CCC    OOO     OO     NNNNN    QQQQQQ  EEEEEEE  SSS     SS  TTTTTTTT 
  CC CC   OOOO    OO   NNN    NN    QQ    EE       SSSS    SS     TT
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 CCCCCCC  OO   OO OO  NN            QQ    EE       SS   SS SS     TT
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 CC   CC  OO     OOO     NNNNN    QQQQQQ  EEEEEEE  SS     SSS     TT
 

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            XXXXX    XX   XX XXXXXXX  XXXXXXX    XXXXX    XXXXXXX

version 1.15 beta
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TABLE OF CONTENTS

A. Overview
   1. Scenario Description
   2. How to Decipher this FAQ
   3. General Tips, Hints, and FAQ's
   4. Civilization Building
B. Walkthrough
   1. The Early Helladic Peoples
   2. Warriors from the Sea
   3. The Trojan War
   4. The Rise of Athens
   5. The Peloponnesian Wars
   6. Young Alexander
   7. A Conqueror is Born
   8. And Alexander Wept
C. Legal Stuff and Credits
   1. Disclaimer
   2. Credits
   3. Contact Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


________________________________________________________________________
A: Overview
````````````````````````````````````````````````````````````````````````

Scenario Description

   "The civilization of Ancient Greece was actually an assortment of 
    peoples and cultures.  Collectively, they established the Greek 
    democratic, artistic, and philosophic legacy that still influences 
    nations today.  Seize the reins of Ancient Greece, establish mastery
    over the Mediterranean, and forge the foundation of all Western 
    civilizations to come."

    In this campaign, difficulty takes a backseat to other components, 
   such as recounting Greek mythology and history, and giving the
   designers an excuse to use the Prehistoric and Stone Ages in a 
   scenario.  Even so, you'll get to see the Copper and Bronze ages 
   rather quickly.  In fact, you might get sick of them. 

    My commentary aside, the Greek scenario is still worth playing, 
   especially if you are new to the EE style of game play, or like Greek
   history.  And, believe it or not, people have had trouble with the
   first two missions.  Hey, don't be ashamed.  I lost on Greek mission
   2 when... well, we'll get to that later.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


How to Decipher this FAQ

   At the start of each mission, I have listed something that looks like
this:

MISSION 1: The Sample Overview       <-- This is where I tell the
  Year 2004 AD                           scenario you're reading.

EPOCHS: Atomic Age - Modern          <-- This should be self-explanatory

[Scenario Description]

COLORS:        Blue   (Civilization Name)  <-- Here I list the colors
               Orange                          of each player in the
               Green                           scenario.  I always list
               Red    (Civilization Name)      your color first.

SPECIAL UNITS: Hero1 (Hero1's stats that have been changed shown here)
               Hero2 (If a unit uses a different unit's sprite, I point
                      it out here as well by saying "Renamed [unit]")
               Unit3 (I point out units that only appear in scenarios)

WONDERS:       If you are able to build Wonders, I mention them here

CIV POINTS AVALIABLE: ##             <-- This should be self-explanatory

POPULATION LIMIT: ## (###)           <-- I list the base pop cap first,
                                         and the pop cap with the 15%
                                         Civ bonus in parenthesis.

OBJECTIVES:                          <-- Here I list all the objectives
                                         assigned to you throughout the
- Objective 1                            mission.  If the objective has
                                         a dash next to it, you have it
- Objective 2                            from the start of the scenario.

+ Objective 3                            Objectives marked by a '+' are
                                        added as the mission progresses.
+ Objective 4

+ Objective 5



 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .



General Tips, Hints, and FAQ's

- PLAY THE LEARNING SCENARIOS.  Period.

- Even if you don't think you're having trouble with the game.  Play 
  through the learning scenarios anyways.  Even if it's just playing
  the ones you're unfamiliar with.

- You'll have a lot of special units in this campaign.  Use them, they're
  likely to be a lot stronger than the other units.  

- Strategist Heroes are introduced in this campaign.  They are stronger
  than an average unit, can (and will) automatically heal your soldiers,
  and can use a Battle Cry to weaken the enemy.  Keep them near the back
  of your armies and your armies will last longer.

- You will also have Warrior Heroes.  These Heroes will supply morale
  to your army and can fight well.  They should be on the front lines.

- Enemy's army too big?  The AI isn't too intelligent here.  You can
  lure them into ambush, small bits at a time.  First, mass your army
  somewhere safe.  Then send a lone horseman towards the army.  Bait a 
  small portion of the enemy into chasing your horseman back to your 
  massive army. Instant slaughter.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


Civilization building

  You've got those Civ Points, but what to do with them?  Below I've
listed the bonuses you can get and my opinion of how useful they are.

 A '*' next to an upgrade means I highly recommend it.
 A '+' next to an upgrade means it helps, but not as much.
 An unmarked upgrade can be useful, but not worth the points.
 A '-' means you're probably better off without it.
 A 'X' means the upgrade is completely useless.

CIV - GENERAL BONUSES

 X 50% Conversion Resistance - No priests will oppose you.  Ever.
 X Mountain Combat Bonus     - You will not be fighting uphill. Most of
                               the hills are just for show, with very
                               few exceptions.
 * 15% Pop Cap Increase      - A must.  The Pop Cap is very low in this
                               campaign.  The bonus will give you an 
                               edge.

CIV - ECONOMY BONUSES

 - Farming              - You will not suffer from a lack of food in
                          this scenario.
 X Fishing              - Fishing??? Are they joking?? There's only two
                          scenarios that even give you Fishing Boats!
                          And in the later mission, I'm not even sure if 
                          there are any fish!
 + Gold Mining          - This can be useful if you want to mine faster.
                          I personally think Gold is more useful than 
                          Iron in this campaign, but you'll have to pick
                          this bonus early on to benefit much.
 X Hunting and Foraging - Why hunt when you can farm? Only the first two
                          scenarios require it, and by the time you have
                          enough Civ Points to get this bonus, hunting's
                          already gone obsolete.
   Iron Mining          - This can be useful if you want to mine faster.
                          I personally think Gold is more useful than 
                          Iron in this campaign, but you'll have to pick
                          this bonus early to benefit much. (Deja vu)
 - Stone Mining         - You will not need Stone in any of the later 
                          missions, nor will you lack it in the earlier 
                          ones.
 - Wood Cutting         - Only the first scenarios will demand Wood from
                          you.

UNIT BONUSES

All of these are based off of how often you use these.  Obviously, they
won't get an 'X' unless you never get them.


 X Aircraft - Bombers
 X Aircraft - Fighters
 X Aircraft - Helicopters
 + Archers - Foot            You will use archers frequently.  These are
                              worthy investments to make.
 - Cavalry - Ranged         
 + Cavalry - Pierce (Melee)  I recommend Attack and Hit Points first.
 + Cavalry - Shock  (Sword)  Again, I recommend Attack and HP bonuses.
 - Citizen / Fishing Boat    Resource gathering is not much of a priority
                              in the Greek campaign.  Use your Civ Points
                              somewhere else.
   Buildings, Walls, etc.    Use your own discretion here.  I don't find
                              this very useful at all, as your towns will
                              not be attacked to the point where re-
                              building becomes a huge issue.
 X Cybers - Combat
 X Cybers - Ultra
 X Field Cannon & Anti-Tank
 X Infantry - Ranged         Sure, you may have some Rock Throwers, but
                              this upgrade is still virtually useless.
                              Even citizen upgrades have more long-term
                              benefits.
 * Infantry - Spear (Melee) Not only useful, but in the later missions,
                              Phalanxes are the only Infantry units you
                              can build.
   Infantry - Shock (Sword)  Since you can't build these after the first
                              few missions, you'll have to invest early 
                              if you want to make use of this.
 - Religion - Priests        I don't really like Priest Warfare, but if
                              that suits you, you'll have a few missions
                              to use them.
   Religion - Prophets       Prophets are much more useful.  However, 
                              they don't need many bonuses to serve their
                              purpose in this campaign.
 + Ships - Battleships and   You use Battleships a lot in your naval
           Carriers           missions.  You are also getting the biggest
                              increase for your Civ Points for your navy,
                              since Battleships have the highest stats.
- Ships - Frigates and      The enemy almost never has galleys, which
           Cruisers           makes Frigates pointless.
   Ships - Galleys, Trans-   Galleys aren't as useful as Battleships.
           ports, and Subs    However, they do help at times.  Good for
                              extra punch, or longer-living transports.
   Siege Weapons/Mobile AA   These won't come into play until the sixth
                              scenario.  A good investment only if you've
                              raised everything else.
 X Tanks

CIV POINTS AVALIABLE:

          MISSION 1   25
          MISSION 2   25
          MISSION 3   25
          MISSION 4   25
          MISSION 5   25
          MISSION 6   25
          MISSION 7   25
          MISSION 8   40

           
 


________________________________________________________________________
B: Walkthrough
````````````````````````````````````````````````````````````````````````
Note: If you haven't heard Greek myths, don't know much about Greek
 history, or just plain don't want the story spoiled for you, then don't
 read ahead past the mission that you're having trouble on.



************************************************************************
MISSION 1: The Early Helladic Peoples
 Circa 10,000 - 2,000 BC 

EPOCHS: Prehistoric - Stone Ages

  A small tribe of people faces starvation or death at its home in 
Anatolia (aka modern-day Turkey).  The only hope to survive comes from 
their prophet, Kalkas, who has decided that the tribe must travel across
the sea to a more fertile land called Thessaly.

COLORS:        Blue    Anatolians (Greeks)
               Orange  Troas
               Green   Dorians

SPECIAL UNITS: Hierakles (Scenario-only Strategist Hero.  1825 HP)
               Kalkas    (Renamed Prophet.  1150 HP)

CIV POINTS AVALIABLE: 25

POPULATION LIMIT: 50 (+15% pop cap = 57)

OBJECTIVES:

- Follow the advice of Hierakles and Kalkas to successfully emigrate 
  from Anatolia to Thessaly.

- Hierakles and Kalkas must survive.

+ Locate the hostile city of Troas.

+ Bring Kalkas to the Dock at Troas.

+ Build Transports and bring your people to the land called Thessaly, 
  across the sea.

+ Locate the high plateau in Thessaly and bring Hierakles there.

+ Construct a Barracks and a Settlement on the high plateau.

+ Construct a Temple on the high plateau.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:


- Follow the advice of Hierakles and Kalkas to successfully emigrate 
  from Anatolia to Thessaly.

- Hierakles and Kalkas must survive.

Watch the opening cinema.  As soon as it ends, a third mission objective
will be added:


===NEW MISSION OBJECTIVE===
+ Locate the hostile city of Troas.

Now, you have a Town Center, a few houses, six or seven citizens, and 
the two Heroes.  Both of your Heroes are hard to kill, but can still be 
overwhelmed.  Heirakles is a Strategist hero, meaning he knows Battle 
Cry, can heal your units, and can fight rather well too (This is not
Common among Strategist Heroes).  His health automatically regenerates.  
Kalkas is a prophet with Firestorm, Malaria, and Hurricane.   These can
do considerable damage, but not enough to take out Troas or its people;
You'll need an army. 

First things first.  Select at least four citizens and have them hunt the
Goats that surround your base.  This is your only source of food.  Have 
another citizen or two build a Barracks, and order the last citizen to 
travel with Hierakles and Kalkas down the path to the southwest of your
base.  Here you have Iron Ore and a Gold Mine right next to some trees. 
Build a Settlement as a drop-off point for your resources and start
harvesting trees or iron.  You won't need very much gold.  Train three 
Clubmen and send them to guard your new Settlement, along with Kalkas 
and Hierakles.

You'll need to progress to the Stone Age to successfully take out Troas.
That requires 850 food.  While you're waiting, send Hierakles (alone) 
down the dirt path until you see the city of Troas.  Another objective
is waiting in store:


===NEW MISSION OBJECTIVE===
+ Bring Kalkas to the Dock at Troas.

See those towers around the city of Troas?  They're the main reason you
need to advance to the Stone Age.  Clubmen and Rock Throwers alone won't
be able to handle the towers as well as Sampsons, your first building
siege unit. 

Once you've accumulated 850 Food, click on the Epoch II button at your
Town Center.  If you haven't built the Barracks and the Settlement, then
you might have to build them before the button appears.  Now sit back 
and wait until you advance to the Stone Age.

The Stone Age allows you to build an Archery Range, but you won't need
it in this mission unless you REALLY want to use Slingers.  However, at
your Barracks you can now build Spearman and Sampson units.  Build three
Spearmen and two Sampsons. Combined with the three original Clubmen 
you trained, this will be all the army you need.  

Send your army to Troas and order your Sampsons to take out the towers.
Leave Kalkas away from any fighting (don't waste his Calamities yet) and
make sure that Hierakles is healing any damage your men are taking.  If 
the orange AI wants to fight back, your army will destroy your enemies 
so long as you do not enter the town (just yet) and do not order 
Heirakles to attack.  Remember, Heirakles is a Strategist Hero.  By 
healing your units, he makes smaller armies nearly indestructible.  Once 
both of the Towers are gone, enter Troas.  Send your Sampson units to 
attack the Temple.  Have your Spearmen take out any Clubmen you see and 
focus your Clubmen on the enemy Rock Throwers.  When the Temple is down,
order Kalkas to congure a Firestorm on the Town Center to start clearing
out the inside of Troas's gates.  Destroy the Barracks quickly; as soon
as that structure falls clubmen will no longer spawn to fight back.

The Dock is southwest of the city, guarded by two more Towers and six
Clubmen (If you took too long, the AI may have produced more).  Use 
the same strategy as above, but do -NOT- attack the Dock.  Bring 
Kalkas to it, and you're halfway through.

 +5 CIV POINTS upon Kalkas' successful espionage at the Docks


===NEW MISSION OBJECTIVE===
+ Build Transports and bring your people to the land called Thessaly, 
  across the sea.

Some war rafts may attack you before you set off.  If this happens, 
order your Spearmen and Clubmen to fight back - the entire sea around
the Dock is shallow enough for your infantry to walk on!  Remember, use 
Hierakles to heal your men. None of them should die if you do it right.
Once the rafts are sunk, build two Transports and two War Rafts.  Load
your army in one transport, and put Kalkas in the other transport with 5
citizens.  Kalkas takes up the space of five people on the transport 
(prophets take 5 units of population capacity, and occupy the same
amount of space in a transport). Head due west, with your War Rafts 
guarding your transport vessels (Or have your War Rafts destroy all 
enemy rafts ahead of time.  They do not respawn).  A speech will follow.


===NEW MISSION OBJECTIVE===
+ Locate the high plateau in Thessaly and bring Hierakles there.

From the flocks of goats along the shore, the plateau is west and south.
Watch out for the Dorian (green) Horsemen. If they attack, Spearmen work
best.  Have Heirakles heal your units. Once he sees the plateau, he'll 
say a short speech.


===NEW MISSION OBJECTIVE===
+ Construct a Barracks and a Settlement on the high plateau.

See that flag?  That's your destination.  Bring everyone up the plateau,
fight off the Horsemen, and build a Barracks.  Now Kalkas will add his
own task for you as well:


===NEW MISSION OBJECTIVE===
+ Construct a Temple on the high plateau.

Don't go rushing off to finish the mission just yet.  Bonus Civ points
await you!  Those Dorians are awful smug on their pretty little horsies,
and you might just need to teach them a lesson for messing with you.  Go
ahead and use your new Barracks to train a few new Spearmen.  I used
seven Spearmen, you may want to use more.  Also train a minimum of three
Sampsons.  Do not bother with Clubmen for this attack.

The Dorian village lies snuggled safely to the north.  The ground makes
a sort of dirt path you can follow to the village.  Bring all your
Sampsons, most of your Spearmen (leave a few guards behind just in
case) and Heirakles.  A temple that proves difficult to reach renders
Kalkas useless for the majority of the assault.

There are plenty of Horsemen in the Dorian village, but your Spearmen,
if properly healed and maintained by Heirakles, can bring them down.
Your targets here are the two Stables--one southeast and one northwest
of the green Town Center.  When the Stables are destroyed the Dorians
will be defeated and will cease to produce new units and gather new
resources.  Note that "defeat" of a computer AI does not mean the units
die or go neutral.  Any enemy units left behind will still attack you if
you come close enough, but if left alone, they will simply stand there,
idle and useless.

 +5 CIV POINTS upon destruction of the Dorian Stables.

Build the Temple and then the Settlement (or the Barracks, if you built
a Settlement first).  You've won.  

 +15 CIV POINTS on construction of settlement.





************************************************************************
MISSION 2: Warriors from the Sea
 Circa 2,000 - 1,500 BC

EPOCHS: Stone - Copper Ages

Pelops and his sons, fleeing from Egypt, are seeking a safe haven across
the Mediterranean.  According to myth, King Pelops claimed his rule in
southern Greece, in Peloponnesia (translation: Pelops' Island).  Later
Greek rulers would trace their heritage to this man.

COLORS:        Blue    Danaans (Greeks)
               Red     Messenians
               Yellow  Achaians
               Purple  Minoans

SPECIAL UNITS: King Pelops (Chariot Archer)
               Son of Pelops x3 (Royal Guard)

CIV POINTS AVALIABLE: 25

POPULATION LIMIT: 55 (+15% pop cap = 63)

OBJECTIVES:

- Construct a Dock and the ships you will need for your journey north.
  You would be wise to bring warriors with you as well.

- Pelops and at least one of his sons must survive.

+ Bring Pelops to the plateau in Argos.

+ To ensure lasting safety for your people, destroy 2 of the 3 enemy 
  Town Centers.

+ Construct a Capitol on Argos.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:


- Construct a Dock and the ships you will need for your journey north.
  You would be wise to bring warriors with you as well.

- Pelops and at least one of his sons must survive.

After a brief opening cinema, you find yourself on an island in the 
southeast corner of the map.  You have some citizens and King Pelops 
with his three sons.  

Your mission right now is to get off the island, as Pelops hints.  How-
ever, the Minoan fleet has several Copper Age naval units to bar you 
from Greece's shores.  You can't just pick up and leave.  Set up a 
Capitol and build a Dock and a Barracks.  There are gold mines to the
east of your starting point and Deer all around.  Gather food, wood, and 
gold.  You should try and reach the Copper Age ASAP.  In the meantime,
build a couple of transports and War Rafts.  

Copper Age advancement: 750 food, 400 gold, 400 iron

Don't get too cozy - you're on a time limit, whether you know it or not. 
Occasional Minoan forces will wander through your island.  Use Pelops's
Sons to take them out.  Once you hit the Copper Age, use your Dock to 
upgrade your Transports and War Rafts.  Collect enough wood to build a
new Capitol (400, most likely) and send your units north, across the sea. 
You have one hour to leave this first island before your base on Crete
will be overwhelmed and destroyed.


===NEW MISSION OBJECTIVE===
+ Bring Pelops to the plateau in Argos.

You should try to build your navy enough to handle enemy Battleships and
Frigates (this means your fleet should have a majority of Galleys, maybe
with a Battleship or two of your own), but if you just want to get on
with it, use two Frigates to distract enemy ships and send your
transports running past.  With luck, your transports won't be chased, and
can reach the shores safely.

About this time, King Pelops will announce that Minoan forces are 
approaching on your island.  It's a good thing you left when you did! (If
you left well before the hour time limit, the Minoans will attack you as
soon as you land on the mainland of Peloponnesia to the north).

One small note:  You can NOT beat the Minoan army that attacks you when
your time is up.  The game is designed to continually re-spawn the 
Minoan units that get killed - plus, a Calamity will strike every two 
minutes from then on.  On the other hand, you could try to gain an
astronomically high kill count for the post-game statistics by
exploiting this, but it doesn't help you in any way.

Upon landing in Greece, a new objective is assigned:


===NEW MISSION OBJECTIVE===
+ To ensure lasting safety for your people, destroy 2 of the 3 enemy 
  Town Centers.

This objective is given to you before the following one, which doesn't
make too much sense.  Obviously, your motley little crew can't raze
entire villages yet.  First, walk up to the marked plateau.  Here you
should build your base, and you will be told as much.  Note that once
you hear this speech, the game counts Pelops as having been to Argos.
If you don't hear it, though, the following mission objective will
not appear until Pelops comes to the area surrounding the marked
flag.

NOTE: Victory requires the following conditions to be met:
       1. Pelops has been to "Argos" at least once
       2. A Capitol is constructed in "Argos"
       3. Two of the three enemy Town Centers have fallen
      You get Civ Points for each Town Center you destroy, so you 
      can get a bonus five Civ points for razing all three Town 
      Centers.  However, if you perform the mission in its natural
      order, a premature victory will prevent you from razing the
      third Town Center.  Therefore, you must NOT perform either #1 or 
      #2 above if you want the five extra Civ points.
                
      The computer considers "Argos" to be a rectangular area on
      the map's grid, and keeping Pelops off of it may prove
      difficult.  The area "Argos" is large, and even if Pelops 
      seems far away he can set off the trigger. If you can 
      move quickly, build and populate a Settlement in Argos 
      to produce a Town Center.  Note that this requires you 
      to own another  Capitol somewhere else, so I recommend you
      do this before your Capitol on Crete falls.  Since this is 
      extra, this walkthrough will proceed as if you were simply 
      trying to win.


===NEW MISSION OBJECTIVE===
+ Construct a Capitol on Argos.

If the Minoans haven't destroyed your capitol in the southeastern isle
yet, wait until they do.  Notice how the 'Settlement' button has 
reverted to a 'Capitol' button in your Citizens' building selections.
Also, if you came over with less than 100 wood, you get a little 
free wood sneaked to you.

Build the Capitol in a location near the Gold and Iron mines.  You get
two of each.

 +5 CIV POINTS upon construction of a Capitol.

Now it's time to get some real work done.  Even though you are in the 
Copper Age, you cannot build Stables.  The Achaians to the west (yellow),
on the other hand, are fond of sending Horsemen after you.  If you
build a Temple, your Priests can try and convert the Horsemen.

You have no Stone nearby, but your first priority should be to gather
food.  Send your citizens to harvest lumber from the nearby forests
until you can build a Granary, and build it to the northeast side of your
base (it is the least likely area to be attacked), and get a few citizens
to start farming.  As you get more food, place more citizens on wood
and food (about 1 farmer for every 2-3 foresters) until you've filled 
all eight farm tiles.  You will also want to pump out a Barracks, likely
before your granary is fully built, so that you can start defending
yourself.  I recommend a Temple as well if you have the stone for it,
and an Archery Range to make quick work of enemy Spearmen.

Once your buildings are completed, divert a majority of your lumberjacks
to mine the gold and iron.

Now you have many different ways to obtain a Stone Mine.  There is Stone
in the Messenian (red) base and in the nearest Achaian base.  There is 
also an unguarded stone mine southwest of your base (south of the closer
Achain base) that you can take.  Below is a rough ASCII map:
 _____________________________
|                           \-|       A1, A2  Achaian Bases
|  A1                        \|       M       Messenian Base
|              A2        X    |       X       Argos (You)
|                        ___  |       St      Unguarded Stone
|      M  __        St   \--\ |       -       Water
|         \-`~.           \--\|
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|


You can choose to skip the unguarded mine, as it is in an inconvenient
location for a base.  If you find walls and towers to suit you well,
though, you can literally wall off a good portion of the continent from
shore to shore, enclosing and protecting the stone mine from enemy
attacks--and enemies WILL attack there.

Now to attack 'A2' on the map.  Since there is no temple, you don't 
need to worry about training Sampsons - A Prophet will get the
job done much quicker and easier.  Send in 5 Macemen (you DID upgrade
your Clubmen, right?), 5 Spearmen, and 5 Archers to accompany your 
Prophet to A2.  Hotkey your units for better command (duh).

Once you arrive at base 'A2', send your Spearmen to take out Horsemen.
If Archers show up, sic your Macemen on them, and your Archers should 
release general havoc.  Slip your Prophet behind the lines and let loose
a good Earthquake on the enemy Town Center (and, if you can, another on
the Stables), and watch the base fall to the ground.  Easy.

 +5 CIV POINTS upon destruction of first enemy Town Center.

Mop up any remaining forces and build a Town Center by the Stone Mine.
Now you have a second base with easy access to both other bases.  Use
your newly won stone to set up a Hospital to heal your men, and don't
neglect Pelops and his sons!

The Stone Age Messenians will be easier for you to attack.
Send in a squad of maybe 10 Macemen and 5 Spearmen along with 4 or 5 
Sampsons, and attack from the northeast.  There is a completely 
unguarded flank which you can enter. Now destroy this Stone Age tribe.  
If you have your Prophet still, take out the Temple (it's south and a
little west of the Town Center) and Quake the Town Center.  If your
Capitol is already finished in Argos, this little mission is nice
and over.

 +5 CIV POINTS upon destruction of second enemy Town Center.

If you chose to go for the extra Civ points, or simply wanted to finish
off Achaia instead of attack Messenia, the final base is nested rather
far northwest.  If you destroyed Messenia, be aware that any stray red
Citizens will still rebuild and train military units, so don't assume
those Spearmen the red AI is so fond of are gone for good.  However,
since the Achaians prefer to use Horsemen, your army should favor
Spearmen and Archers, with a few Macemen supporting.  Prophets are
not advisable here; they move slowly and the Town Center is protected
by a temple.  I found that 3-4 Sampsons was much more efficient.
However, you will cross other military buildings on the way to the
far northwest base that a Prophet can bring down with an Earthquake
or two. 

Once you're in the last yellow town, destroy the Stables and then the
Town Center posthaste.  If you move quickly, yellow reinforcements
won't be able to come bust up the party.  However, give the Achaians
enough time and some Horsemen will come to try to destroy your
Sampsons.  Keep your Spearmen on guard and ready.  Once the last
Town Center falls you will hear a final speech that no more threats
remain.

 +5 CIV POINTS upon destruction of third enemy Town Center.

If you don't have a Capitol, just order all your Citizens harvesting
grain or mining gold/iron to populate the Town Center.  That should
amount to at least the ten needed to transition from a Town Center
to a Capitol.  Mission accomplished.

 +5 CIV POINTS upon victory.





************************************************************************
MISSION 3: The Trojan War
 Year 1,300 - 1,100 BC 

EPOCH: Copper Age

For all of you Greek mythology fans, or those of you forced to read "The
Illiad" in your English class, this mission will seem awfully familiar.
This scenario allows you to play through the key points of the Fall of
Troy - even though many things are left out, this scenario has been 
transmitted from epic to Empire Earth decently.

If you haven't read "The Illiad" by Homer yet, you might want to read
some Cliffs Notes or something on it after you've finished the scenario.
Or if you're patient, you can read the whole book.  

COLORS:        Blue    Argos (Greeks)
               Yellow  Achaea
               Red     Sparta
               Purple  Ithaca
               Orange  Troy
               Green   Dorians

SPECIAL UNITS: Agamemnon- Renamed Hannibal, 1735 HP
               Menelaus - Renamed Gilgamesh, 1400 HP
               Achilles - Scenario-only Warrior Hero, 2300 HP
               Odysseus - Renamed Hierakles, 1325 HP
               Odyssean Transport- Renamed Bronze Age transport
               Trojan Horse - Scenario only unit
               King Priam (Enemy) - Renamed Charlemange, 150 power

CIV POINTS AVALIABLE: 25 

POPULATION LIMIT: 100 (+15% pop cap = 115)

OBJECTIVES:

- Bring Agamemnon to the other cities in Greece to gather allies for the
  War against Troy.

- Agamemnon, Menelaus, Achilles, and Odysseus must survive.

+ Assault the city of Troy with Agamemnon and his new army.

+ Build a Temple in Athena's sacred grotto to secure her divine help.

+ Load the Trojan Horse with soldiers and bring it up to the Gates of
  Troy by itself.  Do not let it be destroyed or you will lose.

+ Kill King Priam and burn Priam's Palace.  If any Trojan Temples are
  destroyed, you will lose.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Bring Agamemnon to the other cities in Greece to gather allies for the
  War against Troy.

- Agamemnon, Menelaus, Achilles, and Odysseus must survive.

After the opening cinema, you have three cities revealed to you, a 
Prophet, five Elite Guards, and Agamemnon.  Outside the city walls, you 
also have ten Citizens.  Send them to all chop wood nearby or build a 
Granary for now, we'll give them more jobs later.

Send Agamemnon west to Sparta (red) to meet Menelaus.  You don't need to
send anybody else, since Menelaus is strong enough to keep you alive for
now.  You are also given two Battleships and four Chariot Archers.

Northwest leads the pair to Achaea (yellow).  There you encounter 
Achilles who has a few more Elite Guard to contribute to your cause.
Achilles is your strongest fighter for this mission.  You will be told
to cross the strait to the west.  Notice you have three more battleships
now.

Load the three Heroes into a transport and send them to Ithaca (purple).
Odysseus is waiting with five "Odyssean Transports", which are Bronze-age
transports with a rather strange name. Since when did the name 'Odysseus' 
become an adjective? Anyhow, you also get two more Battleships and three 
more Elite Guard. Now you will hear a speech that leads you to a new
objective:

 +5 CIV POINTS upon recruiting all four Heroes.


===NEW MISSION OBJECTIVE===
+ Assault the city of Troy with Agamemnon and his new army.

Now, the units you have right now are a great asset to your mission, but
are by no means able to topple Troy on their own.  Your next goal is to
build an army of other units to assist in your raid on Troy.  However,
you don't have nearly enough resources to build an army.  If you built a
Granary earlier, you'll have accumulated plenty of food to train new 
Citizens.  If you harvested wood, you'll have a head start on building 
a few extra  buildings and will be able to build a little more freely 
later on.

Travel on the path leading north that lies between your base and Sparta
to discover a large resource field!  Erect a town center between the 
two iron and two gold mines you find there and begin mining resources.
However, be alert.  You will be attacked from the north by the Dorians,
who are fond of sending Horsemen and the occasional Simple Bowman to 
hassle you.  Quite frankly, they have no right to do so.  Although
you could merely keep troops to defend the mines, you probably need
to give those pesky Dorians a visit and remind them who's boss.

The Dorian village here is only slightly more elaborate than it was
when you were helping Hierakles find a new home for his people.  To
find it, head north past the resources to a large isthmus.  Near
the center of this land bridge is a dirt path, surrounded by trees.
Across from this lie two unfriendly towers.  The AI likes to defend
this chokepoint, so be prepared for a bit of a scuffle.

The Dorian units are Horsemen and Simple Bowmen exclusively, so your
attack force should consist of around seven Spearmen, an equivalent
number of Horsemen, and your four hero kings.  I didn't bother using
the special Elite Warriors or Chariot Archers for this, as normal
units are much more expendable.  When your army is ready, add five
Sampsons to the mix for building siege and take down those two 
towers.

Although the Dorians have a granary off in the wild blue yonder to
the northwest, your key target here is their walled-in city.  The
dirt path leads you directly to the front gate, where your Sampsons
can politely knock to be let inside.  To stop the Dorian attacks, you
will need to raze the Town Center, the Stables, and the Archery
Range inside the walls.  The AI is programmed to rebuild these
structures, so you will need to take them out in one go.  It's worth
noting that even if they rebuild one of these buildings, you don't
have to destroy it again to "vanquish" the Dorians, but the enemy
having unit production buildings is always a pain.  Once the
Dorians are defeated their AI goes idle and all you have to do
is mop up any leftover units.

 +5 CIV POINTS upon vanquishing the Dorians.

Back to the mission at hand--you have a good start with your army
that destroyed the Dorians.  Your goal now is to fill up your pop
cap and upgrade your units' stats as you see fit.  As you near the
limit, your battleships should begin clearing a path to Troy.

Order all of your ships at the Dock south of your home base, Argos. 
It will be safe sailing thus far, so don't worry.  Hotkey all of your
Battleships to a number and send them east, then north, towards Troy.
You will encounter Trojan battleships along the way, as I've showed in
my very rough ASCII drawing of the northeastern part of the map:

 ______________________
'-------\        \__  T|         T - Troy
'--------\_______   \__|         X - Dead end (don't waste your time)
'----------------\   5 |         * - About where your base is
'------LAND-------\    |         
'-------------\X\--\ 3 |         # - Number of Trojan Battleships you
'-----------**-\ \__\  |             will encounter, and approximately
'--------------|  4   2|             where they are.
````````````````````````

Troy has neither docks nor any means of respawning its Battleships.
Once they're gone, you can travel the oceans anywhere.  Your fleet is
large enough to punch right through all of the Trojan ships, if you
order your Battleships to gang up on one enemy ship at a time.  Don't
be careless, however.  Ctrl+Right Clicking (attack then move) can
save a fleet.  Once all the battleships are gone, your Battleships
are no longer needed.  You can delete them to clear space in your
pop cap if you so desire.  Also reduce the number of citizens gathering
resources by having them populate the Town Centers and Granaries you
built.

Now you've taken out Troy's navy, and all that remains is a frontal 
assault.  Hotkey all of your units: set each weapon type (Shock, Pierce,
Arrow, Horse, Warrior Hero, Strategist Hero) to a different number.
Then load them all up into your Transports and have your ships follow
the path through the sea you have plowed.  When you see a beach, you'll
hear a short speech.  Travel up this beach until you see the Troas Ruins
nearby, then unload your forces.  The ruins and the areas nearby will
not have any men of Troy marching through and attacking you.

Now, there are two methods to take to this:  Troy has two fortresses,
overloaded with enemy units it will gladly send after you to replace any 
Trojans you might slay. You can either

A) Mount a huge charge, distract all enemy units with your army, and
   hurl your Sampsons at the Fortresses, hoping you will succeed

                              -OR-

B) Slowly deplete the Trojan Army's numbers by luring small groups of
   their men into the mass of your army and killing the isolated units.

Choice B is an effective plan, and will work beautifully if you have 
a lot of time and patience.  Your goal in this strategy is to send a 
fast unit, such as Menelaus or a Horseman, charging forward into enemy
lines.  When you see the Trojans react, order Menelaus to do an instant
about-face and use him to lure all enemy units that gave chase into your
massive army.  However, due to Menelaus's high mortality (he has lower 
HP than Achilles), you may want to use Horsemen instead if Menelaus's
life bar is low.

Choice A is a lot more reckless.  Mass a huge army (you might want to
hold your special units back) and dive straight in.  But don't think the
Trojans will take it lightly.  You might have to pull your heroes out
at some point and rebuild your army for a second assault if you find
yourself getting beaten down.  Note that Troy's fortresses spawn
80 units between them.  If you destroy them quickly, you may be able
to put a dent in the Trojan army.  I've never been able to.

Once you've taken out their army, send your Sampsons to take out the two
towers in front of Troy's main gate, then attack the gate.  You will 
hear a speech.  Apparently, the gate isn't coming down so easy.


===NEW MISSION OBJECTIVE===
+ Build a Temple in Athena's sacred grotto to secure her divine help.

Self-explanatory.  Send a few citizens northwest of Troy (the water's 
fine, go right in) to the newly revealed grotto, and build a Temple.
Killing a Goat unleashes Calamities though, so beware.  Or go ahead,
kill a goat, and enjoy some lethal fireworks that will exterminate
your innocent Citizens while leaving your army untouched.  Heh.

A cinema follows.

 +5 CIV POINTS upon construction of the Temple.


===NEW MISSION OBJECTIVE===
+ Load the Trojan Horse with soldiers and bring it up to the Gates of
  Troy by itself.  Do not let it be destroyed or you will lose.

Send all four Heroes into the giant Horse, all remaining Elite Guard,
a Sampson or two, and fill the rest of the space with other members of
your army.  Then send the horse to the gate for another cinema and your
final objective:


===NEW MISSION OBJECTIVE===
+ Kill King Priam and burn Priam's Palace.  If any Trojan Temples are
  destroyed, you will lose.

Remember the promise you made Odysseus when you recruited him?  It comes
into effect now.  Keep your men away from the enemy Temples.

Unload the Trojan horse, and King Priam will call a few men to arms.  
You can kill them with your eyes closed if you let your Strategist 
Heroes heal your men - but King Priam is a strategist too.  He will heal
his own men, but can't heal himself.  Ignore his guards and attack him
until he falls, then take out his guards and raze the palace to the
ground.

Watch the final cinema, and enjoy your victory.

 +10 CIV POINTS upon victory.






************************************************************************
MISSION 4: The Rise of Athens
  Circa 1000-500 BC

EPOCH: Copper Age

The descendants of Pelops have come to dwell in the small city named
Athens, whereas those of Dorian descent claim to be of Hierakles's
bloodline and now reside in Sparta and Thebes.

Theseus, the mythical king of Athens, now seeks to lead his city to
glory.  In order to do this, he must force alliances with neighboring
towns and firmly set Athens's power.  However, Sparta and Thebes will
not look too kindly upon this newly rising state.

COLORS:        Blue    Athens (Greeks)
               Red     Sparta (Spartans)
               Yellow  Thebes
               Orange  Aphidna
               Green   Eleusis
               Purple  Pallene

SPECIAL UNITS: Theseus -            Renamed Achilles
               Athenian nobility -  Renamed Royal Guard, 845 HP

WONDERS:       Temple of Zeus

CIV POINTS AVALIABLE: 25

POPULATION LIMIT: 80 (+15% pop cap = 92)

OBJECTIVES:

- Defeat the armies of Eleusis, Aphidna, and Pallene.  Do not destroy 
  any of their Town Centers, however, or the cities will refuse to ally
  with you.

- Theseus, the Temple of Athena, and at least 2 of the Athenian Nobility
  must survive.

+ Aphidna is ready to surrender.  Bring Theseus and at least 2 Athenian
  nobles to the Town Center in Aphidna in order to make the city your
  ally.

+ Pallene is ready to surrender.  Bring Theseus and at least 2 Athenian
  nobles to the Town Center in Pallene in order to make the city your
  ally.

+ Eleusis is ready to surrender.  Bring Theseus and at least 2 Athenian
  nobles to the Town Center in Eleusis in order to make the city your
  ally.

+ Bring Theseus to the Temple of Athena in Athens.

+ Theseus [is gone]. You must defeat the Spartan and Theban armies 
  without him.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Defeat the armies of Eleusis, Aphidna, and Pallene.  Do not destroy 
  any of their Town Centers, however, or the cities will refuse to ally
  with you.

- Theseus, the Temple of Athena, and at least 2 of the Athenian Nobility
  must survive.

After the opening cinema, you have Theseus, a Priest, five Nobles, and
eight Citizens at your disposal.  Look around the city of Athens - there
are no resources within the city walls whatsoever.

This is something you should remedy quickly.  Have four or five citizens
build a Granary in an open space within the walls, or outside the east
gate of Athens.  Also send three or four citizens to harvest wood 
outside the east gate.  This is a very sheltered area, so you don't even
need to guard it.

Now you need Stone, Iron, and Gold mines.  The only deposits you will
find are on your way to Aphidna (orange).  Unfortunately, this city has 
a large army to confront you, consisting of Macemen and Javelin throwers.

The best units to take with you are Spearmen and Simple Bowmen - this
arrangement will exploit the weakness of Aphidna's army.  Therefore,
build 5-8 Spearmen and 10 Simple Bowmen and send them alongside your
Nobles and Theseus towards the orange Town Center.  Make sure to
hotkey your Archers and Spearmen.

Stop when you see the mines, and look for any orange units.  If you
see Macemen, hit the key you designated to Spearmen and let them assail
the enemy.  Likewise, if you see Javelin units, hit the Simple Bowmen
key and let your archers work their magic.  Once the army is destroyed,
the city is ready to surrender.


===NEW MISSION OBJECTIVE===
+ Aphidna is ready to surrender.  Bring Theseus and at least 2 Athenian
  nobles to the Town Center in Aphidna in order to make the city your
  ally.

If Theseus and the Athenian Nobility are with your army, there is no 
need to waste any time waiting for them.  You now have an ally that
will continually produce Macemen, and a good resource patch.  You also
have defeated the strongest army of the three you must confront.

Now set up a Town Center in the resource patch and begin to harvest 
Stone, Iron, and Gold. Also send your Nobles to your Hospital.

Set up Towers around Athens, they will come in handy later.  Don't 
overdo it, just place them to the west and north sides of your base.
Later attacks will come from those directions.

Build the Temple of Zeus as well, and continue to bolster your forces.
Horsemen would be a good unit to produce.  However, do NOT send your 
units across the Spartan or Theban borders (you will be warned if you 
get too close).

Now send your army to Pallene (purple).  It is east of Aphidna and due
north of Athens. You should have no problem conquering this city if you 
have restored your forces enough. Also produce three Sampsons and send 
them towards Eleusis's Town Center while you are doing this to save some
time.  


===NEW MISSION OBJECTIVE===
+ Pallene is ready to surrender.  Bring Theseus and at least 2 Athenian
  nobles to the Town Center in Pallene in order to make the city your
  ally.

Again, if Theseus and his Nobles travel with the army, no time will be
wasted.  Note that the Pallene AI's "favorite unit" is the Javelin.

Recover what little damage you have taken.  While you're waiting, your
Sampsons should have discovered a gate blocking Eleusis.  Have them 
attack it, since it will take a while to destroy.

Again, rebuild your army and send them to Eleusis to help your Sampsons
out.  Once the gates are out, gasp as you watch what happens next:

Nothing!  You have to send your army inside Eleusis's walls to begin
fighting.  Take out the medium sized army you encounter. 


===NEW MISSION OBJECTIVE===
+ Eleusis is ready to surrender.  Bring Theseus and at least 2 Athenian
  nobles to the Town Center in Eleusis in order to make the city your
  ally.

Again, if Theseus and his Nobles travel with the army, no time will be
wasted.  Eleusis will produce Spearmen to help you. 

 +10 CIV POINTS upon alliance of all three cities.

Theseus will speak again.  There's kind of a plot event related to
Greek mythology, so if you haven't heard the story and don't want the 
surprise to be spoiled, don't scroll down.


===NEW MISSION OBJECTIVE===
+ Bring Theseus to the Temple of Athena in Athens.

This is self-explanatory.  Bring him back home.  However, if you feel
that your army is not big enough, or Athens is not well defended, then
leave him outside the city walls until you have brought your army up to
size.  Try to hit the population limit.  Now send him in an watch the 
flashy cinematic.

A little time will elapse before you are given your next objective:


===NEW MISSION OBJECTIVE===
+ Theseus has been taken to Mount Olympus.  You must defeat the Spartan 
  and Theban armies without him.

You will notice Thebes' army traveling south through Pallene.  Your 
allies there will delay the Theban army, but they will also be destroyed. 
However, you have bigger worries to your west.  Sparta is attacking.

You will then be notified that your allies are coming to help (well, 
Pallene is out of commission, but the other two will).  Keep the Spartan
army out of your gates if you can help it; have your Bowmen fire over 
the walls, and order the rest of your forces to strike head-on. The 
towers you built earlier will aid you.

The attack forces that will come after you should contain about the
following numbers of units:

Thebes: 21 Simple Bowmen     Sparta: 16 Javelin
         6 Sampson                    6 Sampson
        24 Javelin                   24 Royal Guard

Sparta's army may fall before Thebes even gets there, if you take them
out quickly and efficiently.  Thebes is not so much a threat but an 
added nuisance when Sparta is already gone.  However, if the two armies 
combine, you will have a balanced attacking force against you that is 
much more dangerous. However, should they combine, remember your 
unit relationships and send Horsemen against Simple Bowmen, Spearmen to 
Spartan Short Swords, and your Bowmen to enemy Spearmen or Javelins.

Once you've mostly destroyed the armies, you'll get a message that tells
you that the invaders must be driven out (think of it as a dramatic way
of saying "Well done, you're almost there!").  Then just take out the 
rest of the armies and watch the closing cinema.

 +15 CIV POINTS upon victory.



************************************************************************
MISSION 5: The Peloponnesian Wars
  Years 427-404 BC

EPOCHS: Bronze Age

Sparta has declared war on Athens and shut off the trade routes that
bring in food to the people of Athens.  Since the Athenian soil is too
weak to support farming, Athens's leader, Pericles, now seeks to bring
his people safely within the city walls and hold out against the on-
coming siege.

COLORS:        Blue    Athens (Greeks)
               Red     Sparta (Spartans)
               Purple  Tarus
               Green   Rhegium
               Orange  Segesta
               Yellow  Corinth

SPECIAL UNITS: Pericles (Scenario only Strategist Hero, 1960 HP)
               Diplomat Ship (Renamed Fishing Boat - Bronze, 1200 HP)
               Grain Shipment (Renamed Fishing Boat - Copper, 1000 HP)
               Parthenon (Renamed University)

WONDERS:       Temple of Zeus
               Pharos Lighthouse

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Bring Pericles along with at least 9 Citizens safely within the walls
  of Athens.  You will not be able to create new Citizens during the 
  siege, so protect the ones you have.

+ Bring Pericles up to the Parthenon where he will share his plan with
  the Citizens of Athens.  When he does, the Gate into the city will be
  locked, so be sure everyone is inside first!

+ There are two towns in Magna Graecia that will give you grain: Taras
  and Rheium.  Send Diplomats, on board their ships, to each town's Dock
  to receive the shipments, then escort the shipments back to Athens. 
  Each shipment contains 2500 units of food.

+ Bring your Diplomat to the Dock at Athens and he will automatically 
  get on a diplomatic ship.

+ Segesta would like to become your ally.  If you can get a Diplomat to
  their Dock, you will be able to mine the Gold and Iron found there.

+ Make ready your army!  You must drive all of the Spartan forces out of
  Corinth to secure your final victory.  Transport ships are now
  available, should you wish to bolster defenses at places such as
  Segesta.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Bring Pericles along with at least 9 Citizens safely within the walls
  of Athens.  You will not be able to create new Citizens during the 
  siege, so protect the ones you have.

The Citizens are at the farm.  There's a lot more than nine Citizens
there.  Send them in the walls promptly, as Sparta will attack the farms
quickly.

Once your Citizens are inside, send Pericles and his escorts inside. He
will give you a speech and a new objective:


===NEW MISSION OBJECTIVE===
+ Bring Pericles up to the Parthenon where he will share his plan with
  the Citizens of Athens.  When he does, the Gate into the city will be
  locked, so be sure everyone is inside first!

Ignore what Pericles said about the intruders in the city, and don't
move him up to the Parthenon just yet.  First look around your city.
Locate the Hospitals and research the Hippocratic Oath.  This is a very
important step, so don't skip it.  Also order all of your Citizens to
collect Wood (from inside the city) until you can afford a Settlement.
Build the Settlement next to the Stone Mine, but don't populate it! You
would lose your Citizens.

Don't let Pericles die (in other words, don't hit DELETE), or else you 
will fail the mission.

Now send him to the Parthenon.  Another monologue will follow, and then
a new objective will be revealed (it's quite wordy):


===NEW MISSION OBJECTIVE===
+ There are two towns in Magna Graecia that will give you grain: Taras
  and Rheium.  Send Diplomats, on board their ships, to each town's Dock
  to receive the shipments, then escort the shipments back to Athens. 
  Each shipment contains 2500 units of food.

After Pericles unveils his Master Plan to get Food, he is expendable. 
You can let him die, but since he IS a strategist Hero, that would be a
bad idea.  (Historical note: He actually fell to the plague)

At the Capitol, train a Diplomat.  An atrocious accent will clue you in
to what to do next:


===NEW MISSION OBJECTIVE===
+ Bring your Diplomat to the Dock at Athens and he will automatically 
  get on a diplomatic ship.

Now you should build yourself a small fleet of ships.  Two each of 
Battleships, Galleys, and Frigates should carry you through.  Sparta's
navy consists of several small, unbalanced squads, but each squad has
a different weak point.

At the same time, send the Diplomat to the Docks.  You will then receive
a Diplomat Ship.  You have to keep the ship alive to one of the two
Docks, and your warships you just built are the tool to doing so.

Keep in mind that if you lose all your Diplomats or Diplomat Ships and
cannot produce more, you lose.

However, after about a minute and a half, you will be told that you are
under attack, and the narrator will tell you that people are dying in
the streets.  Pause the game immediately (F3) and hit Spacebar.  Look
for the rats surrounding one of your units - it could be anyone - and
send the infected unit to a Hospital and away from the others, ASAP! I
hope you researched the Hippocratic Oath, as the Hospital's healing will
counteract the damage the Plague invokes.  Eventually the Plague will go
away, but after the first time Plague strikes,  you will have a new out-
break every ten minutes.  Be alert to your minimap, and if it shows that
you are under attack inside your town, that means a new plague victim 
has been targeted.

If you have enough resources, build the Temple of Zeus or the Pharos 
Lighthouse.  I recommend the Temple of Zeus first - free healing.

Now send your fleet to Tarus's Dock in southern Italy (purple),
destroying any ships in the way. When the Diplomatic ship reaches the 
Dock, you will receive three Grain Transport ships in its place, which 
you must bring back. Let your ships get repaired, as a new fleet of ships
has been spawned for the trip back.

One minute and fifty-five seconds after you get the Grain Transports,
you get a speech and a new objective:


===NEW MISSION OBJECTIVE===
+ Segesta would like to become your ally.  If you can get a Diplomat to
  their Dock, you will be able to mine the Gold and Iron found there.

This will be your second place to bring a Diplomat to.  Back at Athens,
train a Diplomat and check on your Wonders.  Bring the new Diplomat to
the Dock, get a new Diplomat ship, and then find your fleet at Tarus and
send them (with the grain) home to meet the new ship.

Repair the fleet, get the grain, and head for Segesta, which is the
orange Dock near the Western end of the map.  Once your Diplomat arrives,
the city is put under your command.

Build an Archery Range and a Stables at Segesta and build a small army.
Make this army very heavy on the use of Arrows, but if you want, you can
have some Cavalry to balance it out.  Don't waste too much time because
ten minutes after you receive Segesta, it will be attacked by a Spartan
force.

 +5 CIV POINTS upon destruction of the Spartan force and the survival
                of the city of Segesta.

You can now simply delete your excess units, or save them for later.

Have you forgotten about your fleet?  You have one city left - if you 
followed this guide, it will be Rheium (green).  Bring your fleet home
to meet another Diplomat Ship and head to Rheium.  Get the grain and
bring it home.  Once you get 10000 food, you will be able to move on.

 +5 CIV POINTS upon the safe arrival of all six grain transports 
                (optional)


===NEW MISSION OBJECTIVE===
+ Make ready your army!  You must drive all of the Spartan forces out of
  Corinth to secure your final victory.  Transport ships are now
  available, should you wish to bolster defenses at places such as
  Segesta.

You've got your iron and gold coming from Segesta and your wood from 
Athens.  You don't need any Stone, and you have plenty of Food.  Now get
to building that army.  Sparta's army relies heavily on Phalanxes, so
you should rely heavily on your Arrow units - Simple Bowmen, Chariot 
Archers, and Elephant Archers.

Also train some Horsemen and War Elephants at your stable for some shock
weapons, and use your Phalanxes for piercing units.  You've now got 
a good, balanced (for the most part) army.

Upgrade your units with your remaining resources, hotkey your men, and
charge. Travel southeast to ill the Spartan Army - the Bronze Cavalry and
the Stone Throwers (four of each) should be your only big threats, and 
the Phalanxes are just target practice for your archers.

Once the Spartan army is defeated, you win.

 +15 CIV POINTS upon victory.





************************************************************************
MISSION 6: Young Alexander
  Years 336-334 BC

EPOCHS: Bronze Age

After Athens's eventual loss of the Peloponnesian War, King Philip of
Macedon conquered Greece and subdued the southern city-states, which 
included Thebes, Sparta, and Athens.  Now King Philips's son is being 
trained by the Greek philosopher, Aristotle.

COLORS:  (You) Aqua    Macedon (Greeks) 
          (AI) Aqua    Macedon
               Orange  Mytilene
               Purple  Hill Tribes
               Yellow  Thebes
               Blue    Athens
               Red     Sparta (Spartans)

SPECIAL UNITS: Alexander (Renamed Royal Guard, 545 HP, 34 Atk)
               Aristotle (Renamed Prophet)
               Alexander (Strategist Hero, 1960 HP)
               Companion Cavalry (Scenario only unit)

WONDERS:       Temple of Zeus
               Coliseum

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Join Aristotle outside the city of Mytilene and hear what he has to 
  say.

+ Bring Aristotle and Alexander to the hilltop where King Philip is 
  about to commence a skirmish with the rebels.

+ Locate the herd of wild Horses in the hills to the west of the city.

+ You must kill the 3 Assassins who murdered Alexander's father.

+ Bring Alexander and Aristotle to the Macedonian Town Center.

+ Complete Alexander's training by selecting him in the Macedonian Town
  Center.

+ If Aristotle returns to the flowery fields of Mytilene, he will be
  able to help Alexander, although this is optional.

+ Defeat the Athenians and the Thebans.

+ Defeat the Spartans while protecting the Macedonian Palace.  If it is
  destroyed, your citizens will rise up against you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Join Aristotle outside the city of Mytilene and hear what he has to 
  say.

Watch the long opening Cinema, or hit Esc and skip it.  You will find
yourself approached by the Royal Minister (who looks like a Diplomat),
which is under the computer's control.  Alexander will walk up to you as
well. Another speech ensues.


===NEW MISSION OBJECTIVE===
+ Bring Aristotle and Alexander to the hilltop where King Philip is 
  about to commence a skirmish with the rebels.

Just mosey on up to the exposed hilltop.  King Philip is also under the
computer's control, despite his color.  If you looked in the 'colors'
list above, you will notice that there are two aqua-colored players: you
and the computer AI.

Watch the cinema, and listen to Aristotle's rambling.  This is the same
guy who thought the earth was the center of the universe, ya know.


===NEW MISSION OBJECTIVE===
+ Locate the herd of wild Horses in the hills to the west of the city.

You will see the horses in the Fog of War to the northeast.  If you try
to go there before watching the battle, there will be trees in your way.
Guess what? Those trees have magically vanished!

Once you bring Aristotle and Alexander to the horses, they will trot off
to the Stables outside of Macedon. Follow them back.  As you near 
Macedon, the camera will center on the Stables. Watch the events that
follow.  


===NEW MISSION OBJECTIVE===
+ You must kill the 3 Assassins who murdered Alexander's father.

You'd think that the almighty King Philip could handle three Javelin
units.  Send Alexander to attack them.  Once he engages in combat, the
AI will send some Phalanx units from inside the city to help you.


===NEW MISSION OBJECTIVE===
+ Bring Alexander and Aristotle to the Macedonian Town Center.

You've killed the murderers, now head into the city.  You can't really
miss the Town Center.  Alexander will go inside the Center and you will
get two more objectives:


===NEW MISSION OBJECTIVES===
+ Complete Alexander's training by selecting him in the Macedonian Town
  Center.

+ If Aristotle returns to the flowery fields of Mytilene, he will be
  able to help Alexander, although this is optional.

Click the Alexander button in the town center. While you're waiting, 
send Aristotle back into the Transport by the docks you arrived at
and return east.  Be careful, as there are stationary Hurricanes in the
water between Macedon and Mytilene.  Once you get to Mytilene (orange),
walk to the purple flowers.  Aristotle will say a few words about using
those flowers, and will gain the ability to use Firestorm, Volcano,
Earthquake, and Malaria.  Pretty powerful flowers we got here.

 +5 CIV POINTS upon Aristotle's retrieving the herbs.

Bring Aristotle back through the hurricanes.  Alex's "training" should
be about done now.  You get to watch a movie sequence, after which the
town of Macedon is handed over into your control.


===NEW MISSION OBJECTIVE===
+ Defeat the Athenians and the Thebans.

Now comes the good stuff. Build an army.  You have all the resources you
need at your fingertips... except gold and iron!  You can only get more
of these metals by plundering Thebes and Athens, respectively.  Make
sure Alexander keeps his men healed.  Oh, and in preparation for later
on, you might want to have some citizens working in the stone quarries
and building towers around Macedon.  Just a forewarning...

Since the Greeks traditionally relied on phalanxes (Aristotle will tell
you as much, if he is still alive), it would be good to invest in some
archers, and some Cataphracts to take out any enemy archers.  You still
have Philip's phalanxes as well.  Move south to Thebes and attack their
army.  If you use your cavalry to take out the siege equipment there,
the rest of the army should fall easily enough, especially if Aristotle
could inflict malaria beforehand.

                    The Theban army consists of:
                         4 Chariot Archers
                        13 Phalanxes
                         3 Stone Throwers
                         3 Simple Bowmen

 +5 CIV POINTS upon routing of Theban army.
 +500 GOLD upon Theban surrender
 +300 IRON upon Theban surrender

You may or may not have lost a nice chunk of your forces in that fight.
Either way, use your fresh plunder to build your army up some more.
You may even want to build the Coliseum (funny, thought that was a Roman
thing) to raise your population limit a bit higher.  Once you see the
Athenian army, throw some malaria at them, wipe out the Stone Throwers,
and then slay the rest.

                    The Athenian army consists of:
                         3 Chariot Archers
                        13 Phalanxes
                         3 Stone Throwers
                         2 Javelins

 +5 CIV POINTS upon defeat of Athens' army.
 +500 GOLD upon Athenian surrender
 +300 IRON upon Athenian surrender

Now quickly send your army back to Macedon and start training more men.
I hope you built towers like I told you; the Spartans are coming!


===NEW MISSION OBJECTIVE===
+ Defeat the Spartans while protecting the Macedonian Palace.  If it is
  destroyed, your citizens will rise up against you.

The Spartans will bring with them several Rams and Stone Throwers, but
your towers should keep them too occupied to attack your walls.  Send
your army out to meet these invaders.  

Since the Spartans are likely to be in one large mass, Malaria and 
Battle Cry will hurt them dearly.  Their army is likely to be split up 
into two waves, further weakening them.  Their Rams will make a beeline
for your gates and then the palace if you failed to build towers to
distract them.  Their army size is not set in stone like the
Thebans' and the Athenians', but expect about 20 Phalanxes, around 5-6
Chariot Archers, and a couple Rams and Stone Throwers.  Take them all
down.  Show no mercy!

 +10 CIV POINTS upon victory



************************************************************************
MISSION 7: A Conqueror is Born
  Years 334-332 BC

EPOCHS: Bronze Age

All of Greece desired to retaliate against the Persian invasion that had
occurred over a century ago.  Alexander the Great was now prepared to
send his army into Persia, but due to unrest in Greece, he had to leave
a large portion of his army at home.  Instead of a massive army, he 
opted to bring a smaller force of veterans and his elite cavalry.

In Persia, Emporer Darius III had his defenses set up.  The showdown was
soon to come.

COLORS:        Aqua    Macedon (Greeks)
               Yellow  Persian (Persians)
               Orange  Tyre    (Persians)
               Blue    Antioch
               Red     Issus

SPECIAL UNITS: Craterus (Renamed Achilles, 2100 HP)
               Alexander the Great (Strategist Hero, 1960 HP)
               Philotas (Renamed Gilgamesh, 1750 HP, 41 Attack)
               Meleager (Renamed Barbarian, 590 HP)
               Companion Cavalry
               Catapult Ship (Scenario-only unit)
               Persian Immortal (Enemy)
               Two Persian Heroes (Enemy)

WONDERS:       Temple of Zeus
               Pharos Lighthouse
               Coliseum

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- You must destroy at least half the Persian army awaiting you across 
  the Granicus River.  Many other battles await Alexander in this 
  invasion, and his troops can't be replaced, so fight each battle care-
  fully.

- Alexander, Philotas, and Craterus must all survive.

+ The Persian army at Issus must be completely annihilated.

+ Alexander must meet up with Meleager at the siege of Tyre.

+ Find a way to break into Tyre and then destroy the Tyrean Capitol.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- You must destroy at least half the Persian army awaiting you across 
  the Granicus River.  Many other battles await Alexander in this 
  invasion, and his troops can't be replaced, so fight each battle care-
  fully.

- Alexander, Philotas, and Craterus must all survive.

First, hotkey all of your units and heroes, then move them into the area
marked by the flags. You will be told that you may commence the attack.
Set up your army right next to the land bridge that crosses the river.
Now you have two ways to go about destroying the Persian army:

1. A direct charge - use your hotkeyed units and your heroes skillfully 
   and take out the Persian army quickly

-OR-

2. Use Philotas to lure and trap large portions of the army at a time,
   akin to what you did in the Siege of Troy.

Option one will require you to face the enemy Persian Heroes as well as
the full force of the Persian army.  If you do Option two, the Persian
Heroes will not chase Philotas across the bridge, leaving the Persian
infantry on their own.  If you lure enough Persian units, you should
only have to bring them back to your army three times.  Just like 
Mission 3.  Once half of them are gone, you hear another speech
and get a new objective.

 +5 CIV POINTS upon defeat of half the Persian army.


===NEW MISSION OBJECTIVE===
+ The Persian army at Issus must be completely annihilated.

Send your army south.  You will be told about the city of Antioch (blue)
which has a Hospital for you to commandeer.  Visit the city now.

Once you're healed, send your units into the farms at Issus.  Persia's
army is just south of the river.

Use Philotas to siphon the units little by little.  The Persian's 
Warrior Hero will give chase this time, so swarm and dispatch him.  Then
continue to lure all of the Persian army away from the Strategist Hero,
Memnon.  You can easily take out the army when Memnon is not around.
Once Memnon is isolated, you can attack him and he won't fight back.

 +5 CIV POINTS upon destruction of the Persian army.

Now you will hear another speech.


===NEW MISSION OBJECTIVE===
+ Alexander must meet up with Meleager at the siege of Tyre.

Send all your units down there, as this is the location where you can
attack from.

Meleager will brief Alexander the Great on the situation - the land 
bridge cannot be crossed due to ships harassing the men from the water.


===NEW MISSION OBJECTIVE===
+ Find a way to break into Tyre and then destroy the Tyrean Capitol.

Meleager will tell you that Antioch has Docks for you to use.  Send 
Philotas there to commandeer the entire town.  (You can use anybody, but
Philotas is the fastest and strongest.)

Now you can harvest resources and build buildings.  If you plan on 
using the Catapult Ships, I recommend building the Pharos Lighthouse.
If not, skip ahead to the other two wonders.

The Pharos Lighthouse will reveal the entire ocean, except for the small
area to the south of Tyre (orange).  

Now to deal with the red ships next to the shore.  Upgrade your Catapult
Range as high as it can go, then have one Catapult attack the ships, one
at a time.  If you do it right, the red ships won't be able to strike
back.

Back at Antioch, build a Prophet and send him back with Philotas to the
rest of your army.  Let his power charge to 100, and send him southwest
of the area you initially encountered Meleager, until you see a small
land bridge and a wall.  Cast a hurricane to the LEFT side of this land
bridge, and send the Hurricane west.  You should encounter five Tyrean
ships.  Let them die, and you can just charge right in to Tyre with no
threat from the navy.  Catapult Ships, should you choose to build them,
can be used to take out Towers along the shoreline.

Now re-hotkey and mass your army.  If your Prophet is recharged to 100
power, cast Malaria on all the Tyrean units on the other side of the
wall, and have your catapults attack the wall.  When the wall falls,
some units will ride to meet you.  Keep Alexander near and you might not
even suffer one fatality yet.

Now finish off the wall.  Behind it is a Bronze Age wall and gate. 
Send your units in front of this gate, but make sure Alexander can heal
everyone - there is a tower to the left of the gate and a Catapult and
Stone Throwers inside.  Use one Catapult and your army to attack the 
Tower, and order the other two to take out the siege equipment inside
the city first.

Now take out the gate and move inside Tyre.  Destroy the Town Center
you come across.  Chances are you will not encounter any enemy units
if you don't move too quickly.  Take out the Towers that threaten you as
well.

Now look northwest.  The Capitol is there, guarded only by a few Royal
Guards.  Dispatch them and attack the Capitol.  Once it's gone, you've
won.

 +15 CIV POINTS upon victory.


************************************************************************
MISSION 8: And Alexander Wept
  Years 332-330 BC

EPOCHS: Bronze Age

Alexander's conquests have united many realms under his command.  In
spite of this, Persia, still under Emporer Darius's command, remains 
hostile.  Thus, this nation must be dealt with.  Other problems face 
Alexander as well, for example, rumors of assassination have reached his
ears.

COLORS:        Aqua    Macedon (Greeks)
               Yellow  Imperial Persian Army (Persians)
               Blue    Gaza
               Purple  Gaugamela
               Green   Babylon
               Orange  Hill Tribes
               Gray    Bedouins
               Red     Persepolis (Persians)

SPECIAL UNITS: Alexander the Great (Strategist Hero, 2160 HP)
               Philotas (Renamed Gilgamesh, 1850 HP)
               Craterus (Renamed Achilles, 2200 HP)
               Companion Cavalry
               Moorish Infantry (Scenario-only enemy unit)
               Moorish Cavalry  (Scenario-only enemy unit)
               Persian Immortals (Scenario-only enemy unit)
               Darius (Renamed enemy Sargon of Akkad)
               Bessus (Renamed enemy Hannibal)
               Assassins (Renamed enemy Bronze Cavalry, 398 HP
                          29 Attack, 19 Speed)
WONDERS:       Coliseum
               Temple of Zeus

CIV POINTS AVALIABLE: 40

OBJECTIVES:

- Kill at least half of the Imperial Persian Army at Gaugamela. 

- Alexander and his Generals must survive.

+ Destroy the Bedouin Town Center and develop your own Town Center in
  its place in order to win Civilization Points.  Or simply wipe out the
  whole village to get Gold and Iron.

+ Destroy the Babylonian Army and bring Alexander into the city itself
  to seize the Imperial Persian Treasury.

+ Destroy the Hill Tribes' Town Center and develop your own Town Center 
  in its place in order to win Civilization Points.  Or simply wipe out
  the whole village to get Gold and Iron.

+ Annihilate the army defending Persepolis.

+ Bring Alexander to the Tomb of Xerxes inside Persepolis.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Kill at least half of the Imperial Persian Army at Gaugamela. 

- Alexander and his Generals must survive.

Your starting army consists entirely of Spear-based units.  Your first
task is to balance out your army.  Use the money you have to train bow
and sword units.  Also build a Granary and a Settlement next to the
trees and start harvesting food and wood.

When your army is ready, head east.  It might be good to bring one 
Citizen along with you.  Now listen to the next speech, head a little
farther east, and when you see Bedouin (grey), you will get your next 
objective:


===NEW MISSION OBJECTIVE===
+ Destroy the Bedouin Town Center and develop your own Town Center in
  its place in order to win Civilization Points.  Or simply wipe out the
  whole village to get Gold and Iron.

The village is, obviously, a pushover.  Should you decide to raze the
little town, you get 300 Gold and Iron.

 +15 CIV POINTS if you build a Town Center instead of razing the town.

As you enter Bedouin, Philotas will tell you about Babylon.  Another
task for you to do:


===NEW MISSION OBJECTIVE===
+ Destroy the Babylonian Army and bring Alexander into the city itself
  to seize the Imperial Persian Treasury.

Head towards the newly revealed city with your army.  You will meet the
Babylonian Army.  Once you destroy the army, bring Alexander the Great
inside the city walls.  You will get 750 Gold and 750 Iron.

 +10 CIV POINTS upon receiving the gold and iron

Return to Bedouin (or the rubble that was once Bedouin), and head north.
You will find another indigenous village, and another objective:


===NEW MISSION OBJECTIVE===
+ Destroy the Hill Tribes' Town Center and develop your own Town Center 
  in its place in order to win Civilization Points.  Or simply wipe out
  the whole village to get Gold and Iron.

The village is, obviously, a pushover.  Should you decide to raze the
little town, you get 300 Gold and Iron.

 +15 CIV POINTS if you build a Town Center instead of razing the town.

Does what I just wrote look familiar?  Yeah.  Well, so do the speeches
that you hear when you approach the two native villages.  Apparently
the game designers decided one speech for both villages would work.

Now head towards Gaugamela (purple).  As you draw near, you will be 
notified.  Stop and get your troops ready.  If you razed both villages
and plundered the treasury, you can probably afford to rush straight in.
If you opted for the Civ Points, then you should hold your army back and
use Philotas to lure parts of the army towards you.  This certainly isn't
anything like the actual battle of Gaugamela wherein Alexander out-
maneuvered Darius's army that was five times the size of his own. 

Kill half the army and move on again.  No Civ Points or new objectives
for you! (yet).  Chase the army east until you suddenly run into the red
wall and towers.  You're approaching Persepolis now.  Back your units 
away, and you will (in the midst of the confusion) be given a new task.


===NEW MISSION OBJECTIVE===
+ Annihilate the army defending Persepolis.

Kill any Yellow units that came back to fight you, and step back from 
the gates.  I hope you brought your Citizen, because this is where s/he
can come in handy.  Build a Siege Factory and at least two Catapults. 
Build a Stables and an Archery Range, and use your remaining Gold to buy
all the units you need.  If you have spare Iron, order the Citizens back
in Gaza to build you a Temple of Zeus.  Once your army is reinforced,
order your Catapults to attack the two towers in front of the gate.

Now attack the gate itself - but don't be too hasty.  If you can see
Darius or Bessus inside the walls, use your Catapults to fire on them,
too.  Also take out any of their men, but be ready if they come out to
fight back. (Another historical note: Bessus had actually mutinied and
slain Darius before Alexander could ever confront Darius in combat.)

When the gates are razed and the enemy's Heroes dead, you've reached the
final stretch of this campaign.  Through the valley is Persepolis, and
only a small army of Immortals, Elephants, two Stone Throwers, and a 
Tower stand between you and the gates of Persepolis.  Take them out in a
blaze of glory.  If the gates won't open for you, then there's some enemy 
unit hiding away somewhere.  Hunt him down and kill him.


===NEW MISSION OBJECTIVE===
+ Bring Alexander to the Tomb of Xerxes inside Persepolis.

Your last task.  Bring Alexander and his two Generals inside, and even
the entire army if you wish.  At the Tomb, which looks a lot like the
Ishtar Gates, you will encounter six Assassins bent on slaying Alexander
and his friends.  Dispatch them and watch the closing cinema.

The final closing cinematic is rather depressing.  Of course, it doesn't
even mention Alexander the Great's ultimate death at the hands of swamp
fever or the splintering of his huge kingdom that followed... I suppose
this is the closest to a happy ending Empire Earth could get.  

TOTAL CIV POINTS: 210

________________________________________________________________________
C. Legal Stuff and Credits
````````````````````````````````````````````````````````````````````````

DISCLAIMER

This guide is copyright 2004-2006 to me, Tyler Gibson.  Do NOT copy it
and try to use it as your own.  If you want to use it, or parts of it, 
contact me and I may grant you permission by posting your domain name in 
this section.  The most recent version will always be found at GameFAQs.

This FAQ should only be found at:

http://www.gamefaqs.com
http://www.gamespot.com (due to an agreement with GameFAQs)
Any alternative system provided by Gamespot.com, for the same reason.

If you see this FAQ on any network other than those listed above, please
contact me.  If you had to pay to access this FAQ in any way, shape, or 
form (nit-pickers: paying for internet service doesn't count), contact
both myself, a lawyer, and whichever party charged you.  This walk-
through is meant for free distribution ONLY.

 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


CREDITS

Sierra, for making this game.
My friend TJ, for helping me with EE by playing it online.
All regular posters on the GameFAQs message board, just because.
(Also to the non-regular posters seeking help desperately for the game)


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


CONTACT INFO

You can E-mail me at cersad@netscape.net.  When you send me e-mails,
please bear in mind that it has been five years (as of 2006) since I
played these campaigns devotedly.  I may not be able to answer any 
questions you may have.

However, I will still accept any contributions you may wish to offer
to my walkthroughs. Send me your strategy and the name or alias you
wish me to refer to you as, so that I can give you full and proper
credit. I will directly quote your e-mail, so please check your 
spelling and grammar.