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    Team Creation FAQ by fananf

    Version: 1.0 | Updated: 06/20/07 | Search Guide | Bookmark Guide

    ======================================================================
    Fallout Tactics:
    Brotherhood of Steel
    
    Own team creation tutorial FAQ
    
    Written By: Fan Anf
          Date: 20-06-2007
    ======================================================================
    
    1. Introduction
    
    2. Own team creation tutorial
       a. Installing patch and unpacking .bos file
       b. Altering recruit files and updating .bos file
       c. List of recruit files
       c. Additional hints
    
    3. Your own "Tough Guy" mode team
       a. Stats
       b. Missions hints
    
    -------------------
    - 1. INTRODUCTION -
    -------------------
    
    It's June 2007 and just some time ago Bethesda's Fallout 3 teaser has 
    been published as well as Game Informer's article about it. Despite
    Bethesda's project has been heavily criticized, it might be good time to
    refresh old and good Fallout series. Despite the fact that most hardcore
    Fallout fans perceive Fallout Tactics as non canon, it is still a very 
    good tactical game in the beloved world of Nuka Cola and Iguana on stick.
    
    I missed in Fallout Tactics possibility to create your own team. Although
    that possibility became obvious when patch 1.27 with editor was published,
    there was no tutorials how to do it. So here it goes. Little late?
    
    ---------------------------------
    - 2. OWN TEAM CREATION TUTORIAL -
    ---------------------------------
    
    a. Installing patch and unpacking .bos file
    
    Obviously you will need Fallout Tactics updated to version 1.27 with
    editor. Most "gold editions" or re-editions are already updated, so before
    you apply patch, check which version of FT:BOS you already have. To do so 
    just launch the game and check numbers in lower left corner of screen.
    
    Before you use editor to alter game files you must make backup copy of
    Entities_0.bos file in core directory:
    ..your path to game...\Fallout Tactics\core\Entities_0.bos
    
    Some versions of editor unpack and work directly on .bos file, but in most
    cases you will need to manually unpack Entities_0.bos file. Just copy this
    file somewhere, preferably to rather accessible place, and rename it to 
    Entities_0.zip and unpack it using WinZip, WinRar or freeware 7-Zip.
    
    b. Altering recruit files and updating .bos file
    
    Now launch Fallout Tactics Editor either from Start Menu group or from 
    game directory: ..your path to game...\Fallout Tactics\FT Tools.exe
    
    Choose option "Entities editor". In the upper menu choose "File" then "Open".
    Using file browser go to the location where you unpacked Entities_0.bos.
    Go to: ..your path to unpacked Entities_0.bos...\entities\recruits\
    
    You will see files of all recruits. Open file hf03.ent, which is the file
    of your very first recruit "Farsight". To recreate her use button "Make".
    You will see familiar character creation screen. Just distribute all
    attribute points, traits, tag skills and skill points. You can also rename
    character, change age and colours. 
    
    NOTE: For some reason changing colours for Farsight and Stitch make no effect
    in the game. Farsight has black suit and Stitch has dark grey. Also changing
    avatar is rather complicated.
    
    NOTE: For sake of compatibility do not change gender or race or it may result
    in some erratic behaviour of game.
     
    When you're done apply changes and once again open menu "File" then "Save as"
    and save your character file somewhere. Exit Fallout Tactics Editor and go
    to your renamed file Entities_0.zip. Open it with WinZip, WinRar or 7-Zip and
    go to: \entities\recruits\ 
    Now insert updated hf03.ent file into the archive to alter it. Rename updated 
    Entities_0.zip to Entities_0.bos and move it to game core directory: 
    ..your path to game...\Fallout Tactics\core\
    
    Launch the game and start new character. In the first mission Farsight should
    have your altered statistics.
    
    c. List of recruit files
    
    dc01.ent - dc04.ent : Death Claws
    go01.ent - go06.ent : Ghouls
    hf01.ent - hf16.ent : Human females
    hm01.ent - hm16.ent : Human males
    ra01.ent - ra05.ent : Bandits
    rv01.ent - rv04.ent : Reavers
    sm01.ent - sm05.ent : Super Mutants
    tr01.ent - tr05.ent : Tribals
    
    Other files are recruits or actors that can be found in special encounters.
    Tribals, Super Mutants, Reavers, Bandits, Ghouls and Death Claws recruits are
    available only after reaching certain stage in the game and sometimes after
    fulfilling some secondary mission aims. Most of original BoS soldiers will
    be visible in the recruit pool for you after reaching high rank within the order
    which is dependant on your main character's charisma. If you want to create one
    team at the beginning of game to play whole game with it, you will need to
    alter files of recruits that are accessible to you after mission one despite
    your low charisma or rank. That will be:
    
    Farsight: hf03.ent - She will accompany you from the first mission
    Torn: hf11.ent - She can be hired after first mission despite low charisma.
    Stitch: hm09.ent - He will accompany you from the first mission.
    Robin: hm01.ent - He can be hired after first mission despite low charisma.
    Jax: hm05.ent - He can be hired after first mission despite low charisma.
    
    So to create your very own team just alter this files and update the .bos file
    as described earlier.
    
    Note: Despite being level one recruit, Torn has already one perk: Bonus HtH 
    Attacks. You must remove it manually by pressing "Perks" button on the main
    edition screen and setting it from 1 to 0. Also Robin is little overpowered
    character who has one additional attribute point. If you use "Make" button,
    you won't be able to finish this character. You must first manually decrease
    one of main attributes of Robin by the value of 1. You can do it from main 
    edition screen under button "Stats".
    
    
    
    d. Additional hints
    
    After you complete mission at Brahmin Woods and recruit your own designed
    soldiers you should restore original Entities_0.bos. Save the game and exit,
    then just replace your modified .bos file with your original backup. Changed
    recruit data is stored in your savegame, so you will loose nothing. It is
    important because sometimes packing and unpacking .bos files corrupts them
    which can result in erratic game behaviour and crashes to desktop.
    
    -------------------------------------
    - 3. YOUR OWN "TOUGH GUY" MODE TEAM -
    -------------------------------------
    
    Making whole team of gifted snipers efficient in any weapon makes the game
    almost too easy. So if you're making your very own wonder team to beat the
    game, try "Tough guy" mode which gives you double XP instead of possibility
    of saving the game during the mission. 
    
    a. Stats
    
    Here I will present my personal wonder team that beat the game in tough guy 
    mode with rather no problems.
    
    * Mortuus, squad leader [your own character]
    ST: 7
    PE: 10
    EN: 7
    CH: 2
    IN: 10
    AG: 10
    LK: 2
    Traits: Small frame, Gifted
    Tags: Small guns, Big guns, Sneak
    Used books: Small guns (after reaching 120%), Science, Outdoorsman
    Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
    Tag (Energy Weapons), Action Boy, Action Boy, Sniper
    Skill points distribution: 
    - Rise all tagged skills to: 120%
    - Rise big guns skill to: 140%
    - All unused skill points invest in energy weapons after the tag perk
    
    * Crescentia, female sniper [build on Farsight, hf03.ent]
    ST: 7
    PE: 10
    EN: 7
    CH: 2
    IN: 10
    AG: 10
    LK: 2
    Traits: Small frame, Gifted
    Tags: Small guns, Sneak, Lockpick
    Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
    Tag (Energy Weapons), Action Boy, Action Boy, Sniper
    Skill points distribution: 
    - Rise all tagged skills to: 120%
    - Rise big guns skill to: 100%
    - All unused skill points invest in energy weapons after the tag perk
    
    * Aurelia, female sniper [build on Torn, hf11.ent]
    ST: 7
    PE: 10
    EN: 7
    CH: 2
    IN: 10
    AG: 10
    LK: 2
    Traits: Small frame, Gifted
    Tags: Small guns, Traps, Lockpick
    Used books: Traps (after reaching 120%)
    Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
    Tag (Energy Weapons), Action Boy, Action Boy, Sniper
    Skill points distribution: 
    - Rise all tagged skills to: 120%
    - Rise big guns skill to: 100%
    - All unused skill points invest in energy weapons after the tag perk
    
    * Infernus, male trooper [build on Robin, hm01.ent]
    ST: 10
    PE: 8
    EN: 6
    CH: 2
    IN: 10
    AG: 10
    LK: 2
    Traits: Small frame, Gifted
    Tags: Small guns, Big Guns, Sneak
    Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
    Tag (Energy Weapons), Action Boy, Action Boy, Sniper
    Skill points distribution: 
    - Rise all tagged skills to: 120%
    - Rise big guns skill to: 140%
    - All unused skill points invest in energy weapons after the tag perk
    
    * Irreus, male trooper [build on Jax, hm05.ent]
    ST: 10
    PE: 8
    EN: 6
    CH: 2
    IN: 10
    AG: 10
    LK: 2
    Traits: Small frame, Gifted
    Tags: Small guns, Barter, Repair
    Used books: Repair (after reaching 120%)
    Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
    Tag (Energy Weapons), Action Boy, Action Boy, Sniper
    Skill points distribution: 
    - Rise all tagged skills to: 120%
    - Rise big guns skill to: 100%
    - All unused skill points invest in energy weapons after the tag perk
    
    * Cordus, male medic [build on Stitch, hm09.ent]
    ST: 10
    PE: 8
    EN: 6
    CH: 2
    IN: 10
    AG: 10
    LK: 2
    Traits: Small frame, Gifted
    Tags: Small guns, First Aid, Doctor
    Used books: First Aid (after reaching 120%)
    Perks: Awareness, Educated, Sharpshooter, Bonus Rate of Fire, 
    Tag (Energy Weapons), Action Boy, Action Boy, Sniper
    Skill points distribution: 
    - Rise all tagged skills to: 120%
    - Rise big guns skill to: 100%
    - All unused skill points invest in energy weapons after the tag perk
    
    NOTES: 
    - You don't need luck in tough guy mode. You need real fire-power.
    - You don't need charisma, your recruits are available from the beginning.
    - By the end of game your every soldier will have 12 AP and will be able
    to make three shots from energy weapons with skill around 230-260%.
    - Tough guy mode gives you double experience, but in fact it will give 
    you only two or three more levels at the end of game. What it really gives
    you is challenge and two-four levels more than you would normally have, 
    which is very good until middle of game.
    
    b. Missions hints
    
    More experience and your own designed team will give you much more firepower.
    In fact nobody would be able to withstand your frontal assault of six snipers
    except mutants. Altough there are couple of missions that are more complicated
    by some hostage situations in fact there are only two missions where you will
    be facing real threat. This is by no means walktrough, just a set of hints.
    
    Overall hints:
    - Kill first, then loot: first kill all your opponents, and if all your team
    members survived start looting (this will spare your time due to fails).
    - Liberate first, then kill: start mission from doing the hardest part, then
    switch to easier aims. (you will have less letdowns if you fail at the end)
    - Hold finger on enter: every time unexpected fight occurs, press enter to
    switch to turn based mode (use team-based turn mode). This will give you 
    chance to think and plan or withdraw without losing your soldier.
    - Sneak often: you will see you enemy before he sees you.
    
    Missions:
    For most missions you will need no specific hints. Just use normal walktroughs
     if you really need them. Your team will be almost overpowered, since all of 
    your soldiers are snipers proficient in any type of weapon. Four of them are 
    good in sneaking, and one of the sneakers is able to wield Browning M2 which 
    will be the key in the hardest mission of Fallout Tactics. In fact there are 
    only three missions that will give you some troubles, Quincy, St. Louis and 
    Osceolla. In fact robots won't give you any sensible resistance because all 
    of your characters will have 170%+ in energy weapons when you will actually 
    start using them.  
    
    Quincy: The toughest mission of the small guns period. First disable the 
    alarm siren. Then go to the building with the civilian hostages. This is the
    hardest part. Shut down lights and make your four main killers start to sneak.
    Wait until beast lord female wearing detonator passes the entrance. Just after 
    that in the stand position sneak just out of the corner and hit turn based 
    mode. First shoot female with detonator, then two guys in front of you, and 
    using sniper shots take down the second group by the other side. If you 
    succeeded without any civilian looses liberate ghoul hookers by sneaking around 
    the brothel. One group should take the north entrance, second shall sneak up to 
    the window. Stand up and hit TB mode. In the same time take down two melee 
    beast lords near the windows and they guy near the north entrance. After  
    liberation of hookers save the ghoul from the deathclaws in northern-west part 
    of map. After that kill rest of beastlords and using underground tunnel go to 
    the prison. While sneaking go to the roof and prepare for taking down most of 
    the beastlords in 2-3 turns to save the life of the prisoner.
    
    St. Louis: Grab APC, kill nearby mutants and arm with heavy guns. You should 
    have already all your characters with 100% or 140% in heavy guns. Clear most 
    of map without much looting. Grab Sniper rifle from chest in bunker north-east 
    from your starting location and from a mutant on the rock near the central-east 
    part of map. Stay in APC and clear whole fire trenches by moving APC over them 
    (it is possible). Using snipers clear east coast of the mutant isle, while they 
    stay in APC. Then move your APC to the south bridge entrance to the isle. Be 
    very patient and wait till your snipers take down two mutants with Brownings M2 
    as they will instantly kill you in closer combat. After they are dead grab from 
    some corpses in the trenches grenades and throw them on the entrance. There are 
    mines that cannot be spotted or disarmed even by your very good traps master. 
    Just thrown grenades until all mines have exploded. Then sneak to the base with 
    all your sneaking soldiers and arm the one with 10 strength with a Browning, 
    then clear mutant fort. After that continue completing normal mission.
    
    Osceolla: That is by far the hardest mission in the whole game. Prepare for 
    many fails. Use only metal armour here, as environmental armours will 
    completely destroy your sneak skill. What you should be afraid of is 
    Browning M2 which will mainly instantly kill your soldiers. There are two 
    gates guarded by two Brownings M2: South and West. There are two mutant 
    patrols which are using Brownings, and they are going around south and 
    west gate. First go behind the northern destroyed building and prepare 
    ambush for first patrol. In TB mode kill first the mutant with Browning M2 
    and then the mutant near the alarm trigger. Then clear that area. Take your 
    sneaking Browning M2 trooper to the building on east and quietly dispatch 
    mutants there. With your sneakers prepare ambush for second patrol. Then 
    sneak up near to the wall to the south gate. Get your one sniper in front 
    of the gate in the safe distance, then hit TB mode. Use your sniper to 
    attack mutants with Brownings. They should have fire back on overwatch mode. 
    Switch to your sneaking team and attack them from flank. You must take 
    both of them in one turn or you're toasted. Wait for some melee mutants 
    to come out and gun them down. Then sneak with your team inside the camp 
    and go behind the south gate. Use the same tactics. Use sniper to make 
    mutants fire in overwatch mode then gun them down from behind. Now get 
    your team sneak around the camp. Avoid minefield and while sneaking go 
    under the platform. Get your sneaker with Browning there and someone to 
    support him. While sneaking use ladder and just after reaching top hit 
    TB mode. You should be able to kill both mutants without taking much 
    damage. Now climb all of your sneakers on the platform and start sniping 
    down the camp. After a while send sneaker with Browning to espionage and 
    kill single mutants with SAW's. Destroy all gas and oil tanks to avoid 
    being killed by side effect of bursts of your enemies. When you have 
    cleared the camp, take everything worth to the extraction point. After 
    you go to the underground and kill Gammorin most corpses will be gone. 
    No more tips are needed, just be careful while going down and killing
    Gammorin.
    

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