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    Weapons/Armor List by sfsuphysics

    Version: 1.0 | Updated: 03/21/01 | Search Guide | Bookmark Guide

    Weapon/Armor List v1.0	created by sfsuphysics@yahoo.com
    please feel free to use this list, update it, email me corrections/other weapons, call me God.	Just please at
    least give me credit in your faq if you happen to use it.
    
    *Notes: Please dont email me with nitpicks like "Oooh the Shotgun shouldn't belong in the rifle catagory"
    *Also didn't do hand to hand weapons, I started too but then after a few (20) entries figured out that it's
    based on strength and didn't feel like putting that much effort into it.
    *Also(2) I didn't write down how many shots a "burst" is, as the burst damage is ALWAYS lower than single shot,
    but you have a chance to hit more times, ie Avenger Minigun only does 7-10 damage, but shoots 30 rounds per
    burst
    
    *Also(3) I did this in microsoft excel, then converted it to text for gamefaqs.com so if this isn't very pretty,
    I did my best to convert it.
    
    DO NOT EMAIL ASKING WHERE TO FIND XXX, I WILL IGNORE ALL SUCH EMAILS
    
    Pistols								
    	 		    Single	   Triple				
    Name			Range	Damage	Range	Damage	Weight	Str.Req	Ammo	Capacity
    Zip Gun			22	6-12			3	3	9mm	6
    9mm HSI Mauser		28	6-14			3	3	9mm	7
    Browning HP		20	7-14	16	7-14	6	3	9mm	12
    9mm M9P5 Baretta	22	8-15	17	8-16	3	3	9mm	15
    44 M29 Revolver		18	14-21			6	4	.44 mag	6
    Colt 45			22	12-18	17	12-18	3	3	.45	12
    Desert Eagle Mk XIX 44	25	15-23			4	4	.44 mag	8
    Needler Pistol		30	12-24			4	3	Needle	10
    Laser Pistol		35	10-22*			5	3	SEC	12
    Plasma Pistol		20	15-35*			4	3	SEC	16
    YK Pulse Pistol		20	32-46*			5	3	SEC	5
    PPK12 Gauss Pistol	50	22-32*			5	4	2mm EC	12
           				* = -1 AP req.				SEC=Small Energy Cell	
    
    Rifles								
    			   Single						
    Name			Range	Damage			Weight	Str.Req	Ammo	Capacity
    Beretta 470 Silverhawk	14	12-22			5	4	12gauge	2
    Pump-action Shotgun	14	14-24			5	4	12gauge	5
    M1 Garand		40	12-14			9	5	30.06	8
    Hunting Rifle		40	8-20			9	5	7.62	10
    Sniper Rifle		50	14-36			10	5	7.62	6
    M79 Grenade Launcher	32	20-45			3	5	40mm	1
    Sunbeam Laser Rifle	45	23-50			12	5	MFC	12
    Plasma Rifle		35	35-60			12	6	MFC	10
    YK Pulse Rifle		30	54-78			9	6	MFC	12
    M72 Gauss Rifle		50	60-80+			9	6	2mm EC	20
    				+=+1 AP req.				MFC=Micro Fusion Cell	
    						
    Auto Rifles								
    			   Single	  Burst				
    Name			Range	Damage	Range	Damage	Weight	Str.Req	Ammo	Capacity
    Uzi			20	8-16	16	7-14	6	4	9mm	25
    Scorpio			22	9-18	18	8-16	6	4	9mm	32
    MP5 H&K			25	10-20	20	8-17	5	4	9mm	30
    MP30			20	12-24	16	10-21	8	4	9mm	30
    M-14 Rifle		40	8-18	32	7-16	7	5	.303	20
    M16A1			42	10-22	36	8-19	7	5	5.56	24
    AK47			35	12-25	28	10-22	7	5	7.62	24
    7.62 FN fal		35	24-36	28	21-32	10	5	7.62	20
    Neostead Combat SG	22	15-25	17	13-22	10	6	12gauge	12
    H&K CAW5		30	18-28	24	16-25	12	6	12gauge	10
    Pancor Jackhammer	30	20-32	24	17-28	12	5	12gauge	10
    Steyr			28	15-30	24	13-26	8	5	5.56	40
    
    Auto Big Guns								
    			    		    Burst				
    Name					Range	Damage	Weight	Str.Req	Ammo	Capacity
    M60					35	18-26	23	7	7.62	50
    M246 Saw				40	20-30	21	6	7.62	30
    Avenger Minigun				35	7-10	28	7	5.56	120
    Browning M2				45	40-50	45	9	50 cal.	90
    Vindicator Minigun			45	16-25	28	8	7.62	100
    
    Misc								
    								
    Name			Range	Damage			Weight	Str.Req	Ammo	Capacity
    Spear Gun		25	3-15			2	4	Bolt	1
    Rocket Launcher		40	50-100			18	6	Rocket	1
    Flamer			5	45-90			18	6	Fuel	5
    Molotov Cocktail	18	9-21			1	1		
    Grenade(Frag)		15	32-52			1	4		
    Flash Grenade		15	4-10			1	4		
    Acid Grenade		15	31-61			1	4		
    Grenade(Incendiary)	15	41-61			1	4		
    Grenade(Plasma)		15	41-91			1	4		
    Grenade(Pulse)		15	101-151			1	4				
    										
    Armor (Note #)		AC	Normal	Fire	Gas	Explode	Energy	Elec	Weight		
    Leather Armour		15	2/25%	0/15%	0/0%	0/20%	0/25%	0/10%	8		
    Leather Armour Mark II	20	3/25%	1/17%	0/0%	1/25%	1/30%	0/10%	10		
    Metal Armour (1)	10	4/30%	4/15%	0/0%	4/25%	3/37%	0/10%	35		
    Metal Armour Mark II(1)	15	4/35%	4/20%	0/0%	4/30%	4/45%	0/10%	35		
    Environmental Armour(2)	10	5/40%	4/40%	13/70%	6/40%	5/55%	0/10%	20	
    Environ. Armour II (3)	10	6/40%	5/42%	20/90%	9/45%	6/60%	0/10%	25	
    Power Armour (4)	30	13/55%	13/60%	5/30%	10/50%	16/50%	0/10%	42	
    Adv. Power Armour (5)	35	18/60%	15/65%	7/45%	10/50%	17/55%	0/10%	50	
    Tesla Armour (6)	15	4/35%	7/45%	0/0%	4/30%	15/85%	0/10%	40		
    
    Note 1: -25% Sneak										
    Note 2: -50% Sneak, -5% First Aid, Science, -10% Doctor, Lockpick, Steal, Repair,
    	+50% Poison Res, Radiation Res
    Note 3: -50% Sneak, -7% First Aid, -11% Doctor, Lockpick, -10% Steal, Repair, -5% Science,
    	-2% Pilot, -1 Perception, +75% Poison Res, +85% Radiation Res
    Note 4: +3 Strength, -75% Sneak, -10%, Doctor, First Aid, Lockpick, Steal, Science, Repair,
     	+15% Poison Res, +30% Radiation Res
    Note 5: +4 Strength, -75% Sneak, -10%, Doctor, First Aid, Lockpick, Steal, Science, Repair,
    	+20% Poison Res, +40% Radiation Res
    Note 6: -20% Sneak
    

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