Wizardry VIII RPC Guide
-----------------------

1/16/2002 Version 1.2 by 
Razorclaw X (spiceoflife@hotmail.com)
For reference for the PC game Wizardry VIII


Introduction
------------

Wizardry VIII spices up the tried and true Wizardry formula by 
allowing you to recruit certain NPCs, termed 'RPCs' (Recruitable 
Player Characters) into your party.  Up to two RPCs can join your 
party at a time, but each of them have their tastes and distastes; 
some will hang on dearly to specific items if you try to take them 
away, and others will protest when you attempt to enter a certain 
area.  

WARNING!  There are spoilers for the game included within.  


This guide covers: 

- The available RPCs in the game, and where they will or will not 
  go.  

This guide does not cover: 

- RPCs' items they will not part with.  You can figure this out 
  for yourself.  If you really want them you can just get them 
  killed, and then take it (not recommended if you don't have easy 
  access to Ressurection to throw around).  


Version History
---------------

- 1.2 Fixed some dumb mistakes.  I changed the legend and forgot 
      to make the same adjustment for the RPCs (1/17/2002)
- 1.1 Adjusted travel locations for certain RPCs; more of them 
      will go to Rapax Rift than initially stated (1/16/2002)
- 1.0 First Release (1/07/2002)


The RPCs
--------

- If you Dismiss an RPC while they are able to gain a level, they 
  will disappear forever.  

- If you're playing an all-female PC party, and you have male RPCs 
  for when you meet Al-Sedexus, you must Dismiss the male RPCs 
  first before proceeding, then reinvite them again.  This includes 
  RFS-81.  

- Be sure you're playing the latest patch; the out-of-box game will 
  sometimes stick Vi in the Phoonzang statue after you Dismiss her, 
  and you will be unable to recruit her again.  The patch will fix 
  this, however.  

- 'Returning Location' is the area where the RPC will appear if you 
  release them, then decide to recruit them back later.  For most 
  characters this is the same as the 'Starting Location.'  

- 'Will Not Go' lists the areas the RPC will refuse to go, and will 
  leave the party if you decide to go ahead.  If you somehow got 
  them there anyway they will complain until you leave the area; 
  the RPC will not be Dismissable and will suffer a massive drop 
  in their stats (Example: take Madras to Ascension Peak and he 
  will be unable to use the more advanced Gadgets due to skills 
  dropping).  
  
  The areas are divided as follows: 

    - Sea Caves: Sea Caves
    - Umpani: Umpani Base Camp, Mt. Gigas (all sections)
    - T'rang: Marten's Bluff, Lower Marten's Bluff, Old Mines 
    - Rapax: Rapax Rift, Rapax Castle (all sections) 
    - Peak: Ascension Peak, Cosmic Circle 

  None of the NPCs will enter the following areas except: 

    - Bayjin: RFS-81, Glumph, Rodan, Drazic 
    - Rapax Away Camp: Rodan, Drazic 


--------------------------------------------------
Name: Vi
Race: Human
Affiliation: Higardi 
Starting Class: Valkyrie 
Starting Level: 6
Starting Location: Arnika (crashed ship)
Returning Location: Arnika (He'Li's bar)
Will Not Go: Sea Caves, Rapax 
Condition: None 

For most of the game Vi will follow your party, 
and you may learn of interesting things about 
Dominus from her.  She is also a good choice for 
her ability to enter Ascension Peak, but you will 
have problems getting her anywhere if the Rapax 
block the entrance, as she will refuse to enter 
the Rapax Castle, where the other entrance to the 
Peak is located.  If this situation occurs your 
best bet is to use a Portal spell set at the Peak 
past the rockslide.  

Equip her with a Shock or Stun Rod if you have 
one (pickpocket a Stun Rod off Z'Ant); both are 
very useful weapons and benefit from the Valkyrie 
Polearm bonus.  


Advantages: 
  - Early recruit if you started at the Monestary 
  - One of few characters who will go to the Peak 
  - Sticks with you for most of the game 

Disadvantages: 
  - Will not go to critical areas such as the Sea 
    Caves or Rapax Castle 

Overall Rating: ****


--------------------------------------------------
Name: Myles 
Race: Human
Affiliation: Higardi 
Starting Class: Rogue
Starting Level: 5
Starting Location: Arnika (entrance)
Returning Location: Arnika (entrance)
Will Not Go: Umpani, T'rang, Peak 
Condition: None

The only things keeping Myles from being completely 
worthless are the facts that you can recruit him 
early, and he has decent Rogue abilities if you 
haven't developed any of your own.  He helps a bit 
early on, but I wouldn't plan on using him long, 
as there are so many better RPCs around.  

Believe it or not, Myles will go to the Rapax 
Rift willingly.  Whether that in of itself is of 
any use is up to you to decide.  

Note: It has come to my attention that Myles might 
actually be able to go to the Sea Caves without 
problems, but considering what you have to go 
through just to get him there, that just isn't a 
good way to spend your time.  


Advantages: 
  - Early recruit if you started at the Monestary 
  - Fills in as a decent Rogue if you don't have 
    one, or your abilities are too low 

Disadvantages: 
  - Won't go to most areas when you want him to 

Overall Rating: **


--------------------------------------------------
Name: Madras 
Race: Trynnie 
Affiliation: Trynnie
Starting Class: Gadgeteer
Starting Level: 8
Starting Location: Trynton Upper Branches
Returning Location: Trynton Upper Branches
Will Not Go: Rapax, Peak
Condition: Kill the Rattkin Breeders

If you didn't start with a Gadgeteer, but want to 
know what's so great about them, this guy is your 
best friend.  Although he won't go to many of the 
late game locations Madras' Omnigun and gadgets 
more than make up for this in the early-to-mid 
game.  

If you have a Gadgeteer, you can pickpocket Madras 
for an Omnigun Mk.V if you don't already have one. 


Advantages: 
  - Starts with a good Omnigun
  - Good for experimenting with Gadgets

Disadvantages: 
  - Only useful through mid-game.  After that the 
    diminished abilities penalty hurts him a lot 
    more than some other RPCs 
  - Annoying to go back and get him all the time 

Overall Rating: ****


--------------------------------------------------
Name: Sparkle
Race: Trynnie
Affiliation: Umpani  
Starting Class: Ranger
Starting Level: 6
Starting Location: Umpani Base Camp
Returning Location: Umpani Base Camp
Will Not Go: T'rang, Sea Caves, Rapax, Peak
Condition: Must be aligned with Umpani

Her Search ability isn't that important.  Overall 
Sparkle is not very special, but neither is she 
particularly bad.  


Advantages: 
  - Early recruit if you started with the Umpani 
  - Fills in the spot of a Ranger if you don't 
    have one

Disadvantages: 
  - Ineffective in late game 

Overall Rating: ***


--------------------------------------------------
Name: Saxx
Race: Umpani
Affiliation: Umpani 
Starting Class: Bard
Starting Level: 8
Starting Location: Umpani Base Camp
Returning Location: Umpani Base Camp
Will Not Go: T'rang, Sea Caves, Rapax 
Condition: Must be aligned with Umpani 

If you don't have a Bard, and like Umpani, this 
guy is your best friend.  The downside, being 
Umpani, is he won't go to any of the T'rang 
areas (and you must go to Marten's Bluff 
eventually) or the Rapax areas willingly.  This 
is, however, offset by the fact that he will not 
suffer any penalties from going to Ascension Peak, 
but, like Vi, you will have a problem getting him 
there if the Rapax block the entrance.  


Advantages: 
  - Early recruit if you started with the Umpani 
  - Fills in the role of Bard if you don't have one
  - Saxx will go to Ascension Peak 

Disadvantages: 
  - Since you must go to Marten's Bluff at least 
    once in the game, you will have problems with 
    him when you try to go there for business

Overall Rating: ****


--------------------------------------------------
Name: Urq
Race: Mook
Affiliation: Mook 
Starting Class: Psionic
Starting Level: 9
Starting Location: Arnika (Mook building)
Returning Location: Arnika (Mook building)
Will Not Go: Umpani, Sea Caves, Rapax, Peak
Condition: Must be aligned with Mook

If you're recruiting him for the money, you have 
better chances killing monsters on the road.  Urq 
is a decent Psionic, but this will matter little 
if you hardly use Psionic spells or already have a 
character that can do so.  Still, he is a decent 
supplemental character for mid-game use.  


Advantages: 
  - He pays you 500 gold for every new area you 
    show him 

Disadvantages: 
  - 500 Gold per area won't make you rich quick

Overall Rating: ***


--------------------------------------------------
Name: RFS-81 
Race: Android
Affiliation: None 
Starting Class: Monk
Starting Level: 10
Starting Location: Old Mines (lower area)
Returning Location: Wherever you Dismissed him
Will Not Go: None (Rapax Away Camp)
Condition: None, or fix him with NAS-81

Even though you can't change his class, once you 
fix him RFS-81 becomes a killing machine.  Unlike 
most RPCs RFS-81 will loyally follow you anywhere 
save the Rapax Away Camp (when it appears).  If 
anything plan on having this guy with you for most 
of the game; he is with you for the long haul.  

If you don't have the NAS-81 by the time you get 
him you can find one in Arnika near the Savant 
Tower.  

When Dismissing RFS-81 don't do it in a place that 
is not easily accessable to you for when you want 
to recruit him again.  You also don't want to 
leave him somewhere to get clobbered by monsters 
if you get in a fight while near him.  


Advantages: 
  - Early recruit if you started with the T'rang
  - Gets very powerful quickly
  - One of few characters who will go to the Peak
  - Stays put where you Dismissed him 
  - Will go everywhere except the Rapax Away Camp 

Disadvantages: 
  - You're better off fixing him with the NAS-81 
  - Cannot change class
  - Cannot use magic

Overall Rating: *****


--------------------------------------------------
Name: Tantris
Race: T'rang
Affiliation: T'rang 
Starting Class: Samurai 
Starting Level: 6
Starting Location: Old Mines (outpost)
Returning Location: Old Mines (outpost)
Will Not Go: Umpani, Sea Caves, Peak
Condition: Must be aligned with T'rang

Unlike his Umpani counterpart, if you started with 
the T'rang Tantris is not so easy to get; you must 
wade through the Swamp, through the Old Mines, and 
then you can recruit him (while you're there you 
may as well get RFS-81 on the way).  And unlike 
most RPCs Tantris starts weak for the amount of 
work needed just to get to him.  However, if you 
stick it out he does prove to be a very good 
fighter on your team.  


Advantages: 
  - Early recruit if you started with the T'rang
  - Excellent fighter once you level him up 
  - Unlike Saxx Tantris is good for the entire 
    mid-game, since you don't have to go to Mt. 
    Gigas to complete the game 

Disadvantages: 
  - Rather weak when you first get him otherwise 
  - Major pain to get to the T'rang outpost 

Overall Rating: ***


--------------------------------------------------
Name: Glumph
Race: Umpani
Affiliation: Umpani 
Starting Class: Fighter
Starting Level: 11
Starting Location: Bayjin
Returning Location: None
Will Not Go: T'rang, Rapax, Peak
Condition: Must be aligned with Umpani

Glumph is a quest RPC; once you take him to General 
Yamir he is gone for good.  He is one of the few 
RPCs who will go to Bayjin, however, making him 
at least useful to an extent.  


Advantages: 
  - One of the few RPCs who doesn't mind Bayjin 
  - Unlike Saxx, by the time you get him you 
    likely won't need to go to Marten's Bluff 
    anymore 

Disadvantages: 
  - You can't recruit him once he leaves the party 
  - He may attack you if you attempt to enter an 
    area he doesn't like (in that case you may as 
    well give him to Yamir)

Overall Rating: ***


--------------------------------------------------
Name: Rodan
Race: Umpani
Affiliation: Umpani 
Starting Class: Lord
Starting Level: 14
Starting Location: Rapax Away Camp
Returning Location: None
Will Not Go: None
Condition: You must have Drazic in your party; the 
  T'rang and Umpani must still be active in-game

Rodan is a quest RPC; once you complete the events 
that will bring about the Umpani/T'rang alliance 
he is gone for good.  He will, however, go anywhere 
you like, and I do mean EVERYWHERE.  Simply do the 
quest up to destroying the Black Ship, and he'll 
stick with you forever (in other words don't talk 
to Yamir after you destroy the ship).  If for some 
reason Drazic is no longer in the party Rodan will 
leave as well.  

His level does not reflect the massive amount of 
experience points you'll be receiving once you 
destroy the Black Ship.  


Advantages: 
  - One of few RPCs who will go to the Peak 
  - One of a handful of carry-over characters from 
    Wizardry 7/Gold, which is a definite plus

Disadvantages: 
  - You can't recruit him once he leaves the party 
  - You must have Drazic in your party as well 
  - Only available after you retrieve two of the 
    three artifacts 

Overall Rating: *****


--------------------------------------------------
Name: Drazic
Race: T'rang
Affiliation: T'rang 
Starting Class: Ninja
Starting Level: 14
Starting Location: Rapax Away Camp
Returning Location: None
Will Not Go: None
Condition: You must have Rodan in your party; the 
  T'rang and Umpani must still be active in-game

Drazic is a quest RPC; once you complete the events 
that will bring about the Umpani/T'rang alliance 
he is gone for good.  He will, however, go anywhere 
you like, and I do mean EVERYWHERE.  Simply do the 
quest up to destroying the Black Ship, and he'll 
stick with you forever (in other words don't talk 
to Yamir after you destroy the ship).  If for some 
reason Rodan is no longer in the party Drazic will 
leave as well.  

His level does not reflect the massive amount of 
experience points you'll be receiving once you 
destroy the Black Ship.  


Advantages: 
  - One of few RPCs who will go to the Peak
  - Starts with maxed-out Speed 

Disadvantages: 
  - You can't recruit him once he leaves the party 
  - You must have Rodan in your party as well 
  - Only available after you retrieve two of the 
    three artifacts 

Overall Rating: *****


--------------------------------------------------
Name: Sexus
Race: Rapax
Affiliation: Rapax Templar 
Starting Class: Mage
Starting Level: 18
Starting Location: Rapax Castle
Returning Location: Rapax Castle
Will Not Go: None (Arnika and Trynton, maybe?)
Condition: You must be aligned with Rapax Templar 

Although he is very powerful on paper Sexus is 
almost completely worthless.  For one, if you 
become a Templar, once you leave the Rapax areas 
one of your characters will be Hexed indefinitely, 
and you have to kill Al-Sedexus to recover.  That 
also means Sexus will leave, as killing Al-Sedexus 
almost certainly means you'll be killing Templar 
as well (there is a way around that, but it's not 
worth it for Sexus-- it IS if you don't want to 
be hammered by the Templar all the time while 
you're at the Castle).  Basically it's like this: 
would you rather have a Level 18 Mage and have 
one of your PCs Hexed for the rest of the game, or 
can you do without this guy and remain un-Hexed?  

On the other hand, if you intend to ally with the 
Rapax for the rest of the game, you can't go wrong 
with this guy backing you up.  


Advantages: 
  - Very powerful in level and in spellcasting; 
    an excellent supplement to your already- 
    powerful skills (at least, by the time you 
    get him you should be able to deal with the 
    Rapax....)

Disadvantages: 
  - The price to recruit him is incredibly steep 
    (and I don't mean the amount to hire him)
  - He won't follow you if you lose your standing 
    with the Templar (say, kill Al-Sedexus or the 
    King at the Away Camp)

Overall Rating: **


--------------------------------------------------


How to Get RPCs where you want them to go
-----------------------------------------

- Use Set/Return Portal at places where they won't go ahead of time 
- Use Run to make the RPC unconscious, then enter the area.  This 
  is not recommended if you haven't cleared out the entrance to the 
  Rapax Rift already.  
- Use the T'rang teleporter to get into the Rapax Rift.  For the 
  Umpani loyalist RPCs you can make use of Kunar's teleporter to 
  Marten's Bluff (kill him or pickpocket him for a key), then use 
  the T'rang teleporter from there (it helps if you set up the 
  teleporter by opening the access hatch in back of the fortress).  


General Tips 
------------

- Vi, RFS-81, Saxx, Rodan, and Drazic (possibly Sexus) are the RPCs 
  who will willingly travel with you to Ascension Peak.  Any of the 
  other RPCs you bring will be penalized in stats and abilities.  
  Although Rodan and Drazic will complain wherever you go they will 
  not suffer any penalties whatsoever.  

- The longer you keep an RPC around, the more powerful they become, 
  and the more useful they will be in your quest.  So basically find 
  who you want and try to stick with them as long as possible.  

- Keep in mind you cannot enter the Rapax Away Camp (when it 
  appears at the Wilderness Clearing) with any RPCs beside Rodan 
  and Drazic.  This side quest is not necessary to complete, but 
  yields a huge experience reward (although Drazic and Rodan will 
  be the ones who end up with it and not your chosen RPCs).  

- Even if you forge the Umpani/T'rang alliance the Umpani and T'rang 
  RPCs that wouldn't go to their opposing areas still won't go 
  there.  Sucks, doesn't it?  

- Vi and RFS-81 are the earliest RPCs you can recruit that will go 
  to both the Umpani and T'rang areas willingly (Rodan and Drazic 
  will as well, but you get them rather late in the game).  If you 
  plan on going back and forth between the camps a lot think about 
  using them.  



Disclaimer
----------

Wizardry 8, etc, belong to Sir-Tech. 

This FAQ is copyrighted by the author and may be freely distributed 
so long as it appears in its complete, unaltered, and unplagarized 
form. This FAQ may not be sold for monetary gain or be republished/ 
reproduced, in part or in whole, for any reason whatsoever, without 
the express permission of the author. 

Copyright 2002 Razorclaw X

-- Razorclaw X (spiceoflife@hotmail.com)
http://www.angelfire.com/art/rcxshizuka/index.html

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