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    RPC Guide by Razorclaw X

    Version: 1.2 | Updated: 01/16/02 | Search Guide | Bookmark Guide

    Wizardry VIII RPC Guide
    -----------------------
    
    1/16/2002 Version 1.2 by 
    Razorclaw X (spiceoflife@hotmail.com)
    For reference for the PC game Wizardry VIII
    
    
    Introduction
    ------------
    
    Wizardry VIII spices up the tried and true Wizardry formula by 
    allowing you to recruit certain NPCs, termed 'RPCs' (Recruitable 
    Player Characters) into your party.  Up to two RPCs can join your 
    party at a time, but each of them have their tastes and distastes; 
    some will hang on dearly to specific items if you try to take them 
    away, and others will protest when you attempt to enter a certain 
    area.  
    
    WARNING!  There are spoilers for the game included within.  
    
    
    This guide covers: 
    
    - The available RPCs in the game, and where they will or will not 
      go.  
    
    This guide does not cover: 
    
    - RPCs' items they will not part with.  You can figure this out 
      for yourself.  If you really want them you can just get them 
      killed, and then take it (not recommended if you don't have easy 
      access to Ressurection to throw around).  
    
    
    Version History
    ---------------
    
    - 1.2 Fixed some dumb mistakes.  I changed the legend and forgot 
          to make the same adjustment for the RPCs (1/17/2002)
    - 1.1 Adjusted travel locations for certain RPCs; more of them 
          will go to Rapax Rift than initially stated (1/16/2002)
    - 1.0 First Release (1/07/2002)
    
    
    The RPCs
    --------
    
    - If you Dismiss an RPC while they are able to gain a level, they 
      will disappear forever.  
    
    - If you're playing an all-female PC party, and you have male RPCs 
      for when you meet Al-Sedexus, you must Dismiss the male RPCs 
      first before proceeding, then reinvite them again.  This includes 
      RFS-81.  
    
    - Be sure you're playing the latest patch; the out-of-box game will 
      sometimes stick Vi in the Phoonzang statue after you Dismiss her, 
      and you will be unable to recruit her again.  The patch will fix 
      this, however.  
    
    - 'Returning Location' is the area where the RPC will appear if you 
      release them, then decide to recruit them back later.  For most 
      characters this is the same as the 'Starting Location.'  
    
    - 'Will Not Go' lists the areas the RPC will refuse to go, and will 
      leave the party if you decide to go ahead.  If you somehow got 
      them there anyway they will complain until you leave the area; 
      the RPC will not be Dismissable and will suffer a massive drop 
      in their stats (Example: take Madras to Ascension Peak and he 
      will be unable to use the more advanced Gadgets due to skills 
      dropping).  
      
      The areas are divided as follows: 
    
        - Sea Caves: Sea Caves
        - Umpani: Umpani Base Camp, Mt. Gigas (all sections)
        - T'rang: Marten's Bluff, Lower Marten's Bluff, Old Mines 
        - Rapax: Rapax Rift, Rapax Castle (all sections) 
        - Peak: Ascension Peak, Cosmic Circle 
    
      None of the NPCs will enter the following areas except: 
    
        - Bayjin: RFS-81, Glumph, Rodan, Drazic 
        - Rapax Away Camp: Rodan, Drazic 
    
    
    --------------------------------------------------
    Name: Vi
    Race: Human
    Affiliation: Higardi 
    Starting Class: Valkyrie 
    Starting Level: 6
    Starting Location: Arnika (crashed ship)
    Returning Location: Arnika (He'Li's bar)
    Will Not Go: Sea Caves, Rapax 
    Condition: None 
    
    For most of the game Vi will follow your party, 
    and you may learn of interesting things about 
    Dominus from her.  She is also a good choice for 
    her ability to enter Ascension Peak, but you will 
    have problems getting her anywhere if the Rapax 
    block the entrance, as she will refuse to enter 
    the Rapax Castle, where the other entrance to the 
    Peak is located.  If this situation occurs your 
    best bet is to use a Portal spell set at the Peak 
    past the rockslide.  
    
    Equip her with a Shock or Stun Rod if you have 
    one (pickpocket a Stun Rod off Z'Ant); both are 
    very useful weapons and benefit from the Valkyrie 
    Polearm bonus.  
    
    
    Advantages: 
      - Early recruit if you started at the Monestary 
      - One of few characters who will go to the Peak 
      - Sticks with you for most of the game 
    
    Disadvantages: 
      - Will not go to critical areas such as the Sea 
        Caves or Rapax Castle 
    
    Overall Rating: ****
    
    
    --------------------------------------------------
    Name: Myles 
    Race: Human
    Affiliation: Higardi 
    Starting Class: Rogue
    Starting Level: 5
    Starting Location: Arnika (entrance)
    Returning Location: Arnika (entrance)
    Will Not Go: Umpani, T'rang, Peak 
    Condition: None
    
    The only things keeping Myles from being completely 
    worthless are the facts that you can recruit him 
    early, and he has decent Rogue abilities if you 
    haven't developed any of your own.  He helps a bit 
    early on, but I wouldn't plan on using him long, 
    as there are so many better RPCs around.  
    
    Believe it or not, Myles will go to the Rapax 
    Rift willingly.  Whether that in of itself is of 
    any use is up to you to decide.  
    
    Note: It has come to my attention that Myles might 
    actually be able to go to the Sea Caves without 
    problems, but considering what you have to go 
    through just to get him there, that just isn't a 
    good way to spend your time.  
    
    
    Advantages: 
      - Early recruit if you started at the Monestary 
      - Fills in as a decent Rogue if you don't have 
        one, or your abilities are too low 
    
    Disadvantages: 
      - Won't go to most areas when you want him to 
    
    Overall Rating: **
    
    
    --------------------------------------------------
    Name: Madras 
    Race: Trynnie 
    Affiliation: Trynnie
    Starting Class: Gadgeteer
    Starting Level: 8
    Starting Location: Trynton Upper Branches
    Returning Location: Trynton Upper Branches
    Will Not Go: Rapax, Peak
    Condition: Kill the Rattkin Breeders
    
    If you didn't start with a Gadgeteer, but want to 
    know what's so great about them, this guy is your 
    best friend.  Although he won't go to many of the 
    late game locations Madras' Omnigun and gadgets 
    more than make up for this in the early-to-mid 
    game.  
    
    If you have a Gadgeteer, you can pickpocket Madras 
    for an Omnigun Mk.V if you don't already have one. 
    
    
    Advantages: 
      - Starts with a good Omnigun
      - Good for experimenting with Gadgets
    
    Disadvantages: 
      - Only useful through mid-game.  After that the 
        diminished abilities penalty hurts him a lot 
        more than some other RPCs 
      - Annoying to go back and get him all the time 
    
    Overall Rating: ****
    
    
    --------------------------------------------------
    Name: Sparkle
    Race: Trynnie
    Affiliation: Umpani  
    Starting Class: Ranger
    Starting Level: 6
    Starting Location: Umpani Base Camp
    Returning Location: Umpani Base Camp
    Will Not Go: T'rang, Sea Caves, Rapax, Peak
    Condition: Must be aligned with Umpani
    
    Her Search ability isn't that important.  Overall 
    Sparkle is not very special, but neither is she 
    particularly bad.  
    
    
    Advantages: 
      - Early recruit if you started with the Umpani 
      - Fills in the spot of a Ranger if you don't 
        have one
    
    Disadvantages: 
      - Ineffective in late game 
    
    Overall Rating: ***
    
    
    --------------------------------------------------
    Name: Saxx
    Race: Umpani
    Affiliation: Umpani 
    Starting Class: Bard
    Starting Level: 8
    Starting Location: Umpani Base Camp
    Returning Location: Umpani Base Camp
    Will Not Go: T'rang, Sea Caves, Rapax 
    Condition: Must be aligned with Umpani 
    
    If you don't have a Bard, and like Umpani, this 
    guy is your best friend.  The downside, being 
    Umpani, is he won't go to any of the T'rang 
    areas (and you must go to Marten's Bluff 
    eventually) or the Rapax areas willingly.  This 
    is, however, offset by the fact that he will not 
    suffer any penalties from going to Ascension Peak, 
    but, like Vi, you will have a problem getting him 
    there if the Rapax block the entrance.  
    
    
    Advantages: 
      - Early recruit if you started with the Umpani 
      - Fills in the role of Bard if you don't have one
      - Saxx will go to Ascension Peak 
    
    Disadvantages: 
      - Since you must go to Marten's Bluff at least 
        once in the game, you will have problems with 
        him when you try to go there for business
    
    Overall Rating: ****
    
    
    --------------------------------------------------
    Name: Urq
    Race: Mook
    Affiliation: Mook 
    Starting Class: Psionic
    Starting Level: 9
    Starting Location: Arnika (Mook building)
    Returning Location: Arnika (Mook building)
    Will Not Go: Umpani, Sea Caves, Rapax, Peak
    Condition: Must be aligned with Mook
    
    If you're recruiting him for the money, you have 
    better chances killing monsters on the road.  Urq 
    is a decent Psionic, but this will matter little 
    if you hardly use Psionic spells or already have a 
    character that can do so.  Still, he is a decent 
    supplemental character for mid-game use.  
    
    
    Advantages: 
      - He pays you 500 gold for every new area you 
        show him 
    
    Disadvantages: 
      - 500 Gold per area won't make you rich quick
    
    Overall Rating: ***
    
    
    --------------------------------------------------
    Name: RFS-81 
    Race: Android
    Affiliation: None 
    Starting Class: Monk
    Starting Level: 10
    Starting Location: Old Mines (lower area)
    Returning Location: Wherever you Dismissed him
    Will Not Go: None (Rapax Away Camp)
    Condition: None, or fix him with NAS-81
    
    Even though you can't change his class, once you 
    fix him RFS-81 becomes a killing machine.  Unlike 
    most RPCs RFS-81 will loyally follow you anywhere 
    save the Rapax Away Camp (when it appears).  If 
    anything plan on having this guy with you for most 
    of the game; he is with you for the long haul.  
    
    If you don't have the NAS-81 by the time you get 
    him you can find one in Arnika near the Savant 
    Tower.  
    
    When Dismissing RFS-81 don't do it in a place that 
    is not easily accessable to you for when you want 
    to recruit him again.  You also don't want to 
    leave him somewhere to get clobbered by monsters 
    if you get in a fight while near him.  
    
    
    Advantages: 
      - Early recruit if you started with the T'rang
      - Gets very powerful quickly
      - One of few characters who will go to the Peak
      - Stays put where you Dismissed him 
      - Will go everywhere except the Rapax Away Camp 
    
    Disadvantages: 
      - You're better off fixing him with the NAS-81 
      - Cannot change class
      - Cannot use magic
    
    Overall Rating: *****
    
    
    --------------------------------------------------
    Name: Tantris
    Race: T'rang
    Affiliation: T'rang 
    Starting Class: Samurai 
    Starting Level: 6
    Starting Location: Old Mines (outpost)
    Returning Location: Old Mines (outpost)
    Will Not Go: Umpani, Sea Caves, Peak
    Condition: Must be aligned with T'rang
    
    Unlike his Umpani counterpart, if you started with 
    the T'rang Tantris is not so easy to get; you must 
    wade through the Swamp, through the Old Mines, and 
    then you can recruit him (while you're there you 
    may as well get RFS-81 on the way).  And unlike 
    most RPCs Tantris starts weak for the amount of 
    work needed just to get to him.  However, if you 
    stick it out he does prove to be a very good 
    fighter on your team.  
    
    
    Advantages: 
      - Early recruit if you started with the T'rang
      - Excellent fighter once you level him up 
      - Unlike Saxx Tantris is good for the entire 
        mid-game, since you don't have to go to Mt. 
        Gigas to complete the game 
    
    Disadvantages: 
      - Rather weak when you first get him otherwise 
      - Major pain to get to the T'rang outpost 
    
    Overall Rating: ***
    
    
    --------------------------------------------------
    Name: Glumph
    Race: Umpani
    Affiliation: Umpani 
    Starting Class: Fighter
    Starting Level: 11
    Starting Location: Bayjin
    Returning Location: None
    Will Not Go: T'rang, Rapax, Peak
    Condition: Must be aligned with Umpani
    
    Glumph is a quest RPC; once you take him to General 
    Yamir he is gone for good.  He is one of the few 
    RPCs who will go to Bayjin, however, making him 
    at least useful to an extent.  
    
    
    Advantages: 
      - One of the few RPCs who doesn't mind Bayjin 
      - Unlike Saxx, by the time you get him you 
        likely won't need to go to Marten's Bluff 
        anymore 
    
    Disadvantages: 
      - You can't recruit him once he leaves the party 
      - He may attack you if you attempt to enter an 
        area he doesn't like (in that case you may as 
        well give him to Yamir)
    
    Overall Rating: ***
    
    
    --------------------------------------------------
    Name: Rodan
    Race: Umpani
    Affiliation: Umpani 
    Starting Class: Lord
    Starting Level: 14
    Starting Location: Rapax Away Camp
    Returning Location: None
    Will Not Go: None
    Condition: You must have Drazic in your party; the 
      T'rang and Umpani must still be active in-game
    
    Rodan is a quest RPC; once you complete the events 
    that will bring about the Umpani/T'rang alliance 
    he is gone for good.  He will, however, go anywhere 
    you like, and I do mean EVERYWHERE.  Simply do the 
    quest up to destroying the Black Ship, and he'll 
    stick with you forever (in other words don't talk 
    to Yamir after you destroy the ship).  If for some 
    reason Drazic is no longer in the party Rodan will 
    leave as well.  
    
    His level does not reflect the massive amount of 
    experience points you'll be receiving once you 
    destroy the Black Ship.  
    
    
    Advantages: 
      - One of few RPCs who will go to the Peak 
      - One of a handful of carry-over characters from 
        Wizardry 7/Gold, which is a definite plus
    
    Disadvantages: 
      - You can't recruit him once he leaves the party 
      - You must have Drazic in your party as well 
      - Only available after you retrieve two of the 
        three artifacts 
    
    Overall Rating: *****
    
    
    --------------------------------------------------
    Name: Drazic
    Race: T'rang
    Affiliation: T'rang 
    Starting Class: Ninja
    Starting Level: 14
    Starting Location: Rapax Away Camp
    Returning Location: None
    Will Not Go: None
    Condition: You must have Rodan in your party; the 
      T'rang and Umpani must still be active in-game
    
    Drazic is a quest RPC; once you complete the events 
    that will bring about the Umpani/T'rang alliance 
    he is gone for good.  He will, however, go anywhere 
    you like, and I do mean EVERYWHERE.  Simply do the 
    quest up to destroying the Black Ship, and he'll 
    stick with you forever (in other words don't talk 
    to Yamir after you destroy the ship).  If for some 
    reason Rodan is no longer in the party Drazic will 
    leave as well.  
    
    His level does not reflect the massive amount of 
    experience points you'll be receiving once you 
    destroy the Black Ship.  
    
    
    Advantages: 
      - One of few RPCs who will go to the Peak
      - Starts with maxed-out Speed 
    
    Disadvantages: 
      - You can't recruit him once he leaves the party 
      - You must have Rodan in your party as well 
      - Only available after you retrieve two of the 
        three artifacts 
    
    Overall Rating: *****
    
    
    --------------------------------------------------
    Name: Sexus
    Race: Rapax
    Affiliation: Rapax Templar 
    Starting Class: Mage
    Starting Level: 18
    Starting Location: Rapax Castle
    Returning Location: Rapax Castle
    Will Not Go: None (Arnika and Trynton, maybe?)
    Condition: You must be aligned with Rapax Templar 
    
    Although he is very powerful on paper Sexus is 
    almost completely worthless.  For one, if you 
    become a Templar, once you leave the Rapax areas 
    one of your characters will be Hexed indefinitely, 
    and you have to kill Al-Sedexus to recover.  That 
    also means Sexus will leave, as killing Al-Sedexus 
    almost certainly means you'll be killing Templar 
    as well (there is a way around that, but it's not 
    worth it for Sexus-- it IS if you don't want to 
    be hammered by the Templar all the time while 
    you're at the Castle).  Basically it's like this: 
    would you rather have a Level 18 Mage and have 
    one of your PCs Hexed for the rest of the game, or 
    can you do without this guy and remain un-Hexed?  
    
    On the other hand, if you intend to ally with the 
    Rapax for the rest of the game, you can't go wrong 
    with this guy backing you up.  
    
    
    Advantages: 
      - Very powerful in level and in spellcasting; 
        an excellent supplement to your already- 
        powerful skills (at least, by the time you 
        get him you should be able to deal with the 
        Rapax....)
    
    Disadvantages: 
      - The price to recruit him is incredibly steep 
        (and I don't mean the amount to hire him)
      - He won't follow you if you lose your standing 
        with the Templar (say, kill Al-Sedexus or the 
        King at the Away Camp)
    
    Overall Rating: **
    
    
    --------------------------------------------------
    
    
    How to Get RPCs where you want them to go
    -----------------------------------------
    
    - Use Set/Return Portal at places where they won't go ahead of time 
    - Use Run to make the RPC unconscious, then enter the area.  This 
      is not recommended if you haven't cleared out the entrance to the 
      Rapax Rift already.  
    - Use the T'rang teleporter to get into the Rapax Rift.  For the 
      Umpani loyalist RPCs you can make use of Kunar's teleporter to 
      Marten's Bluff (kill him or pickpocket him for a key), then use 
      the T'rang teleporter from there (it helps if you set up the 
      teleporter by opening the access hatch in back of the fortress).  
    
    
    General Tips 
    ------------
    
    - Vi, RFS-81, Saxx, Rodan, and Drazic (possibly Sexus) are the RPCs 
      who will willingly travel with you to Ascension Peak.  Any of the 
      other RPCs you bring will be penalized in stats and abilities.  
      Although Rodan and Drazic will complain wherever you go they will 
      not suffer any penalties whatsoever.  
    
    - The longer you keep an RPC around, the more powerful they become, 
      and the more useful they will be in your quest.  So basically find 
      who you want and try to stick with them as long as possible.  
    
    - Keep in mind you cannot enter the Rapax Away Camp (when it 
      appears at the Wilderness Clearing) with any RPCs beside Rodan 
      and Drazic.  This side quest is not necessary to complete, but 
      yields a huge experience reward (although Drazic and Rodan will 
      be the ones who end up with it and not your chosen RPCs).  
    
    - Even if you forge the Umpani/T'rang alliance the Umpani and T'rang 
      RPCs that wouldn't go to their opposing areas still won't go 
      there.  Sucks, doesn't it?  
    
    - Vi and RFS-81 are the earliest RPCs you can recruit that will go 
      to both the Umpani and T'rang areas willingly (Rodan and Drazic 
      will as well, but you get them rather late in the game).  If you 
      plan on going back and forth between the camps a lot think about 
      using them.  
    
    
    
    Disclaimer
    ----------
    
    Wizardry 8, etc, belong to Sir-Tech. 
    
    This FAQ is copyrighted by the author and may be freely distributed 
    so long as it appears in its complete, unaltered, and unplagarized 
    form. This FAQ may not be sold for monetary gain or be republished/ 
    reproduced, in part or in whole, for any reason whatsoever, without 
    the express permission of the author. 
    
    Copyright 2002 Razorclaw X
    
    -- Razorclaw X (spiceoflife@hotmail.com)
    http://www.angelfire.com/art/rcxshizuka/index.html
    
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