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    FAQ/Walkthrough by Acid Wolf

    Version: 1.2 | Updated: 09/23/02 | Search Guide | Bookmark Guide

    Mafia       ver 1.2
    Written by Acid Wolf.
    Email- acidwolf_2000@yahoo.com.sg
    This is a game created by Gathering of Developers / Illusion Softworks. This
    faq/walkthrough is created solely on self-interest. And also I like the way
    this is game is made. So therefore I own this document and nobody may reproduce
    this document for any monetary gains. This walkthrough is not to be altered or
    translated and is only for the reading pleasure of those gamers using this
    walkthrough. This includes being incorporated, reprinted, or otherwise used by
    magazines, books, guides, etc., in ANY way. It is only for private and personal
    use. You may not edit or change any of it's content and claim it is yours. If i
    find out, you will get it. For those who may want to post this faq on some
    websites, you may do so after dropping me an
    email about it.
    Note: that this faq is solely for personal usage. Thanks for all that.
    All contents copyright 2002- Acid Wolf
    Brief introduction
    Some Technical stuff
    Walkthrough-(Extreme Free Ride)
    Free Ride Unique Cars
    Real Car Names
    -Added the Extreme Ride 19 subquests by Hirisque.
    -Added Free Ride Unique Cars by Hirisque.
    -Added Real Car Names by Hirisque.
    -Added the alternate route for the speed explosive truck mission for the Free
    Ride Extreme.
    -Added the alternate way for the exploding car mission for the Free Ride
    Mafia is a game based during the 1930's era where gangsters & mobsters rule the
    city. It is a 3rd person perspective game where you play Tommy Angelo. A lowly
    cabbie who rises through the ranks of the gangster family: Salieri. This game
    may be compared by others with the likes of GTA 3. But for my opinion, it is
    quite similar but with the experience of the 1930's built into it. It is a good
    game for those who would like to immerse themselves into that era. Everything
    is made in such a way (music, layout, setup) that it brings the 1930's back to
    Basically I will not explain the controls here as they are found at the options
    screen and can be remapped to almost any keys on your keyboard or joysticks.
    In game radar color codes:
    RED - enemies chasing you or police wanting to arrest you.
    Yellow - trams.
    BLUE - police on the job.
    WHITE - normal cars on the road.
    There are a few things that you should take note:
    - Do not whip out your guns in front of police
    - Do not fire gun shots unless necessary
    - Try not to kill civilians
    - Do not drive above the speed limit (should be 60Kmh)
    - Do not kill police or civilians with your car
    - Do not cause car crashes
    - Do not speed (above 60Kmh & 120Kmh)
    - Do not run from police when you have the "fine" icon
    The above hints will either get you a "fine" (pay an amount of money to get
    away) or "arrest"(have to go to jail). Note that if you pay a fine, you will be
    on your way asap. But if you go to jail, you will fail that mission.
    There are 3 types of police icons that appear at the top center of screen:
    - Will have to pay an amount to get clear of charges like:
            - running the red lights
            - crash into someone's car (light damage)
            - crash into someone (hurt)
            - speeding over 60 Kmh
    HANDCUFFS (may have wanted bar)
    - Will have to go to jail and things you do to get this:
            - runaway from the police with the 'fine' icon
            - show weapon when police are around
            - shoot/crash into Police/Police Car
            - crash into someone's car (does heavy damage)
            - crash into someone and killing him/her
            - speeding over 120 Kmh
    9MM HANDGUN (may have wanted bar)
    - Will get you killed and things you do to get it:
            - fired shots get detected by the police
            - fired shots kill either the police or civilians
    Note: all these will disappear if you lay low for a while and do not let the
    police see you.
    Always check the map at all times. It will shows most of the locations that you
    have to go.
    This walkthrough is just based on my knowledge of the game I have played.
    Therefore I did not include the details of the storyline or plots. You have to
    experience it yourself. For the general locations of the enemies, it acts as a
    guide. Since the enemies can move around the place according to what actions
    takes place.
    The best weapon I frequently use is the Tommy gun. You can fire single shots
    one at a time and the damage is somewhat similar to the shotgun at a distance.
    And it packs 200 shots + 50 more in the round magazine.
    I have incorporated Lucas's quests into the main missions for every mission. If
    you want to play fast, you can skip Lucas's quests.
    Only the Mosin Nagant is a sniper rifle (has a viewscope mounted on it). The US
    Rifle M 1903 Springfield is not a sniper rifle.
    When driving around the city, if you happen to piss off the police (arrest
    mode), find a quiet spot, stop the car and pump those police full of lead. This
    will prevent further implications.
    Some Technical stuff
    If you experience some crashes or freezes during the game, you can:
    -reinstall the game (remove the saves first).
    -restart the game.
    -lower your display settings (try the lowest first).
    -disable the EAX sound settings. Or just using the sound emulation.
    -do not use the trainer unless it is necessary. Game trainers may cause some
     problems with the game.
    -try not to use a single key/button for multiple actions. Like shift gear
     up/down with the in car weapon cycle.
    -close down some of your background programs. E.g. anti-virus.......
    An offer you can't refuse
    At the start, you get a cutscene of our main character Tommy entering the cafe
    to meet up with  detective Norman. Tommy will exchange names, accounts,
    schedules for police protection of both him and his family. This is where the
    story starts as Tommy tells the detective about how he got into the
    After that, another cutscene will play showing a car chase and Tommy taking a
    smoke by his taxi. Then 2 guys getting into Tommy's taxi and "asking" Tommy to
    shake off the pursuers.
    Hint: check the radar for the pursuers' car (it is a red mark). And they will
    try to ram your car on your left side.
    -Drive straight
    -Try going through narrow spaces (between the lamppost, pillars, cars,
    signposts and the
     buildings) this will cause the pursuers car to crash into those objects and
    slow them down.
     Once they slowdown, try to step on the gas and turn into other roads away from
    the pursuers
     (try not to go straight down a single road as they are much faster than you).
    -After you have shaken them off, bring both your passengers to Salieri's bar.
     Open the map and you will see a blue arrow pointing in a direction. Just
     move in that direction and you will arrive at Salieri's Bar (the blue "x").
    Once you've reached the bar, you will get a cutscene about getting paid for the
    taxi's damage and the fare those passengers owe you.
    Alternate way
    There is another way of completing this mission, but it is more dangerous.
    through narrow spaces and cause the pursuers' car to crash into various
    This will lower their HP. After about 6-7 crashes, stop your car and let them
    you. Then align yourself with the pursuers' car andlet your passengers shoot
    hell out of the pursuers. Once the pursuers are dead, you take your passengers
    to Salieri's Bar as usual.
    Running Man
    Hint: turn on the speed limiter before moving as police stops will slow down
    your time
    You start the mission driving the passengers to their destination.
    -drive the first passenger to the church (follow the blue arrow to the blue
    Pick up the passenger at the church.
    -drive the second passenger to the hospital (follow the blue arrow to the blue
    Pick up the third passenger from the hospital.
    -drive the passenger to the theater (you have to go through the guiliano
    bridge: the bridge looks like the golden gate bridge).
    Pick up the fourth passenger from the theater.
    -drive the fourth passenger to the Pompeii Bar in Hoboken.
    Pick up the passenger from the Pompeii Bar.
    -drive the fifth passenger to the department store car lot in Little Italy.
    -park in the car lot and not across it.
    After all those passengers, Tommy goes for coffee break. A cutscene will show
    those pursuers from the previous mission wrecking Tommy's taxi and hitting
    Tommy. They are Morello's men. Once you gain control of Tommy, run like hell
    out of there unless you want to get yourself killed. You should run to
    Salieri's Bar.
    Hint: try not to run in a straight line. This will make the killer's job
    easier. Try zigzag running.
    -follow the pathway marked by green transparent arrows through the alleyways to
     getting shot by Morello's  men.
    -read the signboards to look for Salieri's Bar.
    -run into the bar.
    A cutscene will show Morello's men entering the bar but getting themselves
    killed inside.
    Molotov Party
    Now Tommy is introduced into the organization. He meets Paulie & Sam which were
    Tommy's passengers from the previous mission. The boss, Salieri and the lawyer
    Frankie are also there. After that, Tommy & Paulie go to get some firepower
    from Vincenzo and grab some wheels from Ralph.
    -drive to Morello's Bar together with Paulie (use the blue arrow & "x" to go
    Paulie will tell Tommy to take out the guard first before smashing up the cars
    parked at the back of Morello's Bar and then torch them Mafia style using 2
    molotov cocktails.
    -park your car somewhere just behind the backyard of Morello's Bar.
    -enter into the backyard through the rusty metal gate at the north side of the
    -sneak up behind the guard (guarding the red doors) knock him out with the bat.
    Hold the button to gain full power of the bat before releasing it on the guard.
    -go behind any of the 3 cars there and smash it up. Stop only when the damage
    meter is full. Finish off all 3 of them.
    Hint: you can molotov 2 of them then smash only one of them. Or if you prefer
    smash all 3 of them. Try not to smash the windows of the car nearest to the
    building as this will attract guards from inside the building (same for using
    the molotovs). Just don't make too much noise. Stand behind the car and smash
    it up (damage still counts).
    Note: you can take the guard's S&W MODEL 10M&P from him for usage.
    -take the blue Falconer from the shed in the northwest of the backyard.
    After you have taken the Falconer, Paulie will drive the car that brought you
    guys here. Just move up to Paulie and follow him back to Salieri's bar.
    -park the cars and walk back into the bar.
    Now enjoy the celebrations cutscene. You have both the bolt Ace Forder Green &
    the Falconer blue.
    Ordinary Routine
    A cutscene will show Tommy getting the 2nd job. Now for Tommy's 2nd job.
    Collect protection money from 3 locations. Once you gain control of Tommy:
    -go through the back door.
    -head out the backyard at the east side and climb the stairs on the opposite
    building (vincenzo office).
    -ask Vincenzo for a weapon (he'll give you a S&W MODEL 10M&P).
    -talk to Ralph and he'll teach Tommy to lockpick a Bolt Model B Fordor car.
    Just lock pick the car by pressing & hold down the action button. Get in and
    both Paulie & Sam will followsuit.
    -drive to the restaurant on Central Island & wait for Paulie to get the money.
    -drive to the Pompeii Bar next.
    -after the bar drive to Clark's Motel outside of town (you will get a "Out of
    City Limits" message across your map, just follow the radar to get there).
    A cutscene will show you that Paulie & Sam went into the motel to collect the
    money. Later 3 shots are heard and Paulie scrambles out with a gunshot wound.
    He asks Tommy to get Sam out before information is leaked.
    Dog trick 1
    -go around to the right hand side of the motel & go through the small fence by
    the side.
    -you will hear a dog bark.
    -position yourself just behind the 2 barrels closest to the motel just in front
    of you the moment you pass the fence.
    -the dog will be "stuck" behind the barrels for a few seconds, take him out
    during this time (2 shots will do).
    -run behind the motel & climb up the crates there to reach 2nd floor.
    Dog trick 2
    -go to the left hand side of the motel and climb up the crates behind the
    -the dog will run towards you or not. Just take the dog out when you are high
    -climb up the crates there to reach the 2nd floor.
    Dog trick 3
    -run to the left hand side of motel & up the crates.
    -climb up the crates (move near the platform and press the jump button) just
    behind the motel to reach the second floor. Leave the dog behind.
    -take out the guy shitting inside the WC room at the far right corridor.
    -take his colt 1911
    -move into the first room on Tommy's right to get the Thompson 1928.
    Note: that you probably have 3 gangster/s running onto the 2nd floor so take
    them out.
    -move into the right corridor at the end (do not go down the stairs).
    -go into the room at the end and go into the washroom inside there.
    -take the health (heal 30HP) just above the basin.
    -move down the stairs & take out the first 3 guys if you have not engaged them
    before. Take their S&W MODEL 10M&P & S&W MODEL 27 magnum from them if you ran
    out of bullets.
    -take out another 3 of them inside the caferia, one of them has a Thompson
    -after all the gangsters are dead, a bald guy in the white shirt will run
    towards you. Don't think that he is going to give you a big hug for all that
    help. He's going to punch you in the face. Take him out also.
    -go into the only room in the caferia to save Sam.
    After the cutscene of rescuing Sam, the same bald guy came up with a colt
    detective special.
    -take him out again, this time for good.
    -go near sam by the table for a cutscene
    All of a sudden, a guy crashes through the locked door near the bar counter.
    And he has the dough with a gun in his hand.
    -drive your Bolt Model B Fordor to after him.
    -'Stick with him' and fire shots at his wheels to slow him down. Try to make
    him stop by using the traffic.
    -after he has stopped, get down and pump him full of lead.
    Note: this is quite difficult to do as his car is much faster than your's. But
    once you have taken out his wheels, it is much easier to stop him.
    You'll get a cutscene where Norman is taking down notes and Tommys spilling all
    the beans.
    At the start, in 1932, Salieri has a job for Tommy to steal a fast European car
    from the race track garage and take it to his mechanic.
    -talk to Ralph and he'll teach Tommy how to lockpick the Schubert Six red.
    -take the Shubert Six red to find Bobby at the racing circuit.
    -you have to go out of the city to reach there. Stop the car at the guard house
     near the tunnel.
    -take Bobby to the garage, Bobby opens the garage door.
    -take the Carrozella C-Otto 4WD to Bertone's autoservice.
    You will get a cutscene of Tommy taking a break.
    -take the modified Carrozella C-Otto 4WD back to the racing circuit garage.
    Note: do not fill the damage bar, otherwise mission fails.
    -drive your Schubert Six red back to Salieri's bar.
    A cutscene will have a phone call for Tommy. Now he's the driver for the
    circuit race.
    -drive your car back to the racing circuit.
    Cutscene shows Frankie talking to Tommy about the big race ahead.
    -step on the gas and go.
    -run around the circuit to note where the corners are and where to increase or
    decrease the speed.
    -avoid all the other cars during the start.
    -at the first hairpin corner, turn onto the grass the moment your car arrives
    (just cut through the grass while the others have to take the racing road).
    This should make you first if the other cars have not passed you. Keep them
    behind you by using the radar.
    -take care not to speed at the corners as you will tend to spun out. Brakes at
    the corners.
    -keep it steady until you've finished all 5 laps.
    You may not get it at the first try, keep practicing till you get it right.
    Like they say the first corner is the most important.
    After the race, back at the Salieri's Bar, celebrations are up with Tommy as
    the hero.
    -drive any of your cars to Bertone's autoservice.
    A cutscene will shows Lucas Bertone teaching Tommy how to steal a Lassiter.
    -go steal the Lassiter at the municipal building.
    -bring it back to Salieri's bar.
    Now you have the Lassiter V16 Phaeton yellow in your garage.
    Better get used to it
    At the start, cutscene shows Luigi asks a favour of Tommy. So this branchs off
    to a side quest.
    -escort Sarah home.
    Cutscene show 3 punks try to get some action with Tommy & Sarah.
    -take out all of them but keep track of Sarah.
    -keep up with Sarah and you will have 2 more punks waiting there for you.
    -beat them off with your brass knuckle.
    After the action, carry on your mission of escorting Sarah. A cutscene of Sarah
    & Tommy getting intimate will show before this mission came to end.
    Better get used to it
    AT the start, Tommy tells Salieri about the hoodlums causing trouble in his
    -take Paulie to Vincenzo for some weapons.
    -grab the baseball bat & Colt 1911.
    -take one of your cars and go find Big Biff in Chinatown.
    -go to the service station and take on those punks.
    -Paulie kicks the red doors to get in.
    Note: use the bat only. Return fire (use Colt 1911) only when they fire shots
    at you. Check on Paulie's HP. And don't bat into Paulie as he will take damage
    -smash the punk in front after the cutscene. The other one runs away.
    -go right and 2 punks are lock picking the shed. Smash them up too.
    -go back to the start to take out another punk there. But this one is a chicken
    shit and he will either 'stick' to the ground or run away. Just leave him.
    -head to the back alley and 2 more punks will run to you. Take them out.
    -there are another 2 that get away. But they will be back after those previous
    2 are being taken out.
    -talk to the guy by the metal fence up ahead. You can kill him if you want to.
    Now you will know that someone is backing up those punks.
    -take the stairs up front to the 2nd floor.
    -drop over the wooden fence onto the crates & barrels.
    -prepare yourselve with the Colt 1911.
    -take out those punks that shot at you. There are 3 of them in this yard.
    -move on and take out 2 more at the start of the narrow alleyway.
    -2 more punks at the back of the alleyway with one of them at the 2nd floor
    just opposite you.
    I took some shots at the punk on the 2nd floor and then he jumped down from
    there thus killing himself. Cool.....
    After that just move to the back and a cutscene will show.
    -chase the car that got away.
    -those punks will crash into something and a cutscene will show.
    Alternate punks chase
    -shoot at the car tires to immobilize them. When the punks' car try to run up
    the kerbs, they will be 'stuck' at the kerbs. Just let Paulie be trigger happy
    and wait for a cutscene.
    After Paulie has finished the job, you will move onto the next mission.
    Cutscene shows Frankie talking to Tommy about the one that got away last night.
    But that has to wait as the new mission is to take out the Corleone Hotel
    -drive the Falconer to the location.
    -go to the main door.
    -check with the receptionist about your targets.
    -go to the dining room and press the action button near the guy in white suit.
    You'll hear something about Morello. After that, the waiter will sound the
    -take out the guy in white suit first.
    Note: if you let the guy in white suit gets away, he will stop near the
    "director" room at the top floor.
    -take out the only guard sitting in the dining room plus the receptionist & 2
    door guards that come in.
    Don't forget about the sailor that was hugging the woman outside the dining
    room earlier.
    -go behind the reception counter and take that first aid (on the wall) if you
    need it. Also take the key to the left of the first aid.
    -go to the 3rd floor by taking the emergency stairs (metal). Or the main stairs
    (with carpet).
    If you take the main stairs, be careful as 3 more guards can be found on the
    2nd & 3rd floor.
    -go to the 4th room to your right counting from the first room from your left.
    This is where Tommy will find Michelle the "big mouth".
    -go to the top floor and go through the door with the "director" sign on it.
    -take out the guy inside.
    -search the desk to plant the explosives.
    -get out of the room before the time is up.
    Cutscene time......
    -get onto the ledge to your right.
    -run onto the metal stairs there & up.
    -turn right and run til the end. Open the door and go in.
    -exit through the only other door.
    -climb onto the ledge by the side to get to the higher ledge in front of you.
    -go right and jump to the next building.
    -go straight and jump to the 3rd building (raised roofs) with 2 white barrels
    on it.
    There is a police just opposite the building in front you firing shots with his
    US rifle M1903 Springfield.
    -take him out & get to his location. There are 5 policemen (ambush) down on the
    building between you and the policeman that had the Springfield rifle.
    -also take out the 2 policemen on top of the building to the left where the
    ambushers are.
    -climb onto the wooden stairs by the side of the building (near the one that
    has the US rifle).
    -turn around the corner to find the ladder and the cutscene.
    The Priest
    -go down into the church and take the first aid on the wall along the way.
    A cutscene shows Billy's funeral (leader of the punks) and unlucky enough for
    Tommy, he is discovered by the priest and then all hell breaks loose.
    -pull back for some cover first.
    -take out the one nearest to you first. Then go for the one shooting at you
    from the benches.
    -make a clean run to the back of the altar for cover.
    Note: there are 2 gunmen to the right side of your initial starting cover. One
    of them is high up in those box seats. And the other is below him.
    Hint: move out a little and draw their shots at you then quickly go back to
    hiding. Once they have stopped, I suppose they are reloading, run to the back
    of the church for cover. This should at least buy Tommy some time.
    -do the crouch plus side roll and take out the gunman at the box seat on top
    (has to do this many times).
    -then take out the bottom one.
    -run to the box seat and crouch.
    -now take out the gunman that has the tommy gun on the 2nd floor of the church.
    He's a lousy shooter.
    -kill the gunman just behind the pillar opposite your location. He's hiding in
    the shadows.
    -run back behind the altar and prepare for the 2nd wave of gunmen.
    After you have taken out 6 gunmen, 4 more will run in as the 2nd wave. 2 of
    them have shotguns so take them out quickly.
    -do the crouch side roll to tke them out.
    Once you have taken all 4 gunmen from the 2nd wave out, a cutscene will show.
    Hint: i suggest using the magnum to take out those guys with pump-action
    shotguns. Just a shot to the head will do.
    -drop or hide any weapon Tommy has in his hands.
    -run away from that place. Find somewhere safe and wait for the wanted bar to
    Once the police have stopped chasing Tommy, grab some wheels and head back to
    Salieri's Bar.
    A trip to the country
    At the start, Frankie has a job for Tommy and that is to go keep an eye on the
    Canadian liquor transaction.
    -get some wheels from Ralph.
    Tommy will learn how to lockpick the Bolt V8 Roadster.
    -go and meet up with Paulie.
    A cutscene will show that Tommy and Paulie getting the same truck. Then those 2
    trucks will drive to the country side farm to meet with Sam and the liquor.
    Once they are there, time for some action.
    -run to the center barn (biggest building there with doors open) and take the
    first aid there on the wall (besides the stairs) if you need it.
    -go to the truck at the far back to get a cutscene.
    Looks like a welcoming party. Let's party!!!!!
    -run to the stacks of hay and crouch.
    -since they have pump-action shotgun, just do the crouch side roll shooting or
    standing & crouching shooting.
    Take out 3 of them.
    -run back to the 2 trucks where Paulie is.
    -along the way go to the center barn (biggest building there with doors open)
    where 3 gunmen are on the 2nd floor. Take them out and get their weapons.
    -2 more gunmen will appear below after you have taken care of those upstairs.
    -exit the barn and head back to Paulie taking the dirt track.
    -2 gunmen will emerge from the wooden house to your left. Take them out.
    -there are 2 more gunmen in the other wooden house to your right after the
    previous one. Finish them off and move on.
    -you may have to help out Paulie by taking out some of the gunmen there.
    -head back to the center barn with Paulie and watch him look for a crowbar to
    the pry open the door on the other barn (one that is locked).
    -take out the 2 gunmen inside (one of them has a shotgun).
    -go upstairs take the first aid in front of you and take out the other 2 gunmen
    -go to the top floor and you'll find Sam there.
    After the cutscene, go downstairs and you'll have more company. 3 of them.
    -take them out.
    Note: the 4th one is Paulie. Stop shooting.......
    Cutscene............more company.........
    -keep the cars behind the truck. Do not let them over take you.
    -blast them out.
    Cutscene............look for the Doc............
    -drive your Bolt V8 Roadster back to the Salieri's bar.
    -stop by Bertone's autoservice for something.
    Lucas will ask Tommy to warn his friend about a police raid on him.
    -drive to the location knock on the door.
    -head back to Lucas for a reward.
    -after Tommy has learn how to lock pick the Ulver Airstream Fordor, go to
    Oakwood and steal that car.
    -head back to Salieri's Bar.
    End of this mission..............
    At the start, Salieri wants Tommy to find Frank and make him tell you where the
    accounts books are before you liquidate him.
    -get to Vincenzo for both the colt 1911 & the sawed-off shotgun.
    -go to Ralph for wheels.
    Tommy will learn how to steal the Schrubert Extra Six.
    -take the car and go look for Big Biff in Chinatown.
    -next go to Little Tony in the southern part of Central Island.
    -go and find Idiot Joey under the bridge just behind Bertone's autoservice.
    Tommy will be pissed off by Joe's stupid replies. Just punch him a few times
    and he'll talk.
    -go to the Oakwood tennis courts and find Frank.
    -follow the armour plated police car to the Airport. Don't lose them as they
    are not on the map.
    -take out the 4 police escorts in the registraion building.
    A cutscene will show that Frank will run through the other door.
    -replenish your weapons by taking the escorts' weapons. Use the first aid at
    the left side of the building.
    -go to the hangar no: 1.
    -take out the 4 police escorts here.
    Note: I used the Bolt flatbed truck that will drive into the scene in front of
    you, if you wait for it to appear when you face the 2nd plane to your right. Do
    the drive by shooting if you want to preserve your HP. Or you can flatten them
    (much harder than it looks: not like GTA 3).
    -exit the hangar through the other side.
    -take out the sniper at the top of the red/white metal tower to your immediate
    Note: there are 3 long buildings to your right after you exit the hangar and
    turn left.
    -take out 4 guys in trench coats around here (they will run around here).
    -go to the back of the 3 long buildings where the parking lots are to look for
    A cutscene will show that Frank is being blackmailed by the "COPS", those
    bastards. Now save Frank's family.
    -to your right if you face the 3 long buildings is a wooden building (i think
    it is the waiting area).
    -go there and take out the 2 stooges there.
    -go into the wooden building and take the first aid in the same room where the
    woman & her child is.
    -talk to the woman.
    -bring Frank to her.
    -get the tickets at the registration building (the starting building). It's on
    the counter.
    Note: there are 6 policemen here at the carpark in front of the building. You
    can kill them or just sneak in from the back, grab the tickets and get the hell
    out of there as 3 of them have pump-action shotgun.
    -head back to Frank for a cutscene.
    -go take the account books from the deposit at the First National Bank.
    -head back to Salieri's Bar.
    On the way stop by Bertone's autoservice for an added quest. Lucas wants Tommy
    to teach Big Stan a lesson for bullying Carlos.
    -go to the Black Cat's Bar.
    -beat up Big Stan but do not kill him (tempting isn't it.....).
    -go back to Lucas.
    Lucas will teach Tommy how to steal a Thor 810.
    -drive to Oak Hill and steal that Thor 810.
    -go to the right side of the Thor 810. Once the guard walks past the front of
    the car, lockpick it.
    -once you got it, wait for him to walk further before driving that baby away.
    -go to Salieri's Bar.
    Mission ends.........
    Visiting Rich People
    Salieri wants Tommy to go to the Prosecutor's house and steal the evidence that
    is discriminating against him. Tommy has to take Salvatore (the best at
    cracking safes).
    -go to Vincenzo to get a bat & a Colt 1911.
    -drive any of your cars to pick up Salvatore.
    -go to Oak Hill.
    -stop the car near the back door (Just by the road).
    -ask Salvatore to lockpick the door & go in.
    Once Tommy & Salvatore get in..........
    -run to the statue on your left & crouch at the left hand side of that statue
    (Salvatore will follow suit).
    -order Salvatore to stay there.
    Note: do not stand up!!!
    -whip out your bat and wait for the guard to move past (coming in from the
    right if you face the path).
    -once the guard has stopped, go behind him and let him have the bat.
    -take the key and the pump-action shotgun.
    -move to where the guard came from. Ignore the 2 guards at the fountain as they
    will not notice you unless you move too close. Head across the center path of
    trees to the right of the garden.
    -drop the shotgun before sneaking into the pavilion through the only entrance &
    bat the guard out. Take the shotgun and go back to where you dropped your
    -move near to the mansion and you will see a guard patrolling by the pool. Take
    him out too after you have changed your shotgun for the bat. Take the shotgun
    and pickup the previous shotgun. Now you have 8/32 shots in your shotgun.
    Note: you will notice that the lights in the mansion will be on by time to
    time. That's because the maid is doing her rounds.
    -go back and get Salvatore.
    -move towards the mansion by taking the western side of the garden. Once you
    reach the 2 guards by the fountain, move behind the hedges around them. They
    will not notice.
    Note: those 2 guards will start talking to each other.
    -head to the north side of the mansion and go through the side door there. Do
    not wander too far to the front of the mansion as there are 2 guards there.
    -go up the stairs all the way to reach 2nd floor.
    -turn right then left and go through that door.
    Note: if you want to bat some bitch, go through the first door on your right.
    The woman by the dresser will call you 'darling'.
    -move across the corridor crouch as the guard just patrolling in front of the
     building will see you if you are standing.
    -open the door in front and head left and go through the door. The safe is
    After the cutscene..................
    -take the documents from the safe.
    -head straight through the door ahead and down the stairs. Go through the door
    at the right of the stairs. Go left into the kitchen and then into the dining
    room. You may encounter the maid but leave her (poses no threat). Kill any
    guards you encounter along the way. From the dining room, run back to the
    starting point and exit the place taking out any guards you may meet.
    Please be careful as Salvatore is nearby.
    Note: there are 5 guards left after you have follow the steps above.
    Skip the alternate way to the continue..... part if you choose this way.
    Alternate way
    Once Tommy & Salvatore got in..........
    -run to the statue on your left & crouch at the left hand side of that statue
    (Salvatore will follow suit).
    -order Salvatore to stay there.
    Note: do not stand up!!!
    -whip out your bat and wait for the guard to move past (coming in from the
    right if you face the path).
    -once the guard has stopped, go behind him and let him have the bat.
    -take the key and the shotgun.
    -move to where the guard came from. Ignore the 2 guards at the fountain as they
    will not notice you unless you move to close. Head across the center path of
    trees to the right of the garden.
    -drop the shotgun before sneaking into the pavilion through the only entrance &
    bat the guard out. Take the shotgun and go back where you dropped your shotgun.
    -move near to the mansion and you will see a guard patrolling by the pool. Take
    him out too after you have change your shotgun for the bat. Take the shotgun
    and pickup the previous shotgun. Now you have 8/32 shots in your shotgun.
    Note: you will notice that the lights in the mansion will be on by time to
    time. That's because the maid is doing her rounds.
    -go back and get Salvatore.
    -move towards the mansion by taking the western side of the garden. Once you
    reach the 2 guards by the fountain, move behind the hedges around them. They
    will not notice.
    Note: those 2 guards will start talking to each other.
    -head to the north side of the mansion and go through the side door there. Do
    not wander too far to the front of the mansion as there are 2 guards there.
    -go up the stairs all the way to reach 2nd floor.
    -turn right then left and go through that door.
    Note: if you want to bat some bitch, go through the first door on your right.
    Off the lights first. The woman by the dresser will call you 'darling'.
    -move across the corridor crouch as the guard just patrolling in front
    of the building will see you if you are standing.
    -open the door in front and head left and go through the door. The safe is
    After the cutscene..................
    -take the documents from the safe.
    Now the part is to take out all the guards around the place.
    -leave Salvatore in the room.
    -head straight through the door ahead and down the stairs. Go through the door
    at the right of the stairs. Go left into the kitchen and then into the dining
    room. You may encounter the maid but leave her (poses no threat). From the
    dining room, run back to the garden. Remember the 2 guards at the fountain? Go
    finish them first. Then run past the side door where you entered in
    the first place. There is a guard in front so take him out. Next run back to
    the garden to take out another one of the guards. That's 4 guards that you did
    not take out before, right? Well there is one more which came in with the
    Prosecutor by the car. He will be in the house so go find him and take him out.
    -After the massacre, take Salvatore to the garage where the Prosecutors's car
    is parked.
    -Ask Salvatore to open the car, Salvatore shows Tommy how to steal a Silver
    -lockpick the Prosecutor's Silver Fletcher and drive out of there in style.
    -drop Salvatore off at his home.
    -get back to Salieri's bar.
    Great deal!
    Cutscene will have everybody hearing about Paulie's proposal about the new
    Kentucky whiskey which is way better than that selling in town. Now the boys
    have to go pick up this beautiful booze. The boys will arrive at the
    multi-storey carpark where the transaction is going to take place.
    -go and find Bill, he is on the 3rd floor to your left if you take the stairs
    on your right when you enter into the multi-storey carpark.
    A gun fight cutscene will have 2 car loads of Morello's goons firing at all of
    Note: when using the tommy gun, aim at the target and tap the button to fire
    1-2 shots per fire. Normally the target will be dead by 2-3 bullets and range
    is taken into account. Using it this way, you can save on bullets.
    Hint: you can stack 1-2 cars to block the goons' cars and take those goons out
    by making the cars explode. But comparing the amount of bullets it take to
    destroy a car and taking out those goons using short bursts from the tommy gun;
    it is not worth it (shooting the cars). As some goons may be too far away from
    the cars when it explodes (remember they can move too).
    -start killing those Morello's goons. Watch out for Paulie & Sam's HP bar.
    There are about 12 goons including the extra 3rd goons' car that will arrive
    after you have taken out 8 of them.
    -collect weapons to replenish your ammo (shotguns, tommy guns & magnum).
    -go down the ramp (not the stairs).
    -take out the 2 goons inside the metal fence (storage area). There is 1 more at
    the far side of the carpark. Take him out too.
    Note: he may throw grenades at you so kill him at a distance.
    -take the first aid to the side of the metal shelf inside the metal fence
    (storage area).
    -move to the white car at the far end where you killed that guy and take the
    box of grenades (on the floor).
    -approach the down ramp carefully as there are 4 more goons waiting there. Take
    them out at a distance with your tommy gun's short bursts.
    -move down the ramp till you are about to reach the ground floor.
    -4 goons are behind 2 cars that block this ramp. Shoot or use the grenades
    until the cars
     explode to clear the way and those goons. Finish off remaining goons not
    killed by the
    -there is more health by the parking attendents office.
    -go back up to 3rd floor and get the Bolt B Pickup that is loaded with booze.
    -drive the Bolt B Pickup out of that place.
    The game will be saved.
    -drive the car out of that place. Ignore those gun shots as Morello's men are
    outside the multi-story carpark. A lot of them. Do not engage them as your
    priority is to get the booze to the warehouse.
    -shake off 2 of morello's cars.
    Hint: stop the car when  Morello's cars catch up with you. Once those goons get
    out of their
    cars, drive away as they will take time to enter their car. You can do this
    when there are a
    lot of other cars nearby.
    -drive to Salieri's warehouse.
    Bon Appetit!
    The Don is going to the Pepe's Restaurant. And he asks Tommy to take him there.
    -drive Salieri to the restaurant in New Ark.
    Note: it depends on whether the gunmen are being killed or not, their number
    which appear at some places will be different. There are 9 gunmen in total
    including the one on the 2nd floor.
    -shoot the 2 gunmen at the right side of the broken door. Aim their heads as 2
    shots will kill them.
    -kill another one at the left side of the broken door if you have enough
    Hint: when you see some gunmen running out of your sight into the left side,
    they are going to flank you.
    -move to the back door (brown in color) and open it. Crouch and wait for the
    gunmen to appear (do not crouch at the doorway).
    -take out 3 of them with your remaining bullets. If you get this right, your
    bullets will run out by the time you finished with those 3.
    -take the first aid to your left after you pass through the wooden door (one
    which you crouch behind).
    -take the weapons and go out into the yard.
    -take out the tommy gun shooter at the left alley which leads to the street.
    -go around the street corner to see the remaining gunman at the cars. Kill the
    only one there with the short burst tommy gun trick.
    -Go to the cars and careful of the tommy gun shooter on the 2nd floor just
    above the open door. Take him out to view the cutscene.
    Cutscene will show that after deduction, Carlos is the insider.
    -go over to west marshall bridge where Carlos's abode is.
    -go up to Carlos's apartment.
    -break the door down and give chase to Carlos down the fire escape.
    -look around the yard. Carlos is the one with the pink polka-dots boxer.
    -finish him and the other 3 'helpers' around.
    You will get the Lassiter V16 rosdster Green the one which you drove Salieri to
    the restaurant with.
    Cutscene..........oh Morello's brother shows up.............Sergio...........
    Happy Birthday!
    Time to take out Morello's supporter: the councilor who is throwing a shindig
    at the steamboat.
    -go to Ralphy to get a Crusader Chromium Fordor.
    -get to the harbour at the southwestern of Central Island.
    -when you get there, look for a group of people at the docks. The bouncer will
    tell you to beat it.
    -look for the opened doorway near the telephone booth around the party.
    -go in, turn right through the door and downstairs is the men's room.
    -change into the sailor's costume.
    -go back to the bouncer and he will search your body for weapons. Just board
    the steamboat.
    -move along the right hand side of the steamboat. Go to the end through the
    door and take the bucket.
    -go onto the 2nd level using either of the stairs at the side of the steamboat.
    Move to the back of the steamboat (you will know when you see the paddles
    working extra time to keep the steamboat moving).
    Hint: Tommy started at the helm of the steamboat.
    -go to the door at your left (supposing you are facing the paddles) and try to
    open it. "Skipper has the key" will be pasted at the door.
    -cannot open the door? Go back to level 1 and look for the sailor that has blue
    jeans (he wears different clothes than all other sailors).
    -ask him for the key (talk to him several times).
    -go back to the 'john' where the "skipper has the key" sign on it.
    -see the weapon below the cupboard. Take the colt detective special.
    Note: our Tommy can clean up the mess on the floor by closing the door. You
    will hear Tommy flushing the bowl.
    -return the key to the skipper for a little joke.
    Note: the councilor will move from his private room onto the stage for a
    speech. This cutscene is timed although the timer is not shown on the screen.
    -go up to level 3 near the stage and wait for the cutscene.
    -take out the councilor and run to the 1st level. Paulie is waiting for you at
    the right side of the steamboat.
    Take the boat out of here.
    The new free ride options will be unlocked after this mission is cleared.
    You Lucky Bastard!
    Salieri wants the boys to take care of Sergio Morello Jr brother of Morello
    himself. Should this mission be completed, a large part of Morello's income
    will be cut off.
    -go to Vincenzo with Paulie for weapons.
    -go to Ralph for a Guardian Terraplane Fordor.
    -drive to the Italian Garden Restaurant.
    -stop near the phone booth.
    -make the call.
    -get into the car and get the hell out of there and back to Salieri's bar.
    Note: there are police on the streets once you break the law, they will come
    after you. You wouldn't want Morello's men plus the police on your trails
    right? So use the objects on the streets to take out Morello's men.
    You can lure Morello's men to your hideout (Salieri's Bar) and shoot it out. At
    least that work for me.
    You will get the Wright Fordor after this part of the mission. You may have to
    discard one of your older cars.
    Cutscene...........plan B..............
    -drive any of your cars to Oakwood where Sergio visits his mistress.
    -wait until the man in black outside of Sergio house finishes his smoke. He
    will go into the house.
    -use this time to place the bomb.
    Cutscene..................HOT dame.............plan C............
    -drive to Rainbow Garden Restaurant with Paulie.
    Damn Paulie, he never cocked or checked his tommy gun first.
    -drive around to lose the tail.
    -drive back to Salieri's bar.
    Note: the fuel for the car may be nearly empty. You can refuel at the gas
    station somewhere at the criss-cross highways between Downtown & Oakwood.
    For the cutscene, Salieri decided to hire professional help. Looks like they
    have been taken out of their profession.
    -give chase to Sergio's car.
    -when you arrive at the harbour, a cutscene will show.
    -take out the 4 goons here. And then take their weapons.
    -go further straight into the empty space with 2 large warehouses at the right
    of it. 2 trucks will move in from right with 4 shotgun men. Take them out or
    ram them with your truck.
    Note: if your truck take too much damage, it will blow up.
    -move on further and you will see some cargo containers to your right (a goon
    is somewhere there). To the right of the cargo containers, is a wooden
    warehouse and a goon is on the 2nd floor. Take them out (long range as the
    sniper on the red crane can shoot if you wander too close).
    -drive a truck between the perimeter wall and the white warehouse.
    Note: the white warehouse is just behind the wooden shed which is near the big
    parking space where you come from.
    -drive through slowly and let 2 goons come out from the white warehouse and
    then ram them with your truck.
    -move straight till you came across a red color roof wooden house. Ram your
    truck into the shelter killing one goon and then stop the truck (not much space
    to move around) and take out the other goon.
    -move through the blue door ( 2 yellow barrels are in front of it) of the
    nearest building (not the one with the red roof).
    -go all the way till the end and through the door and take the first aid in the
    men's room if you need it.
    -back out that door, turn left into the room and take out the rifleman.
    -take out 2 goons at the cargo containers nearest to the ship. And 2 sniper
    goons, one on each red crane by the ship. Total: 4 goons.
    -switch the railway tracks using the railway switch near the 2 train tank cars
    (black in color and should have an explosive sign on it). Do it once.
    -remove the wheel chocks from the train tank cars and watch it crash into the
    warehouse by Morello's car.
    -kill 2 shotgun goons to the left side of the warehouse (one of them is on
     top of the wooden planks) and 3 goons to the right side of warehouse.
    -search for Sergio (has tommy gun) at the back of the warehouse.
    Cutscene!!! An that's the end of the long lucky bastard mission.
    -you can take the first aid inside the small room near Sergio's body.
    -grab a vehicle and get out of the harbour.
    Note: the 2 exits of the harbour will have Morello's goons trying to stop you.
    Just drive out of there without engaging them.
    -change a vehicle (make sure it is fast, has a roof and it has 4 doors) and
    drive to Bertone's autoservice.
    Hint: you can either snag one off the streets or go back to your garage and
    change one. I used the Silver Fletcher with limiter on.
    -Lucas wants you to pick up an injured friend of his and bring him to the doc
    in Oakwood.
    -go to Chinatown nd pick up that man and go to Oakwood.
    Note: take the road by the sea. Go up then through the park, onto the highway
    and to Chinatown (much faster this way). Same for the return to Oakwood.
    -return back to Lucas.
    -steal the Bruno Speedster at the multi-story carpark.
    -head back to Salieri's bar.
    Creme De La Creme
    Time to finish Morello once and for all.
    -take Paulie & Sam to Vincenzo for some weapons.
    -take a fast car and go to the theater.
    Looks like the show ends earlier.
    -go after Morello's Silver Fletcher (bullet proof).
    Once the boys reached the airport, the car broke down.
    -move to the hanger and take out the 2 Morello's goons there.
    -look around the air-field for your car where Paulie & Sam have gotten that
    junk moving again.
    -get into it and after the plane.
    Note: there is a red bar at the top center screen. That's the plane's HP.
    -take out the 2 propeller engines. Once the plane's HP is nil.
    Cutscene..............Morello.............taken out HOT.
    Alternate Way
    After grabbing some weapons from Vincenzo............
    -drive the Silver Fletcher to the theater.
    -keep within a distance to Morello's Fletcher.
    When Morello is about to reach the airport, he will go straight instead of
    turning into the airport. I kept the chasing speed above 90. Once he goes
    straight, follow him for a distance before a cutscene which will determine his
    downfall as a rival to Salieri.
    Note: the distance + the speed of your car determines whether he will turn into
    the airport or not (i think???).
    -bring Paulie & Sam back to the bar before going to Bertone's autoservice.
    -drive that car to the lighthouse southeast of Oakwood.
    -take the dirt road to the lighthouse.
    -line up the car facing the sea.
    -grab any car on the main road and use it to ram the car that needs to be
    Alternate Way to Lucas's Quest
    -alert one police to follow you to the lighthouse.
    -exit your car and kill the police.
    -take the police car and ram the tudor into the sea.
    -head back to Lucas for the celeste marque 500 (learn how to steal it)
    -go to Roy's Grill restaurant and get that car.
    -if you missed it, check the map and follow it to Oakwood to get it.
    -head back to Salieri's Bar.
    Election Campaign
    This mission is to take out a new threat; a politician.
    -go to Vincenzo for the Mosin Nagant a.k.a sniper rifle & a Colt 1911.
    -get a Wright from Ralphy and off to the mission.
    -drive to the old prision.
    -go to the left side of the building.
    -ignore the man and go down the wood covered manhole.
    -climb the only ladder here to get into the prison.
    -turn left and go around the building and into the office.
    -turn left and go through the metal gate. Go through the far metal gate also.
    -go up the stairs but be careful to conceal yourself as there are 4 thugs on
    the 2nd floor to your left.
    -take them out and watch out for 4 more thugs around the corridor through the
    right hand doorway.
    -go past the metal fence at the left side on 2nd floor.
    -go up the wooden stairs to reach 3rd floor.
    -go through the room and take out the 4 thugs here.
    -go through the doorway at the end of this hallway.
    -take the first aid just by the side of the blown up wall (nice scenery).
    -take out 2 thugs along the corridor.
    -move up the stairs to your right just past the metal cage.
    -kill the 4 thugs along the stairs.
    -go to the top and through the last door there.
    -use your Mosin Nagant sniper rifle and snipe your target on the island across
    the water. He's the one giving speech.
    Note: you only have one shot. Snipe the head for one shot kill. You may have a
    couple of seconds before the target is being frisked away into his car.
    -run all the way down the stairs to the ground floor. Take out the 4 guard dogs
    -move to your left and shoot the lock on the door.
    -drop all your weapons.
    -get out of here.
    2 detectives will question the first guy you met at the manhole. Then one of
    them will run over to check you out. If you carry a weapon, the police alarm
    will be sound.
    Alternate Way 1
    You can kill the guy at the manhole at the start of this mission. Then you will
    have no problems after you've exited that place and you'll still have your
    Alternate Way 2
    Or you can drive your Wright fordor out of that place without having the
    detective questioning you. Of course those detectives will shoot you & chase
    you down but at least the police alarm won't sound. Just find a secluded spot
    and pump them full of lead.
    -drive to Bertone's autoservice.
    -Lucas wants you to pick up his friend at the works quarters.
    -drive there fast and bring Lucas's friend back to the autoservice.
    -Lucas will tell you where to get the Lassiter V16 Appolyon.
    -go to Oakhill.
    -talk to the 2 guys staring at the Lassiter V16 Appolyon. They will leave after
    the talk.
    -just lock pick the car and drive back to Salieri's bar.
    Just for Relaxation
    What??? Salieri wants cigars!!!!
    -get weapons from Vincenzo.
    -then learn how to steal the Lassiter V16 Fordor from Ralphy.
    -drop Sam off at the works quarter.
    Looks like Paulie is not earning enough dough. And he wants to do some side
    -get to the harbour with Paulie.
    -wait for the truck to move before finding a safe spot to steal it.
    -park your car to block the road at the left side of the warehouse.
    -wait for the truck to come out.
    -when the truck stops, pull the driver out and punch him till he drops the
    document papers.
    -take the papers and the truck to the harbour while Paulie will take your car
    and meet up with Sam.
    -when the guard at the gate lets you in, drive straight to the warehouse with 2
    little doors next to the main shutters.
    -go to the right side of it. Stop at the opened shutters at the end (a man is
    standing there).
    -park your trucks backside facing the opened shutters (easier for moving those
    cigars crates).
    -move to the man to get a chance to move those crates.
    He'll tell Tommy to move other crates as he is taking a piss.
    -go over to those crates and ask the 2 guys talking over there to help you.
    -after the crates are move into the warehouse, the supervisor will inspect
    those crates.
    -follow him back to the warehouse your are interested in and talk to him.
    -now move those crates onto your truck after the supervisor is gone.
    Note: pick up those crates where you normally do and move to the truck and just
    drop it. The crates will stack up automatically.
    -drive out of the harbour.
    -lure those guards back to the meeting point where Paulie & Sam will help you
    take them out.
    -drive the truck back to the Salieri's warehouse.
    Cutscene...............you'll never believe what's inside those
    Regarding the side job mention Paulie mention earlier. Tommy may want a piece
    of it.
    -go with Paulie to the First National Bank to see the surroundings.
    -get to Yellow Pete's weapons shop.
    -go to Lucas for a fast car for the bank job.
    -pick up Paulie from his apartment.
    -go to the bank.
    Note: just press the action key to get into the bank. But if you talk to
    Paulie, he'll repeat the location of yellow Pete again & again. There are only
    5 minutes to the bank heist job. So you have to move fast once you are inside.
    After Paulie has gained the attention of all those in the bank............
    -go through the wooden door at the end of the counter and turn left. Take out
    the guard that is about to come in.
    -take the keys to the gates in the basement they are on the shelves besides the
    door which the guard came in from.
    -go through the door near the keys and turn left, go straight and take out the
    guard there engaging with Paulie.
    After that talk to Paulie and he will ask the bank clerk about the keys to the
    -go to the 2nd floor through the door behind the clerk.
    -after you pass through that door, turn right and go up the stairs at the end.
    -take out the 2 guards up there.
    Note: the whole of 2nd floor has only 2 guards so if you miss one, he'll be
    -once you reach the top of the stairs, go to the intersection and turn left.
    -enter through the first door on your left (director sign on the door).
    -ask the manager about the keys. And then take the keys in the cupboard to your
    -head back down same stairs and then take the stairs down into the basement.
    -go through the metal gate and all the way around to where the safe is. Take
    out 2 guards that stand between you and the safe.
    After the cutscene, meet up with Paulie and escape to the car.
    -drive like hell to the Palermo club. You will be quite safe if you've done
    this within 5 minutes and did not bump into police along the way to the club.
    -drive into the club and talk to Paulie.
    Cutscene...............we are loaded..................
    The Death of Art
    Christ!!! Paulie has lots of holes on him. After the cutscene, get the hell out
    of Paulie's place fast.
    -get out of the place before the police zoom in. Do not draw your weapon.
    -run past 4 police along the stairs. Don't think about taking these gentlemen
    out. You just don't stand a chance.
    -grab any car you see and go look for Yellow Pete for some weapons first. You
    cannot do anything without weapons.
    -go to Lucas for some nice wheels. But he wants you to go follow a hooker that
    works in the building (the Corleone Hotel) that you blew a big hole in.
    Note: do not follow the hooker too close or you'll lose that quest.
    -follow the hooker at a safe distance.
    -get back to Lucas once you have the location.
    -Lucas will tell you the location of the Thor 812 car.
    -go to the used car lot in Chinatown. You will know it when you see it.
    -open the locked gate at the north side of the bazaar. Before you shoot the
    lock, make sure that there are no police around.
    -take out the 4 dogs here if you do not want them to bite you in the ass when
    you lock pick the orange Thor 812 at the back.
    -head over to the city Gallery to meet Sam.
    Cutscene...................double crosser............
    -take out the 2 gunmen here.
    -3 more will enter into the same hall. Take them out.
    -go through the opened big door. Go through the gallery and take out the 2
    gunmen in the gallery.
    -get out the gallery through the other door and you have to face 4 more gunmen
    -get down the short stairs and turn 180 degree and run back up as grenades are
    thrown from the top of the central stairs.
    -take out the 2 gunmen that will come down from the central staircase.
    -go up the central stairs to view cutscene.
    -run back down the same stairs you took to get up. Get some cover and take out
    the tommy gun gunman.
    Note: the same tommy gunman has grenades.
    -kill the gunman at the central balcony at the top of the central stairs.
    -take out another one at the right hand side balcony.
    -"stick" to the right side hand rail, crouch and move up. 2 more gunmen are at
    the top of the right hand stairs. Take them out.
    -take out 3 gunmen in front at the circular hall.
    -go through the gallery door to the right of the circular hall. And take out
    the 4 gunmen just behind it.
    -go through till the end of the gallery. Take out 5 more gunmen along the way.
    -when you exited the gallery, there are 2 stairs to your left hand side. Watch
    out for grenades near the stairs. After the explosion, you can take the first
    aid on the left wall near the bench.
    -get on top of either one of the stairs and take out the gunman there.
    -go through the door (not the one with many chairs).
    -go right till the end to get a cutscene.
    It's the face off between Tommy & Sam.
    -Sam will try to move opposite you so you have to take him out using range.
    Note: I suggest the good 'Ol tommy gun. When Sam has taken the first tommy
    bullet, give Sam one bullet at a time constantly. This will prevent him from
    retaliating. As for the other weapons, they either do not have the range,
    damage or more bullets to spray.
    -once Sam stops firing, go after the blood trails he will leave behind.
    -give him his last bullets to go into the final cutscene.
    Finally the story ends in......................
    Concise Free Ride Extreme Solutions
    version 1.2 9/14/02
    by HiRisque
    The Missions are listed in the order the bonus cars have in the Free Ride
    Prototype list.
    Sniper Mission - Manta Prototype
    This mission involves a Manta Prototype that is parked on the front steps of a
    building in the
    center of downtown. There is a sniper rifle next to it and 3 enemy snipers who
    start shooting
    as soon as you take the mission. Run towards the cars right side jumping as you
    go. Pick up
    the rifle and head back towards the building, go around the left to the back of
    the building.You must jump when you're moving as the snipers are very good.
    Continue around the back of the building. As you do you will notice a sniper
    across the street from the drivers side of the Manta. He is up high on the
    building. Kill him and continue around the building. The second sniper is
    directly across the street from the front of the Manta halfway up the center of
    the building. The last sniper is across the street from the passenger side of
    the Manta. He is on the short black building by it's sign.
    Invisible Man Mission - Bolt Thrower
    This mission starts by Morello's Bar. It involves following an invisible man
    who is relatively
    difficult to see as he tries to escape. Although he can run a little faster
    than you he pauses
    frequently. The easiest place to lose him is as he gets on the elevated train.
    It is best to
    do this mission first if you are trying to save all the cars in the Extreme
    Free Ride Home
    gamesave. It seems that if the invisible man can see a dead body somewhere on
    the map he will
    stop moving at certain points.
    Sea Monster Mission - Hotrod
    This mission starts in the north west corner of the square in Chinatown. You
    are given a
    SW Model 27 with six rounds of ammo. You must rescue a fair damsel chained to
    the rocks on the
    beach in south west Downtown before she is devoured by a sea monster. This
    location is where
    Paulie had his gun jam in the Morello assasination attempt. It helps to use a
    fast bonus car
    for this mission such as the Flamer as you are not given much time. Take the
    Terranova bridge
    and go past the armory, turn right and go south by the most direct route to the
    beach. When
    you get to the parking lot get out of the car and go left by way of the rocks
    toget above the
    fair damsel. Shoot off the lock to free her.
    Gangster Killing Mission - Black Dragon 4WD
    This mission starts in the Works Quarter in front of the "agreed upon place"
    from the Cigar
    Heist Mission. Upon excepting the challenge dive for the Thompson machine gun
    in front of you and then proceed to kill about 8 gangsters placed strategically
    around the balconies of the
    yard and alley in this area.
    UFO Chase Mission - Mutagen FWD
    This mission starts at the "T" dead end in the center of the Works Quarter. You
    must follow a
    UFO. Drive over by the alien and the UFO will make it's first move. The UFO
    moves to a new
    location each time you go under it and then waits until you get under it again.
    It is easy to
    lose sight of the UFO however it makes a sound you can hear when you are close
    to it. It goes
    through Little Italy then to Central Island over the Central Island Tunnel. It
    crosses from
    Central Island to a point due west of the one way street by the Downtown
    Church. It goes
    straight over the Oakwood Church to the front of Oakwood Junior High School. It
    then goes to
    its last stop at the Lighthouse. You are given a large amount of time to
    complete the mission.
    Flame Spear Circuit Mission - Flame Spear 4WD & Flamer
    The Flame Spear 4WD is located in the same alley that you boosted the truck for
    the Cigar
    Mission. This involves following a timed course defined by magenta smoke pots.
    The mission
    ends at the south side of the Municpal Building. If you make it you also get
    the Flamer, a
    nice little Celeste based hotrod. As far as I can tell if you want to put the
    Flame Spear 4WD
    someplace in your Extreme Free Ride Home gamesave, do not get out of the car
    after you win the
    mission. You can not get back in the car after you exit. I put mine by a
    filling station as a
    display piece.
    Timed Explosive Truck Mission - Masseur
    The start point for this mission is in a parking lot north of the Hoboken
    entrance to Oak
    Hill. You must drive the Truck that is loaded with explosives to a location in
    the Works
    Quarter. It is a timed mission, you really have to hustle and by all means be
    careful as a collision will result in the truck exploding. The best route is a
    follows, turn left, go to
    end of the street and turn left, go straight to the end and turn left. Make the
    right hand
    corner and follow the street over the Guilliano Bridge. Make the turns to go
    over the West Marshall Bridge. Go straight to the end of the street and then go
    left then right down the
    alley shortcut. Go straight out the alley and where the street ends go through
    the loose doors
    to the next alley shortcut (if you haven't knocked them down prior to this). Be
    careful in the dirt part of the alley. As you come to the end of the alley you
    will see the Massuer across
    the street on your right.
    Speed Explosive Truck Mission - Masseur Taxi
    This mission starts in the parking lot where Paulie had his gun jam in the
    Morello assassination attempt. You must drive the truck loaded with explosives
    to a location in the
    Works Quarter. You have a limited time to attain 30mph and after that you have
    to keep it
    above 34mph or the truck will explode. Get in the truck and accelerate towards
    the East
    Marshall bridge. Turn on the speed limiter. Go over the bridge and then turn
    right (turn the
    speed limiter off before you go over the bridge and let the speed build to 50
    mph, then when
    you are on the bridge turn it back on). Remember to make wide turns and not to
    hit anything.
    Next turn left and go west on the divided street. A block before you have to
    turn right and
    go north, turn the speed limiter off again. This is to carry enough speed while
    going over
    the West Marshall Bridge. When you're on the bridge turn the limiter back on.
    Take the 3rd
    left after the bridge and then the next right. You are going to a location just
    past the sheds
    that are west of the concrete mixing towers. This is one of the toughest
    missions to beat.
    Alternate Route
    Start this mission as usual but once you are about to get off the East Marshall
    bridge, turn left then right (you can cut across the walkways). When you are
    about to reach the BIG parking space in front of the municipal building, turn
    into the road that leads North (it is the thickest road there that has 2 trams
    railway at the center). Turn left into the tunnel at the 'Y' intersection. Once
    you are inside the tunnel, off the limiter and accelerate up the slope at the
    end of the tunnel. Follow this 'thick road' as seen on the map all the way till
    the destination. Note that after you have past the Lost Heaven Port, you have
    to go under a overpass. So off the limiter and build up enough speed so as to
    go up the slope. After that, on the limiter and ease into the destination to
    clear this mission.
    Airplane Chase Mission - Demoniac
    This mission starts from the small dirt road in easternmost Hoboken. You must
    drive a Celeste
    Marquee 500 that has a bomb in it. The bomb goes off if you get more than 200
    meters from the
    airplane that is passing over. To win this mission it is essential to drive as
    fast as possible and be sure of where you are going. Take the road in front of
    you straight out until
    it ends and go left. Take this road over the Giuliano Bridge. Take the first
    right, then go
    left through the alley under the el train. Turn right and go through the
    Central Island
    Tunnel. Go straight down this road and as it turns left. Make the next right
    (it helps to cut
    the corner) and then it is a straight shot to the end.
    Vision Distortion Race Car Mission - Crazy Horse
    You must drive a Trautenberg Racing from the start point in the alley west of
    Yellow Pete's,
    through a series of points to the finish location in front of the Police
    Station. This is atimed mission and your vision is distorted by speed. The
    trick is avoiding collisions and
    watching the map for your turns.
    Bomb Defusing Mission - Bob Mylan 4WD
    This mission starts in the easternmost area of Oak Hill. There is a black Thor
    812 at the
    start point that can be used for the mission. The mission consists of defusing
    dynamite bombs
    in a limited amount of time. The first bomb is by the gate of the house behind
    the start
    point. The next bomb is in the middle of the traffic circle in Oakwood. Then on
    to Downtown
    to the bomb at the front door of the Church. Then go across the East Marshall
    Bridge to the
    bomb at the front door of the Gallery. The next bomb is across the West
    Marshall Bridge at the
    front door of the Railroad Station. The next bomb is at the front door of the
    Fire Service Pumping Station. The next bomb is at the top of the stairway
    inside Ralph's garage behind
    Saliere's Bar. Then go across the Terranova Bridge to the bomb at the front
    door of the
    armory. The last bomb is a very large one behind the building across from the
    Hoboken entrance
    to Oak Hill. You will spot the bonus car as you come up the street.
    Exploding Car Mission - Disorder 4WD
    In this mission you must drive the white Celeste from the start point by the
    parking lot in the Works Quarter to the parking lot on Central Island that was
    in the
    "Great Deal" mission. You must start out as fast as possible and maintain a
    great deal of
    speed to keep the explosions behind you. I did this by using the manual
    transmission and
    carefully planning a route with as wide of turns as possible. This is one of
    the hardest
    missions. I wish I could tell you how fast you actually have to go, but I was
    so busy driving
    I didn't have time to look. It's got to be close to 50. Mess up and lose your
    speed and it's
    all over.
    Alternate Way
    The trick is to avoid crashing and turn on the limiter all the time. This
    Celeste can eased into corners while still on the limiter. Doing so will not
    compromise the speed. Note that explosion may cause Tommy to scream but no HP
    will be deducted. Just keep that car at the max of the the limiter and no lower
    to be safe from the explosion.
    By the way i used the KPH meter.
    Gas Guzzling Trautenberg J Mission - Speedee 4WD
    In this mission you have to drive a gas guzzling Trautenberg J from the start
    location in East
    Hoboken to the Fire Service Pumping Station. You must practice fuel management
    and stop at
    each gas station along the way to refuel. Keep gathering speed and then putting
    the car in
    neutral to coast. You can also use the down hill portions to gather some speed
    not using the
    gas. The first station is easy to get to. Go straight down the street you're
    pointed at and go
    through the area where there is no fence (there is a drop) and make a right on
    the main street that goes to the station. I generally give it enough gas to hit
    about 40mph and then pop it
    into neutral. Refuel at the first station. Go out of the station up the hill
    and make the
    first right. Remember to cut over the sidewalks and make wide gentle turns. you
    then make a
    left then a quick right, and then you're going down a slight down slope (if
    you've done this
    right you have hit the gas twice so far). Hit the gas again to make the left to
    the street to
    the bridge and coast to the bridge (by the way I generally do not let the car
    get below
    10mph). Then you accelerate up the bridge and then coast down. You will carry a
    lot of speed
    down the bridge. As you are going down make a right by the parking lot and go
    left down the
    alley that goes under the el train. Go left then right to get to the gas
    station.  Make a
    u-turn just past the gas station to come in the right way. Believe it or not I
    was doing the
    mission over for a new profile and forgot about the third gas station and made
    it from the
    second. It took me 4 tries and is close to impossible I must have got lucky.
    Anyway use the
    same tactics to get to the third station and then to the Fire Service Pumping
    Telephone Mission - Luciferon FWD
    This mission starts across the street from the location that you took your last
    before being beat on by Morello's goons. Or as the passenger described it the
    car lot by the
    department store. You answer the telephone at the start point. As you get near
    a phone booth
    you can hear the phone ringing. You are then directed to a phone booth in
    Chinatown. It is in
    an alley off the east entrance to the square. The next phone booth is by the
    Central Island
    Tunnel exit on Central Island. Coming from Chinatown go through the tunnel and
    make the first
    right and then the next right, the phone booth will be on your right. The next
    phone is at the
    Central Island harbor. It is behind a building just south of where the paddle
    wheeler was tied
    up. The next phone booth is next to the north east building in the park by the
    bridge. The last phone booth is in the cemetery on the north side of the
    Oakwood Church. It
    is a VERY SMALL phone booth. You will hear it ringing, look down.
    Bridge Bombing Zeppelin Mission - Black Metal 4WD
    This mission starts in front of the Hospital. You must drive the Bolt Ace
    across the Terranova
    Bridge to a location behind the first building on the right after the bridge.
    As you go under
    the Zeppelin it drops bombs on the bridge. One thing you must do is use the
    speed limiter as
    the vehicle cuts out if you go much above 40mph. This mission seems to involve
    a lot of luck.
    I've won by driving on the extreme left side of the bridge, but it took a few
    Alternately you can push the vehicle across the bridge with another car before
    you start the
    mission, then use a faster sturdier car to drive to the car, get in and finish
    the mission.
    The Black Metal 4wd is bulletproof and is very good at ramming other vehicles.
    It is on the
    other hand very slow.
    Carry the Box Mission - Hillbilly 5.1 4WD
    This mission starts in the parking lot on the Central Island side of Giuliano
    Bridge. Perform
    some simple out of car tasks. Do not drop the box with the drop items key, use
    the action key.
    Dropping the box in the wrong place will fail the mission. The box goes in
    front of the other
    box, not on top or alongside by the wall. Watch for the exclamation point to
    appear, then you
    know you have the right location.
    Kill Speedy Gonzalez Mission - Flower Power
    This mission starts at a location just south of your house and can be seen from
    your front
    door. Take a fast car with you and run down Speedy Gonzalez. He's fast, if you
    dog him
    sometimes a street car will get him. He's easiest to run down on the Gulliano
    Bridge. There
    are quite a few ways to kill Speedy. You can block his doorway with a car and
    then shoot him.
    If you watch him he initially runs up the street and pauses at the corner. If
    you have the sniper rifle you can shoot him from a distance. You can also go
    around the block the opposite
    way and run him down while he stands on the corner.
    Taxi Time Bomb Mission - Manta Prototype Taxi
    This mission starts by the waterfront in New Ark. There are a number of Taxis
    with time bombs
    that are defused by dumping them in the water. It helps to set up for this
    mission before
    hand. Take a Thor (any model will do) and leave it next to the first Taxi.
    Steal another Thor
    and take it to the harbor on the South West of Central Island. Leave this Thor
    by the water.
    Steal another Thor and go over the West Marshall Bridge towards the Works
    Quarter. Take the
    first left and then the next left. As you go down this road you will see an
    alley that goes
    to the right. Go down the left side of the alley and leave the Thor just past
    where you can
    get out of the car. This leaves some room so you can drive the Taxi you will
    get past the Thor. OK, steal one more Thor and go back to the start point. Get
    into the taxi and drive it
    up to the water and leave it in neutral. Get into the Thor you left previously
    and knock it
    into the water. You will then be shown the location of the second Taxi. Go up
    the ramp, turn
    right, just before you go under the bridge turn down the alley and go East. The
    alley comes
    straight out onto the Road go East and make the fourth right. Go left just past
    the fence and
    you will see a large building project. The second taxi is on the East side of
    the Westernmost
    building. Take the Taxi back the same way you came. When you get to the ramp
    going down to the
    water, stop, put it in neutral and get out. It should go in the water on its
    own. Get into the
    Thor and go over the Giuliano Bridge to Central Island. Go down the road past
    the Theater, turn left and you will see the second Taxi in an alley on your
    left. Park on the sidewalk on the
    right side of the Taxi pointing towards the water. Get in the Taxi and move it
    by the water
    where the wall is lowest and leave it in neutral. Get back in the Thor and push
    the Taxi in the
    water. The fourth Taxi is on the South side of the State Capital. Take that
    taxi to the harbor
    where you left the Thor and dump it in the water. The fifth Taxi is in the Port
    of Lost Heaven
    parking lot. When you get there take the Taxi on the left (standing in front of
    them) the other
    Taxi does not have a bomb. Take the Taxi down to where you left the Thor and
    dump it in the
    Race Car Exchange Mission - Caeser 8C Mostro
    This timed mission starts at the Hoboken entrance to Oak Hill. You must
    exchange race cars
    onto transporters in a certain order. First take the Caeser 8C 2000 to the
    transporter located
    next to the Old Prison, exchange it for the Carozella C-Otto 4WD. Take the
    Carozella to the
    transporter located in the Harbor area close to the West Marshall Bridge.
    Exchange the
    Carozella for the Brubaker 4WD. Take the Brubaker back to the mission start
    point and put it
    on the transporter. You really have to hustle on this mission. It is also very
    tricky to get
    the smaller race cars on the transporters. Success unlocks the Caeser 80 Mostro
    and all the
    race cars from the racing mission in single player. This mission also seems to
    unlock the
    Trautenberg J. If you want to place the Brubaker somewhere in your Extreme Free
    Ride Home
    gamesave do not get out of the car when the mission ends. Once you get out of
    the car you cannot drive it again.
    Secret Car
    There is a secret car hidden in the southwest building of the building project
    west of Yellow
    Pete's. You will see it in your car radar when you are close to it. Just walk
    thru the large
    wooden door. Caution, take a look at this car from Extreme Free Ride as the
    effect that the
    car gives does not go away. You might not want to be this way for your Extreme
    Free Ride Home
    Free Ride Unique Cars
    While driving around in Free Ride (city daytime) I've found two unique
    vehicles. There is a
    red Bruno Speedster parked in an alley near the center of Central Island. 
    There is a truck
    just like the one from the cigar mission parked on a loading dock in the south
    west corner of
    the Works Quarter.
    Real Car Names
    If you are interested in what the real cars were that the Mafia vehicles are
    modeled after:
    Bolt Ace - Model T Ford
    Bolt Model B - 1930 Model A Ford
    Bolt V8 - 1933 Ford V8
    Schubert Six - Chevrolet
    Falconer - Falcon Knight by Willy's (not sure)
    Crusader Chromium - Pontiac
    Guardian Terraplane - Terraplane by Hudson
    Thor 819 - 812 - Cord
    Wright - Buick
    Bruno Speedster 851 - 1935 Auburn Speedster 851
    Celeste Marque 500 - Mercedes 500K
    Lassiter - Cadillac
    Silver Fletcher - 1938 Pierce Arrow Silver Arrow
    Trautenberg J and 4WD Racer - Duesenberg
    Carrozella C-Otto 4WD - Bugatti
    Brubaker 4WD - Miller
    Ceaser 8C Mostro and 8C 2300 Racing - Alfa Romero
    Bolt Thrower - Thunderbird
    Manta Prototype - 1938 Phantom Corsair created by Rust Heinz
    Note: If you have any problems regarding the Extreme Free Ride walkthrough, pls
    contact HiRisque about it.
    I have to thank:
    HiRisque (email: hirisque@bellsouth.net) for letting me to post his wonderful
    Extreme Free Ride faq into my walkthrough.
    'K' for the Exploding Car Mission which is to on the limiter all the way.
    Thanks for your viewing pleasure!!!

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