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Fallout Tactics:
Brotherhood of Steel

Own team creation tutorial FAQ

Written By: Fan Anf
      Date: 20-06-2007
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1. Introduction

2. Own team creation tutorial
   a. Installing patch and unpacking .bos file
   b. Altering recruit files and updating .bos file
   c. List of recruit files
   c. Additional hints

3. Your own "Tough Guy" mode team
   a. Stats
   b. Missions hints

-------------------
- 1. INTRODUCTION -
-------------------

It's June 2007 and just some time ago Bethesda's Fallout 3 teaser has 
been published as well as Game Informer's article about it. Despite
Bethesda's project has been heavily criticized, it might be good time to
refresh old and good Fallout series. Despite the fact that most hardcore
Fallout fans perceive Fallout Tactics as non canon, it is still a very 
good tactical game in the beloved world of Nuka Cola and Iguana on stick.

I missed in Fallout Tactics possibility to create your own team. Although
that possibility became obvious when patch 1.27 with editor was published,
there was no tutorials how to do it. So here it goes. Little late?

---------------------------------
- 2. OWN TEAM CREATION TUTORIAL -
---------------------------------

a. Installing patch and unpacking .bos file

Obviously you will need Fallout Tactics updated to version 1.27 with
editor. Most "gold editions" or re-editions are already updated, so before
you apply patch, check which version of FT:BOS you already have. To do so 
just launch the game and check numbers in lower left corner of screen.

Before you use editor to alter game files you must make backup copy of
Entities_0.bos file in core directory:
..your path to game...\Fallout Tactics\core\Entities_0.bos

Some versions of editor unpack and work directly on .bos file, but in most
cases you will need to manually unpack Entities_0.bos file. Just copy this
file somewhere, preferably to rather accessible place, and rename it to 
Entities_0.zip and unpack it using WinZip, WinRar or freeware 7-Zip.

b. Altering recruit files and updating .bos file

Now launch Fallout Tactics Editor either from Start Menu group or from 
game directory: ..your path to game...\Fallout Tactics\FT Tools.exe

Choose option "Entities editor". In the upper menu choose "File" then "Open".
Using file browser go to the location where you unpacked Entities_0.bos.
Go to: ..your path to unpacked Entities_0.bos...\entities\recruits\

You will see files of all recruits. Open file hf03.ent, which is the file
of your very first recruit "Farsight". To recreate her use button "Make".
You will see familiar character creation screen. Just distribute all
attribute points, traits, tag skills and skill points. You can also rename
character, change age and colours. 

NOTE: For some reason changing colours for Farsight and Stitch make no effect
in the game. Farsight has black suit and Stitch has dark grey. Also changing
avatar is rather complicated.

NOTE: For sake of compatibility do not change gender or race or it may result
in some erratic behaviour of game.
 
When you're done apply changes and once again open menu "File" then "Save as"
and save your character file somewhere. Exit Fallout Tactics Editor and go
to your renamed file Entities_0.zip. Open it with WinZip, WinRar or 7-Zip and
go to: \entities\recruits\ 
Now insert updated hf03.ent file into the archive to alter it. Rename updated 
Entities_0.zip to Entities_0.bos and move it to game core directory: 
..your path to game...\Fallout Tactics\core\

Launch the game and start new character. In the first mission Farsight should
have your altered statistics.

c. List of recruit files

dc01.ent - dc04.ent : Death Claws
go01.ent - go06.ent : Ghouls
hf01.ent - hf16.ent : Human females
hm01.ent - hm16.ent : Human males
ra01.ent - ra05.ent : Bandits
rv01.ent - rv04.ent : Reavers
sm01.ent - sm05.ent : Super Mutants
tr01.ent - tr05.ent : Tribals

Other files are recruits or actors that can be found in special encounters.
Tribals, Super Mutants, Reavers, Bandits, Ghouls and Death Claws recruits are
available only after reaching certain stage in the game and sometimes after
fulfilling some secondary mission aims. Most of original BoS soldiers will
be visible in the recruit pool for you after reaching high rank within the order
which is dependant on your main character's charisma. If you want to create one
team at the beginning of game to play whole game with it, you will need to
alter files of recruits that are accessible to you after mission one despite
your low charisma or rank. That will be:

Farsight: hf03.ent - She will accompany you from the first mission
Torn: hf11.ent - She can be hired after first mission despite low charisma.
Stitch: hm09.ent - He will accompany you from the first mission.
Robin: hm01.ent - He can be hired after first mission despite low charisma.
Jax: hm05.ent - He can be hired after first mission despite low charisma.

So to create your very own team just alter this files and update the .bos file
as described earlier.

Note: Despite being level one recruit, Torn has already one perk: Bonus HtH 
Attacks. You must remove it manually by pressing "Perks" button on the main
edition screen and setting it from 1 to 0. Also Robin is little overpowered
character who has one additional attribute point. If you use "Make" button,
you won't be able to finish this character. You must first manually decrease
one of main attributes of Robin by the value of 1. You can do it from main 
edition screen under button "Stats".



d. Additional hints

After you complete mission at Brahmin Woods and recruit your own designed
soldiers you should restore original Entities_0.bos. Save the game and exit,
then just replace your modified .bos file with your original backup. Changed
recruit data is stored in your savegame, so you will loose nothing. It is
important because sometimes packing and unpacking .bos files corrupts them
which can result in erratic game behaviour and crashes to desktop.

-------------------------------------
- 3. YOUR OWN "TOUGH GUY" MODE TEAM -
-------------------------------------

Making whole team of gifted snipers efficient in any weapon makes the game
almost too easy. So if you're making your very own wonder team to beat the
game, try "Tough guy" mode which gives you double XP instead of possibility
of saving the game during the mission. 

a. Stats

Here I will present my personal wonder team that beat the game in tough guy 
mode with rather no problems.

* Mortuus, squad leader [your own character]
ST: 7
PE: 10
EN: 7
CH: 2
IN: 10
AG: 10
LK: 2
Traits: Small frame, Gifted
Tags: Small guns, Big guns, Sneak
Used books: Small guns (after reaching 120%), Science, Outdoorsman
Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
Tag (Energy Weapons), Action Boy, Action Boy, Sniper
Skill points distribution: 
- Rise all tagged skills to: 120%
- Rise big guns skill to: 140%
- All unused skill points invest in energy weapons after the tag perk

* Crescentia, female sniper [build on Farsight, hf03.ent]
ST: 7
PE: 10
EN: 7
CH: 2
IN: 10
AG: 10
LK: 2
Traits: Small frame, Gifted
Tags: Small guns, Sneak, Lockpick
Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
Tag (Energy Weapons), Action Boy, Action Boy, Sniper
Skill points distribution: 
- Rise all tagged skills to: 120%
- Rise big guns skill to: 100%
- All unused skill points invest in energy weapons after the tag perk

* Aurelia, female sniper [build on Torn, hf11.ent]
ST: 7
PE: 10
EN: 7
CH: 2
IN: 10
AG: 10
LK: 2
Traits: Small frame, Gifted
Tags: Small guns, Traps, Lockpick
Used books: Traps (after reaching 120%)
Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
Tag (Energy Weapons), Action Boy, Action Boy, Sniper
Skill points distribution: 
- Rise all tagged skills to: 120%
- Rise big guns skill to: 100%
- All unused skill points invest in energy weapons after the tag perk

* Infernus, male trooper [build on Robin, hm01.ent]
ST: 10
PE: 8
EN: 6
CH: 2
IN: 10
AG: 10
LK: 2
Traits: Small frame, Gifted
Tags: Small guns, Big Guns, Sneak
Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
Tag (Energy Weapons), Action Boy, Action Boy, Sniper
Skill points distribution: 
- Rise all tagged skills to: 120%
- Rise big guns skill to: 140%
- All unused skill points invest in energy weapons after the tag perk

* Irreus, male trooper [build on Jax, hm05.ent]
ST: 10
PE: 8
EN: 6
CH: 2
IN: 10
AG: 10
LK: 2
Traits: Small frame, Gifted
Tags: Small guns, Barter, Repair
Used books: Repair (after reaching 120%)
Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
Tag (Energy Weapons), Action Boy, Action Boy, Sniper
Skill points distribution: 
- Rise all tagged skills to: 120%
- Rise big guns skill to: 100%
- All unused skill points invest in energy weapons after the tag perk

* Cordus, male medic [build on Stitch, hm09.ent]
ST: 10
PE: 8
EN: 6
CH: 2
IN: 10
AG: 10
LK: 2
Traits: Small frame, Gifted
Tags: Small guns, First Aid, Doctor
Used books: First Aid (after reaching 120%)
Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
Tag (Energy Weapons), Action Boy, Action Boy, Sniper
Skill points distribution: 
- Rise all tagged skills to: 120%
- Rise big guns skill to: 100%
- All unused skill points invest in energy weapons after the tag perk

NOTES: 
- You don't need luck in tough guy mode. You need real fire-power.
- You don't need charisma, your recruits are available from the beginning.
- By the end of game your every soldier will have 12 AP and will be able
to make three shots from energy weapons with skill around 230-260%.
- Tough guy mode gives you double experience, but in fact it will give 
you only two or three more levels at the end of game. What it really gives
you is challenge and two-four levels more than you would normally have, 
which is very good until middle of game.

b. Missions hints

More experience and your own designed team will give you much more firepower.
In fact nobody would be able to withstand your frontal assault of six snipers
except mutants. Altough there are couple of missions that are more complicated
by some hostage situations in fact there are only two missions where you will
be facing real threat. This is by no means walktrough, just a set of hints.

Overall hints:
- Kill first, then loot: first kill all your opponents, and if all your team
members survived start looting (this will spare your time due to fails).
- Liberate first, then kill: start mission from doing the hardest part, then
switch to easier aims. (you will have less letdowns if you fail at the end)
- Hold finger on enter: every time unexpected fight occurs, press enter to
switch to turn based mode (use team-based turn mode). This will give you 
chance to think and plan or withdraw without losing your soldier.
- Sneak often: you will see you enemy before he sees you.

Missions:
For most missions you will need no specific hints. Just use normal walktroughs
 if you really need them. Your team will be almost overpowered, since all of 
your soldiers are snipers proficient in any type of weapon. Four of them are 
good in sneaking, and one of the sneakers is able to wield Browning M2 which 
will be the key in the hardest mission of Fallout Tactics. In fact there are 
only three missions that will give you some troubles, Quincy, St. Louis and 
Osceolla. In fact robots won't give you any sensible resistance because all 
of your characters will have 170%+ in energy weapons when you will actually 
start using them.  

Quincy: The toughest mission of the small guns period. First disable the 
alarm siren. Then go to the building with the civilian hostages. This is the
hardest part. Shut down lights and make your four main killers start to sneak.
Wait until beast lord female wearing detonator passes the entrance. Just after 
that in the stand position sneak just out of the corner and hit turn based 
mode. First shoot female with detonator, then two guys in front of you, and 
using sniper shots take down the second group by the other side. If you 
succeeded without any civilian looses liberate ghoul hookers by sneaking around 
the brothel. One group should take the north entrance, second shall sneak up to 
the window. Stand up and hit TB mode. In the same time take down two melee 
beast lords near the windows and they guy near the north entrance. After  
liberation of hookers save the ghoul from the deathclaws in northern-west part 
of map. After that kill rest of beastlords and using underground tunnel go to 
the prison. While sneaking go to the roof and prepare for taking down most of 
the beastlords in 2-3 turns to save the life of the prisoner.

St. Louis: Grab APC, kill nearby mutants and arm with heavy guns. You should 
have already all your characters with 100% or 140% in heavy guns. Clear most 
of map without much looting. Grab Sniper rifle from chest in bunker north-east 
from your starting location and from a mutant on the rock near the central-east 
part of map. Stay in APC and clear whole fire trenches by moving APC over them 
(it is possible). Using snipers clear east coast of the mutant isle, while they 
stay in APC. Then move your APC to the south bridge entrance to the isle. Be 
very patient and wait till your snipers take down two mutants with Brownings M2 
as they will instantly kill you in closer combat. After they are dead grab from 
some corpses in the trenches grenades and throw them on the entrance. There are 
mines that cannot be spotted or disarmed even by your very good traps master. 
Just thrown grenades until all mines have exploded. Then sneak to the base with 
all your sneaking soldiers and arm the one with 10 strength with a Browning, 
then clear mutant fort. After that continue completing normal mission.

Osceolla: That is by far the hardest mission in the whole game. Prepare for 
many fails. Use only metal armour here, as environmental armours will 
completely destroy your sneak skill. What you should be afraid of is 
Browning M2 which will mainly instantly kill your soldiers. There are two 
gates guarded by two Brownings M2: South and West. There are two mutant 
patrols which are using Brownings, and they are going around south and 
west gate. First go behind the northern destroyed building and prepare 
ambush for first patrol. In TB mode kill first the mutant with Browning M2 
and then the mutant near the alarm trigger. Then clear that area. Take your 
sneaking Browning M2 trooper to the building on east and quietly dispatch 
mutants there. With your sneakers prepare ambush for second patrol. Then 
sneak up near to the wall to the south gate. Get your one sniper in front 
of the gate in the safe distance, then hit TB mode. Use your sniper to 
attack mutants with Brownings. They should have fire back on overwatch mode. 
Switch to your sneaking team and attack them from flank. You must take 
both of them in one turn or you're toasted. Wait for some melee mutants 
to come out and gun them down. Then sneak with your team inside the camp 
and go behind the south gate. Use the same tactics. Use sniper to make 
mutants fire in overwatch mode then gun them down from behind. Now get 
your team sneak around the camp. Avoid minefield and while sneaking go 
under the platform. Get your sneaker with Browning there and someone to 
support him. While sneaking use ladder and just after reaching top hit 
TB mode. You should be able to kill both mutants without taking much 
damage. Now climb all of your sneakers on the platform and start sniping 
down the camp. After a while send sneaker with Browning to espionage and 
kill single mutants with SAW's. Destroy all gas and oil tanks to avoid 
being killed by side effect of bursts of your enemies. When you have 
cleared the camp, take everything worth to the extraction point. After 
you go to the underground and kill Gammorin most corpses will be gone. 
No more tips are needed, just be careful while going down and killing
Gammorin.