating a
    perfect javazon is very expensive.
    The javazon is like a melee spellcastor. So she needs elements from both
    a melee character and a spellcastor. That includes, +skills, faster hit
    recovery, damage reduction and resists. 
    B. Style
    The equipment on the javazon is also very controversial, feel free to
    email me responses.
    I'm not sure where to put this, but here is the "best" place. Throughout
    the guide, I will mention different focuses for the javazon. I'll have to
    list some equipment, so it's kind of a spoiler.
    -Lightning Damage: lots of +skills and IAS
    -Tank: lots of +stats and resists and Phoenix
    -Physical Damage: +stats, IAS, ED and Phoenix
    II. Stats
    Stats, believe it or not, is very important to the javazons. It also varies
    depending on what equipment you are shooting for. I will elaborate in the
    equipment section.
    -Strength determines what armor you can where. Strength also adds to your 
    physical damage, but it's not worth spending the points for it.
    -Dexterity determines what weapon you use, your defense and your attack 
    rating. Same with strength, the increase in physical damage due to more 
    points in dexterity is negligible.
    -Vitality determines health, stamina and stamina recovery. This is where
    all your other points should go into.
    -Energy determines mana and mana recovery. None
    Unlike other characters, the javazon has two stat areas that need to be 
    added to to use equipment. Dexterity is a requirement for the weapons you 
    choose to use. More points into dexterity means less health. Be wary.
    III. Skills
    Skills are crucial to get right. You've heard that enough times. As for 
    skills that are not even being used, I will just skip them.
    A. [----Bow and Crossbow Skills----]
    Total: 0 points spent
    A javazon does not need bow skills. But a bowzon might need javelin skills.
    That's a different story though.
    B. [----Passive and Magic Skills----]
    Total: 6-8 points spent
    The passive skills are always a must, but the castable skills are dependent
    on what you want. A note on the decoy and valkyrie, they are not needed
    because javazons often fight up close. Plus the skills should be spent in
    the javelin areas.
    :Critical Strike:
                     1 point
    With +skills, the percent is high enough. Besides, the damage is physical.
               1 point
    Attack rating (AR) isn't important for the javazon. Charged strike doesn't 
    require AR and lightning fury/strike... well I'll explain later.
            1 point
    A must have skill. This allows your thrown javelin to pierce through the
    initial target and hit targets behind it. Details in Lightning Fury.
           1 point
    Always a skill any amazon should have. One point with +skills will be plenty
    for dodging. Any more points will be wasted in the recessive gain.
           1 point
    Same explanation as Dodge.
           1 point
    Same explanation as Dodge.
    :Inner Sight:
                 0-1 point(s)
    Useless for a javazon, good for party games. Prerequisite.
    :Slow Missiles:
                   0-1 point(s)
    An underused spell that is very useful. It's great for slowing down arrows 
    and lightning enchanted bolts. Also useful in PvP.
    C. [----Javelin and Spear Skills----]
    Total: 102-104 points spent
    The build is based off this tree. You will, obviously, be spending your time
    maxing out the lightning skills in this tree.
         1 point
    Prerequisite. Also for lightning immunes.
    :Power Strike:
                  20 points
    This skill adds lightning damage to your basic normal attack. Although
    the damage looks way higher than the other skills, remember that it's only
    a normal attack, attacking one target. Still, 10K lightning damage..
    :Charged Strike:
                    20 points
    One of three main skills used by javazons. It releases charged bolts when
    you attack. Not necessarily hitting the target. Each bolt does the damage
    listed on your character screen. So at higher levels, 1-2000 damage per
    bolt when 7 bolts are released is really impressive.
    	Note: The "bolt release" is a spell. And the javelin damage is
                  an attack. They both act simultaneously, but independently.
                  Meaning you could do lightning damage without hitting the
                  target with your javelin.
    :Lightning Strike:
                      20 points
    The other main skill. It releases chain lightning when you attack. The 
    number of times the lightning bounces is insanely high. This is an excellent
    spell to use over lightning fury. It does less damage, but still kills and
    is very mana efficient.
    	Note: Same as charged strike, the spell is independent of the 
    :Poison Javelin:
                    1 point
    :Lightning Bolt:
                    17-19 points
    19? Well this is the last javelin skill to max, and it so happens you reach
    level 99 before this is maxed.
    :Plague Javelin:
                    1 point
    :Lightning Fury:
                    20 points
    This is your only long distance attack. You throw a lightning bolt, and upon
    hitting something, it releases lightning "spears" toward nearby targets. 
    The damage seems a tad low, but the "spears" pierce the enemy and many are
    	Note: With the skill pierce, your thrown javelin has a chance to
                  pierce the initial target and hit the ones behind it. This
                  second, and potentially third, fourth, etc., hit releases even
                  more bolts. So if you're lucky, you can wipe out a huge group
                  of enemies with just one throw!
    	Note2: Same as charged strike and lightning strike, the spell is 
                   independent of the attack.
    	Note3: Lightning "spears" are released even when the javelin hits
                   an obstacle, e.g. wall, pillar, etc. 
    Here's a summary of your javelin skills.
     20 Power Strike
     20 Charged Strike
     20 Lightning Strike
     20 Lightning Fury
     Leftovers go into Lightning Bolt
    Now... maxing order.
    Charged Strike - Lightning Fury - Lightning Strike - Power Strike
    IV. Equipment
    Equipment is always a controversy, especially with the javazon.
    The main things that a javazon needs to focus on are..
       increased attack speed
       faster hit recovery
                faster run and walk
             damage reduction
          +lightning damage % / -enemy lightning resistance %
    An odd organization chart, but the more important modifications are on the
    left. Thus, +skills is more important than damage reduction.
    Also, especially with the "best equipment" section, I am going to rate the
    difficulty in obtaining these items. I will try to update these ratings
    fairly regularly because the duped-filled, bot-filled economy is always
    The rating is out of 6 +'s. One + being easy to get while six + means you 
    need a lot of effort to find/trade one of these.
    A. Best Equipment
    The best equipment is always the most expensive. Happy hunting.
     Griffon's Eye
    Defense: 150-260 
    Required Level: 76
    Durability: 20
    +100-200 Defense 
    +1 To All Skills
    +25% Faster Cast Rate
    -15-20% To Enemy Lightning Resistance 
    +10-15% To Lightning Skill Damage 
    (Ladder Only)
    If possible, socket this baby with a 5/-5 lightning facet. Or if you're 
    lacking resists, go for an Um Rune.
     Rainbow Facet
    Required Level: 49
    100% Chance To Cast Level 47 Chain Lightning When You Die
    Adds 1-74 Lightning Damage
    +3-5% To Lightning Skill Damage 
    -(3-5)% To Enemy Lightning Resistance 
    Getting Griffon's as a Ladder player is hard enough. As for Non-Ladder 
    players, the Harlequin Crest Shako works well.
     Harlequin Crest
    Defense: 98-141 
    Required Level: 62
    Required Strength: 50
    Durability: 12
    +2 To All Skills
    +1-148 To Life (Based On Character Level)
    +1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes
    ~~~~Body Armor~~~~
    This is always a tricky piece of equipment. Enigma is the armor you want
    to shoot for, but if you're going for an increase in physical damage and
    life steal, Chains of Honor is the choice. 
    The shield Phoenix provides the increase in physical damage. But it has
    zero resists. That's why you need Chains of Honor instead of Enigma for the
     Enigma - Jah + Ith + Ber
    +2 To All Skills
    +45% Faster Run/Walk
    +1 To Teleport
    +750-775 Defense 
    +0-74 To Strength (Based On Character Level)
    Increase Maximum Life 5%
    Damage Reduced By 8%
    +14 Life After Each Kill
    15% Damage Taken Goes To Mana
    +1-99% Better Chance of Getting Magic Items (Based On Character Level)
     Chains of Honor - Dol + Um + Ber + Ist
    +2 To All Skills
    +200% Damage To Demons
    +100% Damage To Undead
    8% Life Stolen Per Hit
    +70% Enhanced Defense
    +20 To Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced By 8%
    25% Better Chance of Getting Magic Items
    The obvious choice is Titan's Revenge. 
          +++ [Ethereal, ++++++]
     Titan's Revenge
    Ceremonial Javelin
    Throw Damage: (70-79) To (185-212) 
    One-Hand Damage: (70-79) To (137-155) 
    Required Level: 42
    Required Strength: 25
    Required Dexterity: 109
    (Amazon Only)
    +150-200% Enhanced Damage 
    Adds 25-50 Damage
    +2 To Amazon Skill Levels
    5-9% Life Stolen Per Hit 
    +30% Faster Run/Walk
    +20 To Strength
    +20 To Dexterity
    Replenishes Quantity 
    Increased Stack Size 
    +2 To Javelin and Spear Skills (Amazon Only)
    Some people upgrade this to a matriarchal javelin. This increase in damage
    allows for more life and mana steal. But the downside is that the dexterity 
    requirement is 151.
    Most people prefer an ethereal Titan's over a regular one. This lowers the
    requirements and provides more physical damage. The downside is that.. you
    can't throw 140+ javelins in succession. Ethereal Titan's are generally
    hard to acquire.
    Many shields are available for the javazon to use. It depends on what you 
    are trying to focus on. 
    For an immense increase in damage, use a socketed magic monarch with four 
    lightning facets. This shield lacks what a usual shield provides: resists,
    defense and +stats. 
     Jeweler's Monarch of Deflecting (with 4 Lightning Facets)
    100% Chance To Cast Level 41 Nova When You Level-Up
    300% Chance To Cast Level 47 Chain Lightning When You Die
    Adds 4-296 Lightning Damage
    -12-20% To Enemy Lightning Resistance
    +12-20% To Lightning Skill Damage
    +30% Faster Block Rate
    20% Increased Chance Of Blocking
    For excellent damage reduction and oddly chosen resists, go Stormshield. The 
    +str, totally useless; nothing you will use will require 186+ strength. I
    would only use this shield in melee PvP.  
    Defense: (136-504) - (151-519) 
    Required Level: 73
    Required Strength: 156
    +3-371 Defense (Based On Character Level)
    +25% Increased Chance Of Blocking
    35% Faster Block Rate
    Damage Reduced By 35%
    Cold Resist +60%
    Lightning Resist +25%
    +30 To Strength
    Attacker Takes Lightning Damage of 10
    For an increase in physical damage and a Redemption aura, the runeword
    Phoenix is available. With redemption, every mass group you kill, you get a
    full heal! And with the enhanced damage, your pokes will leech back more 
    life and mana. This shield lacks resists, melee defense and a significant 
     Phoenix - Vex + Vex + Lo + Jah
    100% Chance To Cast level 40 Blaze When You Level-up
    40% Chance To Cast Level 22 Firestorm On Striking
    Level 10-15 Redemption Aura When Equipped (varies)
    +350-400 Defense Vs. Missile 
    +350-400% Enhanced Damage 
    -28% To Enemy Fire Resistance
    +50 To Life
    +5% To Maximum Lightning Resist
    +10% To Maximum Fire Resist
    +15-21 Fire Absorb 
    For a boost in dexterity, some fhr, great defense (in troll's nest) and an 
    immense boost in resistance, a Sanctuary shield is for you. 
     Sanctuary - Ko + Ko + Mal
    +20% Faster Hit Recovery
    +20% Faster Block Rate
    20% Increased Chance of Blocking
    +130-160% Enhanced Defense 
    +250 Defense vs. Missile
    +20 To Dexterity
    All Resistances +50-70 
    Magic Damage Reduced By 7
    Level 12 Slow Missiles (60 Charges)
    For a +2 skills, great faster hit recovery, good resists and even faster
    cast rate, go for a spirit. This shield lacks melee defense and fire resist.
     Spirit - Tal + Thul + Ort + Amn
    +2 To All Skills
    +25-35% Faster Cast Rate 
    +55% Faster Hit Recovery
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana 
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb 
    Attacker Takes Damage of 14
    Good gloves include +skills, increased attack speed, resist and +stats.
    The best glove is a magic one.
     Lancer's ___________ of Alacrity
    +3 To Javelin And Spear Skills (Amazon Only)
    +20% Increased Attack Speed
    The overall best boot is Sandstorm Trek. Great +stats, frw, fhr and monster
    poison resist.
          +++ [Ethereal: +++++]
     Sandstorm Trek
    Scarabshell Boots
    Defense: 158-178 
    Required Level: 64
    Required Strength: 91
    Durability: 14
    +140-170% Enhanced Defense 
    +20% Faster Hit Recovery
    +20% Faster Run/Walk
    +1-99 Maximum Stamina (Based On Character Level)
    +10-15 To Strength 
    +10-15 To Vitality 
    50% Slower Stamina Drain
    Poison Resist +40-70% 
    Repairs 1 Durability In 20 Seconds
    There are three choices for the belt. One for a moderate increase in damage
    and great +stats, one for a surprising boost in damage and a caster's mods 
    and one for +life, fhr and damage reduction.
     Thundergod's Vigor
         War Belt
    Defense: 137-159 
    Required Level: 47
    Required Strength: 110
    Durability: 24
    +160-200% Enhanced Defense 
    Adds 1-50 Lightning Damage
    5% Chance To Cast Level 7 Fist Of The Heavens When Struck
    +20 Lightning Absorb
    10% To Maximum Lightning Resist
    +20 To Strength
    +20 To Vitality
    +3 To Lightning Fury (Amazon Only)
    +3 To Lightning Strike (Amazon Only)
     Arachnid Mesh
     Spiderweb Sash
    Defense: 119-138 
    Required Level: 80
    Required Strength: 50
    Durability: 12
    +90-120% Enhanced Defense 
    Slows Target By 10%
    +1 To All Skills
    +20% Faster Cast Rate
    Increases Maximum Mana 5%
    Level 3 Venom (11 Charges)
     Verdungo's Hearty Cord
          Mithril Coil
    Defense: 125-158
    Required Level: 63
    Required Strength: 106
    Durability: 16
    +90-140% Enhanced Defense
    10% Faster Hit Recovery
    +30-40 To Vitality 
    Replenish Life +10-13 
    +100-120 Maximum Stamina 
    Damage Reduced By 10-15% 
    Jewelry is often very expensive. Raven Frost for the +dex and Cannot Be
    Frozen. Bul-Kathos' Wedding Band for.. everything on there. And the
    famous, Mara's Kaleidoscope.
     Raven Frost
    Required Level: 45
    +150-250 To Attack Rating 
    Adds 15-45 Cold Damage, 4 sec. Duration
    Cannot Be Frozen
    +15-20 To Dexterity 
    +40 To Mana
    Cold Absorb 20%
     Bul-Kathos' Wedding Band
    Required Level: 58
    +1 To All Skills
    +0-49 To Life (Based On Character Level)
    3-5% Life Stolen Per Hit 
    +50 Maximum Stamina
            ++++ [High Resist: +++++]
     Mara's Kaleidoscope
    Required Level: 67
    +2 To All Skills
    All Resistances +20-30
    +5 To All Attributes
    Prebuff refers to [usually] spells you cast before going into battle. e.g.
    Burst of Speed, Bone Armor, Shout. For the javazon, two prebuffs are
    The regular Call to Arms + Spirit is used.
         +++ [High BO: +++++]
     Call To Arms - Amn + Ral + Mal + Ist + Ohm
    +1 To All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)
    +1-6 To Battle Orders (varies)
    +1-4 To Battle Cry (varies)
    Prevent Monster Heal
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    Now this next item helps the AR. AR only applies to physical damage. 
    Remember what I said about the attack and spell being independent? But if
    your javazon focuses on physical damage, then AR is definitely a help. The
    weapon is Demon Limb; although it is quite expensive to repair. Cast the
     Demon Limb
     Tyrant Club
    One-Hand Damage: (89-105) To (162-191)
    Required Level: 63
    Required Strength: 133
    Durability: 65
    +180-230% Enhanced Damage 
    +50% Damage To Undead
    +123% Damage To Demons
    Adds 222-333 Fire Damage
    7-13% Life Stolen Per Hit 
    Fire Resist +15-20% 
    Level 23 Enchant (20 Charges)
    Repairs 1 Durability in 20 Seconds
    Whew, this'll be a little difficult, but here is the summary of most of the
    combinations of equipment. Here goes, this might not be mistake-free.
          Modification Summary
    This is a summary of most of the important item mods. I may have suggested 
    some rare items, so those mods can't be catalogued accurately, so I kept those
    mods to a minimum. I did not include items in the inventory nor optional
    prebuff items. This list is also based on that the player is on Ladder or can
    obtain Ladder items. All mods are at the maximum possible stat and with you
    at level 99.
    Since there are so many shield choices for the javazon, I will leave all of 
    them out of the list and you can add them up yourself. Hum... body armor, too.
    20% FHR
    30% Run/Walk, 20% Run/Walk
    25% FCR
    20% IAS
    +30 All Resist
    70% Poison Resist
    10% Max Light Resist
    +5 All Attributes
    +20 Str, +15 Str, +20 Str
    +20 Dex, +20 Dex
    +15 Vit, +20 Vit
    +1 All Skills, +1 All Skills, +2 All Skills
    +2 Amazon Skills
    +2 JavelinSpear Skills, +3 JavelinSpear Skills
    +3 Lightning Fury, +3 Lightning Strike
    +49 Life
    +40 Mana
    20% Cold Absorb
    20 Light Absorb
    100% Level 47 Chain Lightning Death
    5% Level 7 Fist of the Heavens Struck
    9% Life Leech, 5% Life Leech
    -20% Enemy Light Resist, -5% Enemy Light Resist
    +15% Light Damage, +5% Light Damage
    Cannot Be Frozen
    B. Average Equipment
    Not everyone can afford the best items. I will list some excellent 
    replacements for the equipment. Whether or not you choose to get the best,
    these items will allow you to solo nightmare with ease.
    I won't go into detailed analysis. I'll just list some decent equipment
    and you choose. Remember, these are just examples, you can use whatever
    suits you.
          ++ [1.08: ++++++]
     Valkyrie Wing
      Winged Helm
    Defense: 247-297 
    Required Level: 44
    Required Strength: 115
    Durability: 40
    +150-200% Defense 
    +1-2 To Amazon Skill Levels 
    20% Faster Run/Walk
    20% Faster Hit Recovery
    +2-4 To Mana After Each Kill 
     Peasant Crown
        War Hat
    Defense: 108
    Required Level: 28
    Required Strength: 20
    Durability: 12
    +100% Enhanced Defense
    +1 To All Skills
    15% Faster Run/Walk
    Replenish Life +6-12
    +20 To Energy
    +20 To Vitality
    ~~~~Body Armor~~~~
     Stealth - Tal + Eth
    Magic Damage Reduced By 3
    +6 To Dexterity
    +15 To Maximum Stamina
    Poison Resist +30%
    Regenerate Mana 15%
    25% Faster Run/Walk
    25% Faster Cast Rate
    25% Faster Hit Recovery
     Skin of the Vipermagi
       Serpentskin Armor
    Defense: 279 
    Required Level: 29
    Required Strength: 43
    Durability: 24
    +120% Enhanced Defense
    +1 To All Skills
    30% Faster Cast Rate
    Magic Damage Reduced By 9-13 
    All Resistances +20-35 
          +++ [Ethereal, ++++++]
     Titan's Revenge
    Ceremonial Javelin
    Throw Damage: (70-79) To (185-212) 
    One-Hand Damage: (70-79) To (137-155) 
    Required Level: 42
    Required Strength: 25
    Required Dexterity: 109
    (Amazon Only)
    +150-200% Enhanced Damage 
    Adds 25-50 Damage
    +2 To Amazon Skill Levels
    5-9% Life Stolen Per Hit 
    +30% Faster Run/Walk
    +20 To Strength
    +20 To Dexterity
    Replenishes Quantity 
    Increased Stack Size 
    +2 To Javelin and Spear Skills (Amazon Only)
     Tiamat's Rebuke
      Dragon Shield
    Defense: 163-204
    Required Level: 38
    Required Strength: 91
    Durability: 116
    +140-200% Enhanced Defense
    Adds 27-53 Cold Damage - 6 Second Duration
    Adds 35-95 Fire Damage
    Adds 1-120 Lightning Damage
    3% Chance To Cast Level 6 Hydra When Struck
    5% Chance To Cast Level 7 Nova When Struck
    5% Chance To Cast Level 9 Frost Nova When Struck
    All Resistances +25-35% 
     Lidless Wall
     Grim Shield
    Defense: 271-347 
    Required Level: 41
    Required Strength: 58
    Durability: 70
    +80-130% Enhanced Defense 
    +1 To All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill 
    +10 To Energy
    +1 To Light Radius
     Rhyme - Shael + Eth
    20% Increased Chance of Blocking
    40% Faster Block Rate
    All Resistances +25
    Regenerate Mana 15%
    Cannot Be Frozen
    50% Extra Gold From Monsters
    25% Better Chance Of Getting Magic Items
     Laying of Hands
      Bramble Mitts
    Defense: 79-87 
    Required Level: 63
    Required Strength: 50
    Durability: 12
    +25 Defense
    +20% Increased Attack Speed
    +350% Damage To Demons
    Fire Resist +50%
    10% Chance To Cast Level 3 Holy Bolt On Striking
    Any rare or magic glove that adds to Javelin and Spear Skills.
    Sharkskin Boots
    Defense: 112-124 
    Required Level: 32
    Required Strength: 47
    Durability: 14
    +180-210% Enhanced Defense 
    20% Faster Run/Walk
    +100 Defense Vs. Missile
    +15 To Dexterity
    +5% Maximum Fire Resist
    Heal Stamina Plus 50%
    +40 Max Stamina
    +45-65 To Life
     Sander's Riprap
       Heavy Boots 
    Defense: 5-6 
    Required Level: 20
    Required Strength: 18
    Durability: 14
    +40% Faster Run/Walk
    +100 To Attack Rating
    +10 To Dexterity
    +5 To Strength
    Thundergod's Vigor War Belt. 
     Raven Frost
    Required Level: 45
    +150-250 To Attack Rating 
    Adds 15-45 Cold Damage, 4 sec. Duration
    Cannot Be Frozen
    +15-20 To Dexterity 
    +40 To Mana
    Cold Absorb 20%
    Any other ring is fine.
    Most amulets are tricky and expensive. So go for ones with +skills, +stats,
    resists and believe it or not, poison length reduction.
    This is the last thing to focus on. So try to get your main equipment first.
    C. Inventory
    Don't forget out charms and the like. Rule of thumb, don't keep you Horadric
    Cube in your inventory; keep it in the stash. For almost all builds, charms
    will be the last set of items you acquire. And usually the hardest. 
    A.  Small Charms
    x9 20 Life 5% All Resistance
    Yeah, you already have a lot of resistances, but the more the merrier. These
    ensure that you have 75 or more resistances to each element in Hell. The
    surplus resistance comes in handy when you're matched against a conviction
    aura monster.
       "+" depends on stats
    Small Charm
    Required Level: 70
    +1 To All Skills
    +10-20 To All Attributes 
    All Resistances +10-20 
    +5-10% To Experience Gained 
    B.  Large Charms
         "+" depends on stats
     Hellfire Torch
      Large Charm
    Required Level: 75
    25% Chance To Cast level 10 Firestorm On Striking
    +3 to Amazon skills
    +10-20 To All Atributes
    All Resistances +10-20
    +8 to light radius
    Level 30 Hydra (10 charges)
    Your standard torch. 
    C.  Grand Charms
    x5 +1 Javelin & Spears Skill 12% Faster Hit Recovery 
    Faster Hit Recovery is covered a little by some of your items, but getting
    at least 60 is key. That halves your recovery time.
    x5 +1 Javelin & Spears Skill 45 Life
    Your standard skill-lifer Grand Charm. The higher the life, the harder it
    is to get. I've personally never used a 45.
    Of course having your entire inventory filled with charms isn't a good idea.
    Unless you're explicitly dueling. Keep a 3x4 space open. That allows for
    a Tome of Identify, Tome of Townportal and space to fit the largest item; 
    that way you can still pick up drops. 
    D. Mercenary
    The mercenary is important for soloing hell. And to do that, it needs damage
    and life leech. Since this is just a short list, I will mingle the best
    equipment and average equipment.
    The mercenary we will be using is an act 2 mercenary. His aura is entirely
    dependent on your preference. Prayer is decent, but it takes away your mana
    a lot. Defiance is great. Holy Freeze is always useful, but it may shatter
    corpses used by Phoenix. Might is used when you want to focus on physical 
    damage, but it's also great as a boost for the merc's damage.
    As for equipment, these three will be used for any aura.
    Andariel's Visage is great for a mercenary. Increased attack speed, life 
    leech and strength. Although it does take away from fire resist - meaning 
    hydras will be a lot more deadly - put a jewel with +fire resist/IAS 
    otherwise put a +dmg/IAS in it.
     Andariel's Visage
    Defense: 310-387 
    Required Level: 83
    Required Strength: 102
    Durability: 20
    +100-150% Enhanced Defense 
    +2 To All Skills
    20% Increased Attack Speed
    8-10% Life Stolen Per Hit 
    +25-30 To Strength 
    +10% To Maximum Poison Resist
    Fire Resist -30%
    Poison Resist +70%
    15% Chance To Cast Level 15 Poison Nova When Struck
    Level 3 Venom (20 charges)
    (Ladder Only)
    For Non-Ladder people, Vampire Gaze is an amazing helm.
     Vampire Gaze
      Grim Helm
    Defense: 252 
    Required Level: 41
    Required Strength: 58
    Durability: 40
    +100% Enhanced Defense
    Adds 6-22 Cold Damage - 4 Second Duration
    15% Slower Stamina Drain
    6-8% Life Stolen Per Hit
    6-8% Mana Stolen Per Hit 
    Damage Reduced By 15-20%
    Magic Damage Reduced By 10-15
    A decent replacement is Tal Rasha's mask. Good life leech, some resistance,
    and some life.
     Tal Rasha's Horadric Creset
            Death Msk
    Defense: 99-131 
    Required Level: 66
    Required Strength: 55
    Durability: 20
    10% Life Stolen Per Hit
    10% Mana Stolen Per Hit
    All Resistances +15
    +45 Defense
    +30 To Mana
    +60 To Life
    Infinity is the castor's best friend. It provides the conviction aura, which
    usually takes away whatever immunities a monster has. It is however, 
    extremely expensive.
     Infinity - Ber + Mal + Ber + Ist
    50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +255-325% Enhanced Damage 
    -(45-55)% To Enemy Lightning Resistance 
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0.5-49.5 To Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30 Charges)
    As for an alternative, any unique polearm/spear will work well.
    ~~~~Body Armor~~~~
    The runeword Fortitude provides resistance, enhanced damage, life and great
     Fortitidue - El + Sol + Dol + Lo
    20% Chance To Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +1-148.5 To Life (Based on Character Level)
    Replenish Life +7
    +5% To Maximum Lightning Resist
    All Resistances +25-30 
    Damage Reduced By 7
    12% Damage Taken Goes To Mana
    +1 To Light Radius
    An alternative would be Duriel's Shell. Good defense, life, strength, cannot
    be frozen and resists.
     Duriel's Shell
    Defense: (528-650) - (610-732)
    Required Level: 41
    Required Strength: 65
    Durability: 150
    +160-200% Enhanced Defense 
    +1-123 Defense (Based On Character Level)
    +1-99 To Life (Based On Character Level)
    Resist Fire +20%
    Resist Lightning +20%
    Resist Poison +20%
    Resist Cold +50%
    Cannot Be Frozen
    +15 To Strength
    E. Special Leech
    An interesting theory presented itself to me recently. If you haven't already
    read below, I talk about the mana issue. Now, how come Bowzons never seem to
    have mana problems when their spells cost 10, 30 mana? Well each arrow that
    they shoot out, leeches back a percent. They may get 15 mana from one monster
    they hit, but they usually hit 20+ monsters, so mana is in abundence. Whereas
    you throw one javelin or jab once, and leech back just 15 mana. That's not
    So I have devised a plan to solve this mana problem. If you have a prebuff,
    this might be a little complicated. But as a switch weapon, you have a bow.
    And for skills, you only use 2 points in the bow area. You learn Multiple
    Shot. And with +skills, you get ~10 arrows with ~12 mana per shot. Now with
    a high IAS bow and good mana leech, a couple of shots of multi or magic arrow
    will replenish your mana. 
    Of course this setup is used to replenish mana only. Don't, I repeat, don't
    waste any more than 2 skill points in the bow section. 
    As for equipment, I found some that worked well.
     Rune Bow
    Two-Hand Damage: (55-60) To (127-137) 
    Required Level: 43
    Required Strength: 73
    Required Dexterity: 103
    +120-150% Enhanced Damage 
    Adds 25-50 Damage
    +200-250 To Attack Rating 
    +1 To Amazon Skill Levels
    Hit Blinds Target
    15% Mana Stolen Per Hit
    Magic Damage Reduced By 9-13 
    +10 To Dexterity
    +3 Guided Arrow (Amazon Only)
    100% pierce with the Buriza will allow you to hit, everything.
     Buriza-Do Kyanon
    Two-Hand Damage: (82-99) To (139-412) 
    Required Level: 41
    Required Strength: 110
    Required Dexterity: 80
    +150-200% Enhanced Damage 
    +2-247 To Maximum Damage (Based On Character Level)
    Adds 32-196 Cold Damage - 8 Second Duration
    Piercing Attack (100)
    Freezes Target +3
    +75-150 Defense
    +35 to Dexterity
    80% Increased Attack Speed
     Lycander's Aim
     Ceremonial Bow
    Two-Hand Damage: (72-82) To (152-173) 
    Required Level: 42
    Required Strength: 73
    Required Dexterity: 110
    (Amazon Only)
    +150-200% Enhanced Damage 
    Adds 25-50 Damage
    +20% Increased Attack Speed
    +2 To Amazon Skill Levels
    5-8% Mana Stolen Per Hit 
    +20 To Energy
    +20 To Dexterity
    +20% Enhanced Defense
    +2 To Bow And Crossbow Skills (Amazon Only)
    V. Usage
    The javazon is fairly easy to use. Not a lot of spell switching, 
    teleporting, or aura switching. It does however require you to position
    yourself very carefully in every situation.
    Of course, this section is written to help you out with whatever is 
    difficult for you at your level. A level 80 playing in normal does not need
    to worry about tactics.
    An important note on lightning attacks. This applies to lightning 
    sorceresses too. Just because your max damage is sky high, doesn't mean 
    you'll do that much every time. You will never do 1 damage, but then you
    have to think that for the max damage. You are never gonna do 18K damage
    in one hit. 
    A. Normal 
    This isn't normal difficulty. I'm talking about just all the 
    non-unique/minion monsters. Your majority of kills will be normal monsters.
    For button layout, I found these efficient to use. 
     Left-Click - Charged Strike
     F1-F8 - [Somewhere in there] Lightning Fury, Lightning Strike, Jab
    If you have single targets, charged strike works well. Especially when the
    monster's big, many bolts will hit it, causing massive damage. 
    If you have a medium group of targets, lightning strike works wonders. It's
    damage bounces fairly quickly at only 9 mana cost!
    If you have a large group of units, lightning fury kills. 
    When fighting large groups, always give yourself some cushion space for
    throwing the javelin. Unless you have insanely good faster hit recovery.
    B. Bosses
    Bosses are a joke for javazons. All are large in size. Andariel's a giant,
    Duriel's wide, Mephisto's tall, Diablo's huge, and Baal's huge. With that
    size, ALL your charged bolts will come on contact with them. So if you have
    2000 damage average for 8 bolts. That's 16000 per attack, plus the 1000
    javelin damage you do. 
    For bosses, don't use Lightning Fury or Lightning Strike. Kinda obvious, but
    for the oblivious, this isn't. 
    To my knowledge, javazons are the quickest boss killers. A well made javazon
    does 40K damage average per jab to a boss. 
    C. Lightning Immunes / Conviction
    Note: Immunity is when a monster has 100% or more resistance to that 
    The only way you can take away the immunity is with Conviction and/or
    Lower Resist. Here is a well written explanation and example of how the
    resistance toggling system works.
    "The monster X [is] 120 % resist to [lightning/]fire resist. To break the 
    immunity you need to lower the resist to 99%, which means to lower 
    120%-99%= 21% of resist. Since Conviction and Lower Resist work at 1/5 [when
    breaking an immunity], you need 21%*5 = 105% of resist reduction from the 
    skill. Suposing you have a lvl 25 Conviction equal to -150% of resist 
    reduction you "spend" 105 % in break[ing] the immunity. The leftover (45%) 
    is deducted normally which means that the monster [is] now 99% (after 
    breaking the immunity) - 45% ( the leftover of Conviction)= 54 % resist to 
    [lightning/]fire. Since conviction is capped to -150 % resist reduction 
    (reached at lvl 25), you can break immunities to 129% resist. (150/5=30%; 
    99%+30%=129%). Also Lower resist is worse than conviction in breaking 
    immunities since the resist reduction of this skill is much lower than 
    Conviction (lvl 20 LR=-6[2]% resist reduction)
    -AMD aka Meandor"
    In this case of the monster still retaining the immunity, jab it, or wait for
    your merc or someone else to kill it.
    There are some instances where the monster has both physical and lightning
    immunities. Don't try it, unless you have massive elemental damage, which
    you shouldn't have, by the way.
    D. Pot
    No, it's not marijuana. Looking at the mana costs of your spells vs. your
    physical damage and leech, the mana costs far outweighs the leech. Charged
    strike is at least 10 mana per jab; lightning fury is 25 mana per throw.
    Now with your leech, that's about 10% off of your raw 800 physical damage.
    And in hell, you can't leech off certain monsters.
    Believe me, unless you focus on obtaining high physical damage and large 
    amounts of mana leech, your mana WILL go down. The alternative? Mana pots.
    Super works the best because.. well it's obvious. My high level javazon still
    uses mana pots.
    The Phoenix shield helps this problem a lot with the Redemption aura. But
    necromancers and paladins and other Phoenix users will compete for your
    Now some of you might be thinking giving your mercenary an Insight. No, this
    means you are very limited in hell because of all the lightning immunes. 
    And I got a dumb question asking me, "What if you were holding Infinity and
    your merc holding Insight?" Think before asking, heh?
    VI. FAQs
    Why are you siding so heavily on Titans? Thunderstrokes are just as good, 
    maybe even better than Titans.
    Titan's is good at PvM and PvP which makes it highly versatile. 
    Thunderstrokes are only good at PvP. It loses the 30% frw, but it has the 
    enormous gain of -enemy lightning resistance. Of course, Thunderstrokes must
    be at +4 to skills to even be comparable to Titan's. Also, an ethereal 
    Strokes is near worthless; it would only be good for charged strike.
    Matriarchal Javelin
    Throw Damage: (87-105) To (165-198) 
    One-Hand Damage: (75-90) To (135-162) 
    Required Level: 69
    Required Strength: 107
    Required Dexterity: 151
    (Amazon Only)
    +150-200% Enhanced Damage 
    Adds 1-511 Lightning Damage
    +15% Increased Attack Speed
    -15% To Enemy Lightning Resistance
    20% Chance To Cast Level 14 Lightning On Striking
    +2-4 To Javelin and Spear Skills (Amazon Only)
    +3 To Lightning Bolt (Amazon Only)
    (Ladder Only)
    How do you "up" Titan's?
    "Upping" is short for "upgrading"; upgrading improves the tier of the weapon.
    In the case of the Titan's, the unique exceptional Ceremonial Javelin will 
    become a unique elite Matriachal Javelin. To upgrade a weapon, you need a 
    Lum rune, Pul rune, a perfect emerald, and the weapon inside the horadric 
    cube. Transmute it to "Up" the weapon. This can only be done in single player
    and on B.Net Ladder. 
    VII. Miscellaneous
    A. Credits
    Thank you to Battle.net for the online service and the website. If someone 
    decides to help, then I'll include you. 
    B. Legal
    The explanation of stats, skills, equipment and usage belongs to CLLi 
    (Charles Li). This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    Sites Allowed To Post My Guide
    - GameFAQs.com
    - Neoseeker.com
    - 1up.com
    - SuperCheats.com
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
     2007 Charles Li
    C. Version History
    4/29/2007 Version 1.00   Written
    5/1/2007 Version 1.10   Corrected some grammar
                            Added "Special Leech" section
    5/17/2007 Version 1.20   Changed description of some equipment
                             Corrected Conviction Aura information
                             Added Inventory under Equipment
    9/28/2007 Version 1.40   Corrected Conviction Aura information
                             Added FAQs
    10/02/2007 Version 1.50   Added "Belt"
                              Added Modification Summary
    9/8/2009 Version 1.60   Changed Legal Section
                            Corrected all "Pheonix"
    D. Contact
    I am available for questions, comments, criticism and suggestions. Feel free 
    to email me, I will try and respond within the same week.
    email: charlesli321@hotmail.com

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