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    Lightning Sorceress FAQ by BlackLightBurns

    Version: 1.11 | Updated: 11/30/07 | Printable Version | Search This Guide

    --Diablo 2 Lightning/MF Sorceress Guide (1.11)
    --V1.0 (11/16/07)
    --By BlackLightBurns
    
    DISCLAIMER:
    This is property of Tim Butler (A.K.A. BlackLightBurns). This may be not be 
    reproduced under any circumstances except for personal, private use.  It may 
    not be placed on any web site or otherwise distributed publicly without 
    advanced written permission. Use of this guide on any other web site or as a 
    part of any public display is strictly prohibited, and a violation of 
    copyright.
    
    
    |=================|
    |Table of Contents|
    |=================|
    
    I.	Version History
    II.	Purpose of This Guide
    III.	Character Overview
    IV.	Skills
       A.	  Lightning Tree
       B.	  Cold Tree
       C.	  Fire Tree
    V.	Skill Allocation
    VI.	Stat Distribution
    VII.	Equipment
       A.	  Expert Gear (A.K.A. Dueling/PvM)
          1.	Helmet
          2.	Weapon 1&2
          3.	Armor
          4.	Shield 1&2
          5.	Gloves
          6.	Belt
          7.	Boots
          8.	Amulet
          9.	Rings
          10.  Charms
          11.  Final list
       B.	  Magic Find Gear
          1.	Helmet
          2.	Weapon 1&2
          3.	Armor
          4.	Shield 1&2
          5.	Gloves
          6.	Belt
          7.	Boots
          8.	Amulet
          9.	Rings
          10.  Charms
          11.  Final list
       C.	  Cheap Gear (for poor players)
          1.	Helmet
          2.	Weapon
          3.	Armor
          4.	Shield
          5.	Gloves
    6.	Belt	
          7.	Boots
          8.	Amulet
          9.	Rings
          10.  Charms
          11.  Final list
    VIII.	Mercenary
    IX.	Magic Find Info
    X.	Contact Me
    XI.	Credits
    
    I.	VERSION HISTORY
    #############################################################################
    1.0- Initial attempt and likely to be some corrections
    
    
    
    II. PURPOSE OF THIS GUIDE
    #############################################################################
    This guide explains the popular Lightning Sorceress build in-depth.  It 
    explains exactly how to build it and how to use it.  This build is great for 
    MFing (Magic Finding) and PvM (Player versus Monsters) as well.
    
    
    
    III. CHARACTER OVERVIEW
    #############################################################################
    The Sorceress in general is an all out spell caster and with no physical 
    strength and few defensive skills to speak of she must rely on her sheer 
    killing power to stay alive.
    
    The Sorceress’ skills are divided up into 3 trees (like all characters): 
    Fire, Cold, and Lightning.  Compared to a Fire build, which is less efficient 
    in Hell due to such common high fire resistances and immunities, and a Cold 
    build, which is slower and some-what less damaging, a Lightning build is a 
    very powerful, efficient option of Sorceress.  Although, a Lightning 
    Sorceress does have one big drawback: variable damage.  Most of a Light 
    Sorc’s skills have a wide range of damage (normally a minimum of 1 and a very 
    high maximum) making her skills less consistent.  But with the speed and 
    average power she is a great choice.
    
    
    
    IV. SKILLS
    #############################################################################
    There are only about 10 skills that you should bother putting points into for 
    this build.  As you would guess the majority of them are in the Lightning 
    skill tree.  Our main spell is Lightning and our rest of spells are either 
    synergies (skills that benefit skills other than itself) or prerequisite 
    skills needed to move on to other skills.
    
    Only skills that are relevant, or useful to this build, will be listed here.
    
    IVA. Lightning Spells
    %%%%%%%%%%%%%%%%%%%%%
    We will be putting almost all of our skill points into this tree.  It’s fast, 
    powerful, and lots of fun.
    
    +------------+
    |Charged Bolt|
    +------------+
    Required Level: 1
    Prerequisites: None
    
    Effect: Fires multiple, jumping bolts of electricity that seek their targets.
    
    IMO the best of the 3 starting spells. As long as you learn how to control 
    the bolts then this spell will serve you well though a lot of the game. Even 
    though an individual bolt does a small amount of damage, the number of bolts 
    increases with each level to a maximum of 24. If you can get every bolt to 
    hit one target then they’re as good as dead (but that takes skill), otherwise 
    it’s great as a spreadshot to hit numerous targets.
    Also, it synergizes with Lightning- MAX IT!
    
    +-----------+
    |Telekinesis|
    +-----------+
    Required Level: 6
    Prerequisites: None
    
    Effect: Allows you to pick up items, trigger objects, and attack others at a 
    distance.
    
    With this spell you can do a variety of things, however useless it may 
    appear. You can knockback and stun a monster, allowing for retreat or set-up 
    for another attack, and you can grab inventory items (potions, gold, scrolls) 
    from a distance. And yes, it is useless as an actual attack.
    Prerequisite for Teleport- 1 point
    
    
    +------------+
    |Static Field|
    +------------+
    Required Level: 6
    Prerequisites: None
    
    Effect: Every enemy in a radius around you loses 25% of their current health.
    
    This spell is a must have! It has the ability to take 1/4 of a boss’s hp in 
    one cast! Multiple castings will lower the enemy’s hp 25% of the remaining hp 
    and is limited to a total of 66% in Nightmare and 50% in Hell. (This spell is 
    still affected by resistances)
    Since additional skills points only increase the range- 1 point
    
    
    +---------+
    |Lightning|
    +---------+
    Required Level: 12
    Prerequisites: Charged Bolt
    
    Effect: Casts a bolt of lightning.
    
    This spell pierces through the enemies that it hits and continues on until 
    hitting a wall or something similar. It’s “crowd control” is one reason that 
    the spell is so great, along with doing the most damage. And, duh, it’s your 
    main spell- MAX IT!
    
    
    +----+
    |Nova|
    +----+
    Required Level: 12
    Prerequisites: Static Field
    
    Effect: Creates an expanding ring of electricity that does massive damage.
    
    This skill is good for...well...just about nothing. That whole “does massive 
    damage” part is a little exaggerated. I guess the only use I can think of 
    would be going back through Normal at a higher level. And oh yeah, it’s a 
    synergy- MAX IT!
    
    
    +---------------+
    |Chain Lightning|
    +---------------+
    Required Level: 16
    Prerequisites: Charged Bolt, Lightning
    
    Effect: Casts a lightning bolt that jumps through multiple targets.
    
    This skill is essentially the same as Lightning except that instead of going 
    in one straight direction it hits a target then changes its direction to the 
    next target (up to a maximum of 10 hits), hence “chain”. Now the downside is 
    that it does less damage than Lightning and costs more mana. But, again, it’s 
    a synergy- MAX IT!
    
    
    +--------+
    |Teleport|
    +--------+
    Required Level: 18
    Prerequisites: Telekinesis
    
    Effect: Instantly transports you between two points.
    
    Teleport is a pretty nifty spell. Almost every character class will use it 
    only because it's the fastest way to get around, especially while rushing, 
    running or MFing. Additionally, you can use Teleport to retreat from battle.
    Since extra points only lower mana cost- 1 point
    
    
    +-------------+
    |Thunder Storm|
    +-------------+
    Required Level: 24
    Prerequisites: Static Field, Nova
    
    Effect: Summons a thunderstorm that periodically blasts a nearby enemy with a 
    bolt of lightning.
    
    Unlike all other damaging spells, this one is a timed spell. In other words, 
    you cast it and it stays active for a certain amount of time. As for what the 
    spell does, it periodically (every 1 or 2 seconds) shoots out an auto aimed 
    bolt of lightning from the sky to strike an enemy around you. Overall I think 
    the spell isn't worth it in the end. With no synergies, other than Lightning 
    Mastery, it doesn't do much for damage.
    That being said- 1 point, let +skills do the rest or nothing
    
    
     +-------------+
     |Energy Shield|
     +-------------+
     Required Level: 24
     Prerequisites: Telekinesis, Teleport
     
     Effect: Absorbs magical and some physical damage to Mana instead of Life.
     
    For this skill to be of any use you would need to have a high pool of mana. 
    But even then I've personally found that it just isn't worth it. Life seems 
    to sustain more damage than an Energy Shield does. Logically one would think 
    that since sorceresses gain more mana than they do life that they would end 
    up with more total hp. But Energy Shield takes 2 points of mana for every 1 
    point of life. Granted that with points into Telekinesis, a synergy, that 
    will eventually be reduced to a 1 to 1 ratio. But who would really want to 
    waste the points on that. And a last note: I've noticed that when you're hit 
    with ES on you get a short stun, like you would with low faster hit recovery. 
    It's not much but it's enough with a lot of hits.
    All in all, I've found it best to just stick with Life over ES, but give it a 
    shot if you'd like to test it for yourself- No points
    				
    
    +-----------------+
    |Lightning Mastery|
    +-----------------+
    Required Level: 30
    Prerequisites: None
    
    Effect: Increases the damage of lightning spells.
    
    Simple enough, increases the damage of all lightning spells by a percentage.
    Makes a world of a difference- MAX IT!
    
    
    IVB. Cold Tree
    %%%%%%%%%%%%%%
    +------------+
    |Frozen Armor|
    +------------+
    Required Level: 1
    Prerequisites: None
    
    Effect: Gives a defense bonus and freezes any melee attacker that hits you.
    
    Seeing as sorceresses are quite lacking in the defense department any help 
    would be fantastic. This spell is a timed spell that increases your defense 
    by a percentage for a period of time. And as a bonus, it freezes enemies that 
    hit you for a very short time.
    I recommend it- 1 point, let +skills do the rest
    
    
    IVC. Fire Tree
    %%%%%%%%%%%%%%
    +------+
    |Warmth|
    +------+
    Required Level: 1
    Prerequisites: None
    
    Effect: Increases your mana recovery rate.
    
    Although it's not necessary, this spell can give a little help with your 
    mana. But by no means put more points into than you can spare.
    Any leftover points you can spare or- 1 point
    
    
    V. SKILL ALLOCATION
    ############################################################################
    Now as a smart cookie like you will have figured out, the plan is to max 
    Lightning (duh) and all of its synergies. And add in some 1-pointers on the 
    way as well.
    Since at level 99 (assuming you manage to make it there) you total 98 skill 
    points from leveling and 12 total from the 3 skill quests in each of the 3 
    difficulties, you'll be working with 110 total skill points.
    
    20 points into Charged Bolt
    20 points into Lightning
    20 points into Chain Lightning
    20 points into Nova
    20 points into Lightning Mastery
    
    That comes to 100; 10 left, assuming you actually make it to level 99. You've 
    got 5 1-pointers to acquire, so that's 105. Why not dump the rest into Warmth 
    or even Thunder Storm if you'd like.
    
    So that's the WHAT. Here's the WHEN.
    1st- Make sure you get each 1-pointer as soon as they become available
    2nd- Max Charged Bolt or Lightning
    3rd- Max the other of the previous 2
    4th- Max Chain Lightning
    5th- Max Lightning Mastery 
    6th- Max Nova (max this one last)
    
    
    VI. STAT DISTRIBUTION
    #############################################################################
    
    ========
    Strength
    ========
    Now since strength is used to calculate physical damage, we won’t have much 
    use for it. But, most equipment has a strength requirement so we will use it 
    for something. I’m sure you’ve heard it more than enough, or you will, but 
    you really only need enough strength to wear your equipment (minus your 
    +strength from other equipment). (So basically if you have a torch, an anni 
    and a mara’s then that’s a possible +45 strength. So if you need an end 
    result of 165 strength then you only need a base of 120 strength)
    Put enough into strength(+ equipment bonus) to wear equipment.
    
    =========
    Dexterity
    =========
    Dexterity is used to calculate defense, attack rating and block %. Now 
    technically a sorceress doesn’t need any of these three. You’re not using 
    melee so AR is out, you’re not going to be up close if you can help it so 
    block is out, and for defense you’re going to rely on your equipment.
    Put noting into dexterity.
    
    ========
    Vitality
    ========
    Vitality determines life. Each character gets a set amount of life and 
    stamina per level and per vitality point. And remember, I explain earlier 
    that life will serve you better than an ES with mana.
    So put as many points as you can spare into vitality.
    
    ======
    Energy
    ======
    Energy determines mana. Just like vitality, each character gets a set amount 
    of mana per level and per energy point. As a sorceress, you need mana to cast 
    spells. But you can actually manage with putting no points into energy. With 
    bonuses to mana from equipment and levels you should have plenty. But if 
    you’re going to that route you should know that it is very rough in the 
    beginning. You will use a lot of mana potions and will be tempted to dump 
    some points into energy. But my advice is to hold off. It won’t be so 
    terrible if you do get some energy but the more energy you have, the less 
    vitality you have and the less vitality you have, the less life you have.
    Little or no points into energy, but it’s your decision.
    
    
    VII. EQUIPMENT
    #############################################################################
    You should have noticed in the table of contents that I have listed 3 
    different sets of equipment: 1 for the best your sorceress can be, 1 for 
    magic finding and 1 for poor players.
    
    VIIA. EXPERT EQUIPMENT
    %%%%%%%%%%%%%%%%%%%%%%
    This equipment list is based on +skills, spell damage, % bonus to mana, 
    faster cast rate, and resistances.
    
    Helmet
    ------
    With +skills, FCR, +% Light damage and -% Light resist what more could you 
    ask for?
    Socket an Um into it for more resistances.
    
    
    Griffon’s Eye - Diadem
    Required Level: 76
    +100-200 Defense
    +1 to All Skills
    +25% Faster Cast Rate
    -15-20% to Enemy Lightning Resistance
    +10-15% to Lightning Skill Damage
    
    Weapon 1 (Main)
    ---------------
    I doubt you can find anything better for your build. +skills, +% Light 
    Damage, FCR and even a big chunk of energy which I’m sure you’ll welcome with 
    open arms.
    This should be socketed with a Lightning Die Facet.
    
    Eschuta’s Temper - Eldritch Orb
    Required Level: 72
    +1-3 to Sorceress Skill Levels
    +40% Faster Cast Rate
    +10-20% to Fire Skill Damage
    +10-20% to Lightning Skill Damage
    +20-30 to Energy
    
    Rainbow Facet – Jewel
    Required Level: 49
    100% Chance to Cast Level 47 Chain Lightning When You Die
    Adds 1-74 Lightning Damage
    +3-5% to Lightning Skill Damage
    -(3-5)% to Enemy Lightning Resistance
    
    Weapon 2 (Switch)
    -----------------
    The reason for a “switch” weapon is almost always for prebuff, which is 
    indeed the case here. Prebuffing is the use of a spell(s) that enhances your 
    character in some way before entering battle. Our switch weapon grants you 
    the skills Battle Command and Battle Orders.
    
    “Call to Arms” (Amn+Ral+Mal+Ist+Ohm) – Flail
    Required Level: 57
    +1 to All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 Battle Command
    +1-6 Battle Orders
    +1-4 Battle Cry
    Prevent Monster Heal
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    
    Armor
    -----
    Your most damaging option is Ormus’ Robes. No question. You’re going to look 
    for a +3 to Lightning, +15% Lightning Damage one.
    Socket an Um into it for more resistances.
    
    Ormus’ Robes – Dusk Shroud
    Required Level: 75
    Required Strength: 77
    +10-20 Defense
    +20% Faster Cast Rate
    +10-15% to Cold Skill Damage
    +10-15% to Fire Skill Damage
    +10-15% to Lightning Skill Damage
    +3 bonus to a random Sorceress skill (Sorceress Only)
    Regenerate Mana 10-15%
    
    Another option is the runeword Chains of Honor. This could give Ormus’ Robes 
    a run for its money. With the +2 to all skills you will get +2 to Lightning 
    and +2 to Lightning Mastery. The bonus to Lightning Mastery gives you a 24% 
    increase to lightning damage compared to the 15% from Ormus. But as for 
    Lightning…I’m not sure how the overall damage compares in the end. BUT, CoH 
    gives you a very nice 65 resist all bonus and an 8% DR (Damage Reduction). I 
    think it would be best to go with CoH.
    
    “Chains of Honor” (Dol+Um+Ber+Ist) – Archon Plate
    Required Level: 63
    Required Strength: 108
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life Stolen Per Hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced By 8%
    25% Better Chance of Getting Magic Items
    
    Shield 1&2 (Main)&(Switch)
    ---------------
    Your main shield will be the runeword Spirit, the most popular caster shield. 
    +skills, FCR, Life, Mana, Resists; AKA greatness in a shield. And you’re 
    going to put it in a monarch shield (only because it has the least strength 
    requirement for a 4 socket shield). And the switch shield will be the same, 
    just for the plus skills.
    
    “Spirit” (Tal+Thul+Ort+Amn) – Monarch
    Required Level: 54
    Required Strength: 156 (Yuck!)
    +2 to All Skills
    +25-35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +89-112 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb
    Attacker Takes Damage of 14
    
    Gloves
    ------
    A sorceress really has two easy options here: “Frosties” or Magefists, it all 
    comes down to which you’d rather have; more mana or more FCR.
    
    Magefist – Light Gauntlets
    Required Level: 23
    Required Strength: 45
    +20-30% Enhanced Defense
    +10 Defense
    +1 to Fire Skills
    +20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
    
    Frostburn – Gauntlets
    Required Level: 29
    Required Strength: 60
    +10-20% Enhanced Defense
    +30 Defense
    +5% Enhanced Damage
    Increase Maximum Mana 40%
    Adds 1-6 Cold Damage
    
    Belt
    ----
    Any character that relies mainly on spells should use this belt.
    
    Arachnid Mesh – Spiderweb Sash
    Required Level: 80
    Required Strength: 50
    +90-120% Enhanced Defense
    Slows Target by 10%
    +1 to All Skills
    +20% Faster Cast Rate
    Increase Maximum Mana 5%
    Level 3 Venom (11 Charges)
    
    Boots
    -----
    For some reason unknown to me it seems everybody recommends Sandstorm Trek 
    for the universal “kick ass” boots. I just don’t see it. True, the poison 
    resist could help out and it has a max of 15 vitality. But, if you’re looking 
    for life then go with Waterwalk. You can get a max of 65 life with those, 
    much better. If there’s something I’m missing please let me know.
    
    Waterwalk – Sharkskin Boots
    Required Level: 32
    Required Strength: 47
    +180-210% Enhanced Defense
    20% Faster Run/Walk
    +100 Defense vs. Missile
    +15 to Dexterity
    +5% to Maximum Fire Resist
    Heal Stamina Plus 50%
    +40 Max Stamina
    +45-65 to Life
    
    Also another good option if you’re in need of mana is Silkweave.
    
    Silkweave – Mesh Boots
    Required Level: 36
    Required Strength: 65
    +150-190% Enhanced Defense
    +30% Faster Run/Walk
    +5 to Mana After Each Kill
    Increase Maximum Mana 10%
    +200 Defense vs. Missile
    
    Amulet
    ------
    This defers none from the universal choice; Mara’s. It’s almost like a Torch 
    in an amulet; skills, resists, stats. Can’t beat it.
    
    Mara’s Kaleidoscope
    Required Level: 67
    +2 to All Skills
    All Resistances +20-30
    +5 to All Attributes
    
    Rings
    -----
    Unless you’re going to mess around with Rare rings or worry about Attack 
    Rating, any character really only has one option. If you’re a melee character 
    then you’re going with Bul Katho’s Wedding Band, but you’re not. You’re a 
    spell caster and you’re going with The Stone of Jordan.
    
    Stone of Jordan
    Required Level: 29
    +1 to All Skills
    Increase Maximum Mana 25%
    Adds 1-12 Lightning Damage
    +20 to Mana
    
    Charms
    ------
    Every character needs 2 specific charms: Hellfire Torch and Annihilus. They 
    are fantastic and completely necessary and you’ll see why. But, on top of 
    those it would benefit any character well to invest in some skill specific 
    grand charms. These are grand charms that add one to a certain skill and can 
    vary with other mods tab (Ex. +1 to Lightning Skills and +45 to Life or +1 to 
    Combat Skills and 20% Faster Hit Recovery).
    
    Hellfire Torch – Large Charm
    Required Level: 75
    25% Chance to Cast Level 10 Firestorm on Striking
    (By the way: Not Druid’s Firestorm, it’s Diablo’s)
    +3 to Sorceress Skills
    +10-20 to All Attributes
    All Resistances +10-20
    +8 to Light Radius
    Level 30 Hydra (10 Charges)
    
    Annihilus – Small Charm
    Required Level: 70
    +1 to All Skills
    +10-20 to All Attributes
    All Resistances +10-20
    +5-10 to Experience Gained
    
    Sparking Grand Charm of Vita – Magic Grand Charm
    Required Level: 
    +1 to Lightning Skills
    +45 to Life
    
    Final Listing
    -------------
    Griffon’s Eye w/ Um
    Eschuta’s Temper w/ Light Die Facet
    “Chains of Honor”
    “Spirit”
    Magefist
    Arachnid Mesh
    Waterwalk
    2 x Stone of Jordan
    Mara’s Kaleidoscope
    Hellfire Torch
    Annihilus
    
    TOTAL:
    *+17 to All Skills (Plus Grand Charms)
    *+40% Lightning Damage/-25% Enemy Lightning Resistance
    *Resists: 150F/185C/185L/185P (Plus Anya Quests)
    
    VIIB. MAGIC FIND EQUIPMENT
    %%%%%%%%%%%%%%%%%%%%%%%%%%
    This equipment is for magic finding. So, naturally, magic find comes first, 
    then whatever else we can manage next.
    
    Helmet
    ------
    This is a great all-around helmet. FANTASTIC Life and Mana bonuses, +2 to all 
    skills and DR! Plus our favored mod: MF
    Socket a perfect Topaz into it for more MF of course.
    
    Harlequin Crest – Shako
    Required Level: 62
    Required Strength: 50
    +2 to All Skills
    +(1.5 Per Character Level) 1-148 to Life (Based On Character Level)
    +(1.5 Per Character Level) 1-148 to Mana (Based On Character Level)
    Damage Reduced by 10%
    50% Better Chance of Getting Magic Items
    +2 to All Attributes
    
    Weapon 1 (Main)
    ---------------
    Although Eschuta’s is better damage-wise, the “Occy” is the best universal 
    orb. With better general mods and of course MF, it’s what we want here.
    Socket with an Ist. (Ist here because a perfect Topaz won’t work in a weapon)
    
    The Oculus – Swirling Crystal
    Required Level: 42
    +3 to Sorceress Skills
    +5 to Mana After Each Kill
    All Resistances +20
    25% Chance to Cast Level 1 Teleport When Struck
    +30% Faster Cast Rate
    +20 to Vitality
    +20 to Energy
    +20% Enhanced Defense
    50% Better Chance of Getting Magic Items
    
    Weapon 2 (Switch)
    -----------------
    The reason for a “switch” weapon is almost always for prebuff, which is 
    indeed the case here. Prebuffing is the use of a spell(s) that enhances your 
    character in some way before entering battle. Our switch weapon grants you 
    the skills Battle Command and Battle Orders.
    
    “Call to Arms” (Amn+Ral+Mal+Ist+Ohm) – Flail
    Required Level: 57
    +1 to All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 Battle Command
    +1-6 Battle Orders
    +1-4 Battle Cry
    Prevent Monster Heal
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    
    Armor
    -----
    As I suggest, MF over everything else, but you are welcome to drop certain MF 
    items for the better items. For the most MF you’re going to use certain 
    pieces of Tal Rasha’s set. While full Tal Rasha’s can be pretty good we have 
    better. With 3 pieces of Tal’s you will gain a set bonus of 65% MF. Since 
    you’d lose too much by dropping your Shako and Occy then we’re going with the 
    other 3 pieces that won’t hurt us as much, and help us with MF. So...Tal’s 
    armor is one.
    Socket a perfect Topaz into it for more MF of course.
    
    
    Tal Rasha’s Guardianship – Lacquered Plate
    Required Level: 71
    Required Strength: 84
    +400 Defense
    Requirements -60%
    Magic Damage Reduced by 15
    Cold Resist +40%
    Lightning Resist +40%
    Fire Resist +40%
    88% Better Chance of Getting Magic Items
    +10% Faster Cast Rate (Set Bonus: 2 Items)
    
    Shield 1&2 (Main)&(Switch)
    ---------------
    Your main shield will be the runeword Spirit, the most popular caster shield. 
    +skills, FCR, Life, Mana, Resists; AKA greatness in a shield. And you’re 
    going to put it in a monarch shield (only because it has the least strength 
    requirement for a 4 socket shield). And the switch shield will be the same, 
    just for the plus skills.
    
    “Spirit” (Tal+Thul+Ort+Amn) – Monarch
    Required Level: 54
    Required Strength: 156 (Yuck!)
    +2 to All Skills
    +25-35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +89-112 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb
    Attacker Takes Damage of 14
    
    There is another option on your main shield. While it may be a waste it will 
    give you a significant boost of MF. Again, this can be done without.
    
    100 MF Shield (Ist+Ist+Ist+Ist) – Monarch
    Required Level: 54
    Required Strength: 156
    100% Better Chance of Getting Magic Items
    
    Gloves
    ------
    There is only one option that fits the bill.
    
    Chance Guards – Chain Gloves
    Required Level: 15
    Required Strength: 25
    +20-30% Enhanced Defense
    +15 Defense
    +25 to Attack Rating
    25-40% Better Chance of Getting Magic Items
    200% Extra Gold From Monsters
    +2 to Light Radius
    
    Belt
    ----
    This is another Tal Rasha piece and we are closer to our MF bonus.
    
    Tal Rasha’s Fine-Spun Cloth – Mesh Belt
    Required Level: 53
    Required Strength: 47
    Requirements -20%
    37% Damage Taken Goes to Mana
    +30 to Mana
    +20 to Dexterity
    15% Better Chance of Getting Magic Items
    +60 Defense (Set Bonus: 2 Items)
    +10% Faster Cast Rate (Set Bonus: 3 Items)
    
    Boots
    -----
    These are great for what we’re looking for. A whopping 50% MF max and 10 
    vitality always feels good.
    
    War Traveler – Battle Boots
    Required Level: 42
    Required Strength: 95
    +150-190% Enhanced Defense
    25% Faster Run/Walk
    +10 to Vitality
    +10 to Strength
    Adds 15-25 Damage
    40% Slower Stamina Drain
    Attacker Takes Damage of 5-10
    30-50% Better Chance of Getting Magic Items
    
    Rings
    -----
    Here’s another optional MF vs. good equipment. Again, it’s up to you.
    
    Stone of Jordan
    Required Level: 29
    +1 to All Skills
    Increase Maximum Mana 25%
    Adds 1-12 Lightning Damage
    +20 to Mana
    
    Nagelring
    Required Level: 7
    Magic Damage Reduced By 3
    +50-75 to Attack Rating
    Attacker Takes Damage of 3
    15-30% Better Chance of Getting Magic Items
    
    Amulet
    ------
    This is our last piece of Tal’s. Independently, this is still a good amulet, 
    however it doesn’t have the resists that Mara’s does. But too bad.
    
    Tal Rasha’s Adjudication
    Required Level: 67
    +2 to Sorceress Skills
    Lightning Resist +33%
    Adds 3-32 Lightning Damage
    +42 to Mana
    +50 to Life
    
    Charms
    ------
    Every character needs 2 specific charms: Hellfire Torch and Annihilus. They 
    are fantastic and completely necessary and you’ll see why. But, on top of 
    those it would benefit any character well to invest in some skill specific 
    grand charms. These are grand charms that add one to a certain skill and can 
    vary with other mods tab (Ex. +1 to Lightning Skills and +45 to Life or +1 to 
    Combat Skills and 20% Faster Hit Recovery).
    
    Hellfire Torch – Large Charm
    Required Level: 75
    25% Chance to Cast Level 10 Firestorm on Striking
    (By the way: Not Druid’s Firestorm, it’s Diablo’s)
    +3 to Sorceress Skills
    +10-20 to All Attributes
    All Resistances +10-20
    +8 to Light Radius
    Level 30 Hydra (10 Charges)
    
    Annihilus – Small Charm
    Required Level: 70
    +1 to All Skills
    +10-20 to All Attributes
    All Resistances +10-20
    +5-10 to Experience Gained
    
    Sparking Grand Charm of Vita – Magic Grand Charm
    Required Level: 83
    +1 to Lightning Skills
    +45 to Life
    
    Additionally we will have another Grand Charm for MF.
    
    Gheed’s Fortune – Grand Charm
    Required Level: 62
    80-160% Extra Gold From Monsters
    Reduces All Vender Prices 10-15%
    20-40% Better Chance of Getting Magic Items
    
    Final Listing
    -------------
    
    Harlequin Crest w/ Topaz
    The Oculus w/ Ist
    Tal Rahsa’s Guardianship w/ Topaz
    “Spirit” –or- Ist’d Monarch
    Chance Guards
    Tal Rasha’s Fine-Spun Cloth
    War Traveler
    2 x Stones of Jordan –or- Nagelrings
    Tal Rasha’s Adjudication
    Hellfire Torch
    Annihilus
    Gheed’s Fortune
    
    TOTAL:
    *641% MF (481% without Ist’d Monarch and Nagelrings)(450% is plenty)
    *+15 to All Skills (Without Ist’d Monarch and Nagelrings)(Plus Grand Charms)
    *Resists: 100F/135C/168L/95P
    
    VIIC. CHEAP EQUIPMENT
    %%%%%%%%%%%%%%%%%%%%%
    This list of equipment is…uh cheaper than the expert gear and obviously not 
    as good. But some people just don’t have that choice.
    
    Helmet
    ------
    Peasant Crown – War Hat
    Required Level: 28
    Required Strength: 20
    +100% Enhanced Defense
    +1 to All Skills
    15% Faster Run/Walk
    Replenish Life +6-12
    +20 to Energy
    +20 to Vitality
    
    Weapon
    ------
    My suggestion is that that your best bet would be to go with a good orb or a 
    staff with +skills and such bought from a vender or that you found. But there 
    is a pretty cheap and decent unique for you.
    
    Spire of Lazarus – Gnarled Staff
    Required Level: 18
    +50% Damage to Undead
    Adds 1-28 Lightning Damage
    +1 to Sorceress Skills
    +2 to Lightning (Sorceress Only)
    +1 to Chain Lightning (Sorceress Only)
    +3 to Static Field (Sorceress Only)
    Regenerate Mana 43%
    +15 to Energy
    Damage Reduced by 5
    Lightning Resist +75%
    
    Armor
    -----
    Skin of the Vipermagi – Serpentskin Armor
    Required Level: 29
    Required Strength: 43
    +120% Enhanced Defense
    +1 to All Skills
    30% Faster Cast Rate
    Magic Damage Reduced by 9-13
    All Resistances +20-35
    
    Shield
    ------
    Lidless Wall – Grim Shield
    Required Level: 41
    Required Strength: 58
    +80-130% Enhanced Defense
    +1 to All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 Mana After Each Kill
    +10 to Energy
    +1 to Light Radius
    
    Gloves
    ------
    Magefist – Light Gauntlets
    Required Level: 23
    Required Strength: 45
    +20-30% Enhanced Defense
    +10 Defense
    +1 to Fire Skills
    +20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
    
    Frostburn – Gauntlets
    Required Level: 29
    Required Strength: 60
    +10-20% Enhanced Defense
    +30 Defense
    +5% Enhanced Damage
    Increase Maximum Mana 40%
    Adds 1-6 Cold Damage
    
    
    Belt
    ----
    Gloom’s Trap – Mesh Belt
    Required Level: 36
    Required Strength: 58
    +120-150% Enhanced Defense
    5% Mana Stolen Per Hit
    Increase Maximum Mana 15%
    Regenerate Mana 15%
    +15 to Vitality
    -3 to Light Radius
    
    Boots
    -----
    Waterwalk – Sharkskin Boots
    Required Level: 32
    Required Strength: 47
    +180-210% Enhanced Defense
    20% Faster Run/Walk
    +100 Defense vs. Missile
    +15 to Dexterity
    +5% to Maximum Fire Resist
    Heal Stamina Plus 50%
    +40 Max Stamina
    +45-65 to Life
    
    Silkweave – Mesh Boots
    Required Level: 36
    Required Strength: 65
    +150-190% Enhanced Defense
    +30% Faster Run/Walk
    +5 to Mana After Each Kill
    Increase Maximum Mana 10%
    +200 Defense vs. Missile
    
    Rings
    -----
    You’re going to have to just go with rare rings here. You’ll have to find 
    them, but you’re looking for FCR, Resists, Life, Mana and anything else you 
    like.
    
    Amulet
    ------
    For your amulet I would suggest basically the same thing: a magic or rare 
    amulet. Here you’re looking for a +3 to Lightning Skills amulet plus whatever 
    else. You can usually trade pretty easily for these.
    
    Charms
    ------
    Good luck with charms, don’t expect much. Sorry.
    
    Final Listing
    -------------
    Peasant Crown
    Rare or Magic Staff or Orb
    Skin of the Vipermagi
    Lidless Wall
    Magefist –or- Frostburn
    Gloom’s Trap
    Waterwalk –or- Silkweave
    Rare Rings
    Magic Amulet
    
    VIII. MERCENARY
    #############################################################################
    Your mercenary is a great attribute to your character that is pretty much 
    required for a sorceress. First off, the best hireling is an Act 2 Desert 
    Mercenary, hands down, and this is for a few reasons. One, they can tank 
    almost anything they run into. Two, their auras are a great help. And three, 
    they are the only hirelings that can use the weapon we need them to. 
    
    As for which one to get, I have two suggestions. You could either go with a 
    Nightmare Defensive Mercenary or a Nightmare Offensive Mercenary. Both have 
    their benefits. The Defensive mercenary has a Holy Freeze aura that adds cold 
    damage to their attack and chills everything in a radius from them. The 
    Offensive mercenary has a Might aura that increases their damage, in turn 
    making them a more effective killer. It’s really up to you which one to 
    choose but I would go with an Offensive Mercenary.
    
    Mercenary Equipment
    %%%%%%%%%%%%%%%%%%%
    Your mercenary only uses polearms which is what we need. Both weapons I would 
    suggest are runewords that go into 4 socket polearms. Ideally you should get 
    a 4 socket ethereal cryptic axe as these do the most damage and have pretty 
    low requirements.
    
    As for other equipment, the most important mod is Life Leach. Life Leach 
    along with good defense will keep your mercenary alive and well. Good, cause 
    they will get quite expensive to resurrect.
    
    
    Weapon
    ------
    This is essentially the main reason for having a mercenary, the weapon. 
    Infinity will strip the immunity off of monsters that are immune to 
    lightning. That is unless a monster has 185% resistance to lightning, 
    unlikely. That is great because now you can kill pretty much anything. And on 
    top of that it’s a good weapon for your mercenary; good damage, bonus to 
    vitality, crushing blow and prevent monster heal.
    
    “Infinity” (Ber+Mal+Ber+Ist) – Ethereal Cryptic Axe
    Required Level: 63
    Required Strength: 155
    Required Dexterity: 93
    50% Chance to Cast Level 20 Chain Lightning When You Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +255-325% Enhanced Damage
    -(45-55)% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster heal
    0.5-49.5 to Vitality (Based On Character Level)
    30% Better Chance of Finding Magic Items
    Level 21 Cyclone Armor (30 Charges)
    
    Helmet
    ------
    This is where your mercenary will get his life steal. Also he’ll benefit from 
    increased attack speed and strength. And I’m not sure on this but the +skills 
    may increase the conviction aura. If someone knows more than I do then I’d 
    love some back-up.
    
    Andariel’s Visage – Demonhead
    Required Level: 83
    Required Strength: 102
    +100-150% Enhanced Defense
    +2 to All Skills
    20% Increased Attack Speed
    8-10% Life Stolen Per Hit
    +25-30 to Strength
    +10% to Maximum Poison Resist
    Fire Resist -30%
    Poison Resist +70%
    15% Chance to Cast Level 15 Poison Nova When Struck
    Level 3 Venom (20 Charges)
    
    Armor
    -----
    This is a great melee character’s armor. Fortitude gives a significant damage 
    and defense bonus along with a CtC (Chance to Cast) chilling armor (an 
    additional 115% defense bonus) then a big chunk of life to top it off.
    
    “Fortitude” (El+Sol+Dol+Lo) – Archon Plate
    Required Level: 63
    Required Strength: 103
    20% Chance to Cast Level 15 Chilling Armor When Struck
    25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +(1-1.5) to Life Per Character Level
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +25-30
    Damage Reduced By 7
    12% Damage Taken Goes to Mana
    +1 to Light Radius
    
    
    
    IX. MAGIC FIND INFORMATION
    #############################################################################
    MF is essentially the repetitive killing of a boss or bosses to hopefully 
    yield some kick-ass items. Now MF runs need to be a combination of fast and 
    effective. So basically you’re just heading after good bosses that don’t take 
    long to get to or kill.
    
    You have a few candidates for this. Mephisto is the prime option for MFing 
    (in Nightmare or Hell); very fast and very likely to have good drops. Also, 
    Travincal is extremely fast (maybe 30 seconds) and the council has a high 
    probability to drop magic grand charms, which could potentially be a +1 to a 
    random skill tree (very valuable).
    
    Also, for a really fast run you can keep it to Shenk, Eldrich and Pindleskin 
    (popular bot choices). Pindleskin is in the portal to Nihlathak by Anya after 
    you do the Anya quest. He’s right inside the temple entrance to the Halls of 
    Anguish. Eldrich is in the Frigid Highlands just north of the waypoint. And 
    Shenk is just south of the Frigid waypoint in the Bloody Foothills. So they 
    may not yield such good items as often as Mephisto but they are very fast so 
    it’s more quantity over quality for those three.
    
    Basically, give it all a try and find out what works for you. And good luck, 
    definitely.
    
    
    
    X. CONTACT ME
    #############################################################################
    I did my best and I’m sure there’s a few things missing or incorrect. I’m 
    wide open to any input you have to offer. Any questions, comments or 
    suggestions you may have, drop me an email. I’ll respond as soon as I can. My 
    email address is BlindElement626@yahoo.com and I would appreciate any help 
    you can offer.
    
    
    
    XI. CREDITS
    #############################################################################
    While the gameplay information is mine from experience, most of the 
    statistics on skills and equipment isn’t. All of that came from the best 
    Diablo 2 site on the interweb: 
    http://www.battle.net/diablo2exp/ (A.K.A. Arreat Summit)
    
    Also GameFAQs.com – A great site that I use just as much. I’m happy to write 
    for it and appreciate everyone else that does too.
    
    Copyright 2007© Tim Butler