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    1.11 Orb Sorceress Guide by AceOfSpadezz

    Version: 1.00 | Updated: 10/07/07 | Printable Version | Search This Guide

    Diablo 2 : Lord of Destruction Orb Sorc guide (1.11)
    -V1.0 (10/1/07)
    -By AceOfSpadezz(Alex Pardo)
    
    
    DISCLAIMER:
               This guide is only for private use. It may not be sold or reposted 
    on any website,  magazine, book, etc. You may print it out and distribute it 
    if you wish but you cannot sell it without letting me know and I will most
    likely let you do it if you tell me. This guide can only be posted on and by
    GameFaqs.com or any other CNET owned site but no others. If you wish to put it
    on a personal website let me know beforehand and you will not be punished for 
    violating a copyright. This guide is property of AceOfSpadezz. My e-mail 
    address will be posted in the "Contact Info." part of the guide.
    =====================
    - TABLE OF CONTENTS -
    =====================
    
    I.      Version History
    II.     Purpose of the Guide
    III.    Overview of the Sorceress
    IV.     Skills*
        A. Cold Skills
        B. Lightning Skills
        C. Fire Skills
        D. Skill Placement
    V.      Attributes
    VI.     Equipment
        A. "Elite" Equipment
        B. "Decent" Equipment
    VII.    Charms
    VIII.   Mercenary
        A. Desert Mercenary
        B. Rouge
    IX.     PvP
        A. Tips
        B. What She Owns
        C. What Owns Her
    X.      FAQ's
    XI.     Contact Info
    XII.    Credits
    
    
    * When ever I mention any skill damage, radius, duration, or any other stat 
    regarding the skill I will be looking at the stats of the skill with all of 
    the suggested equipment, stat allocation, skill allocation, and mercenary
    bonuses such as auras, that the build in this guide suggests.
         
     
    I. VERSION HISTORY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1.0 (10/1/07) Newly released.
    
    
    
    
    II. Purpose of the Guide
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The purpose of this guide is to help readers build a Sorceress that uses the
    Frozen Orb skill of the Cold skills skill tree. I will explain what items to 
    use, stat allocation, skill point allocation, mercenary  information and what 
    charms to have in the inventory. This build is merely a suggestion and if you 
    think that you should build the character otherwise do what you think is best.
    This character is very expensive to make in with the "Elite equipment" and is 
    moderately expensive to make with the "Decent equipment." 
    
    
    III.    Overview of the Sorceress
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Sorceress is one of the best characters in Diablo 2. She is very, very,
    cheap and most kinds of Sorceresses own everything in dueling. She is also
    very balanced character that can specialize in many elemental casting skills
    The Orber is a somewhat overpowered character when it is correctly built. 
    
    Pros: Orbers can own almost every kind of character(Except teleporting-
          Whirlwinding Assassins or Barbarians).
          
          The Orb shoots out a lot of ice bolts, so the chances to hit something
          are high.
          
          They are very good PvM and obliterate armies really fast.
    
    Cons: All sorcs tend to have really low life and defense.
    
          Cold sorceresses are completely useless when they try to take on cold 
          immune monsters alone.
    
          Forzen orbs do around 1800-2500 damage, which compared to most sorcs is 
          complete shit. (They still own; don't ask me why, they just do)
    
          Extremly hard to obtain items for her if you will be trading for them.
    
    
    IV. Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Having wrested the magic of thier male dominated mage clans in the East, she
    is an expert at conjuring up spells to freeze, incinerate, or shock her foes
    to death. Lacks hand to hand combat skills(Except Enchantresses) but makes up
    for that with her incredibly powerful spells. This build focuses on the Cold 
    skills tree but all sorcs need to have some fire and lightning skills to 
    really make them shine.
    
    The first sentence in the description may just be a metaphor in some skills
    so don't be dissapointed when you don't get the exact effect my description 
    says.
    
    
                                    =+=+=+=+=+=+=+
                                    A. Cold Skills
                                    =+=+=+=+=+=+=+
    You will be focusing on skills from  this skill tree. These skills range from 
    simple ice missles to defense buff skills to very, eye-appealing, high damage 
    skills. You will derrive most of your damage from 2 skills in this tree and 
    you'll be getting some synergy boosts and cold resistance pierce. 
    
    ++++++++
    Ice Bolt
    ++++++++
    Required Lvl: 1
    Effect: Shoot a small, bolt of ice to damage and slow your foes. A uber shitty
    skill to use at higher levels in the game and even in the low levels of the 
    game its gay. Very small and slow moving missle that does gay damage isn't 
    very appealing but we have to max the skill for Frozen Orb, our main skill.
    
    20 points; Max it!
    
    ++++++++++++
    Frozen Armor
    ++++++++++++
    Required Lvl: 6
    Effect: Cast a defensive shield of ice around yourself that will freeze melee
    attackers. Considering this is a low lvl skill this is actually a pretty 
    decent skill. It has a rather low defense rating compared to the other armor
    skills but it will completely stops melee attackers. In PvP it will only slow
    down attackers not freeze them completely though.
    
    1 point as a pre-requisite
              OR
    0 if you'll be using the oskill of Chilling Armor on Snowclash
    
    ++++++++++Frost Nova
    ++++++++++
    Required Lvl: 6
    Effect: Fires an expanding ring of ice that slows and damages the target. The
    crappiest skill in the cold skills tree. Sure it can slow multiple foes at a 
    time but Frozen Orb can do that job way better. It does the crappiest damage
    in the tree so learn it and send it to hell the second you get it. Don't even
    use it beacuse that would be a disgrace to your character.
    
    1 point [lets out a tear] as a pre-requisite
    
    +++++++++
    Ice Blast
    +++++++++
    Required Lvl: 6
    Effect: Conjures a small blast of ice that freezes the target. A nice skill 
    to use when you're one on one with a normal monster. Does a prety good amount
    of damage and completely stopping a monster in its tracks is great. Its 
    freezing effect is also reduced to slowing the target in PvP.
    
    1 point as a pre-requisite; let your +skills do the rest.
    
    ++++++++++++
    Shiver Armor
    ++++++++++++
    Required Lvl: 12
    Effect: Cast a defensive shield of ice around yourself that will damage and 
    slow melee attackers. Is like theFrozen armor except it has a better defense
    boost and only slows the foe down. Should be the Armor of your choice but
    if you prefer not to waste two skills on this and it's pre-req then use the
    oskill on Snowclash.
    
    1 point; let your +skills do the rest
                OR
    0 if you'll be using the oskill of Chilling Armor on Snowclash
    
    +++++++++++++
    Glacial Spike
    +++++++++++++
    Required Lvl: 18
    Effect: Shoot out a large bolt of ice that inflicts damage and explodes when 
    it hits the enemy causing a small area effect damage. A decent skill to have 
    while waiting for Forzen Orb in terms of area effect. The idea for this skill
    is very good but it has like around 25%-30% less damage than Ice Bolt.
    
    1 point as a pre-requisite
    
    ++++++++
    Blizzard
    ++++++++
    Required Lvl: 24
    Effect: Summon a massive ice storm that rains shards of frozen death on the
    target. One of the sorceress' most damaging skills in the whole game. Blizzard
    made the blizzard skill very overpowered and makes it worth maxing out. Not 
    going to be as good because you wont get to max all of its synergies but it
    you have nothing better to max out so when in Rome...
    (Has a 1.8 sec cast delay)
    
    20 points; Max it!
    
    ++++++++++++++
    Chilling Armor
    ++++++++++++++
    Required Lvl: 24 
    Effect: Cast an armor of ice around you that retaliates when struck by a 
    missle. Gives as much a defense boost as Shiver Armor but instead of slowing 
    melee attackers it will shoot an ice bolt at the source of the missle. If you
    must use this skill and not Shiver Armor you will have to use a Snowclash belt
    which means you will lose the skill from Arachnid Mesh. I suggest that you 
    please just use Shiver Armor; its worth keeping the skill for the Arachnid
    Mesh.
    
    0 points (Get as an oskill from Snowclash)
    
    ++++++++++
    Frozen Orb
    ++++++++++
    Required Lvl: 30
    Effect: Shoot out an orb of ice that fires many ice bolts from the center
    shredding all foes in the area of the ice bolts. The sorceress' main army
    control skill and our main attack skill. Does very low damage compared to 
    some other main sorc skills but the billion shots makes up for this. Max this
    as soon as possible. Pwns really bad in duels and even more against monsters
    that aren't immune.
    
    20 points; Max it!
    
    ++++++++++++
    Cold Mastery
    ++++++++++++
    Required Lvl: 30
    Effect: Lowers the resistances of the monsters hit by the sorceress' spells.
    Will lower a monster's resistance the amount listed but will not lower the 
    resistance of a cold immune monster. Will only lower the resistance if YOU hit
    it. For Example, If I use ice bolt on a monster with 50 cold res and my 
    mastery reduces res by -100% it will have -50% res but only against my cold
    attacks, if another sorc with no cold mastery hits it it will still have 50%
    cold res. This really makes Forzen Orb shine so Max this out, but do it last.
    (1 sec Cast Delay)
    
    20 points; Max it!
    
    
                                 *^*^*^*^*^*^*^*^*^*
                                 B. Lightning Skills
                                 *^*^*^*^*^*^*^*^*^*
    You will only be using a couple of skills from this tree and it is up to you
    if you want to use them. I highly recommend that you at least get Teleport to 
    get around. If you've played with these characters before you'd know that they
    are excellent at rushing and for that you need teleport. Unfortunantly if
    you want to get all of these optional skills you will hae to waste nine skills
    that can potentially be used to up your cold skill damage if put in like ice
    blast. 
    
    I will only explain the needed or good skills the others will just be 
    mentioned.
    
    GET THESE AT YOUR OWN RISK!!!!!!
    
    ************Charged Bolt
    ************
    Required Lvl: 1
    
    0 or 1 point as a pre-requisite
    
    ************
    Static Field
    ************
    Required Lvl: 6
    Effect: All enemies that aren't immune to lightning will be drained 25% of 
    thier remaining life. A nice skill to have against booses.
    
    0 or 1 point as a pre-requisite.
    
    ***********
    Telekinesis
    ***********
    Required Lvl: 6
    
    0 or 1 point as a pre-requisite.
    
    ****
    Nova
    ****
    Required Lvl: 12
    
    0 or 1 point as a pre-requisite.
    
    *********
    Lightning
    *********
    Required Lvl: 12
    
    0 or 1 point as a pre-requisite.
    
    ***************
    Chain Lightning
    ***************
    Required Lvl: 18
    
    0 or 1 point as a pre-requisite.
    
    ********
    Teleport
    ********
    Required Lvl: 18
    Effect: Teleport to the target spot. Needed for getting around and rushing.
    A sorc without teleport is like going on vacation without a suitcase, it is
    needed really bad in PvP as well as PvM.
    
    0 or 1 point(STRONGLY RECOMMENDED!!!!) and let +skills do the rest
           OR
    You COULD use the oskill from an Enimga; but that's kinda dumb.
    
    ************
    Thunderstorm
    ************
    Required Lvl: 24
    Effect: Summon an electric storm to strike random enemies down one at a time.
    A decent skill that every sorceress should have. Could help out a bit against
    cold immunes when you're not with a party.
    
    0 or 1 point and let +skills do the rest.
    
    *************
    Energy Shield
    *************
    Required Lvl: 24
    Effect: Cast a shield made up of mana that absorbs some damage and uses up 
    mana instead of life. Needed for survival, sure it drains mana more but its
    worth not dying. On the other hand take a look at this equation that energy
    shield bring to mind "Sorc + no mana = Dead". Its a choice you'll have to take
    either no mana or no life. Hey that's what pots are for(Not Drugs, potions)
    
    0 or 1 point and let +skills do the rest.
    
    
                                 +=+=+=+=+=+=+=
                                 C. Fire Skills
                                 +=+=+=+=+=+=+=
    No attack skills here just a passive skill thatmake mana regen faster which is
    really good because cold skills take up a shitload of mana.
    
    ======
    Warmth
    ======
    Required Lvl: 1 
    Effect: Warms up your soul making it easier to regenerate mana. Not much to 
    say here just a passive skill that makes mana regen faster.
    
    1 point and let your +skills do the rest.
    
                                 
                                 -.-.-.-.-.-.-.-.-.
                                 D. Skill Placement
                                 -.-.-.-.-.-.-.-.-.
    In all you get 110 skills; 98 from leveling, 12 from quests. Here is my way 
    of building this character:
    
    20 points into Frozen Orb
    20 points into Ice Bolt
    20 points into Blizzard
    20 points into Cold Mastery
    04 points into Pre-Reqs
    01 point  into Shiver Armor
    
    Plus the recommended optional skills:
    07 points into the pre-reqs
    01 point  into Energy Shield
    01 point  into Teleport
    01 point  into ThunderStorm
    
    Takes up 95 skills, leaves 15:
    8 points into Warmth
    7 points into Shiver Armor
    
    If you're not learning any optional skills and the armor skills, just put the 
    extra skills into either Warmth or Ice Blast.
    
    
    V. Attributes
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strength- Just have enough strength to wear your items. Strength should be 
    kept at a base of 60-80, Chains of Honor, Torch, Anni, and Sandstorm Trek
    add a lot of strength 
    
    Dexterity- Have enough to wear your items. Your base should stay at the max 30
    if you'll be using HotO and CtA flails. 
    
    Vitality- Dump all of you extra points into this cuz your gonna have kinda low
    defense and block%. 
    
    Energy- If you really need to put in at the most 10 points into this. Mana 
    will be an issue due to the high mana cost of Blizz, but Warmth will take care
    of that.
    
    VI. Equipment
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In this section I will put two lists of equipment: "Elite" equipment, items
    that put you at full potential and "Decent" Equipment, items that make the 
    character at average power. All Runewords, Runes, and Items will have listed
    all the mods on them and what to make them out of.
    I will also be listing the RELATIVE cost of an item on this scale:
    
    $      : A basic item, even a noob could get. ex. Runes El-Sol
    $$     : A relatively low item could have some value ex. Manald Heal
    $$$    : An average midlevel item such as Peasant Crown, worth around Io-Ko
    $$$$   : Semi-expensive item, worth at least 1HR ex. Occy, Insight on ladder.
    $$$$$  : Expensive item worth at least 2-3HRs ex. Enigma, Chains of Honor
    $$$$$$ : Crazy high expensive item worth over 6HRs ex. Fathom, Pallly Torch
    
    See the FAQ's Sections for info on the +fire skills items and Upping items.
    I HIGHLY RECOMMEND THAT YOU READ IT!!!!!!!!
    
    
    A. "Elite" Equipment *Really Expensive Stuff here*
    ==========
     Weapon 1
    ==========
    For the Cold Sorceress nothing beats "Death's Fathom." It has a crapload of
    +cold skill damage%, some fire and lightning res, +sorc skills and the cast 
    rate couldn't hurt.
    
    "Death's Fathom" Dimensional Shard
    One-Hand Damage: 30 To 53 (41.5 Avg)
    Required Level: 73
    Durability: 50
    (Sorceress Only)
    +3 To Sorceress Skill Levels
    +20% Faster Cast Rate
    +15-30% To Cold Skill Damage (varies)
    Lightning Resist +25-40% (varies)
    Fire Resist +25-40% (varies)
    (Ladder Only)
    
    Socket this with:
    "Rainbow Facet" Jewel
    Required Level: 49
    100% Chance To Cast Level 37 Blizzard When You Die
    Adds 24-38 Cold Damage, 0.12 sec Duration (Normal)
    +3-5% To Cold Skill Damage (varies)
    -(3-5)% To Enemy Cold Resistance (varies)
    
    
    IF you are too poor to afford this another weapon that qualifies for this
    section is "HotO." Its got some +skills, resist all, cast rate, and some 
    +max mana%.
    
    "Heart of the Oak"
    4 Socket Maces
    Ko + Vex + Pul + Thul
    
    +3 To All Skills
    +40% Faster Cast Rate
    +75% Damage To Demons
    +100 To Attack Rating Against Demons
    Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
    7% Mana Stolen Per Hit
    +10 To Dexterity
    Replenish Life +20
    Increase Maximum Mana 15%
    All Resistances +30-40 (varies)
    Level 4 Oak Sage (25 Charges)
    Level 14 Raven (60 Charges)
    +50% Damage To Undead
    
    Notes: Make HotO out of a flail to have the least dexterity requirements.
    Cost$: Fathom- $$$$$ to $$$$$$, Depends on +cold skill percentage.
           It is $$$$$$ on non-ladder no matter what.
           HotO- $$$$, could be one more $ if made in flail and has perfect resist
    
    ==========
     Shield 1
    ==========
    The best caster shield around is the "Spirit" shield. Gives +skills, resists,
    cast rate, life and mane; what more can you ask for.
    
    "Spirit"
    4 Socket Shields
    Tal + Thul + Ort + Amn
    
    +2 To All Skills
    +25-35% Faster Cast Rate (varies)
    +55% Faster Hit Recovery
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana (varies)
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb (varies)
    Attacker Takes Damage of 14
    (Ladder Only)
    
    Notes: Make out of a Monarch(133-148 Def, Lvl 54 Req, 156 Str Req)
    Cost$: $$$-$$$$ Depending on trader in ladder; non-ladder is always $$$$$$.
    
    ==========
     Weapon 2
    ==========
    Your secondary weapon is usually adds a pre-buff. The best choice is "Call to 
    Arms" abbreviated CtA on the realms:
    
    "Call To Arms"
    5 Socket Weapons
    Amn + Ral + Mal + Ist + Ohm
    
     +1 To All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)
    +1-6 To Battle Orders (varies)
    +1-4 To Battle Cry (varies)
    Prevent Monster Heal
    Replenish Life +12
    30% Magic Find
    
    Notes: Use a Flail or Crystal Sword for lower Dexterity Requirements
    Cost$: +1 BO=$$$$ +at least 3 BO=$$$$$ +6 BO then $$$$$$
    
    ==========
     Shield 2
    ==========
    Use this to add +skills to the warcries on the CtA:
    
    "Spirit"
    4 Socket Shields
    Tal + Thul + Ort + Amn
    
    +2 To All Skills
    +25-35% Faster Cast Rate (varies)
    +55% Faster Hit Recovery
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana (varies)
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb (varies)
    Attacker Takes Damage of 14
    (Ladder Only)
    
    Notes: Make out of a Monarch(133-148 Def, Lvl 54 Req, 156 Str Req)
    Cost$: Same as Sheild 1
    
    ============
     Body Armor
    ============
    The perfect sorceress armor is the "Chains of Honor." Very good resistances
    and the +strength and +skills is good also. Has really low defense though.
    
    "Chains of Honor"
    4 Socket Body Armor
    Dol + Um + Ber + Ist
    
     +2 To All Skills
    +200% Damage To Demons
    +100% Damage To Undead
    8% Life Stolen Per Hit
    +70% Enhanced Defense
    +20 To Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced By 8%
    25% Magic Find
    
    Some people like using the Ormus' Robes because they give +skill% damage and
    +3 to random sorc skills. Of course get one that adds to a skill that will 
    benefit this build.
    
    "Ormus' Robes" Dusk Shroud
    Defense: 371-487 (varies)(Base Defense: 361-467)
    Required Level: 75
    Required Strength: 77
    Durability: 20
    +10-20 Defense (varies)
    +20% Faster Cast Rate
    +10-15% To Cold Skill Damage (varies)
    +10-15% To Fire Skill Damage (varies)
    +10-15% To Lightning Skill Damage (varies)
    +3 bonus to a random Sorceress skill (Sorceress Only)
    Regenerate Mana 10-15% (varies)
    
    Socket with a Rainbow Facet Jewel.
     
    If your gonna be a greedy skill hoarder and you don't want to waste skills on
    teleport then use this:
    
    "Enigma"
    3 Socket Body Armor
    Jah + Ith + Ber
    
    +2 To All Skills
    +45% Faster Run/Walk
    +1 To Teleport
    +750-775 Defense (varies)
    + (0.75 Per Character Level) +0-74 To Strength (BCL)
    Increase Maximum Life 5%
    Damage Reduced By 8%
    +14 Life After Each Kill
    15% Damage Taken Goes To Mana
    + (1 Per Character Level) +1-99% Magic Find (BCL
    
    Notes: Make out of this for lowest strength requirements possible:
    
    "Superior Dusk Shroud"
    Required Level: 49
    Required Strength: 77
    Defense(If not eth or superior): 361-467
    +5%-15% Enhanced Defense
    +x-xx Durability
    
    Cost$: Both of these runewords are worth around $$$$ to $$$$$.
           Ormus' is worth up to $$$$$.
    ========
     Helmet
    ========
    THe best helm for any cold based caster is "Nightwing's Veil." Pretty good 
    defense for a helm, +skills, and +Cold Skill Damage% is really nice.
    
    "Nightwing's Veil" Spired Helm
    Defense: 304-352 (Base Defense: 114-159)
    Required Level: 67
    Required Strength: 96
    Durability: 40
    +90-120% Enhanced Defense (varies)
    +2 To All Skills
    +8-15% To Cold Skill Damage (varies)
    +10-20 To Dexterity (varies)
    +5-9 Cold Absorb (varies)
    Half Freeze Duration
    Requirements -50%
    
    If you can't afford that then get a "Shako":
    
    "Harlequin Crest" Shako
    Defense: 98-141 (varies)
    Required Level: 62
    Required Strength: 50
    +2 To All Skills
    + (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes
    
    Socket either one with a:
    "Rainbow Facet" Jewel
    Required Level: 49
    100% Chance To Cast Level 37 Blizzard When You Die
    Adds 24-38 Cold Damage, 0.12 sec Duration (Normal)
    +3-5% To Cold Skill Damage (varies)
    -(3-5)% To Enemy Cold Resistance (varies)
    
    Notes: Socket with only perfect jewels.
    Cost$: Nightwing is around $$$$$ to $$$$$$ depending on cold skill dmg
           Shako is at the max $$$$ and 1/2$
    
    ======
     Belt
    ======
    The best choice for the casters is the "Arachnid Mesh" for giving max mana %, 
    +skills, and FCR. 
    
    "Arachnid Mesh" Spiderweb Sash
    Defense: 119-138 (varies)(Base Defense: 55-62)
    Required Level: 80
    Required Strength: 50
    16 Boxes
    +90-120% Enhanced Defense (varies)
    Slows Target By 10%
    +1 To All Skills
    +20% Faster Cast Rate
    Increases Maximum Mana 5%
    Level 3 Venom (11 Charges)
    
    Or if you want to be a greedy skill hoarder and not waste skills in the Armor
    skills then use "Snowclash" for the oskill of Chilling Armor.
    
    "Snowclash" Battle Belt
    Defense: 98-116 (varies)(Base Defense: 37-42)
    Required Level: 42
    Required Strength: 88
    Durability: 18
    16 Boxes
    +130-170% Enhanced Defense (varies)
    5% Chance To Cast Level 7-20 Blizzard When Struck (varies)
    +15 Cold Absorb
    15% To Maximum Cold Resist
    Adds 13-21 Cold Damage @ 3 sec. duration (Normal)
    +2 To Chilling Armor (Sorceress Only)
    +2 To Blizzard (Sorceress Only)
    +3 To Glacial Spike (Sorceress Only)
    
    Notes: Up the Snowclash. (See FAQ's for details)
    Cost$: Arachnind is $$$$$$
           Snowclash is $$$
    
    =======
     Boots
    =======
    There are really no boots that benefit the sorc damagewise so we'll just have
    to go with something that boosts stats. "Treks" are the boots that benefit us
    the most but some people will prefer "Marrowwalk" because it gives mana regen.
    Treks are better cuz they give strength and vita, both are very essential to
    this build.
    
    "Sandstorm Trek" Scarabshell Boots
    Defense: 158-178 (varies)(Base Defense 56-65)
    Required Level: 64
    Required Strength: 91
    Durability: 14
    +140-170% Enhanced Defense (varies)
    +20% Faster Hit Recovery
    +20% Faster Run/Walk
    + (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level)
    +10-15 To Strength (varies)
    +10-15 To Vitality (varies)
    50% Slower Stamina Drain
    Poison Resist +40-70% (varies)
    Repairs 1 Durability In 20 Seconds
    
    "Marrowwalk" Boneweave Boots
    Defense: 183-204 (varies)(Base Defense: 59-67)
    Required Level: 66
    Required Strength: 118
    Durability: 16
    +170-200% Enhanced Defense (varies)
    +20% Faster Run/Walk
    +1-2 To Skeleton Mastery (Necromancer Only) (varies)
    +10-20 To Strength (varies)
    +17 To Dexterity
    Regenerate Mana 10%
    Heal Stamina Plus 10%
    Half Freeze Duration
    Level 33 Bone Prison (13 Charges)
    Level 12 Life Tap (10 Charges)
    
    Notes: Use Etheral Treks because they are better defense and since they auto
           repair you won't have to worry about loosing the eth item.
    Cost$: Treks are $$$$ Eth may vary from $$$$ to $$$$ and 1/2$.
           Marrowwalk are same as Treks.
    
    ========
     Gloves
    ========
    There is no doubt about which gloves to use if you're a Sorceress, Magefist.
    These will benefit your Warmth, which believe me, you will really need.
    
    "Magefist" Light Gauntlets
    Defense: 24-25 (varies)(Base Defense: 9-11)
    Required Level: 23
    Required Strength: 45
    Durability: 18
    +20-30% Enhanced Defense (varies)
    +10 Defense
    +1 To Fire Skills
    +20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
     
    Notes: Up these. (See FAQ's for details)
    Cost$: I'd say like $$$ but can be $$$$ cuz it's very popular.
    
    ==========
     Jewelery 
    ==========
    The jewelery suggested is very expensive and could take a lot of HRs to get.
    
    ========
     Amulet
    ========
    For any cold sorceress the best amulet is a magical amulet that gives +3 to
    cold skills and +81-100 life.
    
    "Chilling Amulet of the Whale" Magical
    Required Lvl:
    +3 to Cold Skills (Sorceress Only)
    +81-100 to life
          
           OR
    The next best thing is the Mara's, even though it gives less skills it adds
    resistances which could save your ass in a tough spot.
    
    "Mara's Kaleidoscope" Amulet
    Required Level: 67
    +2 To All Skills
    All Resistances +20-30 (varies)
    +5 To All Attributes
    
    Notes: None
    Cost$: Magical Amulet is $$$$$ and Mara's is more than $$$$$$.
    
    =======
     Rings
    =======
    The best ring for Casters, is one of the most popular rings, "The SoJ".
    
    "The Stone of Jordan" Ring X2
    Required Level: 29
    +1 To All Skills
    Increase Maximum Mana 25%
    Adds 1-12 Lightning Damage
    +20 To Mana
    
    But if you want some CBF relpace one SoJ with:
    
    "Ravenfrost" Ring
    Required Level: 45
    +150-250 To Attack Rating (varies)
    Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
    Cannot Be Frozen
    +15-20 To Dexterity (varies)
    +40 To Mana
    Cold Absorb 20%
    
    Notes: Soj should be gotten from a reliable source many I've gotten have just
           poofed because they were probably duped.
    Cost$: The SoJ costs $$$$$$. Raven is from$$$ to $$$$
    
    B. "Decent" Equipment
    The decent equipment is for either midlevel players that have leeter items or 
    poorer players that can't afford the best items. In other words this equipment
    mediocre to average.
    
    ==========
     Weapon 1
    ==========
    One of the few low level items that is of any use is the "Spirit" Runeword in
    swords. Adds a lot of FCR, mana, and life. "Suicide Branch", the cheapest of
    the options, is hard to find cuz nobody uses it, but has some pretty nice mods
    And last but not least is the once highly coveted Occy, now has lost all it's
    fame but is still a very nice item.
    
    "Spirit" 
    Tal + Thul + Ort + Amn 
    4 Socket Swords
    
    +2 To All Skills                                 
    +25-35% Faster Cast Rate
    +55% Faster Hit Recovery
    Adds 1-50 Lightning Damage
    Adds 3-14 Cold Damage 3 Second Duration 
    +75 Poison Damage Over 5 Seconds
    7% Life Stolen Per Hit
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana 
    +3-8 Magic Absorb
    
    "Suicide Branch" Burnt Wand
    One-Hand Damage: 8 To 18 
    Required Level: 33
    Required Strength: 25
    +50% Damage To Undead
    +1 To All Skills
    50% Faster Cast Rate
    Increase Maximum Mana 10%
    All Resistances +10
    +40 To Life
    Attacker Takes Damage of 25
    
    "The Oculus" Swirling Crystal
    One-Hand Damage: 18 To 42 (30 Avg)
    Required Level: 42
    Durability: 50
    (Sorceress Only)
    +3 To Sorceress Skill Levels
    +5 To Mana After Each Kill
    All Resistances +20
    25% Chance To Cast Level 1 Teleport When Struck
    +30% Faster Cast Rate
    +20 To Vitality
    +20 To Energy
    +20% Enhanced Defense
    50% Better Chance Of Getting Magic Items
    
    Notes: Socket the uniques with whatever you think you need, I'd tell you to
           use Rainbow Facets but I forgot this is the poor section. Make the 
           runeword out of a crystal sword.
    Cost$: Occy is $$$$, Spirit is too. On non-ladder Spirit is up to $$$$$$
           Suicide Branch is from $$ to $$$
    
    ==========
     Weapon 2
    ==========
    CtA is the best weapon to add pre-buffs which really help out a lot.
    
    "Call To Arms" 
    Amn + Ral + Mal + Ist + Ohm 
    5 Socket Weapons 
    
    +1 To All Skills					     
    +40% Increased Attack Speed                                   
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)
    +1-6 To Battle Orders (varies)
    +1-4 To Battle Cry (varies)
    Prevent Monster Heal
    Replenish Life +12
    30% Magic Find
    
    If you can't afford a CtA a really smart thing to do would be to get an orb
    that adds to energy shield and thunderstorm.
    
    Notes: Since this is the poor section go with a 1 BO CtA.If you can't afford
           a CtA a really smart thing to do would be to get an orb that adds to 
           energy shield and thunderstorm.
    Cost$: +1 BO CtA is worth $$$$ and the orb I'd say is $$ to $$$
    
    ================
     Sheild 1 and 2
    ================
    The cheapest good sheild is the "Lidless Wall" just called "Lidless" on the 
    realms. One of the best shields for a caster cuz it adds mana, FCR, and
    +skills. This shield has better defense than spirit but doesn't have any 
    resists :(
    
    "Lidless Wall" Grim Shield
    Defense: 271-347 (varies)(Base Defense: 50-150)
    Required Level: 41
    Required Strength: 58
    Chance to Block: 45%
    +80-130% Enhanced Defense (varies)
    +1 To All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill (varies)
    +10 To Energy
    +1 To Light Radius
    
                or
    
    "Splendor" 
    Eth + Lum
    2 Socket Shields 
    
    +1 To All Skills
    +10% Faster Cast Rate
    +20% Faster Block Rate
    +60-100% Enhanced Defense (varies)
    +10 To Energy
    Regenerate Mana 15%
    50% Extra Gold From Monsters
    20% Magic Find
    +3 To Light Radius
    
    Notes: Make Splendor out of a Grim Shield(50-151 def, req lvl 25, req str 58)
           If possible up the Lidless (See FAQ's for details) and put in a Perfect
           Diamond for resists. Use these for your buff weap also.
    Cost$: Splendor is worth $$$ and Lidless is $$$ to $$$$.
    
    ============
     Body Armor
    ============
    The best low armor for the caster is the "Skin of the Vipermagi" called 
    "Vipermagi" on the realms. Nice for the resists and FCR.
    
    "Skin of the Vipermagi" Serpentskin Armor
    Defense: 246-279 (Base Defense: 111-126)
    Required Level: 29
    Required Strength: 43
    +120% Enhanced Defense
    +1 To All Skills
    30% Faster Cast Rate
    Magic Damage Reduced By 9-13 (varies)
    All Resistances +20-35 (varies)
    
    Another good candidate is the "Que-Hegans Wisdom":
    
    "Que-Hegan's Wisdom" Mage Plate
    Defense: 628-681 (varies)(Base Defense: 225-261)
    Required Level: 51
    Required Strength: 55
    +140-160% Enhanced Defense (varies)
    +1 To All Skill Levels
    +3 To Mana After Each Kill
    20% Faster Cast Rate
    20% Faster Hit Recovery
    Magic Damage Reduced By 6-10 (varies)
    +15 To Energy
    
    Notes: Socket if you can with jewels that add to resistance or if you're too 
           poor then use Eth Runes to get mana regeneration.
    Cost$: Que-Hegan's is $$$ and Vipermagi is $$$$
    
    ========
     Helmet
    ========
    The best Helmet for a low caster is the "Peasant Crown":
    
    "Peasant Crown" War Hat
    Defense: 108 (Base Defense: 45-53)
    Required Level: 28
    Required Strength: 20
    +100% Enhanced Defense
    +1 To All Skills
    15% Faster Run/Walk
    Replenish Life +6-12 (varies)
    +20 To Energy
    +20 To Vitality
    
    Another decent helmet is the "Lore" Runeword:
    
    "Lore"
    Ort + Sol  
    2 Socket Helms 
    
    +1 To All Skill Levels
    +10 To Energy
    +2 To Mana After Each Kill
    Lightning Resist +30%
    Damage Reduced By 7
    +2 To Light Radius
    
    Notes: Lore is best made in a Grim Helm (Def 60-125, lvl Req 25, 58 str Req)
           Up the Peasant Crown if possible.
    Cost$: Both are worth $$$.
    
    ======
     Belt
    ======
    A very good belt for a low level caster is the "Gloom's Trap":
    
    "Gloom's Trap" Mesh Belt
    Defense: 90-102 (varies)(Base Defense: 35-40)
    Required Level: 36
    Required Strength: 58
    16 Boxes
    +120-150% Enhanced Defense (varies)
    5% Mana Stolen Per Hit
    Increase Maximum Mana 15%
    Regenerate Mana 15%
    +15 To Vitality
    -3 To Light Radius
    
    Another good candidate is:
    
    "String of Ears" Demonhide Sash
    Defense: 102-113 (varies)(Base Defense: 29-34)
    Required Level: 29
    Required Strength: 20
    16 Boxes
    +150-180% Enhanced Defense (varies)
    +15 Defense
    6-8% Life Stolen Per Hit (varies)
    Damage Reduced By 10-15% (varies)
    Magic Damage Reduced 10-15 (varies)
    
    Or if you want to be a greedy skill hoarder and not waste skills in the Armor
    skills then use "Snowclash" for the oskill of Chilling Armor.
    
    "Snowclash" Battle Belt
    Defense: 98-116 (varies)(Base Defense: 37-42)
    Required Level: 42
    Required Strength: 88
    Durability: 18
    16 Boxes
    +130-170% Enhanced Defense (varies)
    5% Chance To Cast Level 7-20 Blizzard When Struck (varies)
    +15 Cold Absorb
    15% To Maximum Cold Resist
    Adds 13-21 Cold Damage @ 3 sec. duration (Normal)
    +2 To Chilling Armor (Sorceress Only)
    +2 To Blizzard (Sorceress Only)
    +3 To Glacial Spike (Sorceress Only)
    
    
    Notes: It's better to use Gloom's Trap for the mana bonus but if you feel like
           you need the damage reduction then use the other belt. Up these if you
           can (See FAQ's for details).
    Cost$: All of these are $$$.
    
    =======
     Boots
    =======
    A good choice of boots depends on what you think you'll need the most. If you
    need mana:
    
    "Silkweave" Mesh Boots
    Defense: 112-130 (varies)(Base Defense: 37-44)
    Required Level: 36
    Required Strength: 65
    +150-190% Enhanced Defense (varies)
    30% Faster Run/Walk
    +5 To Mana After Each Kill
    Increase Maximum Mana 10%
    +200 Defense VS. Missile
    
    If you need life:
    
    "Waterwalk" Sharkskin Boots
    Defense: 112-124 (varies)(Base Defense: 33-39)
    Required Level: 32
    Required Strength: 47
    +180-210% Enhanced Defense (varies)
    20% Faster Run/Walk
    +100 Defense Vs. Missile
    +15 To Dexterity
    +5% Maximum Fire Resist
    Heal Stamina Plus 50%
    +40 Max Stamina
    +45-65 To Life (varies)
    
    Notes: Up these if you can.(See FAQ's for details)
    Cost$: These are worth $$$.
    
    ========
     Gloves
    ========
    No Sorceress is complete without these:
    
    "Magefist" Light Gauntlets
    Defense: 24-25 (varies)(Base Defense: 9-11)
    Required Level: 23
    Required Strength: 45
    +20-30% Enhanced Defense (varies)
    +10 Defense
    +1 To Fire Skills
    +20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
    
    Notes: Up these if you can.(See FAQ's for details)
    Cost$: See Magefist in elite equipment.
    
    ========
     Amulet
    ========
    There are many choices to chose from but the cheapest is:
    
    "Eye of Etlich" Amulet
    Required Level: 15
    +1-5 To Light Radius (varies)
    +1 To All Skills
    3-7% Life Stolen Per Hit (varies)
    Adds (1-2) to (3-5) Cold Damage (varies)
    Cold Duration: 2-10 Seconds (varies)
    +10-40 Defense vs. Missile (varies)
    
    Also:
    
    "Telling of Beads" Amulet (Part of the Disciple Set)
    Required Level: 30
    +1 To All Skills
    Poison Resist +35-50% (varies)
    Cold Resist +18%
    Attacker Takes Damage of 8-10 (varies)
    
    Notes: None
    Cost$: All are around $$$
    
    =======
     Rings
    =======
    There are two main rings to choose from:
    
    "Dwarf Star" Ring
    Required Level: 45
    Fire Absorb 15%
    Heal Stamina Plus 15%
    +40 Maximum Stamina
    +40 to Life
    100% Extra Gold From Monsters
    Magic Damage Reduced By 12-15 (varies)
    
              or
    
    "Ravenfrost" Ring
    Required Level: 45
    +150-250 To Attack Rating (varies)
    Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
    Cannot Be Frozen
    +15-20 To Dexterity (varies)
    +40 To Mana
    Cold Absorb 20%
    
    
    Notes: The unique rings are good for dueling against cold or fire based chars.
    Cost$: Both are worth $$$ but Raven is sometimes classified as $$$$.
    
    VII. Charms
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Charms are a very helpful source of skills and attribute points. In order to
    be at the fullest power you must have a full inventory of really good charms
    These charms are very expensive and require many HRs.
    
    
    The Annihilus is one of the best charms in the game so Blizzard made limited
    1 per character. Nicknamed "Anni" on the realms.
    
    "Annihilus" Small Charm
    Required Level: 70
    +1 To All Skills
    +10-20 To All Attributes (varies)
    All Resistances +10-20 (varies)
    +5-10% To Experience Gained (varies)
    
    
    
    The Hellfire Torch is another "uber charm" that is limited to one per 
    character. It kicks ass and no character is complete without one. Called 
    "torch" on the realms:
    
    "Hellfire Torch" Large Charm
    Required Level: 75
    25% Chance To Cast level 10 Firestorm On Striking
    +3 to random character class skills (varies)
    +10-20 To All Atributes (varies)
    All Resistances +10-20 (varies)
    +8 to light radius
    Level 30 Hydra (10 charges)
    
    Notes: Of course get a torch that adds to Sorceress skills skills, duh.
    
    
    Having at least 1 of these Grand Charms makes a player more powerful. Modded
    charms are more expensive than plain ones. Called "Cold GCs" on the realms. 
    Richer players should have X9 of these. 
    
    Entrapping Grand Charm
    +1 To Cold Skills(Sorceress Only)
    
    Notes: Very Expensive charms
    
    
    Fill the rest of the space up with Small Charms. Its up to you what the mods 
    are but the better(and more expensive) charms are:
    
    Serpent's Small Charm of Vita
    +13-17 Mana(varies)
    +16-20 Life(Varies)
    
    Shimmering Small Charm of Vita
    +3-5% to All Resists
    +16-20 Life(varies)
    
    VIII. Mercenary
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This build of sorceress when built with the "Elite" equipment can use two
    kinds of mercs: the Desert Merc and the Rouge Merc. Poorer players will not
    be able to afford the Rouge's special bow needed for this build so go with the
    desert merc.
    
    A. Desert Mercenary
    Sorceresses have some of the lowest defenses in the whole game so you'll need
    to get either the normal or hell defensive mercenaries. Don't get the merc
    from nightmare because his aura doesn't add defense.
    
    ========
     Weapon
    ========
    If you want to regen mana like crazy then get the Insight but if you want to
    be able to pierce the immunities of monsters then use Infinity.
    
    "Insight"
    4 Socket Polearms
    Ral + Tir + Tal + Sol
    
    Level 12-17 Meditation Aura When Equipped (varies)
    +35% Faster Cast Rate
    +200-260% Enhanced Damage (varies)
    +9 To Minimum Damage
    180-250% Bonus to Attack Rating (varies)
    Adds 5-30 Fire Damage
    +75 Poison Damage Over 5 Seconds
    +1-6 To Critical Strike (varies)
    +5 To All Attributes
    +2 To Mana After Each Kill
    23% Magic Find
    (Ladder Only)
    
    "Infinity"
    4 Socket Polearms
    Ber + Mal + Ber + Ist
    
    50% Chance To Cast Level 20 Chain Lightning WYKE
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +255-325% Enhanced Damage (varies)
    -(45-55)% To Enemy Lightning Resistance (varies)
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0.5-49.5 To Vitality (BCL)
    30% Magic Find
    Level 21 Cyclone Armor (30 Charges)
    (Ladder Only)
    
    Notes: Make out of an etheral superior Cryptic Axe. (Don't worry it won't 
           break on a mercenary). Poorer players use insight and make it out of
           an ehteral superior Partizan.
    Cost$: Insight is $$$$$ and Infinity is $$$$$$. On nonladder these get up to 
           insanely crazy high amounts of HR's. Made out of a Partizan Insight is
           $$$ to $$$$.
    
    ============
     Body Armor
    ============
    Nothing beats "Fort" when it comes to a perfect armor for a melee character:
    
    "Fortitude"
    4 Socket Body Armor
    El + Sol + Dol + Lo
    
    20% Chance To Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +X To Life (BCL)*
    Replenish Life +7
    +5% To Maximum Lightning Resist
    All Resistances +20-30 (varies)
    Damage Reduced By 7
    12% Damage Taken Goes To Mana
    +1 To Light Radius
    (Ladder Only)
    
    Poorer Players could use:
    
    "Silks Of the Victor" Ancient Armor
    Defense: 468-514 (varies)(Base Defense: 218-233)
    Required Level: 28
    Required Strength: 100
    +100-120% Enhanced Defense (varies)
    +1 To All Skills
    5% Mana Stolen Per Hit
    +2 To Light Radius
    
                   or
    
    "Guardian Angel" Templar Coat
    Defense: 770-825 (varies)(Base Defense: 252-274)
    Required Level: 45
    Required Strength: 118
    +180-200% Enhanced Defense (varies)
    +20% Increased Chance Of Blocking
    +30% Faster Block Rate
    + (2.5 Per Character Level) 2-247 To Attack Rating Against Demons 
    (Based On Character Level)
    +1 To Paladin Skill Levels
    +4 To Light Radius
    15% To Maximum Poison Resist
    15% To Maximum Cold Resist
    15% To Maximum Lightning Resist
    15% To Maximum Fire Resist
    
    
    Notes: Make out of an etheral superior Archon Plate.
    Cost$: On ladder it is $$$$$ to $$$$$$ and on nonladder it is $$$$$$. Uniques
           are like $$$ to $$$$.
    
    ========
     Helmet
    ========
    There are two choices for merc helms if you're rich:
    
    "Andariel's Visage" Demonhead
    Defense: 310-387 (varies)(Base Defense: 101-154)
    Required Level: 83
    Required Strength: 102
    +100-150% Enhanced Defense (varies)
    +2 To All Skills
    20% Increased Attack Speed
    8-10% Life Stolen Per Hit (varies)
    +25-30 To Strength (varies)
    +10% To Maximum Poison Resist
    Fire Resist -30%
    Poison Resist +70%
    15% Chance To Cast Level 15 Poison Nova When Struck
    Level 3 Venom (20 charges)
    (Ladder Only)
    
             or
    
    "Crown of Ages" Corona
    Defense: 349-399 (Base Defense: 111-165)
    Required Level: 82
    Required Strength: 174
    +50% Enhanced Defense
    +100-150 Defense (varies)
    +1 To All Skills
    Damage Reduced By 10-15% (varies)
    All Resistances +20-30 (varies)
    +30% Faster Hit Recovery
    Socketed (1-2) (varies)
    Indestructible
    
    Poorer players should give their mercs:
    
    "Vampiregaze" Grim Helm
    Defense: 252 (Base Defense: 60-125)
    Required Level: 41
    Required Strength: 58
    +100% Enhanced Defense
    Adds 6-22 Cold Damage - 4 Second Duration
    15% Slower Stamina Drain
    6-8% Life Stolen Per Hit (varies)
    6-8% Mana Stolen Per Hit (varies)
    Damage Reduced By 15-20% (varies)
    Magic Damage Reduced By 10-15 (varies)
    
    Notes: Put in two Ber runes into the CoA to give 16% more dmg reduce. Up the 
           Vampiregaze if possible. (See FAQ's for details)
    Cost$: Andys is $$$$ to $$$$$, CoA is $$$$$$ and Gaze is $$$ to $$$$.
    
    B. Rouge Mercenary
    Only rich players should have these because they need to have an "Ice" bow
    or else they are no use to you.
    
    ========
     Weapon
    ========
    You must use Ice or else she is of no use to you. Her arrows will lower the 
    cold resists of any monster she hits as long as they're not immune.
    
    "Ice"
    4 Socket Missile Weapons
    Amn + Shael + Jah + Lo
    
    100% Chance To Cast Level 40 Blizzard When You Level-up
    25% Chance To Cast Level 22 Frost Nova On Striking
    Level 18 Holy Freeze Aura When Equipped
    +20% Increased Attack Speed
    +140-210% Enhanced Damage (varies)
    Ignore Target's Defense
    +25-30% To Cold Skill Damage (varies)
    -20% To Enemy Cold Resistance
    7% Life Stolen Per Hit
    20% Deadly Strike
    3.125-309.375 Extra Gold From Monsters (BCL)
    (Ladder Only)
    
    Notes: Make out of a superior Hydra Bow.
    Cost$: I've never made one of these myself nut id say $$$$$$ on both non and 
           ladder.
    
    ============
     Body Armor
    ============
    Nothing beats "Fort" when it comes to a perfect armor for a melee character:
    
    "Fortitude"
    4 Socket Body Armor
    El + Sol + Dol + Lo
    
    20% Chance To Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +X To Life (BCL)*
    Replenish Life +7
    +5% To Maximum Lightning Resist
    All Resistances +20-30 (varies)
    Damage Reduced By 7
    12% Damage Taken Goes To Mana
    +1 To Light Radius
    (Ladder Only)
    
    Notes: Make out of an etheral superior Archon Plate.
    Cost$: On ladder it is $$$$$ to $$$$$$ and on nonladder it is $$$$$$.
    
    ========
     Helmet
    ========
    There are two choices for your merc's helm:
    
    "Dream"
    3 Socket Helms
    Io + Jah + Pul
    
    10% Chance To Cast Level 15 Confuse When Struck
    Level 15 Holy Shock Aura When Equipped
    +20-30% Faster Hit Recovery (varies)
    +30% Enhanced Defense
    +150-220 Defense (varies)
    +10 To Vitality
    Increase Maximum Life 5% 
    +0.625-61.875 To Mana (BCL)
    All Resistances +5-20 (varies)
    12-25% Magic Find (varies)
    (Ladder Only)
    
             or
    
    "Crown of Ages" Corona
    Defense: 349-399 (Base Defense: 111-165)
    Required Level: 82
    Required Strength: 174
    +50% Enhanced Defense
    +100-150 Defense (varies)
    +1 To All Skills
    Damage Reduced By 10-15% (varies)
    All Resistances +20-30 (varies)
    +30% Faster Hit Recovery
    Socketed (1-2) (varies)
    Indestructible
    
    Notes: Put in two Ber runes into the CoA to give 16% more dmg reduce. Make
           Dream in an etheral superior bone visage.
    Cost$: CoA is $$$$$$ and Dream is $$$$ to $$$$$ but may be more on non ladder.
    
    IX. Strategies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. PvP
    These are tips for dueling:
    
    1. Before battle use the waypoint go somewhere empty and cast these if you
    have them in this order: Battle Command, Shiver or Chilling Armor, Energy
    Shield, Thnderstorm and, last Battle Orders so it will last longer.
    
    2. Go out and stand there waiting for the Person. If it is a melee character
    you are going against wait for him to come close then teleport away as soon
    as he's gonna hit you then start spamming orbs and Blizz him to keep him in
    place. If he's got CBF then you're out of luck. This usually works on anyone
    that can't teleport or is pure melee.
    
    3. If he's a caster or any kind of char that uses any teleporting skill tele
    like crazy and shoot and orb or two when you see he's off gaurd. If he can
    slow down from ice his cast rate will be lowered and you'll have an edge.
    
    4.Avoid dueling chars that can freeze you seeing as you have no CBF. Also 
    cold based chars may have a lot of cold zorb which will severly lower the dmg
    of orbs and give them life when they are hit by ice.
    
    
    
    B. What She owns
    This character owns these sub-classes unless they have hacks, CBF, or tele:
       
    Paladins
     Chargers-need to get real close, unless they have CBF, slow thier asses down 
     and 1-3 orbs kills them.
     Avengers-suckey, need to be in melee range, orb before they get to you should
     bring him down.
     Hammerdins,FoHers,Smiters-possible to kill if you hit 'em before they hit 
     you.
     Zealers-same as chargers
    
    Amazons
     MeleeJavzons-same as zealer
     
    Druids
     Bears-slow as shit already, ice on top and orb him to death before he even 
     gets halfway to you.
     Wolf-fast so harder to kill, claws own you if they have a long range BotD
     like a warpike, but tele and spam and you should do fine.
     Windy-need to get close to cast at you, tele and spam. Will take a while due
     to cold res items, cold zorb and maxed cyclone armor.
     Flaming-same as windy except he will go down faster cuz not very much res,
     cold zorb and they only put in 1 skill into cyclone armor.
    
    Sorcs
     All sorcs have the potential to kill other sorcs. Depending on cast speed 
     and res you have a 50-50 chance to kill another sorc unless she's really
     good, which I have gotten owned by.Enchantresses break this rule cuz they are
     melee and therefore die against ranged.
    
    Necros
     All necros are a joke. Anything kills them. The boner is easy to dodge but
     poisoner can tele and poison you with like 100k. Summoners are all noobs,
     just tele and spam. Revived Wilowhisp(like Burning souls) type monsters do a
     lot of damage so watch out for thier lightning.
    
    Barbs
     Just like the necro the barb is also a noob against a sorc. They are all 
     melee so they suck agaisnt ranged. They have a crapload of res and most use 
     Ravenfrost to annoy the hell out of you. It'll take a while but it is doable.
    
    Assassins
     Trappers-these girls die from you cuz traps are slow and can be easily dodged
     while orbs go all over the place and can't be dodged very easily.
     Martial Artists-two words for ya, lick balls. Only nubz start these and like 
     most melee chars sorcs own them.
    
    
    C. What Owns Her
    
    Paladins
     Smiters-teleporting, CBF smiters kill anything and they especially own sorcs
     cuz they have low life and defense. Lvl60 smiters can kill lvl99 sorcs.
     Hammerdins-like smiters, nothing kills hammerdins(except FC zons). One 
     Hammer+Sorc=slaughter.
     FoHers-have the potential to kill cuz they can be really far and still hit 
     you, a couple of bolts doing like at least 4k own a sorc.
    
    Amazons
     FCJavzons-these people use a mod that lets them cast charged strike from any
     distance instead of hit you with it. Kills anything practically, stay away 
     from them.
     Bowzons-teleport+10 guided arrows=instant kill. DO NOT teleport while a lot
     of guided arrows chase you because they will teleport with you and all hit
     at the same time.
    
    Druids
     No Druids can kill sorcs unless you mess up or you get really bad luck.
    
    Necros
     If you miss teleport and land in poison or an army of revived monsters you
     could die but theres a 90% chance of survival.
    
    Barbs
     Teleporting Barbarians will own a sorc cuz it only takes like 3k physical dmg 
     to take down an orber. Watch out for whirlwind cuz it wont stop following
     you untill it hits you or something else.
    
    Assassins
     The only person that has a chance against a sorc is a Whirly-Sin. She will
     no matter what teleport in from of you and damage you with Dragon Flight and
     while you're recovering from that you'll be hit by a very powerful whirlwind.
    
    
    X.FAQ's
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    None yet since this is my first version and it is very recent but here are the 
    FAQ's I think will arise:
    
    Q:What is FC?
    A:It is a mod that inserts a simple test file into your program files that
      lets the charged and lightning strike skills be casted from far away.
    
    Q:What is an HR?
    A:HR is an abbreviation for High Rune. High Runes are these Mal, Ist, Gul, Vex
      Ohm, Lo, Sur, Ber, Jah, Cham, and Zod. Zod and Gul are questionable cuz in
      recent times people have started to not count these as HRs as they have no
      uses in any good runewords. Zod is in BotD (This is very good but hardly 
      anyone makes it) and Gul isn't in any common good runewords.
      Also some people consider the Um Rune as an HR sometimes. HRs are the main 
      currency on the realms and most people use these to trade for items.
    
    Q:What is FHR, FCR, IAS, AR, and CBF?
    A:FHR is Faster Hit Recovery, FCR is Faster Cast Rate, IAS is Increased Attack
      Speed, AR is Attack Rating, and CBF is Cannot Be Frozen.
    
    Q:What is a pre-buff?
    A:A pre-buff or sometimes just called buff is a skill that you cast before
      you go into battle that adds somthing like damage or life or something in
      that neiborhood. e.g. Enchant, Battle Orders, Battle Command, Etc. 
    
    Q:What is Upping?
    A:Upping an item is when you make the base item of a unique a quality 
      higher. Example. Magefist are Light Gauntlets and therefore look exactly
      like Crusader Gauntlets and Battle Gauntlets graphicwise. Upping the
      gloves to exceptional will turn them into battle gauntlets giving them
      more base defense but also higher lvl and str requirements. UPPING TO
      ELITE IS LADDER ONLY!!!!! Upping to Exceptional is both ladder and non
      ladder. Both work in singleplayer also.
    
          To up any Armor items to exceptional you use the horadric cube recipe:
          1 Tal Rune + 1 Shael Rune +1 Perfect Diamond + Normal Unique Armor
          
          To up any Armor items to elite you use the horadric cube recipie:
          1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor
    
          To up any weapon items to exceptional you use the horadric cupe recipe:
          1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon 
    
          To up any weapon items to elite you use the horadric cube recipe:
          1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon 
    
    Q:What is up with the +Fire Skills on Magefist?
    A:The Fire skills added by Magefist can add damage to all Fire based skills
      not just the Sorceress' Fire skills. This applies to All of the Druid's fire
      elemental skills and fire claws, the Assassin's Fire traps and Fists of Fire
      the Sorc's Fire skills, the Necro's corpse explosion and Fire Golem, the
      Amazon's fire based arrows, and the Paladin's Holy and Resist Fire Auras.
      
      The +Fire skills given by "Hellclap" Short War Bow, "The Salamander" Battle
      Staff, "Hellplague" Long Sword, "Hexfire" Shamshir, and "The Rising Sun" 
      Amulet all work the same way.
    
      WARNING!: The +Fire skills given by any Magical item with the prefixes
      Burning, Blazing, and Volcanic will only give to sorc Fire skills. This
      Includes the "Burning Grand Charm" Also the Fire skills given by 
      "Flamebellow" Balrog Blade don't work for anyone else besides sorcs.
    
    Q:Can I add you as a friend?/ Can you add me?/ Can I have a free item?
    A:NO! NO! NO! NO! NO! NO! NO! NO!
    
    XI. Contact Info.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    My E-mail address is Enigma107@gmail.com
    
    Feel free to comment on my guide and in the future even more guides. Comments
    need to be appropriate and no saying "your guide completley sucks" cuz if you
    think that, why the hell are you being a noob and reading guides in the first 
    place. If you have any suggestion regarding skill allocation, attrribute 
    allocation, or  if you think that another item should be put in the guide 
    then plz call me. Or email me if you have any other questions or suggestions 
    regarding this guide. If you will be sending me suggestions or info please 
    give me a name you would like to be called for me to add in the credits.
    
    I ask you that you don't send spam to my email; I already get enough of that.
    Plz don't email me suggesting I spell better or use better grammar. Don't call
    me saying "You're using to many cliches", cuz I've gotten like 3 of these. And 
    most importantly don't email me asking me if you can get an item or if I can 
    add you as my friend cuz I won't do it either. The only time you can ask me 
    for an item is if I specifically said I had the item and it was up for grabs. 
    And don't expect a freebie. Any emails with no subject will be DELETED!!!!
    
    XII. Credits
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Me, AceOfSpadezz(Alex Pardo), for writing the guide; lol.
    
    (Insert Blizzard staff credits here) for creating the game.
    
    FrostyDragon and for introducing me to the game and for helping me with the
    relative costs of the items; so if you got a bad deal on an item don't come 
    crying to me.
     
    All of the people who have previously written character FAQ's for helping me
    figure out the overall layout of how to write the guide.
    
    Blizzard's Diablo 2 Expansion site at <http://www.battle.net/diablo2exp/> for 
    providing skill info, set item info, unique item info, horadric cube recipes,
    normal item info, character info, charms info, and any other info relating D2
    that you may see on my guide that came from thier site.
    
    You for reading the FAQ and possibly emailing suggestions.
    
    CNET and GameFAQ's for Hosting the site.
    
    (C)2007 AceOfSpadezz